Creatures of Fey (Archive)

This article is an archive of the old version of this book. Information within may no longer be canon to the Ascension Academy Roleplay. Please refer to the Ascension Academy Classes page for an updated catalog of books.
=Boggle=
==Description==
Boggles, sometimes referred to as Bogeymen or simply Bogeys, are trickster fey that delight in pranking the beings of the material world. Often thought of as the figments of overactive imaginations, boggles use their dimension warping abilities and ingenuity to disappear from sight, but not without leaving behind some kind of trouble.
Boggles are 3 feet tall creatures, humanoid in shape but walk hunched over with their knuckles dragging along the floor. A pair of large ears rest on the sides of their bulbous heads. Rubbery and hairless flesh covers their small frames, oddly stretchable and compressible, and ranging from blackish-blue to dark gray in coloration. It is there that the similarities between boggles end. Past that point they have no common features. Noses can be large, long, flat, or slits while their limbs can be lanky or oversized for their diminutive forms. Arms, legs, hands, feet, tarso, abdomen, and facial features are all disproportionate in several ways, making individual boggles immediately distinct visually. Old boggles are made recognizable by their lack of elasticity compared to their kin, while younger boggles are far more bouncy.
==Abilities==
All boggles share a small array of strange powers that allow them to engage in their escapades. Boggles sweat a nonflammable and slippery black ooze that they could leave to puddle or trail behind them like a slug’s slime. This ability can intentionally be invoked, although they also secrete the substance accidentally when nervous.
They are also capable of inducing an opposite effect, causing a sticky, viscous fluid to flow from their pores instead and allow them to climb on walls and easily latch onto people. When they allow their oily secretions to pool, they could cause inch deep puddles that stick people to the floor or result in slipping. Devious by nature, boggles will exercise this ability to create opportunities to steal weapons or buy time to escape from pursuers. The fireproof oil that covers their bodies gives them a resistance to flames and heat.
The second power in the boggles’ tool set are their remarkably strong senses. Noses can be broad, narrow, or nonexistent, but the sharp sense of smell of the boggle remains, powerful enough to sniff out even invisible creatures. Their huge ears are not for show, much like how a dog can perceive noises imperceptible to most.
The most enigmatic power of the bogeymen is their ability to turn any complete frome, that is any rigid structure with a completely enclosed hole in it, into a dimensional portal before appearing from any similar point within a few dozen feet. Such places could be holes in the walls, open windows, doorways, bags or pockets, and cage bars. The frames they disappear into need not have been wholly part of the same object. For example, the underside of a legged object like a bed or table contains a fixed hole between the object’s base, legs , and the floor, allowing dimensional travel. These portals are invisible and only last a few seconds, but usually not before the boggle steals or hits whatever it needs to through the rift.
Although some goggles have claws, others were less diligent in combat, having to pummel their assailants with closed fists.
==Weaknesses==
Like many fey, they are weak against cold iron but as a weak fey, they are defeated by most weaponry with ease.
==Ecology==
Scavenging whatever food is nearby, boggles feed on organic waste, insects, plants, lichens, and the carcasses of animals that others killed. They are normally clever enough to herd lizards, beetles, and slugs into their nests. If need be, they can acquire fresh prey by using their dimensional rifts to unexpectedly snatch small prey like birds and rabbits. Larger creatures can be taken down by sticking to them using claws and sweat while they strangle them to death. Their favorite foods are ants, grubs, and sweets.
=Redcap=
==Description==
Redcaps are evil, murderous fey with an insatiable bloodlust. They resemble small, tough, and elderly human men or undersized wizened gnomes, standing 3-4 feet tall and weighing 50 pounds. They have hunched backs, wiry muscles, leathery skins, and evil smiles skilled with wickedly sharp, protruding teeth. They wear heavy iron boots, leather pants, and the bright-red leather pointed caps which they are named for. These are always soaked in fresh blood. They wield scythes, sickles, or heavy bladed weapons that seem much too big for them.
==Abilities==
Redcaps need to kill constantly in order to continue existing, absorbing a little of the essence of everything they slay. Their pointed red hats need to remain soaked in fresh blood, which has to be replenished at least once every three days, otherwise the redcap would simply disappear, a fact they are aware of. The more they do this, the more their physical abilities enhance and the more resilient and naturally armored they become.
It takes a cold iron weapon to overcome their unnatural durability. An elder redcap, one that achieves great age and many kills possesses terrible strength and agility and are practically invulnerable.
Despite their small bodies and scrawny frames, they are actually fairly strong and relatively powerful, as capable as human-sized beings at swinging a large weapon or wrestling with a foe. They are fast for their small size.
Their heavy iron boots make them noisy, but not slow. They can kick a foe to much injury and knock them down.
When a redcap hurls a bullet from a sling, it glows greenish-blue with an eldritch energy, and it strikes harder than normal.
When they die, a redcap vanishes completely, leaving behind just one tooth, which has magical power. It makes whoever wears it be seen a little more favorably by other fey and especially by other redcaps.
==Combat==
Redcaps favor attacking from an ambush, usually as their prey are about to settle down for an evening. They begin with their slings but swiftly close the gap for melee where they can swing their blades hard and recklessly before their victim can get their defenses up. They are brutal and merciless in battle.
Elder Redcaps use the same tactics, but can also track wounded or weakened prey for miles, just waiting for them to relax their guard.
==Lifecycle==
Redcaps can theoretically live as long as 150 years, but most die much younger, given their deadly lives. Redcaps are asexual creatures that spawn by budding. They do this only once or twice in their lives, growing a hump on their back for six months. Eventually, it falls off, with head and limbs popping out. This newborn has to fight for its life as soon as it is spawned. They grow to full size in under a year.
==Personalities==
Vicious and cruel, Redcaps are insane serial killers who thrive on other’s pain and dip their caps in the blood of those they’ve killed. They desire only to murder and cause carnage and mayhem, and act only to satisfy these bloody impulses. However, their instinct to survive and need to soak their hats in fresh blood is the root of their murderous nature.
Favoring attacking head on, they have no sense of subtlety. Even when they try to be stealthy, their heavy iron boots make them noisy, menacing, and clumsy except when rushing to the slaughter.
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