Merfolk

<--Gog
(NON-TYPICAL RACE)
--
Description:
Merfolk are fish-like humanoids, having features of both aquatic and land dwelling species. The Merfolk have smooth skin and near infinite variance in color and appearance, having truly every shade and shape. Fins and other aquatic adaptations are common, but not required. A unique adaptation of the Merfolk is their ability to transform between land and sea, said to be a gift of their goddess Aquis, having the lower half of a fish while in deep water but developing full and separate legs as they approach the land.
The territories of the Merfolk are vast with great distance between them, though they are not without enemies beneath the sea. Many Merfolk roam Norrik's coasts, but few travel further inland. The Merfolk are known to have a vast trade network that connects much of the civilized world, and to have military might that rivals even the greatest of empires of land. 
-- -- 
Racial Traits: 
[Merfolk Metamorphosis]
: (Requires Merfolk)
: Minor Action - Racial Trait
: 15 FP - Self-Targeting Ability
: The Merfolk is able to transform its legs into a tail for swimming, while underwater, or to transform its tail into legs for walking, while on land.
-- --
[Waterbreathing]
: (Requires Merfolk)
: Passive Effect - Racial Trait
: The Merfolk is able to breath underwater and therefore can't drown and can stay underwater indefinitely.
-- --
[Merfolk Landlocking]
: (Requires Merfolk)
: Passive Effect - Racial Trait
: The Merfolk is less accustomed than most races to being out of water and receives a penalty of -1 to all DEX rolls for character or environment interaction attempts made while on land.
--
-- --
Category:Destiny of the Fated
Category:DOTF Races