Transform

Some attack FX might have the added benefit that they can actually change a target into an entirely new form. This is often seen with Drain (Drain Dexterity, for instance, could represent turning a target into stone) an Inflict (a penalty to Toughness could represent a target being changed from flesh and bone to brittle glass), while something like and Attack FX Shrinking with the Transform extra might represent turning the target into a small animal.
A character whose appropriate resistance is overcome by an attack gains descriptors to match his or her new form, and has a change in appearance (unless the transformation is also Subtle), but suffers no other ill effects beyond what the initial attack caused.
* 1 Rank: Transform one thing into one other thing (flesh into stone, people into frogs, metal into wood, broken objects into repaired ones, etc.).
* 2 Ranks: Transform a narrow group of targets into one of a narrow group of results (animals into humanoids, or vice versa, one type of metal into any other, etc.). Transform targets of a broad group into one result or a single target into any of a broad group.
* 3 Ranks: Transform targets of a broad group into one of a broad group of results (inanimate objects or living creatures).
* 4 Ranks: Transform anything into anything else.
Alternatively, this could be used to represent a significant physical transformation associated with using certain beneficial FX, but ones which have minimal mechanical significance. In this case, you can use Transform on these sorts of FX exactly like Features, but you only gain the benefit of them while the FX is active.
Category:Rulebook
Category:Characters
Category:FX
Category:Extras