19980418 Rescue

<H1> Rescuing the Prince </H1>
<H2> Role Call </H2>
<TABLE>
<TR>
 <TH> Name </TH>
 <TH> Profession and Level </TH>
 <TH> Player </TH>
</TR>
<TR>
 <TD> Kieran McTernan </TD>
 <TD> 4th/3rd Half-Elf Cleric/Mage </TD>
 <TD> Ray Chiang </TD>
</TR>
<TR>
 <TD> Prince Donner </TD>
 <TD> 5th Human Fighter </TD>
 <TD> John Speck </TD>
</TR>
<TR>
 <TD> Grackle </TD>
 <TD> 5th/5th Half-Elf Fighter/Thief </TD>
 <TD> Mark Whisler </TD>
</TR>
<TR>
 <TD> Borgar Evenhand </TD>
 <TD> 6th Dwarven Cleric </TD>
 <TD> Matt Miller </TD>
</TR>
<TR>
 <TD> Colin </TD>
 <TD> 6th Human Fighter </TD>
 <TD> Jim Yonemura </TD>
</TR>
</TABLE>
<H2> Session Summary </H2>
Grackle, Rolf, Borgar, and Kieran manage to hook up within the space of an hour. During that time, Seledan has been gathering some forces to send to rescue Donner. This new team consists of four soldiers from The Talons, a group of soldier dedicated to the security of the royal family of Aquataine.
<UL>
<LI> Sgt. Hull, Fighter. Tactical leader of the group.
<LI> Jonas, Fighter/Cleric (Goibhniu). Designated support person.
<LI> Skerit. Archer. Wears <I>Cloak of Elvenkind</I>.
<LI> Paynan, Fighter/Mage.
</UL>
[Note: I might have Skerit and Paynan's names mixed up].
Also, Seledan is with the party in a Magic Jar, carried by Paynan. The basic plan is to run down to the dragon's lair, Dimension Door around the anti-magic zone with the party carried in a Portable Hole, and use Dispel Magic and Anti-Magic Shell to clear out the dragon's lair.
We basically run down to the dungeon below the Teeth. Along the way, Skerit spots an invisible person watching us, whom we decide to leave alone. Further down a bit, the party sets off an electrical glyph which, in
addition to affecting the party, zaps a little box. We surmise that the box had a creature which set off an alarm to the assassination group we heard of earlier. At this point, the invisible person also runs off.
We decide to hurry down to the dragon's lair. When we get there, a few Dispels go off (one by Seledan, two by Borgar), and the party lines up to go in. Unfortunately, we line up for the Ogre Mage's
Cone of Cold, which kills Jonas, and knocks Rolf, Hull, and Grackle unconscious. Oops.
At this point, Seledan (in Paynan's body) turns on the Anti-Magic Shell and continues ahead. In the meantime, Kieran heals Grackle and the rest of the party enters the cave. At this point, there is quite a bit of chaos going on as the few conscious people battle the Ogre Mage and the few remaining shadows in the darkness. Eventually, Paynan runs off and attempts to clear the cave of magical traps and Darkness using the Anti-Magic Shell.
In the remaining combat, Hull, Grackle, and Borgar manage to kill the remaining shadows, while Skerit kills the Ogre Mage with a "lucky" (i.e. poisoned) arrow shot.
Paynan manages to find Donner, Colin, and the unconscious Kill'Dar and continues to clear out the cave with the Anti-Magic Shell. Eventually, the cave is cleared and the body count tallied. Seledan, using ESP, and Donner manage to find the shadow dragon behind a bunch of rock in the room they were held prisoner. Unfortunately, the party is unable to tunnel through the rock and thus we attempt to Magic Jar the dragon. Seledan doesn't manage to succeed, but does read the dragon's thoughts of taking all the magic items he has and leave the Teeth. <Sigh>
We decide to rest in the now-clear lair. Seledan is sent home to rememorize and teleport back to rescue us. After about an hour of resting, we hear the rotating sections moving. After some talking, Borgar comes up with the plan to leap into the rotation section, thus avoiding the assassination party.
When the party reaches the top, the party sees a lone elf waiting. We attempt to attack, but he is protected by Stoneskin. During our assault, he turns invisible, grabs two sacks, puts on a crown and teleports away. We spot one last sack, which we grab, and run out of the Teeth.
We make our way to Kennetar, and run into Borse (a werebear whom we have met before) about five hours away from the Teeth. We talk to him about our situation and he agrees to accompany us.
And that's a very abbreviated version of what happened. Will our heroes make it back to Kennetar? Can they avoid the assassination party? Will Marta reveal that Donner is the father of her child? All this and
more, next adventure...
<H2> Foes Fought </H2>
<P></P>
<P>
Base Experience: 
</P>