Magic (The First Soldier)

Magic can be cast in Final Fantasy VII: The First SOLDIER using Materia, obtained by picking orbs of materia up or collecting them from chests or crates during combat.
* limited to special events
† introduced in Season 2
‡ introduced in Season 3
◊ introduced in Season 4
*Fire, launches a ball of fire forward. Difficult to aim at longer distances but good for high damage at medium range. Can be upgraded to Fira and Firaga.
*Blizzard, sets a stationary ice structure that shoots rapid fire ice projectiles to enemy characters in range, effectively working as a turret. Can be upgraded to Blizzara and Blizzaga.
*Thunder, causes a circular area to be covered in storm clouds and repeated lightning bolts strike the area. Can be upgraded to Thundara and Thundaga.
*Cure, recovers HP in an area of effect. Can be upgraded to Cura and Curaga.
*Comet, summons comets to attack a wide area of effect which take time to fall. Effective as area denial.
*Aero, places a gust of wind on the ground, allowing player characters to gain height from it. Can be upgraded to Aerora and Aeroga.
*Raise, allows player to raise teammates at range.
*Blind, generates an opaque smoke, effectively diminishing line of sight.
*Gravity, creates a trap in the set location, slowing down anyone that steps inside.
*Bio, creates a small area of effect that inflicts damage over time.
*†Teleport, creates a portal in front of the caster and wherever they're aiming, allowing people to go through it.
*‡Water, creates homing droplets of water that arc after enemy targets. Can be upgraded to Watera and Waterga.
*◊Tornado, dispels some materia effects and pushes back enemies.