Hobgoblin Archers

are a missile infantry unit introduced in Total War: Warhammer III with Forge of the Chaos Dwarfs.
== Recruitment ==
* Unlocked with: Hobgoblin Mustering Camp
== Description ==
The Hobgoblins are a distinctive sub-species of steppe-dwelling Goblins found only within the lands of the Far East, in the rolling, untamed plains of the Eastern Steppes. The Hobgoblin race are considered traitors by all of their Greenskin cousins, not because of their unbelievably treacherous nature, but by their specific betrayal of the Greenskin Uprising of Zharr-Naggrund. This betrayal of their entire race and their inability to even trust each other has ensured that the Hobgoblins have become utterly enthralled to the brutal protection and patronage of the Chaos Dwarfs. Though hated by their kin, the Hobgoblins are nonetheless the scourge of the steppes; feared, hated and powerful in almost equal measure, and also widely abhorred for their cruelty, wickedness and appalling standards of hygiene.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Backstabbers
* Malign Authority
== Strategy ==
Hobgoblin Archers are the basic missile unit for the Chaos Dwarves faction and they perform well as cost-effective ranged support. Unlike some other missile units in their roster, Hobgoblin Archers fire over an arc and are harder to block by most troops. Their flaming attacks mean they do more damage against regenerating and fire-vulnerable troops but less against units resistant to fire.
== Gallery ==
Category:Forge of The Chaos Dwarfs units