Amount

Amount is one of the stats in Vampire Survivors. It determines how many extra projectiles most weapons have. 
The player has a base Amount of 0 before modifications. Bonuses to Amount are flat bonuses and thus stack additively.
The upper limit of Amount from character, PowerUp and item bonuses is 10.
For certain weapons, Amount works kinda different from other weapons. It affects:
* Base Damage of , , , , , , , and 
* Duration of and 
* Pierce of , , and 
* Healing effect of and 
* Number of bounces of 
==PowerUp==
Amount PowerUp increases Amount by 1, and only has 1 rank. It initially costs . 
Rank	Amount
1 	+1
==From Items==
Amount's associated passive item is , which provides +1 Amount per level, up to a maximum of +2 Amount at level 2.
Academy Badge has 6 levels and provides +1 Amount every even level, for a maximum of +3 Amount.
Golden Egg permanently increases Amount by 0.1 for the character that collected it.
==Arcana==
Beginning (X) Arcana provides +3 Amount for the character starting weapon and its evolution and +1 Amount for Bone, Cherry Bomb, Carréllo, Celestial Dusting, and La Robba.
==From Characters==
*Gennaro and Sigma start with +1 Amount.
*Mortaccio, Cavallo, Ramba, and O'Sole gain +1 Amount every 20 levels, up to +3 at level 60.
**Mortaccio, Cavallo, and O'Sole gain +1 additional Amount when they morph at level 80 following the collection of their respective Chaos relic.
*Ambrojoe starts with +10 Amount, every level decreases by -2 until it returns to normal by level 6. He gains +1 Amount every 20 levels, up to +3 at level 60.
===Legacy of the Moonspell===
*Gav'Et-Oni gains+1 Amount every 20 levels, up to +4 at level 80.
===Tides of the Foscari===
* Rottin'Ghoul gains +1 Amount every 20 levels, up to +4 at level 80.
===Emergency Meeting===
* Crewmate has a chance to gain a random amount of Amount every time a weapon or passive item is upgraded to its maximum level, with no cap.
* Horse gains +1 Amount every 20 levels, up to +4 at level 80.
===Operation Guns===
* Lucia gains +0.2 Amount after reviving, with no cap.
* Simondo gains +1 Amount every 20 levels, up to +4 at level 80.
===Ode to Castlevania===
* Carrie and Cornell start with +1 Amount.
* Blue Crescent Moon Cornell starts with +3 Amount.
* Trevor gains +1 Amount every 10 levels, up to +3 at level 30.
* Familiar and Innocent Devil gain +1 Amount every 20 levels, up to +3 at level 60.
* Cave Troll gains +1 Amount every 20 levels, up to +4 at level 80.
* Hammer starts with +1 Amount and gains +1 Amount every 20 levels, up to +3 at level 60. His Amount is also doubled while invulerable.
* Leon gains +1 Amount upon obtaining the Vampire Killer.
==Tips==
*Amount determines not how many projectiles a weapon has, but how many extra projectiles a weapon has. A Level 2 Whip with +1 Amount will produce 3 slashes: 2 from the weapon itself, and 1 from your Amount stat.
*Amount bonuses work for some weapons better than others. Weapons such as the Axe and Fire Wand do great when paired with the Duplicator, but weapons such as the Magic Wand benefit less due to the already high amount of low damage projectiles.