Snow Villiers (Dissidia NT)

Snow Villiers is a playable character in Dissidia Final Fantasy NT and its arcade version. He represents Final Fantasy XIII, but appears in his Lightning Returns: Final Fantasy XIII attire, making him the first villain to represent his original game. His character type is Vanguard. Snow is a new character who did not appear in the PlayStation Portable Dissidia Final Fantasy games.
Snow's default player title is Nameless Patron. His manikin counterpart, the Evanescent Guardian, is pink.
==Profile==
===Appearance===
Snow's default costume, "Patron of Yusnaan", is his Lightning Returns: Final Fantasy XIII attire, in which he appears as the patron of Yusnaan. Snow has straight shoulder-length hair and a small goatee. He wears a formal black suit with matching gloves and boots, and the engagement pendant he had given to his fiancée Serah. In battle, his left arm is engulfed with a monstrous Cie'th arm. The first alternate coloration is similar to the colors of his original attire from Final Fantasy XIII. His jacket is off-white, his pants are gray, and his boots are a lighter shade of gray, while the buttons, pockets, and epaulets on his jacket are brown. In the second alternate coloration Snow's jacket is red and patterned with leopard print, his pants are black, and his boots are dark gray.
The first alternate costume is "Wild Bear", Snow's main appearance in Final Fantasy XIII. His hair is neck-length and he wears a black bandanna. He wears a beige trench-coat over a zipper shirt over a black vest, and baggy black pants, gloves, boots, and a blue patterned sash over his leg. The emblem on the back of his coat is his default weapon "Wild Bear" from his original game, though for gameplay purposes it is merely part of his costume, as his monstrous Cie'th arm functions as his weapon. In the first alternate coloration his overcoat has a camouflage pattern, he wears an olive-colored shirt over a white vest, his pants are black, his boots are brown, and his scarf is yellow. The second alternate coloration recolors his overcoat green, his pants dark brown, his boots black and gray, his scarf red, and his shirt olive-colored with yellow stripes over a white vest. This alternate coloration resembles that of his party member Sazh Katzroy from Final Fantasy XIII.
DFFNT Snow Villiers Costume 01-A.png|Patron of Yusnaan I.
DFFNT Snow Villiers Costume 01-B.png|Patron of Yusnaan II.
DFFNT Snow Villiers Costume 01-C.png|Patron of Yusnaan III.
DFFNT Snow Villiers Costume 02-A.png|Wild Bear I.
DFFNT Snow Villiers Costume 02-B.png|Wild Bear II.
DFFNT Snow Villiers Costume 02-C.png|Wild Bear III.
===Personality===
Having been summoned around the time of the events of Lightning Returns: Final Fantasy XIII, Snow has a melancholic and threatening aura around him, a far cry from his usual self. Accepting that they need to fight, Snow is willing to face Lightning despite her refusal to, and will not tell them Odin's location before fighting her and Squall. 
At the end of their encounter, Snow shows a bit of his old self, telling Lightning that if she can trust Squall, he will as well, and tells her that he will be seeing her.
===Equipment===
Snow's weapon is his left Cie'th arm, which grows and further alters Snow's appearance depending on how much damage he incurs. 
The default weapon is the , a form Snow unleashes when fought in Lightning Returns: Final Fantasy XIII. The overall appearance resembles his Snow Villiers+ form, minus the extended spikes that would appear over his shoulder. His first alternate weapon is the , based on Pulse Cie'th, and specifically resembles the arm of a Ghast. The second is the , based on Sanctum Cie'th, and specifically resembles the shoulders of a Sacrifice. This also bears some similarity to Cid Raines's Cie'th form. The third alternate weapon, the , is an original design distinct from any Cie'th in Final Fantasy XIII, and resembles ice, alluding to Snow's summon Shiva and his overall affinity with the element.
DFFNT Snow Crystal Guard.png|Crystal Guard
DFFNT Snow Villiers Weapon 02.png|Ghastly Guard
DFFNT Snow Villiers Weapon 03.png|Sacrificial Guard
DFFNT Snow Villiers Weapon 04.png|Glacial Guard
==Story==
Like Kam'lanaut and Vayne, Snow was absent when Spiritus summoned his warriors to confront Materia’s champions.
Lightning and Squall encounter Snow wandering aimlessly in Eden where Snow asks Lightning what is going on and how they're supposed to get home. Lightning explains the only way is through fighting, and he asks if she has come to fight him. Lightning questions why Snow of all people has been summoned by Spiritus, and Snow tells her to do what she has to, but she refuses. Squall intervenes, scoffing at the situation before demanding Snow tell him where the summon nearby is. Snow challenges them, but Odin appears before they can fight. Lightning and Squall defeat Odin and Lightning runs up to Snow and promises she'll find a way to get everyone, including Snow, home. Snow says he gets it and tosses Odin's crystal to Squall, stating that if Lightning can trust Squall, so can he. Snow leaves through a portal, telling Lightning he will see her later. 
Snow takes part in the final battle against Shinryu, and it is presumed he imbued his memories into a crystal, giving Spiritus a doppelgänger of himself to use, and was sent home with Lightning. 
==Gameplay==
:Type: Vanguard - Snow transforms into a powerful Cie'th when his HP gets low, boosting the impact of his bravery attacks, HP attacks, and unique EX skills. Even if he recovers HP, he will not lose his Cie'th status until incapacitated.
Snow excels at melee combos using his Cie'th arm to slam opponents around the arena, and he can easily Wall Rush opponents to set them up for another attack. He has good vertical and horizontal attacks, but is poor at range and slow to attack. Snow's main trait is his Cie'th transformation: as his HP decreases, Snow's Cie'th arm will grow and consume his body. His transformation triggers first at 2500 or less HP, and then again at 1500 or less HP. As his transformation worsens, Snow's attacks become much stronger; his Bravery attacks deal more damage and have high knockback, his EX Skill charges faster, and at level three they have increased range and his HP attacks can be charged to power them up. His EX Skill allows him to inflict debuffs on opponent, and as his Cie'th transformation intensifies he can charge it to inflict more debuffs. At low HP with his Cie'th transformation at its zenith, Snow's attacks are extremely powerful and his debuffs are very dangerous. However, getting him to this point requires risky play, since he will be at very low HP to reach the final stage of his transformation, and as his fully charged EX Skill inflicts Provoke, forcing allies to target Snow can quickly get him KO'd. It is advised to partner Snow with an ally that has some sort of healing skill, as Snow's transformation will not revert if his HP falls and is then restored.
===Abilities===
Move 	Damage 	Input 	Type 	Power 	Frame Data 	Image
 	Bravery 	 	Ground 	 	 	
 	Unleash a flurry of punches and kicks onto your foe. 	Unleash a flurry of punches and kicks onto your foe. 	Unleash a flurry of punches and kicks onto your foe. 	Unleash a flurry of punches and kicks onto your foe. 	Unleash a flurry of punches and kicks onto your foe. 	
 	Bravery 	 	Ground 	 	 	
 	Face your opponent and trigger explosions of ice in succession. 	Face your opponent and trigger explosions of ice in succession. 	Face your opponent and trigger explosions of ice in succession. 	Face your opponent and trigger explosions of ice in succession. 	Face your opponent and trigger explosions of ice in succession. 	
 	Bravery 	 	Ground 	 	 	
 	Charge upward, then grab your opponent and drag them back down to the ground. 	Charge upward, then grab your opponent and drag them back down to the ground. 	Charge upward, then grab your opponent and drag them back down to the ground. 	Charge upward, then grab your opponent and drag them back down to the ground. 	Charge upward, then grab your opponent and drag them back down to the ground. 	
 	Bravery 	 	Ground Dash 	 	 	
 	Uppercut your enemy, then spawn an icicle that pierces the sky. 	Uppercut your enemy, then spawn an icicle that pierces the sky. 	Uppercut your enemy, then spawn an icicle that pierces the sky. 	Uppercut your enemy, then spawn an icicle that pierces the sky. 	Uppercut your enemy, then spawn an icicle that pierces the sky. 	
 	Bravery 	 	Aerial 	 	 	
 	Assault your opponent with your list and Cie'th arm. 	Assault your opponent with your list and Cie'th arm. 	Assault your opponent with your list and Cie'th arm. 	Assault your opponent with your list and Cie'th arm. 	Assault your opponent with your list and Cie'th arm. 	
 	Bravery 	 	Aerial 	 	 	
 	Rush forward, then send your foe flying with a powerful kick. 	Rush forward, then send your foe flying with a powerful kick. 	Rush forward, then send your foe flying with a powerful kick. 	Rush forward, then send your foe flying with a powerful kick. 	Rush forward, then send your foe flying with a powerful kick. 	
 	Bravery 	 	Aerial 	 	 	
 	Rapidly descend to the ground and strike it with your Cie'th arm, generating a shockwave. 	Rapidly descend to the ground and strike it with your Cie'th arm, generating a shockwave. 	Rapidly descend to the ground and strike it with your Cie'th arm, generating a shockwave. 	Rapidly descend to the ground and strike it with your Cie'th arm, generating a shockwave. 	Rapidly descend to the ground and strike it with your Cie'th arm, generating a shockwave. 	
 	Bravery 	 	Aerial Dash 	 	 	
 	Release a sphere of ice that pursues your foe and explodes. 	Release a sphere of ice that pursues your foe and explodes. 	Release a sphere of ice that pursues your foe and explodes. 	Release a sphere of ice that pursues your foe and explodes. 	Release a sphere of ice that pursues your foe and explodes. 	
 	HP 	 	- 	 	 	
 	Swing your Cie'th arm around as you charge forward. While a stage three Cie'th, you can charge to increase the range. 	Swing your Cie'th arm around as you charge forward. While a stage three Cie'th, you can charge to increase the range. 	Swing your Cie'th arm around as you charge forward. While a stage three Cie'th, you can charge to increase the range. 	Swing your Cie'th arm around as you charge forward. While a stage three Cie'th, you can charge to increase the range. 	Swing your Cie'th arm around as you charge forward. While a stage three Cie'th, you can charge to increase the range. 	
 	HP 	 	- 	 	 	
 	Thrust your Cie'th arm into your opponent, then gather energy to set off an explosion. While a stage three Cie'th, you can charge to increase the damage dealt. 	Thrust your Cie'th arm into your opponent, then gather energy to set off an explosion. While a stage three Cie'th, you can charge to increase the damage dealt. 	Thrust your Cie'th arm into your opponent, then gather energy to set off an explosion. While a stage three Cie'th, you can charge to increase the damage dealt. 	Thrust your Cie'th arm into your opponent, then gather energy to set off an explosion. While a stage three Cie'th, you can charge to increase the damage dealt. 	Thrust your Cie'th arm into your opponent, then gather energy to set off an explosion. While a stage three Cie'th, you can charge to increase the damage dealt. 	
Fist of Destruction	HP 	 	- 	 	 	
Fist of Destruction	Warp in the direction you push the left stick and strike your enemy. On hit, afflict them with a debuff that gradually drains their bravery. While a stage three Cie'th, the debuff increases in potency.	Warp in the direction you push the left stick and strike your enemy. On hit, afflict them with a debuff that gradually drains their bravery. While a stage three Cie'th, the debuff increases in potency.	Warp in the direction you push the left stick and strike your enemy. On hit, afflict them with a debuff that gradually drains their bravery. While a stage three Cie'th, the debuff increases in potency.	Warp in the direction you push the left stick and strike your enemy. On hit, afflict them with a debuff that gradually drains their bravery. While a stage three Cie'th, the debuff increases in potency.	Warp in the direction you push the left stick and strike your enemy. On hit, afflict them with a debuff that gradually drains their bravery. While a stage three Cie'th, the debuff increases in potency.	
 	HP 	 	- 	 	 	
 	Descend upon your opponent with your fists and trigger an explosion. While a stage three Cie'th, you will face your opponent and unleash multiple explosions. 	Descend upon your opponent with your fists and trigger an explosion. While a stage three Cie'th, you will face your opponent and unleash multiple explosions. 	Descend upon your opponent with your fists and trigger an explosion. While a stage three Cie'th, you will face your opponent and unleash multiple explosions. 	Descend upon your opponent with your fists and trigger an explosion. While a stage three Cie'th, you will face your opponent and unleash multiple explosions. 	Descend upon your opponent with your fists and trigger an explosion. While a stage three Cie'th, you will face your opponent and unleash multiple explosions. 	
 	EX Skill 	 	Stage one Cie'th 	 	 	
 	Unleash a shockwave of chaos that pursues your foe. On hit, it temporarily prevents the target's use of common EX skills. 	Unleash a shockwave of chaos that pursues your foe. On hit, it temporarily prevents the target's use of common EX skills. 	Unleash a shockwave of chaos that pursues your foe. On hit, it temporarily prevents the target's use of common EX skills. 	Unleash a shockwave of chaos that pursues your foe. On hit, it temporarily prevents the target's use of common EX skills. 	Unleash a shockwave of chaos that pursues your foe. On hit, it temporarily prevents the target's use of common EX skills. 	
 	EX Skill 	(Hold) 	Stage one Cie'th 	 	 	
 	Unleash a shockwave of chaos that pursues your foe. On hit, it temporarily prevents the target's use of all EX skills. 	Unleash a shockwave of chaos that pursues your foe. On hit, it temporarily prevents the target's use of all EX skills. 	Unleash a shockwave of chaos that pursues your foe. On hit, it temporarily prevents the target's use of all EX skills. 	Unleash a shockwave of chaos that pursues your foe. On hit, it temporarily prevents the target's use of all EX skills. 	Unleash a shockwave of chaos that pursues your foe. On hit, it temporarily prevents the target's use of all EX skills. 	
 	EX Skill 	(Hold, longer than Sanctify) 	Stage two Cie'th 	 	 	
 	Unleash a shockwave of chaos that pursues your foe. On hit, it temporarily prevents the target's use of all EX skills and decreases their speed. 	Unleash a shockwave of chaos that pursues your foe. On hit, it temporarily prevents the target's use of all EX skills and decreases their speed. 	Unleash a shockwave of chaos that pursues your foe. On hit, it temporarily prevents the target's use of all EX skills and decreases their speed. 	Unleash a shockwave of chaos that pursues your foe. On hit, it temporarily prevents the target's use of all EX skills and decreases their speed. 	Unleash a shockwave of chaos that pursues your foe. On hit, it temporarily prevents the target's use of all EX skills and decreases their speed. 	
 	EX Skill 	(Hold, longer than Damnation) 	Stage three Cie'th 	 	 	
 	Unleash a shockwave of chaos that pursues your foe. On hit, it deals HP damage, temporarily prevents the target's use of all EX skills, decreases their speed, and forces them to target you. 	Unleash a shockwave of chaos that pursues your foe. On hit, it deals HP damage, temporarily prevents the target's use of all EX skills, decreases their speed, and forces them to target you. 	Unleash a shockwave of chaos that pursues your foe. On hit, it deals HP damage, temporarily prevents the target's use of all EX skills, decreases their speed, and forces them to target you. 	Unleash a shockwave of chaos that pursues your foe. On hit, it deals HP damage, temporarily prevents the target's use of all EX skills, decreases their speed, and forces them to target you. 	Unleash a shockwave of chaos that pursues your foe. On hit, it deals HP damage, temporarily prevents the target's use of all EX skills, decreases their speed, and forces them to target you. 	
*While a Cie'th, bravery attacks have longer range, more power, and can interrupt attacks easier.
*When your HP falls below a certain point, you will transform into a Cie'th. You will return to your original form once incapacitated.
==Behind the scenes==
Snow Villiers was revealed as the sixth and final DLC character of the Season Pass on January 28, 2019.
==Gallery==
Evanescent Guardian.png|Manikin
Snow Intro Pose NT.gif|Intro pose.
Snow Victory Pose NT.gif|Victory pose.
DFFNT Snow Villiers Presentation Screenshot.png|Presentation screenshot.
DFFNT_Snow_Villers_Cie’th_Form.png|Snow's Cie'th Form.
DFFNT_Snow_Villers_Trailer_Screenshot.png|In trailer.
DFFNT Snow PSN Ad.png
==Allusions==
*Many of Snow's abilities are based on the abilities he uses as a boss in Lightning Returns: Final Fantasy XIII. Some moves are only used by his highest tier version, Snow Villiers++.
*His Cie'th transformation getting more prominent the more damage he suffers is also based on the battle against him in Lightning Returns. When the transformation triggers, a small aura of Chaos surrounds him briefly.
*Snow had Froststrike and Blizzaga in Final Fantasy XIII. The HP attack, Sovereign Fist, is his full ATB skill.
==Trivia==
*Snow is a warrior of Spiritus despite being a hero through Final Fantasy XIII and Final Fantasy XIII-2. This is because Dissidia NT takes his role and appearance from Lightning Returns: Final Fantasy XIII, where he had an antagonistic role for the Yusnaan storyline.
**Despite this, Snow appears as a representative for Final Fantasy XIII, not for the second sequel.
**Snow is the only hero to become a villain in Dissidia NT. Terra, Cloud and Tidus once became villains in Dissidia 012 in contrast to Kuja and Jecht changing sides during NT’s campaign.
*Snow appeared in Opera Omnia before appearing in NT.
**He is the second character to appear in the gaiden prior to joining the main series to date but, unlike Vayne, he was already playable before joining the cast of NT.
**He is also the only character to have two affiliations in the two different canons, as in Opera Omnia he aligns with Materia.
**His appearance in Opera Omnia is based on Final Fantasy XIII, he later on got his Lightning Returns outfit in Opera Omnia as an extra costume.
*Snow is the second character in Dissidia NT whose basic appearance is based on their appearance in a later game, while his debut attire is an alternate costume. The first character to do this was Kam'lanaut. (Though Lightning has the Lightning Returns attire in the story, her basic attire is still the one from Final Fantasy XIII.)
*On the North American Dissidia NT website, Snow is erroneously classified as an Assassin, despite being a Vanguard in game.
Category:Characters in Dissidia Final Fantasy NT