Stupid Ideas nobody's gonna read

== Read Me First!!! ==
Before anyone takes this page down (Mods, admins, etc.), just to clarify, these are all ideas made by fans of Yeeps: Hide And Seek. To be honest, this wiki is kind of lackluster in the first place, and could definitely do with some more help from fans of the game. So, this is an ideas page for anyone to make their own ideas for Yeeps. Make sure to put your Fandom username as the author before you make your ideas. The creator of this page is HiImGuyford.
CLARIFICATION: Nothing on this page is actual content in Yeeps: Hide and Seek. It's just stupid Ideas made by me and others. If you take this page down, it shows how you don't like the community as a whole, and quite frankly it makes you an asshole.
(gamerjetgamedev or sammowammo here, that statement above me is facts)
== Community Ideas ==
=== Cave Theme (by HiImGuyford) ===
A Cave / Underground theme in Yeeps would be so cool. It'd be a naturally dark biome, requiring light sources to be made for anything to be visible. I don't really know what the character (I.E. Gnomes for grass, Snowmen for snow) would be, mainly since all the creatures that live in caves are too small. Maybe it could be a bat or something. The main pack for this could totally be a caving suit outfit.
* Torch. Cost: 100 Butt-Coins. The Torch would be a primary light source for those who dwell the caves. The glow would have a 4-block radius. It's a good alternative to using either the Radiation night vision gives you, or painting pillows neon because, 1: It can be thrown without the light around it going away, and 2: It won't slow you down like radiation. The Torch also can be stuck into floors and walls. You could probably also get un-frozen by Torches if hit by them. If you are touched by a Torch, you'll be set on fire.
* Fire would be a kind of give/take thing. An upside to getting lit on fire is that you are a living light source for a short duration of time. A downside is that your stuffing slowly withers away while you're ablaze. You can get rid of this effect by either jumping in water, getting hit by Snowballs or Ice Gloves, or getting splashed by Hot Cocoa. You could also probably run slightly quicker whilst on fire. If a block touches a Torch or a player that's on fire, it'll be ignited for a few seconds (anyone who touches it will burst aflame), until it eventually becomes ash.
* Caving Rope. Cost: 300 Butt-Coins. Caving Rope is a poor mans Grappler and Zipline. Taking a Caving Rope out of your inventory would give you a sort of railroad spike-looking object. Put it in any surface (excluding normal pillows, since they'd break), and it'll stick and you'll get a second spike. If you put this second spike into a surface, badda-bang-badda-boom, you now have a portable AND disposable Zipline. They're like Grapplers but anyone else can use them, just like how you use Ziplines.
=== Fallout × Yeeps (by HiImGuyford) ===
Fallout is a series of games about a retro-futuristic world that has been devastated by nuclear war. I feel like if they were to add a biome for a Fallout update, it'd be the Wasteland. It'd be a combination of the Suburbs biome and the Ocean biome, but without water and everything looks sad. The biome wouldn't exactly be centered around Fallout's depiction of what a wasteland is, but would be more like a desert-y disambiguation of sorts.
* 10mm Pellet Gun. Cost: 100 Butt-Coins. It'd be design-wise similar to the 10mm Pistol from Fallout (mainly Fallout Shelter, given its artstyle). It'd work exactly like the Pellet Gun, but it'd be significantly weaker and wouldn't knock players back as much. In return, it'd take away 10 Stuffing from a person who gets shot, as a sort of damage thing.
* Power Fist. Cost: 1,200 Butt-Coins. Similar to the Power Fist from Fallout, it's a sort of glove you wear on your hand. It'd work like the Grappling Hook, where once you let go of it near your hand, it'll automatically equip and you won't have to continue holding the trigger button. Whilst it's equipped. it'll act sort of like a Bat, where hitting someone will knock them back. It'll lightly knock opponents back, but will not break pillows. When the trigger button is pressed, however, it will send the pneumatic battering ram within the Power Fist out. This can send Yeeps absolutely flying, and can break pillows. Every time you use the battering ram costs 100 Stuffing.
* Pip-Boy. Cost: 1,800 Butt-Coins. The Pip-Boy is also a glove you wear on your hand, similar to the Grappler. When you press trigger, it will enable V.A.T.S. for a short period of time. V.A.T.S. in Fallout slows time and gives you precise details on where to hit opponents. When you enable it in Yeeps, it will first use 1,500 Stuffing. It will then create a sphere (3 to 5 block radius) that severely slows time for anyone who's in the circle, except for the person who used the Pip-Boy. After you do this, if you either pull out a Pellet Gun, Pin, or any other ranged it (even Snowballs), it will highlight the first Yeep in your peripheral vision that's also in the sphere. If you throw or use the item on this person, it's always guaranteed to hit them. The sphere disappears after 7 seconds, or when someone is hit. You can only wear one Pip-Boy at a time, and you cannot create multiple V.A.T.S. spheres at once.
* Nuka-Cola. Cost: 200 Butt-Coins. Nuka-Cola is similar to Hot Cocoa item-wise. Drinking Nuka-Cola gives you 20 Stuffing back, as a reference to how Nuka-Cola gives you 20 HP back in Fallout. The main purpose to drinking Nuka-Cola is to remove the Radiation effect. Hot Cocoa already does this, but if they do add Nuka-Cola to Yeeps, they should remove Hot Cocoa being able to remove Radiation and replace it for Nuka-Cola.__FORCETOC__
__INDEX__