Report 1100

Report #1100
Skillset: Tarot Skill: Enigma
 Org: Minstrels Status: Completed Mar 2013
Furies' Decision:
Solution 1.
Problem: Tarot Enigma is a 5 power defense that lasts for 3 flings of a tarot
card. For that 5 power, a flung card is followed by another random card. All too
often, that second card is a repeat of the card already flung. For any class
that is a powerglut, such as bards, this unreliability is difficult to justify
using in most cases. This is also a hinderance to the offensive and a waste of 5
power in all cases except aeon, for which a double flung card is needed in order
to strip both speed and afflict with aeon.
[A: 0 R: 0] Solution #1: Make Enigma's second card fling smart by eliminating
 the chance to double fling.
[A: 0 R: 0] Solution #2: Reduce the powercost of this defense to offset the
 waste in power for an unreliable skill.
[A: 0 R: 0] Solution #3: Reduce the power cost of Enigma tarot and also reduce
 the chances of double fling though not eliminating it
 entirely.
Player Comments:
---[Shuyin on 3/12 @ 06:48 writes]:
Any solution is fine. It'd be great if a 5p skill didn't waste flings like this.
---[Llandros on 3/13 @ 00:29 writes]:
Solution 1 but without the aeon exception. Just no double flings.
---[Kregarn on 3/13 @ 00:55 writes]:
Since many tarot users don't have access to another way of afflicting aeon, I
think a double fling of aeon would be needed in order to get that affliction to
land in at least a semi-consistant way. I'm not asking for a way to always
double fling aeon, simply a chance so that if I choose to try for aeon, I at
least have a chance of landing it without trying to rely on other skillsets.
---[Celina on 3/13 @ 01:18 writes]:
1 supported. No to three. If you want to eliminate double flings, aeon should
get the same treatment.
---[Ushaara on 3/13 @ 11:20 writes]:
Agreed with Celina. Landing aeon is not a problem for tarot users. Fool is there
to mask the fling if you need it.
---[Tacita on 3/13 @ 11:50 writes]:
Solution 1/2 supported with a preference for Solution 1.
---[Kregarn on 3/13 @ 13:44 writes]:
Solutions 1 and 3 to reflect the consensus that aeon should be affected along
with the rest.
---[Vivet on 3/13 @ 14:40 writes]:
All solutions are fine in my eyes.
---[Zynna on 3/14 @ 11:38 writes]:
Support any
---[Viynain on 3/17 @ 07:35 writes]:
Of the proposals, solution 1 is what I agree with the most.
---[Eventru on 3/21 @ 03:37 writes]:
Sorry, am I to take it from some of the comments that some feel #1 is
appropriate only so long as it allows double-fling of aeon? How do the other
tarot-using envoys feel about solution 1 or 3? Is double-aeon something tarot-
users rely on outside of Institute? Or should rely on?
---[Shuyin on 3/21 @ 04:03 writes]:
I'd prefer the chance for double aeon to remain, but I also understand why
people don't want exceptions. So if anything, I guess I'd prefer smarter
afflicting over a chance to double aeon. But hey, I won't complain if you allow
double aeon -and- smart afflicting.
---[Tulemrah on 3/22 @ 18:30 writes]:
Solutions one and two supported, though three would also be acceptable.
---[Thoros on 3/27 @ 00:38 writes]:
I support solutions 1 AND two. The skill costs too much power, and the random
factor of it, as well as you only get 3 flings, for 5 power, makes the skill
highly unreasonable in terms of cost.
---[Llandros on 3/29 @ 15:26 writes]:
For the tarot verions of burst attacks you get 500 damage, 1 masked card and 1
unmasked random card for ~4 seconds of balance - for 3 flings. Additional cost
of 10 power spent during def up. The cost is prohibitive mid combat so normally
done during def up but still pretty high. Maybe cut the power some but raise the
balance cost?
---[Veyrzhul on 3/29 @ 22:42 writes]:
Reduction to 3 power is fine. Eliminating the double fling is fine, too, but
should then include aeon.
---[Steingrim on 3/30 @ 11:35 writes]:
Supported without the inclusion of double aeon.