Weapons of the Galaxy

This page lists the various weapons, cannons, launchers, and so on that the factions and peoples of the galaxy use. Either offensively or defensively. There are numerous types, and with numerous levels of rarity, but most will be listed here for easy reference. For super weapons, please see the Super Weapons of the Galaxy page.
==Rarity Explanation==
Rarity	Explanation
1 	Abundant, adopted by a major faction and found throughout the galaxy
2 	Common, adopted by minor faction(s) and widespread
3 	Somewhat uncommon, mainly used by private or paramilitary forces, regional
4 	Very uncommon, unpopular, or expensive, for niche consumers, individual units
5 	Rare, prototype or limited-run weapons found exclusively in personal use
==Weapon Types Explanation==
Weapon Type 	Explanation
Kinetic Weaponry 	Typical modern ballistic weapons, made from advancements in older gunpowder-based weapons to more advanced Energy, Chemical, or even Plasma-based propellants and projectiles.
Gauss Weaponry 	Also known as a coilgun, it uses electromagnetic coils in the weapon to accelerate a projectile to high velocity. They also work exceptionally well underwater.
Railgun Weaponry 	A weapon that uses electromagnetic force to accelerate a projectile at extremely high velocity. Unlike coilguns, they use electrified, magnetic rails to accelerate the projectile. Considered the hardest hitting standard ballistic weapon, but requires powerful batteries to utilize effectively. Dangerous to use underwater.
Laser Weaponry 	A laser weapon is a directed-energy weapon, usually used to cut through targets. Creates intense heat, and uses batteries as ammunition to power the weapon. Relatively unpopular due to issues regarding armor-penetration and tense atmospheric conditions. Pulse-Lasers are a variant, in which they are fired in bursts in instead of streams in rapid session at variable speeds and frequency. Allowing them to cut armor much easier than normal lasers at the cost of being far more complex and costly to build and maintain.
Particle Beam Weaponry	A particle beam weapon is much like a laser weapon, being a directed-energy weapon, but uses a stream of charged or neutral particles moving at the speed of light. Particle Accelerators fit into this category. Often used on large vessels, due to the massive power sources needed to power the weapons, but down-scaled versions are in development. Ion-Particle weapons alongside simpler Particle weapons currently exist in a somewhat larger quantity. Ion-Particle fires ionized particles through linear magnetic acceleration. Currently, they are limited to slow projectiles speeds or requiring a lengthy charge-up period between firing to achieve extreme speeds.
Plasma Weaponry 	Plasma weapons use high-energy ionized gas as a projectile, casting it at enemies for immense damage. Due to plasma's nature, however, plasma is really only useful for short to medium range unless measures are taken to keep the plasma from blooming and dissipating. Issues also stand in regards to inferior armor-penetration than other contemporary options yet their Firepower makes them one of the most popular weapons types throughout the Galaxy. Phased-Plasma uses a Phased-matter core within the Plasma projectile to both hold Plasma and to increase the physical damage of the impact. As the Phased-matter can be extremely dense and strike the target with heavy blunt force, the cost is that the Phased-Matter exacerbates the range issues due to physical nature of the core causing the bolt to fall in a arc due to the increased mass. Plasmic-Lasers uses a powerful laser's Wavelength to send massive amounts of Plasma Gasses towards the target, currently very limited in deployment in regards to Infantry Weaponry. Voltaic-Plasma is similarly rare, these weapons uses a highly-guidable Voltaic Core within the Plasma projectile. Making them far more stable and are able to be corrected and guided mid-air through the weapon's magnetic system. Yet, they are extremely complex and heavy due these features and are limited to Heavy Weaponry.
Microwave Weaponry 	Microwave weapons emit and direct high frequency wave-patterns at targets to heat the target. Often used in riot control, as well as for destroying unshielded electronics. Can cook a biological target from the inside out should it be directed at one for an extended period of time. Hyper-Thermal weapons are a sub-type fire ionizing radiation through the direct wavelength at the target, Super-heating any matter caught in the initial blast. While far stronger than most Microwave-based weapons also have significant overheating and ranges issues.
Gamma Ray Weaponry 	One of the more dangerous weapon types, gamma ray weapons are a threat to most forms of life. They use focused beams of gamma radiation to destroy living tissue. Extensive use of gamma ray weapons can cause cancer inside of a biological user unless properly shielded from the radiation. Gamma-Fission weapons are a newly devolved sub-type, built around ionizing the sub-atomic particles within the matter of the weapon's projected electromagnetic field, these weapons are highly dangerous, short-range, and unstable but are known to turn tanks into molten slag within in a single volley.
Electron Weaponry 	Electron Weaponry, Arc Weaponry, or 'Lightning Guns', can fire a wide stream of electricity at its target or can be switched to fire in a more powerful but narrow electric beam. The bolt can often arc between targets, allowing the user to take down multiple threats, but the damage is lessened by the number of targets sharing the electrical charge.
Dispersion Weaponry 	Dispersion weapons, also called 'Force Guns' or 'Gravity Guns', fire either a pocket of high pressure air or a wave of gravitational force at its target. These weapons are great at short ranges, where they can send a target stumbling backwards, knock them on the ground, or even send them sailing into the air. A favorite for crowd control.
Sonic Weaponry 	Sonic weaponry uses the power of sound to disorientate, damage, or kill targets. Often using high pitched sound frequencies or a wall of sound, they can damage ear drums or outright destroy targets. Excellent for crowd control.
==Weapon Category Explanation==
Weapon Categories 	Description
Combat & Assault Rifles 	General rifles that are useful in nearly all situations
Marksmen Weapons 	Battle rifles, DMRs, and Heavy rifles, Weapons that require precision to be most effective
Support Weapons 	Bulky and Complex Weapons such as LMGs, SAWs, and other specialist weapons
Heavy Weapons 	Heavy Weapons that are just barely man-portable such as GPMGs, HMGs, and Chainguns
Long-Range & Anti-Material Weapons 	Weapons that can strike at Extreme Ranges, usually packing extreme stopping power
Sub-Machine Guns & Carbines 	Lightweight and compact weapons that can be easily carried and used
Shotguns & Short Range Weapons 	Weapons best put to use at close quarters such as shotguns, flamethrowers, and the like
Pistols & Handguns 	Weapons that are small and light enough to be usually lifted and fire with one hand
Melee Weapons 	From blades to truncheons, weapons that are best-used face to face
Launchers 	Weapons that can throw or launch explosives and other such projectiles at a range
Thrown & Planted Weapons or Devices	Grenades, Satchel charges, Tripmines, and other similar items
Attachments & Underslung Weapons 	Secondary weapons that are normally attached to the other weapons
Crew-Operated Weapons 	Exceptionally large Weapons that require up to two-three people to effectively use
Iconic Weapons 	One of a kind, these weapons are only found in the hands of truly exceptional individuals
==Weapon Categories==
===Combat & Assault Rifles===
Name 	Origin 	Year	Description 	Users 	Rarity
OBV-351 	Kosokom 	2351	The oldest variant of the "Osch Batakya Vipra" or Black Fleet Rifle platform still in circulation, this plasma rifle is lightweight, easy to repair, and dirt cheap, but also unreliable. Spare parts are no longer being manufactured. 	Various 	3
OBV-377 	Kosokom 	2377	A long-lived variant of the standard Kosok military rifle, the 377 adopted the "Preshim" plasma cartridge, which displays live information on the cartridge's status right on the butt of the casing. 	Black Fleet 	1
OBV-410 	Kosokom 	2410	The current version of the venerable OBV pattern rifle, the 410 is currently the galaxy's most common plasma-driven rifle. 	Black Fleet 	1
TAC-85 	Belladonna Company 	2385	Cheap and simple-to-produce plasma rifle designed by a clone of Maddox Graves. 	Interstellar Liberation Army	2
SGR 	Belladonna Company 	2405	"Second-Generation Rifle," an evolution of the TAC-85 pattern with higher-quality components and greater customization. 	Various 	3
M1A3 Repeating Rail Rifle 	(UFP) Vox Defense 	2198	Relatively cheap but reliable gauss assault rifle of Upyri make, with three different variants: Assault Rifle, Carbine, and Light Machine Gun. Not really a railgun, despite the name. The workhorse of the Upyri Federation. 	Various 	1
OBV-382/GK 	Kosokom 	2382	An upgraded version of the OBV-377 only available for the Kosokom Gahren Kakrom (State Security). Features a black and gold color scheme. Available only by custom order. 	KGK 	5
OBV-415/GK 	Kosokom 	2415	A more powerful and accurate variant of the OBV-pattern rifle produced specifically for the KGK. Produced in larger numbers than the earlier 382/GK. 	KGK 	4
MPCW-110 "Plinker" 	UNGSI Material Group 	2110	Once the UNGSI's Standard Service rifle. A Lightweight, easy to use, and reliable Assault Rifle. Commonly modified for an intermediate Kinetic round. Severely lacking in firepower compared to modern weapons. 	Various 	1
SPEW-230DB "Blazer" 	UNGSI Material Group 	2231	Slowly introduced among the UNGSI's expeditionary forces against then-modern combatants. An Inexpensive and reliable over-under barrel Laser Rifle using an fixed-magazine fed by a ten shot, chemical battery that makes a distinctive ping when the battery runs out. Packs a powerful but short-ranged, double-shot burst to sunder heavy armor. Cumbersome compared to modern weaponry, they are easily modified to use newer systems. 	Various 	1
SPEW-250 "Blaster" 	UNGSI Material Group 	2257	Introduced late into the Expanse wars to supplement the Blazer, having a streamlined design with a single laser array and an easily detachable, higher capacity chemical battery. The longer range and higher capacity at increase wight, making them awkward to handle at short range. They unable to replace the earlier Blazers as intended but were still built enough en-mass to remain in many armories for decades to come. 	Various 	2
MPKW-260 "Needler" 	UNGSI Material Group 	2265	Created from the lessons learned from the Expanse wars. An Single weapon platform was created to replace all earlier weapons with a streamlined Kinetic Combat Rifle. Built around a newly created hydrogen propellant. Allowed for a accurate, if somewhat delicate and low-capacity light rifle. It would come to serve as the UNGSI standard service rifle with many updates till the UNGSI eventual merger into the greater Sol Government. 	Various 	2
APEW-280 Selective Laser Rifle 	UNGSI Material Group 	2286	One of the last weapons produced in-house by the Material Group before its refocus and eventual closure. Another Laser-rifle designed to replace the all others in then-active service. What came was a well-built weapon with multiple settings allowing for quick changing of frequencies and power. Highly economical, flexible, and deadly. Its complexity limed it solely to special forces use. Can be fired in Continuous, Burst, or Charged Beam.	Various 	3
BELA-47/10M Assault Rifle 	G&R Firearm Group Incorporated	2246	One of the first Modern Kinetic, Terran-Based Automatic Rifles produced. While somewhat outdated, it's reliable, durable design combined with its high impact rounds would prove to be highly popular with Terran mercenaries throughout both the southwestern and southeastern quadrants for its heavy, short-range stopping power. 	Various 	1
MARK-65/22HB Plasma Rifle 	G&R Firearm Group Incorporated	2366	An commonplace Plasma Rifle that filled in the early market for Plasma weaponry in the 2360s after the rising popularly of the OBV. A Smooth, Coil-based design with a 12-round revolver drum magazine that has be reloaded manually. Able to camber a wide number of various cartridges reliably. 	Various 	2
HL28 SCORCH Laser Rifle 	Hiscan Kharr-Torr Workshop 	2328	While Laser infantry Weaponry are overall unpopular due to issues regarding armor penetration, stopping-power, and endurance. The SCORCH is one of most well-recognized examples of its class. Very popular in the southwestern quadrant due to its light weight, ease to use, and accuracy. 	Various 	1
HP60 SLAG Plasma Rifle 	Hiscan Kharr-Torr Workshop 	2359	One of the main private-enterprise competitors to the Kosokom OBV Series. Uses a very basic weapon system with high-low propelled projectiles that contain a conductive core that holds the plasma together. Hard to operate with a heavy bolt that needs to be chambered after each round. Simple and cheap to build makes it a common sight among militias and paramilitary. 	Various 	1
HK1F SABRE Combat Rifle 	Hiscan Kharr-Torr Workshop 	2316	An simple, common Kinetic Rifle that's optimized for mid-range engagements with a locked with a two to four shot hyper-burst fire-mode to reduce complexity and converse ammunition. A perfect weapon for long-range patrols and second-line troops. 	Various 	1
HD7G SLAM Force Repeater 	Hiscan Kharr-Torr Workshop 	2374	One of earliest attempts at an Wide-spread Dispersion weapon. Built around a well-devolved, if cumbersome, design with a fixed-magazine loaded with single-use cartridges that cycled out with a simple, quick lever-action. Popular around colonial peacekeepers for its thunderous punch with a potent less-than-lethal setting. 	Various 	2
HL8A SUNRAY Laser Rifle 	Hiscan Kharr-Torr Workshop 	2381	The SUNRAY is a high-power laser rifle that uses a uniquely designed Laser array with several interlocking systems to deliver a powerful enough laser-burst to bore a fist size hole into the breastplates of most modern armors at short-range while retaining the accuracy of other laser weapons in its class. 	Various 	3
HP8X SMELTER Plasma Rifle 	Hiscan Kharr-Torr Workshop 	2379	An expensive, heavy Plasma Rifle with a detectable, high-capacity magazine with fully automatically capabilities. That is highly durable and hard-hitting but cumbersome to handle and carry. 	Various 	3
HK5B RAZOR Combat Rifle 	Hiscan Kharr-Torr Workshop 	2358	Riotgun turn disaster. Quietly recalled and now retooled. This Rifle is able to tear apart soft-targets in a hail of flechettes, its relatively short-range and poor stopping power per shot limits popularity but its extreme rate of fire and copious magazine size makes it a favorite among boarding crews. 	Various 	3
APWS-152 Electrolaser Rifle 	Vana-Lu Defense Systems 	2152	An highly refined weapon built around the Electrolaser concept, its extremely developed non-lethal features are often ignored or even outright removed. Commonly modified to improve the weapon's firepower at the cost of reliability. 	UGC, Various 	2
GAR-15K/R2 "Boltgun" Micro-Ordinance Rifle	Tri-Enterprises Armament Group	2291	An Cut-down version of the Heavy Rifles used by the Tri-Guard Enforcement Troops for unaugmented/non-powered infantry. Fires a 15mm Grenade through a Simple Coil-Gun. A Bulky and Slow to load and fire weapon but its very powerful impact wins over those looking for a real blast. 	Tri-Enterprises 	3
RHO-3100 Phased-Plasma Short-Rifle 	Achilles Munitions 	2370	An Compact and Handy Weapon, Fires a Phased-Plasma Bolt that can punch through Armor far better than its competitors. Slow and difficult to use at ranges due to the heavy arc of its Plasma Bolts. Uses AM-UCP batteries. 	Argos 	3
TAU-3600 Ion-Particle Combat Rifle 	Achilles Munitions 	2405	A well-built, large-frame, and accurate weapon. An somewhat awkward to use with its slow rate and heavy projectiles that have high impact power. Able to be charged for a High-powered shot to damage light mechs and vehicles in a pinch. Uses AM-UCP batteries. 	Argos 	3
XI-3900 Xannite-Shard Rifle 	Achilles Munitions 	2391	These Plasma-propelled kinetic rifles uses Compressed blocks of a rare hyper-dense and incendiary alloy known as "Xannite" as it's ammo. The Rifle shaves-off a piece of this block, reforms it as a sharp and hyper-heated shard to be use as projectiles. These powerful weapons are highly expensive & difficult to build and maintain. Thus they are typically reserved only to elite commando units. 	Argos 	4
GPAR-P2 Gauss Assault Rifle 	(UFP) Monira Arsenal 	2422	A recently built, hard hitting assault rifle. Designed to replace the aging M1 Repeating Rail Rifle platform in use by the Upyri Federation. It is currently in a trial stage, but some are floating around the civilian market. 	Upyri Federation 	4
P148 Rail 	Deep Faith Weaponry 	2355	A phirin design from the planet Koda, the P148 is a high-quality automatic rail gun. Never adopted by Kosokom, the phiri instead turned to the private market. 	Various 	4
P188 Rail II 	Deep Faith Weaponry 	2375	A major improvement on the P148, this version is functional in all atmospheric conditions, including underwater up to 1000 meters. 	Various 	4
REX Assualt Rifle 	Blitz-ARU 	2372	A mass-marketed, easily-customized ballistic rifle manufactured on Germania. Widely supported by dealer service centers throughout the southern quadrants. 	Various 	3
VA-80 	Vashkom Arms 	2380	A promising, from-the-ground redevelopment of the Kosokom OBV platform, the VA-80 was set to be a large success when it was cancelled due to regulation changes within Kosokom. Now rare and difficult to service due to lack of replacement parts. 	Various 	4
===Marksman Weapons===
Name 	Origin 	Year	Description 	Users 	Rarity
M3 Scout Rifle 	(UFP) Vox Defense 	2205	A reliable gauss DMR of Upyri makes. Used often by police forces as a stand-in sniper rifle. 	Various 	1
Type 4 Laser Rifle 	(UFP) Monira Arsenal	2397	An accurate laser DMR, though the battery doesn't hold a charge well. Fires six shots before the battery is ejected, to be replaced with a fresh one. 	Upyri Federation	3
OBKV-400A 	Kosokom 	2400	A plasma DMR patterned off the ubiquitous OBV, the "Assassin Rifle," as it is known, is one of the most powerful plasma-driven weapons ever fielded. While heavy and inefficient, its splash performance is a nightmare for enemies in power armor. 	Black Fleet, KGK	1
GPDMR-P2 'Whisper' 	(UFP) Monira Arsenal	2424	A DMR constructed to replace the aging M3 Scout Rifle. Features an integrated silencer, allowing for quiet engagements at range. Currently in a trial stage, but some are floating around the civilian market. 	Upyri Federation	4
ZETA-4100 Pulse-Laser Twin-Rifle 	Achilles Munitions 	2375	An Light marksmen weapon, sports two long barrels that allow longer bursts. Firing either two Pulse-Laser bursts either at once for more firepower or separately between each burst for continuous fire. Uses AM-UCP batteries. 	Argos 	3
RHO-4200 Phased-Plasma Long-Rifle	Achilles Munitions 	2368	A Heavily built Phased-Plasma Rifle designed to function as both a DMR and a light Anti-Material weapon. Its bulk and slow rate of fire makes this awkward weapon to use, yet the bolt's blasts more than makes up for these shortcomings. Uses AM-UCP batteries.	Argos 	3
IOTA-4600 Dispersion Blast Rifle 	Achilles Munitions 	2398	Designed to greatly extend the range over that of the Light Blaster, offering both a much longer range. Uses a Straight Pull-Action to Re-prime between Shots. Uses AM-UCP batteries. 	Argos 	3
 	 	 	 	 	
===Support Weapons===
Name 	Origin 	Year	Description 	Users 	Rarity
SAW-130 Squad Automatic Weapon 	UNGSI Material Group 	2128	An old and reliable Kinetic-based Machine gun, relatively light for its size. Despite rechamberings to modern Kinetic cartridges, it is still considered rather under-powered due to its outdated design. However, it's controllable, cheap, and handy enough to remain relevant for nearly 200 years. 	Various 	1
VB2-Z6 Light Support Weapon 	Victor & Hau High-Powered Firearms	2355	An Classic Kinetic-based automatic rifle. This Light MG holds a small amount of ammo compared to the rest in its class. Yet, its lightweight and good ergonomics allows it deliver precise firepower over long-ranges. Making up for its somewhat lackluster stopping-power compared to newer and heavier weapons in its class.	Various 	2
GPSAW-P2 'Cleaver' 	(UFP) Monira Arsenal 	2422	A larger variant of the GPAR-P2 Gauss Assault Rifle, the Cleaver has a massive magazine, and increased fire rate. Currently in a trial stage, but some are floating around the civilian market. 	Upyri Federation	4
RHO-4400 Phased-Plasma Automatic Rifle	Achilles Munitions 	2377	Automatic Phased-Plasma Rifle, equipped with a larger cooling chamber and a reinforced array to allow bursts of automatic plasma fire. Can quickly replace barrel Heat-sinks to prevent and stop overheats. Uses AM-UCP batteries. 	Argos 	3
ZETA-4500 Pulse Tri-Laser 	Achilles Munitions 	2374	Filling the role of a LMG. The Tri-Rifle or simply "Tri-Laser", offers three rotary pulse-laser that provide the user with accurate, continuous Pulse-Laser Fire. Uses AM-UCP batteries. 	Argos 	3
THETA-4700 Arc Caster 	Achilles Munitions 	2395	A large and bulky weapon, able to fire a continuous stream of Lightning for a good period of time with a small chance of overheating. Able to focus its beam for a much longer range at the cost of not being able to strike multiple targets. Uses AM-UCP batteries. 	Argos 	4
CHI-4300 Hyper-Thermal Repeater 	Achilles Munitions 	2380	Designed for sustained and suppressive fire, the Repeater lacks the heavy firepower over the Auto-rifle or the accurately of the Tri-Laser, the Repeater able on bombard a target area with waves of Super-heated Radiation. Uses AM-UCP batteries. 	Argos 	4
GAMMA-4800 Light Gamma-Fussion Lance 	Achilles Munitions 	2423	A Heavy and unstable weapon, requiring a second long charge between each shot to be safely fired. However, anything within a ten meter line of the weapon's barrel reduced to slag. Rarely issued, only given to those expecting Heavy armor and needing a effective Close-Med Range solution. 	Argos 	4
 	 	 	 	 	
===Heavy Weapons===
Name 	Origin 	Year	Description 	Users 	Rarity
GPMG-P2 General Purpose Machine Gun 	(UFP) Monira Arsenal 	2424	A newly crafted general purpose machine gun, and one of several meant to replace the aging M1 Repeating Rail Rifle designs and variants. Currently in a trial run stage in the Upyri Federation military forces, but some are floating around on the civilian market. 	Upyri Federation	4
ZN-392 	Kosokom 	2392	A ballistic, belt-fed machine gun based on the same mechanics as the smaller OBN platform, the ZN-92 is a balanced, man-portable support weapon known for its reliability. 	Black Fleet 	1
Mark V GPAI Chain Gun 	(UFP) Nyxia Battle Systems	2230	An old favorite among the Upyri, which doesn't see much action anymore in official capacities. A man-portable chaingun, meant to turn infantry into mincemeat using high velocity gauss rounds. Now seen in the hands of mercenary bands and pirates. 	Various 	3
Mark II IP Heavy Kinetic Cannon 	(UFP) Nyxia Battle Systems	2250	A heavy kinetic machine gun commonly found on Upyri technicals, APCs, and other light to medium armored vehicles, the Mark II's IP (Infantry Portable) variant is able to be carried by a single person (provided they're strong enough to wield it.) It is hip fired, and one cannot move while firing due to its intense recoil. Often comes with a backpack full of high-caliber ammunition. Can also use high explosive ammunition. The Mark II IP 'Burner' variant uses plasma instead of ballistic ammunition, and the Mark II IP 'Cutter' variant is the laser variant.	Various 	3
RHO-5200 Light Phased-Plasma Gun 	Achilles Munitions 	2380	An Heavy weapon that is often fitted to a tripod or to a light mech, able to fire large, Heavy Phased-Plasma bolts for anti-armor use or slow burning Phased-Plasma streams for anti-infantry and area denial. Requires an backpack supply for cooling issues regarding the generation of plasma. 	Argos 	4
ZETA-5600 Light Chain-Laser 	Achilles Munitions 	2375	A simple yet effective expansion on the Tri-Laser concept, using four multiple Pulse-Lasers that fire in a rotary fashion to melt through armor and infantry with rapid Laser blasts. Often paired with a backpack supply for longer sustained barrages. 	Argos 	4
CHI-5700 Hyper-Thermal Muti-Repeater	Achilles Munitions 	2379	Built for the rapid destruction of enemy infantry and even light armor at close range. These weapon are feared for their horrific effect on organic targets, unleashing so much thermal energy onto targets caught within the weapon's wide area of effect. That those are not turn to ash, are often left boiling inside their mechs and armor. Needs an backpack supply to keep the weapon safely cooled. 	Argos 	4
THETA-5800 Heavy Arc Caster 	Achilles Munitions 	2378	Increased cooling and reinforced components provide increased firepower and heavily improves the length before overheating. Is able to select between three fire-modes, focused beam, wide arc, and charged blast. Commonly used with an backpack supply due mass amounts of power needed. 	Argos 	4
GAMMA-5900 Gamma-Fussion Lance 	Achilles Munitions 	2420	One of the earliest designs for Gamma-Fussion weapons built for infantry use, extremely bulky and unwieldy. This weapon's ability for destroying anything within 15 meters of its barrel is nearly unmatched. Yet, Few would dare to carry this weapon into combat both its size and the required backpack supply needed that presents a big, explosive target to enemy snipers 	Argos 	4
===Long-Range & Anti-Material Weapons===
Name 	Origin 	Year	Description 	Users 	Rarity
M7A1 Sniper Rifle 	(UFP) Vox Defense 	2203	A highly accurate gauss sniper rifle of Upyri make, typically found with a hunting scope along with a range finder and additional vision settings. 	Various 	1
OBN-391 	Kosokom 	2391	The only notable ballistic rifle produced by Kosokom, the OBN series was built specifically to kill sanghvi by piercing their natural body armor, but is also useful against armored vehicles. 	Black Fleet 	1
OBKV-400B 	Kosokom 	2400	The ultimate variant of the OBKV pattern, this sniper variant of the rifle delivers a lethal blast by draining an entire cartridge in one shot, melting flesh and armor alike. Fire rate is reduced to two shots per minute. 	Black Fleet 	4
GPAMR-P1 'Scythe' 	(UFP) Moniral Arsenal	2420	A step back into the direction of railguns for long range engagements, this straight-pull bolt-action anti-material rifle features a five shot magazine, a powerful battery, and exceptional accuracy due to its targeting system. Currently in a trial stage, but some of these are floating around the civilian market. 	Upyri Federation	4
ZETA-5100 Pulse-Laser Sniper Rifle 	Achilles Munitions 	2372	Pulse-Laser designed for long-range suppression with a advanced targeting and range finding system built into the Scope. Able to strike down targets at far away with pinpoint accurate, powerful Pulse-Laser Bursts. Uses AM-UCP batteries. 	Argos 	4
TAU-5300 Ion-Particle Mass-Driver 	Achilles Munitions 	2410	A Heavy Anti-Material Weapon built for extreme ranges, fires at the speed of light. While requiring a lengthy recharge time between shots, its power in disabling hard targets such as Mechs and Armor, even destroying them in single shot if properly aimed at a weak-points in the target. Uses AM-UCP batteries. 	Argos 	4
IOTA-5600 Dispersion Heavy Blast Rifle	Achilles Munitions 	2388	Heavy weapon designed to offer far longer range and heavier firepower. One blast from this weapon can disable most infantry squads or even crack the hull of a armored target. A heavy Bolt-action is required to reprime the weapon after even shot, heavily reducing its rate of fire. Has highly adjustable fire settings for to either widen and focus its gravitational blast for anti-personnel or anti-armor use. Uses AM-UCP batteries.	Argos 	4
UPSILON-X Sonic Rifle 	Achilles Munitions 	2402	An Nasty and Extremely Rare weapon, entirely built and designed to be the prefect assassin rifle, able to kill a targets from over 6000 meters out without any trance. Can penetrate through several meters-thick walls and only sounds like that a stiff breeze, causes instant fatal internal bleeding. 	Argos 	5
 	 	 	 	 	
===Sub-Machine Guns & Carbines===
Name 	Origin 	Year 	Description 	Users 	Rarity
M2A1 Sub-Machine Gun 	(UFP) Vox Defense 	2210 	A light kinetic-based personal defense weapon of Upyri make. Can be easily converted to use plasma ammunition by swapping out internal parts. Popular with police and defense forces. 	Various 	1
ZVI-415 	Kosokom 	2415 	Designed alongside the latest iteration of Kosokom's VRI pistol line, the ZVI utilizes the larger OBV plasma rifle cartridge, down-stepped and fed through two pistol coil interchanges, one above, and one below, the user's hand, alternating fire between two barrels. 	Black Fleet	1
APOW-240 "Greaser" 	2244 	UNGSI Material Group	Built to replace the MPCW-110. An inexpensively built Kinetic weapon. Slow rate of fire, lackluster range, and its cumbersome nature made it unpopular among the UNGSI forces at the time. It would later gain renown during the Expanse wars for its stopping power and durability. A common sight in the surplus market.	Various 	1
OPDW-120 "Spitter" 	UNGSI Material Group	2119 	Complementary to the MPCW-110. A Highly compact and easily controllable Sub-Machine Gun with a light-weight, high-capacity magazine firing a small, hyper-velocity round. While often modified for an modern Kinetic equivalent, its 4mm bullet is still extremely lacking in stopping power compared to modern weapons. 	Various 	1
TAU-2100 Ion-Particle Charger	Achilles Munitions 	2411 	A Small, compact carbine. Able to deliver a highly powerful shot that can price most forms of body armor and even soft-skinned vehicles. However, the long range and firepower are countered by its long-charge time between each shot. Uses AM-UCP batteries. 	Argos 	3
ZETA-2200 Pulse-Laser Carbine	Achilles Munitions 	2372 	An Sub-machine sized Pulse-Laser weapon, uses a tri-rotary cooling-chamber and counter-rotating beam-emitters to allow a very high-rate of fire. Overheats if continuous fired without pause. Uses AM-UCP batteries. 	Argos 	3
THETA-2600 Light Arc Caster 	Achilles Munitions 	2385 	The smallest of the popular Lightning Guns built by AM, fires a continuous stream of electricity, known for quickly overheat and have a short range, they are still quite useful for crowd control. Uses AM-UCP batteries. 	Argos 	3
 	 	 	 	 	
===Shotguns & Short Range Weapons===
Name 	Origin 	Year	Description 	Users 	Rarity	
M6A4 Revolving Shotgun 	(UFP) Vox Defense 	2354	A gauss shotgun of Upyri make that operates using a revolving mechanism. Flexible in ammunition choices, and can be reloaded by detaching the entire magazine or simply loading one shell at a time into each slot. 	Various 	1 	
SP1 	Belladonna Company	2397	A hybrid weapon which uses a plasma-driven rail gun accelerator to fire ballistic ammunition from a high-capacity drum. 	Interstellar Liberation Army, Various	2 	
CHI-3200 Light Hyper-Thermal Repeater	Achilles Munitions	2382	An fully automatic Thermal-Wave gun. Fires rapid, consecutive short-ranged blasts of ionizing radiation, quick to overheat after sustained firing and having a poor effect on armor, its ability to turn multiple targets into ash in a matter seconds more than makes up for this. Uses AM-UCP batteries.	Argos 	3 	
RHO-3300 Plasma-Projector 	Achilles Munitions	2401	These weapons are designed to fire a wide stream of Slow burning Phased-Plasma, the Phased-matter having a almost molten plastic like subsistence. Sticking to targets and burning for several minutes, far longer than the usual plasma fire. 	Argos 	3 	
IOTA-3500 Dispersion Blast Carbine 	Achilles Munitions	2384	Rifle-sized weapon, able to fire a meter-wide cone of gravitational force towards their targets, they also blast a hole straight through an stone wall with a charged, concentrated shot. These weapons are must reprimed by a simple pump-action between each shot. Uses AM-UCP batteries. 	Argos 	3 	
GAMMA-3800 Micro Gamma-Fussion Lance 	Achilles Munitions	2425	An relatively light and short-ranged weapon, needing to be charge between shots to be safely fired. However, anything within a five meters of the weapon's barrel that's not in Heavy Armor will be vaporized. Extremely dangerous to the user due to the nature of the weapon's electromagnetic emitter. 	Argos 	4 	
 	 	 	 	 	 	
===Pistols & Handguns===
Name 	Origin 	Year	Description 	Users 	Rarity	
Mark IV Plasma Pistol 	(UFP) Nyxia Battle Systems	2199	Considered a relic and obsolete, this plasma pistol still sees plenty of use in Upyri territory. The plasma cell is ejectable and loads just beneath the muzzle of the weapon. Can be converted easily to use kinetic ammunition. 	Various 	1 	
VRI-374 	Kosokom 	2374	A common version of the Black Fleet's long-running VRI series of plasma pistols, which use the same coil-interchange design as the OBV rifle series, but downsized. 	Various 	1 	
VRI-415 	Kosokom 	2415	A highly-refined version of the VRI series, with improved efficiency and heat management. 	Black Fleet 	1 	
Mark II High Velocity Pistol 	(UFP) Monira Arsenal 	2323	A rather large pistol, almost resembling a sub-machine gun. The rounds it uses are kinetic in nature, but are packed with a special propellant that launches the round from the barrel at a blistering velocity. The impact of one of the projectiles almost resembles a small detonation. Nicknamed the 'Bolter'.	Upyri Federation 	3 	
Type 1 Gauss Pistol 	J&B Weaponry 	2380	A revolver pattern, six shot gauss pistol of Human and Upyri make. It can fire canister shot, as well as solid slug ammunition. Has a variant with a rifled barrel and extended length. 	Various 	3 	
M2A1 Concentrated Particle Accelerator Pistol 	(UFP) Monira Arsenal 	2412	Technically a highly accurate laser pistol, it features an ejectable battery just in front of the trigger guard. Intended to phase out the Mark II High Velocity Pistol. 	Upyri Federation 	3 	
Type III Handheld Electromagnetic Projectile Launcher	Power Dynamics 	2289	A rail pistol in a revolver pattern, able to fire two shots made of high grade tungsten steel at extremely high velocities. 	Unknown 	5 	
Mustang .357 Revolver 	Sol Material Works 	2365	A reliable revolver popular with nostalgic mid-level military officers across Human space. Can also be found in .44 Magnum. Sometimes converted into the 'Steel Horse' variant (an unsanctioned gauss revolver.) 	Various 	4 	
VRI-374/GK 	Kosokom 	2374	This rare version of the 374, available only to KGK officers, was was built with slightly improved components and was given a black and gold color scheme. Now, they are mainly a coveted collector's item. 	KGK 	5 	
VRI-417/GK 	Kosokom 	2417	An enhanced variant of the VRI-415 made specifically for Kosok State Security, featuring higher quality components to derive superior stopping power and accuracy. 	KGK 	4 	
HB55 DEFENDER Laser Pistol 	Hiscan Kharr-Torr Workshop	2355	A very inexpensive but well-regard Laser Pistol, a perfect weapon for civil self-defense due its ease of use. However, its Firepower leaves leaves much to be desired. Limiting its use in a active combat role. 	Various 	1 	
ZETA-1100 Compact Pulse-Laser Pistol 	Achilles Munitions 	2358	A Small, compact handgun that's easy to use and carry. While processing great qualities all-round, its raw stopping power still lags behind other, more common Plasma and Gauss designs. Includes a Self-Recharging, inbuilt power-supply that lasts over 1000 bursts. 	Argos 	2 	
ZETA-1400 Heavy Pulse-Laser Pistol 	Achilles Munitions 	2376	A larger, heavier reversion of the ZETA-1100, rebuilt to process stronger firepower and range with a more military sidearm use in-mind than the older 1100s concept of a general purpose handgun. Uses AM-UCP batteries. 	Argos 	3 	
RHO-1600 Phased-Plasma Magnum 	Achilles Munitions 	2370	An Magnum-sized Handgun, combing a larger than most plasma bolt with the thunderous physical impact of the Phased-Plasma nature of the RHO Series into a hand-portable package. Uses AM-UCP batteries. 	Argos 	3 	
IOTA-1700 Dispersion Blast Pistol 	Achilles Munitions 	2397	Dispersion based heavy handgun, fires a half-meter cone of gravitational force towards their targets, they also blast a hole straight through engine-block with a charged, concentrated shot. These weapons are must reprimed by a simple swing-action between each shot. Uses AM-UCP batteries. 	Argos 	3 	
HP1 "Model A" Plasma Pistol 	Belladonna Company 	2390	Belladonna's first attempt at a plasma pistol akin to the Kosok VRI, the HP1 was cheaply made and disastrously unreliable. As such, it was sold as a bargain basement product, where it found success for two decades. 	Various 	3 	
HP1 "Model B" Plasma Pistol 	Belladonna Company 	2392	After failing to secure a contract with the ILA, Belladonna quickly released a revised version of their HP1 with numerous improvements, selling them at a loss during their introduction year to recapture lost business. 	Interstellar Liberation Army, Various	2 	
HP2 "Sting" Revolver 	Belladonna Company 	2397	Lovingly crafted as a "premium" alternative to their HP1 line, the .45 HP2 was a prestige project, released with a wide range of customization options. Belladonna dealers even licensed high-quality specialty ammunition types from partners in the Sol system. 	Various 	4 	
===Melee Weaponry===
Name 	Origin 	Year	Description 	Users 	Rarity
MK1 Trench Knife	Sol Material Works	2347	A knife used for combat in entrenched positions, it features a row of reinforced steel knuckles to protect the wearer. These knuckles can also be used for offensive purposes, such as punching foes. A lighter variant was produced in 2375, named the MK2 Trench Knife.	Various	1
 	 	 	 	 	
===Launchers===
Name 	Origin 	Year	Description 	Users 	Rarity
M10 Rocket Launcher 	(UFP) Vox Defense 	2310	A versatile rocket launcher, able to use a variety of munitions. Can fire tactical nukes. 	Various 	1
OBS-75 	Kosokom 	2375	A basic form of RPG so simple, a child could use it. Very cheaply produced and widely-copied. 	Black Fleet	1
DELTA-6110 Individual Missile Launcher 	Achilles Munitions	2361	An Advanced and variable over-the-shoulder Missile Pod, these Models range from carrying four Smart-Missiles in a disposable configuration. Smart guidance systems provides both precise and versatile ordnance at a single or multiple targets. Common munitions include High-Explosive Duel-Purpose, Tandem-charge, Thermobaric, and Hyper-Kinetic Missiles. 	Argos 	3
DELTA-6180 Multiple Missile Launcher 	Achilles Munitions	2362	An Advanced and variable over-the-shoulder Missile Pod, Models range from carrying sixteen Smart-Missiles in varying configurations and are often paired with a auto-loader system for heavier mountings. Smart guidance systems provides both precise and versatile ordnance at a single or multiple targets. Common munitions include High-Explosive Duel-Purpose, Tandem-charge, Thermobaric, and Hyper-Kinetic Missiles.	Argos 	4
SIGMA-6400 Infantry Voltaic-Plasma Launcher	Achilles Munitions	2420	One of the first Voltaic-Plasma based weapons built for infantry use. While heavy and bulky, the Launchers fires a uniquely guided Plasma Bolt that can change directions mid air and can also split into multiple bolts at any point before reaching the target. While requiring both a lengthy reload and lock-on period to get the most out of its devastating splash effect. 	Argos 	4
 	 	 	 	 	
===Attachments & Underslung Weapons===
Name 	Origin 	Year	Description 	Users 	Rarity
AGL-203 40mm Grenade Launcher	UNGSI Material Group	2110	A timeless weapon that can be fitted onto almost any rifle, its ability to fire any fitting Grenade with little to no modification makes an enduring favorite among nearly all Human mercenaries.	Various	1
 	 	 	 	 	
===Thrown & Planted Weapons or Devices===
Name 	Origin 	Year	Description 	Users 	Rarity
M9 Shrapnel Grenade 	(UFP) Monira Arsenal	2310	A standard fragmentation grenade, cheaply produced and sold by the crate full across Upyri space and beyond. Exceptional in enclosed environments, and can shred infantry.	Various	1
M25 Thermobaric Grenade	(UFP) Monira Arsenal	2344	An exceptional explosive, made in an attempt to downscaling typical Upyri thermobaric explosives into a compact package for field use. Behaves similar to a fuel-air bomb.	Various	3
 	 	 	 	 	
===Crew-Operated Weapons===
Name 	Origin 	Year	Description 	Users 	Rarity
Type 2 Anti-Vehicular Railgun	(UFP) Monira Arsenal	2263	A massive, yet reliable and accurate, two-man rail rifle. Made to combat APCs and Mechs, but loaded with high explosive rounds, it can combat tanks and heavy mechs. A favorite among pirate and mercenary groups. Can be used by one person if said person is strong enough to carry it and withstand its recoil. 	Various	3
THETA-6300 Medium Chain-Laser	Achilles Munitions 	2371	Very heavy weapons that pack five powerful Pulse-Lasers that fire in a rotary fashion with two to three firing per second. Can cut down armored infantry in mere seconds with precise, overwhelming barrages of Pulse-Laser fire. The amount of power and cooling required usually restricts them to Tripods or vehicle and mech mounts.	Argos 	4
 	 	 	 	 	
===Iconic Weapons===
Name 	Origin 	Year	Description 	Users 	Rarity
'The Mad Dog's Bite'	Miranda Caine 	2345	A custom variant of the Power Dynamics Type III Handheld Electromagnetic Projectile Launcher, Miranda's revolver lacks the front sight that the model traditionally comes with, has a shortened barrel, an under-mounted flashlight/laser sight attachment, and a black, synthetic comfort grip. 'Mad Dog' has been scribbled onto the barrel in marker.	Miranda Caine, Taylor M. Caine, Michael Caine	5
'Victor' 	Taylor M. Caine	2380	A personal variant of the Mustang .357 revolver, converted first to use kinetic ammunition and then later converted into the 'Steel Horse' variant. It is presumed lost after Taylor's capture at the hands of Kanad forces in Scoundrels. 	Taylor M. Caine 	5
'Ray-Gun' 	DARPA 	1960	A prototype weapon developed by DARPA during the Cold War using focused streams of concentrated proton beams, giving off a 'ray' effect when fired. Currently in possession and sole use by Vance Astro. 	Vance Astro 	5
 	 	 	 	 	
Category:Lore
Category:Equipment
Category:Weaponry