Whitespace

==Introduction==
Whitespace is a low class 6 sub-difficulty of Tool Assisted Speedrun. I hope you have good vision, because this difficulty is completely near-invisible. It is basically impossible to progress without seeing obstacles over 99.7% transparent and still maintaining low class 6 skill. Good luck going through a maze in the dark, there aren't any shadow platforms to guide you now.
===Why is this a sub-difficulty?===
It is technically possible with TAS, but it requires another algorithm to be codable, and the chances of beating it with TAS are too low which is the reason this difficulty is considered TAS impossible. It may be possible with TAS. Who knows? To create a TAS, it is first required to see where the obstacles are, due to the fact it is humanly impossible to see them. After figuring out where the obstacles are with a pathfinding algorithm or something, a TAS can be coded to follow where the obstacles are.
==Icon Representation==
As a sort of outline, a square with the top right corner cut out defines the bounding box of the icon, while there is text in consolas font reading: "whitespace." located inside the square. The background can be represented as transparent or the background color of what the icon is on.
==Obstacles==
Now, after explaining away all the boring stuff, let's getting to what you've been waiting for, the obstacles. For simplicity, I will only show the basic jumps representing each level of difficulty.<tabber>
|-|Baseline=
===Baseline===
*14.7 stud climbable wraparound with transparency 0.997
*14.45 stud unclimbable wraparound with transparency 0.997
*15.25 stud climbable jump with transparency 0.997
*15 stud unclimbable jump with transparency 0.997
*Low Tool Assisted Speedrun difficulty obstacles with transparency 0.996
|-|Low=
===Low===
*14.8 stud climbable wraparound with transparency 0.9975
*14.55 stud unclimbable wraparound with transparency 0.9975
*15.3 stud climbable jump with transparency 0.9975
*15.05 stud unclimbable jump with transparency 0.9975
*Mid Tool Assisted Speedrun difficulty obstacles with transparency 0.9965
|-|Middle=
===Mid===
*14.9 stud climbable wraparound with transparency 0.998
*14.65 stud unclimbable wraparound with transparency 0.998
*15.4 stud climbable jump with transparency 0.998
*15.15 stud unclimbable jump with transparency 0.998
*Mid-High Tool Assisted Speedrun difficulty obstacles with transparency 0.997
|-|Mid-High=
===Mid-High===
*14.925 stud climbable wraparound with transparency 0.9985
*14.675 stud unclimbable wraparound with transparency 0.9985
*15.425 stud climbable jump with transparency 0.9985
*15.175 stud unclimbable jump with transparency 0.9985
*High Tool Assisted Speedrun difficulty obstacles with transparency 0.9975
|-|High=
===High===
*14.95 stud climbable wraparound with transparency 0.999
*14.7 stud unclimbable wraparound with transparency 0.999
*15.45 stud climbable jump with transparency 0.999
*15.2 stud unclimbable jump with transparency 0.999
*Peak Tool Assisted Speedrun difficulty obstacles with transparency 0.998
|-|Peak=
===Peak===
*15 stud climbable wraparound with transparency 0.9995
*14.75 stud unclimbable wraparound with transparency 0.9995
*15.5 stud climbable jump with transparency 0.9995
*15.25 stud unclimbable jump with transparency 0.9995
*Peak Tool Assisted Speedrun difficulty obstacles with transparency 0.999
</tabber>
==Trivia Round!==
*This is the first sub-difficulty made for Tool Assisted Speedrun.
*This difficulty is the first (that I know of) that has transparency used in the difficulties name format.
*This difficulty is named after the term "whitespace" which is used to group characters that are meant to represent gaps in text. This relates to the difficulty looking similar to "whitespace", as it looks invisible.
==Continuing from this Point==
You did it. You managed to take the first step on finalizing biological perfection. You somehow managed to beat a difficulty that can't even be completed by computers. Safe to say, you are gonna get a free lifetime vacation in the history books. Now, you can either stop while you are undoubtedly the best, or attempt to make it even more impossible for the gaming community to forget you. Try recompleting this difficulty a good few times if you feel you fluked your way through this, or take a dive into true TAS impossibility with Threatening. I wish you good luck, don't get incinerated in class 20.