Primm

Primm is a location in the Mojave Wasteland .
==Background==
===Pre-War===
Before the Great War, Primm was a small resort town located in Clark County, Nevada, sitting alongside Interstate 15 connecting Los Angeles and Las Vegas. Quickly garnering a reputation as a "poor man's Las Vegas", Primm allowed tourists from California to get a taste of "Sin City" on the way in or lose what remained of their savings on the way out. The resort had a number of tourist attractions to boost its appeal, including the Vikki and Vance Casino, dedicated to a pair of outlaws who were the southwest answer to Bonnie and Clyde, and the Bison Steve Casino and Hotel boasting the Mojave region's largest and most rickety rollercoaster, El Diablo.Fallout: New Vegas Official Game Guide Collector's Edition p.44: "Primm""Pre-war, Primm was "budget Vegas", a tiny town where Californians could go to gamble, the shortest distance between their wallets and a hole in the ground. Now it's not much of a settlement at all, poorly populated to begin with and more treacherous since the Powder Gangs broke out of prison. The landscape of Primm is dominated by a few empty ranch homes, the rubble of the town's main streets and store-fronts, and a small NCR camp set up southwest of town to prevent Convicts from pushing further south to the NCR's Mojave Outpost. The townsfolk, now without a sheriff after he was murdered by Gangers, are hold up across the road from the Mojave Express Couriers, in the down-trodden old Vikki & Vance Casino. Low on supplies, the townsfolk can't hold out much longer, and the Convicts' presence continues to build as they've recently commandeered the larger Bison Steve Casino and Hotel, patrolling the unstable El Diablo rollercoaster and wrecking the remaining grandeur this place once had. Primm faces a grim reality; there are few people here to keep order."(Fallout: New Vegas Official Game Guide faction profiles)Fallout: New Vegas Official Game Guide Collector's Edition pp. 385-388: "[4.17] PrimmPre-War, Primm was "budget Vegas", a tiny town where Californians could go to gamble, the shortest distance between their wallets and a hole in the ground. Now it's not much of a settlement at all, poorly populated to begin with and more treacherous since the Powder Gangs broke out of prison. Wastelanders have scouted out Primm for a settlement in recent years, but even at its "prime," it was unlikely to have had a large population. To attempt to woo potential travelers along the then-freeway, two "themed" casinos where built around the exploits of two desperadoes from ancient history, and an archaic (and now highly dangerous) rollercoaster."(Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)The Courier: "Tell me about Primm."Primm Slim: "Primm is a thriving resort community located in Clark County, Nevada, right along Interstate 15. Whether you can't wait 'til Vegas to try your luck, or want to hit one last jackpot before you leave Nevada, Primm's your place! The town's Primm-eer attraction is the world-famous Vikki and Vance Casino and Museum, so you came to the right place, pardner!"(Primm Slim's dialogue)
===Post-War===
The town lost much of its appeal after the nuclear apocalypse, as survivors and later wastelanders had other concerns besides gambling their meager earnings away. Primm however remained, even developing a small, tightly knit community over time. In the late 23rd century, as the New California Republic expanded into the Mojave from New California, Primm's proximity to the Mojave Outpost resulted in it becoming a promising trade town, benefiting from the growing traffic to and from New Vegas, both civilian and military. For all who couldn't or wouldn't want to reach New Vegas, its "Las Vegas on a budget" appeal was revived with the town offering a casino, hotel, several shops and a courier waystation. Unlike its neighbor to the southeast, Nipton, its reputation as a small spot of safety and respite was maintained through having active law enforcement via the town sheriff.The Courier: "Primm has seen better days."Knight: " "(Knight's dialogue)The Courier: ""Knight: "[SUCCEEDED] Hmm.All right. If his sentence was closing up I can see about getting him pardoned. Primm is important to our trade up from California, so having someone there who owes us a favor... that couldn't hurt."(Knight's dialogue)
However, Primm's good fortune turned for the worse again in 2281 with the breakout at the NCR Correctional Facility to the northeast. Soon after, escaped convicts started wreaking havoc along I-15, gradually encroaching on Primm itself. Around a month before the Courier was ambushed outside Goodsprings, a group of convicts, distinct from the more organized Powder Gangers, stormed the town, killing the sheriff and his wife in their sleep as well as taking the lone deputy Beagle hostage in the Bison Steve, and effectively put a stranglehold on Primm's economy.The Courier: "What happened to Primm?"Johnson Nash: "Let's see. Been tough around here for a good while now. Worse since them thugs kidnapped our deputy. It started with that breakout from the prison up the road. First there was just a few thugs rolling through town, but then they got organized. Now they call themselves Powder Gangsters or something, and run around throwing dynamite and shooting people. Little while ago a good chunk of them left whatever kind of organization they got up there to squeeze all the food and drink out of us they could."(Johnson Nash's dialogue) 
The remaining residents holed up in the downtrodden Vikki & Vance Casino, resulting in a stalemate. While they had enough supplies and guns to last for a while and keep the convicts from getting inside to pick them off, they were in no position manpower-wise to retake the town.The Courier: "What's at Vikki and Vance?"Johnson Nash: "That's where we are. This here little casino brought some cash and bodies into the town before them Powder Gangsters came in. They can't rush us without eating a good bit of hot lead, but we are in kind of a box canyon. Guess this is as fitting a place for that as any. I reckon if they thought hard enough about it, they'd realize they got more bodies than we have bullets, but for now we're safe enough in here."(Johnson Nash's dialogue) Those lucky enough to reach the highway instead abandoned the town entirely, including the traders Samuel and Michelle Kerr who cut their losses and re-established themselves at the 188 Trading Post closer to New Vegas.The Courier: "Who are you?"Michelle Kerr: "Name's Michelle. My Dad and me run this store. His name's Samuel. I take the day shift and he takes nights. We came here about a month ago, when Primm went to hell on account of the prison break north of there. Found a bin to call home and set up shop."(Michelle Kerr's dialogue)The Courier: "Why'd you leave Primm?"Samuel Kerr: "Michelle and I ran a little shop in Primm 'till a prison break north of town spoiled it for everyone. Goddamned convicts just about shut down I-15. When traffic dried up, we took to our heels to find us some customers. I'm not one to sit around waiting to get saved, and Michelle ain't, neither."(Samuel Kerr's dialogue)
Over the next month, Primm became a lawless, penniless hell hole under convict control. The convicts keep a few of their number outside the Bison Steve Hotel patrolling the town, harassing and looting caravans coming up the I-15 to New Vegas. The Bison Steve itself was turned into their impromptu headquarters as the convicts plan to expand and wreck the town even further. The NCR maintains a token outpost at the eastern edge of town, manned by Lieutenant Hayes with the 1st Company of the 5th Army Battalion, keeping tabs on the convicts. The NCR considers the town a great strategic location in the southern Mojave, especially with the loss of Nipton, but Hayes laments that the Company is undermanned and outgunned in their plan to rout the convicts.The Courier: "Primm is in dire need of some real law."Hayes: "We know Primm is a great strategic point, and we aren't blind to the needs of the town, but we're barely holding our own against the Powder Gangers. We don't have the guns or the personnel needed to carry out our mission, much less take on defending this town as well."(Hayes' dialogue) He states that just a single squad of reinforcements would be enough to tip the scales and allow his troopers to storm Primm and take it for the Republic, but has had no such luck with his requests back to the Mojave Outpost.The Courier: "What do you need to take over protecting the town?"Hayes: "What we need, more than anything, is bodies. If we had just one more squad, we could easily install a sheriff and still handle our primary objective of protecting the interstate south of here. If you'd like to see the NCR include protection of Primm in its duties, then you'll have to get some more troops up here. Knight, at Mojave outpost, may be able to help."(Hayes' dialogue)
==Layout==
Situated in the mid-to-southwestern area of the Mojave, the landscape of Primm is dominated by a few empty ranch homes, the rubble of the town's main streets and storefronts as well as a small NCR camp set up southwest of town. The outpost serves to prevent convicts from pushing further south to the NCR's Mojave outpost as opposed to protecting Primm, which has already fallen to the Powder Gangers. 
Most of the intact buildings of Primm are in the eastern section, which is completely surrounded by a metal fence. It is possible to engage the escaped convicts through the fence, but to enter the town proper will require approaching from the western or southern ends. 
When approaching the entrance to Primm, one will be greeted by an NCR trooper warning that the center of town is held by convicts and a dangerous place to travel. An overpass outside of the town serves as a barricade between the convicts' territory and the NCR encampment.
The derelict "El Diablo" roller coaster runs above and around the Bison Steve Hotel. Several convicts can be found on and around its tracks. Once inside the town, the Courier can access the Bison Steve Hotel, where Deputy Beagle is being held by escaped convicts, or can cross the street to the Vikki and Vance Casino, where the non-hostile citizens of Primm can be found. Either option will enable the Courier to trigger the quest My Kind of Town, given by Deputy Beagle (in the Bison Steve Hotel) or Johnson Nash (in the Vikki and Vance Casino).
In the southeast end of town, there are four houses. Across the street from the Vikki and Vance Casino and the Bison Steve Hotel is the Nash residence, which doubles as the Mojave Express. Inside this location, one can find ED-E on the table inside of the Nash residence. Once repaired, the quest ED-E My Love begins.
Outside the Nash residence lies the remains of a courier, Daniel Wyand. There is a campfire located southwest of the casinos, in the cluster of houses. To the northwest, behind the back wall and in front of the cliff, there is a hollowed-out rock.
==Buildings==
==Inhabitants==
==Notable loot==
* Two Sunset Sarsaparilla star bottle caps - One is in the southeast house in the southern part of town, on top of a bookcase near the radio. The second is located on a side table in the Bison Steve Hotel first floor lobby, opposite the elevator doors.
* Mojave Express delivery order (4 of 6) - Found on Daniel Wyand's body outside the front door of the Nash residence.
* Lucky - a unique variant of the .357 Magnum revolver, found in the first-floor gift shop of the Bison Steve Hotel, in a Hard-locked floor safe behind the counter.
* A copy of Tales of a Junktown Jerky Vendor - On top of the safe containing Lucky.
* A cowboy repeater, a Sheriff's hat, and the unique sheriff's duster - In the Primm sheriff's office, near the foot of the bed with the corpses of Sheriff McBain and his wife. These items will disappear after completing My Kind of Town.
==Related quests==
==Endings==
==Notes==
* As of patch 1.02.3xx, citizens of Primm will reside in their houses during nighttime and wander around Primm during the daytime.
* On the radio, Mr. New Vegas refers to Primm as "the other New Vegas."
* If Meyers is chosen to be Primm's sheriff, followed by completing the endgame quest Eureka! for the NCR, he still remains as sheriff in the ending.
* Primm is considered a "large" settlement although there are very few actual inhabitants.
* One of the NCR troopers (the one without the helmet) always has an extra set of NCR armor in his inventory.
* According to Primm Slim, Primm is located in, or rather what used to be Clark County, Nevada.
* The I-15, aka the "Long 15" which passes directly through Primm, has off-ramps from the highway in both directions. However, there are no on-ramps to return to the highway from the town. In addition, there are also no other road exits from the town.
* When crossing the bridge into town across the overpass barricade, be wary of frag mines lying on or near the wooden boards that connect the bridge. Companions can often set off the mines due to the tight nature of the walkway.
* Similar to Novac, Primm would have had its own separate reputation meter, but this was cut during development.
==Appearances==
Primm appears only .
==Behind the scenes==
* The in-game Primm is based on the real-world town of Primm in Clark County, Nevada.
* During development, Primm became an area that drew on a significant amount of memory software, resulting in content having to be removed in patches to alleviate the risk of glitches and crashing, something Joshua Sawyer found regrettable.Fallout: New Vegas 10th Anniversary Charity Stream (reference starts at 4:44:36)Joshua Sawyer: "'Why were the original convicts near the beginning of Primm removed with the updates?' I think it was memory. Primm was always a very memory-intensive area, and as we patched stuff... we had to remove stuff in patches. It sucked because it makes the areas feel more dead. It's why Increased Wasteland Spawns and mods like that really make everything feel more alive. But yeah, we had to remove a lot of that for memory."
==Bugs==
* If the New California Republic takes over Primm, some citizens will say that "Primm wimped out and accepted NCR rule." Even if Meyers or Primm Slim is chosen as Primm's sheriff, this line will be spoken from time to time throughout the wasteland and even from Primm residents. 
* The dead courier outside the Mojave Express may not appear, therefore not allowing looting his body for his courier message. 
* The guard that's supposed to greet you may instead be hostile to you, regardless of your reputation or outfit. 
* The sheriff's duster inside the sheriff's office will not disappear after the My Kind of Town quest. 
==Gallery==
Primmlocalreal.jpg|Aerial overview
FNV Vikki&Vance Casino.jpg|Vikki and Vance Casino
Bison Steve hotel.jpg|Bison Steve Hotel
Bison Steve rollercoaster.jpg|El Diablo, the Bison Steve roller coaster
Nash residence.jpg|Nash residence
NCR tent.jpg|NCR tents
FNV NCR flag Primm.jpg
Primm sheriffs office.jpg|Primm sheriff's office
Deputy Beagle's residence.jpg|Deputy Beagle's residence
Primm house.jpg|Primm houses
Primmbridge.jpg|Bridge that connects the east and west side
Frag mines Primm.jpg|Armed frag mines
FNV Jean Primm signage.jpg
FNV Los Angeles Nipton street sign.jpg
FNV Primm road sign.png
FNV Billboard in game 2.jpg
FNV loading billboard06.jpg
FNV Loading screen death car.png
FNV Primm roadsign render.png|Render of sign
FNV Primm Nipton Vegas sign.png
FNV Jean Primm LV road sign.png
PrimmReputation.png|Reputation image
==References==
Non-game
Category:Fallout: New Vegas locations
 
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