The Captain Is Dead/Systems

This is a list of in The Captain Is Dead:
Name 	Description
Jump Core 	Repairing the Jump Core is the ultimate goal and key to winning the game. Nothing takes precedence over restoring the Jump Core.
Teleporter 	Facilitates swift movement between different ship locations, ensuring easy transitions.
Shields 	Offer protection against ship damage caused by enemy attacks. If the Shields malfunction and you're hit again, the game is lost.
Comm System 	Enables convenient card exchanges with other players across the entire ship.
External Scanners	Provide advance visibility of impending threats, allowing strategic planning ahead of their arrival.
Computers 	Grant access to additional Skill cards, which are essential for achieving victory in the game.
Internal Sensors 	Allow players to choose Skill cards deliberately, enhancing decision-making.
Trauma Station 	Serves as a healing point for injured players, aiding in their recovery.
Torpedo Tube 	Temporarily repels the alien assault, creating a defensive buffer.
Security Station 	Zaps aliens who have infiltrated the ship, safeguarding its integrity.
Upgrades 	Engage in research to introduce new Systems to the ship, enhancing its capabilities.
Research Station 	Conduct research and eliminate Anomalies from the game, ensuring smoother gameplay.
Captain's Journal	Acts as a source for acquiring Battle Plans, offering one-time special abilities.
Cargo POD 	Offers an additional avenue to obtain Skills for players.