Judge Dredd

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==Summary==
Judge Joseph Dredd is the clone of Eustice T. Fargo, the father of the modern justice system on Cursed Earth in the 22nd century. Known as the toughest, most effective Judge on the shadowy streets of Mega City-One, Dredd is both respected and feared. To his peers, he is seen as an incredibly brave, skilled, and uncompromising force of the law, but to the cits, he is often seen as a bogeyman figure of sorts, enacting the seemingly cruel and rarely fair law of the Judge regime and brutalizing anyone who steps out of line.
Dredd does, however, have several admirable traits that keep him from being truly evil. He puts the lives of civilians above his own, loathes any Judge who abuses their position, supports several civil rights seen as strange or unusual, such as believing Mutants should have equal rights, and above all, Dredd is utterly incorruptible.
Dredd as acquired a substantial rogues gallery over the years, with his two biggest recurring enemies being Judge Death of the Dark Judges and Mean Machine of the Angel Gang. Other notable foes include Judge Fear, Fire, and Mortis, Judge Caligula, The Mutant, Nosferatu, Stan Lee, Orlok the Assassin, Satanus the Undefeated, and The Fink.
==Powers and Stats==
Tier: , lower over time. to with standard Equipment. Up to with optional equipment
Name: Joseph "Joe" Dredd
Origin: Judge Dredd
Gender: Male
Age: 70s chronologically, mid 50s biologically due to decelerated aging
Classification: Mega City-One Judge
Powers and Abilities: 
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|-|Abilities=
Superhuman Physical Characteristics, Genius Intelligence, Longevity (His aging is decelerated, but he is not immortal. As of 2143, he is past his prime and getting older), Martial Arts (Trained in martial arts for 15 years.2000 AD #178 Is an incredibly agile fighter.2000 AD #114 Matched and defeated Stan Lee the Death Fist, the greatest martial artist in the Land of Ji,2000 AD #551 twice.Judge Dredd Megazine Vol 3 #62 Managed to somewhat match and ultimately defeat Batman in a no-weapons, 'man vs man' fight while he was somewhat holding backBatman/Judge Dredd: Vendetta in Gotham), Acrobatics (Can easily leap from moving vehicles2000 AD #111-112 and to other vehicles.2000 AD #3 Using his acrobatic skills, he easily blitzed several cultists.2000 AD #158 Easily took out Orlok the Assassin.2000 AD #244 Acrobatics were taught in the Judge Academy.2000 AD #40-41 Even as a child, he was capable of blitzing several two adult Judges.2000 AD #2220 Managed to reposition himself after being tossed up by a tornado and falling in freefall.2000 AD #329 Has incredible balance and repositioning skills2000 AD #3392000 AD #340), Weapon Mastery and Marksmanship (Trained ever since he was a cadet to be skilled with a variety of weapons.2000 AD #2183 Has masterful aim2000 AD #213-214 and can hit moving targets with ease2000 AD #205 Skilled at sniping2000 AD #179 Somewhat ambidextrous.2000 AD #247 Defeated Judge Kruger, the daystick dueling champion, in a battleJudge Dredd Megazine Vol 3 74), Vehicular Mastery (Drove around an entire active battlefield.2000 AD #169 Can dodge projectiles while driving.2000 AD #193-196 As a cadet, he proved to have extensive skill in driving, so much so he managed to keep up with Vin Diesel and Dwayne Johnson and passed advanced Lawmaster training without even taking it2000 AD #2256), Stealth Mastery (Skilled in the art of disguise), Automatic Translation (Judges have minor implants that allow them to speak any language2000 AD #167), Cyborgization (Via his translator and robotic eyes), Supernatural Willpower (Although he was affected by Judge Fear's power, he managed to power through it through sheer determination2000 AD #227 Resisted the affects of a powerful, mind-warping toxin through sheer willpower.2000 AD #244-246 Stayed stoic even after entering the Shadowlands - a horrific future version of Mega City-One; one of the few things he loves, after being torn apart and its people tormented by The Mutant2000 AD #399 Even after being burned, tortured, blinded and assaulted, physically and emotionally, for hours, his desire to bring The Mutant to justice kept him going even after his body all but gave out2000 AD #4002000 AD #401), Social Influencing (Able to manipulate people into confessing their crimes.2000 AD #196 Convinced an entire hoard of vampires to drop their weapons and leave him be2000 AD #402), Enhanced Senses (After his run-in with The Mutant, Dredd was given robotic eyes that enhanced his eyesight to 20-20, increased blink-speed by 20-50%, and granted him night-vision.2000 AD #406 Was able to fight a group of men in pitch darkness just fine2000 AD #213-214), Pressure Points (Able to incapacitate stronger foes via Pressure Points2000 AD #395)
|-|Standard Equipment=
Fire Manipulation (Via incendiary rounds. Strong enough to reduce a human to ash2000 AD #733-735), Explosion Manipulation (The Law-Master features missile weaponry.2000 AD #156 The Law-Master's Hi-Ex is at least this powerful), Healing (Judges carry antibiotics2000 AD #674-699), Homing Attack (Hotshot and Homing Attack Bullets can fire in complex ways to hit their targets.2000 AD #110 Only works on beings who give off heat2000 AD #183), Status Effect Inducement (Stun shots can stun,2000 AD #116 and Stumm Gas can cause nausea2000 AD #237), Light Manipulation (The Lawmaster has infrared lighting2000 AD #36-37 and can shoot laser beams.2000 AD #254 Has search lights.2000 AD #206-207 Additionally, it can shoot flares of light2000 AD #171), Summoning (Within the borders of MC1, he can call upon back-up2000 AD #208), Instinctive Reaction (The Lawmaster can automatically operateJudge Dredd Megazine Vol 1 1 and be 'summoned'2000 AD #157), Gravity Manipulation, Flight (Although Dredd himself rarely uses it, Judges have boots that can manipulate gravity in a way to allow them to fly2000 AD #27), Magnetism Manipulation (His boots can also magnetize themselves to simulate gravity2000 AD #162), Automatic Translation (His helmet can translate any language he hears into English), Sound Manipulation (The translator can convert what he says into other languages as well2000 AD #261), Enhanced Senses (His helmet can access night-vision), Damage Reduction (Via his shock-absorbing armor)
|-|Optional Equipment=
Sealing (Boing Tin can seal away Dark Judges in their psionic2000 AD #149-151 and physical forms2000 AD #674-699), Weather Manipulation (Via Judge Weather Control2000 AD #186-188), Dimensional Travel (Via Dimensional Travelers2000 AD #416-427), BFR (Can use the Dimensional Travelers to banish enemies to 'empty' universes2000 AD #416-427), Spaceflight (Via various Judge Spaceships2000 AD #213-214), Biological Manipulation (Face-Changers can completely change his face.2000 AD #211-212 The Brown Note causes people as large as Grudzilla to empty their bowls), Radiation Manipulation (Confiscated and used a nuclear bomb.2000 AD #197-200 Justice-One's nuclear bombs were capable of causing a planet-sized creature to die2000 AD #166), Sound Manipulation (Sonic Pulses,2000 AD #209-201 which are strong enough to cause earthquakes and affect whole blocks. Has access to smaller scale sound attacks), Information Analysis (Has access to Judge super-computers2000 AD #220-221 and breathalyzersDrokk City), Water Manipulation (Via anti-riot water guns2000 AD #222-223), Energy Projection (Has various energy weapons), Poison Manipulation (Judges have access to a poison gas that can choke, stun and kill), Electricity Manipulation, Magnetism Manipulation (Judge equipment can use electro-magnetism to heal wounds.2000 AD #248 Magnon Pulsar generates EMP attacksRookie's Guide to the Justice Department), Temperature Manipulation (The Stub Gun is hot enough to melt steel and glass cubic meters of sand2000 AD #265), Fire Manipulation (Thermal Charges lit streets on fire at temperatures of 100,000 degree, which melted tanks2000 AD #258), Technology Manipulation (The Radio Microphone gives him control over the LawmasterJudges Manual), Plant Manipulation (Neutralizing Agent created converted water into algae2000 AD #325), Adhesive Manipulation (Riot Foam can be used to contain several thousand individuals at once2000 AD #339), Sleep Manipulation (Via MC-1 Sleep Machines, which grant a full night's rest in one night2000 AD #341), Time Travel (Via the Proteus2000 AD #393), Plasma Manipulation (Via the Lawbringer), Gravity Manipulation (The Aqua-Cannon manipulates gravity to control water), Damage Reduction (Via various armors and suits such as the Crash Suit and Holocaust Suit). Can simulate Self-Sustenance and Underwater Breathing via the Holocaust Suit
|-|Resistances=
Natural resistances: Social Influencing (Dredd is incorruptible and refuses to compromise his integrity for any reason. As such, seduction, bribery2000 AD #30 or any other kind of manipulation fails on Dredd. Unfazed by the seductive actions of a vampiric Hershey2000 AD #396), Mind Manipulation, Telepathy, Memory Manipulation, Perception Manipulation (Trained to resist psionic attacks, which can read minds, alter memories and force hallucinations2000 AD #216-217), Pain Manipulation (Has an inhuman pain tolerance, capable of mostly shrugging off being impaled by a fiery spear hot enough to melt steel2000 AD #228), Poison Manipulation, Madness Manipulation (Resisted being struck by 50cc of Block Mania, a madness inducing drug, through sheer willpower, but not for long)
Equipment-based resistances: Radiation Manipulation (Via Anti-rad pills and the Radiation CloakJudge Dredd Annual 1985), Smoke Manipulation (Respirators protect against smoke attacks2000 AD #174''), Light Manipulation (His Anti-Dazzle Visor can protect against intense light,2000 AD #6 at least as strong as the light of explosions. It also protects against light-based brainwashing), Fragrance Manipulation (His respirator can apparently guard against extreme-smell attacksJudge Dredd Megazine #201), Madness Manipulation (His Cognitive Blockers could resist the affects of Qaqanons Crypto-Cred Machine, which caused its victims to become insane husks who crave nothing but fast foodJudge Dredd Megazine #444)
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Attack Potency: Wall level (Knocked Mean Machine through a stone wall2000 AD #1084), lower over time (Has grown weaker over the years due to old age, but still a physical monster, capable of effortlessly dispatching groups of large men in combatPredator vs Judge Dredd vs Alien #1). Street level to Small Building level with standard equipment (The Lawmaster should be comparable if not superior to the Democrat Firearms, which could pierce bullet-proof steel helmets. Incendiary Fire can reduce people to ash. Hi-Ex can destroy small bridges and wrecking balls), up to Continent level with optional equipment (Dredd's arsenal of optional equipment include a variety of extremely powerful weapons such as the Stub Gun, which can glass several meters of sand, the Mega-Explosive, which can destroy buildings 10 times the size of average skyscrapers,The Rookie's Guide to Block Wars Sound Pulses which can trigger small-scale but powerful earthquakes,2000 AD Vol 1 240 an assortment of nuclear bombs with one with a confirmed yield of 10 Megatons,2000 AD #200 and the Total Annihilation Device, which cracked an entire planet)
Speed: Supersonic+ (Outsped a robot in 0.001 seconds.2000 AD #43 Dodged and shot-down a heat-seeking bullet2000 AD #34-35 Comparable to Judge HersheyJudge Dredd Megazine Vol 2 26). Up to Massively FTL+ travel speed with vehicles (570 kph top-speed for the Lawmaster.Lawmaster poster His fastest ships can traverse the galaxy)
Lifting Strength: Class 1 (Ripped off a robot's head.2000 AD #38 Forced open the jaws of a brontosaurus-like alien2000 AD Annual 1982 Held onto a car falling off a bridge for 5 minutes2000 AD #1350-1356), possibly higher (Ripped off Judge Mortis' arm, though he was an animated rotting corpse)
Striking Strength: Wall level (Punched through Judge Fear's head.2000 AD #227 Overwhelmed both Judge Death and Judge Mortis,2000 AD #19172000 AD #1918 who should have comparable durability to Judge Fire)
Durability: Wall level (Comparable to Judge HersheyJudge Dredd Megazine Vol 2 15)
Stamina: Superhuman (Carried the Chief Judge and engaged in a fire fight with a broken arm Defeated multiple East-Meg Judges even with a bullet close to his heart.2000 AD #262 Took on the entire Fargoville Police Department after being tortured in slave labor for several hours,2000 AD #1511 which in of itself was after he fended off a gang, with only one brief break in between2000 AD #1508)
Range: Kilometers to Thousands of Kilometers (Five miles with the Lawgiver.2000 AD #34 At least 12 kilometers with sniper rifles. The Lawmaster can reach 200 km via its emergency transistorsLawmaster poster 2500 km range for his radio. Various optional equipment are intercontinental)
==Equipment==
===Weapons===
===Vehicles===
===Tools===
===Robots===
*Audit Droid
*Bomb Hound
*GO-4 Bot
*Gunmek
*Mechanismo
*NIX-1
Intelligence: Gifted, possibly Genius (Due to his decelerated aging, Dredd has amassed a lifetimes worth of skill and experience, being on the force for nearly 50 years, with 15 years of training prior even to that. Due to his almost superhuman commitment to the law, his knowledge on legal matters in MC1 is unmatched, being able to recite and memorize even the most obscure laws and legal procedures. In addition, Dredd has been shown to be an expert manipulator and can completely change his demeanor on the fly. Dredd can just tell when someone is up to no good2000 AD #205 and if someone is evil or good by their eyes2000 AD #181)
Standard Tactics: Contrary to popular belief, Dredd actually hates killing2000 AD #169 and actively avoids doing so,Judge Dredd Megazine #6as he strictly obeys the law regarding what gets the death penalty. He also holds back in hand-to-hand combat, practicing extreme self-control. Regardless, he has been shown many times to be willing to kill if he has no other choice or if his opponent qualifies for the death penalty. He also does not torture or use excessive force,2000 AD #195 but will manipulate and lie. Despite his loyalty to the law and system, he does not have blind trust in authority figures.
In terms of fighting, Dredd is primarily a gunman, but is expertly trained in martial arts and acrobatics as well, and will use those skills without hesitation.
Note: This page covers Dredd as he appears in 2000 AD and related publications by Rebellion, IPC, and Fleetway. Since the novels and radio plays build from this canon, they are also considered canonical. This does not cover the 1995 or 2012 films, or the DC or IDW series, as they are separate continuities. The series, Lawman of the Future and Heavy Metal Dredd are not generally considered canon due to their wildly different takes on Dredd as a character.
The Dredd/Batman crossovers are considered canonical stories in the Dredd mythos. Additionally, they are written by John Wagner and Alan Grant, two writers who have hundreds of writing credits for both Batman and Dredd stories. Similar to the Dredd/AVP crossovers, as they are listed in the official Judge Dredd timelines. The IDW Dredd vs Alien vs Predator is canon to both the IDW continuity and the main continuity as it references the events of the older stories. 
Weaknesses: None notable.
==Notable Matchups==
Victories:
Losses:
Ninjak (Valiant Comics) Ninjak's profile (Takes place in a generic block in Mega City. Judge Dredd was not holding back and both had access to their standard equipment. SBA was assumed for everything else.)
Inconclusive:
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