API:GetInventorySlotInfo

slotID, backgroundTexture = GetInventorySlotInfo(slotName)
Where slotName is the name of the slot button, minus "Equip", e.g. "Ring0Slot"
Slot names can be one of the following:
* "HeadSlot" 
* "HandsSlot" 
* "FeetSlot" 
* "ChestSlot" 
* "LegsSlot" 
* "BackSlot" 
* "WaistSlot" 
* "ShoulderSlot" 
* "NecklaceSlot" 
* "AmmoSlot" 
* "RangedSlot" 
* "Ring0Slot" 
* "Ring1Slot" 
* "Earring0Slot" 
* "Earring1Slot" 
* "MainHandSlot" 
* "SecondaryHandSlot"
* "UtensilSlot"
* "Talisman0Slot"
* "Talisman1Slot"
* "Talisman2Slot"
* "AdornmentSlot"
Category:Functions