Fox (SSB16)

Fox is a playable character in Super Smash Bros. OC 2016. Fox mostly has retained his attributies from Brawl.
==Attributes==
Fox is a very light character who moves at very high speeds, clocking in as the third fastest runner and 2nd fastest walker in the game (with being the fastest). Almost all of his attacks come off quickly and combine with each other. Fox's excellent speed is counter-balanced by the small and short reaching hitboxes in most of his attacks. This can complicate approaches, and his Blaster doesn't make up for that because it doesn't make opponents flinch. However, it is able to force approaches, unless the opponent has a lasting reflector, an absorbing move such as PSI Magnet from , or their crouch is low enough to avoid it. His up smash is a powerful vertical killer, and is also his only move that can KO reliably under 100%. It's a good move due to its high knockback scaling, speed, and reach. It can also be combo'd into, most notably from a down aerial. His forward air can add extra height to Fox's jump, due to producing a hovering effect if used shortly after jumping (known as Foxcoptering) - this can extend his recovery and allow him to quickly recover vertically, which isn't possible with his primary vertical recovery move (Fire Fox). His back air has high horizontal knockback. As far as specials go, Fox's blaster can easily build damage from a distance, it refreshes stale moves if it hits, and it's also able to steal KOs. Fox's Reflector not only reflects projectiles, but can semi-spike opponents when used in the air (making it a useful tool for gimping poor and/or slow recoveries), and also slows Fox's aerial movement. The jump cancel has been replaced with a dash cancel, allowing a continuous shine volley across the stage (it works best at 70% and above depending on the character). As far as recovery goes, Fox Illusion can be used to gain a horizontal boost, and can also be canceled before completion to trick opponents, as opposed to Fire Fox, which comes off much slower but can move vertically. However, Fire Fox is easily edgeguarded, due to leaving Fox vulnerable during the charge required to use the move (though it can damage opponents if they get too close). Fox is also able to wall jump, boost grab, and DACUS (though his sliding up smash doesn't gain much less distance than his DACUS).
However, due to Fox's falling speed, he is susceptible to juggling, combos and zero-to-death combos which will most likely lead to Fox being KO'ed due to his light weight. His projectile, while good for camping, does not make the opponent flinch which leaves hims unable to stop his opponent from approaching. His recovery options are linear and predictable. Fox Illusion covers only horizontal distance, it stops all of Fox's moment when the move ends and has a small ledge sweet spot. Fire Fox can cover vertical, horizontal and diagonally distances, but its start-up makes gives Fox's opponents time to set up edge guards or gimp him.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	 	2%, 1%, 1% per hit, 3% 	Punches twice, then attacks with a flurry of kicks ending it with a kick.
Side Tilt 	 	8% 	Kicks his leg out. Can be angled up or down with the control stick. Below-average knockback.
Up Tilt 	 	9% 	Fox does a fast scorpion kick that covers his back. Excellent for follow-ups, such as down smash, forward aerial, and up aerial.
Down Tilt 	 	8% 	Fox swipes at the opponent with his tail.
Dash Attack 	 	6% 	Fox jumps slightly off the ground while running and performs a kick.
Side Smash 	 	14% 	Fox does a spinning jump kick. Has possibly the lowest base knockback in the game for a forward smash, but decent knockback scaling.
Up Smash 	 	16% 	Fox flip kicks the opponent, losing strength the farther it is into the animation.
Down Smash 	 	14% 	Fox does a split to attack both sides of him.
Neutral Ariel 	 	9% 	Fox does a sex kick that loses power the longer it's out. If the weak of auto-canceled nair lands against opponent at high percentage, he can combo into a running up smash for a KO.
Forward Ariel 	 	2% (hit 1), 1% (hit 2), 0.6% (hit 3), 0.8% (hit 4), 3% (last hit) 	Five kicks in succession. Good for building up damage, as foes will "stick" to Fox for the duration of the attack.
Back Ariel 	 	13% 	Fox spins to kick behind himself.
Up Ariel 	 	11% 	Fox flips himself upward for a tail whip and follow-up kick. Deals above-average knockback, KOing near the upper blast line starting at 110%
Down Ariel 	 	1.4% (hits 1-5), 3% (last hit), 1% (landing hit) 	A spinning drill kick that hits multiple times in succession.
Forward Throw 	 	4% (hit 1), 3% (throw) 	Fox releases his foe and knocks them away with a punch. Can lead into a dash attack or up smash at low to high percentages if the opponent doesn't DI away or tech. It's also Fox's strongest throw, but it doesn't start KOing until extremely high percentages.
Back Throw 	 	2% (throw), 2% (3 lasers each) 	Fox throws his foe backwards and shoots them with three rapid shots from his blaster.
Up Throw 	 	2% (throw), 2% (3 lasers each) 	Fox throws his foe upwards and fires three rapid shots from his blaster. Can occasionally follow up into up aerial if the opponent's reaction is read.
Down Throw 	 	2% (throw), 1% (3 lasers each) 	Fox forces his foe onto the floor and fires three point-blank shots at them with his blaster. Can link into a neutral or forward air.
Neutral Special	Blaster 	3% 	Fox fires his blaster, which can fire rapidly but does not stun the opponent. The lasers lose power as they travel.
Side Special 	Fox Illusion	3% 	Fox becomes invisible and suddenly dashes through opponents, leaving behind after-images. Fox will send opponents at an upwards angle on contact.
Up Special 	Fire Fox 	14% 	Fox charges up and suddenly fires himself in one of many directions, depending on what direction is held.
Down Special 	Reflector 	2%, 1.4x 	Fox activates a Reflector around him. All projectiles are deflected and do more damage than they normally would. The Reflector damages nearby foes upon activation.
Final Smash 	Landmaster 	5% (activation), 5-17% (ram), 13% (turning around), 11% (roll), 12 (landing) 8% (cannon while firing), 15% (cannon projectile)	Fox calls in a Landmaster. The Landmaster lasts longer in the game, but has a lower air speed.
===Taunts===
*Up: Fox charges fire and himself and says "Here I come!". Looks similar to his up special.
*Side: Like in Melee, Fox backs up, bends down a bit, and says "Come on!".
*Down: Fox throws his blaster into the air, then allows it to land back into its holster.
===On-Screen Apperance===
*Ejects from an Arwing.
===Idle Poses===
*Holds his hand in front of him and takes a deep breath.
*Makes a "C'mon" gesture with his hand.
===Victory Poses===
*Poses with his blaster, saying "Mission complete!"
*Spins his blaster and puts it in his holster, saying "This is Fox. Returning to base."
*Crosses his arms, looks upward, and raises his tail. (His "character chosen" animation and taunt in Super Smash Bros.)
==In Competitive Play==
===Match ups===
==Alternate Costumes==
==Trivia==