UIHANDLER OnGamePadStick

Fires when a gamepad stick is moved.
 OnGamePadStick: self, stick, x, y, len
== Payload ==
; stick: - The name of the stick that was moved.
; x: - The X coordinate of the stick, constrained between -1 and 1.
; y: - The Y coordinate of the stick, constrained between -1 and 1.
; len: - Represents the distance of the stick from its center point, constrained between 0 and 1.
== Details ==
* Requires that the widget enable receipt of gamepad stick inputs. See .
* This handler will only be dispatched for the top-most frame that has enabled gamepad stick inputs.
* A single stick may have multiple names, for example the left stick may dispatch two handlers for each movement with the names "LeftStick" and "Movement".
* The deadzone configured for a stick is handled internally by the client; small movements from the resting position of the stick will not trigger this script handler until the deadzone has been exceeded.
* The constraints applied to the payload coordinates are relative to the deadzone, such that any coordinate of 0 indicates the stick is within the deadzone for that axis.
== Patch changes ==
* 
== External links ==
: GitHub