Magitech Mortarman

Cannoneer: The magitech Mortarman begins play with a masterwork Magitech mortar which starts out with a 40-foot range increasing to 80ft at level 10 (this range can not be changed through items or class abilities), and can only be fired once per round. The mortars burst from the target is 5ft at level 13 this increases to 10ft. This is not a scatter weapon.
Targets in the AoE of the mortar are subject to the minimum arcane shot dmg plus the focus crystal dmg. Reflex for half DC: 10+1/2 level+ intelligence modifier. This ability replaces Magitech Gunsmith.
Precise Shelling: At 3rd level, the Magitech Mortarman is able to exclude a number of creatures up to his Intelligence modifier from his mortar's blast
Heavy Mortars: The Magitech Bomber gains Vital strike at level 6, Improved Vital strike at level 11 and Greater Vital Strike at level 16, both of which are usable with the Magitech Mortar.
This ability replaces tinkering
STONKS!: As a full round action, usable 3 times per day, the magitech mortarman fires a larger than normal Arcane Shot, at the peak of its arc, it splits into many shots raining death in a 30’ foot radius. All creatures in the area are treated as being hit directly by the mortar.
This replaces Magitech Savant
Category:Class
Category:Homebrew