Vee'Raa

Vee'raa stoutly remained Nutral in affairs of other races until she was shown a higher path by the saint Arkcondon. She served as his mount and protector for the remainder Of his life. Vee'raa also now hold Azeron in high regard.
Size/Type:	 Gargantuan Dragon (Force)
Hit Dice:	 45d12+585 (877 hp)
Initiative:	 +0
Speed:	 60 ft., fly 300 ft. (clumsy)
Armor Class:	 64 (–4 size, +14 deflection, +44 natural), touch 20, flat-footed 64
Base Attack/Grapple:	 +45/+77
Attack:	 Bite +61 (4d6+20/19-20) melee
Full Attack:	 Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee
Space/Reach:	 20 ft./reach=15 ft.
Special Attacks:	 Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, Frightful Presence (DC 46), spells (caster level 18th), spell-like abilities
Special Qualities:	 Immunities, DR 15/epic, SR 39, Blindsense 60ft., keen senses, deflecting force, blur (20% miss chance)
Saves:	 Fort +37, Ref +24, Will +38
Abilities:	Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38
Skills:	Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74
Feats:	Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover
Environment:	 Any land and underground
Organization:	 Solitary
Challenge Rating:	 31
Treasure:	 Double standard
Alignment:	Usually neutral
Advancement:	 46–49 HD (Gargantuan)
Level Adjustment:	 —
A force dragon’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of force, 60 ft., damage 30d12|ref=half (DC 45). The DC is Constitution-based.
Spell-Like 3/day—resilient sphere, wall of force. Caster level 18th; save DC 24 + spell level.
Immunities (Ex): Immune to sleep and paralysis, immune to force effects.
Sorcerer Spells Known (6/10/10/ 9/9/9/9/8/7/5; base DC 24 + spell level): 0—arcane mark, dancing lights, detect magic, flare, ghost sound, light, mending, open/close, read magic; 1st—disguise self, comprehend languages, detect secret doors, magic missile, true strike; 2nd— bull’s strength, cat’s grace, darkness, locate object, mirror image; 3rd—clairaudience/clairvoyance, fireball, haste, lightning bolt; 4th—charm monster, greater invisibility, scrying, stoneskin; 5th—contact other plane, dream, hold monster, teleport; 6th—analyze dweomer, greater dispell magic, true seeing; 7th—forcecage, spell turning, summon monster vII; 8th—polymorph any object, protection from spells; 9th— time stop.
Possessions: Crystal ball with true seeing, circlet of eyes*, pearl of power (7th-level spell), 8,000 gp. *Variant of robe of eyes; benefit included in Search and Spot skill modifiers.