Berserker

Berserkers go literally berserk when they hit the thick of the battle. Dealing deadly blows with stunning speed to anyone near them, they are, indeed, a frightening foe.
== Feats ==
Elemental Resistance
Due to the constant exposure to the elements, your body has developed a unique ability to resist the elements, be it magical or natural. As your skill in this ability increases, so too will the resistance percent increase. Each element has its own area of resistance: Earth, Air, Fire, and Water (Water includes Acid and Poison).
Advanced Healing
You have learned the strange ability to go into a deep meditative trance, thus allowing your body to heal itself much faster than otherwise possible. Entering and leaving this deep trance takes a lot of concentration and taxes the body. Once leaving a trance, you lose Mana in return for your health and you must give your body time to rest before entering it again.
Dragon Roar
You have learned an ancient barbarian technique that mimics the power of a Dragon\'s roar, therefore striking fear into the heart of your enemy causing them to flee in terror. (NPCs will flee in terror, PCs will lose stamina and drop their weapon if they fail the save roll).
Axe Fighter
Long time battle training and experience allow the axe fighter greater lumberjack capability and earlier and easier axe weapon abilities.
Berserker Rage
You have learned the ability to become increasingly enraged while in combat, increasing their damage as they get drunk off the high of combat.
Furious Assault
By channelling your anger you push yourself to strike beyond the normal limits of your body's speed, so long as your endurance holds...
Weapon Master
You spent considerable time learning how to effectively wield weapons from a military tutor. Because of this training you are able to wield a specified weapon style better than a normal person. You may choose from Bladed, Blunted, or Piercing weaponry to specialize in. This Feat can stack with Weapon Specialization.
== Starting Skills ==
Skills at level 1 (Might vary slightly based on race!)
Skills 	Starting	Cap
Cooking 	10 	60 *
Dodge 	20 	80
Fishing 	30 	100
Focus 	10 	40
Healing 	10 	60
Lumberjacking 	10 	60 **
Mining 	10 	60 **
Resisting Spells	30 	100
Veterinary 	20 	80
Aim (Archery) 	0 	15
Block 	10 	60
Fencing 	10 	60
Macing 	30 	100
Swords 	30 	100
Tactics 	30 	100
Wrestling 	30 	100
Camping 	30 	100
Detect Hidden 	10 	100
Tracking 	20 	80
Anatomy 	10 	60 **
Arms Lore 	20 	80 **
* - Can be raised through .perks 'Professions'
** - Can be raised through .perks 'Skill Research'
== Spells ==
None
== Restrictions ==
Berserkers do not have the patience and focus to properly use a bow or crossbow. As a result, they tend to not be very skilled with them (except using them as kindling).
Berserkers have a magical ineptitude. They cannot cast any spells and are unable to use wands or scrolls.
Category:Classes
Category:Barbarians