Knight (Soul Knight)

<tabber>
|-|Official Artwork=
|-|Sprite=
</tabber>
==Summary==
The Knight is the first playable character within the game Soul Knight. The Knight ventures into the dungeon to recover the scattered Magic Stone fragments that were lost.
==Powers and Stats==
Tier: , higher with buffs and some weapons, far higher with One Punch
Name: The Knight
Origin: Soul Knight
Age: Unknown
Gender: Male
Classification: Human, Knight
Powers and Abilities:
<tabber>
|-|Innate abilities=
*Superhuman Physical Characteristics
*Regeneration (Low-Mid - Can regenerate from being electrocuted, burned by gas explosions, and pierced by various spears and poison darts in the head)
*Immortality (Type 2, 3 and 4: can regenerate from normally fatal wounds, can revive themselves once)
*Weapon Mastery (Can effectively utilize all weapons in the game, of which there are 426. Certain skills allow the Knight to utilize all carried weapons at once for a certain duration)
*Vehicular Mastery (Capable of effectively utilizing a variety of monsters as a mount, including armored monsters)
*Genius Intelligence
*Damage Reduction (Armor negates direct damage to the Knight's health until it is broken, after which it will regenerate over a short period of time. )
*Statistics Amplification & Duplication (Dual Wield duplicates the Knight's existing weapon and increases his attack speed for 5 seconds)
*Status Effect Inducement (Chaotic Strike will inflict a random debuff onto the enemy for a short duration)
*Non-Physical Interaction (Can interact with and hit intangible enemies like Phantoms)
*Limited Absorption (Can absorb energy to fuel his weapons)
*Limited Power Nullification (Once his armor is destroyed all the other damage dealt to him will be negated and thus he won't take extra damage)
Resistance to the following:
* Ice Manipulation (Can survive in the Glacier biome, and can break free from being frozen solid)
*Fire Manipulation & Explosion Manipulation (Can endure gas explosions with Armor)
*Poison Manipulation (Can endure poison for a limited amount of time)
*Radiation Manipulation (Can survive the Super Buddy's radioactive after-effect)
|-|Through buffs=
*Limited Durability Negation (With Critical hit bullets can pierce enemies)
*Limited Statistics Amplification (With Increase the beam width of optoelectronic weapons and grant immunity to electro-charged damage, Increase the number of bullets of shotguns, and various other buffs) 
*Damage Reduction (With Immune to traps, and immune to collision damage)
*Limited Attack Reflection (With Melee weapons can bounce bullets)
*Statistics Reduction (With Decrease monster bullet speed, larger pickup radius)
*Limited Power Nullification (Once his armor is destroyed all the other damage dealt to him will be negated and thus he won't take extra damage)
*Energy Projection & Limited Explosion Manipulation (With Release a radial blast when shield is damaged, Release a Qi-gong wave that consumes energy when you attack with bare hands, and Monsters have a chance to explode upon death)
*Probability Manipulation (Can increase the chances of finding health potions)
*Power Bestowal (Can increase the power of allies and pets)
Resistance to the following:
*Electricity Manipulation (With Increase the beam width of optoelectronic weapons and grant immunity to electro-charged damage)
*Poison Manipulation & Statistics Reduction (With Immune to poison gas and slow effect, increase poison damage to monsters)
*Fire Manipulation & Explosion Manipulation (With Immune to fire, decrease explosion damage, and increase fire damage to monsters)
*Ice Manipulation (With Immune to freeze, and extra freeze time for the enemies)
|-|Optional Equipment=
*List of Powers and Abilities of the weapons available in Soul Knight
</tabber>
Attack Potency: Multi-City Block level (Can swing the Golden Crab Warhammer at very high speed. Capable of damaging bosses that can tank meteors), higher with buffs and some weapons (Can boost his strength with certain weapons and buffs), far higher with One Punch (Holds the highest damage in the game when fully charged) Can ignore conventional durability with certain weapons
Speed: Supersonic+ travel speed (Can run around at a speed relative to meteors), High Hypersonic combat speed (Can attack this fast), Hypersonic+ with Meteors, Massively Hypersonic+ with lightning based weapons (Such as Shuddering Thunder or Zeus Thunderbolt), possibly Speed of Light with laser weapons (Such as Laser Fish)
Lifting Strength: Class 100 (Can carry 3 Golden Crab Warhammers which weight this much)
Striking Strength: Multi-City Block level (Can damage bosses with melee weapons that can endure the Staff of Shooting Stars), higher with buffs and some weapons (Can boost his strength with certain weapons and buffs), far higher with One Punch
Durability: Multi-City Block level (Can endure hits from bosses comparable to himself), higher with buffs and some weapons
Stamina: Superhuman (Can fight through 3 worlds, each containing 5 levels filled with several rooms filled with armed, often skilled enemies and a boss at the end of each stage, seemingly without getting tired. Can swing large weapons without getting tired)
Range: Extended Melee Range (With weapons such as Machete or Willowblade). Up to Hundreds of Meters (With various guns and bows)
Standard Equipment: Bad Pistol (Which can be upgraded to New Pistol), a pet
Optional Equipment: List of available weapons
Intelligence:
<tabber>
|-|Normal intelligence=
Gifted (Capable of building and recreating enchanted, supernatural often complex and futuristic and extraterrestrial/extradimensional weapons using parts and batteries after only using them a few times)
|-|Combat Intelligence=
Genius (A masterful combatant, the Knight is capable of massacring entire rooms filled with various enemies such as animals, violent plants, tribal warriors, trained knights and machines, etc, all with minimal weaponry or preparation. Has experience dealing with large amounts of attacks from both regularly enemies and bosses, and is skilled at dodging attacks. Can master any weapon they come across, whether it be melee weapons, bows, guns, laser weapons, magic staves, etc.)
</tabber>
Weaknesses: Will take permanent health damage if his shield is broken, unless healed by a healing potion. Nearly all of his weapons require energy to use, which can be drained.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Soul Knight
Category:Absorption Users
Category:Durability Negation Users
Category:Game Characters
Category:Geniuses
Category:Gun Users
Category:Humans
Category:Immortals
Category:Knights
Category:Male Characters
Category:Playable Characters
Category:Power Bestowal Users
Category:Regeneration Users
Category:Statistics Amplification Users
Category:Video Game Characters
Category:Weapon Masters