124568-contracts

== Content ==
			
"contain a badass mount or vanity pet :" 
 
 
Say what?!?? VANITY PET!? I've only wanted those since Beta! TIME TO RESUB.	
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			the game will have like 53 vanity pets in this patch and they will add more in nexts drops	
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yes i am reading all that info right now. i was down for like a month due to a new job and without Wildstar. so catching up, i am all excited. i am hoping for more raids sooner rather than later but with this added content. ... i can wait.. i really really enjoy fluff. it breathes life and character into games.
 
The new costume thing too.... i have been preaching that about wows nasty transmog system for years... why  have my entire void storage full of gear i literally only have just in case i want to transmog it ... someday... maybe.... emphasis on the maybe.	
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			btw a new raid its coming just 1 boss but a raid is a raid http://www.wildstar-online.com/uk/news/2015-04-08-initialization-core-y-83-the-deep-dive/, then we will have redmoon terror (here some weapons datamined labeled as "redmoon terror" http://imgur.com/a/jDQhp )	
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ah very nice. I heard some people try to ramble on that, that would be an entire expansion. As great as that sounded i just couldn't believe that because it felt too soon for 1 and not enough raids yet to justify... its pretty standard to have 3-4 tiers of raids for each xpack. giving an xpack 1-3 years of life.
 
However, i look forward to it none the less. Those skull resonators will look great on my Mordesh :P	
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			I like how HD those weapons are. Far far to cheesy for my taste but I love the concept of the wildstar art..just loose the tusks and skulls and i'm all over it:)	
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ah very nice. I heard some people try to ramble on that, that would be an entire expansion. As great as that sounded i just couldn't believe that because it felt too soon for 1 and not enough raids yet to justify... its pretty standard to have 3-4 tiers of raids for each xpack. giving an xpack 1-3 years of life.
 
However, i look forward to it none the less. Those skull resonators will look great on my Mordesh :P
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Heh, Wildstar's raiding scene isn't other people's raiding scene.  As far as I'm aware, there are still only 4 guilds which are 9/9 in DS, with another six or seven afterwards at 8/9.  Even as a 20 man, DS is no joke even for experienced raiders from other games.
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Drop 5 may see a change to that though. Because suddenly, the raid will have consistent 30% more damage probably.
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To be fair, I think most of what kills people in raids is positional screw-ups more than not making a soft enrage.  We'll see.  It might be enough to tip a few more guilds over the edge, though.
 
More importantly, I think ICY83 will be gearing people faster.
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Hmmm, I'm not a big fan of seeing damage increased by that much. It will actually easily push our group to miss the 8 egg phase of Kuralak and probably be able to down Phagemaw by the end of the second phase. I'd rather earn these milestones without a buff :(
 
Also, it will make it easier for people to just ignore trash mechanics and AoE down everything.
 
Such is life, I suppose.
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I'm not sure if 30% isn't an exaggeration.  I really don't know, though, I'm not raiding on the PTR to know.  I know my class is getting nerfed again, because nuclear powered swords are OP.
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8% PL buff up 100% of the time on all raiders with 1 warrior running it (in GA when you never really split the raid)
8% Stalker Bloodlust up pretty much 100% of thetime (down for 1 sec with T8) with 1 stalers running t
16% AP voidpact bonus up 100% of the time
Medic 6% crit aura up 100% of the time on all raid members
new PKflame 6% AP up 100% of the time on all raid members if managed well
 
The buffs are real Vic.
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1000 base damage
 
+8% from Power Link = 1080 damage
+8% from Bloodlust = 1166,4 damage
+16% AP from Void pact
6% crit aura does not increase damage consistently, but adds a few more crits, not sure how to calculate this
6% AP from Pirokinetic Flame
 
I'm not sure you can calculate raw AP into a raw, equal % damage increase.
Pretty sure you need to calculate defenses and resistence into this as well.
So the first part is a 16% increase. The question being is AP% => damage % in equal amounts?	
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That comes out to a 30% damage rise?
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			Really hoping they will rethink the contracts though...	
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varies from class to class. For example, the medic crit aura is absurdly good on some classes who scale really well with crit and not so good on other classes. currently, PL hits 5 players for an expected 7-8% damage increase. Now, only 1 warrior has to run it and it can hit every member, and it gives them 6% armor pierce.
 
Same thing with stalkers bloodlust at 8%, which isn't really taken right now so thats 16% flat damage increase right off the bat.
 
the AP buffers are a bit harder to judge. For example I have about 3800 AP, so the expected AP increase from Voidpact and PkFire is going to be about 700 AP. But I will be hitting diminishing returns harder than people in GA, who have a lower ap to start with but will see a larger buff from the lack of diminishing returns. Classes with self ap bonuses (medics espers) also scale a lot worse with AP bonuses in comparison to other classes that don't have them.
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Well, that's what I'm trying to ask.  Because I just looked up a Warrior Action Set Builder.  That may be out of date (and like I said, I haven't had cause to run it for a while), but I'm seeing Power Link presently buffing five players for 18% damage without picking up a single tier increase.  It's another .6% per tier increase, which means a warrior with all eight tiers would be now cranking out a 22.8% AP buff across five players (not counting the other tier bonuses, which include a further 2.5% increase for all players within ten meters).  Reducing it to a natural 8% would be a pretty substantial decrease in AP gains unless you're in a raid, when you get to calculate your gains from other warriors who wouldn't be using it anymore (or the increase damage to the other ten people who weren't getting it before in the case you were only using it with one warrior in your raid).
 
If everyone's doing a natural 100 DPS (to make calculations easier), you'd be going from:
 
(5 x 100 x 1.18) + (15 x 100)= 2590
 
to
 
(20 x 100 x 1.08) = 2160
 
Then again, I don't theorycraft often.  Still, it seems like slashing the Power Link buff but carrying it over the entire raid is actually a DPS loss.
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couple things..
 
1) PL on live provides 14% damage, .5% per tier (WS base is out of date since drop 4 I think. Maybe). T4 bonus is 3% lifesteal and armor pierce, and T8 bonus is not quite the same. Most people don't run it past base so lets assume that it is at base,though the math doesn't get much better at T8
 
2) PL uptime is currently at best 10 seconds out of 17 at best with cooldown reduction
 
3) currently, PL can hit a healer or a tank, which is a complete waste in comparison of raid dps. new PL will always hit every dps. But lets do some math with new numbers and assume that you hit 5 dps by shear luck with a 10/17 uptime,14 dps (you never have 20 dps)
 
Live
 
(5*100*(1+(.14*10/17)))+(9*100) = 1441
 
PTR
 
14*100*1.08 = 1512
 
 
So even under the best circustances, PL is getting a 5% raid damage increase over what it is now. When you consider the fact that only 1 to 2 warriors have to run it and the rest of them get another 8% damage from Augmented blade when it is up, it is definitely a raidwide buff to damage with no change to LAS on warriors (the old PL spot is now either PL or Augmented blade)
 
Stalkers it is even better, because no one runs bloodlust now, so that is just going to add 8% damage to the raid
 
Slingers it is harder to tell, because voidpact goes from gimping the one SS tobeing a viable build option, and has significantly increased uptime
 
medics go from having to hug the medics ass to everyone in the raid getting the buff. Harder to judge how many people were getting the buff but it wasn't to many on live, you really have to be on top of the medic.
 
pkfire is also pretty much only usedin specific MoOs and burns (phage maw, frog mid, etc...) because telegraph is too small.
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So the buff you're talking about isn't really in the percentages for PL, it's the uptime increase?
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And that it now hits a LOT more people.
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Well, as I typed out, the nerf of PL wouldn't equal it all out if you apply it across the whole raid.  It's the uptime change that seems to be where the damage is picked up.
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So the buff you're talking about isn't really in the percentages for PL, it's the uptime increase?
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1000 base damage
 
+8% from Power Link = 1080 damage
+8% from Bloodlust = 1166,4 damage
+16% AP from Void pact
6% crit aura does not increase damage consistently, but adds a few more crits, not sure how to calculate this
6% AP from Pirokinetic Flame
 
I'm not sure you can calculate raw AP into a raw, equal % damage increase.
Pretty sure you need to calculate defenses and resistence into this as well.
So the first part is a 16% increase. The question being is AP% => damage % in equal amounts?
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Feel free to calculate current raid buffs so we can see s comparison. Vic is right (as usual)
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Feel free to calculate current raid buffs so we can see s comparison. Vic is right (as usual)
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1000 base damage
 
+8% from Power Link = 1080 damage
+8% from Bloodlust = 1166,4 damage
+16% AP from Void pact
6% crit aura does not increase damage consistently, but adds a few more crits, not sure how to calculate this
6% AP from Pirokinetic Flame
 
 
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Are you sure your math is right? shouldn't the buffs be stacked additively and applied multiply to the base damage. it makes a difference.
 
shouldn't it be 8% + 8% = 16% 
 
1000 base damage + 8% (80) + 8%(80) + 1160 damage
 
In other words, the % damage increase is always applied to the base damage. no double dipping :P
 
 
oh and pets and contracts and mounts are awesome
 
keeping it on topic :D
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