Marksman (Stranger of Paradise)

The Marksman is a Basic Job in Stranger of Paradise Final Fantasy Origin, and is available in the earliest stages in the game after purchasing the Season Pass. Leveling this job is required to unlock the Hunter job.
Marksman is a long-range range job centered around the Gun and is adept at dealing critical hits and piercing enemy weaknesses from afar. In terms of crowd-control, the Marksman can clear mobs of enemies without much risk due to the nature of the weapon and its invulnerability while evading attacks. The Marksman's passives make for a good evasive playstyle by reducing damage while shooting enemies from afar, an increase in pierce damage, and an extension of i-frames when evading attacks.
==Gameplay ==
=== Job Action===
The Marksman has access to the Dazing Bullet ability, which allows the player to shoot out a non-elemental magic bullet that interrupts an unblockable attack on hit. This helps the player if they are in close-quarters with the enemy and serves as an emergency means of defense.
===Equipment===
Marksman makes use of guns that are a great method keeping distance and dealing with large crowds of enemies. These weapons can deal serious damage and critical damage to foes from afar, but can be rather weak on their own.
===Stats===
The job gives a stat bonus to Intellect, giving the character more magical damage and increased MP recovery with normal attacks, but poorer health in exchange.
Job Stat Rating and Growth by Level
Stat 	Rating	Lvl 1	Lvl 30	Lvl 55	Lvl 80	Lvl 99	Lvl 120	Lvl 135	Lvl 150+
HP 	D 	1325 	1765 	1901 	2007 	2095 	2221 	2309 	2397
Strength 	C 	15 	18 	30 	30 	30 	30 	30 	30
Agility 	B 	16 	19 	32 	32 	32 	32 	32 	32
Stamina 	D 	14 	17 	28 	28 	28 	28 	28 	28
Intellect	A 	17 	20 	34 	34 	34 	34 	34 	34
Spirit 	D 	14 	19 	28 	28 	28 	28 	28 	28
Luck 	C 	15 	18 	30 	30 	30 	30 	30 	30
===Job Tree ===
These abilities can be bought by using Job Points which are accumulated by earning EXP and leveling up the Job:
Ability 	Icon	Type 	Job Points	MP Cost	Required Ability to Unlock 	Description
 	 	Job Action 	─ 	100 	─ 	[Element: None][Stat Bonus: Intellect]Performs an attack that interrupts a foes unblockable attack on hit.[Any Link] Can be set to any link ability slot.
Marksman Affinity +10% 	 	Passive 	1 	─ 	Dazing Bullet 	Increases marksman job affinity.
Damage Reduction While Attacking -2.6%	 	Passive 	2 	─ 	Marksman Affinity +10% 	Decreases damage taken during attacks.
 	 	Gun Combo 	4 	100 	Damage Reduction While Attacking -2.6%	[Stat Bonus: Intellect]Channel power into your gun, temporarily increasing all damage done by bullets.[While Aiming Ability] Can be set to While Aiming >.
Gunman's Soul 	 	Combo Ability Effects	6 	─ 	Charged Bullets 	[Weapon Type: Gun][Aiming Link]Enhances abilities set to While Aiming >Restores MP based on magic damage dealt.
Marksman Affinity +25% 	 	Passive 	6 	─ 	Charged Bullets 	Increases marksman job affinity.
Damage Reduction While Attacking -6.7%	 	Passive 	8 	─ 	Marksman Affinity +25% 	Decreases damage taken during attacks.
Extend Evade Invincibility +16.7% 	 	Passive 	1 	─ 	Dazing Bullet 	Increases duration of invincibility when evading.
 	 	Gun Combo 	3 	100 	Extend Evade Invincibility +16.7% 	[Element: Water][Stat Bonus: Intellect]Lob a grenade upward for a water-imbued attack.[Link 1 Ability]Can be set to >.
Pierce Damage +2.8% 	 	Passive 	4 	─ 	Flood Bomb 	Increases pierce damage dealt.
Marksman Affinity +15% 	 	Passive 	5 	─ 	Pierce Damage +2.8% 	Increases marksman job affinity.
 	 	Passive 	6 	─ 	Pierce Damage +2.8% 	Slows enemy movement until dazing bullet is discharged.
 	 	Command 	8 	─ 	Dazing Bullet Mastery 	Cancels action in progress and gradually restores MP. Activates chain cancel effect on use.*Cannot be reused until effect ends.
Extend Evade Invincibility +33.4% 	 	Passive 	10 	─ 	Rapid Cancel 	Increases duration of invincibility when evading.
 	 	Gun Combo 	11 	100 	Rapid Cancel 	[Element: Ice][Stat Bonus: Intellect]Shoot a grenade while airborne, causing an explosion of ice.[Link 2 Ability]Can be set to >>.
Pierce Damage +6.6% 	 	Passive 	13 	─ 	Explosive Blizzard 	Increases pierce damage dealt.
Swift Shot 	 	Combo Ability Effects	14 	─ 	Explosive Blizzard 	[Weapon Type: Gun][2nd Link]Enhances abilities set to >>Increases attack speed.
New Job: Hunter 	 	Job Unlock 	14 	─ 	Swift Shot 	Unlocks the Hunter Job.
New Class: 	 	Class Unlock 	─ 	─ 	All Marksman tree abilities 	Unlocks the Evocation Class for Marksman, Master Marksman. Only available in the Trials of the Dragon King DLC.
New Class: 	 	Class Unlock 	─ 	─ 	All Marksman tree abilities 	Unlocks the Ultima Class for Marksman, Gun Mage. Only available in the Trials of the Dragon King DLC.
===Class Trees===
Introduced in the Trials of the Dragon King DLC, These classes are unlocked after visiting Bahamut's Cave and completing the "A Token of Courage and Strength" conversation with Bahamut and the abilities thereof can be bought by using Rat Tails which are accumulated by completing missions on the Bahamut difficulty onward and purchasing them from the Bahamut Exchange Shop via Dragon Treasures:
======Master Marksman======
Ability 	Icon	Type 	Rat Tails	Required Ability to Unlock 	Description
 	 	Job Action 	— 	All Marksman tree abilities 	Dazing Bullet+[Class Change Effect: Evocation]A successful interrupt restores party members' MP.[Any Link]Can be set to any link ability slot.
Luck +6 	 	Passive 	2 	Empyreal Bullet 	Increases luck.
Strength +6 	 	Passive 	4 	Luck +6 	Increases strength.
Elemental Vulnerability Resistance +40.0%	 	Passive 	6 	Strength +6 	Increases magic vulnerability resistances.
Marksman Master Points +3 	 	Passive 	11 	Elemental Vulnerability Resistance +40.0%	Increases marksman master points acquired.
Intellect +8 	 	Passive 	6 	Strength +6 	Increases intellect.
Break +160 	 	Passive 	10 	Intellect +8 	Increases break by 160.
Agility +7 	 	Passive 	2 	Empyreal Bullet 	Increases HP by 106.
Break +80 	 	Passive 	4 	Agility +7 	Increases break by 80.
Status Ailment Resistance +18.0% 	 	Passive 	6 	Break +80 	Increases resistance to status ailments.
Spirit +5 	 	Passive 	8 	Status Ailment Resistance +18.0% 	Increases spirit.
Gun's Desire 	 	Combo Ability Effects	14 	Spirit +5 	[Weapon Type: Gun][1st Link]Enhances abilities set to >.Restores HP based on magic damage dealt.
HP +192 	 	Passive 	10 	Status Ailment Resistance +18.0% 	Increases HP by 192.
Marksman Master Points +3 	 	Passive 	15 	HP +192 	Increases marksman master points acquired.
======Gun Mage======
Ability 	Icon	Type 	Rat Tails	Required Ability to Unlock 	Description
 	 	Job Action 	— 	All Marksman tree abilities 	Dazing Bullet+[Class Change Effect: Ultima]A successful interrupt inflicts a debuff that increases the amount of damage taken by the enemy.[Any Link]Can be set to any link ability slot.
Luck +6 	 	Passive 	2 	Polluted Bullet 	Increases luck.
Strength +6 	 	Passive 	4 	Luck +6 	Increases strength.
Elemental Vulnerability Resistance +40.0%	 	Passive 	6 	Strength +6 	Increases magic vulnerability resistances.
Marksman Master Points +3 	 	Passive 	11 	Elemental Vulnerability Resistance +40.0%	Increases marksman master points acquired.
Intellect +8 	 	Passive 	6 	Strength +6 	Increases intellect.
Break +160 	 	Passive 	10 	Intellect +8 	Increases break by 160.
Agility +7 	 	Passive 	2 	Polluted Bullet 	Increases HP by 106.
Break +80 	 	Passive 	4 	Agility +7 	Increases break by 80.
Status Ailment Resistance +18.0% 	 	Passive 	6 	Break +80 	Increases resistance to status ailments.
Spirit +5 	 	Passive 	8 	Status Ailment Resistance +18.0% 	Increases spirit.
Master of Arms 	 	Combo Ability Effects	14 	Spirit +5 	[Weapon Type: Gun][Aiming Link]Enhances abilities set to While Aiming: .Enhances the critical bonus.
HP +192 	 	Passive 	10 	Status Ailment Resistance +18.0% 	Increases HP by 192.
Marksman Master Points +3 	 	Passive 	15 	HP +192 	Increases marksman master points acquired.
===Job Affinity bonuses===
Most weapons and items of clothing have a certain percentage of Job Affinity for a certain job. By combining them together and raising this percentage, the character may not only gain extra EXP to that Job, but also unlock abilities and bonuses to their stats. The bonuses for the Marksman Job Affinity are:
Name 	Job Affinity percentage	Description
Marksman's Wisdom I 	20% 	Increases the corresponding stat(s).Intellect+1
Marksman's Wisdom II 	30% 	Increases the corresponding stat(s).Intellect+1Agility+1
Tactical Dodge Bonus I 	50% 	After avoiding an enemy attack with evade invincibility, temporarily increases MP recovered from normal attacks.
Marksman's Wisdom III 	80% 	Increases the corresponding stat(s).Strength+1Intellect+2Agility+2
Tactical Dodge Bonus II	120% 	After avoiding an enemy attack with evade invincibility, temporarily increases MP recovered from normal attacks.
Marksman's Wisdom IV 	160% 	Increases the corresponding stat(s).Strength+2Intellect+3Agility+3
 	250% 	Gun:Using a normal attack while rolling will perform a crouching attack.
 	400% 	Gun:Enables the use of all weapon abilities for the gun and increases damage dealt with gun combo abilities. Including Dazing Bullet.
 	600% 	Reduces the MP cost of gun combo abilities while a gun is equippedAlso enhances the effects of Marksman's Wisdom.
Marksman's Essence 	800% 	Enhances the effects of Marksman's Wisdom, and also boosts stats based on your affinity.
==Gallery==
SOP Dazing Bullet.gif|Dazing Bullet
SOP Rapid Cancel.gif|Rapid Cancel
SOP Flood Bomb.gif|Flood Bomb
SOP Explosive Blizzard.gif|Explosive Blizzard
SOP Charged Bullets.gif|Charged Bullets
Category:Jobs in Stranger of Paradise Final Fantasy Origin