Hitscan

Hitscan (alternative spelling hit-scan; also known technically as line trace or trace for short) is a term that describes a hit registration system in which damage (or any effect) is instantlyTechnically speaking, it's instant if ignoring processing time, input latency, network latency, etc. applied if the game can draw a straight line between the source and target's hitbox. Usually, in WARFRAME, players refer to hitscan in relation to Weapons and Ability mechanics. Sometimes, the developers will refer to hitscan weaponry as trace fire in the game's patch notes.
==Mechanics==
===Weapons===
Most hitscan weapons will apply damage to their target instantly if there is a clear line of fire between the reticle and the target's hitbox. If the weapon's Accuracy is below 100, then shots have a chance to deviate from the reticle, which means that a shot will hit a target if there is a clear line of fire between the deviated trajectory and the target's hitbox.
A non-zero Punch Through stat will allow hitscan attacks to ignore a certain distance of level geometry or object when performing the hit registration calculation, effectively "penetrating" them to hit targets hiding behind them.
Continuous Weapons are considered to be hitscan weapons.
Hitscan attacks are limited by the Range stat. Any shots beyond this range will not register, even if there is a clear line of fire between the shot and target's hitbox.
Hit-Scan Weapons List
===Line of Sight===
Line of Sight is a property derivative of the hitscan mechanic where Area of Effects (AoE) will apply damage if there is no level geometry that blocks a straight line draw between the center of AoE and target.
==Trivia==
*Internally, hitscan weapons are denoted by HitType = "DHT_TRACE".See Overframe
==Patch History==
==References==
==See Also==
*https://en.wikipedia.org/wiki/Hitscan
*Projectile, a different type of hit registration mechanic. 
Category:Mechanics