Clincher mob

The clincher mob is an organization of assassins operating in thornulihar. They are known for their method of execution called the One strike.
==Goals==
The Clinchers are focused on the propagation of their organization, led by a guru with religious zeal. Their objective is the elimination of the military elite. Because of this, they must operate secretly.
==Organization==
The clinchers are led by a grandmaster who leads the overall organization. Clinchers live in remote bases, far removed from cosmopolitan society. These bases are led by a master who oversees day to day operations, and soldiers who occupy a variety of roles as merchants, mechanics, engineers, tailors, smiths and fulfill other menial tasks.
The Clinchers are surprisingly well supplied and organized, they have access to many magics and technologies not available to the wider populace such as emergency medical teleportation, seismic waves, and strength enhancing elixirs. Given the quantity and quality of goods and services offered to members and applicants it is easy to see that the clinchers are socially focused, but these efforts are hampered by their violent opposition to the current government. This is is thought to be a charm offensive by the clinchers to bring sympathizers to their cause. If joining the mob is easy, leaving isn't, they go after families of traitors and deserters, then go after the deserter.
The clincher mob is known to take over bases that formerly belonged to their enemies, sometimes even renovating and expanding them.
==Worship ==
Worship a leader who, despite his incompetence, grants them their immortality and magical skill.
They seem to also worship the bicephalic frog god. They have statues of the frog and offering bowls in their bases.
== Technology==
Have a technology division. They are very interested in technology, specifically to construct vehicles. These range from flamethrower balloons, assault carts and cargo carriers to monocycles icebreakers and excavators.
There is also a technology division dedicated to constructing security devices and traps. Their talents lie in their construction of vehicles security devices and utilities for all uses and purposes. This technical prowess led to their development of a lightning proof helmets and mechs. Clinchers sell vehicles to support their activities, they are fast and maneuverable, but also expensive and don't last very long.
Most of the clans activities is sabotaging other factions to keep a semblance of balance.
===Weapons===
The signature assassination technique of the clinchers is focused on disguises before creating a smoke cloud to backstab the target before retreating. They use short swords designed for backstabbing. This isn't their entire arsenal however. Their ritual weapons include scythes and carvers for hunting demons.
=== Mechs ===
The highest technological advancement in the clinchers arsenal are mechs, walking armored vehicles armed with defensive shields, a mid ranged explosive boulder cannon, a long range thundercaller system, and non lethal gust bellows. 
==Magic==
They are able to teleport away from danger thanks to the magics of their leader. The clinchers medical teleportation triggers automatically when they drop their weapon.
Masters of disguise and stealth, they use traps such as baiting someone into a hobgoblins den.
They use illusions such as full body disguises or to appear as trees, rocks, bushes, or even animals.
Laughing cancels their spells, usually their disguises. While their laughs announce a spellcast, their whistles announce immediate reinforcements.
The most terrifying magic of the clinchers is that one strike from a master within a base immediately kills, without any known chance of survival. How and why this works is unknown.
The grandmasters mask is thought to be the personality of the first grandmaster, passed down generations when the former grandmasters body dies.
==The One strike==
The one strike is a ritual execution where the Clincher can only use its blades to kill its target in one strike.
The method is relatively straightforward, the assassin is free to dispatch anyone other than the target, which they do using eyeball and moth chitin arrows as well as violent paranoia inducing chemicals. The assassination however involves consuming a plantain concoction which grants great strength temporarily, then unleashing a cloud of smoke using a pearled puffball before finally killing the target with a single strike of the sword. If they fail to kill the target according to ritual they must regain their honor by forging a new blade in the trials of the ghost, centaur and octopus.
==The trials of the ghost, centaur and octopus==
To prove themselves worthy of the mob, newcomers must forge their own weapon, which consists of three objectives
One of the trials is to find the handle of a ghost's weapon, which can be found in the chubbon underworld.
Another of the trials is to defeat a polkan centaur in order to retrieve its horn.
The final test is the octopus trial, where the newcomer must find a spitshine and force it to swallow the horn and handle, to create the sword.
==Osteomalacia and albinism==
The clinchers spend most of their time in the chubbon underworld, engaging in the soul trade, this causes several health problems most notably osteomalacia and albinism.
Many of the mobsters suffer from osteomalacia due to lack of natural sunlight in their underground bases. Due to this lack of sunlight they also suffer from albinism, and are known to hunt for albinos among their targets. They compensate for this lack of vitamin D by consuming large quantities of bananas, which grow on the surface.
To protect themselves from the sun they use full covering suits when attacking, but are good at disguising themselves when getting ready for a kill.
==Celium gang==
They are enemies with the Celium gang for control of the pearled puffballs, indispensable for their ritual assassinations.
Category:Criminal organizations