Lost Jungle

: On our way to Ma'qwa Urqu, the jungle keeps getting deadlier. As if the tangled maze of roots, trees and snapvines that have never known the sun's kiss weren't enough, something darker lurks within the thick rainforest.
: The men feel as if they're being hunted by something not of this world... Almost as unsettling are the necromancers we've enlisted. However, their being against Lord Malagar's plans only stresses the urgency of stopping him.
Lost Jungle is the ninth stage in Kingdom Rush: Frontiers. The Necromancer Tower is unlocked in this stage. The player starts with 1000 Gold in Campaign mode, 2000 Gold in Heroic Challenge mode, and 3000 Gold in Iron Challenge mode.
==Campaign==
===Set-Up===
* Gold 1100
* Strategic Point x12ar
* Overgrowth x3
* Spaceship
===Wave Composition===
KRFstage09-1.jpg
Wave	Enemies (West) 	Enemies (North) 	Enemies (East) 	Income
1 	 	Savage Warrior x8 	Jungle Spider x22 	296
2 	 	Savage Warrior x10 	Jungle Spider x16Jungle Matriarch x1 	318
3 	Savage Hunter x6 	Savage Warrior x10Earth Shaman x1 	 	290
4 	 	Giant Wasp x14 	Giant Wasp x6 	160
5 	Savage Hunter x6Witch Doctor x1 	Savage Warrior x17 	 	395
6 	Witch Doctor x2 	Savage Warrior x23Earth Shaman x1 	 	495
7 	Poukai Rider x7 	 	Jungle Spider x22Jungle Matriarch x3 	576
8 	Savage Hunter x9Poukai Rider x6 	Savage Warrior x16Gorillon x1 	 	775
9 	Giant Wasp x16 	Giant Wasp x16 	Giant Wasp x18 	400
10 	Savage Hunter x17Witch Doctor x3	 	Jungle Spider x38Jungle Matriarch x7 	989
11 	Poukai Rider x6 	Savage Warrior x24Witch Doctor x2Earth Shaman x1Spirit Shaman x1Gorillon x2	 	1120
12 	 	Savage Warrior x2Witch Doctor x4Gorillon x3 	Jungle Spider x26Jungle Matriarch x11	1358
13 	Poukai Rider x10 	Savage Warrior x22Witch Doctor x2Earth Shaman x2Spirit Shaman x2Gorillon x2	 	1350
14 	 	Savage Warrior x22Witch Doctor x3Gorillon x6 	 	1440
15 	Savage Hunter x20Poukai Rider x8	Savage Warrior x10Witch Doctor x5Earth Shaman x1Spirit Shaman x1Gorillon x4	Jungle Matriarch x18 	2480
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Heroic Challenge==
===Set-Up===
* Gold 2000
* Strategic Point x12
* Overgrowth x3
* Spaceship
**Restriction: Heroes are allowed.
**Restriction: Upgrades above Level 4 are not allowed.
===Wave Composition===
KRFstage09-2.jpg
Wave	Enemies (West) 	Enemies (North) 	Enemies (East) 	Income
1 	Poukai Rider x6 	Savage Warrior x6 	Poukai Rider x6 	570
2 	Poukai Rider x5 	Poukai Rider x5 	Savage Warrior x8Witch Doctor x4 	720
3 	Savage Warrior x16Spirit Shaman x1 	Savage Warrior x10Witch Doctor x2 	Savage Warrior x16Earth Shaman x1 	830
4 	Poukai Rider x9 	Savage Hunter x6Savage Warrior x12Witch Doctor x2	Poukai Rider x12 	1210
5 	Savage Warrior x18Spirit Shaman x3 	Gorillon x2 	Savage Warrior x18Earth Shaman x4 	1210
6 	Savage Warrior x7Poukai Rider x4Spirit Shaman x4	Witch Doctor x2Gorillon x4 	Savage Warrior x12Poukai Rider x4Earth Shaman x4	1745
At the start of waves 5 and 6, three Parasytes will spawn in the east path.
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Iron Challenge==
===Set-Up===
* Gold 3300
* Overgrowth x10
* Militia Barracks x4
* Spaceship
**Restriction: Heroes are allowed.
**Restriction: Upgrades above Level 4 are not allowed.
**Restriction: only.
===Wave Composition===
KRFstage09-3.jpg
Wave	Enemies (West) 	Enemies (North) 	Enemies (East) 	Income
1 	Jungle Spider x41Parasyte x29	Jungle Spider x8Parasyte x42Reaper x14	Parasyte x44Reaper x13	1237
Strategy
===General===
* All Barracks are advised to be sold (though its refund is 0 gold), and replace those with DWAARP. 
* There are no armored enemies in this level. 
===Upgrades and Hero===
* In the Upgrade Tree, only worrying about upgrading your archers, artilleries, Rain of Fire and Call Reinforcements. 
* It's strongly recommended to use Alric, since he is the only hero that can use his spike attack to damage back the face hugging to the Parasyte thanks to this spiked armor. 
===Towers===
* Use DWAARP since it can damage enemies within its range every 3 seconds. 
* Archers are generally best for Reapers or Jungle Matriarch, since its attack rate is sufficient enough to kill those enemies, but not the best for Parasyte due to the fast speed in addition to missed targets. Archers are not very good at targeting very fast enemies.
==Events==
New TowerUnlocked	Level 4 Mage TowerNecromancer Tower
 	Fast shooting, it can raise undead minions from the corpses of fallen foes.       
New EnemyWave 5	Parasyte
link=Parasyte 	These critters lay eggs inside their victims, which later spawn horrible monsters.
* Very fast speed
* High magic resistance
* Spawns a Reaper
New EnemyWave 5	Reaper
link=Reaper 	A terror of unknown origin. Hunters from a faraway tribe voyage to try and hunt one.
* Very fast speed
* High magic resistance
* Very high damage
New EnemyWave 7 	Poukai Rider
link=Poukai Rider	Poukai Riders soar the jungle skies, hunting any trespassers they may find.
* Flying
* Ranged attack
* Releases Poukai on death
==Related Achievements==
 ONE *UGLY* $%@# Find Find all 3 alien hunters.
Category:Kingdom Rush: Frontiers
Category:Levels