Final Fantasy XIII passive abilities

This is a full list of passive abilities in Final Fantasy XIII. Passive abilities automatically take effect on party members equipped with a certain accessory or weapon.
==Note on stacking abilities==
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HP: +50	 	HP: +50
When increasing character parameters (HP, Strength, and Magic), abilities stack normally.
When increasing character resistances (Fire, Physical, Damage, Deprotect, etc.), the percentages are subtracted from 100% and multiplied together.
Abilities without numerical values do not stack.
==Accessory effects==
Name	Description
 	Increases maximum HP by ◯.
 	Increases Strength by ◯.
 	Increases Magic by ◯.
 	Increases fire resistance by ◯%.
 	Increases lightning resistance by ◯%.
 	Increases ice resistance by ◯%.
 	Increases water resistance by ◯%.
 	Increases earth resistance by ◯%.
 	Increases wind resistance by ◯%.
 	Increases physical resistance by ◯%.
 	Increases magic resistance by ◯%.
 	Increases both physical and magic resistance by ◯%.
 	Increases Deprotect resistance by ◯%.
 	Increases Deshell resistance by ◯%.
 	Increases Debravery resistance by ◯%.
 	Increases Defaith resistance by ◯%.
 	Increases Slow resistance by ◯%.
 	Increases Poison resistance by ◯%.
 	Increases Imperil resistance by ◯%.
 	Increases Curse resistance by ◯%.
 	Increases Pain resistance by ◯%.
 	Increases Fog resistance by ◯%.
 	Increases Daze resistance by ◯%.
 	Increases Death resistance by ◯%.
 	Casts Protect when HP is low. Functions only once per battle.
 	Casts Protect at the start of battle.
 	Casts Shell when HP is low. Functions only once per battle.
 	Casts Shell at the start of battle.
 	Casts Veil when HP is low. Functions only once per battle.
 	Casts Veil at the start of battle.
 	Casts Bravery when HP is low. Functions only once per battle.
 	Casts Bravery at the start of battle.
 	Casts Faith when HP is low. Functions only once per battle.
 	Casts Faith at the start of battle.
 	Casts Vigilance when HP is low. Functions only once per battle.
 	Casts Vigilance at the start of battle.
 	Casts Barfire when HP is low. Functions only once per battle.
 	Casts Barfire at the start of battle.
 	Casts Barfrost when HP is low. Functions only once per battle.
 	Casts Barfrost at the start of battle.
 	Casts Barthunder when HP is low. Functions only once per battle.
 	Casts Barthunder at the start of battle.
 	Casts Barwater when HP is low. Functions only once per battle.
 	Casts Barwater at the start of battle.
 	Casts Haste when HP is low. Functions only once per battle.
 	Casts Haste at the start of battle.
 	Casts Protect, Shell, Veil and Vigilance the first time HP is low.
 	Casts Protect, Shell, Veil and Vigilance at the start of battle.
 	Double the CP awarded after battles.
 	Double the restorative effect of Potions.
 	Charges a single ATB gauge segment prior to battle.
 	ATB gauge is fully charged at the start of battle.
 	Increases the evasion chance of the Sentinel's Evade ability by 10%.
 	The target time becomes 1.1 times the normal.
 	Very slightly improves TP gain from winning battle.
 	The enemy group's shroud drop % increases by 5.
 	The enemy's normal item drop % becomes 1.5 times the normal rate.
 	The enemy's rare item drop % becomes 1.1 times the normal rate.
 	Provides information from a defeated enemy.
 	Restores 50% of an ATB slot each time an enemy is defeated.
 	Restores a small amount of TP each time an enemy is defeated.
 	Increases all elemental resistances by ◯%.
 	Reduces the duration of status ailments on the character.
 	◯% resistance to all negative statuses.
 	Raises the damage cap from 99,999 to 999,999.
 	Occasionally absorbs fire damage as HP.
 	Occasionally absorbs ice damage as HP.
 	Occasionally absorbs lightning damage as HP.
 	Occasionally absorbs water damage as HP.
 	Occasionally absorbs wind damage as HP.
 	Occasionally absorbs earth damage as HP.
 	5% of the time reduces damage to 0.
==Weapon effects==
Name	Description
 	Recharges an ATB slot by 10% each time an enemy is attacked.
 	Recharges an ATB slot by 20% each time an enemy is attacked.
 	The base recovery amount of Raise increases by 50%.
 	The base recovery amount of Raise increases by 100%.
 	ATB charges 70% slower.
 	ATB charges 40% slower.
 	Prevents staggering of enemies. Can still build chain as normal, apart from bringing the target across the stagger threshold.
 	Staggers enemies as soon as they are in near-stagger (95%-96% chain gauge, enemy flashing red).
 	Regain small amount of TP when staggering an enemy.
 	Regain TP when staggering an enemy.
 	Increases all abilities' base chain bonus value by 1.0.
 	Increases all abilities' base chain bonus value by 2.0.
 	The curative spells' recovery amount increases by 10%.
 	The curative spells' recovery amount increases by 20%.
 	Boosts Attack and Magic by 110% while an ally is KO'd; double if both allies are KO'd.
 	Boosts Attack and Magic by 130% while an ally is KO'd; double if both allies are KO'd.
 	Boosts Attack and Magic by 20% while HP-Critical.
 	Boosts Attack and Magic by 40% while HP-Critical.
 	The success rate of Debuffing type abilities becomes 1.2 times the normal.
 	The success rate of Debuffing type abilities becomes 1.4 times the normal.
 	Adds 1 segment to ATB.
 	Damage reduction % from Guard abilities increases by 8.
 	Damage reduction % from Guard abilities increases by 16.
 	"Ward" abilities' defense % increases by 8%.
 	"Ward" abilities' defense % increases by 16%.
 	Character deals 1.4 times more damage with Counter abilities.
 	Character deals 1.8 times more damage with Counter abilities.
 	Boosts physical and magic resistance by 15% when HP is low.
 	Boosts physical and magic resistance by 30% when HP is low.
 	The duration of Defensive buffs becomes 1.2 times the normal.
 	The duration of Defensive buffs becomes 1.4 times the normal.
 	Recover ×1.5 times the ATB from Siphon abilities.
 	Recover ×2.0 times the ATB from Siphon abilities.
 	The success rate of Debilitation type abilities becomes 1.2 times the normal.
 	The success rate of Debilitation type abilities becomes 1.4 times the normal.
 	The duration of offensive buffs becomes 1.2 times the normal.
 	The duration of offensive buffs becomes 1.4 times the normal.
 	Extends the duration for which enemies remain staggered by 10%.
 	Extends the duration for which enemies remain staggered by 30%.
 	Physical attacks deal 50% less damage.
 	Physical attacks deal 30% less damage.
 	Magical attacks deal 50% less damage.
 	Magical attacks deal 30% less damage.
 	Reduces maximum HP by 60%.
 	Reduces maximum HP by 40%.
==Synthesis abilities==
Name	Description 	Ability Power 	Ability Power 	Ability Power 	Ability Power
Name	Description 	2 Items 	3 Items 	4 Items 	5 Items
 	Reduces incoming physical damage by ◯. 	Physical Wall: 5 	Physical Wall: 10 	Physical Wall: 20 	Physical Wall: 30
 	Reduces incoming magic damage by ◯. 	Magical Wall: 5 	Magical Wall: 10 	Magical Wall: 20 	Magical Wall: 30
 	Reduces incoming damage by ◯. 	Damage Wall: 5 	Damage Wall: 10 	Damage Wall: 20 	Damage Wall: 30
 	Increases damage dealt to enemies when HP is 90% or above. 	High HP: Power Surge 	High HP: Power Surge 	High HP: Power Surge 	High HP: Power Surge
 	Increases damage dealt to enemies when HP is below 10%. 	Low HP: Power Surge 	Low HP: Power Surge 	Low HP: Power Surge 	Low HP: Power Surge
 	Immune to physical damage but can only be healed by items or Eidolons.	— 	— 	— 	Ethereal Mantle
 	Immune to magical damage but can only be healed by items or Eidolons. 	— 	— 	— 	Magic Damper
 	Increases elemental damage by ◯%. 	Elemental Damage: +20%	Elemental Damage: +30%	Elemental Damage: +50%	—
 	Increases the rate at which the ATB gauge charges by ◯%. 	ATB Rate: +10% 	ATB Rate: +15% 	ATB Rate: +20% 	ATB Rate: +30%
 	Shortens negative status duration by ◯%. 	Debuff Duration: -20% 	Debuff Duration: -40% 	Debuff Duration: -60% 	—
 	Extends positive status duration by ◯%. 	Buff Duration: +30% 	Buff Duration: +50% 	Buff Duration: +70% 	Buff Duration: +90%
 	Absorbs 1% of damage dealt to enemies as HP. 	— 	— 	Vampiric Strike 	Vampiric Strike
 	
*Random: Instant Chain: 0.5% chance of instantly raising the chain bonus up to the stagger limit with each hit; will not stagger the target, but the next attack will send the opponent into stagger status. Will not work on enemies over level 49. (e.g. all bosses are above level 49).
*Gestalt/TP Boost: Doubles the charging of TP and Gestalt gauges as long as the party member with Gestalt/TP Boost is not knocked out. The ability affects all party members' actions, not just the person with the ability.	Random: Instant Chain 	Random: Instant Chain 	Gestalt/TP Boost 	Gestalt/TP Boost
 	Does not belong to a synthesis group. 	— 	— 	— 	—
Category:Passive abilities in Final Fantasy XIII
Category:Abilities in Final Fantasy XIII
Category:Support abilities