Void

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Void is an enigmatic entity in DOORS, appearing as in The Hotel and in The Mines. In multiplayer rounds, its attack returns a separated player back to their group. 
== Appearance==
It is unknown what Void looks like, or if it even has any sort of appearance. It simply appears as a black void, hence the name "Void".
When being crucified, Void appears as a large rounded black smoke.
== Behavior==
Void's purpose is to return a player to the right place if they are in a room while it unloads. This generally only occurs in multiplayer when a player is several rooms behind the rest of their group, but can still occur in single-player, under specific circumstances.
When attacking, Void closes the door that exits the room the player is in, dims the room, eventually causing it to fade to black. After the player is teleported to the most recently loaded room in a bright flash, Void will deal a random amount of damage between 20-40.
===Notes=== 
*Void can kill players, so it is especially advised that players with low health stay with their group.
*A player can prevent losing health to Void by crucifying it. However, Void will still teleport the player to the most recently loaded room.
*It is possible for Void to attack before or right after another entity has. This can be fatal sometimes, especially if one was teleported to The Greenhouse , The Dining Hall, The Library, or during Rush/Ambush's attack.
*Void can technically be encountered in single-player, with the help of an entity that opens doors, like Rush, Gloombats and Seek.
**This is extremely hard to replicate without modifiers, but it is still possible.
**This can be easily proved using the Admin Panel, going to the room in the back and spawning Rush or Gloombats, or being voided by Seek using God Mode to survive being behind him.
*Void can also act as a failsafe in some cases, acting the same way it normally does but with no damage. It can be encountered through these ways:
**When the teleport into or out of the Dining Hall or the Bridges fails.
**Staying in the Library after Guiding Light closes Door 51.
**Staying inside a room of a Seek chase after the chase finishes and Guiding Light closes the door. (Possible via God Mode or bugs).
**Staying in the Nest after Guiding Light closes Door 151. (Possible with a Crucifix or God Mode).
***This kind of Void can't be crucified.
== Bugs==
*The teleport into Halt's room or out of the room can sometimes fail. When this happens, failsafe Void will teleport the players, doing no damage.
*If Screech is present around the player and Void teleports the player, Screech will instantly damage the player, without any sound or jumpscare.
**This can be extremely lethal, as the player will take 60-80 damage, because of this, it is recomended to look around when being voided, especially in dark rooms.
**This also happens with other entities that freeze the player, like Glitch during its jumpscare or Dread when it reaches the player.
*If a player is attacked by Void during an animation that sets or modifies the player's position, like entering or exiting a hiding spot, its teleport will fail, causing the player to fall off the map, and because of that, Glitch will appear and teleport the player correctly after some seconds.
== Trivia== 
*Glitch used to take on Void's function. The ability was given to Void when it was introduced in the Hotel+ Update.
**However, in The Rooms, and The Backdoor Glitch performs both its own function and Void's current function.
*Void exists not only as a balancing limitation, but as a physical one too, as the game unloads previous rooms as the players move between them. Void will teleport a player to prevent them from ending up in the "void" as the room they are in unloads.
*If the player is 5 rooms behind, the room's lighting will become subtly dim, presumably by Void as build up to its jumpscare.
**The threshold is reduced to 4 rooms when the Infirmary generates.
**The threshold is further reduced to 3 rooms beyond the Second Seek chase.
*Void is considered canon, due to Guiding Light being able to recognize it as a cause for a player's death.
*The "It Stares Back" Achievement, which is granted when a player encounters Void, is a picture of The Grand Hallway with amplified darkness.
*Void can be seen being crucified for a split second or seen with Freecam with the Admin Panel.
*Before the Content Update, Void could be crucified but without giving any badge, and without an actual animation or any effects.
== Related achievements==
== History==
== Gallery==
Void, lighting comparison1.png|Normal lighting, close to other players.
Void, lighting comparison2.png|Dim lighting, distant from other players.
VoidJumpscare.gif|Void's jumpscare.
VoidRedLighting.png|The red flash lighting effect that Void makes for a few seconds upon teleporting a player.
It Stares Back Badge.png|Void in its badge image.
NoHaltHallway.png|Halt's hallway after Void appeared.
File:VoidCrucifixionAnimation.gif|Void being crucified.
File:VoidCrucifixion.png|Void's appearance when being crucified.
File:2VoidsDying.png|2 Voids somehow being crucified at the same time aswell as a third Void executing it's jumpscare.
File:VoidCollision.png|A secret structure outside The Reception before the Hotel+, possibly related to Void.
Void Buster Badge.png|Voideds in their badge image (See the Tower Heroes Event page for more information).
Category:Entities
Category:Miscellaneous Entities
pt-br:Void
ru:Пустота
es:Void
Category:Lethal Entities
Category:Miscellaneous
Category:Game Mechanics
Category:Hostile Entities
Category:Hotel
Category:The Mines