S - Story Hooks

== Meridian Cycle ==
* Storm of the Sphinx' Judgment: The Kingdom of Meridian faces internal strife as factions within the Church of Epaiketa clash over religious tolerance. A devastating storm linked to the sphinx goddess Argia threatens the Kingdom of Meridian. The adventurers must seek out ancient artifacts to calm the storm and uncover its true cause. The adventurers must navigate this political turmoil and prevent a civil war.
* The Ghosts of Empire: A nearby village seeks the help of the heroes to rid a forest of malevolent spirits and creatures. They uncover that the forest is cursed by the lingering influence of an ancient empire.
== Thalassia Cycle ==
* The Night Parade: In the Noocracy of Thalassia, the adventurers are hired to protect a magical festival from a predicted attack by a group of rogue mages and vampires.
* The Dying Light: In a desperate mission, the adventurers must travel to a remote settlement that has recently gone dark. In Thalassia, the characters are hired to investigate a series of mysterious disappearances linked to a rise in vampire activity, delving into the dark underbelly of a magical city. Along the way, they uncover a sinister plot involving a cult worshipping Zopheros.
== See the World Cycle ==
* Echoes of the Ancients vs Warlords of the Wilderness: The party stumbles upon an ancient, forgotten city deep within the The Vervanna Expanse. They must uncover the secrets of the ancient civilization while dealing with the dangerous creatures that have made it their home. The players must defend the Alpha Tree in the Vervanna Expanse from invaders seeking its legendary fruit, balancing diplomacy and combat to keep the peace - all while rival factions vie for control over a resource-rich but dangerous region - so players must also navigate the treacherous politics and wildlands to broker peace or seize power.
* The Plague of Ynq: A deadly plague spreads from the Cathedral of Ynq in the Forsaken Lands, threatening to engulf nearby regions. The adventurers must brave the haunted city to find a cure and stop the necromancers behind the plague.
* Dragon’s Shadow: The Jormungand Protectorate prepares for war against a neighboring kingdom. The players are tasked with uncovering and thwarting the enemy’s plans while dealing with the internal politics of the dragonborn society.
* Island of Exiles: On Exiles Island, the adventurers must help lycanthrope inhabitants maintain peace and stability as a new, unknown threat emerges from the depths of the island.
* Colossus Awakening: In Chogha Zanbil, the heroes are called upon to help nurture and guide a newly born Kaiju, ensuring it grows into a protector rather than a destroyer.
* Coyotes of the Jade Moon: The party is hired as coyotes to snuggle Jormangund lower class persons out of country, which involves them with some particularly sketchy black market trades.
* But we just got OUT: Master Tengu Kuroshin the Ancient is eager to take on a new pupil for martial arts training and the Party is tasked to find one such person.
== The Zopheros Cycle ==
* The Cradle of Chaos: The adventurers discover a hidden lair where mind flayers are attempting to summon Zopheros to Sethrophos. They must stop the ritual and destroy the lair before the world is consumed by chaos.
* The Heralds' Descent: A herald of Zopheros descends upon a peaceful settlement, bringing chaos and despair. The adventurers must find a way to combat this nearly divine being and save the town.
* The Celestial Convergence: A rare astronomical event foretells a great change in the world. The players must gather the celestial shards scattered across Sethrophos to prevent Zopheros from using the event to enhance its power.
* Portals of Doom: Unstable portals created by Zopheros begin appearing throughout Sethrophos, bringing forth monstrosities and chaos. The party must close these portals and fight the dark entity behind their creation.
== GAMEPLAY RECORD ==
Session 001