Spell Combinations

This page is a list of dueling tricks that will help you improve your game in PvP combat.
Important: Use shift lock!
Spells such as Accio, Persector, and Permuto work much better when using shift lock.
== Basic ==
* Ascendio + Confringo: launch yourself into the air with Ascendio, then cast Confringo from above. Casting Confringo while you are airborne makes it harder for the opponent to track where the fireball is coming from, while also making it easy for you to aim and adjust as you have a bird's-eye view of the arena. Furthermore, we avoid accidentally hitting ourselves with Confringo or having obstacles get in the way, and we are less vulnerable during Confringo's windup.
* Artemio + Repello: basic combo that is very difficult to avoid due to Repello's large AoE. Dash towards the opponent with Artemio, then quickly cast Repello once you are near them. Repeat constantly to chip away the opponent's HP over time.
* Protego Electrica + Gladio + Repello: cast Protego Electrica on yourself, then move close to the opponent (you can use Artemio) and swing at them with Gladio. Once you are out of Gladio charges, finish with Repello to create distance. A full-fledged melee attack combo that can deal huge damage to an opponent trapped in a corner. Try to use this when you know that your opponent has Repello on cooldown.
* Levicorpus + Diffindo: while the opponent is stunned by Levicorpus, cast Diffindo at them for 30 damage. The wide horizontal crescent from Diffindo ensures that we don't miss while Levicorpus is swinging the opponent back and forth.
* Duro + Sectumsempra: petrify an opponent with Duro, then take your time casting Sectumsempra on them while they are frozen. The debuff from Sectumsempra bypasses the damage negation from Duro, and the dagger swipes briefly ragdoll them coming out of Duro, potentially allowing us to stun-lock them with Glacius or get some free damage. The reason we cast Duro first is that it keeps Sectumsempra off of cooldown in case we miss, so Sectumsempra is a constant threat. Furthermore, Duro has a shorter cooldown than Sectumsempra.
* Expelliarmus + Rictusempra: use to rapidly destroy an opponent's shield.
* Ascendio + Luminus: use Ascendio to launch yourself into the air, then cast Luminus downwards while airborne. The beams from the orb will rain down from above on the ground below, making Luminus much more difficult to avoid than if cast from ground level.
== Intermediate ==
* Glacius + Inpulsa Laqueus + Confringo: cast Glacius on your opponent to trap them in an ice block, then use Inpulsa Laqueus to create electricity beams that pass through the ice block, damaging them inside. AoE spells such as Confringo are also capable of damaging enemies trapped inside the ice block.
* Glacius + Episkey: cast Glacius on a wall to create an ice sheet, then cast Episkey on it to reflect it back at you and heal yourself. Spells reflected by Glacius will track the player, so don't worry about standing still when doing this. Try to keep moving to avoid getting hit. Ideally, you would cast Episkey while airborne.
* Aqua Carcerem + Encaseum Bombardo: cast Aqua Carcerem on an opponent, then place the bomb rune underneath them while they are trapped in the water sphere in the air. You want them to fall right on to the rune when they come out of the water.
== Advanced ==
* Accio + Encaseum Bombardo: bread and butter combo for advanced duelists. Cast Accio on a distant opponent, then quickly place the bomb rune in their path as they are moving toward you. Very difficult to avoid due to Accio's lock-on, and the long stun given from the rune nearly guarantees death.
* Ignis Petra + Permuto (1 Focus): A rare combo that most players will likely never encounter. Cast Ignis Petra on yourself, then use Permuto to swap places with your opponent. This high risk, high reward combination was first used by legendary duelist Egor.
Category:Combos
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