ON HIT TARGET PREDICT

;Trigger
Whenever the player or turrets the player owns try to shoot a hostile entity. This happens BEFORE the damage is dealt.
;Values passed to bound function
Value 	Type 	Description
hitTime 	number	When the target was hit?
entityId	number	Unique ID# of the entity targeted.
y 	number	Location of target on Y axis.
x 	number	Location of target on X axis.
critical	bool 	If the hit was a critical (IE: Headshot)
z 	number	Location of target on Z axis.
hostile 	bool 	If the target is hostile towards the player
damage 	number	The amount of damage dealt to the target
Category:UI_Events