Lakeview Manor

Lakeview Manor is a homestead in which can be built on land purchased from the Jarl of Falkreath.
==Overview==
The aptly named Lakeview Manor is situated in the densely forested foothills in Falkreath Hold, overlooking Lake Ilinalta to the north. Hunters often travel along the road next to the lake. The site is located in between Falkreath and Riverwood. To the north, the ancient ruin of Bleak Falls Barrow can be seen, and just south of it sits Pinewatch. Shriekwind Bastion sits just to the west of it.
The Conjurer's Altar, where a hostile mage can often be found performing dark rituals, is a short distance north of the site.
A short distance to the west of the manor, a wolf den can be found under a large stone structure. It houses three hostile wolves and a novice-locked chest with some minor loot.
===Features===
*Next to the workbench, there is an anvil that has already been made. This is here by default at all three homestead locations once the land has been purchased, along with a storage chest with the starting supplies for building.
*It is unique from the other two building sites because an apiary (beehive) may be added. However, the hive does not reset if the bees are removed, nor will it spawn bees around the homestead.
**The unique ability of the apiary to produce bees and honeycombs is diminished by the fact any home with a Greenhouse is capable of doing the same.
*Two clay deposits are across the path from the workbenches, next to the log pile and near where the homestead's horse stable appears once built.
*A quarried stone deposit is on the cliff wall north of the workbench, beside the smelter (if one is built). A pickaxe and three loose quarried stone lie next to it. The quarried stone respawns after several days if the house is not visited often.
*A hawk's nest is on the roof of the main hall. A tower expansion allows easy access, lacking that, the roof can be reached using Whirlwind Sprint.
*Two iron ore veins are located just south from the workbenches, at the bottom of the cliff wall next to the path.
*There are two corundum ore veins, one is located south-southwest of the log pile on the hill, it is on the west side of big rock cropping (parallel to the west side of the stables, up the hill, behind a pine tree) and another is located on the easternmost of two islands in Lake Ilinalta that are visible from the Conjurer's Altar to the north of the manor. There is also a clay deposit next to the corundum ore vein on the island in Lake Ilinalta.
*Two silver ore veins are found west of the manor on a small ridge beyond the wolves' den.
==Purchase==
The land to construct Lakeview Manor on can only be purchased after completing certain quests for the Jarl of Falkreath. The Jarl can either be Siddgeir or Dengeir of Stuhn, depending on the progress of the Civil War questline.
Typically, one of two letters will be delivered:
#If the Dragonborn is a Thane of Falkreath, the Letter from the Steward of Falkreath will be delivered. This letter mentions that land is available to purchase and to come speak to the steward.
#If the Dragonborn is not a Thane of Falkreath, the Letter from the Jarl of Falkreath will be delivered when reaching level 9. This letter outlines that the position of Thane is available and with it comes the perks of buying a choice parcel of land in Falkreath hold.
===Visit the Jarl or Steward===
If the Dragonborn is a Thane of Falkreath, and thus has already completed the associated quests, Nenya or Tekla will immediately offer the land for 5,000 .
If the Dragonborn is not level 9 and not a Thane of Falkreath, the Jarl will require the following quests to be completed:
*Rare Gifts – Bring Jarl Siddgeir a bottle of Black-Briar Mead. This quest option will not be available if one of the other Rare Gifts quests is currently active or if Dengeir of Stuhn is Jarl.
*Kill the Bandit Leader – Part of a bounty quest.
After performing these two tasks, the Jarl will say that there is land for sale in the hold. In addition, the quest to become a Thane of Falkreath will activate at this time.
After the land is acquired, a miscellaneous quest will be received to visit the manor. Once visited, other miscellaneous quests will lead the Dragonborn through the process of construction. Additional materials, such as clay, quarried stone, and sawn logs, can be mined from the nearby deposits or purchased from sawmills like Half-Moon Mill or Anga's Mill.
==Characters==
The characters unique to Lakeview Manor are:
*Rayya, Housecarl granted by the Jarl of Falkreath.
*Llewellyn the Nightingale, a bard who can be hired at Lakeview Manor.
*Gunjar, a carriage driver who can be hired at Lakeview Manor.
==Gallery==
Lakeview Manor at Night.png|Lakeview Manor at Night.
Falkreathhorse.jpg|The stables at Lakeview Manor.
==Trivia==
*All adopted children seem to like this homestead, saying "I like it here, the lake is so pretty".
*This home has the highest random encounter chance of all the homes in Hearthfire. Making it the most dangerous, as wolves spawn nearby as well and the road is a random encounter zone of its own.
**If the Dragonborn has bought a cow, there is a rare encounter where a giant will spawn and kill the cow.
*The Dragonborn's spouse may complain about the wildlife endangering the children if asked how they are doing. Conversely, they may comment that the house is "perfect."
*Near the fallen trees north of the manor is an iron battleaxe named The Woodsman's Friend.
*If any household member enters the house during a random attack, the enemies will be enabled to enter the manor by the same door.
==Bugs==
Click to see the list of bugs encountered
* If Siddgeir's housecarl, Helvard, is dead before purchasing the land, there will be no chance to buy the deed from him or Nenya, even if the Dragonborn is Thane.
** This can be fixed by siding with Stormcloaks for the Civil War and completing the quest line so far that the Jarl switches from Siddgeir to Dengeir.
** This can be worked around by changing the relationship rank of Jarl Siddgeir to 2 using the console command player.setrelationshiprank 19822 2. If it does not work, try using player.setrelationshiprank 19823 3 (Nenya).
* After being told to speak to the Jarl, the quest marker may not go away. This is not changed by selecting a different quest (as the quest telling the Dragonborn to speak with the Jarl will be gone). Instead, both quest markers will remain.
*Children may say, "I like it here, the tree in the park is so pretty.", even though they do not live in Whiterun.
*Randomly, the option to improve the homestead (add a cow, a bard, etc.) will disappear from the steward's available options.
*There is a hawk flying above the homestead. If it is brought down, a copy of the hawk will fall down and its body can be looted, but the hawk itself will continue flying around. The hawk cannot be brought down even with direct hits, but a fallen copy will spawn each time. The hawk in the air will remain impaled.
*There may be grass sticking out of the floor (usually in side additions).
* When a spouse is asked to move to Lakeview Manor, they may not show up.
** Having the spouse move into an alternate location (such as Breezehome, Windstad Manor, etc.) and remain there for a few game days, then request them to move to Lakeview Manor, could fix the bug and result in them moving into Lakeview.
*At the beginning of the building process, the foundation will not appear where it should be, and neither will anything else that follows after it. Instead, only the poles with rope that shape the house will be seen.
*Building Lakeview Manor may not change the count of homes owned.
* When entering the external cell containing Lakeview Manor or the inside of the building itself, the game may crash.
**Waiting until some of the characters are working outside the house should allow entry without crashing. Leaving followers outside may also help.
* Fast traveling directly to Lakeview Manor may cause the game to freeze on the loading screen.
**This can be avoided by fast traveling to nearby Pinewatch and walking the short distance to the house, but once encountered it will persist indefinitely, rendering fast travel to the location impossible.
*In the storage room addition, the door in the back of the house sometimes will not allow entry into the house. However, when inside, the same door will allow exiting to the outside.
*Mannequins may "sink" into the stands they are on, and will have no armor equipped.
*A dead dragon may spawn in front of the house, complete with loot, but the Dragonborn may or may not obtain a dragon soul from it.
* On extremely rare occasions, a Stormcloak Courier will spawn inside of the house.
* The game may freeze each time a character walks in the entryway door to the main hall. Removing work benches may fix this.
* The Dragonborn may be told they can purchase land before they become Thane, but they must still complete all quests required to become Thane before the option to purchase land appears.
*The quarried stone may not be able to be mined.
* A pair of antlers installed in the kitchen may later fall off the wall and be found on the floor. Interacting with them is not possible other than physically bumping them around.
* Enchanted armor may lose its enchantments when activating mannequins.
* Dragon Priest masks may disappear from a mannequin.
* Building the animal pen and building the house after the pen may cause the pen to "stick" through the house from outside.
* Armor may respawn on mannequins due to a duplication glitch. Expensive armor may be duplicated, presenting an opportunity to make gold. 
* If the house "resets" after an absence from it then shield and weapon plaques may no longer allow swapping out the weapon/shield that was placed upon it. Removing currently placed shields or left/right weapons may show that the option to add a weapon is no longer present.
**Exiting and reentering the house fixes this.
* There is a chance that when the greenhouse addition is added and fully completed, insects such as bees and butterflies will spawn at a constant rate without despawning, even when the Dragonborn is not at home. If the insects are not harvested, they will overrun the greenhouse room, making entering the house past the entryway impossible without crashing.
* When using the weapon rack beside the master bed, the right weapon rack may not work and the left can be activated up to three times. The second weapon equipped to the left will be slightly above, while the third one is floating on the wall above the weapon rack.
* A group of bandits may spawn glitched inside the manor's walls. The only way to kill them outside is with area of effect spells such as Fireball or Chain Lightning. They will spawn inside if the manor is entered and can then be dispatched by regular means. A giant can also spawn inside the manor's walls and can be difficult, even impossible, to kill. The giant may lose interest in attacking anyone and will continue to be stuck within the manor's walls.
*The armor mannequin may be found away from its stand.
* When consulting the steward to furnish the entrance hall, they may say that the Dragonborn cannot afford it no matter how much gold they have.
* The western wall on the second floor may disappear, allowing both direct access to the western wing addition and the ability to fall out of the map.
**Leaving the house and reentering may fix the problem.
* Very often, many items brought to the house will be in random places where they were not before.
* In very rare cases, the mannequin on the top floor of the main hall will repeatedly fall down and back up.
**Activating the mannequin and placing heavy armor on it has been known to fix this.
*The Dragonborn may not spawn inside the house when entering it, but outside it. They will spawn in a bottomless zone, and because there is no solid surface to walk, and cannot pass through the walls, they will be stuck. To fix this, use the console to teleport to any other place in Skyrim, then return to Lakeview Manor and enter it.
* One may be told they need to rebuild the entire manor again. Try to save in between each progress and make sure that it is actually built before continuing.
* When one has just completed the kitchen, they may fall through the floor. 
** This is fixed by closing the game down entirely, and loading your save file.
==See also==
*Heljarchen Hall
*Windstad Manor
==Appearances==
*
de:Haus Seeblick
es:Mansión de Vista Lacustre
pt:Lakeview Manor
fr:Manoir du lac
ru:Поместье «Озёрное»
Category:Skyrim: Falkreath Hold Locations
Category:Skyrim: Iron Ore Vein Locations
Category:Skyrim: Corundum Ore Vein Locations
Category:Skyrim: Silver Ore Vein Locations