New Amsterdam Police

TheNew Amsterdam Police is the police force of the city of New Amsterdam, and a major antagonistic force in Bomb Rush Cyberfunk. Their main focus is to eliminate crime in the city, including the graffiti art done by the city's writers. Thus, the Bomb Rush Crew and other writer crews ends up having to fight off the police often.
Throughout the game, the police become increasingly aggressive towards writers. This includes sending more powerful and dangerous police units after unarmed writers. It is eventually revealed this was an unintended side effect of a project they were using to predict crime and arrest all criminals in the city, including writers. 
==As Enemies==
The police are encountered during the game in one of two ways: either at certain points in the story as scripted fights, or while the heat meter is activated and raised by placing graffiti around a given area. There are six types of police units to deal with, each associated with a particular level on the heat meter. If the player continues to spray graffiti or focusing on fighting the police too much, the heat meter will increase and new units will start going after them.
For the scripted fights, the player must defeat all the police units in the current area to proceed with the story. Otherwise, the player can simply duck into a nearby public toilet in order to cancel the heat meter. This effectively has the police give up on searching for the player, at least until they start spraying graffiti again.
===Police Officers===
At level 1 heat, police officers will start going after the player, appearing from tubes in the ground across all of the boroughs. They will attack the player at close range using batons. These officers can be fought off by using the trick buttons, which act as attacks while the player is off their movestyle. In fact, the player character will automatically get off their movestyle to attack officers if they are close enough while pressing a trick button. They can also boost into officers to knock them away. Once an individual officer is attacked enough times, they will eventually give up and retreat back into the police tubes.
If the player manages to do a high jump (pressing a trick/attack button, then mashing the jump button while the trick/attack animation is playing) near an officer, it will launch them into the air. If the player then presses the graffiti button, they can then spray graffiti onto the officer. This will instantly defeat them and make them retreat.
Note that this can also be done with multiple officers at a time, since the high jump will launch any officers together as long as they're close enough to the player. The graffiti spraying can also instantly defeat multiple officers, though usually it will only defeat the ones directly in front of the player character while midair.
After a certain point in the story, some police officers will start using guns instead of batons, and will shoot the player at a distance. Besides wielding guns, they can also be differentiated from regular officers by their glowing red eyes. For these officers, it is important to be able to close the distance to attack them while avoiding their bullets, or otherwise dodge them in order to live long enough to find a public toilet.
===Turrets===
At level 2 heat, police turrets will activate. These are machines that pop out of the ground in certain spots throughout the city. They will shoot chains at the player in order to drag them towards the turret. If more chains end up attached to the player, they will be dragged in more easily. The player can break these chains by doing tricks while moving away from the turret, with boost tricks being particularly effective.
Once the player is close enough, the turret will then directly grab them. At that point, the only way to escape is to mash a particular trick button, indicated on the screen.
Turrets can be broken by getting close to them and attacking them. They will then raise up off the ground, at which point the player can spray them with graffiti. This will leave the particular turret broken until the player exits and reenter the area. Broken turrets can be used to reach higher places, and certain collectibles can only be reached using turrets this way.
===Armored Units===
At level 3 heat, armored units will starting going after the player. These are taller officers with batons and large shields. The player cannot attack them like they would with normal officers. In fact, the armored units will use their shields to repel attacks and do a short charge at the player to knock them back.
Sometimes the player will be able to land a hit despite the shield, though the timing is a bit tricky. The only guaranteed way to damage armored units is to boost into them, which knocks them into the air. While they're midair, the player can then spray them with graffiti to instantly defeat them, much like with regular officers.
===Snipers===
At level 4 heat, snipers will start attacking the player. They will shoot at the player from afar, always from higher spots in the current area. Their presence is indicated by targets appearing on the ground near the player, basically the snipers trying to aim at them.
In order to defeat snipers, the player has to track them down. It might be tricky in certain parts of the city to do so, but the best way is to simply trace back their shots from wherever they're coming from. Fortunately, snipers will go down in one hit once they're attacked, so the hard part is just getting to their location.
===Attack Helicopters===
At level 5 heat, helicopters will be sent after the player. These are large flying machines that will try to shoot at the player. The main danger with helicopters is that there are usually multiple helicopters in the same area, meaning the player will have to deal with both them and other police units on the ground.
The only way to reach them is by moving to higher spots and attacking them while in the air. Much like with turrets, the helicopters can be broken by spraying them with graffiti after directly attacking them.
===Walking Tanks===
At level 6 heat, giant walking tanks will be deployed to try and stop the player. These are gigantic mechs that can harm the player in a number of ways. The mech's hands can change into guns that can shoot at the player. They can also shoot shells from the main barrel on their heads, in which case targets will appear on the ground to show where the shells will land. This gives the player enough time to try and dodge them.
Besides that, they can also do physical attacks. They can either slam a hand down on the ground, or stomp their feet if the player is close enough. Note that both of these attacks will also damage nearby officers on the ground.
To defeat a walking tank, the player must first attack the vents on the tank's arms, which act as weak spots. They can either grind on the rails to reach the vents, or otherwise jump directly towards the vents from a higher location. Once they're in reach, the player can then spray graffiti on them to cause damage to the tank.
Once both arms are taken care off, the head of the tank will now be vulnerable. In this state, the walking tank will also trying to stab its barrel into the ground to try and attack the player. The barrel of the tank can also be grinded on, to allow for reaching the head and then spraying that with graffiti too. Otherwise they can again just jump down on the tank from a higher spot above it. Once the head is damaged, the tank will fall over and finally stop attacking.
==Role in the Story==
The game starts off in the Police Bureau one night, where the police have detained Faux, Tryce, and DJ Cyber. Faux and Tryce work together to escape the bureau, even with lieutenant Rietveld trying to recapture them at one point alongside her fellow officers. During the writers' escape, Faux ends up decapitated by DJ Cyber. This leads to the police taking what's left of him, namely his head, into custody.
At the beginning of Chapter 2, Berlage is looking over Faux's files, where he is referred to by his legal name, Teun Vogelaar. He comments on how Faux's father was an officer in good standing, and shows interest in using the writer for Project Algo due to Faux's knowledge of and hostility towards other writers. Despite Rietveld advising against it, Berlage proceeds to have Faux's head hooked up to the core of Project Algo.
Later on in Chapter 2, Escher and a group of other police snipers attempt to arrest BRC at Brink Terminal, but fail to do so once Red starts fighting back. It is later revealed that Escher being directed to do this was a "field test" for Project Algo, which Berlage declares a success despite the writers not being arrested. He then has Escher interface with the core subject of Project Algo (i.e. Faux) in order to obtain information on what to do next from the project itself. Escher does so, obtaining the needed info, but also seemingly being directly influenced by Faux, indicated by his eyes turning red.
Shortly after this during Chapter 3, some police officers are shown with their eyes also turning red, again a sign that they are coming under Faux's influence. This particular incident is also followed up by a walking tank being deployed in the mall, though BRC manage to destroy it.
Before BRC head to Pyramid Island to challenge Devil Theory for their turf, Tryce mentions how Devil Theory have been rumored to snitch on other writers to the police. This turns out to be true, as Devil Theory end up using the police to take down BRC, including having attack helicopters sent after them. Despite these set backs, BRC still manage to fight off the police and then defeat Devil Theory in a fair crew battle.
After defeating DJ Cyber shortly after this, it is revealed that Faux is actually using the police for his own ends. As part of Project Algo, Faux managed to gain the trust of the police by telling them everything he knew about the city's graffiti scene. From there, he started feeding them misinformation in order to get them to take out his competition with deadly force. By this point he has already gotten the leader of DOT EXE killed, and DJ Cyber states that Faux will not stop until he eliminates all other writers in the city.
At the beginning of Chapter 5, it is revealed that Faux has since killed Berlage, while Rietveld and a few other officers try to question Faux about what happened. Instead of answering their questions, Faux decides to continue with his plans to become "All City King". He then uses his connections to Project Algo to turn the other officers against Rietveld.
Towards the end of Chapter 5, Faux appears near the main plaza of Mataan in a walking tank, having thrashed Devil Theory while Red Felix was recovering the last of his memories. One of the Devil Theory members mentions having made a deal with Faux, possibly being part of how they were able to use the police against other writers. Still, Faux proceeds with his plan to kill all other writers and become All City King, which leads to his boss fights and eventual defeat at the hands of Felix.
In the postgame, the police are still very much active in the city, now going after the player whenever they spray too much graffiti in a given area. At this point the heat meter can also be raised all the way to level 6, meaning that the player will have to deal with all 6 police unit types if they don't cancel the meter in time.
==Gallery==
===Promotional Images===
This gallery shows images of the police from the official press package of the game and other promotional screenshots.
File:Brink Terminal police.jpg|Basic police officers at Brink Terminal
File:Mataan turret.jpg|Example of a turret launching chains at a player in Mataan
File:HeavyUnitsPressPackage.png|Example of armored units being deployed
File:SnipersPressPackage.png|Example of snipers being deployed
File:Millenium square police chase.jpg|Example of a police helicopter in Millennium Square
===Full Game===
This gallery shows images of the police from the full game.
Full Game Gallery	
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File:BasicCopTexture.png|Texture file for a regular police officer model
File:RedEyeCopTexture.png|Texture file for a red-eyed police officer
File:SniperTexture.png|Texture file for the sniper model	
==Trivia==
* All of the police designs, including the walking tanks, were created by Snafaman.Tweet by Snafaman
* The armored units were originally referred to as "heavy units", as seen in one of the press package images in the gallery above.
* The attack helicopters appear to be autonomous, though they also seem capable of allowing for a human pilot, as seen in Rietveld's second boss fight in Versum Hill. Additionally, at first the helicopter just shoots normal bullets at the player. However, during the third phase of this fight, Rietveld manages to rip off the helicopter's gun to shoot chains at the player instead, like a police turret.
Category:New Amsterdam Police
Category:Bosses