Yield (Civ4)

A yield is one of the numerical statistics provided to a city when it works a tileCity specialists and buildings may also produce (pre-conversion) "yield" values without working tiles, but most produce only (post-conversion) "spend/use" values. in Civilization IV and its expansions. Yields include Food, Production, and Commerce, the last of which is converted into Culture, Gold, Science, and Espionage (in Beyond the Sword) each turn.
The following city attributes can also affect a city's yields:
* Happiness — Unhappy citizens don't work.
* Health — Unhealthy cities receive less food for growth.
== See also ==
* Yield in other games
Category:Game concepts (Civ4)