Psyduck

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|-|Psyduck=
|-|Golduck=
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==Summary==
Psyduck is constantly stunned by its headache and can´t think very clearly. It usually is quiet, trying to calm its headache. However, when its headache becomes too strong, it releases tension in the form of strong psychic powers. The use of these powers produces brain waves identical to those seen in sleepers, and is unable to recall these episodes.
Golduck is a fast swimmer, often considered faster than most fully evolved Water-type Pokémon. The gem on its forehead glows when it uses psychic powers, and occasionally when it swims at full speed.
==Powers and Stats==
Tier: At most | 
Key: Psyduck | Golduck
Name: Psyduck | Golduck
Origin: Pokémon
Gender: Varies
Age: Varies
Classification: Duck Pokémon, Water-Type Pokémon
Powers and Abilities: Superhuman Physical Characteristics, Water Manipulation, Telekinesis, Power Nullification, Statistics Amplification, Statistics Reduction, Homing Attack (Via Future Sight), Poison Manipulation (Via Clear Smog), Status Effect Inducement (Sleep and Confusion), Limited Martial Arts, Earth Manipulation (Via Mud Bomb), Limited Healing, Can fight while asleep, Power Bestowal (Can grant the ability Simple, which passively doubles stats changes of the wielder), Resistance to burns, Fire, Water, Ice manipulation, Steel type moves, Explosion Manipulation and Weather Manipulation | Can swap physical and ranged Durability, Power Mimicry (Via Me First), Telepathy
Attack Potency: At most Small City level (should be comparable, though slightly inferior to Rhyhorn, who can shatter mountains. Can go to toe to toe with the likes of Piplup) | Large Mountain level+ (Comparable to Azumarill)
Speed: Massively Hypersonic+ (Can react to electric attacks from Pikachu) | FTL (Faster than Poliwrath)
Lifting Strength: Class K (Scaling above Mantyke, who lifts a large boulder) | Class M
Striking Strength: At most Small City level | Large Mountain level+
Durability: At most Small City level | Large Mountain level+
Stamina: Superhuman (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured. Capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks)
Range: Standard Melee Range, Hundreds of Meters with most attacks. | Standard Melee Range, Tens of Kilometers with most attacks
Standard Equipment: None Notable
Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Above Average in battle as Psyduck (Pokémon are hard-wired for battle and even in the wild can master many moves and fight the likes of Machop which train in all martial arts), Gifted in battle as Golduck (Should be superior to 1st and 2nd stage Pokémon and are able to consistently fight the likes of Machamp which have mastered all martial arts, as well as Alakazam)
Weaknesses: Is weak to Grass and Electric type moves
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Pokemon
Category:Species
Category:Characters
Category:Game Characters
Category:Anime Characters
Category:Manga Characters
Category:Water Users
Category:Telekinesis Users
Category:Telepaths
Category:Power Nullification Users
Category:Power Mimicry Users
Category:Power Bestowal Users
Category:Homing Attack Users
Category:Poison Users
Category:Statistics Amplification Users
Category:Status Effect Users
Category:Statistics Reduction Users
Category:Sleep Users
Category:Martial Artists
Category:Earth Users
Category:Healers
Category:Species 
Category:Role-playing Characters
Category:Ducks