Riven Mods

Riven Mods are special mods for primary weapons, secondary weapons, melee weapons, archguns, and robotic weapons.
Riven Mods are completely unique; no two are the same, even if they have the same attributes, as their numbers will differ.
Warning: Weapon Dispositions are rebalanced every Prime Access release, resulting in ever-changing Riven Mod values. This should be kept in mind when investing in the Riven system.
==Properties==
Riven Mods are unique amongst other Mods in a variety of ways:
*Require the player to complete stated challenge to reveal its weapon assignment and attributes.
*Carry two or three different bonuses.
*Can carry a negative stat, the effects of which can be crippling but which greatly increases the potency of bonuses.
*Can have any of the Madurai, Naramon, or Vazarin polarities, regardless of its attributes.
*Have their own Mastery Rank requirement independent of the weapon, ranging from 8 to 16.
*Can have its bonuses (but not the weapon) rerolled with the use of Kuva.
*Are assigned to a single weapon (and its variants) per Riven mod, similar to Weapon Augment Mods.
*Cannot be equipped alongside another Riven mod.
Upgrade costs and Trading Credit taxes of Riven mods are equivalent to those of Rare mods.
Players start off with 15 inventory slots for Riven mods, which can be increased by purchasing 3 slots for at a time from the Market, up to a maximum of 150 slots (total cost to buy additional 135 slots is ). Achieving MR 30 earns an additional 30 slots for a total of 180.
==Acquisition==
A single Riven mod is given to players upon completion of The War Within quest. 
In a more general sense, Rifle, Shotgun, Pistol, Melee, Kitgun, and Zaw Riven mods can primarily be acquired from:
*Palladino, a character in Iron Wake, who can transmute 10 into a veiled Riven mod, twice per week. Iron Wake is only accessible after completion of the Chains of Harrow quest.
*Sorties, with various drop chances: 
::
Weapon Type	Drop Chance
Melee 	8.14%
Pistol 	7.61%
Rifle 	6.79%
Kitgun 	2%
Zaw 	2%
Shotgun 	1.36%
*The Steel Path rotating offerings – does not include Pistol and Melee Riven mods
*Purchased from Acrithis's shop for 15 
*Archon Hunt
*Steel Path Circuit
Riven mods can also more sporadically be acquired from:
*Nightwave, as a possible rank reward, depending on the series
*The 1999 Calendar
*Nightwave, by purchasing Enter Nihil's Oubliette and defeating the Nihil boss, depending on weekly offerings.
*Tactical Alerts
*Gift from the Lotus Alerts
*Daily Tribute Evergreen milestones, awarding three Riven Mods along with three Riven Slots
In addition to the above, players can also acquire the following:
*Archgun Riven mods – from Arbitration Honors for 35 
*Companion Weapon Riven mods – from Cephalon Simaris for or Acrithis for 20 
==States==
When a player receives a Riven mod, it is listed as ???. In this state, it will not take up a Riven slot.
Upon equipping a ??? Riven mod, it becomes Veiled. In this state:
*Reveals a challenge that must be completed in order to become Unveiled. The weapon with the equipped Riven must be in the player's equipped loadout in order to partake in the challenge.
*Will take up a Riven slot. Attempting to equip will prompt a confirmation screen warning this, as well as how many available Riven slots the player has.
*Will not take up mod capacity.
*Will not grant any bonuses or curses.
*Cannot be upgraded.
*Can only be equipped on a weapon of the same class that itself:
**Veiled Rifle Rivens can only be equipped on non-shotgun primaries.
**Veiled Shotgun Rivens can only be equipped on shotguns.
**Veiled Pistol Rivens can only be equipped on secondaries.
**Veiled Melee and Zaw Rivens can only be equipped on melee weapons.
**Veiled Kitgun Rivens can be equipped on either primaries or secondaries.
**Veiled Robotic Weapons Rivens can be equipped on any Robotic weapon.
**Veiled Archgun Rivens can only be equipped on Archguns.
Once Unveiled, the Riven's stats, polarity, and mod space are revealed, and can now be upgraded. It also now has a required Mastery Rank to equip.
==Challenges==
*The weapon used to complete a challenge is entirely irrelevant to the resulting Riven.
*It is possible to complete the challenges using any equipped weapon or Warframe ability, i.e. it does not need to be the weapon on which the Riven is currently equipped (however the Riven must be equipped on an item within the current loadout while attempting the challenge).
*It is possible to unveil multiple Rivens in a single mission by equipping one veiled Riven on different pieces of equipment. For example, one pistol and one rifle Riven. If the Rivens have the same challenge, this is convenient.
*If its conditions are met, the Riven will be revealed independently of mission success. It will also be automatically removed from the weapon used to reveal it if that weapon is not the Riven's dedicated type.
*Completing the challenges also gives affinity.
*Certain challenge modifiers are listed below for the sake of clarity:
**Being alone - No Companions equipped. is exempt from this modifier as she is instead tied to 's abilities. Not to be confused with Solo mode.
**With an active pet - Generally refers to Beast-type companions. Venari is excluded from this modifier.
**Having a Dragon Key equipped - any Dragon Key can be used for this challenge, unless specified.
Challenge 	Notes & Tips	Internal Name
Kill X Enemies with Finishers 	
*'s does not count, but does.	/Lotus/Types/Challenges/RandomizedFinisherKill
Kill X Enemies while Sliding 	– 	/Lotus/Types/Challenges/RandomizedStyleKill
Kill X Enemies with Headshots 	– 	/Lotus/Types/Challenges/RandomizedHeadshot
Kill X unalerted Tusk Ballistas with a Headshot 	
*Tusk Ballistas can be found on the Plains of Eidolon, on top of watchtowers near Grineer camps.	/Lotus/Types/Challenges/RandomizedHeadshotUnawareBallistas
Kill X Enemies with Headshots from at least 75m away 	
*This challenge is easier to do in Landscapes.	/Lotus/Types/Challenges/RandomizedLongRangeSniper
Kill X Enemies that are on a Dropship 	
*Dropships include Tusk Bolkor, Tusk Firbolg, and Condor Dropship.	/Lotus/Types/Challenges/RandomizedKillPassengers
Catch X Fish without missing a throw. 	
* Modifiers include being alone, remaining undetected.
* The Pharoma can be used to make this easier. And note that it affects only the fish that have spawned already.	/Lotus/Types/Challenges/RandomizedFisherman
Catch one Fish, Mine one gem or metal, and kill one enemy in 30 seconds. 	
* Modifiers include being alone, remaining undetected, having a Dragon Key equipped.
* Search for a fishing area with nearby deposits and deploy bait before attempting this challenge. Additionally, consider mining deposits first as they're the most time-consuming out of the 3 tasks.
* The Grineer Camp at Er-Phryah's Vigil is a good place to complete this challenge, as the camp itself is located on the coast with several ore deposits nearby.	/Lotus/Types/Challenges/PlainsTimedVariety
Complete a defense mission with level 30 or higher enemies without the defense objective taking any damage.	
* Modifiers include being alone, not using any team consumables, having a Dragon Key equipped.
* The failure condition of taking any damage includes hits to the shields, so defense missions with Ranged enemies is not recommended.
* built for , built for 's Duration, built for , built for , built for , built for and using on Infested defenses is highly recommended but not required to complete this.
* Kala-azar, Eris or Sechura, Pluto are recommended missions to complete this challenge.
* Only five waves are needed to complete the challenge.	/Lotus/Types/Challenges/HighPerfectDefense
Complete an extermination mission with level 30 or higher enemies without being detected. 	
* Modifiers include not taking damage, being alone, having a Dragon Key equipped.
* This challenge can be completed by waiting around the mission start location while your teammates do the killing, as it tracks only whether you have been detected.
* You will be informed if you are detected and fail the challenge via pop-up.
* Keep in mind that to be detected, enemies have to actually see you. Using a frame that is able to stay invisible like , , or will make the objective much easier.	/Lotus/Types/Challenges/HighExterminationUndetected
Complete a solo interception mission with level 30 or higher enemies with a Hobbled Dragon Key equipped. 	
* Modifiers include not dying/becoming downed.
* Remember that the Hobbled Dragon Key does not affect Bullet Jump and Slide speeds.
* Fast or crowd-control based frames may help in keeping all points secured. , , , and even are good at keeping the enemies off the points.
* Only one round of interception is required to complete the challenge.
* It is possible to start the mission with two or more allies, but they must leave before all enemies have been killed at the end.
* Suggested Mission: Pluto, Cerberus
* Using on Sedna, Berehynia is small enough of a map to allow you to cover most of the map with or .
* makes this challenge a breeze with , and can be used to defend the consoles.	/Lotus/Types/Challenges/HighSoloInterceptionHobbled
Complete a survival mission with level 30 or higher enemies without killing anyone. 	
* Modifiers include having a Dragon Key equipped, not using Health/Energy Consumables.
* This challenge can be completed by using 's ability to grab Life Support off enemies. However, this is still reliant on chance as not every enemy will drop Life Support.
* Opening Lockers and smashing containers will also sometimes drop Life Support capsules. By equipping on your Warframe you have the chance to open even more lockers than normally available.
* Allies killing enemies will result in challenge failure. Note that this includes 's .
* Enemies killed due to infighting (e.g. 's ability) do not cause the challenge to fail. 
* Defeating (Shadow) Stalker in case of appearing during the challenge will not result in challenge failure.
* Enemies killed by laser traps in the Void do not result in challenge failure.
* Only five minutes are required to complete the challenge.	/Lotus/Types/Challenges/HighSurvivalPacifist
Destroy X Dargyns with a bow. 	
* While this primarily refers to Tusk Dargyns, Kuva Dargyns will also count towards this challenge. Standard Dargyns in Archwing Free Space missions, however, will not.
** The easiest way to find Dargyns is to go to the Koro node (an Assault mission) in the Kuva Fortress. During the first stage of the Assault, several Dargyns will fire on the player as they try to break in.
* Note that the Dargyns do not have to be piloted, however, they do have to be airborne. Kills against grounded Dargyns do not count.
** You can also fly a Dargyn into the air yourself, exit the vehicle and shoot it as it falls.
* Crossbows (such as and ) can also be used count towards the challenge.	/Lotus/Types/Challenges/RandomizedSkiffArcher
Destroy X Vruush Turrets while in Archwing. 	
* Modifiers include without dying/being downed, not getting afflicted by a Status Effect, while alone/in Solo Mode, having a Dragon Key equipped.
* Vruush Turrets usually found above Watch Towers in Grineer settlements.
* They are usually hidden underground. Fly low through a settlement, which will pop them up and then go to a safe distance and shoot them.	/Lotus/Types/Challenges/RandomizedAntiAntiAir
Find [1-4] Caches. 	
* Modifiers include having an active pet, not dying/becoming downed, not using ciphers, not taking damage, not using energy consumables, being alone/in Solo Mode, having a Dragon Key equipped.
* Bounties given by Konzu or Eudico related to finding caches also count towards this challenge, making it easier to get.
* There is currently a bugged modifier of having to not raise the alarms, as completing the Sabotage objective will raise an alarm. Aborting the mission after finding a cache will still count towards the challenge, however.
*It is impossible to raise the alarm on Crossfire Exterminate Lua mission which makes this mission well suited to completing the challenge.	/Lotus/Types/Challenges/RandomizedFindCaches
Find [8-12] Syndicate Medallions. 	
* Modifiers include having an active pet present, not failing a mission, not having an ally downed, not taking damage, not triggering an alarm.
**The active pet must be a Beast.
**Syndicate Operatives are not counted toward this (they can be downed).
*Any Syndicate medallion counts towards the challenge's progress.
**As of , Voidplumes count towards this challenge, but only the eight Voidplumes that spawn for pickup.
*As any Syndicate mission is guaranteed to spawn eight medallions, players can expect to finish this challenge within 1-3 Syndicate missions depending on the challenge's requirements.
*Note: Completing the mission is not neccesary to complete the challenge on the riven, meaning you can gather the medallions and then abort the mission and it will still unveil it.	/Lotus/Types/Challenges/RandomizedFindRareMedallions
Get 3 headshot kills in a single aim glide. 	
* Modifiers include having a Dragon Key equipped.
* Note that this does not require consecutive headshot kills. A "spray and pray" approach on an enemy-dense mission type is a possible tactic.
* combined with can make this much easier by completely removing motion while aim gliding. Simply stop moving, jump straight up, and hold aim, and you'll hover in place for ~6 seconds.
* Frames that can prevent enemy movement without killing enemies such as , and can help a lot. A good strategy is to bring a friend to immobilize enemies while the person with the Riven mod equipped brings to get the headshots.
* The 's Bullet Attractor field makes headshots noticeably easier to land if the throw doesn't kill the targets. For this reason, do not equip any damage-boosting mods on the Scourge.
* The 's large hitbox and innate punch through make it easy to score multiple headshots on a crowd if aimed slightly above head height.
* Pax Seeker's projectiles seek enemy heads and count towards the 3 headshots.
* Can be made trivial by charging Zephyr's Tail Wind to hover in place
* It is recommended to do this on Corpus Tilesets, as some Grineer can be difficult to headshot. If you have a warframe that can heal a Defense target like Khora's Venari, Tessera on Venus is an excellent choice; shoot out any Moas but let a sizeable number of Corpus converge on the defense target, then with an accurate semi-auto weapon like a get into an Aim Glide and headshot 3 of them in quick succesion.	/Lotus/Types/Challenges/RandomizedHeadshotGlide
Get [10-20] kills in a row while wall dashing or wall clinging without touching the floor. 	
* Modifiers include having to be invisible during the kills, not raising alarms, taking no damage.
** or are useful for "being invisible" modifier.
** Silent weapons or equipping silencing mods (f.e. ) on weapons are useful for "not raising alarms" modifier.
**Can not be completed by doing a Survival or Defense mission for the "not raising alarms" modifier due to an alarm being raised at the beginning of the mission.
* Weapons that deal area-of-effect damage (i.e. , , etc.) are ideal for completing this challenge.
*The wall clinging time can be prolonged by jumping on the wall once when your clinging time is about to run out and then reactivating wall clinging. As long as you do not touch the floor, the challenge won't reset.
*Keep in mind that has a 60-second long wall latch time as a passive ability, making this very helpful for this challenge.
*Exilus mods like , , or can help increasing the wall latch time as well.
*Abilities that can attack for you, such as 's , can make this trivial.	/Lotus/Types/Challenges/RandomizedWallClingKillstreak
Get the killing blow on [2-12] Sentients. 	
* Modifiers include having a Dragon Key equipped, being invisible, while sliding, while alone, without dying/becoming downed, without an ally getting downed, without getting afflicted by a status effect, without using energy consumables, doing it in one day, taking no damage.
* Sentinel, Necramech, or Operator last hits will not count towards the challenge.
** Vomvalysts are an exception to this rule, but players must complete the challenge or leave the Plains of Eidolon before sunrise, otherwise, the challenge will be considered a failure.
* During The Second Dream, killing Sentients while being carried counts towards the requirement.
* Brachiolysts do not count towards this challenge. Neither do Amalgams, despite being listed as Sentients in the Codex. 
* If Vomvalysts aren't available at the time, fighting the Ropalolyst on Jupiter spawns a good amount of Sentients during its final phase.
* Murex railjack missions always have 20 Sentients. These can be used for this challenge.	/Lotus/Types/Challenges/RandomizedKillSentients
Kill X Dargyn Pilots before they hit the ground. 	
* Simply destroying a Dargyn and the pilot simultaneously with an AoE weapon does not count, however killing the pilot with a Sniper Rifle while they are in mid-flight does work.
* Modifiers include while aim gliding, being alone, while sliding.
* 's or 's abilities can make this trivial.
** The way to complete the "while sliding"-modifier is to hold down the slide button first and then activate Peacemaker.
* Throwing the Pilots into the air with Void Sling and killing them before they hit the ground also counts towards the challenge.
* Warframe abilities that count in suspending Dargyn Pilots:
**'s 
**'s 
**'s 
**'s	/Lotus/Types/Challenges/RandomizedKillFallingPilots
Kill [11-125] enemies. 	
* Modifiers include while aim-gliding, while sliding, while invisible, kill enemies with finishers, kill enemies with headshots, kill enemies with headshots from at least 100 meters away, kill unalerted enemies, kill specific enemies, kill enemies that are on a dropship, having a Dragon Key equipped, not using consumables, not taking damage, not being affected by a Status Effect, not dying/becoming downed, not raising any alarms, not being detected, not failing the mission, while alone/in Solo Mode, completing within a single day.
* The ground vents on Jupiter will help to prolong aim glide time. is highly recommended, but it is possible to do without her.
* 's can aid in scoring headshots undetected, as well as raising their damage.
*Using a sniper rifle and an Itzal as Penumbra allows players to cloak and avoid detections while the sniper rifle allows for precise aiming from longer distances.
* with will allow you to walk right up to the targets and headshot them.
* No alarms:
** Missions such as Void Exterminate (Teshub) contain no alarms.
* Status effect: can be avoided with 's , 's , 's , or 's .
* There is no requirement to kill all enemies within one mission, so a mission can be ended, even aborted, without resetting the counter.
* Kubrow Dens may help, as you can have almost 10 Kubrows per den. Be sure to equip a very low damage (unmodded) weapon to hit the den, without destroying it, to spawn additional Kubrows (about 5). Kubrows never trigger an alarm.
* "While sliding" can be done with , casting and just keep sliding until enough enemies are killed by the mallet.
* "Kill on a dropship" modifier:
** Applies to enemies on Tusk Firbolgs, Tusk Bolkors, Condors and Coildrives.
** Should be noted that destroying a dropship while enemies are onboard will count towards the challenge.
** The Interception mission on Cerberus, Pluto spawns a dropship right when you start the mission. Using a beam chaining weapon like Atomos, kill the enemies in the first dropship, abort the mission and repeat.
* Frames specializing in stealth and/or melee finishers while in open combat like , , , , , , and will allow for easier completion for "with finishers" modifier. Finisher opportunities from blocking attacks and the Steel Meridian's Justice proc may also apply as well.
** A good way to enable finishers on enemies is by drop-kicking the enemy to the ground, leaving them open to a finisher.	/Lotus/Types/Challenges/RandomizedKill
Land X consecutive headshots while in Archwing mode in the Plains of Eidolon. 	
*Important note: Any hit by enemy (or turret) fire will reset the counter. This is not reflected in the description, however. Fly around with caution as any overlooked enemy may result in a reset, especially turrets can detect you over a long range.
* Manually exiting Archwing Mode will not reset the counter.
* The missiles fired by Tusk Hellions, Tusk Ballistas, or Vruush Turrets can reset this challenge's progress, as they can force a player out of Archwing Mode should they hit.
* Hitting any other body part than the head resets the counter. However, missing a target completely does not reset the counter.
* The challenge only takes into account of the number of headshots, not headshot kills. The challenge can easily be completed by getting consecutive headshots (with low damage) on a single target X amount of times.
* Shooting off a Tusk Thumper's leg plates and revealing its points of vulnerability counts as a headshot, allowing for 4 headshots per Thumper.
* The Eidolon Teralyst and its variants count for this challenge. It is recommended to take an accurate weapon and mod for fire rate and magazine capacity. Head out onto the plains at night and look for the Teralyst, use any Archwing abilities that can negate damage and open fire.
* Tips:
** When shooting one enemy of a group retreat immediately, as the others will be alerted and shoot at you.
** Alternatively, immobilize all enemies in a group using sleep or another form of crowd control before entering Archwing to guarantee accurate headshots.
** Use a silenced weapon.
** Itzal and Amesha are recommended Archwings, as they can respectively use Penumbra and Benevolent Decoy to avoid/deflect incoming damage. Odonata can also use Energy Shell to protect from damage, but bear in mind it only protects from frontal attacks.
** Headshots on grounded Condrocs count towards this challenge, as they generally stay in one place unless disturbed, but avoid Kuakas due to their erratic movement.	/Lotus/Types/Challenges/RandomizedFlyingHeadshotSeries
Sustain a 6x melee combo multiplier for 30 seconds. 	
* Modifiers include having either a Sentinel, Kubrow or Kavat for the duration, while alone/in Solo mode, having a Dragon Key equipped.
* Equipping , and together on a melee weapon can sustain the combo counter for over 30 seconds to more easily complete the challenge. Hit 6x melee combo multiplier once and just wait for the seconds to go by. Alternatively, using or an Extinguished Dragon Key may also make the challenge easier, especially in tandem with the above suggestions.
* It is possible to attack a Kuva Fortress Fortress Scanner to rack up a combo, as they are invulnerable, and provide progress in combo counts. Kuva Siphons can also be used for this, as is Profit-Taker Orb resting on top of Enrichment Labs.
* Another recommended target for this challenge is Lieutenant Lech Kril found on Mars, since he starts off invincible and cannot take damage until his coolant tank is destroyed, which makes it easy to stack combos on him.
* The passive 'Power Spike' from the Naramon focus school helps a lot in maintaining a high combo counter even while no enemies are nearby. Pair this with slash weapons and the mod 'Relentless Combination' to make this challenge trivial.
* Blocking with your melee weapon is a safe way to stack and maintain combo.
* The makes this challenge trivial due to its infinite combo duration.	/Lotus/Types/Challenges/SustainMeleeComboThree
Synthesize a Simaris target without using traps or abilities while having a Hobbled Dragon Key equipped. 	
* Modifiers include not taking damage, not using any abilities, being alone/in Solo Mode.
* The Hobbled Dragon Key only affects running and sprinting speed, and does not affect sliding or parkour. 's passive allows him to slide faster than he would move while running.
* If Solo mode is not one of the requirements, this has been found possible even with the No Damage modifier with a team-mate set to the same scan target and the team-mate does the scan while the Riven-holder stays at the spawn point, and the team-mate taking damage will not fail the challenge
* Simaris targets are vulnerable to knockdown effects, including ground slams.
* Activating 's or 's before the target spawns (such as at the start of the mission) and keeping it active until you reach the target to scan them does not fail the challenge.
*'s passive does not fail the "not using any abilities" modifier
*The synthesis target that you synthesize during the second mission in The New Strange quest will count towards the challenge.	/Lotus/Types/Challenges/LimitedSynthesis
Complete an incursion.Challenge Retired. 	
* Modifiers include being alone, taking no damage, and having a Dragon Key equipped.
* Note that Incursions in the Plains of Eidolon occur only during day time.
* Incursions have been removed from the game in .	N/A
Kill X wild animals with a fishing spear.Challenge Retired. 	
*Any wild animals outside Landscapes (e.g. Feral Kubrows and Feral Kavats) cannot count towards this challenge.
*Fish do not count either.
*This is best completed in the Plains of Eidolon as wild animals spawn naturally as opposed to the Orb Vallis.
*This challenge is quite easy as , , or as being cloaked allows for careful aiming and even kill multiple animals with one throw
* can use to not only immobilize wild animals, but also to pull in nearby animals and stun them as well.
*Explosion kills from also count towards this challenge, as long as they were initiated with a fishing spear. Molecular Prime also has the added benefit of slowing down animals, making them much easier to hit.	N/A
Kill 3 airborne Condrocs within 5 seconds.Challenge Retired. 	
* Modifiers include not dying/becoming downed, having an active pet.
* Ash's Blade Storm simplifies this greatly, but only works with Condrocs found on the ground. Mark them and wait for them to take flight before triggering.
* It appears that each time you enter the Plains, 4 airborne Condrocs can be found at "Er-Phryah's Vigil". This can simplify the mission further.
* Using an Odonata can trivialize this challenge. Getting close to a group and using Repulse, you can kill many Condrocs at once. You can use Energy Amplifier to broaden the area Repulse covers.	N/A
Complication 	Internal Name
while undetected 	/Lotus/Types/Challenges/Complications/Undetected
while sliding 	/Lotus/Types/Challenges/Complications/Sliding
while Aim Glide 	/Lotus/Types/Challenges/Complications/AimGliding
without taking damage 	/Lotus/Types/Challenges/Complications/ResetOnDamageTaken
without dying or becoming downed 	/Lotus/Types/Challenges/Complications/ResetOnDowned
with an active pet present 	/Lotus/Types/Challenges/Complications/PetPresent
with an active sentinel present 	/Lotus/Types/Challenges/Complications/SentinelPresent
, while alone or in Solo Mode 	/Lotus/Types/Challenges/Complications/SoloPlayer
without failing a mission 	/Lotus/Types/Challenges/Complications/ResetOnMissionFailure
without raising any alarms 	/Lotus/Types/Challenges/Complications/ResetOnAlarmRaised
without being disrupted by a <DT_MAGNETIC>Magnetic Damage	/Lotus/Types/Challenges/Complications/ResetOnDisrupt
without getting afflicted by a Status Effect 	/Lotus/Types/Challenges/Complications/ResetOnProc
without an ally becoming downed 	/Lotus/Types/Challenges/Complications/ResetOnAllyDowned
while invisible 	/Lotus/Types/Challenges/Complications/Invisible
with an Extinguished Dragon Key equipped 	/Lotus/Types/Challenges/Complications/EquippedDamageDebuffKey
with a Bleeding Dragon Key equipped 	/Lotus/Types/Challenges/Complications/EquippedHealthDebuffKey
with a Decaying Dragon Key equipped 	/Lotus/Types/Challenges/Complications/EquippedShieldDebuffKey
with a Hobbled Dragon Key equipped 	/Lotus/Types/Challenges/Complications/EquippedSpeedDebuffKey
without using ciphers 	/Lotus/Types/Challenges/Complications/ResetOnGearCipher
without using air support 	/Lotus/Types/Challenges/Complications/ResetOnGearAirSupport
without using health consumables 	/Lotus/Types/Challenges/Complications/ResetOnGearHealthRestores
without using shield-restoring consumables 	/Lotus/Types/Challenges/Complications/ResetOnGearShieldRestores
without using ammo consumables 	/Lotus/Types/Challenges/Complications/ResetOnGearAmmoRestores
without using energy consumables 	/Lotus/Types/Challenges/Complications/ResetOnGearEnergyRestores
in one day 	/Lotus/Types/Challenges/Complications/ResetOnNewDay
==Attributes==
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Rivens are distinct from regular mods in that they are inconsistent in polarity (chosen between , , or ), Mastery Rank requirement (chosen between MR8-16), attributes, and have between two and four attributes. These attributes can be positive or negative values.
=== Naming ===
Riven mods draw their names from a size pool of 31, indicated by the randomized/rerolled attributes that the new mod has. Names consist of a prefix and/or a core and suffix and follow "Prefix-CoreSuffix" or "CoreSuffix" pattern.
*Whether a stat is shown as a prefix, core or suffix is determined by the magnitude of the randomized modifier on that stat. The prefix and core are determined by the stats with the highest and second highest randomized modifier, respectively. The suffix is always the stat with the lowest randomized modifier.
**For example, Vectis Sati-critaata has Multishot as the highest stat, Critical Chance as the second highest stat, and Base Damage as the lowest stat.
=== Attribute Value Formula ===
The actual stat values for a riven are randomly chosen between 90% and 110% of the base value, multiplied by the weapon's Riven Disposition, and then multiplied by the following weighted bonus or malus values.
Type of Stats 	Bonus 	Malus/Negative/Curse
2 Bonus, 0 Malus	0.99 	0
2 Bonus, 1 Malus	1.2375	-0.495
3 Bonus, 0 Malus	0.75 	0
3 Bonus, 1 Malus	0.9375	-0.75
=== Base Values ===
The 31 attributes and their base values are as follows.
 Attributes and their base valueExportUpgrades_en.json file from Public Export
Effect 	Prefix	Suffix	Rifle 	Shotgun	Pistol 	Archgun	Melee
Additional Combo Count Chance 	Laci 	Nus 	– 	– 	– 	– 	58.77%
Chance to not gain Combo Count 	? 	? 	– 	– 	– 	– 	104.85%
Ammo Maximum 	Ampi 	Bin 	49.95% 	90% 	90% 	99.9% 	–
Damage vs. 	Manti 	Tron 	45% 	45% 	45% 	45% 	45%
Damage vs. 	Argi 	Con 	45% 	45% 	45% 	45% 	45%
Damage vs. 	Pura 	Ada 	45% 	45% 	45% 	45% 	45%
Damage† 	Geli 	Do 	90% 	90% 	90% 	119.7% 	90%
Combo Duration 	Tempi 	Nem 	– 	– 	– 	– 	8.1s
Critical Chance 	Crita 	Cron 	149.99%	90% 	149.99%	99.9% 	180%
Critical Chance on Slide Attack	Pleci 	Nent 	– 	– 	– 	– 	120%
Critical Damage 	Acri 	Tis 	120% 	90% 	90% 	80.1% 	90%
Base Damage 	Visi 	Ata 	165% 	164.7% 	219.6% 	99.9% 	164.7%
Melee Damage† 	Visi 	Ata 	165% 	164.7% 	219.6% 	99.9% 	164.7%
Damage† 	Vexi 	Tio 	90% 	90% 	90% 	119.7% 	90%
Damage† 	Igni 	Pha 	90% 	90% 	90% 	119.7% 	90%
Finisher Damage 	Exi 	Cta 	– 	– 	– 	– 	119.7%
Fire Rate / Attack Speed 	Croni 	Dra 	60.03% 	89.1% 	74.7% 	60.03% 	54.9%
Projectile Speed 	Conci 	Nak 	90% 	89.1% 	90% 	– 	–
Initial Combo 	Para 	Um 	– 	– 	– 	– 	24.5
Damage 	Magna 	Ton 	119.97%	119.97%	119.97%	90% 	119.7%
Magazine Capacity 	Arma 	Tin 	50% 	50% 	50% 	60.3% 	–
Heavy Attack Efficiency 	Forti 	Us 	– 	– 	– 	– 	73.44%
Multishot 	Sati 	Can 	90% 	119.7% 	119.7% 	60.3% 	–
Damage† 	Toxi 	Tox 	90% 	90% 	90% 	119.7% 	90%
Punch Through† 	Lexi 	Nok 	2.7m 	2.7m 	2.7m 	2.7m 	–
Damage 	Insi 	Cak 	119.97%	119.97%	119.97%	90% 	119.7%
Reload Speed 	Feva 	Tak 	50% 	49.45% 	50% 	99.9% 	–
Range 	Locti 	Tor 	– 	– 	– 	– 	1.94m
Damage 	Sci 	Sus 	119.97%	119.97%	119.97%	90% 	119.7%
Status Chance 	Hexa 	Dex 	90% 	90% 	90% 	60.3% 	90%
Status Duration 	Deci 	Des 	99.99% 	99% 	99.99% 	99.99% 	99%
Recoil 	Zeti 	Mag 	90% 	90% 	90% 	90% 	–
Zoom 	Hera 	Lis 	59.99% 	– 	80.1% 	59.99% 	–
; Legend/Notes:
†Positive values only (i.e. these attributes will never be a negative trait)
Sentinel weapons use the base values of their associated weapon class (e.g. = Melee, = Shotgun, etc.).
== Disposition ==
The randomized attributes for Riven mods are affected by Disposition, a stat multiplier provided by the system that collates the usage popularity of a given weapon by players of high Mastery Rank and internal rankings based on the "strength" of a weapon. Disposition strength controls the range of the attributes available for each weapon. Disposition can be any value between 0.5 and 1.55, but in-game this is simplified to 5 categories:
*●●●●● (1.31-1.55): Strong: Assigned to the least frequently-used weapons. Rivens with this disposition provide the greatest attributes.
*●●●●○ (1.11-1.3): This Disposition is assigned to less popular weapons, Riven mods provide above-average attributes.
*●●●○○ (0.9-1.1): Neutral: Weapons that see average usage within the player base, resulting in average attributes.
*●●○○○ (0.7-0.89): Slightly more popular weapons, these will yield a below-average attributes.
*●○○○○ (0.5-0.69): Faint: Assigned to the most frequently-used weapons, Rivens with this disposition provide the most restrained attributes. All newly released weapons start with this disposition.
Disposition is not necessarily shared between all variants of a single weapon. For example, the shares the same disposition with its variant at 1.20. However, the standard has a different disposition at 1.30.
For Modular Weapons, the disposition is tied to the Main Component of the weapon, i.e. the Strike for a Zaw, and the Chamber for a Kitgun Secondary or Primary. For Kitguns, the Disposition of the Chamber can be different for Secondary and Primary versions.
Disposition changes every three months, aligned with every new Prime Access. If a weapon's disposition is changed, the attributes on already unveiled Rivens for the weapon will be automatically adjusted to match the new disposition.
A weapon's Disposition can be seen in the Arsenal under the Upgrade tab, but only when a riven which can be equipped to that weapon is currently owned.
===Weapon Disposition List===
Below is a list of Weapons, Zaw Strikes and Kitgun Chambers by Disposition:
 
==Cycling (Rerolling)==
Another unique aspect of a Riven mod's attributes is their ability to cycle (reroll) the attributes via the Cycle function in the Mods segment in the Orbiter. A Riven mod is cycled after spending Kuva, found through Kuva Siphon objectives on planets close to the Kuva Fortress or as an uncommon reward for completing Bounties.
Cycling a Riven mod affects the number of attributes, as well as the final numerical attribute, but not the current weapon designation, mod rank, polarity or Mastery Rank requirement. Dispositions belong to the weapons and not the mods, and thus a cycled riven will not have attributes outside its own range of values.
After cycling a mod, both the old version of the mod and the new version are displayed, and players can choose to keep the version they prefer.
Cycling a Riven mod starts off with Kuva for the first cycle and increases on subsequent cycles of the same mod, capped at Kuva. The number of cycles is indicated by a clockwise arrow at the bottom right of the Riven mod.
Cycle	Cost 	Cumulative Cost	Approx. # Kuva Siphon Runs	Cumulative Runs
1 	900 	900 	1.4 	1.4
2 	1,000	1,900 	1.6 	3.0
3 	1,200	3,100 	1.9 	5.0
4 	1,400	4,500 	2.2 	7.2
5 	1,700	6,200 	2.7 	9.9
6 	2,000	8,200 	3.2 	13.1
7 	2,350	10,550 	3.8 	16.9
8 	2,750	13,300 	4.4 	21.3
9 	3,150	16,450 	5.1 	26.4
10+ 	3,500	19,950 	5.8 	32.2
The total Kuva cost to cycle a Riven the first 9 times is . Cycling the same Riven another 9 times will cost an additional . Therefore players could potentially save if they then use a different, unrolled Riven.
==Transmutation==
If a player has excess Rivens and are comfortable with doing away with several of them, a allows them to sacrifice four Rivens in their inventory for a new, veiled Riven mod.
The Riven Transmuter is a drop acquired from the Eidolon Hydrolyst, consuming four Riven mods to transmute them into a new, veiled one. The new Riven will always be of the same type as one of the transmuted Rivens. As a consequence, if four of the same type are transmuted (e.g. only rifle Rivens), then the new mod will be of the same weapon class.
Upon transmutation, the four selected Riven mods and the Riven Transmuter will be consumed.
==Trade Data==
Digital Extremes exposes in-game Riven Mods trade data through their website for third-party use, which is automatically updated weekly on Monday 00:00 UTC based on the prior week's trades. Note that this data only tracks Riven Mod and Platinum trades greater than .
Players can access this data from the following websites:
*PC: https://www-static.warframe.com/repos/weeklyRivensPC.json
*Playstation 4 & Playstation 5: https://www-static.warframe.com/repos/weeklyRivensPS4.json
*Xbox One and Xbox Series X/S: https://www-static.warframe.com/repos/weeklyRivensXB1.json
*Nintendo Switch: https://www-static.warframe.com/repos/weeklyRivensSWI.json
===Schema===
*"itemType" {string} Riven Mod type
*"compatibility" {string} Name of item/family of items it can be equipped on in all capital case
*"rerolled" {boolean} Whether or not this particular Riven Mod type is rerolled or not
*"avg" {float} Average Platinum traded for this particular Riven Mod type in the past week (as in traded between players, not the same as price listings in chat)
*"stddev" {float} Standard deviation of Platinum traded for this particular Riven Mod type in the past week
*"min" {int} Minimum Platinum traded for this particular Riven Mod type in the past week
*"max" {int} Maximum Platinum traded for this particular Riven Mod type in the past week
*"pop" {int} Popularity or ranking of this Riven Mod type being traded in relation to the most popular Riven Mod type in the list (value between 1 to 100 inclusive)
*"median" {float} Median Platinum traded for this particular Riven Mod type in the past week
Sample entry for Riven Mods that have been rerolled at least once:
	{
		"itemType" : "Rifle Riven Mod",
		"compatibility" : "BRATON",
		"rerolled" : true,
		"avg" : 287.85,
		"stddev" : 635.15,
		"min" : 10,
		"max" : 2400,
		"pop" : 1,
		"median" : 34
	},
==Notes ==
*Riven mods are not saved in a player's Codex.
*It is possible to complete multiple Riven mod challenges within a single mission, assuming the player qualifies for them simultaneously.
*While it is possible to equip a veiled Riven mod onto Robotic Weapons, the challenge will not appear for the player.
*Typing [Riven mod] in the in-game chat and selecting the mod will let other players in the same chat channel see its bonuses.
**Typing out the name of the actual Riven mod is an alternative way of representing the player's mod in chat.
**Players cannot link Riven mods that they do not own
*Base (unranked) Endo value of Riven mods is affected by the Mastery Rank requirement, weapon type, and number of cycles.
*A Riven Mod's chosen weapon is determined upon its unveiling; thus a Riven mod can be obtained, saved, and unveil a weapon that did not exist when the Riven mod itself was rewarded/obtained.
*Riven mods can be used on variants of a particular weapon, including MK1, Prime, Vandal, Wraith, Dex, Prisma, Mara, and Syndicate variants.
**Being entirely separate weapons, Riven mods for the and the are not compatible with the normal or respectively, and vice versa. The same restriction applies to Dual Sidearms and Single Sidearms. Several Melee weapons such as and , (Prime) and are also considered separate melee weapons.
*Riven mods will not generate for Exalted Weapons.
*If a Riven mod includes multiple elemental damage bonuses, the elements listed are applied in the reversed order.
** This means that any other elemental damage mod installed directly before the Riven mod will interact with the last element listed as opposed to the first element listed. Placing an elemental damage mod directly after said Riven mod instead will not affect the Riven mod's combined damage.
**For example, if a damage mod is placed directly before a Riven mod that grants and damage (and thus, damage), it will create and damage as opposed to and damage. Putting said damage mod directly after the Riven mod will keep the damage intact.
*Currently, the lowest Mastery Rank requirement to equip, trade, or sell a Riven mod is 8, and the highest is 16.
*The total Endo gain from dissolving a Riven mod is equal to the following formula:.
**For example, the base value for an unranked, unrolled mod with a Mastery Rank requirement of 13 would be: .
* Since , trading Rivens requires mastery rank 8 or more.
*As of veiled Archgun Rivens can be purchased from Arbitrations Honors for 35 Vitus Essence.
**Archgun Rivens can be equipped and unveiled with Atmospheric Archguns.
==Trivia==
*Riven mods feature a dynamic image, which constantly shifts between the images of the bonuses. For example, a Riven Rifle mod that affects Critical chance and Critical damage (positively or negatively) will shift between 's image and 's image.
**Interestingly, Riven mods that affect Status Chance use the images of Thunderclap, Crowd Control, Stopping Power, or Staggering Force, as opposed to , , , or .
**Riven mods for Kitguns will use images of Secondary mods even when equipped on Primary Kitguns.
**Shotgun Riven mods that affect recoil will use 's image instead of 's, as the latter would not be introduced until .
*Riven is the past participle of the Middle English verb Rive, which means "to violently tear apart". 
*Riven mods for Companion weapons were made unobtainable in but were brought back as Cephalon Simaris' offerings in for each. This was done to reduce reward pool dilution for Sortie-rewarded Riven Mods.
**Prior to this, in , Riven mods were made unobtainable from Sorties. Given the short 5-day period between the weapon's introduction and the hotfix and the low chance of getting a specific Riven mod, Rivens for Artax were the rarest ones in circulation.
*Taking into account the existence of 24 possible positive effects, the possibility of one negative effect, and that elemental damage and punch through cannot be negative attributes, also the fact that effects don't fall into the same category nor does order matter: there are 5,083 possible Riven mod stat combinations that have two positive effects and one or zero negative effects, and 35,673 possible Riven mod stat combinations that have three positive effects and one or zero negative effects, making a total of 40,756 different combinations for a single Rifle, Shotgun, or Pistol Riven.
*Prior to the removal of Channeling, the following stats used these prefix/core and suffix:
Effect 	Prefix/Core	Suffix
Channeling Damage 	Tori 	Bo
Channeling Efficiency	Uti 	Tia
==Bugs ==
*If you complete the objectives of 2 different Riven Mods in the same mission they can cancel each other and not open at all, but rather reset to the state they were in before the mission started.
*If a Riven mod is unveiled while already being on the weapon it turns out to be for, it will remain on the weapon but not drain any mod points. This also allows weapons to reach negative mod point values.
==Media==
Vulklok Manticon.png|Vulklok Manticon
Paracyst Visi-magnatron.png|Paracyst Visi-magnatron
Lanka Hexa-toxitio.jpg|Unranked Lanka Hexa-toxitio
Tonkor critacan.png|Tonkor Critacan
Cernos Hera-critadra.png|Cernos Hera-critadra
MOD.jpg|Gorgon Argican
WFRivenPenta.jpg|Penta Croni-heraada
Soma riven.png|Soma Hexa-visisus
Ogris Hexacan.png|Ogris Hexacan
15032275 10205637006843620 2207266400186110966 n.jpg|Grinlok Mantides
Zarr Toxi-hexado.PNG|Zarr Toxi-hexado
Cattura.JPG|Vectis Hexa-scidra
Warframe0017.jpg|Zhuge Fevaata
Catturai.JPG|Latron Hexadra Riven mod
Screenshot 126.png|Dread Crita-acrido
20161116144304 1.jpg|Torid riven mod
Paris Visicron.jpg
Sybaris Insipha.jpg
Stradavar Manti-visiada.png|Stradavar Manti-visiada
5c77b9e2d1101d4ab4ccc3b070e2d29a.png|Riven mod, Melee kills
Karak Argi-visidex.png
111.jpg|Synapse Riven mod
Amprex Lexitis.PNG|Amprex Lexitis
20161127061413 1.jpg|Tetra Riven mod
Braton Argitox.png|Braton Argitox - Riven Rifle Mod
Supra Toxi-hexaada.jpg|Supra Toxi-hexaada Riven mod
Glaxion riven.png
Tiberon Manti-cronicron.jpg|Tiberon Manti-cronicron
Aklex Vexi riven.png|Aklex Vexi - critaata
Twin Gremlins Sati-Visicak.jpg|Twin Gremlins Sati-Visicak
Magnus-Riven.png|Magnus Crit Riven
Azimariven.PNG|Azima Sati-visipha
Flux.PNG|Flux Rifle Lexi-argidex
SheduRiven.png|Shedu Pura-acrides (3 bonuses, 1 curse)
File:Pistol riv.jpg|pistol riv
RIVEN MODS & KUVA SIPHON - Sexy purple mods Warframe
For more examples of Riven mods, see here
==References==
==Patch History==
==See Also==
*Cephalon Samodeus, the creator of Riven Mods.
*This third-party website, will let you see the maximum possible riven stats for a specific weapon.
*Another third-party website to see possible riven stat ranges.
es:Mod agrietado
it:Mod Riven
ru:Моды разлома
Category:Mods
Category:Mechanics
Category:Update 19
Category:Sortie Reward
Category:Real-World References
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