Talents/Tom Clancy's The Division 2

In The Division 2, Talents are special bonuses normally found on weapons, body armor, and backpacks, as well as all Exotic gear pieces and Gear sets. 
There are also Named Weapons and Gear pieces which have the "Perfect/Perfected" version of a talent that is more powerful than the regular one.
Show/Hide Weapon Talents
==Weapon Talents==
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​​​​​Weapon Talents 	
Normal 	
Perfect 	
Requirements
Allegro 	 	
12% Fire Rate 	Invisible Hand 	
Boomerang 	
Critical hits have a 50% chance to return the bullet to the magazine. If a bullet is returned to the magazine the next shot has +40% increased damage. 	
Critical hits have a 75% chance to return the bullet to the magazine. If a bullet is returned to the magazine the next shot has +50% increased damage. 	
Rifle 	
Breadbasket 	
Landing body shots adds a stack of bonus +35% headshot damage to the next headshot for 10 seconds. Max stack is 3. 	 	
Any weapon 	
Close & Personal	
Killing a target within 7 meters grants +30% weapon damage for 10 seconds. 	Killing a target within 7 meters grants +38% weapon damage for 10 seconds. 	
All weapons 	
Determined 	After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed headshot. 	After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed critical headshot. While the talent is active killing an enemy will not retrigger the talent.	Rifles, Marksman Rifles, Pistols	
Eyeless 	
Deal +20% weapon damage to blinded enemies.
After 4 kills, applies blind to the next enemy you hit. 	 	
Any weapon 	
Extra 	 	
50% magazine capacity. 	Rock'n'Roll 	
Fast Hands 	
Critical hits add a stack of 4% reload speed bonus. Max stack is 40. 	Critical hits add a stack of 8% reload speed bonus. Max stack is 40. 	Any weapon 	
Finisher 	
Swapping from this weapon within 10 seconds of killing an enemy grants 30% critical hit chance and 30% critical hit damage for 15 seconds. 	
Swapping from this weapon within 10 seconds of killing an enemy grants 40% critical hit chance and 50% critical hit damage for 15 seconds. 	
Pistol 	
First Blood 	
If scoped, your first shot fired from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit. 	
If Scoped, your first two shots from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit. 	
Requires a Scope with 8X magnification or higher.
Marksman Rifles	
Flatline 	Amplifies weapon damage by 15% to pulsed enemies. After 3 kills, applies pulse to the next enemy you hit. 	Amplifies weapon damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit. 	 	
Frenzy 	For every 10 bullets in the magazine capacity, gain +3% rate of fire and +3% weapon damage for 5 seconds when reloading from empty. 	For every 8 bullets in the magazine capacity, gain +3% rate of fire and +3% weapon damage for 5 seconds when reloading from empty. 	LMGs 	
Future Perfect	Weapon kills grant +1 skill tier for 15 seconds. Stacks up to 3 times.
Weapon kills at tier 6 grant overcharge for 15 seconds.
Overcharge cooldown: 90 seconds. 	Weapon kills grant +1 skill tier for 19 seconds. Stacks up to 3 times.
Weapon kills at tier 6 grant overcharge for 15 seconds.
Overcharge cooldown: 90 seconds. 	Any weapon 	
Ignited 	
Deal +20% weapon damage to burning enemies.
After 4 kills, applies burning to the next enemy you hit. 	Deal +25% weapon damage to burning enemies.
After 3 kills, applies burning to the next enemy you hit. 	
Any weapon 	
In Sync 	
Hitting an enemy grants +15% skill damage for 5 seconds.
Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5 seconds.
Damage increases are doubled while both buffs are active at the same time.	Hitting an enemy grants +20% skill damage for 5 seconds.
Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5 seconds.
Damage increases are doubled while both buffs are active at the same time.	
Any weapon 	
Jazz Hands 	 	
30% Reload speed 	
- 	
Killer 	
Killing an enemy with a critical hit grants +40% critical hit damage for 10 seconds. 	Killing an enemy with a critical hit grants +50% critical hit damage for 10 seconds. 	
Any weapon 	
Lucky Shot 	
Magazine capacity is increased by 20%. Missed shots from cover have a 100% chance to return to the magazine. 	 	
Marksman Rifles
Pistols
Rifles	
Measured 	
The top half of the magazine has 20% rate of fire and -30% weapon damage. The bottom half of the magazine has -20% rate of fire and +30% total weapon damage. 	 	
Assault Rifles
LMGs
SMGs 	
Naked 	
Whenever your armor is depleted, gain 50% Headshot damage for 5 seconds. 	 	
Marksman Rifle 	
Near Sighted 	
Receive +80% stability at the cost of -35% optimal range. 	Receive +100% stability at the cost of -35% optimal range. 	
Assault Rifles 	
On Empty 	
Reloading from empty grants +30% weapon handling for 10 seconds. 	Reloading from empty grants +40% weapon handling for 10 seconds. 	
Assault Rifles 	
Optimist 	
Weapon Damage is increased by 3% for every 10% of ammo missing from the magazine. 	
Weapon Damage is increased by 4% for every 10% of ammo missing from the magazine. 	
Any weapon 	
Outsider 	
After killing an enemy, gain 100% optimal range and +100% accuracy for 10 seconds. 	
After killing an enemy, gain 150% optimal range and 150% accuracy for 10 seconds. 	
SMGs 	
Overflowing 	
Every 3 reloads from empty increases your base magazine size by 100%. 	 	
Assault Rifles 	
Overwhelm 	
Suppressing an enemy, that is not currently suppressed, grants +10% weapon damage for 12 seconds, Max stack is 4. 	Suppressing an enemy, that is not currently suppressed, grants +12% weapon damage for 12 seconds, Max stack is 4. 	
LMGs 	
Perpetuation 	Headshots grant +50% status effect damage and duration to the next status effect you apply.
Cooldown: 20 seconds. 	Headshots grant +50% status effect damage and duration to the next status effect you apply.
Cooldown: 15 seconds. 	Any weapon 	
Preservation 	
Killing an enemy repairs 10% armor over 5 seconds. Headshot kills improve the repair by an additional 10%. 	
Killing an enemy repairs 12% armor over 5 seconds. Headshot kills improve the repair by an additional 12%. 	
Any weapon 	
Pummel 	
3 consecutive kills refills the magazine and grants +40% weapon damage for 10 seconds. 	2 consecutive kills refills the magazine and grants +40% weapon damage for 10 seconds. 	
Shotgun 	
Pumped Up 	Reloading grants +1% weapon damage for 10 seconds. Stacks up to 25 times. 	 	Shotgun 	
Ranger 	
Amplifies weapon damage by 2% for every 5 meters you are away from your target. 	
Amplifies weapon damage by 2% for every 4 meters you are away from your target. 	
Any weapon 	
Reformation 	
Headshots grant +30% skill repair for 15 seconds. 	Headshots grant +40% skill repair for 15 seconds. 	
Any weapon 	
Rifleman 	
Landing headshots adds a stack of bonus +10% weapon damage for 5 seconds. Max stack is 5. Additional headshots refresh the duration. 	
Landing headshots adds a stack of bonus +12% weapon damage for 5 seconds. Max stack is 5. Additional headshots refresh the duration. 	
Rifles 	
Sadist 	
Deal +20% weapon damage to bleeding enemies.
After 4 kills, applies bleed to the next enemy you hit. 	Deal +25% weapon damage to bleeding enemies.
After 4 kills, applies bleed to the next enemy you hit. 	
Any weapon 	
Salvage 	
Killing a target has a 70% chance to refill the magazine. 	Killing a target has a 85% chance to refill the magazine. 	
Pistols 	
Sledgehammer 	Dealing damage with a grenade applies a mark on target. Targets with mark will take 30% more damage to armor have a -20% movement speed. Mark will disappear after 10 seconds.	Dealing damage with a grenade applies a mark on target. Targets with mark will take 40% more damage to armor have a -30% movement speed. Mark will disappear after 10 seconds. 	Any weapon 	
Spike 	
Headshots grant +20% skill damage for 15 seconds. 	Headshots grant +25% skill damage for 15 seconds. 	
Any weapon 	
Steady Handed	
Hits grant a stack of +1% Accuracy and Stability.
At 100 stacks, consumes them to refill the magazine. 	 	
Any weapon 	
Strained 	
Gain +10% critical hit damage for every 0.5 seconds you are firing.
Stacks up to 5 times. 	Gain 10% critical hit damage for every 0.5 seconds you are firing. Stacks up to 8 times. 	
Any weapon 	
Unhinged 	
Grants +18% weapon damage at the cost of -25% Stability and -25% Accuracy. 	 	
LMGs 	
Unwavering 	
Swapping to this weapon grants +300% weapon handling for 5 seconds. Kills refresh this buff. Swapping away disables this buff from all weapons for 5 seconds. 	Swapping to this weapon grants +400% weapon handling for 5 seconds. Kills refresh this buff. Swapping away disables this buff from all weapons for 5 seconds. 	
SMGs 	
Vindictive 	
Killing an enemy with a status effect applied applied grants you and all allies within 15 meters 15% critical hit chance and 15% critical hit damage for 20 seconds. 	Killing an enemy with a status effect applied applied grants you and all allies within 15 meters 18% critical hit chance and 18% critical hit damage for 20 seconds. 	
Any weapon