Saturnius

Saturnius 	Saturnius
 	
Romaji 	Satorinasu
Japanese Name 	サトリナス
Original Story 	Softly Come the Rains
Age 	39
Height 	180cm
Weight 	75kg
Role 	Vanguard
Weapon 	Bracer
EX Skill 	Falling Stars
Dissidia Calamitas Infinita NT Character	Dissidia Calamitas Infinita NT Character
Emperor Saturnius is a character in Dissidia Calamitas Infinita NT, originating from Softly Come the Rains.
===Appearance===
Saturnius is an olive-skinned man with stern but handsome features. He has dark brown hair, brown eyes and a somewhat aquiline nose. He wears a scarlet jacket with gold embroidery over loose white trousers. Over his shoulder is looped a white shawl, a symbol of his status, edged in elaborate gold embroidery. His weapon is a gold and ruby bracer that coils around his forearm and hand.
===Story===
We are not sure of sorrowAnd joy was never sureToday will die tomorrowTime stoops to no man's lure.
Both of us dream of him, dead so long ago.
Our brother, our Emperor. Our beloved.
Perhaps, seeing you again, we can apologise.
But you were never one for forgiveness.
===Battle===
__NOTOC__
SaturniusCurtain of Flame – the Emperor's wrath manifest in fire
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Saturnius is an unusual Vanguard who specialises in raining heavy AoE fire down on his enemies. In many of his attacks, he is the chief projectile, requiring him to position himself to best deal damage. Saturnius would like to be undisturbed in the air, setting up his attacks before he swoops down to devastate the enemy. His attacks deal immense damage and have high priority, but have long wind-up times; as such, he would very much like to be in a "leadership" role of a coordinated team that works to benefit him.
His passive, Ablaze, also encourages cooperation with teammates. Whenever Saturnius successfully deals Brave damage to an enemy who has been damaged by an ally in the last five seconds, they are rendered Ablaze, dealing Brave damage over time for the next five seconds. Additionally, if an ally attacks an Ablaze enemy, they will deal bonus Brave damage. These effects can loop, so if Saturnius and his minion ally focus on a target, they can be rendered Ablaze continuously until they have been burnt to a crisp.
====Moveset====
Move 	Damage 	Input 	Type 	Power 	 	 	
Fury 	Bravery 	 	Ground 	Moderate 	 	 	
Fury 	Saturnius projects a wide, short-ranged cone of fire before him. Holding maintains the attack. Saturnius's direction can be changed, albeit slowly, during this attack by using the analogue stick. 	Saturnius projects a wide, short-ranged cone of fire before him. Holding maintains the attack. Saturnius's direction can be changed, albeit slowly, during this attack by using the analogue stick. 	Saturnius projects a wide, short-ranged cone of fire before him. Holding maintains the attack. Saturnius's direction can be changed, albeit slowly, during this attack by using the analogue stick. 	Saturnius projects a wide, short-ranged cone of fire before him. Holding maintains the attack. Saturnius's direction can be changed, albeit slowly, during this attack by using the analogue stick. 	Saturnius projects a wide, short-ranged cone of fire before him. Holding maintains the attack. Saturnius's direction can be changed, albeit slowly, during this attack by using the analogue stick. 	Saturnius projects a wide, short-ranged cone of fire before him. Holding maintains the attack. Saturnius's direction can be changed, albeit slowly, during this attack by using the analogue stick. 	Saturnius projects a wide, short-ranged cone of fire before him. Holding maintains the attack. Saturnius's direction can be changed, albeit slowly, during this attack by using the analogue stick.
Chain Reaction 	Bravery 	↑ + 	Ground 	Potent (Moderate for bounces) 	 	 	
Chain Reaction 	The bracer on Saturnius's right hand glows, encasing his hand in fire. He grabs the chest of a nearby target, seeding them with flames which deal Brave damage. After a brief delay, sparks jump from the initial target to any enemies within a range of 4 metres, also dealing Brave damage. 	The bracer on Saturnius's right hand glows, encasing his hand in fire. He grabs the chest of a nearby target, seeding them with flames which deal Brave damage. After a brief delay, sparks jump from the initial target to any enemies within a range of 4 metres, also dealing Brave damage. 	The bracer on Saturnius's right hand glows, encasing his hand in fire. He grabs the chest of a nearby target, seeding them with flames which deal Brave damage. After a brief delay, sparks jump from the initial target to any enemies within a range of 4 metres, also dealing Brave damage. 	The bracer on Saturnius's right hand glows, encasing his hand in fire. He grabs the chest of a nearby target, seeding them with flames which deal Brave damage. After a brief delay, sparks jump from the initial target to any enemies within a range of 4 metres, also dealing Brave damage. 	The bracer on Saturnius's right hand glows, encasing his hand in fire. He grabs the chest of a nearby target, seeding them with flames which deal Brave damage. After a brief delay, sparks jump from the initial target to any enemies within a range of 4 metres, also dealing Brave damage. 	The bracer on Saturnius's right hand glows, encasing his hand in fire. He grabs the chest of a nearby target, seeding them with flames which deal Brave damage. After a brief delay, sparks jump from the initial target to any enemies within a range of 4 metres, also dealing Brave damage. 	The bracer on Saturnius's right hand glows, encasing his hand in fire. He grabs the chest of a nearby target, seeding them with flames which deal Brave damage. After a brief delay, sparks jump from the initial target to any enemies within a range of 4 metres, also dealing Brave damage.
Conflagration 	Bravery 	↓ + 	Ground 	Potent 	 	 	
Conflagration 	The atmosphere around Saturnius is ignites, dealing damage to everyone around him in a sphere. Hold to charge the size, then release it. 	The atmosphere around Saturnius is ignites, dealing damage to everyone around him in a sphere. Hold to charge the size, then release it. 	The atmosphere around Saturnius is ignites, dealing damage to everyone around him in a sphere. Hold to charge the size, then release it. 	The atmosphere around Saturnius is ignites, dealing damage to everyone around him in a sphere. Hold to charge the size, then release it. 	The atmosphere around Saturnius is ignites, dealing damage to everyone around him in a sphere. Hold to charge the size, then release it. 	The atmosphere around Saturnius is ignites, dealing damage to everyone around him in a sphere. Hold to charge the size, then release it. 	The atmosphere around Saturnius is ignites, dealing damage to everyone around him in a sphere. Hold to charge the size, then release it.
Devastating Charge	Bravery 	R1 + 	Ground Dash 	Potent 	 	 	
Devastating Charge	Saturnius becomes a ball of flame, barrelling through foes and damaging them on impact. This attack has no homing, but the direction can be controlled (though very weakly) with the analogue stick. The charge is sustained as long as R1 + are held, but it drains the Dash meter. If Saturnius collides with a foe, they are dragged along until the attack stops. Devastating Charge stops if Saturnius collides with terrain. If a foe is slammed into terrain, this attack has a Wall Rush effect and deals extra Brave damage.	Saturnius becomes a ball of flame, barrelling through foes and damaging them on impact. This attack has no homing, but the direction can be controlled (though very weakly) with the analogue stick. The charge is sustained as long as R1 + are held, but it drains the Dash meter. If Saturnius collides with a foe, they are dragged along until the attack stops. Devastating Charge stops if Saturnius collides with terrain. If a foe is slammed into terrain, this attack has a Wall Rush effect and deals extra Brave damage.	Saturnius becomes a ball of flame, barrelling through foes and damaging them on impact. This attack has no homing, but the direction can be controlled (though very weakly) with the analogue stick. The charge is sustained as long as R1 + are held, but it drains the Dash meter. If Saturnius collides with a foe, they are dragged along until the attack stops. Devastating Charge stops if Saturnius collides with terrain. If a foe is slammed into terrain, this attack has a Wall Rush effect and deals extra Brave damage.	Saturnius becomes a ball of flame, barrelling through foes and damaging them on impact. This attack has no homing, but the direction can be controlled (though very weakly) with the analogue stick. The charge is sustained as long as R1 + are held, but it drains the Dash meter. If Saturnius collides with a foe, they are dragged along until the attack stops. Devastating Charge stops if Saturnius collides with terrain. If a foe is slammed into terrain, this attack has a Wall Rush effect and deals extra Brave damage.	Saturnius becomes a ball of flame, barrelling through foes and damaging them on impact. This attack has no homing, but the direction can be controlled (though very weakly) with the analogue stick. The charge is sustained as long as R1 + are held, but it drains the Dash meter. If Saturnius collides with a foe, they are dragged along until the attack stops. Devastating Charge stops if Saturnius collides with terrain. If a foe is slammed into terrain, this attack has a Wall Rush effect and deals extra Brave damage.	Saturnius becomes a ball of flame, barrelling through foes and damaging them on impact. This attack has no homing, but the direction can be controlled (though very weakly) with the analogue stick. The charge is sustained as long as R1 + are held, but it drains the Dash meter. If Saturnius collides with a foe, they are dragged along until the attack stops. Devastating Charge stops if Saturnius collides with terrain. If a foe is slammed into terrain, this attack has a Wall Rush effect and deals extra Brave damage.	Saturnius becomes a ball of flame, barrelling through foes and damaging them on impact. This attack has no homing, but the direction can be controlled (though very weakly) with the analogue stick. The charge is sustained as long as R1 + are held, but it drains the Dash meter. If Saturnius collides with a foe, they are dragged along until the attack stops. Devastating Charge stops if Saturnius collides with terrain. If a foe is slammed into terrain, this attack has a Wall Rush effect and deals extra Brave damage.
Burning Fields 	Bravery 	 	Aerial 	Moderate (initial) / Weak (field effect) 	 	 	
Burning Fields 	Saturnius's bracer glows with a dim, scarlet light. After a delay, in a circle (radius 2 metres) beneath Saturnius, the field erupts into flames, dealing a blast of Brave damage to anyone standing with in it. The field will burn for the next 5 seconds, dealing minor Brave damage to any enemies who cross it. The flames extend to 1 metre in height. 	Saturnius's bracer glows with a dim, scarlet light. After a delay, in a circle (radius 2 metres) beneath Saturnius, the field erupts into flames, dealing a blast of Brave damage to anyone standing with in it. The field will burn for the next 5 seconds, dealing minor Brave damage to any enemies who cross it. The flames extend to 1 metre in height. 	Saturnius's bracer glows with a dim, scarlet light. After a delay, in a circle (radius 2 metres) beneath Saturnius, the field erupts into flames, dealing a blast of Brave damage to anyone standing with in it. The field will burn for the next 5 seconds, dealing minor Brave damage to any enemies who cross it. The flames extend to 1 metre in height. 	Saturnius's bracer glows with a dim, scarlet light. After a delay, in a circle (radius 2 metres) beneath Saturnius, the field erupts into flames, dealing a blast of Brave damage to anyone standing with in it. The field will burn for the next 5 seconds, dealing minor Brave damage to any enemies who cross it. The flames extend to 1 metre in height. 	Saturnius's bracer glows with a dim, scarlet light. After a delay, in a circle (radius 2 metres) beneath Saturnius, the field erupts into flames, dealing a blast of Brave damage to anyone standing with in it. The field will burn for the next 5 seconds, dealing minor Brave damage to any enemies who cross it. The flames extend to 1 metre in height. 	Saturnius's bracer glows with a dim, scarlet light. After a delay, in a circle (radius 2 metres) beneath Saturnius, the field erupts into flames, dealing a blast of Brave damage to anyone standing with in it. The field will burn for the next 5 seconds, dealing minor Brave damage to any enemies who cross it. The flames extend to 1 metre in height. 	Saturnius's bracer glows with a dim, scarlet light. After a delay, in a circle (radius 2 metres) beneath Saturnius, the field erupts into flames, dealing a blast of Brave damage to anyone standing with in it. The field will burn for the next 5 seconds, dealing minor Brave damage to any enemies who cross it. The flames extend to 1 metre in height.
Meteor Storm 	Bravery 	↑ + 	Aerial 	Potent 	 	 	
Meteor Storm 	Saturnius's bracer glows a deep russet. After a brief delay, Saturnius falls alongside large meteors in a radius around him. Enemies struck by him or the meteors are forced downwards, resulting in a fall and/or Ground Rush effect depending on their altitude. 	Saturnius's bracer glows a deep russet. After a brief delay, Saturnius falls alongside large meteors in a radius around him. Enemies struck by him or the meteors are forced downwards, resulting in a fall and/or Ground Rush effect depending on their altitude. 	Saturnius's bracer glows a deep russet. After a brief delay, Saturnius falls alongside large meteors in a radius around him. Enemies struck by him or the meteors are forced downwards, resulting in a fall and/or Ground Rush effect depending on their altitude. 	Saturnius's bracer glows a deep russet. After a brief delay, Saturnius falls alongside large meteors in a radius around him. Enemies struck by him or the meteors are forced downwards, resulting in a fall and/or Ground Rush effect depending on their altitude. 	Saturnius's bracer glows a deep russet. After a brief delay, Saturnius falls alongside large meteors in a radius around him. Enemies struck by him or the meteors are forced downwards, resulting in a fall and/or Ground Rush effect depending on their altitude. 	Saturnius's bracer glows a deep russet. After a brief delay, Saturnius falls alongside large meteors in a radius around him. Enemies struck by him or the meteors are forced downwards, resulting in a fall and/or Ground Rush effect depending on their altitude. 	Saturnius's bracer glows a deep russet. After a brief delay, Saturnius falls alongside large meteors in a radius around him. Enemies struck by him or the meteors are forced downwards, resulting in a fall and/or Ground Rush effect depending on their altitude.
Barrage 	Bravery 	↓ + 	Aerial 	Moderate 	 	 	
Barrage 	Saturnius glides through the air for ~10 metres, raining down fiery orbs in his path. The width of this attack is slightly greater than his hitbox. This move is untargeted, and Saturnius can change his direction (slowly) as he moves. 	Saturnius glides through the air for ~10 metres, raining down fiery orbs in his path. The width of this attack is slightly greater than his hitbox. This move is untargeted, and Saturnius can change his direction (slowly) as he moves. 	Saturnius glides through the air for ~10 metres, raining down fiery orbs in his path. The width of this attack is slightly greater than his hitbox. This move is untargeted, and Saturnius can change his direction (slowly) as he moves. 	Saturnius glides through the air for ~10 metres, raining down fiery orbs in his path. The width of this attack is slightly greater than his hitbox. This move is untargeted, and Saturnius can change his direction (slowly) as he moves. 	Saturnius glides through the air for ~10 metres, raining down fiery orbs in his path. The width of this attack is slightly greater than his hitbox. This move is untargeted, and Saturnius can change his direction (slowly) as he moves. 	Saturnius glides through the air for ~10 metres, raining down fiery orbs in his path. The width of this attack is slightly greater than his hitbox. This move is untargeted, and Saturnius can change his direction (slowly) as he moves. 	Saturnius glides through the air for ~10 metres, raining down fiery orbs in his path. The width of this attack is slightly greater than his hitbox. This move is untargeted, and Saturnius can change his direction (slowly) as he moves.
Arc Trail 	Bravery 	R1 + 	Aerial Dash 	Potent 	 	 	
Arc Trail 	Saturnius becomes flame and dives from the sky towards his target, gathering fire as he does. Arc Trail deals more damage the greater the distance he has travelled. Additional effect: Wall Rush. 	Saturnius becomes flame and dives from the sky towards his target, gathering fire as he does. Arc Trail deals more damage the greater the distance he has travelled. Additional effect: Wall Rush. 	Saturnius becomes flame and dives from the sky towards his target, gathering fire as he does. Arc Trail deals more damage the greater the distance he has travelled. Additional effect: Wall Rush. 	Saturnius becomes flame and dives from the sky towards his target, gathering fire as he does. Arc Trail deals more damage the greater the distance he has travelled. Additional effect: Wall Rush. 	Saturnius becomes flame and dives from the sky towards his target, gathering fire as he does. Arc Trail deals more damage the greater the distance he has travelled. Additional effect: Wall Rush. 	Saturnius becomes flame and dives from the sky towards his target, gathering fire as he does. Arc Trail deals more damage the greater the distance he has travelled. Additional effect: Wall Rush. 	Saturnius becomes flame and dives from the sky towards his target, gathering fire as he does. Arc Trail deals more damage the greater the distance he has travelled. Additional effect: Wall Rush.
Banefire 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Banefire 	An unusual wave attack. Rather than a single beam, Banefire erupts in concentric circles around Saturnius. The verticality is dependent on Saturnius's altitude - the higher he is, the greater the verticality beneath him. Medium range. 	An unusual wave attack. Rather than a single beam, Banefire erupts in concentric circles around Saturnius. The verticality is dependent on Saturnius's altitude - the higher he is, the greater the verticality beneath him. Medium range. 	An unusual wave attack. Rather than a single beam, Banefire erupts in concentric circles around Saturnius. The verticality is dependent on Saturnius's altitude - the higher he is, the greater the verticality beneath him. Medium range. 	An unusual wave attack. Rather than a single beam, Banefire erupts in concentric circles around Saturnius. The verticality is dependent on Saturnius's altitude - the higher he is, the greater the verticality beneath him. Medium range. 	An unusual wave attack. Rather than a single beam, Banefire erupts in concentric circles around Saturnius. The verticality is dependent on Saturnius's altitude - the higher he is, the greater the verticality beneath him. Medium range. 	An unusual wave attack. Rather than a single beam, Banefire erupts in concentric circles around Saturnius. The verticality is dependent on Saturnius's altitude - the higher he is, the greater the verticality beneath him. Medium range. 	An unusual wave attack. Rather than a single beam, Banefire erupts in concentric circles around Saturnius. The verticality is dependent on Saturnius's altitude - the higher he is, the greater the verticality beneath him. Medium range.
Boiling Seas 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Boiling Seas 	Hold to charge. Upon release, summons a wave of flame from the ground to Saturnius that surges forth in the direction he is facing. If tapped, the wave will be very small (about the width of Saturnius's hitbox). 	Hold to charge. Upon release, summons a wave of flame from the ground to Saturnius that surges forth in the direction he is facing. If tapped, the wave will be very small (about the width of Saturnius's hitbox). 	Hold to charge. Upon release, summons a wave of flame from the ground to Saturnius that surges forth in the direction he is facing. If tapped, the wave will be very small (about the width of Saturnius's hitbox). 	Hold to charge. Upon release, summons a wave of flame from the ground to Saturnius that surges forth in the direction he is facing. If tapped, the wave will be very small (about the width of Saturnius's hitbox). 	Hold to charge. Upon release, summons a wave of flame from the ground to Saturnius that surges forth in the direction he is facing. If tapped, the wave will be very small (about the width of Saturnius's hitbox). 	Hold to charge. Upon release, summons a wave of flame from the ground to Saturnius that surges forth in the direction he is facing. If tapped, the wave will be very small (about the width of Saturnius's hitbox). 	Hold to charge. Upon release, summons a wave of flame from the ground to Saturnius that surges forth in the direction he is facing. If tapped, the wave will be very small (about the width of Saturnius's hitbox).
Consuming Flames 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Consuming Flames 	Saturnius drains a quarter of Brave from surrounding Allies, then summons a long trail of flame at the target. No homing, but fast projectile travel after the wind-up. Will not drain Brave from Allies if their Brave is equal to or less than 1000. 	Saturnius drains a quarter of Brave from surrounding Allies, then summons a long trail of flame at the target. No homing, but fast projectile travel after the wind-up. Will not drain Brave from Allies if their Brave is equal to or less than 1000. 	Saturnius drains a quarter of Brave from surrounding Allies, then summons a long trail of flame at the target. No homing, but fast projectile travel after the wind-up. Will not drain Brave from Allies if their Brave is equal to or less than 1000. 	Saturnius drains a quarter of Brave from surrounding Allies, then summons a long trail of flame at the target. No homing, but fast projectile travel after the wind-up. Will not drain Brave from Allies if their Brave is equal to or less than 1000. 	Saturnius drains a quarter of Brave from surrounding Allies, then summons a long trail of flame at the target. No homing, but fast projectile travel after the wind-up. Will not drain Brave from Allies if their Brave is equal to or less than 1000. 	Saturnius drains a quarter of Brave from surrounding Allies, then summons a long trail of flame at the target. No homing, but fast projectile travel after the wind-up. Will not drain Brave from Allies if their Brave is equal to or less than 1000. 	Saturnius drains a quarter of Brave from surrounding Allies, then summons a long trail of flame at the target. No homing, but fast projectile travel after the wind-up. Will not drain Brave from Allies if their Brave is equal to or less than 1000.
Skybreaker 	HP 	 	Ground+Aerial 	Mighty 	 	 	
Skybreaker 	Saturnius charges towards the targeted enemy (medium range), colliding with them to deal HP damage. If he connects, he will follow up by leaping into the air (height value is about three times his normal jump). 	Saturnius charges towards the targeted enemy (medium range), colliding with them to deal HP damage. If he connects, he will follow up by leaping into the air (height value is about three times his normal jump). 	Saturnius charges towards the targeted enemy (medium range), colliding with them to deal HP damage. If he connects, he will follow up by leaping into the air (height value is about three times his normal jump). 	Saturnius charges towards the targeted enemy (medium range), colliding with them to deal HP damage. If he connects, he will follow up by leaping into the air (height value is about three times his normal jump). 	Saturnius charges towards the targeted enemy (medium range), colliding with them to deal HP damage. If he connects, he will follow up by leaping into the air (height value is about three times his normal jump). 	Saturnius charges towards the targeted enemy (medium range), colliding with them to deal HP damage. If he connects, he will follow up by leaping into the air (height value is about three times his normal jump). 	Saturnius charges towards the targeted enemy (medium range), colliding with them to deal HP damage. If he connects, he will follow up by leaping into the air (height value is about three times his normal jump).
Falling Stars 	EX Skill 	 	Ground+Aerial 	Weak 	 	 	
Falling Stars 	Swirling clouds of dim red and grey appear above Saturnius's head. After a short delay, droplets of fire trailing incandescence rain down around him, dealing Brave damage to any enemy hit. This act has a large radius, and remains on the battlefield for five seconds. 	Swirling clouds of dim red and grey appear above Saturnius's head. After a short delay, droplets of fire trailing incandescence rain down around him, dealing Brave damage to any enemy hit. This act has a large radius, and remains on the battlefield for five seconds. 	Swirling clouds of dim red and grey appear above Saturnius's head. After a short delay, droplets of fire trailing incandescence rain down around him, dealing Brave damage to any enemy hit. This act has a large radius, and remains on the battlefield for five seconds. 	Swirling clouds of dim red and grey appear above Saturnius's head. After a short delay, droplets of fire trailing incandescence rain down around him, dealing Brave damage to any enemy hit. This act has a large radius, and remains on the battlefield for five seconds. 	Swirling clouds of dim red and grey appear above Saturnius's head. After a short delay, droplets of fire trailing incandescence rain down around him, dealing Brave damage to any enemy hit. This act has a large radius, and remains on the battlefield for five seconds. 	Swirling clouds of dim red and grey appear above Saturnius's head. After a short delay, droplets of fire trailing incandescence rain down around him, dealing Brave damage to any enemy hit. This act has a large radius, and remains on the battlefield for five seconds. 	Swirling clouds of dim red and grey appear above Saturnius's head. After a short delay, droplets of fire trailing incandescence rain down around him, dealing Brave damage to any enemy hit. This act has a large radius, and remains on the battlefield for five seconds.
__NOTOC__
===Weapons===
===Titles===
*Character Level 10: Falling Star
*Offline Crystal Rank: Even the Sky Shall Fall
*100 Ranked Wins: Eternal Flame
*500 Ranked Wins: King of Kings
*1000 Ranked Wins: No Horizons Left
===Musical Themes===
*Main: Divenire
*Battle: Ta fête
*Story: Pain
*Event - Resurgam: [Rage and Serenity
==Quotes==
====Greetings====
*"Hail."— Hello
*— Goodbye
*"You have won the Emperor's thanks.— Thank you
*— I'm sorry
*"You may stand."— Yes
*"Question, but do not defy me."— No
====Custom====
*Saturnius smiles. "A world reborn from flames."
*"Close your eyes. Feel the pulse of the world, and the warmth of the sun."
*"The fire will rage, yes...but after come cleansing waves, and new growth."
*Saturnius sings: "And you'll find the peace of the Lord."
*
*
*
*
*
*
====Abilities====
*	
====Before/After Battle====
*"I will remake this world."— Change of strategy
*— Leaving
*— Not leaving yet
*— Trying something new
*"Willingly or not, you will serve."— Show me how you fight
*— That was a good fight
*— Well done (to a specific character)
*— Response to thanks
====Entrance/Exit====
*Saturnius stands dramatically, and flames caress his fist— Entrance Pose
*"All I do, I do because I love."— Entrance 1
*"We all dream. But it is my dream that is strongest."— Entrance 2
*"They will remember my name."— Entrance 3
*— Entrance Background
*— Victory Pose
*"I will not be cruel."— Victory 1
*"Do not weep. The flames do not know mercy."— Victory 2
*"May the wind take your ashes home."— Victory 3
*— Victory Background
*— Defeat Pose
*"I...I remember this feeling..."— Defeat 1
*"When empires fall, the people suffer."— Defeat 2
*"Without fire, how can there be life?"— Defeat 3
*— Defeat Background
*— Knocked out
*— Reviving	
====During Battle====
*— Summon Core
*"See what I see."— Summoning
*"Bow."— Targeting (Line shared between all enemies)
*— Helping (line shared between all allies)
*— Help me!
*"Follow me."— Press the advantage
*— I must retreat
*"Servant or foe?"— Something bad is coming
*— Please wait
*— I am ready
*— Sincere apology
*— Ignore what I said
*— Running out of time
*— We're winning
*— Psyche Up
*— Response to apology
*— We are just about to win
*"I will not falter. I will not fall."— I'm going all out
*— Come to me
*— Go away from me
Category:Characters