Bayonetta (Life & Death)

Bayonetta (ベヨネッタ, Bayonetta) is a playable character in Super Smash Bros. Life or Death.
Bayonetta is one of the last members of the Umbra Witches, an entirely female clan of black magic practitioners. Umbra Witches form contracts with Inferno, granting them immense strength, knowledge, and the ability to summon Infernal Demons, in exchange for losing their souls upon death. Bayonetta is bound to the mighty Infernal Demon Madama Butterfly, whose limbs she can conjure to attack. She can also summon other demons, using her hair as a power source; since she also uses her hair to form her outfit, her clothing, which happens to be her hair, disappears during summoning. Compared to Smash 4, Ultimate, and Galactic Battle, Bayonetta's default design is based on her appearance in Bayonetta 3 with both previous designs returning as alternates.
Bayonetta is voiced by Helena Taylor in the Western versions of Life or Death while also notably voicing Bayonetta in the Japanese version for her Bayonetta 1 costumes, which notably did not receive a Japanese dub. Atsuko Tanaka voices Bayonetta in the Japanese version of Life or Death for both her Bayonetta 2 and Bayonetta 3 designs. 
==How to Unlock==
Bayonetta is available from the start of a new game and doesn't need to be unlocked.
==Moveset==
*Bayonetta can extend and/or alter all standing normals, aerials, Side Special and Up Special by holding the button, resulting in thin, no-knockback hitboxes outstretching from wherever her pistols are pointing. See Bullet Arts.
*When a sidestep, roll, or airdodge (neutral or directional) is inputed, if Bayonetta is hit by an attack before her intangibility window, she will transform into a flock of bats and negate all knockback from said attack, while taking a fraction of the damage. See Bat Within.
**If Bat Within is activated from a roll or directional airdodge, the bats will travel to whatever direction the dodge was initially inputed to go. Neutral airdodges travel downward and spot dodges don’t cause any positional influence.
*Bayonetta receives various amounts of landing lag depending on the amount of aerials and special moves she performs in midair before landing. For more info, see Bayonetta Recovery Frames.
*Bayonetta can wall jump and wall cling.
 	Name 	Description
Neutral Attack 	N/A 	Bayonetta performs 3 pistol whips (a lunge with her left gun, a back-handed strike with her right, and an uppercut with the left), then performs a barrage of pistol whips, concluded by a thrusting pistol whip. Based on Bayonetta's Punch + Punch + Punch • Punch (PPP • P) combo while wielding Love is Blue. Bayonetta will only enter the rapid strike if the button is mashed. The Bullet Arts version of all hits of the combo has her shoot her guns forward, with the exception of the third hit, which shoots forward and upward in a diagonal direction behind herself. If the button is held while Bayonetta performs the barrage, it will do additional damage due to her firing her guns at the same time, though this does not actually extend the attack's range like her other Bullet Arts.
Forward Tilt 	N/A 	Bayonetta performs 3 consecutive kicks (a front kick, a spin kick, and an upward roundhouse kick), the last hit knocking the opponent diagonally upward. Based on Bayonetta's Kick + Kick + Kick combo while wielding Love is Blue. Functions like a neutral attack, requiring further inputs to continue the combo. The Bullet Arts version of each strike has her fire her guns at different angles: the first is straight forward, the second is slightly upward, and the third is diagonally upward.
Up Tilt 	N/A 	An upwards pistol whip. It is based on the delayed punch launcher. Hits twice, with the first hit having set knockback and a hitbox slightly above and in front of Bayonetta's head that does slightly more damage than on the ground, but can only hit midair opponents. The Bullet Arts version of this move fires her gun above her.
Down Tilt 	N/A 	A sweep kick to launch opponents airborne. Based on the final hit of Bayonetta's Punch + Punch + Kick (PPK) combo while wielding Love is Blue. The Bullet Arts version of this move fires two guns in front of herself and one behind herself; the front version can effectively pepper opponents at a distance due to this feature.
Dash Attack 	N/A 	The Stiletto: a forward rushing pistol whip. The Bullet Arts version of this move fires her gun in front of herself.
Forward Smash 	N/A 	Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw a punch. Based on the final hit of Bayonetta's Punch + Punch + Punch • Punch (PPP • P) combo while wielding Love is Blue. Can be angled. The Bullet Arts version of this move fires her gun depending on how the smash was angled: forward if unangled, slightly upward if angled up, and slightly downward if angled down. A blindspot will always be present directly in front of Bayonetta, regardless of angle, and its animation renders it unable to hit prone opponents (or those with very low crouches).
Up Smash 	N/A 	Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw an uppercut. It is based on the delayed punch Wicked Weave launcher. The Bullet Arts version of this move fires one gun forward and one upward.
Down Smash 	N/A 	The Heel Stomp; Bayonetta stamps her foot on the ground while simultaneously using Wicked Weaves to summon Madama Butterfly's foot, which stomps shortly after her. The Bullet Arts version of this move fires the guns on her feet downward into the ground, ricocheting off the ground and traveling upwards at an angle behind Bayonetta.
Neutral Aerial 	N/A 	A spinning roundhouse kick. It is based on the aerial Bullet Climax in Bayonetta. It hits around Bayonetta and continuing the input for the Bullet Arts version has her continue to spin for a few seconds. The Bullet Arts version of this move fires her guns to her sides both horizontally and diagonally below her.
Forward Aerial 	N/A 	Bayonetta performs 2 pistol whips (a straight with her left, and a backhanded strike with her right), and a downward-arc spin kick. Based on Bayonetta's aerial Punch + Punch + Kick (PPK) combo while wielding Love is Blue. Functions like a neutral attack, requiring further inputs to continue the combo. The Bullet Arts version of this move fires in front of her for the first two hits, while the third hit fires three guns downward (two of them being slightly diagonal) and one upward. Successfully landing each hit will cause Bayonetta to pop upwards slightly.
Back Aerial 	N/A 	A high-angle back kick. Based on the second hit of Bayonetta's aerial Punch + Kick (PK) combo while wielding Love is Blue. The Bullet Arts version of this move fires one gun behind her at an upward angle.
Up Aerial 	N/A 	A bicycle kick. It is based on the kick launcher in Bayonetta. The Bullet Arts version of this move has her fire her guns, whilst she performs a modified version of the aú aberto, one of many cartwheeling kicks in capoeira.
Down Aerial 	N/A 	A split-legged axe kick. It is based on Bayonetta's standard aerial kick in Bayonetta. The Bullet Arts version fires one gun from her heel forward, but only upon landing.
Grab 	N/A 	Reaches out, with her hand emanating purple Umbran Magic.
Pummel 	N/A 	The Slap Punish Attack. It has average speed, but is unique in that it consists of two hits per input. As a result, it is possible for the opponent to break free in the middle of the pummel, and thus miss the second hit entirely.
Forward Throw 	N/A 	The Tetsuzanko, a technique based on the tie shan kao used in Bajiquan. She occasionally says "十年早いんだよ! (Ten years too early!)", even in the English version of the game. The quote is a reference to Akira Yuki's famous quote in the Virtua Fighter series, and is said by Bayonetta herself as a special easter egg line in Bayonetta.
Back Throw 	N/A 	A jumping roundhouse kick. Possibly based on the final hit of her Punch + Punch + Punch + Kick (PPPK) combo while wielding Love is Blue.
Up Throw 	N/A 	An outside crescent kick. The pose Bayonetta assumes afterward is based on the final hit of her Punch + Punch + Kick (PPK) combo while wielding Scarborough Fair.
Down Throw 	N/A 	Stomps the opponent into the ground. Based on the final hit of Bayonetta's Punch + Punch + Punch + Kick + Kick + Kick (PPPKKK) combo while wielding Love is Blue.
Neutral Special	Bullet Climax 	Fires bullets at a slight angle. When held, Bayonetta instead fires Charge Bullets, which are stronger but only active during the first four shots. The move can be cancelled by shielding or rolling, but only when fully charged. This move takes inspiration from the Bullet Climax and Charge Bullet techniques from Bayonetta and Bayonetta 2, respectively. Bayonetta alternates between two animations while charging and firing for each time she uses Bullet Climax: either she stands in a semi-crouching position and fires the guns in her hands, or she does a handstand and fires the guns on her feet. Both function identically, although Kirby's Copy Ability fires from noticeably different heights.
Side Special 	Heel Slide/After Burner Kick	A kick that functions differently when used on the ground or in midair. All versions are based on the individual techniques from the Bayonetta games, with minor differences.
Heel Slide: On the ground, she performs the Heel Slide. If the button is held, Bayonetta will then follow it up with an aú aberto. She will also fire the guns on her feet as she slides. It is her primary combo starter, due to the follow-up kick launching the opponent upward. If the first hit is shielded, however, she will not transition to the aú aberto. She will also be under considerable endlag, leaving her open to punishing.
After Burner Kick: In the air, she alternately performs the After Burner Kick, a flying kick with a slightly diagonal trajectory which can be performed twice in a row as long as the first kick connects. If shielded, it can't transition into another After Burner Kick. It can be angled diagonally downward by two different methods: holding the control stick down before inputting the move (moving the stick in a quarter-circle), or by flicking the control stick down as soon as the move is inputted but before the move comes out. The second method takes strict timing: if not performed correctly, she will end up doing the standard After Burner Kick. If the button is held for the standard version, Bayonetta will fire the guns on her feet (one slightly upward, and one slightly downward).
Up Special 	Witch Twist 	An ascending, corkscrew pistol-whip. Based on the technique of the same name from Bayonetta, as well as a variation from Bayonetta 2 known as Witch Strike; the ability to hold guns is taken from the former, but lacks the dodging spinning kick at the start. It hits multiple times but covers minimal vertical distance and extremely minimal horizontal distance, similarly to Rising Uppercut. Despite this, Witch Twist is still a very useful recovery option, as she is allowed to use one Witch Twist after each jump, including after a double jump (allowing for a maximum of two Witch Twists before landing). Holding the button causes Bayonetta to additionally fire her guns from her hands and feet; hitting anyone directly above or below, to her sides, and slightly diagonally under her. It is overall her primary combo initiator and extender along with Witch Twist/After Burner Kick, as its low endlag and multiple uses allow her to perform an impressive variety of aerial strings. Witch Twist is also essential for Bayonetta's ladder combos, as she can immediately perform another Witch Twist after the first one ends with precise timing, which can drag opponents close to the top blast line. Each Witch Twist's final hit has different knockback trajectories, with the first sending diagonally upwards and the second sending at a horizontal angle with low knockback; the latter allows Bayonetta to consistently combo into aerials (the most common being forward aerial).
Down Special 	Bat Within 	Uses her magic to slow down time around an opponent who attacks her. Based on the same ability from the Bayonetta games, albeit only slowing down the attacking opponent as opposed to all opponents. Functions as a counterattack. Its duration is dependent on several factors: the opponent's damage (more damage = longer duration), whether the attack was direct or indirect (indirect attacks such as projectiles result in a shorter duration), and frequency (using Witch Time too often will decrease the duration). However, if Witch Time is activated too late, then Bat Within is activated instead. Bat Within teleports Bayonetta in any direction, but unlike in the Bayonetta series, it halves the damage received, rather than negating it.
Final Smash 	Infernal Climax 	Activates Witch Time to affect the whole stage. While this effect is active, Bayonetta has a limited time to deal damage to her opponents in order to fill up the Climax Gauge. The Climax Gauge will also fill itself up slowly. Once it is filled, she has to deal knockback to any opponent before a cutscene occurs. The cutscene consists of her using her hair as a conduit to summon Gomorrah, who then damages any opponents suffering hitstun from Bayonetta's attacks by chomping them four times before they are launched with set knockback. The attack button can be mashed during the attack to fill a second Climax Gauge that deals an additional 15% after the cutscene. Once the cutscene ends, anyone with 100% or more will be instantly KO'd. Anyone below 100% will take an additional 10% as the Final Smash ends.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Emerges from her Bat Within form while surrounded by the Umbra Witches' symbol, then proceeds to wield her guns. 	
Taunt 1 	Twirls around, moves both arms around her in a graceful manner, then strikes a pose with both arms over her head, saying, "If you need to learn how to talk to a lady, ask your mum." (レディの扱い方、ママに教えてもらいなさい, If you can't handle a lady, ask your mum.) This taunt has been significantly shortened from Smash 4, although it can still be cancelled. It is based on her long taunt from Bayonetta 2. 	
Taunt 2 	Gracefully spins around, then points both guns directly in front of herself, saying, "New 'do, dead you." (動くと死ぬわよ, You move, you die.) The quote comes from her short taunt while wielding Salamandra in Bayonetta 2. 	
Taunt 3 	Strikes a pose while flourishing her guns before looking away and then looking forward, while her glasses briefly emit a light purple glint upon concluding. Significantly shortened from the last game, although it can still be cancelled. Based on the dances she performs prior to fighting the first Joy she encounters in Bayonetta. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Bay - o! 	
Victory Pose 1 	Dances and says "Miss me, baby?" (Chernobog; "私はここよ", I'm right here.). The dance is similar to her down taunt, with a slightly different ending pose. 	All of Bayonetta's victory quotes are based on taunts from Bayonetta 2 while wielding various weapons; the associated weapon for each is listed in parentheses. Each pose also features a brief light purple glint emitted from her glasses at the end of the pose.
Victory Pose 2 	Performs the Break Dance move then strikes a pose, saying "Dreadful." (gun-type weapons or Rodin; "退屈だわ", Boring.) or "Don't make me beg." (Takemikazuchi; "遠慮しないで", Don't be shy.). The ending pose is similar to her crouch. 	All of Bayonetta's victory quotes are based on taunts from Bayonetta 2 while wielding various weapons; the associated weapon for each is listed in parentheses. Each pose also features a brief light purple glint emitted from her glasses at the end of the pose.
Victory Pose 3 	Faces her back to the screen while holding her guns up beside her face. Afterwards, she pirouettes like a ballerina, then aims her guns to the right with a pose, saying "That all you got?" (Alruna; "全力を見せてよ", Show me your full power.) or "You're making it easy." (Rakshasa; "楽勝ね", Too easy.). 	All of Bayonetta's victory quotes are based on taunts from Bayonetta 2 while wielding various weapons; the associated weapon for each is listed in parentheses. Each pose also features a brief light purple glint emitted from her glasses at the end of the pose.
==Role in Classic Mode==
Like all other fighters, Bayonetta appears in Classic Mode. Bayonetta's Mini-Boss is unknown. 
===Bayonetta Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color	Notes	Unlockable?
 	01 	 	 	Default
 	02 	 	 	Default
 	03 	 	 	Default
 	04 	 	 	Default
 	05 	 	 	Default
 	06 	 	 	Default
 	07 	 	 	Default
 	08 	 	 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Bayonetta's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Bayonetta in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:Bayo-transp.png
File:Bayonetta - Bayo2 render.png
File:Bayonettaanarchyreigns.png
File:Cereza single.png
==Trivia==
* Bayonetta's fan-made 3D render was created by FearEffectInferno of Reddit: https://www.reddit.com/user/feareffectinferno/.
Category:Fighters in Super Smash Bros. Life or Death