Room

Much like any social MMO, Player-Owned Rooms are an important game mechanic in Pixadom.
Rooms grant players with the opportunity to own and control a piece of the game world, offering an avenue for players to buy furniture and items, and express their creativity by decorating it to their own liking.
Such spaces also offer new and custom hangout spaces for players to interact and roleplay with friends and other players.
==Room Creation==
===Owning a Room===
Entering the elevator at Sunrise Apartments brings up a list of available apartments.
Clicking the 'Create Room' button, prompting a new window where you enter the name and description of the new room. Once finalised, the player is automatically transported to the newly generated room. 
===Room Layouts===
Rooms in Sunshine Apartments come with a simple rectangular design, with the back wall visible to the player.
These rooms have a dimension of 7 tiles (long) x 13 tiles (wide), giving the player 91 tiles for furniture and tiling, and 13 wall slots for wallpaper and potential wall items.
The door is centered at the front-facing wall, with 6 tiles on either, allowing for symmetrical room designs.
==Room Design==
===Placing Furniture===
From the in-game menu, players can access their inventory and place furniture down by simply clicking on the furniture they've bought. Note, the player must be inside a room that they own in order to access this feature.
Once the furniture has been placed down, a new interface appears which allows them to move, rotate and toggle the item to their desire. 
===Placing Tiles/Wallpaper===
When placing tiles or wallpaper, you're prompted with a user interface to place the items individually or to cover the whole room. This allows for a more efficient way to decorate.
Choosing to place individually will bring up a new interface allowing the player to select the placements. 
===Furniture Shops===
The following shops sell furniture.
File:Shop Exterior.png|Shop
File:MarlinsShop.gif|Marlin's Shop
File:LimitedTimeShop.png|Gem Shop