France/Tech Tree

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===Unique units===
* Gendarmerie [1] => Garde du Corps [2] heavy cavalry with better armour and attack
* Chasseurs [2] => Voltigeurs [3] => Regimental Zouaves [4] skirmisher units which are fleet on foot, this line is lost to the Poilus.
* Maison du Roi Grenadiers [1-2] => Vieille-Garde Grenadiers [3-4], Fusiliers-Marins? (these men are fast marchers)
* Chassepot brigade [4] => Poilu [5] line units, being fast marchers
* Mousquetaires du Roi [1] => Chasseurs à Cheval [2-3] weaker than carabinier, but better than none in early game!
* de Vallière cannon [2] => Gribevaul cannon [3] => 12 lber "Napoleon" [4] super-fast loading and deploying gun, with good research speed.
* Armed supply
* Gloire-class Heavy Frigate [4]
* FT-17 [5]: replaces all melee cavalry for France, but has a steep technological curve: it requires 2 Mech Era techs
* Gáliote à bombe [1], a Colonial-Era siege ship, precursor to the bomb ketch
* Missionary [3] an agent unit recruitable from a Presidium
* Partisans [3-5] stonger and faster than normal militia, and also cloaked
====Auxiliaries====
* [1] Merchant cavalryman — Weak but rather fast unit.
* [1] Swiss Guards
* [2] Stuart Exile
* [2] Republican Guard
* [3] Jazda
* [3] Auxiliary Chasseur Corps
* [4] Algerian Turcos
* [4] Regimental Zouaves
* [5] African chasseur.
===Unique buildings===
*Academy - trains your elite units
*Basilica - performs religion research, and is the main stopping point for your auxiliary units.
*Military-industrial complex
*Salon: (requires 1 Knowledge instead of 2 Commerce to build, but can be built only in cities and not towns)
*produces happiness based on the number of instances of wine, peacocks and tobacco flagged by your merchants!
Category:Spoiler
Category:Rise of the Moderns factions