Takehaya-Susanoo-no-Mikoto/Nana Storm

Takehaya-Susanoo-no-Mikoto (建速須佐能乎命) is a Weekly Boss challenge in Torii of a Great Challenge, Sango Island. 
== Ley Line Disorder ==
* Takehaya-Susanoo-no-Mikoto will continuously absorb Ominous Destiny, and will gain more upon hitting characters. When Ominous Destiny is filled up, he will enter the Primordial Susanoo form.
* While he is in this form, active characters will lose Elemental Energy at intervals. Takehaya-Susanoo-no-Mikoto will gain great DMG RES and deal more fatal attacks. Use the appropriate elemental attacks to disable this form more quickly and obtain Energy in the process. 
== Rewards ==
Claiming the Trounce Blossom for Original Resin ×60 (or 30 for the first 3 Weekly Boss claims of the week) after defeating the boss offers the following possible rewards:
* Helmet of the Triumphant Samurai
* Emblem of Takamagahara
* Equipment of the Exiled Warrior
* Vayuda Turquoise Silver
* Vayuda Turquoise Fragment
* Vayuda Turquoise Chunk
* Vayuda Turquoise Gemstone
* Vajrada Amethyst Silver
* Vajrada Amethyst Fragment
* Vajrada Amethyst Chunk
* Vajrada Amethyst Gemstone
* Varunada Lazurite Silver
* Varunada Lazurite Fragment
* Varunada Lazurite Chunk
* Varunada Lazurite Gemstone
* Berserker
* Instructor
* The Exile
* Gladiator's Finale
* Wanderer's Troupe
* Dream Solvent
* Northlander Sword Billet
* Northlander Bow Billet
* Northlander Claymore Billet
* Northlander Catalyst Billet
* Northlander Polearm Billet
== Stats ==
=== Lv. 90 Stats ===
* HP: 159837
* DMG: 22034
* DEF: 950
=== Resistance ===
* Physical: 10%
* Pyro: 10%
* Hydro: Immune
* Electro: Immune
* Cryo: 10%
* Dendro: 10%
* Anemo: Immune
* Geo: 10%
== Abilities ==
=== Normal ===
Upon starting the boss fight, the Takehaya-Susanoo-no-Mikoto will be in one of two stances: The Totsuka-no-Tsurugi Stance or the Thundering Pulse Stance. Every time he uses Thunderbolt or Eyes of Stillness, he will switch his stance.
==== Stance-Independent ====
Ominous Destiny	Ominous Destiny
The Takehaya-Susanoo-no-Mikoto will accumulate Ominous Destiny. Ominous Destiny has a max value of 900. When Ominous Destiny reaches max, he will enter his Primordial Susanoo state.
* Every 2 seconds, the Takehaya-Susanoo-no-Mikoto gains 20 Ominous Destiny.
* When the Takehaya-Susanoo-no-Mikoto hits the player, he gains 40 Ominous Destiny. This form of Ominous Destiny accumulation can be triggered once every 2 seconds.	The Takehaya-Susanoo-no-Mikoto will accumulate Ominous Destiny. Ominous Destiny has a max value of 900. When Ominous Destiny reaches max, he will enter his Primordial Susanoo state.
* Every 2 seconds, the Takehaya-Susanoo-no-Mikoto gains 20 Ominous Destiny.
* When the Takehaya-Susanoo-no-Mikoto hits the player, he gains 40 Ominous Destiny. This form of Ominous Destiny accumulation can be triggered once every 2 seconds.
Shield	Shield
When attacked by the player using melee attacks, raises a shield around him that blocks all incoming melee DMG. After being attacked a certain amount of times in this state, drops his shield and performs a counterattack, dealing 33.3% ATK, 8.3% ATK × 3 as Electro DMG in the Totsuka-no-Tsurugi Stance or 16.6% ATK, 33.3% ATK as Electro DMG in the dual blades Stance.
* The counterattack can only be triggered after he has successfully defended from 4 attacks while shielded.
* After he successfully defending from 4 attacks, any further attacks will have a probability to trigger the counter. This probability increases with every successful defense.
** The counterattack trigger probability is calculated as: 10% × Successful Defense Count While Shielded
* The defense count resets to zero 1.25 seconds after successfully shielding an attack if not followed up by another. Therefore, slow attacks are less likely to trigger the counterattack.	
Stun Recovery 	Stun Recovery
When recovering from a stunned state, deals 8.3% ATK Electro DMG around him.	
Follow-Up	Follow-Up
If the player is behind the Takehaya-Susanoo-no-Mikoto shortly after he performs Slash Combo 1, Slash Combo 3, Cross-Slash, Lightning Summon, Lightning Blade, or Stun Recovery, swiftly turns around to perform an additional attack.
* In the Totsuka-no-Tsurugi Stance, performs a flurry of slashes, dealing 50% ATK as Electro DMG.
* In the dual blades Stance, performs a slash. Explosions will also occur on the ground along the slash's path. The slash and the explosion each deals 25% ATK as Electro DMG.	If the player is behind the Takehaya-Susanoo-no-Mikoto shortly after he performs Slash Combo 1, Slash Combo 3, Cross-Slash, Lightning Summon, Lightning Blade, or Stun Recovery, swiftly turns around to perform an additional attack.
* In the Totsuka-no-Tsurugi Stance, performs a flurry of slashes, dealing 50% ATK as Electro DMG.
* In the dual blades Stance, performs a slash. Explosions will also occur on the ground along the slash's path. The slash and the explosion each deals 25% ATK as Electro DMG.
==== Stance Switch ====
Thunderbolt 	Thunderbolt
Deals 16.6% ATK as Electro DMG in front of him and switches to the Totsuka-no-Tsurugi Stance. Afterwards, periodically summons thunderbolts that strike the ground, dealing 16.6% ATK as Electro DMG.	
Eyes of Stillness 	Eyes of Stillness
Deals 16.6% ATK as Electro DMG in front of him and switches to the dual blades Stance. Afterwards, periodically summons multiple eyes around the arena that unleash a flurry of slashes shortly after appearing, dealing 5.6% ATK × 4 as Electro DMG.	
==== Totsuka-no-Tsurugi Stance====
Slash Combo 1 	Slash Combo 1
Performs five consecutive strikes, dealing 8.3% ATK, 8.3% ATK, 16.6% ATK, 8.3% ATK, 8.3% ATK as Hydro DMG.	
Slash Combo 2 	Slash Combo 2
Dashes at the player, performs a circular slash, and quickly dash to the player behind the player to perform another slash. The circular slash deals 8.3% ATK × 2, the dash and the slash deals 16.6% ATK, 33.3% ATK respectively as Anemo DMG.	
Unbending Lightning 	Unbending Lightning
Launches three discs followed by a horizontal blade at the player. The discs and the horizontal blade each deal 33.3% ATK and 50% ATK respectively as Electro DMG on contact.	
Illusions	Illusions
Separates himself into four illusions that periodically launch lightning blades at the player, dealing Electro DMG on contact. Hitting an illusion three times will destroy it.
* One of the illusions will launch two lightning blades in a cross pattern at once, indicating that it is the special illusion. Destroying this illusion will temporarily stun the Takehaya-Susanoo-no-Mikoto. When destroyed, an invisible explosion will hit players in close proximity. This explosion deals no DMG and applies no elemental status, but can trigger hit-related effects.
*The blades launched by the regular illusions and the special illusion deal 8.3% ATK and 16.6% ATK respectively as Electro DMG.
*Destroying the illusion opposite of the special illusion will cause it to explode, dealing 33.3% ATK as Electro DMG.	
Cross-Slash 	Cross-Slash
Dashes towards the player and slashes twice in a cross pattern. The initial dash, the first slash and the second slash deal 16.6% ATK, 8.3% ATK, and 58.3% ATK respectively as Electro DMG.	
Kendō Ōgi: Umi 	Kendō Ōgi: Umi
Dashes towards the player and creates wavelike shockwaves, then slashing it forward. The initial dash and the shockwaves deal 25% ATK, and 100% ATK respectively as Hydro DMG.	
Kenjutsu Hiōgi: Arashi 	Kenjutsu Hiōgi: Arashi
Takehaya-Susanoo-no-Mikoto pushes nearby players away from him, while Anemo seeds descend around the arena, each dealing 66.6% ATK as Anemo DMG upon landing creating a field that deals 12.5% ATK as Anemo DoT. He then turns himself like a tornado, then slashing the shockwave created. The seeds that landed will turn into vortexes, dealing 15% ATK as Anemo DoT. The shockwave will fly like a storm homing around the arena for around 30 seconds, dealing 20% ATK as Anemo DoT upon contact, and explodes shortly after, dealing 33.3% ATK × 4 and 100% ATK as Anemo DMG.	
====Thundering Pulse Stance====
This stance is unique due to the ability of switching the bow into dual blades and vice-versa. 
Slash Combo 3 	Slash Combo 3
Performs three consecutive slashes around him. After the last slash, summons lightning in a large area around him. Each hit deals 16.6% ATK as Electro DMG. This attack is always used when the Takehaya-Susanoo-no-Mikoto teleports to the player's left side.	
Slash Combo 4 	Slash Combo 4
Spins his dual blades before dashing at the player and performing four consecutive strikes, dealing 16.6% ATK, 8.3% ATK, 16.6% ATK, 25% ATK as Electro DMG. The initial slash of this combo cannot be dodged using dash i-frames.	
Lightning Summon 	Lightning Summon
Spins his dual blades and summons lightning in a large area around him, dealing 66.6% ATK as Electro DMG. This attack cannot be dodged using dash i-frames. This attack is always used when the Takehaya-Susanoo-no-Mikoto teleports to the player's right side.	
Takehaya Electroculi 	Takehaya Electroculi
Summons a Takehaya Electroculus at the center of the arena. If not destroyed after a period of time, the Takehaya Electroculus explodes violently, dealing 116.6% ATK as Electro DMG. Destroying the Takehaya Electroculus will temporarily stun the Takehaya-Susanoo-no-Mikoto.	
Takehaya Electroculi (Enhanced)	Takehaya Electroculi (Enhanced)
Summons three Takehaya Electroculi around the arena while pushing nearby players away from him, dealing 16.6% ATK as Electro DMG. Each Electroculus marks a large area around itself and charges. If not destroyed after a period of time, the Takehaya Electroculi explode violently, dealing Electro DMG depending on where the player stands in the marked areas:
*In a single area: 133.3% ATK
*In 2 overlapping areas: 33.3% ATK x 2
*In 3 overlapping areas: 13.3% ATK x 3	
===Primordial Susanoo===
Primordial Susanoo Form 	Primordial Susanoo Form
When Ominous Destiny reaches max, the Takehaya-Susanoo-no-Mikoto enters the Primordial Susanoo form, gaining stronger attacks as well as an Electro shield that greatly increases his RES. This shield will be drained by ~0.83% every 10 seconds. This shield is weakest to Cryo, Pyro, and Dendro. Once the shield is depleted, the Takehaya-Susanoo-no-Mikoto will exit the Primordial Susanoo form, completely recharge all party members' Energy and become stunned for a period of time with lowered RES.	When Ominous Destiny reaches max, the Takehaya-Susanoo-no-Mikoto enters the Primordial Susanoo form, gaining stronger attacks as well as an Electro shield that greatly increases his RES. This shield will be drained by ~0.83% every 10 seconds. This shield is weakest to Cryo, Pyro, and Dendro. Once the shield is depleted, the Takehaya-Susanoo-no-Mikoto will exit the Primordial Susanoo form, completely recharge all party members' Energy and become stunned for a period of time with lowered RES.
Energy Drain 	Energy Drain
While the Takehaya-Susanoo-no-Mikoto is in the Primordial Susanoo form, active characters will lose 20 Energy every 5 seconds.	While the Takehaya-Susanoo-no-Mikoto is in the Primordial Susanoo form, active characters will lose 20 Energy every 5 seconds.
Energy Generation 	Energy Generation
While the Takehaya-Susanoo-no-Mikoto is in the Primordial Susanoo form, triggering Elemental Reactions on him will generate 3 Non-Elemental Energy Particles. This generation has a cooldown of 1.5s.	While the Takehaya-Susanoo-no-Mikoto is in the Primordial Susanoo form, triggering Elemental Reactions on him will generate 3 Non-Elemental Energy Particles. This generation has a cooldown of 1.5s.
Slash Combo 1 	Slash Combo 1
If the player is in front of the Magatsu Mitake Narukami no Mikoto, performs two horizontal slashes and shoots a bolt at the ground in front of him, dealing 16.6% ATK, 25% ATK, 16.6% ATK as Electro DMG. The bolt explodes after a short period of time, dealing 33.3% ATK as Anemo DMG.	
Slash Combo 2 	Slash Combo 2
If the player is behind the Magatsu Mitake Narukami no Mikoto, swiftly turns and performs a slash. Following the slash, lightning strike the ground along the slash's path, and the Takehaya-Susanoo-no-Mikoto shoots a bolt at the ground in front of him that explodes after a short period of time. The slash, the lightning strikes, the bolt's landing and the bolt's explosion deal 66.6% ATK, 8.3% ATK, 16.6% ATK, and 33.3% ATK respectively as Hydro DMG.	
Totsuka-no-Tsurugi (Enhanced) 	Totsuka-no-Tsurugi (Enhanced)
Marks a large area in front of him as he charges his blade, dealing 8.3% ATK as Electro DoT around him, before performing a downward slash, dealing 116.6% ATK as Electro DMG.	
Kendō Ōgi: Umi (Enhanced) 	Kendō Ōgi: Umi (Enhanced)
Slashes twice, dealing 25% ATK × 2 as Hydro DMG and launching forward five vertical wavelike shockwaves, and one horizontal blade at a slower speed. Each vertical and horizontal blade deals 25% ATK and 50% ATK respectively as Hydro DMG to players who come in contact.	
Single Slash 	Single Slash
Readies his blade in a sheathed position, before performing a single slash that deals 50% ATK as Electro DMG around him.	
Slash Flurry 	Slash Flurry
If the player is far away, readies his blade in a sheathed position, before dashing at the player and performing a flurry of slashes in front of him, dealing 16.6% ATK, 8.3% ATK × 2, 33.3% ATK as Electro DMG.	
Water Release: Umi no Shinpan 	Water Release: Umi no Shinpan
Takehaya-Susanoo-no-Mikoto stands in the middle of the arena, then thrusts his sword, turning for rounds before unleashing a powerful wave of seawater in a circle. Large sea waves will appear around him and move in circular motion outwards shortly after.	Takehaya-Susanoo-no-Mikoto stands in the middle of the arena, then thrusts his sword, turning for rounds before unleashing a powerful wave of seawater in a circle. Large sea waves will appear around him and move in circular motion outwards shortly after.
Water Release: Uzushio 	Water Release: Uzushio
Takehaya-Susanoo-no-Mikoto plants his sword on the ground, summoning 3 vortexes that pull nearby players in while dealing 33% ATK as Anemo DMG every 0.5s, then plucks it out, summoning waterspouts that move around the arena and deal 50% ATK as Hydro DMG every 0.5s. The waterspouts will go on for 10 seconds.	Takehaya-Susanoo-no-Mikoto plants his sword on the ground, summoning 3 vortexes that pull nearby players in while dealing 33% ATK as Anemo DMG every 0.5s, then plucks it out, summoning waterspouts that move around the arena and deal 50% ATK as Hydro DMG every 0.5s. The waterspouts will go on for 10 seconds.
Wind Release: Tatsumaki 	Wind Release: Tatsumaki
Takehaya-Susanoo-no-Mikoto turns around, summoning a large tornado which goes on for 20 seconds, while dealing 66.6% ATK as Anemo DMG every 0.5s.	Takehaya-Susanoo-no-Mikoto turns around, summoning a large tornado which goes on for 20 seconds, while dealing 66.6% ATK as Anemo DMG every 0.5s.
Wind Release: Rasen-Kunai 	Wind Release: Rasen-Kunai
Takehaya-Susanoo-no-Mikoto scatters many Rasen-shuriken and Rasen-kunai all around the arena, each dealing 25% ATK as Anemo DMG every 0.5s. This goes on for 30 seconds.	Takehaya-Susanoo-no-Mikoto scatters many Rasen-shuriken and Rasen-kunai all around the arena, each dealing 25% ATK as Anemo DMG every 0.5s. This goes on for 30 seconds.
Lightning Release: Takamagahara no Sabaki 	Lightning Release: Takamagahara no Sabaki
Takehaya-Susanoo-no-Mikoto readies his Thundering Pulse and shoots a large bolt of lightning, then subsequently summons bolts of lightning, each dealing 100% ATK and 50% ATK respectively as Electro DMG.	Takehaya-Susanoo-no-Mikoto readies his Thundering Pulse and shoots a large bolt of lightning, then subsequently summons bolts of lightning, each dealing 100% ATK and 50% ATK respectively as Electro DMG.
Lightning Release: Zokusei no Hadō 	Lightning Release: Zokusei no Hadō
Takehaya-Susanoo-no-Mikoto summons a large lightning orb that deals 75% ATK as Electro DMG. The orb goes for 25 seconds.	Takehaya-Susanoo-no-Mikoto summons a large lightning orb that deals 75% ATK as Electro DMG. The orb goes for 25 seconds.
Storm Release: Susanoo Arashi 	Storm Release: Susanoo Arashi
Takehaya-Susanoo-no-Mikoto summons a large stormy bolt that deals 100% ATK as Electro DMG, then summoning small tornadoes and waterspouts, each dealing 50% ATK as Anemo and Hydro DMG every 0.5s.	Takehaya-Susanoo-no-Mikoto summons a large stormy bolt that deals 100% ATK as Electro DMG, then summoning small tornadoes and waterspouts, each dealing 50% ATK as Anemo and Hydro DMG every 0.5s.
Storm Release: Kyūkyoku no Hitotachi	Storm Release: Kyūkyoku no Hitotachi
Drains all party members' Energy and leaving a seawater orb. Using elemental attacks on the orb will charge it, and Hydro is significantly more effective than other elements. Anemo and Electro charge it up slightly faster than the other elements, but not as fast as Hydro. Once fully charged, a shield will be created at the orb's location. The Takehaya-Susanoo-no-Mikoto marks an unprotected player with the Eye of the Bull-Headed Emperor, then performs a massive horizontal slash that temporarily freezes players in place and triggers the death of the active character regardless of shield status or any defensive stats. 
*1 Hydro attack charges the orb fully, 1 Anemo or Electro elemental attack charges the orb by 50%, and 1 elemental attack of any other element charges the orb by 26%, regardless of the amount of gauge units applied. The orb can only be charged by Anemo and Electro attacks once every 0.1s and by any other elemental attacks once every 0.5s. Note that this cooldown is different from the standard elemental application ICD, which is not taken into account for charging the orb.
*Characters protected by the orb's shield will be dealt 1 True Kataigída DMG. This DMG can be negated using shields.
* In Co-Op Mode, only a single unprotected player will be targeted and be marked with the Eye of Stormy Judgment. If multiple players are unprotected by the orb's shield and a player is marked, only the marked player will die. Other players will take 200% ATK as Kataigída DMG (Anemo + Hydro + Electro; has effects of Electro-Charged and Swirl).	Drains all party members' Energy and leaving a seawater orb. Using elemental attacks on the orb will charge it, and Hydro is significantly more effective than other elements. Anemo and Electro charge it up slightly faster than the other elements, but not as fast as Hydro. Once fully charged, a shield will be created at the orb's location. The Takehaya-Susanoo-no-Mikoto marks an unprotected player with the Eye of the Bull-Headed Emperor, then performs a massive horizontal slash that temporarily freezes players in place and triggers the death of the active character regardless of shield status or any defensive stats. 
*1 Hydro attack charges the orb fully, 1 Anemo or Electro elemental attack charges the orb by 50%, and 1 elemental attack of any other element charges the orb by 26%, regardless of the amount of gauge units applied. The orb can only be charged by Anemo and Electro attacks once every 0.1s and by any other elemental attacks once every 0.5s. Note that this cooldown is different from the standard elemental application ICD, which is not taken into account for charging the orb.
*Characters protected by the orb's shield will be dealt 1 True Kataigída DMG. This DMG can be negated using shields.
* In Co-Op Mode, only a single unprotected player will be targeted and be marked with the Eye of Stormy Judgment. If multiple players are unprotected by the orb's shield and a player is marked, only the marked player will die. Other players will take 200% ATK as Kataigída DMG (Anemo + Hydro + Electro; has effects of Electro-Charged and Swirl).
==Quotes ==
===English===
====Normal====
=====Beginning Dialogue=====
*It's been a long time ever since I'd been in a fight seriously. Show me your powers. DO NOT...DISSAPOINT ME.
=====Cross-Slash=====
* A slash of thunderbolt!
=====Teleport=====
*Oh! Where ya lookin?
=====Slash Combo 1=====
*Hmph!
=====Slash Combo 2===== 
*Like a raging lightning...
=====Slash Combo 3===== 
*Ha!
===== Slash Combo 4=====
*Grah!
=====Takehaya Electroculi===== 
*The eye of omniscience!
=====Enhanced Takehaya Electroculi =====
* My omnipresence is undeniable!
=====Thunderbolt===== 
*Oh! Shocked to see that...
=====Eyes of Stillness=====
*Oh...didn't see that coming, did you?
=====Lightning Summon=====
*This won't hurt, trust me!
=====Illusions=====
*Which is the real me?
=====Unbending Lightning =====
*The epitome of my might!
=====Shield=====
*Argh, such half-heartedness.
*How pathetic.
=====Counterattack===== 
*My turn!
=====Interrupted=====
*Great one...
=====Stun Recovery ===== 
*Gotta work up a little...
=====Follow-Up (Totsuka-no-Tsurugi Stance)=====
* Here goes!
=====Follow-Up (Thundering Pulse Stance)=====
*A clear strike!
*Not over yet!
=====Kendō Ōgi: Umi=====
*Ultimate Sword Technique: Sea!
*Taste the sea's might!
=====Kenjutsu Hiōgi: Arashi=====
*Hidden Ultimate Sword Art: Storm!
*May you be cut down to pieces!
===== Totsuka no Tsurugi =====
* It's over...Totsuka no Tsurugi! 
* A slash of bisection! 
=====Defeat=====
*I can't believe it...I lost...?
*You've done...well...
====Primordial Susanoo====
=====Transition=====
*It's about time to get serious!
=====Kendō Ōgi: Umi=====
*Get outta my way!
=====Slash Combo 1=====
*Let's cut you to shreds!
=====Slash Combo 2=====
*Are you an idiot?
=====Totsuka-no-Tsurugi=====
*A large sword of condemnation!
===== Slash Flurry =====
* Down for good!
===== Water Release: Umi no Shinpan =====
* Water Release: Judgment of the Sea!
* This'll be ended in just a while...
===== Water Release: Uzushio =====
* Water Release: Whirlpool! 
* You can't get away with this! 
===== Wind Release: Tatsumaki =====
* Wind Release: Tornado! 
* Time for some slice and mince!
===== Wind Release: Rasen-Kunai =====
* Wind Release: Spiraling Kunai!
* There are no place for you to hide. 
===== Lightning Release: Takamagahara no Sabaki =====
* Lightning Release: Judgment of Takamagahara!
* Taste the gods' judgment! 
===== Lightning Release: Zokusei no Hadō =====
* Lightning Release: Dominance of the World! 
* I am the superior of this floating world! 
===== Storm Release: Susanoo Arashi =====
* Storm Release: Susanoo Storm! 
* You might wanna brace yourselves...
===== Storm Release: Kyūkyoku no Hitotachi =====
* Storm Release: The One Ultimate Slash!
* Can you take this on?!
===== Return to Normal =====
* Gaugh...
=== Japanese ===
==== Normal ====
=====Beginning Dialogue=====
*こんな本気で戦いのは久しぶりだ。君の実力を見せてやろう。俺を...失望させないでくれ。(Konna honki de tatakai no wa hisashiburi da. Kimi no jitsuryoku wo miseteyarou. Ore wo...shitsubou sasenaidekure.)
=====Cross-Slash=====
* 雷撃の斬り！(Raigeki no kiri!)
=====Teleport=====
*おっ！どこをみている？(O~tsu! Doko wo miteiru?)
=====Slash Combo 1=====
*ふっ！(Fu~tsu!)
=====Slash Combo 2===== 
*激しいの雷電のよう... (Hageshii no raiden no you...)
=====Slash Combo 3===== 
*はっ！(Ha~tsu!)
===== Slash Combo 4=====
*ひゃあ！(Hyaa!)
=====Takehaya Electroculi===== 
*全知の目！(Zenchi no me!)
=====Enhanced Takehaya Electroculi =====
* 俺の遍在性は否定できない！(Ore no henzaisei wa hiteidekinai!)
=====Thunderbolt=====
* おっ、びっくりした！(O~tsu, bikkuri shita!)
=====Eyes of Stillness=====
*おっ、君に予想外だのか？(O~tsu, kimi ni yosougaidanoka?)
=====Lightning Summon=====
*痛くないだ、俺を信じて！(Itakunaida, ore wo shinjite!)
=====Illusions=====
*どれが本の俺ですか？(Dore ga hon no ore desuka?)
=====Unbending Lightning =====
*俺の力の象徴！(Ore no chikara no shouchou!)
=====Shield=====
*ああ、こんな気の抜けた攻撃よ。(Aa, konna ki no nuketa kougeki yo.)
*愚かな。(Oroka na.)
=====Counterattack===== 
*俺の番だ！(Ore no ban da!)
=====Interrupted=====
*やるじゃないか… (Yaru janai ka...)
=====Stun Recovery ===== 
*少し頑張らないと… (Sukoshi ganbaranaito...)
=====Follow-Up (Totsuka-no-Tsurugi Stance)=====
* 行くぞ！(Ikuzo!)
=====Follow-Up (Thundering Pulse Stance)=====
*明らかな一撃！(Akirakana ichigeki!) 
*まだまだ終わってませんよ！(Mada mada owatte masen yo!)
=====Kendō Ōgi: Umi=====
* 剣道奥義：海！(Kendou ougi: umi!)
* 海の力を味わって見るがいい！(Umi no chikara wo ajiwatte miru ga ii!)
===== Totsuka no Tsurugi =====
* 終わりです…十拳剣！(Owari desu...totsuka no tsurugi!)
* 両断の一撃！(Ryoudan no ichigeki!)
=====Kenjutsu Hiōgi: Arashi=====
* 剣術秘奥義：嵐！(Kenjutsu hiougi: arashi!) 
* 君が切り裂けましょうか！(Kimi ga kiri sake mashouka!)
=====Defeat=====
*信じられない…俺の負けた？(Shinji rarenai...ore no maketa?)
*なかなか…やるな… (Nakanaka...yaru na...)
====Primordial Susanoo====
=====Transition=====
*そろそろ本気だぞ！(Soro soro honki dazo!)
=====Kendō Ōgi: Umi=====
*どけどけ！(Doke doke!)
=====Slash Combo 1=====
*君を、切り裂けしましょう！(Kimi wo, kiri sake shimashou!)
=====Slash Combo 2=====
*馬鹿か！(Baka ka!)
=====Totsuka-no-Tsurugi=====
*断罪の大剣！(Danzai no daiken!)
===== Slash Flurry =====
* ダウン！(Daun!)
===== Water Release: Umi no Shinpan =====
* 水遁：海の審判！(Suiton: umi no shinpan!)
* これがすぐに終わりにしましょうか… (Kore ga sugu ni owari ni shimashou ka...)
===== Water Release: Uzushio =====
* 水遁：渦潮！(Suiton: uzushio!)
* これで、逃れないだ！(Korede, nogarenaida!)
===== Wind Release: Tatsumaki =====
* 風遁：竜巻！(Fuuton: tatsumaki!)
* スライスとミンチの時間！(Suraisu to minchi no jikan!)
===== Wind Release: Rasen-Kunai =====
* 風遁：螺旋苦無！(Fuuton: rasen kunai!)
* 身を寄せられる場所はどこにもないぞ！(Mi wo yoserareru basho wa doko ni mo naizo!)
===== Lightning Release: Takamagahara no Sabaki =====
* 雷遁：高天原の裁き！(Raiton: Takamagahara no sabaki!)
* 神々の裁きを味わえ！(Kamigami no sabaki wo ajiwae!)
===== Lightning Release: Zokusei no Hadō =====
* 雷遁：俗世の覇道！(Raiton: zokusei no hadou!)
* 俺がこの浮世の覇君！(Ore ga kono ukiyo no hakun!)
===== Storm Release: Susanoo Arashi =====
* 嵐遁：须佐能乎嵐！(Ranton: susanoo arashi!)
* 少しは我慢していいよ。(Sukoshi wa gaman shite ii yo.)
===== Storm Release: Kyūkyoku no Hitotachi =====
* 嵐遁：究極の一太刀！(Ranton: kyuukyoku no hitotachi!)
* この一撃を…耐えられる？(Kono ichigeki wo...taerareru?)
===== Return to Normal =====
* ぐあっ… (Gua~tsu...)
== Boss Description ==
The impulsive Noble Shinto God of the Sea, Susanoo-no-Mikoto, different from his siblings, enjoys conflict and combat. After gaining dominance over an entire island, he swiftly kills its best warrior, and challenges two of your companions to a fight. He reminisces about his distant past, and his everlasting glory...
In times of combat, he has never feared, never doubted, never quitted, never stopped fighting, never stopped to give his best shot, and never been disturbed by other means. He once had a feud with his sister, ending in his loss, on his road to redemption, he slew the Yamata-no-Orochi with a fabled weapon. 
Now, he is confronted with three commoners, two of which are about to fight him head on. Susanoo, despite a god and confronting mortals, still decided to give it his all, to take them on and see how capable they shall be. 
"It's been a while ever since I've fought with all my might. Show me what you are capable of, and you better not disappoint me."
"As a god with centuries of experience: slaying countless monsters, confronting multiple gods alike, and everlasting conflicts...now is the time I show you it's fruit, and you shall show me yours."
"Come forth, mortals. Come forth to my torii, and give me your best shot."
*
Category:Alternate Versions
Category:Characters