Rusmenstar

== Rusmenstar ==
 Rusmenstar is on the South-Eastern coast of Kashar-Maht in one of several temperate rainforest areas. Its people are of several different sentient species/races, but about 85% of them have some sort of magical or innate telepathic ability. Many of them also learn magic beyond telepathy. Because of these abilities, most people prefer to get along with one another, & each of the races/species have come together to establish a democratic nation with a capitol of Thialmal.
=== History ===
==== Beginning ====
 Each religion & race within Rusmenstar has their own creation story of how the world was made & how they came to be. However, one thing everyone agrees with is that each individual race is correct about how they came to be unless proven otherwise.
 The Ghostwise Halflings are descended from a group of halflings that got separated from other halflings eons ago, becoming more & more influenced by the forest's magical & telepathic energies as generations came & went.
 The Thri-kreen were created by the Deity Of Bugs 1000 years ago.
 The Verdan were created by 5 different deities who decided to create something together but couldn't agree on what it should look like.
 The Kalashtar are the result of several groups of different sentient races/species finding eachother & deciding to live together in the forest that would later become Rusmenstar.
==== Stone Age ====
===== Discovering Other Races =====
 Eventually, the Kalashtar, Thri-kreen, Verdan, & Ghostwise Halflings all met eachother for the first time. Thrilled at meeting other telepathic peoples, diplomatic relations were established between each nomadic tribe. 
===== The End Of The Nomadic Era =====
 With diplomatic relations established between the tribes, came spreading of new ideas, which led to permanent settlements within 60 years of the races/species discovering eachother.
==== Bronze Age ====
 A series of natural disasters & mismanagement of settlement resources eventually forced most of the people, regardless of species/race, to move to one spot next to one of the rivers that runs through the forest. In this area, they chose to build what is now the city of Thialmal. While there were many things everyone disagreed with, compromises had to be made or bad things would happen. That is why the people decided on making a democracy. One benefit that quickly made itself apparent is how short of a distance magic users had to travel to teach others their craft, compared to before Thialmal was built.
 In 0 AS, Thialmal was beginning to get a bit crowded. Thus, a team was sent to rebuild a ruined settlement, Rusvanfral, beginning the nation's expansion.
 https://discord.com/channels/959337552916152350/1033867838886256670/1036498451053162506 https://discord.com/channels/959337552916152350/1033867838886256670/1036499005212991508
 Regalia was rebuilt. Elections are also held more often.
 https://discord.com/channels/959337552916152350/1031973604277100659/1038266455311007834
 Tiosqiur was rebuilt. In the process, the ghostwise halflings & the lightfoot halflings reunited, & jawlines were introduced to the telepaths. Warehouses were built on the outskirts of Rusvanfral, Tiosqiur, & Regalia.
 https://discord.com/channels/959337552916152350/1033867838886256670/1042447480819810398
 Wall were built around Regalia & Thialmal.
 https://discord.com/channels/959337552916152350/1033867838886256670/1044009063203213342
 A wall was built around Tiosqiur. A library was built in Thialmal. The Institute docked their giant ship on a Regalia fishing dock, initiating first contact. Tredaile was rebuilt.
 https://discord.com/channels/959337552916152350/1033867838886256670/1046575943000530945
 Pruftred & Wiahd were rebuilt. The Capital Building in Thialmal was built. Walls were built around Wiahd, the ruins of Oopma, & the ruins of Star. Oopma & Thimentre were rebuilt. Libraries in Tredaile, Thimentre, & Oopma were built. A warehouse was built in Wiahd.
 https://discord.com/channels/959337552916152350/1031973604277100659/1051250042528338041
 Sunjig Racing was invented in Pruftred. Star was rebuilt. Ratsnemsur & Lamlaiht were built. Fake capital buildings were built in Star, Ratsnemsur, & Lamlaiht. The T'kko made first contact near Tredaile. Ifsekd & Vujedobs were incorporated as cities. The Great Freeze hit. A port in Vujedobs was built. Militia were used to wipe out the wild huffruffs that were attacking the farms & food stores. Peofjan was discovered & settled. A wall & warehouse were built in & around Peofjan City.
 https://discord.com/channels/959337552916152350/1031983423709008022/1060649301002424321 (More details on The Great Freeze.)
 Roads throughout the nation were built. A townhall, a library, & a market were built in Peofjan City. Markets were built in Ifsekd & Ofnova. Militias were raised to oversee construction of certain projects. Ofnova was incorporated as a city. Nnaiv & Wakleb were rebuilt. Markets in Nnaiv & Wakleb were built. Ports in Peofjan City, Wiahd, & Regalia were built. More militia were raised to oversee construction in another national infrastructure plan. The plan was set in motion, but only on the mainland. The Institute & Rusmenstar had a joint first contact with Myrklanradth after some spying from them. The Research Facility got built & made livable. The second city on Peofjan got built. Barracks were built. Public facilities were built in the Research Facility. The first ever Rusmenstar Navy unit was created. The first ever Rusmenstar Army was created. Needed repairs & infrastructure improvemnts were created throughout the nation. The Research Facility was massively upgraded & expanded. 
 https://discord.com/channels/959337552916152350/1033867838886256670/1077776799771136000 https://discord.com/channels/959337552916152350/1033867838886256670/1077777624560054272 https://discord.com/channels/959337552916152350/1033867838886256670/1077778302510583889 https://discord.com/channels/959337552916152350/1031973477554593842/1082473860215099422 (Not. One. Word.)
 Roads between The Research Facility, & Nnaiv & Wiahd, were built. The Qundew Mine began to run out of tin.
==== Iron Age ====
 Qundew was a village in the hills to the North in Rusmenstar. It was the only village without a nearby city that had direct highway access due to the nation's largest tin mine being nearby. In 925 AS, the tin was getting close to running out. One day, Yorik Wieejv, a thri-kreen miner in the village, was working his shift & trying to find & harvest whatever tin he could, when he spotted an odd looking part of the rock wall in the mine. Harvesting it & bringing it home, he melted it down & forged a bar of the metal. Once it cooled, he hit it with some bronze tools he had lying around his home & found that the metal was harder & less bendable compared to bronze. Excited at the potential for an alternative to bronze, he took it to his bosses & showed them. They identified it as iron, & agreed that it should be harvested in larger amounts. The following months were then dedicated to expanding the mine to include iron harvesting as tin continued to deplete in the mine. By 940 AS, the tin in the Qundew Mine was gone, & the iron supply in the mine was estimated to be even larger than the tin supply was.
 The Ruling Council allowed iron usage in reconstruction in 930 AS. Eletions start happenning again. Peofjan made contact with the mainland again in 939 AS. More ruins & iron deposits were discovered in the mountains to the North West in 951 AS. Kenneth, Naoum, & Abessalom were rebuilt, with Abessalom having the largest mine due to the largest iron deposit being near there. `Abla was built. Qundew & Azel were incorporated as cities. The Ruling Council fully openned the nation's borders to the T'kko & the Myrklanders. The mines, avalanche protections, & public facilities in the mountains were built in 955 AS using the best magic & technology of the time. Barracks were also built. There was a population boom from 962 AS to 988 AS.
=== Significant People ===
==== Races ====
==== Specific People ====
 Ruling Council Members - Julrwi Keurf, the first female Ruling Council member, & a Thri-kreen member who is known for her unusually powerful telepathy; Wedrt Gyujn, a Thri-kreen member who is known for his expertise in Wixberg Vine Leaves & how they work; Hudmoon Yuoik Jr, son of Hudmoon Yuoik, & Verdan Ruling Council member; Eorgi Bvef, Kalashtar Ruling Council member & survivor of Tropical Storm Yedhsk.
 Ordinary Citizens - Hudmoon Yuiok, the Verdan farmboy who figured out how to train Huffruffs to herd farm animals; the Wividuk family, a family of Ghostwise Halflings that came up with the idea that got the attention of the non-telepathic halflings near Tiosqiur as the family & the group they were with were rebuilding the ruined city; Mr. & Mrs. Bvef, parents of ruling council member Eorgi Bvef; Jeril Fievw, local judge in Regalia & participant in the first contact with The Institute; Kithli Praet, lightfoot halfling witch who gained telepathy through magic ritual, & participant in the first contact with The Institute;
=== Crafts ===
 Crafts
=== Government ===
 The government is run by a nine-person Ruling Council that functions as a sort of oligarchy that all vote on laws. The only reason it is considered a democracy instead of anything else is because each Ruling Council member is elected to their position by the people. Each member serves a limited year term in office before reelection. There are no term limits. Mayors & judges also exist, & serve limited year terms the people elect them to. The Ruling Council consists of 2 Thri-kreen members, 2 Verdan members, 2 Kalashtar members, 2 ghostwise Halfling members, & 1 member who is of one of the many minority races & is a magical telepath. Race, magical ability, & telepathic ability all do not matter in regards to who gets to be mayor & judge. The mayors get to levi taxes, conduct elections that they are supervised for, & get the people to vote on more localized city laws. The judges settle legal disputes, interpret laws, & put criminals on trial. 
=== Ideals & Philosophies ===
 Ideals & Philosophies
=== Non-Time-Specific Lore ===
====== Magical Anomalies ======
 A group gathered in what's left of the expansion zone in Thialmal. ALL of them were sorcerers. Two elderly men stood up.
 "Welcome everyone, to the 234th annual Magical Anomoly Club meeting." one said.
 "Now then. Let's welcome our newest members. If you all could please line up here & one at a time state your name & how your magical anomoly happenned, that would be lovely." the other said. A few people lined up.
 Hello. My name is Jefra Bagsaw. I was playing in the woods outside the walls of Tiosqiur one day, when a tree suddenly exploded with magical energy. I was hit with the blast. It didn't hurt at all. In fact, it felt weird, but in a good sort of way. Everything looked strange, colorful, & magical for a few seconds. Then my vision & senses went back to normal. I checked myself for injuries & couldn't see or feel any. The tree that eploded was still there as if the explosion had never happenned at all. I was also suddenly able to do this." a young girl said. She then took out a bottle of water, & made it move in strange ways. She made it come out of the bottle partially in a tenticle-like mannor, made it change colors, made it freeze, made it thaw, made it glow, & made it spin around before putting the water back. People clapped. She sat down where she was before. The next person came up.
 "Hi. My name is Holvo Hypman. I went to bed one night, when I had a strange dream. I dremt I was in a cloud that a bunch of different types of alien monster things were all using as a means of transportation. After talking with a few of them, one of them told me 'You have become one with us.' & I woke up. Everything seemed normal at first, until breakfast, when I discovered I had telepathy." a young man, not of an innately telepathic race, said. He then stared at a few nearby people, who one at at time, all confirmed that he does in fact have telepathy. People clapped. The man sat down. __ __ "Hello. My name is Fromage Chrimea. I had been dreaming of some strange land for the past year. This land is made entirely of metal & magic. Then, last week, I saw similar patterns in literally everything & everyone around me while I was awake, that I saw in the strange land of my dreams. I am now able to do this." an older woman said before shooting a bolt of fire straight up in the air. The fire didn't harm anyone or anything solely due to its angle. People clapped. She sat down. More people told their storiesto everyone, all equally harmless in nature but all granting magical ability of some kind, with some even gaining telepathy out of it. Once everyone was done telling their stories, the leaders of this meeting gave each of the people who shared their stories a gift. Each gift was a spell casting focus of some kind but each one was unique in their own ways. Some got wands, some got amulets, some got gems, some got orbs, & some got rings, just to name a few. In total, in the year 233 AS, a total of 107 people in Rusmenstar became sorcerers completely by chance. The meeting then broke up into more of a convention-type gathering where more experienced sorcerers showed off some of their more harmless magic & offered to help teach less experienced sorcerers some of their spells & magical knowledge. The 107 newcomers also learned about the different types of sorcerers & what their individual magical anomolies made them into.
=== Flora ===
 These are the plants that exist within the boundaries of Rusmenstar
 Name	
 Taxonomy	
 Distribution	
 Description
 Wixberg Vines	
 vinea potenzia	
 on trees near the Gadwre river	
 These vines are relatively rare, but the tree species it grows on does not matter. It is well known that upon consumption of the leaves that these vines grow, telepaths have their telepathic abilities temporarily enhanced so that they can telepathically communicate with more people at the same time than what they're normally capable of. However, if too much is consumed, it can lead to sensory overload. If a non-telepath consumes Wixberg Vine leaves, it temporarily enhances all of their other senses to the point where the slightest sensory input of any kind causes sensory overload & excruciating pain.
 Oerih Trees	
 vendum magica	
 South-Eastern Kashar forests	
 These trees are intermixed among other tree species in the South East forests near the coast, roughly near rivers close to where Huffruffs lives in the wild. They appear normal at first, but when cut down, trimmed, or broken, its wood appears to change between different types of purple & magenta. They make great spellcasting focuses for spellcasters & safe cutlery for eating off of. The color changing never stops until the wood starts rotting, which can take a very long time depending on whether or not the wood gets used by people.
 Ewoiry Trees	
 vendum magicia	
 South-Eastern Kashar forests	
 These trees thrive best near the coast, close to where the forest ends & the beaches begin. They appear normal at first, but when cut down, trimmed, or broken, its wood appears to change between oak-looking, solid tan, & a bit of a more orangey-brown color. They are best used for firewood, furniture, & tool making. The color changing never stops until the wood starts to rot or burn.
 Wieoq Trees	
 vendum manganae	
 South-Eastern Kashar forests	
 These trees thrive best in higher elevations close to rivers, such as the area near Tiosqiur. They appear normal at first, but when cut down, trimmed, or broken, its wood appears to have its darker stripes change color between mud-brown color & a light tan color. The color changing never stops until the wood starts to rot or burn. This wood doesn't burn as easily as other types of wood though, so it's best used as building material & insulation.
=== Fauna ===
 These are the non-sentient creatures that reside within Rusmenstar.
 Name	
 Taxonomy	
 Distribution	
 Discription
 Huffruff	
 Huffruff Huffruff	
 coastal, urban	
 These fluffy beasts have been domesticated by sentient beings since the end of the stone age. The wild, undomesticated population live in packs along the coast & hunt fish together, bringing back enough to their dens to feed their young. The domesticated population is kept as pets, laborers, messengers, & assistance animals of various types. Both have the ability to communicate simple concepts, emotions, & basic needs via telepathy. Their temperament varies wildly depending on the individual, its upbringing, & its domesticated breed.
 Jawline	
 Jawline Jawline	
 boreal forest, urban	
 These furry beasts are about six inches taller than huffruffs on average, & have been semi-domesticated by the halfling nomads of the Ejowfude region of Rusmenstar, in which Tiosqiur is located. The nomads have been using these animals to hunt & gather food for generations. Recently they have been introduced to the urban enviromnent & have seemed to enjoy it thusfar, with most of their troubles now being related to getting along with Huffruffs. The Huffruffs' telepathy seems to bother the Jawlines more than anything.
 Sunjig	
 Sunjig Sunjig	
 forest, urban	
 These beasts are native to the Zufikhi region of Rusmenstar, west of Wiahd & Oopma. Animal experts have successfully domesticated these birds & they are now used to make travel easier & faster without using magic.
=== Gallery ===
left|thumb|Some children's dolls, partially made from Wixberg Vines.
alt=an adult sunjig. Sunjigs kind of look like horse-sized dodo birds.|thumb|Adult Sunjig
alt=a baby sunjig. Sunjigs are more gray as chicks & don't have the sunjig equivalet of a horse's mane until maturity.|left|thumb|baby sunjig
Category:Nations