The Scleratic Invasion Act III: Rewards

The third act, while not officially a part of the Scleratic Invasion, is an account of what the Dalmer did with the remaining Sclera.
== After the dust settled ==
After the Scleratic Invasion and the Gassing of Welt, the Dalmer were in dire straits, their numbers having been decimated in the two wars against the Sclera, and they required vast amounts of labor to maintain their Empire. 
The war effort having depleted most of their resources, they did not have the necessary materials to rebuild their labor force even by using the industrial reserve army or robots. 
The Dalmer considered vastly upgrading their Eggborn production capacities, but this was not cost effective due to the legal minimum of 15 years before the newborns could join the workforce.
== The first experimentations ==
Faced with few options, the Dalmer took an unconventional route, biological manipulation to create their own servants, they started with the smartest species they knew of, pigs, elephants, monkeys and dogs (side stories) who had limited results. The pigs all died or went insane, the elephants rebelled and became an other race, and the monkeys rebelled and created their own empire, what happened to the dogs is unknown.
Seeing the failure of their tests on animals best suited to become their servants, the Dalmer devised a cruel (but not unusual given this is the Dalmer) solution.
The Dalmer, using the remains of the scleratic plant life known as the Brain Maggot, adapted the Brain Maggots into a cruel technology. This new technology was capable of enslaving the sclera. But the Sclera were not numerous enough to fill their needs, and the mind control couldn’t force them to procreate for the Dalmer (as they had no idea how the Sclera procreated). 
So the Dalmer did what they do best, something technically brilliant, but altogether horrifying. 
== The Island ==
They settled a laboratory in a secret area somewhere in Dalmeran called the Island to create their future servants.
=== Worms and Shellmets ===
They created vat grown clones of the Sclera but who were but shadows of their former selves, called Shells. Shells were mindless husks that using the special helmets (dubbed Shellmets) derived from the Brain maggots, could be controlled to do the Dalmers bidding. 
The Shells were made using modified brain maggots; called worms who did not require cranial application, the worms themselves have no influence on the host, they simply render the Shell susceptible to the control of the Shellmet.
=== Blobs and Shells ===
The first attempts at creating Shells were difficult, the first generations were shapeless blobs of flesh who were intelligent, able to control worm infested sclera, and agglomerate to other Shells to create more intelligent beings. 
Further generations of Shells were more humanoid in shape, until finally being humanoid enough to be able to use tools and do manual labor. The Dalmer then developed the Shells into servants that would become the public service of everyday labor.
== Structure of the public service of everyday labor ==
The Dalmer would deliver the Shells along with the Shelmets to an elected kingdoms vast storage areas where the shells would be dispatched to their tasks aboard trucks.
Hatches that attracted Shells to them were placed in strategic areas in work camps and maintained in the areas where Shells were used as a labor force. When activated, the hatches would open its doors to store the Shells until the trucks arrived to collect them after the task to be fed, tested and stored in the Adsu’s Shell storage facilities.
=== Further Experimentation ===
As Shell factories became more and more efficient, newer technologies were developed, and some never worked at all.
==== Advanced Hatches ====
The Hatches could later be adapted to grow full grown Shells, and implement the worm in them. This method allowed the freshly born Shell to work directly on the camp and die at the end of the day, meaning the cost of storage and transportation would fall, but this was unpopular as settlements would become strewn with corpses and disease.
In these large factories Order bots would verify if all the drones acted the same, if not they destroyed the chaotic Shell via recalibration injection needle, or dissolved them in pools of water.
==== The Water experiments ====
Two failed experiments concerned water.
The first was that using gravity manipulating generators, the Dalmer could create Shells who were able to function farther and farther away from the blobs mind control. This process involved the Shell being infested with not one but multiple worms, 
This called for underwater facilities where submarines were necessary to get around the levels.
Another failed experiment was to develop Shells who could work underwater, using abnormally long hair to swim faster, but these Shells inherited free will despite the worm (who was killed because of the swim hair). These Waterbound Shells were strong enough to destroy the submarines vital to transportation on the site. The Water Shells rebelled and flooded the facilities where they were created, a few floors under the factories where the land bound Shells were. These facilities were abandoned as new and more pressing issues arose.
=== Public relations ===
To ensure that the Shells would become a more familiar sight to the public, the factories would often display them in open houses to the public. As the Shells and the factories that made them reeked of the terraforming gas the Sclera used, the Dalmer adopted to use the faceless masks popularised by Shell hunters full time.
== Blob rebellions ==
For a Shell to attempt to Escape or rebel was not uncommon, as blobs would sometimes attempt to overthrow the Dalmer and escape their plight. 
To counter this all shell delivery Dal, who wore special masks and carried firearms, were trained in tracking rogue Shells. They could capture or kill the Shells in equal measure, sometimes using hounds.
But after a time the Blobs began to rebel against their Dalmer masters and tried to escape more and more often. 
=== The First rebellion ===
The first blob rebellion took place when one of the blobs, an amorphous: mass of flesh, arms hands legs and feet, made a Shell rebel by directly controlling it, and making it free the Blob. The blob successfully escapes, its prison and the factory only be captured on the side of a lake by a tractor beam. It would decide to finally kill itself by purposefully letting itself drop and dissolve into the lake underneath it. 
=== The Second rebellion ===
The second rebellion took place when the Blobs developed the ability to cause massive electromagnetic impulses. This was rapidly exploited by the Dalmer who created blast shields to protect the settlements from the hazardous effects of these blasts, and created special stems to capture the raw energy.
This did not stop the blobs from trying to escape their fate. Over and over again the Blobs escaped, by using shells that they used to sabotage and free itself from the Dalmer. But escape after escape the Dalmer studied the Blobs escape routes and planned accordingly to ensure the blobs recapture. They would then eventually capture the blobs using their tractor beams and bringing the blobs back to their cells. The blobs would then be wiped of their memories and once again resume control of the Shells to do the Dalmers bidding.
=== The Unnamed Dalmer ===
One Dalmer would also rebel however, an unnamed Dalmer who was attached to the Guest Theory and had seen the horrors of the war and the gassing of Welt. 
This unnamed Dalmer couldn’t understand why the Dalmer would transgress their vows of neutrality with beings from beyond the stars just because they were from beyond the stars. 
The first act of treason from the unnamed Dalmer was to commandeer à submarine from the facility and attempt contact with the water bound Shell to attempt to free it, but it nearly killed the Dalmer as a result. 
The unnamed Dalmer then changed tactics and left clues for the blob to find the water bound Shell who would aid it in its escape. 
After this, the unnamed Dalmer created a secret bunker, (using shells as labor). The bunker was strategically placed to be on the main power network of the factories.The unnamed Dalmer then left countless hints to show the blobs where the power relays were located and how to destroy them, and show them how to escape their ultimate fate of repeated and planned escapes. 
=== The Final rebellion ===
One Blob would eventually follow these hints, and send one of its agents to find the water bound shell, destroy the power relays that powered the factories. Once the relays were all gone the factories were all dependent on the final power line found in the bunker the unnamed Dalmer had created.
This was the main power line to the Island, the growth vats and the blast shields. Cutting the power meant the blobs simultaneously fired their magnetic impulses. The collective destruction of the structure of the Shell industry was total. 
With this act the Shells and the blobs died along with all that was left of their scleratic ancestry. 
This would allow them to find the only true freedom the unnamed Dalmer could offer them, peace of death. With this act the Sclera became extinct in any shape or form.
Category:Scleratic Invasion of Welt
Category:History
Category:Dalmer History
Category:Long Articles