Map Biome Areas + Region Correlation

I have not yet tested this thoroughly. The correlation of squares 2,3 and 2,4 are accurate but others have not been tested yet. The correlation was done by comparing color picker data to the index. -Cattrina
The following table shows which map coordinates correlate to the biome color index and the rightmost column tells the game regions it overlaps. The map is biomemap.png. 
Biome name 		Color Index RGB	Map Square Span 	Region
Akakus 		0 100 50 	3,1 4,1 3,2 4,2 4,3 5,2 5,3 	Skimsands
Akakus Desert Neighbour		150 200 50 	4,2 5,2 	Between Great Desert and Heng, Northwest from Heng
Ancient Hills 		0 210 190 	4,3 5,3 4,4 	Grey Desert
Ancient Ruins 		0 50 0 	4,4 5,4 	Inside Venge (the two small dark spots)
Artery 		0 255 255 	0,3 1,3 2,3 0,4 1,4 2,4 	Vain
Ashlands 		100 0 100 	6,6 7,6 6,7 7,7 	Ashlands
Asp Gulch 		200 180 110 	6,3 7,3 6,4 7,4 	Stobe's Garden, Greenbeach, The Crags
Barkworm Mountains 		155 40 80 	? 	Does not seem to be in use
Batholith 		50 50 50 	? 	Does not seem to be in use
Big Pit 		190 140 0 	? 	Does not seem to be in use
Blister 		230 250 170 	2,1 3,1 2,2 3,2  6,2 6,3 7,2 7,3 	The Hidden Forest, Wend, South Northern Coast and Storm Gap, Forbidden Isle (two areas)
Blister Cliffs 		70 210 140 	2,1 3,1 2,2 3,2 	Arm of Okran, Rebirth
Blister Sands 		255 180 120 	3,1 and 3,2 	Okran's Valley
BoneYard 		125 100 0 	3,4 2,5 2,6 3,5 3,6 4,4 4,5 4,6 5,5 	Bonefields, Inside Swamp
Boneyard Pyraminds 		255 160 0 	3,6 4,6 3,7 4,7 	Southeast Bonefields (triangle between Fishman Islands, Royal Valley and Bonefields proper)
Canyonland FlatTop 		64 64 46 	1,4 2,4 	Stenn Desert
Canyonlands 		255 0 0 	0,4-0,7 1,4 1,5 2,5 1,6 2,6 1,7 2,7 	Spider Plains, Shun, The Hook, South Wetlands
Canyonlands Crater 		0 0 255 	0,5 0,6 1,5 1,6 1,7 2,5 2,6 	The Creater, Shun, The Hook (Blue areas south west)
Cinder Ridge 		50 50 100 	0,0 0,1 1,0 1,1 2,1 	The Iron Trail
Dark Finger 		130 20 0 	2,0-4,0  4,2  3,6 3,7 4,7 	Darkfinger, Spine Canyon, Fishman Island (Three different areas)
Dark Finger NT 		120 30 10 	? 	Does not seem to be in use
Deadmen's Fingers 		200 50 200 	? 	Does not seem to be in use
Desert 		255 255 80 	4,0 4,1 4,2 4,3 5,0 5,1 5,2 5,3 6,0-7,1	The Great Desert and The Eye
desert 		255 255 0 	? 	Does not seem to be in use
Desert Maze 		255 130 130 	6,1 6,2 	Coastal north of Heng and Howler Maze
DesertMountains 		200 100 0 	6,5 5,6 6,6 5,7 6,7 	Sonorous Dark
Dessica 		60 32 24 	4,0 4,1  5,1 6,1 5,2 6,2 5,3 	Northwest Sinkuun, Heng (three dark patches)
Dry Edge 		110 90 80 	? 	Does not seem to be in use
EMPTY 		170 47 46 	? 	Does not seem to be in use
Flintcanyon Tarpits 		175 0 125 	6,5 7,5 6,6 7,6 	Insde The Pits, Inside The Pits East (the purplish dots)
Floodwastes 		90 180 255 	1,1 2,1 1,2 2,2 	Floodlands
ForestLand 		130 160 100 	1,1 1,2 2,1  2,5 3,4 3,5 	The Burning Forest and Shrieking Forest
Four Ways 		255 100 255 	? 	Does not seem to be in use
Green Edge-Desert Pools		125 100 80 	3,4 4,4 	Shem
Hard Shoulder 		195 195 195 	2,0 1,1 2,1 	Cannibal Plains
Hard Shoulder copy 		196 196 196 	? 	Does not seem to be in use
Head 		150 150 50 	? 	Does not seem to be in use
Hellish 		32 64 128 	0,5 1,5 0,6 1,6 	Arach
Hoodoo Badland 		0 30 140 	3,0 4,0 3,1 4,1 	Sinkuun, Bast, Northern Coast (the blue bits inside pink)
Howler Maze 		255 80 45 	5,2 6,2 5,3 6,3 	Howler Maze, Heng
Hunter's Sight 		110 100 130 	? 	Does not seem to be in use
Infested Canyon 		160 180 60 	? 	Does not seem to be in use
Kenshi Bowl 		128 0 255 	6,2 6,3 7,2 7,3 4,5-4,7  5,5-5,7 	None and Greyshelf, Royal Valley (two areas)
Mafic Enclaves 		0 255 0 	0,2 1,1 1,2 1,3 2,2 2,3 	Dreg,  Fog Islands + all sea areas (islands) west and south except 7,7
Mudpool Lands 		100 100 0 	? 	Does not seem to be in use
Northern Flats 		190 100 80 	? 	Does not seem to be in use
Northern Towers 		255 0 180 	1,0 2,0 1,1 2,1 	Leviathan Coast
Okran's Pride 		120 100 85 	2,2 3,2 2,3 3,3 	Okran's Pride
Old Beach 		0 152 255 	1,1 	Purple Sands
Old Pits 		150 100 200 	5,4 6,4 	The Unwanted Zone
Red Coast 		200 70 120 	1,0 ja 1,1 ja 2,0 ja 2,1 ? 	Berserker Country
RiftLake Hills 		90 80 20 	6,2 5,3 6,3 5,4 6,4 	The Outlands, Stormgap Coast
RiftLake Hills Version 		60 120 120 	? 	Does not seem to be in use
Robot Graveyard 		190 140 220 	1,3 ja 2,3 	Inside Fog Islands, Obedience
Serpentine Wastes 		255 32 128 	4,0 5,0  3,1 4,1 5,1 	Bast, Sinkuun
Skinner's Crawl 		200 100 50 	2,3 3,3 3,4 	Inside Skinner's Roam those brown spots
Skinner's Roam 		255 100 0 	2,2 3,2 2,3 3,3 3,4 	Skinner's Roam, Okran's Gulf (also between Stenn Desert and Spider Plains)
South Coast Canyons 		190 50 10 	3,5 3,6 	High Bonefields
Southern Flint Hills 		20 210 90 	6,5 7,5 7,6 7,7 	The Pits, The Pits East
StoneTowers 		60 40 100 	? 	Does not seem to be in use
Swamp 		255 128 128 	2,4 to 3,6 	Inside the Swamp, swamp proper the pink area on biome map
Swamp Head Outcrop 		128 64 255 	2,4 2,5 	Inside The Swamp (the hill ridge northwest of swamp)
Swampfeeder Canyon 		255 40 40 	2,3 3,3 2,4 3,4 	Border zone(The Hub, Squin)
Swamps 		210 130 60 	2,4 2,5 	Inside The Swamp
Tarsands 		100 100 255 	3,3 3,4 4,3 4,4 	Deadlands
Tarsands Town 		170 180 140 	3,2  4,2 3,3 4,3 	Iron Valleys
Tekic Enclaves 		190 140 190 	? 	Does not seem to be in use
TERRAIN SPLATS 		0 0 0 	5,4 pieni musta 	Inside Venge
The Rakes 		125 100 125 	4,2 4,3   2,0 3,0 2,1 3,1 	The Black Desert and East Cannibal desert, Northern Coast, West Darkfinger
The Rift 		100 50 0 	3,4 5,3 4,5 5,4 	Venge
The Rift SANDS 		255 222 180 	? 	Not sure
Wadi Rumble 		50 100 100 	4,5 -6,6 	Stobe's Gamble
Wastemine 		200 100 100 	? 	Does not seem to be in use
Whetbone 		110 90 70 	? 	Does not seem to be in use
White Inlet 		190 190 0 	5,3 ja 6,3 	Gut
 		 	 	
== Resource map colors ==
Resource distribution is determined by the areasmap.tga image that is located in the ..\Kenshi\data\newland\land folder. All BIOME_GROUP files color indexes refer this file. So if you want to change the resource areas you must change the colors in this. (You might need to use Re_Kenshi to load the file for the player).
Category:Modding
Category:Map
Category:Biome
Category:WIP