Morning Glory (PvZ:LW)

Morning Glory is the first premium plant unlocked in Magma Marshland's level path C (more about level paths here) in Plants vs. Zombies: Lost World, after beating Level 3C. Morning Glory uses whips that attack zombies at a close range, similarly to Wasabi Whip, but with a couple of differences. Morning Glory can't attack backwards, but she can attack on the lanes above and below (so her range can be compared to Snapdragon). Additionally, she can only attack one lane at a time, prioritizing her own lane.
Morning Glory also has two states that can be switched from by clicking/tapping on Morning Glory. These two states are the absorption and attacking states. In the attacking state, Morning Glory attacks as normal in the range aforementioned.
In the absorption state, Morning Glory hibernates, completely stopping all attacks and leaving her vulnerable. In this state, Morning Glory will try to absorb any falling sun that comes from the sky or from sun producers, similarly to Ra Zombie. Only one Morning Glory can enter their absorption state at a time (it wouldn't work out if more than one Morning Glory was fighting for the same sun). For every 50 sun absorbed, Morning Glory's whips will do an extra 5 DPS. At the same time, her whips will start to grow flames, which have been transformed into by the absorbed sun (these flames are what increase the damage done by the whips). The fire changes appearance when Morning Glory absorbs at least:
*50 sun - The first time Morning Glory's whips grow a fire (specifically an orange, normal fire). The fire is of low intensity.
*150 sun - Morning Glory's fire grows, and increases in intensity, giving a visibly bigger fire.
*300 sun - Morning Glory's whips grow a blue fire of high intensity.
Morning Glory's whips can only do a maximum damage of 50 DPS (when 300 sun is absorbed), in which she can't go into her absorption state anymore.
One downside of Morning Glory is that if she does not go into her absorption state for 30 seconds, the amount of damage her whips can do will decrease by 5 DPS (but it can't go any lower than 20), and the fire intensity will decrease and start to wear off.
==Origins==
Morning Glory is based off the flower of the same name (technically there are many different types of flowers that are morning glories, but they all fall under the same genus scientifically known as Ipomoea). The word 'morning' is a reference to Morning Glory's sun absorption ability.
==Almanac entry==
Morning Glory
Sun cost: 175
Recharge: Fast
Morning Glories attack zombies with whips at a close range. Can go into a passive state to absorb falling sun and increase the damage the whips can do.
Usage: Click/tap to switch between absorption and attacking states.
Morning Glory recently did a music collaboration with her distant cousin MC Glory and created an album called 'Glorious Days', and it became a hit in no time. "Morning Glory's new to all this music stuff and she's already on fire," MC Glory says. "I've made numerous albums during my career of making music, but none of them were ever as hot as this one!"
==Upgrades==
===Plant Food power===
Morning Glory will look upwards and start a forceful absorption of sun from the sky (numerous sun will fall faster than normal and get absorbed by Morning Glory subsequently (this sun can't be collected)). Morning Glory will then create a purple stream of fire down the lane, dealing 1800 DPS to all zombies. Morning Glory's whips will then retain this purple flame for 20 seconds (dealing 70 DPS per hit) before it reverts to a blue flame.
However, if Morning Glory is fed Plant Food at night, Morning Glory will forcefully turn night to day and forcefully absorb sun as usual, except that she absorbs less and retains a blue flame on her whips, and she doesn't do her lane attack. During this forced day, sun will fall twice as fast, and the day will only last for 20 seconds before turning back to night. Morning Glory will not activate any abilities when given Plant Food in places that do not have access to sunlight even during the day (e.g. caves), rendering her useless.
===Stat tiers===
Stat 	Tier 1 	Tier 2 	Tier 3 	Tier 4	Tier 5
Strength 	3 DPS increments (20 - 38 DPS)	4 DPS increments (20 - 44 DPS)	5 DPS increments (20 - 50 DPS)	
6 DPS increments (20 - 56 DPS)
(Unlock cost: 1 Strength Token)	
7 DPS increments (20 - 62 DPS)
(Unlock cost: 2 Strength Tokens)
Toughness	50 DPS 	200 DPS 	300 DPS 	
400 DPS
(Unlock cost: 1 Toughness Token)	
550 DPS
(Unlock cost: 2 Toughness Tokens)
Sun cost 	250 sun 	200 sun 	175 sun 	
150 sun
(Unlock cost: 1 Sun cost Token)	
100 sun
(Unlock cost: 2 Sun cost Tokens)
Recharge 	10 seconds 	7 seconds 	5 seconds 	
3 seconds
(Unlock cost: 1 Recharge Token)	
N/A
More about the upgrading system here.
==Strategies==
At first, Morning Glory isn't much of an impressive plant to defend against the zombies, so making use of her absorption state is crucial to using her effectively (upgrading her whips to a certain extent can make Morning Glory be able to take out zombies at a much faster rate). This makes her best used during the day, or when you have a lot of sun producers on the lawn, which can reduce the amount of time needed for Morning Glory to upgrade her whips to a useful extent. Using her during the night can be quite tricky, as you would only have to rely on lots of sun producers in order to make sure that Morning Glory quickly absorbs enough sun to deal some good damage, but, however, her Plant Food ability during the night can be quite powerful, not only upgrading her whips to have blue flames, but also forcing daytime, allowing you to either let possibly other Morning Glories on the field to absorb the sun, or use the large amounts of sun falling from the sky for other uses, but of course, make sure that you're feeding Plant Food to Morning Glory in a place that exposes daylight. Since she's a fire plant, Morning Glory can work well in Magma Marshlands where scorched tiles are abundant, since only fire plants can occupy these tiles. Be sure to keep in mind that the fire that her whips will gain from sun absorption will wear off over time, so it would be a good idea to make use of your time, pay attention and find opportunities to let her absorb more sun. This also makes Morning Glory a discouraged choice in fast-paced levels where zombies may quickly swarm the lawn, since it takes time for Morning Glory to have to wait and absorb any falling sun. Additionally, Morning Glory is highly unsuitable for Last Stand levels, since you are not allowed sun producers in the level and no sun falls from the sky, even during the day, and Morning Glory's raw power is not that impressive either.
==Gallery==
File:Morning Glory (PvZ:LW).png|Morning Glory (HD)
Costume (MG).png|Costume
Absorption state (MG).png|Morning Glory in her absorption state.
1st upgrade (MG).png|Morning Glory's first upgrade stage.
2nd upgrade (MG).png|Morning Glory's second upgrade stage.
3rd upgrade (MG).png|Morning Glory's third upgrade stage.
Plant Food upgrade (MG).png|Morning Glory's Plant Food upgrade stage.
File:Morning Glory seed packet.png|Seed packet
Idling (MG).gif|Idling
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