GARRISON MISSION COMPLETE RESPONSE

Fires when the player views the outcome of missions at a Command Table.
 GARRISON_MISSION_COMPLETE_RESPONSE: missionID, canComplete, success, overmaxSucceeded, followerDeaths, autoCombatResult
==Payload==
:;missionID: - Unique identifier for the mission.
:;canComplete: - True if the mission timer is finished and the mission can be completed.
:;success: - True if mission was a success and the player will receive bonus rewards, where applicable.
:;overmaxSucceeded: - True if receiving greater rewards for exceeding 100% success chance, where applicable.
:;followerDeaths:
Field 	Type	Description
followerID	 	
state 	 	
:;autoCombatResult:
Field 	Type	Description
winner 	 	
combatLog	 	
 AutoMissionRound
Field 	Type	Description
events	 	
 AutoMissionEvent
Field 	Type	Description
type 	 	
spellID 	 	
schoolMask 	 	
effectIndex 	 	
casterBoardIndex	 	
auraType 	 	
targetInfo 	 	
 AutoMissionCombatEventInfo
Field 	Type	Description
boardIndex	 	
oldHealth 	 	
newHealth 	 	
maxHealth 	 	
points 	 	
==Details==
* When a mission with multiple encounters fails, some may appear to have succeeded. This is an illusion; missions can only fail or succeed. Blizzard's Garrison Mission UI frame randomly selects encounters to show as failed to the player, preferring ones with uncountered mechanics.
==Patch changes==
==References==