Fantendo Carnival Showcase 2024/Niobium Moon Studios

Hello, everybody! I want to apologize for the lack of announcements from me until now - I've been hyperfixated on other things and hyperfixations are a real b-tch. But with that being said, I've got plenty of things to announce this weekend, so stay tuned, as I'll be dropping some stuff here and there!
==Announcement #1: New Chaos Collision Fighter==
Let's get started with a fighter reveal for the umbrella platform fighting game, Chaos Collision!
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LEGO Luke Skywalker
LEGO Luke is pretty much a staple of nostalgia. The LEGO Star Wars video games, developed by Traveler's Tales in cooperation with LucasArts (back when that was still a thing), were one of the primary factors that gradually shaped me into the person I am today. Something that particularly hooked me was the "Use Old Save" unlockable feature in LEGO Star Wars II: The Original Trilogy, which allowed me to bring in all the characters I'd unlocked in the first LEGO Star Wars game, which covered the prequel trilogy. I ended up having Luke Skywalker team up with Mace Windu, I gave old Obi-Wan Kenobi a chance to meet his past self from Episode I, and so on and so forth - essentially allowing me to craft all kinds of fun and crazy crossovers between the two trilogies. And quite frankly, I probably wouldn't be working on something as ambitious as Chaos Collision right now if it weren't for those video games. So of course I had to give LEGO Luke Skywalker a spot on the roster.
LEGO Luke is somewhat unconventional in the context of Chaos Collision in that he can only take four hits - represented by hearts below his icon - before falling apart and losing a stock. This might make him come off as a joke character of sorts, but he makes up for it greatly with his relatively floaty physics, which allow him to leap out of danger with ease. He can backflip if you run forward and then tilt the control stick in the opposite direction while pressing the jump button, and jumping just after an attack will make him do a twisty somersault backwards. Additionally, pressing the shield button at just the right moment will have him use his lightsaber to reflect incoming projectiles, including lasers, fireballs, and even the occasional Koopa Troopa shell.
==Announcement #2: Luigi's Mansion - The Room of Doom==
Luigi's Mansion: The Room of Doom, a new Luigi's Mansion game for the Game Boy Hub console! It was named after a legacy Fantendo project from way back when, Luigi's Mansion 2: The Room of DOOM!, which had been deleted for a while because there was an official sequel coming titled Dark Moon. But I recently restored it because I figured it would be nice to have as an archive. This project will keep its current name, though, because I feel like it still perfectly fits what I'm going for...
I don't have a lot of major story details figured out yet, but I can tell you that Luigi won't be going it alone for this one. Daisy, Waluigi, and Yellow Toad will all be tagging along for the mission to rescue their respective companions - Peach, Wario, and Blue Toad, respectively - who, alongside Mario, have found themselves lost in a labyrinth of rooms in a twisted new dimension. All of these rooms are the exact same size, but every new door guides Luigi and company closer to their destination... if they choose the right paths.
Luigi's Mansion: The Room of Doom will certainly have some roguelike elements, but I wouldn't call it a roguelike outright, since getting a roguelike just right can be pretty tricky. In any case, however, I'm actually quite excited to start working on this project when the time comes!
==Announcement #3: Bayouwolf==
Huh? What's Bayouwolf, you ask?
Well... if you've been part of the Fantendo community for a really long time, or at least have done plenty of research into legacy content on the wiki, you probably recall an old character named Nightwolf. He was widely prominent in early Fantendo crossover projects, but in recent years he has been confirmed to no longer be free to use anymore.
So... essentially, I came up with Bayouwolf as a spiritual successor to Nightwolf.
Bayuowolf, as a character, will be much less of a Sonic recolor. He'll take some inspiration from the likes of Crash and Gex. His game will be a 3D platformer where he'll use a variety of acrobatics to navigate levels - like swinging from tree branches in a swamp, for example. Mario jumps, Sonic runs, Crash spins, Pac-Man eats, Mega Man shoots, Spyro flies, Gex... talks. So Bayouwolf swings.
I'm currently thinking the villain will be a swamp witch, somewhat inspired by Grunty - but she wouldn't be a typical Halloween-y witch like her. In terms of personality, she'll primarily take some cues from Marceline of Adventure Time fame - I can already imagine her having a fun dynamic with Bayouwolf that way.
I don't have a lot of other details figured out yet, but I wanted to throw this announcement out there anyway to tease my next original project!
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Category:Fantendo Carnival Showcase 2024