Sorcerer

Sorcerers, slso called Witches, Warlocks, or Mages, are a rare off shoot of humanity with the ability to use magic. Sorcerer Kind are physiologically identical to most non-magical humans (which they call Non-Bloods) except they have an inherited ability to wield magic through their bloodline. Each Sorcerer is born along a specific bloodline that is associated with one of the 9 forms of magic. 
While every sorcerer has the potential to use any and all forms of magic their bloodline determines what form they will most excel at and what aspects and abilities they will be able to manifest unique to their specific bloodline. All of Sorcerer kind also have what is referred to as a Mana Mark. This is a glowing mark or pattern that appears around their left eye when performing most magic that glows in the color of their bloodline and is a sign of their active power. 
Magic is passed down through lineage with each Sorcerer inheriting the same bloodline of at least one of their biological parents. They will inherit both the same bloodline and a similar looking Mana Mark of said parent. If both parents are sorcerers with different bloodlines their offspring will have a 50/50 chance of being born with either of said bloodline. Two sorcerer parents with the same bloodline will produce an offspring with the same bloodline. In the case of a child born to one sorcerer and one non-blood parent the child will inherit the bloodline of the magical parent and is known as a "Mixling". There are no known cases of children born to at least one sorcerer parent being born without any magic and Mixlings do not seem to have any impairment of their own power compared to sorcerers born to two sorcerer parents other than the fact they were likley brought up at least somewhat under Nonblood heritage. The exact ratio of Sorcerer to Non-Blood population of Earth is never specified. Originally it was mentioned there were only a few thousand sorcerers across the world but later stories and lore expansion has is implied it more towards the millions. It has been assumed the ratio is around 1 in 1000. However due to this minority Sorcerer kind is forced to live in secret hidden away from the Nonblood world overall. 
Sorcerers have longer life spans compared to Nonbloods and age at slower rates. While they are not immortal, they can live around 150-200 years compared to the Nonblood life span of around 70-100 on average. An average sorcerer can be around 100 years old and barely look more than 40 or 50. A notable feature among many sorcerers is that most either are born with or choose to transform or make over a part of their body to match the color of their bloodline. For example, Sapphire Blood sorcerers are likely to have blue eyes and Emerald blooded are likely to have green eyes. Another example would be hair color with most sorcerers either transforming or dying their hair to a color matching their bloodline, such as a silver bloods having gray hair, or a diamond blood having white hair. Though it's unclear if they are actually born with these unique colors based on their magic or if they use magic or beauty products to alter their appearance to their liking. Less natural colors like blue and green are often added through magic by some sorcerers as highlights or streaks in their natural hair color. Ruby blood sorcerers however usually only have red hair and purple eyes (either by choice or inheritance) but not red eyes as having red Eyes is a sign of corruption by forbidden magics. Other sorcerers choose simply to wear clothing that aligns with their bloodlines color scheme instead. While the color coating quality is not true of every sorcerer it is a common occurrence.
== History ==
=== Origins ===
All sorcerers are descendants of individuals known as Champions. These Champions were once regular humans or "Non-Bloods" who were selected by the higher beings known as the Watchers. The Watchers selected and pulled these non-bloods away from Earth and into their home realm known as the Overworld. Once there the Watchers will induct the Non-Bloods into their selection of Champions and grant them with great power and abilities over what is known as Magic. The Watchers will train the Champions in the use of magic and then task them with facing off against many dangerous creatures that inhabit parts of the overworld. Though the Watchers seem to possess near omnipotent power they are absolute pacifists, and it is against their highest law to directly harm another creature. Thus, instead of fighting off these dangerous monsters themselves, they imbue human non-bloods with magic and task them to face off against them in trials. Those of these Champions who survive enough trials and serve the Watchers valiantly will eventually be returned to Earth with their powers over magic intact as thanks for their service. It is these returning Champions who serve as the ancestors of all Sorcerer kind. 
=== Overview ===
The exact time period when the first Champions were selected and returned to earth is unknown however Sorcerer society is already present in the 15th century A.D. in medieval times and seems to be much more advanced than non-blood society by this time indicating they have been around much longer. Due to their mastery over magic and advanced knowledge and skills Sorcerer society is very advanced, even possessing electricity as a common utility by the mid 1400s and highly advanced technology like holograms and energy shields in the early 21st century. Despite their advanced power however all of Sorcerer society remains hidden from the non-blood population and lives either within cloaked dome cities underground or in hollowed out mountains or in common non-blood cities keeping their powers hidden from the masses around them. 
Attempts have been made in the past to ally the Sorcerer and Non-Blood societies, but each time has ended badly as the much more primitive and fearful Non-Blood peoples tend to see sorcerers as abominations or dangerous fearing their power and influence over them. As such Sorcerer society has used various magical and technological methods to remain hidden from Non-Blood civilization and while a great many sorcerers prefer a withdrawn and isolated life avoiding Non-Blood kind as best they can, the more progressive minded have taken to interacting with and even intermarrying with Non-Bloods trusting a select few of the more progressive minded with the secrets of magic and the existence of sorcerer kind. Modern Sorcerer Society seems to be more open to the idea of moderate interaction with the Non-Blood world and intermarriages, Mixlings, and sorcerer/non-blood relations are somewhat commonplace. However, there are some more conservative or at least cautious sorcerer families who prefer to practice blood purity and such keeping relations and marriages between sorcerers. Some families are more open to interaction with Non-Bloods but prefer to build up trust and acceptance before revealing their secret and in the event the Non-Blood reacts badly can use magic to erase or modify their memory to avoid major issues. As such modern Sorcerer society is open to mixed relations and friendships but have laws in place to ensure any Non-Blood trusted with the secret of their existence is held responsible for maintaining the secret or has their memory erased if they pose a threat of exposure. Sorcerer society welcomes interaction with the Non-Blood world in moderation but is adamant that any interaction or interrelations that threaten the large-scale exposure of the Sorcerer world is delt with effectively and severally. 
=== War of Ruby and Sapphire ===
The Earliest known major event to occur in the Sorcerer world was in the mid 1400s when the European Sorcerer State known as the Kulterra Dominion attempted to make a formal treaty with the European Royal family and their kingdom(s) to properly merge and incorporate their two societies. The Dominion hoped to share their bounty and advanced technology with the Non-Bloods and thus gain their freedom to come out of hiding and living peacefully alongside them. While the Non-Blood monarch of the time, Queen Matilda Wellington, was hopeful her people would be accepting and welcoming of sorcerer kind and the advancements they would bring her dreams were not to come to pass. The exact playout of events is not known but it's been implied when the Dominion came forward the people reacted in fear and hatred. Likely seeing Sorcerer kind as abominations due to their cultural and religious beliefs as well as exaggerated stories about what they can use their power to do. This resulted not only in the alliance failure and the Dominion erasing all memory of its occurrence but also resulted in the death of Amber Huntington and the mutilation of her younger brother Noah. Both were children to high up officials in the sorcerer society. Archmage Alistair Huntington and General Sylvana Huntington who had played a part in trying to bring the treaty to fruition. With the death of their daughter showing them the Non-Blood society would never be accepting of their kind anytime soon, the Huntingtons helped lay the very foundations of the codes of the Arcane Laws that entailed multiple rules of secrecy. However, in addition to this Sylvana became consumed by grief. 
In an event that is now regarded by the majority of Sorcerer kind as more of a legend or bedtime story Sylvana became corrupted by her use of Blood Magics and Necromancy in an attempt to revive her dead daughter and was driven mad by it. She gathered a large following and proposed an idea to purge the world of non-Blood kind and leave only sorcerers in their wake. Knowing an outright slaughter of Non-Bloods would not gain support Sylvana instead created a powerful curse, one that would mind control non-bloods to spread it like a plague and act as her servants stripped of freewill, but also transform them all into women so their population could no longer procreate on their own. In this plan she gained support from certain extremists and planned to spread the curse to the whole of the Non-Blood populous of the world. With all Non-Bloods turned into women they would be forced to either interbreed with sorcerers or die off naturally unable to procreate on their own. 
Forced to take action to stop his corrupted wife, Alistair Huntington formed what is known as the Sapphire Legion and fought back against Sylvana and her forces who she called the Enlightened. In what is described as a great battle Alistair triumphed and cursed Sylvana, imprisoning her in a statue form that came to be called Ruby and severally limited her power, sealing her away. However, Sylvana has foreseen Alistair's defiance of her and had cast a spell that ensured he was given the same curse as her thus imprisoning him in a statue form as well turning him into the legendary Sapphire Fox. Alistair and his Sapphire legion were able to help the Sorcerer Dominions clean up the mess Sylvana had made but her curse was too powerful for them to undo fully. While they freed the Enlightened of their mind control and restored their free will, they could not find a way to reverse the transformation aspect of their curses. As such they were forced to rewrite countless memories and make the transformed Non-Bloods remember life as if they had always been the way they were now feeling it ended the issue at that. Alistair, however, could sense otherwise. He could tell that the remaining aspects of the curse would pass down through lineage and spread across the Non-Blood populous over generations making them born as the wrong gender and causing a great deal of emotional suffering as a result. However, he was too weak after being cursed to teach others how to undo the damage at the time. By the time he would regain enough strength to do it, he chose instead to take it onto himself to clean up the mess his wife had made and thus began his century long mission to find and cure those afflicted with the Gender Curse. The rest of sorcerer kind were left oblivious to their curse, and its impact and the events of this conflict faded into legend. Sorcerer kind continued to grow and advance in the shadows on their own, but none knew the true impact these events would have on the Non-Blood world generations down the road. 
=== Colonial Era ===
Sorcerers continue to interact with the Non-Blood world for centuries more and some even go as far as to found and run their own businesses among Non-Blood societies. Some like Darla Arrington form small business in colonial America and thrive in the realm of business no doubt aided by their own abilities to some extent. Sorcerer society does not outlaw the use of magic on Non-Bloods so long as it doesn't risk the exposure of Sorcerer kind thus most of the more Non-Blood oriented sorcerers have been known to use their abilities to manipulate, coarse or even punish Non-Blood for misdeeds on occasion. 
=== Industrial Era ===
By the time of the industrial era there are still several sorcerer families who run and own small businesses that serve and operate in the Non-Blood world. One of note ran a gas station in the desert areas of the US and was mugged by a crime group but was easily able to curse a necklace they stole from her with a transformation hex for revenge. 
It is unknown if these more independent sorcerers are fully cut off from the more advanced aspects of the sorcerer world as many of their businesses are dressed to match the technology on par with the Non-Blood world to help them blend in but it can be assumed they have more advanced utilities or resources they simply conceal from the Non-Blood societies. 
=== Modern Era ===
By the Early 21st century Sorcerer kind remains hidden from the masses but is very advanced and well resourced. They have a number of major Sorcerer cities with the Capitol inside a hollow mountain in Russia known as Mont. Blanc. While the sorcerers who live out among the Non-Blood cities and society have to maintain a degree of secrecy and avoid use of too advanced items and technology, inside the sorcerer cities gadgets like wrist worn hologram communicators and such are commonplace and used in the open. While the younger generation of Sorcerers seems much more open minded and progressive towards the idea of interacting with the Non-Blood world there are still many rules and regulations that help maintain order and secrecy of their kind. It is unknown how old they are but by this point there are agencies such as the DSC (Department of Sorcery Concealment) and the SPF (Sorcerer Protection Forces) to help ensure and maintain the safety and secrecy of Sorcerer Society. 
One major disruption that occurred in the Sorcerer society in 2016 was the so called "Mysteria Incident" where a non-Blood CEO of a major technology company, Russel Barnes, used a combination of powerful Reagent magics and the severally injured body of another Sorcerer known simply as Logan Reyes to create the VR game Age of Adventure where he had set a trap for the players. Barnes intended to trap all players inside the VR and use powerful Soul magics built into the VR headsets to ensure the outside world remained oblivious to what was going. All players souls were trapped in the VR unable to log out and Barnes planned to weed out any sorcerer players that he intended to capture and find the proper one that he could transfer his own soul into allowing him to realize his lifelong dream of becoming a sorcerer himself. His plan was to find a sorcerer of Emerald decent and tranfer his soul into their body to obtain their power and then shut down the VR and killing the hundreds of thousands of players inside it leaving their real bodies run by synthetic souls until they faded away or purposely died to hide any evidence. Barnes' plans were foiled by a group of Non-Blood players aided by Chirs Young and later his girlfriend Isabelle Arrington who were able to regain their own powers inside the VR thanks to a glitch created by the remnants of Logan's soul who was working against Barnes. With Barnes stopped in the VR and his soul in the hero's possession the real Barnes' body was taken into custody and imprisoned with a construct left in his place who would die of a staged heart attack to hide the truth from the Non-Blood world. And once the various sorcerer agencies were made aware of the situation a coordinated use of Mass Memory Alter and various measures of concealing or fabricating evidence was used to make it appear that this incident had a non-magical cause. The VR was then shut down and those involved in Barnes' capture were praised by the current leader of the Sorcerer world Archchancelor Goldsaber. 
Several Years later a new incident would present itself in the return of Sylvana who had been freed from her prison by two foolish archeologists. (To be continued) 
== Culture ==
Sorcerer culture is vastly different from Non-Blood society but is much more advanced and somewhat more progressive and open minded overall. Sorcerer society has had electricity since before the Middle Ages and the internet long before the 20th century. While around the time of the mid 1400 there were several separate sorcerer states across the planet but by the time of the 21st century they have all allied together in a joint society run by a single presidential figure known as the Archchancellor. It also has several police-oriented agencies such as the DSC (Department of Sorcery Concealment) and SPF (Sorcerer Protection Forces) to help maintain order and peace. 
Actual living habits vary between sorcerer families based on where they are settled. For example, an individual or family situated in one of the Sorcerer cities will likely use magic freely and in the open as well as several advanced gadgets and appliances without hindrance. In contrast to this, individuals or families who live in Non-Blood communities are more likely to use magic only in the privacy of their homes and either do not use the more advanced technology or must ensure to use it only out of Non-Blood sight. Those who do choose to live among Non-Bloods for various reasons do tend to use their powers to help create a greater degree of comfort in their lives such as conjuring or creating pleasurable or decorative items that Non-Bloods would often see as expensive. Sorcerers who do live among Non-Blood society do still tend to face a few other obstacles based on their abilities and qualities. For example, since sorcerer kind age so slowly and thus live longer lives those who work in the Non-Blood world will likely need to change careers or at least places of employment every few decades to avoid suspicion as to why they do not seem to age normally compared to their coworkers and or clients. An example of this would be the sorcerer Lorraine Rose who worked as an elementary school teacher but has to switch schools after so long as she is over a hundred years old and yet only looks like she's around 50.
Furthermore, sorcerer families have a different naming culture than non-bloods. Compared to non-bloods where the bride gets her husband's surname, the bride in a sorcerer marriage keeps her name as is. In addition, when a sorcerer couple has children, the children get the last name of the parent whose bloodline they get from. For instance, Isabelle Arrington got her surname from her mother Norah Arrington who is a Sapphire, as opposed to Sebastian Kaiwi who is an Obsidian. Norah also retained her surname "Arrington", and did not take Sebastian's surname "Kaiwi".Discord: Wiki Channel If a sorcerer couple has the same bloodline, the parents decide on what their child's surname will be. For a sorcerer married to a non-blood, non-blood customs apply.
It is specified in the Arcane Laws that it is not illegal for a sorcerer to use magic on Non-Bloods so long as it doesn't threaten the exposure of magic in a way that can't easily be contained with basic memory alter spells or other simple magics. Despite this however there are cases of some sorcerers causing a bit too much trouble and facing legal consequences as a result. Such as when Damon Kirkland used magic to gender swap the Non-Blood couple Robin and Riley. He had intended it to effectively be a Halloween prank and for it to wear off after two days but when Robin ended up pregnant and unable to change back without aborting the baby Damon received a legal warning from the DSC as he had created a situation that was not so easily covered up, as it required the use of the advanced spell Mass Memory Alter, but at the same time Robin and Riley agreed to keep the secret of magic so long as MMA was able to let them continue to live their lives gender swapped. This shows that so long as the sorcerer is able to cover their tracks or the Non-Blood in question does not spread the word about magic further than Sorcerer kind are free to use magic on them when the situation calls for it but is expected to take responsibility for their actions and maintain the secrecy form the masses. 
Sorcerer society varies on its viewpoints of tolerance of Non-Bloods. While the Majority still favors the approach of secrecy and slowly incorporating more and more into Non-Blood society through intermarriages and trusted interaction there are several extremists who lean other ways. Some sorcerers feel their kind should dominate the Earth and take over Non-Blood society forcing them to accept and deal with the presences of magic instead of hiding in the shadows while other extremists feel it's better to practice things like blood purity and interact only with sorcerer kind avoiding Non-Bloods all together.
Sorcerers use a form of currency based around Crystals and currency referred to as Arcana. The exact value and exchange rate of crystals is not specified but it's implied that 15 crystals will cover the cost of an average night of dinner and drinks. As for Arcana, they have an exchange rate of 1 Arcana being equivalent to around 1000 non-blood (presumably U.S.) dollars. Most Sorcerers use magic to store a supply of crystals on their person and exchange them easily when in sorcerer cities where they are commonly used. Most of these crystals simply appear as small shards of purple crystals of unknown composition but likely either have their own genuine value or simply represents value similar to Non-Blood paper currency. An Arcana is never visibly seen in the SF universe, and it has not been specified if an Arcana is a physical form of currency or simply a measurement of a certain amount of crystals. It is unknown exactly how many crystals make or add up to an Arcana. 
Alongside sorcerers are animals referred to as Arcane Creatures who are intelligent enough to both talk and use magic. Arcane creatures like Cats, Dogs, and Ferrets, are commonplace pets for Sorcerers and while some tend to be a bit condescending or annoying at times they serve as very loyal pets and companions to their sorcerer owners. Not all sorcerers have Arcane pets as owning them is more a preference but those that do will usually employ their own magic combined with their pet to help them perform certain high-powered spells on occasion. Some sorcerers such as Ashley have a degree of conflict with their Arcane pet as she and Xavier tend to bump heads and annoy each other a bit too much yet still care for each other and master and pet. Other sorcerers like the Arringtons don't want pets out of personal preference which lead Isabelle to adopting an enchanted cell phone robot she made and named I-Gurr as her pet though she was not technically an Arcane Creature. Sorcerers can also own regular animals as pets instead of Arcane creatures such as Claire Dupont and her dog Raven. While it is never specified if there are legal hoops to jump through there have been cases of non-Bloods being given Arcane creatures as pets so long as both master and pet know to keep the secret, such as in the form of Oliver Thompson being given Anya as a pet by the sorcerer Lorraine Rose. The pair have become close companions, but Anya knows only to talk around Oliver and his trusted girlfriend Brooke with the rest of their friends and family simply seeing Anya as a very well-trained dog.
Culturally Sorcerer kind doesn't seem to have a prevalent or major form of religion, but many sorcerers regard The Watchers with a degree of divinity. While there doesn't seem to be any organized worship of the Watchers overall many Sorcerers regard them as gods as they owe their power and abilities to the Watchers. Most sorcerers seem to only regard them as figures of cultural significance and not genuine gods to be worshiped. Its common play in sorcerer society to use sayings such as "By the Watchers" or "Thank the Watchers" as exclamations in everyday life.
Same-sex marriage and being LGBTQ+ in general has been widely more accepted for a long time within sorcerer culture than nonbloods. This is proven by the ghost of The Bride, who previously was cursed as a man, but he's stated to be engaged to another man several centuries before nonbloods made same-sex marriage legal. 
== Laws ==
While the exact listing and specifics of the so called "Arcane Laws" have only been occasionally mentioned there is a set of laws and rules that all sorcerer kind is expected to follow to ensure both order within their own society and the secrecy of it from the Non-Blood world. It is hinted and mentioned that Alistair Huntington was one of the composers of the codes of the Arcane Laws in his time as a human in the 1400s though its likely he was not alone in that regard. While the exact number of these codes and laws as well as their exact written composition is not specified a few are mentioned briefly throughout the various comics and animations of the SF Universe. 
* While it is not illegal for any sorcerer(s) to use magic on any Non-Blood(s) said sorcerer(s) must take responsibility for doing so and should the use of such magic threaten to expose the secret of Sorcerer Society as a whole to the masses they will face appropriate legal consequences of their actions. 
* While it is not illegal to reveal the truth of Magic and Sorcerer Society to individual(s) of Non-Blood kind, said Non-Blood(s) are the responsibility of the sorcerer(s) who reveals the secret to them and they are expected to use all reasonable means to ensure that the Non-Blood in question understands to keep the secret of Magic and not spread it further. In the event any degree of trust is brought into question the sorcerer is expected to use memory alter magics to erase all knowledge of magic from said Non-Blood(s) to ensure the secret is kept. 
* Any sorcerer(s) who elect to live and dwell among Non-Blood kind and within Non-Blood settlements are expected to take all measures to maintain the secrecy of Sorcerer Society as a whole. They are not permitted to use magic or too advanced technology in a way that threatens to expose the secret of magic to the Non-Blood masses and are expected to live in a fashion and level of advancement most consistent with the Non-Bloods around them and only use more advanced technology and magic in the privacy of their own dwellings or at least out of sight of the Non-Bloods around them. 
* Any aggressive or hostile actions taken against any Non-Blood(s) by any Sorcerer(s) will be subject to the consequences of Non-Blood law, however any aggressive actions taken against them using magic will be subject to Sorcerer Law and any and all consequences, therefore.
== References ==