THQ's Homefront 2/Story Arc

Document Status: Yellow [Pending story sign-off] 
==Intro==
===Intro 1===
*Opening non-continuous John Ford style scene of Mailman visiting the graves of his wife and child at dawn
*Mailman gets into his delivery vehicle and drives down rural tree lined roads
*Suddenly Walker appears in front of the van, Mailman screeches to a halt and Walker jumps in, he points a gun at Mailman and says “drive or we’re both dead!”
*The KPA pursue the van with an impressive array of equipment
*The environment becomes more urban as they take to the ruined freeway approaching Philadelphia
*On the Benjamin Franklin bridge a roadblock has been established, Walker can’t be taken alive, he grabs the wheel and steers the van off the bridge and plunging into the river
*Underwater Walker drags Mailman from the van and they swim for sure being harassed by the KPA chopper
*A resistance rocket attack brings down the chopper allowing the duo to escape into the city
*Roll Credits
=== Intro 2 ===
* Walker is injured, he tells Mailman he needs to get to the shipyard, and meet a man called Russo but first he needs medical assistance. Mailman will soon be identified by the KPA so he has no choice but to go with Walker and enlist the help of the Resistance
* They head for a safe house, navigating by hobo signs.  Walker rests while Mailman goes to find medical supplies
* Evidence of the occupation is everywhere with people queuing for self-denunciation sessions and propaganda films whilst checkpoints block all major routes through the city
* A KPA snatch team drag some women out of a house and load them into a special truck
* Propaganda giant screens show the chase from Intro 1 and Walkers face prominently displayed and a reward offered
* Mailman returns with supplies but the KPA have tracked them down
* Walker gives Mailman his phone, tells him it’s absolutely vital to the Resistance, he must get it to Russo at the Shipyard
* Mailman escapes as Walker is captured but is pursued by Goliath
* Mailman taken to safety by a civilian but is then locked in a room and ratted out to the KPA for the reward
* Mailman fights his way out and heads to the shipyard
== Act 1 ==
Philadelphia Missions
=== Shipyard ===
* Mailman arrives at the shipyard and finds the resistance in a temporary base overlooking the shipyard
* Russo is on a mission to steal a Goliath that the KPA have shipped in from Korea
* Mailman sneaks into the Shipyard where the KPA are bringing in men and equipment ahead of the impending EU invasion whilst extracting American treasures
* Mailman manages to reach Russo just as he is gaining control of the Goliath
* The KPA attack and the Resistance use Goliath to fight back
* Their escape route is blocked and they load Goliath onto a barge and sail across the bay fighting off KPA reinforcements
* They land between 2 decommissioned carriers, fight the KPA some more during which Russo is gravely wounded
* They escape with Goliath
 
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=== Samaritans ===
* Mailman gets Russo to the Samaritan stronghold but he dies as Doctor Burnett is treating him
* The Resistance take the info from the phone which is the time and location of the covert insertion of an EU agent by Halo drop
* Mailman discovers that the EU are planning an invasion to liberate American from the KPA
* The KPA mount an offensive against the rebel stronghold, attempting to wipe them out ahead of the EU invasion
* Mailman helps the Samaritans as the Rebels resist the KPA
* We see the human cost of occupation and resistance
 
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===Independence Hall===
*Breaking news on the propaganda screens, Walker is alive and is being tried publicly at Independence Hall
*The Resistance leaders plan a rescue
*First a green zone access code must be obtained from a black market contact – the deal goes bad but the pass is eventually obtained and Mailman uses it to pass into the secure zone
*Mailman has his weapons covertly passed to him while the rest of the team head through an old bank robber’s tunnel to the nearby Bank’s vault
*Mailman infiltrates the bank and gets the team into the building from the vault
*They assault the Hall but it’s a trap laid by the KPA to flush out the Resistance
*The team must fight for their lives and escape
 
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==Act 2==
===Wetlands===
*Mailman, Moore and Parrish head to the Wetlands with some fighters to meet the EU Agent arriving by HALO drop
*They split up to setup beacons for the agent’s drop
*It quickly becomes apparent the area is inhabited by a hostile force as people are caught in lethal traps set by a unit of Army Rangers hiding out here
*The Agent is seen parachuting down but when the player reaches the location only the chute remains
*A fire fight breaks out nearby as the KPA arrive on the scene but are engaged by the Rangers in hit and run attacks
*Everyone is confused, how could the KPA know to come here?
*Mailman has to rescue the other Resistance Leaders pinned down by the KPA
*When all seems lost the KPA are suddenly killed and the Rangers emerge
*All the leaders are taken back to their camp and put in a holding camp with the agent
*The Agent talks around the Rangers and everyone is released, then the KPA attack
*As the others fight a rearguard action the agent and player escape by swamp boat
*They get clear of the KPA but Dr Burnett pops up, driven by his morphine addiction and despair at the bloodshed he has betrayed the Agent’s location to the KPA
*Mailman must kill the Doctor before he kills the Agent
*The Agent and Mailman return to Philly
===Fairmount===
*Back at the safe house the Agent explains to Mailman, Moore and Parrish what the resistance need to do ahead of the EU invasion
*They rue the betrayal of Doctor Burnett
*The invasion’s chances are in the balance, the KPA defences and armed forces are very powerful, the best hope is to sabotage the KPA’s military capability at the moment of the invasion and create diversions to draw forces away from the coast
*The agent must get into the KPA military centre at Fairmount and steal the access codes to the Battlenet which controls all the KPA military forces and automated defences. With this code he can use the Comms dish to broadcast a jamming signal to disrupt the KPA Net during the invasion
*An American Korean resistance fighter will disguise as a KPA soldier and get the Agent and Mailman inside the HQ
===City Hall===
*A Key part of the invasion is to open a second front to split the KPA forces
*Philadelphia must rise up in rebellion against the KPA
*The Resistance have a recorded address (perhaps from the President in hiding), they will capture the KPA’s administrative centre at City Hall and use the propaganda technology to broadcast their message and incite the rebellion
*They will also provide weapons and organisation once the revolt gets going
==Act 3==
===Satellite Dish===
*The final part of the plan, use the Battlenet access code to upload a virus via the dish to all KPA military computers
*The Agent and Player meet up with a resistance contact (a Priest) but the KPA arrive and start interrogating him looking for the player, the Priest must be rescued
*The player frees the farmers and assembles them as a fighting force
*They derail a train troop transport heading for the coast and massacre the soldiers
*Next the dish’s defences are stormed
*The Agent begins to upload the virus
*The KPA respond with an army of drones that threaten to overwhelm the defences
*At the last moment the Agent sends out the virus and sends the drones haywire
*They flee to a helicopter amidst the chaos and head for Atlantic City and the invasion
 
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===Atlantic City===
*Mailman meets up with the other Resistance leaders
*The player must go on missions with each to destroy various beach defences and use all their skills to eliminate KPA
*We see the effects of the Battlenet sabotage
*The player gives the signal for the landing to begin
*But uh oh... Secret Railguns emerge and start blasting the ships
*Mailman must destroy them so the Invasion forces can land
 
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