Events

Randomly happening events cause lots of enemies to spawn around the players. Progressing in the game world by defeating bosses causes harder events to appear. Events can be world-based or player-based depending on the world modifier settings in use. World-based events are the default mode.
For most events to end, a player must stay in the active event area until the timer runs out. The event timer is paused if there are no players in the event area (except for the "You are being hunted..." event).
Every 46 minutes there is a 20% chance for a random event;
* Available events are based on which enemies have been defeated in the game world.
** Most events require defeating a boss to become available (see Enabled by column).
** Some events are permanently disabled after defeating a boss (see Disabled by column).
** Unless player-based raids is enabled, if a raid lists two mobs (e.g. Troll and The Elder), both those mobs must have died on that world for the raid to be enabled.
* If player based raids are enabled:
** Most events are based on which Forsaken powers and materials the player has acquired.
** Some events also check which enemies the player has defeated.
* For each event, check that any of the players fulfills the following conditions:
** The player is in the required biome (see Biome column).
** The player is not in a dungeon.
** The player is within 40 meters of at least 3 base structures. This is not required for the "You are being hunted..." event.
* Select a random event from possible events (if any).
* Select a random player from valid players and start the event at the player's position.
== List of events ==
=== World-based event requirements ===
Event Name 	Start message 	End message 	Creatures 	Enabled by 	Disabled by	Biome(s) 	Duration (Seconds)
army_eikthyr 	"Eikthyr rallies the creatures of the forest."	"The creatures are calming down." 	Boars and Necks 	Start of the world 	Eikthyr 	Meadows or Black Forest 	90
army_theelder 	"The forest is moving..." 	"The forest rests again." 	Greydwarfs, Greydwarf brutes and Greydwarf shamans 	Eikthyr 	The Elder 	Meadows, Black Forest, Swamp, or Plains 	120
army_bonemass 	"A foul smell from the swamp..." 	"The smell is gone." 	Draugr and Skeletons 	The Elder 	Bonemass 	Meadows, Black Forest, Swamp, Mountain, or Plains 	150
army_moder 	"A cold wind blows from the mountains." 	"The cold wind is gone." 	Drakes
(Also applies Freezing on the area) 	Bonemass 	Moder 	Meadows, Black Forest, Swamp, Mountain, or Plains 	150
army_goblin 	"The horde is attacking!" 	"The horde is retreating." 	Fulings, Fuling Berserkers and Fuling shamans 	Moder 	Yagluth 	Meadows, Black Forest, or Plains 	120
army_gjall 	"What's up, Gjall?!" 	"Good bye Gjall." 	Gjall and Ticks 	Yagluth 	The Queen 	Mistlands 	90
army_seekers 	"They sought you out." 	"The search is over." 	Seekers and Seeker Broods 	Yagluth 	The Queen 	Black Forest, Plains, Mistlands, Ashlands, or Deep North 	90
army_charred 	"The undead army marches." 	"The army retreats." 	Charred Twitchers, Charred Marksmen and Charred Warriors 	The Queen 	Fader 	Any 	90
army_charredspawner	"The dead have been summoned." 	"The dead lie still once more." 	Charred Spawners (won't despawn even after the raid is over)	The Queen 	Fader 	Any 	90
foresttrolls 	"The ground is shaking." 	"The shakes starts to fade." 	Trolls 	Troll and The Elder 	 	Meadows, Black Forest, Swamp, or Plains 	80
blobs 	"A foul smell from the swamp..." 	"The smell is gone." 	Blobs and Oozers 	Bonemass 	 	Meadows, Black Forest, Swamp, or Plains 	120
skeletons 	"A skeleton surprise!" 	"Skeletons are tired of fighting."	Skeletons and Rancid remains 	Bonemass 	 	Meadows, Black Forest, Swamp, Plains, or Mistlands 	120
surtlings 	"There's a smell of sulfur in the air..." 	"The smell is fading." 	Surtlings 	Surtling and Bonemass 	 	Meadows, Black Forest, Swamp, or Plains 	120
wolves 	"You are being hunted..." 	"The hunt is over." 	Wolves 	Bonemass 	 	Mountain or Plains 	120
bats 	"You stirred the cauldron." 	"The cauldron calms." 	Bats 	Bat and Bonemass 	 	Meadows, Black Forest, Swamp, Mountain, Plains, or Mistlands	120
hildirboss1 	"She's hot on your tail!" 	"She got burnt." 	Brenna, Skeletons, and Rancid remains 	Brass Chest returned to Hildir 	 	Any 	90
hildirboss2 	"You get the chills..." 	"You can chill out." 	Geirrhafa, Fenrings, and Cultists 	Silver Chest returned to Hildir	 	Any 	90
hildirboss3 	"They were bros, man." 	"You broke the code... again." 	Zil and Thungr, Fulings, and Fuling Berserkers 	Bronze Chest returned to Hildir	 	Any 	90
=== Player-based requirements ===
The events available when player-based events are selected are the same as for world-based events but with different requirements to enable and disable them.
* Events are enabled by fulfilling any of the requirements.
** For example trolls are enabled either by defeating a Troll or gaining a Swamp key.
* Events are disabled by fulfilling any of the requirements.
** For example most boss events are disabled by either acquiring the next Forsaken power or a boss drop.
Event Name 	Required defeat	Required Forsaken power	Required item 	Not required Forsaken power	Not required item
army_eikthyr 	 	 	 	Eikthyr power 	Antler pickaxe, Bronze pickaxe Eikthyr trophy, Hard antler or Iron pickaxe
army_theelder	 	Eikthyr power 	Antler pickaxe, Bronze pickaxe Eikthyr trophy, Hard antler or Iron pickaxe	Elder power 	The Elder trophy or Swamp key
army_bonemass	 	Elder power 	The Elder trophy or Swamp key 	Bonemass power 	Bonemass trophy or Wishbone
army_moder 	 	Bonemass power 	Bonemass trophy or Wishbone 	Moder power 	Dragon tear or Moder trophy
army_goblin 	 	Moder power 	Dragon tear or Moder trophy 	Yagluth power 	Torn spirit or Yagluth trophy
army_gjall 	 	Yagluth power 	Torn spirit, Wisp or Wisplight 	Queen power 	Queen drop
army_seekers 	 	Yagluth power 	Torn spirit, Wisp or Wisplight 	Queen power 	Queen drop
foresttrolls 	Troll 	 	The Elder trophy or Swamp key 	 	
blobs 	 	 	Bonemass trophy or Wishbone 	 	
skeletons 	 	 	Bonemass trophy or Wishbone 	 	
surtlings 	Surtling 	 	Bonemass trophy or Wishbone 	 	
wolves 	 	 	Bonemass trophy or Wishbone 	 	
bats 	Bat 	 	 	 	
hildirboss1 	Brenna 	 	Brass Chest 	 	
hildirboss2 	Geirrhafa 	 	Silver Chest 	 	
hildirboss3 	Zil & Thungr 	 	Bronze Chest 	 	
=== Spawning Mechanics ===
* Enemies can spawn in any biome, weather or time of the day.
* Spawned enemies are always in the hunt mode (easier targeting, harder to drop aggro).
* "Max spawn" means the max amount and how many spawns are attempted when the event starts.
* "Suppression distance" is 10 meters, unless otherwise specified.
Name 	Chance	Interval	Max spawn	Minimum altitude	Other
army_eikthyr 	 	 	 	 	
Neck 	100 % 	20 s 	2 	0 m 	
Boar 	100 % 	20 s 	2 	0 m 	
army_goblin 	 	 	 	 	
Fuling 	58.2 %	10 s 	8 	0 m 	Group 1-4 with 1 m radius
Fuling Berserker	47 % 	20 s 	2 	0 m 	
Fuling shaman 	47 % 	20 s 	1 	0 m 	
army_theelder 	 	 	 	 	
Greydwarf 	100 % 	5 s 	6 	0 m 	No suppression distance, group 1-3 with 3 m radius
Greydwarf shaman	100 % 	5 s 	1 	0 m 	
Greydwarf brute 	100 % 	5 s 	1 	0 m 	
Greylling 	100 % 	5 s 	4 	0 m 	No suppression distance, group 1-3 with 3 m radius
wolves 	 	 	 	 	
Wolf 	100 % 	2 s 	6 	0 m 	
skeletons 	 	 	 	 	
Skeleton 	100 % 	10 s 	20 	-1 m 	Group 4-6 with 4 m radius
Rancid remains 	54 % 	15 s 	1 	-1 m 	
army_bonemass 	 	 	 	 	Forces swamprain
Draugr 	100 % 	5 s 	3 	-1 m 	
Skeleton 	100 % 	5 s 	6 	-1 m 	
army_moder 	 	 	 	 	Forces snow
Drake 	100 % 	10 s 	3 	-1 m 	90 max tilt, 10 m offset from ground
blobs 	 	 	 	 	Forces thunderstorm
Blob 	100 % 	2 s 	5 	-1 m 	Group 1-3 with 1 m radius
Oozer 	100 % 	10 s 	2 	-1 m 	
foresttrolls 	 	 	 	 	
Troll 	100 % 	20 s 	2 	0 m 	
surtlings 	 	 	 	 	Forces ashrain
Surtling 	100 % 	2 s 	4 	1 m 	
bats 	 	 	 	 	
Bat 	100 % 	10 s 	10 	Anywhere 	Group 2-4 with 4 m radius, 90 max tilt
army_gjall 	 	 	 	 	
Gjall 	100 % 	40 s 	1 	0 m 	
Tick 	100 % 	20 s 	4 	0 m 	0-2 stars
army_seekers 	 	 	 	 	
Seeker 	100 % 	35 s 	3 	0 m 	
Seeker Brood 	100 % 	20 s 	8 	0 m 	
hildirboss1 	 	 	 	 	
Brenna 	100 % 	100 s 	1 	0 m 	
Skeleton 	100 % 	20 s 	4 	0 m 	Groups 1-2 with 1 m radius, 1-2 stars
Rancid remains 	100 % 	100 s 	1 	0 m 	1-2 stars
hildirboss2 	 	 	 	 	
Geirrhafa 	100 % 	100 s 	1 	0 m 	
Fenring 	100 % 	30 s 	3 	0 m 	Groups 1-2 with 1 m radius, 1-2 stars
Cultist 	100 % 	100 s 	1 	0 m 	1-2 stars
hildirboss3 	 	 	 	 	
Zil & Thungr 	100 % 	100 s 	1 	0 m 	
Fuling 	100 % 	20 s 	4 	0 m 	Groups 1-2 with 1 m radius, 1-2 stars
Fuling Berserker	100 % 	100 s 	1 	0 m 	1-2 stars
== Notes ==
* The event area (96 meters radius) is significantly bigger than the visual red circle (64 meters radius).
** In multiplayer, the event timer ticks when any of the players are in the event area.
** However event enemies are only spawned when the zone owner is in the event area.
* Events won't trigger for players who are inside dungeons. Similarly being in a dungeon won't progress events even when inside the event area.
* If an event is already running when a new one triggers, the previous event will automatically end.
* The biome check uses the exact biome at the player's position (which can be seen when hovering the bigger minimap) instead of the average biome based on zone corners (which can be seen on the smaller minimap).
* Base structures suppress spawns which affect where enemies can spawn during the events. Large coverage of base structures may completely prevent enemy spawning.
** Enemies are spawned 40-80 meters from players which allows them to spawn outside the event area.
* The source of death for a creature is not tracked. Therefore, despite a player's best efforts to not kill a certain creature to avoid certain events, the environment (e.g. a Surtling walking into water) or a neighboring biome (Lox fighting a Troll) can unlock those events for that world or player.
* Event enemies spawn in "hunt mode" which makes them always alerted and also know where players are located within 200 meters.
* An event spawning Blobs and Oozers can't deal damage to structures, so players that close their doors are not in any danger.
* Tamed creatures can easily be killed during events. For example, the "stirred the cauldron" event which spawns bats is especially dangerous for weaker tamed creatures (such as boars) held in pens not covered by a roof.
ru:События
cs:Události
zh-tw:事件
Category:Gameplay