Report 196

Report #196
Skillset: Pureblade Skill: CollapseLungs
 Org: Serenguard Status: Completed May 2009
Furies' Decision:
Approved.
Problem: As it stands, CollapseLungs is a Critical level wound and the affects
that it causes aren't worth the effort to work up to critical chest just for it.
The only other critical wounds in the skillset are Amputate(arm/leg) and Behead
which is understandable.
[A: 0 R: 0] Solution #1: Change wound requirement from critical to heavy.
Player Comments:
---[Shamarah on 5/13 @ 19:15 writes]:
Isn't collapselungs the one that's a regen cure that drains thousands of
endurance if you do anything while you have it? I'm not sure we want that to be
a heavy wound. (If I'm wrong, please correct me.)
---[Xenthos on 5/14 @ 12:17 writes]:
BLADEMASTER - COLLAPSELUNGS Bodypart: Chest Minimum Wound State: Heavy
Maneuver: Jab, one-handed sword If one lung is already punctured and the chest
has taken heavy wounds, there is a chance of collapsing both lungs, causing the
victim to use up far more endurance than normal, as well as giving them the
inability to smoke.
---[Xenthos on 5/14 @ 12:18 writes]:
While your observation is correct, it is already a heavy wound aff for a
Blademaster (and heartpierce has the critical jab position).
---[Shamarah on 5/15 @ 01:53 writes]:
Oh. Eh, alright then.