High Astromancer Solarian

High Astromancer Solarian is a boss of the Eye in Tempest Keep. While she is a mage, she is notably attired in the warlock's tier 4 set Voidheart Raiment, likely due to the fact that she transforms into a massive voidwalker towards the end of her fight.
==Abilities==
===Phase One: High Astromancer Solarian===
In the Burning Crusade Classic encounter, Solarian uses her original (classic) abilities during phase one. She also has her original 4,552,500 health pool (nearly twice the value of her health after patch 2.1.0).
====Abilities====
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====Classic Abilities====
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===Phase Two: Solarium Reinforcements===
Every 50 seconds Solarian disappears, summons 12 non-elite agents, and returns in 15 seconds with two elite priests.
;Solarium Agent
Level 69 - 70, ~28,000-30,000 health.
* No abilities beyond high melee damage.
;Solarium Priest
Level 72 Elite, 54,243 health.
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===Phase Three: Solarian Transformation===
At 20% health, High Astromancer Solarian transforms into a massive Voidwalker, increasing her armor and replacing her arcane abilities with shadow. Adds are no longer summoned when this phase begins.
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==Strategy==
The strategy outlined below is for the reworked version of this encounter, and should not be used for the Burning Crusade Classic encounter.
===Raid composition and gear===
Since most of the damage dealt to the raid is arcane, some arcane resistance will help. It's a good idea if everybody brings their Violet Badge. Players should not nerf themselves to obtain high amounts of resistance though.
Melee damage dealers are very effective as Solarian cannot dodge while she is continuously casting spells. During the adds phase, the tanks have to control 15 mobs, thus strong AoE tanking is required. A good paladin tank can be quite valuable here.
===Phase One===
During this phase, all ranged classes (healers and damage dealers) should stand close together on one spot. This makes it easier for people with the bomb debuff to get clear of everyone else, and AoE heals are more effective. During this phase and up until phase Three, she has no aggro table.
;Wrath of the Astromancer
This is the main reason for wipes here. In irregular intervals, Solarian casts this debuff on a random raid member. The affected player immediately deals continuous AoE damage to others for 6 seconds, and then explodes. The AoE damage is a fixed amount, distributed evenly to all targets in range (thus if many raid members are close, they take only low damage). The explosion deals 5400-6600 arcane damage to everyone in a 10 yard radius, and throws everybody affected by it high enough into the air for about 90% falling damage. Upon landing, the person with the debuff is protected against falling damage, while everybody else is usually killed. Raid members receiving the debuff must immediately get clear from all other raid members. This is the single most important aspect of this fight. 
Since Patch 2.3.0, Cloak of Shadows and Divine Shield no longer trigger the explosion instantly, so using these abilities is perfectly safe.
;Arcane Missiles
Most of the time, Solarian busies herself with spamming Arcane Missiles. Since they deal a substantial amount of damage, it's important that healers react quickly when a raid member is about to receive it. 2-3 healers should be dedicated to the task of keeping the arcane missile targets up. They can set up a macro to cast a quick heal on Solarians current target. It's rather risky to use slow heals here.
Shamans should keep up four totems at all times, since the arcane missiles do target them, and pop Heroism/Bloodlust early.
===Phase Two===
Every 50 seconds, Solarian disappears and 12-15 non-elite adds spawn from three "light portals". After 15 seconds, she re-appears together with two elite priest adds, and Phase 1 starts again.
During the 15 seconds of phase 2, the whole raid should concentrate in the center of the room, and start all-out AoE. People need to be very quick here, because Solarian starts her usual phase 1 routine right after she reappears.
This need for high speed puts the AoE damage dealers at a high risk - they cannot allow a lot of time for the tanks to build aggro (but still need to do so, else they'll die right away).
After 15 seconds, Solarian and two priest adds spawn from the beams of light. It's possible to determine from which beam the boss spawns - it's the one which is exactly on the circular border, whereas the two other beams which are not exactly aligned with the border spawn priests.
The priest adds will begin casting either Holy Smite or a healing spell on themselves or Solarian. Two tank+rogue groups can split off on the priest adds and have the tank handle the damage from Holy Smites while the rogue uses Kick or Kidney Shot on any upcoming heals.
===Phase Three===
When Solarians health hits 20%, the fight turns into a simple "tank and spank" style combat (even if only a few raid members are alive the fight is usually won at this stage). She turns into a massive armored voidwalker and stops all of her former attacks. In that form, she has substantially increased armor, an void bolt attack and fears people in melee range. This fear can be avoided by the usual measures (Fear Ward, stance dance, tremor totem).
==Loot==
==Quotes==
;Aggro
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;Phase 2 (Solarium Agents)
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;Phase 3 (Voidwalker Form)
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;Killing a player
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;Death
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===Sound files===
See Sound files of Tempest Keep: High Astromancer Solarian
==First kills==
==In Hearthstone==
Solarian appears as for the mage class in the Ashes of Outland expansion for Hearthstone. Upon death, she shuffles back into the player's deck as , depicting her as she appears when transformed into a voidwalker. Solarian's flavor text reads: "Loyal to Kael'thas Sunstrider, this blood elf mage sought arcane power in the Void. Did she find it... or did IT find her?"
==Trivia==
*Solarian is voiced by Kath Soucie.
==Patch changes==
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==External links==
Category:Blood elf characters
Category:Mage characters
Category:Sunfury
Category:Bosses
Category:Tempest Keep mobs
Category:Hearthstone legendary cards