Seal/Unseal

Seal causes something to become sealed and unopenable, such as a portal or door. It can also seal something away so that it cannot access the outside world, or so that the outside world cannot access it. For example, an evil mage is preparing a fireball which will explode in the center of town and wipe everyone out. A mage could use Seal Fire to keep it sealed away in a magic bubble so it can do no harm until the effects have ended. The effect lasts until it is broken, and the spell point cost is equal to the size of the object in square feet to be sealed. If a door is seven feet tall and 3 feet wide, it would cost 21 point to seal it. 
Unseal releases something that has been sealed regularly or magically. The absolute most common use of this spell is to Unseal Earth (wood) on a door to make it become unlocked. The spell costs one point for every square foot of the object to be unsealed, and the result must beat the quality of the lock or Seal spell on the door.
Category:Spells
Category:Days of Old