Wookalar

Pig-like humanoids known for their robust and hearty nature. They possess traits reminiscent of pigs, such as stout bodies, snouts, and often, small tusks. Wookalars are typically associated with agricultural and rural lifestyles, using their strong physiques for tasks like plowing fields and tending to livestock. They may have a keen sense of smell and are often valued for their ability to track and locate hidden or buried objects. Wookalars' close connection to the land and their affinity for nurturing the earth often makes them revered farmers and caretakers of the natural world.
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=== Physical Description: ===
Wookalars are fearsome pig-like humanoids known for their robust and imposing appearance. Standing between 6 to 7 feet tall, they possess stout and muscular bodies that exude strength and power. Their broad shoulders, thick limbs, and solid builds make them well-suited for combat and physical exertion.
A Wookalar's skin is typically coarse and rugged, ranging in color from mottled earthy tones to deep and mangled shades of browns and grays. Their visage is dominated by a fearsome countenance, featuring a wide snout reminiscent of a boar's, complete with sharp tusks jutting upwards from their lower jaws. These tusks are often filed, sharpened, or even adorned with crude engravings as symbols of their warrior status.
Fierce, piercing eyes glint with a predatory gleam from beneath their heavy brows, usually in shades of red, amber, or fiery orange. A tangle of coarse hair, often black or dark brown, crowns their heads, sometimes tied back with simple leather thongs or warlike ornaments.
Their attire mirrors their aggressive nature, favoring clothing made from durable materials like hides, furs, and leathers adorned with crude metal fastenings, studs, and spikes. Wookalars often wear armor crafted from bones, metals, and other materials that provide protection without sacrificing mobility.
Scars, tattoos, and ritualistic body markings are common among Wookalars, serving as badges of honor earned through battles and acts of bravery. These markings often tell a warrior's story, showcasing their triumphs and valor in the heat of combat.
Overall, the physical appearance of Wookalars is a testament to their martial prowess and aggressive nature, evoking an imposing and fearsome aura that strikes fear into the hearts of their enemies.
=== Society: ===
# Militaristic Hierarchy: Wookalar society is organized along military lines, with a strong hierarchy of leaders and warriors. Ranks and positions are earned through combat prowess and strategic thinking.
# Warrior Culture: From a young age, Wookalars are trained in combat and warfare. Martial skills are highly valued, and the ability to fight is a mark of honor and status.
# Raids and Conquests: Wookalars might engage in raids on neighboring territories to expand their influence and resources. Conquering new lands and defeating enemies is seen as a testament to their strength.
# Strong Alliances: While they may be aggressive, Wookalars understand the value of alliances. They might form pacts with other warlike races to strengthen their military might and achieve common goals.
# Resource Control: Wookalars prioritize control over resources, including fertile lands and strategic positions. They may conquer and hold territories rich in farmland and resources to sustain their war efforts.
# Rituals of Valor: Rituals and ceremonies are held to honor fallen warriors and celebrate victories. These events may include feasts, competitions, and displays of martial skill.
# Conquest Economy: The spoils of war play a significant role in Wookalar society. Conquered resources, slaves, and tribute from subjugated lands are used to fuel their expansion and dominance.
# Tribal Clans: Wookalar society might be organized into clans, each led by a powerful chieftain. Rivalries between clans can drive conflict, competition, and even civil wars for dominance.
# War Magic: Wookalars may have developed their own unique forms of magic focused on enhancing their combat abilities. These magic-users might play a crucial role in battles and strategic planning.
# Relations with Others: While their aggression might make them enemies with some neighboring races, other warlike societies might respect their prowess and seek alliances. Diplomacy and trade could still have a place in their interactions, but these negotiations might be underpinned by the threat of force.
=== Relations: ===
* Orcs and Giants: Wookalars might share a kinship with Orcs and Giants due to their shared tendencies for battle and aggression. These races might form loose alliances based on their martial prowess, often coming together to launch devastating assaults or raids.
* Gnolls and Goblins: The fierce nature of Gnolls and Goblins could resonate with Wookalars, leading to a begrudging respect for their brutal tactics. They might occasionally join forces in predatory campaigns or territorial disputes.
* Dwarves: While Dwarves and Wookalars both value strength and toughness, their differences in cultural values might lead to strained relations. Dwarves might view Wookalars as reckless and uncivilized, while Wookalars could see Dwarves as overly cautious and rigid.
* Elves and Humans: Relations with Elves and Humans could be more strained due to their more peaceful and diplomatic nature. Wookalars might view them as weak or complacent, while Elves and Humans might see Wookalars as overly aggressive and a threat to stability.
* Other Aggressive Races: Wookalars might find common ground with other aggressive races, forming alliances of convenience to achieve mutual goals such as conquest or domination. However, these alliances could be volatile and short-lived due to conflicting egos and interests.
* Peaceful Races: Wookalars might have little patience for races that prioritize diplomacy and peaceful coexistence. Their impatience and willingness to resort to violence might make it challenging for them to interact positively with more pacifistic races.
* Neutral and Trade-Focused Races: Relations with neutral and trade-focused races might be transactional, based on their need for resources and weapons. Wookalars might provide protection in exchange for goods, or they could exploit trade routes for their own gain.
Overall, Wookalars' relations with other races would be defined by their warlike nature and inclination for aggression. Their interactions could be marked by a mixture of respect, rivalry, and distrust, depending on how closely aligned their goals and methods are.
=== Alignment and Religion: ===
=== Adventurers: ===
* Mercenaries and Bounty Hunters: Wookalars could often be found working as mercenaries and bounty hunters, drawn to opportunities for battle and the promise of rewards. Their strength and aggression make them formidable combatants, and they might be sought after for their combat prowess.
* Conquerors and Raiders: Some Wookalars might embark on quests of conquest, seeking to expand their influence and territory. They could gather like-minded allies and lead ruthless campaigns against settlements and kingdoms, driven by a desire for power and dominance.
* Gladiators: In regions where gladiatorial combat is popular, Wookalars might become renowned as fearsome gladiators. Their brutal fighting style and imposing presence would make them popular attractions in arenas.
* Monster Hunters: Given their aggressive nature, Wookalars might specialize in hunting down dangerous creatures and monsters that threaten their territories. They could be skilled trackers, using their keen sense of smell to locate their targets.
* War Chiefs and Warlords: In tribal societies or groups focused on warfare, Wookalars might rise to the positions of war chiefs or warlords. Their natural leadership skills and combat abilities could make them formidable leaders on the battlefield.
* Frontline Warriors: As adventurers, Wookalars would often take on the role of frontline warriors, charging into battle with little regard for their own safety. Their durability and raw physical strength would make them effective in close combat.
* Conspirators and Schemers: Despite their aggressive tendencies, some Wookalar adventurers might harness their cunning and strategic minds to engage in political intrigue and manipulation. They could be involved in plotting coups or orchestrating covert operations.
* Explorers of the Unknown: While aggression is a defining trait, some Wookalars might channel their energy into exploring dangerous and uncharted territories. Their willingness to face danger head-on could lead them to uncover hidden secrets and confront ancient evils.
In a world where war and conflict are prevalent, Wookalar adventurers would find numerous opportunities to indulge their combative instincts. They would be drawn to challenges that offer a chance for glory, conquest, and the thrill of battle, often leaving a trail of destruction in their wake.
=== Male Names: ===
* Thrain
* Karg
* Gorun
* Drakar
* Brond
* Garok
* Urgok
* Grumm
* Durgan
* Throk
=== Female Names: ===
* Draga
* Grimma
* Helga
* Greta
* Orla
* Ylva
* Ursa
* Hilda
* Shielda
* Freya
== Pathfinder First Edition: ==
=== Standard Racial Traits ===
==== Ability Score Modifiers: ====
Wookalars are known for their robust and hearty nature. They gain +2 Strength, +2 Constitution, and -2 Intelligence.
==== Type: ====
Wookalars are humanoids with the Wookalar subtype.
==== Size: ====
Wookalars are Medium creatures and have no bonuses or penalties due to their size.
==== Base Speed: ====
Wookalars have a base speed of 30 feet.
==== Languages: ====
Wookalars begin play speaking Common and Wookalar. Wookalars with high Intelligence scores can choose from the following: Orc, Giant, Gnoll, Goblin, Undercommon.
== Pathfinder Second Edition: ==
=== Wookalar Ancestry Traits: ===
==== Ability Score Modifiers: ====
Wookalars are known for their brutal and aggressive nature. They gain +2 Strength, +2 Constitution, and -2 Intelligence.
==== Size: ====
Wookalars are Medium creatures. They don't have any size-related bonuses or penalties.
==== Speed: ====
Wookalars have a base speed of 25 feet.
==== Languages: ====
Wookalars can speak, read, and write Common and Wookalar. Those with high Intelligence scores can choose additional languages such as Orc, Giant, Gnoll, Goblin, and Undercommon.
=== Heritage: ===
Wookalars have a strong connection to their wild and aggressive nature. Choose one heritage option:
# Savage Heritage: You gain the "Savage Attacker" ancestry feat.
# Feral Heritage: You gain the "Ferocious Charge" ancestry feat.
=== Ancestry Feats: ===
You gain the following ancestry feats as you level up:
# Ferocious Charge: You gain the Ferocious Charge action, allowing you to make a powerful charge attack with your tusks.
# Savage Attacker: Your brutish strength gives you an advantage in combat. You gain a +1 circumstance bonus to melee damage rolls.
# Aggressive Instincts: Your aggressive nature gives you a +2 circumstance bonus to Initiative rolls.