Moves/Area of Effect

AoE Move.png|Example of an AoE move
AoE Debuff Scale.png|Debuff scaling of AoE moves
Area of effect moves affect all eight tiles around the user. Area of effect moves will suffer a decrease in power and accuracy the bigger the range is.
!data-sort-type="text"|Name
!data-sort-type="number"|Range
!data-sort-type="text"|Cooldown
!data-sort-type="number"|PP
!data-sort-type="text"|Glide
!data-sort-type="text"|Pierce
!data-sort-type="text"|Effect
|-
|
|5
|Normal
|40
|No
|Yes
|Increases a random stat of the user and allies by 2 stages.
|-
|
|Floor
|Normal
|25
|No
|Yes
|Switches the position of the user and allies.
|-
|
|10
|Normal
|20
|No
|Yes
|Cures the status conditions of the user and allies' teams.
|-
|
|2
|Slow
|25
|No
|Yes
|Increases the Special Defense stat of allies by 1 stage. Never misses.
|-
|
|8
|Normal
|18
|No
|Yes
|Inflicts damage. Has an increased critical hit rate.
|-
|
|5
|Normal
|30
|No
|Yes
|Gives the status to the user and allies' teams. Can only be used in hail.
|-
|
|Floor
|Normal
|18
|No
|Yes
|Warps allies to around the user.
|-
|
|2
|Long
|12
|No
|Yes
|Inflicts damage.
|-
|
|8
|Normal
|15
|No
|Yes
|Inflicts damage. May the target. Accuracy increases to 90% if the target is in hail or snow.
|-
|
|6
|Normal
|18
|No
|Yes
|Inflicts damage. Cannot affect targets with Soundproof or be used when .
|-
|
|2
|Normal
|30
|Yes
|Yes
|Inflicts damage.
|-
|
|2
|Normal
|18
|No
|Yes
|Inflicts damage. May lower the target's Special Defense stat by 1 stage.
|-
|
|2
|Normal
|25
|No
|Yes
|Inflicts damage. May lower the target's Speed stat by 1 stage. Power is halved in .
|-
|
|2
|Very long
|50
|No
|Yes
|Has no effect.
|-
|
|2
|Normal
|25
|No
|Yes
|Inflicts damage. May the target. Cannot affect targets with Soundproof or be used when .
|-
|
|3
|Normal
|15
|No
|Yes
|Inflicts damage. Lowers the user's Defense stat by 1 stage. Cannot affect targets with Soundproof or be used when .
|-
|
|4
|Normal
|25
|No
|Yes
|Inflicts damage. Resets the target's stat changes.
|-
|
|1
|Normal
|14
|Yes
|Yes
|Inflicts damage. Lowers the user's Defense and Special Defense stats by 1 stage.
|-
|
|8
|Normal
|20
|No
|Yes
|Increases allies' Attack and Defense stats by 1 stage.
|-
|
|1
|Normal
|30
|Yes
|Yes
|Lowers the target's Speed stat by 2 stages unless it is Grass-type. Cannot affect targets with Overcoat.
|-
|
|10
|Normal
|18
|No
|Yes
|Gives the status to the user and allies.
|-
|
|1
|Normal
|30
|Yes
|Yes
|Inflicts damage. Can also cut down small plants when used against one.
|-
|
|2
|Normal
|25
|No
|Yes
|Inflicts damage. May make the target .
|-
|
|2
|Normal
|20
|No
|Yes
|Inflicts damage. Ignores the target's Defense and Evasion stat changes.
|-
|
|Floor
|Very long
|25
|No
|Yes
|Removes all visible traps, fog, the effects of screens, Safeguard, and Mist.
|-
|
|10
|Long
|8
|No
|Yes
|Puts the target to .
|-
|
|2
|Normal
|20
|No
|Yes
|Inflicts damage. 
|-
|
|1
|Normal
|16
|No
|Yes
|Increases the user and allies' Defense and Special Defense stats by 1 stage.
|-
|
|8
|Normal
|15
|No
|Yes
|Inflicts damage. May increase the user's Defense stat by 2 stages.
|-
|
|1
|Normal
|20
|No
|Yes
|The user becomes semi-invulnerable and inflicts damage on its next turn. Pokémon in the middle of Dig can be hit by Fissure and take double damage from Earthquake and Magnitude. 
|-
|
|7
|Normal
|25
|No
|Yes
|Inflicts damage. May the target.
|-
|
|8
|Long
|12
|No
|Yes
|Inflicts damage on the target after it takes one turn.
|-
|
|10
|Long
|12
|No
|Yes
|Inflicts damage. Lowers the user's Special Attack stat by 2 stages.
|-
|
|8
|Normal
|20
|No
|Yes
|Inflicts damage. May lower the target's Special Defense stat by 1 stage.
|-
|
|8
|Normal
|18
|No
|Yes
|Inflicts damage. Power is halved in . Can hit and inflicts double damage on targets in the middle of Dig.
|-
|
|2
|Normal
|25
|Yes
|Yes
|Inflicts damage. Power is increased each use on a target. Cannot affect targets with Soundproof or be used when .
|-
|
|5
|Normal
|30
|No
|Yes
|Gives the status to targets that are on the ground.
|-
|
|5
|Normal
|25
|No
|Yes
|Inflicts on the target.
|-
|
|2
|Normal
|14
|No
|Yes
|Inflicts damage. Power is increased the higher the user's remaining HP is.
|-
|
|2/8
|Normal
|2
|No
|Yes
|Inflicts damage. Range increases from 2 to 8 tiles in .
|-
|
|2
|Very long
|16
|No
|Yes
|The user inflicts and takes damage equal to half its current HP. Cannot be used if the conditions are damp.
|-
|
|2
|Normal
|25
|Yes
|Yes
|Inflicts damage. May make the target .
|-
|
|2
|Normal
|18
|No
|Yes
| the target.
|-
|
|1
|Normal
|30
|No
|Yes
|Lowers the target's Special Defense stat by 2 stages.
|-
|
|2
|Long
|25
|No
|Yes
|Lowers the target's Attack stat by 2 stages.
|-
|
|2
|Normal
|18
|No
|Yes
|Inflicts damage. May increase the user's Special Attack stat by 1 stage.
|-
|
|1
|Normal
|16
|No
|Yes
|Inflicts damage.
|-
|
|1
|Normal
|15
|No
|Yes
|Faints the target, unless it has Sturdy. Can hit targets in the middle of Dig.
|-
|
|2
|Normal
|30
|Yes
|Yes
|Inflicts damage. Power is increased the lower the user's remaining HP is.
|-
|
|2
|Normal
|15
|No
|Yes
|Lowers the target's Accuracy stat by 1 stage. Temporarily removes darkness from a dungeon floor.
|-
|
|8
|Normal
|16
|No
|Yes
|Restores 50% of the target's HP. Restores 100% of the target's HP in .
|-
|
|4
|Normal
|16
|No
|Yes
|Increases the user and target's Defense stat by 1 stage.
|-
|
|4
|Normal
|24
|No
|Yes
|Increases the user and allies' Attack and Special Attack stats by 1 stage if they have Plus or Minus.
|-
|
|6
|Very long
|6
|No
|Yes
|The user charges and increases it and allies' Special Attack, Special Defense and Speed stats and movement speed by 2 stages on its next turn.
|-
|
|2
|Normal
|15
|No
|Yes
|Inflicts damage.
|-
|
|1
|Normal
|16
|No
|Yes
|Inflicts damage.
|-
|
|5
|Normal
|30
|No
|Yes
|Gives the status to targets that are on the ground.
|-
|
|2
|Normal
|40
|Yes
|Yes
|Lowers the target's Attack stat by 1 stage.
|-
|
|1
|Normal
|30
|Yes
|Yes
|Inflicts damage. Can hit and inflicts double damage on targets in the middle of Bounce or Fly.
|-
|
|Floor
|Normal
|40
|No
|Yes
|Resets the stat changes of the target.
|-
|
|Floor
|Normal
|15
|No
|Yes
|Cures the status conditions of the user and allies' teams.
|-
|
|6
|Normal
|25
|No
|Yes
|Inflicts on the target.
|-
|
|1
|Normal
|16
|No
|Yes
|Restores HP of the user and allies by 50%.
|-
|
|8
|Normal
|16
|No
|Yes
|Restores HP of the target by 50%.
|-
|
|8
|Normal
|18
|No
|Yes
|Reduces the user's HP to 1. Cures the status conditions and fully restores the HP of allies.
|-
|
|8
|Normal
|18
|No
|Yes
|Inflicts damage. May the target.
|-
|
|8
|Normal
|30
|No
|Yes
|Increases allies' Attack and Special Attack stats by 1 stage.
|-
|
|2
|Normal
|25
|Yes
|Yes
|Inflicts damage. Typing is random and set when entering a new map.
|-
|
|2
|Normal
|15
|No
|Yes
|Inflicts damage. May the target. Accuracy increases if the target is in rain.
|-
|
|5
|Normal
|18
|No
|Yes
|Inflicts damage. Cannot affect targets with Soundproof or be used when .
|-
|
|2
|Normal
|12
|No
|Yes
|Inflicts damage. Never misses. Bypasses the effects of .
|-
|
|2
|Normal
|15
|No
|Yes
|Inflicts damage and the target.
|-
|
|1
|Normal
|25
|No
|Yes
|Inflicts damage. the target and inflicts damage each turn while trapped.
|-
|
|8
|Normal
|20
|No
|Yes
|Gives the status to targets.
|-
|
|8
|Normal
|10
|No
|Yes
|Inflicts damage.
|-
|
|7
|Normal
|25
|No
|Yes
|Inflicts damage. May the target.
|-
|
|2
|Normal
|15
|No
|Yes
|Inflicts damage. Lowers the user's Special Attack stat by 2 stages.
|-
|
|2
|Normal
|20
|No
|Yes
|Inflicts damage. May lower the target's Accuracy stat by 1 stage.
|-
|
|1
|Normal
|20
|Yes
|Yes
|Restores HP of the user and allies' teams by 25%.
|-
|
|3
|Normal
|30
|No
|Yes
|Gives the status to the user and allies' teams.
|-
|
|5
|Normal
|30
|No
|Yes
|Gives the status to the user and allies' teams.
|-
|
|10
|Normal
|10
|No
|Yes
|Reduces the user's HP to 1. Cures the status conditions and fully restores the HP and 5 PP of allies.
|-
|
|1
|Normal
|12
|No
|Yes
|Inflicts damage. May lower the target's Special Defense stat by 1 stage.
|-
|
|5
|Normal
|10
|No
|Yes
|Inflicts damage. the target and inflicts damage each turn while trapped.
|-
|
|4
|Normal
|24
|No
|Yes
|Increases allies' Defense and Special Defense stats by 1 stage if they have Plus or Minus.
|-
|
|8
|Normal
|20
|No
|Yes
|Inflicts damage based on the magnitude chosen between 4 and 10 on use, giving the move a power of either 10, 30, 50, 70, 90, 110, or 150. Power is halved in .
|-
|
|10
|Normal
|18
|No
|Yes
|Reduces the user's HP to 1. Lowers the target's Attack and Special Attack stats by 2 stages. Warps the user to a random location on the floor.
|-
|
|10
|Normal
|16
|No
|Yes
|Restores HP of the user and allies by 50% of the user's max HP.
|-
|
|2
|Normal
|10
|No
|Yes
|Inflicts damage. The user takes recoil damage equal to half of its max HP.
|-
|
|8
|Normal
|30
|No
|Yes
|Gives the status to the user and allies' teams.
|-
|
|5
|Normal
|30
|No
|Yes
|Gives the status to targets that are on the ground.
|-
|
|Floor
|Normal
|16
|No
|Yes
|Restores HP of the user and allies depending on the weather.
|-
|
|Floor
|Normal
|16
|No
|Yes
|Restores HP of the user and allies depending on the weather.
|-
|
|7
|Normal
|25
|No
|Yes
|Changes the user and allies' typing to Ground.
|-
|
|8
|Normal
|25
|No
|Yes
|Inflicts damage. May lower the target's Accuracy stat by 1 stage.
|-
|
|2
|Normal
|12
|No
|Yes
|Inflicts damage equal to half of the target's HP.
|-
|
|2
|Normal
|18
|No
|Yes
|Inflicts damage. May lower the target's Accuracy stat by 1 stage.
|-
|
|1
|Normal
|25
|No
|Yes
|Inflicts damage equal to the user's level.
|-
|
|2
|Normal
|35
|No
|Yes
|Lowers the target's Attack and Special Attack stats by 1 stage.
|-
|
|8
|Normal
|40
|No
|Yes
| the target.
|-
|
|8
|Normal
|15
|No
|Yes
|Inflicts damage. May increase all the user's stats by 1 stage.
|-
|
|2
|Normal
|16
|After first use
|Yes
|Inflicts damage and starts .
|-
|
|2
|Normal
|15
|No
|Yes
|Inflicts damage. Lowers the user's Special Attack stat by 2 stages.
|-
|
|1
|Normal
|30
|No
|Yes
|Takes or restores HP to make the user and target's HP equal.
|-
|
|4
|Normal
|25
|No
|Yes
|Inflicts damage. Restores HP of the user by 50% of the damage inflicted.
|-
|
|8
|Normal
|20
|No
|Yes
|Inflicts damage. 
|-
|
|Floor
|Normal
|15
|No
|Yes
|Inflicts a on the target. Cannot affect targets with Soundproof or be used when .
|-
|
|2
|Normal
|16
|After first use
|Yes
|Inflicts damage and starts .
|-
|
|2
|Normal
|35
|No
|Yes
| the target unless it is Grass-, Poison- or Steel-type. Cannot affect targets with Overcoat.
|-
|
|7
|Normal
|25
|No
|Yes
|Inflicts damage. May the target.
|-
|
|5
|Normal
|30
|No
|Yes
|Gives the status to targets that are on the ground.
|-
|
|5
|Normal
|12
|No
|Yes
|Inflicts damage. Lowers the user's Special Attack stat by 2 stages.
|-
|
|5
|Normal
|20
|No
|Yes
|Inflicts damage. The damage taken by the target is based on its Defense stat rather than its Special Defense stat.
|-
|
|5
|Normal
|25
|No
|Yes
|Gives the status to the user and allies.
|-
|
|1
|Normal
|30
|No
|Yes
|Makes the target the user. Cannot affect targets with Overcoat.
|-
|
|1
|Normal
|50
|Yes
|Yes
|Inflicts damage. Frees the user from any move and destroys a revealed trap if used next to one.
|-
|
|3
|Normal
|30
|No
|Yes
|Gives the status to the user and allies' teams.
|-
|
|1
|Normal
|30
|No
|Yes
|Cures the bad status conditions of the user and allies' teams.
|-
|
|2
|Normal
|15
|No
|Yes
|Inflicts damage. The move type depends on the user's primary type.
|-
|
|1
|Normal
|25
|No
|Yes
|Inflicts damage. Power is increased the lower the user's remaining HP is.
|-
|
|15
|Very long
|10
|No
|Yes
|Inflicts damage. 
|-
|
|2
|Normal
|25
|No
|Yes
|Inflicts damage. May make the target .
|-
|
|4
|Normal
|16
|No
|Yes
|Increases the user and target's Attack and Special Attack stats by 1 stage if it is Grass-type.
|-
|
|2
|Normal
|20
|No
|Yes
|Inflicts damage. When an ally that has Round is in the move's range, the ally also uses Round and its power will be doubled. Cannot affect targets with Soundproof or be used when .
|-
|
|5
|Normal
|40
|No
|Yes
|Gives the status to user and allies' teams.
|-
|
|1
|Normal
|30
|No
|Yes
|Inflicts damage. the target and inflicts damage each turn while trapped.
|-
|
|10
|Normal
|12
|No
|Yes
|Inflicts damage. May the target. Cannot affect targets with Bulletproof.
|-
|
|15
|Normal
|12
|No
|Yes
|Inflicts damage. May lower the target's Special Defense stat by 2 stages.
|-
|
|1
|Very long
|15
|No
|Yes
|The user inflicts and takes damage equal to half its current HP. Cannot be used if the conditions are damp.
|-
|
|2
|Normal
|15
|Yes
|Yes
|The user becomes semi-invulnerable and inflicts damage on its next turn. Bypasses the effects of .
|-
|
|1
|Normal
|15
|No
|Yes
|Faints the target, unless it has Sturdy or is an Ice-type.
|-
|
|3
|Normal
|10
|No
|Yes
|The user charges and inflicts damage on its next turn.
|-
|
|8
|Normal
|15
|No
|Yes
|Inflicts damage. May increase all of the user's stats by 1 stage.
|-
|
|1
|Normal
|25
|No
|Yes
|Puts the target to .
|-
|
|1
|Normal
|25
|No
|Yes
|Puts the target to . Cannot affect targets with Overcoat.
|-
|
|2
|Normal
|20
|No
|Yes
|Inflicts damage. May the target.
|-
|
|2
|Normal
|25
|No
|Yes
|Inflicts damage. Can only be used while . May make the target . Cannot affect targets with Soundproof or be used when .
|-
|
|10
|Normal
|15
|No
|Yes
|Restores HP of the user and allies by 50% of the user's max HP.
|-
|
|8
|Very long
|12
|No
|Yes
|Inflicts damage. Has an increased critical hit rate.
|-
|
|2
|Normal
|18
|No
|Yes
|Inflicts damage and cures a target. Cannot affect targets with Soundproof or be used when .
|-
|
|2
|Normal
|18
|No
|Yes
| the target.
|-
|
|1
|Normal
|18
|No
|Yes
|Reduces the PP of the target's last used move by 7.
|-
|
|1
|Normal
|40
|Yes
|Yes
|Inflicts 5 damage.
|-
|
|3
|Long
|30
|No
|Yes
|Puts the target to unless it is Grass-type. Cannot affect targets with Overcoat.
|-
|
|2
|Normal
|20
|No
|Yes
|Inflicts damage. Power is doubled if the user's last move missed.
|-
|
|2
|Short
|10
|Yes
|Yes
|Inflicts damage based on the user's amount of stat boosts. 
|-
|
|2
|Normal
|30
|No
|Yes
| the target unless it is Grass- or Electric-type. Cannot affect targets with Overcoat.
|-
|
|7
|Normal
|22
|No
|Yes
|Inflicts damage and allows the user to travel on water tiles. Can also be used to travel to different areas in the overworld.
|-
|
|9
|Normal
|30
|No
|Yes
|Lowers the target's Evasion stat by 1 stage. May spawn a recruitable Zorua when in a Monster House.
|-
|
|15
|Normal
|15
|No
|Yes
|Inflicts damage on targets that are the same Type as the user. 
|-
|
|8
|Normal
|25
|No
|Yes
|Increases the user and allies' Speed stat by 2 stages.
|-
|
|10
|Normal
|15
|No
|Yes
| the target.
|-
|
|2
|Normal
|16
|After first use
|Yes
|Inflicts damage and starts .
|-
|
|2
|Normal
|20
|No
|Yes
|Inflicts damage. May the target.
|-
|
|2
|Normal
|30
|No
|Yes
|Inflicts damage. May make the target .
|-
|
|4
|Normal
|18
|No
|Yes
|Inflicts damage and makes the target .
|-
|
|1
|Normal
|20
|Yes
|Yes
|Inflicts damage and launches the user away from the direction used.
|-
|
|7
|Normal
|25
|No
|Yes
|Changes the user and allies' typing to Water.
|-
|
|1
|Normal
|16
|No
|Yes
|Inflicts damage.
|-
|
|2
|Normal
|14
|No
|Yes
|Inflicts damage. Power is increased the higher the user's remaining HP is.
|-
|
|1
|Normal
|25
|No
|Yes
|Inflicts damage. the target and inflicts damage each turn while trapped.
|-
|
|5
|Normal
|10
|No
|No
|Gives the status to the user and allies.
|}
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