Summoner Macro Tricks

Category:Guides
Tricks to condense macros, for those who play a lot of jobs or don't like having to switch between sets in battle. No third-party tools required. If any of these no longer work, let me know. I play FFXI irregularly and never play SMN anymore.
===Single macro that summons and releases at will===
/ja "Release" <me>
/equipset #
/ma "Fenrir" <me>
If you have an avatar out, this macro will release it; if not, it will summon Fenrir (or whichever avatar you specify).
===Multiple blood pacts in one macro===
/equipset #
/pet "Eclipse Bite" <t>
/pet "Flaming Crush" <t>
/pet "Mountain Buster" <t>
/pet "Spinning Dive" <t>
/pet "Predator Claws" <t>
When you don't have the right avatar out, /pet commands give you "...a command error occured." and it's treated as though there was a blank command on that line (like //). Since you only have one avatar at a time, macros with different avatars' blood pacts function as though they only have the one you need.
===Ability with unrelated gear===
/equipset #
/ma "Refresh" <stpt>
For example, refresh gear, or avatar melee gear. <stpt> lets you cancel the ability itself.
===/smile motion <stpt>===
/smile motion is a command that does absolutely nothing. /smile motion <stpt> puts a subtarget confirmation prompt wherever you want it. For example:
/ja "Release" <me>
/equipset #
/ma "Fenrir" <me>
/echo BP macros?
/smile motion <stpt>
/macro set #
Confirming the /smile motion prompt would continue the macro and activate, in this case, the change of macro set. Canceling the prompt would stop the macro and prevent everything after the <stpt>.