Chronospatia Paragons

The Chronospatia Paragons (namely Chronos, Spatius, and Altus) are the seventh encounter in the Vryllon Citadel raid, serving as the third encounter of the Vryllon Core wing. Hailing from their planet of Chronospatia, the Paragons share ties with the Shard of the Sun, bearing a connection with that of the Shardlord through unknown means. Defiant to their code, the Paragons wield powers associated with that of the Paradox Orbs, as well as their own abilities, relating to the magicks of time, space, and alteration.
In the battle, the Paragon's battle is that of a council event, in which dependent on the difficulty, each Paragon will engage in combat for a determinate amount of time, leaving behind an echo of sorts when the next one enters battle. The more echoes that are allowed, the tougher the battle progresses. The other Paragons not in the arena will lay down traps and wards to make the battle much tougher, and allow for more echoes to be created. The battle ends when all three paragons are bested. On Rising difficulty, adventurers are transported to what is believed to be one of their worlds, where they bear witness to what the Paragons had to in order to show them they deserve to progress in their efforts to stop the Shardlord... or whatever he is planning.
==Background==
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== Abilities ==
The Paragons have a single phase on all difficulties but Rising, in which they rotate after a set amount of time. Whenever they lose 25% of their health or are active for two minutes, they leave behind an Echo of the Paragon.
=== Phase I: The Dance of the Paragons ===
Chronos, Spatius, and Altus rotate every two minutes, or earlier if they suffer 25% of their health in damage.
Chronos
* Chronosphere: Launches a chronosphere, increasing the haste of nearby allies by 10%. Contact with an enemy causes Temporal Freeze. This haste ability stacks.
** Temporal Freeze: Unable to act for 6 seconds. Cannot be dispelled.
* Epoch Blast: A heavily warped blast of chrono magic, dealing 96,433 - 101,213 damage to all targets affected and reducing haste by 10% for 6 seconds.
* Time Shift: Chronos slows down time gradually over 10 seconds, causing Temporal Freeze to those unable to reach a Ebb Zone in time.
** Ebb Zone: Time feels awkward. Increases haste by 5%, and deals 5% of health in damage every 1 second.
* Clockwork Pulse: Sends out three pulses over six seconds, dealing 35,609 - 41,311 damage to all enemies for each pulse affected.
* Ebbing Disaster: Rains down volatile chunks of energy, dealing 74,221 - 89,231 damage to all enemies affected in the zone, and 16,542 damage to all enemies if an area isn't absorbed. Unabsorbed areas summon Chrono Elementals.
** Chrono Elementals
*** Epoch Bolt: Deals 32,211 - 33,653 damage to the target, adding a stack of Temporal Slow.
**** Temporal Slow: After four stacks, Temporal Freeze the target.
* Echo of the Paragon - Chronos: Leaves behind a permanent echo of Chronos to assault the raid.
** Chronosphere: Launches a chronosphere, increasing the haste of nearby allies by 10%. Contact with an enemy causes Temporal Freeze. This haste ability stacks.
** Epoch Blast: A heavily warped blast of chrono magic, dealing 66,433 - 71,213 damage to all targets affected and reducing haste by 10% for 6 seconds.
Spatius
* Spacial Rend: Conjures a dangerous wormhole, absorbing players into gradually within 10 yards, and reducing movement speed by 25% if close enough. Players absorbed into the wormhole suffer 85,654 - 91,312 damage and fall from the portal at the top of the room. Players landing from this attack are crippled, leaving behind Fractured Space.
** Fractured Space: In contact with fractured space reduces movement speed by 25%.
* Cosmic Sever: Slices the target, reducing their maximum health by 10% for 60 seconds. This effect stacks.
* Hyperblack Hole: Channels a wormhole of raw energy, blasting all enemies in front of the caster for 98,321 - 103,121 damage and affecting those hit with Fractured Space.
* Spacewave: Explodes an area, dealing 267,981 - 294,321 damage split amongst all targets within the area. If fewer than five enemies are in the area, the wave deals an additional 25% damage.
* Phase Strike: Strikes the farthest enemy, dealing 35,000 irresistible damage, and summoning a Spacial Elemental.
** Spacial Elemental
*** Teleport: Teleports an enemy, dealing 9,131 - 11,312 damage, and reducing movement speeed by 10% for 3 seconds. If possible, the Elemental will teleport players to a Fractured Space.
* Echo of the Paragon - Spatius: Leaves behind a permanent echo of Spatius to assault the raid.
** Spacial Rend: Conjures a dangerous wormhole, absorbing players into gradually within 10 yards, and reducing movement speed by 25% if close enough. Players absorbed into the wormhole suffer 85,654 - 91,312 damage and fall from the portal at the top of the room. Players landing from this attack are crippled, leaving behind Fractured Space.
** Hyperblack Hole: Channels a wormhole of raw energy, blasting all enemies in front of the caster for 98,321 - 103,121 damage and affecting those hit with Fractured Space.
Altus
* Paradox Alteration: Begins to alter the very properties of the target, reducing their attributes by 1% every 12 seconds.
* Overwhelming Blast: A powerful blast of paradox energy surges in front of the target, dealing 86,532 - 90,121 damage, and then an additional 140,311 damage over 15 seconds.
* Channel Proxy: Summons five Altered Proxies to attack the raid. The proxies seek targets with Paradox Alteration attached to them, affecting them with Paradox Instability.
** Paradox Instability: The presence of the Proxy hastens the alteration, adding a stack to those affected within 5 yards.
* Inundate: Forms dangerous energies under the feet of all enemies, dealing 105,000 - 108,000 damage to all enemies within 15 yards of the blast center. Enemies struck by Inundate summon an Altered Proxy at the center of the blast area.
* Echo of the Paragon - Altus: Leaves behind a permanent echo of Altus to assault the raid.
** Paradox Alteration: Begins to alter the very properties of the target, reducing their attributes by 1% every 12 seconds.
** Channel Proxy: Summons five Altered Proxies to attack the raid. The proxies seek targets with Paradox Alteration attached to them, affecting them with Paradox Instability.
=== Phase II: A World Beyond (Rising) ===
With the echoes and the Paragons seemingly at odds with the defiant champions of Outhria, they turn their attention to a memory of their past, present, and future, and see if the adventurers are worthy of the grand design their master speaks of.
* Breacher - Enemies that drain the central Paradox Orb, preventing it from being used to attack the Overseer. They drain 1% of power from the orb every 3 seconds.
** Warped Volley: Deals 36,753 - 41,392 damage to the target, and increasing the cast speed of the next volley by 5%.
* Ravager - Vicious aberrations that hunt down enemies and employ scare tactics. Their melee attacks deal 3% of power from the orb.
** Voracious Bite: Deals 45,422 - 49,191 damage to the target, bleeding them for the damage dealt over 6 seconds.
** Howl of Evil: Scares all enemies within 10 yards for 6 seconds.
* Endbringer - Dangerous knights with brutal cleave attacks. If any of their attacks make contact with the orb, the power is reduced by 10%.
** Malevolent Cleave: Deals 267,522 - 275,321 damage to the target and knocking them back. The cleave can be shared between up to four additional enemies, reducing damage and knockback.
** Cries of the Dead: Remains in place, sending down dangerous blasts on random areas. Enemies hit by the blasts suffer 45,653 - 51,322 damage, and prevent damage to the Orb if soaked.
** Shattering Meteor: Calls down an infernal meteor on the orb, dealing 167,984 - 173,211 damage to all enemies caught within the blast. 
* Devoushax, the Overseer - A dangerous being sent by the Evil One to consume the Paradox Orb. While brave Chronospatians are keeping it at bay, it shares its devastating ways to the adventurers from time to time.
** Spire of Hate: Calls down a spire on the target, dealing 75,000 - 85,000 irresistible damage, leaving a permanent spire that exudes Hatred of Ages.
*** Hatred of Ages: Deals 35,432 - 38,982 damage per second, and causes players to run in Fear for 3 seconds.
** Anguish: A brutal seed is infected in three random players, who explode for 20% of their health in damage and cause dangerous energies to swarm from them in eight directions. Contact with these energies deals 65,432 - 68,981 damage, or 20% damage to the Orb.
** Rain of Blood: Sends down brutal rains of blood, dealing 26,983 - 32,131 damage to all enemies affected, and reducing their healing received by 20% for 3 seconds. This effect stacks.
* Paradox Orb - Your only weapon to defeat Devoushax! Empower it by slaying enemy minions and avoiding powers to disrupt it.
** Paradox Beam: Deals 25% of health in damage to Devoushax, stunning him for five seconds. Requires 100 Power, and resets to 10.
** Equational Glitch: If the Orb remains without power for 5 seconds, the orb explodes, dealing 1,000,000 irresistible damage to all targets.
== Strategy ==
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== Quotes ==
Intro
A chorus of both melody and strife echoes in the distance. It rings of unfamiliarity, but you feel a sense of understanding as you approach.
* Salvator Leonus: Ugh...
Salvator lies bewildered, barely able to ready his weapons.
* Salvator Leonus: Champions. I'm glad you're still alive.
* Salvator Leonus: Have you seen any others? The battle above is tough. I didn't see it, but something up there levelled the foundation and caused a change of sorts. The Golden Oculus are all that I remember seeing before I was incapacitated.
* Salvator Leonus: There were plenty of... entities that move space and time as I approached here. I managed to open the gate, but they left me in a stir. I managed to defeat them, I believe, but they vanished before any finishing blows.
* Salvator Leonus: I've been trying to analyze the glyphs here, to try and reach up above. I apologize for my lack of usefulness in the battle that lies ahead, but I'll make myself helpful by finding us an exit.
* Salvator Leonus: Remember the Chronospatians we read about? There's three of them in that room. And they look more powerful than anything I've seen. Whether they are on the Shard's side or ours, I don't know. But they are probably a link to getting out of here.
As the adventurers approach the Paragons, they take notice, and create a discussion.
* Chronos: You approach the Paragons. Interesting mortals.
* Spatias: Perhaps it is time for the Paragons to rise again.
* Altus: Patience, my brethren. Let us see if they are even worthy of our attention.
The Paragons summon several Chronospatian knights to do battle.
* Altus: They are quite venerable. What do you suggest, Chronos?
* Chronos: Let us see how well they handle time.
Chronos summons knights, and slows down time and then increases the flow.
* Altus: They move with such haste. Spatius, what is your move?
* Spatius: Time is one thing. Let's see how thinning spaces work against them.
Spatius summons knights, and breaks down spacial areas.
* Altus: My my. They signify a charge which the Majestic One has sought. But let's see if I can alter their defiance.
Altus summons knights, and begins manipulating aspects of the champions.
* Chronos: Time is short.
* Spatius: Space is limited.
* Altus: Existence changes. Step forward, champions, and prove yourselves.
Aggro
* Chronos: Time answers to me. Let us see how well you can understand it!
* Spatius: Space answers to me. Intrigue me with your movements.
* Altus: Everything can change. You must determine whether it works out for you.
Echo of the Paragon
* Time ever flows.
* Your space is limited.
* Nothing remains the same.
Killing a player
* You aren't the one he spoke of.
* Destiny is not yours to achieve.
* Executed.
* No chance against a Paragon.
Paragon weakened
* Chronos: Time is starting to slip away...
* Spatius: These walls are starting to close in...
* Altus: Yes... you are starting to see.
Witnessing a Paradox user
* Do you begin to understand?
* Be fortunate you can comprehend this.
* You are close to realization.
Travelling to the unknown world
* Chronos: Do you dare bear witness to what must be done?
* Spatius: Do you dare learn of what must be accomplished?
* Altus: Then allow us to show you what happens if all fails.
* Behold! A world beyond imagining, lost to the end!
Defeat
* Well... struck, champions of Outhria. 
* The design... is nearly complete. (Rising)
Outro
* Salvator Leonus: Champions, I've figured out an escape to the surface, but we'll need a little more time. The glyphs all point...
* Salvator Leonus: My goodness. You fought Paragons of Chronospatia? Their armor is as such...
* Altus: Stay yourself, young one. These mortals are extraordinary, and without doubt fulfill the Grand Design.
* Salvator Leonus: Grand Design? What is this... grand design?
* Altus: The Shardlord's plan. We are but a part of it, and it must be done.
* Salvator Leonus: You side with him trying to subjugate the entire planet? That I can't agree with.
* Altus: If it is necessary. But had it been already, then the design would be completed.
* Salvator Leonus: What do you mean?
* Altus: The true meaning escapes even us. But you must press forward. All sensibility will come full circle.
== Loot ==
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== Achievements ==
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== Notes ==
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