Patch 0.4.0.4

== Intro ==
Hi Pioneers!
Hello again everybody, there’s a lot of fixes and some nice QOL additions for you all in this patch so let’s get to it
If something is still not working like it should please let us know over at our QA site https://questions.satisfactorygame.com/ we’ll do our best to fix it ASAP
See you all again soon <3
== Bug fixes ==
* Fixed “Floor is too steep” appearing when railway switch controls were placed in between foundations
* Fixed overclocking not showing the correct value when pasting settings in some situations
* Potential fix for a scenario where the Drones would take a nonsensical path to their destination
* Potential fix for a rare crash
* Power connection for the power extractor is no longer offset
* Fixed clients not being able to see Crash Site rewards
* Packaged Nitric Acid now uses a Fluid Tank so packaging and unpackaging match requirements
* Fixed scrolling in Train Station UI
* Fixed exploit that made it able to obtain multiple upgrades of the Space Elevator at the same time in multiplayer
* Fixed a crash related to the Compass
* Nuclear Power Plant UI now properly shows waste output
* Fixed a crash related to the cargo mesh component
* Lights now properly report consumption in UI
* Fixed Night Mode not working the first night it was enabled
* Fixed a bug where Drones would teleport when dismantling a Drone Station they are about to dock on
* Fixed Lights consuming power when they were off
* Fixed Aluminum Casing texture in conveyor belts
* Fixed Fuel Generators producing power even when lacking sufficient Fuel
* Fixed a crash related to the conveyor renderer
* Fixed multiple events and messages (Like the MAM completion message) being played at the same time
* Reworked correction velocity for the Zipline which should fix players getting launched in the air when using it
* Fixed particle effects in the Resource Wells
* Fixed bug that allowed to use the Hover Pack with no power by spamming space
* Fixed bug where the Hover Pack would automatically activate hover mode in some scenarios where it shouldn’t
* Fixed a rare crash related to Drones
* Fixed Drone Ports allowing duplicate names
* Fixed bug where the MAM wasn’t able to be sampled with the eyedropper
* Corrected Personal Storage Container centre. This will cause Personal Storage Containers to be moved slightly. #BlameBen
* Improved conveyor belt renderer stability
== World ==
* Removed some rewards around Resource Wells
== Quality of Life ==
* Copy paste now autofills Power Shard slots if available
* Zipline now conserves velocity when you start ziplining
* Disabled clearance check on fences, now players can build Street Lights and Power Poles in between them
* Certain buildings can now be rotated 45 degrees when placing instead of only 90 degrees:
** Jump Pad
** U-Jelly Landing Pad
** Street Light
** Personal Storage Container
** Light Control Panel
** Power Switch
** MAM
** AWESOME Shop
** Craft Bench
** Equipment Workshop
* Changed Min/Max values for the Light intensity
== Localisation ==
* Updated all languages with the latest translations
* Updated language completion rates
* Added English (Canada)
* Fixed a bunch of errors and typos, hidden some non-translatable strings
* Updated the list of community translators in credits