Opolochenie

==In game==
Opolchenie — Vital statistics	Opolchenie — Vital statistics	Opolchenie — Vital statistics	Opolchenie — Vital statistics	Opolchenie — Vital statistics	Opolchenie — Vital statistics	Opolchenie — Vital statistics	Opolchenie — Vital statistics	Opolchenie — Vital statistics
 	
Slow but deadly pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry and full-frontal melee.
*Weak versus ranged units.	
Slow but deadly pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry and full-frontal melee.
*Weak versus ranged units.	
Slow but deadly pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry and full-frontal melee.
*Weak versus ranged units.	
Slow but deadly pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry and full-frontal melee.
*Weak versus ranged units.	
Slow but deadly pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry and full-frontal melee.
*Weak versus ranged units.	
Slow but deadly pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry and full-frontal melee.
*Weak versus ranged units.	
Slow but deadly pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry and full-frontal melee.
*Weak versus ranged units.	
Slow but deadly pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry and full-frontal melee.
*Weak versus ranged units.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* 	188t 	170 	8 	17 	Rather slow 	25 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 50: 20 	: 2 	1 	????? 	2 	0–1 	
*Attack bonus versus cavalry.
*Poor turn speed.	 	
=== Overall strategy===
Unlike other melee units, Pikemen are fairly cheap to train, and have a small ranged attack, thus making them highly dangerous when well-supported. These can best be described as the conscript component of most Western armies, being bodies of men armed with the long pike. While they are slow and especially vulnerable against missile units, they are nevertheless idea as a counter-cavalry unit, using the long reach of their weapons to protect your Arquebus Infantry. 
Unless your enemy has managed to raise sufficient artillery, you can easily steamroll them with your Pikemen, using "Swiss-style" tactics of marching the Pikemen forward and into the enemy. Just remember that Pikemen are very vulnerable if pitted against other infantry classes, so never send them into battle unless they are supported by rolling fire from your own men, ie with Musketeers or Cannon.
===Unit summary===
*Strong melee unit that is specialised in taking out cavalry and units with minimum range.
*Use pikemen to counter enemy cavalry especially as picket units for artillery, but watch out for ranged units such as Musketeers.
====Notes====
In Rise of Napoleon: Ultima Ratio, Pikemen are available only to the United States of America and Sweden.