Inhuman

E5M5 Inhuman is the fifth and final mission of the Second American Campaign in Reds Over World; it takes place in the Soviet mutant making facility Zamrazharka in the Northern Ural mountains, near the mountain of Kholat Syakhl.
==Briefing==
Thanks to the files you found, we managed to pinpoint the exact location of the place the Reds churn the mutants out of - it is a secret laboratory near the Kholat Syakhl in the Ural mountains. The suits told us they've ben running this laboratory since late 1940's, and only slipped up once after one of their guinea pigs escaped.
It is ran by the lunatic surgeon Vladimir Demikhov and his protege, equally mad Lev Surov. We don't know what to expect to find there, but we are sure we must raze that lab to the ground, and bury it in the snow.
We cannot paradrop you in, this area is surrounded by Grumble SAM launchers and Soviet helicopters patroling the forest. The only way to get in is to ship you in using a crate, without any weapons, using one of our agents in the Soviet supply lines.
Be careful, sir. This might be your most dangerous mission yet. We might as well be placing you inside a hornet's nest, but we know you're the only one able to do this.
==Plot==
The files Martin MacDonald found in the secret Soviet base in the Indian Ocean showed that the laboratory in which the mutants are developed is located in Kholat Syakhl, in the Northern Ural mountains. The area was surrounded by Grumble SAM launchers and Soviet helicopters, so Martin couldn't be paradropped into the facility; instead he had to be shipped in there using a crate, all orchestrated by one of the US moles in the Soviet logistics. Once he was shipped into the Kholat Syakhl facility, Martin kicked down one of the crate's sides and found himself in a storage hangar.
He exited it, and the Zamrazharka facility revealed itself to him - crawling with Attack Dogs and Soviet Infantry, not to mention a Red Juggernaut, it was a very unfriendly place - and it was only the beggining.
As he entered the Zamrazharka complex itself, he found himself in a dark, dank place, filled with Soviet Scientists, offices containing all the paperwork about the mutant project, and undoubtedly ahygienical surgical rooms filled with gore, dead bodies and viscera - and this was still just the first circle of hell. Eventually, Martin found the elevator leading to the mutant-making area itself.
thumb|250px|Inside of ZamrazharkaThe moment he went down the shaft and the doors opened, he knew he found himself in the belly of the beast. What's worse, the elevator was not working anymore - he couldn't possibly return back. Demikhov's kingdom was a dark, foul-smelling, dank complex of blackened concrete, and traveling through it deeper and deeper, he found worst and worst places. A room where Fat Boy mutants were suspended and asleep in vats of substance suspiciously reminiscent of amniotic fluid, and massive swimming pools where presumably dead bodies swam in a literal pool of blood and gore. Barely able to hold in the vomit from the smell of blood, Martin had to dive into one of these pools to retrieve a Red Keycard from the bottom of it.
He used the Keycard to open the door to a nearby lab, a laboratory in which he found himself face-to-face with Lev Surov, who was in the middle of working on a new mutant "model". Diving even deeper into the Zamrazharka complex, he found large vats of radioactive substances, more vats with Fat Boys, and a laboratory where Mutant Omegas were worked on - he assumed this to be the part of the complex, where the mutants are treated with radioactive substances. Mutants were roaming the area freely, either breaking out in the chaos, or being sent by Demikhov to hunt down Martin.
Eventually, Martin reached an area where mutants were being observed by scientists in containment rooms. It was in there that he at last met Vladimir Demikhov; the mad surgeon running this whole demented place. He fought well, but was bested by Martin. Eva ordered him to destroy the bloody laboratory - but without Bombs, there was only one way to do so - by scanning the building's blueprints, the Americans found it's one weakness - Zamrazharka was built on top of an underground water reservoir. Martin was ordered to flood it with the ice-cold water by opening up it's emergency flooding valve on the lowest level - once it would flood the complex, thanks to the ventilation system, it would freeze into a solid iceberg in a matter of hours, and everything in it too, never to be seen again.
Martin descended down into the bowels of the lowest levels of Zamrazharka using a vent shaft. Eventually, in the mutant-infested utility corridoors he found it - the emergency flooding switch. He pressed it, and ice-cold water started pouring into the facility rapidly, flooding it. He swam in it and kept swiming upwards with it's rising level, until he eventually found himself back at the surface.
The US Army has just dealt a crippling blow to the mutant-making, as the hellish lab will be sealed forever in icy grave - now NATO could push forward to Moscow again with ease.
==Walkthrough==
thumb|250px|Inside of ZamrazharkaGrab the MP5SD and the Knife, go outside. There are plenty of guards there, you can silently take them out using the MP5SD or just go all-out guns blazing. Gather all the items around the lake, including the SVD, ammunition and armor; then, go to the large gate beyond which there are the wooden houses. Gather all the ammunition and items from around and inside them, and then go into the Soviet Military Medical Directorate house, marked with the red cross; kill the Red Juggernaut guarding the Yellow Keycard, grab it, and use it to open the doors to the Zamrazharka facility proper.
Go upwards the staircase into the offices, where you'll eventually reach yet another staircase, this time leading downward - keep going through the corridoors until you find an office, where the Gold Key resides; use it to open the room containing the elevator to the bottom level. You can also explore the other rooms to find items before you go down the elevator, because once you do, there's no returning back.
Go left and keep going forward until you find yourself in a room with Fat Boy vats. There, you'll find a door leading to a room with two blood pools guarded by Blind Dogs - kill them, and jump into the open one, grab the Red Keycard and use it to open the previously locked door, where you'll have to fight Lev Surov. Once you kill him, grab the Keycard he was guard him, backtrack from this area and use it to open the previously locked blastdoor. There is a stash of weapons and items beneath the floor you can access via the open grate; but take care of the Fat Boy first. Eventually, you'll find a blastdoor guarded by two Tesla Coils; when you enter it, you'll reach a laboratory, at the end of which there is a switch. Press it - it will open up the bars in the large circular room at the beggining, near the elevator. Backtrack there and go forward, press the switch on the desk opening up the lab. When in the lab, press the switch that allows you to enter the observation area, destroy the fire extinguisher on one of the walls, and then defeat Vladimir Demikhov, using the Atomic Immunity in the room nearby.
Backtrack to the elevator area, and go through the now open door on it's left. Jump down into the vent. This section is pretty linear and straightforward, eventually you'll find a switch that opens up the water revervoir nearby (it's blast-doors to it are bright-grey). Press the switch and keep going forward and upward with the rising water level, it will eventually take you outside. Jump out of the vent. The mission is over.
==Secrets==
*A Coachgun is present near the entrance to the base near the parking lot with the two limousines.
*A broken vent in the Fat Boy vat area leading to a MP5SD and a RPG-7.
==Easter Eggs==
*The beggining area of the map is based on that of Regulator from Far Cry 1
Category:Second American Campaign Maps