Rock Gnome

Can exceed the level limits for the allowable classes if they have high prime requisite scores (DMG Table 8).
Special Advantages:
* Combat Bonuses —Rock Gnomes add +1 to all melee attack rolls against kobolds or goblins, their traditional racial enemies. They receive a -4 bonus to their Armor Class when attacked by giant class creatures (gnolls, trolls, bugbears, ogres, ogre magi, trolls, titans, and giants).
* Detect Underground Features —Like dwarves, Rock Gnomes can locate sloping passages flawed stonework and approximate depth and direction underground.
: 
 Detect Underground Features
Detect grade or slope in passage 	1-5 on 1d6
Detect unsafe walls, ceiling, and floors 	1-7 on 1d10
Determine approximate depth underground 	1-4 on 1d6
Determine approximate direction underground	1-3 on 1d6
* Saving Throw Bonus —The Rock Gnome gains a bonus to their saving throws versus spells:
: 
 Saving Throw Bonus 
ConstitutionScore	Save vs Wands, Staves,Rods, and Spells
4-6 	+1
7-10 	+2
11-13 	+3
14-17 	+4
18-19 	+5
Special Disadvantages:
* Magical Item Failure: All non-class specific magic items used have a 20% chance of malfunction. If a cursed item malfunctions, it is recognized as cursed. Excludes weapons, armor, and shields.
==Standard Gnome Abilities==
 Racial Adjustment for Thieves
PP	OL 	F/RT	MS 	HS 	DN 	CW 	RL
– 	+5%	+10%	+5%	+5%	+10%	-15%	–