Damage Amplifier Powerup

The Damage Amplifier Powerup is a Device in Fortnite: Creative, added in Update v11.20.
== Function ==
Grants a damage increase to the player who picks it up or triggers it.
<tabber>
|-|Settings=
==All Settings==
All default values have been Bolded.
Option 	Value 	Description
Damage Multiplier 	2.0, 0.0 - 4.0 	Determines by how much the damage output of a player is multiplied.
Infinite Effect Duration 	Yes, No 	Determines if the amount of time the applied effect will stay active for is infinite. If set to No, an additional option to set a custom amount of time will appear.
Effect Duration 	3.0, 0.0 - 300.0 	The amount of time the applied effect will stay active for. It applies any change evert second that it is applied.
Respawn 	Yes, No 	After picking up, respawn this item after amount of time set on an additional option, or if set to No never spawn.
Time To Respawn 	3.0, 0.0 - 300.0 	The amount of time after pick up for this item to respawn.
Ambient Audio 	Yes, No 	Determines whether the object plays ambient audio when player are nearby.
Disables Effects On Pickup	Yes, No 	If this option is set to Yes then the effect of this powerup will be cancelled when collected.
Pickup Radius 	0.25, 0.25 - 5.0 	The distance in meters the player needs to be from the powerup to collect it.
Spawn On Minigame Start 	Yes, No 	When the minigame starts, is the powerup immediately spawned? If set to No, the powerup will spawn after its respawn time.
Pick Up Audio 	Yes, No 	Play audio when picking up powerup.
Selected Class 	Any, Class 1 - Class 254 	Specifies which Class can interact with this powerup.
Selected Team 	Any, Team 1 - Team 100 	Specifics which Team can interact with this powerup.
Apply To 	Player, Player's team, Player's class, Same class in player's team, All players	The powerup effect will be applied to the selected receiver.
Who Can See This Powerup 	None, All, Only Players that can Pick Up 	Only the selected players will be able to see this powerup.
Persist on Elimination 	Yes, No 	When set, the powerup will continue to apply when the player has been eliminated, and will be still applied on their next spawn.
Effects 	None, Only Glow, All 	Determine which effects are applied to the player.
|-|Functions and Events=
==Functions and Events==
Option 	Description
Spawn When Receiving From 	Immediately spawn the powerup.
Despawn When Receiving From	Immediately despawn the powerup. The powerup will not spawn again until spawned until spawned via the Spawn function.
Pickup When Receiving From 	Picks up the powerup, allowing application of the effect through other devices.
Clear When Receiving From 	Clear this powerup's effect if it is currently applied.
Option 	Description
On Item Picked Up Send Event To	Enables the device.
|-|Verse API=
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Power Up
==damage_amplifier_powerup_device class==
using { /Fortnite.com/Devices }
Inheriting 	Description
creative_object 	Base class for creative devices and props.
creative_device_base	Base class for creative_device.
powerup_device 	Base class for various powerup devices offering common events like ItemPickedUpEvent.
Event Function 	Type
ItemPickedUpEvent	listenable(agent)
Function 	Parameters 	Description
Spawn:void 	 	Spawns the powerup into the experience so users can interact with it.
Despawn:void 	 	Despawns this powerup from the experience.
SetDuration:void 	Time:float 	Updates the Duration for this powerup, clamped to the Min and Max defined in the device. Will not apply to any currently applied effects.
GetDuration:float<transacts> 	 	Returns the Duration that this powerup will be active for on any player it is applied to.
GetRemainingTime:float<transacts> 	Agent:agent 	If the Agent has the effect applied to them, this will return the remaining time the effect has. Returns -1.0 if the effect has an infinite duration. Returns 0.0 if the Agent does not have the effect applied.
HasEffect:void<transacts><decides>	Agent:agent 	Returns the Agent has the powerup's effect (or another of the same type) applied to them.
IsSpawned:void<transacts><decides>	 	Succeeds if the powerup is currently spawned.
Pickup:void 	Agent:agent 	Grants this powerup to Agent.
Pickup:void 	 	Grants this powerup without an agent reference. Requires Apply To set to All Players.
SetMagnitude:void 	Magnitude:float	Sets the Magnitude for this powerup, clamped to the Min and Max defined in the device. Will not apply to any currently applied effects. For the Damage Amplifier Powerup, this is the damage multiplier.
GetMagnitude:float<transacts> 	 	Returns the current Magnitude for the powerup. For the Damage Amplifier Powerup, this is the damage multiplier.
|-|Extras=
== Trivia ==
* This device is a powerup from Unreal Tournament.
== Audio ==
Sound 	Description
Affected Ambient Loop 	350px
In-world Ambient Loop 	350px
Firing when Affected 	350px
Powerup Picked Up 	350px
Effect Expiring Warning	350px
Effect Expired 	350px
</tabber>
Category:Devices
Category:UEFN
Category:Creative
Category:Verse API