My First Daggers

is a Quest in Final Fantasy XIV: A Realm Reborn.
==Journal==
* Lonwoerd suggests that you meet with the master of the Rogues' Guild. Head inside and speak with Jacke.
* After listening to Jacke's explanation of “the job,” you convince the guildmaster that you're willing to embrace the shadowy life of a rogue. Equip the weathered daggers, and speak with Jacke once more.
==Objectives==
* Speak with Jacke.
==Script==
script 	script
 	
Lonwoerd 	I didn't scare you off, then? Bene. They told me ye was a mettlesome lass/cove, an' so it's proved.
Lonwoerd 	Ye'll need every onze o' that mettle soon enough. Now step inside an' have a prattle with Jacke. He's our Upright Man─the master o' the guild.
 	
Jacke 	Aye, I'm the one they call “Jacke”─though I'm surprised ye've heard o' me. Perhaps ye'd be good enough to tell me yer name...along with that o' the kindly cove as told ye mine?
Jacke 	Ahhh! The famous [Player Name]! Ol' Lonny Left-patch let you in, did he?
Jacke 	Hmmm... He can't throw a blade for shite, but that one eye don't miss naught when it comes to sizin' up a dimber mort/colt for the stallin'.
Jacke 	Just one thing... You ain't a pirate, are ye?
Jacke 	Well, then, it's time ye was stalled to the rogue! Pull on yer best beater cases an' I'll swear ye in meself when yer ready.
Jacke 	Now, I could fill yer wattles with the storied history of our guild, but that's just whids an' wind. The most important thing─the only thing─we care about is gettin' the job done.
Jacke 	Now, most folk, an' I'm assumin' yer among 'em, know that not long after Limsa's foundin', the city was overrun by a motley collection o' pirates an' thieves.
Jacke 	But as wild as that lot were, it soon became clear that they'd all end up killin' each other if they didn't lay down a few rules─an unspoken code o' conduct, as it were.
Jacke 	One, ye don't bite the purses o' yer fellow Lominsans; two, ye don't rook a crew out o' their spoils; an' three, ye don't trade culls like they was chattel. I'll admit the finer points o' the code are a mite murky, but most agree on those three, at least.
Jacke 	Now, ye might be thinkin' none o' that amounts to a sack o' dilberries now the Admiral's outlawed piracy, but in the back alleys an' black markets where Merlwyb's grip ain't so tight, the code's still alive an' well.
Jacke 	An' just as the law is enforced by the Yellowjackets, the code is regulated by us rogues.
Jacke 	We go where the shadows are darkest, an' hand out justice to them as break the code. Some rum-soaked cove steals goods from the wrong cull, an' we steal 'em back. That's the job, my natty lass/lad.
Jacke 	'Course, we don't hop the twig when bladework's called for, neither.
Jacke 	Ye'll see there's more to our daggerplay than just stickin' culls with the pointy end. We'll weaken a mark with poison, fade away an' strike in the darkmans─whatever it takes to get the work done.
Jacke 	Well, [Player Name]? What do ye say to that? Got the guts to do a rogue's job?
 	
Jacke 	All right, then! First off, we'll have to get yer kit sorted out.
Jacke 	A rogue needs to be light on her/his dew beaters to stay on a mark's trail. The job might have ye fightin' across a deck or weavin' through a mob, an' the last thing ye want is a bleedin' great battleaxe what hooks itself on every rope an' post.
Jacke 	That's why we stick to daggers─they let ye slip through the streets just as easily as they slip through a rook's ribs.
Jacke 	Here, take these stabbers an' let's see how they look on ye. ...Just don't get so excited with yer new toys that ye forget to dress for the role. Ye'd be surprised at how many colts come back to me in their bloody smallclothes...
 	
Jacke 	A pity, but it's your choice to make, lass/lad. The life of a rogue ain't for the pigeon-livered.
 	
Lonwoerd 	Ye lookin' to head inside?
Quest complete.	Quest complete.
Category:Disciple of War Quests in Final Fantasy XIV