Corrin (Life & Death)

Corrin (カムイ, Kamui) is a playable character in Super Smash Bros. Life or Death.
Corrin is the avatar and protagonist of Fire Emblem Fates where the player is able to customize them, similar to how Robin is used within Fire Emblem Awakening. Within the game, Corrin is torn between two warring nations due to having been kidnapped at a young age from the Hoshido nation, and being raised in Nohr, being forced to choose between the two sides, or not picking any of the sides in question depending on the player's choices. Unlike Corrin's appearances in Smash 4 and Ultimate, and more like their appearance in Galactic Battle, the female Corrin is the default while the male Corrin is an alternate.
Female Corrin is voiced by Marcella Lantz-Pope while Male Corrin is voiced by Cam Clarke in the English versions of Life or Death. Both Saiomi Sato and Nobunaga Shimizaki reprise their roles as Female and Male Corrin in the Japanese version. All four voice actors provide new clips for Life or Death.
==How to Unlock==
*???
*???
*Get her to join your party in the Kiss of Death.
With the exception of the final task, completing one of the above will lead to Corrin challenging the player on ???. Defeating her unlocks her for regular gameplay.
==Moveset==
 	Name 	Description
Neutral Attack 	N/A 	A stab with a spear arm, an inward slash with the Omega Yato held in a reverse grip, and an outward slash with the Omega Yato held properly. If the neutral infinite is initiated, Corrin then transforms the spear arm into a draconic mouth with Dragon Fang, which repeatedly bites the opponent. These bites are finished with a final strong bite. The third hit of Corrin's Jab can kill at very high percents.
Forward Tilt 	N/A 	A downwards outward swipe with the Omega Yato.
Up Tilt 	N/A 	A twirling-turn upward slash with the Omega Yato. Can inconsistently cover platforms.
Down Tilt 	N/A 	Slashes across the ground with the Omega Yato.
Dash Attack 	N/A 	Spins forward in a corkscrew-like manner while holding forward the Omega Yato. Based on the attack after triggering offensive skills like Luna or Lethality in Fire Emblem Fates.
Forward Smash 	Dragon Fang Thrust 	Transforms the free arm into a spear with Dragon Fang and thrusts it forward. It possesses immense reach, being the fourth-longest reaching non-projectile forward smash in the game, only behind Min Min's, Simon's, and Richter's. Based on the second hit of the Dragon Fang skill in Fire Emblem Fates.
Up Smash 	Vertical Dragon Fang Thrust	Corrin crosses both arms, crouches, and transforms the arms into Dragon Fang spears, pointing them upward across themself in a bracing position to launch opponents.
Down Smash 	Yato Dragon Fang 	Corrin transforms one leg into a Dragon Fang spear, then stabs in front and behind with the Omega Yato and the Dragon Fang spear, respectively, in a one-legged forward lean stance. The animation is similar to the Mii Brawler's down smash.
Neutral Aerial 	N/A 	Slashes with the Omega Yato from above to behind, while simultaneously using a Dragon Fang spear to slash forwards. Unlike in Corrin's other moves, the Dragon Fang spear does not deal more damage at the tip. It hits all around Corrin, has low landing lag, and launches opponents at a high angle.
Forward Aerial 	N/A 	An inward single-handed reaping slash with the Omega Yato. Similar to Marth's, only with Corrin's legs being positioned differently. It launches at a fairly high angle.
Back Aerial 	Dragon Fang Wings 	Sprouts wings with the Dragon Fang, and attacks by flapping them. It can be used for recovering as it propels Corrin forward like R.O.B.'s back aerial.
Up Aerial 	N/A 	Slashes in the air with the Omega Yato in a backward flip, closely resembling the up aerials of all the other Fire Emblem characters (with the exception of Ike and Byleth). Has wide range, quick startup, and surprisingly good knockback.
Down Aerial 	Dragon's Piercing Drop 	Corrin's legs morph into spears with Dragon Fang, diving downward feet-first.
Grab 	N/A 	Leans forward slightly and reaches out with the free hand, which briefly enlarges.
Pummel 	N/A 	A knee strike.
Forward Throw 	N/A 	Transforms the free arm into a spear with Dragon Fang, and stabs the opponent with it, knocking them up and away.
Back Throw 	N/A 	Places the opponent backward and stabs them upwards with the Dragon Fang spear-turned arm, knocking them away. Similar to forward throw, though with slightly more damage and knockback.
Up Throw 	N/A 	Lifts the opponent into the air and transforms into dragon form then raises on its hind legs to launch opponents in the air via a headbutt during the transformation. Afterward, Corrin reverts back into human form. The strongest out of all of Corrin's throws.
Down Throw 	Dragon-Form Kick 	Throws the opponent to the ground and transforms into dragon form, then roars in anger while proceeding to stomp down on the opponent and emitting a splash of water. Afterward, Corrin reverts back into human form. Much like up throw, it is a relatively strong throw.
Neutral Special	Dragon Fang Shot 	Corrin transforms the left arm into a draconic mouth with Dragon Fang and fires a ball of water. The ball of water briefly paralyzes opponents before launching them away. After the projectile is fired, Corrin's dragon arm will bite before reverting to normal, hitting nearby opponents.
Holding the special button will charge the projectile (causing more damage and knockback, along with increased paralysis duration), as well as the bite (when fully charged, Corrin clamps down forcefully with the dragon mouth, causing very high damage and knockback). The two attacks can be charged in different intervals from each other (i.e. an uncharged shot followed by a fully charged bite, or vice versa).
Side Special 	Dragon Lunge 	When used on the ground, Corrin hops a short distance into the air; pressing the attack button during the hop will result in Corrin striking diagonally down with the Dragon Fang spear arm. When used in the air, however, Corrin instantly strikes with the Dragon Fang spear arm. If it hits any terrain during the move (be it the ground or a wall), Corrin's arm will remain there, pinning any opponent caught in place. From there, it can be followed up with either a kick to either side, by pressing the attack button or tilting the control stick horizontally; or a jump by pressing the jump button or tilting the control stick upwards. It can also be canceled entirely by tilting the control stick down, or automatically after pinning a surface for two seconds, which can be useful for reading the opponent's floor recovery. However, canceling the move allows the opponent to act out of it immediately. Pinned opponents can also escape by button mashing if Corrin does not choose an action soon enough. Like most of Corrin’s moves, the tip of the spear deals the most damage and knockback.
Up Special 	Dragon Ascent 	Corrin grows wings using the Dragon Fang and leaps upwards. Similar to Roy's Blazer, it hits multiple times and can be angled by approximately 45°. Additionally, like Rosalina's Launch Star, it can be angled to go as high and vertically as possible by pushing backward immediately after activation (though not too early in order to not accidentally reverse the move instead).
Down Special 	Counter Surge 	Corrin's head goes into dragon form while getting into a defensive stance. If attacked, Corrin transforms into a dragon using the Dragon Fang and slams the ground. A surge of water then erupts from the ground on both sides of Corrin, launching opponents upwards; a unique counter with these distinctions.
Final Smash 	Torrential Roar 	Corrin strikes the ground with their free hand, creating two large pillars of light. Anyone who gets hit will be transported to a rocky mountain area. Corrin then transforms into a dragon with the Dragon Fang and unleashes a whirlpool that traps and launches all fighters before going back to the standard stage.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Falls gently onto the stage in dragon form, with a pool of water appearing underneath. Corrin then transforms into human form. 	
Taunt 1 	Ducks down, stands back up, and poses with their head in dragon form. Male Corrin says "My path is clear!" (好きにはさせない!, I won't let you have your way!). Female "Let's do this!" (行きますよ!, Here come!) 	
Taunt 2 	Twirls the Omega Yato. Male Corrin says "I've made my choice." (僕は選んだ!, I've choice!). Female "Your fate is clear." (折れたりしません!, I will not surrender!) Resembles Corrin's animation before a battle in Fire Emblem Fates. 	
Taunt 3 	Twirls the Omega Yato in air and places it on its tip. Male Corrin says "Are you ready?" (準備はいい?, Are ready?). Female "You ready for this?" (準備はいいですか?, ready?) Resembles one of Corrin's post-battle animations Fire Emblem Fates. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Corr - in! 	
Victory Pose 1 	Swings the Omega Yato, similar to Corrin's side taunt and idle animation. Male Corrin says "I win!" ("勝負あったね", That's game.), while female "Good!" ("勝負ありました", That was game.). 	
Victory Pose 2 	Twirls the Omega Yato overhead and places it on its tip, similar to Corrin's down taunt. Male Corrin says "That went well!" ("上手くいったね", That well.), while the female says was great." ("上手くいきました", well.). Resembles animation after a battle in Fire Emblem Fates. 	
Victory Pose 3 	Crosses both arms, as a whirlpool of water swirls around, then morphs into dragon form while emitting flourish water, roaring to the skies. 	
==Role in Classic Mode==
Like all other fighters, Corrin appears in Classic Mode. Corrin's Mini-Boss is unknown. 
===Corrin Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color 	Notes 	Unlockable?
 	01 	White 	Based on the default customization of the Nohr Princess in Fire Emblem Fates. 	Default
 	02 	White 	Based on the default customization of the Nohr Prince in Fates. 	Default
 	03 	Orange	 	Default
 	04 	Red 	Resembles Saizo, the elder twin of their retainer Kaze from Fates as well as the overworld sprites of enemy units within the Fire Emblem series.	Default
 	05 	Pink 	Resembles the overworld sprites of Valla-aligned units from Fates as well as the flames emitted by Omega Yato. 	Default
 	06 	Blue 	 	Default
 	07 	Black 	Resembles her appearance as a Nohr Noble in Fates. 	Default
 	08 	Green 	Resembles the overworld sprites of allied units in the Fire Emblem games. 	Default
 	09 	White 	Nohrian Summer Female Corrin from Fire Emblem Heroes. 	Unlockable
 	10 	White 	New Year Male Corrin from Fire Emblem Heroes. 	Unlockable
 	11 	White 	Adrift Female Corrin from Fire Emblem Heroes. 	Unlockable
 	12 	White 	Adrift Male Corrin from Fire Emblem Heroes. 	Unlockable
 	13 	White 	Hoshidan Noble Female Corrin from Fire Emblem Warriors. 	Unlockable
 	14 	Black 	Nohr Noble Male Corrin from Fire Emblem Warriors. 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Corrin's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Corrin in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:4Koma CorrinF.png
File:4Koma CorrinM.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death