Evolution

Upon reviewing the task description, it becomes apparent that evolving the abundant grass into wheat is a viable option. Let's proceed with the evolution process.
#Select the grass.
#Click on the second icon from the left to reveal a list of evolution destinations. Choose Wheat.
Upon selection, the evolution conditions, specified as "Nearby Species - Stone (x3)," will be displayed. To evolve the individual, you need three stones in close proximity.
Assuming you received the stones as a reward for clearing a previous task, or you can purchase inanimate objects like stones and rocks from plant shops, place three stones nearby. It's noteworthy that inanimate objects neither increase nor diminish spontaneously.
Once the evolution conditions are met, proceed to "Start Evolving." Allow the gauge to fill, and the evolution will conclude.
Interruptions during Evolution:
Evolution halts if the conditions are no longer met. For instance, erasing a stone during evolution will pause the process. Should the conditions be reinstated—such as by placing another stone—the game will automatically resume.
Additionally, evolution discontinues if the individual undergoing the process dies. Unlike genetic manipulation, there's no concern, as evolutionary progress can be inherited as long as there are individuals of the same species meeting the conditions.
Upon evolution completion, a "☆" speech bubble appears nearby, signifying the birth of a new species.
When this "☆" speech bubble emerges, a single free move becomes available, so it's advisable to utilize it strategically. After evolution, detailed species information can be accessed from the shop, facilitating research on conducive growth environments before transplantation.
In the case of wheat, a higher Environment seems achievable with nearby stones, akin to the evolution conditions (refer below). By creating a favorable environment for wheat and increasing the number of wheat plants to three, the task can be successfully accomplished.
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