Report 1530

Report #1530
Skillset: Skill: Colossi
 Org: Ebonguard Status: Approved Mar 2017
Furies' Decision:
We will analyse a way to make colossi more useful.
Problem: Colossi are a mechanic that were created for Nexus Weakenings, and the
battles were incredibly important for that mechanic (it was the only way to
actually initiate that conflict). When weakenings disappeared and were replaced
by Aetherflares, the mechanic ended up becoming almost entirely unused (though
nearly every tradeskill still has an ability in it for use with them). With
flares, almost all that ever ends up happening is activating a colossus and
putting a heart in it to allow for focusing / faster winning of the bubble. It
would be nice to be able to use this mechanic outside of a very limited time
window (a window in which it just hasn't been used anyways).
[A: 9 R: 0] Solution #1: Allow a "colossus arena" (much like the parallax)
 that two pilots can enter. The colossi / constructs
 that the pilots enter are fully stocked with upgrades.
[A: 9 R: 0] Solution #2: Instead, allow organizations to purchase a colossus
 "arena" for their own use. This will then require
 that those who wish to use these constructs / colossi
 within their org to stock them with updates from the
 tradeskills (allowing for use). Have the items decay
 after either a certain number of uses or a certain
 amount of time.
[A: 8 R: 0] Solution #3: Create a new skill in Artisan that functions as a
 current Colossus does (Security can activate it at an
 Aetheric Ring during flares, and can focus on it
 positively / negatively). Repurpose Constructs /
 Colossi for another use.
Player Comments:
---[Xenthos on 3/13 @ 01:17 writes]:
Did a bit of conversing on Envoys regarding this. I'm personally of the idea
that if we do solution 1 / 2 we can make them something people can play with as
a mechanic, and may open it up to repurposing in the future if desired by the
Admin team, but leaving the option in solution 3 for that if Someone has a
compelling idea!
---[Shedrin on 3/13 @ 05:54 writes]:
I'm a bit skeptical that most orgs would be willing to invest in Solution 2, but
otherwise I have no problems with the solutions.
---[Demartel on 3/13 @ 15:44 writes]:
I think playing mech warrior will be fun for a little while then slowly fade
into obscurity. Much like many other arena games. I am not opposed to the
solutions I just don't feel they will accomplish much in the long run.
---[Xenthos on 3/13 @ 21:12 writes]:
That may be, Demartel-- but the mechanics are already in the game at this point,
it's just giving us an opportunity to use them outside of flares (where they
don't get used anyways) that I'm looking for.
---[Falaeron on 3/13 @ 23:55 writes]:
As I said during the discussion, I'm not opposed to it but don't really see the
point either.
---[Shuyin on 3/16 @ 01:45 writes]:
Don't see much use but I don't object
---[Malarious on 3/30 @ 01:28 writes]:
This... seems like a waste of time. Do we think someone is going to do this for
fun? I dont see a reason to reject it, but I think code time is more useful in
most anything else.
---[Xenthos on 3/31 @ 22:25 writes]:
It's not like it's a waste of time for most of it-- the code's already in and
exists, just needs to be made more accessible. The bulk of it's there as-is.