Iop/Agility/2

==Introduction==
An Agility Iop build. Hard to make, though powerful if built right. 
==Characteristics==
===Iop Soft Caps===
Rate	1:1 	2:1 	3:1 	4:1 	5:1 	Notes/Suggestions
STR 	0~100 	101~200	201~300 	301~400	401~∞	Useless, at least for us.
VIT 	0~∞	- 	- 	- 	- 	Depending on your choice. More a little further down. All points after agility is high enough.
WIS 	 	 	0~∞	- 	- 	Scroll if possible. Don't waste points here.
CHA 	0~20 	21~40 	41~60 	61~80 	81~∞ 	Perhaps to the first softcap. More further down.
AGI 	0~20 	21~40 	41~60 	61~80 	81~∞ 	If possible, scroll it to 101. Otherwise, put points in here until at least 40. More further down.
INT 	0~20 	21~40 	41~60 	61~80 	81~∞ 	Perhaps to the first softcap. More further down.
;Agility vs. Vitality:Honestly, it'd be great to tell you, all points in agility until you start drooling. But the softcaps for agility are - holding back all the swearwords - disgusting! So, it's up to you: Do you want to put 20 points into agility? It's not recommended, it's too little. 40? That's what the author chose. Quite balanced, you can tank nicely and still deal great damage. 60 or 80? Your damage will be really nice. Let's say really nice. But your stats will grow but slowly and you might lack of life. So choose wisely.
;Intelligence and Chance?:Yes, we want an agility Iop. And yes, we use air based skills. But! But we leech by inflicting fire and water based damage. I myself put 20 points each to intelligence and to chance. It still has to be compared to another Iop to see what's better, but if you have enough life and you're not spending points in agility, you might decide for the leech. Unfortunately, after thinking it through, it is not advised to spend those points in intelligence and chance for you will gain approximately 1 point of leech, that's the maximum. (on average 100 int or change to leech ONE point)
I found myself a profit soluction for the lack of wis/agi equip early on, and still with a long term method...wich means All points in wis....and scroll agi.
==Skills==
Offensive Spells
Icon	Name 	Level	Element	Recommendations
42px	Intimidation 	1 	Neutral	Useful to knock back, perhaps. Do level it.
42px	Pressure 	1 	Earth 	Useful for early leveling, but useless later on. Don't level.
42px	Divine Sword 	6 	Air 	Our first air based attack. Attacks all enemies around you. If there are allies next to you, they get a bonus of +2 to damage. Level 5 A.S.A.P. Update: Divine Sword has received a major boost in one of the recent updates. Please check its skill page.
 	Sword of Judgement	42 	Air 	This one is a nice little bugger. One of our most desired spells. Deals air damage, then steals fire and water damage. Immediately to level 5.
 	Strengthstorm 	60 	Fire 	Nice, sadly fire based, spell. Yet to be investigated.
 	Celestial Sword 	70 	Air 	Another long awaited spell. Deals high damage to an area, sadly hurts also allies. Immediately maxed out to level 5.
Buffs
Icon	Name 	Level	Bonus 	Recommendations
42px	Compulsion 	3 	+Damage 	Adds damage for six turns. Nicely combinable at level 3 with Increase and Bravery Guide. At least level 3.
42px	Divine Sword 	6 	+Damage 	You might be asking why putting Divine Sword here. But, if you've got nothing to do, no enemy near and a few, somewhere like four of them, action points left, you might want to use it for +2 damage.
 	Bravery Guide	13 	+Damage 	Damage buff to the whole party, but the spell is not worth leveling. Leave it at level 1.
 	Increase 	17 	+Damage 	Adds a nice amount of damage and, with a cost of a single AP, it's a flexible and often used spell. Max it out A.S.A.P.
 	Vitality 	36 	+Vitality	Adds quite a lot of vitality for 21 turns. Quite nice, you might want to boost it later on. Perhaps earlier, if you put your stats to agility.
 	Power 	48 	+%Damage 	This spell increases basically our stats, not the whole damage times two, sadly. Still a fine spell which will break through our buff routine with Increase, Compulsion and Bravery Guide. Max it to level 5.
Other
Icon	Name	Level	Effect 	Recommendations
42px	Jump	1 	Teleportation	Quite a nice spell, especially if someone wants to flee you can lock him with your hopefully high agility. Recommended leveling it, but only with spare points.
 	Blow	31 	Knockback 	Although recommended by several guides and quite a few people, I do not see any sense why to use unless to push an additional enemy into the area of Celestial Sword. Do not level, except for spare points.
==Equipment==
 	My Choice 	My Choice 	Alternative 	Alternative
Level	Item 	Comments 	Item 	Comments
1-10 	Hat: Adventurer Hat 	Young Adventurer Set Nice overall set, which adds 40 to 52 to all stats. If possible, get it agility- or wisdom-maged.	Hat: Flud 	Boon Set Nearly as good as the Young Adventurer Set. Adds 25 to all stats and is easy to acquire.
1-10 	Amulet: Adventurer amulet	Young Adventurer Set Nice overall set, which adds 40 to 52 to all stats. If possible, get it agility- or wisdom-maged.	Amulet: Issa Mess 	Boon Set Nearly as good as the Young Adventurer Set. Adds 25 to all stats and is easy to acquire.
1-10 	Cloak: Adventurer Cloak 	Young Adventurer Set Nice overall set, which adds 40 to 52 to all stats. If possible, get it agility- or wisdom-maged.	Cloak: Cape S'loque 	Boon Set Nearly as good as the Young Adventurer Set. Adds 25 to all stats and is easy to acquire.
1-10 	Belt: Adventurer Belt 	Young Adventurer Set Nice overall set, which adds 40 to 52 to all stats. If possible, get it agility- or wisdom-maged.	Belt: Muffin Belt 	Boon Set Nearly as good as the Young Adventurer Set. Adds 25 to all stats and is easy to acquire.
1-10 	Ring 1: Adventurer Ring 	Young Adventurer Set Nice overall set, which adds 40 to 52 to all stats. If possible, get it agility- or wisdom-maged.	Ring 1: Pluswan 	Boon Set Nearly as good as the Young Adventurer Set. Adds 25 to all stats and is easy to acquire.
1-10 	Boots: Adventurer Boots 	Young Adventurer Set Nice overall set, which adds 40 to 52 to all stats. If possible, get it agility- or wisdom-maged.	Boots: Crashers 	Boon Set Nearly as good as the Young Adventurer Set. Adds 25 to all stats and is easy to acquire.
1-10 	Ring 2: Arachnoring 	+10 agility at an early level. Nice. 	Ring 2: Bouze Lite Yeah's Ring	If you think your life is too low, take this ring.
Level	Item 	Comments 	Item 	Comments
10-20	Hat: Flud 	Adds +1 to damage, which is unmatched for a customized damage set at this level.	Hat: Adventurer Hat 	Young Adventurer Set Still a nice overall set, if you want to stick to wisdom.
10-20	Amulet: Lars Amulet 	Part of the Bandit Set. Adds +3 to damage. 	Amulet: Adventurer amulet 	Young Adventurer Set Still a nice overall set, if you want to stick to wisdom.
10-20	Cloak: Ellinie Cloak 	Adds +20 to agility. Nice! 	Cloak: Adventurer Cloak 	Young Adventurer Set Still a nice overall set, if you want to stick to wisdom.
10-20	Belt: Robber Belt 	Part of the Bandit Set. Adds damage, critical hits and vitality. 	Belt: Adventurer Belt 	Young Adventurer Set Still a nice overall set, if you want to stick to wisdom.
10-20	Ring 1: Gangster Ring 	Part of the Bandit Set. Adds critical hits and vitality. 	Ring 1: Adventurer Ring 	Young Adventurer Set Still a nice overall set, if you want to stick to wisdom.
10-20	Boots: Gobball Boots 	+15% damage plus life. 	Boots: Adventurer Boots 	Young Adventurer Set Still a nice overall set, if you want to stick to wisdom.
10-20	Ring 2: Arachnoring 	Try getting an agility maged one. An unmaged one is still enough though. 	Ring 2: Bouze Lite Yeah's Ring	Stick with this ring if your life is still too low.
10-20	Weapon: Robber Daggers	Part of the Bandit Set. Adds %damage and deals air based damage itself. 	Weapon: Slash 	A perfect version adds 30 to agility plus a slight bonus to critical hit. Strength requirements met due to Young Adventurer Set.
Level	Item 	Comments 	Item 	Comments
20-30	 	 	 	
20-30	Hat: Helmetofu 	Tofu Set Great set for it adds agility, vitality, wisdom and a lot of initiative, which I personally like.	Hat: Bearman's Headgear 	Bearman SetNice set, which adds 1 AP, which is of little use for us, some agility, vitality, damage and quite a bit of magical reduction.
20-30	Amulet: Tofu Amulet 	Tofu Set Great set for it adds agility, vitality, wisdom and a lot of initiative, which I personally like.	Amulet: Bearman's Necklace 	
20-30	Cloak: Tofu Cloak 	Tofu Set Great set for it adds agility, vitality, wisdom and a lot of initiative, which I personally like.	Cloak: Bearman's Cloak 	
20-30	Belt: Tofu Belt 	Tofu Set Great set for it adds agility, vitality, wisdom and a lot of initiative, which I personally like.	Belt: Bearman's Belt 	
20-30	Ring 1: Tofu Ring 	Tofu Set Great set for it adds agility, vitality, wisdom and a lot of initiative, which I personally like.	Ring 1: Bearman's Wedding Ring	
20-30	Boots: Tofu Slippers 	Tofu Set Great set for it adds agility, vitality, wisdom and a lot of initiative, which I personally like.	Boots: Bearman's Boots 	
20-30	Ring 2: Warrior Fecalizer	Reduces neutral and earth damage. Useful depending on where you're playing. 	Ring 2: Magus Fecalizer 	Reduces fire, water and air damage. Useful depending on where you're playing.
20-30	Weapon: Tofu Wand 	Part of the Tofu Set. 	Weapon: Bearman's Staff 	Part of the Bearman Set.
Level	Item 	Comments 	Item 	Comments
30-40	 	 	 	
30-40	Hat: Helmetofu 	Tofu Set Still a great set. 	Hat: Toady 	Part of the Toady Set. Huge bonus to agility, even more when the set is completed. You can stick with this set for far into the higher levels. Quite expensive, sadly.
30-40	Amulet: Tofu Amulet 	Tofu Set Still a great set. 	Amulet: Larvamulet 	+20 to vitality, agility and intelligence. Useful.
30-40	Cloak: Tofu Cloak 	Tofu Set Still a great set. 	Cloak: Mad Tofu Cloak 	Possibly huge bonus to agility plus a nice +1 mp. Nice.
30-40	Belt: Tofu Belt 	Tofu Set Still a great set. 	Belt: Wild Banisation Belt	Nice bonus to agility, critical hit and initiative.
30-40	Ring 1: Tofu Ring 	Tofu Set Still a great set. 	Ring 1: Tofu Ring 	Best bonus for agility for this level plus wisdom.
30-40	Boots: Tofu Slippers	Tofu Set Still a great set. 	Boots: Akwadala Geta 	Great bonus for agility and damage. And chance.
30-40	Ring 2: Soff Ring 	Nice bonus to agility, damage and critical hit.	Ring 2: Royal Gobball Ring	Upgraded version of Bouze Lite Yeah's Ring if you lack of vitality.
30-40	Weapon: Tofu Wand 	Still part of the Tofu Set. 	Weapon: Carnivorous Staff 	Part of the Toady Set. Great agility bonus.
Level	Item 	Comments 	Item 	Comments
40-50	 	 	 	
40-50	Hat: Wind Kwak Headdress	Wind Kwak Set Great set with great stats. Adds agility, vitality, wisdom, AP, MP, ...	Hat: White Scara Helmet	White Scaraleaf Set combined with Wind Kwak SetA nice combination for loads of nice bonus.
40-50	Amulet: Wind Kwakamulet 	Wind Kwak Set Great set with great stats. Adds agility, vitality, wisdom, AP, MP, ...	Amulet: Wind Kwakamulet	White Scaraleaf Set combined with Wind Kwak SetA nice combination for loads of nice bonus.
40-50	Cloak: Carpet Cape 	+7 damage is more efficient than the bonus you get from completing the Wind Kwak Set.	Cloak: White Scaracape 	White Scaraleaf Set combined with Wind Kwak SetA nice combination for loads of nice bonus.
40-50	Belt: Wind Kwakelt 	Parts of the Wind Kwak Set. 	Belt: White Scarabelt 	White Scaraleaf Set combined with Wind Kwak SetA nice combination for loads of nice bonus.
40-50	Ring 1: Wind Kwakring 	Parts of the Wind Kwak Set. 	Ring 1: Wind Kwakring 	White Scaraleaf Set combined with Wind Kwak SetA nice combination for loads of nice bonus.
40-50	Boots: Wind Kwakoboots 	Parts of the Wind Kwak Set. 	Boots: Wind Kwakoboots 	White Scaraleaf Set combined with Wind Kwak SetA nice combination for loads of nice bonus.
40-50	Ring 2: White Scararing 	Pretty useful with the stats. 	Ring 2: White Scararing	White Scaraleaf Set combined with Wind Kwak SetA nice combination for loads of nice bonus.
40-50	Weapon: Wind Kwakblade 	Part of the Wind Kwak Set. 	Weapon: Wind Kwakblade 	White Scaraleaf Set combined with Wind Kwak SetA nice combination for loads of nice bonus.
===Wisdom Equipment===
Level	Item 	Comments 		Level	Item 	Comments
30+ 	Hat: Prespwig 	190 unscrolled wisdom with this set, when it's perfect.		60+ 	Hat: Wabbit Ears 	230 unscrolled wisdom plus loads of other useful stats. Quite expensive.
30+ 	Amulet: Pin of Mhete 	190 unscrolled wisdom with this set, when it's perfect.		60+ 	Amulet: Amulet of Luck 	230 unscrolled wisdom plus loads of other useful stats. Quite expensive.
30+ 	Cloak: Prespic Cloak 	190 unscrolled wisdom with this set, when it's perfect.		60+ 	Cloak: Ouginak Cloak 	230 unscrolled wisdom plus loads of other useful stats. Quite expensive.
30+ 	Belt: Prespic Belt 	190 unscrolled wisdom with this set, when it's perfect.		60+ 	Belt: GM Wabbit Y-fwonts 	230 unscrolled wisdom plus loads of other useful stats. Quite expensive.
30+ 	Ring 1: Prespic Ring 	190 unscrolled wisdom with this set, when it's perfect.		60+ 	Ring 1: Aerdala Wedding Ring	230 unscrolled wisdom plus loads of other useful stats. Quite expensive.
30+ 	Boots: Ambusherboots 	190 unscrolled wisdom with this set, when it's perfect.		60+ 	Boots: Sandals Ailuya 	230 unscrolled wisdom plus loads of other useful stats. Quite expensive.
30+ 	Ring 2: Silimelle's Wedding Ring	190 unscrolled wisdom with this set, when it's perfect.		60+ 	Ring 2: Turkoring 	230 unscrolled wisdom plus loads of other useful stats. Quite expensive.
30+ 	Weapon: Treechnid Root Wand 	190 unscrolled wisdom with this set, when it's perfect.		60+ 	Weapon: Nidanwa Sabre 	230 unscrolled wisdom plus loads of other useful stats. Quite expensive.
==Levels in detail==
===Levels 1 to 16===
Leveling
Get to the Snappers as soon as possible. Great experience and you'll get hardly ever wounded with Pressure. Yes. Use Pressure. At least until level 6 when you get Divine Sword. You can use it later on with the Snappers But it will soon be worth to get damaged in order to kill faster and more efficient.
Hint: Start with Brown Snappers. You'll know why.
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Equipment
Young Adventurer Set - Somewhat not original, but, eh, it's worth it.
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Skills
Save points until level 6 where Divine Sword is going to be maxed out at level 11.
Get Compulsion to level 3. You'll later on have a great buff combo: Compulsion 3 AP, Bravery Guide 2 AP, Increase 1 AP.
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===Levels 16 to 26===
Leveling
Snappers. You'll get to hate them, but still good experience.
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Equipment
A great combination before level 26 for Tofu Set is the following: Robber Set plus Gobboots, The Gobb or Ellinie Cloak and Flud or Slob Headgear.
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Skills
Max out Increase.
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===Levels 26 to 36===
Leveling
You might want to stick with Snappers. You probably won't. Another great option is to visit Mushds. Great with Divine Sword. There I'd recommend a Magus Fecalizer.
 
Note: You can fight 1~2 Blops too (even 3~4 with a good wisdom). Due to high agility you can lock, hit and circle around them. If you get without MP, just jump to another side to block again. Be careful with the critical hit Bliph (lasts longer and you can't circle around). Use jump in this case too. You can leveling almost without bread.
There is the lousy pig knights that demands some logics, i use Intimidation level 4 to kill them, just lock them on a wall (they will push you yes) and push them. With the new update, i do about 9 multiplied by the number of cases left to be pushed (i push 3 squares so if there is 2 squares that he can't reach since he's on a wall, he will get 9x2 damage = 18. Somehow i can do like 10 damage each square). And you have more hp which is a great thing, so i would suggest you to go on lousy pig knight training, about 10 000 xp if you have like 100 wisdom.
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Equipment
Get a decent Tofu Set.
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Skills
Raise Jump to level 4, save the rest. You should be able to max out Sword of Judgment the level you get it, which is 42.
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===Levels 36 to 42===
Leveling
Stay with the Mushds.
 Celestial-Spirit's Note: Keep with Blops (see previous note). You can fight Fungi Master too (in this case, take a lot of breads with you).
Equipment
Stay with the Tofu Set or for better experience, get yourself a good Prespic Set with Agride or a Tont'Ata Staff.
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Skills
Get Sword of Judgement to level 5 immediately when you reach level 42. Just do it.
 Celestial-Spirit's Note: And be happy! =D With a decent Mad Tofu Cloak (keeping the other Tofu Set parts), a good agility pet
 and all damage bonus (equipment and spells) you can hit around 150+ HP (until 200± HP) without resistences.
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Leveling
I've yet to find a decent place for leveling.
:I've found that by using some intelligence equips and some wisdom equips, I can use the Toh'Lo Hammer to take on Piglet'(s). I put all of my points into Vitality, so I can take the damage from their attacks, and I gain much experience from them. I hope it helps!))
:Fungi masters from 42-70 is good. Use with wis set but you might need some HP.
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Alternative
~Dishonour: Soloing Individual Quetsnakiatls on Mino's Island is pretty good exp as you can lock them thus preventing them from using pellet, they are also nice to level and you dont have to worry about having little agility as they only have 100 - 140 agi, which is easy to cover with a Mad Tofu cloak alone.
Tried and proven :D
Azure-Blade's Way
A very good place if you can supply yourself with bread and good equips would have to be Coral beach( i would suggest fighting one or two of the crabs or a palm tree) PM Rushu Azure-Blade
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Equipment
You can now wear a Wind Kwak Set. It is not recommended to use a complete one though. Your damage will be higher if you're wearing a +7 Carpet Cape instead of the Wind Kwape. Some people might want to take a complete White Scaraleaf Set and fill the gaps with the Wind Kwak Set, but if you like the additional AP and MP, stay with the nearly complete Wind Kwak Set.
:I used a Mad Tofu Cloak and filled the rest out with Wind Kwak Set, it gives you 5 MP and 7AP which makes it easy to move around^^. You could also use a Toady for the good agi if you dont like the - on mad tofu cloak and then use a wind kvak cloak instead but only head or cape not both then you will lose the ap bonus but (as i did cuz i dont care for ap) use both for a great combi for a lot of agility.
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Skills
Level Power to 5.
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===Levels 52 to 70===
Another nice idea is to get a 4MP set (I'd recommend full turkoset, with a wis-maged turkoring and cape, gives a nice +dmg bonus for the fire/chance leech, an interesting agi/vit boost, +1AP, and +1MP, After the update gives +2MP and no +1AP and also the damage has been nerfed) to take on groups of 1-2 kanigers, you can easily get 40~90k/1~10mins without using any breads.
good luck.
I would suggest an agility Iop < Level 100 to wear the following : Aerdala Amulet, The Xerbo, Mad Tofu Cloak, Feudala Geta, Toady, Carnivorous Staff, Royal Gobball's Ring,(if you can afford) a gelano (+1 ap ring) and Air Bwak or Bow Meow. You will end up with 100+ Vitality, 8 AP and 4MP and + 300 Agility.
You would get 8ap and 5mp, +1 on MT cloak and +1 on feudala getas. s
Level 70
Toady (50+ Agi), Carnivorous Staff (30+ Agi), Mad Tofu Cloak (90+ Agi), filled with Aerdala's Set Pieces, Boots, Amulet, Ring and Belt, Wearing one Gelano, gives you 450~525 Agi, a lot of Vitality, 65 Wisdom, 8 AP, 5MP, which is enough to take about 250+ without power with each celestial, and about 400 with power and critical hit, which is not difficult, because you're agi based, PURE OWNAGE. :)
With 2.4 you have this EPIC thing called Kolossium, it gives you 25%+ xp per fight, do it, nothing else from lvl 50 for fastest leveling.