Bradley International Airport District

== About ==
Bradley Int'l is an international airport within Windsor Locks, Connecticut. It holds host to over ten thousand  jobs alone, plenty of shops and businesses, and of course a rather large amount of foot traffic. People from all over come and go from Bradley Int'l, making for the most unlikely of interactions. However, there's one major thing about this District that makes it... different.
It's artificial.
Bradley International Airport, beyond its employees, has very little in the way of what you could call a permanent population. It lacks any natural cultural identity of its own, and unlike any city it's very neatly organized and rigid in structure.
Its UG reflects this nature -- most of its rather small permanent Reaper population are transfers from nearby Districts if not sourced from the travelers who become Players, and the majority of the Reapers that participate in its Games are visiting representatives from other Districts. Players often only participate in its Game because they -- as travelers -- hold no particular connection to Windsor Locks proper, and happened to merely be in, near, or en route to this District.
== Game Structure ==
Much like how the airport itself is structured, so too are Games that take place within. While the details are generally flexible, all Bradley Int'l Games generally follow the same structure.
During the pre-Game, all Players wait in the international arrivals building, where they will become acquainted with the Game's mechanics and, should they be from non-English-speaking parts of the world, the English language.
In the final hours before a Game begins, all Players are suddenly moved to an inbound flight for Gate 12, whereupon they must present their entry fee to the GM presiding, consolidated into a ticket form. Once all entry fees are collected, the plane will touch down at Gate 12, beginning the Game in earnest. (Players get to keep their ticket stubs, they make a cute keepsake.)
=== THE BIG MISSION ===
All Bradley Int'l Games follow a similar structure, and share one primary goal.The timer for this goal is always running, and lasts the set length of the Game. It only deactivates either when the clock hits zero (upon which the Big Mission is considered a failure if at least one team is yet to be within reach of Gate 30) or when the final leg of the Game is engaged by the Players.
This Big Mission is subdivided into seperate Stages. Players are usually divided into smaller teams and scored on both their speed and performance in each stage, though all teams' efforts go into clearing the way to the Stage's goal. Team size varies, but the scoring of these different Stages is always an integral component to this Game.
At least one team must reach the goal of a given Stage in order for the next to begin, and should all teams finish one with time to spare there are periods of reprieve between Stages (once again, mainly at the GM's discretion. Some Games may have extended Reprieves, while some may be straight runs of Stages with very little Reprieve.) After each Stage, a little more of the Airport opens up, almost always (but not definitely always) finishing with the opening of the West Concourse.
== District Officers ==
Composer: ???
Conductor: ???
Other Notable Officers: ???
== Notable Characters ==
None yet.
== Internal Structure ==
The Reaper population of Bradley Int'l is split into two groups: the permanent residents (colloquially the "skeleton crew") and the traveling Reapers using Bradley Int'l as an intermediary (colloquially the "flesh and blood").
=== FLESH AND BLOOD ===
The "Flesh and Blood" is the term for all UG visitors to Bradley Int'l. Visiting Reapers, often en route to other locations, can choose to take part in a Game here before continuing on their way. A majority of Bradley GMs are part of the flesh and blood, invited to manage a Game as a way to potentially bring in promising international candidates to do Reaping work for their own home districts.
=== SKELETON CREW ===
The "Skeleton Crew" plays host to the Games of Bradley Int'l, managing the upkeep, setting the baseline rules of operation and working the Soul of the District. You tend to rarely see them about unless there's a violation of District conduct or until the tail end of the Game (much of their work is done prior to and after any given Game). The Skeleton Crew consists primarily of the Composer, the Conductor, and a large number of Officers working directly under the Conductor, and they're usually fairly prickly when it comes to interacting with people outside their Crew, and very stuffy about the rules and regulations. Members often transfer out of the Crew after working with them for a while, as the promise of Districts with more chaotic, natural setups set in more genuine-feeling locations is often alluring -- even if they're really Not Ready.
In addition to playing host to the Games of the District, the Skeleton Crew also has a second, slightly less obvious goal: the production of Noise en masse.
=== THE NOISE MILL ===
Due to the large temporary population, interactions between constantly changing demographics of both RGers and UGers alike lead to an artificially dense Soul makeup. This directly feeds into the Noise-rich composition of the District, due to the Skeleton Crew working to refine all this Soul into Noise to hand off to the kinds of parties interested in having Noise. However, this also has the side-effect of confusing the heck out of the District's UGers, who have to deal with the odd... nasty spillover.
This Noise-dense nature often leads to somewhat dangerous Games if the Noise aren't taken care of effectively by both the Players and Reapers alike. Turns out running a Noise mill makes for a fairly dangerous, high-maintenance District, who knew?
== Trivia ==
* Such trivia.
* Much amaze. 
* Wow.
*In alliance with pickle juice and mashed potato.
== Permission For Use ==
Owner: Gull (gullwingdoors#6462)
Is the owner OK with others using this District's general game set-up and location canonically? 
Yes!
Category:Districts
Category:Inactive Districts