Reacton

Job: 
Family: Bomb
Crystal: 
Weak against: 
Immune to:	
 thumb | Reacton
Zone 	Level	Drops	Steal	Spawns	Notes
Halvung	 	
*Reacton's Ashes 
*Reacton Arm 
*Magic Strap 
*	
*Bomb Arm
*	1 	See below
==Notes==
*Warning: You need either a Bracelet of verve for solo entry or 5-6 people to open the Operating Lever doors to get to this NM.
**Go to the Nyzul Isle Staging Point and take the Zhayolm Remnants portal at G-9.
**Take the west portal, then zone out into Bhaflau Thickets. 
**Go all the way north and zone into Halvung.
**Once in Halvung the only way to go is north. You will zone into Mount Zhayolm. 
**Go north. At the fork, keep going north to zone back into Halvung.
**You will now be on Map 2 of Halvung. Proceed to the border of L-9/K-10 where you will transition to H-6 of map 1.
**Alternatively, you can warp to the homepoint at Halvung and head south through the tunnels to F-9 to zone into Halvung Map 2.
*Spawned by trading a Bone Charcoal to a ??? at .
*When the ??? is examined it will say "The ground is carpeted in a thin layer of cinder."
*Fast attack speed and high defense for level 75 characters.
*Susceptible to Paralyze and Slow.
*Immune or extremely resistant to Silence.
*Immune to Stun, but spells can be interrupted with physical attacks.
*Does not possess Fast Cast.
*Increases in size as the fight progresses, like Friar's Lanterns. Each size increase results in a large attack boost, access to new spells, and TP abilities. 
*Initial Form: Appears to cast no spells. Favors using the abilities: Berserk and Vulcanian Impact. 
*Second Form: Casts spells Fire through Fire III, Firaga, and Blaze Spikes. Continues using previous abilities as well as Heat Wave.
*Third Form: Casts spells Fire III and Fire IV, Firaga III, and Flare II. Continues using Heat Wave and begins using Hellstorm. 
*Fourth Form: Casts no spells. Immidiately uses Self-Destruct; after which, he will automaticly die and drop his items.
*Multiple WHMs or SCH/WHMs recommended for Esuna or Accession + Erase. The Burn effect of Heat Wave combined with -aga spells make melees' HP difficult to keep at safe levels. 
*Skillchains and magic bursts seem a must, dragging on this fight is not wise.
*Blue Mages, Scholars, or Summoners in Party for AoE Stoneskin make this fight much easier.
Category:Zeni Notorious Monsters
category:Bestiary
category:Notorious Monsters