126824-the-road-to-free-to-play-livestream-529

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We would like to invite you to our "Road To Free-To-Play" livestream tomorrow at 10am PDT. The stream will feature Mike Donatelli (Product Director), Chad Moore (Creative Director), and will be hosted by Kari Hale (Brand Manager) and DD Hollis (Community Manager). We will be going into more detail about the transition and why the WildStar community should be excited!  I will be gathering questions from the chat, social media and here on the forums. 
 
Submit your questions below and we'll do our best to answer as many as we can!
 
 
Friday 5/29/15   |  10am PDT / 5pm UTC   |   http://www.twitch.tv/WildStar	
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			How strict will the list of players eligible for the Ikthian Crawler mount be? I know that in my case, there's 2-3 days in the past year when I wasn't subbed, due to overcharging issues. Will there be a threshold of days that players were not subbed or must it have been completely continuous? Personally, I think a threshold of a total 2 weeks without a sub is effective.	
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Tony - My question is regard to what must still be purchased even if we maintain our subscription.  Under the current system, all updates and expansions have been included.  Will this no longer be the case?  Will a subscriber still be required to purchase the expansion, and still maintain a subscription or will there be "discounts" or application of the loyalty points? 
 
Secondly, I have been a loyal subscriber since November after learning that Wildstar even existed.  Why not soften your "loyalty" rewards for those that maintain continuous subscription since launch.  Its bad enough to have missed out on the pre-launch rewards for simply not even knowing the game was a thing. Personally, I don't like the mount, and would willingly give it to someone else, but I see a lot of good subscribers that have brought people to the game being shoved to the side in this deal and treated a bit "less loyally" than folks that just held on to their subscription and never played until the bugs were fixed. 	
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Reposting this from the original feedback thread. Not so much about FTP itself, but the incoming test period:
 
 
{| class="blockquote"
So we're going to be testing out the FTP environment before launch, which imo is great in case things need tweaking. However, are we going to be testing from a purely free player aspect? Or are we going to be testing the perks that a subbed player will be receiving? Should we be comparing numbers and giving feedback that makes it so a sub doesn't feel like a pay-to-win aspect?
 
Currently it looks like the subbed players will be receiving things like more currency and more rest (and active) xp and reputation. These are great perks to encourage people to sub - and more subs means more money for Carbine which is great! If the free player's xp and rep gains will be like how it is currently on live, then there may not be much issue since it's not too difficult to get what you need with time invested. However, if the sub gains seem drastically higher, rather than being viewed as a perk you're going to see accusations slung around that WildStar is a pay-to-win game.
 
Other than limited character slots and housing decor, I wonder what exactly we would get to effectively test in this beta, aside from the drop rates on these omnibits we've heard a little bit about. Nothing else is supposed to be gated, and things like the crafting boosts would require someone testing the signature option and free option to see if the numbers line up accordingly.
 
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			i have an question i got the game when it first came out and kept my sub for awhile. i had to end my sub for a few months  because i had an issues with my cumputor and had to get it fixed..will i still be able to get the same rewards as the other players taht kept thier sub since start?
			
				
	Edited May 28, 2015 by collection	
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It seems that a cash shop of some sort will be introduced with the new payment model. Is there any word on what type of pricing the shop will have, for example "this costume costs $5." Will signature members receive a stipend every month to spend in this cash shop?
 
What are your thoughts on the introduction of a physical shop as well? Ex. T-shirts, plushies, mugs, etc.? 	
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Hello ^^
 
I just have one question concerning my own personal fears of having seen this before. When I was active in FFXIV during the games initial launch server stability was a big big big issue. Mostly all due to the company not exactly anticipating things to take off so fast. Due to the load, servers were crashing, que times were in the hour long wait's for a high amount of people and largely due to the games structure it was a game breaker for most and turned off and soured a lot of people.
 
So with that said, Tony, my question is will we be okay with the current megaserver system in handling the intake of all the new players as well as the current player base without hindering anyone's gameplay? Or are plans in the works to return to the old server set up to meet the load demand?
 
Thank you ^o^	
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			Just wondering, If I had my subscription fall off briefly, because I forgot to buy more, but I've been around and subbed (except for those brief hours or so) since launch, do I still not get the mount?	
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			Same question as Aylis. Recently thanks to the contracts large amount of players gathering in the same area has basically had some negative effects on some of us. I worry that the 2 mega servers (per region) will not be able to sustain a sudden increase in population. So are the mega servers here to stay? Will more instances be introduced? Also will free server transfers still remain? Or if not do you have a cut off date in mind yet?	
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Will there be any collaboration with Steam/Valve with this F2P change?One more thing that is bugging me is the FREE -Not being able to create a guild rule or warparties which seems to be a really big limitation to all the new comers that will arrive on NEXUS, could this options change in the near future if the beta shows it?
 
P.S. If this questions were asked before I am very sorry, I don't really have time to read to all the questions that other posted can't wait for the stream tomorrow. Thank you for all and GL & HF!	
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Will the exclusive items make their way to the cash shop or stay as they are? Example: Rest In Piecemaker, Snarfelynx Mount, Loyalists Beret, etc. etc.
 
I know others feel differently about this than I, but I believe that these items should stay with their respective exclusive time periods and out of the cash shop. It gives the players that have it a story to tell and timestamps their loyalty to the game in a much more interesting and subtle manner than a title that says "LIVING LEGEND"	
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			My big question is qualifying for the loyalty rewards.  I have been subscribed for nearly the entire time since Wildstar launched....but there was a short period after the initial start that I had not yet purchased a box yet. It was only about a week or two from what I recall.	
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I am a person who was subbed at launch and quite a way into the game, but then quit later. I was waiting eagerly for the F2P announcement, and so am really happy to get back into the game - however the collector in me is crying, because of the awesome exclusive mount that i can't get, because there are breaks in my subscription.
 
I completely understand rewarding people who were subbed all the time from launch, and i will not suggest anything like reducing requirements etc - it is, after all, meant as a "thank you". That said, what if:
 
What if you let us pay the price of the months we werent subbed to get the mount? Lets say, im missing 10 months, that means if i pay 10 subs worth, i could get the mount. Yes, i have more money than common sense. Yes, it will be a mount that will cost me a hundred pounds. But im still prepared to do it.
 
Do you have any plans to let players "catch up" to the exlusive mount?	
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Will we see the ability to BOOT players from our housing lots BEFORE or AT the F2P drop? Not just putting people on ignore. That's quite frankly not good enough with a rising community anymore. An actual option where someone is interrupting an event, and we can flat out remove them.
 
What will happen to the housing decor placed when some people switch to f2p model and no longer have access to the 1k inside 1k outside placement cap? Will their lots be crated? With the switch to F2P, will there be more focus on group credit for quests? Or more of a group has to collect X amount per person instead of group credit? The later can be very annoying for a population boom.
 
Will we see MORE things go account wide with these changes, with a cash shop coming in? Will we see account dyes? Pets? Mounts? Or will we be forced to buy 4 pets for four different characters if we want that pet on various alts?
 
Will F2P players be able to access guild islands /towns when those come in? Will there be neighbor restrictions, resource sharing restrictions, challenge restrictions to F2P players with housing?
 
Will there be a difference between what f2p and sub players will see in holiday events? Will all events with holidays be opened to both player base?
 
We, gamers in general, have seen some of the worst case scenarios with player communities falling to extremely toxic environments when a F2P model hits on a game that had once been subscription. If this does become an issue, what assurances can Carbine give the players that toxicity will be dealt with and not left to rot away at the current player base?
 
What will happen with the loyalty rewards for players that missed one day due to a variety of reasons? Be it forgetting to enter new information, losing track of CREDD time, etc.
 
Will the current box promotions be offered on the cash shop?
Will titles be added in the cash shop?
 
Will real life items such as shirts, plushies, etc. be offered in the cash shop?
What will happen to Zero to Fifty? This isn't Free to Play related, but I miss the show.
 
With Free to Play are we still looking at Quarterly updates?
 
Will new races be offered in the cash shop?
 
Will new skins, hair, etc. be offered in the cash shop? if so, will they be account wide or single character purchase?
 
Will increased decor caps for housing be offered in the cash shop?
 
How often will we see new items offered on the cash shop? Will it be just as things are made, or will there be set release times?
 
Please don't do anything with Boom Boxes with the cash shop. This isn't a question, this is me begging. Please, don't do it.
 
What, if any, Path related items will we see added in the cash shop? Scientist scanbot flair, for example.
 
Will race change or faction change be available in the cash shop?
 
How will player Path progression be effected by F2P?	
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Can't wait to see this game grow from f2p!
 
 
What should we expect in terms of paying for content how will that be handled.
 
Will we see skins and dyes be obtained through the store?
 
Free to play games normally do not see lots of content. What's carbines plans for balances changes, drops, and other additions to the game?	
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Agree with Baz above.  I don't have issus with a F2P model as long as new, creative content is being pushed out.  We need some more dungeons, and while I am fine waiting for a new raid for now since my guild is still working on DS, I do feel a new full size 20 man raid needs to be implemented fairly soon.
 
My concern would be that F2P would shift the focus off of creating new Dungeon/Raid content.	
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			please address the issue of some of us missing out on the mount because of little things like cc expiring and our account losing continuous subscriptions despite only not having a sub for a few hours to a day. 	
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How strict will the list of players eligible for the Ikthian Crawler mount be? I know that in my case, there's 2-3 days in the past year when I wasn't subbed, due to overcharging issues. Will there be a threshold of days that players were not subbed or must it have been completely continuous? Personally, I think a threshold of a total 2 weeks without a sub is effective.
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This isn't specifically about F2P but the future of the Elder Game in general and will apply to F2P players eventually, so I hope it's alright if I throw this out there:
 
Question: As early as half Datascape-geared players are finding themselves at a stats threshold where they're facing diminishing returns on important and primary stats, especially DPS roles with Assault Power. However, In MMO's, character progression typically comes in the form of increased stats through more powerful gear. With this in mind, and with characters reaching heavy diminishing returns on important stats by the time they're done with the current raids, what are the plans for gear progression in the future? Can you comment on plans for itemization for future Elder Game content with this in mind?	
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Yay, finally! :wub:
 
No, really I mean it! it's quite the release for me. Not because I want to play F2P but want to have more people to play with. This and hopefully a full stacked shop like SWTOR. Yes, yes, some people can say what they want against it, but I love tweaking the game/my avatar without having to compicate myself. Anyway, Carbine "be smart, buy at S-Ma.." ehm, the wrong speech. Carbie, just learn from the F2P western MMO primus. WildStar is predestined through so many features to be a good and rich F2P-Freemium MMO. As seen in the SWTOR Cartell Market,the studio don't have to be a "Grayson" to earn good money and ensure income for staff and developement.
 
Way to go Carbine! Keep it up and please don't drop the ball.  ;)	
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Since this is the place to post questions...
 
When is this actually going to be implemented? I see people referencing fall, but is there an ETA? Since being"loyal" requires we stay subbed until such date, it'd be nice to know for me personally.
What happens to people with more than 12 characters?
Will Digital purchases receive same benefits as box purchases?
Can Free players become guild officers and or leaders via promotion?
Under crafting it says loyalists get "-10% Overcharge Risk" and signature get "-15%" and also stack. does that mean that if I made an armor piece today with an overcharge of 50% that exact same armor piece and configuration come f2p will be a a 25% overcharge or would it be the same and that Free players would instead get +25% overcharge for a total of 75%?
Considering the requirements for being regarded as loyalist why are their cs tickets at least not prioritized above completely free players?
The "wake here" resurrection...if you're a loyalist and s signature does this basically mean you have no cool-down at all?
The restrictions placed on AH/CX and circles are per account or per character?
If a person ceases to be a signature player and they exceed the numerical restrictions of either being a free or a free loyalist what happens? Do you remove access to those characters, circles, and or delete those listen items?
Will the Ikthian Crawler be account-wide?
Will Ikthian crawler be mechanically the same as the fatcat/glitter kitty hover board in terms of speed and level requirement?
Does having the deluxe edition in anyway effect a players account status?
Will there be chat channel restrictions put in place and or more moderation on Carbines end?	
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			I just want to know more about the loyalty and how it applies to signature accounts. I'm sure that will be covered at some point before this goes live, tho.	
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Yay! I was worried in the beginning when the F2P came into play. Lots of speculation around the chats about what was going to be done. My biggest fear was that we were going to be throttling everyone that was f2p to the point of not being able to play the game, as another MMO did recently. I am glad to see that there is a medium here that allows everyone to enjoy the game but gives boosts to those of who pay, whether in game currency or real life cash. 
 
Thank you for not taking the CREDD system away as a means to pay for Signature services. 
 
However, I do have a question and it's been asked before but I think it bares mentioning at some point. I have been a player, not just a sub holder, since right after launch. I started playing a week in I believe and there were 2 times, I think, that my sub ran out and I had to wait for payday (just a day or 2) to pay for another month. Is there going to be any leeway or buffer as too how much time you could have a lapsed account in order to receive the mount? Also what is the launch window for you guys? 1 week, 1 month? This would end the questioning for those that joined a day or month after the game launched if they are going t be eligible for the mount. 
 
Carbine, you have been amazing to us players from the beginning, you are one of the few games that actually listens to their playerbase when it comes to what we want. We don't always agree but we always get through it. I think that's the basis of a great relationship! Thanks for all that you do and I hope this f2p model brings in a ton of people and money for the game and creates longevity for the Nexus!	
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Oh, I came up with a question:
 
Are we going to FINALLY see services we've been asking for since launch, such as race changes, faction changes, path changes, etc?	
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Same question as Aylis. Recently thanks to the contracts large amount of players gathering in the same area has basically had some negative effects on some of us. I worry that the 2 mega servers (per region) will not be able to sustain a sudden increase in population. So are the mega servers here to stay? Will more instances be introduced? Also will free server transfers still remain? Or if not do you have a cut off date in mind yet?
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			Will cosmetic and other stuff that we might find in store (mounts?) be acount bound or to just one charecter?	
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			My question relates to the crawler mount, I had been subbed at launch and played thoroughly through the summer, when school came and grades got in the way of play i stopped sub for a little while, rejoined very early this year, am I being penalized for not holding a sub for the couple of months I was busy with school?And while I hope so see the game flourish (ive been recruiting players since launch) I would really hope this wont effect the quality of the game with a subscription not being demanded of players so it could be safe to assume theres an income drop headed towards carbineThanks and good luck 	
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Will There be more Servers Made to lower the risk of crashes on launch of f2p?
dont want my cupcakes at carbine dealing with crashed servers ;) 	
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Question1. I love to level my characters, but I'm worried about the "streamlining" of the levelling-process. Does this mean removing content? Making content easier? Making more quest optional? I would like a more detailed explanation.
 
2. Will the Free-to-Play drop also include new content or will it focus more on improving the content already in the game (or both)?
 
3. Do people already playing the game still need to sign-up for the closed-beta? 	
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			Will there be any slack on the crawler mount, if people have missed a week or so?	
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			If you play on NA server, will you also be able to play on EU server.	
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1. What are the end-game itemization changes, specifically what kind of stats and options are you potentially giving
     us, ie. Armour Pierce, Lifesteal ect...
 
2. Will there be diminishing returns on "Omnibit" farming. If I farm for 12hrs can I expect my "Omnibit/h" to decrease.
 
3. With stat changes will current raiders/players be given tokens or something similar to allow us to remove runes without destroying them but
   keeping them BoP. Runing can be extremely expensive and for raiders is rather important. If some of our priorities may change this could hit us for 20plat plus.
   Especially for people who have started using the new Exceptional runes. Maybe allow us to completely unrune all gear at once and allow us to re rune with the new    changes.
 
Thank you Carbine for producing an amazing game that I hope to continue supporting in the future......
 
4. What is the Companion pet you sneakily show us at the end of the announcement trailer.... it barks a couple times as it is running.	
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Will elder gems somehow tie into some kind of bought currency like a potential Cash shop may take 800 EG for a costume or 999 wildstar credits (bought with real money)?
 
Right now if you have your LAS unlocked, and have white/black dye Elder Gems are pretty worthless, which is kind of weird for the end game currency.	
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I am a pre-order-purchase customer, and my sub has never lapsed, though I stopped logging in months ago.
 
(I actually loved the game at the time and still do - I just had to step away from MMO time, and so rather than cut down my then list of 5 MMOs - making tough choices, I walked out on all of them, and forgot to unsub this one - glad for that now),
 
My pre-order-purchase was digital, not a physical box. So I'm wondering if I am what was meant by a box-buyer, or not.	
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			Does Carbine plan to keep developing/implementing Raid content in the new f2p bussines model? At what speed/pace? Any advance about what might it be?	
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My question is about guilds. In the FAQ, it says that free to play players will be unable to create guilds or invite people into them, but the signature accounts can. My subscription has lapsed off and on, but I've had a guild that I created in the first few weeks of the game.
 
As the guild is already created, I'm not worried about that, but once the transition takes place, will I not be able to invite people into my guild as the GM unless I have a signature account? That would be a bit rough.	
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			You know what sucks, I was deployed at the launch and wasn't able to sub till July. I had bought the pre-order and everything but because I was deployed I don't get the mount. Kinda sucks in my eyes. I did and still am a yearly subscriber. Feels like a big F*** You to me... and I'm sure other players might feel the same way. Reason I even care is because I LOVE this game and I'm a sucker for mount and vanity pet collections >.< it's my downside	
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will you actually fix all the housing and carbine addon bugs  anytime soon ? or is it just a case of suck it now ?
(Also it was bad management poor PR, no advertisement and a very broken game till drop 4 that caused wildstar to fail, please don't try and BS us even more by blaming the game model)
 
The mounts and such should be given to all players subbed from this June to the F2P launch, your starting off on the wrong foot! All F2P games don't succeed, for the sake of the community I hope you don't balls this up.
 
Your servers are failing, from lag to random DC to extra long loading screens, will this be fixed or is it just another.....suck it ? 
 
Moose is right, what are you doing to protect the RP community ??? guilds like BDS holding events have held this game together! Even F2P games need a core player base....please don't shit on them.
 
To be honest I don't know why I'm writing any of this, the live stream will be nothing more than a staged company event, the only questions put forward will be those that suit company propaganda...can always live in hope I guess	
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			Let me start off by stating that, despite my initial skepticism about F2P, I think the way Carbine handles it looks promising. However, I still have a few lingering questions.First, as already mentioned above, the in game cash shop: What can we expect from this both content and pricing wise? As somebody for whom Customization is very much a part of the Wildstar experience, I'm not looking forwards to having to spend a lot of money to get just a few costume skins or exclusive decor pieces. So how affordable/expensive can we expect things to be? What can we expect from the ingame cash store? And will there be options to pay with in game currency in it, one for or another?Secondly, the loyalty system: As it mitigates some of the hard edges for free players (e.g. the inability to form or invite for guilds, or limits on circles), I am curious how and how quickly loyalty points can be Accrued.Thirdly, the community: As mentioned above how does Carbine plan to safeguard the community from trolls, cheaters, bots and toxic behaviour, especially since F2P means new accounts will be easy to make after being banned. I can see the loyalty system working as an incentive for sincere players to behave (provided they can lose points/perks for bannable offences), but what about those troublemakers that aren't interested in proper protection?Fourthly, instancing zones: events like scorchwing already get overcrowded, causing server wide lag spikes. Does Carbine intend to shard zones (or parts of zones) more and provide a better player experience? And if so how can this be done without making capital cities appear empty?Fifthly, Mentoring: Although not directly F2P related, the mentoring system as it stands is rather lacklustre - the loot from low level mobs isn't worthwhile for higher level players, the renown rewards are low compared to doing eldergame group content such as shiphands, and it's next to impossible to see what our mentored friends are up to quest wise, which makes it harder to help. So what plans, if any, exist for revamping this system? With the influx of new players F2P will hopefully bring, a good mentoring system might become a lot more important.Finally (and probably the least): I've played Wildstar since launch, and moved to the Archon server when it became available, in order to mitigate queues. The Archon server as people might be aware, lost a lot of of its community after a few months, with entire guilds leaving the server for greener pastures. A few of us clung on by forming guilds (e.g. the Rowsdowers and Shattered Helix for the Dominion side) to provide a community for those still on the servers and prove that these servers weren't as dead as some people claimed them to be. This effort was however quite demoralizing, so even though these guilds carried a large portion of their members into the mega-servers, a lot of us required a break at that point. As a result I feel a bit cheated, for missing out on the rewards for continuous subs since launch because of circumstances largely beyond my control. -  I understand this might sound a bit entitled, after all, I did leave the game on my own accord in the end on the grounds of no longer enjoying it as much, and did not pay the continued subs during this break period. But I was wondering if Carbine could take such circumstances like the ones described above, into consideration, perhaps by providing a way to retroactively buying a subscription period for the time missed on subs. It sounds a bit contrived, but it might also provide a solution to those who missed launch by a few days or who were unsubbed for only a few days.	
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I'd like to see this question answered:
 
 
How much of the decision of moving into Free To Play was supported by Carbine?	
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Will There be more Servers Made to lower the risk of crashes on launch of f2p?
dont want my cupcakes at carbine dealing with crashed servers ;) 
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I'd like to see this question answered:
 
 
How much of the decision of moving into Free To Play was supported by Carbine?
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In light of the Freemium limitations put in place in regards to guild and circle activity, will there be similar restrictions in place for housing, i.e. roommate rights? While we haven't seen/heard much yet in the way of connected/guild housing, would Freemium status potentially affect access or interaction privileges to that as well?
 
That's all I can come up with that I think hasn't been asked yet.
 
Embarrassing fact: When first reading through the news announcement covering this, and I read the phrase "signature service", the first thing that came to mind was forum signatures, as in certain folks would be allowed to have images in them again or something. How d'oh! is that? XD	
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Q: How do the Loyalty system and Omnibits fit into the big picture of your microtransactions/cash shop approach? It seems both unnecessarily confusing and yet progressively generous, so I don't know how to feel about it currently.
 
For example, Rift has a loyalty system that increases your loyalty XP each time you spend money, whether via their shop or subscription. At certain levels you unlock rewards for your account and keep moving up to higher tiers. Games like LOTRO or SWTOR give you cash shop currency with your subscription.
 
The phrasing of loyalty made it sound like the cash shop currency, but then we have omnibits which drop in the world (great idea btw). Is this a combination of both concepts? I would really prefer if my subscription came with cash shop currency, but I'm not sure what your overall strategy for monetization is. I understand you said you would explain loyalty 'soon', but I was hoping this could be addressed in the livestream because it's one of the most important issues with a transition like this.	
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A few things...
 
What does this mean for Drop 6? A lot of players have really been looking forward to certain things that y'all had said were scheduled for that drop.
 
Can you elaborate more on what will be in the cash shop? I am very nervous that you're going to put housing decor in it, and that feels so very wrong when decor is often purchased in large numbers. I'm also concerned about the ratio of cosmetic items obtainable in-game to cosmetic items on the shop.
 
Why are you choosing to reduce the QoL experience for those of us who are currently playing? I'm referring specifically to the reduction of AH and CX slots unless you are a "signature" player. I feel like all current paid for accounts should get grandfathered in with our current number of AH and CX slots. The way it's designed currently feels very shady, as not only are you asking us to continue paying a subscription to maintain our game experience, you'll also surely be expecting us to pay for things on the cash shop.	
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Man I'm sure that will get a 100% honest no spin answer. Let me guess, they're very excited to make the transition and they remain fully committed to the game experience? Yeah, something like that.
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			Just a disclaimer, the chat will be moving VERY fast.  So get your headphones plugged in and forget your keyboards LOL.  	
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			Here we go boys/girls/gender neutral hairballs	
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What about new raids?
 
The game is out for quite a while and without new raid content, there is no reason for me to come back.
I haven't cleared Datascape, but it is total different to come back and farm old content, instead of progressing new content.	
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1. I learned about the game 4 days after launch and bought the game in the first week. I have never lapsed my sub. Have you considered a reward for those of us who have missed less then one month of sub total since launch? 
 
2. Things I want to give you money for:
 
- Bags with 20 slots (I need 9 of these)
- More then 6 costume slots
- Repair tokens (repairs all equipped gear on consumption)
- Housing plot auction house plug
 
3. Clarification on rewards for paying:
- If i bought a credd, and then sold it though the cred exchange to i get loyalty points for it?
- Do i get the same amount of loyalty points for 1 credd purchase as one month sub or is loyalty points based on the "dollar" value of purchase
- If i bought 5 box copies do each contribute the same amount of loyalty points? Would i get the 5x the loyalty points for 5 boxes as I would if I bought one box? 
- If i bought credd from the exchange using plat do i get loyalty points for the purchase?
- If i bought a name change will I get loyalty points? 	
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{| class="blockquote"
 
- If i bought 5 box copies do each contribute the same amount of loyalty points? Would i get the 5x the loyalty points for 5 boxes as I would if I bought one box? 
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Lol, I watched the live stream. My questions are much more specific, I am fully aware that i receive more loyalty points for 5 boxes then for 1, what I want to know is do i receive 5x more points or are there diminishing returns. Btw I have already purchased and applied 7 boxes. On a similar note does someone who purchased the game for 40$ receive the same amount or more loyalty points as someone who purchased a box for 20$? 
 
{| class="blockquote"
They made it clear on the stream that any money you spend contributes to loyalty and even specifically mentioned the mystery box promotion. Considering that each box you apply is a key that gets added to your account, I expect these two pieces of information translates to you receiving loyalty for them all. Additionally, these purchases include a month's subscription so you will get loyalty for that aspect regardless.
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			#showmethemath	
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I'm not going to lie, I'm a little hurt (butthurt, even) about the mount issue. I know it's already set in stone, but I'd like to include my feedback on the topic.
 
It seems unfortunate that loyalty in this case is determined by the ability to have a subscription for the game for a year straight. Some people have military duties, some people have business trips to go on, and some people have to be frugal at times with extra spending. I feel like it could have been approached more gracefully considering a miserably sized fraction of the population are the ones this pertains to. I've spent nigh as much money as the highest paying users (missing out on only a couple months due to business) and even spent money on extra boxes for the Mystery Box rewards, and it feels a little crappy.
 
I'm sure I'll get over it eventually, and I'm glad about the loyalty program, but with regards to the initial loyalty reward mentioned (mount, DJ, Snoglug), After spending $130 (and referring paid users) I'll be getting the same awards as the John Doe who paid $20 for a discounted box and 30-days free.
 
In my opinion, I think that reward should have been a bit more lenient, like anyone who subbed 9+ months, or anyone who logged in during every major drop/update, or everyone who spent $100+ on their account total should receive the exclusive reward. 
 
Thanks for listening!	
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			Ugh well so much for this game.I had hopes this wouldn't just devolve into another husk on the free-to-play pile.	
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Carbine staff-
 
I'd just like to say that i thoroughly enjoyed the stream today. I thought you guys did a great job of going over the material, did a great job with the QA, the transitions of drop movies and showing the web pages for people to reference the things you were speaking on were all excellent. This is seriously the best stream that you guys have done in awhile.	
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			I've actually grown curious about a practical issue: Will there be a way (for guild/circle leaders/officers) to tell whether people are subbed, or have bought the privilidge to invite others to guilds/circles through the loyalty system?  Although I dread that such a thing might cause a discrimination based on whether a person has spent money on the game or not, it seems important that guild/circle leaders can decide whether to promote somebody to the role of an officer/successor/recruiter based (among other criteria) on whether or not they can actually invite people to the guild/circle.	
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i have an question i got the game when it first came out and kept my sub for awhile. i had to end my sub for a few months  because i had an issues with my cumputor and had to get it fixed..will i still be able to get the same rewards as the other players taht kept thier sub since start?
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OK, enough with the crawler mount issue.  I disagree with the implementation, but I'm not going to worry about it-- other games have done this and essentially many of those who received them took them out once and usually were too embarrassed to use them thereafter.
 
I, too, am very concerned regarding housing.  If letting a sub lapse for a month causes all one's creativity to be destroyed and crated, or something like that, that alone would drive me from the game finally and irrevocably.  Wildstar has the best housing system ever, but there is currently no way to "memorise" one's set-up (only one of which I know was an unsupported dev add-on that no longer works, and that was only for interiors).
 
I would love to hear that our existing housing plots will not be wrecked.	
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