Teamwork

==/// SUMMARY==
While playing, the game will actively show the server's current Team Rank and Team Score. Hovering over Team Rank (shown on the top of the screen) will show the server's Team Score. During Boss fights, the team can obtain certain bonuses or penalties depending on their performance and actions, increasing or decreasing points.
Team Rank and Team Score are linked to each other. The higher the Team Score, the more likely your Team Rank increases. Team Rank determines how much Cash and XP the team will receive on Boss fights, with a higher rank providing more benefits.
After each Boss fight, an additional 1,000 Team Score (+2,000 after Sir Kadee) will be accounted for when calculating Team Rank. Team Rank scaling is calculated using the formula: Team Score / (1,000 * Boss Fought). (Example: Defeating Aerial Nightmare with a Team Score of 5,000, the Team Rank will be S Rank (125%) [5,000/4,000]) 
*Team Score can be gained via No Casualty Streaks or getting bonuses during Boss fights.
*Team Score can be lost via losing a Statue life or incurring penalties during Boss fights.
* Upon reaching a final Team Rank of SSS or higher, your team is eligible to encounter Credits Battle.
*Additional Team Score is given upon a Credits Battle ending based on total kills.
==/// NO CASUALTY STREAK==
No Casualty Streak (also known as NC Streak or NCS) is gained via defeating more than one wave in a row without any player casualties. This mechanic awards Team Score based on how many waves passed without casualties. Keeping up No Casualty Streak on Boss waves and Event waves increase the reward for that wave tenfold with the former increasing rewards much more.
Dying on any wave will eliminate No Casualty Streak's base point value. However, it will not eliminate the multiplier; making it easier to recover Team Score if the team was already performing well. Deaths are not accounted for if there is no enemy in the battlefield. Additionally, respawning using Inventory Sort will not count as a death.
==/// TEAM RANKS==
TEAM RANK: 	TEAM SCORE:	REWARDS:	ADDITIONAL NOTES:
OMEGA+ (Ω+)	350%+ 	+50% 	Additional Requirements:
*0 Statue Lives lost
*All [PT] Par Time
*No [BYF] Bold, yet Foolish history
*No [EA] Enemies Alive penalty
* Under 75 Team Casualties.
OMEGA (Ω) 	300% - 350%	+50% 	Additional Requirements:
*0 Statue Lives lost
*All [PT] Par Time
*No [BYF] Bold, yet Foolish history
*No [EA] Enemies Alive penalty
* Under 75 Team Casualties.
SSS 	250% - 300%	+37% 	N/A
SS 	200% - 250%	+25% 	N/A
S 	100% - 200%	+20% 	N/A
A 	90% - 100% 	+15% 	N/A
B 	75% - 90% 	+10% 	N/A
C 	60% - 75% 	+5% 	N/A
D 	50% - 60% 	+2.5% 	N/A
F 	0% - 50% 	+0% 	N/A
==/// BOSS SCORE==
===BASIC===
BASE SCORE: The default amount of Score available for a Boss. Lowers after Par Time. (+1,000 - +0; +2,000 - +0 during Sir Kadee) 
===BONUSES===
 Colors represent the difficulty of achieving the bonuses.
BONUS: 	SCORE:	INFO: 	ADDITIONAL NOTES:
[PT] PAR TIME 	+250 	Defeat the Boss under Par Time which is shown on a green timer on the Boss info screen.	Boss Par Times: 
*Insert Tool Noob - 2:00
*Crazy Robloxian - 3:45
*Extremis - 3:00
*Giant Armored Noob - 5:00
*Midway Testament - 5:00
*Aerial Nightmare - 5:00
*N.D.B.D Captain - 7:30
*NX-1024 - 5:00
*NF-2401 - 7:30
*Sentinel Cathedral - 10:00
*Viper Squadron - 7:30
*Sir Kadee - 10:00
[BO] BOSS ONLY 	+250 	Defeat the Boss without leaving any other enemies alive. 	Not applicable to the following Bosses: 
*Giant Armored Noob
*Midway Testament
* N.D.B.D. Captain
*NF-2401
*Sentinel Cathedral
*Viper Squadron
*Sir Kadee
[OH] OPTIMAL HEALTH 	+500 	Defeat the Boss with the Statue's health at 80% of higher. 	Not applicable to the following Bosses:
*Viper Squadron
Higher Statue HP > Higher Bonus
[AR] ALL-ROUNDER 	+125 	Obtain Par Time, Boss Only, and Optimal Health in one Boss fight. 	Not applicable to the following Bosses: 
*Giant Armored Noob
*Midway Testament 
*N.D.B.D. Captain
*NF-2401
*Sentinel Cathedral
*Viper Squadron
* Sir Kadee
[SR] SPEEDRUNNER 	+250 	Defeat the Boss under 67% of its Par Time. 	
*Insert Tool Noob - 1:20
*Crazy Robloxian - 2:30
*Extremis - 2:00
*Giant Armored Noob, Midway Testament, Aerial Nightmare & NX-1024 - 3:20
*N.D.B.D Captain, NF-2401 & Viper Squadron - 5:00
*Sentinel Cathedral & Sir Kadee - 6:40
Faster Time > Higher Bonus
[BH] BOSS HEALTH 	+250 	Defeat the Boss with their HP above 90% before all other enemies are killed. 	Higher Boss HP > Higher Bonus
[TD] TEAM DPS 	+125 	Exceed the DPS meter during the Boss Fight 	Higher DPS > Higher Bonus
[TR] TRINITY 	+125 	Defeat the Boss in under 5 casualties. 	N/A
[NC] NO CASUALTIES 	+1,000	Defeat the Boss without any casualties. 	Provides [TR] Trinity along with it
[EX] EXTREMIS 	+125 	Defeat Extremis. 	Defeat Extremis, alternative SLA 25 Wave 10 Boss
Requires [PT] Par Time and no [BB] Bloodbath penalty
[MT] MIDWAY TESTAMENT 	+500 	Defeat Midway Testament. 	Defeat Midway Testament, alternative SLA 100 Wave 15 Boss Rush
Requires [PT] Par Time and no [BB] Bloodbath penalty
[AR] AERIAL & RETRO 	+250 	Defeat Aerial Nightmare with Retro Nightmare/Vintage Nightmare. 	Summon and Defeat Retro Nightmare/Vintage Nightmare without losing the fight.
Requires [PT] Par Time and no [BB] Bloodbath penalty
[NF] NF-2401 	+500 	Defeat NF-2401. 	Defeat NF-2401, alternative SLA 100 Wave 30 Boss
Requires [PT] Par Time and no [BB] Bloodbath penalty
[SC] SENTINEL CATHERDERAL	+1000 	Defeat Sentinel Cathedral. 	Defeat Sentinel Cathedral, alternative SLA 250 Wave 30 Boss Rush
Requires [PT] Par Time and no [BB] Bloodbath penalty
===PENALTIES===
 Colors do not represent anything but highlight the penalties.
BONUS: 	SCORE: 	INFO: 	ADDITIONAL NOTES:
[BYF] BOLD, YET FOOLISH	-1 - -1000 	Deal more than 25% of the Boss' HP while other enemies are alive. 	
*Removes all available bonuses upon triggering
*Instantly set to -1000 in Legacy
*Disabled in certain Gamemodes
*Achieving more than -500 BYF will decrease Team Score by 40%
[EA] ENEMIES ALIVE 	-50*Enemy(s) Left 	Defeat the Boss with enemies remaining on the battlefield. 	N/A
[BB] BLOODBATH 	-25*Amount of Deaths after 10 Casualties	Defeat the Boss with over 10 casualties. 	N/A
[R] REMATCH 	-250 	Defeat the Boss after losing a Statue life to it. 	
*Removes all available bonuses upon triggering
[UP] UNPREPARED 	-125*Unready Player(s) 	Defeat the Boss with players that did not ready up when Preparation Timer for the Boss ran out.	N/A
[L] LETHARGY 	-1 to -500 	Defeat the Boss past Overtime which is shown next to a red timer on the Boss info screen. 	Boss Overtimes:
*Insert Tool Noob - 3:00
*Crazy Robloxian - 5:00
* Extremis - 4:00
* Giant Armored Noob - 7:30
*Midway Testament - 7:30
*Aerial Nightmare - 7:30
*N.D.B.D Captain - 10:00
*NX-1024 - 7:30
*NF-2401 - 10:00
*Sentinel Cathedral - 15:00
*Viper Squadron - 10:00
* Sir Kadee - 15:00
[DZ] DANGER ZONE 	-1 to -500 	Defeat the Boss with Statue HP below 25%. 	N/A
==/// BOLD, YET FOOLISH==
Bold, yet Foolish (often shorterned to ByF), is a penalty obtained via dealing damage more than 25% of Boss's HP while other enemies are alive.
The player who dealt the most damage to a boss with ByF (referred to as ByFer) will be provided a debuff which is applied during the next Boss fight. Additionally, they will only be eligible to receive 33% of the current Boss' rewards while other players will receive 50% of the ByFer's rewards (diminishes if frequent ByFs are triggered).
The ByF debuff reduces Damage by 250%, Defense by 100% for rest of the boss fight
When multiple BYFs are triggered, an additional player will receive ByF punishments and previous ByFers will have their debuff last an additional Boss fight. The debuff will be removed when a Boss is finally cleared without any ByF.
Leaving the server with ByF committed will consequently apply ByF by the time the user either rejoins the server or server-hops during a boss fight. This punishment will only be removed if you participated in the next boss fight and defeat without any of the teammates committing ByF.
Category:Basic Information