Doom Armageddon

Doom Armageddon is a first-person shooter video game developed by id Software and Lazy Studios, and published by Bethesda Softworks. The game is the sixth main game in the Doom series, acting as a sequel to Doom: Eternal. Set after the events of that game, it follows the Doom Slayer as he descends into Hell once more, seeking to kill Hell's remaining rulers in an attempt at killing the demons once and for all. The game is planned to release at an unknown date on the Nintendo Switch, Playstation 4, Playstation 5, Xbox One, Xbox Series X and PC. 
==Gameplay==
In Doom Armageddon, players once again take control of the Doom Slayer, battling the forces of Hell. The game is a first-person shooter with an emphasis on movement, gunplay and aggressive combat in order to replenish resources like health, ammo and armor. The game combines it's predecessor's focus on resource management and weapon effectiveness, while also putting focus on a larger array of weaponry and being generally easier for newer players. 
Doom Armageddon's combat is split between arenas and more ambient combat. Arenas take up much of the gameplay, with players being put in large and open arenas in order to fight off against different groups of demons. Ambient Combat takes place between arenas, and in contrast with Arenas are more limiting in space and have a focus on hazards. 
The Doom Slayer is equipped with a wide assortment of weaponry for the player to use, alongside various equipment they can earn to help in combat. As players play, they will need to manage their resources against a variety of demons. These resources include: 
*Health: Health determines how much damage a player can take. If you lose all of your health, you die. Health can be restored by picking up Health Packs or Glory Killing enemies.
*Armor: Armor acts somewhat like a second health bar, and determines how much damage you can take. If you have no armor, you'll lose health. Armor can be restored by picking up Armor Pickups or using fire-based weaponry.
*Ammo: Ammo is required for the player to fire guns. If you have no ammo, you can use your guns. Ammo can be restored by picking up Ammo Pickups or using your Chainsaw. Ammo comes in different types: 
**Pistol Bullets: Small bullets highlighted by a blue color. Used for the Pistol, Revolver and SMG.
**Rifle Bullets: Bullets highlighted by a yellow color. Used for the Carbine Rifle, Heavy Assault Rifle and Chaingun.
**Shells: Shotgun shells highlighted by a red color. Used for the Combat Shotgun, Super Shotgun and Auto Shotgun.
**Cells: Energy cells highlighted by a purple color. Used for the Plasma Rifle, Lightning Gun and Railgun.
**Explosives: Explosive ammunition highlighted by a light green color. Used for the Grenade Launcher and Rocket Launcher.
**Argent Cells: Cells of Argent energy highlighted by a bright green color. Used for the BFG and Unmakyr.
*Souls: Souls can be used to charge your various equipment, increasing their effectiveness or granting you new abilities. You can build up Souls by performing Glory Kills, earning half a soul for each glory kill.
As the game goes on, the player will obtain new weaponry, and gain new upgrades for their weapons, suit and equipment. They can also find various collectibles throughout each of the game's level, often hidden and requiring exploration to obtain.
==Plot==
TBA
== Characters==
TBA
==Levels==
TBA
==Weapons==
Weapons are your main means of combat throughout Doom Armageddon. They are split between three types: Guns, Equipment and Special Weapons.
===Guns ===
Guns act as your main means of combat. Each use differing types of ammo that can be scattered throughout a level, or obtained from by killing an enemy with your Chainsaw. You can obtain weapon points by filling up the "Demonic Corruption" meter, which can be used to upgrade your weapons. After gaining all the upgrades for a weapon, you can obtain a final "Mastery Upgrade" by completing a mission (though these can be bypassed with "Mastery Tokens" found near the end of the game).
Weapon 	Description
Pistol 	One of the player's starting weapons, the standard Pistol fire bullets as fast as you can pull the trigger. It's a fairly weak weapon, and it's generally only recommended against either Fodder or Light Demons, but its high ammo capacity makes it useful in an emergency or when you run out of ammo for your other guns.
Its Weapon Modification is Damage Amplifier. This fires a device that attaches to an enemy and amplifies the damage dealt to them. Through upgrades you can increase the time it lasts on an enemy, decrease the cooldown between enemies, and when fully mastered, allow the device to attach to an enemy until they die.
Revolver 	The Revolver is a classic revolver-styled pistol that fires damaging bullets. It's more powerful than the standard pistol, but it has a slow fire rate, and uses two bullets per shot. While more powerful, it should be used to take out Fodder and Light Demons, and only Medium Demons in a pinch.
Its Weapon Modification is Heatshot. This fires an exploding bolt that destroys Weak Points, and creates an explosion that causes high damage if the enemy is on fire. Through upgrades, you can increase your movement speed while aiming, increase the size of the explosion, and when fully mastered, gives it a fire effect that lights its target and anyone nearby on fire.
SMG 	The SMG is an early-game automatic weapon that fires bullets very quickly. It has decent power and its high fire rate can shred through weaker enemies pretty easily, but it has a high ammo usage and high spread, making it only useful at close to mid-range.
Its Weapon Modification is Charged Burst. This allows you to charge up before firing 6 hyper-accelerate bullets that bounce off surfaces. Through upgrades, you can decrease the charge time, decrease the cooldown of the shot, and when fully mastered, allow the bullets to pierce through multiple targets.
Combat Shotgun 	One of the player's starting weapons, the Combat Shotgun is a fairly standard pump-action shotgun. It has a medium fire rate and the best range out of the shotguns, but suffers from lower damage compared to its brethren. It's great for taking out weaker demons, or weakening heavier demons with its Weapon Mods.
Its Weapon Modification is Sticky Bombs. This allows you to fire up to three sticky explosives that blow up enemies in a small radius and can be used to destroy Weak Points. Through upgrades you can increase its reload speed, increase the size of the explosion, and when fully mastered, increase your maximum amount to five sticky bombs.
Auto Shotgun 	The Auto Shotgun is a faster-firing variant of the normal shotgun. With high damage and fire rate, it can be used to take out larger enemies fairly easily, at the cost of using a lot of ammo and suffering from short range.
Its Weapon Modification is Gatling Fire. This transforms the Auto Shotgun into a fully-automatic weapon, greatly increasing its fire rate but quickly chewing through your ammo and limiting it to close range. Through upgrades you can increase its range, increase your movement while firing, reduce the time it needs to transform, and when fully mastered, gain the ability to salvage ammo from enemies you kill.
Super Shotgun 	The Super Shotgun is a double-barreled shotgun boasting incredible power. An amazing close-ranged weapon, it shreds through weaker foes and can be used to take down even the toughest of foes. It suffers from short range and a slow fire rate.
Its Weapon Modification is Meat Hook. This allows you to fire a hook attached to a chain to bring yourself closer to an enemy, allowing for the perfect shot. Its upgrades allow you to reduce the hook's recharge time, increase the weapon's reload speed, and when fully mastered, light anyone hit by the hook on fire.
Carbine Rifle 	A weapon often used by UAC soldiers, the Carbine Rifle is a standard automatic weapon. Boasting a medium fire rate, good damage and good range, it's competent at taking down all but the heavier demons. Generally not good against armored foes however.
Its Weapon Modification is Precision Bolt. This activates a scope and allows the player to fire a single sniper-esque shot, that headshots weak enemies and destroys Weak Points. Each shot costs 6 bullets. Its upgrades allow you to increase your movement while scoped, increase your reload speed, and when fully mastered, headshotting an enemy creates an explosion that damages and falters nearby enemies.
Heavy Assault Rifle	A heavier machinegun-styled weapon, the Heavy Assault Rifle is a damaging automatic weapon. It has high damage and great range, but suffers from a low fire rate. This makes it great at stopping weaker enemies, though against heavier demons it's not as great. 
Its Weapon Modification is Micro Missiles. This allows you to fire a rack of micro missiles that home in on enemies and stick to them before exploding. Its upgrades allow you to reduce reload time, decrease the time it takes for missiles to load, allow you to increase the damage of your missiles by killing with the weapon, and when fully mastered, gain the ability to fire bottomless missiles.
Chaingun 	The Chaingun is a heavy automatic weapon equipped with six barrels. It has a really high fire rate, great damage, and only medium range. It shreds through the health of anything it fires at, but players have to be careful as its high fire rate eats through ammo very quickly.
Its Weapon Modification is Mobile Turret. This turns the Chaingun into a Mobile Turret, greatly increases the fire rate of the chaingun, at the cost of shredding through ammo, and building up heat and eventually overheating the gun. Its upgrades allows you to decrease spin-up time, give the bullets the ability to penetrate targets, and when fully mastered, make the weapon incapable of overheating.
Plasma Rifle 	A weapon that fires blasts of plasma, the Plasma Rifle is an fast-firing automatic weapon. The plasma blasts deal splash damage on contact, and concentrated fire on an enemy will cause them to eventually explode. They can also destroy energy shields. It's overall low damage per shot however can bog it down against certain enemies.
Its Weapon Modification is Heat Blast. This allows the player to charge heat by firing the gun, then unleash a wave of heated plasma in front of you. The wave has three levels of charge, each more powerful than the last, and covers a large area in front of you, though doesn't cover much distance. Its upgrades allow you to reduce the delay after firing, increase the amount of charge you get per shot, and when fully mastered, gain a temporary damage boost after firing a fully charged Heat Blast.
Lightning Gun 	A unique energy-based weapon, the Lightning Gun is a weapon that fires a directed beam of electricity. This electric beam deals high damage, and can be used to tear through weak enemies and deal good damage to heavier enemies. Concentrated fire on an enemy will cause them to eventually explode, and it can be used to easily destroy energy shields. Due to how thin the beam is, it requires good accuracy to use, especially when on the move or against a speedier enemy.
Its Weapon Modification is Chain Lightning. This allows you to fire arcs of electricity at an enemy, locking onto them and stopping them, while dealing damage overtime. Kill an enemy with the arc, and they will explode in a burst of electricity, hitting anyone nearby. The larger the enemy, the bigger the size of the attack. Its upgrades allow you to increase the charge time, increase its range, and when fully mastered, create crackles of electricity while an enemy is stunned to damage anyone nearby,
Railgun 	The Railgun is a heavy weapon that fires accelerated bolts at the enemy. Dealing a high burst of damage from even the longest ranges, its a great precision weapon that can also be used to take out weak points, alongside any flying enemies. It's slow fire rate makes it hard to use quickly however.
Its Weapon Modification is Sniper Bolt. This allows you to charge up before firing a bolt that pierces through enemies. A scope activates allowing you long-ranged firing. Its upgrade allows you to reduce charging time, increase movement speed while charging, and when fully mastered, a direct shot allows the player to fire another Sniper Bolt without needing to charge.
Grenade Launcher 	A drum-fed weapon, the Grenade Launcher, as its name implies, launches explosive frag grenades. The grenades bounce along surfaces, and explode on contact or after some time has passed. They're great for taking out larger enemies, groups, or leaving behind traps for your enemies to step on. Its arc can make it a bit awkward to aim however, and don't expect much mileage out of aerial foes.
Its Weapon Modification is Excavator. This allows you to fire a bomb that digs through the ground and can be remotely detonated with the weapon mod button to take out certain targets. Its upgrades allow you to add a proximity flare to flash when it's in the radius of enemies, add a shockwave effect that falter's enemies, and when fully mastered, create cluster bombs for even more explosions.
Rocket Launcher 	The Rocket Launcher is a heavy weapon that fires explosive rockets at the enemy. These rockets, while a bit slow, can deal high damage upon hitting the target. They're great for taking out larger enemies and groups. Just watch out and don't damage yourself with your own rockets.
Its Weapon Modification is Lock-on Burst. This allows you to lock onto an enemy before firing three homing rockets at them. Its upgrades allow you to reduce its recharge time, reduce the lock-on time, and when fully charged, gain the ability to lock onto a second target after firing your first burst.
BFG-9000 	The big fuckin' gun, the BFG-9000 fires a massive ball of Argent energy. This ball causes large amounts of damage to whoever hit by it, and it also releases tendrils that stun anyone in the vicinity, and will most likely kill them if they are anything but a Super Heavy demon.
Unmaykr 	A weapon created by the Maykrs, the Unmaykr's destructive potential is staggering. The weapon unleashes barrages of Argent energy bolts at anyone in front of you, obliterating even the heaviest of demons with a few seconds of concentrated fire.
===Special Weapons===
Weapon 	Description
Doomblade 	Only available if you run out of ammo for all of your guns, the Doomblade is a wrist blade that is used as a melee weapon. It deals very little damage, and its pitiful range can leave you vulnerable to enemy attacks. Good luck trying to kill anything above a Light demon with this thing.
Chainsaw 	The Chainsaw is a powerful tool that is essential in combat. The Chainsaw instantly kills the target, but requires a differing amount of fuel depending on the demon. It serves as your best way of replenishing ammo in the middle of a large fight. One tank is will recharge automatically if you run out of fuel.
Crucible 	A legendary blade used by the Slayer in his time as a Night Sentinel, the Crucible is a sword constructed out of Argent energy. The weapon has the capability to killing any enemy with a single hit (with a few exceptions). Each time it is used it takes up a pip of fuel, no matter how big the enemy. These pips can be found hidden throughout a level.
Missile Launcher	The shoulder cannon of a Revenant, the Missile Launcher is a powerful weapon that can be picked up by using certain Glory Kills on a Revenant without destroying its missile launchers. It fires laser guided missiles, allowing you to direct missiles to curve and hit certain targets. The farther they fly the more damage they deal. Its ammo cannot be refilled and if you run out of ammo or swap out to another gun, this weapon will go away.
Its Weapon Modification is Missile Barrage. This allows you to charge up before firing a barrage of six missiles straight at the enemy. A large burst of damage, though it shreds through the weapon's low ammo count.
Flamethrower 	The arm cannon of a Mancubus, the Flamethrower is a powerful weapon that can be picked up by using certain Glory Kills on a Mancubus without destroying its arm cannons. It fires a stream of fire that lights enemies ablaze, causing them to drop armor. Its ammo cannot be refilled and if you run out of ammo or swap out to another gun, this weapon will go away.
Its Weapon Modification is Fireball Cannon. This switches your main fire to instead firing long-ranged fireballs. On their own, these fireballs deal okay damage and can light enemies on fire. However, shooting a fireball at an enemy that's already ablaze with cause the fireball to explode, dealing extra damage.
Tyrant Cannon 	The arm cannon of a Tyrant, the Tyrant Cannon is a powerful weapon that can be picked up by using certain Glory Kills on a Tyrant. It launches four interlocking missiles that cause a large burst of damage to anyone hit by them. Its ammo cannot be refilled and if you run out of ammo or swap out to another gun, this weapon will go away.
Its Weapon Modification is Argent Beam. This allows you to charge up before firing a massive beam of Argent energy straight at your foe. This can easily take out all but the heaviest demons with a single shot, and those who survive will have taken a large amount of damage. Using this beam however will immediately drain the weapon's ammo, and it cannot be used once you fired more than half of the weapon's ammo.
===Equipment===
Weapon 	Description
Frag Grenade 	The Frag Grenade launches an explosive grenade that blows up shortly after being fired. This grenade can be used to take out weaker enemies, but against heavier enemies will cause them to falter. Further upgrades allow for reduced cooldown, a shockwave that falters anyone nearby, causing killed enemies to drop scatter bombs, and allowing you to fire two grenades before needing to recharge.
Its Soul Charged variant is Proximity Mine. This fires a mine on the ground that blows up when an enemy comes in contact with it. The mine deals more damage than a normal frag grenade. Upon gaining all four previous upgrades, you gain the ability to launch two mines while still using up only 1 Soul.
Flame Belch 	The Flame Belch is a shoulder-mounted flamethrower that can be used to light enemies ablaze. Enemies that are lit on fire will slowly take damage overtime, and will drop armor shards that can be picked up by the player to restore their armor. Further upgrades allow for reduced cooldown, an increase in armor drops, increasing the time enemies stay on fire, and increasing the time the weapon fires before going into recharge.
Its Soul Charged variant is Flame Ammo. This grants your weapons a temporary fire effect, lighting enemies you hit on fire. Activate the Soul Charge will also create a flame blast around you, damaging and knocking away nearby enemies while setting them on fire. Upon gaining all four previous upgrades, the effect lasts longer.
Ice Bomb 	The Ice Bomb launches an icy grenade that blows up shortly after being fired. Anyone in the radius will be temporarily frozen, leaving them unable to move and vulnerable to attacks. Further upgrades allow for reduced cooldown, increasing the time an enemy is frozen, allowing killed demons to drop health, and increasing damage dealt to frozen demons.
Its Soul Charged variant is Frost Ammo. This grants your weapons a temporary ice effect, slowing down and eventually freezing enemies you hit. Activate the Soul Charge will also create an icy blast around you, damaging and freezing nearby enemies. Upon gaining all four previous upgrades, the effect lasts longer.
Energy Shield 	The Energy Shield projects a barrier in front of you that can be used to block projectiles. It's great for absorbing some oncoming fire or closing in on an enemy, though the shield will break if it sustains too much damage. Dash into enemies while the shield is up to falter them. Further upgrades allow for reduced cooldown, increased shield duration, increased health, allowing the shield to launch itself once its duration is overs.
Its Soul Charged variant is Reflect Shield. This shield lasts longer, can take more damage, and has the added effect of reflecting any projectile fired at you back to the enemy. Upon gaining all four previous upgrades, the shield now protects you from all sides.
Black Hole Bomb	The Black Hole Bomb creates a miniature singularity that sucks in enemies and projectiles. It deals little damage, but is designed to bring enemies together in order to get them ready for an attack. Further upgrades allow for reduced cooldown, increased black hole duration, allowing the black hole to pull in heavy demons, and allowing projectiles shot into the black hole to be transferred to you as ammo.
Its Soul Charged variant is Soul Absorber. This black hole has a stronger pull, and is capable of pulling in heavier demons. The black hole deals more damage, and any damage dealt by black hole will be transferred to you as health. Upon gaining all four previous upgrades, the black hole now gains the ability to convert damage into armor if you are at full health.
===Other Abilities ===
Ability 	Description
Dash 	The Dash is an ability that allows the play to quickly dash in the direction he is moving. A great way to traverse levels, quickly get to certain areas, dodge enemy attacks, or charge into enemies to falter them.
Its Soul Charged variant is Charge. This is a slightly longer version of the normal Dash, but has the added effect of creating a blast that damages and falters nearby enemies.
Blood Punch	The Blood Punch is a powerful melee punch. It requires Souls to use, using up one Soul per punch before needing to recharge. The punch deals considerable damage, faltering heavier demons and disabling enemy shields.
== Upgrades ==
=== Suit Upgrades ===
Suit Upgrades can be accessed by obtaining Praetor Suit points by completing missions and finding them hidden throughout levels. Each upgrade category has four upgrades, and obtaining all four upgrades in a category gives you access to one last "Super Upgrade", that is automatically unlocked upon doing so. For upgrades on Equipment, check the Equipment section for more info.
====Environment====
Upgrade 	Description
Hazard Protection 	Take less damage from damaging surfaces.
Thick Skin 	Immunity to damage from explosive barrels.
Regenerating Barrels	Explosive barrels respawn after being blown up.
Explosive Pinatas 	Gain a short speed boost after performing a Glory Kill.
Supercharged Barrels	Explosive barrels release a shockwave when blown up, faltering nearby enemies. Requires previous upgrades to unlock.
====Exploration====
Upgrade 	Description
Slayer Atlas 	Reveals automap station location on the map.
Item Classifier	Reveals the location of progression items on the Dossier.
Big Fog Lights 	Larger automap reveal radius.
Item Finder 	Reveals the location of progression items on the automap.
Secret Signal 	Alerts the player of hidden secrets and collectibles. Requires previous upgrades to unlock.
====Fundamentals====
Upgrade 	Description
Grappler 	Faster grabbing on ledges and monkey bars.
Hot Swapper 	Faster swapping between weapons.
Faster Dasher	Reduces dash cooldown.
Hit n' Run 	Instantly restore dashes after a glory kill.
Dash Master 	Gain a third dash. Requires previous upgrades to unlock.
=== Runes ===
Runes are located throughout levels, and can be equipped to give the player combat bonuses or special abilities. Up to three Runes can be equipped at a time, and any rune can be placed in these slots to suit the player's preferred style.
Rune 	Description
Savagery 	Allows you to perform Glory Kills faster.
Dazed & Confused	Increases the time an enemy stays staggered.
Seek & Destroy 	Perform a Glory Kill from a farther distance.
Blood Fueled 	Gain a short speed boost after performing a Glory Kill.
Air Control 	Increases your movement control while in the air.
Equipment Fiend 	Kill an enemy with or while they are under the influence of equipment to reduce their recharge time.
Punch & Reave 	Killing an enemy with a Blood Punch drops health.
Chrono Strike 	Slow down time by holding the weapon mod button. Needs to recharge after use.
Desperation 	Speed up equipment recharges for a short time when reaching low health. Needs to recharge after use.
Saving Throw 	Survive a blow that would have killed you, and slow down time for a chance to fight back. Resets on death.
=== Sentinel Crystal Upgrades ===
Sentinel Crystals are located throughout levels, and can be used to upgrade you health, ammo and armor. Each of these upgrades are attached to a special middle upgrade, which can be obtained by collecting the two upgrades next to it.
Upgrade 	Description
Loot Magnet 	Allows you to draw in pickups from farther distances.
Destroyer Punch 	Increases the damage of your Blood Punch.
Double Punch 	Use two Blood Punches before needing to recharge.
Quick Charge 	Killing Medium, Heavy or Super Heavy Demons instantly adds a Soul to your Soul Meter.
Health for Souls	If you're at full health, health pickups add to your Soul Meter.
Armor for Souls 	If you're at full armor, armor pickups add to your Soul Meter.
==Monsters==
Doom Armageddon features a wide variety of both possessed humans and hellspawn for the player to face. Like in Doom Eternal, each demon is designed with some kind of unique purpose in mind, while also having weaknesses the player can exploit to kill them more easily. Monsters are split into one of seven categories.
===Ambient===
Ambient Demons are a weaker monsters different from other demons by being tied to the current environment they're in. They are immobile and shouldn't be a main focus in combat, but can become annoying if not taken into account. The Tentacle is the only Ambient Demon that can be killed with a Chainsaw, requiring 1 gas tank.
Enemy 	Description
Tentacle	A product of Hell taking over new areas, Tentacles are invasive predators that are found popping out of holes known as Hellgrowths. When approached, they pop out and lash out at the player, knocking them backwards and dealing damage. For a brief moment before they attack, they are left vulnerable to damage, and a good shotgun blast is enough to kill them if you're close. They are often found near empty Hellgrowths, so watch for glowing ones to know where they will pop out.
Watcher 	Unusual structures created by UAC cultists, Watchers are the souls of killed demons, placed inside a "fellsteel" container and acting as guards. When approached, the demon, manifesting as an eye, will pop out and fire at the player, before ducking back down into their containers. They can only be destroyed by shooting at their eye, so precision weapons are recommended.
Buff Totem	Physical manifestations of human suffering, Buff Totems are structures found in combat arenas. When they appear, every demon in the arena will be buffed, increasing their damage, speed and aggression. However, if a player locates the Buff Totem, they can be destroyed by performing a melee attack, bringing all the demons back to normal. A Buff Totem's presence is always made clear to the player, though they are always placed in hidden areas.
Hellhive 	Unusual growths that spread with Beelzebub's influence, Hellhives can be found scattered across Hell's plague-filled jungles. Coming in various sizes and forms, Hellhives constantly spawn Swarmers to attack the Slayer. Destroy them quickly, otherwise the Swarmers they spawn can overwhelm you.
=== Fodder===
Fodder Demons are among the lowest of demon kind. They are very weak, and only ever a threat if you are distracted by heavier demons. They can be taken out fairly easily with most weapons. Killing these enemies with a chainsaw requires 1 gas tank.
Enemy	Description
Zombie	Once living humans, Zombies have become corrupted as a result of submitting themselves to Hell. Left as a mockery of their former selves, they are unable to do anything besides shamble towards the player, and lash out with a scratch or bite. They are unable to inflict much damage to the player, unless they are distracted or against a horde.
Engineer	Former UAC engineers, the Engineers are a variant of zombie that have had the unfortunate fate of being fused with multiple gas tanks. They act generally the same as normal zombies, but upon getting close to the player, they explode. If hit by an attack, they’ll be launched in the opposite direction, blowing up against anything they hit. They are often launched by heavier demons, but can also be used to take them out as well if you’re quick enough.
Soldier	Once troops fighting to defend Earth, Soldiers are corrupted humans that fight for what they sought to destroy. They are equipped with a plasma cannon, using it to fire volleys of energy blasts at the player, and occasionally charging up an exploding charge shot. They will attempt to stay mid-range from the player, though their slow speed makes it hard for them to disengage when confronted.
Shield Soldier	UAC security corrupted by Hell, Shield Soldiers are a much more tactical variant of the normal Soldier. Equipped with a shotgun and a riot shield, they will use it to apply pressure to the player, moving in on them and blocking shots while using their shotgun for close-ranged damage. However, their shields are vulnerable to energy weapons, and if shot too much can overload the shield and cause it to explode, taking the soldier and nearby enemies with it.
Hellhound	Dogs corrupted by Hell’s influence, Hellhounds have been reverted to a vicious predator that only seeks to maul the player to death. Small in size and very fast, Hellhounds chase after the player and bite them. Though it doesn't cause much damage, the bite will temporarily blind the player and slow their movement. Fast-firing and more accurate weapons are recommended when fighting them due to their quick speed.
Lost Soul	The souls of the damned, cursed to live out eternity as sin-branded slaves to Hell’s demons. Often found wandering through the sky, upon seeing the player they screech before charging straight at them, dealing a burst of damage on impact, though the resulting explosion kills them shortly afterward. An ice bomb will instantly destroy them.
Swarmer	Insect-like demons created as part of Beelzebub's army, Swarmers are vicious predators driven only to serve their queen. Upon being approached, they will float around the player, blocking their view and eventually attacking them with their claws or stinger. They are noticeably easy to kill, especially with fast-firing weapons. However, they can easily distract the player in a tough battle, as their speed allows them to keep up with you, harass you with damage and take shots for more powerful demons. Due to their size, they can't be killed with the Chainsaw.
===Light===
Light Demons, while not as powerful as more heavier demons, can still hold their own in a fight. They are slightly tougher than fodder demons, though can be taken out with most weapons. Killing these enemies with a chainsaw requires 1 gas tank.
Enemy	Description
Imp	Among the most common demons native to Hell, the Imps are vicious scavengers driven only by an urge to hunt. On their own, they are rather weak, but possess good speed which they use to encircle the player. Their primary attack is launching fireballs, either small ones or a large one which they charge up before firing. Fast-firing and more accurate weapons are recommended when fighting them. If they are hit while charging a large fireball, it will cause an immediate stagger.
Gargoyle	Dangerous winged hunters once native to Sentinel Prime, Gargoyles are relentless pack hunters. Like Imps, they use speed to their advantage, attacking the player with their acidic spit, and scythe-like claws. They can also fly into the air and launch a volley of acid at the player. However, shooting them out of the air puts them into an immediate stagger.
Commando	High-ranking UAC generals possessed by Hell, Commandos are a stronger and more powerful variant of the normal Soldier. Equipped with a chaingun, they stay in place and attack by firing a barrage of bullets at the player, which can be dangerous if the player is not paying attention. While spinning up a sound will play, which indicated when it will attack. They have slow speed making them vulnerable a close-range.
Hell Razer	Former humans infected by a parasite, Hell Razers are covered in chitinous armor and their arm is replaced with an energy cannon. Acting as a demonic sniper, they stay long distance, and fire powerful lasers from afar to take out the player. Their laser sights can be seen before they fire, giving you a chance to dodge. At close-range, they cannot do much, as they are quite slow and don’t have much damage.
Carcass	A hideous project of UAC experimentation, the Carcass is the result of the dead bodies of soldiers being combined with machinery to create an undead abomination. They can attack the player from afar by launching sonic waves from their chest and shockwaves from their arm cannons. They can also project a wall of energy, which they use to shield other demons, lock the player out of resources, or place them in front of them to make them kill themselves with an explosive. However, their shields are vulnerable to energy weapons, and if shot too much can overload the shield and cause it to explode.
Butcher	Human soldiers forcibly transformed into cyborg warriors by UAC cultists, the Butcher is a female zombie with its right arm replaced with a chainsaw. It will attack with damaging slashes and a spin attack. At long range however, the Butcher will burrow under the ground, attempting to ambush the player. Though they can cause considerable damage, they are left vulnerable after popping out of the ground, giving you a chance to attack.
Siren	Abhorrent bottom feeders and live off the thousands of souls trapped in Hell’s Soul Oceans, the Sirens are primarily aquatic demons. In water, they will chase after the player and attack him, though dashing into them will stun them. On land, they move slowly, but have a leaping attack and the ability to spew an electrified liquid. If left alone, they can cover large areas in this liquid, which can limit the player’s space.
===Medium===
Medium Demons are at the point where they can rival a Slayer if they are not careful. These demons often possess a very good ability, but have some kind of weakness that can be exploited to kill them easily. Killing these enemies with a chainsaw requires 2 gas tanks.
Enemy 	Description
Hell Knight	Warrior beasts among the demons, the Hell Knights are powerful enforcers that bend lesser demons to their will. Rushing towards the player at high speed, the Hell Knight is equipped with powerful melee damage, haymakers, and a jumping ground pound that creates a shockwave. Though they won’t dodge out of the way of attacks, they will not falter from any fire, besides large amounts like from a Chaingun. They lack any sort of ranged attacks, leaving them vulnerable at a distance.
Dread Knight	Hell Knights cybernetically modified by UAC cultists, the Dread Knight is a more powerful version of the Hell Knight. Rather than using its fists, they are equipped with energy wrist blades. This grants them an enhanced range, the ability to launch blades of energy, and gain the added effect of leaving behind damaging plasma after a ground pound. Like Hell Knights they won’t dodge out of the way of attacks, but won’t falter unless under heavy fire.
Cacodemon	Living in the horrid chasms underneath Hell, Cacodemons are floating demons driven only by a need to feed. They float aimlessly towards the player, and attack by either launching a volley of plasma balls from their mouth, or lunging forward and attacking with a bite, both causing considerable damage. While bulky, a Cacodemon will immediately falter if it consumes an explosive, and it takes extra damage from the Railgun.
Pain Elemental	Creatures born out of the deepest depths of Hell, Pain Elementals are in constant pain as a result of producing Lost Souls, and wish to show the player just how they feel. Summoning these Lost Souls to attack the player, they will either fire them at the player directly, or summon groups of them to shield it from attacks before launching them all at the player. Unlike the Cacodemon, they are more defensive, and will try to keep their distance. They take extra damage from the Railgun.
Pinky	A demon that has become a bane of ARC soldiers and fortifications, the Pinky is a formidable attacker. Upon seeing the player it will charge headfirst at then, attempting to ram into them and cause considerable damage. It also has a close-ranged bite attack which it will also use to quickly turn around. Their armored front is resistant to all fire, but their back isn’t, leaving that area vulnerable to damage. If a Pinky charges into a wall, they will be left dazed, leaving them vulnerable for a time and giving you a chance to fire at them.
Spectre	A Pinky given psionic abilities either through UAC experimentation or Hellish magic, the Spectre is an invisible variant of the Pinky. It acts the same as a normal Pinky, charging at the player and trying to ram into them. Because of its invisible nature, lock-on weapons are unable to lock onto it, and weapons that normally attach to a demon will simply phase through it. However, it lacks an armored front, and using an Ice Bomb will allow you to attack it normally.
Revenant	Humans forcibly transformed into Hellish soldiers, the Revenants are tall skeletal demons that seek only to kill. Equipped with a jetpack and twin missile launchers, they have great aerial mobility, and will generally keep their distance as they launch missiles in either small barrages, or volleys of homing missiles. Target a Revenant’s missile launchers to destroy them, removing its long-ranged abilities and leaving it with only a scratching attack.
Prowler	Vicious predators infamous among Night Sentinels due to their stealthy nature, Prowlers are pack hunters believed to have descended from Imps. Prowlers act similarly to Imps, though they are bulkier and instead launch a spread of shot purple energy blasts. Instead of a charge shot, Prowlers possess the ability to teleport, allowing them to disorient the player and sneak up on them and perform a claw slash. In groups, they may attempt to synchronize their attacks together to leave the player in a tough situation.
Harpy	Once considered lesser demons, the Harpies grew in size and ferocity as a result of consuming the flesh of dead Maledicts. They use their quick speed and flight to dodge oncoming attacks, while attacking the player with either volleys of fireballs, or a charged fireball that explodes on hit, and they can perform a dive bomb that deals considerable damage if it hits. At close-range, they can attack with their bladed tail and talons. It is weaker compared to other flying demons, with fast-firing weapons taking them out rather easily. They can also become dazed after dive bomb into a wall or other surface, leaving them vulnerable to damage. They take extra damage from the Railgun.
Whiplash	Already vicious demons cybernetically enhanced by UAC cultists, the Whiplash is a slithering foe with a snake-like lower-half. They are very agile, generally keeping low to the ground and attacking from mid-range with their extendable chain whips, or waves of Argent energy that push the player back. Fast-firing and more accurate weapons are recommended when fighting them, and the Ice Bomb is especially recommended due to their speed.
Succubus	Female demons that serve higher-ranked demons with a blinding pleasure, Succubi are vicious demons that act as supporters. Their most powerful ability is a beam of Hellish energy, which it uses to invigorate demons, healing their wounds and increasing their strength. It can even revive demons from the dead, though it is left vulnerable while doing so. When threatened, they can teleport, or attack with their scythe-like limbs as a close-ranged attack.
Reaper	Demons that have become deformed for bending their will to Beelzebub, Reapers serve their queen with an undying ferocity. Equipped with large scythes, they block all incoming attacks, attacking by launching blasts of poison. Occasionally they will charge up either a homing charge attack (that must be dashed to avoid), an exploding scythe toss that creates a puddle of damaging and slowing acid, or summoning a group of Swarmers to protect it and attack the Slayer. While charging any of these moves however, it becomes vulnerable, and a single headshot kills it instantly.
=== Heavy===
Heavy demons are considerably more dangerous and bulkier than Medium demons. They have large health pools (though not as high as Super Heavies) and considerably powerful attacks if they are left alone. However, they often have some kind of exploitable weakness. Killing these enemies with a chainsaw requires 3 gas tanks.
Enemy	Description
Mancubus	A foul demon, Mancubi are mechanically-enhanced beasts that only seek destruction. Armed with dual flamethrowers replacing their arms, Mancubi absorb large amounts of damage, while dishing it out with long-ranged fireballs, a close-ranged flamethrower, and an area-of-effect napalm blast that leaves behind damaging flames. Target a Mancubus’ flamethrowers to destroy them, weakening its attacks and preventing it from using its flamethrowers.
Cyber-Mancubus	Mancubi further enhanced by UAC cultists, Cyber-Mancubi are a more powerful and dangerous variant of the normal Mancubus. Replacing its flamethrowers are acid cannons, which they will use to launch globs of acid that stay on the floor and eat through the player’s armor. They also have an acidic flamethrower and acid wave attack if you get too close. Unlike the normal Mancubus their arm cannons cannot be broken off, but a Blood Punch will cause their armor to break, leaving it vulnerable to damage.
Arachnotron	Clones of the Spider Mastermind created by UAC cultists, what the Arachnotrons lack in destructive power they make up for in agility. Equipped with a turret and grenade launchers, they launch volleys or projectiles at the player, while gaining a tactical advantage by clinging onto walls and ceilings. Target an Arachnotron’s turret to destroy it, removing its long-ranged abilities and forcing it to go close-ranged.
Hell Guard	An armored demon, Hell Guards are a sort of biological mech sanctioned to defend ancient artifacts and the Rulers of Hell. They have the unique ability to project barriers around themselves or other enemies, blocking incoming damage, before launching these shields straight at the player. Hell Guards are also equipped with a mace, which they will use in a close-ranged swing, a lunging shoulder bash, a ground pound, or a flaming flail for long-ranged striking. Their shields can be destroyed with plasma, and when charging up a shield blast attack, hit the shield while it is yellow to destroy it alongside every other shield the Hell Guard has projected.
Soulflayer	Abyssal demonic entities that have gained incredible power after feeding upon thousands of souls, the Soulflayer is a squid-like demon equipped with powerful lasers. With the crystals attached to their tentacles they fire lasers directly at the player, around themselves for coverage, or an orbital laser that follows the player. Target the Soulflayer’s crystals to destroy them, eventually preventing it from using its lasers and limiting it to simple energy blasts and close-ranged slashes.
Hell Rider	Terrifying warriors that seek to bring nothing but war and suffering, Hell Riders are a centaur-like demon that rush into battle with reckless abandon. Equipped with a spear, they are a pressure-focused demon, using their speed to strike the player before running away to avoid damage. Their most powerful attacks are a powerful charge attack, a spear slam that launches waves of hellfire, and an exploding spear toss, all three of which leave them vulnerable before and after being used. Their lower half is armored and resistant to all fire, but their upper half isn’t, leaving that area vulnerable to damage. A Blood Punch will cause their armor to break, which will leave the rest of its body vulnerable to damage.
Arch-vile	Forged of hellfire, the Arch-vile induces terror from their sheer presence and ability to manipulate the unholy powers of Hell magic. Attacking from long distances, the Arch-vile attacks by launching waves of fire, or setting the ground on fire around the player to damage him, and can also teleport to get out of harm’s way. The Arch-vile can also summon enemies, projecting a flaming shield while doing so to protect itself. If this shield is destroyed, the Arch-vile will falter and the summoned demons will die.
===Super Heavy===
Super Heavy Demons are easily the most powerful normal demons the player will face. Often appearing as mini-bosses, these demons can easily defeat a player if they are not careful, or aren't taken out quickly. Though they have weaknesses, you'll need to be very skilled to take them out. These enemies cannot be killed with a chainsaw.
Enemy	Description
Baron of Hell	Among the highest ranking of the Hell Knights, the Barons of Hell are bred in infernal pits to harden their skin and grant them enhanced strength. They are a larger version of the standard Hell Knight, rushing towards the player and attacking with their wrist blades, or performing a ground pound that releases a wave of fire. They can also launch fireballs as a ranged attack. Like Hell Knights they won’t dodge out of the way of attacks, but won’t falter unless under heavy fire.
Doom Hunter	Formerly known as the Agaddon Hunters, the Doom Hunters are cybernetically enhanced demons brought back from the brink of extinction, with the sole purpose of killing the Doom Slayer. They will attempt to keep their distance, attacking the player from afar with chaingun fire, homing missiles, and plasma guns on their sled. At close-ranged, they are also equipped with a double chainsaw that can cause considerable damage. They are protected by a shield which will eventually explode when exposed to energy weapons, leaving the Doom Hunter vulnerable to damage for a time. You can also fire at the sled, which is not affected by the shield. After sustaining enough damage, it will detach from the sled, losing its missiles, plasma guns and shields but becoming much more mobile. They require 2 Crucible pips to kill, with the first hit immediately causing it to detach.
Empress	A demon constructed by UAC Cultists using abandoned Maykr technology, the Empress is an attempt to recreate the Spider Mastermind. The Empress is equipped with energy blades, attacking with powerful slashes, firing rapid bursts of plasma beams, or launching blades of energy that block attacks before launching themselves. With its spider-esque build it has great agility, can climb up surfaces, or jump high in the air to crush the Slayer. It fights alongside two flying drones which will follow and fly around the Slayer, shooting blasts of plasma. At first, the Empress will block all oncoming damage, but destroying its drones will cause it to fly in a rage, lowering its guard but making it much more aggressive. They require 2 Crucible pips to kill, with the first hit destroying its claws and putting it into its aggressive phase.
Maledict	Demonic creatures born from the darkest pits of Hell, Maledicts are draconic demons who serve as Mammon's vicious servants. A very mobile demon, Maledicts are equipped with slashing claws, a bladed tail, and the ability to breathe fire, either in the form of a stream, or exploding fireballs. They’ll often fly across the battlefield and rain down fireballs, lighting up areas and removing vital space from the player. If they take enough damage, they will be forced to the ground. They take extra damage from the Railgun.
Marauder	Night Sentinels that joined the Khan Maykr as the result of a civil war, after her death the Marauders joined the forces of Hell, seeking only revenge against the Slayer Wielding an axe and a Super Shotgun, Marauders are a dangerous force that rival the player in speed and damage. At long range, the Marauder launches blades of energy from his axe. At close range, the Marauder fires at the player with a Super Shotgun. They can also put up a shield that blocks all attacks, including Super Weapons like the BFG-9000 and the Crucible, and can summon Hellhounds to attack you as well. The Marauder can only be hit when he swings his axe, in which his eyes glow green and he can be hit and staggered.
Tyrant	High-ranking demon lords responsible for extraction of sin-branded souls into Hell, Tyrants are powerful creatures feared by all demons below them in rank. Cybernetically enhanced by the UAC, Tyrants are extremely tanky enemies, having the most health out of any of the normal enemies. Equipped with an arm cannon, they fire barrages of missiles, a powerful laser, and an airstrike from above. They are also equipped with an energy blade, which they will use in close-quarters, or to launch a shockwave that travels along the ground. Despite their destructive potential, they are slow to turn, leaving their backsides vulnerable to damage.
===Boss===
TBA
==Trivia==
*Doom Armageddon is inspired primarily by Doom Sentinel, created by 
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