Super City Snackdown

__NOTOC__ 
Super City <choose uncached>
<option weight="80">Snackdown</option>
<option>Smackdown</option>
<option>Shegenananins</option>
<option>Shoehorn</option>
<option>Sobliteration</option>
</choose>
Battle royales just got weird.
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==What's a Super City Snackdown?==
Super City Snackdown, endearingly called Snackdown, is an action-packed, fun-filled Battle Royale game, developed by Sani Studios and published by the Ministry of Gonzalez. 40 bulky, bulging Super Brainz enter, only one can emerge victorious to claim Dr. Zomboss' oh-so-sweet PopSmartz. From the top of the highest skyscraper to the relatively peaceful parks, there's chaos around every corner in Super City! Chaos is good in this case. Or bad. It depends on the time of day. What?
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==Story==
Dr. Zomboss is enjoying a single PopSmart from a fine shipment of $11.99 (in this stubborn economy) packaged PopSmart brain-flavored toaster pastries to enjoy at his own leisure. Unfortunately for him, his world of leisure will soon be a world of agony, for the consequences of his own actions are about to befall him. While removing another PopSmart from his toaster, he accidentally drops it like the buffoon he is, into the hands of a curious and STUPID Super Brainz. He’s rather hungry, so this is a stroke of brilliant luck for him! Unfortunately his 129,880 cousins are about as hungry as him. They battle and battle for eons over a single PopSmart in a tragic tale of poverty and government handouts.
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==Core Gameplay==
===Entering Super City===
As you've likely come to expect from other Battle Royale games, all games start in some sort of flying vehicle. Enter the Battle Blimp, a boisterous blimp armed with cannons and other explosives. Players will spawn into the Battle Blimp as matchmaking goes on, and it's an all-out brawl in there! Players are free to attack each other and perform whatever moves they'd like - obviously, nobody is being eliminated in the Battle Blimp but it's a fun time. You could use the Battle Blimp to train and fight other players, or you could make some friends, show off your dance skills, and boost your ego even higher!
When a sufficient number of players join the match, it's time for Cannon Carnage! In Cannon Carnage, each player squeezes themselves into a cannon, and the Battle Blimp begins to cruise over the map as you might expect. You're able to wait to fire yourself out, as well as generally aim where the cannon fires you. Once fired, you will go into free fall which allows you more mobility in air than normal and gives you two choices. The first choice is that you could just fall normally and not make a very big splash on landing, which might be better if you're trying to be more secretive. The other choice is that you could charge up an Omega Falling Fist that ramps up damage and blast radius but gives you a very visible trail and sound cue. Omega Falling Fist hinders your mobility in the air but causes you to gradually fall faster and unleash a damaging shockwave on landing with more damage and slightly larger area depending on how long it was charged.
===Basic Attacks & Moves===
Listed are the default, standard, run-of-the-mill attacks and moves available in Snackdown. They can be chained together to perform Combos that add depth and extra fun to fights. Some of the more basic Combos are listed, but there are more complicated and complex ones that aren't listed as well.
*Attacks
**Strike - Throws 3 quick attacks at your opponent in a row.
***First hit deals 30 damage, second hit deals 40 damage, third hit deals 80 damage.
***Third strike can leave you vulnerable if your opponent is shielded.
***Strike can be canceled any time before the third punch is thrown.
**Vicious - Grabs your opponent and throws them overhead behind you.
***Spin Kick Combo: Canceling second strike with Vicious will perform a Spin Kick Combo which deals 100 damage and inflicts a decent amount of knockback.
***Back Toss Combo: Canceling third strike with Vicious will perform a Back Toss Combo which deals only 10 damage but throws your opponent back farther.
*Jump
**Mega Elbow Drop - Strike while in the air to start a Mega Elbow Drop.
***Deals scaling damage depending on how far it drops.
***Damage ramps up slowly but speeds up as distance increases.
***Needs extreme distances to reach max potential, such as skyscrapers.
**Long Jump - Charge up regular jump to leap upwards and forwards.
***Long Jump height and distance increase based on time charged.
*Block
**Reduces incoming damage and knockback.
**Movement speed is cut by 50% when blocking.
**Blocking attacks helps regenerate stamina faster.
**Opponents are pushed back when third strike is blocked.
**This does not block Vicious attacks or their Combos.
*Dash
**Functions sort of like a sprint, but more piece-by-piece than a constant motion
**Heroic Kick Combo: Combining a Dash with a Strike dropkicks your opponent, dealing 100 damage and knocking them away from you while knocking yourself away as well.
**Alpha Beta Whip Combo: Combining a Dash with Vicious grabs your opponent, tossing them and sending them flying uncontrollably in a selected direction.
***If the opponent hits a wall, they will be Dazed for a short time depending on how quickly they hit the wall.
*Dodge
*Interact/Climb
You can obtain additional Special Moves from Comics, detailed later on.
===Masculinity, Stamina, & Perfume===
Most Battle Royale games have a health system. This game is no different - only it's called Masculinity here. Since this is a zombie-on-zombie fighting game, we thought that having a traditional health system might not make the most system, so it's a little different here! Each player starts off with 1000 Masculinity, often shortened to MP (like how health is shortened to HP), and it works like normal health does. You lose Masculinity from taking damage (as expected), and if your Masculinity drops to 0, Dr. Zomboss will be extremely disappointed in you and teleport you out of the match, which is basically just losing.
The other sort of meter system Snackdown has going on is called Stamina. Players start with 100 Stamina, and it is consumed when you dash, dodge, climb, or perform any of the moves you pick up from Comics. If your stamina drops to 0, you aren't taken out of the match or anything but you will enter an Exhausted state. While Exhausted, you will be unable to perform moves that require Stamina and will deal 20% less damage than usual until your Stamina goes above 25. Stamina is regenerated when not being consumed, at a rate of 1 Stamina every 0.2 seconds after an initial delay of 5 seconds.
Snackdown also features the Perfume, a sort of storm-esque feature that encourages players to keep moving rather as the match progresses. The Perfume slowly shrinks over the match, with an initial time of 80 seconds before following a regular cycle of shrinking every 30 seconds afterwards. The Perfume ring starts off moving at a relatively slow speed but will quicky accelerate as well. Players who find themselves in the Perfume will be faced with an Ultimate Humiliation countdown from 10. After those 10 seconds pass, that player is immediately eliminated - no matter their Masculinity or anything. This timer goes back up at a rate of 1 every 0.2 seconds when not standing in Perfume. When the Perfume reaches its smallest possible size, it will pick a random direction and move until either a winner is crowned or everyone is plunged into the great blue sea. Good luck.
===Stats===
Stats are a means through which players can prioritize certain aspects of their gameplay and allow for their own unique playstyles to be more viable. Stats are per-match and do not carry over, much like the other mechanics in this game. Each player has the three following stats:
*Damage - Increasing this increases a player's attack damage
*Masculinity - Increasing this increases a player's maximum Masculinity
*Stamina - Increasing this increases a player's maximum stamina
In each match, these stats can be increased a total of 10 times through Shakes. Shakes can be found in Packages (described more later on) and increase their respective stat. Damage Shakes increase the damage stat, Masculinity Shakes increase the Masculinity stat, and Stamina Shakes increase the Stamina stat. Pretty straightforward when you think about it a little bit. Shakes can also be obtained through Vending Machines and rarely found in trash cans or dumpsters around the map.
Each Shake will increase its respective stat by 10%. However, consuming 5 of the same Shake will award the player with +20% of the stat instead. After that, all subsequent Shakes will provide 10% increases until the 10th Shake which - regardless of type - will grant +25% of the Shake's stat. This means that the maximum increase for any stat - achieved by drinking 10 of the same Shake - is +125%. This is a great boost, but it is generally a better idea to try and balance out Shakes and be more well-rounded for most situations.
===Perks===
Perks are passive bonus effects that last for the entirety of a match which you can unlock by earning Confidence. Confidence is obtained by dealing damage or eliminating opponents. Collecting enough Confidence will fill up your Perk Meter and award you will a single random Perk before emptying itself and needing to be filled up all over again. Damage or eliminations scored through more complex and involved Combos or sequences will trigger a Confidence Multiplier, which increases the rate of earning Confidence by 10% for a period of 10 seconds. Continuing to score Confidence in this manner will increase the multiplier and its duration. Each point of damage is regularly worth 1 point towards the Perk Meter and each elimination is worth 200 points.
Up to 10 Perks can be collected in a single game, meaning the Perk Meter can only be charged up to 10 times.
*1st charge: 500 points
*2nd charge: 1000 points
*3rd charge: 1500 points
*4th charge: 2000 points
*5th charge: 2500 points
*6th charge: 3000 points
*7th charge: 3500 points
*8th charge: 4000 points
*9th charge: 4500 points
*10th charge: 5000 points
The Perk gained is entirely random, can is classified as either a Restorative Perk or a Non-Restorative Perk. Each Non-Restorative Perk collected increases the chance of receiving a Restorative Perk next, becoming guaranteed after receiving 3 Non-Restorative Perks in a row. This is because there are generally far fewer Restorative Perks than there are Non-Restorative Perks, causing them to be less commonly gained.
These are the Perks that are available:
====Restorative Perks====
*Insatiable: Boosts Masculinity restoration from Treat items by 50%.
*Meditative: After less than 2 seconds of standing still, your Masculinity will start to be restored by 25 points per second, up to 50% of the maximum.
*Sadistic: Dealing damage restores Masculinity, each hit restores 2% of the maximum.
*Satisfaction: The following effects trigger upon scoring an elimination:Restore 40 Masculinity per second for 15 seconds.Regenerate 15 Stamina per second for 30 seconds.
*The Burn: Consuming Shakes restores 20% of maximum Masculinity. Allows consumption of Shakes when at 10 Perks.
====Non-Restorative Perks====
*Aerodynamic: Increases the damage of elbows by 25%. Increases the minimum size of the blast radius by 25%.
*Ballistic: Landing a Heroic Kick automatically triggers a second hit that deals 70 damage and pushes the opponent further.
*Brainbuster: Increases base damage of the standard Vicious, and also leaps further and higher, adding additional height damage.
*Brisk: Increases movement speed when performing a Block by 40% and allows jumping with halved height.
*Guts: Gain a 30% damage boost while under 50% Masculinity.
*Lucky: Fall damage taken is decreased by 70%.
*Nimble: Dodges cost 50% less Stamina to perform.
*Pocket Dimension: Allows carrying of typically unpocketable items.
*Rabbit Foot: Long Jump costs 40% less Stamina to perform.
*Runner: Dashes cost 40% less Stamina to perform.
*Temper: Gain 20% damage boost for 15 seconds after receiving damage.
*Weapon Master: Weapon attacks deal 30% more damage. Does not affect thrown items.
*Wombo Combo: Combos cost 30% less Stamina to perform.
===Packages===
Packages are consumable objects located across the map in Snackdown. They can be broken by being hit, or by being picked up and thrown. Packages contain an assortment of useful items such as Stars, Weapons, Shakes, Treats, Soda, and Comics. 
Packages come in a few different flavors for extra variety:
*Common: Contains 1-2 items and 4-8 Stars
*Uncommon: Contains 1-3 items and 4-8 Stars
*Rare: Contains 3 items and 8-12 Stars
===Stars & Star Meter===
Stars are collectibles scattered throughout the map. Stars can be found inside of destroyable objects or just sitting there, floating, waiting to be picked up. Simply touching a Star is enough to collect it, and it adds progress towards your Star Meter. The Star Meter requires 150 Stars to fill, but can also gradually fill up from dealing damage or taking damage. Once the Star Meter is filled, you can activate Star Mode, which grants powerful boosts that can turn the tide of battle in your favor. These effects are temporary, and also grant access to a powerful Super Attack which deals massive damage to opponents. However, if you let the Star Meter set at full and you're eliminated, the meter is consumed and you are brought back with 50% Masculinity. This cannot save you from being eliminated from Perfume or from other sources of inevitable doom such as the ocean.
===Weapons===
In addition to normal attacks, there are weapons you can use against your opponents. These can be found in Packages or around Super City. Unlike other Battle Royale games, you don't need to immediately find a weapon in order to be successful. You can hold your own with just the default game mechanics without being at a massive disadvantage over someone who found a weapon earlier. Weapons have a certain amount of durability before breaking - successfully landing an extra-powerful Vicious Hit immediately destroys the item if successfully performed, while missing an airborne Vicious Hit will destroy it even if missed. Weapons can also be discarded by being thrown, which can also inflict damage at a distance - however, damage boosts of any kind are 60% less effective (for example, a 20% damage boost only being an 8% damage boost) on thrown weapons to keep the game more close-quarters.
Weapons that can't usually be pocketed become pocketable with the Pocket Dimension Perk. Pocketing a weapon puts it away and lets you use normal Moves and Special Moves. Only one weapon can be pocketed/in use at a time (same slot). A weapon being climbable dictates whether you are able to climb or otherwise scale walls while in possession of the weapon.
These are the weapons that are available:
===Treats & Soda===
Treats and Soda can be found in Packages or across the map in certain locations.
====Treats====
Treats are consumed to restore Masculinity in a process that, quite frankly, doesn't make a whole lot of sense but is strangely functional.
These are the Treats that are available:
====Sodas====
Sodas are consumed to restore Stamina 50% faster for a time.
These are the Sodas that are available:
===Comics & Special Moves===
Comics are found in Packages or dropped from eliminated opponents that had Special Moves equipped. Reading a Comic grants you a Special Move - and higher rarity Comics grant more interesting Special Moves! There are Common, Rare, and Epic Comics alongside Common, Rare, and Epic Special Moves as you'd probably, and reasonably, expect. Up to two Special Moves can be equipped at a time. Using Special Moves costs Stamina.
These are the Special Moves that are available:
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==Modes & Other Features==
===Game Modes===
*Solo: Play against 39 other players and fight to win!
*Duo: Play against 19 other teams of 2 players and fight to win!
*Private Play: Play against AI with lots of customization! More information below.
*Weekly Special: Play a special, hand-crafted game mode each week! More information below.
*Adventure: Explore Super City and access a series of interactive tutorials to learn how to play. More information below.
===Private Play===
Private Play allows you to set up custom matches - unlike Adventure, these are actual games! You can have up to 200 players in a Private Play lobby, a far cry from the usual 40-player mayhem that goes on. The map is absolutely gigantic and is more than enough to satisfy 200 players, but it's going to be crazy. You can pick anything from 2 to 200, so you don't have to go huge - you can go laughably small! You can change match sizes without booting any players - anyone sitting a round out gets to spectate the match from anyone else's perspective! What fun!
You can play with the AI in Private Play, so if you're just absolutely sick of meanies in PvP you can get bullied by a computer. Private Play supports typical free-for-all gameplay or team-based gameplay - usually you can only do Solo or Duo, but you're able to divide players up into groups of up to 10 players with the power of Private Play! It's insanity! You can also select Crazy Settings to further madden your matches. Infinite fun! You get less stuff from playing Private Play than regular multiplayer matches to encourage you actually playing with other people, but you still get something.
====Crazy Settings====
Crazy Settings are available for both Private Play and Adventure. They disable rewards in Private Play, so they're just for fun.
*Movers and Shakers: Do you like Shakes? Do you REALLY like Shakes? INFINITE SHAKE BUFFS! FOR EVERYONE! HALLELUJAH!
*Amphitheater: We heard you like Special Moves. Well, now you can have up to 4 at a time instead of just 2!
*I Am A Mighty Man: Is 1000 Masculinity not enough? Do you need MANLIER BODIES? Get 2000 Masculinity instead!
*Out For A Run: Perfect for a nice, calm evening around a campfire. You get twice as much Stamina! Jolly good fun!
*Same Day Shipping: Packages constantly rain from the sky, dealing damage if you get hit. So many items!
*Looting: Eliminated players turn into Packages. Don't question the morals, just get that SWIGGITY SWOOGITY SWAG!
*Aggressive Capitalism: Like a shooting star falling from the great blue sky, all Star gains are multiplied by 4.
*Perk Up, Buttercup: Perks are too rare in this economy! Every Perk is unlocked by default, no need for meters!
*Super Duper Speed Mode: We've heard complaints that gameplay isn't fast enough. With this on, everyone's twice as fast!
*Sub Zero Gravity: Enables low gravity physics for all entities, meaning EVERYTHING will float up and fall slowly.
*Berserker: Gain amplifying damage boosts the lower your Masculinity falls. It's a self-fulfilling prophecy, you know.
*Potent Perfume: Are you feeling particularly feminine today? Don't. Any contact with perfume immediately eliminates you.
===Weekly Special===
Play a special game mode each week from one of these options:
*Marathon Runners: Solo
**Crazy Settings: Out For A Run, Super Duper Speed Mode
**Other Modifiers: 1.25x Perfume Speed, 0.75x Perfume Close Delay
*Iron Will: Solo
**Crazy Settings: I Am A Mighty Man, Berserker
*Plethora of Packages: Duo
**Crazy Settings: Same Day Shipping, Looting
*Oops! Too Many Players: Solo
**Other Modifiers: 60 Player Count
*Bursting At The Seams: Solo
**Other Modifiers: 200 Player Count
*Flaming Cardio: Duo
**Crazy Settings: Movers and Shakers, Amphitheater, Aggressive Capitalism, Perk Up, Buttercup
**Other Modifiers: 1.25x Damage
*Lightweight Delivery: Solo
**Crazy Settings: Same Day Shipping, Sub Zero Gravity
*Wispy Whiffs: Solo
**Crazy Settings: Potent Perfume
**Other Modifiers: 1.5x Initial Perfume Close Delay
*Meteor Shower: Traditional Solo gameplay but fiery meteors rain from the sky!
**Unique game mode: Meteor Shower
**Base game mode: Solo
**Explosive meteors rain down from the sky
*Not What I Ordered: Traditional Solo gameplay but packages are tougher and fight back!
**Unique game mode: Not What I Ordered
**Base game mode: Solo
**Packages are tougher to destroy
**Packages explode violently when broken
**Packages seek out and attack players
*Omega Overload: Team up with 19 other players and battle 1 formidable Omega Brainz!
**Unique game mode: Omega Overload
**19 regular players, 1 Omega Brainz
**Omega Brainz is extraordinarily powerful
*Squad: Battle 9 other teams of 4 players each and achieve ultimate, glorious victory!
**Unique game mode: Squad
*Legion: Two teams of 20 enter, one team leaves. It's diabolical!
**Unique game mode: Legion
*Dynasty: Two teams of 100 enter, one team leaves. Has science gone too far?
**Unique game mode: Dynasty
*Monster Hunters: Team up with 39 other players and battle one of four Mega Monsters attacking Super City!
**Unique game mode: Monster Hunters
**Consists of four separate variants
Once a Weekly Special game mode appears, it can't appear again for 4 weeks. After that, it's fair game. It's a lawless land.
===Adventure===
Want to explore Super City at your own pace and perfect your moves? Looking to take a few lessons on how to play before you get launched out of a cannon? Check out our free roam experience, Adventure. In Adventure, Super City is fully open to explore. Seek out Training Zones in different neighborhoods and locations across the city to learn gameplay lessons, sparring with Z-Mech Support robots to help you unlock your inner combat champion. Explore on your own, or bring friends with you. Take Super City in at your own pace. It's all yours for the taking!
You can join either a Rowdy (PvP enabled) or Chill (PvP disabled) online Adventure server with random players from across the world, or host your own Adventure server! Private Adventure servers have some more tools - such as being invite-only, allowing certain members to have PvP disabled/enabled, and allowing for the use of Crazy Settings for extra fun. Practice with your friends, set up some games to play, or explore the great Super City! If you're eliminated while in Adventure, you can press a special Recall button which respawns you somewhere nearby.
Only solo Adventure servers have tutorial features. The moment you set your Adventure server public, invite a friend in, or set it up so that your friends can freely join, all tutorial features go away - including Z-Mech Support robots. However, there is a special Crazy Setting available in Adventure only that allows you to place Z-Mech Support robots wherever you want as a host - that's Creative Mode! Yes, Creative Mode!
There are also Host Privileges, which are handy superpowers that can be accessed by the host of a private Adventure server or bestowed by them upon other members of their choosing:
*Wonderous Flight: Allows for infinite, unstoppable flight with speed-up and slow-down mechanics.
*Invulnerability: Enable or disable Invulnerability, which makes it impossible to lose Masculinity.
*Infinite Stamina: Tired of losing Stamina? Turn this little nugget on to make surveying land easier.
*Spectate Player: Use this when looking at a player and you'll be able to enter their mind and spectate their view.
*Teleport to Player: Use this when looking at a player to teleport to them immediately, no questions asked.
*Teleport Players: Use this to teleport specific players, specific groups of players, or just everyone to you.
*Turn Invisible: Switch this on when things are getting a little too hectic and become completely invisible.
*Advance Time of Day: Don't mind the long name. Allows you to change the time of day to either day or night.
*Spawn Packages: Want Packages to spawn like they would in a regular game? Turn this on and they'll do so.
*Restore Environment: Have too many Stop Signs been grabbed for your liking? This will restore what's been altered.
*Set Barriers: Allows you to place barriers wherever you'd like which stops players from going into certain areas.
*Creative Mode: Switch to Creative Mode and gain the ability to place items, objects, or Z-Mech Support robots.
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==Player Progression==
===Cosmetics===
Like any self-respecting game created by Sani StudiosTM and published by the Ministry of Gonzalez, Snackdown has cosmetic items. You can use these cosmetic items to personalize your character, making sure they look just how you want them to. Cosmetics are applied in the form of Hats, Accessories, Mouths, Tops, Bottoms, Footwear, and Capes. Groups of cosmetics that come with each other are known as Costumes, and those also modify Super Brainz' base appearance in some way as well. Sets are another way of grouping cosmetics together as well, like in Battle for Neighborville or the Garden Warfare games. You have the ability to create and save up to 40 different combinations of cosmetics and select as many or as few as you'd like to rotate through randomly, or you can enable certain pieces to randomize based on what you own - you have a lot of power and control over your looks!
There's also Emotes and Gestures. Emotes are like the ones in Battle for Neighborville - they're silly little text bubbles with emojis that let you express yourself. Some are labeled as Common and are static images, while others are labeled as Rare and are animated. You can mute Emotes which prevents you from using them but also prevents you from seeing them from opponents. Gestures are movements like in the other games I keep mentioning. Some of them are single-use and stop themselves once finished, others last indefinitely until you cancel them. Emotes and Gestures are available in the same sort of "Social" menu like in Battle for Neighborville, and you can favorite them to move them higher up in the list. You can also create Sequences which can chain several Emotes and Gestures together with just a single button press, so you can unleash your favorite victory dance squeaky clean.
Cosmetics can be unlocked in a variety of ways. Let's get into that.
===Fame===
The easiest way to unlock cosmetics is through Fame. Fame is like Snackdown's version of XP, and is collected by doing basically anything. Landing a super-cool Chokeslam? You get some Fame. Eliminated an opponent? You get some Fame. Had an affair with your wife's best friend's cousin? Maybe not so hot. Collecting enough Fame automatically advances you through Reputation levels and unlocks shiny new cosmetics. Each Reputation level guarantees some cool new swag sent in from fans, and these items can't be picked up anywhere else. Some of the later Reputation levels award highly prestigious items that can really show you're in it to win it.
Reputation also locks some gameplay features to help direct you early on. These locks come off quickly, but are there to help funnel you through the menus and learn the ropes before being fully exposed. Reputation is visible in most places - it's like your badge of honor!
===PopSmartz===
Another way to get cosmetics is with PopSmartz. When you win a match... and like, ONLY when you come first... you get a PopSmart. A single PopSmart. PopSmartz are used to purchase special cosmetics through The Shart, Snackdown's own unique shop. Every 24 hours, The Shart offers 12 items for you to purchase, and that's basically how it works. You can purchase some new gear from The Shart using your hard-earned PopSmartz and stand out from the crowd. There's no Reputation requirement for purchasing items with PopSmartz, so you can just go wild! Very wild! Very cool. If you're really interested in something but don't quite have the funds just yet, you can mark it as "Desired" and you'll be notified when it shows back up again.
===Festivals===
Festivals are what bring Super City to life. Each month, there's a different Festival active - for example, in October the Lawn of Doom Festival rages. Each Festival means a few different things. 
Firstly, it means a different skin for Super City itself. Whether it's day or night, Super City will look a bit different for each Festival - this helps to keep the game feeling fresh and fun. Some things might even move around a little bit. It's really wild!!! Not a lot to say here - depending on which Festival you're playing in, the map will be different. That is a fact. A universal truth. This also influences other things like the color of the UI and backgrounds, which takes inspiration from the fact that there's a different Main Page skin for each season. Funny how things work.
Secondly, there's a different Snack Pass for each Festival. Snack Pass is a means through which you can collect exclusive, limited-time cosmetic rewards through a battle pass system. Snack Pass is powered with Calories, earned based on your placement (position) in matches and from special challenges/quests that appear from time to time to help you progress. Festivals don't always have the same sized Snack Pass to provide some variation - some might have 60 tiers, others might have 70, or the full 80. Snack Pass is purely cosmetic - you're not missing out on anything gameplay-related or functional.
Thirdly, there is no thirdly. You've been conned. These are the different Festivals featured in Snackdown:
*January - Snow Day
**Time of day: Day
**Theme: Snow and animals
*February - Valenbrainz
**Time of day: Day
**Theme: Love
*March - Luck o' the Zombie
**Time of day: Day
**Theme: Irish tomfoolery
*April - Springening
**Time of day: Day
**Theme: Spring and easter
*May - Birthdayz
**Time of day: Day
**Theme: Birthday celebration
*June - Pool Party
**Time of day: Day
**Theme: Pool party and tropical
*July - Summer Nights
**Time of day: Night
**Theme: Summer and beach
*August - Champion Concert
**Time of day: Night
**Theme: Music and dance
*September - Fall Festival
**Time of day: Day
**Theme: Autumn
*October - Lawn of Doom
**Time of day: Night
**Theme: Spooky stuff!
*November - Food Fight
**Time of day: Day
**Theme: Food
*December - Feastivus
**Time of day: Night
**Theme: Winter and festive
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