Interruptive Effects

There is no official term for this. This is a fan-term used to describe a particular group of Triggered Effect that break the conventional rules of other triggered effects.
Normally, an effect is not able to activate while an action or another effect is in progress. However, Interruptive Effects are a special case that trigger and activate pre-emptively to its trigger condition and activate while pausing the in progress effect or action. These Interruptive Effects are denoted by the way their trigger condition is worded.
In English, these effects will have "when... would..." or "when... -ing", only the former is laid out in the Detailed Rulebook. However, many interruptive effects such as have been mistranslated to not follow either. In Japanese, all of these effects are present tense trigger conditions.
These effects trigger in response to an action that is about to occur and activate immediately before the action occurs. These are the only triggered effects that can interrupt an effect that is resolving. In all other cases, you must resolve an effect before activating other effects. These effects follow all other normal rules of Triggered Effects such as: turn player activates their effects before the opponent, the last interruptive effect that triggered last will activate next, effects are activated and chosen one by one, etc.
An Interruptive Effect can only trigger and activate once within the same series of effects derived from a single effect activation (i.e. a series of interruptive effects in response to each other).
== Page Terminology ==
This page follows the same terminology as Effect Resolution and Triggered Effects.
=== Confusion Regarding "Interruptive Effects" naming ===
At the moment these effects do not have an official name and are at best referred to as "when... would" effects in the Rulebooks. This is a poor name due to the numerous mistranslations and/or poor standardisations in early English sets as mentioned in the introduction. For example, , , , , , are ones that have already been picked up on.
Other players may use "interrupt" as a term when describing the normal Triggered Effects series of effect resolution. However, that is not the same as what is referred to as the "interruptive effects" or "interrupt" in this article. The "interruptive effects" referred to in this article are special effects that can pause an effect or action (e.g. digivolving, playing, deletion, etc.) that is currently in progress. Normal effects of the Triggered Effects nature cannot pause these actions or effect naturally and will thus wait until those actions or effects have completed before triggering.
=== Interrupt ===
This is an unofficial term and used in this article to describe the trigger and activation of "Interruptive Effects"
"Interrupt" is used to describe when an in-progress action or effect is paused and the "Interruptive Effects" both trigger and then activate while that action or effect is paused.
=== Series of Effects ===
This is a term used exclusively in relation to Interruptive Effects. It refers to when an interruptive effects is interrupting another. In this scenario, interruptive effects already in the series of effects cannot activate again during the "series of effects". In other words, an interruptive effect that is currently activating (in progress) cannot activate again to interrupt another effect.
== Procedure ==
Interruptive Effects interrupt actions and steps within the gameplay process. When resolving Interruptive Effects the following procedure is followed:
# An action is about to occur. Trigger all Interruptive Effects for this action.
# Repeat the following until there are no Interruptive Effects.
## The turn player chooses an interruptive effect that triggered most recently to activate next. If the opposing player has an interruptive effect that triggered more recently, the opposing player activates their effect instead.
### The Activating Player chooses an effect Pending Activation.
### If the effect is optional, the player may choose to skip the following steps (2.1.3 to 2.1.5) and the effect is no longer marked "Pending Activation".
### Check if the effect meets its activation conditions, if it fails to meet its activation conditions skip the following steps (2.1.3 to 2.1.5) and the effect is no longer marked "Pending Activation".
### Effect is activated, and if it has it cannot be activated again during the rest of this turn regardless of whether the actions in Step 5 are carried out or not.
### Apply the actions listed in the effect.
# Continue resolving the action that was about to occur.
At no point, do Interruptive Effects have their own Trigger Windows (as such they do not trigger normal Triggered Effects), and normal Triggered Effects that would trigger from resolving an interruptive effect it will trigger as part of the action that is about to occur. As effects cannot be triggered, there is also no Rules Processing step while resolving Interruptive Effects. Rules Processing will take place after the action has occurred.
==Example==
=== Example Visualisation ===
Overall, the below examples will show the same visualisation as Triggered Effects. However, the key difference is that when effects interrupt, they will be indented across to the right as a sub-list item.
=== Example 1 ===
==== Scenario ====
* Player B uses and selects Player A's .
* Player A has and .
** has and .
==== Effects Triggered ====
# 
#
#
====Resolution====
#Player B has used 's effect which deletes all Digimon with a Play cost of 7 or less, it will delete Machmon and DarkKnightmon.
## At this point, the effects of and both trigger, and interrupt the action of deleting Digimon. 
##*Interrupting Effects
##*# {, }
##Player A activates the effect of DarkKnightmon (#1) to play from its digivolution cards.
##* Interrupting Effects 
##*# {}
## Player A activates the effect of Machmon (#2), and deletes Machmon to prevent the Deletion of DarkKnightmon.
##*Interrupting Effects
##*#{None}
##Now that there are no more Interrupting Effects, finish resolving the effect of . Which deletes the remaining Digimon that haven't had their deletion prevented. There are no Digimon to delete.
##All effects that met their trigger conditions by the above actions are now triggered. 's is triggered.
### {}
#Player A activates the effect of DeadlyAxemon (#3) and reveals 5 cards from the top of their deck. No targets are added to the hand.
#*Pending Effects
#*#{None}
===== TL;DR =====
* The targets for deletion by have already been chosen at the time and activate.
* can delete itself from its own cost even if it was targeted for deletion.
* can activate even if its deletion is prevented by 
===Example 2===
====Scenario====
Player A has with in its digivolution cards in play. Player B has with in its digivolution cards in play. Player A uses from hand.
====Effects Triggered====
#
#
====Resolution====
#Player A uses and applies its effect targeting . It will return to hand.
## At this point the effect of 's triggers and activates before Cocytus Breath resolves.
##*Interrupting Effects
##*#{}
##Player B activates Omnimon's effect (#1) and trashes from its digivolution cards to prevent returning to the hand.
##*Interrupting Effects
##*# {None}
##Now that there are no more Interrupting Effects, finish resolving the effect of . Which returns to the hand, but that was prevented so it doesn't return to the hand.
##All effects triggered by the actions and effects that resolved throughout this process now trigger. The effect of triggers because a digivolution card was trashed from the opponent's Digimon.
###{}
#Player A activates the effect of Gomamon (#2) and gains 1 memory.
#*Pending Effects
#*#{None}
===== TL;DR =====
* Non-Interruptive Effects like can trigger from an action applied by an interruptive effect.
* Non-Interruptive Effects that trigger from such, will wait until the full effect or action being interrupted is resolved before triggering and becoming pending.
===Example 3===
====Scenario====
Player A has and with in its digivolution cards in play. has already declared an attack against Player B's . The Digimon are entering battle.
====Effects Triggered==== 
#
====Resolution====
# Both Digimon have the same DP. So both Digimon would be deleted by battle.
##At this point 's effect (#1) is triggered, and the player has the option to immediately activate the effect.
##*Interrupting Effects 
##*#{}
##Player A activates 's effect (#1). 
##*Interrupting Effects 
##*# {None}
##Now that there are no more interrupting effects, delete all Digimon whose deletion hasn't been prevented. Deleting Player B's .
# does not trigger because the Digimon that survived was a Yellow , and not the Green/Yellow . 
#*Pending Effects 
#*#{None}
===== TL;DR =====
* Preventing an Action with an Interruptive Effect will cause effects that trigger from that action to not trigger.
===Example 4===
====Scenario====
Player A has a with and in its digivolution cards. Player B uses .
====Effects Triggered====
#
#'s 
#
#
====Resolution====
#Player B uses this activates its effect (#1). Examon's DP is reduced to 0.
#At this time, because there is a Digimon with 0 DP in the Battle Area. Rules Processing occurs deleting all Digimon with 0 DP.
## At this point 's is triggered (#2), and Player A has the option to immediately activate its effect.
##*Interrupting Effects
##*#{'s }
##Player B activates the effect of to prevent 's deletion.
##*Interrupting Effects
##*#{None}
##All Digimon with 0 DP are deleted, and all Level 2 Digimon without DP in the Battle Area are trashed. However, Examon's deletion was prevented so it is not deleted.
##All effects that met their trigger conditions by the above actions are now triggered. and both have their effects triggered. The following effects are pending:
###{, }
#At this time, because there is a Digimon with 0 DP in the Battle Area (Examon). Rules Processing occurs deleting all Digimon with 0 DP.
##At this point 's is triggered (#2). However, Player A does not have the option to activate its effect because Examon is suspended.
##All Digimon with 0 DP are deleted, and all Level 2 Digimon without DP in the Battle Area are trashed. Examon is deleted.
##No effects have met their condition from the above actions. So no additional effects are triggered. The following effects are still pending:
###{, }
#Player A attempts to activate the inherited effect of (#3). However, because Examon is not in the Battle Area. The effect fails to activate.
#*Pending Effects
#*#{}
#Player A attempts to activate the effect of (#4). However, because Examon is not in the Battle Area. The effect fails to activate.
#*Pending Effects
#*#{None}
===== TL;DR =====
will not be saved by the effect of as it will not have the chance to activate before is deleted again for having 0 DP.
===Example 5===
==== Scenario ====
Player A has a with and in its digivolution cards. Player B uses .
====Effects Triggered====
#
# 's 
#
#'s 
====Resolution ====
#Player B uses this activates its effect (#1). Examon's DP is reduced to 0.
#At this time, because there is a Digimon with 0 DP in the Battle Area. Rules Processing occurs deleting all Digimon with 0 DP.
## At this point 's is triggered (#2), and Player A has the option to immediately activate its effect.
##*Interrupting Effects
##*#{'s }
##Player B activates the effect of to prevent 's deletion. 's inherited effect gives it 1000 DP because Player A only has suspended Digimon in the Battle Area.
##*Interrupting Effects
##*#{None}
##All Digimon with 0 DP are deleted, and all Level 2 Digimon without DP in the Battle Area are trashed. However, Examon's deletion was prevented so it is not deleted.
##All effects that met their trigger conditions by the above actions are now triggered. 's effects triggers. The following effects are pending:
###{}
#At this time, there is no Digimon with 0 DP in the Battle Area (as Examon has 1000 DP due to 's inherited effect). So Rules Processing does not occur.
#Player A activates the effect of (#3). So, Examon is unsuspended and an opponent's Digimon is suspended. Since, Player A has an unsuspended Digimon, 's inherited effect stops applying making lose 1000 DP.
#*Pending Effects
#*#{None}
#At this time, there is a Digimon with 0 DP in the Battle Area (). Rules Processing occurs deleting all Digimon with 0 DP.
##At this point 's is triggered (#4), and Player A has the option to immediately activate its effect.
##*Interrupting Effects
##*#{'s }
##Player B activates the effect of to prevent 's deletion. 's inherited effect gives it 1000 DP because Player A only has suspended Digimon in the Battle Area.
##*Interrupting Effects
##*#{None}
##All Digimon with 0 DP are deleted, and all Level 2 Digimon without DP in the Battle Area are trashed. However, Examon's deletion was prevented so it is not deleted.
##All effects that met their trigger conditions by the above actions are now triggered. 's effects triggers. The following effects are pending:
###{}
#'s effect was already activated this turn, so its stops the effect from activating again. There are no more pending effects.
#*Pending Effects
#*#{None}
===== TL;DR =====
 will only be saved if it has a passive inherited effect that gives +1000 DP after suspending itself, for example, .
=== Example 6 ===
====Scenario====
Player A has a in play with 2 in its digivolution cards. Player B has with only 1 in its digivolution cards and a in play. Player A uses intending to delete their own KingSukamon for cost.
==== Effects Triggered ====
#
#Player A's 1st 
# Player A's 2nd 
#Player B's in response to Effect #2
#Player A's 2nd in response to Effect #3
#Player A's 1st in response to Effect #4
# Player A's 2nd in response to Effect #4
#Player B's in response to Effect #7
==== Resolution====
# Player A uses this activates its effect (#1). Player A chooses to delete their as part of the cost.
## This triggers both inherited effects of from .
##* Interrupting Effects
##*# {Player A's 1st , Player A's 2nd }
## Player A activates the 1st Sukamon's effect (#2) and chooses to delete the Player B's . This triggers Player B's inherited effects of from .
##* Interrupting Effects: (In Progress: 1. Player A's 1st )
##*# {Player A's 2nd }
##*# {Player B's in response to Effect #2}
## Player B activates their own inherited effect and chooses to delete Player A's . This triggers both of its inherited effects.
##* Interrupting Effects: (In Progress: 1. Player A's 1st , 2. Player B's in response to Effect #2)
##*# {Player A's 2nd }
##*# {None}
##*# {Player A's 1st in response to Effect #4, Player A's 2nd in response to Effect #4}
## Player A attempts to activate the 1st 's effect. It fails to activate because it is already in progress.
##* Interrupting Effects: (In Progress: 1. Player A's 1st , 2. Player B's in response to Effect #2)
##*# {Player A's 2nd }
##*# {None}
##*# {Player A's 2nd in response to Effect #4}
## Player A activates the 2nd 's effect (#8), which while it is already triggered is not currently in progress. So it deletes Player B's trigger its own effect again.
##* Interrupting Effects: (In Progress: 1. Player A's 1st , 2. Player B's in response to Effect #2 3. Player A's 2nd in response to Effect #4)
##*# {Player A's 2nd }
##*# {None}
##*# {None}
##*# {Player B's in response to Effect #7}
## Player B attempts to activate their Sukamon effect again, but it fails because it is already in progress as the second interrupting effect in progress. So nothing happens.
##* Interrupting Effects: (In Progress: 1. Player A's 1st , 2. Player B's in response to Effect #2 3. Player A's 2nd in response to Effect #4)
##*# {Player A's 2nd }
##*# {None}
##*# {None}
##*# {None}
## Finish resolving the in-progress effects. Player B's is deleted from the inherited effect of (#7). The deletion from is prevented (#4).
##*Interrupting Effects: (In Progress: 1. Player A's 1st , 2. Player B's in response to Effect #2)
##*# {Player A's 2nd }
##*# {None}
##*# {None}
## Since the deletion of Player B's was prevented, it cannot prevent its own deletion.
###Interrupting Effects: (In Progress: 1. Player A's 1st ,)
#### {Player A's 2nd }
#### {None}
## Player A's deletion of could not proceed as it was deleted by another effect instead. So it cannot prevent its own deletion.
###Interrupting Effects:
#### {Player A's 2nd }
##Player A can attempt to activate effect (#3), but there is no Digimon it can delete to prevent its deletion again.
##*Interrupting Effects:
##*#{None}
## Since the deletion of by was not prevented, it gets deleted by Pandemonium Flame. Allowing Player A to choose one of Player B's level 5 or lower Digimon to delete. They delete Chuumon.
## No other effects have triggered from this entire Step 1.
# No effects are pending, the game continues.
===== TL;DR =====
Assuming Player A will always attempt to prevent its own deletion whenever possible, Player B's choice between the first prevention will cause these two outcomes:
* Player B attempts to prevent deletion: All 3 Digimon in the Battle Area will be deleted (Player A's , Player B's and )
* Player B doesn't attempt to prevent deletion: Only Player B's will be deleted keeping safe.
# 
===Example 7===
====Scenario====
Player A has a with 1 in its digivolution cards. Player B has with only 1 in its digivolution cards. Player A uses intending to delete their own KingSukamon for cost.
====Effects Triggered====
====Resolution====
===Example 8 ===
====Scenario====
Player B has 2 each with a in their digivolution cards. Player B also has a without a digivolution card. Player A digivolves a into and activates its effect.
==== Effects Triggered ====
====Resolution====
===Example X===
====Scenario====
Player A has the following suspended Digimon in the battle area: , with in its digivolution cards, with . Player A also has in the trash. Player A's hand has: , , .
Player B has in the battle area.
Player A digivolves into the in their hand.
====Effects Triggered==== 
#
#'s effect
#'s effect
# 's effect
# 
#
# 
#
====Resolution==== 
#Player A digivolves into . The effect of is triggered. 
#*Pending Effects: 
#*#{}
# Player A activates the pending effect of Imperialdramon (#1). This would unsuspend , , and .
##The following effects trigger immediately before the unsuspension happens and interrupt the effect because they are "when you would": 's effect, 's effect, 's effect. 
##*Interrupting Effects 
##*#{'s effect, 's effect, 's effect}
##Player A chooses an interrupting Effect to activate. Player A chooses Veemon's effect first (#3). Player A trashes from their hand. Veemon is no longer prevented from unsuspending. 
##*Interrupting Effects 
##*# {'s effect, 's effect}
##Player A chooses an interrupting Effect to activate. Player A chooses Imperialdramon's next (#2). Player A trashes from their hand. Imperialdramon is no longer prevented from unsuspending. 
##*Interrupting Effects 
##*#{'s effect}
##Player A chooses the next interrupting Effect. Player A chooses the mandatory Musyamon next (#4). Player A chooses not to trash a card. Musyamon is now prevented from unsuspending. 
##*Interrupting Effects 
##*#{Empty}
##Now that there are no more Interrupting Effects, finish resolving the effect. Unsuspend all Digimon that were not prevented by their effect.
##All effects triggered by the above actions all trigger at the same time: , , , and . 
###{ - Resolved}
###{, , , }
#Player A chooses an effect Pending Activation. Player A activates Eyesmon (#6) and plays it.
#*Pending Effects: 
#*# {Empty}
#*#{, , }
#Player A chooses an effect Pending Activation. Player A activates Underworld's Call (#7) and performs . 
#*Pending Effects: 
#*#{Empty}
#*#{, }
#Player A chooses an effect Pending Activation. Player A activates Goblimon's effect (#8) and gives Musyamon +2000 DP. 
#*Pending Effects: 
#*#{Empty}
#*#{}
#Player A chooses the last effect Pending Activation. Player A activates Veemon's effect (#5) to .
#*Pending Effects:
#*#{Empty}
#*#{Empty}
==Sources==
*Cardddass Email Japanese 13/09/2021: DarkKnightmon Timing
*Carddass Email English 14/09/2021: DarkKnightmon Confirmation
*Carddass Email Japanese 22/09/2021: DarkKnightmon Geralt Schwarmer
*Carddass Email English 25/09/2021: Timing of "would" effects
*Carddass Email English 20/10/2021: Ceresmon, Digisorption, and ST4 Izzy Izumi
*Carddass Email English 22/10/2021: Ceresmon, ST4 Izzy Izumi Part 2
*Carddass Email English 09/12/2021: Double Ebonwumon Unsuspend Phase Updated Ruling
*Carddass Email English 09/12/2021: Single Ebonwumon Effect Updated Ruling
*Carddass Email English 15/12/2021: <Piercing> gained after <Armor Purge>
*Carddass Email English 05/01/2022: EX2 Alice McCoy, [On Deletion] and [When Digivolving]
*Carddass Email English 21/01/2022: Interruptive Effects in Rules Processing Step
*Carddass Email English 08/06/2022: Interruptive Effects and Trigger Conditions
*Carddass Email English 16/08/2022: Interruptive Effects and Targeting Effects
*Carddass Email English 16/01/2023: Interruptive Series of Effects
Category:Effect Resolution
Category:Gameplay