GDI power plant (Tiberium Wars)

The power plant supplies power to the GDI in Tiberium Wars and Kane's Wrath.
==Background==
Unlike Nod's power plant, GDI's power structure is described as 'clean and efficient'.Command & Conquer 3: Tiberium Wars manual. Los Angeles, California: Electronic Arts Los Angeles, 2007.
The power plant can be upgraded with Advanced Turbines researched as long as a Tech center (Tiberium Wars) or a Command post (Kane's Wrath) is present to increase its power output.
The counterparts to this building from the same era used by Nod use the same name, but the Scrin, during their assault on Earth used Reactors, which served the same purpose.
==Game structure==
Power Plants generate the energy needed by all GDI structures to function properly. Inexpensive and lightly armored, they are often targeted first, particularly in bases dependent on large amounts of turrets for defense.
===Upgrades===
==Changelog==
* Tiberium Wars patch 1.05: no longer provides ground control
* Tiberium Wars patch 1.09: fixed an error that caused upgraded power plants and reactors to continue providing power for several seconds after being destroyed
* Kane's Wrath patch 1.01: 
** cost/build time reduced by 12.5% to $700/7 sec
** advanced turbines now provide double the bonus power
==Gallery==
Tiberium_War_GDI_Powerplant_concept_art.jpg|Incursion concept art
CNCTI_power_plant_2.jpg|Incursion concept art
GDI power plants in Tiberium Wars.jpg|A comparison between basic and upgraded power plants
==See also==
* Nod power plant
* Reactor
==References==
Category:Tiberium Wars buildings
de:GDI-Kraftwerk
ru:Энергостанция (ГСБ, ТТВ)