Aqueduct (Civ6)

The Aqueduct is a in Civilization VI which provides early water infrastructure. It requires Engineering, and must be placed adjacent to the City Center and either a Mountain, Oasis, Lake, or River (which must be on an edge of the tile that is not directly between the City Center and the Aqueduct).
* Effects:
** Provides based on whether or not the city has fresh water.
*** +4 for landlocked cities without fresh water.
*** +3 for coastal cities without fresh water.
*** +2 for cities with fresh water.
** +2 with Water Works.
** Prevents loss during droughts.
** +1 if adjacent to a Geothermal Fissure.
** Military Engineers can spend a charge to complete 20% (rounding down) of an Aqueduct's cost.
** Does not depend on Population.
* Restrictions:
** Limit of one per city.
** Cannot be built from a natural wonder.
== Strategy ==
The Aqueduct is not a specialty district, meaning that you can construct it in any city which has the right conditions without subtracting from your maximum district count, as Population dictates.
The in-game description of how much is gained is misleading: it doesn't add 6 , but instead sets the from water to 6 if the city doesn't have fresh water. Originally, cities with no water have 2 from water, cities with coastal water have 3 , and cities with fresh water get 5 . So, in effect, the Aqueduct gives 4, 3, or 2 for a total of 6, 6, or 7, respectively.
While Aqueducts may at first seem to be a mediocre district that's only useful if there are only Mountains and no sources of fresh water around, they become far more valuable if you take into account the major adjacency bonus they give to Industrial Zones. They immediately provide 2 extra , another 2 on top of that once you construct a Coal Power Plant, followed by yet another 4 with the Craftsmen or Five-Year Plan policy cards that double the adjacency bonus. Instead of thinking of Aqueducts as something to build only for your cities without fresh water, you should instead consider them a district that gives your city 2 and a possible 8 , which are pretty decent yields. If the Aqueduct can be placed next to a Geothermal Fissure, you'll get 1 as well.
The Khmer civilization's Aqueducts provide them with an additional 1 for every Population and 1 , and also increase the output of adjacent Farms by 2. Incan Terrace Farms receive 2 from each adjacent Aqueduct. Finally, as Mayan cities never naturally receive bonus from water, Aqueducts in their cities always provide the maximum of 4 .
== Civilopedia entry ==
== Gallery ==
File:Aqueduct in-game (Civ6).png|Aqueduct in game
== Related achievements ==
== See also ==
* Aqueduct in other games