Blood Fire Ammunition

== Blood Fire Rounds ==
Special Shemarrian Rail Gun rounds incorporating a capsule of hyper-napalm in them. They also act as tracers, making sustained fire more accurate (but also making it easier to backtrack the source of the fire).
=== Damage ===
+1d6 MD to initial strike, plus does an additional 1d4 MD for 1d4 melee rounds. Immersion in water does NOT put the fire out, plus there’s an 80% chance of setting combustibles on fire.
=== Bonus ===
+1 to strike in burst mode. 
Category:Blood Rider
Category:Blood Rider Technology
Category:Blood Rider Weapon
Category:Ammunition
Category:Technology
Category:Ranged Weapon