Hank J. Wimbleton

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|-|MC9.5=
|-|Mag Hank=
|-|Mag Hank (MC11)=
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==Summary==
Hank J. Wimbleton is the primary anti-hero of the Madness Combat series, a lone figure who first departs to kill the Sheriff for no particular reason and goes on to kill hundreds in pursuit of his goals.
==Powers and Stats==
Tier: | At least , higher with Electricity Manipulation | At least , higher with Electricity Manipulation
Key: Base | Mag Hank (MC9-10) | Mag Hank (MC11)
Name: Hank J. Wimbleton
Origin: Madness Combat
Gender: Genderless (Nevadeans are described as sexless by Krinkels)
Age: Unknown
Classification: Nevadan, Psychopathic mercenary gunman
Powers and Abilities: 
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|-|Base form=
Nevadean Physiology (Nevadean), Superhuman Physical Characteristics, Acrobatics (Can stay in Mid-air for large amounts of time and can consistently pull flipsMadness Combat 9.5), Master in Hand to Hand (Hank, while uncommonly without a weapon in-hand or in a few steps' reach, is an extremely capable fighter without any weaponsMadness Combat 7Madness Combat 1Madness Combat 2Madness Combat 5), Statistics Amplification/Afterimage Creation/Perception Manipulation (Hank can amplify his reactions and speeds to respond to attacks faster and kill groups of enemies before they can fight backProject Nexus), Healing (With Med-Kits), Instinctive Reaction (Via the Tac Bar, which allows someone to automatically evade bullets), Weapon Mastery (Can masterfully use almost any weapon he gets his hands on Literally every Madness Combat), Stealth Mastery (Snuck in to the Sheriff's base and didn't got detected despite the latter having multiple bodyguards, cameras and a reality warping machine Can consistently stealth kill individuals if he puts his mind to it ), Immortality (Types 4 and 8; Whenever he is killed, he is revived by the "Higher Powers" fate powers as long as his fight is entertaining to themKrinkles Curioscat), Resistance to Reality Warping/Matter Manipulation/Mind Manipulation/Radiation Manipulation/Power Nullification (Is unaffected from Dissonance blasts from Director Phobos, which can which can Warp reality, deconstruct Matter, and distort the mind of others. Dissonance is also described as radiation. Dissonance energy can also nullify Project: Gestalt's shielding)
|-|Mag Hank=
All previous abilities plus, Afterimage Creation, Electricity Manipulation,Madness Combat 9Madness Combat 10 Improved Statistics Amplification (Can deal more damage with his punches and increase his lifting strength by charging himself up with electricity), Resistance to Corruption (Type 1) (The Auditor was unable to control him)
|-|Mag Hank (MC11)=
All previous abilities enhanced plus, Cyborgization (Partial; The Auditor gave him a metal armMadness Combat 11, Metal Manipulation (Can create iron spikes with his electricity as a by-product), Telekinesis (Picked up and threw a large chunk of concrete with metal spikes on it with a handwave), Flight (somehow flew up for a moment when fighting the Giant Tricky), Underground Mobility (went underground with spikes shooting up before engaging Tricky), Blessed, Immortality Negation (Types 2, 3, 4, 8, and 9: After receiving a second boost from The Auditor, Hank was able to permanently kill both of Deity Tricky's forms)
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Attack Potency: Building level (Stronger than Deimos and Sanford, who were able to to do this.Madness Combat 6.5 Comparable to JesusMadness Combat 4, can rip grunts to pieces consistently, and sawed through Mag Agent: Torture's head with a chainsaw,Madness Combat 7 Fought Tricky the Clown on multiple occasions, but usually proved inferior but not incomparable,Madness Combat 6 a shot from a shotgun went through Demon Tricky's head and hit his Reality stabilization device) | At least Building level (Capable of harming the Auditor, Comparable to MAG Agents due to being one), higher with Electricity Manipulation (Repeatedly shown to be able to grievously harm enemies that he can't normally damage, or simply instantly kill those he can, such as the Mag Agent V4 or a vastly enlarged Auditor) | At least Building level (Was able to fight Tricky in Hell who is comparable to The Auditor. Later gained an upgrade from the Auditor and defeated a Mag skeleton), higher with Electricity Manipulation
Speed: Hypersonic+ (Deflected a bullet point blank range. Can easily kill grunts, who can occasionally deflect bullets with swords and other melee weapons Comparable to Jesus who reacts to and blocks bullets from point blank consistentlyMadness Combat 8)
Lifting Strength: Class 50 (Casually tore off a Soldat's jaw, which would require this much energy. VASTLY superior to fodder grunts who can do this, Casually flipped a vending machine with a single hand) | Class M (Another MAG Agent did this) | Class M, likely higher with Telekinesis
Striking Strength: Building level | At least Building level | At least Building level
Durability: Building level (Can trade blows with a casual Tricky the Clown and a serious Jesus, who was capable of casually taking the roof off a building, tanked a train exploding and a long fall and survived being clubbed across a canyon by Mag Agent: Torture) | At least Building level (Superior in strength and durability than his previous form as a MAG) | At least Building level (stronger than himself from MC10, shrugged off being batted by an M60 from Tricky and landed on a rock wall)
Stamina: Superhuman. Hank can fight against large groups of enemies for a long period of time without the time for even brief rests, fighting on even after being repeatedly injured such as multiple shots through his body, a partially skinned head, an impalement, and a ripped off jaw Even when lethally injured, he's capable of fighting long enough to kill his killers, killing a zombie Agent after it shot him in the neck. He can even survive having half of his head and a large chunk of his body destroyed by Tricky for over 40 seconds before he was healed | Superhuman. MAG Hank has even better Stamina and pain tolerance then his previous form, being utterly unaffected by being stabbed in the side of the head, having his Arm torn off, and being impaled multiple times, once even through the head and still kept trying to fight.
Range: Standard Melee Range, Extended Melee Range with melee weapons, Tens of Meters to Hundreds of Meters with firearms
Standard Equipment: Fiber Wire and a Silenced Pistol (While Hank isn't often seen out of combat for any amount of time, when given time to bring what he wants he's brought these both times)
Optional Equipment: Any number of melee and ranged weapons, ranging from swords and axes to rifles, pistols, and shotguns
Intelligence: Below Average normally, stated to be "kind of dumb"Krinkels - CuriousCat and lack formal education"Does Hank have any kind of formal education?" - Twitch. Gifted in combat (Hank is an incredibly skilled fighter who is extremely proficient in the use of all sorts of weapons, wielding even things like a stop sign or the corpses of opponents with ease. While he often resorts to brute force and skill, he is fully capable of outsmarting others and acting more tactically. Being a resident of Nevada, he can navigate through pockets of space and two separate measurement systems with ease and fight as an extremely technical mercenary through them. Alongside Sanford, he navigated his way through Hell, and most likely made it out on his own several times, whereas Hell is filled with projections of violent gunmen. Though he ostensibly becomes less intelligent as Mag Hank (although it is possible that regained this intellect when he touched the Auditor's halo), in practice, he can still fight strategically and utilize his environment and nearby technology to his own advantage).
Weaknesses: Initially, he seems to hesitate when finishing off his enemies, and he's often overconfident and cocky, like when he tried to deflect the gunshots of a zombified agent instead of just killing him in MC4, however he seems to have become less hesitant from MC5 Onwards. Hank's immortality is not reliable, as sometimes the Higher Powers don't resurrect him at all, and takes time, regardless | As a result of the Magnification progress being interrupted, he only has a third of the intelligence he had before, although it's possible that regained this intellect when he touched the Auditor's halo.
==Notable Matchups==
Victories: 
Losses:
Inconclusive:
==References==
Category:Characters
Category:Madness Combat
Category:Antiheroes
Category:Electricity Users
Category:Game Characters
Category:Cyborgs
Category:Giants
Category:Gun Users
Category:Immortals
Category:Internet Characters
Category:Knife Users
Category:Male Characters
Category:Martial Artists
Category:Murderers
Category:Playable Characters
Category:Primary Protagonists
Category:Protagonists
Category:Regeneration Users
Category:Sword Users
Category:Weapon Masters
Category:Statistics Amplification Users
Category:Empowerment Users