Weapons in Tom Clancy's The Division

Weapons in Tom Clancy's The Division are separated into unique classes that have their own abilities.
Weapon Archetypes:
* Assault Rifles 
* Submachine Guns
* Light Machine Guns 
* Marksman Rifles 
* Shotguns 
* Sidearms 
Players are able to customize their weapons to make them unique and personal to their agent. Guns can be customized with a variety of Attachments (A.K.A. "modifications,") such as scopes, grips, sights, magazines, muzzle attachments and weapon skins. Weapons drop in tiers of quality respective to the player's level, in 6 different tiers. 
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 and weapons are endgame guns and are very difficult to acquire early on. These weapons roll with higher stats and 3 talents.
==Weapon List==
==Exotic==
These rare artifact weapons can be found in various ways (i.e. purchased from special vendors or dropped from bosses/found in respective caches.) Exotic weapons will not spawn normally until the player has reached rank 30.
==Weapon Talents==
Weapon Talents are bonuses that are available on , and weapons. For most weapons these talents are randomly rolled, the only exception being named gear. Talents have the ability to change the way a weapon performs. Specialized weapons have one talent, Superiors have two talents and High-Ends have three talents. For weapons, the following talents are available:
==Mods==
Mods are attachments that can be applied to weapons to boost various traits such as effective range, magazine capacity, stability and accuracy. In addition, certain scopes grant the ability to aim down sights in first-person when equipped. The number of modifications that can be attached is based on the number of mod slots the weapon has, which in turn depends on the weapon’s archetype, item level and rarity level.
Mods also extend to weapon skins, which can be used to further personalize a weapon but do not grant bonuses.
==Firing Modes==
The Division handles weapon firing modes in a more uncommon way, meaning that you are not able to switch between firing modes like automatic, burst, and single shot on the fly.
However, each weapon item drop defines or preselects its firing mode, e.g. you can find a normal MP5 that is fully automatic, while MP5s with burst firing mode can also be found.
==Ammunition==
Different guns require different ammunition types. In addition to the gun's default ammunition you can use special ammo consumables that can temporarily buff your weapon’s efficiency. The number of bullets you have left can always be looked up in your inventory. Weapons of the same type will share the same ammunition pool, e.g. having two SMGs equipped will not change your maximum amount of SMG ammo.
Ammo Types:
* Assault Rifle Ammo
* Submachine Gun Ammo
* Light Machine Gun Ammo
* Marksman Rifle Ammo
* Shotgun Ammo
* Sidearm Ammo
Special Ammo Types:
* Explosive Bullets 
* Incendiary Bullets 
== Grenades ==
Six types of hand-tossed grenades exist in the game for usage, and can be used to employ a number of strategies. 
=== Types of Grenades ===
* Fragmentation Grenades 
* Shock Grenades 
* Incendiary Grenades 
* Tear Gas Grenades 
* Flashbang Grenades 
* EMP Grenades 
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Category:Weapons
Category:Weapon Mods
Category:Named Weapons