The Embers of Muaat

==Faction Abilities==
* STAR FORGE: ACTION: Spend 1 token from your strategy pool to place either 2 fighters or 1 destroyer from your reinforcements in a system that contains 1 or more of your war suns.
* GASHLAI PHYSIOLOGY: Your ships can move through supernovas.
==Faction Promissory Note==
Fires of the Gashlai 
ACTION: Remove 1 token from the Muaat player's fleet pool and return it to their reinforcements. Then, gain your war sun unit upgrade technology card.
Then, return this card to the Muaat player.
==Faction Technologies==
 Magmus ReactorYour ships can move into supernovas.After 1 or more of your units use Production in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.Prerequisites: 
 Magmus Reactor ΩYour ships can move into supernovas.Each supernova that contains 1 or more of your units gains the PRODUCTION 5 ability as if it were 1 of your units.Prerequisites: (Ω) indicates omega tech introduced in the first volume of the Twilight Imperium Codex found here. 
==Faction Specific Units==
Name 	Cost	Combat	Move	Capacity	Abilities	Prerequisities
Prototype War Sun I 	12 	3 (x3)	1 	6 	Sustain Damage
Bombardment 3 (x3)
Other players' units in this system lose Planetary Shield.	None
Prototype War Sun II	10 	3 (x3)	3 	6 	Sustain Damage
Bombardment 3 (x3)
Other players' units in this system lose Planetary Shield.	
==Flagship==
Name 	Cost	Combat	Move	Capacity	Abilities
The Inferno	8 	5 (x2)	1 	3 	Sustain Damage
ACTION: Spend 1 token from your strategy pool to place 1 cruiser in this unit's system.
 
==Mech==
Ember Colossus	Ember Colossus
When you use your STAR FORGE faction ability in this system or an adjacent system, you may place 1 infantry from your reinforcements with this unit.
Sustain Damage	When you use your STAR FORGE faction ability in this system or an adjacent system, you may place 1 infantry from your reinforcements with this unit.
Sustain Damage
2 	6
Cost 	Combat
==Leaders==
 	Portrait	Name 	Unlock Criteria 	Ability
Agent 	 	Umbat 	At Game Start 	ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
Commander	 	Magmus 	Produce a War Sun 	After you spend a token from your strategy pool:
You may gain 1 trade good.
Hero 	 	Adjudicator Ba'al	Have 3 Scored Objectives	NOVA SEED
After you move a war sun into a non-home system other than Mecatol Rex: 
You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.
==Gallery==
MUAAT.png 
MuaatHomeSystem.png
muaat3.png
muaat4.png
Magmus Reactor.png 
muaat5.png
MuaatMech.jpg
==FAQ==
Q: How does the Agenda "Publicize Weapon Schematics" affect the Embers of Muaat's War Suns?
A: Prototype War Sun I is considered a war sun but is a printed unit not a war sun technology. Thus, a vote of "For" would mean that it would lose the Sustain Damage ability but other players would not be able to ignore war sun prerequisites. A vote of "Against" would not affect the Muaat player. The agenda plays as normal if the Muaat player has researched Prototype War Sun II.
Q: How does The Embers of Muaat Hero, Nova Seed, interact with tokens (e.g. wormholes, Mirage)?
A: Nova Seed also purges all tokens other than command tokens and frontier tokens. Any faction specific tokens are returned to that faction.
Q: Does the Muaat Gashlai Physiology ability allow them to move their ships into Supernovas?
A: No, moving through a system is distinct from moving into a system. See Movement rules for details.
Category:Factions