Controls

for Windows uses the standard control scheme of mouse and keyboard controls as input. The game cannot be played using only a mouse or only a keyboard using the default control scheme. The controls menu is located in the Options setting.
== Java Edition ==
=== Non-configurable controls ===
Note: On many notebook computers and most Macs, "Function keys" (briefly "F-keys") do not operate in their default configuration. The player can often get around this by pressing the key or sometimes the key while they press an F-key. To make F-keys work in macOS, go to the Apple menu → System Preferences → Keyboard and mouse and check the "Use , etc. as normal keys." If the player choose the first option, they can then use the key to switch F-keys back to actions they used to do (e.g. play/pause music, etc.). The player can also use the F-keys by holding the button while pressing them.
Java Edition uses a combination of the mouse and keyboard for controls, generically known as "mouselook/keymove." Many prior games (such as DOOM and Quake) have used such a scheme, but those who have not played such a game before may need practice to get around effectively. Creative mode or Peaceful survival mode are helpful for a player to gain familiarity with the controls.
Action	Function
 	Pick an item up from a slot; split a stack evenly (hold and drag); sort loose items into one stack (double-click).
 	Pick an item up from a slot; Pick an item on a slot in half; Place one item from a stack in each inventory slot (hold and drag).
 	Turning; aiming; camera movement.
 	Scrolls through the Hotbar and the chat when opened.
 	Opens up the menu and gives back cursor control. Pauses Singleplayer games. Closes any open GUI. Exits the chat/command window.
 	Toggles the Narrator.
 	Toggles the Heads-Up Display.
Use this in conjunction with to take screenshots without the HUD. This option is also useful when exploring with a map.
 	Pressing this key toggles the appearance of extra debug information on the top of the screen alongside the Minecraft version, such as FPS (frames per second), coordinates, and available memory.
Pressing the keys – while in the debug screen shows a more detailed view of the graph on the right. Pressing shows a less detailed graph. (Hold before pressing to display the Profiler graph.)
Pressing while holding brings up a help menu, showing all shortcuts.
Pressing while holding reloads all chunks.
Pressing while holding reloads all textures, sounds and web-loaded client resources, which is useful for resource pack authors.
Pressing while holding toggles the auto-pause when the window loses focus.
Pressing while holding toggles detailed item descriptions.
*Shows tool and armor durability as a fraction on damaged items
*Displays the zoom level of a map
Pressing while holding copies the player's coordinates and rotation as a command.
Pressing while holding for at least 6 seconds triggers a manual debug crash on purpose after the keys are released.
Pressing while holding toggles showing the hitbox around entities.
Pressing while holding clears chat history (including previously typed commands).
Pressing while holding switches the player's game mode between the previous game mode and Spectator. 
Pressing while holding shows the chunk boundaries immediately surrounding the player.
Pressing while holding pauses the game without bringing up the pause menu.
Pressing while holding brings up the gamemode changer menu.
Pressing while holding begins a ten-second recording, which captures information such as tick durations and used heap sizes.
Pressing while holding dumps contents of dynamic textures and font textures to .
 	
When the key is pressed while on the multiplayer screen, it refreshes the server list.
 	When the inventory is open, clicking on an item or stack moves it between the inventory and the hotbar.
 clicking on a piece of armor, a carved pumpkin, a mob head or a pair of elytra moves it between the inventory and the corresponding armor slot.
 clicking on a shield moves it between the inventory and the off-hand slot.
When a container is open, clicking on an item moves up to a stack between the container and the inventory. Existing stacks are filled first, then empty slots from top to bottom then from left to right. double clicking moves all items of the same kind. To double click, get one item in hand, and while holding , double click on another item type to move it.
When a crafting table is open, clicking an item or stack in the inventory moves it into the 3x3 crafting grid. The slots are filled from left to right and then top to bottom. 
When any type of furnace is open, clicking an item or stack in the inventory moves it into the input (upper left) slot of the furnace. Items that can serve as fuel move to the fuel (lower left) slot.
When crafting, clicking the crafting output automatically crafts the maximum number of that item for the materials being used (up to one stack), and moves all crafted items to the inventory.
In the survival inventory tab of the creative inventory, clicking the X clears the whole inventory. In any other tab, clicking an item puts a stack onto the hotbar.
When in the Multiplayer server selection menu, and moves a server name to a specific position. Holding while a server name is selected and left clicking another server name causes them to swap.
=== Semi-configurable controls ===
While aspects of these controls can be modified to an extent, full control over them is not possible
Default 	Option name 	Function 	
Movement	Movement 	Movement 	Movement
 	Sprint (secondary)	This is always the same as the current forward key. When pressed twice in quick succession, causes the player to sprint (unless the character is too hungry). Attempting to sprint (Double-Tap) while fully submerged underwater initiates swimming. This functionality cannot be separated from the forward key.	
=== Configurable controls ===
These are controls that a user may change at their preference.
Default 	In-game option name 	Keybind identifier 	Function
Movement 	Movement 	Movement 	Movement
 	Jump 	key.jump 	Jump. When swimming, keeps the player afloat. When double-tapped, toggles Fly Mode (Creative only). When Fly Mode is on, causes the player to gain altitude (ascend). Player flies faster if sprinting.
Left 	Sneak 	key.sneak 	Sneak. When Fly Mode is on, causes the player to lose altitude (descend).
Holding and pressing on an usable block with a block in hand overrides the USE action and places the block instead. For example, using a lever on a block that would usually open an internal inventory (such as a dispenser) places the lever instead.
Used to get off rideable entities.
Left 	Sprint 	key.sprint 	Start sprinting. Increase speed when Fly Mode is on.
 	Strafe Left 	key.left 	Strafe left.
 	Strafe Right 	key.right 	Strafe right.
 	Walk Backward 	key.back 	Move backward.
 	Walk Forward 	key.forward 	Move forward. The secondary sprint is permanently tied to this.
Gameplay 	Gameplay 	Gameplay 	Gameplay
 	Attack/Destroy 	key.attack 	Destroy blocks (hold down); Attack entity (click once), change mode of debug stick.
 	Pick Block 	key.pickItem 	Pressing that button while looking at a block or an entity makes the game attempt to put a corresponding item for the block or entity in the player's hand. For blocks, it is simply the block in item form. For mobs, the game places the corresponding spawn egg in the player's hand. This also works on boats, all types of minecarts, paintings, and armor stands to get the entity in item form. If the item is in the hotbar, it switches the selected hotbar slot to the slot with that item. If the item is not in the hotbar, but in the player's inventory, it moves that item from the inventory into the hotbar. If no hotbar slot is empty, the item selected is replaced. In creative mode, if the item is not in the inventory, the game gives the player that item. This works only in creative mode for entities.
Hovering over an item in any inventory and clicking with the mouse wheel when in creative gives one full stack of that item. Dragging over slots of inventory/container while holding an item fills them with full stacks of copies of that item.
If used on a tile entity while holding , or (for some Macs), the tile entity's nbt data are copied. The block given to the player has the Lore: (+NBT) or (+DATA)..
 	Use Item/Place Block 	key.use 	
Place blocks, entity, toggle switches/doors (click once), charge a bow (release to fire), crossbow, use crossbow, block using a shield, use special blocks like chests, doors, and switches, enter vehicles, eat food, drink potions, hoe farmland, shear or dye a sheep, command tamed wolves and ocelots to sit, trade with villagers, place fire using flint and steel or a fire charge, name a mob with a name tag, attach a lead to an animal or attach an animal on a lead to a fence, cast or reel in a fishing rod, throw a splash potion, egg, ender pearl, eye of ender, bottle o' enchanting, or snowball, equip armor from the hotbar if the associated armor slot is empty, eating cake, starting a furnace minecart, open book and quill and written book, use debug stick, add mob in a monster spawner.
Commonly, if both the item held and the block clicked on has a such purpose (like trying to place dirt on a chest), the block overrules the item. This also means a player can punch an entity while eating/drinking, however the eating/drinking resets when a player presses Button 1.
This button also uses items in the off-hand. Only items with a right click function can be used, and they are available only if the item in the main hand does not have a right click action, or its right click action cannot be performed.
Inventory 	Inventory 	Inventory 	Inventory
 	Drop Selected Item 	key.drop 	Drop/toss an item. If items are stacked, only one gets thrown/tossed/dropped. In recent versions of Java edition, holding the key causes single items to be dropped quickly from a stack. There is no actual "throw" command; "drop" (default ) tosses an object approximately 2 to 3 blocks from the player. Eggs, Ender Pearls, Eyes of Ender, and Snowballs can be thrown by the "use" command (default right-clicking). drops the whole stack of items. On Mac, even though most shortcuts use the command key, is still the "drop stack" bind.
Note that there is no corresponding Pick Up command. Dropped items are picked up (if there is room in inventory/hotbar) by moving near them. Placed items are picked up by "mining" (e.g. chopping up a sign with an axe), when they behave as dropped items and can be picked up as such.
– 	Hotbar Slot 	key.hotbar.1–key.hotbar.9	Selects the appropriate hotbar item. When in the inventory GUI, swap the contents of the inventory slot under the mouse pointer and the corresponding hotbar slot.
 	Open/Close Inventory 	key.inventory 	Opens the Inventory. Close any open GUI.
 	Swap Items In Hands 	key.swapOffhand 	Switches the items in the players main and off-hand. When in the inventory GUI, swap the contents of the inventory slot under the mouse pointer and the off-hand slot.
Creative Mode	Creative Mode 	Creative Mode 	Creative Mode
 	Load Toolbar Activator 	key.loadToolbarActivator 	Press this key + any number, to access any of the 9 saved toolbars.
 	Save Toolbar Activator 	key.saveToolbarActivator 	Press this key + any number, to save the current toolbar under that number.
Multiplayer 	Multiplayer 	Multiplayer 	Multiplayer
 	List Players 	key.playerlist 	In Multiplayer, hold the key to see a list of players.
When in the chat window, cycles through possible commands or arguments and also complete player names.
 	Open Chat 	key.chat 	Chat and Server commands. If pressed while the Creative mode inventory is open, it switches to the Search tab.
 	Open Command 	key.command 	Opens the chat window with the "/" character already typed. On some keyboards (Nordic layout at least) this button might be asterisk/apostrophe (*/ ' ).
 	Social Interactions Screen 	key.socialInteractions 	Gives players the ability to disable chatting with certain players, thus hiding any messages receiving from them. Whether a player is hidden resets when re-joining a server.
Miscellaneous	Miscellaneous 	Miscellaneous 	Miscellaneous
 	Advancements 	key.advancements 	Open the advancements screen.
Not bound 	Highlight Players (Spectators)	key.spectatorOutlines 	Highlights players in Spectator mode.
 	Take Screenshot 	key.screenshot 	Simply pressing this key takes a screenshot and place it in:
%appdata%\.minecraft\screenshots on Windows
~/Library/Application Support/minecraft/screenshots on macOS
~/.minecraft/screenshots on Linux.
Not bound 	Toggle Cinematic Camera 	key.smoothCamera 	Toggles mouse smoothing. Looking around becomes a slow, smooth and more cinematic motion.
 	Toggle Fullscreen 	key.fullscreen 	Toggles full-screen mode.
When using some Apple keyboards, must be pressed while holding and to enter fullscreen. Using alone toggles Exposé, and pressing while holding turns down the volume or vice versa, depending on system preferences.
Some people are experiencing a bug while exiting from full-screen mode that causes an inescapable black screen. When that's the case, use to switch out of Minecraft and switch it back to windowed mode.
On Linux, mouse input is often buggy while in full-screen mode. After entering full-screen mode on Linux, the mouse typically restricts the player to a single 360-degree rotation. This can be fixed by hitting to release the mouse then hitting again to regrab it.
Also, note that this may not respect multiple monitors and Minecraft may occupy all screens instead of the one it is active on.
 	Toggle Perspective 	key.togglePerspective 	Toggles between first person, third person from the back and third person from the front.
=== Visual map ===
== Bedrock Edition ==
=== Keyboard & Mouse ===
The "Keyboard & Mouse" controls are similar to , with a few differences. These controls can be changed in the Options. Keyboard controls are unavailable on the Nintendo Switch and are normally unavailable on Android, iOS, iPadOS, and Fire, but are possible to use from connected external keyboards. Mouse controls are unavailable on the Nintendo Switch.
; Non-configurable controls
Action	Function
 	Picks up an item from a slot (a stack from Creative inventory) (click once); Splits a stack evenly (hold and drag); sort loose items into one stack (double-click)
 	Picks up an item from a slot; Picks up an item from a slot in half; Places one item from a stack in each inventory slot (hold and drag);
 	Turning; aiming; camera movement.
 	Scrolls through the Hotbar, inventory menus, and the chat when opened.
 	Opens up the menu and gives back cursor control. Closes any open GUI. Exits the chat/command window.
 	Toggles the Heads-Up Display.
 	Toggles the paper doll from showing.
 	Toggles full screen mode.
 	When the inventory is open, clicking on an item or stack moves it between the inventory and the hotbar. clicking on a piece of armor moves the piece between inventory and the armor slots.
When a container is open, clicking on an item transfers it between the container and the inventory. Existing stacks are filled first, then empty slots from top to bottom then from left to right.
When a furnace is open, clicking an item or stack in the furnace moves it to the inventory, and clicking an item or stack in the inventory moves it into the input slot of the furnace. Fuel items move into the fuel slot first if it is empty or if the item that occupied the slot is less than a stack of the same kind.
When crafting, clicking the crafted item automatically crafts the maximum number of that item for the materials being used (up to one stack), and moves all crafted items to the inventory.
 clicking an item from the Creative inventory menu puts the maximum stack of the item onto the hotbar (inventory if full).
, , , 	Switch the highlighted slot or interactable buttons onto another; Move the dragged item onto a different slot or other interactable buttons.
; Configurable controls
Default	In-game option name 	Function
 	Attack/Destroy 	Destroys blocks (hold down); Attacks (click once).
 	Pick Block 	Pressing that button while looking at a block or an entity causes the game to attempt placing a corresponding item for the block or entity in the player's hand. For blocks, it is simply the block in item form. For mobs, the game places the corresponding spawn egg in the player's hand. This also works on boats, all types of minecarts, paintings, and armor stands to get the entity in item form. If the item is in the hotbar, it switches the selected hotbar slot to the slot with that item. If the item is not in the hotbar, but in the player's inventory, it moves that item from the inventory into the hotbar. If no hotbar slot is empty, the item selected is replaced. In creative mode without the item in the inventory, the game gives the player that item. This works only in creative mode for entities.
If used on a tile entity while holding , the tile entity's nbt data is copied. The block given to the player has the Lore: "(+DATA)."
 	Use Item/Place Block	Places blocks, interact with blocks, entities, or items, equip armor from the hotbar if the associated armor slot is empty.
If both the item held and the faced block interactable, the block overrules the item; that is, the player interacts with the block.
 	Drop Item 	Drop/toss an item. If items are stacked, only one is thrown/tossed/dropped. drops the whole stack of items.
– 	Hotbar Slot 	Selects the appropriate hotbar item.
 	Inventory 	Opens the Inventory. Closes any open GUI.
 	Toggle Perspective 	Toggles between first person, third person from the back, and third person from the front.
 	Jump/Fly Up 	Jumps the player. When swimming, keeps the player afloat. Double-tapping toggles Fly Mode (Creative only). Causes the player to ascend while flying.
 	Sneak/Fly Down 	Sneak. When Fly Mode is on, causes the player to sneak midair and lose altitude (descend).
Holding and pressing on an interactable block with a block in hand overrides the action and places the block instead. Dismounts the player from rideable entities.
 	Sprint 	Starts sprinting. Speed increases when Fly Mode is on.
 	Strafe Left 	Moves the player leftward.
 	Strafe Right 	Moves the player rightward.
 	Walk Backward 	Moves the player backward.
 	Walk Forward 	Moves the player forward.
 	Mob Effects 	Opens/closes the Status effects window.
, 	Open/Close Chat 	Opens/closes the chat window.
 	Open Command 	Opens the chat window with the "/" character already typed.
 	Emote 	Open/closes the emote menu.
 	Menu Tab Left 	Cycles the inventory/world menu/settings tabs to the left.
 	Menu Tab Right 	Cycles the inventory/world menu/settings tabs to the right.
If "Full Keyboard Gameplay" is enabled, the following inputs are made available/used instead.
Default	In-game option name 	Function
 	Look Up Slight 	Moves the camera 15 degrees up.
 	Look Down Slight 	Moves the camera 15 degrees down.
 	Look Up Right 	Moves the camera 45 degrees up-right.
 	Look Up 	Moves the camera 45 degrees up.
 	Look Up Left 	Moves the camera 45 degrees up-left.
 	Look Right 	Moves the camera 45 degrees right.
, , 	Look Center 	Moves the camera to the middle.
 	Look Left 	Moves the camera 45 degrees left.
 	Look Down Right 	Moves the camera 45 degrees down-right.
 	Look Down 	Moves the camera 45 degrees down.
 	Look Down Left 	Moves the camera 45 degrees down-left.
 	Look Up Smooth 	Moves the camera up smoothly.
 	Look Down Smooth 	Moves the camera down smoothly.
 	Look Left Smooth 	Moves the camera left smoothly.
 	Look Right Smooth 	Moves the camera right smoothly.
 	Cycle Item Left 	Cycles the selected hotbar to the left.
 	Cycle Item Right 	Cycles the selected hotbar to the right.
 	Attack/Destroy 	Functions are equivalent to left click in normal mode.
 	Pick Block 	Functions are equivalent to middle click in normal mode.
 	Use Item/Place Block	Functions are equivalent to right click in normal mode.
 	Drop Item 	Functions are equivalent to in normal mode.
– 	Hotbar Slot 	Functions are the same as in normal mode.
 	Inventory 	Functions are equivalent to in normal mode.
 	Toggle Perspective 	Functions are the same as in normal mode.
 	Jump/Fly Up 	Functions are the same as in normal mode.
 	Sneak/Fly Down 	Functions are the same as in normal mode.
 	Sprint 	Functions are the same as in normal mode.
 	Strafe Left 	Functions are the same as in normal mode.
 	Strafe Right 	Functions are the same as in normal mode.
 	Walk Backward 	Functions are the same as in normal mode.
 	Walk Forward 	Functions are the same as in normal mode.
 	Mob Effects 	Functions are equivalent to in normal mode.
, 	Open/Close Chat 	Functions are the same as in normal mode.
 	Open Command 	Functions are the same as in normal mode.
 	Emote 	Functions are the same as in normal mode.
 	Menu Tab Left 	Functions are the same as in normal mode.
 	Menu Tab Right 	Functions are the same as in normal mode.
=== Controller ===
The "Controller" controls for gamepads are similar to the Xbox One, Nintendo Switch, and PlayStation 4 editions, with some differences. All of these controls, except the stick controls, can be changed in the Options. The Nintendo Switch version can be played with a pair of Joy-Con controllers, the Nintendo Switch Pro Controller, or the Nintendo Switch Lite. It cannot be played with a single Joy-Con, as it does not have enough buttons or control sticks. If the gamepad has control sticks, then the left stick (////) would be used for moving and the right stick (////) would be used for looking. The blank spaces mean that the function is, by default, left unassigned and it is up to the player to assign a button to it. All platforms support gamepads.
Default	Default	Default	Default	Default	Function
 	 	 	 	 	Function
 	 	 	 	 	Function
 	 	 	 	 	Jump/Fly Up
 	 	/ 	 	 	Drop Item
 	 	 	 	 	Attack/Destroy
 	 	 	 	 	Use Item/Place Block
 	 	 	 	 	Crafting
 	 	 	 	 	Inventory
 	 	 	 	 	Cycle Item Left
 	 	 	 	 	Cycle Item Right
 	 	/ 	 	 	Toggle Perspective
 	 	 	 	 	Sneak/Fly Down
 	 	(click)	 	 	Sprint
 	 	 	 	 	Fly Up Slow
 	 	(click)	 	 	Fly Down Slow
 	 	/ 	 	 	Emote
 	 	/ 	 	 	Open Chat
 	 	 	 	 	Strafe Left
 	 	 	 	 	Strafe Right
 	 	 	 	 	Walk Backward
 	 	 	 	 	Walk Forward
 	 	 	 	 	Pick Block
 	 	 	 	 	Open Notification/Mob Effects
Xbox controls.webp|Default Xbox Wireless Controller diagram.
Nintendo Switch controls.webp|Default Nintendo Switch controller diagram.
PS4 controls.webp|Default DUALSHOCK 4 wireless controller diagram.
===Touch===
"Touch" controls for touchscreen devices use controls shown on the screen. Split-touch controls displays a cross hair, which can be set in Settings. Touch controls are available on devices that is touch-enabled except the Nintendo Switch, where the touchscreen can only be used to interact with the hotbar, inventory, and menus.
Action 	Function
 	Move forward. When double-tapped, causes the player to sprint (unless the character is too hungry). When Fly Mode is on, double-tapping increases the speed at which the player flies. Attempting to sprint (Double-Tap) while fully submerged underwater initiates swimming. While tapped, and appears.
 	Move backward.
 	Strafe left. While tapped, appears.
 	Strafe right. While tapped, appears.
 	Strafe left while moving forward.
 	Strafe right while moving forward.
 	Jump. When swimming, keeps the player afloat. When double-tapped in Creative mode, the player is able to fly, the button changes to , and also and appears.
 	Visual representation that the player is able to fly, in Creative mode. When double-tapped, the player no longer flies, the button reverts to , and also and dissapears.
 	Fly up, when flying in Creative mode.
 	Fly down, when flying in Creative mode.
+ 	Sneaking while flying in Creative mode.
 	Double tap to toggle sneaking, and the button changes to . Double tap again to toggle back, and the button reverts to .
 	Opens the Emotes menu.
 	Opens the Chat menu.
 	Opens the Pause menu.
 	Used for the Agent.
 	Opens Immersive Reader.
Move Camera 	Slide/move finger across the screen.
Place Block 	By default (split controls is disabled), tap the desired area to place the block.When split controls is enabled, position the camera so that the crosshair is pointed at the desired area and tap anywhere on the screen (excluding the HUD) to place the block.
Break Block 	Hold finger down on the desired block to break. How long it takes to break the block is indicated by an icositetragonal icon on the screen, varying on the tool being used to break it.When split controls is enabled, position the camera so that the pointed at the desired block and hold anywhere on the screen (excluding the HUD) to break the block.
Drop item 	Long-press on a hotbar slot for about 2 seconds to drop the entire stack.
Use Block 	By default (split controls is disabled), tap the desired block to use its functionality.When split controls is enabled, position the camera so that the crosshair is pointed at the desired area and tap anywhere on the screen (excluding the HUD) to use its functionality.
Interact button	
Some items have extra functionality, and these can be excecuted when tapping the interaction button, located on top of the hotbar. These are listed below:
*Ignite: to ignite a creeper while holding a Flint and Steel.
*Edit: to edit an NPC’s message
*Leave Boat: to leave the boat when riding it
*Feed: to feed an animal while holding food, feed another animal so that both of them can breed
*Fish: to cast and uncast the rod while holding a Fishing Rod
*Milk: to milk a cow when holding a Bucket
*Shear: to shear sheep and mooshrooms while holding shears
*Milk Stew: to get mushroom stew from a mooshroom while holding a bowl
*Board: to board a boat
*Ride: to ride a minecart, horse or strider
*Sit: to make a pet sit
*Stand: to make a pet stand
*Talk: to talk to an NPC in premade world maps like world templates
*Dye: to dye sheep or a wolf's collar while holding a dye
*Cure: to cure a zombie villager while holding a golden apple
*Open: to open a minecart with chest or a minecart with hopper
*Create Map: to create a map while holding an empty map
*Take Picture: to take a picture using the camera
*Saddle: to put a saddle onto a pig or a strider
*Mount: to mount onto a pig or a strider
*Boost: to boost a pig or a strider while holding a carrot on a stick or a warped fungus on a stick, respectively.
*Write: to write in a book and quill
*Leash: to leash a mob while holding a lead
*Unleash to unleash a leashed mob
*Attach Chest: to attach a chest into a donkey, mule or a llama
*Trade: to trade with a villager
*Pose: to pose an armor stand
*Equip: to equip an armor stand while holding a piece of armor
*Read: to read a written book while holding it
*Wake Villager: to wake a villager when a villager is in a bed
*Barter: to barter with piglins while holding a gold ingot
==Legacy Versions==
These versions have either been discontinued or long forgotten about. However, their controls are documented here for historical purposes.
======
All of the controls in the Pi Edition are fixed and cannot be changed.
Action	Function
 	Turning; aiming; third person camera movement.
 	Destroy blocks (hold down shortly); Move a block from the selection screen to the first hotbar slot, pushing the rest of the items one slot to the right.
 	Place blocks; Charge a bow (firing is broken).
 	Scrolls through the Hotbar.
 	Opens up or closes the menu and gives back cursor control.
– 	Selects the appropriate Hotbar item.
 	Move forward.
 	Strafe left.
 	Move backward.
 	Strafe right.
 	Jump. When double-tapped, toggles Fly Mode. When Fly Mode is on, causes the player to gain altitude (ascend).
Left 	Sneak. When Fly Mode is on, causes the player to lose altitude (descend).
 	Open the list of blocks.
 	Release the mouse cursor from the game window without opening the pause menu.
===: Xperia Play===
Action 	Function
Right Bumper 	Place block
Left Bumper 	Destroy block
 	Open inventory
 	Cycle right in the hotbar
 	Jump
 	Cycle left in the hotbar
Directional Keys	Movement
Left Touch Pad 	Sneak
Right Touch Pad 	Moves the camera
Menu 	Open game menu
Touch Screen 	Chat (multiplayer only). Tap to change selection in hotbar
Search Button 	Toggle third person view
Note: For Xperia Play owners using the gamepad, while in creative mode, the lowest two rows of items are beneath the screen, and one cannot scroll down to see them. They are still accessible, but it requires either remembering how many times one has to press the directional buttons to access them, or trial-and-error. This is most prominent in the 4.0 update, as the amount of items has increased, and now sixteen items are hidden. The only way to see them is to turn on the option to use touch controls in the options menu.
======
====Notes====
*On the (when playing on the PlayStation Vita), (when playing on the Wii U GamePad), and (when playing in Tabletop or Handheld mode), the touchscreen can be used to control the tooltips shown at the bottom of the screen (if enabled), as well as the menus and inventory.
** Likewise, on the , the Touch pad can be used to move the inventory cursor as well as control the menus by swiping.
*The can be played with a Wii U GamePad, Wii U Pro Controller, Classic Controller, or Classic Controller Pro. It can not be played with a Wii Remote, Wii Remote Plus, or Nunchuk.
**Note: While the can not be played with a Wii Remote or Wii Remote Plus, a Wii Remote or Wii Remote Plus is required to play with a Classic Controller or Classic Controller Pro.
*The can be played with a pair of Joy-Con controllers, the Nintendo Switch Pro Controller, or the Nintendo Switch Lite. It can not be played with a single Joy-Con, as it does not have enough buttons or control sticks.
====Gameplay ====
Default	Default	Default	Default	Default	Default 	Default	In-game option name 	Function
 	 	 	 	 	 	 	In-game option name 	Function
 	 	 	 	 	 	 	Pause 	Pause the game
 	 	 	 	 	 	 	Players 	Shows the list of players in-game.
 	 	 	 	 	 	 	Move 	Look/move; when quickly pushed forward and then moved, enables sprinting while the button is held.
 	 	 	 	 	 	 	Look 	Look/move
 	 	 	 	 	(click)Wii U GamePad and Wii U Pro Controller./Classic Controller and Classic Controller Pro.	(click)	Change Camera Mode 	Change the camera angle (toggles First Person, Second Person, and Third Person view)
 	 	 	 	 	(click)/ 	(click)	Sneak 	Sneak/walk or in Creative mode, to lower the height while flying.
 	 	 	 	 	 	 	Jump 	Jump
 	 	 	 	 	 	 	Drop 	Drop/toss an item from the Hotbar. If items are stacked, only one gets thrown/tossed/dropped.There is no actual "throw" command; "drop" (default //////) tosses an object approximately 2 to 3 blocks from the player. Eggs and Snowballs can be thrown by the "use" command (default //////). The eggs and snowballs fly in an arc.
 	 	 	 	 	 	 	Crafting / Creative 	Open up Crafting menu, or the item list if in creative modeIf the "Classic Crafting" option is enabled, it opens the inventory.
 	 	 	 	 	 	 	Inventory 	Open up the Inventory
 	 	 	 	 	 	 	Cycle Held Item (Left) 	Cycle left in the Hotbar
 	 	 	 	 	 	 	Cycle Held Item (Right)	Cycle right in the Hotbar
 	 	 	 	 	 	 	Place 	Place Blocks;Fire with a bow; block using a sword; use special blocks such as chests, doors, and switches; enter vehicles; Toggle Switches/Doors (Click once)
Also: Eat food, hoe farmland, shear sheep
 	 	 	 	 	 	 	Mine 	Destroy Blocks;Mine/destroy blocks (Hold down); Attack (Click once).
====In crafting====
Default	Default	Default	Default	Default	Default	Default	In-game option name 	Function
 	 	 	 	 	 	 	In-game option name 	Function
/ / 	/ / 	/ / 	/ / /	/ / /	/ / 	/ / /	Pointer/Move 	Move pointer/selected block/item
 	 	 	 	 	 	 	Craft 	Create item
 	 	 	 	 	 	 	Exit 	Exit the Crafting Table menu
 	 	 	 	 	 	 	Split and Desc. 	Take half of the highlighted stack/show information about the selected block/item
 	 	 	 	 	 	 	Quick Move 	Quickly moves a block/item into its appropriate space
 	 	 	 	 	 	 	Change Group (Left) 	Changes the groups of craftable items, moving left
 	 	 	 	 	 	 	Change Group (Right)	Changes the groups of craftable items, moving right
======
All of the controls in the New Nintendo 3DS Edition are fixed and cannot be changed.
Action 	Function
 	Function
Start Button/Select Button 	Pause
Circle Pad 	Move
C Stick 	Look
A Button 	Jump/Fly Up
B Button 	Drop Item
R Button 	Attack/Destroy
L Button 	Use Item/Place Block
Y Button 	Crafting
X Button 	Inventory
ZL Button/+Control Pad Left 	Cycle Item Left
ZR Button/+Control Pad Right	Cycle Item Right
+Control Pad Up 	Toggle Perspective
+Control Pad Down 	Sneak/Fly Down
== Old Keys==
Below are the list of keys which are no longer usable in the current versions of the game.http://web.archive.org/web/20090520141329/http://www.mojang.com/notch/minecraft/ Archived page of Minecraft Classic from May 20th 2009
======
Key 	Versions used 	Function
 	0.0.20a–Java Edition Indev 0.31 20091223-2 	Brought up the list of usable blocks in Classic Creative, and the first two Creative Indev 0.31 versions.
 	Java Edition Indev 0.31 20100128-Java Edition Indev 0.31 20100129	Brought up the crafting GUI.
 	Java Edition Indev 0.31 20100104–Beta 1.3_01 	Brought up Inventory before Beta 1.4 changed the key to .
 	0.0.14a_04–0.30 	Set Spawn Point in Classic Creative.
 	(Respawn above randomMore specifically, the x and z coordinates were pseudorandom numbers from 0≤x<256 and the y coordinate was always 74 points of the map) rd-132211–0.0.13a_03 
(Respawn at set spawn point) 0.0.14a_04–0.30	Moved the player to random points of the map, before 0.0.14a_04. Respawned the player at set spawn point.
 	Java Edition Classic 0.24 SURVIVAL TEST-0.30 	Shot arrows.
 	Java Edition Alpha v1.2.2 	Spawned a Nether Portal. Used for debug by Notch and removed in a second revision of the same version, without changing the version number.
 	0.26 SURVIVAL TEST–Java Edition Indev 20100207-2 	Toggled rain in Classic and Indev.
 	Java Edition Infdev 20100624–Alpha v1.1.2_01 	Shows lagometer if held down.
 	Alpha v1.1.1–Alpha v1.1.2_01 	Shows FPS, and debug info, if held down.
and 	Beta 1.8 Pre-release 	Moved the day/night cycle backward and forward, respectively (only in singleplayer).
or 	0.0.10a - 	On Windows, focuses on the icon of the window and freezes all of Minecraft's processes, thus stopping setting the location of the mouse to the center of the window and letting the cursor become visible, although the cursor bounds stay the same, allowing for review before taking a screenshot. Holding a movement key then toggling this on then off again makes that key stuck on, even if it is let go. Pressing the same movement key again stops it.
 	rd-132211 - 0.0.22a_05 	Functioned the same way as , would move the player left; WASD keys and arrow keys could be both used as movement.
 	rd-132211 - 0.0.22a_05 	Functioned the same way as , would move the player right; WASD keys and arrow keys could be both used as movement.
 	rd-132211 - 0.0.22a_05 	Functioned the same way as , would move the player up; WASD keys and arrow keys could be both used as movement.
 	rd-132211 - 0.0.22a_05 	Functioned the same way as , would move the player down; the WASD keys and arrow keys could be both used as movement.
 	rd-160052 – 0.0.23a_01 	Spawned a mob] in Pre-Classic and Classic Creative.
 	Java Edition pre-Classic mc-161616–0.0.22a_05 	Inverted mouse in Classic Creative.
 	0.0.12a–0.0.22a_05
0.0.23a_01-Beta 1.7.3 	Toggled render distance (fog), changed to + in Beta 1.8.
 	0.0.22a_01-0.0.22a_05 	Toggled both sound and music.
 	0.0.12a - 0.0.12a_03 	Generated a new map in Classic Creative.
 	Java Edition Indev 0.31 20091231-1 – Java Edition Indev 20100223 	Isometrically rendered a finite map in Minecraft Indev and 0.31 Indev.
+ 	Beta 1.2_02 – Beta 1.4_01 	Called an unfinished experimental screenshot function that attempted to generate a huge 645 megapixel TGA image with a resolution of 36,450×17,700 pixels.
Pressing this key combination would cause Minecraft to either freeze for a while, displaying several clipped tiles of the current view or crash, depending on available RAM. During this time it would attempt to generate a file of 1.8 GB in size that may end up corrupt.
 	Beta 1.3–12w08a 	Slowly pans the camera when moving. (Now must be configured in Options... → Controls... → Key Binds... → Miscellaneous → Toggle Cinematic Camera)
 	13w47a–1.8.9 	Pause/unpause the Twitch stream
Any Key(defaults to NONE)	13w47a–1.8.9 	Mute/unmute microphone, if applicable
Any Key(defaults to NONE)	13w47a–1.8.9 	Show stream commercials
 	13w47a–1.8.9 	Start/stop the Twitch stream
====Debugging controls====
These controls are used for debugging and were unintentionally left in-game in the following versions: Beta 1.8 Pre-release (pre-reupload only), Beta 1.9 Prerelease 5 and snapshot 12w08a. The controls are called the "deadmau5 camera".
Key	Function
 	Zooms in camera. This and the controls below are the deadmau5 camera.
 	Zooms out camera.
+ 	Resets the camera's zoom.
 	Rotates camera Counter-Clockwise.
 	Rotates camera Clockwise.
+ 	Resets the camera's rotation.
 	Pans camera forward.
 	Pans camera backward.
 	Slowly pans the camera up.
 	Slowly pans the camera down.
 	Slowly pans the camera left.
 	Slowly pans the camera right.
 	Freezes the player's y-axis position if pressed once, and pressing it again unfreezes their y-axis position.
 	Freezes the player's camera in place.
======
Button 	Versions used	Function
Search Button	Alpha 0.1.2 	The search button used to be able to change the camera to and from third person view on all Android devices (with a search button), but now this has to be done via the pause screen, since many devices do not have a search button. The Xperia PLAY retains this functionality.
==Issues==
==Gallery==
Xbox 360 Edition TU5 Controls.png|Xbox 360 Edition TU5 controls
Xbox 360 Edition TU7 Controls.png|Xbox 360 Edition TU7 controls
Xbox 360 Edition TU9 Controls.png|Xbox 360 Edition TU9 controls
Xbox 360 Edition TU12 Controls.png|Xbox 360 Edition TU12 controls
Xbox 360 Edition TU13 Controls.png|Xbox 360 Edition TU13 controls
Xbox 360 Edition TU20 Controls.png|Xbox 360 Edition TU20 controls
Xbox 360 Edition TU31 Controls.png|Xbox 360 Edition TU31 controls
Xbox 360 Edition TU36 Controls.png|Xbox 360 Edition TU36 controls
Xbox 360 Edition TU43.png|Xbox 360 Edition TU43 controls
Xbox 360 Edition TU46 Controls.png|Xbox 360 Edition TU46 controls
Xbox 360 Edition TU57 Controls.png|Xbox 360 Edition TU57 controls
Xbox 360 Edition TU69 Controls.png|Xbox 360 Edition TU69 controls
==See also==
*Options
*Heads-up display
*Third person view
*Debug screen
==Notes ==
==References==
Category:Menu screens
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