Final Fantasy V enemy types

Final Fantasy V has seven enemy types, which affect how certain weapons interact with particular types. Specifically, the damage that certain weapons deal can be multiplied against certain enemy types, a status effect can be inflicted or critical chance boosted. In the case of Heavy and Undead enemies, additional flags are added. Not all enemies have a "type", and some enemies are in more than one category.
Content in italics is exclusive to the Advance and Matrix Software releases.
== Enemy types ==
=== Avian ===
Avian is a small type consisting of few enemies, and only the Aevis Killer bow has an interaction with it; it increases damage dealt towards these types of enemies.
Avian-type enemies	Avian-type enemies
*Dragon Aevis
*Grand Aevis
*Jura Aevis	
*Lesser Lopros
*Rukh
*Tot Aevis
Critical damage inflicted
* Aevis Killer
=== Desert ===
The desert type includes every creature that can be only encountered in the desert. The desert type's only interaction is that Aqua Breath deals 8x damage. 
Desert-type enemies	Desert-type enemies	Desert-type enemies
*Bulette
*Cactus
*Desert Killer
*Desertpede	
*Hole
*Landcrawler
*Sand Bear	
*Sandboil
*Sandcrawler
*Sandworm
8x damage dealt
* Aqua Breath
=== Dragon ===
Dragons have multiple interactions, and weapons which oppose dragons normally have a very strong effect. This is particularly useful as superbosses Shinryu and Neo Shinryu belong to the Dragon type.
Dragon-type enemies	Dragon-type enemies	Dragon-type enemies
*Archeosaur
*Blue Dragon
*Bone Dragon
*Catoblepas
*Claret Dragon
*Crystal Dragon
*Dinozombie
*Ghidra	
*Hydra
*Istory Lythos
*Leviathan
*Magic Dragon
*Mini Dragon
*Mythril Dragon
*Neo Exdeath (top)
*Neo Shinryu	
*Red Dragon
*Shield Dragon
*Shinryu
*Tyrannosaur
*Wyrm
*Yellow Dragon
*Zombie Dragon
2× damage dealt	8× damage dealt
* Dragon Lance
* Dragon's Whisker	
* Apollo's Harp
=== Heavy ===
Heavy is a hidden type enabled on certain enemies. It has a variety of functions in the game's code, blocking many effects that would normally enable battles to be completed quickly, such as instant death. While mostly used on bosses, not every boss is qualified as Heavy; some bosses which rely on form changes also aren't qualified as Heavy in every form, such as Twintania. The Chemist Mix Dragon's Kiss will add the Heavy flag to its target during battle, whether enemy or ally, allowing the party to benefit from these effects as well. 
When Heavy is present, it grants the following:
* Nullifies a number of instant death effects, such as the Black Magic spell Death. This is a separate factor from standard status immunity: some abilities will be blocked by either immunity or Heavy, while some abilities are only blocked by one or the other. The Blue Magic spell Level 5 Death ignores both normal immunity and Heavy, but is restricted by other factors.
* Nullifies Near Fatal effects.
* Nullifies effects that deal damage based on a % of the target's remaining HP. This does not include effects that deal damage based on maximum HP.
* Immunizes against Charm and Control.
* Nullifies the Mystic Knight's instant kills from elemental weakness via high level Spellblade, causing them to instead deal quadruple the regular damage.
* Nullifies the instant death that can normally occur to undead enemies when targeted by spells such as Raise or items such as a Phoenix Down.
* When at least one Heavy type enemy is present, summoning Odin will cause him to perform Gungnir instead of Zantetsuken, excluding when summoned via the Magic Lamp, which always triggers Zantetsuken. Heavy targets will not be instantly slain by Zantetsuken if summoned via Magic Lamp, however.
Heavy-type enemies	Heavy-type enemies	Heavy-type enemies
*Alchymia
*Alte Roite
*Apanda
*Archeoaevis (1st, 3rd, and 5th forms)
*Archeodemon
*Archeosaur
*Assassin
*Atomos
*Azulmagia
*Bahamut
*Bandercoeurl (Phoenix Tower)
*Barrier
*Behemoth
*Big Boss
*Black Warlock
*Bone Dragon
*Cactus
*Calofisteri
*Carbuncle
*Catastrophe
*Catoblepas
*Chrono Controller
*Claret Dragon
*Covert
*Cray Claw
*Crystal Dragon
*Crystelle
*Dark Elemental
*Death Dealer
*Dhorme Chimera
*Dinozombie
*Dragon Aevis
*Duelist
*Enuo	
*Exdeath
*Exdeath's Soul
*Exoray
*Famed Mimic Gogo
*Forza
*Fury
*Gargoyle
*Garula (enemy only)
*Gil Turtle
*Gilgamesh (all but 1st battle)
*Golem
*Grand Aevis
*Gravitator
*Guardian
*Hades
*Halicarnassus
*Hole
*Ifrit
*Ironclad
*Jackanapes (Castle Walse)
*Launcher (Guardian)
*Launcher (Soul Cannon)
*Leviathan
*Liquid Flame (hand form)
*Karlabos
*Kuza Beast (Phoenix Tower)
*Magic Pot
*Magnetite
*Medusa
*Melusine
*Metamorph
*Mindflayer
*Mini Satana
*Minotaur	
*Mover
*Mykale
*Necrophobe
*Neo Exdeath (all but back)
*Neo Shinryu
*Odin
*Omega
*Omega Mk.II
*Omniscient
*Pantera
*Prototype
*Red Dragon
*Rukh
*Sandcrawler
*Sandworm
*Sekhmet
*Shield Dragon
*Shinryu
*Shiva
*Siren
*Soul Cannon
*Soul Eater
*Stingray
*Stone Golem
*Titan
*Tot Aevis
*Twintania (normal form)
*Vilia
*Wave Cannon
*Wendigo
*Wing Raptor
*Zephyrus
*Zombie Dragon
=== Human ===
The human type is affected only by a single weapon, the Man-Eater, which does double damage to these types of enemies.
Human-type enemies	Human-type enemies	Human-type enemies
*Abductor (Castle Exdeath)
*Alchymia
*Alte Roite
*Assassin
*Berserker
*Bio Soldier
*Black Warlock
*Calofisteri
*Cherie
*Covert
*Death Dealer
*Dragon Pod
*Drippy
*Druid
*Dueling Knight
*Duelist
*Elm Gigas
*Enkidu
*Exdeath (Great Forest of Moore)
*Exdeath (tree form)
*Exdeath's Soul
*Famed Mimic Gogo
*Executor
*Farfarello
*Flaremancer	
*Forza
*Gargoyle
*Gigas
*Gilgamesh (all but 1st battle)
*Gobbledygook
*Grand Mummy
*Gravitator
*Ice Commander
*Ice Soldier
*Iron Fist
*Iron Muscles
*Jackanapes (Castle Exdeath)
*Lamia Queen
*Lemure
*Magissa
*Mani Wizard
*Medusa
*Metamorph
*Mini Magician
*Minotaur
*Mummy
*Mykale
*Neo Exdeath (back)
*Numb Blade	
*Odin
*Parthenope
*Ra Mage
*Ramuh
*Reflect Knight
*Reflect Mage
*Ricard Mage
*Ronkan Knight
*Sekhmet
*Sergeant
*Shadow Dancer
*Shiva
*Siren
*Sorcerer
*Steel Fist
*Sword Dancer
*Titan
*Tonberry
*Traveler
*Triffid
*Vilia
*Yojimbo
*Zephyrus
*Ziggurat Gigas
2× damage dealt
* Man-Eater
=== Magic Beast ===
Magic Beasts are vulnerable to whips and the Artemis' Bow. Whips are likely to Paralyze them, while the Artemis Bow simply deals extra damage.
Magic Beast-type enemies	Magic Beast-type enemies	Magic Beast-type enemies
*Abductor (Castle Exdeath)
*Apanda
*Archeodemon
*Bandercoeurl
*Bandersnatch
*Belphegor
*Big Horn
*Blind Wolf
*Byblos
*Calofisteri
*Carbuncle
*Catoblepas
*Chimera Brain
*Cray Claw
*Cur Nakk
*The Damned
*Dechirer
*Devilfish
*Dhorme Chimera
*Frost Bull	
*Garula (boss only)
*Gatling
*Gobbledygook
*Hedgehog
*Hellraiser
*Imp
*Ironback
*Istory Lythos
*Kuza Beast
*Jackanapes (Castle Exdeath)
*Lamia
*Lamia Queen
*Landcrawler
*Lycaon
*Magic Dragon
*Mecha Head
*Medusa
*Mini Satana
*Moss Fungus
*Neo Exdeath (middle)	
*Neo Garula
*Nutkin
*Oiseaurare
*Pantera
*Rajiformes
*Sand Bear
*Sekhmet
*Shell Bear
*Skull Eater
*Soul Eater
*Spizzner
*Stray Cat
*Tatou
*Tunneller
*Twin Lizard
*Twintania
*Wild Nakk
*Wyrm
*Zephyrus
2× damage dealt	Can inflict Paralysis
* Artemis' Bow	
* Whip
* Chain Whip
* Beast Killer
* Dragon's Whisker
=== Undead ===
The Undead flag has various effects. It causes all instant death attacks to fully revive the undead enemy (including Level 5 Death, and allowing enemies using the Death spell on themselves to heal to full), and inversely, curative abilities deal damage. Full-cure abilities cause their HP to reach critical levels and revive spells cause instant death, unless the enemy is also the Heavy type. Strangely, the undead flag does not prevent Killer Bow from killing them.
Undead-type enemies	Undead-type enemies	Undead-type enemies
*Archeodemon
*Archeosaur
*Aspis
*Big Boss
*Bone Dragon
*Calcruthl
*The Damned
*Desert Killer
*Dinozombie
*Exdeath's Soul
*Ghidra	
*Gil Turtle
*Grand Mummy
*Hades
*Lamia Queen
*Mandrake
*Medusa
*Mindflusher
*Mover
*Mummy
*Necromancer
*Nereid	
*Phobos
*Poltergeist
*Rajiformes
*Red Dragon
*Siren (Undead form)
*Skeleton
*Triton
*Tyrannosaur
*Undead Husk
*Unknown
*Zombie Dragon
2× damage dealt	8× damage dealt
* Sage Staff 	
* Apollo's Harp
 
Category:Enemy type lists