CC MJ Heritage

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==Arcane Heritage==
Night Ravens have a long and storied history of mysticism that is equal parts inherited capability and passed down tradition. In the distant past, certain Night Raven families answered the calling to guard either the Realm of Night or the Expanse of the Skies, focusing on magical means of guarding, manipulating, and utilizing dreams and darkness in the case of the former, and the very air itself for the latter.
Those who dealt in the darkness of both the physical world and the living mind were known as Dream Shamans in ancient times. When they flew overhead, they cast a deeper shadow than any other Night Raven upon the ground below, and so their potential degree of control over the Realm of Night became known as "Shade." Those who are distant descendants of the Dream Shamans of yore are still born with Shade, and through education can learn to harness it to manifest and control darkness, sleep, and the subconscious aspects of the brain.
On the other wing, some Night Ravens learned to work their magic through the most fundamental ability that all Night Ravens share: the power of flight. While every Night Raven can fly, some turned the motions of their wings into a method of somatic channeling of peripheral Essence. They named this means of magical manipulation “Lift” and mastered it to better defend themselves and their kin. In this way, the very flapping of their wings can launch focused gusts of wind, acting either as a battering force against foes or to launch them into the air or propel them to high speeds much faster than would be possible without such magical assistance. These wind-magic users were once known as Sky Sentinels, and those who have such as their ancestors are still much more likely to possess a natural inclination for learning the technique of Lift to this day.
And finally, a very rare few are descendants of a very talents minority of Night Ravens who were capable of Lift as well as possessing Shade. Once upon a time these individuals were known as Spirit Intercessors, believed to be the ones capable of flying between the real world and the afterlife, though this remains an undemonstrated myth. What is known is that they and their offspring remain capable of grasping both Sky and Night magic, though not always is this potential realized.
===Selection Methods===
There are two methods to determine your historical lineage:
*Intentional: Choose your Arcane Heritage
*Random: Roll a d100
===Effects===
One of the following four:
#Increase two Attributes by 1 and gain access to a Magic Attribute (Shade or Lift)
#Gain access to a Magic Attribute (Shade or Lift) and increase it by 2
#Gain access to both Magic Attributes, (Shade and Lift)
#Increase four Attributes by 1
You can trace your roots back to a Night Raven family with:	You can trace your roots back to a Night Raven family with:	You can trace your roots back to a Night Raven family with:	You can trace your roots back to a Night Raven family with:	Arcane Heritage	d100 roll	First Bonus	Second Bonus
strong Dream Shaman lineage 	1-6 	Access Shade 	Shade +2 	 	 	 	
weak Dream Shaman lineage 	7-8 	+1 Fitness and Coordination 	Access Shade 	 	 	 	
weak Dream Shaman lineage 	9-10 	+1 Fitness and Intellect 	Access Shade 	 	 	 	
weak Dream Shaman lineage 	11-12 	+1 Fitness and Intuition 	Access Shade 	 	 	 	
weak Dream Shaman lineage 	13-14 	+1 Coordination and Intellect 	Access Shade 	 	 	 	
weak Dream Shaman lineage 	15-16 	+1 Coordination and Intuition 	Access Shade 	 	 	 	
weak Dream Shaman lineage 	17-18 	+1 Intellect and Intuition 	Access Shade 	 	 	 	
strong Sky Sentinel lineage 	19 	Access Lift 	Lift +2 	 	 	 	
weak Sky Sentinel lineage 	20 	+1 Coordination and Intellect 	Access Lift 	 	 	 	
weak Sky Sentinel lineage 	21 	+1 Coordination and Intuition 	Access Lift 	 	 	 	
weak Sky Sentinel lineage 	22 	+1 Coordination and Willpower 	Access Lift 	 	 	 	
weak Sky Sentinel lineage 	23 	+1 Intellect and Intuition 	Access Lift 	 	 	 	
weak Sky Sentinel lineage 	24 	+1 Intellect and Willpower 	Access Lift 	 	 	 	
weak Sky Sentinel lineage 	25 	+1 Intuition and Willpower 	Access Lift 	 	 	 	
Spirit Intercessor lineage 	26-30 	Access Lift 	Access Shade 	 	 	 	
no Arcane Heritage 	31-44 	+1 Fitness and Coordination 	+1 Intellect and Intuition 	 	 	 	
no Arcane Heritage 	45-58 	+1 Fitness and Coordination 	+1 Intellect and Willpower 	 	 	 	
no Arcane Heritage 	59-72 	+1 Fitness and Coordination 	+1 Intuition and Willpower 	 	 	 	
no Arcane Heritage 	73-86 	+1 Fitness and Intellect 	+1 Intuition and Willpower 	 	 	 	
no Arcane Heritage 	87-100 	+1 Coordination and Intellect 	+1 Intuition and Willpower 	 	 	 	
==Arcane Details==
Shade and Lift are derived Attributes, and thus are calculated at the very end of character creation. There will be additional opportunities to gain access to Shade or Lift throughout the rest of character creation. Whenever a step says "Gain access to your Racial Magic Attribute or increase it by X", if you already have Shade or Lift you must increase that Attribute. If you have both, roll a d6 and apply the bonus to the one you roll: 1-4 = Shade, 5-6 = Lift. If you do not have either, you may gain one of them, either by selecting or the same d6 dice roll.
At the end of character creation, Shade and Lift are calculated as follows, rounding normally. If you need help, let your Game Master know.
*Shade= (Willpower x 2 + Intuition)/3
*Lift= (Fitness x 2 + Willpower)/3 + 1
==Next Step==
With your Arcane Heritage selected and your lineage's effects added to your stats, move on to Traits.