Where Everything Is Dull

Where Everything Is Dull, or more commonly referred to as "The Greyscale Park," is a secret level of the Backrooms, and is one of the most phenomenal levels one can come across.
==Description==
The Greyscale Park consists of a maze of rooms with oddly symmetrical structures tinted in shades of black and white, that are tremendously large and have the surface of aluminum plating. There are aluminum bars that are visible and stretch throughout the border of the level, with the outside from the level leading to a bright white and dull void. 
One is most likely to enter the level while being nearby one of the edges. The slopes of this level carry a gravitational force, meaning that an individual can walk freely on any platform, defying the laws of physics in the process. One can identify the level as being dull, frigid, and moist upon entering. Winds do not travel noticeably through here. Although, the level itself appears as big, it's still delicately silent. The length of the level is measured approximately 10km wide and 10km tall. The level is super ambiguous and alters itself with small details, due to the fact that this is one of the more unstable levels within the Backrooms.
If one were to attempt noclipping, they would be transferred back to the position from where they had entered the level previously. Another anomalous aspect of The Greyscale Park, sleeping in the level would distort the architecture the next time the individual would wake up. The circumstances would increase each time one would sleep separately.
In conclusion, this level is very desolate. One is not likely going to be able to survive and persist, and they must bring an abundant quantity of important supplies.
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=== The Slumber Stages===
The Greyscale Park also includes sub-layers. The sub-layers can be accessed if one sleeps in the level. An individual can progress through the phases each time they would sleep separately.
====Phase 1 ====
Sleeping in the normal level then waking up will have one end up in Phase 1. Phase 1 is exactly similar to the normal level, except one can notice a few slight misalignments and deformed parts as well. No pictures have been taken of this phase, because it isn't very distinct or surprising compared to the last sub-layers of The Slumber Stages.
==== Phase 2====
If one has slept once again, but during Phase 1, they will be assigned to the second phase the next time they wake up. One would wake up in a different spot then where they were previously slept before. There are cracks bleeding from the walls. The sub-layer also trembles at random intervals, a sudden quake can constantly trip someone over in their situation. This event is uncommon however. The lacking hue of the sub-level is more harsh, as many of the shades have withered away.
====Phase 3====
Managing to sleep in Phase 2, will take one to Phase 3, which is where the sub-levels become hazardous. The map itself is constantly rotating at a fast pace, and would sicken anyone. A sudden movement can teleport one to a different sector of the sub-layer without any warning. The texture of the design feels like a gooey substance, yet the walls and the floor are still solid. One can feel as if they are falling, but in reality are actually standing up. Because the sub-layer is always rotating at a swift speed, gagging and throwing up will be a natural situation. This is the last sub-level in which one can escape and enter a different level of the backrooms, but it is immensely crucial to accomplish. Most people are doomed when they have reached this part of the level.
====Phase 4: The Breaking Point====
The Breaking Point is the final sub-level, and the final phase of The Slumber Stages. It's highly dangerous due to the amplified corruption and instability. It is difficult for one to know their place upon entering this phase. The walls and floor are always shifting and altering itself, making it hard to traverse through the area. There is a frequency vibrating throughout the sub-level measured at 7hz, and can cause one to become light-headed and severely woozy. Any individual can frequently fall through the solid floor at any time when least expected. It is hard to fathom where everything is positioned, leaving one to be fatigued, then die from the unbearable nausea. Because of how unrealistic it is to envision the level, one can lose touch with themselves and forget their status.
==Colonies and Outposts==
Due to the harsh environment of this level, it's unsuitable to establish a colony or outpost.
==Entrances and Exits==
===Entrances===
No consistent methods of entering this level have been proven thus far. However, it is rumored that anyone can enter from any other anomalous level of the backrooms when unanticipated.
===Exits===
*Breaking a tampered aluminum wall and entering through the hole inside will lead one to Level 0, sometimes Level -1. It is difficult to accomplish, considering there is a 3% chance one of the tampered walls will have a hole inside.
*If you manage to break away from the gravitational force at the edge of the level, you will soon be falling within The Void, transitioning from a bright white space to darkness. Do not attempt this.
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Author: YourImpendingDoom
Images & Licenses:https://unsplash.com/photos/pyHPJEjUYHY under the Unsplash License. Credit goes towards Joel Filipe.
https://commons.wikimedia.org/wiki/File:Cleave_Path_Of_Exile_(55356244).jpeg credited and under the Creative Commons CC0 License, (CC-BY-3.0.) Cropped and slightly edited contrast values.
https://unsplash.com/photos/VkqaqIyoNTM the original image from Phase 3, under the Unsplash License. Credit goes towards Adrien Olichon.
Image of The Breaking Point created by the author.
Author note': I guess I added this page as a filler, cause if every level of the Backrooms was unique, then it wouldn't really feel like The Backrooms.
Thank you for reading. ^^ And yes, I borrowed Egglord1's source code.
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Levels	"Evening Beauty" │ "Fever Bunker" │ "Sensory Deprivation" │ "The Mother of All Bowling Alleys" │ "The Welcome Plaza" │ "The Daydream/Grassrooms"
zh:Where Everything Is Dull
Category:Levels
Category:Unconfirmed Levels
Category:Unconfirmed Levels
Category:Secret Levels
Category:Secret_Levels
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Category:Dangerous
Category:Anomalous Levels