Annoyance

== Information ==
Great! You had done and completely finished the easiest part of the difficulty chart in this wiki. Took you long enough. But now, let's mixed everything you had done into one, let's called it an encore difficulty rush
Annoyance is a class finale difficulty standing at the very end of class 1. It is known as the encore of one of the easiest difficulties. It is in between Golf Ball and Difficult, which is in the humanly possible range.
As i said like a thousand of times, this difficulty is an absolute end of pure ease, every difficulties after this is getting progressively difficult, each every difficulties gap is getting bigger and bigger while ramping almost every aspect, from purism to complexity to punishment.
This difficulty serves as a recap of some difficulty you have ever met before. Most noticeably difficulties that are very well-known or familiar to you and every other travellers.
Good luck on your journey!
== Appearance ==
Just a very basic and simple icon of hot ornage background that is similar to JToH-style, a plain one-color icon.
== Obstacles ==
=== Encore Crossing ===
==== Instantaneous ====
* The First Difficulty: Instantly win, no matter what.
* The Blessed Difficulty: If reality exist, you win.
* N/A: If your existence rank above negatives, you win
* Exist: You must be alive and have an existence rank of 1 and ONLY 1
* Microseconds: Inside the experience for atleast 1ms
==== Elementary ====
* Automatic: A very simple automatic rides over overdetails design frame
* Jumpless: A basic easy obby without jumping needed at all.
* Duck: Stare back at the duck for 1 minutes
* Splendid: Mega Fun Obby but there are 10 stages, killbricks are deal 5 damages and the obby is nerfed (with checkpoints)
* Cakewalk: 3.5 studs jump to a giant spinner
==== Simple ====
* Effortlessless: Ride a moving platform and jump to the platform (5 studs)
* Serene: A button activate a tightrope with killbricks
* Easy: Complete ToSU in under 5 minutes
* Intermediate: Complete 3 obbies with a random gimmicks, around the difficulty of Medium.
* Tricky: Complete a Edifice contains very complex but easy COs in 350 seconds
=== Actual Obstacles ===
* Ride on a fast spinner and jump to a fading part to the winpad. Each of the jumps are 9 studs long (Bottom)
* Complete Tricky with 75 seconds countdown (Low)
* Ride on a elevator and bounce to the moving platform that move to a Intermediate obby while avoiding a turret shooting bullets deal 15 damage. (Mid)
* Don't fall off a loose swing with thin one support with spinning turrets (2) (High)
* A conveyor jump to a platform avoiding shover, there is a fast speed booster, jump over a 45 studs gap with insanely fast speed to a part that you need complete a simple pushbox puzzle (Peak)
== Trivia ==
* Nothing
== CFTP ==
You managed to beat everything this has given, nice job! Maybe you should move to class 2 and start grinding a bit more by start completing Difficult, or take a small break for a while before starting on this treacherous journey. Like I said before, good luck on your journey.
Category:Sub-Difficulties
Category:Epic