Pikmin 4: Too much Bulborbs!!

Pikmin 4: Too much Bulborbs!! is a Pikmin game that's currently in development. The game features lots of bulborbs that can easily be avoided. It is a continuation of the Pikmin series, and as such plays very similarly to past Pikmin games. Players control either Olimar or Alph and their army of up to 1,000 Pikmin as they explore a large world, attempt to make money, stop a corrupt organization, and learn the truth about this mysterious planet they have both been to so many times.
 
==Gameplay==
Pikmin 4: Too Much Bulbors is a spiritual successor to Pikmin 3, as the treasure hunting mechanic returns from that game, and dungeons return as well. Players also have no fear of running out of days.
Various treasures can be collected throughout the world and brought back to the ship to be appraised. Some treasures will actually rust/spoil over time, and if the player takes to long to find them, then the rusted/spoiled treasure will not be worth nearly as much as a clean treasure.
Dungeons, returning in this game, are required to beat the game. They are the only ways of obtaining upgrades for the captains. However, they aren't nearly as prominent as they were in Pikmin 2, and there are much less of them. Time no longer stops while inside a dungeon, but to compensate for this, dungeons aren't nearly as big as they were in Pikmin 2. You can also skip down to any sublevel, assuming you have been there before.
New to this game, the environments are interconnected, and players can travel between environments using an interconnecting subterranean tunnel system that goes to all of the areas. The first time players enter an area and discover the landing site, the area is marked on their map, and at the beginning of a new day players can choose to land in this new area. Exploration is key in this game, as the worlds are much larger and have plenty of secrets and treasures to find.
Days are two minutes longer in this game to allow for more time to explore, making days now last fifteen minutes before sundown. Also new to this game, players can actually choose to not go up at night in order to gain another fifteen minutes that lead right into the next day. However this can only be done once every other night, as the Captains will need time to rest between nighttime explorations. Not only that, but they will have to turn in five minutes earlier the next day in order to get more sleep. At night, there are more monsters, as well as deadly creatures that only appear at night, making the world much more dangerous.
Weather Effects can occur in the environments, changing the elements of the area, such as Rain increasing the water level, or Snow covering certain cave entrances and such. There are even Cold fronts and Heat Waves, which change how well your Pikmin perform.
Body Temperature is a new feature in this game that determines how well certain Pikmin perform in specific temperatures. Each environment has a base temperature rated on a scale of one through five, and each Pikmin type has a body temperature rated on that same scale. When the Body Temp. matches the environment's temperature, then the Pikmin gets a stat boost. If they are off slightly, then the Pikmin will perform normally. If they are very far apart, then the Pikmin will not perform nearly as well. Some Pikmin Types, however, are not affected by temperature. The only way to get a temp. to 1 (extreme cold) or 5 (extreme heat) is through a Heat Wave or Cold Front, which raises or lowers the temp. by 1 respectively.
==Playable Characters==
Captain Olimar returns from the past games to take up the role of one of the two protagonists of Pikmin 4. He has returned to the planet once again for financial reasons, not to bring his company out of debt, but to create a college fund for his children. Shortly after landing he is attacked by a large Centipede monster and taken away. Luckily Alph finds Olimar shortly after landing and saves him. Olimar, remembering him from his last journey, asks Alph to join him on his quest for riches. Olimar eventually gets tangled up with stopping Hocotate Freight from destroying the planet, and he even fights King Bulborb for the safety of the planet.
Captain Alph returns from Pikmin 3 as the second of two protagonists. Alph has returned to the planet for research, as he aims to learn more about the mysterious Pikmin planet. He encounters Olimar shortly after landing, and after saving him from a large monster, tags along with Olimar in hopes that he will lead Alph towards the evidence he needs. He too gets caught up in Hocotate Freight's plot to drain the Pikmin Planet of natural resources. He stays by Olimar's side the while time, and helps him pull through the tragedy of King Bulborb's dark turn.
==The Pikmin==
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Attribute 	Location   	Feature   	Mobility 	Immunity   	Body Temp.  	Ability  
Red 	Above Ground	Nose 	Normal 	Fire 	4/5 	1.5x Power, Generate Heat
Yellow 	Above Ground	Ears 	Normal 	Electricity 	2/5 	High Throw, Conduct Electricity
Blue 	Above Ground	Mouth 	Normal 	Water (including precipitation)	3/5 	Swimming, Ice Skating
Purple 	Below Ground	Hair 	Slow 	Wind 	3/5 	10x Carry Weight, Stun Enemies, 2x Power
White 	Below Ground	Red Eyes 	Fast 	Poison 	2/5 	Locate Buried Treasure, Poison Foes That Eat Them
Rock 	Above Ground	Shell 	Normal 	Crushing/ Impaling 	0/5 	Smash Crystals/Crystal Armor
Winged 	Above Ground	Wings 	Fast 	Ground 	4/5 	Lift Obstacles, Fly
Green 	Above Ground	Tufts of Green Fur on Body 	Normal 	Spores 	3/5 	Can Absorb and Use Spores for Various Purposes
Orange 	Below Ground	Stubby Stalks; Trip Frequently	Slow 	Earth 	2/5 	Drill Through Walls And Hard Armor, Can Be Mind Controlled
Black 	Below Ground	Longer Limbs 	Normal 	Explosions 	4/5 	Stretchy Limbs can Create Ladders or Tightropes
Indigo 	Above Ground	Fatter than a purple 	Very Slow	Wind and Poison 	7/10 	Once thrown at a Bulborb, it instantly kills them. (extremely rare)
Grey 	Above Ground	hands 	Normal 	Almost everything 	1/2 	Transforms into a key if you really need it or you can't find one at all when they're is a keyhole.
Sky Blue 	In water 	Gills 	Normla 	Water effects 	3/10 	Can swim underwater; create paths of sand so other pikmin can go through water.
==Items==
Object 	Location   	Description   	
Nectar 	found in grass, or in trails, or dropped by enemies.	When you find some, collect them to make your pikmin stronger. collect 3 blobs each to level up.	
Heart 	Dropped by enemies when you lose one. 	Gives you a heart when you take damage. a big heart gives you an extra 3 hearts. 	
Timer 	found in trails 	Gives you extra time. small ones gives extra 30 seconds; big ones give an extra 5 minutes. 	
Coin 	all of the above 	you can use them to buy upgrades like extra hearts. 	
Hammer Seed 	found underground. 	Allows your pikmin to pound enemies like a hammer. 	
Whip Seed 	found underground 	Allows your pikmin to fly straight towards you targets. 	
Knuckle Seed	found under ground 	Triples pikmin damage.