Report 1301

Report #1301
Skillset: Nekotai Skill: FinalSting
 Org: Nekotai Status: Completed Mar 2015
Furies' Decision:
Approved for solution 3.
Problem: Crotamine is slated to be removed in the Overhaul. As a result,
FinalSting will need to be reworked into a proper instakill.
[A: 0 R: 0] Solution #1: Make FinalSting an aff-required instakill. Requires
 5p (boost) and 5mo, can't be used with any other monk
 attack (1500ka) and instantly kills the target if the
 required affs are on the target. Suggestion for aff
 requirements: Haemophilia, Vomiting, Clumsiness.
 First two chosen to be part of the nekotai herb
 stack, last chosen to increase difficulty.
[A: 0 R: 0] Solution #2: Retain FinalSting's current mechanics for a variety
 of poisons. Crotamine finalsting will make sipping
 health/mana/bromides heal nothing until sickening is
 cured. Mantakaya finalsting should give a 6s stun
 instead of paralysis. Haemotox finalsting will double
 the bleed currently on the target. Dulak finalsting
 will give amnesia every 1s until it is cured.
[A: 0 R: 0] Solution #3: Make FinalSting a bleed-based instakill. Requires 5p
 (boost) and 5mo, can't be used with any other monk
 attack (1500ka). Deals cutting damage equal to bleed
 (kick makes bleeding wounds spurt with blood)
 currently on the target. Instakills (no damage)
 instead if target has bleed level of 2000 or higher.
Player Comments:
---[Lerad on 2/14 @ 00:47 writes]:
At the time of this comment, this report is in a draft stage, and all the
solutions are tentative because no information on how Nekotai will work post-
overhaul is yet available. All numbers and requirements should be subject to
change as information becomes available. Any other suggestion for novel
instakill ideas welcome.
---[Shuyin on 2/16 @ 05:26 writes]:
Bleed based instakill. Bleed above x when you final sting and the victim dies.
The synergy is obvious. That's my suggestion
---[Lerad on 2/18 @ 01:21 writes]:
Solution 3 changed to use Shuyin's suggestion. For those interested, it was
originally a time-based instakill (ala judge or chasm) which I also noted was
not thematically appropriate. Therefore I changed it to Shuyin's suggestion.
---[Lerad on 2/24 @ 02:26 writes]:
After some discussion with other envoys, I've changed the requirement of
solution 3 down to 2k bleed. If anyone else has any input on it, feel free to
sound off. Also, I've added a suggestion to solution 3. I'll probably be heavily
cutting down on the words of this report before submission, for now, though I've
put on all the information I can think of that might be relevant for discussion.
Feel free to give any feedback.
---[Maligorn on 2/24 @ 04:01 writes]:
Support for sol. 3!
---[Maligorn on 2/24 @ 04:02 writes]:
The first part, not the double-bleed part.
---[Lerad on 2/24 @ 05:40 writes]:
I've reworked solution 2 from the damage based kill to a poison-boosting
ability. The mantakaya idea was suggested by Athree, and the (new) crotamine
idea was suggested by Raeri. I'd personally prefer a proper instakill, but I've
put this up for discussion.
---[Lerad on 2/24 @ 05:46 writes]:
I've also removed the double-bleeding idea from solution 3.
---[Lerad on 3/1 @ 02:02 writes]:
Update: I've cut the number of words of the report for submission. If anyone is
interested in the mechanics of the ability and the reasonings behind the
solutions, feel free to ask me for details. After discussion with various
envoys, I personally think solution 3 is the best choice.
---[Vivet on 3/2 @ 04:03 writes]:
Solution 3
---[Siam on 3/2 @ 12:29 writes]:
Solution 3
---[Shuyin on 3/2 @ 20:00 writes]:
Whoever thought of solution 3 is brilliant, so that has my vote.
---[Viynain on 3/4 @ 04:25 writes]:
Support for solution 3. It's a thematically appropriate solution that stands
apart from other instakills currently in existence.
---[Enyalida on 3/5 @ 18:46 writes]:
Don't Wyrdenwood bombs create a large chunk of instant bleeding? Bleeding-based
instakill suggestions are nothing new, they've been with us since the early
stages of the game and have been generally shot down due to the potent strength
bleeding already enjoys. With all the bleeding synergy with the rest of the org,
from practically every guild, the numbers worry me, beyond just the idea. As I
remember it, it's a very easy thing for a Harbinger to bring a target above 2k
bleeding in very short order using CrowCaw and their passives - which then badly
punish them already for curing. Not sure more bleeding synergy than is already
built into the skillset with vessels is required.
---[Lerad on 3/6 @ 10:47 writes]:
Just as a note, this report is aimed at making finalsting a viable instakill for
a 1v1 nekotai. Getting to 2k bleeding with our current kit is not an easy
prospect by any means. As a number, 2k is fairly reasonable for that specific
goal. The concern about too much synergy with other glom guilds is definitely
valid, which is why I have discussed the bleeding value, and adjusted it, for
solution 3 with the other envoys as well. Furthermore, many instakills also have
such a scaling synergy when friendly combatants are fighting alongside the user.
Manakills in pretty much every org that has them, just as one example. As long
as the instakill number is reasonable, I don't see any need for concern, and if
2k is deemed to be too low, I will definitely adjust it upwards, with further
reports, if neccesary.
---[Rivius on 3/12 @ 11:29 writes]:
Support for solution 3.
---[Llandros on 3/29 @ 23:38 writes]:
Solution 3. If you have 2k bleeding then you are pretty boned anyway.
---[Kaimanahi on 3/30 @ 15:53 writes]:
Support Solution 3
---[Raeri on 3/30 @ 17:45 writes]:
Supported. Preference for solution 3. If someone's got 2k bleeding in a group
situation, as Llandros says, they're probably looking at typing out PHOENIX
pretty soon.
---[Ieptix on 4/17 @ 16:44 writes]:
We'll decide on this once physical afflictions are settled.