Recorder

The Recorder is an item which first appears in The Legend of Zelda before making its first Mario-related appearance in Super Mario Bros. 3.
== Description ==
In The Legend of Zelda, the Recorder has several uses, and the most common one is summoning a whirlwind that carries Link to another part of the overworld. This effect was retained in Super Mario Bros. 3 except it instead takes Mario or Luigi to the Warp Zone. In both games, using the Recorder plays a six-note theme named the Warping Theme.
==In The Legend of Zelda franchise==
===The Legend of Zelda===
During the first quest, Link can find the Recorder in Level-5. Here, it is essential to defeat Digdogger, because if Link blows the Recorder, Digdogger shrinks and becomes vulnerable to a sword attack from Link. In the Second Quest, the Recorder can be found in in Level 2.
In the overworld, the Recorder can be used to reveal hidden entrances to various locations, including Level-7 in the first quest, Level-6 in the Second Quest, and several hidden caves in the Second Quest. In other circumstances, using the Recorder in the Overworld summons a whirlwind that warps Link to the entrance of a dungeon he has completed. Even during the Second Quest, the Recorder takes Link to where the dungeons in the original quest were located, provided he completes the Second Quest's dungeon of the same number.
Link can to warp to the next completed dungeon in sequence if he blows the Recorder while facing north or east. If Link blows the Recorder while facing west or south, he is taken to the previous warp destination in sequence. Also, if Link blows into the Recorder several times while the whirlwind approaches, he can cycle through the sequence indefinitely.
===Hyrule Warriors series===
In Hyrule Warriors and its reissues, the Recorder is one of the Item Cards in Adventure mode. In the downloadable Majora's Mask Pack, the Recorder is featured as a Baton titled the 8-Bit Recorder.
In Hyrule Warriors: Definitive Edition, the 8-Bit Recorder is no longer a weapon of its own, but if the "8-Bit Weapons" setting is on, it replaces the Liquid Glorious Baton.
== In Super Mario Bros. 3 ==
Here, it is named the Warp Whistle. There are three of them, two of which are hidden in levels of the Grass Land and one in the overworld of Desert Land. Like in The Legend of Zelda, using the Warp Whistle plays the same melody and summons a Whirlwind, but it instead takes Mario or Luigi to the Warp Zone.
If a Warp Whistle is used in World 1, Mario or Luigi can only use the Warp Zone to access either Desert Land, Water Land, or Giant Land, the second, third, and fourth worlds respectively. If a Warp Whistle is used in any world ranging from Desert Land to Ice Land, the Warp Zone only allows access to either Sky Land, Ice Land, or Pipe Land, the fifth, sixth, and seventh worlds respectively. Lastly, using a Warp Whistle in either Pipe Land, Dark Land, or within the Warp Zone itself only allows Mario or Luigi to access the eighth world, Dark Land.
===World 1-3===
If Mario/Luigi crouch long enough on a white block, they will fall into the background and be able to run behind the scenery, as well as the black wall at the end. At the end is a Toad House containing the first Warp Whistle.
===World 1-Fortress===
The second Warp Whistle is found at the Grass Land Fortress. Once Mario/Luigi obtains the Super Leaf from a block where the first door is located, they can fly up above the ceiling where the door is. After flying as far as they can at the end, they can press on the D-Pad to be warped to a room containing a treasure box with the Warp Whistle.
===World 2===
The final Warp Whistle can be obtained by breaking a rock at the top right corner of the screen (after defeating the Boomerang Bro. that is holding the Hammer). After breaking the rock, they will reach a secret area with a Fire Bro.. Defeating the Fire Bro. will help Mario/Luigi claim the final Warp Whistle.
== In Paper Mario: Color Splash ==
The player can find the Warp Whistle in the Green Energy Plant in a course dedicated to Super Mario Bros. 3.
==In other media==
===The Legend of Zelda television series===
It appears in the fifth episode, "Sing for the Unicorn," with the name "magic whistle." After defeating two Lynels, Link finds a magic whistle and keeps it, deeming it to be useful later on. Toward the end of the episode, Link uses the magic whistle to summon a whirlwind that takes him and the other characters out of the dungeon. The magic whistle plays the Warping Theme just like in The Legend of Zelda.
===The Legend of Zelda (Valiant Comics)===
It appears in the second issue of The Legend of Zelda from Valiant Comics, in which it is named "Magic Whistle." At the start, Link tells Zelda to use the Warp Whistle if ever she is in danger so that he can arrive to help her. As she being ambushed by Ganon's minions, Zelda admits that she needs help, so she uses the Magic Whistle to call Link. When he does not appear, Zelda realizes that something must have happened to him.
==Crossover appearances==
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In NES Remix, the objective of Stage 15-4 of the The Legend of Zelda challenges is for Link to collect the Recorder (spelled lowercase in the game). The Super Mario Bros. 3 iteration of the item, the Magic Whistle, does not appear in any of said game's challenges. The recorder returns in the same challenge in both NES Remix Pack and Ultimate NES Remix. 
==External links==
*Recorder on Zelda Wiki
==Gallery==
Recorder TLoZ sprite.png|The Legend of Zelda sprite
Magic Whistle SMB3 sprite.png|Super Mario Bros. 3 sprite
Magic Whistle SMAS SMB3 sprite.png|Super Mario All-Stars (Super Mario Bros. 3) sprite
de:Zauberflöte
it:Fischietto (Super Mario Bros. 3)
es:Flauta Mágica
Category:Items from The Legend of Zelda series
Category:Items in Super Mario Bros. 3
Category:Items in Paper Mario: Color Splash