“Can You Beat Max Payne 3 Without Killing?”

“Can You Beat Max Payne 3 Without Killing?” is an upcoming challenge video that will be created, edited, and published by MinneEagle.
== Challenge ==
The goal of the video is to beat Max Payne 3 without killing any enemies if possible. If not, then try to kill the least amount of enemies.
== Event ==
=== Chapter 1 ===
To start, it is best to keep running past the thugs and avoid as much damage as possible. If needed, shooting at the legs works as it would not be fatal. It is possible to move on to the next scenario without killing anyone.
In the next scenario, it is crucial to shoot the thug that is holding Fabiana hostage. Failure to do so will result in Fabiana’s death and the checkpoint failing. The challenge is failed for avoiding enemy deaths, but the challenge for least amount of kills continues.
Next scenario, enemies in the lobby have to be killed, save for the one that busts through the double doors with a rifle. In the garage, once again, everyone needs to be killed to push open the garage door button. In the next lot, everyone else needs to be killed to start the next sequence. Everyone needs to be killed to free Rodrigo as well. Also, the two thugs that approach Rodrigo need to be killed or they will kill him, failing the checkpoint.
=== Chapter 2 ===
In the disco, everyone needs to be killed to progress and avoid getting killed. However, after interacting with the double doors, everyone’s deaths from then on can be avoided up until the helicopter sequence.
In the helicopter sequence, all enemies chasing Giovanna have to be killed or they will kill her, resulting in failure, while also, the enemies have to be killed on the helipad, or Max will die.
For the final sequence, although very difficult and tricky, next to impossible on harder difficulties, the enemies can be avoided and spared, but some will block Max unless he gets rid of them. Best to shoot at the legs as to not kill them, but tumble them over so they wont stay in the way. Typically, heavy reinforcements stop Max from getting very far without having to kill a thug in Last Stand. The doors are open, allowing Max to escape to the exit.
=== Chapter 3 ===
The first trio of thugs can easily be avoided and spared just by waiting until they leave the area. For the next sequence, if players want to rush the interrogation without killing the dying thug, one can just shoot their gun anywhere but the thug and he will die quickly, allowing a non-kill and interrogation to go by faster. The thugs that enter the room are required to be killed as if Max attempts to leave the area, they will kill Passos, resulting in failure once again. After killing the guys entering the room, a shotgun guy will come out of a door down the corridor. If possible, players could keep moving past him to the other door. Passos will take care of him.
After getting to the store, it turns out that the enemies need to be killed. Passos will remain in cover. There is no way to avoid killing them as if Max attempts to leave the area or does not shoot the thugs, they will shoot and kill Passos, leading to failure. The next sequence requires just running to the door where Passos runs to as quick as possible. In the next area, in an atrium, enemies will be searching for Max and Passos. This sequence is a lot like the beginning: wait until they leave. Max and Passos will keep going for the sniper area, but Max will be forced to dispatch the thugs. Typically, on some occasions, Passos will take out the last thug if needed, but otherwise, Max will need to kill them to progress.
For the stands sequence that follows, it is best remain in cover and wait for Passos to take out the thugs with a sniper for Max. As for the next part, it is fairly tricky, but it is possible to avoid killing the advancing thugs up until the entrance doors to a lounge. There will be four thugs waiting for Max at the doors. All four must be killed to unlock the lounge doors.
For the lounge sequence, most of the thugs would have to be killed to have a shotgun thug open the next double doors. Although tricky, the enemy(ies) can be avoided once the doors are open. Then, it is time to activate the maintenance elevator. There is a second stands sequence. Max can run away and rush to the second sniper area, but unfortunately, every enemy in the area must be killed as they will follow Max into the next area to try and kill him. All must be dispatched to allow Max to access the sniper.
For the sniping sequence, all enemies must be killed before they can reach Passos. If Max fails, Passos will die and the checkpoint is failed. Once all of the enemies are sniped down and Passos is secured, after a cutscene, Max will have to rush to the IT Tower to take down the final sniper to allow a safe getaway. All enemies have to be killed in these segments, otherwise Max won’t climb the ladders and jump the final railing. The final sniper must also be killed or he will kill himself and Max in a suicide explosion.
=== Chapter 4 ===
Tony must be shot or he will kill Max and Passos. All thugs must be killed inside the bar and basement to unlock progression doors. (more to be added for alleyway sequence)
=== Chapter 5 ===
=== Chapter 6 ===
In every sequence of this chapter, all enemies need to be killed. If one attempts to move on too early, a thug will spot and kill the IT Guy, resulting in a checkpoint failure. In order to progress, enemies in every area need to be killed.
=== Chapter 7 ===
=== Chapter 8 ===
In every area, all enemies need to be killed for Passos to move on. If one fails to kill the thugs at certain points, such as when the van is about to run down Passos, a thug is holding Passos hostage or in the church standoff. they will kill him, resulting in a checkpoint fail.
=== Chapter 9 ===
=== Chapter 10 ===
Every enemy needs to be killed in every area to ensure Giovanna stays safe and keeps moving. In most cases, if Max abandons Giovanna, she will be spotted and killed, resulting in checkpoint failure or death.
=== Chapter 11 ===
=== Chapter 12 ===
=== Chapter 13 ===
=== Chapter 14 ===
It is currently unknown about the baggage area, but every enemy needs to be killed in the terminal to continue through the airport. From there, in every segment, every enemy must be killed, including the final battle. In the sequence where Max must shoot the grenade being fired by Becker, it must be shot or Max will die. After, it is not required to shoot the dying Becker. Instead, if left alone, he will bleed out and die, resulting in the next sequence. In this sequence, most enemies do not need to be killed, but some may need to be in order to keep the car intact and avoid death. The riot van needs to be destroyed to allow Max to catch up to Victor’s plane. The plane must be destroyed or it will take off, resulting in checkpoint failure. Once this is done, the challenge is completed.
=== Results ===
=== Overall: FAILURE ===
Max had to kill a bunch of enemies in every level, some of which, he had to kill everyone. However, in a majority of levels, he was able to get past some areas without a single kill, but most of his kills had to be done to progress or stay alive.
=== Chapter One ===
The first enemies were avoided. Fabiana’s taker had to be killed to save her. Every thug except one had to be killed in the main lobby. All enemies had to be killed in the garage, but it is possible that the thugs who were shot in the legs in the final sequence survived.
=== Chapter Two ===
Every thug in the disco had to be killed, save for four. Every thug all the way up to the helicopter were spared. All thugs during the chase against Giovanna had to be killed to keep her alive. All thugs after that point were spared, some of which, were wounded.
* Casualties - LOW
=== Chapter Three ===
The first few enemies were spared. One died from wounds caused by gunfire near him, but not hit. Thugs in the same room had to be killed to keep Passos alive. One thug was killed by Passos. Thugs had to be killed in the store to keep Passos alive. The atrium thugs were spared. The sniper and two other thugs had to be killed. Most thugs on the first side of the stands fence were sniped by Passos. While most thugs were killed off screen by Passos, four had to be killed by Max. A bunch more had to be killed to progress, but at least two were spared. Every thug in the upper stands and lighting rig had to be killed in order to progress. Every thug that chased Passos had to be put down to keep him alive. Every thug all the way to the final sniper had to be killed in order to progress, including the final sniper.
* Casualties - HIGH
=== Chapter Four ===
=== Chapter Five ===
=== Chapter Six ===
Every enemy in every area had to be killed to progress, keep the IT Guy alive, and survive.
* Casualties - MAXIMUM
=== Chapter Seven ===
=== Chapter Eight ===
Every enemy in every area had to be killed to progress, keep Passos alive, and survive.
* Casualties - MAXIMUM
=== Chapter Nine ===
=== Chapter Ten ===
Every enemy in every area had to be killed to progress, keep Giovanna alive, and survive.
* Casualties - MAXIMUM
=== Chapter Eleven ===
=== Chapter Twelve ===
=== Chapter Thirteen ===
=== Chapter Fourteen ===
Every enemy in every area had to be killed to progress, stop Victor, and survive.
* Casualties - ALMOST MAXIMUM (Victor is the exception)
== Body Counts ==
=== Chapter 1 ===
=== Chapter 2 ===
=== Chapter 3 ===
=== Chapter 4 ===
=== Chapter 5 ===
=== Chapter 6 ===
=== Chapter 7 ===
=== Chapter 8 ===
=== Chapter 9 ===
=== Chapter 10 ===
=== Chapter 11 ===
=== Chapter 12 ===
=== Chapter 13 ===
=== Chapter 14 ===
== Trivia ==
Category:Challenges
Category:Videos