Super Mario World Switch

Super Mario World Switch (subtitled Super Mario Bros. 5 on the Japanese logo) is a 2D patformer for the Nintendo Switch. It was created to be similar to the original four platformers while still keeping only a few elements, namely moves, from the New Super Mario Bros. games. It also takes major inspiration from the popular mod, Newer Super Mario Bros. Wii.
==Gameplay==
As stated above, this game is intended to be similar to the original platformers, and stray away from the New Super Mario Bros. series. However, a few moves such as the Wall Jump and Ground Pound appear in this game. The game is also notable for having its own art style. In response to the criticism of the 2.5D graphics of the New Super Mario Bros. series, the graphics of this game resemble the Super Mario 3D World theme from Super Mario Maker 2. Each level is also intended to have its own unique, creative design, much like Donkey Kong Country: Tropical Freeze.
Like Super Mario Bros. 2, characters also have health meters. Each character has five hit points, although there are no items to permanently increase a character's health. When a character is at one hit point, they transform into their small form. While this game does have lives, they always reset each time the player starts up the game. This was done in response to the criticism of lives being deemed "useless" in the New Super Mario Bros. games. It was also done to give players an incentive to gain extra lives for the harder levels. Unlike New Super Mario Bros. Wii and New Super Mario Bros. U, this game actually was made with multiplayer in mind, and players no longer bounce off each other's heads. While it is possible to beat any level in single player, the player has the ability to enable and disable CPU's in the pause menu on world maps.
There are some returning power-ups and enemies from the older games, and new ones as well. While there still is a time limit on levels, there is not a score, at least in the main game. The world maps are interconnected, like Super Mario World. Also like Super Mario World, there is also an item reserve feature. Vegetables also make a return, and can be picked up and thrown just like in Super Mario Bros. 2. The collectibles of this game are Power Stars. Each character has their own unique abilities, and there are also certain areas in levels that can only be accessed by specific characters. Due to popular demand, Wario and Waluigi have been added as playable characters, replacing the Yellow and Blue Toads. The ability to Power Squat Jump from Super Mario Bros. 2 also returns.
In addition to the eight main worlds and two bonus worlds, the game also features five shortcut worlds; Golden Grove connects Yoshi's Island to Koopolis, Crystal Cave connects Gearshift Desert to Ghostly Grounds, Playtime Town connects Koopolis to Toad Fields, Big-Bitty Island connects Ghostly Grounds to Bowser's Kingdom, and Dream Peaks connects Toad Fields to Yoshi's Island. Each of the main eight worlds contains at least one Enemy Course, much like Super Mario Bros. 3, New Super Mario Bros. Wii, and New Super Mario Bros. U, although like the former, they only consist of Hammer Bros. and their variants. When an Enemy Course is cleared, the player will earn three random power-ups. On the world maps, the player can open an inventory, which can hold up to 100 of any item.
Like Super Mario Bros. 3, this game is geared towards experienced players. Players can switch their characters from the pause menu on world maps. Most bosses also take five hits to defeat, rather than three.
The main game has two modes; Standard Mode and Assist Mode, which the player can switch between from the pause menu on world maps. In Assist Mode, a Super Guide Block appears after the player dies several times in a level. There are also hints as to where Power Stars are located in levels. When a level is completed with the Super Guide, its space will become solid red.
However, using Assist Mode incurs a major penalty. Upon switching to Standard Mode, the player will be taken back to the last level they beat legitimately. Before switching, there is also a warning regarding this, giving the player a yes or no option. Of course, this can be avoided if the player replays the solid red levels, and beats them on their own.
Toad Houses also appear on the world maps, coming in four different types. In red Toad Houses, the player plays a minigame of Power-up Panels. In green Toad houses, the player plays a minigame of 1-Up Blast. Blue Toad Houses are shops where the player can buy and sell items. Yellow Toad Houses contain various challenges, much like Challenge Mode from New Super Mario Bros. U. Red and green Toad houses disappear after one use. However, completing all levels in the game (excluding Expert Territory) makes them stay permanently. There is a fifth Toad House that appears on the world map, appearing each time the player completes a level when the last two digits of their time match, which also makes red and green Toad houses respawn. It is tan with brown spots, and always disappears after one use.
==Story==
The game's story takes place after the entire New Super Mario Bros. series. Today is Bowser Jr.'s birthday, and Bowser hires a group of birthday party planners, aptly named the Party Planners. Meanwhile at Princess Peach's Castle, it coincidentally is also Kinopio-kun's birthday, with Mario, Luigi, Wario, Waluigi, Toad, Toadette, Daisy, and Peach, all attending. Suddenly, the castle is attacked by Bowser's Airship. The Koopalings, in the Koopa Clown Car, infiltrate the castle, and combine their magic to send Mario, Luigi, Wario, Waluigi, Toad, Toadette, and Daisy flying, and they land on Yoshi's Island. When they land on the island, they encounter Koopa the Quick, who was having a footrace with the Yoshis. Koopa agrees to join the heroes and anti-heroes on their adventure, and they set off. Nabbit; hiding behind a Yoshi House, presumably planning on stealing Yoshi Cookies, also decides to join Mario and company.
Throughout the game, cutscenes play where Bowser and Gustavo interact with the remaining Party Planners.
==Characters==
===Playable characters===
Character 	Advantages	Disadvantages	Availability
Mario 	
*None 	
*None 	From the start
Luigi 	
*Jumps the highest
*Falls slower due to scuttling	
*Low traction
*Sprints later	From the start
Wario 	
*Ground Pound causes a shockwave, which damages nearby enemies
*Becomes faster while carrying throwable items and enemies
*Immune to wind
*Can destroy Brick Blocks in small form
*Has the shortest knockback distance
*Has the strongest throwing distance
*Sprints the soonest	
*Runs the slowest
*Jumps the lowest
*Swims the slowest
*Falls the fastest	From the start
Waluigi 	
*Swims most efficiently
*Jumps the longest
*Runs faster	
*Low traction
*Trips if he runs for too long
*Slows down when carrying throwable items and enemies	From the start
Toad 	
*Runs faster
*Power Squat Jumps the soonest	
*Sprints later
*Slows down when carrying throwable items and enemies
*Gets knocked back further by tougher enemies
*Has a weaker throwing distance	From the start
Toadette 	
*Swims more efficiently
*Jumps higher	
*Slows down when carrying throwable items and enemies
*Gets knocked back the furthest by tougher enemies
*Has the weakest throwing distance
*Sprints later	From the start
Daisy 	
*Can float while jumping
*Sprints sooner	
*Low traction	From the start
Koopa the Quick(image by Arend) 	
*Runs the fastest
*Retracts into his shell while crouching, which makes him invulnerable to almost everything
*Swims more efficiently	
*Low traction
*Jumps lower
*Loses his shell in small form
*Sprints the latest	From the start
Nabbit 	
*Cannot receive damage from enemies
*Power-ups restore his hearts and earn him extra lives at the end of levels
*Falls slower due to scuttling
*Runs faster	
*Cannot use power-ups, except for the Rainbow Star, Super Mushroom, Mega Mushroom, and Mini Mushroom
*Gets knocked back further by tougher enemies
*Low traction
*Cannot ride Yoshi or Birdo	From the start
Rosalina 	
*Has the largest Spin Jump radius
*Jumps higher
*Sprints sooner
*Falls slower	
*Runs slower
*Power Squat Jumps the latest	After beating the game
Captain Toad 	
*
*Lights up dark areas
*Has a stronger throwing distance
*Attracts nearby coins
*Sprints the soonest
*More resistant to wind	
*
*Runs the slowest
*Jumps the lowest
*Power Squat Jumps later
*Falls faster	
Geno 	
*Runs faster
*Jumps higher
*Can charge up projectiles
*Falls slower
*Power Squat Jumps sooner	
*Gets knocked back further by tougher enemies
*Low traction
*Sprints later	After collecting all Power Stars from World S-1 to S-8
Mallow 	
*Falls slower due to floaty jumps
*Has best ice traction
*Can jump once while in midair
*Sprints sooner	
*Runs slower
*Most vulnerable to wind
*Power Squat Jumps later	After collecting all Power Stars from World S-A to S-E
Detective Bones(image and character by SonicWiki)	
*Can see hidden blocks, and hidden areas are visible when playing as him
*Attracts nearby coins	
*Falls apart when he gets hit, and takes a few seconds to resurrect	After beating all coin challenges
Seethroo(image and character by SonicWiki) 	
*Can become invisible for 15 seconds and sneak past enemies and blocks
*Can move freely while invisible
*Can defeat Boos by jumping
*Falls slower due to floaty jumps	
*Runs slower
*Boos chase him faster	After beating all Cosmic Clone challenges
Athloomba 	
*Runs the fastest
*Can run over water without the use of a Mini Mushroom
*Jumps the longest
*Goombas do not charge when they see him	
*Low traction
*Gets knocked back further by tougher enemies
*Sprints the latest	After beating all Time Attack challenges
Piantette 	
*Climbs the fastest
*Swims more efficiently
*Sprints sooner
*Has a shorter knockback distance
*Has a stronger throwing distance	
*Runs slower
*Jumps lower
*Falls faster	After beating all no-damage challenges
===Supporting cast===
Character 	Description
Peach 	Princess Peach has been kidnapped by Bowser once again. It is up to Mario and company to save her.
Kinopio-kun 	Kinopio-kun is a Toad who has a green cap with white spots, making him resemble a 1-Up Mushroom. Mario and co. travel across the worlds not only to save Princess Peach, but also to collect items for his birthday.
Yoshis 	They are obtained via Yoshi Eggs, and come in twelve colors. They are able to stretch out their tongues and eat enemies. In their baby forms, each Yoshi has its own unique ability. See below for more information.
Birdos 	They are obtained via Birdo Eggs, and come in six colors. They are able to inhale enemies, and spit them out as eggs. Like Yoshis, they have unique abilities in their baby forms. See below for more information.
Toads 	Toads run the red Toad Houses in each of the main worlds. Each world's Toad is a different color; the Toads who run the red Toad Houses in Yoshi's Island, Gearshift Desert, Feast Canyon, Koopolis, Ghostly Grounds, Snowsear Mountains, Toad Fields, and Bowser's Kingdom are red, blue, yellow, green, purple, orange, cyan, and pink respectively.
Piantas 	Piantas run the red Toad Houses in each of the shortcut worlds. Each world's Pianta is a different color; the Piantas who run the red Toad Houses in Golden Grove, Crystal Cave, Playtime Town, Big-Bitty Island, and Dream Peaks are blue, yellow, red, orange, and purple respectively.
Lubba 	Lubba runs the red Toad Houses in the bonus worlds.
Bob-omb Buddies 	Bob-omb Buddies run the green Toad houses in each world.
Toadbert(image by Ziegs)	Todbert runs the blue Toad House in each world. He sells power-ups to the player, and the player can sell him items for coins. With the exception of Comet Observatory, he also sells one Power Star and two souvenirs in each world.
Professor E. Gadd 	Professor E. Gadd runs the yellow Toad House in each world. When the player completes a challenge, he rewards them with a Power Star.
Toadsworth 	Toadsworth runs the brown Toad House, where he sells rare power-ups, and items exclusive to his shop.
Co-Star Luma 	It follows the player for a single level, and when an undiscovered Power Star is nearby, it leads them in that direction. It can also help defeat enemies by spinning and shooting Star Bits at them, which can be collected as coins. It can be bought at the brown Toad House.
Fishin' Lakitu 	He follows the player for a single level, and when they fall down a pit for the first time in a level, he reels them back up on a temporary platform and then leaves. Before completing his duty, he can also help defeat enemies by throwing green Spiny Eggs at them. He can be bought at the brown Toad House.
Gooigi 	He spawns items by ejecting them from his Poltergust, such as coins, power-ups, hearts, and on rare occasions; 1-Up Mushrooms and Life Mushrooms. He is manually summoned by the player, and can only be summoned once per level. After spawning items, he pixelates away. He is unable to be summoned underwater or on fiery platforms. He can be bought at the brown Toad House.
Lumas 	Lumas appear throughout levels in Superstar Galaxy. When the player gets close to one, it spawns either Star Bits, coins, a power-up, a heart, and on rare occasions; a 1-Up Mushroom, Life Mushroom, or 5-Up Heart. They come in five different colors, being from most common to rarest; yellow, blue, green, red, and pink.
Pauline 	Pauline appears at the end of Expert Territory, where she and her band perform Jump Up, Super Star!.
====Yoshis====
When a Yoshi hatches from its egg, it starts off in its baby form, and all baby Yoshis have their own unique abilities. In order to become its adult form, a baby Yoshi must eat five berries. Yoshis lose their unique abilities in their adult form.
Egg	Baby form	Baby form ability 	Adult form
 	 	Has a tongue that automatically stretches out when nearby enemies. 	
 	 	Spits out fireballs. 	
 	 	Spits out bubbles, which are able to defeat most enemies, and turn them into coins or a power-up. Players can also jump on bubbles to reach higher areas.	
 	 	Spits out lightning balls. 	
 	 	When it eats a Koopa shell, it spits it out as a cloud platform. Up to three cloud platforms can be made at a time. 	
 	 	Spits out ice balls. 	
 	 	When it eats a Koopa shell, it grows wings and can fly for a limited period of time. 	
 	 	When it eats a Koopa shell, it causes a small earthquake each time the player jumps. 	
 	 	Uses its tongue as a whip to attack enemies. 	
 	 	Lights up dark areas. 	
 	 	Spits out a short-ranged stream of fire. 	
 	 	Inflates itself like a balloon to reach higher places. 	
====Birdos====
When a Birdo hatches from its egg, it starts off in its baby form, and all baby Birdos have their own unique abilities. Like Yoshis, they become their adult form by eating five berries, and lose their unique abilities in their adult form.
Egg	Baby form	Baby form ability 	Adult form
 	 	Automatically inhales nearby enemies. 	
 	 	Spits enemies out as fireballs. 	
 	 	Makes the player run faster. 	
 	 	Spits enemies out as lightning balls. 	
 	 	Slows the player's descent by flapping its bow.	
 	 	Spits enemies out as ice balls. 	
===Main antagonists===
Character 	Description
Bowser 	Bowser is the main antagonist and final boss of the game. He has hired a group of birthday party planners for Bowser Jr.'s birthday, and has kidnapped Princess Peach once again.
Party Planners	The Party Planners are, as their name implies, a group of birthday party planners, and the main bosses of the game. They are hired by Bowser for Bowser Jr.'s birthday. Gustavo is their leader, and he sends them to retrieve items for Bowser Jr.'s birthday and defeat Mario and co., in an attempt to prevent them from collecting those items. Despite being the main bosses and working for Bowser, the Party Planners are not actually evil.
Bowser Jr. 	Despite the story focusing on his (and Kinopio-kun's) birthday, Bowser Jr. doesn't do much in this game, and his role is rather minor. He plays a much role in the DLC expansion.
Koopalings 	The Koopalings first appear in the intro cutscene, where they invade the castle and send the heroes flying with their magic. Like Bowser Jr., the Koopalings are not bosses, though some of the Party Planners' fights are homages to the Koopalings' battles in previous games. In this game, they have a similar role to Kamek in New Super Mario Bros. Wii and New Super Mario Bros. U; they appear at the beginning of miniboss fights to empower them.
==Items & objects==
===Power-ups===
Power-up 	Description
Super Mushroom 	Transforms a character from their small or Mini form into their Super form. Also restores one heart.
Fire Flower 	Transforms a character into their Fire form, which allows them to shoot fireballs at enemies.
Super Leaf 	Transforms a character into their / form, which allows them to fly after reaching top speed, and whack enemies with their tail.
Super Bell 	Transforms a character into their Cat form, which allows them to climb walls, and attack enemies with their paws in various ways.
Ice Flower 	Transforms a character into their Ice form, which allows them to shoot ice balls, freezing enemies and creating temporary platforms on water surfaces.
Propeller Mushroom 	Transforms a character into their Propeller form, which allows them to propel upwards.
Mini Mushroom 	Transforms a character into their Mini form, which allows them to enter small pipes and gaps, run on water, and jump higher. However, this power-up causes the player to die in one hit.
Penguin Suit 	Transforms a character into their Penguin form, which allows them to shoot ice balls although they are slightly less effective than the Ice Flower's ice balls, as well as better ice traction and swimming, and the ability to slide on their belly.
Boomerang Flower 	Transforms a character into their Boomerang form, which allows them to throw boomerangs, defeating enemies or catching items from a distance.
Mega Mushroom 	Temporarily transforms a character into their Mega form, which allows them to defeat every enemy and plow through almost anything. When the effects wear off, they revert to their Super form.
Rainbow Star 	Temporarily makes a character invincible, making them immune to all enemy attacks, and killing all enemies upon contact. If the player touches a boss while invincible, they deal one hit.
Lightning Flower(New)(image by Arend)	A new power-up which transforms a character into their Lightning form, which allows them to shoot lightning balls, which fly straight forward and do not bounce like fireballs or ice balls. They can also paralyze stronger enemies.
Bomb Mushroom(New) 	A new power-up which transforms a character into their Bomb form, which allows them to throw bombs. These bombs explode upon contact with enemies and blocks.
Chicken Suit(New) 	A new power-up which transforms a character into their Chicken form, which allows them to shoot fireballs, although they are slightly less effective than the Fire Flower's fireballs, and make several small jumps while falling in order to slow their fall.
===Blocks===
Block 	Description
? Block 	Contains Star Bits, a coin, or item when hit.
Brick Block 	Breaks, or contains Star Bits or coins when hit.
Block 	A solid brown block that does nothing. It can only be broken in a few ways, such as using a Mega Mushroom.
POW Block 	When thrown or hit, it causes a huge earthquake, defeating all enemies on-screen and making all coins fall. Using it is required to collect certain Power Stars.
Roulette Block 	It contains several power-ups that scroll in a roulette. It can give Super Mushrooms, Fire Flowers, Rainbow Stars, Super Leafs, Cape Feathers, Bee Mushrooms, Propeller Mushrooms, Ice Flowers, Lightning Flowers, Poison Flowers, Chicken Suits, 1-Up Mushrooms, and Life Mushrooms.
Propeller Block 	It has the same function as the Propeller Mushroom; allowing the player to propel themselves upward.
Flying ? Block 	A winged ? Block that flies in a rhythmic pattern.
Note Block 	It can be used to jump high, by pressing the jump button as the player is launched upward.
Ice Block 	It can act as a slippery platform, or consist of enemies frozen by an Ice Flower/Penguin Suit.
Light Block 	A block that shines light in dark areas. It can also defeat Boos.
Snake Block 	A set of green blocks that start out as a normal platform, but begin to move when stepped on.
Donut Block 	If the player stands on one for more than one second, it falls below.
Stretch Block 	A block made up of five segments that stretches to act as a bridge.
Obake Block 	Possessed ? Blocks that float and charge at the player, breaking if they hit a floor or a platform.
Super Guide Block	A block that only appears in Assist Mode, appearing after the player dies several times in a level. When hit, a computer-controlled Captain Toad beats the level for the player. It only appears in single player.
===Obstacles===
Obstacle 	Description
Fire Bar 	They are rotating rods made of fireballs. They mainly appear in towers and castles.
Skewer 	They move horizontally or vertically, and block the player's path.
Ball 'N' Chain 	They swing in a pendulum-like manner.
Burner 	They emit flames for a few seconds, then stop for a while. Some can also rotate.
Bill Blaster 	They shoot out Bullet Bills.
Banzai Bill Cannon	They shoot out Banzai Bills.
Spiked Ball 	They are mainly spat out and thrown by Spikes, but can also be found independently, where they roll around and destroy all blocks in their path.
Cannon 	They shoot out cannonballs, and mainly appear in airships.
Icicle 	They fall when the player runs under them. There is a larger variant, which can be used as a platform.
Grinder 	They are spinning metal saw blades. Line-guided Grinders travel across a track.
Ka-thunk 	They move along set paths, and the player must avoid them by using their hollow center.
===Other===
Item 	Description
Coin 	Coins are found throughout every single level. They are used to buy items at shops. The player can also sell items for coins, and collecting 100 of them earns the player a 1-Up. They have a value of 1.
Berry 	A berry that Yoshi/Birdo eats. When Yoshi/Birdo eats five berries, (s)he makes an egg that contains an item. When a Baby Yoshi/Birdo eats five berries, it becomes an adult.
Yoshi Egg 	An egg that Baby Yoshis hatch from. The color of the egg corresponds with the Yoshi itself. The color of the eggs are random, but never the same when multiple are spawned.
Birdo Egg 	An egg that Baby Birdos hatch from. Like Yoshi Eggs, the color of the egg corresponds with the Birdo itself.
Warp Pipe 	They are used for transportation, and lead to different areas in a level. They come in four colors; green, yellow, red, and blue. Some Piranha Plants inhabit them.
Power Star 	Power Stars are this game's equivalent of Star Coins. There are three of them found in each level. If the player collects all Power Stars in a world, they unlock the respective level in Superstar Galaxy. There are Power Stars in the game.
Red Ring 	Makes eight red coins appear.
Red Coin 	Eight of them appear when the player touches a Red Ring. If the player collects them all, they earn a Power-Up. They have a value of 5.
Checkpoint Flag 	A flag that acts as a checkpoint.
Goal Pole 	The player beats a level upon touching one. Goal Poles with red flags unlock secret exits.
Heart 	Restores one of the player's hearts. They usually appear after several enemies have been defeated in a row. They also transform a character into their Super form, if they are in their small or Mini form.
1-Up Mushroom 	Gives the player an extra life.
Poison Mushroom 	A mushroom that downgrades the player to their Super or small form. If the player is in their small or Mini form, it kills them instantly.
Life Mushroom 	Restores all of the player's hearts. Also transforms a character into their Super form, if they are in their small or Mini form. It is usually found in ? Blocks near boss doors.
Turnip 	They can be pulled out of the ground and thrown at enemies.
Radish 	They can be pulled out of the ground and thrown at enemies. They are slightly smaller than turnips, and bounce a few times before exploding.
Koopa Shell 	They are what Koopa Troopas wear. When a Koopa Troopa is jumped on, it is knocked out of its shell. These shells can be kicked or picked up and thrown, and be used to defeat enemies or break Brick Blocks. Like Koopa Troopas themselves, they come in five colors; green, red, blue, yellow, and the new pink. Shells of Big Koopa Troopas can destroy multiple Brick Blocks at once. As stated above, the shells of blue Koopa Troopas do not yield the Blue Shell power-up.
P-Switch 	It turns coins into Brick Blocks, or vice versa. It can also make a group of Blue Coins appear.
Blue Coin 	They appear in groups after a P-Switch is pressed. They can also be collected by defeating certain enemies. They have a value of 10.
Beanstalk 	It can be climbed to reach a Coin Heaven or secret area.
Double Cherry 	Creates a clone of a character in their current state. Power-ups affect all clones, and they all move identically. Up to five clones can be created, and they disintegrate if harmed or the flagpole is touched. In this game, clones are distinguished by their transparent appearance.
Life-up Heart 	Doubles the player's hit points for an entire level. It can be bought at the brown Toad House.
Music Box 	Causes all Hammer Bros. and their variants roaming the maps to fall asleep, allowing the player to sneak past them. It can be bought at the brown Toad House.
Lakitu Cloud 	They are ridden by Lakitus. In levels, the player can ride on a Lakitu Cloud for a short amount of time, and on world maps, it can be used to skip a level. It can also be bought at the brown Toad House.
Goomba Shoe 	It is worn by a basic Goomba until the player hits the block under the Goomba and retrieves the shoe. While wearing the Goomba Shoe, the player can easily hop over spikes and spiky enemies. It can also be bought at the brown Toad House.
Koopa Troopa Car	A vehicle occupied by a Beach Koopa. The player can take control of the car by defeating the Beach Koopa and jumping inside the car. It can also be bought at the brown Toad House.
Green Ring 	Makes green coins appear.
Green Coin 	Five of them appear, no longer in groups of three, when the player touches a Green Ring, and appear for less time than red coins. They have a value of 20.
Springboard 	It allows the player to jump high in the air. It can be picked up and carried around.
Barrel 	It can be picked up and thrown to defeat enemies or collect coins.
Purple Coin 	These coins are rare, and they have a value of 50.
Cannon Box 	When worn, it shoots cannonballs that can defeat enemies or destroy blocks. The cannon can be charged, allowing the ball to travel further.
Light Box 	It lights up dark areas, and can defeat ghost enemies.
Dark Box 	It emits a beam of darkness, which can reveal invisible blocks and other objects, and reveal invisible Dark Boos. The dark beam also causes enemies to be unable to see the player.
Warp Box 	When the player makes contact with one, it transports them to another area in a level. They are usually found after defeating a boss in a level.
Star Coin 	Star Coins are no longer collectibles. They are the rarest coins in the game, and they have a value of 100.
P-Wing 	Transforms a character into their Raccoon/Fox form, but also gives them infinite flight for one level.
5-Up Heart 	Gives the player five extra lives. It is extremely rare, and acts as a replacement for the 3-Up Moon.
Plus Clock 	Adds more time to the time limit in Time Attack challenges. Cyan clocks add 10 seconds, while green ones add a full minute.
Shine Sprite 	They only appear in the Shine Thief sub-mode in VS Mode. The player who has the Shine Sprite when the time limit reaches 0:00 wins.
Hammer 	It only appears in the Mario Bros. Deluxe mode. After 500,000 points have been acquired, a hammer appears below the POW Block. Collecting it makes the player use it for a short time, defeating enemies instantly. However, the player is not invincible while using the hammer. If attacked from the back, they take damage. It respawns every phase.
Golden Hammer 	It also only appears in the Mario Bros. Deluxe mode. For every stage ending in 0 and 5 (as well as stage 99), the hammer is replaced with the Golden Hammer. It lasts longer than the regular hammer, and enemies yield double amount of points when defeated. It still does not grant invincibility.
==Enemies==
===Returning enemies===
Enemy 	Description 	Debut level
Goomba 	The first enemy to be encountered, the weakest, and most common and basic. They simply walk in a straight path, and can be defeated with any means of attack. This time, the Goomba and its variants have a means off attack; when they spot the player, they charge at them, like they do in the 3D games. 	Berry Shore
Koopa Troopa 	The second enemy to be encountered. If a Koopa Troopa is jumped on, it is knocked out of its shell and becomes a Beach Koopa. They come in five colors, being from most common to rarest; green, red, blue, yellow, and pink. A Koopa Troopa's shell and shoe color indicates its behavior; green ones walk in a straight path, red ones turn around at cliffs, blue ones act like red ones but move faster, yellow ones tend to chase after the player, but can walk off cliffs like green ones, and pink ones act like red ones but move slower, yet their shells are launched faster than the others. 	
Beach Koopa 	A Beach Koopa is a Koopa Troopa that has lost its shell, and is extremely vulnerable. They behave similarly to their shelled counterparts, depending on their shoe color. To reclaim their shells, the Beach Koopa must walk back to it before the player grabs it. If they find a new shell, their shoes become the color of said shell. If a shell is upside-down, the Koopa kicks it right-up before entering. 	
Piranha Plant 	They attack by biting anything nearby, and can appear popping out of pipes or on the ground. Possibly because of the graphical changes, Piranha Plants and their variants can now be defeated by jumping on them. 	Berry Shore
Huckit Crab 	They throw rocks or sand balls in a straight line. 	Berry Shore
Shy Guy 	In order to defeat a Shy Guy without a power-up, it needs to be picked up and thrown at other enemies, or have enemies and objects thrown at it. They come in nine colors, being from most common to rarest; red, blue, yellow/green, pink/cyan, orange, and black/white, each having different behavior; red ones hop along and turn around at cliffs, blue ones act like red ones but move faster, yellow and green ones jump back and forth, pink and cyan ones stay in one place while throwing turnips, orange ones occasionally jump while hopping along, and black and white ones tend to chase the player, but still turn around at cliffs. 	
Crazee Dayzee 	They behave similarly to Shy Guys, although they can survive being eaten by Yoshi, unless they collide with another enemy, and can be defeated with a jump. 	Cookie Jungle
Fire Piranha Plant 	Fire-breathing Piranha Plants distinguished by their dark brown heads and orange spots. Like most Piranha Plants, they can be found in either pipes or the ground. 	Cookie Jungle
Wiggler 	At first, they simply walk along and turn around at cliffs, but if a Wiggler is jumped on, it becomes angry, turns red, and moves faster. They are immune to fireballs, ice balls, and lightning balls, but can be defeated with a Rainbow Star, poison bubbles, hammers, boomerangs, bombs, a Rock Mushroom, a Bee Mushroom, a thrown object or enemy, the Gold Flower/Bowser Mushroom's fireballs, a POW Block, a Mega Mushroom, a tail whack, a cape spin, or a statue trandformation. 	Cookie Jungle
Cheep Cheep 	They are mainly found in underwater levels and swims in a straight path. In some levels, they can jump out of the water, where they are able to be jumped on. 	Sparkling Water Lake
Deep Cheep 	Green Cheep Cheeps that chases the player. They give up pursuit if the player swims behind and past it. 	Sparkling Water Lake
Eep Cheep 	Yellow-orange Cheep Cheeps that swim away from the player, and appears in schools. 	Sparkling Water Lake
Spiny Cheep Cheep 	Spiky, purple Cheep Cheeps, and the rarest of the main four. They chase the player like Deep Cheeps, but are faster. 	Sparkling Water Lake
Big Cheep Cheep 	A larger version of the Cheep Cheep. 	Sparkling Water Lake
Big Deep Cheep 	A larger version of the Deep Cheep. 	Sparkling Water Lake
Urchin 	They act the same as usual, floating up and down. They are immune to fireballs and poison bubbles, but can be defeated with a Rainbow Star, lightning balls, hammers, boomerangs, bombs, the Gold Flower/Bowser Mushroom's fireballs, or a POW Block. 	Sparkling Water Lake
Bone Goomba 	They act just like their common counterpart, and are usually found in towers, castles, and haunted levels. When defeated, its skull is smashed, revealing that they have a blue body, similar to Gloombas. 	Overgrowth Tower
Dry Bones 	They often collapse when jumped on, but soon regenerate themselves, and are usually found in towers, castles, and haunted levels. They can be defeated permanently with a Rainbow Star, a POW Block, a Koopa shell, the Gold Flower/Bowser Mushroom's fireballs, hammers, a Rock Mushroom, bombs, ice balls, boomerangs, or a Mega Mushroom. 	Overgrowth Tower
Bone Piranha Plant 	Their attack patterns are the same as a regular Piranha Plant. Like Dry Bones, they collapse if the player jumps on it, but soon revive themselves. It can be defeated permanently with the same methods as Dry Bones. 	Overgrowth Tower
Biddybud 	They behave similarly to Goombas, but walk in a set pattern, do not charge at the player, and usually appear in groups of two to five, and sometimes appear in stacks. They come in five colors, including red, green, yellow, blue, and pink. They all behave the same, and are relatively the same in rarity. 	Treetop Bridge
Para-Biddybud 	They fly in a set pattern, often in groups of five. Unlike Paragoombas or Paratroopas, they will not become their land-dwelling counterparts when jumped on, as they are defeated instantly. 	Treetop Bridge
Stingby 	They fly at a certain height and cannot move up or down. When they spot the player, they chase them slowly. 	Treetop Bridge
Koopa Paratroopa 	They are capable of flying up and down, left and right, or bouncing around, and come in five colors; red, green, blue, yellow, and pink. When jumped on, they become Koopa Troopas, and by extension; Beach Koopas. 	
Fly Guy 	They fly around, and can attack the player by spitting fire and diving down. When jumped on, they become Shy Guys. 	Treetop Bridge
Spear Guy 	They walk left and right while holding their spears upwards and shield. When they spot the player, they attempt to jab them with their spears, where they are vulnerable to being picked up and thrown. Their shields make them immune to projectiles from the front. 	Spear Guy Village
Stalking Piranha Plant 	They walk around when the player is not nearby, and when they get close, they stretche out their necks in order to block their path and attack them. Unlike most Piranha Plants in this game, they are unable to be defeated with a jump. 	Spear Guy Village
River Piranha Plant 	They blow green spike balls. When the player gets close, they suck in, bringing the spike ball towards their lips, and slowly blow it upwards to attack. Unlike most Piranha Plants in this game, they are unable to be defeated with a jump. 	Spear Guy Village
Big Piranha Plant 	A larger version of the Piranha Plant. 	Spear Guy Village
Big Urchin 	They act just like their normal-sized counterparts, but they are immune to everything except a Rainbow Star, lightning balls, hammers, the Gold Flower/Bowser Mushroom's fireballs, a POW Block, and a Mega Mushroom. 	Huckit Shoals
Blooper 	They move around in a zig-zag pattern, and cannot touch the ground. They also have the ability to hide behind scenery and in Warp Pipes, and when the player passes by, they propel themselves out of their hiding spots. Their variants have this ability too. They are immune to ice balls and poison bubbles. This also applies with their variants. 	Huckit Shoals
Thwomp 	They attempt to crush the player whenever they pass under. They can only be defeated with a Rainbow Star, a Mega Mushroom, and hammers. 	Seaside Castle
Fish Bone 	If they detect the player, they lock onto them and launch themselves in their direction. If they miss and hit the wall or another Fish Bone, they fall apart. They can be permanently defeated with a Rainbow Star, ice balls, hammers, a thrown object or enemy, boomerangs, bombs, a Mega Mushroom, a Bee Mushroom, the Gold Flower/Bowser Mushroom's fireballs, a tail whack, a cape spin, a statue transformation, or a POW Block. 	Seaside Castle
Draglet 	They stay in one place, and if they spot the player, they attack by shooting a single fireball. 	Seaside Castle
Nipper Plant 	They are juvenile Piranha Plants who hop around an area, and jump when the player passes over them. 	Autumn Woods
Bramball 	They attack by flipping themselves around in a slinky-like motion. 	Autumn Woods
Squiggler 	They are miniature, young Wigglers who crawl around the perimeters of the surfaces they are on. They can be defeated with any means of attack. 	Raccoon Canopy
Waddlewing 	They glide from side to side. When they land, they walk slowly, and try to walk off an edge to glide in that direction. They sometimes carry Super Acorns. 	Raccoon Canopy
Scuttlebug 	They hang from webs and repeatedly move up and down. 	Raccoon Canopy
Mandibug 	When the player gets close, they charge at them. They are defeated with a ground pound on their back. 	Raccoon Canopy
Snailicorn 	They charge in a straight line, but change. Jumping on them pushes them back. They can be defeated with a Rainbow Star, a Mega Mushroom, hammers, bombs, a Rock Mushroom, a shell, the Gold Flower/Bowser Mushroom's fireballs, or a POW Block. 	Snailicorn Swamp
Poison Bubble 	They are Lava Bubble that reside in poisonous water. 	Snailicorn Swamp
Big Wiggler 	A larger version of the Wiggler. 	Snailicorn Swamp
Bombshell Koopa(image by SonicWiki) 	They like how Koopa Troopas traditionally do, but when they retract into their shell, they explode shortly after. 	Scorching Dunes
Pokey 	They slowly move around side to side. To defeat them, each body segment must be destroyed. However, defeating the head kills them instantly. 	Scorching Dunes
Spiny 	They are often thrown by Lakitu, but can also occur naturally. They can be defeated with a Rainbow Star, fireballs, ice balls, lightning balls, a thrown object, bombs, hammers, boomerangs, a tail whack, a cape spin, a Rock Mushroom, a statue transformation, or a Mega Mushroom. 	Scorching Dunes
Lakitu 	They ride on clouds while throwing Spiny Eggs at the player. When defeated, their clouds can be ridden for a short amount of time. 	Stone Head Hills
Cobrat 	They jump out of jars to attack, and can shoot projectiles while in their jars. Without a power-up, they must be grabbed and thrown in order to be defeated. 	Stone Head Hills
Spike 	They upchuck spiked balls and throw them. 	Stone Head Hills
Galoomba 	They cannot be defeated with a single jump like regular Goombas. Doing so immobilizes them, where they can be grabbed and thrown at other enemies. 	Stone Head Hills
Bob-omb 	If the player stomps on them or throws a fireball at them, they become stationary and explodes a few seconds later. Before exploding, they can be picked up and thrown. 	Robot Ruins
Dull Bones(image by SonicWiki) 	They act like regular Dry Bones, but they can be permanently defeated with a jump. They can only be resurrected if a Dry Bones or one of its variants comes into contact with them. 	Robot Ruins
Big Fire Piranha 	A larger version of the Fire Piranha Plant. 	Robot Ruins
Fire Snake(image by McBoo-Blitzman) 	They chase the player by bouncing around. After two hops, their heads enlarge, and then go back to normal size. They can be defeated with a Rainbow Star, a Mega Mushroom, ice balls, hammers, boomerangs, superballs, a Rock Mushroom, a shell, a POW Block, or a statue transformation. 	Robot Ruins
Porcupuffer 	They swim near the surface of the water to pursue the player, and leap from the water to attack. They can be defeated with a Rainbow Star, a Mega Mushroom, fireballs, lightning balls, a tail whack, a cape spin, hammers, boomerangs, superballs, bombs, a Bee Mushroom, a statue transformation, a shell, or a POW Block. 	Oasis Lake
Angry Sun 	It attacks by swooping down in a U-shaped arch. It can only be defeated with a Rainbow Star, a Mega Mushroom, hammers, boomerangs, bombs, a shell, or a POW Block. 	Wrath of the Sun
Big Bone Piranha Plant 	A larger version of the Bone Piranha Plant. 	Mecha Pyramid Castle
Monty Mole 	They hide in walls or in the ground, until the player gets near. They then jump out of their hiding spots and chase the player. They can be defeated by any means of attack. 	Glowing Grotto
Gloomba 	They are faster than regular Goombas, and only appear in underground levels. 	Glowing Grotto
Buzzy Beetle 	They retract into their shells when jumped on, and are resistant to fireballs and poison bubbles. 	Glowing Grotto
Swoop 	They hang on the ceiling, waiting to attack. When the player comes near, they fly down. 	Mole Mines
Small Urchin 	Miniature Urchins who are always stationary. 	Urchin Aquifer
Hammer Bro. 	They attack by throwing hammers and jumping between rows of Brick Blocks. They and their variants also patrols the world maps, and running into them starts a battle. 	Vegetable Valley
Magmato 	When they spot the player, they roll towards them. They burst when hit, creating a small pool of lava that lasts for several seconds. 	Vegetable Valley
Flaptor 	They fly left and right. When the player is under them, they slam to the ground. 	Vegetable Valley
Scaredy Rat 	They often appear in groups, and can be defeated with any means of attack. If one is jumped on, all nearby Scaredy Rats run in panic. 	Swiss Tunnel
Uproot 	They attack by extending their legs and leaping towards the player. They initially have flower pots on their heads, which break when the player jumps or uses a power-up on them. 	Noodle Swamp
Boo 	They cover their faces when the player looks at them, but chases them when they are not looking. They can be defeated with a Rainbow Star, a Mega Mushroom, hammers, a shell, a statue transformation, the Gold Flower/Bowser Mushroom's fireballs, a POW Block, or a Light Block. 	Haunted Gingerbread House
Big Boo 	A larger version of the Boo. 	Haunted Gingerbread House
Beezo 	They attack by flying towards the player. Red and blue ones dive down, while the yellow and green ones charge straight forward. Like all Shy Guy variants, they need to be grabbed and thrown in order to be defeated without a power-up. 	Suspension Bridge of Sausage
Boomerang Bro. 	They are blue-armored Hammer Bros. who use boomerangs as weapons. 	Suspension Bridge of Sausage
Ice Piranha Plant(image by McBoo-Blitzman)	They act similarly to Fire Piranha Plants, but shoot ice balls. They are distinguished by their cyan heads. 	Ice Cream Mountain
Snow Pokey 	They behave just like regular Pokeys, but only appear in snow-themed levels. 	Ice Cream Mountain
Lava Bubble 	They jump out of lava in simple patterns. 	Restaurant Castle
Fire Bro. 	They are red-armored Hammer Bros. who throw fireballs. 	Restaurant Castle
Mecha-Koopa 	They become paralyzed when jumped on for a short time. Eventually, they wind themselves up and start moving again. 	Stunt Airship
Bullet Bill 	They are shot from Bill Blasters, sometimes off-screen, and fly in a straight line. 	Stunt Airship
Paragoomba 	They attack by hopping low on the ground. Jumping on them turns them into a regular Goomba, and any other attack defeats them instantly. 	Metro Bridge
Spiked Goomba(image by McBoo-Blitzman) 	They wear spiked helmets, and are unable to be defeated with a jump. 	Prosperous Streets
Goomba Tower 	They are Goombas stacked on top of each other. 	Prosperous Streets
Amp 	If the player comes into contact with one, they become shocked and stunned for a short time. Some are stationary, while others move in a set path. They can be defeated with a Rainbow Star, a Mega Mushroom, hammers, bombs, the Gold Flower/Bowser Mushroom's fireballs, a Rock Mushroom, a statue transformation, a shell, or a POW Block. 	Radio Tower
Chargin' Chuck 	They can attack in a variety of different ways, including charging at the player, jumping up and clapping, kicking footballs, and throwing baseballs. If jumped on twice, their helmets come off. 	Koopolis Park
Pidgit 	They fly around on carpets and attack by swooping down. Like all enemies that debuted in Super Mario Bros. 2, they need to be picked up and thrown in order to be defeated without a power-up. Their carpets can be ridden for a short amount of time, similarly to Lakitu clouds. 	Koopolis Park
Blockhopper 	They disguise themselves as ? Blocks with Brick Blocks on top of them. When the player gets close, they reveal themselves and jump. 	Abandoned Block Factory
Broozer 	They blindly run into the direction of the player, punching at anything in their way. They can punch unbreakable blocks and knock over barrels. They can be defeated with three jumps. 	Abandoned Block Factory
Whomp 	They attempt to crush the player by falling face first. The player can defeat them by ground pounding their backs. 	Construction Tower
Sledge Bro. 	They are large, T H I C C Hammer Bros. who throw sledge hammers. When they jump, they cause earthquakes, stunning any player on the ground. 	Construction Tower
Super Koopa 	They are Beach Koopas wearing capes, allowing them to fly. They come in the same colors as the other Koopa Troopa variants, and can follow one of two behavior patterns; they swoop down when the player approaches, and then rise back up, or they start on the ground and take off, continuously flying forward. 	Shy Guy Carnival
Snifit(image by Ziegs) 	They are Shy Guys with an extended nozel for a mouth on their masks. They attack by shooting projectiles. 	Shy Guy Carnival
Bandit(image by Ziegs) 	They wander around until they spot the player, then give chase. If a Bandit successfully catches the player, it will steal either up to 100 coins or the player's power-up, and run off. 	Shy Guy Carnival
Big Thwomp 	A larger version of the Thwomp. 	Art Museum Castle
Bull's-Eye Bill 	They are heat-seeking Bullet Bills that home in on the player. 	Explosion Express
Bulky Bob-omb 	They are large, pink, slow-moving Bob-ombs. They cause bigger explosions. 	Explosion Express
Blockstepper 	They appear in groups, marching in a synchronized formation. Defeating one causes the others to run around frantically for a few seconds. They then chase the player in unison. They can be defeated by any means of attack. 	Block City
Mega Mecha-Koopa 	A larger version of the Mecha-Koopa. 	Choo-Choo Station
Spike Top 	They are Buzzy Beetles with a large spike on their shells. They are able to crawl up walls and ceilings. 	Doodle Hieroglyphs
Hyper Goomba(image by YoshiGo99) 	They are even faster than Gloombas, and tend to chase the player, similarly to yellow Koopa Troopas. 	Dessert Hills
Headbonk Goomba 	They try to headbonk the player when they get near them. If they miss, they fall on their faces and are immobile for a few seconds. 	Dessert Hills
Bob-ulk 	They are large, purple, slow-moving Bob-ombs. Despite being slightly smaller than Bulky Bob-ombs, they cause even bigger explosions. 	Robot Tower
Splunkin 	They walk around like Goombas, but when the player jumps on one, it increases in speed. They take two jumps to defeat. 	Phantom Fields
Crowber 	They attack by swooping down quickly. 	Phantom Fields
Peepa 	They appear in a circular formation and unlike most Boos, they do not cover their faces when looked at. 	Dry Graveyard
Red Boo(image by Arend) 	They act just like regular Boos, but they chase the player faster. 	Cursed Library
Boohemoth 	An even larger version of the Boo. If stared at long enough when far away from them, they peak through their hands and sneak dangerously close to the player. They can only be defeated with a Rainbow Star, a Mega Mushroom, a POW Block, the Gold Flower/Bowser Mushroom's fireballs, several hammers, or a few Light Blocks. If playing as Seethroo, they can also be defeated with several jumps. 	Cursed Library
Magikoopa 	They appear out of nowhere and shoot magic blasts. Their magic blasts are capable of turning blocks into enemies. 	Cursed Library
Bony Beetle 	They walk around, then stop to stick out their spikes. Like Dry Bones, they fall apart when stomped on, and then reform a few seconds later. 	Eerie Elevator Tower
Mad Moon 	It behaves exactly like the Angry Sun, and is defeated in the same methods. 	Wrath of the Moon
Parabones 	They fly a small distance above the ground and attack the player if noticed. Unlike Koopa Paratroopas, they do not lose their wings when stomped on. 	Creepy Compactor Tower
Big Eep Cheep 	A larger version of the Eep Cheep. 	Shipwreck Lake
Sushi 	They swim horizontally at different heights on the screen. They can be defeated with a Rainbow Star, a Mega Mushroom, or a few projectiles. 	Shipwreck Lake
Dark Boo(image by McBoo-Blitzman) 	They act just like regular Boos, but they turn invisible when looked at. They can also spit purple fireballs when chasing the player. 	Horror Hotel
Red Bones(image by AgentMuffin) 	They throw bones at the player, similarly to the Dry Bones in Super Mario World. 	Spooky Swinging Castle
Bomb Boo 	They act like normal Boos, but if the player spins near one, they grab its tongue, and swing it around until it hits something. 	Spooky Swinging Castle
Big Dry Bones 	A larger version of the Dry Bones. The can only collapse with a ground pound, as jumping on them simply stuns them. 	Spooky Swinging Castle
Rocky Wrench 	Upon seeing the player, they pop out of their manholes and throw wrenches at them, before returning back into their holes. 	Petrifying Picture Airship
Hefty Goomba 	A larger version of the Goomba. They split into two regular Goombas when jumped on. 	Jumbo Jungle
Grand Goomba 	An even larger version of the Goomba. They split into two Hefty Goombas when jumped on. 	Jumbo Jungle
Big Koopa Troopa 	A larger version of the Koopa Troopa. They only come in green and red. 	Jumbo Jungle
Colossal Koopa Paratroopa 	A larger version of the Koopa Paratroopa. They need to be ground pounded in order to lose their wings. They only come in red and green. 	Mini Meadow
Big Buzzy Beetle 	A larger version of the Buzzy Beetle. 	Mini Meadow
Cheep-Chomp(image by McBoo-Blitzman) 	They are large Cheep Cheeps that attempt to eat the player. 	Large Lake
Banzai Bill 	They are large Bullet Bills that are shot from Banzai Bill Blasters. 	Formidable Fortress
Mr. Blizzard 	They throw snowballs at the player, and are unable to be defeated with a jump or ground pound. They can be defeated with a Rainbow Star, a Mega Mushroom, projectiles (except for ice balls), a Rock Mushroom, a Bee Mushroom, a POW Block, a cape spin, a tail whack, or a statue transformation. 	Snowman Fields
Cooligan 	They slide across the ground on their bellies, and take two jumps to defeat. When jumped on once, they lose their sunglasses and slow down. 	Snowman Fields
Snow Spike(image by Ziegs) 	They attack similarly to regular Spikes, but they throw snowballs. Their snowballs roll on the ground, and grow until they hit a wall or down a pit. 	Snowman Fields
Ice Bro. 	They are cyan-armored Hammer Bros. who throw ice balls. 	Cooligan Caverns
Bumpty(image by Arend) 	While they cannot hurt the player directly, they can bump them back. They are unable to be defeated with direct attacks, but can be defeated with a Rainbow Star, a Mega Mushroom, projectiles (except for boomerangs and superballs), or a statue transformation. 	Cooligan Caverns
Fliprus 	They act similarly to Snow Spikes, but they launch their snowballs up much higher, but they don't get bigger. Their snowballs can also be jumped on without taking damage. 	Cooligan Caverns
Spindrift(image by Ziegs) 	They hover around, and if they see the player, they fly towards them. If the player jumps on one, they propel upward and float down while spinning. 	Aurora Heights
Flurry 	They run around and chase the player, similarly to yellow Koopa Troopas. Like all enemies that debuted in Super Mario Bros. 2, they need to be picked up and thrown in order to be defeated without a power-up. 	Aurora Heights
Li'l Brr 	The icy counterparts to Li'l Cinders, and they slowly chase the player upon spotting them, attempting to freeze and damage them. The player must use a spin to put out their ice clouds, stunning them. They are immune to ice balls. 	Freezeflame Ridge
Li'l Cinder 	The fiery counterparts to Li'l Brrs, and they slowly chase the player upon spotting them, attempting to damage them. If the player touches one, they run around uncontrollably for a few seconds. The player must use a spin to put out their flames, stunning them. They are immune to fireballs. 	Freezeflame Ridge
Blaze Bro. 	They are large, T H I C C Fire Bros. who throw large fireballs. Like Sledge Bros., they cause earthquakes when they jump. 	Freezeflame Ridge
Flame Chomp 	They fly around and shoot fireballs from their "tail". 	Debris Domain
Parabomb 	They are Bob-ombs with parachutes that slowly descend. When they hit the ground, they become regular Bob-ombs. 	Debris Domain
Brolder 	They hide underground until they are approached. They roll towards the player, but when they are jumped on, they can be picked up and thrown. They can be defeated with a Rainbow Star, a Mega Mushroom, hammers, bombs, the Gold Flower/Bowser Mushroom's fireballs, or a POW Block. 	Debris Domain
Bully 	They attack by attempting to ram into the player, and they can be knocked back by jumping on them. They can also be defeated with a Rainbow Star, a Mega Mushroom, the Gold Flower/Bowser Mushroom's fireballs, a Bowser shell, or a POW Block. 	Glacial Volcano
Chill Bully 	They attack the same way as their regular counterparts, but are harder to knock back because of the spikes on their heads. They can also be defeated with a Rainbow Star, a Mega Mushroom, fireballs, hammers, bombs, a Rock Mushroom, the Gold Flower/Bowser Mushroom's fireballs, a Bowser shell, a statue transformation, or a POW Block. 	Glacial Volcano
Thwimp 	They are miniature Thwomps who hop back and forth. 	Chill Char Castle
Goombrat 	They act just like normal Goombas, but they turn around at edges. 	Mushroom Route
Muncher 	They are black, immobile, near-invincible Nipper Plants. Even a Rainbow Star cannot defeat them. They can only be defeated with a Mega Mushroom, the Gold Flower/Bowser Mushroom's fireballs, a Bowser shell, or a POW Block. 	Piranha Cavern
Ant Trooper 	They march along, and can walk up walls. 	Piranha Cavern
Coin Coffer 	They attempt to run away from the player by hopping. Hitting a Coin Coffer with any attack causes it to drop a coin, stunning it. After seven more hits, it spits out the rest of its coins and is defeated. They can be defeated immediately with a Rainbow Star, a Mega Mushroom, or a POW Block. 	Piranha Cavern
Micro-Goomba 	They are miniature Goombas who are unable to hurt the player, and usually appear in groups. They weigh the player down by swarming on them, but a Spin Jump can get rid of them. They are also the Goomba equivalent of micro-penises; useless, yet strangely hilarious. 	Fungi Falls
Fuzzy 	They travel across a track. They can be defeated with a Rainbow Star, a Mega Mushroom, fireballs, ice balls, lightning balls, hammers, bombs, a cape spin, a tail whack, a statue transformation, a shell, or a POW Block. 	Bouncy Heights
Big Fuzzy 	A larger version of the Fuzzy. 	Bouncy Heights
Blooper Nanny 	They are followed by Blooper Babies, who they give commands to by glowing. They otherwise act like normal Bloopers. 	Mushroom Lake
Baby Blooper 	They follow Blooper Nannies, and "explode" away from them. More Baby Bloopers appear a few seconds later. 	Mushroom Lake
Torpedo Ted 	They are underwater Bullet Bills. They are released by a hand, emerged from a Skull Box. 	Mushroom Lake
Maw-Ray 	They swim in a predictable pattern trying to hit the player. Some appear in underwater caves, attacking anything in their vicinity. 	Mushroom Lake
Big Galoomba 	A larger version of the Galoomba. 	Goomba Mountain
Big Goombrat 	A larger version of the Goombrat. 	Goomba Mountain
Putrid Piranha(image by SonicWiki) 	They spit out toxic mist, and are distinguished by their yellow heads, red spots, green lips, and purple teeth. 	Goomba Mountain
Chain Chomp 	They are attatched to wooden stakes, and try to attack the player by lunging at them. The player can defeat them by ground pounding their stake three times. They can also be defeated with a Rainbow Star, a Mega Mushroom, hammers, bombs, the Gold Flower/Bowser Mushroom's fireballs, a shell, or a POW Block. 	Goomba Mountain
Chuboomba 	They are T H I C C Goombas who hold lollipops, being slightly larger than Hefty Goombas. When Chuboombas fall from a higher platform, they cause earthquakes, stunning any player on the ground. They are immune to ice balls, superballs, bananas, and vegetables. If the player gets hit by their charge attack, they get knocked back. They take three jumps to defeat, and drop their lollipops when defeated, which can restore one heart. 	Goomba Mountain
Choomba 	They are metallic, locomotive-type Goombas with chimneys on their heads, roughly the same size as Chuboombas. If the player attempts to jump on one, they fall into its chimney, but are soon ejected while taking damage. They can be defeated with a Rainbow Star, a Mega Mushroom, hammers, bombs, the Gold Flower/Bowser Mushroom's fireballs, lightning balls, a shell, or a POW Block. 	Goomba Mountain
Stone Spike 	Unlike regular Spikes, they throw their spiked balls downward. 	Porcupuffer Lake
Horned Ant Trooper 	Despite their spiked helmets, they can be jumped on if they are walking vertically. 	Ant Trooper Peaks
Big Ant Trooper 	A larger version of the Ant Trooper. 	Ant Trooper Peaks
Foo 	They blow fog that obscures the player's view, and can be defeated with any means of attack. 	Cloudy Hill
Conkdor 	They stand still on a certain spot. When the player gets near, they slam their beaks to the ground. 	Cloudy Hill
Para-Beetle 	The player can hop on their backs for a ride. They rise upward then they are ridden. If the player jumps on eight Para-Beetles without touching the ground, a 1-Up Mushroom appears. 	Para-Beetle Passing
Heavy Para-Beetle 	A larger version of the Para-Beetle. They slowly fall when ridden. 	Para-Beetle Passing
King Bill 	They are even larger Bullet Bills that are fired off-screen. They can only be defeated with a Rainbow Star, a Mega Mushroom, several hammers, several jumps, or a POW Block. 	Para-Beetle Passing
Sumo Bro. 	They stand on top of platforms and attack by stomping their foot, which causes a spark to drop below; the spark creates electric waves when it hits the ground. The player can defeat them by hitting their platforms from below. They can also be defeated with a Rainbow Star, a Mega Mushroom, fireballs, ice balls, hammers, bombs, a statue transformation, a shell, or a POW Block. 	Sky Seesaw Fortress
Ninji 	They stand in one place while jumping up and down. Like all enemies that debuted in Super Mario Bros. 2, they need to be picked up and thrown in order to be defeated without a power-up. 	Bullet Bill Orchard
Flutter 	They fly around in circles, but if a Flutter is jumped on, it becomes angry, turns red, and chases the player. It eventually calms down and returns to flying in circles. They can be defeated with the same methods as Wigglers. 	Bullet Bill Orchard
Jellybeam 	They illuminate dark waters. Despite helping the player see underwater, they still hurt the player when they touch them. 	Deep Dark Lake
Bulber 	They swim around freely and similarly to Jellybeams, they light up dark waters. 	Deep Dark Lake
Mega Guy 	A larger version of the Shy Guy. Because of their large size, they take longer to pick up, and aren't thrown as far. They come in red, blue, yellow, and green. 	Cheep Cheep Garden
Koopa Striker 	They stand in one place, and attack by placing a shell on the ground and kicking it in the player's direction. They mainly kick green and red Koopa shells, but will occasionally kick Bombshell Koopa shells. If they are jumped on, they retract into their shells, but soon rapidly spin around and start chasing the player, and they eventually retract from their shells. When hit with a Koopa shell, they fall on their backs, leaving their bellies exposed to be jumped on. When hit with a Bombshell Koopa shell, they are defeated instantly. They take two jumps to defeat. 	Cheep Cheep Garden
Tanoomba(image by Ziegs) 	They walk around and turn around at edges. They can also jump and slowly flutter down with their tails. When the player gets near, they try to whack them with their tails. They have the ability to shapeshift into other creatures and objects, but are given away by their raccoon-like features. A Tanoomba can transform into a Yoshi (with a raccoon tail), a Star Coin (with the Tanoomba's face on it), or a ? Block (with a leaf on top). In these forms, the Tanoomba stays in one place until the player approaches, where they reveal themselves. They can also transform into a Spiny shell (with a raccoon tail), spinning around and chasing the player. They can also transform into a Thwomp (with the Tanoomba's face on it), trying to crush the player. They take three jumps to defeat, and can only be jumped on in their true forms. 	Shrine Woods
Rex 	They simply walk in the player's direction. When the player jumps on them, they become flatter, but increase in speed. They take three jumps to defeat, but any other attack defeats them instantly. 	Hot Spring Valley
Koopa Kid 	They act similarly to Bowser Jr. from the original New Super Mario Bros., running around and jumping high. They also throw Koopa shells and breathe fire, but their heads are unable to be jumped on because of their horns. When hit with a Koopa shell, they fall on their backs, leaving their bellies exposed to be jumped on. They take three jumps to defeat. 	Hot Spring Valley
Koopatrol(image by SonicWiki) 	They are Koopa Troopas covered in spiked armor. As such, jumping on them makes the player take damage. They attack by rushing and tackling the player. They can also spin around in their shells and chase the player. They are immune to fireballs, ice balls, lightning balls (although they briefly stun them), poison bubbles, superballs, hammers, boomerangs, bombs, and shells. Spin Jumps, Bee Mushrooms, Rock Mushrooms, Blue Shells, and statue transformations simply push them back. This tactic can be used to push them off cliffs. Bananas, tail whacks, cape spins, Super Bell attacks, and Bowser shells cause them to fall on their backs, only to get back up a few seconds later. They can only be defeated with a Rainbow Star, a Mega Mushroom, the Gold Flower/Bowser Mushroom's fireballs, a POW Block, a Goomba Shoe, or a Koopa Troopa Car. They are among the hardest enemies to defeat.	Bowser's Castle
Octoomba 	They attack by spitting cannonballs at the player. They make small hops, and can be defeated with any means of attack. 	Good Egg Road
Spiky Topman 	They attack by spinning towards the player, which does not hurt them, but instead pushes them back. Because of the spike on their heads, they are unable to be jumped on directly. However, jumping on their side using a Spin Jump, tail whack, or cape spin pushes them back. They can be defeated with a Rainbow Star, a Mega Mushroom, ice balls, lightning balls, superballs, the Gold Flower/Bowser Mushroom's fireballs, hammers, boomerangs, bombs, a statue transformation, a shell, or a POW Block. 	Full Moon City
Elite Octoomba 	They spit two cannonballs at once. 	Boulder Excavation
Octoguy 	The spit cannonballs in an arc. 	Boulder Excavation
Cosmic Clone 	They only appear in Cosmic Clone challenges, where the goal is to reach the Goal Pole before the Cosmic Clone does. They take on the appearance of the player character, and copy their stats. Cosmic Clones mimic everything the player does. They temporarily vanish if the player touches them while invincible, but reappear after 10 seconds. 	Cosmic Clone challenges
Shellcreeper 	They only appear in the Mario Bros. Deluxe mode. The first enemy to be encountered. Unlike previous iterations, Shellcreepers can now be jumped on. They retract into their shells when jumped on, and can be used to take out other enemies. They yield 100 points when defeated. 	Stage 1
Sidestepper 	They only appear in the Mario Bros. Deluxe mode. They walk side to side and try to snip the player if they get close. They gain an angry expression and move faster when the player hits them the first time. The player needs to hit them twice before knocking them off. They yield 200 points when defeated. 	Stage 4
Fighter Fly 	They only appear in the Mario Bros. Deluxe mode. They float up and down. The player is unable to hit them while they are airborne, and must wait for them to land. The player can also knock them down for a while by jumping on them. They yield 500 points when defeated. 	Stage 7
Freezie 	They only appear in the Mario Bros. Deluxe mode. They slide across platforms and cover them in ice. They self-destruct and freeze the player upon contact. They yield 500 points when defeated. 	Stage 10
Fire 	They only appear in the Mario Bros. Deluxe mode. They replace fireballs from the original game. They simply move side to side, and are immediately defeated when the player hits them from underneath. They yield 200 points when defeated. 	Stage 14
Thorny 	They only appear in the Mario Bros. Deluxe mode. They act similarly to Shellcreepers, but have retractable spikes on their shells. They are unable to be jumped on when their spikes are exposed. They yield 500 points when defeated. 	Stage 18
Snapjaw 	They only appear in the Mario Bros. Deluxe mode. They hop along until they reach another platform, moving around said platform, in a similar fasion to Squigglers. They yield 1000 points when defeated. 	Stage 23
Gotchawrench 	They only appear in the Mario Bros. Deluxe mode. They simply walk in a straight path, but give chase when they see the player. Jumping on them causes them to fall over, but they soon get up. The player needs to hit them twice before knocking them off. They yield 2000 points when defeated. 	Stage 27
Para-Galoomba 	They only appear in the Mario Bros. Deluxe mode. They jump around, and can slow their fall by using their wings. Because of their spikes, they are unable to be jumped on. The player needs to hit them twice before knocking them off. They yield 1000 points when defeated. 	Stage 31
Snake 	They only appear in the Mario Bros. Deluxe mode. They slither around, and routinely multiply spitting eggs from their mouths, which soon hatch. Up to six snakes can appear at once. The player needs to hit them twice before knocking them off. They yield 2000 points when defeated. 	Stage 35
Eggplant Man 	They only appear in the Mario Bros. Deluxe mode. They run around, attack the player with punches and kicks, and can even jump to other platforms. The player needs to hit them three times before knocking them off. They yield 5000 points when defeated. 	Stage 40
===New enemies===
Enemy 	Description 	Debut level
Scoomba 	They behave like Goombas in underwater levels from Super Mario Maker and its sequel; swimming around and rapidly chasing the player when they get near. 	Sparkling Water Lake
Fake Fire Flower 	They disguise themselves as Fire Flowers, but are distinguished by their pointy leaves. When the player gets close to one, it shoots fireballs. 	Autumn Woods
O'Dile(image by McBoo-Blitzman) 	They poke their heads out of the water, opening and closing their mouths every few seconds. 	Noodle Swamp
Ball Bro.(image by Arend) 	They are orange-armored Hammer Bros. who throw bouncy balls. The balls disappear after five bounces. 	Stunt Airship
Naughty Note 	They are eighth notes that shoot laser beams from their eyes. 	Radio Tower
Lightning Bro.(image by Arend) 	They are yellow-armored Hammer Bros. who throw lightning balls. 	Radio Tower
Curve Bro. 	They are large, T H I C C Boomerang Bros. who throw large boomerangs. Like Sledge Bros., they cause earthquakes when they jump. 	Block City
Acid Bubble 	They are Lava Bubbles that reside in acidic liquids. 	Pumpkin Woods
Hauntin 	They are Splunkin-headed creatures with bodies that dance around, but when they see the player, they charge at them. 	Pumpkin Woods
80pxDead Bones(image by SonicWiki) 	They act just like regular Dry Bones, but move faster. 	Dry Graveyard
Camo Blooper 	They try to camouflage themselves in the scenery. If they are found, they flee to another spot. 	Shipwreck Lake
Colossal Goomba 	An even larger version of the Goomba. They split into two Grand Goombas when ground pounded. They slowly walk, and cause earthquakes each time they take a step. Slipping on a banana also causes earthquakes. They are roughly the same size as the Mega Goomba boss from New Super Mario Bros.. 	Jumbo Jungle
Big Beach Koopa 	A larger version of the Beach Koopa. 	Jumbo Jungle
Big Spiny Cheep Cheep 	A larger version of the Spiny Cheep Cheep. 	Large Lake
Big Blooper 	A larger version of the Blooper. 	Large Lake
Hefty Bone Goomba 	A larger version of the Bone Goomba. They split into two regular Bone Goombas when jumped on. 	Formidable Fortress
Grand Bone Goomba 	An even larger version of the Bone Goomba. They split into two Hefty Bone Goombas when jumped on. 	Formidable Fortress
Ice Bubble 	They are Lava Bubbles that reside in cold water. 	Cooligan Caverns
50pxSoldier Bill 	They are green, smaller, faster Bullet Bills. 	Icicle Tower
Frost Bro. 	They are large, T H I C C Ice Bros. who throw large ice balls. Like Sledge Bros., they cause earthquakes when they jump. 	Freezeflame Ridge
Bone Bro. 	They are skeletal Hammer Bros. who, like Dry Bones, collapse when jumped on, but soon reform. 	Chill Char Castle
Lightning Piranha Plant(image by Ziegs)	They act similarly to Fire Piranha Plants, but shoot ice balls. They are distinguished by their yellow heads. 	Vegetable Warfare
Goombulb(image by McBoo-Blitzman) 	They light up dark areas, but when the player jumps on one, the light is extinguished. They take two jumps to defeat. 	Piranha Cavern
Para Bro. 	They are winged, sky blue-armored Hammer Bros. who throw two hammers at once. When jumped on, they become regular Hammer Bros., although their armor stays the same color. 	Bouncy Heights
Kamikaze Goomba 	They stand from a high place, and when the player gets close, they dive down head first. If they miss, they fall on their faces and are immobile for a few seconds. 	Goomba Mountain
Goombarr 	They spit out goop, and bear a resemblance to Hyper Paragoombas. Unlike regular Paragoombas, they do not lose their wings when jumped on. They take three jumps to defeat. 	Goomba Mountain
Bomber Bro. 	They are black-armored Hammer Bros. who throw bombs. 	Ribbon Tightrope Airship
Torch Bro. 	They are purple-armored Hammer Bros. with leaves sticking out of their helmets who throw torches. When their torches hit the ground, they create a patch of fire that lasts a few seconds. 	Bullet Bill Orchard
Shuriken Bro. 	They are pink-armored Hammer Bros. who throw shurikens. When their shurikens are thrown, they disappear for a few seconds and then reappear. 	Shrine Woods
Thunder Cloud 	They glide left and right and periodically strike lightning. If the player gets hit by their lightning, they transform into their Mini form. They can be defeated with the same methods as the Angry Sun and Mad Moon. 	Stormy Bridge
Kug 	They are fake Goombas who vomit up a black noxious fluid before running towards the player. If jumped on, they shatter and become a pool of black noxious fluid, but soon reform, similarly to Dry Bones. They can be defeated permanently with a Rainbow Star, a Mega Mushroom, projectiles (except for poison bubbles), a shell, or a POW Block.	Delfino Mall
Nessdark(image by Arend) 	They hover around and throw their shards at the player when they are close. They can be defeated with a jump, regardless if there are shards circling around them or not. 	Airship Belt
Mattdark(image by Arend) 	They patrol around and try to jab the player with their stingers. They can be defeated with a jump, as long as the tail is not in the way. 	Spaceship Castle
Speldark(image by Arend) 	They slither around, and can use the big shard as a boomerang. They can also be defeated with a jump. 	Spaceship Castle
Nebudark(image by Arend) 	They fly around, and fire their three end shards at the player. They can also be defeated with a jump. 	Spaceship Castle
Enerdark(image by Arend) 	They fly around, swoop down when they see the player, and cast their tail shards at them. Like the other Nessdarks, they can be defeated with a jump. 	Spaceship Castle
==Bosses==
===Minibosses===
Boss 	Description 	Level
Boom Boom 	Boom Boom is the first miniboss in the game. At first, he is only able to flail his arms while running, but after taking one hit, he gains the ability to spin and jump. When Boom Boom takes a hit, he lays on the ground for a few seconds. He is defeated in three hits. 	Overgrowth Tower
Pom Pom 	Pom Pom throws shurikens at the player. When she throws a shuriken, she disappears and then reappears where the shuriken is thrown. After taking one hit, she creates clones when reappearing. When Pom Pom takes a hit, she will hover in her shell, attempting to land on the player. She is defeated in three hits. 	Screwspin Tower
Reznor 	Fire-breathing Triceratops on a wheel with four rectangular Coin Blocks. The player must hit their platforms from below to defeat them. After one Reznor is defeated, the floor begins to break. Each of them is defeated in one hit. 	Fruit Tree Tower
Goomboss 	The fight against Goomboss is similar to the Mega Goomba fight from New Super Mario Bros., but like all Goombas in this game, he charges at the player on sight. He is accompanied by some Goombas, which the player can jump on to reach and ground pound him. Each hit, Goomboss gets faster, redder, angrier, and gains more Goomba followers. He is defeated in three hits. 	Pizza Tower
Metal Mario 	Metal Mario moves around similarly to the player, being able to run, jump, ground pound, and Spin Jump. He absorbs projectiles, and ground pounding the wavy floor knocks him back, and so does Spin Jumping and ground pounding Metal Mario himself. He switches between power-ups each hit, and the player must send him into the electric fence. The fight starts with Metal Mario using a Fire Flower and throwing blue fireballs. After taking his first hit, he uses a Rock Mushroom. On his last hit, he uses a Propeller Mushroom. He is defeated in three hits. 	Radio Tower
Prince Bully 	The fight against Prince Bully is similar to the Iggy and Larry fights from Super Mario World. The fight takes place on a tilting platform. Like regular Bullies, he attacks by ramming into the player, and can be knocked back by jumping on him. When he is at the edge of the platform, he pauses and teeters, giving the player time to land the final hit. If he is not knocked off, he regains his balance. 	Construction Tower
Marty the Thwomp 	Marty is a green Thwomp who was once imprisoned in one of Bowser's old castles for unknown reasons. In battle, he behaves similarly to regular Thwomps, but also moves from side to side. When Marty hits a row of blocks, they are destroyed. After destroying an entire column of blocks, the player must lure him into falling into the pit below. The fight is similar to the final boss from Super Mario Bros. 3. 	Eerie Elevator Tower
Dark Bones(image by SonicWiki)	Dark Bones attacks by running and throwing his bones. When the player jumps on him, he falls apart and his bones fall off screen. However, this does not count a hit. His dismantled body soon rises, and he launches his bones at the player. When Dark Bones launches his skull, the player should jump on it. He is defeated in three hits. 	Creepy Compactor Tower
Queen Peepa 	The current leader of the Boos and Peepas while King Boo is trapped in the Poltergust G-00. She was once a normal Peepa, until she was transformed by the Dark Moon. Her fight is similar to the Big Boo fight from Super Mario World, and the fight itself is optional. 	Horror Hotel
Jumpy 	Jumpy is Koopa Troopa who was promoted to "honorary Koopaling" for once defeating Mario. Because of this promotion, Kamek conjured a spell that changed his appearance to distinguish him from regular Koopa Troopas. In battle, he is able to run around and jump high. He wields a gun resembling a Bill Blaster, which shoots Soldier Bills. After firing a number of Soldier Bills, Jumpy throws shells at the player, which can be thrown back. In this state, he becomes dizzy and is vulnerable to being jumped on. When Jumpy is hit, he spins around in his shell like a Koopaling. He is defeated in three hits. 	Icicle Tower
Boss Sumo Bro. 	Boss Sumo Bro. acts the same as he did in New Super Mario Bros. U. He jumps between platforms, stomping his feet to make electric waves. Stomping the ground stuns and player on the ground. To defeat him, the player must hit his platform from below, causing him to fall on his back. While Boss Sumo Bro. is sunned, the player must jump on him. He is defeated in three hits. 	Burning Tower
Petey Piranha 	Petey Piranha's fight involves him flying around, and occasionally spitting out goop. There is a vegetable machine in the middle of the room, and the player must throw vegetables into Petey's mouth. After being fed five vegetables, Petey falls to the ground, and the player must jump on his belly. After being jumped on, Petey spits out a huge blob of goop, which soon comes falling down. He is defeated in three hits. 	Screw Skewer Tower
Pink Gold Peach 	The fight against Pink Gold Peach is similar to Metal Mario, being able to run, jump, ground pound, and Spin Jump, while absorbing projectiles. While she does not use power-ups, she can perform a second jump midair, then slowly float down. Pink Gold Peach can also throw vegetables, and is defeated in the same method as Metal Mario. She is defeated in three hits. 	Shroom Conveyor Tower
Army Hammer Bro. 	Army Hammer Bro. jumps between platforms while throwing hammers, and can summon Hammer Bros. and their variants to assist him. All Hammer Bros. vanish when he is hit. After taking a hit, he enters a brief rage where he emits a roar, which pushes the player back, and then throws a barrage of hammers. He is defeated in three hits. 	Blockstepper Brigade
Elite Trio 	Private Goomp attacks by charging at the player, and can summon Goombas to assist the Trio. All Goombas vanish when he is hit. Corporal Paraplonk can attack by having two Koopa Paratroopas place blocks on both ends of the platform. He then dives down and spins in his shell. Private Goomp avoids his shell by jumping, but the player can grab his shell and throw it at him or Sergeant Guy. If the player tries to throw Corporal Paraplank into a pit, he will emerge from his shell and fly back to the platform. Sergeant Guy summons a Banzai Bill Cannon at the beginning of the fight, which periodically shoot Banzai Bills. He stands on the cannon for most of the fight, usually coming down to revive his allies. He also uses his wand to summon Koopa shells and Bob-ombs. Corporal Paraplonk can also attack by swooping down. When he takes a hit, he spins around in his shell, and can do so midair. While Private Goomp and Corporal Paraplonk can be defeated with jumps, Sergeant Guy needs shells/Bob-ombs to be thrown at him. If the player does not defeat all of them fast enough, they will revive each other. Private Goomp is defeated in one hit, while Corporal Paraplonk and Sergeant Guy are defeated in two hits.	Cannonball Express
Kamek 	The battle begins with Kamek riding on his broom, shooting fireballs, and if the player attempts to jump on him, he teleports. After shooting three fireballs, Kamek summons a shield, and shoots a magical blast, which must be countered with a Spin Jump. If the player fails to counter a magical blast after three shots, Kamek's shield disappears and the process starts all over. The magical blast breaks the shield, and causes Kamek to fall off his broom, where he can be jumped on. If the player fails to jump on Kamek, he gets back on his broom. On his last two hits, Kamek shoots two fireballs at once. He is defeated in five hits. 	Samurai Tower
===Main bosses===
Boss 	Description 	Level
Happy 	Happy is a Koopa Troopa who serves as the clown for the Party Planners, responsible for party entertainment. He sports a blue shell, orange shoes with green stripes, a pink wig, and a red, rubbery nose. While he is able to put on a smile during his act, he is grumpy and intense anywhere else. He actually hates kids with a burning passion, and is motivated solely by his paycheck. He is also the most aggressive of the Party Planners, never hesitating to pick a fight, which is probably why Gustavo sent him to stop Mario and co. first.
Being the first boss, Happy's fight is very simple. He jumps left to right in one place while throwing explosive pies, and occasionally jumping to the other side of the screen. When Happy is hit, he spins around in his shell like a Koopaling. He is defeated in three hits. 	Seaside Castle
Party Guy & Rex	Party Guy is a Shy Guy who is responsible for petting zoos. He looks like a normal red Shy Guy, but is distinguished by his green bowtie. Like most Shy Guys, he is shy and timid, and perfers to be alone with Rex when off duty. Despite this, he is great with kids and loves his job. Rex is a Chain Chomp who is Party Guy's pet. He is purple, has a rainbow-colored chain, and is significantly larger than Party Guy. Like most Chain Chomps, he is aggressive and unintelligent, but also loyal and obedient to Party Guy.
The fight against Party Guy & Rex is similar to the Iggy fight from New Super Mario Bros. Wii and New Super Mario Bros. 2. Party Guy appears in a rail based carriage attached to Rex. Rex pulls the carriage while Party Guy throws vegetables which cannot be picked up, and go through solid platforms and occasional Bob ombs at the player. However, there is a vegetable machine in the middle of the room, whose vegetables can be grabbed and thrown. Unlike most Shy Guys, Party Guy cannot be picked up and thrown, nor will a simple jump damage him. Instead, the player must throw the vegetables or Bob-ombs at him. When Party Guy is hit, Rex changes directions and briefly moves faster, while Party Guy is knocked out while flailing. On their last two hits, Rex grows twice in size. They are both defeated after Party Guy takes five hits.	Mecha Pyramid Castle
Chef Pubby 	Chef Pubby is a Spike who is the chef, responsible for preparing food. He resembles a regular Spike, but wears a white chef's outfit, with a matching hat. He takes pride in the dishes he makes, working hard to prepare the finest cuisine. He is also very protective of his foods. Being one of the older Party Planners, he often gets annoyed with the others, especially when they take his ingredients.
Chef Pubby's main attack involves him upchucking meatballs. These balls can be picked up and thrown, but they don't damage Chef Pubby, though the can knock out other balls. After hurling a few balls, Chef Pubby will make a few small jumps and ground pound, stunning any player on the ground, similarly to Morton or Roy. After taking a hit, Chef Pubby jumps to the other side of the screen. After taking two hits, he gains a new attack where he upchucks a baguette and swings it around. He is defeated in five hits. 	Restaurant Castle
Goomba Troupe 	Individually known as Jack, Jake, Josh, and John, the Goomba Troupe are a quartet of Goombas who serve as entertainment by performing stunts on their unicycle. The four are identical in appearance, and wear blue bowties. Jack proclaims himself as the leader of the group. Jake is the second-in-command, following Jack's every order. Josh often dismisses Jack's orders in pursuit of his own ends. John is considered the odd one out. They have a love-hate relationship with each other, but are willing to put their differences aside to entertain kids.
The Goomba Troupe ride their unicycle to attack the player. The player must use any of the springboards in the room to jump on the Goombas. When a Goomba is knocked off the unicycle, they equip themselves with a Buzzy Beetle Shell, which makes them immune to jumping and projectiles, and chase the player. When all Goombas equip themselves and chase the player, a POW Block appears from a pipe, which the player must use to knock over the Goombas and remove their shells. After each Goomba is jumped on, they get back on their unicycle, and the process starts all over. On their second hit, they equip themselves with Spiny Shells. They are each defeated in two hits. 	Stunt Airship
Squidito 	Squidito is a Blooper who, although not the most focused, is an invaluable member of the Party Planners. He resembles a normal Blooper, but has a brown mustache and wears a blue painter's cap. He can squirt colorful ink, and as such, is in charge of making mural art to make parties more special.
Squidito's fight starts off with him shooting blobs of colored ink at the player. After firing a few shots, he summons five canvases, and paints enemies including Goombas, Stingbies, Piranha Plants, Chargin' Chucks, and Hammer Bros. When all enemies are defeated, Squidito spins left and right while firing blobs of ink towards the ground. After spinning, he becomes dizzy and slowly falls to the floor, where he is vulnerable to being jumped on. On his last two hits, he gains a new attack where he fires a stream of ink that ricochets off of any surface it touches. He is defeated in five hits. 	Art Museum Castle
Buster 	Buster is a Bob-omb who is responsible for pyrotechnics. He is white, and is covered in red, blue, green, and purple spots. Being the youngest member, he is the most naive of the group, although he has a clear understanding of their goals. He is always eager to use fireworks to make any birthday party more memorable. However, he has a short temper, and is prone to exploding out of anger when things don't go his way.
Buster's fight involves him equipping a Bill Blaster on his head while riding on a bomb, in a similar fashion to Lemmy. After rolling his bomb to the other side of the platform, Buster kicks the bomb and lights its fuse. The player must grab the bomb and throw it, and have Buster within its explosion radius. Alternatively, the player can counter the bomb with a Spin Jump while it is still bouncing. After taking a hit, Buster summons a new bomb and rides it to the other side of the platform. On his last two hits, Buster's bomb is bigger and his Bill Blaster shoots Bull's-Eye Bills. He is defeated in five hits. 	Explosion Express
Booline Twins 	Individually known as Abby and Darah, the Booline Twins are Boo sisters who are responsible for decorations. Abby is white and wears a small, pink bow on the side of her head. Darah is blue and wears a large, purple bow on the back of her head. They are extremely creative, and thus serve as decorators. They love children, and are sweet and kind to them. The twins also love each other. They also have an interest in fasion.
The Booline Twins attack by floating up and down while spitting blue fireballs, which home into the player. After spitting a few fireballs, they start tossing a present at each other. If the player gets close to the present, it is revealed to actually be an Obake Block. The player must lure the Obake Block into hitting one of the Booline twins. After taking a hit, they circle around the player for a few seconds before spitting fireballs again. After one is defeated, the other moves faster and attacks more frequently. When the undefeated Booline Twin throws a present at the player, it must be countered with a Spin Jump. They are both defeated in three hits. 	Spooky Swinging Castle
Krash 	Krash is a Ka-thunk who is responsible for taking pictures and framing them. He is brown, is covered in yellow spikes, and has blue gloves and shoes. The Ka-thunk he moves around in resembles a picture frame. He has an inferiority complex due to his small size, which is why he built a large picture frame-shaped Ka-thunk. Due to social issues, he isn't seen a lot during the parties, but does enjoy being around kids.
Krash's fight involves him rotating his Ka-thunk frame in the background while moving around his body in the frame itself, waiting to crush the player. When he falls, the player should ground pound his back. In order to damage Krash to begin with, his body must be in the lower half of his frame when falling. If his body is in the upper half of his frame when falling, he is unable to be damaged. After taking a hit, Krash spins around on a corner of his frame, which can be jumped through under the right conditions. On his last two hits, Krash starts flipping himself around in his frame, potentially falling on his back, where he can be hit from below. He is defeated in five hits. 	Petrifying Picture Airship
Koopini 	Koopini is a Magikoopa who is a magician. He wears a black tuxedo with a magenta undershirt and black buttons. Rather than the long, pointy hats most Magikoopas wear, he wears a black top hat. His wand is a black stick with a white stripe at the top. Being the oldest of the group, he is often the most knowledgeable, though he is willing to follow orders from Gustavo. He is also a former member of the Koopa Troop. After retiring, he decided to use his magic for non-violent purposes. He gets easily annoyed with the other Party Planners, likely due to his old age. Despite retiring from the Koopa Troop, he is still very powerful.
Koopini's fight begins with him levitating in the air while moving left and right, and can cast three types of fireballs in a set order; red ones are basic, blue ones ricochet off of any surface they touch, and green ones gradually transform into Koopa shells. After casting a fireball, he teleports, and if the player attempts to jump on him, he teleports once more. When Koopini is low enough to the ground, the player must throw a Koopa shell at him while he is casting a fireball. In this state, he becomes dizzy and is vulnerable to being jumped on. After taking two hits, he casts three new types of fireballs; cyan ones are the narrowest but travel the fastest, magenta ones slowly home in on the player, and yellow ones gradually split into three smaller fireballs. Koopini now shoots his fireballs in the following order; red, cyan, blue, magenta, yellow, green. On his last hit, he shoots two fireballs at once. He is defeated in five hits.	Chill Char Castle
Dr. Piranhaca 	Dr. Piranhaca is a Piranha Plant who is a scientist. She has a pink head with magenta, square-shaped spots. Her stalk and leaves are purple. Her tank resembles a pink Warp Pipe, with maroon tank treads and yellow gears. Being a scientist, she is very intelligent, being able to convert her Warp Pipe into a tank. Like most Piranha Plants, she is agressive and hungry, willing to eat anything and everything to satisfy her stomach. She is rather crazy when off work.
The fight against Dr. Piranhaca is similar to the Monty Tank fight from the original New Super Mario Bros.. She drives around in her tank, firing Bullet Bills and spitting fireballs. If the player attempts to jump on her, she retracts into her tank. Occasionally, the tank shoots out Mecha-Koopas, which must be thrown at Dr. Piranhaca to stun her, making her vulnerable to being jumped on. After taking a hit, Dr. Piranhaca retracts into her tank, as it moves around quickly while spinning and rapidly shooting Bullet Bills. After taking one hit, a new level is added to the tank, making it taller. After taking two hits, another level is added, and Dr. Piranhaca can now spit ice balls. On her last two hits, she can spit lightning balls, and the tank shoots out Bull's-Eye Bills. On her last hit, each of the tank's levels have cannons on both sides. She is defeated in five hits.	Vegetable Warfare
Raikitu 	Raikitu is a Lakitu who is responsible for providing music, preferably heavy metal. He has a red shell, pale-yellow skin, a black mohawk, and wears sunglasses. His cloud is gray, and wears a similar pair of sunglasses. The cloud also has a golden ring attached to it, which holds five drums that are blue and red. He has a passion for heavy metal music. He prefers to be independent from the other Party Planners, but is willing to take part in birthday parties he participates in. His appearance and music often scare the kids, which leads him to getting a low paycheck.
The fight against Raikitu is similar to the Lakithunder fight from New Super Mario Bros.. Like all Lakitus, he rides on a cloud and throws Spiny Eggs. Unlike regular Lakitus, the Spiny Eggs he throws bounce. He beats the drumbs on his cloud, creating lightning projectiles that bounce around and disappear after three seconds, beating two or three drums at a time. When he swoops down, the player should jump on him. After taking a hit, one of Raikitu's drums falls of his cloud. He then shoots a series of strikes consisting of four bolts appearing in a pattern of verticle & horizontal and diagonal, gaining one more strike each hit. On Raikitu's last two hits, his lightning projectiles are bigger, and they disappear after six seconds. He also gains a new attack where he slowly moves up and down while holding two horizontal bolts, and another where he slowly moves left and right while holding two vertical bolts. He is defeated in five hits.	Princess Peach's Castle
Ribbon Bro. 	Ribbon Bro. is a Hammer Bro. who is a ribbon dancer. He has a pink shell and shoes, making him resemble a Shuriken Bro., and instead of a helmet, he wears a party hat, which is light-pink with purple stripes. He is also always seen with his pink ribbon, which is attached to a brown rod. He is a very passionate ribbon dancer, and always has a knack for entertaining people with his graceful dancing and technique. He is great with kids, and is always happy to entertain them.
The fight against Ribbon Bro. takes place on a tightrope with a semi-solid platform in the center, being small enough to barely support four characters, so the player must move constantly. There are also two small platforms at the edges of the screen, under the tightrope. In battle, he jumps around while twirling his ribbon over his head (which makes him unable to be jumped on), attempting to whip the player. Should he successfully whip the player, he will wrap them in his ribbon and twirl them around, and then toss them to the other side of the screen. If the player dodges his ribbon, he is vulnerable to being jumped on for a few seconds. The player knocks off his party hat, but this does not count as a hit. After losing his hat, Ribbon Bro. jumps around while spinning rapidly, deflecting all projectiles. After spinning, he lands on the semi-solid platform and becomes dizzy, where he is vulnerable to being jumped on. After taking a hit, he regains his hat. After taking one hit, his whips now create projectiles including fireballs, ice balls, and lightning balls, in no particular order. After taking two hits, he tosses around hammers and boomerangs while spinning. On his last two hits, he also tosses bouncy balls and bombs while spinning. He is defeated in five hits.	Ribbon Tightrope Airship
Gustavo 	Gustavo is a Monty Mole who is the leader, founder, and boss of the Party Planners. He resembles a regular Monty Mole, but wears a black fedora and green tie. He is responsible for troubleshooting and client relationships, and isn't seen taking part directly in hosting parties. He sends the other Party Planners to retrieve items for Bowser Jr.'s birthday.
Gustavo's fight involves him digging through the ground, and throwing rocks when he pops out unexpectedly. Using a ground pound causes him to fully emerge from the ground, and he begins to chase the player. He throws his fedora at the player, which acts like a boomerang and can be used as a platform, and the player should jump on him while he lacks his hat. After taking a hit, Gustavo digs underground again, but soon reemerges at the middle of the screen, with a spike on his hat to prevent the player from jumping on him, and throws a barrage of rocks left and right before returning underground again. After taking two hits, Gustavo occasionally throws bombs while throwing rocks. On his last three hits, he gains a new attack where he makes two pillars rise at both ends of the room, and he drills through them in a zig-zag pattern. On his last two hits, the rocks and bombs he throws are bigger. He is defeated in seven hits. 	Troubleshooting Airship
Bowser 	Bowser is the final boss of the game, and the fight consists of two phases. The first phase is once again similar to the final boss from the original Super Mario Bros.. He attacks the player by spitting fireballs and leaping in the air. When the switch is pressed, the bridge collapses and Bowser falls into the abyss below. However, he soon rises in the Koopa Clown Car, and flies upward. The second phase takes place on the roof of the castle, with Bowser riding in the Koopa Clown Car. He throws Mecha-Koopas, Bulky Bob-ombs, and Bob-ulks at the player, and he can also slam down on the floor, stunning any player on the ground. This makes him vulnerable to getting hit. Throwing a Mecha-Koopa at the Koopa Clown Car does nothing, and throwing it directly at Bowser results in him punching it. After getting hit with a Bulky Bob-omb or Bob-ulk, Bowser falls out of the Koopa Clown Car and lands on his back, leaving his belly to be ground pounded. If the player fails to ground pound him, he jumps back in the Koopa Clown Car. After taking a hit, Bowser spins around in his shell while periodically jumping. He retracts from his shell and gets back in the Koopa Clown Car. He then spits out several fireballs, which soon come raining down. After taking four hits, the Koopa Clown Car gains two Bullet Bill launchers. He is defeated in seven hits.	Bowser's Castle
130pxDry Bowser	Dry Bowser is the true final boss of the game. The two sections of his fight are near-identical to that of his living counterpart, with a few key differences. In the first phase, he moves faster and jumps higher than Bowser. He breathes blue fireballs, which slowly home in on the player. He is also immune to more projectiles than Bowser. Perhaps the most notable difference is that Dry Bowser can toss bones. The second phase also has some differences. He rides in the Fire Koopa Clown Car, which occasionally shoots blue fireballs that slowly home in on the player. He sometimes tosses bones, and also throws more enemies than Bowser. After taking a hit, Dry Bowser spins around faster and jumps higher than Bowser. The Bullet Bill launchers that the Fire Koopa Clown Car gains after taking four hits now shoot Bull's-Eye Bills. Like his living counterpart, he is defeated in seven hits. 	Spaceship Castle
Robo Mario 	Robo Mario is the actual true final boss of the game, and is fought in the same arena as the second section of Dry Bowser's fight. He is a robotic clone of Mario created by Professor E. Gadd, originally made for beneficial purposes, but was eventually stolen by Bowser's minions and turned evil. He is immune to every means of direct attack, and unlike Metal Mario, Robo Mario has his own unique set of attacks. He flies around, shoots laser beams, and teleports. He can also shoot missiles that home in on the player, and set bombs with the Gadd Science, Incorporated logo. The player should not attack these bombs, as they will explode and are crucial for defeating Robo Mario. He can also shoot out streams of fireballs, ice balls, lightning balls, and poison bubbles, in no particular order. He can also case a smokescreen, which has a similar effect to the Foos' fog. He has another attack where he locks on the player and charges towards them. The player must lure Robo Mario into his own bombs. After taking three hits, he gains a new attack where he holds a laser beam and moves it. He can also shoot out streams of superballs. On his last three hits, Robo Mario raises the ground at both ends of the screen. He can also throw hammers, boomerangs, and bombs. He is defeated in ten hits. 	Boss Bashers
==Worlds==
World Number	Name 	Theme 	Birthday item 	Number of Levels
1 	Yoshi's Island 	Beach & Jungle 	Bubble Blaster 	8
A 	Golden Grove 	Autumn forest 	Honey Soda 	4
2 	Gearshift Desert 	Desert & Factory 	Birthday Kid Crown 	8
B 	Crystal Cave 	Cave 	Number Seven Statue 	4
3 	Feast Canyon 	Food 	Various foods 	10
4 	Koopolis 	City 	Jamming Jukebox 	10
C 	Playtime Town 	Playroom 	Shine Sprite Pinata 	5
5 	Ghostly Grounds 	Haunted 	Tablecloth of Terror	11
D 	Big-Bitty Island 	Size 	Big Balloons 	5
6 	Snowsear Mountains	Ice/snow & Volcano 	Fiery-Frosted Cake 	10
7 	Toad Fields 	Grassland & Waterfall	Confetti Cannon 	11
E 	Dream Peaks 	Mountain & Sky 	Cloudy Mountain Hats	5
8 	Bowser's Kingdom 	Japanese village 	Blossom Salad 	15
S 	Superstar Galaxy 	Space 	None 	14
Z 	Comet Observatory 	Space 	None 	1
===World 1: Yoshi's Island===
Level 	Name 	Description
World 1- 	Yoshi's House 	Yoshi's House is the first location on the map. It acts similarly to Yoshi House from Newer Super Mario Bros. Wii.
World 1-1	Berry Shore 	The first level of the game. It is a beach level that introduces the Fire Flower and Yoshis. Enemies encountered are Goombas, Koopa Troopas, Beach Koopas, Piranha Plants, and Huckit Crabs.
World 1-2	Cookie Jungle 	A jungle level that contains a secret exit that leads to Golden Grove. Enemies encountered are Goombas, Shy Guys, Koopa Troopas, Beach Koopas, Crayzee Dayzees, Piranha Plants, and Fire Piranha Plants.
World 1-3	Sparkling Water Lake 	An underwater level that introduces the Ice Flower. Enemies encountered are Cheep Cheeps, Deep Cheeps, Eep Cheeps, Spiny Cheep Cheeps, Urchins, Scoombas, Big Cheep Cheeps, and Big Deep Cheeps.
World 1- 	Overgrowth Tower 	The first tower level of the game. The textures and background are loaded with overgrowth, and there are vines to climb. Enemies encountered are Bone Goombas, Dry Bones, and Bone Piranha Plants. The boss is Boom Boom.
World 1-4	Treetop Bridge 	The first athletic level in the game that introduces the Super Leaf. Enemies encountered are Goombas, Biddybuds, Para-Biddybuds, Stingbies, Crayzee Dayzees, Koopa Paratroopas, Koopa Troopas, Beach Koopas, Shy Guys, and Fly Guys. It takes place on a bridge on the treetops.
World 1-5	Spear Guy Village 	A jungle level that features many village huts, and takes place over a stretch of water. It contains a secret exit that leads to The Yellow Switch Palace. Enemies encountered are Goombas, Koopa Troopas, Beach Koopas, Shy Guys, Spear Guys, Piranha Plants, Fire Piranha Plants, Stalking Piranha Plants, River Piranha Plants, and Big Piranha Plants.
World 1-6	Huckit Shoals 	A beach level with some underwater sections. It features water geysers. Enemies encountered are Goombas, Huckit Crabs, Urchins, Big Urchins, Bloopers, Koopa Troopas, and Beach Koopas.
World 1- 	Seaside Castle 	The first castle level of the game. In terms of design, it is similar to Larry's Trigger-Happy Castle from New Super Luigi U. Enemies encountered are Bone Goombas, Dry Bones, Thwomps, Fish Bones, Bone Piranha Plants, and Draglets. The boss is Happy.
World 1- 	The Yellow Switch Palace	The first Switch Palace in the game. Once the switch is activated, all yellow Dotted-Line blocks turn into ! Blocks.
===World A: Golden Grove===
Level 	Name 	Description
World A-1	Autumn Woods 	An autumn forest level that introduces the Super Carrot. Enemies encountered are Goombas, Koopa Troopas, Beach Koopas, Piranha Plants, Nipper Plants, Wigglers, Bramballs, and Fake Fire Flowers.
World A-2	Raccoon Canopy 	A level set in the treetops. Enemies encountered are Goombas, Wigglers, Squigglers, Waddlewings, Biddybuds, Para-Biddybuds, Stingbies, Scuttlebugs, and Mandibugs.
World A-3	Snailicorn Swamp 	A swamp level that features mushroom platforms, and takes place over a stretch of poison water. Enemies encountered are Goombas, Snailicorns, Poison Bubbles, Wigglers, and Big Wigglers.
World A- 	Honeycomb Fortress	The first fortress level of the game that introduces the Bee Mushroom. It has ruined walls. As the name implies, there are many honeycombs to climb on. Enemies encountered are Goombas, Koopa Troopas, Beach Koopas, Piranha Plants, Big Piranha Plants, Biddybuds, Para-Biddybuds and Stingbies. There is no boss, and completing this level leads to Koopolis.
===World 2: Gearshift Desert===
Level 	Name 	Description
World 2-1	Scorching Dunes 	A desert level that features sand geysers. Enemies encountered are Goombas, Koopa Troopas, Beach Koopas, Bombshell Koopas, Pokeys, and Spinies.
World 2-2	Stone Head Hills 	A desert level that features Stone-Eyes and spinning hills. Along with the subsequent levels in this world, there are machines in the background. Enemies encountered are Goombas, Koopa Troopas, Beach Koopas, Bombshell Koopas, Spinies, Cobrats, Pokeys, Spikes, and Galoombas.
World 2-3	Robot Ruins 	An underground factory level that contains a secret exit that leads to Crystal Cave. Enemies encountered are Bombshell Koopas, Bob-ombs, Dull Bones, Fire Piranha Plants, Big Fire Piranhas, and Fire Snakes.
World 2- 	Screwspin Tower 	A tower level that features platforms that move via screws. Enemies encountered are Dry Bones, Dull Bones, Bone Goombas, and Bone Piranha Plants. The boss is Pom Pom.
World 2-4	Sandstorm Wilds 	A desert level that features western buildings. Every few seconds, the wind blows. It is a homage to World 2-4 from New Super Mario Bros. Wii. Enemies encountered are Goombas, Shy Guys, Koopa Troopas, Beach Koopas, Piranha Plants, and Pokeys.
World 2-5	Oasis Lake 	A desert level that takes place over a stretch of water. It is a homage to World 2-A from New Super Mario Bros.. Enemies encountered are Porcupuffers, Koopa Troopas, Beach Koopas, and Koopa Paratroopas
World 2-6	Wrath of the Sun 	A desert level takes place around decayed ruins. It is a homage to World 2-Desert from Super Mario Bros. 3. Enemies encountered are the Angry Sun, Piranha Plants, and Fire Snakes.
World 2- 	Mecha Pyramid Castle	A castle level that takes place in a pyramid full of machinery. There are also statues of enemies, both in the level and background. Enemies encountered are Bone Goombas, Dry Bones, Dull Bones, Bone Piranha Plants, Big Bone Piranha Plants, Bob-ombs. The bosses are Party Guy & Rex.
===World B: Crystal Cave===
Level 	Name 	Description
World B-1	Glowing Grotto 	A cave level that introduces the Rock Mushroom. There are many crystal platforms. Enemies encountered are Monty Moles, Gloombas, and Buzzy Beetles.
World B-2	Mole Mines 	A mine level that introduces the Koopa Troopa Car. There are many rail platforms. Enemies encountered are Monty Moles, Gloombas, Buzzy Beetles, and Swoops.
World B-3	Urchins Aquifer 	An underground lake level. Enemies encountered are Urchins, Big Urchins, and Mini Urchins.
World B- 	Drain Pipe Fortress	A sewer-like fortress. Enemies encountered are Bone Goombas, Dry Bones, and Bone Piranha Plants. There is also no boss, and completing this level leads to Ghostly Grounds.
===World 3: Feast Canyon===
Level 	Name 	Description
World 3-1	Vegetable Valley 	A grassy valley level with many vegetables as platforms and in the background. It introduces the Chicken Suit. Enemies encountered are Goombas, Koopa Troopas, Beach Koopas, Piranha Plants, Hammer Bros., Magmatoes, Flaptors, and Shy Guys.
World 3-2	Swiss Tunnel 	A cave level that features many cheese platforms. Enemies encountered are Gloombas, Scaredy Rats, Swoops, and Monty Moles.
World 3- 	Fruit Tree Tower 	A tower level disguised as a fruit tree. There are fruit platforms and honeycombs to climb on. Enemies encountered are Goombas, Koopa Troopas, Beach Koopas, Stingbies, Biddybuds, Para-Biddybuds, Waddlewings, and Wigglers. The bosses are Reznor.
World 3-3	Noodle Swamp 	A swamp level that takes place over a stretch of water. There is noodle-like moss on the trees, and there are noodle-like vines to climb. Enemies encountered are Goombas, Koopa Troopas, Beach Koopas, Bramballs, Crazee Dayzees, O'Diles, Stalking Piranha Plants, and River Piranha Plants.
World 3- 	Haunted Gingerbread House 	The first Ghost House level of the game that is designed like a gingerbread house. It contains a secret exit that leads to The Green Switch Palace. Enemies encountered are Boos, Big Boos, and Scaredy Rats.
World 3-4	Suspension Bridge of Sausage	A mountainous level that introduces the Cape Feather. There are bridges that resemble sausages, and there are some meat platforms. Enemies encountered are Goombas, Koopa Paratroopas, Koopa Troopas, Beach Koopas, Boomerang Bros., Shy Guys, and Fly Guys.
World 3- 	Pizza Tower 	A tower level featuring many spinning wheel platforms that resemble pizza, and burners. Enemies encountered are Goombas, Koopa Troopas, Beach Koopas, and Piranha Plants. The boss is Goomboss.
World 3-5	Ice Cream Mountain 	A snow level that is designed after ice cream. Enemies encountered are Goombas, Koopa Troopas, Beach Koopas, Piranha Plants, Ice Piranha Plants, and Snow Pokeys.
World 3- 	Restaurant Castle 	A castle level designed after a restaurant, with some areas resembling a kitchen. It features lava, and there are some areas featuring skewers and grinders. Enemies encountered are Bone Goombas, Dry Bones, Fire Bros., Lava Bubbles, and Thwomps. The boss is Chef Pubby.
World 3- 	Stunt Airship 	The first airship level of the game. There is an area featuring bouncy balls. Enemies encountered are Mecha-Koopas, Ball Bros., and Bullet Bills. The bosses are the Goomba Troupe.
World 3- 	The Green Switch Palace 	The second Switch Palace in the game. Once the switch is activated, all green Dotted-Line blocks turn into ! Blocks.
===World 4: Koopolis===
Level 	Name 	Description
World 4-1	Metro Bridge 	A level that introduces the Goomba Shoe. It takes place on a bridge with the city in the background. Enemies encountered are Goombas, Paragoombas, Koopa Troopas, Beach Koopas, Hammer Bros., Lakitus, and Spinies.
World 4-2	Prosperous Streets 	A city level that heavily utilized the Koopa Troopa Car. Enemies encountered are Goombas, Goomba Towers, Spiked Goombas, Beach Koopas, Koopa Troopas, and Shy Guys.
World 4- 	Radio Tower 	A tower level that introduces the Lightning Flower. It has many electricity-based obstacles. Enemies encountered are Amps, Bullet Bills, Naughty Notes, Lightning Bros., and Bombshell Koopas. The boss is Metal Mario.
World 4-3	Koopolis Park 	A city park level that introduces Birdos and the Super Bell. Enemies encountered are Goombas, Waddlewings, Chargin' Chucks, Koopa Troopas, Beach Koopas, Piranha Plants, and Pidgits.
World 4- 	Abandoned Block Factory	A Ghost House level that takes place in an abandoned ? Block factory. It introduces the Bomb Mushroom. It features barrels and conveyor belts. It contains a secret exit that acts as a shortcut to Restaurant Castle. Enemies encountered are Boos, Big Boos, Broozers, and Blockhoppers.
World 4-4	Swoop Sewer 	A sewer level that takes place over a stretch of water. It contains a secret exit that leads to The Red Switch Palace. Enemies encountered are Gloombas, Swoops, O'Diles, and Urchins.
World 4- 	Construction Tower 	A tower level that takes place on a construction site. It introduces the Hammer Suit. Enemies encountered are Hammer Bros., Sledge Bros., Whomps, and Blockhoppers. The boss is Prince Bully.
World 4-5	Shy Guy Carnival 	A carnival level that appears to take place at night, and there are fireworks going off in the background. It contains a secret exit that leads to Playtime Town. Enemies encountered are Shy Guys, Fly Guys, Snifits, Bandits, Ball Bros., Super Koopas, Koopa Troopas, and Beach Koopas.
World 4- 	Art Museum Castle 	A castle level that takes place in a museum. It introduces the Boomerang Flower.. Many of the pieces of art are references to other Nintendo franchises. Enemies encountered are Goombas, Koopa Troopas, Beach Koopas, Piranha Plants, Big Piranha Plants, Shy Guys, Naughty Notes, Thwomps, Big Thwomps, Hammer Bros., Stingbies, and Chargin' Chucks. The boss is Squidito.
World 4- 	Explosion Express 	The first train level of the game. Enemies encountered are Goombas, Bob-ombs, Bullet Bills, Bull's-Eye Bills, Hammer Bros., Lightning Bros., Bulky Bob-ombs, and Bombshell Koopas. The boss is Buster.
World 4- 	The Red Switch Palace 	The third Switch Palace in the game. Once the switch is activated, all red Dotted-Line blocks turn into ! Blocks.
===World C: Playtime Town===
Level 	Name 	Description
World C-1	Block City 	A toy-based level with many colorful block platforms. It introduces the Superball Flower. This entire world is based on Toy Time Galaxy from Super Mario Galaxy. Enemies encountered are Goombas, Koopa Troopas, Beach Koopas, Biddybuds, Para-Biddybuds, Curve Bros., Blocksteppers, and Mecha-Koopas.
World C-2	Choo-Choo Station 	A level that takes place on a toy train set. Enemies encountered are Goombas, Mecha-Koopas, Mega Mecha-Koopas, Bullet Bills, Bull's-Eye Bills, and Bob-ombs.
World C-3	Doodle Hieroglyphs	A level that takes place in "ancient ruins", and there are many doodles and scribbles on the walls. Enemies encountered are Gloombas, Buzzy Beetles, Spike Tops, Dull Bones, Fire Piranha Plants, Big Fire Piranhas, and Fire Snakes.
World C-4	Dessert Hills 	A desert level with colorful sand and many deserts as platforms and in the background. It introduces the Boomerang Flower, and is similar to Layer-Cake Desert from New Super Mario Bros. U. Enemies encountered are Goombas, Koopa Troopas, Beach Koopas, Spinies, Pokeys, Hyper Goombas, Headbonk Goombas, and Cobrats.
World C- 	Robot Fortress 	A toy-themed fortress level. Enemies encountered are Mecha-Koopas, Mega Mecha-Koopas, Bob-ombs, Bulky Bob-ombs, Bob-ulks, Blocksteppers, Bullet Bills, Bull's-Eye Bills, Blockhoppers. Like the other fortress levels, there is no boss. Completing this level leads to Toad Fields.
===World 5: Ghostly Grounds===
Level 	Name 	Description
World 5-1	Phantom Fields 	A haunted grassland level. Enemies encountered are Bone Goombas, Dry Bones, Splunkins, and Crowbers.
World 5-2	Pumpkin Woods 	A haunted forest level that introduces the Poison Flower. There are some pools of acidic water, and some areas have toxic mist. Enemies encountered are Bone Goombas, Dry Bones, Boos, Splunkins, Crowbers, Acid Bubbles, and Hauntins.
World 5-3	Dry Graveyard 	A level that takes place at a cemetery. Enemies encountered are Bone Goombas, Dry Bones, Dull Bones, Dead Bones, Bone Piranha Plants, Boos, and Peepas.
World 5- 	Cursed Library 	A Ghost House level that takes place in a library. Enemies encountered are Boos, Big Boos, Scaredy Rats, Broozers, Magikoopas, Red Boos, and Boohemoths.
World 5- 	Eerie Elevator Tower 	A tower level featuring a rising platform. Enemies encountered are Bone Goombas, Dry Bones, Bone Piranha Plants, Bony Beetles, and Boos. The boss is Marty the Thwomp.
World 5-4	Wrath of the Moon 	A haunted forest level that takes place over a stretch of poison water. Enemies encountered are the Mad Moon, Bone Goombas, Dry Bones, Bone Piranha Plants, Boos, and Bramballs.
World 5- 	Creepy Compactor Tower 	A tower level that features stone blocks that move back and forth. Enemies encountered are Bone Goombas, Dry Bones, Parabones, and Bony Beetles. The boss is Dark Bones.
World 5-5	Shipwreck Lake 	An underwater level that features a sunken ship. Enemies encountered are Cheep Cheeps, Deep Cheeps, Eep Cheeps, Big Cheep Cheeps, Big Deep Cheeps, Big Eep Cheeps, Bloopers, Camo Bloopers, and Sushi.
World 5- 	Horror Hotel 	A Ghost House level that takes place in a hotel. Enemies encountered are Boos, Big Boos, Scaredy Rats, Broozers, Red Boos, Dark Boos, Peepas, and Splunkins. Queen Peepa appears as a secret boss, and defeating her leads to Big-Bitty Island.
World 5- 	Spooky Swinging Castle 	A castle level featuring swinging platforms, and most rooms are also dark. Enemies encountered are Bone Goombas, Dry Bones, Big Dry Bones, Bone Piranha Plants, Big Bone Piranha Plants, Bony Beetles, Red Bones, Boos, Bomb Boos, and Magikoopas. The bosses are the Booline Twins.
World 5- 	Petrifying Picture Castle	An airship level that features obstacles which turn the player into stone for a few seconds. In order to avoid getting petrified, the player must hide behind a painting. The boss is Krash.
===World D: Big-Bitty Island===
Level 	Name 	Description
World D-1	Jumbo Jungle 	A jungle level that introduces the Banana Flower. Enemies encountered are Colossal Goombas, Grand Goombas, Hefty Goombas, Goombas, Big Koopa Troopas, Big Beach Koopas, and Big Piranha Plants.
World D-2	Mini Meadow 	A grassland level that features areas shifting in size. Enemies encountered are Grand Goombas, Hefty Goombas, Big Koopa Troopas, Big Beach Koopas, Colossal Koopa Paratroopas, Big Piranha Plants, Big Fire Piranhas, Big Buzzy Beetles, Goombas, Koopa Troopas, Beach Koopas, Koopa Paratroopas, Piranha Plants, Fire Piranha Plants, and Buzzy Beetles.
World D-3	Large Lake 	An underwater level. Enemies encountered are Big Cheep Cheeps, Big Deep Cheeps, Big Eep Cheeps, Big Spiny Cheep Cheeps, Big Urchins, Big Bloopers, and Cheep-Chomps.
World D-4	Shell Valley 	A grassy valley level filled with giant Koopa Troopa shells. Enemies encountered are Grand Goombas, Hefty Goombas, Goombas, Big Koopa Troopas, Big Beach Koopas, Big Buzzy Beetles, and Big Piranha Plants.
World D- 	Formidable Fortress	A fortress filled with large enemies. Enemies encountered are Grand Bone Goombas, Hefty Bone Goombas, Bone Goombas, Big Dry Bones, Big Bone Piranha Plants, Big Thwomps, Sledge Bros., Curve Bros., Banzai Bills, Bulky Bob-ombs, Bob-ulks, and Mega Mecha-Koopas. Like the other fortress levels, there is no boss. Completing this level leads to Bowser's Kingdom.
===World 6: Snowsear Mountains===
Level 	Name 	Description
World 6-1	Snowman Fields 	A snowy level. Enemies encountered are Goombas, Goomba Towers, Cooligans, Mr. Blizzards, Snow Spikes, and Snow Pokeys.
World 6-2	Cooligan Caverns 	An icy underground level that introduces the Penguin Suit, and takes place over a stretch of water. Enemies encountered are Gloombas, Cooligans, Bumpties, Ice Bros., Flipruses, and Ice Bubbles.
World 6- 	Icicle Tower 	A tower level with many ice-based obstacles. Enemies encountered are Bone Goombas, Dry Bones, Big Dry Bones, Bone Piranha Plants, Big Bone Piranha Plants, and Soldier Bills. The boss is Jumpy.
World 6-3	Aurora Heights 	An athletic level with auroras in the background. It contains a secret exit that leads to The Blue Switch Palace. Enemies encountered are Goombas, Goomba Towers, Paragoombas, Koopa Paratroopas, Koopa Troopas, Beach Koopas, Spindrifts, Flurries, Shy Guys, Fly Guys, and Bullet Bills.
World 6-4	Freezeflame Ridge 	A snowy level with lava, and the first fully "fire and ice"-themed level. Enemies encountered are Goombas, Koopa Troopas, Beach Koopas, Fire Piranha Plants, Ice Piranha Plants, Fire Bros., Ice Bros., Blaze Bros., Frost Bros., Li'l Cinders, and Li'l Brrs.
World 6- 	Burning Tower 	A tower level with many fire-based traps, featuring a section with rising lava. Enemies encountered are Bone Goombas, Dry Bones, Big Dry Bones, Bone Piranha Plants, and Big Bone Piranha Plants. The boss is Boss Sumo Bro..
World 6-5	Debris Domain 	A volcanic level featuring debris. Enemies encountered are Fire Bros., Lava Bubbles, Buzzy Beetles, Big Buzzy Beetles, Flame Chomps, Bob-ombs, Parabombs, Brolders, and Magmatoes.
World 6-6	Glacial Volcano 	A level that takes place in a volcano with snowy and icy platforms, and features lava geysers. Enemies encountered are Gloombas, Li'l Brrs, Li'l Cinders, Brolders, Cooligans, Fire Bros., Ice Bros., Lava Bubbles, Bullies, and Chill Bullies.
World 6- 	Chill Char Castle 	A castle level with lava featuring many icy platforms and fire-based obstacles. Enemies encountered are Bone Goombas, Dry Bones, Big Dry Bones, Parabones, Fire Bros., Ice Bros., Lava Bubbles, Bullies, Chill Bullies, Bone Bros., Thwomps, and Thwimps. The boss is Koopini.
World 6- 	Vegetable Warfare 	The first tank level of the game. Enemies encountered are Blocksteppers, Piranha Plants, Fire Piranha Plants, Ice Piranha Plants, Lightning Piranha Plants, Bob-ombs, Bullet Bills, Bull's-Eye Bills, Nipper Plants, and Mecha-Koopas. The boss is Dr. Piranhaca.
World 6- 	The Blue Switch Palace	The fourth and final Switch Palace in the game. Once the switch is activated, all blue Dotted-Line blocks turn into ! Blocks.
===World 7: Toad Fields===
Level 	Name 	Description
World 7-1	Mushroom Route 	A grassland level that introduces the Propeller Mushroom. It features some rolling hills and mushroom platforms. Being World 7, this world is notably harder than the average grassland world. Enemies encountered are Goombas, Galoombas, Goombrats, Koopa Troopas, Beach Koopas, Hammer Bros., Piranha Plants, Paragoombas, Spiked Goombas, and Goomba Towers.
World 7-2	Piranha Cavern 	An underground level featuring many mushroom and crystal platforms. Enemies encountered are Gloombas, Koopa Troopas, Beach Koopas, Piranha Plants, Big Piranha Plants, Fire Piranha Plants, Big Fire Piranhas, Ice Piranha Plants, Lightning Piranha Plants, Munchers, Sledge Bros., Ant Troopers, Goombulbs, Buzzy Beetles, and Coin Coffers. It contains a secret exit that acts as a shortcut to Mushroom Lake.
World 7-3	Fungi Falls 	A level that takes place on a raft, similarly to World 5-4 from New Super Mario Bros. Wii and Magma-River Cruise from New Super Mario Bros. U. Enemies encountered are Goombas, Koopa Troopas, Beach Koopas, Piranha Plants, Big Piranha Plants, Galoombas, Goombrats, Micro-Goombas, Monty Moles, Bob-ombs, and Buzzy Beetles.
World 7- 	Screw Skewer Tower 	A tower level featuring skewers that are controlled via screws. Enemies encountered are Bone Goombas, Dry Bones, Bone Piranha Plants, Bony Beetles, Big Dry Bones, Parabones, Bone Bros., and Dead Bones. The boss is Petey Piranha.
World 7-4	Bouncy Heights 	A sky level with mushroom platforms. Enemies encountered are Goombas, Koopa Troopas, Koopa Paratroopas, Beach Koopas, Piranha Plants, Big Piranha Plants, Fuzzies, Big Fuzzies, Para Bros., Galoombas, Goombrats, Biddybuds, and Para-Biddybuds.
World 7- 	Boo's Maze Manor 	A typical Ghost House level. Enemies encountered are Boos, Big Boos, Broozers, Scaredy Rats, Peepas, Red Boos, Dark Boos, and Splunkins. It contains a secret exit that leads to Dream Peaks.
World 7- 	Shroom Conveyor Tower 	A tower level featuring mushroom platforms and conveyer belts. Enemies encountered are Bone Goombas, Dry Bones, Bone Piranha Plants, Bony Beetles, Parabones, Bone Bros., Red Bones, and Dead Bones. The boss is Pink Gold Peach.
World 7-5	Mushroom Lake 	An underwater level. Enemies encountered are Cheep Cheeps, Deep Cheeps, Eep Cheeps, Spiny Cheep Cheeps, Big Cheep Cheeps, Big Deep Cheeps, Urchins, Bloopers, Big Eep Cheeps, Sushi, Blooper Nannies, Baby Bloopers, Torpedo Teds, and Maw-Rays.
World 7-6	Goomba Mountain 	A mountainous level with several Goomba-shaped carvings, and a few underground sections. Enemies encountered are Goombas, Koopa Troopas, Beach Koopas, Piranha Plants, Fire Piranha Plants, Scoombas, Bone Goombas, Big Piranha Plants, Galoombas, Big Fire Piranhas, Gloombas, Paragoombas, Spiked Goombas, Goomba Towers, Hyper Goombas, Headbonk Goombas, Hefty Goombas, Grand Goombas, Goombrats, Micro-Goombas, Big Galoombas, Big Goombrats, Putrid Piranhas, Chain Chomps, Chuboombas, Choombas, Kamikaze Goombas, and Goombarrs.
World 7- 	Princess Peach's Castle 	A castle level set in Princess Peach's castle. Enemies encountered are Goombas, Bob-ombs, Hammer Bros., Boos, Big Boos, Boomerang Bros., Fire Bros., Bullet Bills, Goomba Towers, Chargin' Chucks, Whomps, Magikoopas, Banzai Bills, and Micro-Goombas. The boss is Raikitu.
World 7- 	Ribbon Tightrope Airship	An airship level with ribbon-like tightropes. Enemies encountered are Bob-ombs, Hammer Bros., Boomerang Bros., Fire Bros., Mecha-Koopas, Bullet Bills, Ball Bros., and Bomber Bros.. The boss is Ribbon Bro..
===World E: Dream Peaks===
Level 	Name 	Description
World E-1	Porcupuffer Lake 	
World E-2	Ant Trooper Peaks 	
World E-3	Cloudy Hill 	
World E-4	Para-Beetle Passing	
World E- 	Sky Seesaw Fortress	
===World 8: Bowser's Kingdom===
Level 	Name 	Description
World 8-1 	Bullet Bill Orchard 	
World 8-2 	Deep Dark Lake 	
World 8- 	Blockstepper Brigade 	
World 8-3 	Bamboo Heights 	
World 8-4 	Cheep Cheep Garden 	
World 8-5 	Shrine Woods 	
World 8- 	Cannonball Express 	
World 8-6 	Rooftop Run 	
World 8-7 	Hot Spring Valley 	
World 8- 	Samurai Tower 	
World 8-8 	Stormy Bridge 	
World 8-9 	Spine Coaster's Risky Ride	
World 8-10	Poisonous Moat 	
World 8- 	Troubleshooting Airship 	
World 8- 	Bowser's Castle 	
===World S: Superstar Galaxy===
Level 	Name 	Description
World S-1	Run on the Rainbow 	
World S-2	Good Egg Road 	
World S-3	Honey Blossom Forest	
World S-4	Sunset Plains 	
World S-5	Full Moon City 	
World S-6	Delfino Mall 	
World S-7	Airship Belt 	
World S-8	Blocks in the Sky 	
World S-A	Whomp Outpost 	
World S-B	Boulder Excavation 	
World S-C	Frozen Jungle 	
World S-D	Clockwork Temple 	
World S-E	Sky Garden 	
World S- 	Spaceship Castle 	
===World Z: Comet Observatory===
Level 	Name 	Description
World Z-Z	Expert Territory	
==Challenges==
There are 26 challenges for the player to complete, all of which are modified versions of levels. In order to unlock a challenge, the level it is based on must be beaten first. While this does apply with the challenges based on the shortcut worlds, the player also needs to beat the game in order to unlock them.
Challenge name 	Objective 	Based on
Time Attack Beach 	Reach the Goal Pole within a time limit of 1:00. 	Berry Shore
Cosmic Village Race 	Reach the Goal Pole before the Cosmic Clone does. 	Spear Guy Village
No Damage Desert 	Reach the goal without taking damage. 	Scorching Dunes
Desert Drift 	Reach the goal in a Koopa Troopa Car. 	Stone Head Hills
Gold Cheese Cave 	Reach the goal after collecting 200 coins. 	Swiss Tunnel
Chef Pubby's Fast Food 	Reach Chef Pubby and defeat him within a time limit of 3:00.	Restaurant Castle
Bridge Race 	Reach the Goal Pole before the Cosmic Clone does. 	Prosperous Streets
Countdown Carnival 	Reach the Goal Pole within a time limit of 1:00. 	Shy Guy Carnival
Splunkin Stomping 	Reach the goal after defeating 20 Splunkins. 	Phantom Fields
Sunken Treasure 	Reach the goal after collecting 300 coins. 	Shipwreck Lake
Cold Cave Race 	Reach the Goal Pole before the Cosmic Clone does. 	Cooligan Caverns
Fast Falling Debris 	Reach the Goal Pole within a time limit of 1:00. 	Debris Domain
Unscathed Plains 	Reach the goal without taking damage. 	Mushroom Route
Gold Ribbon Airship 	Reach Ribbon Bro. and defeat him after collecting 300 coins.	Ribbon Tightrope Airship
Bullet Bill Bashers 	Reach the goal after defeating 50 Bullet Bills. 	Bullet Bill Orchard
Rooftop Run, Run, Run! 	Reach the Goal Pole within a time limit of 1:00. 	Rooftop Run
Golden, Golden Grove 	Reach the goal after collecting 100 coins. 	Autumn Woods
Take-No-Damage Treetops	Reach the goal without taking damage. 	Raccoon Canopy
Mine Kart 	Reach the goal in a Koopa Troopa Car. 	Mole Mines
Spine Spring Coins 	Reach the goal after collecting 200 coins. 	Urchin Aquifer
Block Stepper 	Reach the goal in a Goomba Shoe. 	Block City
Race on the Rails 	Reach the Goal Pole before the Cosmic Clone does. 	Choo-Choo Station
Jumbo Jungle Race 	Reach the Goal Pole before the Cosmic Clone does. 	Jumbo Jungle
Small Sprint 	Reach the Goal Pole within a time limit of 1:00. 	Mini Meadow
Porcupuffer Peril 	Reach the goal without taking damage. 	Porcupuffer Lake
Foo Fighter 	Reach the goal after defeating 20 Foos. 	Cloudy Hill
==Shops==
===Blue Toad House===
====Power-ups====
::DISCLAIMER: Not all blue Toad Houses sell the same power-ups.
Power-up 	Price
Super Mushroom 	1
Fire Flower 	5
Super Leaf 	5
Super Bell 	5
Cape Feather 	5
Ice Flower 	10
Propeller Mushroom	10
Super Acorn 	10
Bee Mushroom 	10
Rock Mushroom 	10
Cloud Flower 	10
Mini Mushroom 	10
Lightning Flower 	10
Poison Flower 	10
Penguin Suit 	20
Chicken Suit 	20
Boomerang Flower 	20
Super Carrot 	20
Superball Flower 	50
Blue Shell 	50
Bomb Mushroom 	100
Banana Flower 	100
Rainbow Star 	100
====Souvenirs====
In each world, two souvenirs can be bought. They are used to decorate Yoshi's House. While they have no effect on the gameplay, they do appear at Kinopio-kun's birthday party at the end of the game.
Souvenir 	Description 	Price	World
Yoshi Egg Figure 	A replica of a Yoshi Egg. 	150 	Yoshi's Island
Yoshi House Figure 	A replica of Yoshi's House. 	250 	Yoshi's Island
Happy Honey 	A bottle of honey designed after a Wiggler, with the head as the lid. 	150 	Golden Grove
Autumn Bonzai 	A bonzai tree with orange, brown, yellow, and red leaves. 	250 	Golden Grove
Mechactus 	A potted Mechactus. 	150 	Gearshift Desert
Pyramid Figure 	A replica of a pyramid. 	250 	Gearshift Desert
Mine Cart Figure 	A replica of a mine cart filled with fake crystals. 	150 	Crystal Cave
Drain Pipe Figure 	A replica of Drain Pipe Fortress. 	250 	Crystal Cave
Pizza Rug 	A rug designed like a pizza. 	150 	Feast Canyon
Swamp Diorama 	A diorama of Noodle Swamp. 	250 	Feast Canyon
Radio Tower Figure 	A replica of Radio Tower. 	150 	Koopolis
Carnival Diorama 	A diorama of Shy Guy Carnival. 	250 	Koopolis
Building Blocks 	A set of toy blocks. 	150 	Playtime Town
Toy Train 	A toy model of the Choo-Choo Express. 	250 	Playtime Town
Boo Doll 	A plush of a Boo. 	150 	Ghostly Grounds
Tombstone Figure 	A replica of a tombstone. 	250 	Ghostly Grounds
Growing Goombas 	Figurines of a Micro-Goomba, regular Goomba, Hefty Goomba, Grand Goomba, and Colossal Goomba on a base.	150 	Big-Bitty Island
Island Diorama 	A diorama of Big-Bitty Island. 	250 	Big-Bitty Island
Erupting Snow Globe 	A snow globe with a volcano in it. 	150 	Snowsear Mountains
Dual Bouquet 	A bouquet of Fire Flowers and Ice Flowers. 	250 	Snowsear Mountains
Mushroom Table 	A table designed like a mushroom. 	150 	Toad Fields
Peach's Castle Figure 	A replica of Princess Peach's castle. 	250 	Toad Fields
Ant Mountain 	A figurine of a mountain covered in Ant Troopers, with some Warp Pipes sticking out. 	150 	Dream Peaks
Rainbow Cloud 	A figurine of a cloud with a rainbow and a few hills sticking out. 	250 	Dream Peaks
Blossom Bonzai 	A bonzai cherry blossom tree. 	150 	Bowser's Kingdom
Bowser's Castle Figure 	A replica of Bowser's Castle. 	250 	Bowser's Kingdom
Asteroid Shard 	A fragment of an asteroid. 	150 	Superstar Galaxy
Comet Observatory Figure	A replica of the Comet Observatory. 	250 	Superstar Galaxy
====Miscellaneous====
Item 	Price
1-Up Mushroom	20
 	100
===Brown Toad House===
Item 	Price
Blue Shell 	50
Hammer Suit 	100
Tanooki Suit 	100
Mega Mushroom 	100
Bomb Mushroom 	100
Banana Flower 	100
Bowser Mushroom 	100
Gold Flower 	100
Rainbow Star 	100
P-Wing 	50
Life-up Heart 	50
Music Box 	50
Lakitu Cloud 	50
Goomba Shoe 	50
Koopa Troopa Car	50
Co-Star Luma 	100
Fishin' Lakitu 	100
Gooigi 	100
5-Up Heart 	100
==Other game modes==
===VS Mode===
This multiplayer mode acts as a spiritual successor to Mario Vs. Luigi from New Super Mario Bros., where the following sub-modes can be played;
*Battle: A full-on battle mode. Players have five lives, and the goal is to make the other players lose all their lives. Power-ups and other items periodically spawn. In this sub-mode, vegetables make an appearance.
*Coin Clash: Players compete for a number of coins within a time limit. Coins are scattered through the stage.
*Star Clash: Players compete for a number of Power Stars within a time limit. Power Stars appear at random on the stage. When players are hit by an enemy, fall down a pit, or hit each other, they lose a Power Star.
*Shine Thief: Inspired by the Mario Kart mode of the same name. A single Shine Sprite appears in a random spot on the stage. The player who grabs it must hold onto it without getting hit or falling down a pit. The player who has the Shine Sprite when the time limit reaches 0:00 wins.
*Turnip Hunt: Players compete for a number of turnips within a time limit. Turnips are pulled from the ground, and players can steal them from each others' baskets.
The following stages can be played:
*A beach stage resembling Berry Shore
*An underground stage resembling Glowing Grotto
*A snow/volcano stage resembling Freezeflame Ridge
*A Ghost House stage resembling Illusion Manor
*An athletic stage resembling Bouncy Heights
*A forest stage resembling Autumn Woods
*A playroom stage resembling Block City
*A Japanese village stage resembling Rooftop Run
===Minigames===
Minigame 	Description
Coin Consumer 	This minigame is set in a grassland. The player plays as a Coin Coffer, and the goal is to collect as many coins as possible, thrown by the Lakitu above. The Lakitu will occasionally throw Spiny Eggs. If the player lasts long enough, the Lakitu will eventually throw red, blue, green, purple, and Star Coins, which have the same value as in the main game. Collecting three Spiny Eggs results in a game over.
Jump-rope Bro. 	This minigame is set in a village. The player plays as Ribbon Bro., with the Booline Twins using a ribbon as a jump-rope. The goal is to simply jump until Ribbon Bro. messes up. It is similar to the Jump-Rope Challenge minigame from Super Mario Odyssey.
Goomba Jump 	This minigame is set in a desert. The player plays as the Goomba Troupe, riding on their unicycle, and they must jump over obstacles. The minigame ends when the Goomba Troupe fail to jump over an obstacle. It is similar to The Wario Hop minigame from Wario Land 4.
Biddybud Tower 	This minigame is set in a jungle. The player plays as a Biddybud (with the color always being random), with other Biddybuds falling from the sky. The goal is to stack the Biddybuds on top of each other, with the screen going up as more Biddybuds are stacked. Touching a POW Block results in a game over.
Sky Shooter 	This minigame is set in the mountains. The player plays as Jumpy, flying in his own Junior Clown Car in an auto-scroll level, shooting blocks and flying enemies (i.e. Koopa Paratroopas, Para-Biddybuds, Fly Guys, Beezos, Stingbies, Spindrifts, Flutters, Lakitus, and Para-Beetles) with his gun, and also collecting coins. Some of the blocks that Jumpy shoots contain hearts. Sometimes, a Dragaddon appears, and the screen stops scrolling. It takes several shots to defeat, and attacks by spitting fireballs. After it is defeated, the screen continues scrolling again. The goal is to simply earn as many points as possible, and getting hit five times results in a game over.
Sea Shooter 	This minigame is similar to the one above, only it is set underwater. The player plays as Jump again, piloting his Junior Clown Car in submarine mode, shooting blocks and underwater enemies (i.e. Cheep Cheeps, Deep Cheeps, Eep Cheeps, Spiny Cheep Cheeps, Bloopers, Urchins, Big Urchins, Scoombas, Fish Bones, Cheep Chomps, Jellybeams, Bulbers, Sushi, and Maw-Rays), still collecting coins. The Junior Clown Car shoots Soldier Bills from the cannon in its mouth. There are sill some blocks that contain hearts. Sometimes, the Gooper Blooper appears, and the screen stops scrolling. It takes several shots to defeat, and attacks by spitting goop. After it is defeated, the screen continues scrolling again. The goal is the same, and getting hit five times results in a game over.
Run, Bob-omb! Run!	This minigame is set in a fortress with lava. The player plays as a Bob-omb, running around and avoiding fire breathed by a Bowser Statue at the top of the screen, moving left and right. If the player lasts long enough, the Bowser Statue on the right of the screen activates, moving up and down. The player has three lives, and touching the fire breath causes the Bob-omb to explode and lose a life. It is similar to the Danger, Bob-omb! Danger! minigame from New Super Mario Bros.. In fact, that minigame is known as "Run, Bob-omb! Run!" in multiplayer.
Treasure Ride 	This minigame is set in a cave. The player plays as a Monty Mole, riding in a mine cart, jumping over pits and obstacles, and collecting coins. If the player lasts long enough, red, blue, green, purple, and Star Coins start to appear, which have the same value as in the main game. Falling down a pit or running into an obstacle results in a game over.
Shell Game 	This minigame is set on a beach. It involves three Warp Boxes, with a green Koopa Troopa jumping into one. The Warp Boxes shuffle themselves around, and when they are done shuffling, the player must choose the right Warp Box. Eventually, the Warp Boxes move faster, and a red Koopa Troopa shows up. Guessing incorrectly twice during a round results in a game over. It is similar to the Tox Box Shuffle minigame from Super Mario 64 DS.
Lost in the Crowd 	This minigame has no particular setting. The player has to find one of the nine characters (Mario, Luigi, Wario, Waluigi, Toad, Toadette, Daisy, Koopa the Quick, and Nabbit) among a large crowd by moving the left stick/directional buttons and pressing the A button. When a playable character is unlocked in the main game, they are included in this minigame. It is similar to the Wanted! minigame from Super Mario 64 DS and New Super Mario Bros..
Wake Up, Minions! 	This minigame is set on a conveyor belt in Bowser's castle. The player plays as Bowser, with minions (including Goombas, Koopa Troopas, Shy Guys, and Boos), Toads, and obstacles emerging from a pipe. The goal is to save the minions by roaring at them, preventing them from falling into the pit. Saving a minion earns the player 10 points, but saving Toads subtracts 20 points. Failing to save five minions results in a game over. It is based on the fangame Wake Up Before You Get Killed, Minions!.
Blooper Bounce 	This minigame is set on a beach. The player plays as a Blooper, jumping from platform to platform, and the goal is to touch the Power Star at the end of each stage. As the stages progress, new types of platforms are introduced. There are 25 stages. After completing stage 25, it loops from stage 1. The player gains an extra life for every 1000 points. In later stages, underwater enemies appear as power-ups. Cheep Cheeps make the player jump immediately on contact, Urchins temporarily increase the player's jumping, and Sushi reset the player's time, increasing their chances of getting a time bonus. It is similar to the Squid Jump minigame from Splatoon.
Cheep Chargers 	This minigame is set underwater. The player plays as a Cheep Cheep, and the goal is to dive as deep as possible. Running into enemies or obstacles results in a game over. It is similar to the Depth Chargers minigame from The Legendary Starfy.
Tostarenan Targets	This minigame has a wild west setting. The player plays as a Tostarenan, and the goal is to shoot as many targets as possible. Targets of common enemies (Goombas, Koopa Troopas, Piranha Plants, Shy Guys, Boos, and Cheep Cheeps) are worth 10 points, rarer enemies (Spikes, Koopa Paratroopas, Dry Bones, Lakitus, Bloopers, and Wigglers) are worth 50 points, elite enemies (Hammer Bros., Magikoopas, Chargin' Chucks, and Koopatrols) are worth 100 points. Shooting supporting characters (Princess Peach, Yoshi, Birdo, and Toadsworth) subtracts 100 points. Shooting a playable character results in a game over. It is similar to the Kirby on the Draw minigame from Kirby Super Star Ultra.
Star Volley 	This minigame is set in space. The player plays as Co-Star Luma against Luigi's Co-Star Luma. The goal is to bounce the Star Bit (with the color always being random) back to the other side of the court by spinning. It is similar to the Beach Volleyball minigame from Super Mario Odyssey.
Picture Poker 	A remake of the casino minigame from Super Mario 64 DS and New Super Mario Bros.. It is basically the same as the original minigame, but with better graphics, and the player now uses the left stick/directional buttons and A & B buttons. The X button is used to bet coins. The gameplay and rules are the same, although there is now a wider variety of cards, in order from worst to best; Waluigi, Coin, Lakitu Cloud, Goomba, Shy Guy, Boo, Super Mushroom, Fire Flower, Koopa the Quick, Toad, Toadette, Daisy, Yoshi, Wario, Peach, Luigi, Mario, Bowser, Rainbow Star.
Pair-a-Gone 	A remake of the casino minigame from Super Mario 64 DS and New Super Mario Bros.. Everything said about Picture Poker applies to this minigame too.
Memory Match 	A remake of the casino minigame from Super Mario 64 DS and New Super Mario Bros.. Everything said about Picture Poker applies to this minigame too.
Lucky Stars 	A remake of the casino minigame from Super Mario 64 DS. It is basically the same as the original minigame, but with better graphics, and the player now uses the left stick/directional buttons and A & B buttons.
Mushroom Roulette 	A remake of the casino minigame from Super Mario 64 DS. It is basically the same as the original minigame, but with better graphics, and the player now uses the left stick/directional buttons and A button.
===Mario Bros. Deluxe===
Mario Bros. Deluxe is a mode that is a remake of the original 1983 arcade game, with the graphics and physics of the main game. Players 1, 2, 3, and 4 play as Mario, Luigi, Wario, and Waluigi respectively, although the latter three do not have their special abilities that they have in the main game and VS Mode. The basic gameplay and objective are the same; defeat all enemies by hiting the floor below them, and knock them away, earning them an amount of points depending on the enemy in question. For every five stages, there is a bonus round, where all coins have to be collected within an amount of time. Completing a bonus round earns the player 10,000 points. There are 99 stages, and the highest possible score is 9,999,990. There are also new enemies. In this version, players can take five hits before losing a life. Losing all lives results in a game over. The game also saves when the player quits.
===Boss Bashers===
Boss Bashers is a boss rush mode that is unlocked when the player beats the game. The player starts off in a room containing ? Blocks with each power-up (excluding the Super Mushroom, Rainbow Star, Mega Mushroom, and Mini Mushroom), with signs under the ? Blocks indicating which power-up they contain. In the middle of the room, there is a door leading the player to the next room. In this room, there is a boss door to the right, and there are eight ? Blocks containing Life Mushrooms. On the left of the door, there is a monitor showing a silhouette of the next boss, while keeping track of how many bosses remain. After the player beats a boss, they are transported back to this room. The bosses are fought in the following order;
#Boom Boom
#Happy
#Pom Pom
#Party Guy & Rex
#Reznor
#Goomboss
#Chef Pubby
#Goomba Troupe
#Metal Mario
#Prince Bully
#Squidito
#Buster
#Marty the Thwomp
#Dark Bones
#Queen Peepa
#Booline Twins
#Krash
#Jumpy
#Boss Sumo Bro.
#Koopini
#Dr. Piranhaca
#Petey Piranha
#Pink Gold Peach
#Raikitu
#Ribbon Bro.
#Army Hammer Bro.
#Elite Trio
#Kamek
#Gustavo
#Bowser
#
#
==Gallery==
SMB_Returns.png|The game's original logo.
==Trivia==
*The Koopalings were originally going to be the final bosses of each world in the main game. Each of them were fought in an Airship level, which immediately followed the Castle levels. They were going to be fought in the following order
*#Larry
*#Lemmy
*#Roy
*#Iggy
*#Wendy
*#Morton
*#Ludwig
*The game was originally known as Super Mario Bros. Returns. Despite its name, this game is in no way a soft reboot of the 2D platformers
*Athloomba uses his eyebrows to pick up throwable enemies and objects.
*O'Diles appearing in Swoop Sewer is an obvious reference to the urban legend of sewer alligators.
*If Waluigi gets in close proximity with a regular Piranha Plant, and remains idle for an amount of time, it eventually stops attacking and starts taunting him.
*Rex is the only Party Planner to be encountered before his regular enemy counterpart; in his case, the Chain Chomp.
*Vegetable Valley shares its name with the first level of Kirby's Adventure and its remake, Kirby: Nightmare in Dreamland.
**On the topic of Kirby, Boss Bashers was clearly inspired by The Arena.
*Waluigi being the lowest-value card in the casino minigames is a reference to how Nintendo themselves view him.
*Micro-Goombas being described as "the Goomba equivalant of micro-penises" is a reference to the YouTube video Top 10 Worst Mario Enemies by TheLonelyGoomba.
*Piranha Cavern was inspired by a level that this game's creator created in the original Super Mario Maker.
*Gooigi's function of summoning items is similar to Eddie from the classic Mega Man series.
*While VS Mode is obviously based on Mario Vs. Luigi from New Super Mario Bros., it also takes inspiration from Shovel Knight Showdown.
*This game was originally supposed to be rated E/3/A/G, but due to the game being targeted towards experienced players, the ratings were upped to E10+/7/B/PG.
Category:Mario Games
Category:Platforming Games
Category:2D Platforming Games
Category:Nintendo Switch Games
Category:Rated E10+ Games
Category:Rated 7 Games
Category:Rated B CERO Games
Category:Rated PG Games
Category:Mario (series)
Category:Nintendo Games
Category:Fan Games
Category:2D Games
Category:2020