Roper

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|-|Piercer=
|-|Roper=
|-|Prismatic=
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==Summary==
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|-|Piercer/Roper=The larva form, also known as a Piercer is an ambush predator in underground places that uses it camouflage in order to let itself drop upon prey whenever it senses someone below it. The adult form, also known as a Roper meanwhile is a far more active hunter, which while still using stealth, also employs tentacles it tosses at enemies in order to pull them to its maw.
|-|Prismatic=A foreign variant of the Roper, the Prismatic Roper has color based abilities that it uses to both hide from and befuddle its prey and enemies alike.
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==Powers and Stats==
Tier: | from to at least , likely , possibly | 
Key: Piercer | Roper | Prismatic Roper
Name: Roper, Piercer, Prismatic Roper
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Varies
Classification: Large/Medium Monstrosity, Large Aberration
Powers and Abilities:
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|-|Piercer=
Superhuman Physical Characteristics, Enhanced Senses (Have Monster Manual 5e Page 252), Camouflage (Via ), Surface Scaling (Via ), Stealth Mastery (Shown ), Limited Damage Reduction (Only take half damage from )
|-|Roper=
Same as before plus Large Size (Type 0; Are Monster Manual 3.5e Page 216 tall), Bodily Weaponry (Use their Monster Manual 5e Page 261 in combat), Adhesive Manipulation (Their tentacles are ), Statistics Reduction (Via ), Supernatural Willpower (Via Monster Manual 3.5e Page 215), Martial Arts (Via ; Explained Player's Handbook 3.5e Page 102), Body Control (Can Dragon Magazine Issue 232 Page 43 being able to Dragon Magazine Issue 232 Page 44), Self-Sustenance (Type 3; Instead of sleep Ropers go into a ), Limited Regeneration (Low-Mid; Can ), Acid Manipulation (Have powerful Dragon Magazine Issue 232 Page 46), Extreme Resistance to Electricity Manipulation (Shown ), Petrification (Shown Monster Manual 4e Page 222), Resistance to Cold (Shown ), Magic which also grants Resistance to Reality Warping, Subjective Reality and Holy Manipulation (Shown ; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faithDungeon Master's Guide 5e Page 14 in Gods which also acts as divine magic)
|-|Prismatic=
Superhuman Physical Characteristics, Large Size (Type 0; Are Monster Manual II 3.5e Page 141 tall), Bodily Weaponry (Use in combat), Poison Manipulation (Their tentacles are laced with poison), Enhanced Senses (Have ), Mind Manipulation (Via ), Camouflage (Shown ), Status Effect Inducement (Can Player's Handbook 3.5e Page 210), Stealth Mastery (Shown ), Statistics Reduction and Paralysis Inducement (Via )
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Attack Potency: Wall level (As a monster in 5e they're comparable to casters who can use Burning Hands) | Varies from Small Building level+ (Weaker Ropers are a monster in 5e, making them comparable to casters of Conjure Barrage) up to at least Large Building level (As a creature in 3.5e they should be on par with casters who can use Freezing Sphere), likely City Block level (Some comparable casters have managed such levels of power via the Control Water spell), possibly Multi-City Block level (Comparable to casters of Disintegrate, which can destroy a large temple) | Building level+ (As a monster in 3.5e they're stronger than weaker adult Remorhazer)
Speed: Subsonic (Comparable to beings capable of dodging point blank arrows) | Varies from Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning) up to Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat), higher via | Hypersonic+ with High Hypersonic+ reactions, higher via 
Lifting Strength: Athletic Human (Due to having a strength score of in 5e they can at max push 136.078 kg) | Varies from Peak Human (Weaker Roper are a large creature in 5e with a strength score of which means they can at max push 517.0953 kg) up to Class 5 (Stronger Ropers are a large creature in 3.5e, who should mechanically work as a quadruped, and with a strength score of they can at max push 4.7627199 tons) | Class 10 (As a large creature in 3.5e who also mechanically should work as a quadruped and have a strength score of they can at max push 5.4431084 tons)
Striking Strength: Wall level | Varies from Small Building level+ up to at least Large Building level, likely City Block level, possibly Multi-City Block level | Building level+
Durability: Wall level | Varies from Small Building level+ up to at least Large Building level, likely City Block level, possibly Multi-City Block level | Building level+
Stamina: Superhuman (Should be on par with adventures who can keep fighting after their limbs have been hacked off) | Superhuman | Superhuman
Range: Standard Melee Range | Standard Melee Range, Several Meters via tentacles | Standard Melee Range, Several Meters via Color Spray
Standard Equipment: None notable | None notable | None notable
Intelligence: Animalistic (Have an intelligence score of , the lowest possible score for a sentient being) | Varies from Below Average (Weaker Ropers have an intelligence score of which makes them above low end humanoids like Waterdeep: Dragon Heist Page 214) to Above Average (Have an intelligence score of which makes them above Player's Handbook 3.5e Page 9) | Animalistic
Weaknesses: None notable | Are weak to | Can't have its camouflage and Hypnotic Coloration active at the same time 
Notable Attacks/Techniques:
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|-|Piercer=
*False Appearance: While not movinger is an ambush predator in the Piercer can't be told apart from a mundane stalactite. 
*Spider Climb: The Piercer is able to scale any surface with ease, even being able to hang upside down on ceilings.
*Drop: When a Piercer senses a creature below it they drop directly onto it. The Piercer only endures half of the ensuing fall damage.
|-|Roper=
* Acts like the Piercer's, only now they appear like a cave formation.
*Multiattack: The Roper is a vicious fighter, being able to rapidly flail its tentacles, pulling enemies towards its mouth in order to be devoured
**Weakness: Whenever a creature is grappled by the Roper's tentacles their strength is sapped, making it that much harder to break free from its grasp.
*Spider Climb: This ability is the same as the Piercer.
|-|Prismatic=
*Coloration: The Prismatic Roper is able on command shift the colors of its skin, which most of the time is used in order to let itself easily hide.
**Hypnotic Coloration: A special use for its coloration, dropping its camouflage entire, the Prismatic Roper can make colors that attract prey directly to it and makes them walk directly to it.
*Color Spray: Three times per day the Prismatic Roper is able to use the spell of the same name. This allows it to create vivid colors in the air that can blind and stun enemies and prey alike.
*Tentacles: Unlike regular Ropers Prismatic ones use their tentacles as their main weapon in combat, with them having potent poison in them.
**Poison: The poison of a Prismatic Roper reduces a victim's dexterity score and afterwards paralyses them.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Neutral Characters
Category:Fantasy Characters
Category:Species
Category:MonstersCa
Category:Enhanced Senses Users
Category:Camouflage Users
Category:Surface Scalers
Category:Stealth Masters
Category:Damage Reduction Users
Category:Large Sized Characters
Category:Supernatural Willpower Users
Category:Bodily Weaponry Users
Category:Adhesivity Users
Category:Statistics Reduction Users
Category:Martial Artists
Category:Regeneration Users
Category:Acid Users
Category:Poison Users
Category:Mind Users
Category:Status Effect Users
Category:Paralysis Users