Lemmy Glimour

Lemmy Glimour is an OC for the game Devil Beater.
== Appearance ==
Lemmy wears a Helios undersuit, along with glasses, and a fedora. He also holds a Slurpee at all times.
== Description ==
Known to be a troublemaker, Lemmy only finds enjoyment in mayhem. Although not known what his group is named, it is known that he's in a small group of pranksters who commit petty crimes for their own laughs and enjoyment. Whether he owns this group or not is not known. Usually going in without thinking twice, he is insanely hyperactive. The Slurpee he holds as his weapon (and drink) is imbued with Flux FoF. 
== Moveset ==
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
Attack 	Description 	Damage 	Cooldown
Passive 	Lemmy has a meter on the bottom right corner of the screen, which shows how much he has drank from his Slurpee. The more the bar goes up, the more base damage and speed Lemmy will have. If he reaches above more than 100 however, Lemmy will pass out on the ground for 7 seconds. The bar goes up to 100 (unless upgraded). His damage will become boosted by 1.8x when being near full (ALSO unless upgraded). 	Passive	Passive
Left-Click	Lemmy shoots giant orbs from his Slurpee, which explode upon impact. Enemies caught in the explosion get damaged and soaked in Slurpee, applying DoT for 3 seconds. Allies in the explosion get soaked in Slurpee and get healed overtime for 7 seconds. Damage and heal doesn't stack 	15 HP (Heal per second)
100 (Damage)
50
(DoT)	2 Seconds
E 	Lemmy drinks from his Slurpee. He heals himself for 100 HP and build up his passive by 25%. 	100 HP (Heal)
25% (Passive)	7 Seconds
R 	Lemmy jumps multiple times in a zigzag pattern. As he jumps, he leaves explosions of Slurpees as he stomps. The explosions also leave back a puddle of Slurpee which slows down the enemies for a short time. Allies who step on the Slurpee puddle will heal them for a short amount, but the puddle will disappear afterwards. 	100 (Per explosion)
30 (Heal)	12 Seconds
F 	Lemmy raises his Slurpee above his head, as the Slurpee grows bigger. The size of the Slurpee depends on his passive. After the Slurpee finishes growing in size, Lemmy places it on the ground as the Slurpee turns into a ticking time bomb. Once it explodes, it releases a gigantic AoE which does damage and soaks everyone in his Slurpee when in range, healing allies overtime for 7 seconds as well. While the Slurpee is ticking, Lemmy cannot attack with his left-click or use E. This ability does NOT stack with Lemmy's passive.	600 (Damage)
15 (Heal per second)	30 Seconds
== Upgrades ==
* Increase Lemmy's passive limit.
* Increase Lemmy's health.
* Increase size of Lemmy's AoE.Category:Characters
== Why is this character in this wikia? ==
Lemmy Glimour may look simple, but he's not. The reason this character is in this wikia is not for his appearence or personality, but for his moveset: an unique and well done fusion of Flux and Helios moves.
There is no design section for this because not relevant enough, just original.
=== Moves ===
Passive: You might know meters from a few OCs and actual characters. This one increases everytime he uses his E. This allows him to increase his low speed and low-ish damage. The boost it provides to damage is also very big, specially when you think about the effects of the 1st upgrade. Only downside is of course, the penalty for filling it up completely. 
LMB: This is one of the most unique LMB i've ever seen. It can both deal damage and heal: doesnt damage much, but can be 'fixed' by the effects of the passive, and heals the necessary: 105. The DoT damage 
E: Straightfoward. Fills up the slurpee meter.
R: As it's not stated how many times he jumps, i'm going to assume it's five times. So, 500 damage. Avearage. Now combine it with the passive when it's almost full and you get a whooping 900 damage. I would say this might be too much, but it isnt. The fact that you can't land all of the jumps unless you aim really well balances this. This move also heals for 150. Again, avearage.
F: Definetly the cherry of the cake. It's a beeper? It's a common slurpee? It's a bomb? NO! It's a beeping slurpee bomb! Even though it's basically just a bomb, the method of activating isnt, and so arent it's effects. Soaks everyone in slurpee, deals good damage and heals allies! Surely a good move, except for the fact you can attack. At all. 
Overally, this is a very good OC. It has different mechanics than all other OCs. You can spam keys, sure, but it wouldn't end well. This character has a semi-unique playstyle, combined with it's potential to be agile, do good damage and support allies, is an all-around character: you could use it at all times. 
The reasons mentioned above are why this character deserves to be in the "Hall of Fame" of Devil Beater OCs. If you want to make an all-around OC, you could take notes on this one, since every tiny bit of it has a purpose on it's role.
Category:Male Characters
Category:Users of Helios