100192-inc-changes-pvp-costumes-and-more

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Remember that old saying that Carbine has?
 
"The Devs are listening!" 
Well, it would seem as much so.  Players complaining about "bugs!", "class balance!", "fixes!", lions, tigers, and bears! (oh my!).  Okay, so maybe not those last 3, but certainly the first 3.   There are even a handful that demand no work on new content until these things start to happen. The thing is: they are happening.
 
There are quite a few major balance and bug fixes on the PTR right now for players to check out, help provide feedback for, and look forward to when they hit the live realm.
 
 
 
The notes can be found here:  https://forums.wildstar-online.com/forums/index.php?/topic/98158-ptr-update-notes-sabotage-1012-7162014/
 
Some highlights:
 
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AMPs
 Trigger FingersNow must land a hit to reduce cooldowns.
Now reduces Assault and Support cooldowns by 0.5s and Utility cooldowns by 0.25s.
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			Excited for all the changes! except the change that allows costumes in PvP. 	
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Excited for all the changes! except the change that allows costumes in PvP. 
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Yep they are listening ! Great to see that they are fixing stuff like huge parts of crafting being bugged to hell. Oh, sorry, my bad - they aren't. 
Maybe it's not by popular demand. But hey, no matter ! If I want to PvP (which I don't) I can wear a costume instead of crafted gear the game
will not let me make or gear I bought from the AH that could randomly loose all it's stats.	
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			I don't care if we can wear costumes in PvP if 1800 rated characters still tank their rating and feed off fresh 50's in rated pvp...	
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			Nothing about retarded berserker bots for engineers.  Their pathing and AI still don't make any sense.Medics get some extremely minor changes that don't really address the issues they're facing: Primarily having only a single interrupt option.  Esper can move while using their innate! Nice!Quick Draw inexplicably nerfed on number of targets?  o_0  Where did THAT come from? Along with many telegraph nerfs.  Makes no sense to me.Still not seeing any explanation for the rarity of Trigger Fingers. And drop rates do not appear significantly improved. Overall I'm seeing a lot of changes, but ones that don't appear to follow what the community has determined is broken. There's a few in there, and lots of bug fixes.  The devs may be listening, but they appear to be doing stuff that doesn't make sense when compared to what the community is saying.     Still, the game is progressing, so that's always a good sign.  	
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			PVP will be much much faster with all the changes to cc break and sprint bonuses, looking forward to it. About the TF nerf, saw that coming overall it makes no sense to give slingers a cd boost when they arent even required to hit a target.	
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			I haven't queued for long time but that costume one makes me want to do some. Still not convinced for balance though, keep going on! 	
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Overall I'm seeing a lot of changes, but ones that don't appear to follow what the community has determined is broken. There's a few in there, and lots of bug fixes.  The devs may be listening, but they appear to be doing stuff that doesn't make sense when compared to what the community is saying.     Still, the game is progressing, so that's always a good sign. 
 
 
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			I have a level 50 SS and a level 50 engineer.  By far the engineer was stupidly easy to obtain all the relevant AMPs, while the SS has been nothing but hurdles and headaches.   The fact that a class is popular should have no relevance on how difficult it is to obtain key AMPs for the class, especially not when other classes can buy their major AMPs from vendors!  Either make all key amps for all classes equally rare, or put them all on vendors.  This nonsense where some classes have easy access to powerful amps and others don't is just stupid.While there are a LOT of bug fixes in the PTR(way to go Carbine!)  quantity doesn't outweigh quality.  The key issues that are afflicting many classes and playstyles seem to be ignored once again.  I appreciate that many bugs are being fixed, but I really wish Carbine would focus their efforts on critical issues first.   	
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