Awakening (Priest Spell)

This spell breaks holds, interrupts natural and magical sleep, dispels temporal stasis, releases suspended animation and voids charms. It also springs both natural and magical traps, regardless of whether the caster is aware of them or not, and breaks all magical webs and wizard locks.
The spell creates a flickering wave of light ra­diating out from its caster for 15 feet in all direc­tions (as a sphere) and thrice that distance (45 feet) directly ahead of the caster, in a “tongue” of spell effect. The caster of the awakening must then save vs. spell. If the saving throw is successful, the full effects occur within the area. If the saving throw fails, none of the above occur, and the magic merely identifies all of those conditions within spell range that it could have affected if the spell had been wholly successful (as glowing auras out­lining them visible only to the caster).
Notes: Granted by the god of dawn Lathander of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells