Mods 1.0

thumb|Modification (Mod)Modifications (or "Mods") can be added to Weapons and Warframes to make them more powerful. They can be obtained through enemy drops. They can either be equipped to their respective device or sold in the inventory for credits/endo.
==Mod Details==
Mods have minimum level requirements. The frame or weapon must have at least the given level before it can be equipped. Mods are generally broken up into 5 categories: Warframe, Rifle (also works for Sniper Rifle), Shotgun, Pistol, and Melee. Many mods are frame or weapon specific. That is, they will name an individual weapon or frame they can be attached to. The " 'Excalibur' Mod" can only be added to the  frame and no other frame. The " 'Skana' Mod" can only be added to the  and no other melee weapon.
Warframes have 4 mod slots and can be supercharged with Orokin Reactors/Catalysts to have more (generally 13). Weapons have 3 mod slots but the total when supercharged varies depending on the weapon type. When supercharged, rifles (including shotguns and snipers) have a total of 5 mod slots, pistols have a total of 4 mod slots and melee weapons have a total of 7 mod slots.
Equipping mods costs credits. This cost ranges from 200 to 750 credits for a single mod to be added. More mods added at the same time does not give any discount. Mods can be removed at no cost. Mods will stack their effects within the same weapon/frame. Loot Radar will have farther range; elemental damage will increase; stun chance will increase; shield recharge will be faster; when you have multiple of the same modifier mods (values can be different). 
Mods have a color code to identify rarity. The name text will be a different color based on how rare it is. White mods are common, Green mods are uncommon, and Blue mods are rare. Generally, the higher level missions will have better mod drops. Heavy units (Grineer Heavies, Infested Ancients, and Corpus Shockwave MOA) are more likely to drop better mods, and Bosses always drop mods. Rarely, mods will have 2 different kinds of abilities. These are sometimes green mods, but generally Blue mods. The more rare or powerful a mod, the more expensive to equip and more profitable to sell. 
Elemental mods on melee weapons will also give a visual effect on the weapon while on a Tenno's back as well as the target they hit. 
==Warframe Mods==
Name 	Effect
Armor 	Decreases the damage you take on your health.
Enemy Radar 	Enemies are shown on your radar. The value represents the distance [in meters] at which your radar is effective.
Health 	Increases your maximum health.
Loot Radar 	Breakable contaners are shown on your radar. The value represents the distance [in meters] at which your radar is effective. Does not show Lockers or loose items.
Melee Damage 	Increases the damage dealt by melee attacks.
Power Duration 	Increases the duration of abilities.
Power Efficiency 	Decreases the energy costs of abilities.
Power Max 	Increases maximum energy.
Power Range 	Increases the range of abilities.
Power Strength 	Increases the damage of your abilities.
Shield Capacity 	Increases your maximum shield capacity.
Shield Recharge 	Increases the rate at which your shield recharges.
Sprint Speed 	Increases movement speed while sprinting.
Stamina Max 	Increases the total amount of your base stamina.
Stamina Recharge Rate	Increases the rate at which you recover stamina.
==Weapon Mods==
Name 	Effect
Ammo Maximum 	Enables you to carry more ammo for the corresponding weapon.
Armour Piercing Damage	Makes you deal additional armour piercing damage that is particularly efficient vs. heavily armored targets.
Charge Damage 	Increases the damage of charged melee attacks.
Clip Capacity 	Increases the number of bullets in each clip.
Critical Chance 	Increases chances of a critical strike. 
Critical Damage 	Makes your critical strikes deal even more damage [base multiplier: 1.5x].
Damage 	Increases base damage.
Electricity Damage 	
Adds additional electricity damage to the weapon.  Stuns Corpus Crewman.
Fire Damage 	Adds additional fire damage to the weapon. Deals fire damage over time.  Highly effective against Infested.
Fire Rate 	Increases rate of fire [or attack speed for melee weapons].
Freeze Damage  	Adds additional freeze damage to the weapon.  Slows enemies and deals extra damage to shields.
Heavy Charge Speed 	Increases the charge speed of charged melee attacks.
Multishot 	Occasionally shoot multiple bullets, or increases the amount of pellets shot with shotguns. Decimal values represent the percentage of shots that will feature an extra bullet.
Puncture  	Allows bullets to go through walls, objects, and/or other creatures, including allies. The value represents the distance in meters that bullets will penetrate.
Reload Speed 	Decreases reload time.
Stun Chance 	Attacks have a chance to stun your target.
==Trivia==
*However, there seems to be some slight exceptions, whether it is intentional or not, but  can use  mods, and the  Mods can be used on the . 
es:Mod 1.0
Category:Archived
Category:Archived Mods
Category:Closed Beta