Sonic & Dire v520

Prototype v520 is a major prototype of Sonic: Dire Situations dating 20 May 1995. This beta was dumped on 9 November 2019 as a part of Sonic Month. Here are the significant differences:
* Chaos Emeralds were in this build. The special stages were ripped from Sonic the Hedgehog, with new layouts, 1-Ups, and W‘s that warp Sonic or Dire to a different area. They were accessible by gathering 50 or more rings in Act 1 of any level.
* Dire could go Super with 75 rings. Upon jumping and double tapping two different jump buttons, you gain the ability to fly. This can allow you to skip entire sections of levels, and you can even barricade through spikes. For some reason, depleting to 10 rings loses the effect, but the music still plays.
* Unused Super Music:  https://youtu.be/v0rMGZsvGqE
* The Official Title of the Genesis game was Sonic & Dire. 
* The Genesis version shared the same bosses as the Master System. SEGA wanted the two releases to differ, so they remade the Genesis bosses.
* Graveyard Zone had a stormy background. This was removed due to more detail needed for the actual stage, but the storm effect used a lot of space on the cartridge.
* The rocks in Crystal Cavern were white, the lost green crystals were present, and the vines exclusive to the Master System version also appear. Act 2 had a small amount of water with no bubbles, to test the mechanics and pallets.
* Splashy Sea was not in the game yet. They eventually implemented it due to the lack of a cutscene from Pleasant Prairie to Toxic Caves.
* Mint the Hedgehog was no longer a playable character, now restricted to the Toxic Caves cutscene. His new design was now in use, but he still had red shoes.
* Using a cheating device, sprites for a possible minimap can be found, showing the view of the whole island.
* The Machine is listed in Level Select and via Title Card as Tech Tower, but the name was changed due to the stage being essentially a remix of The Machine from Sonic Spinball. Some Flying Battery assets not in the final game are also here.
* Upon entering Scorpion Desert, the player is treated to The Machine slowly crashing into the background. This took up way too much cartridge space, so it was taken out quickly.
* The treecutters that would make their way into Press Garden Zone in Sonic Mania originated in Forest Zone (listed as Wood Zone)
* Ice Mountain is fully playable, with falling snow, and a different background to Prototype v727, with an entire boss, different from the Master System version.
* Death Egg Zone is not present, with a soft lock after Launch Base.
* Using Level Select, you can play a 1 Act Iron Fortress Zone.
== Music ==
* Ice Mountain Zone:  https://youtu.be/D2TlAigRmKM
* Boss:  https://youtu.be/jUWRBYOoB48
* Iron Fortress:  https://youtu.be/4VxI1HZVtQ8
Interestingly, at Sound Test 2E, Star Light Zone plays, no remixes.
Category:Prototypes
Category:Betas
Category:Flamethrower81 pages