NPCs

NPCs (Non-player-characters)/bots are potential enemies that can be found around the map, typically belonging to one of the three factions found in the Blackout District. 
== Scouts ==
Scouts are the weakest NPCs in the game. They can be seen wearing the Light Tactical Armor along with Anti-Flash Goggles or Gas Masks. They wield either melee weapons or weak firearms such as the M1911 or MP5. Only Rebels, Vultures and Scrappers have scouts.
== Guards ==
Guards are the most common type of NPC that can be encountered. They wear a full set of armor consisting of a Tactical Helmet, Heavy Tactical Armor and Tactical Leggings, complemented with Anti-Flash Goggles or Gas Masks. They wield higher-tier weaponry such as the M4A1 or G3, and usually never wield melee weapons. Every faction will have guard NPCs.
=== Scrappers ===
Scrapper guards, or brawlers, will wield melee weapons in the Scourge brawl, including modded melee weapons if the player manages to win enough times.
=== Military ===
During the bunker's wave defense, Military guards may spawn wielding melee weapons. On wave 19, several guards with Photon Blades will arrive, making them formidable threats in melee combat. These guards will also appear at the final stage of Access Denied, this time under the influence of Jet (or the effects of the Purple Inhaler).
During a Green Keycard raid, Military Metro Security NPCs will spawn, who are essentially guards with Night-Vision Goggles as well as better drop rates for items. Similarly, during an Orange Keycard raid, Military Lab Security NPCs will spawn, with he only difference being they always spawn with Gas Masks and have better drop rates.
== Mercenaries ==
Mercenaries are tanky and resilient enemies only found during tasks such as Capture the Target and Interrogation, working for either Rebels or Vultures. They wear Heavy Tactical Armor, Tactical Leggings and a Rebel or Vulture helmet depending on who they are working for. In addition, they have a much larger health pool and are capable of soaking up massive amounts of damage, and take a longer time to bleed out. Rebel mercenaries will always spawn with a FAMAS, while Vulture mercenaries will always spawn with an AK-47.
== Operators ==
Operators are one of the most feared NPCs due to their resilience to damage and capability to dish out enormous amounts of damage. As their name suggests, they wear the Operator gear, granting them excessive damage reduction. They usually spawn with the same weapons as Guards, but are also capable of spawning with contraband weaponry such as the KS-23, Rsh-12 or even Photon Blades. Upon spawning in, a distinct “power-up” sound will play that alerts players to their presence. Upon death, their suits will flash red followed by a frequent beeping sound to warn players to get away. After a short period of time, they will explode, dealing massive damage. If they are decapitated, the explosion timer is cut in half. They are usually only encountered with the Military and spawn when opening the Bunker's contraband room, from Wave 10 onwards during the Bunker's wave defense, or during Access Denied.
=== Scrappers ===
The Scrappers possess a special, broken down Scrap Operator reinforced with robot parts and scrap metal, hence the name. It serves as the final boss of the Scourge brawl, having a gargantuan health pool and damage resilience and will always spawn with a modified Rendbreaker. Due to its broken nature, its lights are broken, sparks are constantly emitted from its helmet, and it does not explode upon death.
== Commanders ==
Commanders are largely similar to Operators, possessing vast amounts of damage resilience while also able to dispense large amounts of damage thanks to the Commander gear they wear. They spawn with a distinct sound and explode upon death. However, they are able to spawn with the Photon Accelerator, which paired with their gear allows them to fire a triple round burst, making them a threat for even players wearing Operator gear. They also spawn with a drone that fires missiles at whoever they attack. Only the Military has Commanders, spawned during the final stage of Access Denied or when accessing the contraband crates there.
== Faction-based ==
=== Rebels ===
Rebels are citizens of the Blackout District fighting against the oppression over their town. They can be identified with their dark blue shirts. Their hideout is located in a cave in a far corner of the map, close to the Bunker entrance. They are well-liked by many citizens as they provide medical supplies and protection from Vultures. They also constantly hijack Vulture relay stations and neutralise individuals who pose a significant threat to them.
==== Blitz ====
Blitz is a special Rebel NPC located in the cargo area of the hideout, operating a stall named “KOOLEST MODS”. He wears grey clothing instead of dark blue along with Anti-Flash Goggles. When interacted with, he will equip you with the Rebel standard outfit. He is often seen modifying a katana. During a hideout raid, he will defend himself with a G3. He has more health than the other rebel NPC's and is more difficult to kill.
=== Vultures ===
Vultures are the largest criminal organisation in the Blackout District. They wear shirts of dark red in order to identify themselves. Their warehouse is located to the south of the map, next to the Military Outpost. It is not known what types of crimes they commit, but they do extort money from citizens which makes them heavily disliked yet feared at the same time. They are in constant conflict with the Rebels, often executing troublemakers as well as ambushing anyone who tampers with their relay stations.
===Victor===
Victor is a special Vulture NPC located on the second floor of the warehouse, leaning against a wall. He wears the typical Vulture outfit and has a special hat that only he wears. When interacted with, he will equip you with the Vulture standard outfit. It is unknown what weapons he wields during raids.
===Military/S.T.I.N.G===
The Specialised Tactical Infection Neutralisation Group, or S.T.I.N.G, better known as the Military, is the largest faction in Blackout, their soldiers often easily identified with black attire. They have multiple bases of operations scattered throughout the Blackout District, those being the Outpost, Metro, Laboratories and Bunker. Uniquely, their corpses can be looted for cash and valuables. While they usually drop medical supplies or energy bars/drinks, very rarely they can drop Keycards that can be used to access some of their bases of operations. They are well known to possess extremely powerful armor and weaponry that is unable to be found in Merchants, locked away in the Bunker. They are also the creators of the Green Combat Inhaler. 
===Outlanders===
Outlanders are illegal immigrants from other districts and are not affiliated with the Rebels or Vultures whatsoever. They are generally very rare and only appear in missions, typically wielding melee weapons. They have a poor reputation as they are seen as profiteers leeching off Blackout's citizens, evidenced by the formation of mercenary groups.
====Scrappers====
The Scrappers are an elusive Outlander faction in the Blackout District. They wear black attire and can only be found in the Underground Metro, where they live in a small camp. They do not use firearms, but make up for it with a plethora of melee weapons, some Scrappers even possessing modified versions of them. The Outlanders also seem to be leeching into the Military's supplies, or are defectors from the Military given their similar black attire, as they possess Green Keycards as well as broken down Operator Gear reinforced with scrap. They offer rewards to anybody who beat them in brawls or matches, including custom-made melee weapons.
=====Scourge=====
Scourge is the presumed leader of the Scrappers, identifiable with his orange mohawk, black sunglasses and bandana. Anyone seeking to enter matches can visit him with a melee weapon and $500 in hand, without wearing any sort of armor. Those who emerge victorious are awarded a Green Keycard.
== Quarterers==
The Quarteres is a prominent faction that is comprised of Merchants and Brokers. They appear to serve as the middlemen, supplying weapons and other supplies to Blackout's citizens and offering jobs as a way to get one into a faction or earn more cash. It's implied they have informants among the Military, given how they receive tip offs of valuable cargo drops which players can seize, and are capable of causing district blackouts at the desire of the player.
===Merchants ===
Merchants are marked with an M on the mini-map. They are the shopkeepers of the game, selling guns, melees, gear, utilities and miscellaneous items such as rations, medical supplies and Inhalers. They are also capable of repairing and modifying weapons and gas masks, and will also buy anything the player wants to sell. Occasionally, they have Special Deals, where they sell a pre-modded gun or melee for the same price as a regular one.
==== Faction Merchants====
These Merchants can be found in either Rebel or Vulture territory, and will only serve those aligned to the factions they belong in (e.g. Rebel players can't buy from Vulture Merchants and vice versa). They don't differ much from regular Merchants, except that they sell faction-exclusive helmets that cannot be found with regular Merchants.
===Brokers===
Brokers are marked with a B on the mini-map. They serve four purposes: 
*Provide tasks or jobs for the player to do.
**Neutral tasks do not affect Reputation or gain Influence.
**Rebel tasks raises Reputation and gains Influence.
**Vulture tasks lowers Reputation and gains Influence.
*Cause a blackout for $3000 (If the player is level 10).
*Claim Bounty Cards for money.
*Trade Valuables for cash.
==Contractors==
Contractors are faction-exclusive NPCs marked with a C on the mini-map usually in an area occupied by Rebels or Vultures. Similarly to Faction Merchants, they only serve players belonging to the faction they are in. In exchange for the player's Influence, they can perform one of three actions:
* Cross-District delivery: For 20 Influence, the Contractor sends a crate via drone to a delivery point for the player to collect, which contains a Green Keycard, a Purple Keycard, weapons, utilities and lockpicks along with cash and valuables.
*Recon Drone: For 35 Influence, the Contractor provides the player with a reconnaissance drone that flies overhead and automatically marks any nearby players on the mini-map. The drone does not respawn if it is destroyed.
*Boost base vault exchange rate: For 75 Influence, the Contractor increases the exchange rate of faction vaults.
==Releasers==
The Releasers are an unseen faction in Blackout, responsible for the creation of the Purple and Orange combat inhalers. Not much is known about them, but given their role in inhaler production they may be centred around manufacturing drugs.
==Citizens==
Citizens will only spawn during certain tasks such as money collection or first-aid delivery. You must speak with them to advance the task they are a part of, once the task is complete they will disappear. Depending on your rep, certain civilians will attempt to murder you.
== The Collector [1st Anniversary Event] ==
The Event NPC ''The Collector'' has a special currency called Spirit Shards, they can be obtained by turning in Bounty Cards and/or Influence to buy a limited amount of items:
# Crimson Combat Inhaler [50 Shards]
# Azure Combat Inhaler [35 Shards]
# Bladedancer Helmet [200 Shards]
# Bladedancer Vest [200 Shards]
# Bladedancer Leggings [200 Shards]
# Photon Blades [300 Shards]
# P90-Z [300 Shards]
# Spectral Axe Finisher [5000 Shards]
==Trivia==
*All NPCs do significantly less damage than players, with each bullet of most guns only dealing around 3 damage. While not very tough, they have strength in numbers as well as near-perfect aim.
*Enemy guards can be revived despite being hostile, if you revive them they will immediately start shooting at you again.
*Merchants, Brokers, and Citizens are all able to be healed by the player the same way you can heal other players. You cannot damage them, however, and the healing item will still be used up if you were to heal them.
*There are many variants of Military Soldiers, the most common being the Military Scout. The others' names all depend on the specific location they spawn in, Every other type of guard has a different name for where they spawn, such as the Military Metro Security Guards and Military Lab Security Guards.
* In the task Money Collection, there is a chance that the citizen will put up a fight and refuse to hand over the money. However, if your reputation is high enough they will never try to fight back.
*As seen in the 8th Blackout Sneak Peek, NPC's had more dynamic behavior than currently seen in game, they would hide behind cover when being shot at, move around more when in battle, and would rush the player after taking heavy damage.
*The final NPC enemy in the scourges battle (operator gear) takes 22 hits to kill with a sledgehammer using the surge upgrade (+10% DMG). Do whatever with this information.
Category:Game Mechanics