The Lazarus Expedition: Episode 11

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==Synopsis==
The party continues their journey northward, avoiding an encounter with one of the many dangers in the Badlands but running head-first into another battle with a bunch of ogres and a cyclopses, emerging victorious on the other side.
==Recap==
====Deeper into the Badlands====
The Session opens in the aftermath of the heated battle with the "Birdpeople", also called Kazu. 
Irongrip lets the party know that he plans on turning their fallen prey into a feast, according to the tradition of his ancestry. Following his beliefs, you have to eat what you have slain so their souls can ascend to The Great Maw in the sky and be reborn anew in the soil. Styrmir actually agrees to eat after Irongrip prepares the livers of the Kazu.
A short discussion about who is going to repair the boat and the dangerous creatures of the Badlands ensues, in which Ostagen gives a rundown of what creeps around in the wilds. 
According to him, the water harbors the follwing:
* Jellyfish
* Giant Crabs
* Fishmen (Sahugen?)
whereas the skies are inhabited by
* The already encountered Kazu
* Winged Snakes capable of electrical charges
* Manticores
After a short excursion into the details of the Hobgoblin religion, where we learn that you should not eat two animals at the same time for fear of creating a dangerous mixture, Ostagen continues his list as the amount of dangerous threats is seemingly endless.
* Basilisks
* Giants 
* All sorts of elemental creatures 
The plan is to use the Tiny Hut to conceal themselves from threats and set up a network of alarms to get an early warning should anything wander into their vicinity. 
While Ethan begins fixing up the boat, the conversation steers once again towards The Great Maw, the primary Deity of this specific Hobgoblin religion which seems to be some sort of worship of "The Hunger". Giants, Ogres, Whales and the likes are sacred because they consume so much.
=== A short acquaintance ===
A bald male coming down the river from the north triggers the alarms previously set up by Drolvrazorz. After a short conversation it turns out to just be another traveling merchant named Cornelius Wellington, hailing from Loften. He recognizes Irongrip from a decade ago when he made some money off of him and Cypher Quickclaw in the Scalesvale arena.
He explains that, as the mountains and hills are dangerous, he prefers to skirt through the everglades and down through the badlands to avoid the exorbitant dwarven taxes. Cassian asks if he has anything for sale, but Cornelius seems to be put off by the proposition of doing business in this place. Irongrip inquires if he has anything magical and, after Cornelius denies, remarks "You'd say that knowing that we'd kill you if you had. At least I would" which scares Cornelius and causes him to leave in a hurry despite Cassian's and Styrmir's reassurances that the Hobgoblin wouldn't actually eat him.
=== The journey continues ===
The following day the boat repairs have been concluded, but unfortunately their travel gets slowed by the uncomfortable amount of jellyfish which hinder the boat's speed. Six brightly colored flying snakes, crackling with electricity show up on the horizon, merely a minute away from their position. Styrmir casts Fog Cloud in response - obscuring them from vision. As The snakes converge on their location, the party remains silent as to not alert the snakes to their presence, avoiding the encounter altogether-
The next day they observe two basilisks on the shore of the river without any further altercation.
Yet another day later, the party comes near the entrance to a great cave, a short conversation about how to proceed ensues and whether something lives in there or not. With the help of Irongrip's familiar in ravenform they scout out that the near the entrance at the river fork stands a cyclops, accompanied by four ogres, prepared with a collection of rocks to hurl down at bypassing boats.
The party discusses how to get past them. Styrmir argues that this is a fight they can take, and that there may be worthwhile treasure that is being guarded here. Cypher tells him to not get greedy as he has a lot of gold already back at home and to focus on the mission at hand.
They decide to wait and observe over the night and continue their planning from there. Irongrip lets his raven spy at the enemy camp from above while they wait. As the sun sets, the cyclops and the ogres disappear into the cave, only for four (maybe different) ogres to emerge. The cyclops stays inside.
The party decides to pass the fork as fast as possible during the dusk, using Styrmir's Fog Cloud to avoid any potential missile attacks. They get spotted by the ogres immediately, one of which runs inside the cave to get the cyclops. 
 
Cassian begins to take shots at the ogres, which in response start to take cover.
==Combat==
:Party vs ogres and cyclops
=== Initiative ===
Character		Initiative	
Irongrip 		20 	
Cypher 		16.14 	
Cassian 		7.13 	
Styrmir 		0.08 	
Round 1
* Cypher Shot 1: 6 to hit, misses 
* Cypher Shot 2: 19 to hit, deals 10 damage 
* Cassian Shot 1: 6 to hit, misses 
* Cassian Shot 2: 9 to hit, misses due to cover 
* Styrmir casts Sacred Flame, deals 8 radiant damage 
* Irongrip skips his turn
Round 2
* Cypher Shot 1: 16 to hit, deals 3 damage
* Cypher Shot 2: 24 to hit, crits for 10 damage
* Cassian Shot 1: 20 to hit, deals 2 damage
* Cassian Shot 2: 12 to hit, deals 3 damage
* Cyclops enters the battle field
* Styrmir casts Fog Cloud at 3rd level at the cyclops
Round 3
* Irongrip takes the dodge action
* The wounded ogre retreats into the Fog Cloud
* Cypher takes the dodge action
* Cassian readies an attack
* The cyclopse moves
Round 4
* Irongrip sees through the eyes of his raven observing the cyclops' position
* Cypher Shot 1: 20 to hit, deals 6 damage
* Cypher Shot 2: 11 to hit, deals 6 damage
* Cassian continues to keep his readied attack
* Cyclops throws a rock at the boat: 13 to hit 
* Cassian hits it with his readied attack: 20 to hit, deals 9 damage
* The 9 damage get subtracted from the damage the rock deals, so the boat takes 26 - 9 = 17 damage out of its 39 hp
* Ogre throws a javelin at Cassian: 19 to hit, deals 12 damage
* Styrmir casts Fog Cloud at 2nd level on the cyclops' location
Round 5
The Party decides to take the fight to the enemy and go ashore.
* Irongrip readies a move-action
* Badly wounded Ogre fails his morale check and flees
* Cypher passes an athletics check and jumps to shore, moves up a bit and readies an attack
* Maat rolls into initiative, 16
* Ethan rolls into initiative, 9.1
* Maat casts Bless on everyone but Cypher
* Ethan skips his turn
* Ogre 2 moves
* Ogre 3 moves
* Ogre 4 moves
* Cypher's readied attack: 20 to hit, deals 7 damage
* Cassian Attack 1: 17 to hit, deals 22 damage
* Cassian Attack 2: 10 to hit, deals 23 damage
* Axe needs to to make a saving throw due to hitting the rock earlier, passes with an 18
* Cyclops passes an intelligence check, walks over to the battle scene
* Cyclops throws a rock at Styrmir: 11 to hit, misses
* Styrmir moves off the boat
* Styrmir casts Shatter at 2nd level, deals 24 damage to the cyclops and an ogre
* Styrmir's movement triggers Irongrip's readied action to move off the boat
* Ogre moves next to Cypher, attacking with a club: 18 to hit, deals 12 damage
* Mitts gets on shore with a readied action
* Ethan gets to the edge of the boat with his readied action
Round 6
* Irongrip passes moves up a small ledge
* Irongrip casts Blind at third level, blinding both the cyclops and the ogre next to Cypher
* Cypher Attack 1: 13 to hit, deals 8 damage, killing the first ogre
* Cypher Attack 2: 17 to hit against the blinded ogre, deals 12 damage
* Cypher Attack 3: 19 to hit against the blinded ogre, deals 4 damage
* Cypher Action Surges for two more attacks
* Cypher Attack 4: 12 to hit against the blinded ogre, deals 11 damage
* Cypher Attack 5: 25 to hit against the blinded ogre, crits for 20 damage, slaying it
* Maat returns to the boat
* Ethan moves up a bit 
* Ethan shoots the cyclops: 21 to hit, deals 9 regular + 2 sneak attack damage
* Mitts dashes behind the remaining Ogre
* Cassian Attack 1: 19 to hit, deals 24 damage
* Cassian Attack 2: 12 to hit, deals 20 damage, killing it
* Cassian uses Second Wind: heals for 10 hp
* Cyclops stumbles around, fails its second constitution save
* Styrmir casts Sacred Flame at the cylcops, deals 6 radiant damage
Round 7
* Irongrip moves his familiar adjacent to the ogre and readies a Blind spell foe any creature entering the area within 30 yards
* Cypher moves up a cliff
* Maat moves off the boat
* A new ogre runs in from the cave
* Ethan moves up further
* Ethan shoots at one of the incoming ogres: 25 to hit, crits for 10 damage.
* Mitts hides behind a column, readies an attack
* Cassian moves 60 ft towards the cyclops
* The cyclops succeeds on its constitution saving throw, ending the Blindness
* Another new ogre moves up, triggering Irongrip's readied spell but passes the save
* Also triggers Mitt's readied attack: 15 to hit, deals 4 damage
* A third new ogre walks up next to Mitts
* Styrmir casts Shield of Faith on Cypher and Sacred Flame on the ogre fighting Mitts, deals 7 radiant damage
Round 8
* Irongrip moves around the ogre and casts Shocking Grasp: 9 to hit, deals 7 damage
* An Ogre walks up to Cassian
* Cypher Attacks the Ogre next to Cassian: 14 to hit, deals 10 damage
* Cypher Attack 2: 12 to hit, deals 9 damage
* Cypher Attack 3: 22 to hit, deals 8 damage
* A new Ogre walks up to Cassian, clubbing him: 7 to hit, misses
* Ethan shoots the Ogre next to Irongrip: 22 to hit, deals 5 regular + 12 sneak attack damage
* Mitts attacks the ogre next to him: 21 to hit, deals 3 damage
* Cassian attacks the Ogre next to him: 20 to hit, deals 25 damage
* Cassian uses Fighting Spirit, gaining 5 temporary hp
* Cassian Attack 2: 21 to hit, deals 25 damage, killing the Ogre
* Cassian uses Action Surge
* Cassian Attack 3: 11 to hit, misses
* Cassian Attack 4: 16 to hit, deals 20 damage
* Ogre attacks Irongrip: 10 to hit, misses
* Ogre attacks Mitts: 23 to hit, deals 12 damage, knocking out Mitts
* Styrmir moves
* Styrmir casts Spiritual Weapon in the spot where Mitts was fighting, it attacks: 15 to hit, deals 10 damage
* Styrmir casts Sacred Flame at the ogre, deals 12 radiant damage
Round 9
* Irongrip casts shocking grasp, 11 to hit, deals 10 damage
* Cypher moves behind the ogre and attacks: 19 to hit, deals 4 damage
* Cypher Attack 2: 14 to hit, deals 6 damage
* Cypher Attack 3: 25 to hit, deals 16 damage
* The wounded Ogre fails his morale check and flees
* Ethan shoots the Ogre engaged with Irongrip, 8 to hit, misses
* Mitts rolls a death save, passes with an 18
* Cassian walks up next to the cyclops, triggering its readied attack: 24 to hit, deals 17 damage
* Cassian attacks the cyclops: 15 to hit, deals 17 damage
* Cassian Attack 2: 16 to hit, deals 25 damage
* The cyclops attacks Cassian with his Multiattack: 12 and 15 to hit, both miss
* Ogre attacks Irongrip: 19 to hit, misses
* Ogre attacks Styrmir: 22 to hit, deals 13 damage
* Styrmir rebukes him for 6 damage with Wrath of the Storm, causing him to back off
* Styrmir's Spiritual Hammer attacks the fleeing Ogre: 12 to hit, deals 7 damage
* Styrmir stabilizes Mitts
Round 10
* Irongrip casts magic missile, dealing 2 damage to the ogre behind the cyclops, barely not killing it, and 4 to the cyclops
* Cypher attacks the cyclops: 25 to hit, deals 15 damage
* Cypher Attack 2: 21 to hit, deals 8 damage
* Cypher uses Second Wind: heals for 7
* Maat skips her turn
* Ogre continues to flee
* Ethan shoots the fleeing Ogre: 23 to hit, deals 7 damage, killing it
* Cassian attacks the cyclops: 21 to hit, crits for 22 damage
* Cassian Attack 2: 14 to hit, deals 19 damage, killing the cyclops
* Styrmir casts Sacred Flame at the other fleeing ogre, deals 6 radiant damage
Round 11:
* Irongrip casts Magic Missile at the last fleeing ogre, killing it
One Ogre escapes into the cave, the party sets up camp and alarms
===Haven===
The scene switch to Haven, where Vasher drinks a Whiskey Sour and Roy drinks apple juice. They have a conversation about the new party members, Roy remarks how he thinks Cypher is kinda cool but that he doesn't like Irongrip and his weird religion. He tells Vasher that he believes that the Hobgoblin will betray the party at some point.
==Experience==
No experience given this episode
Category:The Lazarus Expedition Episodes
Category:Save Or Die Episodes
Category:The Lazarus Expedition