Sorcerer's Habit (Final Fantasy XII)

The Sorcerer's Habit is a mid-ranked mystic armor in Final Fantasy XII that boosts the wearer's Defense by 29 (Zodiac) or 24 (original), Magick Power by 8, and MP by 63 (Zodiac) or 20 (original).
==Obtain==
===Original===
In the original PlayStation 2 version, the Sorcerer's Habit is sold for 4,000 gil Mt Bur-Omisace, Rabanastre, and Nalbina Fortress after defeating Judge Bergan. It rarely stolen from the Silver Lobo.
===Zodiac===
In the updated Zodiac versions, the Sorcerer's Habit is sold for 4,000 gil in Mt Bur-Omisace after defeating Vinuskar, and in Mosphoran Highwaste after defeating Judge Bergan. It is found as a treasure in Phon Coast's Pora-Pora Sands (70% chance to appear, 50% chance for gil, 50% chance the item treasure is the Sorcerer's Habit without the Diamond Armlet equipped), as well as the Trial Mode Stage 84 with the Diamond Armlet equipped. It is still the rare steal from Silver Lobo.
==Use==
Sorcerer's Habit is a mid-ranked mystic hat, giving 29 or 24 Defense depending on version and 8 Magick Power, as well as 63 or 20 MP depending on version. Mystic armor offer magick-related bonuses that affect all types of magickal actions, from casting black magick to damage an enemy, to casting white magick to heal the party. Magick Power is also a factor when determining damage dealt by katana, staves, and maces.
In the Zodiac versions, White Mage, Red Battlemage, Black Mage, and Bushi can equip it, and so the Sorcerer's Habit is only useful to buy if the player has chosen any of these License Boards for their party. In The Zodiac Age versions, after fighting Belias the player can choose two License Boards per party member; it is usually a good idea to pair jobs that use two different types of armor for versatility.
Category:Armor in Final Fantasy XII