Gear/BA Ammo SRM INF (18 shots)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_BattleArmor_SRM_Inferno_18shot
Manufacturer: Generic
Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid-twentieth century. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. This gel is designed to increase a 'Mech's heat levels to the point where the DI computer shuts down the 'Mech's Fusion Engine. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.18 	1 	9720 	All 	All
* Ammunition container specifically made for use by Battle Armor weapons. Can only be used by weapons mounted at the same location.
* +4 heat damage dealt
* -70% damage dealt with this Ammo
* Always ignites terrain.
* 2 burn strength.
* 1 burn duration.
* Target generates 1 heat for 2 turns.
* Inf SRM Ammo - 18 Shots
* Volatile Ammo rolls Twice to explode
* 81 Cbills Cost per Shot.
* Ammunition Box can explode for 5 damage, 4.5 heat and 1.3 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
18 	81 	5 	4.5 	1.25
=Used By Mechs=
Mechs	Mechs	Mechs
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2