Torvaggio

Torvaggio is a guild wizard from the Altean Mage’s Guild’s Freehaven chapter. A recent embarrassment involving a primal elemental led to him taking an indefinite leave of absence, which he is serving under the leadership of the Bloodsworn.
== History and Personality ==
Torvaggio is a native Altean from the town of Ferentino in the eastern mountains. A confident and intelligent child born the son of wealthy vineyard owner, Torvaggio was granted leave to travel to Freehaven and train as a wizard. Torvaggio was in many ways prodigious but also suffered greatly from overconfidence and frequently injured himself, and more occasionally those around him.
Torvaggio was not well liked at the guild, being both more talented than most and uncaring of the opinions of others. He was however friendly with Francis Lassini, steward of the guild, perhaps because of Lassini’s similar level of talent. 
Over the years, Torvaggio has sought to contact and gain power from various extraplanar creatures, particularly those of elemental power, and he specialises in the conjuration school. He is cheerful and often smiling, but over-confident and historically prone to foiling himself.
== Skills and Powers ==
Torvaggio is a highly skilled conjurer as well as having a decent grasp of several evocation and transmutation spells. Against large groups, he uses traditional spells such as fireball; however, Torvaggio is quite physically fit for a mage and his most common tactic is to summon monsters to assist in battle before joining the fray alongside them with his mighty staff.
== In the Campaign ==
Some months after invoking a dept to the Altean Mage’s Guild while trying to rescue Dagny Windbeard from the clutches of Blygdagg in Eriabourne’s Underdark, the Bloodsworn were contacted by the guild’s steward, Francis Lassini. Lassini told them that his colleague Torvaggio had captured a rare primal elemental,  and attempted to consume it to gain its power. Instead, the elemental had overpowered Torvaggio and taken control of his body on a rampage of destruction in and near the city of Freehaven. Lassini was keen to keep the guild’s involvement hidden from King Davram Despard and asked that the Bloodsworn put a stop to the elemental.
The Bloodsworn tracked the elemental through various anomalies in the terrain, such as ice, scorch marks, acid, lava and impact craters. They found that it had torn up a substantial amount of Guilherme Delvino’s vineyards and killed one of his farmhands. With Azuk tracking the creature through the nearby hills, he determined that the wizard had successfully attempted to drive himself into a mountain cave to avoid hurting more people. 
Upon entering the cave, they found Torvaggio suspended like a ragdoll in a whirling storm of colours and elemental fury. Through possessing the wizard, the elemental had an incredible amount of raw magical power, though it was limited by the relative physical weakness of its host. Recognizing that the shock of banishing the primal elemental would also kill Torvaggio, Salazar pressed the Eye of the Phoenix to Torvaggio before the final blow was struck. Through incredible luck and ingenuity, Torvaggio was saved from certain death, and he returned with them to Freehaven.
Lassini was delighted that Torvaggio had survived, but he advised that the guild was unhappy with him due to the damages and his lack of care for procedure. He recommended a temporary leave of absence. Recognizing that opportunity to gain a powerful mage, Azuk, Salazar and Keldin invited him to join the Bloodsworn, which he accepted.
== Character Sheet ==
Torvaggio - Human Conjurer 9
HP 42  Initiative+2  AC21 (T12,FF19) Speed-30(6)
Staff + 9 (d6+5) or Spell + 6 or Charged Staff + 9 (3d6 + 5)
SQ -  Banned Schools (Necromancy, Illusion), Rufio the Hedgehog
Feats -  Spell Focus (Conjuration), Augment Summoning, Iron Will, Weapon Focus (Staff), Spell Penetration
Abilities 14, 14, 15, 18, 8, 13   Saves +5/+5/+8   Skills - Speech + 13, Spellcraft +16, Knowledge (Arcana) + 16, Knowledge (History) + 16, Concentration + 13, Knowledge (the Planes) + 16  Languages - Common, Draconic, Abyssal, Aquan, Auran, Celestial
Spells DC 14 + SL, or 15 + SL for Conjuration spells
1 - Magic Missile2, Mage Armour, Obscuring Mist, Summon Monster I, Identify
2 - Glitterdust X 2, Summon Monster II, Rope Trick, Summon Swarm
3 - Summon Monster III, Haste x 2, Protection from Energy
4 - Tiny Hut, Summon Monster IV, Charm Monster
5 - Cone of Cold x 2
Equipment - Robes + 3, Headband of the Mind (gives + 1 to Intelligence, Wisdom and Charisma), Ring of Protection + 2, Ring of Shield, Staff of Whacking + 2 (after casting a spell, next strike deals +2d6 damage), 1 scroll of "Planar Binding"
Gold - 23225
Category:Bloodsworn
Category:Magi
Category:Alteans