The Afterparty

The Afterparty is an anomalous level of The Backrooms.The level is officially classified as Class 3, though an anomaly is present that makes the class immediately switch to Class Party if an individual changes it.
== Description ==
The Afterparty is a heavily mysterious level that appears as an abandoned house-like structure featuring exclusively party-related rooms. Most of the level's space is covered by large dining rooms that contain popped, deflated or normal ballons of varying colors, party equipment including papers, card games, board games, plastic silverware, plastic cups, et cetera, empty or full Coca Cola cans and bottles, and brightly-colored birthday cakes. Furthermore, the rooms feature normal décor and non party-related objects such as wooden chairs, tables, and potted plants. While the birthday cakes and sodas might seem suspicious at first, as wanderers will rarely ever come upon edible meals in The Backrooms, they are safe to eat and do not have any discovered side effects. Exceptions are made for foods found on the carpet, as the carpet is incredibly dusty and one may contract a disease by eating them. Every edible object within this level will regenerate to its previous state after it has been eaten and it is out of ones sight. One could, theoretically, live within this level and never die of starvation by abusing this regeneration and getting free food for eternity, though the amount of entities within this level makes successfully executing that near impossible.
This level also features storage rooms, which, as their name indicates, are used for storing party supplies. They contain three metal shelves adjacent to each side of the room. These rooms, while extremely rare, are the most resourceful areas of The Afterparty; however, the storage rooms are frequently inhabited by victims of Sanguine Festivus, thus they should be approached and entered with caution.
Rooms may rarely feature vending machines that produce bright, neon lights which are able to illuminate an entire room. They are, in appearance, similar to those found within Level -333. If one wants to buy an item, they will need to shove any object (not exclusively coins or currency) that can fit through a decently small hole found near the edge of the vending machine. The vending machine will then dispense a completely random item, ranging from Twix candy bars and empty cans of Dr. Pepper, to small teddybears and excessively miniature flashlights that do not even work.
This level is illuminated by bright fluorescent lights that, unlike in most levels, are relatively stable and reliable. The lights are controlled by a complex wiring system above the roof which is theorized to connect to a set of machines that control all of the level's electricity. If one of these machines is to malfunction, the whole lighting of a room may go off and parts of the level may lose all electricity.There is a very low chance of this happening, thus it should not be cared about as much as the other hazards in The Afterparty.Additionally, the level features a Wi-Fi connection with decent quality; the connection's name is simply "funhouse," though it needs no password and will immediately connect to all and any phones that are brought into this level.
Certain areas within this level are submerged, and in rare circumstances even completely flooded, in a dark-blue substance that is slightly see-through. The substance's taste bears similarities to that of Almond Water, though slightly sweeter. This substance should never be consumed, even if one is starving and extremely dehydrated, as it is often contaminated with lethal bacteria that spreads from The Afterparty's dirty carpet. If enough of this substance is drunk, it will result in many illnesses, headaches, stomachaches, cramps, and in some cases, death.
Few dining rooms contain windows and mirrors within them. These are not confirmed to be Window entities nor Mirror entities, though they are known to have anomalous properties. Firstly, windows will usually display a darkened version of another level, typically Level Fun. This makes the theory of The Afterparty and Level Fun being connected very plausible. Mirrors, which at first sight may look normal, are one of the larger-scale mental hazards in this level. Wanderers have noted that they feel an almost inescapable urge to go near the mirror and start looking at it for hours. When one spends enough time looking at a mirror, they will start experiencing severe hallucinations and will, at a certain point, become mentally insane.
At all times, quiet music can be heard with no determinable source, as the sound does not get louder nor quieter no matter how long one explores. The song's origin is unknown, though it resembles a typical jazz or reggae song. No instruments are present in the song, thus making it a cappella; due to there being no instruments, some theorize that an unknown entity produces the song, however, this theory is yet to be proven correct.
The Afterparty is infamous due to it being one of the main levels that The Euphoric War, a large-scaled and bloody conflict between Sanguine Festivus and Party Crashers, happened in. It is thought that the Party Crashers were unsuccessful in their attempt to colonize this level, as The Afterparty now houses a large population of Sanguine Festivus and almost zero Party Crashers. This is further indicated by the rather big amount of notes taped to the walls and ceiling that display "The War Is Over!" with a yellow smiling face drawn near them.
It is theorized that this level is in some way connected to, a sub-level of, or even a part of Level Fun. This has been determined due to The Afterparty sharing many similarities with Level Fun, such as: both levels featuring a party setting, though one is more prominent compared to the other, both having flooded areas, both having large populations and colonies of Sanguine Festivus, and so forth.
=== The Flicker ===
The Flicker, a backrooms-wide event that made every level temporarily lose light, greatly affected The Afterparty, along with many other levels. As it did with every other level, The Flicker firstly got rid of the level's light, and later electricity. This made communicating with individuals in the level impossible, thus the Major Explorer Group got rid of all and any missions which were planned to be held in this level.
This level, as a side effect, was given an even more deteriorated and abandoned-like appearance. Broken bottles, usual garbage, broken glass. puddles of Liquid pain, and so forth were all commonplace within the level at this time.
Due to The Afterparty's appearance differing from it before The Flicker happened, many people were starting to classify it as a new level under numbers such as 338, -50, et cetera.
The Afterparty only regained its light and electricity in January 2024, though it still contains some of the aforementioned objects which made the level's environment more dangerous than before The Flicker.
== Sentient Presence ==
=== Sanguine Festivus ===
This level is one of the most notable habitats of Sanguine Festivus, most likely due to it having an entrance from Level Fun, another one of their main habitats. They have mostly entered this level due to The Euphoric War, though they have not exited the level even after the war's end, possibly due to it sharing many similarities with their previous home, Level Fun.
== Colonies and Outposts ==
=== The Left Party Members ===
The Left Party Members is a group of roughly 60 victims of SFV who have decided to permanently inhabit this level. They are considered a sub-colony of The Partygoer Jamboree, as they frequently communicate with each other and are both colonies consisting of only SFV victims.
This level is frequently visited by Caius Taggert, the first known victim of SFV, most likely to communicate with fellow infected. It is also said he, and the other infected, are attempting to create more exits to Level Fun via producing posters that, when no-clipped through, lead to the level they advertise (check exits section for more information).
== Entrances and Exits ==
=== Entrances ===
* The first known way of entering this level is by going inside of an elevator featuring many red or yellow smiling faces drawn on them.
* The last known way to enter this level is by going in a pitch-black room within Level Fun. The room will eventually transition into The Afterparty. All other entrances to this level are either unconfirmed or hoaxes
=== Exits ===
* Few rooms within this level feature posters which seemingly "advertise" a level. The way a level is advertised varies, though most posters simply contain an over-saturated photo of a level and its name in the top right corner. No-clipping through a poster will send one to the level it advertises.
> Open Author & Image Licensing Information > Close Author & Image Licensing Information 
Rewrite Author: Lunon
Previous Author: PartyGoer67
First Image Source: This post on r/LiminalSpace
Second Image Source: idk i stole it from old Level 338
Category:Anomalous Levels
Category:Levels
Category:The Party Crashers
Category:The Flicker