Call Aerial Beings (Priest Spell)

By means of this spell, the caster is able to summon certain aerial creatures to his location. Naturally, this spell works only outdoors, but not necessarily only at high altitudes. The caster begins the incantation and continues uninterrupted until some called creature appears or two turns have elapsed. (The verbalization and somatic gesturing's are easy, so this is not particularly exhaust­ing to the spellcaster.) Only one type of the following sorts of beings can be summoned by the spell. They come only if they are within range of the call.
The caster can call three times, for a different type each time. Once a call is successful, no other type can be called without another casting of the spell. (The DM consults his outdoor map or bases the chance of any such creature being within spell range upon the caster's altitude and the terrain the caster is above at the time of spellcasting.)
The creature(s) called by the spell are allowed a saving throw vs. spell with a -4 penalty to avoid the summons. Aerial beings answering the call are favorably disposed to the spellcaster and give whatever aid they can. However, if the caller or members of the caller's party are of evil alignment, the creatures are allowed another saving throw vs. spell, this time with a +4 bonus, when they come within 10 yards of the caster or an evil individual with him. These beings immediately seek to escape if their saving throws are successful. In any event, if the caster requests that the summoned creatures engage in combat on his behalf, they are required to roll a loyalty reaction check based on the caster's Charisma and whatever dealings he has had with them.
This spell works with respect to neutral or good aerial creatures, as determined by the DM. Thus, the DM can freely add to or alter the list as he sees fit.
If the caster personally knows a certain individ­ual aerial being, that being can be summoned at double the normal range. If this is done, no other aerial creatures are affected.
If a percentage chance is given in the accompa­nying table, halcyons and winged elves add 1% per caster level. These chances can be used if no other campaign information on the area is available.
The material components of this spell are three feathers from three different winged—not necessarily avian-species.
Notes: Granted by the elven goddess Aerdrie Faenya.
CreatureType Called	CreatureType Called	Altitude	 	
Low 	Medium 	Altitude	High	
1d4 asperii 	5% 	Altitude	10% 	20%
1d6 giant eagles 	30% 	20% 	10% 	
1 ki-rin 	10% 	10% 	5% 	
1d2 lammasu 	10% 	5% 	1% 	
1d2 pegataurs 	10% 	5% 	1% 	
1d2 pegasi 	20% 	10% 	5% 	
1 sylph 	5% 	10% 	20% 	
 
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells