Vehicles/PIRATE BADGER PRIME

==Description==
A light tracked APC, the Badger was introduced to the Inner Sphere by Wolf’s Dragoons. An Omni vehicle, it mounts a fusion engine and 6 tons of armor plate, with a 4 ton infantry bay and 5 tons of pod space for weapons. The primary Badger configuration carries a trio of Medium Lasers in its turret, supported by a front-mounted SRM-2 launcher supplied with a single ton of reloads.
 Can carry 1 Battle Armor Squads. Has firing ports.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Reinforced Structure	Juggernaut: 10% Crit Resistance, -5% Damage Taken (Quirk)
60 	Crew Compartment (2)	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=115 S=15	
Front 	Fixed 	 	
Ammo MRM
Crew Compartment (2)
FCS Vehicle Std.
ECM (P) (1)
2x MRM-5 (P)	
Sides/Turret	Health	A=90 S=15	A=90 S=15 	A=90 S=15
Sides/Turret	Fixed 	
Left Side Tracks
Heat Sink	
Turret Systems (5)
2x Med. Laser (P)	
Right Side Tracks
Heat Sink
Rear 	Health	 	A=70 S=15 	
Rear 	Fixed 	 	
Armor (1)
Structure (1)
Tracked Propulsion System
Engine
Engine Core 180 (1)
Heat Sink
Battle Armor Compartment (1 BA)
Coolant
Firing Ports
Omni Vehicle (Trait)	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Optionals\PirateTech\Base\vehicle\vehicledef_BADGER_PRIME_PIRATE.json