Mario Kart Reunion

IMPORTANT NEWS! This page will be taken down soon, can't have a possibly real Nintendo game in the far future be spoiled :)
Mario Kart Reunion is the ninth mainline entry (tenth when including Mario Kart Tour) in the Mario Kart series. It is planned to release at an unknown date. This game was specifically developed to celebrate Mario Kart's 30+ years of history, and delivers by bringing back all playable characters, vehicles, and tracks from every game in the series, including Mario Kart Tour, the Mario Kart Arcade series, and Mario Kart Live: Home Circuit. It also introduces tons of new content due to its long production time, including new racers, tracks, modes, and cosmetics; in addition, bringing back older mechanics like double racers, All-Cup Tour, and more. Mario Kart Reunion is also the first game in the Mario Kart series to receive a story mode, which is an RPG-like campaign that incorporates all of the courses and characters across the series into a content-rich and humorous story, similar to those of the Mario & Luigi games., with an equal balance of entertaining worldbuilding and kart-racing fun.
==General==
===Opening and Title Screen===
Before the title screen appears, a intro cutscene is played. This animation shows Mario, Luigi and Princess Peach sending letter invitations for the Mario Kart World Tournament (as is featured in the Grand Campaign). The invitations are shown to be sent to every playable character in Mario Kart Reunion (with the exception of Captain Falcon, the guest characters from Mario Kart 8 Deluxe, and every Mario Kart Arcade character besides PAC-MAN). The environment shifts with every new invitation shown, as the characters react with surprise and glee. Once that segment is over, the second half of the intro plays, which is a burst of Mario Kart races on many of the new Nitro courses featured in the game. The courses shown are New Donk City, Spiky Palms, Starship Mario, Luncheon Lane, The Vice, Shiveria, The Last Resort, World Bowser and Rainbow Universe.
=== Graphics===
The graphics of Mario Kart Reunion's gameplay are best described as a combination of Mario Kart 8 Deluxe and Mario Kart Tour, combining 8 Deluxe's detailed textures, lighting, and attention to detail with Tour's cartoony style. This was done to make the game look easier on the eyes, as well as have more vibrant colors. The graphics were regarded by some early reviewers as a large improvement over the visuals of Mario Kart 8 Deluxe's Booster Course Pass, and also widely acclaimed to be similar to graphics of Mario Kart Arcade GP DX and the Mario + Rabbids series.
There are also various License Profile icons in the game, as well as stamps, photographs, and promo art present in the Theatre. These all use the art-style of Mario Kart Tour's promo art.
=== UI===
==Drivers==
Mario Kart Reunion has a total of sixty-four playable drivers in the base game, the most ever seen in a mainline entry. The game brings back every racer that has been playable in past games, including Mario Kart Tour and the Mario Kart Arcade GP series. There are also nineteen brand-new characters introduced into the game, with most of them coming from various Mario subseries.
Reunion also introduces sub-drivers to the series for the first time! By pressing X while hovering over a character, a smaller menu will appear (outside of the roster grid so that every character remains visible for other players during Local Multiplayer) where you can choose sub-drivers (top section), costumes (bottom section; change based on selected ,sub-driver) and custom racer colors designed in the Paint Lounge. Sub-drivers include characters from past games that were once separate characters (e.g. Metal Mario, Isabelle, the Koopalings), as well as some new ones like Pom-Pom and Paper Mario. Each sub-driver also has an assortment of Costumes obtained by meeting unlock conditions or completing special events. Finally, depending on the chosen Costume, the player can apply a saved driver color, or create a new one by temporarily being redirected to the Paint Lounge.
===List of playable main drivers===
Roster 	Roster 	Roster 	Roster
 	 	 	
thumb|Rosalina (and Luma, who floats around Rosalina during racing)	 	 	
 	 	 	
 	thumb|Pianta	thumb|Noki	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
===List of playable sub-drivers===
Sub-Driver	Main Driver
 	Sub-driver for Mario
 	Sub-driver for Mario
 	Sub-driver for Mario
Includes Gold Mario and Ice Mario
as Costumes
 	Sub-driver for Luigi
 	Sub-driver for Peach
 	Sub-driver for Cappy
 	Sub-driver for King Boo
 	Sub-driver for Hammer Bro
 	Sub-driver for Hammer Bro
 	Sub-driver for Hammer Bro
 	Sub-driver for Bowser
 	Sub-driver for Bowser
 	Sub-driver for Bowser Jr.
 	Sub-driver for Bowser Jr.
 	Sub-driver for Bowser Jr.
 	Sub-driver for Bowser Jr.
 	Sub-driver for Bowser Jr.
 	Sub-driver for Bowser Jr.
 	Sub-driver for Bowser Jr.
 	Sub-driver for Boom Boom
 	Sub-driver for Madame Broode
 	Sub-driver for Madame Broode
 	Sub-driver for Madame Broode
 	Sub-driver for Madame Broode
 	Sub-driver for inkling Girl
 	Sub-driver for Dribble
 	Sub-driver for Kat
==Courses==
As of August 2, 2022, Mario Kart Reunion has a total of 259 tracks (64.75 cups). There are sixteen brand-new Nitro tracks (just like every other Mario Kart mainline game), as well as the return of all tracks throughout the series' history. There are also an extra sixteen tracks arranged in the four Dream Cups that feature courses that are relevant to the Grand Campaign.
All tracks are sorted by default, with the Nitro Cups coming first, then the Dream Cups, and concluding with all the retro tracks in order of the game's releases. After that, any new tracks added from Tours or events will be added in their own cups at the bottom of the list. However, using filters, you can sort them in different ways that suit the player best.
For Mario Kart Tour, all city-based tracks with multiple routes share similarities to the Mario Kart 8 Deluxe - Booster Course Pass. One slot is used for each city track, which combines all numbered forms of the track into a lap-by-lap system. In Mario Kart Reunion, the player is also able to race on one individual numbered variation of the track by holding the D-Pad in different directions, similar to how players can manually choose seasons on the Animal Crossing course in Mario Kart 8 Deluxe.
The tracks from the Mario Kart Arcade GP series have also been expanded. Particularly, Mario Kart Reunion has given the tracks more shortcuts and split paths to make them more distinct and feel like mainline courses.
Also returning are tracks from Mario Kart Live: Home Circuit. These tracks also technically fall under the Nitro umbrella, since they were only simulations of hazards and/or themes within the Home Circuit gameplay. These tracks keep their names, but embrace their themes into full racetracks with visuals. For example, Piranha Paradise is now based on Piranha Creeper Creek from Super Mario 3D World.
===Nitro Courses===
Mushroom Cup 	Mushroom Cup	Mushroom Cup 	Mushroom Cup
New Donk City	Spiky Palms 	Yoshi's Craftwork Castle	Starship Mario
Flower Cup 	Flower Cup 	Flower Cup 	Flower Cup
Painted Swampland	Mario Circuit	Wario Palace	Luncheon Lane
Star Cup 	Star Cup	Star Cup	Star Cup
Meringue Yonder	The Vice	Shiveria	WarioWare Headquarters
Special Cup 	Special Cup 	Special Cup 	Special Cup
The Last Resort	Origami Autumnest	World Bowser	Rainbow Universe
===Retro Courses===
Shell Cup 	Shell Cup 	Shell Cup 	Shell Cup
SNES Mario Circuit 1	SNES Donut Plains 1	SNES Ghost Valley 1	SNES Bowser Castle 1
Banana Cup 	Banana Cup 	Banana Cup 	Banana Cup
SNES Mario Circuit 2	SNES Choco Island 1	SNES Ghost Valley 2	SNES Donut Plains 2
Cape Feather Cup 	Cape Feather Cup 	Cape Feather Cup 	Cape Feather Cup
SNES Bowser Castle 2	SNES Mario Circuit 3	SNES Koopa Beach 1	SNES Choco Island 2
Coin Cup 	Coin Cup 	Coin Cup 	Coin Cup
SNES Vanilla Lake 1	SNES Bowser Castle 3	SNES Mario Circuit 4	SNES Donut Plains 3
Hammer Cup 	Hammer Cup 	Hammer Cup 	Hammer Cup
SNES Koopa Beach 2	SNES Ghost Valley 3	SNES Vanilla Lake 2	SNES Rainbow Road
Spiny Shell Cup 	Spiny Shell Cup 	Spiny Shell Cup 	Spiny Shell Cup
N64 Luigi Circuit	N64 Moo Moo Farm	N64 Koopa Troopa Beach	N64 Kalimari Desert
Rock Mushroom Cup 	Rock Mushroom Cup 	Rock Mushroom Cup 	Rock Mushroom Cup
N64 Toad's Turnpike	N64 Frappe Snowland	N64 Choco Mountain	N64 Mario Raceway
Bob-omb Cup 	Bob-omb Cup 	Bob-omb Cup 	Bob-omb Cup
N64 Wario Stadium	N64 Sherbet Land	N64 Royal Raceway	N64 Bowser's Castle
Lightning Cup 	Lightning Cup 	Lightning Cup 	Lightning Cup
N64 DK's Jungle Parkway	N64 Yoshi Valley	N64 Banshee Boardwalk	N64 Rainbow Road
====Turnip Cup====
Turnip Cup 	Turnip Cup	Turnip Cup
GBA Peach Circuit 	 	3
GBA Shy Guy Beach 	 	3
GBA Riverside Park 	 	3
GBA Bowser Castle 1	 	3
====Boo Mushroom Cup====
Boo Mushroom Cup 	Boo Mushroom Cup	Boo Mushroom Cup
GBA Mario Circuit 	 	3
GBA Boo Lake 	 	3
GBA Cheese Land 	 	3
GBA Bowser Castle 2	 	3
====Cloud Cup====
Cloud Cup 	Cloud Cup	Cloud Cup
GBA Luigi Circuit 	 	3
GBA Sky Garden 	 	3
GBA Cheep Cheep Island	 	3
GBA Sunset Wilds 	 	3
====Tanooki Leaf Cup====
Tanooki Leaf Cup 	Tanooki Leaf Cup	Tanooki Leaf Cup
GBA Snow Land 	 	3
GBA Ribbon Road 	 	3
GBA Yoshi Desert 	 	3
GBA Bowser Castle 3	 	3
====Fireball Cup====
Fireball Cup 	Fireball Cup	Fireball Cup
GBA Lakeside Park 	 	3
GBA Broken Pier 	 	3
GBA Bowser Castle 4	 	3
GBA Rainbow Road 	 	3
Shine Cup 	Shine Cup	Shine Cup
GCN Luigi Circuit 	 	3
GCN Peach Beach 	 	3
GCN Baby Park 	 	7
GCN Dry Dry Desert	 	3
Bubble Cup 	Bubble Cup	Bubble Cup
GCN Mushroom Bridge	 	3
GCN Mario Circuit 	 	3
GCN Daisy Cruiser 	 	3
GCN Waluigi Stadium	 	3
Egg Cup 	Egg Cup	Egg Cup
GCN Sherbet Land 	 	3
GCN Mushroom City	 	3
GCN Yoshi Circuit	 	3
GCN DK Mountain 	 	3
==Items==
===General Items===
(Items marked with yellow are 'in consideration')
Item 	Image	Description
Super Horn 	 	
Banana 	 	
Triple Bananas 	 	
Green Shell 	 	
Fake Item Box 	 	
Red Shell 	 	
Mushroom 	 	
Triple Mushrooms 	 	
Bob-omb 	 	
Blooper 	 	
Triple Green Shells	 	
Triple Red Shells 	 	
POW Block 	 	
Star 	 	
Mega Mushroom 	 	
Lucky 7 	 	
Blue Shell 	 	
Lightning 	 	
Golden Mushroom 	 	
Bullet Bill 	 	
=== Special Items===
==The Course Variation System ==
Mario Kart Reunion introduces a course customization algorithm internally named the Course Variation System. This system allows all courses in the game to have altered times of day, seasons, and weather conditions, as well as have their form changed to enable Reverse, Trick, and Mirror variants.
The player is able to edit courses in Versus, Time Trials, Battle Mode, or Online races (if Free Choice is currently in rotation) by pressing the Plus (+) button while hovering over a course. In other scenarios, like Grand Prix, All-Cup Tour and Online races set to Preset Choice or Cup Style, the algorithm chooses the variations at random. In certain exceptions like Event Cups, course variations are preset for everybody.
When a player presses the Plus (+) button while hovering over a track, the following UI will pop up. There are four main categories to choose from; Form, Time of Day, Season and Weather.
===Form===
The Form category changes the way a course is played. This is also the only category that can be mixed and matched with one another.
Form has three different options; Reverse, Trick, and Mirror. Reverse courses return from Mario Kart Tour, in which you race the track backwards. Platforms and glider ramps will make normally-impassible sections of courses possible! Trick tracks also return from Mario Kart Tour, and essentially add more ramps and increase the elevation of the course. Finally, Mirror courses work exactly like how Mirror Mode has worked before in Mario Kart, flipping courses like a reflection. A player can merge all of these options together if they wanted to, being able to create a flipped course that is drivable backwards and has more ramps. If none of these options are selected, the track will be in its normal layout.
The form also changes how the name of the track is portrayed in certain events. For example, if an Event Cup has Rainbow Universe's reversed form combined with its trick form, it will be called Rainbow Universe R/T, just like in Mario Kart Tour. If forms are chosen online, they will instead be shown by icons under the selected track, with a looped arrow for Reverse, a symbol resembling a Dash Panel for Trick, and a mirror for Mirror.
===Time of Day===
The Time of Day category can change a course's skybox and lighting. Any course in the game can be raced on at either daytime, sunset, or nighttime. The time of day can also change other cosmetic details.
If this category is changed on Rainbow Road courses, the skybox of outer space will change. If this category is changed on Bowser's Castle or indoor-based tracks, the color scheme (e.g. lava color for Bowser's Castle courses) may change to different colors along with this.
If none of these options are selected, the track will be in its default time of day.
===Seasons===
The Seasons category can change a course's appearance to match one of the four seasons; Spring, Summer, Fall/Autumn, and Winter. Seasons can also change other cosmetic details of courses, such as lighting.
If this category is changed on Rainbow Road courses, the course's path will change from its rainbow color scheme. Some seasons may enhance/alter the rainbows, while others may replace the rainbows with one singular color. If this category is changed on indoor-based tracks, the color scheme or visual design may change to compensate for the lack of nature.
If none of these options are selected, the course will have its default appearance that correlates with one of the seasons.
===Weather===
The Weather category can change the weather conditions of a course. Any course in the game can be raced on through Clear, Rainy, or Snowy conditions. Weather variations will affect the traction of your kart, with Rainy weather having a 1.2x multiplier and Snowy having a 1.5x multiplier.
If none of these options are selected, courses will have their default weather.
==The Grand Campaign (Story Mode)==
Mario Kart Reunion is the first entry in the Mario Kart series to introduce a story mode. The Grand Campaign offers players an immersive way to race, earn special skills, obtain unlockable content, and conquer the opposition facing the Mario Kart cast.
As previously mentioned, the Grand Campaign borrows elements of dialogue and humor from the Mario & Luigi RPG series. Because of this, the campaign has been a highly praised aspect of Reunion from both critics and fans, and is said to offer nearly 75+ hours of content before it's full completion. The developer of Mario Kart Reunion, NP, has stated that playing through the campaign is the best way to unlock new racers and cosmetics, and suggest every player go through it.
===Plot===
The story, as teased in the game's intro, involves Mario, Luigi and Princess Peach sending out invitations to various Mario Kart racers from across the series for an event known as the Mario Kart World Tournament. This event was planned to commemorate the characters' long history of racing together. However, when everyone, including your Mii, has arrived and are waiting for Mario to speak on-stage, the notorious Antasma shows up from the cloudy skies and wreaks havoc. Antasma claims to be working on a superweapon that will shatter the Mushroom Galaxy and form a destructive rift into the Dream World, and that the power needed for the superweapon is being held in some manner by the Mario Bros. After an in-game battle event in the plaza that he easily wins, he destroys the nearby area and flees into the stratosphere, but not before promising that the Dream World will soon align dangerously close with the real world. Princess Peach decides to temporarily delay the World Tournament and asks everyone to go back home, while her and the Mario Bros. deal with Antasma's demands. Many characters decide to go on their own, while a select few remain at the destroyed plaza.
The characters that stay behind are Mario, Luigi, Princess Peach, Toadsworth, and two original characters in Mario Kart Reunion, based on common Mario enemies. These two characters are Girder Guy, a Shy Guy who worked on course construction for the festival, and Captain Sledge, a sailor Sledge Bro who owns a private boat. Bowser and Ludwig von Koopa also stay for a little, but take their leave quickly. These characters (with the exception of Bowser and Ludwig), alongside your Mii, will be the only characters you can use at this point of the story.
===Gameplay===
The Grand Campaign's gameplay is a mix of all the features Mario Kart Reunion offers, including Versus races in all modes, missions similar to those seen in Mario Kart DS, boss battles, time trials, and other quests.
The player has the ability to sparingly travel to the Dream World after Antasma begins to power the Subcon Evicorator. In the Dream World, races are very different from the real world, as the item pool is completely different, even introducing new items like the Black Shell and Hammer. The progression system also changes in the Dream World, as the player can use various cards to level up exclusive item skill trees that have the possibility to transform into entirely new items in the dimension!
===World Map ===
The Grand Campaign unlocks a world map for the player to explore once they have completed some of the necessary criteria. The map is a top-down panorama of numerous landscapes and regions based on Mario Kart tracks. Similar to the Story Mode in Mario Super Sluggers, you can walk around the world map with your Mii, interact with NPCs, and much more!
Courses can be found scattered all over the map, and are often located near other tracks that share similar attributes. For example, Delfino Square is right next to the battle arena Delfino Pier, and by walking far enough, you can find Sunshine Airport. If you have found a means of water transportation, you can also sail to Koopa Troopa Beach right on the coast. The developer's goals were to make it believable that all of the Mario Kart tracks can coexist in the Mario universe.
When you arrive in front of a course, you can choose to race on it at any time. When a course is raced on for the first time in the Grand Campaign, the player will earn a postcard of the course that is saved to the Gallery.
In addition, you can also allow any racers you've recruited to follow you on the world map. You can then use their Special Item on the world map for specific tasks or puzzles. For example, if you set Rosalina to follow you around, she will be able to use the Dash Ring on the map, allowing you to move more quickly.
===Driver Skills and Trees ===
Throughout your adventure, your drivers can level up and boost their stats through the skill tree. Similar to other games that have this mechanic, skill trees allow you to branch out to specific playstyles. Each character, kart and glider have their own skill trees, but their size is minimal and simple to understand. This allows for you to customize your favorite combinations with the stat preferences you want to have. As an example, while using Baby Peach, who is a featherweight driver, you can invest a modest amount of her skill points into the weight stat to make her feel like a cruiser/heavyweight driver instead.
For the skill trees of drivers, they will mostly be based around stats like Speed, Weight, and Acceleration. They can also invest into Luck, increasing the chance of getting better Items from Item Boxes, as well as increasing the probability of individual items they'd like to receive more of. You can even change a driver's Special Item if one uses the skill tree smartly!
The skill trees of the vehicles share similarities with the Kart Skills found in Mario Kart Tour. You can invest into getting perks or stat buffs, like jumping higher off of tricks, getting more speed when driving over Dash Panels, or upgrading your Rocket Start at the beginning of every race.
Finally, for gliders, their skill tree will be centered around gliding and miscellaneous perks. Some examples of these perks could be track-dependent item buffs, a higher gliding time, or an easier time getting Slipstreams.
In addition to the skill tree mechanic, there will also be special Driver Skills, which can also be found within the same menu as the driver's skill tree. These skills dynamically change aspects about you, your items, your abilities, and more. A few of the known Driver Skills include Coin Magnet (attracts nearby coins to you), Cloud Shield (blocks the first item/obstacle that hits you in a race for free), and a late-game skill, Zap Boost (makes you giant when hit by Lightning). There can only be one Driver Skill on any driver, but later on in the Campaign you will unlock a second Driver Skill slot.
When a player travels to the Dream World, or is between dimensions, a new skill tree appears, temporarily replacing the Driver Skills. This is known as the Dream Tree, which holds various subtrees for the item pool present in the Dream World. Each item can be leveled up with different properties, and when invested in enough, may even transform into brand-new items with new functions. Most of these new items are based on items from the Mario Kart Arcade GP series. The Dream Tree is inactive when racing through the real world, however.
==Cosmetics and Collectables==
===Karts===
===Bikes===
===Gliders===
===Paint Jobs===
===Stickers===
===Racer Colors===
===Emblems===
===Menu + SFX Customization===
===Mii Racing Suits===
===Horns ===
===Profile Icons===
==Modes==
===Time Trials===
===Double Dash Mode===
===Elimination & Knockout===
===Draft Mode===
(The Draft Mode concept is not finalized yet. We're working hard on perfecting it!)
Draft Mode is one of many modes added to Mario Kart Reunion. Draft Mode can be played online with its own matchmaking category. If you love all the modes in MKR, this is your source of entertainment!
The basis of what we want Draft Mode to be is a strategic mode where the player works with what the game offers them (for them to “draft” certain racers, vehicles, etc.) and makes careful decisions. However, as of now, there is no solid foundation for the mode. Here, I’ll be offering a few different concepts for Draft Mode.
The specialty of this concept is to incorporate most other modes/playstyles into Draft Mode for further diversity and entertainment, as well as to increase the strategic thinking aspect of the mode.
In this concept, players will draft their drivers, vehicles, gliders and special items at the beginning of the mode, with 3 options being available for each one. The mode will only transition to the drafting phase when 12 players have joined the lobby. This is because players will be drafting from the same sets (For instance, there are three characters, and when someone takes one driver, they are simply replaced by another, and everyone takes turns).
In this drafting phase, there is text next to each portrait showing their simple advantages in stats, so you know what you’re getting into. Vehicles will display their best and worst stat as bars, and gliders will show their boosted item.
Once everyone has completed drafting their combinations, a race must be decided. The modes chosen are from a wide variety - normal races, Double Dash, Combo Mode, Elimination, and Battle modes are all possible choices. One of these modes are decided before the draft to adjust the draft’s contents (like picking two drivers for Double Dash). The race can also vary in other properties - 150cc or 200cc can be picked, as well as being Team Races. If a Draft Mode game is made in a lobby, or is set through the Racing Lounge, the number of racers on the course can also be adjusted from 2-24.
Course selection works just the same as Free Choice in online modes, where anyone can choose the track they want to race on. This can be changed in lobbies and Racing Lounges.
When the race concludes, the mode for the next round is rerolled. Depending on these modes, the winner may be decided differently. For most modes, they work as normal, with each race giving points depending on placement. If Elimination is chosen, however, players can be eliminated from the game in those rounds only.
The special thing about Draft Mode is that in between races, you might have a chance to change things up with your kit. If the following happens, you may be given a chance to change your kit, or randomly have your kit changed:
*Getting a Swap Card in between races if you are behind the pack - it swaps your exact combination with whoever you choose (info on their combinations not present)
*Getting individual cards for each drafted part (driver, vehicles, glider, or special item) that can either swap the part in question with another player or trade in the part for another random one
*Elimination: If you last hit a player who was eliminated
*The game just randomly decides to change everybody up
*If a player leaves the game
==== Draft Modes conclude their placements after five rounds, usually determining the winner by placements. However, there is an exclusive chance for the last round to be a FFA Battle Mode round with Elimination rules on. This leaves everyone to duke it out with their crazy combos in an epic finale. ====
===Combo Mode===
===All-Cup Tour===
===Battle===
=== Free Run ===
Free Run is a single-player mode in Mario Kart Reunion, which allows players to freely drive around any track of their choosing and spawn themselves items, CPUs, make checkpoints, change combos in-game, and more. It is meant to train, test or explore possibilities within the game, and is inspired by the Training mode from the Super Smash Bros. series.
==== No Limits ====
In Free Run, players can drive anywhere around the track they have chosen. By default, laps are not recorded, and Lakitu does not appear above the player when driving backwards, starting the race, or lifting you back onto the track. If a player falls off of the track, they will respawn almost instantaneously. Any of these options can be changed, however.
==== Summoning Items ====
A player can choose to give themselves items by pressing Y during the race. This opens up a menu with every item, including special items, similar to the same item menu in Smash's Training mode. Pressing A on an item puts it into one of your open item slots, however if a player presses Right Trigger on the item instead, it will spawn on the ground in front of them. Players can give summoned CPUs items as well by going next to them and pressing X over the desired item.
Anywhere from one to three item slots can be activated during Free Run. If three item slots are activated, players are also able to activate Frenzies of any item they want.
==== Changing Combinations Mid-Rac ====
When paused, there is an option in the menu to change your loadout. As typical, you can switch between drivers, vehicles, gliders and paint jobs for each, however you could also swap to Double karts on the fly.
==Online Play==
== Racing Lounge==
== Events ==
Mario Kart Reunion, similar to Mario Kart Tour, has a biweekly event schedule, where new content is introduced to the game every 14 days through Tours (the same name as the mobile entry's updates). New tours are set to release on Thursdays at 5AM EST.
Every Tour introduces one new course (or two in rarer cases), ~4 new characters or costumes for preexisting characters, ~2 new vehicles, ~3 or 4 new vehicle alts, ~5 to 10 new glider or glider alts, and ~2 or 3 new Mii Racing Suits. They also introduce over 30 new license icons and stickers, 20 or more new paint job colors/patterns, 15 or more racer color items, 5 cosmetics for use with menus or sound effects, over 10 new reaction phrases to use with friends, 3 or more new horn sounds, and either one or two new obstacles to add to your courses in the Racing Lounge. Combining these numbers, on average, a single Tour can introduce about one hundred new additions to the game over a span of 14 days! There are a fair number of ways to unlock these cosmetics!
===Themed Tournaments===
The first to note is Themed Tournaments. There are three Themed Tournaments in a span of one Tour, and they can be played in various modes including regular Versus, Double Dash, Elimination, Knockout, Draft Mode, Combo mode, and Battle Mode. It is also common for the Themed Tournaments to apply changes found in the Racing Lounge, including different item probabilities, certain courses being more common, only allowing certain characters to be played, and more. They can be in either 150cc or 200cc.
Every Themed Tournament comes with a Bingo board of rewards you can win while playing. The Bingo board can have any of the aforementioned cosmetics on it, and the rewards can be won by either placing high in races, completing tasks (like Hit 5 Green Shells), or even just playing as certain characters.
Themed Tournaments are typically open for four to five days depending on the Tour. When one concludes, the next will start afterwards at 5AM EST on the designated date.
===Event Cups===
Every Tour also comes with an assortment of Event Cups.' These are a collection of 4-12 cups that will reward the player with cosmetics when they complete them. The cup names are typically based on characters or items seen in the Mario franchise. Unlike cups in Grand Prix, Event Cups usually consist of three races each (which can also be in any mode) and a mission for the last slot, similar to Mario Kart Tours cups. Event Cups don't typically restrict you to certain characters or combinations.
The most interesting aspect of Event Cups is Ranked Cup. Ranked Cup was a mechanic introduced in Mario Kart Tour that returns for this game, in which a cup is assigned to be a Ranked Cup every so often. For Mario Kart Reunion, each cup will have a chance at being a Ranked Cup for a limited amount of time, depending on the number of Ranked Cups in the Tour. The Ranked Cup for each cup places you on a leaderboard with 19 other random players scaled to your skill level. These players do not appear in the actual races, but only on the leaderboard. The main objective in Ranked Cup is to complete all three tracks in Combo Mode, and rack up the most points across the cup while competing with the other players. Unlike Mario Kart Tour, characters, vehicles and gliders do not have any advantages over each other, and as such a player is free to use any combination of their choice.
If one places high in a Ranked Cup, they will get more rewards as a result. Typically, the first-place prize on a Ranked Cup leaderboard is one of the new Mii Racing Suits introduced in the Tour, along with the remainder of the rewards.
===Tour Stories===
==The Gallery==
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