Cerberus

The Cerberus is a weapon in Ninjala. It is part of the Hammer Type C subclass.
==Description==
"A gum weapon with a healing effect. The barrier created with its Special will heal your allies as well as yourself." - In-game description
The Cerberus is a hammer-type weapon that shares many similarities to it's counterpart, the Pop Eye. Similar to other weapons in its class, it has very high HP, but very slow speed. Appearance-wise, a yellow handle with blue gum is attatched to the bottom of a shoe with yellow laces, with a orange sock-like tongue sticking out of the "mouth", adoured with googly eyes at the top of the sock.
== Gum Shoot ==
See: Gum Balloon
== Gum Ninjutsu ==
See: Fujiyama Rocket
==Special==
=== Full-Throttle Field ===
"Creates a barrier that replenishes health. Replenishing health will increase your score." - In-game description
File:Special Full-Throttle Field Screenshot 1.jpg|While casting Full-Throttle Field, the user is covers with Super Armor.
File:Special Full-Throttle Field Screenshot 2.jpg|Full-Throttle Field recovers health and protects from projectiles.
File:Special Full-Throttle Field Screenshot 3.jpg|Back Attack first hits the opponent before casting the field.
File:Special Full-Throttle Field Screenshot 4.jpg|Wide Attack is a gigantic healing field.
Full-Throttle Field is the default Special of the Hammer Type C subclass. It is a healing field, letting the user and all allies recover HP within the created field and protects them from outer projectiles and Gum Shoots. There are 3 options to cast Full-Throttle Field which can be inputted similar to the Standard Attack schema by pressing a direction combined with the Special button. 
* or + (Up): creates a field at the users position
* + (Left or Right): lets the user start to dash attack towards the target and then creates the field
* + (Down): creates a huge field at the users position
Properties slightly change depending on the option. While the Normal version lasts shorter than the other versions it recovers more HP. The third or Wide version heals less health and doesn't deal damage or a knockback at all. The dashing attack of the Back option looks identical to the weapons Back Attack and also covers the user in Super Armor but it deals way less damage and more adds a higher down value. The creating field part can be canceled by dodging or jumping. 
The Super Armor and blow-away property interrupts the offenisve state of an opponent and keeps them away. It can also be integrated into a combo as it ignores S-Burst.
The protection strength of Full-Throttle Field against projectiles goes up to the priority 5. Sonic Trick of Board Type B and Tornado Shot of Extra Type B weapons can be wiped out but Echoing Scream of Hammer Type B and higher priortized ones not, including Gum Ninjutsus. Gum Shoot except for Gum Ghost also aren't a threat and can be easily overcome. 
Attack 	Option	State 	Base Damage	Down Value	Hit Reaction	Properties
Full-Throttle Field	Normal	- 	20 	10% 	blowback 	HP heal max. 220, field lasts 2 sec, effect last 2 sec after leaving, natural HP recovery starts, Super Armor, not S-Burst-able
Full-Throttle Field	Back 	attack	20 	70% 	flinch 	Super Armor
Full-Throttle Field	Back 	field 	20 	10% 	blowback 	HP heal max. 190, field lasts 5 sec, effect last 3 sec after leaving, natural HP recovery starts, not S-Burst-able
Full-Throttle Field	Wide 	- 	- 	- 	- 	HP heal max. 140, field lasts 5 sec, effect last 3 sec after leaving, natural HP recovery starts, Super Armor, not S-Burst-able
*all values are self-tested and not datamined from the game. Original work by @nonozi (@nonozip on X).
===Dragon God Motor===
"Temporarily increases attack and increases range." - In-game description
File:Special Dragon God Motor Screenshot 1.jpg|Surprise opponents with the fast, break-like initial attack and continue with a combo.
File:Special Dragon God Motor Screenshot 2.jpg|The weapon turns into a attack boosting dragon.
Dragon God Motor is the Alter Special of the Hammer Type C subclass. Upon activation the weapon turns into a dragon for a set of time which increases the attack power by 20%. Besides the dragon, there also appears a meter bar below the players avatar, which decreases over time. Thanks to the ability Lunch Time, which gets exchange when switching to Dragon God Motor, the timer or meter resets once an opponent gets knocked out, extending the active duration. 
Instead of being vulnerable during the transformation Dragon God Mode strikes near opponents with a Break Attack like attack. This attack has the properties of a Break Atack to Gum Bind blocking opponents and to crush S-Bursts. The difference however is the damage output, which is higher, and moreover the hit stun and down value. If an opponent does not block, the hit stun of the initial Dragon God Motor attack keeps the opponent in a combo. The low down value allows full combo potential. 
This means with Dragon God Motor the user covers part of the opponents defense without a high commitment as they can continue or start a combo with increased attack power. Consequently, this Special is a great pressure tool at close range. 
Attack 	Base Damage	Down Value	Hit Reaction	Properties
Dragon God Motor	53 	10% 	flinch 	BRK properties, 20% attack increase (including initial attack), duration 6.1 sec
*all values are self-tested and not datamined from the game. 
==Additional Data ==
Attack 	Stage	Abbr.	Base Damage	Down Value	Hit Reaction	Properties
Normal Attack	1 	NA1 	65 	10% 	flinch 	20% Life Drain
Normal Attack	2 	NA2 	90 	10% 	flinch 	20% Life Drain
Normal Attack	3 	NA3 	120 	10% 	blowback 	20% Life Drain, stage reset
Back Attack 	1 	BA1 	95 	30% 	blowback 	Super Armor, stage reset
Back Attack 	2 	BA2 	95 	30% 	blowback 	Super Armor, stage reset
Back Attack 	3 	BA3 	95 	30% 	blowback 	Super Armor, stage reset
Wide Attack 	1 	WA1 	45 	40% 	spin 	invulnerability frames at the beginning against non-Ninjutsu attacks, stage reset
Wide Attack 	2 	WA2 	45 	40% 	spin 	invulnerability frames at the beginning against non-Ninjutsu attacks, stage reset
Wide Attack 	3 	WA3 	45 	40% 	spin 	invulnerability frames at the beginning against non-Ninjutsu attacks, stage reset
Break Attack 	- 	BRK 	20 	70% 	blowback 	-
*all values are self-tested and not datamined from the game. 
===Parry===
Attack 	Abbr.	Base Damage	Down Value	HIt Reaction	Properties
Normal Attack	NA 	120 	0% 	blowback 	-
Back Attack 	BA 	145 	0% 	blowback 	teleport, Super Armor
Wide Attack 	WA 	100 	0% 	blowback 	-
*all values are self-tested and not datamined from the game. 
===Patch History===
==== Update 3.0====
*Introduced to the game.
====Update 4.0==== 
*▲ (Fujiyama Rocket) Damage has been increased.
*▲ (Fujiyama Rocket) Increased the speed of the rocket.
====Update 5.0====
*▲ Shortened the combo time of normal attacks.
*▲ Increased damage dealt from the 3rd stage of normal attacks.
*▲ Accelerated the occurrence of back attacks.
*▲ Hit reaction of wide attacks has been altered so that your opponent will stagger greatly.
*▲ Increased downtime of wide attacks.
*▲ Full-Throttle Field will now grant Super Armor for a period of time.
====Update 6.0====
*▼ Reduced ninjutsu gauge rate of increase for back attacks.
*▲ (Gum Balloon) Cooldown time has been reduced.
*▲ (Gum Balloon) Increased projectile speed.
*▲ (Gum Balloon) Increased homing ability.
*⬤ (Gum Balloon) Adjusted the position at which medium and large appear.
====Update 7.0 ====
*▼ Reduced cancellation timing of Back Attacks.
====Update 8.0 ==== 
*▲ Increased the life recovery gained from Eat Alive.
== Tips==
*The best way to take drones with Cerberus is either three Back Attacks or two Back Attacks and a Gum Balloon.
*The first and second stages of Normal Attack can be jump or dash canceled into the first stage of Normal Attack, which can be useful for extending Gum Bind combos.
*Back Attacks can be used in quick succession by either jump or dash canceling during the move. This can be used to destroy drones faster, or bait opponents.
*The second hit of Back Special deals high knockback, which is useful for launching opponents away from drones.
*All variations of Full-Throttle Field can block other Gum Shoots, Gum Utsusemi, and even detonate Fujiyama Rockets on contact.
*An upwards dash followed by a Back Attack can be used to gain a large amount of vertical height.
*Master of Change is a well-suited card to have while hiding, due to this weapon's far-reaching Break and Back Attack, which can be useful to gum bind opponents. Normal and Back Full-Throttle Field are also good options to use with Master of Change's ability to gum bind.
*Gum Balloons are a good pressure tool against opponents who are Gum Guarding, which can set up a Gum Bind by using Break Attack right after a Gum Balloon hits the guarding opponent.
*Tips in bold also apply to Pop Eye.
==Ninja-Gum Variations==
Ninja-Gum Variations for the Cerberus
Color 	Description 	Method of Obtaining 	Image
Tongue Gum 	Gum with a sneaker tongue motif. Forms a gum weapon with its tongue sticking out. Has a clean, sporty taste. 	Given by default. 	
Tongue Gum (Black) 	Gum with a sneaker tongue motif. Forms a jet black gum weapon with its tongue sticking out. Smells like a new pair of sneakers. 	Earned from Gumball Machine.	
Tongue Gum (Red) 	Gum with a sneaker tongue motif. Forms a fiery red gum weapon with its tongue sticking out. Has a taste that will pump you up. 	Earned from Gumball Machine.	
Tongue Gum (Purple)	Gum with a sneaker tongue motif. Forms a purple-hued gum weapon with its tongue sticking out. Has a clean and crisp taste. 	Earned from Gumball Machine.	
Tongue Gum (Yellow)	Gum with a sneaker tongue motif. Forms a bright yellow gum weapon with its tongue sticking out. The taste is slightly ssalty. 	Earned from Gumball Machine.	
Tongue Gum (Blue) 	Gum with a sneaker tongue motif. Forms a bold blue gum weapon with its tongue sticking out. The cool, refreshing taste will clear you head.	Earned from Gumball Machine.	
Tongue Gum (Green) 	Gum with a sneaker tongue motif. Forms a leafy green gum weapon with its tongue sticking out. Has a soothing minty taste. 	Earned from Gumball Machine.	
Tongue Gum (Orange)	Gum with a sneaker tongue motif. Forms a bright orange gum weapon with its tongue sticking out. Has a deep, rich taste. 	Given by random drop. 	
Tongue Gum (Pink) 	Gum with a sneaker tongue motif. Forms a shocking pink gum weapon with its tongue sticking out. Has a taste that will heal the soul. 	Given by random drop. 	
Tongue Gum (Dream) 	Gum with a cute bear face motif. Forms a dreamily cute gum weapon. Has a fluffy, sweet taste. 	Earned from Gumball Machine.	
Tongue Gum (Tiger) 	Gum with a cute tiger face motif. Forms a tiger-patterned gum weapon. It simply tastes grrrrrrrrreat! 	Earned from Gumball Machine.	
Tongue Gum (Japan) 	Gum with a Japanese camellia motif. Forms a gum weapon with a classic-modern Japanese design. It has a highly cultured taste. 	Earned from Gumball Machine.	
==Trivia==
* The description of the Tongue Gum (Tiger) Skin makes a direct reference to Tony the Tiger's catchphrase for the cereal brand Frosted Flakes, which is "They're grrrrrrrrreat!".
==Gallery==
File:Cerberus & Tongue Gum.png|Default Cerberus skin and its Ninja Gum.
File:Tongue Gum.png|Gum Bottle Appearance.
==Navigation==
==References==
Category:Weapons
Category:Hammers