The Turtle Isles

The Turtle Isles is a province introduced in Total War: Warhammer II. 
==Background==
The Turtle Isles are an archipelago of tropical islands off the western coast of central Lustria. During the Sundering, they were colonised by a group of elven wizards who called themselves the Grey Lords, seeking refuge from the civil war. After the Citadel of Dusk was established millennia later, Phoenix King Morvael established a naval port on Great Turtle Isle to resupply High Elven fleets operating in the western seas. The archipelago's multitude of rare and unusual animals attracts High Elven scholars and devotees of Hoeth. However, it also attracts Dark Elven Beastmasters, who regularly stage raids on the islands to capture exotic fauna for their own nefarious purposes.
The area is also something of a listening post for the Lizardmen. The Sentinels of Xeti take the form of row upon row of monoliths, each dozens of yards high and covered in intricately graven patterns and shimmering green inlays. Their purpose is to listen for messages from the Old Ones, but to date none have been heard. In the Chamber of Visions, it is said one may glimpse what the Old Ones saw; the almost infinite threads of the future.
==Settlements==
===Eye of the Vortex===
Settlement 	Type 	Port	Climate 	Starting faction 	Resources 	Special buildings
Great Turtle Isle	Province capital	Yes 	Temperate Island 	Order of Loremasters	Elven colony Exotic animals	
Golden Ziggurat 	Minor 	 	Sentinels of Xeti	 	 	
Mud Isles 	Minor 	Yes 	 	Pottery 	 	
===Immortal Empires===
Settlement 	Type 	Port	Climate 	Starting faction	Resources 	Special buildings
Great Turtle Isle 	Province capital	Yes 	Temperate island	 	Exotic animals 	Elven colony settlement chainAstromantic Relay
Golden Ziggurat 	Minor 	 	 	 	 	
Chamber of Visions	Minor 	 	 	 	Medicinal plants	The Chamber of Visions
Sentinels of Xeti 	Minor 	 	 	 	 	
Category:Total War: Warhammer II provinces
Category:Eye of the Vortex provinces