Aladdin

Aladdin is one of the nine currently playable heroes in the Ravenswatch beta. His adaptive playstyle keeps him nimble while providing great utility.
Aladdin starts the game with 100 Maximum Health.
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== Abilities ==
=== TRAIT - Jinniya of the Lamp: ===
*Call Jinniya of the lamp for a wish, next ability grants the wish (3 charges)
*POWER: Deal 250 damage all around
*SPECIAL: Make 15 to 25 Dream Shards and 1 Consumable appear
*DEFENSE: Fully heals or revive all nearby Heroes with a permanent 30 SHIELD
*While calling for a wish, Aladdin is INTANGIBLE
=== ATTACK - Scimitars: ===
*Chain together a series of attacks with the scimitars, dealing 16 damage. Last attack hits all around
*Each attack can consume ENCHANTMENT points so you can strike twice with increased damage
=== POWER - Ring Jinn: ===
*Summon Jinn of the Ring to fly forward and deliver a powerful blow that deals 80 damage
*Can be held to move farther and increase damage up to +50%
=== SPECIAL - Enchanted Blades: ===
*Throw your scimitars: they move forward, stop to spin then return to Aladdin, dealing up to 60 damage
*Scimitars gain ENCHANTMENT points for each enemy hit
*Aladdin cannot use his ATTACK while the blades are in flight
=== DEFENSE - Somersault: ===
*Jump quickly to turn INTANGIBLE
*Enemies passed become VULNERABLE for 3 second(s)
=== ULTIMATE 1 - Dream Wish: ===
* Consume 150 Dream Shards to earn an additional TRAIT charge
* Aladdin can still be damaged while channeling Dream Wish
=== ULTIMATE 2 - Magic Carpet: [Unlocks at Rank 6] ===
* Ride The Magic Carpet, turning INTANGIBLE and dealing 100 damage to enemies passed
* Movement is forced but the direction can be controlled
== TALENTS ==
Name: 	Upgrade type:	Unlocked at: 	Effects: 	Changes per rarity:
Aerial Catch 	Starting 	Unlocked by default	Quest (x15): After they hit an enemy, retrieving SPECIAL’s blades during DEFENSE grants +1 ARMOR
* Complete: Doing it again grants 12/15/18/21 SHIELD to all nearby Heroes for 6 seconds	+3 SHIELD
Jinniya’s Gift 	Starting 	Unlocked by default	Gain +1 TRAIT Charge
* Future Talents have +15%/25%/35%/45% chance to be Rare or above 	+10% chance
Jinn’s Might 	Starting 	Unlocked at Rank 2 	Quest (x20): Hitting an enemy with POWER at maximum charge grants +0.5 DMG
* Complete: Increase POWER’s bonus damage from charge by 40%/50%/60%/70%	+10% bonus damage
Wish of Omnipotence	Starting 	Unlocked at Rank 5 	Adds a fourth wish to TRAIT, granting all nearby heroes OMNIPOTENCE for 8/10/12/14 seconds
* During OMNIPOTENCE, Heroes' POWER, SPECIAL and DEFENSE have 0.5 second cooldown	+2 seconds
Slide Attack 	Standard 	Unlocked by default	Using ATTACK while the blades are flying makes you slide and deal 400%/500%/600%/700% of ATTACK’s damage along the path 	+100% of ATTACK's damage
Shard Blades 	Standard 	Unlocked by default	While ENCHANTMENT is active on blades, ATTACKS have their range increased by 20%/25%/30%/35% and deal +20% damage 	+5% range
Air Dash 	Standard 	Unlocked by default	DASH can be triggered during DEFENSE’s air time
* Doing so increases ATTACK speed by 15% for 4/5/6/7 second(s) 	+1 second(s)
Jinn’s Fury 	Standard 	Unlocked by default	POWER strikes 3 times, each one dealing 40%/45%/50%/55% damage 	+5% damage
Healing Blades 	Standard 	Unlocked by default	When retrieved, SPECIAL’s blades heal all Heroes nearby for each enemy hit, up to 7/11/15/19 Health 	+4 Health
Major Enchantment 	Standard 	Unlocked by default	While NOT using ATTACK, passively generate 1 ENCHANTMENT every 3/2.5/2.25/2 seconds 	-0.50 seconds
After Rare: -0.25 seconds
Dancing Blades 	Standard 	Unlocked by default	Spin duration of SPECIAL’s blades is increased by 75%/100%/125%/150%
* Blades can be recalled sooner by triggering SPECIAL again 	+25% increased spin duration
Cyclonic Appearance	Standard 	Unlocked at Rank 2 	When triggering POWER, Jinn hits all nearby enemies and deals 50%/60%/70%/80% of POWER’s damage 	+10% of POWER's damage
Dive 	Standard 	Unlocked at Rank 2 	Using ATTACK during DEFENSE’s jump makes Aladdin dive to the ground, dealing 400%/500%/600%/700% of ATTACK’s damage all around 	+100% of ATTACK's damage
Spinning Strikes 	Standard 	Unlocked at Rank 3 	After retrieving SPECIAL’s blades, next ATTACK within 2 second(s) spins 2 times (twice more with ENCHANTMENT) and deals +80%/100%/120%/140% damage	+20% damage
Acrobatics 	Standard 	Unlocked at Rank 3 	Each enemy passed during DEFENSE grants 3/4/5/6 ENCHANTMENT points 	+1 ENCHANTMENT point
Swordjinn 	Standard 	Unlocked at Rank 4 	POWER Jinn can catch SPECIAL’s blades to deal +80%/120%/140%/160% damage in a wider range 	+40% damage (First Upgrade)
+20% damage (Following Upgrades)
Leaping Strike 	Standard 	Unlocked at Rank 4 	ATTACK used right after DASH deals 200%/250%/300%/350% damage and strikes twice with ENCHANTMENT 	+50% damage
Tornado Jump 	Standard 	Unlocked at Rank 5 	DEFENSE casts a tornado that moves toward Aladdin and deals 40/55/70/85 damage per second for 4 seconds 	+15 damage
Dream Scimitars 	Standard 	Unlocked at Rank 7 	While ENCHANTMENT is active on blades, ATTACK has a 40%/50%/60%/70% chance of earning Aladdin a Dream Shard upon enemy hit 	+10% chance
Sand Vortex 	Standard 	Unlocked at Rank 7 	SPECIAL's blades, when stationary, pull in enemies around them
* SPECIAL deals +40%/50%/60%/70% damage 	+10% damage
Master Thief 	Standard 	Unlocked at Rank 8 	Whenever you choose a Common, Rare, or Epic Magical Object, you have a:
40%/20%/10%;
50%/25%/12%;
60%/30%/14%;
70%/35%/16% 
chance to get another copy of it	+10%/5%/2% chance
Enchanted Jinn 	Standard 	Unlocked at Rank 8 	POWER can consume up to 5 ENCHANTMENT points to increase its Crit Chance by 10% per point
* The maximum number of ENCHANTMENT points is increased by 5/10/15/20	+5 maximum
Wondrous Wishes 	Final 	ULTIMATE 1 	All wishes are improved:
* POWER: deals +50% damage
* SPECIAL: 40% chance to generate 2 Consumables
* DEFENSE: +100% SHIELD gained 	
Dream Stride 	Final 	ULTIMATE 2 	Each time ULTIMATE hits an enemy, Aladdin gains 8 Dream Shards
* ULTIMATE has no cooldown if no enemies are hit 	
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