Gatekeeper (Character Kit)

gatekeeper
The Gatekeeper is a Psionicist who spe cializes in watching, guarding, and cap fight and kill, but a far more subtle guardian who seeks to protect a place person, or thing without killing those who cause t se trouble. The Gatekeeper uses clairsentient powers to to detect trouble and telepathic powers to put a stop to it Gatekeepers are often employed by city watches a or in a town cide
es employ them to watch over holy artifacts that all may see but none may touch. In a particularly civilized ares, the Gatekeeper might be employed as a constable or a "bring them back alive" bounty hunter. If something needs to be kept safe in an area likely to draw large crowds, and you don't wish to start a riot in case of trouble, a Gatekeeper is perfect for the job able to be a Psionicist
Requirements: A Gatekeeper must have a Charisma of at least 13 in addition to the normal requirements to be a Psionicist. He may be Lawful Good or Lawful Neutral
An NPC Gatekeeper is Ekely to encountered at a city's main gate or perhaps guarding a famous object or person. If the PCs are also employed to protect this thing, they find the Gate keeper to be a valuable ally. If the PCs
wish to steal the object, even if for a good they are likely to find the Gate Ether a PC or NPC Gatekeeper works well as a regular character in a city-based campaign. In an adventuring party, a PC Gatekeeper might be employed to act as a rich PC's bodygued, or he might be sent along to watch over something the PCs have bomowed for a particular mission. Of course, an unemployed Gatekeeper might join such a group simply to eam enough money to eat
Preferred Disciplines Gatekeeper must choose Clairsentience as their primary discipline and Telepathy as their second
Weapon Proficiencies
* Bonus: None Recommendet Net, Whip (see Special Benefits)
Nonweapon Proficiencies Alert
Heraldry, Reading/Writing, Rejuvenation
Equipment Gatekeepers tend to wear light armor and carry one small normal weapon and one nonlethal
Special Benefit: Since the Gatekeeper is often supposed to stop trouble without killing anyone, he may choose
The primary talent of the Gate keeper is are sight, and all Gatekeepers must select this as their first science Gatekeepers
are particularly adept with this power, and gain a + bonus to any attempt to use it every third level (+1 at 1st-3rd, +2 at 4th-6th, etc). Additionally a Gatekeeper may to read three auras each round, rather than two
Special Hindrances: The Gatekeeper loathes killing anyone or anything without necessity. Whenever using a standard weapon against a target for the first time, the Gatekeeper suffers penalty. Subsequent
target the same fight have normal
s to hit A Gatekeeper using a weapon designed to capture or knock out an opponent does not suffer this penalty
Wealth Options: The Gatekeeper starts with 444x10 gp
Special Benefits: Since the Gatekeeper is often supposed to stop trouble without killing anyone, he may choose proficiencies in any nonlethal weapons, (such as the lasso, net, sap, or whip). The primary* talent of the Gatekeeper is aura sight , and all Gatekeepers must select this as their first science. Gatekeepers of his talents.
Category:Character Kit
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