Spell: Camp Without Trace

Camp Without Trace (Enchantment/Charm)
Level: 3 (Druid)
Range: 2”
Duration: 2 hours + 1 hour/lvl
Area of Effect: 1” radius + 2’/lvl
Casting Time: 1 turn
Saving Throw: None
When this spell is cast the area of effect comes under a masking effect that reduces the visibility of camping or settlement activity. The primary effects of this are:
* Smoke from fires completely within	the area of effect is dissipated about 4’ above the top of the	fire. (Note that if any part of the fire extends outside of the	protected area then the whole fire is removed from the masking	effect)
* Heat from fires (as above) does	not extend to more than 4’ above the fire, but extends	horizontally as per normal
* Light and scent from within the	area of effect is “damped” down by 50%
If required the spell can be “topped up” by additional casting – by the same caster or a caster of a higher level (which will extend the area of effect).
When the spell expires the final element of the enchantment looks to minimise the impact that the camping has had on the environment.
* Open fires in the area will be	extinguished, damped down and cooled;
* Vegetation in the area that has	been damaged by the camping activities will regrow as if 2 days has	passed per level of the caster, but not beyond any growth that was	there when the spell was originally cast;
Note that for this spell to be fully effective, the party should still observe good camping discipline as debris from the camping activity is not removed etc. Also any detect magic will reveal a trace of enchantment for up to 4 hours after the spell has expired.