Gear

Gear encompasses all the wearables you can assign to your operatives. These are looted as normal and come in the usual rarity grades.
==Helmets==
Name 	Icon	Properties 	Notes
Weakpoint 	 	Hitting a weak spot triggers an explosion based on your current element. 	
Breakthrough	 	Gain Supersonic speed stacks equal to Movement Speed/20 while moving (+0.5% Attack per stack). 	
Airborne 	 	Speed up the cooldown recovery after staying airborne for 1s. Grants one stack of Aerial Combat per second airborne (+3% Attack per stack, up to +30%, lost on landing).	
Suppression 	 	+500 Attack when mounting a gun. 	
Override 	 	Command Assault Components within 5m to attack targets hit by your bullets, boosting damage by +25%. 	
Engineering 	 	Manually loading a turret allows you to load it with +50% ammo. 	
==Gloves==
Name 	Icon	Properties 	Notes
Mechanical Claw 	 	Immense structural strength and can drag the user to their targeted spot, granting 1 stack of Flight (+10% Attack for 5s). 2 charges (6 sec cooldown).	
Amplifier Grenade	 	Fires a shell that increases Attack of Assault components by 40% for 10 sec. 1 charge. 	
Grenade 	 	Shoots grenades. 1 charge. 	Also available in elemental variants.
Scan 	 	Scans a 15m area around you. 2 charges (30 sec cooldown). 	
Rocket 	 	Propels you forward 15m, causing damage to enemies hit. 2 charges. 	
Recovery 	 	Automatically picks up items within 3m for 3 sec. 1 charge (7 second cooldown). 	
==Vests==
Name 	Icon	Properties 	Notes
Adaptive 	 	Taking damage to Armor grants 1 stack of Survival (+5% Movement Speed and Defense for 5s) 	
Computing 	 	Reduces ammo cost by 20% when reloading an empty magazine. 	
Maximizer 	 	Above 90% Armor grants +15% Attack. 	
Explosive Amp	 	AoE damage +10% 	
Reactive 	 	When Armor breaks, deal damage to enemies within 5m equal to 600% of max Armor and gain invulnerability for 0.5s.	
Munitions 	 	Weapons auto-reload at 10 ammo/2 seconds, if you haven't fired for 1 second. 	
==Boots==
Name 	Icon	Properties 	Notes
Defender 	 	Gain 1 stack of Expose Weakness every 2s while standing still. Lost on move. 	
Power 	 	Sprint costs 30% less stamina and movement speed is increased by 5%. 	
Evasion 	 	Enables horizontal evades and grants 2 stacks of Acceleration. Charges: 1 (8s cooldown)	
Burst 	 	Enables double jump and grants 3 stacks of Acceleration (+5% movement speed for 3 s). 	
Levitation	 	Press Jump to stay afloat in the air at the cost of Stamina. 20% lower Stamina cost. 	
Category:Outpost: Infinity Siege