Koriel Number 12 (Baroque)

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|-|Koriel Number 12=
|-|God of Creation and Preservation=
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==Summary==
In a world warped by the throes of a God driven to madness, a man who has lost all of his memories but harbors a deep sense of guilt is tasked to fix the universe by killing God, only to discover the truth hidden from him by his superiors and merge back with that God to re-establish the balance.
==Powers and Stats==
Tier: , up to with Accelerated Development and Equipment | 
Key: Koriel Number 12 | The God of Creation and Preservation
Name: Unknown | The God of Creation and Preservation, Creator and Preserver
Origin: Baroque
Gender: Male | Portrayed as a symbiotic union between a man and a woman
Age: Unknown, seemingly 20/30s
Classification: Koriel Number 12 | God of Creation and Preservation
Powers and Abilities:
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|-|Koriel Number 12 ▾=
|-|The God of Creation and Preservation= 
All previous abilities, Nigh-Omniscience, Abstract Existence (Type 1. God is the information that Number 12 previously seemingly incarnated."The world itself is God’s language. It’s quite unexpected that God would come to speak the thoughtless language of humans" - Mind Reading Thing To recreate the world, it must also be destroyed first, suggesting that the God is the universe, as it must be made to kill itself with the Angelic Rifle"I, together with the Idea Sefirah of the Creator and Preserver, will recreate the world in order to make a world free of distortion. Now, enter the Sense Sphere and head to the bottom layer." / "Kill the insane God of Creation and Preservation. Using its Idea Sefirah, you and I will recreate the world!" / "In order to heal this world gone mad, we have no choice but to temporarily end it. Only then may we may recreate it with our own hands." - Archangel), Information Manipulation (Type 2) and Reality Warping (God shapes reality by manipulating the information it is compromised of through the Sense Spheres."The members of the Malkuth Order were speaking. They said, “The Sense Spheres congregate in the lowest layer. It is there that the world accumulates, and it is from there that the world is released.”" - Sack Thing "I had been thinking about God's role in the setting, in what ways God shapes and influences the world, how it maintains the world, and how to explain why a person would continue to be the same one day after the other. Since God is vigorously maintaining all of the information in the world, if something deviates, it will be corrected and released back into the world. So if a person changes or their identity breaks, God would attend to that information while that person was sleeping and restore it to the way it was. In this view of the world, people can remain themselves. Thus, bread has always been bread, and so forth. However if God goes mad, bread will no longer be bread. The Idea Sefirah comes from Plato's "Why a triangle is a triangle is because the Idea of a triangle exists", so then it follows that a person has information defining them as a person. God continuously takes in that information, repairs it, then releases it. However, the organ that takes in information is a Sense Sphere, and there are many of them buried all over in the real world of this setting. Rather than being tactile, they're organs that can take in or export information and have a spherical shape to increase their effective surface area." - Kazunari Yonemitsu, Baroque World Guidance (1998) Even just by inserting information into the Sense Spheres, it is possible to distort reality,"Around the time he distorts the world, the Archangel's hobby is tarot. Not a tarot that exists now, an original tarot, with a different design on the back. With the creation of artificial Sense Spheres, the Archangel was able to insert this new "world of tarot" into the Sense Spheres in order to distort reality little by little. That tarot is the image of another world. A different image of the world that has formed in the Archangel's thoughts." “Long Interview with Kazunari Yonemitsu.” Baroque World Guidance, Softbank, 1998 and the God's power for manipulating reality through them far outclasses this"How did these mere artificial Sense Spheres manage to distort the entire world? Shouldn't the Creator and Preserver have a vastly higher capacity for correcting distortions?" - Research Angel), Madness Manipulation and Mind Manipulation (If, without the right preparation, Number 12 steps too close to the remains of God, he will be driven insane."You have no "past" to preserve yourself. I have no "pain" to preserve myself. So don't come any closer than you already are. Any further and you will go mad." - God In the past, the Archangel was driven mad just by attempting to replicate God's Sense Spheres,"It is my wish that the distortion vanish and the Archangel be brought to justice. The artificial Sense Spheres drove him mad. I can't think of any other explanation." - Koriel Member and later sampled its "voice" to use to drive those who'd hear it insane and subject them to his will“...you’ll be instantly driven Baroque by the screams of God.” Shimizu, Mariko. “Baroquism Syndrome, volume 3.” Baroque World Guidance, Softbank, 1998 by making them experience the world through the perspective of God"Just for a moment, I was everywhere.” That was bad. Feelings of being everywhere at once were often an early sign of going Baroque." Shimizu, Mariko. “Baroquism Syndrome, volume 1.” Baroque World Guidance, Softbank, 1998), Existence Erasure (The Angelic Rifle's existence erasure simply weaponizes a weakened God's will to "correct" reality), Temperature Manipulation and Corruption (When Number 12 torn from God, their pain caused a phenomenon known as the Great Heat Wave, which turned the world into a wasteland"I hear that following the Great Heat Wave, the sky is always red." - Archangel and warped the survivors into monstrosities"I wonder if it was the Great Heat Wave that caused people to distort. A girl with no sense of self, an old woman who reads minds… How did things end up like this…?" - Horned Woman), Life Manipulation (After impaling the Archangel on one of its Sense Spheres' spikes, he remained alive and conscious"Why am I still alive? Shall I ever die? Is this Sense Sphere preserving my life?" - Archangel), Avatar Creation (When distorted and fragmented, God created several divinities to try and restore itself"Yes, I was the one who tore you apart. The distorted God of Creation and Preservation created multiple divinities in order to fill the space left behind by your absence. But there’s no point in you reuniting with God, it shall accomplish nothing. It will only result in further distortion." - Archangel ), Resistance to Madness Manipulation and Mind Manipulation (Unaffected by its own presence and knowledge, which drives humans mad)
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Attack Potency: Building level+ (Comparable to his durability. Can destroy walls made of mud or ice in a single strike), up to Large Building level with Accelerated Development and Equipment (Can eventually inflict damage that surpasses the Big Bang Torturer/Pattern's) | Universe level+ (In various "bad" endings, upon obtaining the God of Creation and Preservation's Sefirah, Number 12 recreates the universe all over again, hoping to give it a second chance. To recreate the world, it must also be destroyed first, suggesting that the God is the universe, as it must be made to kill itself with the Angelic Rifle"I, together with the Idea Sefirah of the Creator and Preserver, will recreate the world in order to make a world free of distortion. Now, enter the Sense Sphere and head to the bottom layer." / "Kill the insane God of Creation and Preservation. Using its Idea Sefirah, you and I will recreate the world!" / "In order to heal this world gone mad, we have no choice but to temporarily end it. Only then may we may recreate it with our own hands." - Archangel)
Speed: Athletic Human, higher with items (Comet Worms and Comet Swords increase attack speed) | Immobile
Lifting Strength: Athletic Human (Capable of wielding large mechanical "swords" in combat for long periods of time) | Unknown
Striking Strength: Building level+, up to Large Building level with Accelerated Development | Unknown
Durability: Building level+ (Can withstand Big Bang Pattern explosions from up close), up to Large Building level with Accelerated Development and Equipment | Likely Universe level+ (To recreate the world, it must also be destroyed first, suggesting that the God is the universe, as it must be made to kill itself with the Angelic Rifle)
Stamina: Peak Human. Capable of exploring through 31 floors of a dungeon with no rest, fighting through many foes and traps. Up to Infinite with items (Endurance Sigils decrease VP consumption by 50%, and Glass Wings cause it to regenerate instead of depleting) | At least Superhuman, likely Infinite (Has overseen the universe since its birth, constantly fixing all incorrections)
Range: Extended Melee Range with swords, up to Tens of Meters with items | Universal+
Standard Equipment: Up to 20 items can be carried, and the only ones that can be stacked to fit one inventory space are Bones.<tabber>
|-|Weapons & Equipment=
Only one weapon, one set of wings and one coat can be equipped at a time.
*Swords: Mechanisms that coat themselves in a field of energy when swung, and release that energy upon a hit.
**Pathetic Sword: A truly pathetic sword.
**Purification Sword: A basic sword.
**Sterilization Sword: A considerably powerful sword.
**Eradication Sword: A hugely powerful sword.
**Cremation Sword: A fire attribute sword.
**Cryosurgical Sword: An ice attribute sword.
**Thunder Sword: A lightning attribute sword.
**Stamina Sword: A sword that raises your maximum HP by 20.
**Vitality Sword: A sword that raises your maximum VT by 20.
**Guardian Sword: A sword that raises your defense by 3.
**Lucky Sword: A sword that makes it easier to land critical hits.
**Unlucky Sword: A sword that makes it harder to land critical hits.
**Storm Sword: A sword that occasionally sends enemies flying when it deals damage.
**Comet Sword: A sword that attacks at high speed.
**Guillotine Sword: A sword that cuts twice per attack.
**Wave Sword: A sword that sometimes attacks by emitting a long-range wave.
**Trident Sword: The point of the sword will sometimes split into 3, which will enable a single swing to strike 3 times.
**Old Sword: A sword that gets weaker every time it hits.
**Twin Sword: Up to two can be equipped at once.
**Intervention Sword: A sword that increases in power as your HP gets lower.
**Explosive Sword: A sword that deals explosive fire damage. Slow attack speed.
**Sword of Heaven and Earth: Powerful when it hits. However, it misses frequently because it is difficult to use.
**Fallen Angel Sword: An unusually strong sword. You will, however, take 5 damage with every swing.
**Absorption Sword: A sword that leeches HP from Grotesques. In rare instances, it may grow and become stronger.
**Growth Sword: A sword that becomes more powerful with every floor you descend. Experience is quartered while equipped. Resets if unequipped.
**Glass Sword: A sword that frequently lands critical hits, but it will break if you descend down a floor or unequip it.
**Rose Sword: A sword that will sometimes paralyze Grotesques, however it may also paralyze your legs.
**Distorted Sword: A sword that is capable of attacking with great power.
**Triple Facet Sword: A sword possessing three attributes: fire, ice, and lightning.
*Angelic Rifle: A rifle that consigns Grotesques to oblivion with tremendous force, with each of its bullets containing one of the Littles, beings composed of the God of Creation and Preservation's distilled pain, which transfer that pain on contact and prompt the God to seek to remedy what it, through the pain, views as a distortion, erasing the target. Only has five shots.
*Coats
**Pathetic Coat: A flimsy coat.
**Pelt Coat: A basic coat.
**Beast Coat: A coat made from the pelt of a wild beast.
**Nonflammable Coat: A coat that is resistant to fire attacks.
**Insulating Coat: A coat that is resistant to ice attacks.
**Grounding Coat: A coat that is resistant to electric attacks.
**Stamina Coat: A coat that raises maximum HP by 25.
**Vitality Coat: A coat that raises maximum VT by 25.
**AD Coat: A coat that raises attack by 3.
**Lucky Coat: A coat that makes it easier to land critical hits.
**Unlucky Coat: A coat that makes it harder to land critical hits.
**Uncomfortable Coat: A coat with high defense. VT will decrease faster when equipped.
**Old Coat: A coat that loses 1 defense each time damage is taken.
**Exposure Coat: A powerful coat, but you feel the urge to take it off in front of Grotesques.
**Growth Coat: A coat that becomes stronger with every floor you descend but EXP is quartered. Resets if unequipped.
**Stubborn Coat: A coat that cannot be removed once equipped. Doubles your defense when equipped with Stubborn Wings.
**Distorted Coat: A coat that prevents all ailments except for stomachaches and confusion.
**Glass Coat: A highly protective coat, however descending down a floor or unequipping it will cause it to break.
**Triple Facet Coat: A coat resistant to fire, ice, and electric attacks.
*Imitation Wings: A set of fake wings worn by Pretend Angels of the Order of Malkuth, which they treat as an indication of rank and a status symbol.
**Enduring Wings: Imitation wings that slow VT depletion by 25%.
**Assault Wings: Imitation wings that increase offense.
**Defense Wings: Imitation wings that increase defense.
**Lucky Wings: Imitation wings that raise the frequency of critical hits.
**Hope Wings: Imitation wings that increase maximum HP, maximum VT, attack, and defense.
**Experience Wings: Imitation wings that grant 20 extra experience for every Grotesque defeated.
**Paralysis Wings: Imitation wings that prevent paralysis.
**Serene Wings: Imitation wings capable of preventing confusion and lust.
**Antitoxin Wings: Imitation wings capable of preventing poison and paralysis.
**Eyeball Wings: Imitation wings capable of preventing blindness and lust.
**Special Wings: Imitation wings capable of preventing all ailments, except for stomachache.
**Stubborn Wings: Imitation wings that cannot be unequipped. Doubles defense when equipped with a Stubborn Coat.
**Glass Wings: Recovers VT. However, descending down a floor or unequipping it will cause it to break.
|-|Consumables=
All consumables minus boxes, when used, restore a little bit of HP and VP.
* Entrails
**Heart Seed/Fruit: Restores VP. Can increase max VP if consumed at full VP
**Idiot/Average/Genius Flesh: Restores HP. Can increase max HP if consumed at full HP.
* Bones: Distorted human bones that can be gnawed or thrown for a variety of special effects. Many bones restore a bit of HP and VT when gnawed, though tough ones will damage teeth instead.
**Stone Bone: It will damage your teeth if you gnaw it. When thrown, the bone will damage Grotesques.
**Arrow Bone: It will damage your teeth if you gnaw it. If thrown, the bone damages Grotesques and penetrates through them in a straight line.
**Homing Bone: It will damage your teeth if you gnaw it. Throw it, and it will track down Grotesques and damage them.
**Burst Bone: A bone that explodes and damages the surrounding area.
**Protection Bone: A bone that increases defense against fire, ice, and lightning attributes. The effect disappears after a while.
**Experience Bone: A bone that doubles experience gained. The effect disappears after a while.
**Paralysis Bone: A bone that inflicts paralysis.
**Chaos Bone: A bone that inflicts confusion.
**Poison Bone: A bone that inflicts poison.
**Darkness Bone: A bone that makes everything dark.
**Stomachache Bone: A bone that inflicts stomachache.
**Desire Bone: A bone that inflicts lust.
**Lethargy Bone: A bone that inflicts lethargy.
**Rotten Bone: A bone that changes Grotesques into rotten flesh when thrown. Induces stomachache if gnawed.
**Walking Bone: A bone that causes an instantaneous warp. Doesn't work in rooms with stairs.
**Invincibility Bone: A bone that imparts invincibility. The effect disappears after a while.
**Earplug Bone: A bone that plugs into the ear so that sound may no longer be heard. The effect disappears after a while.
**Death Bone: A bone that lowers HP to 1.
**Secretion Bone: A bone that causes bodily fluids to pool at your feet when gnawed.
**Silver Bone: A bone that blows fire when gnawed.
**Gold Bone: A bone that causes a massive explosion when gnawed.
**Evacuation Bone: Once you have found the stairs on the current floor, you can gnaw this bone to return to them. It won't work if you haven't found the stairs yet.
**Identification Bone: You will take damage if you gnaw it, but it will identify all the items you are carrying.
* Ampoules: Syringes that contain a fluid that has a particular effect, which can be applied to oneself by injecting them or to a foe by throwing them.
**Nutritive Fluid: Fluid that restores all HP, VT, and cures lethargy.
**Assault Fluid: Fluid that increases the attack of the equipped sword by 1.
**Armor Fluid: Fluid that increases the defense of the equipped coat by 1.
**AD Fluid: Fluid that increases the attack of the equipped sword and the defense of the equipped coat by 1.
**Rust Fluid: Fluid that deteriorates the sword you have equipped.
**Corrosive Fluid: Fluid that deteriorates the coat you have equipped.
**Evolution Fluid: Fluid that increases your level by 1.
**Degeneration Fluid: Fluid that lowers your level by 1.
**Recovery Fluid A: Fluid that fully recovers your attack. If you do not need recovery, then your attack increases by 1.
**Recovery Fluid D: Fluid that fully recovers your defense. If you do not need recovery, then your defense increases by 1.
**Recovery Fluid AD: Fluid that fully recovers your attack and defense. If you do not need recovery, then your attack and defense increase by 1.
**Recovery Fluid DX: Fully restores your attack and defense, while also raising them by 2 each.
**Calming Fluid: Fluid that cures confusion and lust.
**Detoxification Fluid: Fluid that cures poison and paralysis.
**Eyeball Fluid: Fluid that cures blindness and lust.
**Energy Fluid: Fluid that cures lethargy.
**Special Fluid: Fluid that cures all ailments.
**Hope Fluid: Fully recovers all parameters when injected. Repairs damaged equipment and removes rot from flesh and hearts.
**Identification Fluid: Fluid that identifies all items you are carrying.
**Antiseptic Fluid: Fluid that prevents decay and deterioration. It effects equipped items, as well as flesh and hearts.
**Girder Fluid: Fluid that multiplies the bones you are carrying.
**Revolution Fluid: Fluid that changes HP and VT values. The current amount and the amount depleted are reversed.
**Cultivation Fluid: Fluid that replicates any Grotesque it is thrown at. No effect if injected.
**Waste Water: Corrupted water. Damages you if injected. Throw at a Grotesque to raise its attack by 3.
**Worm Fluid: Fluid that infests the body with a worm when injected
* Boxes: Mysterious boxes that contain items, but may have a chance to explode. Boxes with no noteworthy behavior beyond this aren't listed to avoid repetition.
**Recovery Box: A box that recovers HP. The amount it recovers is unknown until opened.
**Additional Box: A box that contains the item you last obtained prior to opening the box.
**Don't Have Box: A box that contains an item that you don't have.
**Music Box: All HP and VT is recovered when opened at less than 1/3 HP, otherwise you lose HP and VT.
**Pattern Box: A box containing a Pattern. Be aware that when opened, all items on the floor may become Patterns.
**Double Edged Box: A box that will always yield a sword, but your HP will be halved.
**Stomachache Box: You will experience abdominal pain after opening, but you are guaranteed to obtain an item.
**Laughing Box: A box that laughs while held. Laughs even when opened. Enemies can track you by following the echoing laughter.
**Parasitic Box: A box that converts your other items into Parasitic Boxes, one by one.
**Trials Box: A box that reduces the HP recovery rate by half while in your possession. The contents change based on number of enemies defeated. Void if placed within another box.
|-|Brands & Parasites=
* Brands: A branding iron used to brand a distorted sigil into your flesh, which grants a passive ability. Only one brand can be applied at a time, and special items are needed for removal.
**Healing Sigil: A brand that speeds up HP recovery.
**Endurance Sigil: A brand that slows VT depletion by 50%.
**Immobility Sigil: A brand that prevents knockback and item theft by Grotesques, as well as item scattering.
**Prosperity Sigil: A brand that has the ability to prevent boxes from exploding. When opening boxes, your HP and VT recover a little.
**Identification Sigil: A brand with the ability to appraise items. Identifies all items.
**Resurrection Sigil: A brand that revives the user when HP is depleted. Once resurrected, the Resurrection Sigil becomes a Null Sigil.
**Self Sigil: When you die, any item with a Self Sigil on it will be returned to the ground floor.
**Throw Sigil: A brand that increases the distance and damage of thrown items.
**Division Sigil: When applied, an item you are carrying will divide each time you descend down a floor.
**Erasure Sigil: A brand that erases other brands.
**Storm Sigil: A brand that sometimes causes Grotesques to be blown away by your punches or slashes.
**Guillotine Sigil: When attacking with a sword, you make two consecutive slashes with each attack.
**Wave Sigil: A brand that sometimes causes swords to release a wave while attacking.
**Trident Sigil: A brand that will sometimes cause a sword to split into a trident while attacking.
**Pattern Recognition Sigil: A brand that reveals the names of nearby Patterns.
**Explosive Sigil: When you take damage, it will occasionally trigger an explosion that damages everything in the surrounding area.
**Flameblower Sigil: A brand that will allow you to blow fire when you level up.
**Erotic Sigil: When in lust, you will achieve maximum sword speed and your crit rate will increase.
**Invincibility Sigil: A brand that makes you invincible for a short time after arriving on a floor.
**Halftime Sigil: A brand that halves the duration of all status ailments.
*Parasites: Worms that can infest Number 12, his items or even foes for a variety of foes. While only one parasite can infest something, and will kill and push out the previous parasite if one is present, they can be made to infest one another to combine their effects, stacking up to 6 different ones at once (Guard/Assault Worms can stack their effect up to 99 times, and Comet up to 2).
**Grub: A worm that may mature while descending to the next floor.
**Fire Worm: A worm that bestows fire-based attacks when it infests either you or a sword.
**Ice Worm: A worm that bestows ice-based attacks when it infests either you or a sword.
**Thunder Worm: A worm that bestows electricity-based attacks when it infests either you or a sword.
**Stamina Worm: A worm that raises your maximum HP when it infests you.
**Vitality Worm: A worm that raises your maximum VT when it infests you.
**Assault Worm: A worm that raises your attack when it infests you.
**Guard Worm: A worm that raises your defense when it infests you.
**Lucky Worm: A worm that raises your luck when it infests you.
**Paralysis Worm: A worm that infests either you or your coat and prevents paralysis.
**Chaos Worm: A worm that infests either you or your coat and prevents confusion.
**Poison Worm: A worm that infests either you or your coat and prevents poisoning.
**Darkness Worm: A worm that infests either you or your coat and prevents blindness.
**Stomachache Worm: A worm that infests either you or your coat and prevents stomachache.
**Desire Worm: A worm that infests either you or your coat and prevents lust.
**Lethargy Worm: A worm that infests either you or your coat and prevents lethargy.
**Comet Worm: A worm that infests either you or your sword and increases your attack speed.
**Identification Worm: A worm that identifies any item it infests.
**Defusal Worm: A worm that infests a box and prevents it from exploding.
**Cannibal Worm: A worm that grows by eating other worms. It completely consumes any worm it infests. At +11, it evolves into an Assault/Guard Worm.
**Feather Worm: A worm that flies away with any item it infests.
**Resurrection Worm: A worm that can revive a Worm Corpse.
|-|Torturers & Patterns=
* Torturers: A device originally meant for torture that casts an effect over a wide area when used, then breaks.
**Explosive Torturer: A torture device that has an explosive effect on all nearby Grotesques.
**Big Bang Torturer: A torture device that has an explosive effect on all Grotesques in the room.
**Blaze Torturer: A torture device that burns all Grotesques in the room.
**Freezing Torturer: A torture device that freezes all Grotesques in the room.
**Thunderstorm Torturer: A torture device that electrocutes all Grotesques in the room.
**Paralysis Torturer: A torture device that paralyzes all Grotesques in the room.
**Confusion Torturer: A torture device that confuses all Grotesques in the room.
**Venomous Torturer: A torture device that inflicts poison on all Grotesques in the room.
**Darkness Torturer: A torture device that inflicts blindness on all Grotesques in the room.
**Stomachache Torturer: A torture device that inflicts abdominal pain on all of the Grotesques in the room.
**Lust Torturer: A torture device that inflicts lust on all of the Grotesques in the room.
**Lethargy Torturer: A torture device that inflicts lethargy on all of the Grotesques in the room.
**Convergence Torturer: A torture device that brings all Grotesques and items on the floor to the room you are currently occupying.
**Storm Torturer: A torture device that blows away all nearby Grotesques.
**Flying Torturer: A torture device that sends Grotesques and items flying away to another room.
**Heart Torturer: A torture device that transforms all Grotesques in the room into hearts.
**Carrion Torturer: A torture device that transforms all Grotesques in the room into rotting flesh. All flesh you're holding will also rot.
**Septic Torturer: A torture device that disseminates rot, damaging all Grotesques within the room. However, all your flesh and hearts will rot.
**Absorption Torturer: A torture device that absorbs HP from all Grotesques in the room.
**Half Torturer: A torture device that kills half of the Grotesques in the room.
**Recovery Torturer: A torture device that heals 50 HP for everyone in the room, including Grotesques.
**Revolution Torturer: The remaining and depleted HP/VT values of all Grotesques in the room, as well as your own, are inverted.
**Arching Torturer: A torture device that places the soul of a cat into the floor. Avoid colliding with the walls.
*Patterns: A circular trap that triggers its effect when stepped on. Some may have a different, opposite effect when placed upside-down.
**Recovery Pattern: A pattern that recovers HP and VT. If reversed, they will decrease.
**Suicide Bomb Pattern: A pattern that explodes when stepped on. If reversed, you can pick it up.
**Explosive Pattern: Blasts the surrounding area with an explosion. If reversed, you can pick it up.
**Big Bang Pattern: Blasts the entire room with an explosion. If reversed, you can pick it up.
**Blaze Pattern: Engulfs the surrounding area in flames. If reversed, you can pick it up.
**Freezing Pattern: Freezes the surrounding area. If reversed, you can pick it up.
**Electrocution Pattern: Electrocutes the surrounding area. If reversed, you can pick it up.
**Confusion Pattern: A pattern that spreads confusion within the surrounding area. Reversed, it will heal confusion. Otherwise you can pick it up.
**Darkness Pattern: A pattern that spreads darkness within the surrounding area. Reversed, it will heal blindness. Otherwise you can pick it up.
**Stomachache Pattern: A pattern that spreads abdominal pain within the surrounding area. Reversed, it will heal stomachache. Otherwise you can pick it up.
**Special Pattern: A pattern that spreads random ailments within the surrounding area. Reversed, it will heal any ailment. Otherwise you can pick it up.
**Rot Pattern: A pattern that will rot one of your hearts or pieces of flesh. When reversed, it will remove rot from one item.
**Storm Pattern: A pattern that will send anything that steps on it flying backwards. When reversed, it will cause them to fly forwards. 
**Flight Pattern: A pattern that will send anything that steps on it to another room. When reversed, you can pick it up.
**Ancient Pattern: A pattern that deteriorates equipment when stepped on. When reversed, degraded equipment will recover by one point.
**Food Pattern: A pattern that changes an item into food when stepped on. When reversed, food will change into an item.
**Dispersion Pattern: A pattern that scatters possessions throughout the room. The reverse performs the same function.
**Vanishing Pattern: A pattern that will erase 1 item when stepped on. When reversed, an item will appear.
**Unbranding Pattern: When stepped on, any brand you have applied to yourself will disappear. If reversed, you can pick it up.
**Inversion Pattern: A pattern that reverses all patterns on the floor. The reverse performs the same function.
**HPVT Pattern: Increases max HP by 5. When reversed, max VT is increased by 5.
**Lust Pattern: A pattern that spreads lust within the surrounding area. Reversed, it will heal lust. Otherwise you can pick it up.</tabber>Intelligence: Likely at least Gifted. The Koriel were a group of scientists assembled to study and understand the Sense Spheres"... the sphere is currently being kept behind closed doors at a state-of-the-art think tank facility..." Shimizu, Mariko. “Baroquism Syndrome, volume 1. Baroque World Guidance, Softbank, 1998"[The Koriel] were the brains behind the Malkuth Order…" Yonemitsu, Kazunari. “Character Commentary.” Baroque World Guidance, Softbank, 1998 | Nigh-Omniscient. God views all of reality as information, and is capable of interpret and reshape it, whereas just partial and brief exposure to this drives any human mad.
Weaknesses: Upon death, Number 12 loses all items and resets to level 1. Incapable of speech. The Angelic Rifle only carries 5 shots | Reliant on their capacity to feel pain to alter the world surrounding them.
Note: While Baroque received a remake for the PlayStation 2 and Wii, the original Saturn/PlayStation 1 release likely takes canonical precedence as it has been re-released on Nintendo Switch in 2020, while the remake has not been acknowledged since the 2010s. Regardless, this profile does not take the PS2/Wii remake in consideration. Also, keep in mind that in Baroque, "Baroques" are insanities unique to an individual developed in response to exposure to the Sense Spheres, and "Grotesques" are humans warped by a damaged God of Creation and Preservation upon sensing the distortions of their Baroques.
==References==
All material is referenced from The Nerve Tower, a website dedicated to collecting and translating information about Baroque, including all of its dialogue. Unless otherwise specified, the source of dialogue and text references is Baroque (1998) itself.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Baroque (Game)
Category:Role-playing Characters
Category:Game Characters
Category:Male Characters
Category:Heroes
Category:Amnesiacs
Category:Characters
Category:Video Game Characters
Category:Weapon Masters
Category:Martial Artists
Category:Scientists
Category:Immortals
Category:Gods
Category:Regeneration Users
Category:Resurrection Users
Category:Abstract Entities
Category:Fusionism Users
Category:Information Users
Category:Concept Users
Category:Absorption Users
Category:Multiple Selves Users
Category:Accelerated Development Users
Category:Existence Erasure Users
Category:Energy Users
Category:Fire Users
Category:Ice Users
Category:Electricity Users
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Category:Healers
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Category:Poison Users
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Category:Disease Users
Category:Perception Users
Category:Transmutation Users
Category:Teleportation Users
Category:Forcefield Users
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Category:Corrosion Users
Category:Acid Users
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Category:Power Nullification Users
Category:Breath Attack Users
Category:Magic Users
Category:Summoners
Category:BFR Users
Category:Death Users
Category:Soul Users
Category:Purification Users
Category:Nigh-Omniscient Beings
Category:Reality Warpers
Category:Madness Users
Category:Mind Users
Category:Temperature Users
Category:Corruption Users
Category:Life Users
Category:Sword Users
Category:Wing Users
Category:Gun Users
Category:Trap Users
Category:Restoration Users