Sonic Limitless

Sonic Limitless is a game in the Sonic the Hedgehog series, made as part of a duology to celebrate Sonic's 30th anniversary. The game is developed by AlpacaSoft with help from Sonic Team for the PC, Nintendo Switch, PS4 Pro and Xbox One X.
In this game, Sonic, Tails and Knuckles travel back home from a vacation, landing on Emerald Hill after a mysterious shockwave goes past them. They later find that Eggman and his younger self have joined forces to try and take over Mobius again, by controlling time itself with the Time Cogs, so, Sonic and his companions must stop the two Eggmen before it's too late and space and time are damaged forever.
Sonic Limitless could be seen as a successor or parallel to Sonic Mania, another anniversary title, in that it has Sonic and friends going through zones from the past to defeat the two villainous scientists.
== Gameplay ==
Sonic Limitless plays like a combination of classic Sonic's fast, 2D action with modern Sonic's moveset, the blue blur can perform a spin dash, peel-out, the drop dash from Mania, form an insta-shield, and even homing attack any nearby enemy or item monitor.
Each stage in Sonic Limitless has something unique for itself, gimmicks, enemies, bosses, etc. No two zones are identical in the game or to how they were in their debut games, in the case of returning zones.
Special Stages return in this game, found in secret areas through giant rings, here, they are similar to the stages in Sonic 3D Blast, where the player goes through a long path, avoiding mines and collecting rings to continue, each part of the stage has a ring quota to reach, and getting to the end awards the player with a Chaos Emerald. Much like in Mania, a past Special Stage style returns as the bonus stages, in this case, the half-pipe from Sonic 2, here the player loops around the track, trying to collect all the rings and avoid the goal orbs in order to gain a medal, enough medals unlocks new things in the game's Extras menu, such as the ability to rewatch cutscenes or see concept art.
There are a few different modes in the game, obviously, the main one is Story Mode, where the player goes through the events of the game in order as a chosen character, there is also the aforementioned Extra Mode, where the player can view the bonuses they earned through making progress and collecting bonus medals, Time Attack, where a player must beat a chosen zone in their best time to gain different rewards, Competition, where two players can race through a zone, using items and the level design to mess with each other, and the Options menu, that just serves to change volumes and other settings.
== Plot ==
Some years after Eggman, Infinite, the Nebulous and Aeon the Eternal had been defeated, seemingly for good, Sonic, Tails and Knuckles decided to head on vacation for a while, eventually having to go back home. On the flight home, Tails detected a great wave of energy heading towards them and the Tornado, they were engulfed in a powerful shockwave and had to make an emergency landing at a nearby island, which they soon recognized as Emerald Hill. They made it through the island, fighting many of Eggman's robots and eventually finding Eggman's temporary hideout, where he was chatting with someone who seemed to be his past self, Robotnik. The two villains noticed Sonic and friends, prompting Eggman to hop into the Drill Tank, while Robotnik flew away in his Egg Mobile. With Eggman defeated, Sonic and his team had to chase after Robotnik, who went towards Metropolis Zone.
At Metropolis Zone, Sonic and co. began to uncover Eggman and Robotnik's new plan, as they ran through a factory making massive metallic plates and other machines, as it turned out, Eggman and his past self were planning to build a new space station, known as the Neo Death Egg, powered by and armed with the Time Cogs, ancient artifacts with the power to warp the flow of time at the user's leisure. Robotnik promptly fought off Sonic and friends with a powerful Capsule Mobile. Instead of running away again, Robotnik decided to take himself and Sonic's team further into the past with a Time Cog he had on hand, ending up at Spring Yard Zone.
Trapped in Spring Yard, Sonic's group's only option was to go after Robotnik and get themselves back to the future, so they rushed through the many bumpers, spiked balls and other dangers of the zone, making it to a large ferris wheel that began to move, revealing itself to be a machine piloted by Robotnik, the Rotate-O-Matic. With Robotnik defeated, he tried to get himself back to when Eggman was, but not without getting followed by Sonic, Tails and Knuckles, getting all of them to Regal Park Zone.
Sonic's team gave chase to Robotnik through the medieval-themed amusement park, heading into the massive castle at the center of the park, where they found Eggman, working on a teleporting device, presumably to get to his and Robotnik's base sooner, but he had to postpone this machine's completion when Sonic and co. caught up to the two doctors, Robotnik tested the teleporter and headed safely to another base the villains set up, while Eggman stayed behind and fought Sonic with the Egg Knight. Once Eggman was down once again, Sonic and friends tried to follow Robotnik through the teleporter, but it malfunctioned and sent them to Sandopolis Zone, in the middle of the desert, much to Eggman's delight.
As Sonic and friends dashed through the hot sand, they saw Eggman had followed them to the ruins of Sandopolis, and made his way into a large pyramid, so they followed him there and to the depths of the tombs, avoiding ghosts in the darkness and having to fight Eggman's Mecha-Guardian robot. After beating the mad scientist again, Sonic and co. rushed out of the collapsing pyramid, finding themselves in Petrol Oasis Zone, a beach polluted with lots and lots of oil.
Making their way through the beach, the team caught glimpse of Eggman and Robotnik's base, Scrap Brain, far in the distance, with the Neo Death Egg slowly but surely being assembled, so they had to act and get there fast. Deep into the oil-filled sea, the group had to fight Eggman once more, in his Inkotron 300, and after the machine was destroyed, an underwater volcano erupted, taking them all back to the surface, where Sonic and friends followed Eggman into Quartz Coaster Zone.
Deep within the crystal-covered caverns of Quartz Coaster, Sonic met with Eggman and Robotnik in a make-shift base of operations, where they fought Sonic and company in the GG-WRCK. Once the two villains were down, they escaped in their Egg Mobiles, with their mech exploding and making the caves flood, a dropped Time Cog was activated and sent the trio fowards in time, to Ice Cap Zone
Crossing the snow and ice-cold water of Ice Cap was no problem for Sonic and his team, and they safely made it to the summit of Ice Cap, where they fought Robotnik's Frostbite Machine. With Robotnik defeated, but escaped, Sonic and his group found one of Eggman's teleporters, which took them to a sort of city with many bumpers, flippers and other such devices, Pinball Madness Zone.
Bouncing and flipping through the city, Sonic, Tails and Knuckles find a large pinball machine controlled by Eggman and Robotnik, at the top of the machine, which they called the Egg Flipper, the two scientists quickly ran to a large teleporting device, they used a Time Cog to power it and take them to their base, Scrap Brain, but as with last time the Sonic trio attempted to use a teleporter, they were sent to a different place, Wacky Workbench Zone.
In the underground labs, Sonic and company made their way through the chemicals and machines, eventually getting to the uppermost level of Wacky Workbench, where they fought the D-Securibot, which opened the path to the trio's final destination, Scrap Brain Zone.
Arriving at Eggman and Robotnik's base, the team could see the Neo Death Egg prepearing to launch, after a quick encounter with Eggman and Robotnik, the giant space station is slowly sent into orbit, as Scrap Brain falls apart, Sonic, Tails and Knuckles chase after Robotnik in the ruined Scrap Brain, ending in a fight with the Piston Crushers, a device Robotnik used against Sonic long before. Robotnik was defeated and he fled to the Neo Death Egg's armada flagship, Wing Fortress Zone, making Sonic's team give chase in a spare Egg Mobile that was laying nearby.
After flying after the Wing Fortress for a while, Sonic and friends face off against Mecha Sonic, who attacks them by surprise and wins, making them crash into the tail end of the Wing Fortress, Mecha Sonic then proceeds to chase Sonic's group throughout Wing Fortress, recreating some classic boss fights: The Wrecking Ball Mobile from Sonic 1, Hammer Mobile from Sonic 2 and the Energy Ship from Sonic 3, ending the zone with a proper duel between Sonic and Mecha Sonic before the heroic trio heads off into the Neo Death Egg to stop Eggman and Robotnik once and for all.
Within the Neo Death Egg, Sonic and his friends rushed to reach Robotnik and Eggman and defeat them for good, they fought through many Badniks and obstacles to get to the center of the station, which had begun to get corrupted from the unstable energy of the Time Cogs powering the entire place. Arriving at the very bottom of the reactor, the floor fell down, revealing that the Neo Death Egg had left the atmosphere, and with that, Eggman and Robotnik, armed with the CW-Pendulum and Big Arms Mk.II, fought the heroes, but after a long battle, they were defeated
With the seven emeralds in hand, the corrosion from the unstable Time Cogs begins to destroy the Neo Death Egg, and it fuses Eggman and Robotnik's mechs together, along with some of the Cogs, with all that power, the two villains escape and Sonic gives chase in his Super form, ending the game with Super Sonic fighting the Death Egg Clockwork in space. The Time Cogs in the Neo Death Egg eventually create a catastrophic blast that sends the station, Sonic's team, Robotnik and Eggman into a unknown time period.
== Characters ==
	Sonic the Hedgehog 	The hero of Mobius who's been defeating Eggman for decades is back to fight not one, but two evil scientists, stopping them from using the Time Cogs for evil.
	Miles "Tails" Prower	Tails is Sonic's best friend who is always happy to help him in his adventures, if Sonic is the chosen player character, Tails will follow him around anywhere.
	Knuckles the Echidna	A member of the ancient Echidna tribe and guardian of the Master Emerald, Knuckles gets dragged into this. He can glide, climb walls and punch enemies.
	Dr. Eggman 	Eggman is a maniacal scientist, hellbent on taking over the world and defeating Sonic, so, with the Time Cogs' mystical powers, he teamed up with his younger self to finally be victorious.
	Dr. Ivo Robotnik 	The bad doctor's alternate self from his early days, when people took him seriously and still called him by name, he teams up with his future self to defeat Sonic once and for all.
== Zones ==
* Emerald Hill Zone - Returning from Sonic the Hedgehog 2 on the Sega Genesis, Emerald Hill is not that visually different, as it keep the green grass, palmtrees and checkered ground, also associated with Green Hill. Act 1 is basically a combination of both of the original Emerald Hill Acts, ending with a boss fight against the Hei Hou 2.0, which attacks by chopping up palmtrees and having the pieces bounce around the arena. Act 2 is mainly underground and has characteristics of Hill Top Zone, such as lava, see-saw enemies, etc. At the end of Act 2, the player battles Eggman in the Drill Tank, an upgraded version of the Drill Mobile from Sonic 2.
* Metropolis Zone - Also returning from Sonic 2 is Metropolis, being used as a factory for the parts in the Neo Death Egg, Act 1 takes place mainly outside of the Factory, ending with a fight against Watcher-Droid, a large red eye at the top of the screen that guards the entrance into the factory. Act 2 is more like the classic Metropolis Zone, with the different machinery and molten metal, ending with the fight against the Capsule Mobile.
* Spring Yard Zone - A zone from the original Sonic the Hedgehog, a large carnival or amusement park filled with bumpers and other obstacles for the player to manouver through to reach Robotnik, but not before fighting the Stinger Sphere, a ball with four spikes around it that battles similarly to Robotnik in the original Spring Yard. Act 2 introduces more of the amusement park aspect, with different rides to go through in order to proceed, at the end, Robotnik battles Sonic with his Rotate-O-Matic, a ferris wheel armed with seeking missiles and other weaponry.
* Regal Park Zone - Regal Park is a massive, run-down amusement park covered in plants and built around a castle, none of the rides work as the mechanisms are clogged up by vines and other things. Act 1 has lots of vine swinging and ends with a battle against the Plantasaur, a giant mechanical flower that rises from a mess of vines, wires and other things. Act 2 is inside of the park's castle, and has some vine swinging, along with living suits of armor, Eggman is fought in his Egg Knight at the end of the act.
* Sandopolis Zone - Ruins lost to time and sand where Sonic and friends end up after trying to teleport after Robotnik, Eggman chases them there and hides in a pyramid, guarded by the Swing'Em Duo, two robots that spin spiked balls around. Inside of the pyramid, in Act 2, there are puzzles to solve by turning the lights on and off, but turning them off also summons ghosts to attack Sonic, in the end, Eggman battles Sonic with the Mecha-Guardian.
* Petrol Oasis Zone - A beach filled with machines that leave oil in the ocean, polluting it completely, Act 1 has underwater sections, but Act 2 is almost completely submerged in oil-filled water, which give Sonic less time to breathe before needing an air bubble. Act 1's boss is the Deep Diver, a whale-like robot that jumps around the arena, and Act 2's boss is the Inkotron 300, an octopus machine that shoots black ink.
* Quartz Coaster Zone - A mining facility in a cave filled with crystals, Act 1 has lots of rail grinding on the minecart tracks and it ends with a battle against the Driller Behemoth, a giant drilling machine that chases Sonic as he grinds on rails. Act 2 features puzzles with reflective crystals and laser beams and ends with a fight between Sonic and the GG-WRCK, piloted by both Eggman and Robotnik.
* Ice Cap Zone - Not actually the Ice Cap from Sonic 3, but sharing concepts and design with it, this zone is set on an iceberg in the middle of the ocean, Act 1 has many crushing pillars, stalactites, stalagmites and freezing devices, and Act 2 features snowboarding sections. The zone's first boss is the only one that consists of an Eggman/Robotnik machine, the Arctic Bomber, a submarine controlled by Eggman that shoots out missiles that create ice spikes or freezes whoever they hit, the second boss is Robotnik's Frostbite Machine.
* Pinball Madness Zone - A pinball-themed zone with many references to past Sega games, many flipper to use to get around and many bumpers to send Sonic off to different directions, later, elements from Carnival Night start appearing, such as the wall bumpers that send Sonic in a specific direction. The first boss of this zone is the AutoGrab Mobile, a boss very similar to the Casino Night boss in Sonic 2, then in Act 2, the player fights the Egg Flipper, a large pinball machine piloted by Eggman and Robotnik.
* Wacky Workbench Zone - A warehouse underneath Scrap Brain that houses different experiments, machinery, chemicals and some junk that Eggman and Robotnik do not need. In Act 1, the boss is the Super Compactor, a laser cannon atop a pit with closing walls, and the boss of Act 2 is the D-Securibot, which is, in design and fight, a lot like the original Wacky Workbench boss.
* Scrap Brain Zone - Eggman and Robotnik's secret base, where they were building the Neo Death Egg, the first Act has lots in common with Launch Base from Sonic 3, while adding twists to the pre-existing gimmicks, this Act's boss fight is against the Egg Robo Squad, a multi-phase fight against a bunch of Egg Robos, inspired by the fights against the Hard-Boiled Heavies from Sonic Mania. Act 2 is more like the classic Scrap Brain, but still with some Launch Base traits, and ends with a battle against Robotnik in the Piston Crushers, the final boss from Sonic 1.
* Wing Fortress Zone - A massive battleship accompanying the Neo Death Egg as it goes into space, along with an entire fleet. Sonic heads to the Wing Fortress on an Egg Mobile, which gets shot down by Mecha Sonic, Act 1 mainly takes place inside of the ship with different electrical gimmicks, while Sonic fights Mecha Sonic in the Wrecking Ball Mobile, Hammer Mobile and Energy Ship. Act 2 takes place outside, on the ship's hull, with some wind mechanics, and the zone ends with a battle against Mecha Sonic on his own.
* Neo Death Egg Zone - Set inside of Eggman and Robotnik's new space station, Neo Death Egg Zone is a tracherous level, sort of similar to Death Egg Acts 1 and 2 from Sonic 3 & Knuckles, with some gravity mechanics and light trails that take the player to different places, at the end of Act 1, Sonic battles the damaged Mecha Sonic one more time, in the Death Egg Colossus, a giant Death Egg Robot still in construction. In Act 2, Sonic and his team go into the Neo Death Egg's core, a place with little to no gravity and where temporal rifts happen very often, creating new platforms to proceed, at the bottom of the reactor, the player must fight the two villains, Eggman in the CW-Pendulum and Robotnik in the Big Arms Mk.II.
* Final Judgment Zone - With the seven Chaos Emeralds, Super Sonic battles Robotnik and Eggman one last time around the collapsing Neo Death Egg, in their fused mech, the Death Egg Clockwork. During the battle, Sonic must dodge debris from the space station and collect rings to maintain his super form, as he loses a life immediately if he hits 0 rings.
== Items ==
There are a few items in Sonic Limitless, below is the listing of them and what they do:
	Ring 	When collected, Sonic gains a ring, which serve as his health, keeping him from losing a life. If the player has all the Chaos Emeralds, 50 rings allows them to become Super Sonic/Tails/Knuckles, and 100 rings gives Sonic an extra life.
	Item Monitor 	Screens containing different possible items, once broken, Sonic will recieve that item or effect. The possible monitors are:
* Ring - Gives Sonic 10 rings.
* Speed Shoes - Makes Sonic faster for a small amount of time.
* Flame Shield - A barrier that allows Sonic to survive through fire.
* Bubble Shield - A large bubble that lets Sonic breathe underwater and bounce on the ground.
* Lightning Shield - An electric shield that lets Sonic attract rings and double jump.
* Invincibility - Makes Sonic sparkle with power, being able to run right through enemies and not take any damage.
	1-Up 	In place of 1-Ups being found in monitors, they are found on their own, hidden in parts of the levels, these can also be earned through getting 100 rings, as mentioned earlier.
	Chaos Emeralds	Powerful gemstones earned by completing Special Stages with the necessary amount of rings, all of them together allow Sonic and friends to go into their Super forms, which are very fast but only last as long as the player has rings.
== Bosses ==
Emerald Hill Zone 	Emerald Hill Zone 	Emerald Hill Zone 	Emerald Hill Zone
Act 1In Act 1, the player fights the Hei Hou 2.0, a flying robot with an axe that chops down palmtrees in the arena, making the pieces bounce around to hit Sonic. Much like the original Hei Hou, standing below him is the best strategy to get any hits in. 	Act 1In Act 1, the player fights the Hei Hou 2.0, a flying robot with an axe that chops down palmtrees in the arena, making the pieces bounce around to hit Sonic. Much like the original Hei Hou, standing below him is the best strategy to get any hits in. 	Act 2Act 2's boss is the first against Eggman, who uses the Drill Tank, a large armored car with many drills at its disposal. He simply drives off screen from one side to the other, it's quite easy to land on his cockpit and defeat him. 	Act 2Act 2's boss is the first against Eggman, who uses the Drill Tank, a large armored car with many drills at its disposal. He simply drives off screen from one side to the other, it's quite easy to land on his cockpit and defeat him.
Metropolis Zone 	Metropolis Zone 	Metropolis Zone 	Metropolis Zone
Act 1Metropolis Act 1's boss is the Watcher-Bot, a large red eye that guards the entrance into Robotnik's factory, it will fire missiles and spawn Bomb Bots for a while before going down to the ground, allowing it to be hit by Sonic. 	Act 1Metropolis Act 1's boss is the Watcher-Bot, a large red eye that guards the entrance into Robotnik's factory, it will fire missiles and spawn Bomb Bots for a while before going down to the ground, allowing it to be hit by Sonic. 	Act 2Dr. Robotnik's first boss fight, where he uses the Capsule Mobile, a modified Egg Mobile that is surrounded by metal capsules containing balloon Robotniks, once all the capsules are broken, Robotnik will shoot lasers at the player until he is hit and defeated. 	Act 2Dr. Robotnik's first boss fight, where he uses the Capsule Mobile, a modified Egg Mobile that is surrounded by metal capsules containing balloon Robotniks, once all the capsules are broken, Robotnik will shoot lasers at the player until he is hit and defeated.
Spring Yard Zone 	Spring Yard Zone 	Spring Yard Zone 	Spring Yard Zone
Act 1Spring Yard's first boss is the Stinger Sphere, a ball with four spikes around it, it will spin and dash across the floor before hovering over it and breaking a block with its spikes, when it breaks a block, the spikes retract and the boss can be hit. 	Act 1Spring Yard's first boss is the Stinger Sphere, a ball with four spikes around it, it will spin and dash across the floor before hovering over it and breaking a block with its spikes, when it breaks a block, the spikes retract and the boss can be hit. 	Act 2At the end of Spring Yard Act 2, Sonic and Robotnik fight once more in the Rotate-O-Matic, a big, heavily armed ferris wheel that can fire missiles or extend spikes from some of its platforms. One must wait to be at the top of the wheel to jump down and damage Robotnik. 	Act 2At the end of Spring Yard Act 2, Sonic and Robotnik fight once more in the Rotate-O-Matic, a big, heavily armed ferris wheel that can fire missiles or extend spikes from some of its platforms. One must wait to be at the top of the wheel to jump down and damage Robotnik.
Regal Park Zone 	Regal Park Zone 	Regal Park Zone 	Regal Park Zone
Act 1In Regal Park Act 1, the resident boss is the Plantasaur, a large robotic flower that rises from one side of the arena, opens itself for an attack and goes back down after attacking on its own, repeating from the opposite side until defeated. 	Act 1In Regal Park Act 1, the resident boss is the Plantasaur, a large robotic flower that rises from one side of the arena, opens itself for an attack and goes back down after attacking on its own, repeating from the opposite side until defeated. 	Act 2Within Regal Park's castle, Sonic and friends face off against the Egg Knight, a large suit of armor piloted by Eggman, it attacks with its spear and can use its shield to just bounce the player away from its torso, so they must go up to hit the Egg Knight in the head. 	Act 2Within Regal Park's castle, Sonic and friends face off against the Egg Knight, a large suit of armor piloted by Eggman, it attacks with its spear and can use its shield to just bounce the player away from its torso, so they must go up to hit the Egg Knight in the head.
Sandopolis Zone 	Sandopolis Zone 	Sandopolis Zone 	Sandopolis Zone
Act 1Upon reaching Sandopolis' pyramid, the player is met by the bosses of Act 1, the Swing'Em Duo, they are a pair of robots that fly after Sonic, swinging two spiked balls at him, each of the takes 6 hits and fly slightly away when trying to hit them. 	Act 1Upon reaching Sandopolis' pyramid, the player is met by the bosses of Act 1, the Swing'Em Duo, they are a pair of robots that fly after Sonic, swinging two spiked balls at him, each of the takes 6 hits and fly slightly away when trying to hit them. 	Act 2At the bottom of the dark pyramid, Eggman attacks Sonic with the Mecha -Guardian, a large robot with stone armor that attempts to fall down on Sonic from the ceiling, when the Guardian is on the floor, Sonic can hit the armor away and attack Eggman himself. 	Act 2At the bottom of the dark pyramid, Eggman attacks Sonic with the Mecha -Guardian, a large robot with stone armor that attempts to fall down on Sonic from the ceiling, when the Guardian is on the floor, Sonic can hit the armor away and attack Eggman himself.
Petrol Oasis Zone 	Petrol Oasis Zone 	Petrol Oasis Zone 	Petrol Oasis Zone
Act 1At the end of Act 1, the player arrives at a small pier and is attacked by the Deep Diver, a robotic orca that jumps over the platform and swims across it, its weakspot is its back fin, which is exposed when it goes across the pier. 	Act 1At the end of Act 1, the player arrives at a small pier and is attacked by the Deep Diver, a robotic orca that jumps over the platform and swims across it, its weakspot is its back fin, which is exposed when it goes across the pier. 	Act 2In the polluted waters of Petrol Oasis, Sonic and co. battle Eggman's Inkotron 300, a octopus robot that spins around and fires black blots of ink that home-in on the player. The boss can only be hit when it goes up and down in the water normally, never when it spins. 	Act 2In the polluted waters of Petrol Oasis, Sonic and co. battle Eggman's Inkotron 300, a octopus robot that spins around and fires black blots of ink that home-in on the player. The boss can only be hit when it goes up and down in the water normally, never when it spins.
Quartz Coaster Zone 	Quartz Coaster Zone 	Quartz Coaster Zone 	Quartz Coaster Zone
Act 1While grinding through rails, the player is chased by the Driller Behemoth, a giant and fast drilling machine that fires drill missiles and breaks the rails behind Sonic. The weak spot of the Behemoth is at the top of the machine, so the player must go to the top of the rails to hit it. 	Act 1While grinding through rails, the player is chased by the Driller Behemoth, a giant and fast drilling machine that fires drill missiles and breaks the rails behind Sonic. The weak spot of the Behemoth is at the top of the machine, so the player must go to the top of the rails to hit it. 	Act 2In Eggman and Robotnik's secret base in the mineshaft, they fight Sonic together in their GG-WRCK, a robot that supports itself on the two steel beams at the center of the arena, hitting the walls with two wrecking balls. The falling rocks can be used as platforms to reach the cockpit. 	Act 2In Eggman and Robotnik's secret base in the mineshaft, they fight Sonic together in their GG-WRCK, a robot that supports itself on the two steel beams at the center of the arena, hitting the walls with two wrecking balls. The falling rocks can be used as platforms to reach the cockpit.
Ice Cap Zone 	Ice Cap Zone 	Ice Cap Zone 	Ice Cap Zone
Act 1Ice Cap's Act 1 boss is against Eggman in the Arctic Bomber, a submarine that rises in the distance to shoot out freezing missiles, if they hit the ground, they make large spikes, and if they hit a character, they get frozen for a moment. Eggman then closes in on the player, making it possible to hit him. 	Act 1Ice Cap's Act 1 boss is against Eggman in the Arctic Bomber, a submarine that rises in the distance to shoot out freezing missiles, if they hit the ground, they make large spikes, and if they hit a character, they get frozen for a moment. Eggman then closes in on the player, making it possible to hit him. 	Act 2Ice Cap Act 2 sees Sonic fighting Robotnik in the Frostbite Machine, a powerful ship that attacks with freezing clouds and ice cubes from the terrain. Robotnik will attempt to crush Sonic with the ice cubes, similar to the game Tetris, and Sonic must climb up the blocks to hit the Egg Mobile. 	Act 2Ice Cap Act 2 sees Sonic fighting Robotnik in the Frostbite Machine, a powerful ship that attacks with freezing clouds and ice cubes from the terrain. Robotnik will attempt to crush Sonic with the ice cubes, similar to the game Tetris, and Sonic must climb up the blocks to hit the Egg Mobile.
Pinball Madness Zone 	Pinball Madness Zone 	Pinball Madness Zone 	Pinball Madness Zone
Act 1The AutoGrab Mobile is Pinball Madness' first boss, an automated version of Casino Night's boss in Sonic 2, having generally the same patterns as that boss, going from side-to-side and dropping bombs on Sonic, the player must spin dash towards the boss or use the pinball flippers in the arena. 	Act 1The AutoGrab Mobile is Pinball Madness' first boss, an automated version of Casino Night's boss in Sonic 2, having generally the same patterns as that boss, going from side-to-side and dropping bombs on Sonic, the player must spin dash towards the boss or use the pinball flippers in the arena. 	Act 2After a long zone of pinball bouncing, Sonic battles the Eggmen once more in the Egg Flipper, a large pinball machine with the two scientists at the top, controlling it, Sonic has to avoid the traps in the pinball table and jump up to the top and hit the machine's cockpit. 	Act 2After a long zone of pinball bouncing, Sonic battles the Eggmen once more in the Egg Flipper, a large pinball machine with the two scientists at the top, controlling it, Sonic has to avoid the traps in the pinball table and jump up to the top and hit the machine's cockpit.
Wacky Workbench Zone 	Wacky Workbench Zone 	Wacky Workbench Zone 	Wacky Workbench Zone
Act 1In Act 1 of Wacky Workbench, Sonic fights the Super Compactor, a laser cannon that is supported on metal beams atop Wacky Workbench's trash compactor, which slowly closes in on Sonic to crush and kill him. The cannon will periodically lower itself to be hit directly, but Sonic and Tails together can fly up to hit it. 	Act 1In Act 1 of Wacky Workbench, Sonic fights the Super Compactor, a laser cannon that is supported on metal beams atop Wacky Workbench's trash compactor, which slowly closes in on Sonic to crush and kill him. The cannon will periodically lower itself to be hit directly, but Sonic and Tails together can fly up to hit it. 	Act 2At the end of the zone, the player must defeat the D-Securibot, a dome-like robot with drills on its head that breaks through the ceiling, allowing Sonic to chase after it by jumping on the falling debris. After being defeated, the robot breaks through the ceiling one last time and Sonic can go to Scrap Brain. 	Act 2At the end of the zone, the player must defeat the D-Securibot, a dome-like robot with drills on its head that breaks through the ceiling, allowing Sonic to chase after it by jumping on the falling debris. After being defeated, the robot breaks through the ceiling one last time and Sonic can go to Scrap Brain.
Scrap Brain Zone 	Scrap Brain Zone 	Scrap Brain Zone 	Scrap Brain Zone
Act 1Robotnik's elite Egg Robo Squad is the boss in Scrap Brain's first Act, it is a multi-phase battle, recreating each of the boss fights with Sonic Mania's Hard-Boiled Heavies, first the Chopper Robo, which fires missiles from a helicopter, then the Ninja Robo, armed with a sword and exploding stars, the Magic Robo, that can create illusions, and finally, the Biker Robo that rides on a Motobug.	Act 1Robotnik's elite Egg Robo Squad is the boss in Scrap Brain's first Act, it is a multi-phase battle, recreating each of the boss fights with Sonic Mania's Hard-Boiled Heavies, first the Chopper Robo, which fires missiles from a helicopter, then the Ninja Robo, armed with a sword and exploding stars, the Magic Robo, that can create illusions, and finally, the Biker Robo that rides on a Motobug.	Act 2Robotnik's last stand before escaping to the Neo Death Egg, the Piston Crushers, a device he once used against Sonic in the hedgehog's first adventure. Robotnik hides in one of 4 pistons, which go up or down to crush Sonic, who must hit Eggman a number of times, while also avoiding balls of electricity homing in on him. 	Act 2Robotnik's last stand before escaping to the Neo Death Egg, the Piston Crushers, a device he once used against Sonic in the hedgehog's first adventure. Robotnik hides in one of 4 pistons, which go up or down to crush Sonic, who must hit Eggman a number of times, while also avoiding balls of electricity homing in on him.
Wing Fortress Zone 	Wing Fortress Zone 	Wing Fortress Zone 	Wing Fortress Zone
Act 1Act 1 has a few bosses, all of which are past Robotnik machines piloted by Mecha Sonic, they are:
*Wrecking Ball Mobile:The first boss in the franchise, it works and looks just about the same here, Mecha Sonic will swing the ball from side to side and Sonic must hit him in the Egg Mobile.
*Hammer Mobile: The ship Robotnik used in Aquatic Ruin Zone, two metallic pillars rise from the ground and Mecha Sonic will hit them, making them fire lasers to the other side.
*Energy Ship: Carnival Night's boss in Sonic 3, a ship that drops a ball and uses electricity to attack, it can be hit when it goes down to get the ball.	Act 1Act 1 has a few bosses, all of which are past Robotnik machines piloted by Mecha Sonic, they are:
*Wrecking Ball Mobile:The first boss in the franchise, it works and looks just about the same here, Mecha Sonic will swing the ball from side to side and Sonic must hit him in the Egg Mobile.
*Hammer Mobile: The ship Robotnik used in Aquatic Ruin Zone, two metallic pillars rise from the ground and Mecha Sonic will hit them, making them fire lasers to the other side.
*Energy Ship: Carnival Night's boss in Sonic 3, a ship that drops a ball and uses electricity to attack, it can be hit when it goes down to get the ball.	Act 2Wing Fortress' second Act ends with a race against Mecha Sonic, rather than winning, the objective is to hit him enough and defeat him normally. Mecha Sonic can fly, use energy blasts and do other attacks to trip Sonic up. 	Act 2Wing Fortress' second Act ends with a race against Mecha Sonic, rather than winning, the objective is to hit him enough and defeat him normally. Mecha Sonic can fly, use energy blasts and do other attacks to trip Sonic up.
Neo Death Egg Zone 	Neo Death Egg Zone 	Neo Death Egg Zone 	Neo Death Egg Zone
Act 1Mecha Sonic, although heavily damaged, reaches the Neo Death Egg and tries to finish Sonic off one last time, with the unfinished Death Egg Colossus, a massive robot that stomps sideways towards Sonic, shooting fire from its nose, which is also the mech's weak point, unlike the Sonic 3 & Knuckles final boss the mech is based on, the Colossus goes down in one phase. 	Act 1Mecha Sonic, although heavily damaged, reaches the Neo Death Egg and tries to finish Sonic off one last time, with the unfinished Death Egg Colossus, a massive robot that stomps sideways towards Sonic, shooting fire from its nose, which is also the mech's weak point, unlike the Sonic 3 & Knuckles final boss the mech is based on, the Colossus goes down in one phase. 	Act 2In Act 2, the player faces the final bosses, Eggman and Robotnik in their own mechs.
*Big Arms Mk.II: A new version of the Big Arms, it fights just the same though, going around the screen, trying to grab Sonic and slam him on the ground for damage. The BA Mk.II's only weak spot is the visor, protected by the hands and spikes.
*CW-Pendulum: A white and golden clockwork robot powered by a Time Cog, with a pendulum under it, that can fly off and hit Sonic, otherwise, Eggman uses it like the Wrecking Ball Mobile.	Act 2In Act 2, the player faces the final bosses, Eggman and Robotnik in their own mechs.
*Big Arms Mk.II: A new version of the Big Arms, it fights just the same though, going around the screen, trying to grab Sonic and slam him on the ground for damage. The BA Mk.II's only weak spot is the visor, protected by the hands and spikes.
*CW-Pendulum: A white and golden clockwork robot powered by a Time Cog, with a pendulum under it, that can fly off and hit Sonic, otherwise, Eggman uses it like the Wrecking Ball Mobile.
Final Judgment Zone 	Final Judgment Zone 	Final Judgment Zone 	Final Judgment Zone
Super Sonic's final battle against the Death Egg Clockwork is set in space, around the exploding Neo Death Egg, the player must dodge debris and missiles in order to reach the Eggmen and hit their combined mech, which begins to fall apart after a while, adding to the debris that must be dodged before landing the final few hits. 	Super Sonic's final battle against the Death Egg Clockwork is set in space, around the exploding Neo Death Egg, the player must dodge debris and missiles in order to reach the Eggmen and hit their combined mech, which begins to fall apart after a while, adding to the debris that must be dodged before landing the final few hits. 	Super Sonic's final battle against the Death Egg Clockwork is set in space, around the exploding Neo Death Egg, the player must dodge debris and missiles in order to reach the Eggmen and hit their combined mech, which begins to fall apart after a while, adding to the debris that must be dodged before landing the final few hits.	Super Sonic's final battle against the Death Egg Clockwork is set in space, around the exploding Neo Death Egg, the player must dodge debris and missiles in order to reach the Eggmen and hit their combined mech, which begins to fall apart after a while, adding to the debris that must be dodged before landing the final few hits.
== Soundtrack ==
* Hyper Potions - Time Trials (Main Theme/Credits)
* Title Screen
* File Selection
* High-Tier Robot Ahead (Act 1 Boss)
* Chrome Dome (Act 2 Boss V1)
* Double Trouble (Act 2 Boss V2)
* Battle For Space-Time (Final Boss)
* Emerald Hill Zone
* Metropolis Zone
* Spring Yard Zone
* Mark Of Royalty (Regal Park Zone)
* Sandopolis Zone
* Pollution Panic (Petrol Oasis Zone)
* Crystalline Caverns (Quartz Coaster Zone)
* Ice Cap Zone
* Bounce, Bump & Tilt (Pinball Madness Zone)
* Wacky Workbench Zone
* Scrap Brain Zone
* Wing Fortress Zone
* Built To Destroy (Neo Death Egg Zone)
* The Grand Showdown (Final Judgment Zone)
== Trivia ==
* This is the first anniversary game where Green Hill is not present.
* The Time Cogs were an unintentional reference to the Pokemon Mystery Dungeon series, where items called the "Time Gears" appear in some games.
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