Gear/L. i. Heavy Laser (C)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_Laser_ImprovedHeavy_Large_Clan
Manufacturer: CLAN
After the Star Adders introduced their Heavy Lasers, the other Clans started projects to duplicate or improve on them. Clan Goliath Scorpion was the first clan to introduce an effective Improved Heavy Laser, but it still possessed several tradeoffs that some warriors wouldn't accept. Most notable of these, it could explode if it suffered critical damage, much like a Gauss Rifle.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
4 	3 	800000	All 	All
* Improved Heavy Lasers deal superior damage and have no accuracy penalty, but can explode when destroyed.
* Can be used with Laser Insulator weapon attachments.
* This weapon has an Anti-Air Factor of 12%
* High-Energy Capacitors discharge violently for 100 damage, 40 heat and 40 stability on weapon destruction
=Weapon Stats=
Category: Energy
Type: Laser
SubType: LargeLaser
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	 	NotSet	80 	0 	4 	1 	1 	67 	0 	0 	0 	0.16 	0.1 	96 	0 	150 	300 	450 	600 	
=Used By Mechs=
Mechs 	Mechs 	Mechs
AMA-2 	C-OPM-OS 	CAR-6
CHA-3 	COU-I 	CPH-D
CRS-J 	CYTL-D 	EBJ-G
EMP-EIN 	ERE-P1 	EXE-I
FF-G 	GAR-F 	GAR-I
GHII-4 	GHII-RISC	HBR-G
HM-OB 	HMN-F 	HND-4
HND-5 	IFR-T 	IMP-2-1C
IMP-2-1E 	IMP-2-1H 	IMP-2-1J
IMP-2-2F 	JAG-FON 	JG-R9T14
JPH-B 	JTN-B 	KAR-G
KF-ID 	KF-K 	KNF-I
KNF-T 	LBK-G 	LMT-4RC
LUPUS-C 	MCII-5 	MCIV-B
MCV-B 	MCV-C 	NCT-H
NCT-I 	NNK-1 	NNK-3
NNK-4 	NUW-B 	NVA-L
OTN-B 	PTM-I 	RYOII-S
S-WN-3LAM	SBJ-3 	SBJ-4
SCG-WX1 	SCR-J 	SHC-E
SHCIII-C 	SNV-KB 	STG-IIC-2
STY-4C 	TDR-IIC-1	TER-1
TER-3 	VLTIV-C 	WDG-C
WHK-G 	WMN-C 	WUL-H
WW1-H 	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2