Super Smash Bros. Infinite

Super Smash Bros. Infinite is the upcoming 5th game in the Super Smash Bros. series. It reportedly will bring back every fighter from Super Smash Bros. 64, Melee, Revolution, and SSB4 while also introducing new characters and additional characters as DLC that will be released over the game's lifespan. It will be a launch title for the Nintendo Connect. The first news about the game was leaked on May 15th, 2021 by Scrimblo Bimbo of NeoGAMES (now deceased) and it was officially confirmed at E3 2021.
== Roster ==
While the full roster is unconfirmed right now, it is known that all series veterans are returning. This includes:
# Mario
# Luigi
# Peach
# Bowser
# Bowser Jr.
# Rosalina & Luma
# Dr. Mario
# Daisy
# Geno
# Yoshi
# Donkey Kong
# Diddy Kong
# King K. Rool
# Link
# Zelda
# Sheik
# Ganondorf
# Young Link
# Zant
# Samus
# Ridley
# Kirby
# King Dedede
# Meta Knight
# Fox
# Falco
# Wolf
# Pikachu
# Jigglypuff
# Mewtwo
# Pichu
# Pokemon Trainer
# Deoxys
# Captain Falcon
# Black Shadow
# Ness
# Lucas
# Ice Climbers
# Mr. Game & Watch
# Wario
# Olimar
# Villager
# Little Mac
# Cloud
# Sonic
# Snake
# Mega Man
# Pac Man
# Ryu
# Simon
# Hero
# Banjo & Kazooie
# Crash Bandicoot
# Eggman
# Sora
That's just the base roster. More to come as E3 2021 news rolls in.
== Online Features ==
Super Smash Bros. Infinite will have upgraded internet support with the power of Nintendo's new Connect console. This includes rollback netcode, full tournament hosting tools over, ranked ladders with an ELO system for each character in the roster regardless of the player's overall skill, and full Streaming Mode capabilities. Additionally, players can host public or private lobbies for players to join and challenge both the host and each other.
== Content ==
Super Smash Bros. Infinite features a bevy of new and upgraded content, including every stage from past games as well as an overhauled Stage Builder using Nintendo's Creation Club which lets users create and share content across the Internet. While information right now is limited, some of the announced content includes:
=== Cosplay Masks ===
A Cosplay Mask is an item that can spawn in matches. Pick it up, and your character will automatically wear it over their own face. If they're the kind of character who cannot wear a mask easily, they'll wear it as a hat. If they have a particularly uncooperative body type, then the mask will just magically hover above them while it is in effect. Wearing a Cosplay Mask is a lot like Kirby wearing a hat; you get new Specials. The mask will replace all four standard Specials with new ones matching the particular character you're cosplaying as. Characters who have them will retain their Shield Specials, but any other kind of funky special input (such as Ryu's command input specials) will not be accessible during a Cosplay. Just like Kirby, a Cosplay can be removed by taunting or by taking severe knockback.
=== Fiend Doll ===
Fiend Dolls are a new special kind of item that summon "Fiends". As their name suggests, Fiends are powerful characters that are akin to bosses, and their appearance in a match can really disrupt the proceedings. Unlike something like a Pokeball Pokemon, or an Assist Trophy, Fiends do not belong to any player. They attack everyone indiscriminately, so if you see a particularly onerous Fiend make an appearance, you should consider teaming up with other players to defeat it.
All Fiends count as a combatant in the match. This means they themselves can win the match if they KO the last player standing, or collect the most KOs (depends on the mode you're playing). Only one Fiend can be in a match at any given time. Makes sense, because it'd be kind of insulting if everyone was KO'd and you were stuck watching two Fiends duke it out. You can defeat a Fiend by dealing enough damage to it, or you can try to outlast it and wait until it leaves of its own accord. 
Sometimes, however, the latter is not an option; as occasionally you may be face-to-face with a stronger "Oversouled Fiend". Oversouled Fiends do not time-out, they last until defeated. In any one match, you will only ever face-off against one Oversouled Fiend: once it's gone, any more Fiends that appear in the match will be of the regular variety. You'll know when an Oversouled Fiend hits the field, because the background music will change to a theme exclusive to that Fiend. Almost any Fiend can be an Oversouled Fiend, but there are a handful of powerful creatures that can ONLY appear as Oversouled Fiends. Defeating one of these Super-Bosses will yield their Spirit as a prize.
Fiend Dolls do not appear in Single Player modes such as Classic Mode or Story Mode. The Fiends themselves may appear as dedicated bosses or whatever, but the item "Fiend Doll" will never spawn in any match that gives Spirit Points as a reward.
Unlike other items in Smash, this item activates itself shortly after appearing. The Fiend Doll appears a short distance above the ground, and then falls. It's pretty bouncy, so it'll take 4-5 seconds to settle completely. Once it does, it splits apart, spewing a black mist that coalesces into the Fiend it was containing. Players can, at their discretion of course, attack a Fiend Doll before it stops bouncing. In doing so, they can launch it away, ideally offstage to stop the Fiend from appearing all-together.
There are a plethora of different Fiends appearing in Smash Infinite. And the list actually includes every Boss: from both Revolution's Subspace Emissary, and SSB4's World of Light. The exceptions are Galeem, Dharkon, and Tabuu due to story spoilers.
=== Familiar ===
Familiars are little helper creatures that you can assign for yourself on the Character Select Screen. Choose a Familiar from the list, and it will appear alongside you in battle. If it's KO'd it will respawn on your next stock. If the player is KO'd, the familiar will vanish and then respawn alongside the player. Familiars are generally lightweight, typically stay near their summoner, and they have weak supportive effects in battle. 
=== Pet ===
Players can set a Pet for themselves on the character select screen in the same way that they could select a Familiar. In fact, these two things are mutually exclusive; bringing a Pet means that you cannot bring a Familiar, and vice versa. So, you may be wondering what the difference between a Pet and a Familiar is. The biggest difference is that Pets do not actively participate in fighting. They cannot be struck by attacks, nor do they perform attacks themselves. Pets are, in almost every way, just bystanders. They follow their masters around doggedly, but if you're not moving around much, then they'll wander off and play. It's kind of cute
Pets may not be able to fight, but they can still prove useful, provided you've turned Items on. If a Pet lays eyes on an item, it might wander up to the item, pick it up, and carry it back to its master. In a match with plenty of items, having a Pet to fetch you some of them can really turn the tides.
However, pets require training, and this can take more than one match to achieve. Upon powering on the console, all pets start at Lv 1 (yes, this means they reset back to the start when you begin each play session). They can be raised up to Lv 10, and the process is relatively quick. It takes no longer than 20 minutes of match time to max out a Pet's level, even if you do nothing to actually train the pet. Performing actions that train your Pet will naturally raise its level faster, potentially cutting the time it takes down to just 5 minutes. Training is done in the following ways:
* Performing a Taunt when near your Pet will command them to go hunting in the direction you pressed, if they spot an item within 5 seconds of your Taunt, they will pick the item up, and return it to you. If they do not find anything, they will walk back to you. A successful item hunt is the best way to train your pet, but even unsuccessful ones can contribute.
* Let your Pet play with an opponent's Pet. This will happen if the two pets come into close proximity with one another, and it renders both pets temporarily unresponsive to their owners or their commands. Even once your Pet is fully trained, it can be advantageous to use it to distract your opponent's Pet to prevent it from fetching items.
* Knock a soccer ball item lightly when your Pet is nearby, and the Pet will chase after it. Once it reaches the ball, it will tackle it, sending it flying. Your Pet can also intercept specific ball or frisbee shaped projectiles by catching them in its mouth.
* Standing idle near your Pet will have your character perform a special Idle animation where they entertain their Pet. The Pet will be energised after the animation plays out, temporarily making them move faster.
The higher your Pet's Level, the more likely they are to pick up an item when they encounter it. They will also move a little faster, and they will waste less time just sitting around performing their own idle animations. Fundamentally, all pets are similar in behavior and abilities. They all possess an infinite amount of low jumps, and they cannot be KO'd by the stage's scrolling.
=== Cellphone Summon ===
Cellphones are a type of summoning item, in the same vein as an Assist Trophy. However, while you just need to snag an Assist Trophy to and hold it aloft, Cellphones are a trifle harder to get working. These portable telephone devices need to be held onto for 4 uninterrupted seconds while your player punches in a random phone number. You're free to move around and use specials to make the wait more tolerable, but that's little help when your foes are breathing down your neck.
Once you successfully summon using the Cellphone, a random assistant will spawn in directly behind your character. They shadow your movements exactly, almost as if they were an extension of your own body. This makes Cellphone summons more strategically worthwhile than Assist Trophies, as you have fairly direct control over what they do for you.
=== Boss Mode ===
On the Character Selection screen, specific characters have an echo-fighter version of themselves that is significantly more powerful than usual. These "Boss" versions are displayed in the same manner as Echo Fighters are. They can be merged into their base-character's icon, or they can exist as their own icon. The icon of a Boss Version character glows with a slight purple aura, to let you know they're special. Boss Versions of characters have their own special costume/colour-scheme that is used to distinguish them as being super powered. 
Selecting a Boss Version of a character automatically switches the game-mode to Team Match, with the selected character in one team and the remaining players in another. Players can certainly switch the mode back to what it was before, but it's their funeral; Boss Versions of characters are hideously overpowered characters that require teamwork to defeat. You can actually have as many Boss Version characters in a match as you'd like, but I'd personally recommend 1 for a 4 player match, and 2 for an 8 player one.
So, what kind of power does a Boss Version character wield? While every Boss character has their own litany of buffs that are tailored to them, there are a few "across-the-board" buffs that apply to all Boss Versions;
* The Boss receives reduced Knockback, damage and Hitstun.
* The Boss deals increased Knockback, damage and Hitstun.
* The Boss has a stronger Shield, and a bigger frame-window to Perfect-Shield.
* After the Boss is rendered immobile via a grab, pitfall, or similar status effect, they are invulnerable to these things for a brief mercy period.
* The Boss can move through opponents without being impeded by them.
* The Boss enjoys a longer invulnerability period after respawning from a KO
These boosts scale with the number of opponents that the Boss has to face in the match. So, a Boss fighting a team of 2 players won't be as strong as the same Boss being thrown into a 1v7 situation.
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Games
Category:Games
Category:Fighting Games
Category:Crossovers
Category:Crossover Games
Category:Crossover Fighting Games
Category:Action Games
Category:Platform Fighting Games