Chromatifc Domain - Cleric of Tiamats Glory

== Chromatic Domain - Cleric of Tiamat's Glory ==
There are few Gods whose mere presence can strike fear in the hearts of those who walk the seven hells. A being whose roar can awaken her children from the deep sleep that they have fallen under. She governs her clutch of eggs closely, be they dragons of Acid, Lightning, Poison, Fire, and Cold. Though from the depth of hell, she calls to her ascendents, making them sing her praises and gifts them powers to seek out the justice they so rightly deserve. In some pantheons, Tiamat rules over other deities and is known for swift justice delivered by chromatic vengeance. She sends her clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. 
=== Bonus Proficiencies: ===
At 1st level, you gain proficiency with martial weapons and heavy armor. Every time you prepare spells (take a long rest) you will roll a 1d6 and get the listed dragon aspect: Acid - 1, Lightning - 2, Poison - 3, Fire - 4, Cold - 5, Choose Any One Type - 6. 
==== Wrath of the Mother ====
Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 (current dragon aspect damage) or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). 
You regain all expended uses when you finish a long rest. 
==== Channel Divinity: Destructive Wrath ====
Starting at 2nd level, you can use your Channel Divinity to wield the power of the Dragon Aspects with unchecked ferocity. When you roll current dragon aspect damage, you can use your Channel Divinity to deal maximum damage, instead of rolling. 
==== Fearsome Blow ====
At 6th level, when you deal current dragon aspect damage to a Large or smaller creature, you can also push it up to 10 feet away from you. 
==== Divine Strike ====
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 current dragon aspect damage to the target. When you reach 14th level, the extra damage increases to 2d8. 
=== Spell List: ===
==== 1st: ====
Chromatic Orb 
Command 
==== 2nd ====
Dragon's Breath
Mirror Image 
==== 3rd ====
Elemental Weapon 
Fear 
==== 4th ====
Fire Shield 
Ice Storm 
==== 5th ====
Freedom of the Winds 
Summon Draconic Spirit