Warp Pipe/Appearances

==In ==
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====Super Mario Bros.====
Warp pipes also have the ability to restart the player in a loop back to the beginning of a level. For example, in World 8-4, in order to reach Bowser, the player has to go in the right corresponding pipes to avoid disorientation.
World 1-2 and World 4-2 feature Warp Zones, which consist of Warp Pipes that transport Mario or Luigi to the start of a certain world.
====Super Mario Bros.: The Lost Levels====
Warp Pipes retain their role and functionality from Super Mario Bros..
====Super Mario Bros. 3====
Warp Pipes make a reappearance, acting very similarly as in previous Super Mario installments. Most worlds have a few Warp Pipes on their map, and if selected, Mario or Luigi enter a single-screen underground area consisting of two Warp Pipes on the ceiling—one of them was entered from the world map and the other one leads to a different Warp Pipe on the map.
====Super Mario World====
Warp Pipes function similarly as before, although some lead to secret courses. Unlike with Super Mario Bros. 3, there are not any Warp Pipes on the world map. The game introduces a Warp Pipe variation named Pipe Cannons, which launch Mario or Luigi in the direction it is pointed.
====Super Mario 64====
Warp Pipes have a less prominent role than in the earlier Super Mario titles. A Warp Pipe is first seen in the intro, where as one of Lakitu Bros. flies around the Castle Grounds, it zooms over to the starting area, where a Warp Pipe emerges. A close-up is then shown of Mario jumping out of the Warp Pipe, which then sinks back into the ground. This particular Warp Pipe does not appear again.
In two of the Bowser courses, Bowser in the Dark World and Bowser in the Sky, there is a Warp Pipe at the end that takes Mario to the arena with Bowser. At Bowser in the Fire Sea, there is instead a funnel-looking warp that has the same effect. Unlike earlier Super Mario games, the sound effect when entering a Warp Pipe does not play, and there is no animation for Mario entering it aside from a star-shaped iris fade-out.
Later on, in Tiny-Huge Island, there are Shrinker Pipes, a Warp Pipe variation allowing Mario to alternate between the large and small variations of the course. Shrinker Pipes have an identical appearance to regular Warp Pipes.
====Super Mario Sunshine====
There are more Warp Pipes than in Super Mario 64. They are featured in two colors, green and red, with the former type having the usual black interior while the latter type has a multicolored interior. The green Warp Pipes are typically longer and more common, while the red ones are typically shorter and rarer, and the typical sound for entering a Warp Pipe plays upon entering one of them.
Green Warp Pipes mostly appear in Delfino Plaza, where each one takes Mario to a certain secret course, such as the Red Coin Field and the Super Slide. There is green Warp Pipe on a small island near the plaza itself that leads to the Lily Pad Ride. However, because the top of the Warp Pipe is blocked by an Orange Juice Generator, Mario cannot enter it without having Yoshi spray juice onto it. In Sirena Beach's fourth episode, The Secret of Casino Delfino, there is a green Warp Pipe in the Casino Delfino area of Hotel Delfino that leads to a secret course, but Mario first has to reveal it by using FLUDD to successfully flip every question mark panel of a tile puzzle.
There are only two red Warp Pipes, both of which are found in Delfino Plaza, and they can take Mario to Sirena Beach and Pianta Village respectively. The Warp Pipe for Sirena Beach is located on the rooftop of a building right behind the Grand Pianta Statue. It originally starts off being blocked by a large Pineapple, which Mario can have Yoshi eat to make the Warp Pipe permanently accessible. The Warp Pipe for Pianta Village is located on top of the Shine Gate, where it can only be reached using the Rocket Nozzle. The Warp Pipe for Sirena Beach is larger than the one for Pianta Village, which is at average size.
In pre-release builds of Super Mario Sunshine, the red Warp Pipe leading to Sirena Beach is instead a green color.
====Super Mario 64 DS====
Warp Pipes have the same role, although in the intro, after Mario emerges from his Warp Pipe, Luigi and Wario each emerge from their own as well.
====New Super Mario Bros.====
Warp Pipes make a reappearance, and functions similarly as in previous 2D Super Mario titles. Aside from this, Warp Pipes have had their role expanded upon in a few ways.
While Mario or Luigi is in his Mega form, Warp Pipes are among the objects that he can break along the way. If Mega Mario or Mega Luigi walk into a Warp Pipe, he automatically kicks off the upper part, breaking the Warp Pipe. Mega Mario or Mega Luigi can also Ground Pound a raised Warp Pipe to lower it in to the ground. Mario or Luigi cannot enter any Warp Pipe while in their Mega form, and even after the Mega Mushroom's effects wear off, Mario or Luigi cannot enter any broken Warp Pipe or ones they have Ground Pounded into the ground. Kicking off a Warp Pipe is one of the quicker ways to fill the top-center meter on the HUD that is present while Mario or Luigi are in their Mega form. However, there are certain Warp Pipes, such as those required to progress through the level, that cannot be broken while Mario and Luigi are in their Mega form.
The game also introduces thinner Warp Pipes named small pipes, which can only be entered by Mario or Luigi if they are in their Mini form. Pipe Cannons also return, as well as in every subsequent New Super Mario Bros. installment.
A few of the world maps have one or two sets of Warp Pipes linked to one another. Similarly to Super Mario Bros. 3, entering a Warp Pipe transports Mario or Luigi out of the other one on the map, usually at the world's castle level, allowing him to skip several levels. Unlike Super Mario Bros. 3, this is done in an instant rather than Mario or Luigi having to travel through a single-screen underground area. The path to a Warp Pipe on a world map and its corresponding one usually becomes accessible after completing a level not part of the main route. World 2 is the first world to have a pair of Warp Pipes on its map, and the route between both can be unlocked by completing World 2-A through the normal exit.
====Super Mario Galaxy====
Warp Pipes are frequently used to transport Mario and Luigi between the interior and exterior of a planet, as well as to hidden or otherwise inaccessible areas. Warp Pipes are found in most galaxies, and are featured in two colors: orange and green. Some Warp Pipes remain stationary both before and after use, while others appear only when Mario is actually coming out of them before disappearing, similar to Super Mario 64s intro. Some Warp Pipes are covered, and they can only become accessible once Mario either collects a Key or defeats every enemy on the planet.
====New Super Mario Bros. Wii====
Warp Pipes make a reappearance, functioning similarly as in New Super Mario Bros.. They are featured in green, yellow, blue, and red varieties, although this is only for aesthetic and does not affect gameplay. Goombas or Bob-ombs spawn from certain Warp Pipes. Most Warp Pipes are stationary, but some occasionally move up and down, and some Pipes hang from ceilings or face horizontally. Pipe Cannons also appear.
====Super Mario Galaxy 2====
Warp Pipes essentially act the same as in Super Mario Galaxy. A Warp Pipe is first seen at the start, where Mario emerges from one while on the way to Peach's Castle, similarly to Super Mario 64s intro. At this point, there are several other Warp Pipes that do not lead Mario to anywhere. However, throughout the many galaxies and planets, Warp Pipes appear more commonly in the interior areas, mainly the Rightside Down Galaxy and the Upside Dizzy Galaxy.
A Warp Pipe appears near the left ear of Starship Mario after Mario has obtained 27 Power Stars in total and has earned at least one Star in World 3. The Warp Pipe leads to a secret area with two Lumalees who sell Chance Cubes for Coins and Star Bits. Starship Mario has a chimney near the helm that Mario can go down into in the manner of a Warp Pipe, and the chimney leads to the engine room of Starship Mario.
Warp Pipes also appear in World 3 and World 5 on the Grand World Map. When Starship Mario enters one, it gets transported to another part of the World Map that is otherwise inaccessible.
In the Supermassive Galaxy, there are several large Warp Pipes near the start. None of these Warp Pipes can be entered, so they do not take Mario or Luigi to a special area. A Piranhacus Giganticus is housed in one of the first two Warp Pipes. The third giant Warp Pipe continuously rises up and down, so it can elevate Mario or Luigi to a higher, otherwise unreachable part of the course. Later on, Mario or Luigi have to fly through a large Warp Pipe tunnel that leads to the next area. Two more large Warp Pipes are near the end of Supermassive Galaxy, and each one is home to a Piranhacus Giganticus.
In the Battle Belt Galaxy, using Warp Pipes is essential for Mario or Luigi to progress, as they transport Mario or Luigi inside of several planets, where they must defeat every enemy to continue. Every Warp Pipe in the galaxy is covered at first, but a Warp Pipe can be opened if Mario or Luigi defeat every enemy on the planet it is on. 
====Super Mario 3D Land====
Warp Pipes have a more similar role to their appearances in the 2D Super Mario series. Just as before, Mario or Luigi can enter a Warp Pipe if the player presses the appropriate button, which is either or in the case of Super Mario 3D Land. Mario or Luigi can automatically enter a horizontally-faced Warp Pipe against a wall by walking into it.
Once the special worlds have been unlocked, a Warp Pipe appears at the start of every regular and special world, and Mario or Luigi can enter one of these Warp Pipes to be taken to the special world of the same number and vice versa. For instance, entering the Warp Pipe at the start of World 1 leads Mario or Luigi out of Special 1's Warp Pipe, as well as vice versa. When is unlocked, it replaces the Warp Pipe connecting World 8 and Special 8, so that specific Warp Pipe can no longer be used.
There are two Orange Warp Pipes, each appearing in a hidden warp zone in World 1-2 and World 4-2. Entering an orange Warp Pipe allows Mario or Luigi to warp to the following world and skip the other levels in World 1 and World 4 respectively.
====New Super Mario Bros. 2====
Warp Pipes retain a similar role as in the previous New Super Mario Bros. installments and the 2D Super Mario titles at large. Like before, some Warp Pipes contain a Piranha Plant, while others can transport Mario or Luigi to a certain other location in the level. To have Mario or Luigi enter a Warp Pipe, the player must either press down on the or slide the down. If Mario or Luigi uses a Gold Shell to defeat a Piranha Plant in a Warp Pipe, numerous Coins come out of the Warp Pipe.
====New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe====
Warp Pipes function the same as in earlier 2D Super Mario installments. The player can have their character enter a Warp Pipe by either pressing Down on the or by sliding the down. Some of the Warp Pipes are pointed diagonally, like the Pipe Cannons in Super Mario World, and they cannot be entered.
====Super Mario 3D World====
Regular green Warp Pipes return, but are less common in favor of receiving a new variation, Clear Pipes, which are translucent, and are always seen with two ends connected. Golden Warp Pipes also make their first appearance, and entering one takes a character to golden bonus room featuring several coins. The two orange world-warping pipes from Super Mario 3D Land are hidden in Koopa Troopa Cave and Piranha Creeper Creek respectively; like World 1-2 and 4-2 of Super Mario 3D Land, these two levels also have 1-2 and 4-2 as their level identifier, respectively.
An 8-bit Luigi can be seen jumping out of certain Warp Pipes in Koopa Troopa Cave and Really Rolling Hills when the time limit is at 105.
====Super Mario Maker / Super Mario Maker for Nintendo 3DS====
Warp Pipes are one of the objects that can be placed in levels, and both their length and positioning can be adjusted. The player can place either an enemy or an item into a Warp Pipe to have it spawn them during gameplay. If the player drags Mario into a Warp Pipe, they can create a side area that can be entered from that Warp Pipe.
====Super Mario Odyssey====
Warp Pipes make a reappearance, retaining their common role, although Warp Pipes were given a more metallic appearance. Mario can now enter a Warp Pipe more quickly if he either Ground Pounds, Rolls, Dives, or Long Jumps into it; doing this also plays the sound effect for entering a Warp Pipe at a faster speed.
Warp Pipes have received several variations. One of them, the 8-Bit Pipe, is a pixelated variety that can be found connected to walls with animated murals. If Mario enters an 8-Bit Pipe, he is taken into the mural itself, which features sprites either reused from or created in the style of Super Mario Bros.. Another Warp Pipe variation introduced are Moon Pipes, which take Mario to a different sub-level. One way for Mario to enter the Odyssey is through the largest exhaust pipe, which is done in the manner of a Warp Pipe.
====Super Mario Maker 2====
Warp Pipes are objects that can be placed in levels. Aside from the standard green, Warp Pipes also appear in either red, yellow, or blue. The contents of a Warp Pipe are released at different speeds, depending on its color; from slowest to fastest: blue, green, yellow, and red. Clear Pipes were also added, although are exclusive to the Super Mario 3D World style.
====Super Mario 3D World + Bowser's Fury====
Warp Pipes act the same in the Super Mario 3D World port. Aside from this, Warp Pipes also appear in the game's Bowser's Fury campaign, in which one graffiti that Bowser Jr. can paint with his Magic Paintbrush is a golden Warp Pipe, which causes an actual pipe to appear from the ground. Mario can then enter the pipe to transport to a coin-filled bonus room similar to those in the main campaign. If Plessie crashes into a golden Warp Pipe, it gets destroyed, and the pipe can only reappear by reloading the game.
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====Super Mario Kart====
Pipes, either green or red in color, serve as obstacles in certain courses, and cause karts to crash upon driving into them.
====Mario Kart: Double Dash!!====
There is a giant Warp Pipe near the the starting area of Peach Beach. The Warp Pipe is attached to a wall, and racers can drive into its wide opening to launch out from above. When they do this, the sound effect for exiting a Warp Pipe plays. The Warp Pipe is located off-course, so entering it is entirely optional. This Warp Pipe was not retained in the classic course iterations of Peach Beach.
Warp Pipes are the main feature of the Battle Stage Pipe Plaza, where they function similarly to the one in Peach Beach.
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====Mario Party====
Warp Pipes appear in the Luigi's Engine Room board, where they are at the ends of different paths on the board. If a character enters any of the Warp Pipes, they transport out of the Warp Pipe on the rightmost side of the board, and this is the only way for them to reach Boo, Koopa, and the Start Space. A Warp Pipe is also used to access the main game mode in Mushroom Village.
====Mario Party 2====
Both green and red Warp Pipes appear in the Bowser Land board. Here, green pipes are placed around the edges of the board, and a few red pipes appear side-by-side in the center-right area. If a character lands on a Happening Space near a Warp Pipe, they jump into it, and are ejected from a green Warp Pipe, even if they jumped into a red Warp Pipe.
====Mario Party 3====
Warp Pipes appear in the Waluigi's Island Battle Royale Map, acting similarly as in Mario Partys Luigi's Engine Room. Red pipes are located at the ends of different paths on the board, and when one is entered, it sends the player to a green pipe near the Start Space. There are also four Warp Pipes in the Pipesqueak Duel Map, where they are colored orange, yellow, blue and pink respectively. Here, if a character jumps into a pipe, they emerge from one of the other three pipes.
====Mario Party 4====
Warp Pipes are an item used to swap positions with another character on the board chosen by roulette, making it the successor of the Warp Block. A Warp Pipe costs 10 Coins to purchase from an Item Shop. Warp Pipes in general have a variation known as a gate, which is a board obstacle that can only be bypassed while a character is in their Mini form.
In the minigame Dungeon Duos, a series of green Warp Pipes are found in the penultimate area. Here, both characters have to find which green Warp Pipe leads to the final area, as every other Warp Pipe instead takes them out of a certain other Warp Pipe. Entering the correct Warp Pipe plays the usual sound effect for entering a Warp Pipe.
====Mario Party 5====
The Warp Pipe item from Mario Party 4 is replaced by the Warp Pipe Capsule, which has the same effect of swapping the user's position with another opponent decided by roulette.
====Mario Party 6====
A Warp Pipe is featured in the Warp Pipe Orb, the successor to Mario Party 5s Warp Pipe Capsule.
Warp Pipes are also found in Clockwork Castle, where the top and bottom areas each have a green pipe, a red pipe, and an inactive pipe. When a character reaches a Warp Pipe, they can decide if they want to enter it, and if so, the pipe transports the character out of the other pipe of the same color. The board has certain ? Spaces that, if landed on, changes the color of the Warp Pipes. During nighttime, only the green pipes are usable.
====Mario Party 7====
A Warp Pipe returns as part of a Warp Pipe Orb, which can now be placed on a space, unlike in Mario Party 6. If a Warp Pipe Orb is passed by an opponent of whoever placed it, a Warp Pipe appears beneath the opponent and transports them back to where they began their turn, where they continue moving their number of spaces up until the end of their turn.
A unique type of Warp Pipe, the Bowser Pipe, is sometimes used by Koopa Kid on the Koopa Kid Space, and it similarly switches the positions of whoever landed on the space with a different opponent.
Warp Pipes are the main feature of the minigame Warp Pipe Dreams, in which the object is for the characters to navigate through a series of Warp Pipes.
====Mario Party 8====
In DK's Treetop Temple and King Boo's Haunted Hideaway, there are Warp Pipes in which Piranha Plants live.
====Mario Party DS====
Whenever a character lands on an Item Shop space and decides to enter, a Warp Pipe emerges from the ground and takes them into the Item Shop. When the character is done shopping, they re-emerge from the Warp Pipe at the same spot, then the Warp Pipe sinks back into the ground.
The game introduces a certain type of Warp Pipe, the Star Pipe, an item that can take the user directly to the Star Space. The Star Pipe resembles a regular pipe, but is yellow and has a star pattern on the side.
====Mario Party 9====
Warp Pipes generally appear next to Lucky and Unlucky Spaces, and are colored blue and red to match the color of their spaces, respectively. If a character lands onto a Lucky Space, they take a pipe to a six-space route with Mini Star Spaces. If they land on an Unlucky Space, a Piranha Plant emerges from the pipe and sends them to a path with only Mini Ztar Spaces.
A brick Warp Pipe also appears in Urn It, where a spinning urn emerges from it.
====Mario Party 10====
Warp Pipes appear in amiibo Party, where if a character lands on a Warp Space, they are taken to another Warp Space on the board. Warp Pipes also appear in the Peach Board, as part of its exclusive event "Plant Pipes".
====Super Mario Party====
Warp Pipes appear on the board Megafruit Paradise, where the characters can use them to travel between the different islands. In the minigame Shell Shocked Deluxe, Warp Pipes are featured as barriers in the way. In Croozin' for a Broozin', some Broozers emerge from Warp Pipes along the way, and the Warp Pipe sound effect plays whenever they come out. In Sizzling Stakes, a cup resembling a Warp Pipe makes a background appearance.
The game introduces a similar item to the Star Pipe, the Golden Pipe, but it instead takes the user to the space next to the Star Space.
====Mario Party Superstars====
Warp Pipes return in Mushroom Village (now called Village Square), where they serve the same role as in Mario Party. Warp Pipes also appear in some of the returning minigames, such as Dungeon Duos.
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====Paper Mario====
Warp Pipes appear throughout the field, and are used to take Mario to different areas. There is a Warp Pipe hidden in Toad Town that takes Mario to the Playroom.
There are blue Warp Pipes in Toad Town Tunnels, where they serve as shortcuts to previous areas. Three of the blue Warp Pipes lead to Goomba Village, Koopa Village, Dry Dry Outpost respectively, and they are all guarded by a Blooper just west of Toad Town Tunnels' entrance. In the location's second sublevel, the pipe to Boo's Mansion is found in the west area, and Mario must fight three battles with Dark Koopas in order for the pipe to appear. The pipe to Lavalava Island is also in the second sublevel, and it can be reached by using Sushie to cross the water and defeating a Blooper.
====Paper Mario: The Thousand-Year Door====
Warp Pipes have the same role as in Paper Mario. A transition effect has been added for whenever a Warp Pipe is used, in which it the screen crinkles and straightens out at the next location. The Warp Pipes in Boggly Woods seem to be made of wood, and usually have a hole in the side so that Punies can use them more easily.
On Rogueport Sewers' second sublevel, there are blue Warp Pipes leading to Petalburg, Boggly Woods, Keelhaul Key, and Poshley Heights respectively, similarly to their role in Paper Mario. The first two blue Warp Pipes require the Super Hammer to access while the latter two require the Ultra Hammer to access. There is also a differently colored blue pipe that leads to Fahr Outpost.
Warp Pipes appear in the Bowser intermission levels, although they cannot be used, likely because of Bowser's large size. In World 1, X-Nauts emerge from some of the Warp Pipes. Bowser can destroy a Warp Pipe either by touching it while in his largest form or by using his Fire Breath on it. Both World 2 and World 3 only feature two Warp Pipes: the first one is at the very end of the main area, while the second one comes just before the series of Brick Blocks arranged in the form of stairs before the Flagpole. In both cases, the Warp Pipe found at the end is only for decoration, as they cannot be entered by Bowser, who instead uses a Springboard to travel up to the area with the flagpole.
====Super Paper Mario====
Warp Pipes make a reappearance, although this time, if a character is about to enter a Warp Pipe, they split into several small squares that travel down the pipe and reassemble at the other end. The Warp Pipes in The Bitlands have a pixelated appearance, but are otherwise the same as regular Warp Pipes.
The game also features a few Warp Pipe variations. One of them is Blue Warp Pipes, of which there are a few: one leads from Flopside to Flipside and vice versa; another leads to Flipside's B2F; and lastly one leads to Flopside's B2F. The blue Warp Pipes were all constructed by Welderberg. Mini Warp Pipes also make an appearance, but a character can only enter one if they have shrunk with Dottie. There is also a key item named Return Pipe, which allows the user to return to Flipside Tower from almost any dimension.
====Paper Mario: Sticker Star====
Warp Pipes make a reappearance and function identically as before. One of the Warp Pipes in particular, the Green Warp Pipe, is a scrap that Mario has to use to progress in Hither Thither Hill.
====Paper Mario: Color Splash====
Warp Pipes retain their main purpose. However, they cannot be entered if they are not fully colored.
Warp Pipes appear in a few locations. In Daffodil Peak, some Warp Pipes contain an enemy that must be fought to get through, including a Spiny and a Koopa Troopa. At Sacred Forest, a large Warp Pipe has the Turnip Thing stuck in it, and once the yellow Rescue Squad pull out the Turnip, the pipe is also removed alongside it. A small scrap of paper sticks out, which Mario can pull to reveal a smaller Warp Pipe. Another small Warp Pipe appears later on in Sacred Forest, and it must be enlarged with the Magnifying Glass so that Mario can enter it and continue onward to battle Kamek.
A few varieties of Warp Pipes make their first appearance, such as the pipes used to access the parallel world in the Violet Isles. These pipes have orate designs that glow and circle the floor beneath the pipe. Mustard Café's underground sections contain long spinning Warp Pipes. There is also a tall, orange Warp Pipe that is initially clogged with sand, acting as a path to the café.
====Paper Mario: The Origami King====
Each world has a paper Warp Pipe leads to a room in Musée Champignon, a museum in Toad Town. The room is available at early of the game. A difference from before is that before Mario can use a Warp Pipe, he must remove the Olly Tape on the other side. The pipes are used as a way to quickly travel between worlds, along with Fax Machines. Warp Pipes are also used to transport from Sensor Lab to testing areas.
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====Mario Golf: Toadstool Tour====
Warp Pipes appear in Peach's Castle Grounds. Here, if the player's character hits a golf ball into a Warp Pipe, it comes out of another one of the same color, allowing the character to skip part of the hole.
====Mario Golf: World Tour====
Warp Pipes appear in one golf course, Peach Gardens, specifically the holes 1, 5, and 8. While viewing overviews of the holes, the pipes are fully visible, but during gameplay, they are submerged. Warp Pipes function differently than in Mario Golf: Toadstool Tour. If the golf ball enters a pipe, the pipe emerges to shoot the ball onto the green or near it.
Aside from Peach Gardens, Warp Pipes also appear in the Royal Gardens, where they take the Mii to Mario World courses, and in the Castle Club basement, where they take the Mii to regional or world tournaments.
====Mario Golf: Super Rush====
Warp Pipes appear in the Bowser Highlands course, where if a ball lands onto it, the character's next stroke is blocked.
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====Mario & Luigi: Superstar Saga====
There is a network of nine green Warp Pipes that Mario and Luigi can use to travel between areas faster, although a green Warp Pipe can only be used if Mario and Luigi have entered it before. There are also a few small green Warp Pipes, which can take Mario or Luigi to a 2D bonus dungeon.
There are also large, yellow Warp Pipes in Oho Ocean, Gwarhar Lagoon and Teehee Valley, the first two of which lead to a seabed area while the latter leads into an underground area. Unlike green Warp Pipes, a yellow Warp Pipe does not automatically take Mario and Luigi from one end to the other. If a yellow Warp Pipe is entered from the top, the Mario Bros. immediately fall down. If Mario and Luigi access a yellow Warp Pipe from the bottom, the player must press and hold and at the same time for Mario and Luigi to interlock arms and walk up the yellow pipe's sides until they reach the top. While Princess Peach is being escorted through Teehee Valley, she is brought through these pipes and into one of the ruins if a Gritty Goomba captures her.
====Mario & Luigi: Partners in Time====
If Mario or Luigi are separate from Baby Mario and Baby Luigi and one of them hits a Warp Block, a miniature pipe comes out, plants itself into the ground, then grows to the size of a normal pipe, allowing either pair of brothers to jump in and be reunited with the other pair. If a Warp Block is used while all four Mario Bros. are near one other, the pipe jumps out and then returns into the block.
The game features unique blue Warp Pipes that can only be activated if all four Mario Bros. stand on it.
====Mario & Luigi: Bowser's Inside Story====
Around the start, when Bowser eats the Vacuum Shroom, Warp Pipes are among the objects that he inhales. In Bowser's body, there is a location named the Pipe Yard, which is filled with Warp Pipes that each allow Mario and Luigi to travel to a certain location outside of Bowser's body. More Warp Pipes in the Pipe Yard gradually become accessible as Mario and Luigi progress in their journey. While most Warp Pipes in the overworld can be used to re-enter Bowser's body from its corresponding Warp Pipe, a few instead lead out of a different pipe in the overworld. A few Warp Pipes appear in Bowser's Castle, some of which lead into the basement.
A two-sided blue Warp Pipe is used by Mario and Luigi in one of their Special Attacks, Spin Pipe.
====Mario & Luigi: Dream Team====
Green Warp Pipes make an appearance, and both Mario and Luigi can use them by standing onto it simultaneously. Most of these Warp Pipes lead into cave area.
There are unique golden Warp Pipes scattered throughout Pi'illo Island. However, they only become usable after escaping Dreamy Mount Pajamaja, when Prince Dreambert remembers hiding a Warp Pipe Block near Mount Pajamaja's Dreampoint and has Mario hit it. Similarly to Mario & Luigi: Superstar Sagas standard Warp Pipes, the golden pipes allow for travel between different parts of the island.
====Mario & Luigi: Paper Jam====
Standard green pipes retain their usual functionality, many of which lead to a certain other area within a location. For instance, one Warp Pipe in Doop Doop Dunes leads into Doop Doop Dunes Grotto, where Big Pokey and Tower Power Pokey are fight. Meanwhile, other Warp Pipes lead to a certain location that is not present as an area within the current location. Later on, the trio can use the Warp Pipe in the Lakitu Info Center to access the Arcade except if they are on a mission, in which case the pipes are blocked with an iron plate on top.
Aside from regular Warp Pipes, there are also a network of papercraft ones that allow Mario, Luigi and Paper Mario to access several locations and Toad Villages in the Mushroom Kingdom, similarly to Mario & Luigi: Superstar Saga.
====Mario & Luigi: Superstar Saga + Bowser's Minions====
Warp Pipes retain their role from Mario & Luigi: Superstar Saga, although there are now thirteen of them.
====Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey====
Warp Pipes retain the same role as in the original Mario & Luigi: Bowser's Inside Story.
===Mario Pinball Land===
Pipes are featured as an item. If one is used, a blue pipe is temporarily placed between the flippers, briefly protecting Mario from losing an extra life. A pipe item can be obtained by either buying it in Toad's tent, hitting a ? Block, or from a question mark if its roulette lands onto a pipe. In the case of the very latter, the pipe also appears temporarily and/or shoots out a Yoshi Egg.
===Captain Toad: Treasure Tracker===
Warp Pipes appear in the Wii U, Nintendo 3DS, and Nintendo Switch versions. Here, they work similarly to Clear Pipes, but the interior is not directly visible and only displays a silhouette of what is inside.
===Mario Tennis Aces===
During Luigi's Special Shot, he makes a Warp Pipe appear out of the ground.
==In ==
===Donkey Kong (Game Boy)===
A green Warp Pipe makes a cameo appearance in the ending cutscene, after Mario rescues Pauline in Stage 9-9.
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Starting with Mario vs. Donkey Kong 2: March of the Minis, Warp Pipes are used by the Mini toys in certain levels to access different areas.
==In ==
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====Super Mario World 2: Yoshi's Island====
Shy Guys, among other enemies, would often spawn in Warp Pipes, providing Yoshi with an easy way to obtain eggs. If a Yoshi enters one of these Warp Pipes, they enter a dark underground area where Shy Guys come out of the floor.
====Yoshi's Island DS====
Warp Pipes function the same as in Super Mario World 2: Yoshi's Island.
====Yoshi's New Island====
Warp Pipes retain their usual role from previous Yoshi's Island titles. In addition to this, there is a Warp Pipe character named Mr. Pipe.
===Yoshi's Woolly World===
Warp Pipes make a reappearance, now being made of yarn to fit the game's aesthetic. Some Warp Pipes start off as an outline, and Yoshi can only use it by throwing a Yarn Ball of any color at it to crate it. In multiplayer mode, whenever a Yoshi goes down a Warp Pipe, the other Yoshi is instantly teleported there as well. Egg Plants can also appear in Warp Pipes.
==In ==
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Warp Pipes are featured as platforms in four Wario Land titles: Virtual Boy Wario Land, Wario Land 3, Wario Land 4, and Wario Land: Shake It!. Like in several other Mario games, some of them can be entered. None of the Warp Pipes spawn any enemies.
====Wario Land 3====
Aside from their usual purpose, a silver Warp Pipe is used to access the Golf minigame.
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====WarioWare: Twisted!====
Warp Pipes appear as platforms in the boss microgame Super Mario Bros., retaining their sprites from Super Mario Bros..
====WarioWare: Touched!====
Warp Pipes make a background appearance in both the Super Mario Bros. microgame with the Grab coins! command as well as the Super Mario Bros. microgame with the Stomp! objective. In both cases, like the other graphics, their sprites from Super Mario Bros. are depicted.
==Crossover appearances==
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Mario and Luigi's stage entrance involves them entering from a green Warp Pipe that emerges from the ground. After this, the Warp Pipe retreats back into the ground and disappears. This stage entrance is a homage to when Mario enters the Castle Grounds in Super Mario 64s intro cutscene.
====Super Smash Bros.====
Aside from appearing in Mario's and Luigi's stage entrance, two Warp Pipes appear in Mushroom Kingdom, where the fighters can enter one to warp out of the other and vice versa. If a Warp Pipe is blocked, a fighter does not exit from it. There are also three Warp Pipes in Luigi's Board the Platforms stage, where they have blinking platforms coming in and out of them, being among the platforms that Luigi must land on to finish the stage.
====Super Smash Bros. Melee====
Warp Pipes act as checkpoints in the first stage of Adventure, Mushroom Kingdom. Aside from this, Warp Pipes appear in the background of the stage Mushroom Kingdom and a Pipe Cannon, supported by two mini pipes, is a slope on the stage Yoshi's Island, although none of them are usable.
Since stage entrances do not return, Mario or Luigi no longer emerge from a Warp Pipe when starting a stage. However, their stage entrance would be retained in all subsequent Super Smash Bros. games.
====Super Smash Bros. Brawl====
Warp Pipes are platforms in both the World 1-1 and World 1-2 iterations of the Mushroomy Kingdom stage. None of the Warp Pipes can be entered, and like the rest of the stage, they have a realistic yet aged design. The Mario Bros. stage features the original enemy-spawning pipes, although only Shellcreepers and Sidesteppers are released from them. The Pipe Cannon and two small Warp Pipes make a returning appearance in the Melee Stage Yoshi's Island.
A few stages include Warp Pipes in the background. In the Delfino Plaza stage, the Warp Pipe that leads to Super Slide can be seen on its own island in the background, but all other Warp Pipes originally found in Delfino Plaza in Super Mario Sunshine were removed. A few Warp Pipes appear in the background of Mario Circuit.
====Super Smash Bros. for Nintendo 3DS====
Warp Pipes appear as platforms in Golden Plains and 3D Land. In 3D Land, some Warp Pipes may increase and decrease in height, like in Super Mario World, and a big one restarts the stage's loop at the end; this pipe can also be seen in the stage's Final Destination form. Warp Pipes may sometimes appear as platforms in the DLC stage Super Mario Maker.
The Paper Mario stage has a pipe in its Hither Thither Hill form, although it acts a spring instead.
In PictoChat 2, one of the drawings is a group of Warp Pipes placed on the floor and just inside the left, upper and right stage boundaries. Like the Warp Pipes in Super Smash Bros.s Mushroom Kingdom stage, these Warp Pipes can be used for transportation.
Warp Pipes return in one stage, Mushroomy Kingdom, although only in the World 1-1 variation because the stage's World 1-2 variation does not appear.
Warp Pipes have a trophy of their own, titled "Pipes," which depicts a small but wide red Pipe, a taller yellow Pipe, and an even taller green Pipe.
====Super Smash Bros. for Wii U====
The Warp Pipes of Yoshi's Island (Melee), Delfino Plaza, and Mario Circuit (Brawl) make a reappearance, and retain their respective roles as either a platform or a background feature.
Like in Super Smash Bros. for Nintendo 3DS, the Pipes trophy makes an appearance, and like in said game, Warp Pipes can also appear in the DLC stage Super Mario Maker.
====Super Smash Bros. Ultimate====
Numerous Mario stages with Warp Pipes make a reappearance, including Mushroom Kingdom, Yoshi's Island (Melee), Mushroomy Kingdom, Delfino Plaza, Figure-8 Circuit, Mario Bros., Golden Plains, 3D Land, Paper Mario, and Super Mario Maker, all featuring Warp Pipes in the same manner as before. Warp Pipes also appear around the world map of Adventure Mode: World of Light, where they can be used to travel to different areas. 
The DLC fighter Piranha Plant moves around in a Warp Pipe for four out of its eight alternate costumes.
===Captain Rainbow===
Warp Pipes appear in green, yellow, or pink, retaining their usual functionality. If a Warp Pipe is used, the Super Mario Bros. sound effect for entering one is played.
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====Mario & Sonic at the Olympic Winter Games (Wii)====
There are Warp Pipes in both the individual and team versions of Dream Ski Cross. In either event, the character can ski through the Warp Pipes to be transported to the next part of the course, and whichever Warp Pipe is entered affects which route the character ends up on. Dream Ski Cross also features Piranha Plants in Warp Pipes as obstacles.
Aside from Dream Ski Cross, Piranha Plants in Warp Pipes also appear as obstacles in Dream Ice Hockey, and several Warp Pipes appear as props in the first segment of the Mario World routine in Dream Figure Skating.
====Mario & Sonic at the Olympic Winter Games (Nintendo DS)====
In Adventure Tours mode, some of the areas on the overworld feature green Warp Pipes, and these can only be entered by Mario, similarly to how only Sonic can use the Springs. Like how Warp Pipes normally function, Mario can enter one Warp Pipe to emerge from the other and vice versa.
====Mario & Sonic at the Sochi 2014 Olympic Winter Games====
In Groove Pipe Snowboard, Warp Pipes are used to transport contestants to the next section of the course. In Mario's Figure Skating Spectacular, a Warp Pipe is used to travel to the Bowser's Castle segment.
====Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)====
Warp Pipes appear in Golf Plus. Here, if a golf ball lands into a Warp Pipe, it transports to a different part of the course. There is a red Warp Pipe, and if the player's character lands a golf ball into it, they score a hole-in-one. Warp Pipes also appear as basic obstacles that block the ball, and some of them contain Piranha Plants, serving a similar role as in Mario & Sonic at the Olympic Winter Games for Wii. Warp Pipes containing Piranha Plants also appear in BMX Plus, where they once again function as a regular obstacle.
==In other media==
===The Super Mario Bros. Movie===
In the movie the pipes are mostly used for transportation, which the toads use in Toad Town. There are sings next to the pipes showing symbols of where they lead to. And when a toad enters it the sign turns into a red hand with a "T" on it, when the pipe is useful again, the sign return back to a blue thumbs up.
Category:Object appearances