Beastmaster Charm Guide

Category:Guides
==Enemies to Charm / Charm Guide==
Gauge values are how much CHR it takes to make a Level 75 mob Gauge as "should be able to charm", which gives an idea of relative Charm resistance.
Charmable Families	
Notes	
Charmable Families	
Notes
Bees	
Decent pet and decent prey. Final sting is a self-destruct type special. Often uses healing TP moves.	
Crawlers	
Decent pet but better as prey. Lots of DEF but attack is weak and specials are DoE.
Gauge (Processionaire): 106 CHR.
Beetles	
High DEF and good ATK make beetles a nice, well-rounded pet. Good for high evasion enemies for TP move "Hi-freq field."	
Dragon Flies	
AoE special attacks can be problematic but otherwise nice as a pet.
Gauge (Darter): 90 CHR.
Scorpions	
Very strong, but is always an aggressor. Can use Death Scissors which can take an Even Match human player in one hit.	
Spiders	
Good pet and good prey. Sickle slash is a very nice special move, but AoE slow is also used frequently.
Gauge (Bark Tarantula): 98 CHR
Pugils	
Good pet. Screwdriver is a nice special move.	
Crabs	
Tank type mob, high defense and stoneskin TP move. Weak AOE TP move, Bubble shower (caution). No double attack.
Gauge (Steelshell): 102 CHR
Mandragoras	
Light attacker, a good amount of HP, and blocks many hits at higher levels. Harder to charm but very excellent fighters later in game (Boyhada Tree)
Gauge (Korrigan): 106 CHR	
Saplings	
Beware: Many AoE TP moves.
Gauge (Boyahda Sapling): 103 CHR
Sabotenders	
Tough to charm. Can use 1000 needles after sic and therefore can be dangerous to have one decharm on you with TP. 1000 needles is AOE and damage is Divided between targets.	
Birds	
Nice Pets, not too hard to charm. Tough special attack called Hell Dive with little chance of terrorize and weak Front Aoe attack.
Giant Bats		
Bat Trios	
Good pet. Can use Jet Stream after sic. Other sic options are AoE however.
Lizards	
Ok pet, TP moves use strong poison and petrify, but has weak defense.
Gauge (Tormentor): 90 CHR	
Raptors	
Tough to charm, but very strong and fast. TP moves have Knockback/Stun effects.
Rabbits	
Decent pet. Frequently uses AoE Whirl Claws attack.
Gauge (Tropical Rarab): 98 CHR	
Sheep	
AoE sleep is a problem.
Dhalmel	
As a pet Healing Breeze is nice (acts as a higher level Curaga for all in BST party) but can also use Berserk - which is not nice for a pet. Whistle is an AoE large Agility boost that will hit anyone in the party.	
Tigers	
Hard attacker, have double attack, good DD for parties. Often use AoE Paralyze though.
Opo-opo	
Resistant to charm. If you charm one they make nice pets however. Many TP moves, high HP, strong defense and attack.	
Coeurls	
Great pet, not resistant to charm and Paralyze TP attack is very strong.
Slimes	
Resistant to charm but make excellent pets. Don't try to charm EM slimes without high CHR and a light staff, but easier ones are charmable.	
Hecteyes	
Will cast black magic if TP is not full on sic. Hard to charm.
Gauge (Million Eyes): 109 CHR
Leeches	
Great pet. High DEF to physical attacks and good ATK. Easy to charm. Special attacks are decent only.
Gauge (Blood Ball): 86 CHR	
Funguars	
Very good DD, including strong status effects like Spore (Paralyze) and Dark Spore, as well as Silence gas which can do in some cases 600 damage by level 50.
Worms	
Charmable but will not move. Great prey - bad pet. Will cast earth based magic and bind if TP is not full on sic.	
Sea Monks	
Very hard attacks, but many AoE problems, be careful when using Sic. Weak defense.
Clots	
Like slime, with HP drain effect on its attacks	
Puks	
Hard to charm but have potent sic moves.
Ladybug	
Very good fighters in daytime, useful Sic moves.	
Colibri	
Ones that have magic parroting trait work great against magic using mobs.
Slug	
Decent prey, good pet. Good Sic's but Fuscous ooze is useless.	
Antlions	
Good Pets! Decent def and atk, alot of HP.
Non-Charmable Families	
Notes	
Non-Charmable Families	
Notes
Morbols	
Hard and fast attackers, not worth the trouble.	
Treant	
Has strong Defense and Strong attack, not worth the time
Goobbues	
Hard Hitting, Have Silence, Paralyze and Bind Special Attacks, good for exp/farming in later levels.	
Rocs	
Cockatrice	
Has petrify attack which can be dangerous and require numerous pet swaps. They have rather weak defense though. Can be fought by using Heel quickly on pet just before Baleful Gaze goes off.	
Adamantoise	
Rams		
Manticores	
Lots of high damage moves.
Behemoths		
Skeletons	
Weak against Giant Bats and Bat Trios, as well as Pugils. AoE drain attack and AoE blind + damage.
Hounds	
AoE Paralyze, but a surprisingly small aggro radius.	
Ghosts	
Very bad to level on, High resistance to physical attacks.
Doomed	
Tough targets, not recommended	
Shadows	
Bombs	
Make excellent prey at certain levels. Stay out of the way of self-destruct and let your pet do the fighting. Strong attack and weak defense.	
Dolls	
Self-Destructs.
Magic Pots	
Great to level on for money, weak to things like Jet stream. Spend a lot of time casting magic, so be ready to run out of range. Weak defense as BLM types, so easy kill.	
Cardians	
Evil Weapons	
Bat Trios seem to do well against them.	
Golems	
Spheroids	
Often have very low HP (about 500) but summon nastier things.	
Mimics	
Wyverns		
Dragons	
Gnats		
Demons	
Rafflesia		
Buffalo	
Ahrimans		
Hippogryphs	
Goblins	
Beastmen. Make excellent targets, moderate attack and weak defense. Self-destruct reasonably frequently.	
Quadav	
Beastmen.
Yagudo	
Beastmen.	
Antica	
Beastmen. Have AoE silence move.