Endless Corridor

==Restrictions==
You cannot use a Frontier Orb to reset when defeated.
==Encounters==
Notes:
*Every battle on each floor can consist of one of the following spawns.
*Each floor's spawns get stronger after each clear.
*Stage 21 onwards adds new encounters to each battle
*Stage 76 onwards changes the spawns.
**Battle 2 spawns get moved to Battle 1, Battle 3 spawns get moved to Battle 2, Battle 4 spawns get moved to Battle 3.
**Battle 4 will consist of a Bonus dungeon boss
**Battle 5 will consist of a Omni Evolution starter
*Stage 98-100 has a fixed spawn rate:
**Stage 98 - Rize, Mahalu, Kira, Charis
**Stage 99 - Omni Evolution starter + assistant
**Stage 100 - Lucius
<tabber>
Battle 1=
Enemies
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Battle 2=
Enemies
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Battle 3=
Enemies
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Battle 4=
Enemies	Special Notes
 	
*Rize is susceptible to Curse
*Mahalu is susceptible to Poison and Paralysis
 	
 	
*Kiravel is susceptible to Curse
 	
|-|
Battle 5=
Enemies	Special Notes
 	
*Susceptible to Injury and Weak
*Snow Flake - 15 combo Water attack on all enemies & removes all buffs, used every 4 turns.
*Frozen Pillar - 8 combo Powerful Water attack on single enemy that deals 70-120% of HP as damage
*Call Bind - 3 combo Water attack on singe enemy & inflicts Paralysis
*At < 80% HP
**To a bright new world! - 7 combo Powerful Water attack on all enemies & 50% chance to inflict Paralysis
*At < 50% HP
**To a bright new world! - 7 combo Powerful Water attack on all enemies & 50% chance to inflict Paralysis
*At < 25% HP
**To a bright new world! - 7 combo Powerful Water attack on all enemies & 50% chance to inflict Paralysis
 	
*Susceptible to Injury and Weak
*Razor-Sharp Nails - 5 combo Thunder attack on all enemies & 45% chance to inflict Weak
*Hazardous Nails - 5 combo Thunder attack on all enemies & 45% chance to inflict Injury
*Dynamite Nails - 6 combo Thunder attack on all enemies
*Innocent Nails - 8 combo Thunder attack on all enemies & removes all buffs
*Oh no! I broke a nail!" - Reduces Atk by 80% for 3 turns. Used after Innocent Nails
*Emergency Manicure - Removes all buffs on self & boosts Atk by 30% for 2 turns. Used after "Oh no! I broke a nail!"
*At < 40% HP
**Power Charge - Boosts Atk by 30% for 2 turns & reduces all damage taken to 1 for 1 turn
**Killer Scream - 15 combo Massive Thunder attack on all enemies & inflicts Curse. Used after Power Charge
 	
 	
*Can drain BB gauge
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Battle 21+=
Wave	Enemies	Special Notes
1 	 	
1 	 	
3 	 	
*Kagura ignores elemental mitigation
*Both use UBB at 25% HP
3 	 	
3 	 	
*Zelnite drains BB gauge
*Zelnite uses UBB at 20% HP
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Battle 50+=
Wave	Enemies	Special Notes
5 	 	
*Susceptible to Sick, Weak, Paralysis
*World Tremor - Powerful AoE Dark attack & 20% chance to inflict Sick
*Crash Drive - Single target attack
*Field of Ruin - Single target attack & reduces Rec of targeted unit by 50%
*Power Cannon - Inflicts 90% of total HP as damage to one enemy
*Lightning Cannon - 6 random attack on all enemies
*Mana Protection - Applies self buff that decreases damage taken from all elements except light & Thunder
*Well, well... Who knew humans could come this far? - Boosts Atk by 30% for 1 turn & remains idle, uses Ultimate Cannon on the next turn. Used after >70% HP.
*My power will destroy everything... - Boosts Atk by 30% for 1 turn & remains idle, uses Ultimate Cannon on the next turn. Used after >30% HP.
*Ultimate Cannon - Massive AoE attack that can wipe a squad with normal mitigation only. Advised to use UBB and normal mitigation and perhaps guard your units too, just in case. Any UBB that reduces damage to 1 works too. 2-turn mitigation + guard + barrier works too.
**Recharge - 200% reduction to Def for 1 turn after using Ultimate Cannon
5 	 	
*Susceptible to paralysis 
*Bio Bubble - 8 combo Water attack on all enemies with 100% chance to apply Poison
*Every 3 turns
**Aqua Emperor Lance - 6 combo Water attack on a single enemy that deals 80% of their total HP and removes all buffs. Advised to guard all units to avoid any loss.
*Used at < 30% HP:
**You shall vanish...as foam. - Boosts Atk by 30% for 999 turns
**Uses A watery grave... on next turn multiple of 5 (e.g if this move is used on turn 4, A watery grave... happens on turn 5)
**A watery grave... - Fixed 100,000 damage attack on all enemies
5 	 	
*Lava is susceptible to Curse, Weak, Sick
*Vargas is susceptible to Injury
*Vargas uses UBB at 20% HP
5 	 	
*Lucina is susceptible to Paralysis
*Selena is susceptible to Curse
*Selena uses UBB at 20% HP
5 	 	
*Lance uses UBB at 20% HP
*Lance is susceptible to poison
5 	 	
*Emilia is susceptible to Injury, Weak
*Eze is susceptible to Injury
*Eze uses UBB at 20% HP
5 	 	
*Zelban is susceptible to Paralysis and Sick
*Atro is susceptible to Paralysis
*Atro uses UBB at 20% HP
5 	 	
*Eric can nullify elemental weakness null buffs/Leader Skills
*Eric susceptible to Injury
*Magress uses UBB at 20% HP
|-|
Battle 100=
*50% resistance to Injury, Weak and Sick & immune to all other status ailments
*25% resistance to base BC drop rate (35% -> 26.25%)
*50% resistance to buffed BC drop rate multiplicatively
*25% resistance to base HC drop rate (10% -> 7.5%)
*50% resistance to buffed HC drop rate multiplicatively
*50% resistance to base Crit damage bonus (50% -> 25%)
*100% resistance to buffed Crit damage bonus
*100% resistance to base and buffed elemental weakness damage bonus
*20% resistance to Spark damage
*Eternity - 10 combo Light attack on all enemies
*Turn 1
**Endless - 33 combo Light attack on all enemies
*Every 3 turns
**Destiny - 15 combo massive Light attack on single enemy that deals 160% of HP as damage
*Every 6 turns
**Rune - 7 combo Light attack on single enemy, adds Def ignoring effect to attack for 1 turn & removes all buffs
*If Destiny is not used
**Meteor - Massive Light attack on single enemy that deals 8,000 damage
*At < 75% HP
**Endless - 80 combo Light and Dark attack on all enemies
**Every 3 turns
***Deadly End - Massive Light attack on enemy with highest HP that deals 160% of HP as damage. 50% chance to use
***Destiny - 15 combo massive Light attack on enemy with highest Def that deals 160% of HP as damage. Used if Deadly End doesn't activate
**If none of the above was used
***Abysmal Fall - 13 combo Light attack on all enemies that deals 65-70% of HP as damage
*At < 50% HP
**Endless - 80 combo Light and Dark attack on all enemies
**Infinite World - 15 combo Light attack on all enemies & 50% chance to inflict Curse, Paralysis and Weak. 15% chance to use per action
**Every 3 turns
***Deadly End - Massive Light attack on enemy with highest HP that deals 160% of HP as damage. 20% chance to use
***Destiny - 15 combo massive Light attack on enemy with highest Def that deals 160% of HP as damage. 25% chance to use if Deadly End doesn't activate
***Extension - Massive Light attack on enemy with lowest HP that deals 170% of HP as damage. Used if Deadly End and Destiny don't activate.
**At < 40% HP
***"Gathering energy... - Boosts Def by 200% for 3 turns.
****Use any UBB to cancel
***Glorious - 10 combo massive Dark element attack that deals 500-800% of HP as damage on all enemies & invalidates all Leader Skills for 999 turns
***"I am impressed." - Removes all buffs on self. Used if Glorious is cancelled.
*At > 25% HP
**Endless - 33 combo Massive Light and Dark attack on all enemies
**"An ominous feeling is in the air." - Does nothing.
***Activates Assimilation if all units use BB/SBB after > 25% HP. It is advised to only use 5 BB/SBB after 25% HP.
**Infinite World - 15 combo Light attack on all enemies & 50% chance to inflict Curse, Paralysis and Weak. 15% chance to use per action
**If all units use BB/SBB
***Assimilation - Massive Light attack on all enemies that ignores mitigation & deals 60% of HP as damage
**Every 3 turns unless any of above is used
***Deadly End - Massive Light attack on enemy with highest HP that deals 160% of HP as damage. 15% chance to use
***Destiny - 15 combo massive Light attack on enemy with highest Def that deals 160% of HP as damage. 20% chance to use if Deadly End doesn't activate
***Extension - Massive Light attack on enemy with lowest HP that deals 170% of HP as damage. 25% chance to use if Deadly End and Destiny don't activate.
***Void Casualty - 7 combo massive Light attack on single enemy that deals 130% of HP as damage & removes all buffs. Used if Deadly End, Destiny and Extension are not used.
**Every 2 turns unless any of the above happens
</tabber>
==Rewards==
When you are defeated, you will gain rewards up to the current floor you were defeated on once. This means that if you are defeated on Floor 85, you will receive all rewards up to Floor 80 as described below.
Battles Cleared	Reward 	Notes
10 	5x Burst Frog 	
20 	3x Almighty Imp Arton 	
30 	3x Burst Emperor 	
40 	3x Sphere Frog 	
50 	Heavenly Ring 	Negates all status ailments, 20% boost to Def, max HP & probable random status infliction counter (7% chance to inflict Curse, Paralysis, Poison, 10% chance to inflict Weak, Sick, Injury)
60 	Void Tablet Emgif 	
70 	Imbued Tablet Elgif 	Eternal Spiral - Slightly reduces damage taken (20% reduction) and greatly restores HP (2000-3000 HP) for 2 turns when HP is below 50%
80 	5x Almighty Imp Arton 	
90 	5x Burst Emperor 	
100 	Growth Device 	Negates critical damage, 30% boost to Atk, Def, Rec, max HP & damage taken considerably boosts BB gauge (3-4 BC)
110 	5x Sphere Frog 	
120 	5x Almighty Imp Arton 	
130 	5x Burst Emperor 	
140 	5x Sphere Frog 	
150 	8x Almighty Imp Arton 	
160 	8x Burst Emperor 	
170 	8x Sphere Frog 	
180 	10x Almighty Imp Arton	
190 	10x Burst Emperor 	
200 	10x Sphere Frog 	
===Trivia===
*Despite the intention of Endless Corridor being "endless", the challenge ends upon clearing Stage 300.