Relics of the Crusader (Knights of the Nine)

The Relics of the Crusader is a complete set of leveled heavy armor or light armor, as well as a mace and sword, that are received during the Knights of the Nine questline. They can be placed on the armor stand in the Priory of the Nine undercroft for display or storage.
Each piece has an enchantment, which grants an ability or spell while it is equipped.
There are Light and Heavy versions of the armor. Which set is rewarded depends on which skill is higher (Heavy or Light Armor), similar to the Imperial Dragon Armor. Both versions have the same enchantment effects and appearance.
==Infamy==
As the armor and weapons are imbued with the powers of the Nine Divines, if the Hero's infamy rises above two, they will be unable to equip the armor until a pilgrimage is made to the wayshrines to make amends.
==Armor stand==
If the Relics of the Crusader are placed on the Armor Stand upon removing the Relics, they will be re-leveled to the Hero's current level, repaired and recharged.
==Armor of the Crusader==
The Armor of the Crusader is the armor set obtained from the Knights of the Nine quest line.
===Holy Aura===
Holy Aura is an ability granted when wearing the full set of armor. It gives a 5% Shield, and reduces any damage received from Umaril's attacks. (Full set means all six armor pieces; the weapon is optional. A two handed weapon can be used, but the shield must be selected).
===Heavy Armor===
====Helm of the Crusader====
When equipped, the Helm of the Crusader grants the "Serene Beauty" lesser power, which Calms on touch up to 100 levels for 10 seconds. The Helm is also the artifact of Dibella.
Level	Base Value	Weight	Base Armor	Health	Enchantments 	Armor ID
1–6 	2800 	0 	4 	300 	Fortify Attribute: Personality 25 ptsFortify Skill: Restoration 2 pts	
7–10 	2900 	8 	5 	600 	Fortify Attribute: Personality 25 ptsFortify Skill: Restoration 3 pts	
11–15	3000 	9 	5.5 	900 	Fortify Attribute: Personality 25 ptsFortify Skill: Restoration 4 pts	
16–20	3050 	10.5 	6 	1375 	Fortify Attribute: Personality 25 ptsFortify Skill: Restoration 5 pts	
21+ 	3200 	12 	7.5 	2000 	Fortify Attribute: Personality 25 ptsFortify Skill: Restoration 6 pts	
====Cuirass of the Crusader====
Level	Base Value	Weight	Base Armor	Health	Enchantments 	Armor ID
1–6 	7050 	30 	10 	600 	Fortify Health 15 ptsFortify Skills: Restoration 2 ptsResist Normal Weapons 15%	
7–10 	7600 	40 	12.5 	1200 	Fortify Health 18 ptsFortify Skill: Restoration 3 ptsResist Normal Weapons 15% 	
11–15	8150 	45 	13.75 	1800 	Fortify Health 21 ptsFortify Skill: Restoration 4 ptsResist Normal Weapons 15% 	
16–20	8700 	52.8 	15 	2700 	Fortify Health 24 ptsFortify Skill: Restoration 5 ptsResist Normal Weapons 15% 	
21+ 	9250 	60 	18.75 	4000 	Fortify Health 27 ptsFortify Skill: Restoration 6 ptsResist Normal Weapons 15% 	
====Gauntlets of the Crusader====
When equipped, the Gauntlets of the Crusader grants the "Merciful Touch" lesser power, which heals on touch 50 points. The gauntlets are an artifact of Stendarr.
Level	Base Value	Weight	Base Armor	Health	Enchantments 	Armor ID
1–6 	1350 	6 	4 	300 	Fortify Skill: Restoration 5 ptsResist Disease 50%	
7–10 	1450 	8 	5 	600 	Fortify Skill: Restoration 6 ptsResist Disease 50%	
11–15	1550 	9 	5.5 	900 	Fortify Skill: Restoration 7 ptsResist Disease 50%	
16–20	1650 	10.5 	6 	1375 	Fortify Skill: Restoration 8 ptsResist Disease 50%	
21+ 	1750 	12 	7.5 	2000 	Fortify Skill: Restoration 9 ptsResist Disease 50%	
====Boots of the Crusader====
When equipped, the Boots of the Crusader grants the "Woodland Grace" ability, which allows access to the Mace of the Crusader in the quest. It also allows the Hero to travel through the wilderness without encountering aggressive creatures (except mudcrabs and rats). However, it may not take effect if they are riding a horse. The boots are also an artifact of Kynareth.
Level	Base Value	Weight	Base Armor	Health	Enchantments 	Armor ID
1–6 	300 	9 	4 	300 	Fortify Skills: Restoration 2 pts	
7–10 	400 	12 	5 	800 	Fortify Skill: Restoration 3 pts 	
11–15	450 	13.5 	5.5 	900 	Fortify Skill: Restoration 4 pts 	
16–20	550 	15.75 	6 	1375 	Fortify Skill: Restoration 5 pts 	
21+ 	700 	18 	7.5 	1650 	Fortify Skill: Restoration 6 pts 	
====Greaves of the Crusader====
When equipped, the Greaves of the Crusader grants the "Blessing of the Eight" lesser power, which Shields others on touch 20% for 60 seconds.
Level	Base Value	Weight	Base Armor	Health	Enchantments 	Armor ID
1–6 	800 	18 	6 	450 	Fortify Skill: Restoration 2 ptsFortify Skill: Destruction 5 pts	
7–10 	1000 	24 	7.5 	600 	Fortify Skill: Restoration 3 ptsFortify Skill: Destruction 6 pts	
11–15	1200 	27 	8.25 	1350 	Fortify Skill: Restoration 4 ptsFortify Skill: Destruction 7 pts	
16–20	1400 	31.5 	9 	2125 	Fortify Skill: Restoration 5 ptsFortify Skill: Destruction 8 pts	
21+ 	1600 	36 	11 	3025 	Fortify Skill: Restoration 6 ptsFortify Skill: Destruction 9 pts	
====Shield of the Crusader====
The shield is the artifact of Julianos.
Level	Base Value	Weight	Base Armor	Health	Enchantments 	Armor ID
1–6 	4100 	12 	12 	450 	Reflect Spell 10%	
7–10 	4900 	16 	15 	900 	Reflect Spell 12%	
11–15	5700 	18 	16.5 	1350 	Reflect Spell 14%	
16–20	6500 	31.5 	21 	2200 	Reflect Spell 16%	
21+ 	7300 	24 	22.5 	3025 	Reflect Spell 18%	
*Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
*Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate Light Armor or Heavy Armor skill.
===Light Armor===
====Helm of the Crusader====
When equipped, the Helm of the Crusader grants the "Serene Beauty" lesser power, which Calms on touch up to 100 levels for 10 seconds.
Level	Base Value	Weight	Base Armor	Health	Enchantments 	Armor ID
1–6 	2800 	7 	2.5 	160 	Fortify Attribute: Personality 25 ptsFortify Skill: Restoration 2 pts	
7–10 	2900 	1.8 	3 	205 	Fortify Attribute: Personality 25 ptsFortify Skill: Restoration 3 pts	
11–15	3000 	2.2 	3.5 	375 	Fortify Attribute: Personality 25 ptsFortify Skill: Restoration 4 pts	
16–20	3100 	2.6 	4 	660 	Fortify Attribute: Personality 25 ptsFortify Skill: Restoration 5 pts	
21+ 	3200 	3 	5 	1375 	Fortify Attribute: Personality 25 ptsFortify Skill: Restoration 6 pts	
====Cuirass of the Crusader====
Obtaining the Light Armor cuirass between levels 1–6 will give it a weight of 35, while obtaining it at later levels will cause it to have less weight.
Level	Base Value	Weight	Base Armor	Health	Enchantments 	Armor ID
1–6 	7050 	35 	6.25 	320 	Fortify Health 15 ptsFortify Skill: Restoration 2 ptsResist Normal Weapons 15%	
7–10 	7600 	9 	8 	305 	Fortify Health 18 ptsFortify Skill: Restoration 3 ptsResist Normal Weapons 15%	
11–15	8150 	11 	8.75 	720 	Fortify Health 21 ptsFortify Skill: Restoration 4 ptsResist Normal Weapons 15%	
16–20	8700 	13 	10 	2700 	Fortify Health 24 ptsFortify Skill: Restoration 5 ptsResist Normal Weapons 15%	
21+ 	9250 	15 	12.5 	4000 	Fortify Health 27 ptsFortify Skill: Restoration 6 ptsResist Normal Weapons 15%	
====Gauntlets of the Crusader====
When equipped, the Gauntlets of the Crusader grants the "Merciful Touch" lesser power, which heals on touch 50 points.
Level	Base Value	Weight	Base Armor	Health	Enchantments 	Armor ID
1–6 	1350 	1.5 	2.5 	160 	Fortify Skill: Restoration 5 ptsResist Disease 50%	
7–10 	1450 	1.8 	3 	205 	Fortify Skill: Restoration 6 ptsResist Disease 50%	
11–15	1550 	2.2 	3.5 	360 	Fortify Skill: Restoration 7 ptsResist Disease 50%	
16–20	1650 	2.6 	4 	660 	Fortify Skill: Restoration 8 ptsResist Disease 50%	
21+ 	1750 	3 	5 	1000 	Fortify Skill: Restoration 9 ptsResist Disease 50%	
====Boots of the Crusader====
When equipped, the Boots of the Crusader grants the "Woodland Grace" ability, which allows access to the Mace of the Crusader in the quest. It also allows travel through the wilderness without creatures (except mudcrabs and rats) attacking. However, it may not take effect if riding a horse.
Level	Base Value	Weight	Base Armor	Health	Enchantments 	Armor ID
1–6 	300 	1.5 	2.5 	160 	Fortify Skill: Restoration 2 pts	
7–10 	400 	2 	3 	205 	Fortify Skill: Restoration 3 pts	
11–15	500 	3.3 	3.5 	360 	Fortify Skill: Restoration 4 pts	
16–20	600 	3.9 	4 	660 	Fortify Skill: Restoration 5 pts	
21+ 	700 	4.5 	5 	975 	Fortify Skill: Restoration 6 pts	
====Greaves of the Crusader====
When equipped, the Greaves of the Crusader grants the "Blessing of the Eight" lesser power, which Shields others on touch 20% for 60 seconds.
:Note:The Greaves of the Crusader levels 16–20 possess the enchantment for the Cuirass of the Crusader for the same level. This does not occur for the heavy version of the Greaves.
Level	Base Value	Weight	Base Armor	Health	Enchantments 	Armor ID
1–6 	800 	4.5 	3.75 	240 	Fortify Skill: Restoration 2 ptsFortify Skill: Destruction 5 pts 	
7–10 	1000 	5.4 	4 	300 	Fortify Skill: Restoration 3 ptsFortify Skill: Destruction 6 pts 	
11–15	1200 	6.6 	5.25 	360 	Fortify Skill: Restoration 4 ptsFortify Skill: Destruction 7 pts 	
16–20	8700 	7.8 	6 	990 	Fortify Health 24 ptsFortify Restoration 5 ptsResist Normal Weapons 15%	
21+ 	1600 	9 	7.5 	1000 	Fortify Skill: Restoration 6 ptsFortify Skill: Destruction 9 pts 	
====Shield of the Crusader====
Level	Base Value	Weight	Base Armor	Health	Enchantments 	Armor ID
1–6 	4100 	3 	7.5 	240 	Reflect Spell 10%	
7–10 	4900 	3.6 	9 	300 	Reflect Spell 12%	
11–15	5700 	4.4 	10.5 	510 	Reflect Spell 14%	
16–20	6500 	5.2 	12 	990 	Reflect Spell 16%	
21+ 	7300 	6 	15 	1500 	Reflect Spell 18%	
*Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
*Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate Light Armor or Heavy Armor skill.
==Weapons of the Crusader==
The Weapons of the Crusader are the sword and mace obtained from the quest line. The weapons can be recharged by placing them on the armor stand in the Priory of the Nine.
===Sword of the Crusader===
When equipped, the Sword of the Crusader grants the "Crusader's Arm" enchantment, which fortifies the Blade skill by 10 points. This is regarded as a skill level-up, and therefore it will not show that your Blade Skill has been increased. It is therefore advisable to remove this piece of weaponry before training at a blade weapon trainer. The same goes for Mace of the Crusader.
:Note: There are two IDs for five of the leveled swords, the second one of the ID of the sword is the cursed weapon you initially pick up.
Level 	Base Value 	Weight 	Base Damage 	Health 	Enchantments 	Charge 	# of Uses 	Weapon ID
1–4 	167 	23 	13 	250 	Fire Damage 2 pts for 2 secsDamage Magicka 7 pts 	300 	50 	
5–6 	327 	27 	15 	300 	Fire Damage 4 pts for 2 secsDamage Magicka 15 pts 	500 	83 	
7–9 	502 	31 	17 	375 	Fire Damage 6 pts for 2 secsDamage Magicka 20 pts 	750 	125 	
10–12 	824 	35 	19 	450 	Fire Damage 8 pts for 2 secsDamage Magicka 25 pts 	1000 	90 	
13–16 	1347 	39 	21 	550 	Fire Damage 10 pts for 2 secsDamage Magicka 30 pts	1250 	69 	
17–20 	2309 	38 	23 	650 	Fire Damage 12 pts for 2 secsDamage Magicka 25 pts	1500 	62 	
21+ 	3912 	47 	25 	750 	Fire Damage 14 pts for 2 secsDamage Magicka 40 pts	2000 	62 	
Weapon Reach: 1.00	Weapon Reach: 1.00	Weapon Reach: 1.00	Weapon Reach: 1.00	Weapon Reach: 1.00	Weapon Reach: 1.00 	Weapon Reach: 1.00	Weapon Reach: 1.00	Weapon Reach: 1.00
Weapon Speed: 1.00	Weapon Speed: 1.00	Weapon Speed: 1.00	Weapon Speed: 1.00	Weapon Speed: 1.00	Weapon Speed: 1.00 	Weapon Speed: 1.00	Weapon Speed: 1.00	Weapon Speed: 1.00
===Mace of the Crusader===
When equipped, the Mace of the Crusader grants the "Crusader's Arm" enchantment, which fortifies the Blunt skill by 10 points. This is regarded as a skill level-up, and therefore it will not show that the Hero's Blunt Skill has been increased. It is therefore advisable to remove this piece of weaponry before training at a blunt weapon trainer. The same goes for Sword of the Crusader.
Level 	Base Value 	Weight 	Base Damage 	Health 	Enchantments 	Charge 	# of Uses 	Weapon ID
1–4 	161 	18 	12 	250 	Fire Damage 2 pts for 2 secsTurn Undead up to level 1 for 5 secs 	300 	100 	
5–6 	273 	22 	15 	300 	Fire Damage 4 pts for 2 secsTurn Undead up to level 3 for 5 secs 	500 	62 	
7–9 	485 	26 	17 	375 	Fire Damage 6 pts for 2 secsTurn Undead up to level 5 for 5 secs 	750 	53 	
10–12 	788 	30 	19 	450 	Fire Damage 8 pts for 2 secsTurn Undead up to level 7 for 5 secs 	1000 	47 	
13–16 	1261 	34 	21 	550 	Fire Damage 10 pts for 2 secsTurn Undead up to level 9 for 5 secs 	1250 	44 	
17–20 	2114 	38 	23 	650 	Fire Damage 12 pts for 2 secsTurn Undead up to level 14 for 5 secs	1500 	41 	
21+ 	4017 	42 	25 	750 	Fire Damage 14 pts for 2 secsTurn Undead up to level 17 for 5 secs	2000 	46 	
Weapon Reach: 1.00	Weapon Reach: 1.00	Weapon Reach: 1.00	Weapon Reach: 1.00	Weapon Reach: 1.00	Weapon Reach: 1.00 	Weapon Reach: 1.00	Weapon Reach: 1.00	Weapon Reach: 1.00
Weapon Speed: 0.90	Weapon Speed: 0.90	Weapon Speed: 0.90	Weapon Speed: 0.90	Weapon Speed: 0.90	Weapon Speed: 0.90 	Weapon Speed: 0.90	Weapon Speed: 0.90	Weapon Speed: 0.90
*Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
*Base Damage refers to the base damage rating without factoring the effects of the appropriate Blade or Blunt skill, or the condition of the weapon.
==Trivia==
*It is possible that the Knights of the Nine armor and quest are a based on the Knights Templar, also given the fact that the Imperial Armor resembles the lorica segmentata armor from Ancient Rome.
==Gallery==
Pelinalconcept8.png|Relics of the Crusader concept art
Pelinalconcept10.png|Relics of the Crusader concept art
==Bugs==
*If the Hero's infamy resulted in them being unable to equip the Relics of the Crusader while the Hero was riding a horse and having one of the weapons of the Crusader equipped, they will be able to use them.
==Appearances==
*
de:Reliquien des Kreuzritters
es:Reliquias del Cruzado
fr:Reliques du Croisé
ru:Реликвии Божественного Крестоносца
Category:Knights of the Nine
Category:Knights of the Nine: Weapons
Category:Aedric Artifacts