Fantendo Smash Bros. Victory/Training

Training Mode is a mode found within Fantendo Smash Bros. Victory, which acts as both a tutorial mode and a mode where the player can experiment with the CPU and other factors into a match. This mode introduces the Training Dummies and Hybrid IV, who also show up in some of the other modes.
==Training Dummies==
Training Dummies are a new addition to the Fantendo Smash Bros. series and basically act as sparring partners for Training Mode if selected. There are four types of Training Dummies, each with its own body shape, color of boxing gloves, and cloned moveset.
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From left to right:
*Male Training Dummy: Uses weakened Standard Attacks of Strafe. Has only two jumps.
*Beorn Training Dummy: Uses weakened Standard Attacks of Unten. Has only two jumps.
*Sparkling Training Dummy: Uses weakened Standard Attacks of Volt. Has only three jumps.
*Female Training Dummy: Uses weakened Standard Attacks of Rachel. Has only two jumps.
They also appear within the Training Mode's Mission Training, appearing as the opponent for most of the missions as opposed to a regular character.
==Free Training==
In Free Training mode, the player can select any character except the Training Dummies to play as and set the opponent as any character (including Training Dummies). In this mode, they can modify the speed, the knockback, the damage modifier, handicap, and the AI's Behavior. They can also summon any item in the game, although there is a individual cap for each item to prevent lag. 
Free Training can be exited through the pause menu at any time. The player can also switch characters in the pause menu if they like.
==Mission Training==
This acts as the tutorial for the game, and goes over every aspect of the game.
Fantendo Smash Bros. Victory: Mission Training	Fantendo Smash Bros. Victory: Mission Training 	Fantendo Smash Bros. Victory: Mission Training	Fantendo Smash Bros. Victory: Mission Training
Mission 	Information 	 	
Movement 	Goes over walking, running, crawling, and jumping. No dummies. 	 	
Standard Attacks 	Goes over the Standard Attacks and how to use efficiently. Male Training Dummy appears here. 	 	
Shield 	Goes over Shielding and how the Bubble Shield mechanic works. Beorn Training Dummy appears here. 	 	
Special Attacks 	Goes over the properties of common Special Attacks. Sparkling Training Dummy appears here. 	 	
Application Test #1 	Free for All Battle with Male Training Dummy, Beorn Training Dummy, and Sparkling Training Dummy. The player must win the battle and use Standard and Special Attacks, and use blocking to successfully block five attacks.	 	
Activating Finishers 	Player learns how to use the Finisher System. Male Training Dummy appears here. 	 	
Activating TAGOS 	Player learns how to use the TAGOS system through the shielding method. Female Training Dummy appears here. 	 	
Dodging 	Player learns how to dodge. Beorn Training Dummy appears here. 	 	
Blocking 	Player learns how to block attacks. Sparkling Training Dummy appears here. 	 	
Application Test #2 	Free for All Battle with Female Training Dummy, Beorn Training Dummy, and Sparkling Training Dummy. The player must win the battle, using TAGOS, their Finisher, block 5 attacks, and dodge 5 attacks. 	 	
Breakers 	Player learns what Breakers are and how to preform them. Female and Male Training Dummies appear here. 	 	
Move Staleness 	Player learns what Move Staleness is and how the mechanic works and how to avoid succumbing to it's effects. Beorn and Sparkling Training Dummies appear here. 	 	
Rage Damage 	Player learns what Rage Damage is and how effects Move Staleness. Female and Beorn Training Dummies appear here. 	 	
Super Damage 	The player learns what Super Damage is and what to do if someone is playing too defensively. Sparkling and Male Training Dummies appear here. 	 	
Application Test #3 	Free for All Battle with Unten, Rachel, and Volt. The player must win the battle using a breaker at least twice, and staying free of Move Staleness and inflicting some Super Damage. 	 	
Hybrid IV 	The final battle against Hybrid IV, a boss that uses the moves of other playable characters in the game. Time to show her what you've learned! 	 	
==Hybrid IV==
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Hybrid IV is a boss that appears at the end of Mission Training. She uses the moves of other characters in the game, hence her name. Her boss battle cannot end until the player has used Standard Attacks, Special Attacks, Shielding, Blocking, Dodging, TAGOS, Finishers, and Breakers against her.
Her complete moveset is listed below:
===Standard Attacks===
Name	Info
Hybrid-Kick	Hybrid IV does a kick that essentially locks the opponent in place before releasing them onto the ground for 7% damage. It has no knockback capability. 
Original User: Strafe
Hybrid Jab	Hybrid IV strikes with her fist horizontally, knocking anyone hit with it back for 8% damage. This can become a kill move if hit with the center of the fist, which is it's sweet spot.
Original User: Crow
Head-Punch	Hybrid IV does a headbutt with her specialized helmet, knocking the opponent away and doing about 6% damage.
Original User: Zonas
Hybrid Slam	Hybrid IV slams their arms downwards, doing about 9% damage to those who come in contact with it. 
Original User: FDX-Athens
===Special Attacks===
Name	Info
Hybrid Punch (Inverse Hybrid Punch)	Hybrid IV utilizes a punch that has a lot of start up time and allows her to move in any direction while charging (although she must stand still) and strikes with a powerful move that does 25% damage and KOs at 70%. Hybrid IV can release it early for 8% damage. She can also turn around during the start of the punch to do a Inverse Hybrid Punch, which does 28% damage.
Original User: Bril Vanae
Hybrid Omega Punch	Hybrid IV extends out her arm into a monstrous form that extends half of a average stage, doing 15% damage to anyone in the way.
Original User: Dr. Norman Gai
Fight Club Extraordinaire	Hybrid IV leaps forward with her knee outstretched, dealing 9% damage normally and 15% if sweetspotted. If the player jumps after dealing the attack, she'll do a spin in the air before landing down diagonally on both feet, dealing 14% damage to any opponent in her way.
Original User: Valerie
Dummy Stand	Hybrid IV summons a strange ghostly dummy, circling around her to absorb attacks that actually heal her a little. She can't do this too often or she'll just look exhausted while trying execute it and leave herself open.
Original User: Shiki
Category:Fantendo Smash Bros. (series)
Category:Fantendo Smash Bros. Victory
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Category:Modes
Category:Training Modes