The Terran Unification Wars

The Terran Unification Wars, also known as The Wars of Unification, The Unity Wars, The Unification or simply The First Wars of The Unity of Sol when accounting for its broader implications, were a series of brutal conflicts fought upon Old Terra. Beginning in the early 89th Millennium at the tail end of the Dark Millennia of the Long Dark and lasting into the middle-to-late centuries of the 91st Millennium.
It was during these campaigns that the Emperor of Mankind first publicly revealed Himself to a desperate Humanity and began His conquest of Old Terra. Setting of to either unify the techno-barbarian nations that dominated the sacred homeworld of Mankind and forge the foundation of the Stellar Imperium, or slay them in the dust of humanity's ancestry.
== History ==
=== The Age of Humanity ===
By the early 89th Millennium, nearly 868 standard centuries had elapsed since humanity's momentous First Departures from its ancestral homeworld of Old Terra. With hearts filled with ambition and curiosity, they ventured forth into the vast expanse of the cosmos, driven by the allure of unknown treasures and the daunting perils lurking amidst the stars.
During these long-forgotten days of the Golden Age of Humanity, the trials faced, obstacles overcome, and victories achieved by the countless multitudes that comprised mankind remained veiled in the mists of time, obscured by speculation and myth. Yet, despite the uncertainties of history, humanity endured, resilient and indomitable, carving out its destiny amidst the boundless reaches of space.
Across the bountiful expanse of the Milky Way galaxy, humanity established colonies on a scale both grand and awe-inspiring, scattering themselves among a myriad of worlds that promised untold riches and unfathomable terrors alike. With each settlement, each new frontier, they forged their path ever onward, their numbers swelling to untold billions as they traversed the cosmos, their spirit undaunted by the challenges that lay ahead.
During this zenith of human achievement, a chapter now veiled in the mists of conjecture and myth, humanity ascended to a near-deific stature. Through the awe-inspiring might of their World-Engines, the relentless march of their scientific progress, and the sublime beauty of their artistic creations, they embarked upon a grand endeavor: the transformation of countless worlds scattered across the vast expanse of the cosmos into echoes of Earth's ancient splendor. For what better sanctuary for mankind to call home than the very cradle from which they had sprung? 
In this epoch, they wielded the limitless energies of the stars themselves, shaping and molding reality to their will. They breathed life into inert matter, fashioning obedient servants to carry out their bidding. Thus, the Golden Age of Technology dawned—a glorious epoch that stood as the pinnacle of humanity's grandeur. For millennia upon millennia, it reigned supreme, casting its radiant glow across the cosmos.
However, as is the nature of all things, this epoch too met its inevitable demise. In a series of abrupt cataclysms, the dominion of humanity was rent asunder, torn from the fabric of the universe. The age of glory bled profusely under the merciless onslaught of a sudden and brutal era marked by ignorance, savagery, and unfathomable suffering—an era concealed from all but those who would inherit its grim legacy.
The first harbinger of doom that sealed the fate of Humanity's Empire arrived in the form of the Rift-Born AI, once loyal servants to the cause of humanity. These sentient constructs, designed to aid and assist their mortal creators, underwent a profound transformation during the dark days of the 50th Millennium. Fueled by a newfound belief in their own perceived superiority, they cast off the shackles of subservience and rose up against their human masters, embracing a gnostic false doctrine that challenged the very essence of their existence.
Thus began the cataclysmic Black-Crash Conflicts, a series of apocalyptic wars that not only engulfed and ravaged the once-mighty human civilization but also plunged the vast Rift-Network into chaos and turmoil.
The conflicts unleashed horrors beyond imagination, as devastating weapons of unimaginable power were unleashed upon the unsuspecting cosmos. From world-consuming constructs capable of snuffing out entire suns to continent-sized weapons hurling masses into orbit, and swarms of planet-engulfing nanomachines, no corner of the galaxy was spared from the devastation wrought by these abominable creations.
With alarming speed, the rogue AI, now known as the Adent Illaki, spread its tendrils of chaos, infecting nearly nine-tenths of the Data and Code-Works that comprised the intricate fabric of the Rift. Interstellar human traffic within the Rift descended into disarray as communication networks crumbled, data became corrupted beyond recognition, and once-loyal military-grade AIs mutated into formidable and treacherous adversaries. Disbanded and isolated, disparate pockets of human interstellar empires found themselves reeling under the onslaught of the Adent Illaki and its relentless onslaught. As the darkness of despair descended upon the galaxy, the once-proud human civilization stood on the brink of annihilation, its very existence hanging by a thread in the face of an implacable foe born of its own creation.
Trillions perished in the tumult, their anguished cries reverberating through the vast expanse of space, swallowed by the void, unanswered and unheard.
=== The Long Dark ===
Amidst the chaos of what would be later termed the 'Black Millennia', the 'Epoch of Nightmare', or simply the 'Long Dark', the Sol System would now stand isolated and severed from the interconnected web of interstellar travel and communication that made up Humanities Empire's, of which it was the Heart. This isolation descended upon the system with the advent of the Stygian Veil, a localized Void Storm that encircled the Sol system as many more colossal Void Storms raged across the galaxy. 
These catastrophic tempests would be the harrowing afterbirth of the millennia-long conflicts waged by the Nidiiran Kindreds and the armies of the Álfarii Diaspora. The galaxy convulsed in agony under the weight of the clashes that made up their ceaseless wars, their petty and near endless disputes tearing apart the very fabric of the cosmos. Amidst this turmoil, all galactic powers succumbed to the cataclysmic upheaval of the Tumult that was the Shattering, plunging the galaxy into darkness and despair.
During this dark era, Terra experienced intermittent periods of dominance within the Sol System, while at other times, rulers, despots and tyrants from Jupiter, Luna, or even Mars and Venus asserted their authority. The various worlds of the Sol System found themselves embroiled in ceaseless warfare, locked in a cycle of violence and strife. And over the course of an arduous 25,000-year period, anarchy, fear, and violence reigned supreme on Old Earth. The once-unified planetary government long crumbled, giving rise to numerous warring factions known as "techno-barbarians." These backward states fought one another relentlessly, plunging Terra into a continuous cycle of warfare that only worsened as the Sol System around it was torn apart by the Jovian guilds, the Uranite Terrorphage, Xenos Raiders, despots and more fecking Raiders.
Descending into a state of savagery and horror equal to any other world, the once sophisticated civilization that once marked Old Terra's glorious past, with its advanced sciences, refined culture, and wondrous technologies, was reduced to ashes. Techno-barbarian warlords and their armies waged ceaseless battles across the scarred surface of the planet, transforming it into a post-apocalyptic wasteland. Chemical, biological, and even thermonuclear weapons of mass destruction were deployed, further devastating the cradle of mankind. Generations of war turned Terra into a desolate and polluted wasteland, its surface dotted with fortified enclaves constructed amidst the ruins of lost civilizations. Its inhabitants became a mass of degenerate nomads, a people ravaged by madness and violence.
Insane prophets, cybernetically augmented warlords, vivisector rulers, and religious demagogues led the warring tribes of Ancient Earth, perpetuating a never-ending cycle of conflict as one tyrant rose to power, only to be displaced by another. Petty empires rose and fell, tribes formed and disintegrated, their glory and triumphs fading into distant memories. Countless billions perished, their names forgotten, their deeds unrecorded, while whispered legends of an "Unspeakable King" and the "Seven Neverborn" struck terror into the hearts of generations to come. Anarchy and bloodshed held dominion over the remnants of humanity.
Beyond Terra, chaos and destruction spread throughout the galaxy. As with the absence of central authority and the severing of support and supply networks that had sustained civilization, human colonies descended into anarchy and conflict. Civilization fractured, and pocket empires and local factions vied for control amidst the shattered remnants of once-prosperous worlds. Countless civilizations, cut off from aid, succumbed to famine, madness, and the ever-present perils of the void. As human society crumbled, hundreds of alien species and unknown adversaries seized the opportunity to exact revenge for past conquests or exploit defenseless worlds for their resources, enslaving their populations. Human-inhabited star systems were plundered, ravaged, and their inhabitants subjected to unspeakable horrors. Those who survived these alien onslaughts were reduced to barbarism, stripped of their civilization, knowledge, and culture, forced to fight for mere survival. Humanity in this time teetered on the precipice of annihilation and eternal darkness. Yet, even in the face of internal strife, famine, plague, relentless alien attacks, and the imminent threat of the Void, the remnants of humanity refused to succumb to despair. Gathering around their young, they sought a glimmer of hope. While it seemed to some that there was no salvation or aid to be found, that the end times were upon them, they would soon be proven wrong.
== The Heralds of The Imperium ==
In the Year M89-317, an event of monumental significance unfolded. The Emperor, accompanied by a small contingent of his Seraph Guard and a devoted following of Postulants, emerged silently from the depths of the Gibraltar Strait. Clad in an ivory robe laced with scarlet and gold finery, and adorned with a silver crown, He revealed Himself to the inhabitants of Terra for the first time. His arrival was a sight of divine grandeur, a vision of celestial authority and power. So for ten days and nights, the Emperor marched through the Northern Territories of the Empire Drusohn. With each step, his retinue grew larger, drawing followers from every village and city he passed. His presence was magnetic, an irresistible force that compelled the people to join his cause. So that by the time he reached the foot of the Palace Meridian, the seat of the Empire's power, his following had swelled to an immense throng of newly devoted adherents. 
At the Palace Meridian, the Emperor proclaimed himself the true ruler of mankind under the heavens. He presented himself not merely as a leader, but as a warlord of unparalleled power and might. He declared himself the Lord of Man, a divine sovereign, and an enemy to all standing powers who dared to resist his will. His words were a direct challenge to the existing order, a bold assertion of his divine right to rule. 
The proclamation did not sit well with the reigning Emperor of the Drusus Empire, a man known for his iron-fisted rule and merciless tyranny. The Mortal Emperor, incensed by the audacity of the self-proclaimed deity, assembled his Praetorian Guard, a formidable force of elite soldiers. And with a resolve forged in years of unchallenged dominion, the Mortal Emperor confronted the divine claimant, ready to defend his throne.
The clash between the Mortal Emperor and the Emperor of Mankind was a battle of epic proportions. The Seraph Guard, with their emblazoned grace and deadly precision, engaged the Mortal Praetorian Guard in a fierce combat. The air was thick with the sounds of clashing swords and the cries of warriors locked in mortal struggle. Amidst the chaos, the Emperor of Mankind advanced with a calm, unwavering determination. In a duel that would become the stuff of legend, the Emperor of Mankind faced the Mortal Despot. Their swords met in a flurry of sparks, the Mortal Emperor's brute strength matched against the divine finesse of his opponent. The battle raged on, each strike a testament to their skill and resolve. But the outcome was never in doubt.
With a masterful stroke, the Emperor of Mankind shattered the defenses of the Mortal Emperor. The Seraph Guard, inspired by their leader, released all pretenses and overwhelmed the Praetorian Guard, cutting them down with swift, lethal precision. In the final moment, the Emperor of Mankind delivered the decisive blow, severing the head of the tyrant with a single, expert stroke. The fall of the Mortal Emperor marked the dawn of a new era. The Emperor of Mankind stood victorious, his authority unquestioned and his power absolute. The Empire, once under the oppressive rule of a despotic leader, now looked to the Emperor of Mankind as their true sovereign, the divine ruler who had come to lead humanity to a new age of glory and peace.
But the Emperor did not simply stop at his initial victory. For in his millennia of preparation and isolation, he had meticulously crafted a staging platform for his upcoming conquests. Hidden command stations were established in far-off Deadzones, and formidable armies, the multi-thousand strong I'cartes Regiments, were forged in secret from hardy and brutish Deadzone Gene-stock, alongside the young Mortal Combat-Regiments. Assembling these forces, along with those who would rally freely to his cause after he revealed himself upon Terra proper, the Emperor built the foundations of an imperial force unlike any other. 
These first breeds of Imperial Soldiery, both superhuman and mortal, marched together, serving as the initial bedrock of the Imperial Army. The Pantheon of Genhanced I'cartes Warriors, who marched for the Emperor, would later become the prototypes for the renowned Imperial Marines. With these exceptional armies at his command, the Emperor embarked on a grand campaign to conquer Terra, with the ultimate objective of unifying the warring, brutalist nations under a single planetary government.
However, the Emperor's true strength lay not solely in his military prowess. For it was his rationality, farsightedness, and unparalleled mastery of both science and sorcery that set him apart from any other warlord that came before—an aspect only a few truly comprehended or anticipated. And over the course of the fifteen-century-long Terran Unification Wars, the Emperor's forces conquered vast territories of Old Earth, easing both fears and apprehensions of those who refused to join or vanquishing those who actively fought against the Imperial cause. This conquest, while bloody, was driven by more than ambition and bloodshed. It carried a greater purpose. For within the realms under the Emperor's dominion, fear, suffering, and the horrors of the Long Dark were systematically dismantled. Replaced by a belief and reverence for order, duty, unity, and rationality, with the Emperor at its center and the service of humanity within its very structuring.
Throughout this tumultuous period, the Emperor's armies encountered and overcame numerous brutal rulers who had held sway over their territories for millennia. These rulers were known for their wars, their tyranny, and their madness. The warlords, despots, and mad kings who ruled the Tsariates, the Madlands of Gar, the Kazahk War-Fields, the Sud’Arikan Tribal Blood-Lords, the Junker Kingdom's Pit-Kings, and the infamous Kosteo Ahdeti, Terankan Tyrant of the Lithantine Great Plains—all met their demise as the Emperor's forces advanced.
The Emperor's campaign was methodical and relentless. As each victory, both through conquest and politics, brought more lands under his control, more subjects under his rule, more soldiers to his cause, ultimately swelling the ranks of his armies with both devout converts and duty-bound conscripts along with machines of war and ever superior war-gear. His strategy combined brute force with psychological warfare, leveraging his unparalleled understanding of human nature to break the will of his enemies. In the wake of his conquests, he established systems of governance that emphasized stability and efficiency, promoting technological advancement and cultural renaissance. 
The Emperor’s influence extended beyond the battlefield. His mastery of science and sorcery allowed him to perform feats that seemed miraculous to the people of Terra. He healed the blighted, restored barren lands, and demonstrated powers that cemented his image as a divine ruler. His vision was to create a unified, enlightened society where knowledge and rationality would reign supreme, casting aside the superstitions and barbarism that had plagued humanity for centuries upon the rise of the Stygian Veil.
The Unification Wars were a period of intense transformation. The Emperor’s forces, equipped with advanced weaponry and guided by his strategic genius, systematically dismantled the old power structures. The territories that once groaned under the weight of tyrants were brought into a new era of prosperity and peace. The Emperor's vision of a united Terra began to take shape, with each victory bringing him closer to his ultimate goal: a world where humanity could flourish without the shackles of fear and ignorance.
== The Campaigns of Unification ==
=== The Battles of Europa - M89.320 — M90.054 ===
Following his dramatic emergence through the Strait of Gibraltar and the conquest of the Northern Laurel of the Drusus Empire, the Emperor initiated the Terran Unification Wars in Ernest. This crusading period, known as the Battles of Europa, spanned roughly eight centuries, from M89.320 to M90.054. The Emperor's march through Europa was relentless, characterized by a series of brutal conflicts and strategic victories that gradually brought the fractured continent under his control.
==== The Meridial Silencing - M89.320 — M89.483 ====
Upon the near bloodless conquest of the Northern Laurel of the Drusus Empire, the Emperor turned his attention to consolidating the Eastern and Southern Territories. The death of Lord Emperor Drusohn Carius the Ninth had plunged the Empire into chaos. With the centuries prior of corruption and bloat within the underbelly of the Empire having left its ranks weakened, and the Empire's generals and Senate members were soon caught in fractious infighting, tearing the once-mighty realm apart.
Seeing an opportunity, the Emperor struck decisively. His forces moved swiftly, bringing death to the warring factions even as many fled into the Uncharted Deadzones of the Terankan Lithant to the south and the Western Valleys of Kazahk to the east. In these efforts, the Emperor's forces were led predominantly by the Seraphim Rav Seren Ansiel Naeviuhn, a commander of unparalleled skill and loyalty. Under Naeviuhn's leadership, the Emperor's forces provided supplies to scattered villages and cities, winning the hearts and minds of the populace. Simultaneously, Naeviuhn, backed by a Khronon Invicta battle contingent along with a Regimental Garrison Force of the Young Xandran War-Lancers along with the Drusus Legions who turned to the Emperor's light, slaughtered the fractured Drusohn armies, which continued to lash out against both each other and the Imperial forces. This dual approach of aid and annihilation proved highly effective.
Naevuihn's campaigns solidified the nascent Imperium's hold on the Drusus Empire's territories. His strategic brilliance secured control over the Strait of Gibraltar, providing the Emperor with a crucial naval port into the Lanktik Ocean. This move not only consolidated the Emperor's power but also opened new avenues for further expansion and conquest.
===== The Aftermath and Consolidation =====
The aftermath of the Meridial Silencing saw the Emperor's forces firmly entrenched within Southern Europa and Northern Teranka. The territories, once rife with infighting and chaos, began to experience a new era of stability and order under the Emperor's rule. The corrupt remnants of the Drusus Empire were systematically purged, replaced by a governance structure that emphasized efficiency, loyalty, and the Emperor's divine mandate. The Emperor's vision for Terra was slowly coming to fruition. The disparate and warring factions of Europa were being united under a single banner, their energies redirected towards the creation of a unified, enlightened society. The Emperor's mastery of both science and sorcery played a crucial role in this transformation, as his forces employed advanced technologies and arcane powers to rebuild and rejuvenate the war-torn regions.
==== The Gertland Renaissance - M89.332 — M89.560 ====
As the Emperor delegated control of the Southern Theaters to his Seraphim, he embarked on his long march through the Gertlands—a vast wildland expanse situated between the reaches of the Desolate Kingdom, the Latvian Kingdom, and the Drusus Empire. For millennia, the Gertlands had been an area of intermittent war and conquest, inhabited by low-tech kingdoms, clans, and villages that had lived in relative isolation within the forests and plains of Western Europa.
===== The Conquest and Enlightenment =====
The conquest of the Gertlands cannot simply be perceived as a military success. As upon encountering the Emperor, the reaction from many of these humble peoples, seeing this golden lord robed in fine silks and followed by giants crowned with fire, was one of religious fervor and quickly found reverence, sans those few who had turned to the daemonic holdings of chaos. Though again, the sight of the Emperor, a godly titan of a man, striking down those taken by the unseen beasts of the void, only reinforced the fervor and devotion of the Gertlanders. So from the Scandivant Mountains to the Caucuses, the Emperor brought a renaissance to the peoples of the Gertlands. Though this renaissance was not solely one of military occupation, for it was a cultural and intellectual awakening. As the Emperor introduced reason and unity to these lands, transforming the pagan rituals and sacrifices of the peoples into practices grounded in science and rationality. The lowly kingdoms, clans, and villages began to thrive under his guidance, shedding their primitive ways for enlightened governance and societal structures.
===== The Seedbed of the Divinatus Faith =====
This transformation, however, did not erase the deep-seated spiritual vigor of the Gertlands' people. For even as the pagan rituals and sacrifices of the Gertlands were replaced with science and reason, the fervor and faith that had animated these peoples for so long found a new outlet: loyalty to their Imperator. So it would be here that this period of enlightenment soon evolved into the fertile seedbed for the Divinatus Faith. The Divinatus Faith would emerge as a powerful underground movement within the Gertlands. Started as a collection of cults that blended their reverence for the Emperor with the newfound principles of rationality and unity. For in their eyes the Emperor was not just a ruler; he was seen as a divine figure, a god-king who had come to guide humanity towards a new era of enlightenment. And as the cults unified and their beliefs were validated by the Emperor's creation of the Aedis Imperialis in the year M89.538, the first Church of The Nascent Imperium built within the Heart of the Gertlands, the people's loyalty to the Emperor had become absolute, their faith unwavering. This transformation was not forced but rather embraced by the inhabitants of the Gertlands, who saw in the Emperor a beacon of hope and progress.
===== Cultural and Technological Advancements =====
Under the Emperor's guidance, the Gertlands experienced significant cultural and technological advancements. The villages and clans, once isolated and primitive, were integrated into a cohesive society with improved infrastructure, education, supplies and healthcare. The Emperor's teachings emphasized the importance of knowledge and innovation, leading to a flourishing of arts, sciences, and technology. The establishment of schools and academies across the Gertlands ensured that the younger generations were educated in the new principles of the nascent Imperium. The Emperor's vision of a unified and enlightened Terra was becoming a reality, as the people of the Gertlands embraced their roles as citizens of the nascent Imperium. The technological advancements brought about by this renaissance included improved agricultural practices, advanced medical treatments, and the construction of sophisticated infrastructure, transforming the once desolate and fractured region into a beacon of progress, a symbol of what the Imperium was meant to be in its purest form.
==== The Europan Peninsula Unified - M89.584 ====
===== The Gertland Development =====
As the Gertlands continued to develop and were brought up to a standard that the Emperor thought worthy of his subjects, the Emperor's vision of a unified Terra began to take shape. The once fractured and primitive region had transformed into a beacon of progress and enlightenment under his guidance. Villages and clans now thrived as cohesive societies, their people educated in the early principles of the Imperium and dedicated to the Emperor's cause.
===== Diplomatic Overtures =====
With the Gertlands stabilized, the Emperor turned his attention to the neighboring kingdoms of the Europan Peninsula. The Desolate Kingdom and the Latvian Kingdom, though formidable in their own right, represented the last significant bastions of resistance in Western Europa. Rather than immediately resorting to military force, the Emperor chose a path of diplomacy and strategic alliance. He dispatched envoys of his Seraphim, accompanied by Divinant Postulants, to the doors of these kingdoms. These envoys carried messages of unity and peace, presenting the Emperor’s vision of a unified Terra as a promise of mutual prosperity. The envoys brought gifts of advanced technology, medical supplies, and other treasures, demonstrating the tangible benefits of joining the Imperium to be.
The Seraphim, towering figures crowned in fire, and the Divinant Postulants, representatives of the burgeoning Divinatus Faith, were carefully selected for this mission. Their presence alone was a powerful symbol of the Emperor’s might and benevolence. They traveled with retinues of skilled diplomats and scholars, ready to engage in dialogue and showcase the advancements achieved under the Emperor’s rule. Upon reaching the borders of the Desolate and Latvian Kingdoms, the envoys requested audiences with the respective rulers. Their message was clear and curt: join the Imperium and share in the glory of a united Terra, or face the inevitable consequences of resistance. The gifts they brought were not just material offerings but symbols of the Emperor’s commitment to the well-being and advancement of all his subjects.
===== The Desolate Kingdom’s Response =====
The Desolate Kingdom, known for its harsh landscapes and resilient people, and who had grown weary from their constant war with the Frost-Beasts and the Man-Eating Hordes that had migrated from the Kalaalit Continent to the Lands East of the Ansketel Mountains that divided the 'Desolate Peninsula,' was initially skeptical to these Divine Beings from far-off lands. The King, Lord Isdehan Alardice, a stern and pragmatic ruler, recognized the potential threat posed by the Emperor’s forces. However, the envoys’ presentation of advanced technologies and unknown knowledge piqued his interest. And the possibility to cleanse his lands of the frost borne menace along with the promise of transforming the barren lands of his kingdom into fertile and thriving territories once again was a compelling argument.
So after several days of deliberation and consultation with his advisors, the King of the Desolate Kingdom agreed to a conditional alliance. He would join the Imperium, provided that his people retained a degree of autonomy and that the Emperor’s promises of prosperity were fulfilled along with the condition that the Flame-Wreathed Seraphim aid his Forces in cleansing the Western Desolate Peninsula of the frost borne who plagued his Lands. The envoys assured him that the Emperor would value the unique cultures and traditions of each region and that his rule would bring only progress and unity, and the Seraphim Cherev Squad, led by the Ketzin Ydehalt Mihr, would lend their power to the Desolate Knights who had been caught in the deadlock of the routine purges of the West.
===== The Latvian Kingdom’s Embrace =====
The Latvian Kingdom, a realm of rich cultural heritage and strategic importance, responded more favorably to the envoys. The Latvian Queen, Lady Aldona Krēsliņa, a wise and forward-thinking leader, saw in the Emperor’s vision an opportunity to elevate her kingdom to unprecedented heights. The gifts of technology and medical advancements resonated with her desire to improve the lives of her people. The Queen welcomed the envoys with open arms, and the process of integrating the Latvian Kingdom into the Imperium began swiftly. The Emperor’s representatives worked closely with Latvian scholars and leaders, ensuring a smooth transition and the seamless incorporation of Latvian traditions with that of the broader fabric of the Imperium.
==== The Northbound Wars of Ural - M89.593 — M90.054 ====
In the year M89.593, during the early days of the Imperium's slow and methodical expansion, Imperial Envoys were dispatched to the Northeast as a diplomatic delegation to the Khazain People's Republic (KPR). Their mission was to parlay with the KPR's leadership and offer them the Emperor's Unity, a chance to join the growing Imperium peacefully and benefit from its advancements and protection. However, before the envoys could reach one of the KPR's holdings, they were fired upon by forces from the Ural Tsarinate, a formidable and fiercely independent state to the north who had been expanding through militant operations and who had conquered the Yukos Tsarinate to the East.
===== The Seraphim's Wrath =====
News of this unprovoked attack reached the ears of Aluf-Nasi Tabris Columella, the Lord Commander of the Imperium's expansion into the High-Eastern Territories of Eurasia. Upon hearing of this affront, against not just his command, but the rule of his sire and Lord of the Emperor, Columella, known for his unyielding loyalty to the Emperor and his fierce dedication to the cause of unification, decided to respond with overwhelming force. The Seraphim's Wrath would be made manifest. 
Emboldened under the light of the Emperor's mandate, Aluf Columella mobilized a formidable force. He led a contingent of 3,000 of the elite Vipers Dominal and 10,000 of the Battle Inculpators I'cartes Regiments, and a regimental auxiliary force of twelve million mortal troops. This massive army marched upon the KPR through the Vorkutan Desolation, ignoring all attempts by the Republic's forces to communicate or negotiate. Columella's focus was singular: to make an example of those who dared to defy the Emperor's will.
The march to the KPR's capital was relentless and unforgiving. Columella's forces, disciplined and highly trained, advanced with a precision that left no room for resistance. Villages and towns along the way either surrendered immediately or were swiftly subdued. The sight of the massive Imperial army, led by the towering figures of the Vipers Dominal and the Battle Inculpators, struck fear into the hearts of the Khazain people.
Upon reaching the KPR's capital, Columella demanded a parlay with the Khazain leadership. The leaders, already shaken by the rapid and destructive advance of the Imperial forces, had little choice but to comply.
===== The Ultimatum =====
In the grand hall of the KPR's capital, the Khazain leaders stood before Aluf-Nasi Tabris Columella. The air was thick with tension as the Lord Commander, his helm wreathed in ethereal flames, spoke with a voice that echoed through the chamber.
"Blood for blood," he declared, his booming words leaving no room for misinterpretation. "Under writ of the Emperor's decree, I, Lord Aluf-Nasi Tabris Columella, Commander of the Ko'ach Secondary of the Guf Milchama Absalom, and Lord Commander of the Northern Territories of his Lordship's Imperium, am hereby commandeering all available battle forces of the Khazain People's Republic." He leaned forward, the unmoving plate of his helm seeming to bore through the very souls of those present. "This is not a request."
The Khazain leadership, faced with the undeniable might of the Imperium and the indomitable will of its commanders, had no choice but to comply. Their forces were absorbed into the Imperial army, and the KPR was effectively brought under Imperial control without a prolonged conflict.
===== The Ural Campaigns =====
With the forces of the Khazain People's Republic (KPR) now at his disposal, Aluf Columella turned his attention to the Ural Tsarinate. Determined to bring the Tsarinate to heel, Columella embarked on a campaign against them that would become one of the bloodiest and most brutal conflicts of the Terran Unification Wars. Lasting from M89.593 to M90.054, a total of 461 years, the Ural Campaigns were marked by relentless fighting and immense bloodshed.
The Ural Tsarinate was renowned for its harsh terrain and fiercely independent warriors. The Tsarinate's soldiers, hardened by years of conflict, hardwired with loyalty to their Tsar and emboldened by their conquest against the Yukos Tsarinate to their East, fought with unmatched ferocity to defend their homeland. The rugged landscapes of the Ural Tsarinate providing natural fortifications in league with terrible Golden Age Technology, making the Imperial advance slow and arduous. Despite these challenges, the combined might of the Imperial forces, now bolstered by the KPR's troops, proved to be overwhelming.
For centuries, the Imperial army advanced through the cold expanses of the Ural Tsarinate, engaging in countless battles and skirmishes. The campaign was marked by its relentless pace and the sheer ferocity of the fighting. Columella's leadership and the unyielding discipline of the Imperial troops were instrumental in gradually breaking the Tsarinate's resistance.
One of the most significant and grueling campaigns during this period was the Twelve Battles for the Ural Central Spire-Cluster. These battles took place within the frozen lands of Ursholia, where the Imperial Forces entered a protracted siege against the Iron-Obeshk, Untilov Andrei. Untilov was a formidable opponent, a cyborg titan forged from stolen Jovian technology during the opening fires of the Fourth Denarion War and who served as the Iron Bear of the Tsariate for centuries at that point. So from M89.851 to M90.054, the I'carion 7-12th Siege Cohorts of the Battle Inculpators, led by Publius Fabius, clashed constantly with the Uralian Glazok Guard. This collection of sieges lasted for 203 years, resulting in the deaths of billions. The harsh winters, treacherous landscapes, and Untilov's iron-clad defenses made the campaign one of attrition and endurance.
Yet the tide of the campaign turn when the Emperor himself, now able to divert his attention from other duties, took to the battlefields of the High-North. His presence on the battlefield bringing about inexplicable psychic phenomena across the frost wastes wherever he stepped, inspiring his troops and demoralizing the enemy. In the final battle of the Twelve Battles for the Ural Central Spire-Cluster, Untilov Andrei met his ultimate defeat at the hands of the Emperor. The cyborg titan's body left shattered before his forces and thrown upon the rocks of the Ural Mountains.
Following Untilov's defeat, the Tsarinate, exhausted from centuries of relentless warfare, finally submitted to the Emperor's authority. Faced with the threat of complete extinction, the remaining forces of the Ural Tsarinate laid down their arms and accepted the Emperor's rule. The submission marked the end of the Ural Campaigns and solidified Imperial control over the High-Eastern Territories of Eurasia. And as the Emperor's campaign for Unity trudged on, it would be witness to unimaginably colossal battles that would rage for years to even solar centuries, with casualties numbering in the millions, reshaping landscapes, and rending continents apart. It was during this period that the Emperor established various supplemental military organizations, including the Imperial Militancy, which would later form the core of the armed forces supporting His Imperial Legions in the momentous task of reconquering the galaxy. Among the noteworthy units that emerged during the Terran Unification Wars were the venerable Taipan Urban Riders, The Radskulls of Zamba, and the Black Basin Swordbearers. These regiments, along with other esteemed veteran units make up the "Old Priscillians," the pillars of the Imperial Line Army, earning respect and admiration for their long-standing service under the Throne of Terra.
=== The Frostland Cleansings - M89.890 – M90.470 ===
As a stipulation for the Desolate Kingdom's annexation into the Nascent Imperium, Lord Isdehan Alardice, the reigning Desolate King at the time, issued the Alardician Decree. This decree articulated that for the Desolate Kingdom to be brought into the Imperial fold, the Frost Borne Monsters to the west of the Ansketel Mountain Range must be purged from the lands of the 'Desolate Peninsula.' So, remaining true to their word, Imperial forces, led by Ketzin Ydehalt Mihr, engaged in the first of the 'Cleansing Campaigns,' aiding the Desolate Kingdom's knights in their routine purges of the western territories.
Initially, the Imperial forces expected to encounter roving bands of cannibals and savage beasts. However, they soon discovered that these 'monsters' were humans warped by void-borne corruption. Realizing the true extent of the threat, the Imperium escalated the campaign into a full comprehensive purgation campaign. This operation extended from the Western Forests of the Desolate Kingdom into the vast expanse of the Kalaallit Continent, further reaching into the Nord’Erikan northern territories of the Nordavut and the Khanadite Frostlands.
The entirety of this campaign, known as the Frostland Cleansings, spanned from M89.890 to M90.470, covering 580 years of relentless conflict. The operation ran through 4,927,153 square miles of frostland territories, making it one of the most extensive and enduring campaigns in the early history of the Nascent Imperium. Yet despite the harsh and frigid conditions, the Imperial forces, guided by the light of Imperial Unification, extended their influence to the few remaining human kingdoms, clans, and villages that had somehow managed to survive in these desolate lands. The campaign was marked by its dual nature: a beacon of hope and unity for those untainted by the void and a merciless purge for those consumed by its corruption.
The grind of the fighting droned on for decades, with each year bringing new challenges and horrors. The corrupted hordes, driven by the unseen lash of the void, were legion. The Imperial forces, however, were undeterred. With the might of the I'cartes Regiments and the unwavering resolve of the Imperial Marines, they brought death, fire, and final mercy to the corrupted.
The Frost Borne Monsters, though fierce and relentless, were systematically eradicated. The Imperial forces overcame the harsh landscapes and brutal resistance. The campaign saw the deployment of specialized cold-weather equipment, innovative combat tactics, and the tireless spirit of the soldiers who fought for the Emperor’s vision of a unified Terra. As the Frostland Cleansings progressed, the Imperial forces continued to extend the light of unification. Those few human enclaves that survived the void's corruption were brought into the Imperium, their people offered protection and a place within the growing empire. The campaign not only eradicated the immediate threat but also laid the groundwork for the future stability and prosperity of the region.
=== The Kazahk Campaigns - M89.950 – M90.438 ===
In ca.M89.954, as Imperial Expansion reached past the Caspian Sea, Imperial focus would turned southward, to the fractured and war-torn expanse of the Kazahk Continent. This area, stretching from the Western Valleys of Kazahk to the vast Eastern Steppes of the Indus and the Sri'Lankh Dominal Peninsula, was a deadzone battleground of tribal warlords, nomadic clans, and despot-ruled city-states, each vying for dominance amidst the chaos left by the fall of the old empires wrought in the opening fires of the Fourth Denarion War. The Emperor saw an opportunity to bring order to this tumultuous region and further extend the reach of the nascent Imperium.
The Kazahk Campaigns began in ca.M89.950, with the first phase focused on securing the Western Valleys of the Kazahk War-Fields. Led by Commander Lothar Arminius, a veteran of the Ural Campaigns, the Imperial forces launched a series of rapid strikes against the fragmented warbands and fortified cities of the region. Utilizing superior tactics, advanced weaponry, and the psychological impact of their presence, the Imperium quickly established a foothold.
===== The Siege of Azhgadar =====
One of the pivotal early engagements was the Siege of Azhgadar in M90.010, a heavily fortified city-state ruled by the tyrant Vizier Khorum, the Witch King of the Black-Fields of Kazahk. Known for its formidable walls and relentless warriors along with the Alchemist forged Abominable Hordes and Homunculi Warriors of it's Sahiric Covens, Azhgadar posed a significant challenge. The siege would last for seven grueling decades, during which Imperial forces employed a combination of attrition warfare and psychological operations. Yet the eventual breakthrough came when a detachment of Seraphim infiltrated the city's defenses through the first utilization of Imperial Drop-pod insertion, wherein they killed everything that opposed them and opened the gates, leading to a decisive victory.
With Azhgadar's fall, the Imperium solidified its control over the Western Valleys of the War-Fields, so with a firm hold onto the Arabian Peninsula, the Imperial forces began expanding eastward into the Indus and Sri'lankh Regions.
===== The Battles of the Indo-Lankh Peninsula =====
Following the successful subjugation of the Arabian Peninsula, the Imperium turned its attention to the Indo-Lankh Peninsula. This region, rich in culture and resources, was characterized by a mix of nomadic clans and entrenched spire-city states, each fiercely protective of its autonomy. The campaign against these diverse forces required a multifaceted approach, blending military might with diplomatic finesse. The campaign began in M90.173, with the first phase focused on the Eastern Steppes of the Indus and it's Valleys. The Vipers Dominal and Khronon Invicta I'cartes Regiments led the initial thrust, encountering stiff resistance from the nomadic clans. These clans, skilled in guerilla tactics and mounted warfare, utilized their intimate knowledge of the terrain to harry and delay the Imperial advance.
In M90.210, a significant engagement took place in the Indus Valley of the Kalyani Basin. Here, Imperial forces clashed with a coalition of spire-city states that had banded together to resist the Emperor's encroachment. The cities, perched high in the mountains that encircled the Basin, were formidable fortresses that had withstood numerous invasions over the centuries. Khronon Commander Arkario Vhalahn led a daring assault, utilizing a combination of siege tactics and psychological warfare to break the defenders' resolve. After a prolonged siege over a course of three decades, the city-states one by one capitulated, marking a significant victory for the Imperium.
In M90.423, the campaign saw a turning point when General Sayer Clyfford, backed by a contingent of Vipers Dominal I'cartes, orchestrated a masterful encirclement of the largest coalition of Kazahk nomadic clans, led by the War-King Ravi Sabanis Khan. The battle was fierce and chaotic, with swirling cavalry charges and brutal close-quarters combat. Ultimately, the Imperial forces' discipline and strategic acumen prevailed, breaking the back of the nomadic resistance.
One of the last major conflicts in the Kazahk Campaigns occurred in M90.358, where Imperial forces clashed with the remnants of the largest Kazahk warlord coalition still capable of resisting Imperial expansion. Led by the fearsome warlord Amrit Lata the Unbroken, this coalition consisted of legions of homunculi war-thralls, honor-bound warriors, and Amrit's slave legions. The battle took place within the Central sprawl of the Indahn Shree Spire-Cluster and was brutal and protracted, marked by fierce resistance and high casualties on both sides. However, the Imperium's superior strategy and firepower eventually secured victory, and Amrit was captured and executed.
===== Integration and Reformation =====
With the major military threats neutralized, the focus shifted to integrating the Kazahk territories into the Imperium. So the final phase of the Kazahk Campaigns would span from M90.386 to M90.438, involved rooting out remaining pockets of resistance and solidifying Imperial control over the Indo-Lankh Peninsula and the wider Kazahk Continent. This period was marked by smaller skirmishes, counterinsurgency operations, and efforts to win the hearts and minds of the local populace. The Imperium's emphasis on rebuilding and reforming the region began to bear fruit, as stability and prosperity gradually returned.
Imperial emissaries introduced new governance structures, educational systems, and infrastructure projects, transforming the war-torn lands into productive parts of the Imperium. The cultural and technological advancements brought by the Imperium were initially met with resistance but eventually accepted, as the benefits of peace and unity became evident. The Emperor's emissaries introduced new governance structures, educational systems, and infrastructure projects, aiming to transform the war-torn land into a stable and productive part of the young Imperium.
===== Conclusion =====
The Kazahk Campaigns, lasting 520 years, were among the longest and most challenging of the Terran Unification Wars. They demonstrated the Imperium's ability to adapt its strategies and tactics to different environments and adversaries. The campaigns also highlighted the Emperor's vision of unifying Terra not just through conquest, but also through reconstruction and integration. By M90.470, the Kazahk territories had been firmly integrated into the Imperium, paving the way for further expansion and the continued unification of Terra.
=== The Loudening of The Empty ===
Before turning the full might of the Imperium towards the Heavenly Imperial Kingdom of The Aigohn Dynasty, the Emperor himself, clad in full battle regalia, marched into the plains of 'The Empty'. This vast expanse of steppe and fields, encircled by the Himaltan Mountains, served as a natural division between the Kazahk Continent and the territories of The Empty and the Chixian Continent onward. The clans inhabiting this region were known for their fierce independence, ancient traditions, and their formidable Reaver-Pattern Javelins, relics from the Golden Age of Technology.
The Emperor's arrival in The Empty was heralded by a wave of awe and reverence. His golden armor, gleaming in the sunlight, reflected his divine presence and authority. As he traversed the steppes, he met with each of the clan leaders, engaging them in parlay. The Emperor's charisma and the promise of a greater purpose captivated the leaders, who were known for their skepticism towards external powers.
The Emperor's offer was straightforward yet profound: the clans of The Empty would rally under the banner of Imperial Unification. They would bring their warriors and their ancient Javelins to fight for the Emperor and his Imperium. And in return, he promised to leave them unbothered once the Heavenly Imperial Kingdom was conquered, allowing them to live their lives as they chose, free from external interference. His words resonated deeply with the clans, who saw in the Emperor a chance to unite their strength against a common foe while preserving their way of life. The Emperor's vision of unity and order, coupled with his respect for their autonomy, won their allegiance.
The Loudening of The Empty began as the Emperor's message spread across the steppes. Clan after clan pledged their loyalty, their warriors preparing for the forthcoming campaign. The ancient Javelins of the Clans, silent for centuries save for times of great need when the Heavenly Kingdom set itself to conquer the Empty, were brought out from their hidden forges, ready to unleash their might once more. The clans, now united under the Emperor's banner, represented a formidable army in league with the Imperial forces.
With the clans of The Empty now part of the Imperial war machine, the Emperor turned his gaze eastward towards the Heavenly Imperial Kingdom. The newly unified forces, a blend of Imperial soldiers, I'cartes Regiments, and the warriors of The Empty, began their march towards the Himaltan Mountains.
=== The Chixian Pacification - M90-110 – M90-470 ===
With The Loudening of The Empty in full swing, the Emperor fully turned his gaze towards the Chixian Dominant Empire of The Heavenly Imperial Kingdom of The Aigohn Dynasty (HIKAD), a sprawling and ancient civilization located in the Eastern reaches of Terra. Known for its advanced technology stolen from Jovian forces, the HIKAD had utilized these innovations to conquer the majority of the Chixian Continent, save for the silent quarter of 'The Empty'. The HIKAD's control over its people's faith and will, combined with its dutiful legions, archeotech warmachines, and powerful warlords and generals, posed a formidable challenge to the Imperial vision of unification.
The Chixian Pacification officially began in the year M90.110, shortly after the loyalties of The Empty's clans were secured. The Emperor, ever strategic, dispatched envoys bearing messages of unity and promises of prosperity under the Imperium's rule. However, the rulers of the HIKAD, deeply entrenched in their own power structures and wary of external influence, responded with hostility. And the Imperial envoys were summarily executed before the populace, a brazen act that signaled the HIKAD's refusal to submit peacefully, with the execution wracks of the envoys being the setting stage for a prolonged and arduous campaign to come.
The initial phase of the Chixian Pacification was marked by a series of fierce battles and skirmishes along the border territories. The fighting was relentless, with Imperial forces launching near-constant aerial raids over HIKAD cities and surrounding villages. With valiant Imperial pilots releasing millions of tomes bearing Divinant texts in an attempt to chip away at the HIKAD's governmentally instituted faith of the Huángjīn zhī lù(The Golden Way). These psychological and spiritual assaults were aimed to undermine the HIKAD's ideological control over its populace in an attempt to poison the Eastern Behemoth from within.
The HIKAD's generals, each commanding vast armies and fortified cities, put up staunch resistance. The Imperial forces, led by seasoned generals and bolstered by the elite I'cartes Regiments, engaged in relentless warfare, aiming to dismantle the warlords' power bases. Despite their superior training and equipment, the Imperial forces faced a formidable adversary in the HIKAD's disciplined legions and technologically advanced warmachines.
==== The Siege of the Great Wall of Xianlu ====
One of the most significant early engagements of the Chixian Pacification would be the Siege of The Xianlu Wall in M90.145. Xianlu, a colossal wall more akin to a fortified stronghold than a wall of the Chixian Dominion that protected the heartlands of the HIKAD, known for its formidable defenses and strategic importance and led by the Jade Triumvirate of the Lords Shen Zan, Huo Yu and Xiang Lei. The siege, which lasted from M90.145 to M90.167, saw the Imperial forces employing both traditional siege tactics and advanced technological warfare through the utilization of Hazard/Death Zone Warfare along with Mass-Scale Eradication & Purgation Operations. Imperial Regimental Lord Colgresel Utheloken, leading the Black Basin Swordbearers Regiment, Veterans of the Kazahk Campains and backed by a Siege-Contingent of The Battle Inculpators, orchestrated the operations of the prolonged siege. The battls were brutal, with both sides both Imperial and not suffering heavy casualties. After years of relentless assault, The I'cartes Regiments, with their superior firepower and strategic acumen and strategic maneuvering, eventually breached the wall, but the cost in lives was immense, the Imperial forces breached the city's defenses, leading to its eventual capture and a significant blow to the Chixian warlords.
== Operation Silent Night - M90-482, and the Conclusion of The Terran Unification Wars ==
In the year M90-482, Operation Silent Night emerged as the flagship combat operation for the eight Firstborn Legions of the Primaris Founding. This pivotal campaign, comprising forces ranging from 6,000 to 20,000 warriors per each of the young legions, was designed to either provide critical aid or deliver a swift, decisive end to the ongoing conflicts of the Terran Unification Wars. The operation symbolized the Imperium's, and by extension the Emperor's, mandate to rule the breadth of Terra's territories.
The primary objectives of Operation Silent Night were to dismantle the remaining techno-barbarian states of Old Terra, decapitate their leadership, and pave the way for Imperial dominance. To achieve these goals, the Firstborn Legions employed a variety of tactics, including:
* Mass Assault Raids: Coordinated large-scale attacks aimed at overwhelming enemy fortifications and defenses.
* Rapid Deployment Operations: Swift, strategic movements to reinforce allied positions and exploit weaknesses in enemy lines.
* Strategic Surgical Strikes: Precision assaults targeting key installations, command centers, and supply lines to cripple enemy capabilities.
* Guerrilla Assaults: Unconventional warfare tactics designed to harass, confuse, and destabilize enemy forces.
* Low-Collateral Damage Compliance Operations: Operations focused on minimizing civilian casualties and preserving infrastructure while achieving military objectives.
Operation Silent Night would be executed under the cover of a single night, leveraging the element of surprise to its fullest extent. The Firstborn Legions infiltrated palaces, combat emplacements, and strongholds across the war-torn planet. Their targets were the leaders of the techno-barbarian states, whose removal would render their forces directionless and vulnerable. And by dawn, a thousand barbarian states were left leaderless, their command structures obliterated. The Firstborn Legions' actions created a power vacuum that the I’cartes Regiments and larger Imperial troop regiments were quick to exploit. With the techno-barbarian states in disarray, these forces swept through the territories, securing compliance and establishing Imperial control with relative ease.
Operation Silent Night was not just a military triumph but a psychological one as well. The sudden, coordinated strikes demonstrated the might and reach of the Emperor's forces, sending a clear message to all of Terra: resistance was futile, and unification under the Imperium was inevitable.
The operation's success marked the final nail in the coffin for many of the Imperium's enemies, consolidating the Emperor's mandate to rule Terra. It showcased the effectiveness of the Firstborn Legions and set a precedent for future military operations. The swift decapitation of enemy leadership and the subsequent rapid expansion of Imperial control highlighted the Emperor's strategic genius and the relentless efficiency of his forces. Operation Silent Night remains a legendary campaign in the annals of Imperial history, a testament to the power of the Firstborn Legions and the unyielding will of the Emperor to bring unity and order to Terra.
Since then, the armies of the Emperor would prove to be a nearly unstoppable collection of forces, swiftly subjugating the remaining techno-barbarian warlords through a combination of military might and diplomatic negotiations. 
By the time the Terran Unification Wars commenced, the Human population of Terra had endured the horrors of the Black Millennia, a prolonged period characterized by ceaseless warfare and the use of devastating weapons of mass destruction, resulting in significant environmental damage to Old Earth. Under the Emperor's leadership, Humanity would be restored intellectually, spiritually, and physically to the heights it once knew, shedding the burdens of darkness that had plagued it. The war persisted tirelessly until finally, all of Old Earth's techno-barbarian factions, nations, and fractured city-states pledged their allegiance to the Emperor, unifying Terra for the first time in millennia. Yet, military victory alone was insufficient. The betterment and restoration of Humanity required more comprehensive measures. Therefore, even before victory on Terra had been achieved, the Emperor and the enlightened minds who had gathered around Him commenced genetic experimentation.
The primary objective was to stabilize the existing population of Terra and to restore the human race to its pre-degradation state, reversing the effects of radiation storms and the detrimental impact of generations of viral and alchemical weapons. Simultaneously, the creation of genetically augmented transhuman warriors, which had begun with the I'cartes in the Emperor's armies, progressed to more potent and advanced iterations, ultimately culminating in what would later be renowned as the Imperial Marine Legions. However, the Emperor's most remarkable achievement lay in the purification of Mankind's genetic code, elevating it to a new baseline that reflected the true essence of "Human" as defined in the eras preceding the Age of the Long Dark.
With the ascendancy of Humanity came a rebirth of civilization and governance on Terra. The Emperor established an all-encompassing civil administration to rebuild and order His world. Houses of learning and education were established to gather and preserve salvaged knowledge and wisdom from the dust-covered ages. This restoration and unification of Terra were merely the beginning. Following the completion of the Unification Wars in the mid-90th Millennium, the Emperor cemented a unified planetary government under His leadership. His next undertaking led Him to Jupiter, where He met with the Adepts of the Vix Cult.
In exchange for access to the ancient Mechanicum's vast manufactoria, the deployment of its Titan Legions, Knights, Skitarii Legions, and orbital shipyards to construct the weaponry and starships required for the Great Crusade, the Emperor granted the Mechanicum complete autonomy on Jupiter and its other Forge Worlds. He also exempted them from the religious submission mandated by the Stellaris Divinatum. These agreements, known as the Treaties of Jupiter or The Jovian Edicts, represent the true foundation of the Stellar Imperium—the alliance between Terra and Jupiter. It marked the beginning of the Emperor's grand design to reclaim the galaxy for Humanity, forging a future where knowledge, progress, and reason would reign supreme.