Cinematic Sequencer

The is a Device in Fortnite: Creative.This Device is only accessible in the Unreal Editor.
<tabber>
|-|Settings=
==All Settings==
All default values have been Bolded.
Unchecked boxes represent False while checked boxes are True.
Option 	Value 	Description
Sequence 	None, Select a Level Sequence 	The Level Sequence asset that contains the cinematic content to play back.
Loop Playback 	False, True 	When enabled, this cinematic device will loop continuously until stopped.
Restore State 	False, True 	When enabled, any changes to the level made by this cinematic will be restored when it is stopped.
Auto Play 	False, True 	When enabled, this device will automatically begin playing based on the desired minigame state.
Auto Play Minigame State 	Pre Game, Setup, Transitioning, Waiting for Cameras, Warmup, In Progress, Post Game Time Dilation, Post Round End, Post Game End, Post Game Abandon, Post Game Reset, Teardown	When Auto Play is enabled, use this minigame state to auto play.
Visibility 	Instigator Only, Instigator's Team, Everyone 	Defines the context(s) in which this device will play back.
Level Sequence Actor Always Relevant	True, False 	Flag specifying whether the device should always be relevant for networking. When disabled, this device's playback will only be replicate to clients when it is relevant based on proximity.
|-|Functions and Events=
==Functions and Events==
Option 	Description
Play When Receiving From 	Initiate playback of this cinematic sequence.
Pause When Receiving From 	Pause playback of this cinematic sequence at its current time, if it is playing.
Stop When Receiving From 	Stop playback of this cinematic sequence, if it is playing. This will potentially restore its state, if the 'Restore State' option is enabled.
Toggle Pause Function When Receiving From	Pause the device if playing, play it if paused.
Option 	Description
On Stopped Send Event To	Stop playback of this cinematic sequence, if it is playing. This will potentially restore it
|-|Definitions=
==Definitions==
*Pre Game: No game has started yet.
*Setup: Setting up players.
*Transitioning: Moving players to starting positions, waiting for important actors to replicate, and potentially waiting on nav mesh to generate.
*Waiting for Cameras: Allow clients time to turn cameras back on.
*Warmup: Countdown.
*In Progress: Playing.
*Post Game Time Dilation: After the game during dilation.
*Post Round End: Round ended naturally but the game is continuing.
*Post Game End: Game ended naturally.
*Post Game Abandon: Game was abandoned forcefully.
*Post Game Reset: The minigame and island is currently resetting
*Teardown: The minigame is being destroyed.
</tabber>
Category:Devices
Category:UEFN
Category:Creative