Eldrich

Originally a family of Pureblood Regnators, the Eldrich turned on their creator mere years after his fall. Absent the Allfather's paternal gaze, they came to the conclusion that they were superior beings to all mortals, and thus could and should do as they pleased with their inferiors. The family began using perverted Hemomancy to develop the first apocryphal gifts. They sculpted themselves into terrifying, but beautiful monsters—rows of shark-like teeth behind chiseled jawlines and delicate, smooth hands that hide cruel, jagged claws. Artists of torture and terror, they back their beliefs of Seraphic supremacy with cold malice and brutal tyranny. Since the Cataclysm, most Eldrich have gone into hiding—or been smitten by their furious creator and his Inquisitors.
*Power You get a bite attack appropriate for your size. On a critical hit with your bite, you may also apply your Blood Drain, and you deal bite damage whenever you use Blood Drain on a pinned opponent. Additionally, you may spend two blood points to use mortal terror as a spell-like ability.
*Weakness Whenever a non-Seraph living enemy is reduced to less than 0 hit points within 30 ft. of you, you must succeed at a Will save (DC 10 + [1 per blood point below your blood pool's maximum] [minimum 15]) or spend your next 1d3 turns attempting to coup de grace that creature with your bite attack. This is a mind-affecting compulsion effect that ignores any immunities you might have. If you are starving, you must also make this save against allies.
Category:Creatures
Category:Seraphic Bloodlines
Category:Seraphim