Campfire

A campfire is a block that can be used to cook food, pacify bees, act as a spread-proof light source, smoke signal or damaging trap block.
A soul campfire is a dimmer variant of the campfire with turquoise flames. Soul campfires deal more damage than normal campfires.
== Obtaining ==
=== Breaking ===
Campfires can be mined with any tool, or without a tool, but axes are the fastest. A regular campfire drops 2 or 4 charcoal, a soul campfire drops soul soil, and either one also drops any items placed on it. If mined with a tool enchanted with Silk Touch, the campfire instead drops itself as an item.
, either kind of campfire can also be broken by pushing it with a piston or sticky piston. Pistons cannot move or break campfires .
=== Natural generation ===
Campfires can generate in and villages.
Campfires also generate in camps inside ancient cities, beneath a pile of blue, light blue and cyan wool blocks.
=== Crafting ===
=== Trading ===
, apprentice-level fisherman villagers have a 50% chance of selling a campfire for 5 emeralds.
, apprentice-level fisherman villagers have a chance of selling a campfire for 2 emeralds.
== Usage ==
Lit campfires emit a light level of 15 and lit soul campfires emit a light level of 10. Unlike fire, campfires do not spread under any circumstances.
Campfires are lit by default when placed. Campfires can be manually lit by or dispensing flint and steel on them, shooting it with a flaming arrow, or using or dispensing fire charges, blaze fireballs, and ghast fireballs when is true. , campfires can also be lit by an item enchanted with fire aspect, or stepping on it while burning. 
Campfires can be extinguished by waterlogging it (placing water in the same block space), throwing a splash water bottle on it, or a shovel on it. , campfires can also be extinguished by placing a water source or allowing water to flow in the space above the campfire. As with torches, rain does not extinguish campfires.
Using flint and steel on the side of a waterlogged or lit campfire sets the adjacent air block on fire instead.
Any items cooking on a campfire always drop when the campfire block is broken.
=== Particles and smoke signals ===
Campfires produce smoke particles that float up around 10 blocks before disappearing. If a hay bale is placed below, the campfire becomes a signal fire and the smoke floats up 24 blocks instead.
Campfire smoke particles can partially pass through a block directly above it, but do not pass through blocks more than one block directly above it.
Although a trap door is thinner than a slab, a trap door can block the smoke completely, preventing the smoke from floating up.
Campfires emit extra smoke particles during rain, similar to lava.
Campfires also emit occasional ember particles, similar to lava. Soul campfires, however, do not emit embers.
=== Damage ===
Campfires damage mobs standing on top of them even if underwater (with exceptions such as shulkers, zombified piglins or guardians), but only if lit. Campfires deal and soul campfires deal of damage every tick (although damage immunity reduces this to once every half-second) Campfires do not cause lasting burning（In china edition it does cause lasting burning） or destroy items. Damage taken is considered fire damage and is reduced by armor (which loses durability), the Resistance potion effects, and the Protection and Fire Protection enchantments. The player can avoid being damaged at all, either by using a potion of fire resistance or wearing Frost Walker boots.
Regardless of height, all blocks prevent damage done to mobs or players above campfires. The campfire deals damage only to entities occupying its block.
=== Cooking ===
The player can place on a lit campfire by the food item on it. Up to four food items can be placed on a single campfire, which cooks the items simultaneously. Unlike other blocks that can cook food, campfires do not require any kind of fuel to cook. On a campfire, foods produce small smoke particles, indicating they are being cooked. Food items take 30 seconds (600 ticks) to cook, compared to 10 seconds for furnaces or 5 seconds for smokers. Assuming that one uses all four slots to cook at once, the Campfire is, therefore, more efficient than furnaces (taking 10 seconds less per four items and no fuel) for cooking, but must be watched so as to pick up the food and refill it once it is done. It is slower than a smoker by about ten seconds, but its lack of fuel consumption could be seen as a worthwhile trade-off. Once finished cooking, items pop off the campfire. If the campfire is extinguished while cooking food, it resets as if it had not been cooked at all. Food items can be placed on an unlit campfire. 
Other items can be placed on campfires using external editors, mods or add-ons.
=== Hoppers ===
Campfires do not have an external inventory. Raw food cannot be loaded into the campfire with a hopper.
A hopper placed directly underneath a campfire pulls through any items dropped into the campfire. Any drops from a mob that dies in the campfire get pulled into the hopper.
=== Bees ===
Placing a campfire under a beehive or bee nest allows players to harvest honey bottles or honeycomb without provoking the bees.
There must be unobstructed air between the campfire and the beehive or bee nest. Carpets are an exception.
=== Piglins ===
Lit soul campfires repel piglins that are not currently attacking. This occurs when the piglin is within an 8 block radius of the soul campfire.
=== Light source ===
Standard lit campfires emit a light level of 15, while soul campfires emit a light level of 10. Like most other sources of light, campfires melt nearby snow and ice. Due to their lower light level, soul campfires do not melt snow or ice.
=== Note blocks ===
Campfires can be placed under note blocks to produce "bass" sounds.
=== Converting soul sand to soul soil ===
Soul campfires can be used to convert soul sand into soul soil. If a soul campfire is crafted using soul sand, placed, and then broken without Silk Touch, that soul campfire drops soul soil.
=== Piston interactivity ===
, pushing a campfire or soul campfire with a piston or sticky piston breaks it. Unlike other methods, breaking with a piston drops only one charcoal instead of two. Campfires cannot be pulled by sticky pistons.
, pistons do not interact with campfires. Campfires neither move nor break when pushed or pulled by pistons.
== Sounds ==
=== Generic ===
=== Unique ===
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== Data values ==
=== ID ===
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=== Block states ===
=== Block data ===
A campfire has a block entity associated with it that holds additional data about the block.
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:
: See Bedrock Edition level format/Block entity format.
== Achievements ==
== Advancements ==
== History ==
== Issues ==
== Gallery ==
Cozy Cabin Smoke.jpg|Campfire smoke coming out of a cozy cabin.
Cozy Cabin Campfire.jpg|Campfire near a cozy cabin.
1.14 Dev Campfire.jpg|Dev screenshot.
Campfire in taiga village.png|A few naturally generating campfires in a taiga biome village.
Campfire with hay bale vs without.png|A comparison between a campfire with a hay bale below it (left) and one without (right).
Campfire Particles.png|The number of particles depends on the height of the top block.
Campfire cooking.png|Cooking porkchops with a campfire.
Campfire (cooking) JE1 BE1.gif|Cooking with a campfire in Java Edition 19w02a.
== References ==
Category:Utility blocks
Category:Manufactured blocks
Category:Generated structure blocks
Category:Block entities
Category:Storage
Category:Light sources
de:Lagerfeuer
fr:Feu de camp
ja:焚き火
ko:모닥불
pl:Ognisko
pt:Fogueira
ru:Костёр
th:แคมป์ไฟ
zh:营火