Shadow (Shadow Fight)

<tabber>
|-|Shadow Fight 2▾=
|-|Shadow Fight 3 Main Plane▾=
|-|Shadow Fight 3 Itu's Plane▾=
</tabber>
==Summary==
Shadow is the eponymous protagonist of Shadow Fight 2 and a major character of Shadow Fight 3.
He was a powerful and arrogant warrior who foolishly opened the Gates of Shadows in his pursuit of a worthy battle, thus unleashing the Shadow Energy into the world, its emission being so great that it overpowered him and destroyed his flesh and soul, leaving him as nothing but a shadowy existence. He steadily grows in power with the help of his companions and would-be lover, May, to undo his mistake. In due course of time, he defeats all the unleashed Shadow Demons, along with their master, Titan, and manages to close the Gates of Shadows once and for all, regaining his mortal body and soul. Shortly after he marries May, and lives off a peaceful and calm life with her.
That was until May soon became pregnant and ill with a strange shadow disease called the Scourge. Her unborn child (simply named Shadow's Descendant) was carrying with him a sentient Shadow Energy being called the Shadow Mind, who was the source of May's sickness. The moment Shadow realized this he began recklessly trying to eliminate the Shadow Mind in hopes of saving May, but in the end he accidentally killed her and the baby, with Shadow Mind being the only survivor. Blaming his beloved's death on the shadow being, Shadow vowed to destroy it, but all he was able to do was to imprison it in the Sphere, as Shadow Mind proved to be indestructible to him. As he was searching for ways to kill Shadow Mind he stumbled across time travel and a potential way to bring May back to life by destroying and remaking reality in his image. Eventually his plan comes to fruition and the world is obliterated, along with him.
His story mainly resumes in another timeline (Itu's Plane) in which another version of him initially starts out with the same objective of destroying and creating a world in which May is alive and well, but later on is convinced by May herself (who turned out to still be alive, albeit in an incorporeal state) to abandon this wish, as what would truly bring her peace is for him to help Descendant's clones and Shadow Mind to defeat the original Descendant, who was saved from death by May all those years ago but turned out to want nothing but to bring suffering to the world, possibly because of his traumatic past. Shadow makes peace with Shadow Mind and Shadow Energy and now willingly uses this power in combat and doesn't reject it anymore.
==Powers and Stats==
Tier: | . , at most with the Accelerator Core Tower and Historical Importance Index | . , at most with the Accelerator Core Tower and Historical Importance Index
Key: Shadow Fight 2 | Shadow Fight 3 Main Plane | Shadow Fight 3 Itu's Plane
Name: Shadow, The Great Prince, The Eternity, The Hero, "Skull Crusher", "Executioner", "Thunderer", "Gravewalker", "Fist of Steel", "The Legend", "The Legendary Hero", "Destroyer of the Dome"
Origin: Shadow Fight 2
Gender: Male
Age: In his 20's | In his 60's | In his 60's initially (Transformation: Itu's Plane); Possibly around 2000 years old later on (Transformation: Marcus' Plane)
Classification: Shadow, Human, Hero, Warrior | Legendary Warrior, Shadow Energy Hater, Tyrant of the Legion | Legendary Warrior, Shadow Fighter, Hero, Eternal Spirit
Powers and Abilities:
<tabber>
|-|Shadow Fight 2▾=
|-|Shadow Fight 3 Main Plane▾=
|-|Shadow Fight 3 Itu's Plane▾=
</tabber>
Attack Potency: Building level+ (Defeated Titan and overcame Ancient in combat, who are both immensely stronger than Shogun). Can ignore conventional durability with Poisoning, Bleeding, Time Bomb and Cobra | Building level+ (Same as before). Planet level, at most Universe level+ with the Accelerator Core Tower (Splitting a single shadow particle grants a blast of energy. With the Accelerator tower, Shadow can accelerate and split all the shadow particles on Earth, and thus the blast becomes so big it obliterates the world, leaving nothing behind but Shadow Energy. Shadow may activate the Accelerator by putting Shadow Mind into its Core. The Accelerator's Core is an infinite pocket dimension located between the worlds, a place called Bridge-Between. The Accelerator is like a hundred Void Rooms turned inside out, meaning that whoever is inside the Core pocket dimension can recreate the world outside by forming its space and time) and Historical Importance Index (He is able to change the fate of the world to his wish so that it always gets destroyed and potentially recreated no matter what happens). Can ignore conventional durability with Cobra | Building level+ (Same as before). Planet level, at most Universe level+ with the Accelerator Core Tower and Historical Importance Index. Can ignore conventional durability with Cobra and Fragile Opponent.
Speed: Massively Hypersonic (Could dodge Hermit's cloud-to-ground natural lightning) | Massively Hypersonic | Massively Hypersonic
Lifting Strength: At least Peak Human (Can swing around extremely heavy Weapons such as Scythes, Giant Swords, Two-handed Cudgels, Two-handed Maces and Warhammers with little issue, and can also grab and throw enemies who wear heavy steel Armor and Helm) | At least Peak Human | At least Peak Human
Striking Strength: Building level+ (Could trade blows with Titan and Ancient) | Building level+ | Building level+
Durability: Building level+ (Could take hits from Titan and Ancient) | Building level+ | Building level+
Stamina: Infinite (Although he can get exhausted from taking hits during battle, he quickly gets back up and fights again endlessly without needing to rest) | Peak Human (Comparable to The Descendant. As long as he can permanently keep his Protective Concentration active at all times, he never gets physically wounded and thus he cannot get tired. Most fighters can enter Shadow Form for a limited period of time, boosting their stamina for the duration, and Shadow can enter Shadow Form permanently) | Infinite (Exists as a spirit, and thus he can never get tired even while fighting Descendant's clones without rest for a thousand, possibly two thousand years)
Range: Standard Melee Range, up to Hundreds of Meters with punches, kicks and Weapons. Several Meters, up to Hundreds of Meters with Ranged Weapons. Standard Melee Range, up to 5-18 Kilometers with Magic | Standard Melee Range with punches, kicks and Dark Cogs. Extended Melee Range with Desolator, Gilded Staff and Blood Reaper. Several Meters with Trip and Shadow Blast. Planetary, up to Universal+ with the Accelerator Core Tower | Standard Melee Range with punches, kicks and Dark Cogs. Extended Melee Range with Desolator, Gilded Staff and Blood Reaper. Several Meters with Trip. Planetary, up to Universal+ with the Accelerator Core Tower
Standard Equipment: Nothing | Nothing | Nothing
Optional Equipment: Most of a huge variety of Weapons, Ranged Weapons, Magic Amulets, Armors and Helms | The Accelerator Core Tower | The Accelerator Core Tower
Summoned Equipment: Nothing | Desolator, Gilded Staff, Dark Cogs, Blood Reaper | Desolator, Gilded Staff, Dark Cogs, Blood Reaper
Intelligence: Average normally, Combat Genius. (Even before becoming a shadow, he was considered a great, invincible warrior for the sheer fact that everybody in the land he came across was unable to grant him a worthy battle. Having completed his training as Sensei's disciple, he has surpassed his mentor in the art of fighting by knowing all fighting tricks possible in the form of Perks, and beating all Shadow Demons with ease, who are all considered to be the best fighters in the land after him and Sensei. Shadow is able to perfectly wield any kind of new weapon he comes across on his first try using it, and showed no issue in this regard even when he was introduced to the gear of the Shadow World, which are weapons that are extremely advanced in comparison to the medieval, Earth ones he is familiar with. He has also achieved many titles related to combat mastery due to the multitude of fighting competitions he's won. In the Shadow World he has successfully defeated opponents who share a similar role to his - that of being the best warriors in their respective worlds. His ultimate combat prowess feat is the one in which he defeated in combat Ancient, who instructed most of the warriors previously mentioned in the art of fighting, and Titan, who has defeated innumerable amounts of warriors who were the best fighters in their worlds. In spite of all this, Shadow is prone to make bad decisions anywhere outside of combat as seen when he foolishly opened the Gates of Shadows - despite the laws of his elders warning him to not do so -, thinking he could take on whatever was hidden beyond the Gates with his strength and skill alone, condemning himself and the rest of Earth to eternal suffering. This is why for the rest of the events of Shadow Fight 2 he only follows his companions around and their advice on what he should do, and never thinks for himself)
Weaknesses: The opponents that he fights against in the darkest and most foul side of the world are stronger, tougher and faster than their real world selves due to them being the people's most ferocious sides. Like most other people, Shadow is not aware of the Historical Importance Index's existence and thus he does not know that he can change the fate of the world, possibly limiting the full potential of this power. Shadow cannot generate Shadow Energy by himself in worlds in which Shadow Energy does not exist. Fire supposedly cleanses places hosting the Scourge contamination.
Notable Attacks/Techniques:
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|-|Perks=
*Head Hit: Landing a strike on the enemy's head triggers a Head Hit, making it deal 60% more damage.
*Critical Hit: Any unblocked hit has a chance to be a Critical Hit, which deals 50% more damage and makes the enemy fall to the ground.
*Shock: Dealing a Head Hit to the enemy has a small chance to result in a Shock, which will disarm the enemy and make them fall to the ground, forcing them to fight barehanded afterwards for the rest of the round.
*Block: Shadow can enter defensive stances to block incoming attacks from the enemy, greatly reducing their damage dealt.
*Cobra: A 100% chance that during first 3 seconds of a round his First Strike would reduce enemy health by 10%. A 20% chance that during first 3 seconds of a round his First Strike will be Critical. 
*Desperate: +47% damage when his health is lower than 20%.
*Avenger: A 44% chance to trigger Avenger, which grants a Critical Hit with 200% damage for 5 seconds after receiving a Critical Hit.
*Rock: A 80% chance to withstand a Critical Hit without falling to the ground, returning 60% of its damage to the enemy.
*Helm Breaker: A 35% chance to increase his Head Hit damage by 51% for 5 seconds after dealing a Head Hit.
*Furious: A 20% chance to get +30% damage on a successful hit. This effect wears off if he's hit or after 8 seconds. +40% damage while his Combo counter is 5 or higher.
*Pain Rage: A 20% chance to increase damage by 39% for 8 seconds after receiving a Head Hit. +30% damage for the rest of the round after being Shocked. +83% melee damage for the rest of the round after being Shocked.
*Concussion: A 25% chance to prevent enemy use of magic or ranged weapons for 8 seconds after a Head Hit. His head hits have a 20% chance to knock down his enemy. Dealing a Shock gives a 50% chance to prevent enemy use of magic or ranged weapons.
*Eagle Eye: Not using ranged weapons for more than 5 seconds triggers a chance to get +115% ranged damage for 3 seconds. +10% to ranged weapon critical damage.
*Full Power: A 40% chance to increase his magic damage by +50% for 4 seconds after his magic is fully charged.
*Steel Foot: A 20% chance to knock down his enemy with a kick. This chance is doubled if he's in the air.
*Block Breaker: A 30% chance to bypass his enemy's block.
*Martial Spirit: A 30% chance to increase his magic recharge from a successful unarmed attack by 100%.
*Overcharge: After his magic is fully charged, 5 successful melee attacks grants him +50% magic damage for 5 seconds.
*Enlightenment: A 30% chance to avoid a death blow, replenishing 25% of his health instead. 25% chance to withstand a deadly hit.
*Mirror: Blocking an enemy hit gives him a 50% chance to get 90% damage for 2 seconds.
*Disorientation: A 65% chance to increase his attack by 65% after a ranged attack.
*Ricochet: A 50% chance to block all damage from an incoming ranged attack.
*Strong Head: A 10% chance to reduce incoming head damage by 50%.
*Tough Body: A 10% chance to reduce incoming body damage by 50%.
*Master of Style: +15% Critical Chance for unarmed attacks when his style is at least Aggressive.
*Careful: No damage through his block until he takes a hit.
*Grappler: His throws cripple his enemy, causing them to deal 25% less damage for 5 seconds.
*Iron Grip: +50% chance to keep his weapon after being Shocked.
*Cruelty: +25% damage while his enemy is knocked down.
*Duck Hunt: +25% damage while his enemy is unstable.
*Counter-attack: +20% damage if his hit interrupts an enemy's attack.
*Agility: A 30% chance to reduce damage from his enemy's throws by 50%.
*Thrifty: A 10% chance not to spend a ranged weapon ammo.
*Spike Block: A 15% chance to return 100% damage to his enemy while blocking.
*Accuracy: +5% critical chance to his ranged weapon attacks.
*Close Combat: A 15% chance to increase his damage in close combat by 50%.
*Asceticism: A 50% chance to greatly recharge his magic when he lost 10% or more health from a single hit.
*Power Surge: A 10% chance to recharge 75% of his magic at the start of a fight.
*Bloodlust: +20% to damage during 3 seconds after dealing a critical hit.
*Good Sharpening: +20% to weapon critical damage.
*Iron Hide: A 50% chance to reduce his enemy's critical weapon damage to his body by 20%.
*Diamond Skull: A 50% chance to reduce his enemy's critical weapon damage to his head by 20%.
*Syphon: A 20% chance to restore health by 25% of his magic damage during 3 seconds after full recharge.
*Fencing Master: A 20% chance that after being hit by an enemy weapon his next weapon attack will be critical; this effect is removed if he is hit.
*Charge Steal: A 50% chance to recharge his magic by 40% after being hit by magic attack.
*Enchanted: +20% to his damage during 3 seconds after being hit by magic attack.
*Shooting Range: A 25% chance to increase unarmed damage by 100% for 3 seconds after ranged hit.
*Magic Resistance: A 10% chance to reduce his enemy's magic damage by 50%.
*Leg Breaker: 5% chance to weaken his enemy's kicks by 15% when attacking their body.
*Tormentor: +10% critical chance when his enemy's health is less than 20%.
*Flying Fortress: -10% to incoming damage while he is in the air.
*Crust: -10% to incoming damage while he is on the ground.
*Confusion: A 10% chance to weaken his enemy's magic attacks by 50% for 10 seconds after a Head Hit.
*Point Blank: +10% ranged damage when he is close to his enemy.
*Energy Rush: +50% to magic recharge for 3 seconds after a magical attack.
*Aftershock: +10% damage for 3 seconds after a magical attack.
*Missile Thief: A small chance to restore one missile when hit by an enemy ranged weapon.
*Solid Block: His blocks have a chance to prevent all incoming damage.
*Elemental Precision: Critical Chance for magic, which causes it to deal +50% damage on Critical Hit.
*Flurry: Increases damage by 50% for each hit while maintaining a Combo of 3 hits.
*Cornered Cat: Gains +80% damage if his health is under 30%.
|-|Magic=
Fire_Ball(1).gif|Fire Ball
Widow_Energy_Ball(1).gif|Energy Ball
Dark_Blast(1).gif|Dark Blast
Shard of Eternal Ice Magic SF2.gif|Shard of Eternal Ice
Dark_Implosion(1).gif|Dark Implosion
Hermit_Lightning_Arrow(1).gif|Lightning Arrow
Fire_Pillar_SF2(1).gif|Fire Pillar
Hermit_Water_Ball(1).gif|Water Ball
Shogun_Asteroid(1).gif|Asteroid
Lynx_ForceWave(1).gif|Force Wave
Fire Splash Magic SF2.gif|Fire Splash
Force Ray Magic SF2.gif|Force Ray
Arkhos_Toxic_Cloud_(1).gif|Toxic Cloud
Wrath of Flame Magic SF2.gif|Wrath of Flame
Torturer's_Rage_Magic_(1).gif|Torturer's Rage
*Fire Ball: Shadow slightly leans back and forms a fire ball in one of his hands, before leaning forward and throwing it towards the enemy.
*Energy Ball: Shadow slightly leans back and forms an energy ball in one of his hands, before leaning forward and throwing it towards the enemy. This projectile is capable of knocking robotic enemies unconscious for a short period of time.
*Dark Blast: Shadow slightly leans back and forms an explosive ball in one of his hands, before leaning forward and throwing it towards the enemy.
*Shard of Eternal Ice: Shadow slightly leans back and forms an ice ball in one of his hands, before leaning forward and throwing it towards the enemy.
*Dark Implosion: Shadow raises his arm and forms a fiery bomb in his hand, before slaming it into the earth and sending towards the enemy a chain reaction of explosions on the ground.
*Lightning Arrow: Shadow slightly leans back and forms a lightning arrow in one of his hands, before leaning forward and throwing it towards the enemy.
*Fire Pillar: Shadow forms a fire ball in both hands and then slams it into the earth. After a brief period of time a fire pillar raises from the ground below the enemy.
*Water Ball: Shadow forms a water ball in both hands, before throwing it towards the enemy.
*Asteroid: Shadow raises both arms, after which he pulls and slams them to the ground. After a brief period of time a small meteor followed by an asteroid crash down from the sky at the enemy's location. 
*Force Wave: Shadow swings his hand forward and sends out a force wave towards the enemy.
*Fire Splash: Shadow raises his arm and forms a fire ball in his hand, before slaming it into the earth and sending towards the enemy a chain reaction of fire pillars on the ground.
*Force Ray: Shadow raises his arm, after which a purple light beam shoots down from the sky upon the enemy.
*Toxic Cloud: Shadow raises both arms in the air, after which a toxic cloud appears at the enemy's location.
*Wrath of Flame: Shadow levitates and forms a circular flame aura around himself, before expanding the fire aura in all directions. 
*Torturer's Rage: Shadow jumps and while he is in the air he creates a giant metal buzzsaw that travels on the ground towards the enemy. The saw spins so fast it can hit the enemy multiple times before going through them.
|-|Enchantments=
*Precision: A chance to make a Critical Hit with increased damage. Available on Melee Weapons and Ranged Weapons.
*Overheat: Each strike dealt or each hit taken has a chance to put a buff on Shadow that makes his next strike inflict 200% more damage. Available on all types of equipment.
*Poisoning: A chance that his enemy will start to lose 3% health (10.2% for magic) per second over 5 seconds after being hit. Available on Melee Weapons, Ranged Weapons and Magic.
*Weakness: A chance to weaken his enemy's attacks by 75% for 5 seconds after a successful hit. Available on Melee Weapons, Ranged Weapons and Magic.
*Magic Recharge: A chance to increase his magic recharge from a successful hit by 300% and from taking a hit by 700%. Available on Melee Weapons, Armor and Helms.
*Bloodrage: A chance that he will deal 200% more damage on his hit, but would also lose 30% of damage dealt in own health (10% for Naginata and Ronin's Dadao). This enchantment won't work if it would cause him to lose. Available on Melee Weapons, Ranged Weapons and Magic.
*Rejuvenation: A chance to regenerate 3% of his health for 5 seconds after being hit. This chance is proportional to the damage received and the power of the enchantment. Available on Armor and Helms.
*Damage Absorption: A chance to absorb all damage dealt to his body or head by a single strike. Available on Armor and Helms.
*Lifesteal: A chance on every successful hit to replenish his health by 250% (100% for magic) of the damage dealt to the enemy. Available on Melee Weapons, Ranged Weapons and Magic.
*Bleeding: A chance that the enemy will start to lose 6% health (3.4% for magic) per second over 5 seconds after being hit. This chance is proportional to the damage dealt and the power of the enchantment. Available on Melee Weapons, Ranged Weapons and Magic.
*Enfeeble: A chance to weaken his enemy's attacks by 75% for 10 seconds after a successful hit. Available on Melee Weapons, Ranged Weapons and Magic.
*Frenzy: A chance to increase his melee damage by 150% for 5 seconds after dealing or receiving a hit. Available on all types of equipment.
*Stun: A chance to stun his enemy for 5 seconds after a successful hit. This chance is proportional to the damage dealt and the power of the enchantment. Available on Melee Weapons, Ranged Weapons and Magic.
*Time Bomb: A chance to set a delayed explosive on his enemy, which will detonate after 2 seconds. Available on Melee Weapons, Ranged Weapons and Magic.
*Regeneration: A chance to regenerate 4.5% of his health for 5 seconds after being hit. This chance is proportional to the damage taken and the power of the enchantment. Available on Armor and Helms.
*Shielding: A chance to reduce incoming damage by 75% for 7 seconds after being hit. Available on Armor and Helms.
*Damage Return: A chance that the enemy will take 85% of damage received. Available on Armor and Helms.
*Critical Protection: A 20% chance to reduce damage from an incoming critical hit. Extent of this reduction depends on the power of this enchantment. Available on Iron Mask Helm.
|-|Special and Shadow Abilities=
ShadowShieldSF3.gif|Protective Concentration
Shadow Tumble Shadow Ability SF3.gif|Tumble
ShadowUniqueStaff.gif|Thresh
Shadow Prod Shadow Ability SF3.gif|Prod
Shadow Trip Shadow Ability SF3.gif|Trip
Shadow Blast Unique Ability SF3.gif|Shadow Blast
*Legendary Technique: Protective Concentration: Over the years Shadow has retained his defensive fighting style. By concentrating his energy in a state of balance, Shadow becomes invulnerable. He gains a shield that protects his health. Any attacks received by him will be absorbed by his shield instead. If Shadow performs any attack (it doesn't require to hit the enemy), the shield will be fully recharged. Once the whole shield has been depleted, the enemy can then damage him. The shield will be regained after 5 seconds of Shadow not taking any hit. "Main Plane" Shadow's shield is a lot more durable than that of "Itu's Plane" Shadow.
*Story of the Hero: Shadow has learned how to wield hundreds of weapons during his legendary journey in the past. His unique shadow ability makes him able to summon powerful shadow weapons from his past and perform shadow abilities with them that are enhanced to their original version.
**Tumble: Shadow conjures a lookalike version of Titan's Desolator Giant Sword, then leaps forward and anchors the Giant Sword point into the ground with an overhead strike, before using the anchored Sword point as a pivot to front flip into an overhead Sword slam. The first hit deals a guaranteed Head Hit.
**Thresh: Shadow conjures a Gilded Staff, then slams the Staff forward to the ground. Shadow then throws and telekinetically spins the Staff vertically in midair, striking upwards many times, before slamming the Staff to the ground, causing a shadow explosion. The Staff hits can deal Head Hits.
**Prod: Shadow conjures a pair of Dark Cogs Sai, then strikes upwards, throwing the enemy into the air before dashing underneath them, spawning numerous afterimage copies of his arms and Sai while rapidly stabbing upwards with them numerous times into the enemy before they fall. The stabs barrage deal guaranteed Head Hits.
**Trip: Shadow conjures a Blood Reaper Kusarigama, then swings the Sickle forward before conjuring two portals, one behind the enemy and another one behind himself. Shadow then launches the Sickle into the portal behind him, and it will appear out of the portal behind the enemy. If the enemy gets caught, they will be pulled into the portal, appearing next to Shadow. He then strikes the enemy with the Kusarigama three times. The last three strikes deal guaranteed Head Hits.
*Shadow Blast: Shadow charges up for a moment, before emerging Shadow Mind from his body to release a shadow energy beam while he starts levitating into the air. He then bends his body downward while Shadow Mind continues blasting the shadow energy beam, before descending to the ground. Both beams can deal Head Hits. When charging the beam, Shadow is invulnerable to any attacks.
|-|Fight Rules=
*Vengeful Fighter: Damage dealt to Shadow partly returns to the enemy.
*Despair: The enemy's perks and set bonuses are disabled during the fight.
*Fragile Opponent: Shadow damage the enemy takes ignores their equipment power.
*Shadow Master: Shadow is in permanent shadow form.
|-|Historical Importance Index=
Historical Importance Index is a mechanism in the Shadow Fight world which allows all people to change the course of world history processes with their wishes, thus being able to influence the world timeline and change the face of the world based on their personality. Because everybody has access to this power, more often than not their wishes will intercept and clash with each other over which one gets to become reality. The winner whose wish will triumph over the one of his adversary is the one who is simply more important to the world than the other. This is why people who are very important will change the fate of the world with their wishes so suddenly they won't even know how they succeeded so easily, because they don't even have to try much, while those who are less important than the previously mentioned won't be able to change the world with their wishes even if they try harder than the more important people to make them reality, their wishes getting completely overwritten by those of the more important individuals. Stranger explains how the index of importance works using a simple example. One's historical importance index is as high as how many other lives they impacted, and how dramatically. The higher the index of historical importance of a person is, the more "luck" they get in all their plans, the more of their wishes will come true.
Shadow's historical importance index initially was the highest in the world, becoming second to his Descendant's at the end of "Transformation: Itu's Plane" storyline. This is because he was the one who put the world in peril by opening the Gates of Shadows, essentially affecting the lives of every single person on Earth in a major way. Adding to this, he was also the one who defeated Titan and thus liberated innumerable planes of existence from the conqueror's tyrannical rule. To better grasp this amount in numbers, Shadow's Descendant required half a billion copies of himself spread across half a billion worlds to cause as much influence as possible to finally surpass Shadow's importance index. Shadow's will is always fulfilled, no matter what's against it, and as if it isn't already supernaturally stronger than everybody else's, when he was the most important person in the world, the world itself bowed to his will, and died as he wished. Even without the Accelerator - the weapon he would use to destroy the world - he was already considered a tough guy. But with the Accelerator he became invincible, as nobody could change anything, not even in the past, to stop the end of the world, as it's not the world, it's Shadow who must change his desire so that the world wouldn't die. Shadow's importance index was so high that even when Descendant defeated him physically, everything turned out the way he wanted. There is one obvious loophole to this though. They say, Shadow is a tsunami. One can't possibly stop him. He's a human, but one of a kind. The Void Room knew that there was no way it could physically restrict him from doing what he did. But it could lie to him, as he isn't very smart. As such, it locked him within a dream cage in which the world was as he wanted it to be, thus pacifying him and removing his need to destroy the world. The Void Room convinced him that the Sphere was non-existent, and thus he never managed to escape the Void Room because he never had a reason to, but if he knew that the Sphere still existed he would've wished to get out of the Void Room and exit to the outside world, and would've done it one way or another even if the Void Room would be against him, as he would change the fate of the world to escape it. After becoming the second to his Descendant in historical importance near the end of "Transformation: Itu's Plane", Shadow changed his ways radically: now he wishes the world and May to live, and to help the few of his Descendant's copies who are actual good and decent people unlike the real Descendant, who wants nothing good for the world but to bring life to an end. He's now living as an immortal spirit after he died with the world due to his initial wish, and is defeating the evil copies of his Descendant so that his index of importance grows while Descendant's index decreases, so that he can temporarily become the most important person in the world again and enforce his good will upon it. This works, as eventually by Shadow's will Shadow Mind changes its view on humanity and no longer wishes to destroy the world of Itu's Plane, and later on recreates the world of the Main Plane, in which now May is alive.
</tabber>
Note: Credits to the Shadow Fight Wiki for most scans in the article and Notable Attacks section.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Maxwell (Scribblenauts) Maxwell's Profile (Speed was equal Shadow had his Low 2-C key and Maxwell was 2-A)
==References==
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Category:Silent Characters
Category:Snipers
Category:Soul Users
Category:Space Users
Category:Spear Users
Category:Spirits
Category:Staff Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Summoners
Category:Supernatural Willpower Users
Category:Sword Users
Category:Teachers
Category:Teleportation Users
Category:Temperature Users
Category:Thrown Weapon Users
Category:Time Users
Category:Time Travelers
Category:Tomahawk Users
Category:Tonfa Users
Category:Transformation Users
Category:Transmutation Users
Category:Trap Users
Category:Trident Users
Category:Unholy Users
Category:Vehicular Masters
Category:Video Game Characters
Category:Villains
Category:Warriors
Category:Water Users
Category:Weapon Users
Category:Weapon Control Users
Category:Weapon Creation Users
Category:Weapon Masters
Category:Whip Users
Category:Widowed Characters
Category:Wrestlers
Category:Kusarigama Users
Category:Brass Knuckle Users
Category:Katana Users
Category:Sickle Users
Category:Broom Users
Category:Cane Users
Category:Food Users
Category:Shuriken Users
Category:Wing Users
Category:Kunai Users
Category:Spike Users
Category:Saw Users
Category:Armor Users
Category:Mask Users
Category:Hat Users
Category:Helmet Users
Category:Tyrants