ODWA Races

The humanoid inhabitants of earth, with very rare exceptions, are all human. Some, however, are only technically human. Drastic mutation is rampant across post-apocalypse Earth, which has led to several "sub-races".
Functionally, all standard Pathfinder races are available in ODWA, though the prevalence of those races is altered significantly. The Pathfinder core races are detailed below, as examples.
=== Dwarves ===
Perhaps due to their innate hardiness, dwarves are remarkably common in the wasteland, occasionally congregating in large enough numbers to create all-dwarf enclaves.
=== Elves ===
Elves are rare but not unheard of in the wasteland. Some of the more educated wastelanders suspect that elves are the result of intentional manipulation by pre-War geneticists, as beauty, grace, and eternal youthfulness were high priorities of the pre-War ultra-rich.
=== Gnomes ===
Gnomes are rare in the wasteland, but their natural magical abilities make them stand out, leading many to assume that there are more of them living in the wastes than there actually are.
=== Half-Elves ===
Exhibiting some of the traits of elves, but at less-significant levels, half-elves are believed to be the result of the same genetic manipulation as the elves, but are cases where the modifications didn't quite take.
=== Half-Orcs ===
Brutish mutants are quite common in the wasteland, and beings similar to half-orcs are often counted among them. Their strength and intimidating demeanor often leads half-orcs to low-level positions of power among the wasteland's tribes and settlements, or among the many raider gangs that rove the lands between them.
=== Halflings ===
Like gnomes, halflings are rare in the wasteland. Without access to gnomish magic, halflings are often mistaken for children or Early Bloomers (see below), and therefore few people are aware of this particular strain of mutant.
== New Mutant Races ==
The following are common mutant varieties in the dome that are not represented above.
=== Early Bloomers ===
Roughly one in every ten children born in the dome are Early Bloomers. At some point between the ages of 5 and 12, the child undergoes rapid mental development, and over the course of a few months goes from being a normal child to what is essentially a tiny adult. Early Bloomers are mechanically humans, with the following changes:
Abilities: +2 Dex, -2 Strength. Early Bloomers still gain the human's +2 to any one ability score.
Size: Small
Speed: 20 ft.
=== Mutant ===
Mutated humans come in two basic varieties as player-characters: Mostly-Human and Totally Muto'd. Both start statistically identical to a human, before their mutations are applied.
Mostly-Human: A Mostly-Human mutant has one or two mutations in each of the following categories: cosmetic, positive, and negative. The player determines the number, but the mutations are rolled randomly.
Totally Muto'd: A Totally Muto'd mutant is nothing like a human. The GM will determine the mutant's body type and 10 random mutations, with 3 positive and 3 negative mutations guaranteed. Only one Totally Muto'd mutant will be allowed at any given time.
Category:ODWA