Trap

A trap is a hazard placed on the ground that will trigger an effect, harming whoever set it off. Traps, if detected with search mode, appear as an ominous red overlay in the area. A character can use set trap to place their own trap kits, or use disable device to disable or to recover one set by opponents. The craft trap skill allows one to assemble trap kits.
Traps come in a number of varieties such as generic trap kits, projectile traps, alarms and magical spell traps. Traps also have varying power levels, in ascending order: Minor, Average, Strong, and Deadly.
The current system for player characters work very differently to the original one. On Realms of Trinity, the following score is used to determine multiple factors for the traps:
 trap proficiency = set trap / 3 + craft trap / 4 + disable traps / 6
DC is determined by a base value from the item with the trap proficiency score added.
Damage is a dice which is is determined by the item's base damage dice which is then multiplied by your trap proficiency score.
Maximum number of targets that the trap can affect is is equal to your trap proficiency divided by ten to a minimum of one target.
Type 	Grade 	Base Damage Dice	Special Effect 	Save 	Base DC
Acid Blob 	Minor 	1d4 	paralysis, 1 rounds	reflex 	0
Acid Blob 	Average	1d6 	paralysis, 1 rounds	reflex 	2
Acid Blob 	Strong 	1d8 	paralysis, 2 rounds	reflex 	4
Acid Blob 	Deadly 	2d4 	paralysis, 2 rounds	reflex 	8
Acid Splash 	Minor 	1d4 	  	reflex 	0
Acid Splash 	Average	1d6 	  	reflex 	2
Acid Splash 	Strong 	1d8 	  	reflex 	4
Acid Splash 	Deadly 	2d4 	  	reflex 	8
Electrical 	Minor 	2d2 	  	reflex 	0
Electrical 	Average	2d3 	  	reflex 	2
Electrical 	Strong 	2d4 	  	reflex 	4
Electrical 	Deadly 	3d3 	  	reflex 	8
Fire 	Minor 	1d4 	  	reflex 	0
Fire 	Average	1d6 	  	reflex 	2
Fire 	Strong 	1d8 	  	reflex 	4
Fire 	Deadly 	2d4 	  	reflex 	6
Frost 	Minor 	1d4 	paralysis, 1 round 	fortitude	0
Frost 	Average	1d6 	paralysis, 1 round 	fortitude	2
Frost 	Strong 	1d8 	paralysis, 1 round 	fortitude	4
Frost 	Deadly 	2d4 	paralysis, 2 rounds	fortitude	6
Holy (Half versus undead)	Minor 	1d6 	1d6 	  	 
Holy (Half versus undead)	Average	1d8 	1d8 	  	 
Holy (Half versus undead)	Strong 	2d4 	2d4 	  	 
Holy (Half versus undead)	Deadly 	1d12 	1d12 	  	 
Negative 	Minor 	1d4 	-2 levels 	fortitude	0
Negative 	Average	1d6 	-3 levels 	fortitude	2
Negative 	Strong 	1d8 	-4 levels 	fortitude	2
Negative 	Deadly 	2d4 	-6 levels 	fortitude	4
Sonic 	Minor 	1d4 	stun, 2 rounds 	will 	0
Sonic 	Average	1d6 	stun, 2 rounds 	will 	2
Sonic 	Strong 	1d8 	stun, 3 rounds 	will 	4
Sonic 	Deadly 	2d4 	stun, 4 rounds 	will 	6
Spike 	Minor 	1d4 	  	reflex 	0
Spike 	Average	1d6 	  	reflex 	2
Spike 	Strong 	1d8 	  	reflex 	4
Spike 	Deadly 	2d4 	  	reflex 	4
Tangle 	Minor 	  	slow, 1 round 	reflex 	0
Tangle 	Average	  	slow, 2 rounds 	reflex 	4
Tangle 	Strong 	  	slow, 3 rounds 	reflex 	8
Tangle 	Deadly 	  	slow, 4 rounds 	reflex 	12
Gas 	Minor 	2 constitution 	Poison 	fortitude	0
Gas 	Average	2 constitution 	Poison 	fortitude	2
Gas 	Strong 	3 constitution 	Poison 	fortitude	4
Gas 	Deadly 	4 constitution 	Poison 	fortitude	8
Category:Character Attributes