Other : DM Notes

==DM Notes==
Here are some general notes pages from the dms containing old prep work for reference. 
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|-|None= 
|-|Npc List = 
== List of NPCS: ==
=== Astral Antics (Astrinan): ===
==== Before Planar Merge: ====
* Turi (Dory)
* Fae (Aviva Solstryx)
* Ideth Solstryx
* Tisha Solstryx
* Wrice Solstryx
* Viseron (Rizzra)
* Zanderhof
* Shade
* Raymond Clar
* Titishira Winged Feather
* John Blackeye
* Captain Vex
* Mysterious Wizard
* Joshua
* Dersh'amal
* Mysterious Gnome (Draa Carsner)
* Alith
* Stenza
* Liburua Batekin
* Mella (Mira)
* Broy
* Giles
* Air Plane Adventurers
* Vorek val-na-koz
* Kolba
* Venerzar Dunbar
* Shyr & Sunrul
* Nadler
* Densrule
* Gug
=== Hell Razers (Astrinan): ===
==== After Planer Merge: ====
* Algurby
* Elnguard
* Trystlyn Goldwren
* Tyr
* Ciyzo
* Kalash'yr
* Nox
* Al Heim
* Emily Heim
* Varen Heim
* Barry (Tin Man)
* Karis (Golden Man)
* Koiza
=== Endless Vernandia: ===
==== Vernandia: ====
* Atlas
* Arlad
* Sage Conway
* The Sky People
* The Merchant (Dars'varh/Harv'sard)
* Lich Mythra
* Fluffy
==== Tarvea: ====
* Narvee
* Baron Benjimin Elderward
* Grion Fullseeker
* Exonda Ambereyes
* Zsotshasiu
* Dutchess Ihrines
* Bairon
* Aarlad
* Thayum
* Allum Spiritfold
* Narruru
* Saytri
* Cetara
* Thorin
* Ukrezar
* The High Cloak
=== The Multitude of Magnus: ===
* King Magnus III
* Queen Morrigan
* Aractatise
* Grashners
* Mo
* Batyr
* Dave
* Alozzonaran
* Erenbell
* Prince Leon
* Ayce
* Mrs Ouesis
* Liderra
* Thayne Doris
* Xen
* Keeper
* M009 - Robot
* Fariden
* Shadow
* Vane (Ixaro)
* Alothmanther
* Whisper
* Ben
* Watcher & Harbringer
* Merida
* Nerim
* Ashlin
* Elaine & Barrel
* Seraph
* The Resistance Leader
* Skyla
* Neskur
* Senshin
* Zim
* Halsmere
* Remmis
* Hor'Hey
* Erin
* Zhern
* San
* Fern
* King Magnus II
* King Aerindel
* Princess Matilda
* Princess Meredith
* Prince Martin III
* Prince Maximillian "Max"
* Farel
* Esrain
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|-|Notes for players =
== Notes for players ==
PvP is allowed, but within reason. Both players must be okay with it.
Point Buy for characters.
Outsider levels will be in play. These are levels above and beyond level 20. Once you reach level 20 your stats can go beyond 20 up to a maximum of 30. You can either take an outsider level above level 20 or optionally an ability score increase.
Bags of Holding are not a thing. Bags of singular Holding are.
Encumbrance is a thing.
Average hp. No rolling for hp.
Players Start at level 2
You are encouraged to work together with at least one player.
Splitting the party up is 100% allowed, we have two dms for a reason.
Rule: Bonus actions can be used as an action. And not vice-versa. 
Death Save failures stack and dent go away until your next long rest.
Barbarians Reckless attack is a reroll
Alignments go under the Seven deadly sins and seven greater deeds ruling and has a mechanical benefit|
Can find cards of the DoMT's around.
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== Things to do for DM's ==
*Custom weapons
*Weapon feats
*Custom Classes
*Inspiration Feats
*Outsider levels
*Custom Subclasses
*Common Magic Items (For level one)
*New martial abilities 4 higher levels
*New spells/abilities 4 other classes
*New armor. Higher tier armors due to outsider levels.
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== Plan for dms: ==
Feat, asi or level up item or self from backstory in trade level one for debuff of 2 in a single stat.
A few common magic items starting off.
Starting with two parties of 6
I know a guy ability
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== Better Notes: ==
(See bookmarks, AlteSchwabacherShadow, 72 font size, to the end of select a font
* Please make a level 20 version of the character you wish to play in this campaign. This is for the benefit of us DM's. 
* If you don't have enough space for more characters don't worry, we should be able to unassign your characters from you to put into storage.
* Please use D&D Beyond to make your characters. You will need to add them to the campaign via the join link posted in the discord.
* Please have a backup character at the ready. Characters will die unexpectedly after all.
* We will be starting the campaign off at level two and progressing towards level 30, overwise known as outsider levels in this campaign.
* Point Buy please. We are also using average hp.
* You will need to add (via feats on D&D Beyond) the campaign effects that follow; Advanced Inspiration, Astral Chaos Wiki, Encumbrance and Harder Resurrections.
* You will need to choose an alignment from the new alignment system of this world. You can choose a mix of the Seven Deadly Sins and Seven Greater Deeds alignments but you will need to embody one if you wish to gain new options from it.
* We will be using milestone not exp for this game.
* We are using unique encumbrance rules, you can find the details on the wiki, make sure 'no encumbrance' is selected in the character builder. Instead you will need to add it through (feats) using the campaign effects.
* Optional Features for classes are allowed.
* The gods are all different for this world compared to regular D&D lore. So let me know if there is a specific domain you are after and I can let you know what we have got or I can make a new one for your character.
* You will need to come up with a basic concept for your backstory. Please include at least one player from either group somewhere in your backstory, unless you can give me an adequate reason to not do so. We will have a few one on one sessions to help you develop your backstory. 
* You all are encouraged to work together, make plans with other players from other groups and so on. A lot of this campaign will be about intergroup relationships.
* Each official D&D race (Aside from space jammers) has at least one racial feat now. We also added a bunch of homebrew feats, so I would suggest taking the time to have a look through them.
* We added a few more unique races to the lineup. White/Grey Kenku, Treant, Phoenix, Sky Dragonborn, Draconic Descent: Minokawa, Lightning Genasi, Thiefling, the bear and wolf dwarves, As normal you can take the older homebrew races like the Etherius, Terrifie or Salzar.
* We have also added a new class called the Voodoo-mancer whose multiclass pre-requisite is wisdom 13, also I have added a few new subclasses to the lineup.
* You may use unearthed arcana and other homebrew but check it with me first. Some things may not either fit in the world or may or may not be overpowered or too underpowered for this game. However Drakkenheim content is banned, and backgrounds from the deck of many things are banned as well.
*
*
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======Before Session One========
Please have your character ready and finalized before session one.
Please make a level 20 version of the character you wish to play in this campaign. This is for the benefit of us DM's. If you don't have enough space for more characters don't worry, we should be able to unassign your characters from you to put into storage.
Please have a backup character at the ready. Characters will die unexpectedly after all.
[2:49 AM]
=======Character Creation========
Optional Features for classes are allowed.
Point Buy please. We are also using average hp.
Please use D&D Beyond to make your characters. You will need to add them to the campaign via the join link posted in the discord.
We will be starting the campaign off at level two and progressing towards level 30, overwise known as outsider levels in this campaign. This means your proficiency bonus can reach +9.
We will be using milestone not exp for this game.
You will need to add (via feats on D&D Beyond) the campaign effects that follow; Advanced Inspiration, Astral Chaos Wiki, Encumbrance and Harder Resurrections.
We are using unique encumbrance rules, you can find the details on the wiki, make sure 'no encumbrance' is selected in the character builder. Instead you will need to add it through (feats) using the campaign effects.
--------Character Backstory---------
You will need to come up with a basic concept for your backstory. Please include at least one player from either group somewhere in your backstory, unless you can give me an adequate
reason to not do so. We will have a few one on one sessions to help you develop your backstory.
You all are encouraged to work together, make plans with other players from other groups and so on. A lot of this campaign will be about intergroup relationships.
The gods are all different for this world compared to regular D&D lore. So let me know if there is a specific domain you are after and I can let you know what we have got or I can make a new one for your character.
You will need to choose an alignment from the new alignment system of this world. You can choose a mix of the Seven Deadly Sins and Seven Greater Deeds alignments but you will need to embody one if you wish to gain new options from it. (edited)
[2:49 AM]
==========Homebrew============
Each official D&D race (Aside from space jammers) has at least one racial feat now. We also added a bunch of homebrew feats, so I would suggest taking the time to have a look through them.
We added a few more unique races to the lineup. White/Grey Kenku, Treant, Phoenix, Sky Dragonborn, Draconic Descent: Minokawa, Lightning Genasi, Thiefling, the bear and wolf dwarves, As normal you can take the older homebrew races like the Etherius, Terrifie or Salzar.
We have also added a new class called the Voodoo-mancer whose multiclass pre-requisite is wisdom 13, also I have added a few new subclasses to the lineup.
You may use unearthed arcana and other homebrew but check it with me first. Some things may not either fit in the world or may or may not be overpowered or too underpowered for this game. However Drakkenheim content is banned, and backgrounds from the deck of many things are banned as well.
===========Gameplay============
Does anyone have any triggers?
Are you all ok with there being murderhobos in the party? (Saphiras question)
There will be death in the world, occasional depictions of blood and gore so keep that in mind.
Some encounters will be difficult, others easier. However some encounters or places around the world are dangerous and the creatures there may be too difficult for you to fight at the time. If you  decide fight creatures like this there is a very likely possibility of death.
Cursed items are in the campaign. So beware!
You can find random cards from the deck of many things around. (edited)
[2:51 AM]
===========Extra Rules===========
The party can have ONE active pet in total this does not count for someone trying to play a summoner type class or ability as long as they can take their turn in the same time as everyone else.
If something is too weak or too strong then it will be nerfed or buffed accordingly
Death saves will be rolled in secret by the dms. You better go save your ally!
I will only run a session if over 50% of the players are present
We will be starting on the dot. If you want to chat to other players, please show up before the session starts. We want maximum playtime here!
Bags of holding are not a thing. Bags of singular holding are however and can be taken as an artificer infusion.
Between levels 2 and 4 we will be rolling for initiative for combat. Past level 5 one player will be chosen randomly to roll initiative for the party and the players will take their turns together.
Please track your ammunition.
Can use potions as a bonus action to roll for healing, or take it as an action for maximum healing.
You can use a bonus action as an action.
=========Responsibilities=========
You are responsible for keeping track of your inventory, buffs, debuffs and items. Please note down all your items either in D&D Beyond or your journal page. 
Be respectful of other players, if someone tells you to stop then stop.
If you have an issue with another player please come to either me or Saphira immediately. Same with having an issue with either of us as dms, I personally welcome criticism so I can get better at dming. If you don't bring it up to us we cannot resolve the issue. (edited)
[2:51 AM]
====Player on Player Interactions===
Are you ok with lethal player versus player battles as long as all players agree with it?
Are you ok with non-lethal player versus player battles again if all players agree?
PVP can and will only occur with a dms permission.
Is everyone ok with players stealing or sabotaging other players mainly through inter group conflicts?
Splitting the party  is 100% encouraged as it doubles everyone's dnd time, however we can only have a maximum of two parties per day. These split parties could have any number of players each.
========After todays session=======
Individual Character Sheet Building session. 
Individual Character Backstory Discussion
Individual Backstory sessions
Group backstory sessions
=================================
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|-|Ideas for world locations=
==Ideas for world locations==
Pyramid: Tome of Ireequare. 
Colosseum:
An old big ancient hollow tree with a hole down to the upper dark. 
Floating crystal caves
Old Terrasque skeleton which is where a set of raiders live
City built around salt flats
Ship stuck in a frozen glacier, filled w traps + curses
long abandoned town, haunted by its old inhabitants, one day they were there next gone (maybe moves around?)
The volcano in central sky is filled with ruins connected by chains in the center of the volcano
A city that is in the artic region, made entirely out of ice
An old army of stone warriors within an old bastion in the jungle
Island surrounded by abandoned ships held around that islands. Debris and ships
Set of large statues around the vine forest. 
location w dense fog where stuff creeps around, giant insects
A set of small tunnels in the cliffs, all perfectly cut. 
ancient magic city with elevators of stone
tomb filled with corpses that are dropped through a deep hole in the ground by local tribes
Ellora caves: three dozen caves/temples to ellora carved into cliffsides. (Reference to the irl structure with the same name)
City split into 2 by the fracturing
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== Notes to split into pages: ==
Matter & Elements
Creation Magic: Raw Energy when its used to create.
Destruction magic: Raw energy thats apart of an element which is being used to destroy.
Mortal Magic: 
Uses Ambient magic and compound magic which gets filtered and controlled through the expanses innate weave.
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|-| List of gods =
== The List of Gods ==
=== Eladrin Pantheon: ===
Ellora: The Intermediate Deity of Memory and Fire.
La'shi: The Intermediate Deity of Unyielding will, ice and snow.
Braillan: God of Wanderers and the land
Zepher: God of lightning and flight (freedom)
Kai: God of Shadows (Banished)
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=== Draconic Pantheon: ===
Senshin: The Intermediate Deity of Healing and Protection
Neskur: The Intermediate Deity of Chaos and Destruction
Kahni: The Lesser Deity of Wrath and Beasts
Kerksha: The greater deity of magical creation.
Bahamut: The intermediate deity of metallic dragons and technological advancement? 
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=== The Dead Three: ===
The god of Ichor: The lesser deity of murder and beginnings.
Myrkul: The greater deity of death and reincarnation
Forlorn: God of disease and famine
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=== Core Pantheon: ===
Kindred: God of revelry and hunting
Helm: The greater deity of watchfulness, protection and justice. 
Asher: God of luck 
Tal'ielle: God of magic
Aro'desa: God of peace
Lall'ielle: God of Thieves and trickery
|-| Monsters =
== Monsters ==
=== Astrinan: ===
* Ethereal Hydra
* Ethereal Bird
* Clockwork Golem
* Ethereal Dragon
* The Moon Influenced
=== Endless Vernandia: ===
* Corrupted
=== The Multitude of Magnus: ===
* Kaorti
* Kalact
* Calhan
|-|Flaw Feats = 
== Flaw Feats ==
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=== Distracted Mind ===
I find it hard to concentrate on one thing, and often find my mind wandering.
* Penalty on Concentration Checks: You have disadvantage on any concentration checks required to maintain spells or focus during combat.
* During combat if there are multiple enemies in your attack range you find yourself unable to focus on one of them, each turn you must target a different foe within your range compared to your last turn. If there are not multiple enemies within your range everything acts as normal. 
=== Overconfidence ===
You often overestimate your abilities and take unnecessary risks.
* Penalty on Wisdom Checks: You have disadvantage on Wisdom (Insight) checks to assess danger or determine the difficulty of a task.
* Increased Difficulty for Saving Throws: Saving throws against being frightened or charmed by enemies are made with disadvantage.
* Risky Decisions: When faced with a decision during combat or a challenge, you must roll a d20. On a roll of 1-5, you must choose the more dangerous or risky option, if one is present.
=== Fear of Darkness ===
You have an irrational fear of the dark and feel anxious when you can't see.
* Disadvantage in Darkness: While in darkness or dim light, you have disadvantage on attack rolls and ability checks.
* Anxiety in the Dark: If you start your turn in darkness or dim light, you must succeed on a Wisdom saving throw (DC 10) or be frightened until the start of your next turn.
* Limited Dark Vision: If you have darkvision, its range is halved due to your fear.
=== Compulsive Honesty ===
You find it nearly impossible to lie or deceive others.
* Disadvantage on Deception Checks: You have disadvantage on Charisma (Deception) checks.
* Truthful Nature: When asked a direct question, you must make a Wisdom saving throw (DC 12). On a failure, you must answer truthfully.
* Penalty on Stealth Checks: If lying or sneaking would be considered deceitful, you have disadvantage on Dexterity (Stealth) checks.
=== Claustrophobia ===
You have a severe fear of enclosed spaces.
* Disadvantage in Tight Spaces: While in confined or enclosed spaces, you have disadvantage on attack rolls and ability checks.
* Anxiety in Enclosed Areas: If you start your turn in a confined space, you must succeed on a Wisdom saving throw (DC 10) or be frightened until the start of your next turn.
* Restricted Movement: You move at half speed when in tight or enclosed spaces.
=== Greed ===
You have an insatiable desire for wealth and material possessions.
* Disadvantage on Wisdom Checks: You have disadvantage on Wisdom (Insight) checks when trying to determine if an offer or deal is a scam or too good to be true.
* Easily Bribed: When offered a bribe, you must make a Wisdom saving throw (DC 12). On a failure, you accept the bribe regardless of the consequences.
* Obsession with Treasure: You must spend your next action or bonus action to investigate or collect any treasure or valuable items within sight, even if it means putting yourself or the party at risk.
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|-|Flaw Feats v2 = 
== Flaw Feats v2 ==
=== Negative Bonus ===
You take a -5 to that specific skill. 
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=== Distracted Mind ===
You find it hard to concentrate on one thing, and often find your mind wandering. You struggle especially with staying focused in tough situations where you or others might get hurt.
* You have a -5 to perception and medicine.
* You have disadvantage on concentration checks to maintain your focus.
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=== Clumsy ===
You are incredibly clumsy and struggle to hold onto objects or keep your footing at the best of times.
* You have a -5 to Sleight of hand and Acrobatics.
* You have disadvantage on checks and saves to keep your footing, or to manipulate your body.
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