Roads

==Background==
A road is an identifiable route, way, or path for the passage of people, vehicles, or animals between two or more places. Roads are typically smoothed, paved, or otherwise prepared to allow easy travel, although they need not be. Historically, many roads were simply recognizable routes without any formal construction or maintenance. Roads that pass through a city, town, or village are often known as streets.
When there is an obstacle (such as a body of water, valley, road, or rail) in the way of a road, a bridge can be used. A bridge is a structure built to span a physical obstacle without blocking the way underneath. On the other hand there are tunnels. Tunnels are civil engineering structures that create an underground passage that may pass through a hill, under buildings or roads, underwater or even under entire cities.
==Gameplay==
In Workers & Resources: Soviet Republic the player has the ability to use roads, bridges and tunnels. When developing a world or expansion in a world, it's wise to begin with mud roads. Mud roads can basically be used for planning of the roads in cities, interconnect cities and/or connections to a border house. Mud roads can upgraded to gravel, asphalt and even roads with lights.
Bridges are also available in the game for crossing a valley or river. Bridges can be built from wood, concrete or steel. Tunnels can be dug through hills and mountains.
Roads can be connected to other roads, no matter what type of road it is. Each type of road has its own limitations regarding speed. The advantage of street lighting is that vehicles can also drive at a higher speed at night compared to the same vehicle, on the same type of road without street lighting.
===Segments and nodes===
====Segment====
A segment is a part of a road or rail track, without any interruption. The part just goes from A to B and doesn't have any crossing or junction. In the image above 
there is an example road infrastructure. Every segment of road has given a number. Each number represents a segment of road. In this picture there are a total 15 segments.
If for example a new road connects in the middle of segment 3, then segment 3 will be split into two separate segments and the new road becomes a new segment.
====Node====
A node marks the beginning of a segment and another node marks the end of a segment. So a segment has always two nodes. In the image above the nodes are marked as purple dots on the end of roads and on interconnections between roads. When interconnecting pieces of segments, the segments start sharing nodes. 
When the player press and holds H all the nodes become visible. The small white dots are possibilities to connect other roads to, footpaths or place road signs.
====Remove node====
Removing nodes is only possible on roads of the same type. Removing nodes is a two step trick:
*Place a waypoint on the node
*Remove the waypoint
There is an exception for footpaths connected to a road. The waypoint can be deleted for the footpath/road connection if the road is of the same type. Use the same two step trick as before.
===Traffic signs===
There are two ways of simulating traffic: Simple or complex. The simple traffic system is a system based on "first come first served", while the complex traffic system is a system based on "Priority to the right" or "Rule of right hand".
Traffic signs are available in the complex traffic simulation game settings.
===Roads===
Type 	Cost	Max. speed	Walking speed 	Station length	Notes
Mud 	Free	35 km/h 	50%Walking speed updated to Workers & resources: Soviet Republic patch 0.8.9	 	
Gravel 	, 
Usage depends on length.	60 km/h 	62% 	 	
Asphalt 	, ,
,Usage depends on length.	110 km/h 	79% 	 	
Asphalt with streetlight and sidewalks 	, ,
, ,
Usage depends on length.	110 km/h 	87% 	 	
Panel 	, ,
Usage depends on length.	80 km/h 	79% 	 	
Trolleybus 	, ,
, ,
Usage depends on length.	110 km/h 	87% 	 	
Available from Workers & resources: Soviet Republic patch 0.8.9One lane road	, ,
Usage depends on length.	120 km/h 	83% 	 	
Road with tramtrack 	, ,
, ,
, Usage depends on length.	80 km/h 	87 % 	 	
Tram track (no acces for pedestrians and cars) 	, ,
, ,
Usage depends on length.	80 km/h 	87% 	 	
Tram railroad connection 	, ,
, ,
,
Usage depends on length.	 	 	6 m 	
===Bridges and tunnels ===
Type 	Cost	Max. speed	Walking speed	Pillar distance	Notes
Steel/Brick 	, ,
Usage depends on length and height.	100 km/h 	62% 	27 m 	
Wooden 	, 
Usage depends on length and height.	30 km/h 	62% 	16 m 	
Prefab 	, ,
Usage depends on length and height.	100 km/h 	62% 	20 m 	
Concrete 	, ,
Usage depends on length and height.	100 km/h 	62% 	24 m 	
Brick 	, ,
, Usage depends on length and height.	70 km/h 	62% 	14 m 	
Arch 	, ,
Usage depends on length and height.	100 km/h 	62% 	42 m 	
Truss 	, ,
Usage depends on length and height.	100 km/h 	62% 	37 m 	
Tied arch 	, ,
Usage depends on length and height.	100 km/h 	62% 	57 m 	
Beam 	, ,
Usage depends on length and height.	100 km/h 	62% 	77m 	
Steel/brick with trolleys 	, ,
, ,
Usage depends on length and height.	100 km/h 	62% 	27 m 	
Prefab with trolleys 	, ,
, ,
, Usage depends on length and height.	100 km/h 	62% 	20 m 	
Concrete with trolleys 	, ,
, ,
,Usage depends on length and depth.	100 km/h 	62% 	24 m 	
Brick with trolleys 	, ,
, ,
, ,
Usage depends on length and depth.	70 km/h 	62% 	14 m 	
Arch with trolleys 	, ,
, ,
Usage depends on length and depth.	100 km/h 	62% 	42 m 	
Beam with trolleys 	, ,
, ,
,
Usage depends on length and depth.	100 km/h 	62% 	20 m 	
Prefab with tram track 	, ,
, ,
, Usage depends on length and height.	100 km/h 	62% 	20 m 	
Concrete with tram track 	, ,
, ,
,Usage depends on length and depth.	100 km/h 	62% 	24 m 	
Brick with tram track 	, ,
, ,
, ,
Usage depends on length and depth.	70 km/h 	62% 	14 m 	
Arch with tram track 	, ,
, ,
Usage depends on length and depth.	100 km/h 	62% 	42 m 	
Beam with tram track 	, ,
, ,
,
Usage depends on length and depth.	100 km/h 	62% 	77 m 	
Road tunnel 	, ,
, ,
, 
Usage depends on length and depth.	100 km/h 	54% 	 	
Road tunnel with tram track	, ,
, ,
, ,
Usage depends on length and depth.	100 km/h 	54% 	 	
===Notes===
* Tunnels can't be used under a depth of 0m.
* With street lighting vehicles run faster during night compared to the same road without street lighting.
==Buildings related to roads==
===Road vehicles depot===
Read the main article to get to know how to use a road vehicles depot.
Name 	Cost	Lifespan	Parking spots	 	 	Structure	Structure 	Notes
Road vehicles depot 	, ,
, ,
, ,	35 	8 	3.0 MWh	50 kW	Access 	2x road access	
Road vehicles depot 	, ,
, ,
, ,	35 	8 	3.0 MWh	50 kW	 	2 	
Road vehicles depotAvailable from Workers & resources: Soviet Republic patch 0.9.0	, ,
, ,
, ,	35 	16 	3.0 MWh	50 kW	Access 	1x road access	
Road vehicles depotAvailable from Workers & resources: Soviet Republic patch 0.9.0	, ,
, ,
, ,	35 	16 	3.0 MWh	50 kW	 	2 	
Road depot 	Free	 	4 	0.0 MWh	0 kW 	Access 	1x road access	Only a limited number of seven free road depots can be build.
Road depot 	Free	 	4 	0.0 MWh	0 kW 	 	None 	Only a limited number of seven free road depots can be build.
Trolleybus depot 	, ,
, ,
, ,	35 	8 	3.0 MWh	50 kW	Access 	2x road access	
Trolleybus depot 	, ,
, ,
, ,	35 	8 	3.0 MWh	50 kW	 	2 	
Available from Workers & resources: Soviet Republic patch 0.8.8Tram depot 4x 	, ,
, ,
, ,	35 	4 	3.0 MWh	50 kW	Access 	1x road access	
Available from Workers & resources: Soviet Republic patch 0.8.8Tram depot 4x 	, ,
, ,
, ,	35 	4 	3.0 MWh	50 kW	 	1 	
Tram depot 8x 	, ,
, ,
, ,	35 	8 	3.0 MWh	50 kW	Access 	1x road access	
Tram depot 8x 	, ,
, ,
, ,	35 	8 	3.0 MWh	50 kW	 	1 	
===End stations related to road===
Read the main article to get to know how to use end stations.
Name 	Cost	Lifespan	Storage	Parking spots	 	 	Structure	Structure 	Notes
Bus end station (small)	, ,
, ,
,	28 	 	3 	3.0 MWh	50 kW	Access 	1x road access 	
Bus end station (small)	, ,
, ,
,	28 	 	3 	3.0 MWh	50 kW	 	1 	
Bus end station (large)	, ,
, ,	28 	 	7 	3.0 MWh	50 kW	Access 	1x road access 	
Bus end station (large)	, ,
, ,	28 	 	7 	3.0 MWh	50 kW	 	1 	
Trolleybus end station 	, ,
, ,
,	28 	None 	7 	3.0 MWh	50 kW	Access 	1x road access 	
Trolleybus end station 	, ,
, ,
,	28 	None 	7 	3.0 MWh	50 kW	 	1 	
Bus end station (small)	, ,
, ,
,	28 	 	2 	3.0 MWh	50 kW	Access 	2x road access1x footpath access	
Bus end station (small)	, ,
, ,
,	28 	 	2 	3.0 MWh	50 kW	 	1 	
Bus end station (large)	, ,
, ,
,	28 	 	4 	3.0 MWh	50 kW	Access 	2x road access1x footpath access	
Bus end station (large)	, ,
, ,
,	28 	 	4 	3.0 MWh	50 kW	 	1 	
Tram endstation 	, ,
, ,	28 	None 	6 	3.0 MWh	50 kW	Access 	1x road access 	
Tram endstation 	, ,
, ,	28 	None 	6 	3.0 MWh	50 kW	 	1 	
===For passengers===
Buildings for buses, trolleys and trams which are available for handling passenger traffic.
====Background====
A bus platform is the point where a bus route starts or ends, where vehicles stop, turn or reverse, and wait before departing on their return journeys. It’s also where passengers board and alight from vehicles.
A bus, trolley or tram stop, is a place designated for a bus, trolleybus or tram to stop so passengers can board or alight it. 
====Gameplay====
These buildings can be placed in the world connected to road for buses, trolley buses or trams. At these buildings citizens can take the bus, trolleybus or tram to their destination or vice versa leave the bus, trolleybus or tram to go to work on foot or continue their journey by using a metro or train. Connect buildings with road, footpaths, so that citizens can reach a platform or stop.
Name 	Cost	Lifespan	Passenger capacity	 	 	Structure	Structure 	Notes
Bus stop 	, ,
,	28 	600 	3.0 MWh	50 kW	Access 	2x road access4x footpath access	
Bus stop 	, ,
,	28 	600 	3.0 MWh	50 kW	 	2 	
Trolleybus stop 	, ,
,	28 	200 	3.0 MWh	50 kW	Access 	2x road access4x footpath access	
Trolleybus stop 	, ,
,	28 	200 	3.0 MWh	50 kW	 	2 	
Bus stop 	Free	 	100 	0 MWh 	0 kW 	Access 	2x road access4x footpath access	Only a limited number of 15 free bus stops can be build.
Bus stop 	Free	 	100 	0 MWh 	0 kW 	 	2 	Only a limited number of 15 free bus stops can be build.
Tram stop (large) 	, ,
,	28 	250 	3.0 MWh	50 kW	Access 	2x road accessfootpath access 	
Tram stop (large) 	, ,
,	28 	250 	3.0 MWh	50 kW	 	2 	
Tram stop (small) 	, ,
,	28 	150 	3.0 MWh	50 kW	Access 	2x road accessfootpath access 	
Tram stop (small) 	, ,
,	28 	150 	3.0 MWh	50 kW	 	2 	
Bus platform 	, ,
,	28 	500 	3.0 MWh	50 kW	Access 	1x road access6x footpath access	
Bus platform 	, ,
,	28 	500 	3.0 MWh	50 kW	 	2 	
Bus platform small	, ,
,	28 	230 	3.0 MWh	50 kW	Access 	2x road access2x footpath access	
Bus platform small	, ,
,	28 	230 	3.0 MWh	50 kW	 	None 	
Bus platform 	, ,
,	28 	400 	3.0 MWh	50 kW	Access 	2x road access4x footpath access	
Bus platform 	, ,
,	28 	400 	3.0 MWh	50 kW	 	2 	
Bus platform 	, ,
,	28 	600 	3.0 MWh	50 kW	Access 	2x road access5x footpath access	
Bus platform 	, ,
,	28 	600 	3.0 MWh	50 kW	 	3 	
Bus platform 	, ,
,	28 	800 	3.0 MWh	50 kW	Access 	2x road access6x footpath access	
Bus platform 	, ,
,	28 	800 	3.0 MWh	50 kW	 	4 	
Bus platform 	, ,
, 
,	28 	2000 	3.0 MWh	50 kW	Access 	1x road access8x footpath access	
Bus platform 	, ,
, 
,	28 	2000 	3.0 MWh	50 kW	 	6 	
===Parking===
===Refuelling===
Buildings used for refuelling or providing power to road vehicles. Vehicles without any source of energy are to move unable to function properly if the "building + vehicles" game setting is active.
Name 	Cost	Lifespan	Storage	 	 	Structure	Structure 	Notes
Gas station 	, ,
,	28 	 	3.0 MWh	50 kW	Access 	1x road access 	
Gas station 	, ,
,	28 	 	3.0 MWh	50 kW	 	4 	
Gas station 	Free	 	 	0 MWh 	0 kW 	Access 	1x road access 	Only a limited number of 12 free gas stations can be build.
Gas station 	Free	 	 	0 MWh 	0 kW 	 	1 	Only a limited number of 12 free gas stations can be build.
Gas station (One way)	, ,
,	28 	 	3.0 MWh	50 kW	Access 	2x road access 	
Gas station (One way)	, ,
,	28 	 	3.0 MWh	50 kW	 	4 	
Gas station 	, ,
,	28 	 	3.0 MWh	50 kW	Access 	1x road access 	
Gas station 	, ,
,	28 	 	3.0 MWh	50 kW	 	2 	
Gas station 	, ,
,	28 	 	3.0 MWh	50 kW	Access 	1x road access 	
Gas station 	, ,
,	28 	 	3.0 MWh	50 kW	 	4 	
Gas station (One way)	, ,
,	28 	 	3.0 MWh	50 kW	Access 	2x road access 	
Gas station (One way)	, ,
,	28 	 	3.0 MWh	50 kW	 	2 	
Gas station (One way)	, ,
,	28 	 	3.0 MWh	50 kW	Access 	2x road access 	
Gas station (One way)	, ,
,	28 	 	3.0 MWh	50 kW	 	4 	
Trolleybus trafo 	, ,
,	28 	 	0 MWh 	0 kW 	Access 	2x road access2x Medium voltage wire connections	
Trolleybus trafo 	, ,
,	28 	 	0 MWh 	0 kW 	 	None 	
Tram trafo 	, ,
,	28 	 	0 MWh 	0 kW 	Access 	2x road access2x Medium voltage wire connections	
Tram trafo 	, ,
,	28 	 	0 MWh 	0 kW 	 	None 	
===Maintenance===
Name 	Cost	Lifespan	Storage	Parking spots	 	 	Structure	Structure 	Notes
Technical services	, ,
, 
,	28 	 	8 	3.0 MWh	50 kW	Access 	1x road access	Building available only when Water management and/or seasons is enabled in game settings.
Technical services	, ,
, 
,	28 	 	8 	3.0 MWh	50 kW	 	2 	Building available only when Water management and/or seasons is enabled in game settings.
Technical office 	Free	 	 	3 	0 MWh 	0 kW 	Access 	1x road access	Only a limited number of five free technical offices can be build.
Technical office 	Free	 	 	3 	0 MWh 	0 kW 	 	3 	Only a limited number of five free technical offices can be build.
Technical services	, ,
, 
,	28 	 	15 	3.0 MWh	50 kW	Access 	1x road access	Building available only when Water management and/or seasons is enabled in game settings.
Technical services	, ,
, 
,	28 	 	15 	3.0 MWh	50 kW	 	2 	Building available only when Water management and/or seasons is enabled in game settings.
Technical services	, ,
, 
,	28 	 	4 	3.0 MWh	50 kW	Access 	1x road access	Building available only when Water management and/or seasons is enabled in game settings.
Technical services	, ,
, 
,	28 	 	4 	3.0 MWh	50 kW	 	2 	Building available only when Water management and/or seasons is enabled in game settings.
==References==
Category:Nonbuilding structures