111256-auction-house-sorting

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I am wondering if anyone has found an addon to help sort and filter items at the auction house.  For instance, I want to be able to go in and browse which plushies are for sale, but when I search for "Plushie" I get the message that there are "Too many items with that name".
I would love to see a more user friendly Auction House.  Maybe with some more sub-categories? 
 
I would also like to have more ability to see what is for sale at the commodities exchange, it's fairly irritating to try and buy 200 pieces of cloth at say, 25 silver only to be told that my order cannot be filled.  How about adding an option to see how MANY are for sale at that price? 
 	
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			Ha, so I typed in Ikthian the other day, hoping to find one of the Prototype Ikthian chest armors, and while there are THREE individual pieces total on the AH, I was told there were too many items with that name. So I think the AH is just a little broken. ^^	
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I would also like to have more ability to see what is for sale at the commodities exchange, it's fairly irritating to try and buy 200 pieces of cloth at say, 25 silver only to be told that my order cannot be filled.  How about adding an option to see how MANY are for sale at that price? 
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Stop using Buy Now on the CX! :) You are not the only person using the CX - prices fluctuate, and fluctuate quickly. When you search for an item it returns the prices at that moment in time. If someone buys some of that item before you complete your order it won't be possible to fill it. 
 
Just pick the price you want to pay, set a buy order for that amount and wait. 
 
The AH is more of a pain. Like Google'ing, picking the right search terms pays off.	
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When you set a price, and a large quantity, it should automatically set it as the cut off, and sell as many items of that item that are listed at that price.
 
For example.
 
I want to buy Starloom Cloth (200 @ 13s)
 
Current system:
Listed at 12s 11c (top 50)
Place 200 in quantity, set 13S as price
System bounces back, saying "no can do boss".
Place 100 in quantity, set 13s as price
System bounces back, saying "no can do boss".
Place 50 in quantity, set 13s as price
SUCCESS.
 
Mouseover the i, see the current listing prices
Listed at 12s 12c (top 50)
Place 150 in quantity, set 13S as price
System bounces back, saying "no can do boss".
Place 100 in quantity, set 13s as price
System bounces back, saying "no can do boss".
Place 50 in quantity, set 13s as price
SUCCESS.
 
ONLY 100 MORE TO GO GUYS!!!!!
 
 
Proprosed system:
MAX price is set by the user (13s).  This is the cutoff, even a copper over and the CX will not gather anymore.
User sets quantity @ 200s
Only 150 are available.
CAP is set at 13S price, so 150 starloom cloths are sold.	
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Stop using Buy Now on the CX! :) You are not the only person using the CX - prices fluctuate, and fluctuate quickly. When you search for an item it returns the prices at that moment in time. If someone buys some of that item before you complete your order it won't be possible to fill it.
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You can see what ppl are selling at. I'll reiterate - the prices can (and do) change when ppl submit new buy and sell orders. That can happen milliseconds after the info is sent to your client. As soon as it's sent it's out of date. There is no way around that. The same thing applies to the stock exchanges. You want to see the hardware they use to keep updating stock prices on a sub-second basis.
 
A brief look at the Carbine addon suggests that the prices aren't refreshed if your order is not successful. You need to manually refresh the search if it fails (or just use plain buy orders which is what you're meant to do anyway). If you insist on using buy now do it when the server is quiet so ppl are less likely to buy stuff from under you.	
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Its not about people buying things from out under you.
 
It is the algorithm used to depict what prices are allowed and not allowed when using the feature.
 
Buying 100 items at 10s - should be able to put the quantity in, and the price of 10s.
 
If the market has that many for that price, it should allow it to happen. 
 
What is currently happening is that you need to buy the 100 items, at the 10s price, through smaller quantities, to accomodate for the new top end.
 
You still spend exactly the same but you now have extra time and effort to achieve the same results, for no reason.	
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Its not about people buying things from out under you.
 
It is the algorithm used to depict what prices are allowed and not allowed when using the feature.
 
Buying 100 items at 10s - should be able to put the quantity in, and the price of 10s.
 
If the market has that many for that price, it should allow it to happen. 
 
What is currently happening is that you need to buy the 100 items, at the 10s price, through smaller quantities, to accomodate for the new top end.
 
You still spend exactly the same but you now have extra time and effort to achieve the same results, for no reason.
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Proprosed system:
MAX price is set by the user (13s).  This is the cutoff, even a copper over and the CX will not gather anymore.
User sets quantity @ 200s
Only 150 are available.
CAP is set at 13S price, so 150 starloom cloths are sold.
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i don't think there is enough attention on this, seriously, searching the non-posted items is like ... what? on so many levels, and if my post doesn't make sense nether does the search functions.
 
Idk what they said above but there should never be a too many items to list if looking at the tabs, it should be page 1 - 100 if thats the case.
 
Take for example looking at the dye's tab, you will never - ever - never - ever get the full list of dyes in the game shown, go head i'll wait, did u see the a - z list? no... well problem number 1.	
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