Thief (Record Keeper)

Thief (I) appears as a playable character in Final Fantasy Record Keeper.
Initially he could be recruited during the Challenge Event Cycle of Destruction as a First Time Reward for completing the event's Cavern of Ice stage on Classic difficulty.
==Stats==
Level	HP 	Attack	Defense	Magic	Resistance	Mind	Accuracy	Evasion	Speed
1 	204 	11 	8 	7 	8 	8 	20 	27 	115
10 	794 	28 	19 	17 	20 	19 	20 	27 	124
20 	1,451	48 	32 	29 	35 	32 	21 	28 	132
30 	2,107	68 	45 	40 	49 	45 	21 	29 	139
40 	2,764	88 	58 	52 	64 	58 	22 	29 	147
50 	3,420	108 	71 	64 	78 	71 	22 	30 	154
 	3 	4 	2 	1 	2 	2 	3 	4 	5
===Record Sphere===
Sphere 	S.Lv 1 	S.Lv 2 	S.Lv 3 	S.Lv 4 	S.Lv 5
Warrior	+1 ATK 	+70 HP 	+1 DEF 	+1 ATK 	+2 ATK
Thief 	+1 ATK 	+1 DEF 	+1 ATK 	+55 HP 	+2 ATK
Ranger 	+1 ATK 	+1 DEF 	+1 ATK 	+60 HP 	+2 RES
 	+3 ATK 	+3 DEF 	+200 HP 	+4 ATK 	+5 ATK
 	+3% Thief Ability Damage	+3 RES 	+160 HP 	+6 ATK 	+6% Thief Ability Damage
 	+3% Dagger Damage 	+3 DEF 	+4 DEF 	+230 HP	+6 DEF
 	Use 6★ Thief Abilities 	Mug Bloodlust	+3% Thief Ability Damage	 	
==Abilities==
Thief (I) can use Combat abilities up to rarity rank 4, Celerity abilities up to rarity rank 5, and Thief abilities up to rarity rank 5.
===Soul Breaks===
Name	Designation 	Relic	Effects 	Effects 	Effects 	Effects 	
Name	Designation 	Relic	Gauge 	Type 	Duration 	 	
 	Default 	N/A 	2 	PHY 	N/A 	130% physical damage 	
 	Default 	N/A 	Instantly deal physical poison damage to one target. 	Instantly deal physical poison damage to one target. 	Instantly deal physical poison damage to one target. 	Instantly deal physical poison damage to one target. 	
 	Super 	(I) 	2 	PHY 	Target MAG/DEF -40% (25s)(9/10/11 hits at 140/175/190 SPD) 	81% physical damage/hit 	
 	Super 	(I) 	Deal eight to eleven physical Wind and Poison attacks to one enemy, and temporarily lower its Magic and Defense a large amount. Number of attacks depends on the user's Speed. 	Deal eight to eleven physical Wind and Poison attacks to one enemy, and temporarily lower its Magic and Defense a large amount. Number of attacks depends on the user's Speed. 	Deal eight to eleven physical Wind and Poison attacks to one enemy, and temporarily lower its Magic and Defense a large amount. Number of attacks depends on the user's Speed. 	Deal eight to eleven physical Wind and Poison attacks to one enemy, and temporarily lower its Magic and Defense a large amount. Number of attacks depends on the user's Speed. 	
 	Burst 	(I) 	2 	PHY 	Target ATK/DEF -50% (25s)Self Haste, Burst Mode (15s) 	50% physical damage/hit 	
 	Burst 	(I) 	Instantly deal ten physical Wind and Poison attacks to random enemies, temporarily lower their Attack and Defense a large amount, and grant Haste and Burst Mode to the user. 	Instantly deal ten physical Wind and Poison attacks to random enemies, temporarily lower their Attack and Defense a large amount, and grant Haste and Burst Mode to the user. 	Instantly deal ten physical Wind and Poison attacks to random enemies, temporarily lower their Attack and Defense a large amount, and grant Haste and Burst Mode to the user. 	Instantly deal ten physical Wind and Poison attacks to random enemies, temporarily lower their Attack and Defense a large amount, and grant Haste and Burst Mode to the user. 	
 	Burst 	(I) 	 	PHY 	Thief ability cast speed x2 (2 turns) 	4x 55% Wind/Poison physical 	
 	Burst 	(I) 	 	Storm Trick: Deal four physical Wind and Poison attacks to one enemy, and reduce delay of the user's Thief abilities for two turns. 	Storm Trick: Deal four physical Wind and Poison attacks to one enemy, and reduce delay of the user's Thief abilities for two turns. 	Storm Trick: Deal four physical Wind and Poison attacks to one enemy, and reduce delay of the user's Thief abilities for two turns. 	Storm Trick: Deal four physical Wind and Poison attacks to one enemy, and reduce delay of the user's Thief abilities for two turns.
 	Burst 	(I) 	 	PHY 	Target DEF -40% (15s) 	2x 110% Wind/Poison physical 	
 	Burst 	(I) 	 	Storm Break: Deal two physical Wind and Poison attacks to one enemy, and temporarily lower its Defense a large amount. 	Storm Break: Deal two physical Wind and Poison attacks to one enemy, and temporarily lower its Defense a large amount. 	Storm Break: Deal two physical Wind and Poison attacks to one enemy, and temporarily lower its Defense a large amount. 	Storm Break: Deal two physical Wind and Poison attacks to one enemy, and temporarily lower its Defense a large amount.
 	Ultra 	(I) 	2 	PHY 	TBC 	TBC 	
 	Ultra 	(I) 	Instantly deal ten physical Wind, Poison, and Non-Elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily grant the user Twin Element Mode II, and temporarily cause wind and poison abilities used by the user to reduce delay of the actions of all allies in the same row as the user for one turn. 	Instantly deal ten physical Wind, Poison, and Non-Elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily grant the user Twin Element Mode II, and temporarily cause wind and poison abilities used by the user to reduce delay of the actions of all allies in the same row as the user for one turn. 	Instantly deal ten physical Wind, Poison, and Non-Elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily grant the user Twin Element Mode II, and temporarily cause wind and poison abilities used by the user to reduce delay of the actions of all allies in the same row as the user for one turn. 	Instantly deal ten physical Wind, Poison, and Non-Elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily grant the user Twin Element Mode II, and temporarily cause wind and poison abilities used by the user to reduce delay of the actions of all allies in the same row as the user for one turn. 	
 	Arcane Overstrike	(I) 	3 	PHY 	TBC 	TBC 	
 	Arcane Overstrike	(I) 	Deal three massive physical Wind and Poison attacks to one enemy. Can break the damage cap. 	Deal three massive physical Wind and Poison attacks to one enemy. Can break the damage cap. 	Deal three massive physical Wind and Poison attacks to one enemy. Can break the damage cap. 	Deal three massive physical Wind and Poison attacks to one enemy. Can break the damage cap. 	
 	Glint 	(I) 	1 	NAT 	TBC 	N/A 	
 	Glint 	(I) 	Temporarily grant the user Empowered Infusion for Wind, temporarily grant the user one level of Storm Raider Mode, and cause Wind and Poison abilities used by the user to trigger the follow-up ability Gear Storm. If the user is already in Storm Raider Mode, increase its level by one. Triggers instantly. 	Temporarily grant the user Empowered Infusion for Wind, temporarily grant the user one level of Storm Raider Mode, and cause Wind and Poison abilities used by the user to trigger the follow-up ability Gear Storm. If the user is already in Storm Raider Mode, increase its level by one. Triggers instantly. 	Temporarily grant the user Empowered Infusion for Wind, temporarily grant the user one level of Storm Raider Mode, and cause Wind and Poison abilities used by the user to trigger the follow-up ability Gear Storm. If the user is already in Storm Raider Mode, increase its level by one. Triggers instantly. 	Temporarily grant the user Empowered Infusion for Wind, temporarily grant the user one level of Storm Raider Mode, and cause Wind and Poison abilities used by the user to trigger the follow-up ability Gear Storm. If the user is already in Storm Raider Mode, increase its level by one. Triggers instantly. 	
 	Glint 	(I) 	0 	NAT 	TBC 	N/A 	
 	Glint 	(I) 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	
 	Awakening 	(I) 	2 	PHY 	TBC 	TBC 	
 	Awakening 	(I) 	Deal fifteen physical Wind, Poison, and Non-Elemental attacks to one enemy, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Thief Mode, and increase the user's Cap Break Level by 1, with a bonus effect depending on the number of allies from the FF I realm that remain in the battle. 	Deal fifteen physical Wind, Poison, and Non-Elemental attacks to one enemy, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Thief Mode, and increase the user's Cap Break Level by 1, with a bonus effect depending on the number of allies from the FF I realm that remain in the battle. 	Deal fifteen physical Wind, Poison, and Non-Elemental attacks to one enemy, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Thief Mode, and increase the user's Cap Break Level by 1, with a bonus effect depending on the number of allies from the FF I realm that remain in the battle. 	Deal fifteen physical Wind, Poison, and Non-Elemental attacks to one enemy, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Thief Mode, and increase the user's Cap Break Level by 1, with a bonus effect depending on the number of allies from the FF I realm that remain in the battle. 	
 	Awakening 	(I) 	Awoken Thief Mode: Grant unlimited use of Thief abilities, grant up to a moderate Thief Ability Boost, and cause Thief abilities used by the user to trigger twice. 	Awoken Thief Mode: Grant unlimited use of Thief abilities, grant up to a moderate Thief Ability Boost, and cause Thief abilities used by the user to trigger twice. 	Awoken Thief Mode: Grant unlimited use of Thief abilities, grant up to a moderate Thief Ability Boost, and cause Thief abilities used by the user to trigger twice. 	Awoken Thief Mode: Grant unlimited use of Thief abilities, grant up to a moderate Thief Ability Boost, and cause Thief abilities used by the user to trigger twice. 	
 	Awakening 	(I) 	2 	PHY 	TBC 	TBC 	
 	Awakening 	(I) 	Deal fifteen physical Wind, Poison, and Non-Elemental attacks to one target, temporarily grant the user Awoken Rogue Mode, increase the user's Cap Break Level by 1, enter Twin Element Mode, reduce delay of the user's actions for two turns, and cause every second Thief or Celerity ability used by the user to trigger the follow-up ability Stealthy Prowl. The effects of Stealthy Prowl depend on whether the user has Haste.	Deal fifteen physical Wind, Poison, and Non-Elemental attacks to one target, temporarily grant the user Awoken Rogue Mode, increase the user's Cap Break Level by 1, enter Twin Element Mode, reduce delay of the user's actions for two turns, and cause every second Thief or Celerity ability used by the user to trigger the follow-up ability Stealthy Prowl. The effects of Stealthy Prowl depend on whether the user has Haste.	Deal fifteen physical Wind, Poison, and Non-Elemental attacks to one target, temporarily grant the user Awoken Rogue Mode, increase the user's Cap Break Level by 1, enter Twin Element Mode, reduce delay of the user's actions for two turns, and cause every second Thief or Celerity ability used by the user to trigger the follow-up ability Stealthy Prowl. The effects of Stealthy Prowl depend on whether the user has Haste.	Deal fifteen physical Wind, Poison, and Non-Elemental attacks to one target, temporarily grant the user Awoken Rogue Mode, increase the user's Cap Break Level by 1, enter Twin Element Mode, reduce delay of the user's actions for two turns, and cause every second Thief or Celerity ability used by the user to trigger the follow-up ability Stealthy Prowl. The effects of Stealthy Prowl depend on whether the user has Haste.	
 	Awakening 	(I) 	Awoken Rogue Mode: Grant unlimited use of Thief and Celerity abilities, grant up to a moderate Thief and Celerity Ability Boost, and cause Thief and Celerity abilities used by the user to trigger twice. 	Awoken Rogue Mode: Grant unlimited use of Thief and Celerity abilities, grant up to a moderate Thief and Celerity Ability Boost, and cause Thief and Celerity abilities used by the user to trigger twice. 	Awoken Rogue Mode: Grant unlimited use of Thief and Celerity abilities, grant up to a moderate Thief and Celerity Ability Boost, and cause Thief and Celerity abilities used by the user to trigger twice. 	Awoken Rogue Mode: Grant unlimited use of Thief and Celerity abilities, grant up to a moderate Thief and Celerity Ability Boost, and cause Thief and Celerity abilities used by the user to trigger twice. 	
 	Sync 	(I) 	2 	PHY 	TBC 	TBC 	
 	Sync 	(I) 	TBC 	TBC 	TBC 	TBC 	
==Materia==
===Record Materia===
Materia	Description 	Acquirement
 	Deal slightly more damage with thief abilities. 	Awarded for breaking character level cap.
 	Begin battle with Haste, and gain a small amount of Attack. 	Break Thief (I)'s level cap 2 times and obtain the Smooth Operator record materia. Chance to obtain with the Thief (I) in your party.
 	Gain a moderate amount of Attack and a small amount of Resistance when a dagger is equipped.	Break Thief (I)'s level cap 3 time(s) and obtain the Deft Moves record materia. Awarded for raising the Thief (I) to level 99.
===Legend Materia===
Record Materia	Description 	Acquirement
 	Increase physical damage a small amount when a dagger is equipped. 	Legend Sphere
 	Moderate chance for Thief abilities to trigger twice. 	Legend Sphere
 	High chance for enemies to drop 30% more gil when a dagger is equipped. 	(I)
 	Moderate chance to reduce delay of the user's actions for one turn when a wind or poison ability triggers.	(I)
==Equipment==
Thief (I) can equip the following weapon types: daggers and swords.
He can equip the following armor types: shields, hats, helms, light armor, and bracers.
He can equip accessories.
==Gallery==
FFRK Thief FFI sprites.png|Set of Thief's sprites.
FFRK Thief FFI MC.png|Thief's Memory Crystal.
FFRK Thief FFI MCII.png|Thief's Memory Crystal II.
FFRK Thief FFI MCIII.png|Thief's Memory Crystal III.
FFRK Storm Break Icon.png|Icon for Storm Break.
FFRK Storm Trick Icon.png|Icon for Storm Trick.
FFRK Storm Break.png|Storm Break.
FFRK Storm Trick.png|Storm Trick.
Category:Characters in Final Fantasy Record Keeper