Stray Slaves

Stray Slaves is an exclusive dilemma for the Tomb Kings racial factions introduced in Total War: Warhammer II.
It enables the player to chose between temporaryfactionwide mixed effects, namely a moderate diplomatic relations bonuswith all factions in exchange for a moderate public order penalty ; or a major growth bonus in exchange for a moderate diplomatic relations penalty .
==In-game description==
Men, whose flesh still crowds their bones, with hearts that continue to beat, have been found wandering the land. Throwing themselves at our mercy, they beg for their lives and the freedom to return to their faraway homes. What should we do?
==Requirements==
*Player is a Tomb Kings racial faction
==Trigger timing==
*As soon as all requirements are met there is a random chance the dilemma will trigger immediately.
==Options==
===Option 1: Leave them to wander===
*Lost to the Desert 
**Turns remaining: 10
**Diplomatic relations : +10 with all factions
**Public order : -8 (all provinces)
We have no need for mortals, who require care and sustenance beyond the binding spell. They won't make it out of the desert alive.
We have slaves aplenty, and no need for living mouths which must be fed lest they cease to breathe. Let them wander but offer them no help: they will most likely perish in the unforgiving sands.
===Option 2: Their lot is to serve===
*Living Servants 
**Turns remaining: 10
**Diplomatic relations : -10 with all factions
**Growth : +20 (all provinces)
Alive or dead, it matters not. These creatures will serve one way or another.Any found wandering in our lands are the property of the Tomb Kings! Really, it is a simple matter: they are in our lands so they belong to us. Put them to work digging, and don't spare the lash!
Category:Tomb Kings dilemmas
Category:Dilemmas
Category:Events