OOC - New DH1 Sneak Attacks

Please sign your comments using the signature button above the editing window. --Lolkje 22:27, October 12, 2009 (UTC)
 Issue: 
 How can complaints about sniping/sneak attacks be fixed?
Discussion:
I'd prefer that the sniping system be disabled, since coding a RP interface between two rooms would not fix the problem of the sniper's near untouchability. I am less sure about whether or how to fix overpowering attacks made from stealth. Perhaps it should trigger an automated chance for people in the room to spot you and intervene before the attack is resolved. --Lolkje 22:27, October 12, 2009 (UTC)
In theory, sniping works. But usually only if there are parties involved that are capable of being mature about it. Some of the best scenes I've had included snipings. They usually went like: poses, snipe, pause to allow sniper to get into the room and watch the poses of those there, maybe another sniping, etc. Good times. However, most forgot that the civilized Republic worlds of DH1 weren't sniper havens, but crowded metropolis worlds with capable police and lots and lots of people. I rather liked that people could fail and be spotted by planetary forces. Except, you know, not continue to do so until success. This also goes with +bombing. What about if a sniper is spotted, rather than alarm being raised, on worlds like Coruscant, he is automatically detained my planetary forces (and not run into the next room, hide, and never be caught)? Then, it is up to him to bluff, RP, or +escape his way out of the situation? --Shonin 13:33, October 14, 2009 (UTC)
Category:OOC - DH1 Restoration