Unending Empires

Unending Empires is the seventh challenge on the Lost Fables board. It consists of defeating a duo of Sek-Duat and Noxus at the same time.
== Rules ==
=== Global ===
# While both enemies only have 100 Immobility, they gain +300 Immobility after being stunned for the rest of the fight. Use it wisely!
=== Sek-Duat ===
# Sek-Duat has a powerful shield for 3 out of every 4 attacks.
#Sek-Duat will telegraph pads that he will fire arrows at during his next turn. The arrows inflict a stacking -All and -Boost debuff, and can only be avoided by moving to a different pad. As the fight progresses, Sek-Duat will stop visually marking pads, and you will need to pay attention to the attack type or popup to avoid being hit:
#* (DoT stab, targets North and West) Sek-Duat: 'Even should I fall, I will rise again. I will find another!'
#* (HP drain, targets West and South) Sek-Duat: 'My soul will endure eternal! I am Sek-Duat! The one and only!'
#* (Blind arrow, targets North and South) Sek-Duat: 'Do you think this is the first time I've been defeated? I will outlast you still!'
#Sek-Duat will automatically transition phases if lowered to 80% / 40% HP, but will also naturally transition after 4 / 12 turns.
#Sek-Duat's three double-arrow attacks are used pseudo-randomly, and will either drain HP, blind, or inflict a DoT.
# In his final phase, Sek-Duat will retaliate against incoming hits while his shield is up and empower the damage and effects of every 4th attack in his rotation.
=== Noxus ===
# Noxus alternates between Offense and Defense phases, either gaining a significant Bonus and Boost increase, or regenerating 60% of direct damage taken.
# Noxus compares his HP% with the player's at the start of every turn, which either increases his Boost or his All resistance based on the HP% difference, culminating every 7 turns (even when stunned), based on how many turns he had more HP%:
#* If he has more HP% for over half of the total turns, he gains a massive Bonus and Boost buff for 3 turns, while at the same time having massively reduced defenses.
#* Otherwise, he gains 60 All for 3 turns, loses 30 Boost, and heals 5% of his HP per turn (15% total).
# At the 4th of every 10 attacks, Noxus's Attack 4 or 7 deals triple damage, which can be extremely dangerous at +200 Crit, +150 Bonus, and +300% Boost.
#Noxus is actually a Chaosweaver because he can eGambit.
== Turn Order ==
Sek-Duat -> Noxus
== Equipment==
As Sek-Duat deals exclusively Light damage, while Noxus deals exclusively Darkness damage, stacking both Light and Darkness resistance will greatly help in winning:
The following is a relatively easy free player setup that reaches 80 Light and Dark:
* Exalted Apotheosis (or any non-Ice/Light/Dark +10/-20 weapon)
* Relic DeathKnight Cloak
* Mechanical Ring VII
* Relic DeathKnight Helm
* Relic DeathKnight Amulet
* Exalted Blaster II (any version will work, but Amalgam is best)
* Relic DeathKnight Belt
* Legion Bracer
The following setup also reaches 80 Light and Dark and provides much better stats, but requires DM gear and DCs:
* Exalted Apotheosis (or any non-Ice/Light/Dark +10/-20 weapon)
* Radiant Wings of Light
* Mechanical Ring VII
* Radiant Crown of Sek Duat
* Defender's Dragon Necklace XXXV
* Exalted Blaster II (Amalgam)
* Defender's Dragon Belt XXIII
* Legion Bracer
== Strategy ==
* There is no recommended kill order; it is matchup-dependent.
* Pay attention to where to stand while Sek-Duat is still alive, as the debuff both stacks and lasts an extremely long time.
== Classes ==
* Technomancer is the best class for this fight, as it has all the necessary tools. It has low hitcount to not hit into Sek Duat's retaliate too much, has a +health skill in Vent Heat to stop Noxus from healing, a decent shield to easily stop Noxus's claw, readily available +bonus from Tog to allow hitting past Sek Duat's shields, and generally high damage to end the fight relatively quickly, even without a fed dragon.
Category:Boss