UCC Garns RP Spells and Equipment

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==Character Creation, Spells and Equipment==
Yes. This is my grand attempt at making a list of equipment and the starting list of spells. Mhorgden help us all.
===Starting Equipments:===
Weapons: (Damage)1h:Rusted Shortsword (1d6)Rusted Longsword (1d8)Rusted Hatchet (1d6)Rusted Scimitar (1d8)2h:Rusted War Axe (1d10)Rusted Claymore (1d10)Gnarled Staff (1d6)Gnarled Longbow (Arrow: 1d6)
Armor:Rusted Mail ArmorLow Quality Leather ArmorFaded Robes
InstrumentsLuteDrumsWooden FluteAll weapons and armor have a +1 - +6 value, which increases the power (and value) of the weapon. There are other materials and such for both weapons and armor not on this list.
Misc. Equipment:Minor Healing Potion (Heals 3 HP)
===Spells:===
Shadow's Vigil Spell Use - Freeform
How does 'freeform' work? A player can use any spell effect they can come with, so long as it is in reason. (ie, level 1 apprentice opening up a rift to Hell and summoning forth a demon and then causing an earthquake that kills the dragon. Nuh-uh) Garn, specifically, will use a secret table and rolling system (with a little bit of intervention) to produce the actual effect of the spell - be as vaguely specific as possible. Remember: If it is said a spell fails, it fails, no questions. GM's should be fair in their use of this spell system.
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Garn
Category:User Created Content