Anti-materiel rifle

The anti-material rifle, officially the Hécate IIKey art detail on the side of the AMR - "Hécate II" anti-materiel rifle (AMR), is a weapon .
==Background==
Utilizing an ergonomic, metallic skeleton design with a free-floating barrel, the .50 Hécate II is a bolt-action, high caliber precision weapon intended for use against materiel and hard targets. For balance, the rifle includes a tapered barrel and a large muzzle brake to reduce recoil to manageable levels. Unlike most rifles, the AMR was designed from the ground up to be used at long and extreme ranges: It lacks any kind of sights, featuring instead a mounting rail for high powered scopes and a forward bipod mount.Weapon appearance and behavior.
==Characteristics==
The AMR delivers a high power shot at long distances with great accuracy, although chambered in a larger caliber for hardened targets. As such, the AMR has extremely high damage and low spread and comes pre-equipped with a 3.13x-magnification scope. Offsetting this is its slow rate of fire, resulting in a low damage per second (DPS) value and the weapon's weight at 20 pounds, making it one of the heaviest shoulder-fired weapons in the game.
Additionally, its .50 MG ammunition is very rare, very expensive, and heavy if carried in bulk in hardcore mode; a single, full magazine weighs 2 lbs. 
When fired from the hip (without aiming), the resulting recoil from the weapon's large caliber will result in the user being pushed slightly backward (evident in third-person view). Aiming down the scope will prevent this.
===Durability===
The anti-materiel rifle can fire a total of about 470 shots, the equivalent of 59 reloads, from full condition before breaking.
==Variants==
* Anti-materiel rifle (GRA) - the customizable variant added with the Gun Runners' Arsenal add-on. 
* Oliver anti-materiel rifle - used by an NCR Veteran Ranger during Veni, Vidi, Vici if one chooses to fight General Oliver in his compound; only obtainable by using console commands.
===Comparison===
==Locations==
* Gun Runners - Can be bought from the Vendortron if the player character's level is at least 16.
* NCR Veteran Rangers will usually carry these when one reaches a medium-high level. The rifle will commonly be in poor condition when looted from them.
* During the Second Battle of Hoover Dam, some centurions carry these in the outdoor areas, though only during the All or Nothing endgame quest or the No Gods, No Masters endgame quest.
* Knight Torres, in the Hidden Valley bunker, may sell one.
* White Legs storm-drummers can be found with these rifles at higher levels in Zion Canyon.
* Marked men, particularly hunters, may carry these at higher levels in the Divide.
* The Courier's Mile - In a high-tech gun case.
* Ulysses' Temple - Ulysses carries one.
==Notes==
* During the opening cutscene, an NCR Veteran Ranger is shown sniping a Fiend raider from the Welcome sign with an anti-materiel rifle.
* When loaded with match rounds, the anti-materiel rifle has the longest range in V.A.T.S. for making shots with 95% accuracy.
* Firing this weapon without aiming will cause the rifle to shoot upwards resulting in missing a target that may be directly in front of the player character.
* The anti-materiel rifle and Paciencia from the Gun Runners' Arsenal add-on share the highest Critical Hit Damage in the game.
* The Courier as well as NPCs hold and fire the weapon by the stock, as opposed to the pistol grip. This is due to the fact that it shares the same firing and reloading animations as other bolt-action rifles.
==Behind the scenes==
* The anti-materiel rifle was inspired by the real-world PGM Hécate IIJoshua Sawyer Formspring posts/2011: "I have read your comment at the Bozar - regardless if it was just a joke or not - the antimaterial rifle always reminded me of the Bozar from the first Trailer I saw - was the design of it inspired by the Bozar?"Joshua Sawyer: "The design of the AMR was inspired by the PGM Hécate II." and was named after it, due to Joshua Sawyer being sick of Barrett sniper rifles being featured in games.Joshua Sawyer on Tumblr: "I based the anti-materiel rifle on the Hécate II because honestly I was/am sick of seeing Barretts in games and I think the Hécate II looks better." The major difference between the PGM Hécate II and its in-game counter part is the AMR's lack of a bipod.
* As displayed on the key art, the anti-materiel rifle had a different scope that is more in-line with its real-life counterpart.
==Bugs==
* If loading a saved game from the main menu in which the anti-materiel rifle is equipped and drawn, the reload animation will take twice as long as normal. This can be solved by simply switching to another gun and then back again.
* When fired at close range, it may completely miss even though the end of the barrel is almost literally touching the target, this is more common when you are not aiming down the sights.
* When the weapon is fired in short range (almost melee), the barrel sticks through the enemy and misses the target.
* If an anti-materiel rifle loaded with incendiary rounds is used to target anyone in V.A.T.S. and V.A.T.S. is canceled without being activated, the targeted opponent would still catch fire, causing standard fire damage. This was later patched.
* Sometimes, when zoomed in, the scope glitches and prevents sniping with the scope. Turning off the system and reloading the save file will fix this.
==Sounds==
			
			
==Gallery==
Materiel rifle back shot.jpg
Materiel rifle side shot.jpg
FNV1big.jpg|The AMR in key art
Anti-materiel rifle.jpg
==References==
Non-game
Category:Fallout: New Vegas Guns skill weapons
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