Plague Ritual

Plague Ritual
Community Rating: 10
Difficulty, 16
Range: NA
Duration: 35 (13 weeks)
Ritual Length: 29 (one week)
Effect: brings a plague upon an area
Attainment Rating: 21
This miracle allows the priest to unleash a
devastating plague upon a city or town. When the plague hits, a highly
contagious disease spreads throughout the town. Characters in a plagued town
must make a Toughness roll against a difficulty number of 7 when they
first enter the town, or they contract the disease. This means about 40 percent
of the town's mook population can be expected to fall ill. After the first
roll, characters must roll each day in which they come in extended contact with
a diseased person (more than 15 minutes of time) although they can take
precautions, which gives them a +5 bonus modifier to the Toughness total.
On a natural roll of 1, the character always catches the disease. Plague causes
small sores to break out all over the victim's body, tissues to swell and
eventually burst, causing death. Each day the victim has the plague he is
attacked with a damage value of 15 (roll again on 10 and 20, as this is a
scourge from a god). The resulting shock, KO condition (the victim has fallen
into a coma) and wounds may not be recovered (although, it may be lessened by
spending a Hero Point, as for ordinary damage) except through a cure disease
(difficulty 18) or great healing. If he takes shock damage equal to
his Toughness, the victim dies. Plague can affect a city or town
of any size. The priest need not be in the town's vicinity at the time the
miracle is invoked. In effect, its range is unlimited. To invoke the miracle,
the priest first makes an offering to his god. At that time the god sends the
plague to the priest, automatically infecting him.
He must then survive one week of the infection, and
complete the ritual. Any community members who give their faith for the ritual
must also be infected.