Freeciv-manual/6 (alpha test)

Freeciv 2.6.0-alpha governments help
===Anarchy===
Anarchy happens between government changes.
Features:
===Despotism===
This is the only available form of government in the beginning.
Max tax/science/lux rate is 40%.
Features:
===Communism===
Government type for military might.
Max tax/science/lux rate is 60%.
Communism gains 20% bonus to production.
Requires knowledge of the technology Faction Government.
Features:
* The maximum rate you can set for science, gold, or luxuries is 60%.
* Shield production is increased 20%.
===Democracy===
Government type of freedom.
Max tax/science/lux rate is 70%.
Democracy gains 20% bonus to trade.
Requires knowledge of the technology Faction Government.
Features:
* The maximum rate you can set for science, gold, or luxuries is 70%.
* Trade production is increased 20%.
===Dual Communism===
Government type for military might for both humans and aliens alike.
Max tax/science/lux rate is 80%.
Dual Communism gains 40% production bonus, and 20% trade bonus.
Requires knowledge of the technology Dual Government.
Features:
* The maximum rate you can set for science, gold, or luxuries is 80%.
* Shield production is increased 40%.
* Trade production is increased 20%.
===Dual Democracy===
Government type of freedom for both humans and aliens alike.
Max tax/science/lux rate is 90%.
Dual Democracy gains 40% trade bonus, and 20% production bonus.
Requires knowledge of the technology Dual Government.
Features:
* The maximum rate you can set for science, gold, or luxuries is 90%.
* Trade production is increased 40%.
* Shield production is increased 20%.