Chief Human Resources Officer: The Cleaner

== Overview of The Cleaner ==
Whenever the IPU has a political indecent that needs to be "cleaned up" they send The Cleaner. He wipes out any filth for the IPU and moves on to the next target. Most people underestimate The Cleaner and get overwhelmed by his insane abilities. A word of warning to anyone who crosses the IPU, run... don't walk... Even those who defeat him initially lose badly the next time.
== Loot Table ==
Roll	Action Dice
Requirement	Item	Stats
1-2 	N/A 	1d20 - 750 Aelic
1 - Nemirock of your choosing	N/A
3 	N/A 	 	Adds 1d6+2 DMG dice to Dexterity Melee Weapons (stacks)
Can be broken down into raw Nemirock
4 	N/A 	 	Adds 1d6+2 DMG dice to Mechanical Ranged Weapons (stacks)
Can be broken down into raw Nemirock
5 	N/A 	 	Adds 1d6+2 DMG dice to Mysticism based Weapons (stacks)
Can be broken down into raw Nemirock
6 	N/A 	 	Adds 1d6+2 DMG dice to Strength Melee Weapons (stacks)
Can be broken down into raw Nemirock
7 	1d12	 	Adds 1d6+2 DMG dice to Trickery Weapons (stacks)
Can be broken down into raw Nemirock
8 	1d12	 	Resurrects one party member
who has died within 1 day
9 	1d12	 	Once per game if you were to reach 0 HP, you can go to 1 HP instead.
5 LBS
10 	1d12	 	One use. Can summon the Hat Man.
== Special Ability ==
Stage 1: N/A
Stage 2: Non-Euclidian ≤ 40
Stage 3: Non-Newtonian +4 per hit, -2 per turn.
Stage 4: Monstrous 1: Extra +5 DMG and +1 to Hit
Stage 5: Monstrous 2: Extra +10 DMG and +2 to Hit