128761-quick-and-easy-gameplay-suggestions

== Content ==
			
Been wrackin' my noggin' on this, and have put together a list of changes I'd like to see in the game that are pretty easily that I think would make the game more enjoyable, along with an explanation of each!
 
1) ChatLinks part of the base UI - There's an addon on Curse currently, Chatlinks, that lets you copy and paste links from game into your browser. This is way more convenient than the current "manual transcribing" method within the game and I would like to suggest that the ability to click links, or at least copy and paste links be added to the base UI.
 
2) REDACTED - Too controversial to qualify as simple and easy!
 
3) Increase Circle Size - As of right now, circles are capped at 100 players. I can't quite figure out why this is. Though I usually speak from an RP community perspective, having the ability to keep people all in one circle with an RP Circle Flag is really beneficial without having to make multiple circles between people who can't contact each other. Even in raiding I would imagine larger circles would be beneficial for guild alliances. I really can't quite see the downside of this - I don't think it'd be more system intensive, I don't think it would hurt anything. With free to play about to launch a wave of new players, can this get bumped up to 250?
 
4) Kick people from housing - With the new population about to boom, a major fear that many of us have is trolls coming to housing during events, and being unable to kick them out. While we can /ignore them, that doesn't stop their character from jumping around, spamming abilities, making a scene, or just being an overall nuisance. I'd like to see Homeowners and Roommates able to kick people from a housing lot.
			
				
	Edited July 4, 2015 by Peppercorn	
----
			
The suggestions above sound pretty good.  I'm especially drawn to 3 and 4, as the former has grown more and more of an issue over time.  Making multiple circles is fine, but splitting and dividing folks up is annoying.  If there's any way to increase circle size, that'd be super.
 
Now, 4's important because it's something I've witnessed lately that's gotten out of hand on a few occasions.  This can technically be remedied by allowing 'friends' only access the plot, I guess, but that's somewhat counter-intuitive to freely allowing folks to access the place.  Basically, if the owner or roommates had the ability to kick out folks popping up to just be disruptive, I think it'd benefit most RPers significantly.  	
----
			I can't get behind 2--I feel like that's a very niche interest, and Thayd is bad enough without a swarm of Dominion players spamming abilities and kill what little frame rate I get there--but everything else? Yes, yes, yes please! These are exactly the kind of QOL tweaks that make a game much more enjoyable and much less tedious.	
----
			
+1 on chatlinks-type functionality. It really just needs to be copy-only from the WildStar chat window at minimum if spamming and botting is the issue for not having copy/paste in the first place. 
 
+1 for increased circle sizes
+ for add kicking trolls by plot owner and roommates, sending troll back to their own troll house plot.	
----
			
I suppose that for expanded circle communication, we already can create new channels, but Circles are a nice hospitality feature. It feels like you have a shared purpose with others, and having a UI specifically for it is nice. I also like that you can use the Circle in your nameplate. Perhaps there's a way of elevating custom chat channels to having a tab on the chatting options, just to make them more visible. 
 
That said, just bumping the limit up to 250 would be a huge start. I love how circles enable a different kind of organization other than committing to a guild, and promotes cross-communication of a topical nature.	
----
			
Things I'd like to see to make my life easier as a guild master of a busy guild
 
-In Game Calender that is guild/circle/faction account wide
 
-Message of the day that pops up and players have to click-dismiss at log in/update (I have an addon, but yeah...) 
 
 
Things I'd like to see as a general player
 
-Extra rewards for leveling dungeons and leveling PVP to encourage players to use it. This means more bonus EXP at the end in leveling bracket. Maybe an RNG chest of gear at the end of the activity if not level cap/not vet, along with the exp/gold? 
 
-Extra rewards for PUG groups that are the original group from the stat, this is a measure to prevent people from just dropping out if they don't 'feel like dealing with new people learning to play the game'. 
 
-More PVP rewards to buy, more PVE rewards to buy. Bonus Prestige/Glory/Renown for your first 'whatever' that day.
 
-If World PVP is to be a thing, then maybe some sort of achievement- much like in WoW with the kill the faction leaders for a bear mount would be a good insensitive. I'd love to see a Wintergrasp'esk place in the future. 
 
-In War of the WIlds pick your faction of moodies or skeetch (contract help?)	
----
			- Allow players to see track of success for medaling in Adventures much like in Dungeons	
----
			
-Allow players in "Malgrave Trail" adventure to drop rotten food crates (e.g. in the same way as dropping teleporter parts or discarding other buffs).
 
-Make PvP "Random Battleground" queue more random, because it seems that "Daggerstone Pass" BG does not pop up there due to it's necessary amount of players (30 in compare to 20 in other BGs)	
----
			I think you mean ban people from your housing plot, because kicking them won't stop them from coming back, most likely just encourage them to return and continue.	
----
			
{| class="blockquote"
-Allow players in "Malgrave Trail" adventure to drop rotten food crates (e.g. in the same way as dropping teleporter parts or discarding other buffs).
 
-Make PvP "Random Battleground" queue more random, because it seems that "Daggerstone Pass" BG does not pop up there due to it's necessary amount of players (30 in compare to 20 in other BGs)
----