Ancient Minigolem

The Ancient Minogolem has a spell called Labyrinth, which gives the Ancient Minogolem state. Each turn, it will swap with one of the three Minogolems: Salt, Gold, and Blood, in the order presented in the Bewitchments of the fight. Once it swaps with a certain Minogolem, it will create a cube on the opposite side of where it is standing, blocking the path. For example, if it swaps with a Gold Minogolem above you, it will create a wall below you. To win, you need to reach the end of the maze.
You will have only four spells:
# Rapid Movement – Gives +1 MP. 10 Turn cooldown.
# Liftoff – Pushes a wall one square backward. 10 Turn cooldown.
# Placidity – Deals 1 damage to you and removes the cooldowns of both Liftoff and Rapid Movement by 1 (max 10 uses per turn).
# Ragequit – Automatically ends the fight.
Each time you pass your turn, you lose 1 HP. 
Strategy:
You start with 50 HP and there are 36 squares on the fastest path. It is best to plan a few moves ahead to ensure you don’t block your path. Use Placidity only when necessary. Try to make the walls appear on squares that won’t block your path, meaning you may need to skip moving on some turns.
BUG: 01.2025
DOFUS 3.0.36 Unity has a bug that randomizes golem selection for the first 8 to 10 turns. (This makes it completely different from the Bewitchments and unpredictable.) The best strategy is to stay in a spot where you can push the wall to continue and pass until turn 10. Then push the wall, and the order of the spells will be correct until the end of the battle.
Category:Boss