Thug

Not all warriors get their training at the hands of an instructor or in a warband – some get it in the streets. They travel light, trust in their wits as much as their strength, and prefer a quick, decisive strike to a prolonged battle.
Despite the name, not all thugs are mere hooligans – many are crafty veterans who use their knowledge of the streets to their advantage.
This is a base class and has 30 levels.
==Class Features==
HD: d10BAB: HighHigh Saves: FortWeapon proficiency: All simple and martial weapons.Armor proficiency: Light armor.Skill points: 4 + Int modifierClass Skills: Bluff, Craft Armor, Craft Weapon, Intimidate, Heal, Lore, Parry, Sleight of Hand, Taunt, and Tumble.
==Class Abilities==
Level	Features Gained
1 	
2 	Sneak Attack +1d6
3 	Toughness
4 	Sneak Attack +2d6
5 	Cheap Shot
6 	Sneak Attack +3d6, Skill Focus: Intimidate, Skill Focus: Taunt
7 	Shakedown Artist
8 	Sneak Attack +4d6
9 	Browbeat
10 	Sneak Attack +5d6
11 	
12 	Sneak Attack +6d6
13 	Evasion
14 	Sneak Attack +7d6
15 	
16 	Sneak Attack +8d6, Extraordinary Competence
17 	
18 	Sneak Attack +9d6, Low Blow
19 	
20 	Sneak Attack +10d6
21 	
22 	Sneak Attack +11d6
23 	Bonus Epic Feat
24 	Sneak Attack +12d6
25 	
26 	Sneak Attack +13d6, Bonus Epic Feat
27 	
28 	Sneak Attack +14d6
29 	Bonus Epic Feat
30 	Sneak Attack +15d6
- Cheap Shot: This feat allows the character to attempt a dirty combat tactic against the target, such as a knee capping, groin shot, throwing acid on a troll, ie whatever it takes. 
Target must make a successful Fortitude Save against a DC equal to 10 + number of levels of Thug + Dexterity Modifier that the user has or suffer 1d6 + 1 points of physical damage per level of Thug and be stunned for 1 + 1 round for every 5 levels of Thug. Cheap Shot has a 10-second cooldown between uses. 
- Shakedown Artist: A character with this feat will gain an additional gold bonus when defeating an enemy. The additional gold bonus will be 1% per level of Thug.
- Browbeat: Using your mastery of scare tactics and hard "persuasion", the target temporarily becomes a faithful and loyal servant of the Thug if the target fails a Will Save against a DC equal to 5 plus the number of levels of Thug + 1 for every 4 ranks of the Thug's total intimidate skill. This feat can be used three times per day. 
Note: This feat will not effect enemies that are plot, transition tied, or have custom on death scripts attached to them to avoid area progression issues.
- Extraordinary Competence: The Thug gains a bonus to all skills for each True Rogue or Thug Level attained.
- Low Blow: You have taken your dirty fighting skills to a whole new low level and have perfected the most tasteless tactics imaginable. This feat allows the character to attempt a supremely dirty combat tactic against the target, so dirty we won't mention it here. 
Target must make a successful Fortitude Save against a DC equal to 20 + number of levels of Thug + Dexterity Modifier that the user has or suffer 2d6 + 2 points of physical damage per level of Thug and be stunned for 2 + 1 round for every 5 levels of Thug. Low Blow has a 10-second cooldown between uses. Category:Base Classes
Category:Classes