Game modes/Season Tour

Season Tour, known as Adventure Map in Closed Beta, is the second mode to be unlocked and the major Singleplayer mode in the game that gets big regular updates. This mode updates with each Season and contains seasonal rewards alongside Upgrade Coins and Shards for Racers and Crew Members from various Collections. This mode also introduces Mystery Boxes in each (or almost each) chapter with 2 tries at a time and, consequently, more rewards.
Starting from Season 7, Season Tour can be found in the World Map menu and is divided into 2 parts introducing 2 Golden Passes along the way. Each part lasts approximately a month.
Starting from Season 10, completing the Missions no longer gives EXP for the Golden Pass but provides Season Coins instead.
The current Season Chapter requirements can be found here.
==Number of Chapters and Nodes==
The number of chapters varies each season, however, the approximate number is between 8 and 12. The number of Nodes inside each chapter also varies and might slightly increase with each new chapter, however, the approximate number is between 8 and 12.
===Extra Chapter===
Starting from Season 10, there is an additional Season Tour Chapter made by Arbee that requires high-level (30+ and 40+) characters to complete the Nodes. The Chapter is not compulsory but provides a big number of additional rewards.
===Arbee Challenges===
Along with the whole new Chapter, Arbee also creates additional Race Goals from time to time. They can be turned on or off, and by completing a few of them players can earn useful currency or Racer Shards. Each challenge needs to be turned on using a button in the top right corner.
Attention: enabling Arbee Challenges increases the recommended character level noticeably (up to +20 levels required). 
:: * Completing the first 3 Arbee Challenges in 10th Season grants 5000 Upgrade Coins. 
:: * Completing the first 6 Arbee Challenges in 10th Season grants 6 Racer Shards.
:: * Completing the first 9 Arbee Challenges in 10th Season grants 15000 Upgrade Coins. 
==Maps==
Season Tour focuses on the current season map, however, about half of the Nodes send players to try out other racetracks.
==Racers lock==
First chapters rarely require a specific Racer from the current Collection due to the necessity to unlock them first, which means any character can be used until some point the progression (the end of the first chapter / the beginning of the second one). Some Nodes require a certain level, some allow using Racers from one out of two Collections (the currently active one and an older one, e.g. Lilo & Stitch as the current one and Toy Story as the older one). Some Nodes are locked for one specific older Collection (e.g. Pirates of the Caribbean). 
Rarely but Nodes can be locked for 1 specific character from an older Collection (e.g. Mickey Mouse).
It is often required to use a specific Class rather than Collection, then any of the Racers of this Class can be used regardless of the Collection (e.g. Brawler).
Therefore, there are the following options:
# Any Racer any level;
# Specific level required;
# Specific level and Collection required;
# New Collection only;
# One of the old Collections only;
# Specific Racer only;
# Specific Class only.
==Race Goals==
===Finish, Reach, Win===
There are 4 most understandable tasks that often appear in different Nodes:
#Finish Race
#Reach the Top 3
#Reach the Top 2
#Win the Race
===Win and===
It is often required to do something else while still winning the Race (and it will not count if the player either comes 2nd and lower or does not do the second part, both of them are equally important).
NOTE: Sometimes these are tasks are separate from Winning.
====Use X Skill(s)====
This requires pressing the Skill button to use one of the Skills that players pick up on the road while driving. The pick-ups are small colorful glowing Arbee faces that randomly grant the player one of the 4 Skills that their character can use.
To use Backwards skills or Charged skills, press the Backwards Skill button and hold the Skill button respectively.
====Stay in the air for X second(s)====
This requires using either small blue springboards or white trampolines that push the kart up and forward, while located on high in the air, so the Racer can "fly" for a brief period of time. No special button is required, only driving on them and going up in the air but doing it frequently enough to stay flying for the necessary number of seconds. 
====Perform X aerial stunt(s)==== 
Aerial stunts are the game mechanics that allows the player to flip their kart in the air. How do I perform an aerial stunt in Disney Speedstorm? In order to do aerial stunts players need to use either small blue springboards or white trampolines that push the kart up and forward and then press the Jump button while in the air. 
* Another way of staying in the air or performing aerial stunts is playing Floating Objects mode that works like an additional setting to races in all main singleplayer modes. Jumping on Jump Pads (blue circles with an arrow) and flying/performing stunts is the whole point of this mode, therefore players spend a lot of time in the air and have a lot of time for stunts.
====Use Manual Boost for X second(s) / Use Manual Boost X time(s)====
Manual Boost is what players can activate when their blue Speed Boost Bar on the top of the screen fills up, and the game suggests to press Boost button to activate Manual Boost. If the seconds are the requirement, the duration matters. If the times are the requirement, the number of Boost button pressed is what matters.
====Go through X SpeedPads====
SpeedPads are probably the most noticeable part of a racing track as players meet them everywhere along the way. Those blue circles on the ground with arrows on them are extremely powerful in terms of speeding players up. Driving onto them both pushes you forward right away and fills in your Speed Boost Bar (always if you are a Speedster and only while the nitro boost is active if you are any other class).
====Drift for X meters / Drift for X seconds====
Drifting is a driving technique where the driver intentionally oversteers, causing a loss of traction, yet skillfully maintains control to guide the vehicle throughout the entire curve. Players need to hold one of the movement buttons (left or right) and hold the drift button to perform a drift. The longer the player stays drifting, the more meters they drive and the more seconds.
====Perform X Drift Boosts====
When the kart is drifting, at some point the wheels start glowing. If the player releases the drift button, the kart gets pushed forward - that is called a Drift Boost. They can be performed at any spot on the road (even though preferably while going around the corner), and enabling Steering Assist in settings makes it easier to perform Drift Boosts.
====Stun X rivals====
Stunning makes rivals stop due to being attacked. Read more on the Stun article here -->
How to Stun someone:
#Skills (Common or Unique, wherever there is a description point that this Skill can Stun);
#Side Dash (only for Brawlers).
====Stay on Slipstream for X seconds====
Slipstream is a special game mechanics that means gaining extra speed due to following a vehicle right ahead. In Disney Speedstorm it means being NOT Top-1 and staying behind someone else for X number of seconds. It might be dangerous due to a lot of Skills getting thrown backwards but it assists in gaining extra nitro fuel to fill in Speed Boost Bar and use Manual Boost.
====Slide on Grind Pipes for X seconds====
Pipe is a blue rail on the side of the road. Gliding on it is what counts for this mission.
====Dash into opponents X times====
Dash, also referred to by players as Side bump or Bash or Side swipe or Tackle, is a game mechanics that allows a player to physically attack a nearby opponent by bumping their cars into one another. It can be done using a Dash button.
Category:Game modes
Category:Disney Speedstorm World
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