Paper Mario Beginnings

Paper Mario Beginnings on the Nintendo Switch is a collection of remakes of the first two games in the franchise, Paper Mario for the Nintendo 64 and Paper Mario: The Thousand-Year Door for the Nintendo Gamecube. It aims to capture the original spirit of the two games while addressing their shortcomings and adding some new features to keep the experience fresh for old fans. A new side-game, Ultimate Battle Simulator!, is also included, available to the player once they complete the main campaigns in both Paper Mario and The Thousand-Year Door at least once.
== General Changes & Improvements ==
=== Story ===
* The player has the ability to quickly scroll through any text or skip all non-tutorial cutscenes.
* Whenever an interactive tutorial is about to occur, the player is always asked if they want to skip it beforehand. For extremely fundamental mechanics (action commands, guarding, badges, etc.), the player may be asked twice before skipping their tutorials.
=== Graphics ===
*The graphics in both games have received a significant overhaul, with the primary goals of upgrading to the HD aspect ratio, enhancing textures, and unifying the styles of both games wherever pragmatic. The 3D models and lighting in both games have also been improved upon. However, these graphical improvements were also deliberately limited to keep both games running at a constant 60 frames per second.
*Mario and his partners now have animations for when guards and superguards are attempted during an enemy attack. So long as these animations are active when an attack connects, said attack will be successfully guarded or superguarded. In addition, the text "GUARD!" and "SUPERGUARD!" appear whenever the player successfully guards or superguards.
===Music===
*The music in both games has been reorchestrated to include updated soundfonts, especially in the case of the original Paper Mario. Furthermore, a number of tracks (most notably the main battle themes of both games) have been remixed and their melodies extended, with the aim of making such tracks more enjoyable to listen to repeatedly.
*Both games feature jukeboxes that the player can use to listen to the music originating from each respective game. In Paper Mario, the jukebox is located in Club 64, while in Thousand-Year Door, it's found in the bar on the main square of Rogueport. As the player completes the story chapters of each game, more and more songs become available for purchase, costing 10 Coins each. Once purchased, the player can listen to a song on the jukebox whenever they like.
=== Controls ===
* A left-handed control scheme has been implemented for all games and menus in Paper Mario Beginnings. By default, the left-handed option is enabled if the player first uses the Right Analog Stick or Right D-Pad when they boot up the game. Otherwise, the right-handed control scheme is used instead. The option to switch between the two control schemes, as well as enabling or disabling the automatic detection of the appropriate control scheme when the software is first booted up, can be accessed from the Options Menu of both Paper Mario Beginnings and all the games contained within.
* Hotkeys have been implemented in both the overworld and during battle for quick access to menus and commands. On the right-hand control scheme, these encompass the D-Pad. On the left-handed control scheme, these encompass the ABXY buttons.
=== Movement ===
* Mario can now fall into pools of water in both Paper Mario and Thousand-Year Door. If this happens, a Nibbles will attack the player and drive them back onto dry land, at the cost of 1 HP. However, the player will now no longer lose health from this if they currently have 5 or less HP. This limitation does not apply to lava or other overworld hazards such as Fire Bars.
=== Gameplay ===
* The timing of Guarding and Superguarding has been reworked for many enemy attacks in order to make them more intuitive.
* Unlike the original Paper Mario and Thousand-Year Door, all enemy attacks in Paper Mario Beginnings have at least a tiny window of opportunity to Guard / Superguard against. Attacks that were previously unable to be guarded against now typically have very small windows of time in which guarding is possible.
* Superguarding against certain projectile attacks will cause said projectile to be reflected back at the enemy that shot it, inflicting 1 HP of damage.
* There is an option to look at the Tattlelog entry for any enemy present in battle during the player's turn without expending that turn. The only catch to this is that the player has to have already been Tattled by Goombario or Goombella.
* For each save file of the three available games, the player is able to maintain and switch between four different badge loadouts in the Badge option menus. So long as the player currently has the BP to do so, they can switch between any badge loadout at any time outside of battle. The player is also able to give each of the four loadouts a unique name.
=== Enemies ===
* Buzzy Beetles and Spike Tops, whenever encountered as overworld enemies in either game, may subsequently be found in battle hanging upside down from the ceiling. Even if none of the Buzzy Beetles enter battle hanging on the ceiling, it will still be present on the battlefield. If they are not dislodged, they can drop onto Mario or his partner to damage or stun them, after which they will return to the floor. If dislodged, they will act for the rest of their turn as if they were flipped onto their shells. If a Buzzy Beetle is rightside-up on the floor and a ceiling is present in the battlefield, they may expend their turn crawling onto it.
* To better convey that Spinies cannot be attacked directly from the front, they will roll up into a ball whenever they are approached to be attacked in this way.
* Swoopers in both games have been renamed to Swoops.
==Paper Mario Changes==
=== Story ===
==== Main Campaign ====
* Instead of having a Ninji come from Starborn Valley and asking Merlon and Mario for help after the conclusion of Chapter 6, Merlon is instead contacted directly by Merle via a projection from Merlon's crystal ball.
* The game has a distinct postgame, unlike the original release of Paper Mario. Peach's Castle is returned to the ground, Peach is safe, and Bowser and his castle are nowhere to be found. The dialogue for some NPCs (notably the inhabitants of Toad Town and Star Haven) have been updated to reflect this.
* If the player wishes to revisit Bowser's Castle and see the bosses and story developments therein again during the Postgame, they can speak to the new NPC, Chron O., in Peach's Castle. Chrono O. can take the player back in time to the beginning of Bowser's Castle prior to Bowser's defeat. Although the player cannot exit Bowser's Castle into the wider overworld in this state, they can speak again to Chron O. at Bowser's Castle's entrance to return to Peach's Castle during the postgame if they wish. Some of the dialogue that occurs while returning to Bowser's Castle and the subsequent ending of the story is altered, given that Mario and his partners are aware of events and developments that have already transpired.
==== Sidequests ====
* Koopa Koot's favors are structured more like Troubles in The Thousand-Year Door - instead of being given sequentially, Koopa Koot gives the players the choice to select from all available favors that have not yet been fulfilled. The player can also speak to Koopa Koot to give up on previously-selected favors, and, unlike for forfeited Troubles, there is no penalty for doing so. If the player completes five of Koopa Koot's favors, they are given the new Koopa Koot Charm item, which allows the player to select up to three of Koopa Koot's favors at a time.
* Koopa Koot has a few new favors for the player to undertake, increasing to 25 in total.
** Hankerin' for Some Berries... - Available after Chapter 7. Koopa Koot has heard that there are legendarily-flavorful Red, Yellow, and Blue Berries out there, but doesn't have a clue as to where to find them. Astute players will remember the presence of such berries in Flower Fields. After Mario gives Koopa Koot one of each, Koopa Koot decides that said berries are actually rather mediocre and gives the player 1 Coin.
** Want an Autograph! - Available after Chapter 7. Koopa Koot wants his favorite author Herringway to sign one of his books. Mario will learn at Shiver City that Herringway took off for Starborn Valley and hasn't returned. Mario will find Herrington accosted by enemies in Shiver Snowfield. Defeat them, and Herrington will tell Mario that he was going to return Merle's Amateur Novella. Return said Amateur Novella on Herrington's behalf and Herrington will sign Koopa Koot's book back in Shiver City. Reward is a Shooting Star.
** What are They Saying About Me? - Available after Chapter 7. Koopa Koot requests that Mario investigate some graffiti located in Toad Town Tunnels (located approximately where the switch that activates the pipe to Shiver City can be found). Once Mario reads this graffiti disparaging Koopa Koot and conveys it to him, Koopa Koot requests that Mario erase the graffiti using any means necessary. If the player has enough foresight to blow up said graffiti with Bombette beforehand, they won't have to return to the sewers to do so. Reward is a Maple Super.
** Settle An Argument! - Available during the Postgame. Koopa Koot is arguing with his neighbor over the amount of Defense points Chain Chomps have. Koopa Koot requests that Mario show him the Tattlelog entry of a Chain Chomp, but admits he doesn't know where to find one. The only place in Paper Mario's remake that has Chain Chomps is Floors 71 through 79 of the Pit of 100 Trials. Go there, Tattle a Chain Chomp, and return to Koopa Koot. Reward is the Speedy Recovery badge.
** Where's My Invitation?! - Available during the Postgame. Koopa Koot is certain that he was invited to the victory celebration at Peach's Castle, but hasn't seen his invitation come through yet. He requests that Mario personally ask Princess Peach about it. Asking in Peach's Castle, Mario learns that Peach is on a tour of the Mushroom Kingdom and currently in Goomba Village. After tracking and just missing her in Goomba Village, Dry Dry Outpost, Boo's Mansion, Yoshi's Village, Shiver City, and Star Haven, Mario learns that Peach has returned to her castle. Speaking with Peach there, she somewhat-reluctantly agrees to send an invite to Koopa Koot. Reward is a Precious Emerald, which Koopa Koot mistakes for a "really nice paperweight", and can be sold in any store for 300 Coins. If this favor is fulfilled, Koopa Koot will appear at Peach's Castle following Bowser's defeat on repeat playthroughs of Chapter 8.
=== Graphics ===
* If the player answers one of Chuck Quizmo's questions correctly, a green checkmark will emerge from his top hat, instead of a red circle.
=== Music ===
* The main battle theme has separate remixes for Bowser's Castle and Pit of 100 Trials.
* Jr. Troopa's battle theme now has added instrumentation and sometimes musical extensions during each subsequent fight against him. The exception is his final battle theme, which is a completely new remix.
=== Menus ===
* Mario can now use HP- and FP-restoring items from the Items tab of the Pause Menu.
* The in-game menu has received several alterations.
** The Stats tab has been renamed the Mario tab.
** The Spirits tab has been removed. The information tracked here has been moved to the new Journal tab instead.
** The Map tab has been removed, although the player can still access the map from the Journal tab.
** The Journal tab has been added. It allows the player to see the following information.
*** Star Spirits - Allows the player to review information about the Star Spirits they've saved and the Special Attacks they bestow, including SP required. The next Star Spirit to be saved also has a description hinting at its location.
*** Tattlelog - Allows the player to review enemies on which Goombario's Tattle ability has been used. This allows the player to look at an enemy's model, HP, Attack, and Defense stats, and a description of special attacks or characteristics they may possess. The Tattlelog allows the player to scroll quickly through its entries (as opposed to its page-based format in the original Thousand-Year Door), and also has a search function. If the player defeats an enemy that cannot be rechallenged (such as certain mini-bosses), their Tattlelog pages will be available to collect from a trash bin in Russ T.'s house.
*** Recipes - A list of recipes the player has successfully had Tayce T. whip up. Its format is almost entirely identical to how the Recipes menu appeared in the original Thousand-Year Door, except that a search function has also been added.
*** Map - A map of the Mushroom Kingdom, highlighting all the locales the player can visit (including a new entry for Shy Guy's Toy Box) and the pathways connecting them. Unlike the original map in Paper Mario, the Map in Paper Mario Beginnings does not scroll and is entirely present on a single screen.
*** Koopa Koot's Favors - Allows you to review details of the current favor Koopa Koot has asked of you. You can also see summaries of all previously-completed favors and their aftermaths.
=== Movement ===
* Parakarry's speed when flying with Mario across gaps has been increased.
* Once the player gains access to the differently-colored stations in Shy Guy's Toy Box, they can simply board the train and select any available station to travel to, rather than dealing with switches first.
=== Items ===
==== New Key Items ====
* Koopa Koot's Charm - A small brooch resembling a turtle. Given to Mario after completing five of Koopa Koot's favors. This symbol of Koopa Koot's trust in Mario allows the player to take on up to three of Koopa Koot's favors at a time, although depending on what favors are currently being undertaken, not all favors may be available for the player to select.
==== Key Item Changes ====
* The Pulse Stone now indicates what direction Mario needs to travel towards in Dry Dry Desert to find the pedestal leading to Dry Dry Ruins.
==== New Consumables ====
* Precious Emerald - An item meant to be sold in stores for 300 Coins. It's given to you by Koopa Koot for completing his "Where's My Invitation?!" favor.
=== Gameplay ===
* Like in The Thousand-Year Door, Mario's main jumping attack retains its default animations in battle, even after he's upgraded to the Super and Ultra Boots.
* The Dizzy status effect now works like it does in The Thousand-Year Door - rather than immobilizing Mario for a set number of turns, it instead makes it possible for his attacks to miss their targets. 
* Bits of Star Power are now restored immediately after Mario acts in battle, even in the event that Mario one-shots all enemies on his first turn before his partner can act, ensuring that the player recovers at least a little bit of Star Power with every battle they engage in. The sole exceptions to this are if Mario either runs away from battle on that turn or depletes his HP.
* Like in Thousand-Year Door, all battles now award the player at least one Star Point, even if none of the defeated enemies yield any.
* Winning battles in the Toad Town Dojo now awards Star Points.
* The Special Move Smooch now restores 10 FP in addition to 20 HP.
* A new scientist Toad character, Hack R., exists near the Toad House in Toad Town. Speaking with him at any time allows the player to toggle options that make the gameplay of Paper Mario more closely resemble that of Thousand-Year Door. All of these options are disabled by default.
** Superguard - An enhanced Guard that can be performed by Mario or his partners. The timing for Superguading is much stricter than normal Guarding, but if successfully pulled off, will completely negate damage from enemy attacks and inflict 1 HP of damage on any directly-attacking and some projectile-shooting foes.
** Stylish Moves - Allows Mario and his party members to perform Stylish Moves when executing attacks during battle. Each time Mario or his Partners perform a Stylish Move, the Star Power meter will the boosted by half the amount that it increases at the end of Mario's turn during battles. If a move allows for multiple Stylish moves to be executed, then a second move will boost Star Power by one-third, while a third move will increase it by one-sixth. Stylish Moves performed after this will yield the player no further boosts to the Star Power meter.
** Bingo! Spinner - Implements a copy of the Bingo! Spinner from Thousand-Year Door. The only difference is that Shine Sprite icons have been replaced with Star Rod icons, although they otherwise act identically.
** Level Cap Removal - Removes Mario's level cap at Level 27 if selected. It also boosts the maximum limits of HP and FP from 50 to 100, and BP from 30 to 99. Although the amount of Star Points that overworld enemies yield upon defeat has not changed, some new enemies and rematched bosses in the Pit of 100 Trials and Hall Memories will continue to yield Star Points even after all overworld enemies in the game no longer do so. If the player currently has their HP, FP, or BP beyond the original limits, or reaches Level 28, the player can no longer toggle this option off.
** Partner Item Use - Allows partners to access the Items menu in battle.
* Chet Rippo, while retaining his appearance from the original Paper Mario, has had his stat-altering services revised to be identical to those of his counterpart in The Thousand-Year Door: Stats of the player's choice are simultaneously boosted and lowered by one level (while Chet himself is also more honest about the fact that he decreases as well as increases stats), and he can also raise a partner's rank at the cost of lowering another partner's rank.
=== Areas ===
* It's now possible to sell badges at Rowf's shop in Toad Town. If the player changes their mind after selling a badge, they can repurchase said badges at a markup.
* The Pipe Room is a new section of Toad Town Tunnels. It's a collection of nine pipes that lead to settlements found in the different chapters of the game, and replace the blue pipes previously found scattered throughout the Toad Town Tunnels. Locations accessible via the Pipe Room include Goomba Village, Koopa Village, Dry Dry Outpost, outside of Boo's Mansion, the Blue Station area of Shy Guy's Toy Box, Yoshi's Village, the central area of Flower Fields, Shiver City, and Star Haven. These pipes are activated by striking switches found throughout Town Town Tunnels, which will become accessible as Mario acquires additional means to traverse the overworld (the sole exception to this is Star Haven, whose pipe is unlocked when hitting a switch present in Star Haven itself). The switch for the Shiver City pipe requires a new Sewer Key item, which is given to you by Merlon after defeating Huff N. Puff and completing Chapter 6. One additional pipe leading to Toad Town from the Pipe Room can also be activated from there.
* Unlike the original game, Shy Guy's Toy Box, Flower Fields, and Cloudy Climb are coded as "dungeon" areas. This means that as long as the player doesn't leave these areas, any overworld enemy engaged with and defeated in them will not respawn.
* Special one-way panels can activate by hitting switches located at certain dead ends in Shy Guy's Toy Box and Flower Fields. These facilitate an immediate return trip to the nearest train station within Shy Guy's Toy Box, or the central map segment of Flower Fields.
* Flower Fields now has a Heart Block in its central hub area.
* The S. Jump Badge in Cloudy Climb is now reached by hopping across a series of small clouds.
* Cloudy Climb's clouds now appear to be white, as opposed to yellow, following Huff N. Puff's defeat. There will also be a new sunnier background.
* A Pit of 100 Trials, operating much like the Pit appearing in Thousand-Year Door, was added to Paper Mario. It can be accessed any time after Kooper is added to the party, and is located in a new segment east of Shooting Star Summit. Much like its inspiration, the player must endure 100 floors of increasingly-vicious enemies in order to get at the prizes on every tenth floor, with a difficult superboss, Starmaniac, present on Floor 100. Furthermore, Rip Cheato occasionally appears on floors to sell the player increasingly-pricey goods, while a blue Mouser wrapped in cloth (implied to be the Nomadimouse from Dry Dry Desert) can transport the player back to the Pit's entrance or advance them down two or five floors for some Coins. In the table below, italicized enemies can appear in the Pit's overworld, while unitalicized enemies can only be seen in battle.
Floors	Enemies, Bosses & Rewards
1-9 	Enemies: Gloomba, Koopa Troopa, Paratroopa, Fuzzy, Bob-omb
10 	Reward:
11-19 	Enemies: Paragloomba, Gloomba, Monty Mole, Pokey, Bandit, Swoop
20 	Reward:
21-29 	Enemies: Spiky Gloomba, Forest Fuzzy, Piranha Plant, Clubba, Shy Guy
30 	Reward:
31-39 	Enemies: Dark Koopa, Hyper Cleft, Groove Guy, Pyro Guy, Medi Guy
40 	Reward:
41-49 	Enemies: Dark Paratroopa, Dark Koopa, M. Bush, Lava Bubble, Putrid Piranha, Crazee Dayzee
50 	Reward: Strange Sack
51-59 	Enemies: Lakitu, Spiny, Ruff Puff, Bzzap!, Big Bandit, White Clubba
60 	Reward:
61-69 	Enemies: Spiky Parabuzzy, Spike Top, Swoopula, Gulpit, Duplighost, Ember
70 	Reward:
71-79 	Enemies: Dry Bones, Irate Sidestepper, Koopatrol, Magikoopa, Chain Chomp
80 	Reward:
81-89 	Enemies: D. Nightshade, Mad Mole, Killer Bzzap!, Fire Piranha, Dino Rhino
90 	Reward:
91-99 	Enemies: Dark Koopatrol, Mighty Gulpit, Elite Duplighost, Dark Dino, Anti Guy, Amazy Dayzee
100 	Boss: Starmaniac (and summonable Hammer Bro., Koopatrol, and Magikoopa minions)
* The Hall of Memory is a new area, accessible from the same map segment as the Pit of 100 Trials, east of Shooting Star Summit. It can be accessed any time after Parakarry is added to the player's party. The Hall of Memory allows the player to rechallenge any of the major Chapter-end bosses that they have previously beaten before. These include the Goomba King, Koopa Bros., Tutankoopa, Tubba's Heart & Tubba Blubba, General Guy, Lava Piranha, Huff N. Puff, Crystal King, and Bowser. Once the game's main campaign has been completed, the player can attempt to marathon all the bosses in a row, culminating with a fight against a tougher substitute of Bowser, Dry Bowser.
===Enemies===
==== New Enemies ====
* Dark Paratroopas appear in Toad Town Tunnels and Pit of 100 Trials.
* Parabuzzies appear in Toad Town Tunnels.
* Hyper Spiky Goombas appear in Windy Mill.
* Sidesteppers replace Spear Guys in Jade Jungle.
* Spiky Parabuzzies, Irate Sidesteppers, D. Nightshades, Mad Moles, Killer Bzzaps!, Fire Piranhas, Dino Rhinos, Dark Koopatrols, Mighty Gulpits, Elite Duplighosts, Dark Dinos, and Starmaniac appear in the Pit of 100 Trials.
* Dry Bowser appears in the Hall of Memory.
==== Other Enemy Changes ====
*Blooper has been renamed to Big Blooper.
*Electro Blooper has a yellowish tint with tan accents to distinguish it from the other Blooper minibosses.
*Super Blooper has been redrawn to have a more corpulent appearance, to distinguish it from the other Blooper minibosses.
*All three Blooper minibosses now temporarily obscure the screen if the player is hit with an ink-spraying attack that they fail to guard against. These obstructions last a single turn before fading away. The ink from Big Blooper only covers a small portion of the screen, while Electro Blooper and Super Blooper cover significant portions of the screen.
*Spike Tops now have blue shells, rather than red ones.
*Fuzzies are now present on Pleasant Path after Kooper joins the party.
*Monty Moles (and their stronger variants, Shady Moles and Mad Moles) now take an extra point of damage from all direct hammer attacks, including the Hammer Throw attack.
*Clefts are now present in Dry Dry Desert.
*Bandits have had their overworld behaviors changed. They now wander randomly until spotting Mario, at which point they'll give chase at a slightly-faster pace than Mario can normally travel.
*The Pokey Mummies in Dry Dry Ruins have been renamed to Poison Pokeys, although they otherwise look and act the same.
*The Chain Chomp present during Tutankoopa's boss battle now has the name Guard Chomp and has unique bronze coloration. Regular Chain Chomps have been reimagined as much-tougher enemies only present in Paper Mario's new Pit of 100 Trials.
*
*Swoops are now present in Forever Forest. They can be found in battle hanging from tree branches functioning as ceilings.
*The Jr. Troopa fight in Forever Forest now does not trigger until after defeating Tubba Blubba. If the player activates the pipe from Toad Town Tunnels to Boo's Mansion and attempts to use it to return to Toad Town after defeating Tubba Blubba, a special cutscene plays in which Jr. Troopa intervenes before the player can use the pipe and immediately instigates the fight.
*Hyper Paragoombas are now present inside the Windy Mill.
*Fly Guys now have to be attacked with jumping attacks three times before they fall down and become regular Shy Guys. Because these jumping attacks target their balloons and not the Fly Guys themselves, they will receive no damage from them.
*Shy Stacks have been reimagined as Stack Guys. Each member of the stack now has its own HP (5), and must be attacked separately. Their attack power has also been boosted to 2. In exchange, defeating a member of the stack will cause every Stack Guy above them to tumble down to the floor. These tumbled Stack Guys have a 50% chance of being Stunned for a single turn. Otherwise, they immediately stack back up again. Mario now only has to face a single group of four Stack Guys during General Guy's boss fight, instead of two separate Shy Stacks.
*Jungle Fuzzies have been renamed to Hungry Fuzzies and are now colored red, but otherwise have the same behaviors and stats as before.
*The differently-colored Magikoopa varieties no longer abbreviate the colors in their names (i.e., R. Magikoopa is now known as Red Magikoopa).
*Crazee Dayzees and Amazy Dayzees have the same song, guard timing, and attack behavior as they do in Thousand Year-Door.
*The grey Monty Mole enemies in Flower Fields have been renamed Shady Moles. Also, their attack patterns have changed: They now have an equal chance of throwing a small or large turnip, which have base attack powers of 2 and 4, respectively. Shady Moles can also appear in enemy formations after clearing them out from Petunia's area.
*Lakitus are now low enough to engage in battle without the use of the Ultra Boots.
*Ruff Puffs disappear from Flower Fields after Huff N. Puff is defeated. However, they are added to Cloudy Climb and continue to appear there even after Huff N. Puff's defeat.
==Paper Mario: The Thousand-Year Door Changes==
=== Story ===
==== Main Campaign ====
* When the player awakens the Bald Clefts or Bristles at the fortified outposts in eastern Petal Meadows, only the door to the right will close, allowing Mario to flee from each outpost if the player so wishes. Entering battle here without a POW Block will cause Goombella to worry about their chances in the fight. If the player fails to Superguard against the Bald Clefts or Bristles for at least three turns, Goombella will start to panic and suggest that the player flee the battle. If they do so and leave the fortification out of the left doorway, Goombella will suggest that maybe an item can help deal with the enemies inside. If the player does enter battle with a POW Block, Goombella expresses confidence in Mario and encourages him to think creatively in the fight. If the player manages to Superguard against a Bald Cleft or Bristle, Goombella expresses surprise, admitting she forgot Mario could do that, and encourages him to keep at it.
* Should the player get three questions wrong during the 65th or 66th Super Fun Quirk Quiz, they do have the option to flee from the resulting enemies. If they do so, however, they will have to eventually defeat said enemies in order to gain access to beneath Shhwonk Fortress and the second Elevator Key of X-Naut Fortress, respectively.
* If the player locates Jabble in the secret shop inside the Great Tree, he joins the horde of Punies and acts as one additional Puni during battles against the Jabbis, giving the player a slight edge. After Chapter 3, Jabble can be found in the first room of the Great Tree if he was located during Chapter 3. Interacting with Jabble here will have him give the player a Mushroom. If the player did not find him in Chapter 3, Jabble can be found in the secret shop, no longer hiding, but will not give the player a Mushroom when spoken to.
* The timer for the detonation of the Great Tree will glitch out once Mario reaches Lord Crump and the Puni Elder, and will also do so upon reloading a save file after hitting the Save Block in the first room of the Great Tree. Also, during the escape sequence, Punio will prevent Mario from entering any other rooms with Save Blocks (insisting that such rooms "don't lead out of here!") These changes are to prevent the timer from running out after the player has saved the game and being potentially being softlocked into a scenario in which there is not enough time left before Lord Crump cancels the detonation. To this end, Lord Crump will notice that the timer has glitched and calls it "a crummy piece of junk".
* The security to escort Mario to the arena in the Glitz Pit now appear immediately after Mario has reviewed the conditions of the upcoming match with Grubba or Jolene. The player is still free to rest or make other preparations before they are escorted to the fight.
* Interactions between Vivian and other characters implies that she is a transgender woman, until this is confirmed by her in Chapter 4.
* When Frankie tells Francesca he loves her 100 times at Keyhaul Key at the beginning of Chapter Six, the text in his speech bubbles will automatically scroll at an extremely accelerated pace after the tenth "I love you!"
* After Mario lowers the drawbridge at Riverside Station and speaks with the train's conductor, Bedlam, Marilyn, and Dooplis can be seen in the background tossing instances of the Smorg creatures released by Mario into the last car of the Excess Express, before running off. In-universe, this goes unnoticed by Mario or anyone else.
* If the player wishes to revisit the Palace of Shadow and see the bosses and story developments that occurred during Chapter 8 after completing the game's main story, they can speak to the new NPC, Chron O., in the bar at Rogueport. Chrono O. can take the player back in time to the beginning of the Palace of Shadow prior to the Shadow Queen's defeat. Although the player cannot exit this past iteration of the Palace of Shadow into the wider overworld, they can speak again to Chron O. at the Palace of Shadow's entrance to return to the bar in Rogueport during the postgame if they wish. Some of the dialogue that occurs while returning to the Palace of Shadows and the subsequent ending of the story is altered, given that Mario and his partners are aware of events and developments that have already transpired.
* During the postgame, Grodus and his remaining followers can be found just outside of Poshley Height's hotel.
* During the postgame, Bedlam, Marilyn, and Dooplis have taken up residence in the shack just outside of Twilight Town. While Vivian and her sisters are reportedly improving their relationship, Vivian does not reside with them, and is instead living in Rogueport as Merlon's apprentice.
==== Sidequests ====
* A few new Troubles have been added to the Trouble Center, adding up to 32 in total:
** Get the Gang Back Together! - First available during the Postgame. Lady Bow in Poshley Heights requests that Mario locate the other partners from Paper Mario and bring them together for a group photo. After Mario finds all seven partners and returns to Poshley Heights, Bow gives Mario the SP Booster badge.
*** Goombario is found among the crowd in the Glitz Pit.
*** Kooper is found looking for treasure in Shhwonk Fortress.
*** Bombette is found visiting her sister in Fahr Outpost.
*** Parakarry is found resting outside the Great Tree.
*** Watt is found showing off her luminosity to the residents of Twilight Town.
*** Sushi is found vacationing on Keelhaul Key.
*** Lakilester is found on his honeymoon with Lakilulu on the Excess Express.
** Received a Weird Request... - First available during the Postgame. Given by the Peach-obsessed Koopa living in Petalburg, who's received an email from an unknown person requesting a wind-up Peach toy. Said Koopa gives Mario the toy after completing a long trading sequence, and tells him that the email said to deliver it to the Moon. Taking the toy to TEC-XX's room in the X-Naut Fortress, TEC-XX reveals that it was he who sent the email. TEC-XX modifies the Peach toy to be a sentient companion, and afterwards rewards Mario with the Heart Memory badge.
*The Roust These Cads! Trouble has been made accessible after Chapter 5, instead of during the Postgame.
=== Graphics ===
* After Chapter 3, posters showcasing King K. and Bandy Andy with their new appearances, as well as Prince Mush, can be found throughout Glitzville and the Glitz Pit, while posters for the Dark Koopatrol (who is stated by Jolene to have retired from old age) are removed. Posters of Mario will also reappear once he reaches Rank #9 again. During the postgame, posters have also been added for Yoshi Kid.
=== Music ===
* The main battle theme has separate remixes for the Glitz Pit, X-Naut Fortress, Palace of Shadow, and Pit of 100 Trials.
* Parts of Riverside Station have a new theme, although other parts still just use natural ambiance.
=== Menus ===
* A new "Troubles" section has been added to the Journal tab of the Pause Menu. Here, the player can see the details of what Troubles they have currently taken on from the Trouble Center. As the player works through a Trouble, the details listed here may be updated. The player can also review all completed Troubles and their outcomes.
=== Items ===
==== New Key Items ====
* Trouble Helper License - Given to Mario after completing five Troubles and returning to the Trouble Center. This allows him to take up to three different troubles at a time, although depending on what Troubles are currently being undertaken, not all Troubles may be available for the player to select.
==== Consumables Changes ====
* Space Food now heals 20 HP if consumed on the Moon or in the X-Naut Fortress. Otherwise, it heals 5 HP.
==== New Badges ====
* BW Emblem - 0 BP. Removes all color from Mario. Found in the Great Tree.
* G Emblem - 0 BP. Gives Mario a sparkly golden coloration. Found in the Champ's room of the Glitz Pit.
* Heart Memory - 4 BP. At the end of each turn in battle, there's a 25% chance a holographic replica of Peach will manifest and heal Mario for 10 HP. Given by TEC-XX upon completing the Received a Weird Request... Trouble.
* SP Booster - 7 BP. Boosts the SP gained from the Audience by 20%. Given by Lady Bow upon completing the Get the Gang Back Together! Trouble.
=== Gameplay ===
* The conditions that the player must adhere to in order to move up the ranks in the Glitz Pit are now displayed in the lower-left corner of the screen during battles. If a condition is met, the textbox containing the condition turns green with a check mark next to it. If the condition is failed, the textbox turns red with an X next to it.
===Areas===
*The Pipe Room is a new section of Rogueport Sewers. It's a collection of seven pipes that lead to settlements found in the different chapters of the game, and replace the blue pipes previously found in the sewers. Locations accessible via the Pipe Room include Petalburg, just outside the Great Tree, Glitzville, the eastern half of Twilight Town, in the settlement on Keelhaul Key, Poshley Heights, and Fahr Outpost. Pipes here are activated after obtaining the Crystal Star associated with each location (i.e. the Diamond Star for Petalburg, the Emerald Star for the Great Tree, etc.) and approaching the small dais in the middle of the Pipe Room. One additional pipe leading to Rogueport's town square from the Pipe Room can also be activated from there.
*Flurrie's house contains a new yard area. After Flurrie joins the party, you can use her overworld ability to uncover a pink pipe here. Said paid leads to the map segment of Boggly Woods just outside the Great Tree.
*It's now possible to enter the bedroom inside of Flurrie's house.
*Once Chapter 3 is completed, the old, ran-down locker room in the Glitz Pit is converted into a salon. Here, the player can change the appearance of their Yoshi Kid partner after regaining their Champ rank in the Glitz Pit.
*The basement portion of Creepy Steeple accessible with Vivian has a pipe that leads to an abandoned house in Twilight Town when activated.
*After navigating the cliffs in Keelhaul Key with Yoshi Kid, the player is able to strike a switch that activates a spring at the cliffs' base, providing the player with a significant shortcut.
*If the player reboards the Excess Express after Chapter 6 is completed, they have a choice of whether to skip to the first, second, or third day of the journey. On the first day, the Excess Express simply travels along its tracks during the daytime. On the second day, the train makes an immediate stop at Riverside Station. After reboarding the train on the second day, the Excess Express resumes its journey at night. On the third day, the Excess Express immediately pulls into the train station at Poshley Heights. Like in the original game, you'll need to rest in the bed of your room to progress to the next day.
*A few artificial metallic structures (presumably built by the X-Nauts) have been added to the Moon, from which some minor rewards like coins or item boxes can be reached. They are usually too high for Mario to normally summit, but it is possible with the Moon's reduced gravity.
*In the X-Naut Fortress, the player must now drain the aquarium visible in Grodus's office and enter it via a new maintenance hallway accessible from Grodus's throne room to locate a chest containing the green Security Key. Along the way, they can fight several Nibbles who remain after the water has been drained.
*The Hall of Memory is a new area, accessible from lower-right side of the Hall of the Thousand-Year Door. It can be accessed any time after Flurrie is added to the player's party. The Hall of Memories allows the player to rechallenge any of the major Chapter-end bosses that they have previously beaten before. These include Huge Blooper, Hooktail, Magnus von Grapple, Macho Grubba, Dooplis, Cortez, Smorg, Magnus von Grapple 2.0, Grodus, Bowser & Kammy Koopa, and the Shadow Queen, as well as all their accompanying minions. Once the game's main campaign has been completed, the player can attempt to marathon all the bosses in a row, culminating with a fight against a tougher substitute of the Shadow Queen, the Radiant Queen.
===Enemies===
==== New Enemies ====
* The Golden Koopatrol, Legendary Bandit, and Prince Mush appear in the Glitz Pit after Chapter 3.
* Shoe Goombas replace normal Goombas in Riverside Station.
* Dark Atomic Boo appears in Poshley Manor as an optional miniboss after defeating all the Dark Boos there.
* Nibbles appear in X-Naut Fortress.
* Voltogres appear in the Palace of Shadow. They're based off of Okōru, a scrapped enemy from the original Thousand-Year Door's development.
* Fire Piranhas replace Piranha Plants in the Pit of 100 Trials.
* Stiletto Goombas and Hi-Voltogres appear in the Pit of 100 Trials (Floors 81-89 and 91-99, respectively).
* The Radiant Queen appears in the Hall of Memory.
==== Other Enemy Changes ====
*The Prologue Blooper boss has been renamed to Huge Blooper.
*The grey Cleft enemies that appear in Shhwonk Fortress, Boggly Woods, and the Pit of 100 Trials have been renamed to Drab Clefts. Likewise, the Bald Cleft enemies in the first outpost towards Shhwonk Fortress have been renamed to Drab Bald Clefts.
*Fuzzies now appear in the Petal Meadows map segments east of Petalburg after the Golden Fuzzy in Shhwonk Fortress is defeated.
*Rawk Hawk's wrestling moniker is now "The Feral Typhoon" at all points in the story.
*After Chapter 3, the rankings of the Glitz Pit are altered significantly to make way for new fights. King K. explains that his and Bandy Andy's old teams left for home, while they still support them. The Iron Cleft twins are now bodyguards in Glitzville, with Red in the Fresh Juice Shop and Green in the new salon. Jolene also mentions the former #1 Ranked wrestler (the Dark Koopatrol) recently retiring. The Glitz Pit ranks after Chapter 3 and the opponents encountered in them are listed below:
Rank 	Name 	Opponents
#19 	The Goomba Bros. 	Goomba x5
#18 	The Destructors 	Spinia x2, Spania x2
#17 	The Pokey Triplets 	Pokey x3
#16 	The Dead Bones 	Dull Bones x3
#15 	Spike Storm 	Lakitu x1, Spiny x2
#14 	Wings of Night 	Swoops x4
#13 	The Punk Rocks 	Hyper Bald Cleft x3
#12 	The Mind-Bogglers 	Dark Puff x1, Pale Piranha x1, Pider x1
#11 	The Bob-omb Squad 	Bob-omb x4
#10 	The Tiny Spinies 	Red Spike Top x2
#9 	The Poker Faces 	Bristle x2
#8 	The Fuzz 	Fuzzy x1, Forest Fuzzy x1, Flower Fuzzy x1
#7 	The Shellshockers 	Shady Koopa x2, Shady Paratroopa x1
#6 	The Magikoopa Masters	Red Magikoopa x1, Green Magikoopa x1, White Magikoopa x1
#5 	Craw-Daddy 	Dark Craw x1
#4 	Hamma, Bamma & Flare 	Hammer Bro. x1, Boomerang Bro x1, Fire Bro. x1
#3 	Chomp Country 	Red Chomp x2
#2 	The Ultimate Duo 	Golden Koopatrol x1, Legendary Bandit x1
#1 	The Feral Typhoon 	Rawk Hawk x1
Champ	The King of the Ring 	Prince Mush x1
*Lakitus no longer have the ability to hold Spiny Eggs over their heads defensively, although Dark Lakitus do retain this trait.
*Green Fuzzies have been renamed Forest Fuzzies, and are mechanically-identical to the enemies of the same name in Paper Mario.
*Fire Bros. no longer spit up fire balls, but instead toss them from their hands.
*Piranha Plants can now appear in battle on the segment of Twilight Trail closest to Creepy Steeple, although never as overworld enemies. Subsequently, Piranha Plants have been made statistically much-weaker foes in this iteration of Thousand-Year Door, being replaced with stronger Fire Piranhas in the Pit of 100 Trials.
*Atomic Boo can be rechallenged if the player defeats all the Boos in Creepy Steeple without leaving the dungeon after Chapter 4 is completed. If this is done, it will appear as a wondering overworld enemy in the stained-glass window room, making it possible to avoid if desired by the player. If the player leaves the dungeon and returns, Atomic Boo will be gone and the normal Boos will respawn.
* Parabuzzies replace Spike Tops at Creepy Steeple.
*Embers stop appearing in Pirate's Grotto after Cortez is defeated.
*Spike Tops replace Parabuzzies at Pirate's Grotto.
*Bulky Bob-ombs have been renamed Bob-ulks, and Bob-ulks have been renamed Behemoth Bob-ulks.
*Elite X-Nauts now have white scarves and heads, and distinguish themselves from regular X-Nauts with their black uniforms. They still retain red googles.
==Ultimate Battle Simulator! ==
=== Premise ===
After the sudden appearance of hostile foes in Toad Town, Mario, Luigi, and Goombario learn about Professor E. Gadd's latest invention, the Ultimate Battle Simulator, a computer designed to keep Mario and Luigi's combat skills sharp between their various adventures. Unfortunately, a mysterious virus has taken control of the computer and is using it to generate monsters in the real world. Mario, Luigi, and Goombario are then inserted into the computer to investigate, but Mario finds himself alone in digital town of Motherboard, where many of the computer's native programs have been kidnapped by minions of the virus. Although Mario soon reunites with Goombario, Luigi is nowhere to be found. Together, Mario and Goombario must work together to battle their way down to the computer's mythical 21st Directory, where the virus afflicting the Ultimate Battle Simulator is rumored to reside, while at the same time rescuing friendly programs and keeping an eye out for Luigi.
Ultimate Battle Simulator! can be thought of as a cross between the Pits of 100 Trials found Paper Mario Beginnings's remakes of Paper Mario and Thousand-Year Door, and roguelike games. Due to a glitch as a result of the abovementioned-virus, Mario doesn't gain Star Points when he wins battles in the Ultimate Battle Simulator. However, he still earns Coins and more rarely, Star Pieces. At the end of boss battle, Mario has the choice to return to Motherboard, where he can use collected Coins and Star Pieces to boost his innate stats, buy helpful items, or engage in a number of other services. However, if Mario falls in battle, he returns to Motherboard with only half of his earned Coins and Star Pieces. Additionally, Mario can find virtual items and virtual upgrades, such as stat boosts, partners, Special Moves, and more inside of the chests he can open up after winning battles. Some of these chests can be opened freely, while others have a cost, such as spending so many Coins, sacrificing some HP or FP, or having certain partners in your party. Generally, chests with a cost to open them have better rewards, although this is not always the case. Any virtual items or upgrades that Mario finds while battling through Subdirectories are ultimately illusionary, and will disappear upon returning to Motherboard. However, items or upgrades purchased in Motherboard are permanent and stay with Mario across multiple sessions inside the Ultimate Battle Simulator. 
=== Story ===
=== Gameplay ===
=== Areas ===
==== Toad Town ====
==== Motherboard ====
==== Outer Circuitry ====
==== Directories ====
Where the vast majority of Ultimate Battle Simulator takes place. There are 21 Directories that Mario must traverse over the course of his adventure in the game. Directories 1 through 20 each consist of 10 Subdirectories where Mario fights a battle against random assortments of enemies in the first nine Subdirectories, followed by a boss in the tenth Subdirectory. Once a boss is defeated, Mario can either progress to the next Directory or return to Motherboard to expend his Coins and Star Pices on items or upgrades. Directory 21 consists of only five Subdirectories, four of which contain bosses which must be defeated in any order to access the fifth Subdirectory and the final boss of Ultimate Battle Simulator!
The list below displays the enemies and bosses that will be encountered in each Directory. Italicized enemies can appear in enemy previews, while unitalicized enemies are only ever found in battle.
Directory # 	Enemies & Bosses encountered
Directory 1 	Enemies: Goomba, Paragoomba, Spiky Goomba, Spinia, Spania, Cheep Cheep
Boss: Goomba King, Red Goomba, Blue Goomba
Directory 2 	Enemies: Koopa Troopa, Paratroopa, Fuzzy, Bob-omb, Dull Bones, Biddybud
Boss: Huge Blooper
Directory 3 	Enemies: Monty Mole, Swoop, Pokey, X-Naut, Dark Puff, Blooper
Boss: Bowser???, Red Koopa Bro., Black Koopa Bro., Yellow Koopa Bro., Green Koopa Bro.
Directory 4 	Enemies: Bandit, Pider, Yux, Mini Yux, Cleft, Stone Chomp, Mr. Blizzard
Boss: Hooktail
Directory 5 	Enemies: Gloomba, Paragloomba, Spiky Goomba, Forest Fuzzy, Shy Guy, Fizzlit
Boss: Tutankoopa, Guard Chomp
Directory 6 	Enemies: Hyper Cleft, Piranha Plant, Crazee Dayzee, Boo, Clubba, Ninji
Boss: Magnus von Grapple
Directory 7 	Enemies: Dark Koopa, Dark Paratroopa, Shy Guy, Fly Guy, Groove Guy, Pyro Guy, Cataquack
Boss: Tubba's Heart, Tubba Blubba
Directory 8 	Enemies: Shady Koopa, Shady Paratroopa, Medi Guy, Spy Guy, M. Bush, Wiggler 
Boss: Macho Grubba
Directory 9 	Enemies: Forest Fuzzy, Putrid Piranha, Big Bandit, Bill Blaster, Bullet Bill, Ruff Puff, Spiky Cheep Cheep
Boss: Shy Squad, Stilt Guys x2, Stack Guys x4, General Guy
Directory 10	Enemies: Spike Top, Spiky Parabuzzy, Flower Fuzzy, Poison Pokey, Sidestepper, Lava Bubble, Big Goomba, Biggish Goomba, Goomba
Boss: Doopliss, Goombella?!?, Koops?!?, Flurrie?!?, Yoshi Kid?!?, Vivian?!?, Bobbery?!?, Ms. Mowz?!?
Directory 11	Enemies: Shady Mole, Lakitu, Spiny, Ice Puff, Dark Boo, Shoe Goomba, Baddybud
Boss: Lava Piranha, Lava Buds, Petit Piranhas
Directory 12	Enemies: Bzzap!, Bob-ulk, Frost Piranha, White Clubba, Moon Cleft, Gelato Blizzard
Boss: Cortez
Directory 13	Enemies: Swoopula, Bony Beetle, Elite X-Naut, Z-Yux, Mini Z-Yux, Gulpit, Poison Blooper
Boss: Verdant Glitch / Static Glitch (replaces Verdant Glitch after initial defeat)
Directory 14	Enemies: Phantom Ember, Dry Bones, Hammer Bro., Dark Craw, Duplighost, Irate Cataquack
Boss: Huff N. Puff, Tuff Puffs
Directory 15	Enemies: Dark Lakitu, Sky-Blue Spiny, Boomerang Bro., Koopatrol, Magikoopa, Bombshell Blaster, Bombshell Bill, Sizzlin' Fizzlit
Boss: Smorg
Directory 16	Enemies: D. Nightshade, Irate Sidestepper, Voltogre, Dark Wizzerd, Chain Chomp, Mechakoopa
Boss: Crystal King, Crystal Bits
Directory 17	Enemies: Spunia, Mad Mole, Dark Bristle, Dino Rhino, Killer Bzzap!, Dark Ninji
Boss: Magnus von Grapple 2.0
Directory 18	Enemies: Stiletto Goomba, Arantula, Dark Koopatrol, Fire Piranha, Wizzerd, Psycho Wiggler, Mariachi Guy
Boss: Grodus, Grodus X
Directory 19	Enemies: Poison Puff, Swampire, X-Yux, Mini X-Yux, Mighty Gulpit, Elite Duplighost, Renegade Star Kid
Boss: Bowser, Kammy Koopa
Directory 20	Enemies: Elite Wizzerd, Hi-Voltogre, Behemoth Bob-ulk, Dark Dino, Anti Guy, Neo Mechakoopa, Amazee Dayzee
Boss: Shadow Queen
Directory 21	Bosses: Dry Bowser, Starmaniac (and summonable Hammer Bro., Koopatrol, and Magikoopa minions), Radiant Queen, Bonetail
Final Bosses: Koopa Chrome Car, Neo Bowser
==== Battling ====
The battle system of Ultimate Battle Simulator! is largely based on that of The Thousand-Year Door. As such, it contains the innovations introduced in that game, including superguarding, HP pools for partners (with the partners from Paper Mario now having various amounts of HP depending on their rank), the ability of partners to use items or appeal for SP, the audience system (with the Special Moves from Paper Mario generally-having their SP requirements adjusted upwards to account for this), and the BINGO! bonus.
Mario enters the Ultimate Battle Simulator with the following capabilities: 
* 10 HP
* 5 FP
* 3 BP, but no badges
* 1 SP
* Action Commands already unlocked, similarly to The Thousand-Year Door 
* An audience capacity of 50
* The Sweet Treat Special Move
* Goombario as a partner, at his initial rank
* The ability to hold 10 items
After defeating the boss of Directory 1, Mario also automatically gains access to the new Star Shot Special Move. It allows Mario to summon Twink to attack an enemy with a shooting star. At the cost of 1 SP, this Special Move does 4 HP of damage against a single target and ignores its defense stats. Though somewhat impractical, especially as Mario gains access to better options in battle later on, Star Shot is also specifically designed to prevent players in the early stages of Ultimate Battle Simulator! from becoming stuck in unwinnable battles against enemies with high defense stats, especially if those players are not yet skilled with superguarding. 
=== Partners ===
==== New Partner ====
Luigi - Available to the player after defeating Verdant Glitch, the boss of Directory 13. Luigi has the same basic jump and hammer Attacks as Mario, but cannot learn more advanced jumping or hammer attacks that require the use of FP.
===Enemies===
==== New Enemies ====
* Cheep Cheeps appear in Directory 1.
* Biddybuds appear in Directory 2.
* Bloopers appear in Directory 3.
* Mr. Blizzards appear in Directory 4.
* Fizzlits appear in Directory 5.
* Ninjis appear in Directory 6.
* Cataquacks appear in Directory 7.
* Wigglers appear in Directory 8.
* Spiky Cheep Cheeps appear in Directory 9.
* Big Goombas and Biggish Goombas appear in Directory 10.
* Baddybuds appear in Directory 11.
* Gelato Blizzards appear in Directory 12.
* Poison Bloopers appear in Directory 13.
* Verdant Glitch is the boss of Directory 13. After it is defeated, it's replaced by a replica named Static Glitch.
* Irate Cataquacks appear in Directory 14.
* Sizzlin' Fizzlits appear in Directory 15.
* Mechakoopas appear in Directory 16.
* Dark Ninjis appear in Directory 17.
* Renegade Star Kids and Mariachi Guys appear in Directory 18.
* Psycho Wigglers appear in Directory 19.
* Neo Mechakoopas appear in Directory 20.
* Koopa Chrome Car and Neo Bowser appear as the final bosses of Directory 21.
==General Information==
=== Bestiary ===
Enemy Name 	Description 	Found in
Goomba 	The most basic of foes. It attempts to jump you, but it's vulnerable to almost everything. 	
* PM64
* TTYD
* UBS!
Paragoomba 	A winged variant of the Goomba. It'll try to quickly swoop into you. Be sure to jump on it - ground-based attacks won't work on it. Do so, and the wings fall off and it just becomes a regular Goomba. 	
* PM64
* TTYD
* UBS!
Spiky Goomba 	A Goomba wearing a pointy helmet. It protects the Goomba against most attacks from above, so jumping won't work. Try your hammer instead. It's slightly more powerful than a normal Goomba too. 	
* PM64
* TTYD
* UBS!
Gloomba 	Discolored Goombas living underground. It packs heftier attacks and more HP than a normal Goomba, but is otherwise the same. 	
* PM64
* TTYD
* UBS!
Paragloomba 	Heartier and more powerful Paragoombas. Just like a Paragoomba, ground-based attacks do nothing against it, but it can be grounded with certain jumping attacks. 	
* PM64
* TTYD
* UBS!
Spiky Gloomba 	Tougher Spiky Goombas. Its spiked helmet protects it from direct attacks from above and provides it with slightly more attack power compared to a Gloomba or Paragloomba. 	
* PM64
* TTYD
* UBS!
Hyper Goomba 	Mean, green Goombas with a nasty trick up their sleeves - they can spend a turn charging a devastating headbonk, which they will unload upon Mario the next time they get the chance to move. 	
* PM64
* TTYD
Hyper Paragoomba 	Paragoombas with the ability to spend their turn charging up a nasty swooping attack. It'll become a regular Goomba if jumped on, but its charged status will remain. Defeat it quickly if possible. 	
* PM64
* TTYD
Hyper Spiky Goomba 	Spiky Goombas that can spend a turn charging up their next attack. If you can't defeat it before it moves again, try avoiding or superguarding its attack, or delaying its next turn with a status effect. 	
* PM64
* TTYD
Shoe Goomba 	Goombas inside of mobile footware. Said footware provides a bit of defense and enables it to bounce against a target up to five times. If you can guard against each bounce, you'll come out unscathed. 	
* TTYD
* UBS!
Stiletto Goomba 	The matriarch of all Goombas. They wear fancy-looking heels and bounce upside their targets' heads up to five times, each bounce being pretty painful. If your superguarding game is on point, try that. 	
*TTYD
*UBS!
Big Goomba 	Rare, insanely-huge Goombas. They're not great at jumping, so they attack with spinning kicks instead. Defeat it, and it splits into two Biggish Goombas. 	
* UBS!
Biggish Goomba 	Moderately-huge Goombas, which you'll only ever meet after defeating a Big Goomba. It attacks either with a ponderous headbonk or a bounding roll. Beat it, and it splits down into two regular Goombas. 	
* UBS!
Koopa Troopa 	Villainous Koopas, usually in Bowser's employ. Their spinning dashes are trickly to guard, but they can be flipped onto their shells with most jumping attacks, which prevents them from moving for two turns. 	
*PM64
*TTYD
*UBS!
Paratroopa 	Evil Koopas with feathery wings. They specialize in quick swooping attacks that can be tricky to avoid. Jump on it once, and its wings fall away, rendering it into a regular-old Koopa Troopa. 	
*PM64
*TTYD
*UBS!
KP Koopa 	Koopas with golden shells, found in King K's crew in the Glitz Pit. They're otherwise identical to normal Koopa Troopas. If flipped over, their defense drops to zero and they'll be unable to move for two turns. 	
*TTYD
KP Paratroopa 	Paratroopas with a golden shell, found only in the Glitz Pit. It's otherwise the same as a normal Paratroopa. There's a rumor that its gold coloration isn't natural, but spray-painted on. 	
* TTYD
Dark Koopa 	Tougher Koopa Troopas with purple shells. Their attacks can cause its targets to become dizzy. They can still be rendered unable to move and defenseless by jumping on them, but only for one turn. 	
*PM64
*TTYD
*UBS!
Dark Paratroopa 	Tougher Paratroopas, usually living underground. Aside from increased HP and attack power, their swooping attacks can cause targets to become dizzy unless guarded against. 	
*PM64
*TTYD
*UBS!
Shady Koopa 	Mysterious Koopas with a secret technique: They'll flip onto their shells like normal Koopas, but they can still attack while flipped over! And this attack is much worse than the normal spinning shell attack! 	
* TTYD
*UBS!
Shady Paratroopa 	Shady Koopa Troopas with wings. Given that their attacks will get worse if flipped onto their shells, maybe you want to deal with these guys without jumping onto them? Just a thought... 	
*TTYD
*UBS!
Koopatrol 	Some of Bowser's best soldiers. They don spiked helmets, can charge their attacks and call in reinforcements! However, if you manage to flip it on its back, it's as helpless as a normal Koopa Troopa. 	
*PM64
*TTYD
*UBS!
Dark Koopatrol 	Wayward warriors who are even stronger than normal Koopatrols. Watch out for when it massively charges its next attack! That said, flipping it onto its shell might is still a possibility... 	
*PM64
*TTYD
*UBS!
Golden Koopatrol 	Wow! King K. has returned to the Pit, much stronger than before! I'm so proud of him! So, he has all the characteristics of a Dark Koopatrol in battle, so just use those same tactics against him, alright? 	
*TTYD
Dull Bones 	Dusty Koopa Troopa skeletons, capable of chucking spare bones at you and animating more of their kind to life. Their defense and large numbers are minor contentions, but it's otherwise not a mighty foe. 	
*TTYD
*UBS!
Dry Bones 	These tricky skeletons can create more of themselves and collapse into a pile of bones if defeated with anything but fire. These piles will reconstruct themselves if the battle doesn't end in two more turns! 	
*PM64
*TTYD
*UBS!
Buzzy Beetle 	These little guys have super-tough shells immune to fire and explosions. About the only way to defeat them is to jump to flip it over and negate its defenses. It can also drop onto a target from the ceiling. 	
*PM64
*TTYD
Parabuzzy 	Buzzy Beetles with wings. Its swooping attacks are lightning-fast, so your safest bet may be to jump on them. No damage may be inflicted, but it'll lose its wings and become a less-dangerous Buzzy Beetle. 	
*TTYD
Spike Top 	Buzzy Beetles with a big ol' spike affixed to their shell. It's not possible to flip it over with normal jumps, so your best course of action might be to use either Special Moves or defense-piercing techniques. 	
*PM64
*TTYD
*UBS!
Red Spike Top 	A Spike Top, except its shell is colored red, not blue. I wonder if it thinks red is a more intimidating color? It's still too cute to be very imposing, but the same can't be said for its defensive capabilities. 	
*TTYD
Spiky Parabuzzy 	A Parabuzzy with a spike on top of its shell. It can't be reached with a hammer, and the spike prevents it from being grounded with jumps... Looks like you're gonna have to get resourceful with this one! 	
*PM64
*TTYD
*UBS!
Bony Beetle 	An undead Buzzy Beetle. Each turn, it'll extend or retract its spikes. When the spikes are out, focus on defending against its stronger attacks. When retracted, jump on it to flip it onto its shell for a turn. 	
*PM64
*UBS!
Lakitu 	Turtles flying about in clouds and chucking Spiny eggs at foes. These eggs can land back on the battlefield and quickly hatch into Spinies, so take out the Lakitu before you're overwhelmed! 	
*PM64
*TTYD
*UBS!
Dark Lakitu 	A stronger, smarter variant of Lakitu. They're known for sometimes raising a Sky-Blue Spiny egg above their heads, making jumps from above a hazardous proposition. They'll drop the egg if damaged. 	
*TTYD
*UBS!
Spiny 	Spiky turtle creatures, found on their own or with a Lakitu. Their shell is impressive: Not only does it boast high defenses, but they can retract into it to hurt direct attackers from their front. 	
*PM64
*TTYD
*UBS!
Sky-Blue Spiny 	Blue-colored Spinies that sport even harder shells than their non-blue brethren! Indirect, defense-piercing moves may be the best approach. They're commonly tossed out by Dark Lakitus. 	
*TTYD
*UBS!
Clubba 	Somewhat dim-witted soldiers wielding large maces. They'll give you a good, hard whack, so make sure your guarding is on point. Keep in mind that they're susceptible to the Sleep status effect. 	
*PM64
*UBS!
White Clubba 	Tougher Clubbas hailing from the frozen wastes. They're craftier, having the ability to alter the timing and form of their attacks. They'll either go in for one powerful blow or three rapid strikes. 	
*PM64
*UBS!
Hammer Bro. 	Hammer-tossing troops of Bowser's. They tend to chuck either one big hammer or three smaller ones, although once its HP is wittled down, it might grow desperate and switch up tactics. 	
*PM64
*TTYD
*UBS!
Boomerang Bro. 	A boomerang-throwing variation of the Hammer Bro. Its boomerangs can hit both Mario and his partner, and then do so again on their return path! How is that even fair?! Keep your finger on that guard button! 	
*TTYD
*UBS!
Fire Bro. 	A fireball-conjuring variation of the Hammer Bro. It deploys up to three fireballs against either Mario or his partner, which can burn if not guarded against. It'll fling even more fireballs when its HP is low. 	
*TTYD
White Magikoopa 	 	
*PM64
*TTYD
Red Magikoopa 	 	
*PM64
*TTYD
Green Magikoopa 	 	
*PM64
*TTYD
Yellow Magikoopa 	 	
*PM64
Grey Magikoopa 	 	
*PM64
Magikoopa 	 	
*PM64
*TTYD
*UBS!
Mechakoopa 	 	
*UBS!
Neo Mechakoopa 	 	
* UBS!
Spinia 	 	
*TTYD
*UBS!
Spania 	 	
*TTYD
*UBS!
Spunia 	 	
*TTYD
*UBS!
Cheep Cheep 	 	
*UBS!
Spiky Cheep Cheep 	 	
*UBS!
Fuzzy 	 	
*PM64
*TTYD
*UBS!
Forest Fuzzy 	 	
*PM64
*TTYD
*UBS!
Flower Fuzzy 	 	
*TTYD
*UBS!
Hungry Fuzzy 	 	
*PM64
Biddybud 	 	
*UBS!
Baddybud 	 	
*UBS!
Monty Mole 	 	
*PM64
*UBS!
Shady Mole 	 	
*PM64
*UBS!
Mad Mole 	 	
* PM64
*UBS!
Blooper 	 	
* UBS!
Poison Blooper 	 	
*UBS!
Shy Guy 	 	
*PM64
*UBS!
Sky Guy 	 	
*PM64
*UBS!
Groove Guy 	 	
*PM64
*UBS!
Pyro Guy 	 	
*PM64
*UBS!
Spy Guy 	 	
*PM64
*UBS!
Medi Guy 	 	
*PM64
*UBS!
Anti Guy 	 	
*PM64
*UBS!
Mariachi Guy 	 	
* UBS!
Bandit 	 	
*PM64
*TTYD
*UBS!
Big Bandit 	 	
*PM64
*TTYD
*UBS!
Badge Bandit 	 	
*TTYD
Legendary Bandit 	 	
*TTYD
Mr. Blizzard 	 	
*UBS!
Gelato Blizzard 	 	
*UBS!
Crazee Dayzee 	 	
*PM64
*TTYD
* UBS!
Amazy Dayzee 	 	
*PM64
* TTYD
*UBS!
Swoop 	 	
*PM64
*TTYD
*UBS!
Swoopula 	 	
*PM64
*TTYD
*UBS!
Swampire 	 	
*TTYD
*UBS!
Fizzlit 	 	
*UBS!
Sizzlin' Fizzlit 	 	
*UBS!
Pider 	 	
*TTYD
*UBS!
Arantula 	 	
*TTYD
*UBS!
Pokey 	 	
*PM64
*TTYD
*UBS!
Poison Pokey 	 	
*PM64
* TTYD
*UBS!
Cataquack 	 	
*UBS!
Irate Cataquack 	 	
*UBS!
Sidestepper 	 	
*PM64
*UBS!
Irate Sidestepper 	 	
*PM64
*UBS!
Hurt Plant 	 	
*PM64
M. Bush 	 	
*PM64
*UBS!
D. Nightshade 	 	
*PM64
*UBS!
Boo 	 	
*TTYD
*UBS!
Dark Boo 	 	
*TTYD
*UBS!
Piranha Plant 	 	
*PM64
*TTYD
*UBS!
Pale Piranha 	 	
*TTYD
Putrid Piranha 	 	
*PM64
*TTYD
*UBS!
Frost Piranha 	 	
*PM64
*TTYD
*UBS!
Fire Piranha 	 	
*PM64
*TTYD
*UBS!
Ruff Puff 	 	
*PM64
*TTYD
*UBS!
Dark Puff 	 	
*TTYD
*UBS!
Ice Puff 	 	
*TTYD
*UBS!
Poison Puff 	 	
*TTYD
*UBS!
Nibbles 	Fanged and feared fish that patrol the depths of any sufficiently-deep body of water. Encountering them in battle is rare, but when you do, they flop around before leaping towards a target. Either mash the prompted button or superguard to minimize the damage from their gnashing teeth! They're also fairly sturdy, thanks to their metallic scales.	
* TTYD
Ninji 	 	
*UBS!
Dark Ninji 	 	
*UBS!
Drab Bald Cleft 	 	
*TTYD
Hyper Bald Cleft 	 	
* TTYD
Cleft 	 	
*PM64
*UBS!
Drab Cleft 	 	
*TTYD
Hyper Cleft 	 	
*PM64
*TTYD
*UBS!
Moon Cleft 	 	
*TTYD
*UBS!
Bzzap! 	 	
*PM64
*UBS!
Killer Bzzap! 	 	
* PM64
*UBS!
Lava Bubble 	 	
* PM64
*TTYD
*UBS!
Ember 	 	
*PM64
*TTYD
Phantom Ember 	 	
* TTYD
*UBS!
Bob-omb 	 	
*PM64
*TTYD
*UBS!
Bob-ulk 	 	
*TTYD
*UBS!
Behemoth Bob-ulk 	 	
*TTYD
*UBS!
Bill Blaster 	 	
*PM64
*TTYD
*UBS!
Bombshell Blaster 	 	
*PM64
*TTYD
*UBS!
Bullet Bill 	 	
*PM64
*TTYD
*UBS!
Bombshell Bill 	 	
* PM64
*TTYD
*UBS!
Dark Craw 	 	
*PM64
*TTYD
Wiggler 	 	
*UBS!
Psycho Wiggler 	 	
* UBS!
X-Naut 	 	
*TTYD
*UBS!
Elite X-Naut 	 	
*TTYD
*UBS!
X-Naut PhD 	 	
*TTYD
Yux 	 	
* TTYD
*UBS!
Z-Yux 	 	
* TTYD
* UBS!
X-Yux 	 	
*TTYD
*UBS!
Mini Yux 	 	
*TTYD
*UBS!
Mini Z-Yux 	 	
*TTYD
*UBS!
Mini X-Yux 	 	
*TTYD
*UBS!
Bristle 	 	
*TTYD
Dark Bristle 	 	
*TTYD
*UBS!
Gulpit 	 	
*PM64
*UBS!
Mighty Gulpit 	 	
*PM64
*UBS!
Chain Chomp 	 	
*PM64
*TTYD
*UBS!
Stone Chomp 	 	
*PM64
*UBS!
Red Chomp 	 	
*TTYD
Renegade Star Kid 	 	
* UBS!
Duplighost 	 	
*PM64
*UBS!
Elite Duplighost 	 	
*PM64
*UBS!
Dark Wizzerd 	 	
*TTYD
*UBS!
Wizzerd 	 	
*TTYD
*UBS!
Elite Wizzerd 	 	
*TTYD
*UBS!
Voltogre 	 	
*TTYD
*UBS!
Hi-Voltogre 	 	
*TTYD
*UBS!
Dino Rhino 	 	
*PM64
*UBS!
Dark Dino 	 	
*PM64
*UBS!
Red Goomba 	 	
*PM64
*UBS!
Blue Goomba 	 	
*PM64
*UBS!
King Goomba 	 	
*PM64
*UBS!
Big Blooper 	 	
*PM64
Electro Blooper 	 	
*PM64
Super Blooper 	 	
*PM64
Baby Blooper 	 	
*PM64
Bowser??? 	 	
*PM64
*UBS!
Red Koopa Bro. 	 	
*PM64
*UBS!
Black Koopa Bro. 	 	
*PM64
* UBS!
Yellow Koopa Bro. 	 	
*PM64
*UBS!
Green Koopa Bro. 	 	
*PM64
*UBS!
Buzzar 	 	
*PM64
Tutankoopa 	 	
*PM64
*UBS!
Guard Chomp 	 	
*PM64
*UBS!
Tubba Blubba 	 	
*PM64
*UBS!
Tubba's Heart 	 	
*PM64
*UBS!
Big Lantern Ghost 	 	
*PM64
Shy Squad 	 	
*PM64
*UBS!
Stilt Guy 	 	
*PM64
*UBS!
Stack Guy 	 	
* PM64
*UBS!
General Guy 	 	
*PM64
*UBS!
Fuzzipede 	 	
*PM64
Lava Piranha 	 	
*PM64
*UBS!
Lava Bud 	 	
*PM64
*UBS!
Petit Piranha 	 	
*PM64
*UBS!
Kent C. Koopa 	 	
*PM64
Spike? 	 	
*PM64
Huff N. Puff 	 	
*PM64
*UBS!
Tuff Puff 	 	
*PM64
* UBS!
Monstar 	 	
*PM64
Crystal King 	 	
*PM64
*UBS!
Crystal Bit 	 	
*PM64
*UBS!
Huge Blooper 	 	
*TTYD
*UBS!
Gus 	 	
*TTYD
Fuzzy Horde 	 	
*TTYD
Golden Fuzzy 	 	
*TTYD
Red Bones 	 	
*TTYD
Iron Cleft (Red) 	 	
*TTYD
Iron Cleft (Green) 	 	
* TTYD
Rawk Hawk 	 	
*TTYD
Macho Grubba 	 	
*TTYD
*UBS!
Atomic Boo 	 	
*TTYD
Doopliss 	 	
*TTYD
*UBS!
Goombella?!? 	 	
*TTYD
*UBS!
Koops?!? 	 	
*TTYD
*UBS!
Flurrie?!? 	 	
*TTYD
*UBS!
Yoshi Kid?!? 	 	
*TTYD
*UBS!
Vivian?!? 	 	
*TTYD
*UBS!
Bobbery 	 	
*TTYD
*UBS!
Ms. Mowz?!? 	 	
*TTYD
*UBS!
Cortez 	 	
*TTYD
*UBS!
Smorg 	 	
*TTYD
*UBS!
Atomic Dark Boo 	 	
*TTYD
Dark Bones 	 	
*TTYD
Verdant Glitch 	 	
*UBS!
Static Glitch 	 	
*UBS!
Chan 	 	
*PM64
Lee 	 	
*PM64
The Master 	 	
*PM64
Prince Mush 	 	
*TTYD
Jr. Troopa 	 	
*PM64
Starmaniac 	 	
*PM64
*UBS!
X-Naut Platoon 	 	
*TTYD
Magnus von Grapple 	 	
*TTYD
*UBS!
Magnus von Grapple 2.0	 	
*TTYD
*UBS!
Lord Crump 	 	
*TTYD
Sir Grodus 	 	
*TTYD
*UBS!
Grodus X 	 	
*TTYD
*UBS!
Hooktail 	 	
*TTYD
*UBS!
Gloomtail 	 	
*TTYD
Bonetail 	 	
*TTYD
*UBS!
Bedlam 	 	
*TTYD
Marilyn 	 	
*TTYD
Vivian 	 	
*TTYD
Shadow Queen 	 	
*TTYD
*UBS!
Radiant Queen 	 	
*TTYD
*UBS!
Kammy Koopa 	 	
*PM64
*TTYD
*UBS!
Bowser 	 	
*PM64
*TTYD
*UBS!
Dry Bowser 	 	
*PM64
*TTYD
*UBS!
Koopa Chrome Car 	 	
* UBS!
Neo Bowser 	 	
* UBS!
Category:Paper Mario Games
Category:Paper Mario (series)
Category:RPG Games
Category:Mario (series)
Category:Mario Games
Category:Single Player Games
Category:Remakes
Category:Collections