Difficulty

==Difficulty Ratings==
Although our primary goal is to have all characters become intuitive super quick and master with time it would be madness to deny that different characters don't fall into different difficulty categories. Here are our official 
Difficulty Ratings:
 Unrated:
Character is still in the works, under development and the difficulty rating is not yet determined.
 Easy:
Takes very little to get used to, is quick to learn and easily fits multiple team compositions and scenarios.
 Moderate:
Takes some time to adjust to and get familiar with. Practice makes perfect.
 Hard:
Takes a lot of skill to execute its full potential and requires a lot of time to master.