Mana

Mana is a characteristic that is directly related with the ability of heroes to cast spells. In simple terms, the more mana a hero has, the more spells they may cast.
From a strategic point of view, battles over mana are important as the game progresses and there are even mana denial specific strategies that attempt to leave the opposing hero without mana (hence unable to cast powerful spells and enable synergies).
=Concept=
Every hero has during battle what we will be referring to as a "mana pool"; that is, a current amount of mana that the hero possesses at a specific moment and determines which spell he or she may cast (assuming they are out of cooldown). Whenever a spell is cast, the mana cost associated with that spell is deduced from the hero's mana pool.
Here is how the mana pool works:
* Initial Mana - The hero begins the battle with this much mana in his or her mana pool
* Mana regeneration - Every second, a hero generates a specific amount of mana (negative mana regeneration is always replaced with 0)
* Specific effects may directly add mana to the allied hero's mana pool, or subtract mana from the enemy hero's mana pool
* The Mana Pool of a hero may never be less than 0
=Restore=
==Unit Skills==
==Awakening Skills==
==Hero Abilities==
==Adjutant==
=Reduce=
==Unit Skills==
==Awakening Skills==
==Adjutant==