109284-your-opinons-of-the-state-of-the-gameand-its-future-page-2

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So an "entitled" person is someone who has a right for something. It's not an insult. See how now you sound like an ignorant for using a word without knowing its meaning?
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			I wanted to stick with this game. I really really did. But I hit 50 and was just like....now what? Compared to WoW where I can do whatever the hell I want and always have something to do, I felt like I had no options in Wildstar even though they are there. I wanted to level alts but they all got stuck in Whitevale because I couldn't bring myself to level through there again after the first time. Having 2 options for starting zones and then having no options for different leveling paths killed any desire I had to make alts which is a shame because I enjoy all the classes. 	
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I wanted to stick with this game. I really really did. But I hit 50 and was just like....now what? Compared to WoW where I can do whatever the hell I want and always have something to do, I felt like I had no options in Wildstar even though they are there. I wanted to level alts but they all got stuck in Whitevale because I couldn't bring myself to level through there again after the first time. Having 2 options for starting zones and then having no options for different leveling paths killed any desire I had to make alts which is a shame because I enjoy all the classes. 
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			I like bacon, single malt scotch and bgs.  Sometimes, when I have all three together it's almost as if the heavens themselves open and a chorus of angels is serenading me.	
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			Currently: bleeding, quickly. Pulse dropping.Future: Free to play and quite niche.	
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The game and it's future?
 
Artstyle – Gameplay – Housing. These are the strong features (and unique) of the game and should be nurtured by the developers further. You need to take care of your best assets while quietly fixing everything else.. but the spotlight should always be on your best features.
 
Bugs. There are quite a few of them. From the cosmetic ones (which I highly dislike personally) to the quest stopping ones (Light the Sky?), to the guild breaking ones ('last online' is still not fixed btw.. everyone who logged yesterday is showing like they have not logged for a month).
Please get some of the bugs sorted. At least the ones that affect player morale.
 
My last point for a better future would be to lock (and delete) all the threads saying the same negative things again and again (and I say this including myself). If not delete them, then create a special section for them or at least move them 2-3 pages down. That should include the 'I love this game' topics followed by a toxic, sarcastic, poisonous post. These cause more morale damage than you think..
 
I joined the forums to share my enthusiasm, not get repeatedly brain-washed with 10 reasons someone wishes for the game to die.	
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Quite frankly: Abysmal.
 
I haven't logged in since drop 2 but a handful of times due to the frustration of all the spellslinger bugs making it in from the PTR, on top of the nerfs. Add to that the fact that they still haven't fixed the healer ones, that can be nigh game-breaking, and my interest level is plummeting.
 
But that's just icing on the cake of frustration that is the population issues, optimization issues, multitude of other bugs, broken economy (Having to vendor gathered materials to make money, yay!), and more.
 
Honestly, for those who have seen me around the forum, it should have been clear as frustrated as I was with the game, the fact that I was spending a huge portion of my day either browsing the forums or playing the game that I loved it overall. But I can only get slapped in the face so many times before I just stop caring about it, no matter how much I like the core, when every other layer is broken.
 
If they can shape up, get their inner workings figured out, it could easily turn into one of my favorite games. At the moment though, I have absolutely no faith in Carbine to actually pull it together based on how they've treated everything up until now.	
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many people have a false sense of entitlement, ie that think they have some sort of right to "see the content" because they have paid for a game. 
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What do I think about the state of Wildstar and its future?  Well, I will quickly discuss the good, the adequate and the bad below. 
 
The housing is unmatched--top notch, and whoever designed it should probably be made Carbine's High King/Queen.
 
Strange as it might sound the loot vacuum is really cool... as is the harvesting and they way they handled bag space is much less infuriating than many other mmos. 
 
The combat is excellent--arguably the best in genre. 
 
The look is very good--I am one of those who likes stylized, cartoonish graphics.  Wildstar zones and characters look great.  The sci-fi space western theme is very cool. 
 
The shiphand and adventures are great (overall).  Nice additions to the genre and I am glad to have experienced them. 
 
The character races and classes are good.  Nothing absolutely amazing or terribly innovative, but solid and interesting nonetheless.    
  
Questing is good--at first I was not sold on it, because I came out games like SWOTR and ESO and their fully voiced, story driven quests are hard to beat.  So, it sort of felt like a step back in time when I logged into Wildstar.  However, the quests, for the most part, are well done , interesting and comical (without being too silly).  The crafting system is solid overall--too bad it is limited by the games reliance on end game raids and even rated PvP for gear.
 
The dungeons are difficult, and advertised as such.  They also look really good.  However, the lack of reward for sticking with it is pretty inexcusable.  I have heard that they fixed that somewhat.  I don't do them because the effort (cost) does not equal the reward (or lack thereof).   I cannot speak to the raids because I am not a raider and it does not interest me.
 
CREDD--this is a good system in theory with some pretty nasty drawbacks in practice, however.   It is one way to allow players to skip the monthly fee (+) and should theoretically cut down on gold farmers (+) but has the possibly unintended drawback of making Carbine/NCSoft look like money grubbers when it comes to things like pricing items and services in the game (-).  It also makes them look bad when player created abuses arise such as PvP ratings tanking and boosting. 
 
The UI is clunky--the dye system, the inventory, salvaging (though that was recently fixed) and the AH are all, well, clunky and not really intuitive. 
Technical issues and bugs are a problem, but they are working on that and I can't think of an MMO that really did great in this department. 
 
Exploits, hacks and bots are less a problem now, but they were rampant and continue to be an issue.   Not that their unexpected, but I would have liked to see a more stern response to exploiters especially, than Carbine apparently applied/applies. 
 
Itemization--assault stats on support weapons, etc.  Also, random rune slots.  Bad idea on top of bad idea.  Also, who decided to make the PvP weapon the one that the raiders wanted?  This has had nasty consequences for the game as we go further down into the larger problems with Wildstar. 
 
Finally, PvP.  Now, I will tell you that PvP is very fun, when played for fun.  The BGs are well designed and exciting.  So, why is this so far down the list?
Well, in short, the design of PvP progression is simply terrible.  The gear set up, the matching and the way PvP currency is handled is a shame.   Many, many suggestions have been made on the PvP boards and most are simply superior to the current system in my opinion.  I really do think that making raiders want the PvP weapons has had pretty significant consequences to the health of the game.  I'm going guess that a lot of the win trading that went on was due to that, at least initially.  Of course, anytime you hand a system that does not account for the players unscrupulous gaming of it, you're already in trouble.  Shortsighted is the term I think best fits the design of PvP progression. Also, why is arena gear better than bg gear?  That is an unecessary disparity and should be removed.  
The PvP situation is not good, and I think that the reason so many are vocal complainers about it is because they see the potential--PvP, that is the game play, is fun.  It is the progression and the fallout from that progression (or lack thereof) that is the problem.   Also, the way the door was left wide open for people to exploit the system is a bit bewildering.
 
My suggestions:
Carbine is addressing many of the problem areas--particularly itemization and PvP.  That is very good.   Going forward, my suggestion would be to continue developing Wildstar's strengths while brining up its weaknesses, with focus on the latter.  I do think that they need to address the endgame progression issues more thoroughly--especially for PvP and even for more casual players in other areas.  Also, I am going to echo what others have concluded, they need to merge some of the low population servers.  The world feels empty, even if it really isn't.  Finally, they need to put in account based features--like dyes and mounts being shared, and perhaps bank access.   
 
When all is said and done,  in my opinion Wildstar is the best MMO on the market right now--despite its problems.   When people talk about how the game is "dead", etc. it is somewhat baffling to me.  What other MMO are they going to go play?  Wildstar may not be your cup of tea, but as a gamer that has played more MMOs than most, I can't think of one that has as much potential as Wildstar does (at least that is currently released).   This is a great game that has some significant issues.  The problem is that MMO customers have become very fickle and they will simply leave to another game if their pet issue isn't addressed just how they want it to be.  MMO developers would do well to learn this lesson--people will not endure problems like they used to--they don't have to now and if you put out broken games people will leave.  It really is that simple.  I am optimistic that Wildstar will continue on and become better with every month.  Therefore, I am not going anywhere for some time.   	
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Developer: "Here is a game! I want you to pay $60 (give or take discounts or deluxe options) up front, and $15 a month after that for it!'
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Errors of the game.
 
1.) Confusing tedium for being hardcore. Putting in time gates is not in any way or shape hardcore, it's a way to slow down progress and tends to *cupcake* people off.
 
2.) Bugs, bugs and more bugs. So many bugs that were, and are still, ignored. Every patch the would fix one bug and break five other things in the process. Sucks the faith out of the player base and makes the Devs look inept.
 
3.) Balancing. Carbine fell into the old trap of trying to be two things at the same time and screwed both of them. PvE is the core of the ENTIRE game, not PvP. By just focusing on the PvP balance they alienated a huge block of players and proved they were a bunch of incompetents. When you start breaking the core of the game for the sideshow, the mass exodus will be massive, to say the least.
 
4.) Releasing unfinished. The game released at 80% complete when it launched, it's still 80% complete 3 months on. Carbine spent to much time trying to release new content (lackluster content, look at Blightheaven and the lack of things to do after the 1st two hours. Zone was not worth the investment) and not enough time finishing what they started. Crafting is still unfinished, class and race combos unfinished, reward system still unfinished, elder game system unfinished.
 
5.) RNG. To much dependence on RNG to make the game "Hardcore." All RNG does is tend to *cupcake* people off. 1st you have the RNG for the loot table, 2nd the RNG for what's in that table, then you have the RNG for the primary & secondary stats, this is followed by the RNG for the rune slots with a final RNG for the type of runes. Yeah RNG is soooo Hardcore.
 
6.) Bad bad bad itemization. The itemization in this game is so bad, it is the worst I have ever seen. (Warrior example) Brutality paired with insight & grit or Tech paired with Moxie & Finesse, and this is the norm. I, or anyone in my guild, have not had one item drop at 50, in game, that had stats I would use. Let me repeat that. Not one single item. What's the point in having loot tables when everything that drops is shit?
 
I could go on, but what's the point. Carbine has been convinced by someone, somewhere, that they are right and will stick to their guns regardless of what the evidence shows them.
 
 
Edit: Pi ss is hidden, but for some reason Shit is allowed through. Who would have thunk it?	
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Exactly this!  I lead a guild of over 100 toons (close to 70 players), but our guild is comprised of adults with kids/jobs/school and real life takes up a lot of our time.  We're MMO Veterans, having done it all in the games that came before.  We wanted something new, and Wildstar shows so much promise!
 
The journey to 50 in Wildstar is fantastic!  I can't think of a single complaint.  But then, you hit 50 and you slam into a wall.  It's dailies, grind veteran adventures until you have gear to do veteran dungeons, then grind those until you complete attunement and then hope you can pull at least 20 other people together to raid.  When my guildmates started to hit 50, after a couple weeks, they've almost stopped playing. The thought of getting 20 of us (even though there's plenty of people in the guild) to the same level to start to raid is really daunting.
 
Carbine made the raids hardore, and we need to be ready for that, I get it!  I've been raiding in MMOs for 15 years.  I understand what it takes. But for a game that's so friendly to the casual player from 1 to 50, to just slam the door in our faces is kind of sad.  There needs to be content for 10 people or less.  Scalable dungeons for 5-10 people would be ideal.  Add more open-world content, or make the world bosses scalable and spawnable so there's something for us to do in groups larger than 5 when we want to get together and do something as a guild while we work our way to full-on raid capability.  Right now, it's grind like crazy, or give up and do nothing.  There's no happy medium, and this is where Wildstar will lose it's audience.
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The players are a bunch of greedy mother*cupcake*ers.  There's no pleasant way to put it.  I'm leveling an alt, doing some crafting, need a thick bone, go to the ah.  What do I see the price?  7 50 00 thick bone.  The level 50 infused bone is 2 45 48.   
 
New players would quit.  The price is being banked on for people who are leveling their alts, for people like me who actually bought this shit cuz i don't wanna spend hours farming. In the end while one makes a quick buck, they themselves contribute to the population decline with their greed.  Lower level items shouldn't more value than high level items.  That's ridiculous.  That's like saying Copper is more valuable than Gold.	
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The players are a bunch of greedy mother*cupcake*ers.  There's no pleasant way to put it.  I'm leveling an alt, doing some crafting, need a thick bone, go to the ah.  What do I see the price?  7 50 thick bone.  The level 50 infused bone is 2 45 48.   
 
New players would quit.  The price is being banked on for people who are leveling their alts, for people like me who actually bought this shit cuz i don't wanna spend hours farming. In the end while one makes a quick buck, they themselves contribute to the population decline with their greed.  Lower level items shouldn't more value than high level items.  That's ridiculous.  That's like saying Copper is more valuable than Gold.
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The players are a bunch of greedy mother*cupcake*ers.
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Do you know how many times i sold low lvl gear & mats in WoW x10 times more expensive than high end ones? I m not even mention the twink items. Market is player driven and this is the way it should be anyway. My only problem is that in most WS servers economy cant work as intended because of the low population.
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The players are a bunch of greedy mother*cupcake*ers.  There's no pleasant way to put it.  I'm leveling an alt, doing some crafting, need a thick bone, go to the ah.  What do I see the price?  7 50 00 thick bone.  The level 50 infused bone is 2 45 48.   
 
New players would quit.  The price is being banked on for people who are leveling their alts, for people like me who actually bought this shit cuz i don't wanna spend hours farming. In the end while one makes a quick buck, they themselves contribute to the population decline with their greed.  Lower level items shouldn't more value than high level items.  That's ridiculous.  That's like saying Copper is more valuable than Gold.
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			I hate to say this but the game is pretty much dead. 10min+ ques for practice pvp on primetime is a joke. Rated.. Dungeon ques are nonexistent, Blighthaven is a ghost town. I hope the new features with the gear/runes brings a lot of people back or else that's it sorry for the harshness.	
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			the game is dead. therw are no queues. people dont need to run dungeons u can full equip craft gear. raid should be flex btween 10/20 players some smallest guilds cant raid. imo!	
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I love the game.  It's basically everything GW2 should have been, with a far superior combat system, and vertical progression.  
 
There are definitely problems with the game, most notably, the distinction between tedium, and difficulty.  That being said, it's a work and progress, and most of the issues can be fixed, or tuned.  I don't expect a perfect game overnight.  
 
The glaring issue though, that keeps me asking myself why I log in, is with Carbine.  They made steps to become more transparent, but the way they've handled the server population issue is completely unacceptable.  Even if there's nothing they can do, we need to know.  The problem's not going to go away if they ignore it, and keeping us in the dark is only hurting the game.   	
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I love the game.  It's basically everything GW2 should have been, with a far superior combat system, and vertical progression.  
 
There are definitely problems with the game, most notably, the distinction between tedium, and difficulty.  That being said, it's a work and progress, and most of the issues can be fixed, or tuned.  I don't expect a perfect game overnight.  
 
The glaring issue though, that keeps me asking myself why I log in, is with Carbine.  They made steps to become more transparent, but the way they've handled the server population issue is completely unacceptable.  Even if there's nothing they can do, we need to know.  The problem's not going to go away if they ignore it, and keeping us in the dark is only hurting the game.   
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But they do have that right. It's called "voting with your wallet." It goes like this:
 
Developer: "Here is a game! I want you to pay $60 (give or take discounts or deluxe options) up front, and $15 a month after that for it!'
 
Player: "What will I get for it?"
 
Developer: "Well, you'll be able to see most of what you paid for.  Like, oh, 85%.  But the last 15% you won't get to see unless you are HARDCORE and willing to plow a lot of time into the game. We're reserving that part of the game for our special customers who are willing to work at it!"
 
Player: "Okay, if I'm only going to get 85% of the content, I want to pay 85% of the price, both for the box and the monthly sub. That's fair, right?"
 
Developer: "Uh, no. All boxes and subs are the same price."
 
Player: "Uh....no. Not paying 100% of the price for 85% of the content."  
 
Developer: "But you have the OPTION of seeing the last 15%! If you work for it!"
 
Player: "It's a game. It's for fun. I don't want to work for it.  You're not paying me to play it. I'm paying you to be entertained. Right?"
 
Developer:"Well, we really don't want any entitled players around here.  We think you should have to work for our content."  
 
Player: "Funny -- I think you should have to work for my money. I'm not paying 100% for 85% because I'm not stupid."  (Puts away credit card and walks away.)  
 
Developer: "PEOPLE IN THE FORUMS WILL CALL YOU MEAN NAMES IF YOU DO THAT! YOU DON'T WANT THAT, DO YOU, CUPCAKE??!"
 
Player: (Keeps right on walking.)
 
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Given that we live in a free society with a free market, there is one thing players are absolutely and unequivocally entitled to -- and that is to say whether or not they want to pay $60 (give or take) plus $15 per month for this game. If they want access to 100% of the game for that price, and are not satisfied with 85%, you can fume and fuss about how "spoiled" and "ungrateful" they are however much you want to, and not one single tiny little thing will change. You still won't have their money for Carbine and Wildstar.  If gamers today want access to 100%, and they don't get it, THE GAME LOSES.  Period.  You have no control or influence over how other people spend their money.  None. Nada. Nil. Zip.  You are powerless, and so is Carbine.  
 
Is this "unfair" to Carbine and Wildstar?  I don't think so.  I think telling people they have to take what Carbine wants to give them -- 85% or whatever -- and shut up and keep paying because they don't "deserve" to see that last 15% is unfair.  It's one thing if people are happy with the 85% they get; I was in WoW for six years and saw only a few of the raids but never felt cheated.  It's another if people say "This 85% isn't enough to earn my money," and Elitists on the the forums start screaming "Well you're not going to see ONE PERCENT MORE OF THE CONTENT unless you EARN it, you scrub!".
 
The only answer to that, of course, is to close your wallet and walk away -- back to WoW, back to TESO, FFXIV, GW2, or the dozens of other games out there today.  It doesn't matter where the money goes. What matters is Carbine and Wildstar won't be getting it unless they give today's player base the value that the players want for their money. Because they players are entitled to say whether or they are happy with what they are getting. Period. End of story.
 
Game over, man.
 
Game over.
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Unfortunately is Carbine doesn't buckle down this game is as good as dead.
If they postpone the fixes that they absolutely need asap, it will do unrepairable damage. I believe the devs can pull through, but time is running out and fast.	
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Not sure if this has been posted yet:
http://www.gartner.com/technology/research/methodologies/hype-cycle.jsp
 
The decline in players is expected. This is the Hype Cycle that can be observed in pretty much all MMO's that have been released. Be patient and voice concerns, report bugs, let the devs have a chance at improving the game. I'm sticking around, I love it.	
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This is probably my last month due to low population and other issues. Server merges need to happen or give free transfers so that people can do it for themselves.
 
40 man raiding is another feature that isn't working for end game and should be re thought. If Wildstar was released say in 2005 or 2006 it might have been a huge hit but in this saturated MMO market there is too much competition for another typical raid or die themepark model.	
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Imo #hardcore has failed. Welcome to Wildstar... it's hardcore. The problem with that is, the #hardcore population has always been a small percentage of players. You can't aim to make a game targeted at the 5% of people in hardcore guilds in WoW's glory days and expect a successful game.
 
What happened? Tons of people tried it out. Tons of people bought into the hype. And the inaccessibility drove people away. I saw people leaving the game when Stormtalon's Lair kicked their ass. Compared to WoW, everything in this game kicks your ass. That's exactly what Carbine was aiming for. But times have changed. People want to choose what kicks their ass. There's still hardcore in WoW. There's still lots of servers where heroic Garrosh has yet to be downed. There's something for the hardcore crowd. There's something for the large groups of people who aren't that serious in flex and normal. There's something for the lesser skilled, lesser time committed crowd in LFR. The even more casuals have heroics, battle pets, crafting and coming soon garrisons.
 
The content isn't rewarding for enough people. It's not even doable for most people. But that's what they were aiming for. The numbers are reflecting that.
 
Also, massive bug fixes that haven't happened. World story quests being broken for weeks, rng crafting, etc.	
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The decline in players is expected. This is the Hype Cycle 
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			I love this game	
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Amazing combat gameplay; best fun I've had in an mmo in a long time.
Quests haven't been anything we haven't seen.
Raid mechanics haven't been anything we haven't seen, though they've been executed very well (when script doesn't bug).
Casual game is depressingly lonely and arduous; upgrades take forever.
 
Future:
-Need new level of 40 man raid content easier than GA   [ just a raid dungeon that could be lfr'd; 6 basic tank and spank encounters with some light individual responsibility, cool surroundings (use DS if have to)]
-Need weekly quest for dungeons with good reward
-Need daily quests for dungeons and pvp
-Need to make gold medals award all epic loot
-Need dungeon currency to buy upgrades eventually even if rng fails you
 
Need meaningful way to work towards AMP / Ability pt tier unlocks without relying on elder gem vendor!
 
 
Game will fail if Carbine doesn't:
-Fix bugs
-Take rng out of loot drops (currency) and AMP / Ap pt unlocks (quest)
-Server cross zone lfg chat for level 50 or some other way to form strong parties
-Make attunement rewarding to help others or not in discrete steps	
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Not sure if this has been posted yet:
http://www.gartner.com/technology/research/methodologies/hype-cycle.jsp
 
The decline in players is expected. This is the Hype Cycle that can be observed in pretty much all MMO's that have been released. Be patient and voice concerns, report bugs, let the devs have a chance at improving the game. I'm sticking around, I love it.
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			I assume Carbine didn't do enough end game testing otherwise they would be iron out before launch.	
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These are the things i see currently driving people away in droves.
 
 
End game PvE - Attunement and Raiding
 
 End game begins when you start getting attuned (you need a solid 5 man group to do this you can't just pug it) this is where you start losing people. If your 5 man gets attuned do you have 15 more people Attuned and ready to raid (medium size guilds do not) so they bring in more people to get them attuned, but how many people already attuned want to run SSM again just for the people to quit or go to another guild. 
 
You have all these individuals or small groups that even after going through the arduous process of attunement can't get to the proper end game with their friend/small guild, and they quit, or join a guild on another server. You now have 20 or more people in one guild that are there to raid and you get a Resurgence (the guild) and it implodes.
 
Carbine has to give people something else to do beyond raiding, or make it more accesible (different tiers of dungeons and raids that are puggable, or something) otherwise you drive away all but the most determined players, and they can't really afford to do that.
 
Endgame PvP
 
So you just got 50 go into your first 50 battleground, and die in 1 second. Welcome to Nexus *cupcake*. Gear gaps, etc. are being addressed (slowly) but the blatant imbalances killed PvP after the second month. Rating tankers in t2 gear at 200 rating did so much harm to the pvp community in general that it's going to be a long time before i think we see a healthy competitive pvp scene in this game even after adjustments are made to gear gaps and the rating system.
 
Oh and the extremely limited tier, and amp point upgrades being sold for 40 or more plat which to raise that kind of money required you doing one of the following (buying plat, crazy amounts of CREDD,  boosting, or taking advantage of the economy in a way that is no longer possible) didn't help balance much either.
 
To even have a chance of getting people back you will definetley have to make the tier/amp point upgrades more accessible - even going so far as to give them codes for these items because if they quit for 2-3 months it's going to take them that same amount of time to catch back up as the game is now. 
 
I don't think this game will fail (F2P maybe/unfortunately), but they are going to have to provide casual players more options, and salvage PvP from what it has degraded into.	
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			I think the big problem carbine did was following the advise of a small fraction of the player population while giving the rest the finger. And that is why we have gated PvE content and a broken PvP system that allows hardcore PvPers to kill newbies easily.	
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Demand drives price. Economics 101 there little one. The fact you don't like it means nothing, you need it and someone else has it. So either pay or go farm it yourself. Whining about it and blaming it on the player base shows you lack of experience with the wider world. You are in for a very rough ride in the years to come.
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No, they're just arranging a price that accurately depicts the rarity of the items on offer.  This happens in any market and is exacerbated by the fact that this game is hemorrhaging customers (fewer people farming rare things = super high prices).  People have been telling these guys that leather and bone drops are too infrequent and that they need to push those numbers up.  Carbine didn't listen.  The result is that you've got to be stinking rich to constantly reroll crafted gear for good runes and you and everyone else have got dailies to do with stuff like thick bones.  Since fewer and fewer new characters are moving through those areas and getting those items, it only leaves top level characters to go back and farm them, which takes them away from stuff they'd probably rather be doing.  Problem 2:  Alts are stupidly grindy to work up.  You pick a character and commit early or you're grinding dailies for all your alts just to get your damned elder points for the week, which is not fun.  No alts going through areas = higher prices for lower level materials.
 
You can get thick bones if you're willing to do so, even though it's no damned fun.  Go kill walruses around the lake in Whitevale.  Then, after doing that for a while, ask yourself how much cash you could have made using your favorite method for the same amount of time (and you'll probably be adding on a fee for the boredom inducing grind it takes to get them).  That is how prices work and are set.
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This is the same player base that tried to value small fish at 1 Plat.  Eventually the price was set to around 20 silver.  What you are saying is true and logical but the player base in general is greedy.  Especially since they know the community is suffering, they do it anyway.
 
Like the cartels in Mexico controlling their government.  Most of the player base operates on that ethical code.
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...yes.  Most players of MMOs are currently slaughtering children and civilians, raping women, recruiting pre-teens to be assassins and trafficking narcotics via god knows what ungodly methods..  Yep.  Same ethical code.  
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Yes.  That neither gives a crap about the health of the community.  That's the point of ethics.  What they doing is breaking the law.  Little to do with ethics.
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{| class="blockquote"
Ethics.  "Moral principles that govern a person's or group's behavior."  I'm not sure the moral principles of rapists, murderers and drug dealers is really 'compatible' to an MMO asking for 1p for some fish.  Seriously.  WAY off course.  And kind of insulting to the people of Central America.
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{| class="blockquote"
Yes, I'm exactly saying the players lack morals.  Regardless of the extreme examples your citing, it's about the lack of regard for the health of the community.  It's obvious most players are out for themselves.  That's their choice but when there no one around, there's no one to blame but themselves.  
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{| class="blockquote"
Okay.  
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{| class="blockquote"
Mexico is in North America.  The irony of what is "insulting."  
----
			
{| class="blockquote"
Mexico is in North America.  The irony of what is "insulting."  
----
			
{| class="blockquote"
 Oh... my... God.
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{| class="blockquote"
Eh, it's all a matter of definitions.
 
Of course, Central America isn't even a consideration in my picture. Just saying he's not wrong exactly. :P
----
			You forgot Belize ... but I'm also not getting into this.  :D	
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{| class="blockquote"
Not getting into this, but Guatemala, Honduras, El Salvador, Costa Rica and Panama would like a word with you.
----
			Typical American ideology. Anything below Texas doesn't  exist or matter lol.	
----
			
My guess is they will take forever to get the server merge technology working and most people will quit and then you will have the following.
 
4 PVE servers
1 PVP server	
----
			
{| class="blockquote"
Not getting into this, but Guatemala, Honduras, El Salvador, Costa Rica and Panama would like a word with you.
----
			
{| class="blockquote"
Typical American ideology. Anything below Texas doesn't  exist or matter lol.
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Hey folks,
 
Let's not so much with the geo-politics and get this thread back on topic, please.
 
Thanks,Team WildStar	
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*ahems*  Sorry mods.  
 
{| class="blockquote"
 
TLDR: W* has its own unique issues that are being worked out / will eventually be worked out. Some people simply will never like the game or concept. Thats OK, play what you enjoy eh? But one thing W* is NOT, is a large time investment in MMO terms. W* Doesn't even come close to the most time intensive MMO's currently on the market, and there are plenty more examples I could have used above. EQ's attunement was a HUGE time sink; Crafting in AO....
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Hi!
 
My subsripction has running on its last month from aug 05 and I have never logged in since. I was a casual player, whose main activity perion was on weekends and weekday evenings. Here how it looks like your average day in Wildstar at max level at Lightspire Exile side, from PVE perspective.
 
20:00 CET Average Joe's housing plot
 
Average Joe logged in, 2-3 active people in his casual guild, he has 2 hours to mess around. Checks his mail, farm his plot and his harvest circle member's plot, scans the AH for speculative buys or investments (found nothing) relist the unsold stuff he wants to sell then starts this conversation.
 
-Average Joe: Hi Guild!
-Guild: Hi Average Joe!
-Average Joe: Anyone doing dailies or want to group for it?
-Guild: Sorry Joe, we have already done it/EG level capped/have to go soon!
 
Okay the 2 daily zones took around 1,5 hour to complete on solo and they are boring like hell.
 
20:20 CET Thayd
 
Okay, let's do the daily data fragment quest instead (as a technologis is completely useless because our trade is not finished oh well)
and check out Blighthaven maybe some stuffs happen there.
 
20:30 CET Blighthaven
 
FInally at Blighthaven let's ask around!
 
-Average Joe: Hi anyone doing Elyona the Mad? The bird is up?
-Blighhaven: .......
 
*cupcake*, let's check it anyway! Average Joe arrives to the scene where the Scorhwing encounter happens. Sadly there is noone there nor the bird herself, except 2 exiles and 1 lonely dommie (everyone AFK).
 
Damn it! Let's check the Tree Event!
 
 
20:35 CET Drusera's Tree
 
The Drusera's Tree is on hold, 3 exiles are hiding behind the cystals.
 
-Average Joe: Hi folks are you doing the tree event?
-Random exile: Sure, we are waiting for friends. Want to join?
-Average Joe: Cool, are we defending it?
-Random exile: Sorry I dont know what are you talking about.
-Average Joe: I mean the proper way, you know kill the beasts.
-Random exile: Nah, we dont have enough ppl, anyway the rewards dont worth the hustle. Just exploit it, after tomorow I will max my reputation here and never come back this place.
 
20:50 CET Drusera' Tree
 
We have finished the Drusera's Tree, eventually it bugged out and the progression does not registered in the quest tracker. Screw it!
 
 
Lets see, I have around 1 hour left from this night. Hmmmm.... "Checks his friendlist". No onlien tanks on my friendlist, neither in the guild. PUG- ing it's absolut suicide. It seems dungeouns are out of the picture again. Well..... Let's see what other options do I have! Hmmmm.... adventures? Meh, done dozens of times already and they are boring like hell. Maybe I can finish a daily zone before I leave, or farm some plat for my CREDD.
 
Yawn, dont have the taste for farming, its like working for someone else, and I have dont today's shift, I just want to have some fun! Cupcake it! This happened yesterday, and the day before! This is cupcake! I am out of here!
 
 
This was my last day in Nexus....
 
 
Other than that the PVP is totally cupcaked, crafting is RNG based, the Public Events are totally lackluster and unrewarding, there is literally nothing to do as a casual player in this game after you level capped.
 
I am not going to pay monthly for a single player video game, when I can find light-years better single player games.	
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			I'm just waiting for an incentive to come back.	
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{| class="blockquote"
I'm just waiting for an incentive to come back.
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@Sulejman
 
That's just not a casual thing. Only thing raiding guilds have going is they login to raid 3+ times a week and pray another member hasn't quit in between.
No one runs dungeons because there is no reason. Rep is maxed or just not worth maxing. 
 
Raider: Anyone want to run a dungeon.
Guild: sure
Raider(20 min later): want to run it again?
Guild: nah going afk no real reason to run it again.	
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{| class="blockquote"
@Sulejman
 
That's just not a casual thing. Only thing raiding guilds have going is they login to raid 3+ times a week and pray another member hasn't quit in between.
No one runs dungeons because there is no reason. Rep is maxed or just not worth maxing. 
 
Raider: Anyone want to run a dungeon.
Guild: sure
Raider(20 min later): want to run it again?
Guild: nah going afk no real reason to run it again.
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{| class="blockquote"
That's just not a casual thing. Only thing raiding guilds have going is they login to raid 3+ times a week and pray another member hasn't quit in between.
No one runs dungeons because there is no reason. Rep is maxed or just not worth maxing. 
 
Raider: Anyone want to run a dungeon.
Guild: sure
Raider(20 min later): want to run it again?
Guild: nah going afk no real reason to run it again.
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			Turned off my sub yesterday unfortunately. Tired of just hover boarding around the city waiting for queues to pop. Guild is inactive and server population is pretty hollow. Back to the trollish LoL again where at least there is activity...	
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{| class="blockquote"
This.  This might be my problem.  Once you hit cap, there's raids or... well... everything else that you've already been doing for 50 levels.  And to which everyone says, "Isn't that the same in all other MMOs?"  Yes, but no?  There's end game dungeons with gear that kinda matters.  There's stuff to DO that's worth while.  Wildstar, we've got Raids.  And they're awesome.  But that's literally it.  The dungeons are awesome with their design, but it's like surfing on a Great White Shark in the middle of a Tornado.  Sounds cool, but is it REALLY worth it? lol
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Overall I think the game quality is very good and I'm still having fun.  
 
That said, I agree that the general population of the servers has gone down (our guild definitely took a bit hit) and the game's focus on being hardcore is a turn-off for a lot of people.  Whether that is going to significantly impact the game's profitability (gotta put food on the table) is something only Carbine knows.
 
I think the update quality and speed has been good (even if they're now every 2 months), but they're all buggy. 
 
Balance changes take too long (personally, waiting 3-4 months to be able to really play my Warrior tank is not viable for me and was why I unsubbed), but I've never met an MMO where that isn't the case.
 
In short: game is pretty good but I don't know if enough people agree with me!	
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Here's my problem.
 
The game, as a standalone product, is not only amazing but innovative. Sure, the core elements are nothing new and might be reminiscent of many other games, but who said you couldn't take a known forumula and present it in a new, flashy and entertaining way?
 
Now, the issue I have is, if you're going to borrow mechanics and staple elements of the genre (i.e. don't reinvent the wheel), why not learn from the mistakes of your predecessors and use their shortcomings as your strengths?
 
Let me elaborate.
 
1. You'd be surprised how much tiny QoL elements can go a long way into enriching your gaming experience. For instance, being able to reply to a whisper just by hitting R. Simple, bordering on the minuscule, but useful nonetheless. You must remember a lot of the people who buy MMOs are people who already are comfortable with years of playing the genre and small things like this can help a new player to just jump into the fray. I'm sure there are other examples but that's the one that comes to mind more often. Not gamebreaking, but sure as hell convenient.
 
2. I'm a huge fan of challenge. It feels good learning a new encounter and then it feels even better to overcome said challenge as a group effort. I can't describe how amazing it feels when 5, 20 or 40 people come together and execute a fight like a friggin' ballet. That being said (by myself and a multitude of other posters). punishing mechanics and repetitive, tedious activities do not a challenge make. Now, MMOs face a double-edged dilemma, you gotta have content for the people who want to be the best and first (nothing wrong with that at all), and the folks who just want a place to unwind with like-minded individuals.
 
This goes back to my first point: your content can be "balls to the walls" challenging without alienating the people who just want to see a great story unfold. Imagine if the only way to read The Lord of the Rings would be all 3 books at once, or you're not allowed to read it. Pacing is important.
 
3. Arrogance can kill the sturdiest of companies. Sometimes I think Carbine got overconfident on the amazingness of their IP, and that this alone would sustain it even against the hardest of critics. Current times prove the opposite. The facade is top notch, no doubt, but the backbone is not the most solid, in my opinion. Bugfixes are not just necessary, but at this juncture, damn near obligatory, even on top of new content. Plenty of folks haven't had the chance to get a real feel for their class because of the constant bugs and mechanic issues. You can't expect me to enjoy my meal if the silverware is crooked and faulty.
 
 
In closing, the game has a lot of potential and even a bright future... as long as the Devs take a breather and analyze what the priorities are. Hey, they're only human and as much as they *cupcake* me off, they know their trade, which I do not, not by a longshot.
 
I have faith. It is dwindling, but I have it nonetheless.
 
EDIT: I feel that after 8-plus years of development, almost a year of Beta, and the current iteration in Live, I could use a bit more moderation in my words, but not complaining (rationally) would be not just ridiculous, but downright irresponsible as a paying customer. My money, be it cash or CREDD, "entitles" me to the product, as advertised. Simple as that. I won't ask for features that were never promised nor will I challenge the elements that were provided as is. But expecting me to swallow a product that isn't working as intended, would be akin to me complaining because I have to pay the full subscription instead of the percentage that i actually get to play.
 
Bear in mind, raiding is there for you, if you so chose. No one promised you access to raiding if you aren't willing to put in the time and effort. That's just silly to expect otherwise.	
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			DOOM AND GLOOM. Just look at the 2 most trending posts on the fourms, "PLEASE HELP SERVER POP" and "STATE OF THE GAME" I was once told there are 3 guarintees in life, Death, Taxes and TCP/IP. Death and taxes are no longer on Rowesdower the DDOSing is stopping my packets so the only real thing left is DEATH to wildstar, its soooooo sad. Ive been QQing eveyday plase fix what shalll i do with my life, darkfall is getting grindy, i jsut wanna gank!	
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I'm in it for the long haul.
In recent times. i've tried too many MMORPGs for a brief period and then moved on, so i decided to shed that locust swarm mentality and make this stick.
For me, Wildstar still is fun even in it's current state and with the problems it faces, not least because a football world cup and a glorious summer with a beach 10 car minutes away meant, that i didn't "overplay" the game and burned out on it.
I like the backdrop theme, the combat, the races and classes and even the aesthetics have grown on me now.
That's a solid enough foundation for me to keep at it and see what the Devs can up with to build on top.
In MMO life cycle terms, this baby has only just been born, and even the most successful competitors out there didn't start without hiccups.
I have patience and i have other games to fall back on when i take my WS breaks, which i'm sure i will....but my subscription will keep on running.	
----
			
Game is great. My guild is very active and we are 2/6 in GA after a week and a half. This game may have some problems but they will be fixed with time. To all the people who say they have no one to play with, maybe it's you. If you make no effort to enjoy the game it won't be fun. I didn't just login and start hanging out with 40 awesome people on wildstar, I did the unthinkable and talked to people.
 
To put this in perspective, my guild was almost an unactive guild like so many of the people in this thread. However, we survived with community. If no one wants to play that might not be the game's fault, it might be yours or your friends. I actually Joined multiple guilds to see who I liked and found a great one with people who were interested in hardcore end game. So are we no life nerds? no! We knew what we wanted and what I wanted so we made a schedual of times to run dungeons and have silly side stuff to do. We also didn't just play wildstar. We played hearthstone tourneys, LoL, Dota 2, and a bunch of Cards against humanity. We didn't just do it for purples at the end of the road, we did it for the journy to down bosses. Also I am a minority in the guild, average age is around 28-30, I'm only 19. Put some effort in if you want to get anything out of it.
 
So yes I am having a blast, just downed Kuralk yesterday and much joy was had.
 
P.S. Most people in my guild can manage work/family and raid progression.	
----
			
I actually think the game is great, and its the most excited I've been about a MMO in many years.
 
Obviously I think the server pop issues are legitimate and need to be addressed but overall I like where the game is.
 
This might be because I'm in a 4/6 GA raiding guild actually progressing and seeing the content though, I can see how if you were casual it wouldn't appeal to you.
 
 
 
 
 
Strangely enough I find the game to be the perfect blend of hardcore attitude with casual playtime.  The encounters are difficult and require near perfect execution (at least the first couple times) but it doesn't require being a basement dwelling neckbeard and spending 8 hours a day online.  You can see the end-game by dedicating a couple hours a night to it, and dont even need to log in on weekends if you dont want to.
 
You need to be good but you don't need to have a ton of free time.
 
I dont for one second believe that there is a server out there with "no one to play with".  Every single server has guilds that are recruiting and building towards 40-man or 20-man content.  Just because you don't want to join a guild doesn't mean they aren't out there.  Just because there arent 50+ options doesn't mean there arent ANY options.	
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Sadly, I see less and less people on Thunderfoot doing the Crimson badlands dailies. It's just an anecdotal view of what's going on with population, but seems to back up what everyone else is experiencing.
 
I do hope we get to see a real Expansion though. Level cap raised to 60. New 50-55 and 55-60 zones. Tier 6 and 7 crafting etc. etc. It will be awesome.
 
Let's hope the next drop fixes tons of issues and adds some good content to keep people interested. They're supposed to be changing a lot of the core of the game too, so hopefully it's in directions that people will be happy with.	
----
			
Pls god no, I hope we dont see a single expansion for two years.
 
 
(thats an argument for a different thread though)	
----
			
{| class="blockquote"
Pls god no, I hope we dont see a single expansion for two years.
 
 
(thats an argument for a different thread though)
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			i'm kinda curious as to what you guys do in WoW when you have your heroic gear, what you do in the secret world when you've ran your nightmare dungeon, what you did in warhammer, what you do the SWToR at max lvl, what you do in everquest at max AA...	
----
			
{| class="blockquote"
i'm kinda curious as to what you guys do in WoW when you have your heroic gear, what you do in the secret world when you've ran your nightmare dungeon, what you did in warhammer, what you do the SWToR at max lvl, what you do in everquest at max AA...
----
			
In warhammer?
 
We banded up whit my guild and several of the other who were our allies went to Reikwald and beat the crap out of the Chaos forces
in an epic 3 hour battle whit thousands involved in the same time.
 
Best game ever, shame that was sponsored by EA.....	
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Just chiming in here to say, as far as game currency goes, drops from s.s.m. dungeon are 50 gold or less thats... crazy, and someone is most likely crashing the market at every turn you might want to set standard starting limits so people don't be retarded by making purple drops less than profitable, 75g limit on purples is the LEAST you can put them for.
 
Unless it's the studio preventing people from gathering more currency, and by the looks of the situations I think that is a possibility, I wouldn't be surprised and put it past you I can safely say that.
Either situation is not good, raise the cap, lower the cap and let users generate the costs, all I see is lose/lose.	
----
			
{| class="blockquote"
i'm kinda curious as to what you guys do in WoW when you have your heroic gear, what you do in the secret world when you've ran your nightmare dungeon, what you did in warhammer, what you do the SWToR at max lvl, what you do in everquest at max AA...
----
			
{| class="blockquote"
This! No one really plays to have fun anymore. I really hate logging on just to find a second job. Raid time this, raid time that. Must do this, must do that. No one wants to run dungeons just because they can. No one wants to kill wbosses just because they can. And no one wants to play just to have fun just because they can.
----
			
Wildstar is my main MMO right now so take my opinion and criticisms with that in mind:
 
There's too-much grind-gate'ing for a modern MMO. Lev 15 for a mount and even afterwards the traveling speed is so horrid (in a sci-fi setting no less) for the rest of the leveling experience that, outside of one Sci and one Explorer toon to break the monotony, the rest of my toons on my main server are all Settlers for the travel speed/endurance (sprinting) buff stations as well as the settler taxis...and the TS buffs get wiped when you instance. Urrrgh!  I need to be what level to have a mailbox on my property? Lev requirements for a light bulb for my house? Srsly?
 
Some trade skills were and still are underwhelming to downright frustrating. If I've made a million paper airplanes already, then my risk of failure should only be noticeable if I'm being burned alive at the time or if I'm recovering from a massive stroke. Yes, I know that some of this is all about the economy, yaddayadda but that got screwed with people selling amps with bugged drop rates...whose prices are finally coming down now that the amp mechanics are as bugged as the drop rates were before.
 
They took too long to address TP hacking-bots, bugged mob/pet AI, bugged powers/amps. I say this as a PvE'er so I can only imagine how some of this may have frustrated some PvPers.
 
And give us cross-faction mailing or an account-wide bank already. This game is already alt-UNfriendly as is due to some of the things I mentioned above. 
 
I don't care about F2P. I make good money in RL rubbing people even after moving to a country so tight-fisted with their money that even Scrooge McDuck would tell them to stop being so damned cheap. I could even buy Credd with my 50 if I actually decided to do something more with her than throw rocks at some one-eyed Strain creature whenever I log her on. What I do care about is seeing the same mistakes & poor design decisions that were present in a near 10 year old MMO all those years ago in a modern MMO that I'm paying a sub for that was released just a couple of months ago. 
 
Yes, I know. The game's only a couple of months old. Other MMO's do it, too. There are kids starving in Africa. Be that as it may, the above reasons are why I've considered dropping my sub more than once. If this game wants a future on a P2P model, then it's going to have to get rid of a lot of outdated as well as new annoyances.	
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			Did I say this was a great game?  It is.  There a several valid criticisms that can be leveled right now but they do not change the things that make Wildstar the best MMO out there right now (in my humble opinion). 	
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{| class="blockquote"
Just chiming in here to say, as far as game currency goes, drops from s.s.m. dungeon are 50 gold or less thats... crazy, and someone is most likely crashing the market at every turn you might want to set standard starting limits so people don't be retarded by making purple drops less than profitable, 75g limit on purples is the LEAST you can put them for.
 
Unless it's the studio preventing people from gathering more currency, and by the looks of the situations I think that is a possibility, I wouldn't be surprised and put it past you I can safely say that.
Either situation is not good, raise the cap, lower the cap and let users generate the costs, all I see is lose/lose.
----
			
{| class="blockquote"
i'm kinda curious as to what you guys do in WoW when you have your heroic gear, what you do in the secret world when you've ran your nightmare dungeon, what you did in warhammer, what you do the SWToR at max lvl, what you do in everquest at max AA...
----
			
{| class="blockquote"
I raided all of TBC and everything in Wrath except for ICC and the gear on my main was always pretty up to date with the content patches that were releasing raids.  Even though i outgeared them i still tanked for friends and guildies who wanted to run alts through the old heroic dungeons and i would also tank alt runs like alt kara or alt naxx10.  I would also roll alts of my own and i actually did a lot of that in TBC and also did some more in Wrath.  And then when it was my turn people would run me through heroics and run me through alt kara and stuff.  I tried to do the same thing in SWTOR but the planetside storyline made alt play really painful.  Sure there were 8 unique class storylines total but a bulk of my leveling still involved the planetary storylines.  With WoW i didnt have that problem...i could roll a character and there would be several branching paths early on i could take, then it would merge, then it would branch again to several zones.  When they added TBC and Wrath the zones did the same thing where it would start as one then branch off into two, then merge then branch again.  Same in Wrath, same in Cata and same in MoP.  SWTOR had the same fricking planet every time and i think even the hubs on those planets were in linear format.
 
WS seems like it has the same thing.  Yah it has two zones after arkship and two zones after that, but then it merges into one at Galeras and Auroria and it stays as one path all the way to level cap.
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{| class="blockquote"
Just chiming in here to say, as far as game currency goes, drops from s.s.m. dungeon are 50 gold or less thats... crazy, and someone is most likely crashing the market at every turn you might want to set standard starting limits so people don't be retarded by making purple drops less than profitable, 75g limit on purples is the LEAST you can put them for.
 
Unless it's the studio preventing people from gathering more currency, and by the looks of the situations I think that is a possibility, I wouldn't be surprised and put it past you I can safely say that.
Either situation is not good, raise the cap, lower the cap and let users generate the costs, all I see is lose/lose.
----
			
{| class="blockquote"
Imo #hardcore has failed. Welcome to Wildstar... it's hardcore. The problem with that is, the #hardcore population has always been a small percentage of players. You can't aim to make a game targeted at the 5% of people in hardcore guilds in WoW's glory days and expect a successful game.
 
What happened? Tons of people tried it out. Tons of people bought into the hype. And the inaccessibility drove people away. I saw people leaving the game when Stormtalon's Lair kicked their ass. Compared to WoW, everything in this game kicks your ass. That's exactly what Carbine was aiming for. But times have changed. People want to choose what kicks their ass. There's still hardcore in WoW. There's still lots of servers where heroic Garrosh has yet to be downed. There's something for the hardcore crowd. There's something for the large groups of people who aren't that serious in flex and normal. There's something for the lesser skilled, lesser time committed crowd in LFR. The even more casuals have heroics, battle pets, crafting and coming soon garrisons.
 
The content isn't rewarding for enough people. It's not even doable for most people. But that's what they were aiming for. The numbers are reflecting that.
 
Also, massive bug fixes that haven't happened. World story quests being broken for weeks, rng crafting, etc.
----
			
{| class="blockquote"
Errors of the game.
 
1.) Confusing tedium for being hardcore. Putting in time gates is not in any way or shape hardcore, it's a way to slow down progress and tends to *cupcake* people off.
 
2.) Bugs, bugs and more bugs. So many bugs that were, and are still, ignored. Every patch the would fix one bug and break five other things in the process. Sucks the faith out of the player base and makes the Devs look inept.
 
3.) Balancing. Carbine fell into the old trap of trying to be two things at the same time and screwed both of them. PvE is the core of the ENTIRE game, not PvP. By just focusing on the PvP balance they alienated a huge block of players and proved they were a bunch of incompetents. When you start breaking the core of the game for the sideshow, the mass exodus will be massive, to say the least.
 
4.) Releasing unfinished. The game released at 80% complete when it launched, it's still 80% complete 3 months on. Carbine spent to much time trying to release new content (lackluster content, look at Blightheaven and the lack of things to do after the 1st two hours. Zone was not worth the investment) and not enough time finishing what they started. Crafting is still unfinished, class and race combos unfinished, reward system still unfinished, elder game system unfinished.
 
5.) RNG. To much dependence on RNG to make the game "Hardcore." All RNG does is tend to *cupcake* people off. 1st you have the RNG for the loot table, 2nd the RNG for what's in that table, then you have the RNG for the primary & secondary stats, this is followed by the RNG for the rune slots with a final RNG for the type of runes. Yeah RNG is soooo Hardcore.
 
6.) Bad bad bad itemization. The itemization in this game is so bad, it is the worst I have ever seen. (Warrior example) Brutality paired with insight & grit or Tech paired with Moxie & Finesse, and this is the norm. I, or anyone in my guild, have not had one item drop at 50, in game, that had stats I would use. Let me repeat that. Not one single item. What's the point in having loot tables when everything that drops is shit?
 
I could go on, but what's the point. Carbine has been convinced by someone, somewhere, that they are right and will stick to their guns regardless of what the evidence shows them.
 
 
Edit: Pi ss is hidden, but for some reason Shit is allowed through. Who would have thunk it?
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My opinion of the state of the game.
 
None. It's broke for me. All becuase I have a ferris wheel on my plot.
 
I logged out on my plot, now I just can't log in.
I can not tell you how much money, how many neighbors, and gameplay time I lost.
 
Subscription is out of the question, I am not paying for this mess.
 	
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{| class="blockquote"
My opinion of the state of the game.
 
None. It's broke for me. All becuase I have a ferris wheel on my plot.
 
I logged out on my plot, now I just can't log in.
I can not tell you how much money, how many neighbors, and gameplay time I lost.
 
Subscription is out of the question, I am not paying for this mess.
----
			
Every time a MMO fails their is always a post that the next one should learn from the mistakes from the previous and it never really does...
 
But in the hope that after this goes F2P and then P2W which is where we all think its going and hoping secretly the number turn around...
Might as well list what the biggest flaws was for the next MMO not to do.1. Time gates...  It was not needed and now your trying to fix it when its too late... it made you look greedy... you can have all your skills after 6 months cause its actually a bonus... so i must sub for 6 months... or i cant have the max end game content/level/crafting... 
 
2. RNG on RNG on RNG... i have said it before and will say it again... there is free to play chinese/japanes f2p models with less RNG. Shame on you. Make people work hard for random on random on random... random drop, with random slot amounts and random slots...
 
3. Bad rewards for content...(should say no-rewards) I know adventures is a joke, but as crafted gear was soo good, what was the differance to allow it to drop a little more...With the huge amount of RNG on RNG on RNG, people would run it just as much to get the right slots... but no drops combined with the RNG...
 
4. Grind, grind, grind... the definition of all the content summed up into one word would be grind.... whoever thought hardcore meant being logged in 90% of the time and grinding is the same thing over and over should not be included to the team when discussion mmo's. Difficult content is hardcore... get rep to get gear cause dungeons and adventures dont give them... get rep to now get amp points... next area... get rep or you cant to the dungeons?
 
5. Game/class breaking bugs... what can one say... broken classes, broken skills, "fixes" to pvp breaking pve and reversed... won't split pvp and pve... pvp stats broken... pve and pvp has massive split...
 
6. no reason to have an alt or re-roll...  it makes leveling an alt or even rolling on another server... i loose a ton of progression due to all the time gates...
i lose a ton of gear due to the broken gear and crafted and RNG factory.....   and for an alt... alts are to have fun and try another class.... well its not fun when you have time gating, grinding, rng on rng on rng and no content rewards.....
 
 
So to the next MMO... take a good look at how to lose subs very fast, because carbine has it down to perfection	
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			I just unsubbed.  For me it was the fact that I'm too casual, meaning I can only play this game maybe 5 hours a week.  At this rate there is no end in sight, so I'm choosing to play other games that provide me with MORE reward for my time.  It's nothing against the game really, I like it, I think it's really fun, but just like the guy above me said.  Rng on top of rng, on top of rng.  The *cupcake* is that?  Really?	
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Here's my take on it.
 
I have 4 toon in the level 20-30 range.  
I see so many of my guild caught up in Attunement that they barely have time to chat with lower level toons, much less help them out with group content that I have no desire to reach level 50 yet, because I am certain that the day I reach level is the day I stop playing.
 
It seems to me that Attunement is a Grind to unlock a Grind to unlock End-Game Grind.
 
Sorry to disappoint you Carbine that is NOT Harcore, its just mind-numbingly boring.  I don't pay a Sub to be bored, I pay it to be entertained.
 
I'll add in that I'm less than impressed with the RNG on top of RNG on gear as well, and I'm only level 30ish - how bad is it at level 50?
 
That said I LOVE the game world, I like the classes, I really like the in-game humour (even if Cabbie does need some new jokes very urgently).
 
Housing is just awesome, but how long will that keep me interested.
 
But, the game is new, there's time yet for things to be addressed.
 
The moment my Free Time from game purchase ran out I subbed for 6 months.  I'm prepared to give it that long to give Carbine a chance to sort out the problems I see.  
 
But if the Grind-Cubed is still at end-game when I get there, and if the RNG is still as woefully bad as it is currently then I honestly can't see me resubbing for another 6 months.
 
I know I like this game - a lot - I am a LOTRO addict, and I haven't logged in to LOTRO once since I started playing Wildstar.
 
All The Best	
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I think it's obvious that their team was not big enough to respond to mistakes in a timely manner as well as being stubborn as hell.
 
People can say what they will about WoW... But at the end of the day they have a pvp rewards system that is immensely popular. It greatly pleases the casuals and offers enough to the elite. And the best part of the system is that it does NOT introduce gear gaps when it comes to pvp.
 
You would have thought that WS would have used this system that took WoW 11 years or so to perfect. Instead they took they system wow used like 6 years ago. Back when they had massive gear gaps and casuals were fubared having to use pocket knives against Longswords. They further drove most pvp'ers away by having nothing to prevent ppl from abusing the system and dropping rating from 1800 to 300 or whatever.. and then making new ppl entering the system have to play against ppl in elite gear with massive gear gaps even at entry pvp levels. Not only did they not address this problem they actually seemed to condone it and condoned they system of allowing these guys who abused the system to profit by it.. by forcing new players to pay to get to the magical 1800 rating.
 
When people spoke out against the reward system and the problem with "carrys".. the forums were flooded by those making huge amounts of platinum from abusing the system.. calling said players "badz", "scrubs", etc Unfortunately at this point too many have already left, and it seems that WS staff to few to make changes in a meaningful time frame.
 
The Dev team really has ruined what could have been just a fantastic mmo. Far too many ppl enjoyed the 1-50 experience and the new tele system for them to be speaking so badly about the game now.
 
It doesnt take a whole lot to keep pvp'ers satisfied but they managed to lose the majority of them as well in only a few months. I will never by another Carbine product. They are the new Turbine...
 
Let me say that WoW also introduced a way to allow pve'ers to do open world quests in their pve gear and not get trashed by every pvp'er in pvp gear... I've read enough posts on this that pve'ers view it as a problem. I think that is a worthwhile goal.. and telling them to go buy a set of pvp gear misses the aspect of being proud of the gear you acquire and wanting to use it. Now WoW went to far this past expansion.. though pve gear is about 10% less then pvp gear in an instanced pvp zone (that is good).. it is light years better then pvp gear in open world. I know this will be addressed when the next expansion releases.. but anyway I urge the dev team to actually look at wows reward system and learn from it. It took them over 11 years to get to where they are.. they did the hard work of learning from their mistakes.. and it is a shame you didnt steal their system. And also look at how they lessened the headache for pve'ers trying to do dailies in open world zones in the gear they should be proud of without getting thrashed by pvpers in entry level gear.
 
moderator edit: content 
			
				
	Edited August 26, 2014 by Chillia	
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My only issue so far with this game was the placement of level 28 ICI people in a level 23 mission area.   So much that it made completing that quest impossible till some lvl 50 got bored and whiped them out while I was lucky and there to run in behind them.
 
Other annoyance is the instant telegraphs that do 14k dmg  when I only have 9k health and 3k shields.   The rest of this game is very fun though.   Also only lvl 32 now :P  but to me an MMO is more about the people around you then the game itself,  and on my server there are plenty of people to keep me from leveling up.   I actually play these games for the fun not the end game content.	
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			Bets on when it will go Free to Play?	
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I LOVED the game from level 1 - level 49. Once I hit 50 I ran out of things to do because right now I dont have 20 hours a week to grind the same dailies over and over.
 
TLDR:  Game was awesome but needs more level 50 content. I will check back in 6 months 	
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{| class="blockquote"
Bets on when it will go Free to Play?
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My opinion, though it'll probably be an unpopular one? The community is what is killing Wildstar. Not Carbine. The community. The same community that whined for more servers at launch, and is largely responsible for the situation we're now in with regard to server population. The same community that scares potential new players away with its toxicity and constant "dead game, merge servers, F2P, wah wah wah" QQ. Just some food for thought.
 
moderator edit: content 
			
				
	Edited August 26, 2014 by Chillia	
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{| class="blockquote"
My opinion, though it'll probably be an unpopular one? The community is what is killing Wildstar. Not Carbine. The community. The same community that whined for more servers at launch, and is largely responsible for the situation we're now in with regard to server population. The same community that scares potential new players away with its toxicity and constant "dead game, merge servers, F2P, wah wah wah" QQ. Just some food for thought.
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{| class="blockquote"
I'll disagree with you. I was a Fan of this game for year and first 2 month of play, but now, I don't recommend it to anyone, because lack of endgame stuff. Maybe after a few Drops situation will change.
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{| class="blockquote"
Bets on when it will go Free to Play?
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			its* future	
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			Who wants to bet when Carbine turns into a Biotech corporation?  Anyone taking action on Pandas invading China after being exposed to Cherynobl?  No?  Oh.  I thought this thread was about asinine guesses about the future.  Sorry.  I'll see myself out.  ;)	
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{| class="blockquote"
Bets on when it will go Free to Play?
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Today was the day where I was expecting a patch... Low and behold no patch.. My opinion this game is going down rapidly. No one is on in 'Rowsdower,' Expecting and hoping to see at least 5 players, but No, it was just me!!! SMH (Womp womp)  We didn't even reach September and the population is not even there anymore on some servers. I'm guessing the reward isn't that great at the endgame!  Players rushed to 50 hoping to see the endgame but it was just a brick wall at the end. Grinding the dailies were and are bland and were able to be completed within 2 hours. Besides after 2 days you max out the EP then what? Finding something else to do is boring.  Housing?? Boring no purpose. Dungeons cannot be completed without someone rage quitting.  My guild is never on anymore. 
 
My opinion this game had a great run for the opening month.  I wonder if on the Nexus report they try to play a game is going to be difficult by having no players.  I assume they'll grab their studio and make it seems like its not empty. lol
 
Reading the Forums is more fun than playing the actual game until they they can resolve some MAJOR issues. Predictions were made during the beta and those few were spot on.  I should have listened to them!	
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They said the patch is coming this week, they don't stick to Tuesdays. So expect it tomorrow or Thursday.
 
I also have a main on Rowsdower that is just sitting idle while I level an alt on Pergo. And he'll sit there until there more info on what's happening with the servers, because I know once I pay for a transfer they'll start offering free transfers or something.	
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{| class="blockquote"
No one is on in 'Rowsdower,'
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Most of the complaiers seem to want WS to be exactly like WoW and do all the same things. But loads of people have quit WoW a long time ago and will leave any new MMORPG as well, just as soon as is goes down the same casual path that WoW did. I`m almost at the point with WoW that whatever Blizzard have done there since TBC ended, do the reverse of that and you`ll be fine. Even if it seems weird at first this is guaranteed to be the best way I feel.
I think the complaints about loot being RNG in particular become ridiculous when people try to point to WOW as an example to emulate on gear rewards. WS=RNG, frustrating and grindy. WoW=free loot for everyone, regardless of time spent, effort and skill. I refuse to believe that there`s no middle ground between these two extremes. At the moment WS rewards time spent (Statistically speaking.) and not casual game play, while WoW rewards, well, anything. Pick your nose for an achievement, click a button for some epic gear! And wasn`t this the idea with WS to begin with, to not structure the game around casuals in this way? So how exactly is this not precisely as advertised?
I get that some people don`t like this, but you can`t blame Carbine if you forgot to read the ads. Wildstar is not for casuals. It was never meant to be for casuals. You can still play it as a casual player, but then you`re likely to have slightly poo gear and not get everything done immediately. It was also not meant to be a PVP game, outside of having some fun with it. And all this is also pretty much like classic WoW. Although WoW was pretty casual as MMORPGs went when it launched regardless, retail WoW these days makes classic WoW look like the mother of all grinds by comparison.
 
As for all the people who seem to insist that everything must be exactly as it is in WoW for them to play an MMORPG, read this blog by Mark Kern, where he says that Blizzard killed the MMORPG genre with some of their developments post TBC: http://www.mmorpg.com/showFeature.cfm/feature/7540/Mark-Kern-Have-MMOs-Become-Too-Easy.html This is of course something a few of us have been aware of all along, but it is interesting to actually hear it from one of the people who developed WoW originally. Unless you understand his points and why he`s making them, you can`t possibly understand why Carbine are trying to reverse some of these developments. My only gripe is that they didn`t decide to exclude the LFG and cross server activities of any kind while they were at it. I mean, complain all you like. Just stop bringing in the game most of the people playing WS are escaping from as a reference. WoW is the recipe for making bubble gum commercial MMORPGs that aren`t really MMORPGs, and shouldn`t be emulated by anybody. A commercial success yes, but a bad game. People will buy any old trash as long as the marketing appeals to the lowest common denominator. Classic WoW was better than WS is in most respects, despite its age. But WoW post TBC just is not in my opinion. It stopped being an MMORPG so why would I want any of these genre breaking changes Blizzard made to it in another game, when I actually like MMORPGs?
 
How epics will be distributed in WoW in WoD. Even RNG is better than this.	
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			Excellent article. Thanks for the link. 	
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I can't erase and withdraw my comment.
 
I'm done talking. To the devs at least anyways.	
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{| class="blockquote"
-snip-
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{| class="blockquote"
Most of the complaiers seem to want WS to be exactly like WoW and do all the same things.
 
::snip::
 
It stopped being an MMORPG so why would I want any of these genre breaking changes Blizzard made to it in another game, when I actually like MMORPGs?
 
 
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{| class="blockquote"
My opinion, though it'll probably be an unpopular one? The community is what is killing Wildstar. Not Carbine. The community. The same community that whined for more servers at launch, and is largely responsible for the situation we're now in with regard to server population. The same community that scares potential new players away with its toxicity and constant "dead game, merge servers, F2P, wah wah wah" QQ. Just some food for thought.
 
moderator edit: content 
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{| class="blockquote"
-snip-
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{| class="blockquote"
That article was an interesting read. I think a lot of what Mr. Kern has to say about the MMO leveling experience rings true. People tend to forget that MMORPGs are, at their core, role playing games.. Very few questers take the time to savor the lore and surroundings and actually immerse themselves in the "RP" aspect of the game. They just rush blindly to max level.
 
On a similar but unrelated note, I was in a Vet Skullcano group the other night. We were on Mordechai Redmoon and a DPS left. We re-queued and got another one. Our new DPS (let's call him "Bob") had only recently hit 50 and had never been to Skullcano before. We pulled the boss and wiped very quickly because half the group, Bob included, died during the first beam phase. Bob said he died to the beam because he got stunned. I informed him that he needed to avoid the circles on the ground, and he replied, "Dungeons in this game are so broken." I asked him, "What's broken about it?" We died because we failed to mechanics. Nothing "broken" there. He went on to complain about the difficulty, his loss of interest in the game since reaching level 50, and stated that he'll be back once the game goes F2P and introduces LFR. It made me kind of sad, honestly. Is that really what gamers these days want? Easy games that don't punish for failure and award epics just for showing up? Why is content that requires one to have at least a couple of functioning brain cells considered "broken"?
 
/rant  :(
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{| class="blockquote"
These days, 99 times of a 100, community is the biggest problem in any MMO. Most bugs and in-game hurdles, no matter how "game breaking", are overcome by a healthy community of players who understand and love the genre. Naturally, actual programmatic solutions have to follow suit, or it's all for naught. But there is usually a much longer tolerance threshold. 
 
What we are witnessing here very frequently is an example of gamers utterly burnt out on the genre, yet still looking for some kind of quick MMO methadone fix. Failing that, they start twitching and spazzing out almost immediately. It's incredible how short-fused and intolerant the players have become over the years. How easily they turn to toxic abuse. The game hasn't even been out full 3 months yet but the venom in some of the comments would lead you to believe that a full year has gone by and the gameplay is mired in insurmountable problems. 
 
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{| class="blockquote"
People expect games to be like movies with button presses.  People want to get through their little chore and see the next chapter of the story.  FFXIV:ARR is awash in massive content breaks where you just watch cutscenes.  SWTOR was lauded for its overdubbing and voice acting.  WoW has simplified not because they wanted to make it accessible, but to make it more like a movie.  "Here is one chapter, here is another chapter, here is another chapter, YOU'VE FINISHED THE ZONE!  Wasn't that a great story?"  MMORPGs, even "themeparks" took place in big open worlds with a lot of traveling between and random things to do along the way.
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{| class="blockquote"
While I don't disagree with some of what you said, I would like to address this point specifically.
 
I've beta tested almost every MMO released since Dark Age of Camelot. Many of those I've tested right out of Alpha, and a couple from Alpha.
 
I can tell you that many games, Wildstar included, were told/warned/etc. about bugs, gameplay, problems, and so on well before the game went live. Some of the most toxic members or topics come straight from that. There are hundreds/thousands of testers that have spoken up multiple times in beta about things that have gone live. Now these testers may not be the toxic individual, but their friends and companions might be. However, to those testers, the game has been "out" for much longer than 3 months.
 
If you reported a bug 2 weeks after a game came out of Alpha, and 12 months later it was still in the Live Release, wouldn't you be a little pissy about it also?
 
There's a large amount of overacting and over-reacting as well.
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{| class="blockquote"
Most of the complaiers seem to want WS to be exactly like WoW and do all the same things. But loads of people have quit WoW a long time ago and will leave any new MMORPG as well, just as soon as is goes down the same casual path that WoW did. I`m almost at the point with WoW that whatever Blizzard have done there since TBC ended, do the reverse of that and you`ll be fine. Even if it seems weird at first this is guaranteed to be the best way I feel.
I think the complaints about loot being RNG in particular become ridiculous when people try to point to WOW as an example to emulate on gear rewards. WS=RNG, frustrating and grindy. WoW=free loot for everyone, regardless of time spent, effort and skill. I refuse to believe that there`s no middle ground between these two extremes. At the moment WS rewards time spent (Statistically speaking.) and not casual game play, while WoW rewards, well, anything. Pick your nose for an achievement, click a button for some epic gear! And wasn`t this the idea with WS to begin with, to not structure the game around casuals in this way? So how exactly is this not precisely as advertised?
I get that some people don`t like this, but you can`t blame Carbine if you forgot to read the ads. Wildstar is not for casuals. It was never meant to be for casuals. You can still play it as a casual player, but then you`re likely to have slightly poo gear and not get everything done immediately. It was also not meant to be a PVP game, outside of having some fun with it. And all this is also pretty much like classic WoW. Although WoW was pretty casual as MMORPGs went when it launched regardless, retail WoW these days makes classic WoW look like the mother of all grinds by comparison.
 
As for all the people who seem to insist that everything must be exactly as it is in WoW for them to play an MMORPG, read this blog by Mark Kern, where he says that Blizzard killed the MMORPG genre with some of their developments post TBC: http://www.mmorpg.com/showFeature.cfm/feature/7540/Mark-Kern-Have-MMOs-Become-Too-Easy.html This is of course something a few of us have been aware of all along, but it is interesting to actually hear it from one of the people who developed WoW originally. Unless you understand his points and why he`s making them, you can`t possibly understand why Carbine are trying to reverse some of these developments. My only gripe is that they didn`t decide to exclude the LFG and cross server activities of any kind while they were at it. I mean, complain all you like. Just stop bringing in the game most of the people playing WS are escaping from as a reference. WoW is the recipe for making bubble gum commercial MMORPGs that aren`t really MMORPGs, and shouldn`t be emulated by anybody. A commercial success yes, but a bad game. People will buy any old trash as long as the marketing appeals to the lowest common denominator. Classic WoW was better than WS is in most respects, despite its age. But WoW post TBC just is not in my opinion. It stopped being an MMORPG so why would I want any of these genre breaking changes Blizzard made to it in another game, when I actually like MMORPGs?
 
How epics will be distributed in WoW in WoD. Even RNG is better than this.
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I canceled my sub Aug 4th.  I open the launcher every few days to see if there is a patch that will bring me back.  I'm giving the game a few months to see if PVP becomes enjoyable again before I resub.  
We'll see how things go maybe it'll be fun again one day (my opinion ofc as some people still enjoy it).	
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{| class="blockquote"
I'd actually disagree with this.  I don't think people want a movie-esque game.  I think people instead want a game where the difficulty is "just right".  The problem is that "just right" is different for everyone.
 
Content will always be such that some people find it too hard, and others find it too easy.
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{| class="blockquote"
I canceled my sub Aug 4th.  I open the launcher every few days to see if there is a patch that will bring me back.  I'm giving the game a few months to see if PVP becomes enjoyable again before I resub.  
We'll see how things go maybe it'll be fun again one day (my opinion ofc as some people still enjoy it).
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			I'll give it a go Vic and see how it is, thanks for the heads up.	
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Vic and DonDude:
 
You both have it right. Everyone is looking for a game where the difficulty and tedium is about right for them. Unfortunately, the threshold for difficulty, and tedium, differs for everyone.	
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{| class="blockquote"
Vic and DonDude:
 
You both have it right. Everyone is looking for a game where the difficulty and tedium is about right for them. Unfortunately, the threshold for difficulty, and tedium, differs for everyone.
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It seems some folks mixing the definition of hard and tedious.
 
I tried to play the game as a casual perspective, I dont give a shit about gear, unless I can do something usefull and entertaining while I playing I am a happy camper.
 
Your only options in Wildstar as a casual gamer, are the daily zones which are totally uninnovative nor fun, like it did by a totally different development team, facerolling adventures, which are mostly boring (it looked nice on paper, but generaly shitty in the live system), and housing which is not my cup of tea. Sure you can hope in some dungeons once in a while when you are lucky, but thats all. 
 
The public events are totally lackluster and unrewarding, the crafting system is not finished and the path system which was the only good thing besides the combat is not relevant in endgame.
 
So actually we are paying to beta test a game, which is obvious whit the upcomming content drops, which are meant to finish the game which was rushed out the door.
 
Not to mention that the game is pushing you whit every step towards the CREDD merhant whit this artifically high gold sinks.
 
Long story short, the game doesnt worth a subsription fee at the momment. Maybe in the future, but not now.	
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Thought I would pipe in as well as this is the dedicated thread which the devs are choosing not to shut down. Yes, there is a lot of doom and gloom on the forums and I am fearful the game is dying. And I find this devastating as I love this game and I feel it had so much potential to be something amazing. With that being said here is my list:
 
Good
1) My guild, the people- I play on Evindra, perhaps the last bastion of joy and optimism in Wildstar. Great community and I am blessed to be in an awesome, active guild. 
2) Art style - Love everything about the design, animations, and look of the game
3) Humor - cheeky and irreverent just the way I like it.
4) Characters and Lore
5) Challenge
6) Music. Jeff knocked it out of the park. 
 
Bad
1) Lack of developer communication. Not to say the devs do not communicate with it's playerbase, the issue is they are extremely selective on what they are communicating choosing to ignore the most glaring issues and focusing on things which, to a lot of players, don't really matter.
I follow a lot of the devs on twitter and social media. And from what I can tell, in most of the Twitter posts the community team still seem to be celebrating the game as though it was a huge success, and giving each other high fives and pats on the back. Empty servers and cancerous forums speak otherwise. And maybe the game was a success, perhaps they earned their money back in box sales and they are calling it a day (as evidenced by the reneg on the consistent monthly content)
2) Linear leveling. Wow had several routes to 50 with several different zones to choose from as you level through the ranks. Wildstar forces you to progress in one direction from what I can tell. Awesome the first go around, however, as I level up my alts I am dreading doing certain zones again.
3) Bugs and optimization - nothing really needs to be said here
4) Empty servers - need to share servers or merge.. ASAP
5) Terrible customization options - dye system blows. We do not have a barber shop or char recustomization (paid or with in game currency), I recently deleted and rerolled a toon which I had leveled to 26 because there were several things I didn't like about her appearance. That really should not be necessary. Dye prices are ridiculously high.
6) Terrible AH. Running a search on certain items is fruitless.
7) PVP is broken beyond repair
 
What's keeping me in the game so far is my guild and the thriving RP community on Evindra, honestly, otherwise I would have been splittsville weeks ago.	
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{| class="blockquote"
 
What's keeping me in the game so far is my guild and the thriving RP community on Evindra, honestly, otherwise I would have been splittsville weeks ago.
 
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