Battle No. X2

__TOC__
==Overview==
Noel has started a new challenge! Head to the Summoner's Research Lab and take on Battle No. X2 in Strategy Zone! This trial can only be accessed once Battle No. X1 has been cleared.
==Rewards==
*Ezra
*3,000,000 Zel
*100,000 XP
*1 Gem
==Preparations==
You may use 1 squad and item set for this battle. 5 units must be set as your main team and 10 must be set as back-up units. All Units must be unique and you are allowed up to double your total cost. You can select up to 3 friends from your entire friends list for each squad that you can bring in. There is no cooldown when using a friend to fight Ezra. Your items do not get replenished when a team dies, so bring as many healing items, elemental seals, BB gauge support items, Revive items, and status cure items.
Note: At least 20,000 HP (without Leader Skill) is recommended to survive Ezra's LS Lock attack at the latter phase.
Recommended Leaders:
*Doombringer Azurai - 40/50% boost to all parameters & 10% elemental mitigation
*Pure General Regil - 50/60% boost to all parameters & 10/15% elemental mitigation
*Knight of Holy Light Ark - 50% boost to all parameters & 20% mitigation when 5000 damage taken
*Howling Wolf Zekt - 40% boost to all parameters, damage taken hugely boosts BB gauge and may restore HP & 15% damage reduction from Light, Dark types
*Furious Thunder Cleria - 50/60% boost to all parameters, 20% mitigation when 5000 damage taken, damage taken boosts BB gauge, restore HP each turn
*Empyrean Juno-Seto - 50% boost to max HP, Rec, damage taken boosts BB gauge, probable resistance against 1 KO attack & negates Def ignore effect
*Divine Law Kanon - 50% boost to DEF and HP with Ignore DEF negation + status aliment negation and boost BB gauge when attacked
*Angelic Star Janice - 100% boost to Def, 50% boost to max HP, 15% elemental damage reduction from Light, Dark types, adds probability of resistance against 1 KO attack
*Sacred God Lucius  - 60% boost to all parameters, BB fill each turn, 20% mitigation when 5000 damage taken & 140% spark damage boost after 15 sparks
*Divine Savior Mikael-100% boost to Atk, Def, max HP, 15% damage reduction, hugely boosts Spark damage, negates all status ailments and Atk, Def, Rec reduction effects & damage taken hugely boosts BB gauge
Recommended Units: 
* Mitigators
** Salacia Persei Elimo - Water type, low BB cost, heal, boost Def, Rec, Water barrier, no attack BB/SBB, damage taken can restore HP, remove status ailment, SP - stat down null, crit null, status null, elemental damage null, HoT
** Glorious Hero Krantz - Low BB cost, Light element, remove status ailment, BC/HC drop rate
** Empyrean Juno-Seto - HoT, Light barrier, low/high chance of revive on SBB/UBB, SP - low BB cost, status null
** Fate-Eater Ilm - Water type, BB when attacked, HP absorption, boost Max HP, boost Atk/Def by Max HP, DoT
** Heavenly Spiral Hisui - Def/Rec boost, boost Def by Rec, status null, stat down null, elemental damage null
** Sapphire Noble Stein - Water type, status remove, damage taken can restore HP, Water barrier, SP - boost BB when attacked, heal
** Triumphant Blaze Valen - Instant BB fill, boost Def, BB fill and guard miti when guarding (helpful to units switching in)
** Rain (Omni) - Tri-stat buff, boost Def by Atk, BB regen, crit negate, boost Max HP, inflict Atk/Def down
** Auric Echo Eleanor - BC/HC drop rate, SP - Light/Dark elemental miti
** Kingslayer Lancelot - Mitigation, Spark Buff, BB-on-spark, EWD null, Crit null, Atk>Def and Def>Atk convert
** Dusk Star Khepratum - Mitigation, BB-on-spark, Burst heal, DoT mitigation, ATK/DEF down
** Bad Lands Queen Gazolina - Mitigator, Water barrier, EWD Null, Crit Null
** Erza Scarlet (Omni) - Mitigator, Taunt, Spark Mitigator, Evasion Chance, Atk > Def Convert, EWD Null, Crit Null
** Xenon, Son of Elysia - Mitigator, Taunt, Parameter boost, OD gauge boost, additional damage reduction, BB-on-hit, DEF boost to ATK on SP
** Divine Savior Mikael- Mitigator, Taunt on SP, damage reduction and BB gauge boost while guarding, ATK & DEF boost, boost DEF relative to ATK,
* BB-on-hit Units
** Chivalrous Thief Zelnite - BC/HC drop rate buff (will be heavily resisted), restores HP, provides BB-on-hit buff
** Sage God Melord - BB utility unit, also provide conversion and Atk Down (SP Only)
** Imperial Chain Johan - Mitigator and provides BB-on-hit buff
** Divine Law Kanon - Cures status ailments and provides BB-on-hit buff
** Eternal Goddess Felice - BB utility unit, provides BB-on-Spark, BB-on-hit, BBoT (BB over Time) buffs
** Supreme Emperor Agress - BB utility unit, provides instant BB fill, BB-on-hit, and BBoT buffs
** Heroic Leader Quaid - BB fill rate, BB per turn, BB when attacked (SP)
** Cosmic Being Amu Yunos - BB when attacked (SP) and BB fill rate buff, also nullify critical damage
** Time-Weaver Elaina - on Leader skill, on SBB,
* BB-on-Spark Units
** Sublime Darkness Feeva - BC/HC drop rate buff (will be heavily resisted), provides BBoT (SP only) and BB-on-Spark (SP only)
** Graceful Princess Elza - HoT (Heal over Time), Spark buffer, BB-on-Spark (SP only)
** Zeref (Omni) - On SBB only, adding SP of 26 hit attack on SBB is recommended
** Acnologia (Omni) - Only on SP, but adds to BOTH BB/SBB
* Angel Idol UBB (to survive against certain Buff Wipe Thresholds)
** Torrential Scar Holia - Heal, Heal over time
** Silver Queen Gabriela - massive BB-on-hit, massive HP-on-hit
** Priestess Snow Miku (Omni) - massive HP-on-hit, massive parameter and HP boost, but uses all BB gauges
** Time-Weaver Elaina - UBB
* Revive Effect Units
**Empyrean Juno-Seto - Mitigator and can revive units on SBB
**Blazing Phoenix Feng - Boosts BB Atk and can revive units on BB/SBB
**Graceful Angel Linasera - Reviver, Angel Idol buff, HoT and BBoT
**Zeref (Omni) - Chance of revival on BB/SBB
**Great Omniscience Sae - Guaranteed revival on UBB
**Time-Weaver Elaina - Probable Revival on SBB and UBB
**NOTE: Juno-Seto and Feng are limited-time units. Using these as helpers is highly recommended, especially if you are lacking these units.
**Recommended, but not required
* Normal Attack Buffers
**Alluring Empress Savia - BB-on-Spark, High OD gauge fill rate in SP and adds 3+ normal attack buff on UBB
**Mobile Pathfinder Enile - Light Unit buffer with 3+ normal attack buff on UBB
**Grandmagos Ceulfan - Fantastic normal attack buffer on BB/SBB/UBB. Recommended if using light squads
**Steel Magus Dessit - Fantastic normal attack buffer on BB/SBB/UBB. Recommended if using earth squads
**Millia (Omni) - Decent Normal Attack Buffer with Elemental Weakness Damage buffs. Recommended with Savia.
*Attack Down
**Scourgemistress Adriesta - Attack Down Buff, BB when spark, Atk/Def Buff, Def>Atk Convert
**Victorious General Gyras - Attack Down Buff, triple normal hit count due to ES
**Divine Dragon Ragzbyul - Powerful Atk Down and provide guard mitigation (SP only)
**Sage God Melord - Attack Down Buff(SP only), Atk Down on BB/SBB(SP only)
*Misc. Units
**Dark Path Arthur - Critical hit buffer, recast buffer on SBB/UBB
**Ace Assassin Natalamé - Spark buffer, recast buffer on SBB (SP only) and UBB
**White Death Ravea - Double Attack Buffer, Crit buff and OD gauge buff. Recommended for fast nuking bosses.
**Zedus the Great - Recast on UBB for 1 turn, massive boost to Spark damage, critical, and elemental damage.
**Giselle Tyndalos - Recast on UBB for 3 turns, 25% pierce for Fire and Water types
**Endless Abyss Tsovinar - Recast on UBB
**Zeref (Omni) - Recast on UBB
**Time-Weaver Elaina - Probable Recast on UBB
==Battle==
 Ezra
*Has 27,500,000 HP.
*Normal Skill Set
**Here I come! I hope you're ready! - +1 hit count for 3 turns & 6-8% HP Drain for 3 turns
**At > 50% HP and every 5 turns
***Ow! Wait, did that hurt? - 14 combo powerful attack on weaker element foes
**At < 50% HP and every 3 turns
***Ow! Wait, did that hurt? - 14 combo powerful attack on weaker element foes
**At > 30% HP and when UBB is used
***Uh-uh! I won't let you do that! - Removes all buffs
**At < 30% HP and when UBB is used 5 times
***Uh-uh! I won't let you do that! - Removes all buffs
**"Ow! Wait, did that hurt?" - 14 hits AoE on unit with weaker element. Do nothing if there is no unit with weaker element.
***Occurs every 5 turns before 50% HP, every 3 turns below 50% HP. Recommend to swap unit with weaker element out
*Turn 1
**Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
**Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
*At < 90% HP
**You ready? I can't wait! - Nullifies normal attack, UBB damage, DoT for 3 turns & removes all buffs
***Note: This attack overwrites the UBB immunity buff provided from Whee! Let's go! Let's go!
**Time to make everything disappear! - Sets element to Dark, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Dark attacks for 3 turns, 25% mitigation from Light attacks for 3 turns
**Starts using the following:
***Every 6 turns
****Here I come! I hope you're ready! - Adds +1 to each normal hit & drains 3-6% HP for 3 turns
***Every 7 turns
****Bam! I got you right where it hurts! - 12 combo attack on all foes & normal attacks hit all foes
*Three turns after Time to make everything disappear! and if < 80% HP
**Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
**Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
*Three turns after Time to make everything disappear! and if > 80% HP
**Catch this, everyone! Now smile! - 16 combo powerful attack on all foes & 75% chance of removing buffs
***For example: If Time to make everything disappear! was used on Turn 5, Catch this, everyone! Now smile! will be used on Turn 8
***Highly recommended to guard on this turn if lacking damage
**Uses Time to make it shine! the next turn
***Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
*At < 75% HP
**Come on, Uncle hits harder than that! - Nullifies normal attack, BB, UBB damage, DoT for 3 turns & removes all buffs
**Time to make it nice & chilly! - Sets element to Water, 75% mitigation from Fire, Light, Dark attacks for 3 turns, 100% mitigation from Water attacks for 3 turns & 50% mitigation from Earth attacks for 3 turns
**Starts using the following:
***Every 6 turns
****Whoops! Cat got your tongue? - 20 combo attack on all foes, gradually decreases BB gauges by 50% for 3 turns & 20% Ares Down for 3 turns
***Every 4 turns
****Aha, more pudding for me! Thanks! - Attack on single foe & drains 60-75% of BB gauge
*****Ezra may use this attack twice on the same turn
*Three turns after Time to make it nice & chilly! and if > 60% HP
**Everybody gets squished together! - Rremoves all buffs, drains 50% OD gauge & drains 100% of BB gauges
***Highly recommended to guard on this turn if lacking damage
**Next turn
***Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
*Three turns after Time to make it nice & chilly! and if < 60% HP
**Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
**Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
**Note: If you brought a normal attack nuking squad utilizing Ceulfan, Savia, Dessit, or Ravea, you can nuke Ezra from around 50~60% to 0%
*At < 50% HP
**Time to make it cool - Sets element to Earth, 75% mitigation from Thunder, Light, Dark attacks for 3 turns, 100% mitigation from Earth attacks for 3 turns & 50% mitigation from Water attacks for 3 turns
**C'mon, take your best shot! - 50% base/buffed BC resist for 999 turns, 100% BB drain & 100% mitigation for 999 turns
**Starts using the following:
***Every 9 turns
****Alright! Here-I-come! - Boosts Atk & Def by 50% for 5 turns
*Four turns after C'mon, take your best shot! and damage dealt exceeds 1000 within the 3 turns
**Oh look, pudding! - Removes all buffs
**Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
**Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
*Three turns after C'mon, take your best shot! and fail to deal 1000 damage within the 3 turns
**Oh look, pudding! - Removes all buffs
**Catch this, everyone! Now smile! - 16 combo powerful attack on all foes & 75% chance of removing buffs
***Highly recommended to guard on this turn if lacking damage
**Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
*At < 45% HP
**Starts using the following:
***Every 3 turns
****She shoots, she scores! Bullseye! - 8 combo powerful attack on single foe & 70% chance of reducing Atk and Def by 25% for 2 turns
***Every 8 turns
****Ow! Hang on, time out! - 30% mitigation for 3 turns
**I won't make it easy for you! - Nullifies normal attack, SBB, UBB damage for 3 turns & removes all buffs
**Time for explosions! Explosions! - Sets element to Thunder, 75% mitigation from Water, Light, Dark attacks for 3 turns, 100% mitigation from Thunder attacks for 3 turns, 50% mitigation from Fire attacks for 3 turns
**Two turns after Time for explosions! Explosions! and if > 40% HP
***You asked for it! Here I come! - 13 combo attack on all foes, removes all buffs & drains 20-25% of BB gauges
***Uses Time to make it shine! the next turn
****Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
**Two turns after Time for explosions! Explosions! and if < 40% HP
***Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
***Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
*At < 33% HP
**I'm having lots of fun! Are you? - Nullifies BB, SBB damage, DoT for 3 turns & removes all buffs
***UBB is allowed without punishment until < 20% HP
**Time to make it cool! - Sets element to Earth, 75% mitigation from Thunder, Light, Dark attacks for 3 turns, 100% mitigation from Earth attacks for 3 turns & 50% mitigation from Water attacks for 3 turns
**Starts using the following:
***Ow! That's got to hurt! - Attack on single foe & invalidates Extra Skill for 1 turn
***Every 4 turns
****Ow! That's going to leave a mark! - 13 combo massive attack on all foes that deals 90-115% HP as damage & invalidates Leader Skills for 2 turns
****2 turns mitigation & Guarding is highly recommended
**Two turns after Time to make it cool! and if > 20% HP
***You asked for it! Here I come! - 13 combo attack on all foes, removes all buffs & drains 20-25% of BB gauges
***Uses Time to make it shine! the next turn
****Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
**Two turns after Time to make it cool! and if < 20% HP
***Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
***Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
*At < 15% HP
**I won't make it easy for you! - Nullifies normal attack, SBB, and UBB damage for 3 turns & removes all buffs
**Time for explosions! Explosions! - Sets element to Thunder, 75% mitigation from Water, Light, Dark attacks for 3 turns, 100% mitigation from Thunder attacks for 3 turns, 50% mitigation from Fire attacks for 3 turns
**Two turns after Time for explosions! Explosions! and if > 10% HP
***You asked for it! Here I come! - 13 combo attack on all foes, removes all buffs & drains 20-25% of BB gauges
***Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
**Two turns after Time for explosions! Explosions! and if < 10% HP
***Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
***Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
*At < 10% HP
**Everybody gets squished together! - Attack on all foes, removes all buffs, drains 50% OD gauge & drains 100% of BB gauges
***Highly recommended to attack with one unit to cross this threshold and guard the rest
==Trivia==
*Ezra's "Time for explosions! Explosions!" skill is a reference to the comedic Japanese novel series and anime, KONOSUBA.
*"You thought it would be some other kitty... But it was me, Ezra!" is a reference to the Japanese novel series and anime, Jojo's Bizarre Adventure: Phantom Blood.