Dexterity

Abbreviation: DEX
A stat that is compared with an enemy's agility to determine the likelihood that a character's blow will be a critical.
*The higher an attacker's DEX, the greater their Critical Hit Rate against an opponent is. 
Dexterity also has a direct impact on a character's accuracy stat. For every two points of DEX a character has, his/her accuracy is raised by one point. However, when using a Two-Handed Weapon, for every 4 points of DEX, your accuracy value is raised by 3. (as of the November '07 Update). 
Dexterity also plays a significant role in determining the damage caused by Sneak Attack when used by a Thief.
Associated with the element of Lightning. Many thunder-based items add DEX to a Player's Stats. Example: Ramuh's Staff, Thunder Staff, Jupiter's Staff and Byakko's Haidate.
==Breakdown of Level 1 to 75 Dexterity Stats by Race and Job Sorted Highest to Lowest==
Based off Thief dexterity score
:
Race 	Lv.1	Lv.75
Mithra 	10 	70
Galka 	8 	63
Hume 	8 	63
Tarutaru	8 	63
Elvaan 	8 	60
Level 1 stats taken from FFXI official strategy guide, spring 2004 version.
Level 75 stats gathered from Allakhazam.com and do not include stat bonuses from sub jobs
==DEX Rankings Based on Job==
1. Thief
2. (Tied) Monk, Ninja
5. (Tied) Beastmaster, Black Mage, Dark Knight, Samurai, Warrior
12. (Tied) Bard, Dragoon, Ranger, Red Mage
19. (Tied) Paladin, Summoner
21. White Mage
Category:Stats