Necromancy

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Necromancy is the ability to use utilize magic involving the dead, death-force, and/or souls.
== Capabilities ==
The user either has magical abilities or have powers that revolve around manipulating the dead, death, death-force, and/or souls for good (ex. resurrecting the dead), evil (ex. in various ways) or neither. They can also communicate with the deceased - either by summoning their spirit as an apparition or raising them bodily. 
Many practitioners find a way to cheat death one way or another, whether by becoming some form of undead creature or by bypassing their own ability to die.
When using her powers, Ella Herondale's eyes will turn a brighter gold.
== Powers ==
Below are possible powers that practitioners of necromancy may possess:
* Soul Summoning: the ability to summon souls from beyond the grave. If a soul doesn't want to be summoned, they may resist the summoning and not come at all. Summoned souls may also have a mind of their own. A summoner cannot summon souls that have been sealed or trapped. 
* Undead Summoning: the ability to summon the undead. Without precautions, the undead may turn against the summoner. Summoned undead may become uncontrollable and put the summoner in danger. Summoning may also require sacrifices, such as blood, wealth, or life. Certain symbols, carvings, and/or rituals may be needed to summon the undead. 
* Death Inducement: the ability to cause death, either instantly or after a certain time. Cannot kill the undead unless used at the Absolute level. Ella has this power.
* Death Magic: the power to use magic that brings death to living things. May be useless against immortals.
* Death Sense: the power to sense the coming of death and the actual act of dying. Users can determine when someone is dead or dying or if others have died in a specific location. This may extend to seeing names and lifespans of those whose faces the user sees. This power only works on beings capable of dying. Deaths may always happen despite the user's actions. The power may not work on the user's own death.
* Divination: contacting dead/undead beings.
* Immortality: the power to never die.
* Life Force Absorption: the power to absorb life force energy and utilize it in some way. The user can drain away life force/energy, vitality, and health, while removing it from the source, into their own body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as a power source, etc., either temporarily or permanently. Extended drain may result in extended or permanent effects, or even death. Users may need physical touch in order to use this power.
* Mediumship: the ability to perceive and communicate with spirits and those who are in the afterlife. They are able to repel and run spirits away from an area, compel to employ an armada of ghosts, and may even view a visual conception of a spirit world in a trance if desired. Well trained mediums are even capable of channeling the energy and powers of spirits making them potential host/conduits for channeling their powers through their bodies and manifesting their qualities for their own. Ghosts can visit the user against their will, and will always come to them at least expected moment since this power attracts spirits. Making deals with a spirit can be dangerous. Some spirits can be demons pretending to be ghosts. Spirits may occasionally be able to possess the user. Both Lucie Herondale and Ella Herondale have this power. 
* Pain Inducement: the ability to inflict varying levels of pain on others by varying means. The user is able to cause varying levels of pain, including physical, mental and/or emotional, to their targets using supernatural means. Ella has this power.
* Pain Suppression: the power to neutralize one or another's sensitivity to physical pain. Users can block pain at will, are incapable of feeling pain or are highly resistant to the physical pain of any kind, allowing them to think clearly and continue to move without even flinching despite a grievous injury. Users can think clearly, continue to move, ignore torture and generally function in situations where the pain would disable a normal person. The user does not react at all when damaged, they can walk onward as they are being damaged or continue fighting without stopping no matter how hard they are hit. Certain users may also be able to neutralize others' pain. Ella has this power.
* Reanimation: power to reanimate corpses and dead beings. The user can reanimate corpses and dead beings, making them able to move and react. They are usually under the user's control, but because the corpses are likely mindless, they have to be carefully monitored. However, some users may be able to create sentient or semi-sentient undead. Reanimation targets may accidentally become zombies, undead, or ghouls. Reanimation may be limited to those the user has killed. User may have limits on how many corpses they can animate at once / or how many they have active and controlled at once. Reanimated targets may not be under the user's control, and they may possess their own personalities, weaknesses, and/or memories. Ella has this power. 
* Resurrection: the power to bring the deceased back to life. The user can bring oneself and others back to life. Some variations may have side effects: the user may suffer exhaustion, damage or even death; the resurrected may not have healed from the wounds that killed them or they may be missing memories or a soul in some cases; the resurrected may deteriorate physically and/or mentally. Ella has this power. 
* Self-Resurrection: the power to bring oneself back to life. The user cannot bring others back to life, only themselves.
* Spirit Magic: the ability to use magic that revolves around spirits. User is able to use spirit magic, that revolves around channeling, summoning or using the power of spirits to achieve their goals. They can summon spirits, use spiritual weapons, or channel a spirit into their body to gain physical enhancements or gain completely new abilities. Users may have to strike a deal with spirits in order to keep their powers.
* Soul Absorption: the power to absorb souls and utilize them in some way. The user can absorb souls while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as a power source, etc. either temporarily or permanently. 
* Undead Manipulation: the power to manipulate the undead. The user can create, manipulate, and destroy physical and ghostly undead, command dead souls, condemn them to torment, or steal the souls of the dead/dying to increase their legion of the undead. This power includes Phantasm Manipulation (controlling ghosts / spirits), Vampire Manipulation, and Zombie / Forsaken Manipulation. 
* Death Empowerment: the power to gain strength from the deaths of others. Users become stronger, faster, more durable, etc. by the deaths of others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able to draw sustenance from the dying or even slow or stop aging. Users may only be empowered by deaths they have caused, or only by deaths that others have caused.
*Adaptive Possession: the power to possess any semblance and evolve by magnifying its unique aspects. User can physically, mentally, spiritually, etc. possess anything and everything they come in contact with be it living, dead, inanimate, concept/abstract, etc., and modify ones own power through the host by taking any natural traits or aspects about it and/or anything related to it. The user may not have total control over the victim's body, but simply control the host with Mind Control. Whatever weaknesses the host possesses, the user will gain, too. The user cannot access all of the host's powers without knowledge of it first.
*Animancy: the ability to use magic involving the living, life-force, and/or souls. The user's magical abilities revolve around manipulating the living, life, the life-force, and life forms. Users can create new forms of life, grant life to the lifeless, animate things, manipulate the life force of the universe and those connected to it. Many practitioners find a way to make peace with idea that death is everywhere and that life and death are both inevitable forces and can't exist with out the other. Practitioners also have the potential to create or find new ways to bring new life in existence, either by animation, evolution, any way possible.
**Abjuration: the power to cast spells that provide protection and healing. The user can cast spells which can grant protection of various kinds, healing, prevent other beings from entering an area, force armor, purification and force fields. It may take time to cast proper spells.
**Animation Manipulation: the ability to manipulate animation/liveliness. The user has the ability to manipulate the animation/liveliness of anything, making things more lively or making them sluggish, either physically or mentally. They can induce liveliness of an object to make it alive or remove liveliness to make it inactive or non-living. By making something more lively, they can make it more energetic and move faster and briskly.
**Conjuration: the ability to conjure anything. The user can bring forth any form of creatures, items, spirits, demons, deities and/or elements by either summoning, creating, or manifesting them in any particular way to do the bidding of the conjurer. In traditions and most contemporary usages, it refers to a magical act of invoking their conjuration subject by using incantations or charms to cast magical spells to bring the creation forth. It may take time to conjure objects, and it may require markings or a magic circle for the conjuring.
**Death Negation: the power to negate death/dying. The user can negate/cancel out some or even all kinds of deaths from oneself and others, truly making them ensuring that the living stays alive, even in death they can resurrect themselves for as long as the user so desires, potentially defeating death itself no matter how strong or impossible the odds may be.
**Death Prevention: the power to prevent death. The user can prevent the death of others from occurring, either by preserving their lives or preventing injuries/wounds from getting worse or festering. Unlike Death Negation the targets are not rendered immortal or invulnerable, and can still be harmed as easily as anyone else, they just won't die by unnatural means like murder or accidents, just by natural death.
**Inanimation: the power to place targets in an inanimate state. The user can place targets (including objects and beings) into an inanimate state, regardless of any force that acts on it, causing them to lose their ability to move and become inanimate. May have limited duration.
**Life Magic: the power to utilize magic to bring things to life. The users of this power can utilize powerful spells which can bring anything the user sees fit to life, such as a statues, toys, even such as furniture and rubble.
**Resurrection Manipulation: the power to manipulate resurrection. The user can manipulate resurrection, using to it resurrect themselves, others, and on a large scale or to prevent anyone from resurrecting.
**Spell Casting: the power to cast spells. The user can cast spells, which are formulae for producing specific magic effects. Such formulae are often a series of magic words and incantations, but they can also take the form of specific thoughts, gestures, rituals, etc. If the user is powerful or skilled enough they can cast their spells as nonverbal spells which doesn't require them to say the incantations to preform the spell. Spells take form in a variety of ways; such as offensive spells take the form of abilities like energy rays or pryokinesis, defensive spells take form of abilities like a shield or intangibility, and supportive spells take form of abilities like superhuman strength or Teleportation.
* Ectoplasm Magic: the power to use ectoplasm-related magic. The user is capable of wielding magic related to ectoplasm, allowing the user to wield spells or magical power involving, powered by or wielding spiritual matter for various purposes. Effects may be temporary.
* Esoteric Soul Manipulation: the power to manipulate esoteric soul manipulation. The user can manipulate the esoteric side of souls, spirits and ghostly energies. This type of soul manipulation allows users to control souls that possess special properties, including the souls of dead or living sorcerers. This gives the users the opportunity to use the souls in a variety of ways, such as physical combat or defensive purposes. The user can also gain powers from other external forces of different types of spirits.
* Exorcism: the power to evict possessing entities. The user can forcibly remove possessing entities (ghosts, demons, etc.) from the body, object or the location they are possessing/haunting. Some entities may be harder to exorcise than others. Some exorcism may require certain items to work, such as ingredients to a spell. An entity that is possessed may try to possess a new host upon being exorcised, possibly even the exorcist themselves if they don't have adequate protection.
* Phantasm Manipulation: the power to manipulate ghosts/specters and their energies. User can create, manipulate, and destroy ghosts/specters and their energies. They can induce fear into the hearts of others, use spirits to cause great chaos and control the souls of others when they are dead. Some may only be limited to the ghosts they summon or create, as well as to certain species. Users can also make a person paranoid.
* Sealing Magic: the power to use magic that seals targets. The users of this power can utilize powerful spells that can seal/bind living beings, entities or objects into other objects or places. May need a medium for performing sealing spell.
* Soul Manipulation: the power to manipulate souls. Users can create shape and manipulate the soul, the incorporeal and immortal essence of a living thing, souls are usually most obviously present in sentient beings. At some level all biological organisms have souls, and even non-biological entities (such as rivers and mountains) possess something that is analogous to a soul. Most users have to learn to control their own soul first and expand from there, some may be able to learn how to tap into the essence of everything living.
* Spirit Barrier: the ability to create barriers that spirits cannot pass through. The user is capable of creating barriers that spirits are unable to pass, allowing them to trap spirits in an area by creating the barrier around the spirit location or protect someone from spirits by creating a barrier around them. The created barriers may only last for so long depending on the user's powers and the power of the spirit trying to pass the barrier. Spirits possessing someone may be able to pass the barrier. 
* 
== Known Users ==
* Lucie Herondale
* Ty Blackthorn - partially succeeded in bringing back Livvy in a resurrection ritual.
* Tatiana & Grace Blackthorn
* Ella Herondale
== The Clave & Necromancy ==
Necromancy is considered among the darkest of dark magic. It is punishable by death under Clave law, however, most practitioners are never punished as they almost never survive their attempts.
Category:Magic
Category:Powers