Endou Mamoru

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|-|Raimon=
|-|Inazuma Japan=
|-|Coach Endou=
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==Summary==
Endou Mamoru, or Mark Evans, is the protagonist of Inazuma Eleven and captain of the Raimon Eleven. He plays as a Goalkeeper, as well as the moral backbone of the team, following in the footsteps of his grandfather Endou Daisuke. He leads Raimon to victory in the Football Frontier Nationals, as well as fends off the threat of Aliea Academy until eventually becoming captain of Inazuma Japan for the Football Frontier Internationals. He is always positive and determined to never give up playing soccer, nor let it be used for anything other than fun.
He later returns in the sequel series Inazuma Eleven Go as an adult, and becomes the coach of the new Raimon in order to fight back against Fifth Sector’s oppressive control of soccer. In this role, he trains Matsukaze Tenma and the rest of the Raimon to win the Holy Road tournament to take back soccer. A younger version of Endou from before the original series is also briefly met in Inazuma Eleven Chrono Stone, playing as goalkeeper for the Tenmas against Protocol Omega, who plan to eradicate soccer from history. 
==Powers and Stats==
Tier: At least , up to at least | At least , up to at least , likely higher | At least , up to at least , likely much higher | At least , likely , higher with Keshin
Key: Football Frontier Arc | Aliea Arc | FFI Arc | Inazuma Eleven GO
Name: Endou Mamoru, Mark Evans (English Dub)
Origin: Inazuma Eleven
Gender: Male
Age: In his Teens, Mid-twenties in GO
Classification: Goalkeeper, Defender (Libero), No.1/No.15 & Captain of Raimon, No.1/No.15 & Captain of Inazuma Japan, Coach of Raimon (GO)
Powers and Abilities:
*Superhuman Physical Characteristics
*Skilled Soccer Player
*Social Influencing (Regarded as the legendary captain of Raimon, always inspiring his team and pushing them to greater heights in short time. Broke the influence of the Aliea Rock on his teammates with just a shoutInazuma Eleven Episode 65)
*Accelerated Development & Reactive Evolution
*Supernatural Willpower (Will never back down when it comes to football, resisted the Sphere Device’s effect to fully erase him from the timeline through his sheer willpower, turning him into a Chrono Stone instead)
*Energy Manipulation
*Energy Projection
*Pseudo-Flight (Can propel himself high into the air for his hissatsu techniques and remain there for a while, such as Death Zone and The Phoenix)
*Fire Manipulation (Via Nekketsu Punch)
*Wind Manipulation (His movements and hissatsu can easily conjure strong gusts of wind)
*Forcefield Creation (Via Ijigen the Hand)
*Shockwave Creation & Empathic Manipulation (Was able to break the Aliea Meteorite’s control over the Dark Emperors with his spirit, capable of generating shockwaves that cover the soccer field)
*Aura Projection & Soul Manipulation (Via Keshin)
**Statistics Amplification
**Summoning
**Non-Physical Interaction
*Alternate Self Resonance (When parallel world versions of Inazuma Eleven characters are created through new timelines, those versions will resonate with the original, boosting their overall abilities and development of techniques temporarily until the main timeline has fixed itself out Inazuma Eleven GO Chrono Stone - Episode 3Inazuma Eleven GO Chrono Stone - Episode 6)
Resistance to
*Empathic Manipulation & Mind Control (Keshins as a manifestation of one’s heart are capable of protecting their user from mind control or anything that would sway their heart Inazuma Eleven GO Chrono Stone - Episode 6 )
*Possibly Existence Erasure (Was able to resist being sucked into the Sphere Device’s compressed dimension, and instead became a Chrono Stone, a feat only capable through strong willpower and refusal to become erased, Was able to briefly resist and hold back Fran’s existence erasure with his Keshin, though the events of this are likely not canonInazuma Eleven GO vs. Danbōru Senki W)
Attack Potency: At least Small Building level (Able to compete with Teikoku Gakuen’s casual shotsInazuma Eleven Episode 12, and would later greatly surpass them, regularly trained with Gouenji) up to at least Multi-City Block level+ (His Majin the Hand was able to save a shot from Aphrodi’s God KnowsInazuma Eleven Episode 26, which is capable of this level of power) | At least Multi-City Block level+ (Far superior to S1 Aphrodi), up to Town level (Comparable to Genesis and the Dark Emperors, Contributed ⅓ of the power for Death Zone 2, which broke through Grent’s Burnout & Nero’s Jikuu no Kabe), likely higher with the development of Hissatsu | At least Town level, up to at least Large Island level (Superior to Sein, comparable to Rococo and could go back and forth with him using his God Catch techniqueInazuma Eleven Episode 124, Contributed ⅓ of the power in Jet Stream, which broke through Rococo’s evolved Tamashii the HandInazuma Eleven Episode 125), likely much higher with the development of Hissatsu | At least Continent level+ likely Multi-Continent level (Effortlessly blocked the Fuurinkazan Destroyer Shot using God Hand V, which is likely superior to White HurricaneInazuma Eleven GO the Movie: The Ultimate Bonds Gryphon. Should be superior to Raimon players due to being in the Pro Leagues above them, Resisted Beta’s Sphere Device vacuum for a while with his God Hand V. His source of energy in a Chrono Stone heavily increased Zanark’s potential and development throughout his training, El Dorado had made a robot specifically based on Endou Mamoru and all of his techniques in order to combat Feida and the Second Stage ChildrenInazuma Eleven GO Episode 42), higher with Majin Great (Endou’s Keshin grants him stronger powers and abilities when released)
Speed: Subsonic+ (His Bakuretsu punch is stated to launch 100 punches a second and is compared to a Gatling GunInazuma Eleven: Bakuretsu Punch Game Description), up to High Hypersonic+ (Able to react to Aphrodi during the Zeus match, who could move this fast casually) | At least High Hypersonic+, up to Massively Hypersonic+ (Far superior to S1 Zeus, had eventually evolved to keep up with every Aliea Gakuen team, including Epsilon and Genesis, Able to react to Dark Emperor Kazemaru, who could dodge lightning from Perfect TowerInazuma Eleven Episode 65) | At least Massively Hypersonic+, likely much higher (Comparable to Tachimukai, who could react to Desuta’s Black Thunder, and should have surpassed this level later on in the season) | At least Sub-Relativistic (Superior to Raimon (GO) and could easily react to the likes of Tsurugi.Inazuma Eleven GO Episode 7), higher with Majin Great
Lifting Strength: Unknown (Regularly trains lifting multiple truck tires)
Striking Strength: At least Small Building level, up to Multi-City Block level+ | At least Multi-City Block level+, up to at least Town level, likely higher with the development of Hissatsu | At least Town level, up to at least Large Island level, likely much higher with the development of Hissatsu | At least Continent level+ likely Multi-Continent level, higher with Majin Great
Durability: At least Small Building level (Able to withstand multiple attacks from Teikoku Gakuen head onInazuma Eleven Episode 2), up to at least Multi-City Block level+ (His Majin the Hand could withstand the power of Aphrodi’s God KnowsInazuma Eleven Episode 26) | At least Multi-City Block level+, up to at least Town level (Able to take multiple shots from various Aliea teams, such as stopping Desarm’s Gungnir using Seigi no TekkenInazuma Eleven Episode 52, Withstood multiple direct shots from the Dark EmperorsInazuma Eleven Episode 65), likely higher with the development of Hissatsu | At least Town level, up to at least Large Island level, likely much higher with the development of Hissatsu (Far superior to himself during the Aliea Arc, was capable of blocking shots from the likes of Nagumo, Suzuno, Aphrodi, Edgar, and Rococo throughout the season) | At least Continent level+ likely Multi-Continent level, higher with Majin Great (Should be far superior than before)
Stamina: Extremely High (Able to last out and withstand multiple hissatsu shots taken at him during matches consecutively, all while improving his own capabilities and development of hissatsu through continuous useInazuma Eleven Episode 64. Will always refuse to give up.)
Range: Standard Melee Range, up to Hundreds of Meters with soccer balls and hissatsu
Standard Equipment: Soccer Ball
Intelligence: Average in IQ, Gifted in soccer (Able to accurately predict the level of power and direction of other hissatsu shots and respond accordingly. As the captain of every team he is in, he is capable of leading even newer players to victory against stronger opponents. Able to train Raimon as their coach during GO allowing them to win against Fifth Sector) 
Weaknesses: None notable | Can only summon his Keshin a limited number of times, and it will require time before a Keshin that has been defeated can recover.
Notable Attacks/Techniques:
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|-|Solo Hissatsu=
*God Hand: Endou’s most iconic technique and original catch hissatsu, in which Endou accumulates energy in his right hand and creates a large hand bigger than the goalnet itself to defend against the opponents’ shot. He can also use both of his hands to increase God Hand’s defense power. God Hand has Kai and Shin forms that are notably mastered forms, capable of stopping shots such as Triple Boost, Dark Phoenix and Emperor Penguin 2gou. 
*Nekketsu Punch: Also known as Fireball Knuckle, it is a catch hissatsu where Endou can ignite his fist with fire, and punches the ball to block a shot. Endou used this against faster shots that he did not have time to use God Hand to block.
**Shin Nekketsu Punch: A mastered version of Nekketsu Punch was used by Endou to help block Demonio’s Emperor Penguin X when his Ikari no Tetsui was struggling to stop it on his own, by punching the ground and creating a smaller explosion.
*Bakuretsu Punch: Also known as Blazing Knuckle, it is a consecutive version of the Nekketsu punch where Endou continuously punches the ball in order to block it, finishing the move off with an uppercut. It is said to launch 100 punches a second like a Gatling gunInazuma Eleven: Bakuretsu Punch Game Description. 
*Grenade Shot: An shoot hissatsu learnt by Endou in the games, who twists the ball and shoots it with the power of a grenade. 
*Majin the Hand: A legendary catch hissatsu mastered by Endou, where he channels energy from his heart to his right hand, and releases a large yellow Majin to stop the ball. This move was one of Endou Daisuke’s ultimate moves, and was able to stop Aphrodi’s God Knows shot easily, causing the momentum needed for Raimon to beat Zeus. This Majin later evolves in Endou’s other hissatsu, as well as becomes the basis for his Keshin.
*Seigi no Tekken: Also known as the Fist of Justice, it is a catch hissatsu where Endou creates a ‘God Hand’, then clenches it into a twisting fist, that he launches outward to stop the ball. This was a technique that not even Endou Daisuke could master, and was Endou’s strongest catch technique throughout the Aliea Arc, and had evolved up to G5 throughout the series.
*Megaton Head: A shoot hissatsu technique invented by Endou and an evolved form of Seigi no Tekken, which he utilises when playing as a Libero when he could not use his hands. Endou creates a God Hand using his own head, which is then clenched into a fist and shot at the ball. This move can be used both defensively to block an incoming shot, or as its own shoot technique, in which it was able to score against Chaos. This move had evolved up to G3 and was capable of scoring the final goal against Dark Angel. 
*Ikari no Tetsui: A catch hissatsu developed in order to stop Afuro, Suzuno and Nagumo’s Chaos Break technique, in which Endou summons his Majin and jumps into the air, using the Majin’s fist to hammer down onto the ball and pin it to the ground in order to block the shot. 
*Ijigen the Hand: A catch hissatsu technique developed from the God Hand, Endou gathers energy into his fist and punches the ground, expanding the energy into a protective barrier in order to redirect any shot that comes towards the goal. This technique was made when facing Edgar’s Excalibur technique, deeming it too powerful to stop and so instead focused on redirecting its trajectory. It evolved to Kai Ijigen the Hand in order to stop Nakata’s Brave Shot, and then into Shin Ijigen the Hand to stop Chaos Angels’ Shadow Ray technique. 
*God Catch: Endou’s ultimate catch hissatsu that had been developed and mastered in order to compete against Rococo and Little Gigant. Endou releases the ultimate form of his Majin, who he can now control the full body of, and uses its strength to stop the opposing shot directly. This move continuously evolved and was taken to greater heights in a short amount of time during the match with Little Gigant, blocking Rococo’s X-Blast and had made it to its G5 stage by the final graduation match of the series, stopping Toramaru’s Gladius Arch Shin.
*God Hand V: A form of God Hand Endou uses in Inazuma Eleven Go, Endou channels his energy into his hand, creating two intense yellow energy wings before thrusting his hand forward to create a large God Hand. This technique was easily capable of stopping the Fuurinkazan Destroyer technique, as well as resisting Beta’s Sphere Device suction for a short while so that Raimon could escape. 
*Gigaton Head: A shoot technique Endou is capable of learning in the game, as well as shown in Inazuma Eleven GO vs Danball Senki crossover, and acts as the evolved version of Megaton Head. Endou concentrates power to his head, creating a large God Hand that holds the ball in place before launching it at the goal at intense force and speed.
|-|Combination Hissatsu=
*Inazuma Break: A combination shoot hissatsu used with Gouenji and Kidou, where the ball is launched into the air with lightning-like energy, where all three of them kick it at the same time in the direction of the goal. This is considered as one of Raimons strongest shots, breaking through hissatsu such as Mugen no Kabe. 
*Inazuma 1gou Otoshi: A combination shoot hissatsu used with Gouneji and Kabeyama, where Endou and Gouenji use Kabeyama as a stepping stool to gain advantage in the air, who then kick the ball at the same time with a dropkick, launching it at the goal. This broke through Genda’s Full Power Shield technique.
*Tri-Pegasus: A combination shoot with Ichinose and Domon, where all three of them charge at the ball and cross the same point, igniting it in blue energy shaped like a pegasus. They then launch themselves upward to kick the ball at the same time, directing this energy toward the goal 
**The Phoenix: An evolved form of Tri-Phoenix, where orange flames are instead created in the shape of a phoenix, with a notably higher power output that was able to score against Kidokawa Seishuu. 
*Death Zone: A combination shoot hissatsu with Kidou and Domon, originating from Teikoku Gakuen, where the three spin simultaneously in tandem with one another, launching themself in the air. A purple energy triangle forms around the ball, as the three boys individually kick downward towards the goal, sending this ball at an intense power.
**Death Zone 2: An evolved version of the Death Zone, utilising even more power when Endou, Domon and Kidou instead go at different rotational speeds to one another. This hissatsu was capable of breaking through Nero’s Jikuu no Kabe
*The Earth: A powerful combination shot hissatsu, combining all of the team's hearts united as one and their power and energy infused into the shot igniting it. Fubuki, Endou, and Gouenji all kick it as it launches into the air with orange aura, which then splits the energy of the shot into multiple blue energy spears to launch it into the goal. This shot was Raimon's strongest by the end of the second game/season and was easily able to overpower the entirety of the Genesis team at once. 
*Jet Stream: A combination hissatsu shot between Endou, Toramaru and Gouenji where each of them run around the ball, generating a strong tornado like wind to lift the ball. All three of them then kick the ball upwards simultaneously, with the tornado becoming a wind tunnel aimed directly at the goal. This hissatsu was able to break through Rococo’s Tamashii the Hand G2, winning Inazuma Japan the match, and is among their strongest shots.
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Keshin: A Keshin, or Avatar, is the physical manifestation of one’s spiritual energy and heart, with its strength and abilities determined by the spirit of its user. These Keshin’s are brought out with intense training and feeling among individuals, making them only usable by the extremely skilled. These Keshin’s take the form of a large anthropomorphic creature that appears visibly behind their summoner and with this Keshin summoned, the user has the physical force and power of it on their side, increasing their strength and momentum as well as gaining new hissatsu or abilities. In some cases, however, Keshins can only be brought out a limited number of times and if destroyed, they will require time to restore to summon them back (Though is usually only a few minutes or so within the matches). However, Keshin drawing is possible which allows teammates to give a portion of their spiritual energy to draw out and strengthen another person’s Keshin. Keshin fusion is also possible, in which users can fuse their souls to create a stronger keshin. Keshins also protects the user’s mind and spirit preventing them from being mentally deterred from their passions or mind controlled (Note that it doesn’t protect from any other mental attacks). In the Danball Senki crossover, it is also stated that Keshins can prevent their users from being completely erased from space-time, though only if their spirits are strong and do not give in to despair.
Endou's Keshin: 
<tabber>
|-|Majin Great=
Majin Great, or The Great Genie Majin, is Endou’s Keshin resembling that of the Majin he summoned in the original moves for his hissatsu such as Majin the Hand and Ikari no Tetsui, only with a broader body and spikier features. He is said to be a legend spanning generations who won't let go of the ball when he has got it. It was first revealed through the use of Time Space Resonance at the start of Inazuma Eleven Go Chrono Stone, where an Endou before the events of the original series had gained enough power to summon it in order to combat Protocol Omega. It is shown in the Danball Senki crossover that adult Endou can access this Keshin (Though the events of this movie are most likely not canon despite this). 
*Great the Hand: A Keshin hissatsu block, similar to the sequence in Majin the Hand, where Endou thrusts his palm forward, using Majin Great’s power to stop the ball completely. This hissatsu was capable of completely stopping Alpha’s Shoot Command 01 in its first appearance.
*Stamina Force 10: Majin Great’s Keshin skill which increases the stamina of all of his teammates while it is active.
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Reactive Power level: Endou possesses an innate ability that allows him to constantly improve his techniques and power during tough matches, as well as bestow this influence to his team through his sheer spirit and leadership. This has allowed him to create new moves and evolve them, such as his God Hand and Seigi no Tekken to multiple different stages within just a single match. Using this, he is able to eventually surpass those he plays that are stronger than him within a single game at most.
==Gallery==
GodHandInazumaEleven.gif|God Hand
BakuretsuPunchInazumaEleven.gif|Bakuretsu Punch
MajintheHandInazumaEleven.gif|Majin the Hand
FistofJusticeInazumaEleven.gif|Seigi no Tekken
MegatonHeadInazumaEleven.gif|Megaton Head
MajintheHammerInazumaEleven.gif|Ikari no Tetsui
IjigentheHandInazumaEleven.gif|Ijigen the Hand
GodCatchInazuma Eleven.gif|God Catch
GodHandVInazumaEleven.gif|God Hand V
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Inazuma Eleven
Category:Adults
Category:Air Users
Category:Accelerated Development Users
Category:Anime Characters
Category:Athletes
Category:Aura Users
Category:Captains
Category:Empathic Manipulation Users
Category:Energy Projection Users
Category:Energy Users
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Game Characters
Category:Good Characters
Category:Humans
Category:Male Characters
Category:Non-Physical Interaction Users
Category:Primary Protagonists
Category:Protagonists
Category:Reactive Evolution Users
Category:Shockwave Users
Category:Social Influencers
Category:Soul Users
Category:Statistics Amplification Users
Category:Summoners
Category:Teachers
Category:Teenagers