The Lore of Myrmidia

Myrmidia is the Goddess of Soldiers and Strategists, and patron deity of Estalia and Tilea. She offers a counterpoint to the fury of the barbarous Ulric, promoting rather the art and science of warfare. Her Priests spread her teachings amongst armies and mercenaries bands and use their spells to prove the superiority of Myrmidia’s way of warfare. Those who call upon Myrmidia often become quick to act, uncaring of overwhelming odds, and very loud in their speech.
== Spear of Myrmidia ==
Casting Number: 5
Casting Time: Half action
Ingredient: A whetstone (+1)
Description: Your weapon, which must be a spear, is imbued with Myrmidia’s power. It counts as having the Armour Piercing quality and as magical for 1 minute (6 rounds).
== Inspired Leadership ==
Casting Number: 7
Casting Time: Full action
Ingredient: A baton (+1)
Description: You take on an aura of authority, inspiring allies with faith in your abilities. For a number of minutes equal to your Magic Characteristic, you gain a +20% to all Command and Academic Knowledge (Strategy/Tactics) Tests. Furthermore, any allies within 12 yards (6 squares) can re-roll any failed Fear or Terror Tests they are required to take during the spell’s duration.
== Skill of Combat ==
Casting Number: 10
Casting Time: Full action
Ingredient: A bundle of sticks (+1)
Description: You instill your allies with the skill of Myrmidia. For a number of rounds equal to your Magic Characteristic, all allies within 24 yards (12 squares) of you gain a +10% bonus to their Weapon Skill.
== Quick Strike ==
Casting Number: 14
Casting Time: Full action
Ingredient: A charm engraved with a lightning bolt (+2)
Description: Infused with Myrmidia’s power, you gain a +1 bonus to your Attacks Characteristic for 1 minute (6 rounds) and you can take the swift attack action as a half action. You can still only take one attack action per round.
== Dismay Foe ==
Casting Number: 16
Casting Time: Half action
Ingredient: A beaten copper mask (+2)
Description: You take on the wrathful aspect of Myrmidia. For a number of rounds equal to your Magic Characteristic, any opponent struck by you in melee must make a Terror Test. A test must be made for each successful attack. Those who fail become terrified.
== Shield of Myrmidia ==
Casting Number: 20
Casting Time: 1 full action and 1 half action
Ingredient: A shield (+2)
Description: You bless your allies with Myrmidia’s protection. All your allies within 24 yards (12 squares) of you gain +1 Armour Point on all locations, though the maximum of 5 APs still applies. Shield of Myrmidia lasts for one minute (6 rounds).