Report 1450

Special Report #1450
Skillset: Knighthood Skill: Haymaker
 Org: Serenguard Status: Completed Feb 2016
Furies' Decision:
Already reviewed and/or by Ieptix in announce #2589.
Problem: Currently, Haymaker works much like its pre-overhaul counterpart,
causing a burst of wounding for 10 power. Even before the overhaul, this was not
a very strategic ability, not ever being worth the power investment for what it
does. As a result, Haymaker has never been used for any practical purposes. As a
transcendent, 10 power ability, Haymaker absolutely needs to be improved once
and for all. A general design philosophy I believe we should stick to with these
new warrior specializations is giving each an alternative kill method.
[A: 0 R: 0] Solution #1: Reduce Haymaker to 5 power. Keep its current
 functionality of burst wounding. Remove aggravate as
 a passive ability. Have Haymaker amplify intensify's
 damage enough to provide a considerable damage burst,
 provided enough afflictions are present on the target.
[A: 0 R: 0] Solution #2: Have Haymaker's damage scale up with wounds
 throughout the body, adding them up for the total
 damage. The damage should scale to the point that 2
 critical body parts and one heavy body part should be
 equivalent to 90% health worth of damage. Consider
 also reducing the power cost as appropriate.
Player Comments:
---[Shuyin on 2/15 @ 19:19 writes]:
I like solution 2
---[Tredian on 2/18 @ 10:20 writes]:
Solution 2 looks like an interesting kill route. More details on how it scales?
---[Wobou on 2/21 @ 03:53 writes]:
I also like solution 2.
---[Raeri on 3/2 @ 05:30 writes]:
Solution 2 looks nice.