Implant

An implant is a medical device manufactured to enhance an existing biological structure.
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==Acquiring implants==
The implants are transplanted by an Auto-Doc (although one exception exists). The modifications may be from a small implant or from a set of reinforced combat armor (for the concussive protection plates, the thermal-dissipative membranes, and the thermal cells), which are surgically implanted into the patient's skeleton. Small implant operation (physical implant and special implant) only takes a few minutes and leaves no scar and other visible signs. It is in contrast to more advanced changes like electronic, mechanical or robotic elements built into the body (i.e. cyborg).
The combat implants (dermal impact and phoenix thermal) coming from reinforced combat armor plates are more complex operations. They take between 2–3 days for operation but leave only minimal scarring with no other visible signs (causing swelling, tenderness, burning and itching feeling during a few weeks, stopping once the innards of the patient get used to the fibers).
They can be improved once, this time taking 5–6 days but reduces the Charisma of the patient, because, for the dermal impact assault enhancement (consisting of extra assault-issue impact plates crammed under the skin that double the Strength of the original grafts), all these metal plates under the skin deformed the natural shape of the skeleton and the body, giving an angular form (the patient also must try to stay out of the sun until most of the scabs slough off). For the phoenix assault enhancement (with additional thermal dissipaters layered over the membranes doubling the thermal resistance), the thermal dissipaters under the skin going to make slightly hunchbacked (it also causing temporary skin blister and the patient must not pick at the pus-crusts near the drainage incisions until they stop suppurating).
Plans for the combat implant can be found in Vault 8 of Vault City in Fallout 2, and Doctor Usanagi of the Followers of the Apocalypse can perform the operation for both the physical implant and the special implant in the New Vegas medical clinic in Fallout: New Vegas. Other special implants are available in Big MT in the Fallout: New Vegas add-on Old World Blues.
A particular implant that differs in application from the other implants is the Implant GRX, an implant that can be injected directly like a stimpak without using an Auto-Doc. It causes a brief slowdown of the surroundings for two to three seconds and appears to be destroyed afterward by the body. The user must have a resistant body to use it without side effects and the total limit per day is five at first but can be increased to ten.Implant GRX in-game description: "You gain a non-addictive subdermal Turbo (chem) injector. This perk may be taken twice, with the second rank increasing the effect from 2 to 3 seconds and the uses per day from 5 to 10."
==Types==
===Brotherhood implants (Fallout)===
SPECIAL Stat	Cost 	Recovery Time 	Description 	PC Reaction (After Surgery)
Strength 	2,000 bottle caps 	3 Weeks (21 days)	"That's easy to do but there's a long recovery time. It only costs 2000 scripts but takes 3 weeks to heal." 	You can already tell the difference.
Perception 	4,000 bottle caps 	1 Week (7 days) 	"Now that's a difficult operation. It costs 4000 scripts, but the recovery from this operation is only a week." 	All of your senses feel much sharper.
Endurance 	3,000 bottle caps 	1 Week (7 days) 	"This one's not that difficult. It takes about a week and will cost 3000 scripts." 	You feel great!
Intelligence	6,000 (3000 if INT < 4) bottle caps	3 Weeks (21 days)	"This is the most complex and dangerous! It'll take 3 weeks and costs 6000 scripts." 	It's as if the pathways of your thoughts have direct links to everywhere in your head and your memories are much crisper.
Agility 	5,000 bottle caps 	3 Weeks (21 days)	"This isn't that tough of an operation but it is very costly and time consuming. It will take 3 weeks and cost 5000 scripts."	You flex your muscles and can feel the increased speed and control.
===Combat implant (Fallout 2)===
The combat implant enhances the resistance against certain types of damage.
Name 	Effect 	Description
Dermal Impact Armor 	Low impact 	+5% to Damage Resistance against normal and explosion damage
Dermal Impact Assault Enhancement	High impact 	+10% to Damage Resistance against normal and explosion damage, Charisma -1
Phoenix Armor Implants 	Low thermal 	+5% to Damage Resistance against plasma, laser and fire
Phoenix Assault Enhancement 	High thermal	+10% to Damage Resistance against fire, laser and plasma, Charisma -1
===Physical implant (Fallout: New Vegas)===
The physical implant increases one of the SPECIAL stats by one.
===Special implant (Fallout: New Vegas)===
The special implant adds special effects. 
==Gallery==
DermalImpactArmor2.png|Dermal Impact Armor and Dermal Impact Assault Enhancement
PhoenixArmorImplants.png|Phoenix Armor Implants and Phoenix Assault Enhancement
HypertrophyAccelerator.png|Hypertrophy Accelerator
OpticsEnhancer.png|Optics Enhancer
Perk nociception regulator.png|Nociception Regulator
Perk empathy synthesizer.png|Empathy Synthesizer
Perk logic co processor.png|Logic Co-Processor
Perk reflex booster.png|Reflex Booster
ProbabilityCalculator.png|Probability Calculator
Sub-Dermal Armor.png|NEMEAN Sub-Dermal Armor
MonocyteBreeder.png|PHOENIX Monocyte Breeder
RobCoProcessorWidgetIcon.png|Implant C-13, Implant GRX, Implant M-5, Implant Y-3, Implant Y-7
==References==
Category:SPECIAL
Category:Technology
ru:Имплантат
de:Implantat