Ring of Gargoyles (Magic Ring)

This seemingly normal brass ring has two powers, both controlled by silent effort of will. It can summon one or two gargoyles at a time from within the ring to serve the wearer. It can also repel gargoyles. Each use of either power immediately drains 1d6+1 hit points from the ring wearer: these are regained by rest or healing. Gargoyles summoned by the ring have 25 hit points, and are utterly loyal to whoever wears the ring. The gargoyles appear as if coming from another dimension, arriving within 20 to 40' from the ring wearer. They are in continuous telepathic communication with the ring wearer. This link prevents both gargoyles and the ring wearer from being successfully tricked or influenced by charm, hold, sleep, suggestion, and similar enchantment/charm spells and illusions. The wearer can see through the eyes of the gargoyles and gains their infravision. Control of the gargoyles and communication with them can be maintained to a range of 100 miles on the same world or plane.
Whenever the wearer desires (or whenever the ring is removed from the wearer's finger), the summoned gargoyles vanish. They can be summoned again, but each gargoyle can only be summoned once per day. If a gargoyle of the ring is slain, it is forever gone. A ring of gargoyles can summon only 6 gargoyles: when the last one is destroyed, the ring crumbles into nothingness. Injured gargoyles regain full hit points when “inside” the ring, ready at full strength the next day. The ring wearer can also repel gargoyles by silent act of will, at any time. This power affects all gargoyles and margoyles: the ring wearer can specifically exclude loyal gargoyles summoned by the ring. This power is identical in effects to the 6th-level wizard spell repulsion, but no saving throw is allowed. The effects last for six rounds, but can be extended or started again at will.
A rare (5%) form of this ring is the margoyle ring. The ring wearer still gains all the above powers of the gargoyle ring with the exceptions noted below. This special type of ring calls forth only a single creature: a margoyle of maximum hit points (48). It also can be summoned and returned to the ring only once a day. For every creature of its own Hit Dice or greater that a “ring margoyle” slays or helps to destroy, it permanently gains 1hit point (when it has so gained 8 hit points, it gains a Hit Die for THAC0, saving throw, and experience point purposes). The margoyle can continue this progression up to a maximum of 12HD, at which time it can grant a limited wish in exchange for its freedom. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Rings