Quadruped

A quadruped is a creature subtyping for creatures that have four or more legs; a creature with more than four legs is still considered a quadruped under game mechanics. Quadrupeds gain a specific set of traits on account of having multiple legs. In Ealdremen, doerons, detlimse, iddun, and odhan are all quadrupedal. Some colossi may also be quadrupedal, in which case they gain this subtyping. Shape-shifters may turn into quadrupedal animals, but they do not inherit this subtyping when shifted.
==General Quadrupedal Traits==
Quadrupeds gain 10ft to their base movement speed.
Because of their multiple legs, quadrupeds are more difficult to trip and have a +4 bonus to their Combat Maneuver Defense (CMD) when a trip is initiated against them. In case a quadruped has more than four legs, every additional two legs they have increases this bonus by +2.
Depending on their size, quadrupeds can also carry heavier loads than their similarly sized counterparts. Small quadrupeds do not have a bonus to carrying capacity. Medium quadrupeds can one-and-a-half times more weight and Large quadrupeds can carry three times as much weight relative to a bipedal creature of the same size category.
Large quadrupeds have the reach of a creature one size category smaller than them and do not have reach like a Large bipedal character does. If they increase their size, such as through a spell, their reach remains that of one size category smaller. Small and Medium quadrupeds have reach identical to bipedal creatures of their size category.
==Ealdremen Additional Quadrupedal Traits==
Because quadrupeds are common in Ealdremen, armor does not cost twice as much (or more) as it normally does for quadrupedal characters. It instead simply costs as much as their size category would normally stipulate. Quadrupedal characters may also wear hand, arm, or foot gear that is assumed to have been modified for their anatomy; they may not wear multiple pairs of hand, arm, or foot gear if a bipedal character could not do the same.
Quadrupeds are able to manipulate objects or take other actions with their mouths, tails, or sometimes their front limbs depending on the situation. This does not allow a quadruped to perform actions they would not be able to take if they were bipedal (e.g. casting a spell with their front limbs and then striking with a weapon attached to the tail). This is meant to simply to "flavor" being a quadruped without preventing characters from taking specific classes or having to make specific rules for items. Generally speaking, the rule is that a quadrupedal character can do anything that a bipedal character can in terms of taking actions.
Category:Game Mechanics