Death (Ghastly Affair)

==Summary==
Death is noted to be an honorable servant of Nature and neither loves or laments its duties, instead of understanding itself to be necessary for the existence of new life. Its demeanor is generally stoic, yet it is also said that Death will occasionally wear a human face to pursue love among the living. Death loves to dance, and the beautiful young women who are fated to die may be asked for a final waltz.
==Powers and Stats==
Tier: Likely , higher with Preternatural Effects | Unknown
Key: Incarnation | True Self
Name: Death, The Grim Reaper
Origin: Ghastly Affair
Gender: Genderless
Age: As old as the concept of death
Classification: Incarnation | "The personified end of all life"
Powers and Abilities:
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|-|Base=Superhuman Physical Characteristics, Weapon Mastery, Social Influencing, Immortality (Types 1, 4, 7, and 9. Upon defeat, as long as the spiritual power or principle behind an Incarnation exists, the Incarnation itself will reform on the next season of the year), Self-Sustenance (Types 1, 2, and 3), Dream Manipulation (While Death is present, people will begin to repeatedly experience nightmares within their dreams), Magic, Soul Manipulation, Status Effect Inducement, Statistics Amplification, Statistics Reduction (Can decrease individuals' Charisma, Constitution, Dexterity, Intelligence, Strength, and Wisdom), Healing
|-|Preternatural Effects=Void Manipulation (Preternatural Effects are not real in the same sense as ordinary reality), Non-Physical Interaction, Summoning (via Evocation-oriented effects), Perception Manipulation (via Fascination-oriented effects or Indistinct Phantasmagoria or Mirage Arcane. Can make a starry sky appear dark and blank via Blacken Sky, make one's self appear blurry and hard to distinguish via Blur, or force an individual to view itself as a friend or ally via Charm Creature or Charm Person. Can cast illusions involving all five senses via Phantasmagoria), Mind Manipulation (via Fascination-oriented effects. Can disable an individual of their literacy via Babble, force an action from souls and spirits via Bind Spirit, or massively reduce an individual's intelligence via Feeblemind. Upon arrival, Lucifer will cause any nearby individual to become overly aggressive and attack others and increases the tendency of individuals to perform malicious deeds), Empathic Manipulation (via Fascination-oriented effects. Can immediately gain the trust of virtually any beast via Animal Friendship, calm down nearby beasts via Calm Animals, or disorient an individual via Confusion or Daze or Mass Confusion), Holy Manipulation (via Blessing-oriented effects. Can bless an object as holy and repel evil forces via Consecrate Object), Illusion Creation (via Glamor-oriented effects or Illusory Trap or Mirror Image. Can cast false magical auras onto objects via False Magical Aura or make the environment appear to be a completely different terrain via Hallucinatory Terrain), Clairvoyance (via Divination-oriented effects), Transmutation (via Transmutation-oriented effects). Acid Manipulation (Can cast bolts of acid via Acid Arrow), Shapeshifting (Can alter personal appearances via Alter-Ego or through Alter Self or Disguise Self), Necromancy (Can transform corpses into walking skeletons or mindless revenants via Animate Dead or Raise Dead), Astral Projection (Can raise mindless souls from corpses via Animate Dead, can transfer an individual's mind and soul to the Astral Plane via touch with the Astral Projection effect, or banish a spirit from within an individual via Banish Spirit), Fate Manipulation (Can fate an individual to meet a devoted lover in the next opportunity via Attract Lover, to achieve fame via Fame, or to never achieve recognition via Obscurity. Can fate two individuals to conflict or reconciliation via Reconcile/Separate), Electricity Manipulation (via Ball Lightning or Call Lightning or Lightning Bolt), Biological Manipulation (Can render an individual infertile through a magic spell via Barrenness, can rot all nearby crops and plants via Blast Crops, render individuals blind or deaf via Blind/Deafen, change genders via Change Gender, change others' appearances via Disguise Others, polymorph individuals, or cause insects and worms to burst out of individual's wounds via Infest Wounds), Death Manipulation (Can inflict death on nearby animals and beasts via Bewitch Cattle), Subjective Reality (Can rapidly and random warp one's self in and out of reality via Blink), can gain Nonexistent Physiology (Type 1), Fire Manipulation (via Burning Hands or Create Flame or Flame Strike or Pyrotechnics. Can cast fire that does not consume oxygen nor shed heat via Continual Flame, or cause all nearby flames to immediately extinguish via Quench Fire), Fear Manipulation (Can inflict fear and cause an individual to develop excessive paranoia via Cause Fear or Fear or Scare. Can summon a realistic illusion involving an amalgamation of one's worst fears via Phantasmal Killer), Sound Manipulation (via Phantom Sound. Can emit sounds of such high frequency and loudness that nearby glass, crystal, or similar constructs will shatter via Shatter. Can cancel out nearby sounds via Zone of Silence), Telepathy (Can mentally contact a spirit via Commune with Spirit), Ice Manipulation (via Cone of Cold or Ice Storm), Plant Manipulation (via Control Plants), Air Manipulation (via Control Winds and Gust of Wind. Can walk on air via Walk Across Air), Water Manipulation (Can create water out of nothing via Create Water or create fog within a particular region via Fog Cloud. Can walk on water via Walk Across Water), Creation (Can create food or water out of nothing via Create Food and Water as well as virtually any common object via Major Creation or Minor Creation), Curse Manipulation (via Curse. Can curse an individual to become a vampyre or werewolf via Create Vampyre or Create Werewolf), Light Manipulation (via Dancing Lights), Darkness Manipulation (via Shadow Conjuration. Can eliminate all light within a 20-foot radius via Darkness, can teleport between shadows via Walk Through Shadows), Enhanced Senses (Can enhance all five senses to supernatural levels. Can see in pitch darkness, but without color via Darkvision), BFR (via Banish Vermin or Banish Spirit. Can send a Spirit back to its origin via Dismissal or dissolve individuals into the Ethereal Plane via Enter Ethereal Plane), Extrasensory Perception (Can detect the presence of evil intent, poison, magic, individuals' presences, whether individuals are being viewed, traps, secret passageways, dead bodies, and undead creatures via Detect-oriented effects), Teleportation (Can teleport to any location that the individual can see via Dimension Door), Power Nullification (Can nullify any Preternatural Effects via Dispel Magic. Lesser spells will be immediately cancelled out within 10 feet of an individual via Lesser Globe of Invulnerability), Weapon Creation (Can create weapons with the ability to strike individuals immune to normal weapons via Empowered Weapon), Size Manipulation (via Enlarge Person or Shrink Person), Dimensional Travel (Can dissolve individuals or objects fully or partially into the Ethereal Plane. Can freely cross between the living world and Hell), Explosion Manipulation (via Fire Trap or Fireball. Can create runes that, when read by an unauthorized individual, will explode via Explosive Runes), Gravity Manipulation (via Feather Fall), can gain Flight, Probability Manipulation (Can grant individuals fortune or misfortune via Gambler's Luck or Gambler's Curse), can gain Inorganic Physiology and Elemental Intangibility (Can transform one's self into that of a misty cloud via Gaseous Form), Paralysis Inducement (via Hold Person), Weather Manipulation (via Ice Storm. Can cause various objects, such as blood, fish, frogs, and flesh to rain from the sky. Can cause raining and various weather effects of all kinds indoors), Disease Manipulation (via Inflict Disease. Can cause an individual to vomit various strange objects and creatures while experiences nausea and pain via Prodigious Regurgitation), Invisibility (Can hide one's self from sight and magic detection via Invisibility or Nondetection), Forcefield Creation (via Shield. Can create a magical boundary that is unable to be crossed by Spirits via Magic Circle), Sleep Manipulation (Can cause all nearby individuals to fall asleep via Mass Sleep), Technology Manipulation (Can cause a machine or device to act without a power source via Perpetual Motion), Corruption (Type 2. Can cause nearby crops to rot via Blast Crops or cause food and drinks to become unsanitary and decayed via Putrefy Food and Drink), Resurrection (Can simply raise previously dead individuals via Raise Dead or cause an individual to reincarnate within another creature via Reincarnate), Surface Scaling (via Spider Climb), Earth Manipulation (via Shower of Stones), Telekinesis (via Telekinesis), Thread Manipulation (via Web), can cause usually temporary effects to become permanent via Permanency, Intangibility (via Walk Through Walls). Immune to Weapon Mastery (Immune to all weapons and physical strikes unless they are made of silver, or imbued with holy magic or enchantments) Resistance to Poison Manipulation (Can instantly neutralize virtually any toxin via Delay Poison or Neutralize Poison), Telepathy (via Hide Thoughts), Pain Manipulation (via Ignore Pain), cannot be summoned by other individuals.
|-|Resistances=Resistance to all Malediction-oriented effects via Death Ward, including: Acid Manipulation, Electricity Manipulation, Biological Manipulation, BFR, Fire Manipulation, Statistics Reduction, Mind Manipulation, Explosion Manipulation, Probability Manipulation, Ice Manipulation, Weather Manipulation, Disease Manipulation, Statistics Reduction, Curse Manipulation, Fear Manipulation, Paralysis Inducement, Heat Manipulation, and all other Preternatural Effects via high Wisdom or various shielding effects including: Magic, Status Effect Inducement, Void Manipulation, Perception Manipulation, Empathic Manipulation, Holy Manipulation, Transmutation, Astral Projection, Fate Manipulation, Death Manipulation, Sound Manipulation, Plant Manipulation, Air Manipulation, Water Manipulation, Light Manipulation, Darkness Manipulation, Power Nullification, Size Manipulation, Gravity Manipulation, Probability Manipulation, Sleep Manipulation, Technology Manipulation, Corruption, Memory Manipulation, Earth Manipulation, Illusion Creation, Telekinesis, and Thread Manipulation.
|-|True Self=All previous minus Immortality (Type 9). Incorporeality (Exists as a spiritual power without definite physical form), Avatar Creation, Abstract Existence (Type 1. The personified end of all life, understanding its purpose as a necessity for the existence of new life)
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Attack Potency: Likely Street level (Exceeds the most physically fit of everymen who range from normal citizens with weapons and desperation, to military-trained brigands and experienced outlaws Possesses a strength level of 20, which exceeds the highest of human capabilities represented by a level of 18), higher with Preternatural Effects | Unknown
Speed: Average Human (Normally possesses a speed level of 9, which represents the human average). Peak human when flying (Can fly with a speed level of 18, which represents the highest of human capabilities), higher with Preternatural Effects (Can utilize magic to amplify speed, strength, and endurance) | Unknown
Lifting Strength: Unknown | Unknown
Striking Strength: Likely Street level | Unknown
Durability: Likely Street level | Unknown
Stamina: Virtually Infinite. Requires no form of rest or nutrition.
Range: Standard Melee Range, higher with Preternatural Effects | Unknown
Standard Equipment: A scythe, long arrow, or bouquet of white lilies | None Notable
Intelligence: Nigh-Omniscient. Knows the rules for every game that exists, has existed, and will exist.
Weaknesses: Death must accept any bet or challenge if the challenger is ready to forfeit their life upon failure. If Death loses it must stop a specified person from dying, or agree to perform a service that can be accomplished in a time no longer than a single day. Death will gamble and bet on the outcome of purely random events. Death will never cheat or deceive, and will never pervert the intent of services it agrees to perform. | None Notable
Feats:
*Preternatural Effects Reference
*Ghastly Affair Player's Manual (pg. 31–32, 167–168)
*Ghastly Affair Presenter's Manual (pg. 225–227, 229–230)
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Ghastly Affair
Category:Abstract Entities
Category:Acid Users
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Category:Weapon Masters
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