Mosstrosity

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Mosstrosity is a plant in Plants vs. Zombies 2. It is a seasonal plant, tied to Mosstrosity's Monstrous Season in . It is a short-range plant who eats zombies whole in a similar fashion to , and then chews for 35 seconds. When Mosstrosity finishes chewing, he'll produce a single Plant Food and also power himself up with an energized pulse a maximum of five times, and these are the effects that come along with each power level:
*Unpowered: Eats zombies and chews for 35 seconds.
*Power level 1: Chews 5 seconds faster (30 seconds) and gains the ability to zap the closest zombie in a 5x4 area in front of him every 1.35-1.5 seconds, dealing 20 damage to them and chaining to 5 targets for 10 damage.
*Power level 2: Chews 5 seconds faster (25 seconds) and gains a second, independently-targeting zap attack. All zap attacks gain an additional chain target (6 total).
*Power level 3: Chews 5 seconds faster (20 seconds) and gains a third, independently-targeting zap attack. All zap attacks gain an additional chain target (7 total).
*Power level 4: Chews 5 seconds faster (15 seconds) and gains a fourth, independently-targeting zap attack. All zap attacks gain an additional chain target (8 total).
*Power level 5: Chews 5 seconds faster (10 seconds) and gains a fifth, independently-targeting zap attack. All zap attacks gain an additional chain target (9 total).
Note that the different zap attacks can't target the same zombie. When a zap attack targets a zombie, there is a 1.5-second cooldown before it can be struck by another one. The chains have no restrictions.
When Mosstrosity is attacked, even when not powered up, he will enter an enraged state in which his chewing time is halved and his zapping attack speed is doubled. The enraged state expires after Mosstrosity has not been attacked for 10 seconds. Mosstrosity will still enter his enraged state even if the attack deals no damage - for example, 's snowballs.
Mosstrosity has a larger stomach than other "eating" plants and because of this it is able to consume larger zombies. The following zombies are normally inedible, but for Mosstrosity they are scrumptiously delicious and delightful snacks:
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Mosstrosity also takes up two horizontal tiles, making him the largest plant in the game.
==Origins==
	Mosstrosity is based on moss, small, flowerless plants that typically grow in dense green clumps or mats, often in damp or shady locations. The individual plants are usually composed of simple leaves that are generally only one cell thick, attached to a stem that may be branched or unbranched and has only a limited role in conducting water and nutrients.
	Mosstrosity as a whole is inspired by an older Mosstrosity made by the creator four years prior for a long lost game, who had a similar ability to the current Mosstrosity who stands before you now. It was a simpler plant who would eat zombies and produce Plant Food after chewing, and who had a high health pool when compared to other plants.Art by , circa 2019
== Almanac Entry ==
==Upgrades==
===Plant Food Effect===
When fed Plant Food, Mosstrosity increases its current power level by 1. For example, if it was only power level 2 it would immediately ascend to power level 3. The intention of this is to offer a choice - do you pocket the Plant Food Mosstrosity produces (or obtained elsewhere), or do you use it to make the next Plant Food from Mosstrosity quicker?
===Enchant-mint Effect===
When boosted with , Mosstrosity's chew time is reduced by 75% for the duration of the mint.
==Upgrade Levels==
Level	Seed packets	Coins 	Upgrades	Upgrades	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades	Upgrades
Level	Seed packets	Coins 	Sun Cost	Recharge	Toughness	Chew Time	Bolt Damage	Bolt Chain Damage	Max Charge	Plant Food Power(Hypercharge)	 	
1 	0 	0 	500 	30 sec 	900 	30 sec 	20 	10 	5 	1 	 	
2 	10 	1,000 	475 	30 sec 	1050 	30 sec 	22 	11 	5 	1 	 	
3 	100 	5,000 	450 	30 sec 	1200 	29.5 sec 	24 	12 	5 	1 	 	
4 	200 	10,000	425 	25 sec 	1350 	29 sec 	26 	13 	5 	1 	 	
5 	400 	20,000	425 	25 sec 	1650 	28.5 sec 	28 	14 	6 	1 	 	
6 	750 	30,000	400 	25 sec 	1800 	28 sec 	30 	15 	6 	1 	 	
7 	1,000 	40,000	400 	20 sec 	1950 	27 sec 	32 	16 	6 	1 	 	
8 	1,250 	50,000	375 	20 sec 	2100 	26 sec 	34 	17 	6 	1 	 	
9 	1,500 	60,000	375 	20 sec 	2400 	25 sec 	36 	18 	6 	1 	 	
10 	2,000 	75,000	350 	15 sec 	2700 	24 sec 	38 	19 	7 	1 	 	
===Mastery upgrades===
* Chance to Boost 
* Toughness Bonus
==History==
===September 9th, 2023===
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==Strategies==
Mosstrosity is a monster on the board, capable of producing fresh Plant Food for you as well as getting rid of annoying zombies. While he does take up two tiles, making him a bit difficult to position, his aforementioned ability to produce renewable Plant Food and his ability to eat larger zombies than or can balances it out. Mosstrosity is too expensive to use as a semi-instant use plant as some people use Chomper, unless you have a lot of or and can afford to drop 500 sun just to get rid of a . Most of the time, it's better to strategically place Mosstrosities and allow them to naturally come into contact with these big foes. Their range is only a tile in front of them, just enough to pick zombies off that are eating the plant in front of them, so they might have difficulties outranging certain foes.
If zombies are standing more than a couple tiles away from Mosstrosity, they might think that they're safe. That's true, unless Mostrossity has successfully consumed at least one zombie and powered himself up. When powered up, Mosstrossity gains the ability to zap zombies from a distance and deal meaningful chip damage to groups of zombies which he would usually be helpless against. The zap attacks don't deal nearly enough damage to take down something like a , but they have long range and can deal with groups of weaker zombies like or even if given enough time . As Mosstrosity is powered up further, the number of bolts that get fired out increases, further adding to his fearsome firepower. The bolt attacks will naturally spread themselves out to different targets, making sure they take full advantage of their ability to deal with swarms.
Unlike Chomper or Toadstool, Mosstrosity doesn't benefit as much from traditional walls, assuming a stable enough income. Due to Mosstrosity's rage ability, he'll get more powerful when being attacked, and his naturally Toughness supports that. Bring slowing plants like or to slow zombies down so that they don't inflict as much damage when eating Mosstrosity so you can reap the maximum benefit from his faster chewing speed and faster zapping. Just make sure Mosstrossity doesn't actually get fully eaten, because that's obviously not very good.
==Demonstration==
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== Gallery ==
MosstrosityHighDef.png|Mosstrosity HD
MosstrosityCostume1.png|Mosstrosity's first costume (hellspawn)
MosstrosityCostume2.png|Mosstrosity's second costume (cavetooth)
MosstrosityRaged1.png|Mosstrosity enraged
MosstrosityRaged2.png|Mosstrosity's enraged first costume (hellspawn)
MosstrosityRaged3.png|Mosstrosity's enraged second costume (cavetooth)
Category:Sani's Stuff
Category:Plant Food producing plants
Category:Support plants
Category:Non-attacking plants
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