117256-what-if-they-were-all-daily-zones

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			Kelimbror over at mmo-champion had a really interesting idea that seemed too good to be lost in the churn.  What if, instead of having a small selection of zones that offer daily quests at 50, you could go to any zone you liked and get a set of daily quests there?  There's already a mechanic in the game whereby you downlevel yourself.  Every zone has at least a few quests that involve tasks that might need to be done more than once from a narrative standpoint.  What if you could mentor yourself down to the level of any zone in the game and do dailies there for the same rewards you're getting in the current zones?	
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			Interesting idea, I think the main problem would be in breaking up the players. Having all the folks farming one or two zones is going to present a more active population to the community than having players not only picking which zone they want, but which quests within a certain location of that zone.	
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			More than half the zones have at least one daily quest already. All that's missing is the down leveling. When you factor in Public Events and Challenges, every zone is essentially already most of the way there.I think as a new player I'd be more impressed to see several high levels in every zone, than to think about the fact everyone is cramped up in a couple max level zones I can only read about until I hit level cap myself.	
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Vaguely similar idea to GW2's dailies.
Honestly, I'd rather see dailies disappear than add more of them. However, if they were somehow tailored to helping non-50 characters, that would be a beneficial adaptation of a tired system.
 
I'm not really sure what the incentives would be, since maxing rep in lower level zones is very easy just through at-level questing. Honestly, once the given zone's rep is maxed, I have no intention of continuing to do dailies, which means those zones are effectively dead for me. All that to say that reputation would not be a particularly enticing reward.	
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Vaguely similar idea to GW2's dailies.
Honestly, I'd rather see dailies disappear than add more of them. However, if they were somehow tailored to helping non-50 characters, that would be a beneficial adaptation of a tired system.
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			The way to do this is to be seen in GW2. Repeating event(chain)s, downleveling, and different "daily quests" every day. GW2's leveling (and "living" world) is lightyears more entertaining than WS's.	
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I'm not really sure what the incentives would be,
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Well, rep of course, but elder gems and gold assuming that the planned EG vendor change of the grand stat rework offers some interesting items.  Oh and 50's get to roll on an alternative drop table with a slim chance for Open World drops.
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Kelimbror over at mmo-champion had a really interesting idea that seemed too good to be lost in the churn.  What if, instead of having a small selection of zones that offer daily quests at 50, you could go to any zone you liked and get a set of daily quests there?  There's already a mechanic in the game whereby you downlevel yourself.  Every zone has at least a few quests that involve tasks that might need to be done more than once from a narrative standpoint.  What if you could mentor yourself down to the level of any zone in the game and do dailies there for the same rewards you're getting in the current zones?
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Interesting idea.  It would definitely add variety.
 
Honestly though I dislike the idea of dailies in general.  Not to say that I don't want repeatable content, but dailies tend to be really pavlovian - you're only doing them for the rewards, and the story becomes meaningless after the second or third time.
 
I would rather see some sort of dynamic content generation system put into place.  My favorite concept for repeatable content is mini-instances that are built from a number of different map templates, with different mission objectives each time you do them (sometimes it's take out the boss, sometimes it's retrieve an item, sometimes it's use a device on a bunch of enemies).  This has been implemented in a few other games so it seems like something that could be done in Wildstar, although it would definitely take development effort.
Bottom line really is that any change to add more variety to "daily" content is a good thing for keeping players interested when they run out of main story content to do.
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Did you play GW2? It doesn't have any real PvE endgame, but just logging in and going to any random map and fighting through random events is entertaining from time to time, while chatting on TS or listening to music or such, or if you have only little time to do the dailies and such. I very much miss it, my dream game would be Wildstar and GW2 put together.
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I second the idea about proceduraly generated content.
 
Daily quests could be fun and awesome instead of a mindless grind.
 
I feel so strongly about it I made a post about it a while back.	
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I would rather see some sort of dynamic content generation system put into place.  My favorite concept for repeatable content is mini-instances that are built from a number of different map templates, with different mission objectives each time you do them (sometimes it's take out the boss, sometimes it's retrieve an item, sometimes it's use a device on a bunch of enemies).  This has been implemented in a few other games so it seems like something that could be done in Wildstar, although it would definitely take development effort.
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I was actually thinking about this the other day, and I like your proposal. I had a similar idea, albeit pulled from another mmo I have played. Basically per level bracket (usually in 5's or 10's) there would be set daily objectives period. They would change with the day of the week, and if applied here could be something like the following:
 
Lvl 44-49 Example: (Make worth gold, bags, renown vouchers for new items in renown vendor that are good for these levels)
Complete Repeatable Quest Chain A- 200 Malgrave Expedition Reputation
-Quest 1: Kill 3 subjects
-Quest 2:Escort one of the Lopp villagers to the Kareoke Station
-Quest 3:Run Shiphand "The Gauntlet"
Mentor a player under level 22 and complete today's shareable quest.
Complete the boss kill daily objective "Kill Scorchwing"
 
 
Have different bosses, world bosses, and dungeon bosses be objectives. Make rare spawns useful. Have different brackets of mentorship. Make quests relateable to lore, or create additional lore to repeat quests in older zones as suggested here. Incorperate rallying down to shiphands and adventures.
 
Lvl 50 (make worth eldergems, gold, rare items, reputation)
-Investigate the chompacobra cave (new) in Deradune/Galaras and discover why they attack at random (possibly explained in lore, could be added)
- This leads to a cave that somehow leads to an exile/dominion plot. Have another squirg like quest from Whitevale, where on PVE you place a maker or PvP you kill.
- Kill Moredechai Redmoon
- Complete 1 Veteran Shiphand
- Mentor a player under level 10 through one of the shareable quests
- Complete zone hold-out event (this could be really fun, as someone before suggested a zone event / holdout usage). These could start every 30min and annouce like the farside meteor.
 
And lastly while this is more a PvE thread, have some PvP dailies. They could be the same as PvP challenges, but brought to the forefront and made smaller in number. I'd also like to see a joineable PvP deathmatch arena that comes every two hours or so and everyone can join, rather than everyone waiting in queue and praying. As for the gear issues, just make all gear change to at level, and make it anonymous so no one knows eachother's name/guild/weapon sprite. I've seen it done, best example would be Sprite King's fight club in Grand Fantasia.	
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			Best of both worlds would be dynamic/procedual/random instances that balance to the number of players involved and randomized daily pools ala Guild Wars 2 that send you to all areas of the game, I believe. It might not be the best way to do dailies, but it's a froggin' more interesting and varied than what Wildstar currently has: monotonous repetitive paperwork.	
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Dred the thought. (see what i did there)
 
I didn't read the entire thread because who has that kind of time, but I had a thought what if by helping lower lvl toons we get daily rep for which ever daily zone we need a boost on.
So we get rep points to add towards a rep zone so we can cap that rep without waiting forever. ;)
 
the whole down leveling is not the best idea in a pvp server doing pve content cause then i would just wait for a down level 50 exile to get blasted down and pwnd hardcore. (See the problem) Otherwise it's a great idea, help lowbies, alts, new comers, more activity in the zones, more rep rewards win/win/win.
 
^This all of.. this..	
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Dred the thought. (see what i did there)
 
I didn't read the entire thread because who has that kind of time, but I had a thought what if by helping lower lvl toons we get daily rep for which ever daily zone we need a boost on.
So we get rep points to add towards a rep zone so we can cap that rep without waiting forever. ;)
 
the whole down leveling is not the best idea in a pvp server doing pve content cause then i would just wait for a down level 50 exile to get blasted down and pwnd hardcore. (See the problem) Otherwise it's a great idea, help lowbies, alts, new comers, more activity in the zones, more rep rewards win/win/win.
 
^This all of.. this..
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As far as the PvP server concerns, I think everyone in a lowbie zone should be forcibly down-scaled to the appropriate level for the area they're in. That was one innovation that GW2 got right, IMO (although in some cases, the down-scaling wasn't drastic enough). I know that opinion isn't popular, but it'd certainly put a damper on lvl 50's ganking in lowbie zones, too. :P
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If you're getting ganked by a group, the assumption would be that everyone is scaled to the same level...Therefore you'd be getting ganked by the same group regardless of level, right?
 
I honestly don't see the down-scaling as interfering with attunement at all.
 
I do see how down-scaling could potentially prevent one lvl 50 from policing at-level gankers.	
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Kelimbror over at mmo-champion had a really interesting idea that seemed too good to be lost in the churn.  What if, instead of having a small selection of zones that offer daily quests at 50, you could go to any zone you liked and get a set of daily quests there?  There's already a mechanic in the game whereby you downlevel yourself.  Every zone has at least a few quests that involve tasks that might need to be done more than once from a narrative standpoint.  What if you could mentor yourself down to the level of any zone in the game and do dailies there for the same rewards you're getting in the current zones?
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