Catalogue of Medicine

[Disclaimer:] This Wiki page is open to any and all contributions.The Catalogue of Medicine is purposed to compile a vast number of diseases, illnesses, ailments and injuries, ranging from mundane afflictions to magical and divinecurses, that may afflict both characters of specific races and even animals. Together with cures, medicines and immunities which may prevent one from being afflicted by certain diseases and conditions, as well as potentially extending their lifespans.
This catalogue serves as a comprehensive resource for world-builders, storytellers and roleplayers by providing detailed descriptions of various afflictions and their potential effects which could mainly characters and promote cohesive character development or end. 
This catalogue is meant to be expanded upon through public contributions, allowing creators to add new entries and expand existing ones to potentially promote their own pages. All categories within the catalogue are open for expansion and new diseases or injury submissions are more than welcome. Contributors are encouraged to add their own images, drawings and files. Furthermore, contributors are free to add examples of patient cases to each existing or new maladies and injuries to give potential storytelling ideas to other roleplayers. 
Templates 
Maladies Template
[Disease Name]
[Description: Provide a brief overview of the disease, including its origin and characteristics.]
*Symptoms: List the main symptoms experienced by those infected.
*Transmission and prevention: Explain how the disease spreads and list methods to prevent it.
*Cure and treatment: Outline any known cures and treatments or remedies.
*Documented cases: Include any significant instances of the disease in history or lore.
*Source(s): List sources or contributors for further information.
Poisons, Toxins, Venoms & Template
[Poison/toxin/venom name]
[Description: Brief overview of the wound and indication of severities.]
*Appearance: Visual characteristics of the wound.
*Symptoms: Associated symptoms/effects.
*Causes: Typical circumstances leading to the wound.
*Treatment and prevention: Recommended treatments/remedies and strategies for prevention.
*Complications: Potential complications or long-term effects.
*Documented cases: Instances in lore or notable characters.
*Source(s): Sources or contributors for further information.
Herbs & Medicines Template
[Herb/medicine name]
[Description: Brief overview of the herb's origin and indication of where it can be found.]
*Appearance: Visual characteristics of the wound.
*Symptoms: Associated symptoms/effects.
*Side effects: Potential complications or long-term effects.
*Usage: Application/usage of the medicine and the list of diseases and ailments to which it is effective.
*Documented cases: Instances in lore or notable characters.
*Source(s): Sources or contributors for further information.
Curses & Immunities Template
[Immunity name]
[Description: Brief overview of the curse/immunity's origin and indication of whether or not is can be obtained and how.]
*Effects: List of the diseases and ailments that are nullified by the immunity
*Side effects: Potential changes caused by the curse/immunity.
*Documented cases: Instances in lore or notable characters.
*Source(s): Sources or contributors for further information.
==Maladies==
===Anti-Flame===
Main article: Anti-Flame
The Anti-Flame is a terminal disease of unknown origin. It is extremely rare, with only three documented cases, all originating from Farrenore, Rathnir. Its origins remain a mystery, as it is not documented in historical records. The symptoms do not resemble any known diseases in the history of Rathnir nor Eldham. 
*Symptoms: 
**Low to freezing body temperatures
**Dry skin
**Sore throat
**Tantrums
**Hallucinations
**Heart failure
**Extremely high amount of carbon in blood
*Transmission and prevention: The disease spreads through the body via the victim's blood, but whether the disease is genetically transmitted or transmissible by contact are both unknown. Two cases were terminal, and only one case is still alive . Additionally, it is uncertain whether age plays a role in restricting the effects of the Anti-Flame.
*Cure and treatment: There currently exists no cure for the Anti-Flame. However, active research is being conducted by Yonas Asat to find more information on other cases, in hopes of developing a treatment and potential cure but prospects are unsure.
*Documented cases: 
**Yonas Asát and his mother and father, all from Farrenore, are the only documented cases of the Anti-Flame.
Source: Jonas Asat
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=== Soul Sickness ===
Main article: Soul Sickness
Soul Sickness is a condition resulting from the loss of one's soul without death. This loss can occur spontaneously or through deliberate action, leading to a wide range of physical and psychological symptoms.
* Symptoms:
** Sensation of cold and unwellness
** Weakness and fatigue
** Bloodshot eyes
** Skin necrosis, typically near the neck, below the eyes, on the wrists or on the flanks
** Hazy memory of events prior to soul loss
** Persistent sense of loss and compulsive agitation to find the missing soul
** Mood swings and social isolation
* Transmission and prevention: Soul Sickness is not contagious and cannot be transmitted from one individual to another. Prevention methods are not applicable, as the onset of the condition is unpredictable and often beyond one's control.
Cure and treatment: The main treatment for Soul Sickness involves the restoration of the lost soul, a process that carries significant risks to the patient and should be undertaken by experienced shamans or practitioners. While rest and hydration can temporarily mitigate symptoms, long-term management relies on the soul's retrieval. Surgical intervention may be necessary to address complications such as skin necrosis.
* Documented cases: 
** There is limited documentation on the sickness, with most information being derived from anecdotal accounts. No extensive studies have been conducted, leaving much of its nature and treatment speculative.
Source: OranjesSpirit
[...]
==Common Wounds==
===Lacerations & Cuts===
Injuries caused by sharp objects or trauma, resulting in cuts or tears in the skin or tissues. 
*Superficial cuts: Minor cuts affecting only the surface layer of skin.
*Deep lacerations: Severe cuts penetrating deeper into the skin or tissues.
*Slash wounds: Injuries caused by sharp objects, resulting in cutting of the skin.
#Scarring: Deep lacerations and stab wounds are likely to leave visible scars, especially if they are not properly treated.
#Amputation: Unlikely to cause amputation unless severe nerve or tissue damage occurs.
#Death: Can lead to death if major blood vessels or organs are severed or if the wound becomes infected.
Storytelling Potential: A brave warrior fights through deep cuts in battle, showcasing his resilience and is later awarded a medal of honor by his nation for his bravery. Alternatively, a character's old scar serves as a reminder of past trauma and growth.
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===Puncture Wounds & Impalement===
Injuries caused by objects piercing the skin or tissues, such as from knives, needles, or animal bites.
*Stab wounds: Injuries caused by sharp objects, resulting in puncture.
*Animal bites: Injuries caused by animal teeth or claws, resulting in puncture wounds and potential infection.
#Scarring: Puncture wounds can leave scars, especially if they become infected or are not properly treated. Impalement is likely to leave scarring, especially if the impaled object is removed improperly.
#Amputation: Unlikely to cause amputation unless severe damage to nerves or blood vessels occurs. However, impalement depends on severity and on the location of the impalement, amputation may be necessary to prevent further complications.
#Death: Can lead to death from internal bleeding if vital organs are punctured, if severe bleeding occurs or if the wound becomes infected and spreads throughout the body.
Storytelling Potential: A rescue mission frees an impaled comrade, demonstrating teamwork and strengthening the bond between two characters. The survivor's scar leads to their retirement from the army, changing the direction of their character development. In a parallel storyline, a war between two nations brings about traumatic consequences, with both sides impaling their respective enemies.
A traveling merchant comes upon misfortune as together with his carriage he tumbles down the side of a road and contracts a dangerous infection from a small puncture wound, emphasizing the risk of untreated injuries. Additionally, a group of explorers must navigate a treacherous cave filled with hidden traps and spiked pitfalls.
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===Concussions & Head Injuries===
Injuries to the head or brain, often resulting from blunt force trauma.
*Mild & moderate concussions: Minor to moderate head injuries that may cause temporary loss of consciousness or confusion.
*Severe traumatic brain injuries: Serious head injuries that can result in long-term damage or death if left untreated.
#Scarring: Concussions and traumatic brain injuries do not typically cause scarring, as they primarily affect the brain and internal structures.
#Amputation: Not applicable.
#Death: Severe traumatic brain injuries can lead to death if not treated promptly or if they cause irreversible damage to vital brain functions.
Storytelling Potential: A knight's brain injury causes memory loss and leads him to wander the world, searching for clues about his past.
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===Crush Injuries & Fractures===
Injuries caused by compression or impact, resulting in broken bones or crushed tissues.
*Crushed limbs: Injuries where a limb is compressed or trapped, leading to tissue damage or loss.
*Crush injuries to the chest or abdomen: Injuries to the chest or abdomen caused by blunt force trauma, which can result in long-term internal organ damage.
*Simple fractures: Broken bones where the bone remains aligned.
*Compound fractures: Broken bones where the bone breaks through the skin, increasing the risk of infection.
#Scarring: Fractures and crush injuries can sometimes lead to scarring, especially if there is significant tissue damage or if surgery is required.
#Amputation: In severe cases, crush injuries may require amputation if the affected limb cannot be salvaged.
#Death: Crush injuries to vital organs or severe fractures can lead to death if not treated promptly or if complications arise.
Storytelling Potential: A knights faces the amputation of his sword hand after a being infected by a battlefield injury and forces him to take on another profression. In a parallel storyline, a blacksmith loses his life after being crushed under the weight of his anvil, which tipped and fell, highlighting the dangers of his trade and the impact of sudden loss on his family and community.
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===Bleeding===
Injuries that result in bleeding, either externally or internally. 
*External bleeding: Wounds that cause blood loss visible on the skin's surface.
*Internal bleeding: Injuries that cause blood loss inside the body, often not immediately visible externally.
#Scarring: Bleeding injuries themselves do not typically cause scarring, but severe wounds that require surgery or leave large wounds may result in scarring.
#Amputation: Not applicable.
#Death: Severe bleeding, whether internal or external, can lead to death if not controlled or treated promptly.
Storytelling Potential: An adventurer is left behind to bleed out by his partner after encountering wild beasts while on a mission.
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===Burns===
Injuries caused by exposure to heat, flames, or other sources of extreme temperature.
*First-degree burns: Superficial burns that affect only the outer layer of skin.
*Second-degree burns: Burns that extend deeper into the skin, causing blisters and more severe pain.
*Third-degree burns: Severe burns that penetrate through all layers of skin and may damage underlying tissues. These burns often appear charred or white and can result in nerve damage.
*Miscellaneous burns (Divine and Magical Burns): Burns caused by magical or divine sources, with effects ranging from minor discomfort to severe harm or death. These burns may have unique properties depending on the source of the magic or divine power. 
**Divine Burns: Burns caused by divine intervention or holy powers. They may have purifying or healing effects but can be devastating depending on the cause.
**Magical Burns: Burns caused by magic spells and can vary widely in intensity and effect, depending on the type of magic and the caster's skill. The fireball and meteor spells are both infamous for the severe burns and even death they cause during both small and large conflicts.
Storytelling Potential: A mage's burns refrain them from making reckless magic use. Meanwhile, another mage suffered from the backclash of his own spell and scarred himself. In a separate narrative, a peculiar culture chooses to use burns to imprint symbols onto warriors, akin to tattoos.
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===Psychological Trauma===
Injuries to mental health resulting from emotional trauma or distress. 
*Post-traumatic stress disorder: Affecting mental health condition and resulting from experiencing or witnessing traumatic events. Symptoms may include flashbacks, nightmares, and severe anxiety.
*Psychological distress: Emotional trauma causing anxiety, depression, or other mental health issues.
==Magical Wounds==
Injuries caused by magical forces or spells, with effects ranging from minor discomfort or impairment to severe harm or death.
*Curses: Magical afflictions causing physical or mental harm. Curses can have a wide range of effects, from mild inconveniences to debilitating conditions, and may require magical intervention to lift.
*Divine Punishments: Punishments inflicted by deities or divine beings. These punishments can vary widely depending on the deity and the transgression, ranging from mild divine retribution to severe and irreversible consequences.
==Venoms==
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Poisonous substance that is produced by animals, insects and some marine life.
==Toxins==
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Poisonous substance that can be produced by a variety of organisms including plants, bacteria, fungi and animals.
==Herbal Remedies==
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==Curses & immunities==
=== Curse of Ixh'Xillah ===
Main article: Curse of Ixh'Xillah
The curse of the ancient god, Ixh'Xillah, has only been directly witnessed in the case of Crossfire of Jouquiwal. This exceedingly rare condition offers numerous enhancements at the expense of one's sanity and physical appearance. It has been noted to affect those around the cursed individual after prolonged periods of exposure, typically spanning multiple years.
* Effects:
**Immune to all mortal diseases
**Immortality
**Accelerated healing
**Regulated heartbeat preventing bleeding out
**Far sight
*Side effects:
**Physical diformities including horns, rough skin, hair loss & violet eyes
**Phantom whispers
*Documented cases:
**Crossfire of Jouquiwal
**The personal guards of Crossfire of Jouquiwal, referred to as 'the Whalers,' under the leadership of Pigga Oinkington, their group leader. Oinkington being the most notable case of one affected indirectly by the curse.
*Sources: XzCrossfire & Pigga Oinkington
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=== Curse of the Deep Dark ===
Main article: The Shulker Curse
The Curse of the Deep Dark is caused by the spores released by sculks and other organisms found with the Deep Dark biomes, sometimes also called 'Underdark.' This insidious condition gradually consumes the body and soul by turning the victim into dark skeletal monstrosities known as Sulkers.
* Side effects:
** Physical diformities affecting the skeletal growth
** Loss of skin and flesh, revealing the bones
** Loss of self awareness
** Darkening of the soul
Documented cases:
Sulker transformation is observed in victims who have inhaled or had spores enter through open wounds and travel directly through the bloodstream similarly to a poison or toxin.
Preventative measures:
While no cure currently exists, some measures like carrying certain plants can help mitigate the effects of the curse; including Lilies of the Valley, Blue Delphiniums, Spider Lilies and Cornflowers.
Source: Chumie Mishima
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=== Twin Dragon transcendence ===
Main article: Twin Dragon transcendence
The immunity gained by transcendance through the Twin Dragon religion is one achieved through multiple trials and the death and subsequent revival of the practioner. Failing to complete the trials may result in the patient becoming crippled or potential death. 
*Effects:
**Immune to all mortal diseases
**Extended lifespan
*Source: Sareariel Lelya-Earcala (Howiter1)
[...]