Report 1507

Report #1507
Skillset: Loralaria Skill: BlueBerceuse
 Org: Symphonium Status: Rejected Jul 2016
Furies' Decision:
We would suggest rethinking how to handle the removal of sleep attrition.
Alongside 1435, we think you should focus on other ways to change these skills.
Problem: BlueBerceuse has always been a problem area for Loralaria, and with the
removal of sleep attrition and the possibility of removing metawake stripping,
BlueBerceuse's secondary effect of dealing damage to a sleeping target has
pretty much become impossible as Demigods+ wake naturally before the ten seconds
is able to pass, metawake shortening that time to instant. What this report
seeks to do is add to the gemmed effect of BlueBerceuse (Which is a 25% chance
of a second sleep) to help make BlueBerceuse more viable for the Symph using it.
Solution #1: Cause BlueBerceuse to also damage when the target is PUT to
 sleep, as well as when they are asleep.
Player Comments:
---[Asmodea on 7/9 @ 08:17 writes]:
Please note I have asked for REPORT 1435 to be deleted and for this report to be
considered instead.
---[Synkarin on 7/9 @ 12:35 writes]:
Are you asking to replace the second sleep with damage? or just change it from
'hit while asleep' to 'hit when put asleep'?
---[Asmodea on 7/10 @ 01:56 writes]:
Ah, apologies, I thought I had edited the solution prior to posting. I've
changed it now, so basically changing it so that it will also damage when the
target is put to sleep as well as if they are asleep when the song tics.
---[Synkarin on 7/10 @ 14:10 writes]:
I'm still confused if you're asking to replace the gemmed effect? Meaning you'll
only do 1 sleep per round, or if you want to do doble sleep AND damage? How much
damage does it do? Being a low-stanza song, I feel like the only reason this
song does damage is because once a target is asleep, you can't re-sleep them.
This allows the song to do something each time it hits, sleep or not. Loralaria
is one of the better group hindering songs out there, and this is a low stanza
song. I'm not going to support adding damage upon being put asleep for
blueberceuse, getting sleep (and potential double sleep) is already a strong
effect for a low stanza song, the damage portion is there so the song does
something each tic. If you're replacing the gemmed effect, then I think you're
better off not replacing it and keeping the double sleep.
---[Raeri on 7/12 @ 14:07 writes]:
I would suggest removing the damage portion and increasing the chance of the
double-sleep when gemmed instead.
---[Cyndarin on 7/16 @ 00:38 writes]:
Not necessary, no indication Syphonium needs a buff to passive damage. Opposed.