Game Maker Deception

* See also Infinite_BS_Was_Not_Really_A_BioShock_Game
* See also Game_Industry_Issues
* See also Players_FORCE_FED_-_Ryan_The_Villain
* See also Cuz ( all the things they decided was OK to Bullshit the Players with )
* See also Faux Everything
* See also INFINITE-BS_REDO ( a possibility once the MMORPG exists )
Assisted by Pandering Media (advertisers in the media have 'pull')
Interviews and other kinds of Alibis
Selling Image That Doesn't Hold Up ( Worse : Bait and Switch )
Lots of Talk, Rather than Actual Game (Promotional Budget money which COULD have gone to make a better game)
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Bait and Switch - Game Industry Convention Presentations Versus 'What the Players Got' :
The Gamemaker goes on and make a video with full Canned whizzbangs - They even (later) admitted it was all run/recorded on suped-up developer hardware, not even running in real time and fully 'scripted' - Done without even a working Player interface. Done for presentation at a big gamemaker Convention to make believe what's shown is what the game is gonna be. They really SHOULD HAVE KNOWN by THEN whether that kind of game experience was even possible to be run on the Player's game machine ( the median targetted Player hardware ).
Again - pretesting to find the limiting factors ( like those of console specs and the median target PC hardware running the Game Engine normally ) is a good way to NOT get stuck with a DEMO showing 'what the game eventually will NOT be able to do'. I do understand that some companies have been guilty of this fakery before and since.
Example - The Skyline-type game level terrain, shown randomly traversed in the early trailer, was huge and even with lowered game asset/content qualities ( with simplified details/no interiors/etc ... ) was definitely going to be a problem to make work. That Game could have been FAR superior (game-wise) to those local level skyway/skyline closed-circuits which the Player free-move scenario degenerated/simplified-into.
Likewise, the many Special (unique) 'Tear' Scenes ( showing some Player 'choice' ) got dumbed WAY-DOWN into those repetitious canned Tear props of the many arena-like fights. They possibly finally did the math and added up effort required for the assets and special scriptings they would need if they were many unique simulations.
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 'Glowing' Reviews Made By Companies Who Do Business With the Game Company :
Grading on A Curve ( a 'less' crappy game being compared to your normal/average crappy games )
Major Flaws, yet earns the reviewers 9/10 Ratings
'Story' (BioShock's forte) which has devolved into Deus Ex Machina in order to 'work' ( godhood of character and flinging about really bad fantasy faux-science ).
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