Monsters

Monsters are animate (lifeforms) that are fundamentally different from the biosphere of Welt.
== Biological definition ==
The difference between animals, creatures and the general biosphere of welt and monsters is related to their basic cell structure. The cell structure is altered by supernatural, also known as saccharomyces demonica, the building blocks that compose demons. A monsters’ enzymes and proteins are similar to microbes, and some materials have biocidic effects on them. This manifests the most prominently with materials such as silver, iron, salt, chalk, garlic and in some cases fire and water.  
== Relation to saccharomyces demonica ==
Monsters are often given the characteristic of being animals infected with demonic yeast, this is false. Colonies of yeast can form into a body that will become a demonic race in its own right, but the vast majority of monsters are the product of symbiosis between the yeast and another animal. In order to become a demon, an animal must be infused with yeast (called evil, fel, malice and many other names by the inhabitants of welt) to the point of codependent symbiosis. Unlike the possession of a host, the animals or the demons wishes are irrelevant to the process. Willing or not, animals and demons can be changed into monsters. Such a transformation alters the affected on a fundamental level and typically leaves little of either original personalities.
It should be noted that monsters are not simply animates possessed by demons, but are beings that result from a truly codependent symbiotic bonding of an animal and a yeast colony into an entirely new life form. It is entirely possible for monsters to be possessed by a demon but they have naturally high resistances to possession. Since the yeast is not considered part of the animal or plant kingdoms, monsters are not classified as chimera.
For example, Witches and Vampires are the result of respectively lunar lightning striking a sapient, and the injection of demonic yeast into the bloodstream of a sapient. Witches are considered monsters, while vampires teeter between being considered creatures or a diseased sapient.
Getting possessed by the monster dust left behind by monsters is rare, given that the released saccharomyces are in such a chaotic state that the coordination required to create a personality capable of possessing a nearby target is nearly impossible.
== Reproduction ==
Another characteristic of Monsters is their incredibly rapid reproduction and development rates, sometimes as low as two days for a small colony of monsters to appear near a village, spelling catastrophe for the villages resources and safety. Monsters are also the reason why economic and technological development is slow and are responsible for even more deaths than diseases.
== Growth ==
The speed at which monsters proliferate in the wild is thought to be of demonic origin as well, since they grow to adult size in mere days and few show any sign of old age. It is supposed that they have a short life span of a few days, just like regular yeasts. The short lifespan theory has been disproven multiple times through the dieting habits and observations of the lifestyle of several monstrous races. 
== Diet ==
Monsters are also noted as having rather slow feeding habits. Monster feeding habits were researched after studying cicadas long maturation periods. It isn’t rare for monsters to have feeding cycles that span several decades at a time.
Saccharomyces demonica is a yeast that provides energy as a byproduct. Saccharomyces demonica also hibernates, prompting a monsters very slow feeding rate but if the yeast hibernates the monster cannot use magic.
Strangely, it seems that sentience is required in a monster's meal in order for it to feed the yeast. Explaining a monster's voracious appetite when exposed to the cosmopolitan society.
== Corpselessness ==
Main Article: Demonic Corpselessness
Monsters do not leave corpses behind, seemingly disappearing after death. This can be explained by the yeast. The yeast feeds on fresh blood moving through the organism. When the body dies, the yeast feeds on the immobile body, when there is nothing left it explodes in what resembles a puff of usually purple or black smoke. The process takes seconds, and leaves behind precious little. What is left is generally what hunters take back as trophies. Bones, horns, guts, talons, scales, or other body parts the yeast doesn't or doesn't have tile to eat before dissipating. This is why experienced hunters do not hunt monsters in the wild for food, as there are rarely edible, but rather hunt for the parts that are left behind.
== History ==
The origins of monsterdom can be traced back to the moon, which is where the yeast or “evil” is found. As such, every monster on dalmeran and its many realms can be traced back to its fungal roots on the moon. The original and most effective method of monster creation is by sexual reproduction with a demon. However, other sources also cite tactile contact with a Demon in order to create monsters. Another tale tells of demons with the ability to turn humans into monsters or hybrids with a mere touch.
== Distribution ==
Blins, Anks and Tums are some of the most common monsters of Welt, they reappear every blood moon due to its effects on their reproductive cycle. They share common traits, such as bipedalism and pig snouts. 
Sleepstalkers are flying reptilian monsters that prey on insomniacs at night. Ominsquid are glowing monster squids that appear only during certain rituals. Phosphodrakes are burning duck monsters that throw fireballs.
Category:Demons
Category:Monster
Category:Pages with red links
Category:Biology of Welt
Category:Unfinished articles