Version Update:03/01/2021

==Job Related==
■ Blue magic breath spells are now capable of magic bursting when Burst Affinity is used.
■ The blue magic spell 'MP Drainkiss' no longer benefits from magic attack.
■ Blue magic drain-type spells will now consume Burst Affinity.
■ Era caps were put in place for the Mambo and Minne song lines.
■ Instrument effect values were adjusted for the Mambo, Minne, Madrigal, and Minuet song lines.
■ Calculations for per-skill values were adjusted for the Mambo, Minne, and Minuet song lines based on retail testing and comparison with era posted values.
■ The charm duration of the Bard song 'Maiden's Virelai' has been reduced.
■ Monsters will now be aggressive towards automatons using the 'Flashbulb' ability.
==Item Related==
■ Sonic Knuckles additional effect now functions correctly.
==Monster Related==
■ Monsters will now be able to aggro players standing close to walls. (Thanks to Xenonsmurf and the team at Topaz Next)
■ Nidhogg is now able to perform TP moves during 'wings mode'.
■ The out-of-era Witchetty Grub worms in Dangruf Wadi have been removed, and some of them have been repurposed as the missing in-era Giant Grub worms with regards to level range and position.
■ Removed the out-of-era Seaboard Vultures from Misareaux Coast.
■ Corrected the position of a Flesh Eater in Attohwa Chasm according to retail capture.
■ Certain monsters in Riverne - Site #A01 have had their positions adjusted based on retail capture.
==System Related==
■ Magic hit rate has been reworked to be more era accurate!
■ Hit rate calculations for the following types of magical attacks, effects, and abilities, have been adjusted:
* White, Black, and Blue Magic 
* Songs and Ninjutsu
* Magical Bloodpacts
* Magical attacks from monsters and pets
* Elemental Job Abilities (Light Shot can now land on Notorious Monsters, if not immune)
* Magical Weaponskills
■ The elemental resistances of Monsters and Pets have been adjusted to reflect era data.
* Entities with sufficient elemental resistance will automatically resist status effects of that type.
* Monsters with extremely high resistance to specific elements may seem completely invulnerable to spell effects, without being immune.
* Monster magic evasion has been corrected. 
■ When repeatedly attempting to inflict select status effects, certain Notorious Monsters will now accumulate magical resistance to that specific enfeeble, affecting both hitrate and duration.
■ The effects of skillchains have undergone several adjustments toward era accuracy:
* Skillchains will default to the element a monster is weakest to.
* Magic burst damage bonuses have been adjusted.
* Elemental resistances to skillchain-related elements are lowered during the skillchain window. 
■ Resist Status effects from Job Traits, Equipment, and other sources will now bestow a chance to resist an effect outright, affecting players and foes alike.
■ The effects of Bard Threnodies and Ninja Ninjutsu on monster magic evasion have been altered to correct values.
■ These changes are sweeping, but there are still many magic issues to address; notably enspells, status effects from weapons and weaponskills, auditing blue magic status effects, and avatar magic accuracy/damage reviews, to name a few. If you see issues, please continue to make bug reports. 
Special thanks to Jimmayus for walking through the logic framework and data behind magic hit rate changes.
■ Sanction duration now increases by one hour per rank-up.
■ Fixed an issue with the Circus vendors not appearing in the correct nation on server start-up.
■ Gil cost for outpost warps have been adjusted.
■ Various fixes have been made to the path finding algorithm that monsters and NPCs use:
* They will no longer get stuck near walls, obstacles, and uneven terrain.
* They will no longer cut corners as much as they used to.
* They will move at a more accurate speed (slower).
* They will more smoothly move up and down slopes and stairs instead of clipping into them.
That concludes this version update. Thank you for playing on Eden!
Category:Version Updates