Snare

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Snare is a minor entity in DOORS, residing in The Hotel and appearing exclusively in The Courtyard and The Greenhouse. It serves as an obstacle during these doors and a trap that will stop players from hiding from hostile entities.
==Appearance==
Snare is a greenish-brown grassy entity with holes hiding retractable spike-like growths. While dormant, it looks akin to a circular dirt patch on the ground. When stepped on by a player, it releases its large white spikes to impale them.
Redibles has stated that Snare expands beyond The Greenhouse floor, as it also has a large series of interconnected vines underground, with its traps poking up from said vines.you can only see the spikes of snare but it is intended that snare is more like a large interconnected series of vines underground with traps that poke up out of the brick floors like weeds - RediblesQW, Discord
==Behavior ==
Inside each room in The Greenhouse, 1-3 Snares will spawn. If a player steps on it, Snare will release its spikes into their foot, immobilizing them for a few seconds, dealing 20 damage to them. This prevents players from moving or using items. However, there is a chance for a Snare to be a fake, letting players walk over it without any consequence. Snare can also spawn in The Courtyard, as of The Mines update, at the entrance or inside of the basement, which can catch the players off guard.
===Notes===
*It is strongly recommended to have a light source during The Greenhouse section, as there will be no reliable light sources, making it somewhat difficult to detect Snare. 
**In The Mines Update, it is now easier to avoid the entity, as the Greenhouse is now slightly brighter.
**As of The Backdoor update, Snare has a small chance to spawn Rush.
*It is recommended that players check the ground ahead of them as they traverse The Greenhouse.
*Lightning can strike, illuminating the room slightly for a few moments, which can be useful for locating Snare, as well as for finding closets.
*Eyes may also act as a light source to locate Snares. It can be useful if a player doesn't have any light sources or is preserving fuel for the next room.
*Since Guiding Light appears in dark rooms after a few minutes, it can also be used to locate Snare.
*It is common for multiple Snares to appear in a room.
*If one is unable to get to a hiding spot due to Snare's trap, they can use the crucifix as a last option against Rush.
*Items can not be equipped while being trapped by Snare. 
** If a player has an item equipped, it's automatically unequipped. This could be lethal if Rush comes near a player or if Screech spawns when they are trapped.
**Items are not automatically equipped after being released by Snare.
**Snare was removed in The Mines because they can spawn in crawlspaces, up to 3 on top of one another, causing the player to be soft-locked. But it is going back in a future update (Most likely using modifiers, though it currently does not work).
===Modifiers=== 
*If any of Snare's modifiers are enabled, such as 'Watch Your Step', Snare can freely spawn in the Hotel, and is no longer exclusive to the Greenhouse.
** Its modifier extension "Are Those Pancakes?!" can have up to 3-4 Snares to spawn in rooms.
***Its other modifier extension, "I Love Pancakes!!!" can cause up to 6-8 Snares to spawn in a room. Also, Snare's damage can now be fatal.
**Post-The Hunt update, there can be two Snares with "Watch Your Step" modifier. It can also spawn in The Library.
**The only exceptions are that Snare cannot spawn at all in The Reception and during Seek's chase sequences.
== Modifiers==
==Bugs==
* If a player steps on Snare at the same time Rush kills them, the death screen will appear normal but Rush's audio will still play in the background. 
**Guiding Light will also say Rush's death message, but the death screen will say the player died to Snare.
** This is similar to a bug where players are able to die to Timothy.
** This can also happen with Snare.
* Prior to the Floor 2 update, If a player used any of Snare's modifiers, (i.e. "Watch Your Step," "Are Those Pancakes?!", or "I Love Pancakes!!!") Snare could spawn on the roof, and players will only be able to see Snare's spikes from below. This is fixed because of Snare's new design.
*Prior to the Floor 2 Update, there was a bug where if players were standing in the middle of a Snare, Rush, Ambush, A-60, and A-120 couldn't kill the players. 
** This happens because the player's hitbox was covered by Snare's invisible hitbox.
**To do this consistently players first had to step on the Snare. After the animation finishes, the player needed to stay on the middle of it in order to not be killed. 
***It was possible to do the bug without stepping on it at first, but it was really inconsistent.
*Using any of Snare's modifiers, it's possible for some Snares to be bugged; they can't be triggered, and if players step on them, nothing will happen.
** This happens because these Snares are technically from the next room, but they were positioned incorrectly and spawned in the previous room. Snare is likely coded to only be triggered by players that are in the room to which Snare corresponds, which is why it can't be triggered.
* Currently, as of the Content Update when modifiers were added to The Mines, Snare's modifiers are available in said location, but do not spawn it at all.
== Trivia==
*Snare and Timothy are the only entities that can damage players but are non-fatal. 
**They can both become fatal with modifiers.
*According to Redibles, Snare actually spreads farther underground, with a large series of vines, with its traps poking up like weeds.
*As of the Floor 2 update , Snare is currently the only entity that does damage within The Hotel without an achievement.
*When a player dies to Rush while being trapped by Snare, Guiding Light will have unique dialogue.
*In the Tower Heroes Event, Snare appears as one of El Goblino's traps, specifically, when El Goblino is upgraded to Level 4.
*Snare's name comes from Snare Trap.
*Snare was based on Spikeweed from the Plants Vs Zombies Garden Warfare series, because both trap the player and cause damage to them.
*Snare's texture is "grass," and its teeth texture is "glacier.".
*According to Guiding Light, Snare is sentient, and it really is named Snare.
*Snare had a rare chance of appearing in The Mines before they were removed from said place.
== History==
== Gallery==
<tabber>
|-|Current=
RobloxScreenShot20241109_021515938.png|Snare's full model, revealing a cluster of vines that are unseen during normal gameplay.
New snare.png|Ditto, but with its spikes out.
Snareeee.png|Snare's full model but with the proper lighting.
NewSnare InvisParts.png|Ditto, with the invisible parts shown.
Fleshy.webp|Flesh, Snare's counterpart in the Tower Heroes Event when being placed down by a level 5 El Goblino.
|-|Old=
SnareSleepPngg.png|A better view of old Snare without effects.
SnareWake.png|Ditto, but with its spikes out.
Snare pic.jpg|Snare on the ground in The Greenhouse.
Snare812659.png|Snare on the normal hotel floor when using Modifiers.
Snaretrapanimation1.gif|Old Snare trapping a player.
Snaretrapanimationwhat.png|Snares trapping a player.
Snare2923.png| Snare trapping a player on the normal hotel when using Modifiers.
Snare RP.jpg|Snare with its spikes out after attacking a player.
Snare docile.png|Snare revealed by Guiding Light.
Eyesumf.png|Snare revealed by the Eyes.
Snarethornsinchestroom.jpg|Snare's thorns on the ceiling of the chest room using Modifiers.
Snare in wall.jpg|Snare clipped in a wall.
Snareinthecloset.jpg| Snare clipped inside a wardrobe.
Stairsnare.jpg|Snare clipped in the stairs to a small basement.
Snareundercontainer.jpg|Snare appearing under a container.
Snareunderbed.jpg|Snare appearing under a bed.
Librarysnare.jpg|Snare in the Library.
Jeffshopsnare.jpg|Snare in the Jeff Shop.
Snareinhalthallway.jpg|Snare in Halt's hallway.
Snarewithpainting.jpg|Snare trapping a player with a painting.
LineofSnares.PNG|A line of Snares in the "I Love Pancakes!!" modifier.
Closesnares.jpg|Two Snares with "Watch Your Step" modifier.
Moreclosesnares.jpg| Ditto, but more closer.
Snareambushsurvivalexclimationmarkx6.gif| A player standing atop a fake Snare, surviving an Ambush attack (patched).
Full Snare.png| The full old model of a Snare, with the hitbox visible.
|-|Assets=
These assets are currently outdated, as Snare has a new model.
Snarebasemesh.png|Base (ID:12179601254)
Snareringsmesh.png|Rings (ID:12179600924)
Snareteethmesh.png|Teeth (ID:12179601114)
Snarevoidmesh.png|Void (ID:12179601335)
</tabber>
==References==
Category:Entities
Category:Lethal Entities
Category:3D Entities
Category:Miscellaneous
Category:Miscellaneous Entities
Category:Hostile Entities
Category:Hotel
Category:Non-lethal Entities
es:Snare
ru:Снэйр
pt-br:Snare