Generating Ability Scores (CBH)

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Chapter 1 of the Player's Handbook presents six die rolling methods for generating player characters. Ability scores have been pre-generated below that qualify for the bard using all six of these methods. The probability of generating a qualifying bard with each method is also provided. Note that it is very difficult to generate a bard by the standard method (method I). Only by using one of the alternative methods do you have a good chance to roll up a bard.
If these alternative methods are used, method VI will practically guarantee a qualifying character. Methods IV and V are also likely to succeed. Although methods II and III are less likely to result in a qualifying bard, they are still better than method I. However, if your DM does not allow for these alternative methods, do not badger him. After all, it is his right to select the rules used in his campaign. This will make the bard much more special when a qualifying character is finally rolled.
==Table 11: Pregenerated Ability Scores==
 Method I: Sample
Bard #	Str	Dex	Con	Int	Wis	Cha
1 	10 	13 	11 	13 	10 	15
2 	11 	13 	14 	13 	14 	16
3 	9 	13 	15 	13 	8 	16
4 	7 	12 	6 	16 	11 	15
5 	12 	14 	8 	13 	6 	17
6 	11 	12 	11 	16 	13 	7
 Method II (almost 5%)
SampleBard #	Str	Dex	Con	Int	Wis	Cha
1 	12 	15 	14 	16 	13 	16
2 	10 	13 	13 	15 	16 	15
3 	9 	12 	13 	13 	12 	15
4 	15 	12 	14 	13 	14 	15
5 	14 	12 	12 	13 	11 	16
6 	9 	16 	17 	14 	14 	15
 Method III (slightly over 29%)
SampleBard #	3d6 Rolls
1 	17, 13, 13, 10, 9, 8
2 	15, 14, 13, 11, 8, 6
3 	17, 16, 12, 11, 9, 6
4 	16, 14, 14, 13, 12, 11
5 	18, 15, 13, 13, 11, 11
6 	16, 13, 13, 10, 8, 7
 Method IV (slightly under 66%)
SampleBard #	Six Best 3d6 Rolls
1 	15, 14, 14, 13, 11, 11
2 	18, 16, 14, 14, 13, 12
3 	15, 14, 14, 13, 11, 11
4 	15, 15, 13, 13, 13, 11
5 	15, 15, 14, 13, 12, 11
6 	15, 14, 13, 13, 13, 11
 Method V (slightly under 75%)
SampleBard #	4d6 Rolls, Drop Low d6
1 	17, 15, 14, 12, 10, 9
2 	17, 16, 13, 13, 11, 10
3 	18, 15, 13, 13, 12, 10
4 	16, 15, 13, 12, 12, 10
5 	15, 14, 13, 11, 10, 9
6 	15, 14, 12, 11, 11, 6
 Method VI (slightly under 98%)
SampleBard #	8 Pts Per Ability,Add 7d6 As Desired	8 Pts Per Ability,Add 7d6 As Desired	8 Pts Per Ability,Add 7d6 As Desired	8 Pts Per Ability,Add 7d6 As Desired	8 Pts Per Ability,Add 7d6 As Desired	8 Pts Per Ability,Add 7d6 As Desired
1 	16 	14 	12 	11 	9 	9
2 	17 	14 	13 	11 	10 	8
3 	18 	13 	13 	12 	10 	9
4 	17 	15 	13 	13 	11 	10
5 	15 	14 	12 	12 	9 	8
6 	16 	13 	12 	11 	11 	9
All of the above statistics qualify for a bard player character. If it is agreeable to you and your Dungeon Master, you may simply roll 1d6 and consult any of the above tables your DM allows for a quick way to generate your bard's ability scores. If your DM allows all six methods, you can even roll a first d6 to select the table, then a second d6 to select the actual ability scores.
Method I and II require ability scores to be recorded in the order rolled. This has been done for you. Since methods III and up allow the player to assign the scores as desired, these scores have been organized from high to low for your convenience. Method VI is unusual. Every ability starts with a base score of 8. The player then rolls 7d6 and adds the results to the base 8 in any order or combination. However, the full count of a die must be added entirely to one ability. If this causes the ability to raise above 18, then the die cannot be used on that ability.