Pickaxe power

Pickaxe power is the amount of strength a Pickaxe or Drill has. It determines how much the player will damage a block before it breaks. Some blocks break instantly, other blocks cannot be mined with low Pickaxe power. Pickaxe power has no effect on the mining speed attribute, in terms of use time per swing, but lower Pickaxe power will generally require multiple hits per block, lowering the rate of blocks cleared over time, and creating the impression that Pickaxe is slower overall.
== Effects ==
=== In-game ===
Block	Hit points	Pickaxe hits required(minimum Pickaxe power required)
Block	Hit points	
=== Mechanics ===
Every tile has 0 damage amount to start. A tile's damage amount is increased every time it is hit with a pickaxe, the specific increase is calculated as follows:
# damageIncrease = 0
# damageIncrease = 100, If one of the following constraints is met:
#* The tile is any kind of background plant or mushroom.
#* The tile is any kind of Thorns, e.g. Corruption Thorns, Crimson Thorns, Jungle Thorns.
#* The tile is any kind of Moss growth.
#* The tile is any kind of Vine.
#* The tile is any kind of Torch.
#* The tile is any kind of Rope.
#* The tile is Ambient object.
#* The tile is Thin Ice.
#* The tile is a Dye Plant or Strange Plant.
#* The tile is a Book.
#* The tile is a Herb.
#* The tile is a Coin Pile.
#* The tile is a Living Leaf Block or Living Rich Mahogany Leaf Block.
#* The tile is a Pumpkin Seed.
#* The tile is a Crystal Shard.
# Add Pickaxe Power to damageIncrease, certain tiles have power scaling, as follows:
#* damageIncrease = damageIncrease + Pickaxe Power * 2, for , , , , , , , , (), (), and .
#* damageIncrease = damageIncrease + Pickaxe Power / 2, for , , , , , , and all .
#* damageIncrease = damageIncrease + Pickaxe Power / 3, for , .
#* damageIncrease = damageIncrease + Pickaxe Power / 4, for , , (), (), and .
#* damageIncrease = damageIncrease + Pickaxe Power / 5, for .
#* damageIncrease = damageIncrease + Pickaxe Power, for all other blocks not listed, i.e. , , etc.
# damageIncrease = 0, If one of the following constraints is met:
#* Pickaxe power is less than 210%, and the tile is a or .
#* Pickaxe power is less than 200%, and the tile is a .
#* Pickaxe power is less than 150%, and the tile is a or .
#* Pickaxe power is less than 110%, and the tile is a or .
#* Pickaxe power is less than 100%, and the tile is a or .
#* Pickaxe power is less than 65%, and the tile is a , , , , or .
#* Pickaxe power is less than 55% / 65%, and the tile is a .
#* Pickaxe power is less than 100% / 65%, and the tile is a and is not in middle 30% of the world.
#* Pickaxe power is less than 55%, and the tile is a or and is below the surface.
#* Pickaxe power is less than 50%, and the tile is a .
# if the tile is any kind of Grass block or Moss block and damageAmount + damageIncrease >= 100, then damageIncrease = 0.
Once a tile's damage amount are accumulated to 100, the tile is destroyed. Please note that the tile is not destroyed after it is hit doesn't mean it remains unchanged, there may be other changes, e.g. Grass block will become normal Dirt Block.
== Notes ==
* players have the highest amount of pickaxe power of 230% using the Laser Drill. players may carry a Picksaw which holds a pickaxe power of 210%. Both are capable of mining Lihzahrd Bricks.
== History ==