Hammerhold

Hammerhold is the first level in Kingdom Rush: Frontiers. Call Reinforcements is unlocked at wave 2, Heroes at wave 4, and Rain of Fire at wave 6.
== Lore ==
Hammerhold's Story
The sun was almost setting over Hammerhold. Alric nervously paced around the palace hall. He was waiting for Malik; there was a topic of utter importance he had to discuss with the current leader of 
Hammerhold.
A few months ago, an emissary from the kingdom brought some 
disturbing news: Vez'nan was marching over Linirea, he had managed to gather an impressive army. King Denas requested all the available armies to join the impending war.
Malik knew, beyond a shadow of a doubt, that Hammerhold had to help put a stop to this advance, but truth to be told, their armies were scattered over the map.
Half of the forces were stationed on the south shores under Blackbeard's command; they had to be swiftly sent there since the pirates from the islands had been increasing the attacks on the seaside villages. 
The desert tribes, on the other hand, had been fighting the scavengers' increasingly violent attacks and requested reinforcements be sent on their aid. 
Messengers were sent to both fronts with orders to put these attacks under control and return to the city as soon as possible, Malik was not going to leave the villagers to fend for themselves, and besides, King Denas also had a powerful army that could stall or even destroy Vez'nan's army efforts. The thought of Vez'nan taking the citadel was almost absurd.
It took a few months to crush the pirates and scavengers' efforts as they seemed to be receiving reinforces from an unknown source, but once it was done, the armies marched back to Hammerhold as fast as they were able, carrying their prisoners with them. 
Orders were sent, troops and supplies gathered, and a plan was forged. Hammerhold was now ready to march in defense of the kingdom when the next sun arose.
On that fateful night, a messenger arrived. One of the soldiers found him wandering the sands as the poor creature had lost his way on the ever-changing dunes of the desert. The scorching sun and water scarcity had almost collected their prize when he was rescued from certain death and brought to the city.
After some rest his weakened voice demanded to talk to the leaders of the bastion, claiming he was in possession of some critical information about the fate of Linirea.
Alric answered the call and a secret meeting was arranged. Something unthinkable had happened: Vez'nan had conquered most of Linirea, The Citadel had fallen and its king, Denas, vanished.
Malik knew something was wrong as soon as he saw Alric's distressed face. The sand warrior's words struggled to come out as if he did not want to speak them. Vez'nan had played them, the Pirates and Scavengers had been receiving gold and reinforcements from him, as a means of distraction. The ruse had paid off, and now he was sitting on the palace's throne. 
Attacking the palace by themselves would have been a suicidal mission for an army, so it was impeding that the bannermen be called off and new plans created.
Malik heard the news, and his face turned pale, he stood in silence for what seemed to be an eternity. With a grim voice, he told Alric, "Tell the warriors to close the gates and reinforce the walls. Hammerhold, the kingdom's last bastion, must never fall!"
==Campaign==
===Set-Up===
* Gold 300
* Strategic Point x10
* Legion Archer x2
===Wave Composition===
KRFstage01-1.jpg
Wave	Enemies(North Path) 	Enemies(South Path) 	Income
1 	Desert Thug x3 	Desert Thug x3 	30
2 	Desert Thug x4 	Desert Thug x4 	40
3 	Desert Thug x7 	Desert Thug x7 	70
4 	Desert Thug x11 	Desert Thug x2Dune Raider x2 	97
5 	Dune Raider x4 	Desert Thug x14 	134
6 	Desert Thug x10Dune Raider x2	Desert Thug x10Dune Raider x2	164
At the end of wave 6, Lord Malagar appears, disables all towers and flies away on a cloud with Vez'nan's staff and the Hammer of Ages.
Strategy
===General===
* Always use barracks when unlocked at Wave 2!
* Use Rain of Fire when the enemies are close to each other so that the meteors can kill more enemies at a time.
===Upgrades and Hero===
* At the last wave, use Alric to fight them! He has fair amount of armor, health, and damage.
===Towers===
* Mage are the best to deal with Dune Raiders.
* Artilleries are the best to kill hordes of enemies.
*Barracks are the best to hold off enemies.
*Archers has good firing rate and range and can deal with small groups of enemies.
==Heroic Challenge==
===Set-Up===
* Gold 350
* Strategic Point x10
* Legion Archer x2
**Restriction: Heroes are not allowed.
**Restriction: Upgrades above Level 1 are not allowed.
===Wave Composition===
Wave	Enemies(North Path) 	Enemies(South Path) 	Income
1 	Desert Thug x6 	Desert Thug x6 	60
2 	 	Desert Thug x7Dune Raider x1	51
3 	Desert Thug x8Dune Raider x1	 	56
4 	Desert Thug x6Dune Raider x1	Desert Thug x6Dune Raider x1	92
5 	Desert Thug x12 	Desert Thug x12 	120
6 	Desert Thug x5Dune Raider x4	Desert Thug x4Dune Raider x4	173
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Iron Challenge==
===Set-Up===
* Gold 400
* Strategic Point x10
* Legion Archer x2
**Restriction: Heroes are not allowed.
**Restriction: Upgrades above Level 1 are not allowed.
**Restriction: only.
===Wave Composition===
Wave	Enemies(North Path) 	Enemies(South Path) 	Income
1 	Desert Thug x40Dune Raider x3	Desert Thug x40Dune Raider x3	496
Strategy
===General===
===Upgrades and Hero===
===Towers===
== Events ==
Instructions	Instructions	Instructions	Instructions
Objective250px|link=Protect your land from enemy attacks.Build defensive Towers along the road to stop them	
Objective250px|link=Protect your land from enemy attacks.Build defensive Towers along the road to stop them	
Objective250px|link=Protect your land from enemy attacks.Build defensive Towers along the road to stop them	
Objective250px|link=Protect your land from enemy attacks.Build defensive Towers along the road to stop them
Tower Construction250px|link=Build towers on the Strategic Pointsto stop the enemy hordes from getting throughThere are four basic tower types available	
Tower Construction250px|link=Build towers on the Strategic Pointsto stop the enemy hordes from getting throughThere are four basic tower types available	
Tower Construction250px|link=Build towers on the Strategic Pointsto stop the enemy hordes from getting throughThere are four basic tower types available	
Tower Construction250px|link=Build towers on the Strategic Pointsto stop the enemy hordes from getting throughThere are four basic tower types available
Archer Tower70px|link=Archer TowerGood rate of fire	
Militia Barracks70px|link= Militia BarracksSoldiers block enemies	
Mages Guild70px|link=Mages GuildMulti-shot armor piercing	
Artillery70px|link=Dwarven BombardDeals area damage
New EnemyWave 1 	Desert Thug
link=Desert Thug	These thugs are lowly mercenaries that enjoy pillaging.
* Average speed
* Low damage
New Special Unlocked 	Call Reinforcements
 	You can summon troops to help you on the battlefield. 
Reinforcements are free and you can call them every 10 seconds.
Reinforcements are very versatile, use them often.	Reinforcements are very versatile, use them often.
Hero at your command! 	Hero at your command!
link=Alric 	Heroes are elite units that can face strong enemies and support your forces
Heroes gain experience every time they damage an enemy or use an ability.
Experiment with different heroes to find the best for each level.	Experiment with different heroes to find the best for each level.
New EnemyWave 4 	Dune Raider
link=Dune Raider	Seasoned sellswords from the nomad tribes
* Low armor
* High damage
* Average speed
Armored Enemies	Armored Enemies	
250px|link=Some enemies wear different levels of armor that protects them against non-magical attacks. Armored enemies take less damage from marksmen, soldiers and artillery	
250px|link=Some enemies wear different levels of armor that protects them against non-magical attacks. Armored enemies take less damage from marksmen, soldiers and artillery	
New Special Unlocked 	Rain of Fire
 	Blast your enemies with fire from the skies!
Rain of fire is best saved to use on an emergency or a great opportunity since it has a very long cooldown..
Always aim a little bit ahead of your target.	Always aim a little bit ahead of your target.
==Related Achievements==
 AND SO IT BEGINS Complete stage 1.
==Trivia==
*The largest building in the top right corner of the map has a small boy standing beside it. The shadow he is casting is in the shape of something bigger. This is the teaser poster made for Star Wars Episode I, of a young Anakin Skywalker and the foreshadowing of him becoming Darth Vader.
Category:Kingdom Rush: Frontiers
Category:Levels