Chaos

Chaos is an uncommon card for The Defect that provides a cheap but unpredictable source of Orbs. Chaos causes it to two Orbs instead of one.
As the art suggests, all four Orbs - , , , and - can be Channeled using Chaos.
== Strategy ==
Chaos is one of the most efficient sources of Orbs available to The Defect, and the only reusable way to Channel multiple Orbs. If your deck benefits from loading up many Orb slots or doing a lot of , Chaos will rarely disappoint.
In addition, Chaos is a useful "duct tape" card to smooth out any Orb-related deck. For instance, if you picked up a but can't find a to power it, a Chaos can serve the same role.
It's also a cheap, if unreliable, source of . Decks with many X-cost cards can make the most of these windfalls.
That said, Chaos does introduce some variance. You can't count on it to produce the specific Orb you need, and bad rolls will occasionally end your run. When offered a Chaos, consider the percentage of good or neutral outcomes versus the percentages of "bricks".
 Chaos is highly recommended. Not only does the upgraded card double the effect, it also doubles the odds of getting the Orb you need.
== Synergies ==
Chaos has an obvious synergy with . The card draw provides much-needed "gas" when Chaos feeds you Plasma Orbs. Note that this increases the variance of the deck, as Compile Driver is significantly weaker if you only have one type of Orb.
The card works well with both and . The former can turn an upgraded Chaos into a guaranteed powered-up Evocation. The latter allows you to stack up more Orbs so you can cast Chaos without prematurely Evoking your Dark Orbs.
Chaos becomes extremely powerful with , Channeling a whopping four Orbs for just one Energy. It's also a useful source of bulk Orbs to maximize your .
While Chaos doesn't explicitly synergize with , the two cards share synergies and coexist nicely.
== Hazards ==
Chaos is a terrible choice for decks. It will often prematurely a Dark Orb, effectively making it a for most of the game.
The card is risky but useful in decks. These builds often aim to stack up enough Frost Orbs to completely neutralize enemy attacks, which Chaos undermines by bumping off Frost Orbs. That said, Chaos does generate 10 block for 1 Energy in these decks, in addition to whatever benefits the Orbs provide. 
==Update History==
*Weekly Patch 27: Hello World
**This week adds the long anticipated third character into the game!
**A new character with unique mechanics, keywords, and art. 
**Content: 75 Cards.