Kill Rewards

Kill rewards are provided in the form of credits (creds) for humans and evolution points (evos) for aliens.
==Kill rewards for humans==
Killing certain aliens rewards humans with a designated number of credits, these credits are divided amongst your team members who participated in that kill. Team members who did more damage will receive a greater reward.
Rewards for alien kills are as follows: -
*Dretch - 175 - credits
*Granger/Adv - 200/250 - credits
*Basilisk - 225 - credits
*Adv Basilisk - 275 - credits
*Marauder - 350 - credits
*Adv Marauder - 450 - credits
*Dragoon - 500 - credits
*Adv Dragoon - 600 - credits
*Tyrant - 750 - credits
Additionally egg kills reward the player with 175 credits and the overmind rewards the players with 350 credits.
==Kill rewards for Aliens==
Killing humans rewards aliens with a designated number of evos, these evos are divided amongst your team members who participated in that kill. Team members who did more damage will receive a greater reward.
The reward generation is based on a combination of human equipment, most importantly the weapon.
There are a large number of equipment combinations although a rough estimate can generally be calculated by following these rules:-
*The base number of evos a human provides is 1. The max number of evos a human can provide is 3.
*Any weapon more expensive than a shotgun adds 1 additional evo. A lucifer cannon will add 2 evos.
*A battery pack or jetpack adds 1 additional evo if combined with a weapon more expensive than a Las gun
*A battle suit will always add 1 additional evo.
*A helmet will add 1 evo if combined with any weapon more expensive than a psaw
*Light armour provides no bonus evos.
There are some exceptions to these rules. Additionally these rules lead to a number of cost efficient setups that provide the most utility while also conceding the least number of evos. These setups typically change depending on the map and stage available to humans.
Category:Guides