Planewalkers in Ooze (TIP)

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It's worth repeating: Why would any planewalker willingly travel to the paraplane of Ooze? The dark of it, however, is that the House of Chambered Madness holds many secrets and the objects of many quests. Things too powerful to destroy but too dangerous to keep often end up buried in the muck. The natives might run into them from time to time, but they don't care, and outsiders have a devil of a time finding anything.
Second, call them diamonds in the rough or pearls before swine, but deep in the central portion of the paraplane, the oppressive pressures of the slime and ooze compress minerals (and who knows what else?) into gems unlike any found elsewhere in the multiverse. Ironically, these stones-which are usually blue, for some reason-sparkle with a breathtaking beauty. They're called quiila, and they're worth up to 1,000 gp or more to collectors (less to folks who find out where they came from).
==Spell Keys and Other Necessities==
Without a key, fire spells cast in Ooze generally cause half or no damage due to the plane's high fluid content Spell keys designed for use in the para plane of Ooze take the form of various elixirs, tinctures, and oils. These are, without exception, thick and revolting concoctions that smell as bad as they look. And the chant is they taste even worse, but there's not much a body can do about that If a cutter wants to use one of these keys, she's got to drink it down-and keep it down. Bottoms up!