Interruption Resistance/Stagger

==Stagger==
===Stagger Level===
When the target is poise broken, it can be staggered by attacks. The extent of the stagger effects is determined by the stagger level of the attack.NGA: 
Some stagger effects can interrupt motions of the target and force them to shift. Other stagger effects can't.
Stagger Level	Can Interrupt	Visual Effect
Mute 	No 	No visual effect
Shake 	No 	Defender will have a mild stagger animation
Light 	Yes 	Defender will have an obvious stagger animation
Heavy 	Yes 	Defender will be knocked back
Air 	Yes 	Defender will be knocked airborne
===Real Stagger Level===
When a stagger effect is triggered, the attack's stagger level may not be the one that is used. Certain other factors will affect the real stagger effect.
When the target is on the ground, the real stagger level is determined by the origin stagger level of the attack, the forces of the attack, and the weight of the defender.
Origin Stagger Level	Condition 	Real Stagger Level
Air 	\text{Attack Vertical Force} \ge 5.5 \times \text{Defender Real Weight}	Air
Air 	\text{Attack Vertical Force} < 5.5 \times \text{Defender Real Weight} 	Heavy
Heavy 	\text{Attack Horizontal Force} \ge 2 \times \text{Defender Real Weight}	Heavy
Light 	\text{Attack Horizontal Force} \ge 2 \times \text{Defender Real Weight}	Light
Light or Heavy 	\text{Attack Horizontal Force} < 2 \times \text{Defender Real Weight} 	Shake
When the target is in the air or is climbing, the real stagger level is determined by the origin stagger level of the attack.
Origin Stagger Level	Real Stagger Level
Light, Heavy or Air 	Air
Shake 	Shake
===Stagger Immunity===
Some enemies are immune to specific stagger effects.
Enemy 	Stagger Immunity
 	Air
 	Air
 	Air
 	Air
 	Air
 	All
 	Air
 	Air
(Phase 1, 2) 	Air
(Phase 3) 	All
 	All
 	Air
 	Air
 	Air
 	Air
 	Air
(While Blocking)	Air
(While Blocking)	Air
(While Blocking)	Air
Characters and enemies can be immune to all stagger effects when they are in the invincible state.
==Impulse==
===Impulse Type===
Impulse Type is a property for attacks that determines their stagger characteristics. It will determine the attack's Stagger Level, as well as vertical and horizontal forces which will determine the direction and velocity of travel.
Most attacks use a common impulse type, while some may use special impulse type.
Common Impulse Type	Stagger Level	Horizontal Force	Vertical Force
Default 	Mute 	0 	0
Level 0 	Mute 	0 	0
Level 1 	Shake 	0 	0
Level 2 	Light 	200 	0
Level 3 	Heavy 	200 	0
Level 4 	Heavy 	800 	0
Level 5 	Air 	480 	600
Level 6 	Air 	655 	800
Level 7 	Air 	0 	800
Level 8 	Air 	795 	900
Level 9 	Air 	1200 	600
===Character Attacks===
===Enemy Attacks===
Enemy attacks also have forces.
Most attacks use Level 4, Level 5 or Level 6 Impulse Type.
Some consecutive attacks will have mild stagger and forces.
Some attacks from bosses will have stronger stagger and forces.
==Weight==
Weight is a hidden attribute related to some physics systems in Genshin Impact.
===Real Weight===
Weight can be effected by special abilities. For example, some enemies will increase their weight when they have elemental shields.
\text{Real Weight} = \text{Origin Weight} \times (1 + \text{Weight Modifier})
===Character Weight===
The weight of all characters is 75.
===Enemy Weight===
====Common Enemies====
Enemy 	Weight
(Small) 	60
(Large) 	100
 	80
 	60
(Small) 	75
(Large) 	125
 	60
 	75
 	75
 	75
Bracer 	80
Legionnaire	150
Vanguard 	120
 	80
 	80
 	75
 	100
 	100
 	100
 	100
 	100
 	110
 	150
(Most) 	70
 	80
 	80
 	150
 	80
 	80
 	80
(Most) 	150
 	300
 	125
(Small) 	150
(Large) 	300
 	80
 	75
 	80
 	60
 	60
 	125
 	125
 	60
 	150
(Low Tier) 	70
(High Tier)	100
 	120
 	75
 	150
 	75
 	110
 	75
 	110
 	75
 	110
 	75
====Elite Enemies====
Enemy 	Weight
 	150
 	150
 	75
 	150
 	150
 	150
 	100
 	110
 	150
 	300
 	300
 	80
 	75
 	80
 	150
 	150
 	150
 	150
 	10000
 	300
 	101
 	150
 	150
 	101
(Small)	100
(Large)	150
 	85
 	150
 	500
 	150
 	300
 	150
====Normal Bosses====
Enemy	Weight
 	300
 	300
 	300
 	150
 	150
 	150
 	300
 	99999
 	600
 	1000
 	250
 	1000
 	250
 	300
 	200
 	500
 	200
 	20000
 	300
 	250
 	300
 	20000
 	150
 	500
 	20000
 	300
 	300
 	300
 	300
====Weekly Bosses====
Enemy 	Weight
 	20000
 	20000
(Phase 1 and 2)	150
(Phase 3) 	20000
 	20000
(Phase 1) 	150
(Phase 2) 	20000
(Phase 1) 	150
(Phase 2) 	450
 	20000
 	20000
 	20000
(Phantom) 	150
 	500
====Special Enemies====
Enemy	Weight
 	75
 	75
 	75
 	75
 	75
 	150
 	75
 	101
 	180
 	20000
 	110
 	300
 	80
 	80
 	80
 	80
 	80
 	10000
 	10000
 	150
 	150
 	75
 	300
 	100
 	100
 	300
 	100
===Weight Modifiers===
Enemy 	Weight
(While Underground) 	0.5
(While at Max Fury) 	5
(While Charging) 	5
(While Charging) 	5
(While Shielded) 	100
(While Invincible) 	5
(While Invincible) 	5
(While Shielded) 	5
(Enhanced State) 	5
(Baleful Shadowlord State)	5
==References==
==Navigation==
vi:Kháng Gián Đoạn/Choáng