118148-wildstar-with-oculus-rift

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Being a bit nerdy, I went and got myself an Oculus Rift DK2. Some games/demos have been a lot of fun, while some... not so much. They just won't work. :( But naturally, I started reading up on forums what games (more or less) work with the Oculus Rift, and that again got me thinking: What about Wildstar? We already have a first-person mode (just zoom all the way in), so we would need to scale the UI and... that's about it, isn't it?
 
Single-player games can easily be modded to use the OR, but what about Wildstar? Is there any chance we can get support for the OR at some point? Sure most people don't have it, and sure those who do probably don't want to use it in an MMO. But the few of us who are crazy/stupid enough to want to try? :D	
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			I think a proper MMO (less hub world, more open world) would be amazing with a Rift.	
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Stereoscopic/VR gaming has got to be the most overrated thing I've ever seen come out in the modern era.
 
I'd rather them not waste time on supporting a niche display product and instead they work on optimizing the game and creating content that actually matters to the game itself.
Besides WildStar already natively supports Eyefinity.
Ultra Wide Perspective>Stereoscopic in my eyes, plus you don't need any headset and the render resolution is simply resolution scaled, rather than having to render 2 different perspectives of the same game.
 
Unless you're a perfect touch typist and enjoy having an awkward object bound to your head for hours on end, you're going to have a bit of a difficulty playing wildstar with all the extra keybinds over a normal game like Tomb Raider.
 
Maybe in a few years then VR is a proven technology and we've seen whether people can stand a headmounted screen for extended periods of times or not, you know outside the novelty of it being something "new."	
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			http://www.virtuix.com/ Virtuix Omni or bust. This is 2014 (almost 2015) not 1980.	
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I think a proper MMO (less hub world, more open world) would be amazing with a Rift.
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Um... what? There's only one hub in Wildstar (the main city). The rest is an open world. What are you talking about?
 
Have you even tried VR yet?
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@Duchess
 
I'm talking about less instancing and fewer load screens/teleporting.	
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Yes, not impressed."Non sense"Right because my opinion different from yours makes you world view right and mine "nonsense"Could you have been anymore insulting?
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			Do you really want to be -that- up close and personal with a Prime?! :P	
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Blah Blah blah
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I've never used an Oculus Rift before. Sounds quite interesting!
 
I'd imagine it would look pretty good with Wildstar if the UI was scaled properly. ^^	
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Stereoscopic/VR gaming has got to be the most overrated thing I've ever seen come out in the modern era.
 
I'd rather them not waste time on supporting a niche display product and instead they work on optimizing the game and creating content that actually matters to the game itself.
Besides WildStar already natively supports Eyefinity.
Ultra Wide Perspective>Stereoscopic in my eyes, plus you don't need any headset and the render resolution is simply resolution scaled, rather than having to render 2 different perspectives of the same game.
 
Unless you're a perfect touch typist and enjoy having an awkward object bound to your head for hours on end, you're going to have a bit of a difficulty playing wildstar with all the extra keybinds over a normal game like Tomb Raider.
 
Maybe in a few years then VR is a proven technology and we've seen whether people can stand a headmounted screen for extended periods of times or not, you know outside the novelty of it being something "new."
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Again, not impressed by it period.
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			I read this topic yesterday and then just watched Southpark from last night...needless to say I was laughing my ass off. The show would not have been as funny had I not read this first. One question-have you tried to call customer service while wearing the occulus?	
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They said Motion controls would change gaming forever, it didn't.
Guess what? VR isn't going to change gaming forever.
The only thing that "changed gaming forever" was 3D Rendering, moving from 2D sprites and pixels to 3D models. After that, nothing's "changed gaming forever"
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So this is an interesting discussion.
 
Way back in the day when I first played EverQuest, I played in first-person.  It wasn't really until 5 years or so down the line (EQ2/SWG/WoW) that most MMOs really dropped first-person camera support and started to be played primarily third-person.
 
With the telegraph system the way it is, I have a hard time imagining playing Wildstar in first-person.  However, the camera is supported.  And if you can play in first-person camera, then a VR headset like the Oculus Rift adds a lot to the experience.
 
There are certain games I really enjoy that would be utterly amazing with the OR.  For example, EVE:Valkyrie is a title that I will buy and play the heck out of.  Between the OR and (hopefully) my Saitek X82, I might as well be in a simulator.  I can also see the OR finding a home with people who play FPS games, if the control scheme can be adapted to work well without being able to see the keyboard (or you know, if they have a gaming mouse that does everything they want.
 
Consoles will definitely start incorporating the technology.  The OR already does head/eye tracking.  Pair that with something like a Kinect for full-body tracking and voice commands, and you can do some stupendous things with games built specifically for the hardware.
 
For MMORPGs though, I think it will just depend on whether the gameplay and control scheme work well or not for the specific game in question.  Players in current MMOs might have a difficult time using the OR with them, even if the game displayed properly in the headset, simply because the UI and control convention is built for mouse/keyboard/monitor.  But there's nothing stopping developers from making new MMOs that are built to be played in first-person with a VR headset.
 
Either way, I'm totally buying one when the consumer version happens.  Because EVE: Valkyrie and Elite: Dangerous. :)	
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motion controls didnt change pc gaming but it changed console gaming lol
no they arent going to change your mmorpgs or mobas
but they changed stuff like just dance mario kart and some sports games
 
just because it didnt change every game doesnt mean it didnt change gaming
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I read this topic yesterday and then just watched Southpark from last night...needless to say I was laughing my ass off. The show would not have been as funny had I not read this first. One question-have you tried to call customer service while wearing the occulus?
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2. EVE: Valkyrie? Not sure what that is, to be honest. 
 
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			Ah, yes. That's not so different from Elite: Dangerous, except Elite: Dangerous focuses on far more than just dogfights. ;)	
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Sorry for bumping, but I think this article explains quite well what I am talking about. No one can tell you what it feels like to use the Oculus Rift. Not even screenshots. It's something you need to experience for yourself to understand. ;)
 
http://arstechnica.com/gaming/2014/11/the-oculus-rift-makes-elite-dangerous-amazing-and-impossible-to-describe/	
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So reading more about this thing, I think this would be the worst thing to ever be introduced into computer games ever. Here's why:
 
On console: You have a controller. For games that use just a controller it would work I guess, but it would never catch on. "Moms Against Fun Things" or MAFT, would never let these be made. It's bad enough that my space alien violence can be rated mature when as far I know, it is a complete work of fiction not even involving people. So beyond that, you  want the possibility of kids playing Call of Duty-esque games in a virtual setting. I'm gonna go ahead and say no to this myself. I've been to the "sandbox" once and I don't need to hinder my senses by having to actually watch my back for any length of time ever again.
 
So the controller concept could work because there are a limited number of buttons and a monkey with half a brain can figure out a modern controller layout in about 2 minutes without help. Hint: all game controllers are the same since the death of the Gamecube (RIP). But seeing as newer technology is allowing us to use tablets and smart phones as auxiliary devices to enhance our gaming, how do I see that with a headset?
 
On Computer: The computer is truly an amazing device. My rig has a CPU that if people from 1980 saw it, they literally wouldn't be able to believe it. Fascinating really. I have 2 monitors (soon to be 4 - come on Black Friday) and my gaming station is pretty awesome. On 1 screen I am able to play any game my heart desires. On another screen I can browse these forums, watch kitten wrangling videos on the youtubes, be productive and do work, or look up handy tidbits about the game I'm playing. Things like drop rates of [insert item here].
 
And a computer uses a keyboard and a mouse. It's an endless combination of buttons. I'm not a wizard so sometimes I have to look down on it to see what button my finger is actually on (whoever decided to put T next to R, I'm coming for you bruh). Put on a virtual headset and boom. I now have completely limited my computer to perform on the level of a gameboy doing 1 thing without the possibility of a second. No more kitten videos, no more notes about gear, no more seeing who's talking on mumble, no more managing my raid. All of that functionality of a computer is lost for the ability to have my other sense cut off. 
 
I would support an OR headset for cinematics in WildStar only. Before the cinematic started it would countdown until I can no longer use my headset, put it on, watch the neat video, take it off and get back to performing millions of tasks per minute on my space machine of the future. 	
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Sigh.. there are so many things wrong with that post, but I'll make it simple:
 
Elite: Dangerous already has native support for the Oculus Rift.
 
There. That's as short as I can say it. If you bothered to read the article, you would understand that you can't know how it feels to use the Oculus Rift until you have tried it yourself. It's not like looking at a normal screen, or even 3D-screen. It's something entirely new. If a regular screen is a gamepad, the Oculus Rift is a full-body Kinect, down to your fingertips. That's how much better it is. I'm not even joking.
 
And, as I said, Elite: Dangerous has native support for the Oculus Rift. So will Star Citizen have, when that's out. Both are "advanced" space sims that, while playable on a gamepad, really needs a flightstick and keyboard to work properly. It's not even a point discussing how controls will work with VR, as it's already proven to work wonders. So for an MMO like Wildstar, the OR would work really, really well. The chat-system might be a bit of problem for some, but even that can be taken care of. Simply use your voice, perhaps. Or learn to type without looking at the keys.
 
Oh, and MAFT will never let these be made? They are already made. I own one, and so does several of my friends, and people all over the world.	
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Sigh.. there are so many things wrong with that post, but I'll make it simple:
 
Elite: Dangerous already has native support for the Oculus Rift.
Don't know what this is, but I do know it's not WildStar
 
There. That's as short as I can say it. If you bothered to read the article, you would understand that you can't know how it feels to use the Oculus Rift until you have tried it yourself. It's not like looking at a normal screen, or even 3D-screen. It's something entirely new. If a regular screen is a gamepad, the Oculus Rift is a full-body Kinect, down to your fingertips. That's how much better it is. I'm not even joking.
As I stated, being limited to any one screen/headset/full body tantric experience would be taking away from my (and many others') gaming experience.
 
And, as I said, Elite: Dangerous has native support for the Oculus Rift. So will Star Citizen have, when that's out. Both are "advanced" space sims that, while playable on a gamepad, really needs a flightstick and keyboard to work properly. It's not even a point discussing how controls will work with VR, as it's already proven to work wonders. So for an MMO like Wildstar, the OR would work really, really well. The chat-system might be a bit of problem for some, but even that can be taken care of. Simply use your voice, perhaps. Or learn to type without looking at the keys. I hunt-and-peck and can still type faster than most people the "proper way". I have a full keyboard plus 18 G keys, plus I make weird binds to things like pause and scroll lock.
 
Oh, and MAFT will never let these be made? They are already made. I own one, and so does several of my friends, and people all over the world.
Good for you, I'm sure your money isn't wasted, but it will never be the next thing. 
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			Oh man I'd buy an oculus JUST for Wildstar	
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Stereoscopic/VR gaming has got to be the most overrated thing I've ever seen come out in the modern era.
 
I'd rather them not waste time on supporting a niche display product and instead they work on optimizing the game and creating content that actually matters to the game itself.
Besides WildStar already natively supports Eyefinity.
Ultra Wide Perspective>Stereoscopic in my eyes, plus you don't need any headset and the render resolution is simply resolution scaled, rather than having to render 2 different perspectives of the same game.
 
Unless you're a perfect touch typist and enjoy having an awkward object bound to your head for hours on end, you're going to have a bit of a difficulty playing wildstar with all the extra keybinds over a normal game like Tomb Raider.
 
Maybe in a few years then VR is a proven technology and we've seen whether people can stand a headmounted screen for extended periods of times or not, you know outside the novelty of it being something "new."
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You sound like you're trying to sell me New Coke...
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Well, I'm very late into this discussion but might as well say, i've checked out DK1, bought it at kickstarter to support palmer lucky's project at the beginning then bought the DK2, was completely stunned at how much it had improved. I've been backing and keeping up to date with oculus from the start and i cant wait for the rest of the VR techs to make it through.
 
and lol my uncle still has the virtual boy so i tried that aswell, absolutely terrible, i'm so happy how much virtual reality has changed, i really hope wildstar adds support for this.   	
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			LOL Wildstar on Oculus would be so insane@!	
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can i look at chua in underwear with it?
 
 
can i use it in the lopp strip club?
			
				
	Edited September 29, 2015 by Cubical	
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Ah, yes. That's not so different from Elite: Dangerous, except Elite: Dangerous focuses on far more than just dogfights. ;)
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			As long as OR is as expensive as it is, it will never be more than a luxury item for some.  Paying 800.00 for the DK2 is just out of reach for most people.  I'd love to try it, I'm a huge fan of 3D Vision, but I'm not paying 800.00 for it.	
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