Cave Bear

Cave Bears are particularly aggressive omnivores usually found in woodland areas and caves. They typically travel alone, though they can be found in pairs. They drop no items. Unlike black and brown bears, cave bears may attack on sight.
==Gameplay==
The cave bear will detect Druid and Ranger class creatures and may "random" walk away from them and not attack - but in practical gameplay, as the bear is already hostile, the default WDASIGHT script seems to override the CBEAR script, and thus it still attacks.
If the bear is struck by Fire damage, there is a 75% chance it will run away.
Otherwise, the bear has about a 5 second delay before potentially attacking the nearest creature it can detect.
The bear attacks in melee combat with its natural weapons (paws), up to three attacks per round. 
Their paws are classified as normal weapons in terms of what they can strike.
This kind of bear can be called from the priest spell Animal Summoning II or Animal Summoning III, although it is a random chance.
==See also==
*Black Bear - 175 exp, less powerful passive variant.
*Brown Bear - 420 exp, more powerful passive variant.
==Gallery==
OG Cave Bear Fire Script 1.png|Aerie strikes the Cave Bear with a Sunstone Bullet which causes some Fire damage - this damage type makes the beast turn and move away from her, although it will reevaluate and attack again in about another round.
==Mod content==
The Sword Coast Stratagems mod configures most bear and great cat animal creatures with increased movement rate, so that they aren't as slow as a typical humanoid; which is a more accurate interpretation of their natural speed in the wild.
The Spell Revisions mod's summoned Cave Bear is a bit more robust and much stronger.
Cave Bear (6 Hit Dice):
STR 19, DEX 13, CON 19, INT 6, WIS 12, CHA 10; AL Neutral
HP 78, AC 3, THAC0 11, Saving Throws 11/15/11/13/15
2 Attacks Per Round, 2d4+9 Crushing Damage (Claws & Bite)
==External links==
* 
Category:Infobox incomplete
Category:Enemies