Scintillating Spheres

School: evocation [force]; Level Bloodrager 3, Magus 3, Psychic 3, Sorcerer/Wizard 3, Mesmerist 3
Scintillating Spheres
Casting Time: 1 Standard Action
Components V, S, F (a tiny crystal orb, worth at least 500 gp)
Range: medium (100 ft. + 10 ft./level)
Targets: up to three creatures, none of which can be more than 20 ft. apart
Duration: 10 Min / Lv
Saving Throw: none; Spell Resistance: yes
The caster creates three orbs of magical energy; that orbit his or her head. These orbs persist until the spell ends, or the orbs are launched. As a free action during their turn; the caster may fire one or more of their active Orb(s) at an enemy creature. The Orbs can be fired unerringly, inflicting 1d8+2 [force] Damage on hit without need for attack rolls. (though they cannot target creatures with total concealment.) 
For every two caster levels beyond 3rd, you gain an additional orb—four at 5th level, five at 7th, six at 9th, Etc.
If the target has Shield affecting them, this spell has no effect.
Category:Spell
Category:Homebrew