Super Smash Bros. Fusion (ACL)

Super Smash Bros. Fusion (originally known simply as Fusion), known in Japan as Dairantō Smash Brothers Yūgō (Japanese: 大乱闘スマッシュブラザーズ融合 Great Melee Smash Bros. Fusion), is the fifth installment of the Super Smash Bros. fighting series, and the second for both the Nintendo Wii U and Nintendo 3DS, succeeding Super Smash Bros. 4. Unlike the previous installment, which shared most elements, the two versions of Fusion are quite different from each other, though they can connect to one other to unlock additional features, such as Assist Trophies or trophies.
==Tier List==
As with previous Super Smash Bros. titles, players created a tier list to judge the competitive usage of the characters in Fusion. The 3DS and Wii U titles each have their own tier lists, shown below.
===Wii U tier list===
		
		
		
		
===3DS tier list===
												
												
												
												
												
==Gameplay==
Super Smash Bros. is a party-fighting game that is somewhat different from other fighting games. Unlike most fighting games that have two fighters aiming to deplete their HP bar to zero, Super Smash Bros. has from two to four (eight in some modes) characters fighting in large, 2D environments. Fighters are given damage percentages that act oppositely to HP bars in other fighters, increasing the distance the fighter is launched should the damage percentage be higher. In order to defeat fighters, it is the player's job to knock the other fighters off-screen, earning them a KO or removing a stock from those KO'd.
===Single Player===
====Classic Mode====
Classic Mode remains relatively unchanged from Brawl, where players must fight 12 levels against "randomly" chosen opponents. Like in Brawl, the opponents, and stage, chosen must correspond to a series/theme given to said level. Two bonus Target Smash! levels are placed in-between levels four and five, and levels ten and eleven. Master Hand serves as the boss for this mode, and is fought on the twelfth - and final - level. Crazy Hand can replace Master Hand, should the final stage be reached in less than ten minutes. Characters and stages are added to the roster upon being unlocked.
	
=====Wii U levels=====
Level 	Theme 	Opponents 	Allies 	Stages
Level 1 	Retro/Solo Characters 	Pit, Ice Climbers, Little Mac, Wii Fit Trainer Mr. Game & Watch, R.O.B., Sheriff, or Karate Man 	 	Pilot Wings, Palutena's Temple, Wii Fit Studio
Level 2 (2 vs. 2) 	Super Mario and Yoshi 	Mario, Luigi, Peach, Bowser, Rosalina and Luma, Toad, Yoshi, Kamek, Baby Mario Bros. and/or Waluigi 	A Mario/Yoshi character who is not being fought against. 	Comet Observatory, Living Room or Sunshine Airport
Level 3 (Giant) 	Legend of Zelda 	Giant Link, Giant Wolf Link, Giant Zelda, Giant Sheik, Giant Ganondorf, Giant Young Link, Giant Vaati or Giant Impa 	Two Zelda characters who are not being fought against, though at normal size. 	Ganon's Tower or Chamber of Sages
Level 4 (2 vs. 2) 	EarthBound, Fire Emblem or Xenoblade (Japanese RPG's) 	Lucas and Ness,Marth, Ike and/or LynShulk 	A character from the opposite series 	Valley of Seers, Castle Nox or Sea of Eden
Target Smash! 1 	The level is the same as the difficulty set. 	The level is the same as the difficulty set. 	The level is the same as the difficulty set. 	The level is the same as the difficulty set.
Level 5 (Multi) 	Kirby 	Kirbies with various hats and colours. 	King Dedede or Meta Knight (easy only) 	Lor Starcutter
Level 6 (Giant) 	Pikmin, Animal Crossing, Metroid and Eternal Darkness (exploring games) 	Giant Olimar, Giant Villager, Giant Samus Aran, Giant Zero Suit Samus, Giant Adam Malkovich or Giant Alexandra Roivas	 	Garden of Hope, Train, Torvus Bog, Ehn'Gha or Pyrosphere
Level 7 (3 vs. 1) 	Pokémon 	Pikachu, Red, Jigglypuff, Mewtwo, Blaziken and/or Victini 	 	Pokémon Island or Citadark Isle
Level 8 (2 Giants)	Star Fox and F-Zero 	Giant Fox McCloud, Giant Falco Lombardi, Giant Krystal, and/or Giant Captain Falcon 	 	Slot Machine or Aeropolis
Level 9 (3 vs. 1) 	Donkey Kong and Paper Mario 	Donkey Kong, Diddy Kong, Dixie Kong and Paper Mario 	 	Golden Temple
Level 10 (Metal) 	Wario 	Wario, Ashley or Captain Syrup 	 	Sugar World
Level 10 (3 vs. 1)	Third Party properties 	Sonic the Hedgehog, Mega Man, Pac-Man and/or Cooking Mama 	 	Mappy
Target Smash! 2 	One level higher than previous Target Smash! (if on Intense, level 5 once more)	One level higher than previous Target Smash! (if on Intense, level 5 once more) 	One level higher than previous Target Smash! (if on Intense, level 5 once more)	One level higher than previous Target Smash! (if on Intense, level 5 once more)
Level 11 (3 vs. 1)	 	Any three characters who were previously not fought. 	 	Random
Level 12 (Boss) 	Super Smash Bros. 	Master Hand and/or Crazy Hand 	 	Final Destination
=====3DS levels=====
Level 	Theme 	Opponents 	Allies 	Stages
Level 1 	Third Party properties 	Sonic the Hedgehog, Pac-Man, Agnès Oblige or Cooking Mama 	One of the other third party characters 	Battlefield
Level 2 (Giant) 	Donkey Kong 	Donkey Kong or Diddy Kong 	The other Kong 	Banana Hoard
Level 3 (2 vs. 2) 	Super Mario, Wario and Yoshi 	Mario, Luigi, Peach, Bowser, Toad, Waluigi, Wario and/or Yoshi 	One of the other characters 	Evershade Valley or Bowser's Castle
Level 4 (Multi) 	Pokémon 	Pikachu, Charizard and Jigglypuff 	Yoshi (if Mewtwo is not unlocked; easy only) or Mewtwo (if unlocked; easy only)	Mt. Moon
Target Smash! 1 	The level is the same as the difficulty set. 	The level is the same as the difficulty set. 	The level is the same as the difficulty set. 	The level is the same as the difficulty set.
Level 5 (Giant) 	Kirby 	Giant King Dedede or Giant Meta Knight 	Kirby 	Living Room (if Milky Way is not unlocked) or Milky Way
Level 6 (3 vs. 1) 	The Legend of Zelda 	Link, Zelda, Ganondorf and/or Impa 	 	Lorule or Ghost Ship
Level 7 (Multi) 	Retro/Solo characters 	Mr. Game & Watch, R.O.B., Villager, Karate Man, Wii Fit Trainer and Mii 	Dillon, Pit, Little Mac, Sheriff or Captain N 	Find Mii (if Balloon Fight has not been unlocked), Balloon Fight
Level 8 (3 vs. 1) 	Star Fox, F-Zero and Metroid 	Fox McCloud, Falco Lombardi, Krystal, Captain Falcon, Samus Aran and/or Zero Suit Samus	 	Fire Spawn
Level 9 (Metal) 	Super Smash Bros. 	Metal Mario or Diskun 	 	Battlefield
Level 10 (2 vs. 2)	Fire Emblem, Xenoblade and Kid Icarus 	Ike, Pit, Magnus, Shulk, Marth and/or Lyn 	One of the other characters who are not being fought 	Lorule or Mila Tree
Target Smash! 2 	One level higher than previous Target Smash! (if on Intense, level 5 once more)	One level higher than previous Target Smash! (if on Intense, level 5 once more) 	One level higher than previous Target Smash! (if on Intense, level 5 once more)	One level higher than previous Target Smash! (if on Intense, level 5 once more)
Level 11 (3 vs. 1)	Pikmin, EarthBound and Eternal Darkness 	Olimar, Lucas, Ness and/or Alexandra Roivas 	 	Random
Level 12 (Boss) 	Super Smash Bros. 	Master Hand and/or Crazy Hand 	 	Final Destination
====All-Star Mode====
In All-Star Mode, players must fight every character in Super Smash Bros. Fusion in order by when their series originally debuted. Characters are fought five-eight at a time, in 8-Player Matches.
=====Wii U levels=====
Series 	Characters 	Debut date of series (Japan)
Classic 	Ice Climbers, Mr. Game & Watch, R.O.B. and Sheriff 	Various
Pac-Man 	Pac-Man 	May 1980
Donkey Kong 	Donkey Kong, Diddy Kong and Dixie Kong 	July 1981
Super Mario 	Mario, Luigi, Peach, Bowser, Rosalina and Toad 	July 1981
The Legend of Zelda	Link, Wolf Link, Zelda, Sheik, Ganondorf, Young Link and Vaati 	February 1986
Metroid 	Samus, Zero Suit Samus, Adam Malkovich 	August 1986
Kid Icarus 	Pit 	December 1986
Punch-Out! 	Little Mac 	October 1987
Mega Man 	Mega Man 	December 1987
MOTHER / EarthBound	Ness and Lucas 	July 1989
Fire Emblem 	Marth, Ike and Lyn 	April 1990
Yoshi 	Yoshi and Kamek 	November 1990
F-Zero 	Captain Falcon and Jody Summer 	November 1990
Sonic the Hedgehog 	Sonic the Hedgehog 	July 1991
Kirby 	Kirby, King Dedede and Meta Knight 	April 1992
Star Fox 	Fox McCloud, Falco Lombardi and Krystal 	February 1993
Wario 	Wario, Captain Syrup and Ashley 	January 1994
Pokémon 	Pikachu, Squirtle, Ivysaur, Charizard, Jigglypuff, Mewtwo, Blaziken and Victini	February 1996
Rhythm Heaven 	Karate Man 	August 1998
Super Smash Bros. 	Primid 	January 1999
Paper Mario 	Paper Mario 	February 2001
Animal Crossing 	Villager 	April 2001
Pikmin 	Olimar 	October 2001
Eternal Darkness 	Alexandra Roivas 	June 2002
Wii 	Mii 	November 2006
Wii Fit 	Wii Fit Trainer 	December 2007
Xenoblade 	Shulk 	June 2010
=====3DS levels=====
Series 	Characters 	Series debut
Classic 	Mr. Game & Watch, R.O.B. and Sheriff 	Various
Donkey Kong 	Donkey Kong and Diddy Kong 	July 1981
Super Mario 	Mario, Luigi, Peach, Bowser and Toad 	July 1981
The Legend of Zelda 	Link, Zelda, Sheik and Ganondorf 	February 1986
Metroid 	Samus and Zero Suit Samus 	August 1986
Kid Icarus 	Pit, Magnus 	December 1986
Punch-Out! 	Little Mac 	October 1987
Mega Man 	Mega Man 	December 1987
MOTHER / EarthBound 	Ness and Lucas 	July 1989
Fire Emblem 	Marth, Ike and Lyn 	April 1990
Yoshi 	Yoshi 	November 1990
F-Zero 	Captain Falcon 	November 1990
Sonic the Hedgehog 	Sonic the Hedgehog 	July 1991
Kirby 	Kirby, King Dedede and Meta Knight 	April 1992
Star Fox 	Fox McCloud, Falco Lombardi and Krystal 	February 1993
Wario 	Wario and Ashley 	January 1994
Pokémon 	Pikachu, Charizard, Jigglypuff and Mewtwo	February 1996
Animal Crossing 	Villager 	April 2001
Pikmin 	Olimar 	October 2001
Xenoblade 	Shulk 	June 2010
Bravely Default 	Agnès Oblige 	October 2011
Dillon's Rolling Western	Dillon 	February 2012
====Events====
Event Matches return from previous installments of the franchise. Like before, players must complete various challenges, some of which involve fighting under unique circumstances. There are a total of 64 Events. This mode is exclusive to the Wii U version of the game.
# 	Playable Character	Opponent(s)
01	Mario 	Bowser
02	Red 	Red
03	Ice Climbers 	Captain Olimar
04	Shulk 	Link, Marth
05	Little Mac 	Little Mac
06	Yoshi 	King Dedede
07	Fox McCloud 	Samus Aran
08	Wario 	Mario
09	King Dedede 	Kirby (x2)
10	Pit 	Link
11	Peach 	Captain Syrup
12	Lucas 	Red
13	Kirby 	Little Mac
14	Little Mac 	Jigglypuff
15	Wii Fit Trainer 	King Dedede, Bowser, Donkey Kong
16	Villager 	Samus Aran
17	Falco Lombardi 	Fox McCloud, Krystal
18	Zelda 	Wolf Link
19	Link 	Marth
20	Squirtle 	Giant Pikachu
21	Luigi 	Mario
22	Diddy Kong 	Blaziken
23	Zelda 	Kamek, Ashley
24	Samus Aran 	Adam Malkovich
25	Vaati 	Ganondorf
26	Pit 	Pit
27	Samus 	Yoshi (x25)
28	Villager 	Pikmin (x128)
29	Mario 	Pac-Man, Mega Man, Sonic
30	Paper Mario 	Mario
31	Mr. Game & Watch 	Pac-Man
32	Kamek 	Ashley (3 lives)
33	Mario 	Giga Bowser
34	Link 	Phantom Ganon
35	Peach 	Zelda, Samus
36	Wario 	Captain Syrup
37	Wii Fit Trainer 	Wario (x3)
38	Villager 	Lucas, Ness
39	Sonic 	Knuckles
40	Krystal 	Adam Malkovich
41	Pit 	Vaati, Ashley, Kamek
42	Olimar 	Olimar (x3)
43	Mewtwo 	Red
44	Ike 	Blaziken (x2)
45	Toad 	Toad (x3)
46	Toad 	Peach (x2)
47	Wolf Link 	Link
48	Rosalina 	Fox, Falco, Krystal
49	Young Link 	Link, Wolf Link
50	Squirtle 	Giant Blaziken, Charizard
51	Zero Suit Samus 	Samus
52	Jigglypuff 	Donkey Kong
53	 	Lucas, Ice Climbers, Red
54	King Dedede 	Bowser, Ganondorf
55	Giga Bowser 	Mario (x10), Luigi (x10), Peach (x10)
56	R.O.B. 	Mario, Kirby
57	R.O.B. 	R.O.B.
58	Captain Falcon 	Adam Malkovich
59	Captain Syrup 	Captain Falcon
60	 	Mario, Sonic, Pac-Man, Mega Man
61	Giant Luigi 	Mario (x64)
62	Wario 	Mario, Luigi, Yoshi
63	Sheriff 	Adam Malkovich
64	 	Mario, Link, Kirby, Donkey Kong, Pikachu, Samus Aran, Fox McCloud, Jigglypuff, Luigi, Yoshi, Captain Falcon and Ness (random order)
====Target Test====
Target Test, a staple mode from previous Smash Bros. titles, returns in Fusion. Similar to Brawl, there are 5 levels of different stages, each of varying difficulties. Unlike Brawl, Fusion's Target Test arenas are based on NES Nintendo games, with the targets being styled to match. Level 1 (Very Easy) is based upon the Super Mario Bros. overworld; Level 2 (Easy) is based upon The Legend of Zelda dungeons; Level 3 (Normal) is based upon the Underworld portions of Kid Icarus; Level 4 (Hard) is based upon the starting area of Metroid; and Level 5 (Very Hard) is based upon the Duck Hunt field, with the Dog and Ducks even attacking players as they attempt to destroy the round targets. The Target Test mode is exclusive to the Wii U version.
A special Target Test will occasionally appear in Smash Run challenge doors. Characters have unique Target Test arenas in Smash Run, to cater with their moveset properties. The unique Target Test arenas differ in the 3DS and Wii U versions, with the Wii U continuing with the retro themes, while the 3DS uses arenas similar to Melee's Target Test areas.
====Special Orders====
Returning from Super Smash Bros. for Wii U, the Special Orders consists of two different modes that give various unlockables- trophies, CDs, coins and customizable options. The two different modes are Master Orders and Crazy Orders. Each mode has the player choosing between three different challenges in order to win an award.
Master Orders are relatively simple than Crazy Orders, though rare items - like CDs or rarer trophies - are less likely to appear.
Crazy Orders features much more difficult than the challenges in Master Orders, though at least one rare item will appear in every set. Unlike Master Orders, where you keep your reward upon completing the challenge, in Crazy Orders, the player is only able to keep their rewards should they successfully beat Crazy Hand. Additionally, one must pay 1000 coins or use a pass in order to even participate.
=====Bosses=====
			
====Stage Builder====
Stage Builder returns as an exclusive mode to the Wii U version, acting very similarly to its Super Smash Bros. for Wii U counterpart. Players can draw on the Wii U gamepad using the stylus to create platforms, as well as place objects and hazards. Objects include barrel cannons, springs, moving platforms and even lava. There are several backgrounds one can choose for their stages. The background of every stage can be used, as well as one based around a volcano, a forest, an underwater temple and space.
====Masterpieces====
Masterpieces return from Super Smash Bros. Brawl and the Wii U sequel. Unlike previous titles, all Masterpiece titles are unlockable, with them being unlocked after clearing All-Star Mode as a certain character.
Masterpiece 	Masterpiece 	Duration 	Character to Unlock	
Pac-Man 	NES 	180 seconds	Pac-Man 	
Balloon Fight 	NES 	180 seconds	Mr. Game & Watch 	
Urban Champion 	NES 	180 seconds	Karate Man 	
Donkey Kong 	NES 	120 seconds	Donkey Kong 	
F-Zero 	NES 	180 seconds	Captain Falcon 	
Kid Icarus 	NES 	240 seconds	Pit 	
Mega Man 2 	NES 	240 seconds	Mega Man 	
Metroid 	NES 	180 seconds	Samus 	
Baseball 	NES 	120 seconds	R.O.B. 	
Pinball 	NES 	120 seconds	Mario 	
Ice Climber 	NES 	180 seconds	Ice Climbers 	
Wrecking Crew 	NES 	120 seconds	Olimar 	
Clu Clu Land 	NES 	120 seconds	Diddy Kong 	
Punch-Out 	Featuring Mr. Dream	NES 	300 seconds 	Little Mac
Super Mario Kart 	SNES 	300 seconds	Peach 	
Earthbound 	SNES 	300 seconds	Ness 	
Super Mario World 	SNES 	180 seconds	Yoshi 	
Kirby Super Star 	SNES 	180 seconds	Kirby 	
Pilotwings 	SNES 	300 seconds	Fox McCloud 	
Kirby's Dream Land 3 	SNES 	180 seconds	King Dedede 	
Mario Pinball Land 	GBA 	120 seconds	Sonic the Hedgehog 	
Wario Land 4 	GBA 	180 seconds	Wario 	
Golden Sun 	GBA 	300 seconds	Marth 	
Mario & Luigi: Superstar Saga	GBA 	300 seconds	Bowser 	
Advance Wars 	GBA 	180 seconds	Zero Suit Samus 	
===Multiplayer===
====Versus====
Versus is the classic four-fighter mode seen in previous games. In Versus, players do exhibition matches to test out new fighters, or just duke it out against friends or computer enemies. One can also customize the settings, changing it to stamina battles, stock battles or coin battles. One can also choose which items can spawn, and which stages can be decided via the random button. The options include other, smaller, things including the ability to remove the HUD, or to disable the pausing (and, hence, screenshot) feature.
Additionally, 8-Player Smashes return for the Wii U version. Only some stages are usable when 8 players are playing, with some stages being modified to fit the larger number of fighters. More stages can be used when playing with 6 or 7 fighters, with all stages being usable when playing with 1-5.
====Point Attack====
Point Attack is a new mode based around the versus mode. In Point Attack, fighters have to earn points by comboing attacks and KO opponents. By comboing attacks together, fighters earn point multipliers in order to increase their score drastically. Additionally, more points can be earned by taunting after getting a KO, though this point bonus is quite small.
When an fighter is KO'd, they lose a third of their points, which is gifted to the person who KO'd them. If a fighter self-destructs, they lose a third of their points, which are not gifted to anyone. Points are only shown at the end of a match, making the winner a mystery until the game's end.
====Smash Run====
:See also: List of Enemies in Smash Run
Smash Run returns from Super Smash Bros. for the Nintendo 3DS / Wii U. Like the previous game, Smash Run consists of various Nintendo enemies in a large map, all ready to be defeated by the player. Defeating enemies yields the player with power-ups, and being damaged loses the same ones. After five minutes, the power-ups that you collected are shown, and you are thrown into a minute-long battle. In online battles, you do not see anything about your opponents until you battle, though in local battles, you share the same map, though are unable to attack each other. Unlike the previous game however, Smash Run appears as an online-exclusive mode in the 3DS version, while the Wii U version can also be played in multiplayer mode locally.
Various boss characters, whether they be from Story Mode or Stage Bosses, can also spawn randomly during the "Smash Run" portion of the mode. Additionally, sometimes events can occur that can help or hinder you. Events include:
*Bullet Bill Storm - Bullet Bills will be the only enemies that spawn, though will travel through the walls to attack the player.
*Giant Enemies - All enemies will become twice as big, and drop both more and rarer items.
*Clone - A clone of the player's character will appear on the stage. If defeated, it will drop enough power-ups to double the player's stats.
*TAC - A TAC that moves with triple speed. This TAC will, when it attacks you, steal your power-ups. If it is killed, it will drop all of the power-ups it had stolen. Sometimes, it will instead mix up the items dropped. The special TAC is indicated with a skull mark that hovers above it.
*Blindness - The entire stage is covered in thick fog, making the player and enemies invisible. However, the enemies drop more power-ups when defeated.
*Heavenly Protection - A light shines from above, protecting the player from attacks from above.
*Metal Box - All enemies become metallic, weighing them down and increasing their damages.
*Special Enemies - A special enemy will spawn that does massive damage, though will release many stat changes upon death.
*Treasure Hunt - An arrow points to the nearest treasure chest, with an indicator showing how far away it is.
*Secret Room - A secret room opens somewhere on the map, where treasure chests lay and enemies can't spawn.
*Enemy Storm - Only one type of enemy will spawn on the map.
If one connects the 3DS version to the Wii U version, this unlocks Smash Run to be played in single player on the Wii U version. Unlike the multiplayer version, the single player mode does not feature a battle at the end, though the time limit is instead raised to ten minutes. After ten minutes, the player can connect their 3DS to the console, and gain Skill Points, allowing the player to unlock more customisation options for movesets. These movesets can also be transferred back to the Wii U version, and can be used in local multiplayer, "for fun" online or with friends. In all other modes, these moveset changes do not get applied.
====Tournament====
In Tournament Mode, players and computer-controlled opponents can face against each other in versus matches with settings determined by a host. The Tournament's rules can have 2-4 players per battle, with up to 32 character slots available. The customizable tournament settings include which stages one can play on; if a single stage is used for the entire tournament (and which one); or if the player can choose which stage they plan on. In addition, the normal stock/time/coin match choice returns, as does an item select. One can also choose which level every computer player is set to, either each one alone or all of them together. The game's speed is reduced to that of Melee's during tournaments, and is the optimal choice for professional smashers.
Nintendo will sometimes hold online tournaments via Nintendo Network, where certain restrictions may be put in place. Additionally, players can hold online tournaments with people on their friend lists. Restrictions for online matches are the same as offline ones, though certain stage choices, character choices or item choices may be unavailable in an attempt to make the tournament more challenging.
===Adventure Mode===
The story for the games' Adventure Mode differs depending on the console.
:Main articles: Adventure Mode: Hero's Fusion, Adventure Mode: Requiem of the Ancients
In an interview with Existence Software, they have noted that the Wii U's story mode will feature the Nintendo villains teaming up to destroy the heroes once and for all. They have noted that the story mode for the Wii U version will actually be packaged on a second disc, and will be a Star Fox: Assault-styled playthrough. The 3DS version's story mode is a sidescroller based heavily upon the Subspace Emissary from Brawl, to which this succeeds. The heroes must take down the outraged Subspace Army after the loss of their army, while Master Hand attempts to control all of the characters by turning them into trophies for good.
Unlike the Subspace Emissary from Brawl, "Hero's Fusion" uses areas and enemies from Nintendo franchises, with only a handful of the Subspace Army appearing at all, though th Subspace Army makes up a majority of the enemies in the 3DS version.
==Gameplay Elements==
===Stage Entrances===
:Main article: List of Stage Entrances in Super Smash Bros. Fusion
Every character has a unique on-screen appearance referred to as a "Stage Entrance". While these are only seen in online play and versus mode, they often reflect the character and their series of origin, usually referencing a popular game within the series. Some Stage Entrances appear as a part of a character's trophy, though there are only a small few that do.
===Victory Themes===
:Main article: List of Victory Themes in Super Smash Bros. Fusion
Similar to Stage Entrances, characters have a Victory Theme should they be victorious at the end of an online or versus match. The Victory Theme is the same for all characters of a specific series, though some characters - usually villains or anti-heroes - have unique ones to play for their victory. The theme is a remixed variation of a fanfare present within a game (or games) of the character's origin series.
===Taunts===
:Main article: List of Taunts in Super Smash Bros. Fusion
Every playable character is given the ability to Taunt in-battle, and can be used whenever during any mode - even Adventure. These Taunts are ideally used upon the KO of a character, often done so by the character(s) that dealt their fatal blow. These taunts are unique to every character, and, as with the Stage Entrances and Victory Themes, often represent their origin franchise in various ways.
:Main article: List of Special Taunts in Super Smash Bros. Fusion
Some characters have the ability to activate "Special Taunts" by repeatedly taunting on a specific stage. These can range from having NPC's randomly comment on the stage and its hazards, to other NPC's giving the player advice on how to beat the other fighters. These "Special Taunts" are only available in the Wii U version, as they usually include on-screen images on the HUD.
==Online Play==
There are three gamemodes found in the online menu of the game: Smash Run, For Fun and For Glory. Smash Run is exclusive to online on the 3DS version, while the Wii U version has it acting the same way in both multiplayer, single player and online. For more information, see here.
"For Fun" allows players to fight against other players via random selection or with their friends in a tournament-styled battle. The "For Fun" mode has all items turned on, and all hazards turned on for stages, which are chosen at random. "For Fun" keeps track of only wins, and allows for more casual play. Additionally, Nintendo and the developers will also hold special tournaments that are competition-styled, though with specific rules set: only certain items, certain stages and, in few cases, certain characters allowed.
"For Glory" allows players to be randomly pitted against other fighters in a Final Destination-exclusive, no items playlist for tournament-styled play. Additionally, sometimes, various contests held by the developers and Nintendo will also hold special tournaments with up to 200 people entered at once. The "For Glory" mode is for more competitive players, and keeps track of both wins and losses, with the player able to view a chart of their first, second, third and fourth places.
Additionally, players earn experience by placing: 4 for first place, 3 for second, 2 for third and 1 for fourth. These allow for more matches with players pitted against other players of a specific skill level. Like Brawl's Subspace Emissary, players can also equip stickers to change the attributes of the characters they play as; though this is only available in "For Fun" mode.
==Characters==
===Wii U characters===
====Default Characters====
			
			
			
			
			
			
			
====Unlockable Characters====
				
				
				
				
				
				
				
				
				
=====Unlockable Criteria=====
Every unlockable character can be unlocked via one of three different methods. One is dependant depending on the character, one is to play x number of vs. matches, and the final one is to have the character join your party in Story Mode. Upon completing the criteria - sans the third method - players will have to fight the character in a 1 on 1 versus match. Winning this versus match will unlock the character.
Character 	Method 1 	Method 2 	Method 3
Luigi 	Complete Classic Mode as Mario 	Play 50 vs. matches 	Have Luigi join your party in Story Mode
Toad 	Complete all 5 levels of Target Smash! as Peach 	Play 100 vs. matches 	Have Toad join your party in Story Mode
Rosalina 	Complete Classic Mode as Mario, Luigi, Peach and Toad 	Play 350 vs. matches 	Have Rosalina join your party in Story Mode
Ganondorf 	Complete Classic Mode as Link and Young Link 	Play 200 vs. matches 	Have Ganondorf join your party in Story Mode
Young Link 	Hit a combined score of 100,000ft in Home Run Contest 	Play 500 vs. matches 	Complete the optional Majora boss battle in Story Mode
Vaati 	Complete Event Match #25 	Play 250 vs. matches 	Have Vaati join your party in Story Mode
Jigglypuff 	Complete Classic Mode as Pikachu 	Play 150 vs. matches 	Have Jigglypuff join your party in Story Mode
Mewtwo 	Complete Event Match #43 	Play 400 vs. matches 	Complete the optional Mewtwo boss battle in Story Mode
Blaziken 	Complete all 5 levels of Target Smash! as Captain Falcon 	Play 500 vs. matches 	Have Blaziken join your party in Story Mode
Victini 	Complete all 5 levels of Target Smash! as Victini 	Play 75 vs. matches 	Have Victini join your party in Story Mode
Baby Mario Bros.	Complete Classic Mode as Yoshi 	Play 375 vs. matches 	Have the Baby Mario Bros. join your party in Story Mode
Kamek 	Complete Classic Mode as Bowser 	Play 650 vs. matches 	Have Kamek join your party in Story Mode
Falco 	Complete Event Match #17 	Play Smash-Run 10 times	Have Falco join your party in Story Mode
Krystal 	Complete 100-Man Smash as Fox 	Play 450 vs. matches 	Have Krystal join your party in Story Mode
Captain Falcon 	Complete Classic Mode as Mario, Link, Samus, Fox, Kirby, Yoshi, Donkey Kong and Pikachu	Play 300 vs. matches 	Have Captain Falcon join your party in Story Mode
Jody Summer 	KO 3 or more fighters in Cruel Smash as Captain Falcon 	Play 675 vs. matches 	Have Jody Summer join your party in Story Mode
Adam Malkovich 	Complete 15-Minute Smash as Samus 	Play 550 vs. matches 	Have Adam Malkovich join your party in Story Mode
Ness 	Defeat 10 enemies in a Cruel Smash session 	Play 600 vs. matches 	Have Ness join your party in Story Mode
Meta Knight 	Complete all 5 levels of Target Smash! as King Dedede 	Play 700 vs. matches 	Have Meta Knight join your party in Story Mode
Captain Syrup 	Play 100 vs. matches as Wario 	Play 650 vs. matches 	Complete the optional Shake King boss battle in Story Mode
Ashley 	Complete Classic Mode as Captain Syrup and Wario 	Play 750 vs. matches 	Have Ashley join your party in Story Mode
Ike 	Defeat 200 enemies in an Endless Smash session 	Play 900 vs. matches 	Have Ike join your party in Story Mode
Lyn 	Complete Classic Mode as Marth and Ike 	Play 800 vs. matches 	Have Lyn join your party in Story Mode
Paper Mario 	Complete Boss Battle Mode as Mario 	Play 850 vs. matches 	Complete the optional King Boo boss battle in Story Mode
Mr. Game & Watch	Complete Classic Mode as every default character 	Play 1150 vs. matches 	Have Mr. Game & Watch join your party in Story Mode
R.O.B. 	Complete Event Match #56 	Play 950 vs. matches 	Have R.O.B. join your party in Story Mode
Sheriff 	Complete Classic Mode as R.O.B. 	Play 1000 vs. matches 	Have Sheriff join your party in Story Mode
Alexandra Roivas	Complete all Event Matches 	Play 575 vs. matches 	Have Alex join your party in Story Mode
Karate Man 	Complete Classic Mode as Wario and Ashley 	Play 275 vs. matches 	Have the Karate Man join your party in Story Mode
Primid 	Complete Classic Mode as all other characters 	Play 2000 vs. matches 	Have Primid join your party in Story Mode
Dixie Kong 	Complete Classic Mode as Diddy Kong 	Play 875 vs. matches 	Have Dixie Kong join your party in Story Mode
Mii 	Complete Classic Mode 	Play 10 vs. matches 	Complete three Story Mode missions
Mega Man 	Complete Classic Mode as Sonic and Pac-Man 	Play 1100 vs. matches 	Have Mega Man join your party in Story Mode
Pac-Man 	Complete Classic Mode as Mario and Sonic 	Play 1050 vs. matches 	Have Pac-Man join your party in Story Mode
===3DS characters===
====Default Characters====
			
			
			
			
			
			
			
====Unlockable Characters====
			
			
			
			
			
=====Unlockable Criteria=====
Every unlockable character can be unlocked via one of three different methods. One is dependant depending on the character, one is to play x number of vs. matches, and the final one is to have the character join your party in Story Mode. Upon completing the criteria - sans the third method - players will have to fight the character in a 1 on 1 versus match. Winning this versus match will unlock the character.
Character 	Method 1 	Method 2 	Method 3
Luigi 	Complete Classic Mode as Mario 	Play 50 vs. matches 	Have Luigi join your party in Story Mode
Toad 	Complete all 5 levels of Target Smash! as Peach 	Play 100 vs. matches 	Have Toad join your party in Story Mode
Ganondorf 	Complete Classic Mode as Link and Young Link 	Play 200 vs. matches 	Have Ganondorf join your party in Story Mode
Jigglypuff 	Complete Classic Mode as Pikachu 	Play 150 vs. matches 	Have Jigglypuff join your party in Story Mode
Mewtwo 	Complete Classic Mode as Ganondorf 	Play 400 vs. matches 	Complete the optional Mewtwo boss battle in Story Mode
Falco 	Acquire a cumulative score of over 25,000 in Home Run Derby 	Play 250 vs. matches 	Have Falco join your party in Story Mode
Krystal 	Complete 100-Man Smash as Fox 	Play 300 vs. matches 	Have Krystal join your party in Story Mode
Captain Falcon 	Complete Classic Mode as Mario, Link, Samus, Fox, Kirby, Yoshi, Donkey Kong and Pikachu	Play 500 vs. matches 	Have Captain Falcon join your party in Story Mode
Ness 	Defeat 10 enemies in a Cruel Smash session 	Play 550 vs. matches 	Have Ness join your party in Story Mode
Meta Knight 	Complete all 5 levels of Target Smash! as King Dedede 	Play 700 vs. matches 	Have Meta Knight join your party in Story Mode
Ashley 	Complete Classic Mode as Captain Syrup and Wario 	Play 650 vs. matches 	Have Ashley join your party in Story Mode
Ike 	Defeat 100 enemies in an Endless Smash session 	Play 900 vs. matches 	Have Ike join your party in Story Mode
Lyn 	Complete Classic Mode as Marth and Ike 	Play 750 vs. matches 	Have Lyn join your party in Story Mode
Mr. Game & Watch	Complete Classic Mode as every other character 	Play 800 vs. matches 	Have Mr. Game & Watch join your party in Story Mode
R.O.B. 	Defeat 8000 enemies cumulative in Endless Smash 	Play 850 vs. matches 	Have R.O.B. join your party in Story Mode
Sheriff 	Complete Classic Mode as R.O.B. 	Play 900 vs. matches 	Have Sheriff join your party in Story Mode
Mega Man 	Complete Classic Mode as Sonic 	Play 950 vs. matches 	Have Mega Man join your party in Story Mode
Agnès Oblige 	Complete Classic Mode as Mario and Sonic 	Play 1000 vs. matches	Have Agnès Oblige join your party in Story Mode
==Stages==
Like in Super Smash Bros. 4, some stages contain bosses that can be killed in mid-battle. Bosses can be switched on or off in the battle's settings menu.
The Wii U version contains a total of x stages based upon various Nintendo franchises, while the 3DS version has x. Several stages will return from previous installments of the series. Additionally, all stages in the Wii U version contain a large variety of songs that can be collected through CD's. The 3DS version contains two songs for each stage instead, with the second song needing to be unlocked the same way.
All stages have an Omega variant, which takes the form of Final Destination: a flat platform with no gimmicks. A normal Final Destination is used in single player mode, being based more off its Super Smash Bros. Brawl appearance, with elements of the Meta Crystal stage from the original Super Smash Bros.. It is not playable in multiplayer mode.
===Wii U stages===
====Default stages====
			
			
			
			
			
			
			
====Unlockable stages====
			
			
			
			
			
			
			
			
			
			
			
			
			
			
===3DS stages===
====Default stages====
			
			
			
			
====Unlockable stages====
			
			
			
			
			
			
			
			
			
==Stage Bosses==
Stage Bosses reappear from Super Smash Bros. for Nintendo 3DS / Wii U, though this time, they are able to be toggled on and off, as they are counted as "hazards". Stage Bosses deal massive damage, though often give bonuses to those that deal the final hit on them.
===Wii U version===
		
		
===3DS version===
		
		
==Items==
Like previous installments of the series, fighters can use items to hinder - or even sometimes help - opponents during the battle. Items can be switched off via the battle settings, which also allows the player to choose which ones are able to spawn.
Item 	Type 	Series Origin 	Notes 	Version(s)
Smash Ball 	Special 	Super Smash Bros. 	 	both
Assist Trophy 	Special 	Super Smash Bros. 	See List of Assist Trophies 	both
Sandbag 	Special 	Super Smash Bros. 	 	both
Capsule 	Container 	Super Smash Bros. 	 	both
Crate 	Container 	Super Smash Bros. 	 	both
Party Ball 	Container 	Super Smash Bros. 	 	both
Ray Gun 	Shootable 	Super Smash Bros. 	 	both
Bumper 	Throwable 	Super Smash Bros. 	 	Wii U
Beam Sword 	Battering 	Super Smash Bros. 	 	both
Baseball Bat 	Battering 	Super Smash Bros. 	 	both
Team Healer 	Recovery,Throwable 	Super Smash Bros. 	Only appears in team battles. 	Wii U
Coin 	Collectible 	Super Smash Bros. 	Only appear in coin battles. 	Wii U
Trophy 	Collectible 	Super Smash Bros. 	See List of Trophies 	both
Sticker 	Collectible 	Super Smash Bros. 	Now unable to come out of damaged Sandbags; See List of Stickers 	Wii U
CD 	Collectible 	Super Smash Bros. 	Now unable to come out of damaged Sandbags; See My Music 	both
Killer Eye 	Shootable,Special 	Kid Icarus 	 	both
Back Shield 	Transformation 	Kid Icarus 	 	both
X Bomb 	Explosive 	Kid Icarus 	 	both
Ore Club 	Battering,Shootable 	Kid Icarus 	 	both
Super Mushroom 	Transformation 	Super Mario 	 	both
Poison Mushroom 	Transformation 	Super Mario 	 	both
Koopa Shell 	Throwable 	Super Mario 	 	both
POW Block 	Battering,Throwable 	Super Mario. 	 	both
Fire Bar 	Battering 	Super Mario. 	 	both
Bob-Omb 	Explosive 	Super Mario 	 	both
Banana Peel 	Throwable 	Super Mario 	 	both
Starman 	Transformation 	Super Mario 	 	both
Metal Box 	Transformation 	Super Mario 	 	both
Freezie 	Throwable 	Super Mario 	 	both
Fire Flower 	Shootable 	Super Mario 	Now shoots up to 20 fireballs, instead of a continuous beam of fire. 	both
Bombchu 	Explosive 	The Legend of Zelda	 	both
Gust Bellows 	Shootable 	The Legend of Zelda	 	both
Beetle 	Grappling 	The Legend of Zelda	 	3DS
Bunny Hood 	Transformation 	The Legend of Zelda	 	both
Deku Nut 	Throwable 	The Legend of Zelda	 	both
Heart Container 	Recovery 	The Legend of Zelda	Restores 100% 	both
Pegasus Boots 	Transformation 	The Legend of Zelda	Allows the wearer to jump up to five times. 	both
Zora Flippers 	Transformation 	The Legend of Zelda	Allows the wearer to swim indefinitely. 	Wii U
Poké Ball 	Special 	Pokémon 	See List of Pokémon 	both
Master Ball 	Special 	Pokémon 	Releases a random ultra-rare Pokémon. Only one Master Ball can spawn per game, and has a 1/719 chance of doing so. 	Wii U
Potion 	Recovery 	Pokémon 	Restores 25% 	both
Screw Attack 	Special 	Metroid 	Makes the player spin when they jump. 	both
Smart Bomb 	Explosive 	Star Fox 	 	both
Steel Diver 	Shootable 	Steel Diver 	 	both
Unira 	Throwable 	Clu Clu Land 	 	both
Rocket Belt 	Transformation 	Pilotwings 	 	both
Flipper 	Throwable 	Balloon Fight 	 	both
Super Scope 	Shootable 	Nintendo 	 	both
Ultra-Hand 	Battering 	Nintendo 	Can also grab items and tether recover. 	both
Gyromite 	Throwable 	Nintendo 	Only available through R.O.B.'s down special move. 	both
Wii Remote 	Battering 	Nintendo 	 	Wii U
DS Stylus 	Battering 	Nintendo 	 	3DS
Dragoon 	Special 	Kirby 	All three pieces must be collected before using. 	Wii U
Warpstar 	Transformation 	Kirby 	 	both
Superspicy Curry 	Transformation 	Kirby 	 	both
Food 	Recovery 	Kirby 	Every type of food recovers different amounts (1-5%) 	both
Parasol 	Battering 	Kirby 	 	both
Maxim Tomato 	Recovery 	Kirby 	Recovers 50% of damage. Damage taken when a Maxim Tomato is used is "absorbed" into the effects of the food. 	both
Star Rod 	Battering,Shootable 	Kirby 	 	both
Spring 	Throwable 	Donkey Kong 	 	both
Hammer 	Special 	Donkey Kong 	Small chance of the hammer's head being removed. 	both
Barrel 	Container 	Donkey Kong 	 	both
Canon Barrel 	Transformation 	Donkey Kong 	 	Wii U
Golden Hammer 	Special 	Wrecking Crew 	Small chance of the hammer being squeaky and unable to deal damage. 	both
Soccer Ball 	Special 	Wii Fit 	 	both
Pitfall 	Throwable 	Animal Crossing 	Traps people in ground. 	both
Net 	Battering 	Animal Crossing 	If swung and it hits someone, you will let it go, as it would have trapped them. 	both
Beehive 	Throwable 	Animal Crossing 	 	both
Lip's Stick 	Battering 	Panel de Pon 	 	both
Hocotate Ship 	Explosive 	Pikmin 	Crashes onto the stage at random after thrown. 	Wii U
Bomb Rock 	Explosive 	Pikmin 	Similar to the Bob-Omb, except is heavier and does more damage. 	both
Ultra-Bitter Spray	Throwable,Transformation	Pikmin 	Once thrown, if it hits a person, it will slow them down. 	both
Mr. Saturn 	Throwable 	EarthBound 	 	both
Franklin Badge 	Special 	EarthBound 	Reflects projectiles. 	both
F0 Blaster 	Shootable 	F-Zero 	Shoots a small, explosive version of one of the F-Zero GX vehicles that travels at high speeds. Only two can be shot from a F0 Blaster.	both
Spring 	Special 	Sonic the Hedgehog 	Only available through Sonic's up special move. 	both
Rush 	Special 	Mega Man 	Only available through Mega Man's up special move. 	both
Pac-Dot 	Recovery,Shootable 	Pac-Man 	Appears if Pac-Man's side special is stopped. Recovers 1-3% when eaten; some can be thrown instead. 	Wii U
Boxing Gloves 	Transformation 	Punch-Out! 	Physical attacks deal an additional 8%. 	both
==amiibo Functionality==
Both the Wii U and 3DS versions feature amiibo functionality. Like Super Smash Bros. 4, amiibos turn into special CPU players - Figure Players (FP) - that can learn and become stronger. Unlike normal CPU fighters, which have a maximum level of 9, FPs can be levelled up to level 50 in the 3DS version, and 75 in the Wii U version. amiibos will be released for all characters in the games, and all fighters that are a part of the "Fusion" lineup can be used regardless of if they appear in that version, with the exception of the Ice Climbers. Additionally, using an amiibo for the first time will grant a special trophy. These do not count towards collecting every trophy, and are considered bonuses.
==Version Connectivity==
Connecting the 3DS version to the Wii U version unlocks ten new trophies and three new assist trophies in the Wii U version, while an additional character in the 3DS version.
===3DS version===
	
===Wii U versions===
			
==Reception==
:Give a review here.
Upon release, the 3DS version of Super Smash Bros. Fusion was commercially successful, selling 800,000 units in Japan on the day of release, and 825,000 in the United States. However, critical reception has not been as good, with multiple critics citing that the smaller character roster and seemingly rushed stage designs as reasons to remain with Super Smash Bros. for Nintendo 3DS instead. Fans have agreed, and have said that most stages share elements or layouts with stages from previous games, with the Evershade Valley stage being one of the prime examples. Critics have said that some characters being exclusive to the 3DS version was a great choice by the developers, but have frowned upon their choice of characters.
The Wii U version has been different. While selling fewer copies than its 3DS counterpart, both players and critics alike have shown great interest in the game, praising it and its physics. The game's character choice and stage design has been praised, with many claiming that the stage selection is better than that of Super Smash Bros. for Wii U. Additionally, characters that were cut from previous installments to return again (Young Link, Mewtwo and the Ice Climbers), have also been welcomed back, though the lack of Super Smash Bros. 4 newcomers has been cited as disappointing. The soundtrack has also been praised, mainly by Nintendo enthusiasts, for including tracks from various obscure titles, among the likes of StarTropics, Uniracers and Magnetica.
==Achievements==
The game uses a built-in achievement system that gives the player coins when they complete an achievement. Players can also see and compare their achievements with users on their friend list or on an online leaderboard. Achievements are exclusive to the Wii U version of the game.
Achievement 	Description 	Coins
Final Smasher 	Use a Final Smash 	30
Smasher King 	Witness every character's Final Smash 	100
Lucky Gambler 	Unlock every character 	70
Pipe Dream 	Witness every Final Smash from the Super Mario series 	50
Triforce of Wisdom 	Witness every Final Smash from the Legend of Zelda series	50
Hypernova 	Witness every Final Smash from the Kirby series 	50
Prince of Ylisse 	Witness every Final Smash from the Fire Emblem series 	50
National Dex 	Witness every Final Smash from the Pokémon series 	50
Ninth Star Child 	Witness every Final Smash from the Yoshi series 	50
Arwing Pilot 	Witness every Final Smash from the Star Fox series 	50
King P 	Witness every Final Smash from the Earthbound series 	50
Gold Digger 	Witness every Final Smash from the Wario series 	50
Power Player 	Witness Sonic's, Mega Man's and Pac-Man's Final Smashes 	50
F-Zero Champion 	Witness every Final Smash from the F-Zero series 	50
Game & Watcher 	Witness every Final Smash from Classic titles 	50
Staged Fight 	Unlock every stage 	50
Triforce of Power 	Defeat Phantom Ganon 	30
Bomb Boo 	Defeat Bouldergeist 	30
King of the Underworld 	Defeat Hades 	30
Bounty Hunter 	Defeat Gandrayda 	30
Defender of the Chaos Emerald	Defeat Knuckles 	30
Eternal Boss 	Defeat Ridley 	30
Jukeboxer 	Collect every CD 	60
Extreme Jukeboxer 	Listen to every song during battles 	100
Nintendork 	Use an amiibo 	10
Item Collector 	Use every item 	40
Glued to the Game 	Collect every sticker 	80
Smash Brother 	Collect every trophy 	80
Gumshoe 	Defeat every enemy in Smash Run 	70
Core of Evil 	Defeat Master Core 	30
Event Planner 	Complete every Event Match 	50
64 Single Players 	Complete Classic Mode 	20
Melee Master 	Complete All-Star Mode 	40
==Gallery==
SSB Fusion B.png|"Fusion" beta logo
SSB Fusion 2.png|Japanese logo
SSB Fusion T.png|North American boxart
==Voice Actors==
This section lists the voice actors present in the English version of the game. The Japanese version will feature Japanese dubbing by the characters' current voice actors, while other translations will feature the English voices with subtitles when necessary.
Voice Actor 	Character(s) 	
Reggie Fils-Aime 	Announcer 	
 	Announcer 	
Super Mario characters 	Super Mario characters 	
Charles Martinet 	Mario, Luigi, Waluigi 	
Samantha Kelly 	Peach, Toad 	
Kenny James 	Bowser 	
Kerri Kane 	Rosalina 	
Donkey Kong characters 	Donkey Kong characters 	
Takashi Nagasako 	Donkey Kong, Cranky Kong, Chunky Kong	
Katsumi Suzuki 	Diddy Kong 	
The Legend of Zelda characters	The Legend of Zelda characters 	
Akira Sasanuma 	Link 	
Jun Mizusawa 	Princess Zelda, Sheik 	
Hironori Miyata 	Ganondorf 	
Akiko Komoto 	Midna 	
Antony Del Rio 	Vaati 	
Hironori Miyata 	Tingle 	
Yoshi characters 	Yoshi characters 	
Kazumi Totaka 	Yoshi 	
Charles Martinet 	Baby Mario, Baby Luigi 	
Atsushi Masaki 	Kamek 	
Pokémon characters 	Pokémon characters 	
Ikue Ohtani 	Pikachu 	
Michele Knotz 	Squirtle 	
Craig Blair 	Ivysaur 	
Shinichirō Miki 	Charizard 	
Rachael Lillis 	Jigglypuff 	
Miriam Pultro 	Mewtwo 	
Billy Beach 	Blaziken 	
Nana Mizuki 	Victini 	
Star Fox characters 	Star Fox characters 	
Jim Walker 	Fox McCloud 	
Mike Madeoy 	Falco Lombardi 	
Estelle Ellis 	Krystal 	
Mike McAuliffe 	Slippy Toad 	
Grant Goodeve 	Wolf O'Donnell 	
Henry Dardenne 	Peppy Hare 	
David Scully 	Panther Caluroso, Leon Powalski 	
Dex Manley 	ROB 64 	
Lev Liberman 	Pigma Dengar 	
Metroid characters 	Metroid characters 	
Jessica Martin 	Samus Aran 	
Dave Elvin 	Adam Malkovich 	
Claire Hamilton 	Gandrayda 	
EarthBound / MOTHER characters	EarthBound / MOTHER characters 	
Lani Minella 	Lucas 	
Makiko Ōmoto 	Ness 	
Kirby characters 	Kirby characters 	
Makiko Ōmoto 	Kirby 	
Masahiro Sakurai 	King Dedede 	
Jay Ward 	Meta Knight 	
Wario characters 	Wario characters 	
Charles Martinet 	Wario 	
Kerri Kane 	Captain Syrup 	
Christina Peyser 	Ashley 	
Sara Rades 	Kat, Ana 	
Reiko Ninomiya 	9-Volt 	
Fire Emblem characters 	Fire Emblem characters 	
Spike Spencer 	Marth 	
Jason Adkins 	Ike 	
Lani Minella 	Lyn 	
Elsbeth Nathanson 	Mist 	
Matthew Mercer 	Chrom 	
Hunter Mackenzie Austin 	Nowi 	
Laura Bailey 	Lucina 	
Classic characters 	Classic characters 	
Sanae Kobayashi 	Popo, Nana 	
Jason Adkins 	Sheriff 	
Kid Icarus characters 	Kid Icarus characters 	
Antony Del Rio 	Pit, Dark Pit 	
Fred Tatasciore 	Magnus 	
Ali Hillis 	Palutena 	
Cree Summer 	Medusa 	
S. Scott Bullock 	Hades 	
Hynden Walch 	Viridi 	
Troy Baker 	Pyrrhon 	
Kari Wahlgren 	Phosphora 	
Wii Fit characters 	Wii Fit characters 	
October Moore 	Wii Fit Trainer (female) 	
Steve Heinke 	Wii Fit Trainer (male) 	
Punch-Out 	Punch-Out 	characters
Matt Harty 	Little Mac 	
Riley Inge 	Doc Louis 	
Erse Yagan 	Bald Bull 	
Gary Chalk 	King Hippo 	
Sonic the Hedgehog characters 	Sonic the Hedgehog characters 	
Roger Craig Smith 	Sonic the Hedgehog 	
Travis Willingham 	Knuckles the Echidna 	
Ryan Drummond 	Metal Sonic 	
Kirk Thornton 	Shadow the Hedgehog 	
F-Zero characters 	F-Zero characters 	
Ryō Horikawa 	Captain Falcon 	
Veronica Taylor 	Jody Summer 	
Akio Ohtsuka 	Samurai Goroh 	
Eternal Darkness characters 	Eternal Darkness characters 	
Jennifer Hale 	Alexandra Roivas 	
Xenoblade characters 	Xenoblade characters 	
Adam Howden 	Shulk 	
Wayne Forester 	Riki 	
Rufus Jones 	Dunban 	
Pac-Man characters 	Pac-Man characters 	
Erin Mathews 	Pac-Man 	
Bravely Default characters 	Bravely Default characters 	
Erin Fitzgerald 	Agnès Oblige 	
Other characters 	Other characters 	
Shinobu Satochi 	Dr. Wright, Captain Rainbow 	
Ike Nelson 	Elite Beat Agents 	
Justin Berti 	Elite Beat Agents 	
Jonathan Sherr 	Elite Beat Agents 	
Dex Manley 	Saki Amamiya 	
Aya Hara 	Isaac 	
Mike West 	Mike Jones 	
Sachiko Hamano 	Jill 	
:Characters not listed in the chart above either reuse older sound clips, or do not have voices.
==Trivia==
*This is the first game in the series where every stage is not a part of a universe, with the ones being series without a playable representative being put in a "Special" series.
*Unlike previous games in the series, Super Smash Bros. Fusion was developed at the same time as Super Smash Bros. 4. While Sora Ltd. and Namco-Bandai are credited as developers, they acted more as creative supervisors, with Existence Software doing almost the entirety of the work.
**Because of this, some characters do not appear as playable in Fusion, while they do in 4.
**These characters are Greninja, Palutena, Lucina, Robin, Dark Pit, Bowser Jr., Duck Hunt and, to an extent, Mii Fighters.
*On the game's disc, data for various characters can be found, including Roy from Fire Emblem, Tom Nook from Animal Crossing and Starfy from Legendary Starfy. Interestingly, the trophies of all three of those characters are placed within the "Fighters" category, as opposed to "Fighter Related".
**Additionally, the three of them do not appear anywhere on the 3DS version.
**This may be the reason why Starfy was removed from his Assist Trophy position.
*The Paper Mario series symbol is the same symbol used for the Super Mario series in Super Smash Bros. and it's sequel.
*Oddly, Mike Jones and Hiro, from StarTropics and Trade & Battle: Card Hero, respectively, are both labelled as "other" characters, despite their games being released on the SNES and Game Boy Color, respectively.
**Additionally, Cupid's game of origin is incorrectly spelled as Sennen Kozoku as opposed to Sennen Kazoku.
**The director of the game has stated that Wonder Red was a consideration at an early stage of development, before they had decided on making the game based more on Nintendo's past instead of present.
*The Metroid series is the only series to have more than two stage boss representatives across both versions, with Gandrayda, Ridley in the Wii U version and the Fire Spawn in the 3DS one.
*The game features multiple references to Nintendo titles in miscellaneous ways.
**For example, at the end of Classic Mode, the character completion videos say "A Winner Is You!" instead of "Congratulations!", a reference to the NES title Pro Wrestling.
**The main menu features sprites from various titles on the NES, SNES and GameBoy. While most sprites are of characters from represented series, other characters will sometimes appear. Examples include the main character of the NES titles King-Fu, Gumshoe and Golf, as well as multiple characters from Time Twist: Rekishi no Katasumi de....
===Name origin===
*The origin of the "Fusion" name for the game's subtitle comes from the fact that the game combines Nintendo's past and present, and fuses them with Super Smash Bros.. Additionally, the 3DS and Wii U versions can connect in order to unlock more content.
*The game was not originally going to be a Super Smash Bros. title, but was later added on after the gameplay more closely resembled the SSB series'.
===Easter eggs===
*The announcer will call all Miis by the name "Mii" regardless of their actual name. If the language is set to English, allowing Reggie Fils-Aime to be the announcer, and a Mii with the name of Reggie is chosen, he will call them "Reggie".
*If the language is set to Japanese, the announcer, Masahiro Sakurai, will call certain Miis by their names. These names are "Sora", "Hal", "Sakurai", "Kirby", "Dedede" and "Meteos".
*Hacking the camera allows the player to view stages at angles that should not be possible to be seen normally. Certain stages include easter eggs that appear in areas that can only be seen by hacking the camera:
**Slot Machine: Floating inside of the Slot Machine, behind the slots, is Slippy Toad's headshot from the original Star Fox.
**Sunshine Airport: Looking at the top of the plane that flies above the stage at times will reveal a Pianta in a T-stance.
**Sea of Eden: Underneath the water below the main platform lies a copy of the Porky Statue trophy.
**Meteorite Hill: A Mr. Saturn appears should the camera be rotated 180-degrees.
**Hanafuda Valley: The N64 logo appears on the back of some cards. This can also be seen in normal play under certain circumstances.
===Beta elements===
*According to the director of the game, various characters were considered during the game's planning stages. These include Takamaru, Dark Pit, Medusa, K.K. Slider, Sukapon and Dixie Kong. Of these, Dixie Kong, Takamaru and Dark Pit were the only characters with moveset concepts. The others have concept art and unfinished concepts.
**The director has revealed that because Takamaru was in planning to be a character for so long, when he was unable to be implemented into the game as a playable character, they were unable to come up with Assist Trophy data for him.
*The game's primary director, Jake, has said that there were plans to include many more Assist Trophies who were ultimately cut for time constraints. These include the Prince of the Sablé Kingdom, Donkey Kong Jr., Mr. Stevenson and Donbe. The four of them appear as trophies.
**Interestingly, the five characters are all "retro" characters who have ceased to have appearances.
*Originally, the Paper Mario series was integrated with the Mario series.
**Later, a design of Tippi from Super Paper Mario was used for the Paper Mario series, as shown in the game's files.
*Ness and Lucas were originally going to be able to have their own Special Taunts when fighting on the Eden Lake and Chimera Laboratory stages, respectively.
**One of the data files mentions Paula Polestar, indicating that she may have been one of the characters that Ness/Lucas could speak to.
*Data files for Lucina as an alternate costume for Marth can be found in the game's files. However, the model is glitched and, when used in-game via hacks, appears as Marth with no textures or animations.
*A pre-release screenshot of the Wii U Smash Run showed an Earth Guardian from The Legend of Zelda: Skyward Sword being attacked by Lyn, who is using a dark blue colour scheme. Both the enemy and colour scheme are not used in the final game, though the Earth Guardian's model can be found in the Wii U version's files, indicating it may have been a Wii U exclusive enemy.
*Models for The Imprisoned's (Skyward Sword) second form (where it gains two hands) can be found in the data for the 3DS' Adventure Mode.
*An alternate texture making Link appear to resemble Ravio is found in his character files. If loaded in-game, the texture works correctly, with the sole exception of Link's weapons, which are texture-less.
*A model and textures for Toadette can be found in the game's files. They, like the Ravio texture for Link, work perfectly.
**The Toadette skin can also be used legitimately after the 1.0.4 update. The development team had said that there were various things wrong with Toadette's pigtails- such as they would occasionally stand straight up. They had planned to scrap it, when one of the developers found the error in the coding.
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Category:Amiibo Compatible Games
Category:Fan Games
Category:Super Smash Bros. Games