Fire Modes, Ammo Switching & Custom Ammo

Roguetech supports custom ammunition types, so HMGs, LMGs, MRMs, LBXs, RACs and other weapon systems now have their own ammo types. Custom ammunition also allows you to different ammo types for each weapon, e.g., regular, inferno, and AA rounds. 
In-battle, you can switch between ammo types by Left Clicking the % mark of that weapon slot in the combat HUD. In the mechbay, you can click on the wrench to set your weapon order, then double-click on each launcher/cannon/whatever to set its firing-mode and starting ammunition.
== Fire Modes ==
=== PPC: ===
Toggle Field Inhibitor
* FION: Normal Behaviour
* FIOFF 50% Chance for Misfire No Minimum Range +1 Recoil
=== UAC: ===
Toggle Double-Tap
* X1-2
* Select between 1 or 2 shots
* With all recoil and heat generated on double tap as if fired twice
=== RAC: ===
Toggle Fire rate
* X1-6
* Select between 1-6 shots
* Each Adding Recoil and Heat for each additional Shot and increased chance to jam beyond 3 shots
=== IS LRM: ===
Toggle Hotloaded
* STD: Normal Behaviour
* HL(HotLoaded): 50% Chance for Misfire No Minimum Range -1 Accuracy
=== Variable Speed Pulse Laser ===
Charge type X1-X4 Shots
* Increased heat and slightly reduced damage and accuracy with additional shots
=== Bombast: ===
Select Charge
* STD +1 Accuracy
* RNG -15 Dmg +5 Heat +30% Range
* DMG +25 Dmg +1 Recoil +10 Heat -30% Range
=== Pirate ATM ===
Cycle fire rate
* Get improved accuracy and slower speed but increased recoil and misfire chance at higher speeds
=== Pirate Light/Heavy PPC ===
Similar to the Bombat Laser
* Not STD shots can cause a misfire and increase heat generated
* Std Behaves like a LPPC
OC - OverCharge
* Set the Capacitor to a high output 
*Increased damage and recoil
FC - Fast Charge
* Use the capacitor to quickly load the PPC 
*Increased Accuracy and Evasion Ignore