Dummies

Dummies are a type of NPC in item asylum accessible only by use of the Admin Panel.
==Overview==
Dummies can be summoned using dummy summoner, and will appear in front of the player when summoned. They behave similar to the Noobs created from the Noob Tube, though will never despawn. Like the Noobs, however, they will not add to your kill count, though will count towards getting upgrades like awp, and add to eyelander's head count.
Their main use is to test out certain items or item combinations, with different types of dummies being helpful in testing out certain combinations.
There are currently 11 unique types of Combat Dummies in game, each one having their own behavior. No matter the type, they will always have a white head and arms, the classic version of the Smile face, as well as a T-Shirt saying "Certified IA Dummy". Their torso and legs will be colored differently depending on the dummy. Currently, four of the nine types of dummies don't follow one of these appearance guidelines.
The dummies also have no AI, meaning they can't walk around and such, instead just standing in place forever. A few do have some functions, either being passive abilities or whatnot.
The different types of Combat Dummies, and their respective behaviors, are:
<tabber>
|-|Combat Dummy=
===Combat Dummy===
Combat Dummies have a black torso and legs. These are the most basic of the dummies, with no unique behaviors, having the same 100 HP like normal players. Their "Uncertified" form appear in boss_uncertified. 
==Changes==
* This was added in an unknown update.
|-|Built Different Dummy=
===Built Different Dummy===
Has a faded red torso and legs, as well as the bulky arms from built different. This dummy would have the status effects granted by built different, meaning it would have 50% defense which would greatly reduce its damage from damage sources.
==Trivia==
*Built Different Dummies were the only dummies to technically have more than 100 HP.
**This was changed in V1.1.0, as Dripped Dummies were added.
==Changes==
* This was added in v0.6.0.
|-|Franklin Dummy=
===Franklin Dummy===
Has a light blue torso and legs, as well as equipping Franklin Badge. They'll have the properties of the Franklin Badge, meaning they reflect electric-based items and death notes. They're useful for testing out how the Franklin Badge works in general. 
If you use a death note on a Franklin Dummy, it will NOT give you the reflection incident badge (if you don't have it yet). 
==Changes==
* This was added in an unknown update.
|-|Presidential Dummy=
===Presidential Dummy ===
Has a bright red torso and legs, as well as having white curled hair and a monocle. They're also the only dummy to have a differently colored T-Shirt, being blue instead of yellow. Function wise, they behave the same as the regular Combat Dummies except the monocle they wear is bulletproof.
==Changes==
* It was added in v0.7.0.
|-|Shopkeeper Dummy=
===Shopkeeper Dummy ===
Has a red torso, green legs, and having a red hoodie around their neck. They're also the only dummy to have a different face, that being the Tired Face. When hit with any attack, points will spew out, and disappear after a few seconds. The amount of points spewed out depends on how much damage they were dealt, so weaker attacks cause less points to fly out. This is purely cosmetic, though, since you won't get any points from hitting them. They act the same as regular Combat Dummies.
==Trivia==
* Shopkeeper Dummy runs the Item Asylum shop.
==Changes==
* This was added in v0.7.0.
|-|Counter Dummy=
===Counter Dummy ===
Has a purple torso and legs. When hit with most attacks from most items, they'll disappear, and reappear behind the player who hit them, not taking any damage, making them near impossible to be killed with ordinary items, which includes the Death Note. However, there are still certain items that can damage (and kill) them.
==Trivia==
* There are certain weapons that can bypass the counter effect of Counter Dummies, such as amogus, Plan & Instant death.
==Changes==
* This was added in v0.8.0.
|-|Dodge Dummy=
===Dodge Dummy ===
Has a green torso and legs. When attempting to hit them with most attacks, they'll just simply sidestep out of the way, either going left or right, along with a MISS graphic appearing above them.
==Trivia==
* There are certain weapons that can bypass the dodge effect of Dodge Dummies, like Counter Dummies they can also be hit with amogus & Plan.
==Changes==
* This was added in v0.8.0.
|-|Dripped Dummy=
=== Dripped Dummy===
Has the same appearance as the regular Combat Dummy, but with Supreme Drip clothing on, which is the same as a player with ultra instinct. Because of this, the dummy has 50 more HP that usual, but unlike Built Different Dummies, they won't take half of the damage taken. Also, hitting them with the small pebble will cause the player to explode. 
==Trivia==
* The Dripped Dummy's clothes can be stolen by borrow, making them lose 50 HP.
==Changes==
* Was added in v1.1.0.
|-|Unholy Dummy=
===Unholy Dummy===
While mostly identical to a typical Combat Dummy, the Unholy Dummy has red skin, alongside red demonic horns and a demonic tail. This dummy is primarily used to test certain holy items, which deal extra damage and/or have special effects against characters that are considered unholy. Do note that you can still kill the dummy regardless if the weapon you use against it is holy or not.
==Changes==
* Was added in v1.2.0.
|-|Attacking Dummy=
===Attacking Dummy===
Has a red torso and legs. This dummy uses the legacy crowbar item. It has an auto click mechanism. It deals 25 damage, and its item can be stolen by using borrow. When stolen, the item will appear as the crowbar item instead of the legacy crowbar.
==Trivia==
* When using Romania on Attacking Dummy, it doesn't work.
==Changes==
* Was added in v1.4.0.
|-|Oneshot Dummy=
===Oneshot Dummy===
This dummy looks similar to the Attacking Dummy, although it uses a slightly brighter tone of red and does not wield a crowbar. This dummy has only 0.0010000000474974513 health, meaning it will instantly die to any attack in the game (excluding attacks that do no damage).
==Changes==
* Was added in v1.3.0.
|-|Borrow Dummy=
===Borrow Dummy===
This dummy looks similar to the Built Different Dummy, although does not have the bulky arms from built different, and instead uses the borrow item. It has an auto click mechanism. Its item can be stolen by using borrow. However, it does not give the king of thieves badge. Similarly, it can also steal your borrow, although it doesn't really affect the dummy.
==Trivia==
* When using Romania on Borrow Dummy, it doesn't work. However it can steal your Romania, but will not attempt borrowing.
* When using Camera on Borrow Dummy, its borrow will simply fall to the ground and unable to attack permanently.
* Borrow Dummy can't use all of the weapons, since some weapons will just have the dummy not attack at all, not be able to use the intended purpose of those or just attack once and stop attacking permanently.
* Surprisingly, you can't obtain twilight naturally with this dummy.
* If a Borrow Dummy borrows big rock, it is programmed to continuously heal, offsetting the hp loss that the weapon usually forces.
** This is unlike fire force, which will continue depleating hp regardless.
* You can make Borrow Dummy activate a trumpet with smile, but after that, it will not attack or merge.
* Borrow Dummies will continuously fire asteroid, hound, and meteor, though the projectiles will be stuck in place without launching.
* If Borrow Dummy borrows a loggus, it will constantly activate the spell instead of disappearing. This happens because Borrow Dummy is an entity, not a player.
==Changes==
* Was added in v1.7.0.
|-|Parry Dummy=
===Parry Dummy===
This dummy has tan torso and legs. It parries any attack similarly to legion kata's parry. It can be used as an alternative Dodge Dummy.
==Changes==
* Was added in v1.7.0.
</tabber>
== Trivia== 
*The death sounds that dummies emit are the same as the player's, except higher pitched. 
**Death sounds emitted from Unholy Dummies and Built Different Dummies will be lower pitched.
*There are other types of dummies that can be found in the game that are stationary and not interactive. This includes: 
** An orange dummy in arcade
** Ditto but in atlantawafflehouseparkinglotat3am
**A large yellow dummy in redlightgreenlight
**A small orange dummy in bedroom
**A combat dummy in atlantawafflehouseparkinglotat3am
*Some dummies appear in the icons of maps. This includes:
**A franklin dummy in the icon of asylum
**A combat dummy in the icon of grinder
**A combat dummy in the icon of hatsuneworld
* The MISS graphic from Dodge Dummies is the same one that appears in Undertale.
*The T-Shirt that dummies wear is sold by the JPX Studios group for 2 Robux.
*The texture of points use Presidential Dummy's face.
*Dodge and counter dummies can be hit by items that lack the modern hitbox system, such as raygun.
*Despite how death note can not kill Counter or Dodge Dummies, instant death can.
*In a Q&A, the devs said that dummies and the dummies are made in a factory, and that Uncertified Dummies are made in a different bootleg factory.
*There used to be different summons for each individual dummy, until v1.7.0 where it was given a single item for each one, being the dummy summoner.
==Gallery==
File:Counter dummy countering.gif|Counter Dummy warping behind a player.
File:Dodge dummy left dodge.gif|A Dodge Dummy dodging an attack.
File:Dodge dummy dodges right.gif|Ditto, but to the right.
File:Shopkeeper dummy hit eff.gif|Shopkeeper Dummy's special hit effect.
File:Drippedanger.gif|What happens when you hit a dripped dummy with a small pebble.
DripDummyStolen.png|A dripped dummy with their clothes stolen.
File:Attacking dummy without crowbar.jpg|An attacking dummy without its crowbar.
File:RobloxScreenShot20240910 175145356.png|A borrow dummy without its borrow.
File:Legion kata dummy real.png|Parry dummy's health bar being glitched.
File:Parry dummy parrying.gif|Parry Dummy parrying (Notice the lack of particles after parrying)
File:Family Photo 2.png|All the dummies in one image, in version 1.3.0 to 1.6.0.
File:Dummi new.png|All the dummies in one image, in version 1.7.0 and beyond.
===Map-exclusive dummies===
File:Builder dummy.jpg|A small dummy with a builder's hat in bedroom.
File:Bedroom uncertified and certified dummies.jpg|The small uncertified and certified dummies.
File:Arcade dummy.jpg|An arcade dummy in arcade.
File:Arcade dummy another direction.jpg|Ditto, from another angle.
File:Redlightgreenlight yellow dummy.jpg|A large yellow dummy in redlightgreenlight.
File:RLGL Yellow Dummy.jpg|Ditto, looking behind itself.
File:Dummy needs YOU.png|A poster in zombiestation with two combat dummies.
File:Item asylum soundtrack volume 1.png|Another poster in zombiestation, this time with a combat dummy, a shopkeeper dummy, and a oneshot dummy. This poster is also the album cover for volume one of Item Asylum’s soundtrack.
File:Combatwafflehousedummy.png|A combat dummy in atlantawafflehouseparkinglotat3am.
File:Arcadewafflehousedummy.png|An arcade dummy in atlantawafflehouseparkinglotat3am.
File:Idkthisguysname.mp4.jpg|A cashier dummy in joinavenue at certified mart.
===Dummies in map icons===
File:Dummy fall into grinder.png|A combat dummy falling in the grinder in grinder's icon.
File:Asylum icon.png|A franklin dummy sitting in the corner in asylum's icon.
File:Ffa hatsuneworld.png|A combat dummy staring at Hatsune Miku in hatsuneworld's voting icon.
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