Shaundakul - Windrider (Character Kit)

Class Information 	Class Information
Racial Requirements 	Half-elf, human
Ability Requirements 	Charisma 13, Wisdom 11
Prime Requisite 	Wisdom
Hit Die Type 	d8
Attack as 	Priest
Save as 	Priest
Advance as 	Priest
Spell Ability? 	Yes
Exceptional Strength? 	No
Exceptional Constitution?	No
Starting Cash (x10 gp) 	3d6
Proficiencies 	Proficiencies
Weapon Slots 	2
Additional Slot 	4
Nonproficiency Penalty 	-3
Nonweapon Slots 	4
Additional Slot 	3
Available Categories 	General, Priest
Bonus Proficiencies 	Direction sense, firebuilding, survival (Corman thor)
Recommended Proficiencies	Hunting, tracking
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==Overview==
Shaundakul is a minor lesser deity who was formerly the god of travel and exploration during Myth Drannor's heyday. Nowadays, a handful of his clergy call themselves the windriders, and minister to traders, explorers, and adventurers who wander through the forests of Cormanthor. The windriders help the lost and befuddled, but they also painstakingly watch out for looters and those who would desecrate the ruins of Myth Drannor.
==Description==
The windriders wear leather armor and forest-green cloaks, and they wield long swords and short bows. Windriders never initially let on that they are Shaundakul's clergy. They can pass for "normal" adventurers. However, under their armor, windriders all wear small wooden holy symbols of Shaundakul: a disembodied left hand with a pointingindex finger. This status is revealed only when it is clear that the NPCs either need help or need to be stopped.
==Role-Playing==
The windriders know that, just like Myth Drannor itself, Shaundakul is not what he used to be. Yet, they still continue in their vigilance. Most windriders have an air of sadness, which gives way to a blazing righteous anger if they discover looters and desecrators within the ruins of Myth Drannor. Windriders are fond of traveling and exploring the limits of the Elven Court woods.
==Special Abilities==
Windriders can turn undead. They can cast spells from the same limited spheres as the druids, but they cast them at one level above their current level.
==Special Disadvantages==
Windriders will not willingly leave the borders of Cormanthor. The borders of this ancient elven land are their sacred charge. Windriders also must help out anyone who specifically calls upon Shaundakul for aid.