Azazel

Azazel is a character in Dissidia Calamitas Infinita, originating from At Fate's End. An Elknin of pure malevolence who, through its host 0 and the Blood Cult, wages a bloody crusade against humanity, its fellow Elknin of legend, and the hollow being that created it. Azazel lacks its host's cold cunning and shreds of twisted empathy, and is utterly consumed by its own power and fury. Additionally, while 0 cannot be mortally wounded and must absorb the blood of others to extend his lifespan, Azazel is unending in the flow of time but can technically be slain, assuming you can first somehow force the demon from its host and subsequently overpower it.
==Appearance==
Azazel's default appearance is called Malevolence. Its first alternative appearance, Silverblood, recolors it fully in chrome and replaces its blood attacks with liquid silver. Its second alternative appearance, Daedalus, redesigns Azazel into a more aquatic-themed monster and replaces its blood attacks with water. Its third alternative appearance, Phazon, encases Azazel in high-tech metallic power armor and replaces its blood attacks with dark-blue gel. Its fourth alternative appearance, Darkside, recolors Azazel's skin, torn cloak, and blood attacks black, recolors its body armor white, and replaces its face and chest with skulls.
==Story==
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==Battle==
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Azazel Demon of Blood – Overwhelms all with gory strength.
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As the Demon of Blood, Azazel rampages across the battlefield with power and aggression. His minuscule pool of Bravery Attacks are highly damaging, but also somewhat predictable, forcing Azazel to summon blood clones in order to apply additional pressure to the opponent with the goal of racking up Bravery Points. Azazel has amongst the highest number of HP Attacks in the game, granting him a truly ludicrous amount of versatility and power when it comes to dealing HP damage, including moves that damage Azazel himself and moves that can potentially restore lost health. Azazel's health, as well as his offensive and defensive stats, are all incredibly high, but his movement speed and mobility are extremely lacking, and he has amongst the tallest and widest hurtboxes in the entire game.
===Personal===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Bloody Roar	Ground/Aerial 	5 (0) 	50 	N/A 	N/A 	N/A 	Initial
Bloody Roar	[Self] Performed by pressing + . Costs 50 health. Azazel roars madly while mutilating itself with its claws, the spilled blood spawning a blood clone several moments later that stands or hovers in place for the next 30 seconds. Clones mimic all Bravery attacks performed by Azazel, including projectiles, and can only be destroyed by enemy HP attacks. Clones slowly travel closer to the opponent if they become too distant. Whenever Azazel hits the opponent with a HP Attack, all nearby clones collapse into the floor as pools of blood for several seconds that restore health to Azazel over time whenever stands atop a pool. Up to 2 clones can be on the stage at a time.	[Self] Performed by pressing + . Costs 50 health. Azazel roars madly while mutilating itself with its claws, the spilled blood spawning a blood clone several moments later that stands or hovers in place for the next 30 seconds. Clones mimic all Bravery attacks performed by Azazel, including projectiles, and can only be destroyed by enemy HP attacks. Clones slowly travel closer to the opponent if they become too distant. Whenever Azazel hits the opponent with a HP Attack, all nearby clones collapse into the floor as pools of blood for several seconds that restore health to Azazel over time whenever stands atop a pool. Up to 2 clones can be on the stage at a time.	[Self] Performed by pressing + . Costs 50 health. Azazel roars madly while mutilating itself with its claws, the spilled blood spawning a blood clone several moments later that stands or hovers in place for the next 30 seconds. Clones mimic all Bravery attacks performed by Azazel, including projectiles, and can only be destroyed by enemy HP attacks. Clones slowly travel closer to the opponent if they become too distant. Whenever Azazel hits the opponent with a HP Attack, all nearby clones collapse into the floor as pools of blood for several seconds that restore health to Azazel over time whenever stands atop a pool. Up to 2 clones can be on the stage at a time.	[Self] Performed by pressing + . Costs 50 health. Azazel roars madly while mutilating itself with its claws, the spilled blood spawning a blood clone several moments later that stands or hovers in place for the next 30 seconds. Clones mimic all Bravery attacks performed by Azazel, including projectiles, and can only be destroyed by enemy HP attacks. Clones slowly travel closer to the opponent if they become too distant. Whenever Azazel hits the opponent with a HP Attack, all nearby clones collapse into the floor as pools of blood for several seconds that restore health to Azazel over time whenever stands atop a pool. Up to 2 clones can be on the stage at a time.	[Self] Performed by pressing + . Costs 50 health. Azazel roars madly while mutilating itself with its claws, the spilled blood spawning a blood clone several moments later that stands or hovers in place for the next 30 seconds. Clones mimic all Bravery attacks performed by Azazel, including projectiles, and can only be destroyed by enemy HP attacks. Clones slowly travel closer to the opponent if they become too distant. Whenever Azazel hits the opponent with a HP Attack, all nearby clones collapse into the floor as pools of blood for several seconds that restore health to Azazel over time whenever stands atop a pool. Up to 2 clones can be on the stage at a time.	[Self] Performed by pressing + . Costs 50 health. Azazel roars madly while mutilating itself with its claws, the spilled blood spawning a blood clone several moments later that stands or hovers in place for the next 30 seconds. Clones mimic all Bravery attacks performed by Azazel, including projectiles, and can only be destroyed by enemy HP attacks. Clones slowly travel closer to the opponent if they become too distant. Whenever Azazel hits the opponent with a HP Attack, all nearby clones collapse into the floor as pools of blood for several seconds that restore health to Azazel over time whenever stands atop a pool. Up to 2 clones can be on the stage at a time.	[Self] Performed by pressing + . Costs 50 health. Azazel roars madly while mutilating itself with its claws, the spilled blood spawning a blood clone several moments later that stands or hovers in place for the next 30 seconds. Clones mimic all Bravery attacks performed by Azazel, including projectiles, and can only be destroyed by enemy HP attacks. Clones slowly travel closer to the opponent if they become too distant. Whenever Azazel hits the opponent with a HP Attack, all nearby clones collapse into the floor as pools of blood for several seconds that restore health to Azazel over time whenever stands atop a pool. Up to 2 clones can be on the stage at a time.
===Bravery Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Magatsu Claw 	Ground 	40 (20) 	180 	Melee Mid 	 	Physical 	Initial
Magatsu Claw 	[Close~Mid] Azazel thrusts its claw forward into the opponent, and if it hits he raises his arm surrounded by a multi-hitting twister of blood. Delay the move by holding down the button to instead have Azazel rush towards the opponent and perform an x-shaped slash with both of his claws. 	[Close~Mid] Azazel thrusts its claw forward into the opponent, and if it hits he raises his arm surrounded by a multi-hitting twister of blood. Delay the move by holding down the button to instead have Azazel rush towards the opponent and perform an x-shaped slash with both of his claws. 	[Close~Mid] Azazel thrusts its claw forward into the opponent, and if it hits he raises his arm surrounded by a multi-hitting twister of blood. Delay the move by holding down the button to instead have Azazel rush towards the opponent and perform an x-shaped slash with both of his claws. 	[Close~Mid] Azazel thrusts its claw forward into the opponent, and if it hits he raises his arm surrounded by a multi-hitting twister of blood. Delay the move by holding down the button to instead have Azazel rush towards the opponent and perform an x-shaped slash with both of his claws. 	[Close~Mid] Azazel thrusts its claw forward into the opponent, and if it hits he raises his arm surrounded by a multi-hitting twister of blood. Delay the move by holding down the button to instead have Azazel rush towards the opponent and perform an x-shaped slash with both of his claws. 	[Close~Mid] Azazel thrusts its claw forward into the opponent, and if it hits he raises his arm surrounded by a multi-hitting twister of blood. Delay the move by holding down the button to instead have Azazel rush towards the opponent and perform an x-shaped slash with both of his claws. 	[Close~Mid] Azazel thrusts its claw forward into the opponent, and if it hits he raises his arm surrounded by a multi-hitting twister of blood. Delay the move by holding down the button to instead have Azazel rush towards the opponent and perform an x-shaped slash with both of his claws.
Magatsu Blood (ground)	Ground 	40 (20) 	180 	 	 	Magical 	
Magatsu Blood (ground)	[Long] Azazel fires 3 small orbs of corrupted blood alongside one-another from the eye on its chest. Delay the move by holding down the button to instead have Azazel fire a large blood orb that slowly travels while homing onto the opponent. 	[Long] Azazel fires 3 small orbs of corrupted blood alongside one-another from the eye on its chest. Delay the move by holding down the button to instead have Azazel fire a large blood orb that slowly travels while homing onto the opponent. 	[Long] Azazel fires 3 small orbs of corrupted blood alongside one-another from the eye on its chest. Delay the move by holding down the button to instead have Azazel fire a large blood orb that slowly travels while homing onto the opponent. 	[Long] Azazel fires 3 small orbs of corrupted blood alongside one-another from the eye on its chest. Delay the move by holding down the button to instead have Azazel fire a large blood orb that slowly travels while homing onto the opponent. 	[Long] Azazel fires 3 small orbs of corrupted blood alongside one-another from the eye on its chest. Delay the move by holding down the button to instead have Azazel fire a large blood orb that slowly travels while homing onto the opponent. 	[Long] Azazel fires 3 small orbs of corrupted blood alongside one-another from the eye on its chest. Delay the move by holding down the button to instead have Azazel fire a large blood orb that slowly travels while homing onto the opponent. 	[Long] Azazel fires 3 small orbs of corrupted blood alongside one-another from the eye on its chest. Delay the move by holding down the button to instead have Azazel fire a large blood orb that slowly travels while homing onto the opponent.
Magatsu Blade 	Aerial 	40 (20) 	180 	Melee Mid 	 	Physical 	Initial
Magatsu Blade 	[Close~Mid] Azazel pulls two blades of blood from the eye on its chest and performs a wild slash with each, and if one hits he performs a final horizontal slash with both blades that knocks the opponent away. Delay the move by holding down the button to instead have Azazel rush towards the opponent while its entire body is surrounded in a multi-hitting twister of blood, which has very strong homing while active.	[Close~Mid] Azazel pulls two blades of blood from the eye on its chest and performs a wild slash with each, and if one hits he performs a final horizontal slash with both blades that knocks the opponent away. Delay the move by holding down the button to instead have Azazel rush towards the opponent while its entire body is surrounded in a multi-hitting twister of blood, which has very strong homing while active.	[Close~Mid] Azazel pulls two blades of blood from the eye on its chest and performs a wild slash with each, and if one hits he performs a final horizontal slash with both blades that knocks the opponent away. Delay the move by holding down the button to instead have Azazel rush towards the opponent while its entire body is surrounded in a multi-hitting twister of blood, which has very strong homing while active.	[Close~Mid] Azazel pulls two blades of blood from the eye on its chest and performs a wild slash with each, and if one hits he performs a final horizontal slash with both blades that knocks the opponent away. Delay the move by holding down the button to instead have Azazel rush towards the opponent while its entire body is surrounded in a multi-hitting twister of blood, which has very strong homing while active.	[Close~Mid] Azazel pulls two blades of blood from the eye on its chest and performs a wild slash with each, and if one hits he performs a final horizontal slash with both blades that knocks the opponent away. Delay the move by holding down the button to instead have Azazel rush towards the opponent while its entire body is surrounded in a multi-hitting twister of blood, which has very strong homing while active.	[Close~Mid] Azazel pulls two blades of blood from the eye on its chest and performs a wild slash with each, and if one hits he performs a final horizontal slash with both blades that knocks the opponent away. Delay the move by holding down the button to instead have Azazel rush towards the opponent while its entire body is surrounded in a multi-hitting twister of blood, which has very strong homing while active.	[Close~Mid] Azazel pulls two blades of blood from the eye on its chest and performs a wild slash with each, and if one hits he performs a final horizontal slash with both blades that knocks the opponent away. Delay the move by holding down the button to instead have Azazel rush towards the opponent while its entire body is surrounded in a multi-hitting twister of blood, which has very strong homing while active.
Magatsu Blood (midair)	Aerial 	40 (20) 	180 	 	 	Magical 	
Magatsu Blood (midair)	[Long] Azazel fires 3 small orbs of corrupted blood alongside one-another from the eye on its chest. Delay the move by holding down the button to instead have Azazel fire a large blood orb that slowly travels while homing onto the opponent. 	[Long] Azazel fires 3 small orbs of corrupted blood alongside one-another from the eye on its chest. Delay the move by holding down the button to instead have Azazel fire a large blood orb that slowly travels while homing onto the opponent. 	[Long] Azazel fires 3 small orbs of corrupted blood alongside one-another from the eye on its chest. Delay the move by holding down the button to instead have Azazel fire a large blood orb that slowly travels while homing onto the opponent. 	[Long] Azazel fires 3 small orbs of corrupted blood alongside one-another from the eye on its chest. Delay the move by holding down the button to instead have Azazel fire a large blood orb that slowly travels while homing onto the opponent. 	[Long] Azazel fires 3 small orbs of corrupted blood alongside one-another from the eye on its chest. Delay the move by holding down the button to instead have Azazel fire a large blood orb that slowly travels while homing onto the opponent. 	[Long] Azazel fires 3 small orbs of corrupted blood alongside one-another from the eye on its chest. Delay the move by holding down the button to instead have Azazel fire a large blood orb that slowly travels while homing onto the opponent. 	[Long] Azazel fires 3 small orbs of corrupted blood alongside one-another from the eye on its chest. Delay the move by holding down the button to instead have Azazel fire a large blood orb that slowly travels while homing onto the opponent.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Rampage (ground) 	Ground 	40 (20) 	200 	Melee High 	Wall Rush 	Physical 	Initial
Rampage (ground) 	[Mid, Rise~Dive] Azazel's back tendrils turn into large bloody wings as he quickly leaps forwards into the air with its claws raised, before slamming them down against the ground creating a circular shockwave of blood that deals HP damage. This move's minimum and maximum travel distances are very close together, and if the dive portion of the attack lasts for too long then Azazel will swing his claws downwards prematurely in midair, doing no additional Bravery damage and inflicting Wall Rush against the floor. 	[Mid, Rise~Dive] Azazel's back tendrils turn into large bloody wings as he quickly leaps forwards into the air with its claws raised, before slamming them down against the ground creating a circular shockwave of blood that deals HP damage. This move's minimum and maximum travel distances are very close together, and if the dive portion of the attack lasts for too long then Azazel will swing his claws downwards prematurely in midair, doing no additional Bravery damage and inflicting Wall Rush against the floor. 	[Mid, Rise~Dive] Azazel's back tendrils turn into large bloody wings as he quickly leaps forwards into the air with its claws raised, before slamming them down against the ground creating a circular shockwave of blood that deals HP damage. This move's minimum and maximum travel distances are very close together, and if the dive portion of the attack lasts for too long then Azazel will swing his claws downwards prematurely in midair, doing no additional Bravery damage and inflicting Wall Rush against the floor. 	[Mid, Rise~Dive] Azazel's back tendrils turn into large bloody wings as he quickly leaps forwards into the air with its claws raised, before slamming them down against the ground creating a circular shockwave of blood that deals HP damage. This move's minimum and maximum travel distances are very close together, and if the dive portion of the attack lasts for too long then Azazel will swing his claws downwards prematurely in midair, doing no additional Bravery damage and inflicting Wall Rush against the floor. 	[Mid, Rise~Dive] Azazel's back tendrils turn into large bloody wings as he quickly leaps forwards into the air with its claws raised, before slamming them down against the ground creating a circular shockwave of blood that deals HP damage. This move's minimum and maximum travel distances are very close together, and if the dive portion of the attack lasts for too long then Azazel will swing his claws downwards prematurely in midair, doing no additional Bravery damage and inflicting Wall Rush against the floor. 	[Mid, Rise~Dive] Azazel's back tendrils turn into large bloody wings as he quickly leaps forwards into the air with its claws raised, before slamming them down against the ground creating a circular shockwave of blood that deals HP damage. This move's minimum and maximum travel distances are very close together, and if the dive portion of the attack lasts for too long then Azazel will swing his claws downwards prematurely in midair, doing no additional Bravery damage and inflicting Wall Rush against the floor. 	[Mid, Rise~Dive] Azazel's back tendrils turn into large bloody wings as he quickly leaps forwards into the air with its claws raised, before slamming them down against the ground creating a circular shockwave of blood that deals HP damage. This move's minimum and maximum travel distances are very close together, and if the dive portion of the attack lasts for too long then Azazel will swing his claws downwards prematurely in midair, doing no additional Bravery damage and inflicting Wall Rush against the floor.
Crimson Stingers (ground)	Ground 	40 (20) 	200 	Melee High 	Wall Rush 	N/A 	
Crimson Stingers (ground)	[Mid] Azazel crouches low against the ground as all of the blood tendrils on its back stretch and stab upwards in the direction of the opponent, which has very limited horizontal range but covers most of the area directly above Azazel. 	[Mid] Azazel crouches low against the ground as all of the blood tendrils on its back stretch and stab upwards in the direction of the opponent, which has very limited horizontal range but covers most of the area directly above Azazel. 	[Mid] Azazel crouches low against the ground as all of the blood tendrils on its back stretch and stab upwards in the direction of the opponent, which has very limited horizontal range but covers most of the area directly above Azazel. 	[Mid] Azazel crouches low against the ground as all of the blood tendrils on its back stretch and stab upwards in the direction of the opponent, which has very limited horizontal range but covers most of the area directly above Azazel. 	[Mid] Azazel crouches low against the ground as all of the blood tendrils on its back stretch and stab upwards in the direction of the opponent, which has very limited horizontal range but covers most of the area directly above Azazel. 	[Mid] Azazel crouches low against the ground as all of the blood tendrils on its back stretch and stab upwards in the direction of the opponent, which has very limited horizontal range but covers most of the area directly above Azazel. 	[Mid] Azazel crouches low against the ground as all of the blood tendrils on its back stretch and stab upwards in the direction of the opponent, which has very limited horizontal range but covers most of the area directly above Azazel.
Blood Frenzy 	Ground 	40 (20) 	200 	Melee High 	N/A 	Physical 	
Blood Frenzy 	[Close] Azazel savagely performs three wide claw slashes, taking a short homing step with each one. If all three connect, Azazel performs a unique finisher in the form of a bloody bite attack that restores health equal to 15% of the HP damage dealt. 	[Close] Azazel savagely performs three wide claw slashes, taking a short homing step with each one. If all three connect, Azazel performs a unique finisher in the form of a bloody bite attack that restores health equal to 15% of the HP damage dealt. 	[Close] Azazel savagely performs three wide claw slashes, taking a short homing step with each one. If all three connect, Azazel performs a unique finisher in the form of a bloody bite attack that restores health equal to 15% of the HP damage dealt. 	[Close] Azazel savagely performs three wide claw slashes, taking a short homing step with each one. If all three connect, Azazel performs a unique finisher in the form of a bloody bite attack that restores health equal to 15% of the HP damage dealt. 	[Close] Azazel savagely performs three wide claw slashes, taking a short homing step with each one. If all three connect, Azazel performs a unique finisher in the form of a bloody bite attack that restores health equal to 15% of the HP damage dealt. 	[Close] Azazel savagely performs three wide claw slashes, taking a short homing step with each one. If all three connect, Azazel performs a unique finisher in the form of a bloody bite attack that restores health equal to 15% of the HP damage dealt. 	[Close] Azazel savagely performs three wide claw slashes, taking a short homing step with each one. If all three connect, Azazel performs a unique finisher in the form of a bloody bite attack that restores health equal to 15% of the HP damage dealt.
Sanguine Viper 	Ground 	40 (20) 	200 	Unblockable 	Wall Rush 	Magical 	
Sanguine Viper 	[Very Long] The blood tendrils on Azazel's back wrap around his arm as he thrusts it into the ground, creating a magical eye emblem that travels across the floor towards the opponent's location for as long as the button is held, and leaving behind a trail of blood veins connected to his arm. Upon releasing the button, a gigantic beast-like tentacle of blood is conjured from the emblem and quickly stretches a far distance upwards. Inflicts Wall Rush against the roof. 	[Very Long] The blood tendrils on Azazel's back wrap around his arm as he thrusts it into the ground, creating a magical eye emblem that travels across the floor towards the opponent's location for as long as the button is held, and leaving behind a trail of blood veins connected to his arm. Upon releasing the button, a gigantic beast-like tentacle of blood is conjured from the emblem and quickly stretches a far distance upwards. Inflicts Wall Rush against the roof. 	[Very Long] The blood tendrils on Azazel's back wrap around his arm as he thrusts it into the ground, creating a magical eye emblem that travels across the floor towards the opponent's location for as long as the button is held, and leaving behind a trail of blood veins connected to his arm. Upon releasing the button, a gigantic beast-like tentacle of blood is conjured from the emblem and quickly stretches a far distance upwards. Inflicts Wall Rush against the roof. 	[Very Long] The blood tendrils on Azazel's back wrap around his arm as he thrusts it into the ground, creating a magical eye emblem that travels across the floor towards the opponent's location for as long as the button is held, and leaving behind a trail of blood veins connected to his arm. Upon releasing the button, a gigantic beast-like tentacle of blood is conjured from the emblem and quickly stretches a far distance upwards. Inflicts Wall Rush against the roof. 	[Very Long] The blood tendrils on Azazel's back wrap around his arm as he thrusts it into the ground, creating a magical eye emblem that travels across the floor towards the opponent's location for as long as the button is held, and leaving behind a trail of blood veins connected to his arm. Upon releasing the button, a gigantic beast-like tentacle of blood is conjured from the emblem and quickly stretches a far distance upwards. Inflicts Wall Rush against the roof. 	[Very Long] The blood tendrils on Azazel's back wrap around his arm as he thrusts it into the ground, creating a magical eye emblem that travels across the floor towards the opponent's location for as long as the button is held, and leaving behind a trail of blood veins connected to his arm. Upon releasing the button, a gigantic beast-like tentacle of blood is conjured from the emblem and quickly stretches a far distance upwards. Inflicts Wall Rush against the roof. 	[Very Long] The blood tendrils on Azazel's back wrap around his arm as he thrusts it into the ground, creating a magical eye emblem that travels across the floor towards the opponent's location for as long as the button is held, and leaving behind a trail of blood veins connected to his arm. Upon releasing the button, a gigantic beast-like tentacle of blood is conjured from the emblem and quickly stretches a far distance upwards. Inflicts Wall Rush against the roof.
Lingering Gore 	Ground 	40 (20) 	200 	Melee High 	Wall Rush 	Physical 	
Lingering Gore 	[Self, Close] Costs health for as long as it is active. Blood spills from the eye on Azazel's chest and quickly covers his entire body, making him immune to staggering versus enemy Bravery Attacks for as long as it is active. After a set amount of time or upon pressing the button again, Azazel stops its current action and recoils in pain as massive blades of blood stab out from him in all directions, ending the buff. 	[Self, Close] Costs health for as long as it is active. Blood spills from the eye on Azazel's chest and quickly covers his entire body, making him immune to staggering versus enemy Bravery Attacks for as long as it is active. After a set amount of time or upon pressing the button again, Azazel stops its current action and recoils in pain as massive blades of blood stab out from him in all directions, ending the buff. 	[Self, Close] Costs health for as long as it is active. Blood spills from the eye on Azazel's chest and quickly covers his entire body, making him immune to staggering versus enemy Bravery Attacks for as long as it is active. After a set amount of time or upon pressing the button again, Azazel stops its current action and recoils in pain as massive blades of blood stab out from him in all directions, ending the buff. 	[Self, Close] Costs health for as long as it is active. Blood spills from the eye on Azazel's chest and quickly covers his entire body, making him immune to staggering versus enemy Bravery Attacks for as long as it is active. After a set amount of time or upon pressing the button again, Azazel stops its current action and recoils in pain as massive blades of blood stab out from him in all directions, ending the buff. 	[Self, Close] Costs health for as long as it is active. Blood spills from the eye on Azazel's chest and quickly covers his entire body, making him immune to staggering versus enemy Bravery Attacks for as long as it is active. After a set amount of time or upon pressing the button again, Azazel stops its current action and recoils in pain as massive blades of blood stab out from him in all directions, ending the buff. 	[Self, Close] Costs health for as long as it is active. Blood spills from the eye on Azazel's chest and quickly covers his entire body, making him immune to staggering versus enemy Bravery Attacks for as long as it is active. After a set amount of time or upon pressing the button again, Azazel stops its current action and recoils in pain as massive blades of blood stab out from him in all directions, ending the buff. 	[Self, Close] Costs health for as long as it is active. Blood spills from the eye on Azazel's chest and quickly covers his entire body, making him immune to staggering versus enemy Bravery Attacks for as long as it is active. After a set amount of time or upon pressing the button again, Azazel stops its current action and recoils in pain as massive blades of blood stab out from him in all directions, ending the buff.
Pool of Perdition 	Ground 	40 (20) 	200 	Unblockable 	N/A 	Magical 	
Pool of Perdition 	[Self, Close] Costs health for as long as it is active. Azazel melts into a pool of blood and stays in that form for as long as the button is held, during which he can move freely across floors and walls and cannot be hit by attacks. The opponent passively loses Bravery Points to Azazel while they are standing atop the blood pool. Azazel moves much faster as a pool of blood than he does when walking regularly, and he ignores collision with stage obstacles. After a set amount of time or upon releasing the button, Azazel rises from the blood surrounded by a circle of massive blood blades that stab upwards.	[Self, Close] Costs health for as long as it is active. Azazel melts into a pool of blood and stays in that form for as long as the button is held, during which he can move freely across floors and walls and cannot be hit by attacks. The opponent passively loses Bravery Points to Azazel while they are standing atop the blood pool. Azazel moves much faster as a pool of blood than he does when walking regularly, and he ignores collision with stage obstacles. After a set amount of time or upon releasing the button, Azazel rises from the blood surrounded by a circle of massive blood blades that stab upwards.	[Self, Close] Costs health for as long as it is active. Azazel melts into a pool of blood and stays in that form for as long as the button is held, during which he can move freely across floors and walls and cannot be hit by attacks. The opponent passively loses Bravery Points to Azazel while they are standing atop the blood pool. Azazel moves much faster as a pool of blood than he does when walking regularly, and he ignores collision with stage obstacles. After a set amount of time or upon releasing the button, Azazel rises from the blood surrounded by a circle of massive blood blades that stab upwards.	[Self, Close] Costs health for as long as it is active. Azazel melts into a pool of blood and stays in that form for as long as the button is held, during which he can move freely across floors and walls and cannot be hit by attacks. The opponent passively loses Bravery Points to Azazel while they are standing atop the blood pool. Azazel moves much faster as a pool of blood than he does when walking regularly, and he ignores collision with stage obstacles. After a set amount of time or upon releasing the button, Azazel rises from the blood surrounded by a circle of massive blood blades that stab upwards.	[Self, Close] Costs health for as long as it is active. Azazel melts into a pool of blood and stays in that form for as long as the button is held, during which he can move freely across floors and walls and cannot be hit by attacks. The opponent passively loses Bravery Points to Azazel while they are standing atop the blood pool. Azazel moves much faster as a pool of blood than he does when walking regularly, and he ignores collision with stage obstacles. After a set amount of time or upon releasing the button, Azazel rises from the blood surrounded by a circle of massive blood blades that stab upwards.	[Self, Close] Costs health for as long as it is active. Azazel melts into a pool of blood and stays in that form for as long as the button is held, during which he can move freely across floors and walls and cannot be hit by attacks. The opponent passively loses Bravery Points to Azazel while they are standing atop the blood pool. Azazel moves much faster as a pool of blood than he does when walking regularly, and he ignores collision with stage obstacles. After a set amount of time or upon releasing the button, Azazel rises from the blood surrounded by a circle of massive blood blades that stab upwards.	[Self, Close] Costs health for as long as it is active. Azazel melts into a pool of blood and stays in that form for as long as the button is held, during which he can move freely across floors and walls and cannot be hit by attacks. The opponent passively loses Bravery Points to Azazel while they are standing atop the blood pool. Azazel moves much faster as a pool of blood than he does when walking regularly, and he ignores collision with stage obstacles. After a set amount of time or upon releasing the button, Azazel rises from the blood surrounded by a circle of massive blood blades that stab upwards.
Sin Harvest 	Ground 	40 (20) 	200 	Melee High 	Iai StrikeWall Rush 	N/A 	
Sin Harvest 	[Mid] Azazel pulls a large blood scythe from the eye on its chest and swings it, hitting over a wide area. The chance of Iai Strike triggering increases the lower Azazel's health is, capping at 40% chance while under 25% maximum health. 	[Mid] Azazel pulls a large blood scythe from the eye on its chest and swings it, hitting over a wide area. The chance of Iai Strike triggering increases the lower Azazel's health is, capping at 40% chance while under 25% maximum health. 	[Mid] Azazel pulls a large blood scythe from the eye on its chest and swings it, hitting over a wide area. The chance of Iai Strike triggering increases the lower Azazel's health is, capping at 40% chance while under 25% maximum health. 	[Mid] Azazel pulls a large blood scythe from the eye on its chest and swings it, hitting over a wide area. The chance of Iai Strike triggering increases the lower Azazel's health is, capping at 40% chance while under 25% maximum health. 	[Mid] Azazel pulls a large blood scythe from the eye on its chest and swings it, hitting over a wide area. The chance of Iai Strike triggering increases the lower Azazel's health is, capping at 40% chance while under 25% maximum health. 	[Mid] Azazel pulls a large blood scythe from the eye on its chest and swings it, hitting over a wide area. The chance of Iai Strike triggering increases the lower Azazel's health is, capping at 40% chance while under 25% maximum health. 	[Mid] Azazel pulls a large blood scythe from the eye on its chest and swings it, hitting over a wide area. The chance of Iai Strike triggering increases the lower Azazel's health is, capping at 40% chance while under 25% maximum health.
Odium of Humanity 	Ground 	40 (20) 	200 	Ranged High 	AbsorbWall Rush 	Magical 	
Odium of Humanity 	[Long] Azazel slumps in place and grips his torso while the button is held down, during which Azazel cannot perform any action, but he can cancel out if it with a dodge. The eye on its chest glows brighter the longer the move is charged, and after 6 seconds Azazel fires a gigantic beam of crimson darkness from its chest at the opponent, dealing devastating amounts of Bravery damage. 	[Long] Azazel slumps in place and grips his torso while the button is held down, during which Azazel cannot perform any action, but he can cancel out if it with a dodge. The eye on its chest glows brighter the longer the move is charged, and after 6 seconds Azazel fires a gigantic beam of crimson darkness from its chest at the opponent, dealing devastating amounts of Bravery damage. 	[Long] Azazel slumps in place and grips his torso while the button is held down, during which Azazel cannot perform any action, but he can cancel out if it with a dodge. The eye on its chest glows brighter the longer the move is charged, and after 6 seconds Azazel fires a gigantic beam of crimson darkness from its chest at the opponent, dealing devastating amounts of Bravery damage. 	[Long] Azazel slumps in place and grips his torso while the button is held down, during which Azazel cannot perform any action, but he can cancel out if it with a dodge. The eye on its chest glows brighter the longer the move is charged, and after 6 seconds Azazel fires a gigantic beam of crimson darkness from its chest at the opponent, dealing devastating amounts of Bravery damage. 	[Long] Azazel slumps in place and grips his torso while the button is held down, during which Azazel cannot perform any action, but he can cancel out if it with a dodge. The eye on its chest glows brighter the longer the move is charged, and after 6 seconds Azazel fires a gigantic beam of crimson darkness from its chest at the opponent, dealing devastating amounts of Bravery damage. 	[Long] Azazel slumps in place and grips his torso while the button is held down, during which Azazel cannot perform any action, but he can cancel out if it with a dodge. The eye on its chest glows brighter the longer the move is charged, and after 6 seconds Azazel fires a gigantic beam of crimson darkness from its chest at the opponent, dealing devastating amounts of Bravery damage. 	[Long] Azazel slumps in place and grips his torso while the button is held down, during which Azazel cannot perform any action, but he can cancel out if it with a dodge. The eye on its chest glows brighter the longer the move is charged, and after 6 seconds Azazel fires a gigantic beam of crimson darkness from its chest at the opponent, dealing devastating amounts of Bravery damage.
Rampage (midair) 	Aerial 	40 (20) 	200 	Melee High 	Wall Rush 	Physical 	Initial
Rampage (midair) 	[Mid, Rise~Dive] Azazel's back tendrils turn into large bloody wings as he quickly leaps forwards into the air with its claws raised, before slamming them down against the ground creating a circular shockwave of blood that deals HP damage. This move's minimum and maximum travel distances are very close together, and if the dive portion of the attack lasts for too long then Azazel will swing his claws downwards prematurely in midair, doing no additional Bravery damage and inflicting Wall Rush against the floor. 	[Mid, Rise~Dive] Azazel's back tendrils turn into large bloody wings as he quickly leaps forwards into the air with its claws raised, before slamming them down against the ground creating a circular shockwave of blood that deals HP damage. This move's minimum and maximum travel distances are very close together, and if the dive portion of the attack lasts for too long then Azazel will swing his claws downwards prematurely in midair, doing no additional Bravery damage and inflicting Wall Rush against the floor. 	[Mid, Rise~Dive] Azazel's back tendrils turn into large bloody wings as he quickly leaps forwards into the air with its claws raised, before slamming them down against the ground creating a circular shockwave of blood that deals HP damage. This move's minimum and maximum travel distances are very close together, and if the dive portion of the attack lasts for too long then Azazel will swing his claws downwards prematurely in midair, doing no additional Bravery damage and inflicting Wall Rush against the floor. 	[Mid, Rise~Dive] Azazel's back tendrils turn into large bloody wings as he quickly leaps forwards into the air with its claws raised, before slamming them down against the ground creating a circular shockwave of blood that deals HP damage. This move's minimum and maximum travel distances are very close together, and if the dive portion of the attack lasts for too long then Azazel will swing his claws downwards prematurely in midair, doing no additional Bravery damage and inflicting Wall Rush against the floor. 	[Mid, Rise~Dive] Azazel's back tendrils turn into large bloody wings as he quickly leaps forwards into the air with its claws raised, before slamming them down against the ground creating a circular shockwave of blood that deals HP damage. This move's minimum and maximum travel distances are very close together, and if the dive portion of the attack lasts for too long then Azazel will swing his claws downwards prematurely in midair, doing no additional Bravery damage and inflicting Wall Rush against the floor. 	[Mid, Rise~Dive] Azazel's back tendrils turn into large bloody wings as he quickly leaps forwards into the air with its claws raised, before slamming them down against the ground creating a circular shockwave of blood that deals HP damage. This move's minimum and maximum travel distances are very close together, and if the dive portion of the attack lasts for too long then Azazel will swing his claws downwards prematurely in midair, doing no additional Bravery damage and inflicting Wall Rush against the floor. 	[Mid, Rise~Dive] Azazel's back tendrils turn into large bloody wings as he quickly leaps forwards into the air with its claws raised, before slamming them down against the ground creating a circular shockwave of blood that deals HP damage. This move's minimum and maximum travel distances are very close together, and if the dive portion of the attack lasts for too long then Azazel will swing his claws downwards prematurely in midair, doing no additional Bravery damage and inflicting Wall Rush against the floor.
Crimson Stingers (midair)	Aerial 	40 (20) 	200 	Melee High 	Wall Rush 	N/A 	
Crimson Stingers (midair)	[Mid] Azazel crosses its arms as all of the blood tendrils on its back stretch and stab towards the opponent. 	[Mid] Azazel crosses its arms as all of the blood tendrils on its back stretch and stab towards the opponent. 	[Mid] Azazel crosses its arms as all of the blood tendrils on its back stretch and stab towards the opponent. 	[Mid] Azazel crosses its arms as all of the blood tendrils on its back stretch and stab towards the opponent. 	[Mid] Azazel crosses its arms as all of the blood tendrils on its back stretch and stab towards the opponent. 	[Mid] Azazel crosses its arms as all of the blood tendrils on its back stretch and stab towards the opponent. 	[Mid] Azazel crosses its arms as all of the blood tendrils on its back stretch and stab towards the opponent.
Blood Fang 	Aerial 	40 (20) 	200 	Melee High 	N/A 	N/A 	
Blood Fang 	[Close] Azazel performs a savage, bloody bite attack that restores health equal to 25% of the HP damage dealt. 	[Close] Azazel performs a savage, bloody bite attack that restores health equal to 25% of the HP damage dealt. 	[Close] Azazel performs a savage, bloody bite attack that restores health equal to 25% of the HP damage dealt. 	[Close] Azazel performs a savage, bloody bite attack that restores health equal to 25% of the HP damage dealt. 	[Close] Azazel performs a savage, bloody bite attack that restores health equal to 25% of the HP damage dealt. 	[Close] Azazel performs a savage, bloody bite attack that restores health equal to 25% of the HP damage dealt. 	[Close] Azazel performs a savage, bloody bite attack that restores health equal to 25% of the HP damage dealt.
Haematic Globe 	Aerial 	40 (20) 	200 	Block HighestMelee High 	AbsorbWall Rush 	Magical 	
Haematic Globe 	[Self, Close] Costs health for as long as it is active. Azazel surrounds itself in a large sphere of blood for as long as the button is held, during which he can move freely across floors and walls and auto-blocks enemy attacks. Azazel moves incredibly slowly as a bubble of blood, but the passive pull-in effect on the enemy is very strong. After a set amount of time or upon releasing the button, Azazel bursts the bubble as blood blades stab out from it in all directions. 	[Self, Close] Costs health for as long as it is active. Azazel surrounds itself in a large sphere of blood for as long as the button is held, during which he can move freely across floors and walls and auto-blocks enemy attacks. Azazel moves incredibly slowly as a bubble of blood, but the passive pull-in effect on the enemy is very strong. After a set amount of time or upon releasing the button, Azazel bursts the bubble as blood blades stab out from it in all directions. 	[Self, Close] Costs health for as long as it is active. Azazel surrounds itself in a large sphere of blood for as long as the button is held, during which he can move freely across floors and walls and auto-blocks enemy attacks. Azazel moves incredibly slowly as a bubble of blood, but the passive pull-in effect on the enemy is very strong. After a set amount of time or upon releasing the button, Azazel bursts the bubble as blood blades stab out from it in all directions. 	[Self, Close] Costs health for as long as it is active. Azazel surrounds itself in a large sphere of blood for as long as the button is held, during which he can move freely across floors and walls and auto-blocks enemy attacks. Azazel moves incredibly slowly as a bubble of blood, but the passive pull-in effect on the enemy is very strong. After a set amount of time or upon releasing the button, Azazel bursts the bubble as blood blades stab out from it in all directions. 	[Self, Close] Costs health for as long as it is active. Azazel surrounds itself in a large sphere of blood for as long as the button is held, during which he can move freely across floors and walls and auto-blocks enemy attacks. Azazel moves incredibly slowly as a bubble of blood, but the passive pull-in effect on the enemy is very strong. After a set amount of time or upon releasing the button, Azazel bursts the bubble as blood blades stab out from it in all directions. 	[Self, Close] Costs health for as long as it is active. Azazel surrounds itself in a large sphere of blood for as long as the button is held, during which he can move freely across floors and walls and auto-blocks enemy attacks. Azazel moves incredibly slowly as a bubble of blood, but the passive pull-in effect on the enemy is very strong. After a set amount of time or upon releasing the button, Azazel bursts the bubble as blood blades stab out from it in all directions. 	[Self, Close] Costs health for as long as it is active. Azazel surrounds itself in a large sphere of blood for as long as the button is held, during which he can move freely across floors and walls and auto-blocks enemy attacks. Azazel moves incredibly slowly as a bubble of blood, but the passive pull-in effect on the enemy is very strong. After a set amount of time or upon releasing the button, Azazel bursts the bubble as blood blades stab out from it in all directions.
Blood Meteor 	Aerial 	40 (20) 	200 	Melee High 	Wall Rush 	Physical 	
Blood Meteor 	[Dive] Azazel surrounds itself in a sphere of blood and crashes down against the ground, partly submerging itself in a pool of blood on impact. Upon landing, if this move missed, it can instantly cancel into Pool of Perdition. Inflicts Wall Rush against the floor. 	[Dive] Azazel surrounds itself in a sphere of blood and crashes down against the ground, partly submerging itself in a pool of blood on impact. Upon landing, if this move missed, it can instantly cancel into Pool of Perdition. Inflicts Wall Rush against the floor. 	[Dive] Azazel surrounds itself in a sphere of blood and crashes down against the ground, partly submerging itself in a pool of blood on impact. Upon landing, if this move missed, it can instantly cancel into Pool of Perdition. Inflicts Wall Rush against the floor. 	[Dive] Azazel surrounds itself in a sphere of blood and crashes down against the ground, partly submerging itself in a pool of blood on impact. Upon landing, if this move missed, it can instantly cancel into Pool of Perdition. Inflicts Wall Rush against the floor. 	[Dive] Azazel surrounds itself in a sphere of blood and crashes down against the ground, partly submerging itself in a pool of blood on impact. Upon landing, if this move missed, it can instantly cancel into Pool of Perdition. Inflicts Wall Rush against the floor. 	[Dive] Azazel surrounds itself in a sphere of blood and crashes down against the ground, partly submerging itself in a pool of blood on impact. Upon landing, if this move missed, it can instantly cancel into Pool of Perdition. Inflicts Wall Rush against the floor. 	[Dive] Azazel surrounds itself in a sphere of blood and crashes down against the ground, partly submerging itself in a pool of blood on impact. Upon landing, if this move missed, it can instantly cancel into Pool of Perdition. Inflicts Wall Rush against the floor.
==EX Mode==
Azazel's EX Mode is Magatsu-Elknin. An aura of crimson mist surrounds Azazel, glowing red eyes appear across his arms and shoulders, and the blood tendrils on his back change into tendrils of shadowy energy. He gains the abilities "Regen" and "Critical Boost", and the ability "Blood Stingers", which causes large tentacles to grow from the pools of blood created by Bloody Roar and Pool of Perdition, which automatically whip at the enemy if nearby to deal magical Bravery damage, as well as the ability "Archangel of Blood", which causes Azazel to recover health equal to 60% of the HP damage he inflicts.
Azazel's EX Burst is Gehenna. Azazel pins the opponent against the transition screen as it bleeds away, his extended blood talons impaling them through their torso as the the cape covering his lower body stretches out across the floor and walls. Azazel then throws the opponent to the ground and stands intimidatingly over them, the stage now transformed into a never-ending stretch of red that is simultaneously both fabric and liquid with a pitch-black sky looming over them. The player has 20 seconds to attack the opponent in this wall-less, infinite realm of blood, and the opponent is able to retaliate freely. Azazel remains in EX Mode and keeps all of the consequent buffs, but "Blood Stingers" now occasionally spawns tendrils anywhere near to the opponent. Azazel also gains additional buffs that increase his movement speed, jump height, number of possible jumps, and the number of clones Bloody Roar can create. All of Azazel's attacks now inflict Guard Crush, and if he connects with an attack that inflicts Wall Rush then a wall of blood will appear for the opponent to crash into and will remain on the stage for several seconds afterwards. The opponent cannot use Assists or EX Mode until Azazel's EX Burst has ended, and attacks by either player do not generate EX Force.
When the time limit ends, or if the player presses R + , Azazel will use Fato Finis. The camera zooms in on the eye on Azazel's chest as he takes flight and fires a beam of crimson darkness at the floor, blasting the opponent and the blood underneath and surrounding them. The airborne splatters of blood then solidify into blood blades that impale the silhouetted opponent from all directions, dealing Bravery damage based on how much Bravery damage Azazel dealt between performing Gehenna and performing Fato Finis. The camera will then show Azazel from the helpless enemy's perspective as he thrusts his hand through their chest and moves their face into his mouth, dealing HP damage as the screen fades to black.
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
סמאל‎ 	30 	The blind are poisoned in mind and body.
死神 	90 	Sacrificial blood flows across the planet's veins.
Θάνατος	100 	Humanity will submit, broken and unending.
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Nameless Heart 	Two hearts beat together until both share the disease of hatred.	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Head of Daedalus	All legends will perish at fate's end. 	LUK+4 	Battlegen from the Daedalus Friend Card
Elknin's Desire 	N/A 	LUK+1 	Battlegen
Elknin's Dream 	N/A 	LUK+2 	Battlegen
Elknin's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: Azazel The Blood God of Death
*World Map Theme/Path to Azazel: The Madnesss
*Normal Battle: Devil's Call in Your Heart
*Boss Battle: The Elknin of Blood
*Final Boss Battle: The Eye
*False Final Battle/Infinity Mode: The Highlander
===Rival Battle===
*Vs 0: Becoming one
*Vs Nex: Knight Killer
*Vs Skye: Son Killer
*Vs May: Daughter Killer
*Vs Iocus: The Eclipse Of Time
*Vs Genesis: The Blood Soak Reaper
==Quotes==
===Encounter===
*"Destroy!"
*"Destruction!"
*"The beginning of the end!"
*"I shall not be defeated!"<BR>— If HP is low
*"You dare rival me?"<BR>— If opponent is stronger
*"Pathetic ant, now die by my hand!"<BR>— If opponent is weaker	
===Victory===
* *victory roar*
*"Blood come to me!"
*"Time to feed on the blood of my victim."
*"You disappoint me 0...."<BR>— If HP is low
*"I'm the strongest of them all!"<BR>— If opponent is stronger
*"How disappointing"<BR>— If opponent is weaker	
===Defeat===
* *Melts away, almost blood like.*
===Default Specific===
===Boss Specific===
*Ragnarok: "You've lost the war, it's time for you to die!"
*Genesis: "Once I defeat you, this world will be my BLOODBATH!!!!"	
*Eris: "This is mine Army now, die pathetic goddess!"
*The Embodiment: "It time for you to serve me as your new master."	
*Amaterasu: "Goddess of the sun, you and your sun will no long exist in this world!"
===DLC Specific===
Category:Characters
Category:At Fate's End characters