Multi-Classed Bards Dual-Classed Bards (CBH)

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As noted in Chapter 3 of the Player's Handbook under the discussion of multi-class benefits and restrictions, no multi-classed bards combination were listed. Now that this book is out, it is time to introduce bard multi-class combinations. Note that multi-class options are not open to human characters.
All of the standard demihuman races and their allowable bard multi-classes are listed below. For added flavor, multi-class combinations have been defined for specific kits. If the kits are not used in your campaign, only those combinations that include the True Bard can be used.
Entries such as "Fighter/Chanter * Skald" are a shorthand way of saying "Fighter/Chanter or Fighter/Skald."
Dwarf 
Fighter/Chanter * Skald
Elf 
Mage/Minstrel
Thief/Gypsy
Gnome 
Illusionist/Professor
Thief/Professor * Jongleur
Half-Elf
Fighter/True * Blade * Gallant * Skald
Ranger/True * Meistersinger
Mage/Loremaster * Riddlemaster
Cleric/True
Druid/Meistersinger
Thief/True * Gypsy * Jongleur * Thespian
Halfling
Thief/Jongleur
==Dual-Classed Bards==
Only humans can be dual-classed. Dual-classed humans can use any kit that the Dungeon Master allows in his campaign.
In order to switch from the bard to another character class, the character must have a 15 or better in both Dexterity and Charisma and a 17 or better in the prime requisite of the new class.
If the character is of another class and wishes to pick up the bard class, he must have a 15 or better in the prime requisite of his other class and a 17 or better in both Dexterity and Charisma.