Hajime Hinata

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|-|Hajime Hinata=
|-|Izuru Kamukura=
|-|Awakened Hajime=
|-|After Fusing With Izuru=
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==Summary==
<tabber>
|-|Hajime Hinata=
Hajime Hinata was initially a talentless reserve course student at Hope's Peak Academy. Burning with admiration and envy towards the incredibly gifted students that populated the academy, Hajime willingly became the subject of the Hope Cultivation Program in hopes of obtaining a talent of his own. Unbeknownst to him, the procedure involved massive modifications to his brain that nearly drove him to insanity before he was lobotomized, effectively banishing his feelings, memories, hobbies, and his very identity to the darkest recesses of his mind.
Hajime, the student that was going to attend the Hope's Peak Academy he so admired, had been narrating his memories, as well as his hopes and ambition, and before he could say what he wanted to become, the memories starts to fade (due to the Izuru Kamukura project). He wakes up and then finds himself in front of a door that gave him an urge to open. Not long after, he met his fifteen other classmates. Usami appears inside the classroom and confuses everyone, only to then tell them that they were going on a school trip and opened up the classroom only to reveal a beach, which confused everyone even more.
The whole class was starting to bond but was interrupted by Monokuma shortly after. Monokuma tells everyone to go to the Jabberwock Park, defeats Usami, and then turns her into Monomi, in which Monokuma insists that the both of them are siblings. Monokuma reveals that they are going to participate in a Mutual Killing Game, also known as the Killing School Trip, he explains that if a student wants to escape the island, they must murder a classmate in secret, and the blackened must survive a class trial. Because if the blackened gets found out in the class trial, the killer will get punished, and executed. Because of this rule, the innocent students must work together to find the blackened to survive. At first, no one believed that anyone would truly kill someone, but their state of denial was proven wrong as they encounter the first murder. In the first class trial, Hajime was always the one to lead the other students in their investigation, in which is also true for the other class trials.
Nearing the end of the game, it is finally revealed that they were in a highly advanced artificial reality, often said to contain the ultimate reality, and that Hajime was truly talentless compared to his classmates which are the "Ultimates". It was also revealed that the Class-77-B became the Ultimate Despair in the past due to Junko Enoshima's brainwashing, and that they were forced to spread despair across the entire world. Horrified and disgusted by what they had done while under the influence of Junko's brainwashing, the remaining students almost fell into despair. But before they could fall into despair, they were motivated by a Hajime that was coming to terms with his own self. As a result, Hajime's and Izuru's personalities mingled, placing Hajime in control while retaining all of his amazing talents. He then sets out to finally remove the lingering influence that Junko had inflicted onto the world itself, reforming the Remnants of Despair, and taking the blame for the Future Foundation regarding the Final Killing Game, to clear the organization's name.
|-|Izuru Kamukura=
The person once known as Hajime Hinata, now turned into the person that is called Izuru Kamukura. Izuru is the subject of the Hope Cultivation Plan that is now imbued with the talents of every student who had ever attended Hope's Peak Academy after the execution of said project. 
Named after the Hope's Peak's founder, the academy hoped that the newly created epitome of talent would lead humanity to a golden age as the so called "Ultimate Hope". But for all his talent, Izuru cared little for the talentless "ticks" that populated the world, and thus allowed the world to fall into despair as part of Junko Enoshima's rampage. After witnessing Chiaki Nanami's death and the fond words she had for him, Kamukura decided to determine which was more unpredictable: Despair or Hope. Uploading Junko Enoshima's AI into the Future Foundation's Neo World Program, Izuru himself entered it to observe his experiment firsthand, purposefully wiping the memories of his classmates to have an unbiased view.
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==Powers and Stats==
Tier: | At least , likely far higher. Up to , possibly higher with Inventions. with Luck | At least , likely far higher. Up to , possibly higher with Inventions. with Luck | 
Key: Hajime Hinata | Izuru Kamukura | Awakened Hajime/After Fusing With Izuru | Inside The Neo World Program
Name: Hajime Hinata, Izuru Kamukura, "Ultimate Hope"
Origin: Danganronpa
Gender: Male
Age: 22
Classification: Human, Ultimate Hope
Powers and Abilities:
<tabber>
|-|Hajime=
Superhuman Physical Characteristics, Limited Information Analysis (Through investigations), Limited Breaking the Fourth Wall
|-|Izuru Kamukura/Post-Fusion=
|-|Neo World Program=
All previous abilities, Inorganic Physiology (Type 2. The avatar is an artificial intelligence made of data uploaded with Hajime’s mind in it), Data Manipulation and Spatial Manipulation (Has nigh-absolute control inside the Neo World Program and can manipulate everything in it at will), Power Bestowal (Granted Monokuma his abilities in the program), possibly Power Nullification (Should be able to take away the same abilities he gave to Monokuma), Portal Creation (Can create doors that, when entered, suddenly transports the target to a certain location likely chosen by him), Law Manipulation and Death Manipulation (Can add rules inside of the Neo World Program which needs to be followed, which if broken can lead to death and/or execution, frying the brain with intense trauma of the ones in the virtual reality), Disease Manipulation, Empathic Manipulation, and Madness Manipulation (Through Despair Disease), Energy Projection (Can shoot seemingly invisible bullets using his hands and possibly has a homing bullet), Teleportation (Inside the program and in every space that belongs to the Neo World Program like Junko), Mind Manipulation and Memory Manipulation (The program was able to tempt Class 77 to enter the door and then made them forget on why or how they entered the door), Avatar Creation and Duplication (Capable of creating an avatar that specializes in performing psychodives to eliminate the mental instability of the users in side the program and can duplicate himself through other gadgets and appliances by uploading his AI or Alter Ego. This is still possible to do this to the program while he is outside the program), Immortality (Type 6 and 9. Can resurrect inside the program by uploading his AI to an avatar. His true self is outside the program, and unaffected by changes in it), Resurrection (Was able to resurrect his classmates after they had already died in the Neo World Program), Body Puppetry (Created and granted Monokuma his capability of controlling users in the program), possibly Transformation (Can possibly transform like Monokuma), likely Magic, Flight, Energy Projection, Weapon Creation and Transmutation from Monomi (He has the same talents of the creators of the Neo World Program that has made it possible for Monomi to use these abilities)
|-|With Equipment and Technology=
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Attack Potency: Small Building level (Should be comparable to Makoto Naegi. He was noted to be surprisingly muscular with an incredible potential to become an athlete by Nekomaru Nidai. Comparable to Kazuichi Souda and Teruteru Hanamura who both tanked explosions) | At least Large Town level, likely far higher (As the Ultimate Hope, he should have the perfect mastery of every single talent, making him immensely above the likes of Nekomaru Nidai, Sakura Ogami and Kenshiro. Far superior to Mukuro Ikusaba, and casually sent her flying with a simple backhand. Stomped Junko Enoshima without even moving from his bed. All of Izuru's showings were performed extremely casually with little to no motivation). Up to Large Town level, possibly higher with Inventions (As the Ultimate Hope, he should be able to do far better than Kazuichi Souda). Unknown with Luck (His luck is vastly superior to that of Nagito Komaeda's) | At least Large Town level, likely far higher (As a completely motivated Izuru Kamukura, Hajime's abilities should be greater than those shown by Izuru before). Up to Large Town level, possibly higher with Inventions. Unknown with Luck | Unknown (Has nigh-absolute control of the Neo World program and everything within it, which includes a relatively large island, numerous distant islands, and outer space)
Speed: Superhuman speed and reactions (As a relatively athletic, yet untalented student at Hope's Peak, he should be as quick as Yasuhiro Hagakure) | At least Relativistic+, likely higher (Much faster than Mukuro and managed to blitz her. Managed to dodge a bullet that he wasn’t able to see coming until the very last instant. Superior to other characters who can avoid electromagnetic waves from the Hacking Gun), up to at least Hypersonic+ flight speed (Able to create units that are capable of lifting and blasting a van up to space, which would require a speed of at least Mach 23) and Speed of Light attack speed with Hacking Gun (A weapon that fires electromagnetic waves which travel at the speed of light) | At least Relativistic+, likely higher (Just as fast as before, and could be even faster due to being a completely motivated Izuru/Hajime), up to at least Hypersonic+ flight speed and Speed of Light attack speed with Hacking Gun | Unknown
Lifting Strength: Athletic Human | At least Class 5, likely far higher (Considerably stronger than Genocider Syo and Mukuro Ikusaba) | At least Class 5, likely far higher | Unknown
Striking Strength: Small Building level | At least Large Town level, likely far higher | At least Large Town level, likely far higher | Unknown
Durability: Small Building level (Comparable to Kazuichi Souda and Teruteru Hanamura who both tanked explosions) | At least Large Town level, likely far higher. His luck makes him extremely difficult to kill | At least Large Town level, likely far higher. His luck makes him extremely difficult to kill | Unknown
Stamina: Superhuman (Noted by Nekomaru Nidai to have a potential to be athlete and he is noted to have skinny look but he is surprisingly muscular without any shirt on. Can run for a long time around Jabberwock Island. Should be at least comparable to Yasuhiro Hagakure) | Superhuman (Possesses all the athletic talents known to mankind and should have an even greater stamina than the likes of Genocider Syo) | Superhuman (Same as before) | Unknown
Range: Standard Melee Range | Standard Melee Range, up to Several Meters (By using sharp and long fingernails in combat, and throwing scalpels or sharp weapons), Hundreds of Meters with Equipment (Such as sniper rifles, bows, rocket launchers, and other firearms), possibly Kilometers or higher as the Ultimate Marksman and with other talents, Planetary with the Hope Video and Preparation (Superior to both Ryota Mitarai and Monaca Towa, who could affect the entire world using their talents), possibly higher with Luck | Same as before. Standard Melee Range, up to Several Meters (By using sharp and long fingernails in combat, and throwing scalpels or sharp weapons), Hundreds of Meters with Equipment (Such as sniper rifles, bows, rocket launchers, and other firearms), possibly Kilometers or higher as the Ultimate Marksman and with other talents, Planetary with the Hope Video and Preparation, possibly higher with Luck | Unknown (Has absolute control of every space inside the program, which contains multiple islands and outer space)
Standard Equipment: Usually none. Though he should be capable of using these items below:
Optional Equipment:
All of these require preparation
*Shinai (Bamboo Sword): A wooden sword with a dark turquoise sheath/wrap with a silver/white design on the back. The shinai has a metal katana blade hidden at the center of its bamboo wrappings, which could be used if fighting seriously.
*Kyosuke Munakata's Swords: The swords that Munakata uses in combat.
*Large Syringe: A large syringe used by Tsumiki, the Ultimate Nurse. Somehow, stabbing enemies with this weapon makes them fall asleep or unconscious.
*Harmful Chemicals: Chemicals available for access as the Ultimate Nurse, these harmful chemicals can hurt someone by just touching their skin.
*Military Weapons: (Weapons that people were seen, heard or said to be using in the series. Most being under Mukuro Ikusaba's capabilities as the Ultimate Soldier, some are used by Future Foundation Members or other Ultimates. Technically, he should have all access to these weapons as the Ultimate Prince or as the Ultimate Affluent Progeny due to having military powers and influences)
**Assault rifles (Rifles)
**Carbine rifles (Rifles)
**Sniper rifles (Rifles)
**Automatic rifles (Rifles)
**Bazookas (Anti-tanks/Rocket Launchers)
**Submachine guns (Machine Guns)
**Light machine guns (Machine Guns)
**Mounted machine guns (Machine Guns)
**Pistols (Handguns)
**Machine pistols (Handguns)
**Revolvers (Handguns)
**Spears (Pointed Weapons)
**Karambit Knife (Edged Weapons)
**Daggers (Edged Weapons)
**Throwing Knives (Edged Weapons)
***Scalpels: Though, not meant to be thrown and only to be used as a tool as a medical knife used for surgeries, as the Ultimate Neurologist, he should be capable of using this for throwing.
**Fragmentation grenades (Hand Grenades)
*Baseball Bat: A baseball bat.
*Genoscissors: A custom-made scissors used by Genocider Sho to cut her targets. Though, it could just be any kind of scissors.
*Animals: As the Ultimate Breeder and other animal-related talents, he can use these animals below to aid him in battle:
**Four Dark Devas of Destruction (4 Hamsters): Gundham Tanaka's loyal pets, though, he could technically tame any hamsters to aid him in battle.
***Twelve Zodiac Generals (12 Hamsters): Each of the Four Dark Devas of Destruction are shown with two identical offsprings, the group renamed Twelve Zodiac Generals.
**A Grizzly Bear (Grizner): The pet bear of Gundham Tanaka and one of his many pets to have been properly trained. It would always willingly follow his commands, such as when he commanded it to bite Kazuichi Souda and Teruteru Hanamura's hands when both were holding a donut and a banana.
**Falcon: A falcon that the Ultimate Falconer uses in combat.
**Other Animals: Animals that were seen to be tamed by Gundham Tanaka and were used to battle when he was an Ultimate Despair
***Elephant: An elephant.
***Giraffe: A giraffe.
***Gorilla: A gorilla.
***Snake: A snake that he can wear, so he can use it to defend himself.
*Bow: A bow that the Ultimate Archer uses.
*Mahiru Koizumi's Camera: A camera that the Ultimate Photographer always uses, it can be used for temporarily blinding people by its flashing lights, stopping their movements for a while.
*Multiple Discuses: The weapon that the Ultimate Discus Thrower uses, strong enough to make a water tank explode.
*Yo-yo: A yo-yo that the Ultimate Yo-yoer uses in combat.
*Plants
**Monokuma Flower: A giant flower that eats paper, plastic and even people.
**Operation: ABC (Absolute Bombing Cones)/Explosive Cones: Santa Shikiba's bio-genetic pine cones, lighting the cones on fire will cause them to explode and also burn the surrounding areas.
*Hope Video (on Cellphone): Ryota's perfect original animation. A video that effectively brainwashes the viewer into accepting hope over despair. He kept a copy of this video on his cell phone. Watching the video for even a few seconds leaves the viewer in a hypnotized state, allowing him to command them as he wishes. However, it is implied that prolonged exposure is needed to make the effects permanent.
*Suicide Video (Monokuma's Gloomy Sunday): Junko's alternative version of Ryota's animation video using his brainwashing methods. A video that effectively brainwashes the viewer into accepting guilt and/or hate, the brainwashed person is put through immense guilt, negativity and despair, forcing them to torture (and eventually die), suicide or kill themselves. Presumably, a copy of this video can also be kept in a cellphone as Junko Enoshima was shown to send the suicide video to everyone with a cellphone in Reserve Course and possibly outside of Reserve Course and massively increased the estimated death toll from over 3000 to possibly even higher. Due to how it was made (sensory tricks and such), people with great will or optimism can still be affected greatly by the suicide video, as it was shown that even Makoto Naegi was affected by the suicide video. It's also possible that the way the video affects people is variable or depending on the targets' past/history and relationships as the other targets affected by the suicide video killed themselves in different ways.
*Super Healing Medication: Used to enhance and speed up the healing ability of a human, with the assumption of speeding it up twice only.
*Strength Enhancers: Used to enhance the strength of the consumer by an unknown amount, but it has been shown that someone without a combat experience, which was Seiko Kimura, consumed one of her strength enhancer concoctions and was able to defend herself against Sonosuke Izayoi, someone who has much experience in fighting.
*Cure W: An antidote made to counteract the effects of the NG Code Poisons.
*Super-Laxative Drug: An extremely potent laxative that left the judges incapacitated when eating a food that has been applied with the Super-Laxative Drug.
*Addictive Candies or Chocolates: Ruruka Ando's "weapon" under her specialty, Izuru can recreate these and force-feed his enemies to brainwash them.
*Arm Cannon: Ted Chikatilo's weapon with modification, he can shoot fireworks with his arms. Can shoot fireworks multiple times or shoot one big firework at his enemies. He also has the capability of creating an illusion with his fireworks, brainwashing others that look at it in the process.
DGRGKKfireworks1.png|Animals and a castle made out of fireworks
DGRGKKfireworks2.png|made by the Ultimate Pyrotechnician
DGRGKKfireworks3.png|to stop and brainwash his opponents
DGRGKKcastle.png|Another close up of the illusionary castle made of fireworks
*(Created Robots): Future Foundation Robot Units: Robots made to serve under Future Foundation, these robots can at least contend with Nekomaru Nidai for a given amount of time.
FFRobotUnit ConceptArt.png|Robot Unit Concept
FFRobotUnit Animated.png|Nidai fighting a robot
*(Created Robots) Monokuma Units: As an excellent mechanic, he should be able to create the following monokuma robots below:
**(Created Robots) Controlled Monokuma: Stronger than normal units when controlled, he can at least control over a hundred Monokuma. When controlled, it can even contend with the likes of Sakura Ogami.
**(Created Robots) Automated Monokuma Units: Weaker than the controlled Monokuma, the only notable features are mostly the claws on their hands, has their own AI which means they move on their own and is slower than the controlled monokuma, however, they can still run. Most of these units appeared in Danganronpa Another Episode: Ultra Despair Girls. Genocider Syo even commented on how it "sucks" more than the "other one". They seem to have a feature in their left, red eye, that when activated, their red eye glows and they are capable of estimating age, heart rate, measure the distance of an opponent from monokuma and measure the opponents' velocity, at the same time activating their Night Vision and Infrared Vision. As this is shown to be acquired by the weakest monokuma units, the other units are assumed to have this as well, even the Controlled Monokuma.
**(Created Robots) Ball Monokuma Units: It is a ball-shaped unit with a pair of hands and legs. They use their spherical bodies to run over anything in its path and they also throw garbage to damage and disorient enemies.
**(Created Robots) Beast Monokuma Units: Similar to normal and automated Monokuma Units, being the difference is that it moves on all fours, pushes their targets on the ground and bite them fatally.
**(Created Robots) Big Bang Monokuma: A Monokuma robot built by the Towa Group. Its eye color changes depending on its attacks. Depending on the color, it will use different attacks and it will only be vulnerable to certain "Truth Bullets".
***Scepter Slam (Blue): It will slam its scepter, damaging enemies that are in range. It will be immobile for a moment and its left eye will be temporarily weak against BREAK bullet.
***Thunder Strike (Yellow): It will cover an area with sparks and the sparks turn into bolts of lightning. However, within that chosen area, there's is a small safe spot with no sparks in it and during this attack, its left eye is vulnerable to PARALYZE bullets.
***Charge (Red): It jumps away before charging at the tower in an attempt to damage enemies with a massive tackle. It may start running in a zigzag pattern to make its eye harder to hit if it takes damage. To interrupt the attack, the left eye must be shot with BURN bullets.
***Mega Monokuma Bomb (Light Blue): It raises its staff, summoning a giant ball with a Monokuma design to send at its enemies. Using KNOCKBACK bullets on the bomb will reflect the bomb, damaging it in the process and at the same time, a chance is given that it'll become stunned.
***Double Monokuma Bomb (Red to Light Blue): It is similar to Charge, with it jumping into the background but instead of jumping its left eye turns light blue before it summons two Monokuma Bombs to throw at the roof. They can still be reflected with KNOCKBACK bullets. It will occasionally follow up with Charge instead of jumping back immediately.
***Mega Scepter Slam (No Color): It raises its staff to charge up black energy. After a moment, it slams with its staff, seemingly damaging enemies no matter where they are in the area, just by being near the attack. This attack cannot be interrupted or countered, however, someone strong enough to tank the attack can survive this, like Genocider Syo.
**(Created Robots) Bomber Monokuma Units: A ranged monokuma that throws explosives on enemies. Each bomber monokuma also have a lot of bombs on their back.
**(Created Robots) Destroy Monokuma Units: A ranged monokuma that carries a jetpack and flamethrower, due to their jetpack, they have quick movements and are capable of flight. The most effective way to take them down is by using BURN bullets, though it doesn't mean they're weak to fire, it's just because of how fast you can shoot with BURN bullets, making it so that there's a higher chance of hitting due to how quick they move.
**(Created Robots) Giant Monokuma Units: Similar to controlled Monokuma but larger, a punch from this unit can destroy or take down a building.
**(Created Robots) Guard Monokuma Units: A monokuma with Police Helmets with visors, and carry riot shields with the word "KUMA" and a red monokuma eye. These units are extremely durable on the front, so the most effective solution is to destroy it from behind or use KNOCKBACK bullets to blast away their riot shields and their durability will be only as durable as a normal monokuma unit.
**(Created Robots) Junk Monokuma Units: A worn out and defective monokuma. However, despite being defective, it is much more durable than normal monokumas and it is capable of jumping forward towards its targets, which is what most other units lack.
**(Created Robots) Siren Monokuma Units: A monokuma with black and yellow stripes on its left side, and its belly button has a yellow triangle with a red exclamation mark in the middle. If it spots an enemy, it will let out a violently loud wail from the siren on its head, which will then alert surrounding Monokuma Units.
DGRAEMindlessMonokuma.jpg|Normal/Mindless Monokuma Units
DRAEBallMonokuma Concept.png|Ball Monokuma Units
DRAEBeastMonokuma Concept.png|Beast Monokuma Units
DRAEBigBangMonokuma Concept.png|Big Bang Monokuma
DRAEBomberMonokuma Concept.png|Bomber Monokuma Units
DRAEDestroyMonokuma Concept.png|Destroy Monokuma Units
Giant Monokuma (1).gif|Giant Monokuma in Danganronpa: The Animation/Danganronpa: Trigger Happy Havoc
GiantMonokumaUnit Normal.png|Giant Monokuma or Big Bang Monokuma on the process of being created, on what we can assume is created by Kazuichi Souda
DRAEGuardMonokuma Concept.png|Guard Monokuma Units
DRAEJunkMonokuma Concept.png|Junk Monokuma Units
DRAESirenMonokuma Concept.png|Siren Monokuma Units
*(Created Robots) Mini-Mechamaru Nidai Troops: As the name suggests, they are small versions of Mechamaru, they have thrusters under them which makes them fly and then latch onto their enemies and self-destruct, destroying the target in the process.
MinimaruTroops Close.png|Close shot of Mini-Mechamaru troops
MinimaruTroops Far.png|Mini-Mechamaru troops flying to the robot
MinimaruTroops Exploding.png|Mini-Mechamaru troops latched onto a robot and are about to explode
*Megaphone Hacking Gun: It is directly unknown where the Megaphone Hacking Gun originated but it was presumably developed by the Future Foundation to use against Monokuma Units and other robots belonging to the Ultimate Despair group, as seen in Danganronpa Another Episode that Byakuya Togami was using this weapon. It was mentioned that it sends out programming codes in an electromagnetic wave, allowing it to hack into the target's mechanisms from a distance, this means that it can only work on robots and objects and can't possibly harm anyone that isn't a machine or an object of some sort.
**BREAK: The simplest offensive function of the Hacking Gun, he fires a blue orb in which knocks enemies on contact and make them explode.
**BURN: Another offensive function that does less damage than the break bullet but can be fire at a mush faster rate (Like a machine gun), the bullets are red orbs.
**PARALYZE: Another offensive function that fires a mid-range field of electricity that can shock enemies on contact and can spread if an enemy is standing on water (Can also hurt him if he's also standing on water).
**KNOCKBACK: An offensive function that has little range and damage, but with enough power to blow enemies and projectiles a good distance away from him.
**DANCE: An assist function that causes the enemy to dance, leaving the enemy helpless.
**LINK: An assist function that allows Hajime/Izuru to temporarily gain control of a single enemy, the bullet looks like a rainbow colored heart.
**MOVE: The most basic assist function. He can use it to turn on machines, and can also be used offensively (like turning on a car that rams itself onto enemies)
**DETECT: An assist function that acts like a flashlight, is used to see things that can't be seen clearly.
**HOPE: A special offensive bullet where Hajime charges up a Break Bullet and he uses a taser to charge up the Hacking Gun, leading to an attack that's powerful to destroy a giant robot. (Used on Big Bang Monokuma) (Toko required for this attack in Komaru's case, however, Hajime/Izuru has a taser himself, so that might not be necessary)
Intelligence: 
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|-|Hajime Hinata=
Above Average. Although he was in the reserve course, Hajime was an accomplished student in his own right, having gotten into his position on his own merits despite lacking a particular talent. During the events of the Neo World Program, Hajime proved himself to be an excellent amateur sleuth, spearheading the efforts to successfully solve every single murder case, all of which utilized roundabout methods with limited evidence. 
|-|Izuru Kamukura=
Extraordinary Genius. He obtained the talents of every single student to ever attend Hope's Peak Academy and every notable skills known to humanity that has been researched on, turning extraordinarily gifted in every parameter related to comment along with becoming the world's greatest affluent progeny, analyst, animator, art, archer, baseball star, blacksmith, biker gang leader, bodyguard, botanist, boxer, breeder, clairvoyant, confectioner, cook, detective, drama, discus thrower, falconer, farmer, fashionista, gambler, gamer, gourmet, gymnast, hitman, homeroom, housekeeper, imposter, judo master, karate master, lucky student, martial artist, make-up artist, manager, mechanic, moral compass, marksman, murderous fiend/serial killer, musician, nailist, neurologist, nurse, pharmacist, photographer, physicist, idol, P.E, prince, programmer, pyrotechnician, rock climber, shougi player, secretary, secret agent, social studies, soldier, street fighter, street performer, student council president/vice president/secretary, surgeon, swimming pro, swordsman, team manager, therapist, traditional dancer, weather forecaster, wrestler, writing prodigy, yakuza, yo-yoer and other unmentioned talents that have been researched several hundred years before the events of the first Danganronpa series even started.
His faculties are such that he is able to accurately predict every move his opponents would make, casually incapacitating an enemy armed with a handgun and a chainsaw in such a way that his assailant would fall upon his own weapon and he is also capable of adapting, mastering and learning fast to the point where if somehow an unknown language is spoken to him, he instantly understands and learns the language (he should also have known and is fluent in many languages, if not, all languages known to Earth with his talents), not to mention that he also has his analyst talent to make the learning even much easier. Due to his gaming talent, he excels at creating battle strategies and tactics, in game and for practical uses as well, along with his analyst talent, which makes predicting and creating strategies easier and more effective. Knows numerous top-secret information only known to police, investigators, few agents and officials. That even Ultimates like Yuto Kamishiro, Kyoko Kirigiri or most headmasters of the Hope's Peak Academy don't even know about despite their social standing and affiliations, as the best detective in the world, he should be far more intelligent and superior than Licorne in terms of detective skills to a far greater extent, (also numerous information that The Steering Commitee hides), examples of these are Mukuro's Fenrir Mercenary Corps profile or Genocide Jack case file. Can technically use any weapons that the Ultimates and most people were seen to be using, as he has complete mastery of the use of various and most weapons that were seen to be used due to having all talents, most notably military weapons as the Ultimate Soldier and Ultimate Prince, skilled at handling scalpels as projectile weapons by using them like throwing knives as the Ultimate Neurologist, master at using swords as the Ultimate Swordsman or being able to mimic others' skills of handling weapons as the Ultimate Imposter. Even Junko Enoshima knew that he could easily defeat her if he were ever motivated enough to try despite the fact that her meticulous plans had rapidly plunged the entire world into despair and anarchy, as he already knew her plans and methods of doing so, without trying, he stated that "she used memes as some sort of dissemination, though in a negative way, and manipulation or shaping of culture and such".
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Weaknesses: Not much combat experience | His sheer talent and the effects of his lobotomy have left Izuru apathetic to the events of the world around him, rarely making an attack unless his opponent moves first | None notable, may still get bored occasionally | In the Neo World Program, it's possible to limit and weaken himself with the rules he creates
Feats:
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|-|As Hajime Hinata=
*Solved the Murder of the Ultimate Imposter
*Solved the Murder of Mahiru Koizumi
*Solved the dual murder of Ibuki Mioda and Hiyoko Saionji
*Solved the Murder of Robot Nekomaru Nidai
*Uncovered the truth behind Nagito Komaeda's trap and unmasked the "traitor"
|-|As Izuru Kamukura=
*As Izuru Kamukura, destroyed the Shirokuma and Kurokuma robots with relative ease, though Komaru Naegi and Toko Fukawa contributed on this as well
*Casually defeated Junko Enoshima and casually sent Mukuro Ikusaba flying with a simple backhand
*Defeated Nagito Komaeda in a battle of luck
*Casually avoids and dodges every attacks that Junko Enoshima does whenever she's attempting to kill him
*Took over Neo World Program and then helped or gave the full control to Junko Enoshima
*Due to his complex hatred over Junko Enoshima, possibly due to killing Chiaki Nanami and his subconscious feelings hated or disliked her after that or due to Junko using Izuru only as a pawn. He broadcasted what was happening in the Neo World Program to the outside world to lure in the Future Foundation so that both the Future Foundation and Junko will fight and possibly see a clash between Hope and Despair, though Junko could've known about this and just let it happen to experience something fun.
|-|As Both=
*Defeated AI Junko Enoshima, which ended the Killing School Trip and later escaped the Neo World Program with the surviving classmates
*Was able to slightly alter the Neo World Program and created a modified Alter Ego for the purpose of performing psychodives, the World Destroyer in the Neo World Program, an AI made to delete or destroy the psychological instability of the dead victims of the Neo World Program, dying in the program causes intense trauma and later results to psychological instability and causes them to dream, that instability then chooses the fragments of the victim's psyche as the psychological defense mechanisms, in Nagito Komaeda's case, his classmates. (To stop the instability and turn the victim to normal state, the AI has to destroy or kill the psychological defense mechanisms themselves, as the instability is a part of his psyche, which are his classmates in the illusion, or the one experiencing the illusion, which was Nagito Komaeda, in which the AI referred to as "World Destruction").
**Every dream or illusions have a stratum and each stratum has a level of defense, he was able to invade and reach the deepest stratum of all of his comatosed classmates' minds, to the point where cops randomly appear out of nowhere as some sort of another defense mechanisms and easily defeated the defenses by just using his fingers to shoot them
**Jumped off a tall building with no effect on the current state of his body, posture or even his expression and landed heavily on his feet which caused intense shockwave and a temporary smokescreen
**Fought Sonia Nevermind, Fuyuhiko Kuzuryu and Peko Pekoyama casually, and took an explosion head on without getting hurt, then later killed Sonia and Fuyuhiko, most likely by shooting them with his finger similar to Peko Pekoyama's death in the illusion, though most of the fight happened off-screen
**Fought and injured an armed Peko Pekoyama while he was unarmed and won casually again
**Survived the destruction of a building caused by Nagito Komaeda without getting scratched
*Fought brainwashed Future Foundation members with the help of his "classmates" on Class 77-B and successfully stopped Ryota Mitarai from publicly broadcasting his Hope Video
**Defeated 5 elite Future Foundation personnel singlehandedly, apparently without sustaining any damage
**Defeated a fleet of approximately 41 ships from the Future Foundation and considered them boring
</tabber>
Notable Attacks/Techniques:
Note #1: He will not have any equipment by default. The items that he can use will only be listed under his optional equipment, which requires preparation time. An OP of a thread can state which items he can have with him.
Note #2: In the Neo World Program, it starts on no rules at default due to the system shutdown. State whether Hajime is inside or outside the program as he can still interact and attack enemies from outside the program.
Note #3: Do not give Izuru Kamukura any talents that come from Danganronpa V3, or Danganronpa: Togami.
==Gallery==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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