Dispater

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Dispater is perhaps the most conservative of the Lords of Hell. He has made a career by hedging his bets and never taking big risks. He almost never leaves the Iron Tower, inside which he is invulnerable. Only the call of Asmodeus can bring him out, and whenever he is ordered to leave his citadel, he returns as soon as possible.
Dispater prides himself on his ability to control his emotions. Even when anger is burning inside him, he remains outwardly calm and in control. This self-control, and his excellent manners, has given him a gentlemanly veneer that aids him in politicking. Beneath his velvet glove, however, is a fist of iron, as many members of his court have found out to their cost. Dispater is one of the oldest devils, and he would not have kept his lordship this long if he were a weakling.
In the politics of Hell, Dispater is an ally of Mephistopheles, at least in name. Dispater supports the Lord of the Eighth because Mephistopheles is a true member of the baatezu race. Baalzebul, their enemy, is a fallen archon and as such deserving of no respect. Only a devil as old as Dispater would remember or care about such details, but his memory is long and he does not forget. Since the Reckoning, however, Dispater has been very careful about his political stances. He knows he was lucky to retain his lordship, and he would require considerable persuasion to defy Asmodeus again.
==Combat==
Dispater's badge of office is a 3-foot-long rod made of iron and lead, said to have been enchanted at the same time as the Iron Tower. This rod is a weapon of +3 enchantment that inflicts 4d6 damage per strike. Additionally, it acts as a rod of rulership.
Once per round Dispater can use the following spelllike powers, in addition to those normally available to baatezu: beguile (as per a rod of beguiling), detect invisibility, geas, light, polymorph self, produce flame, pyrotechnics, raise dead, read languages, read magic, restoration, and wall of fire. Once per day Dispater can create a symbol of pain, utter an unholy word, and fulfill a wish. Three times per day he can summon 1d3 erinyes or 1 pit fiend with a 90% chance of success.
Dispater's greatest defense is the Iron Tower. While within its walls, he is invulnerable. Weapons pass right through him, and spells fizzle when they touch him. He is only vulnerable to attack while away from the tower, so he only travels when necessary.
Category:NPCs
Category:Guide to Hell NPCs