Villager (SSB18)

Villager (むらびと, Villager) is a playable character in Super Smash Bros. OC 2018. As homage to his main game, Villager can be changed to a Male and Female variation.
==Attributes==
Villager is an unorthodox character with several unique moves, including several standard attacks that are actually projectiles, similar to .
Villager possesses a strong camping game. His forward and backward aerials are long-ranged slingshot attacks which, in combination with Lloid Rocket, are great for harrassing opponents from a distance. Opposing projectiles can either be Pocketed or blocked by a tree; Pocket can also be used to "steal" character-generated items such as R.O.B.'s Gyro, preventing them from being used as long as Villager keeps them and thus further weakening the opponent's ability to compete with him at range. One caveat, though, is that Villager is a character of below-average mobility; in particular, he has the fourth slowest dashing speed in the game (albeit still noticeably faster than the bottom three), so once the opponent closes the gap it can be difficult for Villager to create space again. Despite this, Villager possesses three sex kicks out of his five aerial moves of which all have quick startups, giving him a relatively easy time knocking away an enemy if they approach to point blank range.
Should camping not be desirable, Villager's projectiles can also serve as good approach tools. In particular, launching Lloid Rocket and then running behind it is a strategy that limits the opponent's options and provides a chance to punish their reaction. Using his down aerial in a short hop is also a good approach option, as it is a disjointed attack with little lag.
Despite being a middleweight character, Villager possesses arguably the best recovery in the game thanks to Balloon Trip. This move allows him to fly a great distance at a respectable speed, and is surprisingly difficult to gimp; although the balloons can be popped to render Villager helpless, doing so requires two separate hits, and hitting Villager himself will allow him to simply use the move again. Lloid Rocket further bolsters Villager's recovery, as launching it stalls his descent while threatening edgeguarders. Alternatively, Villager can ride Lloid back to the stage, although this is punishable and can be reflected.
Villager is also a very potent edgeguarder, with a wealth of options to finish recovering foes. His forward smash allows him to drop a bowling ball from the ledge; this is a powerful attack that can be difficult for an opponent recovering low to avoid. If the opponent's recovery is slow enough or a tree is set up beforehand, Timber can also be used from the ledge for an even more devastating attack, or to reduce an opponent's options should they grab the ledge.
Alternatively, Villager can jump offstage and pursue with an aerial attack; his down aerial is a powerful meteor smash should it produce three turnips, while a clean hit from his slingshot has enough knockback to be deadly near the blast line, and is generally the best choice against an opponent recovering high. Many of his aerials are sex kicks as well which, when combined with his extremely long-ranged recovery, allows him to gimp opponents pretty easily.
However, Villager's ability to set up edgeguards in the first place is hampered by his slow grab. Although his net has relatively long range, it is one of the laggiest grabs in the game, making it very punishable. As such, attempting to throw an opponent offstage is a risky prospect, and Villager's ability to shield-grab is quite limited, although he does have other good out of shield options, such as his neutral aerial.
Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a neutral situation. His forward smash, while powerful, is a laggy and short-ranged attack when used onstage. Lloid Rocket has KO power when ridden, but this is slow and predictable. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires staying in one place. Villager's up aerial is a strong juggling move and can score KOs off the upper blast line, but only if luck permits. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at mid percentages and even instantly shatter full shields, but this is matchup-dependent and will not be easily allowed by a smart opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	 	3% (per hit) 	Puts on Boxing Gloves and punches around him.
Side Tilt 	 	9% 	Swings an Umbrella horizontally.
Up Tilt 	 	6%, 5% 	Twirls his stick upwards.
Down Tilt 	 	13%, 18% (shockwave) 	Pulls out a Weed from under the ground.
Dash Attack 	 	10% (clean), 6% (late) 	Falls over throwing his plant forward as it shatters.
Side Smash 	 	15% (early), 17% (clean) 	Drops a Bowling ball ontop of opponents.
Up Smash 	 	 	Fires a cannon behind him.
Down Smash 	 	 	Digs and buries opponents.
Neutral aerial 	 	 	Spins in the air.
Forward aerial 	 	 	Slingshots forwards.
Back aerial 	 	 	Slingshots Backwards.
Up aerial 	 	 	Gets out Turnip and thrusts it upwards.
Down aerial 	 	 	Thrusts Turnip down.
Grab 	 	- 	Gets out his net and traps opponents in there.
Pummel 	 	3% 	Yanks the net backwards.
Forward Throw 	 	 	Swings net overhead again, tossing the opponent out. Decent base knockback but very low knockback growth.
Back Throw 	 	 	Turns around and swings the net horizontally.
Up Throw 	 	 	Flips net over and tosses opponent upwards. Good for juggling.
Down Throw 	 	 	Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percent ranges, but not very reliably. A good way to combo into a pocketed projectile.
Neutral Special	Pocket 	1.9x damage (pocketed projectiles), 0.5x damage (pocketed teammate's projectiles) 	Villager grabs a nearby projectile or item, stowing it away; using the move again will release the projectile or item with greatly increased damage and knockback, acting as a delayed reflector. The damage of a pocketed projectiles is reset to its base damage before the multiplier is applied. Grants Villager brief invincibility during the first few frames. Items and projectiles will stay in his pocket for 30 seconds before disappearing, however items that can be held can be taken out of his pocket and then put back in to refresh the 30 second timer.
Side Special 	Lloid Rocket	7% (early), 5% (late), 2.3x damage if riding the Lloid; 12% (ending explosion), 12% (explosion after hitting a wall) 	Launches the Gyroid Lloid sideways as a relatively slow projectile. Villager can choose to ride on it, which increases the damage and knockback dealt. Using the move in this fashion leaves Villager helpless unless the rocket explodes from hitting an opponent or damageable object.
Up Special 	Balloon Trip	0% 	Villager uses two balloons, both of a set color determined by the player's number, to fly Balloon Fight-style. As of 1.0.8, the move gives less distance if it is used consecutively in a short amount of time. Boasts the longest recovery potential in the game and travels quite fast, however Villager is vulnerable while using it. He will move slower if one balloon is popped and will be left helpless if both balloons are hit. However, if Villager himself is hit he can simply use the move again, at least until he runs out of 'fuel' due to the nerf.
Down Special 	Timber 	0% (sprout), 0% (water can), 13% (tree, when it grows), 25% (clean; tree), 15% (weak; tree), 8% (trunk), 3% (trunk as an item), 6% (axe)	A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters, and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The tree itself is extremely powerful, even as it grows. The axe can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. Has a chance of creating a woodchip or a rare chance of spawning a fruit once chopped down.
Final Smash 	Dream House 	25% (House-building: 25 hits of 1%), 5% (before explosion), 15% (explosion), 10% (to other opponents during house-building) 	Builds a house on an enemy before it explodes, dealing high knockback.
===On-screen appearance===
*Steps out of his house and shuts the door as it disappears.
===Taunts===
*Up: Faces the camera and cheers three times in different directions.
*Side: Does the Shrunk Funk Shuffle.
*Down: Bends down and scrapes the ground with a stick.
===Idle poses===
*Puts his hand on his face while tapping his foot. This is the pose villagers do while accessing their inventory in the Animal Crossing games.
*Scratches the side of his head.
===Victory poses===
*Digs up a fossil and then shows it off.
*Captures a horned dynastid and then shows it off.
*Does a short dance and then poses similar to the character artwork.
==Trophies==
==Palette Swaps / Alternate Costumes==
==Trivia==