Warner Bros. All Star Smackdown

Warner Bros. All Star Smackdown is a fighting game developed by Netherrealm Studios and and published by Warner Bros. Interactive. The game will allow players to take control of various Warner Bros. characters in a 2D fighting environment. The game will be released April 20th, 2019.
== Gameplay ==
Gameplay works similarly to previous Netherrealm games, like Mortal Kombat 2011, Injustice: Gods Among Us, Mortal Kombat X and Injustice 2. It is a 2.5D fighting game; movement is 2D but graphics are 3D. It uses a four button control layout (light, medium and heavy attacks, along with a special trait button, that when pressed can give characters a unique trait or attack).
In addition, the game also utilizes the stage transition system from the Injustice series, as well as the super meter that works like how it did in all previous Netherrealm games.
The super meter can be used either to unleash more powerful versions of special attacks or for a Hyper attack, which is a cinematic super that deals more damage then all supers. The clash system from the Injustice games also return
New to this game is the "character assist." Before each match, you can choose either an assist character that can be summoned by pressing a certain button combination. The assist feature works similarly to the original Marvel vs Capcom. The assists are characters that are unplayable but can be summoned to do attacks. Using the assist also uses up part of the super meter.
Story Mode is broken up into several chapters much like Netherrealm's previous games. However, chapters don't just consist of cutscenes and fights. There are also actual levels in the game, similar to Super Smash Bros. Brawl's Subspace Emissary, where characters will have to fight enemies, solve puzzles and fight bosses. The physics of the game are altered for the actual level aspects of the game, in order to make platforming less awkward Many bosses in this game are similar to how they were fought in the Marvel vs Capcom series, although some are fought like they were in previous Netherealm Studios games. 
== Modes ==
=== Story Mode ===
The story mode in this game is similar to the one featured in previous Netherrealm games. However, this story mode also features actual levels in addition to the various fights and cutscenes that make up the story mode. In these levels, you'd have to fight enemies, solve puzzles, undergo platforming challenge and fight bosses in addition to fighting the other characters.
The story mode has elements of both the Subspace Emissary and previous Netherrealm story modes. The story in broken up into individual chapters, where you'll have to take control of a specific character. Each chapter can be replayed once it is completed.
Each chapter feature various secrets within the levels, which unlocks bonuses in the Crpyt. These include artwork, extra costumes and extra assists.
Bosses are similar to how Galactus was fought in MvC 3 and how bosses were fought in Super Smash Bros., being larger than all playable characters as well as having a variety of attacks. Some bosses are fought similarily to previous Netherealm bosses. 
=== Arcade Mode ===
Arcade mode is the same as usual. You pick a character, go through a ladder of characters and fight a boss (as in a traditional fighting game boss) at the end. Each character has a unique opening and ending.
=== Smackdown ===
The main fighting mode. You can fight either a CPU or another player. You can also toggle certain features off for the fights.
=== Challenge ===
This mode allows you to play as certain characters and complete different challenges. It's similar to S.T.A.R Labs mode in Injustice and Challenge Tower in Mortal Kombat 2011. There are at least 450 different challenges.
=== Training ===
Allows you to practice specials and combos with a certain character. You can toggle a variety of options for the A.I
=== Survival ===
Pick a character and try to defeat as many opponents as possible before being defeated
=== Boss Rush ===
Fight every boss in the game in random order
=== Crypt ===
Run by the Crypt keeper, from Tales from the Crypt, this is where you can unlock additional artwork, costumes and other goodies. This is also where the DLC shop is.
== Roster ==
=== Looney Tunes ===
Image + Name	Moveset	Alternate Costumes
Bugs Bunny 	Special Moves
-Mallet: Bugs Bunny takes out a mallet and smashes it in front of him. The move comes out slow, but deals a good amount of damage. The upgraded version has Bugs' hit the mallet in front of him three times, the last one creating a shockwave
-Dynamite Throw: Bugs takes out a stick of dynamite and throws it forward. The upgraded version has Bugs throw a cartoon bomb that creates a bigger explosion.
-Tunnel Dig: Bugs' burrows underground and move toward the opponent, He then launches out of the ground, dealing damage. The upgraded version has him grab the opponent and take the opponent underground, where he deals some damage and then throws the opponent up, dealing more damage
-Boxing Glove Gun: Bugs' takes a gun out and fires it at the opponent. A boxing glove comes out of it and punches the opponent. The upgraded version has it go farther and do more damage due to having a stick of dynamite attached
-Bunny Leap: Bugs Bunny jumps off the ground and lands on the opponent, feet first. The upgraded version has him, once hitting an opponent, stomping on him 5 times.
-Carrot Saber Slash: He takes out his Carrot lightsaber and slashes three times in front of him. The upgraded version has him slash 6 times in front of him.
Character Trait: Bugs Bunny takes out a carrot and eats it. This gives him increased strength and heals some of his health.
Hyper: Bugs leaps forward to punch the opponent. If it connects, a cinematic happens where he beats the opponent up and the whole "cartoon cloud-like thing" appears. When the dust clears, the opponent has been tied to a rocket with a bunch of other explosives surrounding the rocket. He takes out a match and throws it at the rocket, creating a big explosion.	
Daffy Duck/Duck Dodgers	Specials
-Duck Bill Boomerang: Daffy takes his duck bill and throws it at the opponent like a boomerang. The upgraded version has it be thrown two times, both dealing more damage than the standard version.
-Cartwheel: Daffy does a cartwheel towards the opponent. The upgraded version adds a flip kick at the end.
-Shotgun: Takes out a shotgun and fires it three times. The upgraded version has him fire the shotgun six times.
-Jet Pack: The jetpack launches him in whatever direction is pressed. It also allows him to float, temporarily. The upgraded version launches him towards the opponent, however, on contact, it blows up.
-Blaster: Daffy takes out a blaster and fire three shots from it. The upgraded version has him take out a lightning gun and fire from it. 
-Fists of Vengeance: He puts on the Fists of Vengeance and lunges forward to punch. The upgraded version has him, once connecting, deliver another punch and then an uppercut
Character Trait:  When the button is pressed, Daffy will switch into his Duck Dodgers outfit. This allows him to use different moves. 
Hyper Move: Daffy transforms into his Stupor Duck form. He lunges forward, punching three times before uppercutting the opponent. He then aims his eyes up and unleashes his "RedHot and Extra Spicy Vision" 	
Marvin the Martian	
Specials
-Twin Blasters: Takes out two blasters and fires two shots from each blasters. The upgraded version has him fire 4 shots from each blaster
- K-9 Summon: Takes out a horn and summons his loyal dog, K-9. K-9 will charge at the opponent and bite at them. The upgraded version has K-9 run in with a stick of dynamite that damages enemies upon contact. 
-Instant Martians: Throws down 3 Instant Martian pellets, which create Martians that charge at the enemy. The upgraded version have them come in on hover bikes, that charge at the enemy and do more damage
-Rocket Shoes: Allows him to fly up and float temporarily
-Explosive Frisbee: Throws a frisbee at the opponent, which explodes upon impact
- Laser Cannon: A laser cannon pops out from under the floor and fires a laser blast. 
Character Trait: Marvin gets in a UFO for 30 seconds. This allows him to fly around the screen. He can use of all of his special moves during the flight time
Hyper Move: Marvin fires a blaster. If it connects, Marvin will get into a UFO. He will then begin firing a barrage of lasers, before picking the opponent up with a tractor beam. He then takes the opponent into space and throws them down, before firing his Illudium Q-36 Explosive Space Modulator at them, completely obliterating them and sending them down back to Earth	
Yosemite Sam	
Specials
-Pistol Explosion: Sam takes out his pistols and starts firing them in random directions at close range.
-Giddyup!: Sam gets on his horse and speeds forward
-Dynamite: Sam throws a stick of dynamite forward
-Lasso throw: Sam throws his lasso forward. If it hits the opponent, he throws the opponent back
-Bayonet Charge: Takes out a rifle with a bayonet attached to it and charges forward
-Rifle Slam: Takes out a rifle and slams it down.
Character Trait: When the button is pressed, he will grow furious. If his anger reaches the peak, it causes an explosion. The anger meter can also increase gradually during the match, by getting hit or by dealing damage
Hyper Move: Sam rushes forward. If this connects, he will knock the opponent unconscious with his rifle. When the opponent awakes, they will find themselves tied to a train track, with the train about to hit him. At the same time, Sam is cutting a rope holding a bag of explosives, which he successfully cuts down with his knife. The explosives go off at the exact moment the train hits the opponent.	220x220pxthumb|220x220px
Wile E. Coyote	
Specials
-TNT: Takes out a TNT box and pushes down on the lever, creating an explosion
-Roller Skates: Speeds forward using rocket powered roller skates
-Anvil Fall: Pulls on a rope, which causes an anvil to fall on an opponent's head
-Magnet: Pulls out a giant magnet which pulls opponents towards him
-Bear Trap: Throws down a bear trap. If the opponent walks into it, they will be temporarily stunned
-Cannon Shot: Wile E. Coyote gets into a cannon and blasts himself at the opponent
Character Trait: Wile E. Coyote will take out a fork and knife. These will enhance his standard attacks.
Hyper Move: Wile E. Coyote throws a bear trap down. If the opponent is caught in it, Wile E. Coyote will order in a massive firecracker. He'll set a match and go in front. The rocket will then go off carrying him with it as it heads directly for the opponent	
Road Runner	
Specials
-Runner Dash: Road Runner dashes forward through the opponent
-Triple Peck: Road Runner pecks forward with his beak three times
-Boulder Push: A boulder appears in front of the Road Runner, who pushes it towards the opponent
-Dashing Claw Strike: Road Runner dashes forward, somersaults and brings a claw down
-Speed Tornado: Road Runner runs around so fast, it creates a tornado
-Speed Charge: Road Runner stays still for a few seconds and unleashes a powerful dash dealing a higher amount of damage
Character Trait: When the button is pressed, Road Runner will gain increased overall speed for 30 seconds
Hyper Move: Road Runner dashes forward. If it connects, he will continue dashing into the opponent, running far past the battlefield. All the sudden, the opponent will find themselves in between two cliffs, with the Road Runner standing on one of them. The opponent will promptly crash into the ground	
Elmer Fudd 	
Specials
-Shotgun Blast: Fires his shotgun at the opponent
-Spear Jab: Takes the spear from "What's Opera, Doc" and jabs it forward and delivers a multi hit strike
-Rover: Sends his hunting hound, Rover, to attack the opponent
-Earthquake: Using the helmet from "What's Opera, Doc" he creates a seismic quake
-Windstorm: Uses the power of the wind to blow his opponents away
-Lightning: Summons a lightning bolt to hit the opponent
Character Trait: Elmer will call upon the gods to give him power. For 30 seconds, he has increased damage
Hyper Move: Taking the appearance he had in "What's Opera, Doc" he first creates an earthquake that knocks the opponent into the air. He then creates a massive typhoon that takes the opponent round and round until he's launched up, where Fudd finishes with a massive lightning bolt that sends the opponent crashing into the ground.	
=== DC Comics ===
Image 	Description	Alternate Costumes
Batman	Specials
-Straight Grapple: Batman fires a grappling hook towards his opponent, and if it connects, Batman reels towards his opponent and delivers an airborne kick. The upgraded version has Batman stop just short of his still reeling enemy.
-Sky Grapple: Batman shoots his grappling hook into the air, when it connects, he will bring his opponent down far behind himself. The upgraded version causes Batman to slam his opponent down and for them to bounce.
-Batarang: Batman pulls out two Batarangs and then throws them at his opponent. The upgraded version causes the Batarangs to explode.
-Up Batarang: Batman throws a Batarang into the air. The upgraded version  causes it to explode.
-Slide Kick: Batman will quickly slide across the ground with a trip kick that knocks his opponent down. The upgraded version adds an exploding Batarang after the kick.
-Scatter Bombs: Batman jumps into the air, releasing small explosives.
Character Trait: Batman summons mechanical WayneTech bats that attach to the opponent and explode
Hyper Move: Batman tackles his opponent, attaching a gadget that lifts them into the path of the Batwing, which pulls them straight up before turning and diving. The Batwing fires a machine gun at the opponent before hitting them with a missile, sending them crashing to the ground	
The Joker	Specials
Crowbar: The Joker pulls out a crowbar and strikes his opponent three times, the third blow knocking them away. The upgraded version adds several more hits.
Laughing Gas: The Joker tosses a laughing can full of green gas at his opponent. The upgraded version has the Joker shoot the canister, causing it to explode when it connects.
Rolling Laughing Gas: The Joker drops the laughing can and kick it at his opponent. The upgraded version has the Joker shoot the canister when it connects, causing it to explode.
BANG!: The Joker pulls out his revolver and fires a single shot at his enemy.
Chattering Teeth: The Joker tosses a single set of chattering teeth that turns into a large clump of them that explode on contact with his opponent.
Acid Blossom: The Joker fires a stream of acid from the flower on his jacket.
Character Trait: Joker's power is a high and low parry. When you hit successful, it gives you a "ha", each "ha" improves Joker's walk speed and jump arcs.
Hyper Move:  The Joker hits his opponent with a canister of laughing gas with sends them onto an electric chair. In a dark room the Joker then whacks them in the head twice with his crowbar and flips a switch, electrocuting the opponent which lights dynamite under the opponent, causing it to explode.	
Superman	Specials
-Super Breath: Superman exhales a strong gust of wind to blow his opponent over. The upgraded version turns the Super Breath into Arctic Breath and freezes them solid in place.
-Heat Vision: Superman fires a sweeping twin set of beams of intense heat from his eyes at his opponent. The upgraded version shoots an additional powerful blast after the first one connects. Can be done in the air.
-Rising Grab: Superman jumps into the air, grabbing his opponent and slams them back down on the ground. The upgraded version has Superman go higher and throw his opponent down harder.
-Flying Punch: Superman lunges forward and punches his opponent to the ground. The upgraded version adds two additional punches.
-Flying Ground Smash: Superman flies into the sky and lunges down on his opponent from above. The upgraded version has Superman lift his opponent in the air and slam them back into the ground.
-Ground Tremor: Superman slams his fist into the ground, creating a damaging shockwave. The upgraded version adds an additional ground pound that knocks the opponent off their feet.
Character Trait: Superman draws in more solar power from the sun, gaining a red aura around his body, which will cause all of Superman's attacks to ignore armor and inflict increased damage for a short period of time.
Hyper Move: Superman flies forward to grab his opponent by the throat and launches them into the stratosphere with a powerhouse punch. Streaking after them, he sends them flying with two more punches, then flies ahead and catches them. He then dives down, slamming his opponent into the ground. 	
Lex Luthor	Specials:
-Gravity Pull: Lex activates a gravity beam that pulls his opponent towards him before he launches them back. The upgraded version has the opponent stop just before reaching Lex.
-Gravity Mine: Lex throws a small mine at his opponent that electrocutes them on contact. The upgraded version has the mine explode after electrocuting the opponent.
-Orbital Strike: Lex points at his opponent and a beam fires down from the sky on them, presumably from a satellite. The upgraded version instead has several missiles fire down on the opponent.
-Lex Probe: Luthor throws a small orb into the air where it floats before firing a small projectile at his opponent. The upgraded version has Lex throw two orbs for an additional hit.
-Lance Blast: Lex pulls out a long lance and fires a blast from the end at his opponent.
Character Trait: Lex Luthor's Energy Shield is chargeable by holding down the Trait button, and has three levels and can absorb up to one hit:
* Level 1 lasts only 2 seconds.
* Level 2 lasts twice as long and absorbs 50% of damage.
* Level 3 lasts four times as long and absorbs 100% of damage.
Hyper Move: Lex traps his enemy in an energy field and quickly types in a few coordinates to a satellite. The satellite shoots down a laser which Lex catches and focuses into an energy ball which he smashes on top of his enemy. The explosion can be seen from space.	
Wonder Woman	Specials:
-Straight Tiara: Wonder Woman flings her tiara at her opponent. Can be done in the air. The upgraded version causes the tiara to hit twice on the rebound.
-Amazonian Uppercut: Wonder Woman flies into the air while uppercutting her enemy. The upgraded version has Wonder Woman slam into her opponent while they're in the air.
-Lasso Grab: Wonder Woman flings her lasso out, grabs her opponent with it and yanks them back before uppercutting them into the air. The upgraded version has Wonder Woman grab and hold her opponent before tossing them aside.
-Shield Toss: While in her Sword and Shield stance, Wonder Woman throws her shield at her opponent. The upgraded version has the shield hit a second time on the rebound.
-Amalthea Bash: While in her Sword and Shield stance, Wonder Woman bashes her opponent in the face with her shield. The upgraded version adds a second hit.
-Shield Strike: While in her Sword and Shield stance, Wonder Woman backhands her opponent with her shield.
Character Trait: Wonder Woman's character trait is the ability to switch weapons from a Sword and Shield to the Lasso of Truth.
Hyper Move: Wonder Woman stuns her opponent with a blast from her bracers, lassos them and uppercuts them with her shield, which she then throws at them. She then jumps up and punches the opponent to the ground before impaling them with her sword and shield, then stomps on them.	
Ares 	Specials:
-Dark Energy: Ares shoots a red and black fireball at his opponent. The upgraded version increases the fireballs size and damage.
-God Smack: Ares leaps into the air and comes down delivering a double fist attack. The upgraded version makes the attack partially invincible, increases the damage and knocks Ares enemy into the air.
-Phase Shifter: Ares becomes invisible. The upgraded version makes Ares completely invisible.
-Warp Transmission: Ares teleports over to his opponent, either in front of them or behind them.
Character Trait: Ares's trait allows him to either summon his sword or battle axe as projectiles. Ares can either shoot his weapons upward, straight, downward and even cancel the summoning.
Hyper Move: Ares summons his battle sword and slashes his foe, then teleports them to a pocket dimension where he commands a rain of arrows down upon his opponent. He then grows to titanic size and smashes his opponent with his palm, and then teleports both himself and his opponent back to the normal battlefield.	
Cyborg	Specials:
-Nova Blaster: Cyborg forms his arm into a cannon and blasts a yellow orb of energy. The upgraded version has Cyborg fire a second orb into the air.
-Air Nova Blaster: Cyborg fires a blast of energy while in the air. The upgraded version causes a second blast to fire and travel downward.
-Power Fist: Cyborg transforms his right arm into a massive mechanical fist and uppercuts his opponent. The upgraded version has a Sonic Disruptor blast fire right after.
-Techno Tackle: Cyborg charges and tackles his opponent into the ground. The upgraded version has Cyborg fire a Nova Blaster into his opponent's chest before jumping back.
-Sonic Disruptor: Cyborg turns his arm into a cannon and releases a series of powerful sonic waves from his arm cannon.
-Target Acquired: Cyborg launches two missiles from his back and controls their trajectory.
Character Trait: Cyborg's character trait is the ability to regenerate health. The longer the button is held, the more health Cyborg regenerates.
Hyper Move: Cyborg blows his enemy through a Boom Tube into Apokolips. Parademons attack the enemy and drags them back to Cyborg through the still-open Boom Tube, and he blasts them with enough force to destroy the Parademons.	
Nightwing	Specials:
-WingDing: Nightwing jumps into the air and throws several WingDings at his opponent. The upgraded version adds a third WingDing.
-Ground Spark: Nightwing slams his escrimas together, creating an electric charge, and slams them on the ground, sending the charge at his opponent. The upgraded version releases a more powerful charge.
-Escrima Fury: Nightwing unleashes a rapid combo of blows using his escrima sticks. The upgraded version adds more hits, the final blow knocking Nightwing's opponent into the air.
-Staff Spin: With his escrima sticks combined into a staff, Nightwing twirls his staff rapidly before knocking his opponent away. The upgraded version adds an additional stronger hit at the end of the combo.
-Ground Blast: With his escrima sticks combined, Nightwing slams the bottom of his staff against the ground, releasing an electric charge on his opponent. The upgraded version has Nightwing release a second, stronger charge.
-Flying Grayson: Combining his escrimas into a staff, Nightwing uses it to propel himself forward in a sudden kick.
Character Trait: Nightwing's character trait is the ability to switch his weapons between dual Escrima Sticks and a Staff. This helps him deal with a large amount of situations and get an edge over power users. Nightwing can even switch in the middle of some combos and Special Attacks, further increasing his unpredictability.
Hyper Move: Nightwing jumps onto his motorcycle and repeatedly slashes the opponent with electrified blades on his gauntlets. Nightwing then jumps off of his motorcycle to slam his electrified staff into his opponent's chest.	
Starfire	Specials:-Starblast: Starfire fires a straight projectile at the opponent. The upgraded version does additional damage and pushes the opponent back. Doing this in the air will fire several downward projectiles at the opponent
-Tamaranean Charge: Starfire flies toward the opponent, hitting them with her blazing hair. The upgraded version does additional damage and hits her opponent a second time. She can also do this in the air.
-Burning Desire: Starfire hits the opponent with a strike of her burning hair, staggering them. The upgraded version adds a second hit that hits them overhead
-Star Dust: Starfire throws 3 star projectiles that hit the opponent. This has three versions, close, far, very far. The upgraded version will turn it into an energy orb that allows her to extend her combos.
-Shooting Star: Starfire hits the opponent three times with her hands, projecting energy from them in the form of beams. The upgraded version does additional damage.
Character Trait: Starfire’s trait allows her to access her signature starbolts that will extend her combos
Starbolt - Starfire releases a straight blast of energy at the opponent, this can be extended up to 4 hits. She can do this in the air and meter burning hits crouching opponents and deals additional damage
Hyper Move: Starfire blasts her starbolts at her opponent, sending them into space. She then fires a barrage of starbolts into her opponent, sending them further into space. She finishes off by unleashing all of her energy into a supernova, sending her opponent crashing back to Earth.	
Raven 	Specials:
-Empty Void: Raven summons a barrier of dark magic in front of herself, which absorbs any projectile sent at her. The upgraded version has Raven reflect the projectile back at her opponent.
-Soul Crush: Raven summons dark magic around her hands and telekinetically contorts her opponent into a painful ball. The upgraded version causes an explosion of dark magic at the end of the attack.
-Singularity: Using her telekinesis, Raven lifts her enemy into the air before slamming them back down to the ground. The upgraded version causes her opponent to bounce.
-Shadow Raven: Raven fires a dark ball of magic at her opponent.
-Event Horizon: Only available in her Demon Stance, Raven draws her opponent towards her with telekinesis before shoving them back with a palm thrust empowered by magic. The upgraded version has Raven summon a claw of dark magic to grasp her opponent's face, leaving them momentarily vulnerable.
-Negative Mass: Only available in her Demon Stance, Raven conjures a beam of dark magic from under her opponent. Can be done from mid, to far and close ranges. The upgraded version causes a demon to rise out of the ground to uppercut her opponent after the beam hits them.
-Dark Transmission: Only available in her Demon Stance, Raven teleports in the image of a flock of ravens, reappearing in front of or behind her opponent. Can be done in the air.
Character Trait: Demon Stance allows Raven to manifest the power of her Soul-Self, which is an ability that replaces and unlocks additional Special Moves for a limited time. This happens when she utters the word "Azarath", or says, "Darkness take you."
Hyper Move: Raven teleports her opponent to a dark dimension where she summons three demons to attack her enemy. She then summons Trigon to attack by shooting burning rays from his eyes which takes the fight back to the original arena that the player started on.	
Deathstroke	Specials:
-Quick Fire: Deathstroke draws his pistols and gets off two shots. The upgraded increases the amount of shots fired to six.
-Low Shots: Deathstroke ducks low and fires two shots from his pistols. The upgraded increases the amount of shots fired to six.
-Machine Gun: Deathstroke pulls out his assault rifle and fires five shots at his enemy. The upgraded has him also shoot a grenade out.
-Upward Machine Gun: Deathstroke fires his rifle into the air. The upgraded adds a grenade fired at an arc.
-Sword Spin: Deathstroke draws his sword and spins in place, slashing his adversary. The upgraded version adds an overhead hit.
-Sword Flip: Deathstroke runs and then leaps into the air while drawing his sword, slashing his opponent three times in an arc.
Character Trait: Deathstroke's character trait makes his bullets unblockable for a short period of time, followed by cooldown where the bullets always miss. This also applies to any combos involving gunshots.
Hyper Move: Deathstroke travels the entire length of the screen and slices the enemy with his sword, throws it into the air, shoots him/her in the face with each of his handguns, before suddenly charging away from them, leaping into the air to kick his falling sword into his opponent, and then shoots them with his twin submachine guns	
The Flash	Specials:
-Speed Dodge: Flash vibrates at high speeds, causing him to become intangible briefly. The upgraded version causes the Flash to release a small burst of lightning from his chest.
-Lightning Charge: Flash thrusts his entire body forward while surrounded by electricity, headbutting his foe in the abdomen. The upgraded version has Flash perform a second hit, knocking his opponent higher into the air.
-Lightning Kick: Flash delivers a swift lightning charged kick to his opponent's midsection. The upgraded version has Flash deliver three more kicks.
-Sonic Pound: Flash leaps into the air and comes down hard with an electricity fueled punch that causes a small shockwave. The upgraded version increases the damage of the attack.
-Flying Uppercut: Flash thrusts his entire body into the air, covered in lightning and headbutting his opponent similar to Lightning Charge.
-Running Man Stance: Flash drops down and adopts a runner's stance as his body vibrates and charges with electricity, before doing either an overhead charge or a low sweeping dash.
Character Trait: The Flash's character trait is the ability to slow down the opponent as if the Flash was moving super fast. It enables him to perform combos that weren't previously possible and also allows him to easily dodge attacks from his opponent.
Hyper Move: Flash hits the opponent that takes them into a spin. He then grabs them and travels back in time to slam them against the Sphinx, then he travels back in time again to slam them into a Tyrannosaurus Rex (which makes it angry), and finally travels forward in time to slam the opponent into themselves.	
Captain Cold	Specials:
-Cold Blast: Captain Cold shoots an icy shard out of his gun at the opponent.
-Death-Cicle: Captain Cold shoots ice into the air. Then ice appears on a spot and an icicle rains down to pierce the opponent.
-The Wall: Captain Cold sprays a wall of ice in front of him
-Big Freeze: Captain Cold fires an icy shot at the opponent's legs
Only available with Cyclotron charge ability
-Frosted Tips: Captain Cold encases himself in icy crystal armor. If the opponent tries to hit him, they will receive damage back to them.
-Glacier Grenade: Captain Cold shoots a small grenade out of his gun. It then emits a large icy field to slowly hurt his opponent and eventually freeze him/her.
Character Trait: Captain Cold charges up his gun to increase damage from his moves.
Hyper Move: Captain Cold shoots a cold blast at the opponent. If it hits, they are then transported to a cold field where Captain Cold rides an icy trail while riddling the opponent with ice blasts. After reaching the top, Captain Cold jumps and forms a large icicle then uses it to crush the opponent underneath.	
Green Lantern	Specials:
-Oa's Rocket: Green Lantern fires a green missile shaped construct at his opponent. Can be fired from the air. The Meter Burn version causes the missile to explode on contact.
-Rocket Power: Green Lantern fires two missile constructs from above his head at his opponent. The Meter Burn version fires a third missile after the first two connect.
-Lantern's Might: Green Lantern captures his opponent in a beam from his ring and tosses them over his shoulder. The Meter Burn version has Green Lantern toss them a second time, allowing for a follow-up attack.
-Minigun: Green Lantern summons a minigun construct and opens fire on his enemy. The Meter Burn version increases the amount of bullets fired and damage done.
-Turbine Smash: Green Lantern summons a large turbine construct and rams it into his opponent. Can be done in the air. The Meter Burn version has the turbine go farther and increases damage.
-Battery Blast: Green Lantern pulls his Power Battery and fires a single energy blast from it. Meter Burn causes it to fire a faster and higher damaging beam.
Character Trait: Increases Green Lantern's overall damage and amplifies the power of many of his Special Moves.
Hyper Move: Green Lantern slams giant robot boots onto his enemy, then he makes them into legs and then claps them with hands, then it forms a body, then he hits them with the head, making a whole robot, then fires a giant laser blast.	
Atrocitus	Specials:
-Rage Charge: Atrocitus pummels his opponent repeatedly while advancing towards them, knocking them down. The upgraded version has Atrocitus tackle the opponent and beat them before vomiting blood onto their face.
-Blood-nado: Atrocitus summons a blood vortex beneath his opponent, pulling them towards him. The upgraded version levitates the opponent, allowing for follow-up attacks.
-Napalm Vomit: Atrocitus vomits blood at his opponent, causing damage-over-time. The upgraded version increases the damage-over-time effect.
-Life Drain: Atrocitus drains health from his opponent, replenishing his own.
-Blood Push: Atrocitus fires a blast of pure rage from his hand, launching the opponent across the screen. The upgraded version has a longer range and deals increased damage. 
-Pillar of Blood: Atrocitus summons a pillar of blood and rage around him. The upgraded version adds an additional blast.
Character Trait: Atrocitus summons Dex-Starr to aid him in battle, who either shes forward and vomits blood, causing damage over time or attacks with a flying kick.
Hyper Move: Atrocitus recites the Red Lantern Oath as he impales his opponent in the gut with a blade and punches them against a rock, then summons the Butcher, which charges at the opponent, destroying the rock and knocking them onto the floor. Atrocitus then spews fire onto the opponent. 	
Zatanna	Specials:
-Erif Ssik (Fire Kiss): Erif Ssik is a flaming kiss that burns any opponent close enough to feel it's heat. The upgraded version creates a massive ball of mystical flame that travels forward for short time. Pressing back plus upgrade quickly after doing the attack's input, creates a massive ball of mystical flame that travels slowly forward for a short time. Pressing forward plus upgrade quickly after doing the attack's input, creates a massive ball of mystical flame that travels quickly forward for a short time.
-Gniknil Sgnir (Linking Rings): Gniknil Sgnir hurls a ring of metal encased in mystical energy that travels full screen. Pressing up quickly after doing the attack's input, hurls a ring of metal encased in mystical energy that travels upward. Pressing down quickly after doing the attack's input, hurls a ring of metal encased in mystical energy that travels downward. The upgraded version links multiple rings into a single, damaging projectile.
-Tropelet Ni Tnorf (Teleport In Front): Tropelet Ni Tnorf teleports Zatanna in front of her opponent. Pressing forward quickly after doing the attack's input, teleports Zatanna behind her opponent. Pressing back quickly after doing the attack's input, teleports Zatanna away from her opponent. Pressing down quickly after doing the attack's input, attempts to confuse opponents by disappearing and reappearing in place. The upgraded version allows Zatanna to recover faster when coming out of her teleport.
-(Air) Arataz Evid (Zatara Dive): The Arataz Evid is a dive kick that hits up to 3 times. The upgraded version brings Zatanna to the ground earlier allowing for a follow-up attack or combo.
-Itlum Kcik (Multi Kick): Itlum Kcik sends Zatanna towards her opponent with a flurry of kicks. The upgraded version preforms additional, rapid-fire kicks that launch the opponent.-
-Teppup Retsam (Puppet Master): Zatanna casts a potent spell on her opponent, reversing their controls for a short period of time. The upgraded takes control of the opponent's body and walks them harmlessly towards Zatanna.
-Cigam Rallip (Magic Pillar): Cigam Rallip is a spell that creates a rising pillar of magic that erupts from under the opponent, blasting them in the air. Sargon's Hat Stance only.
-Brosba (Absorb): Brosba creates a magical portal capable of absorbing her opponent's projectile attacks. Sargon's Hat Stance only.
-Gninthgil Dor (Lightning Rod): Gninthgil Dor is a powerful incantation that encases Zatanna in a field of pure electricity, blasting back her opponent. Sargon's Hat Stance only.
Character Trait: Zatanna puts on her hat and takes out her wand, completely changing her fighting style. This has a limited duration and is cancelled when damage is taken or the time runs out. Also, Zatanna cannot jump, dash, crouch, or block while this is in effect but meter is built up really fast. Zatanna gains access to new normal and new special moves in this stance.
Hyper Move: Zatanna pulls out her wand and casts a spell that surrounds her opponent in a dark blue vortex and lifts him/her into the air. Zatanna then flies up to the opponent and creates a glowing ankh, (using magical hand movement[s]), casts magical energy from the glowing ankh, then the magic energy traps him/her in a golden glowing, diamond-shaped prison. She says an enchantment, flips the prison upside down and sends it hurling toward the ground.	
Aquaman	
Special
Trident Rush: Aquaman rapidly strikes his opponent multiple times using his trident. The upgraded version adds more strikes and increased damage.
From the Deep: Aquaman throws his trident through a water portal, causing a second portal to appear under his opponent and for the trident to rise up, striking his enemy. The upgraded version sees the trident back in Aquaman's hand as he calls down a bolt of lightning on his enemy.
Water Shield: Aquaman slams the bottom of his trident down, calling a swirling shield of water around himself. The upgraded version will cause a short range-explosion of water, damaging Aquaman's opponent.
Trident Scoop: Aquaman uses his trident to sweep his opponent off their feet and launch them over his head.
Trident Toss: Aquaman hurls his trident at his enemy.
Character Trait: Aquaman's trait allows him to recover from hit-stun quickly for a small amount of time, giving him a natural combo breaker.
Hyper: Aquaman stabs his opponent with his trident and throws them over his head, before flooding the arena. He then lifts his opponent above the surface of a whirlpool as lightning strikes his trident, followed by a couple of slashes. Suddenly, a large Mosasaur bites his opponent and swims down with Aquaman following. The Mosasaur drops his opponent as Aquaman impales them with his trident once again.	
=== Lord of the Rings ===
Image	Description	Alternate Costumes
Gandalf	Specials:
-Fireball: Summons a fireball from his staff and directs it to the opponent
-Shield of the Istari: Puts his staff up and creates a magical shield that lasts for 3 seconds. This allows him to nullify any damage done while it is up
-Blinding Light: Holds his staff up and creates a beam of light. This does a small amount of damage but it can stun the opponent.
-Magical Kinesis: Puts his staff forward and causes the opponent to be knocked back
-Lightning Bolt: Holds his staff up and fires a bolt of lightning from it.
-Gwahir Summon: Calls upon Gwahir, Lord of the Eagles, to damage the opponent
Character Trait: Gandalf summons lightning to hit his sword, Glamdring. This increases his damage.
Hyper Move: Swipes his sword three times. If the last one connects, Gandalf sticks his sword into the opponent and lifts his staff, taking in lightning. He then shoves his staff onto the ground, creating a massive explosion.	
Aragorn	Specials
-Dashing Blade: Aragorn dashes forward while swinging his sword
-Bow Shot: Takes out his bow and fires a few arrows from it.
-Swirling Sword: Aragorn takes his sword and spins around, moving forward a bit
-Dagger throw: Takes out a long, curved dagger and throws it forward
-Shield of Gondor: Puts his shield up, which blocks all incoming attacks
-Crescent Blade: Slashes his sword up and then down
Character Trait: Increases his overall movement and attack speed temporarily
Hyper Move: Aragorn thrusts his sword forward. If it connects, Aragorn will summon the Army of the Dead, which rush at the opponent, until Aragorn jumps in and stabs the sword through the opponent's torso.	
Legolas	Specials
-Multi-Arrow: Fires three arrows at once from his bow
-Poison Arrow: Fires a arrow with poison on it. If it hits, it causes a poison effect on the opponent for 5 seconds
-Multi-Stab: Legolas takes out his two daggers and rapidly stabs forward 5 five times
-Fire Arrow: Fires a flaming arrow from the bow that deals increased damage
-Dagger Throw: Legolas throws his two daggers at the opponent
-Silvan Agility: Utilizing the Skills of the Elves of the Woodland Realm, Legolas teleports, instantly moving to a location within medium range
Character Trait: When the button is pressed, all attacks involving the arrow will always hit, no matter if the opponent is blocking or using a shield special.
Hyper Move: Legolas fires an arrow at the opponent. If it connects, Legolas will fire a storm of arrows at the opponent. After the last arrow hits, Legolas will dash through the opponent, with his twin daggers.	
Gimli	Specials
-Ax Spin: Gimli spins around 3 times with his ax
-Throwing Ax: Gimli takes out a throwing ax and launches it at the opponent
-Ax Slam: Gimli leaps forward and slams his ax onto the ground
-Dwarven Charge: Using his impressive strength, Gimli charges forward, dealing damage.
-Mighty Ax: Hits his ax against the ground, causing sparks to fly out of the ax
-Durin's Line: Charges toward the opponent before hitting them with a flaming ax
Character Trait: Gimli's strength and defense is increased for a limited time
Hyper Move: Fire surrounds him as he smashes his ax onto the opponent. If it connects, Gimli will bash the opponent with his ax, then hook his ax around the opponent, spin them around and throw them across the screen	
Sauron	Specials
-Mace Slam: Sauron lifts his mace over his head and slams it down, creating a shockwave
-Meteor: Sauron summons a massive meteor from the sky, bringing it down onto his opponent
-Shadow Walk: Shrouding himself in shadows, Sauron is able to Teleport, instantaneous moving in a location within medium range
-Might of Barad-dûr: Sauron covers his mace in flames as he delivers a powerful strike
-Telekinetic Slam: Sauron puts his hands forward and telekinetically lifts the opponent and slams them on the ground
-Dark Blast: Fires a shot of Dark Spiritual Energy at the opponent.
Character Trait: None can hide from the Dark Lord, if he bends his will to the search. Pressing the button allows him to interrupt any attack coming at him instantly.
Hyper Move: Sauron slams his mace forward. If it connects, Sauron will deal a few hits with his mace, the last hit knocking them upwards, before grabbing the opponent by the neck. He charges dark energy into his hand and corrupts the opponent's soul, turning them into a husk. He then smashes the opponent down	
Witch King of Angmar	Specials:
-Flail Slam: The Witch King slams his flail down onto the ground
-Telekinetic Stop: The Witch King uses his magical powers to stop the opponent cold no matter what they are doing
-Magical Explosion: The Witch King uses his magical powers to create an explosion of lightning
-Flaming Sword: The Witch King's sword lights on fire and he slashes forward
-Nazgul: Summons a Nazgul to attack the opponent.
-Death: The Witch King summons a wraith to attack the opponent
Character Trait: When the button is pressed, the Witch King will create a barrier. Not only will any attack that hit it be ineffective but it will also cause a poison effect on the opponent
Hyper Move: The Witch King thrusts his blade forward. If it connects, he will deal a series slashes, then thwack the opponent with his flail. Soon, he mounts his Fell Beast, which bites the opponent, carries them in its mouth and throws them onto the ground	
=== Harry Potter ===
Image	Description	Alternate Costume
Harry Potter	Specials
-Stupefy: Harry points his wand forward and fires a red orb of light
-Apparate: Harry teleports to a different location on the stage
-Sectumsempra: Harry points his wand forward and creates a series of energy slashes in front of him.
-Expecto Patronum: Harry summons a stag of white energy that rams into the opponent
-Depulso: Harry points his wand forward, and create a magic shield like structure. Any projectile that hits it is sent back to the user.
-Petrificus Totalus: Harry points his wand forward, and shoots a beam dart at the opponent. If it hits, it stuns the opponent for a short time.
Character Trait: When the button is pressed, Harry puts on the cloak of invisibility, allowing him to become temporarily invisible
Hyper Move: Harry uses Petrificus Totalus on the opponent. If it hits, Harry will summon his Firebolt broomstick and take to the skies, firing off spells from above. Harry then flies the Firebolt into the opponent.	
Voldemort	Specials
-Fiendfyre: Voldemort creates a serpent made of fire and launches it at his opponent
-Avada Kedavra: Voldemort fires a beam of green energy at the opponent
-Crucio: Voldemort points his wand at the opponent and they start to writhe in pain
-Nagini: Voldemort summons his snake, Nagini to bite at the opponent
-Apparate: Voldemort teleports to another part of the stage
-Sectumsempra: Voldemort points his wand forward and creates a series of energy slashes in front of him.
Character Trait: When the button is pressed, he creates a holocrux that floats in front him. This allows him to nullify damage until the holocrux is broken or 5 seconds have passed
Hyper Move: Voldemort points his wand forward and creates a shockwave. If it connects, Voldemort will deliver the crucio curse to the opponent causing them to writhe in pain. After a while, Voldemort will then fire the Avada Kedavra curse, causing much damage to the opponent	
Newt Scamander	Specials
-Billywig: A Billywig comes out from Newt's suitcase and stings the opponent. This causes them to levitate for a few seconds before falling down.
-Nundu: A Nundu comes out of the suitcase and breathes poisonous breath. This inflicts a poison status on the opponent for ten seconds
-Grindylow: A Grindylow pops out and grabs the opponent, squishing them
-Thunderbird: A thunderbird is released from the suitcase, flying across the stage while creating thunderstorms
-Apparate: Newt can teleport to different areas on the map
-Stupefy: Newt holds up his wand and fires an orb of red energy
Character Trait: Newt opens his suitcase and allows all types of magical beasts to escape. These beasts have little health and stay on the screen until they are killed by the opponent.
Hyper Move: Newt fires Stupefy at the opponent. If it connects, a Erumphant is released that charges at the opponent, smashing into them, A swooping evil comes around restraining them before flying up and dropping the opponent down.	
=== Midway Arcade ===
Image 	Description	Alternate Costumes
Sub-Zero	
Specials:
-Ice Blast: Sub-Zero fires an icy projectile at his opponent. Unlike Mortal Kombat, it only freezes the opponent when upgraded.
-Slide: Sub-Zero slides across the floor on a trail of ice, flipping the opponent into the air. The upgraded version has Sub-Zero follow up with an additional ice blast for increased damage.
-Ice Burst: Sub-Zero pulses out a wave of cryonic energy, knocking the opponent off their feet. The upgraded version has Sub-Zero follow up with a shoulder charge, sending the opponent flying.
-(Air) Frost Hammer: Sub-Zero summons his frost hammer in mid-air and slams the head into the ground, knocking the opponent down. The upgraded version adds an additional strike for increased damage.
-Polar Puncture: Sub-Zero grabs his opponent and stabs them repeatedly with two ice daggers. The upgraded version freezes the opponent, allowing for follow-up attacks.
-Ice Port: Sub-Zero quickly teleports and reappears behind or away from his opponent.
Character Trait: Sub-Zero creates an ice clone of himself anywhere he chooses. Anyone who touches the Ice Clone is instantly flash-frozen. Two can exist at once, and the ice clone can be thrown at people, which will not freeze the opponent.
Hyper Move: Sub-Zero freezes the ground with an ice ball, creating an ice sheet that causes the opponent to slip. Sub-Zero then slides towards his opponent, flipping them in the air, then freezes them in mid-air before brutally smashing them with an ice hammer, sending them flying across the arena. He then teleports in front of the opponent and barrages them with icy spikes, freezing them mid-flight, before grabbing their head and violently slamming them face-first into the ground, shattering the ice.	
Scorpion	
Specials
-Bloody Spear: Scorpion fires his chain and kunai from under his arm, and when it connects with his opponent he yanks them towards himself while shouting, "GET OVER HERE!" or "COME HERE!" and when they reach him, he uppercuts them with a flame covered fist. The upgraded version has the opponent stop just when they reach Scorpion.
-Hell Fire: Scorpion summons the fires of the Netherrealm under his opponent, burning them. The upgraded version has Scorpion completely consume them in hellfire.
-Teleport Punch: Scorpion vanishes in a burst of hellfire and reappears behind his opponent, punching them. The upgraded version has him deliver a hellfire covered uppercut after the first punch. Can be done in the air.
-Leg Takedown: Scorpion slides across the ground, tangles his legs with his opponent's and knocks them down.
-Flip Kick: Scorpion delivers a hellfire covered flipkick to his opponent's jaw.-
-Air Throw: Scorpion catches his opponent midair, spins himself and them and throws them back down to the ground.
Character Trait: Scorpion is encased in an aura of flames from the Netherrealm, which does a moderate amount of damage when activated. While the trait is active, a small amount of damage is done to the opponent if Scorpion is in close proximity to him/her
Hyper Move: Scorpion teleports behind his opponent and kicks him/her in the back, teleporting both him and the opponent to the Netherrealm. He then raises two walls from the ground and launches two spears into the opponent and lights him/her in hell fire. Dragging his opponent by his spears, Scorpion then slams him/her into both walls. Finally, he leaps into the air and slams the opponent into the ground, teleporting them both back to the original arena.	
Kitana 	
Specials:
-Fan Throw: Kitana throws one of her fans to her opponent.
-Square Boost:  Kitana leaps in the air with her back facing the opponent and uses her fans to launch and slam herself into the opponent.
-Fan Lift: Kitana fans to make the opponent levitate helplessly in the air by creating a windstorm to keep the opponent in the air.
-Cutting Fan: Kitana spins both her fans around her, dealing damage if the opponent touches her
-Rising Fan: Kitana slices the opponent with both of her fans, lifting them up.
-Throat Slice: Kitana leaps at her opponent and slices his/her throat with her fans.
Character Trait: Pressing the button makes Kitana go into a parry stance. Kitana will teleport over her opponent if hit, and stomps on them
Hyper Move: Kitana uses her fans to slice the opponent. If it connects, she lifts them up with an uppercut from it. While in the air, Kitana throws both of her fans straight into their neck, piercing halfway through it. She then jumps and slams them onto the ground, making the already lodged fans to go all the way through the neck, and then letting them back upright. She pulls out her fans, which propels the opponent forward, and proceeds to knee the opponent in the head, shattering part of their skull.	
Raiden 	Specials:
-Teleport: At will, Raiden vanishes and reappears behind his opponent. Besides being able to reappear behind the opponent, he can also reappear in front of them, about a jump distance behind them and even fake the teleport, which will trigger the animation but keep him in place. The upgraded version has Raiden appear behind the opponent and quickly teleport him back in front.
-Lightning Bolt: Raiden sends a bolt of lightning flying at his opponent. The upgraded version electrocutes the enemy, also slightly suspending them in the air while doing so, and can't be ducked
-Torpedo: Raiden flies at his opponent and pushes them against the wall. The upgraded version does more damage and has armor
-Electrocute: Raiden grabs his opponent and holds them in the air while electrocuting them, then punches them to the ground.
-Vicinity Blast: Raiden performs a closer range version of his lightning, but with more knock back and a wind effect to it, which can be charged up.
-Rising Thunder: Raiden rushes upwards to strike his opponent with a lightning-charged punch.
Character Trait: Activating High Voltage will add multi-hitting lightning strikes to the end of some Combo Attacks.
Hyper Move: Raiden raises his hands in the air, emitting electrical shocks that hit the opponent when coming to contact, he transports the opponent and himself to Earthrealm at the stone bridge located at the raining Sky Temple. Raiden punches the opponent before teleporting to the end to lift the opponent to the sky, the thunder violently electrocutes the opponent. Raiden uses his electrical powers to transform into a dragon (à la the Mortal Kombat logo). The dragon bites at the opponent and descends down to the surface, triggering an electrical explosion. Afterwards, Raiden and the opponent are transported back to the stage.	
Quan Chi	Specials:
-Skull Ball: Quan Chi fires a skull of magical energy at the opponent. The upgraded version is larger and does more damage
-Tele Stomp: Quan Chi teleports high above the camera and reappears above the opponent and stomps on them. The upgraded version has Quan Chi add two additional stomps
-Trance: Quan Chi hypnotizes his opponent with his mystical powers, causing them to fall under his control, and making the foe walk towards him, giving him an opportunity for a free hit.
-Ground Burst: A move where Quan Chi points at the ground causing a light to summon from the floor, with a small knock-back.
-Portal Grab: Quan Chi opens portals behind him and his opponent to pull the opponent through them and slam them on the floor in front of him. The upgraded version has him push his sword through it to stab the opponent's back, making them fall on their knees and then on the ground
Character Trait: Quan Chi summons a skeletal hand that boosts his damage or regenerates health until he gets hit.
Hyper Move: Quan Chi throws two green magical skulls at his opponent. If it connects, he walks through a portal behind himself to reappear next to them. As they're reeling around, he slams two more green magical skulls against his opponent's own. He then kicks them through another portal, which opens in the air dropping his enemy back on the ground. Quan Chi drops down onto his opponent, stomping his foot down on his/her neck.	
Shao Kahn	
Specials: 
-Light Spear: Shao Kahn crouches down to his knees and throws a long light spear at his opponent
-Charging Spikes: Shao Kahn shoulder rams his opponent with a shadow trail following behind him
-Wrath Hammer Attack: Shao Kahn summons his Wrath Hammer, seemingly from thin air, and smash his opponent over the head with it, setting them up for a free hit.
-Explosive Ball: Shao Kahn fires a green star like fireball, seemingly from his mouth or eyes.
-Uplifting Knee: Shao Kahn performs a rising knee attack with a streak following behind him
-Hammer Throw: Shao Kahn throws his hammer at an opponent, stunning and setting them up for a free hit.
Character Trait: Pressing the button allows for Shao Kahn to taunt the opponent. Taunting can allow for Shao Kahn to recover a small amount of health
Hyper Move: Shao Kahn charges forward. If it connects, he hammers his opponent to the ground and grabs their arm. He then stomps on their head, lifts the opponent up by the arm, and delivers a skull-shattering headbutt. He then throws the opponent up, takes out his hammer and smashes it into the opponent 	
Vertigo	
Specials:
-Venom Spit: Vertigo spits purple acid at her opponent's face.
-Voodoo Spell: Vertigo emits short-range hypnosis rings that do no damage but stun her opponent until they shakes out of it. 
-Come Slither: Vertigo lashes her tail at her opponent's feet and drags them over for some beating. 
-Scorpion Sting: Whips her tail across the screen, jabbing her opponent with her retractable stinger.
-Ground Teleport: Rolls up in a ball and reappears on the ground next to opponent
-Air Teleport: Rolls up in a ball and reappears in the air next to opponent
Character Trait: Vertigo will enter her "Rage" mode, giving her attacks increased damage for a limited time
Hyper Move: Vertigo lashes her tail out. If it connects, she will stab her tail into the opponent. She will then pick them up and start smashing them around repeatedly. She will then smash the opponent down one more time and let them slip off her tail. She will then spew poison over them	
Warrior	
Specials
-Cleave: The Warrior lifts his ax, leaps into the air and slams his ax onto the opponent
-Rush: The Warrior sprints forward, tackling the opponent in his way
-Spin Attack: The Warrior takes his ax and spins around for a few seconds
-Ax Throw: The Warrior throws his ax like he does in the classic arcade game
-Fire Arc: Fire covers the ax of the Warrior while he does a massive slash with his Ax.
-Plasma Trail: The Warrior launches a bolt of flame ahead, causing massive damage to the opponent.
Character Trait: If his health is below 30% he will regain health every second for 10 seconds
Hyper Move: The Warrior charges forward. If he connects, he will do a few chops with his ax before lodging his ax into the opponent's head. He will then transform into his minotaur form, and impale the opponent on his horns. He will then jump, flip and fall down horn first onto the ground	
Spy Hunter	
Specials:
-Gun: The Spy Hunter fires bullets from his pistol
-Oil Slick: Tosses down an oil slick onto the floor. This causes the opponent to move slower. 
-Smoke Screen: Releases a smoke screen forward. This causes an area of the screen to be covered with smoke, so it is harder to see. 
-Missiles: Fires three rockets from a missile launcher
-G-6155 Interceptor: The car comes out from offscreen to hit the opponent
-Flamethrower: Takes out a flamethrower and fires a stream of flames from it
Character Trait: When the button is pressed, all of his weapons will be upgraded. This means all his specials will do extra damage
Hyper Move: The Spy Hunter summons the car. If it hits, he gets into the car and drives past the opponent, damaging them with tire spikes. The car then slams into the opponent sending them flying. The car then unloads several missiles onto the opponent. 	
=== The Matrix ===
Image	Description	Alternate Costumes
Neo 	Specials
-Pistol Shot: Neo leaps forward and takes out a pistol. He fires 3 shots from it
-Spin Kick: Neo jumps up and performs a spin kick
-Flight: Neo jumps off the ground and floats in the air for a few seconds. He can move while doing so. The initial jump also creates a shockwave that can damage the opponent. After a few seconds pass, he slams down from the air.
-Matrix Dodge: Neo bends backwards. If a projectile or any attack comes near him, it will enter slow motion and forcibly miss Neo.
-Machine Gun: Neo takes out and swipes it upward, firing bullets
-Chop: Neo does a chop at the opponents neck, momentarily stunning them.
Character Trait: When the button is pressed, all motion is slowed down for a limited time, except for Neo himself.
Hyper Move: Neo lunges at the opponent. If it hits, he delivers a martial arts combo and punches them into the air. Then a helicopter with a machine gun mounted on it comes out and fires at the opponent	
Trinity	Specials
-Pistol Shot: Trinity takes out a pistol and fires a shot from it
-Flip Kick: Trinity does a flip kick
-Uzi: Trinity takes out an uzi and fires several shots from it
-Wall Kick: Trinity walks up the side of the screen jumps forward and does a flying kick
Character Trait: Trinity damage and speed temporarily increases
Hyper Move: A motorcycle comes out from off screen. If it hits the opponent Trinity will climb on and hit the opponent a few times with it, before jumping off of it and letting it explode.	
Morpheus	Specials
-Machine Guns: Morpheus takes out two machine guns and fires from them
-Pistol: Morpheus takes out a pistol and fires from it
-Dual Kicks: Morpheus jumps forward and kicks two times
-Katana Stab: Morpheus lunges forward with the katana
-Katana Roll: Morpheus rolls forward and slashes with his katana
-Katana Throw: Morpheus throws the Katana at the opponent like a spear
Character Trait: Morpheus takes out a katana and uses a new moveset
Hyper Move: Morpheus punches forward. If he connects, Morpheus will deliver a beatdown to the opponent, before taking out his sword. He will then deliver a series of slashes and stabs before jumping back and throwing a grenade at the opponent, which explodes.	
Agent Smith	Specials
-Pistol: Smith takes out a pistol and fires from it
-Clone Rush: Smith sends two of his clone towards the opponent to damage them
-Bullet Dodge: Smith stands perfectly still and dodges any projectile or attack that comes at him
-Rapid Punch: Punches forward several times
-Flying Tackle: Smith flies forward and tackles the opponent
Character Trait: Summons one of his clones to fight alongside him for 30 seconds
Hyper Move: Smith sends a clone out to attack the opponent. If it connects, a whole army of clones rush in and start beating the opponent up. Afterwards, the opponent looks up and sees Smith transform into MegaSmith, who smashes them three times with his foot before smashing them with his fist	
=== Hanna-Barbera ===
Image 	Description	Alternate Costumes
Scooby-Doo 	Specials
-Sprint: Scooby gets scared and sprints forward, crashing into the opponent if it hits
-Food Toss: Scooby starts tossing random food around. He can either throw a hamburger, a sandwich, a box of fries or a slice of pizza
-Sandwich Eating: Scooby takes out a large sandwich and eats, regaining some health in the process
-Pounce: Scooby crouches down and leaps forward at the opponent
-Skateboard: Scooby gets on a skateboard and rides it around, hitting the opponent
-Dig: Scooby frantically starts digging, going underground. He then appears underneath the opponent and jumps out
Character Trait: When the button is pressed, Scooby will eat a Scooby Snack, temporarily increasing his stats
Hyper Move: Scooby pounces onto the opponent. If it connects, A large pile of food will fall on the opponent. Scooby will start eating the foo, damaging the opponent in the process, before jumping out of the way while the Mystery Machine runs them over	
Tom and Jerry	Specials
-Dynamite Throw: Tom takes out a stick of dynamite and throws it
-Mouse Punt: Tom kicks Jerry like a ball at the opponent
-Knife Toss: Jerry tosses 3 knives at the opponent
-Burning Feet: Jerry sets Tom's feet on fire, which cause him to freak out and run into the opponent
-Whack-a-Mouse: Jerry taunts Tom and an enrage Tom takes out a Mallet and starts chasing Jerry, hitting the opponent in the process
-Shotgun: Tom takes out a shotgun and fires at the opponent
Character Trait: If the button is pressed, Tom will toss several mousetraps onto the floor, which when the opponent steps, does little damage
Hyper Move: Tom jumps towards the opponent. If he hits them, Tom will pin the opponent down and tie them up before taking out an insane amount of explosives. Tom and Jerry then start wiring all the explosives up around the opponent before getting ready to leave. However, Tom ends up tripping and accidentally lands on the detonator, prematurely detonating the explosives and engulfing all three fighters in a giant explosion.	
Space Ghost 	Specials:
-Power Band Blast: Space Ghost puts his arms up and fires an energy blast from his Power Bands
-Force Field: Space Ghost creates a force field in front of him that absorbs projectiles
-Flying Uppercut: Space Ghost flies forward and delivers an uppercut
-Invisible Combo: Space Ghost turns invisible and goes behind the opponent, and delivers a three hit combo
-Freeze Ray: Space Ghost fires a freeze ray from his Bands freezing the opponent
-Flying Slam: Space Ghost flies up and slams down onto the ground, creating a shockwave
Character Trait: Pressing the button allows Space Ghost to become temporarily invisible
Hyper Move: Space Ghost punches forward. If it connects, Space Ghost will use his power to become intangible and go through the opponent and strike them, launching the opponent. He will keep doing this for a while, until he uppercuts the opponent. He then blasts his opponents with a massive energy beam from his Power Bands	
Fred Flintstone	Specials:
-Bowling Rock: Fred takes out a rock shaped like a bowling ball and throws it at the opponent
-Club Throw: Fred takes out cavemen club and throws it like a boomerang
-Rockhead Charge: Fred puts his head out and charges at the opponent. Frd also gains super armor during the attack
-Club Smash: Fred takes his club and smashes it on the ground, creating a small quake
-Stone Car: Fred gets into one of the cars from the Flintstones and rams it into the opponent
-Dino: Summons his pet dinosaur, Dino to attack the opponent
Character Trait: When the button is pressed, Fred will gain increased defense for a limited time
Hyper Move: Fred smashes his club in front of him. If it connects, Fred will hit the opponent down, and get into a giant crane machine. He will pick up a rock and drop it on top of the opponent, pick it up and spin it around before throwing the opponent across the screen	
Dick Dastardly	Specials
-Homing Missile: Dick puts down a rocket which launches towards the opponent
-Tack Spread: Dick takes out a box of tacks and throws them on the floor. This instantly damages any opponent that touches it
-Bomb Throw: Dick takes out a bomb and throws it
-Mechanical Boxing Glove: Dick opens his coat and a mechanical boxing glove come out
-TNT: Dick takes out a TNT box and pumps it, causing an explosion underneath the opponent
-Anvil Throw: Dick throws an anvil at the opponent
Character Trait: Dick puts down a trap when you press the button. Pressing the button while near the trap activates it
Hyper: Dick throws a bomb. If it connects, his racing machine will come from offscreen and he will get in it. He will then drive over them a few times before throwing several explosives at the opponent	
=== Cartoon Network ===
Image	Description	Alternate Costumes
Finn and Jake	Specials:
-Crossbow: Finn takes out a crossbow and fires a shot from it
-Sword Pokes: Finn uses his sword to unleash a series of rapid stabs before slamming the sword down
-Gauntlet of Power: Finn puts on the gauntlet of power and fires a blast of energy with it
-Stretchy Fist: Jake stretches his arm out with a massive fist
-Stretchy Boot: Jake stretches his foot out, which is transformed into a massive boot
-Hammer: Jake transforms into a massive hammer and slams onto the ground
Character Trait: Finn and Jake gains a temporary buff for 20 seconds
Hyper Move: Finn stabs his sword forward. If it connects, Jake will turn giant and grab the opponent. He will then slam the opponent onto the ground 5 times before Finn puts on the Gauntlet of Power and fires a massive laser	
Marceline	Specials
-Soul Suck: Marceline grabs the foe and suck's their soul out. This replenishes some of her health
-Levitating Slam: Marceline jumps in the air, levitates for a few seconds and slams her ax onto the ground
-Bat Tackle: Marceline transforms into a giant bat and flies toward the opponent
-Pyrokinetic Blast: Marceline fires a large stream of fire from her hand
-Ax Spin: Marceline spins around with her ax
-Power of Music: Marceline strums her bass, creating a large music shockwave
Character Trait: Marceline temporarily turns invisible for a total of 15 seconds
Hyper Move: Marceline chops forward with her Ax Bass. If it hits, she will first transform into her tentacle monster form and throw the opponent around. Afterwards she'll turn back and take out the Nightoshpere Amulet and transform into a massive blood mist cloud and fires a massive barrage of lasers before firing a single huge blast.	
Ice King	Specials:
-Ice Blast: Ice King fires a massive blast of ice at the opponent
-Ice Shurikens: Ice King creates three Ice Shurikens and flings them at the opponent
-Icicle Rain: Ice King creates several Icicles and kicks them all forward
-Beard Flying: Ice King temporarily floats in the air using his beard
-Ice Shield: Ice King creates a floating barrier of Ice
-Cryo Bullets: Ice King fires multiple bullets made of snow at the opponent
Character Trait: Ice King surrounds himself in an armor made of ice, that prevents Ice ing from being damaged for a limited amount of time
Hyper Move: Ice King fires a blast of ice forward. If it connects, Ice King will unleash a massive snowstorm that goes through the opponent, knocking them around before the Ice King crushes the opponent with a massive ice boot.	
Samurai Jack	Specials
-Samurai Arrow: Jack takes out a bow and arrow and fires a shot from it
-Quick Draw: Jack dashes forward and slashes with his sword
-Rapid Cutting Strike: Jack rapidly slashes forward using his sword
-Jumping Stab: Jack jumps forward and stabs downward
-Counter: Jack unsheathes his sword slightly. If an opponent attacks, then Jack will block and immediately follow up with an upwards slash
-Aerial Cutter: When in the air, Jack will do and spinning downward slash
Character Trait: Jack channels the holy power of his sword, increasing his damage potential
Hyper Move: Jack dashes forward with his sword drawn. If it hits, he will slash first upward, then left, then right, then does a jumping slash, and then a downward slash. Jack then calls upon Ra to upgrade the sword. The sword glows, causing Jack to slam it towards the opponent, creating a huge explosion	
Aku 	Specials:
-Laser Eyes: Aku fires a small laser beam out of his eyes
-Teleportation: Aku teleports to a different area of the screen
-Rock Throw: Aku uses his telekinesis to pick a massive boulder and throw it at the opponent
-Bull Charge: Aku turns into a massive bull and charges at the opponent
-Shadow Tentacle: Aku creates a tendril of darkness that he sends underground, to shoot up towards the opponent
-Scorpion Sting: Aku transforms into a scorpion and stings forward
Character Trait: Aku will summon a shadow clone of whatever the opponent's character is. The clone is much weaker than the actual character and is AI controlled, but it will stay until it is killed
Hyper Move: Aku lunges forward. If it connects, Aku will grab the opponent and fire his lasers into the opponent, sending them flying. Aku will then turn into his bird form, catch the opponent and slam them onto the ground three times, before flinging them up, transforming into a dragon and breathing a massive wave of fire	
Blossom	Specials
-Blossom Blast: Blossom fires a pink energy blast from her hands
-Ice Breath: Blossom lets out an icy breath, that can freeze opponents
-Bow Throw: Blossom throws her bow like a boomerang
-Mighty Uppercut: Blossom delivers an uppercut using energy coated fists
-Fire Breath: Blossom launches a fireball from her mouth
-Electric Bolt: Blossom jumps up and fires an electric bolt from her palms
Character Trait: Blossom covers her fists with energy. This temporarily increases her attack damage
Hyper Move: Blossom flies forward. If it hits, she knocks the opponent into the air and flies through them several times. After doing so several times, she places her bow onto the opponent, which starts beeping and soon explodes	
Bubbles	Specials
-Bubble Blast: Bubbles fires a blue energy blast from her hands
-Sonic Scream: Bubbles lets out a large scream, creating a sound wave thats launched toward the opponent
-Electro Ball: Bubbles fires a ball of electricity
-Eye Beam: Bubbles fires a blast of energy from her eyes
-Ground Quake: Bubbles punches the ground, creating a massive quake that launches the opponent into the air
-Power Dash: Bubbles dashes forward with her fists out, leaving a trail of blue energy
Character Trait: Bubbles covers her fists in energy, increasing her attack damage temporarily
Hyper Move: Bubbles flies forward. If she connects, she knocks the opponent into the air and flies through them several times. After doing so several times, she will unleash a massive sonic scream to obliterate the opponent	
Buttercup	Specials:
-Buttercup Blast: Buttercup fires a green energy blast from her hands
-Tornado Spin: Buttercup spins around and creates a tornado, which is sent forward
-Shockwave: Buttercup jumps up and pounds the ground, creating a huge shockwave
-Kick Flurry: Buttercup unleashes a flurry of kicks forward
-Thunder Clap: Buttercup claps her hands, creating an massive electric discharge
-Fireballs: Buttercup fires a fireball from her hand
Character Trait: Buttercup covers her fists in energy, increasing her attack power temporarily
Hyper Move: Buttercup flies forward. If she connects, she knocks the opponent into the air and flies through them several times. After doing so several times, she charges her fist with green energy, delivering a punch to the opponent and creating a huge explosion	
Steven Universe	Specials
-Shield Boomerang: Steven throws his shield like a boomerang
-Laser Light Cannon: The Laser Light Cannon comes out of the ground and fires a blast of energy
-Shield Charge: Steven holds his shield up and charges forward. During the move, he will block any projectiles
-Watermelon Clone: Steven grows a watermelon shaped like itself, which can attack the opponent
-Lion Pounce: Steven calls in Lion, who pounces on the opponent
-Lion Roar: Steven calls in Lion who delivers a roar sow powerful, it creates an shockwave
Character Trait: Steven creates a bubble shield around himself. It lasts for 20 seconds and it can protect Steven from 3 its before disintegrating.
Hyper Move: Steven hops on Lion and has him charge at the opponent. If he hits, Steven hops off of Lion and bashes the opponent with his shield, knocking them back. Steven then hurls his shield at the opponent, striking them in the face, before summoning two more shields and throwing them as well. Steven sends Lion to get behind the opponent and throw them towards him. Steven then forms his bubble and has Lion get behind him, using his sonic roar that send Steven flying at the opponent. Right before he hits the opponent, Steven forms several spikes on his bubble, ramming into the opponent like a spiked cannonball and crushing them.	
Garnet	Specials
-Rocket Gauntlets: Garnet fires her two gauntlets at the opponent
-Gauntlet Shockwave: Garnet pounds her gauntlets into the ground, creating a large shockwave
-Electric Jump: Garnet generates electricity and releases it along the ground
-Deflection: Garnet uses her gauntlets to reflect projectiles that hit her
-Uppercut: Garnet delivers an uppercut with her gauntlets
-Rapid Punches: Garnet delivers a series of rapid punches to the opponent
Character Trait: Using the power of her future vision, Garnet will automatically dodge projectiles for 5 seconds
Hyper Move: Garnet jumps up and smacks her gauntlets down. If it connects, Garnet will send the opponent up a bit and begin delivering a rapid string of punches. She will keep punching them before delivering one more punch, then sending them upward before jumping up, electrifying her fists and slamming them down to the ground	
 	Specials:
-Headbutt Charge: Jasper dashes at the opponent and delivers a headbutt. The upgraded version has Jasper deliver two more headbutts
-Gem Bash: Jasper charges at the opponent with her shoulder outstretched. The upgraded version has her slam down onto the opponent after hitting them.
-Boulder Throw: Jasper digs her hands into the ground and pulls out a massive boulder. She then throws it at the opponent.
-Spin Dash: Jasper rolls into a ball and charges at the opponent
-Comet Charge: Jasper lunges forward while a fiery aura surrounds her. 
Character Trait: Jasper summons her helmut. This allows certain moves to do increased damage
Hyper Move: Jasper charges at the opponent and punches them in the stomach. If it hits, it will send them flying backwards. Jasper then jumps into the air and spins around, charging up an orange aura of energy, before flying down at the opponent and ramming them through the ground, hitting them with a barrage of punches as they fall. Jasper then hits the opponent with one last headbutt that knocks them extremely far into the ground before Jasper gets out of the ground.	
Omi 	Specials
-Tornado Strike Water: Omi spins around, creating a twister of water around him, which he directs forward
-Wudai Neptune Water: Omi fires a jet of water at the opponents
-Tsunami Strike Water: Omi spins around, creating a tornado of water around him. This isn't launched
-Shimo Staff: Omi increases the length of the staff and smashes it forward
-Wudai Neptune Ice: Omi creates a ice spike rain, which is directed forward
-Orb of Tornami: Using the Orb of Tornami, Omi unleashes a water wave
Character Trait: Using his kaijin charm, he strengthens his damage and defense
Hyper Move: Omi jumps forward and punches. If it connects, Omi will use the power of the Orb of Tornami to unleash a massive flood of water to engulf the opponent. He will then throw the opponent up with a giant watery hand and do a series of combos using martial art and his staff. He will then turn the flood into ice and throw the opponent down and land on top of them	
Chase Young	Specials
-Energy Blast: Chase fires a blast of energy from his hands
-Teleportation: Chase uses his powers of teleportation to warp to a different area of the screen
-Portal Punch: Chase opens a portal and enters it, coming out from another portal and hitting the opponent from behind
-Kwan Dao Spin: Chase takes out his Kwan Dao and spins it forward several times
-Telekinetic Throw: Chase uses his telekinesis to catch the opponent and throw them
-Lightning Strike: Chase holds his hand up and lightning comes down and strikes it. This creates an electric shockwave around him
Character Trait: Chase transforms into his Lizard form. He stays in it for 30 seconds. This form gives buffs his damage, defense and speed
Hyper Move: Chase lunges forward with a flying kick. If it connects, he will deliver a large combo of punches and kicks to the opponent, before transforming into his lizard form. He will use his tail to grab the opponent and smash them around several times. He will then throw them, jump and and stab them with his Kwan Dao and tackle them to the ground	
Black and White Spy	Specials
-Bomb Roll: The Spy takes out a bomb and rolls it across the screen
-Ax Throw: The Spy throws an Ax across the screen
-Dynamite Arm: The Spy takes off his arm and throws it at the opponent. The arm has a stick of dynamite in it, which explodes
-Machine Gun: The Spy takes out a machine gun and fires it
-Catapult: A catapult appears and launches a massive boulder across the screen
-Airplane: The Spy not selected comes in on an airplane and fires from the turret
Character Trait: The Spy puts out a fake version of himself to fool the opponent into attacking it. The Spy can only put one out at a time and can't put another out until the first is destroyed
Hyper Move: The Spy shoots the opponent with a gun. If it hits, the Spy of the opposite color comes in with a machine gun and starts firing at the spy playable, who uses the opponent as a human shield. The opposing Spy begins throwing all manners of weapons at the opponent, including bombs, axes, knives and dynamite. Eventually, the playing spy takes out a white flag, causing the opposite spy to come over. The playing spy puts the flag into his eye, which has a stick of dynamite attached, which blows up, engulfing both the opposing spy and the opponent	
=== WB Animation ===
Image	Description	Alternate Costumes
Animaniacs	Specials
-Mallet Smash: Wakko will take out a wooden mallet and smash it onto the ground
-Anvil Throw: Yakko takes out an anvil and throws it at the opponent
-Dot's Pet: Dot will open up a cage on the ground, which reveals a terrifying one eyed green monster that attacks the opponent
-Paddle Ball: Yakko takes out a paddle ball and hits it forward
-Burp: Wakko lets out a burp that deals damage at a short range
-Bomb Throw: Dot takes out a bomb and throws it towards the opponent
Character Trait: One of the Animaniacs will say one of their famous catchphrases and buff their attacks
Hyper Move: One of the Animaniacs will charge at the opponent. If it connects, Wakko will take out his "gag bag" and begin throwing various toon gags. This includes bombs, anvils, sticks of dynamite and other types of gags. Then, a bunch of fireworks come out of the bag, blowing up the opponent	
Freakazoid	Specials
-Freaka-Punch: Freakazoid charges and unleashes a powerful punch
-Freaka-Zoom: Freakazoid dashes towards the opponent
-Telekinetic Slam: Using his telekinesis, Freakazoid picks up the opponent and slams them on the ground
-Lightning Dash: Freakazoid transforms into a lightning bolt and crashes into the opponent
Character Trait: Freakazoid's speed temporarily increases
Hyper Move: Freakazoid punches forward. If it connects, he will deliver a series of punches, speeding around both sides of the opponents body to punch them. He then uppercuts the opponent and uses his telekinesis to throw them back down	
Pinky and the Brain	Specials
-Magnet: Brain takes out a magnet and uses it to attract the opponent closer to him
-Bottle Rocket: Brain puts on a bottle rocket and flies toward the opponent
-Pinky Throw: Brain rolls Pinky into a ball and throws him at the opponent
-Pop Bazooka: Pinky takes out a bazooka and fires a pop cap from it
Character Trait: Brain "fixes" his gadgets so that their specials do more damage
Hyper Move: Brain throws Pinky at the opponent. If it hits,Brain will use a machine to increase his size to building level. He will stomp on the opponent, then punch them rapidly into the ground, before picking them up and kicking them away.	
Emmet Brickowski	Specials
-Brick Wall: Emmet builds a wall out of lego and places it in front of him. The wall blocks any attacks, although it will break apart after some time
-Car: Emmet builds a car and drives across the screen
-Double Decker Couch: Emmet builds a double decker couch and pushes it across the screen
-Power Drill: Emmet takes out his power drill and starts drilling the floor with it, causing debris to fly out from the ground
-Piece of Resistance: Emmet takes out the Piece of Resistance, summoning a red flash which stuns nearby opponents.
-Wrench Throw: Emme takes out a wrench and throws it across the screen
Character Trait:: Pressing the button allows for all of Emmet's Specials to happen much quicker
Hyper Move: Emmet tosses a brick. If it hits, Emmet will create a mech out of construction vehicles. The mech will back hand the opponent using its claw hand, hit them back down, then stomp on the opponent, pick up the opponent using excavator bucket, before tossing them up and hitting them with the wrecking balls.	
Unikitty	Specials
-Rainbow Blast: Unikitty fires a blast of rainbow bricks from her horn
-Rainbow Wall: Unikitty builds a wall of rainbow bricks, then sends it tumbling down
-Rainbow Tackle: Rainbow bricks surrounds Unikitty and she tackles the opponent
-Rainbow Pillar: A pillar of rainbow bricks bursts from the ground, underneath the opponent
-Rainbow Fist: Unikitty creates a fist of rainbow bricks and punches it forward
-Rainbow Shield: Unikitty surrounds herself with rainbow bricks, creating a shield
Character Trait: Unikitty enters her rage form, buffing her stats for a temporary amount of time
Hyper Move: Unikitty leaps forward. If it connects, she will repeatedly stab the opponent with her horn. She will get angry and enter her giant rage form, which bite down on the opponent several times, before breathing a massive spew of fire	
Popeye	Specials
-Wind-Up Punch: Popeye rapidly rotates his fist before letting loose a powerful punch
-Twister Punch: Popeye coils his arm up and punches the opponent, uncoiling his arm and spinning the opponent
-Pipe Fire: Popeye blows into his pipe, letting out a small stream of fire
-Anchor Toss: Popeye takes out an anchor and spins it around before throwing it forward
-Hurricane Breath: Popeye takes a deep breath and exhales, creating a small twister that blows the opponent back
-Flick: Popeye, using his immense strength, flicks forward, sending the opponent flying
Character Trait: Popeye eats a can of spinach, temporarily buffing all of his stats
Hyper Move: Popeye punches forward. If it connects, Popeye will eat a can of spinach, increasing his strength and begin pounding the opponent with a rapid flurry of punches. He ends it with an uppercut that launches the opponent, after which Popeye rips the part of the screen the opponent was going to land, causing the opponent to fall through a white void	
He-Man	Specials
-Power Punch: He-Man pulls back his fist and lets loose a powerful punch
-Sword Boomerang: He-Man throws his sword like a boomerang
-Super Breath: He-Man lets out a massive gust of wind, blowing the opponent back while not doing damage
-Bolas Throw: He-Man takes out a bolas and throws it at the opponent, entangling the opponent, preventing them from moving
-Whirlwind: He-Man spins around, creating a whirlwind that goes across the stage
-Power Sword: He-Man uses his sword to deliver a flurry of slashes and swipes
Character Trait: He-Man summons Battlecat. Battlecat will follow He-Man around a occasionally jump at the opponent and maul them
Hyper Move: He-Man delivers a punch forward. If it connects, he will deliver a few more punches to the gut, before taking out his sword and slicing them a few times. He then goes offscreen, and a mountain is thrown out, crushing the opponent.	
Skeletor	Specials
-Rapid Staff Hit: Skeletor thrusts his staff forward rapidly three times
-Dark Energy Orb: Skeletor fires an orb of dark energy from his staff
-Teleportation: Skeletor uses his powers of teleportation to warp to another area
-Elemental Pillars: Skeletor puts his staff forward and aa pillar of fire or electricity appears under the opponent
-Magic Sword Slam: Skeletor covers his sword in magic and slams it down, creating a shockwave
-Terror Claw Swipe: Skeletor uses his clawed gauntlets to swipe at the opponent several times
Character Trait: Skeletor slams his staff onto the ground, which fires a beam of magical energy
Hyper Move: Skeletor swipes at the opponent with his staff. If it connects, he will be struck by lightning and surge with magical energy, adopting his God Armor from the film. He will fire several beams of energy from his eyes, before slamming his staff down, creating a large magical explosion	
=== Kaiju ===
Image	Description	Alternate Costumes
Godzilla	Specials
-Atomic Breath: Godzilla will spit out a large, blue beam of atomic energy from his mouth
-Atomic Fireball: Godzilla will spit out a large, fireball from his mouth
-Ring Breath: Godzilla will spit out a large, short range, ring shaped fireball from his mouth
-Back Charge: Godzilla will turn his head down and fire his atomic breath at the ground, which will propel him backwards
-Tail Swipe: Godzilla will do a 180 degree turn and swipe at the opponent with his tail
-Gravity Defying Dropkick: Godzilla will balance himself on his tail and launch himself forward, feet first
Character Trait: When the button is pressed, Godzilla will turn red. The next time Atomic Breath, Atomic fireball or Ring Breath is used, he will spit out a larger, more powerful red version of it
Hyper Move: Godzilla jumps up and stomps on the ground. If it hits, it will send the opponent flying upwards. Godzilla will then begin charging his atomic breath, turning his spikes from blue to red. When it is finished, he will let loose a massive beam of red atomic energy, obliterating the opponent	
King Ghidorah	Specials
-Triple Gravity Beam: Each of King Ghidorah's head will fire off a Gravity Beam one at a time
-Gravity Discharge: All of King Ghidorah's head will fire off a Gravity Beam at the same time. This has shorter range but his more powerful than Triple Gravity Beam
-Flying Kick: King Ghidorah will fly in the air and deliver a swooping jump kick
-Wind Gust: King Ghidorah will flap his wing, creating a gust of wind then sends the opponent back
-Tail Whip: King Ghidorah will do a 180 degree turn and hit the opponent with his tails
-Air Gravity Beam: When in the air, King Ghidorah will fire his Gravity Beam downward
Character Trait: King Ghidorah can fly in the air for a limited amount of time
Hyper Move: King Ghidorah's middle head bites forward. If it connects, all three of the heads will begin biting the opponent, before flying into the air and dropping them down from a massive height. Ghidorah will then rain death from above by firing a massive amount of gravity beams	
King Kong	Specials
-Kong Punch: King pulls his fist back and unleashes a mighty punch
-Kong Charge: King Kong jumps forward and slams his fists down
-Kong Roll: Kong rolls into a ball and speeds towards the opponent
-Boulder Throw: King Kong picks up a boulder and throws it at the opponent
-Kong Quake: King Kong smashes the ground and creates a small earthquake
-Tree Trunk Smash: King Kong picks up a tree trunk and smashes it down
Character Trait: King Kong lets out a mighty roar and buffs his stats temporarily
Hyper Move: King Kong runs at the opponent and does a right hook. If he hits, King Kong starts pummeling the opponent with punches before grabbing them with one hand and smashing them into the ground, leaving a visible crack in the earth. King Kong then picks up the opponent and throws them into the air before jumping after them and pounding them with his fists, sending them flying back to the earth. King Kong then drops down and lands on top of them, crushing them under his body.	
Gipsy Danger	Specials
-Plasma Cannon Beam: Gipsy Danger unloads a massive plasma particle beam from its plasma cannon
-Plasma Cannon Shot: Gipsy Danger fires a ball of energy from the Plasma Cannon
-Chain Sword Whip: Gipsy Danger turns its sword into a whip like structure and slashes infront twice
-Triple Chain Sword Stab: Gipsy Danger stabs the Chain Sword forward three times
-Jaeger Charge: Gipsy uses its boosters to charge at the opponent
-Chest Beam: Gipsy Danger will fire a short range heat beam from its chest
Character Trait: Gipsy will release all of its coolant that builds up over the course of the battle. The more coolant builds up, the slower it will be. Releasing it brings Gipsy's speed back to the way it was at the start
Hyper Move: Gipsy flies toward the opponent. If it connects, it will repeatedly punch the opponent over and over again, put the plasma cannon under the opponent's head and fire it, sending them flying up. Gipsy will then jump and land on the opponent and enter its self destruct sequence. Gipsy will then blow up, destroying the opponent	
=== Gremlins ===
Images	Description	Alternate Costumes
Gizmo	Specials
-Homemade Bow and Arrow: Gizmo takes out his bow made out of paperclips and fires a pencil at the opponent
-Mogwai Roll: Gizmo rolls into a ball and launches himself at the opponent
-RC Ram: Gizmo gets in a toy car and rams the opponent
-Match Throw: Gizmo takes out a match, lights it and throws it
-Flaming Arrow: Gizmo takes out his bow and fires a flaming pencil at the opponent
-Pogo Stick: Gizmo gets on a pogo stick and bounces around
Character Trait: Gizmo takes a bite out of food and turns into a gremlin for a limited time. This gives him increased speed and damage
Hyper Move: Gizmo fires a pencil at the opponent. If it connects, Gizmo will transform into a Gremlin, charge toward the opponent begin clawing them. He will then climb up and start biting their neck. He will then knock them over and jump on them.	
Stripe	Specials
-Triple Crossbow Shot: Stripe takes out a crossbow and fires 3 arrows from it
-Pistol: Stripe takes out a pistol and fires two shots, with small pauses in between
-Uzi: Stripe takes out an Uzi and fires several shots with it
-Chainsaw Charge: Stripe takes a Chainsaw and charges forward while it is revving up
-Saw Blade Toss: Stripes takes out a few Saw Blades and tosses them forward
-Gremlin Dive: Stripe jumps up and cannonball dives forward
Character Trait: Water is sprayed at Stripe and he releases a few gremlins. These gremlins can fight with Stripe for 20 seconds before leaving
Hyper Move: Stripe leaps towards the opponent. If it connects, he will down an experimental vial, which transforms him into a spider-gremlin hybrid. He begins stabbing the opponent with his spider legs a few times. Afterwards he webs the opponent up and creates a massive spider web. He leans against the web and springs forward against the opponent	
=== Mad Max ===
Image	Description	Alternate Costumes
Max Rockatansky	Specials
-Shotgun Blast: Max takes out his double barreled shotgun and fires it, shooting a powerful close range blast
-Revolver: Max takes out a revolver and fires 3 shots from it
-Crossbow: Max takes out a crossbow and fires an arrow from it
-Suplex: Max grabs forward and, if it connects, picks up the opponent and and slams the opponent backwards
-Dog: Max sends his dog to attack the opponent
-V8 Interceptor: Max's car comes out from offscreen and runs the opponent over
Character Trait: Thanks to his experience surviving in the wasteland, Max is a lot tougher than the average human. Pressing the button gives Max increased defense
Hyper Move: Max fires his shotgun forward. If it connects, he gets into his V8 Interceptor and drives it around, running the opponent over in the process. He then sets off the trap in the car, jumping out as it about to hit the opponent and explodes.	
Furiosa	Specials
-Sniper Rifle: Furiosa takes out a sniper rifle and fires a single high damaging shot from it
-Mechanical Claw: Furiosa thrusts her mechanical arm out and pulls back, dealing damage if it connects
-Flare Gun: Furiosa takes out a flare gun and fires a flare at the opponent
-Pistol Shots: Furiosa takes out a pistol and fires several shots from it
-Double Knife Slash: Furiosa takes out a knife and does two slashes with it
-Shotgun Blast: Furiosa takes out a shotgun and fires it in front of her
Character Trait: Thanks to her experience surviving in the wasteland, Furiosa is a lot tougher than the average human. Pressing the button gives Furiosa increased defense
Hyper Move: Furiosa fires her pistol. If it connects, she fires several more shots. Her War Rig comes out from offscreen and she gets in running over the opponent several times. She then takes out a sniper rifle and fires from it while in the War Rig several times before running the opponent over again.	
=== WB Games ===
Image 	Description	Alternate Costumes
The Kid 	Specials
-Cael Hammer Spin: The Kid uses his hammer to spin around
-Bolt Burst: The Kid takes out a Fang Repeater and fires a rain of bolts
-Graver Slash: The Kid takes out a War Machete and does a flurry of fast strikes with it
-Flame Bellow: The Kid takes out a Flame Bellow and fires a stream of flames
-Scrap Musket: The Kid takes out a Scarp Musket and fires a powerful blast
-Slinger Storm: The Kid takes out Dueling Pistols and fires a frenzy of bullets
Character Trait: The Kid puts down a Galleon Mortar, which fires shots every 10 seconds for 30 seconds
Hyper Move: The Kid charges and smashes his hammer. If it connects, The Kid will do a few more hammer swings, before jumping back and taking out the Calamity Cannon and fires a flurry of Rockets at the opponent	
Maxwell 	Specials
-Notebook Summon Rocket: Maxwell summons a Rocket Launcher and fires a rocket at the opponent
-Notebook Summon Bomb: Maxwell summons a bomb and chucks it at the opponent
-Notebook Summon Ray Gun: Maxwell summons a ray gun and fires it
-Notebook Summon Jetpack: Maxwell summons a jetpack, which he flies toward the opponent
-Notebook Summon Throwing Knife: Maxwell summons a throwing knife and throws it at the opponent
-Notebook Summon Portal: Maxwell summons a portal and either a Cthulhu or a Dragon spawns. The Cthulhu claws forward, while the dragon spews fire
Character Trait: Maxwell summons a T-Rex and rides it for a short amount of time. The T-Rex can bite the opponents
Hyper Move: Maxwell summons a rock, which falls on the opponent. If it hits, Maxwell will summon a black hole, which sucks everything up and leaves the two in the destroyed universe. Maxwell then writes everything in his notebook, which causes the universe to reform, with different parts of the universe hitting the opponent before they're crushed by the moon	
Juliet Starling	Specials
-Chainsaw Blaster: Juliet's chainsaw is turned into a blaster and fires two explosive projectiles
-Chainsaw Dash: Juliet dashes forward with her chainsaw
-Armadillo Spin: Juliet leaps into the air and does a somersault slash with her chainsaw
-Pom-Pom Combo: Juliet takes out her pom-poms and does a three hit combo, while walking towards the opponent
-Nick Toss: Juliet takes out Nick's head, attached to a piece of blue string and spins it around like a flail
-Nick Popper: Juliet's chainsaw will change into a speaker-phone like weapon and launch Nick's head like a projectile
Character Trait: Juliet will activate Sparkle Hunting, giving her increased damage and speed
Hyper Move: Juliet stabs with her chainsaw. If it connects, it will be lodged into the opponent's chest, while it's still running. She will then deliver a series of blows to the head and crotch before moving the chainsaw upwards and taking it out, and then doing one more slash.	
Point Man	
Specials
-Assault Rifle Burst: Point Man takes out his Assault Rifle and fires a burst from it
-Shotgun Blast: Point Man takes out a shotgun and fires a blast from it
-Submachine Gun String: Point Man takes out 2 submachine gun and fires a stream of bullets
-Grenade: Point Man tosses a grenade at the opponent
-Turret: Point Man deploys a turret down in front of him. The turret lasts for 15 seconds and fires bullets at the opponent. The turret can also be destroyed
-Flashbang: Point Man tosses a flashbang at the opponent, temporarily stunning them
Character Trait: Point Man temporarily slows down time for 20 seconds.
Hyper Move: Point Man tosses a flashbang at the opponent. If it connects, Point Man will get into a REV9 Power Armor and fire a missile, launching the opponent in the air. He will then fire a giant laser beam at the opponent	
Paxton Fettel	Specials
-Psychic Slam: Paxton uses his psychic powers to lift the opponent up and slam them on the ground. There is an option, however to leave them suspended in the air for 5 seconds
-Psychic Blast: Paxton fires 3 blasts of psychic energy
-Thunderclap: Paxton claps his hands together, creating a large energy explosion
-Slide Kick: Paxton will rush forward and do a low slide kick
-Psychic Shield: Paxton will create a psychic energy shield around him.
-Possess: Paxton will rush forward and possess the opponent. He will then snap the opponents neck
Character Trait: Paxton can use his psychic powers to reverse the controls of the opponent temporarily
Hyper Move: Paxton rushes forward. If it connects, he will possess the opponent's body. He will then smash his face on the floor multiple times, before punching himself in the gut. He will then cause the opponent to explode molecularly, creating an explosion	
Geralt of Rivia	Specials
-Way of the Sword: Geralt does a spinning slash with his sword
-Crossbow: Geralt fires a bolt from his crossbow
-Handheld Bomb: Geralt summons a bomb, which he throws at the opponent
-Aard Sign: Geralt uses his free hand to shoot a blast of telekinetic energy
-Igni: Geralt creates a stream of fire with his free hand
-Yrden: Geralt creates a magic trap that temporarily stuns the opponent if they walk over it
Character Trait: Geralt drinks an alchemy potion, which increases his damage for 30 seconds
Hyper Move: Geralt stabs his sword forward. If it connects, he will deliver a series of slashes, hold out his hand and blast a stream of fire. He will then stab his sword into the opponent's chest, before throwing them over his head.	
=== Other ===
Image	Description	Alternate Costumes
Roger Murtaugh	Specials
-Revolver Shot: Roger takes out a revolver and fires a shot from it
-Tackle: Roger runs forward and tackles the opponent
-Grenade Throw: Roger takes out a grenade and throws it at the opponent
-Pistol Gunfire: Roger takes out a standard pistol and fires several shots from it
-Police Backup: Other police officers appear from offscreen and shoot at the opponent
-Sniper Shot: Roger takes out a sniper rifle and fires a shot from it.
Character Trait: Roger puts on a bulletproof vest. This can take several hits from projectiles before breaking
Hyper Move: Roger fires a shot. If it connects, he gets into a police car and rams it into the opponent. He keeps driving into the opponent until it looks like it's going to explode. Roger then jumps out of the car and allows it to explode	
Beetlejuice	Specials
-Skull Throw: Beetlejuice summons a skull and tosses it at the opponent
-Bug Swarm: Beetlejuice summons a horde of insects to swarm the opponent.
-Hammer Up: Beetlejuice transforms his arm into a hammer and smashes the opponent
-Tornado Spin: Beetlejuice twirls around and turns into a tornado to spin opponents around
-You're Boned: Beetlejuice takes out a large bone and beats the opponent with it
-Ghostly Warp: Beetlejuice teleports to a different area of the screen
Character Trait: Beetlejuice can shapeshift into the opposing character for 40 seconds
Hyper Move: Beetlejuice dashes forward. If he connects, he'll turn into a massive snake. He will then smash them on the ground 4 times, before swallowing them, and then spitting them out.	
Sloth	Specials
-Roar: Sloth lets out a massive roar, that deals damage at close range
-Rope Grab: Sloth takes out a rope and throws it forward. If it hits, he will bring the opponent towards him
-Flying Slam: Sloth leaps forward and slams his fists on the ground
-Knife Cut: Sloth takes out a knife and does three slashes
-Chocolate Bar Throw: Sloth throws a chocolate bar at the opponent
-Ground Pound: Sloth smashes the ground with his fists, creating a small shockwave
Character Trait: Sloth eats a chocolate bar. In addition to healing some damage, it also gives him increased damage
Hyper Move: Sloth lunges forward. If he connects, Sloth will punch the opponent 4 times, before smashing the opponent on the head. Sloth will then pick the opponent up and throw them across the screen	
Austin Powers	Specials
-Judo Chop: Austin delivers a judo chop to the opponent's neck, dealing damage and stunning them for a moment
-Walther PPK: Austin takes out a Walther PPK and fires 3 shots from it
-Glass Bottle: Austin takes out a galss bottle, breaks it and then throws it at the opponent
-Dental Floss Whip: Austin takes out some Dental Floss and lassos it at his opponent. If it hits, it will tie them up and Austin will pull them towards himself
-Super Bazooka: Austin picks up a Super Bazooka and fires a rocket from it
-Uzi: Austin takes out an Uzi and fires multiple rounds from it
Character Trait: Austin takes out a vial and drinks it. This gives him increased damage and defense
Hyper Move: Austin fires a single bullet from his Walther PPK/S. If it hits, Austin uses a radio to call in two helicopters, each one filled with armed men and sporting machine guns. Austin then points at his opponent as every soldier riddles the opponent with bullets from all of the weapons they have. Austin then finishes his opponent off by pulling out a bazooka and blowing his opponent up.	
Willy Wonka	Specials
-Exploding Candy Bar: Willy throws a pack of explosive candy at the opponent, which detonate on impacting the opponent or the ground
-Chocolate Pipe: Willy summons a massive pipe, which launches a stream of liquid chocolate
-Blueberry Roll: An Oompa Loompa rolls up a massive blueberry, which Willy hits with his cane
-Squirrels: Willy snaps his fingers and a group of squirrels arrive and attack the opponent, by knocking on their head
-Oompa Loompas: Willy sends one of the Oompa Loompas to tackle the opponent
-TV Beam: A group of Oompa Loompas grabs the opponent and tosses them into a chamber where Wonka presses a button, transporting them into a television filled with static, damaging them rapidly
Character Trait: Willy will eat a Everlasting Gobstopper, slowly raising his health for 30 seconds.
Hyper Move: Wonka sends a group of Oompa Loompas forward. If they touch the opponent, Wonka's boat will appear, and the Oompa Loompas will tie their foot to the back of the boat. Wonka will climb aboard the boat and it will sail through a river of chocolate, into a dark tunnel, at full speed, dragging the opponent along behind it at a blistering speed, eventually launching them into the seat of the boat. Wonka will smile, with the boat going faster and faster by the second. Eerie images will then begin to play in the background, frightening the opponent even further before Wonka begins to recite a poem that results in him eventually shouting and screaming at the top of his lungs before the boat crashes, launching the opponent out of it as Wonka calmly climbs out and dusts himself off.	
King Leonidas	Specials
-Spear Throw: Leonidas aims his spear and throws it at the opponent
-Shield Bash: Leonidas bashes the opponent with his massive shield
-Shield Throw: Leonidas throws his shield like a boomerang
-Spear Charge: Leonidas runs forward with his spear out
-Sparta Kick: Leonidas yells "THIS! IS! SPARTA!" and delivers a highly damaging kick
-Sword Chop: Leonidas does a wide slash with his sword
Character Trait: Leonidas puts his shield up, allowing him to completely nullify attacks for 5 seconds
Hyper Move: Leonidas throws his spear. If it connects, he will call in the other spartans and form a phalanx. The phalanx charges toward the opponent, repeatedly stabbing them with spears. The Spartans then leave the formation, and Leonidas jumps up and slashes the opponent with his sword	
Freddy Krueger	Specials
-Hell Spike: Freddy sticks his claws in the ground, causing enlarged spikes to reappear from under ground.
-Sweet Dreams: Freddy summons a green orb that falls on the opponent and causes them to fall asleep for a short amount of time.
-Glove Toss: Freddy throws one of his gloves off his hand and into the opponent.
-Freddy Fingers: Freddy sends one of his gloves to crawl across the ground and hit the opponent's feet. These crawls make a distinct clicking sound.
-Dream Shift: Freddy disappears and reappears in fire
-Tell 'Em Freddy Sent Ya: Freddy teleports behind the opponent, impales them, and opens up a hole in the ground before throwing them inside of it. The opponent then takes massive damage before crawling out of the pit.
Character Trait: Freddy laughs as he glows with red energy. This makes his moves more nightmarish looking and deal more damage
Hyper Move: Freddy tosses his clawed glove at the opponent. If it hits, Freddy teleports up to his opponent and sticks his hand inside the glove when it is still impaled in their chest. He then lifts his foe up and summons a furnace, grinning sadistically. Freddy then tosses his opponent inside of the furnace, waves with his clawed hand, and shuts the furnace door, leaving them to burn alive.	
Sam Winchester	Specials
-Salt Round Shotgun: Sam takes out a shotgun loaded will rounds filled with Rock Salt and fires two shots from it
-Hunter's Pistol: Sam takes out his pistol and fires 4 shots with it
-Angel Blade: Sam takes out an Angel Blade and throws it at the opponent
-Witch-Killing Spell: Sams draws a sigil and causes the opponent to explode
-Telekinetic Slam: (Only accessible when in Special Child Mode) Sam puts his hand forward, lifts the opponent telekinetically and then slams them
-Smiting: (Only accessible when in Special Child Mode) Sam grabs an opponent and causes them to burn up from the inside
Character Trait: Sam activates the power of the Special Child, giving him two extra moves and increased damage for a limited time
Hyper Move: Sam fires his pistol. If it connects, Sam will shoot at the opponent a few more times, Before taking out the legendary weapon known as the Colt. He will then fires one of its bullets at the opponent. This will cause the opponent to burn from the inside and cause a massive explosion	
Jon Snow	Specials
-Sword Dash: Jon dashes forward, while slashing at the same time
-Sword Swoop: Jon jumps behind the opponent while slashing
-Direwolf Attack: Jon sends his direwolf, Ghost, to maul the opponent
-Shield Slam: Jon slams his shield forward, dealing damage to the opponent
-Triple Sword Stab: Jon takes his sword and stabs it forward rapidly three times
-Sword Combo: Jon delivers a series of rapid slashes in front of him.
Character Trait: Jon puts his shield up, allowing him to completely nullify attacks for 5 seconds
Hyper Move: Jon chops his sword down. If he connects he will slash the opponent two times, then stab them. He will then bash them on the head two times with his shield, knocking them on the ground. He will continue to bash them on the ground several times, before stopping and getting up.	
Rita Vrataski	Specials
-Dual Railgun: Rita fires shots from her shoulder mounted railguns
-Dashing Sword Strike: Rita dashes forward through the opponent with her sword
-Arm Cannon: Rita fires a shot from the railgun attached to her arm
-Missile Launcher: Rita fires a missile from the suit's missile launcher
-Machine Gun: Rita fires an arm mounted machine gun
-Somersault Slash: Rita does a somersault and slams the sword in front of her
Character Trait: If she dies within 5 seconds of pressing the button, she will be resurrected will half of her lifebar
Hyper Move: Rita dashes forward. If she connects, she will repeatedly slash the opponent, then punch them away. She will then fires numerous rockets at the opponent, blowing them up.	
== Stages ==
Image 	Description
Bug's Forest 	
The forest where Bug's Bunny lives, as well as where many Looney Tune's shorts take place.
*On the right side of Bug's Forest a transition involves the opponent being launched into the hole and falling down on several steps and objects before finally ending up at the bottom.
*On the left side of the Hole the opponent is launched out of the hole high into the sky before falling all the way back into the Forest 
Wackyland 	
Wackyland is the setting of the Looney Tunes cartoon, Porky in Wackyland, where everything seems to defy all reason.
*On the left side of Wackyland a transition can be performed that involves the opponent being launched through several strange rock formations and through the sun before going through an open door appearing out of nowhere and landing near a castle that says The Do-Do.
*On the right side of the Do-Do, a transition can be performed that launches the opponent into the moat where they are run through by a motorboat piloted by a dodo into a brick wall and through an open door back to the starting area. 
*On the left side of Wackyland is a broken plane that can either be destroyed by Gadget Characters, creating debris, or picked up and thrown by Power Characters. 
*In the center of Wackyland is a series of bizarre rock formations that the opponent can be knocked into. 
The Cliffs 	The cliffs are the location for many of the Road Runner/Wile E. Coyote shorts. Their are no transitions here, however their are several traps lying around the stage that can be activated. These include bear traps and a giant boulder that can be sprung down by gadget characters or thrown by power characters. 
Batcave 	
The Batcave is the secret HQ of Batman, located underneath Wayne Manor.
*On the right side of the Crime Lab, a transition can be performed that will send the opponent falling through the debris of the Batcave, leading them below to the Lagoon.
*On the left side of the Lagoon, a transition can be performed that will send the opponent plummeting into the elevator where they are beaten repeatedly until they are ejected out into the Crime Lab. 
*On the left side of the Crime Lab, there are a pair of Grenades that the player can use against the opponent. In the center of the Crime Lab, a player can knock the opponent against the Bat Computer and open up for additional combos
*On the right side of the Crime Lab, a Switch can be activated to fire the missiles of the Batmobile to damage the opponent. On the left side of the Lagoon, the Elevator can be used to damage the opponent only with Gadget Characters. Also, a small suspended Electrical Generator can be found near the Batrobot and can be exploded/thrown at the opponent.
*On the right side of the Lagoon, you can knock the opponent into two metallic bins to reveal a mechanism with a Fuel Canister attached to it. The canister can be thrown at the opponent, and the mechanism will reload with another available canister after a brief moment. 
Fortress of Solitude	
The Fortress of Solitude is the main HQ of Superman. It's existence is a secret to all but Superman's closest friends and allies.
*On the right side of the Laboratory, a transition can be performed that will send the opponent through a wall, tumbling past a series of crystalline objects along the way, where they soon fall into the Menagerie.
*On the left side of the Menagerie, a transition can be performed that will send the opponent into the Phantom Zone. The opponent will hit a Phantom Zone mirror releasing a prisoner. The prisoner will then bite the opponent. Finally, the opponent will travel through the opposite side of the Phantom Zone, leading back into the Laboratory.
*On the left side of the Laboratory, the Ship of Superman can be found and used to bounce off of/exploded by Gadget Characters or used to strike the opponent with Power Characters. Also, you can knock the opponent into Doomsday who appears in the background, and open up for additional combos.
*Mid screen of the Laboratory, a suspended Crystal Object can be thrown at the opponent. On the right side of the Laboratory, when the opponent is knocked into the air, the player can activate the Phantom Zone Projector, temporarily sucking the opponent into the Phantom Zone before being ejected out almost immediately.
*On the left side of the Menagerie, a suspended Glass Cage containing a wasp-like creature can be thrown by Power Characters or bounced off of or exploded by Gadget Characters. On the right side of the stage, a Sphere with Starro inside can be thrown at the opponent by Power Characters or bounced off of or exploded by Gadget Characters. Also, a Portal at the right corner of the stage can be used to tackle or slide into the opponent.
Watchtower 	
Lonely Mountains 	
Castle of Gondor 	
Mordor 	
Hogwarts 	
Diagon Alley 	
The Pit 	
Midway Arcade 	
Mega City 	
Bedrock 	
Moonscar Island 	
Jellystone Park 	
Candy Kingdom 	
Aku City 	
Kindergarten 	
Land of Nowhere 	
Townville 	
Studio Lot 	
Acme Labs 	
Cloud Cuckooland 	
Castle Greyskull 	
Skull Island 	
Kingston Falls 	
Citadel 	
Poseidon Adventure	
Los Angeles 	
Mimic Battlefield 	
Thermopylae 	
Ice Plains 	
Bastion 	
Wonka Factory 	
Dr. Evil's Lair 	
Inferno 	
Dream World 	
The Wall 	
== Assists ==
Image 	Description
Witch Hazel 	Witch Hazel flies through the opponent on a broom
Tweety Bird 	Tweety Bird flies in carrying an anvil and drops it on the opponent
Sylvester 	Sylvester pounces at the opponent and claws them several times
Michigan J. Frog 	Michigan J. Frog comes in dancing across the screen. He damages the opponent every times he comes into contact with them
Foghorn Leghorn 	Foghorn jumps in and delivers a powerful punch to the opponent
Tasmanian Devil 	The Tasmanian Devil arrives on screen already spinning and rams himself towards the opponent
Robin 	A couple of Birdarangs comes out from offscreen to hit the opponent, then Robin leaps in and slams his staff onto the opponent
Catwoman 	Catwoman comes out on a motorcycle and grabs the opponents feet with her whip, and drags them around
Bane 	Bane lunges forward and grabs the opponent. He then does a suplex slam
Metallo 	Metallo jumps in and fires a kryptonite laser beam at the opponent
Lobo 	Lobo jumps in and grabs the opponent with his chains, which he uses to slam the opponent into the ground
Cheetah 	Cheetah dashes through the opponent with her claws outstretched.
Circe 	Circe teleports in and fires a spell at the opponent, which temporarily transforms them into a pig
Donna Troy 	Donna Troy jumps in front of the summoner and uses her bracelets to reflect projectiles
Beast Boy 	Beast Boy charges into the opponent while in his Rhino transformation
Pied Piper 	Pied Piper uses his flute to stun the opponent and force them to punch themself three times
Captain Boomerang 	Captain Boomerang jumps in and throws several boomerangs at the opponent
Solomon Grundy 	Solomon Grundy jumps onto the opponent, takes out a tombstone from within him and smashes it onto the opponent
Kilowog 	Kilowog flies in the air and uses his ring to summon a massive spiked boot, which he slams onto the opponent
Major Force 	Major Force fires a beam of energy at the opponent
Captain Atom 	Captain Atom covers himself in energy and charges at the opponent
Hawkman 	Hawkman flies in, picks up the opponent and smashes them with his mace
Jonah Hex 	Jonah Hex comes in on a horse and shoots his revolver at the opponent 2 times and then throws his ax
Azog the Defiler 	Azog jumps in and crushes the opponent with a massive morningstar attached to his hand
Thorin Oakenshield 	Thorin runs in with his shield and sword and slashes the opponent. While he is running, his shield will be and will absorb attacks.
Galadriel 	Galadriel teleports in and creates an explosive wave of magical energy
Elrond 	Elrond jumps in and throws a dagger at the opponent
Dumbledore 	Dumbledore teleports in and conjures a firestorm to damage the opponent
Hagrid 	Hagrid rides in on his motorcycle and releases a variety of magical creatures. He'll release either a hippogriff (which flies at the opponent and claws them) or Norberta the dragon (Which flies at the opponent and breathes fire)
Kung Lao 	Kung Lao teleports in while spinning and throws his hat at the opponent like a boomerang
Liu Kang 	Liu Kang flies across the screen and connects with a series of multiple kicks from offscreen
Wizard 	The Wizard teleports in and fires a fast moving fireball at the opponent
Elf 	The Elf jumps through the air while firing arrows at the opponent
Blizzard
thumb|277x277px	Blizzard jumps down and launches the opponent into the air, where he then uses his ice breath to freeze him midair
Max Force 	Max Force walks in from offscreen and fires three bullets from his gun and then a rocket from his bazooka
Joust Chicken 	The Joust Chicken runs in from offscreen and then jumps in midair, damaging the opponent by colliding with them
Agent Jones 	Agent Jones appears behind the opponent and delivers a martial arts beatdown
Niobe 	Niobe jumps in and fires several bullets from her two guns in midair
Shaggy 	Shaggy runs on screen away from something. All the while, he drops scooby snacks, which can be picked up by the summoner for extra health
Bam-Bam 	Bam-Bam walks on screen and bashes the opponent with a club
Smurfs 	An swarm of smurfs rush into the screen and trample over the opponent
Birdman 	Birdman flies onto the screen and fires several solar rays from his fist
Ant Hill Mob 	The Ant Hill Mob drive their car across the screen, running the opponent over in the process
Quick Draw McGraw 	Quick Draw McGraw walks on screen and quickly fires his pistol
Princess Bubblegum 	Princess Bubblegum throws a bomb at the opponent
Flame Princess
thumb|185x185px	Flame Princess unleashes a burst of fire from her hands
Mojo Jojo 	Mojo Jojo walks in a mech and smashes the opponent
Peridot 	Peridot flies in, levitating several pieces of metal and firing them at the opponent
Pearl 	Pearl jumps in and fires a blast of energy from her spear
Scotsman 	Scotsman jumps in and fires his machine gun leg
Jack Spicer 	Jack Spicer arrives on a copter backpack...which promptly stops working, causing him to fall and explode comically
Benny the Spaceman 	Benny flies toward the opponent on a spaceship, which crashes into the opponent
Ralph Theodore Guard 	Ralph runs at the opponent and smashes them with a net, causing it to break and the opponent to be stunned
Osmosis Jones 	Osmosis fires his gun at the opponent
Man-At-Arms 	Man-At-Arms jumps in and fires a blast from his arm cannon
Mothra 	Mothra flies in and fires her ultrasound beam
Rodan 	Rodan swoops in at the opponent
Electric Gremlin 	The Electric Gremlin appears in an arcade cabinet, and it releases itself at the opponent, shocking them
Yennefer 	Yennefer jumps in and fires a blast of magical energy
Castiel 	Castiel teleports in and fires a blast of holy white light
Daenerys Targaryen 	Daenerys walks in on a horse and summons a dragon to breathe fire along the screen
Robin Hood 	Robin Hood fires several arrows at the opponent
"Dirty" Harry Callahan	Harry walks in and fires several shots from his revolver
V 	V sneaks behind the opponent and stabs them several times
John Cobb 	John warps onto the screen and causes several status effects, including flipping the screen upside down, reversing the screen, reversing the opponents controls or causing the screen to warp and become unrecognizable
Medusa 	Medusa slithers onto the screen and delivers a stare to the opponent, turning them into stone
== Enemies ==
Photo 	Description
Instant Martians	The Instant Martians come in two forms. One type walks around and fires a laser gun, while another rides a hoverbike around back and forth.  
Yosemite Sam's Robbers	The Robbers attack using various firearms and whips
Gangsters	The gangsters fire upon the player using Tommy Guns
Lion 	The Lion prowls around the screen and pounces on the player
Lexcorp Heavy Troopers	The Heavy Air Assault Ship has armor, turrets and missiles. The Gladiator has heavy armor and attacks using an arm cannon or their own strength
Joker Henchmen	The henchmen use various firearms and melee weapons. 
Titan Enhanced Henchmen	The Titan Henchmen attacks using their great strength. They are also much more durable then other enemies. 
Parademons	The Parademons fly around, attacking by using blasters that double as spears
Red Lantern Corp.	The Red Lanterns attack can create frce fields, fly and spew plasma breath.
Brainiac Drones	The Drones attack using hand cannons
Uruk Hai	The Uruk Hai attack using pikes or swords
Orcs 	The Orcs attack using swords or axes
Nazgul 	The Nazgul attacks using either swords or daggers. They also have the ability to turn invisible temporarily. 
Easterling	The Easterlings attack using spears and shields
Dementors	The Dementors roam around blindly and very slowly. If a character makes contact, they are instantly killed.
Death Eaters	The Death Eaters attack using magic spells from their wand. They can also teleport around. 
Werewolves	Werewolves prowl around, clawing and biting at the player
Tarkatans	The Tarkatans attack using their arm blades and martial arts skills. 
Shokan 	The shokan attack using their four arms and great strength. They can also leap on the player.
HQ Posse	The HQ Posse fires machine guns at the player. 
Lobbers 	The Lobbers throw large rocks at the player. Different colors of the Lobbers have different projectile speeds
Ghosts 	The Ghosts try to collide with the player
Mutants 	The Mutants jump around and fire projectiles at the player
Agents 	The Agents are very fast, agile and attack using either a gun or hand to hand combat
Sentinels	The Sentinels fly around and fire lasers at the player. They can also use their tentacles
Kriegstaffebots	The Kriegstaffebots walk around and fire their gatling gun.
Zombies (Scooby-Doo)	The zombies move slowly around, swiping and biting at the player.
Zorathian	Zorathians walk around and fire laser guns
Skeleton Warriors	Skeleton Warriors attack using their dagger
Fruit Witches	The Fruit Witches fly around and charge at the player
Beetle Drone	Beetle Drones can move fast and fly. They attack using scythes attacksed to their arms. 
Mutant Primates	
The Mutant Primates come in many different forms. They include Blah-Blah Blah-Blah, that uses a tornado of tomato sauce, Baboon Kaboom, who uses a robot suit, Rock Socko, who uses giant metal boxing gloves, The Doot Da Doot Da Doo Doos fly around and spit projectiles, Killa Drilla, who drives a drill vehicle around,  and Cha-Ching Cha-Ching, who creates shockwaves using cymbols
Light Monsters	
The Light Army consists of various creatures, such as snakes, chameleons, turtles, beetles, jellyfish, bats, moles, scorpions, anglers, starfish, wasps and crabs. They attack using their various abilities.
http://showcase.steven-universe.wikia.com/wiki/List_of_Red_Monsters
http://showcase.steven-universe.wikia.com/wiki/List_of_Orange_Monsters
http://showcase.steven-universe.wikia.com/wiki/List_of_Green_Monsters
http://showcase.steven-universe.wikia.com/wiki/List_of_Blue_Monsters
http://showcase.steven-universe.wikia.com/wiki/List_of_Indigo_Monsters
Fallen Warriors	The Fallen Warriors attack using spears, swords, clubs or bows
Micro Manager	Micro Managers fly around and grab using their claws
Skeletrons	The Skeletrons walk around and fire laser guns
Guard Dogs	The Guard Dogs roam around and pounce at the players
Skullcrawlers	The Skullcrawlers use their immense size as well as their jaws and tail to attack. They also can move around fast
Gremlins	The Gremlins attack using their claws and teeth. They also use improvised projectiles like plates.
War Boys	The War Boys ride in vehicles and throws Thundersticks, which are spears with explosives attatched to them
Ura Warriors	The Ura Warrior teleports and fire from the gun
Hazmat Zombies	The Hazmat Zombies use their toxic breath on players, which inflict poison on them. They also can use swipes at close range.
Abomination	Abominations move quickly on the ground adn climb walls, as well as pounce on the player.
Fiend 	The Fiend attacks using its horns and claws. It can also rush the player and stun them with it's third eye.
Banshee 	Banshee's attack using thier signature scream which can stun foes. They also use their claws and can fly around
Thugs 	Thugs attack using various firearms
Evil Henchmen of Dr. Evil	The Evil Henchmen attack using firearms
Oompa Loompas	The Oompa Loompas attack using various dance moves and by tackling. 
Persian Immortals	The Persian Immortals attack using flipping sword strikes.
Sheriff of Nottinghams Men	The Sheriff's men attack using swords and bows
Mimics 	The Mimics attack by burrowing, tentacle strikes and firing projectiles
White Walkers	The White Walkers attack on foot and horseback using swords and spears made out of ice
== Bosses (No particular order for now) ==
Image 	
Description
Gossamer 	
Toro the Bull 	
Gruesome Gorilla 	
Clayface 	
Titan Joker 	
Brainiac 	
Lex Luthor (Boss Mode)	
Darkseid 	
Giganta 	
Trigon 	
Gorilla Grodd 	
Parallax 	
Mongul 	
Smaug 	
Witch King and the fell-beast	
Balrog of Morgoth 	
Sauron (Boss Form) 	
Basilisk 	
Credence Barebone 	
Aragog 	
Agent Smith (Boss Form)	
Goro 	
Motaro 	
Shinnok 	
Shao Kahn (Boss form) 	
Mr. Big 	
Khamun the Sun King 	
Dragon 	
General Akhboob 	
George 	
Gruesome Twosome 	
The Lich 	
Him 	
Aku (Boss Form) 	
Malachite 	
Hannibal Roy Bean 	
Katie Ka-boom 	
Vorn the Unspeakable 	
Lord Buisness 	
Bluto 	
Skeletor (Boss Form) 	
Godzilla (Boss Form) 	
King Ghidorah (Boss Form)	
King Kong (Boss Form) 	
Slattern 	
Stripe (Boss Form) 	
Immortan Joe and his Army	
Cthulhu 	
Queenanne 	
Zed 	
Paxton Fettel (Boss Mode)	
Royal Griffin 	
Eredin 	
Freddy Krueger (Boss Mode)	
Kraken 	
Sheriff of Nottingham 	
Night King 	
Abaddon 	
Sandworm of Venus 	
Beetlejuice (Boss Mode)	
Audrey II (Final Boss)	
== Story ==
== DLC ==
=== Arrow-Verse Pack ===
==== Characters ====
Image 	Description	Alternate Costume
Green Arrow 	Specials
Character Trait
Hyper Move	
Black Canary	Specials
Character Trait
Hyper Move	
Vixen 	Specials
Character Trait
Hyper Move	
Vandal Savage	Specials
Character Trait
Hyper Move	
Supergirl 	Specials
Character Trait
Hyper Move	
Martian Manhunter	Specials
Character Trait
Hyper Move	
Firestorm 	 	
Hawkgirl 	 	
Killer Frost	 	
==== Alternate Costumes ====
=== DC Extended Universe Pack ===
==== Characters ====
Image 	Description	Alternate Costume
Deadshot 	Specials
Character Trait
Hyper Move	
Harley Quinn	Specials
Character Trait
Hyper Move	
Black Manta	Specials
Character Trait
Hyper Move	
Shazam 	Specials
Character Trait
Hyper Move	
Black Adam 	Specials
Character Trait
Hyper Move	
General Zod	 	
==== Alternate Costumes ====
	
	
	
	
	
	
{| class="article-table"	
=== WB Games Expanded Pack ===
Image 	Description	Alternate Costumes
Talion 	Specials
Character Trait
Hyper Move	
Sonya Blade	Specials
Character Trait
Hyper Move	
Shang Tsung	Specials
Character Trait
Hyper Move	
Valkyrie 	Specials
Character Trait
Hyper Move	
Kyle Crane 	Specials
Character Trait
Hyper Move	
Ciri 	Specials
Character Trait
Hyper Move	
Talon 	
Specials
Character Trait
Hyper Move	
 	 	
 	 	
 	 	
Category:Crossovers
Category:Crossover Games
Category:Crossover Fighting Games
Category:Warner Bros. Games
Category:Warner Bros. Interactive Entertainment
Category:Cartoon Network Games
Category:Rated T Games
Category:2.5D Games
Category:Xbox One Games
Category:PlayStation 4 Games
Category:Nintendo Switch Games
Category:PC Games
Category:Upcoming Games
Category:Fighting Games