Shadowcast

== Description ==
Shadowcast is an Attunement that, if previously unlocked, can be started with. It is unique due to the fact that it drains ether from those that are hit by its Mantras and returns the drained ether to the caster. This does come at a cost to its damage output, which tends to be a little lower. Shadowcast applies a black particle effect on hit that can be stacked. Many Shadowcast Talents are centered on ether drain, obscuring vision and AoE.
==Obtainment & Training==
Shadowcast can be trained with a combination of the Pure Heart and Shadowcast Mantras, or eating Umbral Obsidian. 
Along with all other elements, users can see their Mantras becoming stronger with practice:
* At Shadowcast level 1, players will receive the Shadowcaster Talent. This allows players to use 0-star Shadowcast Mantras
* At Shadowcast level 20, players will receive the Adept Shadowcaster Talent. This allows players to use 1-star Shadowcast Mantras
* At Shadowcast level 30, players will receive the Expert Shadowcaster Talent. This allows players to unlock 2-star Shadowcast Mantras
* Finally, at Shadowcast level 50, players will receive the Master Shadowcaster Talent. This finally allows Shadowcast users to unlock the last category, 3-star Mantras
The Attunement can be unlocked by using a Nightblood potion obtained in the First Layer inside the The City of the Drowned, using 5 (2 if previously obtained) Umbral Obsidian, and can upgrade spells for 100 Notes each. You don't have to venture back into the depths to upgrade it, however, Beatra is found in Derelict Highchurch. She can upgrade your mantras but not give you Shadowcast. Shadowcast is unlocked permanently like other elements and can be started with after being unlocked. Each upgrade purchased will make the next upgrade for the same Mantra 100 notes more expensive.
*To upgrade a Shadowcast Mantra from level 1 to level 2 costs .
*To upgrade a Shadowcast Mantra from level 2 to level 3 costs .
*To upgrade a Shadowcast Mantra from level 3 to level 4 costs .
*To upgrade a Shadowcast Mantra from level 4 to level 5 costs .
==Mantras==
===Combat===
Media	Name 	Card Description 	Ether Cost	Damage Type 	Effect
 	Dark Blade(☆☆☆) 	Slicing blades of dark energy. 	20 Ether 	Shadow 	A dash foward that unsheathes your weapon and cuts three times with a shadow infused slice. Can be modified to add more. Blockable.
*Adding rush shards make dark blade faster.
*Adding vibrant gems increase ether steal.
*Can be modified with a Tornado Spark, adding an additional spinning slash at the end of the initial slashes.
*Deals 55 damage at max lvl
*It has a cooldown of 12 seconds.
*
File:Dark Blade Tornado Spark.gif|Tornado Spark
 	Shadow Gun(☆☆☆) 	An awful blast of dark energy. 	20 Ether 	Shadow 	You fire a melee-ranged shot at your mouse cursor. Can be modified to add more shots, or create explosive effects on hits. Blockable. 
*Adding Lenses will increase the range of the blast forward
*Adding Cloudstones will increase the height and width of the blast
*Its animation is identical to the Duelist's M2 from Rogue Lineage.
*Guardbreaks at Lvl 5.
*Deals 35 dmg, 62 with blast spark
*Can be modified with a Blast Spark, making your Shadow Gun a barrage. It will, however, also remove the guaranteed guardbreak and triple the ether cost from what’s displayed (I.E. a 19% ether cost shadow gun will actually cost 57% of your ether.)
*It has a cooldown of 12 seconds.
*
File:Shadow Gun Blast Spark.gif
 	Clutching Shadow(☆☆☆)	A shadowy hand. 	50 Ether 	Shadow + Blunt (slam) 	Targets one enemy within a radius around the caster (signified by a red glow around the targeted foe) and lifts them up into the air before slamming them down, dealing a decent amount of damage and refilling about the same amount of ether as the spell cost. the caster and target (?) have iframes during the choke animation. Blockable, multihits and deals little to no posture damage
* Notoriously buggy when used against humanoid npcs, often hitting them and showing the slam effects, but dealing no (?) damage or stun
* Deals 55 DMG total, 48 grab + 6 slam.
* It has a cooldown of 12 seconds.
 	Shadow Chains(★☆☆) 	Chains of shadow. 	15 Ether 	Shadow 	The user swipes with their right hand before conjuring three portals that launch shadow chains towards the users cursor. When hit, the chains will latch on to their opponent, dealing a small amount of damage, slowing them and draining their ether based on the number of chains applied for a duration of 3 seconds
*Duration of the chain effect can be increased with Logstones
*Deals 65 DMG total
*Chain projectile speed and range can be increased with Drift shards and Crystal lenses
*Casts an extra chain at level 5 [Confirmed, level 5 does cast an additional chain.]
 	Shadow Eruption(★☆☆) 	Form a shockwave of darkness. 	50 Ether 	Shadow 	The user makes a swipe with their right hand before releasing a large sphere of shadow. It hits twice and covers the opponent in shadow both times. It is blockable.
* Deals 30 DMG total
* Unaffected by Glass & Magnifying Stones.
* Although, Stratus Stones and Cloud Stones do increase the size of the eruption.
* Pretty similar to Flamecharm's Flame Repulsion, but with no knockback.
 	
Shadow Seekers(★☆☆) 	Call forth the void to track your opponents. 	60 Ether 	Shadow 	The user snaps their fingers, and dozens of void orbs float out from their position and slowly chase 
nearby opponents until the duration has expired or the orb has made contact with the target. Orbs 
do a small amount of damage and steal a large amount of ether.
*Shares a cooldown with Shadow Meteors.
*If attacked while casting, the Shadow Seekers will dissipate
* You cannot use any Mantras after using this Mantra until the orbs have either hit the target or despawned.
*If managed to hit, Shadow Seekers will replenish equal or more ether cost.
*Cloudstones and Stratus Stones increase the amount of shadow seekers, to around 3 times more.
* Deals 80 dmg total not modded (20 per shadow seeker)
 	Shadow Roar(★★☆) 	Roar a wave of shadows. 	50 Ether 	Shadow 	The user leans forward, locking themselves in place, before emitting a large cloud of shadow in front of them. It deals repeated damage and ether drain for the duration. Your movement speed will be decreased heavily. Can be parried. Shadow Roar will stop casting if hit.
"hit em with a scream!"
*Deals 82 dmg total, 10.5 per hit.
 	Rising Shadow(★★☆) 	Form a Shockwave of darkness. 	50 Ether 	Shadow + Blunt (Slam) 	User moves their hands outward, creating a black tendril that chases nearby enemies. When connecting 
with an enemy, they will be lifted into the air and smashed into the ground, dealing damage and stealing ether. This attack can summon multiple tendrils to grab multiple people simultaneously.
*Drift and Rush Shards increase projectile speed.
*Cloud and Stratus Stones increase range.
*Can be modified with a Blast Spark, making your Rising Shadow apply a status effect that massively increases mantra ether cost and returns a portion of ether consumed to the user if enemies manage to cast a mantra, if your ether is full you emit a wave of shadow.
* Deals 32 dmg + 3 slam
*
File:Rising Shadow Blast Spark.gif|Blast Spark
 	Shadow Meteors(★★☆) 	Hail down meteors of darkness. 	65 Ether 	Shadow 	3 meteors fall down towards your cursor. Each meteor falls after the other and each can have a different landing location. Blockable.
*Shares a cooldown with Shadow Seekers.
*Deals 41.5 per meteor, 125 DMG total
 	Shade Bringer(★★★) 	Temporarily summon a shadow greatsword for a large slash.
* Cannot be feinted.	50 Ether 	Shadow 	User creates a large black sword from their hands, using it to slash the enemy in front of them. 
*Can be modified with a spring spark, making you lunge forward and slam down on the enemy.
*Can be modified with a multiplying spark, making you slash three times instead of once.
*You can combine spring and multiplying sparks on this Mantra.
*Deals 40 dmg non modded and with spring spark, 80 dmg with multi, 85 with multi and spring
File:Spring spark shade bringer.gif|Spring Spark
File:Shade Bringer with Multiplying Spark.gif|Multiplying Spark
File:Shade_bringer_multiplication_+_spring.gif|Both Sparks
 	Eclipse Kick(★★★) 	Show your foes your strength. 	35 Ether 	Shadow + Blunt (Spark)	The user performs a slow axe kick, causing nearby opponents to be ragdolled and flung back.
*Requires 15 Strength2/12/2023 Patch Notes and 50 Shadowcast.
*Deals a massive amount of posture and health damage.
*The axe kick does not proc Deep Gems, the Multiplying Spark's high kick does
*Can also break certain tiles and fell trees.
* When maxed out (Lv. 5), has the ability to blockbreak the opponent.
*Unaffected by Insignia Gem.
*If a Multiplying Spark is added the kick will be replaced with a fast short ranged and low damage high kick. if this move lands, it will daze the opponent and casting the Mantra again shortly after will cast the default Eclipse Kick. If whiffed, you will have to wait for the full duration of the cooldown to cast again.
*Deals 140 dmg, 15 + 125 dmg with multiplying spark
*
File:Multiplying spark eclipse kick.gif|Multiplying Spark
 	Shadow Vortex(★★★) 	Create a shadow vortex that pulls in everything in its surrounding.	100 Ether 	Blunt 	The user casts a vortex in the direction they are facing, creating an area that will pull up and keep the rocks above its center, later doing the same with the enemy too. The Mantra doesn't combat tag and has no vertical range cap.
*You can shoot a Shadow Gun into the vortex after it has grabbed a target. Doing so will cause it to explode, dealing extra damage and stealing a high amount of Ether.
*Is compatible, and can be modified with Glass/Magnifying Stones to increase the range, though it seems to display diminishing returns.
*Deals 40 dmg, 115 with shadow gun shot into vortex
*This mantra has a 25 second cooldown.
===Support===
Media	Name 	Card Description 	Ether Cost	Damage Type	Effect
 	Shade Devour(★☆☆) 	Gorge on your own health 
for raw strength 	55 Ether 	Shadow 	Causes a damaging shockwave that adds a +20% weapon damage buff to the user, consumes health upon use.
* The damage buff can be increased to 25% with Vibrant Gems
* Can be modified with Aeon/Eternal Logstones to increase duration of buff.
*Spine Cutter cannot be used while Shade Devour is active
* Can be upgraded with a Blast Spark to perform a bigger shockwave.
* Can be upgraded with a Multiplying Spark to perform 3 shockwaves instead of 1.
* These sparks can be combined.
*Shade devour deals 15 dmg, 25 dmg with blast spark, 50 dmg with multi and 50 dmg with multi and blast spark (if all 3 explosions landed)
File:Shadow devour blast spark .gif|Blast Spark
File:ShadeDevourMultiplyingSpark.gif|Multiplying Spark
File:Shade Devour Blast Spark + Multiplying Spark.gif|Both Sparks
 	Devouring Eye(★★☆)	Summons a fragile eye that consumes the ether of those who try to cast Mantras within its gaze.	40 Ether 	N/A 	Creates an Eye that steals the ether of anybody that casts a Mantra within its gaze
 	Shade Wisp(★★☆) 	Summon a servant of Shade 	70 Ether 	N/A 	Cloaks the caster in darkness and reduces their visibility
* Grants passive tempo
*Requires a Ritual Cast
*Visibility reduction towards the caster is reduced
Currently can bug, not allowing you to complete the ritual cast and requiring you to holster your weapon.
===Mobility===
Media	Name 	Card Description 	Ether Cost	Damage Type	Effect
 	
Encircle(★☆☆) 	Conjure shadows around your enemy
before warp-striking to them. 	90 Ether 	Shadow 	The user will summon shadows around their target and teleport to them after a short wait.
* Attacks done before teleporting will continue after the teleport. for instance, a Mantra cast during the windup of encircle will continue to be cast after the teleport, allowing you to mitigate the high windup of certain criticals or Mantras, such as Eclipse Kick
* Will still teleport the user if parried/dodged
* Deals 35 DMG
 	Shadow Assault(★★☆)	A rush of darkness. 	50 Ether 	Shadow 	Windup before turning into shadows and dashing forward, dealing very minor damage to anyone in your way while applying darkness. Blockable. 
*Lenses increase distance.
*Glass and Magnifying Stones make hitbox larger.
*Can be modified with a blast spark to do a barrage of shadows when hitting an opponent whilst you're 40% or less HP.
*Deals 55 DMG no mod, 80 blast spark.
*
File:ShadowAssaultBlastSpark.gif|Blast Spark
 	
Shade Step(★★☆) 	Submerge into your shadow. Click to launch an attack at any point while submerged.	30 Ether 	Shadow (?) 	Dive into the ground as a shadow while leaving trails of shadows before creating a shadow spike that sends your enemies upwards.
* After ~3s (or sooner if player uses left click) you jump out creating a shadow 'Spike' that pierces enemies.
* While submerged you have I-Frames.
* You can't block or parry while submerged.
* NPCs can spot you underground.
* Can't be modified.
* Deals 30 DMG
==Talents==
Below is a list of all Shadowcast exclusive Talents and the Twisted Puppets path. Other hybrid Talents are listed here.
<tabber>
|-|Shadowcaster=
These are Talents found in the Shadowcaster category."I speak to the shadows."
Media	Talent 	Card Description 	Effect
 	Shadowcaster (SHADOW 1 Shadowcast) 	Harnesss the power of Shadow in your mantra crafting. 	N/A
 	Adept Shadowcaster (SHADOW 20 Shadowcast) 	You can now obtain 1-Star Leveled Shadowcaster Mantras. 	N/A
 	Expert Shadowcaster (SHADOW 30 Shadowcast) 	You can now obtain 2-Star Leveled Shadowcaster Mantras. 	N/A
 	Master Shadowcaster (SHADOW 50 Shadowcast) 	You can now obtain 3-Star Leveled Shadowcaster Mantras. 	+5 Health
 	Shadow Travel (SHADOW 75 Shadowcast, Dark God) 	Teleport to a location in exchange for Ether cost. Certain ranges will require a health sacrifice. Be careful as this technique can prove lethal to the user. 	N/A
 	Blossoming Darkness (SHADOW 30 Shadowcast, Shadow Roar)	Ether drained during Shadow Roar increases the size of it. 	N/A
 	Fear (SHADOW 50 Shadowcast) 	Enemies will briefly hang in place when they run from you. 	N/A
 	Lasting Sorrow (SHADOW 50 Shadowcast) 	Shadow lasts longer on your opponent. 	N/A
 	Sightless Still (SHADOW 30 Shadowcast) 	The more a person is affected by your shadowcast the more you obscure their vision. Block breaking an opponent obscures their vision with darkness more potent than your Shadow mantras.	N/A
 	Singularity (SHADOW 40 Shadowcast) 	Enemies will briefly hang in place when hit by a shadow move. 	N/A
|-|Darksiphon=
These are Talents found in the Darksiphon category."I feed on the souls of my enemies."
Media	Talent 	Card Description 	Effect
 	Dark God (SHADOW 20 Shadowcast) 	If a shadowcast mantra would drain your opponent's Ether to 0, drain from their Tempo instead and increase your Tempo. 	N/A
 	Dark Hours (SHADOW 35 Shadowcast) 	Your Shadowcast Mantras deal 15% more damage at night and in realms the Sun does not reach. 	N/A
 	Dark Synergy (SHADOW 45 Shadowcast, Dark God) 	Engulf your enemy in shadows when flourishing them. 	N/A
 	Dark Replenishment (SHADOW 50 Shadowcast, 25 Intelligence, Dark God)	Knocking out an enemy in combat restores a portion of your ether. 	N/A
 	Dark Rift (SHADOW 60 Shadowcast, Dark Hours) 	Enter a rifted state when you successfully dodge, where you can't be damaged until its duration ends. Can be cancelled with feinting or attacking.	N/A
 	Overwhelming Drain (SHADOW 40 Shadowcast, Shadow Eruption) 	If multiple enemies are hit by your Shadow Eruption, they are dazed. 	N/A
 	Shadow Overflow (SHADOW 55 Shadowcast, Dark God) 	Extra ether stolen with mantras are exerted as dark energy, damaging and absorbing ether from those nearby. 	N/A
|-|Death Speaker=
These are Talents found in the Death Speaker category."I am the one who speaks to death."
Media	Talent 	Card Description 	Effect
 	Blackhole (SHADOW 60 Shadowcast, POWER 13, Singularity)	Your singularity pulls everyone nearby in. 	N/A
 	Energy Siphon (SHADOW 65 Shadowcast, Singularity) 	Your singularity now pulls ether from the extra players affected.	N/A
|-|Twisted Puppets=
These Talents are found in the Twisted Puppets category."I seek the qualities of twisted puppets."
Media	Talent 	Card Description 	Effects
 	Wraith Path: Twisted Puppets (40 Flamecharm, 40 Shadowcast) 	Your Flamecharm mantras summon puppets of shadow and flame. Your flames are now black. 	N/A
 	Burning Puppets (Wraith Path: Twisted Puppets, 40 Flamecharm, 40 Shadowcast) 	Your puppets can now inflict burn and fire-based Talents when they explode. 	N/A
 	Explosive Rage (Wraith Path: Twisted Puppets, 40 Flamecharm, 40 Shadowcast) 	Causing explosion will make your puppets go into a frenzy - speeding up and dealing slightly more damage. 	N/A
 	Moths to a Flame (Wraith Path: Twisted Puppets, 40 Flamecharm, 40 Shadowcast) 	You summon a puppet of black flames that homes onto enemies with black flames. 	N/A
 	Burning Sacrifice (Wraith Path: Twisted Puppets, 40 Flamecharm, 40 Shadowcast, Emperor Flame)	Sacrifice puppets who have been alive for half of their lifetime and burn purple for Flame Emperor Stacks, a damage boost per puppet, and a slight speed boost.	Gain +4% damage per puppet sacrificed for 6 seconds (caps at 12%), a speed boost for 6 seconds, and 1 Emperor Flame Stack per puppet sacrificed.
</tabber>
==Gallery==
ShadeWisp.png|Shade Wisp concept art
==Trivia==
*In past updates the selection icon for Shadowcast had the same art as Flamecharm, but was oddly tinted white.
* Many factions view the use of Shadowcast as taboo due to the nature of the Attunement.
* Shadow Vortex is a reference to Planetary Devastation from Naruto Shippuden.
* The spring spark modified version of Shade Bringer is a reference to a similar attack used by Knight Artorias from Dark Souls and the Lions Claw ash of war from Elden Ring
*Shade Wisp is arguably one of the most controversial Mantras ever added to the game, as its purpose is to hide animations. The reason this was added was, according to its creator yayafino, because he hated "parry bots," though he would later clarify this was him trolling. This came shortly after the appearances of the Big Alchemist's Hat and Big Herbalist's Hat were reworked by co-owner Ragoozer himself due to them hiding animations, which some came to view as a direct betrayal of the ethos of the game's very owners. Not helping this was that, according to tester MrTheBest2, almost every tester was staunchly against Shade Wisp's inclusion; it didn't even get past testing, but it was added to the game.
*Shadowcast has a Talent which blinds the victim on consecutive shadow stacks, however this blind ironically turns the victim's screen white.
** Additionally, several Shadowcast moves charge up with a white light.
*Shadowcast has many moves that seem to be direct references to abilities in Rogue Lineage and Tales from the Valley, and the element seems to have much more general utility than the others. 
**An interesting example of this would be using a blast spark on Shadow Gun, giving it a striking resemblance to Duelist Dash (and by extension, Cero Metralleta from Bleach).
*Similarly to every other Wisp mantra, Shade Wisp gives the player a finger on the hand that casts the mantra
*Just like every other attunement, Shadowcast has two legendary weapons: the Crypt Blade and the Deepspindle. The first is an elemental greatsword found in The Depths, similarly to Shadowcast, or obtained from Maestro Evengarde Rest, whilst the second is a rapier obtained in Layer 1 or Outpost Antumbra from a Ministry Cache event.
*Shadowcast is the only Attunement to have two trainers: Nostor and Beatra. However, Beatra cannot be used to obtain Shadowcast or to progress the Silentheart Oath, but only to upgrade Shadowcast mantras without going to Scyphozia.
*Shadowcast appears to be the attunement associated with the Ministry, although NPCs not associated can be seen using it.
*Shadowcast is likely a reference to Re: Zero's Shadow Magic, or otherwise Yin Magic. This is seen as Shadow Magic is said to have very similar properties, instilling fear, stopping movement, etc.
*Shadowcast and Bloodrend are the only actual attunements (meaning attunementless is not included) to not have their own respective paths. 
==References==
==Navigation==
Category:Attunement