Report 1196

Report #1196
Skillset: Poisons Skill: Pyrotoxin
 Org: Pyromancers Status: Completed Jun 2013
Furies' Decision:
We were going to add solution 2 (excl solution 1) but it already does this, so
nothing to do.
Problem: Pyrotoxin is one of many poisons widely considered less desirable or
useful when compared to such samples as dulak, mantakaya, senso, and even
mactans. To address this perception and potentially raise the usefulness of this
poison, this report is made.
[A: 0 R: 0] Solution #1: Have Pyrotoxin afflict with ablaze instead of dealing
 a burst of fire damage after stripping away the fire
 potion defense.
[A: 0 R: 0] Solution #2: In addition to solution 1, have Pyrotoxin strip away
 the frost potion defense instead of the fire potion
 defense. Since Pyrotoxin seeks to ramp up fire
 damage, it makes more sense for Pyrotoxin to strip
 frost potion (which gives fire damage resist) rather
 than fire potion currently (which gives cold damage
 resist).
Player Comments:
---[Enyalida on 6/4 @ 20:08 writes]:
The concern here is the Pyromancer TK using a pyrotoxin dagger.
---[Llandros on 6/4 @ 20:47 writes]:
Yes to solution 2 because that is just odd but solution 1 is just a straight up
pyromancer buff. Is there some some hardship that would be alleviated by an
extra source of ablaze from beast spit and or TK dagger?
---[Synkarin on 6/4 @ 21:16 writes]:
Solution 2 I can definitely support. Solution 1 doesn't really strike me as a
Pyro buff, it's replacing damage with an affliction that pyro's can already give
readily.
---[Rivius on 6/5 @ 00:02 writes]:
I don't support solution 1. This isn't a pyromancer specific buff, as phoenixes
can already hit with ablaze, however this essentially makes beast spit pyrotoxin
into a wildely available buff to pyre damage for every mage guild. I don't agree
we need to make this more prevalent. Solution 2 on its own without 1.
---[Rivius on 6/5 @ 00:08 writes]:
Actually, when considering animatedagger, it actually does raise additional
concern in the context of pyromancy.
---[Viynain on 6/5 @ 01:41 writes]:
You'd need the beast to spit pyrotoxin twice before Pyre can become a worry for
every guild, considering it would first strip a potion before even doing ablaze.
And considering beast balance, if you're not raising the potion defense again
between, you're in more trouble from other things rather than Pyre. Not to even
mention poison shrug rates.
---[Viynain on 6/5 @ 01:48 writes]:
As well, of all guilds, Pyromancers can land ablaze easier without having to
depend on a poison not being shrugged. This change would make Pyrotoxin a better
consideration for use when working in coordination with Pyromancers than it is
in its current state that no one seriously uses.
---[Shuyin on 6/5 @ 02:17 writes]:
Sure
---[Rivius on 6/5 @ 12:11 writes]:
Couldn't you just alteraura the defense away? Only need to do it once and people
are unlikely to catch it unless they check DEF on that each time.
---[Viynain on 6/6 @ 02:56 writes]:
Of course - in an attack before the Pyre combo. There is no one-hit Pyre combo
for anyone but Pyromancers. As is, a non-Pyro mage would have to spit before any
psionic attack because it's beast balance, to cause the ablaze instead of
stripping the potion, after the alteraura. Even then, you're still banking on
Pyrotoxin not being shrugged afterwards before the Pyre. I believe too much
worry is placed on a potential that is not as devastating as it is being
perceived to be. I can do that Pyre combo as is, and the burst damage from it is
only going to overwhelm littles - not everyone else unless they're already
pretty beaten, and I can stack my fire damage buffs higher than most others.
---[Wobou on 6/6 @ 05:32 writes]:
Unless I'm crazy solution 2 is already the case (which I support):
http://www.logsty.com/logs/ZuRyk. I don't support solution 1. I don't believe
that anyone but pyromancers would use pyrotoxin should solution 1 be implemented
which does not address the problem and buffs a guild offensively that does not
need it. I think if you want to address the problem of its use that the best way
would be to either increase the damage it does on hit or make it a small
percentage base which may attract some melees to it.
---[Viynain on 6/12 @ 03:23 writes]:
I certainly have no problem with upping the damage of Pyrotoxin to be a
percentage of the victim's health, though wanted to personally avoid this
considering the propensity of people disliking damage boosts. As for that
comment about only Pyromancers using the end result of the proposal, I disagree.
As ablaze raises burn levels, I can see the other Gaudiguchian guilds supporting
Pyromancers with this, as opposed to Pyromancers depending on a poison rather
than their meld to land ablaze (which is just folly).
---[Wobou on 6/17 @ 06:17 writes]:
A pyro relying on poison would be folly, but I never suggested that would be the
result of this. Pyros could use both their demesne and the poison together to
increase burn levels. I stand by the statement that this would be an offensive
buff to a guild that does not need one. As it stands now pyromancers have a
demesne that essentially passively salve locks you. Meaning that they either
support or are supported by anyone that can deliver a salve affliction or
slickness. I don't think they are hurting offensively by themselves or in
groups.
---[Viynain on 6/18 @ 02:09 writes]:
Yeah, no. A salve 'lock' is a bit of an overstatement. If slickness and any
salve-cure aff constitutes the lock, then anyone can do this with a beast
spitting slickness. Your suggestion is to bump up the damage of Pyrotoxin -
which is certainly a possibility, but not one I endorse. I disagree with this
argument for 'necessity' brought up because if there is no reason to make the
poison (or indeed, other perks) desirable for a target audience, why have them
in the first place? As is, pyrotoxin is unwanted for anyone when compared to
senso and calcise. My aim is to make it desirable at least for the org that
produces the poison without making it overwhelming.