Hulk (Marvel vs. Capcom)

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|-|Marvel Super Heroes=
|-|Marvel Super Heroes vs. Street Fighter=
|-|Marvel vs. Capcom: Clash of Super Heroes=
|-|Marvel vs. Capcom 2: New Age of Heroes=
|-|Marvel vs. Capcom 3=
|-|Marvel vs. Capcom: Infinite=
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==Summary==
Bruce Banner AKA Hulk is a primary protagonist from the Marvel vs. Capcom series. He is a scientist and former nuclear physicist who was in charge of a gamma radiation experiment for the government until a teenager, Rick Jones, wandered into the test area as the gamma bomb was about to explode. Banner jumped in and saved Rick, but was caught in an explosion and exposed with a large amount of radiation himself. This gave him the ability to change into a giant, raging green monster known as the Hulk, whose incredible power gets much stronger the angrier he becomes and his body can withstand even the most extreme conditions. Despite all of his anger, he is a gentle giant who never wants to harm innocent people and was even a founding member of the Avengers.
Following his marriage with Betty Ross, Thanos had wiped out half of the population with the Infinity Gems, prompting Hulk to join the heroes and villains of Earth to stop the Mad Titan, an effort the yielded success. Later, he would be forced to respond to the return of Apocalypse, fight alongside heroes from the Capcom Universe in response to Onslaught, aid in the defeat of Abyss as well as Galactus, and join the resistance against Ultron-Sigma when the latter threatened the merged worlds of Marvel and Capcom.
==Powers and Stats==
Tier: , higher with X-Factor
Name: Robert Bruce Banner, Hulk, The Incredible Hulk
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Mutated Human, Scientist, Former Nuclear Physicist, Avenger
Powers and Abilities:
<tabber>
|-|Innate Abilities=
Superhuman Physical Characteristics, Large Size (Type 0), Genius Intelligence, Multiple Selves, Acrobatics (Can perform a wall jump, leap across mountainsMarvel vs. Capcom 2 Official Site and into orbit as shown in his Gamma Crush Hyper Combo. All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Transformation (Bruce can transform into the Hulk when his anger or negative emotions reach a boiling pointMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), Self-Sustenance (Type 1; Could fight in space undeterredUltimate Marvel vs. Capcom 3), Berserk Mode and Rage Power (Hulk can get stronger the more angrier he becomes), Earth Manipulation (Hulk can rip out rocks from the ground to send or throw them as a projectile, even being able to drop them down from the sky by smashing the ground in his Gamma Quake Hyper Combo), Regeneration (Low; Possesses a healing factor like his cousin, She-Hulk), Summoning, Fire Manipulation and Explosion Manipulation (Hulk can pull out a giant flaming meteoroid to crash it onto the opponent in his Gamma Crush Hyper Combo, even causing a huge explosion upon impactUltimate Marvel vs. Capcom 3), Magma Manipulation (In Marvel vs. Capcom: Infinite, Hulk's Hyper Combos has volcano-like effects), Energy Manipulation and Aura (Can cover himself in an energy aura when performing Gamma Charge. While charging the Impact Punch, Hulk's fist glows in energyMarvel vs. Capcom: Infinite), Afterimage Creation (Leaves behind afterimages when performing any of his Hyper CombosMarvel vs. Capcom: Clash of Super Heroes), Limited Vibration Manipulation (Causes the ground to shake simply by walking or performing hopsMarvel Super HeroesMarvel Super Heroes vs. Street FighterMarvel vs. Capcom 2: New Age of Heroes), Summoning (Hulk can call upon an assist character to help him in battleMarvel vs. Capcom: Clash of Super Heroes), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.Ultimate Marvel vs. Capcom 3 ManualUltimate Marvel vs. Capcom 3 Blocking attacks in this state also prevents chip damageUltimate Marvel vs. Capcom 3), Attack Reflection (Capable of reflecting energy projectiles and missilesMarvel vs. Capcom: Infinite), Limited Invulnerability (Hulk has super armor which allows him to withstand hit-stun attacks), Resistance to Cosmic Radiation (Capable of fighting in space unharmedUltimate Marvel vs. Capcom 3), Temperature Manipulation (Remains completely unharmed while holding onto a giant flaming meteoroid, as well as being at the epicentre of its destruction), Magic (Doctor Strange's magic is unable to harm himMarvel vs. Capcom: Infinite), Mind Manipulation and Corruption (Capable of remaining unaffected when wielding the Soul Gem, which corrupts the mind of its user with its intoxicating allureMarvel vs. Capcom: Infinite), Death Manipulation (Was completely unaffected when traversing Ruby Heart's Earth and encountering Abyss,Marvel vs. Capcom 2: New Age of Heroes the latter of which caused global winds that inflicted death onto inland life, animals, and plant life just by existingMarvel vs. Capcom 2: New Age of Heroes ManualMarvel vs. Capcom 2: New Age of Heroes Official SiteMonthly Arcadia Issue 002Marvel vs. Capcom: Official Complete Works), Disease Manipulation (Was completely unaffected when traversing Ruby Heart's Earth and encountering Abyss,Marvel vs. Capcom 2: New Age of Heroes the latter of which spread a mysterious illness to SonSon's village just by existingMarvel vs. Capcom 2: New Age of Heroes Official SiteMarvel vs. Capcom: Official Complete Works)
|-|Infinity Gems=
*Damage Boost (The Power Gem increases one's powerMarvel Super HeroesMarvel vs. Capcom: Infinite)
*Speed Amplification, Intangibility, and Forcefield Creation (The Time Gem amplifies one's speed.Marvel Super HeroesMarvel vs. Capcom: Infinite When used by Hulk, his attacks become faster and can be linked into combos more easily.Marvel Super Heroes Users are also capable of dashing past opponents and through projectiles in short dashes.Marvel vs. Capcom: Infinite When used by T'Challa, the Time Gem created a barrier beyond time that protected Valkanda from outside threats)
*Energy Projection, Homing Attack, Explosion Manipulation, Air Manipulation, Fire Manipulation, Ice Manipulation, and Electricity Manipulation (The Reality Gem allows its user to fire energy spheres,Marvel Super Heroes explosive pumpkins,Marvel Super Heroes or slow energy bursts that home in on targets.Marvel vs. Capcom: Infinite Its Infinity Surge projects a wind blade, a floor of ice that freezes opponents, a beam of fire, and a bolt of lightning from above, all of which home on its opponentsMarvel vs. Capcom: Infinite),
*Defence Boost, Sealing, and Energy Manipulation (The Space Stone grants Super Armour, a state in which most attacks will fail to stagger its user.Marvel Super Heroes It also traps targets within a cube of energy, restricting their movement and leaving them vulnerable to combosMarvel vs. Capcom: Infinite)
*Status Effect Inducement (Performing a throw attack successfully when using the Mind Stone inflicts a stun effectMarvel vs. Capcom: Infinite)
*Healing and Life Drain (The Soul Stone refills one's healthMarvel Super Heroes and grants them the ability to use a long ranged energy attack that drains an opponent of their own healthMarvel vs. Capcom: Infinite), Purification and Mind Control Negation (Merely grasping the Soul Gem cured Thor of the Sigma Virus as well as breaking him out of Ultron-Sigma's controlMarvel vs. Capcom: Infinite)
|-|Assists=
Weapon Mastery (Arthur assists by throwing spears at his opponent like javelins. U.S. Agent assists by charging with his shield. Unknown Soldier, Michelle Heart, and Saki assist by using firearmsMarvel vs. Capcom: Clash of Super Heroes), Martial Arts (Shadow, Rogue and Ton Pooh use their physical combat expertise to assistMarvel vs. Capcom: Clash of Super Heroes), Energy Projection (Unknown Soldier assists by using firearms that shoot out energy bolts. Shadow can assist by kicking out energy waves at his opponent. Michelle Heart assists by firing a spreadshot set of energy bolts at her enemy. Cyclops assists by firing an optic beam at an enemy. Jubilee can assist by firing energy projectiles at an enemy. Magneto assists by firing an energy blast at an enemyMarvel vs. Capcom: Clash of Super Heroes), Fire Manipulation (Shadow can attack his opponent with blue flames that spread on contact with his physical strikes. Lou can spew fire from his breath to assistMarvel vs. Capcom: Clash of Super Heroes), Summoning (Pure assists by summoning various items from the sky including a huge dice to fall on the victimMarvel vs. Capcom: Clash of Super Heroes), Telekinesis (Anita assists by using telekinesis to throw various objects at an enemyMarvel vs. Capcom: Clash of Super Heroes), Electricity Manipulation (Saki assists by firing electrical bolts from her cannon. Thor can assist by using Mjolnir's lightning to damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Plasma Manipulation (Ton Pooh assists with her Deadly Plasma Kick, which uses plasma to increase the range of her kickMarvel vs. Capcom: Clash of Super Heroes), Explosion Manipulation (Devilot assists by having her men push a button that activates an explosion albeit this also takes her along with itMarvel vs. Capcom: Clash of Super Heroes), Energy Manipulation (Colossus assists by imbuing his body with energy that makes him harmful to touch and charging at the enemy. Psylocke assists by coating herself in energy and drilling towards the opponent. Rogue assists by punching the enemy, which causes energy to spark from her fists. While ramming an opponent, Juggernaut can assist by coating his head with an energy force. Sentinel causes energy sparks to fly on physical contact with an enemy after ramming themMarvel vs. Capcom: Clash of Super Heroes), Air Manipulation (Storm assists by conjuring up a whirlwind that can damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Ice Manipulation (Iceman can assist by causing large icicles to fall down upon an enemyMarvel vs. Capcom: Clash of Super Heroes)
|-|Heroes & Heralds Cards=
Power Bestowal (Each card grants a certain ability or buff to whoever holds itUltimate Marvel vs. Capcom 3), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defenseUltimate Marvel vs. Capcom 3) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meterUltimate Marvel vs. Capcom 3), Damage Boost (Many cards offer an attack boostUltimate Marvel vs. Capcom 3), Attack Reflection (The Ms. Marvel card reflects damage received from attacksUltimate Marvel vs. Capcom 3), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisibleUltimate Marvel vs. Capcom 3), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponentUltimate Marvel vs. Capcom 3), Healing (Certain cards have the ability to recover health or Hyper MeterUltimate Marvel vs. Capcom 3), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents haveUltimate Marvel vs. Capcom 3), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacksUltimate Marvel vs. Capcom 3), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their teamUltimate Marvel vs. Capcom 3)
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Attack Potency: Dwarf Star level (Alongside an ally, Hulk could defeat Onslaught,Marvel vs. Capcom: Clash of Super Heroes who was stated to be the most powerful enemy in history, surpassing the likes of Thanos and Galactus.Marvel vs. Capcom: Clash of Super Heroes Manual Claimed to be one of the most powerful beings on Marvel's Earth.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 His fights with Wolverine are implied to have ended in draws.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Could harm a Dah'ren Mohran, who Ryu was incapable of harming in his baseMarvel vs. Capcom: Infinite), higher with X-Factor
Speed: FTL (Kept up with GalactusMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), higher with X-Factor
Lifting Strength: Class Y (Every character capable of beating Galactus should be able to break out of his attempt to crush them in the boss fight, with the latter being capable of holding an entire planet in his hands.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Superior to Ryu)
Striking Strength: Dwarf Star level, higher with X-Factor
Durability: Dwarf Star level (Can survive attacks from Onslaught,Marvel vs. Capcom: Clash of Super Heroes Galactus,Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 and Ryu), higher with X-Factor
Stamina: Superhuman
Range: Extended Melee Range; Tens of Meters with Gamma Wave and Tsunami; Low Multiversal with the Space Gem and Reality Gem (The Space Gem and Reality Gem had the ability to fuse the Marvel Universe, the Dark Dimension, the Capcom Universe, and the Makai Kingdom togetherMarvel vs. Capcom: Infinite)
Standard Equipment: None notable
*Optional Equipment:
**The Heroes & Heralds Cards
**The Infinity Gems
***Power Gem
***Time Gem
***Reality Gem
***Space Gem
***Mind Gem
***Soul Gem
Intelligence: Varies from Average (While not usually bright in his savage form, Hulk is a "punisher-type" fighter who uses an aggressive fighting style with his brute-like strength, able to lead into surprising combos to deal explosive chip damage and pull extensive air combos. He can also make use of the environment in combat like pulling down a meteoroid by jumping into space) to Genius (Bruce has a genius-level intellectMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 and is regarded a brilliant scientist,Marvel vs. Capcom: Official Complete Works who used to work for the government and was in charge of their gamma radiation experiment.Marvel Super Heroes Manual As shown in Marvel Super Heroes to Marvel vs. Capcom 2: New Age of Heroes, he is able to take control of Hulk and utilize his intelligent persona while still in that form)
Weaknesses: Hulk can only wield one Infinity Gem and equip up to three card effects at a time.
Notable Attacks/Techniques:
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|-|Normals/Command Normals=
GammaSwingMvC2.gif|Gamma Swing
GammaRaiseMvC2.gif|Gamma Raise
GammaKickMvC2.gif|Gamma Kick
GammaDropkickMvC2.gif|Gamma Dropkick
ImpactPunchMvC3.gif|Impact Punch
HulkGutPunchMvCI.gif|Gut Punch
IncrediblePunchMvCI.gif|Incredible Punch
AvalancheLeapMvCI.gif|Avalanche Leap
*Gamma Swing: Hulk raises his right arm and swings downwards with all his might, striking the opponent with a hammer punch.
*Gamma Raise: Hulk swiftly raises both arms and strikes the opponent, sending them flying up into the air. 
*Gamma Kick: Turning his back on the opponent, Hulk makes a handstand and stretches out both his legs at a diagonal angle.
*Gamma Dropkick: Hulk performs a diagonally-angled aerial dropkick. 
*Impact Punch: Hulk steps forward and performs a powerful punch, which sends an opponent flying away. He can also charge it up for more damage, even causing them to bounce off of a wall.
*Gut Punch: Hulk does a punch to the gut with his left fist.
*Incredible Punch: While in the air, Hulk swings his fist vertically downwards to smack an opponent.
*Avalanche Leap: After leaping against the wall, Hulk jumps off of it and flies horizontally forward.
|-|Throws=
HulkThrowMvC3.gif|Ground Throw
HulkAirThrowMvC3.gif|Aerial Throw
*Ground Throw: Hulk grabs the opponent with one hand and then slams them hard onto the ground either in-front of or behind himself.
*Aerial Throw: Hulk grabs an aerial opponent with both hands and then slams them back into the ground with a downwards throw.
|-|Special Attacks=
GammaWaveMvC3.gif|Gamma Wave
GammaChargeMvC3.gif|Gamma Charge
GammaChargeAntiAirMvC3.gif|Gamma Charge (Anti-Air)
GammaTornadoMvC3.gif|Gamma Tornado
GammaLiftMSH.gif|Gamma Lift
GammaSlamMSH.gif|Gamma Slam
*Gamma Wave: Originally known as Gamma Slam in Marvel Super Heroes vs. Street Fighter to Marvel vs. Capcom 2: New Age of Heroes, Hulk lifts up a chunk from the ground and flips it, sending out a wave of flying rocks at the opponent. This can nullify projectiles against him.
*Gamma Charge: Hulk charges forward in a shoulder tackle, which can be followed up with a second Gamma Charge that goes either forward, upwards or backwards.
*Gamma Charge (Anti-Air): Same as the regular Gamma Charge attack, except that Hulk flies at an upwards angle to hit an airborne opponent above him with his head. He can then follow up with an another charge in a straight forward, upwards or downward angle.
*Gamma Tornado: Also known as Gamma Throw, Hulk grabs the opponent by their head and then whirls them several times, before throwing away a far distance to the other side.
*Gamma Lift: Hulk rips up part of the ground and then raises it over his head, before throwing forward as a projectile. However, he is unable to block while holding.
*Gamma Slam: Same as the Gamma Lift attack, except that Hulk immediately tosses a projectile right after pulling up part of the ground and in a much quicker speed.
|-|Hyper Combos=
*Gamma Crush: Hulk jumps high into space, grabbing and pulling a gigantic meteoroid as he then falls back down at an diagonal angle, crashing onto the opponent with it.
GammaCrushMSH.gif|MSH-MvC2 (Marvel Super Heroes)
GammaCrushMvC.gif|MSH-MvC2 (Marvel vs. Capcom: Clash of Super Heroes)
GammaCrushMvC3.gif|MvC3-MvCI
*Gamma Tsunami: Originally called Gamma Wave, Hulk picks up the ground beneath him and then ruptures it, sending out a colossal wave of rocks towards the opponent, which reaches across the screen and does the most damage if they're directly in-front of it, rapidly hitting them.
GammaTsunamiMvC.gif|MSHvSF-MvC2
GammaTsunamiMvC3.gif|MvC3-MvCI
*Gamma Quake: Hulk pounds the ground with his fist, dropping down a barrage of large rocks from the sky, hitting an opponent in-front of him multiple times. In Marvel vs. Capcom: Infinite, he smashes the ground three times while erupting magma geysers.
GammaQuakeMvC.gif|MvC-MvC2
GammaQuakeMvC3.gif|MvC3-UMvC3
GammaQuakeMvCI.gif|Marvel vs. Capcom: Infinite
|-|Infinity Gems=
*Power Gem: Hulk can use the Power Gem to increase his attack damage for a short period of time. In Infinite, the Infinity Surge version grants him a powerful attack with increased pushback force.
*Time Gem: Hulk can use the Time Gem to increase his movement speed for a brief time, and in Marvel Super Heroes, make his attacks much faster and allow him to link them into combos more easily. In Infinite, the Infinity Surge version allows him to move a set distance forward or backwards in the form of an instant dash that goes through the opponent and their attacks.
*Reality Gem: Hulk can use the Reality Gem to create three different elemental projectiles across the screen; electric spheres, icicles and fire orbs. In Infinite, the Infinity Surge version will make him launch a slow, homing energy burst with each use.
*Space Gem: Hulk can use the Space Gem to increase his defense for a period of time, which reduces damage taken from his opponent's attacks. In Infinite, the Infinity Surge version allows him to push the opponent forward or backwards, and the Infinity Storm version seals them in a large, square force cage which restricts their movement for a while.
*Mind Gem: Hulk can use the Mind Gem to constantly refill his Hyper Combo gauge for a short period of time. In Infinite, the Infinity Surge version provides him a special throw attack which instantly stuns an opponent if hit.
*Soul Gem: Hulk can use the Soul Gem to increase/fill his health for a short period of time. In Infinite, the Infinity Surge version grants him a far-reaching energy attack which absorbs health off the opponent upon hit.
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==Gallery==
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|-|Alternate Costumes=
|-|Extra Content=
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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