Micah Martins 4July's Strategy Guides/Micah's Guide to Magic Items

== Welcome ==
Hi, welcome to my new guide on Magic Items. This guide will help you in categorizing your Magic Items. 
"Magic items have wonderful powers ranging from helping you with upgrades to boosting various things in your village and army."
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=== What are Magic Items? ===
Magic Items are special items with mysterious powers that grant you an immediate benefit. Each Magic Item has a unique ability. Currently, there are 23 different Magic Items being offered. 5 of these are books, 7 are potions, 5 are runes, 4 are hammers and the final two are a shovel and a wall ring.
=== Obtaining Magic Items ===
All Magic Items, except for Magic Hammers, can be obtained on the Shop (with real money), Trader, Season Challenges, Clan Games and special events. Magic Hammers are the most powerful items on the game and can only be obtained on the League Shop.
=== Storage ===
Your Magic Items inventory is located on the Town Hall and Builder Hall. There is a limit of each Magic Item you can save on your inventory. If you get a free Magic Item on Clan Games or Season Challenges for example, you must have room in your inventory or you will not be able to collect the item. However, Magic Items purchased directly from the Shop with money will be delivered regardless of room on your inventory, so it's technically possible to hold dozens of repeated Books, for example. 
=== Expiration ===
Once the Magic Item is placed on your inventory, it will not expire and can't be lost. However, Clan Games and Season Challenges rewards will expire if you don't collect them. When the Clan Games are over you have 7 days to claim your rewards. Season Challenges are different, all rewards must be collected during the season. When the season ends another one starts right away, so all uncollected rewards will be automatically lost.
Magic Item	Name 	Max Capacity	Selling Price	Usage
 	Book of Fighting 	1 	50 	Instantly finishes any Troop upgrade within the Laboratory.
 	Book of Building 	1 	50 	Instantly finishes any building upgrade or construction.
 	Book of Spells 	1 	50 	Instantly finishes any Spell Upgrade within the Laboratory.
 	Book of Heroes 	1 	50 	Instantly finishes any Hero or Pet upgrade.
 	Book of Everything 	1 	50 	Instantly finishes any upgrade timer.
 	Power Potion 	5 	10 	Increases your troop levels to the maximum permitted by your Laboratory and Star Laboratory.
 	Resource Potion 	5 	10 	Accelerates production of resources in the Home Village.
 	Training Potion 	5 	10 	Accelerates rate of training troops in the Home Village.
 	Builder Potion 	5 	10 	Accelerates the work of Builders in the Home Village.
 	Clock Tower Potion 	5 	10 	Activates the Clock Tower boost for 30min.
 	Hero Potion 	5 	10 	All Heroes and Pets gain 5 levels. This cannot go over the maximum allowed by your Town Hall or Builder Hall level.
 	Research Potion 	5 	10 	Accelerates work inside the Laboratory.
 	Super Potion 	5 	10 	Boosts a Super Troop.
 	Wall Ring 	25 	5 	Instantly upgrades a Wall to no cost.
 	Shovel of Obstacles 	5 	50 	Allows you to move an obstacle.
 	Rune of Gold 	1 	50 	Fills all Gold Storages.
 	Rune of Elixir 	1 	50 	Fills all Elixir Storages.
 	Rune of Dark Elixir 	1 	50 	Fills all Dark Elixir Storages.
 	Rune of Builder Gold 	1 	50 	Fills all Builder Gold Storages.
 	Rune of Builder Elixir	1 	50 	Fills all Builder Elixir Storages.
 	Hammer of Fighting 	1 	100 	Upgrades any troop instantly to no cost.
 	Hammer of Building 	1 	100 	Upgrades any building instantly to no cost.
 	Hammer of Spells 	1 	100 	Upgrades any Spell instantly to no cost.
 	Hammer of Heroes 	1 	100 	Upgrades any Hero or Pet instantly to no cost.
== More ==
If this guide helped you recognize the different types of Magic Items, read my other strategy guides and attack strategies. Feel free to comment below.
Category:Strategy Guides