API Frame SetPropagateKeyboardInput

Sets whether keyboard input is consumed by this frame or propagates to further frames.
 Frame:SetPropagateKeyboardInput(propagate)
==Arguments==
:;propagate: - true to propagate keyboard input further, false to consume keyboard input immediately.
== Details ==
* Keyboard events are dispatched to the / script handlers of frames based on their layering order, stopping upon encountering the first frame which consumes input rather than propagates it.
* Keyboard bindings are handled by the WorldFrame, so if any non-propagating keyboard-enabled frame is visible, no keyboard bindings can be triggered.
* You can call this function from script handlers to consume only some keyboard events. If your frame propagates handling of the OnKeyDown event, it will not receive the OnKeyUp event.
==Patch changes==