Gear/Ammo LRM Tandem

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_LRM_Tandem
Manufacturer: RISC
In an attempt to improve LRMs, scientists applied a somewhat ancient technique by remodeling the warhead into a shaped charge. This traded the majority of its destructive potential for the ability to punch through nearly any armor at long range on the modern battlefield. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
1 	1 	120000	All 	All
* 2 Damage dealt directly to Internals, always rolls for a Crit.
* -25% damage dealt with this Ammo
* Ammo adds a 10% jam chance - Mitigated by Gunnery
* +100% chance to deal a critical hit
* Missile has 2 HP.
* LRM Ammo - 80 Shots
* 150 Cbills Cost per Shot.
* Ammunition Box can explode for 3.5 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
80 	150 	3.5 	1.25 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
BLR-QS1 	BSW-S7 	BSW-X5
C-OPM-OA	OSE-1A 	OSE-2D
OSE-3C 	VLK-QS1	YMN-10-OR
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2