Inspire

You can inspire your allies to greatness. You must be able to interact and you can affect a number of allies equal to your Charisma. By using an action and spending a Combat Die, all of your allies gain one bonus Combat Die, which lasts until the end of your next turn. Each additional time you take this feat, you grant one additional bonus Combat Die. All of these Combat Dice are lost at the end of your next turn. Multiple uses of inspiration do not stack, only the highest bonus applies.
Category:Character Modules
Category:Feats
Category:Role Feats
Category:Rulebook
Category:Leader