Broken Lands

Senior GMs: Ben Smith, Abby Vitiello
The Broken Lands were shattered by an ancient magical war. The earth has been broken open and the weather is strange and unnatural. Threats include mad elves, magical creatures spawned during the war, wild spells and primordial archons who surface from beneath the cracked and blasted ground.
The ancestral home of the elves, a race suffering from something known as the Mindplague, a magical affliction that stops them retaining memories for more than a handful of years. Those that fought the plague have been driven mad by the need to record and reread their history. The rest of the elves live in small villages, hunting and gathering as they can. Half elves have been found to be immune to the Mindplague and as a result many villages are fully integrated with humans.
Corellius and Larethia are the twin gods of the elves and are worshipped here.
==Region Stats==
Military7	Infrastructure4	Loyalty2	Purity4	Unification7
Settled: 0306, 0405, 0406, 0407, 0408, 0505, 0506, 0507, 0605, 0606, 0607, 0705, 0706, 0707, 0806, 0807
Elemental Fields: 0300, 0302
Explored:
Elemental Fields: 0301
Points Of Interest:
0807 - Legion Gate
===Player Characters===
Cassia Tuccianus
Gaius
Geltius Asphoren
Life Changer
Lightning Delay Thunder
Lionel Typhoeus
Lyette Liadon (retired)
Oblisuss
Plop
Sparky
Tacitus Ajax Liber Silvanus
Terra Gaius (retired)
Varis Liadon (retired)
Venyrax Gallentes
===Interest Groups===
Aedian Syndicate
Archon Council
Primal Hollows (now retired)
==Antagonists==
Annihilatus
This legion has laid claim to the Broken Lands, and use military might combined with strong (and dangerous) magics to pursue these ends. The Annihilatus have also yoked various creatures to their service, bolstering their forces.
Recent changes have led to the defeat of the Empress, resulting in the Annihilatus all falling to the ground dead.
Mad Scholars
With their minds broken as a result of the Mindplague, these elves have dedicated themselves to retaining as much of their history as possible. Many have a memory scroll, but the most dangerous have found other ways of preserving their past.
Recent changes have resulted in the Mindplague being "cured" and no longer able to steal memories (but with stolen memories not returned).
==Allies==
Archons
Now freed from the tyranny of the Elemental Generals, the archons have begun to settle amongst the people of the Broken Lands, and while their previous status as enemies of Athesia means there are still residual tensions, the archons as a whole have begun to integrate into the communities they find themselves within.
Primal Forces
The primal spirits of the Broken Lands are not gone as many believed, but have retreated into hollows where nature is still verdant. Initial diplomatic contact has been made, and the primal forces have begun to return to the Broken Lands.
==Neutral Parties==
Wild Magic
The Broken Lands previous cataclysm has seeded it with wild and strange magic, both in the form of dangerous magical devices and the after-effects of powerful magics. Living spells roam the land, acting according to their initial intent, and people use dangerous artifacts despite their costs.
Category:Setting