Bernard (Dungeons and Dragons)

==Summary==
Bernard, Guardian of the Enchanted Tower is a large construct that defends the Arcane Tower, former residence of the cleric of Mystra, Lenore DeHurst. Created as a companion to fill the void left by the cleric's lover, Yrre, Bernard is designed to react to scripts of prose with preset results, such as dispensing healing potions or giving the speaker a tender hug. Bernard is a unique construct, presumably of Lenore's own design, and channels electricity in his attacks (likely in memory of Yrre, who was famous for her proclivity towards electrical manipulations). 
Later in the game, Bernard's head can be found in the Steel Watch Foundry, implying a link between the two- it was apparently taken by the minions of Ketheric Thorm when they swept through the Underdark. 
==Powers and Stats==
Tier: 
Name: Bernard, Guardian of the Enchanted Tower
Origin: Dungeons and Dragons
Gender: Inapplicable, referred to as male
Age: Unknown, likely at least a decade
Classification: Guardian Construct
Powers and Abilities: Superhuman Physical Characteristics, Inorganic Physiology (Type 2), Large Size (Type 0), Weapon Mastery (Bernard is extremely talented in the usage of his glaiveBaldur's Gate 3), Electricity Manipulation (Bernard's attacks are imbued with lightning, and he can emit large pulses of static energy to harm every target around him; Leaping Static strikes a target and then arcs off of them to strike many targets in distant locations at the same time), Enhanced Senses (Bernard is ever-alert, such that he cannot be surprised), Damage Reduction (Bernard's armored skeleton reduces incoming damage from all sources significantly), Light Manipulation (Bernard carries Lenore's ring, Guiding Light, which allows one to use the light cantrip), Non-Physical Interaction (Bernard's weapon allows him to strike enemies that are intangible, incorporeal, abstract, or even nonexistent), Due to being a construct they have Extreme Resistance to Poison Manipulation (Shown Monster Manual 3.5e, pg 307), Mind Manipulation (Shown ), Death Manipulation (Shown ), Disease Manipulation (Shown ), Energy Absorption (Shown ), Sleep Manipulation (Shown ), Paralysis Inducement (Shown ), Status Effect Inducement (Can't be ), and Statistics Reduction (Can't have their )
Attack Potency: Small Building level+ (Bernard is one of the most powerful entities from the Wilderness of Act One in Baldur's Gate 3, and is directly comparable to casters capable of using Conjure Barrage)
Speed: Hypersonic+ with High Hypersonic+ reactions (Can dodge short-ranged lightning, such as that from spells like Call Lightning)
Lifting Strength: Class 5 (As a large biped with 18 strength, Bernard should be capable of pushing over 2.5 metric tons)
Striking Strength: Small Building level+
Durability: Small Building level+ (Can endure attacks from those comparable to him)
Stamina: Infinite, as a construct, Bernard can be active constantly at maximum load without ever tiring or losing energy
Range: At least Extended Melee Range physically, Tens of Meters via electrical discharges
Standard Equipment: Light of Creation, Guiding Light
Intelligence: Below Average, Bernard is still within human limits but has not received entirely equal intelligence to the average person
Weaknesses: None notable
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Game Characters
Category:Video Game Characters
Category:Fantasy Characters
Category:Inorganic Beings
Category:Large Sized Characters
Category:Weapon Masters
Category:Glaive Users
Category:Electricity Users
Category:Enhanced Senses Users
Category:Damage Reduction Users
Category:Light Users
Category:Non-Physical Interaction Users
Category:Tier 9-B
Category:Dungeons and Dragons