List of moves

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This is a list of all the moves Pokémon can learn. These are displayed in alphabetical order.
Until Generation III the physical and special categories were classified by type, not by move. The only ones that were according to the move were the ones classified in other. They were ordered this way:
Category	Type of moves
 	- - - - - - - -
 	- - - - - - -
 	Varies according to the move
From Generation IV onward, each category depends on the move, not on the type. The ones that were classified as other keep their condition, however.
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==A==
Name 	Type	Category	Contest 	Japanese	In-game description
Absorb 	 	 	 	 	A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Acid 	 	 	 	 	The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
Acid Armor 	 	 	 	 	The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Acid Spray 	 	 	 	 	The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
Acrobatics 	 	 	 	 	The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Acupressure 	 	 	Before Generation VI, this was a -type move.	 	The user applies pressure to stress points, sharply boosting one of its stats or its allies' stats.
Aerial Ace 	 	 	 	 	The user confounds the target with speed, then slashes. This attack never misses.
Aeroblast 	 	 	 	 	A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
After You 	 	 	 	 	The user helps the target and makes it use its move right after the user.
Agility 	 	 	 	 	The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Air Cutter 	 	 	 	 	The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
Air Slash 	 	 	 	 	The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Ally Switch 	 	 	 	 	The user teleports using a strange power and switches places with one of its allies.
Amnesia 	 	 	 	 	The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Ancient Power
Formatted as AncientPower before Generation VI.	 	 	 	 	The user attacks with a prehistoric power. This may also raise all the user's stats at once.
Aqua Jet 	 	 	Before Generation VI, this was a -type move.	 	The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Aqua Ring 	 	 	 	 	The user envelops itself in a veil made of water. It regains some HP every turn.
Aqua Tail 	 	 	Before Generation VI, this was a -type move.	 	The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Arm Thrust 	 	 	 	 	The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
Aromatherapy	 	 	 	 	The user releases a soothing scent that heals all status conditions affecting the user's party.
Assist 	 	 	 	 	The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Assurance 	 	 	 	 	If the target has already taken some damage in the same turn, this attack's power is doubled.
Astonish 	 	 	Before Generation VI, this was a -type move.	 	The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Attack Order	 	 	 	 	The user calls out its underlings to pummel the target. Critical hits land more easily.
Attract 	 	 	 	 	If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Aura Sphere 	 	 	 	 	The user looses a blast of aura power from deep within its body at the target. This attack never misses.
Aurora Beam 	 	 	 	 	The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Autotomize 	 	 	 	 	The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Avalanche 	 	 	 	 	An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
==B==
Name 	Type 	Category	Contest 	Japanese	In-game description
Baby-Doll Eyes	 	 	 	 	The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Barrage 	 	 	Before Generation VI, this was a -type move.	 	Round objects are hurled at the target to strike two to five times in a row.
Barrier 	 	 	 	 	The user throws up a sturdy wall that sharply raises its Defense stat.
Baton Pass 	 	 	 	 	The user switches places with a party Pokémon in waiting and passes along any stat changes.
Beat Up 	 	 	 	 	The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Belly Drum 	 	 	 	 	The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bestow 	 	 	 	 	The user passes its held item to the target when the target isn't holding an item.
Bide 	 	 	 	 	The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind 	 	 	 	 	Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Bite 	In Generation I, this was a -type move.	 	 	 	The target is bitten with viciously sharp fangs. This may also make the target flinch.
Blast Burn 	 	 	 	 	The target is razed by a fiery explosion. The user can't move on the next turn.
Blaze Kick 	 	 	 	 	The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
Blizzard 	 	 	 	 	A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Block 	 	 	 	 	The user blocks the target's way with arms spread wide to prevent escape.
Blue Flare 	 	 	 	 	The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.
Body Slam 	 	 	 	 	The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Bolt Strike 	 	 	 	 	The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
Bone Club 	 	 	 	 	The user clubs the target with a bone. This may also make the target flinch.
Bone Rush 	 	 	 	 	The user strikes the target with a hard bone two to five times in a row.
Bonemerang 	 	 	 	 	The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
Boomburst 	 	 	 	 	The user attacks everything around it with the destructive power of a terrible, explosive sound.
Bounce 	 	 	 	 	The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Brave Bird 	 	 	 	 	The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
Brick Break 	 	 	 	 	The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Brine 	 	 	 	 	If the target's HP is half or less, this attack will hit with double the power.
Bubble 	 	 	 	 	A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
Bubble Beam
Formatted as BubbleBeam before Generation VI.	 	 	 	 	A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
Bug Bite 	 	 	 	 	The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Bug Buzz 	 	 	 	 	The user vibrates its wings to generate a damaging sound wave. This may also lower the target's Sp. Def stat.
Bulk Up 	 	 	 	 	The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Bulldoze 	 	 	 	 	The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
Bullet Punch 	 	 	 	 	The user strikes the target with tough punches as fast as bullets. This move always goes first.
Bullet Seed 	 	 	 	 	The user forcefully shoots seeds at the target two to five times in a row.
==C==
Name 	Type 	Category	Contest	Japanese	In-game description
Calm Mind 	 	 	 	 	The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Camouflage 	 	 	 	 	The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate 	 	 	 	 	If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Celebrate 	 	 	 	 	The Pokémon congratulates you on your special day!
Charge 	 	 	 	 	The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Charge Beam 	 	 	 	 	The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Charm 	Before Generation VI, this was a -type move.	 	 	 	The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Chatter 	 	 	 	 	The user attacks the target with sound waves of deafening chatter. This confuses the target.
Chip Away 	 	 	 	 	Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
Circle Throw 	 	 	 	 	The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Clamp 	 	 	 	 	The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
Clear Smog 	 	 	 	 	The user attacks by throwing a clump of special mud. All stat changes are returned to normal.
Close Combat 	 	 	 	 	The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Coil 	 	 	 	 	The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Comet Punch 	 	 	 	 	The target is hit with a flurry of punches that strike two to five times in a row.
Confide 	 	 	 	 	The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.
Confuse Ray 	 	 	 	 	The target is exposed to a sinister ray that triggers confusion.
Confusion 	 	 	 	 	The target is hit by a weak telekinetic force. This may also confuse the target.
Constrict 	 	 	 	 	The target is attacked with long, creeping tentacles or vines. This may also lower the target's Speed stat.
Conversion 	 	 	 	 	The user changes its type to become the same type as the move at the top of the list of moves it knows.
Conversion 2
Formatted as Conversion2 in Generation II.	 	 	 	 	The user changes its type to make itself resistant to the type of the attack the opponent used last.
Copycat 	 	 	 	 	The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Cosmic Power 	 	 	 	 	The user absorbs a mystical power from the space to raise its Defense and Sp. Def stats.
Cotton Guard 	 	 	 	 	The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.
Cotton Spore 	 	 	 	 	The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats.
Counter 	 	 	 	 	A retaliation move that counters any physical attack, inflicting double the damage taken.
Covet 	 	 	 	 	The user endearingly approaches the target, then steals the target's held item.
Crabhammer 	 	 	 	 	The target is hammered with a large pincer. Critical hits land more easily.
Crafty Shield	 	 	 	 	The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
Cross Chop 	 	 	 	 	The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Cross Poison 	 	 	 	 	A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
Crunch 	 	 	 	 	The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Crush Claw 	 	 	 	 	The user slashes the target with hard and sharp claws. This may also lower the target's Defense.
Crush Grip 	 	 	 	 	The target is crushed with great force. The more HP the target has left, the greater this move's power.
Curse 	Before Generation V, Curse was a -type move.	 	 	 	A move that works differently for the Ghost type than for all other types.
Cut 	 	 	 	 	The target is cut with a scythe or claw. This can also be used to cut down thin trees.
==D==
Name 	Type	Category	Contest	Japanese	In-game description
Dark Pulse 	 	 	 	 	The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dark Void 	 	 	 	 	Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Dazzling Gleam 	 	 	 	 	The user damages opposing Pokémon by emitting a powerful flash.
Defend Order 	 	 	 	 	The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
Defense Curl 	 	 	 	 	The user curls up to conceal weak spots and raise its Defense stat.
Defog 	 	 	 	 	A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Destiny Bond 	 	 	 	 	When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Detect 	 	 	 	 	Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Diamond Storm 	 	 	 	 	The user whips up a storm of diamonds to damage opposing Pokémon. This may also raise the user's Defense stat.
Dig 	 	 	 	 	The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
Disable 	 	 	 	 	For four turns, this move prevents the target from using the move it last used.
Disarming Voice	 	 	 	 	Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Discharge 	 	 	 	 	The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Dive 	 	 	 	 	Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.
Dizzy Punch 	 	 	 	 	The target is hit with rhythmically launched punches. This may also leave the target confused.
Doom Desire 	 	 	 	 	Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
Double Hit 	 	 	 	 	The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Double Kick 	 	 	 	 	The target is quickly kicked twice in succession using both feet.
Double Slap
Formatted as DoubleSlap before Generation VI.	 	 	 	 	The target is slapped repeatedly, back and forth, two to five times in a row.
Double Team 	 	 	 	 	By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Double-Edge 	 	 	 	 	A reckless, life-risking tackle. This also damages the user quite a lot.
Draco Meteor 	 	 	 	 	Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Special Attack stat.
Dragon Ascent 	 	 	 	 	After soaring upward, the user attacks its target by dropping out of the sky at high speeds, although it lowers its own Defense and Sp. Def in the process.
Dragon Breath 	 	 	 	 	The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
Dragon Claw 	 	 	 	 	The user slashes the target with huge, sharp claws.
Dragon Dance 	 	 	 	 	The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Dragon Pulse 	 	 	 	 	The target is attacked with a shock wave generated by the user's gaping mouth.
Dragon Rage 	 	 	 	 	This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
Dragon Rush 	 	 	 	 	The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
Dragon Tail 	 	 	 	 	The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Drain Punch 	 	 	 	 	An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Draining Kiss 	 	 	 	 	The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target.
Dream Eater 	 	 	 	 	The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Drill Peck 	 	 	 	 	A corkscrewing attack with a sharp beak acting as a drill.
Drill Run 	 	 	 	 	The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Dual Chop 	 	 	 	 	The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Dynamic Punch 	 	 	 	 	The user punches the target with full, concentrated power. This confuses the target if it hits.
==E==
Name 	Type	Category	Contest	Japanese	In-game description
Earth Power 	 	 	 	 	The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def.
Earthquake 	 	 	 	 	The user sets off an earthquake that strikes every Pokémon around it.
Echoed Voice 	 	 	 	 	The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Eerie Impulse 	 	 	 	 	The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Egg Bomb 	 	 	 	 	A large egg is hurled at the target with maximum force to inflict damage.
Electric Terrain	 	 	 	 	The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
Electrify 	 	 	 	 	If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Electro Ball 	 	 	 	 	The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Electroweb 	 	 	 	 	The user attacks and captures opposing Pokémon by using an electric net. This lowers their Speed stat.
Embargo 	 	 	 	 	This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Ember 	 	 	 	 	The target is attacked with small flames. This may also leave the target with a burn.
Encore 	 	 	 	 	The user compels the target to keep using only the move it last used for three turns.
Endeavor 	 	 	 	 	An attack move that cuts down the target's HP to equal the user's HP.
Endure 	 	 	 	 	The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Energy Ball 	 	 	 	 	The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def.
Entrainment 	 	 	 	 	The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Eruption 	 	 	 	 	The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.
Explosion 	 	 	 	 	The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Extrasensory 	 	 	 	 	The user attacks with an odd, unseeable power. This may also make the target flinch.
Extreme Speed
Formatted as Extreme Speed before Generation VI.	 	 	 	 	The user charges the target at blinding speed. This move always goes first.
==F==
Name 	Type	Category	Contest	Japanese	In-game description
Facade 	 	 	 	 	An attack move that doubles its power if the user is poisoned, is burned, or has paralysis.
Fairy Lock 	 	 	 	 	By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
Fairy Wind 	 	 	 	 	The user stirs up a fairy wind and strikes the target with it.
Fake Out 	 	 	 	 	An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Fake Tears 	 	 	 	 	The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
False Swipe 	 	 	 	 	A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Feather Dance
Formatted as FeatherDance before Generation VI.	 	 	 	 	The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Feint 	 	 	 	 	An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
Feint Attack 	 	 	 	 	The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Fell Stinger 	 	 	 	 	When the user knocks out a target with this move, the user's Attack stat rises sharply.
Fiery Dance 	 	 	 	 	Cloaked in flames, the user dances and flaps its wings. This may also raise the user's Sp. Atk stat.
Final Gambit 	 	 	 	 	The user risks everything to attack its target. The user faints but does damage equal to its HP.
Fire Blast 	 	 	 	 	The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Fire Fang 	 	 	 	 	The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Fire Pledge 	 	 	 	 	A column of fire hits opposing Pokémon. When used with its grass equivalent, its damage increases and a vast sea of fire appears.
Fire Punch 	 	 	 	 	The target is punched with a fiery fist. This may also leave the target with a burn.
Fire Spin 	 	 	 	 	The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Fissure 	 	 	 	 	The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Flail 	 	 	 	 	The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Flame Burst 	 	 	 	 	The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
Flame Charge 	 	 	 	 	Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
Flame Wheel 	 	 	 	 	The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
Flamethrower 	 	 	 	 	The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flare Blitz 	 	 	 	 	The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn.
Flash 	 	 	 	 	The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate dark caves.
Flash Cannon 	 	 	 	 	The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Flatter 	 	 	 	 	Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Fling 	 	 	 	 	The user flings its held item at the target to attack. This move's power and effects depend on the item.
Flower Shield 	 	 	 	 	The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.
Fly 	 	 	 	 	The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
Flying Press 	 	 	 	 	The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus Blast 	 	 	 	 	The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def.
Focus Energy 	 	 	 	 	The user takes a deep breath and focuses so that critical hits land more easily.
Focus Punch 	 	 	 	 	The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Follow Me 	 	 	 	 	The user draws attention to itself, making all targets take aim only at the user.
Force Palm 	 	 	 	 	The target is attacked with a shock wave. This may also leave the target with paralysis.
Foresight 	 	 	 	 	Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Forest's Curse	 	 	 	 	The user puts a forest curse on the target. Afflicted targets are now Grass type as well.
Foul Play 	 	 	 	 	The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Freeze Shock 	 	 	 	 	On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.
Freeze-Dry 	 	 	 	 	The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Frenzy Plant 	 	 	 	 	The user slams the target with an enormous tree. The user can't move on the next turn.
Frost Breath 	 	 	 	 	The user blows its cold breath on the target. This attack always results in a critical hit.
Frustration 	 	 	 	 	A full-power attack that grows more powerful the less the user likes its Trainer.
Fury Attack 	 	 	 	 	The target is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Cutter 	 	 	 	 	The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Fury Swipes 	 	 	 	 	The target is raked with sharp claws or scythes quickly two to five times in a row.
Fusion Bolt 	 	 	 	 	The user throws down a giant thunderbolt. This move is more powerful when influenced by an enormous flame.
Fusion Flare 	 	 	 	 	The user brings down a giant flame. This attack is more powerful when influenced by an enormous thunderbolt.
Future Sight 	 	 	 	 	Two turns after this move is used, a hunk of psychic energy attacks the target.
==G==
Name 	Type	Category	Contest	Japanese	In-game description
Gastro Acid 	 	 	 	 	The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Gear Grind 	 	 	 	 	The user attacks by throwing steel gears at its target twice.
Geomancy 	 	 	 	 	The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
Giga Drain 	 	 	 	 	A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Giga Impact 	 	 	 	 	The user charges at the target using every bit of its power. The user can't move on the next turn.
Glaciate 	 	 	 	 	The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat.
Glare 	 	 	 	 	The user intimidates the target with the pattern on its belly to cause paralysis.
Grass Knot 	 	 	 	 	The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Grass Pledge 	 	 	 	 	A column of grass hits the target. When used with its water equivalent, its damage increases and a vast swamp appears.
Grass Whistle
Formatted as GrassWhistle before Generation VI.	 	 	 	 	The user plays a pleasant melody that lulls the target into a deep sleep.
Grassy Terrain	 	 	 	 	The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
Gravity 	 	 	 	 	Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Growl 	 	 	 	 	The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Growth 	 	 	 	 	The user's body grows all at once, raising the Attack and Sp. Atk stats.
Grudge 	 	 	 	 	If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Guard Split 	 	 	 	 	The user employs its psychic powers to average its Defense and Sp. Def stats with those of the target.
Guard Swap 	 	 	 	 	The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Guillotine 	 	 	 	 	A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
Gunk Shot 	 	 	 	 	The user shoots filthy garbage at the target to attack. This may also poison the target.
Gust 	 	 	 	 	A gust of wind is whipped up by wings and launched at the target to inflict damage.
Gyro Ball 	 	 	 	 	The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
==H==
Name 	Type	Category	Contest	Japanese	In-game description
Hail 	 	 	 	 	The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Hammer Arm 	 	 	 	 	The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Happy Hour 	 	 	 	 	Using Happy Hour doubles the amount of prize money received after battle.
Harden 	 	 	 	 	The user stiffens all the muscles in its body to raise its Defense stat.
Haze 	 	 	 	 	The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Head Charge 	 	 	 	 	The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
Head Smash 	 	 	 	 	The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
Headbutt 	 	 	 	 	The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heal Bell 	 	 	 	 	The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Heal Block 	 	 	 	 	For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Heal Order 	 	 	 	 	The user calls out its underlings to heal it. The user regains up to half of its max HP.
Heal Pulse 	 	 	 	 	The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Healing Wish 	 	 	 	 	The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Heart Stamp 	 	 	 	 	The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
Heart Swap 	 	 	 	 	The user employs its psychic power to switch stat changes with the target.
Heat Crash 	 	 	 	 	The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
Heat Wave 	 	 	 	 	The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Heavy Slam 	 	 	 	 	The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Helping Hand 	 	 	 	 	The user assists an ally by boosting the power of that ally's attack.
Hex 	 	 	 	 	This relentless attack does massive damage to a target affected by status conditions.
Hidden Power 	 	 	 	 	A unique attack that varies in type depending on the Pokémon using it.
High Jump Kick
Formatted as Hi Jump Kick before Generation VI.	 	 	 	 	The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Hold Back 	 	 	 	 	The user holds back when it attacks and the target is left with at least 1 HP.
Hold Hands 	 	 	 	 	The user and an ally hold hands. This makes them very happy.
Hone Claws 	 	 	 	 	The user sharpens its claws to boost its Attack stat and accuracy.
Horn Attack 	 	 	 	 	The target is jabbed with a sharply pointed horn to inflict damage.
Horn Drill 	 	 	 	 	The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Horn Leech 	 	 	 	 	The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
Howl 	 	 	 	 	The user howls loudly to raise its spirit, which raises its Attack stat.
Hurricane 	 	 	 	 	The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
Hydro Cannon 	 	 	 	 	The target is hit by a watery blast. The user can't move on the next turn.
Hydro Pump 	 	 	 	 	The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam 	 	 	 	 	The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Fang 	 	 	 	 	The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Hyper Voice 	 	 	 	 	The user lets loose a horribly echoing shout with the power to inflict damage.
Hyperspace Fury	 	 	 	 	Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This attack lowers the user's Defense.
Hyperspace Hole	 	 	 	 	Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.
Hypnosis 	 	 	 	 	The user employs hypnotic suggestion to make the target fall into a deep sleep.
==I==
Name 	Type	Category	Contest	Japanese	In-game description
Ice Ball 	 	 	 	 	The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Ice Beam 	 	 	 	 	The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Burn 	 	 	 	 	On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
Ice Fang 	 	 	 	 	The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Ice Punch 	 	 	 	 	The target is punched with an icy fist. This may also leave the target frozen.
Ice Shard 	 	 	 	 	The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Icicle Crash	 	 	 	 	The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
Icicle Spear	 	 	 	 	The user launches sharp icicles at the target two to five times in a row.
Icy Wind 	 	 	 	 	The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Imprison 	 	 	 	 	If opposing Pokémon know any move also known by the user, they are prevented from using it.
Incinerate 	 	 	 	 	The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Inferno 	 	 	 	 	The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
Infestation 	 	 	 	 	The target is infested and attacked for four to five turns. The target can't flee during this time.
Ingrain 	 	 	 	 	The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
Ion Deluge 	 	 	 	 	The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Iron Defense	 	 	 	 	The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head 	 	 	 	 	The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail 	 	 	 	 	The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
==J==
Name 	Type	Category	Contest	Japanese	In-game description
Judgment 	 	 	 	 	The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.
Jump Kick	 	 	 	 	The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
==K==
Name 	Type	Category	Contest	Japanese	In-game description
Karate Chop 	 	 	 	 	The target is attacked with a sharp chop. Critical hits land more easily.
Kinesis 	 	 	 	 	The user distracts the target by bending a spoon. This lowers the target's accuracy.
King's Shield	 	 	 	 	The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.
Knock Off 	 	 	 	 	The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
==L==
Name 	Type	Category	Contest	Japanese	In-game description
Land's Wrath 	 	 	 	 	The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
Last Resort 	 	 	 	 	This move can be used only after the user has used all the other moves it knows in the battle.
Lava Plume 	 	 	 	 	The user torches everything around it with an inferno of scarlet flames. This may also leave those hit with a burn.
Leaf Blade 	 	 	 	 	The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Leaf Storm 	 	 	 	 	The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
Leaf Tornado 	 	 	 	 	The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
Leech Life 	 	 	 	 	The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
Leech Seed 	 	 	 	 	A seed is planted on the target. It steals some HP from the target every turn.
Leer 	 	 	 	 	The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Lick 	 	 	 	 	The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
Light of Ruin	 	 	 	 	Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.
Light Screen 	 	 	 	 	A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Lock-On 	 	 	 	 	The user takes sure aim at the target. This ensures the next attack does not miss the target.
Lovely Kiss 	 	 	 	 	With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
Low Kick 	 	 	 	 	A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Sweep 	 	 	 	 	The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Lucky Chant 	 	 	 	 	The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
Lunar Dance 	 	 	 	 	The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Luster Purge 	 	 	 	 	The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
==M==
Name 	Type	Category	Contest	Japanese	In-game description
Mach Punch 	 	 	 	 	The user throws a punch at blinding speed. This move always goes first.
Magic Coat 	 	 	 	 	A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room 	 	 	 	 	The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Magical Leaf 	 	 	 	 	The user scatters curious leaves that chase the target. This attack never misses.
Magma Storm 	 	 	 	 	The target becomes trapped within a maelstrom of fire that rages for four to five turns.
Magnet Bomb 	 	 	 	 	The user launches steel bombs that stick to the target. This attack never misses.
Magnet Rise 	 	 	 	 	The user levitates using electrically generated magnetism for five turns.
Magnetic Flux	 	 	 	 	The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Magnitude 	 	 	 	 	The user attacks everything around it with a ground-shaking quake. Its power varies.
Mat Block 	 	 	 	 	Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Me First 	 	 	 	 	The user cuts ahead of the target to steal and use the target's intended move with greater power. This move fails if it isn't used first.
Mean Look 	 	 	 	 	The user pins the target with a dark, arresting look. The target becomes unable to flee.
Meditate 	 	 	 	 	The user meditates to awaken the power deep within its body and raise its Attack stat.
Mega Drain 	 	 	 	 	A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Mega Kick 	 	 	 	 	The target is attacked by a kick launched with muscle-packed power.
Mega Punch 	 	 	 	 	The target is slugged by a punch thrown with muscle-packed power.
Megahorn 	 	 	 	 	Using its tough and impressive horn, the user rams into the target with no letup.
Memento 	 	 	 	 	The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Metal Burst 	 	 	 	 	The user retaliates with much greater power against the opponent that last inflicted damage on it.
Metal Claw 	 	 	 	 	The target is raked with steel claws. This may also raise the user's Attack stat.
Metal Sound 	 	 	 	 	A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Meteor Mash 	 	 	 	 	The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.
Metronome 	 	 	 	 	The user waggles a finger and stimulates its brain into randomly using nearly any move.
Milk Drink 	 	 	 	 	The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP.
Mimic 	 	 	 	 	The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Mind Reader 	 	 	 	 	The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Minimize 	 	 	 	 	The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Miracle Eye 	 	 	 	 	Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
Mirror Coat 	 	 	 	 	A retaliation move that counters any special attack, inflicting double the damage taken.
Mirror Move 	 	 	 	 	The user counters the target by mimicking the target's last move.
Mirror Shot 	 	 	 	 	The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
Mist 	 	 	 	 	The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Mist Ball 	 	 	 	 	A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.
Misty Terrain	 	 	 	 	The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.
Moonblast 	 	 	 	 	Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
Moonlight 	 	 	 	 	The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun 	 	 	 	 	The user restores its own HP. The amount of HP regained varies with the weather.
Mud Bomb 	 	 	 	 	The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
Mud Shot 	 	 	 	 	The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Mud Sport 	 	 	 	 	The user covers itself with mud. This weakens Electric-type moves for five turns.
Muddy Water 	 	 	 	 	The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
Mud-Slap 	 	 	 	 	The user hurls mud in the target's face to inflict damage and lower its accuracy.
Mystical Fire	 	 	 	 	The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
==N==
Name 	Type	Category	Contest	Japanese	In-game description
Nasty Plot 	 	 	 	 	The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk.
Natural Gift	 	 	 	 	The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Nature Power	 	 	 	 	An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Needle Arm 	 	 	 	 	The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
Night Daze 	 	 	 	 	The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
Night Shade 	 	 	 	 	The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Night Slash 	 	 	 	 	The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Nightmare 	 	 	 	 	A sleeping target sees a nightmare that inflicts some damage every turn.
Noble Roar 	 	 	 	 	Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Nuzzle 	 	 	 	 	The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
==O==
Name 	Type	Category	Contest	Japanese	In-game description
Oblivion Wing	 	 	 	 	The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.
Octazooka 	 	 	 	 	The user attacks by spraying ink at the target's face or eyes. This may also lower the target's accuracy.
Octolock 	 	 	 	 	
Odor Sleuth 	 	 	 	 	Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Ominous Wind 	 	 	 	 	The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Origin Pulse 	 	 	 	 	The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
Outrage 	 	 	 	 	The user rampages and attacks for two to three turns. It then becomes confused, however.
Overheat 	 	 	 	 	The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
==P==
Name 	Type	Category	Contest	Japanese	In-game description
Pain Split 	 	 	 	 	The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Parabolic Charge	 	 	 	 	The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Parting Shot 	 	 	 	 	With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Pay Day 	 	 	 	 	Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Payback 	 	 	 	 	The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Peck 	 	 	 	 	The target is jabbed with a sharply pointed beak or horn.
Perish Song 	 	 	 	 	Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Petal Blizzard 	 	 	 	 	The user stirs up a violent petal blizzard and attacks everything around it.
Petal Dance 	 	 	 	 	The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
Phantom Force 	 	 	 	 	The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Pin Missile 	 	 	 	 	Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Play Nice 	 	 	 	 	The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Play Rough 	 	 	 	 	The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Pluck 	 	 	 	 	The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Poison Fang 	 	 	 	 	The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Poison Gas 	 	 	 	 	A cloud of poison gas is sprayed in the face of opposing Pokémon. This may also poison those hit.
Poison Jab 	 	 	 	 	The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
Poison Powder
Formatted as PoisonPowder before Generation VI.	 	 	 	 	The user scatters a cloud of poisonous dust on the target. This may also poison the target.
Poison Sting 	 	 	 	 	The user stabs the target with a poisonous stinger. This may also poison the target.
Poison Tail 	 	 	 	 	The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
Pound 	 	 	 	 	The target is physically pounded with a long tail, a foreleg, or the like.
Powder 	 	 	 	 	The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move.
Powder Snow 	 	 	 	 	The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
Power Gem 	 	 	 	 	The user attacks with a ray of light that sparkles as if it were made of gemstones.
Power Split 	 	 	 	 	The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Power Swap 	 	 	 	 	The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Power Trick 	 	 	 	 	The user employs its psychic power to switch its Attack with its Defense stat.
Power Whip 	 	 	 	 	The user violently whirls its vines or tentacles to harshly lash the target.
Power-Up Punch 	 	 	 	 	Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Precipice Blades	 	 	 	 	The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
Present 	 	 	 	 	The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Protect 	 	 	 	 	Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psybeam 	 	 	 	 	The target is attacked with a peculiar ray. This may also leave the target confused.
Psych Up 	 	 	 	 	The user hypnotizes itself into copying any stat change made by the target.
Psychic 	 	 	 	 	The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
Psycho Boost 	 	 	 	 	The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
Psycho Cut 	 	 	 	 	The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Psycho Shift 	 	 	 	 	Using its psychic power of suggestion, the user transfers its status conditions to the target.
Psyshock 	 	 	 	 	The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psystrike 	 	 	 	 	The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psywave 	 	 	 	 	The target is attacked with an odd psychic wave. The attack varies in intensity.
Punishment 	 	 	 	 	The more the target has powered up with stat changes, the greater the move's power.
Pursuit 	 	 	 	 	An attack move that inflicts double damage if used on a target that is switching out of battle.
==Q==
Name 	Type	Category	Contest	Japanese	In-game description
Quash 	 	 	 	 	The user suppresses the target and makes its move go last.
Quick Attack	 	 	 	 	The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Quick Guard 	 	 	 	 	The user protects itself and its allies from priority moves.
Quiver Dance	 	 	 	 	The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
==R==
Name 	Type	Category	Contest	Japanese	In-game description
Rage 	 	 	 	 	As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Rage Powder 	 	 	 	 	The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
Rain Dance 	 	 	 	 	The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Rapid Spin 	 	 	 	 	A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor Leaf 	 	 	 	 	Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
Razor Shell 	 	 	 	 	The user cuts its target with sharp shells. This may also lower the target's Defense stat.
Razor Wind 	 	 	 	 	A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Recover 	 	 	 	 	Restoring its own cells, the user restores its own HP by half of its max HP.
Recycle 	 	 	 	 	The user recycles a held item that has been used in battle so it can be used again.
Reflect 	 	 	 	 	A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Reflect Type	 	 	 	 	The user reflects the target's type, making it the same type as the target.
Refresh 	 	 	 	 	The user rests to cure itself of a poisoning, burn, or paralysis.
Relic Song 	 	 	 	 	The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
Rest 	 	 	 	 	The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Retaliate 	 	 	 	 	The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
Return 	 	 	 	 	A full-power attack that grows more powerful the more the user likes its Trainer.
Revenge 	 	 	 	 	An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Reversal 	 	 	 	 	An all-out attack that becomes more powerful the less HP the user has.
Roar 	 	 	 	 	The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Roar of Time	 	 	 	 	The user blasts the target with power that distorts even time. The user can't move on the next turn.
Rock Blast 	 	 	 	 	The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Rock Climb 	 	 	 	 	The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Rock Polish 	 	 	 	 	The user polishes its body to reduce drag. This can sharply raise the Speed stat.
Rock Slide 	 	 	 	 	Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash 	 	 	 	 	The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
Rock Throw 	 	 	 	 	The user picks up and throws a small rock at the target to attack.
Rock Tomb 	 	 	 	 	Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
Rock Wrecker	 	 	 	 	The user launches a huge boulder at the target to attack. The user can't move on the next turn.
Role Play 	 	 	 	 	The user mimics the target completely, copying the target's natural Ability.
Rolling Kick	 	 	 	 	The user lashes out with a quick, spinning kick. This may also make the target flinch.
Rollout 	 	 	 	 	The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Roost 	 	 	 	 	The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Rototiller 	 	 	 	 	Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
Round 	 	 	 	 	The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
==S==
Name 	Type	Category	Contest	Japanese	In-game description
Sacred Fire 	 	 	 	 	The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
Sacred Sword 	 	 	 	 	The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
Safeguard 	 	 	 	 	The user creates a protective field that prevents status conditions for five turns.
Sand Attack
Formatted as Sand-Attack before Generation VI.	 	 	 	 	Sand is hurled in the target's face, reducing the target's accuracy.
Sand Tomb 	 	 	 	 	The user traps the target inside a harshly raging sandstorm for four to five turns.
Sandstorm 	 	 	 	 	A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
Scald 	 	 	 	 	The user shoots boiling hot water at its target. This may also leave the target with a burn.
Scary Face 	 	 	 	 	The user frightens the target with a scary face to harshly lower its Speed stat.
Scratch 	 	 	 	 	Hard, pointed, sharp claws rake the target to inflict damage.
Screech 	 	 	 	 	An earsplitting screech harshly lowers the target's Defense stat.
Searing Shot 	 	 	 	 	The user torches everything around it with an inferno of scarlet flames. This may also leave those hit with a burn.
Secret Power 	 	 	 	 	An attack whose additional effects depend on where it was used. Can also be used to make a Secret Base.
Secret Sword 	 	 	 	 	The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Seed Bomb 	 	 	 	 	The user slams a barrage of hard-shelled seeds on the target from above.
Seed Flare 	 	 	 	 	The user emits a shock wave from its body to attack its target. This may harshly lower the target's Sp. Def.
Seismic Toss 	 	 	 	 	The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Self-Destruct
Formatted as Selfdestruct before Generation VI.	 	 	 	 	The user attacks everything around it by causing an explosion. The user faints upon using this move.
Shadow Ball 	 	 	 	 	The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Shadow Claw 	 	 	 	 	The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Shadow Force 	 	 	 	 	The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.
Shadow Punch 	 	 	 	 	The user throws a punch from the shadows. This attack never misses.
Shadow Sneak 	 	 	 	 	The user extends its shadow and attacks the target from behind. This move always goes first.
Sharpen 	 	 	 	 	The user lowers its polygon count to make itself more jagged, raising the Attack stat.
Sheer Cold 	 	 	 	 	The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits.
Shell Smash 	 	 	 	 	The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
Shift Gear 	 	 	 	 	The user rotates its gears, raising its Attack and sharply raising its Speed.
Shock Wave 	 	 	 	 	The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam 	 	 	 	 	The user attacks with a sinister beam of light. This may also confuse the target.
Silver Wind 	 	 	 	 	The target is attacked with powdery scales blown by wind. This may also raise all the user's stats.
Simple Beam 	 	 	 	 	The user's mysterious psychic wave changes the target's Ability to Simple.
Sing 	 	 	 	 	A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Sketch 	 	 	 	 	It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Skill Swap 	 	 	 	 	The user employs its psychic power to exchange Abilities with the target.
Skull Bash 	 	 	 	 	The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
Sky Attack 	 	 	 	 	A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Sky Drop 	 	 	 	 	The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Sky Uppercut 	 	 	 	 	The user attacks the target with an uppercut thrown skyward with force.
Slack Off 	 	 	 	 	The user slacks off, restoring its own HP by up to half of its max HP.
Slam 	 	 	 	 	The target is slammed with a long tail, vines, or the like to inflict damage.
Slash 	 	 	 	 	The target is attacked with a slash of claws or blades. Critical hits land more easily.
Sleep Powder 	 	 	 	 	The user scatters a big cloud of sleep-inducing dust around the target.
Sleep Talk 	 	 	 	 	While it is asleep, the user randomly uses one of the moves it knows.
Sludge 	 	 	 	 	Unsanitary sludge is hurled at the target. This may also poison the target.
Sludge Bomb 	 	 	 	 	Unsanitary sludge is hurled at the target. This may also poison the target.
Sludge Wave 	 	 	 	 	The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
Smack Down 	 	 	 	 	The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
Smelling Salts
Formatted as SmellingSalt before Generation VI.	 	 	 	 	This attack inflicts double damage on a target with paralysis. This also cures the target's paralysis, however.
Smog 	 	 	 	 	The target is attacked with a discharge of filthy gases. This may also poison the target.
Smokescreen
Formatted as SmokeScreen before Generation VI.	 	 	 	 	The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
Snarl 	 	 	 	 	The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
Snatch 	 	 	 	 	The user steals the effects of any attempts to use a healing or stat-changing move.
Snore 	 	 	 	 	An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Soak 	 	 	 	 	The user shoots a torrent of water at the target and changes the target's type to Water.
Soft-Boiled
Formatted as Softboiled before Generation VI.	 	 	 	 	The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP.
Solar Beam
Formatted as Solar Beam before Generation VI.	 	 	 	 	A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
Sonic Boom
Formatted as Sonic Boom before Generation VI.	 	 	 	 	The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Spacial Rend 	 	 	 	 	The user tears the target along with the space around it. Critical hits land more easily.
Spark 	 	 	 	 	The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Spider Web 	 	 	 	 	The user ensnares the target with thin, gooey silk so it can't flee from battle.
Spike Cannon 	 	 	 	 	Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Spikes 	 	 	 	 	The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Spiky Shield 	 	 	 	 	In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
Spit Up 	 	 	 	 	The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Spite 	 	 	 	 	The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Splash 	 	 	 	 	The user just flops and splashes around to no effect at all...
Spore 	 	 	 	 	The user scatters bursts of spores that induce sleep.
Stealth Rock 	 	 	 	 	The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Steam Eruption	 	 	 	 	The user immerses the target in superheated steam. This may also leave the target with a burn.
Steamroller 	 	 	 	 	The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.
Steel Wing 	 	 	 	 	The target is hit with wings of steel. This may also raise the user's Defense stat.
Sticky Web 	 	 	 	 	The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.
Stockpile 	 	 	 	 	The user charges up power and raises both its Defense and Sp. Def. stats. The move can be used three times.
Stomp 	 	 	 	 	The target is stomped with a big foot. This may also make the target flinch.
Stone Edge 	 	 	 	 	The user stabs the target with sharpened stones from below. Critical hits land more easily.
Stored Power 	 	 	 	 	The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
Storm Throw 	 	 	 	 	The user strikes the target with a fierce blow. This attack always results in a critical hit.
Strength 	 	 	 	 	The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
String Shot 	 	 	 	 	The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat.
Struggle Bug 	 	 	 	 	While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
Stun Spore 	 	 	 	 	The user scatters a cloud of numbing powder that paralyzes the target.
Submission 	 	 	 	 	The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Substitute 	 	 	 	 	The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Sucker Punch 	 	 	 	 	This move enables the user to attack first. This move fails if the target is not readying an attack.
Sunny Day 	 	 	 	 	The user intensifies the sun for five turns, powering up Fire-type moves.
Super Fang 	 	 	 	 	The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Superpower 	 	 	 	 	The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Supersonic 	 	 	 	 	The user generates odd sound waves from its body that confuse the target.
Surf 	 	 	 	 	The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
Swagger 	 	 	 	 	The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Swallow 	 	 	 	 	The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Sweet Kiss 	 	 	 	 	The user kisses the target with a sweet, angelic cuteness that causes confusion.
Sweet Scent 	 	 	 	 	A sweet scent that harshly lowers opposing Pokémon's evasiveness. This also lures wild Pokémon if used in places such as tall grass.
Swift 	 	 	 	 	Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Switcheroo 	 	 	 	 	The user trades held items with the target faster than the eye can follow.
Swords Dance 	 	 	 	 	A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Synchronoise 	 	 	 	 	Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Synthesis 	 	 	 	 	The user restores its own HP. The amount of HP regained varies with the weather.
==T==
Name 	Type	Category	Contest	Japanese	In-game description
Tackle 	 	 	 	 	A physical attack in which the user charges and slams into the target with its whole body.
Tail Glow 	 	 	 	 	The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
Tail Slap 	 	 	 	 	The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Tail Whip 	 	 	 	 	The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Tailwind 	 	 	 	 	The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Take Down 	 	 	 	 	A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Taunt 	 	 	 	 	The target is taunted into a rage that allows it to use only attack moves for three turns.
Techno Blast 	 	 	 	 	The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds.
Teeter Dance 	 	 	 	 	The user performs a wobbly dance that confuses the Pokémon around it.
Telekinesis 	 	 	 	 	The user makes the target float with its psychic power. The target is easier to hit for three turns.
Teleport 	 	 	 	 	Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
Thief 	 	 	 	 	The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thrash 	 	 	 	 	The user rampages and attacks for two to three turns. The user then becomes confused.
Thunder 	 	 	 	 	A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Fang 	 	 	 	 	The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunder Punch
Formatted as ThunderPunch before Generation VI.	 	 	 	 	The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Shock
Formatted as ThunderShock before Generation VI.	 	 	 	 	A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Thunder Wave 	 	 	 	 	The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt 	 	 	 	 	A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Tickle 	 	 	 	 	The user tickles the target into laughing, reducing its Attack and Defense stats.
Topsy-Turvy 	 	 	 	 	All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torment 	 	 	 	 	The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic 	 	 	 	 	A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes 	 	 	 	 	The user lays a trap of poison spikes at the opposing team's feet. They poison opposing Pokémon that switch into battle.
Transform 	 	 	 	 	The user transforms into a copy of the target right down to having the same move set.
Tri Attack 	 	 	 	 	The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
Trick 	 	 	 	 	The user catches the target off guard and swaps its held item with its own.
Trick Room 	 	 	 	 	The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Trick-or-Treat	 	 	 	 	The user takes the target trick-or-treating. This adds Ghost type to the target's type.
Triple Kick 	 	 	 	 	A consecutive three-kick attack that becomes more powerful with each successive hit.
Trump Card 	 	 	 	 	The fewer PP this move has, the greater its power.
Twineedle 	 	 	 	 	The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
Twister 	 	 	 	 	The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
==U==
Name 	Type	Category	Contest	Japanese	In-game description
Uproar	 	 	 	 	The user attacks in an uproar for three turns. During that time, no one can fall asleep.
U-turn	 	 	 	 	After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
==V==
Name 	Type	Category	Contest	Japanese	In-game description
Vacuum Wave 	 	 	 	 	The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
V-create 	 	 	 	 	With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats.
Venom Drench	 	 	 	 	Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
Venoshock 	 	 	 	 	The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
Vice Grip
Formatted as ViceGrip before Generation VI.	 	 	 	 	The target is gripped and squeezed from both sides to inflict damage.
Vine Whip 	 	 	 	 	The target is struck with slender, whiplike vines to inflict damage.
Vital Throw 	 	 	 	 	The user attacks last. In return, this throw move never misses.
Volt Switch 	 	 	 	 	After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Tackle 	 	 	 	 	The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.
==W==
Name 	Type	Category	Contest	Japanese	In-game description
Wake-Up Slap 	 	 	 	 	This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Water Gun 	 	 	 	 	The target is blasted with a forceful shot of water.
Water Pledge 	 	 	 	 	A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
Water Pulse 	 	 	 	 	The user attacks the target with a pulsing blast of water. This may also confuse the target.
Water Shuriken	 	 	 	 	The user hits the target with throwing stars two to five times in a row. This move always goes first.
Water Sport 	 	 	 	 	The user soaks itself with water. This weakens Fire-type moves for five turns.
Water Spout 	 	 	 	 	The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
Waterfall 	 	 	 	 	The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
Weather Ball 	 	 	 	 	An attack move that varies in power and type depending on the weather.
Whirlpool 	 	 	 	 	The user traps the target in a violent swirling whirlpool for four to five turns.
Whirlwind 	 	 	 	 	The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Wide Guard 	 	 	 	 	The user and its allies are protected from wide-ranging attacks for one turn.
Wild Charge 	 	 	 	 	The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Will-O-Wisp 	 	 	 	 	The user shoots a sinister, bluish-white flame at the target to inflict a burn.
Wing Attack 	 	 	 	 	The target is struck with large, imposing wings spread wide to inflict damage.
Wish 	 	 	 	 	One turn after this move is used, the target's HP is restored by half the user's max HP.
Withdraw 	 	 	 	 	The user withdraws its body into its hard shell, raising its Defense stat.
Wonder Room 	 	 	 	 	The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Wood Hammer 	 	 	 	 	The user slams its rugged body into the target to attack. This also damages the user quite a lot.
Work Up 	 	 	 	 	The user is roused, and its Attack and Sp. Atk stats increase.
Worry Seed 	 	 	 	 	A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Wrap 	 	 	 	 	A long body or vines are used to wrap and squeeze the target for four to five turns.
Wring Out 	 	 	 	 	The user powerfully wrings the target. The more HP the target has, the greater the move's power.
==X==
Name 	Type	Category	Contest	Japanese	In-game description
X-Scissor	 	 	 	 	The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
==Y==
Name	Type	Category	Contest	Japanese	In-game description
Yawn	 	 	 	 	The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
==Z==
Name 	Type	Category	Contest	Japanese	In-game description
Zap Cannon 	 	 	 	 	The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Zen Headbutt	 	 	 	 	The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
==Notes==
es:Lista de movimientos
pl:Lista ruchów
Category:Lists
Category:Moves