Force Cores

#REDIRECT Option Granting System
Force Cores can only be used on items which have a slot, and provide additional enhancements to the item, such as increasing Critical Damage or Alz drop rate.
===Usage===
If you've never used a Force Core before, you are best to practice with an Force Core (Low).
#Un-equip the slotted item you are upgrading
#Visit a Core Alchemist
#Choose "Item Options Adding"
#Place the item you are upgrading in the left item box
#If slotting with fixed option
##Place option scroll in Fixed Option Scroll slot
#If slotting with random option or fixed option.
##Place option scroll in Fixed Option Scroll slot and random option scroll in Random Option Scroll slot.
#Equip force cores 
#Click "Grant option"
#The game will roll through the available upgrades and select one randomly.
#If successful, the item will be slotted. If slotting fails the item remains unchanged. In both cases the option scrolls and cores are destroyed. 
===Core grades===
There are 4 grades of Force Cores. Each grade is used to slot equipment of different grade:
Used in slotting stats into gear with an empty slot.
Image	Item name 	Equipment Grade
 	Force Core (Low) 	Training, Normal , Reinforced, Silk, Iron, Damascus, Aramid, Crude, Red, Coraleye, Shadowsteel, Citrine
 	Force Core (Medium) 	Bluestin, Titanium, Pherystin, Shadowtitanium, Aqua
 	Force Core (High) 	Osmium, Lapis, Redosmium, Topaz, Mystic, Teragrace, Shineguard, SIGMetal
 	Force Core (Highest)	Forcium(Mythril), Lycanus, Drei Frame
==Advanced enhancements==
There are some more rules for using Force Cores, which will be confusing for new players. 
*Force Cores must be used at a Core Alchemist
*The Core grade must be appropriate for the item being enhanced (FCL will not work with Titanium for example).
*You can see the chance of success before beginning.
*If the upgrade fails, the cores and option scroll are destroyed. The item being enhanced is unaffected
===Options for using Force Cores===
Upgrading an item requires two items: force cores and the option scrolls.
The option scrolls are found from breaking slotted items. There are two types of catalysts: Weapon Scrolls and Armor Scrolls. Each option scroll is the same level as the item that they were broken from (Low, Medium, High, or Highest). 
When upgrading an item, put the item in the left slot and select the number of force cores you wish to use (1-10) and place the scroll option you want into the right slot (see image for reference). Note: You can only use the same grade option scroll for the item's grade. (ex. High for osmium, low for aramid, or highest for lycanus)
Slotting example:
Successful slotting example:
=== Force Core Options ===
Note:Pets can have all options listed below and a few extra.
Option 	Icon	Effect 	Helm 	Suit 	Gloves	Boots	Sword	2HSword	Magic	Pet 	Extend (1H/2H)	Wpn/Armor/Both
Fixed 	 	 	 	 	 	 	 	 	 	 	 	
Fixed 	 	HP Up 	no 	+50 	no 	+50 	no 	no 	no 	+30 	+80 	Armor
Fixed 	 	MP Up 	+50 	+50 	no 	+50 	no 	no 	no 	+30 	+8 	Armor
Fixed 	 	Attack 	no 	no 	+2 	no 	+2 	+4 	+2 	+5 	+5/+10 	Both
Fixed 	 	Magic 	no 	no 	no 	no 	+2 	+4 	+2 	+5 	+5/+10 	Both
Fixed 	 	Defense 	+2 	+2 	+2 	+2 	no 	no 	no 	+3 	+4 	Armor
Fixed 	 	Attack Rate 	no 	no 	+50 	no 	+50 	+100 	+50 	+60 	+100/+200 	Weapon
Fixed 	 	Defense Rate 	+20 	+20 	+20 	+20 	no 	no 	no 	+30 	+40 	Armor
Fixed 	 	Critical Damage 	+10% 	no 	no 	no 	+10% 	+20% 	+10% 	+2% 	+12%/+24% 	Both
Random 	 	 	 	 	 	 	 	 	 	 	 	
Random 	 	Critical Rate 	+5% 	no 	no 	no 	+5% 	+10% 	+5% 	+1% 	7%/14% 	Both
Random 	 	Max Critical Rate 	no 	+2% 	+2% 	no 	no 	no 	no 	+1% 	3% 	Armor
Random 	 	HP Steal per hit 	+10 	no 	no 	+10 	no 	no 	no 	+5 	+7 	Armor
Random 	 	HP Steal % 	no 	no 	+2% 	no 	no 	no 	no 	+1% 	+3% 	Armor
Random 	 	MP Steal per hit 	+10 	no 	no 	+10 	no 	no 	no 	+5 	+7 	Armor
Random 	 	MP Steal % 	no 	no 	+2% 	no 	no 	no 	no 	+1% 	3% 	Armor
Random 	 	HP AutoHeal 	no 	+2 	+2 	+2 	no 	no 	no 	+3 	+3 	Armor
Random 	 	MP AutoHeal 	no 	+2 	+2 	+2 	no 	no 	no 	+3 	+3 	Armor
Random 	 	Add Damage 	no 	no 	no 	no 	+5 	+10 	+5 	+5 	+10/+20 	Armor
Random 	 	Min Damage Increase	no 	no 	no 	no 	+1% 	+2% 	+1% 	+1% 	+2%/+4% 	Weapon
Random 	 	Flee Rate 	no 	+1% 	no 	+1% 	no 	no 	no 	+1% 	2% 	Armor
Random 	 	Alz drop amount 	+15% 	+15% 	no 	+15% 	+15% 	+30% 	+15% 	+10% 	+20%/40% 	Both
Random 	 	1 slot item drop 	+20% 	no 	no 	no 	+20% 	+40% 	+20% 	no 	+80%/+160% 	Both
Random 	 	2 slot item drop 	+150%	+150%	+150% 	+150%	+150%	+300% 	+150%	+100%	+300%/+600% 	Both
Random 	 	Skill EXP per skill	+4 	+4 	+4 	+4 	+4 	+8 	+4 	+2 	+5/+10 	Both
Drop only	 	 	 	 	 	 	 	 	 	 	 	
Drop only	 	Sword Skill AMP 	+7% 	+7% 	+7% 	+7% 	+7% 	+14% 	+7% 	+1% 	7%/14% 	(Drop Only) Both
Drop only	 	Magic Skill AMP 	+7% 	+7% 	+7% 	+7% 	+7% 	+14% 	+7% 	+1% 	7%/14% 	(Drop Only) Both
*Use at least 1 Force core and an option scroll
*Pet Slot - Use at least 1 Force core Highest. Random attribute will be selected.
====Pet Only====
Icon	Effect 	Helm	Suit	Gloves	Boots	Sword	2HSword	Magic	Pet	Extend	Catalyst
 	Resist Critical Rate 	no 	no 	no 	no 	no 	no 	no 	+1%	 	Pet only
 	Resist Critical Damage	no 	no 	no 	no 	no 	no 	no 	+1%	 	Pet only
 	Resist Unable to move 	no 	no 	no 	no 	no 	no 	no 	+1%	 	Pet only
 	Resist Knock Down 	no 	no 	no 	no 	no 	no 	no 	+1%	 	Pet only
 	Resist Knock Back 	no 	no 	no 	no 	no 	no 	no 	+1%	 	Pet only
 	Resist Stun 	no 	no 	no 	no 	no 	no 	no 	+1%	 	Pet only
* Use at least 1 Force core Highest. Random attribute will be selected.