Attacks/Special Skills

Special Skills have their own unique effect. Some of them are RNG-based while others are not. But every special skills have their own cooldown, meaning that they cannot be used consecutively until the cooldown turns are over.
==List of moves==
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|-| 
PVP Arena =
These special skills are used by all Arena Warrior dragons (obtained after promotion on the PvP arenas) and some non-warrior dragons also have a special skill.
No. 	Move 	Element	Power 	Training Time 	Skill Effect 	Cooldown (turns)	Notes
1 	Rock Throw 	 	1,000 	- 	Hits 1 to 5 Times 	3 	Rock Throw, along with Meteor Fall or any Multi-Hits related moves are considered to be One attack turn. When casting on the Titan's Shield, It blocks Multi-hit skill entire for a single turn, regardless of number of hits.
1 	Meteor Fall 	 	1,950 	12h 	Hits 1 to 5 Times 	3 	Rock Throw, along with Meteor Fall or any Multi-Hits related moves are considered to be One attack turn. When casting on the Titan's Shield, It blocks Multi-hit skill entire for a single turn, regardless of number of hits.
2 	Ignition 	 	1,000 	- 	Burns some of self energy to deal increased damage 	3 	While a dragon is charging, the user sacrifices its own health points by 10 percent of its current health to deal bigger damage.
2 	Explosion 	 	1,950 	12h 	Burns some of self energy to deal increased damage 	3 	While a dragon is charging, the user sacrifices its own health points by 10 percent of its current health to deal bigger damage.
3 	Foam 	 	900 	 	 	 	
3 	Has a chance to trigger a second turn 	 	2 (3 if success)	1. May have a chance of not granting an extra turn.
2. In Missing Dragon Rescue, it simply gives an extra turn to a teammate. (If there are some ally dragons alive)</br>
3. The attack sequence: Attacks an opponent and may have a chance of triggering an extra turn.</br>
4. If it triggers, it does not skip other special move's cooldown.	 	 	
Wave 	Has a chance to trigger a second turn 	1,800 	2 (3 if success)	1. May have a chance of not granting an extra turn.
2. In Missing Dragon Rescue, it simply gives an extra turn to a teammate. (If there are some ally dragons alive)</br>
3. The attack sequence: Attacks an opponent and may have a chance of triggering an extra turn.</br>
4. If it triggers, it does not skip other special move's cooldown.	12h 	 	
4 	Root Sap 	 	900 	 	 	 	
4 	Part of the damage inflicted is recovered as life points 	 	3 	1. The user will gain some amount of health points after using it on an opponent.
2. The user heals 40% of the damage dealt. 	 	 	
Gaia Sap 	Part of the damage inflicted is recovered as life points 	1,800 	3 	1. The user will gain some amount of health points after using it on an opponent.
2. The user heals 40% of the damage dealt. 	12h 	 	
5 	Electro Switch 	 	900 	 	 	 	
5 	Is followed by by a free, random swap 	 	2 	 	 	 	
Thunder Switch 	Is followed by by a free, random swap 	1,800 	2 	 	12h 	 	
6 	Snow Mirror 	 	1,000 	 	 	 	
6 	Copies the opponent's last attack with additional damage 	 	3 	 	 	 	
Frozen Mirror 	Copies the opponent's last attack with additional damage 	1,950 	3 	 	12h 	 	
7 	Nail Fall 	 	1,000 	 	 	 	
7 	Has a chance to hit all the opponents 	 	4 	May have a chance of missing one or more targets. 	 	 	
Nail Storm 	Has a chance to hit all the opponents 	1950 	4 	May have a chance of missing one or more targets. 	12h 	 	
8 	Crazyness 	 	1,000 	- 	The damage inflicted increases with the amount of damage received	3 	
8 	Berserk 	 	1,950 	12h 	The damage inflicted increases with the amount of damage received	3 	
9 	Holy Light 	 	1,000 	- 	Heals the caster 	4 	It does not attack the opponent. Instead, it heals the caster by itself.
9 	Gaia's light 	 	1,950 	12h 	Heals the caster 	4 	It does not attack the opponent. Instead, it heals the caster by itself.
10 	Random Hit 	 	1,100 	 	 	 	
10 	Hits a random opponent 	 	3 	 	 	 	
Random Purge 	Hits a random opponent 	2,100 	3 	 	12h 	 	
11 	Dragonitarian 	 	1,100 	 	 	 	
11 	Has a chance to heal all the team 	 	4 	It does not attack the opponent. instead, it heals the entire team (including the caster) and may have a chance of missing one or more targets.	 	 	
Pure Being 	Has a chance to heal all the team 	2,100 	4 	It does not attack the opponent. instead, it heals the entire team (including the caster) and may have a chance of missing one or more targets.	12h 	 	
12 	Primal Howl 	 	1,000 	 	 	 	
12 	Has a chance to hit all the opponents three times and heal the caster.	 	3 	May have a chance of missing one or more targets but always heals the caster by itself.
Phase 1: Attack an opponent 3 times and other opponents off the field (at third hit)</br>
Phase 2: Heal the caster by itself.	 	 	
Primitive Rumble	Has a chance to hit all the opponents three times and heal the caster.	1,950 	3 	May have a chance of missing one or more targets but always heals the caster by itself.
Phase 1: Attack an opponent 3 times and other opponents off the field (at third hit)</br>
Phase 2: Heal the caster by itself.	12h 	 	
13 	Call For Help 	 	1,200 	 	 	 	
13 	A random skill is launched 	 	4 	Use a random regular elemental move. 	 	 	
Call For Backup 	A random skill is launched 	2,400 	4 	Use a random regular elemental move. 	12h 	 	
===Warrior Dragon's Special Skill chart===
special skill chart 1.png
special skill chart 2.png
|-| Non PVP Arena =
Some dragons have special skills, but they are not from any PvP Arena source.
No.	Move 	Element	Power 	Skill Effect 	Cooldown (turns) 	Used by 	Notes
1 	Reckless Victory 	 	2,700 	Huge damage is dealt but the user is also hurt 	2 	Prideful Vampire Dragon 	Similar to Ignition and Explosion.
2 	Fury Jabs 	 	2,550 	Huge Damage is dealt to a random opponent 	2 	Wrathful Vampire Dragon 	Similar to Random Hit and Random Purge.
3 	Final Ultimatum 	 	2,800 	Damage is higher when the user's health is low 	2 	Gluttonous Vampire Dragon 	Similar to Crazyness and Berserk.
4 	No Survivors 	 	2,500 	Small damage is dealt to all opponents 	2 	Envious Vampire Dragon 	
1. Always hits all the opponents.</br>
2. Deals distributed damage to multiple dragons.
5 	Ephixia 	 	1,400 	Deals low to medium damage but gives an extra turn 	4 	Sinful Vampire Dragon 	1. It always grants an extra turn.
2. In Missing Dragon Rescue, it simply gives an extra turn to a teammate. (If there are some ally dragons alive)</br>
3. The casting sequence is reversed from Foam and Wave moves, i.e. the extra turn is triggered first, then the damage.</br>
4. If it triggers, it does not skip other special move's cooldown.</br>
6 	Vampiric Origin 	 	2,600 	Uses a random skill of its vampire comrades 	2 (3 when Ephixia is picked)	Bio-Augmented Vampire Dragon 	1. Similar to Call For Help or Call For Backup, but has less move possibilities.
2. Possible skill outcome</br>
* Reckless Victory
* Fury Jabs 
* Final Ultimatum
* No Survivors
* Ephixia
7 	Hex-agony 	 	2,650 	Hits 3 to 6 times 	2 	Hexed Vampire Dragon 	Same condition as most Multi-Hit skills.
8 	Under-the-bus Throw	 	2,600 	Allows user to switch out after attacking 	3 	Usurper Vampire Dragon 	Similar to Electro Switch and Thunder Switch.
9 	Megalomania 	 	2,700 	Mimics the last attack of the opponent but with more damage 	1 	Greedy Vampire Dragon 	Similar to Snow Mirror and Frozen Mirror. It is one of few moves with only 1 cooldown turn.
10 	Blood Eclipse 	 	2,000 	Damages all opponents and heals all allies 	3 	Blood God Vampire Dragon 	Phase 1: Always heals every teammate, including the user by itself.</br>
Phase 2: Always attack all the opponents
11 	Cosmic Incineration	 	2,500 	Hits 3 to 4 times 	2 	Cosmic Detonation Dragon 	Same condition as most Multi-Hit skills.
12 	Drowning Deluge 	 	2,500 	Hits 3 to 4 times 	2 	Deluge Dragon 	Same condition as most Multi-Hit skills.
13 	Tectonic Fissure 	 	3,000 	Always hits 5 times 	2 	High Tectonic Dragon* 	1. Same condition as most Multi-Hit skills.</br>
2. It always hits 5 times.</br>
3. It is the first special skill that is available in a time-limited event. It can be obtained if the player managed to obtain Tectonic Talisman until High Tectonic Heroic Race ended.
14 	Voodoo Vortex 	 	2,700 	Uses the Prideful, Sinful or Blood God Vampire skills. 	Depends 	High Voodoo Vampire Dragon 	Similar to Vampiric Origin but much less move possibilities. It has only 3 outcomes:
Reckless Victory, Ephixia, and Blood Eclipse.
Cooldowns:</br>
2 turns if Reckless Victory is picked</br>
3 turns if Blood Eclipse is picked</br>
4 turns if Ephixia is picked
15 	Last Breath 	 	2,700 	Uses the Hexed, Sinful or Envious Vampire skills. 	Depends 	High Corrupted Time Dragon 	Similar to Vampiric Origin but much less move possibilities. It has only 3 outcomes:
Hex-agony, Ephixia, and No Survivors.
Cooldowns:</br>
3 turns if Hex-agony or No Survivors is picked</br>
4 turns if Ephixia is picked
16 	Time Steal 	 	2,500 	Deals multiple hits and gives an extra turn 	4 	Dual Parliament DragonDual Perception Dragon 	1. Combination of extra turn skill and multi-hits skill.
2. It always grants an extra turn.
3. In Missing Dragon Rescue, it simply gives an extra turn to a teammate. (If there are some ally dragons alive)</br>
4. The casting sequence is reversed from Foam and Wave moves, i.e. the extra turn is triggered first, then the damage.</br>
5. If it triggers, it does not skip other special move's cooldown.</br>
17 	Dual Rebound 	 	3,000 	Huge damage is dealt but the user is also hurt 	2 	Dual Perception Dragon 	Similar to Ignition and Explosion. It is currently the strongest move in the game, with 3,000 base power.
18 	Dual Destiny 	 	2,000 	Heals user, heals allies, switches out user or deals damage 	2 	Dual Parliament Dragon 	1. Similar to Call For Help or Call For Backup but with less move possibilities.
2. Possible move outcomes:
* Dual Self-Heal
* Dual Team Heal
* Dual Switch-Out
* Dual Damage
19 	Karma Yin 	 	2,000 	Deals damage to all opponents 	2 	High Master Karma Dragon 	Similar to No Survivors.
20 	Karma Yang 	 	2,000 	Heals all allies somewhat. 	2 	High Master Karma Dragon 	1. Similar to Dragonitarian and Pure Being. It does not attack the opponent. instead, it heals the entire team (including the caster). But unlike the two aforementioned skills, it has a 100% chance to heal all allies, including the user.
2. Karma Revenge will continue to activate even if this skill is used.
21 	Safe-Zone Serenity 	 	1,000 	Heals all allies somewhat. 	1 	Maggie Dragon 	1. Similar to Karma Yang, but has 1 turn cooldown less.
2. It is one of the few moves with only 1 cooldown turn.
22 	Statignition 	 	1,950 	Heals all allies somewhat. 	3 	Statignite Dragon 	Similar to Karma Yang and Safe-Zone Serenity, but has a 3 turn cooldown.
23 	Machete Mayhem 	 	2,500 	Damage is dealt to another opponent if your current one is knocked out	2 	Rick Dragon 	Similar to Divine Intervention, but with more base power.
24 	Kingdom's Gambit 	 	1,900 	Deals damage with the chance of giving an extra turn. 	1 (2 if the extra turn hits)	Carol Dragon 	1. Similar to Ephixia, but with more base power.
2. It only has a 50% chance to give an extra turn.
3. Unlike most Extra Turn skills, it always gives an extra turn even if the enemy is defeated by this skill.
25 	Katannihilation 	 	2,500 	Deals damage to all opponents 	1 	Michonne Dragon 	Similar to No Survivors.
* It is one of few moves with only 1 cooldown turn.
26 	Vampire Bat 	 	2,000 	Steals life points from the opponent 	2 	Negan Dragon 	Similar to Leech Fang and Corrupted Fangs.
* It deals less damage than Corrupted Fangs and heals less than Leech Fang.
27 	Crossbow Commando 	 	2,500 	Hits 4 to 6 times 	1 	Daryl Dragon 	Same condition as most Multi-Hit skills.
* It is one of few moves with only 1 cooldown turn.
28 	Turbo Shock 	 	1,4502,000	Hits 9 to 11 times 	3 	Bolt DragonMoxie DragonGeckobolt DragonPiñattack Dragon	Same condition as most Multi-Hit skills.
* It is the second special skill that is available in a time-limited event. It can be obtained if the player managed to obtain 125 Bolt Boots before Speed event ended.
|-| Shared Special Skills =
Same attributes (skill effect) but different elements.
No.	Move 	Elements	Used by 	Skill Effect 	Cooldown (turns)	Power	Notes
1 	Leech Fang 	 	Prideful Vampire Dragon 	Steal life points from the opponent 	2 	2,000	Similar to Root Sap or Gaia Sap but the User heals 100% heals of damage dealt up.
1 	Leech Fang 	 	Wrathful Vampire Dragon and Bio-Augmented Vampire Dragon	Steal life points from the opponent 	2 	2,000	Similar to Root Sap or Gaia Sap but the User heals 100% heals of damage dealt up.
1 	Leech Fang 	 	Envious Vampire Dragon 	Steal life points from the opponent 	2 	2,000	Similar to Root Sap or Gaia Sap but the User heals 100% heals of damage dealt up.
1 	Leech Fang 	 	Sinful Vampire Dragon and Blood God Vampire Dragon 	Steal life points from the opponent 	2 	2,000	Similar to Root Sap or Gaia Sap but the User heals 100% heals of damage dealt up.
1 	Leech Fang 	 	Hexed Vampire Dragon 	Steal life points from the opponent 	2 	2,000	Similar to Root Sap or Gaia Sap but the User heals 100% heals of damage dealt up.
1 	Leech Fang 	 	Usurper Vampire Dragon 	Steal life points from the opponent 	2 	2,000	Similar to Root Sap or Gaia Sap but the User heals 100% heals of damage dealt up.
1 	Leech Fang 	 	Greedy Vampire Dragon 	Steal life points from the opponent 	2 	2,000	Similar to Root Sap or Gaia Sap but the User heals 100% heals of damage dealt up.
1 	Leech Fang 	 	High Voodoo Vampire Dragon 	Steal life points from the opponent 	2 	2,000	Similar to Root Sap or Gaia Sap but the User heals 100% heals of damage dealt up.
2 	Corrupted Fangs 	 	Corrupted Flame Dragon 	Steal life points from the opponent 	2 	2,000	The user heals 75% of damage dealt up and deals slightly higher damage to an opponent.
2 	Corrupted Fangs 	 	Corrupted Nature Dragon 	Steal life points from the opponent 	2 	2,000	The user heals 75% of damage dealt up and deals slightly higher damage to an opponent.
2 	Corrupted Fangs 	 	Corrupted Electric Dragon 	Steal life points from the opponent 	2 	2,000	The user heals 75% of damage dealt up and deals slightly higher damage to an opponent.
2 	Corrupted Fangs 	 	Corrupted War Dragon 	Steal life points from the opponent 	2 	2,000	The user heals 75% of damage dealt up and deals slightly higher damage to an opponent.
2 	Corrupted Fangs 	 	Corrupted Legend Dragon 	Steal life points from the opponent 	2 	2,000	The user heals 75% of damage dealt up and deals slightly higher damage to an opponent.
2 	Corrupted Fangs 	 	Corrupted Ice Dragon 	Steal life points from the opponent 	2 	2,000	The user heals 75% of damage dealt up and deals slightly higher damage to an opponent.
2 	Corrupted Fangs 	 	Corrupted Sea Dragon 	Steal life points from the opponent 	2 	2,000	The user heals 75% of damage dealt up and deals slightly higher damage to an opponent.
2 	Corrupted Fangs 	 	Corrupted Metal Dragon 	Steal life points from the opponent 	2 	2,000	The user heals 75% of damage dealt up and deals slightly higher damage to an opponent.
2 	Corrupted Fangs 	 	Corrupted Primal Dragon 	Steal life points from the opponent 	2 	2,000	The user heals 75% of damage dealt up and deals slightly higher damage to an opponent.
2 	Corrupted Fangs 	 	Corrupted Chaos Dragon 	Steal life points from the opponent 	2 	2,000	The user heals 75% of damage dealt up and deals slightly higher damage to an opponent.
2 	Corrupted Fangs 	 	High Corrupted Time Dragon 	Steal life points from the opponent 	2 	2,000	The user heals 75% of damage dealt up and deals slightly higher damage to an opponent.
3 	Divine Sacrifice 	 	Ascended Divine Dragon 	Damage all opponents and heals all allies but the user is hurt 	2 	2,000	Phase 1: Recoil (self hurt) Divine Sacrifice and takes 2/3 of the current user's health.
Phase 2: Attack all opponents like No Survivors moves with slightly higher damage than Blood Eclipse.
Phase 3: Heal all allies but not the user by itself. Healing skill is thrice better than Blood Eclipse.
3 	Divine Sacrifice 	 	Ascended Deity Dragon 	Damage all opponents and heals all allies but the user is hurt 	2 	2,000	Phase 1: Recoil (self hurt) Divine Sacrifice and takes 2/3 of the current user's health.
Phase 2: Attack all opponents like No Survivors moves with slightly higher damage than Blood Eclipse.
Phase 3: Heal all allies but not the user by itself. Healing skill is thrice better than Blood Eclipse.
3 	Divine Sacrifice 	 	Ascended Cosmos Dragon 	Damage all opponents and heals all allies but the user is hurt 	2 	2,000	Phase 1: Recoil (self hurt) Divine Sacrifice and takes 2/3 of the current user's health.
Phase 2: Attack all opponents like No Survivors moves with slightly higher damage than Blood Eclipse.
Phase 3: Heal all allies but not the user by itself. Healing skill is thrice better than Blood Eclipse.
3 	Divine Sacrifice 	 	Ascended Oracle Dragon 	Damage all opponents and heals all allies but the user is hurt 	2 	2,000	Phase 1: Recoil (self hurt) Divine Sacrifice and takes 2/3 of the current user's health.
Phase 2: Attack all opponents like No Survivors moves with slightly higher damage than Blood Eclipse.
Phase 3: Heal all allies but not the user by itself. Healing skill is thrice better than Blood Eclipse.
4 	Divine Intervention	 	Ascended Praetor Dragon 	Deals remaining damage to another opponent if your current opponent is knocked out	2 	2,000	
# Damage Spill activates when an opponent dragon is knocked out only, otherwise, it does not activate.
# While Divine Intervention initial phrase is affected by specific elements, Damage Spill by itself always deals normal damage regardless of elements.
# It does not deal damage to Titan Dragon's shield, Corrupted Dragon's shield, or Karma Dragon actives its effect after hit.
# Damage Spill spills only one dragon in a turn.
# Damage Spill spills random dragon which is similar to Random Hit,
4 	Divine Intervention	 	Ascended Bravery Dragon 	Deals remaining damage to another opponent if your current opponent is knocked out	2 	2,000	
# Damage Spill activates when an opponent dragon is knocked out only, otherwise, it does not activate.
# While Divine Intervention initial phrase is affected by specific elements, Damage Spill by itself always deals normal damage regardless of elements.
# It does not deal damage to Titan Dragon's shield, Corrupted Dragon's shield, or Karma Dragon actives its effect after hit.
# Damage Spill spills only one dragon in a turn.
# Damage Spill spills random dragon which is similar to Random Hit,
4 	Divine Intervention	 	Ascended Retributor Dragon 	Deals remaining damage to another opponent if your current opponent is knocked out	2 	2,000	
# Damage Spill activates when an opponent dragon is knocked out only, otherwise, it does not activate.
# While Divine Intervention initial phrase is affected by specific elements, Damage Spill by itself always deals normal damage regardless of elements.
# It does not deal damage to Titan Dragon's shield, Corrupted Dragon's shield, or Karma Dragon actives its effect after hit.
# Damage Spill spills only one dragon in a turn.
# Damage Spill spills random dragon which is similar to Random Hit,
4 	Divine Intervention	 	Ascended Sage Dragon 	Deals remaining damage to another opponent if your current opponent is knocked out	2 	2,000	
# Damage Spill activates when an opponent dragon is knocked out only, otherwise, it does not activate.
# While Divine Intervention initial phrase is affected by specific elements, Damage Spill by itself always deals normal damage regardless of elements.
# It does not deal damage to Titan Dragon's shield, Corrupted Dragon's shield, or Karma Dragon actives its effect after hit.
# Damage Spill spills only one dragon in a turn.
# Damage Spill spills random dragon which is similar to Random Hit,
5 	Bunker 	 	Michonne Dragon 	Deals damage and reduces damage dealt to the user and allies for several turns. 	3 	1,200	* It first deals damage, then places a barrier that reduces damage dealt to the caster's team by 25% (or more, or less, depending on the attack effectiveness) for three turns.
* The enemies' attacks deal 25% less damage if they deal a neutral hit, and even less if they deal a critical hit.
* Bunker will also sometimes cause the Karma dragon to dodge the attack, although it will still deal reduced damage even when "Karma Revenge" is activated.
* It cannot be combined with other damage reduction moves (eg. Guard).
5 	Bunker 	 	Carol Dragon 	Deals damage and reduces damage dealt to the user and allies for several turns. 	3 	1,200	* It first deals damage, then places a barrier that reduces damage dealt to the caster's team by 25% (or more, or less, depending on the attack effectiveness) for three turns.
* The enemies' attacks deal 25% less damage if they deal a neutral hit, and even less if they deal a critical hit.
* Bunker will also sometimes cause the Karma dragon to dodge the attack, although it will still deal reduced damage even when "Karma Revenge" is activated.
* It cannot be combined with other damage reduction moves (eg. Guard).
5 	Bunker 	 	Negan Dragon 	Deals damage and reduces damage dealt to the user and allies for several turns. 	3 	1,200	* It first deals damage, then places a barrier that reduces damage dealt to the caster's team by 25% (or more, or less, depending on the attack effectiveness) for three turns.
* The enemies' attacks deal 25% less damage if they deal a neutral hit, and even less if they deal a critical hit.
* Bunker will also sometimes cause the Karma dragon to dodge the attack, although it will still deal reduced damage even when "Karma Revenge" is activated.
* It cannot be combined with other damage reduction moves (eg. Guard).
5 	Bunker 	 	Rick Dragon 	Deals damage and reduces damage dealt to the user and allies for several turns. 	3 	1,200	* It first deals damage, then places a barrier that reduces damage dealt to the caster's team by 25% (or more, or less, depending on the attack effectiveness) for three turns.
* The enemies' attacks deal 25% less damage if they deal a neutral hit, and even less if they deal a critical hit.
* Bunker will also sometimes cause the Karma dragon to dodge the attack, although it will still deal reduced damage even when "Karma Revenge" is activated.
* It cannot be combined with other damage reduction moves (eg. Guard).
5 	Bunker 	 	Maggie Dragon 	Deals damage and reduces damage dealt to the user and allies for several turns. 	3 	1,200	* It first deals damage, then places a barrier that reduces damage dealt to the caster's team by 25% (or more, or less, depending on the attack effectiveness) for three turns.
* The enemies' attacks deal 25% less damage if they deal a neutral hit, and even less if they deal a critical hit.
* Bunker will also sometimes cause the Karma dragon to dodge the attack, although it will still deal reduced damage even when "Karma Revenge" is activated.
* It cannot be combined with other damage reduction moves (eg. Guard).
5 	Bunker 	 	Daryl Dragon 	Deals damage and reduces damage dealt to the user and allies for several turns. 	3 	1,200	* It first deals damage, then places a barrier that reduces damage dealt to the caster's team by 25% (or more, or less, depending on the attack effectiveness) for three turns.
* The enemies' attacks deal 25% less damage if they deal a neutral hit, and even less if they deal a critical hit.
* Bunker will also sometimes cause the Karma dragon to dodge the attack, although it will still deal reduced damage even when "Karma Revenge" is activated.
* It cannot be combined with other damage reduction moves (eg. Guard).
6 	Atomic Ace 	 	Quantum Phasing Dragon 	This skill never misses; it cannot be dodged. 	0 	2,050	* As the description suggests, this skill cannot be dodged by the Karma Collective so the "Karma Revenge" has no chance of being activated.
* This is one of the skill attacks that have no cooldown period after use.
6 	Atomic Ace 	 	Quantum Gravity Dragon 	This skill never misses; it cannot be dodged. 	0 	2,050	* As the description suggests, this skill cannot be dodged by the Karma Collective so the "Karma Revenge" has no chance of being activated.
* This is one of the skill attacks that have no cooldown period after use.
6 	Atomic Ace 	 	Quantum Ghost Dragon 	This skill never misses; it cannot be dodged. 	0 	2,050	* As the description suggests, this skill cannot be dodged by the Karma Collective so the "Karma Revenge" has no chance of being activated.
* This is one of the skill attacks that have no cooldown period after use.
6 	Atomic Ace 	 	Quantum Flash Dragon 	This skill never misses; it cannot be dodged. 	0 	2,050	* As the description suggests, this skill cannot be dodged by the Karma Collective so the "Karma Revenge" has no chance of being activated.
* This is one of the skill attacks that have no cooldown period after use.
6 	Atomic Ace 	 	High Quantum Wormhole Dragon 	This skill never misses; it cannot be dodged. 	0 	2,050	* As the description suggests, this skill cannot be dodged by the Karma Collective so the "Karma Revenge" has no chance of being activated.
* This is one of the skill attacks that have no cooldown period after use.
</tabber>