Transforming Tune (Wizard Spell)

This powerful spell can be cast on a musical instrument (or, touching a being's throat, on the voice of any being having vocal cords), to be re­leased later by singing or playing. The releaser of the spell can choose its targets and effects, em­ploying only one effect per round, but as many effects as desired until the spell expires (the dura­tion is determined by the caster's level).
The effects and targets are selected by the will of the releaser. If a releaser doesn't know what effects are possible, the spell unleashes the effect closest to his desires of the moment-or, if the releaser maintains an open, neutral mind, a random effect will occur (random targets or target areas can also be “selected" in this way).
All saving throws against a transforming tune are vs. spell, but with a -3 penalty. The maximum area any tune can affect is a sphere 60 feet across, whose center can't be more than 30 yards away from the source of the tune. This sphere is the “area" referred to below, although the releaser can choose to make it smaller (to exclude certain beings or objects). The area need not rest on the ground-if a midair location is chosen, the sphere remains stationary. Otherwise, the releaser can to leave the area stationary, or move it at up to ten feet per round; it won't move out of range of the tune source, but only moves in accordance with tune source's movements if the releaser wills it to. Its effects are otherwise as described on the table of transforming tune effects.
Notes: Restricted to the Harpers of the Forgotten Realms setting; very rare. Most senior Harpers will know of an individual who can produce this effect.
 Known Transforming Tune Effects Known transforming tune effects include the following (roll 2d12 for random determination).
2 	Breaks charms, holds, wizard locks, and all known psionic controls.
3 	Breaks any one chosen lock, chain, or weapon (of metal only; all enspelled materials, re¬gardless of bonuses, get the creator's normal saving throw vs. spell, without the -3 penalty).
4 	Breaks a polymorph or shapechange spell or condition (on one item or being only).
5 	Call woodland beings.
6 	Change any one not-yet-triggered spell (such as a magic mouth) cast on an area or object only, to another spell. The new spell is random, not chosen by releaser. The triggering conditions of the original spell are not changed (for example, enter a certain room or area, spill blood, change shape, cast a spell, etc.). The nature of the original spell need not be known. The precise nature of the new spell is known to the releaser.
7 	Dimension door (chosen recipient can be releaser).
8 	Dispel magic.
9 	Instantly shatters all entangle and Evard's black tentacles spell effects in area (including not-yet-triggered ones, whether their precise existence and location is known or not).
10	Levitate.
11	Polymorph other.
12	Polymorph self (releaser, and/or instrument that is the source of the tune, as the releaser desires).
13	Remove curse (releaser can be recipient).
14	Repulsion (effective against undead and all beings of Intelligence 6 or less).
15	Stills any shriekers (in area), scrambles all harpy songs in area (songs can still be heard, but have no effect), and negates the effects of banshee wails, sphinx roars, and other audi¬tory attacks in the area.
16	Stone tell.
17	Stone to flesh (turns back to original shape, free of all magical constraints and enchant¬ments).
18	Strength (releaser can be recipient).
19	Telekinesis.
20	Tenser's transformation (chosen recipient can be releaser).
21	True seeing (chosen recipient can be releaser).
22	Lays a weird on any one chosen being (if being's saving throw fails). The weird can't be removed by remove curse, dispel magic, or any other means known at present. All the weird does is warn the tune releaser when the weirded being does a single specified thing (e.g., uses a magical item, casts a spell, goes to sleep, wakes up, kills, eats, and so on). The warning comes in the form of a snatch of the tune, heard faintly only by the releaser, as the weirded being does the specified act. A weird lasts one day per level of the tune caster (not releaser), and the releaser can change the specified act that it warns for once per day. Only one act can be warned against at a time.
23	Restores any one lost (cast or discharged) spell or magical item charge (for one being only); the loss must have occurred within one turn per level of the tune caster; releaser is made aware if lost magic cannot be recovered and need not waste the time on a vain use of this effect.
24	Heal any one being. This also prevents the target taking any damage for the next two rounds (no hit point losses, energy drain level losses, system shock survival rolls, or any¬thing of the sort). This does not mean the affected being will prevail in all attacks or other actions, just that he can't be directly harmed during this time.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells