Worm (Worms)

==Summary==
The playable worms in the Worms franchise are soldiers. The experience of these soldiers vary: Some may be new recruits, and others can be seasoned veterans. Regardless, all worms are virtually identical in stats and abilities with them having no nose/ears and appear to be limbless.
==Powers and Stats==
Tier: ; at least , likely to 
Name: Varies (Worms can be named by the player)
Origin: Worms
Gender: None
Age: Varies
levelification: Worm, Soldier
Powers and Abilities:
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|-|Base=
Superhuman Physical Characteristics, Weapon Mastery, Vehicular Mastery (As seen in Worms W.M.D.), Martial Arts, Acrobatics (As shown here), 4th Wall Awareness (Constantly faces the camera), Toon Force, Underground Mobility (Is a demolitions/terraforming and tunneling expertise), Hammerspace, Body Control (Can control their disembodied hands even from a far distance), Afterimage Creation (Can create afterimages while moving), Non-Physical Interaction (Can kill ghosts), Incorporeality and Immortality (Types 2 and 7; Can survive being impaled in the head and flattened with minimal problems. Can survive as a ghost), Energy Projection (Via Dragon Ball), Fire Manipulation (Via Fire Punch), Flight (When doing a Kamikaze strike), Extrasensory Perception (Can see crate contents before opening them), Self-Destruction (Worms explode when they die), Resistance to Soul Manipulation (Can survive without a soul), Poison/Radiation Manipulation (While harmed by poison, a worm can never die from it) and Ice Manipulation (Can come back from being frozen)
|-|With Equipment/Weapons=
Explosion Manipulation (Via multiple weapons), Flight (Via Jet Pack and and Icarus Potion), Weather/Electricity Manipulation, Size Manipulation, Petrification and Transmutation (Shown here), Magnetism Manipulation (Can get a magnet from nowhere and use it to attract weaponry, even working on non-metallic things), Telekinesis (Via Telekinesis and UFO), Forcefield Creation (Via Teleshield), Disease Manipulation (Via Nora's Virus), Durability Negation (Battle Axe halves the HP of the target no matter how much it has), Limited Matter Manipulation (Can build girders), Clairvoyance (Via Crate Spy), Fire Manipulation (Via Flame Thrower), Statistics Amplification (Via Double Damage and Fast Walk), Gravity Manipulation (Via Low Gravity), Technological Manipulation (Can disable electronics with E.M.P. Grenades), Magic (Shown here), Limited Time Manipulation (Via Double Turn Time), Radiation/Poison Manipulation and Status Effect Inducement (The Nuclear Bomb poisons all worms. Can also poison enemies via Poison Arrow/Strike), Water Manipulation (Can create floods and raise water level with some weapons. Via Water Bomb/Strike), Electricity Manipulation (Via Electric Sheep/Electrical Storm), Animal Manipulation (Via animal weapons), Black Hole Creation (Via Black Hole), Healing (Via Worm Charm), Thread Manipulation (Via Ninja Rope), Life Absorption (Via Worship), Water Absorption (Can drain water via Water Plug), Teleportation (Via Teleport), Burrowing (Via Blow Torch), Earth Manipulation (Via Earthquake), Ice Manipulation and Damage Reduction (Via Freeze), Homing Attack (Via Homing Missile and Homing Pigeon), Resurrection (Lightning Strike can resurrect dead worms), Holy Manipulation (Via Holy Hand Grenade and Holy Mine Grenade), Fragrance Manipulation (Via Skunk), Invisibility (Via Invisibility), Summoning (Can summon the Armageddon and Concrete Donkey)
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Attack Potency: Varies; at least Wall level (Can harm/damage other Worms, who can survive a plane and space debris crashing on them. A simple handgun can tunnel through terrain, though inefficiently), likely Town level to City level (Assuming their nuclear weapons are equal to current real-life tech such as nuclear bombs. Can cause magnitude 5 earthquakes)
Speed: Above Average Human (Worms often use ninja ropes to get in a position to drop dynamite on opponents, and then quickly retreat. Ninja Rope is an often used tool to get around the weakness of slow movement speed) with Supersonic reaction/combat speed (Can tag other Worms, who can repeatedly dodge bullets from a rifle). Massively Hypersonic+ attack speed (Via lightning strikes). Higher with Fast Walk
Lifting Strength: Superhuman (Pushed a giant parachuted crate and stopped a bronze trophy being thrown at high speeds)
Striking Strength: Varies; at least Wall level, likely Town level to City level (Capable of sending opposing worms flying meters in distance with Fire Punch or use of a baseball bat)
Durability: Varies; at least Wall level (Can survive direct hits from bazookas, tank being shot and multiple grenades exploding close with no injury), likely Town level to City level (Can survive nuclear bombs and earthquakes)
Stamina: Unknown
Range: Extended Melee Range; Kilometers with weapons; Thousands of Kilometers with super weapons; Planetary with Armageddon; Interplanetary with Alien Abduction
Standard Equipment: A full list of weapons and utilities
Intelligence: Gifted (Worms are war masters, having proficiency in using weapons and vehicles of all kinds. Can use wind/environment to their advantage and craft weaponry out of salvaged material/dismantled weapons and has a mastery on exploiting weaknesses. Are also excellent tunnelers, demolitionists and terraformers)
Weaknesses: Worms cannot swim and are prone to drowning. Nature of explosive weaponry leaves them with few options for close quarters combat. Worms are very reliant on strength in numbers, so performance may suffer as they take losses. They are very slow without movement tools.
Notable Attacks/Techniques:
*Fire Punch: A shoryuken-like attack that sends opposing worms flying. Will also cut through above terrain like a hot knife through butter.
*Dragon Ball: A hadouken-like attack that gives less height than Fire Punch, but has more horizontal force.
*Kamikaze: A worm flies in a straight line in a specified direction, cutting through terrain until it self-destructs.
*Suicide Bomber: A worm self-destructs, generating a cloud of poison gas.
*Nuclear Strike/Bomb/Indian Nuclear Test: A nuclear warhead is dropped, but not on the playing field. The water level raises, and everyone on the field gets radiation sickness as a result.
Notes:
*Worms explode upon death.
*Worms do not enter battle alone, instead appearing in teams of 4-8. Entire battalions are rarely seen.
*Worms are known to perform suicide attacks when on their last legs, if it's strategically viable.
*Estimations are based on Worms W.M.D's Intermediate scheme and assuming that the worms are about human-sized.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Worms (Verse)
Category:Fourth Wall Aware Characters
Category:Absorption Users
Category:Acrobats
Category:Afterimage Users
Category:Animal Users
Category:Animals
Category:Axe Users
Category:Bat Users
Category:Black Hole Users
Category:Body Control Users
Category:Bomb Users
Category:Boomerang Users
Category:Brawlers
Category:Builders
Category:Chainsaw Users
Category:Clairvoyance Users
Category:Damage Reduction Users
Category:Dimensional Storage Users
Category:Disease Users
Category:Drivers
Category:Dual Wielders
Category:Durability Negation Users
Category:Earth Users
Category:Electricity Users
Category:Energy Projection Users
Category:Energy Users
Category:Energy Weapon Users
Category:Explosion Users
Category:Extrasensory Perception Users
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Fragrance Users
Category:Game Characters
Category:Genderless Characters
Category:Ghosts
Category:Grappling Users
Category:Gravity Users
Category:Gun Users
Category:Hammer Users
Category:Healers
Category:Holy Users
Category:Homing Attack Users
Category:Ice Users
Category:Immortals
Category:Incorporeal Characters
Category:Invisibility Users
Category:Jet Pack Users
Category:Life Users
Category:Magnet Users
Category:Magnetism Users
Category:Martial Artists
Category:Mascots
Category:Matter Users
Category:Mecha
Category:Military Characters
Category:Neutral Characters
Category:Non-Physical Interaction Users
Category:Petrification Users
Category:Pilots
Category:Playable Characters
Category:Poison Users
Category:Species
Category:Radiation Users
Category:Resurrection Users
Category:Rocket Users
Category:Self-Destruction Users
Category:Size Users
Category:Snipers
Category:Soldiers
Category:Species
Category:Statistics Amplification Users
Category:Status Effect Users
Category:Summoners
Category:Technology Users
Category:Telekinesis Users
Category:Teleportation Users
Category:Thread Users
Category:Thrown Weapon Users
Category:Time Users
Category:Transmutation Users
Category:Underground Mobility Users
Category:Vehicle Users
Category:Vehicular Masters
Category:Video Game Characters
Category:Water Users
Category:Weapon Masters
Category:Weapon Users
Category:Weather Users
Category:Worms