Firefighter Zombie (PvZ:LW)

Firefighter Zombie is the ninth new zombie encountered in Magma Marshlands in Plants vs. Zombies: Lost World, first appearing on Level 19A. When entering the lawn, Firefighter Zombie will rush to the ninth column and blast all plants within the fifth to ninth columns with a water hose before he progresses normally across the lawn like any other zombie. All plants that get hit with the water hose get drenched, which reduces their speed by 50% for 10 seconds (in which they will then be fully dry), or, if they are a fire plant, they get temporarily stunned for the same duration. Any single-use plants that get hit by the water hose will get activated rather than drenched. Fire plants that are nearby drenched plants can speed up the drying process by double.
Firefighter Zombie is also immune to damage from scorched tiles, and takes half the damage from fire-based attacks.
==Almanac entry==
Firefighter Zombie
Toughness: Protected
Speed: Basic (Flighty when entering lawn)
Immune to scorched tiles and half-resistant to fire attacks. Blasts plants with a water hose to drench them.
Special: Immune to scorched tiles and takes half the damage from fire attacks
Special: Drenching slows plants and stops fire plants from attacking temporarily
Before he had the habit of blasting everything in the vicinity with a water hose, Firefighter Zombie had a 'fight fire with fire' mindset. Last time he used a tactic based on that saying when a house was on fire, it didn't go so well.
==Encounters==
Magma Marshlands: Levels 19A, 20A, 1B, 4B, 1D and 2D.
Blizzard Peaks: Levels 9A and 16A.
The Sanctuary: Levels 3A, 4C, 3D, 3E, 30A, 37A, 5B, 8D and X.
==Strategies==
Firefighter Zombie can be quite a problem to your defenses if you aren’t prepared; his drenching ability can hinder the performance of your plants, and also effectively stun your fire plants for a while. Trying to make a compact defense by making sure none of your offensive plants are present on the fifth to the ninth lane could work, although this may affect the overall raw firepower of your own defense. If your defense consists of fire plants, unless they are melee plants, it would be a good idea to plant them closer to the house to make sure they are out of Firefighter Zombie's reach to drench. However, if you plan to compose your defense mainly with fire-based plants, you'll need to make sure your raw firepower is good enough to ensure that the zombie can be defeated in time before they breach your defenses, since they take half the damage from fire attacks (but this shouldn't be too much of a problem since its toughness is only Protected). As for the drenching ability, unless the level you're playing on has an overwhelming amount of Firefighter Zombies infiltrating the lawn, you shouldn't worry too much if one lane of your fire plants has been stunned, as other fire plants nearby will be able to help to dry them faster and reduce the amount of time needed before they can spring back into action. But, of course, as aforementioned, using a defense that composes mainly of fire plants is not a good idea if there are a relatively large number of Firefighter Zombies in the level because there can be a chance where there won't be a lot of fire plants left that are not drenched to help quickly dry the other drenched fire plants. Do remember that, however, even if your plants are not fire-based, Firefighter Zombie can still slow down your plants using his drenching ability. One way to counter this is to nullify the slowing effect using Loudspeaker's ability which speeds up nearby plants.
==Gallery==
Firefighter Zombie.png|Firefighter Zombie (HD)
File:Firefighter Zombie degrade.png|Degrade
File:Fire Peashooter stunned by Firefighter Zombie.png|Fire Peashooter after being stunned by Firefighter Zombie's water hose
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