Command Element (Wizard Spell)

Each elemental requires a separate version of this spell, and each must be specifically memo­rized by the caster.
This spell forces the elements themselves to do the caster's bidding. Rocks will part or rise, flame lower and die, river waters creep onto shore, winds fill a ship's sails. However, this spell does not empower the caster to make direct attacks with these elements.
The elemental material can be moved, shaped, parted, or sculpted. Wind patterns can be changed, gases scattered, mines ventilated, and vacuums created. Ores can be separated, doors carved, or tunnels, ditches, and dikes created. Salt can be removed from fresh water, fields irrigated, floods lowered. Fires can be lowered, started, or sent in new directions. None of these actions can directly affect creatures in the area of affect.
Notes: Common in Arabian settings; uncommon for Elementalist wizards; otherwise very rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells