Super Mario Maker: New Generation

Side note: I do not know how to make custom templates, but this game and article are the creations of me, Crazycarlos08. Do not edit until further notice.Super Mario Maker:New Generation (previously called Super Mario D.I.Y.) is a game creator application for the Wii Extriime which allows players to insert blocks, enemies, items, and more from the Super Mario series to create and share their own 2D Super Mario levels. This game is the successor to Super Mario Maker on the Wii U. This game contains more elements and enemies than the previous installment in the Super Mario Maker series.
== Pre-title Screen Animations ==
Each day the boot screen has a different animation.
Sunday- Four Koopa Troopas attempt to pull a Thwomp, when a Bully rams into the Thwomp, pushing them all to the other side of the screen.
Monday-
Tuesday-
Wednesday-
Thursday-
Friday-
Saturday-
== Title Screen ==
In a similar fashion to Mario Paint, the title screen is highly interactive. A randomly generated stage will appear, and players have the option to choose "Create" and edit the stage, or "Play", to choose either Course World or 10 Mario Challenge. Players can even complete the stage before starting. Each letter will cause a different effect on the game title screen.
* SUPER-
* M-
* A-
* R-
* I-
* O- The O will turn into a Grinder temporarily before turning back into an O.
* M-
* A-
* K-
* E-
* R-
* NEW-
* GENERATION-
* Clicking randomly on the screen will summon an enemy.
* Dragging the stylus on the screen will produce a stream of magic dust, similar to how Kamek powers up an enemy like in the Yoshi's Island and New Super Mario Bros. games.
== Game Styles ==
* Super Mario Bros.
* Super Mario Bros. (All Stars)
* Super Mario Bros. 2
* Super Mario Bros. 2 (All Stars)
* Super Mario Bros. 3
* Super Mario Bros. 3 (All Stars)
* Super Mario World
* New Super Mario Bros. U
* New Super Luigi U
* Paper Mario (DLC)
* Toontown (amiibo Unlockable)
Bold- Available from start
== Course Themes ==
* Overworld
* Snow
* Underground
* Sewer
* Athletic
* Clouds
* Desert
* Beach
* Underwater
* Ghost House
* Airship
* Airship Bunker
* Castle
* Valley
* Volcano
* Forest
* Space
* Mountain
* Bonus
Bold- Available from start
== Course Elements ==
Since Super Mario Maker: New Generation has far more course elements than its predecessor, course elements are divided into categories, shown below.
=== Blocks ===
* ? Block (Shake to turn upside-down or into Used Block)*
* Brick Block (Shake to turn into Rotating Blocks)*
* Hidden ? Block (Shake for Hidden Note Block)*
* Wooden Block (breakable by various objects)*
* Ice Block (breakable/meltable by various objects)*
* Note Block*
* Ground
* Cloud Block1
* Donut Lift (Shake for Fast-Falling Donut)1
* POW Block2 (Shake for Red POW Blocks)
* Spike Trap (Shake for Extending Spike Traps)
* ! Block*
* Triangle Block
* Skewer (Shake to turn into Wooden Skewers)
* Stretch Block
* Snake Block (Path can be customizable)
* Slope
* Spike (Shake to turn into Falling Spikes)
* Roulette Block (Items can be customizable)
* Coin Roulette Block (Coin amounts can be customizable)
* Grab Block2
* Tracks
* Crates*
* Spin Block
* Mushroom Block2
* Platform Block
* Spiked ? Block*
* Sinking Ground
* Moving Ground
* Arrow Block
* Growing Block
* Light Block2
* Rectangular ? Block*
* Sliding Stone
* Trap Block
* Color Block (Tap to change color)*
* P-Block (Activated by P-Switch; Tap to change block)*
*- Can have objects put into.
1- Can be passed through from sides or bottom; solid on top.
2- Can be carried. (Note: Only normal POW Blocks can be carried.)
=== Platforms and Climbable Objects ===
* Semi-Solid Platform (Shake to change appearance)
* One-Way Wall
* Mushroom Platform (Shake to change color)
* Lift (Moves back and forth; tap to change direction; Shake to turn into Flimsy Lift)
* Conveyor Belt (Tap to change direction; Shake to change speed)
* Vine (Shake to turn into Ladders)
* Skull Raft (Shake to change speed)
* Rope
* Tilting Platform
* 4-Way Spinning Platform
* 5-Item Raft
* Flipswitch
* Switchboard
* Snake Panel
* Flip-Swap Platform
* Shrinking Platform
* Girder
* Swinging Platform
* Bolt Platform
* Bumper Platform
* Palm Tree
* Rotating Platform
* Trampoline Cloud
* Fence
* Rope
* Pole
* Reznor Wheel
* Ferris Wheel Lifts
* Rolling Hill
* See-saw Platform
* Escalator
* Countdown Lift
* Countdown Switch
* Arrow Lift
* Spinning Platform
* Sliding Stone
* Tilting Mushroom Platform (Shake for Stretching Mushroom Platform)
* Lifting Mushroom Platform (Shake for Bouncy Mushroom Platform)
* Rolling Log
* Spine Coaster
* Stone-Eye
* Spinning Star
* Screwtop Lift
* Ledge (Shake for Tightrope)
* Trampoline Branch
* Chained Platform
* Switch Lift
* Spider Web
* Drawbridge
* Snowy Tree
* Flipspike Platform
* Dorrie (Shake for Plessie)
=== Warp Items ===
* Warp Pipe (Vase in SMB2 styles; can be rotated in 8 different directions; Tap to change color)
* Warp Doors (Shake for Locked Doors)
* P-Doors
* Pipe Doors
* Boss Doors
* Tilted Pipe
* Jet Pipe
* Moving Pipe
* Big Pipe
* Mini Pipe
* Pipe Path (Pipes that can be extended and turned)
* Warp Block (Shake for Mystery Box)
=== Other ===
* Coin (Shake for Dash Coins)
* Key Coin
* P-Coin (Activated by P-Switch)
* Arrow Sign
* Koopa Clown Copter (Shake to turn into Fire, Ice, or Puncher Koopa Clown Copter)
* Sprout
* Vegetable (Shake to change into different vegetables)
* Checkpoint Flag (Checkpoint Gate in Super Mario World style; only 1 allowed per sub-level)
* Wings (shake to turn into parachute)
* Springboard (Shake to turn sideways)
* P-Switch (Shake for Silver P-Switches or Gold P-Switches)
* Key
* Lock
* Red Ring + Red Coins
* Cherries
* Bumper
* Ball ‘n Chain (Shake to turn into Pendulum)
* Spiked Ball
* Sky Pop
* Papercraft
* Yoshi Berries
* ? Cloud
* Star Coin (Shake for Moon Coin; optional)
* Green Star (Shake for Super Gem; optional)
* ! Switch (Shake for ? Switch)
* Bubble
* Water Bubble
* Big Green Bubble
* +Clock (10, 50, and 100 second)
* Crusher
* Barrel
* Control Coins
* Diggable Sand
* Sea Mine
* Ball (Shake for Ball Bomb)
* Chomp Rock
* Boost Panel
* Melon (Shake for Fire Melon, Ice Melon, or Water Melon)
* Balloon
* Crystal Tap (Raises water level; Unavailable when no water in level)
* Rabbit
* Star Bits
* Star Bit Comet
* Bubble Shooter (Drag items onto to shoot other stuff)
* Moving Wheel
=== Hazards ===
* Water (cannot be used in Underwater theme)*1
* Lava*1
* Poison Water*1
* Toxic Gas*1
* Quicksand
* Icicle
* Ice Mass
* Waterfall
* Possessor
* Heavy Snow
* Black Hole
*- Height can be adjusted.
1- Can be adjusted to rise and lower.
=== Goals and Checkpoints ===
* Goal Poles (SMB, Modern, and Paper Mario styles)
* Bird Gate (SMB2 styles)
* Goals (SMB3 styles)
* Giant Gates (SMW style)
* Tunnel (Toontown style)
* Boss bridges and Axes (Castle theme)
* Elevator (Toontown Cog Facility Themes)
* ? Ball
* Checkpoint Flag (All styles)
* Checkpoint Gate (SMB2 styles; Shake for Checkpoint Flag)
* Checkpoint Roulette (SMB3 styles; Shake for Checkpoint Flag)
* Checkpoint Gate (SMW style; Shake for Checkpoint Flag)
* Checkpoint Sign (Paper Mario style; Shake for Checkpoint Flag)
* Checkpoint Gate (Toontown style; Shake for Checkpoint Flag)
=== Unlockable by Event Courses ===
* Kart
* Bike
* ATV
* Tennis Racket
* Golf Club
* Power-Up Barrels
* Sellbot VP (Shake for Cashbot CFO,  Lawbot CJ, or Bossbot CEO)
* Skateboard (Shake for Surfboard)
* Skateboard Floor
* Skateboard Ramp
== Characters ==
Character	Advantages 	Disadvantages 	Unlocking Criteria
 	Balanced jump, average speed 	No special abilities; the basic character of the bunch. 	Available from start
 	Jumps higher, faster than Mario, Coins spill out of Multi-Coin Blocks when hit 	Slow traction, sprits later 	Available from start
 	Can hover after jumping, sprints sooner 	Runs slower 	
 	Second-fastest runner, can hover after jumping 	Low traction 	
 	Can use Spin Attacks, jumps higher (slightly lower than Luigi), sprints soonest 	Second-slowest runner, loses Spin when using Power-Ups 	
 	Runs the quickest 	Falls faster, sprints the latest 	
 	Can throw Fireballs at any time, immune to fire enemies/projectiles 	Cannot grab Fire Flower or Ice Flower, more slippery on ice	
 	Can use Shoulder Bash 	Slowest of the characters, worst swimmer, falls the fastest	
 	Higher Triple Jump and farther Long Jump in modern theme, attacks with tennis racket best character	no flaws 	
 	Can use magic 	cant pick fire or ice flowers 	
== Enemies ==
Enemies are also divided up into their own category, but they can also be divided up by game by option.
=== Super Mario Bros. ===
* Blooper (Shake for Blooper Nanny)
* Bill Blaster (Shake for Bull's-Eye Bill Blaster; can shoot various objects)
* Bullet Bill (Shake for Bull's-Eye Bill; Torpedo Ted underwater)
* Buzzy Beetle (Shake for Buzzy Beetle Shelmet)
* Cheep Cheep (Tap to change color + abilities)
* Firebar (Shake for Icebar)
* Goomba (Shake for Galoomba)
* Hammer Bro.
* Koopa Troopa (Tap to change color + abilities)
* Lakitu (Shake to remove from cloud; can throw various items and enemies)
* Podoboo (Shake for Blue Podoboo)
* Piranha Plant
* Spiny (Shake for Spiny Shelmet)
* Bowser (Shake for Dry Bowser)
=== Super Mario Bros. 2 ===
* Autobomb (Can shoot various objects)
* Bob-omb (Shake to light)
* Cobrat
* Flurry (retextured Bullies)
* Ninji (Shake to make them chase the player)
* Panser (Shake for Green Panser; Shake again for Blue Panser)
* Phanto
* Pokey (Shake for Green Pokey)
* Shy Guy (Shake for Sniffit; Shake again for Snufit)
* Spark
* Birdo
* Mouser
* Tryclyde
* Fryguy
* Clawgrip
=== Super Mario Bros. 3 ===
* Micro-Goomba (Goomba + Mini Mushroom)
* Spike (Shake for Stone Spike)
* Buster Beetle
* Para-Beetle (Buzzy Beetle + Wings)
* Muncher
* Nipper Plant
* Ptooie
* Fire Piranha Plant (Piranha Plant + Fire Flower)
* Fire Bro. (Hammer Bro. + Fire Flower)
* Boomerang Bro. (Hammer Bro. + Boomerang Flower)
* Sledge Bro. (Hammer Bro. + Super Mushroom)
* Boo (Shake for Boo Buddies)
* Dry Bones
* Bowser Statue
* Roto-Disc
* Thwomp (Shake for Whomp)
* Big Bertha
* Blooper Nanny (Accessible by shaking Blooper)
* Boss Bass (Shake for Porcupuffer)
* Jelectro
* Lava Lotus (Underwater Volcano Lotus)
* Angry Sun (Shake for Angry Moon)
* Fire Snake
* Tweester
* Chain Chomp (Shake to make loose)
* Fire Chomp (Shake for Ice Chomp)
* Cannon and Cannonball (Shake for Fast Cannon and Fast Cannonball)
* Burner
* Rocky Wrench (Accessible by shaking Monty Mole)
* Boom Boom (Shake for Pom Pom)
* Larry
* Morton
* Wendy
* Iggy
* Roy
* Lemmy
* Ludwig
=== Super Mario World ===
* Amazing Flying Hammer Bro.
* Ball n' Chain (Shake for Pendulum)
* Banzai Bill (Bullet Bill + Super Mushroom)
* Beach Koopa
* Big Steely
* Blargg
* Blurp (replaces Green Cheep Cheeps in this style)
* Bony Beetle
* Boo Buddies (Accessible by shaking Boo)
* Chainsaw
* Chargin' Chuck
* Dino Torch (Give Super Mushroom for Dino Rhino)
* Eerie
* Fishin' Lakitu (Shake for Fishin' Boo)
* Fishbones
* Gold Bowser Statue (Bowser Statue + Gold Flower)
* Grinder
* Hothead
* Jumping Piranha Plant
* Kamikaze Koopa
* Lil' Sparky
* Magikoopa
* Mechakoopa
* Mega Mole (Monty Mole + Mega Mushroom)
* Monty Mole (Shake for Rocky Wrench)
* Porcupuffer (Accessible by shaking Boss Bass)
* Rex
* Rip Van Fish
* Sea Mine
* Skewer (Shake for Wooden Skewer)
* Skull Box
* Spike Top
* Sumo Bro.
* Super Koopa (Beach Koopa + Cape Feather)
* Swoop
* Twimp (Thwomp + Mini Mushroom)
* Torpedo Ted (Underwater Bullet Bill)
* Urchin
* Volcano Lotus (Lava Lotus when underwater)
* Wiggler (Shake to make angry)
=== Super Mario World 2: Yoshi's Island ===
*
=== Super Mario 64 ===
* Amp
* Bully (Takes on SM3DW style and size in Modern and Paper Mario themes)
* Chuckya (Shake for King Bob-omb)
* Fwoosh
* Grindel (Shake for Spindel)
* Heave-Ho
* Moneybag
* Mr. Blizzard
* Mr. I
* Pyro Burner
* Scuttlebug (Shake for Skeeter)
* Spindrift
* Sushi
* Tox Box
* Unagi
* Whomp (Accessible by shaking Thwomp)
=== Super Mario 3D Land ===
* Pom Pom (Accessible by shaking Boom Boom)
=== Super Mario 3D World ===
*
=== New Super Mario Bros. series ===
* Pendulum (Accessible by shaking Ball n' Chain)
* Stone Spike (Accessible by shaking Spike)
=== Other ===
*
=== New Enemies ===
*
== Power-Ups ==
* Super Mushroom (Shake for Poison Mushroom)
* Fire Flower (Shake for Super Flower)
* Super Star
* Super Leaf (Shake for Tanooki Suit)
* Hammer Suit (Shake for Boomerang Flower)
* Frog Suit (Shake for Penguin Suit)
* Ice Flower (Shake for Frozen Flower)
* Bomb Mushroom
* Super Bell
* Mega Mushroom
* 1-Up Mushroom (Shake for 3-Up Moon)
* Super Acorn
* Cape Feather
* P-Balloon
* Wing Cap
* Vanish Cap
* Metal Cap (Shake for Gold Flower)
* Cloud Flower
* Goomba's Shoe (Shake for Goomba's Stiletto or Goomba's Skate)
* Buzzy Beetle Shelmet (Accessible by shaking Buzzy Beetle)
* Spiny Shelmet (Accessible by shaking Spiny)
* Blue Shell
* Yoshi Egg (Shake to change color)
* Baby Yoshi Egg (Shake to change color)
* Propeller Mushroom
* Cannon Box
* Potted Piranha Plant
* Big Mushroom (Pixel Mario amiibo exclusive)
* Blue Spiny Shell
* F.L.U.D.D.
== Special/Optional Features ==
These features are optional and can change the gameplay of the level.
Sub-Areas- When unlockable, players will be able to drag Mario down a pipe, creating a sub-level. Up to two sub-areas can be made, making a total of three areas to be able to work with.
Sound Effects- Sound effects can be placed into the level when Soundfrog is tapped. These sound effects can be dragged onto the foreground, blocks, enemies, and even Mario himself.
Secret Exits- Two exits in one course! These can come in Secret Goals or Keyholes.
Autoscroll (Slow, Medium, Fast)- The course will scroll by itself.
Vertical Levels- This option turns the course from horizontal to vertical.
Two-Sided Levels- Go through the left, come out through the right (and vice-versa)!
Dark Levels- The level is completely dark except for the light around Mario and (some) enemies. When a Super Star is collected, the whole level lights up.
Collectibles- Star Coins and Green Stars can be added into the course for more exploring variety.
Meteor Shower- Meteors will fall from the sky and onto the ground. These meteors can break certain blocks.
Fog- The level will be covered in fog.
Wind- Wind can push the player forward or backwards.
Cosmic Clone- Cosmic Clones will appear and follow the player.
Autoscroll Patterns- Autoscroll that follows select patterns. Patterns can be controlled to go horizontally, vertically, or diagonally using the buttons on the screen or the Analog Stick or Control Pad.
Category:Mario (series)
Category:Fan Games
Category:Platforming Games
Category:Super Mario Maker (series)
Category:Mario Games
Category:Super Mario Maker Games
Category:SMM:NG