Plants vs. Zombies: The Adventure Never Ends

Plants vs. Zombies: The Adventure Never Ends is a fanon game created by Rx2Mikey and ScourgeCustomPlants. The game takes place after the events of Plants vs. Zombies Adventures.
== Story ==
Zomboss traps Crazy Dave and co. in Zombitorium Manor and deposits them in a far away section of woods, and they must get back to ZM to defeat him.
== Areas ==
=== Dark Woods ===
The first level of the game. No gimmick.
=== Menacing Meadows ===
The second area of the game, where zombies may hide in the flowers and jump out as a special attack.
=== Desolate Desert ===
The third area of the game, zombies may appear in tiny sandstorms past your defenses.
=== Coldhearted Caverns ===
The fourth area of the game, it's really dark and normal plants won't function! You'll have to use mushrooms in here.
=== Dicey Iceberg ===
The fifth area of the game, where it's cold. Ice and fire plants appear here! Normal plants will eventually get frozen in blocks by the chilly winds, hopefully you have some fire plants near them.
=== Creepy Creek ===
The sixth area of the game, where you can put Lily Pads in the water! However, zombies may jump out of the water and attack them.
=== Mt. Zomboss ===
The seventh area of the game. Slopes and Planter Boxes, oh my! Straight-shot plants are ineffective against zombies on slopes if they're in range, so you may want to use Slingsticks and Cabbage-pults! And since the floor is rock-hard, Planter Boxes will come in handy.
== Plants ==
=== Adventure Plants ===
Image	Name 	Description 	Sun Cost	Recharge	Range 	Gem Cost	Upgrade Cost	Growth Time 	Buff Effect 	Unlocked in
 	Peashooter 	Fires peas at the zombies. 	100 	Fast 	5x5 	5 	15 	1 minute 	Range (+2) Damage 	Dark Woods Day 1
 	Sunflower 	Produces sun for your plant leigon! 	50 	Speedy 	N/A 	8 	10 	2 minutes 	Stuns zombies (3x3 area) 	Dark Woods Day 2
 	Wall-nut 	Blocks zombies off with a chewy shell. 	50 	Sluggish	N/A 	5 	10 	5 minutes 	Higher defense 	Dark Woods Day 4
 	Plump 	Tosses plums that have a chance to stun zombies. 	125 	Normal 	5x5 	10 	20 	1 hour 	Range (+2) Damage 	Dark Woods Day 7
 	Aspearagus 	Fires stalks at a healthy distance. 	125 	Sluggish	10x10 	8 	15 	10 minutes 	Range (+2) Damage  	Menacing Meadows Day 3
 	Cherry Bomb 	Explodes in a big radius! 	250 	Slow 	7x7 	10 	20 	15 minutes 	N/A 	Menacing Meadows Day 5
 	Beet 	Headbutts zombies into submission. 	75 	Normal 	3x3 	8 	15 	25 minutes 	Damage Increase 	Menacing Meadows Day 7
 	Cabbage-Pult 	Lobs a cabbage at the zombie farthest from him. 	100 	Normal 	10x10 	8 	10 	5 minutes 	
Range (+2) Damage 	Menacing Meadows Day 9
 	Cactus 	Fires many piercing spines to attack the zombies. 	125 	Speedy 	5x5 	5 	15 	3 minutes 	Range (+1) 	Desolate Desert Day 2
 	Tumbletwig 	Creates spiky branches that roll on the path. 	75 	Normal 	Active Path	5 	10 	11 minutes 	Double fire speed 	Desolate Desert Day 5
 	Popcorn 	Explodes, but takes time to arm. 	25 	Sluggish	1x1 	3 	10 	3 minutes 	Faster Arming speed 	Desolate Desert Day 8
 	Magnet Plant 	Steals zombies' headwear. 	100 	Fast 	5x5 	8 	10 	7 minutes 	Instant ability recharge 	Desolate Desert Day 12
 	Puff-shroom 	Shoots spores and functions in the dark. 	0 	Speedy 	5x5 	5 	15 	3 minutes 	Range (+2) Damage 	Coldhearted Caverns Night 1
 	Sun-shroom 	Creates smaller suns at first, but larger ones later. Also functions in the dark. 	25 	Fast 	N/A 	8 	10 	4 minutes 	Stuns zombies (1x1, 3x3 when grown) 	Coldhearted Caverns Night 2
 	Scaredy-shroom	Shoots very far away, but hides when zombies get near it. Also functions in the dark. 	25 	Sluggish	9x9 	8 	15 	12 minutes 	Range (+4) Damage 	Coldhearted Caverns Night 6
 	Fume-shroom 	Shoots weak fumes that pierce all armor and functions in the dark. 	75 	Slow 	5x5 	10 	20 	30 minutes 	Range (+1) Damage 	Coldhearted Caverns Night 12
 	Ice-shroom 	Freezes zombies around it. 	75 	Sluggish	5x5 	15 	25 	1 hour 	Range (+6) 	Coldhearted Caverns Night 16
 	Snow Pea 	Shoots icy peas that can slow zombies down. 	150 	Speedy 	5x5 	10 	15 	3 minutes 	Range (+2) Damage 	Dicey Iceberg Day 1
 	Snapdragon 	
Breathes fire that can pierce multiple zombies. Produces a hot aura. 	125 	Normal 	5x5 	10 	10 	7 minutes 	Range (+1) 	Dicey Iceberg Day 2
 	Pepper-nut 	A weaker Wall-nut that can damage zombies while he's being eaten. Produces a hot aura. 	75 	Sluggish	N/A 	8 	15 	15 minutes 	Damage 	Dicey Iceberg Day 5
 	Fire Pea 	Shoots fire peas that hurt so good. Produces a hot aura. 	150 	Normal 	5x5 	8 	15 	1 hour 	Range (+2) Damage 	Dicey Iceberg Day 8
 	Lily Pad 	Lets plants float on it. 	25 	Speedy 	N/A 	8 	15 	1 minute 	Floats above water zombies 	Creepy Creek Day 1
 	Slingstick 	Slings rocks that bounce on zombies' heads. 	150 	Slow 	9x9 	10 	20 	10 minutes 	
Range (+2) Damage 	Creepy Creek Day 3
 	Tangle Kelp 	Forcefully drags zombies under. 	50 	Sluggish	1x1 	8 	15 	7 minutes 	Instantly drags closest water zombie under	Creepy Creek Day 6
 	Snap Pea 	Shoots peas that eat away headwear. Mmm! 	175 	Slow 	5x5 	10 	10 	1 hour 20 minutes	Range (+2) 	Creepy Creek Day 8
 	Heavenly Peach	Heals plants and speeds up revival in its range with good-feeling sunrays. 	125 	Normal 	6x6 	15 	30 	2 hours 	Range (+3) Healing 	Creepy Creek Day 11
 	Bamboo Shoot 	Targets a specific bit of ground anywhere on the screen and can launch an explosive coconut to that spot. 	150 	Slow 	Infinite 	8 	15 	1 hour 	AoE Radius (+1) 	Mt. Zomboss Day 2
 	Date 	Spits a good-feeling seed that can revive plants if passes through one. 	75 	Mediocre	6x6 	5 	15 	7 minutes 	Shotspeed increase 	Mt. Zomboss Day 5
 	Torchwood 	Torchwoods are planted on paths and turns your everyday semi-harmless peas into extremely hazardous fireballs!	125 	Normal 	None 	6 	10 	1 hour 	N/A 	Mt. Zomboss Day 9
=== Shop Plants ===
Image	Name 	Description 	Sun Cost	Recharge	Range 	Gem Cost	Upgrade Cost	Growth Time	Buff Effect 	Shop Cost
 	Pea-nut 	A peashooting defensive plant that can be planted on the path. 	150 	Fast 	5x5 	10 	20 	1 Hour 	Range (+2) Damage 	1,000 Zombucks
TBA 	Cryomancer-shroom	Shoots freezing bolts that chill a zombie. 	125 	Mediocre	6x6 	8 	45 	2 Hours 	Range (+1) Longer chill time	1,000 Zombucks
TBA 	Pyromancer-shroom	Shoots firey bolts that deal more damage. 	125 	Mediocre	6x6 	8 	45 	2 Hours 	Range (+1) More damage 	1,000 Zombucks
 	Shadowflower 	Skilled Shadowflowers know how to produce sun and shoot bolts of dark matter at the same time. While their sun production is normal, their fire speed is rreeaallyy slow.	150 	Sluggish	5x5 	11 	25 	1 Hour 	Range (+1) Faster shotspeed 	2,500 Zombucks
 	Plasma Pea 	Plasma Peas fire universes the size of a pea. You click and hold on a Plasma Pea to charge up his attack, otherwise he shoots like normal. 	125 	Slow 	5x5 (7x7 when fully charged)	12 	20 	1 Hour 	Faster charge time 	2,500 Zombucks
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