Phantom Limb

* Price Varies, see creation; Slot Arm; CL 11th; Weight —; Aura Moderate necromancy
This arm appears to be made of an eerie pale green fog, its shifting form constantly shedding eerie wisps of mist. Phantom limbs are constructs of ghostly energy bound in place of a lost arm, missing from at least the elbow. The arm acts in all ways as a replacement for the missing limb. If the original limb did not grant a natural attack, the phantom limb grants its bearer a slam attack appropriate for its bearer's size. When any natural attack or unarmed strike made with the phantom limb hits an enemy, it deals 1d4 additional negative energy. Successfully grappling a creature with one or more phantom limbs deals this damage for each phantom limb the grappler possesses. As a swift action, the bearer of a phantom limb can cause it to become incorporeal, or to return to corporeality. Any items worn on the phantom limb also change corporeality, returning to their original state if removed. While incorporeal, the limb cannot affect corporeal creatures with its unarmed strikes or slam attack, but can deliver an incorporeal touch attack as a standard action, dealing negative energy equal to (1d6 + the bearer's Cha modifier). A phantom limb cannot change corporeality while passing through an object or creature. Negative energy dealt by a phantom limb's attacks does not heal Undead or other creatures healed by negative energy. Each phantom limb a creature possesses reduces any healing received from positive energy by -1 (minimum 0).
==== Creation ====
Phantom limbs are created through a unique ritual called Phantom Limb Binding.
Category:Magic Items
Category:Wondrous Items