Jupiter (Dragalia Lost)

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|-|Jupiter=
|-|Humanoid Jupiter=
|-|High Jupiter=
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==Summary==
Jupiter is one of the six Greatwyrms, who was once pactbound to the Founder King, Alberius. Located at the top of the Dorinth Mountains ever since the death of Alberius, he was sought out by both Euden and Emile, who was attempting to find a new dragon after Mercury left him. Seeking amusement for himself, he told the brothers to fight and kill the other in order to forge a pact with him. After a heated battle, Euden emerged victorious, but refused to kill Emile. Fascinated by this act of defiance towards him, Jupiter agreed to form a pact with Euden, becoming the fourth pactbound Greatwyrm to Euden.
==Powers and Stats==
Tier: | At least | At least 
Key: Jupiter | Humanoid Jupiter | High Jupiter
Name: Jupiter | Humanoid Jupiter | High Jupiter
Origin: Dragalia Lost
Gender: Male
Age: Over 300 years
Classification: Lightwyrm, Greatwyrm, Dragon, "Capricious Scamp" | Light Element Blade User, "Capricious Luminary" | High Dragon, "Radiant Hedonist"
Powers and Abilities: <tabber>
|-|Jupiter=Superhuman Physical Characteristics, Social Influencing, Natural Weaponry, Enhanced Senses, Flight, Large Size (Type 0), Longevity, Magic, Light Manipulation, Electricity Manipulation, Non-Physical Interaction (Can harm ghosts), Paralysis Inducement (Can inflict paralysis, which causes them to suddenly halt and receive damage occasionally), Summoning (Can summon multiple fiends), Power Bestowal (By forming a pact with a human, particularly one with dragonblood in their veins, they allow a human to shapeshift into the form of the dragon. Can empower his pactbound human's strength and health by 15%), Transformation (Is able to change forms upon unleashing his full power), Shapeshifting (Can take on the guise of a human whenever he wishes), Passive Life Manipulation and Purification (When dragons bind themselves to a particular area, they can cause desolate wastelands to bloom with life and cause tainted water to become pure)
|-|Humanoid Jupiter=Superhuman Physical Characteristics, Skilled Blade User, Longevity, Social Influencing, Shapeshifting (Can change into his dragon form at any time), Magic, Light Manipulation, Electricity Manipulation, Non-Physical Interaction (Can harm ghosts), Status Effect Inducement (Thunder Strike can inflict flashburn, which constantly deals damage for a short amount of time; Spark Ignition and successfully dodging any reasonably avoidable attacks inflicts the opponent with the "Overcharged" debuff, which can go up to four levels of potency, and if set off by Thunder Strike will cause both the target and any nearby enemies to be struck with massive AoE damage, with the maximum four levels of charge also inducing both paralysis and stun, which constantly deals damage for a short amount of time and causes the opponent to become dazed and immobile for a short time, respectively), Statistics Amplification (Thunder Strike induces a Strength Amp; Successfully dodging reasonably avoidable attacks also induces a Strength Amp; Mag Mell increases strength by 40%; Passively increases 10% of his strength; Gains additional strength and health with wyrmprints), Statistics Reduction (The Free-Spirited Opera wyrmprint reduces one's own strength by 10% and has a 10% chance to lower the opponent's strength by 10% for a short time), Forcefield Creation (The wyrmprints A Brief Repose and A Bouquet can bestow a one-time shield which can block up to 30% of his health in damage and a life shield that blocks damage up to 15% his total health respectively), Self-Healing (When in range of the "Overcharged" debuff being set off by Thunder Strike, restores his health with 80% Recovery Potency; Wyrmprints with the Last Recovery or Healing Doublebuff effects gives the user a 14% regen buff when HP is below 30% HP or a 3% regen buff when granted a defense buff, respectively), Resurrection (The Beneath the Boughs wyrmprint sacrifices 50% of the user's dragon gauge to bring them back to life if they get killed in combat), Instinctive Reaction (With The Genius Tactician, the user is able to dodge any reasonably avoidable attack automatically once every 30 seconds), Power Nullification (Via Fury Penetrator and Frenzy Res), Damage Boost (Fills his dragon gauge by 20% when in range of the "Overcharged" debuff being set off by Thunder Strike; Conditionally via Copy Punisher; Various wyrmprints increase his flurry strength, his force strike strength, his strength when attacking an opponent in a broken state, etc.), Resistance to getting cursed when a Team Strength Amp is in effect, poisoning, paralysis, Statistics Reduction via Strength Amp, which cannot be removed by the Curse of Nihility debuff, Dull Res and Enervation Res, Petrification via Petrify Res, and damage from specific High Dragons
|-|High Jupiter=All abilities from base dragon form to a higher extent, plus increasing his pactbound human's health by 40%, further increasing their strength by 40% for the first three minutes of the battle via Surge of Strength, and increasing overall shapeshift time by 20%, Homing Attack, Statistics Amplification (Via Amplify), Resistance to Statistics Reduction via Surge of Strength, which cannot be removed by the Curse of Nihility debuff
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Attack Potency: Large Planet level (Should be comparable to the other Greatwyrms, like Midgardsormr. Should be comparable to Ifrit, who was able to push the moon by himself) | At least Large Planet level (Stated to be weaker than normal in this form, but is still on par with the likes of Alberius in this state) | At least Large Planet level (Stronger than in his Base form)
Speed: Massively Hypersonic+ (Can create cloud-to-ground lightning, and can dodge similar attacks from other dragons such as Thor) | Massively Hypersonic+ (Despite being slower than before, he is still able to dodge cloud-to-ground lightning from the likes of Thor) | At least Massively Hypersonic+ (Far superior to before)
Lifting Strength: Class Z (Comparable to Ifrit, who pushed the moon out of a solar eclipse) | Likely Class Z (Stated to be weaker in this form, but still comparable to other adventurers of this level) | At least Class Z (Far superior to before)
Striking Strength: Large Planet level | At least Large Planet level | At least Large Planet level
Durability: Large Planet level | At least Large Planet level | At least Large Planet level
Stamina: Very high
Range: Standard melee range, hundreds of meters with light and electricity magic | Extended melee range, hundreds of meters with light and electricity magic | Standard melee range, hundreds of meters with light and electricity magic
Standard Equipment: None notable | "Fragarach", Various wyrmprints | None notable
Intelligence: Above Average (Is known for toying with the emotions of humans for his own entertainment. Can hold intelligent conversations with other dragons)
Weaknesses: None notable
Notable Attacks/Techniques:
Jupiter:
*Lightning Rood: Jupiter charges light mana for a second, before unleashing a quick series of lightning strikes around himself.
*Primal Thunder: Jupiter charges light mana for a little bit, before unleashing a gigantic lightning burst around himself, damaging and paralyzing anyone nearby.
Humanoid Jupiter:
*Thunder Strike: Jupiter throws his fist into the air and catches a lightning bolt, before thrusting his hand forward to launch the lightning bolt at his opponents, causing flashburn upon hitting. When attacking an opponent with the "Overcharged" infliction, it removes the infliction but also causes a burst of electricity to explode out of them, dealing damage to both themselves and any other enemies nearby, with more damage being dealt the higher the Overcharged level. When Overcharged is at its maximum fourth level, this burst of electricity also causes both paralysis and stun.
*Spark Ignition: Jupiter analyzes the situation and notes the most notable opponent, inflicting them with a level of "Overcharged". If this skill is used to successfully dodge a large attack, four levels of the infliction are applied instead.
High Jupiter:
*Supreme Surge: Jupiter gathers a large amount of light mana around himself, before unleashing it all around him.
*Brilliant Blitz: Jupiter launches six bolts of lightning outward around himself in every direction.
*Rolling Fulgor: Jupiter charges four large lightning bolts towards one side of the battlefield, before launching them in a straight path towards the other side of the field.
*Shocking Spark: Jupiter attacks his opponents with homing lightning strikes.
*Electron Burst: Jupiter floods the battlefield with a burst of electric energy, dealing damage to everyone in the area.
*Bolt Impact: Jupiter summons lightning that begins by homing in on multiple opponents if available, before locking and striking in that spot. This action is performed three times in a row.
*Amplify: Jupiter absorbs the energy of a mana-infused lightning bolt, causing all of his attacks to deal even more damage than before.
**Radiant Blitz: Powered up version of Brilliant Blitz. Launches eight bolts of lightning around himself in every direction.
**Sweeping Fulgor: Powered up version of Rolling Fulgor. Still launches four lightning bolts from one side of the field to the other, but now launches 3 more lightning bolts the other way in any space available to dodge the first set of lightning bolts.
**Bolt Barrage: Powered up version of Bolt Impact. When the lightning bolts strike the ground, it causes an electric field to form in the area of the strike, which will deal damage to anyone who sets foot there.
**Electron Outburst: Powered up version of Electron Burst.
**Electron Sphere: A large, sphere of electrical light mana appears on the field, that shoots out four bolts of electricity from within in a random cross pattern.
*Overcharged: Similar and much more potent than Humanoid Jupiter's affliction, it causes a ring of electrical energy to form around his opponents when they are damaged by his attacks, which increases in both size and potency if the opponent gets hit afterward. After a set amount of time, or after four attacks have been landed, the ring detonates, damaging any of the opponent's allies caught in the radius of the blast.
Notes:
For a list of different weapons and wyrmprints, as well as their different effects in battle, see here and here.
For a list of Void Weapon bonuses and what abilities they equate to, see here.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
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Category:Fantasy Characters
Category:Dragalia Lost
Category:Dragons
Category:Birds
Category:Wing Users
Category:Claw Users
Category:Blade Users
Category:Bodily Weaponry Users
Category:Social Influencers
Category:Enhanced Senses Users
Category:Large Sized Characters
Category:Flight Users
Category:Longevity Users
Category:Magic Users
Category:Light Users
Category:Electricity Users
Category:Non-Physical Interaction Users
Category:Status Effect Users
Category:Paralysis Users
Category:Summoners
Category:Power Bestowal Users
Category:Statistics Amplification Users
Category:Transformation Users
Category:Shapeshifters
Category:Life Users
Category:Purification Users
Category:Statistics Reduction Users
Category:Forcefield Users
Category:Healers
Category:Resurrection Users
Category:Power Nullification Users
Category:Damage Boost Users
Category:Homing Attack Users
Category:Instinctive Action Users