Report 598

Report #598
Skillset: Wicca Skill: Barghest
 Org: Shadowdancers Status: Rejected Apr 2011
Furies' Decision:
We do not find this to be necessary.
Problem: Shadowdancer Wiccans barghest paralyses the target if they are
currently undeaf. However, SDs have no reliable way to undeaf a person - while
Night scourge undeafs a person, unlike Bards, it does not put any kind of
requirement that prohibits the person from re-deafing themselves. Combined with
the fact that barghests hit autonomously, their effect most often simply does
not happen.
Solution #1: Have barghests tackle a target - prones and takes off balance for
 1s
Solution #2: Have barghests always paralyse a target, regardless of their deaf
 status.
Solution #3: Have barghests tackle a target - prones only
Player Comments:
---[Talan on 4/10 @ 19:10 writes]:
My first thought was that solution 2 might be too strong in choke, but in
practice if you are scourged in choke now it amounts to the same thing. I think
I still prefer solution 1 though.
---[Iasmos on 4/11 @ 19:06 writes]:
I can definitely see your point. I'm against solution 1, don't need more things
that passively throw a person off balance. Solution 2 might have a little too
much synergy with the whole mana draining focus of a wiccan, so perhaps it could
be made to have a chance to paralyze that's less than 100%, still independent of
the target's deafness.
---[Solanis on 4/12 @ 12:37 writes]:
I feel that SD passive offense is already strong enough and synergises very well
with Choke, with 2/5 slaugh affs of particular significance (repugnance and
rigormortis) as well as passive bleeding. Guaranteed passive
paralysis/prone/more balance loss is unwarranted. And as noted above, use of
Scourge in Choke goes a decent way toward achieving that undeaf state. SD
passive offence is already significantly stronger than MD's.
---[Vadi on 4/13 @ 16:36 writes]:
I don't agree with promotion of Choke for every single fight (might be
advantageous for others, but not the SD), especially that it's under an admin
review. Even in choke though, paralysis is the least of my priorities. It
doesn't stop tumble and hence it's not a really useful thing to aim for
(remember that the banshee hits autonomously, so one can get deafness up in
choke before it hits quite easily). I do agree with Iasmos' sentiments though,
perhaps it could be a 50% chance to paralyse if deaf and a 100% chance of undeaf
- getting paralysed once in 20s on average doesn't seem like a big deterrent
---[Solanis on 4/14 @ 12:54 writes]:
You still have to consider the guild's skills as a whole, and that includes
Choke. Why would paralysis be the least of your priorities, when it stops all
active offence and normal movement? It's also a focus body cure which has
synergy with mana drain. Sure it doesn't stop tumble, but only a couple things
do. It's a pretty strong aff to have passively in Choke, and same as passive
prone - consumes an action before you can fight back.
---[Veyrzhul on 4/15 @ 17:23 writes]:
I agree with Solanis here. And the way things are set up, I can hardly believe
that scourge stripping deafness and barghests only working against undeaf
targets is a coincidence. Using scourge in choke with barghest working as is
means that the target will have to use two herb balances to cure blindness and
protect themselves against the paralysis attack. That's not exactly measly.
---[Vadi on 4/15 @ 21:48 writes]:
Paralysis does not matter in choke, because the target can tumble regardless. If
I want to hinder the target in choke, then I'd vines them, which is much more
efficient to do (that stops all acive offense, lasts longer, stops normal
movement). I won't be sitting and patiently waiting, assuming that my victim
will also be doing the same, for the right time to be scourged in the barghest
tic. Forcing someone to use 225 mana when I can lash them is also a very
roundabout and an unreliable way to go about things. The proposed strategies
simply make absolutely no sense whatsoever, and are ignoring the fact that
without choke, barghest paralysis is nearly unachevable and takes so much effort
and precision timing to do - what other guilds have a much easier time
accomplishing.
---[Vadi on 4/16 @ 13:59 writes]:
Addition to the previous comment - it takes 250 mana for a non-torc user. Thanks
to Raeri for pointing that out. In addition to lash being a much better
alternative, one can just force a focus with pooka - without any timed active
skill uses.
---[Veyrzhul on 4/22 @ 10:24 writes]:
You seem to completely disregard the option for the target to fight back in
choke instead of flee, and to prevent that, paralysis is actually pretty useful.
As is the blindness from scourge.
---[Akyaevin on 4/25 @ 03:59 writes]:
I'm not convinced this is necessary at all, for the reasons given, but I
definitely and completely oppose solution 1. No need for more offbalance to
prevent tumbling to cure choke.