Crossbow

A crossbow is a ranged weapon similar to a bow that uses arrows or fireworks as ammunition.
== Obtaining ==
=== Crafting ===
=== Repairing ===
=== Mob loot ===
==== Pillagers ====
When killed, a pillager has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random durability; the drop rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The dropped crossbow can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when it spawned.
Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.
==== Piglins ====
Piglins have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.
=== Chest loot ===
=== Trading ===
Journeyman-level Fletcher villagers offer to sell an unenchanted crossbow for 3 emeralds.
Master-level Fletcher villagers have a (6.25%) chance of selling an enchanted crossbow for 8 emeralds.
Master-level Fletcher villagers have chance of selling an enchanted crossbow for 7-22 emeralds.
== Usage ==
Steve aiming with Crossbow.png|
Alex aiming with Crossbow.png|
Pillager Aiming with Crossbow BE.png|
Piglin with Crossbow targeting JE.png|
Despite using iron ingots in their crafting recipe, crossbows cannot be smelted into iron nuggets.
=== Weapon ===
Crossbows are similar to bows, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight trajectory.
Load them by them, which makes the player move at sneak speed. Unlike bows, the arrow or firework rocket can be fired only if the player releases the use button after the crossbow is loaded or if the crossbow finishes its loading animation . At this point, it must be used a second time to fire its bolt.
Once it has reached full charge, the player's speed returns to normal. After that, shooting a charged crossbow does not delay any of the player's current action like sprinting or swimming.
The crossbow can even be placed in another inventory slot or into an item frame without the arrow or firework rocket being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.
In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their inventory:
* thumb|177x177px|Java Edition first-person loading animation for crossbows.Arrows in the off-hand, or the selected hotbar slot if the crossbow is in the off-hand, are prioritized first. 
* If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected. 
Crossbows take 1.25 seconds (25 ticks) to load. 
The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type).
thumb|177x177px|Bedrock Edition first-person loading animation for crossbows.
Endermen teleport away from projectile paths, so they cannot be hit with crossbow arrows. They can still get harmed by firework rocket explosions, either by direct hits or being in the blast radius of one on the ground.
;Attack strength:
Java Edition:
Damage	Arrow	Max firework
 	 	
 	 	
 	 	
Bedrock Edition
* Always 
=== Fireworks ===
Firework rockets can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther; commands can be used to increase the flight time and range of the rocket outside the normal window. Firing a firework rocket uses 3 durability points per shot.
Firework rocket range	Firework rocket range	Firework rocket range	Firework rocket range
Minimum 	Average 	Maximum 	Gunpowder
32m (20 ticks) 	40.8m (25.5 ticks) 	49.6m (31 ticks) 	1 ()
48m (30 ticks) 	56.8m (35.5 ticks) 	65.6m (41 ticks) 	2 ()
64m (40 ticks) 	72.8m (45.5 ticks) 	81.6m (51 ticks) 	3 ()
Firework rockets also work with the Multishot enchantment, enabling the player to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.
A shot firework rocket explodes instantly when it hits a mob or block. If the firework rocket has no explosion effect, it deals no damage. The explosion of a firework rocket deals to points of damage, with one firework star. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's effect. Each additional firework star on the rocket deals an additional to points of damage, for a maximum of to with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. Unlike an arrow shot from a bow, the firework does not slow down under water.
Fireworks crafted without firework stars shot from crossbows upon contact with terrains, slide on them. They continue their original trajectories as soon as they break contact from the blocks they slid on.
=== Repair ===
Crossbows can be repaired in an anvil or grindstone by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot.
===Enchantments===
Name 	Description 	Max Level
Quick Charge 	Decreases the reloading time of the crossbow by seconds. Crossbows with Quick Charge III fire slightly faster than bows. If commands are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only . 	III
Multishot 	Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both arrows and firework rockets. Firing with this enchantment still uses only one projectile, and because of that, it is possible to recover only one of the three arrows shot from a Multishot crossbow. Multishot crossbows use 3 durability points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing.	I
Piercing 	Makes arrows shot from the crossbow pierce entities they hit and continue their flight, which allows each arrow to hit up to entities. This is useful for targeting mobs closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Arrows fired in this manner also ignore shields. Mutually exclusive with Multishot. 	IV
Unbreaking 	Causes a (Level /(Level+1)) * 100% chance a shot fired does not reduce the durability of the crossbow. 	III
Mending 	Allows a certain proportion of experience orbs collected to contribute toward repairing the crossbow, rather than raising the player's experience. 	I
Curse of Vanishing	Causes the crossbow to disappear instead of dropping on the ground when the player dies. The overrides this. 	I
Multishot and Piercing are mutually exclusive. Normal methods of enchanting allow only one of them to be applied to a crossbow.
Crossbows can receive 3 unique enchantments, and have a base enchantability of 1. Enchantments specific to crossbows include Quick Charge, Multishot and Piercing.
===Fuel===
Crossbows can be used as fuel in furnaces, smelting 1.5 items per crossbow.
== Sounds ==
:
:
==Data values==
=== ID===
:
:
===Item data===
:
*: The tag tag.
:
: See Bedrock Edition level format/Item format.
==Achievements==
==Advancements==
==History==
==Issues==
==Trivia==
*Alongside pillagers, crossbows were inspired by Minecraft Dungeons, even though they were added in the base game first.
*Crossbows enchanted with Quick Charge VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
*Although Piercing allows arrows to bypass shields, they can't get through the wither armor.
*The crossbow's first-person loading animation in Bedrock Edition is different from Java Edition.
*Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks uncharged.
*In real life, crossbows don't shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.
==Gallery==
File:CrossbowMinecon.png|A crossbow shown at MINECON Earth 2018.
File:PillagerMinecon.png|A pillager armed with a crossbow, shown at MINECON Earth 2018.
File:EquippingCrossbow.png|How the crossbow is equipped.
File:Enchanted_Crossbow.gif|An enchanted crossbow.
File:Steve_Charging_Crossbow.gif|Steve charging crossbow .
File:Alex_Charging_Crossbow.gif|Alex charging crossbow .
File:Pillager_Charging_Crossbow.gif|Pillager charging crossbow.
File:Piglin_Charging_Crossbow.gif|Piglin charging crossbow.
File:Crossbow_(MCD).png|The Minecraft Dungeons variant of the crossbow
== References ==
== External Links ==
*Taking Inventory: Crossbow – Minecraft.net on October 20, 2022
Category:Combat
Category:Renewable resources
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