107587-elder-gems-whats-coming-but-really-didnt

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Please read the Dev Post before responding.
 
This post is continue a post from a Carbine Developer back in April concerning about partial release of end game content, and Elder Gems becoming a secondary system to attain items.
Of course this was promised back in APRIL and we have yet to see the changes.
 
This is the link of posted subject to all the controversy.
 
This is the quoted post from Carbine Developer DapperDonatelli:
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First, an apology that it took so long to get a reply out. The honest truth is that we've been hard at work on the latest patch, and wanted to make sure it was all set before we started talking about upcoming changes.
 
That being said, the Elder Gem system you are seeing in-game today is only half of the intended final system. Elder Gem vendor purchases related to the power of your character were always supposed to be the secondary place to buy various gear/drops/items, with the primary method being through game content. The Elder Gem Vendor is in essence a "backup", a place to buy things should the RNG gods not favor you after weeks of trying to get a certain item off a boss or a quest.
 
Unfortunately, the full system is not going to make it into the game before launch, but we're aiming to include it in the first major drop post-launch. We usually try to hold back from discussing future content, because it changes so rapidly during development, but I'm going to break some rules here and offer up a rare glimpse of our post launch plans to calm fears that the Elder Gem vendor will be the only way to earn various post-level cap rewards. A serious disclaimer, though: The following systems will not make it into the game at launch, but we're aiming to include it in the first major patch after launch. The additions are all subject-to-change during development and may not go live exactly as described below.
 
The intended system as follows:
 
The weekly Elder Gem limit you see today is specifically intended for Elder Gems that are earned though Elder Points.For those unaware, all XP at level 50 is converted to "Elder Points", which can be earned through any piece of content that would normally provide XP at level 50. Filling your Elder Points bar will grant you an Elder Gem, up to a certain weekly limit. Once you reach that cap your XP is turned into money.
Post-launch, we will be introducing various methods to earn Elder Gems beyond the weekly cap. This will include a variety of Weekly Quest options (letting you choose which type of content you wish to play in return for Elder Gems), Daily Quests, Boom Boxes and more.
Additional Amp points and Ability Tier points will be earned through drops found throughout the game, with the Elder Gem vendor only being used as a "fallback" should your luck fail you.There is a clear upper limit to the amount of additional AMP/Ability Tier points you can earn at level 50 and is something we'll constantly revisit as new content gets released post-launch.
These new AMP and Ability Tier point consumable items will be sellable on the Auction House, allowing you to trade the points as needed with other players, unlike the items you buy from the Elder Gem vendor which are not tradeable.
Again, I don't want to dive too deeply into our post-launch plans, since we only have a limited amount of time left to focus on the launch game, but I did want to reassure everyone that there is a wider plan for how to earn elder game rewards that goes beyond saving up a year's worth of currencies. When we get close to the time where the above systems will be going into the game, we'll make sure to get them up on the public test realm so we can get your feedback before we push them live.
 
Thanks so much for your feedback and discussions about this understandably hot topic. Honestly, it's that kind of passion that gets us amped up to make Wildstar.
 
Mike Donatelli
Product Director
Carbine Studios - Wildstar
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What is your opinion of the promised changes and the actual system now?
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That they should probably tell us what the hell happened.
 
Be wary, I yet hear hoofbeats...
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What s coming?
 
10 month of dailies... awesome you know...	
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			ETA on Arrival of 'primary' system... 35 weeks.	
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			I haven't had a problem with end game content. Because I refuse to get to it. I got one character to 48, and then said *cupcake* it. So I rerolled on another faction/server.	
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			The current drop rates on ability and amp point upgrades are definitely too low if that post is to be taken as a statement of intent. Everybody I know considers the ability and amp points to be the only reasonable use of elder gems. That is a far cry from "Additional Amp points and Ability Tier points will be earned through drops found throughout the game, with the Elder Gem vendor only being used as a "fallback" should your luck fail you."	
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Drop rate is way too low.
 
It kinda irks me that he was talking about receiving money after surpassing the weekly Elder Gem cap, what happened?	
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Drop rate is way too low.
 
It kinda irks me that he was talking about receiving money after surpassing the weekly Elder Gem cap, what happened?
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Drop rate is way too low.
 
It kinda irks me that he was talking about receiving money after surpassing the weekly Elder Gem cap, what happened?
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Forums not represent player base, and some actually enjoying themselves and having fun.
No wait....Chua think make too much sense.
			
				
	Edited August 11, 2014 by Morwynne
	
		Removed reply to trolling.	
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You do receive gold instead of xp after capping your Elder Gems for the week so not sure what irks you.
 
I have also noticed that everything you linked for discussion is suppose to take place at some unmentioned time after launch, not for launch. Therefore they can implement all of these changes still. They have increased the drop rate of the amp and ability points, but not nearly enough.
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Cause forums not represent player base,
 
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Cause forums not represent player base, and some actually enjoying themselves and having fun.
No wait....Chua think make too much sense.
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If you stopped questing after capping, why did it "irk" you that you were supposed to be earning more money?  With comments like that your overall tone from post 1 sounds like complaint-bait than actual discussion.
 
You don't earn a great deal of money, but you do earn some.  I haven't done an actual calculation but I earn "about" 30-40 gold on gem days, and "about" 90 gold to 1 plat on non-gem days when doing daily quests, so I'm going to non-scientifically guess it's about a 50 gold increase per day, confining yourself to NW / CB / ScorchElyTree.	
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going to non-scientifically guess it's about a 50 gold increase per day, confining yourself to NW / CB / ScorchElyTree.
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The system is working as intended.
 
If you boosted people in PvPvE content and are sitting on thousamds of plat you get to spam trade channel all day with "wtb Amp and skill points upgrades, paying realy well".
Game is P2Win, accept it and move on?	
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Game is P2Win, accept it and move on?
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I would love to see these changes go live, as they are written at least.
 
Tho i think there are more pressing matters, PVP imbalances, underpopulated realms, performance issues, latency issues.	
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			My opinion is it is taking them longer than intended to implement it in the way they wanted to.  They've been having issues with drop rates of quite a few things, and that's probably pissing all over what they intended with LAS/AMP Point drops.	
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You forgot to highlight the only important line from that dev post: 
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The additions are all subject-to-change during development and may not go live exactly as described below.
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Well ignoring the other flaws in that argument for now (it's been discussed to death):
 
How can you pay to win if no one is even selling? The points are so rare (especially on lower pop servers) not even thousands of platinum can get you capped fast.  :P
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The devs realized that making the drop rate sensible would lessen the end game grind and we can't have that now, can we?
 
#hardcore
 
In all seriousness, I still can't understand why they're dragging their feet on this issue. They changed their minds and want the random drops to be a rare occurrence? Fine. Then come up with something else. Right now people are looking forward to almost a year long grind to be able to unlock one(!) character's full potential. It blows my mind that this system went through all the filters and made it to live.	
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			I see nowhere in the Dev post that promises anything. I see a line that says they are "Aiming to". Here's some edumacation for you retarded entitlement babies; "Aiming for" does not mean " We promise". Typical more of the same entitlement sewage, nothing to see here move on.	
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I see nowhere in the Dev post that promises anything. I see a line that says they are "Aiming to". Here's some edumacation for you retarded entitlement babies; "Aiming for" does not mean " We promise". Typical more of the same entitlement sewage, nothing to see here move on.
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Problem is we have no response from the devs on varied urgent matters such as this one. They could at least tell us something, out of respect for us, paying customers. 
 
No dev to tell us "well folks we're aware of this issue and we're looking into it" or "don't worry folks because we're going to implement this and blah blah blah". Most probably because they're in a mess right now and they know they can't afford to *cupcake* up what they're going to do in the coming weeks as expectations are high for some hotly debated changes (gated content, server population, grinding galore, PvP state, itemization, RGN...). Hopefully something good will come out of that silence...	
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They don't have to come tell us anything.. they already have, as was quoted in the OP.  What's the point of repeating themselves?  Just because it's not spelled out on a calendar with "we'll give it to you by this date or we'll give you free stuff, because you're so cool" written next to it?
 
Rest assured they know your concerns, and someone, somewhere is working on it.  They will communicate when they have something new to say on the subject.	
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They don't have to come tell us anything.. they already have, as was quoted in the OP.  What's the point of repeating themselves?  Just because it's not spelled out on a calendar with "we'll give it to you by this date or we'll give you free stuff, because you're so cool" written next to it?
 
Rest assured they know your concerns, and someone, somewhere is working on it.  They will communicate when they have something new to say on the subject.
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Your own post is exhibit A of why they haven't said any more on the matter. You're paying attention to all the wrong things, and acting like these changes were set in stone and definitely on their way, and are now owed an explanation for why they didn't happen.
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My goal was discussion not riot.
 
A lot of good points are brought up, and from all sides.
I'm reading and considering these.
 
I rather a dev would clarify or tell if a change is or is not coming, but I know you can't always get what you want, still.
 
"Working on it" or "aware of it" is often used, but it is not the answer anyone who is waiting wants to hear.
 
Grinding two areas for daily Elder Gems (three in the upcoming patch) is like gum losing it's flavor.	
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The development for this game seems very weird. We have cases of clearly problematic things, such as Trigger Fingers being extremely rare due to droprate and high demand. They barely touch anything about it for 2 months, despite a lot of complaining, then all of a sudden give guaranteed drops of AMPs from every dungeon boss, even on normal mode, effectively tanking all AMP prices. If they're fine with such an extreme solution, why did they hesitate so much to begin with?
 
AMP/Ability Tier points are way too rare for their stated design (see the OP, and 
 for confirmation that they still believe EG should be backup), they do not drop every 2-4 weeks from average play which is the minimum for the elder gem vendor to be backup. Are we going to have to contend with this for another couple of months until they suddenly make them a guaranteed drop from dungeon bosses as well? I just don't get the holdup.	
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Again, I don't want to dive too deeply into our post-launch plans, since we only have a limited amount of time left to focus on the launch game, but I did want to reassure everyone that there is a wider plan for how to earn elder game rewards that goes beyond saving up a year's worth of currencies. When we get close to the time where the above systems will be going into the game, we'll make sure to get them up on the public test realm so we can get your feedback before we push them live.
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The development for this game seems very weird. We have cases of clearly problematic things, such as Trigger Fingers being extremely rare due to droprate and high demand. They barely touch anything about it for 2 months, despite a lot of complaining, then all of a sudden give guaranteed drops of AMPs from every dungeon boss, even on normal mode, effectively tanking all AMP prices. If they're fine with such an extreme solution, why did they hesitate so much to begin with?
 
AMP/Ability Tier points are way too rare for their stated design (see the OP, and http://youtu.be/9jKXelIyD_c?t=26m45s for confirmation that they still believe EG should be backup), they do not drop every 2-4 weeks from average play which is the minimum for the elder gem vendor to be backup. Are we going to have to contend with this for another couple of months until they suddenly make them a guaranteed drop from dungeon bosses as well? I just don't get the holdup.
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			Except they fiddled with trigger fingers several times before they just went whole hog and crashed the AMP market overnight. I don't personally care (I'm not a spellslinger), I'm just confused about their methods. They've fiddled with AMP/Ability Tier points now and it clearly ain't enough. So at some point are we going to wake up to a crashed AMP/Ability market? Who knows.	
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Except they fiddled with trigger fingers several times before they just went whole hog and crashed the AMP market overnight. I don't personally care (I'm not a spellslinger), I'm just confused about their methods. They've fiddled with AMP/Ability Tier points now and it clearly ain't enough. So at some point are we going to wake up to a crashed AMP/Ability market? Who knows.
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Due to this is prob the 20th post in the last week on this subject and Carbine has yet to even express interest.
 
Working as intended? 
 
My thoughts
1. Add one time buy onto the daily REP vendors (Gives a reason to max rep)
2. Add Elder Gems to the Blue loot table of dungeons added GEM after cap.
3. Add AMP/Ability to the Purple Drop table in dungeons.
4. Add Weekly / Daily Dungeon Quests that reward elder gems after cap.
 
Give us a reason to run Dungeons after we have geared out.	
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You forgot to highlight the only important line from that dev post:
 
The additions are all subject-to-change during development and may not go live exactly as described below.
 
If you weren't here before Winter Beta you may not be familiar with this, but Carbine isn't afraid of bailing on ideas that don't pan out in early development. Beta went dark for 3 months because they decided to make major changes based on player feedback. It's of no surprise to me that if something about the above plans wasn't working out, they'd scrap it and try again, especially if it had never made it out of the dev environment.
 
Your own post is exhibit A of why they haven't said any more on the matter. You're paying attention to all the wrong things, and acting like these changes were set in stone and definitely on their way, and are now owed an explanation for why they didn't happen.
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Except they fiddled with trigger fingers several times before they just went whole hog and crashed the AMP market overnight. I don't personally care (I'm not a spellslinger), I'm just confused about their methods. They've fiddled with AMP/Ability Tier points now and it clearly ain't enough. So at some point are we going to wake up to a crashed AMP/Ability market? Who knows.
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They don't have to come tell us anything.. they already have, as was quoted in the OP.  What's the point of repeating themselves?  Just because it's not spelled out on a calendar with "we'll give it to you by this date or we'll give you free stuff, because you're so cool" written next to it?
 
Rest assured they know your concerns, and someone, somewhere is working on it.  They will communicate when they have something new to say on the subject.
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The trigger fingers thing was kinda silly...actually all AMPS were silly, not because of the concept, but the execution. I filled up nearly all my warrior AMPs in the first week or so that I wanted and only am missing the ones I don't care about at all. Meanwhile my slinger buddy is going "omg why cant i find this damn thing!?!?!?!?!" and the one on the CX is 30p+...
 
AMPs/Ability points though...I'd say that at least on Evindra Dominion side there isn't a market...they're so rare that it's a myth and I imagine that the people who do get them use them immediately. I maybe saw one person selling it and they wanted 250p for it...lol
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Except they fiddled with trigger fingers several times before they just went whole hog and crashed the AMP market overnight. I don't personally care (I'm not a spellslinger), I'm just confused about their methods. They've fiddled with AMP/Ability Tier points now and it clearly ain't enough. So at some point are we going to wake up to a crashed AMP/Ability market? Who knows.
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Please read the Dev Post before responding.
 
This post is continue a post from a Carbine Developer back in April concerning about partial release of end game content, and Elder Gems becoming a secondary system to attain items.
Of course this was promised back in APRIL and we have yet to see the changes.
 
This is the link of posted subject to all the controversy.
 
This is the quoted post from Carbine Developer DapperDonatelli:
 
What is your opinion of the promised changes and the actual system now?
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			Following this thread, hopefully we get a dev answer :) !	
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Reading comprehension (or lack of).
 
Tldr: when it will happen they will let you know. Plans change as things are created.
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Thanks for bumping my post.
LMAO
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