Character Advancement

== Scars (Growth by Experience) ==
At the end of each session you may record one experience as a scar. Until it is redeemed, each scar past the first acts like a point of dissonance. Until it is redeemed, each scar may be used to retry one roll relevant to the recorded experience.
Scars may be redeemed in the following ways so long as it fits both the scar and the current circumstances:
* 1-2 character points worth of growth.
* +3 bonus to a skill or Song that will expire at the end of the current session.
* Miscellaneous boon worth 5-6 character points that will expire at the end of the current session.
* A complete Essence refill.
Alternately, if you are playing a celestial, you may turn in 3 scars at any time to immediately gain 6 character points and one point of discord. Normally speaking, you can only advance a skill or song by 1 point per scar but this limit is waved by people who are turning their scars in for discord.
=== Why Make Scars Dissonant? ===
Four reasons:
# Generally speaking, celestials are described as things that are not things that change. Even if it’s through legitimately gained experiences, change should be inherently traumatic for an angel or demon.
# There are celestials that have existed for thousands of years without ever advancing beyond their initial forces. This mechanic would help to explain why.
# It gives players a reason to advance as they go rather than stockpiling experience.
# Humans are normally at a huge disadvantage compared to celestials, and this mechanic gives them at least one edge ~ the potential for explosive growth (basically humans can stockpile scars because they don’t need to make dissonance rolls to gain Essence each day).
Category:Rules