Trophy Upgrades

Trophies are a special upgrade to Generators that are visible in gardens, notable for their square shape flipped 45 degrees. They can be obtained by daily mutation (for sharks), buying specific generators, and using Metabits. There are several types of trophies: Trophy Animals, Trophy Technology, Logit Trophies, as well as Trophies in Bubble Universes. 
In the Extinction event, a new type of trophy-esque upgrade were introduced: extinctions. Similar to trophies, it changes the appearance of the garden, but at a much larger scale. It also disables generators and clears your currencies. In other events such as Pollen and Deep Sea Life, Trophy-shaped upgrades also appear, but do not affect the garden in any way. 
== Trophy Animals ==
In the Primary Simulation, Generators of the type Life generate the currency Entropy and simulate the biological evolution from species to species. The Trophy Animals are also of the type Life and improve the properties of the generators to gain entropy.
=== Main Tree ===
Name 	Effect	Description	Cost 	Requirements
Eutherians	
* Mammal 60% more efficient.
* Unlocks Mammal Brain (if Medulla Oblongata is bought), Primate, Placenta, Powerful Hind Legs (3), Hooves (50), Non-Retractile Claws (125,000), Digitigrade (30.00B), Long Fingers (After all Mammals unlocked).	 	8.91 B	Uterus, Hair
=== Sharks ===
Name 	Effects	Description	Cost	Requirements
Leopard Shark	
* Fish 300% more efficient.	 	N/A 	Replacable Teeth, Sharks, Logging in for 14 days
Tiger Shark 	
* Fish 900% more efficient.	 	N/A 	Replacable Teeth, Sharks, Logging in for 28 days
Whale Shark 	
* Fish 500% more efficient.	 	N/A 	Replacable Teeth, Sharks, Logging in for 42 days
Great White 	
* Fish 1700% more efficient.	 	N/A 	Replacable Teeth, Sharks, Logging in for 56 days
Hammerhead 	
* Fish 3200% more efficient.	 	N/A 	Replacable Teeth, Sharks, Logging in for 70 days
Megalodon 	
* Fish 10000% more efficient.	 	N/A 	Replacable Teeth, Sharks, Logging in for 84 days
=== Rise of Reptiles Tree ===
Name 	Effects	Description	Cost 	Requirements
Reptile 	
* Tetrapod 50% more efficient.
* Unlocks Insectivore, Shells, Beaks, Archosauria (Level 7 Mesozoic), Squamates (Level 12 Mesozoic).	 	4.66 B 	Egg Shell, Scaled Epidermis
Archosauria 	
* Tetrapod 90% more efficient.
* Unlocks Protruding Nostrils, Miniaturization (Level 23 Mesozoic).	 	8.42 T 	Reptile, Level 7 Mesozoic
Galapagos Tortoise	
* Turtle 350% more efficient.	 	177.00 Qa 	Long Lifespan
Bird 	
* Tetrapod 350% more efficient.
* Unlocks Migration, Feathers, Running, Game Birds (Both need Level 23 Mesozoic), Long Necks (Level 28 Mesozoic), Male Incubation (Level 33 Mesozoic), Rapid Diversification, Raptor Ancestry (Level 38 Mesozoic).	 	43.10 qi 	Beaks
Gharial 	
* Crocodilia 450% more efficient.	 	177.00 qi 	Long Snout
Komodo Dragon 	
* Lizard 300% more efficient.	 	92.80 Sp 	Deadly Bite
Viper 	
* Snake 666% more efficient.
* Unlocks Constriction.	 	6.67 Oc 	Hollow Fangs
Kiwi 	
* Paeleognathae 175% more efficient.
* Unlocks Kick.	 	4.54 No 	Scent Acuity
Penguin 	
* Neoaves 105% more efficient.
* Unlocks Intelligence.	 	57.30 No 	Flippers
Parrot 	
* Neoaves 120% more efficient.
* Unlocks Hovering (if Crows, Eagles, and Owls are bought).	 	158.00 No 	Speech
Eagles 	
* Neoaves 185% more efficient.
* Unlocks Hovering (if Parrots, Crows, and Owls are bought).	 	193.00 Udc	Eagle Eyes
=== Mammal Kingdom Tree ===
Name 	Effect	Description	Cost 	Requirements
Hippopotamus 	
* Ungulates 45% more efficient.
* Unlocks Leg Regression (4).	 	736.00 T 	Tusks
Rhinoceros 	
* Ungulates 75% more efficient.	 	48.20 Qa 	Nose Horn
Zebra 	
* Ungulates 110% more efficient.	 	1.73 Sx 	Stripes
Kangaroo 	
* Marsupials 678% more efficient.
* Unlocks Koala.	 	8.82 Sx 	Diprotodonts
North American Opossum	
* Marsupials 789% more efficient.	 	48.40 Sx 	Abdominal Pouch
Camel 	
* Ungulates 130% more efficient.	 	7.11 Sp 	Humps
Giraffe 	
* Ungulates 140% more efficient.	 	27.70 Sp 	Elongated Neck
Grizzly Bear 	
* Caniform 88% more efficient.
* Unlocks Black Epidermis, Seasamoid Thumb.	 	422.00 Sp 	Seasonal Heterothermy
Bison 	
* Ungulates 160% more efficient.	 	41.40 Oc 	Megafauna
Fox 	
* Caniform 111% more efficient.	 	72.90 Oc 	Bushy Tail
Polar Bear 	
* Caniform 155% more efficient	 	844.00 Oc 	Black Epidermis
Honey Badger 	
* Caniform 188% more efficient.	 	233.00 No 	Loose Skin
Panda 	
* Caniform 211% more effiicient.	 	42.40 Dc 	Sesamoid Thumb
Dolphin 	
* Cetaceans 1000% more efficient.
* Unlocks Matrilineal.	 	42.00 Udc 	Dolphin Intelligence
Seal 	
* Caniform 355% more efficient.	 	95.00 Udc 	Earless
Elephant 	
* Ungulates 275% more efficient.	 	886.00 Udc	Trunk
Walrus 	
* Caniforms 466% more efficient.	 	1.60 Ddc 	Blubber
Platypus 	
* Monotremes 900% more efficient.
* Unlocks Echidna.	 	48.90 Ddc 	Venomous Spurs, Toothless
Ibex 	
* Ungulates 375% more efficient.	 	3.34 Tdc 	Horns
Puma 	
* Feliform 495% more efficient.	 	6.22 Tdc 	Screaming
Snow Leopard 	
* Feliform 594% more efficient.	 	7.07 Tdc 	Snow Paws
Tiger 	
* Feliform 693% more efficient.
* Unlocks Long Fingers?	 	23.80 Tdc 	Pelt Pattern
Bat 	
* Mammal 50000% more efficient.
* Unlocks Flight, Echolocation.	 	656.00 Tdc	Long Fingers
== Trophy Technology ==
=== Metabit Trophies ===
Name 	Effect	Description	Cost 	Requirements
Stonehenge 	
* Stone Age 1E+09% (1 billion) more efficient.	 	1.00 Qa, 1.00 M (first purchase) 	x1 Stone Age
Çatalhöyük 	
* Neolithic 9E+07% (90 million) more effiicent.	 	2.00 Qa. 2.00 M (first purchase) 	x1 Neolithic
Ziggurat of Ur	
*Bronze Age 9E+08% (900 million) more effiicent.	 	10.00 Qa. 5.00 M (first purchase) 	x1 Bronze Age
Parthenon 	
*Iron Age 1200000% more effiicent.	 	80.00 Qa. 10.00 M (first purchase)	x1 Iron Age
== Beyond Astronomy Missions ==
Name 	Effects 	Description	Cost	Requirements
Phobos 	Reduce Mars cost x10 	 	N/A 	x1 Mars, 
x1 Moon,
Beyond Episode 2
Deimos 	N/A 	 	N/A 	Phobos
Mimas 	Reduce Saturn cost x10 	 	N/A 	x1 Saturn,
x1 Titan
Oberon 	Reduce Uranus cost x10 	 	N/A 	x1 Uranus
Proteus 	Reduce Neptune cost x10 	 	N/A 	x1 Neptune
Charon 	Reduce Pluto cost x10 	 	N/A 	x1 Pluto
Heliosheath 	Reduce Heliosphere cost x10	 	N/A 	x1 Heliosphere
Interstellar Medium	Reduce Oort Cloud cost x10 	 	N/A 	x1 Oort Cloud, Beyond Episode 16
Exoplanets 	Reduce Tau Ceti cost x10 	 	N/A 	x1 Tau Ceti
North Stars 	Reduce Polariscost x10 	 	N/A 	x1 Polaris
Naming Exoplanets 	Reduce WASP-12b cost x10 	 	N/A 	x1 WASP-12b
Space Telescope 	Reduce Kepler-186f cost x10	 	N/A 	x1 Kepler-186f
== Event Trophies (TBA) ==
=== Life After Apocalypse ===
Name 	Effects	Description	Cost 	Requirements
Ordovician Extinction 	
* Reduces your bank to 0.
* Metazoan Seas 100% less efficient.
* L.U.C.A. 100% more effiicent.	 	100.00 M Species 	Anoxic Oceans
Devonion Extinction 	
* Reduces your bank to 0.
* Age of Fishes 100% less efficient.
* L.U.C.A. 500% more efficient.	 	45.00 B Species 	Extinction Pulses
Permian Extinction 	
* Reduces your bank to 0.
* Pangean Life 100% less efficient.
* L.U.C.A. 1100% more efficient.	 	100.00 T Species 	Ozone Destroyed, Acid Rain, Scorching Earth
Triassic Extinction 	
* Reduces your bank to 0.
* Mesozoic Dawn 100% less efficient.
* L.U.C.A. 1500% more efficient.	 	3.00 Qa Species 	Carbon Amok (Again)
Cretaceous Extinction 	
* Reduces your bank to 0.
* Reign of Dinosaurs 100% less efficient.
* L.U.C.A. 4000% more efficient.	 	105.00 qi Species	Deccan Death Traps, Day into Night
Anthropocene Extinction	
* Reduces your bank to 0.
* Age of Mammals 100% less efficient.
* L.U.C.A. 5000% more efficient.	 	900.00 Sx Species	Climate Tipping Point?, Dead Oceans?, Nuclear Winter?, Killer Space Rock?, Galactic Hazards?
Solar Apocalypse 	
* Reduces your bank to 0.
* Cockroach World? 100% less efficient.
* L.U.C.A. 12500% more efficient.	 	7.00 Sp Species 	An Existential Question
=== A Coevolution Love Story ===
Name 	Effects	Description	Cost 	Requirements
Apex of Evolution 	
* Bees 1000000% more efficient.
* Unlocks A New Suitor (if Pollination Pinnacle is bought).	 	70.00 Oc	The Hive Life, Waggle Dance
Pollination Pinnacle 	
* Flowers 1000000% more efficient.
* Unlocks A New Suitor (if Apex of Evolution is bought).	 	1.00 No 	Floral Oils
A New Suitor 	
* Bees 1500% more efficient.
* Flowers 2500% more efficient.
* Unlocks Humans.	 	8.00 No 	Apex of Evolution, Pollination Pinnacle
Till Death Do Us Part?	
* Humans 500% more efficient.	 	2.00 Ddc	Africanized Bees, Habitat Destruction, Colony Collapse Disorder
=== Lurking in the Dark ===
Name 	Effects	Description	Cost 	Requirements
Sinking Detritus 	
* Sunlight Zone 200% more efficient.	 	30,000 	Whale Power
Snot Palace 	
* Twilight Zone 100% more efficient.
* Sunlight Zone 5000% more efficient.	 	300.00B 	Marine Snow
Collective Living	
* Midnight Zone 200% more efficient.	 	200.00 Qa	Extreme Mating
Whale Fall 	
* The Abyss 300% more efficient.
* Sunlight Zone 1E+07% (10 million%) more efficient.	 	1.25 Sx 	Benthic Desert
Upwelling 	
* The Abyss 1000000% more efficient.
* Sunlight Zone 200% more efficient.	 	175.00 Sp	Briny Death Traps
Earth's Lifeline 	
* Sunlight Zone 1E+09% (1 billion%) more efficient.	 	8.00 Oc 	Climate Control
== Logit Store ==
=== Main Simulation ===
==== Entropy ====
Name 	Effects	Description	Cost 	Requirements
Gorilla 	
* Ape 20000% more efficient.
* Unlocks Primate Groups, Troop Living (if Primate Groups are bought).	 	636.00 Ddc, 50 (first purchase) 	Primate
Capybara 	
* Glires 1E+13% (10 trillion) more efficient.
* Unlocks Vocalization.	 	500.00 qdc, 100 (first purchase)	Rats
Giant Squid	
* Jellyfish 1E+22% (10 sextillion) more efficient.
* Unlocks Enormous Eyes, Deep-Sea Gigantism (if Enormous Eyes are bought).	 	500.00 Qdc, 100 (first purchase)	Cephalopod
==== Ideas ====
Name 	Effects 	Description	Cost 	Requirements
Philosophy 	Bronze Age 10000% more efficient. 	 	15.00 M 	x1 Bronze Age, 50
Coinage 	Age of Exploration 1000000% more efficient. 	 	150.00 M 	Government Mints, 50
Dog Domestication 	Stone Age 1000000% more efficient. 	 	5.00 T 	Hunting, Caniform, 50
Cat Domestication 	Neolithic 2000000% more efficient. 	 	30.00 T 	Livestock, Feliform, 50
Great Library 	Iron Age 6000000% more efficient. 	 	120.00 Sp	Library, 50
Nazca Lines 	Iron Age 1E+07% (10 million) more efficient. 	 	2.00 Oc 	Cartography, Iron Age, 50
Lascaux Cave 	Stone Age 5E+09% more efficient. 	 	10.00 Oc 	Cave Painting, 70
Sphinx 	Neolithic 2.5E+08% (250 million) more efficient. 	 	10.00 Oc 	Sculpture, Engineering, 80
Great Wall 	Iron Age 8E+07% (80 million) more efficient. 	 	42.00 Oc 	Military, 50
Colossus of Rhodes	Iron Age 7000000% more efficient. 	 	80.00 Oc 	Nail, 75
Trojan Horse 	Bronze Age 2.75E+08% (275 million) more efficient.	 	100.00 Oc	Chariot, 75
Göblekli Tepe 	Stone Age 6E+09% (6 billion) more efficient. 	 	1.00 No 	Religion, 150
Pyramids 	Neolithic 3E+08% (300 million) more efficient. 	 	1.20 No 	Engineering, Mining, 150
Hanging Gardens 	Bronze Age 3E+09% (3 billion) more efficient. 	 	10.00 No 	Irrigation, 150
=== Mesozoic Valley ===
Name 	Effects 	Description	Cost 	Requirements
Mega Volcano	Increase dinosaur speed x1.5	 	200.00M	Extinction, 100