The Military

Very little is known about the Military, other than that they are a foreign military force that have invaded the Wasteland. Their main rivals are the Establishment. However, due to how the Military is cut off from any supplies, their means of survival, and their equipment, is lacking compared to the Establishment. 
They are shown to be Russian given their weapons, along with the constant Russian propaganda that bombards the wasteland. 
== MILITARY UNITS ==
=== Military ===
The base line unit send into this godforsaken wasteland, though they have some basic training, these grunts are little more than pushovers. They do have high numbers though, which can cause a problem for any survivor willing to take on an army. 
THREAT LEVEL: MEDIUM
Though they may be the weakest troops the Military has on display, these soldiers can prove quite effective in combat, equipped usually with a skorpion or a AKS-74 KOBRA. The former of which is nothing to worry about hkbkjbnldiers rarely have the aim needed to utilise the machine pistol to its capacity. However, those armed with KOBRA's should be treated as a high threat enemy, as they have the ability to leave even the best armed and armored survivor nothing more than a pile of gore. 
=== MILITARY BIOHAZARD SPECIALIST ===
The Military, being an invading force, had next to no idea what to expect in the wasteland. Soon they came across the Zombified, and the Legion, these enemies proved resistant if not downright immune to conventional weapons fire. So how, you ask, did they adapt to these horrifying new creatures? Well that is where the Biohazard Specialists come in. 
THREAT LEVEL: MEDIUM
The Biohazard Specialist is equipped with a full body Hazmat suit designed to protect them from the ravages of the wastes, they come equipped with a high pressure flamethrower, their weapon of choice when dealing with anything of a biological nature. So far they have proven semi effective against the Zombified, however they have had little to no success in dealing with the ever looming menace that is the Legion. Their fancy suit has a glass bowl for a helmet though, which should pose obvious health risks seeing as every man and his dog has a gun, and glass doesn't stop bullets.
=== MILITARY ENGINEER ===
Being a functional army necessitates having soldiers who play more of a support role during operations, the Military trains Engineers for this purpose. These men are usually found around Military installations or areas of high Military occupation. 
THREAT LEVEL: MEDIUM
Though they aren't designed to be front line combatants, Military Engineers should never be underestimated. This is mainly due to the shotgun that they use with uncanny efficiency.
=== MILITARY OFFICER ===
Officers of the Military are the proud leadership bearers deployed in the wastes to provide structure and morale among the other troops. They are often found alongside their own squads of soldiers and grunts in moderate or large-sized groups in the battlefield. 
THREAT LEVEL: MEDIUM
Officers are trained to lead the charge against their enemies in combat, rallying their cohorts in the direction that their pistol points towards. While they may appear unassuming at first, their preferred choice of a Nagant M1895 revolver or GSh-18 pistol can make them deadly during battles. However powerful, their handguns are often found in deteriorating conditions due to the harshness of the wasteland environment, reducing their damage potential.
=== MILITARY SNIPER ===
Some of the most hardened veterans of the Military occupation of the wasteland, snipers use their knowledge of the environment and prowess in stealth to their advantage. These sharpshooters know the lay of the land and will often set up in locations that give them a good view over well-traversed pathways and roads, allowing them to spot and eliminate the enemies of the Military from almost unseen positions. Tread carefully in Military territory and watch your head, for these soldiers will likely already be aiming at it. 
THREAT LEVEL: HIGH
While snipers wear little more than make-shift ghillie suits and coats modified for travel, it is not their defenses that make them deadly in firefights. In most cases, they will often be equipped with the powerful, highly-accurate, and rapidly-firing SVD semi-automatic scoped rifle and potentially even armor-piercing munitions. Many times, snipers will likely be situated in locations with high vantage points and that are usually only accessible from lower terrain, allowing them the drop on and a clearer picture of approaching targets. The most viable opportunities to best them in combat are by either sneaking up on their location, using cannon-fodder allies to deter their attention long enough to take them out, or catching them off-guard during large battles.
=== MILITARY COMMANDO ===
More specialized than the average grunt with a focus on stealth, commandos are the Military's counterpart to the Establishment's spec-ops units. These troops are trained in evasion and ambush methods and, as a result, are usually only found along the outskirts of a large-scale battle rather than in the midst of it. Their goals are clandestine and it can be considered that they are assigned duties outside of direct conflict in the wasteland. 
THREAT LEVEL: MEDIUM
The sudden encounter with a commando might seem shocking and intimidating at first but it is soon discovered that they are not much more difficult than other grunts. Their assault rifle, while silenced, is extremely inaccurate and is lacking in damage when compared to the Military's other weapons. As a result, they will often miss shots and plink against stronger body armors during ambushes. However, an ambush is still an ambush, and the potential threat of a lurking commando should not be ignored.
=== MILITARY MACHINEGUNNER ===
The machinegunners of the Military are the fire support and combatant suppression specialists of their force's ranks. Trained in holding down the trigger and filling large magazines with belts and bullets, a machinegunner will use everything in his arsenal to force an opponent into cover while his allies converge closer onto the position. Their armor-piercing ammo will turn any target out in the open into mincemeat. 
THREAT LEVEL: HIGH
The larger threat posed by the machinegunner is due to their namesake weapon of choice. Initially, they may be indistinguishable from other grunts thanks to their appearance until the carapace-like shell of their armor is noticed. While their large-capacity rifles have a wide spread, they will continuously shoot in high fire-rate bursts without the need to reload as often as their counterparts. Their unrelenting firepower will shred apart your potential allies and will often lead to deadly headshots, so using stealth and prioritizing these targets in the groups that they appear in are the optimal solutions to dealing with them. Be careful as other Military soldiers will attempt to pick up and use their machine guns once they are down.
=== MILITARY POZHARNIK ===
The пожарник or "Firefighter" of the Military is meant to be a better armed machinegunner, fitted into a much more intimidating visage with a helmet to deflect less damaging projectiles and shrapnel. These figures look threatening, however...
THREAT LEVEL: LOW
Due to an error in logistics and supplies coming into the wasteland for the Military to use, the highly potent PKMs of the pozharnik are loaded with the incorrect ammunition type for the weapon. Despite all of their training and preparation for combat, the pozharnik are fresh troops deployed into the wastes to reinforce the currently standing forces and will not realize that their newly-issued PKMs are jammed and malfunctioning from receiving an incompatible cartridge through their drums. As a result, these soldiers will attempt to search the battlefield for a weapon they can use or, in very rare circumstances, come across their desired 5.56 rifle rounds and load up their PKMs with a fresh batch of compatible bullets. This one fatal error can nullify their combat potential and force them to search around in the face of danger instead of performing up to par.
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