Templar (Tactics Advance)

Templar is a job in Final Fantasy Tactics Advance available to bangaa. Templars are semi-magical bangaa that wield powerful spears and knightswords. While their Attack growth is decent, Speed growth would have the player considering leveling up as a White Monk instead. Using a Black Robe and the Dragoon's abilities can lead to massive elemental damage. As the only other class able to use spears, Templars have access to the Jump ability.
They can equip every type of armor, except "female" armor, such as Minerva Plate and Rubber Suit.
==Growth==
Templars are nicely balanced between Attack, Defense and Magic Power, although they only truly excel in defense, and are tied with Paladins, Sages, and nu mou Illusionists as the slowest job.
HP 	MP 	Atk 	Def 	Mag Pwr	Mag Res	Spd
7.2 B	3.2 C+	8.2 B-	9.7 A+	8.4 B+ 	7.2 C 	0.8 E
==Abilities==
===Sacred Tech===
Skill	Equipment 	AP 	MP 	Power 	Range
 	Save the Queen 	200 	8 	— 	4
 	Confers one-time status affliction protection. 	Confers one-time status affliction protection. 	Confers one-time status affliction protection. 	Confers one-time status affliction protection. 	Confers one-time status affliction protection.
 	Javelin 	300 	— 	— 	Self
 	Reduces the speed of nearby units. 	Reduces the speed of nearby units. 	Reduces the speed of nearby units. 	Reduces the speed of nearby units. 	Reduces the speed of nearby units.
 	Apocalypse 	100 	24 	60 	3
 	Deals damage to MP. 	Deals damage to MP. 	Deals damage to MP. 	Deals damage to MP. 	Deals damage to MP.
 	Partisan 	100 	— 	— 	Self
 	Focuses power to increase damage on next weapon atk. 	Focuses power to increase damage on next weapon atk. 	Focuses power to increase damage on next weapon atk. 	Focuses power to increase damage on next weapon atk. 	Focuses power to increase damage on next weapon atk.
 	Ragnarok 	200 	8 	— 	3
 	Steals voice, silencing target. 	Steals voice, silencing target. 	Steals voice, silencing target. 	Steals voice, silencing target. 	Steals voice, silencing target.
 	Arch Sword 	300 	— 	As Weapon 	4
 	Soul-stealing aura. Deals damage to MP.Element is the same as equipped weapon.	Soul-stealing aura. Deals damage to MP.Element is the same as equipped weapon.	Soul-stealing aura. Deals damage to MP.Element is the same as equipped weapon.	Soul-stealing aura. Deals damage to MP.Element is the same as equipped weapon.	Soul-stealing aura. Deals damage to MP.Element is the same as equipped weapon.
 	Lohengrin 	200 	24 	— 	3
 	Meddle with time's flow to increase speed. 	Meddle with time's flow to increase speed. 	Meddle with time's flow to increase speed. 	Meddle with time's flow to increase speed. 	Meddle with time's flow to increase speed.
 	Kain's Lance 	300 	— 	— 	As Weapon
 	Deals damage equal to amount of HP lost.Element: Dark 	Deals damage equal to amount of HP lost.Element: Dark 	Deals damage equal to amount of HP lost.Element: Dark 	Deals damage equal to amount of HP lost.Element: Dark 	Deals damage equal to amount of HP lost.Element: Dark
===Reaction===
Skill	Equipment 	Effect 	AP
 	Carabini Mail	Powerful counterattack (1.5 x normal atk.) after taking weapon damage.	300
===Support===
Skill	Equipment	Effect 	AP
 	Trident 	Increases damage from weapon attacks.	300
===Combo===
Skill	Equipment 	Effect 	AP
 	Mythril Brand	Failproof combo ability for templars.	100
== Overview ==
Templars are tough to KO and offer a variety of support. Their HP is middling for a defensive/support unit, but their defense makes up for it. They can equip knightswords, which include some of the game's most powerful weapons. Templars are fit to fight against enemy mages due to the anti-mage nature of their abilities. Templars are slow, however; they will often be the last ones to go in a turn. Thus, it is ill-advised to pair Templars with offensive units, as their slow speed, move, and jump will leave them in the dust.
Using Dragoon abilities as secondaries is a nice fit, since it gives Templars access to Jump as well as the elemental breath abilities. Using Bishop commands is recommended, since this gives Templars healing, offensive magic, and even more support. Due to their surprising compatibility with abilities from other jobs, and great staying power, Templars are fit for teams that like to take things at a medium pace.
Templars' magic resistance is bite-size compared to their massive defense, so when fighting enemy Templars the player should use magic. Silence disables a lot of their supporting abilities, which will force them into melee combat. Templars are no slouch in physical combat, being able to wield powerful spears and knightswords, but they are less painful than others. Bonecrusher, though inconsistent, is nothing to sneeze at, as counters from this can be painful. Since they are so slow, the player should hit them preemptively. Having faster units means that the player can kill the enemy Templar before its first move, or at least heavily damage it.
==Gallery==
FFTA Astra.png|Astra.
FFTA Warcry.png|Warcry.
FFTA Rasp.png|Rasp.
FFTA Cheer.png|Cheer.
FFTA Silence.png|Silence.
FFTA Soul Sphere.png|Soul Sphere.
FFTA Haste.png|Haste.
FFTA Lifebreak.png|Lifebreak.
==Etymology==
es:Templario (Final Fantasy Tactics Advance)
it:Templare (Tactics Advance)
Category:Jobs in Final Fantasy Tactics Advance