Warlock

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== Warlock class information ==
The following races can choose the Warlock class: Dwarf
"Exploiting the Dark Arts"
The ability to control and channel psychic forces makes Warlocks dangerous opponents. Psychic powers and dark elemental attacks from afar are their specialties. With enough channelled energy, they can invoke powerful curses, crippling foes and bolstering allies.
=== Combat Role ===
Warlocks are a magic-based ranged damage dealing class. Many of their abilities cause damage over time in addition to direct damage. Unlike other casters, Warlocks use Focus as a resource. They can project powerful soul shields on their allies or buff their souls. Moreover, they can subdue the souls of their enemies; weakening or filling your heart with fear and doubt.
To flatten the high damage rate, the Warlock uses two very limited pools of fuel for his spells: and .
You have a never-changing pool-size of 100 points. It regenerates fairly fast, and some skills actually increase this regeneration speed. However, the pool size severely limits the length of your primary combat sequence. For this reason it is highly recommended that take up the profession of (at least to level 15) so you can make your own potions ( and ).
Some skills also add to your 6-bubble gauge. (sometimes called Soul Points) is used to power all of the special attacks unlocked by (Damage) or (Buffs). The gauge fills slowly over the length of a fight, and wise management is very important to your overall utility to party and raid forces.
=== Class Summary ===
*Class Trainer: in 
*Combat Roles: Ranged DPS (Magical) • Support • Shielder
*Combat Resource: Focus • Soul Points or Psi
*Best Armor Type: Cloth
*Best Primary Weapon Type: Staff (2-H)
*Best Ranged Weapon Type: none
*Best Production Craft: 
== Attributes (Character Stats) ==
Primary Attribute
All classes need Stamina to increase their HP. Dungeon bosses often have area attacks that can kill players who neglect this stat.
=== Stat Values Gained from Equipment ===
=== Base Attributes ===
Strength: 5 • Dexterity: 10 • Stamina: 9 • Intelligence: 14 • Wisdom: 12
=== Equipment Available ===
== Class Combos ==
*Warlock / Champion --> Saces's Disciple (Focused on Dealing burst damage and shield, +50% HP (self))
*Warlock / Mage --> Occultist (Fire & Dark, anti Magical Tanks, supports the physical DPS [+20% speed], fire and dark [+36%] damage of the party)
*Warlock / Priest --> Mind Protector (Healer, +50% HP & +30% healings revived for all the party and 10% of int and wis as buff for target)
*Warlock / Rogue --> Affliction Master (DoTs focus, halfs the damage done by a target enemy and increases elemental damage revived by a target enemy) 
*Warlock / Warrior --> Rage Controller (Speed caster, Burst-DoT damage, increases Dark Damage [+30%] revived by a enemy target and half the damage recived by a friendly target)
==Skill´s Basic Combos==
The warlock builds energy influx (or Psi, displayed on your UI as 6 bubbles under your health, focus, and mana bars) and then uses this energy to perform incredibly devastating attacks. Because of the slowly-building nature of psi it is doubtful you will ever use these skills without a Boss fight and a full party.
You build Psi energy by using skills such as (1 Psi) and (2 Psi). When your Psi counter contains 6 green charges, you may use this energy to invoke or , each of which makes possible a group of follow-Up skills. After you get the state, the charges become Violet (Willpower Blade) or Blue (Willpower Construct).
Foundation	Follow-Up Skills	Notes
 	 	Focus Recovery
 	 	4-tick DD channelized attack over 2 seconds
 	 	Dark DD attack & Magic Damage Buff
 	( Elite: Wl/P) 	Dark DOT attack. Resets CD of .
 	 	Decreases received damage and increases Movement Speed
 	 	Increases Attack Power of all friendly players
 	 	In-combat ressurrection
 	 	AE protection circle. Reduces received damage and increases healing received.
 	( Elite: Wl/P) 	Raises Max HP and received Healing of all party members
==Synergy==
===General===
In general Warlocks have synergy in more ways:
*Attack / Defense Boosters
*Attribute Booster
*Damage Lowing & Healing Received increasing
*Dark Damage Increasing (until +9%) => Synergy with Dark Damage Dealers
*Some Control (Fears & stunts)
*Shields
*Combat Resurrection (5 min cd)
===Warlock / Champion===
*+10% extra Dark damage Received by target.
*Shield Spam
*10% chance to get until +60% magic damage by 5s (increasing too the shield by +60%)
===Warlock / Mage===
*Perma party boost of +10% Summoning Speed & +20% attack speed.
*Increas of Dark and Fire damage recived by target, until +36%.
*Lowers target's Critical Physical Resistance and Critical Magical Resistance.
*Doble all party damage over 2 seconds each 24 seconds. (I don't know sure!)
===Warlock / Priest===
*Healing (AE, HoT, Burst, Instant)
*Increases party Intelligence and Wisdom by +10%
*Increases party healing recived until +30%.
*Increases party Max. HP until +50%.
===Warlock / Rogue===
*Increases Elemental Damage recived by targets until +50%.
*Lowers damage done by a target for -50%.
*Reduces the aggro caused by party members, less the taget, until -30% and increases the aggro caused by target until +30%.
*15-20% extra magic damage, due to wand+dagger, that increases the HP of the shields.
===Warlock / Warrior===
*Increases Dark Damage recived by targets by +30%.
*Reduces damage recived by a friendly targetby -50%.
==Notes==
====Dark Damage Incrising DeBuf====
===Mages vs Warlocks===
Mages 	Warlocks
10% of chance of doble Flamme damage. like +10% of damage with Flammes 	+9% extra of Main Elemental Domine Ill Will
Flamme, flamme, flamme... 	Complex to use
Pure Damage Dealer, and the best Magic Damage Dealer (over time) 	DD / Support
Shield of 30% max HP, every 2 minute 	Shield that scale with magic damage (max 4 times Magic damage), every 10 seconds
Mana, bad at low levels, but nice at higest levels 	Focus (10 of focus each 4s), limited but some skills to earn focus to try to balance it (Heart Collection Strike...)
Better with Summoning spells (Flamme sumoning of 3 seconds + mana source)	Better with instant spells (Dark Damage Buffs, more instants...)
Can Spam AED (Area Effect Damage), but limited movement 	No continous AED, but some nice thinks as Beast's Roar, nice slow and 1s second for cast and 5 times damage (0.7(AED malus of -30%)xInstant Damage each)
Total critical chance by skills = 10% vs a level 100 	Weakening Weave Curse, Weekened: Dark damage taken increas +3.0.. 9.0%
Flamme (no limited) 	Severed Consciousness (limited for 3 casts each 20s (about))
Example 	Example
== More info ==
Warlock Skills
Warlock Elite Skills
Warlock Item-Set Skills
Category:Classes
Category:Warlock