WilderReel

==Info==
The WilderReel is special, custom Fishing Rod with no equal! Starting as a basic fishing rod, it gets stronger and grants powerful perks and rewards the more you fish! Your favorite, relaxing, afternoon pass-time is now even more satisfying!
As a WilderReel levels up, it grants the user all kind of fishing bonuses and boosts, not to mention some pretty epic loot from the depths as you reel in that catch! At first the WilderReel is just a typical Fishing Rod, it takes patience and skill to level it up, but the rewards are well worth it!
At level 6, the WilderReel starts rewarding a skilled fisher with the chance for double fish, and it can even attract other mobs (lvl 8), rare loot (lvl 10), ores (lvl 16) and even rare and super-valuable Fishing Crates (lvl 20)! Fishing Crates reward the fisher with a pile of prismarine and a random valuable in them and make those 9,062 fish at level 20 so much more worth the time!
How many fish will you catch?
==WilderReel Levels==
The WilderReel is the real deal! The perfect pass-time with epic rewards!
Lvl	Fish
Caught	Enchantments	Special Abilities
0 	0-23 	
* Mending 	Will upgrade as you catch fish!
1 	24 	
* Mending 	
2 	48 	
* Mending
* Unbreaking I	
3 	96 	
* Mending
* Unbreaking I
* Lure I	Chance to reel in Eyes of Teleportation!
4 	192 	
* Mending
* Unbreaking I
* Lure I	
5 	384 	
* Mending
* Unbreaking II
* Lure I	
6 	691 	
* Mending
* Unbreaking II
* Lure II	Double Fish!
7 	1,244	
* Mending
* Unbreaking II
* Lure II
* Luck of the Sea I	WilderReel acquires Luck of the Sea
8 	2,239	
* Mending
* Unbreaking II
* Lure II
* Luck of the Sea I	Reel in MOBS! Beware, not all mobs you reel in are friendly!
* Glow Squid
* Axolotl
* Guardian
* Wilder Drowned (drops head)
* Wilder Guardian (drops head)
* Wilder Elder Guardian (drops head)
9 	2,911	
* Mending
* Unbreaking II
* Lure II
* Luck of the Sea I	
10 	3,494	
* Mending
* Unbreaking III
* Lure III
* Luck of the Sea I	Better Loot! Find rare, valuable items instead of fishing junk!
11 	3,843	
* Mending
* Unbreaking III
* Lure III
* Luck of the Sea II	
12 	4,227	
* Mending
* Unbreaking III
* Lure III
* Luck of the Sea II	
13 	4,650	
* Mending
* Unbreaking IV
* Lure III
* Luck of the Sea II	Unbreaking IV makes it stronger!
14 	5,115	
* Mending
* Unbreaking IV
* Lure IV
* Luck of the Sea II	WilderReel acquires Lure IV!
15 	5,626	
* Mending
* Unbreaking IV
* Lure IV
* Luck of the Sea III	
16 	6,189	
* Mending
* Unbreaking IV
* Lure IV
* Luck of the Sea III	Reel in valuable ores!
17 	6,808	
* Mending
* Unbreaking IV
* Lure IV
* Luck of the Sea III	
18 	7,489	
* Mending
* Unbreaking V
* Lure IV
* Luck of the Sea IV	Luck of the Sea IV and Unbreaking V!
19 	8,238	
* Mending
* Unbreaking V
* Lure IV
* Luck of the Sea IV	
20 	9,062	
* Mending
* Unbreaking V
* Lure IV
* Luck of the Sea IV	Find epic Fishing Crates once every 24hr; 20% chance of Wildercoin. 
Contains lots of prismarine, some coral and a random valuable!
At this point, the WilderReel can only be repaired through Mending.
== Catching Mobs and Wilder-Mobs ==
At Level 8 and above, the WilderReel has a small chance to spawn a mob when you successfully reel in a catch. This includes Axolotls, Glow Squid, Drowned, Guardians or Elder Guardians; it can also spawn a Wilder Drowned, Wilder Guardian or Wilder Elder Guardian, stronger and more powerful variations with custom drops! Wilder-mobs summoned by the WilderReel have custom names and effects, such as Deadly Wilder Guardian of Health. Effects include Health, Regeneration, Strength, Speed, Grace and Vitality. The Wilder-mob can also have "Deadly" or "Deadly+" at the start of their name, indicating a damage boost and threat level. These mobs will deal extra damage and are legitimate threats, dealing 3-5 hearts of damage per hit.
* "Tough" Wilder-Mobs gain the Resistance effect causing them to resist damage
* "Deadly" or "Deadly+" gain the Strength effect causing them to deal more damage (uncomfirmed)
Wilder-Mobs will also drop a custom head item that acts as enchanted armor, in the shape of that mob's head. These head items are always enchanted but do not have the same armor bonus as regular helmets, they sure look cool though! Otherwise, Wilder-Mobs have the same drops as their mundane counterparts and can benefit from the same spawn bonuses (ie: Elder Guardians cause Mining Fatigue; Drowned can pick up items; etc).
== Notes from the Field ==
* Wilder-Drowned can spawn as Baby Drowned, but they do not appear to spawn with Tridents.
* Typical catches at Level 20 involve lots of fish, Nautilus Shells, moss blocks, azaleas, dripleaf plants and other natural blocks. Rare catches include enchanted bows, fishing rods, ores, nametags, and enchanted books.
* Rarely, the WilderReel will bring in a trophy item - a mundane item or block enchanted with random enchantments. While they have little/no use, these shiny items are collectable trophys and are great for showing off.