Timers

A Timer is a triggering mechanism that periodically sends an activation signal to other mechanisms. There are five different types of timers, which differ in the interval at which the signal is sent: 5 Second Timer, 3 Second Timer, 1 Second Timer, , and .
Timers need to be placed in order to function; they require either a block or a platform beneath them. They are toggled on and off by pressing the button on them. Timers can also be activated and deactivated using other mechanism activation items. For example, a Switch on the same path of wires will toggle a timer on and off. Multiple timers on the same circuit will also repeatedly toggle each other on and off.
On the , timers can be crafted at an Iron or Lead Anvil. On and additionally on , they can be purchased from the Mechanic.
== Types ==
Timer	Timer	Tile ID	Tooltip	Buy	Sell
== Crafting ==
=== Recipes ===
== Notes ==
* If a timer A activates another timer B with the same duration, B will trigger before A (thereby deactivating A before it can trigger again).
** This allows timers to be chained in sequence into a "timer cascade", to provide a long delay before activating a circuit. Normally, only the last timer in the chain will continue repeating; a timer cascade can be made to repeat their combined delay (and prevent the last timer from continuing) by having the last timer in the chain reactivate the first one.
* Exiting a world and re-entering it resets all timers to their inactive state.
* The Crab Engine and Bird Engine methods can be used to produce a similar effect at faster intervals.
* Timers are considered background objects when placed, so they do not block any creatures from passing through them.
== Tips ==
* The buy price of the 1 Second Timer () is lower than the sell price of the 10 Gold Bars () or 10 Platinum Bars () required to craft it. Hence, it is more money-efficient to sell the bars and buy the timer than to use them for crafting the timer.
== History ==