Territory Actions II

This page is for ways to interact with or manipulate territory. Leave your mark. Shape the land in your image. Some territory stats cannot be actively changed, like Feeding Pool, or Territory Rating. One dot in Feeding Pool represents roughly 20,000 population. To increase the blood availability in a territory, you will have to buy the Merit: Feeding Grounds.
==Investigation==
Extended.
Wits + Investigation + Information
Wits + Streetwise + Information
Cost: 1 downtime per roll
Modifiers: Consolidation, Sites, Resources, Status/Allies/Retainer, Auspex, Animalism, Cacophony Savvy
Gain one piece of information per success. This roll is used for investigating general activity, comings and goings, etc. in a territory.
==Changing Territory Traits==
Extended. Target = New Trait x 5
Attribute + Skill - Reactive Trait
Cost: 1 downtime per roll
Modifiers: Consolidation, Sites, Resources, Status/Allies/Retainer, Discipline
Increase or decrease a territory Trait by one. The traits that can be affected by this roll are Access, Safety, Awareness, Information, Prestige, and Stability. 
The dice pool used depends on the specific action taken. Each level of increase or decrease needs to be rolled separately. All values are considered absolute for the purposes of determining target for roll.
==Changing Territory Influence Ratings==
Extended. Target = New bonus x 5
Attribute + Skill + Status/Retainer/Allies - Reactive Trait
Cost: 1 downtime per roll
Modifiers: Consolidation, Sites, Resources, Discipline
Some territories have an associated Territory and Influence, which means that characters will have an easier time taking action in a given influence sphere (i.e. Politics, Crime, Media) due to having more facilities available.
Two things are needed to change the Influence bonus of a given territory:
*A Site associated with the appropriate Influence sphere, with a rating equal to the new Influence bonus.
*An action with Status, Retainer or Allies from the appropriate Influence sphere. These Retainers or Allies will now be considered to have “moved” to the territory, making it their base of operations. They will then hope that they can lead by example, causing others from the same Influence sphere to move to the territory and justifying the new Influence bonus.
The dice pool used depends on the specific action taken. Each level of increase or decrease needs to be rolled separately. All values are considered absolute for the purposes of determining target for roll.