Motive

Motives, or needs, are the basic physical and mental requirements or desires of Sims and pets. In The Sims 2, The Sims 3 and The Sims 4, Sims in different life states may have different motives, and some motives will drop faster or slower depending on a Sim's life stage.
==Sim's motives==
===Basic motives===
*Hunger/Thirst (Replaces hunger for vampires in TS3/TS4)
*Comfort (Moodlets in TS3 and TS4)
*Social
*Hygiene
*Fun
*Room/Environment (Moodlets in TS3 and TS4)
*Energy
*Bladder
*Sunlight exposure (Hidden motive for vampires in TS3 that is shown with moodlets, such as fatigue)
In The Sims Social and The Sims FreePlay, fulfilling motives/needs will make the Sim inspired, and inspired Sims will earn more simoleons. In FreePlay, giving a Sim a cupcake will instantly fill the Sim's motives.
====Cut motives====
*Familyhttps://image.gamespotcdn.net/gamespot/images/2004/reviews/914811_20040831_790screen008.jpg (, reverted to Social)
*Friends (, reverted to Social)
*Mind
*Thirst
*Food
===Moodlet-motive Chart===
Note: These numbers below are from internal game data - there are no numerical indication for motives in-game.
====The Sims 3====
Motive 	Resulting Moodlets (Deficit)	% Full	Resulting Moodlets (Surplus)	% Full
Hunger 	Hungry 	32 	No Moodlet 	
Hunger 	Very Hungry 	20 	No Moodlet 	
Hunger 	Starving 	10 	No Moodlet 	
Bladder	Has to Pee 	20 	No Moodlet 	
Bladder	Really Has to Pee 	5 	No Moodlet 	
Energy 	Sleepy 	20 	Well Rested 	100
(50)
Energy 	Tired 	10 	Well Rested 	100
(50)
Energy 	Exhausted 	0 	Well Rested 	100
(50)
Social 	Lonely 	20 	No Moodlet 	
Social 	Desolate 	5 	No Moodlet 	
Hygiene	Grungy 	20 	Squeaky Clean 	100
(85)
Hygiene	Smelly 	10 	Squeaky Clean 	100
(85)
Fun 	Strained 	40 	Entertained 	55
Fun 	Stressed Out 	20 	Having a Blast 	75
====The Sims 4====
Motive 	Resulting Moodlets (Deficit)	Icon	Resulting Emotion (Duration) 	% Full
Hunger 	Hungry/Famished* 	 	+1/+2* Uncomfortable (24 Hours)	
Hunger 	Ravenous 	 	+40 Uncomfortable (24 Hours) 	
Bladder	Has To Pee 	 	+1 Uncomfortable (3 Hours) 	20
Bladder	Really Has To Pee 	 	+40 Uncomfortable (3 Hours) 	10
Bladder	Peed Self 	 	+5 Embarrassed (5 Hours) 	0
Energy 	Tired 	 	+1 Uncomfortable (3 Hours) 	
Energy 	Exhausted 	 	+3 Uncomfortable (3 Hours) 	
Social 	Lonely/Very Lonely* 	 	+1/+2 Sad* (24 Hours) 	
Social 	Desolate/Abandoned* 	 	+3 Sad (∞) 	
Hygiene	Grungy/Grubby 	 	+1 Uncomfortable () 	
Hygiene	Filthy 	 	+2 Uncomfortable (∞) 	
Fun 	Needs Amusement 	 	+1 Tense (6 Hours) 	15
Fun 	Desperate For Fun 	 	+3 Tense (∞) 	5
==Other life states==
===Servo motives===
====The Sims 2: Open for Business====
*Power (Replaces energy)
*Social
*Fun
*Environment
====The Sims 4: Discover University====
*Fun
*Social
*Durability
*Charge
===PlantSim motives===
Water(Replaces bladder)
====The Sims 2: Seasons====
*Water
*Love (Replaces social)
*Sunlight
*Fun (Hidden motive)
====The Sims 3: University Life====
*Water (Replaces hygiene)
*Energy
*Social
*Fun
===Mermaid motives===
====The Sims 3: Island Paradise====
*Hunger
*Social
*Hydration (Replaces Hygiene)
*Bladder
*Energy
*Fun
====The Sims 4: Island Living====
*Hunger
*Social
*Hydration (Replaces Hygiene)
*Bladder
*Energy
*Fun
===Vampire Motives===
====The Sims 3: Late Night====
*Thirst (Replaces hunger)
*Social
*Bladder
*Hygiene
*Energy
*Fun
====The Sims 4: Vampires====
*Vampire Energy (Replaces energy)
*Thirst (Replaces hunger)
*Social
*Hygiene
*Fun
===Spellcaster Motives===
*Spellcaster Charge
*Bladder
*Fun
*Hunger
*Social
*Energy
*Hygiene
===Werewolf Motives===
====The Sims 4: Werewolves====
*Fury
*Bladder
*Fun
*Hunger
*Social
*Energy
*Hygiene
===Pet motives===
All large pets in The Sims: Unleashed, The Sims 2: Pets, The Sims 3: Pets and The Sims 4: Cats & Dogs share these motives:
*Hunger
*Energy
*Bladder
Other pet motives are:
*Room
*Social
*Comfort
*Hygiene
*Fun (cats and dogs, not horses)
*Scratch (cats)
*Chew (dogs)
*Destruction (dogs)
*Exercise (horses)
*Thirst (adult horses)
*Bowel
*Play
*Affection
Small pets have no visible needs, but will die if not fed for too long.
===SimBot motives===
*Scrap Reserves (Replaces hunger)
*Waste Buildup (Replaces bladder)
*Charge (Replaces energy)
*Human Interaction (Replaces social)
*Trivial Entertainment (Replaces fun)
===Plumbot motives===
*Battery Power (Replaces energy)
*Maintenance
*Social
*Fun
While it is not shown in the Needs menu, temperature functions like a motive in [TS3:S], and is frozen in the center when testingcheats are used to freeze motives.
==Urgencies and motive failures==
A Sim will react to low motives through urgencies. When a need becomes too low, a Sim will have a thought bubble with the image of that need over their head and will make a motion, such as holding themselves if they need to use the bathroom, or by clutching their stomach and pointing at their mouths when hungry.
Sleeping Sims with low needs often have nightmares about the low motives. Sims with low needs tend to wave at the player and complain, and will not learn any new skills until their mood improves. They will also refuse to do several actions. Visiting Sims whose needs fall too low will leave in order to fulfill them.
If a motive is not fulfilled and is fully depleted, motive failure will occur. This will have major consequences to the Sim. In The Sims: Livin' Large, if most of the family members are in a bad mood and the Tragic Clown painting is on the lot, the Tragic Clown may pay a visit.
Below are the list of motive failures and their final effects.
*Bladder failure: The Sim wets themselves, creating a puddle of water and a subsequent hygiene failure. This will also immediately max out the bladder motive. In The Sims 3 for smartphone, the Sim's bladder may explode, which will cause death.
*Comfort failure: No special effects aside from a significantly decreased mood.
*Energy failure: The Sim passes out on the ground. If this motive failure happens while swimming, the Sim will drown.
*Environment failure: No special effects aside from a significantly decreased mood. In The Sims, Sims will not complain about this motive being low.
*Fun failure: No special effects aside from a significantly decreased mood.
*Hunger failure: The Sim will usually die of starvation. Babies, toddlers, and child Sims will get taken away by a social worker.
**If this motive failure happens to immortal Sims, such as Ghosts, the Sim will grab a bar of food and consume it, even if it doesn't appear to be in the inventory, which will fulfill the motive.
*Hygiene failure: Green whiff clouds will begin to emanate from the Sim. Other Sims will react negatively to the stench and may reject social interactions from the affected Sim.
*Social failure: The Social Bunny appears to fulfill the motive. In all games, Sims will suffer from a significantly decreased mood. In The Sims 2 (console) Sims will cry until their social is raised. Children may get taken away.
*Hydration failure: The mermaid dies of dehydration if not splashed in time.
*Power failure: If Servos run out of power, they will automatically attempt to recharge, even if they are located indoors or if it's nighttime. If the Servo isn't allowed to recharge, they may run amok and cause chaos, often electrocuting other Sims in the process.
*Sunlight/Water failure: If PlantSims do not receive adequate sunlight or water, they may run outside and pass out.
*Sunlight/Water failure: If PlantSims do not receive adequate water, they can't photosynthesize, causing their Sunlight motive to run out. If either motive runs out, the Sim dies.
*Sunlight exposure failure: If vampires spend too much time exposed to sunlight, they may pass out, temporarily lose their vampire abilities, and become thirsty for plasma much more quickly.
*Thirst failure: If vampires get too thirsty, they will die.
*Thirst failure:: If vampires get too thirsty, they may attack a random Sim if they do not have the "Tamed Thirst" perk.
*Spellcaster Overload: If spellcasters have too much charge from casting too many spells, they will spontaneously combust with magical energies. If this happened repeatedly this will cause a death by spellcaster overload.
*Werewolf Fury: If werewolves gain too much fury, they will transform uncontrollably and start destroying and scratching random objects around them.
==Gallery==
Needs TS1.jpg|Motives as they appear in The Sims
Motives.JPG|Motives as they appear in The Sims 2
Needs panel 04-029.jpg|Motives as they appear in The Sims 3
TS4motives.png|Motives as they appear in The Sims 4
tss motives.png|Motives in The Sims Social
Needsbetasims2.png|The removed family and friends motives in The Sims 2.
Needs-TheSimsXbox.png|Motives as they appear in The Sims (console).
Needs-TheSimsBustin'OutXbox.png|Motives as they appear in The Sims: Bustin' Out.
TS2C Needs Panel.png|Motives as they appear in The Sims 2 (console).
Needs-TheSims2PetsPS2.png|Motives as they appear in The Sims 2: Pets (console).
Needs-TheSims2CastawayPS2.png|Motives as they appear in The Sims 2: Castaway (console).
Needs-TheSims3PS3.png|Motives as they appear in The Sims 3 (console).
==References==
fr:Besoin
pt-br:Necessidade
ru:Потребности
pl:Potrzeby
es:Necesidades
 
Category:Simology