Module

This page was last updated during patch v1.2.1847. The current patch is .
Modules are crafted or dropped items that can be added to weapons and abilities to improve their features.
=== Color Slotting ===
Each weapon or ability can have up to three module slots: Red, Blue, or Yellow. Modules of a certain color go in their corresponding slots.
In addition to the primary color modules, there are also mixed-colored modules that can fit into two different primary background-color slots:
*Purple modules can be slotted Red or Blue slots
*Orange modules can be slotted into Red or Yellow slots
*Green modules can be slotted into Yellow or Blue slots
=== Rarity & Effect ===
The rarity of a module is very important because it increases the magnitude of its effects. For example, a Common-rarity Rapidfire Module will increase rate of fire by 5%, whereas an Epic-rarity one will increase rate of fire by 12.5%.
== Ability Modules ==
For details, see Ability Modules
 
  
 Deployment
 Cooldown
 Duration
 Potency
 Force
 Range
 Radius
 
 
 Deployment
 Deployment
 Fast Deploy
 -
 -
 Force Deploy
 Ranged Deployment
 Wide Deploy
 
 
 Cooldown
 Fast Deploy
 Cooled
 Charged
 Blitz
 Swift
 Rapid
 Barrage
 
 
 Duration
 -
 Charged
 Lasting
 Enduring
 Strengthened
 Isolated
 Distant
 
 
 Potency
 -
 Blitz
 Enduring
 Potency
 Forceful
 Focused
 Disruption
 
 
 Force
 Force Deploy
 Swift
 Strengthened
 Forceful
 Energized
 Ranging
 Expanding
 
 
 Range
 Ranged Deployment
 Rapid
 Isolated
 Focused
 Ranging
 Longarm
 Remote
 
 
 Radius
 Wide Deploy
 Barrage
 Distant
 Disruption
 Expanding
 Remote
 Widened
 
== Weapon Modules ==
For details, see Weapon Modules
 
  
 Rate of Fire
 Mag Size
 Range
 Chargeup
 Accuracy
 Radius
 
 
 Rate of Fire
 Rapidfire
 Carnage
 Accelerated
 Blazing
 Balanced
 Fusillade
 
 
 Mag Size
 Carnage
 LongMag
 Suppressing
 Surging
 Stabilized
 Havoc
 
 
 Range
 Accelerated
 Suppressing
 Extended
 Lunging
 Hunting
 Bombard
 
 
 Chargeup
 Blazing
 Surging
 Lunging
 Charging
 Powered
 -
 
 
 Accuracy
 Balanced
 Stabilized
 Hunting
 Powered
 Precise
 -
 
 
 Radius
 Fusillade
 Havoc
 Bombard
 -
 -
 High Yield
 
==Stat Application==
*All modules stack additively.
**For positive stats (e.g. Rate of Fire), the final multiplier of the stat is 1 + X, where X is the stat change from modules. For example, equipping two modules in a weapon, one increasing magazine size by 50% and the other by 30%, would result in a 1 + 0.5 + 0.3 = 1.8 multiplier for the magazine size.
**For negative stats (e.g. Cooldown Reduction), the final multiplier of the stat is 1 / (1 - X), where X is the stat change from the modules. For example, equipping two modules in an ability, one decreasing cooldown by 10% and the other by 20% would result in a 1 / (1 - (-0.1 + -0.2)) = 1 / 1.3 = 0.769 multiplier for the cooldown.
==Built-in Modules==
Some equipment that you find comes with modifiers that act as a built in module, but not taking up any module slots. See Prefix to find out more.
Category:Modules