Armsman

Armsman are masters of all kinds of weapons and are primarily those who fight with Strength based weapons while wearing Medium or Heavy Armor.
=== Class Overview ===
 
Indrids Stats 	Indrids Stats	RPR Stats 	RPR Stats	RPR Stats 	RPR Stats
Primary Attribute 	Strength 	Strength 	2 	Athletics & Acrobatics 	2
Secondary Attribute 	Vitality 	Agility 	2 	Perception 	2
Tertiary Attribute 	Grit 	Vitality 	2 	Knowledge Nature & Survival	2
HP Increase 	83% 	Intelligence 	0 	 	
Armor Per Grit 	4 	Wisdom 	0 	 	
Base Critical Chance 	25% 	Charisma 	0 	 	
Critical Chance Scaling Attribute & Rate	n/a 	Melee Attack 	2 	 	
Base Critical Damage 	50% 	Ranged Attack	2 	 	
Critical Damage Scaling Attribute & Rate	n/a 	Stamina 	2 	 	
=== Class Passive Abilities ===
==== Two-handed Specialization ====
Two handed weapons receive an extra 6% damage per point invested into Strength. Additionally, the player also gains up to 6 stacks of Furious Strikes each time an enemy is struck with a two handed weapon. The player receives +1 strength and +5% attack speed per stack.
==== Infantry Training ====
Attacks with one handed weapons now scale with agility and/or strength. This feat grants +5% damage and +0.5% attack speed per Agility, and +11% damage per Strength. Using a shield reduces this bonus by half.
When blocking with a shield or an equivalent defensive off-hand (such as the parrying dagger), you are given the buff called “Timed Block” if you block an attack within melee range during this short buff, you gain a buff called retaliation which can then be spent to perform a low stamina high damage light attack (LMB) or heavy attack (RMB). Both attacks give one stack of sunder in addition to whatever their normal effects are.
====Barbarian/Battle Craze====
While wearing Medium or Light Armor, whenever hit the user gains a stack of Battle Craze, which heals the user for 2% of the raw damage dealt up to 1% of their Max HP with a minimum heal of 50 per stack.
==== Armor Specialization ====
Receives an additional 40% damage reduction from armor. Additionally, has a 30% chance to avoid damage entirely based on the class of armor they are wearing (10% Light / 15% medium / 25% Heavy).
==== Epic Toughness ====
The class receive +0.3% damage reduction per point of Strength.
==== Tactics ====
Gives the ability to learn fighter skills and abilities such as taunt. Taunt has a range of 2,000 Units Sphere Radius with a 5 second cooldown.
=== Class Active Abilities ===
==== Charge Attack (Optional) ====
While sprinting, perform a light attack (LMB) to make your character charge forward for a quick thrust. Press heavy attack (RMB) during a sprint to perform a quick triple slash.
==== Leap Attack (Optional) ====
While sprinting, perform a light attack (LMB) to make your character leap and do area of effect (AoE) damage to all the enemies in the area. Press heavy attack (RMB) during a sprint to perform a quick triple slash
Category:Classes