Raids

Raids is one of the few game modes in Infested Planet.
== Overview ==
Ruins Raid, Abyss Raid, and Terminus Raid share similarities with Ruins, Abyss, and Terminus missions, but the primary objective shifts to hive destruction rather than point control.
Upon hive destruction, a larger, more resilient bunker is automatically placed. If the bunker is subsequently destroyed by aliens, a certain amount of currency is lost, and the point is subtracted instead of being reclaimed.
Since they are not your standard bunkers, buildings such as Robotics do not work on them.
While achieving victory on a raid map with all points is more challenging than a standard map, simply securing a map without concern for defense or bunker protection is easier than the norm.
=== Mine Shafts Raid ===
Random mission exclusive to the Trickster's Arsenal DLC.
Rewards: 5,400 credits + bonus
A lightning quick raid on the mine shafts. Smash and burn enemy hives and protect bunkers to earn the most cash.
=== The Grotto Raid ===
Rewards: 8,500 credits + bonis
A lightning quick raid on the grotto. Smash and burn enemy hives and protect bunkers to earn the most cash.
=== Ruins Raid ===
Rewards: 12,000 credits + bonus
A lightning quick raid on the ruins. Smash and burn enemy hives and protect bunkers to earn the most cash.
=== Abyss Raid ===
Rewards: 20,000 credits + bonis
A lightning quick raid on the abyss. Smash and burn enemy hives and protect bunkers to earn the most cash.
=== Terminus Raid ===
Rewards: 34,000 credits + bonus
A lightning quick raid on the terminus depths. Smash and burn enemy hives and protect bunkers to earn the most cash.
Category:Game modes