Spacefaring Proficiencies (CSH)

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The use of non weapon profinceices is in your campaign is highly recommended, especially if you are going to make use of the kits in this book. Proficiencies are the best way to quantify the various talents that distinguish one kit from another. We're going to be showing you several interesting things you can do with proficiencies. Therefore, you need to use the rule for extra proficiencies given in the Player's Handbook (see Chapter 1, "Intelligence"). There, it says that the DM may give permission for you to take extra proficiencies when a character is first created. The number of extra nonweapon proficiencies is equal to the number of extra languages the character gets from high Intelligence