The Southeastern Dragon/Wonders

Only fifteen wonders are available for construction in The Southeastern Dragon - you will not be able to build any wonders associated with the abilities of the vanilla Supercollider or the Space Program.
==Wonders==
Name 	Abilities; wonder point contribution	Resource cost	Period/Ethnicity
Alhambra Complex 	
*+3 
*+200 to Commerce Limit for .
*Increases attrition damage inflicted on unsupplied enemy units in your territory by 100%.
*Spies are created instantly.
*Gain the use of an extra Spy unit which does not count against your Population Limit and is rebuilt for free whenever it is killed.	
*: 800
*: 800	
*Prereqs: 
** 
** 
*Factions available:
**Moors
**Spain
Zijincheng 	
*+4 
*Raises your Commerce Cap for Timber by +100
*Increases Temple effects (on National Borders, Hit Points, and Attack Range) by 50%	
*: 800
*: 800	
*Prereqs: 
**
** 
*Ming, Daejoseon, Jurchens
Potala Phodrang 	
*+4 
*Increases your National Borders by +2
*Attrition to enemy units in your territory increased by +33%
*Forts and Towers upgrades 15% cheaper	
*: 200
*: 160	
*Prereqs:
**
** 
*Jurchens, Ming
Jemi 	
*+5 
*Functions like a Sanctuary
*City limit +1
*Cities cheaper by 33%	
*: 800
*: 800	
*Prereqs: 
** 
** 
*All Muslims
Grand Cathedral 	
*+5 
*-100% Attrition damage inflicted on your units in enemy territory.
*Ground units upgrade for free.
*Outpost construction cost reduced by 33%.	
*: 1,200
*: 800	
* Prereqs: 
** ,
** 
*Buildable for:
**Russia - St Basil's
**England
**France
**Spain
**Portugal
**Austria
Tiantan 	
*+6 
*Functions like a Sanctuary.
*Borders +8
*Cannot be captured by the enemy.	
*: 800
*: 800	
*Prereqs: 
**  
** 
*Ming
Angkor Wat 	
*+6 
*+50% gather rate.
*+100 to Commerce Limit for .
*-25% to Barracks, Corral, and Dockyard unit costs.	
*: 800
*: 800	
*Prereq: 
*Ming, Siam, Maratha, Bamar
Admiralty Office 	
*+6 
*Reveals the entire map.
*WARNING: Takes a long, long time to build because tech requirements are lower than in Rise of Kings!	
*: 1,200
*: 800	
*Prereqs:
**  
** 
*Portugal
Bao'ensi 	
*+7 
*+50 to Commerce Limit on .
*+50 to Population Cap
*+30% gather rate.	
*: 1,000
*: 800	
*Prereqs: 
** 
** 
*Ming, Japan
Stock Exchange 	
*+7 
*-50% to Ship creation time.
*+200% income from Rare Resources (in your territory) and Markets.
*Receive the bonus abilities of all Rare Resources in your territory, even if you don't have a Merchant there.
*Has the functions of an Arsenal.	
*: 560
*: 500	
*Prereqs:
** 
** 
*Holland, France, England
Lal Qila 	
*+7 
*Massive Fort with long range, many Hit Points, extra garrison value, increased border push, and resistance to air attack.
*Can be built wherever a Fort can; does not count against a City's Wonder Limit (1 wonder per city). It's build location is not revealed to the enemy until it is complete.
*Receive Fort upgrades for free and all Forts gain 33% more hitpoints.
*Units garrisoned at any Fort Heal at +500% the normal rate.	
*: 600
*: 250	
*Prereqs: 
** [2]
** 
*Mughals, Persians, Brunei
Escorial 	
*+5 
*Counts as a bonus Major City of your nation.
*Can be built wherever a City can and its build location is not revealed to the enemy until it is complete.
*Gives +50 insted of the usual +10
*Capital Timers do not effect you.	
*: 300 	
*Prereqs: 
** [2]
** 
*Spain
National Institute of Sciencescenter|link=National Institute of Sciences	
*+6 
*+50 production rate
* -66% Granary, Foundry and Sawmill production upgrade cost	
*: 350
*: 640	
*Prereq: 
** [2]
** 
*Buildable for:
**Mughals 
**Daejoseon ,
**Portugal ,
**Austria ,
**Prussia ,
**Russia ,
**Sweden ,
**Holland ,
**France,
**Poland
Royal Military Academycenter|link=Royal Military Academy 	
*+8 
*Functions like a Siege Factory
*Free foot unit every 30 seconds (Plus 1/2 second for every Infantry unit the player controls)	
*: 1,000
*: 400	
*Prereq: 
** [3]
**
*Buildable for:
**Ottomans 
**Austria ,
**Prussia ,
**Sweden ,
**Denmark ,
**England ,
**Holland ,
**France ,
**Maratha,
**Edo
Taj Mahal 	
*+7 
*City limit +1
*Cities cheaper by 33%	
*: 160 	
*Prereq: 
** [3]
** 
*Mughals
Versailles 	
*+8 
*Reduces the non- costs of research by 50%
*Siege, Artillery and Supply units move 25% faster
*Buildings are built 25% faster	
*: 400
*: 400	
*Prereq: Centralisation
*France
==== Some thoughts ====
*National Institute of Science (Gardens) [3] New skins - Muslim one becomes Ulugbeg Observatory - buildable to all India + European factions (except Spain and Turkey).
**Russian Sukharev tower is being converted into a National Assembly.
**Confucian Academy is being considered for Korea (but Bulguksa is also a viable target).
*Considering a replacement for Masjid-e-Shahi, to allow Muslims (Mughals, Persians, Ottomans, Brunei, Moors) access to a wonder:
**Default appearance: Masjid-e-Shahi. (t)
**Ottoman/Neo-Byzantine: for (m) since Ottomans already use this.
**Tranqerah pyramid for Brunei (a).
From Rise of Kings (4):
*Grand Cathedral - should be availble to all Christian factions but with one exce3ption: the Dutch and Swedes. Dutch/Russian one is St Basil's of Moscow. (Statue of Liberty)
Note: Space Program/Sagres is excluded.