108578-how-important-is-community-in-wildstar

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Hey Guys,
 
Just wondering what your thoughts were regarding Wildstar and your community, whether it's a circle of friends or guild. Is it the community that keeps you coming back, would you quit without it, or is it something that you don't really care about?
 
I personally think that community is really important in this because of difficult the dungeons and raid attunement is. Without a support system it seems like it's almost impossible to progress, but even a few friends can make dungeons a breeze or give that motivation to keep PvPing.
 
What are you throughts on the matter?	
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Truly a question here?
 
MMORPG. Enough said?	
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			I know a lot of people that leveled from 1-50 with minimal player interaction. And there are still max level players without a guild. Just because it's an MMORPG doesn't mean it forces players to interact, although Wildstar kind of pushes more in that direction.	
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For me in any MMO comunity is either #1 or #2 on my most important factors. I stayed with Warhammer and CoH until their demise primarily if not soley because of the community.
It is what progresses me through content, makes me new friends, gives me content that you can't price, it was gives me memories both good and bad, they are what makes me happy even when a patch or two make me upset. Whether it is a single person or an entire server it is the community that makes my gaming experience a pleasant or horrible one. On Evindra I've had almost nothing but good things to say and ontop of my enjoyment of Wildstar as a base, the people have made the game even more enjoyable.
 
I'd honestly be gone if the community was poor and or non-existent. However I also make it a point not only to reach out to others, but to treat people how I would want to as well and it goes a long way...	
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I know a lot of people that leveled from 1-50 with minimal player interaction. And there are still max level players without a guild. Just because it's an MMORPG doesn't mean it forces players to interact, although Wildstar kind of pushes more in that direction.
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Personally community is very important.  It's the thing that can keep you going when the game gets frustrating, and it's also the thing that can make things even more awesome when the game is fun.  I've quit a lot of good games that had poor communities, and I've enjoyed the heck out of a lot of imperfect games that had great ones.
 
I think Wildstar has a good community overall - my server has an amazing community, but it also extends to the game as a whole.  We just have to all remember to try and stay positive even when things are a little annoying and frustrating.  That's the thing about communities.  Everyone in them is influenced by everyone else, even if it's just subconscious.
 
If you want to see our community in action, stop by the morning coffee thread sometime :)	
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			Trick question?!	
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Coming from a sociology standpoint, WildStar will only survive and thrive as long as there is a community. So much content is aimed at the group that without strong bonds the content that maintains a solo player will force them to become bored and stop playing... I will not just say that it is a must because it is a MMO, in essence a MMO doesn't not need a community to survive... to those would would challenge my view, be prepared to back it up, sociology speaking.
 
Lets have a quick look at the characteristics and elements of what makes up a community:
Territory (The game WildStar in this case)	Close and informal relationships (The Guilds, even just standing around next to a prime,holdout waiting for help or advertising via zone chat for a +X group event)	Mutuality (It can be defined by purpose such as a Raiding Guild/Farming Circle or even just a basic, "I brought WS too")	Common values and beliefs (Fun, Hardcore , Causal... are u gana be on for 4 days per week or 1)	Organized interaction (At certain points in WS this is a must, yet so far this is the only element in which Wildstar has forced upon people with X content... remove this element and the strength of the community may increase)	Strong group feeling (I thank people for helping me out in X situations such as the hold out in Cbadlands which still kicks my solo butt)	Cultural similarity (This one is a basic... you speak my language)
 
As stated above... some MMO's don't need a strong community to survive and in the case of WS, things might improve if they allow a higher degree of organic communities to form rather than it being forced upon people.	
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