Kiseki no Hasha Card List

Below is a list of cards which appear in the video game Battle Spirits: Kiseki no Hasha and their effects.
==X-Rare Spirits==
X-Rares are the strongest type of spirit. They can be summoned to the field. They have a high amount of energy and can deal substantial damage. To make up for this, their costs are very high. You may only have one per deck.
Name 	Cost	Effect
The DragonEmperor Siegfried 	20 	Follows opponent and attacks, restores your power when destroyed, blasts fireballs when leveled up
The SevenShogun Desperado 	15 	Reduces your opponent's core by half, attacks by firing shockwaves in a cross pattern, after makes revolving slashing attack, attacks a wide area of of the field with shockwaves when leveled up.
The Duke Kingtaurus 	20 	Attacks with powerful spears. When it destroys an opposing spirit, opposing battler is damaged. Attacks with wide circle of lightning when leveled up.
The ImpregnableFortress Odin	20 	Randomly blasts small missiles, powers up according to number of each players' established nexuses, fires a thick beam when leveled up
The ArcAngelia Mikafar 	15 	Special spirits you use are returned to your deck, attacks with lasers, drops exploding stars when leveled up
The GiantHero Titus 	20 	Discards 10 cards from opponent's deck, attacks by smashing, attacks by splitting the ground when leveled up.
The Deity Catastrophedragon 	 	
==Covering Spirits==
Covering spirits are a type of spirit which can be summoned to the field. They will remain there, attempting to attack your opponent and opposing spirits until destroyed
Name 	Cost	Effect
The ThunderEmperorDragon Siegwurm	20 	Can't be used in the same deck as an X-Rare, at 2 guages, he weakens but his attack power increases, fires lighting, attacks from above when leveled up
Lizardman 	8 	Makes ramming attack while spinning
Dragsaurus 	8 	Rams opponent's nexuses to destroy them, claw attack
Darkwitch 	8 	Fires a magic circle to destroy opposing X-Rares and Covering spirits.
Humpdump 	5 	Chases the opponent and opposing spirits and explodes. After exploding, Humpdump itself disappears
Mega-Humpdump 	5 	Chases the opponent and opposing spirits and explodes. After exploding, Mega-Humpdump itself disappears
Beatbeetle 	6 	Spinning charge attack aims at the opponent, after that, it will attack from the ground.
The Beatpriest 	10 	Attacks by calling forth Stagscissors.
Icemaiden 	6 	Attacks by blasting missiles
The Unicorn Einhorn 	10 	Shoots lightning in its surroundings, attack power is raised according to number of each players' nexuses
Piyon 	8 	Chases opponent and opposing spirits and makes consecutive attacks
DarkPiyon 	8 	Chases opponent and opposing spirits and makes consecutive attacks
Arcanaprince-Obero 	10 	Makes stabbing attack while moving, Powers up when there are cards on your field with "Arcana" in the name.
Rock-Golem 	10 	Attacks by making shockwaves from the ground, After destroying an opposing spirit, discards 1 card from opponent's deck
==Special Spirits==
Special spirits are a type of spirit which can not be summoned to the field. They are Rare and Master Rare cards. They have abilities which are more powerful than that of normal spirits, and many are high cost. You are limited to one per deck.
Name 	Cost	Effect
The DinoCavalry Diridalus 	10 	Greatly increases your core
The Fire LithoGraphica Phoenixious	15 	Causes damage to opponent and destroys all opposing support spirits (Excluding with 2 guages)
The GrandBishop Levia 	10 	For a set amount of time, opponent's core can't increase.
The ThunderDragon El-Clair 	10 	Discards special spirits from your opponent's deck and hand.
The Sickle Fool-Joker 	1 	Reduces cost of red and blue cards
The PhantomDragon Sheyron 	15 	Reduces opponent's core substantially
The DarkGeneral Bloody-Caesar 	15 	Reduces opponent's core substantially
The Vampire Dampeel 	15 	For a set amount of time, your opponent can't use cards
The DarkReefDiva Seiren 	15 	You and your opponent's remaining energy is switched.
The Witch Naja 	15 	Your opponent faints for a set amount of time. Also stops opposing spirits from moving
The VampireKnight Nosferat 	1 	Reduces the cost of purple and yellow cards
The GodBird Peagod 	10 	Greatly increases your core
The Charger Blanboar 	15 	For a set amount of time, prevents opponent's evasive motions
Hungrytree 	15 	For a set amount of time, your opponent can't use cards
The GaudyFeather Vulpelture 	1 	Reduces the cost of white and green cards
The ArmoredBeast Bear-Gelmir 	10 	Prevents your opponent from using Special spirits for a set amount of time
The ArmoredSnake Mithgarth 	15 	Stops opponent's evasive movements for a set amount of time
The ShieldSpirit Dis 	15 	Restores energy to all your allies
The IceGoddess Frigg 	10 	For a set amount of time, opponent's core can't increase.
The DragonTank Earthguard 	1 	Reduces the cost of white and green cards
The GreatAngelia Principearl 	10 	Greatly increases your core
The GreatAngelia Seraphy 	15 	Stops opponent's evasive movements for a set amount of time
The GreatAngelia Exsia 	15 	A magic card you use can be returned to your deck up to five times (Excludes Time Reap)
The Angelia Curio 	15 	You and your opponent's remaining energy is switched
The Angelia Virchu 	1 	Reduces the cost of purple and yellow cards
The GiantKnight Aldous 	10 	Your opponent can't use Special spirits for a set amount of time
The GiantKing Randolph 	15 	Discards 10 cards from opponent's deck
The LegendaryGiant Jude 	15 	Discards 10 cards from opponent's deck
The BirdMan Hawkeye 	15 	Your opponent faints for a set amount of time. Also stops opposing spirits from moving
The WeaponCollector Godfrey 	10 	Discards special spirits from your opponent's deck and hand.
The Conjurer Oliver 	1 	Reduces the cost of red and blue cards
==Weapon Spirits==
Weapon spirits are a type of spirit which can be summoned to the field. They will make a single attack, and then disappear, whether or not the attack succeeds.
Name 	Cost	Effect
Eyeburn 	5 	Attacks while spitting fire, moves left and right while spitting fire when leveled up
Lizardedge 	3 	Spinning charge attack, entwined in fire when leveled up
Bone-Gladiator 	4 	Attacks to behead opponent, exploding attack when leveled up
MachG 	5 	Attacks to make a quick kill, quickly makes a figure-eight for a double kill when leveled up
BlackMachG 	5 	Attacks to make a quick kill, quickly makes a figure-eight for a double kill when leveled up
Ziga-Wasp 	5 	Attacks with needles, Attacks with big needles when leveled up
The Sacred Mjolnir 	5 	Attacks with a hammer, bursting crash attack when leveled up
The WhiteTiger Huck 	7 	Deploys the nexus The Timeless Ice Field, follows opponent with a shooting attack, aims at opponent with trajectory attack when leveled up
The BlackTiger Kuron 	7 	Deploys the nexus The Historic Battlefield of the Cursed, follows opponent with a shooting attack, aims at opponent with trajectory attack when leveled up
Pom 	4 	Raises allies attack power for a set time, spinning attack, attacks without discrimination when leveled up
The BattleBeast Bun-Ffalo	6 	Crosses the screen with a piercing attack, destroys any nexus it hits while attacking when leveled up
The BattleBeast Bulltop 	6 	Piercing attack, attacks with flames when leveled up
The Berserker Troll 	5 	Attacks by striking with a weapon, spinning attack when leveled up
==Shield Spirits==
Sheld spirits are a type of spirit which can be summoned to the field. Despite the name, they can also make attacks. They remain on the field until destroyed.
Name 	Cost	Effect
Enchu 	5 	While prowling the field, attacks shooting fire
Skull-Fish 	5 	Fires bullets when attacking, explodes when disappears
The Buckler Langlies	4 	Covered in a protective shield, Drops beams when it disappears, levels up one ally spirit
Angelafish 	6 	While prowling the field, attacks with water
Rainbowpapillon 	6 	Attacks surroundings with ice, raises power of green ally spirits
Arcanabeast-Hart 	5 	Serves as a decoy when your opponent locks-on
The Soldier Gustav 	5 	Calls for defense for a set amount of time
==Normal Spirits==
Normal spirits can not be summoned to the field. They have various effects, usually designed to support or oppose a specific color. They tend to have low costs.
Name 	Cost	Effect
Teranosaber 	3 	Raises attack power of red ally spirits
The Scout Dragno 	3 	Raises attack power of red ally spirits
The Charger Dragno 	3 	Raises attack power of red ally spirits
The UnicornDragon Volsung 	3 	Raises attack power of red ally spirits
Taurusknight 	3 	Raises your defensive power against red spirits
The RiseDragon Balmung 	3 	Raises attack power of white ally spirits
Runkaphorhynchus 	3 	Raises attack power of purple ally spirits
DarkDinohound 	3 	Lowers your opponent's defensive power when facing red spirits
The Assassin Dragno 	3 	Lowers your opponent's defensive power when facing green spirits
DarkGoradon 	3 	Raises attack power of yellow ally spirits (Excluding Arcanabeast-Hart)
The FlameEmperor Kujaraku 	3 	Raises attack power of blue ally spirits
The Guardsman Dragno 	3 	Raises attack power of blue ally spirits
Chakrambat 	3 	Lowers your opponent's defensive power when facing red spirits
The Acrobat Juggline 	3 	Lowers your opponent's defensive power when facing red spirits
The BladeDragon Stegorasaurus 	3 	Lowers your opponent's defensive power when facing red spirits
Kunanomi 	3 	Lowers your opponent's defensive power when facing yellow spirits
Orcaria 	1 	Can be used to attack at short range
Chain-Dragon 	1 	Can be used to attack at short range
The DragonBuster Archeorni 	4 	Effects of opposing nexuses stop working for a set amount of time,
Lanceraptor 	10 	Destroy 1 opposing Covering spirit (Excluding with 2 gauges)
Pteratomahawk 	10 	Destroy 1 opposing Covering spirit (Excluding with 2 gauges)
The MysteriousFox Cubic 	3 	In exchange of lowering your defense, at the end of battle, increases the rate of gaining cards after battle
Skelton-Jaw 	3 	Increases your movement speed for a set amount of time
Goradon 	1 	Reduces the cost of red cards for a set amount of time
Rokceratops 	1 	Can be used to attack at short range
The FireSpirit Salamandert 	3 	Lowers your opponent's defensive power when facing red spirits
Lady-Frankelly 	3 	Raises attack power of purple ally spirits
Redcap 	3 	Lowers your opponent's defensive power when facing white spirits
The ArtificialCreature No.44 	3 	Lowers your opponent's defensive power when facing white spirits
Cyclo-Winder 	3 	Raises your defensive power against purple attacking spirits
Death-Haides 	3 	Raises your defensive power against purple attacking spirits
The TwinSnake Hydram 	10 	Destroy 1 opposing Covering spirit (Excluding with 2 gauges)
The Count Wyhl 	3 	Slows down your opponent's moving speed for a set amount of time
The FallenAngelia Azel 	4 	Reduces opponent's core
Gawrm 	3 	Lowers attack power of purple opposing spirits
The Ripper Headiless 	4 	Lowers attack power of purple opposing spirits
The InvisibleMan Eclear 	3 	Lowers your opponent's defensive power when facing green spirits
Banshee 	3 	Raises attack power of purple ally spirits
Top Supra 	3 	Lowers your opponent's defensive power when facing purple spirits
Bottom Desuper 	3 	Lowers your opponent's defensive power when facing purple spirits
Shadowjuggler 	3 	Lowers your opponent's defensive power when facing purple spirits
The MischievousFairy Imp 	3 	Raises attack power of purple ally spirits.
Grip-Hands 	1 	Can be used to attack at short range
Darkwraith 	1 	Can be used to attack at short range
The SkullKnight Zo-Goin 	4 	Reduces opponent's core
The EvilGrass Mindragora 	4 	Reduces opponent's core
Sha-Zoo 	3 	Weakens opponent's evasion motions for a set amount of time.
Illusiona 	3 	Slows down your opponent's moving speed for a set amount of time
Foger 	1 	Reduces the cost of purple cards for a set amount of time
Skulldevil 	1 	Reduces the cost of purple cards for a set amount of time
Hellscorpio 	3 	You can acquire extra core when an opposing spirit falls for a set amount of time.
Pelileaf 	3 	Raises attack power of green ally spirits
Caprihorn 	3 	Raises attack power of green ally spirits
The BlackWind Panther 	3 	Raises attack power of green ally spirits
BlackMonoqueiroz 	3 	Raises attack power of green ally spirits
Hercules-Geo 	3 	Raises your defense against green attacking spirits
The CavalryBeast Sleiphorse 	3 	Raises your defense against green attacking spirits
The Gamecock Bishamon 	3 	Raises your defense against green attacking spirits
The AppetiteFlower Bug-Lesia 	3 	Lowers opponent's movement speed for a set amount of time.
Shidafukurou 	3 	Lowers the attack power of green opposing spirits
The WoodenSpirit Dryadena 	3 	Lowers your movement difficulty for a set amount of time
Machfly 	3 	Lowers your movement difficulty for a set amount of time
Emeant 	3 	Lowers your opponent's defensive power when facing green spirits
Fal-Condor 	3 	For a set amount of time, weakens opponent's evasion motions
Stagscissor 	3 	For a set amount of time, weakens opponent's evasion motions
Duckle 	3 	Increases your movement speed for a set amount of time.
Leavwolf 	1 	Can be used to attack at short range
Mogrunner 	1 	Can be used to attack at short range
Gularva 	3 	You can acquire extra core when an opposing spirit falls for a set amount of time
Bathopper 	3 	You can acquire extra core when an opposing spirit falls for a set amount of time
Emeraldscissor 	3 	Weakens opponent's evasion motion for a set amount of time
The Soldier Antman 	3 	Increases your movement speed for a set amount of time
Mothleaf 	3 	Increases your movement speed for a set amount of time
Matchra 	4 	Reduce opponent's core
Flyingmirage 	1 	Reduces the cost of green cards for a set amount of time
Sheeple 	3 	Lowers your movement difficulty for a set amount of time
Fullmingo 	3 	You can acquire extra core when an opposing spirit falls for a set amount of time
The Artifact Laguna 	3 	Raises your defense against red attacking spirits
Arma-Dillo 	3 	Raises your defense against red attacking spirits
The SeaCreature Dugong 	3 	Raises your defense against red attacking spirits
The ArmoredBeast Gullin-Bullsty 	3 	Raises attack power of white ally spirits
The SilverScale Nithhoggr 	3 	Raises your defense against white attacking spirits
Elephantite 	3 	Raises your defense against white attacking spirits
Liorider 	3 	Raises your defense against white attacking spirits
Fenrircannon Mk-II 	3 	Raises your defense against white attacking spirits
Lobsterk 	3 	Lowers attack power of opposing white spirits
Ratatoscr 	3 	Lowers attack power of opposing white spirits
Hotaruri 	3 	Lowers attack power of opposing white spirits
The Artifact Embla 	1 	Can be used to attack at short range
Gatlingstand 	3 	Lowers your opponent's defensive power when facing white spirit
Dualcannon-Bell 	3 	Raises your defense against purple attacking spirits
Wingur 	3 	Raises your defense against purple attacking spirits
The Artifact Asc 	3 	Raises your defense against yellow attacking spirits
Skuldia 	4 	In exchange for raising opponent's attack power, gain extra BP after battle.
Fenrircannon 	4 	Restores your own energy
Hell-Blindi 	4 	Restores your own energy
The CoralCrab Siomanekid 	4 	Effects of opposing nexuses stop working for a set amount of time
Ur-Dine 	4 	Restores your own energy
Metaldy-Bug 	3 	Lowers your movement difficulty for a set amount of time
The CrystalGoddess Freyr 	3 	Slows down your opponent's moving speed for a set amount of time
Ver-Thandia 	4 	Restores your own energy
Berserker-Gun 	1 	Reduces the cost of white cards for a set amount of time
Vidohunir 	1 	Reduces the cost of white cards for a set amount of time
Berserker-Magnum 	4 	Restores your own energy
Arcanafighter-Quatre 	3 	Raises attack power of yellow ally spirits (Excluding Arcanabeast Hart)
Kinokonoko 	3 	Raises attack power of yellow ally spirits (Excluding Arcanabeast Hart)
Gomazarashi 	3 	Raises attack power of yellow ally spirits (Excluding Arcanabeast Hart)
Arcanabeast-Ken 	3 	Raises your defense against yellow attacking spirit
The BalloonMan Barball 	3 	Raises your defense against yellow attacking spirit
Arcanaprincess-Un 	3 	Raises your defense against yellow attacking spirit
Forthros 	3 	In exchange for lowering your defense, increases the rate of gaining cards after battle
Chauw 	3 	Lowers attack power of yellow opposing spirits (Excluding Arcanabeast-Hart)
The HundredFaces Flatface 	3 	Lowers attack power of yellow opposing spirits (Excluding Arcanabeast-Hart)
The Rockhopper Pentan 	3 	Lowers attack power of yellow opposing spirits (Excluding ArcanaBeast-Hart)
The FairyQueen Ti-Tanya 	3 	Lowers your opponent's defensive power when facing yellow spirits
Chagamaru 	3 	Lowers your opponent's defensive power when facing yellow spirits
Rumpkin 	3 	Lowers your opponent's defensive power when facing yellow spirits
Arcanasoldier-Cinq 	3 	You can acquire extra core when an opposing spirit falls for a set amount of time
The Clown Clan 	4 	In exchange for raising opponent's attack power, gain extra BP after battle.
Rom 	1 	Can be used to attack at short range
The Postman Pentan 	3 	You can acquire extra core when an opposing spirit falls for a set amount of time
Mikene 	3 	In exchange for lowering your defensive power, increases the rate of gaining cards after battle.
The Princess-Snowwhite 	3 	Lowers your movement difficulty for a set amount of time
Arcanadoll-Pan 	3 	Weakens opponent's evasion motions for a set amount of time
The Angelia Angu 	4 	Can be used to attack at short range
The StrawberryGirl Strawberi 	5 	Restores your own energy
The Fairy Tanya 	1 	Reduces the cost of yellow cards for a set amount of time
Chunpopo 	1 	Reduces the cost of yellow cards for a set amount of time
The Fairy Dorothy 	1 	Reduces the cost of yellow cards for a set amount of time
The BattleBeast Doben 	3 	Raises attack power of blue ally spirits
The FortressCrasher Dennis 	3 	Raises your defense power against blue attacking spirits
The BattleBeast Jacker 	3 	Lowers attack power of green opposing spirits
Iron-Golem 	3 	Lowers attack power of green opposing spirits
Deep-Arnold 	3 	Raises your defense power against blue attacking spirits
The IronFist Tiga 	3 	Raises your defense power against blue attacking spirits
Rabirabi 	3 	Raises your defense power against blue attacking spirits
The Pharmacist Girmamarl 	3 	Raises your defense power against blue attacking spirits
The ClawSword Lazarus 	3 	Lowers attack power of blue opposing spirits
The Two-Sword Ambrose 	3 	Lowers attack power of blue opposing spirits
Steam-Golem 	3 	Lowers attack power of blue opposing spirits
The GiantCentaurusSoldier Danston	3 	Lowers your opponent's defensive power when facing blue spirits
The BuffaloMan Bulltania 	3 	Lowers your opponent's defensive power when facing blue spirits
Ugarurum 	1 	Can be used to attack at short range
The StaffOfficer Foxin 	1 	Can be used to attack at short range
The ApeMan Mongoku 	5 	Opponent can't use nexuses for a set amount of time
Wood-Golem 	5 	Opponent can't use nexuses for a set amount of time
The GroundSupporter Francis 	5 	Opponent can't use nexuses for a set amount of time
MCPanther 	3 	Lowers your movement difficulty for a set amount of time
The BattleBeast Rhino-Ceros 	3 	Reduces opponent's movement speed for a set amount of time
The BattleBeast Babeaver 	1 	Reduces the cost of blue cards for a set amount of time
The Pikeman Jeffrey 	1 	Reduces the cost of blue cards for a set amount of time
The RatMan Zurich 	5 	Opponent can't use nexuses for a set amount of time
==Magic==
Magic cards can provide various one-time effects. Some are used for attacks, similar to weapon spirits, while others are more like normal spirits.
Name 	Cost	Effect
Flame Dance 	4 	Attacks with a normal bullet
Offensive Aura 	4 	Raises ally attack power (Excluding Arcanabeast Hart)
Burst Fire 	6 	Hurls a special bullet. The fireball bursts open and expands like a dome
Buster Spear 	2 	Destroys 1 opposing nexus. When there are no nexuses, attacks by raining arrows of light from the sky.
Buster Phalanx 	4 	Destroys all nexuses. When there are no nexuses, attacks by raining arrows of light from the sky.
Flame Tempest 	15 	Attacks by blasting a tornado of flames over a wide area
Poison Shoot 	4 	Attacks with a normal bullet
Dark Coffin 	6 	Destroy 1 opposing spirit (Excluding with 2 gauges)
Deadly Balance 	8 	Destroy 2 opposing spirits (Excluding with 2 gauges)
Bloody Rain 	4 	Reduce opponent's core
Venom Shot 	6 	Reduce opponent's core
Divine Wind 	3 	Attacks with a normal bullet
Relation Soul 	4 	Raises ally attack power (Excluding Arcanabeast Hart)
Feather Barrier	4 	Makes a barrier for ordinary bullets
Binding Thorn 	4 	Raises movement difficulty for opponent
Jungle Law 	6 	Raises movement difficulty for opponent
Binding Woods 	20 	Your opponent faints for a set amount of time
Glacial Breath 	5 	Attacks with a normal bullet
Attack Shift 	6 	Attacks with 2 normal bullets
Pure Elixir 	4 	Restores all your allies and your own energy
High Elixir 	8 	Restores energy of all your allies
Defensive Aura 	4 	Raises defense power of all your allies (Excluding Shield Spirits)
Dream Ribbon 	8 	Returns 1 opposing X-Rare or Covering spirit to the bottom of the deck
Dream Chest 	10 	Returns all opposing X-Rares and Covering spirits to the bottom of the deck
Invisible Cloak	15 	You become invincible for a set amount of time
Straight Flush 	4 	Attacks with a normal bullet
Angel Voice 	5 	Attacks with 2 normal bullets
Royal Potion 	6 	Restores energy of all your allies
Teleport Change	4 	Raises defense power of all your allies (Excluding Shield Spirits)
Spirit Illusion	6 	Raises attack power of ally spirit (Excluding Arcanabeast-Hart)
Shining Magic 	5 	Fires ordinary bullet, bursts out and expands in V cross pattern
Great Wall 	4 	Makes a barrier for ordinary bullets
Same Tired 	6 	Raises movement difficulty for opponent
Magic Spanner 	5 	Attacks with a normal bullet
Scramble 	6 	Attacks with two normal bullets
Golem Craft 	4 	Raises defense power of all your allies (Excluding Shield Spirits)
Salvage 	5 	Hurls a special bullet, explodes in a straight line
Tidal Tide 	5 	In exhcange for destroying your own nexuses, for each you destroy 1 opposing Covering spirit or X-Rare is destroyed
Build Up 	4 	Makes a barrier for ordinary bullets
Magic Hammer 	8 	Discards 5 cards from opponent's deck
==Nexus==
Nexus cards are laid on the field as invisible traps (your own are visible to you). When a player or spirit makes contact with an opposing nexus, it will either injure them or have some other negative effect.
Name 	Cost	Effect
The Airspace of Pterosaurs 	5 	Attacks by raining infinite arrows from the sky
The Burning Battlefield 	3 	Attacks by springing forth balls of flame
The Ancient Dragon Territory 	5 	Attacks with flames in a cross pattern, which bursts out and expands
The Big Lavafalls 	5 	Attacks by bursting out fire
The Historic Battlefield of the Cursed	5 	Attacks by raining infinite lances from the sky
The Swamp of Drain Life 	5 	Drains power from opponent
The Shackles of Doom 	5 	Slows opponent's movement speed for a set amount of time
The Whirlwind Ravine 	5 	Attacks with tornadoes in cross pattern,  which bursts out and expands
The Earth of Fertility 	4 	In exhange for slightly restoring energy of all opponents, greatly restores energy of all your allies
The Hill of Violent Wind 	4 	A tornado bursts out
The Fruit of Life 	5 	Your core increases when you recieve damage for a set amount of time
The Earth of Aurora 	3 	Attacks by raining beams from the sky
The Corridor of Mirrors 	4 	Attacks with light in a cross pattern, which bursts out and expands.
The High Sky Covered by Metal 	4 	In exchange to slightly restoring your opponent's energy, greatly restores your energy
The Timeless Ice Field 	6 	Drenches opponent and opposing spirits to stop movement.
The Eternal Glacier Palace 	5 	Attacks by bursting out pillars of light
The Empire of Pentan 	6 	Attacks with a cross pattern that makes a shockwave
The Spring of Full Magical Powers 	6 	Choose 1 card from opponent's hand to discard. For a set amount of time, you can use cards at no cost.
The Child's Room in Midnight 	3 	Shrinks opponent and opposing spirits
The Spiral Tower 	4 	When your opponent uses magic, the cost increases for a set amount of time
The Topaz Meteor 	5 	Attacks by raining stars from the sky 
The H.Q. filled with Fighting Spirits 	4 	Attacks by raining axes from the sky
The Collapse of Battle Line 	4 	Drains power from opponent
The Rampart of Sapphire 	3 	Discard a card from your opponents hand. For a set amount of time, you can play cards at no cost.
The Heart-Buster Huge Slope 	3 	Reduces movement speed of all opponents (Excludes Shield Spirits)
The Loss of Heroes 	4 	For a set amount of time, when opposing spirits are destroyed, 1 card is discarded from their deck
The Absorption Triumphal Arch 	5 	Draws opponent to the center of the field where a giant whirlpool breaks out
Category:Basics