Spiritual Lock

==Effects==
== Gameplay ==
Compared to the level 5 wizard spell Feeblemind, this spell has a limited duration and slightly longer casting time, but spirits, fey creatures, elementals and spectral undead suffer an additional -2 penalty to saves against it, on top of the -2 penalty for all creatures. This is a non-exhaustive list of creatures that fall into those categories:
*Aerial Servants
*Air Elementals (including Lesser, Greater and Elder Air Elementals and Yan-C-Bin)
*Ashirukuru
*Banshee
*Child Spirit
*Cryonax
*Crypt King
*Dryads (including Hamadryads)
*Durlag Trollkiller
*Earth Elementals (including Lesser, Greater and Elder Earth Elementals and Ogremoch)
*Fire Elementals (including Lesser, Greater and Elder Fire Elementals and Imix)
*Ghost Knights
*Grimwarders (including Grimward Archers)
*Invisible Stalkers
*Islanne
*Nereids (including Shoal the Nereid)
*Nymphs
*Olhydra
*Shades (including Devil Shades, Shade Wolves, Greater Shade Wolves and the Shade Lord)
*Shadows (including Shadow Fiends, Shadowed Souls and Shadow Patrick)
*Shambling Mounds
*Sirines (including the Sirine Queen)
*Spirit Trolls
*Spectral Trolls
*Swamp Horror
*Well Spirit
*Wraiths (including Greater Wraiths, Vampiric Wraiths and Shimmering Wraiths)
It's also worth noting that the Spectral Harpists are not considered "spectral undead", despite the fact they are classified as undead creatures and have "spectral" in their name.
Category:Priest spells of level 6