Swanmay

Swanmays are members of a secretive order sworn to protect wilderness areas from evil.
==== Requirements ====
Alignment: Any good
Skills: Knowledge (nature) 5 ranks , Speak Language (Sylvan) , Survival 5 ranks
Feats: Sacred Vow , Vow of Purity
Gender: Female
Spells: Able to cast speak with animals.
Special: The character must have the wild empathy class feature.
Special: Knowingly or not, a character must perform a great service for another swanmay before she can join the order.
==== Hit die ====
d8
==== Skill points ====
4 + Int
==== Class Features ====
Weapon and Armor Proficiency: Swanmays gain no proficiency with any weapon or armor.
Shifting (Su): The hallmark of the swanmay is the ability to assume the form of a swan. She can assume this form and return to her normal form once per day at 1st level. This is identical to the druid's wild shape ability, except that the swanmay can only assume the form of a swan. The swanmay can use this ability more times per day at 2nd, 3rd, 6th, and 10th level, as noted on Table 5—19.
Swan: CR 1/3; Small Animal; HD 1d8; hp 4; Init +2; Spd 10 ft., fly 60 ft. (average); AC 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12; Atk +1 melee (1d3—1, 2 slams) and —4 melee (1d2—1, bite); SQ damage reduction 5/cold iron; AL N; SV Fort +2, Ref +4, Will +1; Str 8, Dex 15, Con 10, Int 2, Wis 12, Cha 6.
Skills and Feats: Listen +7, Spot +3; Alertness.
Damage Reduction (Ex): While in swan form, a swanmay gains damage reduction 5/cold iron.
Spell Resistance (Ex): A swanmay has spell resistance equal to 12 + her swanmay level.
Wild Empathy (Ex): A swanmay adds her class level to her druid or ranger level when making a wild empathy check. In addition, at 4th level she gains a +2 bonus on wild empathy checks. This bonus increases to +4 at 8th level and +6 at 10th level.
Spells per Day: Starting at 2nd level, and at each swanmay level thereafter, the character gains new spells per day as if she had also gained a level in either druid or ranger, whichever class she belonged to before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained. If the character was both a druid and a ranger before becoming a swanmay, she must decide to which class she adds each swanmay level for the purpose of determining spells per day.
Favored Enemy (Ex): At 2nd level, a swanmay gains a favored enemy. This works just like the ranger's favored enemy ability, and if the swanmay has one or more favored enemies already, the bonus against one of her favored enemies increases as if she had just gained another favored enemy from her ranger class. The swanmay does not choose this favored enemy herself; rather, each order of swanmays has its own favored enemy, typically related to a group that frequently threatens their home region.
Low-Light Vision (Su): At 3rd level, a swanmay gains lowlight vision.
Charm Person (Sp): At 4th level, a swanmay can use charm person, as the spell, three times per day. Her caster level is equal to her swanmay level, and the saving throw DC is equal to 13 + her Charisma modifier.
Speak With Animals (Sp): At 5th level, a swanmay can use speak with animals, as the spell, at will. Her caster level is equal to her swanmay level.
Speak With Plants (Sp): At 6th level, a swanmay can use speak with plants, as the spell, at will. Her caster level is equal to her swanmay level.
Charm Monster (Sp): At 7th level, a swanmay can use charm monster, as the spell, two times per day. Her caster level is equal to her swanmay level, and the saving throw DC is equal to 15 + her Charisma modifier.
Fey Transformation (Ex): At 10th level, a swanmay's type changes to fey. Additionally, she gains damage reduction 10/cold iron, regardless of whether she is in humanoid form or swan form.
=== Advancement ===
Level	BAB	Fort	Ref	Will	Special 	Spells per Day
1st 	+1 	+2 	+0 	+0 	Shifting 1/day, spell resistance, wild empathy 	—
2nd 	+2 	+3 	+0 	+0 	Shifting 2/day, favored enemy 	+1 level of existing class
3rd 	+3 	+3 	+1 	+1 	Shifting 3/day, low-light vision 	+1 level of existing class
4th 	+4 	+4 	+1 	+1 	Charm person 3/day, wild empathy +2 	+1 level of existing class
5th 	+5 	+4 	+1 	+1 	Speak with animals 	+1 level of existing class
6th 	+6 	+5 	+2 	+2 	Shifting 4/day, speak with plants 	+1 level of existing class
7th 	+7 	+5 	+2 	+2 	Charm monster 2/day 	+1 level of existing class
8th 	+8 	+6 	+2 	+2 	Wild empathy +4 	+1 level of existing class
9th 	+9 	+6 	+3 	+3 	 	+1 level of existing class
10th 	+10	+7 	+3 	+3 	Shifting 5/day, wild empathy +6, fey transformation	+1 level of existing class
=== Class skills ===
Skill name 	Key ability	Trained only	Armor check penalty
Concentration 	CON 	 	
Craft 	INT 	 	
Handle Animal 	CHA 	 	
Heal 	WIS 	 	
Hide 	DEX 	 	
Knowledge (geography)	INT 	 	
Knowledge (nature) 	INT 	 	
Listen 	WIS 	 	
Profession 	WIS 	 	
Ride 	DEX 	 	
Search 	INT 	 	
Spellcraft 	INT 	 	
Spot 	WIS 	 	
Survival 	WIS 	 	
Swim 	STR