Saren Arterius

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==Summary==
Saren Arterius, born 2139, is the longest serving Turian member of the Spectres, the elite operatives answering directly to the Citadel Council. For 24 years, he has been an agent of the Council's will, a zealous defender of galactic stability in the unsettled border region of the Skyllian Verge.
Official records of Spectres are sealed, but it is known that Saren followed Turian tradition and entered the military at the age of 15. In 2155, he was promoted to active service after only a year of training, though it is unclear whether his unit was involved in any of the battles against human forces during the First Contact War of 2157.
In 2159, he became the youngest Turian ever accepted into the Spectres. Intelligent, cunning and capable, Saren quickly developed a reputation for ruthless efficiency. Although there were a number of unsettling rumors concerning the brutality of his methods, there was no denying his results.
==Powers and Stats==
Tier: physically, to with weaponry, with high explosives rounds/grenades, via biotics | At least 
Key: Base | Mutated Husk Form
Name: Saren Arterius
Origin: Mass Effect
Gender: Male
Age: In his 40's
Classification: Alien, Biotic, Synthetically Enhanced Turian Super Soldier, Former Rogue Council Spectre
Powers and Abilities: 
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|-|Base=Superhuman Physical Characteristics, Cyborgization (Due to the control of the Reapers, he was being partially transforming into a husk), Expert Hand-to-Hand Combatant, Weapon Mastery (Expert Marksman and Grenadier), Stealth Mastery, Energy Manipulation/Mass Manipulation (Can manipulate dark energy to increase/decrease/fluctuate the mass of a given volume of space via mass effect fields created by his biotics), Telekinesis (Can move objects with his mind through mass lowering fields via biotics), Technology Manipulation (Via Sabotage), Forcefield Creation (Via Kinetic/Biotic Barriers), Energy Projection (Via Warp and energy blasts), Regeneration and Durability Negation (Up to High, as Warp prevents regeneration on a molecular level) and Matter Manipulation (Warp rips the opponent apart on a molecular level), Resistance to Telekinesis and Gravity Manipulation (Unaffected by most biotic abilities, like Throw and Singularity)
|-|Husk Form=All previous abilities, besides biotics, as well as Inorganic Physiology (Type 2; completely became a Husk after his death), Surface Scaling, Resistance to Paralysis Inducement (Unaffected by Neural Shock)
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Attack Potency: Small Building level physically (Comparable to Commander Shepard), Wall level+ to Small Building level with weaponry, City Block Level+ with high explosives rounds/grenades, Large Building level via biotics (Comparable to Jack (Mass Effect)) | At least Small Building level (Significantly more powerful than before)
Speed: Massively Hypersonic Combat Speed and Reactions (Comparable to James Vega), Relativistic Attack Speed with mass accelerator weaponry | Massively Hypersonic Combat Speed and Reactions
Lifting Strength: At least Class 5, likely Class 10 (Comparable to Commander Shepard), at least Class 10 or higher with biotics (Should be comparable if not superior to this asari soldier.)
Striking Strength: Small Building level | At least Small Building level
Durability: Small Building level physically, City Block level with kinetic/biotic barriers (Scaling from Urdnot Wrex) | At least Small Building level physically, City Block level with kinetic barriers
Stamina: Superhuman
Range: Standard Melee Range physically, Several Dozen Meters with biotics, Hundreds of Meters with mass accelerator weaponry
Standard Equipment: A pistol, a Geth Pulse Rifle, an omni-tool, a biotic amp(s) and some grenades. | None Notable
Intelligence: Extremely high. A talented and ruthless Spectre. Was one of the best.
Weaknesses: Kinetic barriers are activated based on the speed of an attack. A melee attack is not fast enough to set it off. In addition, the shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.
Notable Attacks/Techniques: 
*Throw: Tosses an enemy through the air with a biotic blast.
*Warp: Rips an enemy apart at a molecular level and stops the targeted enemy from regenerating health.
*Carnage: Rips a target to shreds with a vicious blast. Does major collateral damage to enemies nearby.
*Sabotage: Does damage in a 10m radius. Overheats enemy weapons, and burning them.
*Shield Boost: Recharges the kinetic shield.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Male Characters
Category:Mass Effect
Category:Aliens
Category:Super Soldiers
Category:Telekinesis Users
Category:Gun Users
Category:Primary Antagonists
Category:Game Bosses
Category:Game Characters
Category:Berserkers
Category:Hackers
Category:Energy Users
Category:Weapon Masters
Category:Forcefield Users
Category:Cyborgs
Category:Martial Artists
Category:Stealth Masters
Category:Density Users
Category:Technology Users
Category:Energy Projection Users
Category:Power Nullification Users
Category:Matter Users
Category:Inorganic Beings
Category:Durability Negation Users
Category:Science Fiction Characters