Absorption

An FX with this Flaw does not start out fully charged, and must acquire energy from an outside source. Only after you've been exposed to an attack with the correct Descriptor (chosen at the time you take this Flaw) can you use that FX. It also works for environmental sources of damage (such as a fire controller absorbing flames from a house fire).
When you are successfully hit, your Rank in the FX with this Flaw is automatically increased to your total FX rank or the attack's effect modifier, whichever is less. Thereafter, the FX Fades at a rate of 1 rank for every use (or every round of use, for sustained-duration FX). Later attacks can boost your FX back to full ranks, before it completely fades. However, you may never exceed your rank in the FX.
Absorption does not provide any resistance to attacks, so characters can still be injured while absorbing. Note, however, that for characters who are otherwise resistant to a particular descriptor (such as with Immunity or high ranks in Enhanced Toughness), they still trigger absorption just by being struck.
If taken at -2 points per rank, Absorption is limited to a single Descriptor. If taken at -1 points per rank, Absorption simply absorbs all types of Energy attacks. If taken at -0 points per rank, Absorption is triggered any time a character is struck, even by physical attacks, as the character can even absorb kinetic energy!
Category:Rulebook
Category:Characters
Category:FX
Category:Flaws