Final Fantasy Tactics A2: Grimoire of the Rift elements

The following is a list of all elements in Final Fantasy Tactics A2: Grimoire of the Rift.
==Fire==
Offensive Fire abilities and weapons inflict fire damage. Defensive Fire equipment halves fire damage or absorbs it, acting the same as healing. The status effect Oil increases the damage received from Fire abilities.
*Weak to fire: Dreamhares, Ice Flans, Ice Drakes, Mimics, Varigarmanda, Rafflesia
*Halves Fire: Nagaraja, Nidhogg, Asp, Zahak, Mutadragon (White), Tiamat
*Absorbs Fire: Bombs, Fire Drakes, Red Marshmallows, Magick Pots
===Fire abilities===
Skill 	Equipment 	Range 	AP 	MP
 	Rod 	4 	100 	8
 	Hurl a ball of magick fire, deal fire damage to the target. 	Hurl a ball of magick fire, deal fire damage to the target. 	Hurl a ball of magick fire, deal fire damage to the target. 	Hurl a ball of magick fire, deal fire damage to the target.
 	Firewheel Rod 	4 	250 	14
 	An improved version of Fire. Deals even greater fire damage to its targets. 	An improved version of Fire. Deals even greater fire damage to its targets. 	An improved version of Fire. Deals even greater fire damage to its targets. 	An improved version of Fire. Deals even greater fire damage to its targets.
 	Flame Rod 	4 	350 	18
 	The greatest Fire magick. Consumes its target in hellfire, dealing massive fire damage. 	The greatest Fire magick. Consumes its target in hellfire, dealing massive fire damage. 	The greatest Fire magick. Consumes its target in hellfire, dealing massive fire damage. 	The greatest Fire magick. Consumes its target in hellfire, dealing massive fire damage.
 	Firewheel Rod 	All foes 	250 	28
 	Harness the fires of the sun in a tremendous explosion. Deals fire damage to all foes. 	Harness the fires of the sun in a tremendous explosion. Deals fire damage to all foes. 	Harness the fires of the sun in a tremendous explosion. Deals fire damage to all foes. 	Harness the fires of the sun in a tremendous explosion. Deals fire damage to all foes.
 	Khukuri 	4 	250 	—
 	Hurl a flaming bottle that explodes in a gout of fire. Deals fire damage and drives target into a BERSERK rage. 	Hurl a flaming bottle that explodes in a gout of fire. Deals fire damage and drives target into a BERSERK rage. 	Hurl a flaming bottle that explodes in a gout of fire. Deals fire damage and drives target into a BERSERK rage. 	Hurl a flaming bottle that explodes in a gout of fire. Deals fire damage and drives target into a BERSERK rage.
 	Aiot Gun 	Weapon range 	150 	—
 	An attack that explodes in a ball of flame on impact. Deals fire damage. 	An attack that explodes in a ball of flame on impact. Deals fire damage. 	An attack that explodes in a ball of flame on impact. Deals fire damage. 	An attack that explodes in a ball of flame on impact. Deals fire damage.
 	Lava Spear 	T area in front of user 	300 	—
 	Breathe flame in a cone in front of the user. Deals fire damage. 	Breathe flame in a cone in front of the user. Deals fire damage. 	Breathe flame in a cone in front of the user. Deals fire damage. 	Breathe flame in a cone in front of the user. Deals fire damage.
 	Ashura 	4 	250 	4
 	Deal fire damage and CONFUSE target. 	Deal fire damage and CONFUSE target. 	Deal fire damage and CONFUSE target. 	Deal fire damage and CONFUSE target.
 	Nosada 	1 	400 	—
 	Strike repeatedly at the target with a flaming blade to CONFUSE them. Requires: Bladed Weapon 	Strike repeatedly at the target with a flaming blade to CONFUSE them. Requires: Bladed Weapon 	Strike repeatedly at the target with a flaming blade to CONFUSE them. Requires: Bladed Weapon 	Strike repeatedly at the target with a flaming blade to CONFUSE them. Requires: Bladed Weapon
 	Staff of Protection 	4 	300 	16
 	Summon the gigas Ifrit from the world of illusion. Deals fire damage to units in a large area. 	Summon the gigas Ifrit from the world of illusion. Deals fire damage to units in a large area. 	Summon the gigas Ifrit from the world of illusion. Deals fire damage to units in a large area. 	Summon the gigas Ifrit from the world of illusion. Deals fire damage to units in a large area.
 	Mastered 	6 	— 	12
 	Focus the scorching heat of the sun on your foes. Deals fire damage to units in a small area. Can only be used when the sun is shining.	Focus the scorching heat of the sun on your foes. Deals fire damage to units in a small area. Can only be used when the sun is shining.	Focus the scorching heat of the sun on your foes. Deals fire damage to units in a small area. Can only be used when the sun is shining.	Focus the scorching heat of the sun on your foes. Deals fire damage to units in a small area. Can only be used when the sun is shining.
 	Flamberge 	4 	200 	12
 	Summon a divine flame to heal units in a small area. 	Summon a divine flame to heal units in a small area. 	Summon a divine flame to heal units in a small area. 	Summon a divine flame to heal units in a small area.
 	Scarlet Rapier 	4 	250 	8
 	Hurl a ball of flame at the target. Deals fire damage and DISABLES the target. 	Hurl a ball of flame at the target. Deals fire damage and DISABLES the target. 	Hurl a ball of flame at the target. Deals fire damage and DISABLES the target. 	Hurl a ball of flame at the target. Deals fire damage and DISABLES the target.
Flame Attack	Monster-only 	3 	— 	—
Flame Attack	Deals Fire damage to one enemy. 	Deals Fire damage to one enemy. 	Deals Fire damage to one enemy. 	Deals Fire damage to one enemy.
Choco Flame 	Ride Black Chocobo 	4 	— 	18
Choco Flame 	Deals Fire damage to one enemy, ignoring Defense rating. 	Deals Fire damage to one enemy, ignoring Defense rating. 	Deals Fire damage to one enemy, ignoring Defense rating. 	Deals Fire damage to one enemy, ignoring Defense rating.
 	Flametongue 	1 	300 	4
 	Send ball of flame hurtling towards the target. Deal fire damage. 	Send ball of flame hurtling towards the target. Deal fire damage. 	Send ball of flame hurtling towards the target. Deal fire damage. 	Send ball of flame hurtling towards the target. Deal fire damage.
===Fire-elemental weapons===
Weapon	Bazaar Category 	Weapon	Bazaar Category
 	Steel of Living Flame E	 	Steel of Living Flame D
 	Steel of Living Flame A	 	Steel of Living Flame E
 	Sharp-edged Katana D 	 	Steel of Living Flame D
File:FFTA Firewheel Rod.PNG	Arms of the Firelord D 	
File:FFTA Flame Rod.PNG	Arms of the Firelord C
File:FFTARisingSun.PNG	Flash of Dawn D 	
File:FFTA2 Brilliant Theorbo.PNG	Hurdy's Request B
File:FFTA Lotus Mace.PNG	Arms of the Firelord B 	 	
===Fire-elemental armor===
Weapon	Bazaar Category 	Weapon	Bazaar Category
File:FFTA Blaze Robe.PNG	Arms of the Firelord C	
File:FFTA Flame Shield.PNG	Arms of the Firelord B
==Ice==
Offensive Ice abilities and weapons inflict ice damage. Defensive Ice equipment halves ice damage or absorbs it, acting the same as healing.
*Weak to ice: Bombs, Fire Drakes, Behemoths, Mimics, Red Marshmallows
*Halves ice: Nagaraja, Nidhogg, Asp, Zahak, Mutadragon (White), Tiamat
*Absorbs ice: Ice Flans, Ice Drakes, Wendigos, Varigarmanda
===Ice abilities===
Skill	Equipment 	Range 	AP 	MP
 	Rod 	4 	100 	8
 	Pierce target with a shard of ice, deal ice damage to the target. 	Pierce target with a shard of ice, deal ice damage to the target. 	Pierce target with a shard of ice, deal ice damage to the target. 	Pierce target with a shard of ice, deal ice damage to the target.
 	Sleet Rod 	4 	250 	14
 	An improved version of Blizzard. Deals even greater ice damage to its targets. 	An improved version of Blizzard. Deals even greater ice damage to its targets. 	An improved version of Blizzard. Deals even greater ice damage to its targets. 	An improved version of Blizzard. Deals even greater ice damage to its targets.
 	Chill Rod 	4 	350 	18
 	The greatest Blizzard magick. Impales target, dealing massive ice damage. 	The greatest Blizzard magick. Impales target, dealing massive ice damage. 	The greatest Blizzard magick. Impales target, dealing massive ice damage. 	The greatest Blizzard magick. Impales target, dealing massive ice damage.
 	Sleet Rod 	All foes 	250 	28
 	Freeze the water in the air into razor-edged shards. Deals ice damage to all foes. 	Freeze the water in the air into razor-edged shards. Deals ice damage to all foes. 	Freeze the water in the air into razor-edged shards. Deals ice damage to all foes. 	Freeze the water in the air into razor-edged shards. Deals ice damage to all foes.
 	Ama-no-murakumo 	1 	400 	—
 	Strike repeatedly at the target with a frozen blade of ice. SLOWS the target. Requires: Bladed Weapon 	Strike repeatedly at the target with a frozen blade of ice. SLOWS the target. Requires: Bladed Weapon 	Strike repeatedly at the target with a frozen blade of ice. SLOWS the target. Requires: Bladed Weapon 	Strike repeatedly at the target with a frozen blade of ice. SLOWS the target. Requires: Bladed Weapon
 	Eight-Fluted Pole 	6 	250 	12
 	Ravage foes with a howling snowstorm. Deals ice damage and puts units in a small area to SLEEP. Can only be used when it's snowing.	Ravage foes with a howling snowstorm. Deals ice damage and puts units in a small area to SLEEP. Can only be used when it's snowing.	Ravage foes with a howling snowstorm. Deals ice damage and puts units in a small area to SLEEP. Can only be used when it's snowing.	Ravage foes with a howling snowstorm. Deals ice damage and puts units in a small area to SLEEP. Can only be used when it's snowing.
 	Serpent Staff 	4 	300 	16
 	Summon the gigas Shiva from the world of illusion. Deals ice damage to units in a large area. 	Summon the gigas Shiva from the world of illusion. Deals ice damage to units in a large area. 	Summon the gigas Shiva from the world of illusion. Deals ice damage to units in a large area. 	Summon the gigas Shiva from the world of illusion. Deals ice damage to units in a large area.
 	Ice Lance 	T area in front of user 	300 	—
 	Breathe frost in a cone in front of the user. Deals ice damage. 	Breathe frost in a cone in front of the user. Deals ice damage. 	Breathe frost in a cone in front of the user. Deals ice damage. 	Breathe frost in a cone in front of the user. Deals ice damage.
 	Urutan Annals 	All units 	300 	28
 	Read from the ancient tome to conjure a storm of ice. Deals ice damage to friend and foe alike. 	Read from the ancient tome to conjure a storm of ice. Deals ice damage to friend and foe alike. 	Read from the ancient tome to conjure a storm of ice. Deals ice damage to friend and foe alike. 	Read from the ancient tome to conjure a storm of ice. Deals ice damage to friend and foe alike.
 	Giot Gun 	Weapon range 	150 	—
 	An attack that impales its target on a glacial shard. Deals ice damage. 	An attack that impales its target on a glacial shard. Deals ice damage. 	An attack that impales its target on a glacial shard. Deals ice damage. 	An attack that impales its target on a glacial shard. Deals ice damage.
 	Monster-only 	4 	— 	—
 	Deals Ice damage to one target. 	Deals Ice damage to one target. 	Deals Ice damage to one target. 	Deals Ice damage to one target.
===Ice-elemental weapons===
Weapon	Bazaar Category 	Weapon	Bazaar Category
 	Rimebound Gear D 	 	Rimebound Gear E
File:FFTA Sleet Rod.PNG	Arms of the Icelord E	
File:FFTA Chill Rod.PNG	Arms of the Icelord C
File:FFTA White Fangs.PNG	Rimebound Gear B 	
File:FFTA2 Frigid Viol.PNG	Ill-tuned Instruments B
===Ice-elemental armor===
Weapon	Bazaar Category 	Weapon	Bazaar Category
File:FFTA Flurry Robe.PNG	Arms of the Icelord D	
File:FFTA Ice Shield.PNG	Rimebound Gear C
==Lightning==
Offensive Lightning abilities and weapons inflict lightning damage. Defensive Lightning equipment halves lightning damage or absorbs it, acting the same as healing.
*Weak to Lightning: Chocobos, Wendigos, Mimics
*Halves Lightning: Nagaraja, Nidhogg, Asp, Zahak, Mutadragon (White), Tiamat
*Absorbs Lightning: Thunder Drakes, Yellow Jellies, Magick Pots
===Lightning abilities===
Skill 	Equipment 	Range 	AP 	MP
 	Rod 	4 	100 	8
 	Call down a bolt of lightning, deal lightning damage to the target. 	Call down a bolt of lightning, deal lightning damage to the target. 	Call down a bolt of lightning, deal lightning damage to the target. 	Call down a bolt of lightning, deal lightning damage to the target.
 	Thunder Rod 	4 	250 	14
 	An improved version of Thunder. Deals even greater lightning damage to its targets. 	An improved version of Thunder. Deals even greater lightning damage to its targets. 	An improved version of Thunder. Deals even greater lightning damage to its targets. 	An improved version of Thunder. Deals even greater lightning damage to its targets.
 	Thor Rod 	4 	350 	18
 	The greatest Thunder magick. Blasts its target with countless bolts, dealing massive lightning damage. 	The greatest Thunder magick. Blasts its target with countless bolts, dealing massive lightning damage. 	The greatest Thunder magick. Blasts its target with countless bolts, dealing massive lightning damage. 	The greatest Thunder magick. Blasts its target with countless bolts, dealing massive lightning damage.
 	Kotetsu 	1 	400 	—
 	Strike repeatedly at the target with a lightning-imbued blade. Drives the target into a Berserk. Requires: Bladed Weapon	Strike repeatedly at the target with a lightning-imbued blade. Drives the target into a Berserk. Requires: Bladed Weapon	Strike repeatedly at the target with a lightning-imbued blade. Drives the target into a Berserk. Requires: Bladed Weapon	Strike repeatedly at the target with a lightning-imbued blade. Drives the target into a Berserk. Requires: Bladed Weapon
 	Thunder Rod 	All foes 	250 	28
 	Unleash a lightning storm mighty enough to rock the heavens. Deals lightning damage to all foes. 	Unleash a lightning storm mighty enough to rock the heavens. Deals lightning damage to all foes. 	Unleash a lightning storm mighty enough to rock the heavens. Deals lightning damage to all foes. 	Unleash a lightning storm mighty enough to rock the heavens. Deals lightning damage to all foes.
 	Riot Gun 	Weapon range 	150 	—
 	Send lightning leaping down at the target. Deals lightning damage. 	Send lightning leaping down at the target. Deals lightning damage. 	Send lightning leaping down at the target. Deals lightning damage. 	Send lightning leaping down at the target. Deals lightning damage.
 	Mage Masher 	4 	200 	8
 	Strike the target with a bolt of lightning. Deals lightning damage and SILENCES target. 	Strike the target with a bolt of lightning. Deals lightning damage and SILENCES target. 	Strike the target with a bolt of lightning. Deals lightning damage and SILENCES target. 	Strike the target with a bolt of lightning. Deals lightning damage and SILENCES target.
 	Judicer's Staff 	4 	300 	16
 	Summon the gigas Ramuh from the world of illusion. Deals lightning damage to units in a large area. 	Summon the gigas Ramuh from the world of illusion. Deals lightning damage to units in a large area. 	Summon the gigas Ramuh from the world of illusion. Deals lightning damage to units in a large area. 	Summon the gigas Ramuh from the world of illusion. Deals lightning damage to units in a large area.
 	Gae Bolg 	T area in front of user 	300 	—
 	Breathe electricity in a cone in front of the user. Deals lightning damage. 	Breathe electricity in a cone in front of the user. Deals lightning damage. 	Breathe electricity in a cone in front of the user. Deals lightning damage. 	Breathe electricity in a cone in front of the user. Deals lightning damage.
Lightning	Monster-only 	4 	— 	—
Lightning	Deals Lightning damage to one target. 	Deals Lightning damage to one target. 	Deals Lightning damage to one target. 	Deals Lightning damage to one target.
Scissors 	Monster-only 	4 	— 	10
Scissors 	Damages units in an area. 	Damages units in an area. 	Damages units in an area. 	Damages units in an area.
===Lightning-elemental weapons===
Weapon	Bazaar Category 	Weapon	Bazaar Category
 	Thunder's Cry E 	 	Thunder's Cry C
 	Thunder's Cry D 	
File:FFTA Thunder Rod.PNG	Storm-forged Armaments D
File:FFTA Thor Rod.PNG	Storm-forged Armaments B	
File:FFTA Judge Staff.PNG	Maelstrom's Might E
File:FFTA Tiger Fangs.PNG	Pugilist's Gear B 	
File:FFTA2 Mjolnir.PNG	Solid Hammers B
File:FFTA Nike Bow.PNG	Maelstrom's Might C 	 	
===Lightning-elemental armor===
Weapon	Bazaar Category
File:FFTA Thunder Robe.PNG	Storm-forged Armaments C
==Water==
Offensive Water abilities and weapons inflict water damage. Defensive Water equipment halves water damage or absorbs it, acting the same as healing.
*Weak to Water: Cockatrices, Thunder Drakes
===Water abilities===
Skill	Equipment 	Range 	AP 	MP
 	Battle Mace 	3 	200 	14
 	Drench units in a small area with a burst of water. Deals Water damage. 	Drench units in a small area with a burst of water. Deals Water damage. 	Drench units in a small area with a burst of water. Deals Water damage. 	Drench units in a small area with a burst of water. Deals Water damage.
 	Chill Rod 	All foes 	250 	28
 	Send a torrent of water to scour the battlefield. Deals water damage to all foes.	Send a torrent of water to scour the battlefield. Deals water damage to all foes.	Send a torrent of water to scour the battlefield. Deals water damage to all foes.	Send a torrent of water to scour the battlefield. Deals water damage to all foes.
 	Silver Rapier 	4 	250 	8
 	Drench the target with driving rain. Deals water damage and SLOWS target. 	Drench the target with driving rain. Deals water damage and SLOWS target. 	Drench the target with driving rain. Deals water damage and SLOWS target. 	Drench the target with driving rain. Deals water damage and SLOWS target.
 	Zephyr Pole 	6 	250 	12
 	Deals water damage and POISONS target. Can only be used when it's raining. 	Deals water damage and POISONS target. Can only be used when it's raining. 	Deals water damage and POISONS target. Can only be used when it's raining. 	Deals water damage and POISONS target. Can only be used when it's raining.
===Water-elemental weapons===
Weapon	Bazaar Category	Weapon	Bazaar Category
 	The Drowned D 	 	The Drowned E
File:FFTA Spring Staff.PNG	The Drowned C 	 	
==Earth==
Offensive Earth abilities and weapons inflict earth damage. Defensive Earth equipment halves earth damage or absorbs it, acting the same as healing.
*Weak to Earth: Cluckatrices
*Absorbs Earth: Antlions, Shellings
===Earth abilities===
Skill 	Equipment 	Range 	AP 	MP
 	Terre Rod 	All foes 	300 	28
 	Pummel foes with a barrage of rocks. Deals earth damage to all foes. 	Pummel foes with a barrage of rocks. Deals earth damage to all foes. 	Pummel foes with a barrage of rocks. Deals earth damage to all foes. 	Pummel foes with a barrage of rocks. Deals earth damage to all foes.
 	Estoc 	4 	200 	8
 	Drop an enormous boulder on the target. Deals earth damage and IMMOBILIZES target.	Drop an enormous boulder on the target. Deals earth damage and IMMOBILIZES target.	Drop an enormous boulder on the target. Deals earth damage and IMMOBILIZES target.	Drop an enormous boulder on the target. Deals earth damage and IMMOBILIZES target.
 	Death Claws 	4-sq. line in front of user 	350 	—
 	Smash the ground, sending a shock wave radiating from the unit. Deal earth damage.	Smash the ground, sending a shock wave radiating from the unit. Deal earth damage.	Smash the ground, sending a shock wave radiating from the unit. Deal earth damage.	Smash the ground, sending a shock wave radiating from the unit. Deal earth damage.
Rain of Stone	Monster-only 	4 	— 	18
Rain of Stone	Deals Earth damage to units in an area. 	Deals Earth damage to units in an area. 	Deals Earth damage to units in an area. 	Deals Earth damage to units in an area.
===Earth-elemental weapons===
Weapon	Bazaar Category 	Weapon	Bazaar Category
 	Colossal Sword E 	
File:FFTA Terre Rod.PNG	Strength of Earth D
File:FFTA2 Cypress Pole.PNG	Uncommon Poles E 	
File:FFTA Mandragora.PNG	Formidable Flora A
File:FFTA Ranger Bow.PNG	Strength of Earth E	
File:FFTA Arbalest.PNG	Strength of Earth B
===Earth-elemental armor===
Armor	Bazaar Category
File:FFTA Gaia Gear.PNG	Strength of Earth C
==Wind==
Offensive Wind abilities and weapons inflict wind damage. Defensive Wind equipment halves wind damage or absorbs it, acting the same as healing.
*Weak to Wind: Antlions, Shellings
*Absorbs Wind: Cluckatrices
===Wind abilities===
Skill	Equipment 	Range 	AP 	MP
 	Judicer's Staff 	3 	200 	14
 	Envelop units in a small area in a fierce whirlwind. Deals wind damage. 	Envelop units in a small area in a fierce whirlwind. Deals wind damage. 	Envelop units in a small area in a fierce whirlwind. Deals wind damage. 	Envelop units in a small area in a fierce whirlwind. Deals wind damage.
 	Thor Rod 	All foes 	250 	28
 	Buffet foes with a mighty tornado. Deals wind damage to all foes. 	Buffet foes with a mighty tornado. Deals wind damage to all foes. 	Buffet foes with a mighty tornado. Deals wind damage to all foes. 	Buffet foes with a mighty tornado. Deals wind damage to all foes.
 	Murasame 	4 	200 	—
 	Engulf the target in a whirlwind. Deals wind damage. 	Engulf the target in a whirlwind. Deals wind damage. 	Engulf the target in a whirlwind. Deals wind damage. 	Engulf the target in a whirlwind. Deals wind damage.
 	Air Blade 	T area in front of unit 	300 	—
 	Breathe a rush of air, dealing wind damage to units in a cone in front of the user.	Breathe a rush of air, dealing wind damage to units in a cone in front of the user.	Breathe a rush of air, dealing wind damage to units in a cone in front of the user.	Breathe a rush of air, dealing wind damage to units in a cone in front of the user.
 	Djinn Flyssa 	4 	200 	8
 	Buffet the target with a shining gale. Deals wind damage and BLINDS the target. 	Buffet the target with a shining gale. Deals wind damage and BLINDS the target. 	Buffet the target with a shining gale. Deals wind damage and BLINDS the target. 	Buffet the target with a shining gale. Deals wind damage and BLINDS the target.
===Wind-elemental weapons===
Weapon	Bazaar Category 	Weapon	Bazaar Category
 	Voice of the Wind C	 	Voice of the Wind D
 	Voice of the Wind D	 	Voice of the Wind A
File:FFTA2 Zephyr Pole.PNG	Uncommon Poles D 	
File:FFTA Windslash Bow.PNG	Voice of the Wind E
File:FFTA Fey Bow.PNG	Greatbows D 	 	
==Holy==
Offensive Holy abilities and weapons inflict Holy damage. Defensive Holy equipment halves Holy damage or absorbs it, acting the same as healing. This element is attuned to sacred themes and light, being a natural counter to dark creatures. A few jobs, namely Paladin, White Monk and White Mage, are the primary wielders of holy abilities.
*Weak to holy: Ahrimans, Demon Wall, Deathscythes, Zombies, Ghosts, Chocobos, Nagaraja, Nidhogg, Asp, Zahak, Mutadragon (White), Tiamat
*Absorbs holy: Dreamhares, Sprites
===Holy abilities===
Skill	Equipment 	Range 	AP 	MP
 	Crown Scepter 	All foes 	300 	28
 	Bathe the battlefield in a divine light. Deals holy damage to all foes. 	Bathe the battlefield in a divine light. Deals holy damage to all foes. 	Bathe the battlefield in a divine light. Deals holy damage to all foes. 	Bathe the battlefield in a divine light. Deals holy damage to all foes.
 	Arch Sword 	All sides 	400 	10
 	Project a righteous aura, dealing holy damage to surrounding units. 	Project a righteous aura, dealing holy damage to surrounding units. 	Project a righteous aura, dealing holy damage to surrounding units. 	Project a righteous aura, dealing holy damage to surrounding units.
 	Excalibur 	Weapon range 	400 	22
 	Normal damage; Holy element. 	Normal damage; Holy element. 	Normal damage; Holy element. 	Normal damage; Holy element.
 	Sanjiegun 	350 	— 	—
 	Focus the wrath of the gods into a powerful strike. Deals holy damage. 	Focus the wrath of the gods into a powerful strike. Deals holy damage. 	Focus the wrath of the gods into a powerful strike. Deals holy damage. 	Focus the wrath of the gods into a powerful strike. Deals holy damage.
 	Nirvana 	3 	400 	32
 	Call upon the light of heavenly judgment to strike the target. Deals holy damage. 	Call upon the light of heavenly judgment to strike the target. Deals holy damage. 	Call upon the light of heavenly judgment to strike the target. Deals holy damage. 	Call upon the light of heavenly judgment to strike the target. Deals holy damage.
 	Cheer Staff 	4 	350 	24
 	Summon the spirit beast Maduin from the world of illusion. Deals holy damage to units in a large area.	Summon the spirit beast Maduin from the world of illusion. Deals holy damage to units in a large area.	Summon the spirit beast Maduin from the world of illusion. Deals holy damage to units in a large area.	Summon the spirit beast Maduin from the world of illusion. Deals holy damage to units in a large area.
===Holy-elemental weapons===
Weapon	Bazaar Category 	Weapon	Bazaar Category
 	Sacred Arms C 	 	Mark of the Goddess D
 	Pride of the Templar C	 	Sacred Arms B
 	Sacred Arms A 	
File:FFTA Nirvana Staff.PNG	Cracked Staves A
File:FFTA Godhand.PNG	Sacred Arms C 	
File:FFTA Heal Chime.PNG	Sacred Arms B
File:FFTA2 Shining Lute.PNG	Hurdy's Request A 	
File:FFTA Zeus Mace.PNG	Hallowed Arms A
File:FFTA2 Edaroya Scriptures.PNG	Moldy Tomes A 	
File:FFTA Seventh Heaven.PNG	Greatbows A
===Holy-elemental armor===
Armor	Bazaar Category 	Armor	Bazaar Category
File:FFTA Mirage Vest.PNG	Mirrored Gear B 	
File:FFTA Mistle Robe.PNG	Bulky Robes D
File:FFTA Aegis Shield.PNG	Soot-stained Shields D	
File:FFTA Genji Shield.PNG	Exotic Armor B
File:FFTA Sacri Shield.PNG	Seal of the Templar B 	 	
==Dark==
Offensive Dark abilities and weapons inflict Dark damage. Defensive Dark equipment halves Dark damage or absorbs it, acting the same as healing. Dark as an element is attuned to evil or to mystery, and few jobs have access to these abilities.
*Absorbs dark: Ahrimans, Zombies, Deathscythes, Ghosts, Nagaraja, Nidhogg, Asp, Zahak, Mutadragon (White), Tiamat
===Dark abilities===
Skill	Equipment 	Range 	AP 	MP
 	Xankbras 	Weapon Range 	150 	—
 	Sacrifice the user's to deal dark damage to the target. 	Sacrifice the user's to deal dark damage to the target. 	Sacrifice the user's to deal dark damage to the target. 	Sacrifice the user's to deal dark damage to the target.
 	Ancient Sword 	Weapon Range 	350 	12
 	Steal the target's life force. Restores HP to the unit. 	Steal the target's life force. Restores HP to the unit. 	Steal the target's life force. Restores HP to the unit. 	Steal the target's life force. Restores HP to the unit.
 	Adazakura 	1 	400 	—
 	Strike repeatedly at the target with a dark-forged blade. Marks the target with DOOM. Requires: Bladed weapon 	Strike repeatedly at the target with a dark-forged blade. Marks the target with DOOM. Requires: Bladed weapon 	Strike repeatedly at the target with a dark-forged blade. Marks the target with DOOM. Requires: Bladed weapon 	Strike repeatedly at the target with a dark-forged blade. Marks the target with DOOM. Requires: Bladed weapon
 	Flame Rod 	All possible units 	450 	8
 	Deal dark damage to each unit whose level is a multiple of 3. 	Deal dark damage to each unit whose level is a multiple of 3. 	Deal dark damage to each unit whose level is a multiple of 3. 	Deal dark damage to each unit whose level is a multiple of 3.
 	Bomb Arm 	All possible units 	450 	20
 	Cast Shadowflare on all units who share the first digit of the caster's level. Deals dark damage. 	Cast Shadowflare on all units who share the first digit of the caster's level. Deals dark damage. 	Cast Shadowflare on all units who share the first digit of the caster's level. Deals dark damage. 	Cast Shadowflare on all units who share the first digit of the caster's level. Deals dark damage.
 	Kain's Lance 	Weapon range 	400 	—
 	Deal dark damage equal to the amount of HP the user has lost. 	Deal dark damage equal to the amount of HP the user has lost. 	Deal dark damage equal to the amount of HP the user has lost. 	Deal dark damage equal to the amount of HP the user has lost.
 	Joyeuse 	4 	300 	8
 	Summon the evil that lurks in the shadows. Deals dark damage and CONFUSES target. 	Summon the evil that lurks in the shadows. Deals dark damage and CONFUSES target. 	Summon the evil that lurks in the shadows. Deals dark damage and CONFUSES target. 	Summon the evil that lurks in the shadows. Deals dark damage and CONFUSES target.
 	Veil of Wiyu 	All units 	300 	28
 	Read from the ancient tome to unleash the powers of darkness. Deals dark damage to friend and foe alike. 	Read from the ancient tome to unleash the powers of darkness. Deals dark damage to friend and foe alike. 	Read from the ancient tome to unleash the powers of darkness. Deals dark damage to friend and foe alike. 	Read from the ancient tome to unleash the powers of darkness. Deals dark damage to friend and foe alike.
 	Fanatic 	6 	250 	24
 	Summon a tempest of seething Mist. Deals damage and depletes MP of units in a small area. Can only be used when the Mist grows thick.	Summon a tempest of seething Mist. Deals damage and depletes MP of units in a small area. Can only be used when the Mist grows thick.	Summon a tempest of seething Mist. Deals damage and depletes MP of units in a small area. Can only be used when the Mist grows thick.	Summon a tempest of seething Mist. Deals damage and depletes MP of units in a small area. Can only be used when the Mist grows thick.
 	Monster-only 	4 	— 	8
 	Deals light Dark damage in an area. 	Deals light Dark damage in an area. 	Deals light Dark damage in an area. 	Deals light Dark damage in an area.
 	Monster-only 	4 	— 	14
 	Deals moderate Dark damage in an area. 	Deals moderate Dark damage in an area. 	Deals moderate Dark damage in an area. 	Deals moderate Dark damage in an area.
 	Monster-only 	4 	— 	18
 	Deals heavy Dark damage in an area. 	Deals heavy Dark damage in an area. 	Deals heavy Dark damage in an area. 	Deals heavy Dark damage in an area.
===Dark-elemental weapons===
Weapon	Bazaar Category 	Weapon	Bazaar Category
 	Lethal Blades B 	 	Night's Embrace E
 	Tempting Fate A 	
File:FFTA Heretic Rod.PNG	Night's Embrace A
File:FFTA Death Claws.PNG	Night's Embrace B	
File:FFTA Black Quena.PNG	Night's Embrace D
 	Tempting Fate D 	
File:FFTA Max's Oathbow.PNG	Heavy Bows A
===Dark-elemental armor===
Armor	Bazaar Category 	Armor	Bazaar Category
File:FFTA Bone Plate.PNG	Night's Embrace C	
File:FFTA Reaper Cloak.PNG	Cursed Armor B
File:FFTA2 Ensanguined Shield.PNG	Cursed Armor A 	 	
Category:Elements in Final Fantasy Tactics A2: Grimoire of the Rift
Category:Element lists