Gear/Ammo Rifle Periphery

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_Rifle_Potatoe
Manufacturer: Generic
Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	600 	All 	All
* PeripheryRifle Ammo - 30 Shots; Needs to be in same Location as the Weapon.
* 100 Cbills Cost per Shot.
* Ammunition Box can explode for 10 damage, 5 heat and 2.5 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
30 	100 	10 	5 	2.5
=Used By Mechs=
Mechs 	Mechs 	Mechs
CTL-X 	MAD-QSK	SCR-QSC-B
TLS-HB	UM-R5 	VND-QS2
WSP-1P	WSP-QS2	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2