Witch's Banishment (Wizard Spell)

One of the most potent abjurations known, witches'banish instantly hurls a single creature or object to a randomly determined lower Plane. The spell is nearly infallible; magic resistance is completely useless against it, and the only crea­tures that can resist its effects are those whose levels or Hit Dice equal or exceed the caster's own. Even these suffer a -8 penalty to the saving throw vs. spell.
Instead of employing this spell against an enemy, the caster can choose to banish a single object of up to 8,000 cubic feet (for example, a 20-foot cube) in size. To strip an item from an in­dividual, a lock of the individual's hair or equiva­lent is required. An object is worn or carried by a creature is allowed its owner's saving throw. For example, a vorpal sword carried by a 14th-level ranger could be banished with no saving throw, since its owner is of lower level than the 18th-level wizard required to cast this spell.
When this spell clashes with other effects of equal strength or potency: powers of demigod level, artifacts, spells or devices providing com­plete and absolute protection, the results are un­predictable. The DM adjudicates such conflicts.
The plane the creature or item is sent to is de­termined by a roll on the chart.
 Lower Planes Destination
1d8	Plane
1 	Acheron
2 	Baator
3 	Gehenna
4 	The Gray Waste
5 	Carceri
6 	The Abyss
7 	Pandemonium
8 	Limbo or Mechanus (50% chance of each)
The creature or object is transported to a random location in a random layer of the plane indicated; the witch has no idea where the ban­ished person or item may go. The spell is perma­nent in that the subject won't return to the Prime Material Plane through the action of this spell, al­though the plane of banishment can be left by whatever other means prove expedient.
The material component is a brass key, set with a ruby worth at least 500 gp. The witch discards the key as the spell is cast-it is annihilated by the casting of the spell. The spell must be cast by a circle of witches (at least seven), and the level of the abjuration is the level of the circle leader.
Notes: Restricted to witch covens, common. Might optionally be available to specialist abjurers, who also require a supporting circle of wiz­ards. (Updated from Dragon Magazine)
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells