Patch Notes v0-5-1414

==Content==
*Added German voice over for all key NPCs
*Added a German male player character voice
*Added a German female player character voice
==Gameplay Changes==
*Burst Rifle ironsight mode now correctly fires in bursts and not full-auto.
*Tier 1 Accord Healing Ball has been changed such that it can be detonated by pressing the ability button again.
*Tier 1 Accord Healing Ball now has increased projectile speed.
*Tier 2 Accord Cannonball should now fly true no longer being affected by gravity and having a longer duration and faster velocity.
*Tier 2 Accord Heavy Armor’s initial shield duration has been increased from 1 second to 2 seconds.
*Increased the headshot multiplier for Recons’ headshots so they correctly deal over 1000 damage in tier 1.
*Adjusted tier 2 weapon damage to no longer start slightly below tier 1 weapon damage.
*Squad challenge matches now all begin at 2:00PM (game time) to provide consistent lighting for competitive play.
*Spectator flycam bounds have been enlarged.
*Improved battleframe garage equipment tool tip comparisons.
*Combat log now shows the skull icon instead of text for deaths induced by various creature attacks.
*Bug reports now include info on player character to help with tracking down issues more easily.
==Bug Fixes==
===Battleframes, Tiers & Crafting===
*Fixed multicannons being equipped by non-assaults. Battleframes using the multicannon illegally will need to be rebuilt in the battleframe garage.
*Fixed an issue where players' animation would get stuck after using Crater and landing on slopes or edges.
*Solved the mystery of the disappearing Burst Rifle and Astrek Jumpjets after manufacturing them (Tier 2).
*Fixed a bug that would allow players to equip the same ability multiple times.
*Fixed an issue that was preventing Cryo Shot from snaring enemies.
*Fixed a bug with certain references to “headshots” when violence settings are disabled.
===Open World ===
*Fixed an issue during the mission 'The Handoff' where if a user completed the mission after having experienced a crash, the mission would remain in their mission log.
*Fixed a bug where ambient creatures would enter into combat with one another and never despawn. This led to server over-population of creatures and poor server performance.
*Kaylee does in fact exist.
*Fixed an issue where bandits had forgotten how to reload efficiently. Expect more opposition.
*Fixed a game server issue that was slowing down response time by some NPCs.
*Fixed an exploit with the MPU mission that would allow players to trigger the spawn of far more creatures than designed.
*Fixed an issue with thumper crash parts flying into the walls near Trans-Hub.
*Temporarily removed the Chosen Overseer from New Eden while his extreme rate of fire weapon is in the shop.
===PvP=== 
*Fixed an issue where the assist and death statistics in replay mode were switched.
*Fixed an issue where the scoreboard would not carry data over to the second round in Orbital Comm Tower.
*Fixed an issue where TAB and Scoreboard were not reporting all kills.
*Fixed an issue where PvP kill stats were not being increased if the deceased was damaged by a turret that had died before the player died.
*Fixed a race condition when transferring from New Eden to PvP matches that resulted in players being logged out of the game.
*Fixed a serverside crash that was most often appearing mid-way through certain PvP matches.
*Fixed multiple bugs preventing different players from queuing for PvP.
*Fixed a certain synchronization error between client and server that would lead to incorrect hit detection with certain weapons – maybe you really did get that headshot!
*Fixed a crash that would sometimes happen upon logging out of a spectator match.
*Potentially fixed an issue with spectator camera not being deactivated properly between rounds in Orbital Comm Tower resulting in reduced framerate performance.
*Fixed an issue that would display an incorrect loading screen texture on the first time loading into Orbital Comm Tower.
===UI=== 
*Fixed an issue where the chat interface would get stuck while loading in or out of PvP matches.
*Fixed an issue where the scan hammer report would report the incorrect resource rarity.
*Fixed battleframe garage equipment tool tip stats not comparing correctly.
*Fixed several German language assets.
*Removed a reference to a New unreleased feature in the Battleframe Garage that You were not meant to see yet.
===Performance and Graphics===
*Significantly reduced memory usage.
*Fixed an issue where characters would be covered by black textures when selecting an empty battleframe garage slot.
*Fixed various prop and collision issues.
*Fixed a bug where certain execute animations were still being played when violence settings were disabled.
Category:Patch Notes