Minecraft 1.18: Expanding Enchantments Update

Note: Everything written in this are purely fictional and fan-made. All contents created does not represent the real update/game. For the real Minecraft 1.18, see Caves & Cliffs: Part II. For other Fan-Made updates on 1.18, refer to the 1.18 category.
Minecraft 1.18 (Also known as Expanding Enchants/Enchantments) is an update that massively changes the enchantments, that features upgrading max enchantment levels and new enchantments added.
==Updates==
===Updating Enchantment Levels===
In this update, Mojang decided to upgrade levels of some enchantments.
===Sharpness===
Sharpness is one of enchantments decided to update the levels on. They decided 7 (stylized as Sharpness VII) will be the max enchantments for Sharpness.
===Sharpness Info ===
Sharpness is an enchantment applied to axes, and swords that increases the damage points when applied.
===Damage Increase===
Damage Increase is an addition of the damage given to your weapon.
===Attack Speed===
Attack Speed is the duration to charge your weapon. The more value your weapon is, the longer the duration your weapon will charge back.
====Sharpness Level Info====
==== Sharpness 1====
+0.5 Damage Increase
Sword: 0.6 Second Attack Speed
Axe: 0.8 Second Attack Speed
====Sharpness 2====
+1 Damage Increase
Sword: 0.7 Second Attack Speed
Axe: 0.8 Second Attack Speed
====Sharpness 3====
+1.5 Damage Increase
0.9 Second Attack Speed
====Sharpness 4====
+2 Damage Increase
1.3 Second Attack Speed
====Sharpness 5====
+2.5 Damage Increase
1.8 Second Attack Speed
====Sharpness 6====
+3.5 Damage Increase 
2.1 Second Attack Speed
====Sharpness 7====
+4 Damage Increase
3.2 Second Attack Speed
===Protection===
Protection is one of the enchantments decided to update to level on. They decided 5 (stylized as Protection V) will be the max enchantment for Protection.
===Protection Info===
Protection is a enchantment used for armor that resist damage given to you.
===Armor Toughness===
Armor Toughness is an addition of the resistance of the damage given to you. It is now based on the enchantment you have
====Protection Level Info====
====Protection 1 ====
Helmet: 1 Armor Toughness
Chestplate: 2 Armor Toughness
Leggings: 1.5 Armor Toughness
Boots: 0.5 Armor Toughness
====Protection 2 ====
Helmet: 1.5 Armor Toughness
Chestplate: 2 Armor Toughness
Leggings: 2 Armor Toughness
Boots: 1 Armor Toughness
====Protection 3 ====
Helmet: 2 Armor Toughness
Chestplate: 2.5 Armor Toughness
Leggings: 2 Armor Toughness
Boots: 1 Armor Toughness
====Protection 4 ====
Helmet: 2 Armor Toughness
Chestplate: 3 Armor Toughness
Leggings: 2.5 Armor Toughness
Boots: 1.5 Armor Toughness
====Protection 5====
Helmet: 2.5 Armor Toughness
Chestplate: 3.5 Armor Toughness
Leggings: 3 Armor Toughness
Boots: 2 Armor Toughness
===Mending===
Mending is one of the enchantments decided to update the level on. They decided 3 (stylized as Mending III) will be the max enchantment for Mending.
=== Mending Info===
Mending is an enchantment that uses your experience to self-restore the item you enchant.
=== Durability===
Durability defines the length of when an item lasts. It is numbered that goes down until 0.
===Experience Level ===
Experience Level is a part of Experience that shows the numbering level. You get 1 level by 17 experience points.
==== Mending Level Info ====
====Mending 1====
+100 Durability
-1 Experience Level
====Mending 2====
+500 Durability
-6 Experience Levels
====Mending 3====
+1600 Durability
-20 Experience Levels
===Multishot===
Multishot is one of the enchantments decided to update the level on. They decided 2 (stylized as Multishot II) will be the max enchantment for Mutlishot.
===Multishot Info===
Multishot is a enchantment used in crossbows to shoot multiple arrows at one time.
==== Multishot Level Info ====
====Multishot 1====
3 Arrows
====Multishot 2====
6 Arrows
===New Enchantments===
A ton of enchantments has been added this update.
==== Reflect====
Reflect is an enchantment that reflects attacks from mobs. This enchantment is used on armor to use attacks from mobs against them when they use it. As exampling for a Skeleton, Upon arrow hit in the armor, it would bounce back to the Skeleton hitting them. Reflect only has 1 level on the enchantment.
====Attack Effect====
Attack Effect is an enchantment that allows you to add a effect from potions to apply to your weapon. Upon adding one, doing Shift+LMB (Left Mouse Button) your weapon will give you an inventory box.You will see your inventory appear at the bottom, and at the top-left you get the weapon, and the potion effect you would like to apply for your weapon. When applied the effects you added, Damaging a mob with it will give the effect to the mob you damaged with. Either an effect that gives an advantage to the player, or gives a disadvantage. The damage of the sword will sustain. Potion of choice will have 3 hits that the potion will work until then the potion will drain. Attack Effects only work on Swords. Axes and other tools does not work. Attack Effect allows all potions that is negative (Poison, Decay, Slowness) but not Harming.
====Cleaving====
Cleaving is an enchantment exclusive to the axe. It increases damage, and shield stunning. It was introduced in 2019, at the official combat test, and decided to release at Expanding Enchantments update. Cleaving was decided to had the enchantment limit of 2 and is incompatible with Sharpness, Bane of Arthrophods and Smite. Original Shield Disable Time is 1.6 Seconds. This enchantment increases disabling shields to have more chances to attack.
Cleaving 1:
+3 Damage Increase
2 Second Shield Stunning
Cleaving 2:
+5 Damage Increase
4 Second Shield Stunning
====Thorns of Fire====
Thorns of Fire (or Thorns of Flames) is a enchantment that reflects the damage given to you, back to the player damaging you, with a aspect of fire, and more damage. This takes 30 of durability per damage. There are 2 levels of this enchantment and the higher the level is, the longer the fire goes. Though, the gap between the player takes damage by the fire will take longer. The higher the damage of the fire, the longer it would take to damage the player by burning. Regular Thorns is incompatible with this enchantment.
Thorns of Fire 1:
4 Second Fire
1 Hearts Fire Damage
2 Hearts Damage Reflect
Thorns of Fire 2:
13 Second Fire
2 Hearts Fire Damage
4 Hearts Damage Reflect
====Posideon's Strike====
Posideon's Strike is an enchantment for a Trident when deal damage to a mob with this enchantment, A bolt of thunder comes and strikes the entity you damage. It does 15 damage, and adding the damage to your Trident will make it stronger. There is only 1 level for this enchantment. It is incompatible with the Riptide enchantment. This is only possible to use when there is a Thunderstorm. 
=== Lightness ===
Lightness is an enchantment that can be applied on swords and axes. When applied, the recharge time of the weapon will be faster. There are 5 levels in total.
Lightness 1
Sword: 1.7 Attack Speed
Axe: 1.3 Attack Speed
Lightness 2
Sword: 1.8 Attack Speed
Axe: 1.4 Attack Speed
Lightness 3
Sword: 1.9 Attack Speed
Axe: 1.5 Attack Speed
Lightness 4
Sword: 2 Attack Speed
Axe: 1.6 Attack Speed
Lightness 5
Sword: 2.1 Attack Speed
Axe: 1.7 Attack Speed
===Commands===
These are enchantments added to the game, and also improving them.
====Improving /enchant====
You can toggle the restrictions in the command.
The syntax is /enchant <player: target> <enchantmentId: int> [level: int] restriction <on:off>
Leaving the restriction part not in the syntax will count it as restrictions on
Doing the addition of Restriction: Off will remove all the requirements and limits for an item. Like experience needed, and enchantment limits.
Enchantment Limits are 255 
====/cooldown====
/cooldown is a command used to change the speed of a weapon, or anything you are currently holding change to the speed of what value you set it to.
Syntax: /cooldown [speed: value, int] <all:[itemname: int]>
By putting /cooldown old, and/or /cooldown new will change the speeds to the combat system you choose.
You have the option to make this change for the whole world, so it makes every weapon change to the combat system you chose. Block-hitting is also enabled when choosing the old one.
Ultimately, if you only want to change the attack speed of one weapon, you can use the Lightness enchantment.
==== /atlantis ====
/atlantis is a command that changes your whole world underwater. It is a reference from the fictional city, Atlantis.
==== /hellify ====
/hellify is a command used to change the overworld shifting a kind of semi-nether with some overworld parts.
==== Improving /ban ====
/ban will now have the option to have a set duration for when the player will be unbanned.
Syntax: /ban <player: target> [duration: d/h/m] [reason]
(Example: /ban Notch 1, 5, 30 Banned from Server)
Not using the duration syntax will ban the player indefinetly until unbanned. Only using a number but not putting in the measurement of time will mean the player will be banned for x minutes.
===Minor Updates===
Updates that are not that major to the update.
====Ranged Weapons on Shields and Thorns====
Thorns and Thorns of Fire will not work on Ranged Weapons. This is due to a new enchantment Reflect. It is an enchantment that reflects their attacks back to them. For Shields, Skeleton Arrows will no longer reflect back to them.
====Skeleton AI Degrade====
People have been complaining about how the skeleton being a very smart AI that can aim very good between every difficulty. So we wanted to made the AI a bit badder to aim.
====OptiFine Mod====
Mojang Studios had team up with OptiFine creators, to improve performance to Minecraft versions. They have plans to add the performance, and some features from the OptiFine mod.
====Shaders====
Shaders being officially a feature instead of having the OptiFine mod to have it.
Category:Minecraft 1.18
Category:Enchantments
Category:2023
Category:Updates by NotPwndaBlox
Category:1.18
Category:Fan-Made Updates