Disruption (Priest Spell)

This spell lets the priest disrupt the magical link between templars and their sorcerer-kings, cutting off their source of spells. That link is a complicated affair, based on magic, psionics, and physical law; it is possible to block it by setting up interference or “static,” effectively creating an umbrella under which the link cannot exist.
The priest must choose one sorcerer-king and study his activities during the preparation time – only templars who worship that sorcerer-king are affected. The priest must learn of the sorcerer king's activities, his organization of templars, and something about his long-term goals. Therefore, the priest must spend the preparation time near the sorcerer-king, either in his city-state or in nearby fields.
The spell creates a series of connected circles, each 5 miles in diameter, one per level of the caster above 20th (each corresponds roughly to a single hex on the Tyr region map in the Dark Sun boxed set). The arrangement of the circles is completely up to the caster, but the first must be centered over his or her location at the time of casting. For example, with the first centered over the caster, the rest could stretch in a straight line in any direction or be clustered to blanket an area.
Any templar under a circle cannot receive additional spells. Those currently memorized can be cast normally. Since the disruption spell has no other tangible effect, an affected templar may not be aware of it until he receives no spells, and even then, may not know why that is. The spell blocks the ability to receive spells, but doesn't block a sorcerer-king from sending: if a sorcerer-king is in the area of effect, his templars outside the area still receive their spells.
Interference with a sorcerer-king and his templars certainly draws their wrath. If the spell is cast within a city, chaos reigns for the duration of the spell as many vital services grind to a halt.
Such powerful magic can be traced (psionically and magically), so the caster should have an escape plan).
The material component is one of the sorcerer-king's obsidian balls. The priest can obtain it personally or hire others to get it.
Notes: Granted to air elementals, common.
Category:Psionic Enchancements
Category:Priest Spells
Category:Psionic Enchancements from Dragon Kings
Category:Spells from Dragon Kings
Category:Spells from Priest's Spell Compendium
Category:Spells