Fallen Character

Fallen Characters are characters who have been incapacitated due to their Health dropping to zero (death), due to drowning, or due to falling out of bounds.
Dead characters can be revived with certain Dishes, by certain Constellations, or by visiting a Statue of The Seven. After dying, they lose all their Energy.
==Types==
===Death===
Death is a combat and exploration mechanic related to Health and is one of the two ways that falling can occur.
Death is normally triggered because the incoming Damage or HP Loss exceeds the current character's or enemy's HP, and there are no active Statuses, Talents, Constellations, or other special conditions that would prevent the character or enemy from normally dying.
====Triggering Character Death====
Enemies generally trigger character death by causing more Damage or HP Loss than the character currently has. However, some character Talents and Constellations have the effect of negating death altogether.
Other ways that character death is commonly triggered include:
* Fall Damage
* Climate Effects
* Damage from environmental hazards such as Obstacles
====Effects of Characters Dying====
During a character death, the relevant fallen character voice-over and animation is rendered. The character's energy is reset to zero, the character will not be able to move, the player cannot switch to another character, and, depending on the character, their associated Combat and Passive Talent and Constellation effects will end.
Dead characters are unable to be dispatched on Expeditions, and unable to be switched in during combat or exploration until revived. They can still be added to a party, but attempting to add a fallen character to the slot of the active character in the current party or attempting to deploy a party consisting of only fallen characters will return the error message "Character is down".
Dead characters may or may not continue to provide Combat or Passive Talents until they are revived. Some Talents and Constellations end when their associated characters die, while others will continue.
When character death is triggered but not detected by the client before the character is switched out, the fallen animation can be entirely skipped, but the character nonetheless cannot be switched back in until revived.
=====Effects Triggered on Death=====
Certain passives, such as talents or constellations, trigger when a party member dies (or would otherwise die). Some apply to the current character with the passive, while others apply to other party members except the current character. This does not apply to death that follows drowning or falling out of bounds.
======Constellations======
======Game Over Screen======
The Game Over screen is triggered upon all characters in a party dying. Clicking Revive will respawn the party at the nearest Teleport Waypoint with 35% HP remaining.
When the player's entire team falls, the following sound effect plays:
* In the overworld: All members have fallen
* In domains: Challenge failed
Cause of Death 	Tip(s)
Out of Bounds 	
;Fell into the abyss
* Make sure to pay attention to where you are going.
Fall Damage 	
;Fell to death
* Always assess your stamina levels when climbing. You will take damage if you fall from too high.
Drowning 	
;Drowned
* Stamina does not regenerate while swimming. You will drown if it runs out.
Killed by enemy or other hazards 	
;Beware of enemies! / Watch out for traps!
* Eat some food to restore your HP if you become injured in combat.
* Retreating to live and fight another day is a sound strategy.
* Analyze opponent numbers and their habits to formulate a combat strategy.
Killed by Wooden Shieldwall Mitachurl 	
;Beware of enemies!
* Shieldwall Mitachurls are impregnable from the front. Attack from the back.
* Wooden shields can be easily ignited. Without their shields, Mitachurls are defenseless.
* Hydro-enchanted wooden shields are difficult to ignite.
* A charging Wooden Shieldwall Mitachurl can deal heavy damage. Evade it, and seize the chance to strike back.
Killed by Blazing Axe Mitachurl 	
;Beware of enemies!
* A Mitachurl with a burning axe does increased damage.
* Elemental reactions also apply to a burning axe. Use that to your advantage.
* Use Hydro to extinguish the flames of a burning axe.
* The best time to attack is when a Mitachurl stops to ignite its axe.
Killed by Eye of the Storm 	
;Beware of enemies!
* Ride the wind currents generated by the Eye of the Storm's Hurricane Sphere to evade damage.
* An Eye of the Storm moves quickly. Use Hydro and Cryo to freeze it in place and make it easier to hit.
* An Eye of the Storm will become exhausted after using Whirlwind Blast. Use this time to strike.
Killed by Pyro Abyss Mage 	
;Beware of enemies!
* Pyro Abyss Mages' Pyro attacks are highly dangerous. Do not get burned.
* Pyro Abyss Mages have Pyro shields. Use Hydro to break through their defenses.
Killed by Cryo Abyss Mage 	
;Beware of enemies!
* Beware of Cryo Abyss Mage's Cryo attacks if you're Wet.
* Cryo Abyss Mages have Cryo shields. Use Pyro to break through their defenses.
Killed by Hydro Abyss Mage 	
;Beware of enemies!
* Hydro Abyss Mages' attacks make you Wet, allowing Cryo attacks to Freeze you.
* Hydro Abyss Mages have Hydro shields. Use Electro to break through their defenses.Although the tip suggests using Electro, in reality, Dendro and Cryo are more efficient elements for breaking the Hydro Abyss Mage's shield.
* Hydro Abyss Mages' bubbles are highly dangerous as they can immobilize you for a short time.
Killed by Pyro Slime 	
;Beware of enemies!
* A burning Pyro Slime explodes upon death.
* Hydro can extinguish the flames of a burning Pyro Slime, making it less dangerous.
Killed by Geo Slime 	
;Beware of enemies!
* Though Geo Slimes do not react readily with other elements, still don't let down your guard.
Killed by Large Geo Slime 	
;Beware of enemies!
* Explosive, claymore, and Geo attacks can easily break a Large Geo Slime's Geo Armor.
Killed by Anemo Slime or Large Anemo Slime 	
;Beware of enemies!
* Anemo Slimes can be easily killed when they puff up and float.
* Anemo Slimes contain the power of Anemo, unleashing air blasts when killed.
* Because they are so light, Anemo Slimes can be blown far away.The tip is wrong. Anemo Slimes have the same Weight and Interruption Resistance as any other slime.
Killed by Dendro Slime 	
;Beware of enemies!
* Dendro Slimes ambush you from underground. Watch out for suspicious-looking plants.
Killed by Large Dendro Slime 	
;Beware of enemies!
* Large Dendro Slimes can summon other Slimes to assist in battle.
* The bud above the head of a Dendro Slime is its weak spot. Use Pyro to burn it off and weaken them.
Killed by Cryo Slime 	
;Beware of enemies!
* If you become Wet, beware of a Cryo Slime's Cryo attacks.
Killed by Large Cryo Slime 	
;Beware of enemies!
* Pyro attacks can rapidly melt a Large Cryo Slime's Cryo Armor.
Killed by Electro Slime or Large Electro Slime 	
;Beware of enemies!
* Electro Slimes intermittently emit electric currents. Seize the opportunity to attack between jolts.
* Electro attacks inflict Electro-Charged on Wet targets, dealing additional damage.
Killed by Mutant Electro Slime 	
;Beware of enemies!
* Mutant Electro Slimes set off electric arcs between themselves and other Electro Slimes. Take them out first for a safer fight.
Killed by Hydro Slime or Large Hydro Slime 	
;Beware of enemies!
* Cryo attacks can Freeze Hydro Slimes.
Killed by Hydro Samachurl 	
;Beware of enemies!
* Hydro Samachurls heal their allies. Take them out first to save yourself from a difficult fight.
Killed by Dendro Samachurl 	
;Beware of enemies!
* Dendro Samachurls can summon thorns to obstruct you. Burn them away with Pyro attacks.
Killed by Anemo Samachurl 	
;Beware of enemies!
* Anemo Samachurls can summon dangerous whirlwinds to sweep across the battlefield.
Killed by Ruin Guard 	
;Beware of enemies!
* Ruin Guards' exposed energy cores on their back and heads are their weak spots.
* Ruin Guards' tracking missiles can deal massive damage. Pull back to get out of its tracking range.
Killed by Hilichurl 	
;Beware of enemies!
* Do not underestimate even an empty-handed hilichurl.
Killed by Hilichurl Fighter 	
;Beware of enemies!
* Wooden clubs can be ignited by Pyro attacks. Try out a range of attack methods.
Killed by Wooden Shield Hilichurl Guard 	
;Beware of enemies!
* Wooden shields can be ignited by Pyro attacks.
* A hilichurl can defend against all frontal attacks when its shield is raised. Try a different attack method.
Killed by Hilichurl Shooter, Pyro Hilichurl Shooter, or Cryo Hilichurl Shooter	
;Beware of enemies!
* Hilichurl Shooters are ill-prepared for melee combat. Rushing them will prevent them from having a chance to shoot.
Killed by Hilichurl Grenadier 	
;Beware of enemies!
* Be careful - Some hilichurls will throw Pyro Slimes at you like bombs.
Killed by Hilichurl Berserker 	
;Beware of enemies!
* The best time to attack a Hilichurl Berserker is after its charge attack.
Killed by Electro-Charged bodies of Water 	
;Electro-Charged Water Bodies
* Electro-Charged bodies of water will deal damage to characters inside them.
Killed by burning Grass 	
;Burning Plants
* Burning vegetation will deal damage to characters inside the area.
Killed by Sheer Cold 	
;Sheer Cold
* When in Cold environments, pay attention to the accumulation of "Sheer Cold."
* After "Sheer Cold" reaches the limit, characters will quickly lose HP.
* When adventuring in a Cold environment, pay attention to the locations of heat sources.
Killed by Balethunder 	
;Balethunder
* Electrograna can negate the effects of "Balethunder."
* "Balethunder" will quickly deplete your character's HP.
Killed by Electrified Water 	
;Electrified Water Bodies
* When adventuring, be careful to avoid bodies of water that are Electrified.
Killed by Dark Mud 	
;Mysterious Black Mud
* "Dark Mud" can inflict serious damage. Avoid staying in it for too long.
Killed by The Withering 	
;Decayed Regions
* When the "Decay" inflicted by The Withering reaches the limit, all the characters in your party will fall.
Killed by Wenut 	
;Master of the Sandstorms
* A warning will appear on the ground just before a Wenut attacks...
Killed by Hot Water 	
;Hot! Hot! Hot!
* Watch out for hot water!
Killed by "Allogravity-Condensed Water Body" affected by energy flow 	
;Post-Explosion Water Body
* These bodies of water are severely affected by the flow of energy. Staying in them for too long will result in taking severe damage.
Killed by Thorny Cyst 	
;Dangerous Creatures in the Water
* The poisonous substances secreted by the Thorny Cysts will damage characters in affected bodies of water.
Killed by Contaminated Bacterial Mat 	
;Contaminated Bacterial Mats
* Some contamination cores have attack capabilities. Pay attention to your HP when clearing them out.
Killed by Liquid Phlogiston 	
;Melted Down
* Liquid Phlogiston contains high thermal energy, making it rather dangerous. Indeed, to fall into it is to face swift death.
* Only Koholasaurs and some People of the Springs have the ability to travel atop Liquid Phlogiston for a short time.
Fallen inside domain 	
;Challenge Failed
(recommended stats)
Other 	
;All members have fallen
=====Achievements=====
====Triggering Enemy Death====
Generally, enemy death is triggered when their HP reaches zero. However, the conditions for triggering death can differ based on the enemy.
* Azhdaha, while buried in the ground, cannot be killed and will require one more hit to kill upon resurfacing.
* Abyss Heralds and Abyss Lectors die after their shield is completely destroyed.
* The Rimebiter Bathysmal Vishap and Bolteater Bathysmal Vishap in the Coral Defenders challenge will not die until both enemies' HPs reach zero.
* The various Hypostases (except for the Pyro Hypostasis) require destroying the various constructs they make at critical HP before they are defeated or can be killed. Even if their HP drops to zero because of incoming attacks that happen before the critical HP/revival stage, they will not die.
====Effects of Enemies Dying====
Some enemies have their own voice-over and animation which is triggered upon death. Others only make specific sound effects when killed. Regardless, the behavior of enemy death is the same, but their triggers may be different:
* The enemy's hitbox disappears, and Talents cannot select them.
* Any enemy effects which trigger on death (such as an ignited Pyro Slime or Specter explosion) occurs.
* The enemy is removed from the scene.
* If the drop limit for that enemy group is not reached, the enemy will provide an assortment of materials.
* Enemies in combat may be alerted to the death of one of their comrades. For example, when one Kairagi or Ochimusha is killed, the others in battle will revive and enter a stronger state.
Some enemy attacks and constructs continue to persist even after their associated enemy dies. This includes the Anemo Samachurl's Triple Tornadoes and the Large Cryo Slime's Regeneration mist. Others will be removed, including the Slimes dug up by the Hilichurl Grenadier or the Geo constructs created by the Geo Samachurl.
====Previews====
===Out of Bounds and Drowning===
Going Out of Bounds and Drowning causes all characters in the party to fall. This, however, does not trigger the death of the active character. Instead, all characters' energy is reset to zero, the character is respawned where their stamina was last at maximum, and all characters lose 10% of their current HP. The team will be sent back to the last known location; in a general Domain such as a Character Ascension Material domain, the team will be sent back to the entrance, while Story Quest-unique domains will have the team spawn at the nearest Door of Resurrection.
If, after the penalty is applied, a character reaches zero HP, they will die and remain fallen until revived.
When drowning is triggered but not detected by the client, the fallen animation and voice-over may be played instead if the character is on land.
In Fontaine, drowning can be avoided after interacting with any of the nation's Statue of The Seven once. This will grant a blessing that allows players to dive, replacing normal Stamina with Aquatic Stamina, which will not drown the player even when fully depleted. This effect only applies in mainland Fontaine; while the Nostoi Region is part of the nation, it is not located within the mainland and thus normal swimming mechanics apply instead.
In Natlan, Tepetlisaurus and Yumkasaurus cannot swim on water, and will automatically drown upon being forced to swim and an active character will be ejected from said Saurian. If a character dies in Liquid Phlogiston, the rest of the party will be treated as if they drowned.
Most enemies will immediately die regardless of how much health they had upon being knocked into deep water, where the drops may either float on the surface or fall to the ground. Specific enemies, such as Specters, Hydro Slimes and Mimics, are immune to drowning effects.
====Previews====
==Effects Retained After Falling==
===Effects Retained===
Some effects remain for their full duration when the character falls.
====Talents====
===Effects End===
Some effects will end when the character falls.
====Talents====
==Voice-Overs==
Characters have certain voice-overs for when they fall in battle.
==Notes==
==Navigation==
ja:戦闘不能
vi:Nhân Vật Ngã Xuống