New Canaan deputy

New Canaan deputies are the law enforcement officers of New Canaan in 2253.
==Background==
Sheriff O'Connor has six deputies (unnamed) who man the gates and watch over the jailhouse. They are all men dressed in leather armor. They carry .45 revolvers or shotguns, though most of them only have six to ten rounds.New Canaan design document/1 - Deputies
==Interactions with the player character==
===Interactions overview===
===Quests===
Deal with Marshall: The diplomatic approach to dealing with Marshall is to help him leave New Canaan of his own accord. This could involve either Deception to distract the south gate deputy, allowing Marshall to escape, or Persuasion by convincing the guard to turn a blind eye and let Marshall die in peace.New Canaan design document/2 - Deal with Marshall
===Other interactions===
When people approach, they stop them, make them surrender their weapons and drugs, and only let them enter New Canaan if they have not been banished.New Canaan design document/1 - NC Outskirts KeyNew Canaan design document/1 - NC Union Station Key
==Inventory==
==Notes==
A deputy will accompany Jeremiah and several Mormons in the eveningNew Canaan design document/1 - NC Town Key as they journey out to have supper with the refugees on the exterior.New Canaan design document/1 - Overview
==Appearances==
New Canaan deputies were to appear only .
==References==
Category:Van Buren characters
Category:New Canaan characters