AJTS Vlad Salfir

<--AJTS Characters 
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== Character Description ==
Appearance:
Standing at 5"8 with light skin. 
Black Hair reaching his ears, stubble on his chin going towards his hair. 
Average-build for a Navissian. 
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Greatest Strength: 
His Honor 
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Greatest Weakness: 
Politics 
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Distinguishing Features: 
A large scar appears vertically down his right eye. His arms are littered with smaller scars, an oddity for one of his age. 
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Details: 
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Description Summary: 
Born to parents he never knew,Vlad grew up on the streets. His last name being false, at the age of 20 he struck out into the work of a mercenary. Now three years older, he looks towards the next bat- I mean paycheck. Paycheck is what I meant. One rule about him, leave him out of politics. Cost him a lot of payment for "ruining" a party. 
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== Spells/Abilities ==
Warrior
[Sprint]
: Major Action - Hero
: 1 FP - Self-Targeting Ability
: Moves a distance equivalent to two normal movement actions.
: This ability costs an additional +1 FP for each turn it is used after being used in the previous turn; this effect stacks
[Meditation]
: Rank 1+
: Major Action - Hero
: No Cost - Self-Targeting Ability
: Roll 1d3 to determine a base number and an additional 1d3 to determine its multiplier; multiply the two rolls together and reduce that much Fatigue or restore that much Mana. 
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War Path
[Child of War]
: (Requires Level 1 Warrior) (Requires War Path)
: Passive Effect - War Path
: Increases the warrior's Damage by +((0.10xSTR)).
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Martial Arts
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Special Strike]
: (Requires Level 1 Warrior) (Requires an equipped melee or polearm weapon)
: Major Action - Martial Arts
: 3 FP - Attack Ability
: Make an attack roll.
: +1 Normal Attack
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[Battle Cry]
: (Requires Level 1 Warrior) (Requires War Path)
: Minor Action - Martial Arts
: 1 FP - AOE Buff Ability (10 Range)
: Adds a buff of +1 damage to attacks for all nearby friendly characters, including the warrior.
: This effect lasts for three turns; this effect can be stacked.
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Battle Mastery
[Sword & Dagger Mastery]
: (Requires Level 1 Warrior)
: Rank 1+
: Passive Effect - Weapon Mastery
: Adds +1 damage to all attacks made with swords, daggers, rapiers and parrying daggers.
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[Heavy Armor Mastery]
: (Requires Level 1 Warrior)
: Rank 1+
: Passive Effect - Armor Mastery
: Allows the warrior to use Heavy Armor.
: For every additional rank in this ability, after the first, add an additional +1 armor if the warrior has Heavy Armor equipped in all three of their armor slots.
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== Inventory ==
[Copper Raiment] (EQ)
: (Requires 6 STR)
: Heavy Armor - Chestpiece
: 5 Florins - 2 Itemslots - Common Rarity
: +2 Armor
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[Petty Copper Gauntlets] (EQ)
Equipment - Handgear 
1 Florin - 1 Itemslot - Common Rarity 
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[Copper Legguards] (EQ)
: (Requires 5 STR)
: Heavy Armor - Legwear
: 5 Florins - 2 Itemslots - Common Rarity
: +1 Armor
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[Petty Copper Greaves] (EQ)
Equipment - Footwear 
1 Florin - 1 Itemslot - Common Rarity 
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[Copper Greatsword] (EQ)
: (Requires 11 STR)
: 2H Blade Weapon - Left/Right Hand
: 5 Florins - 2 Itemslots - Common Rarity
: +4 Damage (Melee Range)
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[Self-Sparking Torch] (EQ)
: Equipment - Left/Right Hand or Other Equip
: 3 Florins - 1 Itemslot - Common Rarity
: Provides additional lighting in the dark, can be used to start fires.
: Deals 1 additional fire damage the first turn after a successful attack, if used as a weapon.
: +0 Damage (Melee Range)
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[Tarnished Brass Ring] (EQ)
: Jewelry - Ring 1-4
: 3 Florins - 1 Itemslot - Common Rarity
: +1 Maximum Fatigue
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[Minor Health Potion] 2/3
: Set of 3 Flasks
: Consumable - Other Equip
: 3 Florins - 1 Itemslot - Common Rarity
: Restores +5 Health when used; one flask is consumed when used.
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[Arctic Rose]
: Item - Unequippable
: No Value - Uncommon Rarity
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2x [Scrap Metal]
: Item - Unequippable
: No Value - 1 Itemslot - Common Rarity
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-- --Category:Destiny of the FatedCategory:User Created Content