Hitman

hitman is a ranged item in item asylum. It is a simplistic, dark gray briefcase.
== Functionality ==
The user must manually select a target with hitman to use it. Upon doing so, they will wind up an overhead throw before sending the briefcase flying towards them.
In flight, the briefcase will relentlessly home in on the target at roughly 50 studs per second while spinning. Upon reaching its target, the briefcase will deal 35.2 damage, ragdoll them, and knock them upwards in a pinch. hitman has a cooldown of 10 seconds. It will seek out the target until it reaches them, collides with terrain, or has been in flight for 15 seconds. While equipped, hitman will also change the crosshair to a white circle-and-dot reticle.
== Tips ==
* hitman excels in maps with open space and/or little to no cover, allowing it to home in on its target with little difficulty.
* It is possible for the briefcase to hit a surface and cancel immediately. While this is most apparent with terrain and walls, it applies for any objects that have collision, such as rebar. As such, avoid using hitman near enclosed spaces.
** With this in mind, hitman may be avoided by hitting the briefcase with a ranged weapon that shoots physical objects, like misery.
* Be mindful of hitman's long cooldown, as it leaves a player with a lack of any ranged weaponry.
* hitman may be used to effortlessly steal sneakers from someone due to its homing abilities.
== Gallery ==
Hitman Suitcase.jpg|hitman viewed with invisibility debug.
Hitman thrown.gif|hitman being thrown.
Cursor cursor cursor.png|hitman's crosshair.
== Trivia ==
* hitman is a reference to a bug in Hitman 2 that caused thrown briefcases to home in slowly to the target's head.
* The item is directly referenced in pro hitman training's tooltip, of which mentions a "free briefcase that flies".
* hitman shares its crosshair-altering effect with intervention.
* If a player targeted by hitman leaves, the briefcase will fly towards their last position and float there until it despawns.
* If the target is a Counter Dummy or Dodge Dummy, hitman will trigger their evasive behavior but won't relent upon contact.
** The Counter Dummy can easily cause a lot of lag from being targetted by hitman, as it teleports behind the player with a special effect when hit, causing it to spam its special effect rapidly.
== Changes ==
* v1.3.0 [🌴]
** Damage reduced from 45.4 to 35.2.
** Cooldown time increased from 6s to 10s.
** Now correctly stops flying when it hits an obstacle.
** Updated sound effects.
* v1.2.3 [⚔]
** Added hitman.
Category:Items
Category:Ranged Items
Category:Based on media
Category:Inflicts ragdoll
Category:Inflicts knockback