King Rastakhan

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==Summary==
God King Rastakhan (pronounced "RAH-stuh-kawn") was the ruler of the Zandalari Empire. Blessed by the loa Rezan with a long life, swift healing, and strength beyond most trolls, his kingdom was threatened by multiple parties, including his own Zanchuli Council. His daughter, Talanji, reached out to the Horde to help the Zandalari, despite Rastakhan's constant denial. Talanji's efforts were eventually rewarded, and eliminated the blood troll threat, called out the traitor Jakra'zet, and undid the schemes of the Zanchuli Council. The Prophet Zul nonetheless managed to set his plan in motion and launched a massive assault on the capital of Zuldazar, destroying the Great Seal of the palace with Mythrax the Unraveler. Rastakhan, having made a pact with Bwonsamdi after Rezan's death to save his kingdom, eventually died in the defense of his kingdom in a massive attack from the Alliance known as the Battle of Dazar'alor.
Rastakhan once ruled with an iron fist, and none dared to break his laws. But he was also just helping those in need, so his subjects loved him for it. But at the times of the Zandalari civil war, his rule had weakened as he spent more time trusting his plotting advisors.
Summary from WowPedia.
==Powers and Stats==
Tier: At least , likely 
Name: God King Rastakhan
Origin: World of Warcraft
Gender: Male
Age: Over 200
Classification: Zandalari Troll
Powers and Abilities:
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Superhuman Physical Characteristics, Regeneration (Low Mid; Trolls are naturally able to regenerate lost limbs and organs.The Great Hat Robbery questVol'jin: Shadows of the Horde, pg. 145, 146World of Warcraft: Chronicle Volume 1, pg. 70Troll Compodium: Health Trolls can also regenerate crushed throat and shattered jaw during the heat of battle,Vol'jin: Shadows of the Horde, pg. 116, 117 regenerating broken arms and ribs in only a moment,Gearing Up (Horde) regenerating being shot in the throat or eye with an arrow,Vol'jin: Shadows of the Horde, pg. 285, 286 If an arrow impales a troll, it will regenerate in seconds if pulled out.Vol'jin: Shadows of the Horde, pg. 124 Regenerating a hand is a quick process for a troll.Lending a Hand Quest Even when slowed by poison, their regeneration is enough to heal a stab through the neck.Vol'jin: Shadows of the Horde, pg. 8 the most dedicated of Troll Drumemrs allow themselved to be skinned and flayed alive for their skin to be used in their drumsHaunted War Drum#History This Regeneration can also be consciously controlled as to leave scars, tattoos, and piercings), Weapon Mastery, Martial Arts, Fire Manipulation/Explosion Manipulation (Via Scorching Detonation and Plague of Fire), Soul Manipulation/Damage Transferal (Via Bind Souls), Summoning/Poison Manipulation (Via Plague of Toads), Summoning/Fire Manipulation (Via Greater Snake Totem), Summoning/Mind Manipulation (Via Zombie Dust Totem), Darkness Manipulation/Portal Creation(Via Death Rift), Resistance to: Mind Manipulation/Fear Manipulation/Ice Manipulation/Transmutation/Plant Manipulation/Status Effect Inducement/Light Manipulation/Empathic Manipulation/Sleep Manipulation/Power Nullification/Telekinesis/Electricity Manipulation/Darkness Manipulation/Vibration Manipulation/Paralysis Inducement/Explosion Manipulation/Statistics Reduction/Curse Manipulation/ (Via being a Raid Boss, Rastakhan is immune to Mind Control, Fear, Polymorph, and the Frost Nova spells, alongside any other Control abilities in his verse)
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Attack Potency: At least Mountain level, likely Planet level (While undoubtedly weaker, King Rastakhan is not incomparable to Bwonsamdi, as they fought together against individuals who could harm them.Battle for Dazar'alor Bwonsamdi is a powerful Loa, as he was whom Rastakhan went to next after Rezan was killed,Rastakhan's deal with Bwonsamdi Cinematic which should make him comparable to Sethraliss who fought Mythrax, though was ultimately inferior enough that his corpse killed her.The Keepers' Keys Quest Mythrax directly fought Ragnaros the FirelordBack to the Future Quest although it is entirely unknown how the fight went for either side. Ragnaros is comparable to Malygos who held enough power to destroy Azeroth ten times overEye of Eternity Raid)
Speed: At least Superhuman movement speed (Comparable to others in this realm of speed such as Titan Keepers), at least Massively Hypersonic+ reaction and combat speed (Ras should be comparable or superior to the Legion adventurers in speed- due to scaling to Ragnaros who scales to Titan Keepers- who use and can dodge attacks from the Titanstrike artifact weapon, which is directly stated to be infused with natural lightning,Titanstrike and Hunters who can use abilities like Titan's ThunderTitan's Thunder. Ride the Lightning.Ride the Lightning and Surge of the Stormgod,Surge of the Stormgod which project natural lightning)
Lifting Strength: At least Class 100, likely higher (Significantly stronger than fodder Dwarf Mages and Priests who are capable of casually lifting and carrying barrels this heavy. Is known to overpower and drop individuals from the top of ZuldazarRastakhan Quest)
Striking Strength: At least Mountain level, likely Planet level
Durability: At least Mountain level, likely Planet, Regeneration makes Rastakhan hard to reliably injure
Stamina: Superhuman (Unempowered Zandalari trolls are capable of waiting in line for four days without rest)
Range: Extended Melee Range physically and with Sword; Tens of Meters with abilities 
Standard Equipment: A Sword
Intelligence: Gifted (Rastakhan is a great King, strategist, and fighter, repeatedly shown throughout Battle for Azeroth to be an extremely capable leader respected by Horde and Alliance alike who was able to reliably fight and kill Prophet Zul in single combat, whom had the capabilities of Precognition on incoming danger or threats)
Standard Tactics: See here
Weaknesses: Trolls Regeneration are slowed by poison and pierced through by fire
Notable Attacks/Techniques:
====Stage One: Zandalari Honor Guard====
*Bind Souls: Binds Rastakhan's soul to his allies, absorbing all damage taken and transferring evenly among them.
*Scorching Detonation: King Rastakhan channels fire at an enemy, inflicting Fire damage every 1 sec for 6 sec. When the channel ends the target explodes, inflicting Fire damage to all enemies. This damage is decreased the farther the main target is from King Rastakhan.
*Plague of Toads:King Rastakhan unleashes a swarm of giant toads that hop forward leaving puddles of Poison Toad Slime behind them. If the toads collide with anyone they explode, inflicting damage every 1.5 sec for 12 sec to everyone within 5 yds. This effect stacks.
**Poison Toad Slime: Plague Toads leave behind puddles of poison, inflicting Nature damage every 1 sec, and slowing movement speed.
*Greater Serpent Totem: Creates a Greater Serpent Totem, which casts Serpent's Breath at nearby enemies.
**Serpent's Breath: The caster unleashes a wave of flame, inflicting Fire damage instantly and additional Fire damage every 1 sec for 5 sec.
====Stage Two: Bwonsamdi's Pact====
*Scorching Detonation: King Rastakhan channels fire at an enemy, inflicting Fire damage every 1 sec for 5 sec. When the channel ends the target explodes, inflicting Fire damage to all enemies. This damage is decreased the farther the main target is from King Rastakhan.
*Plague of Fire:King Rastakhan launches a barrage of fire, inflicting Fire damage and imbuing the target with fire for a short duration. When this expires the target will launch a barrage of fire at all their allies within 7 yards. This barrage will continue to spread as long as targets are available to be hit.
*Zombie Dust Totem:Creates a Zombie Dust Totem, which will mind control up to two enemies until destroyed.
*Plague of Toads:King Rastakhan unleashes a swarm of giant toads that hop forward leaving puddles of Poison Toad Slime behind them. If the toads collide with anyone they explode, inflicting damage every 1.5 seconds
**Poison Toad Slime:Plague Toads leave behind puddles of poison, inflicting Nature damage every 1 sec, and slowing movement speed.
*Bwonsamdi
**Unliving — Absorbs all damage taken.
**Aura of Death — Death emanates from Bwonsamdi, applying Deathly Withering every 3 sec to all enemies within 30 yards. Deathly Withering inflicts Shadow damage every 3 sec.
**Death's Door: — Embed's a fragment from the death realm in the target, inflicting Shadow damage every 2 sec for 8 sec. On expiration the target creates a Death Rift at their location.
**Death Rift — Creates a portal linking the death realm to the living realm. Stepping into the rift while in the death realm clears all stacks of the Deathly Withering and triggers Withering Burst in the living realm. Any Dread Reaping that collides with a Dread Rift in the death realm is transferred to the living realm.
***Withering Burst — Death energy explodes from a Death Rift, inflicting Shadow damage to all enemies.
**Caress of Death — The caster binds the death realm to his target, inflicting Shadow damage and absorbing all healing taken for a short duration.
====Stage Three: Enter the Death Realm====
*Scorching Detonation: King Rastakhan channels fire at an enemy, inflicting Fire damage every 1 sec for 5 sec. When the channel ends the target explodes, inflicting Fire damage to all enemies. This damage is decreased the farther the main target is from King Rastakhan.
*Bwonsamdi's Boon: Bwonsamdi infuses King Rastakhan with a portion of the Loa's power, increasing all damage dealt by 2% every 15 sec. This buff stacks.
*Zombie Dust Totem:Creates a Zombie Dust Totem, which will mind control up to two enemies until destroyed.
*Death's Door:Embeds a fragment from the death realm in the target, inflicting Shadow damage every 2 sec for 8 sec. On expiration the target creates a Death Rift at their location.
**Death Rift: Creates a portal linking the death realm to the living realm. Stepping into the rift while in the death realm clears all stacks of the Deathly Withering and triggers Withering Burst in the living realm. Any Dread Reaping that collides with a Dread Rift in the death realm is transferred to the living realm
*Bwonsamdi
**Caress of Death: — The caster binds the death realm to his target, inflicting Shadow damage and absorbing all healing taken for a short duration.
**Inevitable End: — Bwonsamdi creates a zone of death around him and then begins drawing all enemies to him. Entering the zone of death removes the soul from the player, killing them instantly.
**Dread Reaping: — Shards from the realm of death unleash ripples of death energy, inflicting Shadow damage every 1 sec while in the area.
**Plague of Fire: — King Rastakhan launches a barrage of fire, inflicting Fire damage and imbuing the target with fire for a short duration. When this expires the target will launch a barrage of fire at all their allies within 7 yards. This barrage will continue to spread as long as targets are available to be hit.
*'Phantom of Retribution: — The spirit of Prelate Ze'lan summoned by Bwonsamdi
**Empowered Spirit: — This creature returns to the death realm when killed, leaving behind a Death Rift.
***Death Rift: — Creates a portal linking the death realm to the living realm. Stepping into the rift while in the death realm clears all stacks of the Deathly Withering and triggers Withering Burst in the living realm. Any Dread Reaping that collides with a Dread Rift in the death realm is transferred to the living realm.
****Withering Burst: — Death energy explodes from a Death Rift, inflicting Shadow damage to all enemies.
**Grave Bolt: — Hurls a bolt of death magic at an enemy, inflicting Shadow damage.
**Seal of Bwonsamdi: — The Phantom of Retribution unleashes deathly missiles, inflicting Shadow damage to players within 4 yards. Impacts that are not absorbed trigger Bwonsamdi's Wrath.
***Bwonsamdi's Wrath: — Inflicts Shadow damage to all enemies within 40 yards.
**Undying Relentlessness: — After 60 sec the caster becomes immune to crowd control
*Phantom of Rage: — The spirit of Siegebreaker Roka summoned by Bwonsamdi
**Empowered Spirit: — This creature returns to the death realm when killed, leaving behind a Death Rift.
***Death Rift: — Creates a portal linking the death realm to the living realm. Stepping into the rift while in the death realm clears all stacks of the Deathly Withering and triggers Withering Burst in the living realm. Any Dread Reaping that collides with a Dread Rift in the death realm is transferred to the living realm.
****Withering Burst: — Death energy explodes from a Death Rift, inflicting Shadow damage to all enemies.
**Necrotic Smash: — The caster pounds the ground, inflicting Shadow damage and decreases healing taken for 8 sec.
**Undying Relentlessness: — After 60 sec the caster becomes immune to crowd control
*Phantom of Slaughter: — The spirit of Headhunter Gal'wana summoned by Bwonsamdi
**Empowered Spirit: — This creature returns to the death realm when killed, leaving behind a Death Rift.
***Death Rift: — Creates a portal linking the death realm to the living realm. Stepping into the rift while in the death realm clears all stacks of the Deathly Withering and triggers Withering Burst in the living realm. Any Dread Reaping that collides with a Dread Rift in the death realm is transferred to the living realm.
****Withering Burst: — Death energy explodes from a Death Rift, inflicting Shadow damage to all enemies.
**Grave Bolt: — Hurls a bolt of death magic at an enemy, inflicting Shadow damage.
**Focused Demise: — The caster funnels death energy into the target, inflicting Shadow damage every 1 sec for 5 sec. Only the target can interrupt this channel.
**Undying Relentlessness: — After 60 sec the caster becomes immune to crowd control
====Stage Four: Uncontrollable Power====
*Scorching Detonation: King Rastakhan channels fire at an enemy, inflicting Fire damage every 1 sec for 5 sec. When the channel ends the target explodes, inflicting Fire damage to all enemies. This damage is decreased the farther the main target is from King Rastakhan
*Plague of Toads:King Rastakhan unleashes a swarm of giant toads that hop forward leaving puddles of Poison Toad Slime behind them. If the toads collide with anyone they explode, inflicting damage every 1.5 sec for 12 sec to everyone within 5 yds. This effect stacks.
**Poison Toad Slime: Plague Toads leave behind puddles of poison, inflicting Nature damage every 1 sec, and slowing movement speed.
*Plague of Fire:King Rastakhan launches a barrage of fire, inflicting Fire damage and imbuing the target with fire for a short duration. When this expires the target will launch a barrage of fire at all their allies within 7 yards. This barrage will continue to spread as long as targets are available to be hit.
*Death's Door: Embeds a fragment from the death realm in the target, inflicting Shadow damage every 2 sec for 8 sec. On expiration the target creates a Death Rift at their location.
**Death Rift: Creates a portal linking the death realm to the living realm. Stepping into the rift while in the death realm clears all stacks of the Deathly Withering and triggers Withering Burst in the living realm. Any Dread Reaping that collides with a Dread Rift in the death realm is transferred to the living realm.
***Withering Burst:Death energy explodes from a Death Rift, inflicting Shadow damage to all enemies.
*Inevitable End: Bwonsamdi creates a zone of death around him and then begins drawing all enemies to him. Entering the zone of death removes the soul from the player, killing them instantly.
*All Encompassing Death: Rastakhan is overwhelmed by Bwonsamdi's Boon and begins creating Death Rift around him.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Warcraft
Category:Trolls
Category:Kings
Category:Fantasy Characters