134712-while-waiting-on-the-character-creation-screen

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Here is what's running through my brain:
 
Many folks have mentioned that other MMO's have had launches with issues and poor performance and yet recovered from that. That's very true--but if you use WoW as an example, you have to rememer that there weren't nearly as many MMO's around ten years ago; it's not as though you had too many other choices but to see if they fixed it. These days, with dozens of MMO's to choose from, a bad launch can really hurt you (would ArcheAge be a fair example?), as some players will simply shrug and move on.
 
It has been pointed out that Carbine and/or NCSOFT probably didn't expect this many new players, and therefore it's understandable that there isn't enough server capacity to handle the extra load. But isn't that just a way of saying that they didn't plan adequately for success? After all, I have to assume their intent was to attract as many new prospective clients as possible, and therefore generate as much additional revenue as they could. The real problem is that unlike some other products, when this one is oversold, it's not just the extra clients that suffer, it's everyone.
 
An example: let's say Apple thinks 10 million people will buy the newest iPhone on day one--but it's actually turns out to be 15 million. In that case, 10 million people still go home relatively happy, and 5 million are unhappy (of course, being Apple, it won't matter and they'll all stay loyal anyway, but you get the idea). Unfortunately, that's not the case here. Since the servers are overloaded, everyone (including the current paid subscribers) are unhappy, as the game performs poorly for everyone, not just for the unexpected additional players. Now you have the problem that you might actually be hurting your existing revenue stream as paying subscribers get frustrated and give up, not just new F2P players who may or may not have increased your revenue.
 
I want to qualify all this by saying that I truly hope WildStar succeeds and that going F2P has the intended effect of bringing in more money, so they can keep improving the game. However, I think as every day passes and all players new and old alike cannot effective play the game, that additional revenue is disappearing in the short and long term. I hope I'm wrong!
 	
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			I have been waiting almost 2 days to be able to play Wildstar, I've been stuck on creating a character forever now.. I'm starting to think they are keeping it broke till the servers calm down, this is a really bad launch and I agree it could really hurt the game.	
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No shit.
 
I think carbine knows they can't re-do this launch. They WILL lose thousands of potential players, but they can't do anything about that now. 
 
Let's just release another free to play MMO with only 2 servers what could go wrong?	
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