Elevator Shaft

Not to be confused with Other Elevator, Elevator x5, and Elevator.
Elevator Shaft is one out of floors that can be randomly chosen or selected by a player. It is currently in-game.
==Appearance==
The floor consists of an elevator shaft lit by industrial lights that are located on the walls, with a blue ladder that players can climb to get to the top and numbers to the left of the blue ladder. Several pipes, wires, and grey colored ladders are located to the left and right of the numbers. 
At some parts of the floor, the blue ladder is not present, replaced by planks of wood that are placed on the sides.
At the top, there are an interactable levers that players can activate to finish the minigame. When there's one player, only one lever needs to by pressed. But by incresed number of players, more levers, that are adding a part of filling to the bar on the top of the screen that shows how much power is created, needs to be pressed to comlete the floor. If more than one lever needs to be pressed and player/players are holding the lever, the bar showing a status of the power is slowly increasing. That means that the minigame doesn't reguire all levers to be pressed in order to win it. The only required thing is the full bar of power.
==Gameplay==
When the floor starts, the elevator will then suddenly shake, with the lights suddenly going out afterwards. The elevator doors will then open, revealing an elevator shaft, with a falling elevator. Afterwards, an announcer will then state that the players must 'override' the power using the switch, which is located at the top of the shaft. The minigame will then begin.
Players are then tasked to climb to the top whilst avoiding the falling elevators, which take away 40 players' health if it is touched. Whilst navigating, the main ladder can also be cut off in some parts, forcing players to navigate through another way.
After reaching the top and turning the lever/s, the announcer will then state: Elevators have been stopped. Redirecting power to regretevator, ending the floor early. This will also reward the player's with coins and the "CERTIFIED MECHANIC" badge, if it's player's first time completing the minigame. Otherwise, when the floor timer runs out, all players will be teleported to the elevator with the floor ending afterwards. Also if a player falles to the bottom and stays there, the elevators will not damage him until he decides to climb the ledder again. 
==Audio==
Sound Effects
Audio	Description
 	The sound of the elevators falling.
Floor Dialogue
Audio	Dialogue	Description
 	"[!] POWER OUTAGE CODE 872 [!]
PLEASE OVERRIDE POWER USING SWITCH AT THE TOP OF THE ELEVATOR SHAFT ."	Starting dialogue.
 	"ELEVATORS HAVE BEEN STOPPED.
REDIRECTING POWER TO THE REGRETEVATOR..."	Dialogue for when the lever is pulled.
==Gallery==
<tabber>
|-|Current=
File:Elevatorshaft reachthetop.png|The red arrow and text that appears reading "Reach the top."
File:Elev.png|Inside the elevator shaft, with some wires and trusses.
File:Elev down.png|Another angle
File:Elev summit.png|The top of the shaft.
|-|Previous=
File:E1.PNG|Inside the elevator shaft, with some wires and trusses.
File:E2.PNG|A closer look at the wires.
File:E3.PNG|Facing upwards.
File:Elevatorshaft bottom.png|The bottom of the shaft.
File:Elevatorshaft climb.png|The first obstacle.
File:Elevatorshaft variant.png|Ditto, but a variation.
File:Elevatorshaft climb2.png|The second obstacle.
File:Elevatorshaft top.png|The top of the shaft.
File:Elevatorshaft switchon.png|Ditto with the switch activated.
|-|Signs=
File:Sign1.png|NOTICE: oh car battery we're really in it now
File:Signwakeup.png|WARNING: WAKE UP!!!
File:Sign3.png|NOTICE: who up readin they wrench
File:Sign14.png|NOTICE: page 9 of my alphabet book
File:Sign5.png|DANGER: my pet sea urchin
File:Sign6.png|DANGER: go over there trust me
File:Sign7.png|NOTICE: this obby sucks
File:Sign16.png|WARNING: do it for the vine
File:Sign8.png|DANGER: i ain't gon do it
File:Sign9.png|NOTICE: wat da dog doin
File:Sign10.png|CAUTION: yo mr president listen to this fire beat
File:Sign11.png|WARNING: ahhhh!!!!!! bees!!!!!!!!!!!!
File:Sign12.png|WARNING: gamer zone
File:Sign13.png|NOTICE: stop hitting the box let me get the ray gun
File:Sign98.png|NOTICE: i cant see
File:Sign99.png|CAUTION: the sandwich bag 500s
File:Sign22.png|NOTICE: yo check it out
File:Sign17.png|WARNING: do not the dog
File:Sign15.png|WARNING: sisyphus if he was stupid
File:Sign lookup.png|NOTICE: look up you dingdong
File:Sign2763.webp|DANGER: my burger splode
</tabber>
==Trivia== 
*The floor was leaked on yeuc_c's Twitter before before the floor was added in-game.
*There are ~6 coins at the bottom of the elevator shaft.
*Shift lock is not recommend for this floor.
*The falling elevators have some resemblance to the main elevator.
**The falling elevators are based on the ending of BUNKER.
*On some of the walls of the elevator shaft, there can be seen danger, warning, caution or notice signs with funny phrases on them, along with images representing the phrases.
**The "stop hitting the box let me get the ray gun" sign is a reference to Call of Duty: World at War – Zombies.
*The main truss was red prior to an unknown update.
Category:Floors