List of card art descriptions/Mirrodin and New Phyrexia

Card	Description
 	Color: Artifact (neutral to colors)
Location: Inside the 'Lumengrid'
Action: Show three 'Bottle Gnomes' full of magical blue lymph liquid
Notes: Refer to the , but update them so they look like they're from this 'metal world.'
 	Color: Artifact (neutral to colors)
Location: generic metal world
Action: Show a magical blade with a gaping, screaming mouth on its hilt. When this sword deals damage, it magically hurts everyone nearby, perhaps with sound.
Focus: The magical blade artifact.
 	Location: the Mephidross Swamp.
Action: Show the metallic skeleton of a Nim Zombie. The flesh has rotted off of this zombie.
Mood: Unnatural, ravenous.
 	Location: In the sky
Action: A strange force bubble affixed to the underside of a cloud. Although we see no one inside the bubble right now, it is used as an observatory to watch the land below.
Focus: The magical force bubble on the underside of the cloud
Mood: Mysterious
 	Location: Up to the artist (but somewhere on Mirrodin). The spell effect should look white.
Action: A barely-visible figure, arms outstretched, casts a spell that brings a 'meteor shower' made of light down on the land, washing away magic.
Focus: The falling spheres of light
Mood: Cleansing, awesome
 	Color: Red-aligned Artifact
Location: Generic
Action: Show a sort of magical mortar tube. The weapon fires spell energy that appears as multicolored balls of fire and spark.
Focus: The spell-mortar weapon
Mood: FOOM!
 	This spell brings an attacker to his knees, turning his aggression into supplication.
 	A sneaky Nim in the shadows.
 	Money shot of Memnarch (p. 13 of style guide). Remember that he's an artifact creature who's slowly developing flesh. Line between metal and flesh should be very blurry.
 	An arcane mirror. Spells reflected in it can emerge from its surface. Suggestion: Show the mirror's surface bending outward, as if the spell being reflected (a lightning bolt, for example) were trying to push its way out.
 	A water elemental charged with electricity. It dissipates on impact with an enemy creature, dousing and electrocuting it. (Creature type could change to beast.)
 	A metallized drake with chrome-like eyes, in flight.
 	This artifact creature has four legs and four arms, and its head has a face on each side. The creature can split into two creatures when attacking, each with two arms and legs.
 	Location: Mephidross metal swamp
Action: Show a 20 foot tall badly warped Nim zombie. Its deformed hulk shambles (or maybe skitters) through the swamp.
Focus: The immense beast.
Mood: Corrupt and powerful.
 	We are looking at a male Leonin warrior. He is readying his battle-scythe as he is about to be charged by Nim. The Leonin is "bracing for impact".
Mood: It ends here!
 	This is the scene following "brace for impact". This time the Leonin warrior is covered in filth from fighting Nim and is about to collapse from nausea and Necrogen gas.
Mood: I feel sick. I'm gonna die here.
 	A wicked-looking metallized rat in foreground, with many of its rat friends behind it.
 	Location: Razor Fields somewhere
Action: Show a larger-than-human artifact creature of artist's design. The creature should seem like it was created to be a judge, enforcer, or official. As long as this artificial creature is present, all combat becomes formal and ritualized.
Mood: Stern. This guy exists to keep the fight fair, like an artificial sergeant-of-arms.
 	This is gunmetal-colored Vulshok armor (see style guide) that magically grafts to the wearer's skeleton. Once someone equips this armor, they would have to rip themselves apart to remove it.
 	Location: Oxidda mountain chain.
Action: Show a huge crystalline humanoid bull in an aggressive pose.
Focus: On the beast (5/5).
Mood: Powerful.
Notes: This magical beast is made of 100% crystal that looks like ruby or garnet.
 	Color: Artifact
Location: Mephidross clearing
Action: Show us a giant version of <c>Contagion Clasp</c> clamped to the ground like a huge, inanimate tick. Its plague sac is bloated and distended, and deadly green-yellow gas seeps out where the huge sac meets the framework of the "device."
Focus: the plague-globule
Mood: It could pop like a huge, deadly boil at any moment.
 	Color: Black creature
Location: Sky around Vault of Whispers
Action: Show Skithiryx, once a fierce furnace dragon, now a skeletal, undead Phyrexian abomination. Start with <c>Furnace Dragon</c>, then design what it would look like as a skeleton, with green necrogen coming from its "afterburners" instead of red mana. The skeleton has thread of sinew still attached to it as well as ominous pipes and tubes to show its "phyrexianization."
Focus: the skeletal dragon
Mood: Badass, terrifying, an apt guardian for the center of black mana
 	Color: White spell
Action: Closeup of a large golem driving its fist into a gunmetal-like surface. The golem looks ancient and rusted, but its fist and forearm shine like indestructible chrome edged with gold, and the surface it's hitting buckles and splits. (If its other hand and arm are shown, they're the same.)
Focus: the golem's mighty blow
Mood: Better than new ... at least parts of it.
 	Color: Red creature
Location: Oxidda
Action: A goblin charges the viewer with a metal warhammer that's as big as he is!
Focus: the goblin
Mood: How can he even pick that thing up?
 	Color: Green creature
Action: Show a Phyrexian creature like the one on styleguide p. 76C. It's the size of a large wolf. Black ichor drips from its mouth and the spines on either side of its mouth glisten menacingly.
Focus: The Phyrexian predator
Mood: An indiscriminate killer
 	Color: Green creature
Action: Show a large living mass of putrefaction that has arisen from Rey-Goor, the swamp at the edges of the Tangle. It is comprised of decaying matter (rotten gelfruit among other things), black sludge, tissue, and metal. Copper-scrap "teeth" protrude from its mouth. This is a green creature that has been tainted by Phyrexian influence.
Focus: The "Phyrexianized" elemental from the bayou.
Mood: A shambling, unstoppable abomination.
 	Color: Black creature
Location: Mephidross
Action: A harvester is a large, horrifying creature that slithers through the Mephidross using its huge scythe to scoop living creatures into the cavity in its back. Show a harvester that has been corrupted by Phyrexia in ways of your choosing -- parts of it have been reduced to bone-and-metal skeleton.
Focus: the harvester
Mood: The terrifying 'custodians' of the Mephidross
 	Color: Red creature
Location: River of molten metal in Oxidda
Action: A hellion (see reference) has just burst from underneath a river of molten metal, splashing it everywhere as it rises up in search of prey. The hellion has metal-edged scales, jaws, or both.
Mood: fierce and unpredictable
 	Color: Artifact
Location: Tangle floor
Action: Show us a Mirrodin-style scythe, sort of: a long steel bar with a gently scooped scythe-blade on the end. We see a golem using it to shear a layer of metal from the Tangle floor, revealing gleaming copper underneath the thick verdigris.
Focus: the strange carver-scythe
Mood: Harvesting verdigris or digging for treasure?
 	Color: Black creature
Location: The Mephidross
Action: Show a semitransparent, black, viscid, living ooze inching over a field of corpses. The ooze takes on attributes of the bodies it is passing over. The ooze has replicated various body parts—a jaw, a curved blade, a distorted hand, etc. We can see some half-metal bones jutting through it.</br>
Focus: The ooze
Mood: A gruesome mimicry of the dead.
 	Setting: "Lacrosse"
Color: Spell associated with black mana
Location: Mirrex (see pages 66–79 of the world guide)</br>
Action: Please show the moment when a Steel Thane priest (page 144a) writes with its claws to inscribe a Phyrexian inscription (page 11, choose your favorite) into the bare back of a male humanoid aspirant (pages 146–148). The inscription is written with green necrogen acid (page 79). Avoid blood and gore.
Focus: The action of inscribing
Mood: Horrifying ritual
Notes: Copy the Phyrexian text exactly from the world guide. Do not attempt to modify it without first consulting us.
 	Setting: "Lacrosse"
Color: White creature
Location: The Monumental Facade (pages 15–24)
Action: A Phyrexian angel (page 119A) soars through the sky. She holds a small Phyrexian mite swaddled in red cloth. Use the designs on page 115 as inspiration to design your own mites. Maybe the angel has several sets of arms and has a mite "child" swaddled in each one. Maybe we see some of the five colored suns behind her.</br>
Focus: The angel
Mood: A holy mother with her children
 	Setting: "Lacrosse"
Color: Spell associated with blue mana
Location: A workshop in The Surgical Bay (pages 54–65)
Action: Show us a shot looking inside a Phyrexian's head as a Phyrexian scientist (page 126d) performs surgery on it.</br>
Focus: The surgery
Mood: Science and horror
Notes: This is not a gory surgery, mostly mechanical with machine and organic matter.
 	Setting: "Lacrosse"
Color: White spell
Location: The Monumental Facade (pages 15–24)
Intent: This card is part of a set that showcases story moments from this release. The Wanderer and Kaito have just landed on New Phyrexia, but an enemy force field has messed with their powers, and the Wanderer is fading away.
Action: The Wanderer and Kaito reach out toward each other, but her arms have become transparent and pass through him. See attached references for character designs. Maybe the atmosphere is filled with poisonous dust (see pages 19 and 23). We're open to any solutions you have for a more abstract interpretation.</br>
Focus: The fading Wanderer
Mood: "Don't go!" Two close friends being separated by an evil force.
Notes: Do not include Kaito's tanuki robot.
==References==
Category:Parts of a card