Middle La Noscea

Middle La Noscea is a location in Final Fantasy XIV. A pastoral landscape of rolling hills bordering Galadion Bay formerly known as Bearded Rock, the creation of several rivers in region following the Seventh Umbral Calamity made for a fertile landscape for Limsa Lominsa's pirates-turned-farmers. This low-level region serves as the starting zone for new characters starting out in Limsa Lominsa as a marauder or arcanist.
==History==
Prior to the Seventh Umbral Calamity, the region now known as middle La Noscea was known as Bearded Rock and was considered to be part of lower La Noscea. The region took its name from a large rock upon which the pirates would be executed via crucifixion, around which its main encampment of Camp Bearded Rock would spring up. According to one legend, one such pirate survived long enough that his beard grew so long as to encircle the rock, giving it its name. Among those crucified at Bearded Rock was the infamous One-eyed Wylfred following his defeat in the 72nd Trident, the septennial contest for Limsa Lominsa's admiralty. 
Severe damage caused by the Calamity destroyed Camp Bearded Rock and the eponymous rock while separating the region from lower La Noscea. Several new rivers sprung up in the area, bringing new life to the soil. The Bearded Rock name gave way to its current designation of middle La Noscea, and the area was quickly turned into farmland tended by former pirates as part of Admiral Merlwyb Bloefhiswyn's initiative to move the city-state away from piracy.
When the Warrior of Light, then a fledgling marauder or arcanist, began their adventures in Limsa Lominsa, they were dispatched by Baderon Tenfingers to Summerford Farms in middle La Noscea to aid Staelwyrn and his crew in their efforts to transition from deckhands to farmhands. While investigating reports of suspicious characters in the area they met Y'shtola Rhul, and the pair were attacked by an enraged goobbue. After the scuffle, the adventurer found a Crystal of Light nearby, and in retrieving it received a vision from Hydaelyn, awakening their Echo.
==Geography==
===Zephyr Drift===
Making up the southern end of middle La Noscea is the Zephyr Drift, just outside of Limsa Lominsa past the Zephyr Gate. This idyllic grassland draws its name from the westerly breeze that graces the region. Passage to Cedarwood in lower La Noscea can be found in the southeast.
*
::This checkpoint was originally established by the Maelstrom to watch over the La Thagran Eastroad. With the Maelstrom stretched thin following the Calamity and kobold incursions proving rare, jurisdiction of the checkpoint was left to the Yellowjackets.
*
::One of two land entrances to Limsa Lominsa, the Zephyr Gate connects to the city's central spire, the Mizzenmast, via a bridge known as the Procession of Terns.
Middle La Noscea - La Thagran Checkpoint from FFXIV.png|La Thagran Checkpoint.
Middle La Noscea - Zephyr Gate from FFXIV.png|Zephyr Gate.
===Summerford===
These fertile farmlands, braced by the Rogue and Nym Rivers and split by the Agelyss River, are the largest region in middle La Noscea. Prior to the Calamity, Summerford was where Camp Bearded Rock and its eponymous rock could be located.
* / 
::One of two new rivers formed in middle La Noscea by the Calamity, the Agelyss flows down from the Agelyss Wise in eastern La Noscea. This stretch of the river is also known as the west Agelyss River to differentiate it from its source waters to the east.
*
::A natural rock formation in the shape of a circle that has become home to a herd of aurochs. 
*
::The second of two rivers formed by the Calamity, this river divides Summerford from the Zephyr Drift. It takes its name from the thieves that used it to smuggle their ill-gotten goods in the early days following the Calamity. The Rogue River is known to swell from late spring runoff from Mt. O'Ghomoro, and the man-made crossings initially needed to cross it in such conditions are what lent Summerford its name.
*
::A shallow cavern within which stands a monolith inscribed with the Sailors' Requiem, an old Lominsan poem.
*
::The only major settlement in middle La Noscea, Summerford Farms lies atop a hill along the region's eastern edge, affording it a view of the fields below and Limsa Lominsa beyond. As part of an initiative to rebuild following the Calamity, former pirates bereft of ship under the command of Staelwyrn were recruited to establish the Farms, with the orange orchards found throughout Summerford tended to by the crew.
*
::A small shed across the Agelyss from Summerford Farms, where deckhands-turned-farmhands take a rest away from the prying eyes of their captain.
Middle La Noscea - Agelyss River from FFXIV.png|Agelyss River.
Middle La Noscea - The Cookpot from FFXIV.png|The Cookpot.
Middle La Noscea - Rogue River from FFXIV.png|Rogue River.
Middle La Noscea - Seasong Grotto from FFXIV.png|Seasong Grotto.
Middle La Noscea - Summerford Farms from FFXIV.png|Summerford Farms.
Middle La Noscea - Tiller's Rest from FFXIV.png|Tiller's Rest.
===Three-malm Bend===
Cleft from the rest of middle La Noscea in the Calamity, this stretch of land lies several yalms below the rest of middle La Noscea. Continuing northwest through the Bend leads to Quarterstone in western La Noscea, while Raincatcher Gully in eastern La Noscea lies to the northeast beyond the De Nevelle Checkpoint.
*
::Much like its counterpart to the east, this checkpoint was founded to watch over the De Nevelle Westroad. Unlike the La Thagran Checkpoint, however, it remains under Maelstrom command, not out of fear of beastmen incursions, but of the XIVth Imperial Legion stationed at Castrum Occidens.
*
::A rift formed in the Calamity that split middle La Noscea in two, the ground heaving and leaving the two sides at drastically different elevations. A structure of wooden scaffolding connects the two sides and extends eastwards into Woad Whisper Canyon.
*
::The newest and largest of the Yellowjackets' garrisons, the Foremast connects to Coral Tower in Limsa Lominsa via an underground passage. As with the Mizzenmast, the Foremast takes its name from a ship's mast, in this case the most forward mast to represent the city-state's resolve the lead the fight.
*
::Named for the Nymian ruins in Bronze Lake from which the river flows, the Nym River is not a new creation of the Calamity like the region's other two rivers, but it was nonetheless affected drastically. The draining of Bronze Lake drastically altered its course to where it now flows through Woad Whisper Canyon into the Descent.
*
::An outpost built at the west end of the Descent, where the Nym River drains into the sea. As with the structure to its east, Skylift is made up of wooden scaffolding, but with the addition of a series of pulleys to lift goods up and down the cliff, and docks for small dirigibles to transport goods across the waters to Limsa Lominsa.
*
::Little more than a shallow valley before the Calamity, Woad Whisper Canyon was drastically changed when the Nym River suddenly began flowing into it, carving it into a deep gorge that would eventually break into the Descent.
Middle La Noscea - De Nevelle Checkpoint from FFXIV.png|De Nevelle Checkpoint.
Middle La Noscea - The Descent from FFXIV.png|The Descent.
Middle La Noscea - Foremast from FFXIV.png|Foremast.
Middle La Noscea - Nym River from FFXIV.png|Nym River.
Middle La Noscea - Skylift from FFXIV.png|Skylift.
Middle La Noscea - Woad Whisper Canyon from FFXIV.png|Woad Whisper Canyon.
==Gameplay==
===Map===
===Quests===
====Beginning in Middle La Noscea====
Name	Category 	Level	Starting NPC 	Location
 	Main Scenario 	5 	Staelwyrn 	Summerford Farms
 	Main Scenario 	5 	Staelwyrn 	Summerford Farms
 	Main Scenario 	6 	Gurcant 	Summerford Farms
 	Main Scenario 	7 	Staelwyrn 	Summerford Farms
 	Main Scenario 	8 	Staelwyrn 	Summerford Farms
 	Main Scenario 	9 	Gurcant 	Summerford Farms
 	Main Scenario 	9 	Pfrewahl 	Summerford Farms
 	Main Scenario 	9 	Staelwyrn 	Summerford Farms
 	Main Scenario 	10 	Wyrkrhit 	Skylift
 	Main Scenario 	11 	Wyrkrhit 	Skylift
 	Sidequest 	5 	Grynewyda 	Summerford Farms
 	Sidequest 	6 	Bhirdraeg 	Summerford Farms
 	Sidequest 	7 	Bhirdraeg 	Summerford Farms
 	Sidequest 	7 	Ostfyr 	La Thagran Checkpoint
 	Sidequest 	8 	Khanmhar 	Summerford Farms
 	Sidequest 	10 	W'dhovaka 	Skylift
 	Sidequest 	10 	Kazai Buoyzai	Skylift
 	Sidequest 	10 	Kazai Buoyzai	Skylift
 	Ninja 	45 	Oboro 	De Nevelle Checkpoint
 	Sage 	70 	Lalah Jynjahl	Zephyr Gate
 	2014 Moonfire Faire	15 	J'nangho 	Zephyr Drift
====Involving Middle La Noscea====
Name	Category 	Level	Starting NPC 	Location
 	Main Scenario 	4 	Baderon 	Limsa Lominsa Upper Decks
 	Main Scenario 	10 	Baderon 	Limsa Lominsa Upper Decks
 	Main Scenario 	50 	Minfilia 	Mor Dhona
 	Delivery Moogle 	50 	Deputy Postmoogle 	Limsa Lominsa Lower Decks
 	Sidequest 	8 	Loetrswys 	Lower La Noscea
 	Sidequest 	50 	Balan 	South Shroud
 	Marauder 	5 	Wyrnzoen 	Limsa Lominsa Upper Decks
 	Marauder 	15 	Wyrnzoen 	Limsa Lominsa Upper Decks
 	Rogue 	5 	Jacke 	Limsa Lominsa Lower Decks
 	Rogue 	20 	Jacke 	Limsa Lominsa Lower Decks
 	Rogue 	30 	Jacke 	Limsa Lominsa Lower Decks
 	Arcanist 	10 	Thubyrgeim 	Limsa Lominsa Lower Decks
 	Ninja 	45 	Oboro 	Eastern La Noscea
 	Ninja 	50 	Oboro 	Eastern La Noscea
 	Dancer 	50 	Nashmeira 	Limsa Lominsa Lower Decks
 	Blue Mage 	50 	Zealous Yellowjacket 	Limsa Lominsa Lower Decks
 	Sage 	70 	Sharlayan Maiden 	Limsa Lominsa Lower Decks
 	2015 Valentione's Day 	15 	Hortefense 	Old Gridania
 	2021 Valentione's and Little Ladies' Day	15 	Lisette de Valentione	Old Gridania
 	2015 Hatching-tide 	15 	Nonotta 	Ul'dah - Steps of Nald
 	2014 Moonfire Faire 	15 	Haermaga 	Limsa Lominsa Upper Decks
===FATEs===
Name	Level 	Location 	Time limit 	Objective
Name	DescriptionSpawn conditions (if any) 	DescriptionSpawn conditions (if any) 	DescriptionSpawn conditions (if any) 	DescriptionSpawn conditions (if any)
 	3-8 	Zephyr Drift (x22 y24) 	15 minutes 	Defeat the lost lambs.
 	A flock of sheep bitten by diseased bats has grown frenzied and is charging at full speed towards the Zephyr Gate. The infected creatures cannot be allowed to enter the city, so they must be driven off or put down. 	A flock of sheep bitten by diseased bats has grown frenzied and is charging at full speed towards the Zephyr Gate. The infected creatures cannot be allowed to enter the city, so they must be driven off or put down. 	A flock of sheep bitten by diseased bats has grown frenzied and is charging at full speed towards the Zephyr Gate. The infected creatures cannot be allowed to enter the city, so they must be driven off or put down. 	A flock of sheep bitten by diseased bats has grown frenzied and is charging at full speed towards the Zephyr Gate. The infected creatures cannot be allowed to enter the city, so they must be driven off or put down.
 	4-9 	Summerford (x21 y22) 	15 minutes 	Defeat the pugils.
 	The Rogue River has become a breeding ground for giant carnivorous fish known as pugils. Help clear the shallows so the local fishers can cast their lines in relative peace. 	The Rogue River has become a breeding ground for giant carnivorous fish known as pugils. Help clear the shallows so the local fishers can cast their lines in relative peace. 	The Rogue River has become a breeding ground for giant carnivorous fish known as pugils. Help clear the shallows so the local fishers can cast their lines in relative peace. 	The Rogue River has become a breeding ground for giant carnivorous fish known as pugils. Help clear the shallows so the local fishers can cast their lines in relative peace.
 	5-10 	Summerford (x22 y20) 	15 minutes 	Defeat the tiny mandragoras.
 	Not only did the Calamity bring with it destruction, pain, and suffering, but it also brought with it mandragoras. Thousands and thousands of mandragoras. Mandragoras who, if not dealt with swiftly and firmly, will continue to multiply until the land is overrun with the creatures. 	Not only did the Calamity bring with it destruction, pain, and suffering, but it also brought with it mandragoras. Thousands and thousands of mandragoras. Mandragoras who, if not dealt with swiftly and firmly, will continue to multiply until the land is overrun with the creatures. 	Not only did the Calamity bring with it destruction, pain, and suffering, but it also brought with it mandragoras. Thousands and thousands of mandragoras. Mandragoras who, if not dealt with swiftly and firmly, will continue to multiply until the land is overrun with the creatures. 	Not only did the Calamity bring with it destruction, pain, and suffering, but it also brought with it mandragoras. Thousands and thousands of mandragoras. Mandragoras who, if not dealt with swiftly and firmly, will continue to multiply until the land is overrun with the creatures.
 	5-10 	Zephyr Drift (x24 y27) 	15 minutes 	Defeat the Yellowjacket recruits.
 	The newest batch of Yellowjacket recruits is softer than a rotten rat corpse, and fights little better. Whip the raw lads into shape. And remember, mercy is the last thing they need.
Spawn conditions:
*Speak with the Yellowjacket drill sergeant. 	The newest batch of Yellowjacket recruits is softer than a rotten rat corpse, and fights little better. Whip the raw lads into shape. And remember, mercy is the last thing they need.
Spawn conditions:
*Speak with the Yellowjacket drill sergeant. 	The newest batch of Yellowjacket recruits is softer than a rotten rat corpse, and fights little better. Whip the raw lads into shape. And remember, mercy is the last thing they need.
Spawn conditions:
*Speak with the Yellowjacket drill sergeant. 	The newest batch of Yellowjacket recruits is softer than a rotten rat corpse, and fights little better. Whip the raw lads into shape. And remember, mercy is the last thing they need.
Spawn conditions:
*Speak with the Yellowjacket drill sergeant.
 	6-11 	Summerford (x23 y18) 	15 minutes 	Defeat the Moraby moles.
 	The orchards of middle La Noscea are riddled with dangerous holes dug by Moraby moles. It is high time the pests were given a good thumping.
Spawn conditions:
*Speak with the troubled tiller. 	The orchards of middle La Noscea are riddled with dangerous holes dug by Moraby moles. It is high time the pests were given a good thumping.
Spawn conditions:
*Speak with the troubled tiller. 	The orchards of middle La Noscea are riddled with dangerous holes dug by Moraby moles. It is high time the pests were given a good thumping.
Spawn conditions:
*Speak with the troubled tiller. 	The orchards of middle La Noscea are riddled with dangerous holes dug by Moraby moles. It is high time the pests were given a good thumping.
Spawn conditions:
*Speak with the troubled tiller.
 	7-12 	Summerford (x22 y16) 	15 minutes 	Defeat the grounded raiders.
 	During the Calamity, many bands of pirates lost their ships to either Garlean attackers or the flames of Bahamut. Most found new crews to join, but those who didn't simply turned to banditry on land. Use your blades to convince the lads it is high time they seek new employment. 	During the Calamity, many bands of pirates lost their ships to either Garlean attackers or the flames of Bahamut. Most found new crews to join, but those who didn't simply turned to banditry on land. Use your blades to convince the lads it is high time they seek new employment. 	During the Calamity, many bands of pirates lost their ships to either Garlean attackers or the flames of Bahamut. Most found new crews to join, but those who didn't simply turned to banditry on land. Use your blades to convince the lads it is high time they seek new employment. 	During the Calamity, many bands of pirates lost their ships to either Garlean attackers or the flames of Bahamut. Most found new crews to join, but those who didn't simply turned to banditry on land. Use your blades to convince the lads it is high time they seek new employment.
 	7-12 	Summerford (x19 y20) 	15 minutes 	Defeat the aureliae.
 	Coastal winds blow floating aureliae from their native habitat over the Rhotano Sea to the shores of middle La Noscea, where they release their salty ballast onto the soil, rendering it unsuitable for farming. Slay the creatures before they become the salt of the earth. 	Coastal winds blow floating aureliae from their native habitat over the Rhotano Sea to the shores of middle La Noscea, where they release their salty ballast onto the soil, rendering it unsuitable for farming. Slay the creatures before they become the salt of the earth. 	Coastal winds blow floating aureliae from their native habitat over the Rhotano Sea to the shores of middle La Noscea, where they release their salty ballast onto the soil, rendering it unsuitable for farming. Slay the creatures before they become the salt of the earth. 	Coastal winds blow floating aureliae from their native habitat over the Rhotano Sea to the shores of middle La Noscea, where they release their salty ballast onto the soil, rendering it unsuitable for farming. Slay the creatures before they become the salt of the earth.
 	8-13 	The Cookpot (x18 y17) 	15 minutes 	Defeat Menuis.
 	The once-gentle aurochs living in the Cookpot have grown bold since the arrival of a bull known as Menuis. Slay the beast and show the other creatures who it is they should truly fear. 	The once-gentle aurochs living in the Cookpot have grown bold since the arrival of a bull known as Menuis. Slay the beast and show the other creatures who it is they should truly fear. 	The once-gentle aurochs living in the Cookpot have grown bold since the arrival of a bull known as Menuis. Slay the beast and show the other creatures who it is they should truly fear. 	The once-gentle aurochs living in the Cookpot have grown bold since the arrival of a bull known as Menuis. Slay the beast and show the other creatures who it is they should truly fear.
 	9-14 	Summerford (x21 y15) 	15 minutes 	Protect the crates of oranges from the wharf rats.
 	Crates of freshly picked oranges waiting to be delivered to Galadion Bay's pleasure boats are in danger of being infested by rats lured by the sweet smell of the fruit. Drive back the vermin until the chocobo caravan arrives.
Spawn conditions:
*Speak with the farmer in need. 	Crates of freshly picked oranges waiting to be delivered to Galadion Bay's pleasure boats are in danger of being infested by rats lured by the sweet smell of the fruit. Drive back the vermin until the chocobo caravan arrives.
Spawn conditions:
*Speak with the farmer in need. 	Crates of freshly picked oranges waiting to be delivered to Galadion Bay's pleasure boats are in danger of being infested by rats lured by the sweet smell of the fruit. Drive back the vermin until the chocobo caravan arrives.
Spawn conditions:
*Speak with the farmer in need. 	Crates of freshly picked oranges waiting to be delivered to Galadion Bay's pleasure boats are in danger of being infested by rats lured by the sweet smell of the fruit. Drive back the vermin until the chocobo caravan arrives.
Spawn conditions:
*Speak with the farmer in need.
 	10-15 	Three-malm Bend (x16 y14) 	15 minutes 	Defeat Shearing Sheridan.
 	Shearing Sheridan has been shearing his share of luckless passersby since long before the Calamity. What the megalocrab needs now is a good shell-shocking. 	Shearing Sheridan has been shearing his share of luckless passersby since long before the Calamity. What the megalocrab needs now is a good shell-shocking. 	Shearing Sheridan has been shearing his share of luckless passersby since long before the Calamity. What the megalocrab needs now is a good shell-shocking. 	Shearing Sheridan has been shearing his share of luckless passersby since long before the Calamity. What the megalocrab needs now is a good shell-shocking.
 	12-17 	Three-malm Bend (x15 y12) 	15 minutes 	Defeat the spawning megalocrabs.
 	A spawning megalocrab will do whatever it takes to see its brood safe, and that includes slicing in half Lalafellin fishers who draw too close to the wavekin's unhatched offspring. Slay a crab, save a lad.
An alternate version of appears during the Lightning Strikes event. 	A spawning megalocrab will do whatever it takes to see its brood safe, and that includes slicing in half Lalafellin fishers who draw too close to the wavekin's unhatched offspring. Slay a crab, save a lad.
An alternate version of appears during the Lightning Strikes event. 	A spawning megalocrab will do whatever it takes to see its brood safe, and that includes slicing in half Lalafellin fishers who draw too close to the wavekin's unhatched offspring. Slay a crab, save a lad.
An alternate version of appears during the Lightning Strikes event. 	A spawning megalocrab will do whatever it takes to see its brood safe, and that includes slicing in half Lalafellin fishers who draw too close to the wavekin's unhatched offspring. Slay a crab, save a lad.
An alternate version of appears during the Lightning Strikes event.
 	13-18 	Three-malm Bend (x14 y14) 	15 minutes 	Defeat the king wespes.
 	The Yellowjackets stationed in middle La Noscea have a royal problem. Wespes so large the smallfolk have dubbed them “kings” are terrorizing the countryside and need to be dethroned immediately. 	The Yellowjackets stationed in middle La Noscea have a royal problem. Wespes so large the smallfolk have dubbed them “kings” are terrorizing the countryside and need to be dethroned immediately. 	The Yellowjackets stationed in middle La Noscea have a royal problem. Wespes so large the smallfolk have dubbed them “kings” are terrorizing the countryside and need to be dethroned immediately. 	The Yellowjackets stationed in middle La Noscea have a royal problem. Wespes so large the smallfolk have dubbed them “kings” are terrorizing the countryside and need to be dethroned immediately.
 	14-19 	Three-malm Bend (x17 y8) 	15 minutes 	Help the Maelstrom recruits defeat the mad sergeants.
 	The storm soldiers stationed at the De Nevelle Checkpoint are short a few men, and require volunteers to aid them with their regular training exercises in which they attempt to fend off a mock imperial assault.
Spawn conditions:
*Speak with Storm Sergeant Doenfarr. 	The storm soldiers stationed at the De Nevelle Checkpoint are short a few men, and require volunteers to aid them with their regular training exercises in which they attempt to fend off a mock imperial assault.
Spawn conditions:
*Speak with Storm Sergeant Doenfarr. 	The storm soldiers stationed at the De Nevelle Checkpoint are short a few men, and require volunteers to aid them with their regular training exercises in which they attempt to fend off a mock imperial assault.
Spawn conditions:
*Speak with Storm Sergeant Doenfarr. 	The storm soldiers stationed at the De Nevelle Checkpoint are short a few men, and require volunteers to aid them with their regular training exercises in which they attempt to fend off a mock imperial assault.
Spawn conditions:
*Speak with Storm Sergeant Doenfarr.
 	14-19 	Three-malm Bend (x17 y9) 	15 minutes 	Defeat the pack jackals.
 	A young porter thought it would be clever to fool his companions into believing that they were being stalked by a pack of jackals so while the others were off hunting the beasts, he could slip off and frolic with a local milkmaid. The only problem being, jackals truly were stalking him, and now he's in a pickle.	A young porter thought it would be clever to fool his companions into believing that they were being stalked by a pack of jackals so while the others were off hunting the beasts, he could slip off and frolic with a local milkmaid. The only problem being, jackals truly were stalking him, and now he's in a pickle.	A young porter thought it would be clever to fool his companions into believing that they were being stalked by a pack of jackals so while the others were off hunting the beasts, he could slip off and frolic with a local milkmaid. The only problem being, jackals truly were stalking him, and now he's in a pickle.	A young porter thought it would be clever to fool his companions into believing that they were being stalked by a pack of jackals so while the others were off hunting the beasts, he could slip off and frolic with a local milkmaid. The only problem being, jackals truly were stalking him, and now he's in a pickle.
 	14-19 	Three-malm Bend (x17 y9) 	15 minutes 	Defeat the Chupacabra.
 	Middle La Noscea is abuzz following sightings of the Chupacabra─a dog-like creature rumored to drink the blood of virgins. Is the beast real, or just a legend!?
Spawn conditions:
*Complete . 	Middle La Noscea is abuzz following sightings of the Chupacabra─a dog-like creature rumored to drink the blood of virgins. Is the beast real, or just a legend!?
Spawn conditions:
*Complete . 	Middle La Noscea is abuzz following sightings of the Chupacabra─a dog-like creature rumored to drink the blood of virgins. Is the beast real, or just a legend!?
Spawn conditions:
*Complete . 	Middle La Noscea is abuzz following sightings of the Chupacabra─a dog-like creature rumored to drink the blood of virgins. Is the beast real, or just a legend!?
Spawn conditions:
*Complete .
===Encounters===
====Enemies====
Enemy	Pic	Level	HP 	Abilities 	Drops	Areas
 	 	4-8 	68-143 	Attack 	 	Summerford
 	 	7 	126 	Attack, Curse 	 	Summerford
 	 	11 	217 	Attack, Barbaric Surge, Overpower 	 	Summerford
 	 	5 	91 	Attack, Bomb Toss, Firecracker Shower 	 	Summerford
 	 	7 	126 	Attack, Bomb Toss, Firecracker Shower 	 	Summerford
 	 	9 	160 	Attack, Fast Blade, Fight or Flight, Rampart, Shield Bash	 	Summerford
 	 	9 	160 	Attack, Barbaric Surge, Overpower 	 	Summerford
 	 	13 	536 	Attack, Final Sting, Sharp Sting 	 	Three-malm Bend
 	 	1-4 	44-68 	Attack, Bombardier 	 	Zephyr Drift
 	 	3-4 	59-68 	Attack, Fleece Butt 	 	Zephyr Drift
 	 	10-13	192-268	Attack, Bubble Shower 	 	Three-malm Bend
 	 	12-17	243-369	Attack 	 	SummerfordZephyr Drift
 	 	4-6 	68-108 	Attack, Screwdriver 	 	Summerford
 	 	4-8 	68-143 	Attack, Backflip, Fireball 	 	Summerford
 	 	5-7 	91-126 	Attack 	 	Summerford
 	 	10-13	192-268	Water 	 	Three-malm Bend
 	 	11-13	217-268	Attack, Sharp Sting 	 	Three-malm Bend
 	 	1-2 	44-51 	Attack, Somersault Slash 	 	Zephyr Drift
 	 	11-13	217-268	Attack, Foul Bite, Sanguine Bite 	 	Three-malm Bend
 	 	8 	143 	Attack, Pulverizing Pound 	 	Summerford
====Allies====
Enemy	Pic	Level	HP 	Abilities 	Areas
 	 	35 	6100	Attack, Barbaric Surge, Overpower	Zephyr Drift
=== Hunting Log ===
Log 	Enemy 	#
Gladiator 01 	Little Ladybug 	3
Marauder 01 	Little Ladybug 	3
Marauder 02 	Wharf Rat 	3
Marauder 03 	Aurelia 	3
Marauder 04 	Bee Cloud 	3
Marauder 06 	Tiny Mandragora 	3
Marauder 07 	Bogy 	3
Marauder 08 	Wounded Aurochs 	3
Marauder 09 	Grounded Raider 	3
Marauder 10 	Megalocrab 	3
Marauder 12 	Mossless Goobbue	4
Marauder 14 	Moraby Mole 	4
Marauder 15 	Puk Hatchling 	3
Lancer 01 	Little Ladybug 	3
Archer 01 	Little Ladybug 	3
Archer 06 	Water Sprite 	4
Rogue 01 	Wharf Rat 	3
Rogue 02 	Lost Lamb 	3
Rogue 03 	Aurelia 	3
Rogue 05 	Pugil 	2
Rogue 05 	Goblin Fisher 	1
Rogue 06 	Tiny Mandragora 	3
Rogue 09 	Grounded Pirate 	1
Rogue 09 	Grounded Raider 	1
Rogue 10 	Megalocrab 	3
Rogue 11 	Wild Jackal 	3
Rogue 14 	Moraby Mole 	3
Rogue 16 	Puk Hatchling 	3
Conjurer 01 	Little Ladybug 	3
Conjurer 06 	Water Sprite 	3
Thaumaturge 01	Little Ladybug 	3
Arcanist 01 	Little Ladybug 	3
Arcanist 02 	Wharf Rat 	3
Arcanist 03 	Lost Lamb 	3
Arcanist 05 	Puk Hatchling 	3
Arcanist 07 	Bogy 	3
Arcanist 09 	Grounded Pirate 	3
Arcanist 12 	Mossless Goobbue	3
Arcanist 17 	Puk Hatchling 	3
=== Gathering Log ===
====Quarrying====
Location 	Level	Type 	Yield
Three-malm Bend	20 	Normal 	
Zephyr Drift 	50 	Unspoiled	
====Logging====
Location 	Level	Type 	Yield
Three-malm Bend	30 	Normal 	
Summerford 	50 	Normal 	
Summerford 	50 	Unspoiled	
Zephyr Drift 	50 	Unspoiled	
====Harvesting====
Location 	Level	Type 	Yield
Summerford	15 	Normal	
=== Fishing Log ===
Location 	Level	Type 	Fish
Zephyr Drift 	1 	CoastlineDeep Sea	
Rogue River 	1 	River 	
West Agelyss River 	1 	River 	
Summerford 	5 	CoastlineDeep Sea	
Nym River 	5 	River 	
Woad Whisper Canyon	15 	River 	
=== Sightseeing Log ===
Location 	# 	Weather	Time 	Emote
Seasong Grotto 	003	 	5:00-8:00 	
Skylift 	004	 	12:00-17:00	
La Thagran Eastroad	005	 	8:00-12:00 	
Woad Whisper Canyon	021	 	12:00-17:00	
Summerford Farms 	022	 	5:00-8:00 	
=== Weather ===
Weather	Frequency
 	30%
 	20%
 	20%
 	10%
 	10%
 	10%
==Musical themes==
The intro and first portion of the "On Westerly Winds" medley plays in most areas in Middle La Noscea, while the final portion plays in Summerford Farms. The intro and first portion play only during the day, with the intro playing once upon first entering one of the applicable areas and at 6:00 a.m. Eorzea time. None of these clips are looping, and will wait some time before repeating. No music is played in Zephyr Gate, Seasong Grotto, or Woad Whisper Canyon, or at night outside of Summerford Farms.
"The Land Breathes" plays during battle throughout the region, baring certain FATEs and enemies involved in the Hunt.
Category:La Noscea locations in Final Fantasy XIV
Category:Plains