Final Fantasy VII weapons

This is a list of weapons that appear in Final Fantasy VII. They are listed in the order they appear in the menu if sorted by type.
The costs displayed here are the buy prices. Not all weapons can be bought in stores and sell prices are calculated as half the buy price. Some weapons cannot be sold at all.
All characters have at least two weapons with double Materia growth. It is also possible to find one weapon with no Materia slots for each character; those can be considered "joke weapons" due to their unusual models, such as Cloud's Nail Bat, Cid's Mop, and Aeris' Umbrella. However, they're usually far more powerful than the weapons the party can access at that given point. All ultimate weapons, except for Aeris's Princess Guard, have zero Materia growth. Each ultimate weapon has a unique damage formula.
==List of weapons==
===Cloud's ===
left
Cloud's default weapon, the Buster Sword, cannot be sold or thrown. Cloud and Cid are the only ones to have a weapon with triple Materia growth.
Weapon 	Atk 	Atk% 	Mag 	Materia 	Cost 	Acquired 	Bonuses
 	18 	96 	2 	x1
----
Normal 	 	InitialCannot be sold, thrown, or stolen. 	Element: Cut
 	Initial weapon 	Initial weapon 	Initial weapon 	Initial weapon 	Initial weapon 	Initial weapon 	Initial weapon
 	23 	98 	4 	x1 x1
----
Normal 	1000 	Buy: Kalm, Junon (before Highwind) 	Element: Cut
(Hard Breaker) 	32 	98 	6 	x1 x2
----
Normal 	1500 	Buy: Gongaga, Junon (before Highwind)Steal: SOLDIER:3rd in Shinra Bldg. 	Element: Cut
 	39 	100 	8 	x2
----
Normal 	2800 	Buy: Cosmo Canyon 	Element: Cut
 	43 	107 	16 	x4
----
Normal 	12000 	Find: Gaea's CliffBuy: Junon (after Highwind) 	Element: Cut
 	62 	103 	15 	x2 x2
----
Normal 	12000 	Buy: Icicle Inn 	Element: Cut
 	76 	105 	19 	x3
----
Normal 	18000 	Buy: Mideel 	Element: Cut
(Force Eater) 	36 	100 	7 	x3
----
Double 	2200 	Buy: North CorelFind: Junon (get 100+ points during Rufus's send-off) 	Element: Cut
 	40 	108 	9 	x4
----
Double 	3800 	Buy: Junon (after Highwind)Find: Mt. Nibel (first area on a mountain) 	Element: Cut
 	51 	100 	12 	x2 x1
----
Normal 	6500 	Buy: Wutai 	Element: Cut
 	70 	100 	0 	Nothing 	2800 	Buy: Junon (after Highwind)Find: Temple of the Ancients (in area with clock, get knocked off by hands. Win battle and open chest)	Critical% +4Element: Cut
(Mutsunokami Yoshiyuki)	56 	100 	9 	x2
----
Normal 	4200 	Find: Rocket Town (before Carry Armor, talk to man who watches rocket twice) 	If 1 ally is dead the weapon's power is doubled, if 2 allies are dead the weapon's power is tripled.Element: Cut
(Mutsunokami Yoshiyuki)	Sword is used when an ally is down	Sword is used when an ally is down	Sword is used when an ally is down	Sword is used when an ally is down	Sword is used when an ally is down	Sword is used when an ally is down 	Sword is used when an ally is down
 	88 	110 	43 	x3
----
Triple 	2 	Find: Ancient Forest (Final Room) 	Spirit +16Element: Cut
 	93 	100 	31 	x6
----
Normal 	2 	Find: Sunken Gelnika (in treasure chest in first room) 	Element: Cut
 	97 	105 	43 	x3
----
Normal 	2 	Drop: Proud Clod (Midgar Sector 8) 	Spirit +35Element: Cut
 	100 	110 	51 	x4
----
Nothing 	2 	Drop: Ultimate Weapon (final battle over Cosmo Canyon) 	Spirit +24The more HP Cloud has, the more damage this weapon will do.Element: Cut
Buster sword FF7.png|Buster Sword
FF7 mythril saber.jpg|Mythril Saber
Hardedge FF7.png|Hardedge
Butterfly Edge FF7.png|Butterfly Edge
Enhance Sword FF7.png|Enhance Sword
Organics FF7.png|Organics
Crystal Sword FF7.png|Crystal Sword
Force Stealer FF7.png|Force Stealer
Rune Blade FF7.png|Rune Blade
Murasame FF7.png|Murasame
Nail Bat FF7.png|Nail Bat
FF7 Yoshiyuki.jpg|Yoshiyuki
Apocalypse FF7.png|Apocalypse
Heaven's Cloud FF7.png|Heaven's Cloud
Ragnarok FF7.png|Ragnarok
Ultima Weapon from FFVII concept art.png|Ultima Weapon
===Barret's ===
left
Barret's default weapon, the Gatling Gun, cannot be sold or thrown. Most of Barret's weapons are long-range, meaning they can hit enemies that are "out of reach" and do the same damage in the back row as in the front row.
Weapon 	Atk 	Atk% 	Mag 	Materia 	Cost 	Acquired 	Bonuses
 	14 	97 	0 	x1
----
Normal 	 	InitialCannot be sold, thrown, or stolen. 	Long rangeElement: Shoot
 	Initial equip. Long range weapon	Initial equip. Long range weapon	Initial equip. Long range weapon	Initial equip. Long range weapon	Initial equip. Long range weapon	Initial equip. Long range weapon 	Initial equip. Long range weapon
 	17 	98 	1 	x1
----
Normal 	350 	Buy: Sector 7 Slums, Wall MarketDrop: Guard Scorpion (No. 1 Reactor) 	Long rangeElement: Shoot
 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon
 	23 	98 	2 	x1 x1
----
Normal 	950 	Buy: Kalm, Junon (before Highwind) 	Element: Hit
 	32 	99 	4 	x1 x2
----
Normal 	1400 	Buy: Junon, GongagaSteal: Custom Sweeper (world map (Midgar Area)) 	Element: Punch
(Hard Vulcan) 	39 	100 	8 	x2
----
Normal 	2700 	Buy: Cosmo Canyon 	Long rangeElement: Shoot
(Hard Vulcan) 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon
 	52 	100 	10 	x2 x1
----
Normal 	6300 	Buy: Wutai 	Element: Cut
 	63 	101 	13 	x2 x2
----
Normal 	12000 	Buy: Icicle Inn 	Long rangeElement: Shoot
 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon
[AM Cannon] 	77 	103 	16 	x3
----
Normal 	18000 	Buy: Mideel 	Long rangeElement: Shoot
[AM Cannon] 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon
(Double Machine Gun)	30 	100 	3 	x3
----
Double 	2000 	Buy: Junon (after Highwind)Find: Mt. CorelSteal: Death Machine 	Long rangeElement: Shoot
(Double Machine Gun)	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon
 	37 	97 	0 	x4
----
Double 	3300 	Buy: Junon (after Highwind)Find: Rocket Town (Cid's house) 	Critical% +3Element: Punch
 	61 	100 	15 	x4
----
Normal 	16000 	Buy: Costa del Sol (after Highwind) 	Long rangeElement: Shoot
 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon
 	62 	110 	0 	Nothing 	3200 	Buy: Junon (after Highwind)Find: Temple of the Ancients (Maze) 	Critical% +4Element: Hit
 	35 	100 	7 	x1 x3
----
Normal 	3300 	Buy: Junon (after Highwind)Find: Mansion (in room next to mansion safe) 	Long rangeElement: Shoot
 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon
(Pile Bunker) 	90 	80 	0 	x3
----
Nothing 	2 	Find: Shinra Bldg. (Part 2 (treasure chest in the shop)) 	Critical% +3Long rangeElement: PunchDespite using melee animations and it not being stated in its description, Pile Banger is a long range weapon.
(Maximum Ray) 	97 	98 	30 	x3
----
Normal 	2 	Find: Midgar Underground (Part 2 (in area before the subway)) 	Long rangeElement: Shoot
(Maximum Ray) 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon
 	98 	108 	49 	x4
----
Nothing 	2 	Find: Sister Ray stairs in Midgar (in treasure chest; Barret must be present)	Long rangeThe more AP is equipped on this weapon, the more damage it does.Master Magic, Master Command, Master Summon, Enemy Skill, and Underwater materia do not add to this formula.Element: Shoot
 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon 	Long range weapon
Gatling Gun FF7.png|Gatling Gun
Assault gun FF7.png|Assault Gun
Cannon Ball FF7.png|Cannon Ball
Atomic Scissors FF7.png|Atomic Scissors
Heavy Vulcan FF7.png|Heavy Vulcan
Chainsaw FF7.png|Chainsaw
Microlaser FF7.png|Microlaser
AM cannon FF7.png|A-M Cannon
FF7 W machine gun.jpg|W Machine Gun
Drill Arm FF7.png|Drill Arm
Solid Bazooka FF7.png|Solid Bazooka
Rocket Punch FF7.png|Rocket Punch
Enemy Launcher FF7.png|Enemy Launcher
Pile Banger FF7.png|Pile Banger
Max Ray FF7.png|Max Ray
Missing Score FF7.png|Missing Score
===Tifa's ===
left
Tifa's gloves cannot be thrown with the Throw command. Most of her weapons give bonus critical. A couple of her weapons have unique damage formulae and deal more damage the more status ailments Tifa is afflicted with.
Weapon 	Atk 	Atk% 	Mag 	Materia 	Cost 	Acquired 	Bonuses
 	13 	99 	0 	x1
----
Normal 	120 	Initial 	Critical% +2Element: Hit
 	18 	102 	1 	x1
----
Normal 	320 	Buy Wall Market 	Critical% +2Element: Hit
 	24 	106 	3 	x1 x1
----
Normal 	750 	Buy: Kalm, Junon (before Highwind) 	Critical% +2Element: Punch
 	31 	110 	6 	x1 x2
----
Normal 	1200 	Steal: Madouge (Mythril Mine)
Buy: Gongaga, Junon (before Highwind) 	Critical% +2Element: Hit
 	38 	110 	8 	x2
----
Normal 	2500 	Buy: Cosmo Canyon 	Critical% +2Element: Punch
 	51 	112 	10 	x2 x1
----
Normal 	5800 	Buy: Wutai 	Critical% +2Element: Hit
 	62 	114 	13 	x2 x2
----
Normal 	10000 	Buy: Icicle Inn 	Critical% +2Element: Punch
 	75 	115 	16 	x3
----
Normal 	16000 	Buy: Mideel 	Critical% +2Element: Hit
 	27 	106 	6 	x3
----
Double 	1800 	Find: Costa del Sol (Villa Cloud basement) 	NoneElement: Hit
 	30 	108 	7 	x4
----
Double 	2700 	Buy: Junon (after Highwind)Find: Nibelheim (Part 1 (talk to man in black in Tifa's house)) 	Element: Hit
 	44 	110 	13 	x1 x6
----
Normal 	15000 	Buy: Junon (after Highwind)Find: Whirlwind Maze (in treasure chest) 	Critical% +1Element: Hit
 	68 	114 	0 	Nothing 	2200 	Buy: Junon (after Highwind)Find: Temple of the Ancients (bottom of room before Red Dragon room)	Critical% +4Element: Hit
(Oversoul)	28 	106 	7 	x4
----
Double 	4200 	Buy: Junon (after Highwind)Find: Mt. Nibel (take slide 2 in area with Materia Keeper) 	If Tifa's HP is critical the weapon's power is doubled. If she is in Death Sentence status, the damage is quadrupled. The effects stack.Element: Hit
(Oversoul)	Power up when [Near death] 	Power up when [Near death] 	Power up when [Near death] 	Power up when [Near death] 	Power up when [Near death] 	Power up when [Near death] 	Power up when [Near death]
 	38 	108 	0 	x6
----
Normal 	2 	Find: Shinra Bldg. (Part 2 (treasure chest in shop)) 	If Tifa has Near-death, Poison, Sadness, Silence, Slow, and Darkness, the damage is doubled; Death-sentence and Slow-numb triple the damage. The effects stack. Damage is modified depending on what Status Attributes affect Tifa.Element: Hit
 	Power up when condition changes	Power up when condition changes	Power up when condition changes	Power up when condition changes	Power up when condition changes	Power up when condition changes 	Power up when condition changes
 	86 	255 	34 	x2
----
Normal 	2 	Drop: Carry Armor (Underwater Reactor) 	Critical% +2Element: Hit
 	99 	112 	32 	x4
----
Nothing 	2 	Other: Examine machine in Item Store (available after Cloud returns after Mideel events) 	Damage is determined by the portion of Tifa's Limit gauge filled, multiplied by her Limit level.Element: Hit
Leather Glove FF7.png|Leather Glove
Metal Knuckle FF7.png|Metal Knuckle
Mythril Claw FF7.png|Mythril Claw
Grand Glove FF7.png|Grand Glove
Tiger Fang FF7.png|Tiger Fang
Diamond Knuckle FF7.png|Diamond Knuckle
Dragon Claw FF7.png|Dragon Claw
Crystal Glove FF7.png|Crystal Glove
FF7 Motor drive.jpg|Motor Drive
Platinum Fist FF7.png|Platinum Fist
Kaiser Knuckle FF7.png|Kaiser Knuckle
FF7 Work glove.jpg|Work Glove
Power Soul FF7.png|Powersoul
Master Fist FF7.png|Master Fist
God's Hand FF7.png|God's Hand
Premium Heart FF7.png|Premium Heart
===Aeris's ===
left Aeris is more geared toward magic use and is in the back row by default, making the number of Materia slots the important factors over Attack Power, though she has one weapon that can make her the party's strongest attacker by the time it is first obtained (Striking Staff).
Weapon 	Atk 	Atk% 	Mag 	Materia 	Cost 	Acquired 	Bonuses
(Guard Rod) 	12 	99 	2 	x1
----
Normal 	140 	Initial 	Vitality +1Spirit +4Element: Hit
 	16 	100 	3 	x1
----
Normal 	370 	Buy: Wall Market 	Element: Hit
(Full Metal Rod) 	22 	100 	4 	x1 x1
----
Normal 	800 	Buy: Kalm, Junon (before Highwind) 	Element: Hit
(Strike Rod) 	32 	100 	7 	x1 x2
----
Normal 	1300 	Buy: Gongaga, Junon (before Highwind)Steal: Eligor (Train Graveyard), Harpy (world map (Gold Saucer Area))	Critical% +2Element: Hit
(Prism Rod) 	40 	105 	10 	x2
----
Normal 	2600 	Buy: Cosmo Canyon 	Element: Hit
 	51 	110 	14 	x2 x1
----
Normal 	5800 	Buy: Wutai 	Element: Hit
(Wizard Rod) 	28 	100 	6 	x3
----
Double 	1800 	Buy: Junon (after Highwind)Find: Mt. Corel (drop down hole in track, left-hand side) 	Element: Hit
(Wizer Rod)[Wiser Staff]	33 	100 	7 	x4
----
Double 	3200 	Buy: Junon (after Highwind)Drop: Gi Nattak (Cave of the Gi) 	Element: Hit
 	37 	103 	8 	x7
----
Normal 	2500 	Buy: Junon (after Highwind)Drop: Turks:Reno (Gongaga) 	Element: Hit
[Parasol] 	58 	118 	10 	Nothing 	3800 	Find: Gold Saucer (before Highwind, score at least 5000 points in Speed Square) 	Vitality +20Critical% +5Element: Hit
 	52 	111 	22 	x3 x1
----
Normal 	7500 	Find: Temple of the Ancients (Room IV in clock room) 	Vitality +12Spirit +20If 1 Ally is dead the weapon's power is doubled, if 2 Allies are dead the weapon's power is tripled.Element: Hit
 	Raises Power when you need to protect others nearby	Raises Power when you need to protect others nearby	Raises Power when you need to protect others nearby	Raises Power when you need to protect others nearby	Raises Power when you need to protect others nearby	Raises Power when you need to protect others nearby 	Raises Power when you need to protect others nearby
FF7 Guard stick.jpg|Guard Stick
Mythril Rod FF7.png|Mythril Rod
Full Metal Staff FF7.png|Full Metal Staff
Striking Staff FF7.png|Striking Staff
Prism Staff FF7.png|Prism Staff
Aurora Rod FF7.png|Aurora Rod
FF7 Wizard staff.jpg|Wizard Staff
FF7 Wizer staff.jpg|Wizer Staff
Fairy Tale FF7.png|Fairy Tale
FF7 Umbrella.jpg|Umbrella
Princess Guard FF7.png|Princess Guard
===Red XIII's ===
left
One of his weapons, the Hairpin, is long range, and another one, Seraph Comb, cannot be sold. Red XIII's weapons are not visible in battle and there are no models for them in-game. His weapons cannot be thrown with the Throw command, likely due to the lack of models.
Weapon 	Atk 	Atk% 	Mag 	Materia 	Cost 	Acquired 	Bonuses
 	24 	100 	6 	x1 x1
----
Normal	800 	InitialBuy: Junon (before Highwind) 	Element: Hit
(Glass Hairpin) 	33 	102 	8 	x1 x2
----
Normal	1300 	Buy: Junon (before Highwind), GongagaSteal: Bagnadrana (Mt. Corel) 	Element: Hit
 	40 	110 	10 	x2
----
Normal 	2500 	Buy: Cosmo Canyon. Cannot be sold, thrown, or stolen. 	Element: Hit
 	50 	104 	13 	x2 x1
----
Normal	6000 	Buy: Wutai 	Element: Hit
 	60 	106 	15 	x2 x2
----
Normal	11000 	Buy: Icicle Inn 	Element: Hit
 	76 	108 	20 	x3
----
Normal 	17000 	Buy: Mideel 	Element: Hit
 	37 	100 	4 	x3
----
Double 	2000 	Buy: Junon (after Highwind)Find: Fort Condor (prize for first Condor War battle) 	Element: Hit
(Platinum Barrette)	39 	104 	12 	x4
----
Double 	3500 	Buy: Junon (after Highwind)Find: Mt. Nibel (first area near bridge) 	Element: Hit
 	58 	108 	22 	x8
----
Normal 	14000 	Buy: Costa del Sol (after Highwind) 	Element: Hit
 	57 	120 	15 	Nothing 	3500 	Buy: Junon (after Highwind)Find: Wutai (Godo's house) 	Long rangeCritical% +5Element: Shoot
 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
 	68 	110 	14 	x4
----
Normal 	8000 	Other: Cosmo Canyon (obtained automatically after Cave of the Gi). Cannot be sold, thrown, or stolen.	Element: Hit
 	Memento of father	Memento of father	Memento of father	Memento of father	Memento of father	Memento of father 	Memento of father
 	91 	75 	26 	x6
----
Normal 	2 	Find: Shinra Bldg. (Part 2). Go down from the 59th floor, at the 4th stair set, in a white bag. 	Vitality +35Spirit +18Element: Hit
(Spriggan Clip) 	87 	100 	55 	x3
----
Normal 	2 	Find: Ancient Forest (in treasure chest) 	Element: Hit
 	93 	114 	31 	x4
----
Nothing 	2 	Cosmo Canyon (Part 3 (talk to Geisel Bugenhagen with Red XIII present)) 	The more MP Red XIII has, the more damage this does.Element: Hit
===Yuffie's ===
left
Yuffie's weapons are long-range, and thus can hit "out of reach" enemies and deal the same damage in the back row as they do in the front row.
Weapon 	Atk 	Atk% 	Mag 	Materia 	Cost 	Acquired 	Bonuses
(Cross Shuriken)[4-Point Shuriken]	23 	100 	6 	x1 x1
----
Normal	600 	Initial 	Long rangeElement: Shoot
(Cross Shuriken)[4-Point Shuriken]	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
 	30 	101 	7 	x1 x2
----
Normal	1400 	Buy: Junon (before Highwind), GongagaSteal: Formula (world map (Junon Area))	Long rangeElement: Shoot
 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
 	37 	104 	9 	x2
----
Normal 	2600 	Buy: Cosmo Canyon 	Long rangeElement: Shoot
 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
(Engetsurin) 	49 	105 	12 	x2 x1
----
Normal	6000 	Buy: Wutai 	Long rangeElement: Shoot
(Engetsurin) 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
 	61 	107 	14 	x2 x2
----
Normal	12000 	Buy: Icicle Inn 	Long rangeElement: Shoot
 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
 	74 	110 	18 	x3
----
Normal 	18000 	Buy: Mideel 	Long rangeElement: Shoot
 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
 	30 	103 	7 	x3
----Double 	2000 	Buy: Junon (after Highwind)Find: Cargo Ship (chest in boss room) 	Long rangeElement: Shoot
 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
 	36 	108 	8 	x4
----Double 	3200 	Buy: Junon (after Highwind)Find: Mansion (1F) 	Long rangeElement: Shoot
 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
(Manji Shuriken) 	68 	110 	18 	x1 x6
----
Normal	14000 	Buy: Costa del Sol (after Highwind) 	Long rangeCritical% +2Element: Shoot
(Manji Shuriken) 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
(Super Ball) 	68 	120 	10 	Nothing 	3000 	Buy: Junon (after Highwind)Prize: Fort Condor (after 7th Condor War battle) 	Long rangeCritical% +4Element: Shoot
(Super Ball) 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
(Fūma Shuriken) 	64 	113 	0 	x3
----
Normal 	6000 	Buy: Junon (after Highwind)Find: Wutai (Godo's house) 	Long rangeDexterity +10Critical% +2Element: Shoot
(Fūma Shuriken) 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
 	68 	108 	16 	x2
----
Double 	2 	Steal: Diamond Weapon 	Long rangeElement: Shoot
 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
(Orizuru) 	90 	116 	38 	x2 x4
----
Normal	2 	Find: Da-chao Statue (within flames) 	Long rangeElement: Shoot
(Orizuru) 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
(Fugutaiten) 	96 	112 	42 	x4
----
Nothing 	2 	Find: Sunken Gelnika 	Long rangeWhen using Morph damage is not reduced. The higher the target enemy's level, the more damage is dealt. When targeting multiple enemies, the average Lv will be taken. When used against allies it deals 1 HP damage but there is no attack sound and no damage numbers are displayed.Element: Shoot
(Fugutaiten) 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
4-point Shuriken from FFVII concept art.png|4-point Shuriken
Boomerang from FFVII concept art.png|Boomerang
Pinwheel from FFVII concept art.png|Pinwheel
Razor Ring from FFVII concept art.png|Razor Ring
Hawkeye from FFVII concept art.png|Hawkeye
Crystal Cross from FFVII concept art.png|Crystal Cross
Wind Slash from FFVII concept art.png|Wind Slash
Twin Viper from FFVII concept art.png|Twin Viper
Spiral Shuriken from FFVII concept art.png|Spiral Shuriken
Superball from FFVII concept art.png|Superball
Magic Shuriken from FFVII concept art.png|Magic Shuriken
Rising Sun from FFVII concept art.png|Rising Sun
Oritsuru from FFVII concept art.png|Oritsuru
Conformer from FFVII concept art.png|Conformer
===Cait Sith's ===
leftCait Sith's weapons are not used to actually strike an enemy, but to command his Mog, but their Attack Power stat still counts toward the damage dealt. The weapons thus also have the Hit element, rather than the Shout element.
Weapon 	Atk	Atk%	Mag	Materia	Cost 	Acquired 	Bonuses
[Yellow M-Phone] 	36 	100 	8 	x1 x2
----
Normal	500 	InitialBuy: Junon (after Highwind) 	Element: Hit
[Green M-Phone] 	41 	100 	9 	x2
----
Normal	2400 	Buy: Cosmo Canyon 	Element: Hit
[Blue M-Phone] 	48 	100 	10 	x2 x1
----
Normal	5500 	Buy: Wutai 	Element: Hit
[Red M-Phone] 	60 	100 	15 	x2 x2
----
Normal	11000	Buy: Icicle Inn 	Element: Hit
[Crystal M-Phone] 	74 	100 	20 	x3
----
Normal	18000	Buy: Mideel 	Element: Hit
[White M-Phone] 	35 	102 	8 	x3
----Double	2200 	Buy: Junon (after Highwind)Find: Gongaga (northern-most house) 	Element: Hit
[Black M-Phone] 	31 	104 	10 	x4
----Double	2800 	Buy: Junon (after Highwind)Find: Cave of the Gi 	Element: Hit
[Silver M-Phone] 	28 	106 	14 	x8
----
Normal	3300 	Buy: Junon (after Highwind)Find: Mansion (Foyer) 	Element: Hit
 	68 	118 	2 	Nothing	3000 	Buy: Junon (after Highwind)Find: Temple of the Ancients (Room VII in clock room)	Critical% +4Element: Hit
[Gold M-Phone] 	58 	103 	28 	x4
----
Normal	15000	Buy: Costa del Sol (after Highwind) 	Element: Hit
 	95 	95 	0 	x3
----
Nothing	2 	Find: Underwater Reactor (Submarine Docks) 	Critical% +2Element: Hit
 	88 	102 	31 	x4
----
Normal	2 	Find: Midgar Underground (Part 2) 	Vitality +30Element: Hit
(Marvelous Cheer)[Marvelous Cheer]	95 	110 	44 	x4
----
Nothing	3300 	Find: Shinra Bldg. (Part 2 (in locker on Floor 64)) 	The more HP Cait Sith has, the more damage this weapon does.Element: Hit
Yellow M-phone from FFVII concept art.png|Yellow M-Phone
Green M-phone from FFVII concept art.png|Green M-Phone
Blue M-phone from FFVII concept art.png|Blue M-Phone
Red M-phone from FFVII concept art.png|Red M-Phone
Crystal M-phone from FFVII concept art.png|Crystal M-Phone
White M-phone from FFVII concept art.png|White M-Phone
Black M-phone from FFVII concept art.png|Black M-Phone
Silver M-phone from FFVII concept art.png|Silver M-Phone
Trumpet Shell from FFVII concept art.png|Trumpet Shell
Gold M-phone from FFVII concept art.png|Gold M-Phone
Battle Trumpet from FFVII concept art.png|Battle Trumpet
Starlight Phone from FFVII concept art.png|Starlight M-Phone
HP Shout from FFVII concept art.png|HP Shout
===Vincent's ===
left
Vincent's weapons are long-range, and thus can hit "out of reach" targets and do the same damage in the back row as they do in the front row. Some weapons, when used with the Mug command, trigger the Vincent Mug glitch.
Weapon 	Atk 	Atk% 	Mag 	Materia 	Cost 	Acquired 	Bonuses
 	36 	110 	10 	x1 x2
----
Normal	1000 	InitialBuy: Junon (after Highwind) 	Long rangeElement: Shoot
 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
(SPAS) 	48 	112 	12 	x2
----
Normal 	3100 	Buy: Rocket Town (before Highwind) 	Long rangeElement: Shoot
(SPAS) 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
(Randall) 	51 	118 	14 	x2 x1
----
Normal	6400 	Buy: Wutai 	Long rangeElement: Shoot
(Randall) 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
(Riot) 	64 	120 	16 	x2 x2
----
Normal	12000 	Buy: Icicle Inn 	Long rangeElement: Shoot
(Riot) 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
 	73 	120 	18 	x3
----
Normal 	18000 	Buy: Mideel 	Long rangeElement: Shoot
 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
 	38 	118 	8 	x1 x1
----Double 	3300 	Buy: Junon (after Highwind)Find: Kalm (third house along northern houses)	Long rangeElement: Shoot
 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
 	48 	124 	18 	x2
----Double 	6800 	Buy: Junon (after Highwind)Find: Bone Village (can be dug up) 	Long rangeElement: Shoot
 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
 	66 	255 	14 	x4
----
Normal 	13000 	Buy: Costa del Sol (after Highwind) 	Long rangeElement: Shoot
 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
(Silver Bullet Gun)	62 	120 	0 	Nothing 	3000 	Buy: Junon (after Highwind)Find: Temple of the Ancients 	Long rangeCritical% +4Element: Shoot
(Silver Bullet Gun)	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
 	42 	255 	7 	x2
----
Normal 	3300 	Buy: Junon (after Highwind)Find: Mt. Nibel (chest in caves) 	Long rangeElement: Shoot
 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
(Highbrow ST) 	97 	120 	52 	x3
----
Nothing 	2 	Find: Ancient Forest 	Long rangeElement: Shoot
(Highbrow ST) 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
 	80 	120 	48 	x2 x4
----
Normal	2 	Find: Sunken Gelnika 	Long rangeElement: Shoot
 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
 	99 	115 	34 	x4
----
Nothing 	2 	Find: ??? (fight 10 battles after witnessing scene and return) 	Long rangeThe more enemies Vincent has killed, the more damage this weapon does.Good locations for boosting kills: Nibel Area forests)Element: Shoot
 	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon	Long range weapon 	Long range weapon
Quicksilver from FFVII concept art.png|Quicksilver
Shotgun from FFVII concept art.png|Shotgun
Shortbarrel from FFVII concept art.png|Shortbarrel
Lariat from FFVII concept art.png|Lariat
Winchester from FFVII concept art.png|Winchester
Peacemaker from FFVII concept art.png|Peacemaker
Buntline from FFVII concept art.png|Buntline
Long Barrel R from FFVII concept art.png|Long Barrel R
Silver Rifle from FFVII concept art.png|Silver Rifle
Sniper CR from FFVII concept art.png|Sniper CR
Supershot ST from FFVII concept art.png|Supershot ST
Outsider from FFVII concept art.png|Outsider
Death Penalty from FFVII concept art.png|Death Penalty
===Cid's ===
left
Cid and Cloud are the only ones to have a weapon with triple Materia growth.
Weapon 	Atk	Atk%	Mag	Materia	Cost 	Acquired 	Bonuses
 	44 	97 	8 	x2
----
Normal	1200 	InitialBuy: Junon (after Highwind) 	Element: Punch
(Slash Pike) 	56 	98 	10 	x2 x1
----
Normal	6500 	Buy: Wutai 	Element: Punch
 	60 	105 	12 	x6
----
Normal	7500 	Buy: Junon (after Highwind)Find: Temple of the Ancients 	Element: Punch
(Pole Axe) 	64 	99 	15 	x2 x2
----
Normal	13000	Buy: Icicle Inn 	Element: Punch
 	78 	100 	17 	x3
----
Normal	19000	Buy: Mideel 	Element: Punch
(Jahoko) 	58 	102 	13 	x4
----
Double	7000 	Buy: Junon (after Highwind)Find: Forgotten Capital 	Element: Punch
 	62 	104 	12 	x2 x1
----
Double	7500 	Find: Gaea's Cliff (chest in ice cave) 	Element: Punch
(Glow Lance)(Glow Lance)	78 	102 	31 	x3
----
Normal	16000	Find: Shinra Bldg. (Part 2 (Floor 63)) 	Element: Punch
 	68 	118 	3 	Nothing	3200 	Buy: Junon (after Highwind)Find: Bone Village (can be dug up) 	Critical% +5Element: Hit
 	66 	100 	7 	x8
----
Normal	6200 	Buy: Junon (after Highwind)Find: Da-chao Statue (fire caves) 	Element: Punch
(Seiryuu Engetsutou) 	86 	102 	20 	x1
----
Triple	2 	Find: Underwater Reactor (Submarine Docks) 	Element: Cut
(Houtengageki) 	100	100 	20 	x6
----
Normal	15000	Find: Gold Saucer (after Highwind, score at least 5000 points in Speed Square) 	None
(Longinus) 	92 	112 	43 	x2
----
Normal	2 	Find: Sunken Gelnika 	Spirit +20Element: Punch
 	97 	103 	42 	x4
----
Nothing	2 	Gift: Rocket Town (after talking to man who watches rocket three times after rocket launch in Huge Materia event (Part 2))	The more MP Cid has, the more damage this weapon does.Element: Punch
Spear FF7.png|Spear
FF7 Slash lance.jpg|Slash Lance
FF7 Trident.jpg|Trident
Mast Ax FF7.png|Mast Ax
Partisan FF7.png|Partisan
FF7 Viper halberd.jpg|Viper Halberd
Javelin FF7.png|Javelin
Grow Lance FF7.png|Grow Lance
Mop FF7.png|Mop
Dragoon Lance FF7.png|Dragoon Lance
Scimitar FF7.png|Scimitar
Flayer FF7.png|Flayer
Spirit Lance FF7.png|Spirit Lance
FF7 Venus gospel.jpg|Venus Gospel
===Sephiroth's ===
Sephiroth is only ever seen using one weapon, the Masamune. The player cannot obtain the weapon; it is only used by Sephiroth in the Nibelheim flashback. An item called "Masamune Blade" can be won at the Speed Square, however, it is just an extra, technically not even a weapon. The Masamune Blade is a replica of Sephiroth's sword, and cannot be equipped by any character.
Weapon	Atk	Atk%	Mag	Materia	Cost 	Acquired 	Bonuses
 	99 	255 	0 	x3
----
Nothing	999999	Initial: When in party; cannot be used by the player. Cannot be sold, thrown, or stolen.	Every attack is a critical hitElement: Cut
FF7 Masamune.jpg|Masamune concept art.
==Other appearances==
Many of the weapons in Final Fantasy VII reappeared in spinoff titles as weapons used by characters in those appearances.
Two of Cloud's weapons, the Buster Sword and his version of Ultima Weapon (as the first Ultima Weapon was introduced in Final Fantasy VI), have appeared in boss battles in other titles, alluding to Final Fantasy VII. Notably, Cloud's Ultima Weapon is wielded by the Final Fantasy VIII boss Ultima Weapon, and the Buster Sword was wielded by Gilgamesh in Final Fantasy XII,
The Final Fantasy VII Remake weapons are largely a collection of weapons from Final Fantasy VII, with updated names, and with a new weapons system.
BusterSword-ffxii.png|The Buster Sword wielded by Gilgamesh in Final Fantasy XII.
Dissidia2015BusterSword.png|Buster Sword in Dissidia Final Fantasy NT.
DFFOO Max Ray (VII).png|Max Ray in Dissidia Final Fantasy Opera Omnia.
PFF Leather Gloves Icon.png|Leather Glove in Pictlogica Final Fantasy.
FFAB Moonring Blade R.png|Moonring Blade in Final Fantasy Airborne Brigade.
FFRK Venus Gospel FFVII.png|Venus Gospel in Final Fantasy Record Keeper.
FFBE Ultima Weapon FFVII.png|Ultima Weapon in Final Fantasy Brave Exvius.
MFF Masamune FFVII.jpg|Masamune in Mobius Final Fantasy.
==Behind the scenes==
The Final Fantasy VII rendition of the Scimitar appears not as a sword, but as one of Cid's lance-type weapons more akin to a Guan Dao. This is because in the original Japanese version, the weapon was not named "Scimitar" but Seiryuu Engetsutou (青龍偃月刀), or Green Dragon Crescent Blade, the famous Guan Dao wielded by Guan Yu. Similarly, "Viper Halberd" is named after Zhang Fei's "Jahoko" (蛇矛) and "Flayer" is named after Lu Bu's "Houtengageki" (方天画戟).
==Notes==
de:Waffe (FFVII)
es:Lista de armas de Final Fantasy VII
Category:Weapons in Final Fantasy VII
07