Greenstone Amulet (Magic Amulet)

These rare, highly prized devices are fist-sized green stones made by some forgotten magical process. They glow when in operation and are quite brittle Worn next to the skin, they confer upon the wearer the protection (spell immunities) of a mind blank spell, as well as immunity to: chaos, forget, geas, hold person, hypnotism (but not hypnotic pattern or fire charm); mass charm, quest, scare, and sleep. The wearer also gains +4 on saving throws against: fumble, ray of enfeeblement, and trip, and is allowed a saving throw against both Otto's irresistible dance and maze spells. (If successful, the duration of effect of any spell is reduced by half, rounding up.)
These amulets may be worn by any class of character. The protection they give is involuntary. (The wearer cannot actually communicate telepathically, even if he or she so desires.) Protection only extends to 11-44 (1d4 x11) spell levels before the amulet is exhausted. (For this purpose, protection against a psionic power drains the levels of the equivalent spell.) Note that the amulet only counters the listed spells, and is in no way affected by other spells (for instance lightning bolt). Exhaustion is menially evident to the wearer, and visually evident to others: the amulet blazes brightly for 30 seconds before slowly fading to darkness. The amulet recharges at the rate of one spell level per turn, but it does not counter spells for which it lacks sufficient power to negate-that is, it does not provide partial protection.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Amulets
Category:Magic Jewelry