Engineer (Brit'N'Game Jamie)

The Engineer is an unlockable fighter in The Fighting Game of Everything.
==Bio==
Hailing from Texas and owning 11 PhDs in hard science, the Engineer is the mechanic of Team Fortress 2, whether he’s on the RED or BLU team. He heals his team with his dispensers, mows down his enemies with his sentries, and constructs teleporters that go from one point to another as long a distance away as he can reach. Although he can put up a decent fight on his own, he prefers to let his machines do the talking as opposed to his team.
==Pros and Cons==
===Pros===
*Very effective range with sentry gun
*Never runs out of metal, despite needing to wait
*Machines are beneficial not only to him, but do his teammates
*Machines become more powerful and durable with each upgrade
*Dispensers can heal him overtime
*Sentry guns can gain metal for him by dealing enough damage
*Average speed and agility
===Cons===
*Too complicated for beginners
*Not too effective in up-close combat
*Low health can quickly lead to his downfall if he can’t keep the opponent at bay
*Needs to wait to gain more metal, unless his sentries rank up enough damage
*Moves slightly slower when carrying a dispenser or sentry gun
*Machines take some time to finish preparing, potentially leaving them vulnerable
*Needs to rebuild machines from scratch when they are destroyed
==Costumes==
*RED Team (Default)
*BLU Team
*Classic Engineer
*Engineer Robot
*Cargo Constructor
==Throws==
FORWARD: The Engineer swaps his wrench for the Gunslinger and within a second punches the opponent three consecutive times in their midsection, the second audibly cracking their ribcage (if they have one, that is) and the third casting them away like a ragdoll.
BACKWARD: The Engineer shoves the opponent onto a Teleporter Entrance that has appeared from nowhere, and they transport away and out of the Teleporter Exit, which conveniently appeared at the same time as the Entrance, a varying distance behind Engie. The Engineer then destroys both Teleporter pads with his Destruction PDA.
==Specials==
===Shotgun===
The Engineer aims his shotgun and fires a round. Like any other shotgun, it is most effective when used up-close and loses effectiveness the further away the Engineer fires it. For every 6 rounds fired, Engineer will need to reload it and it has a 4-second cooldown.
====Revenge Crit====
Only accessible if a Sentry Gun is destroyed after ranking up at least a sixth of the healthbar’s worth of damage. The Engineer swaps his shotgun for the Frontier Justice and can fire a “revenge” round from it, dealing a critical hit. It will go up to 2 if the gun chipped away a fifth of the opponent’s health, and 3 (the maximum) if it chipped away a fourth of it.
===Pistol===
The Engineer aims his pistol and fires as many rounds as the player hits the attack button. This move can be chained up to 6 rounds, which like the Shotgun, is as many rounds as Engie can fire before needing to reload, resulting in a 4-second cooldown.
====Wrangler====
Only accessible if Engie has laid out a Sentry Gun. The Engineer swaps out his pistol for a wooden pistol with a small satellite dish at the front and joystick on the top. The Sentry Gun stops firing and is now manually controlled. If he uses the Wrangler, the Sentry Gun will be pointed at where the opponent currently is, a laser sight emitting from it, and fire away if the player presses the light or medium button. If the gun is at Level 3, the opponent can press the heavy attack button to instead fire rockets. A shield is also deployed onto the sentry, absorbing 66% of the damage it would normally take.
===Grab Some Steel===
The Engineer has a special bar above his health bar, labeled “METAL”. Resource boxes will appear throughout the stage which only he can pick up, building his Metal bar up to 200 at most. Most boxes are worth either 40 or 100 metal, and on rare occasions, a crate worth 200 metal, the maximum amount the Engineer can carry, will appear. After being collected by The Engineer, each box will reappear in 5-10 seconds to be picked up again shortly.
===Gunslinger===
The Engineer swaps out his trademark wrench for a prosthetic hand which replaces his right hand. His healthpool is raised from 200 to 250, and with it can construct his dispensers and sentry guns much faster.
====Combat Mini-Sentry Gun====
With 100 metal and the Gunslinger on, the Engineer can build a much smaller Sentry Gun. Although it holds several advantages, being much faster than the original, firing slightly faster and being harder to hit due to its stature, it deals less damage than a normal Level 1 sentry and cannot be upgraded, meaning it can be destroyed much quicker than the original if the opponent can work around it.
===Buildin’ a Dispenser===
100 metal required. The Engineer builds a dispenser, which is completed in the span of 6 seconds. It projects limitless healing onto the Engineer if he stands close enough to it, and it is durable enough to hold up for a few hits. With a further 200 metal each, it can be upgraded to Levels 2 and 3, increasing its durability and healing speed. The Engineer can carry it to a different part of the stage, although it will have a 6-second cooldown in order to recharge and continue operating. When the dispenser is demolished, the Engineer will need to gather at least 100 metal to build a new one from the ground up.
===Sentry Goin' Up===
130 metal required. The Engineer builds a sentry gun over the course of 3 seconds. For every sixth of the opponent’s health it cleans, the Engineer will gain around 40 more metal. It can be upgraded up to Level 3, each level requiring 200 more metal each to reach.
*Level 1: A small turret that fires simple bullets. Despite decent pushback, the bullets do not do much damage and it has slow recharge time, allowing the opponent to destroy it with a few good hits.
*Level 2: A larger turret that fires bullets like a machine gun. More effective and durable than Level 1, but still has slow recharge time.
*Level 3: A rocket launcher is added to the turret, and fires mini-rockets that will damage the opponent alongside the bullets. The most durable and also the quickest to recharge, making it a very dangerous hazard.
The sentry is great for punishment and protection, but the Engineer can only have one on the stage at a time, and it can only detect the opponent from so far away, meaning the fighters that will have the least trouble with it are rangers. Like the Dispenser, the Engineer can carry it to another area on the stage, although it will have a 3-second cooldown if he does in order to let it recharge. If the sentry is destroyed, the Engineer will need 130 metal to build another from scratch.
===Don't Need This No More===
The Engineer can use his Destruction PDA to destroy either his Dispenser or Sentry Gun at any time, although this will require him to gather enough metal to build them again should he plan to.
==X-Factor==
===Welcome to Team Fortress===
A close-range X-Factor. The Engineer slams the opponent across the head with the brunt of his wrench, dizzying them. They step onto a convenient Teleporter Entrance, and after they are teleported away, the camera cuts to them having been transported to 2Fort. As they regain composure and look around frantically at where they are, they are suddenly blasted airborne by the rocket of a Soldier, riddled with bullets and rockets from a pre-built Level 3 sentry gun, lit ablaze by a Pyro (complete with a shot from the Pyro’s POV, where they are seemingly blasting the opponent with bubbles and fairy dust), and lastly wearily step into a circle of sticky bombs from a Demoman, which subsequently explode and blast the significantly injured opponent a good distance away. The Engineer, who is revealed to have followed them, grabs the opponent and pulls them onto another Teleporter Entrance after they collide with the ground, transporting both of them back to the stage. If this X-Factor misses, it is wasted.
== Player Objective ==
=== Playing as The Engineer ===
Due to the Engineer's subpar health and close-quarters combat, the player should work to keep the opponent at bay by building a sentry gun, and in addition build a dispenser to replinish the Engineer's own health, especially against harder-hitting opponents. The Engineer will need to exit his comfort zone at times to collect metal that appears across the stage to either upgrade his rebuild his inventions, meaning the player must be careful, as the only close-range weapon the Engineer carries is his shotgun.
=== Vs The Engineer ===
The player's objective against the Engineer is to attack him when his chips are down. If he has a dispenser up, destroy it. If he has a sentry gun unloading, block the bullets and wait until it needs to reload to attack it, preferably with ranged attacks of your own. The best chance of you attacking the Engineer is when he needs to collect metal.
==Animations==
===Entrance===
The Engineer is transported onto the stage by a convenient Teleporter Exit, destroys it with his Destruction PDA, and faces the opponent.
===Stance===
The Engineer looks the opponent dead in the eyes, holding his wrench and slapping it on his free hand. If he has the Gunslinger on instead, he will occasionally ball it and lightly punch his free hand threateningly.
===Taunts===
#The Engineer sits atop a haystack that has appeared behind him, takes out a guitar, and plays a tune as if he’s sitting at a campfire.
#The Engineer jumps onto a mechanical bull, and cheers as he rides it, before being bucked off.
#The Engineer places a toolbox that forms into a lawn chair, complete with beer and an umbrella, and proceeds to relax, sipping from one of his beers and saying “Ah… life o’ Riley!”
#The Engineer mounts a jackhammer and rides on it. The player can freely move Engie when this taunt is playing.
=== Victory ===
The Engineer performs a victorious hoedown, cheering and laughing for his victory.
===Time-Up Loss===
Engineer grits his teeth and starts stomping his foot out of frustration over his loss, shouting “Dammit dammit dammit DAMMIT!”
==Quotes==
Come on, partner! Break a leg! [Entrance]Yeeeeeeeeeehaaaaaaaaaw! [Win]Lesson learned, pal. If someone’s tryin’ to tear you a new one, use a gun. If that doesn’t work? Use more gun. [Results]Time to cowboy up! [Activating X-Factor]Prove yourself, mister! [Switched in]Move out! [Tag in when an ally is defeated]It’s just you and me now! Start prayin’! [Tag in when both allies are defeated]Dispenser down! [When a Dispenser is destroyed]Sentry down! [When a Sentry Gun is destroyed]I need some doggone help! [Calling assist]Nice job! [After performing assist]Grrr… dammit… [Defeated by a light attack]AH! GOOD NIGHT, IRENE! [Defeated by a heavy attack]
===Quotes for Specific Characters===
ENTRANCEKiddo, you better leave. This ain’t gonna be pretty. [vs Angry Kid or Bart Simpson]This is what my teammates had to deal with during Christmas? Oh, boy… [vs Black Hiver]You’re definitely not in Saxton Hale’s ballpark, buddy. [vs Dirk Dinkum]We’ve got a fellow roboticist here, do we? [vs Eggman or Paramount Eggman]You really think that ol' Sasha will hold out against my Sentry? [vs The Heavy]Ah, dammit… [vs Nazo]I believe I better get a dispenser up and runnin'. [vs The Pyro]You run fast, but my good ol' sentry fires faster! [vs The Scout]Ugh... I'll never be tired of you. [vs The Spy]Shouldn’t a locomotive like you be operating on a railway? [vs Thomas the Tank Engine]You remind me a whole lot of the Scout. I’m gonna enjoy stickin' it to ya. [vs Vector]
VICTORYNice to hear you're getting into the business with your pop, little sheila! [vs Amity Blight]Welp, I warned ya… [vs Angry Kid or Bart Simpson]Happy holidays, buster. And don’t come back! [vs Black Hiver]Ya need to bring some Australium weapons if ya wanna beat us, Dinkum! [vs Dirk Dinkum]I can solve that little hedgehog’s problem by gunnin’ down all your badniks in a jiffy. [vs Eggman]Sorry big guy, but I'm the better defense of this team. [vs The Heavy]I thought my sentries wouldn’t make a dent in ‘im! [vs Nazo]As soon as you ain’t ubercharged, you’re a dead man walkin’. [vs Paramount Eggman]I don't like imagining the horrors behind that mask... [vs The Pyro]Go back to the pitching ground, bucko. [vs The Scout]Do you have any idea how strainful it is when you mess up my sentries? [vs Spy]Sorry about that. I’ll fix your engine parts in just a sec. [vs Thomas the Tank Engine]Maybe you should retire, partner. Go to work as a clerk. [vs Vector]
==Trivia and Notes== 
*If the Engineer is switched in, any machine he built prior that is still up will continue to activate without him. However, his other teammates are unable to continue constructing the dispensers or sentry guns, meaning the Engineer will be required to return to the stage to fix them if they get damaged. For this reason, the Engineer’s assist will be him fixing one of his machines rather than attacking the opponent (although he will attack them straight up if none of his machines are present on the stage, or don't require fixing).
==Gallery==
File:EngineerBlu.webp|BLU Team
File:EngineerClassic.webp|Classic Engineer
File:EngineerRobot.webp|Engineer Robot
File:Cargo Constructor.png|Cargo Constructor
Category:Brit'N'Game Jamie
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Category:Unlockable Fighters
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