121604-guildleader-hardcore-guild-feedback-on-wildstar

== Content ==
			Hi there,I'm a guildleader of a hardcore raiding guild in World of Warcraft.And i've been playing wildstar for a while now, and i love the game, i love the concept and there is allot you can do with the game.I LOVE more then ANYTHING, how this game welcomes hardcore players.But here are my suggestions on what should be done way better in order to get more people playing the game:- The game is complicated, when i started as a new player, i had to figure out so much stuff, i'm sure that 50% of all the new players quit early since there is so much stuff to figure out.If you look at starter area's from other mmorpg's like WoW, they are allot more noob-friendly.Abilitys, AMP's (?) , ability points? The proffesions look like a mess to find out aswell! It has to be easier to understand for new players, EVERYTHING. Even the abilitys are not that clear.- The first 10-15 levels is where most players decide, i'm gonna play this game for longer, or end there subscription. The first 10-15 levels arent epic enough. The storyline can be better and the experience of leveling the first 15 levels too. It gets really boring and no fun at around 8-12.- The quest texts... What is up with that. They appear in a small window above their character, just a couple lines, not much story or reason why to do the quest.. and the objective isnt clear most of the times in the quest text. Can be made allot more USER friendly. (Look at how WoW has their quest text done)I'm not gonna read every single quest text like this...Anyway.I still think wildstar if an awsome game, i hope this feedback helps. 	
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I agree with you with the quest text and presentation. My first thought in the beta was: 
 
They are going to have problems with people that like lore. 
 
And I'm not speaking story wise, but presentation wise. Quest text is short, so short most of the time that you have trouble knowing if it's actual quest information, or generic npc answer.
 
For areas 6-15, my opinion is that players get overwhelmed by the amount of quests and challenges thrown at them.	
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Like someone else suggested, a dialog that show you the reward option, and with the option to ignore or skip the challenge should be included.
 
Or at least the cancel challenge that is implemented now should blacklist that challenge for the same time challenges are locked.
 
Because some challenges keep poping like crazy.	
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{| class="blockquote"
Hi there,
 
I'm a guildleader of a hardcore raiding guild in World of Warcraft.
And i've been playing wildstar for a while now, and i love the game, i love the concept and there is allot you can do with the game.
I LOVE more then ANYTHING, how this game welcomes hardcore players.
 
But here are my suggestions on what should be done way better in order to get more people playing the game:
 
- The game is complicated, when i started as a new player, i had to figure out so much stuff, i'm sure that 50% of all the new players quit early since there is so much stuff to figure out.
If you look at starter area's from other mmorpg's like WoW, they are allot more noob-friendly.
Abilitys, AMP's (?) , ability points? The proffesions look like a mess to find out aswell! It has to be easier to understand for new players, EVERYTHING. Even the abilitys are not that clear.
 
- The first 10-15 levels is where most players decide, i'm gonna play this game for longer, or end there subscription. The first 10-15 levels arent epic enough. The storyline can be better and the experience of leveling the first 15 levels too. It gets really boring and no fun at around 8-12.
 
- The quest texts... What is up with that. They appear in a small window above their character, just a couple lines, not much story or reason why to do the quest.. and the objective isnt clear most of the times in the quest text. Can be made allot more USER friendly. (Look at how WoW has their quest text done)
I'm not gonna read every single quest text like this...
 
Anyway.
I still think wildstar if an awsome game, i hope this feedback helps.
 
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			I believe there's an addon that makes the quest text more old school	
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{| class="blockquote"
Hi there,
 
I'm a guildleader of a hardcore raiding guild in World of Warcraft.
And i've been playing wildstar for a while now, and i love the game, i love the concept and there is allot you can do with the game.
I LOVE more then ANYTHING, how this game welcomes hardcore players.
 
But here are my suggestions on what should be done way better in order to get more people playing the game:
 
- The game is complicated, when i started as a new player, i had to figure out so much stuff, i'm sure that 50% of all the new players quit early since there is so much stuff to figure out.
If you look at starter area's from other mmorpg's like WoW, they are allot more noob-friendly.
Abilitys, AMP's (?) , ability points? The proffesions look like a mess to find out aswell! It has to be easier to understand for new players, EVERYTHING. Even the abilitys are not that clear.
 
- The first 10-15 levels is where most players decide, i'm gonna play this game for longer, or end there subscription. The first 10-15 levels arent epic enough. The storyline can be better and the experience of leveling the first 15 levels too. It gets really boring and no fun at around 8-12.
 
- The quest texts... What is up with that. They appear in a small window above their character, just a couple lines, not much story or reason why to do the quest.. and the objective isnt clear most of the times in the quest text. Can be made allot more USER friendly. (Look at how WoW has their quest text done)
I'm not gonna read every single quest text like this...
 
Anyway.
I still think wildstar if an awsome game, i hope this feedback helps.
 
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