128267-field-tech-duration

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Is there anything in the works that will increase the field tech duration? 3 minutes seems to be awfully short and easily falls off encounters in GA/DS. We've taken the step to add Aura Master codes for the field tech buffs but it's still pretty tedious to have to keep an eye on buffs with such a short duration.
 
Might it be possible that field tech buffs could be more in line with boosts? Anything's better than a 3 minute buff period.	
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			No responses. Is this perhaps because the general populace doesn't make/use field tech, or it's accepted that the duration is ok as is??	
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No its because you're on the Economy & tradeskills board and its not read very much.
 
 
I would totally love to see field tech last a meaningful length. So few fights are sub 3 minutes, and if they are you probably outgear them enough that you don't really need the field tech in the first place. 	
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I dunno.  Field Tech seems to be equivalent to TOR's adrenals which we used to use for burst phases.  The major difference, IIRC, being that adrenals had a significant cooldown.
 
If I had to choose I'd rather see boosts increased to 30 min. and have them and food persist through death.	
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I am sure if they were to increase the duration, then it would also mean that they would decrease in power.
 
I am a fan of SWTOR's method of handling these - short 10-15 seconds of excellent burst, then unusable for x amount of time.
 
It is standard in raids to use these.  Not much elsewhere.  
 
 
 
Persisting through death would be kinda cool.  I would be able to save a TON of money.  But, they arent pricy, so whatever works.  	
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