Trionfi Occulta

Also known as the Major Arcana or collectively as the Deck of Revelations. Though these 22 different symbols and their physical representations can be used in card games, they are mostly used in fortune telling, where they are mixed in with so-called lesser arcana. Usually the lesser arcana are runes, but other symbols are sometimes used. Though each card (lesser or major) represents an element of the reading, the trionfi, or trumps, are many times more powerful than the rest.
It is believed that these cards are merely a feeble representation of a divine collection of trump cards, or plaques. If so, the true Deck of Revelations is a very powerful artifact that might very well shape the future of Bandagora, or even Eustasia itself. Those that adhere to this theory also believes that the true trionfi have somehow been separated. And though each such plaque holds great power, it is a fraction of the immense potential that collecting the full deck would achieve. Of those who believe in the existence of these plaques, few believe that assembling the true Deck of Revelations will be without consequences. Indeed, the handful of scholars that dare speak of it warn that only an impending cataclysmic event would warrant the use of the Deck.
The trumps are part of a larger deck, the Bandagora Tarot, which also has 56 lesser arcana, 14 of each suit (the daggers, the shields, the masks, and the rings).
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Value or
number	Name 		
Sign of
Omen	Significance
0 	The Simpleton		Bad 	Lack of understanding will lead to failure. Perhaps you know less than you think.
1 	The Wizard 		Good	Magic will come to your aid, perhaps in the form of an item.
2 	The Sage 		Good	You will learn a truth. But there are no guarantees that you will have the wisdom to put it to good use.
3 	The Archer 		Good	Focus, excellence. Possibility of great achievement.
4 	The Crown 		Good	You will discover the leader in yourself, making people rally to your cause.
5 	The Seer 		Good	You will receive assistance, but perhaps you will not recognize it as such, since it will come in a mystic guise.
6 	Riches 		Good	Great wealth will come to you. However, it may come at a price that is
not payable in gold.
7 	The Dragon 		Bad 	You face an evil opponent or a great challenge.
8 	The Mirror 		Bad 	You will become your own worst enemy. To be one again, you must overcome your doubts.
9 	The Wanderer 		Bad 	You will be alone, isolated from your friends and allies.
10	The Dice 		Bad 	Uncertainty and lack of trust will plague you.
11	The Thief 		Bad 	You will lose your treasured possessions, especially those that are
magic.
12	The Mummer 		Bad 	Someone close to you will betray you. They are not who they appear to be
13	The Abyss 		Bad 	Do not look down, for then all will be lost. Once you start falling, you will never stop.
14	Serenity 		Good	You have the willpower to overcome any adversity. But the key is acceptance, not resistance.
15	The Demon 		Bad 	You will or perhaps already have incurred the wrath of a very powerful enemy. Sleep with one eye open.
16	The Castle 		Bad 	All that you own may be lost. Count your belongings, for to enter the keep you cannot be burdened by too much wealth.
17	The Healer 		Good	You will find the solution to your problems. Perhaps in the form of outside help.
18	The Rune 		Good	You will gain insight or experience a revelation. But this wisdom may very well be dangerous.
19	The Temple 		Good	The gods will grant you a boon that will help you in your quest.
20	The Scales 		Good	You will be judged on your actions. The rewards may be great, but equally so the punishment.
21	The Gate 		Bad 	You face a destructive transformation. Unless you adapt quickly, it will be a most unpleasant fate.