Hadozee (CSH)

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==Hadozee==
Hadozee, or "deck apes," are tall, slender, tailless apelike humanoids. They are covered with brown hair, including a shaggy mane that surrounds their face. The hadozee mouth is a protruding muzzle with several long fangs.
Hadozee have a broad flap of skin that runs from the creatures arms to its legs. This flap can be drawn tight by raising the arms, giving the hadozee a limited gliding ability.
Hadozee are rude, reserving their coarse commentary only in the presence of elves and the hadozee's employers. When outside these controlling influences, however, they can utter a continuous stream of insults and derision, with tongues sharp enough to make the most seasoned spelljammer take notice.
However, the hadozee are extremely diligent workers and are respected throughout the Known Spheres for their willingness to work as hard as is needed to get the job done. They do not shirk their responsibilities in combat, either, and most hadozee work both as crewmen and as mercenaries.
Hadozee prefer to join the crews of other nations. They are particularly fond of elves as employers. A group of young adult hadozee of both sexes will sign on with a single captain, training together and forming a traveling company of 20-30 individuals.
The hadozee homeworld is temperate and warm, and has a climate like that of most human worlds. Hadozee generally wear no clothing (except in cold weather), as most clothing would interfere with their gliding membranes. They wear special caftans with slit sides on ceremonial occasions, or when in an unfamiliar port.
Hadozee may be clerics (maximum 8th level), fighters (maximum 14th level), or thieves (maximum 15th level). In addition, they may also choose to be multi-classed fighter/thieves or fighter/clerics.
Hadozee have traveled the spaceways for generations, working for masters of many different races, and are familiar with most of the languages heard in space. The initial languages a hadozee can learn are hadozee, common, dwarf, elf, gnome, goblin, orc, and any others the DM allows. The actual number of languages is limited by the Intelligence of the character (see Table 4 in the Player's Handbook) or by the number of proficiency slots allotted to languages (if that optional system is used).
A hadozee can glide through the air by spreading its gliding flaps, traveling V forward for every 1' of height it loses. When gliding, hadozee have a movement rate of 18 and a maneuverability class of D.
Hadozee are born warriors, thoroughly at home in melee combat. They can use all weapons that humans can, wielding a weapon in each hand—or in a hand and a foot—without penalty for two-handed combat, as if they had the Ambidexterity weapon proficiency (see Chapter 5 of this book). Their preferred weapons include long swords, shields, and halberds. Because they cannot wear shields on their arms (their gliding membranes get in the way), hadozee employ only bucklers.
Hadozee are very nimble, so they add 1 to their Dexterity scores and receive +20% to all climbing rolls. Their basic rudeness and disrespect for others result in a subtraction of 2 from their Charisma scores.