Cinque

==Summary==
Cinque is a member of Class Zero and a major protagonist of Final Fantasy Type-0. Raised in an orphanage with the other 12 members of Class Zero by Arecia Al' Recia she was trained to become a messianic savior of Orience: The Agito.
==Powers and Stats==
Tier: , possibly | , possibly | 
Key: Base | Vermillion l'Cie Cinque | Dissidia
Name: Cinque
Origin: Final Fantasy Type-0
Gender: Female
Age: 16
Classification: Human, Loci of Innocence, Agito Cadet, Class Zero Member | Vermillion Bird l'Cie
Powers and Abilities:
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|-|Human=
|-|Vermillion Bird l'Cie=
|-|Dissidia=
</tabber>
Attack Potency: Planet level possibly Multi-Solar System level (Can defeat the Rursus who can give Zhuyu trouble) | Planet level possibly Multi-Solar System level (Far stronger than before, as a Primus l'Cie should be as powerful or more so than Zhuyu) | Multiverse level+ (Is comparable to her fellow Warriors of Materia, contributed to the defeat of the Planesgorgers and Shinryu) 
Speed: Sub-Relativistic (Can keep up with her fellow cadets, who can dodge orbital laser strikes enhanced by Quin'mi from the Dainsfeld) | Massively FTL+ (Was able to keep up with other Warriors of Materia such as Warrior of Light)
Lifting Strength: Superhuman | Immeasurable (Superior to Neo Exdeath and Enuo)
Striking Strength: Planet level possibly Multi-Solar System level | Planet level possibly Multi-Solar System level | Multiverse level+
Durability: Planet level possibly Multi-Solar System level | Planet level possibly Multi-Solar System level (Should be comparable to Lord Zhuyu who could take hits from the Rursus) | Multiverse level+
Stamina: Superhuman (Is able to complete high priority and lengthy missions) | Superhuman (l'cie seemingly can fight for days without exhaustion, as fellow l'Cie had fought for six days and seven nights)
Range: Extended Melee Range, Multiversal+ with Magic and Chaos (Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse, can even banish foes into the Void with the Teleport ability.) (Chaos exists at all points of Space and Time, extending across the Visible World, The Historia Crux, The Invisible World, Valhalla, and even the Spiral which is a Multidimensional structure containing multiple worlds, of which the total reach Infinite) | Hundreds of Kilometers via Verboten Eidolons; Multiversal+ with Magic and Chaos (Same as before)
Standard Equipment: Her Mace Pistol, Various Supportive Items, Dr Arecia Al-Rashia (Arecia is known to assist Class Zero in combat)
Intelligence: Above Average (Despite being seemingly ditzy, regularly trains and studies battle procedures and wartime strategies from childhood)
Weaknesses: Weaknesses provided by the "Heart and Soul". | Same as before, plus Verboten Eidolons take 6 hours of preparation and 1000s of sacrifices to summon and force the l'Cie into crystal stasis. | Same as before
Notable Attacks/Techniques:
Earthquake: Cinque strikes the ground with her mace, causing an earthquake that stuns her enemies
Gaia Pulse: Cinque strikes the ground causing a shockwave that heads towards the enemy
Homerun Swing: Cinque winds up and swings her mace like a baseball bat
Cheerleader: Cinque psyches herself up, strengthening her next attack
Whirling Mace: Cinque spins around with her mace, knocking back enemies
Payback: Allows Cinque to drain hp from targets when health is low
Magic: An ability granted to the citizens of Rubrum by the Vermillion Bird Crystal, they draw power from it, enabling them to use a variety of spells and abilities in various forms.
<tabber>
|-|Offensive Spells=
Rifle: The standard spell type, it fires directly in front of the caster with; far, but narrow range and the ability to pierce through enemies.
Shotgun: A type that has; wide range but lower distance than the rifle type, it is powerful at close range but overall weaker than the rifle type.
Bomb: Effective at Close Range, this spell type creates a spread of whatever element around the user.
Missile: This type has homing capabilities and expands in accordance to its surroundings.
Rocket Launcher: This type is aimed overhead and results in an explosion once detonated.
• Firaga: Cinque releases a blast of flames to incinerate her foe.
▪ Kill Fire: A variation of the original Fire Spell that causes instant death.
• Blizzaga: Cinque fires shards of ice to Freeze and pierces her foe.
▪ Flux Blizzard: A variation of the original Blizzard spell that ignores durability in proportion to the enemy's health.
• Thundaga: Cinque discharges a blast of electricity to electrocute her target. 
▪ Hell Thunder: A variation of the original Thunder spell that causes multiple status effects to the target.
• Aloud: A spell that fires a 180° cone of magic bullets in front of the user.
• Bio: Cinque sends a poison inducing wave around her person.
• Death: Cinque fires a wisp of magic that inflicts death.
• Holy: The user fires a white sphere of holy energy that homes in on the target and turns them to stone on contact.
• Meteor: Cinque activates a Glyph in the sky to summon meteors overhead in a wide radius.
• Quake: Cinque shatters the ground over a large range.
• Tornado: Cinque generates a tornado that persists after her targets.
• Ultima III: Cinque utterly engulfs her target in a powerful magical explosion with them in the epicenter alongside paralyzing and inflicting stop.
|-|Supportive Spells=
• Avoid: Cinque automatically expend magic in order to automatically dodge enemy attacks.
• Wall: Cinque generates an energy barrier to withstand projectiles, beings can still enter it however.
• Protect: Cinque casts a spell on herself and allies that halves incoming physical damage.
• Inviga: Cinque renders herself invisible to her foe, the spell will wear off once successfully attacked however.
• Curaga: Cinque heals herself and allies of any damage taken.
• Regen: Cinque casts a spell that allows her and allies to constantly regenerate their wounds.
• Esunaga: Cinque cures herself and allies of any status effects.
• Raise: The user revives the target from death.
• Reraise II: The user casts a spell that will enable themselves and allies to revive from death automatically.
• Undying Will: Cinque casts a spell that will enable herself and allies to revive from death automatically.
• Full Cure II: The user casts a spell that can fully restore themselves and allies HP and MP and cures them of any status effects.
• Full Magic II: The user casts a spell that enables them and allies to use magic with impunity, doubles their magic's strength and grants them Haste.
• Boost II: The user casts a spell that doubles their strength, casts protect and invisible on themselves and allies.
|-|Eidolons=
Eidolons: Beings from Valhalla, the military of the Dominion relies on them as equal to siege weapons, in return for their summons, the Eidolons require their life force to be summoned albeit the Eidolon can choose to revive the would-be summoner if they were dead. Dr. Arecia however has developed special eidolons that will not result in the summoner's death, exclusive for Class Zero's use alone.
• Ifrit-Class: Ifrit Class eidolons are considered wild and powerful, using fire elemental attacks.
• Shiva-Class: Shiva Class eidolons are fast and nimble, using ice based attacks on the battlefield.
• Golem-Class: Golem Class eidolons are sturdy and possess high defense, they are blessed with Earth Elemental attacks
• Odin-Class: Odin Class eidolons are special in the fact the summoner does not need to give their life to summon them, they are capable of instant death abilities and cutting swathes of enemies in their wake.
• Diabolos-Class: Diabolos Class eidolons excel in gravity and darkness based attacks and sap the life from their enemies, with their strongest attacks even surpassing the firepower of the Bahamut Class eidolons, given time.
• Bahamut-Class: Bahamut Class eidolons are the most powerful class of normal eidolons excelling in all fronts alongside their powerful Mega Flare and Giga Flare attacks.
• Verboten Eidolons: Eidolons only capable of being summoned by l'cie, these eidolons even surpass l'cie in strength, albeit their charge time and cost leave them unfit for constant use, as in order to summon a verboten eidolon, it costs the lives of 1000s of summoners and the l'cie themselves, forcing them into crystal stasis.
▪︎ Alexander: A Verboten Eidolon in the form of an enormous castle, it's holy rays are so powerful it can wipe out a army in a second, even a L'cie has difficulty defending from it.
▪︎ Leviathan: A Verboten Eidolon in the form of a sea serpent, it's Tsunami was powerful enough to repel the forces of Concordia single handedly.
▪︎ Ramuh: A Verboten Eidolon in the form of a wise sage, his Judgement Bolt is powerful enough to overpower a l'Cie.
▪︎ Knights Of The Round: Verboten Eidolon in the shape of 13 30 Meter tall Knights in Red Armor, their power was enough to wipe out the forces of The Imperial Army at Battle of Big Bridge.
|-|Items=
Hi-Potion: Restores 100% of the users HP.
X-Potion: Restores 100% of the party's HP.
Ether: Restores 100% of the users MP.
Remedy: Relieves the user of all staus ailments.
Mega Remedy: Relieves the party's of all status ailments
Elixer: Restores 100% of the users HP and MP.
Megalixer: Restores 100% of the party's HP and MP.
Fortified Ration: A Militessi ration that restores 50% of the users HP and grants them aura, increasing their strength.
Strength Serum: A Militessi serum that grants the user aura, boosting their strength.
Support Serum: A Militessi serum that grants aura to the entire party, boosting their strength.
Argentum Medica: Concordian supplies that restores 100% of the users HP and grants regen.
Aurum Medica: Concordian supplies that restores 100% of the users HP and MP and cures all status ailments. 
Draco Medica: Concordian supplies that restores 100% of the users HP and MP and grants invincibility.
Phoenix Down: Ressurects dead party members
Phoenix Pinion: Casts Reraise on party members, reviving them upon death.
Teleport Stone: Allows the user to safely teleport away from danger.
Argentic Hourglass: Allows the user to turn back time by one day.
Rigid Scaleskin: Scales from a monster that grants protect.
Thick Hide: Sturdy Monster pelt that grants endure.
Fire Shard: A fragment brimming with flames, granting aura.
Ice Shard: A fragment brimming with ice, granting protect.
Lightning Shard: A fragment brimming with lightning, granting quick.
Light Feather: Feather Tinged with magic that grants freecast.
Fury Bristle: Whisker from a belligerent monster that grants aura.
Tree Sap: Tree Sap packed with nutrients that grants regen.
Insect Oil: Secretion from a poisonous insect that cures all ailments.
Pretty Pelt: A beautiful pelt that grants protect and aura.
Flan Ooze: Oil filled with magical power that grants Trance and Quick.
Bomb Core: Organ said to contain the soul of a bomb that grants Trance and Quick.
Turtle Shell: Shell from an adamantoise that grants Shell and Protect.
Dragon Fang: Sharp tooth found on wild dragons that grants Quick and Freecast.
Cactuar Spine: Needle from the famous Cactuar that grants Quick.
Anima Lantern: Lantern governing life and death that grants reraise.
Beast Flesh: Meat bursting with magical energy that restores 100% hp and mp and grants Trance.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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