Cattleya (LotM)

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|-|Cattleya=
|-|The Hermit=
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==Summary==
Cattleya is a wise and cautious person as she holds a lot of knowledge about the mysteries of the world and thanks to her former position as one of the Five Pirate Admirals, now being the Hermit Queen and one of the Ten Pillars of the Moses Ascentic Order. At the same time, she is a member of the Tarot Club and follows the Hermit Pathway.
==Powers and Stats==
Tier: At least , likely , Higher with her Spells. Higher in Mythical Creature Form
Name: Cattleya, Admiral of Stars, The Hermit, Queen of Stars
Origin: Lord of the Mysteries
Gender: Female
Age: 29
Classification: Human, Beyonder, Mystery Pryer, Melee Scholar, Warlock, Scrolls Professor, Pirate Admiral, Constellations Master, Tarot Club Member, Pirate Queen, Mysticologist, Clairvoyant
Powers and Abilities: Enhanced Senses (As a Beyonder, her vision, and hearing enhanced), Extrasensory Perception (With Cognition/Spirit Vision can see spirits and the aura of living beings to discern their health and emotions; Can easily sense existences that hidden among matter; via Eyes of Hidden Prying; Can see scenes of the past after seeing corresponding clues; Can view the world from even more angles and dimensions), limited Abstract Existence (Type 1 as Demigods embodies the Concept of Madness, Strength, Change, Strangeness, Supernaturalness, and their Pathway. As Demigods aren't yet full Mythical Creatures they only represent half of them. She likely also embodies Myths, and Knowledge/Information), Martial Arts (Proficient hand-to-hand thanks to prying into the mystery behind melee combat gives them a good fighting ability), Non-Physical Interaction (Can interact with spirits, ghosts and other hidden beings), Magic (Has comprehensive understanding and grasp of magic, witchcraft, astrology, magical rituals, other mystical knowledge), Creation (Can create magical scrolls), Ice Manipulation (Via Freezing Scroll), Paralysis Inducement (Via Paralysis Scroll), Air Manipulation, Intangibility (Can transform in starlight), Sealing (Can seal things with starlight to nullify the outside interference), Matter Manipulation (Can dissolve into starlight then collapse and dissipate her targets), Supernatural Luck (With Temporarily Luck), Fate Manipulation (Via Scales of Luck; Can pry into the secrets of fate but can't alter the fate itself), Illusion Creation (Via The Little Match Girl), Mind Manipulation (Via Sleeping Beauty), Wood Manipulation (Via Jack and the Beanstalk), Spatial Manipulation (Via The Peach Blossom Spring), Time Manipulation (Via The Game of Eternity), Nonexistent Physiology (Via The Emperor's New Clothes), Teleportation (Can teleport), Transformation (Via Mythical Form and The Ugly Duckling), Mythical Form (In Mythical form she passively will Corrupt all types, Induce Madness and attack the Mind just by seeing her appearance or hearing her), Homing Attack (Via Spear of Longinus), Shapeshifting (Via Cinderella), Invisibility (Via Bubble), Resistance to: Clairvoyance (Via Princess Snow White), Madness Manipulation and Corruption (All types as Beyonders gain resistance to such effects as their Sequence increases but also expose them to more things that shouldn't be seen or heard), Soul Manipulation (A Beyonder experienced a qualitative change when becoming a Demigod making their souls more powerful), Poison Manipulation and Disease Manipulation (Poisons and diseases barely work on low and mid level Sequance Beyonders if they aren't imbued with spirituality and as they get closer to Divinity, their resistence increases too)
Attack Potency: At least Athlete level, likely Street level (As her strength and agility, it had exceeded an ordinary person), and Higher with her Spells (As they can hurt and kill those that have higher damage-output than her physical prowess). Higher in Mythical Creature Form (As her size increase massively in this form and all her parameters are boosted)
Speed: At least Athletic Human, likely Superhuman (Is faster than any human, no matter their prowess as she's no longer just a Beyonder, but a Half-God, a Mythical Creature in human shape), with Massively Hypersonic+ reactions (Demigods can fight, dodge and react to lighting bolts from the sky and with Beyonders who attack with such means)
Lifting Strength: Unknown
Striking Strength: At least Athlete level, likely Street level (As her strength and agility, it had exceeded an ordinary person)
Durability: At least Athlete level, likely Street level (As her strength and agility, it had exceeded an ordinary person)
Stamina: High (As a Beyonder, her statistics are enhanced)
Range: Standard Melee Range, tens of meters with spells and likely hundreds of meters if not more with some of them
Standard Equipment: Magic Scrolls, Scales of Luck (The Scales of Luck is Sealed Artifact that makes the user lucky)
Intelligence: Genius. Expert in comprehensive understanding and grasp of magic, witchcraft, astrology, magical rituals, other mystical knowledge. As a Beyonder of the Hermit Pathway, her intelligence and knowledge are beyond even those of other Pathways who are intrinsic as the information comes from the Hidden Sage, a conceptual being who is pure information. As she increases in Sequence, so does her intelligence, and closer she is to being pure information herself.
Weaknesses: None notable
Notable Attacks/Techniques:
She can make scrolls. After chanting the corresponding spell, the scrolls burn to release their abilities.
* Freezing: A stream of crystal clear light flows mid-air and falls on the target freezing them.
* Paralysis: A green light laser hits the target and causes paralysis.
As a Constellations Master Sequence Beyonder, she gains a variety of abilities:
* The core Beyonder ability allows them to create a star of rapidly rotating stardust in their palm. After forming a dense and dazzling cluster of such stars, they scatter one after another and then merge into a magnificent pillar of light, covering a certain area of space. Any target in the area is dissolved in this starlight, and they collapse and dissipate.
Starlight Cage: After chanting the corresponding incantation, the dazzling stars around them fly away one by one landing on the targets. This cluster of stars, instantly condenses, creating a huge transparent amber, which wraps all the targets in it restricting them in their place.
* She is able to use the power of the stars to isolate the targeted area and nullify any outside interference.
* She is able to manifest an illusory starry bridge to stand upon and control the wind for a while.
* She can transform into stars and infiltrate an area materializing again at the destination.
* Eyes of Mystery Prying: They will receive a great increase in their ability to sense hidden existences. Everything within a range of several dozen meters will be visible to them, allowing them to detect invisible spiritual beings, see-through bodies, and walls, detect sealed artifacts, and see the mental body directly.
* They're able to use the eye to spy the condition of an environment from a certain distance. They're also able to use certain materials to automatically paint the scene they see.
As a Mysticologist Sequence Beyonder, she can encounter danger the easiest. This is because she can see things she shouldn't see, hear things she shouldn't hear, know secrets she shouldn't be aware of but at the same time, it's a qualitative change that comes with a large variety of abilities/spells:
* She can derive knowledge from the blood of the mythical creature that they analyzed to create a unique spell.
* Temporarily Luck: Due to analyzing a drop of blood from Will Auceptin, she gained access to the field of fate; the spell grants her a great amount of luck for a short period.
* Eyes of Hidden Prying: They can plant a pair of illusory eyes on someone else which allows them to remotely spy through the illusory eyes. Once the eyes are planted, it goes into a hidden state, making it hard to detect it even by Beyonder means.
* Mystical Re-enactment: They can draw power from different mystical knowledge and create a variety of magic or witchcraft. The less known the corresponding knowledge is and the lesser it spreads, the stronger this spell becomes. Once a certain knowledge or legend is widely known and no longer mysterious, the magic or witchcraft created by drawing its power would be weakened. knowledge is power. Bernadette has created many spells based on Roselle's fairy tales, called "Fairy Tale Magic", which are learned by Cattleya:
* Ultimate:
** The Feast of Betrayal: A spell crafted from the forbidden knowledge about the fall of the Ancient Sun God. The spell depicts the scene in which the three previous Kings of Angels feasted on the body of the Ancient Sun God. It makes the target be betrayed by something or someone they trust. Cattleya only dared to manifest this knowledge under the blessing of Mr. Fool.
** The Ugly Duckling: A spell that drains power from the story of "The Ugly Duckling". It allows the caster to temporarily use the Mythical Creature Form without having to worry about losing control, up to 10 seconds, and can be only used once per day.
* Attack:
** Magic Horn: A spell created base on the story "The Knapsack, The Hat, and The Horn", its power can shatter every single wall.
** Spear of Longinus: A spell derived from the knowledge of the one true spear that pierced Jesus Christ in the Bible. It emits a strong sense of destruction and able to lock against the targeted enemy, following them wherever they go.
* Defense:
** The Emperor's New Clothes: A spell derived from the story of "The Emperor's New Clothes". It allows the caster to temporarily avoid any kind of attack once; because one can not attack what does not exist at all.
* Utility:
** Cinderella: A spell made from the story of "Cinderella". Able to transform the caster Cinderella and temporarily disguise themselves under the spell effect.
** Princess Snow White: A spell made from the story "Snow White", it shares similar characteristics with divination spells, can counter divination and clears the battlefield of the user's tracks.
** Jack and the Beanstalk: A spell made from the story "Jack and the Beanstalk". It can change the environment to a forest of long beanstalks and vines.
** Bubble: A spell invented from the story "The Little Mermaid", with the spell, the caster can turn invisible and disappear in thin air.
** The Peach Blossom Spring: Inspired by "The Peach Blossom Spring", it creates an isolated space that is hardly be penetrated from the outside.
** The Game of Eternity: Originated from "Lankeshan", it slows the target in the area.
* Mental:
** The Little Match Girl: A spell inspired by the story of "The Little Match Girl". It temporarily puts the target under the illusion produced by the matchstick flame.
** Sleeping Beauty: A spell made from the story "Sleeping Beauty", it hypnotizes the enemy.
Mythical Form: Every demigod, including saints and angels, have their own mythical state. This is a nonhuman form which is a potpourri of complex knowledge, godhood characteristics, and secret symbols. Ordinary people will suffer tremendous damage from a simple glance, to the point of losing their minds. And as the demigod grows in strength, the damage only grows more potent and irresistible. Therefore, creatures at this level have to constantly control themselves to not expose this form, or just from their very existence alone, it can bring about a catastrophe to their surroundings. Her mythical form is that of a gigantic flesh formed of countless eyeballs.
Scales of Luck: The necklace made of pure silver had a pendant of the same color which resembled an ancient coin. Both sides were filled with mysterious patterns and relevant symbols, as well as words carved in ancient Hermes: “You will be as unlucky as you are lucky now.”
This magical item has two functions. One is to passively make the wearer lucky: in daily life, the owner of the necklace will encounter good things from time to time, and everything will succeed easily. In the event of fatal blows and terrible disasters, the wearer can be saved from them, but this latter effect can only last for ten minutes.
The second function is to actively give the enemy bad luck, so that the target becomes unlucky, both in life and in battle, making it easy for him to fail due to some minor problems.
The negative effect of the necklace is “conservation of luck”. After becoming lucky, you will then become unlucky. However lucky you were before, you will then become likewise unlucky. If you do not concentrate and take it seriously, you could die in some funny or trivial way.
The luck gained in daily life reverses after one month, and the user will become unlucky even if he stops wearing it. However, this bad luck will be released in a soothing manner and is not dangerous.
The luck gained in the battle will be reversed in the same fierce way after ten minutes.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Lord of the Mysteries
Category:Female Characters
Category:Manhua Characters
Category:Internet Characters
Category:Humans
Category:Demigods
Category:Enhanced Senses Users
Category:Extrasensory Perception Users
Category:Abstract Entities
Category:Martial Artists
Category:Non-Physical Interaction Users
Category:Magic Users
Category:Creation Users
Category:Ice Users
Category:Paralysis Users
Category:Air Users
Category:Intangibility Users
Category:Sealing Users
Category:Matter Users
Category:Supernatural Luck Users
Category:Fate Users
Category:Plant Users
Category:Illusionists
Category:Mind Users
Category:Corruption Users
Category:Madness Users
Category:Transformation Users
Category:Space Users
Category:Time Users
Category:Nonexistent Characters
Category:Teleportation Users
Category:Homing Attack Users
Category:Shapeshifters
Category:Invisibility Users