Maze (Wizard Spell)

An extradimensional space is brought into being upon the utterance of a maze spell. The subject vanishes into the shifting labyrinth of force planes for a period of time that is dependent upon its Intelligence. (Note: Minotaurs are not affected by this spell.)
Intelligence of Mazed Creature	Time Trappedin Maze''
under 3 	2d4 turns
3-5 	1d4 turns
6-8 	5d4 rounds
9-11 	4d4 rounds
12-14 	3d4 rounds
15-17 	2d4 rounds
18+ 	1d4 rounds
Note that teleport and dimension door spells will not help a character escape a maze spell, although a plane shifting spell will.
Category:Wizard Spells
Category:Spells from Players Handbook
Category:Spells
Category:Spells from Wizard's Spell Compendium