Explosives

GRENADES AND EXPLOSIVES	GRENADES AND EXPLOSIVES 	GRENADES AND EXPLOSIVES	GRENADES AND EXPLOSIVES	GRENADES AND EXPLOSIVES	GRENADES AND EXPLOSIVES	GRENADES AND EXPLOSIVES
Weapon 	Effect 	Radius 	Size 	Equipment Cost 	Purchase DC 	Tech Level
Grenades 	Grenades 	Grenades 	Grenades 	Grenades 	Grenades 	Grenades
Fragmentation 	Damage 5 	Narrow 	Tiny 	15 	10 Rare 1 	4
Smoke 	Obscure (Visual) 	Wide 	Small 	4 	9 Rare 1 	3
Flash-bang 	Dazzle (Visual) 4 	Wide 	Tiny 	16 	11 Rare 1 	3
Sleep gas 	Inflict (Strength and Constitution) 4 	Wide 	Tiny 	12 	13 Rare 1 	3
Tear gas 	Dazzle 4 + Inflict (Attack and Action) 4	Wide 	Small 	18 	13 Rare 1 	4
Explosives 	Explosives 	Explosives 	Explosives 	Explosives 	Explosives 	Explosives
Dynamite 	Damage 5* 	Wide 	Tiny 	15 	10 	3
Plastic explosive 	Damage 10 	Wide 	Small 	30 	12 Rare 1 	5
* Fragmentation grenade: A common military grenade that sprays shrapnel in all directions.
* Smoke grenade: A smoke grenade fills an area with thick smoke (colored as desired) providing total Concealment to all visual senses except for X-ray vision.
* Flash-bang grenade: A flash-bang grenade gives off a bright flash and a loud bang that can render targets temporarily blind and deaf (roll to overcome the targets' Fortitude resistance with a Dazzle 4 FX).
* Sleep gas grenade: This grenade fills a 40-ft. area with a Inflict Strength and Constitution FX (+4 effect modifier to overcome the targets' Fortitude Resistance).
* Tear gas grenade: This type of grenade releases a cloud of gas that irritates the eyes and lungs, causing temporarily blindness and nausea (visual Dazzle plus Inflict Attack and Action, Fortitude resists, effect modifier +4).
* Dynamite: A common explosive. The damage on the table is for a single stick of dynamite. Each increase of the amount of explosive on the Time and Value Progression Table increases damage by +1.
* Plastic explosive: Another common explosive, which can be worked into different shapes. The damage listed is for a 1-lb block. Each increase of the amount of explosive on the Time and Value Progression Table increases damage by +1.
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Category:Gear
Category:Equipment
Category:Weapons