Soul Break/Final Fantasy XII

This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy XII.
==List of Soul Breaks==
===Vaan===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	150% physical damage 	None
 	Deal physical damage to one target. 	Deal physical damage to one target. 	Deal physical damage to one target. 	None
 	2 	All 	320% ranged damage, 50% Sap 	(XII)
 	Deal physical damage to all targets, with a moderate chance to Sap them. 	Deal physical damage to all targets, with a moderate chance to Sap them. 	Deal physical damage to all targets, with a moderate chance to Sap them. 	(XII)
 	2 	Single 	170% physical damage/hit, 51% Blind/Silence 	(XII)
 	Deal three ranged physical attacks to one target, with a moderate chance to Blind and Silence it. 	Deal three ranged physical attacks to one target, with a moderate chance to Blind and Silence it. 	Deal three ranged physical attacks to one target, with a moderate chance to Blind and Silence it. 	(XII)
 	2 	All 	150% ranged damage/hit, target ATK/DEF +50% 	(XII)
 	Deal four ranged physical attacks to all targets, temporarily lower their Attack a large amount, and raise the user's Attack a large amount. 	Deal four ranged physical attacks to all targets, temporarily lower their Attack a large amount, and raise the user's Attack a large amount. 	Deal four ranged physical attacks to all targets, temporarily lower their Attack a large amount, and raise the user's Attack a large amount. 	(XII)
 	2 	Single 	152% ranged damage/hit, target MAG/DEF -40% 	(XII)
 	Deal five instant ranged physical attacks to one target, temporarily lower its Magic and Defense a large amount, and grant Haste and Burst Mode to the user. 	Deal five instant ranged physical attacks to one target, temporarily lower its Magic and Defense a large amount, and grant Haste and Burst Mode to the user. 	Deal five instant ranged physical attacks to one target, temporarily lower its Magic and Defense a large amount, and grant Haste and Burst Mode to the user. 	(XII)
 	Addle: 200% physical, target MAG -50% Expose: 200% physical, target DEF -40% 	Addle: 200% physical, target MAG -50% Expose: 200% physical, target DEF -40% 	Addle: 200% physical, target MAG -50% Expose: 200% physical, target DEF -40% 	(XII)
* 	2 	Single 	129% physical damage/hit, 100% Interrupt 	Amethyst Axe (XII)
* 	Deal four physical attacks to one target and interrupt their pending actions. 	Deal four physical attacks to one target and interrupt their pending actions. 	Deal four physical attacks to one target and interrupt their pending actions. 	Amethyst Axe (XII)
 	2 	Single 	Up to 1400% physical damage 	Shikari Nagasa (XII)
 	Deal massive ranged physical damage to one target. Deals more damage for each debuffed stat of the target (Attack, Defense, Magic, Resistance, and Mind), and can break the damage cap. 	Deal massive ranged physical damage to one target. Deals more damage for each debuffed stat of the target (Attack, Defense, Magic, Resistance, and Mind), and can break the damage cap. 	Deal massive ranged physical damage to one target. Deals more damage for each debuffed stat of the target (Attack, Defense, Magic, Resistance, and Mind), and can break the damage cap. 	Shikari Nagasa (XII)
 	2 	All 	84% physical damage/hit, target ATK/DEF -50% 	(XII)
 	Instantly deal six physical attacks to all targets and temporarily lower their Attack and Defense by a large amount. 	Instantly deal six physical attacks to all targets and temporarily lower their Attack and Defense by a large amount. 	Instantly deal six physical attacks to all targets and temporarily lower their Attack and Defense by a large amount. 	(XII)
 	2 	Random 	70% physical damage/hitTarget ATK/RES -50%, self ATK/RES +50% 	(XII)
 	Instantly deal ten physical attacks to random targets, temporarily lower their Attack and Resistance a large amount, temporarily raise the user's Attack a moderate amount and Resistance a small amount, and enter Sky Pirate EX Mode. Sky Pirate EX Mode increases their thief ability damage a moderate amount, and removes delay from their thief abilities. 	Instantly deal ten physical attacks to random targets, temporarily lower their Attack and Resistance a large amount, temporarily raise the user's Attack a moderate amount and Resistance a small amount, and enter Sky Pirate EX Mode. Sky Pirate EX Mode increases their thief ability damage a moderate amount, and removes delay from their thief abilities. 	Instantly deal ten physical attacks to random targets, temporarily lower their Attack and Resistance a large amount, temporarily raise the user's Attack a moderate amount and Resistance a small amount, and enter Sky Pirate EX Mode. Sky Pirate EX Mode increases their thief ability damage a moderate amount, and removes delay from their thief abilities. 	(XII)
 	Sky Pirate: Thief ability damage +30%, CT0 	Sky Pirate: Thief ability damage +30%, CT0 	Sky Pirate: Thief ability damage +30%, CT0 	(XII)
 	2 	Single 	63% physical damage/hit, self critical = 50% 	(XII)
 	Deal ten instant physical wind and non-elemental attacks to one target, temporarily set the user's critical hit chance to 50%, and enter Wings of Freedom EX Mode. Wings of Freedom EX Mode temporarily raises the user's Attack a moderate amount, and causes the user's thief abilities to trigger the follow-up ability Spiral Rush, dealing three to seven physical wind and non-elemental attacks to one target. Number of attacks depends on the number of times Spiral Rush has triggered.	Deal ten instant physical wind and non-elemental attacks to one target, temporarily set the user's critical hit chance to 50%, and enter Wings of Freedom EX Mode. Wings of Freedom EX Mode temporarily raises the user's Attack a moderate amount, and causes the user's thief abilities to trigger the follow-up ability Spiral Rush, dealing three to seven physical wind and non-elemental attacks to one target. Number of attacks depends on the number of times Spiral Rush has triggered.	Deal ten instant physical wind and non-elemental attacks to one target, temporarily set the user's critical hit chance to 50%, and enter Wings of Freedom EX Mode. Wings of Freedom EX Mode temporarily raises the user's Attack a moderate amount, and causes the user's thief abilities to trigger the follow-up ability Spiral Rush, dealing three to seven physical wind and non-elemental attacks to one target. Number of attacks depends on the number of times Spiral Rush has triggered.	(XII)
 	Wings of Freedom: ATK +30%, follow Thief abilities with Spiral RushSpiral Rush: 3-7x 39% wind/NE physical, more hits with uses 	Wings of Freedom: ATK +30%, follow Thief abilities with Spiral RushSpiral Rush: 3-7x 39% wind/NE physical, more hits with uses 	Wings of Freedom: ATK +30%, follow Thief abilities with Spiral RushSpiral Rush: 3-7x 39% wind/NE physical, more hits with uses 	(XII)
 	2 	Single 	64% ranged damage/hitTarget MAG/DEF -40%, Thief cast speed x2 	Lowtown Pants (X)
 	Instantly deal ten ranged physical wind attacks to one enemy, temporarily lower its Magic and Defense a large amount, temporarily reduce delay of the user's thief abilities, grant the user Bravery Mode, and set the user's Bravery Level to 2. 	Instantly deal ten ranged physical wind attacks to one enemy, temporarily lower its Magic and Defense a large amount, temporarily reduce delay of the user's thief abilities, grant the user Bravery Mode, and set the user's Bravery Level to 2. 	Instantly deal ten ranged physical wind attacks to one enemy, temporarily lower its Magic and Defense a large amount, temporarily reduce delay of the user's thief abilities, grant the user Bravery Mode, and set the user's Bravery Level to 2. 	Lowtown Pants (X)
 	Thief Spiral: (+1 level on Thief abilities)Lv 0: 162% wind physicalLv 1: 3x 89% wind physical, target DEF -40%Lv 2: 6x 85% wind physical, target DEF -40%Lv 3: 10x 75% wind physical, target MAG/DEF/MND -70% 	Thief Spiral: (+1 level on Thief abilities)Lv 0: 162% wind physicalLv 1: 3x 89% wind physical, target DEF -40%Lv 2: 6x 85% wind physical, target DEF -40%Lv 3: 10x 75% wind physical, target MAG/DEF/MND -70% 	Thief Spiral: (+1 level on Thief abilities)Lv 0: 162% wind physicalLv 1: 3x 89% wind physical, target DEF -40%Lv 2: 6x 85% wind physical, target DEF -40%Lv 3: 10x 75% wind physical, target MAG/DEF/MND -70% 	Lowtown Pants (X)
 	3 	Single 	800% physical damage/hit 	(XII)
 	Deal three massive physical wind attacks to one enemy. Can break the damage cap. 	Deal three massive physical wind attacks to one enemy. Can break the damage cap. 	Deal three massive physical wind attacks to one enemy. Can break the damage cap. 	(XII)
 	1 	Single 	52% physical damage/hitWind damage +10%, target wind weakness +10% 	(XII)
 	Instantly deal six physical wind and non-elemental attacks to one enemy, temporarily lower its wind resistance level by 1, and increase the user's wind attack level by 1. 	Instantly deal six physical wind and non-elemental attacks to one enemy, temporarily lower its wind resistance level by 1, and increase the user's wind attack level by 1. 	Instantly deal six physical wind and non-elemental attacks to one enemy, temporarily lower its wind resistance level by 1, and increase the user's wind attack level by 1. 	(XII)
 	 	 	 	(XII)
 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily set the user's critical hit chance to 100%, temporarily grant the user Awoken Thief Mode, increase the user's Cap Break Level by 1, and temporarily cause every second thief ability used by the user to trigger the follow-up ability Blast & Run. 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily set the user's critical hit chance to 100%, temporarily grant the user Awoken Thief Mode, increase the user's Cap Break Level by 1, and temporarily cause every second thief ability used by the user to trigger the follow-up ability Blast & Run. 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily set the user's critical hit chance to 100%, temporarily grant the user Awoken Thief Mode, increase the user's Cap Break Level by 1, and temporarily cause every second thief ability used by the user to trigger the follow-up ability Blast & Run. 	(XII)
 	 	 	 	(XII)
 	Deal five massive physical wind attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. 	Deal five massive physical wind attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. 	Deal five massive physical wind attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. 	(XII)
 	 	 	 	(XII)
 	Deal fifteen physical wind and non-elemental attacks to one target, temporarily grant the user Empowered Infusion for wind, temporarily grant the user Awoken Thief Mode, increase the user's Cap Break Level by 1, remove delay from the user's thief abilities, and cause every second thief ability used by the user to temporarily infuse them with the power of wind. 	Deal fifteen physical wind and non-elemental attacks to one target, temporarily grant the user Empowered Infusion for wind, temporarily grant the user Awoken Thief Mode, increase the user's Cap Break Level by 1, remove delay from the user's thief abilities, and cause every second thief ability used by the user to temporarily infuse them with the power of wind. 	Deal fifteen physical wind and non-elemental attacks to one target, temporarily grant the user Empowered Infusion for wind, temporarily grant the user Awoken Thief Mode, increase the user's Cap Break Level by 1, remove delay from the user's thief abilities, and cause every second thief ability used by the user to temporarily infuse them with the power of wind. 	(XII)
 	 	 	 	(XII)
 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(XII)
 	 	 	 	(XII)
 	Temporarily grant the user Empowered Infusion for wind, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for wind, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for wind, and reduce delay of the user's actions for two turns. Triggers instantly. 	(XII)
===Balthier===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	All 	110% ranged damage 	None
 	Deal physical damage to all targets. 	Deal physical damage to all targets. 	Deal physical damage to all targets. 	None
 	2 	All 	310% ranged damage 	(XII)
 	Deal physical water damage to all targets. 	Deal physical water damage to all targets. 	Deal physical water damage to all targets. 	(XII)
 	2 	Random 	51% ranged damage/hit, self Mirror Image x2 	(XII)
 	Deal ten ranged physical attacks to random targets, and enable the user to avoid two physical attacks. 	Deal ten ranged physical attacks to random targets, and enable the user to avoid two physical attacks. 	Deal ten ranged physical attacks to random targets, and enable the user to avoid two physical attacks. 	(XII)
 	2 	Random 	132% ranged damage/hit, target fire weakness +20% 	(XII)
 	Deal ranged physical fire damage to six random targets and temporarily lower their fire resistance. 	Deal ranged physical fire damage to six random targets and temporarily lower their fire resistance. 	Deal ranged physical fire damage to six random targets and temporarily lower their fire resistance. 	(XII)
 	2 	Random 	75% ranged damage/hit, 30% Blind 	(XII)
 	Deal ten ranged physical fire attacks to random targets with a moderate chance to Sap and Blind them, and grant Haste and Burst Mode to the user. 	Deal ten ranged physical fire attacks to random targets with a moderate chance to Sap and Blind them, and grant Haste and Burst Mode to the user. 	Deal ten ranged physical fire attacks to random targets with a moderate chance to Sap and Blind them, and grant Haste and Burst Mode to the user. 	(XII)
 	Mud Shot: 2x 115% ranged, 84% Blind (2x 140% if target is Blinded) Wyrmfire Shot: 4x 61% fire/NE ranged 	Mud Shot: 2x 115% ranged, 84% Blind (2x 140% if target is Blinded) Wyrmfire Shot: 4x 61% fire/NE ranged 	Mud Shot: 2x 115% ranged, 84% Blind (2x 140% if target is Blinded) Wyrmfire Shot: 4x 61% fire/NE ranged 	(XII)
 	2 	Single 	1200% ranged damage 	(XII)
 	Deal massive ranged physical fire and non-elemental damage to one target. Can break the damage cap. 	Deal massive ranged physical fire and non-elemental damage to one target. Can break the damage cap. 	Deal massive ranged physical fire and non-elemental damage to one target. Can break the damage cap. 	(XII)
 	2 	All 	100% ranged damage/hit, fire infusion 	Heart of Gold (XII)
 	Deal five ranged physical fire and non-elemental attacks to all targets, and temporarily infuse the user with the power of fire. 	Deal five ranged physical fire and non-elemental attacks to all targets, and temporarily infuse the user with the power of fire. 	Deal five ranged physical fire and non-elemental attacks to all targets, and temporarily infuse the user with the power of fire. 	Heart of Gold (XII)
 	2 	Random 	96% ranged damage/hit, target fire weakness +20% 	Spica (XII)
 	Deal ranged physical fire and non-elemental damage to eight random targets, temporarily lower their fire resistance, and grant Haste and Burst Mode to the user. 	Deal ranged physical fire and non-elemental damage to eight random targets, temporarily lower their fire resistance, and grant Haste and Burst Mode to the user. 	Deal ranged physical fire and non-elemental damage to eight random targets, temporarily lower their fire resistance, and grant Haste and Burst Mode to the user. 	Spica (XII)
 	Oil Bomb: 2x 30% fire/NE ranged, 25%: target fire weakness +10% Flame Ignition: 4x 24/54/84/120% fire/NE ranged (scales with Oil Bomb uses) 	Oil Bomb: 2x 30% fire/NE ranged, 25%: target fire weakness +10% Flame Ignition: 4x 24/54/84/120% fire/NE ranged (scales with Oil Bomb uses) 	Oil Bomb: 2x 30% fire/NE ranged, 25%: target fire weakness +10% Flame Ignition: 4x 24/54/84/120% fire/NE ranged (scales with Oil Bomb uses) 	Spica (XII)
 	2 	Single 	71% ranged damage/hitFire infusion, Machinist: cast speed x2 (1 turn) 	Fomalhaut (XII)
 	Deal ten ranged physical fire and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of fire, and temporarily cause the user's machinist abilities to reduce delay of the user's actions for one turn. 	Deal ten ranged physical fire and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of fire, and temporarily cause the user's machinist abilities to reduce delay of the user's actions for one turn. 	Deal ten ranged physical fire and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of fire, and temporarily cause the user's machinist abilities to reduce delay of the user's actions for one turn. 	Fomalhaut (XII)
 	3 	Single 	800% ranged damage/hit 	Mithuna (XII)
 	Deal three massive ranged physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive ranged physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive ranged physical fire attacks to one enemy. Can break the damage cap. 	Mithuna (XII)
 	2 	Single 	71% ranged damage/hit, target fire weakness +20%Follow 2 Machinist abilities with Oil Pellet 	Argyle Armlet (X)
 	Deal ten ranged physical fire and non-elemental attacks to one enemy, temporarily lower its fire resistance level by 2, and temporarily cause every second machinist ability used by the user to trigger the follow-up ability Oil Pellet, temporarily lowering the fire resistance level of one enemy by 1. 	Deal ten ranged physical fire and non-elemental attacks to one enemy, temporarily lower its fire resistance level by 2, and temporarily cause every second machinist ability used by the user to trigger the follow-up ability Oil Pellet, temporarily lowering the fire resistance level of one enemy by 1. 	Deal ten ranged physical fire and non-elemental attacks to one enemy, temporarily lower its fire resistance level by 2, and temporarily cause every second machinist ability used by the user to trigger the follow-up ability Oil Pellet, temporarily lowering the fire resistance level of one enemy by 1. 	Argyle Armlet (X)
 	Oil Pellet: Target fire weakness +20% 	Oil Pellet: Target fire weakness +20% 	Oil Pellet: Target fire weakness +20% 	Argyle Armlet (X)
 	1 	Self 	Fire damage +20%, cast speed x3 (2 turns) 	Mirage Vest (XII)
 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Mirage Vest (XII)
* 	 	 	 	Polaris (XII)
* 	Activate a FF XII realm chain up to 150 hits long that increases the damage of allies from the FF XII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF XII realm chain up to 150 hits long that increases the damage of allies from the FF XII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF XII realm chain up to 150 hits long that increases the damage of allies from the FF XII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Polaris (XII)
 	 	 	 	Valiant (XII)
 	Deal fifteen ranged physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and cause every second fire ability the user uses to trigger the follow-up ability Scorching Shot, dealing six ranged physical fire and non-elemental attacks to one target.	Deal fifteen ranged physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and cause every second fire ability the user uses to trigger the follow-up ability Scorching Shot, dealing six ranged physical fire and non-elemental attacks to one target.	Deal fifteen ranged physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and cause every second fire ability the user uses to trigger the follow-up ability Scorching Shot, dealing six ranged physical fire and non-elemental attacks to one target.	Valiant (XII)
 	 	 	 	Barrel Coat (XII)
 	Instantly trigger a fire chain up to 99 hits long that increases the fire damage of all allies a large amount, temporarily raise their Attack a large amount, and temporarily raise their fire attack level by 2. 	Instantly trigger a fire chain up to 99 hits long that increases the fire damage of all allies a large amount, temporarily raise their Attack a large amount, and temporarily raise their fire attack level by 2. 	Instantly trigger a fire chain up to 99 hits long that increases the fire damage of all allies a large amount, temporarily raise their Attack a large amount, and temporarily raise their fire attack level by 2. 	Barrel Coat (XII)
 	 	 	 	Pirate Hat (XII)
 	Instantly deal six ranged physical fire and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for fire. Does not deplete the Soul Break gauge. 	Instantly deal six ranged physical fire and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for fire. Does not deplete the Soul Break gauge. 	Instantly deal six ranged physical fire and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for fire. Does not deplete the Soul Break gauge. 	Pirate Hat (XII)
===Fran===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	150% ranged damage 	None
 	Deal damage to one target. 	Deal damage to one target. 	Deal damage to one target. 	None
 	2 	Single 	380% ranged damage, target DEF/RES -50% 	(XII)
 	Deal ranged physical damage to one target and temporarily lower its Defense and Resistance a large amount. 	Deal ranged physical damage to one target and temporarily lower its Defense and Resistance a large amount. 	Deal ranged physical damage to one target and temporarily lower its Defense and Resistance a large amount. 	(XII)
 	2 	All 	134% ranged damage/hit, target ATK/MAG -40% 	(XII)
 	Deal three ranged physical attacks to all targets and temporarily lower their Attack and Magic a large amount. 	Deal three ranged physical attacks to all targets and temporarily lower their Attack and Magic a large amount. 	Deal three ranged physical attacks to all targets and temporarily lower their Attack and Magic a large amount. 	(XII)
 	2 	Single 	113% ranged damage/hit, target ATK/MAG/DEF/RES -40% 	Traitor's Bow (XII)
 	Deal seven ranged physical attacks to one target and temporarily lower its Attack, Magic, Defense, and Resistance a large amount. 	Deal seven ranged physical attacks to one target and temporarily lower its Attack, Magic, Defense, and Resistance a large amount. 	Deal seven ranged physical attacks to one target and temporarily lower its Attack, Magic, Defense, and Resistance a large amount. 	Traitor's Bow (XII)
 	2 	Random 	96% ranged damage/hit, target lightning weakness +20% 	(XII)
 	Deal eight ranged physical lightning and non-elemental attacks to random targets, and temporarily lower their lightning resistance. 	Deal eight ranged physical lightning and non-elemental attacks to random targets, and temporarily lower their lightning resistance. 	Deal eight ranged physical lightning and non-elemental attacks to random targets, and temporarily lower their lightning resistance. 	(XII)
 	2 	All 	118% ranged damage/hit, target A/M/D/R/MND -30% 	Perseus Bow (XII)
 	Deal five ranged physical attacks to all targets, temporarily lower their Attack, Defense, Magic, Resistance, and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Deal five ranged physical attacks to all targets, temporarily lower their Attack, Defense, Magic, Resistance, and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Deal five ranged physical attacks to all targets, temporarily lower their Attack, Defense, Magic, Resistance, and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Perseus Bow (XII)
 	Gleaming Wyrmfang: 2x 120% ranged, target ATK -40% Paling Breaker: 2x 120% ranged, target RES -50% 	Gleaming Wyrmfang: 2x 120% ranged, target ATK -40% Paling Breaker: 2x 120% ranged, target RES -50% 	Gleaming Wyrmfang: 2x 120% ranged, target ATK -40% Paling Breaker: 2x 120% ranged, target RES -50% 	Perseus Bow (XII)
 	2 	All 	91% ranged damage/hitTarget ice weakness +20%, party cast speed x2 (2 turns) 	Artemis Bow (XII)
 	Deal six ranged physical ice and dark attacks to all targets, temporarily lower their ice resistance, and reduce delay of all allies' actions for two turns. 	Deal six ranged physical ice and dark attacks to all targets, temporarily lower their ice resistance, and reduce delay of all allies' actions for two turns. 	Deal six ranged physical ice and dark attacks to all targets, temporarily lower their ice resistance, and reduce delay of all allies' actions for two turns. 	Artemis Bow (XII)
 	2 	Random 	60% ranged damage/hitTarget ATK/MAG/DEF -70%, self CT0 (1 turn) 	Hunting Crossbow (XII)
 	Deal ten instant ranged physical ice and lightning attacks to random enemies, briefly lower their Attack, Magic, and Defense a very large amount, and remove delay from the user's actions for one turn. 	Deal ten instant ranged physical ice and lightning attacks to random enemies, briefly lower their Attack, Magic, and Defense a very large amount, and remove delay from the user's actions for one turn. 	Deal ten instant ranged physical ice and lightning attacks to random enemies, briefly lower their Attack, Magic, and Defense a very large amount, and remove delay from the user's actions for one turn. 	Hunting Crossbow (XII)
 	2 	Random 	79% ranged damage/hit, target ATK/MAG/DEF/RES -40% 	Minerva Bustier (XII)
 	Deal eight ranged physical ice and lightning attacks to random enemies, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical ice and lightning attacks to random enemies, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical ice and lightning attacks to random enemies, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Minerva Bustier (XII)
 	Icebolt Steelbane: 2x 110% ice/lightning ranged, target ATK -40% Icebolt Runebane: 2x 110% ice/lightning ranged, target MAG -50% 	Icebolt Steelbane: 2x 110% ice/lightning ranged, target ATK -40% Icebolt Runebane: 2x 110% ice/lightning ranged, target MAG -50% 	Icebolt Steelbane: 2x 110% ice/lightning ranged, target ATK -40% Icebolt Runebane: 2x 110% ice/lightning ranged, target MAG -50% 	Minerva Bustier (XII)
 	 	 	 	Penetrator Crossbow (XII)
 	Trigger an ice chain up to 99 hits long that increases the ice damage of all allies a small amount. 	Trigger an ice chain up to 99 hits long that increases the ice damage of all allies a small amount. 	Trigger an ice chain up to 99 hits long that increases the ice damage of all allies a small amount. 	Penetrator Crossbow (XII)
 	 	 	 	Sagittarius (XII)
 	Deal fifteen ranged physical ice, lightning, and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant them Awoken Ice Mode, increase their Cap Break Level by 1, and cause every second ice ability they use to trigger the follow-up ability Viera Shot.	Deal fifteen ranged physical ice, lightning, and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant them Awoken Ice Mode, increase their Cap Break Level by 1, and cause every second ice ability they use to trigger the follow-up ability Viera Shot.	Deal fifteen ranged physical ice, lightning, and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant them Awoken Ice Mode, increase their Cap Break Level by 1, and cause every second ice ability they use to trigger the follow-up ability Viera Shot.	Sagittarius (XII)
 	 	 	 	Recurve Crossbow (XII)
 	Instantly activate an ice chain up to 99 hits long that increases the ice damage of all allies a large amount, temporarily raise their Attack a large amount, and temporarily raise their ice attack level by 2. 	Instantly activate an ice chain up to 99 hits long that increases the ice damage of all allies a large amount, temporarily raise their Attack a large amount, and temporarily raise their ice attack level by 2. 	Instantly activate an ice chain up to 99 hits long that increases the ice damage of all allies a large amount, temporarily raise their Attack a large amount, and temporarily raise their ice attack level by 2. 	Recurve Crossbow (XII)
===Ashe===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	MAG +30% 	None
 	Temporarily raise the user's Magic a moderate amount. 	Temporarily raise the user's Magic a moderate amount. 	Temporarily raise the user's Magic a moderate amount. 	None
 	2 	All 	700% magic damage, h40 party heal 	(XII)
 	Deal magic non-elemental damage to all enemies, and restore a moderate amount of HP to all allies. 	Deal magic non-elemental damage to all enemies, and restore a moderate amount of HP to all allies. 	Deal magic non-elemental damage to all enemies, and restore a moderate amount of HP to all allies. 	(XII)
 	2 	Single 	366% magic damage/hit, 51% Confuse/Sleep 	(XII)
 	Deal three magic holy attacks to one target, with a moderate chance to Confuse and Sleep it. 	Deal three magic holy attacks to one target, with a moderate chance to Confuse and Sleep it. 	Deal three magic holy attacks to one target, with a moderate chance to Confuse and Sleep it. 	(XII)
 	2 	All 	350% magic damage/hit, 25% max HP party heal 	(XII)
 	Deal four magic lightning and non-elemental attacks to all targets, and restore a small amount of HP to all allies. Amount healed depends on their max HP. 	Deal four magic lightning and non-elemental attacks to all targets, and restore a small amount of HP to all allies. Amount healed depends on their max HP. 	Deal four magic lightning and non-elemental attacks to all targets, and restore a small amount of HP to all allies. Amount healed depends on their max HP. 	(XII)
 	2 	Single 	220% magic damage/hit, lightning infusion 	Ashe's Defiance (XII)
 	Deal eight magic lightning and non-elemental magic attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of lightning. 	Deal eight magic lightning and non-elemental magic attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of lightning. 	Deal eight magic lightning and non-elemental magic attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of lightning. 	Ashe's Defiance (XII)
 	Cleansing Storm: 4x 263% lightning magic, h60 self heal Rumbling Flash: 4x 314% group lightning/NE magic 	Cleansing Storm: 4x 263% lightning magic, h60 self heal Rumbling Flash: 4x 314% group lightning/NE magic 	Cleansing Storm: 4x 263% lightning magic, h60 self heal Rumbling Flash: 4x 314% group lightning/NE magic 	Ashe's Defiance (XII)
 	2 	Single 	4000% magic damage 	(XII)
 	Deal massive magic lightning and non-elemental damage to one target. Can break the damage cap. 	Deal massive magic lightning and non-elemental damage to one target. Can break the damage cap. 	Deal massive magic lightning and non-elemental damage to one target. Can break the damage cap. 	(XII)
 	2 	Random 	170% magic damage/hitLightning infusion, self MAG/RES +30%Follow Black Magic abilities with Lightning Sigil 	(XII)
 	Deal ten magic lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, raise the user's Magic a moderate amount and Resistance a small amount, and cause the user's black magic abilities to trigger the follow-up ability Lightning Sigil, dealing two to six magic lightning and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank. 	Deal ten magic lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, raise the user's Magic a moderate amount and Resistance a small amount, and cause the user's black magic abilities to trigger the follow-up ability Lightning Sigil, dealing two to six magic lightning and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank. 	Deal ten magic lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, raise the user's Magic a moderate amount and Resistance a small amount, and cause the user's black magic abilities to trigger the follow-up ability Lightning Sigil, dealing two to six magic lightning and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank. 	(XII)
 	Lightning Sigil: 2-6x 142% lightning/NE magic, more hits with ability rank 	Lightning Sigil: 2-6x 142% lightning/NE magic, more hits with ability rank 	Lightning Sigil: 2-6x 142% lightning/NE magic, more hits with ability rank 	(XII)
 	3 	Single 	2650% magic damage/hit 	(XII)
 	Deal three massive magic lightning attacks to one enemy. Can break the damage cap. 	Deal three massive magic lightning attacks to one enemy. Can break the damage cap. 	Deal three massive magic lightning attacks to one enemy. Can break the damage cap. 	(XII)
 	1 	Self 	Lightning infusion, cast speed x2 (2 turns) 	(XII)
 	Instantly grant the user Empowered Infusion for lightning, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for lightning, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for lightning, and reduce delay of the user's actions for two turns. 	(XII)
 	2 	Single 	150% magic damage/hitLightning infusion, Cap Break +1Follow 3 lightning abilities with Sundering Bolt 	(XII)
 	Deal fifteen magic lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, and cause every third lightning ability they use to trigger the follow-up ability Sundering Bolt, dealing magic lightning and non-elemental damage to one enemy. Sundering Bolt can break the damage cap. 	Deal fifteen magic lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, and cause every third lightning ability they use to trigger the follow-up ability Sundering Bolt, dealing magic lightning and non-elemental damage to one enemy. Sundering Bolt can break the damage cap. 	Deal fifteen magic lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, and cause every third lightning ability they use to trigger the follow-up ability Sundering Bolt, dealing magic lightning and non-elemental damage to one enemy. Sundering Bolt can break the damage cap. 	(XII)
 	Awoken Lightning: lightning ability rank boost, dualcast, infinite honesSundering Bolt: 1640% lightning/NE magic (capped at 99999) 	Awoken Lightning: lightning ability rank boost, dualcast, infinite honesSundering Bolt: 1640% lightning/NE magic (capped at 99999) 	Awoken Lightning: lightning ability rank boost, dualcast, infinite honesSundering Bolt: 1640% lightning/NE magic (capped at 99999) 	(XII)
 	2 	Single 	170% magic damage/hit, lightning infusionLightning: back row cast speed x3 (1 turn)Follow 3 lightning abilities with Celestial Bolt 	(XII)
 	Deal ten magic lightning and non-elemental attacks to random targets, temporarily infuse the user with the power of lightning, temporarily cause the user's lightning abilities to reduce delay of the magic attacks of all allies in the rear row for the next turn, and cause every third lightning ability used by the user to trigger the follow-up ability Celestial Bolt, temporarily raising the lightning attack level of all allies by 1.	Deal ten magic lightning and non-elemental attacks to random targets, temporarily infuse the user with the power of lightning, temporarily cause the user's lightning abilities to reduce delay of the magic attacks of all allies in the rear row for the next turn, and cause every third lightning ability used by the user to trigger the follow-up ability Celestial Bolt, temporarily raising the lightning attack level of all allies by 1.	Deal ten magic lightning and non-elemental attacks to random targets, temporarily infuse the user with the power of lightning, temporarily cause the user's lightning abilities to reduce delay of the magic attacks of all allies in the rear row for the next turn, and cause every third lightning ability used by the user to trigger the follow-up ability Celestial Bolt, temporarily raising the lightning attack level of all allies by 1.	(XII)
 	Celestial Bolt: party lightning damage +10% 	Celestial Bolt: party lightning damage +10% 	Celestial Bolt: party lightning damage +10% 	(XII)
 	 	 	 	(XII)
 	Deal fifteen magic lightning and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for lightning, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third lightning ability used by the user to trigger the follow-up ability Thunderous Squall. 	Deal fifteen magic lightning and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for lightning, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third lightning ability used by the user to trigger the follow-up ability Thunderous Squall. 	Deal fifteen magic lightning and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for lightning, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third lightning ability used by the user to trigger the follow-up ability Thunderous Squall. 	(XII)
 	 	 	 	(XII)
 	Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(XII)
===Penelo===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	h45 heal, MND +20% 	None
 	Temporarily raise the user's Mind a small amount, and restore a moderate amount of their HP. 	Temporarily raise the user's Mind a small amount, and restore a moderate amount of their HP. 	Temporarily raise the user's Mind a small amount, and restore a moderate amount of their HP. 	None
 	2 	Party 	h50 heal, ATK +30% 	(XII)
 	Temporarily raise the party's Attack a moderate amount, and restore a moderate amount of their HP. 	Temporarily raise the party's Attack a moderate amount, and restore a moderate amount of their HP. 	Temporarily raise the party's Attack a moderate amount, and restore a moderate amount of their HP. 	(XII)
 	2 	Single 	400% white magic damage/hit, h85 party heal 	(XII)
 	Deal three white magic holy attacks to one target, and restore a large amount of HP to the party. 	Deal three white magic holy attacks to one target, and restore a large amount of HP to the party. 	Deal three white magic holy attacks to one target, and restore a large amount of HP to the party. 	(XII)
 	2 	All 	316% white magic damage/hit, party RES +50% 	Traveler's Vestment (XII)
 	Deal three white magic holy attacks to all targets, and temporarily raise the party's Resistance a moderate amount. 	Deal three white magic holy attacks to all targets, and temporarily raise the party's Resistance a moderate amount. 	Deal three white magic holy attacks to all targets, and temporarily raise the party's Resistance a moderate amount. 	Traveler's Vestment (XII)
 	2 	Random 	150% white magic damage/hith55 party heal, MAG/MND +15% 	(XII)
 	Deal eight white magic holy attacks to random targets, restore a moderate amount of HP to all allies, temporarily raise their Magic and Mind a small amount, and grant Haste and Burst Mode to the user. 	Deal eight white magic holy attacks to random targets, restore a moderate amount of HP to all allies, temporarily raise their Magic and Mind a small amount, and grant Haste and Burst Mode to the user. 	Deal eight white magic holy attacks to random targets, restore a moderate amount of HP to all allies, temporarily raise their Magic and Mind a small amount, and grant Haste and Burst Mode to the user. 	(XII)
 	Divine Twist: 4x 263% holy white magic, self MND +15% Mending Dance: h25 party heal 	Divine Twist: 4x 263% holy white magic, self MND +15% Mending Dance: h25 party heal 	Divine Twist: 4x 263% holy white magic, self MND +15% Mending Dance: h25 party heal 	(XII)
 	2 	Party 	h85 heal, Mirror Image, 2000 HP stock 	Hermes Suit (XII)
 	Restores a large amount of HP to all allies, enable them to avoid one physical attack, and automatically heal additional damage taken for a short time (Restores up to 2000 HP in total). 	Restores a large amount of HP to all allies, enable them to avoid one physical attack, and automatically heal additional damage taken for a short time (Restores up to 2000 HP in total). 	Restores a large amount of HP to all allies, enable them to avoid one physical attack, and automatically heal additional damage taken for a short time (Restores up to 2000 HP in total). 	Hermes Suit (XII)
 	2 	Party 	h85 heal, Last Stand 	(XII)
 	Restore a large amount of HP to all allies, grant them Last Stand, and grant Haste and Burst Mode to the user. 	Restore a large amount of HP to all allies, grant them Last Stand, and grant Haste and Burst Mode to the user. 	Restore a large amount of HP to all allies, grant them Last Stand, and grant Haste and Burst Mode to the user. 	(XII)
 	White Regen: h105 ally heal + Regen Healing Waltz: h25 party heal 	White Regen: h105 ally heal + Regen Healing Waltz: h25 party heal 	White Regen: h105 ally heal + Regen Healing Waltz: h25 party heal 	(XII)
 	2 	Party 	h85 heal, party CT0 (1 turn)Follow Dancer abilities with Cure Step 	Rabanastre Dancing Attire (XII)
 	Instantly restore a large amount of HP to all allies, remove delay from the actions of all allies for one turn, and temporarily cause dancer abilities to trigger the follow-up ability Cure Step, restoring a small amount of HP to all allies. 	Instantly restore a large amount of HP to all allies, remove delay from the actions of all allies for one turn, and temporarily cause dancer abilities to trigger the follow-up ability Cure Step, restoring a small amount of HP to all allies. 	Instantly restore a large amount of HP to all allies, remove delay from the actions of all allies for one turn, and temporarily cause dancer abilities to trigger the follow-up ability Cure Step, restoring a small amount of HP to all allies. 	Rabanastre Dancing Attire (XII)
 	Cure Step: h25 party heal 	Cure Step: h25 party heal 	Cure Step: h25 party heal 	Rabanastre Dancing Attire (XII)
 	 	 	 	Rod of Faith (XII)
 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them Regenga, restoring 2,000 HP per tick, and temporarily grant the user Awoken Dancer Mode. 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them Regenga, restoring 2,000 HP per tick, and temporarily grant the user Awoken Dancer Mode. 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, grant them Regenga, restoring 2,000 HP per tick, and temporarily grant the user Awoken Dancer Mode. 	Rod of Faith (XII)
 	 	 	 	Maduin Gear (XII)
 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Maduin Gear (XII)
 	 	 	 	Vesper Pole (XII)
 	Instantly restore a very large amount of HP to all allies, remove delay from their actions for one turn, grant them a barrier that reduces the damage of two attacks a large amount, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1.	Instantly restore a very large amount of HP to all allies, remove delay from their actions for one turn, grant them a barrier that reduces the damage of two attacks a large amount, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1.	Instantly restore a very large amount of HP to all allies, remove delay from their actions for one turn, grant them a barrier that reduces the damage of two attacks a large amount, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1.	Vesper Pole (XII)
===Basch===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Party 	DEF/RES +25% 	None
 	Temporarily raise the party's Defense and Resistance a small amount. 	Temporarily raise the party's Defense and Resistance a small amount. 	Temporarily raise the party's Defense and Resistance a small amount. 	None
 	2 	Party 	ATK/DEF +30% 	(XII)
 	Temporarily raise the party's Attack a moderate amount and Defense a small amount. 	Temporarily raise the party's Attack a moderate amount and Defense a small amount. 	Temporarily raise the party's Attack a moderate amount and Defense a small amount. 	(XII)
 	2 	Party 	135% ranged damage/hit, Sentinel 	(XII)
 	Deal three ranged dark physical attacks to all targets, and temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Deal three ranged dark physical attacks to all targets, and temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Deal three ranged dark physical attacks to all targets, and temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	(XII)
 	2 	Single 	130% ranged damage/hit, party Mirror Image 	(XII)
 	Deal six ranged physical attacks to one target, and enable each ally to avoid one physical attack. 	Deal six ranged physical attacks to one target, and enable each ally to avoid one physical attack. 	Deal six ranged physical attacks to one target, and enable each ally to avoid one physical attack. 	(XII)
 	2 	All 	82% physical damage/hit, holy infusion 	(XII)
 	Deal six ranged physical holy and non-elemental attacks to all targets, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	Deal six ranged physical holy and non-elemental attacks to all targets, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	Deal six ranged physical holy and non-elemental attacks to all targets, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	(XII)
 	Blade of Doom: 4x 52% holy/NE physical (5x if target is weak to holy) Beacon of Light: 2x 65% holy/NE physical, self Retaliate 	Blade of Doom: 4x 52% holy/NE physical (5x if target is weak to holy) Beacon of Light: 2x 65% holy/NE physical, self Retaliate 	Blade of Doom: 4x 52% holy/NE physical (5x if target is weak to holy) Beacon of Light: 2x 65% holy/NE physical, self Retaliate 	(XII)
 	2 	Single 	1120% physical damage(Up to 1450% with holy abilities used) 	(XII)
 	Deal a massive physical holy and dark attack to one target. Deals more damage for each holy attack the user has made. Can break the damage cap. 	Deal a massive physical holy and dark attack to one target. Deals more damage for each holy attack the user has made. Can break the damage cap. 	Deal a massive physical holy and dark attack to one target. Deals more damage for each holy attack the user has made. Can break the damage cap. 	(XII)
 	2 	Single 	71% physical damage/hit, holy infusionSelf DEF +100%, Knight ability rank boost 	(XII)
 	Deal ten ranged physical holy and fire attacks to one target, temporarily infuse the user with the power of holy light, raise the user's Defense a large amount, and temporarily increase the damage of the user's knight abilities up to a moderate amount. 	Deal ten ranged physical holy and fire attacks to one target, temporarily infuse the user with the power of holy light, raise the user's Defense a large amount, and temporarily increase the damage of the user's knight abilities up to a moderate amount. 	Deal ten ranged physical holy and fire attacks to one target, temporarily infuse the user with the power of holy light, raise the user's Defense a large amount, and temporarily increase the damage of the user's knight abilities up to a moderate amount. 	(XII)
 	2 	Party 	ATK/MAG +30%, Protect/Shell/Haste 	(XII)
 	Grant Protect, Shell, and Haste to all allies, and temporarily raise their Attack and Magic a moderate amount. 	Grant Protect, Shell, and Haste to all allies, and temporarily raise their Attack and Magic a moderate amount. 	Grant Protect, Shell, and Haste to all allies, and temporarily raise their Attack and Magic a moderate amount. 	(XII)
 	 	 	 	(XII)
 	Deal fifteen ranged physical holy, fire, dark, and non-elemental attacks to one target, temporarily grant the user Awoken Dalmascan Captain Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode, and grant the user Breaker Knight Mode, causing every second holy or fire ability used by the user to trigger the follow-up ability Destructive Slash.	Deal fifteen ranged physical holy, fire, dark, and non-elemental attacks to one target, temporarily grant the user Awoken Dalmascan Captain Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode, and grant the user Breaker Knight Mode, causing every second holy or fire ability used by the user to trigger the follow-up ability Destructive Slash.	Deal fifteen ranged physical holy, fire, dark, and non-elemental attacks to one target, temporarily grant the user Awoken Dalmascan Captain Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode, and grant the user Breaker Knight Mode, causing every second holy or fire ability used by the user to trigger the follow-up ability Destructive Slash.	(XII)
 	 	 	 	(XII)
 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using a holy or fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break gauge. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using a holy or fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break gauge. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using a holy or fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break gauge. 	(XII)
 	 	 	 	(XII)
 	Deal three massive physical holy, fire, and dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical holy, fire, and dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical holy, fire, and dark attacks to one enemy. Can break the damage cap. 	(XII)
 	 	 	 	(XII)
 	Deal ten physical holy, fire, dark, and non-elemental attacks to one enemy, briefly lower its Attack, Magic, Defense, Resistance, and Mind a large amount, temporarily grant the user Twin Element Mode, and reduce delay of the user's actions. 	Deal ten physical holy, fire, dark, and non-elemental attacks to one enemy, briefly lower its Attack, Magic, Defense, Resistance, and Mind a large amount, temporarily grant the user Twin Element Mode, and reduce delay of the user's actions. 	Deal ten physical holy, fire, dark, and non-elemental attacks to one enemy, briefly lower its Attack, Magic, Defense, Resistance, and Mind a large amount, temporarily grant the user Twin Element Mode, and reduce delay of the user's actions. 	(XII)
 	 	 	 	(XII)
 	Instantly activate a holy chain up to 99 hits long that increases the holy damage of all allies a large amount, temporarily raise their Attack a large amount, and temporarily raise their holy attack level by 2. 	Instantly activate a holy chain up to 99 hits long that increases the holy damage of all allies a large amount, temporarily raise their Attack a large amount, and temporarily raise their holy attack level by 2. 	Instantly activate a holy chain up to 99 hits long that increases the holy damage of all allies a large amount, temporarily raise their Attack a large amount, and temporarily raise their holy attack level by 2. 	(XII)
===Gabranth===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	80% physical damage/hit, self DEF +30% 	None
 	Deal two physical attacks to one target, and temporarily raise the user's Defense a small amount. 	Deal two physical attacks to one target, and temporarily raise the user's Defense a small amount. 	Deal two physical attacks to one target, and temporarily raise the user's Defense a small amount. 	None
 	2 	Single 	85% physical damage/hit, dark infusion 	Gabranth's Hauberk (XII)
 	Deal six physical dark attacks to one target, and temporarily infuse the user with the power of the dark. 	Deal six physical dark attacks to one target, and temporarily infuse the user with the power of the dark. 	Deal six physical dark attacks to one target, and temporarily infuse the user with the power of the dark. 	Gabranth's Hauberk (XII)
 	2 	All 	150% physical damage/hit, 100% Interrupt 	(XII)
 	Deal four ranged physical dark attacks to all targets, with a high chance to interrupt their pending actions. 	Deal four ranged physical dark attacks to all targets, with a high chance to interrupt their pending actions. 	Deal four ranged physical dark attacks to all targets, with a high chance to interrupt their pending actions. 	(XII)
 	2 	Random 	96% physical damage/hit, target dark weakness +20% 	Nightbringer (XII)
 	Deal eight ranged physical dark and non-elemental attacks to random enemies, temporarily lower their dark resistance level by 2, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical dark and non-elemental attacks to random enemies, temporarily lower their dark resistance level by 2, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical dark and non-elemental attacks to random enemies, temporarily lower their dark resistance level by 2, and grant Haste and Burst Mode to the user. 	Nightbringer (XII)
 	Judge's Rondo: 4x 47% dark/NE physical Blood Trial: 220% dark/NE physical, drain 20% of damage 	Judge's Rondo: 4x 47% dark/NE physical Blood Trial: 220% dark/NE physical, drain 20% of damage 	Judge's Rondo: 4x 47% dark/NE physical Blood Trial: 220% dark/NE physical, drain 20% of damage 	Nightbringer (XII)
 	2 	Single 	71% physical damage/hit, dark infusionSelf ATK/DEF +30%, dark: cast speed x2 (1 turn) 	(XII)
 	Deal ten physical dark and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of the dark, raise the user's Attack a moderate amount, Defense a small amount, and cause dark attacks to reduce delay of the user's next action. 	Deal ten physical dark and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of the dark, raise the user's Attack a moderate amount, Defense a small amount, and cause dark attacks to reduce delay of the user's next action. 	Deal ten physical dark and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of the dark, raise the user's Attack a moderate amount, Defense a small amount, and cause dark attacks to reduce delay of the user's next action. 	(XII)
 	2 	Single 	Up to 1450% physical damage 	(XII)
 	Deal massive physical dark and non-elemental damage to one target. Damage dealt depends on the number of dark attacks the user has dealt. Can break the damage cap. 	Deal massive physical dark and non-elemental damage to one target. Damage dealt depends on the number of dark attacks the user has dealt. Can break the damage cap. 	Deal massive physical dark and non-elemental damage to one target. Damage dealt depends on the number of dark attacks the user has dealt. Can break the damage cap. 	(XII)
 	2 	Single 	71% ranged damage/hitDark infusion, Heavy Charge boost 	(XII)
 	Deal ten ranged physical dark attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant one additional rank of Heavy Charge when the user gains a rank of Heavy Charge, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. 	Deal ten ranged physical dark attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant one additional rank of Heavy Charge when the user gains a rank of Heavy Charge, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. 	Deal ten ranged physical dark attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant one additional rank of Heavy Charge when the user gains a rank of Heavy Charge, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. 	(XII)
 	Bringer of Justice: (+1 level on dark abilities)Lv 0: 192% dark physicalLv 1: 325% dark physical (capped at 99999)Lv 2: 650% dark physical (capped at 99999)Lv 3: 1015% dark physical (capped at 99999) 	Bringer of Justice: (+1 level on dark abilities)Lv 0: 192% dark physicalLv 1: 325% dark physical (capped at 99999)Lv 2: 650% dark physical (capped at 99999)Lv 3: 1015% dark physical (capped at 99999) 	Bringer of Justice: (+1 level on dark abilities)Lv 0: 192% dark physicalLv 1: 325% dark physical (capped at 99999)Lv 2: 650% dark physical (capped at 99999)Lv 3: 1015% dark physical (capped at 99999) 	(XII)
 	2 	Party 	150-hit dark chainATK +50%, dark damage +50% 	(XII)
 	Activate a dark chain up to 150 hits long that increases the dark damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Activate a dark chain up to 150 hits long that increases the dark damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Activate a dark chain up to 150 hits long that increases the dark damage of all allies a large amount, and temporarily raise their Attack a large amount. 	(XII)
 	 	 	 	(XII)
 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Judge Mode, increase the user's Cap Break Level by 1, and reduce delay of the user's actions. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Judge Mode, increase the user's Cap Break Level by 1, and reduce delay of the user's actions. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Judge Mode, increase the user's Cap Break Level by 1, and reduce delay of the user's actions. 	(XII)
 	 	 	 	(XII)
 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	(XII)
 	 	 	 	(XII)
 	Temporarily grant the user Empowered Infusion for dark, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for dark, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for dark, and reduce delay of the user's actions for two turns. Triggers instantly. 	(XII)
 	 	 	 	(XII)
 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 2, reduce delay of the user's actions, and grant 2 ranks of Heavy Charge to the user (up to rank 2).	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 2, reduce delay of the user's actions, and grant 2 ranks of Heavy Charge to the user (up to rank 2).	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 2, reduce delay of the user's actions, and grant 2 ranks of Heavy Charge to the user (up to rank 2).	(XII)
 	 	 	 	(XII)
 	Deal twenty massive physical dark attacks to one enemy, followed by an additional physical dark attack that can break the damage cap. 	Deal twenty massive physical dark attacks to one enemy, followed by an additional physical dark attack that can break the damage cap. 	Deal twenty massive physical dark attacks to one enemy, followed by an additional physical dark attack that can break the damage cap. 	(XII)
 	 	 	 	(XII)
 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(XII)
===Larsa===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	130% physical damage, self Mirror Image 	None
 	Deal physical damage to one target, and enable the user to avoid one physical attack. 	Deal physical damage to one target, and enable the user to avoid one physical attack. 	Deal physical damage to one target, and enable the user to avoid one physical attack. 	None
 	2 	Party 	h58 heal, Haste 	(XII)
 	Restore a large amount of HP to all allies, and grant them Haste. 	Restore a large amount of HP to all allies, and grant them Haste. 	Restore a large amount of HP to all allies, and grant them Haste. 	(XII)
 	2 	Party 	Protect/Shell, 30% Stoneskin 	(XII)
 	Grant all allies Protect, Shell, and a barrier that negates attack damage up to 30% of their max HP. 	Grant all allies Protect, Shell, and a barrier that negates attack damage up to 30% of their max HP. 	Grant all allies Protect, Shell, and a barrier that negates attack damage up to 30% of their max HP. 	(XII)
 	2 	Random 	h85 heal, Astra 	Nightbringer (XII)
 	Deal eight ranged physical dark and non-elemental attacks to random enemies, temporarily lower their dark resistance level by 2, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical dark and non-elemental attacks to random enemies, temporarily lower their dark resistance level by 2, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical dark and non-elemental attacks to random enemies, temporarily lower their dark resistance level by 2, and grant Haste and Burst Mode to the user. 	Nightbringer (XII)
 	Quiet Contemplation: h105 ally heal (CT0) Sign of Integrity: h25 party heal 	Quiet Contemplation: h105 ally heal (CT0) Sign of Integrity: h25 party heal 	Quiet Contemplation: h105 ally heal (CT0) Sign of Integrity: h25 party heal 	Nightbringer (XII)
 	2 	Party 	h85 heal, Astra/Esuna/Regen 	(XII)
 	Instantly restore a large amount of HP to all allies, temporarily grant them a barrier that enables them to avoid one debuff, grant them major Regen, and cast Esuna on them. 	Instantly restore a large amount of HP to all allies, temporarily grant them a barrier that enables them to avoid one debuff, grant them major Regen, and cast Esuna on them. 	Instantly restore a large amount of HP to all allies, temporarily grant them a barrier that enables them to avoid one debuff, grant them major Regen, and cast Esuna on them. 	(XII)
 	 	 	 	(XII)
 	Instantly restore a large amount of HP to all allies, temporarily grant them a barrier that enables them to avoid one debuff, grant them major Regen, and cast Esuna on them. 	Instantly restore a large amount of HP to all allies, temporarily grant them a barrier that enables them to avoid one debuff, grant them major Regen, and cast Esuna on them. 	Instantly restore a large amount of HP to all allies, temporarily grant them a barrier that enables them to avoid one debuff, grant them major Regen, and cast Esuna on them. 	(XII)
 	 	 	 	Larsa's Cloak (XII)
 	Temporarily grant all allies a barrier that enables them to avoid one debuff, and cast Esuna on them. Triggers instantly 	Temporarily grant all allies a barrier that enables them to avoid one debuff, and cast Esuna on them. Triggers instantly 	Temporarily grant all allies a barrier that enables them to avoid one debuff, and cast Esuna on them. Triggers instantly 	Larsa's Cloak (XII)
 	 	 	 	Joyeuse (XII)
 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, Haste, and a barrier that enables them to avoid one debuff, cast Esuna on them, and temporarily grant the user Awoken Potion Mode.	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, Haste, and a barrier that enables them to avoid one debuff, cast Esuna on them, and temporarily grant the user Awoken Potion Mode.	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, Haste, and a barrier that enables them to avoid one debuff, cast Esuna on them, and temporarily grant the user Awoken Potion Mode.	Joyeuse (XII)
 	 	 	 	White Mask (XII)
 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	White Mask (XII)
===Vayne===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	50% physical damage/hit 	None
 	Deal three ranged physical attacks to one target. 	Deal three ranged physical attacks to one target. 	Deal three ranged physical attacks to one target. 	None
 	2 	Single 	81% physical or 149% magic damage/hit, dark infusion 	Vayne's Gloves (XII)
 	Deal eight ranged physical or magic dark and non-elemental attacks to one target, infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. Attack type depends on the stats of the user. 	Deal eight ranged physical or magic dark and non-elemental attacks to one target, infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. Attack type depends on the stats of the user. 	Deal eight ranged physical or magic dark and non-elemental attacks to one target, infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. Attack type depends on the stats of the user. 	Vayne's Gloves (XII)
 	Hand of Empire: 4x 47% dark/NE physical, 25% max HP self heal Culling of Darkness: 4x 210% dark/NE magic, 25% max HP self heal 	Hand of Empire: 4x 47% dark/NE physical, 25% max HP self heal Culling of Darkness: 4x 210% dark/NE magic, 25% max HP self heal 	Hand of Empire: 4x 47% dark/NE physical, 25% max HP self heal Culling of Darkness: 4x 210% dark/NE magic, 25% max HP self heal 	Vayne's Gloves (XII)
 	2 	All 	115% physical or 278% magic damage/hit, party CT0 (1 turn) 	Consul's Brigandine (XII)
 	Deal five ranged physical or magic dark and non-elemental attacks to all targets, and remove delay from the actions of all allies for one turn. Attack type depends on the stats of the user. 	Deal five ranged physical or magic dark and non-elemental attacks to all targets, and remove delay from the actions of all allies for one turn. Attack type depends on the stats of the user. 	Deal five ranged physical or magic dark and non-elemental attacks to all targets, and remove delay from the actions of all allies for one turn. Attack type depends on the stats of the user. 	Consul's Brigandine (XII)
 	2 	Single 	1200% physical or 4000% magic damage 	Dark Sephira (XII)
 	Deal massive physical or magic dark and holy damage to one target. Damage type depends on the stats of the user. Can break the damage cap. 	Deal massive physical or magic dark and holy damage to one target. Damage type depends on the stats of the user. Can break the damage cap. 	Deal massive physical or magic dark and holy damage to one target. Damage type depends on the stats of the user. Can break the damage cap. 	Dark Sephira (XII)
 	2 	Single 	71% physical or 170% magic damage/hitDark infusion, self ATK/DEF or MAG/DEF +30%Follow dark abilities with Sephira (changes with stats) 	(XII)
 	Deal ten physical or magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Attack or Magic a moderate amount and Defense a small amount, and cause the user's dark abilities to trigger Sephira. Attack type, stats increased, and Sephira effects depend on the user's stats. 	Deal ten physical or magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Attack or Magic a moderate amount and Defense a small amount, and cause the user's dark abilities to trigger Sephira. Attack type, stats increased, and Sephira effects depend on the user's stats. 	Deal ten physical or magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Attack or Magic a moderate amount and Defense a small amount, and cause the user's dark abilities to trigger Sephira. Attack type, stats increased, and Sephira effects depend on the user's stats. 	(XII)
 	Sephira Blade: 4x 40% dark/NE physicalSephira Abyss: 4x 167% dark/NE magic (BLK) 	Sephira Blade: 4x 40% dark/NE physicalSephira Abyss: 4x 167% dark/NE magic (BLK) 	Sephira Blade: 4x 40% dark/NE physicalSephira Abyss: 4x 167% dark/NE magic (BLK) 	(XII)
 	2 	Single 	71% physical or 170% magic damage/hitParty CT0 (1 turn), self dark infusion 	Vayne's Armguard (XII)
 	Deal ten physical or magic dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, remove delay from the actions of all allies for one turn, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. Attack type depends on the user's stats. 	Deal ten physical or magic dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, remove delay from the actions of all allies for one turn, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. Attack type depends on the user's stats. 	Deal ten physical or magic dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, remove delay from the actions of all allies for one turn, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. Attack type depends on the user's stats. 	Vayne's Armguard (XII)
 	Cast Below: (+1 level on Darkness abilities)Lv 0: 192% dark physical or 792% dark magicLv 1: 325% dark physical or 1200% dark magic (capped at 99999)Lv 2: 650% dark physical or 2080% dark magic (capped at 99999)Lv 3: 1015% dark physical or 3500% dark magic (capped at 99999) 	Cast Below: (+1 level on Darkness abilities)Lv 0: 192% dark physical or 792% dark magicLv 1: 325% dark physical or 1200% dark magic (capped at 99999)Lv 2: 650% dark physical or 2080% dark magic (capped at 99999)Lv 3: 1015% dark physical or 3500% dark magic (capped at 99999) 	Cast Below: (+1 level on Darkness abilities)Lv 0: 192% dark physical or 792% dark magicLv 1: 325% dark physical or 1200% dark magic (capped at 99999)Lv 2: 650% dark physical or 2080% dark magic (capped at 99999)Lv 3: 1015% dark physical or 3500% dark magic (capped at 99999) 	Vayne's Armguard (XII)
 	 	 	 	Qliphoth(XII)
 	Deal fifteen physical or magic dark and non-elemental attacks to one target, remove delay from the user's actions for one turn, temporarily raise the user's Attack or Magic a large amount and Defense a moderate amount, infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, and increase the user's Cap Break Level by 1. Attack type and stat raised depends on the user's stats.	Deal fifteen physical or magic dark and non-elemental attacks to one target, remove delay from the user's actions for one turn, temporarily raise the user's Attack or Magic a large amount and Defense a moderate amount, infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, and increase the user's Cap Break Level by 1. Attack type and stat raised depends on the user's stats.	Deal fifteen physical or magic dark and non-elemental attacks to one target, remove delay from the user's actions for one turn, temporarily raise the user's Attack or Magic a large amount and Defense a moderate amount, infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, and increase the user's Cap Break Level by 1. Attack type and stat raised depends on the user's stats.	Qliphoth(XII)
 	 	 	 	Diamond Armor (XII)
 	Deal twenty massive physical or magic dark attacks to one enemy, followed by an additional physical or magic dark attack that can break the damage cap. Attack type depends on the user's stats. 	Deal twenty massive physical or magic dark attacks to one enemy, followed by an additional physical or magic dark attack that can break the damage cap. Attack type depends on the user's stats. 	Deal twenty massive physical or magic dark attacks to one enemy, followed by an additional physical or magic dark attack that can break the damage cap. Attack type depends on the user's stats. 	Diamond Armor (XII)
 	 	 	 	Black Mask (XII)
 	Instantly deal six physical or magic dark and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for dark. Does not deplete the Soul Break gauge. Attack type depends on the user's stats. 	Instantly deal six physical or magic dark and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for dark. Does not deplete the Soul Break gauge. Attack type depends on the user's stats. 	Instantly deal six physical or magic dark and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for dark. Does not deplete the Soul Break gauge. Attack type depends on the user's stats. 	Black Mask (XII)
 	 	 	 	Adamant Hat (XII)
 	Activate a dark chain up to 99 hits long that increases the dark damage of all allies a small amount. 	Activate a dark chain up to 99 hits long that increases the dark damage of all allies a small amount. 	Activate a dark chain up to 99 hits long that increases the dark damage of all allies a small amount. 	Adamant Hat (XII)
===Reks===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	h55 heal 	None
 	Restore a moderate amount of HP to one target. 	Restore a moderate amount of HP to one target. 	Restore a moderate amount of HP to one target. 	None
 	2 	Single 	98% physical damage/hit, 40% max HP party heal 	(XII)
 	Restore a moderate amount of HP to one target. 	Restore a moderate amount of HP to one target. 	Restore a moderate amount of HP to one target. 	(XII)
 	2 	Party 	ATK/DEF +30%, Haste 	Dalmascan Warblade (XII)
 	Grant Haste to all allies, temporarily raise their Attack a moderate amount and Defense a small amount, and grant Burst Mode to the user. 	Grant Haste to all allies, temporarily raise their Attack a moderate amount and Defense a small amount, and grant Burst Mode to the user. 	Grant Haste to all allies, temporarily raise their Attack a moderate amount and Defense a small amount, and grant Burst Mode to the user. 	Dalmascan Warblade (XII)
 	Elemental Strike: 4x 60% lightning/ice physical(4x 75% vs. weak to lightning or ice) Healing Edge: 4x 58% physical, 25% max HP ally heal 	Elemental Strike: 4x 60% lightning/ice physical(4x 75% vs. weak to lightning or ice) Healing Edge: 4x 58% physical, 25% max HP ally heal 	Elemental Strike: 4x 60% lightning/ice physical(4x 75% vs. weak to lightning or ice) Healing Edge: 4x 58% physical, 25% max HP ally heal 	Dalmascan Warblade (XII)
 	2 	Party 	ATK +50%, Haste, party lightning reflection barrier (25s) 	(XII)
 	Temporarily raise the Attack of all allies a large amount, grant them Haste, and temporarily grant them a barrier that reflects a portion of the damage they take to the attacker as lightning damage. 	Temporarily raise the Attack of all allies a large amount, grant them Haste, and temporarily grant them a barrier that reflects a portion of the damage they take to the attacker as lightning damage. 	Temporarily raise the Attack of all allies a large amount, grant them Haste, and temporarily grant them a barrier that reflects a portion of the damage they take to the attacker as lightning damage. 	(XII)
 	 	 	 	(XII)
 	Temporarily grant the user Empowered Infusion for lightning, and reduce delay of the user's actions for two turns. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for lightning, and reduce delay of the user's actions for two turns. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for lightning, and reduce delay of the user's actions for two turns. Triggers instantly and does not deplete the Soul Break gauge. 	(XII)
 	 	 	 	(XII)
 	Deal ten physical lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, grant Last Stand to all allies, and temporarily cause the user's lightning abilities to reduce delay of physical attacks of all allies in the front row for one turn. 	Deal ten physical lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, grant Last Stand to all allies, and temporarily cause the user's lightning abilities to reduce delay of physical attacks of all allies in the front row for one turn. 	Deal ten physical lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, grant Last Stand to all allies, and temporarily cause the user's lightning abilities to reduce delay of physical attacks of all allies in the front row for one turn. 	(XII)
 	 	 	 	(XII)
 	Deal fifteen physical lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, grant all allies a barrier that reflects a portion of damage taken back at the attacker as lightning damage, temporarily grant the user Awoken Lightning Mode, and increase the user's Cap Break Level by 1.	Deal fifteen physical lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, grant all allies a barrier that reflects a portion of damage taken back at the attacker as lightning damage, temporarily grant the user Awoken Lightning Mode, and increase the user's Cap Break Level by 1.	Deal fifteen physical lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, grant all allies a barrier that reflects a portion of damage taken back at the attacker as lightning damage, temporarily grant the user Awoken Lightning Mode, and increase the user's Cap Break Level by 1.	(XII)
==Gallery==
FFRK Apocalypse Shield.png|Apocalypse Shield.
FFRK Ark Blast.png|Ark Blast.
FFRK Astral Acquiescence.png|Astral Acquiescence.
FFRK Battering Ram.png|Battering Ram.
FFRK Black Horse.png|Black Horse.
FFRK Blacksmith's Hatred.png|Blacksmith's Hatred.
FFRK Blizzard Chain.png|Blizzard Chain.
FFRK Brave Mind.png|Brave Mind.
FFRK Burning Trap.png|Burning Trap.
FFRK Calamitous Orb.png|Calamitous Orb.
FFRK Cruel Azul.png|Cruel Azul.
FFRK Dalmasca Spiral.png|Dalmasca Spiral.
FFRK Dance of Rapture.png|Dance of Rapture.
FFRK Dancing Heart.png|Dancing Heart.
FFRK Dark Chain.png|Dark Chain.
FFRK Divine Sword.png|Divine Sword.
FFRK Dreadnought FFXII SB.png|Dreadnought.
FFRK Element of Treachery.png|Element of Treachery.
FFRK Empyrean Edict.png|Empyrean Edict.
FFRK Enrage FFXII SB.png|Enrage.
FFRK Eternal Lament.png|Eternal Lament.
FFRK Evanescence.png|Evanescence.
FFRK Fast Nabla.png|Fast Nabla.
FFRK Fastest Strahl.png|Fastest Strahl.
FFRK Feral Strike.png|Feral Strike.
FFRK Fires of Lodestone.png|Fires of Lodestone.
FFRK Fires of War.png|Fires of War.
FFRK Flame Purge.png|Flame Purge.
FFRK Force of Will.png|Force of Will.
FFRK Frost Purge.png|Frost Purge.
FFRK Fulminating Darkness.png|Fulminating Darkness.
FFRK Fulminating Hellfire.png|Fulminating Hellfire.
FFRK Fulminating Oblivion.png|Fulminating Oblivion.
FFRK Gatling Gun SB.png|Gatling Gun.
FFRK Gaze of the Void.png|Gaze of the Void.
FFRK General's Courage.png|General's Courage.
FFRK Hatred.png|Hatred.
FFRK Heart Receiver.png|Heart Receiver.
FFRK Heaven's Wrath.png|Heaven's Wrath.
FFRK Heir to the Throne.png|Heir to the Throne.
FFRK Herald of Salvation.png|Herald of Salvation.
FFRK I Play the Leading Man.png|I Play the Leading Man.
FFRK Immaculate Prince.png|Immaculate Prince.
FFRK Imperial Elixir.png|Imperial Elixir.
FFRK Improved White Whorl.png|Improved White Whorl.
FFRK Inferno FFXII SB.png|Inferno.
FFRK Innocence SB.png|Innocence.
FFRK Intercession.png|Intercession.
FFRK Licenses Complete.png|Licenses Complete.
FFRK Life Crystal.png|Life Crystal.
FFRK Mach Wave.png|Mach Wave.
FFRK Magick Lore.png|Magick Lore.
FFRK Manufacted Nethicite's Glow.png|Manufacted Nethicite's Glow.
FFRK Maelstrom's Bolt.png|Maelstrom's Bolt.
FFRK Mincing Minuet.png|Mincing Minuet.
FFRK Mixed Potion.png|Mixed Potion.
FFRK Netherworld Scream.png|Netherworld Scream.
FFRK Northswain's Glow.png|Northswain's Glow.
FFRK Overmist.png|Overmist.
FFRK Piercing Blow.png|Piercing Blow.
FFRK Prince's Potion.png|Prince's Potion.
FFRK Pyroclasm.png|Pyroclasm.
FFRK Rabanastre Style.png|Rabanastre Style.
FFRK Red Spiral.png|Red Spiral.
FFRK Resurrection.png|Resurrection.
FFRK Ruin Impendent.png|Ruin Impendent.
FFRK Ruin Unflinching.png|Ruin Unflinching.
FFRK S-85 Cyclotrone.png|S-85 Cyclotrone.
FFRK Shatterheart.png|Shatterheart.
FFRK Shining Ray.png|Shining Ray.
FFRK Sorrow.png|Sorrow.
FFRK Star Thunder Ray.png|Star Thunder Ray.
FFRK Sword Combo.png|Sword Combo.
FFRK Swornblade of Light.png|Swornblade of Light.
FFRK Swordsman Flash.png|Swordsman Flash.
FFRK Teardrop.png|Teardrop.
FFRK The Fleetfooted.png|The Fleetfooted.
FFRK Thunder Sword Rush.png|Thunder Sword Rush.
FFRK Tides of Fate.png|Tides of Fate.
FFRK Time of Revenge.png|Time of Revenge.
FFRK Tree of Sephira.png|Tree of Sephira.
FFRK True Red Spiral.png|True Red Spiral.
FFRK Twilight Judgment.png|Twilight Judgment.
FFRK Untouchable Hellfire.png|Untouchable Hellfire.
FFRK Volcano T.png|Volcano T.
FFRK Ward Shooter.png|Ward Shooter.
FFRK Whip Kick.png|Whip Kick.
FFRK Whitefall.png|Whitefall.
FFRK White Royal Road.png|White Royal Road.
FFRK White Whorl.png|White Whorl.
FFRK Wild Dance FFXII.png|Wild Dance.
FFRK Windburst.png|Windburst.
FFRK Writ of Conquest.png|Writ of Conquest.
FFRK Unknown Basch SB.png|光と紅蓮の衝撃.
FFRK Unknown Basch SB 2.png|威厳と矜持の鼓舞.
FFRK Unknown Ashe SB.png|黄昏の魔片.
FFRK Unknown Ashe SB 2.png|黄昏の魔片.
FFRK Unknown Ashe SB 3.png|北斗雷迅斬.
FFRK Unknown Ashe SB 4.png|革新の雷光.
FFRK Unknown Ashe SB 5.png|聖女ならざる誇り.
FFRK Unknown Fran SB.png|稲妻氷狼破砕穿
FFRK Unknown Fran SB 2.png|星天霹靂弾.
FFRK Unknown Balthier SB.png|宿世のイストリア.
FFRK Unknown Balthier SB 2.png|逆心のエレクシオン.
FFRK Unknown Gabranth SB.png|亡国の憎悪.
FFRK Unknown Penelo SB.png|幼馴染の気遣い.
FFRK Unknown Larsa SB.png|癒しのだいかいしょう.
FFRK Unknown Vayne SB.png|不壊衝天.
12