Fantendo Minigame Mania

Fantendo Minigame Mania is an upcoming battle royale party game developed and published by Lazy Studios. The game is a crossover between a variety of original characters throughout Fantendo. The game is set to release at an unknown date.
==Gameplay==
In Fantendo Minigame Mania, up to 60 players compete against each other in a battle-royale format. The players, represented by various Fantendo characters, must compete in one of many minigames, each with their own rules, though some may have shared gameplay traits, like jumping or punching. The player's abilities in a minigame are always shown before the start. Each minigame is split into one of two types, "Free-for-All Minigames" where players are competing against every other player around them, and "Team Minigames" where players are split into teams of two and must compete against their opposers. Often the objective of the minigame is to survive until the end, or make it the end before the others. Players who are unable to do either are eliminated. Once enough players have been defeated, a "Final Minigame" is chosen, and whoever is the last man standing becomes the winner.
As players play, they obtain "Coins" depending on how well they do in a match, which serve as the game's currency. The player can spend these coins in the in-game store in order to unlock characters, color swaps and emotes. Items will rotate everyday.
==Characters==
Fantendo Minigame Mania features a wide variety of characters from various Fantendo series. None of the characters play any different from others, so your character choice will only be cosmetic. Characters are split into one of 5 rarities, with Common being the most likely to appear, and Legendary being the least likely.
Name 	Series 	Description 	Rarity 	Cost
3.14 	3.14 	? 	Rare 	?
3Dee 	Boundless 	? 	Rare 	?
Adam 	KillGames 	? 	Legendary 	?
Adreanne 	Diamond Paradox 	? 	Rare 	?
Aero 	Aero & Beam 	? 	Rare 	?
Agustaclove 	The Overclove 	? 	Common 	?
Aingeru 	Battle of Bracelets 	? 	Super Rare	?
Ainhoa 	Battle of Bracelets 	? 	Rare 	?
Alec 	Heirs to the Wrath 	? 	Super Rare	?
Amy 	Tayshaun & Amy 	? 	Common 	?
Aran 	Misfits 	? 	Rare 	?
Aurora 	Fantendoverse 	? 	Legendary 	?
Beam 	Aero & Beam 	? 	Rare 	?
Break 	KillGames 	? 	Rare 	?
Bubbly G. 	Bubbly G. Medley 	? 	Common 	?
Bunea 	Bunea 	? 	Rare 	?
Bynde 	Cresteseeker 	? 	Legendary 	?
Caleb 	Heirs to the Wrath 	? 	Legendary 	?
Captain Turbo 	Powerborn 	? 	Super Rare	?
Cardinal 	Subjugation 	? 	Legendary 	?
Cheerleader 	Powerborn 	? 	Rare 	?
Chewout 	? 	? 	Rare 	?
Chris 	Kotomo 	? 	Super Rare	?
Ciela 	Kotomo 	? 	Super Rare	?
Claire 	Mynisverse 	? 	Rare 	?
Classic Unten 	Prodigy 	? 	Legendary 	?
Crow 	Crow vs. The World 	? 	Super Rare	?
Cyper 	Lone Ocean 	? 	Legendary 	?
Doomulus Grime	Prodigy 	? 	Common 	?
Doomulus Prime 	Prodigy 	? 	Legendary 	?
Doomulus Rise 	Prodigy 	? 	Rare 	?
Doomulus Saline 	Prodigy 	? 	Rare 	?
Doomulus Thai 	Prodigy 	? 	Rare 	?
Druid 	Kingdombound 	? 	Legendary 	?
Elina 	Champions of Ascerth 	? 	Common 	?
Felicity 	Stone Quest 	? 	Rare 	?
Fera 	Heroforce 	? 	Rare 	?
Flynn 	Single-Handed Alchemy 	? 	Super Rare	?
Frysisca 	Sugar Cannon 	? 	Legendary 	?
Gary 	Splatoon 	? 	Super Rare	?
Goldette 	Metallic Dissonance 	? 	Super Rare	?
Graviteen 	Powerborn 	? 	Super Rare	?
Gumvolt 	Gummi Squadron 	? 	Super Rare	?
Hama 	Eternika 	? 	Super Rare	?
Iron Mask 	Fantendoverse 	? 	Common 	?
Jack 	Agate 	? 	Rare 	?
Jin 	Deadworld 	? 	Super Rare	?
Kaiden 	Champions of Ascerth 	? 	Rare 	?
Karis 	Superstition 	? 	Common 	?
King Cube KiloBot	Meta-Form 	? 	Legendary 	?
Kiva 	Fantendoverse 	? 	Rare 	?
Lane 	KillGames 	? 	Common 	?
Leah 	Fantendoverse 	? 	Starter 	N/A
Lieren 	Diamond Paradox 	? 	Super Rare	?
Lock 	Strafe 	? 	Super Rare	?
Loheitta 	Slimebound 	? 	Rare 	?
Lucius 	Heroforce 	? 	Rare 	?
Lucky 	Superstition 	? 	Rare 	?
Lumino 	Draco Duel 	? 	Super Rare	?
Magic Trixie 	Cadet Crash 	? 	Rare 	?
Malphea 	Boundless 	? 	Legendary 	?
Melissa 	Misfits 	? 	Super Rare	?
Merrin 	Sugar Cannon 	A girl made of ice cream who acts as the defender of the Flavor Sprites. She can absorb their powers in order to grant herself various weapons. 	Legendary 	?
Meta-Form 	Meta-Form 	? 	Common 	?
Midnight Bounty 	Agate 	? 	Rare 	?
Mika Sho 	Mika Sho 	? 	Rare 	?
Millyrain 	Count-Down! 	? 	Rare 	?
Mioda 	Prodigy 	? 	Starter 	N/A
Mistress of Weird	Bunea 	? 	Legendary 	?
Musket Garrison	SteamSiege 	A tower built by the kingdom of Rimal to defend from intruders with long-ranged muskets. It's unknown how the tower gained sentience or was outfitted mechanical legs. 	Legendary 	?
Myortia 	Superstition 	? 	Rare 	?
Mynis 	Mynisverse 	? 	Common 	?
Netnu 	Prodigy 	? 	Legendary 	?
Nightless 	Tigzon 	? 	Legendary 	?
Nion 	Fantendoverse 	? 	Rare 	?
Newton 	KillGames 	? 	Common 	?
NULL 	Fantendoverse 	? 	Legendary 	?
Nycho 	Fantendoverse 	? 	Common 	?
Nyxiel 	Iliad Online 	? 	Legendary 	?
Obena 	Fantendoverse 	? 	Common 	?
PAIN-T 	Fantendoverse 	? 	Common 	?
Paladin 	Kingdombound 	? 	Super Rare	?
PalmMan 	PalmMan 	? 	Common 	?
Palutena 	Strafe 	? 	Legendary 	?
Pesh 	Pusher's Pile 	? 	Common 	?
Phorine 	Iliad Online 	? 	Rare 	?
Pickpocket 	Pickpocket, Our Hero! 	? 	Legendary 	?
Plum 	Fantendoverse 	? 	Common 	?
Proxxy 	Demon Tears 	? 	Super Rare	?
Pubble 	Kotomo 	? 	Rare 	?
Punch 	Fruit Punch 	? 	Rare 	?
Qingyun 	Heirs to the Wrath 	? 	Legendary 	?
Quartz 	Prodigy 	? 	Rare 	?
Rachel 	Fantendoverse 	? 	Starter 	N/A
Raune 	Heroforce 	? 	Common 	?
Redge 	KillGames 	The son of Soul, after his abuse he ran away and sought to kill her. Wielding a flaming chainsaw, he joined the KillGames in order to fight his mother, the champion of the tournament. 	Super Rare	?
Reten 	Fantendoverse 	? 	Rare 	?
Retron 	Heroforce 	? 	Super Rare	?
Riddle 	Riddle 	? 	Common 	?
RoJo 	Iliad Online 	? 	Super Rare	?
Ronnie 	Mynisverse 	? 	Rare 	?
Ruby 	Ruby Tuesday 	? 	Rare 	?
Rundrake 	Kotomo 	? 	Legendary 	?
Saeko 	Heirs to the Wrath 	? 	Super Rare	?
Sakeena 	Fantendoverse 	? 	Common 	?
Scarlet 	Fantendoverse 	? 	Common 	?
Sia 	Fantendoverse 	? 	Common 	?
Simone 	World of Animals 	? 	Legendary 	?
Slime 	Kingdombound 	Adorable gelatinous creatures native to the Ancient Valley. Despite their small size, they often attack in large numbers, taking out unprepared enemies fairly quickly. 	Common 	?
Soul 	KillGames 	? 	Legendary 	?
Stiril 	Kotomo 	? 	Common 	?
Storm 	KillGames 	? 	Super Rare	?
Strafe 	Strafe 	? 	Starter 	N/A
Sugarspike 	Gummi Squadron 	? 	Super Rare	?
Synax 	Kotomo 	? 	Common 	?
Tandrum 	Kotomo 	? 	Common 	?
Tayshaun 	Tayshaun & Amy 	? 	Common 	?
Tenta-Tangle 	Gummi Squadron 	? 	Rare 	?
Tess 	Radioactive 	? 	Rare 	?
Thrusterhound 	Creatures of the Spectroverse	? 	Super Rare	?
Tigzon 	Tigzon 	? 	Legendary 	?
Umbra 	Shadowcalypse 	? 	Rare 	?
Unten 	Prodigy 	The lovable bear mascot of Fantendo, after his home planet was destroyed by Doomulus Grime, he is forced to flee to planet Earth. Considered the "Savior of Zeon", he wants to protect his new home at all costs.	Starter 	N/A
Vessa 	Vessa 	? 	Rare 	?
Voidmato 	Bunea 	? 	Super Rare	?
Volt 	VOLT 	? 	Common 	?
Warlock 	Kingdombound 	? 	Legendary 	?
Warrior 	Kingdombound 	? 	Super Rare	?
Xazalea 	Bunea 	? 	Legendary 	?
X-Ray 	Fantendoverse 	? 	Rare 	?
Yuki 	KillGames 	? 	Rare 	?
Zerita 	Prodigy 	? 	Starter 	N/A
==Minigames==
===Free-for-All Minigames===
In these minigames, each player is fighting for themselves. Players who are unable to survive in a minigame, but earn the least points are eliminated. These minigames are symbolized with a blue color.
Minigame 	Description 	Placement 	Controls
Balloon Blast 	Pump up your balloon by holding the A button. Once time runs out, the players with the smallest balloons are eliminated. However, be careful! If you pump your balloon too much, it will explode, and you will be eliminated immediately! 	Medium to Late 	
*A - Pump balloon
Bash Smash 	Hop on top of a large ball and run into your enemies to knock them away. Hold the B button to perform a powerful dash attack, knocking away your enemies a longer distance. Just be careful, as you are vulnerable while charging. Anyone knocked off the arena before time ends is eliminated. 	Medium to Late 	
*+ - Move
*B - Charge
Bomb Batting 	Players, equipped with baseball bats, must earn as many points as possible by hitting baseballs. Hitting multiple baseballs in a row increases the amount of points you get. However, baseballs may be replaced with bombs, so watch for them, otherwise you'll lose 3 points and lose your streak! You'll also lose your streak if you miss a ball. The players with the least points are eliminated. 	Early to Medium	
*B - Swing bat
Centuple Dutch 	Players, on a large platform, must jump over a large swinging bar by pressing A. As time goes on, the bar may stop at random points, throwing you off. Any player that's hit by the bar is eliminated. 	Any 	
*A - Jump
Coin Collect 	Players are put into a large arena and must collect as many coins as possible. Coins spawn in groups all across the stage, and players can collect them simply by touching them. You can also punch other players to knock coins out of them. The players with the least amount of coins are eliminated. 	Early to Medium	
*+ - Move
*A - Jump
*B - Punch
Color Crash 	Players are put into a tiled arena filled with various colored tiles, either red, yellow, blue or green. A screen on the top of the screen will display a color, and after a few seconds, anyone not standing on that color and electrocuted and eliminated. Then, the colors reposition, and it continues for two more rounds. 	Medium to Late 	
*+ - Move
*A- Jump
*B - Punch
Dance Off 	A sequence of arrows is displayed above the players before disappearing. They then must memorize this sequence. Failing any part of a sequence causes you to earn a mistake. As the game goes on, the sequences get longer and more elaborate. After four rounds, the players with the most mistakes are eliminated. 	Any 	
*+ - Dance
Detonation Derby	A detonator, one for each alive player, is placed onto a large arena, some of which will go on top of bombs. Then, the detonators swap, and players are given 30 seconds to find and pick a detonator. You can hit other players to get them out of the way. After time runs out, any players that haven't chosen a detonator are automatically given one, and the players activate them. The detonators with bombs blow up, eliminated the player activating it.	Any 	
*+ - Move
*A - Choose detonator
*B - Punch
Don't Look 	Players are instructed to look in one of four directions within a five second time. Then, the group that looks in one direction that most is eliminated. Lasts for three rounds. 	Early to Medium	
*+ - Look
Flag Thief 	Players must grab onto and hold a flag to earn points. A player earns one point every second they hold a flag. However, other players can steal a flag by hitting players holding them. The players who hold the flag for the least amount of time are eliminated. 	Medium to Late 	
*+ - Move
*A - Jump
*B - Punch
Hammer Throw 	Players must throw their hammer the farthest distance possible, by spinning the C-stick and then letting go of the B button when the hammer is straight. The players who throw the hammer the shortest distance are eliminated. 	Any 	
*+ - Spin hammer
*B - Grab / Throw hammer
Hasty Hurdles 	Taking place in a 2D plane, this mode has players dodge hurdles, which fly across the screen and eliminate anyone who touches them. Lasers will appear where the hurdles will appear and how high they will fly. Hurdles can also appear in the air, and may attempt to trip up players already jumping. After some time, players who aren't hit move on. 	Medium to Late 	
*+ - Move
*A - Jump
Kart Crash 	Players are put into go-karts and must race through one of a few race tracks, in three-laps. After each lap, players in the bottom half of the race are given a simple gas cloud which acts as a trap and slows down anyone who touches it. The players who take too long to race are eliminated. 	Medium to Late 	
*+ - Move
*B - Launch cloud
Missile Mayhem 	Players are put into a large arena and must dodge oncoming missiles that come out from all angles. Players can jump over them or hit others to stun them, but anyone who gets hit by a missile will be eliminated. After 30 seconds, anyone who hasn't been hit moves on. 	Early to Medium	
*+ - Move
*A - Jump
*B - Punch
Paintball Panic 	Players are put into a large arena and must attack other players with paintball guns. Firing at a player earns you a point, but if you are hit yourself, you lose one point. After 2 minutes, the players with the least points are eliminated. 	Medium to Late 	
*+ - Move
*A - Jump
*B - Shoot
Pass Along 	Players stand in a circle and must pass along bombs with each other. You can only pass bombs to the players besides you. After a set time, the bombs blow up, taking out the players holding them. Lasts for three rounds. 	Medium to Late 	
*+ - Pass Bomb
Platform Race 	Players must travel along a 2D platforming challenge. Jumping across chasms, and stepping on moving and falling platforms. Falling off the stage will respawn you a distance away. The last players to finish the challenge wins. 	Any 	
*+ - Move
*A - Jump
Push Party 	Players are put on a raised platform and must dodge oncoming walls that appear and attempt to push the players off the edge. Falling off the platform will result in the player getting eliminated. As time goes on, things like low walls and moving walls are added to make the challenge harder. 	Any 	
*+ - Move
*A - Jump
*B - Punch
Quick Draw 	Players must wait for "Draw" to be heard, and must then press the B button to fire a shot into the air. Firing before "Draw" is heard results in immediate elimination. The last few players to fire are also eliminated as well. 	Any 	
*B - Shoot
Rocket Launch 	Players must mash buttons in order to pump their rocket. After 10 seconds, players launch their rockets, as they fly into the air depending on how much they pumped. The players whose rockets fly up the least are eliminated. 	Any 	
*A - Pump
Roll-o-Rama 	Players must run along a large spinning cylinder. If players don't move they will be knocked off and be eliminated. The cylinder will also occasionally turn around, and may even summon walls in order to mess up other players. After 1 minute, any of the players who survive will move on to the next round. 	Early to Medium	
*+ - Move
*A - Jump
*B - Punch
Simon Says 	A screen on top of the screen instructs players to hold up two flags in certain ways. If you are unable to make that combination in 5 seconds, you are eliminated. Lasts for three rounds. 	Any 	
*A - Right Flag
*B - Left Flag
Space Shooting 	Players must utilize their cannons to fire at a massive army of aliens to earn points for 20 seconds. Players can’t move but can angle their shots. If an alien gets too close, you lose points. Watch for UFOs, as they grant you extra points. The players who earn the least points are eliminated. 	Medium to Late 	
*+ - Move Cannon
*A - Fire
Take the Plunge 	Players dive off a steep cliff, and must get as close as possible to the ground as possible without dying. Anyone who touches the ground is eliminated. The players who travel the least distance from the top are eliminated. 	Medium to Late 	
*A - Stop fall
Temple Terror 	Players must survive for 40 seconds as spiked balls fall from the top of the screen and crush players, eliminating them. Players can jump to dodge small balls with proper timing, or hit enemies to stun them. Pegs will pop in and out of the floor, causing the balls to bounce. 	Early to Late 	
*+ - Move
*A - Jump
*B - Punch
Tile Step 	Players must survive in a large-grid shaped arena. After a second, the tile you’re standing on goes away, leaving behind a hole that, if you step on, will cause you to fall and get eliminated.. Hitting enemies allows you to knock them away. After some time, the survivors move on. 	Medium to Late 	
*+ - Move
*A - Jump
*B - Punch
Tower Trouble 	Players must spin the control stick as quickly as possible in order to climb to the top of a large tower. The last players to pass it lose. 	Any 	
*+ - Climb
===Team Minigames===
In these minigames, players are split into two teams, and must work together in order to win. The team who loses will have random players from their group eliminated, so it's always important to work together. These minigames are symbolized with a red color and only appear if the current number count is even.
Minigame 	Description 	Placement 	Controls
Ball-istics 	Players must push a large ball from one end of the stage to the other. Various obstacles block the player's path. Near the end, the paths converge, and other members of the enemy team can push the enemy ball away from the goal. The team that makes it to the goal first wins. 	Medium to Late 	
*+ - Move
*A - Jump
*B - Punch
Bash Smash (Team) 	Hop on top of a large ball and run into your enemies to knock them away. Hold the B button to perform a powerful dash attack, knocking away your enemies a longer distance. Just be careful, as you are vulnerable while charging. Once all of the enemy team is knocked off of the stage, you win. 	Medium to Late 	
*+ - Move
*B - Charge
Color Patrol 	Players are put into a tiled arena and must run around to cover the arena in their enemy color. This is done by stepping on said tiles, or hitting enemies, which will create a blast of color and temporarily stun them. Once time ends, the team with the most color on the stage wins. 	Early to Medium	
*+ - Move
*A - Jump
*B - Punch
Coin Collect (Team) 	Players are put into a large arena and must collect as many coins as possible. Coins spawn in groups all across the stage, and players can collect them simply by touching them. You can also punch other players to knock coins out of them. Players must then bring the coins to their base, and protect it as well since other players can steal the coins. The team with the most coins by the end wins.	Medium to Late 	
*+ - Move
*A - Jump
*B - Punch
Flag Thief (Team) 	Players must grab onto and hold a flag to earn points. A player earns one point every second they hold a flag. However, other players can steal a flag by hitting players holding them. The team who holes the flag for the longest wins. 	Medium to Late 	
*+ - Move
*A - Jump
*B - Punch
Hasty Hurdles (Team) 	Taking place in a 2D plane, this mode has players dodge hurdles, which fly across the screen and take out anyone who touches them. Lasers will appear where the hurdles will appear and how high they will fly. Hurdles can also appear in the air, and may attempt to trip up players already jumping. The team that outlives the other wins. 	Medium to Late 	
*+ - Move
*A- Jump
Paintball Panic (Team)	Players are put into a large arena and must attack other players with paintball guns. Firing at a player earns you a point, but if you are hit yourself, you lose one point. After 2 minutes, the team with the most points wins. 	Medium to Late 	
*+ - Move
*A - Jump
*B - Shoot
Soccer Smash 	Players hop onto large balls in order to send the giant soccer ball into the enemy goal. Like in Bash Smash, you can perform a charge attack to launch your foes. The team that scores the most goals in 2 minutes wins. 	Medium to Late 	
*+ - Move
*B - Charge
Tug-of-War 	Players must mash buttons in order to beat out the enemy in a tug of war. Once the white paper on the rope is pulled to the player's side, they win. 	Early to Medium	
*A - Pull
===Final Minigames===
These minigames will appear once only a few players are left, and due to their objectives, will always result in one victor. These minigames are enhanced version of other minigames, designed so that only one person can win them. These minigames are symbolized with a yellow color.
Minigame 	Description 	Controls
Bash Smash Deluxe 	Hop on top of a large ball and run into your enemies to knock them away. Hold the B button to perform a powerful dash attack, knocking away your enemies a longer distance. Just be careful, as you are vulnerable while charging. Takes place in a tournament bracket-style, rather than a free-for-all. The last player alive wins.	
*+ - Move
*B - Charge
Dance-Off Deluxe 	Players must remember a combination of direction tilts, and recite them. If players are unable to perform the combo within the time frame, they lose health. Each player has three hearts, and they lose one when making a mistake. Each consecutive dance increases the number of movements, until only one player is left.  	
*+ - Dance
Flag Theif Deluxe 	A player is given a single flag, and everyone else must compete to grab it and hold it until a player earns 50 points. A player earns one point every second they hold a flag. Hit someone, and you’ll steal the flag from them. Once a player gets 50 points, they win. 	
*+ - Move
*A - Jump
*B - Punch
Kart Clash Deluxe 	Players must use their go-karts to race through a massive race. Once everyone crosses the finish line, the player in last place gets eliminated, until only one person is left. Similar to normal Kart Clash, players in later places can launch dust clouds to act as traps. 	
*+ - Move
*B - Launch cloud
Hasty Hurdles Deluxe 	Players must watch as high-speed hurdles appear from either side, and jump with right timing to avoid them. Aerial hurdles will also appear, and eliminate anyone in the air. Lasts until one player is left, in which they are made the winner. 	
*+ - Move
*A - Jump
Mountain Madness 	Players must make it through a long platforming challenge. Various obstacles, from pits, to swinging balls, to moving platforms impede players paths. Falling off the stage will respawn you a distance away. The first player to make it to the end wins. 	
*+ - Move
*A- Jump
Paintball Panic Deluxe	Players, equipped with paintball guns must fire at their enemies to defeat them. Each player has three hearts, and they lose one when shot. Last player alive wins. 	
*+ - Move
*A - Jump
*B - Shoot
Super Survival 	Players must survive spiked balls, missiles and lasers in order to be the last one to survive. Last player alive wins. 	
*+ - Move
*A - Jump
*B- Punch
Tile Step Deluxe 	Players must survive in a large-grid shaped arena. After a second, the tile you’re standing on goes away, leaving behind a hole that, if you step on, will cause you to fall down a level. The entire arena has 5 levels, and falling off the last level causes you to get eliminated. Hitting enemies allows you to knock them away.	
*+ - Move
*A - Jump
*B- Punch
==Trivia==
*Fantendo Minigame Mania's largest inspiration is Fall Guys: Ultimate Knockout, and the Mario Party series.
Category:Games
Category:Fan Games
Category:Lazy Studios
Category:Fantendo Games
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Category:Fantendo Crossovers