Weapon workshop

The weapon workshop is a room that can be built with Fallout Shelter update 1.4.
==Overview==
The weapon workshop is a crafting room that unlocks at a vault population of 22 dwellers. Like the outfit workshop, the weapon workshop is placed as one room that takes up three room spaces.
To increase the speed at which a weapon is produced, place dwellers with the corresponding SPECIAL trait in this room. There is a lower limit on crafting time, preventing it from being reduced below 2:52 using SPECIAL only; it can be further reduced with pet bonuses, however.
Some weapons can only be crafted in the workshop and cannot be found in the wasteland. This is indicated by a crossed wrench and screwdriver on the weapon blueprint in the workshop.
==Cost==
 	Cost 	Population required	Rarity allowed
Weapon Factory	8000 	45 	
Weapon Plant 	60000	75 	
==Common weapons==
The cost follows the rule below:
n_{cost}=\left\lfloor\frac{AverageDamage}{5}\right\rfloor+5
The number of required junk follows the rule below:
n_{junk}=\left\lceil\frac{AverageDamage}{3}\right\rceil
Name 	Image	Ability	 	 	Required Junk	 	 	
.32 pistol 	 	A 	1‑2	1.5	 	5	10 = 25m 40s60 = 10m 9s102 = 2m 52s 	
10mm pistol 	 	A 	2‑3	2.5	 	5	10 = 51m 22s60 = 20m 19s102 = 2m 52s 	
BB gun 	 	P 	0‑2	1 	 	5	10 = 25m 40s60 = 10m 9s102 = 2m 52s 	
Enhanced .32 pistol 	 	A 	1‑3	2 	 	5	10 = 51m 22s60 = 20m 19s102 = 2m 52s 	
Enhanced 10mm pistol 	 	A 	2‑4	3 	 	5	10 = 51m 22s60 = 20m 19s102 = 2m 52s 	
Enhanced BB gun 	 	P 	0‑3	1.5	 	5	10 = 25m60 = 10m 9s102 = 2m 52s 	
Enhanced hunting rifle 	 	P 	5‑7	6 	 	6	10 = 1h 42m 45s60 = 40m 39s102 = 2m 52s	
Enhanced lever-action rifle	 	P 	4‑6	5 	 	6	10 = 1h 42m 45s60 = 40m 39s102 = 2m 52s	
Enhanced sawed-off shotgun 	 	E 	6‑8	7 	 	6	10 = 2h 21m 18s60 = 55m 54s102 = 2m 52s	
Enhanced scoped .44 	 	A 	3‑5	4 	 	5	10 = 1h 17m 4s60 = 30m 29s102 = 2m 52s 	
Hair trigger pipe pistol 	 	A 	2‑5	3.5	 	5	10 = 1h 17m 4s60 = 30m 29s102 = 2m 52s 	
Heavy pipe pistol 	 	A 	3‑7	5 	 	6	10 = 1h 42m 45s60 = 40m 39s102 = 2m 52s	
Hunting rifle 	 	P 	5‑6	5.5	 	6	10 = 1h 42m 45s60 = 40m 39s102 = 2m 52s	
Lever-action rifle 	 	P 	4‑5	4.5	 	5	10 = 1h 17m 4s60 = 30m 29s102 = 2m 52s 	
Pipe pistol 	 	A 	1‑3	2 	 	5	10 = 51m 22s60 = 20m 19s102 = 2m 52s 	
Pipe rifle 	 	P 	5‑7	6 	 	6	10 = 1h 42m 45s60 = 40m 39s102 = 2m 52s	
Rusty .32 pistol 	 	A 	1 	1 	 	5	10 = 25m 40s60 = 10m 9s102 = 2m 52s 	
Rusty 10mm pistol 	 	A 	2 	2 	 	5	10 = 51m 22s60 = 20m 19s102 = 2m 52s 	
Rusty BB gun 	 	P 	0‑1	0.5	 	5	10 = 25m 40s60 = 10m 9s102 = 2m 52s 	
Rusty hunting rifle 	 	P 	5 	5 	 	6	10 = 1h 42m 45s60 = 40m 39s102 = 2m 52s	
Rusty laser pistol 	 	A 	7 	7 	 	6	10 = 2h 21m 18s60 = 55m 54s102 = 2m 52s	
Rusty lever-action rifle 	 	P 	4 	4 	 	5	10 = 1h 17m 4s60 = 30m 29s102 = 2m 52s 	
Rusty sawed-off shotgun 	 	E 	6 	6 	 	6	10 = 1h 42m 45s60 = 40m 39s102 = 2m 52s	
Rusty scoped .44 	 	A 	3 	3 	 	5	10 = 51m 22s60 = 20m 19s102 = 2m 52s 	
Sawed-off shotgun 	 	E 	6‑7	6.5	 	6	10 = 2h 21m 18s60 = 55m 54s102 = 2m 52s	
Scoped .44 	 	A 	3‑4	3.5	 	5	10 = 1h 17m 4s60 = 30m 29s102 = 2m 52s 	
==Rare weapons==
The cost follows the rule below:
n_\text{cost}=?
The number of required junk follows the rules below:
n_\text{common junk}=\begin{cases}
5, &\text{if}\ \sin\frac{2\pi\times\text{Average Damage}-1}{3}>0, \\
3, &\text{if}\ \sin\frac{2\pi\times\text{Average Damage}-1}{3}<0, \\
\end{cases}
n_\text{rare junk}=\left\lfloor\text{Average Damage} \times 0.33 + 0.5\right\rfloor
All rare weapons require a rare weapon recipe - 
Name 	Image	Ability	 	 	Required Junk	 	 	
Amplified laser pistol 	 	A 	7‑11 	9 	 	250	10 = 6h 25m 24s60 = 2h 32m 28s102 = 2m 52s	
Armor piercing .32 pistol 	 	A 	1‑5 	3 	 	150	10 = 4h 42m 37s60 = 1h 51m 48s102 = 2m 52s	
Armor piercing 10mm pistol 	 	A 	2‑6 	4 	 	200	10 = 5h 8m 18s60 = 2h 1m 58s102 = 2m 52s 	
Armor piercing assault rifle 	 	A 	8‑12 	10 	 	250	10 = 6h 51m 5s60 = 2h 42m 37s102 = 2m 52s 	
Armor piercing BB gun 	 	P 	0‑5 	2.5 	 	150	10 = 4h 42m 37s60 = 1h 51m 48s102 = 2m 52s	
Armor piercing hunting rifle 	 	P 	5‑9 	7 	 	200	10 = 5h 59m 43s60 = 2h 22m 18s102 = 2m 52s	
Armor piercing lever-action rifle	 	P 	4‑8 	6 	 	200	10 = 5h 34m 0s60 = 2h 12m 8s102 = 2m 52s 	
Armor piercing scoped .44 	 	A 	3‑7 	5 	 	200	10 = 5h 34m 0s60 = 2h 12m 8s102 = 2m 52s 	
Armor piercing sniper rifle 	 	P 	10‑14	12 	 	300	10 = 7h 42m 29s60 = 3h 2m 57s102 = 2m 52s 	
Assault rifle 	 	A 	8‑9 	8.5 	 	250	10 = 6h 25m 24s60 = 2h 32m 28s102 = 2m 52s	
Auto pipe pistol 	 	A 	5‑11 	8 	 	250	10 = 6h 25m 24s60 = 2h 32m 28s102 = 2m 52s	
Baseball bat 	 	S 	5‑15 	10 	 	250	10 = 6h 51m 5s60 = 2h 42m 37s102 = 2m 52s 	
Bayoneted pipe rifle 	 	P 	9‑15 	12 	 	300	10 = 7h 42m 29s60 = 3h 2m 57s102 = 2m 52s 	
Butcher knife 	 	L 	8‑18 	13 	 	300	10 = 8h 33m 52s60 = 3h 23m 17s102 = 2m 52s	
Calibrated pipe rifle 	 	P 	6‑9 	7.5 	 	200	10 = 5h 59m 43s60 = 2h 22m 18s102 = 2m 52s	
Combat shotgun 	 	E 	13‑14	13.5	 	300	10 = 8h 33m 52s60 = 3h 23m 17s102 = 2m 52s	
Double-barrel sawed-off shotgun 	 	E 	6‑10 	8 	 	250	10 = 6h 25m 24s60 = 2h 32m 28s102 = 2m 52s	
Double-barrel shotgun 	 	E 	9‑13 	11 	 	300	10 = 7h 42m 29s60 = 3h 2m 57s102 = 2m 52s 	
Enhanced assault rifle 	 	A 	8‑10 	9 	 	250	10 = 6h 25m 24s60 = 2h 32m 28s102 = 2m 52s	
Enhanced combat shotgun 	 	E 	13‑15	14 	 	350	10 = 9h 31m 43s60 = 4h 22m 26s102 = 2m 52s	
Enhanced flamer 	 	S 	15‑17	16 	 	400	10 = 10h 23m 6s60 = 4h 42m 46s102 = 2m 52s	
Enhanced railway rifle 	 	P 	14‑16	15 	 	350	10 = 9h 31m 43s60 = 4h 22m 26s102 = 2m 52s	
Enhanced shotgun 	 	E 	9‑11 	10 	 	250	10 = 6h 51m 5s60 = 2h 42m 37s102 = 2m 52s 	
Enhanced sniper rifle 	 	P 	10‑12	11 	 	300	10 = 7h 42m 29s60 = 3h 2m 57s102 = 2m 52s 	
Excited Institute rifle 	 	I 	15‑18	16.5	 	400	10 = 10h 23m 6s60 = 4h 42m 46s102 = 2m 52s	
Flamer 	 	S 	15‑16	15.5	 	400	10 = 10h 23m 6s60 = 4h 42m 46s102 = 2m 52s	
Focused laser pistol 	 	A 	7‑10 	8.5 	 	250	10 = 6h 25m 24s60 = 2h 32m 28s102 = 2m 52s	
Focused laser rifle 	 	P 	12‑15	13.5	 	300	10 = 8h 33m 52s60 = 3h 23m 17s102 = 2m 52s	
Focused plasma pistol 	 	A 	11‑14	12.5	 	300	10 = 8h 33m 52s60 = 3h 23m 17s102 = 2m 52s	
Gauss rifle 	 	P 	16‑17	16.5	 	400	10 = 10h 23m 6s60 = 4h 42m 46s102 = 2m 52s	
Hardened .32 pistol 	 	A 	1‑4 	2.5 	 	150	10 = 4h 42m 37s60 = 1h 51m 48s102 = 2m 52s	
Hardened 10mm pistol 	 	A 	2‑5 	3.5 	 	200	10 = 5h 8m 18s60 = 2h 1m 58s102 = 2m 52s 	
Hardened assault rifle 	 	A 	8‑11 	9.5 	 	250	10 = 6h 51m 5s60 = 2h 42m 37s102 = 2m 52s 	
Hardened BB gun 	 	P 	0‑4 	2 	 	150	10 = 4h 42m 37s60 = 1h 51m 48s102 = 2m 52s	
Hardened combat shotgun 	 	E 	13‑16	14.5	 	350	10 = 9h 31m 43s60 = 4h 22m 26s102 = 2m 52s	
Hardened flamer 	 	S 	15‑18	16.5	 	400	10 = 10h 23m 6s60 = 4h 42m 46s102 = 2m 52s	
Hardened hunting rifle 	 	P 	5‑8 	6.5 	 	200	10 = 5h 59m 43s60 = 2h 22m 18s102 = 2m 52s	
Hardened lever-action rifle 	 	P 	4‑7 	5.5 	 	200	10 = 5h 34m 0s60 = 2h 12m 8s102 = 2m 52s 	
Hardened sawed-off shotgun 	 	E 	6‑9 	7.5 	 	200	10 = 5h 59m 43s60 = 2h 22m 18s102 = 2m 52s	
Hardened scoped .44 	 	A 	3‑6 	4.5 	 	200	10 = 5h 8m 18s60 = 2h 1m 58s102 = 2m 52s 	
Hardened shotgun 	 	E 	9‑12 	10.5	 	250	10 = 6h 51m 5s60 = 2h 42m 37s102 = 2m 52s 	
Hardened sniper rifle 	 	P 	10‑13	11.5	 	300	10 = 7h 42m 29s60 = 3h 2m 57s102 = 2m 52s 	
Improved Institute pistol 	 	I 	11‑15	13 	 	300	10 = 8h 33m 52s60 = 3h 23m 17s102 = 2m 52s	
Incendiary Institute pistol 	 	I 	10‑13	11.5	 	300	10 = 7h 42m 29s60 = 3h 2m 57s102 = 2m 52s 	
Institute pistol 	 	I 	9‑11 	10 	 	250	10 = 6h 51m 5s60 = 2h 42m 37s102 = 2m 52s 	
Institute rifle 	 	I 	14‑16	15 	 	350	10 = 9h 31m 43s60 = 4h 22m 26s102 = 2m 52s	
Junk Jet 	 	S 	13‑15	14 	 	350	10 = 9h 31m 43s60 = 4h 22m 26s102 = 2m 52s	
Kitchen knife 	 	P 	3‑11 	7 	 	200	10 = 5h 59m 43s60 = 2h 22m 18s102 = 2m 52s	
Laser pistol 	 	A 	7‑8 	7.5 	 	200	10 = 5h 59m 43s60 = 2h 22m 18s102 = 2m 52s	
Laser rifle 	 	P 	12‑13	12.5	 	300	10 = 8h 33m 52s60 = 3h 23m 17s102 = 2m 52s	
Long pipe rifle 	 	P 	7‑11 	9 	 	250	10 = 6h 25m 24s60 = 2h 32m 28s102 = 2m 52s	
Night-vision pipe rifle 	 	P 	8‑13 	10.5	 	250	10 = 6h 51m 5s60 = 2h 42m 37s102 = 2m 52s 	
Pickaxe 	 	E 	11‑21	16 	 	400	10 = 10h 23m 6s60 = 4h 42m 46s102 = 2m 52s	
Plasma pistol 	 	A 	11‑12	11.5	 	300	10 = 7h 42m 29s60 = 3h 2m 57s102 = 2m 52s 	
Plasma rifle 	 	P 	17‑18	17.5	 	400	10 = 13h 48m 40s60 = 6h 4m 5s102 = 2m 52s 	
Pool cue 	 	A 	0‑8 	4 	 	200	10 = 5h 8m 18s60 = 2h 1m 58s102 = 2m 52s 	
Pressurized flamer 	 	S 	15‑19	17 	 	400	10 = 13h 48m 40s60 = 6h 4m 5s102 = 2m 52s 	
Railway rifle 	 	P 	14‑15	14.5	 	350	10 = 9h 31m 43s60 = 4h 22m 26s102 = 2m 52s	
Recoil compensated Junk Jet 	 	S 	14‑17	15.5	 	400	10 = 10h 23m 6s60 = 4h 42m 46s102 = 2m 52s	
Rusty assault rifle 	 	A 	8 	8 	 	250	10 = 6h 25m 24s60 = 2h 32m 28s102 = 2m 52s	
Rusty combat shotgun 	 	E 	13 	13 	 	300	10 = 8h 33m 52s60 = 3h 23m 17s102 = 2m 52s	
Rusty flamer 	 	S 	15 	15 	 	350	10 = 9h 31m 43s60 = 4h 22m 26s102 = 2m 52s	
Rusty Gauss rifle 	 	P 	16 	16 	 	400	10 = 10h 23m 6s60 = 4h 42m 46s102 = 2m 52s	
Rusty laser rifle 	 	P 	12 	12 	 	300	10 = 7h 42m 29s60 = 3h 2m 57s102 = 2m 52s 	
Rusty plasma pistol 	 	A 	11 	11 	 	300	10 = 7h 42m 29s60 = 3h 2m 57s102 = 2m 52s 	
Rusty plasma rifle 	 	P 	17 	17 	 	400	10 = 13h 48m 40s60 = 6h 4m 5s102 = 2m 52s 	
Rusty railway rifle 	 	P 	14 	14 	 	350	10 = 9h 31m 43s60 = 4h 22m 26s102 = 2m 52s	
Rusty shotgun 	 	E 	9 	9 	 	250	10 = 6h 25m 24s60 = 2h 32m 28s102 = 2m 52s	
Rusty sniper rifle 	 	P 	10 	10 	 	250	10 = 6h 51m 5s60 = 2h 42m 37s102 = 2m 52s 	
Scoped Institute pistol 	 	I 	12‑17	14.5	 	350	10 = 9h 31m 43s60 = 4h 22m 26s102 = 2m 52s	
Scoped pipe pistol 	 	A 	4‑9 	6.5 	 	200	10 = 5h 59m 43s60 = 2h 22m 18s102 = 2m 52s	
Shotgun 	 	E 	9‑10 	9.5 	 	250	10 = 6h 51m 5s60 = 2h 42m 37s102 = 2m 52s 	
Sniper rifle 	 	P 	10‑11	10.5	 	250	10 = 6h 51m 5s60 = 2h 42m 37s102 = 2m 52s 	
Tactical Junk Jet 	 	S 	15‑19	17 	 	400	10 = 13h 48m 40s60 = 6h 4m 5s102 = 2m 52s 	
Tuned laser pistol 	 	A 	7‑9 	8 	 	250	10 = 6h 25m 24s60 = 2h 32m 28s102 = 2m 52s	
Tuned laser rifle 	 	P 	12‑14	13 	 	300	10 = 8h 33m 52s60 = 3h 23m 17s102 = 2m 52s	
Tuned plasma pistol 	 	A 	11‑13	12 	 	300	10 = 7h 42m 29s60 = 3h 2m 57s102 = 2m 52s 	
==Legendary weapons==
All legendary weapons require a legendary weapon recipe - 
Name 	Image	Ability	 	 	Required Junk	 	 	
Accelerated Gauss rifle 	 	P 	16‑20	18 	 	19,400	10 = 11d 16h 56m60 = 5d 11h 41m102 = 6h 19m 12s	
Accelerated railway rifle 	 	P 	14‑18	16 	 	18,900	10 = 11d 9h 20m60 = 5d 8h 4m102 = 6h 3m 35s 	
Agitated plasma thrower 	 	S 	18‑21	19.5	 	19,950	10 = 12d 0h 33m60 = 5d 15h 18m102 = 9h 25m 19s 	
Alien blaster 	 	A 	18‑19	18.5	 	19,950	10 = 12d 0h 33m60 = 5d 15h 18m102 = 9h 25m 19s 	
Amplified alien blaster 	 	A 	18‑22	20 	 	20,450	10 = 12d 8h 9m60 = 5d 18h 55m102 = 9h 45m 21s 	
Amplified Gatling laser 	 	S 	21‑25	23 	 	21,500	10 = 12d 23h 21m60 = 6d 2h 8m102 = 10h 25m 26s 	
Amplified laser rifle 	 	P 	12‑16	14 	 	18,350	10 = 11d 1h 44m60 = 5d 4h 28m102 = 5h 47m 59s 	
Amplified plasma pistol 	 	A 	11‑15	13 	 	17,850	10 = 10d 18h 8m60 = 5d 0h 51m102 = 5h 32m 24s 	
Amplified plasma rifle 	 	P 	17‑22	19.5	 	19,950	10 = 12d 0h 33m60 = 5d 15h 18m102 = 6h 34m 47s 	
Apotheosis 	 	I 	14‑21	17.5	 	19,400	10 = 11d 16h 56m60 = 5d 11h 41m102 = 6h 19m 12s	
Armor piercing minigun 	 	S 	19‑23	21 	 	20,450	10 = 12d 8h 9m60 = 5d 18h 55m102 = 9h 45m 21s 	
Big Sister 	 	P 	10‑17	13.5	 	17,850	10 = 11d 18h 23m60 = 5d 0h 51m102 = 5h 32m 24s 	
Blackhawk 	 	A 	3‑8 	5.5 	 	15,200	10 = 9d 4h 14m60 = 4d 7h 26m102 = 7h 30m 21s 	
Boosted plasma thrower 	 	S 	20‑25	22.5	 	21,000	10 = 12d 15h 45m60 = 5d 22h 31m102 = 10h 5m 24s	
Burnmaster 	 	S 	15‑20	17.5	 	19,400	10 = 11d 16h 56m60 = 5d 11h 41m102 = 6h 19m 12s	
Charon's shotgun 	 	S 	13‑18	15.5	 	18,900	10 = 11d 9h 20m60 = 5d 8h 4m102 = 8h 45m 14s 	
Destabilizer 	 	A 	18‑23	20.5	 	20,450	10 = 12d 8h 9m60 = 5d 18h 55m102 = 9h 45m 21s 	
Double-barrel combat shotgun	 	E 	13‑17	15 	 	18,350	10 = 11d 1h 44m60 = 5d 4h 28m102 = 5h 47m 59s 	
Dragon's Maw 	 	S 	22‑29	25.5	 	22,050	10 = 13d 7h 15m60 = 6d 5h 45m102 = 10h 45m 28s 	
Electrified Junk Jet 	 	S 	16‑21	18.5	 	19,950	10 = 12d 0h 33m60 = 5d 15h 18m102 = 9h 25m 19s 	
Enhanced Fat Man 	 	S 	22‑24	23 	 	21,500	10 = 12d 23h 21m60 = 6d 2h 8m102 = 10h 25m 26s 	
Enhanced Gauss rifle 	 	S 	16‑18	17 	 	19,400	10 = 11d 16h 56m60 = 5d 11h 41m102 = 6h 19m 12s	
Enhanced minigun 	 	S 	19‑21	20 	 	20,450	10 = 12d 8h 9m60 = 5d 18h 55m102 = 9h 45m 21s 	
Enhanced missile launcher 	 	S 	20‑22	21 	 	20,450	10 = 12d 8h 9m60 = 5d 18h 55m102 = 9h 45m 21s 	
Farmer's Daughter 	 	E 	9‑14 	11.5	 	17,300	10 = 10d 10h 32m60 = 4d 21h 14m102 = 5h 16m 47s	
Fat Man 	 	S 	22‑23	22.5	 	21,000	10 = 12d 15h 45m60 = 5d 22h 31m102 = 10h 5m 24s	
Fire hydrant bat 	 	I 	19‑31	25 	 	22,050	10 = 13d 6h 57m60 = 6d 5h 45m102 = 7h 37m 12s 	
Flaming Junk Jet 	 	S 	17‑23	20 	 	21,000	10 = 12d 8h 9m60 = 5d 18h 55m102 = 9h 45m 21s 	
Focused alien blaster 	 	A 	18‑21	19.5	 	19,950	10 = 12d 0h 33m60 = 5d 15h 18m102 = 9h 25m 19s 	
Focused Gatling laser 	 	S 	21‑24	22.5	 	21,000	10 = 12d 15h 45m60 = 5d 22h 31m102 = 10h 5m 24s	
Focused plasma rifle 	 	P 	17‑20	18.5	 	19,950	10 = 12d 0h 33m60 = 5d 15h 18m102 = 6h 34m 47s 	
Gatling laser 	 	S 	21‑22	21.5	 	21,000	10 = 12d 15h 45m60 = 5d 22h 31m102 = 10h 5m 24s	
Guided Fat Man 	 	S 	22‑26	24 	 	21,500	10 = 12d 23h 21m60 = 6d 2h 8m102 = 10h 25m 26s 	
Guided missile launcher 	 	S 	20‑24	22 	 	21,000	10 = 12d 15h 45m60 = 5d 22h 31m102 = 10h 5m 24s	
Hardened Fat Man 	 	S 	22‑25	23.5	 	21,500	10 = 12d 23h 21m60 = 6d 2h 8m102 = 10h 25m 26s 	
Hardened Gauss rifle 	 	P 	16‑19	17.5	 	19,400	10 = 11d 16h 56m60 = 5d 11h 41m102 = 6h 19m 12s	
Hardened minigun 	 	S 	19‑22	20.5	 	20,450	10 = 12d 8h 9m60 = 5d 18h 55m102 = 9h 45m 21s 	
Hardened missile launcher 	 	S 	20‑23	21.5	 	21,000	10 = 12d 15h 45m60 = 5d 22h 31m102 = 10h 5m 24s	
Hardened railway rifle 	 	P 	14‑17	15.5	 	18,900	10 = 11d 9h 20m60 = 5d 8h 4m102 = 6h 3m 35s 	
Infiltrator 	 	A 	8‑13 	10.5	 	16,800	10 = 10d 2h 56m60 = 4d 17h 38m102 = 7h 25m 4s 	
Kneecapper 	 	E 	6‑11 	8.5 	 	16,250	10 = 9d 19h 26m60 = 4d 14h 40m102 = 5h 51m 35s 	
Laser musket 	 	P 	10‑13	11.5	 	17,300	10 = 10d 10h 32m60 = 4d 21h 14m102 = 5h 16m 47s	
Lead Belcher 	 	S 	19‑24	21.5	 	21,000	10 = 12d 15h 45m60 = 5d 22h 31m102 = 10h 5m 24s	
Lincoln's repeater 	 	P 	4‑9 	6.5 	 	15,750	10 = 9d 11h 50m60 = 4d 11h 3m102 = 5h 35m 59s 	
Little Brother 	 	A 	6‑13 	9.5 	 	16,800	10 = 10d 2h 56m60 = 4d 17h 38m102 = 7h 25m 4s 	
Lone Wanderer 	 	A 	2‑7 	4.5 	 	14,700	10 = 8d 20h 38m60 = 4d 3h 50m102 = 7h 10m 9s 	
Long Institute rifle 	 	I 	16‑20	18 	 	19,400	10 = 11d 16h 56m60 = 5d 11h 41m102 = 6h 19m 12s	
Magnetron 4000 	 	P 	16‑21	18.5	 	19,950	10 = 12d 0h 33m60 = 5d 15h 18m102 = 6h 34m 47s 	
Mean Green Monster 	 	P 	17‑23	20 	 	20,450	10 = 12d 8h 9m60 = 5d 18h 55m102 = 6h 50m 24s 	
Minigun 	 	S 	19‑20	19.5	 	19,950	10 = 12d 0h 33m60 = 5d 15h 18m102 = 9h 25m 19s 	
MIRV 	 	S 	22‑27	24.5	 	22,050	10 = 13d 7h 15m60 = 6d 5h 45m102 = 10h 45m 28s 	
Miss Launcher 	 	S 	20‑25	22.5	 	21,000	10 = 12d 15h 45m60 = 5d 22h 31m102 = 10h 5m 24s	
Missile launcher 	 	S 	20‑21	20.5	 	20,450	10 = 12d 8h 9m60 = 5d 18h 55m102 = 9h 45m 21s 	
MPXL Novasurge 	 	A 	11‑16	13.5	 	17,850	10 = 10d 18h 8m60 = 5d 0h 51m102 = 5h 32m 24s 	
Night-vision Institute rifle	 	I 	17‑22	19.5	 	19,950	10 = 12d 0h 33m60 = 5d 15h 18m102 = 6h 34m 47s 	
Ol' Painless 	 	P 	5‑10 	7.5 	 	15,750	10 = 9d 11h 50m60 = 4d 11h 3m102 = 5h 35m 59s 	
Overcharged plasma thrower 	 	S 	21‑27	24 	 	21,500	10 = 12d 23h 21m60 = 6d 2h 8m102 = 10h 25m 26s 	
Plasma thrower 	 	S 	17‑19	18 	 	19,400	10 = 11d 9h 20m60 = 5d 11h 41m102 = 6h 19m 12s 	
Railmaster 	 	P 	14‑19	16.5	 	18,900	10 = 11d 9h 20m60 = 5d 8h 4m102 = 6h 3m 35s 	
Red Rocket 	 	P 	0‑6 	3 	 	14,150	10 = 8d 13h 2m60 = 4d 0h 13m102 = 4h 49m 12s 	
Relentless raider sword 	 	S 	16‑28	22 	 	21,000	10 = 12d 15h 45m60 = 5d 22h 31m102 = 7h 5m 59s 	
Rusty alien blaster 	 	A 	18 	18 	 	19,400	10 = 11d 16h 56m60 = 5d 11h 41m102 = 6h 19m 12s	
Rusty Fat Man 	 	S 	22 	22 	 	21,000	10 = 12d 15h 45m60 = 5d 22h 31m102 = 10h 5m 24s	
Rusty Gatling laser 	 	S 	21 	21 	 	20,450	10 = 12d 8h 9m60 = 5d 18h 55m102 = 9h 45m 21s 	
Rusty minigun 	 	S 	19 	19 	 	19,950	10 = 12d 0h 33m60 = 5d 15h 18m102 = 9h 25m 19s 	
Rusty missile launcher 	 	S 	20 	20 	 	20,450	10 = 12d 8h 9m60 = 5d 18h 55m102 = 9h 45m 21s 	
Scattered Institute pistol 	 	I 	13‑19	16 	 	18,900	10 = 11d 9h 20m60 = 5d 8h 4m102 = 6h 3m 35s 	
Smuggler's End 	 	A 	7‑12 	9.5 	 	16,800	10 = 10d 2h 56m60 = 4d 17h 38m102 = 7h 25m 4s 	
Tactical plasma thrower 	 	S 	19‑23	21 	 	20,450	10 = 12d 8h 9m60 = 5d 18h 55m102 = 9h 45m 21s 	
Targeting Institute rifle 	 	I 	18‑24	21 	 	20,450	10 = 12d 8h 9m60 = 5d 18h 55m102 = 6h 50m 24s 	
Technician's Revenge 	 	S 	18‑25	21.5	 	21,000	10 = 12d 15h 45m60 = 5d 22h 31m102 = 10h 5m 24s	
Tuned alien blaster 	 	A 	18‑20	19 	 	19,950	10 = 12d 0h 33m60 = 5d 15h 18m102 = 9h 25m 19s 	
Tuned Gatling laser 	 	S 	21‑23	22 	 	21,000	10 = 12d 15h 45m60 = 5d 22h 31m102 = 10h 5m 24s	
Tuned plasma rifle 	 	P 	17‑19	18 	 	19,400	10 = 11d 16h 56m60 = 5d 11h 41m102 = 6h 19m 12s	
Vengeance 	 	S 	21‑26	23.5	 	21,500	10 = 12d 23h 21m60 = 6d 2h 8m102 = 10h 25m 26s 	
Victory rifle 	 	P 	10‑15	12.5	 	17,850	10 = 10d 18h 8m60 = 5d 0h 51m102 = 5h 32m 24s 	
Virgil's rifle 	 	I 	19‑26	22.5	 	21,000	10 = 12d 15h 45m60 = 5d 22h 31m102 = 7h 5m 59s 	
Wazer Wifle 	 	P 	12‑17	14.5	 	18,350	10 = 11d 1h 44m60 = 5d 4h 28m102 = 5h 47m 59s 	
Wild Bill's Sidearm 	 	A 	1‑6 	3.5 	 	14,700	10 = 8d 20h 38m60 = 4d 3h 50m102 = 7h 10m 9s 	
==Notes==
At Level 1 the weapon workshop has an infiltrator rifle on display on its back table, and a heavy incinerator visible in the back room, while the Level 2 workshop has an alien disintegrator on display. None of these weapons are actually present in the game.
==Gallery==
FoS weaponworkshop lvl1.jpg|Level 1
FoS weaponworkshop lvl2.jpg|Level 2
FoS weaponworkshop lvl3.jpg|Level 3
FoS recipe.png|Recipe for rare weapons
FoS legendary recipe.png|Recipe for legendary weapons
Category:Fallout Shelter rooms
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