Doom of Malan'tai

==Summary==
In Eldar legends, the Doom of Malan'tai refers not only to the fall of an entire Craftworld but to the monstrous Tyranid Zoanthrope that enacted its destruction. A horrible psychic leech, the Doom fed not on the flesh and bones of its prey like most other Tyranid organisms but consumed their very life-force, their soul, their psychic energy, everything, condemning its prey to soulless oblivion.
While the forces of Craftworld Malan'tai fought against the Tyranids of Hive Fleet Naga, a single, frail Zoanthrope escaped their notice as they confronted the more obviously destructive threats. It slowly crept deeper and deeper into the core of Malan'tai, stripping the Eldar of their immortal souls before it consumed the Craftworld's Infinity Circuit, leaving the Craftworld to drift in space, an empty husk, devoid of not only Eldar life but missing the monster responsible...
But the Doom was not just done yet. The ever opportunistic and resourceful Hive Mind recycled its mutations, causing a new brood of Zoanthrope, more deadly than ever before, to appear in the ranks of the Hive Fleet, the Neurothrope.
==Powers and Stats==
Tier: physically. At least , possibly higher with psychic abilities
Name: The Doom of Malan'tai
Origin: Warhammer 40,000
Age: Unknown
Gender: Inapplicable
Classification: Tyranid Zoanthrope
Powers and Abilities: 
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|-|Powers and Abilities=Superhuman Physical Characteristics, Enhanced Senses, Bodily Weaponry, Reactive Evolution, Weapon Mastery, Hive Mind (Type 1; All Tyranids are connected to and controlled by the Hive MindCodex: Tyranids (8th Edition); pg 7), Psychic Powers (Given the Doom of Malan'tai's status as a Zoanthrope it should have all the abilities granted by the Common Powers, Minor Powers, and Hive Mind Discipline), Flight (Due to their bodies being too weak, Zoanthropes utilize their psychic abilities to carry themselves across the battlefieldDeathwatch: Mark of the Xenos; pg 53), Telepathy (Zoanthropes can essentially act as long range telepathic messangers for the Hive Mind to transmit its signals to other TyranidsCodex: Tyranids (8th Edition); pg 52), Energy Projection (Capable of firing beams of energy with but a thought), Mind Manipulation (Capable of bombarding the minds of creatures with its own psychic energiesCodex: Tyranids (8th Edition); pg 121), Life Manipulation, Soul Manipulation and Absorption (The Doom of Malan'tai consumes life, souls, and psychic energy, leaving nothing behind, its mere presence leeching away at everything around itCodex: Tyranids (5th Edition); pg 58), Forcefield Creation (Using Warp Fields, Zoanthropes and Neurothropes defend themselves with invisible, psychic shields), Statistics Amplification (Capable of boosting its own power, as well as the power of other Tyranids around it), Healing (Neurothropes can heal Zoanthropes near them), Pain Manipulation (Zoanthropes and Neurothropes can cause immense pain in its enemies by triggering their nerves and pain receptors), Sound Manipulation and Non-Physical Interaction (Zoanthropes and Neurothropes can produce shrieks that interact with the minds of its enemies), Power Nullification (The Shadow in the Warp cuts off psychic powers by severing a Psyker's connection to the Warp), Fear Manipulation (The Shadow in the Warp causes fear within all those in its range, especially psykers and other beings that utilize the Warp), Madness Manipulation (Type 2; The Shadow in the Warp can cause most psykers to go mad just through attempting to use their abilities, with only particularly strong willed psykers being able to resist its effects)
|-|Resistances=Resistance to Poison Manipulation, Fear Manipulation, Madness Manipulation, Acid Manipulation, and Corrosion Inducement (Tyranids are incredibly hard to affect with any mental or psychic power, due to their connection to the Hive Mind and their nature as essentially mindless drones. Universally resistant to their own toxins, poisons, and diseases.), Ice Manipulation (Can survive in the vacuum. Tyranid Bio-forms are capable of surviving being completely frozenWarhammer 40,000 Codex - Tyranids (8th Edition) pg. 62), Psychic Powers (Psykers are naturally resistant to the powers of enemy PsykersDark Heresy 2nd Edition Core Rulebook; pg 195)
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Attack Potency: Below Average Human level physically (The body of a Zoanthrope is incredibly weak, not even allowing them to stand). At least Building level (Capable of tearing apart Eldar warriors and wraithbone constructs. Wraithbone in particular is superior to plasteel and adamantium in terms of durabilityCodex: Eldar (2nd Edition); pg 5), possibly higher with psychic abilities (Consumed the Infinity Circuit of Craftworld Malan'tai which powers the craftworld itselfCodex: Eldar (6th Edition); pg 13. Craftworlds are the size of continentsCodex: Eldar (6th Edition); pg 12 and have exteriors that measure thousands of milesBattlefleet Gothic 2014 FAQ; pg 124. However, exactly how much energy it contains is unknown). Its powers ignore conventional durability.
Speed: Unknown movement speed, At least Hypersonic combat/reaction speed (Fought against the forces of Craftworld Malan'tai. Aeldari warriors are often comparable to those of the Adeptus Astartes)
Lifting Strength: Unknown
Striking Strength: Below Average Human level
Durability: Below Average Human level physically (The physical body of a Zoanthrope is incredibly weak). At least Building level, possibly higher (Even a standard Zoanthrope can defend against heavy weaponry with its Warp Fields. Should be able to defend itself with similar levels of energy to what it can produce) with Warp Field
Stamina: Essentially limitless
Range: Unknown, likely Planetary
Standard Equipment: Nothing notable.
Intelligence: Unknown. Unlike other Zoanthropes, which are highly intelligent Synapse creatures capable of guiding the Tyranid swarm through the wisdom of the Hive Mind, the Doom of Malan'tai is a monstrous, animalistic creature interested only in feeding.
Weaknesses: The Doom of Malan'tai's psychic power can backlash, damaging it as it uses its powers.
Notable Attacks/Techniques:
Psychic Powers
The Shadow in the Warp: As the Hive Fleet approaches, the Hive Mind casts a massive, sinister shadow in the Warp that severs a Psyker's connection to the Warp, making it near-impossible to safely use one's psychic powers. As the Tyranid swarm engulfs its prey, the Shadow in the Warp blots out all communication and psychic power, causing entire planets to simply go dark and disappear without even the smallest plea for help.
Powers of the Hive Mind: Many Tyranids are Psykers, but instead of gleaning power from the depths of the Warp, they harness their psychic energies from the unfathomable depths of the Hive Mind.
*Catalyst: The psyker reaches out and touches the mind of lesser organisms under its control, invigorating them with an immense, unnatural vitality that allows them to completely ignore pain and fight on even through the worst of wounds.
*The Horror: The immense psychic power of the Hive Mind floods out from the psyker and spills into the minds of its enemies, causing them to panic and flee as they are overwhelmed by terror.
*Onslaught: The psyker seizes control of its lesser organism's bioweapons while driving them forwards with a renewed ferocity, guiding their fire to be much more accurate.
*Paroxysm: The psyker debilitates it's enemies by triggering every nerve and pain receptor in their bodies, overwhelming their senses with wracking fits of agony.
*Psychic Scream: The Hive Mind shrieks through the psyker, releasing a wave of violent psychic energy that shreds the body and mind of all caught in the blast.
*Warp Blast: Tapping into the raw destructive power of the Hive Mind, the psyker unleashes a blast of pure Warp energy from its cranium, vaporizing its prey. The psyker can channel this energy into a more focused stream with immense piercing power, capab le of punching straight through tank armor.
*Hypnotic Gaze:This power reduces its victim to a helpless wreck by subverting their willpower and smothering their conscious mind.
*Warp Field: An invisible psychic shield constantly projected around a Zoanthrope to protect itself from enemy attacks. The field is usually invisible except for a slight shimmer when it activates to absorb or deflect incoming fire.
*Warp Lance: A psychic attack consisting of the Hive Mind's energy channeled through a Zoanthrope into a focused stream of Warp energy with enough power to punch through fortress walls or vapourise a battle tank.
Unique Powers:
*Spirit Leech: The Doom of Malan'tai passively drains the spirit and mind of those around it, constantly eroding the souls of surrounding creatures to feed itself.
*Absorb Life: The Doom of Malan'tai recovers from damage equal to that it inflicts, even able to grow past it's initial level of strength.
*Psychic Strength: The Doom's physical strength and durability are intrinsically linked, with one always being equal to the other, raising and lowering in kind.
*Cataclysm: The Doom of Malan'tai can siphon off a portion of the psychic energy it has absorbed to create a searing blast of destruction can destroy almost anything. However, using such a powerful blast comes at a cost, damaging the Doom each time it is used.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Warhammer 40,000
Category:Absorption Users
Category:Aliens
Category:Antagonists
Category:Energy Users
Category:Flight Users
Category:Forcefield Users
Category:Genderless Characters
Category:Life Users
Category:Mind Users
Category:Monsters
Category:Mutants
Category:Non-Physical Interaction Users
Category:Power Nullification Users
Category:Psychics
Category:Role-playing Characters
Category:Soul Users
Category:Tyranids
Category:Enhanced Senses Users
Category:Bodily Weaponry Users
Category:Reactive Evolution Users
Category:Weapon Masters
Category:Hive Minds
Category:Telepaths
Category:Energy Projection Users
Category:Statistics Amplification Users
Category:Healers
Category:Pain Users
Category:Sound Users
Category:Fear Users
Category:Madness Users
Category:Body Control Users
Category:Science Fantasy Characters