Sammael

Sammael is the leader of Adytum scavengers, found at the aforementioned settlement .
==Background==
A grungy man wearing dark blue clothing,Sammael: "{101}{}{You see a grungy man in dark blue clothes.} "(SAMMAEL.MSG) Sammael leads the scavengersTell me about: "{18314}{}{The Scavs have the job of searching the Boneyard for valuable equipment. They are led by Sammael.}"(OBJ_DUDE.MSG) picking through the Boneyard for Adytum after night falls and the dangers stalking its streets are less likely to spot them. All of his scavengers are very good at hiding and stealth. Sammael hand-picks prospective candidates to see if they have what it takes: All they have to do is hide somewhere in Adytum during daytime and if Sammael can't find them within an hour, they can join the next scavenger party.Lorraine: "{137}{}{We only scavenge after dark. And we're very good at what we do. Sammael's got a little test that he likes to throw out at people, before he lets them become Scavs.}"Vault Dweller: "{138}{}{What's the test?} "Lorraine: "{142}{}{Sammael has the person hide somewhere within Adytum during the day. If he can't find the student in an hour, then he lets the person join the next scavenger party.}"Vault Dweller: "{143}{}{What a stupid system!} "Lorraine: "{148}{}{Hmpf. Shows what you know. Tell that to Sammael. If you can find him.}"(LORRI.MSG)
The parties bring back useful items and information, making them an essential source of spare parts and other rare goods for the settlement.Vault Dweller: "{120}{}{I could try to get the parts to fix the hydroponic farms.}"
Miles: "{122}{}{Really? That would be wonderful! We're just missing a few parts, but I'm sure that if you could scrounge up the right pieces, we could be self-sufficient! Sammael might be able to give you some help.}"(MILES.MSG) It's a dangerous line of work, due to the hazards present in the ruins of the city..Vault Dweller: "{108}{}{What do you do here?}"Sammael: "{111}{}{I'm a Scav -- a scavenger. My job is to search out all of the Boneyard for useful items and information. Dangerous work.}"(SAMMAEL.MSG) Not everyone always comes back, and the last casualty was very recent: He sent out a scavenger to find parts for Miles' hydroponic farms, but he lost all contact after receiving a transmission that he was returning with the parts.Sammael: "{121}{}{We only work at night, and we're good at what we do. But I'll admit not everyone always comes back. I sent a guy out last week to look for some parts for Miles, and we haven't heard from him since. The last transmission I got from him was that he'd found the parts, and was on his way back.}"(SAMMAEL.MSG) He was actually slain by deathclaws - monsters well known to Sammael and other scavengers. He's heard rumors of a nest, but has never been able to verify them.Sammael: "{122}{}{I've done a little scouting. Who do you want to know about?}"Vault Dweller: "{124}{}{The Deathclaws.}"Sammael: "{130}{}{Well if you haven't seen them before. They're mean as all hell, and like nothing more than to rip a poor Scav's heart out.}<Br/>{131}{}{I've heard there's a nest of them somewhere to the east of the Blades, but I haven't seen it myself.}"(SAMMAEL.MSG)
In fact, he hears a lot of things. Sammael knows the Boneyard well and has traveled all over the city. He has traveled as far south as the Cathedral and has seen the nightkin, and is also aware that the building was erected over an old Vault (or rather, the technology demonstrator) Adytum's founders emerged from.Sammael: "{122}{}{I've done a little scouting. Who do you want to know about?}"Vault Dweller: "{127}{}{The Children of the Cathedral.} "Sammael: "{134}{}{The Children of the Cathedral are based out of a big church a ways to the south of here. There are some strange things going on there. I've seen creatures that can't be human coming in and out of there.}{135}{}{And if the stories are right, the church is built over an old Vault, which Adytum's predecessors lived in.}"(SAMMAEL.MSG) He's also aware of the Gun Runners, though he hasn't explored much there due to the deathclaws,Sammael: "{122}{}{I've done a little scouting. Who do you want to know about?}"Vault Dweller: "{125}{}{The Gun Runners.}"Sammael: "{132}{}{The Gun Runners moved into a big factory up to north-east not long ago. Can't tell you much because they have a moat filled with radioactive sludge, and you gotta get through the Deathclaws to get there.}"(SAMMAEL.MSG) and the Followers. He considers their idea of peace and tolerance nice, but impractical in the wasteland.Sammael: "{122}{}{I've done a little scouting. Who do you want to know about?}"Vault Dweller: "{126}{}{The Followers of the Apocalypse.}"Sammael: "{133}{}{The Followers preach peace and tolerance. Nice idea, but impractical. They live in a big library to the north-west of us.}"(SAMMAEL.MSG) Blades are the only people he pities, though he notes they do get by overall.Sammael: "{122}{}{I've done a little scouting. Who do you want to know about?}"Vault Dweller: "{123}{}{The Blades.} "Sammael: "{129}{}{The Blades are a pretty sorry sight for a group of people. They get by though, and some of them end up here in Adytum if they agree to what the Regulators offer them to do.}"(SAMMAEL.MSG)
==Interactions with the player character==
===Interactions overview===
===Quests===
* Fix the hydroponic farms in Adytum: Miles suggests the Vault Dweller talk to Sammael about the parts needed to repair the hydroponic farms.
==Inventory==
==Appearances==
Sammael appears only in Fallout.
==References==
Category:Fallout human characters
Category:Adytum characters
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