147841-noticing-less-and-less-people-page-3

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I played wow end tbc - mid cata.. back then I didn't think I would ever play any other game. However Cata didn't deliver and I left to Rift. I played Rift for a bit and went to Star wars, then I played GW2 for a while and then Planetside2 and I tried out neverwinter and, hmm... I don't know, I've made some returns to Rift and Wow. Before Wildstar f2p I played Skyforge  :P
So from mid-cata up until now I have played a fair bits of mmos  :P However, now it feels like I can rest my feet in Wildstar for a bit... at least for housing, and hopefully for pvp if they do something about those bots. 
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Are my husband and I like... the only people in the universe who play multiple MMOs simultaneously? xD Right now we both have Rift, GW2, and WildStar installed and play all three of those (though two of them extremely casually), and for a while FFXIV was in that mix until I couldn't stand the arbitrary restrictions on customizing gear anymore. Aion is probably the game that was most transient for us, as we left pretty quickly when the leveling grind became too annoying (before even the game went f2p). Played TERA until the game's f2p model became to horrendous, but we didn't stop playing the other MMOs we had going at the time (back then we still played WoW, so TERA, Rift, WoW).
 
It's okay to have more than one best friend!
			
				
	Edited December 18, 2015 by Naunet	
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			I've played just about all of the MMO's getting mentioned in this thread, it's taken me until Wildstar to come to the realization that they're all terrible.	
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Are my husband and I like... the only people in the universe who play multiple MMOs simultaneously? xD Right now we both have Rift, GW2, and WildStar installed and play all three of those (though two of them extremely casually), and for a while FFXIV was in that mix until I couldn't stand the arbitrary restrictions on customizing gear anymore. Aion is probably the game that was most transient for us, as we left pretty quickly when the leveling grind became too annoying (before even the game went f2p). Played TERA until the game's f2p model became to horrendous, but we didn't stop playing the other MMOs we had going at the time (back then we still played WoW, so TERA, Rift, WoW).
 
It's okay to have more than one best friend!
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Are my husband and I like... the only people in the universe who play multiple MMOs simultaneously? xD Right now we both have Rift, GW2, and WildStar installed and play all three of those (though two of them extremely casually), and for a while FFXIV was in that mix until I couldn't stand the arbitrary restrictions on customizing gear anymore. Aion is probably the game that was most transient for us, as we left pretty quickly when the leveling grind became too annoying (before even the game went f2p). Played TERA until the game's f2p model became to horrendous, but we didn't stop playing the other MMOs we had going at the time (back then we still played WoW, so TERA, Rift, WoW).
 
It's okay to have more than one best friend!
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Are my husband and I like... the only people in the universe who play multiple MMOs simultaneously? xD Right now we both have Rift, GW2, and WildStar installed and play all three of those (though two of them extremely casually), and for a while FFXIV was in that mix until I couldn't stand the arbitrary restrictions on customizing gear anymore. Aion is probably the game that was most transient for us, as we left pretty quickly when the leveling grind became too annoying (before even the game went f2p). Played TERA until the game's f2p model became to horrendous, but we didn't stop playing the other MMOs we had going at the time (back then we still played WoW, so TERA, Rift, WoW).
 
It's okay to have more than one best friend!
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World of Warcraft (from about seven weeks before Burning Crusade)
City of Heroes (for about six months post-launch)
Champions Online (from Launch and again at F2P)
Aion (from Launch)
Archeage (from Launch)
DC Universe (from Launch and again at F2P)
SW:TOR (from Launch and again at F2P)
Warhammer (from Launch)
Guild Wars 2 (from Launch)
Tera (from Launch)
Rift (from Launch)
Skyforge (from Launch)
The Secret World (from Launch and again at F2P)
Age of Wulin (Beta Tester)
WildStar (Beta Tester) (from Launch and again at F2P)
 
Not sure what these lists are supposed to prove, other than people can and do play different games for different reasons in different quantities.
			
				
	Edited December 18, 2015 by Tex Arcana	
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Are my husband and I like... the only people in the universe who play multiple MMOs simultaneously?
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Not sure what these lists are supposed to prove, other than people can and do play different games for different reasons in different quantities.
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			It's proof that MMO gamers suffer from severe Stockholm Syndrome  :lol:	
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It's proof that MMO gamers suffer from severe Stockholm Syndrome  :lol:
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It's proof that MMO gamers suffer from severe Stockholm Syndrome  :lol:
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Which is actually the real reason people falsely come to the conclusion MMOs are dying out. While there are probably more MMO players than ever, they're all divided up into smaller slices. Publishers have to accept WoW was an anomaly, and in many ways Ultima Online and Everquest were too. They were products of a new market, and got huge shares in their time, but now people realize there is always somewhere else to go when something happens to their game they don't like.
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Not sure what these lists are supposed to prove, other than people can and do play different games for different reasons in different quantities.
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That's actually a problem at least with how MMO's are funded today.  MMO's are expensive to develop AND operate.  If the investors hand the dev team a AAA budget they expect AAA returns.  The problem is that (IMO) the space simply cannot absorb another AAA MMO without eating somebody else's cheese.  Sadly almost nobody shoots for AA which, while modest would probably be a far less rocky venture and be more successful in the long run.
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Personally, I was just responding to a general sentiment that seemed to be people hopped from one game to the next. So I was wondering if my husband and I's situation was really that uncommon - not so much game hopping as game balancing. xD
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this might be the real issue.  the market is at it peak and now people are just fighting over a piece of the pie. ultimately there are few new customers and markets to enter, so you have to steal market share from your competition. 
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I guess some people can and do suffer from something akin to that. The people who, despite all proof to the contrary, insist that everything is fine, the game is in great shape and it's the players to blame for whatever issues are at hand.
 
I think that's an extremely myopic approach to anything. As myself and others like Nuanet, Beattle, Oli, Jeff and MANY others have shown, it is possible to be a Super-Fan *and* hold both the studio and the publisher to task for their missteps.
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I'm not convinced it's peaked but it's certainly no longer in a period of rapid expansion.  Not sure if WoW's accessibility was responsible for it or if it was coincident with how accessible home computing became with the advent of the likes of Gateway, Dell, etc.  All of a sudden computer gaming as a whole saw this massive expansion of its audience because it wasn't just for the nerds any more.
 
I think the next inflection is going to come when developers start targeting smaller audiences to better tailor their games to a specific niche.  One size fits all only works if it actually fits all.  That can be achieved but you cannot half-ass any of your audience.  SW:TOR is becoming a huge cautionary tale in that respect.
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you brought up a good point regarding hardware.  i wonder if the recent boom in tablet sales versus pc sales plays into this.  you simply cant play these types of games on a tablet.  this possibly really only leaves true gamers snatching up pcs for gaming rigs.  
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this might be the real issue.  the market is at it peak and now people are just fighting over a piece of the pie. ultimately there are few new customers and markets to enter, so you have to steal market share from your competition. 
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What can you do to keep players? 
 
TAKE THE BUCKING RANDOMIZED SOCKETS OUT OF CRAFTING. Seriously, I had to craft NINE freaking copies helmets to get one ACTUALLY USEFUL item for my Spellslinger because I kept getting shit stats like Focus recovery and deflect. I could have used those mats to level through to the next tier but instead I had to grind, for HOURS to make up for the lost cloth because your GOD DAMNED RANDOM SOCKETS that make everything bucking useless. 
 
The lead designer in charge of the crafting system should be fired and fined for stupidity. 
 
 
 
Also incentivise people to PVP more by changing the PVP armor so you can buy all the armor at the beginning of a tier and have it scale up with you as you level. Like if you just hit 20, you can go purchase a FULL SET of level 20 PVP gear which will level up with you as you use it in PVP until level 29. Then when you hit 30 go buy another set. It's not only a easier way to power through levels, it would be a good way to keep the economy from undergoing so much inflation. 
 
Honestly, if you want to make the game last. My suggestion would be to turn up the XP on everything. If people wanted to grind levels, they would play WoW.
 
You need to streamline questing get the leveling process over as fast as possible so players can get to the end game content which is where both you and they should be focusing development. 
 
But seriously, fire the idiot who keeps telling you that randomizing crafting results is a good idea and take out the randomized sockets. It's bullshite and insulting. You are wasting the time I am trying to waste on doing something fun by making me gamble with the materials I worked to gather. 
			
				
	Edited December 18, 2015 by PartTimeWinner	
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			Pretty sure a lot of folks are just kinda over it for the moment. I don't even come to the forums anymore because it's the same thread over and over. Game is dead, fix PvP, Exiles outnumber Dominion, "random rant about a small thing but it made me quit the game."	
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 GOD DAMNED RANDOM SOCKETS that make everything bucking useless. 
 
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			Add some battlegrounds for one thing. Have any idea how boring it is to do the same 2 maps over and over? Carbine you could make a battleground map in a couple hours. It doesn't even have to be that good. It can even be a copy and pasted pve map for all we care. Just give us more than 2 frickin maps!	
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Add some battlegrounds for one thing. Have any idea how boring it is to do the same 2 maps over and over? Carbine you could make a battleground map in a couple hours. It doesn't even have to be that good. It can even be a copy and pasted pve map for all we care. Just give us more than 2 frickin maps!
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			Sounds cool to me man.	
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Random thought... what if they took War of the Wilds map and made it an actual battleground? Primarily a capture-point battleground, with points earned as you hold nodes. The large "bosses" could spawn occasionally and give points to the team that successfully kills it.
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Random thought... what if they took War of the Wilds map and made it an actual battleground? Primarily a capture-point battleground, with points earned as you hold nodes. The large "bosses" could spawn occasionally and give points to the team that successfully kills it.
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Alterac... Valley?
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			Low grav King-of-the-Hill. Just putting that out there.	
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Low grav King-of-the-Hill. Just putting that out there.
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I honestly agree with OP. 
 
My whole community is on the fence of should we stop having hope for Wildstar or not. My boyfriend gave the developers extra 3 weeks. If by that point there's no responce of what they're planning to do, server lag is still there and PvP servers continue to empty out, we'll just move on. This is 3 weeks just for developers to give people a single WORD about the situation. Not even for something to change. Yet somehow I'm pessimistic. 
 
We instead are looking at this:
https://www.shroudoftheavatar.com/
obscure. Crowdfunded. Not a lot of players. However 1 server and community's high involvement in the development makes this one look welcoming. 
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 OMG!!!!! Tracy Hickman is working on this project.. I met him a long time ago to sign my ravenloft module.. that he hadn't seen in 20 years. we talked for a bit. For those that may not know he created the iconic death knights which world of warcraft based a lot of their death knight stuff off of.. Lord Soth vs Arthas.. Soth wins hands down took gods to finally beat him by turning him back into a mortal than killing him lol. The lore will be rich in that game for sure. Im not sure im sold on the graphics atm though.. seems a bit rough still.
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It lost me at "lord british" is here.  Ever since he took Tabula Rasa and rode it into space (And I mean that VERY literally) and then the game died.  The game took a tailspin into the ground, when the developers made it clear they were incapable of developing.
 
So much good lore, wasted.
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Alterac... Valley?
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I want loppball. Only star wars got hutball and it's an amazing bg. But star wars is unplayable. So, Carbine, do it!
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I want loppball. Only star wars got hutball and it's an amazing bg. But star wars is unplayable. So, Carbine, do it!
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I want loppball. Only star wars got hutball and it's an amazing bg. But star wars is unplayable. So, Carbine, do it!
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 If carbine wants a larger player base they need to quit doing things that rub off as amateurish... First lets start by fixing the little things. To many minor over sighted problems start to become just one big problem over time and a bad pr stamp on the studio.
 
Next who ever is in charge of the cash shop.. is really doing a lousy job at it. Im sure their all about profits and that's good.. but their head is in the wrong hemisphere here.. If you want a cash shop banking dough you need the goods to attract the sales you need must have stuff.. mediocre costumes wont cut it for me i want the good stuff.. there's a few but not enough to burn a hole in my wallet. I would have dropped money in holiday weapon skins and exclusive holiday shop costumes (granted they didnt look like crap) as well as individualized costume pieces.. the bow would have worked here.. but since non of that is in the offerings i didn't spend a single cent on the holiday stuff....which kind of bumbed me out.. since ive been known to drop a lot on holiday cash shop stuff..the house doesnt interest me, 10$ white dye which isnt really white doesn't interest me neither, and why buy a costume that I can farm for in the game..( I probably wouldnt buy anyways the chest looks funky on females imo.. should show cleavage and not some weird chest plate.. the only thing that caught my eye was the snow sky which i bought with omnipoints.. and im not even sure ill be using it on a build.	
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Not sure what these lists are supposed to prove, other than people can and do play different games for different reasons in different quantities.
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 If carbine wants a larger player base they need to quit doing things that rub off as amateurish... First lets start by fixing the little things.
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I love the game, but my guess is WS won't see another year.
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Except that Chua designed the ball so it might randomly explode. Ya know, because science....
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I agree on some of your points. I don't like the uncertainty of this game, and I don't like lack of communication in general from developers. Do we know how many active developers there are working on this game at the moment? Does Carbine release quarterly finance information and player statistics?
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			Actually, I think it's "fewer and fewer." 	
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NCSoft does quarterly reports. Wildstar has been far worst among all NCSoft games. However, latest report was for quarter before f2p. I don't know if next is in january or february. But that one is for this f2p quarter and it's the interesting one. It will show if Wildstar started earning money with the conversion, and hopefully good enough people bought things from the store... even though some things is overly expensive. Haven't seen anyone with snowglobe mount yet though.
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Next who ever is in charge of the cash shop.. is really doing a lousy job at it. Im sure their all about profits and that's good.. but their head is in the wrong hemisphere here.. If you want a cash shop banking dough you need the goods to attract the sales you need must have stuff.. mediocre costumes wont cut it for me i want the good stuff.. there's a few but not enough to burn a hole in my wallet. I would have dropped money in holiday weapon skins and exclusive holiday shop costumes (granted they didnt look like crap) as well as individualized costume pieces.. the bow would have worked here.. but since non of that is in the offerings i didn't spend a single cent on the holiday stuff....which kind of bumbed me out.. since ive been known to drop a lot on holiday cash shop stuff..the house doesnt interest me, 10$ white dye which isnt really white doesn't interest me neither, and why buy a costume that I can farm for in the game..( I probably wouldnt buy anyways the chest looks funky on females imo.. should show cleavage and not some weird chest plate.. the only thing that caught my eye was the snow sky which i bought with omnipoints.. and im not even sure ill be using it on a build.
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People have been saying the same thing about Age of Conan, Champions Online, Star Trek Online, The Old Republic, etc, for years now and they all have stuck around. As long as Wildstar isn't super expensive to keep operational it should be fine for another year. If anything the last two or three years have shown us that it apparently doesn't take much to keep MMOs operational. 
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People have been saying the same thing about Age of Conan, Champions Online, Star Trek Online, The Old Republic, etc, for years now and they all have stuck around. As long as Wildstar isn't super expensive to keep operational it should be fine for another year. If anything the last two or three years have shown us that it apparently doesn't take much to keep MMOs operational. 
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People have been saying the same thing about Age of Conan, Champions Online, Star Trek Online, The Old Republic, etc, for years now and they all have stuck around. As long as Wildstar isn't super expensive to keep operational it should be fine for another year. If anything the last two or three years have shown us that it apparently doesn't take much to keep MMOs operational. 
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I hate to say it, but there's a significant difference based on who the Lord and Masters are. NCSoft has a well earned rep for killing off games suddenly and unexpectedly even when all indicators (internal and external) point to them being healthy and relatively stable.
 
I'm not a doomsayer when it comes to Wildstar, but I've never given the game my whole heart simply because of NCSoft, and if they decide to shut off the lights, I won't be surprised. They're not going to rip my heart out again like they did with City of Heroes. I'll shed a tear and start looking for the next game to play.
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Don't hate saying it ... it needs to be said, loud and clear. I cringe every time I read 'Crabine why u?' when what is really being said is 'NCStuft WTF???' I had grave misgivings about who was producing Wildstar when I first started playing. None of those fears have been allayed, over time. quite the contrary. I fear the only thing that could save Wildstar is if another producer took it over, however I imagine the games 'Lords and Masters' would want a king's ransom for it, so unless someone really big like Activision or EA etc. saw the game's potential it's unlikely to eventuate. In the fullness of time I'd dearly like to be proved wrong, I love this game, probably more now than I ever loved WoW, and that love affair lasted nearly ten years ... at this point though, I just can't see Wildstar going that kind of distance.  :(
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Even with the winter event, i'm not seeing too many people on.
 
Also went to the pvp server to see its population. It's basically non-existent and the PvE server seems to be getting a smaller population wise bit by bit.
			
				
	Edited December 20, 2015 by Killance	
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Inorite? And it's even more convincing when we look at the games under this publisher. Just look at how well Tabula Rasa and CoX are doing these days.  <_<
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Even with the winter event, i'm not seeing too many people on.
 
Also went to the pvp server to see its population. It's basically non-existent and the PvE server seems to be getting a smaller population wise bit by bit.
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Obviously you've played the waiting game for a hell of a long time and I've seen and done it too. I know it sucks to say it.
 
But I would wait to see how things are post-Christmas and post-New Years. The holidays are probably eating up a lot of folks. We have some goodies in store too including: China release, (maybe) steam release, drop 7 on the horizon.
 
I hope, I really hope, we see our day.	
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I'm having hope for the game. I want to because I feel like it's the mmo where I can rest my feet.
I've been let down before... I was really hyped about GW2, but it also failed it's pvp player base early and lost lots of pvp players... while some lasted longer than others, finally a lot of players gave up. 
I don't know how it is today, I think they made it easier for pve players to take part in pvp. But I can't return because of how it failed at start, even though I love the combat in the game. I also just love Wildstar more :P
 
And another example is Moba games where people usually think you should go if you want to pvp. However, I like playing ranged and usually most fun ranged classes are supports. And in most mobas supports aren't rewarding play, you never get any gold and items... just need to buy boring stuff, noone thanks you for anything. 
In Heroes of the storm though they nailed the support role, since xp is shared, no items and entire team benefits no matter who scored the kill. So I really loved that game. But they removed possibility to play ranked as 3-4 friends. It meant that me and my friends could not play the game anymore, and we invested lots of money in that game, more than we should have done if we had known about that. Me and my bf logged into the game yesterday to check the changes. We remembered how fun it was, but we also know that if we start playing again there will only be quick matches we can play, and it's not fun at all. I bought the medic for ingame gold when she launched but haven't even tried her yet. I also miss Brightwing a lot, my favourite hero. It was a really fun game... while it lasted.
 
We are now waiting for Overwatch. I'm not really a big FPS fan but we have hopes that we will be able to play the game together as friends, and they also got that customization that's really important for me, like skins.
 
That's why I love Wildstar. The combat is really good, the battlegrounds are fun (all of them!) even though I wouldn't mind a new one. The customization is fun with costumes, dyes and also mount customization which is a bit unique. Add to that housing that's pretty much a game of it's own. So I really have hopes that upcoming quarter report is looking better than pre-f2p. And I'm hoping there will be things in store for the game next year. And I hope they solve the bot problem. I also hope they manage to get the game out on Steam so more players join in.
 
I'm not sure how to deal with servers, I always played on pvp servers where such existed in mmos. It hurts a bit inside that this would be the first game I had to move to a pve server. I'm saving my omnibits and it's like 2 months away before I can transfer a char... so I got some time to think things through and see how things develop. I'm not ready to give up on the game, I'm really liking it.
 
So add the game on steam, tell us what's in store for next year, and please let quarter report show improved numbers... and, remove bots!	
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I hope the game does survive and I know on Entity-Exile side the server is busy each time ive checked.
 
But if the other servers are as empty as people say I cannot see the game surviving on just one good server because of the way NCSoft is. I do enjoy the game and I don't plan going anywhere so I shall stick it out but I would be lying if I said I thought the game was doing really well. 
 
The question remains.....is the game doing well enough? We will just have to wait and see what happens but right now im having fun and as long as the game remains fun I shall be sticking around wither its heading in a downward spiral or not. Until we see the next financial report anything we say is just hearsay.	
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How exactly will a different producer help Wildstar? A different, more competent development team? Sure. But a new producer?
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from what we hear and not hear i dont expect a good 2016 for Wildstar. 2015 was already really bad which lead to f2p and we dont have noticeably more people here compared to what we had prior f2p. 
The game is good but the lack of new content will kill it 2016 when other titles come out.	
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			If this game does meet its end then I hope another company can pick it up and do a reboot on it. It needs a new style, a pleasing combat system, mechanics and appealing talents to make the gameplay fun.  If any message Wild Star gave out was don't repeat the past cause that genre not coming back. I know this game has the potential, but it's just not delivered under the right hands right now. Heck so far the only interesting system I've seen in a mmorpg is Archeage with all the customization classes you can blend in, but it's only limited to a few. However what made it unique are the combos that supported abilities to either do more damage, heals or splitting into a aoe field and the ability levels up as well giving it another visual. Of course that takes a lot of work, but in the long run I do hope to see this game become successful or something that can replica it cause I'll miss the draken race dearly. 	
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Sorry to be a killjoy but yesterday Jabbit was absolutely over flowing with players, both city and zones....guess most of us are stupid and don't know the game is dead, maybe we need to stop looking at other players and read the internet  :rolleyes:	
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Sorry to be a killjoy but yesterday Jabbit was absolutely over flowing with players, both city and zones....guess most of us are stupid and don't know the game is dead, maybe we need to stop looking at other players and read the internet  :rolleyes:
 
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 Its no secret that world pvp in this game sucks there's no real objectives for it guards are pretty much derp your arse bosses ect so all the fun had been systematically removed from the game.. that's why the pvp servers are such a mess.. 
 
Honestly if carbine had initially jumped on the world vs world band wagon this game would be pounding with pvpers.. imagine huge areas like gw2 with big nodes to capture that take hours or a shit ton of players to do.. add air combat to it with ground assault trying to take down ships and stuff.. and this game would have been a big hit just from that alone.. throw in the pve stuff and this game would be a much more successful game. A lot of players who normally dont like pvp would join in since there is sercurity in numbers and dying in these types of battlegrounds are less personal unless your seperated from the group and get ganked.
			
				
	Edited December 21, 2015 by Rebel Angel	
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from what we hear and not hear i dont expect a good 2016 for Wildstar. 2015 was already really bad which lead to f2p and we dont have noticeably more people here compared to what we had prior f2p. 
The game is good but the lack of new content will kill it 2016 when other titles come out.
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			I like ncsoft. Aion was/is a great game and so is WS. And I will be playing Blade and Soul when it comes out on the 19TH.	
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 Its no secret that world pvp in this game sucks there's no real objectives for it guards are pretty much derp your arse bosses ect so all the fun had been systematically removed from the game.. that's why the pvp servers are such a mess.. 
 
Honestly if carbine had initially jumped on the world vs world band wagon this game would be pounding with pvpers.. imagine huge areas like gw2 with big nodes to capture that take hours or a shit ton of players to do.. add air combat to it with ground assault trying to take down ships and stuff.. and this game would have been a big hit just from that alone.. throw in the pve stuff and this game would be a much more successful game. A lot of players who normally dont like pvp would join in since there is sercurity in numbers and dying in these types of battlegrounds are less personal unless your seperated from the group and get ganked.
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I played GW2 and honestly I think you're remembering WvW a little different than me. I remember it as "join the zerg" cause thats what everyone called it. We would run around in a big clump spamming our aoe. A truly peerless military tactic.
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I played GW2 and honestly I think you're remembering WvW a little different than me. I remember it as "join the zerg" cause thats what everyone called it. We would run around in a big clump spamming our aoe. A truly peerless military tactic.
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And in 2017 we'll still be here saying "this game will die when other new titles in 2017 come out" ad nauseam, ad infinitum. Seriously, "new titles will kill off X game" has been claimed since WoW. WoW is still around, as are the titles that were said would kill it, as are the titles that were said would kill THOSE titles.
 
It's about as non-annoying as a meme at this point.
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			i am not seeing many people over christmas ... i wonder why 	
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i am not seeing many people over christmas ... i wonder why 
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i am not seeing many people over christmas ... i wonder why 
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I played GW2 and honestly I think you're remembering WvW a little different than me. I remember it as "join the zerg" cause thats what everyone called it. We would run around in a big clump spamming our aoe. A truly peerless military tactic.
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Leveling takes too damn long, the low level instances/PVP is non existent, the crafting system is ruined by the random sockets so it's not worth the time of leveling it. 
 
They have set up a game where you level to 50 just to go back and do the content you missed to earn another form of XP. Why not just skip the leveling part all together? It's lame and stupid. It's something they put in because everyone else has it but no one enjoys that grind. No one wants to level over and over and over when it takes so freaking long. The leveling process needs to be either streamlined or removed completely. They should just make everyone the same level and have an extensive tutorial to introduce people to the game. No leveling crafting skills, no harvesting low level nodes, no bullshit busywork, just let people get to the part of the game where they can actually engage with other players. 	
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its from my (and alot of people i play with) pov
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And still as tired as the day is long. Read any generic MMO forum and count the number of "this upcoming MMO will absolutely CRUSH this POS game!!" Then count how long the "killer" MMO lasts until it goes under or goes F2P and is marked as a "failure" by the rest of the MMO crowd, while the game it was supposedly going to crush is still going quite strong. 
 
Far too many are quick to dismiss one game at even the hint of another game coming down the line--never mind that some of those games (remember Blizzard and their TItan MMO?) even see the light of day.
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i am not seeing many people over christmas ... i wonder why 
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You know what? I keep reading these "reasons" for why the servers are rather low populated since the game went live.
It's always been "it's summer, people are not playing that much", "it's holiday time", "it's exam time", "people are waiting for the new patch" etc. etc.
Always something, always an excuse, always in denial.
 
Same crap like "the game isn't popular on twitch because i don't watch/know twitch" .
 
The reason why the overall playerbase is rather small, the game not being very popular and now seemingly dying a second time are way beyond "thanksgiving", "studies" or "i don't like twitch".
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So I caved and started an alt on Entity, and no dungeons are popping ever. Is this normal? Cause if it is. Yikes.
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			So I caved and started an alt on Entity, and no dungeons are popping ever. Is this normal? Cause if it is. Yikes.	
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{| class="blockquote"
So I caved and started an alt on Entity, and no dungeons are popping ever. Is this normal? Cause if it is. Yikes.
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{| class="blockquote"
Dungeons are x-realm so it doesn't matter if you rolled on entity.
 
Low lvl dungeons normally do not pop - quests are faster XP and most of the population is at max level,
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			Entity has lfg chat channels.  Dominion is /chjoin EntityLFM  Exile is /chjoin LFG  	
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Entity has lfg chat channels.  Dominion is /chjoin EntityLFM  Exile is /chjoin LFG  
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Ah ok, good to know that the 10's of players on Warhound could also be in the queue. Kind of a bummer that none of the lower level dungeons pop even with them being in the pool :(
 
Oh well...
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couple it with the holiday week and it will be rough.  we are having roster boss issues this week as well during primtime.  we ran a pug ga yesterday just to kill some time.
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Strange. I'm finding myself tons of time to play this holiday week. Seems a poor excuse.
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			Maybe they should find better employers! After today we get a week and a half off! It's great! :D
			
				
	Edited December 23, 2015 by Thelonious	
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You can re-roll rune slots.  Don't see how it's ruined.
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Strange. I'm finding myself tons of time to play this holiday week. Seems a poor excuse.
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I always thought the sockets you just select the stats for.  I gave up on crafting like a month after the game launched though lmao.
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Gz on having a good job that gives you time off, and not needing to travel, plan events, or entertain guests.
 
It's poor form to assume everyone has the same way of dealing w/ holidays as you do.
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			Sorry but still not seeing any of this, we seem to have more people playing than ever.....maybe because I still remember the dark days	
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			Go make a character on luminai dominion and tell me there isn't a problem.	
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Go make a character on luminai dominion and tell me there isn't a problem.
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Sorry but still not seeing any of this, we seem to have more people playing than ever.....maybe because I still remember the dark days
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Well I did warn you on the MMO forums not to choose the PvP servers :) world PvP does not work in Wildstar! And your right they need to close the servers, they are just bringing the game down.	
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It's nothing to do with world pvp. As shown by many games pvp servers can be successfully run and work well.
 
But yeah, you sit in your happy dreamland with your fingers in your ears going "lalala nothing wrong" just like I did in p2p. 	
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Warhound's officially dead. Time to quit and move on boys.
 
Man logged into Aion for nostalgia's sake, even THEY hold population well. 	
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			This could go on and on and on....just close them, they may work in other games but not in Wildstar, so much more to do in Wildstar without running about on a empty server!	
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 While I do see a good ton of people on Entity that doesn't mean the player base isn't declining they already had to merge the serves which means there is less players than when F2p went live... granted they are much better now then P2P. Most of us can agree here carbine is doing something both right and wrong at the same time. Just because this game now has a lot of bodies to fill the void it doesn't mean carbine is making big bucks either many of them may have zero interest in spending into the game.
 
The cash shop in my opinion is in a really sorry state. Who ever is running it or deciding what goes into it.. doesn't really know all the appeals to the masses. This hurts revenue carbine decided not to put good eye candy into the shop.. no holiday weapon skins.. no exclusive costume items...and rehashed stuff you can already get ingame. These things effect profits. Whats sad here is NCsoft knows what fluff sells and what doesn't. A good resource that would have the fish biting the bait. But from the look of things from our end of the fence it doesn't appear that carbine is capitalizing on its potentials at least not fully.
 
Im sure carbine has the stats on where the player leaks are in its game and thats something carbine needs to work out to maintain stronger player retention. If no one is doing certain content its because that content isn't fun, these are dry areas that carbine should focus on fixing.. if no one is running adventures fix it make them worth running.. if no one is running a certain dungeon due to its difficulty than nerf the damn thing because people are not having fun playing it.You can't just leave content that is systematically ruining the fun for people unattended.
 
The next few quarters will really tell us whats going on with the game.. the first one will be high do to the newness of the F2P but the ones after should shed some light on the direction this game is really headed.	
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			Im pretty sure carbine fired the dudes who make armor and weapon models or something. There're too few models for weapons in game and the costumes in store are utter fail.	
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{| class="blockquote"
 
 
{| class="blockquote"
 they already had to merge the serves which means there is less players than when F2p went live... *snip*
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Im pretty sure carbine fired the dudes who make armor and weapon models or something. There're too few models for weapons in game and the costumes in store are utter fail.
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Warhound's officially dead. Time to quit and move on boys.
 
Man logged into Aion for nostalgia's sake, even THEY hold population well. 
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Well, Wildstar is like any other MMO out there. It needs advertising, needs new content from time to time and needs content for every type of players.
 
Everything is in Carbine's hands, they need to keep people hooked with new content and new info about what's coming out soon or later. They need to fix bugs sooner and listen to their community and nowadays it's quite rare to get. I'm happy with the game already because i have almost  everything to see from Datascape but System Daemons and the first 3 Minis but if i think about a lot of raiders who had cleared DS month ago or people who doesn't raid at all and it should be painful.
 
Wildstar has a year and a half already and we had only saw a couple of new dungeons/adventures/expeditions and none new "real" raid, boss in a box are cool, but everyone knows that it uses to be a filler to feed up raiders who had cleaned the whole content until new content comes out.
 
If we think about the problems Wildstar had with servers/lag/stability when F2P came out and the amount of people they lose because of that plus the veteran players who went to try something new until new content come out, it's normal that the players base is going down, it happens to every MMO. So i think that in order to improve that and to get more players around, Carbine needs to do some nice move, like Redmoon (new raid coming soon) and some extra "casual content" such as new dungeons, zones and so on that brings fresh air to a game that it's getting old day after day because nothing is new already.
 
i really love that game, the combat system is awesome and is plenty of possibilities but none of them worth anything if you're playing always the same day after day, and speaking about me again, as i said i have almost a full raid ahead to see but to be totally honest i don't have anything to do out of raid environment more than get and save extra gold to rune new gear.
 
TLDR; I think Wildstar needs more content in order to keep players hooked, new daily zones, new dungeons or extra dificulty levels, new real raids or some kind of Special Abilities System and of course more feedback between Devs and community and more PTR tests.	
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For me so far the only problem is a little thing actually with the combat's control system and I can probably get over it, it's just something annoying in the way that is easy programming and the developers didn't think about it or why are they doing it that way? but after posting this:
 
https://forums.wildstar-online.com/forums/index.php?/topic/148520-wtf-with-the-combats-control-system/
 
I found such a toxic community that it makes me think twice about staying in the game and telling my friends to play it.
 
P.S: The forum moderation before posting something takes forever, the report button should be enough. I answered in the post I mentioned before like 5 hours ago, by the time that comes out more people than I meant are going to feel offended hahaha.	
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			A couple of posters don't represent an entire community. 	
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A couple of posters don't represent an entire community. 
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For clarification, the merge had nothing to do with population decline. It was always planned to merge the servers from F2P launch day at a later point in time.
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Thank you for pointing out the obvious. The reason why they made another server was to handle the over whelming amount of players trying to get into the game to play.. now that there isn't that many players rushing to play they can remerge the servers.. so uh yeah its about population...
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Well, that's about the worst "damned if you do, damned if you don't" line of crap I've heard so far this week.
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Thank you for pointing out the obvious. The reason why they made another server was to handle the over whelming amount of players trying to get into the game to play.. now that there isn't that many players rushing to play they can remerge the servers.. so uh yeah its about population...
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 How so... if you had 1mil players trying to get in to play.. and servers where made to accomodate it.. and now there isn't 1 mill trying to get in so extra server space isnt needed.. its pretty self explanatory. Does it speak doom and gloom?
No it doesn't it just means that many people aren't trying to play anymore.
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{| class="blockquote"
 How so ...
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{| class="blockquote"
 How so... if you had 1mil players trying to get in to play.. and servers where made to accomodate it.. and now there isn't 1 mill trying to get in so extra server space isnt needed.. its pretty self explanatory. Does it speak doom and gloom?
No it doesn't it just means that many people aren't trying to play anymore.
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The server merge itself doesn't speak to doom and gloom, that is correct.  But it's the way people use it in their arguments(without pointing out the fact Carbine was going to merge them when they fixed the other issues besides population that had them make the sister servers to begin with) is what makes it seem a "doom and gloom" thing.
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How so? Okay. Well.
 
Someone says "SEE THEY MERGED SERVERS, LOL GAEM IS DED GG CRABINE!!!"
 
Someone else points out, "Uh, dude, the plan was to merge the servers back after the mad rush of F2P launch. It was the plan all along to merge."
 
Then someone else (you, in this case, Rebel) points out that this merge took place after the mad rush was over (which was the plan along, remember?) is because of a population drop.
 
I mean no offense, but, no duh, right? I mean, surely following through with the plan they stated FROM THE BEGINNING is a sign that the bottom is falling out, even though everyone with half a brain knows how launch-month is and what happens to EVERY F2P game once the shiny-new-rush is over.
 
That's what I mean by "damned if you do, damned if you don't" ... If they HAD NOT opened new servers, then re-launch week would have been a lot worse than it was. If they didn't reintegrate the servers, then the spin-offs would be most empty by now, since the dust has settled. But now that they HAVE brought the servers back together (WHICH WAS THE PLAN ALL ALONG), now some brilliant minds are pointing to that as "proof" there is a problem. So they'd be "damned" to not have opened servers and now they are "damned" for bringing them back into line with their original vision.
 
Look, I've been here a long time. I accepted long ago that WildStar was never going to be more than a niche-game in an over-saturated market filled with self-entitled customers. I don't look at the downturn in population as the bottom falling out, it's more like it's actually stabilizing to reflect what the long-term population is going to look like. In fact, it's looking more and more like history is repeating itself, as the PVP server population is leaving (again) or moving to the PVE servers (again) - just like it did the last two times (original launch and mega-marge).
 
Sorry, I wasn't more clear earlier, but this is basically what I was getting at.
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New player here. Started last week on Entity. So far, no matter if I'm questing or just wandering the edges of a map to fill in all the hexes and hopefully stumble upon a discovery, I see people everywhere. Thayd is bustling with activity. The game doesn't seem dead to me at all.
 
Looking forward to spending some time on Nexus and getting into some endgame stuff once I get there. Happy gaming!	
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{| class="blockquote"
New player here. Started last week on Entity. So far, no matter if I'm questing or just wandering the edges of a map to fill in all the hexes and hopefully stumble upon a discovery, I see people everywhere. Thayd is bustling with activity. The game doesn't seem dead to me at all.
 
Looking forward to spending some time on Nexus and getting into some endgame stuff once I get there. Happy gaming!
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/wave Welcome to Nexus(though you're on the wrong side, join Dominion :D )
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I have one of each but have only just started my Dominion toon. I want to play each side's story then I'll pick a side. Maybe. ;)
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embrace your inner Chua!
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The funny thing about the merge, is I was on E2 and everyone kept saying we would be merged soon (after they said they were merging the pvp servers), time went on, no merge (as they werer fixing some things behind the scenes) and so players started to just relocate to E1 via the free transfer anyways.  I waited and waited until finally decided to pull the plug, E2 HAD population still, guilds were still running, etc. but the AH was not as stocked, prices were going a bit crazy (complex cores were up for 1plat each at one point), etc.
 
I spoke with a few friends and we all pretty much moved to E1 within days of each other.  Then a few days later - they merged the server. :)
 
SO again, E2 was not DEAD, but it was getting lower and lower population because some of us were moving servers voluntarily (I know of one guild near the end that moved) as well as the normal post F2P flood dropping down.
 
Been on E1 for a while and it seems to have plenty of people (well they have dropped during the holidays, but should pick up in a few days as that happens in every game during the holidays i have been in).	
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			I really didn't notice the merge difference. Imo it didn't help the population too much on enitity.	
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			its christmas, i want to play something else for a while so yay :D	
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I really didn't notice the merge difference. Imo it didn't help the population too much on enitity.
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It probably wasn't noticeable because there isn't a population problem on Entity. 
 
 
 
Sometimes the best words to use are none at all. Tex hit the nail on the head with this. The extra megaservers were brought online to ease the protocol issues with the high concurrency loads. They were openly and always intended to be re-integrated once the issues were mostly fixed.
 
 
The only honest statement about W* population is that it's stabilizing. Whether the equilibrium player base will provide enough income to warrant it's continuation is wholly dependant on how NCSoft want's it to go. With the impending Chinese release and Carbine currently hiring, I would personally suggest that W* is far from dead in any meaningful sense of the word.
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Well NCSoft is about to release Blade and Soul 5 years later in the States so...
 
I mean that's really all you need to know about NCSoft's confidence in Carbine.	
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{| class="blockquote"
Well NCSoft is about to release Blade and Soul 5 years later in the States so...
 
I mean that's really all you need to know about NCSoft's confidence in Carbine.
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			Jabbit feels like pre-f2p in the last days. I'm not talking Christmas season where normal person have something different to do than playing video games. im talking about the last 2-3 days where i have a hard time finding a people to do random dungeons with where i had instant invites pre-f2p all day.... as a tank.	
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			Christmas season is ending just now for many people. Consequently, the last few days have little relevance.	
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{| class="blockquote"
... just like how it was before F2P.
 
Granted, there are more players, but i'm starting to see more and more people disappearing. I'm actually getting worried about the game now, far more than the low sub numbers before F2P.
 
So, as a player base, what can we do as players to help get people to come to this game?
 
Carbine does need to step it up with advertising and content, yes. However, if we really want more people then we have to do a bit of work ourself by spreading news about this game and so forth.
 
Anyone have any ideas? The population decrease is starting to look dire.
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{| class="blockquote"
Christmas season is ending just now for many people. Consequently, the last few days have little relevance.
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			where is he being unhelpful?	
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Not talking about him, he was asking why are less players, well a lot of new players are asking for help and many get the snoot treatment. We need a system in this game of sponsorship so when a young player joins an older player could sponsor him and earn tokens towards whatever the dev can create to help more new players to join the game.
 
Also the auction house is very limited with only 3 options for new F2P players etc.	
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{| class="blockquote"
Not talking about him, he was asking why are less players, well a lot of new players are asking for help and many get the snoot treatment. We need a system in this game of sponsorship so when a young player joins an older player could sponsor him and earn tokens towards whatever the dev can create to help more new players to join the game.
 
Also the auction house is very limited with only 3 options for new F2P players etc.
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{| class="blockquote"
First thing would be to be helpful to newer players who come to this forum asking for help and get none, for the contrary only get criticism and laughs from established players who act like douche bags.
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			Hopefully this keeps improving and people gets more helpful again like I said if we had a sponsor program more players with experience will feel more motivated to help new players.	
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{| class="blockquote"
Hopefully this keeps improving and people gets more helpful again like I said if we had a sponsor program more players with experience will feel more motivated to help new players.
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