122559-wildstar-as-tactical-rpg

== Content ==
			
Guys, I just got an idea after testing Battle Brothers demo.
What would Wildstar be like if it was given a tactical rpg game as a spin off, ala X-Com and upcoming Battle Brothers?
- Exiles aligned team can do whatever they want as long as they're not mafia or join the Dominion but tend to have logistic problems to some degree (lack of new and powerful weapons or the means to repair them).
- Dominion aligned team can get better equipment with ammo resupply but would face constraint if the team go freelance.
- NPC races as recruitable and Racial Powers (Lopp are good at spear but I'm not sure if they're good at making shield wall).
- New weapons (Battle Axe, Scythe, Mace, Club, Spears, Assault Rifle, Sniper Rifle, Sawn-off shotguns, and other esper stuff like staff and books) and other race can use them as sidearms (daggers, hatchet, and club for Spellslinger and a pistol for Warriors).
- Backgrounds (Lowborn pseudo-Irish dockworker or Highborn pseudo-German officer for Dominion; Fugitive from Dominion and Heroic Lineage for Exiles) and consequences (Lowborn get penalty to experience unless they come from planet that treated them better and fugitive can get suspicion from Exiles).
So any speculations?	
----
			Interesting, though I think part of why people like this game is the fast pace. Just seems something like that might slow things down too much. Though that's just my opinion.	
----