139155-progenitor-access-particles-and-instancing

== Content ==
			
There's an interesting problem with the progenitor access particle mechanic for world bosses going on and I was wondering what you guys think about this proposed solution.
 
The mechanic: world bosses can be spawned outside of their normal time window (24+ hours?) with so called Progenitor Particles, which can be farmed from overworld group (5+) mobs and then can be inserted into the terminals directly at the spawn point of the world boss in question. Metal Maw Prime for example needs 75 of these particles to spawn.
 
The problem: Instancing. If a zone has too many players in it, the game spawns a new zone on - what I'd assume - another zone server that'll take any further player. Let's say one instance of Whitevale (Metal Maw Prime as an example again) takes 100 players. Not considering grouping mechanics at this point, player 1 to 100 will end up in instance 1, player 101 to 200 in instance 2, player 201 .. you get the point.
 
Progenitor access particle states are however exclusive to the instance as it appears. So if the Metal Maw Prime in Instance 1 has already received 50 particles, instance 2 will know nothing of that: it is still at 0 particles.
 
Especially when said world boss is a worthwhile target (like, for example, Metal Maw Prime today - one of the bosses eligible for the daily) and has been downed that day already, people of course will swarm the place when they realize that it only takes a few more of the particles to have him spawn and pretty much clog the instance in question. The cluster will eventually open up another instance that'll leave those joining it with a big question mark over their head, while the people in the "main instance" won't get the necessary progenitor particles anymore to actually let the boss spawn. Or rather at a snail's pace, coming close to a halt.
 
The result: "Meh, what was that about? That's an awful loss of time here.".
 
The proposed solution: Make the Progenitor Particles' state zone wide and instance independent - all instances inherit the particle count from the instance with the highest count.
 
Thoughts?
 	
----
			
So something to understand with instancing is that it's basically a new copy of that continent - which means that everything is self-contained in that instance. The reason why the events that govern the world boss spawns aren't linked is because each of those will spawn their own separate version of the boss on their given instance when complete. Since the point of the instancing is to split players up and alleviate load on the world, linking them (itself a technical hurdle) would introduce issues. They would each spawn their own version of the boss in their individual instances, giving you two bosses for the price of one (since you could sync to one instance, then sync to another, and kill the boss twice.)
 
Your best option is to sync to a raid group in the first instance to turn in your particles and make sure you can knock down that world boss. :)	
----
			
{| class="blockquote"
So something to understand with instancing is that it's basically a new copy of that continent - which means that everything is self-contained in that instance. The reason why the events that govern the world boss spawns aren't linked is because each of those will spawn their own separate version of the boss on their given instance when complete. Since the point of the instancing is to split players up and alleviate load on the world, linking them (itself a technical hurdle) would introduce issues. They would each spawn their own version of the boss in their individual instances, giving you two bosses for the price of one (since you could sync to one instance, then sync to another, and kill the boss twice.)
 
Your best option is to sync to a raid group in the first instance to turn in your particles and make sure you can knock down that world boss. :)
----
			
{| class="blockquote"
There doesn't seem to be any easy way to Sync to a raid group however. I'll see the "Sync" button when I'm in a regular 5 man group, but the raid UI doesn't appear to have any button to do so.
 
 
Also, these Progenitor Access Particles have an absurdly low drop rate. The raid group we were in basically had to head to the all the other world boss areas so we could actually start collecting them at a decent rate. That can't be how this is intended to work.
----
			
{| class="blockquote"
So something to understand with instancing is that it's basically a new copy of that continent - which means that everything is self-contained in that instance. The reason why the events that govern the world boss spawns aren't linked is because each of those will spawn their own separate version of the boss on their given instance when complete. Since the point of the instancing is to split players up and alleviate load on the world, linking them (itself a technical hurdle) would introduce issues. They would each spawn their own version of the boss in their individual instances, giving you two bosses for the price of one (since you could sync to one instance, then sync to another, and kill the boss twice.)
 
Your best option is to sync to a raid group in the first instance to turn in your particles and make sure you can knock down that world boss. :)
----
			Ah so that's why they said metal maw prime was on 26/75 yet when I got there it was 14/75, only done scorchwing once since F2P, this new system doesn't seem very good to me. 	
----
			
{| class="blockquote"
We're reviewing the Progenitor Access Particle drop rates and keeping a close eye on how it's working. As for the UI issue, I'll bring it up.
----
			My opinion on the new worldboss system is that it is rather unfinished . Right now the only way to get particles by killing random 5 man mobs mindlessly and there's really no creativity put into it . I would put particles as rewards from 5man+ quests/events aswell as random drop from group mobs to give more options on where you can farm those , instead of farming the area with the most density of group mobs and fast spawn rate ( looking at you Scorchwing area) .	
----
			
{| class="blockquote"
Hiyas Caydiem!  My guildies say they saw you at our instance to take out the "plushie king."  YES  please increase this drop rate.  I led a raid group of over 20 + people and saw maybe 3 drops.  It took some of the raid to go outside to other boss groups to farm particles.  If it takes us waiting 2 hours for Scorchwing to spawn pre drop 6, we shouldn't have to farm for 2 hours to make him spawn post drop 6. 
----
			Only dungeons are required for attunement	
----