Chronicles of Eredità II

Chronicles of Eredità II (Known in Japan as Eredità II: The Hope of Tomorrow). is 3D Action RPG game released for the Nintendo Switch console. It is developed by Cassiopeia Studios and is published by Nintendo. It is the direct sequel of Chronicles of Eredità and is the third installment of the Chronicles series. Set three years after the events of its predecessor, it follows the main cast of characters with a variety of new companions as they travel around the continent of Einhed's four countries to restore peace and balance to the continent amidst a bigger threat.
==Returning Features==
===General Gameplay===
The general gameplay follows the series' staple game formula consisting of an open-world and a beat 'em up battle system. Features shown in the game's predecessor return such as scope mode and the series' limit break: granica mode.
===In-Game Calendar===
The game's in-game calendar consisting of six months return. Along with the option of choosing between coinciding with the real-time clock or have more faster games. Enemies and their appearances differ between seasons. 
===Skill Tree===
The skill tree for each character returns in the game. Characters featured in the previous game retain their skills with new additional skills to learn.
===Relationships===
The character relationship feature returns. This time, even supporting characters' relationships can be improved. High relationship points with various characters yield rewards and benefits that can aid the player in the game. Relationship scenes are also now fully-animated and voiced.
===Quest System===
The classic quest system from Chronicles of Lumisia returns, replacing the Extra-Curricular Activity system. This time, the quest system plays a more major role in the game's story along with side quests that still yield rewards.
===Additional Features===
The game's cutscenes are still animated in three-dimensional graphics. With the game being fully-voiced and having the option of switching between English and Japanese voice tracks.
==New Features==
===Story Choices===
Deriving from the previous game's relationships feature, wherein the player chooses certain choices to improve or worsen character relationships. Chronicles of Eredità II takes this feature a step further by bringing the feature into the main story. The game now enables the player to choose what happens to the game's story, shown through choice prompts that will be shown on pivotal cutscenes. The player controls the choices of various characters through the game which creates different paths for the plot to progress. Through this, the player can gain additional party members or permanently lose them and character deaths can also happen if the player isn't careful with their choices. Because of this feature, the game can have multiple endings; however one story path leads to the game's true ending.
===Party System===
When choosing a party to play in the game, the player initially chooses four characters. An additional two characters can be added later in the game as backup characters in case a character in the main party falls in battle. 
===Link Artis===
Characters with high relationship points can do a link artis which combines both of their abilities. These can be activated if the two characters are in the active party.
===Improved Scope Mode===
The scope mode that was introduced in the previous game added a new gameplay experience to the series. In this game, an improved interface and gameplay mechanics were added to the mode. Fully embracing the first person shooter type of gameplay, scope mode enables players to use characters with ranged weapons and enter a first-person point of view similar to popular FPS games. The locking on of targets is removed in this mode and are replaced with crosshairs and firearm scopes that aid the player to get accurate shots at enemies. Similar to its prequel, the player still has the option to switch between the standard view and scope mode whenever.
==Story==
===Setting===
Chronicles of Eredità II is set in the continent of Einhed in the year A.W. 147. Where Nethyres, a species of creatures created from malignant forces, are suddenly declared extinct after the events of the fall of the Ordeos capitol. Since the declaration, the four countries of Einhed have prioritized other aspects to improve the life and development in the continent. However recently, an influx of new creatures have been reported to attack various towns in the different countries. These creatures appeared much like the extinct Nethyres, but had robotic qualities to them which made them even more dangerous. Scientists have now dubbed these new creatures as Spechtres, due to their technological qualities.
Because of the sudden wave of these cyborg-like creatures, fingers are pointing towards the technologically-advanced country of Ordeos as the mastermind behind them, thus creating tensions between the countries. Not only that, in the country of Aurore: Anthropes, human-animal hybrids, are starting to revolt against the parliament after a series of events that have led to casualties of their species; painting the country in a bad light. While the Lacunan empire, angered by the destruction of their land caused by the Spechtre creatures, is threatening to wage war against Ordeos; possibly starting another Great War.
===Plot===
Taking place three years after the events of the previous game. Chronicles of Eredità follows a now grown-up Sector XIII reunited in the Academia grounds by Professor Gideon Myrrdin, who wishes to recruit the sector and other mercenaries as delegates for a movement for talking peace with the other countries to prevent another war from breaking out. Uniting the sector with mercenaries from other countries, Myrrdin forms the Einhed Harmonic Movement (EHM). Being assigned as a co-captain of the unit, Jenara Wisteria tries to lead her comrades despite the trauma from the events of three years ago that has affected both her and her former classmates.
The game is comprised of five parts, each having the main cast staying in all the countries of Einhed, being entangled with the internal problems that lie within the four countries.
====Ordeos Arc====
The story begins in Ordeos where the Einhed Harmonic Movement is formed. The country is facing slander due to suspicions of the creation of Spechtre creatures are pointed unto it. Tensions are further driven because of a recent Spechtre attack in the Lacunan empire that caused the lives of innocent civilians; due to this incident, the Lacunan Imperial army and the emperor are on the brink of siezing the country under its clutches after the empire took control of Nagata, the Einhed country that once strayed away and lived peacefully amidst the Great War.
The president of Ordeos, River Stant, in partnership with Dean Myrrdin, forms the Einhed Harmonic Movement: a legion of mercenaries coming from around the continent; to assist the president in clearing the air regarding the Spechtre issue. Things stir up as General Damaris Helion II, general of the Lacunan Imperial Army, arrives in the country.
==Characters==
===Playable Characters===
	
Jenara Neve de Wisteria
One of Aurore's best Special Operative mercenaries and the incumbent duchess of the duchy Verglas, Jenara returns to the country of Ordeos for an assignment but is soon reassigned to the Einhed Harmonic Movement as a unit captain by both the Aurore general and Professor Myrrdin. As a young adult, Jenara has outgrown her overachieving and rule-abiding traits she had when she was a student. Now she is more than willing to fight for her friends and the civilian people of Einhed.
Jenara's fighting style still remains the same but with a few additions and improvements. Upon discovering a new power inherited from the Wisteria family, Jenara can now control the aether element: the most powerful element in the magical field which utilizes the purest essence of mana and emitting it as a tangible force of magic. With this newfound magical element, Jenara can now do new variations of magical artis along with stronger elemental artis that cements her as a powerful melee spellcaster.
	
Nicolette "Nico" Van Reinherd
After three years of backpacking and soul searching, Nico returns to Ordeos after being recruited by Professor Myrrdin for the EHM. Though being reunited with his former classmates has made him happy, Nico is still haunted by the death of his love interest, Barrow. Despite retaining his cheerful personality, it seems like it is a facade to cover up his true emotions inside. He is more aggressive in combat and tends to get easily aggravated even in front of his friends.
Nico retains his fighting style in the previous game but is more sluggish yet gaining a higher damage output. His new improved abilities give him more powerful physical artis that can one-hit enemies and a variety of basic attack combos that make him an excellent melee fighter.
	
Chance Heilthed-Anselmond
For three years working under the Anselmond Group and being the cause of the company's sudden economic crisis, Chance is suddenly disowned by his father and decides to be a full-time mercenary to make ends meet. Shortly before the formation of the EHM, Chance served under the command of the Academia. As a young man who has been through a lot, Chance has been humbled by his experiences and is more warmhearted towards his friends; though still retaining his impatience and rashfulness.
Chance still uses a deck of cards in battle along with an array of new magical artis. He can now use new magic artis that involve stopping time and utilizing gravity magic. Chance can also replenish both his HP and MP with new self-healing artis. One new feature to his gameplay is the artis named 'Wild Card', an artis that has Chance randomly picking a card from his deck and use one random artis from his skill tree, even if it hasn't been unlocked yet. With these improvements, Chance is a perfect character for beginner players.
	
Cadence Vivaldi 
A face that can typically be seen in the billboards of Ordeosian cities, Cadence is now an idol-mercenary hired to support the Ordeos military forces. Though after being recruited in the EHM, Cadence is forced to take a break from stardom as she uses her influence to help in maintaining peace within the four countries. No longer the dependent and lovesick girl she was back then, Cadence is more confident in her skills and is willing to go in the frontlines of battle. She also now puts aside her feelings for Chance and prioritizes her goals before trying to be with him.
Cadence receives a whole new revamp with her fighting style, leaving her initial support-role for a more offensive role in combat. Cadence's violin can both be used as a melee and ranged weapon as it now functions as an SMG-type weapon. While still using her violin as a mace to hit enemies, she can also shoot them from a short to moderate range. She now also has a more defined artis set, able to manipulate the notes she plays with her violin as powerful soundwaves that can be explosive or form sharp forces that can cut through enemies. She still retains her supportive artis from the previous game.
	
Regal Lazaris
An Aurorean Special Operatives mercenary and Jenara's partner in the force, he accompanies her in Ordeos and is suddenly recruited along with her for the EHM. Regal is a squirrel Anthrope, he is quite alarmed by the growing issues in Aurore regarding Anthrope people and hopes that by joining the movement, he can help find justice for his fellow Anthropes. Sarcastic and lazy, Regal is the complete opposite of Jenara in terms of personality. Despite his sarcasm being on the more abrasive side, Regal is an excellent strategist and has an intelligence that rivals even the most seasoned of mercenaries.
Regal is both a melee and ranged attacker, wielding two scimitars that can be merged to form a bow. In melee combat, Regal is a fast attacker who can easily evade enemy attacks with his numerous dodging abilities in his skill tree. When he uses the bow and arrow form of his weapon, he is more slow in movement yet more accurate with his attacks. He has a variety of powerful artis but suffers in their cooldown speeds. Nonetheless, Regal still shines in terms of basic attacks.
	
Colette Meriville
At just 13 years-old, Colette is the youngest person in the country to have graduated from the Academia. She is a scholar under Theodore Hawthorne's group of scientists and much like Theo, is a child genius. She is a master tinker and is proficient in creating machines and robots. Despite her credentials, Colette is still young and shows that through her personality. She is loud and obnoxious, often seen annoying her teammates during their free time. But rest assured, she turns serious when it's time to be a mercenary and often enjoys destroying her enemies.
Despite her small-frame, Colette takes control of a large mecha robot named Patty. In battle, Colette and her mech possess a high HP and defense stats, making her a formidable tank character. When attacking, she relies mostly on Patty's arsenal of projectile weapons such as heavy firearms and missiles which deal subsequent damage. Though, Colette truly shines as a tank when it comes to absorbing damage from enemies and using Patty's defense mechanisms to deflect attacks. When Patty is defeated in battle, the player is given a second chance by controlling Colette alone, wielding an energy gun to defend herself. She has a different skill tree as a single unit but loses the high HP and defense stats Patty has, making her vulnerable.
	
Atlas Kovinsky
After being completely destroyed three years ago, Professor Xavier Kovinski was fortunate enough to salvage the important parts and he managed to rebuild his son, Atlas; aiming to make him stronger and more humane. Now Atlas is a bonafide Mercenary tasked to guard the president of Ordeos. Atlas retains his personality from the previous game, but seems to have forgotten the events of the fall of Ordeos capitol. 
Now upgraded, Atlas can now glide around the field and primarily uses his wings, which are now made up of floating plasma blades as his main weapons. Atlas can wield them himself or command them to attack targets. His artis include launching powerful plasma beams, dealing powerful slashes with his blades, and even being able to carry enemies to the sky and plummet them down the ground.
	
Yvette Grenvild
One of Sector XIII's professors who they considered to be an older sibling. After the events of the previous game, Yvette was forced to let go of her fear of battling and has put her duty to protect the citizens of Einhed over her pacifistic beliefs. Although she now shares the same ranks as her former students, she is still the mediator and controls the sector's chaotic shenanigans.
Yvette wields daggers in battle and is a very fast character; though having weak basic attacks, she makes up for it with her array of both magical and physical artis. Yvette can throw her daggers at any direction and has the ability to teleport or be drawn (like a magnet) toward the direction they've been thrown. Possessing many ways and methods to evade enemy attacks paired with skills that can burst enemies down, Yvette is a valuable assassin that can kill enemies in a snap.
	
Tear
A lone bounty hunter and ex-convict hailing from the country of Nagata, he was recruited by Myrrdin for unknown reasons. Shrouded with a mysterious aura, nobody knows his true identity; even his real name is a mystery. But when Tear is given a job, he makes sure to finish it.
In battle, Tear wields a rifle equipped with a bayonet. With this weapon, he can deal both melee and ranged attacks. In melee combat, Tear uses his weapon as a spear, piercing enemies with great accuracy. In ranged combat, he can enhance his attacks with different types of bullets that do variant artis. His bullets can turn into elemental projectiles, cause an explosion, or create diversions such as flashes and smokescreens. 
===Supporting===
	
Theodore "Theo" Hawthorne
Theo is now a professional scientist working in the Academia's research department, determined to search for the answers behind the sudden appearances of Spechtres. Due to being focused on his research, Theo has left the battefield and opts to support his comrades in the sidelines.
Despite being playable in the first game, Theo is demoted from the main cast of playable characters in this game. However, he becomes a temporary party member on certain chapters and can be playable in them. Theo still retains his role as a support and can still summon his Nanothyres to battle. One special ability he can use is to control Spechtres and have them attack each other.
	
Professor Gideon Myrrdin
The dean of the Academia and a seasoned Mercenary trusted by the people of Ordeos. After the events of the last game severely injuring him, Myrrdin is confined to a wheelchair but is still running the Academia institute. Upon seeing the rising tensions between the four countries and fearing another continental war happening; and seeing he couldn't do it himself, Myrrdin quickly assembled the Einhed Harmonic Movement to travel around the continent to try and negotiate with the other countries.
Myrrdin is unplayable throughout the game.
	
Professor Tsarina Romanov
Tsarina is Sector XIII's strict, no-nonsense combat professor back in their school days. She is a renowned mercenary who has been deployed in all four countries on missions, giving her an insightful knowledge about each country in Einhed. She is appointed as the commander of the EHM unit and seeks to lead the members to successfully complete their mission.
Tsarina is a party member on certain chapters of the game, making her playable on these chapters. She wields a whipblade in combat and deals great damage on her enemies. Tsarina also has supportive artis that buffs up her teammates' stats and physical artis that utilize her whipblade in various ways such as paralyzing enemies or grappling them to a short distance.
==Soundtrack==
Chronicles of Eredità II
Score and OST 	Chronicles of Eredità II
Score and OST
YOU AND I - Dreamcatcher 	Opening Theme
Piano for Brother 	Title Screen
World of Remnant 4: The Four Maidens 	Prologue
Colony 9 (Xenoblade Chronicles OST) - Yoko Shimomura 	Portano City Theme
Battle! Gym Leader (Pokemon Sword/Shield) ~Orchestral Battle Arrange~	Portano City Battle Theme
Tomorrow Will Surely Be Sunny (Tales of Legendia OST) - Go Shiina 	Maquines Capitol City Theme
Take the Offensive (Front Mission OST) - Yoko Shimomura 	Maquines Capitol City Battle Theme
Reflection (Fullmetal Alchemist OST) - Michiru Oshima 	Cutscene Theme 1
==Gallery==
COE2 Logo.png|Logo
COE2 jenara render.png|Jenara Render (Official)
CASDRCT COE2PROMO1.png|Character Concept Sketches
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