Batman (Arkham Series)

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|-|Arkham Origins=
|-|Arkham Asylum=
|-|Arkham City=
|-|Arkham Knight=
|-|Batmobile=
|-|Post-Arkham Knight=
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==Powers and Stats==
Tier: | At least 
Key: Base | Batmobile
Name: Bruce Wayne, Batman
Origin: Batman: Arkham
Gender: Male
Classification: Human, Caped Vigilante, Billionaire Playboy
Age: 27 in Arkham Origins | 32 in Arkham Asylum | 34-35 in Arkham City & Arkham Knight | 39-40 in Suicide Squad: Kill the Justice League
Powers and Abilities: 
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|-|Abilties=
*Superhuman Physical Characteristics
*Genius Intelligence
*Martial Arts Mastery (Batman is an expert martial artist, who has mastered all known forms of martial arts. He has bested the likes of Lady Shiva and Deathstroke in hand-to-hand combat)
*Acrobatics
*Pressure Point Strikes
*Vehicular Mastery
*Weapon Mastery (Batman is an expert at using his many gadgets, and throw his Batarangs with pinpoint accuracy)
*Enhanced Senses (Even before becoming Batman he had already trained his senses to the utmost peak to successfully complete the challenges of Togakure-Ryu. Batman can dodge projectiles coming from behind him)
*Stealth Mastery (Can sneak into buildings filled with armed guards and silently take out foes without making a sound)
*X-Ray Vision, Retrocognition, Analytical Prediction and Information Analysis (Initially he concentrated his senses to see through walls and other solid objects, though they didn't allow him to analyze information correctly, thus leading him to create Detective Vision, which can show perfect X-Rays, criminal databases, recreate past events, predict future projectile directions, detect sounds even when surrounded by walls etc.)
*Electricity Manipulation with Remote Electrical Charge and Shock Gloves
*Explosion Manipulation with Explosive Gel and Batarangs
*Sound Manipulation with Sonic Batarang and Voice Synthesizer
*Homing with Remote-Controlled Batarang
*Ice Manipulation with Freeze Blast
*Technology Manipulation and Hacking with Disruptor (Can disable weapons and locks) and Cryptographic Sequencer (Can hack computers and mainframes)
*Smoke Manipulation (With Smoke Pellets)
*Fire Manipulation with Thermal Gloves and Batarangs
*Summoning (Can call vehicles like the Batmobile and Batwing to him. Can also summon bats)
*Gliding with Cape
*Fear Manipulation with Fear Gas
*Status Effect Inducement (With Sonic Batarangs, regular Batarangs, and the Concussion Detonator, he can disorient or knock out foes)
*Adhesive Manipulation with Glue Grenade
*Preparation
*Body Control ()
*Illusion Creation (Can create simulations anywhere to test Azrael)
*Shockwave Generation (Can unleash a wave of kinetic energy after a dive bomb into the ground for create a shockwave)
|-|Resistances=
Resistance to the following:
*Illusion Creation, Mind Manipulation and Madness Manipulation (Type 1) (Has resisted Scarecrow's highly-toxic hallucinogens countless times even when overdosed and always emerged triumphant over them, and Batman was unaffected by a dose that would have driven 10 men insane. And he managed to do it again in Arkham Knight)
*Disease Manipulation, Poison Manipulation, Illusion Creation, Dream Manipulation and Pseudo-Possession (Resisted The Joker's insanity as a result of having his blood injected into him and ultimately cured himself of it. Also resists Titan, while two thugs immediately succumbed)
*Sleep Manipulation and Illusion Creation (Fought back against Mad Hatter's mind control, illusion creation and sleep manipulation and emerged triumphant)
*Ice Manipulation (Could easily free his arm, which was encased in ice)
*Corrosion Inducement ( that the corrosive Titan water is not an issue for the batsuit)
*Electricity Manipulation, Paralysis Inducement and Status Effect Inducement (Can stand in electricity. Sustains enough current to jolt Grundy back to life. Tossed into an electric fence by TITAN Joker. He can catch electrified Batarangs)
*Transmutation and Poison Manipulation (Thanks to his Batsuit, Batman can touch and defeat Clayface. and can melt others into protoplasm)
*Poison Manipulation and Empathic Manipulation (It is stated that Batman's iron will protects him from Poison Ivy's seductive powers. and Batman is able to easily grab her to protect her without being affected)
*Extreme Temperatures
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Attack Potency: Small Building level (Can trade blows with and is comparable in strength to those capable of harming him. His Explosive Gel can destroy large walls. Able to kick through steel bars and destroy brick walls. Can effortlessly demolish gigantic wooden doorways and thick tables with a single kick, which is vastly superior to demolishing ordinary doors. In the possibility where he allows Ra's Al Ghul to live and Nyssa to die, he casually shatters a blade with a single blow from his gauntlets) | At least Small Building level (The Batmobile should easily be vastly superior to him. Can casually destroy cars by running over them. Can completely destroy tank drones and reduce them to tiny metal shards in a single shot. Light tanks are easily destroyed from any side, but heavy Cobra tanks are almost invulnerable from both penetration and explosive impact from the front. They are only vulnerable from the rear after being penetrated by the round first, which has slightly lower penetration compared to modern HEAT or APFSDS rounds (820mm RHa at point blank range) but with a far higher explosive effect)
Speed: At least Supersonic+ (Reacted to (Which has a muzzle velocity of 114 m/s) as well as shots from a . Has also successfully and even outpaced rounds from M4 Carbines and HK416s many times in a row, even viewing them as near-frozen to his eyes) | Subsonic travel speed (Much faster than most ordinary cars. Without the afterburner, it can hit 209 MPH, which is on par with most real-life supercars. With the afterburner, its maximum speed threshold increases by up to 30%, meaning it would have a theoretical top speed of 271.7 MPH) with Supersonic+ attack speed (Has two Vulcan cannons) and at least Supersonic+ combat speed and reactions (Its cannon has a muzzle velocity of 1,680 m/s. Can predict and dodge comparably-fast tank shells in Battle Mode and even outpace high-tech missiles in this state)
Lifting Strength: At least Class 5 (Capable of tossing grown men around and snapping small metal bars with ease. Held his own against Deathstroke. Casually ripped apart Riddler's robots with his bare hands. Forced open a metal gate all by himself. Can easily lift fully-grown men by the neck with just one arm. Can effortlessly rip apart metal grates without making a sound. Easily pulled Killer Croc, who weighs in at over 850 lbs, to safety. Easily ripped through handcuffs and shackles. Pulled open a metal door that was rusted in shut with moderate effort. Broke free from Solomon Grundy's grip, who can easily rip gigantic chains apart. Can easily free himself from being frozen solid) | At least Class 100 (Is able to pull and support the weight of giant structures and heavy objects, including a freight train engine)
Striking Strength: Small Building level (Has harmed and defeated people on similar levels as him. Can beat up Tiny so hard that it panics and flees. Casually sends people flying several meters in the air and distance) | At least Small Building level (Is capable of damaging tank drones by charging at them, can effortlessly flip cars with the slightest contact)
Durability: Small Building level (Withstood numerous full-powered hits from a bloodlusted TN-1/Venom-enhanced Bane, and survived being hurled through a wall by him completely unscathed. Also withstood hits from Titan Joker, and Clayface, including being thrown out windows and collapsing through entire ceilings and floors. Can brush off his own Explosive Gel exploding in his face only with slight irritation, even having tanked it exploding on his hand when he used it to punch out TITAN Joker. Can easily brush off point-blank explosions from grenades and missiles that can blow up entire ceilings), higher with his suit | At least Small Building level (Can be damaged by Cobra tanks which have small building level weaponry. Can shrug off large explosions from gas stations, heavy impacts, and tank shells with no ill effects on its performance. Easily withstands its own full-speed charges with no issue)
Stamina: Superhuman (Can still fight at peak condition even while heavily injured. Even high dosages of Scarecrow's Fear Toxin couldn't stop him)
Range: Standard Melee Range, higher with various gadgets and weapons
Standard Equipment:
* Batarang - Thrown at thugs to stun or knock them over. Also used to hit buttons.
* Batclaw - Used to disarm thugs or pull foes closer. Can be used to pull down vents or weak walls.
* Smoke Pellet - Used to escape from armed henchmen when under fire or to distract enemies and beat them up.
* Grapple Hook/Gun - Used to grapple to vantage points and ledges.
* Sonic Batarang - Used to attract the attention of nearby foes and can incapacitate them when detonated.
* Remote Control Batarang - Batarangs which can be controlled to move in a direction, with adjustable speeds.
* Remote Claw - Used to aim at enemies to attach and pull them together. It can use to attach objects to enemies and hang them on vantage points (the gadget was used by Deathstroke before Batman took it).
* Concussion Detonator - Used to throw at enemies as it detonates to flash them dizziness.
* Glue Grenade - Thrown at enemies to stuck in glue and can block steam vents. But the glue grenade was unstable that has been degraded into dust since Christmas Eve.
* Remote Electrical Charge Gun - Used to shock foes or activate items such as doors.
* Freeze Blast - Causes the target to be frozen in ice and unable to move. Can be used to block steam vents and allow passage.
* Line Launcher - Launches a horizontal wire which allows travel over gaps.
* Cryptographic Sequencer - Used to access radio frequencies and hack security consoles.
* Disruptor - Used to override guns, medic packs, gun crates and detonate mines.
* Voice Synthesizer - Used to mimic any voice to manipulate thugs and identified to voice access codes with the synthesizer.
* Remote Hacking Device - Used to hack security consoles and download security codes on drones controlled by the militia that can turn the drones against them. Can be used to control the airship's system.
* Shock Gloves - The Shock Gloves allows Batman to block electric attacks, instantly disable some enemies, like the ones with a shield and an electrical baton, and short circuit some objects within the environment.
* Makeshift Weaponry - This may include batons, baseball bats and throwable objects
* Fear Gas (At the end of Arkham saga)
Intelligence: Genius, possibly Extraordinary Genius (. A highly-skilled martial artist, being able to go toe-to-toe with several enemies with much greater fighting experience than him, like Lady Shiva, Deathstroke and the like. Solved all of the Riddler's puzzles multiple times, a character with a genius intellect, during his career)
Weaknesses: Normal human weaknesses, though has repeatedly survived situations that would easily kill regular people. Refuses to kill. Questionable mental state and trauma from his childhood due to witnessing his parents' death, although this rarely affects his reasoning or combat skills, always managing to retain his composure even during intense situations. Has no regard for his own health and will do anything to protect innocents and loved ones, falling into a severe state of depression upon witnessing them die, as in the case of Jason Todd's "death". Initially he suffered from the effects of Joker's infected blood even after being cured which resulted in him suffering from intense hallucinations almost turning into the Clown Prince of Crime himself in terms of behavior and actions, but eventually he was able to overcome it by the end of Arkham Knight. Several of his weapons can only be used for a specific number of times before needing a recharge.
Feats:
*Beats up a Great White Shark
*Takedowns in Batman: Arkham Asylum
==Gallery==
batman AA CA.png|Concept Art of Batman from Batman: Arkham Asylum
AO concept art.png|Concept Art of Batman from Batman: Arkham Origins
AK concept art.png|Concept Art of Batman from Batman: Arkham Knight
SSKJL batman concept art.png|Concept Art of Batman from Suicide Squad: Kill the Justice League
batman 135 page.jpg|Batman's appearance in Batman #135
Batmobile AA 3D.png|The original Batmobile from Batman: Arkham Asylum
batmobile AA.png|Concept Art of the Batmobile from Batman: Arkham Asylum
==Notable Matchups==
Victories:
Black Noir (The Boys (Comics)) Black Noir's Profile (Speed was equalized and Base Batman was used)
Otus (Owlboy) Otus' Profile (Anything above 9-A is restricted, starting distance is 10 meters, and speed was equalized)
The Penitent One (Blasphemous) The Penitent One's Profile (Anything above 9-A is restricted, starting distance is 10 meters, and speed was equalized)
Daredevil (Marvel Cinematic Universe) Daredevil's Profile (Both 9-A, Both are in-character, Speed Equalised)
Losses:
Inconclusive:
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