Harvester Hunting

Harvester Hunting is the eighth mission in the Nod campaign of .Westwood Studios, Command & Conquer: Tiberian Sun - Firestorm. Nod mission 8: "Harvester Hunting".
== Briefing ==
Prior to our main assault on CABAL, we need to slow down his production capabilities. CABAL is harvesting Tiberium heavily in Eastern Africa. Proceed there and eliminate CABAL's harvesting facilities. Our forces are scattered at this time and we can only afford to provide you with a small strike force.
Use the new Fist of Nod mobile production facility to build up an effective strike force and crush them.
DATA LINK CLOSED.
* First Objective: Save the Civilians and their town from CABAL's siege.
* Second Objective: Disrupt and prevent CABAL's Tiberium harvesting.
== Background ==
As the war against CABAL grew increasingly desperate for the Brotherhood, Anton Slavik was forced to contact GDI General Paul Cortez and propose a cease-fire, as well as a joint operation against CABAL. With CABAL also threatening GDI, Cortez reluctantly agrees. Through the use of Nod and GDI data, CABAL's core component was finally located. However, the core was too well defended, so its support facilities must be destroyed first.
While GDI attacked CABAL's cyborg production facilities, Nod would focus on a large scale Tiberium harvesting operations in Eastern Africa. There was also a Nod civilian town nearby, which would likely be targeted by CABAL's cyborgs. Slavik ordered the Nod Commander to destroy the Tiberium harvesting station and protect the civilians.
==Walkthrough==
(Note: This walkthrough assumes Hard difficulty.)
Once the mission begins, immediately unpack the Fist of Nod and begin constructing five Tick tanks. Use them to scout out the Tiberium fields around the area and destroy any harvesters they find, but take care to not let them drive into the Tiberium veins. Then build an attack buggy and queue up four artillery. Use the buggy to reveal the Veinholes to the west, then destroy them with artillery. After the artillery are finished, build two mobile repair vehicles and some more Tick tanks.
Once the village to the northeast is under attack by cyborgs, send some of your Tick tanks to deal with them. Once your units arrive, more cyborgs and even Cyborg Reapers will arrive. But since they will mostly be focused on the civilian structures, they should not pose too much threat. After destroying all cyborgs in the village, force fire on the civilian trucks to reveal some money crates. It is possible to spare the Subterranean APC that carried cyborgs into the village and not trigger the next part until it is destroyed, thus gaining infinite time to scout the map. Make good use of it as at the next part, the AI triggers into building and attacking the player. If the village is not saved, this trigger will not occur, however the mission can still be completed.
If the village is saved, an Orca Transport will arrive and drop off several engineers, as well as trucks carrying money crates. If you have not destroyed the war factories during the previous stage, do it asap. The pre-built war factories in the map can build any units regardless of prerequisite buildings including Devil's Tongue and Artillery. Stealth generators will not help as the AI can always find and bring units right next to your structures. Build a Subterranean APC and move the engineers inside.
scout out the base, move the subterranean APC inside and capture the key buildings with engineers. Once the construction yard has been captured, immediately build a Hand of Nod and begin training engineers to capture the rest of the base.
Use the APC to retrieve the otherwise unreachable money crates down the cliff west of the village, as well as the crates on the island to the north (revealed by the Orca Transport).
Once all harvesters and resource structures have been destroyed, the mission will complete.
==Discrepancies ==
There are few things in this mission that can only be attributed to developer oversight.
* If you build a Temple of Nod, you can train a Cyborg Commando, even though Nod has lost control of all of its cyborgs. Even the standard Cyborg is unavailable.
* If you capture a Nod tech center, you can produce a GDI MCV! Even weirder, you have access to the full complement of GDI technology, including Mammoth Mk. II, Ghost Stalker, Ion Cannon, GDI seekers, and GDI drop pods.
== Gallery ==
FSN08.jpg|Map render
FS_Harvester_Hunting_crates_1.png|First money crates cache
FS_Harvester_Hunting_crates_2.png|Second money crates cache
FS_Harvester_Hunting_crates_3.png|Third money crates cache
== Videos ==
== References ==