Spy

You are a talented watcher who keeps track of evil in the Town.
==Rolecard==
===Spy===
*Welcome, [Player Name], you are a Spy.
*Your alignment is Town Investigative.
=====Abilities:=====
*Each night, you will passively learn the name of every player that was visited by the Mafia that night.
=====Win Condition:=====
*You win when there are no longer any threats to the Town.
==Alternative Names==
*N/a
==Role Interaction==
*If multiple members of the Mafia visit the same player, then the Spy will know how many of them visited that player.
*If there are Coven, then the Spy will also learn the names of all players who were visited by the Coven, in addition to who the Mafia visited, each night.
*The Spy is unaffected by the Framers and Hex Masters framing.
*The Spy is affected by Transporters in the sense that it will see the Mafia member visit the new target, should the original target have been transported with someone else, however a Disguiser cannot fool the Spy.
*The Spy can see visits that usually cannot be seen, such as the Hex Master's, while she is holding the Necronomicon.
*The Spy will not be able to receive its results when jailed by the Jailor or Underboss or roleblocked by an Escort or a Consort.
*The Spy will also not receive his results if he is controlled by a Witch or the Coven Leader.
*The Spy does not see a Mafioso visit the member of the Mafia they shadow, but does see the target of the ability the Mafioso may use as a result of them shadowing another Mafia member.
==Strategy==
*Stuff someone smart writes that helps people play Sheriff.
*Follow the cop.
*Investigation priority after D1 lynches.
*Who to investigate?
==Links== 
*Other Investigative type Town roles
*All Town Roles
*All roles
*A detailed list of win conditions
==Thumbnail==