Commando (Fallout: New Vegas)

Commando is a perk .
==Effects==
Taking this perk grants a 25% increase to accuracy in V.A.T.S. when using two-handed firearms (both Guns and Energy Weapons).
==Affected weapons==
Weapons affected by this perk:	Weapons affected by this perk:
Base weapon 	Variant(s)
.45 Auto submachine gun 	-
12.7mm submachine gun 	12.7mm submachine gun
Anti-materiel rifle 	Anti-materiel rifle
Assault carbine 	Assault carbine
Automatic rifle 	-
Battle rifle 	This Machine
BB gun 	Abilene Kid LE BB gun
Brush gun 	Medicine Stick (GRA)
Caravan shotgun 	Sturdy caravan shotgun
Cowboy repeater 	La Longue Carabine
Gauss rifle 	YCS/186
Grenade rifle 	Great Bear grenade rifle Mercenary's grenade rifle Red Victory grenade rifle Thump-Thump
Holorifle 	-
Hunting rifle 	Paciencia
Hunting shotgun 	Dinner Bell
LAER 	Elijah's advanced LAER
Laser RCW 	-
Laser rifle 	AER14 prototypeVan Graff laser rifle
Lever-action shotgun 	-
Light machine gun 	Bozar
Marksman carbine 	All-American
Multiplas rifle 	-
Plasma rifle 	Q-35 matter modulatorVan Graff plasma rifle
Recharger rifle 	-
Riot shotgun 	-
Service rifle 	Survivalist's rifle
Single shotgun 	-
Sniper rifle 	Christine's CoS silencer rifle Gobi Campaign scout rifle
Trail carbine 	-
Tri-beam laser rifle 	Tri-beam laser rifle
Varmint rifle 	Ratslayer
==Notes==
* Since the perk's bonus is multiplicative, not additive, it effectively negates the penalty of the Fast Shot trait when using two-handed weapons: 1.25 x 0.8 = 1
* The perk applies if a weapon's animation type is either "Rifle - Automatic (2 Hand)," "Rifle - Ballistic (2 Hand)" or "Rifle - Energy (2 Hand)."
Category:Fallout: New Vegas perks
fr:Commando (Fallout: New Vegas)