UIOBJECT Cooldown

Cooldown (inherits from ) displays "clock-like" sweep and leading-edge effects over abilities and buffs. It self-animates from a start time and duration, and the animated textures may be independently configured.
Cooldowns are usually children of another frame and set to . The stock UI uses this widget with to display ability cooldowns on action buttons or buff/debuff durations on unit frames.
== Defined Methods ==
== Defined Script Handlers ==
== External links ==
* CooldownFrameTemplate - FrameXML template for the default UI appearance.