Staff of Magius (Magic Staff)

This polished mahogany staff is topped with a crystal ball held tightly in a bronze dragon claw. Its powers are limited only by its user: once the wizard learns the staff's true nature, great power may be summoned.
Legends say the wizard Magius aided Huma in his quest to drive dragons from the face of Krynn. Magius's staff of legend still bears the wizard's spirit and lends it to save the world Magius loved. Many wizards of renown have used this staff and added to its powers.
The staff acts like a ring of protection +3, improving the wearer's AC by -3, and adding a +3 bonus to all saves. The staff strikes with a +2 on attack rolls, inflicting 1d8 points of damage. Once a day, it can create continual light, 60' radius: it can save its owner with a feather fall. When used by a wizard of 6th level or higher, the staff doubles spell durations, adds -2 points damage per die, and maintains spells for one round after concentration is broken. Other powers may exist.
This staff has hidden powers. Only a master wizard can summon them. If a wizard of 6th level or higher uses the staff, the DM rolls 1d10. On a 1, a random effect occurs. The DM should select the effect from the list below. Once an effect has occurred three times, the wizard may attempt to master the power by making an Intelligence cheek.
The following powers cost one charge each:
: Continual light, feather fall, darkness 15' radius, hold portal, detect magic, protection vs. evil/good, enlarge, strike at double damage.
The following cost two charges each:
: Entangle, gust of wind, jump, magic missile (x3), knock, spiderclimb, levitate, telekinesis (25' range).
The following powers cost four charges each.
The user must make a Constitution check or become exhausted for 2d6 rounds, suffering a -2 on all rolls and moving only at half-rate: Dispel magic, lightning bolt (6d6 points damage), feign death, locate object, fire shield, paralyze, invisibility, summon swarm.
The staff recharges at the rate of one charge an hour while in the light of Solinari (up to 8 points a day). The staff can carry up to 20 charges.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Staves
Category:Magic Weapons