Key Item

are a recurring concept in .
==Overview==
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:See also: Runes
 have their own stash in . Once they are obtained, they can not be sold to shopkeepers, but certain can be placed or given to other characters.
Key Item	Description 	Location
 	A mysterious bridle made with forgotten ancient technology. Equipping a horse with this will maximize their abilities, increasing the number of spurs associated with them. 	
 	A mysterious saddle made with forgotten ancient technology. Equip a horse with this and use to call them even when they are far away. 	
 	Inside the envelope is a picture of a beautiful young woman of the Sheikah tribe. 	
 	A protective power containing the perfect defense of the Champion Daruk. It will automatically protect you from all manner of attacks as long as you're holding . 	
 	Champion Daruk's divine gift. It will automatically protect you from all manner of attacks as long as you're holding . It now requires less time to recharge. 	
 	Most often used in festivals, this gem of a bridle is decorated with some charming little feathers. It's great for adding just a splash of color to any horse. 	
 	This ornamental saddle is used in festivals. The delicate embroidery and arrangement of gems leaves a lasting impression. It's perfect for those who want to stand out. 	
 	A gift of friendship given to you by Hestu. It smells pretty bad. 	
 	Hestu's beloved maracas. He's been shaking them since he was two years old. 	
 	Hyrulean knights once outfitted their horses with this bridle. It boasts additional armor to protect the horse's head and neck. 	
 	Hyrulean knights favored this saddle. Only the most elite among them were allowed to outfit their mounts with it. 	
 	This small seed was given to you by a Korok. It has a distinct smell. If you gather a bunch of them, you never know what may happen... 	
 	A medal presented by Kilton in somber honor of having defeated every Hinox. Ending a monster's life is never an easy task, but at times it's a necessary one. 	
 	A medal presented by Kilton in somber honor of having defeated every Molduga. Slaying a monster is a heavy burden to bear. You must steel yourself to carry that weight. 	
 	A medal presented by Kilton in somber honor of having defeated every Stone Talus. Taking the life of a monster is a solemn act, but at times it must be done. 	
 	The commemorative symbol of a wind trial's completion by one who wishes to control a Divine Beast. Collecting three emblems will lead to a new challenge 	, , and
 	A restorative power born from the spirit of the Champion Mipha. When your hearts run out, you'll automatically be resurrected with full health plus temporary bonus hearts. 	
 	Champion Mipha's divine gift. If your hearts run out, you'll automatically be resurrected with full health plus temporary bonus hearts. It now requires less time to recharge. 	
 	This bridle was handmade by Kilton, but it looks like he may have hand some monstrous horse in mind when he made it. It includes a mask that conceals the horse's head. 	
 	Kilton hand made this saddle. Apparently he had some sort of monstrous horse in mind as he worked on it. It looks strange but is certainly usable. 	
 	The commemorative symbol of a wind trial's completion by one who wishes to control a Divine Beast. Collecting three emblems will lead to a new challenge 	, , and
 	An item that you received from the king on the Great Plateau. It allows you to sail through the sky. Press while you're in the air to use it. 	
 	A picture of Zelda and the five Champions, taken after the inauguration ceremony at Hyrule Castle. Kass gifted you this precious item after completing The Champions' Ballad. 	
 	A blusterous power born from the spirit of the Champion Revali. Creates an upward draft that carries you into the sky. Activate by charging jump with . 	
 	Champion Revali's divine gift. Creates an upward draft that carries you into the sky. Activate by charging jump with . It now requires less time to charge. 	
 	This bridle is well known for being a favorite of the Hyrulean royal family. Its gold ornamentations leave an impression, but its true value lies in its solid craftsmanship. 	
 	The shimmering emblem design of this saddle signifies its origins with the Hyrulean royal family. They say Princess Zelda herself once used this saddle for her own beloved horse.	
 	The commemorative symbol of a fire trial's completion by one who wishes to control a Divine Beast. Collecting three emblems will lead to a new challenge. 	, , and
 	The commemorative symbol of a water trial's completion by one who wishes to control a Divine Beast. Collecting three emblems will lead to a new challenge. 	, , and
 	A mysterious tablet with a glowing center. You've never seen this device before, and yet...there's something familiar about it. 	
 	A symbol of courage given to those who have overcome the challenges of a shrine. 	
 	This mysterious tool was made using forgotten ancient technology. Place it by opening your pouch and registering your current location as a travel gate. 	
 	A standard bridle. The design doesn't really stand out, which is why it's well suited to any type of horse. A favorite among peddlers and travelers alike. 	(Rider) Amiibo (using amiibo Rune)
 	A standard saddle designed for comfort during long journeys. Its durable material holds strong in all sorts of weather, which has made it a favorite among travelers. 	(Rider) Amiibo (using amiibo Rune)
 	A destructive power born from the unbridled anger of the Champion Urbosa. Summons powerful lightning to the surrounding area. Trigger with a charge attack by holding . 	
 	Champion Urbosa's divine gift. Summons powerful lightning to the surrounding area. Trigger with a charge attack by holding . It now requires less time to recharge. 	
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Items 	Description
Ultrahand 	Grab and move objects, rotate them, and stick them to other objects.
Fuse 	Attach something to an equipped weapon or shield to enhance it. You can undo the fusion, but that will destroy whatever has been attached.
Ascend 	Move upward through solid material and emerge on top of it.
Recall 	Reverse an object's movement until it goes back to where it was. You can stop the reverse movement at any time.
Autobuild 	Things you make are stored in Autobuild's history and can be easily recreated from there.
Vow of Tulin, Sage of Wind 	Proof of the vow of Tulin, Sage of Wind. Use it to summon or dismiss the avatar of Tulin.
Vow of Yunobo, Sage of Fire 	Proof of the vow of Yunobo, Sage of Fire. Use it to summon or dismiss the avatar of Yunobo.
Vow of Sidon, Sage of Water 	Proof of the vow of Sidon, Sage of Water. Use it to summon or dismiss the avatar of Sidon.
Vow of Riju, Sage of Lightning	Proof of the vow of Riju, Sage of Lightning. Use it to summon or dismiss the avatar of Riju.'
Vow of Mineru, Sage of Spirit 	Proof of the vow of Mineru, Sage of Spirit. Use it to summon or dismiss the construct containing Mineru’s spirit.
Purah Pad 	Princess Zelda's prized device. It has a variety of features that are essential for adventure.
Korok Seed 	This small seed was given to you by a Korok. It has a distinct smell. If you gather a bunch of them, you never know what may happen...
Energy Cell 	A gift from a Zonai construct. Designed to be worn on a belt, it can power Zonai devices.
Bubbul Gem 	A strange crystal left by defeated Bubbulfrogs in caves. Its eerie blue glow may entice you to...collect even more.
Crystallized Charge 	A fragment of crystal made by condensing Zonai charges processed from zonaite. Said to be used for Energy Cell improvement.
Light of Blessing 	A crystal that glows with a light that purges ancient evil and purifies with its radiance.
Paraglider 	This item, given to you by Purah, lets you ride the wind and glide through the sky. Press (X) in midair to activate it.
Pony Points Card 	Using a stable earns points. Collecting points grants rewards. Points needed for the next reward:
Travel Medallion 	This mysterious tool was built by Robbie. Place it by opening your pouch and registering your current location as a travel gate.
Old Map 	A very old map that shows a marked spot. What could be there?
Poe 	A glowing spirit orb found all over the Depths. Offer these to a Bargainer Statue for a variety of rewards.
Sage's Will 	A small stone believed to have belonged to a sage. Holding it in your hand, you can feel the remnants of a strong bond.
==Nomenclature==
==See Also ==
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