Level 20.1

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Level 20.1 is a sub-level located between Level 20 and Level 21.
==Description==
Level 20.1, otherwise known as the "Ceaseless Dystopia", appears to be a warehouse of indeterminate size, contained within a larger, less documented area, which can be best described as a dark alleyway, shrouded in a dark mist. Reports dating back to the 1940s also point towards Level 20.1 always having taken on a modern appearance. Most wanderers who have entered the confines of this level are left with some form of mental scarring, and have described the level as "strangely Orwellian, with dead shades of grey and black being dominant throughout, and with no clear sign of life present anywhere within the level."
Level 20.1 is divided into 3 unique areas, each with its own defining properties.
Area 1
Area 2
Area 3
===Area 1: "Misty Depot"===
Area 1, also called the "Misty Depot", appears to be an enormous light grey room, reminiscent of a warehouse, and of an indeterminable scale. A faint fog exists throughout the warehouse, though its source is unknown. The walls of the room are in pristine condition and have many doors, most of which lead to empty, cubicle-like areas; on the other hand, the floor is made of a poor-quality concrete that frequently cracks, and the ceiling is home to many vents, which are broken and leaking an unidentified liquid. One will always be near one of the walls within the area, and wanderers are advised to stick to this wall, so as to not get lost within the fogginess of Area 1. The temperature within Area 1 fluctuates from below freezing to above 30 °C (86 °F) in a seemingly random pattern; wanderers should also be mindful of this.
At times, one might be startled by sudden loud noises, which range from metallic clatters to loud crashes; the origin of these noises is completely unknown. These sounds will become louder as a wanderer spends more time within the area, until they reach around 150dB. These sounds constitute mental hazards, as they have been known to severely affect those who are not mentally healthy/strong. It is advised to wear some sort of ear protection in order to mitigate the noise.
In order to leave Area 1 and access Area 2, one must begin walking parallel to any wall within their proximity until they find a door marked with an elegantly drawn '2'. Entering this door will lead to Area 2.
===Area 2: "Dreadful Backstreet"===
Area 2 is a poorly lit alleyway that stretches on infinitely. Dumpsters and boxes lay in a decrepit condition across the entirety of the area's known length, and a thick, dark fog coats the entirety of the alleyway. Temperatures have been known to drop as low as -10 °C (14 °F), and in general, temperatures within Area 2 are rather frigid; as such, it is advised to wear thick clothing or several layers of clothing to maintain body heat. The floor is made up of wet tarmac, and the walls are composed of red bricks; these are in poor condition, and parts of the walls may break off and fall onto wanderers. Wanderers must be mindful of this hazard.
After wandering Area 2 for a prolonged period of time, one will begin to experience visual and auditory hallucinations, which may at first be a soothing melody and a mirage of a functioning outpost or bottles of Almond Water before slowly deteriorating into chaotic noise and a mass of abstract shapes. These hallucinations will continue to worsen until one goes insane or passes out, with the latter being marginally more likely. This will cause the wanderer to obtain some form of damage to their own mental health. These hallucinations can not be dealt with in any way whatsoever, and as such it is important that one leaves Area 2 as quickly as possible in order not to incur any mental damage.
One may leave Area 2 by going back through the door from which they entered; this will lead them back to Area 1. Area 2 is also the only area of Level 20.1 to contain exits; these usually take the form of doors with crude drawings of objects or numbers, though more dangerous levels have also been reported. These doors will lead to the level their respective drawing represents. Other exits within Area 2 also exist, such as noclipping, but these are significantly harder to pull off.
===Area 3: "Bifröst, Dampened"===
Notice
Area 3 is not confirmed to truly exist; it is currently considered an urban legend. Regardless, a substantial amount of information has been posited about Area 3, specifically from wanderers, most of which has been put into the file. 
It is strongly advised to take this section of the file with a grain of salt.
Area 3 is a currently unconfirmed area of Level 20.1 that has become a widespread urban legend within the Backrooms due to the number of people claiming to have encountered this area. Despite this, no actual photographic evidence of any sort has been provided, and no entrances and exits have been provided either.
Area 3 supposedly consists of a chaotic network of white pathways, suspended within a dark void. A sound similar to white noise is present throughout the entirety of Area 3. Cameras are said to be unable to take clear photos of the area, as they experience a rather powerful RGB split. Similar to Area 2, this area is allegedly shrouded in a black fog, which may make navigation troublesome and dangerous. Wanderers should be cautious of where they are going at all times.
Above all the pathways, there appears to be a bright, spherical object which shines through the fog; it is rumored to take people to a "greater realm". However, there appears to be no way to access this object whatsoever, which has led people to give Area 3 the colloquial name of "Bifröst, Dampened" (named after the mythical bridge, Bifröst, which connected the earth and the realm of the gods). Area 3 is said to dull one's senses and make them somewhat disoriented, which makes exploration of the area even more difficult; some wanderers have also reported getting a strange impulse to jump off of the pathways into the presumably endless void below. Not unlike Area 2's hallucinations, these effects supposedly cannot be cured by Almond Water either.
No entrances and exits to and from Area 3 have been confirmed, with wanderers who allegedly entered this area being unable to recall how they entered and left.
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==Entrances and Exits==
===Entrances===
*The only known way of entering Level 20.1 is from Level 20, where one can reach here if they are lucky enough to noclip through some boxes located within the level.
===Exits===
*Most exits take the form of doors with crude drawings in Area 2. The most popular of these exits are;
**Entering a door with a crude drawing of a box in, which will will take one to Level 20;
**Entering a door with a '0' drawn on it, which will take one to Level 0;
**Entering a door with a drawing of wheat, which takes on to Level 10.
*Noclipping through the floor or walls of Area 2 will take one to either Level 20 or Level 2; it should be noted that this exit is rather difficult, and that it is in fact easier to find a door instead. 
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Author/Rewriter: Gooby2 (Check out my other pages there, or don't, I don't care)
Critique: TheDadams
Credit for Images here and here
Credit for Sound here
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Category:Sub-Levels
Category:Cluster I
Category:Unconfirmed Levels
Category:Levels
Category:Safe
Category:Mental Hazards
Category:Dangerous