Munavri

Category:Races
These albino humanoids fight a long war against the encroachment of the horrific urdefhan. Munavris sail violet-sailed, intricately carved ivory ships and are adept at lightless naval battles. They sometimes find allies in the dark folk, but such pacts are far from universal, and marked by distrust on both sides from their inception until their conclusion. Munavris have similar physical proportions to humans, but their skin is milky white and they have lavender or pink eyes and white hair.
Their inherent psychic powers, however, are what truly set them apart from other races. Munavris are telepathic with others of their kind and rarely speak aloud among one another, and possess an uncanny ability to use and understand nearly every object they handle, even if it was created by a culture with which they have never had any contact, or if it is a complex magical device.
== Traits ==
=== Standard racial traits ===
* Ability Scores: Descended from ancient humans who were forever changed by the harsh lands in the depths of the earth, munavris have exceptional abilities. –2 Strength, +4 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma: 
* Size: Munavris are Medium creatures and have no bonuses or penalties due to their size.
* Type: Humanoid (munavri)
* Speed: Munavris have a base speed of 30 feet.
* Languages: Munavris begin play speaking Munavri. Munavris with high Intelligence scores can choose from the following: Aklo, Aboleth, Aquan, Darkish, Draconic, Terran, and Undercommon. See the language page for more information on these languages.
=== Other racial traits ===
* Advanced Object Reading (Su): A munavri can instantly learn how to use almost any device. They can cast object reading at will, divining secrets of an object’s history and its use. Once per day, they can select one weapon, suit of armor, or spell-trigger item on which they have cast object reading. For a number of minutes equal to their level, they are considered proficient with that item, or can make use of the spell-trigger device as if they were a spellcaster of the appropriate class.
* Light Blindness: As deep underground dwellers, munavris suffer from light blindness. Abrupt exposure to any bright light blinds munavris for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
* Spell Resistance: A munavri possesses an amount of spell resistance that’s equal to 8 + their total number of class levels.
* Superior Darkvision: Munavris have darkvision 120 feet.
* Telepathy (Su): A munavri is able to mentally communicate with other munavris within 60 feet.