Tarn

==Summary==
Tarn is an eloquent Decepticon. He enjoys nothing more than playing beautiful music as he waxes poetic quoting Towards Peace and other philosophical works by Megatron . He tends to indulge these pleasures at the same time he's using his specially modulated vocal processor to cause the Decepticon Justice Division's latest transgressor's spark to self-destruct. The leader of the D.J.D., Tarn epitomizes the mentality of the team. He is beyond zealous in his devotion to Megatron's cause, going so far as to emboss the Decepticon insignia onto his own faceplate. No traitor, no coward is capable of escaping his team.
Despite appearances, Tarn is a mess of contradictions. Viewing himself as the central pillar of the D.J.D., he can be as brutally violent as any other Decepticon, but views himself as a bureaucrat and his team as his administration. He believes his actions are entirely justified, yet sometimes his thoughts are a constant stream of self-denigration. He works hard to run a tight but fair ship, and is not above taking in an open-minded, needy stray. On the other hand, for all his thoughts of sophistication and control, Tarn can go from affable to life-threatening at the least provocation. His addictive tendencies have led to him burning out his original transformation cog years ago, and his reliance on the power-enhancing Nuke can lead to his losing himself to the lust for violence. And have no doubt that while he may try and convince himself otherwise, Tarn is a truly sociopathic murderer. Ultimately whether Tarn is a monster or not is irrelevant. His utter devotion to the Decepticon cause means he will ensure the fear of Megatron is put into any that would consider abandoning their noble goals.
==Powers and Stats==
Tier: At most , likely 
Name: Tarn, Glitch, Damus
Origin: Transformers
Gender: Male
Age: 4,000,000 million years old (Tarn lived before the war broke out)
Classification: Decepticon Justice Division Leader, Cybertronian, Outlier, Point One Percenter
Powers and Abilities: 
<tabber>
|-|Powers and Abilities=Superhuman Physical Characteristics, Immortality (Type 1; Cybertronians can live foreverRom vs. Transformers: Shining Armor #1, 2; Cybertronians consistently shrug off wounds that should be deadly, such as bisection or even worseFinest Hour: Dark Cybertron Chapter 5. Cybertronians are stated to be exceptionally hard to kill and can survive many crazy eventsThe Transformers: More Than Meets The Eye #12), Inorganic Physiology (Type 2), Adaptation (Should be like other Cybertronians, who can gain new alternate modes by simply scanning them), Large Size (Type 0), Information Analysis (All Cybertronians possess information analysis in their visionThe Transformers: More Than Meets The Eye #7), Transformation (Able to transform into a Cybertronian tank), Weapon Mastery (Has utilized several weapons in the past, but primarily wields a Double-Barreled Fusion Cannon, chainsawThe Transformers: More Than Meets The Eye #32 and a sniper rifleThe Transformers: More Than Meets The Eye #33), Acrobatics (As shown hereThe Transformers: More Than Meets The Eye #33), Technology Manipulation (His outlier ability allows him to shut down both sentient and non sentient machineryThe Transformers: More Than Meets The Eye #11), Martial Arts (Could contend with Overlord, CyclonusThe Transformers: More Than Meets The Eye #33 and Grimlock in battle. Cyclonus himself is superior to Drift in skill), Self-Sustenance (Types 1 and 3), Explosion Manipulation (As mentioned above, he can shut down machinery of any type, causing it to overheat and explodeThe Transformers: More Than Meets The Eye #7. This technique was used on Black Shadow's superspark), Regeneration (Low, can heal from small wounds), Durability Negation, Social Influencing (Tarn is a highly charismatic individual, capable of swaying people to do his bidding), Sound Manipulation (His voice can kill other mechanical beingsThe Transformers: More Than Meets The Eye #7), Paralysis Inducement (His voice can cause paralysis Cybertronians who listen to his voiceThe Transformers: More Than Meets The Eye #7), Telekinesis (Able to rip apart technology from a distanceThe Transformers: More Than Meets The Eye #7)
|-|Resistances=Temperature Manipulation (Should be comparable to other Cybertronians, who can tank re-entry without burning upThe Transformers (2014) #37, which would have a 3000 temperature of degrees F, and move in Jupiter's atmosphere, which has an temperature of -238 degrees FThe Transformers (2014) #55. Also should be comparable to Thundercracker, who could survive being near the epicenter of a nuclear explosionThe Transformers: All Hail Megatron #12, with a nuclear explosion being as hot as 100 million degrees celsius), Ice Manipulation and Absolute Zero (Should be comparable to Hardhead, who was able to walk through a place with temperatures approaching that of Absolute ZeroThe Transformers: Robots in Disguise #6, extremely cold environmentsThe Transformers: Primacy #1) and Acid Manipulation (Should be comparable to other cybertronians who can walk through an acid lakeThe Transformers: Primacy #3), Deconstruction and Corrosion Inducement (Should be comparable to other cybertronians who move through the sea of rust), Biological Manipulation, Disease Manipulation and Poison Manipulation (By virtue of his Cybertronian physiology, should be resistant to attacks related organic biology), Radiation Manipulation (Should be comparable to other Transformers who are capable of surviving Jupiter's atmosphereThe Transformers (2014) #55, which contains a radioactive atmosphere of 100 million X-rays), Light Manipulation (Should be comparable to Thundercracker, who could look directly at a nuclear explosionThe Transformers: All Hail Megatron #12)
</tabber>
Attack Potency: At most Multi-Continent level, likely Moon level+ (After numerous punches, could break through Trailbreaker's forcefields, which are durable enough to contain half the destruction of NecroworldThe Transformers: More Than Meets The Eye #55, with Megatron being seemingly confident Tarn could do so. Could harm a weakened GrimlockThe Transformers: More Than Meets The Eye #8 and contended with a casual OverlordThe Transformers: More Than Meets The Eye #52), negates durability with his voice.
Speed: Subsonic movement speed (Via sheer size), with Massively FTL+ combat speed and reactions (Was able to keep pace with Grimlock and Overlord)
Lifting Strength: At least Class M (Being a "Phase Sixer", he should be superior to the likes of Strika, who could stop a weakened Devastator's fistThe Transformers:
Till All Are One #7)
Striking Strength: At most Multi-Continent level, likely Moon level+
Durability: At most Multi-Continent level, likely Moon level+ (Can tank the recoil of his own attacks. Could take hits from GrimlockThe Transformers: More Than Meets The Eye #8)
Stamina: Superhuman (Tarn can easily fight for days at a time, cannot tire physically. Even after injected with nuke, causing vasts amounts of pain, Tarn was still able to function as normal afterwards)
Range: Extended Melee Range, Several Meters with Telekinesis, Several Hundreds of Meters with his Double-Barreled Fusion Cannon
Standard Equipment:
* :
As an homage to his leader, Megatron, Tarn wears a double-barreled fusion cannon on his right arm. The weapon is twice as powerful than the one Megatron uses.
* Chainsaw: A weapon only used once by Tarn, used to execute an comatose alternate version of Overlord. The Transformers: More Than Meets The Eye #32
Intelligence: Gifted (Tarn is a renowned planner and keeps a list of every single Decepticon ever to live ordered from most to least powerful in his head. Capable of fighting against multiple highly skilled fighters like Overlord and Thunderclash)
Weaknesses: His addiction to Nuke leads to his transformation cog being damaged leading for it to be replaced constantly. Tarn is beyond mentally unstable, essentially possessing multiple personalities.
Standard Tactics: Tarn often goes for long range and attack his opponents with his double barreled Fusion Cannon. Often Tarn enjoys torturing his victims, and would often leave them alive, so that he can kill them slowly with his voice. Tarn doesn't often use his outlier capabilities in his later ages, but usually uses his voice as a way to paralyze his victims.
Notable Attacks/Techniques:
* Fusion energy blasts: Tarns primary form of offense, by attacking the opponent with large amounts of firepower from his fusion weaponry.
* Technology Manipulation: Tarn can shut down technology by merely touching it. While using the ability hurt himself when he was younger, this weakness faded as he grew older. Later on, he was even able to rip apart technology at a distance.
* Voice: Tarn's signature ability. Via manipulating the pulse of his voice, Tarn is able to paralyse Cybertronians with it, if not straight up to cause their spark to collapse with it. Tarn often uses this as a desperate measure or as a finishing move.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Decepticons
Category:Transformation Users
Category:Transformers
Category:Comic Book Characters
Category:Characters
Category:Male Characters
Category:Evil Characters
Category:Antagonists
Category:Primary Antagonists
Category:Villains
Category:Leaders
Category:Weapon Masters
Category:Gun Users
Category:Fear Users
Category:Large Sized Characters
Category:Martial Artists
Category:Sadists
Category:Serial Killers
Category:Technopaths
Category:Sociopaths
Category:Murderers