106939-elder-game

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I don’t normally post many messages on games that I play. I’m either busy playing the game or it’s no fun so I just quit. 
 
But Wildstar is the most fun I’ve had since EQ1, until the Elder game. The first month in the Elder Game was fun, but once I finished the Adventures it got very boring. ATM the only things worth doing are PVP (which I have never been a big fan of), the daily’s, and the dungeons. With the cap on EP a week by the 3rd day I’m done for that week (lol I’ve done it in one day). So I log on, do the dailies for 3 days and then wait to find a group for a dungeon.
Things I think would help.
         1. Remove the timer on the dungeons ( this one change would stop most of the people leaving after a single death)
         2. If you plan on raising the level cap start it now. Add 1 level a month but make them hard to get and I mean don’t put a limit on how much you can gain in a                day or week, but make it where it will take as long as the first 50 combined did, this will give people something to work on until the next  update, one of the                biggest moments in EQ was leveling up a level(it would sometimes take 3-4 weeks for a single level and it felt good when you got it)
         3. Every 10 months release new dungeons and raids for the new cap(60, 70, 80 …)
 
Doing this would give the casual players something to work on and the hard core could use the extra levels to help finish all the raid content before the next big release.
 
I think something along this route would help the games longevity. 
 	
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			Why do you stop doing dailies when you hit the EG cap? After that, each one gives you an extra 2g38s and you really rack up the gold, fast.	
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Why do you stop doing dailies when you hit the EG cap? After that, each one gives you an extra 2g38s and you really rack up the gold, fast.
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Because they're boring as *cupcake*. Gold falls out of the sky if you know what you're doing.
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Exactly, Ive got more plat now than I know what to do with it, I've used CREED to top me off until next year
 
What I want to see is some goal to have when I log on atm there just isn’t anything there and after all the talk of the great elder game I’m a little disappointed.
 
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I don’t normally post many messages on games that I play. I’m either busy playing the game or it’s no fun so I just quit. 
 
But Wildstar is the most fun I’ve had since EQ1, until the Elder game. The first month in the Elder Game was fun, but once I finished the Adventures it got very boring. ATM the only things worth doing are PVP (which I have never been a big fan of), the daily’s, and the dungeons. With the cap on EP a week by the 3rd day I’m done for that week (lol I’ve done it in one day). So I log on, do the dailies for 3 days and then wait to find a group for a dungeon.
Things I think would help.
         1. Remove the timer on the dungeons ( this one change would stop most of the people leaving after a single death)
         2. If you plan on raising the level cap start it now. Add 1 level a month but make them hard to get and I mean don’t put a limit on how much you can gain in a                day or week, but make it where it will take as long as the first 50 combined did, this will give people something to work on until the next  update, one of the                biggest moments in EQ was leveling up a level(it would sometimes take 3-4 weeks for a single level and it felt good when you got it)
         3. Every 10 months release new dungeons and raids for the new cap(60, 70, 80 …)
 
Doing this would give the casual players something to work on and the hard core could use the extra levels to help finish all the raid content before the next big release.
 
I think something along this route would help the games longevity. 
 
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			You probably won't see a level increase, better chance to get more amp points or ability points in the future.  	
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			Timer on Dungeon isn't too bad.  Most dungeons you can wipe 2 times and get silver.  You need to have people who know the dungeon.  Do 1 play through where you take it slow learn all the fights.  One play through where you look to ways to shave off time (which mobs can be skipped) and one at full speed.  	
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I think the raising of the level caps will come when there is an expansion with content to support leveling.. but this probably wont come out until long after the raids have been exhausted.. Last thing carbine needs right now is players is a couple of levels higher derping the current content.
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I think the community just needs some metagames.. I would love to see carbine do what gw2 said and failed to deliver "BAR FIGHTS!!!!" and in a neutral zone so the dominion and exiles get drunk and just duke it out with their fists and smashing bottles.....and dont make it just lame pvp.. give insentives and prizes for it.
 
Add gambling to the roster of side things to do as well.. come on this is a sci fi western we need to do futuristic western things...	
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You probably won't see a level increase, better chance to get more amp points or ability points in the future.  
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Timer on Dungeon isn't too bad.  Most dungeons you can wipe 2 times and get silver.  You need to have people who know the dungeon.  Do 1 play through where you take it slow learn all the fights.  One play through where you look to ways to shave off time (which mobs can be skipped) and one at full speed.  
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I think the community just needs some metagames.. I would love to see carbine do what gw2 said and failed to deliver "BAR FIGHTS!!!!" and in a neutral zone so the dominion and exiles get drunk and just duke it out with their fists and smashing bottles.....and dont make it just lame pvp.. give insentives and prizes for it.
 
Add gambling to the roster of side things to do as well.. come on this is a sci fi western we need to do futuristic western things...
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I havent seen a game yet that doesnt have a level increase after the first year or so. more amp points and ability points to me would take away from the game, I play a SS and while the class has problems there are many differnt builds that can be used and picking and choosing your setup is part of the fun to me
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Most games increase level to give you more skill points.  Only difference between level and skill points would be an increase in level would make all current dungeons and raids useless while also requiring everyone to get completely new gear.  Its almost like a reset on the servers.  
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I don’t normally post many messages on games that I play. I’m either busy playing the game or it’s no fun so I just quit. 
 
But Wildstar is the most fun I’ve had since EQ1, until the Elder game. The first month in the Elder Game was fun, but once I finished the Adventures it got very boring. ATM the only things worth doing are PVP (which I have never been a big fan of), the daily’s, and the dungeons. With the cap on EP a week by the 3rd day I’m done for that week (lol I’ve done it in one day). So I log on, do the dailies for 3 days and then wait to find a group for a dungeon.
Things I think would help.
         1. Remove the timer on the dungeons ( this one change would stop most of the people leaving after a single death)
         2. If you plan on raising the level cap start it now. Add 1 level a month but make them hard to get and I mean don’t put a limit on how much you can gain in a                day or week, but make it where it will take as long as the first 50 combined did, this will give people something to work on until the next  update, one of the                biggest moments in EQ was leveling up a level(it would sometimes take 3-4 weeks for a single level and it felt good when you got it)
         3. Every 10 months release new dungeons and raids for the new cap(60, 70, 80 …)
 
Doing this would give the casual players something to work on and the hard core could use the extra levels to help finish all the raid content before the next big release.
 
I think something along this route would help the games longevity. 
 
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Remember all that sick endgame in (pick any MMO here) that was live in the first 2 months?
 
 
Yea me either... 
 
W* has warplots for the truly hardnosed PvP crowd / battlegrounds/ arenas / dynamic adventures / dungeons / crafting / scalable expeditions / housing / challenges up the wazoo / soon to be Vet Shiphands / open world bosses / dailies / collection ......... oh and for the hardnosed PvE crowd attunement and raids.
 
 
Now call me crazy; but thats a metric cupcake load of content for a 2 month old elder game... 
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