The Magician (Rayman)

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==Summary==
The Magician is a Ray-Person who first appears in Rayman 1 and its spinoffs. The Magician acts as a helper and sometimes mentor to Rayman as he faces the threat of Mr. Dark. He is known as the Guardian of Harmony and Well-Being within the Glade of Dreams, responsible for watching over the Magic Book of Knowledge.
The Magician reappears in Rayman Origins, and is changed to be one of the Teensie race instead. It is revealed that he secretly held an admiration for Mr. Dark and he tricked everyone into gathering Lums to power his nefarious mechanical city within the Moody Clouds. His evil plans were stopped, however, before they could go any further by Rayman and his friends. Due to Polokus’s nightmares, he was later multiplied into five separate beings known as the Dark Teensies who once again posed a threat to the Glade in Rayman Legends.
== Powers and Stats ==
Tier: At least , possibly 
Name: The Magician, Dark Teensies
Origin: Rayman
Gender: Male
Age: 62 years old; older as Dark Teensies
Classification: Ray-Person, Crafty magician, Teensie, Wizard, Guardian of Harmony and Well-Being
Powers and Abilities: Superhuman Physical Characteristics, Small Size (Type 1), Flight (using flying device; possibly in Rayman Junior), Energy spheres, Various Magic, Forcefield Creation, Limited Invulnerability, Duplication, Teleportation, Can transform people into ducks and monsters, Invisibility (Invisibility magic in Rayman Activity Centre), BFR/possible Dimensional Storage (Rabbiteen's brother's whereabouts were unknown after jumping into the Magician's hat), Size Manipulation (seems to shrink a Livingstone in Rayman Activity Centre), Breaking the Fourth Wall (Interacts with the player), Genius Intelligence, Social Influencing (Tricked everyone in the Glade into thinking he was benevolent and trustworthy), possibly has similar abilities to other Teensies
Attack Potency: At least Small City level, possibly Solar System level (His clones were able to fight on par with Rayman. He should at least scale to his low end durability)
Speed: Varies from Massively Hypersonic to Sub-Relativistic with Massively FTL+ attack speed
Lifting Strength: At least Class K (Comparable to Rabbids, who can move airliners), likely Class M (Comparable to Rayman, who set up a trap with a giant 50,000-ton weight), possibly Class Z (The Rabbids pulled the continents in Rabbids Invasion's opening sequence)
Striking Strength: At least Small City level, possibly Solar System level
Durability: Varies from Small City level (Scaling to his attack power) to Solar System level (His clones can survive being punched into space by Rayman and shaking a constellation upon impact)
Stamina: Unknown
Range: Standard Melee Range, Tens of Meters with magic.
Standard equipment: A ship and various weapons, magic staff, magician hat, magic carpet, etc.
Intelligence: Genius (Tricked Rayman and admired Mr. Dark; keeper of the Magic Book of Knowledge in Rayman Junior which holds wisdom of the world; gave advice to Rayman in defeating Mr. Dark; created the robots and machinery in the Moody Clouds)
Weaknesses: None notable; possibly similar weaknesses to other Teensies
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Rayman
Category:Game Characters
Category:Male Characters
Category:Evil Characters
Category:Primary Antagonists
Category:Antagonists
Category:Characters
Category:Final Bosses
Category:Game Bosses
Category:Teleportation Users
Category:Duplication Users
Category:Magic Users
Category:Transmutation Users
Category:Villains
Category:Energy Users
Category:Invulnerability Users
Category:Invisibility Users
Category:BFR Users
Category:Flight Users
Category:Size Users
Category:Fourth Wall Aware Characters
Category:Geniuses
Category:Wizards
Category:Social Influencers
Category:Dimensional Storage Users
Category:Guardians
Category:Traitors
Category:Staff Users
Category:Hat Users
Category:Cloth Users
Category:Immortals
Category:Adults