Gladiator

After dealing with Blackwater mercenaries, they asked Arnie to set up a fight against you in Arena. The rules are as follows:
* You won't be wearing any armor, artifacts or gadgets.
* You are only allowed to use the issued gun.
* The mercs will be wearing active headphones.
Arnie will need a day and a half to organize the fight.
== Walkthrough ==
Gladiator arena rounds
Round	Mercenaries	Merc gear	Your gear 	Notes
1 	2 	Pistols 	PM 	The most difficult round by far. Multiple headshots with an inaccurate weapon are required.
2 	2 	Pistols 	Nagant revolver 	The revolver kills with one headshot, so this round is simple.
3 	2 	M14 x2 	Sawed-off Mosin's rifle	Same as last round.
4 	2 	KAC PDW
Scorpion Evo 3	Rossi 92 carbine 	More difficult than the last two. May need to use hipfiring for headshots due to obstructive ironsights.
5 	3 	MP-133
Franchi SPAS-12
Remington 870 "Marine Magnum"	Sawed-off BM16 	Also a difficult round due to cover not protecting you. Bait the first two mercs forward before shooting.
6 	3 	Kriss Super V
M249 SAW
HK MG-4	SOK-98 "Vepr-5.45" 	By far the easiest round since you have access to a rifle that can fire somewhat quickly.
== Notes ==
* Guns issued to you are given in full condition and may be kept.
* Broken guns and ammunition grabbed from merc bodies are also kept.
** Most are normal guns, but getting a rare MP-133 in repairable condition may be important if you need one for quests.
* All of your items, including undroppable quest items, are put into the container next to Arnie.
** This is a good way of dropping unneeded quest items like extraneous notes, bugged items, or decoders.
== Bugs ==