City

A City is an Agency Location where various political buildings can be built, Disciples can be recruited, and Mortals can be invited to the Player Sect through Adventuring.
==Spirit Master Hall==
The Spirit Master Hall is the most important building in the City Agency. It allows the Agency to recruit new Mortals to the Sect. These Mortals can be sent either to the Player Sect or to another Agency. It is built in 1 day and cost 50 .
===Recruiting Mortals===
Each Recruitment costs 100 , and has a cooldown time of 24 hours. Only Humans can be recruited from the Spirit Master HallWnd_ZhaoLanWindow.OnShown().
The number of recruits available depends on the Agency's Population, as well as the time of dayScripts\gameult.lua [ZhaoLan]. 
*The base number of recruits (human) depends on the Population. 
**If the Population is less than 10,000, 4-8 base recruits appear at random.
** Otherwise, the base recruits number is Population/1000, plus or minus 5. At maximum Population of 400,000, this is 400.
*The base number is then multiplied by sin(p), where p is the number of seconds in the day divided by 600, in pi radians, followed by rounding up, and capping between 100 to 5.
*The results can be observed in the following table. The best time to recruit is at 12pm, where the number of recruits is maximized.
Time of day	Seconds	Angle	Multiplier
12am 	0 	0 	0
4am 	100 	π/6 	0.5
6am 	150 	π/4 	0.707
8am 	200 	π/3 	0.866
12pm 	300 	π/2 	1
4pm 	400 	2π/3 	0.866
6pm 	450 	3π/4 	0.707
8pm 	500 	5π/6 	0.5
*
Regardless of the number of recruits available, a maximum of 10 Mortals can be recruited from each location per recruitment session. The larger the number of potential recruits, the better the chance that one with high statistics will show up.
==Political Buildings==
Each of these buildings is built in 1 day and cost 50 .
===Discipline Temple===
* The Discipline Temple unlocks the Abstinence Policy.
* Successful events result in more Stability which affects city population.
===Secret Pavilion===
* The Secret Pavilion unlocks the Plotting Policy.
* Successful events result in reducing the followers or attractiveness of other Sects or increasing your own.
===Divine Temple===
* The Divine Temple unlocks the Preaching Policy. Despite the name, it does not involve Shendao Cultivation.
* Successful events result in increasing your followers in that city.
==Recruitment Bonus==
Recruits from each City have a specific bonus to one of their Five AttributesSettings\MapStories\MapStory_FillingLv1.xml:
City	Bonus
Seascape
Place_HuCity	Perception
City of Desolation
Place_DaLiangCity	Constitution
City of Abundance
Place_ShanCity	Charisma
Riverback City
Place_HeYinCity	Intelligence
Snaketail Village
Place_PanSheCity	Luck
==References==
Category:Agency
Category:Game Mechanics
Category:Locations