NvF

== Blades ==
Name 	Raw	Hands	Max speed (Reflex req.)	Parry	Damage Type	Base Damage	Crit% 	Notes
rebar sword 	0-2	1 	3.7(?) 	* 	slsh 	2-7 	20% 	
plywood sword 	1-2	1 	5.3(?) 	* 	beat 	1-1 	5% 	Doesn't scale, and breaks permanently.
boxcutter 	1-3	1 	3.5(?) 	 	stab 	1-6 	5% 	
combat knife 	1-3	1 	3.7(?) 	 	stab 	1-5 	35% 	
switchblade 	1-3	1 	3.2(?) 	 	stab 	1-4 	35% 	Low damage offset by high speed
cutting knife 	1-3	1 	5.3(?) 	* 	stab 	1-5 	15% 	Strictly worse than the butcher knife, but you're probably only using it for the bonus to cutting things up
butcher knife 	1-3	1 	5.3(?) 	* 	stab 	1-5 	15% 	+2 hit and slightly better scaling than the cutting knife, but they both give the same bonus
ceremonial dagger	1-3	1 	4.5(?) 	* 	stab 	2-5 	10% 	
chobo knife 	1-3	1 	3.2 	 	stab 	6-12 	20% 	Yes, those numbers are correct. Insanely good for 1 raw.
poison pick 	1-3	1 	3.5(?) 	 	stab 	3-9 	40% 	Will infect your victim with ebola, which considering the prevalence of Hyperimmunity isn't as good as it sounds.
sonic scalpel 	1-3	1 	3.2(?) 	 	bled/slsh 	3-5/1-3 	15%/5% 	Surprisingly quick, and the bleed damage makes this a useful weapon throughout the game.
ice pick 	2-4	1 	3.3(?) 	 	stab 	2-4 	30% 	
crystal spike 	2-4	1 	3.7(?) 	* 	beat/EMP 	1-5/5-8 	10%/10%	Useful for killing ghosts and rifters.
katana 	3-5	1 	4.3(?) 	* 	slsh 	4-11 	20% 	
lotus nodachi 	4-6	2 	5.3(?) 	** 	slsh/stab 	4-8/6-10 	35%/20%	
fine katana 	4-6	1 	4.0(?) 	* 	slsh 	6-15 	22% 	A trophy from killing Roshi.
== Clubs ==
Name 	Raw	Hands	Max speed (Reflex req.)	Parry	Damage Type	Base Damage	Crit% 	Notes
crowbar 	0-2	1 	5.3(?) 	* 	beat 	3-5 	15% 	
nail mace 	0-2	2 	6.9(?) 	* 	beat
stab 	1-4
1-2 	10%
20%	
truncheon 	1-3	1 	3.7(?) 	* 	beat 	1-4 	20% 	Faster than the crowbar, but not better
pipe 	1-3	1 	5.3(?) 	* 	beat 	1-5 	10% 	
copper pipe 	1-3	1 	5.4(?) 	* 	beat 	1-7 	15% 	A trophy from killing Charnold.
baseball bat 	1-3	1 	5.3(?) 	* 	beat 	1-6 	20% 	
sledgehammer 	1-3	2 	9.3(?) 	* 	beat 	4-15 	20% 	Only useful for throwing, or beating down doors.
pickaxe 	1-3	2 	6.9(?) 	** 	beat/stab 	1-5/3-8 	40%/20%	Can be used to mine.
sagebrush stick 	1-3	1 	3.2(?) 	* 	acid 	2-5 	8% 	Very fast, and unsoaked by most NPCs
softball bat 	3-5	1 	5.3(?) 	* 	beat 	4-9 	20% 	
RIP-4 combat shiver axe	3-5	2 	3.7(?) 	** 	slsh 	6-25 	35% 	Drops from The Punisher, a trophy; as well as his suit
fire axe 	4-6	2 	5.3(?) 	** 	slsh/beat 	5-12/2-8 	50%/20%	Plagued by hit issues, decent for throwing.
nunchaku 	4-6	1 	3.2(?) 	* 	beat 	1-4 	35% 	
== Firearms ==
Name 	Raw	Hands	Max speed (Brawn req.)	Ammo 	Damage Type 	Base Damage	Crit% 	Notes
AirSoft target pistol 	0-1	1 	?(?) 	pellet clip 	shot 	0-0 	0% 	
10/22 rifle 	0-2	2 	?(?) 	.22 speedload 	shot 	3-6 	25% 	
dinged up BB revolver 	1-3	1 	?(?) 	BB revolver speedload	shot 	1-2 	15% 	Doesn't scale at all, but has a +1 to hit
Defender 6mm pistol 	1-3	1 	?(?) 	6mm clip 	shot 	5-12 	15% 	Much faster than the M100 rifle, but 2-2 less base damage.
.38 caliber revolver 	1-3	1 	?(?) 	.38 speedload 	shot 	6-12 	30% 	
The "rusty old" variant has a chance to explode when fired.
pump shotgun 	1-3	2 	?(?) 	shotgun shells 	 	 	 	Damage varies drastically depending on the shell loaded.
M100 rifle 	1-4	2 	?(?) 	6mm clip 	shot 	7-14 	15% 	
9mm Beretta 	2-4	1 	?(?) 	9mm clip 	shot 	6-15 	22% 	
harpoon pistol 	3-5	1 	?(?) 	harpoon clip 	stab 	0-0 	0% 	Free crits on vampires if you hit them in the chest. You'll need them.
harpoon rifle 	3-5	2 	?(?) 	harpoon clip 	stab 	3-3 	0% 	Pitiful. Free crits on vampires if you hit them in the chest.
American-180 	3-6	2 	?(?) 	.22 pancake magazine 	shot 	2-6 	15% 	Low base damage, but the quickest firearm.
.71 Desert Hawk revolver	5-7	1 	?(?) 	.71 speedload 	shot 	10-32 	35% 	Cheap and decent for aiming.
needle rifle 	5-7	2 	?(?) 	needle clip 	slsh/stab/bled	2-2/2-2/2-2	30%/30%/30%	Don't be scared off by the low base damage, all three types scale evenly and quite quickly.
AK-7 rifle 	5-7	2 	?(?) 	7.62mm clip 	shot 	10-18 	20% 	DO NOT "UPGRADE" THIS.
samaritan 	5-7	1 	?(?) 	.92 speedload 	shot/expl 	16-40/3-15 	15%/20% 	Yes, the explosive damage scales too. Slow as all hell.
AR-17 rifle 	6-8	2 	?(?) 	7.62mm clip 	shot 	10-18 	20% 	Strictly worse than the AK-7, but a crafted upgrade??? It is a mystery.
== Fists ==
Name 	Raw	Hands	Max speed (Reflex req.)	Parry	Damage Type	Base Damage	Crit% 	Notes
fist 	0-4	1 	3.2(?) 	 	beat 	1-3 	20% 	What you use when you don't have a weapon. Buffed by Lithodermis.
scrapmetal claw 	1-3	1 	3.5(?) 	 	slsh/stab 	2-5/1-2 	35%/20%	
knuckle buster 	3-5	1 	3.2(?) 	 	beat 	3-6 	15% 	A staple, can get quite nasty when fully modded.
pair of uru pounders	3-6	2 	4.0(?) 	 	beat 	3-7 	35% 	
== Spears ==
Name 	Raw	Hands	Max speed (Reflex req.)	Parry	Damage Type	Base Damage	Crit% 	Notes
sharp pole 	0-2	2 	?(?) 	** 	stab 	2-6 	20% 	
sharpened broom handle	1-3	2 	?(?) 	** 	stab 	1-5 	15% 	Free from Minceward Lanceboil.
military fork 	1-3	2 	?(?) 	** 	stab 	1-6 	20% 	One of the few one-handed PC2 weapons.
spike spear 	1-3	2 	?(?) 	** 	stab 	4-10 	25% 	Quite slow.
wooden stake 	4-6	1 	?(?) 	* 	stab 	1-7 	15% 	Automatically crits when hitting a Vampire in the chest.
assegai 	5-7	1 	?(?) 	* 	stab 	6-12 	30% 	
abossegai 	6-8	1 	?(?) 	* 	stab 	8-16 	50% 	Essentially an Assegai pre-modded with a balanced grip, monowire serrator, and sharpening kit.
chainsaw lance 	8-*	2 	?(?) 	** 	slsh/bled 	5-16/4-8 	25%/0%	The bleed damage doesn't seem to scale, but still very nasty.
== Whips ==
Name 	Raw	Hands	Max speed (Reflex req.)	Parry	Damage Type	Base Damage	Crit% 	Notes
antenna whip	1-3	1 	3.7(?) 	 	beat/slsh 	1-5/1-6 	10%/20%	A surprisingly decent first weapon.
link whip 	4-*	2 	3.7(?) 	** 	beat 	4-8 	15% 	Scale off brawn, which you're probably not going to have
flame chain 	5-7	2 	4.3(?) 	** 	burn/beat 	6-11/2-7 	20%/5% 	Would be a lot better if everything didn't soak burn. Still good for NPCs though.
razorchain 	6-*	2 	4.0(?) 	* 	slsh/bled 	4-17/1-5 	20%/10%	
blacklash 	7-*	1 	5.2(?) 	* 	elec/slsh 	5-9/1-3 	15%/5% 	Get a crafter to upgrade this into the infinitely-better flash whip.