Power Play

E6M3 Power Play is the third mission of the Second NATO Campaign in Reds Over World; it takes place in the Soviet defensive wall that encircles the Moscow Oblast.
==Briefing==
The area around the city of Moscow is protected by a circle of fortifications. We cannot reach it; it's like they built a second Maginot line around the entire oblast. Anti tank and anti air guns, infantry, and mutants - we won't get through with force.
Attacking this defense wall will be a waste of resources and human life we need, but we can't go around it. This is why we'll be sending you to breach it. You got the know-how; all it'll take is blowing up it's certain weak spot.
This is the weak spot of the defense line - the power plant that powers it. Blowing it up, you will render a vast majority of it's automated defences and warning signals useless, and blow a huge hole in it. Good luck.
==Plot==
The NATO invasion of the Soviet Union has reached the Moscow Oblast; The Soviets have built an impenetrable defensive wall around the city; attacking it head-on would be too big of a waste of manpower and valuable weaponry, thus Nicolas Alceste was ordered to demolish it by destroying the Tesla Reactor powering it. It's destruction would not only create a massive breach in the wall, allowing NATO forces to pour in through it, but also would power-down the entire wall.
Nicolas shot down several guards, and entered the titanic defensive wall; he fought his way through the massive amount of Red Army soldiers guarding it until finally reaching a strange room, where suspended over nuclear waste, stood two weird capsules; overlooking all the was the Soviet mad genius, Velemir Katynov, who upon seeing Alceste, the killer of his daughter, laughed maniacally and unleashed the things contained in the capsules - two prototype robots armed with Red Mercury weaponry.
The French agent managed to destroy them both, but as he went deeper and deeper into the compound, he only found more of them, not to mention Tesla Coils, Turrets, angry Soviet troops and traps set up by Velemir. Eventually, he found himself face-to-face with the mad inventor himself, who much desired to fry him with his Tesla cannon, but was bested by Nicolas, who was now able to enter the Tesla Reactor.
He overclocked the massive machinery, causing the entire compound to start shaking; Brocken was mortified - they did not think this through. Nicolas was locked inside and would in seconds be turned into dust alongside the rest of the wall's power plant! The Frenchman, desperate for any sort of cover locked himself inside a titanium-laced crate. Just as he locked himself in tightly, a tremendous explosion could be heard all around him; the crate was launched into the air and...
...as the crate split open on impact, Alceste found himself on the other side of the wall; the entire power plant turned into a titanic hole in the middle of the defensive wall, just as they planned. NATO could at last invade Moscow!
==Walkthrough==
Kill as much of the Elite Soviet Infantry and Tesla Troopers as you can via sniping them using the SVD; as long as you don't cross the treeline, they won't be able to shoot you. Once they're all dead, the door to the wall will open. Go right, eventually you will reach a room where a Soviet General guards a Red Keycard. Use it on the previously locked door and go inside.
After some time, you will reach a room where you'll fight the first two Automatons. Hide behind corners to avoid their grenades and then keep going forward until you reach a platforming section, where you must jump over sparkling exposed wire. Then, you will have to cross a room where Velemir is firing rockets at you; you must time your running and hide in small "alcoves", and the exposed floor vent to avoid getting hit by them. Once you reach the end, grab the Yellow Keycard and open the previously locked door. Boss fight with Velemir will ensue.
After Velemir is dead, the pathway to the Tesla Reactor will open, be careful - it is filled with Technicians; go inside and activate the switch; now enter the newly-open path and jump into the crate. The mission is over.
==Secrets==
*In the Red Mercury lab press the switch; it will reveal a room filled with Atomic Humanzees and ammunition.
Category:Second NATO Campaign Maps