Astrology

Magic related to the stars or zodiac, by itself, it primarily leans itself towards augury, however it can blend with other magic systems taking stronger influence from that magic system than from other astrological magic. It is primarily benefactor is Sirius.
== Astrological Power ==
=== Zodiac Familiars ===
Applies to all druids, but particular those devoted to Sirius. A person can manifest this after carefully studying the stars and the zodiac, and devoting themselves to a particular zodiac that most matches their personality (zodiacs that do not represent a virtue take from the two zodiac beside themselves, for example newts are loyal and resilient) under the stars in a place of significance for druidry or astrology.
This power allows them to manifest a spectral familiar of the animal they devoted themselves too. Regardless of the animal, its size is determined by druid and their skill and devotion, starting as the size of an adult human palm, but can grow up to fully encompass an adult human in the possession of a master druid. The familiar can manifest particular traits or behaviors through druidic wishes, appropriate the the familiar. General traits include becoming tangible for brief periods of time, or being able to seperate from their owner for brief periods of time. Specific traits include wrens could monitor for dangers, newts could warm those who are cold. 
=== Zodiac Songs ===
Silently, often crowded out by the voices of other spirits, the stars sing the song of the zodiac. Some stars or comets may sing differently, but only the unified voice carries to Galbar. By listening to these songs, and understanding their essence, spirit-singers can recite zodiac songs that bestow the singer and nearby listeners an advantage depending on the invoked zodiac, typically lasting for a few hours or until another zodiac song is sung.
Groups of six to twelve spirit-singers can perform a song that invokes all twelve zodiacs and conveys all twelve advantages.
Whale: Improved Breathing
Sheep: Improved Jumping 
Wren: Improved Vocal Capacity 
Kirin: Improved Perception of the Stars and Zodiac Songs 
Snake: Infrared Sense 
Fox: Improved Hearing 
Leon: Reduces sunlight vulnerability, Sight is no hindered by bright lights 
Turtle: Improved Tirelessness 
Owl: Improved World-song sensitivity 
Butterfly: More graceful movements 
Dog: Magnetic Sense 
Newt: Emanates Warmth
=== Astrological Spellcraft ===
Spells can be specifically created invoking one of the physical aspects of the zodiac: spatial forces, undivided stars, comets, asteroids, space dust, or meteors. The created spell must be associated with the invoked aspect, IE spells regarding fire for meteors, cold for comets, or jumping spells for spatial forces.
These spells are typically more powerful in ideal conditions, but require specialized knowledge to create or use. Their power is influenced by the current zodiac period, being strongest in the period of the invoked aspect and weakest on the opposing period. Channeling the spell through an object associated with the invoked aspect also improves the spell, depending on how respective the object is of the period.
Each period additionally influences spells in different ways
Spatial Forces: Are difficult to be manipulated by others, but are the hardest to use
Undivided Stars: Are longer-lasting, but easier to detect
Comets: Are the strongest, but are weaker against other mana-based magic. 
Asteroids: Are the easiest to use, but are easily influenced by others. 
Space Dust: Are harder to detect, but typically shorter lasting. 
Meteors: Are strong against other mana-based magic, but are the weakest.  
Category:Phenomena
Category:Magic