List of rooms in Super Metroid/Maridia

This is a list of rooms in the Maridia in Super Metroid. Larger rooms have their own pages and are linked here. Most of these names are unofficial; such names will be highlighted in quotation marks.
==Brinstar-Maridia passage West==
"Brinstar-Maridia passage West" is a small room and the first explored in Maridia during Super Metroid. Samus enters it early on in her adventure, through Brinstar on her way to Kraid's room. It is dimly lit and composed of a mossy green material.
Items
:• None
Connecting rooms
:• Flooded hall 2 (Blue Door)
:• Glass Tunnel (Blue Door)
==Glass Tunnel==
The "Glass Tunnel" is a room in Maridia. It appears in Super Metroid.
Items
:• None
Connecting rooms
:• Brinstar-Maridia passage West (opening)
:• Brinstar-Maridia passage East (opening)
:• Save Station 1 (Red Hatch)
:• Maridia Main Shaft (Blue Door)
==Brinstar-Maridia passage East==
"Brinstar-Maridia passage East" is a deceptively small room connecting between Maridia and Kraid's area of Brinstar. Initially, it appears to be a small chamber akin to the West passage. However, further exploration of Maridia reveals a corridor above the small passageway, which has an uneven floor divided into pits. Seven Boyons - their only appearance in Maridia - inhabit these pits, as do Zebbos in three of them. A shutter near the left can be shot with a Super Missile to lift it. As Samus continues, she will drop down a short gap in the floor back into the initial passage that connects Maridia to Brinstar. This makes it a suitable shortcut exit once exploration of Maridia is finished. Due to its close proximity to Brinstar, Despite being part of Maridia, the Lower Brinstar theme continues to play in this room, as with the West passage and the Glass Tunnel.
Items
:• None
Connecting rooms
:• Glass Tunnel (Blue Door)
:• Scisor hole (Blue Door)
:• Transport to Norfair (Blue Door)
==Save Station 1==
Save Station 1 is the first Save Station in Maridia. It is accessible through a Red Hatch in the Glass Tunnel, after the tube has been destroyed. It resembles other Save Rooms, with the key difference being that it is underwater.
Items
:• None
Connecting rooms
:• Glass Tunnel (Blue Door)
==Maridia Main Shaft==
The "Maridia Main Shaft" is a large shaft in Maridia. It appears in Super Metroid.
Items
:• Missile Tank
:• Super Missile Tank
Connecting rooms
:• Glass Tunnel (Blue Door)
:• Underwater runway (Blue Door)
:• Fish pits (Blue Door)
:• Mount Death (Blue Door and tunnel)
==Underwater runway==
The "underwater runway" is a long underwater corridor in the Rocky Underwater Area. It is directly accessible through a Red Hatch in the Main Shaft. The floor is lined with small flowers that have white buds and blue stems. The ground is uneven toward the entrance, but completely straight near the exit. A shutter is present near the entrance, and can be opened from the entrance side only with a Super Missile (unless the "Green Gate Glitch" is used). Six Scisers inhabit the room, crawling along the floor and ceiling. The primary purpose of this room is for Samus to be able to Shinespark up the Main Shaft for a Missile Tank; to do this, she must lift the shutter and clear out all Scisers. After this, she can run across the runway until her Speed Booster activates, and quickly return to the Main Shaft to perform her Shinespark.
Items
:• None
Connecting rooms
:• Maridia Main Shaft (Blue Door)
:• Sciser hole (Blue Door)
==Sciser hole==
The "Sciser hole" is a small two-part shaft in underwater Maridia. As the name implies, it is inhabited by four Scisers. The upper half leads into other rooms via two opened, broken pipe halves. The pipe is similar to that of the entrance to Maridia, but the circumstances for its damage is unknown. While they exit through two Blue Doors on the other side, there is no door inside the pipes, meaning Samus can walk through them. In between and below the two pipe halves is a pair of solid metal blocks. Samus can morph under these to drop through a hidden hole in the floor. This leads to an undershaft made entirely of constructed material. It leads to an exit into Brinstar on the lower left, and the area's Map Station on the right.
Items
:• None
Connecting rooms
:• Underwater runway (Blue Door)
:• Sand Tunnel (Blue Door)
:• Brinstar-Maridia passage East (Blue Door)
:• Maridia Map Station (Red Hatch)
==Maridia Map Station==
The Maridia Map Station is a chamber in the Rocky Underwater Area. It contains the only Map Station in Maridia, and is identical to all other Map Rooms in the game, save for it being underwater.
Items
:• None
Connecting rooms
:• Sciser hole (Blue Door)
==Fish pits==
The "fish pits" are a large room separated into segments by high walls, hence the name. It is inhabited by four Pink Space Pirates, a Sciser and four Skulteras. The height of the walls means that Samus must utilize the Wall Jump to climb the room if she falls or enters from the Maridia Main Shaft. Alternatively, she can freeze the Skulteras with her Ice Beam and use them as platforms. The largest pit, second from the left, has a Secret Passage at the base of the right wall. This leads into the Tatori's room. The fish pits also lead into Mount Death through either of two doors in the ceiling.
Items
:• None
Connecting rooms
:• Mount Death (Blue Doors)
:• Maridia Main Shaft (Blue Door)
:• Tatori's room (Red Hatch)
==Tatori's room==
The "Tatori's room" is an optional room in Super Metroid.
Items
:• Energy Tank
:• Missile Tank
Connecting rooms
:• Fish pits (Blue Door)
==Mount Death==
"Mount Death", or "Mount Doom" is a large room in Maridia. It appears in Super Metroid.
Items
:• None
Connecting rooms
:• Maridia Main Shaft (Blue Door and tunnel)
:• Brinstar access shaft (Blue Door)
:• Fish pits (Blue Doors)
:• Sciser-filled shaft (Blue Door)
==Brinstar access shaft==
The "Brinstar access shaft" is a short shaft and passage, and the highest room of Maridia's Rocky Underwater Area. As the name implies, it has a shortcut leading back to Brinstar. Much of the room is above water, save for a small pond with a single, red Skultera. This is the only room in the game to have a red-colored Skultera, as they are blue everywhere else. The shaft goes up to a short tunnel in the left wall (through Bomb Blocks), which leads into a small chamber with a fissure in the floor and the exit into Brinstar. Zebbos spawn indefinitely from the fissure, three at a time, providing Samus a chance to restore energy and ammunition.
A Sciser is included in this room's internal data, but does not appear ingame.
Items
:• None
Connecting rooms
:• Mount Death (Blue Door)
:• Red Brinstar Elevator Room (Blue Door)
==Sciser-filled shaft==
The "Sciser-filled shaft" is a short vertical shaft of artificial construction. Four Scisers inhabit the room, with three of them below the floor. The main shaft leads up to a beach-like area of Maridia, with three columns above Samus; platforms between the second and third allow her to climb up to the exit. Samus can also Bomb the center of the floor to reveal a hidden passage underneath with the remaining Scisers, leading directly into the Aqueduct.
Items
:• None
Connecting rooms
:• Mount Death (Blue Door)
:• Pseudo Spark Room (Blue Door)
:• Aqueduct (Green Hatch)
==Pseudo Spark Room==
The "Psuedo Spark Room" is a large room with a beach-like environment, found through a door at the top of the Sciser-filled shaft. Numerous reeds hang from the ceiling, while the floor and walls appear to be composed of a solid sand. The lower floor is underwater, containing numerous fish and a Secret Passage in the right wall leading to a Missile Tank. Above the water is a single platform with a round underside, and several steps leading to a drop on the right side. This drop leads to nowhere. The room's inhabitants are five Choots, two Skulteras and an Owtch.
According to SMILE, a small one square Morph Ball sized loading zone exists inside the top-right wall before the drop to nowhere. Accessing this zone via a Walk thru Walls cheat or SMILE modding will make Samus transition into the Plasma Spark Room, on the left ledge directly in front of the Green Hatch to the transport tubeway. No matching loading zone exists in the Plasma Spark room, making this loading zone a one-way exit.
Items
:• Missile Tank
Connecting rooms
:• Sciser-filled shaft (Blue Door)
:• Northwest Menu Room (Blue Door)
==Northwest Menu Room==
The "Northwest Menu Room" is a large corridor that ends in a short vertical shaft. It is constructed entirely out of hard sand, with grass or moss growing on some platforms in the shaft. The corridor portion ends with a section of wall in the foreground that has multiple holes, allowing Samus to be seen through it. There are seven Owtches and five Menu here, hence the name.
Items
:• None
Connecting rooms
:• Pseudo Spark Room (Blue Door)
:• Watering Hole (Blue Door)
==Watering Hole==
:For the officially named room in Metroid Prime 2: Echoes, see here.
The "Watering Hole" is a dead-end shaft in the "beach" area of Maridia. A short passage with two fissures, out of which Geegas spawn indefinitely, gives way to a seemingly short drop, with a Choot at the bottom. Samus can fall through the floor under the Choot to find a hidden chamber with three pedestals. A Super Missile Tank is on the leftmost pedestal, and a Missile Tank on the rightmost one.
Items
:• Super Missile Tank
:• Missile Tank
Connecting rooms
:• Northwest Menu Room (Blue Door)
==Aqueduct==
The "Aqueduct" is a giant room in Maridia. It appears in Super Metroid.
Items
:• Missile Tank
:• Super Missile Tank
Connecting rooms
:• Sciser-filled shaft (Blue Door)
:• Save Station 2 (Red Hatch)
:• Mochtroid-filled hall (Blue Door)
:• Sand drop (Blue Door)
:• Sand pit 1 (quicksand)
:• Sand pit 2 (quicksand)
==Save Station 2==
Save Station 2 is the second Save Station in Maridia, found on the bottom left of the Aqueduct through a Red Hatch. Like other Save Stations in Maridia, it is underwater. It is the last Save Station before Botwoon.
Items
:• None
Connecting rooms
:• Aqueduct (Blue Door)
==Sand pit 1==
"Sand pit 1" is the first of two quicksand shafts Samus can fall into at the base of the Aqueduct. It is not possible for her to swim back up; she will fall through into the first sand cache. There are six Bulls in this room, which Samus can kill if she has the Plasma Beam, otherwise, it is best for her to avoid them.
Items
:• None
Connecting rooms
:• Aqueduct (quicksand)
:• Sand cache 2 (quicksand)
==Sand cache 1==
"Sand cache 1" is a hidden, partly submerged chamber accessible via the left quicksand pit at the bottom of the Aqueduct. A network of tunnels exist to the left, which Samus can ascend to get to a Missile Tank and Reserve Tank. She must take care to avoid falling boulders and Pit Blocks. The Reserve Tank is encased in an Item Sphere. The Spring Ball greatly helps in acquiring the items, but it is not required. Once the items are collected, Samus can sink into the quicksand at the bottom of the room to return to lower Maridia.
Items
:• Missile Tank
:• Reserve Tank
Connecting rooms
:• Sand pit 1 (quicksand)
:• West Sand Hall (quicksand)
==Sand pit 2==
"Sand pit 2" is the second of two quicksand pits Samus can enter from the lower Aqueduct. As with the first, it is not possible for Samus to swim back up. Six impervious Bulls are present in the sand and will approach Samus as she falls, forcing her to dodge them or take damage. Samus falls into the second sand cache through the end of this pit.
Items
:• None
Connecting rooms
:• Aqueduct (quicksand)
:• Sand cache 2 (quicksand)
==Sand cache 2==
"Sand cache 2" is the second locked-in room, accessible only via a quicksand pit in the Aqueduct. It is partially engulfed in water, with a large pool of more quicksand at the bottom. Samus can jump up a short shaft on the left wall to collect a Missile Tank, and then navigate a spiraling passage on the right to access a Power Bomb Tank. She must take care when doing so, as three boulders will fall down when she walks under them, and some of the passage consists of Pit Blocks. The Spring Ball can help with acquiring the Power Bomb Tank, but it is not required.
Items
:• Missile Tank
:• Power Bomb Tank
Connecting rooms
:• Sand pit 2 (quicksand)
:• East Sand Hall (quicksand)
==Mochtroid-filled hall==
The "Mochtroid-filled hall" is a corridor above the Aqueduct, made entirely of partially destructible pipes. The pipes are built around bricks and partially frozen over. Four Mochtroids (hence the name) and two orange Puyo are present in the room and can be released when Samus shoots through the pipes, although their brittle nature makes their release inconsequential. As a shortcut, Samus can drop to the bottom floor, shoot out two pipes in the middle, and then break through two more on the right with her Speed Booster. She can then continue into Botwoon's chamber.
Items
:• None
Connecting rooms
:• Aqueduct (Blue Door)
:• Botwoon's chamber (Blue Door)
==Botwoon's chamber==
"Botwoon's chamber" is a room in Maridia. It appears in Super Metroid.
Items
:• None
Connecting rooms
:• Mochtroid-filled hall (Blue Door)
:• Sandy path (Blue Door)
==Sandy path==
The "sandy path" is a long corridor near the center of Maridia. It is mostly made of stonework, but with much of the floor consisting of hardened sand and quicksand. There are three quicksand pits, with the largest one dropping Samus into a short hallway below this room. In the center of the room, the ceiling hangs low, with three blockades of Boost Blocks underneath it, in Samus's way. To run safely across the sand, Samus must activate her Speed Booster by running across the initial floor, made from stone bricks. She must then continue running forward, breaking through the blockades, to reach the end. On the other side of the low ceiling, Samus can use her Morph Ball to enter it. Rolling left will bring her to an Energy Tank in the ceiling; but she must mind a pitfall right in front of it. There are five Puyo along the path.
Items
:• Energy Tank
Connecting rooms
:• Botwoon's chamber (Blue Door)
:• Twin pits (quicksand)
:• Halfy Climb Room (Blue Door)
==Twin pits==
The "twin pits" are a pair of one-way quicksand shafts between the "sandy path" and the "sand drop". Either shaft can be entered from the quicksand in the path, but they both lead into the drop room. A total of nine Bulls are present here. Samus can fall faster by rapidly morphing and unmorphing.
Items
:• None
Connecting rooms
:• Sandy path (quicksand)
:• Sand drop (quicksand)
==Sand drop==
The "sand drop" is a short hall through which Samus drops (hence the name) if she falls into the sand path's quicksand. She falls through into two sand waterfalls, which end in shallow pools. Zoa spawn from these pools, as well as a smaller one further on. In the latter, they spawn two at a time. There is an Owtch near the left, where the natural soil changes to stonework and pipes near a door. Samus can exit the drop to get back into the Aqueduct.
Items
:• None
Connecting rooms
:• Twin pits (quicksand)
:• Aqueduct (Blue Door)
==Halfy Climb Room==
The "Halfy Climb Room" is an L-shaped room in upper Maridia. Its name originates from the "Halfy" technique, which is possible to do here. Initially, it appears as a thin vertical shaft of constructed materials, with pipes lining the walls and one pipe acting as the floor over a bed of spikes. Samus can climb the shaft using Grapple Points lined on the walls. The middle of the ceiling appears to be entirely frozen. A door to the "East Cactus Alley Room", on the middle left wall, is locked on the first visit and remains so until Draygon is defeated. The main part of the room has three Mochtroids. As stated, the Halfy Climb Room is in the shape of an L. If Samus rolls into the bottom right corner of the right wall, she will enter a hidden horizontal portion with multiple pipes forming a walkway. Three Oums are present atop the walkway; this room is their only appearance in Super Metroid. Samus can shoot out the pipes under the walkway to form a path; this leads to a Missile Charge.
Items
:• None
Connecting rooms
:• Sandy path (Blue Door)
:• Maridia Missile Station (Blue Door)
:• Colosseum (Blue Door)
:• East Cactus Alley Room
==Maridia Missile Station==
The "Maridia Missile Station" is the only Missile Charge station in Maridia. It is found quite near Draygon in the upper right corner of Maridia, through a hidden passage in the "Halfy Climb Room". The key differences between this and other rooms of its kind is its blue color (normally used in Energy Charge rooms, whereas other Missile Charge rooms are green), and it being underwater.
Items
:• None
Connecting rooms
:• Halfy Climb Room (Blue Door)
==Colosseum==
The "Colosseum" is a huge corridor near Draygon's domain. Eight Mochtroids are positioned throughout. The corridor's bottom is engulfed in quicksand, which is itself submerged in water along with half the room. The ceiling is comprised of bricks separated by sections of ice. To navigate the room, Samus must make use of multiple walls and structures lined with Grapple Points, while taking care to avoid the Mochtroids. The Wall Jump, if skilled enough with that, can also help. Four midair blocks are topped with spikes, making it difficult to swing on them with the grapple without taking damage.
Items
:• None
Connecting rooms
:• Halfy Climb Room (Blue Door)
:• Save Station 3 (Red Hatch)
:• Draygon's chamber access (Green Hatch)
==Save Station 3==
Save Station 3 is the third and penultimate Save Station in Maridia. It is directly above the shaft that leads to Draygon, and can be used to save the game before the battle. It is among the few Save Stations in Super Metroid that connect to two rooms; in this case it leads into an Energy Charge Station as well as the "Colosseum".
Items
:• None
Connecting rooms
:• Colosseum (Blue Door)
:• Maridia Energy Charge Station (Blue Door)
==Maridia Energy Charge Station==
The "Maridia Energy Charge Station" is a small room in the upper right side of Maridia. It can be accessed through a Save Station and contains the area's only Energy Charge. It is conveniently placed before Draygon's chamber.
Items
:• None
Connecting rooms
:• Save Station 3 (Blue Door)
==Draygon's chamber access==
"Draygon's chamber access" is a shaft that directly precedes Draygon's chamber. The background of the room has a similar texture to that of Botwoon's chamber. Initially, it appears to be a short corridor with a pit of spikes below, and two Grapple Points in the ceiling to get across. Samus can drop through the spikes to find an underwater shaft with a single midair platform, and two wall ledges. At the base of the drop is a Gadora, which has grown over the nearby wall and floor. It guards Draygon. Before the battle, Samus can grapple across the fake spikes to find another, lone Grapple Point. This point crumbles if she grapples to it for too long, and will drop her into a pit of genuine spikes. Directly to the right, in the wall, is a Missile Tank.
Items
:• Missile Tank
Connecting rooms
:• Colosseum (Blue Door)
:• Draygon's chamber (Blue Door)
==Draygon's chamber==
Draygon's chamber is a room located in Maridia where Draygon, a Space Pirate commander, is fought in Super Metroid.
Items
:• None
Connecting rooms
:• Draygon's chamber access (Blue Door)
:• Draygon's reliquary (Blue Door)
==Draygon's reliquary==
"Draygon's reliquary" is a small chamber that Samus can access after she defeats Draygon. It is an Item Room made of pink pipes, with a Chozo Statue on an elevated platform holding the Space Jump, which Samus needs to leave Draygon's chamber. This is notably the only Item Room to be entirely underwater.
Items
:• Space Jump
Connecting rooms
:• Draygon's chamber (Blue Door)
==East Cactus Alley Room==
The "East Cactus Alley Room" is a large hallway near Draygon. It can only be entered once the boss has been defeated as both doors leading into it are locked until Draygon dies. Much of the floor and the tops of some midair structures are lined with spikes, hence the name. Green moss can be seen in the background through patches of broken wall. Five Cacatacs are found throughout this room.
Items
:• None
Connecting rooms
:• Halfy Climb Room (Blue Door)
:• West Cactus Alley Room (Blue Door)
==West Cactus Alley Room==
The "West Cactus Alley Room" is a short shaft next to the East Cactus room. Despite its name, it does not contain any spikes. Four Cacatacs are present here, including one on the ceiling. Most of the room is made of constructed materials, with three ledges in the wall that Samus can ascend or descend. The lower left wall and floor is made of sand, which is the nearby environment blending in.
Items
:• None
Connecting rooms
:• Zoa drop (Blue Door)
:• East Cactus Alley Room (Blue Door)
==Zoa drop==
The "Zoa drop" is a small chamber in western Maridia. As the name implies, Samus drops into this chamber from a quicksand pit in a room above, which feeds into a small pool in this room. It leads into the Plasma Spark Room on the left, and the West Cactus Alley Room on the right. The latter door is locked until after Draygon's defeat. Three Zoas spawn from the quicksand in this room, giving Samus an opportunity to replenish lost energy and ammunition.
Items
:• None
Connecting rooms
:• Plasma Spark Room (Blue Door)
:• Sand pit 3 (quicksand)
:• West Cactus Alley Room (Blue Door)
==Plasma Spark Room==
Main Article: Plasma Spark Room
The "Plasma Spark Room" is a large room in Maridia. It appears in Super Metroid.
Items
:• None
Connecting rooms
:• Zoa drop (Blue Door)
:• Tube entrance (Green Hatch)
:• Plasma trail (Blue Door, initially locked)
:• Bug Sand Hole (Blue Door)
==Plasma trail==
The "Plasma trail" is a vertical shaft. Multiple ledges in the walls, and three midair "flowerpot" platforms (each topped by grass) allow Samus to climb up to the exit. There are four Puyo and three Choots in this room.
Items
:• None
Connecting rooms
:• Plasma Spark Room (Blue Door)
:• Worm hive (Blue Door)
==Worm hive==
The "worm hole" is a small chamber that leads directly into the Plasma Beam's room. The ceiling and floor are made of hardened sand, with long reeds growing from the ceiling. Huddled on the floor is a group of white Puyo, a color variant that does not appear anywhere else on Zebes. Unlike other Puyo, these remain docile unless shot at by Samus, and are sturdier. It is best for her to jump over them. Once Samus has the Plasma Beam, she can kill them much easier.
Items
:• None
Connecting rooms
:• Plasma trail (Blue Door)
:• Plasma Chamber (Blue Door)
==Plasma Chamber==
The "Plasma Chamber" is a room in Maridia. It appears in Super Metroid.
Items
:• Plasma Beam
Connecting rooms
:• Worm hole (Blue Door)
==Bug Sand Hole==
The "Bug Sand Hole" is a small room with a quicksand pit that drops Samus into another chamber below. Zoas spawn from the center of the sand, while two Yapping Maws will pull Samus into it if she is not careful.
Items
:• None
Connecting rooms
:• Plasma Spark Room (Blue Door)
:• Grass-covered path (Blue Door)
:• Sand pit 3 (quicksand)
==Sand pit 3==
"Sand pit 3" is a short, one-way quicksand drop leading from the Bug Sand Hole into the Zoa drop. Three Bulls are present here. To drop through the pit faster, Samus can repeatedly morph and unmorph.
Items
:• None
Connecting rooms
:• Bug Sand Hole (quicksand)
:• Zoa drop (quicksand)
==Grass-covered path==
The "grass-covered path" is a long corridor in the sand area of Maridia. It connects to the only elevator shaft in Maridia, sometimes known as the "Forgotten Highway" by speedrunners due to being under-visited. The entire room is made of hardened sand, with platforms made of grass throughout. There are exactly eight Choots and Puyo each scattered across the platforms. Samus can avoid many of them by rolling in Morph Ball form under the platforms.
Items
:• None
Connecting rooms
:• Bug Sand Hole (Blue Door)
:• Maridia Elevator Room (Blue Door)
==Maridia Elevator Room==
The "Maridia Elevator Room" is a vertical shaft, at the top of which is Maridia's only elevator. Near the elevator, the shaft begins to constrict, leaving a narrow passage that is made more difficult to traverse by the presence of Rippers. There is a total of six Rippers in the shaft, with one flying back and forth underneath the elevator platform. Near the base of the room is a midair structure with ledges, leading to a door into a Save Room. In addition to the Rippers, one Owtch resides in the Elevator Room, at the very bottom.
Items
:• None
Connecting rooms
:• Grass-covered path (Blue Door)
:• Save Station 4 (Blue Door)
:• Transport to Maridia (Elevator)
==Save Station 4==
Save Station 4 is the final Save Station in Maridia. It can be accessed from the Maridia Elevator Room.
Items
:• None
Connecting rooms
:• Maridia Elevator Room (Blue Door)
==Sand Tunnel==
The "Sand Tunnel" is a small passage in lower Maridia. It does not contain sand, but it leads directly into a room that does. A single Sciser is present in the room, as well as white and blue flowers present elsewhere in underwater Maridia.
Items
:• None
Connecting rooms
:• Sciser hole (Blue Door)
:• West Sand Hall (Blue Door)
==West Sand Hall==
The "West Sand Hall" is one of two subterranean corridors where the floor is engulfed in quicksand. Samus can make use of multiple metal platforms and pillars that stand in midair, on the surface of the quicksand or are lodged into it. Should Samus fall into the sand, she can slowly climb out by jumping repeatedly. Multiple "waterfalls" of sand are present in the background, which feed sand into the room from rooms above. Three Evirs inhabit the hall, slowly sinking into the sand while firing projectiles at Samus as she approaches.
Items
:• None
Connecting rooms
:• Sand Tunnel (Blue Door)
:• Sand cache 1 (Quicksand)
:• Tube entrance (Blue Door)
==Tube entrance==
The "tube entrance" is a shaft in subterranean Maridia, primarily made of artificial material. Icicles can be seen growing on the underside of the architecture, suggesting the room has been partially frozen. Quicksand can be seen under the floor. It leads into two Evir-inhabited hallways on either side, and a long tube through the ceiling. The tube extends through much of Maridia, including the background of the Aqueduct, and launches Samus up into upper Maridia, where the Plasma Beam can be found.
Items
:• None
Connecting rooms
:• West Sand Hall (Blue Door)
:• Plasma Spark Room (Green Hatch)
:• East Sand Hall (Blue Door)
==East Sand Hall==
The "East Sand Hall" is the second of two subterranean sand-filled corridors. Visually it is very similar to the West corridor, and has the same number of Evirs. The key difference is the more limited means of traversal - there are only three upright pillars in the sand, and no platforms. Samus must carefully jump (or Space Jump over to each one while avoiding the three Evirs in the room. It leads towards the Spring Ball.
Items
:• None
Connecting rooms
:• Tube entrance (Blue Door)
:• Sand cache 2 (Quicksand)
:• Dual shafts (Blue Door)
==Dual shafts==
The "dual shafts" are a single room of two shafts with a door transition between them. The shafts are divided by a large wall of natural rock, with large jagged alcoves at their summits. The lower parts of the shafts are underwater, while the upper halves are not. Samus enters the leftmost of the dual shafts first, where there is a quicksand pit and a crumbling Grapple Point in an artificial ceiling. Grappling the block removes it, allowing Samus to Space Jump up the shaft and cross to the other shaft. Here, there are three consecutive levels of walkways that partly consist of Pit Blocks. Samus must carefully drop through them to a door on the right after the third walkway. This door leads toward the Spring Ball. Should Samus fall further and drop through more platforms, she can exit back into the base of the left shaft through a door on the left. The room is inhabited by six Menu and five Puyo.
Items
:• None
Connecting rooms
:• East Sand Hall (Blue Door)
:• Shaktool Chamber (Blue Door)
==Shaktool Chamber==
The "Shaktool Chamber" is a corridor in Maridia. It appears in Super Metroid.
Items
:• None
Connecting rooms
:• Dual shafts (Blue Door)
:• Spring Ball chamber (Blue Door)
==Spring Ball chamber==
The "Spring Ball chamber" is a subterranean room in underwater Maridia. As the name implies, it is the location of the Spring Ball. The entrance of the room consists of an artificial floor and wall, with a lone midair block above a gap in the floor. Samus can morph into it to enter a submerged tunnel with a forking path. The right path leads to nowhere, while the leftmost one leads to a metal walkway above quicksand. Continuing to the right will bring Samus to a Chozo Statue holding the Spring Ball in an Item Sphere. Once the item is collected, Samus can leave the room the same way, using her new item.
Items
:• Spring Ball
Connecting rooms
:• Shaktool Chamber (Blue Door)
==References==
Category:Maridia