Food

Food is a type of resource.
==Production==
Food is the single most basic resource in the game, and the most basic element necessary for your city to grow. While food production in the early game is as easy as plopping down a couple of fields and ensuring you have spare work to match, in the late game, especially as your city expands, it becomes a major exercise in clever planning - fields can't support a city of fifty thousand.
==Related buildings and policies==
* Field, the most basic unit. Converts work to food. 
;Low-intensity farming branch
* Farm House, add-on to fields that produces additional food, converting work and skilled work to food. 
* Tenant farmers and landlord's house, two buildings that are related to some of the historic methods of exploiting peasants to produce food.
* Grain silo (Modern grain silo), a high-level upgrade for Farm Houses, providing additional production of food on top of them. Can be upgraded to a modern grain silo with Warehouses (but precludes any orchards). 
;Industrial farming branch
* Farm shed, a late-game addition that produces a tremendous amount of food, but requires a road nearby and generates pollution, degrading nearby city areas. 
* Food plant, an endgame building that builds on farm sheds. Produces a ton of food, but consumes a lot of power, all three types of work, and science.
;Fruit branch
* Orchard, produces fruit in a clean and inexpensive manner as long as there is no pollution nearby. 
* Fruit processor, a slightly less productive and far less resource-intensive version of the food plant, but requires a ton of orchards nearby. 
;High-tech branch
* Food research center and Advanced food research center, unlocked very late, both of these are effecively providing a massive amount of food to the city, but require a substantial amount of science and the coveted offices.
==Strategy==
* Farming for the most part is the art of planning and making efficient use of available space. Completely rebuilding a farming system is frequently a very good idea, to make better use of available areas: For example, once food plants are available, it's a good idea to go ahead and completely remake the available area so that you have the requisite three sheds. Remember that multiple food plants can use the same sheds, so it's possible to place them out quite efficiently! 
==See Also==
Category:Resources