Shadow Lady

==Summary==
Shadow Lady is a secret hypothetical character in the Marvel vs. Capcom series. This state is meant to represent what would happen if Chun-Li was not saved by Shadow in time, allowing M. Bison to turn her into his puppet. As a slave of Shadaloo, Chun-Li would be cybernetically altered as well as go under the name of Shadow Lady. Rather than receiving the Psycho Power enhancements that Charlie Nash did when captured, she was granted advanced technology, enhancing her strength and allowing her to utilize incredibly potent weaponry. However, Shadow Lady still remains control over herself, only feigning loyalty to Bison. In reality, she still fights tirelessly for justice, yet feels guilty of her new form and how others could meet her same fate.
==Powers and Stats==
Tier: , higher with X-Factor
Name: Shadow Lady, Chun-Li (formerly)
Origin: Marvel vs. Capcom
Gender: Female
Age: Unknown
Classification: Cyborg, Human (formerly), Martial Artist, Interpol Officer, Member of Shadaloo
Powers and Abilities:
<tabber>
|-|Innate Abilities=
Superhuman Physical Characteristics, Cyborgization (Chun-Li was cybernetically altered in order to become Shadow Lady.Marvel vs. Capcom: Clash of Super Heroes While this comes with the downside of requiring some form of batteries, the benefits include weapons built into her bodyMarvel vs. Capcom: Clash of Super Heroes), Martial Arts, Marksmanship (Shadow Lady is skilled in the use of firearms as an Interpol Officer, with her canon self challenging Chris for a shooting contestMarvel vs. Capcom: Infinite. Effectively utilizes the unique set of ranged weaponry given to her by ShadalooMarvel vs. Capcom: Clash of Super Heroes), Weapon Mastery (Effectively utilizes the unique set of built-in melee weaponry given to her by ShadalooMarvel vs. Capcom: Clash of Super Heroes), Acrobatics (Often performs front and back flips, even being able to perform triple and wall jumps.Marvel vs. Capcom: Clash of Super Heroes All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Chi Manipulation and Projection (Shadow Lady can use her spiritual "ki" energy for attacks such as the Kikoken and Kikosho in battleMarvel vs. Capcom: Official Complete WorksMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Energy Manipulation (The Miracle Drill strikes opponents with streaks of energyMarvel vs. Capcom: Clash of Super Heroes), Energy Projection (Capable of firing large multi-coloured lasers from her handsMarvel vs. Capcom: Clash of Super Heroes), Enhanced Senses (Her "Justice Radar" can detect nearby enemies that are not easy to immediately noticeMarvel vs. Capcom: Clash of Super Heroes), Damage Boost and Aura (Chun-Li can perform a stronger version of her Spinning Bird Kick while flashing in a pink auraMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Air Manipulation (Chun-Li can create a hurricane while performing the Spinning Bird Kick, as shown in her Shichisei Ranka Hyper ComboMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Social Influencing (In canon, Chun-Li convinced Black Panther to hand over the Time Gem to The Resistance, who not even Captain America, a longtime ally of the Wakandan King, was capable of doing), Self-Sustenance (Type 1; Her canon self could fight in space undeterredUltimate Marvel vs. Capcom 3), Afterimage Creation (Left behind afterimages whenever she performed any of her previous Hyper Combos, and continues to do so during the Final Mission Hyper ComboMarvel vs. Capcom: Clash of Super Heroes), Forcefield Creation (Shadow Lady's previously used Kikosho Hyper Combo allows her to create a large dome of energy to shield herself from attacks), Light Manipulation (Her canon self can summon a light flash when smashing the opponent with her Shichisei Ranka Hyper ComboMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Transformation and Bodily Weaponry (Can turn her arms into a drill in an instantMarvel vs. Capcom: Clash of Super Heroes), Transmutation and Amplification (Shadow Lady can cybernetically alter others, enhancing them at the same timeMarvel vs. Capcom: Clash of Super Heroes), Explosion Manipulation (Shadow Lady comes armed with missiles, which she can fire from her back at any time.Marvel vs. Capcom: Clash of Super Heroes At the end of her Final Mission Hyper Combo, her opponent will explode upon hitting the groundMarvel vs. Capcom: Clash of Super Heroes), Fire Manipulation (Shadow Lady's missiles set her opponents on fire in large bursts of flames after detonationMarvel vs. Capcom: Clash of Super Heroes), Homing Attack (Shadow Lady's Rainbow Missile and Galaxy Missile Hyper Combos home in on her targetsMarvel vs. Capcom: Clash of Super Heroes), Danmaku (The Galaxy Missile Hyper Combo sends a barrage of homing missiles at the opponentMarvel vs. Capcom: Clash of Super Heroes), Plasma Manipulation and Electricity Manipulation (Can generate a field composed of plasma and electricity to surround her bodyMarvel vs. Capcom: Clash of Super Heroes), Flight (Shadow Lady can enter flight mode to take to the skiesMarvel vs. Capcom: Clash of Super Heroes), Summoning (Shadow Lady can call upon an assist character to assist her in battleMarvel vs. Capcom: Clash of Super Heroes), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.Ultimate Marvel vs. Capcom 3 ManualUltimate Marvel vs. Capcom 3 Blocking attacks in this state also prevents chip damageUltimate Marvel vs. Capcom 3), Attack Reflection (Her canon self is capable of reflecting energy projectiles and missilesMarvel vs. Capcom: Infinite), Resistance to Cosmic Radiation (Her canon self can fight in space unharmedUltimate Marvel vs. Capcom 3), Mind Manipulation and Corruption (Although initially enslaved and cybernetically altered to do Bison's bidding, Shadow Lady would secretly remain in control, and would even oppose him alongside Shadow.Marvel vs. Capcom: Clash of Super Heroes Her canon self is capable of remaining unaffected when wielding the Soul Gem, which corrupts the mind of its user with its intoxicating allureMarvel vs. Capcom: Infinite), Plasma Manipulation and Electricity Manipulation (Remains completely unharmed when covering her body in plasma and electricityMarvel vs. Capcom: Clash of Super Heroes)
|-|Assists=
Weapon Mastery (Arthur assists by throwing spears at his opponent like javelins. U.S. Agent assists by charging with his shield. Unknown Soldier, Michelle Heart, and Saki assist by using firearmsMarvel vs. Capcom: Clash of Super Heroes), Martial Arts (Shadow, Rogue and Ton Pooh use their physical combat expertise to assistMarvel vs. Capcom: Clash of Super Heroes), Energy Projection (Unknown Soldier assists by using firearms that shoot out energy bolts. Shadow can assist by kicking out energy waves at his opponent. Michelle Heart assists by firing a spreadshot set of energy bolts at her enemy. Cyclops assists by firing an optic beam at an enemy. Jubilee can assist by firing energy projectiles at an enemy. Magneto assists by firing an energy blast at an enemyMarvel vs. Capcom: Clash of Super Heroes), Fire Manipulation (Shadow can attack his opponent with blue flames that spread on contact with his physical strikes. Lou can spew fire from his breath to assistMarvel vs. Capcom: Clash of Super Heroes), Summoning (Pure assists by summoning various items from the sky including a huge dice to fall on the victimMarvel vs. Capcom: Clash of Super Heroes), Telekinesis (Anita assists by using telekinesis to throw various objects at an enemyMarvel vs. Capcom: Clash of Super Heroes), Electricity Manipulation (Saki assists by firing electrical bolts from her cannon. Thor can assist by using Mjolnir's lightning to damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Plasma Manipulation (Ton Pooh assists with her Deadly Plasma Kick, which uses plasma to increase the range of her kickMarvel vs. Capcom: Clash of Super Heroes), Explosion Manipulation (Devilot assists by having her men push a button that activates an explosion albeit this also takes her along with itMarvel vs. Capcom: Clash of Super Heroes), Energy Manipulation (Colossus assists by imbuing his body with energy that makes him harmful to touch and charging at the enemy. Psylocke assists by coating herself in energy and drilling towards the opponent. Rogue assists by punching the enemy, which causes energy to spark from her fists. While ramming an opponent, Juggernaut can assist by coating his head with an energy force. Sentinel causes energy sparks to fly on physical contact with an enemy after ramming themMarvel vs. Capcom: Clash of Super Heroes), Air Manipulation (Storm assists by conjuring up a whirlwind that can damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Ice Manipulation (Iceman can assist by causing large icicles to fall down upon an enemyMarvel vs. Capcom: Clash of Super Heroes)
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Attack Potency: Dwarf Star level (Earned special training, new techniques, and abilities upon becoming a cyborg, making her stronger than her canonical self.Marvel vs. Capcom: Clash of Super Heroes Shadow Lady is the result of M. Bison's desire to use Chun-Li as a puppet, believing her strong enough to be of use to him, as Bison will not even enslave and cybernetically alter those he believes are too weak to serve an effective purposeMarvel vs. Capcom: Clash of Super Heroes), higher with X-Factor
Speed: FTL (Faster than her canonical self), higher with X-Factor
Lifting Strength: Class Y (Stronger than her canonical self)
Striking Strength: Dwarf Star level, higher with X-Factor
Durability: Dwarf Star level, higher with X-Factor
Stamina: Superhuman
Range: Standard Melee Range; Extended Melee Range with Miracle Drill; Several Meters with Special Attacks; Hundreds of Meters with Rainbow Missile and Galaxy Missile
Standard Equipment: None notable.
Intelligence: Gifted (Shadow Lady is extremely proficient in kung-fu, with her martial arts skills being nothing less than spectacular,Marvel vs. Capcom: Clash of Super Heroes Manual impressing Professor Charles Xavier to the point he recruited her as a member of the X-Men to teach and train with mutants in his school.X-Men vs. Street Fighter Before being turned into a cyborg, she was a professional police agent and detective, who joined the Interpol to pursueX-Men vs. Street Fighter Manual and investigate the operation of a crime syndicate Shadaloo. As an agent, she claimed to have stood up to crime lords worse than Kingpin himself.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Black Panther claims her canonical counterpart is an individual who "speaks wisdom".Marvel vs. Capcom: Infinite Shadow Lady's skills would only be enhanced upon her integration into Shadaloo. Went through special training with ShadowMarvel vs. Capcom: Clash of Super Heroes, who is a cybernized version of Charlie Nash, a skilled hand-to-hand combatant and former lieutenant in the United States Air Force, having also trained his fellow lieutenant and martial artist, Guile.Marvel vs. Capcom: Official Complete Works As a result, Shadow Lady learned 24 special moves in addition to the skills she had beforehandMarvel vs. Capcom: Clash of Super Heroes)
Weaknesses: As a cyborg, Shadow Lady now runs on batteries.Marvel vs. Capcom: Clash of Super Heroes
Notable Attacks/Techniques:
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|-|Command Normals=
*Kakukyakuraku: Shadow Lady leaps forward in an arc and hits the opponent with her falling leg.
*Zeroshiki Kikoushou: Also known as Reishiki Kikoken, Shadow Lady thrusts her palms forward and briefly summons a small energy ball in-front of herself.
*Kakuyokuda: Shadow Lady turns around and performs a spinning kick with her left foot mid-air.
*Yosokyaku: While in the air, Shadow Lady stomps downwards with her foot, hitting the opponent below her as she bounces off them in an up-forward direction.
*Triple Jump: After the first jump, Shadow Lady can perform two consecutive jumps mid-air.
*Wall Jump: Shadow Lady can jump off walls after leaping against it.
*Air Dash: Shadow Lady quickly propels herself straight forward mid-air.
|-|Throws=
*Koshuto: Shadow Lady grabs the opponent and then slams them forward or backwards onto the ground with her forearm.
*Ryuseiraku: While in the air, Shadow Lady grabs the opponent and then tosses them diagonally downwards into the ground.
|-|Special Attacks=
*Infinity Leg: Shadow Lady delivers a flurry of rapid kicks so fast they appear as blurs directly in-front of herself. This attack can also be performed in the air, allowing Shadow Lady to significantly delay her fall.
*Sky Counter Crash: Shadow Lady hops forward as she performs a flipping blade kick that hits the opponent from above.
*Miracle Drill: Shadow Lady dashes forward with her hands turning into a large drill, using it to striking the opponent twice.
*Rainbow Missile: Shadow Lady bows and shoots three homing missiles from her back aimed at the opponent.
*Plasma Barrier: Shadow Lady stands and generates a field of electricity around her, shocking her opponent and knocking them back
|-|Hyper Combos=
*Big Bang Laser: Shadow Lady puts both of her hands forward, unleashing a large laser beam.
*Galaxy Missile: Shadow Lady bows and releases a large number of homing missiles at the enemy.
*Final Mission: Shadow Lady will rush forward and attempt to kick the enemy upward. She then jumps into the air, delivering several hits during a flash. When the flash ends, Shadow Lady is seen on the ground, who waits as the opponent falls to the ground, exploding.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Marvel vs. Capcom
Category:Acrobats
Category:Adults
Category:Afterimage Users
Category:Attack Reflection Users
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