Shield how it works

==Shield, how does it really work?==
Welcome my sweet Realerian, in this article you'll learn all you need about defense, and how use this on your favor.
*Items used for defence are Shields, Axes, Swords or Clubs. Melee weapons defence values ONLY count when a shield isn't worn, and then your weapon type melee skill is counted as your shielding skill in the dmg reduction formula. Only one of the defense source counts, which means only one of two shields works, If both a weapon and a shield are equipped, only the shield counts as a def source. For example:
Let's assume you have both, Shield and Sword, 100 Skills. You have to choose, using a Sword of Valor combined with a Mastermind Shield or using a The Avenger. Since SoV has Def: 35 and MMS has Atk:37, using a shield is a realy great idea in this situation, in aditional info, SoV has Defense Modifier: 3, which means your total defense using an MMS is 40.
The Avenger is a two-handed weapon, but it has Def:38 and Atk:50, which means that using an Avenger instead SoV and MMS is way powerfull in terms of atk, but not so efficient in terms of def. 
Same is valid for combinations like Bright Sword and Dwarven Shield, where Bright Sword has Def:30 and Dwarven Shield has Def: 27, this is such a terrible combination.
*You can block up to two physical attacks per turn (2 seconds) - any physical attack after the first two will bypass the "shield" damage reduction and directly hit the armor or target if no armor is worn.
*You can block both melee and distance physical attacks from creatures. Magical/elemental damage is not affected by defence or armor.
*When physical damage is reduced to 0 or below by your "shield/defence", then a poof animation will appear on your character.
*Fist fighting has a default defence value of 7.
*Distance Weapons have 0 defence.
*Having 2 creatures hitting you while training is the optimal way to train your shielding skill. You need to bleed your target once every 15 turns (30 seconds) when blocking 2 creatures in order for your skill to continue advancing as you keep getting hit, since it counts the next 30 hits.
*Only "poofs" (shield-blocked hits) go towards increasing your shielding skill!
*Training methods are the same as shown on the Melee Skills page, if you train with summons you should lure 2 Rats or Rotworms or something weak to hit you for shielding advancement.
*Knights and Paladins advance in shielding at the same speed, while sorcerers and druids advance much more slowly.
===Defense Modifier===
You may have noticed that some one-handed weapons sometimes has a "+2" right after its defense description. Well, that's a Defense Modifier, we'll learn a bit about these "defense modifiers" and how they work.
In Realera only one of the defense sources counts to to reduce or block damages, for example, if you are using a weapon with defense 30 along with a shield with Def:25, your total defense will only be 25. However, if your weapon has a "defense modifier", as in the case of the Magic Sword that has Def: 35 + 3, this means that when using your shield with Def: 25 you will receive an additional +3 in your total defense, your new defense will be 28 instead 25.
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