Pokémon Aurora Crystal Version/New Moves

This is the page where new moves for Pokemon Aurora Crystal can be found. As with New Pokemon you can freely add new moves as you see fit, just as before please follow the rules and guidelines.
==Rules & Guidelines==
Unlike New Pokemon there is a set of information you need to include with your moves, there is no optional information you can leave out.
#Moves must include the following;
##The Move's Name
##Type (if dual-typed like Flying Press refer to the first type only)
##Base Power
##Accuracy
##Category - Physical/Special/Status
##Effect - e.g. Poison Sting has a 30% Chance to inflict Poison
##Description - The flavour text for the move, mainly describes how the move would look.
#If your move is overpowered it will be removed (e.g. anything higher than 150 that doesn't cause the player's Pokemon to KO is too powerful, higher power moves should usually have a negative effect or low accuracy)
#Please ensure the Type colour matches the Type (see below the table for colour hexes.
==New Moves==
Move Name 	Type 	Power	Acc.	Cat. 	Eff. 	Desc.
Demoralize 	Dark 	N/A 	N/A 	Status 	Lower Random Stat 1 Stage on the Target 	Whispering cruel words to the target they become negatively affected.
Venom Trap 	Poison 	75 	95 	Physical	30% Chance the Target will Flinch 	A trap made from hardened poison, it can cause Flinch.
Whip Tail 	Dragon 	40 	100 	Special 	Priority +1 	The user cracks their tail like a whip generating a fast air blast.
Melodic Heal 	Fairy 	N/A 	N/A 	Status 	Restores 1/16th Max HP per Turn 	A harmonious tune that soothes all aches and pains healing the player's team over time.
Knockdown 	Fighting	60 	100 	Special 	Double Damage if Target has already taken Damage that Turn 	Using full force the user knocks the target down, it deals extra damage if the target was already weakened.
Needle Barrage 	Poison 	80 	N/A 	Physical	This move doesn't Miss 	Unleashing a barrage of needles at the target, the sheer number makes it impossible to avoid.
Inverted Current 	Electric	60 	100 	Special 	Double Damage if User has already taken Damage that Turn 	The user reverses the current in their body unleashing a blast of electricity, they're able to increase the power if they've taken damage already.
Over-Exertion 	Fire 	120 	100 	Special 	Deals Recoil Damage to User 	The user unleashes a blast of heat from their body with such devastation it hurts the user.
Strike Down 	Normal 	65 	100 	Physical	Double Damage if Target has less than 50% Max HP 	Intending to finish off the target the user strikes with a quick blow.
Earthly Maw 	Rock 	60 	100 	Physical	User eats the target's berry if they have one 	Biting at the target with a rock-crusted bite, any berries the target is holding are consumed by the user.
Wood Rot 	Grass 	90 	100 	Physical	10% Chance to Lower the Target's Defence Stat 1 Stage 	The user slams the target with a piece of rotting wood, the foul sight may decrease the target's defence.
Rapid Swarm 	Bug 	40 	100 	Physical	Priority +1 	The user attacks in a blinding rush to catch the target off guard.
Flirtation 	Normal 	N/A 	100 	Status 	Lower Target's Attack Stat 2 Stages if Opposite Gender 	Using their charm the target is tricked into not wanting to battle.
Boulder Roll 	Rock 	50 	90 	Physical	70% Chance to Raise the User's Attack Stat 1 Stage 	Encasing themselves in rock, the user hurtles towards the target, this may increase the User's Attack.
Terminal Punch 	Fighting	120 	100 	Physcial	Lowers User's Attack Stat and Special Attack Stat by 1 Stage each 	Attacking with all force the user becomes exhausted after each punch leaving them weaker.
Cupid Arrow 	Fairy 	70 	100 	Physical	10% Chance to Inflict Infatuation on the Target, High Critical Ratio 	The user shoots off an arrow that pierces the target, the attack has a high chance to deal a critical hit and may inflict infatuation.
Overpower 	Normal 	N/A 	100 	Special 	The Attack deals more damage the less HP the Target has Left 	The user exerts their power against the opponent, the closer the opponent is to fainting the more powerful the attack.
Cloud Bellows 	Flying 	80 	100 	Special 	20% Chance to Raise the User's Evasion Stat 1 Stage 	The user unleashes a mass of clouds that envelops the target, it may also raise the user's Evasion.
Anomaly 	Ghost 	N/A 	N/A 	Status 	Lowers the Target's Evasion 1 Stage and Removes Entry Hazards & Barriers from both sides of the Field 	Opening up an anomaly to another world, this move sucks away any hazards or barriers, it also causes the target to lose some Evasion.
Draconic Howl 	Dragon 	80 	100 	Physical	15% Chance to Inflict Burn on the Target, 15% Chance to Paralyze the Target 	The user unleashes a powerful howl that causes shockwaves potentially burning or paralyzing the target.
Shadow Trick 	Ghost 	35 	90 	Special 	This move hits Twice 	The user attacks with a weak attack but then follows up with their shadow also attacking.
Draco Explosion 	Dragon 	130 	90 	Physical	Lowers the User's Attack Stat 2 Stages 	Unleashes an explosive force attack that lowers the user's attack sharply.
Flare Vortex 	Fire 	85 	100 	Special 	N/A 	Creating a vortex of fire, the attack deals significant damage.
Mandible Crush 	Bug 	100 	75 	Physical	20% Chance the Target will Flinch 	The target is bitten by the user's powerful mandibles potentially causing them to flinch as a result.
Vapour Thief 	Water 	75 	100 	Physical	The User recovers HP equal to half that inflicted on the Target 	Stealing the water from the target's body, the user re-energizes themselves while leaving the target dehydrated.
Mind Warp 	Psychic 	90 	100 	Physical	10% Chance to lower the Target's Speed Stat 1 Stage 	The user messes with the mind of the target potentially causing them to lose some Speed.
Fairy Circle 	Fairy 	N/A 	100 	Status 	The Target cannot use Held Items for 5 Turns 	A magical circle is drawn around the target, while it's active the target cannot use held items.
Fireworks 	Fire 	90 	100 	Special 	10% Chance to lower the Target's Special Attack Stat 1 Stage 	The user unleashes bursts of fiery light that strike the target, they may lower the Target's Special Attack.
Flex Strike 	Fighting	65 	95 	Special 	10% Chance to raise the User's Attack Stat 1 Stage, 10% Chance the Target will Flinch 	Flexing before attacking the user readies themselves to attack potentially increasing their power, the strike can also cause the target to flinch.
Turbulence 	Water 	120 	100 	Physical	Deals Recoil Damage to User, 10% Chance to Cancel Recoil Damage 	The user charges through a current of water at extreme speeds that even the user can't prepare for, there is a high chance this will cause recoil.
Kinetic Pummel 	Psychic 	80 	100 	Physical	10% Chance to lower the Target's Defence Stat 1 Stage 	Using psychic power, the user manifests fists to pummel the target with, the attack may leave the target defensively weaker after the attack.
Plasma Cannon 	Electric	120 	70 	Special 	10% Chance to lower the Target's Special Defence Stat 1 Stage 	A high energy blast that is difficult to control but devastating to land, a sucessful hit may also lower the target's Special Defence.
Frostbite 	Ice 	60 	100 	Physical	30% Chance to Paralyze the Target 	The user inflicts frostbite on the target, the cold being so intense it may leave the target paralyzed.
Prevailing Wind 	Flying 	N/A 	100 	Status 	Protects the User's Team from enemy Abilities for 5 Turns 	A mystical wind is summoned that guards the user's side of the field from the effects of the enemy's abilities.
Liquefaction 	Ground 	150 	90 	Special 	The User must Recharge next turn 	Incredible force is put into an attack so powerful it liquefies the ground around the target, the user has to rest after using this attack.
Skyward Launch 	Dragon 	N/A 	100 	Special 	The Attack deals more damage the lighter the Target is 	The user sends the target skyward, the lighter the target the higher they'll go.
Field Charge 	Rock 	N/A 	N/A 	Status 	Swaps the User and Target's Accuracy and Evasion Stat Changes 	The field is changed by the user causing the terrain to alter, changing the accuracy and evasion stats of the user and opponent.
Gigavolt Punch 	Electric	120 	80 	Physical	30% Chance to Paralyze the Target 	The user unleashes a powerful punch with incredible power, the target may be paralyzed.
Burrows 	Ground 	N/A 	100 	Physical	The Attack deals more damage the Faster the User is 	Tunneling underground the user strikes with speed, the faster the attack the more fearsome the damage.
Psycho Burst 	Psychic 	100 	90 	Physical	Lowers the User's Speed Stat 1 Stage 	A powerful burst of energy is unleashed, the after effects leave the user slower than before.
Solar Flare 	Fire 	150 	80 	Physical	Deals Recoil Damage to User 	The user channels power from the sun and launches with such force the attack hurts the user in return.
Noble Challenge 	Dragon 	N/A 	N/A 	Status 	Prevents the Target from Swapping Out for 5 Turns 	The target is forced to remain in battle through strange powers issued by the user.
Ocean's Gift 	Water 	N/A 	N/A 	Status 	The User Faints, the Next Pokemon has its Attack Stat, Special Attack Stat and Speed Stat raised 2 Stages 	The user commits all their energy to the ocean and faints giving said energy to the next Pokemon boosting their Attacking Stats and Speed Stat.
Status Flip 	Normal 	N/A 	N/A 	Status 	Swaps the User and Target's Status Conditions 	The status conditions of the competing Pokemon are swapped over through strange powers.
Sky Diver 	Flying 	65 	95 	Physical	10% Chance to Raise the User's Accuracy Stat 1 Stage, 10% Chance the Target will Flinch 	The user dives down with high speed striking the target, the attack may flinch the target and make the user's next attacks more accurate.
Liar's Song 	Dark 	40 	100 	Special 	Priority +1 	A song captivates the target as the user strikes from afar, the attack will hit first.
Spook Slap 	Ghost 	80 	100 	Physcial	30% Chance the Target will Flinch 	The user slaps the target with a cold, ghostly palm possibly causing the target to flinch.
Phantom's Lullaby 	Ghost 	80 	100 	Special 	30% Chance the Target will fall Asleep 	A song is sung to the target that causes them damage from the odd melody, the attack may also cause the target to fall asleep.
Star Daze 	Fairy 	130 	90 	Physical	Lowers the User's Attack Stat 2 Stages 	Summoning a star from the night sky the user strikes the target with incredible force although the user's attack falls sharply as a result.
Clear Sky 	Flying 	N/A 	N/A 	Status 	Doubles the User's Critical Hit Ratio for 5 Turns 	The user looks to the sky to see it clear, critical hits are more likely to land.
Shadow Catch 	Ghost 	60 	N/A 	Physical	This move doesn't Miss 	The target is snatched by shadowy hands that pin them down as the user attacks with a sudden strike, there is no avoiding the attack.
Impenetrable Armour	Ground 	N/A 	N/A 	Status 	The User is immune to Water-Type and Grass-Type Moves for 5 Turns 	The user encases themselves in an armour so strong that it blocks out water and grass attacks.
Phantasm Bind 	Ghost 	N/A 	N/A 	Status 	Removes Accuracy Stat Changes from Target, Removes Target's Ghost-Type Immunity if they have one 	The target is caught in a bind of ghostly hands that removes any accuracy changes they have and makes them able to be hit by Ghost-Type attacks.
Stone Chain 	Rock 	65 	85 	Physical	30% Chance to Lower the Target's Evasion Stat 1 Stage 	The target is caught in a chain of rocks potentially reducing their change to evade oncoming attacks.
Burning Ring 	Fire 	65 	85 	Fire 	30% Chance to Lower the Target's Evasion Stat 1 Stage 	A ring of fire is created around the target causing damage, it may also reduce their evasion as a result.
Acid Coat 	Poison 	N/A 	N/A 	Status 	Raises the User's Special Defence Stat 2 Stages 	The user's body is coated in a coat of specialized acid protecting them by sharply raising their Special Defence.
Magical Slash 	Fairy 	70 	100 	Physical	High Critical Ratio 	The user slashes with strange magical powers enhancing their attack, this attack has a high chance to deal a critical hit.
Ancient Arts 	Dragon 	60 	100 	Physical	10% Chance to Raise the User's Attack Stat, Defence Stat, Special Attack Stat, Special Defence Stat & Speed Stat 1 Stage Each	The user channels the powers from ancient times into a full-on attack potentially raising all the user's stats.
Floral Revenge 	Grass 	50 	100 	Physical	Double Damage if User has already taken Damage that Turn 	The user bides their time by sprouting flower buds across the field, if the target makes a move against the user then the flowers will attack with unburdened fury.
Booster Punch 	Fighting	60 	100 	Physical	User eats the target's berry if they have one 	The user punches the target with a powerful punch, if the target has a berry the user will eat it for energy.
Vine Crack 	Grass 	80 	100 	Special 	30% Chance the Target will fall Asleep 	The user cracks a whip made of vines, the splintered plant matter strikes the target and may potentially put them to sleep due to spores in the vines.
Landslide 	Ground 	80 	100 	Physical	N/A 	The user causes a landslide to strike the target with.
Fae Swap 	Fairy 	N/A 	N/A 	Status 	The User and Target swap Hazards and Barriers 	A strange mist covers the stage and when it settles all Hazards and Barriers are swapped.
Mental Trick 	Psychic 	N/A 	N/A 	Status 	Switches the User's Special Attack and Special Defence Stats 	The user channels psychic powers to swap its Special Stats.
Mystery Power 	Fairy 	120 	85 	Physical	N/A 	Unleashing a powerful blast of energy from a mysterious realm the target is engulfed in light.
Trip Up 	Ground 	70 	100 	Physcial	High Critical Ratio 	The user lunges at the target and trips them at high speed, the attack has a high chance to crit.
Burning Tide 	Fire 	N/A 	100 	Special 	The Attack deals more damage the more stat debuffs the target has 	A wave of fire is unleashed, any imperfections in the target's defence will be exploited dealing heavier damage.
Endless Brawl 	Fighting	150 	90 	Physical	The user must Recharge next turn 	The user strikes the target hundreds of times in mere seconds, intending to beat them with all their energy, the user has to spend the next turn recovering.
Brain Storm 	Electric	90 	85 	Special 	20% Chance the Target will become Confused 	A bolt of lightning targetting the head, the attack scrambles the nerves and may confuse the target.
Trapping Net 	Bug 	N/A 	N/A 	Status 	Lowers the Target's Speed Stat 2 Stages 	A net is cast over the target that sharply lowers their Speed.
Hive Attack 	Bug 	150 	90 	Special 	The user must Recharge next turn 	The user calls upon a hive to attack with incredible force, the attack is so devastatingly powerful it leaves the user exhausted and needing to regroup the hive.
Defrost 	Ice 	N/A 	N/A 	Status 	The user recovers 50% of their Maximum HP (75% in Hail) and loses their Ice-Type for the turn 	The user lets their body rest, recovering health whilst temporarily losing their Ice-Type.
Storm Rush 	Flying 	80 	100 	Special 	N/A 	Heavy clouds from a storm are blown with great speed at the target.
Dragon Dive 	Dragon 	70 	100 	Physical	High Critical Ratio 	A sudden diving strike that catches the target off guard, the attack has a high chance to crit.
Please use the respective hex colour for your Move Type;
Normal - #B2B287 
Grass - #87CE64 
Fire - #F2924E 
Water - #7297F1 
Electric - #F9D74E 
Rock - #BBA441 
Ground - #E4C97E 
Steel - #BBBBD2 
Fighting - #C5423B 
Psychic - #F86490 
Ghost - #765F9C 
Dark - #735B4B 
Poison - #A243A2 
Bug - #A8B820 
Flying - #A890F0 
Ice - #98D8D8 
Dragon - #7A46F8 
Fairy - #EE99AC
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