The Witcher Monster Slayer bestiary

divides the types of creatures one can fight into 3 tiers: common, rare, and legendary. Rewards are obtained after a certain number of wins against each group. Prior to patch v1.2 the rewards were in form of skill points, now they come in coins and crystals.
=== Monster levels and ballpark difficulty ===
Levels of monsters have been introduced after patch 1.2, which also made all commons 'easy', all rares 'yellow skull' and all legendaries 'red skull'. The monster level depends on your level, so the first number is researched at character level 36 and the latter at level 40, which is the more stable comparison point. It seems that between character levels 36 and 40, monster levels grow by 2 levels, 
As a rule of thumb, after patch v1.2 (looking at it from level 36), 
* commons are all trivial to kill (at least with Manticore armor strong/fast vulnerabilities can also be ignored), 
* rare creatures cannot be killed without Thunderbolt (+200% attack damage, brew cost 50 coins including repair cost) and 
* legendary creatures require Thunderbolt and Swift (+50% HP, brew cost another 50 coins).
Exceptions exist mostly to the hard direction (such as elementals), and with wolven or potentially manticore swords we have seen reports that killing easy rares is possible without potions as well with ignis and perfectly timed crits which both delay their next attack.
=== Bestiary as a coin and crystal mine ===
Before patch 1.2 winning against common creatures granted a skill point after 3 wins, 50, and 150. Winning against rare creatures granted a skill point after 2 wins, 10, and 30. Winning against legendary creatures granted a skill point after 1 win, again after another 2 and after another 6.
After patch 1.2, bestiary levels no longer award skill points, instead: 
* commons grant coins on average after every 10 kills until (eventually) completed, 
* rares grant 5 crystals after on average 7 kills, and 
* legendaries grant 10 crystals after on average 5 kills.
First reward is gained after 1 kills, second after 2, until the 'on average' level is finally reached and stays stable after that. However, as noted above, rare and legendary creatures generally cost potions to kill, which means they cost coins to kill. How does this translate in terms of crystal value?
If we look at the Bestiary as a conversion system between coins spent for alchemy and gems from rare and legendary skills, and estimate that 1 potion might provide enough time to klil 2 rares or 1 legendary on a lucky day, we can estimate a coin worth of a crystal to be on average (7/2*50/5)= 35 coins per crystal ('2 rares 1 potion') or 5*(2*50)/10 = 50 coins per crystal ('1 legendary needs 2 potions').
You can make 50 ( ingredients) + minimum 60*3 (daily tasks) = 230 "free" coins a day, and can therefore afford to use slightly over 4 potions a day to generate crystals, statistically netting 6 crystals a day if you do not need to save up coins any more. Gaining the ability to kill some rares with e.g. Wolven (or Manticore) sword and Manticore armor using no potions is worth approximately 1/7 crystals or 5 coins every kill. Killing commons grants you 10 coins per 10 kills so you can 'mine' for additional coins until the bestiary is depleted without per day limitations. Oils cost 45 coins each (bear fat and repair costs alone), so they are not particularly great for crystal mining. Both oils and potions can be gained from Witcher Packs shared between players to grant more daily crystal mining opportunities to the frugal post-patch-1.2 Witcher.
=== Lammas Celebration Monsters ===
In August 2022 players could collect trophys of 5 seasonal monsters: Bloody Fields, Scareman, Harrower, Mulcher and Swarm Mother. Since the monsters can't be found after the event has ended, completing the entire bestiary is impossible for players who have missed the event or registered after August 2022.
==Common Creatures ==
After patch 1.2 there should be 63 trophys to collect.
Image	Name 	Skulls (pre-1.2)	Level	Type 	Vulnerabilities 	Occurrences
 	Alghoul 	1 	8 	Necrophages	StrongSilver 	Can be found near human settlements. Increased activity around dusk.
 	Alp 	0 	8 	Vampires 	FastSilver 	Can be found near human settlements. Nocturnally active.
 	Arachnomorph 	0 	 	Insectoids 	FastSteelFire 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements.
 	Archespore 	1 	14 	Cursed ones	StrongSilverFire 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain.
 	Barghest 	0 	6 	Specters 	FastSilver 	Common in all natural environment types.Nocturnally active.
 	Basilisk 	1 	13 	Draconids 	StrongSilverKinetic 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements.
 	Bloedzuiger 	0 	 	Necrophages	StrongSteelFire 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements.Significantly increased activity during precipitation, such as rain.
 	Carnage Nekker 	2 	8 	Ogroids 	StrongSilver 	Common in all natural environment types.
 	Chort 	2 	12 	Relicts 	StrongSteel 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Increased activity around dawn.
 	Common Arachas 	1 	8 	Insectoids 	FastSteelFire 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements.Significantly increased activity during precipitation, such as rain.Increased activity around dawn.
 	Common Echinops 	n/a 	6 	Hybrids 	FastSilverKinetic 	Usually found in green areas - old-growth forests, woods, groves and meadows. Increased activity around dusk.
 	Common Weremole 	n/a 	6 	Cursed Ones	FastSilverFire 	Can be found near human settlements. Nocturnally active.
 	Cyclops 	2 	12 	Ogroids 	StrongSteel 	Common in all natural environment types.Most commonly found during the day.
 	Dark Knight 	1 	10 	Specters 	StrongSteel 	Can be found near human settlements. Most commonly found during the day.
 	Drowner 	0 	 	Necrophages	StrongSilverFire 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements.Significantly increased activity during precipitation, such as rain.
 	Ekimmara 	2 	 	Vampires 	StrongSteelFire 	Common in all natural environment types.Nocturnally active.
 	Endrega Drone 	0 	 	Insectoids 	StrongSteelFire 	Usually found in green areas - old-growth forests, woods, groves and meadows.Prefers to avoid human settlements.Most commonly found during the day.
 	Endrega Worker 	0 	 	Insectoids 	FastSteelFire 	Usually found in green areas - old-growth forests, woods, groves and meadows.Prefers to avoid human settlements.Most commonly found during the day.
 	Fiend 	1 	12 	Relicts 	StrongSteelFire 	Usually found in green areas - old-growth forests, woods, groves and meadows.Prefers to avoid human settlements.
 	Fleder 	1 	8 	Vampires 	StrongSteel 	Can be found near human settlements.Nocturnally active.
 	Foglet 	1 	8 	Necrophages	FastSilverKinetic 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements.
 	Forktail 	1 	 	Draconids 	StrongSteelKinetic 	Common in all natural environment types.Most commonly found during the day.
 	Fungoid 	n/a 	12 	Hybrids 	StrongSteelFire 	Usually found in green areas - old-growth forests, woods, groves and meadows.Nocturnally active.
 	Gargoyle 	1 	12 	Elementa 	StrongSteelDimeritium	Prefers to avoid human settlements.
 	Garkain 	0 	8 	Vampires 	StrongSilver 	Can be found near human settlements.Nocturnally active.
 	Ghoul 	0 	6 	Necrophages	FastSilver 	Can be found near human settlements.
 	Giant Toad 	2 	 	Cursed ones	StrongSteel 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Significantly increased activity during precipitation, such as rain.Increased activity around dawn.
 	Golem 	2 	12 	Elementa 	Dimeritium 	Usually found in green areas - old-growth forests, woods, groves and meadows.Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements.
 	Grave hag 	0 	6 	Necrophages	FastSilver 	Can be found near human settlements.
 	Green Forktail 	2 	 	Draconids 	StrongSteel 	Common in all natural environment types.Most commonly found during the day.
 	Griffin 	1 	12 	Hybrids 	FastSteelFireKinetic 	Common in all natural environment types.Most commonly found during the day.
 	Harpy 	0 	6 	Hybrids 	FastSteelFireKinetic 	Common in all natural environment types.Most commonly found during the day.
 	Hermit Arachas 	1 	 	Insectoids 	StrongSteel 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements.Significantly increased activity during precipitation, such as rain.Increased activity at dawn.
 	Hiver 	n/a 	10 	Cursed Ones	FastSilverFire 	Can be found near human settlements.Most commonly found during the day.
 	Kikimore Worker 	0 	6 	Insectoids 	FastSteelFire 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements.Significantly increased activity during precipitation, such as rain.
 	Leecher 	2 	 	Necrophages	StrongSteelFire 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements.Significantly increased activity during precipitation, such as rain.
 	Nekker 	0 	6 	Ogroids 	FastSilverKinetic 	Common in all natural environment types.
 	Nekker Warrior 	1 	8 	Ogroids 	StrongSilver 	Common in all natural environment types.
 	Nightwraith 	1 	 	Specters 	FastSilver 	Common in all natural environment types.Nocturnally active.Significantly increased activity around midnight.
 	Noonwraith 	1 	 	Specters 	FastSilver 	Common in all natural environment types.Most commonly found during the day.Significantly increased activity when the sun reaches its zenith.
 	Pale Fleder 	2 	 	Vampires 	StrongSteel 	Can be found near human settlements.Nocturnally active.
 	Pale-Faced Ghoul	1 	 	Necrophages	FastSilver 	Can be found near human settlements.Nocturnally active.
 	Pixie 	0 	8 	Elementa 	FastSilver 	Can be found near human settlements.Increased activity at dawn.
 	Scareman 	n/a 	8 	Elementa 	FastSilverFire 	Special monster - appears only during Lammas.
 	Venomous Arachas	2 	 	Insectoids 	FastSteelFire 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements.Significantly increased activity during precipitation, such as rain.
 	Rarasha 	0 	10 	Draconids 	StrongSteel 	Common in all natural environment types.Most commonly found during the day.
 	Rock Troll 	1 	14 	Ogroids 	StrongSteelKinetic 	Common in all natural environment types.Most commonly found during the day.
 	Rotfiend 	1 	8 	Necrophages	FastSilverFire 	Common in all natural environment types.Nocturnally active.
 	Royal Arachas 	2 	 	Insectoids 	StrongSteel 	Usually found in green areas - old-growth forests, woods, groves and meadows.Prefers to avoid human settlements.
 	Scolopendromorph	0 	12 	Insectoids 	StrongSteel 	Usually found in green areas - old-growth forests, woods, groves and meadows.Prefers to avoid human settlements.Significantly increased activity during precipitation, such as rain.
 	Sea witch 	2 	 	Hybrids 	FastSilverFireKinetic	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements.Significantly increased activity during precipitation, such as rain.Increased activity around dawn.
 	Shaelmaar 	1 	12 	Relicts 	StrongSteelKinetic 	Usually found in green areas - old-growth forests, woods, groves, and meadows. Prefers to avoid human settlements.Significantly increased activity during precipitation, such as rain.Nocturnally active.
 	Siren 	1 	9 	Hybrids 	FastSilverFireKinetic	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements.Significantly increased activity during precipitation, such as rain.
 	Spriggan 	1 	 	Relicts 	StrongSteelFire 	Usually found in green areas - old-growth forests, woods, groves and meadows.Prefers to avoid human settlements.Nocturnally active.
 	Spriggan Hound 	0 	 	Relicts 	StrongSteelFire 	Usually found in green areas - old-growth forests, woods, groves and meadows.Prefers to avoid human settlements.Significantly increased activity during precipitation, such as rain.
 	Succubus 	0 	10 	Hybrids 	FastSteelKinetic 	Can be found near human settlements.
Increased activity around dusk.
 	Swamp Nekker 	0 	6 	Ogroids 	FastSilverKinetic 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements.
 	Sylvan 	1 	12 	Relicts 	StrongSteelFire 	Usually found in green areas - old-growth forests, woods, groves and meadows.Prefers to avoid human settlements.Increased activity around dusk.
 	Tiger Fiend 	2 	 	Relicts 	StrongSteelFire 	Usually found in green areas - old-growth forests, woods, groves and meadows.Prefers to avoid human settlements.Increased activity at dusk.
 	Vodnik 	1 	 	Ogroids 	FastSteelFire 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements.Significantly increased activity during precipitation, such as rain.Increased activity around dawn.
 	Voiceless 	2 	6 	Specters 	FastSilver 	Common in all natural environment types.Nocturnally active.
 	
Water Hag 	0 	 	Necrophages	FastSilverFire 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements.Significantly increased activity during precipitation, such as rain.
 	Wild Wererat 	0 	6 	Cursed ones	FastSilverKinetic 	Usually found in green areas - old-growth forests, woods, groves and meadows.
 	Wererat Warrior 	1 	8 	Cursed ones	FastSilverKinetic 	Common in all natural environment types.
 	Werewolf 	1 	8 	Cursed ones	FastSilverFire 	Common in all natural environment types.Nocturnally active.Can only be found during a full moon.
 	Wight 	2 	8 	Necrophages	FastSilver 	Common in all natural environment types.
 	Wraith 	0 	 	Specters 	FastSilver 	Common in all natural environment types.Nocturnally active.
 	Writher 	2 	39 	Insectoids 	StrongSteel 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements.Prefers to avoid human settlements.Significantly increased activity during precipitation, such as rain.
 	Wyvern 	0 	 	Draconids 	StrongSteel 	Common in all natural environment types.Most commonly found during the day.
==Rare Creatures==
After patch 1.2 there should be 57 trophys to collect.
Image	Name 	Skulls (pre-1.2)	Level	Type 	Vulnerabilities 	Occurrences
 	Adumbrual Brukolak 	n/a 	35 	Vampires 	FastSilverFire 	Usually found in green areas - old-growth forests, woods, groves and meadows. Nocturnally active.
 	Alpha Garkain 	2 	 	Vampires 	StrongSilver 	Nocturnally active. Can be found near human settlements.
 	Beann'shie 	2 	 	Specters 	FastSilver 	Nocturnally active.
 	Bloody Fields 	n/a 	47 	Specters 	FastSilver 	Special monster - appears only during Lammas.
 	Blue Forktail 	2 	 	Draconids 	StrongSteelKinetic 	Prefers to avoid human settlements. Most commonly found during the day.
 	Bruxa 	1 	 	Vampires 	FastSilverFire 	Prefers to avoid human settlements. Most commonly found during the day.
 	Burier 	1 	43/45	Necrophages	FastSilver 	Can be found near human settlements.
 	Calidus 	2 	47 	Specters 	StrongSteel 	Can be found near human settlements. Most commonly found during the day.
 	Cockatrice 	1 	33 	Draconids 	StrongSilverKineticFire	Prefers to avoid human settlements. Most commonly found during the day.
 	Depth Lurker 	1 	 	Necrophages	FastSteelFire 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain.
 	Devourer 	1 	 	Necrophages	StrongSilver 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Nocturnally active.
 	Drowned Dead 	1 	 	Necrophages	FastSteelFire 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain.
 	Endrega Charger 	1 	 	Insectoids 	StrongSteelFire 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Most commonly found during the day.
 	Endrega Warrior 	1 	 	Insectoids 	StrongSilverFire 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Most commonly found during the day.
 	Farbaut 	2 	39 	Ogroids 	StrongSteel 	No precise data on the occurences.
 	Fire Elemental 	2 	39 	Elementa 	Dimeritium 	Prefers to avoid human settlements.
 	Gernichora 	1 	 	Relicts 	StrongSteelFire 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements.
 	Gray Slyzard 	2 	35 	Draconids 	StrongSteelKinetic 	Prefers to avoid human settlements. Most commonly found during the day.
 	Green Harpy 	2 	39 	Hybrids 	StrongSteelKineticFire 	Usually found in green areas - old-growth forests, woods, groves and meadows. Most commonly found during the day.
 	Grimnir 	2 	 	Ogroids 	StrongSteel 	No precise data on the occurences.
 	Grottore 	1 	 	Relicts 	StrongSteel 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Nocturnally active.
 	Howler 	2 	 	Relicts 	StrongSteel 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Increased activity at dusk.
 	Headless Nobleman 	1 	35 	Specters 	FastSilver 	Can be found near human settlements. Nocturnally active.
 	Ignis Fatuus 	1 	 	Necrophages	FastSilverKinetic 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements.
 	Liliaceous Archespore	n/a 	 	Cursed Ones	StrongSilverFire 	Usually found in green areas - old-growth forests, woods, groves and meadows. Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. Nocturnally active.
 	Katakan 	2 	35 	Vampires 	StrongSteel 	Nocturnally active. Can be found near human settlements.
 	Kikimore Warrior 	1 	 	Insectoids 	StrongSteelFire 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Significantly increased activity during precipitation, such as rain. Prefers to avoid human settlements.
 	Leshen 	2 	39 	Relicts 	StrongSteelFire 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain.
 	Leshen Hound 	1 	 	Relicts 	StrongSteelFire 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain.
 	Liho 	2 	39 	Relicts 	StrongSteel 	Nocturnally active.
 	Lycanthrope 	2 	35 	Cursed ones	FastSilverFire 	Nocturnally active. Increased activity during a full moon. Prefers to avoid human settlements.
 	Magma Troll 	2 	 	Ogroids 	StrongSteelKinetic 	Most commonly found during the day.
 	Nekker Bonecrusher 	n/a 	 	Ogroids 	StrongSilverKinetic 	Usually found in green areas - old-growth forests, woods, groves and meadows. Increased activity in fog.
 	Nekker Shaman 	1 	35 	Ogroids 	StrongSilverKinetic 	Most commonly found during the day.
 	Night Succubus 	1 	35 	Hybrids 	FastSteelKinetic 	Can be found near human settlements. Nocturnally active.
 	Nightmare 	2 	 	Specters 	FastSilver 	Significantly increased activity around midnight.
 	Putrifier 	2 	35 	Necrophages	FastSilverFire 	No precise data on the occurences. Nocturnally active.
 	Royal Foglet 	2 	 	Necrophages	FastSilverKinetic 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements.
 	Royal Nekker 	1 	46 	Ogroids 	FastSilverKinetic 	Most commonly found during the day.
 	Royal Wyvern 	1 	51 	Draconids 	StrongSteelFire 	No precise data on the occurences. Most commonly found during the day.
 	Runic Gargoyle 	n/a 	 	Elementa 	StrongSilverDimeritium 	Prefers to avoid human settlements.
 	Russet Fungoid 	n/a 	39 	Hybrids 	StrongSteelFire 	Usually found in green areas - old-growth forests, woods, groves and meadows. Nocturnally active.
 	Russet Shaelmaar 	2 	 	Relicts 	StrongSteelKinetic 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. Nocturnally active.
 	Scurver 	1 	35 	Necrophages	FastSteelFire 	Can be found near human settlements.
 	Shrieker 	2 	39 	Draconids 	StrongSilverKineticFire	No precise data on the occurences. Most commonly found during the day.
 	Spotted Alghoul 	2 	35 	Necrophages	StrongSilver 	Can be found near human settlements.
 	Stinger 	2 	49/51	Cursed ones	FastSilverFireKinetic 	Can be found near human settlements. Most commonly found during the day.
 	Stone Golem 	2 	39 	Elementa 	Dimeritium 	No precise data on the occurences.
 	Striga 	2 	35 	Cursed ones	FastSilver 	Nocturnally active. Increased activity during a full moon.
 	Sylvan Dearg 	2 	 	Relicts 	StrongSteel 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements.
 	Vizimian Archespore 	2 	39 	Cursed ones	FastSilverFire 	Usually found in green areas - old-growth forests, woods, groves and meadows. Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain.
 	Wailwraith 	2 	 	Specters 	FastSilver 	Significantly increased activity when the sun reaches its zenith. No precise data on the occurences.
 	Wererat Gatherer 	2 	35 	Cursed ones	StrongSilver 	Can be found near human settlements. Increased activity in fog. Increased activity around dawn. Increased activity around dusk.
==Legendary Creatures==
After patch 1.2 there should be 35 trophys to collect.
Image	Name 	Skulls (pre-1.2)	Level	Type 	Vulnerabilities 	Occurrences
 	Ancient Leshen 	3 	 	Relicts 	StrongSteelFire 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain.
 	Archgriffin 	3 	 	Hybrids 	FastSteelKineticFire 	Prefers to avoid human settlements. Most commonly found during the day.
 	Copper Wyvern 	3 	 	Draconids 	StrongSilverKinetic 	Prefers to avoid human settlements. Most commonly found during the day.
 	D'ao 	3 	 	Elementa 	Dimeritium 	Common in all natural environment types. Increased activity in fog.
 	D'jinni 	3 	 	Elementa 	Dimeritium 	No precise data on the occurences.
 	Dung Shaelmaar 	3 	 	Relicts 	StrongSteelKinetic 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Significantly increased activity during precipitation, such as rain. Nocturnally active.
 	Ekhidna 	n/a 	53 	Hybrids 	FastSilverFireKinetic 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Significantly increased activity during precipitation, such as rain. Prefers to avoid human settlements.
 	Erynia 	3 	 	Hybrids 	StrongSteelKineticFire	Most commonly found during the day.
 	Frightener 	3 	 	Insectoids 	StrongSilver 	No precise data on the occurrences.
 	Golden Katakan 	n/a 	59 	Vampires 	StrongSilver 	Can be found near human settlements. Increased activity in fog. Nocturnally active.
 	Graphite Slyzard 	3 	 	Draconids 	StrongSteelKinetic 	Nocturnally active. No precise data on the occurrences.
 	Greater Gernichora	n/a 	55 	Relicts 	StrongSteelFire 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements.
 	Grim Hag 	3 	33 	Necrophages	FastSilver 	Can be found near human settlements.
 	Harrower 	n/a 	59 	Relicts 	StrongSteel 	Special monster - appears only during Lammas.
 	Hym 	3 	 	Specters 	FastSilverFire 	Nocturnally active. Can be found near human settlements.
 	Ice Elemental 	3 	 	Elementa 	Dimeritium 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Significantly increased activity during precipitation, such as rain.
 	Ice Giant 	3 	 	Ogroids 	StrongSteelFire 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Prefers to avoid human settlements.
 	Ice Troll 	3 	 	Ogroids 	StrongSteelFireKinetic	Significantly increased activity during precipitation, such as rain. Most commonly found during the day.
 	Mottled Garkain 	3 	 	Vampires 	StrongSilver 	Can be found near human settlements.
 	Mulcher 	n/a 	59 	Relicts 	StrongSteel 	Special monster - appears only during Lammas.
 	Penitent 	3 	 	Specters 	FastSilver 	Nocturnally active.
 	Plague Maiden 	3 	33 	Specters 	FastSilver 	Significantly increased activity when the sun reaches its zenith.
 	Sandcrab 	3 	 	Insectoids 	StrongSteel 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements.
 	Silver Basilisk 	3 	 	Draconids 	StrongSilverKinetic 	Most commonly found during the day.
 	Swamp Hag 	3 	 	Necrophages	FastSteelFire 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Significantly increased activity during precipitation, such as rain. Prefers to avoid human settlements.
 	Swarm Mother 	n/a 	59 	Cursed Ones	StrongSilverFire 	Special monster - appears only during Lammas.
 	Tarry Chort 	3 	 	Relicts 	StrongSteel 	Usually found in green areas - old-growth forests, woods, groves and meadows. Prefers to avoid human settlements. Most commonly found during the day.
 	Tormented 	3 	 	Relicts 	FastSteelKinetic 	No precise data on the occurrences.
 	Thundster 	3 	 	Cursed ones	StrongSilver 	Common in all natural environment types. Increased activity in fog.
 	Ulfhedinn 	3 	 	Cursed ones	FastSilverFire 	Increased activity during full moon. Prefers to avoid human settlements. No precise data on the occurrences.
 	Unseen Elder 	3 	 	Vampires 	FastSilverFire 	No precise data on the occurrences.
 	Water Devil 	3 	 	Necrophages	FastSteelFire 	Can be most easily found in wetlands such as swamps, as well as in the vicinity of rivers and other bodies of water. Significantly increased activity during precipitation, such as rain. Prefers to avoid human settlements.
 	White Striga 	3 	 	Cursed ones	StrongSilver 	Nocturnally active. No precise data on the occurrences.
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Category:The Witcher Monster Slayer
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