Higashiyama District

Higashiyama, South-East Kyoto, Japan is a terrifying district wherein teams of reapers hide among players and exploit them from within. Trust in your partner. Keep your friends close, and your enemies closer.
==About==
It's a district known for brutalness due to Reapers and players may accidentally erase their fellow teammates. Reapers are expected to hide among the players, disguised as fellow players. It is the Player's job to find those reapers and force them out or survive their assassination attempts.
==Current Reapers==
Producer: ???
Composer: Yuuta
Conductor: ?????
Other Notable Officers: The Commissioner, Yukihiko Furusawa
Reapers: Michi, Hajime Shou, Nagisa Izumi 
==Previous Reapers==
*Ura (Previous Conductor, Erased)
*Cheer Tsubasa (Shibuya)
*Akio Ichikawa (Shibuya)
*Eliot Collins (Shibuya)
* Couteux Tsubasa (Paris)
*Aoi Fukami (Erased)
*Masumi (Transferred to ???)
==Geography==
This district used to be a district known as "South-East Kyoto" and it draws its player pool from the Kamigyo, Nakagyo, Shimogyo, Higashiyama, Yamashina, Fushimi, and Minami wards only. However the higher ups decided to break it apart. And now there is a Higashiyama district, run by Yuuta. The neighboring wards are divided into other districts and run by separate Composers.     
It is known for locations such as Gion distirct, Kiyomizu dera temple,  Sannenzaka, Maruyama park, and more.
==Game==
Kyoto's game takes place during the first week on alternating months.
Kyoto's game is an intense assassination game. Similar to Werewolf Game. The reapers are issued and expected to wear masks while on duty. They are expected to play "Ninja", hiding and laying traps for players. 
There are two kinds of reapers.
Active ninjas, which are those who do not try to pretend to be players or had to withdraw from because they were exposed as a reaper. Any reaper with Active status MUST wear their mask and cannot remove it. Players will never see them without their masks. Active reapers may be allowed to hide within the District until it’s time to ambush the players.
Inactive ninjas are those who are reapers who try to pretend to be players to get close to them and erase them. The Inactives avoid using their masks if they are posing as players, but they must always keep it within close reach in case of an emergency. However it is dangerous for them when among players as the players can use it as proof of their reaperhood and try to erase them. Some Players has been known to steal the Inactive’s mask and use it to get close to the Active Reapers before attacking them themselves.
Both Active and Inactive reapers hunt and destroy players mercilessly. The Inactives will draw out the players, leading them to pre-established traps or to isolated places where they will erase the players themselves.
Meanwhile Actives will set up traps themselves or find an isolated pair and attack them. They also been known to act like they know the Players when seeing them in a large group in an attempt to get the Group to turn on the players. (This will count as an erasure for the Active, even if it was a fellow player that ends up erasing the pair).
Due to the fact that players are often in partners, Inactive reapers are often paired up as well to best disguise themselves, and Actives often pair up to directly fight the pairs if they do not use noises.
Reapers who can use rapid or blitz attacks are generally more successful, and traps are a necessary skill as well. Reapers who cannot use such things will find themselves struggling to get their required erasure.
Due to the infiltration from reapers, players are allowed to erase players who are suspected reapers. Whether they're actually reapers or players doesn't matter. The challenging players may stop their attack any time and call the battle over if they are fully convinced that the pair they are fighting with are fellow players. If an Inactive team is suspected of being reapers, they are expected to stay and fight as long as it takes to convince the actual players that they are also players themselves. 
If a fight goes on too long, and the reapers are unable to convince the players of their lies, it became more acceptable for the Inactives to try to bounce the fight. If they are unable to do so, it will often result in the erasure of the Inactive. For this reason, Inactives reapers need to be careful not to be suspected. Especially when among a large group of Players.
Due to the widespread nature of the game, it's imperative for Inactives reapers to be able to fool the players long enough for them to fall into traps. They will employ a wide variety of tricks in order to do this, depending on their individual style.
Certain areas, such as deep in the Gion district, are well known for being infested with noise and traps. It is considered a death zone for players, and is often avoided or skirted around. When an occasional GM mission requires players to pass through there, it is almost a guarantee that over half of them will not survive. GMs are only allowed to use this area for a mission when there are too many players and the number needs to be immediately cut. In this area, the amount of noise has been influencing the RG quite a bit.
=== A typical Game week goes as follows: ===
Pregame - A set day is established and sent out to all reapers to meet at the Reaper Headquarter for debrief of GM's plan. Reaper Headquarters is restricted to Reapers only and all reapers who wish to come inside must wear their mask. They cannot come in without a mask or take it off the entire time they are there. While at Reaper Headquarter, they may partner up and only reveal their identity after they leave the HQ. As a result most people prefer to partner up with someone they have partnered up before. 
Day 1 - mostly noise traps, reapers just attack unpacted players. And occasionally try to lure them into traps. No reapers may infiltrate the players rank or confront them directly one on one. Hence all reapers use their noise mask today as they try to lure the players into traps.
Day 2 - some reapers, especially Inactives, will interact with players in any forms, such as offering a game to play, spring traps, and try to chase them. Some reapers start their long term infiltration now. Especially as most players will get to know or know of other pacted players during missions.
Day 3 - more Inactive reapers became more active in trying their hand at infiltrating the players rank by pretending to be a helpless player, enforcing the belief for any survivors that the only player you can trust is your partner. Information on other players are traded and is considered worth yen or temporary alliance until next battle or their path split. Undercover reapers take this chance to spread useless info and suspiciousness.
Day 4 - high risk for infiltrating reapers. So most Inactive reapers reveal their true color and strike hard by leading the players into dangerous traps before letting the Active take over. It is considered very risky to continue being a player beyond this point.
Day 5 - last round of long term reapers infiltrators (if there is any) strike out. It's very uncommon for Inactive reapers to pretend to still be a player at this point. Only the most skilled would dare to risk it. Some reapers may have been erased because they were exposed.
Day 6 - Actives are allowed to use their noise form and fighting players directly. However it is encouraged to just use blitz attacks and traps.
Day 7 - It is considered a last minute day for reapers to trap and attack players, in an attempt to erase or weaken the players for the GM fight.
Extra Notes:
GM are required to share their plans for missions for the week with reapers before the Game start, so they may efficiently plan their erasure missions.  But beyond that, they don't have to have any contact with the reapers.
==Reaper Behavior==
Due to the nature of Kyoto's game, reapers do not typically seek out to make friends with each other. In fact, as a result they tend to stick with what they know and are used to. They rarely change partners without a good reason, especially since their lives depend on each other, and the bonds they form are critical to their success during games.
Kyoto's Composer does not take the time to get to know any reapers outside of reports from his Conductor. The conductor then handles day-to-day affairs, but tends to only communicate directly with the officer reapers and GM's.
Despite the solitary nature of Kyoto and the reaper's hesitation to form bonds with each other, scandals are quickly shared and rumors travel the district rather quickly.
The rules about interaction with the RG are very strict and, if broken, met with strict punishment. Inter-week, an officers duty lies in making sure that no reapers are taking unauthorized trips into the RG or attempting to contact any unauthorized members of the RG. To get an authorized visit into the RG for any reason, a reaper must file a petition with the Conductor and wait for it to be evaluated. Evaluations may take upwards to six months to reach a proper conclusion. 
(An example of a petition would be: "X reaper may visit Y location at Z-A times of B day, effective until C year.")
It's known that after three years past a Reaper's death, any petition to visit family members is immediately expired. Because of this, many reapers either choose to say their goodbyes to their families within that time, or never do so.
Reapers are allowed to get part-time jobs to supplement their incomes outside of Game weeks, but they must also petition the Conductor in this case. There are very few places of employment that have been pre-approved by the Conductor, and a Reaper's work hours are very carefully logged and filed. During the first six months of employment the Reaper may have a surprise visit by an Officer during their shift. 
===Erasure Requirements===
Higashiyama relies on a strict hierarchy of reaperhood. In Higashiyama, the requirement for erasure varies in each rank. Depending on player count, the erasure requirements are as follows
*GM: If the amount of players is equal to or greater than 5, then the erasure requirement is 4. If there are four or less players entering the GM fight, the GM may pass judgement as they see fit, within reason. Never less than one erasure is permitted, however.
*Officers: 1-2 erasure requirement, depending on game size
*Senior Harriers: 2+ required
*Harriers: 1-2 erasures
*Supports: No required, but may erase in a life or death situation.
The erasure of one partner pair counts as one full erasure, not two. 
===Higashiyama, on Partnership===
Partnership/Pacting is one of the key functions of a successful Higashiyama game. Not only do the Players form pacts, but the Reaper's do as well. Pacting as a reaper tend to be pernament assignment and rarely change. Your partner is the only person you are allowed to talk to during the Game, aside from memos from the Conductor. It's highly frowned upon, to become more then mere acquaintances with other reapers outside of your partner, as it's incredibly dangerous for any sort of recognition to be had during Games. During Games, whether Harrier, Support, or Officer, you do everything with your partner. However, unlike Player pairs, if your partner is erased as a Reaper, you simply become partnerless until a time where a suitable replacement is found. 
==History==
Now 
Formerly it used to be South East Kyoto District. But due to the higher ups, the decided a change was needed, so that Kyoto as whole won't grow so stasis. As a result SE Kyoto was broken up. As the previous composer, Yuuta had his first pick, and he chose to reside in Higashiyama district. His Conductor was transferred out. 
===The Incident several years ago===
In the year 2013, the conductor of Kyoto, Ura, had fallen in love with an RG girl. His relationship with her, while frowned upon, was not breaking any rules, and Yuuta let it slide. However, she died, and Ura abused his powers to allow her into the UG, and subsequently win the game. During this week, the rules were thrown to the wind, and it led to the only full erasure game in the history of Kyoto, with massive losses to the reapers as well. 
Disgusted by the display, the GM, Masumi intervened, erasing the girl himself. 
The next day, Yuuta held a public execution of Ura, beheading him in front of the remaining reapers and delegates from other Kyoto wards. It was the first time in over fifty years that the composer had made a public appearance. 
Vowing to change the way the RG is tolerated in Kyoto to never allow this to happen again, Masumi stepped up to become the conductor. 
Since the Incident, Kyoto is still trying to recover it's reaper population, and has been offering Reaperhood to more and more Players than usual in the past four years. 
==Trivia== 
*Masumi is a recent Conductor, placed in his position by the Composer in 2013. However due to the breakup of the South East Kyoto, he was offered to be reassigned and took it. He is no longer Conductor of Higashiyama.
*The previous conductor before Masumi was hand selected by his predecessor, Yuuta's close friend and often times confidant. Yuuta, to this day, has no idea how his friend could have made such a terrible decision.
*Instead of a Reaper House, Reapers without personal lodgings stay in the "Reaper Hotel."
*The Commissioner, Composer, and the third previous Conductor were all very close friends
==Permission For Use==
Owner: Sleepy (sleepfighter43#5888)
Is the owner OK with others using this District's general game set-up and location canonically? Yes, go ahead!
Category:Districts
Category:Active Districts