Isaac Clarke

<tabber>
|-|Arctic Survival Suit=
|-|Advanced Suit=
|-|Intermediate Engineer Suit=
</tabber>
==Summary==
Isaac Clarke is not a legendary hero, nor is he a brave warrior-- Isaac Clarke is just a systems engineer employed at the Concordance Extraction Corporation (CEC). One day, the CEC receive a distress signal from the "planetcracker" starship USG Ishimura, on which Isaac's girlfriend Nicole is on board as a crew member. Isaac joins the crew of the USG Kellion to investigate the incident. However, what await him are not the crew members of the USG Ishimura, but an ambush by grotesque aliens, and he is forced to fight these horrible creatures.
==Powers and Stats==
Tier: , higher with weapons, even higher with preparation time
Name: Isaac Clarke, Patient Four, The Maker, The Marker Killer, The Rocket Scientist
Origin: Dead Space
Gender: Male
Age: 49
Classification: Human, C.E.C. Systems Engineer
Powers and Abilities: 
<tabber>
|-|Powers and Abilities=
Superhuman Physical Characteristics, Genius Intelligence (Is a skilled and extremely resourceful engineer. Regularly hacking and fixing advanced and future technology in the game. Despite lacking schooling, Isaac has proven himself to be exceptionally talented as an Engineer, and has also shown himself to be an exceptionally cunning survivor. He learns extremely fast, requiring few repetitions to figure out new skills, and can come up with new plans on the fly even while in entirely alien areas), Limited Self-Sustenance (Type 1 with RIG), Hacking, Weapon Construction (Built a Plasma Cutter from a tissue laser and a flashlight, and could build entire weapons from scrap), Flight, Weapon Mastery, Preparation, Supernatural Willpower (Kept his sanity and survived through multiple deadly hallucinations from more than one Marker. Killed the Marker when it attempts to invade his mind with his willpower alone), Telekinesis and Gravity Manipulation with Kinesis Module, Time Manipulation and Stasis Inducement with Stasis Module, minor Empowerment (The Stasis Amplification Fields inside Tau Volantis' machine greatly increase the potency of his Stasis and Kinesis modules to the point where he can rip the limbs off of a living enemy), Auto-Healing (It is revealed that the RIG has an advanced auto-delivery [AutoMed] system that works in sync with the RIG's health monitor to assess damage done to an area and automatically apply the gel to the selected area. The Advanced Suit is self-sealing, meaning that it will seal itself if punctured or otherwise damaged in a manner which compromises the wearer's exposure), Energy Projection (Weapons like the Plasma Cutter and Line Gun fire thin beams of energy), Fire Manipulation (Flamethrower unleashes a stream of fire and it's alternate fire mode launches the fuel canister at targets, exploding in a ball of fire. Flame Gaze attachment turns each individual unit of ammo into incendiary rounds), Electricity Manipulation (The Javelin Gun's alternate fire causes the javelin's to release a stream of electricity. Electric Charge attachment adds small amounts of voltaic damage on every shot fired, which can stun most enemies for a short period of time), Vibration Manipulation (Force Gun fires a short range shockwave of kinetic energy), Explosion Manipulation (The Javelin Gun's alternate fire can explode. Pulse Rifle can shoot out explosive grenades. Detonator can fire sticky laser-mines), Statistics Amplification (Damage Support attachment can increases damage dealt, Safety Guard attachment prevents Isaac from taking any damage from explosive weapons. Rate of Fire circuits can increase his speed if used on melee weapons), Acid Manipulation (Acid Bath attachment coat rounds in a corrosive acid, damaging the enemy until the effect wears off), Status Effect Inducement with Attachments (Flame Gaze inflict minor fire damage, Electric Charge cause small amounts of voltaic damage and stun enemies, Acid Bath coats projectiles in acid that does damage over time, Stasis Coating coats projectiles with a very small amount of stasis and delay enemies' time), One Hit Kill with the Hand Cannon and the Devil Horns (Whatever enemy Isaac points these weapons at will subsequently explode)
|-|Resistances=Resistance to Mind Manipulation and Madness Manipulation (Type 2 and 3; because of his strong will and high intelligence, Isaac can resist telepathic insanity inducement by the Markers and Brethren Moons), Biological Manipulation (Unaffected by the Marker Signal, which can turn even living tissue into necromorph flesh given enough time. Traveled through Tau Volantis, a planet which has a surface inundated with Markers, and was unaffected), Poison Manipulation (Isaac’s RIG is airtight, and when in the presence of breathable toxins it self-seals and relies on internal air supplies), Sleep Manipulation (One of the Suits Isaac has is able to inject stimulants into his bloodstream to prevent any fatigue), Cold and Hot temperatures (via his suits), Radiation Manipulation (His suit protected him from the highly radioactive orbs from the USS Valer's weapons), Acid Manipulation (His suits can resist a Puker's corrosive bile) 
</tabber>
Attack Potency: Building level+ (Can fight and damage enemies who can harm him), higher with weapons (His weapons are effectively stronger than his physical blows. Other heavy and explosive weapons like the Detonator or Grenade Launcher can blow himself to pieces), Ignore conventional durability with the Hand Cannon and the Devil Horns, even higher with preparation time (Can craft, modify, and upgraded weapons that have much stronger firepower than his regular weapons. With military gun turret, he can vaporize a high-class Necromorph such as the Hunter in a single shot. Upon gaining access to USG Ishimura or any planet cracking ship, he can utilize the ship's gravity tethers in a way that is powerful enough to tear the whole moon apart. Once built a Marker)
Speed: At least Average Human while on foot, at least Subsonic while using his RIG's thrusters in Zero-G (Slightly faster than a Bullet Train in the future), Supersonic+ reactions (Can react to powerful weapons and even gunfire to some extent. Can react to Twitcher. Dodged Danik's bullet at point-blank range. Can react to and dodge fire from Plasma Cutters, as well as normal firearms), Subsonic to Supersonic+ attack speed with weapons
Lifting Strength: At least Superhuman (Can rip a Necromorph's heads and limbs off), at least Class 1 with Kinesis (Can casually drags a bogie of a large train around with ease), much higher when Kinesis boosted by special disk (Forcefully rip the entire Codex platform from the creature's guts)
Striking Strength: Building level+, higher with weapons
Durability: Building level+ (Tanked a time bomb that used to bust a large rock, with his RIG remaining in perfect condition afterwards. Survived getting smashed by a large building-sized Necromorph. Survived getting chewed up and spat out by a massive Necromorph. Survived a massive explosion caused by many explosive tanks that destroys a ship without having any injury during his fight against the Tormentor. Got smacked down a mountain by a large Necromorph far stronger than the normal Necromorphs. Survived crashing into a building with the giant drill, and while the giant drill he was on top is destroyed after doing so, Isaac got up unharmed. Can take strikes from Slashers, which are strong enough to smash through metal grates. Stood in front of a close thermite explosion that melted through a metal barricade. Crashed through a building's roof and tumbled through its ducts at high speed. Survived a car explosion without having any injuries. Tanked a large, point-blank explosion, with his RIG remaining in perfect condition afterwards. Smashed into a ship, breaking through four metal grates before hitting the floor at high speeds)
Stamina: Superhuman, fought through 3 different Necromorph outbreaks for almost 24 hours each without taking a break during each one
Range: Standard Melee Range, Hundreds of Meters with ranged weapons
Standard Equipment: 
*Equipment:
**Resource Integration Gear: Or RIG for short, is an integrated health management and strength augmentation system that assists users in previously impossible and dangerous environments.
**RIG Suits: Isaac has a variety of suits with minor differences besides designs. For all of Isaac's suits, see here.
**Stasis Module: A supplementary accoutrement to a RIG suit. The device is capable of producing a temporary time dilation, making objects move at an extremely slow rate for a period of time. Stasis Module can be boosted immensely by standing on special disks made of alien technology, the only downside is, as stated by Isaac, hurts like hell.
**Kinesis Module: Also referred to as G.R.I.P. or Telekinesis, is a small modular plug-in resembling a thick grille heat sink designed for use along with a Stasis Module. The device is used to suspend and handle objects, both heavy and light, via an artificial gravity field created by the module. Like Stasis Module, Kinesis Module can be boosted immensely by standing on special disks made of alien technology, the only downside is, as stated by Isaac, hurts like hell.
**Scavenger Bots: A robot that can be deployed or operated to collect small out of the way items for use as resources, Isaac can use the resources from these bots to craft, upgrade and modify numerous weapons, as well as create other items.
* Weapons: 
<tabber>
|-|Dead Space=
*211-V Plasma Cutter: The 211-V Plasma Cutter is the first weapon that Isaac comes across on the blood-spattered decks of the Ishimura. A tool designed to use ionized gas and plasma energy to chip pieces off boulders so they'll fit in smelting tubes, the Plasma Cutter is frequently found within the tool boxes of miners across the galaxy. Its primary function allows a short, accurate long range energy blast, while its secondary fire rotates the blade ninety degrees, allowing Isaac to fire vertical or horizontal shots.
*SWS Motorized Pulse Rifle: The SWS Motorized Pulse Rifle is the first true firearm that Isaac discovers on the Ishimura within a destroyed security station. Designed for maximum stopping power, it uses electric coils to accelerate rounds to extremely fast speeds and is a favorite of military troops and security forces on ships around the universe. Primary fire is a rapid fire burst of ammunition, which can be used for long range targets. Secondary fire releases a packet of ammo that shoots out in 360 degrees, allowing Isaac to hit multiple enemies at once.
*RC-DS Remote Control Disc Ripper: Obviously designed to hack and slice through solid rock, the RC-DS Remote Control Disc Ripper is an extremely dangerous tool. In less skilled hands, it's an accident waiting to happen, ejecting incredibly sharp titanium blades at up to 17,000 RPM to cut through anything in front of it. In its primary fire mode, the Ripper launches a remote controlled circular saw blade, which can be swung and directed into objects for a few seconds. Its secondary fire mode shoots a single blade forward into whatever's directly in its way.
*PFM-100 Hydrogen Torch Flamethrower: Sometimes the best ore is found within comets, but its trapped within layers of ice. The industrial flamethrower uses liquid hydrogen to produce an intense flame between 500 and 4000 degrees celsius, which is projected on a surface, immolating the target and breaking it apart. Its primary fire projects a narrow cone of flame that provides short range bursts of flame. Its secondary mode projects a napalm-like orb that explodes on contact, setting nearby targets ablaze.
*IM-822 Handheld Ore Cutter Line Gun: At first glance, the IM-822 Handheld Ore Cutter Line Gun might appear to be a larger, much more powerful version of the Plasma Cutter, and that's not terribly far off: Line guns are used to cut gigantic boulders down to size so that Plasma Cutters can then be used to finish the smelting process. However, the functionality of the extractor is completely different. The primary function projects a wide horizontal energy beam that is extremely powerful, shearing through its targets. The secondary function fires a timed mine that explodes, causing significant damage to enemies nearby.
*C99 Supercollider Contact Beam: Sometimes miners need to pound stubborn rock into pieces, softening it so it can be extracted in different ways. That's where a C99 Supercollider Contact Beam comes in. Part jackhammer and part energy wrecking ball, the tool is extremely powerful in short range circumstances, with an electron. Its primary fire mode generates a very powerful charge that is released in a single energy blast. Its secondary fire projects a 360 degree energy blast through the ground, damaging anything close by.
|-|Dead Space 2= Every weapons from the first game, plus:
*Javelin Gun: A telemetric survey tool manufactured by Timson Tools, designed to fire titanium spikes or "javelins" at high speeds with extreme accuracy and piercing power. The alternate fire mode electrifies the titanium spike, causing electricity to arc off the spike and shock nearby enemies (Or the user, if he/she is too close). The secondary fire can be upgraded to add an explosive effect after the electrical burst.
*Detonator: The Detonator is described as a trip mine that can be placed onto almost all types of terrain. Once placed, the mines would deploy three trip-lasers that runs infinitely. If the lasers are disturbed, the trip mine will detonate and kill/severely maim anything caught within the blast radius. If the Detonator's mine is not detonated, it can be picked back up after arming to be used at a later time (use the Alt-Fire function while aiming). The Detonator can also be used as a grenade launcher, the mines fired will explode if they hit an enemy or the surface is not flat/moving with an effect and damage similar to the alt-fire of the Pulse Rifle.
*Seeker Rifle: A powerful sniper rifle capable of delivering long-range fire. It can sever limbs if properly aimed and can pull off headshots, leaving Necromorphs swinging around blindly while Isaac fire away. Its secondary function provides an enhanced zoom, thus allowing even greater precision and damage.
*Handheld Graviton Accelerator: Commonly referred to as the Force Gun, is a short-range kinetic booster device. Its function in mining operations is to provide blasting power beyond conventional explosive charges, thus making it suitable for precise terraforming applications. Some practical examples may include shattering rocks into smaller rocks, sending rocks between miners in zero-gravity situations, or deflecting wayward rocks away from miners during space operations. Its secondary fire, called the Force Bomb, serves as a grenade launcher that shoots a large, spherical, low-speed projectile that explodes upon impact with an enemy with great force. If it doesn't come into contact with a foe, it will roll around for a few seconds before exploding. Upgraded, the secondary fire can blow creatures to pieces.
*711-MarkCL Rivet Gun: The latest refinement from Timson Tools long line of friendly tools. The primary fire shoots almost as fast as Isaac can pull the trigger and the secondary fire detonates up to five of the rivets currently fired out of the gun and makes them bounce off the walls of the room. 
*Hand Cannon: It is a large red foam sports hand that Isaac wears on his right hand. The primary fire is described as "BANG BANG," and the secondary "pew, pew, pew." When the primary or secondary fire button is pressed, Isaac will exclaim "BANG, BANG!" or "pew, pew, pew!" Whatever enemy Isaac points the weapon at will subsequently explode. The weapon does not require ammunition and has a high rate of fire, as fast as the player can pull the trigger.
|-|Dead Space 3= Every weapons from the first and second games, plus:
*Weapons:
**Submachine Gun
**Pitch Black 392: A stasis-amplified Chain Gun and Force Gun, modified to slow enemies down with each shot.
**Intimid8r: A stasis-amplified Galvanizer and Shotgun, modified to slow enemies down with each shot.
**Shootbanger: A Bullpup Rifle and Grenade Launcher modified to protects its user from damage and grab ammo.
**... and Tubes: A stasis-amplified Galvanizer and Force Gun, modified to slow enemies down with each shot.
**Sweep the Leg: A co-op enhancing Assault Rifle and Anchored Bolas that inflicts acid damage.
**Ship Repair Tool: A compact Rivet Gun and Hydraulic Knife modified for rapid reloads and co-op damage support.
**Slam Cho: A co-op enhancing Ripper and Ground Diffractor that inflicts acid damage with each blast.
**Disemboweler: A co-op enhancing Ripper that can emit a modified electric charge within its suspension field.
**Tre Pound Seven: A customized military Revolver with Hydraulic Knife, significantly upgraded with circuits.
**Desperation: A co-op enhancing Submachine Gun and Suspended Ripper, modified to inflict electric damage.
**Infected Dissolver: An upgraded Flamethrower and Cryogenic Torch, modified to inflict acid damage on enemies.
**Identify and Destroy: A Javelin Gun modded to detonate the last shot fired, combined with enhanced explosion damage.
**Shocker: A timed Line Gun Mine that can be detonated at will with both electric and fire damage.
**Codecow: A simple one handed submachine gun that fires acidic bullets at high speed. It lacks a lower weapon in which any tool can replace.
**Bolas Gun: A dual bolas gun that fires bouncing bolas and anchored bolas that stick to surfaces and spin for a few seconds. The bouncing bolas are capable of cutting off both arms/legs at the same time if timed/aimed correctly. Since the bolas bounce once, even if miss, it still has a chance of bouncing off the wall and hitting a necromorph.
**Heavy Metal Thunder: A devastating Rivet Chain Gun and advanced Rocket Launcher; modified to minimize damage to the user.
**Hot Death: A compact Ripper and advanced Blowtorch, modified with an Ammo Sweeper.
**HUN-E1 Badger: An advanced Rivet Shotgun and Hydraulic Eviscerator, modified for flame damage and ammo conservation.
**Medic Support Handgun: A compact Rivet Gun and Hydraulic Knife for quick accurate triage; modified with two co-op support attachments.
**Mjölnir: Named after the Norse mythological weapon, Mjölnir. It is a combination of a Chain Lightning Gun and a Hydraulic Hammer.
**Shotgun: Standard S.C.A.F issue shotgun.
**Show Stopper: A Galvanizer and Cryogenic Torch, modified with two stasis attachments.
**The Devil Horns: Dead Space 3's version of Hand Cannon from the previous game, it is the most powerful weapon in the game. Like the Hand Cannon, the main function being "Bang!" and the alt-fire being "Pew Pew!". When reloading, Isaac will perform a "rocking out" animation, and a metal guitar riff will play.
*Attachments:
**Scope: The Scope zooms in to allow an easier view to distant enemies and objects when aiming.
**Damage Support: Increases damage done by Isaac and Carver.
**Ammo Support: Increases clip size for Isaac and Carver.
**Explosion Amplifier: Increases the radius of explosions.
**Safety Guard: Prevents user from taking splash damage from explosive weapons.
**Medic Support: Health packs consumed by Isaac and Carver.
**Stasis Support: Stasis packs consumed by Isaac and Carver.
**Stasis Amplifier: Stasis shots have a larger radius.
**Full Zoom Scope: Prototype military scope for advanced long-range aiming.
**Ammo Sweeper: Automatically picks up nearby ammo.
**Flame Gaze: Modifies projectiles to inflict minor fire damage.
**Ammo Box: Instantly reloads weapons after emptying clip.
**Electric Charge: Electrifies projectiles to cause small amounts of voltaic damage.
**Stasis Coating: Coats projectiles with a very small amount of stasis.
**Acid Bath: Coats projectiles in acid that does damage over time.
Note: Dead Space 3 Weapons can be customize to suit each player's playstyle. There are also many attachments and Circuits to upgrade the weapons to be far more powerful.
</tabber>
See here for more information of overall Dead Space series weapons and here for weapons specific to Dead Space 3.
Intelligence: Genius. As a skilled C.E.C. engineer, Isaac is extremely resourceful. He displays his best abilities in hacking, repairing and dismantling electronic devices and has extensive knowledge of high-tech mining tools and other weapons which he uses to his advantage when in dangerous situations. An example of this came about during the Sprawl outbreak where he dismantled a Kinesis Therapy machine box in the hospital and removed its Kinesis Module for his own uses along with a Stasis Module some time later. He was also able to improvise a makeshift Plasma Cutter by using a flashlight and a surgical module when he tried to help a survivor. Isaac's occupation and duty of being an engineer for nearly 20 years also took a toll on his posture. Throughout the series, he walks and stands with a very noticeable hunch. Considerably to be "smart" by the Markers, which is a very complex alien artifacts, and can resist its ability to drives everyone insane because he is "smart enough". Can crafts, modify and upgrades powerful weapons. Capable of repairing ships nearly all by himself.
Weaknesses: During the events of the second game he was frequently prone to very vivid hallucinations that almost got himself killed & even one of them almost caused him to stab himself in the eye, but he has since rid himself of this problem.
==Gallery==
===Dead Space===
1Standard Engineer Suit.png|Standard Engineer Suit
2Standard Miner Suit.png|Standard Miner Suit
Intermediate Engineer Suit.png|Intermediate Engineer Suit
4Intermediate Miner Suit.png|Intermediate Miner Suit
5Advanced Engineer Suit.png|Advanced Engineer Suit
6Advanced Soldier Suit.jpg|Advanced Soldier Suit
===Dead Space 2===
1CEC Engineering Suit.jpg|CEC Engineering Suit
2Security Suit.jpg|Security Suit
3Vintage Suit.jpg|Vintage Suit
Advanced Suit Render.png|Advanced Suit
5Elite Engineering Suit.jpg|Elite Engineering Suit
6Elite Security Suit.jpg|Elite Security Suit
7Arctic Security Suit.jpg|Arctic Security Suit
8Riot Security Suit.jpg|Riot Security Suit
9Soldier Suit.jpg|Soldier Suit
10Zealot Suit.jpg|Zealot Suit
11Elite Vintage Suit.jpg|Elite Vintage Suit
12Elite Advanced Suit.jpg|Elite Advanced Suit
===Dead Space 3===
4EVA Suit.jpg|EVA Suit
Isaac.png|Arctic Survival Suit
1Archaeologist Suit.jpg|Archaeologist Suit
3Elite Suit.jpg|Elite Suit
2Deep Dig Suit.jpg|Deep Dig Suit
5Flight Suit.jpg|Flight Suit
6Hostile Environment Suit.jpg|Hostlie Environment Suit
7Legionary Suit.jpg|Legionary Suit
==Notable Matchups==
Victories:
Master Chief (Halo) Master Chief's profile (Both were 8-C and speed was equalized)
Azumarill (Pokémon) Azumarill's profile (Both were 8-C and speed was equalized)
Ganondorf (The Legend of Zelda) Ganondorf's profile (Base Ganon was used, Isaac had stasis amp, acid bath, stasis coating and safety guard attachments and speed was equalized)
Envy (Fullmetal Alchemist) Envy's profile (Both were 8-C, speed was equalized, and Envy had knowledge on Nicole)
Losses:
Inconclusive:
Category:Characters
Category:Dead Space
Category:Armor Users
Category:Engineers
Category:Game Characters
Category:Gun Users
Category:Horror Characters
Category:Humans
Category:Male Characters
Category:Protagonists
Category:Primary Protagonists
Category:Science Fiction Characters
Category:Telekinesis Users
Category:Weapon Masters
Category:Energy Weapon Users
Category:Fire Users
Category:Electricity Users
Category:Explosion Users
Category:Vibration Users
Category:Time Users
Category:Video Game Characters
Category:Armor Users
Category:Healers
Category:Energy Users
Category:Energy Projection Users
Category:Robot Users
Category:Adults