Game Settings

Accessible via the middle left GUI, on the Game Settings button.
==Game Settings==
<tabber>
|-|Current Game Settings=
==Gameplay [3]==
Changes the general style of gameplay you prefer, such as being able to view hitboxes, change the quality of the map's environment, etc.
===Debug Mode===
Allows you to see what your tools' hitboxes are and the range of your weapon's swing.
	
When a weapon is equipped, green spheres will outline it. Upon using the weapon, red lines will trail behind the weapon, displaying it's hitbox. Additionally, upon attacking, text will appear near the bottom of the screen. If it's red, you didn't hit the target, or you tried to hit a target who's behind a wall; if it's green, you hit the target.
===New Struggle System===
Enables the new struggle system. On PC it changes the struggle buttons from Spacebar and Left Mouse Button to two buttons chosen by the player (By default these keys are "Q" and "E"). You cannot remap these if you are on Console or Mobile.
===Range Aimlock===
When turned on, whenever you equip Bricks, the shiftlock gets automatically enabled. Mobile players cannot change this option and are forced into having it enabled.
==Optimization [5]==
===Dynamic Loader===
Unload distant props near the player's camera for improved performance.
===Footsteps===
Toggles the sound of the footsteps when a player walks or runs.
===Global Shadows===
Toggle Shadows around the map.
*As of V3.3, this option now instead toggles most of the details and seen on the cyan-colored crystals, mostly the ones seen in the Crystal Chasm and the Main Hall. This also toggles the white shadowing and reflection seen on them. If the option is disabled, the crystals' details become a bit simpler.
===Low Detail Master===
Causes certain effects, such as the rainbow bat's transitioning effect to be simplified.
===Unload Distance===
Specify the distance at which props will be unloaded for optimization.
==Sounds [4]==
The volume for all the sounds in-game are adjustable, unlike older versions where sounds could only be turned on/off.
===Background Music===
Adjusts the volume of the background music that plays in the game. It will only change the music that plays outside of the radio.
===Footstep Sound===
Adjusts the volume of the footstep sounds when you and other players move around. If Footsteps in Optimization is disabled, this setting will not work.
===Radio Music===
Adjusts the volume of the radio music in the game. It will only change the music playing from radios scattered throughout the map.
===Skins music===
Adjusts the volume of the music from skins that play music (Such as the Guitar skins, the Stop Sign, etc.)
==Visuals [15]==
Changes miscellaneous, mostly cosmetic aspects of the game.
===Blood===
Toggles the blood visual seen when a Gootraxian or a human gets hit. Humans bleed a random color while Gootraxians bleed colors akin to the color of their fur/skin.
===Brightness===
Adjusts the screen's brightness. Can especially be useful for Power Outages.
===Camera Animation===
Enables camera movement while running. Does not work if you are walking.
===Camera Shake===
Toggles the camera shaking from the Gootraxians' attacks and grabs, the humans' weapon attacks, etc.
===Depth Of Field===
Switches to emphasize the foreground and blur the background based on distances.
===First Person Arm===
Allows you to see your arms in first person. This is mostly for people who want more aesthetics in first person.
===Gootrax Team Color===
Allows you to change the color of the Gootraxian team. This also affects the team indicators in the TVs as well.
===Grime Filter===
When enabled, a green-ish hue will filter the entire screen. This can possibly affect the lightning.
===Hide Player Nametag===
Hides the nametag UI of yourself and other players. This includes their nickname and health bar.
===Human Team Color===
Allows you to change the color of the human team. This also affects the team indicators in the TVs as well.
===Motion Blur===
Toggles the screen blur when the camera or the character rotates/turns heavily.
===Remove Shirt Graphic===
Toggles T-shirts of players.
===Remove Skins effects===
Removes skin effects upon hitting a target. (Flame particles, outlines, etc.)
===Shell Ejection===
Makes VIP-Server exclusive guns eject bullets upon firing.
===Vibrance Filter===
When enabled, an orange-ish hue will filter the entire screen. This can possibly affect the lightning, and can also be used to make the aesthetics more vivid.
==Miscellaneous [2]==
===Client Stats===
Shows the server's region, Frames Per Second (FPS) counter, server age, game version and the time you must wait to claim your Daily Reward.
===Global Reward Announce===
When this setting is turned on, Any Legendary or Ultra Rare skins you get via opening crates or crafting will be displayed in the chat for everyone to see.
|-|Legacy Game Settings=
Some settings had different names in the past, but most of them have the same functions.
*Auto Run
*First Person Arms
*Low Detail Mode
*Background Music
*Radio Music
*Shell Ejection
*Realistic Perspective
*Remove Shirt Graphic
*Debug Mode
*Hide Player UI
*Footstep Sounds
*Client stats
*Character Tilting
*Remove skin effects
*Disable skins music
*Disable UI effect
*Camera Shake
</tabber>
==Trivia==
*There used to be an option called "Disable Tilting" which removed the characters' tilting when walking or running.
**After its removal, it was only seen when the player enables "Low Detail Master".
**In later version, the character tilting is no longer present.
*If the player enables both correction filter options, both filters will "combine", causing to the screen to filter into a lime-ish hue instead.
*The color correction filters are also known as "Gloomy and Cold" and "Warm and Colorful", respectively, according to the update log in the Discord server.
Category:Miscellaneous