Blocking

Blocking is a defensive mechanic that allows the player to reduce taking damage.
== Mechanics ==
By pressing and holding F, the player gets into a defensive stance and begins blocking. Whenever the player blocks, the amount of damage they take is drastically reduced. When the player is hit by an attack, they are put into blockstun instead of hitstun, which allows them to act faster than if they were hit without blocking. The amount of chip damage that a player takes is dependent on the enemy's chip damage multiplier. More powerful attacks, such as Strong, EX, Amp, and Hyper Attacks, will do more chip damage than regular attacks, which will do little to no chip damage. Regardless, chip damage can still KO the player, so blocking could prove ineffective when the player has low health. 
The player cannot move, dash, or use attacks whilst blocking, but they can jump, shield, advancing guard, and Boost.
=== Shielding ===
While blocking, if the player presses and holds E, they will begin to Shield. Shielding allows the player to become completely invincible to attacks whilst blocking. In other words, you will not take any chip damage when shielding. Shielding costs a small amount of your EX Gauge, roughly 2.5 units per second, so if the player has an EX Gauge max of 250, which is the average, the player will have at least 100 seconds of shielding. Shielding is best used whenever your health is low, to the point where chip damage threatens to KO you.
=== Advancing Guard ===
While blocking, if the player presses Q, they will unleash an Advancing Guard, pushing enemies away. 
=== Perfect Block ===
Perfect Blocks are powerful defensive techniques that are executed by blocking right as an enemy's attack is about to hit you. Projectiles can be Perfect Blocked, which causes the projectile to immediately disappear or be nullified in some cases. Different enemies have different Perfect Block timings for their attacks, but projectiles usually can be Perfect Blocked right as they're about to hit you. Some attacks and projectiles cannot be Perfect Blocked. When a Perfect Block is executed, the user flashes white, knocking all enemies back, and gains 10% of their EX Meter. They also become temporarily invincible, even if they are Shielding.
Category:Universal Mechanics