Saving Throws

are performed when the DM asks for one, to prevent something bad happening to a character.
==Types of Saves==
Name 	Ability 	Description
Will 	Wisdom 	Will saves are typically performed to ensure that a character is fully in control of their mind. A failed Will save will typically result in some form of sanity damage, but it could cause a character to flee a situation in terror as well.
Fortitude	Constitution	Fortitude saves are used to ensure that a character is able to withstand something bad happening to their body. They can be used to check if a character will contract a disease, or they can be used to make sure that a character does not pass out from blood loss.
Reflex 	Dexterity 	Reflex saves check whether a character is able to avoid some kind of surprise attack (not to be confused with Initiative, like, or check to see if they shield themselves properly from some kind of area-of-effect attack.
Category: Game Mechanics