Sapphire Wisdom

Sapphire Wisdom is one of the background story characters that only appeared in flavor text and were shrouded in mystery, until it was printed as a card in DMX-24.
==Story==
The creator of the Heaven's Gate who gains dominion over the ancient Light civilization. Unlike other Angel Commands, Sapphire Wisdom is a cunning and chaotic character who encourages irregular thrist of knowledge as well as supporting other civilizations for the desire of knowledge. 
During the Masters Chronicle storyline, he assisted and commanded the Alcadeias Lord of Spirits into stopping Tyrant Black Monarch's revival and powered them up, creating Alpharion, Lord of Spirits, although his motives were unknown.
Eventually, the Monarch was revived and Sapphire Wisdom and the Lord of Spirits fought the Monarch with results unknown.
Aside of an Angel Command, he is also a Starnoid like Wise Starnoid, Avatar of Hope, indicating that he might be related to the Avatar in an unknown way. His appearance unlike other saintly-looking Lord of Spirits, appears as a chaotic hooded figure that can be considered both good and evil, a symbolism which is demonstrated in his righteous and shady actions.
==Card Explanation==
Unfortunately, the player is better off using Alpharion, Lord of Spirits in this regard because Alpharion can spam itself and is more consistent, but for some cards, you could use him.
Its first ability is to have the player draw 2 cards when the opponent casts a spell or summons a creature. This does not seem much but it fuels the lockdown ability of Sapphire Wisdom listed below, and due to this it also punishes the opponent effectively. although a bit slow.
The second and third effect respectively prevents the opponent from summoning any creatures or casting any spells that cost the same as or less than the number of the cards in the player's hand. This is often ineffective for decks that do not keep hand, but for those who do it serves an excellent method of putting a full stop to the opponent. However the player must be aware of D2 Fields like or Dokindam Area, Forbidden of D into Dokindam X, the Legendary Forbidden because that can spell its end.
While it may seem nonsensical to a Lord of Spirits deck to run mass hand replenishment, it is possible to use it in a G.O.D., Extreme Invasion Nine Extremes deck to lock down the opponent totally because it's the only cost 9 total lockdown, but it conflicts with G.O.D.'s cost trampling source and thus increases usage of the mana zone, making it less desirable than other cost trampling range.
Pretty mediocre, but i think it does have some purposes later on...?
Category:Angel Command
Category:Starnoid
Category:Command
Category:Characters
Category:Metagame Status:Fun Deck
Category:Evolution Creature