Homebrew Traits

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When you create your character for a campaign, ask your GM how many traits you can select. In default Mistveil games a new PC can choose up to two traits plus up to two bonus traits if they take drawbacks (one bonus trait per drawback). Some GMs may wish to adjust this number somewhat, depending upon their style of play. Even if your GM normally doesn’t allow bonus traits, you might still be able to pick up some with the Additional Traits feat. Homebrew traits are highly encouraged as well and work with your GM to make traits that work best for your character. Below are examples of homebrew traits. 
Tools of War 
You've spent a large portion of your life around a forge for an army or other militaristic group, assisting in the creation of armor and weapons. You pressed so many breastplates and hammered out endless swords and as such they have all become part of the same task for you. 
Benefits: Whenever using the Craft (Weapons) or Craft (Armor) skill to craft or repair nonmagical weapons or armor, you use whichever of the two has a higher bonus. In addition you get a +2 in one of those two skills, chosen when you take this trait.
Versatile Education 
Your adaptable genetics have given you an edge over others when it comes to picking up and mastering new talents. 
Prerequisites: Human or Half-Human 
Benefits: Pick a number of skills equal to your Intelligence modifier (min 1) up to a maximum of three, those skills are always class skills for you.
Potent Bloodline 
Your family has specifically cultivating your Sorcerer Bloodline in a way to make it stronger. 
Prerequisites: Sorcerer with Bloodline class feature. 
Benefits: You gain access to your Bloodline Bonus Spells one level sooner than normal.
Necromantic Obsession 
Your curiosity in the bridge between life and death has developed into a compulsion. 
Prerequisites: A class that adds new spells each level (ie a Wizard adding spells to their spellbook) 
Benefits: Whenever you learn new spells per level, you must have one of these spells be of the Necromancy School (if possible).