Gurk III/Effects

There are 13 different Combat Effects (buffs), some advantageous, some disadvantageous, that can be applied to your party and your enemies. Here they are in alphabetical order:
==Berserk==
While berserk, the combatant will get an extra attack (or spell cast, in the case of mages) each turn.
==Blessed==
A blessed combatant suffers less damage from physical and magical attacks.
==Blinded==
When blinded, a combatant's chance to hit when attacking will be reduced considerably.
==Eagle-eyed==
An eagle-eyed combatant is more likely to hit with physical attacks.
==Paralyzed==
When paralyzed, a combatant cannot do anything and its turn is skipped.
==Poisoned==
A poisoned combatant suffers poisoned damage each turn, although it will not die from it.
==Protected==
A protected combatant is harder to hit with physical attacks.
==Quick==
A quick combatant can take additional steps when moving each turn.
==Resistant==
A resistant combatant is less affected by magical attacks.
==Rooted==
A rooted combatant cannot move, although it may still attack and cast spells.
==Sluggish==
A sluggish combatant is easier to hit with physical attacks.
==Strong==
A strong combatant inflicts more damage with physical attacks.
==Weakened==
A weakened combatant inflicts less damage with physical attacks.