Place

A place is a type of instance data that can be loaded into the engine's data model. Models share the same data structure but are intended to be inserted into the data model rather than being loaded in full.
On Roblox, places are an asset type and are the fundamental component of an experience (connecting multiple places). Users can visit a place run by a Roblox server. Users can also publish places under an experience. The term "place" is commonly confused with "experience". A place can also be uncopylocked, allowing other users to access its file. 
In Roblox Studio, the data model can be uploaded to a Roblox place or saved in a place file in either binary (.rbxl) or XML (.rbxlx) format. Roblox provides templates including a default one known as a starter place which will be used when the "New" button is clicked or when a place is created on Roblox.
==History==
:This section is currently incomplete.
===2005===
*Between June and April, places were referred to as "games" on the homepage and in-game URLs, while being called "levels" in the URL of the Games page.https://web.archive.org/web/20050629083321/http://www.roblox.com/
===2006===
*On March 23, users could now edit the name and description of their games.https://web.archive.org/web/20060622105129/http://roblox.com/Forum/ShowPost.aspx?PostID=150
*In April, places were now referred to as such in the URL of the Browse page.https://web.archive.org/web/20060402232250/http://roblox.com
*On June 5, multiplayer was announced on the forums but was only seen in places made by Roblox admins.https://web.archive.org/web/20060622105205/http://roblox.com/Forum/ShowPost.aspx?PostID=161 These multiplayer games were displayed in their self-titled tab on the website instead of the Browse tab.
*The first multiplayer place, Brick Battle (later named Brick Battle: Crossroads, then sometime later Classic: Crossroads), was released on July 14, 2006.https://web.archive.org/web/20070104030740/http://www.roblox.com/Forum/ShowPost.aspx?PostID=164
*On September 28, all users could now make their places multiplayerhttps://web.archive.org/web/20070104030811/http://www.roblox.com/Forum/ShowPost.aspx?PostID=3402 and all multiplayer games were now on the Browse page.
*On October 25, place names can now be searched with the new search function.https://web.archive.org/web/20061216120554/http://www.roblox.com/Forum/ShowPost.aspx?PostID=5463
===2007===
*On January 1, Telamon calls places "levels", which may suggest that players or admins around this time still called them such.https://web.archive.org/web/20070104163047/http://blog.roblox.com:80/
*On February 17, the copy locking feature is added. This feature allowed users to set their places to "copylocked" so other users could not copy them.https://web.archive.org/web/20070217171430/http://blog.roblox.com:80/
*On May 1, places are now displayed on the Games page, have an 8-player cap limit, and create different copies (later known as servers) of itself.https://web.archive.org/web/20070503222824/http://blog.roblox.com:80/
*On May 14, users can now gain 1 Robux from other players joining their place.https://web.archive.org/web/20070516065212/http://blog.roblox.com:80/
*Sometime before or in June, the max player cap was increased to 20 and users could now have multiple places.https://web.archive.org/web/20070701210509/http://blog.roblox.com:80/
=== 2017 ===
*Before September 27, the amount of active places one could have was limited based on their Builder's Club membership. The amount goes as follows. 
**Free users - 1 active experience
**Former BC (users whose BC membership has expired) - 5 active experiences
**BC - 10 active experiences
**TBC - 25 active experiences
**OBC - 100 active experiences
=== 2018 ===
*Historically, experiences were created in experimental mode, signifying that FilteringEnabled was disabled. However, in 2018, experimental mode was disabled. All places are now created with Experimental Mode off and all existing places have transitioned to normal mode. During this transition, <13 users were unable to join Experimental Mode experiences for a short time.
=== 2019 ===
*At RDC 2019, David Baszucki said that "it might be possible to run 600-player games with no additional cost."
== Creating places ==
To create a place, developers must go to the Create page on the Roblox website (as shown in the picture) on the Experience page. When clicking on the Create page, the user can see all of their places by clicking "Experiences" on the left side of the page. This allows the user to quickly open any place for any experience in Studio. Every experience automatically creates a starter place. A starter place's thumbnail, name, and description are used on the website page for an experience. More places can be added to the experience through Roblox Studio.
=== Configuration ===
To configure a place, simply select the gear icon on the right side of their experience's entry, then select "Configure Place" from the drop-down box. Configuring a place allows the user to:
* Change the place's name/description.
* Change the place's icon.
* Change the place's thumbnail image/video. Video thumbnails cost 500 Robux.
* Choose whether or not experience access is sold for Robux (toggle paid access).
* Change the amount of visitors allowed on one server. The maximum amount of visitors is 200. (Users in the Roblox Beta program can set Server Size to 700)
* Change place access privileges.
* Change the place's copy lock protection (Disabling this allows people to copy the user's experience and edit it for their own needs.)
* Change the experience's genre (as seen by the public)
* Reset the place to a starting template.
* Revert the place to a previous version.
Before they can configure they own place, they must publish it first.
=== Templates ===
The user can choose to start building on one of 15 starting templates, many of which lay the framework for a potential experience:
<tabber>
|-|Current=
|-|Removed=
</tabber>
All templates, excluding the Creator Challenge places, can be viewed on the official Templates account, linked here.
====Old templates====
*These were the old templates:
**"Happy Home in Robloxia", consisting of a stamper-made house along with terrain, received strong criticism.
**"Starting Brick Battle", consisting of two opposing walled towers, two different teams and a baseplate. Visitors would get all of the standard Roblox fighting tools.
**"Baseplate", consisting of a large stretch of Terrain.
**Personal Server Starting Place.
==Visiting places==
Users can visit a place on Roblox, which is run by a Roblox server, through the Roblox Player client. The "start place" of an experience is the place that users visit first, as other places of the experience cannot be visited directly. To visit other places of the experience, TeleportService may be used.
==Hierarchy==
The typical hierarchy of a place.
The data structure of a place is based on the tree model, in which the DataModel is the root and each node is an instance. This is known as the hierarchy. A place hierarchy data can be edited in Roblox Studio. In Roblox Studio, the hierarchy can be viewed from the Explorer window. The DataModel object serves as the root of the hierarchy, accessed by a game in Lua, which houses services. An object that shares the same data structure but functions as a modular component of a place is known as a model.
The data may be stored in a file, in either binary (.rbxl) or XML (.rbxlx) format, both of which Roblox Studio can open.
===Services===
The DataModel houses services, each of which represents an internal service. Services cannot be instantiated through Instance.new. Some services are mostly used:
*The is used to contain descendant instances of 3D-related classes such as parts for rendering and physics simulation. 
**The is used to change the renderer properties such as position, orientation and field of view.
**The represents the terrain mesh.
*Lighting is used to change how lighting works.
*The is used to store instances. Parts are stored here to prevent them from being simulated or rendered.
*Similar to ReplicatedStorage, the is used to store instances that can only be accessed from the server.
*Similar to ServerStorage, the is used to house server-sided s which are executed automatically when the place runs.
* serve as a container for s, each of which represents a client (of a user) that is connected.
** changes how a and the character are loaded.
*** and act as containers for the Player's and the character, respectively, in which s are executed as soon as they are cloned and parented.
** acts as a container for the Player's .
** acts as a GUI container for the Player's PlayerGui.
==Trivia==
*New Gear Test, created by the Roblox administrator , is the only place known on Roblox to go past 700 max visitors, with a server size of 123456789. Only Roblox employees can set Server Size past 700.
*Despite their removal, City and Western can appear as "default" thumbnails and icons of an experience if the owner hasn't made one, or their icon doesn't load along with Pirate Island and Starting Place.
**However, in the Windows app, while hovering over an experience that doesn't have a thumbnail, it will be instead a "stretched" version of the game icon.
*Most of the tools from the convenience store in Suburban only work on R6 avatars.
*Despite their removal, Tix still appears on the cash drawer in Suburban's convenience store.
*The previously removed templates (except for the ones meant for Roblox events) can be accesed as regular experiences from the Templates account.
*The thumbnails of the Laser Tag, Platformer and UGC Homestore templates feature MintyUltra, a Roblox staff member.
==Gallery==
<tabber>
|-|Baseplate=
BaseplateAerialView.png|An aerial view of Baseplate.
|-|Classic Baseplate=
ClassicBaseplateAerialView.png|An aerial view of Classic Baseplate.
|-|Flat Terrain=
FlatTerrainAerialView.png|An aerial view of Flat Terrain.
|-|Laser Tag=
LaserTagAerialView.png|A view of Laser Tag's map.
LaserTagBlueprint.png|A blueprint of Laser Tag's structure.
LaserTag_GreenSafezone.png|The safezone for the Green Team.
LaserTag_PinkSafezone.png|Ditto, but for the the Pink Team.
LaserTag_GreenHallway.png|The main hallway that connects with the Green Team.
LaserTag_PinkHallway.png|Ditto, but with the Pink Team.
LaserTag_GreenHall.png|An hall, featuring a plant on a futuristic box, and a ceiling window, that connects to the Green team.
LaserTag_PinkHall.png|Ditto, but with the Pink team.
LaserTag_OutdoorHall.png|An outdoor hall, leading to the grassy/rocky area.
LaserTag_OutdoorArea.png|The outdoor area, featuring a grassy floor, surrounded by rocks.
LaserTag_RobloxSign.png|The Roblox logo's appearance on a sign.
LaserTag_playerContainments.png|All of the player containment parts, highlighted.
LaserTag_TemplateLibrary.png|The Laser Tag Template Library from ServerStorage, which is only visible if put onto the Workspace.
LaserTag_GameplayExample.png|An example of how a gameplay of Laser Tag looks like.
|-|UGC Homestore=
Homestore_Outside.png|A view from outside of the store.
Homestore_ShopInside.png|Inside of the store.
|-|FPS System=
FPSSystemAerialView.png|An aerial view of FPS System's structure.
FPSSystem_Dummy.png|A "target" dummy.
|-|Racing=
Racing_Circuit.png|The circuit.
Racing_CircuitNotRunning.png|Ditto, but while the place is not running, highlighting the car spawn, the wait room, and the checkpoints.
Racing_Garage.png|The garage.
Racing_GarageNotRunning.png|Ditto, but while the place is not running, highlighting the car spawns.
Racing_InnacesibleGarageArea.png|An inaccesible area found within the garage.
Racing_Palettes.png|The "palettes".
|-|Village=
VillageAerialView.png|An aerial view of Village.
Village_NPC1.png|A NPC.
Village_NPC2.png|Ditto.
Village_NPC3.png|Ditto.
Village_NPC4.png|Ditto.
Village_NPC5.png|Ditto.
Village_LargeHouse.png|A large house.
Village_LargeHouseInside.png|The main room of the large house.
Village_LargeHouseInside2.png|Ditto, but on the other large house, having the props differently positioned.
Village_LargeHouseHall.png|The hallway of the large house.
Village_LargeHouseEmptyRoom.png|An empty room in the large house.
Village_LargeHouseRoom.png|A room in the large house.
Village_LargeHouseRoomStorage.png|The storage found within one of the rooms.
Village_SmallHouse.png|A small house.
Village_SmallHouseInside.png|Inside of the small house.
Village_MediumHouse.png|A medium-sized house.
Village_MediumHouseRoom1.png|The main room in the medium-sized house.
Village_MediumHouseRoom2.png|The small bedroom in the medium-sized house.
Village_Cottage.png|A cottage.
Village_CottageInside.png|Inside of the cottage.
Village_Field.png|An agriculture field next to a cottage.
Village_Mill.png|The mill.
Village_Mill1stFloor.png|The first floor of the mill.
Village_Mill2ndFloor.png|The second floor of the mill.
Village_MillBasement.png|The basement of the mill.
Village_Smithy.png|The smithy.
Village_SmithyInside.png|Inside of the smithy.
Village_Dock.png|The dock.
|-|Castle=
Castle_Overview.png|An overview of the castle.
Castle_NPC.png|An example of a NPC.
Castle_Banner.png|A banner above the entrance doorway, featuring the 2018-2022 Roblox logo.
Castle_Bridge.png|The bridge near the castle.
Castle_Spawn.png|The zone where the player spawns.
Castle_House.png|A large house from Village.
Castle_HouseInside.png|Inside of the house.
Castle_HouseInside2.png|Ditto, but a room.
Castle_Smithy.png|The smithy from Village.
Castle_MainRoom.png|The main room of the castle.
Castle_KnightStatue.png|A statue of a knight of Redcliff holding a sword.
Castle_SpiralStaircase.png|A spiraling staircase.
Castle_SpiralStaricase2.png|Ditto.
Castle_Hallway.png|The hall, leading to some rooms.
Castle_Room.png|A room.
Castle_EmptyRoom.png|Ditto.
Castle_Room2.png|Ditto.
Castle_Blueprint.png|A blueprint of the keep of building.
|-|Suburban=
|-|Pirate Island=
|-|Platformer=
Platformer_Overview.png|An overview of the tower.
Platformer_Coin.png|A coin.
Platformer_PhasePlatform.png|An one-way platform were the player can phase through them by jumping.
Platformer_MovingPlatform.png|A moving platform.
Platformer_SecondTower.png|The second tower.
Platformer_CoinTunnel.png|A tunnel filled with coins.
Platformer_CoinTunnelPhasePlatforms.png|The stack of wireframe platforms at the end of the tunnel.
Platformer_TemplateLibrary.png|The template library, from ServerStorage.
|-|Classic Obby=
RobloxStudioObbyOverview.png|An aerial overview of the obby.
|-|Starting Place=
StartingPlaceAerialView.png|An aerial view of the Starting Place.
StarterPlace_Cabin.png|The cabin where the player spawns.
StarterPlace_CabinInside.png|The inside of the cabin.
StarterPlace_Build.png|The incomplete area where the player can build their own structures.
|-|Line Runner=
LineRunnerStructure.png|An image of Line Runner's section set while the place is not running.
LineRunner_GameplayExample.png|An example of how a gameplay of Line Runner looks like.
|-|Concert=
ConcertwhenNotRunning.png|An aerial view of Concert's island while the place is not running.
ConcertSign.png|The sign saying that the template uses EventSequencer while the place is not running.
|-|Modern City=
ModernCity_Overview.png|An overview of the city.
ModernCity_Overview2.png|Ditto.
ModernCity_Overview3.png|Ditto.
ModernCity_WelcomeSign.png|The welcome sign on one of the buildings.
ModernCity_Buildings.png|A group of buildings next to the modular building kit.
ModernCity_ModularBuildingKit.png|The modular building kit.
ModernCity_ModularBuildingKit2.png|Ditto, but from another angle.
ModernCityPizza.png|The pizza shop, the only business which can be accessed.
ModernCityAerialView.png|An aerial view of Modern City, including the building kit.
</tabber>
==References==
Category:Features
Category:Asset types
pt-br:Local