Tsaaruk(BIGB)

__NOTOC__
===Basic Information===
 Race: 1/2 Orc
 Class: Barbarian
 Level: 8th
 Experience: 46,282 XP (50,000 TNL)
 Alignment: CG
 Languages: Common Orc 
 Deity: Torglarok, the Heart of Fire, bringer of magma and earth.
 First Seen: The Dunn Wright Inn
 Location: Current adventure - [Lost Imperium]
 Background: Open
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 23 +6 (13 pts) +2 racial +1 4th lvl +2 magic +1 8th lvl
DEX: 12 +1 ( 2 pts)
CON: 14 +2 ( 5 pts)
INT: 10 +0 ( 0 pts)
WIS: 12 +1 ( 2 pts)
CHA: 08 -1 (-2 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 ('Max-2') HP: 106 = [8d12 (82) + CON (16) + FC (8)] (Barbarian 8)
 [0d0 + CON (0) + FC (0)] (Class 2)
 AC: 21 = [10 + DEX (1) + Armor (8) + Shield (2) + Natural (0)
 + Size (0) + Deflection (0)]
 AC Touch: 13 = [10 + DEX (1) + Size (0) + Deflection (0)]
 AC Flatfooted: 20 = [10 + Armor (8) + Shield (2) + Natural (0)
 + Size (0) + Deflection (0)]
 INIT: +1 = [DEX (1) + Misc (0)]
 BAB: +8 = [Barbarian (8) + Class 2 (0)]
 CMB: +14 = [BAB (8) + STR (6) + Misc (0)]
 CMD: 25 = [10 + BAB (8) + STR (6) + DEX (1) + Deflection (0)]
 Fortitude: +11 = [Barbarian (6) + CON (2) + Resilient (1) + Cloak (2)]
 Reflex: +5 = [Barbarian (2) + DEX (1) + Cloak (2)]
 Will: +5 = [Barbarian (2) + WIS (1) + Cloak (2)]
 Speed: 40' (40'in armor)
Damage Reduction: 01/-
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 +1Shock War Hammer: Attack:+16/11=[BAB (8/3)+STR (6)+W.Focus(1)+Magic(1)]
 Damage: 1d8+7 +1d6electric, Crit: 20/x3, Type B 
 Hand Axe: Attack: +14/9 = [BAB (8/3) + STR (6) + Misc (0) + Magic (0)]
 Damage: 1d6+6, Crit: 20/x3, Type S
 Dagger: Attack: +14/9 = [BAB (8/3) + STR (6) + Misc (0) + Magic (0)] 
 Damage: 1d4+6, Crit: 19-20/x2, Type P or S
 Dagger: Attack: +9/4 = [BAB (8/3) + DEX (1) + Misc (0) + Magic (0)] 
 (thrown) Damage: 1d4+6, Crit: 19-20/x2, 10' range, Type P or S
 Composite longbow : Attack: +10/+5 = [BAB (8/3) + DEX (1) + Misc (0) + Bracers (1)] 
 Damage: 1d8+5, Crit: 19-20/x3, 110' range, Type P
===Racial Features===
 Ability Adjustments: +2 to one Ability score, taken in (Str)
 Size: Medium
 Normal Speed: Base speed of 30 feet. Barbarian increases to 40'.
 Favored Class: Barbarian (+1 HP taken eight times) 
 Darkvision: Half-orcs can see in the dark up to 60 feet.
 Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks
 due to their fearsome nature.
 Orc Blood: Half-orcs count as both humans and orcs for any effect
 related to race.
 Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points
 but not killed, he can fight on for 1 more round as if
 disabled. At the end of his next turn, unless brought to
 above 0 hit points, he immediately falls unconscious and
 begins dying.
 Weapon Familiarity: Half-orcs are proficient with greataxes and falchions
 and treat any weapon with the word “orc” in its name as
 a martial weapon.
 Languages: Half-orcs begin play speaking Common and Orc. Half-orcs
 with high Intelligence scores can choose from the 
 following: Abyssal, Draconic, Giant, Gnoll, and Goblin.
===Class Features===
Barbarian (favored class)
 Armor/Weapons: Proficiencies: All orcs know greataxes and falchions.
 Barbarians are proficient with all simple and martial
 weapons, light armor, medium armor, and shields (except
 tower shields).
 Fast Movement: +10 feet
 Rage: 4 + con mod rounds per day. Two more rounds / day for
 each level above 1. +4 strength, +4 constitution, 
 +2 on will saves, -2 on AC. Current: 20 rounds/day
 Rage Power-Intimidating Glare: make an Intimidate check against 
 one adjacent foe as a move action. If the barbarian 
 successfully demoralizes her opponent, the foe is shaken 
 for 1d4 rounds + 1 round for every 5 points by which the 
 barbarian's check exceeds the DC.
 Rage Power-Renewed Vigor: Heal 1d8+Con Mod Hit Points. Usable
 once per day as standard action, only while raging.
 Rage Power-Lesser Elemental Blood (Fire): While raging, as
 a swift action up to three times a day, you can imbue 
 her melee attacks with elemental energy, dealing an 
 additional 1d6 points of fire damage for 1 round. 
 Rage Power-Elemental Blood (Fire): While raging, you gain 
 resistance 10 vs. the energy type chosen from elemental 
 blood (lesser). 
 Uncanny Dodge: Can't be caught flatfooted and does not loose dex 
 bonus to AC against invisible.
 Trap sense +2: +2 bonus on Reflex saves made to avoid traps and 
 a +2 dodge bonus to Armor Class against attacks made by 
 traps. These bonuses increase by +1 every three barbarian
 levels thereafter (6th, 9th, 12th,15th, and 18th level).
 Trap sense bonuses gained from multiple classes stack.
 Imp Uncanny Dodge: Can no longer be flanked. This defense denies a rogue
 the ability to sneak attack by flanking her, unless the
 attacker has at least four more rogue levels than the
 target has barbarian levels.
 Damage reduction 1/-: Subtract 1 from the damage the barbarian takes each 
 time she is dealt damage from a weapon or a natural 
 attack. Every three barbarian levels thereafter (10th,
 13th, 16th, and 19th level), this damage reduction 
 rises by 1 point.
===Feats===
 Athletic(1st Lvl): +2 on climb and swim
 Weapon Focus(3rd Lvl): +1 bonus on all attack rolls using a Warhammer
 Power Attack(5th Lvl): can take a –2 penalty on all melee attack rolls and combat
 maneuver checks to gain a +4 bonus on all melee damage rolls.
 Vital Strike(7th Lvl): make one attack at your highest base attack bonus that 
 deals additional damage. Roll the weapon’s damage dice for
 the attack twice and add the results together before adding
 bonuses from Strength, weapon abilities (such as flaming),
 precision-based damage, and other damage bonuses. These extra
 weapon damage dice are not multiplied on a critical hit, but
 are added to the total.
===Traits===
 Capable(General): Survival-childhood was tough, and hunger was a constant
 companion living off the land in the wild. +1 bonus to
 Survival checks, and Survival is always a class skill.
  
 Resilient(Regional): Fortitude-Growing up in the unforgiving wilds often
 forced to subsist on food and water from doubtful
 sources. You’ve built up your mettle as a result, and
 gain a +1 trait bonus on Fortitude saves.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 32 = [[Base(4) + INT(0)]* Level + FC(0) + Misc(0)] (Barbarian 8)
Skills Total Rank CS Ability ACP Misc
Acrobatics 5 2 3 1 -1 +0 
 Jump 6 (^) 3 1 -0 +0
Appraise 0 0 0 0 +0
Bluff -1 0 0 -1 +0
Climb 13 2 3 6 -0 +2 [athletic] 
Craft ( ) 0 0 * 0 +0
Diplomacy -1 0 0 -1 +0
Disable Device -1 0 0 0 -1 +0
Disguise -1 0 0 -1 +0
Escape Artist 0 0 0 1 -1 +0
Fly 0 0 0 1 -1 +0
Handle Animal 6 3 3 0 +0
Heal 1 0 0 1 +0
Intimidate 10 6 3 -1 +2 [half-orc] 
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 4 1 3 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception 15 8 3 1 +3 [Bracers]
Perform ( ) -1 0 0 -1 +0
Profession ( ) 0 0 0 +0
Ride 9 7 3 0 -1 +0
Sense Motive 1 0 0 1 +0
Sleight of Hand -1 0 0 0 -1 +0
Spellcraft 0 0 0 +0
Stealth 0 0 0 1 -1 +0
Survival 7 2 3 1 +1 [Capable trait]
Swim 11 1 3 6 -1 +2 [athletic] 
Use Magic Device 0 0 -1 +0
* = untrained class skill
===Equipment===
 Equipment Cost Weight
 Explorer's Outfit -- -- lb
 Agile Breast Plate +2 Mithral 8,400 gp 15 lb (ACP -1, Climb/Jump ACP -0)
 Heavy Wooden Shield MW 157 gp 10 lb (ACP -0)
 Hand Axe 6 gp 3 lb
 War Hammer+1 Shocking 8,312 gp 5 lb
 Dagger 2 gp 1 lb
 Longbow, composite (+5 Str) 600 gp 3 lb
 Arrows (20) 2 gp 2 lb
 Backpack 2 gp 2 lb
 Flint & Steel 1 gp - lb
 Waterskin 1 gp 4 lb
 Bedroll 0.1 gp 5 lb
 Hemp Rope 1 gp 10 lb
 Tent 10 gp 20 lb
 Trail Rations x5 2.5 gp 5 lb 
 Alchemist Fire Flask x 4 80 gp 4 lb
 +2 Belt of Giant Strength 4,000 gp - lb
 +2 Cloak of Resistence 4,000 gp 1 lb
 Bracers of falcons aim 4,000 gp 1 lb
 Holy Water Flask x 6 150 gp 6 lb
 Belt Pouch 1 gp .5 lb
 Coins - gp - lb
 Potions Cure Light Wounds x4 200 gp .4 lb
 Wand CLW 50 charges 750 gp - lb
 Heavy Horse 200 gp - lb
 Military Saddle 20 gp 30 lb
 Saddle Bags 4 gp 8 lbs
 ======== ======
 Totals: 30,901.60 gp 97.9 lb
 Horse Total 149.5 lb
 Light Medium Heavy 
 Max Weight: 0-173 174-346 347-520
 
 Consumed or Destroyed Items 
 Casting Remove Disease at a temple 150 gp
 Casting of Cure Light Wounds at a temple 10 gp
 Cure Mod Wounds x1 300 gp
 Cure Mod Wounds x1 300 gp
 Cure Mod Wounds x1 300 gp
 Cure Mod Wounds x1 300 gp
 Alchemist Fire Flask x1 20 gp
 ======
 Total Consumed: 1380 gp
===Finances===
 PP: 1053 Initial Character Money: +150 gp
 GP: 16 The Devil We Know: +1,049.83 gp
 SP: 80 To Bee or not to Bee: +2,197 gp
 CP: 40 Lost Imperium: +13,814 gp
 Blessed are the cheesemakers: +15,789.17 gp
 The Haven: +9,936 gp
 ==========
 Career Earnings: 42,936.00 gp
 Carried Inventory: -30,901.6 gp
 consumed or destroyed items: -1380 gp
 Gems/Jewelry/Other: living accommodations: -100 gp
 0000 ========== 
 Coinage: 10554.4 gp
===Details===
 Size:M
 Gender:M
 Age:15
 Height:7'
 Weight:375 lbs
Hair Color:Black
 Eye Color:Black
Skin Color:Green
Appearance:
 Demeanor:
===Background===
Born to a human slave of an orc tribe Tsaaruk was beaten near to death many times and finally left for dead at a very young age. Tsaaruk survived by following the tribe at a safe distance and scavenging its leftovers. Tsaaruk’s savage and meager existence made him strong and fierce as he fought off predators and took what he could find from the tribes scraps. Then one day a young warrior looking to prove his mettle hunted Tsaaruk and in a fierce battle leaving Tsaaruk nearly dead, again, and the young warrior brutally killed as Tsaaruk was overtaken in a rage, Tsaaruk knew he had to leave the tribe completely and find his own life.
Upon returning to Venza from helping find and clear the lost emporium Tsaaruk purchased a small bit of land where he set up his tent in relative seclusion while still remaining in the city.
He wears a pelt of a very large wolf that appears to have been dragged through fire. The pelt hangs from the back of his armor as if a knights standard but more fitting the 1/2 orc barbarian. It is the skin of the wolf king that he and his comrades fought to save a little girl on their way to the lost emporium in service to Brother Goswald.
===Adventure Log===
The Devil We Know 19 Apr 2013 - 18 Jun 2013
 XP Received: 1,089 XP
 Treasure Received: 1,049.83 GP 
 Taken as 3 potions CLW (150 gp value)
 Casting of Remove Disease at a temple (150 gp value)
 One casting of CLW at a temple (10 gp value)
 739.83 gp value in coins
To Bee or not to Bee Adventure Rewards 24 Jun 2013 - 2 Nov 2013
 Starting XP: 1,089
 XP Received: 1928 XP = 600 (Enc) + 1328 (TBX)
 Treasure Received: 2197 GP = 900 (Enc) + 1297 (TBG)
[Lost Imperium] [Adventure Rewards] 31 Dec 2013 -  21 April 2014(Mid-Adv)
 Starting XP: 3,017
 XP Received: 3512 XP = 1,440 (Enc) + 2,072 (TBX)
 Treasure Received: 4171 GP = 1,860 (Enc) + 3,311 (TBG)
Part II
Starting XP: 6,529
 XP Received: 5,470 XP = 2,240(Enc) + 3,230 (TBX)
 Treasure Received: 6,199 GP = 2,540 (Enc) + 3,659 (TBG)
Finale
Starting XP: 12,223
 XP Received: 3,212 XP = 1,200(Enc) + 2,012 (TBX)
 Treasure Received: 3,444 GP = 1,250 (Enc) + 2,194 (TBG)
Blessed Are The Cheesemakers 17 Dec 2014 - 7 Oct 2015
 XP Received: 18789 XP 
 Treasure Received: 15790 GP
The Haven 15 Dec 2015 - 30 Apr 2016
 XP Received: 12282 XP 
 Treasure Received: 9936 GP
===Level Ups===
 Level 2:
 Class: Barbarian
 BAB: +1 to +2
 Fort: +5 to +6
 Ref: +1 to +1
 Will: +1 to +1
 Feat: Rage Power - Intimidating Glare
 Feat: Uncanny Dodge
 Features: Class Features
 HP: 28 (15 first lvl + 10 Max -2 , +1 FC Bonus +2 Con)
Skill Pts: +4 = +4 (Class) +0 (Race) +04 (Old Total) 
 +1 (FC Bonus if Chosen) = 08 (New Total)
 Spent on Climb, Intimidate, Perception, Ride
 Level 3:
 Class: Barbarian
 BAB: +2 to +3
 Fort: +6 to +6
 Ref: +1 to +2
 Will: +1 to +2
 Feat: Trap Sense +1
 Feat: Weapon Focus Warhammer
 Features: Class Features
 HP: 41 (28 second lvl + 10 Max -2 , +1 FC Bonus +2 Con)
Skill Pts: +4 = +4 (Class) +0 (Race) +08 (Old Total) 
 +1 (FC Bonus if Chosen) = 12 (New Total)
 Spent on Acrobatics, Intimidate, Perception, Ride
 Level 4: (21 April 2014)
 Class: Barbarian
 BAB: +3 to +4
 Fort: +6 to +7
 Ref: +2 to +2
 Will: +2 to +2
 Feat: N/A
 Feat: Rage Power Renewed Vigor
 Features: Class Features
 HP: 54 (41 third lvl + 10 Max -2 , +1 FC Bonus +2 Con)
Skill Pts: +4 = +4 (Class) +0 (Race) +12 (Old Total) 
 +1 (FC Bonus if Chosen) = 16 (New Total)
 Spent on Acrobatics, knowledge Nature, Perception, Ride
 
 Level 5: (14 September 2014)
 Class: Barbarian
 BAB: +4 to +5
 Fort: +7 to +7
 Ref: +2 to +2
 Will: +2 to +2
 Feat: N/A
 Feat: Improved uncanny dodge
 Features: Class Features
 HP: 67 (54 fourth lvl + 10 Max -2 , +1 FC Bonus +2 Con)
Skill Pts: +4 = +4 (Class) +0 (Race) +16 (Old Total) 
 +1 (FC Bonus if Chosen) = 20 (New Total)
 Spent on Intimidate, Handle Animal, Perception, Ride 
 Level 6: (9 December 2014)
 Class: Barbarian
 BAB: +5 to +6/+1
 Fort: +7 to +8
 Ref: +2 to +3
 Will: +2 to +3
 Feat: N/A
 Feat: Rage Power Lesser Elemental Blood
 Features: Class Features
 HP: 80 (67 fifth lvl + 10 Max -2 , +1 FC Bonus +2 Con)
Skill Pts: +4 = +4 (Class) +0 (Race) +20 (Old Total) 
 +1 (FC Bonus if Chosen) = 24 (New Total)
 Spent on Intimidate, Survival, Perception, Ride
 Level 7: (7 October 2015)
 Class: Barbarian
 BAB: +6/+1 to +7/+2
 Fort: +8 to +8
 Ref: +3 to +3
 Will: +3 to +3
 Feat: Vital Strike(7th Lvl): Deal twice the normal damage on a single attack.
 Feat: Damage reduction 1/_
 Features: Class Features
 HP: 93 (80 sixth lvl + 10 Max -2 , +1 FC Bonus +2 Con)
Skill Pts: +4 = +4 = +4 (Class) +0 (Race) +24 (Old Total) 
 +1 (FC Bonus if Chosen) = 28 (New Total)
 Spent on Intimidate, Handle Animal, Perception, Ride
 Level 8: (7 October 2015)
 Class: Barbarian
 BAB: +7/+2 to +8/+3
 Fort: +8 to +9
 Ref: +3 to +3
 Will: +3 to +3
 Feat: N/A
 Feat: Rage Power Elemental Blood
 Features: Class Features
 HP: 106(93 seventh lvl + 10 Max -2 , +1 FC Bonus +2 Con)
Skill Pts: +4 = +4 (Class) +0 (Race) +28 (Old Total) 
 +1 (FC Bonus if Chosen) = 32 (New Total)
 Spent on Intimidate, Handle Animal, Perception, Ride
===Approvals===
*Approval (April 19th, 2013) (Scott DeWar - non Judge) level 1
*Approval (April 20th, 2013) (Satin Knights - Judge) level 1
*Approval (Dec 16th, 2013) (Satin Knights - Judge) level 2
*Approval (Jan 20th, 2014) (Satin Knights - Judge) level 3
*Approval (May 7th, 2014) (perrinmiller - Judge) level 4
*Approval (Oct 3rd, 2014) (Aura - Judge) level 5
*Approval (Dec 16th, 2014) (Aura - Judge) level 6
*Approval (Jan 10, 2016) (Aura ~ Judge) level 8
Category:Approved Characters
Category:Wandering the Streets