Craniomancy

Craniomancy is an ability to extract memories from anima trapped in bones, specifically skulls. Craniomancers can decipher a skeleton's memories and create documents from the information extracted. 
== Pelagic Realm ==
Craniomancers in the Pelagic realm have the unofficial task of keeping skeleton populations manageable by destroying the skulls of skeleton lords who reanimate their followers. They will establish bounties on specific targets, such as invaders, forts and fleets. They also actively seek out and hunt krakens, in order to use their ink to practice their art. They are opposed to their extermination however, this places them at odds with other companies who would rather the oceans be safer.
Spells
Using a skull can open portals back to Welt.
Craniomancers can channel anima into swords. 
They know how to trap and extract anima from skulls if needed.
Codex creation is the opposite of craniomancy, where knowledge is implanted into a skull.
Rituals
Smoking kraken ink in a pipe and blowing the smoke at the skull, then inhaling the green fumes will reveal the information. Their use of squid ink causes serious skin conditions.
Craniomancy is single use, the kraken ink goes from the invoker to the skull, then the ink goes back through the invoker, onto a parchment, where the memories are imprinted. When the transfer is complete, the skull disintegrates.
Talking skulls are originally based on the memory ritual. Using herbs, a decapitated head can still communicate as if still alive. The flesh will stay on. An Imperfect ritual will cause the flesh to rot away, but the skull can still speak through unknown means.
Shrinking heads is the antithesis of this practice.
Category:Magic
Category:Magic Practitioners
Category:Short articles