Jaghatai Khan

==Summary==
Jaghatai Khan, also known by the alias of the Warhawk, is Primarch of the White Scars. He was one of twenty genetically modified children, who at birth was placed on a random planet away from the God Emperor's gene lab by the ruinous powers.
The young Jaghatai was settled on the planet of Mundus Planus, more commonly referred to as Chogoris by the denizens of the world, where the Primarch was taught the ways of martial combat by the tribesmen of the planet. Over several years he had made a multitude of tribes yield at his hand through his superior strength and skill, eventually leading to the conquering and usurpation of the Empty Quarter and becoming known to the people as the Great Khan of the Empty Quarter.
Following the return of his father, he joined him in the Imperium of Man and during the Horus Heresy was one of many of his fellow brothers who stood rigid against the temptations of chaos. During the climatic events of the treachery of Horus, he rode into battle atop a razorback along side the loyalist legions of the Blood Angels and Imperial Fists, executing extremely efficient hit-and-run tactics upon the enemy, forcing their traitorous brothers to flee before suffering the might of a unified Imperium.
Post-Heresy, Jaghatai led the forces of the White Scars for seven years, begrudgingly adopting the Codex Astartes proposed by his then out of commission brother, Roboute Guilliman, that would divide the numbers of White Scars into a multitude of successor chapters bearing some manner of influence from their progenitor chapter. In 084.M31 the Primarch eventually vanished from sight with his chase of the Dark Eldar through a webway, never to be seen again; with many of gene-sons believing their Primarch will return with the completion of his grand hunt.
==Powers and Stats==
Tier: At least 
Name: Jaghatai Khan, the Great Khan, Warhawk, Khagan
Origin: Warhammer 40,000
Gender: Male
Age: Several centuries by the time of his disappearance, possibly over 10,000 if the legends are to be believed
Classification: Primarch of the White Scars Space Marines
Powers and Abilities:
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|-|Base=Superhuman Physical Characteristics, Enhanced Senses, Immortality (Types 1 and 3), Regeneration (Low-Mid), Large Size (Type 0; Should be comparable to Primarchs like the Lion who's stated to be a little under 3 meters tallDescent of Angels; Chapter Sixteen and Mortarion who's stated to be twice the height of a mortal manDark Imperium: Plague War; Chapter Fourteen), Information Analysis (Can accurately analyze any chemical he eats/tastes and break them down if requiredSpace Marine Codex: 5th Edition; pg 10), Limited Memory Manipulation (Can eat creatures/people and absorb part of their memories from their DNA/RNA), Technology Manipulation (His skin can directly connect and interface with his armor, among several other pieces of Astartes equipmentSpace Marine Codex: 5th Edition; pg 11), Weapon Mastery (Skilled in a wide variety of weaponry to an extent far greater than what could ever be achievable by a regular human), Martial Arts (As a Primarch, Jaghatai is one of the best close-quarters fighters in the entire galaxy), Vehicular Mastery (Even among his brothers, the Khan was likely the most skilled bike rider in the entire Imperium), Matter Manipulation and Durability Negation (Power weapons generate a field of energy around themselves that splits the bonds between matterThe Devastation of Baal; Chapter Twenty One, making it easier to break through targets), Genius Intelligence, Forcefield Creation (Via Iron HaloCodex: Space Marines (5th Edition); pg 52), Teleportation via Dimensional Travel, Mind Manipulation and Soul Manipulation (Primarchs are capable of attacking on every a physical, mental, and spiritual levelA Thousand Sons; Chapter Thirty One), Aura (Primarchs are said to contain an overwhelming aura that completely baffles regular humans, as well as sometimes Astartes. Their presence in the Warp is so powerful and influencing that Magnus reduced several Remembrancers to tears over his seeming divinityA Thousand Sons; Chapter Three; pg 24, while Russ could make Ahzek Ahriman himself kneel before him with his sheer presenceA Thousand Sons; Chapter Eleven; pg 94-95)
|-|Resistances=Resistance to Magic, Telepathy, Mind Manipulation, Empathic Manipulation, Soul Manipulation, Reality Warping, Madness Manipulation, Aura (Resistant to all the myriad of different attacks that can be made on him by the powers of the Warp, as well as most of the powers of other Primarchs), Disease Manipulation, Poison Manipulation (Astartes are practically immune to all diseases and poisons, and their Primarchs should logically be even tougher), Corruption (Type 1 and 2), Radiation Manipulation (Should almost be entirely immune to the effects of radiation exposure, thanks both to his Power Armor and enhanced physiology), Heat Manipulation (Astartes are incredibly resistant towards extremes of hot and cold, and logically their Primarchs should be far superior), Pain Manipulation (Astartes possess the physiology and mental training to shrug off debilitating injuries, and their Primarchs should easily scale)
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Attack Potency: At least City Block level (Comparable to the other Primarchs. Believed he could best Fulgrim in a duelScars; Chapter Twelve. Dueled and eventually beat Mortarion, even if he was given the fight of his lifeScars; Chapter Twenty Two. After Mortarion had ascended to Daemonhood, despite being physically outmatched, he managed to somewhat keep up with him and banish him at the cost of his own lifeWarhawk; Chapter Twenty Four. Killed a Slaaneshi Keeper of SecretsThe Path of Heaven; Chapter Twenty Six)
Speed: Transonic movement speed (Should be comparable to Fulgrim who can move faster than sound can reach himFulgrim: The Palatine Phoenix; Chapter Four. Should be far faster than regular Marines), with at least Hypersonic, likely far higher combat and reaction speed (Far superior to standard Marines who can intercept bolt rounds as well as his brothers who can perform similar feats) and Massively FTL+ perception speed (Should be comparable to Sanguinius. A Blood Angel who held a spear imbued with a portion of Sanguinius' power saw lasers and plasma bolts to be almost frozen relative to his own movement)
Lifting Strength: Class K (Comparable to Angron. Casually tossed around a Leviathan Dreadnought as though it were a toyWarhawk; Chapter Sixteen, which was stated to weigh 30 tonnes)
Striking Strength: At least City Block level
Durability: At least City Block level (Dueled with and survived a battle with Mortarion)
Stamina: Superhuman (Primarchs are capable of fighting with shattered ribs, caved in abdomens and even fractured skullsBetrayer; Chapter Twenty One. Nothing short of a killing blow can stop them, and even their immensely lesser Space Marine sons can fight for weeks on end without stop)
Range: Several Meters, Kilometers with ranged attacks, at least Thousands of Kilometers via teleporter
Standard Equipment:
*The Wildfire Panoply: Fashioned to be as aesthetically pleasing as it was impregnable, the Khagan's Artificer Armour perfectly complemented his fast and uncompromising style of warfare, and bore a number of unique systems to improve his already unmatched reflexes.
*The White Tiger Dao: The White Tiger Dao was the Khagan's personal close-combat weapon, a master-crafted sabre or tulwar-like blade that was particularly effective when used from the seat of his favoured mount, a Sojutsu Pattern Voidbike.
*Archeotech Pistol
*Frag Grenades
*Sojutsu Pattern Voidbike: The Sojutsu Pattern Voidbike, the favoured mount of the Great Khan, is an early prototype Jetbike that predated the more common Scimitar Pattern Jetbike in use with the Legiones Astartes. During initial trials its thrusters were capable of providing sufficient thrust to grant the bike limited periods of true flight, and even some manoeuvrability in deep space, and it was classed by the Logisticae Imperialis as an ultralight fighter craft instead of a Jetbike.
Intelligence: Extraordinary Genius (A master tactician and military commander that managed to conquer his home planet of Chogoris in just under 20 years, despite his troops being under equipped and up against a global empire. A genius in the use of hit-and-run tactics, whose mentality and reliance on speed resulted in perhaps the only time Alpharius had ever been surprised. As a Primarch, Jaghatai was designed as being one of the most brilliant humans to ever live, and one of the greatest general ever produced by humanity)
Weaknesses: None notable
==Gallery==
JaghataiKhanPencil.jpg|Ancient Remembrancers' sketch of the Khan.
Brotherhood-of-the-storm.jpg|The Khan battles Orks on Chondax.
Jaghatai_Khan_Scars.jpg|Jaghatai Khan during the Horus Heresy.
Khagan_full_War_Plate.jpg|The Khan shatters a shard of Magnus the Red.
Great_Khan_Command_Throne1.jpg|The Khan upon his throne aboard his flagship Swordstorm.
Jaghatai_Khan_Path_of_Heaven.jpg|The Khan battles a Keeper of Secrets.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Warhammer 40,000
Category:Male Characters
Category:Warriors
Category:Imperium of Man
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Category:Role-playing Characters
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Category:Sword Users
Category:Armor Users
Category:Primarchs
Category:Science Fantasy Characters
Category:Leaders
Category:Rulers
Category:Primary Protagonists
Category:Protagonists
Category:Humans
Category:Royal Characters
Category:Book Characters
Category:Enhanced Senses Users
Category:Immortals
Category:Regeneration Users
Category:Information Analysis Users
Category:Memory Users
Category:Weapon Masters
Category:Technology Users
Category:Martial Artists
Category:Vehicular Masters
Category:Matter Users
Category:Geniuses
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Category:Durability Negation Users
Category:Teleportation Users
Category:Mind Users
Category:Soul Users
Category:Concept Users
Category:Dimensional Travel Users
Category:Aura Users
Category:Adeptus Astartes