Dyinyinga

Category:BestiaryCategory:Notorious MonstersCategory:Slugs
Job: 
Family: Slugs
Crystal: 
Weak to:	
Zone	Level	Drops	Steal	Spawns	
Notes
Rolanberry Fields (S)	
65-68	
*Mahant Sandals 
*Slug Eye	 	
1 	
A, H
 	 	 	 	 	
Notes:
:*Lottery spawn of the two Scabrous Slug along the northern edges of I-9 J-9 (Not near the pond) of (J-9) every 1-2 hours.
:*Has around 9,000-10,000HP Trys to runaway during melee.
:*Noticeably high Auto Regen during rain weather.
:*Weak to Magic Damage; takes roughly 25% extra damage from magic.
:*Slowly builds up resistance against Gravity and Bind.
:*Additional effect: "Slow" on attacks.
:*Constantly attempts to get "stuck" to you, like on follow, inflicting amnesia and silence, which will wear off quickly when you get out of his reach.
:*Will not "stick" to you while you are inflicted with Slow. 
:*Has a slightly enhanced Movement Speed (+20~%)
:*When trying to stick to you, it is very difficult to get a melee attack in.
=== Historical Background ===
In African mythology, specifically that of the Mende (based in what is now modern Sierra Leone), Dyinyinga were genius locii (spirits of the place) associated with natural areas, like jungles, rivers, rocks. If angered, they would cause trouble, like a river to flood. They can take physical form. Those that appear as women with white skin were called tingoi, those that appeared as white men with long beards were called ndogbojusui. The first was benevolent, the second was malevolent. The Mende believed that boldness was necessary in dealings with dyinyinga.
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