100119-crazy-stupid-mount-ideas

== Content ==
			
I figured I would share what are ultimately probably crazy ideas for how I feel mounts should work, but I'll share them nonetheless.
 
Gaining Speed:  My primary idea is to add a "Gaining Speed" buff system to mounts.  The idea is, for every 1 second spent moving forward, continuously, your mount would increase in speed by 5%.  This could stack for 20 seconds, for a total of 100% mount speed increase.  
 
Mount Sprint:  Mount sprint (in the form of animals sprinting or vehicles pushing it into the red/injecting NOS) would apply multiplicatively.  However, when you complete sprinting on the mount, you lose all stacks of Gaining Speed receive a debuff, which prevents gaining speed again for 15 seconds.  Ideally, this would mean that mount sprint remains a thing, but is no longer the optimum way to travel, and can be detrimental to long range travel.  Leaving the option to sprint a choice to make for, say, making a jump that requires extra momentum.
 
Stopping:  Stopping at any time will clear all stacks of Gaining Speed.  
 
Turning:  In order to simulate the character "taking their foot off the gas" in order to make increasingly tight turns and maintain control: turning greater than 45° per second will result in a loss of one stack of Gaining Speed per second, turning greater than 90° per second will clear all stacks of Gaining Speed.   I.E. constrain your turns to a 90° arc in front of you and you will continue to gain/maintain speed, pull outside of that arc you will begin to lose speed. Anything at or outside of 180° will lose all speed buffs.
 
What this means:  Others have mentioned or proposed ideas for faster movement with a penalty for losing control (momentum, sliding, crashing/taking damage): This idea merely rewards players with more speed for maintaining control. 	
----
			I have played other games where things like this have been implemented and i really do not like it, just my opinion.	
----