Stations (Don't Starve)

<tabber>
|-|Science Machine=
|-|Alchemy Engine=
|-|Prestihatitator=
|-|Shadow Manipulator=
|-|Ancient Pseudoscience Station=
|-|Celestial Altar=
|-|Obsidian Workbench=
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==Summary==
Stations are structures where survivors in the harsh world of the Constant learn how to make various weapons, tools, structures, and other useful items. It is a quintessential tool in the preparation abilities of all survivors, possibly being one of the first things they will craft in-character with enough resources.
==Powers and Stats==
Tier: physically, possibly with creations
Name: Science Machine, Alchemy Engine, Prestihatitator, Shadow Manipulator, Ancient Pseudoscience Station, and Think Tank, Lunar Altar
Origin: Don't Starve
Age: Varies
Classification: Crafting Station
Wielders: People who use (or have used) the weapon
Powers and Abilities:
<tabber>
|-|General Abilities=
Weapon Creation, Matter Manipulation (Via Refine Tab), Preparation, Inorganic Physiology, Power Bestowal, Creation (When harmed, the Ancient Pseudoscience Station can produce random items or hostile mobs. The Prestihatitator gradually produces rabbits), Magic, Minor Earth Manipulation (Via creating turfs) and Memory Manipulation (All survivors will learn and remember how to craft an item in an instant as long as they are close to the station)
|-|Base Game Crafts=Statistics Amplification, Damage Reduction, Preparation, Healing, Regeneration (Low), Resurrection, Forcefield Creation, Stealth Mastery, Enhanced Senses, Teleportation, Ice Manipulation, Fire Manipulation, Light Manipulation, Air Manipulation, Darkness Manipulation, Explosion Manipulation, Empathic Manipulation, Sleep Manipulation, Minor Pocket Reality Manipulation, Resistance to Fear Manipulation, Madness Manipulation, Electricity Manipulation, Fire Manipulation, Temperature Manipulation, Minor Resistance to Water Manipulation and Biological Manipulation
|-|Singleplayer and Reign of Giants Crafts=
Summoning (Via Old Bell)
|-|Shipwrecked Crafts=
Weather Manipulation, Poison Manipulation, Earth Manipulation, Explosion Manipulation, Fire Manipulation, Resistance to Fire Manipulation, Poison Manipulation, Minor Resistance to Water Manipulation and Air Manipulation
|-|Hamlet Crafts=
Ice Manipulation, Intangibility, Energy Manipulation, Resistance to Fragrance Manipulation, Poison Manipulation, Electricity Manipulation, Minor Resistance to Water Manipulation and Air Manipulation
|-|Don't Starve Together Crafts=Electricity Manipulation, Empathic Manipulation, Limited Water Manipulation and Precognition, Immunity to Fear Manipulation and Madness Manipulation
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Attack Potency: Below Average Human level physically, Wall level+ possibly Small Building level with creations
Speed: Immobile
Durability: Wall level+ possibly Small Building level by self Wall level+ possibly Small Building level with creations
Range: Standard melee range by self, up to Several Meters with creations
Weaknesses: Self-explanatory.
Notable Attacks/Techniques:
Crafts - The Stations allow survivors to learn how to create certain items. Specific survivor items will not be listed in this page and will instead be listed in that survivor's page. Certain items will have an explanation of their function as well as their role in combat. Below are all combat applicable items that can be crafted with these stations<tabber>
|-|Tools=
*Axes, Pickaxes, Shovels, and Machetes
*Hammers
*Saddles
*Salt Licks (Attracts herbivorous mammals. Such animals include Volt Goats, Beefalo, and Koelephants)
|-|Light=
*Torches
*Campfires and fire pits in their endothermic and regular forms
*Waterproof and windproof versions of the fire pit (Shipwrecked only)
*Moggles (Grants a form of night vision)
*Cowl (Hamlet only. Grants a form of echolocation)
*Lanterns and Miner Hats
|-|Survival=
*Umbrella and Pretty Parasol (Grants resistance to gradual wetness and rain. Does not protect against electricity)
*Luxury Fan (Puts out nearby fire when activated)
*Honey Poultice and Healing Salve
*Bundling Wrap and Insulating Pack (Causes items stored within to be resistant to decay)
*Anti-Venom (Shipwrecked only. Cures all effects of poison or venom)
*Telltale Heart (Together only. Allows another person to resurrect a dead survivor)
*Booster Shot (Increases maximum health if it was decreased in the first place)
*Water Balloon (Together only)
*Bug-B-Gone (Hamlet only. Creates a cloud of gas that instantly kills all passing insects regardless of size)
|-|Food=
*Crock Pot (Creates various advanced food items that can grant various effects, mostly Statistics Amplification
|-|Science=
*Gunpowder
*Lightning Rod
*Thermal Measurer
*Rainometer
*Gunpowder
*Ice Fling-o-matic (Throws snowballs at fires and can freeze enemies)
|-|Structures=
*Various Walls with varying durability
*Rabbit Hutch and Pig House (Houses a bunnyman and pigman respectively)
*Prime Ape Hut, Ballphin Palace, and Wildbore House (Shipwrecked only. Houses a primeape, a ballphin, and a wildbore respectively)
|-|Fight=
*Various suits of armor with various degrees of protection
*Scalemail (Grants immunity to fire on the wearer)
*Spear
*Ham Bat (A weaponized piece of meat that does not lose durability when used and can deal noticeable damage to bosses. It is however subject to decay and will weaken as it rots)
*Boomerang
*Weather Pain (Creates a small tornado that targets randomly)
*Various blowdarts (That can induce sleeping, fires, or damage)
**Electric Dart (Together only. Electrocutes the target)
**Poison Dart (Shipwrecked only. Poisons the target)
*Bee Mine (Releases bees when stepped on)
*Tooth Trap (Harms enemies that step on it)
*Horned Helmet and Seashell Suit (Shipwrecked only. Prevents poisoning from physical contact)
*Coconade (Shipwrecked only. It's a grenade made out of a coconut)
*Poison Spear (Shipwrecked only. Poisons hit targets)
*Spear Gun (Shipwrecked only)
*Cactus Armor (Shipwrecked only. Harms attackers)
*Morning Star (Electrocutes hit targets)
*Blunderbuss (Hamlet only)
*Tail o' three cats (Together only. When used, can passify animalistic targets)
|-|Magic=
*Dark Sword and Shadow Armor (Exceptionally powerful items capable of dealing noticeable damage to bosses. Drains sanity of the wielder)
*Life-Giving Amulet (Regenerates the wielder and allows them to resurrect at the cost of all its durability)
*Chilled Amulet (Cools down the player and freezes anything nearby that harms them)
*Nightmare Amulet (Causes the effects of insanity on the player, essentially immunizing them to it)
*Fire Staff and Ice Staff
*Telelocator staff (Allows long ranged uncontrollable teleportation on the target)
*Telelocator Focus (Guarantees any target hit by the Telelocator Staff gets teleported to a certain location)
*Pan Flute (Puts surrounding creatures to sleep)
*One-man-band (Temporarily tames a group of people at once)
*Lazy Deserter (Together only. Allows a person to teleport to a certain location. Requires another person to activate and costs desert stones to use)
*Pugalisk Wand (Hamlet only. Freezes enemies)
*Bat Bat (Grants the wielder health upon hitting a target)
*Dribble Pipes (Shipwrecked only. Causes short rainfall)
*Meat Effigy (Grants resurrection)
*Old Bell (Base game only. Summons a large leg which stomps the ground. Capable of severely wounding bosses)
*Living Artifact (Hamlet only. Is a suit of armor that greatly increases the wearers physical prowess to the point of being able to deal considerable damage to bosses and allows them to shoot lazers with a similar effect)
*Vortex Cloak (Hamlet only. Completely immunizes the wearer from physical damage not based on darkness)
|-|Ancient=
*Thulecite Medallion (Gives warnings to nightmare events in the ruins)
*Lazy Forager (Instantly teleports items on the ground into the wielder's inventory)
*Magiluminescence Amulet (Creates light and grants sanity to the wielder)
*Lazy Deserter (Allows controlled short ranged teleportation on the wielder)
*Deconstruction staff (Deconstructs any object or structure into its base components)
*Thulecite crown (Occasionally creates a forcefield around the wielder)
*Thulecite Club (Occasionally summons a shadow tentacle that assists the wielder in combat. Is among the stronger weapons capable of dealing noticeable damage to bosses)
*Houndius Shootius (A turret)
|-|Dress=
*Various articles of clothing that can regenerate sanity, protect someone from hot or cold temperatures, allow them to move freely in strong winds, or completely remove the effects of moisture
*Eyebrella, Rain Hat and Rain Coat (Grants resistances to moisture and electricity)
*Bush Hat (Allows the wearer to disguise themselves as a berry bush)
*Walking Cane (Grants a speed boost to the wielder)
*Particulate Purifier (Shipwrecked only. Grants complete immunity to all forms of poison and venom)
*Gas Mask (Hamlet only. Prevents poisoning from gas)
*Thunder Hat (Hamlet only. Grants resistances to lightning)
*Desert Goggles (Together only. Allows the wearer to move freely in sandstorms)
|-|Nautical and Seafaring=
*Various boats and sails with varying durability and speed
*Boat Cannon (Shipwrecked only)
|-|Celestial=
Note : These following crafts are restricted to the Together version
*Glass Cutter (A weapon powerful enough to rival that of a Dark Sword without the penalty. Especially efficient against creatures of darkness)
|-|Volcanic=
Note : These following crafts are restricted to the Shipwrecked version
*Various weapons and armor that can burn enemies and grant immunity to fire
*Obsidian Coconade
*Howling Conch (Creates strong winds for an entire day)
*Sail Stick (Redirects wind)
*Volcano Staff (Causes nearby volcanoes to erupt, raining fiery rocks from the sky)
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Category:Items
Category:Don't Starve
Category:Items