Culture (Civ6)

Culture is one of the main statistics in Civilization VI. It represents a civilization's progress in the arts and crafts. Its role has been greatly enhanced since Civilization V: besides fueling border expansion at the city level, it is now used to research developments in the brand new civics tree.
== Mechanics ==
 Culture functions on two levels: first, your total Culture output (plus eventual lump sums) is applied on the empire level to progress through the civics tree (similar to how is used to progress through the technology tree). This is an automatic process which starts the moment you found your first city and doesn't stop until the end of the game.
Second, local Culture output of each city is applied towards its (and by extension your empire's) border expansion. This process is also automatic - the player can't even control which tile the city will claim next. Tiles acquired this way generally favor tiles with resources, will always be the one of the closest available tiles, and can be as far as 5 tiles away from the city center. Of course, border expansion can be controlled in other ways (buying tiles with ).
Although Culture is not the main stat required to win a Cultural Victory (this is reserved for , as it was in Civilization V: Brave New World), Culture is indispensable when pursuing one, as it grants your civilization faster progress in the Civics tree and more ways to quicken the expansion of your .
Also, Culture is the key to defending against a Cultural Victory! Accumulating large amounts of Culture attracts domestic tourists in your civilization, which forces other civilizations pursuing a Cultural Victory to attract more visiting tourists, thus slowing down their progress.
== Sources ==
 Culture may be earned through a variety of ways, though it rarely comes from terrain. Like , each Citizen in your cities produces Culture; however, the amount (0.3) is not nearly enough for good progress. This could make for a sluggish start to your cultural development, and in this game this means not only slower acquisition of new Policy Cards, but also many other hindrances.
=== Buildings ===
The first and most obvious source of Culture is the Monument building, which is available to every City Center right away. For a time, this is also the most readily accessible source of Culture apart from Luxury Resources (detailed below).
The main source of Culture in the game, however, is the district and its many buildings. These include:
* : +2 Culture
* : +2 Culture
* : +2 Culture
* : +4 Culture
Furthermore, the adjacency bonus of the district nets additional Culture (although it's not easy to activate it), and each Specialist Citizen working in the Theater Square garners +2 Culture. Finally, Theater Square buildings are the main source of slots for Great Works, which are also a serious source of Culture.
If you have attracted and activated the Great Engineer , Workshops in all Industrial Zones also provide +3 Culture.
Cultural city-states may grant up to +4 Culture in every Theater Square district (+2 Culture for each Amphitheater or Museum instead of base district in Rise and Fall), depending on the number of s assigned to that particular city-state, plus an additional +2 Culture in the . 
With the Ethiopia Pack and the new Diplomatic Quarter, cultural city-states may now grant up to +6 Culture in every Theater Square district (+1 Culture for each Amphitheater, +2 Culture for each Museum and +3 Culture for each Broadcast Center), depending on the number of s assigned to that particular city-state, plus an additional +1 Culture in the .
=== Great Works ===
Great Writers, Great Artists, Great Musicians, and the Great General Sun Tzu create Great Works that give major boosts to both Culture and . Most types of Great Works grant Culture, along with their main bonus, when placed in their respective slots in your buildings. The only exception is the Relic, which grants instead. Filling a building's slots with Great Works that activate its theming bonus doubles their Culture output.
The combination of the building bonuses and Great Work bonuses usually provides enough Culture for rapid progress through the civics tree. However, keep in mind that Great Works take some time to appear - you will need to attract , and it takes time to build up their relevant GPP outputs. Thus, Great Works only aid cultural progression towards the middle and late game.
In the expansions, the National History Museum (and the Queen's Bibliotheque if playing as Kristina) provide Culture based on the Great Works placed inside.
=== Resources ===
Several luxury resources grant bonus Culture, including:
* : +1 Culture
* : +1 Culture
* : +1 Culture
* : +1 Culture
* (): +1 Culture
All of these bonuses are available right away, and can be invaluable at the start of the game. Look to settle near these resources if you want rapid cultural progression in the beginning.
=== Religious Beliefs ===
A small handful of Beliefs and Pantheons grant bonus Culture when their conditions are met:
* : +1 Culture from Pastures.
* Goddess of Festivals: +1 Culture from all Plantations.
* World Church: +1 Culture for every 5 followers of the particular Religion in other civilizations.
* Lay Ministry: Each Theater Square district in cities following the particular Religion grant an additional +1 Culture.
* Choral Music: Shrines and Temples provide  Culture equal to their intrinsic  output.
Note that God of the Open Sky and Goddess of Festivals will be active in all your cities (being Pantheon Beliefs, which cannot be overridden) as soon as you adopt your Pantheon. Furthermore, the relevant resources are abundant which makes these Pantheons a reliable source of Culture in the early game. World Church is always active (being applied on the empire level), but it will take time to spread your Religion sufficiently for it to make any real difference. Lay Ministry will only work if the city with the Theater Square is following the relevant Religion.
=== Policy Cards ===
Many policy cards grant bonus Culture once their conditions are met:
* : +1 Culture in each city for each specialty district it constructs.
* : +1 Culture from international s.
* Aesthetics: +100% Theater Square adjacency bonuses.
* : +2 additional Culture from each city-state you are Suzerain of.
* : +100% Culture yield from Theater Square buildings. (In Rise and Fall this bonus depends on adjacency bonuses and city  Population.)
* : International trade routes provide +2 Culture for each strategic resource improved at the destination.
* : +5% Culture per city-state you are Suzerain of.
These policies are available early in the middle game, so they can be used well for advancement through the civics tree.
=== Wonders ===
Many wonders grant substantial Culture boosts. These include:
* : +2 Culture for all Rainforest tiles in its city
* : +2 Culture for all City Centers within 6 tiles including this city
* : +4 Culture
* : +4 Culture
* : +5 Culture
* Pyramids: +2 Culture
* : +1 Culture
* Országház (): +4 Culture
* : +2 Culture
* St. Basil's Cathedral (): +1 Culture for all Tundra tiles in its city
* : +8 Culture
Other wonders contain Great Work slots, which also grant Culture when filled:
* Great Library: 2 slots for Great Works of Writing
* Oxford University: 2 slots for Great Works of Writing
* Hermitage: 4 slots for Great Works of Art
* Broadway: 2 slots for Great Works of Music
* Bolshoi Theatre: 1 Great Work of Writing slot, 1 Great Work of Music slot
* Sydney Opera House: 3 Great Work of Music slots
* Apadana: 2 slots that can hold any Great Work
 Culture bonuses can also be obtained through natural wonders:
* Chocolate Hills (): +1 Culture
* : +3 Culture
* : +2 Culture
* : +1 Culture yield to adjacent land tiles
* Gobustan (): +3 Culture
* : +1 Culture
* Lake Retba (): +2 Culture
* Matterhorn (): +1 Culture
* : +2 Culture
* : +1 Culture yield to adjacent tiles
* Sahara el Beyda (): +1 Culture
* : +1 Culture yield to adjacent tiles
* : +2 Culture yield to adjacent tiles
=== Unique bonuses ===
Many unique pieces of infrastructure and civ/leader abilities grant special Culture bonuses:
* The unique building of America, the Film Studio, grants +4 Culture.
* The unique building of the Aztecs, the Tlachtli, grants +2 Culture ( +4 Culture).
* The unique building of Japan, the Electronics Factory, grants +4 Culture after discovering Electricity.
* The unique tile improvement of China, the Great Wall, grants +1 Culture for each adjacent Great Wall.
* The unique tile improvement of Egypt, the Sphinx, grants +1 Culture.
* The unique tile improvement of France, the Château, grants +2 Culture and +1 Culture if built adjacent to a Wonder, increasing to +2 with Flight.
* The unique tile improvement of Sumeria, the Ziggurat, grants +1 Culture if adjacent to a River.
* The unique tile improvement of Persia, the Pairidaeza, grants +1 Culture (+1 Culture with Diplomatic Service) and an additional +1 Culture for each adjacent Holy Site and Theater Square.
* The unique building of the Khmer, the Prasat, grants +0.5 Culture for each point of Population in its home city.
* The unique district of Greece, the Acropolis, grants greater Culture adjacency bonuses for being next to a district and +2 Culture for being adjacent to the City Center.
* The unique district of Vietnam, the Thành, grants +2 Culture for every adjacent district.
* Satrapies, Persia's civ ability, grants them +1 Culture from each domestic .
* Toqui, the Mapuche's civ ability, grants them +5% Culture in cities with an established Governor, which is tripled in cities they did not found.
* Hallstatt Culture, the Gauls' civ ability, grants +1 Culture to their Mines.
* Nine Dragon River Delta, Vietnam's civ ability, grants +1 Culture to buildings in districts constructed on Woods.
* Thermopylae, Gorgo's leader ability, grants her Culture from combat victories equal to 50% of the Combat Strength of the units defeated.
* Surrounded by Glory, Pericles' leader ability, grants him +5% bonus Culture for each city-state he is the Suzerain of.
* The Grand Embassy, Peter's leader ability, grants his s +1 Culture for every 3 Civics the destination civilization is ahead of him.
* Righteousness of the Faith, Saladin's leader ability, grants him +10% bonus Culture output from worship buildings.
* Lithuanian Union, Jadwiga's leader ability, grants her +2 Culture from each Relic.
* Radio Oranje, Wilhelmina's leader ability, grants her +2 Culture from each incoming international .
* Council of Ministers, Menelik II's leader ability, grants every city founded on Hills Culture equal to 15% of that city's per turn generation.
* Antiquities and Parks, Bull Moose Teddy's leader ability, grants +2 Culture to all tiles in his territory that have Breathtaking Appeal and are adjacent to a wonder or Woods.
* Queen of Ndongo and Mtamba, Nzinga Mbande's leader ability, gives all cities on the same continent as her a 10% Culture bonus and all cities on other continents a 15% Culture penalty.
* Bakuhan, Tokugawa's leader ability, grants his domestic s +1 Culture for each specialty district at the destination.
* The Magnificent, Muhteşem Suleiman's leader ability, grants a 15% Culture bonus when he is in a or a .
* Lijia, Yongle's leader ability, grants +1 Culture for each Citizen in a city with a Population of 10 or more.
* Manual of Entrapment, Wu Zetian's leader ability, grants Culture equal to 100% of that produced by a city where one of her Spies successfully completes an offensive espionage mission.
* Abu Simbel, Ramses II's leader ability, grants Culture equal to 15% of the cost of each building and 30% of the cost of each wonder he completes.
* Arrival of Hapi, Ptolemaic Cleopatra's leader ability, grants her +1 Culture for each resource on a Floodplains tile.
* Metanoia, Theodora's leader ability, causes her Holy Sites to provide Culture equal to their adjacency bonuses.
* Hangul, Sejong's leader ability, provides Culture equal to twice his per turn generation when he discovers the first technology from a new era.
* Swan King, Ludwig II's leader ability, grants all wonders (finished or unfinished) +2 Culture for each adjacent .
* Varangian Guard, Varangian Harald Hardrada's leader ability, grants Culture equal to 50% of the Combat Strength of each unit he kills with a levied unit.
* If the Secret Societies game mode is enabled:
** The Gilded Vault, the Owls of Minerva's replacement for the Bank, provides Culture equal to the Commercial Hub's adjacency bonus.
** Chorus, the Voidsingers' Level 1 title, allows each of a member's cities to earn Culture per turn equal to 20% of its per turn generation.
=== Other sources ===
Cultural city-states grant substantial Culture bonuses when you have enough s there, even if you aren't their Suzerain. All of them will grant +2 Culture to your with 1 , and further Culture to every city with a Theater Square (+2 with 3 s and an additional +2 with 6 s). Culture may be earned through trade - all you need to do is send an international to a city which has cultural activity.
There are three projects that provide Culture bonuses:
* Theater Square Performances converts 15% of a city's into Culture while underway.
* Launch Moon Landing provides Culture equal to ten times a civilization's per turn generation upon completion.
* Court Festival, a project available to Magnificence Catherine, provides 50 Culture for each copy of each luxury resource beyond the first that she owns upon completion.
Finally, there are various ways to activate civic boosts - although these do not provide Culture, they reduce the amount of Culture needed to discover new civics.
== Videos ==
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== See also ==
* Culture in other games
Category:Game concepts (Civ6)