Dolphin (Dungeons and Dragons)

==Summary==
One of the many aquatic creatures of the seas, the dolphin is a good aligned mammal that roams said seas. It's incredibly smart, with it being above regular people. They are even able to create entire communities, with them getting other sea creatures to defend said locations. 
==Powers and Stats==
Tier: 
Name: Dolphin
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Medium Beast/Animal
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts (Are adept in Volo's Guide to Monsters Page 208), Enhanced Senses (Have ), Limited Animal Manipulation (Dolphin communities have Monster Manual 1e Page 29)
Attack Potency: Wall level (As a monster in 5e they are equal to casters who can use Burning Hands)
Speed: Subsonic (Comparable to beings capable of dodging point blank arrows)
Lifting Strength: Athletic Human (Due to having a strength score of they can at max push 190.509 kg)
Striking Strength: Wall level
Durability: Wall level
Stamina: Superhuman (Should be on par with adventures who can keep fighting after their limbs have been hacked off. Can hold their breath for )
Range: Standard Melee Range
Standard Equipment: None notable
Intelligence: Above Average (Have an intelligence score between Dragon Magazine Issue 269 Page 29 with it making them generally smarter than average people. They are able to Dragon Magazine Issue 269 Page 30)
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Dungeons and Dragons
Category:Good Characters
Category:Fantasy Characters
Category:Game Characters
Category:Species
Category:Animals
Category:Mammals
Category:Enhanced Senses Users
Category:Martial Artists
Category:Cetaceans