Jake Johnson

Jacob Duane Johnson is a video game artist and as well as a published author and illustrator of children's books. For the first seven months of 2006 Johnson provided world art on a contract basis for Metroid Prime 3: Corruption, in which he was credited as Jake Johnson. He created detailed Save Stations and interior spaces for the game using Maya, constructed precise game assets and animated background assets "to give life to the levels of each world". Johnson was hired within three months of graduating from college, and worked on the art assets for demos of Corruption at E3.https://www.linkedin.com/in/jacobduanejohnson/ A page on his now defunct website was dedicated to Corruption, with the promise that his environment art was coming soon. In a blog post on April 20, 2011, Johnson stated that he was attempting to acquire his level art from Corruption.I’m currently trying to get my level art from Metroid…Still trying to figure out the best way for that. 😉 https://web.archive.org/web/20151010163513/http://ja-bob.com/metroid-prime-3-environments-coming-soon/ Johnson later worked at Cheyenne Mountain Entertainment, FireSky, Dark Comet Games, Jacob Duane Art (his own consulting firm), Pluto Media and Layout Technologies. He is currently working on The Bedsby Tales, a personal project and narrative game for children that he has developed with former DreamWorks contractors.
==External links==
*LinkedIn
*Twitter
*AngelList page
*Archived website
*MobyGames credits
==References==
Category:Retro Studios employees
Category:Artists and Designers