Murkwater construction site

The Murkwater construction site is a location and settlement in the Commonwealth in 2287.
==Background==
Despite the abundance of marshland south of Hyde Park, construction had begun on the outskirts of this area before the Great War. With the construction at a standstill, the marsh has become the habitat of a mirelurk queen. If made safe, this could be an excellent settlement location.Fallout 4 Vault Dweller's Survival Guide Collector's Edition p. 385: "[6.20] MURKWATER CONSTRUCTION SITEDespite the abundance of marshland south of Hyde Park, construction had begun on the outskirts of this area before the bombs dropped. Venture farther into the swamp to uncover some secondary locations. Currently, this area is teeming with wildlife of the irradiated and pincer-snapping kind. If made safe, this could be an excellent settlement location."(Fallout 4 Vault Dweller's Survival Guide Map)
==Layout==
The default state of the construction site is a medium-sized section of swampland with two notable buildings. One of them is an unfinished wooden frame for a shack, where a workshop can be found next to a metal table and toolbox. Next to the structure is a partly sunken excavator that cannot be scrapped through workshop mode. Within a few feet of the shack frame is another destroyed building with a couch inside. The site is littered with two destroyed vehicles, fallen trees, cattails, and water.
==Notable loot==
* Power armor spawn point just west of the site, at a crashed vertibird guarded by a leveled Mister Gutsy.
==Related quests==
* Clearing the Way: A settler tells the Sole Survivor that they are concerned about dangerous enemies in a nearby area and asks them for help in clearing it out. 
* Mercer Safehouse: The Murkwater construction site is one of the locations PAM can specify for establishing a new Railroad safehouse.
* Taking Point: Minutemen scouts have found a promising site for a new settlement, but it is overrun with hostiles. Preston Garvey asks the Sole Survivor to clear it out so a beacon can be set up to attract new settlers in need of a home.
==Notes==
* The construction site is home to a mirelurk queen that can respawn after not visiting the location for a certain period of time.
* This is one of the smallest settlement sites in the game.
* There is a set of five concrete structures with wires between them to the northwest of the site. Opening the door on the middle construct reveals a cinderblock wall and graffiti that reads "you look nice today," and spawns a leveled sentry bot. This is a continuation of the joke seen in the SatCom Array NN-03d's fake "fuck you" door in Fallout 3.
* Just west of the site, next to the pond with the crashed vertibird, is a possible location for the "Scavenger and the Hatch" random encounter.
==Appearances==
The Murkwater construction site appears only .
==Behind the scenes==
Based on the location's editor IDs (POIBryanB01 and POIJoel03), the murkwater construction site was created by level designers Bryan Brigner and Joel Burgess.
==Gallery==
Murkwater-house.jpg|Ruined house
Murkwater vertibird.jpg|Crashed vertibird west of the site
Suffolk-concrete.jpg|Concrete structures northwest of the site
Workshop Murkwater CS.jpg|Workshop
==References==
Category:Fallout 4 settlements
Category:Fallout 4 locations
es:Obras de Murkwater
fr:Chantier de Murkwater
ru:Стройплощадка в Мерквотер
uk:Будмайданчик у Мерквотер
zh:黑水工地