Medical Skill (Star Frontiers)

The Medical Skill is a Biosocial skill. A character that has the Medical skill is called a medic. Medics need a medkit to use their skill. Medics diagnose ailments, heal wounds, control infections, neutralize poisons, cure diseases, wake up unconscious individuals and prevent tissue deterioration. There are nine medical subskills, Administer Drugs, Diagnose, First Aid, Minor Surgery, Major Surgery, Control Infection, Cure Disease, Neutralize Toxins, and Activate Freeze Field. If a patient is treated in a hospital or sick bay all Success Rates are increased by 20%. If the patient is an animals or unfamiliar alien success rates are reduced by 20%. These two modifiers are cumulative, so the chance to preform major surgery on an unfamiliar alien in a hospital is normal.
Medic Daily Pay Scale	Medic Daily Pay Scale	Medic Daily Pay Scale	Medic Daily Pay Scale	Medic Daily Pay Scale	Medic Daily Pay Scale	Medic Daily Pay Scale
Level 	1 	2 	3 	4 	5 	6
Credits 	70 	80 	90 	100 	110 	120
== Subskills ==
Activating Freeze Fields (Success Rate 30% + skill level)
Administering Drugs (Success Rate 100%)
Controlling Infection (Success Rate 50% + skill level)
Curing Diseases (Success Rate 40% + skill level)
Diagnosis (Success Rate 60% + skill level)
First Aid (Success Rate 100%)
Minor Surgery (Success Rate 40% + skill level)
Major Surgery (Success Rate 20% + skill level)
Neutralizing Toxins (Success Rate 30% + skill level)
Category:Star Frontiers