Collective trip

Lieutenant Morozko, the turncoat treasurer for the disastrous deal you interrupted in Crumb the deal, needs to be escorted out of Jupiter. He promises to teach you a useful transition out of the area as well.
== Walkthrough ==
After accepting the quest, Morozko will take a south-southwest path down to the ventilation complex. Regardless of whether you cleared the enemies in this path or not, even more enemies will spawn as a result of taking on the quest. Don't worry about Morozko's health, since he seems to be invincible, and focus on remaining within about 50 meters or so of him.
First you'll come across three chimera resting in the center of the area. Heading down to the normal zombified stalker area, two additional camps of zombified ecologists will be wandering around. Try to clear them out quickly, as mercenaries from the checkpoint may become attracted to the gunfire and join in.
After this, Morozko will reach the ventilation complex and take a sharp turn westward. He will run into the largest spawn now, with a few Izlom, a Megapseudogiant, Plague zombie, and regular zombies. Let him tank the Plague zombie if it aggros, and take out the three zombified stalkers further west. After this the path will be free.
Morozko will stop after reaching just north of the cargo container area. The quest itself will be marked as complete, but you should speak to him for the Desert Eagle "Long" as well as the transition to Eastern Pripyat.
== Notes ==
* While Morozko is essentially invincible, you should still clear out the camps on his path to prevent wasted time or him becoming stuck.
* Desert Eagle "Long" is the unique low-recoil version of the Desert Eagle Mark XIX that can mount a scope. It will kill the most heavily armored NPCs in a single direct bodyshot, just like the ordinary Desert Eagle. The scope is also unique and can be obtained [ in the backpack in the quarry].
* Do not wander away from Morozko after he reaches the endpoint of the quest without speaking to him, as he will disappear without giving you the reward or transition.
* After successfully completing this quest, Yanov station will be populated with NPCs. None of them have unique items or dialogues, though, so they can be ignored.
== Bugs ==
* Morozko will often become stuck when his aggro locks onto a target that isn't quite in range. Sometimes you will be able to un-stuck him by tossing him away with Typhoon placement, but this does not always force him to get back on his path. Quicksave often and reload if this happens.