Toshinori Yagi (All Might)

<tabber>
|-|Hero Form=
|-|True Form=
|-|Armored All Might=
|-|Young=
</tabber>
==Summary==
Toshinori Yagi (八木俊典 Yagi Toshinori), most commonly known as All Might (オールマイト Ōru Maito), is the former No. 1 Hero who bore the title of the world's Symbol of Peace and inspired a whole generation of heroes, including Izuku Midoriya, whom he passed the torch of One For All to. He teaches Foundational Hero Studies at U.A. High School.
==Powers and Stats==
Tier: , higher with Plus Ultra | , higher with Plus Ultra | , higher with Equipment
Key: Prime | Weakened | Armored All Might
Name: Toshinori Yagi, All Might (Hero Name), "Symbol of Peace"
Origin: My Hero Academia
Gender: Male
Age: Mid 50's (Had One For All for 40 years ever since he was a teenager)
Classification: Human, Former Pro Hero
Powers and Abilities:
<tabber>
|-|Prime/Weakened=
|-|Armored All Might=
</tabber>
Attack Potency: Country level (, making him 60 times strongerMy Hero Academia Vol. 3 Chapter 19), higher with Plus Ultra ( Prime All For One's head off after having his guts being ) | Large Island level+ (Stopped a colossal steel structure during his fight against Wolfram), higher with Plus Ultra ( to beat his enemies. Overwhelmed and defeated All For One with an United States of SmashMy Hero Academia Vol. 11 Chapter 94) | Large Island level+ (Can easily pierce through Rewind All For One's skin with "Blackwhip", hurt him with a strike using "Sugarman", and stab his stomach with "Superacid Injection: Pinky". All For One in a more fragile state could survive blasts from Dynamight's Awakened ClusterMy Hero Academia Vol. 40 Chapter 406), higher with Equipment (His "Can't Stop Twinkling" laser beam kept All For One trapped in place and requires far more energy than any of his other weapons), Can ignore conventional durability (Can inject acid so corrosive, that it was making All For One dissolve away. Able to fire lasers with a temperature so high it was burning All For One to nothing)
Speed: Speed of Light (All For One considered All Might's weakened state to be far too slow compared to his prime. Deku compared his , which vastly outpaced Lady Nagant's bullets, to All Might in his prime) | Relativistic+ (Faster than Endeavor, who was able to somewhat keep pace with Incomplete Shigaraki) | Relativistic+ (Managed to keep up with Rewind All For One, whose speed is so high he is the X-66s that could dodge Radio Waves), higher with Equipment (Can use "Thrusters: Uravity" and "Ingenium Full Throttle" to boost his speedMy Hero Academia Vol. 40 Chapter 399)
Lifting Strength: Class E (Is vastly stronger than Star and Stripe, who can produce this amount of force by jumping) | Class P (Capable of pushing back against a force of over a hundred trillion tons) | Class P (Could momentarily stop Rewind All For One's charge with "Blackwhip" and "Cellophane"), higher with Equipment (Completely restrained Rewind All For One with "Tentacole". Can hold All For One in place with "Binding Rounds: Grape Juice")
Striking Strength: Country level, higher with Plus Ultra | Large Island level+, higher with Plus Ultra | Large Island level+
Durability: Country level (Can endure the recoil of his own attacks) | Large Island level+ (Withstood the impact of punching a colossal cube alongside 100% Deku. More durable than Endeavor, who got pierced by while ) | Large Island level+ (Can take attacks from Rewind All For One, but they greatly damage his armor and body), Small Country level with Equipment (His "Red Riot" shield withstood Rewind All For One's Impure Beam, depleting only 66% of the shield. His "Utility Cape Auto-Guard: Tsukuyomi" armor was able to protect him from Rewind All For One's Impure Beam, which was enhanced by several other QuirksMy Hero Academia Vol. 39 Chapter 397)
Stamina: Superhuman (Has proven on numerous occasions to have the ability to break his limits. In his prime, All Might was able to perform hero work for more than at top conditions, and has never been shown to get tired even when fighting against multiple villains. Defeated prime All For One while of his body) | Superhuman (Can only fight for about , which is later decreased to after his fight with the USJ Nomu. However, he is capable of forcing himself to last longer than this through sheer willpower) | Superhuman (Despite having a fragile body and not even holding One For All's embers, his willpower and motivation are so unbelievably powerful that he can keep fighting for over 20 minutes even while having multiple fractured ribs, full body contusions, respiratory malfunction, and comminuted fractures in his clavicle and left humerus, all while suffering through unimaginable pain)
Range: Standard Melee Range, up to Tens of Kilometers with One For All (Stronger than his weakened form) | Standard Melee Range, up to Tens of Kilometers with One For All (. Comparable to 100% Deku, who ) | Standard Melee Range, up to Hundreds of Meters with Equipment (His "Can't Stop Twinkling" laser could reach from far above buildings to the ground)
Standard Equipment: His Hero Costume, specially designed by David Shield to allow him to fight at full strength without risking damage to his clothing. | His Armored All Might Suit designed by Melissa Shield to battle All For One, and his car Hercules.
Intelligence: Gifted (All Might was the top-ranked hero in Japan for his countless acts of heroism, having spearheaded multiple operations against villain organizations and saving countless lives during large-scale disasters. He is an expert in hand-to-hand combat with an intelligence to match his strength, deducing that Nomu's Shock Absorption had a limit and kept beating him until he went over that limit. He managed to gain enough experience during his younger days to rival All For One's 100 years of experience and defeat him. He came up with all the specifications for his Armored All Might Suit with the sole purpose to battle All For One, and was able to successfully provoke him)
Weaknesses: Due to the destructive nature of his powers, he will not go all out if there are innocent lives in the crossfire. | Using One For All in his weakened state hurts him, and he is only able to use his hero form for about , which later decreased to around after his battle against the USJ Nomu. His true form is nearly powerless and sickly, often coughing up blood. He has a weak spot on the left side of his torso. There is a limit for how much equipment he can have available. Cannot shoot his laser beam for too long.
Notable Attacks/Techniques:
<tabber>
|-|Prime/Weakened=
One For All: Inherited from Nana Shimura, All Might's Quirk gave him access to an immense stockpiled power. By channeling this power throughout his body, All Might had superhuman strength, speed, and durability. All Might was so talented with this Quirk that he was widely known as the most powerful person in Japan.
*California Smash: All Might attacks with a frontal somersault leading into a downward punch. This move was first used against a villain while he was studying abroad in the United States.
*Nebraska Smash: All Might rotates his arm while throwing a punch to create a tornado. This move was first used to destroy a swarm of two hundred Mini-Bombers.
*Texas Smash: All Might throws a right punch with enough force that the wind pressure sends anything made of liquid flying away.
*Detroit Smash: All Might performs that same attack as Texas Smash except this move is with a downward punch instead of a straight punch. This smash was powerful enough to bring a thunderstorm.
*Missouri Smash: All Might runs towards an enemy while keeping his hand flat and hit the enemy on the head while running past them.
*Carolina Smash: All Might runs towards an enemy while keeping his hands in a cross position, then in a downwards cross chop to the enemies head.
*New Hampshire Smash: All Might blasts himself towards his enemy and smashes his body into them, crushing and injuring them with his great weight.
*Oklahoma Smash: All Might whirls around while enemies have latched onto him, spinning with enough force that when they are released they are easily thrown through concrete.
*United States of Smash: All Might's final move, in which he concentrates all of his remaining power into a single downward strike that is powerful enough to break through All For One's enhancement Quirks and incapacitate him. However, after this move is complete, All Might will lose his use of One For All forever.
California Smash.gif|California Smash
Nebraska Smash.png|Nebraska Smash
Texas Smash.gif|Texas Smash
First Detroit Smash.gif|Detroit Smash
Missouri Smash.gif|Missouri Smash
Carolina Smash.gif|Carolina Smash
New Hampshire Smash.gif|New Hampshire Smash
Oklahoma Smash.gif|Oklahoma Smash
United States of Smash.gif|United States of Smash
|-|Armored All Might=
Armored All Might: This is a mechanical super suit worn by All Might during the Final War, designed to battle against All For One. It is comprised of several "scale-like" robotic pieces that can be detached and applied, and shares a connection to his car, Hercules.
*Red Riot: All Might summons a powerful shield from his car Hercules that covers his entire body at the moment of an attack.
*Blackwhip: All Might shoots from his arms and multiple other support items several wires that pierce through the opponent's skin to restrain them.
*Chargebolt: All Might uses his Blackwhip wires to send a powerful electric current across the enemy's body.
*Cellophane: All Might uses his armored gloves and Blackwhip wires to pull his foes.
*Sugarman: All Might calls from Hercules a large robotic piece to increase the size and power of his kicks.
*Shoot Style: Smash: While boosted by "Sugarman", All Might delivers a powerful kick to his opponent, simulating Deku's style.
*Utility Cape Auto-Guard: Tsukuyomi: All Might uses his cape as a sort of shield to protect himself from extremely powerful attacks.
*Superacid Injection: Pinky: All Might summons a large needle and uses it to inject a potent acid into his enemy's body.
*Thrusters: Uravity: All Mights incorporates even more powerful thrusters to increase his speed.
*Ingenium Full Throttle: All Might integrates engines on his armored legs to boost his agility in closed areas.
*Tentacole: All Might attach multiple tentacles on his suit to enhance his mobility and use it to restrain enemies.
*Froppy Suction Pads: At the end of the tentacles are pads made to suction onto walls and keep them firmly attached.
*Tailman: All Might's suit can wear a powerful tail that serves a similar purpose to his tentacles, and he can also use it to block attacks.
*Shoto: All Might's suit can be equipped with a flamethrower.
*Anima: All Might uses robotic birds to provide himself with enough energy to fire his laser beam attack.
*Can't Stop Twinkling: All Might shoots a powerful laser from a motorcycle while using "Anima" to sustain its power.
*Sound Wave Vibration: Earphone Jack: All Might generates a strong wall of sound waves to attack his foe.
*Invisible Girl: All Might uses a special optic resin to shield himself from the heat of the laser beam.
*Morphin Armor: Creati: All Might transforms a portion of his armor into a different support item.
*Binding Rounds: Grape Juice: All Might creates several metallic balls that attach themselves to opponents to restrain them.
Armored Red Riot.jpg|Red Riot
Armored Blackwhip and Chargebolt.jpg|Blackwhip and Chargebolt
Armored Cellophane.jpg|Cellophane
Armored Sugarman.jpg|Sugarman
Armored Shoot Style-Smash.jpg|Shoot Style: Smash
Armored Utility Cape Auto-Guard-Tsukuyomi.jpg|Utility Cape Auto-Guard: Tsukuyomi
Armored Superacid Injection-Pinky.jpg|Superacid Injection: Pinky
Armored Thrusters-Uravity and Ingenium Full Throttle.jpg|Thrusters: Uravity and Ingenium Full Throttle
Armored Tentacole-Froppy Suction Pads-Tailman-Shoto.jpg|Tentacole, Froppy Suction Pads, Tailman, and Shoto
Armored Anima.jpg|Anima
Armored Can't Stop Twinkling.jpg|Can't Stop Twinkling
Armored Sound Wave Vibration-Earphone Jack and Invisible Girl.jpg|Sound Wave Vibration: Earphone Jack and Invisible Girl
Armored Morphin Armor-Creati and Binding Rounds-Grape Juice.jpg|Morphin Armor: Creati and Binding Rounds: Grape Juice
</tabber>
==Notable Matchups==
Victories:
*Hulk (Marvel's Avengers) Hulk's Profile (Prime All Might was used. Speed was equalized)
*The Immortal (Invincible) Immortal's Profile (Weakened All Might was used. Speed was equalized)
Losses:
*Ram (Re:Zero kara Hajimeru Isekai Seikatsu) Ram's Profile (Prime All Might and 5 Shackles Released Rem were used. Speed was equalized)
*Kamen Rider Ichigo (Kamen Rider) Ichigo's Profile (Weakened All Might and Original Ichigo were used. Speed was equalized)
*Princess Peach (Super Mario Bros) Peach's Profile (Weakened All Might and Mighty Peach were used. Speed was equalized)
Inconclusive:
==References==
Category:Characters
Category:My Hero Academia
Category:Male Characters
Category:Manga Characters
Category:Anime Characters
Category:Good Characters
Category:Primary Protagonists
Category:Adults
Category:Heroes
Category:Humans
Category:Superheroes
Category:Teachers
Category:Supernatural Willpower Users
Category:Awakened Power Users
Category:Brawlers
Category:Martial Artists
Category:Acrobats
Category:Statistics Amplification Users
Category:Non-Physical Interaction Users
Category:Enhanced Senses Users
Category:Air Users
Category:Flight Users
Category:Breath Attack Users
Category:Power Bestowal Users
Category:Transformation Users
Category:Fear Users
Category:Philanthropes
Category:Electricity Users
Category:Power Nullification Users
Category:Acid Users
Category:Bodily Weaponry Users
Category:Surface Scalers
Category:Fire Users
Category:Energy Users
Category:Light Users
Category:Temperature Users
Category:Sound Users