Hadrian the Governor of Heaven

== Overview of Hadrian the Governor of Heaven [MEGA BOSS] ==
Hadrian of the City of Heaven in Athea is a complex character, whose motives to corrupt the vessel of Athea and twist them into Zthaz are driven by a blend of ambition, desperation, and perhaps a twisted vision of what might be "better" for his world.
Hadrian has always been a ruler deeply involved in the politics and magic that swirl through Athea. Recognized for his keen intelligence and potent magical abilities, he has always sought to bring glory and prosperity to the City of Heaven. However, his rule has been challenged by factions within the city and external threats that jeopardize the stability and future of his people.
The vessel of Athea is traditionally a conduit of power and peace, channeling the divine will of Athea to maintain balance and order. However, Hadrian perceives this reliance on divine intervention as a weakness, believing it stifles human potential and independence. In his eyes, the vessel's power, if altered, could be harnessed to assert a more direct control over not just Athea, but potentially all realms. However, the consequences of such actions are manifold, risking not just the wrath of gods but also the potential destruction of the very fabric of society he aims to protect. The corruption of something as inherently good as the vessel could lead to unforeseen chaos, threatening the balance between the realms and possibly leading to Hadrian's own downfall or a transformation that even he cannot control. That being said, Zthaz is not a stable being and amounts to what is essentially a time bomb.
== Loot Table ==
Roll 	Action Dice
Requirement	Item 	Stats
ALL LOOT COLLECTED AND NO RESPAWNS BONUS	N/A 	 	~ 1/7 Perfect Tier Campaign Items~
Hadrian's Gate has 8 total charges before it cannot be used anymore. You can use 1d4 Hadrian Gate charges per game. Each of these uses constitutes an action.
# Can DISQUALIFY up to eight spells. 
# Can permanently open or close portals to the Lost
# Can consume Chaotic Diamonds and transform them into Council's Tears
# Can NULLIFY, but not DISQUALIFY other magical relics' abilities
# Can DISQUALIFY an existing spell or curse
# Can OVERLOAD a magical vessel or golem
1-3 	N/A 	1d20: 2000 Aelic	
4 	1d12	 	Casting Focus: +2 to All Electromancy-related Rolls and + 15% DMG to Electromancy Spells.
Weight: 8 LBS
Special Feature: This wand uses 25% less MP when using Electromancy spells.
5 	N/A 	 	Armor: Helmet
Armor Bonus: +1/4 Religion Bonus + 1/4th Diplomacy Bonus
Weight: 6 LBS
Special Ability: Once per game, you can use a relic as a reaction instead of as an action.
6 	1d12	 	Relic: Your maximum MP is reduced by the disqualified spell. You can DISQUALIFY a spell from being used by another mage for the duration of the game. The spell is disqualified until set free, which must be used upon requalification.
"An application of En'Het'Reon's Chaotic Diamond to send away a spell used. It is a prototype that partially disconnects a mage from their magic. Hadrian has taken the research of beings like Stein, Silensium, Decillion, and future notes left by 'Curie' to start work on his own magnum opus."
7 	1d12	 	Relic: 15 MP to activate; Gives advantage on one Music Spell related to speech or diplomacy.
8 	N/A 	 	Resurrects one party member who has died within 1 day. The body must be re-soul bounded to its body.
9 	1d12	 	Relic: 15 MP per use to activate; adds +2 to Magical Literacy rolls
10 	1d12	 	Accessory (Ring): 2+ to Electromancy
Weight: 5 LBS
Special Ability: Creates a halo of electricity which surrounds the wielder's neck. Half of your Electromancy damage done is also added to a damage pool within Hadrian's Halo to a maximum of 100. This can be added to an Electromancy spell at any time for 20% MP cost of the Damage (100 DMG = 20MP, 20 DMG = 4 MP, etc.)
Unique Ability: Reduces all PHILOSOPHER DAMAGE by 50%.
== Special Features or Abilities ==
Hadrian can use Hadrian's Gate as a free-action 1d8 times per encounter