Super Mario Maker for Nintendo 3DS/Beta elements

This article pertains the beta elements of Super Mario Maker for Nintendo 3DS.
== Unused Power-Ups ==
=== Super Mario Bros. ===
Image	Filename 	Item Name 	Description
 	N/A 	Mystery Mushroom	Although the Mystery Mushroom was officially removed from this port, the item is still obtainable in versions prior to 1.03 using a couple of overlooked methods:
* A big Magikoopa can still randomly turn a Brick Block into one using it's magic attacks.
* One will appear in the Make mode if the user places a Weird Mushroom in aQuestion Block and then switches the style to any other style, runs several screens away, restores the style back to Super Mario Bros. and returns.
Both of these methods of obtaining the Mystery Mushroom were patched in version 1.03, but the power-up still remains (mostly) functional if hacked into a level.
When the Mystery Mushroom is collected, Mario turns small but retains all of the abilities of Super Mario (where he can break brick blocks, can crouch, Fire Flower combined with Super Mushroom will appear as a Fire Flower, etc.). When Mario gets hit in this form, a Super Mushroom flies off of him, which is likely a remnant of the animation for the currently-worn costume flying off that appeared when getting hit in the Costume Mario form in the Wii U version.
N/A 	N/A 	Big Mario 	An unused Amiibo functionality of the 8-bit "Big Mario" power-up, which was also removed from the final game. Although the Big Mushroom entity itself (and the Modern Mario variation) of the power-up state do not exist within the game's code, the Classic Mario state still remains in the 3DS port. However, it functions exactly how it did in the Wii U version.
 	M1_Player_MegaMario20Md1	Modern Mario 	A single sprite exists for the modern colorization of Mario. Its original filename indicates that it is a leftover of the Big Mushroom power-up from the Wii U game.
== Unused Graphics ==
=== Super Mario Bros. ===
Image (Early)	Image (Final)	Name 	Description
 	 	Locked Door 	An unused version of the Super Mario Bros. iteration of a Locked Door. It has no unlock-specific door graphic and the lock stays on the door even when opened. Instead of using a unique design, the graphics are simply a minor edit of the original door, which suggests that this was made very early during the object's development.
 	 	Lakitu's Cloud 	An unused version of Lakitu's Cloud. The graphics seem to be from an early version of Super Mario Maker as the exclamation mark icon uses its sprite, which was seen in the original game's Game Awards trailer. The cloud itself is based off of Lakitu's Cloud from the original Super Mario Bros., as it has a slimmer design than the final.
 	N/A 	Checkpoint Flag	Unused graphics for the activated checkpoint flag swinging. In the final game, the flags that are unactivated were used.
=== Super Mario Bros. 3 ===
Image (Early)	Image (Final)	Name 	Description
 	 	Locked Door 	An unused version of the Super Mario Bros. 3 iteration of a Locked Door. It has no unlock-specific door graphic and the lock stays on the door even when opened. Instead of using a unique design, the graphics are simply a minor edit of the original door, which suggests that this was made very early during the object's development.
 	 	Lakitu's Cloud 	An unused version of Lakitu's Cloud the the style of Super Mario Bros. 3.
 	N/A 	Checkpoint Flag	Unused graphics for the activated checkpoint flag swinging. In the final game, the flags that are unactivated were used.
 	 	Bill Blasters 	An unused version of Super Mario Bros. 3's Bill Blasters. Just like with Lakitu's Cloud, the graphics seem to be from an early version of Super Mario Maker as the exclamation mark icon uses its sprite seen in the original game's Game Awards trailer, having both Blasters using a more NES-like color palette compared to the final sprite.
=== Super Mario World ===
==== General ====
Image (Early)	Image (Final)	Name 	Description
 	 	Locked Door 	An unused version of the Super Mario World iteration of a Locked Door. It has no unlock-specific door graphic and the lock stays on the door even when opened. Instead of using a unique design, the graphics are simply a minor edit of the original door, which suggests that this was made very early during the object's development.
 	 	Lakitu's Cloud 	Yet another unused iteration of Lakitu's Cloud. Unlike the other two though, this one uses the shape of Lakitu's Cloud both from Super Mario Bros. and Super Mario Bros. 3 despite the final game using (mostly) the same graphics used in the original Super Mario World. The color palette used for these graphics is also identical to the original game.
 	N/A 	Checkpoint Flag 	Unused graphics for the activated checkpoint flag swinging. In the final game, the flags that are unactivated were used.
 	 	Bull's-Eye Blaster	An unused version of Super Mario World's Bull's-Eye Blasters. It has a different color scheme (where it was originally red before changing it to orange) and uses the same exclamation mark icon as the Blasters from Super Mario Bros. 3.
==== Placeholder Sprites ====
Among the graphics for the different Mario game variants exists some odd placeholder graphics for sprites that take the form of one type from the other, which are completely unrelated in contexts
.
Image (Early)	Filename	Object Name 	Additional Notes
 	dead.0 	Red Beach Koopa 	
 	jump.1
jump.2	Trampoline 	
 	fire.1 	Fireball 	A small part meant for the Fire Bar.
 	fire.1 	Bowser (Fire Breathing)	
=== New Super Mario Bros. U ===
Image (Early)	Name 	Description
 	E3 2014 Ground Theme Background	The background for the ground theme (used in early builds of the Wii U version) is leftover in this version and downscaled to fit the 3DS's lower resolution. This could indicate that this game was either being developed at the same time as the original game or it's just an early background that was used for testing purposes.
 	Hard Block 	An unused duplicate of the Hard Block from New Super Mario Bros. U. This is unused as the game loads the image from the tileset and not from separate .SZS files. The interesting part about this specific graphic is that this file also appeared in the Wii U version (albeit at that game's higher resolution), which means that this may have just been carried over as a result of the conversion process. The image also has a resolution of 32x32 with in the final game having 16x16. The same goes for the Wii U version: the original image is 64x64, while the unused variant is 128x128.
== Unused Costumes ==
The Nintendo 3DS version of Super Mario Maker has an unused Amiibo table (/Mush/BossCharaMarioTable.byaml). As the Mystery Mushroom was scrapped from the game, this table of Costume Mario forms consecutively goes unused as well. However, it not only lists the "Golden Retriever" costume from the original game, but it also lists three additional costumes (Rayman, Roy and Ryu).
* GoldenRetri
* RayMan
* Roy
* Ryu
== External Links ==
Super Mario Maker for Nintendo 3DS on The Cutting Room Floor.
Category:Beta elements