Werewolf Shifter Instincts

At 2nd level and the other indicated levels a Werewolf Shifter develops an Instinct. These are intuitive expressions of their growing mastery of their Lycanthropic condition and represent their developing relationship with the Beast as they guide its power in new and powerful ways.
Starting at 6th level a Werewolf Shifter can choose an Advanced Instinct instead of a normal Instinct.
Werewolf Shifter Instincts
Fiendish Resilience (Ex) 	Gain Electricity and Fire resistance 5 and a +2 profane bonus on saving throws against effects with the [Good] descriptor. When in Lycanthrope form increase these resistances by 5 and saving throw bonus by +2. When Moderate or greater Corruption increase these resistances by 5 and saving throw bonus by +2.
Infuriating Remark (Su) 	Gain a racial bonus equal to (1/2 Corruption Score) when making skill checks with the intent to enrage your target. As a full-round action verbally incite fury in one creature who can hear you, provoking Fury or Frenzy in your target if it is in their nature (Ghals, Seraphim, Werewolves, etc.). That creature takes a (1/2 Corruption Score) penalty to their saving throw to resist their Fury or Frenzy effect and is immune to this ability for 24 hours.
Kinship (Su) 	
Other Beasts grudgingly see you as their kin. Gain a racial bonus equal to (Class Level) on Bluff, Diplomacy, and Sense Motive skill checks made against other Werewolves, and your starting attitude with all Werewolves is improved by one step. Werewolves in Fury will prioritize you last unless you provoked the Fury.
Master of Beasts (Sp) 	Gain ability to shapeshift as per beast shape II to become a wolf at-will and dire wolf for (minutes per Class Level) spent in one-minute increments. In addition, continuously speak to and be understood by non-scavenger carnivorous animals and magical beasts as if through speak with animals.
Moment of Clarity (Ex) 	While in Lycanthrope form you can take a move action to clear your head and focus your wits. Until the end of your turn you can act without the restriction being in Lycanthrope form has on your behavior. You can use this ability once per day if you have Moderate or greater Corruption, twice per day if you have Minor Corruption, and three times per day if you have Minimum Corruption.
Moonlight Charm (Su) 	Designate an item that occupies the headband, neck, wrist, or ring slot made primarily out of silver as your Moonlight Charm. When you would make a Will saving throw you can expend a charge from the Moonlight Charm to gain a sacred bonus on that saving throw of +5 at Minimum, +4 at Minor, +3 at Moderate, +2 at Major, and +1 at Maximum Corruption. The Moonlight Charm can be exposed to 1 hour of moonlight to regain its single charge.
Rejuvenating Shapechange (Su)	When you enter Lycanthrope form heal for (1d6 per Class Level) hit points. You can use this ability once per day at Minimum Corruption and an additional time per tier of Corruption higher than Minimum.
Relentless Hunter (Su) 	Gain a racial bonus to tracking rolls made using scent equal to (1/2 Class Level). Once per day you can designate a creature you whose blood you taste as your chosen prey. Rain and strong odors do not obscure their scent and the DC to track them by scent increases by 2 each day after the scent was laid instead of by 2 each hour. You can only have one chosen prey at a time.
Rivalry (Ex) 	You harbor a hatred for all other Werewolves. You gain Favored Enemy (Werewolves) at a bonus equal to (1/3 Class Level, minimum 1). This bonus also increases the DC of your abilities. If a specific creature falls into more than one category of Favored Enemy, these bonuses do not stack; instead use whichever bonus is higher and increase it by +1. Your starting attitude with other Werewolves is worsened by one step. You cannot have this instinct and the Kinship instinct.
Uncollared (Su) 	Activate this instinct as an immediate action at any time while conscious and restrained by an object; if you are not in Lycanthrope form when you do, you shift into Lycanthrope form. You deal (1d10 per Class Level) damage to any rope, manacle, or other object binding you, ignoring points of its hardness equal to (1/2 Corruption Score). This instinct can only be used once per set of restraints.
Warhowl (Su) 	
Once per day as a Full-Round Action you can loose a powerful, rage-filled howl — you may Change Shape into Lycanthrope form as part of this action. Allies who can hear you gain a +2 morale bonus to initiative checks, attack rolls, and saving throws against fear effects. Enemies who can hear you must make a DC (5 + 1/2 Corruption Score + Charisma modifier) Will save or take a -2 morale penalty to initiative checks, attack rolls, and saving throws against fear effects and Lycanthropy. This effect lasts for (minutes per Class Level). This is a mind-affecting emotion-dependent effect.
Wolfbond (Ex) 	Gain a Wolf animal companion, treating your effective Druid level as your class level. If you already had a Wolf animal companion, treat your effective Druid level as one higher. You do not attack this animal companion while in Fury unless it attacks you first.
Werewolf Shifter Advanced Instincts
Aligned Attacks (Su) 	
Your Lycanthrope form's natural weapons gain weapon enhancements depending on your alignment. The enhancement granted by this instinct changes with your alignment.
*Chaotic: anarchic 
*Evil: unholy 
*Good: holy 
*Lawful: axiomatic 
*True Neutral: +1d6 damage against creatures without a neutral alignment component.
Bestial Invitation (Su) 	You can spread the curse of Lycanthropy without violent means. By preparing a ritual you can afflict a completely willing creature with the taint of the Beast, turning living Humanoids or intelligent Undead into Werewolves. You will not attack Werewolves created this way in Fury or Rampage, nor they will attack you in Fury or Rampage, unless attacked first. Creatures who cannot become Werewolves (such as Animals, Magical Beasts, Daemons, etc.) instead gain the Bestial template.
Bloodstained Fangs (Su) 	
At the end of each round that you dealt damage with your Lycanthrope form's or Bestial Favor bite and claw attacks, increase the amount of damage they deal by an amount scaling with your Corruption. +1d4 at Minimum, +1d6 at Minor, +1d8 at Moderate, +1d10 at Major, and +1d12 at Maximum. This bonus lasts until combat is over and stacks with itself while in Lycanthrope form.
Indomitable (Su) 	You gain a bonus to saving throws made against charm, compulsion, and mind-affecting effects equal to (1/2 Class Level). While in Lycanthrope form this bonus increases to (Class Level). While in Fury or Rampage, you are immune to charm, compulsion, and mind-affecting effects. You never gain these bonus or immunities against effects reliant on anger or that incite violence.
Martial Monstrosity (Ex) 	Gain Feral Combat Training as a bonus feat. It applies to your Lycanthrope form's and Bestial Favor bite and claw attacks.
Packbound (Ex) 	Gain the ability to designate members of a "pack" the Beast will protect. Specify a number of creatures up to (1/2 Class Level + Charisma modifier); these creatures are members of your pack. You will never attack your pack while while in Fury or Rampage unless they attack you first or they provoked it. Gain the following Fury trigger: a member of your pack reaches 0 or fewer hit points. If you enter Fury or Rampage for this reason you rush to their defense or vengeance, prioritizing creatures that harmed or threaten your wounded packmate. Adding or removing a member from your pack is a full-round action. Once a creature has been removed from your pack they cannot be made a member again without making proper atonement to both the Werewolf Shifter and the Beast (as decided by the DM).
Rapacious Hunger (Ex) 	Your ruinous appetites sustain and heal you. Once per day per tier of Corruption when you deal damage with a bite attack you regain an amount of hit points equal to (1/2 Corruption Score). This amount increases to (Corruption Score) if the creature bit contracted Lycanthropy from the bite.
Regenerative Shapechange (Su)	Once per day when you enter Lycanthrope form you regrow missing limbs and organs as per regenerate and gain new saving throws against ongoing death, disease, exhaustion, fatigue, pain, or poison effects.
Violent Haruspex (Sp) 	Whenever you kill a creature or confirm a critical hit with your Lycanthrope form or Bestial Favor bite and claw attacks, you can ask one question involving that creature. Treat this effect as a divination that allows one question with an accuracy equal to (50% if Bestial Favor / 70% if Lycanthrope Form + Base Attack Bonus + Class Level).