Rules of the engagement

The rules of the engagement is a document issued by the palatin in regards to an ongoing skirmish or battle. 
In the document, combat length is pre determined by the palatin and is meant to limit the destructiveness of combat. Civilians are given the option to leave in the first 30 seconds. Length depends on the resources at play by the commanders. These engagements can last from less than a minute to four hours.
The palatin details 2 types of regulated engagements, skirmishes and battles.
Advisors working for the palatin will indicate to the commander the number of units a commander can have for its mission, though this can change. Generally this can go from one to two hundred units under orders from a single commander depending on the engagement.
The rote isn't always applied equally to both commanders.
== Skirmishes ==
Lasts 15 minutes at most, with the commander having access to limited vehicles and units (capped at 20 command points, but usually less are given by the palatin) and no construction or production capabilities (reinforcements can only be warped in from specific areas such as bases and warp gates or relays).
== Battle ==
Lasts between 15 minutes to several hours, with the commander having access to most vehicules and units (capped at 200 command points) as well as construction and production capabilities.
Once the palatin declares a victor, the combat ends and the Dalmer must retreat.
These arbitrary rules are the bane of most commanders, but are essential to the maintaining of guest theory.
Category:Palatin
Category:Warfare
Category:Concepts