Title

A Title is a "nickname" displayed below the cultivator's name. It can be gained under certain circumstances. 
== Influence ==
The equipped title's level multiplied the Reputation and Alignment gains triggered by the character, and is unaffected by Reputation Multiplier. The multiplier is equal to TitleLevel*0.2 - 0.1XiaWorld.NpcLuaHelper.AddSchoolScore(), but only when the title's level is greater than 0:
* 1: +10%
* 2: +30%
* 3: +50%
* 4: +70%
The reputation multiplier from the NPC or an Invader dying are unaffected however.
== Golden Core ==
The first adventure after a Golden Core breakthrough will award a title based on the Golden Core Quality Tier and the Element of the cultivator. 
While Grade 1-9 utilizes the AddRandomTitleStory_TitleGold MapStory function for assignment, the "visual" Tier 0 uses a different method. The beginning is always Spiritualist%s真人 in original Chinese, Spiritualist %s in the Official Translation, and after can come one of the following, picked at random: 
* 鸿蒙    Great Vastness 
* 混沌    Chaos
* 玄黄    Heaven and Earth
* 太昊    Boundless Infinity
* 太初    Primordial
* 元初    Ancient Primordial
* 太始    World's Beginning
* 玄穹    Boundless
* 通天    Incantation
* 玄德    Xuan De
* 造化    Destiny
* 万灵    Pantheon
* 紫薇    Crape Myrtle
* 周天    The Bounded Heavens
* 阴阳    Yin Yang
* 六道    The Six Paths
GC Tier 	Title Description 	Title
Level
0While the technical limit for the GC Grade is 1, Grade 1 GC's with at least 300K GCQ are considered as Grade 0 for the purpose of Title assignment and for the Golden Core Tier 0 Challenge	Supreme core shaping, this is the cream of the crop!	4
1 	core shaping Tier I ! 	3
2,3 	core shaping Upper Tier! 	2
4,5,6 	core shaping Mid Tier! 	1
7,8,9 	core shaping Lower Tier! 	0
== Shendao ==
Breaking through to a Divine Realm awards a title based on the size of the Divine Realm, with a 48 size realm producing a very long title. This title is always level 4.
=== Adventuring ===
Whenever an inner leaves the map (usually for an Adventure), they have 0.1% chance to receive a random titleXiaWorld.Npc.LeaveMapExplore() & Settings/MapStories/MapStory_System.xml [Story_TitleRandom]:
Title 	Text
Growing Reputation	Having been going outside of [ITS] sect for adventure, [NAME] enjoys a growing reputation among fellow cultivators.
This title will always have the description "All that one has gained upon this earth", but its level will vary randomly (and can't be seen in-game):
* 4: 10% chance
* 3: 20% 
* 2: 30%
* 1: 40%
=== Fishing ===
Catching a large number of fish or an unusually large fish awards a level 4 title.
=== Kunlun Competition ===
Winning a Kunlun Competition awards a title based on the category won. Winning as Golden Core appends "True" to the title. Both are level 4.
=== Sect ===
Cultivators from non-player Sects have a title based on their Cultivation Levels. For example, Primordial Spirit cultivators are "Elder", Golden Core cultivators are "Elite".
== Rebirth ==
Titles are kept when a Cultivator undergoes rebirth.
== References ==