Souls

Souls are a essential part of Project Soul Skirmish. They can vastly switch up your gameplay depending on the soul you play. Pick one that suits your playstyle!
heads up this is going to be overhauled because whatever is going down below is a unoptimized mess
<tabber>
|-|Individuality =
yeah yeah give me a bit or something take this instead
Soul unlocked at start of game
Abilities:
# Gain 25% more EXP / XP
Soul-matching armor:
New bandage
Soul-matching weapon:
Blade
Pros:
Has no weaknesses and gains LVL / LV 25% faster
Cons:
Has no real strengths in combat
Recommended route(s):Any
No abilities that encourage a route
Recommended playstyle:Any
No abilities that encourage a playstyle
</tabber>
== Determination / Champion soul (separate from individuality soul) ==
Unlock conditions:
Beat the game with every soul at least once
Abilities:
# Upon reaching 0 Hp, all damage taken instead reduces max HP until 25% of the user's max health is lost or victory occurs. If 25% or more max HP is lost, death will occur. If instead the soul is spared, gain a deep blue spare bar that rapidly fills until spared or combat is over.
# Gain 35 extra max stamina
# Slowly gain a temporary increase in stats the longer that combat is held. 
# Start with a permanent -10 in defense and attack
# While at 0 health, all healing is reduced by 50%
Soul-matching armor:
Blue armband
Soul-matching weapon:
Sword
Pros:
The soul has majorly increased durability due to its second life, allowing it to tank 25% more damage than other souls can. In addition, the increased stamina allows for prolonged running and combined with the ability to gain stats over time during combat, allows the soul to effectively maintain distance and prevent foes from running away to heal as easily
Cons:
The soul has drastically decreased combat stats, and fares worse than a lot of souls in terms of raw stats. In addition, the determination soul is especially prone to being zoned after a spare. Also, due to the soul requiring sufficient time to pass during a fight to gain a good amount of fighting stats, rush down souls and obliteration users who have increased attacks can easily deal hefty damage to the soul.
Recommended route(s): Obliteration / Empty neutral:
The increase in max HP from killing allows the soul's second life to be more effective
Recommended playstyle: Any / Zoner:
Due to the soul becoming stronger over time, prolonging fights to do more effective damage can be an option. However, this soul is able to fit into any playstyle.
=== More souls TBA. Format for souls is provided below ===
== Soul name ==
Unlock Conditions:
(Include how the soul is unlocked and what badge does so. Otherwise state that it's unlocked from the start of the game)
Abilities:
# Placeholder text
Soul-matching armor:
(Include all armor stages and a link to the armor page)
Soul-matching weapon:
(Include weapon type, not starting weapon, as well as a link to the respective weapon's page)
Pros:
(explain soul's strengths and what souls / routes it counters)
Cons:
(explain soul's weaknesses, and souls / routes that counter the soul)
Recommended route(s):
(Include why the chosen route(s) are better for the soul type
Recommended playstyle:
Include a certain playstyle that respects the soul's main fighting style List of styles provided below
Any: can do any playstyle
Zoning: better suited for attacking the opponent with mostly ranged attacks and running
Rush-down: better suited for running to the opponent at melee range and attacking
Kiting: suited for running in to hit the opponent and then running away
Category:Individuality
Category:Bravery
Category:Justice
Category:Kindness
Category:Patience