Zangief (Marvel vs. Capcom)

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|-|X-Men vs. Street Fighter=
|-|Marvel Super Heroes vs. Street Fighter=
|-|Marvel vs. Capcom: Clash of Super Heroes=
|-|Marvel vs. Capcom 2: New Age of Heroes=
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==Summary==
Zangief is a protagonist from the Marvel vs. Capcom series. He is an incredibly strong, patriotic Russian wrestler, who is nicknamed the "Red Cyclone", fights for the honor of his homeland he loves at the request of his "great friend", and can often be found wrestling bears. One day, Zangief was training while getting frustrated as he cannot advance his piledriver that any pro wrestler cowers before. Suddenly, a storm strikes and he was caught in the vacuum of a tremendous cyclone, tossing him around and sending him spinning back down to earth head-first with a great thud. Following this, Zangief's laughter broke out across the mountains and rivers, having found his inspiration to create the Spinning Piledriver technique.
At some point, Mutants and Street Fighters began to mysteriously disappear. Fingers were being pointed at either Magneto or M. Bison, all while Apocalypse was the true culprit. To discover the truth, Zangief along with the X-Men and other Street Fighters joined forces to defeat Apocalypse. After this, he enlisted the help of Colossus to stop Omega Red from wreaking havoc in Russia and would go on to fight Apocalypse once more, before getting called into the Marvel Universe in response to Onslaught and even aided in the defeat of Abyss as well.
==Powers and Stats==
Tier: 
Name: Zangief, "The Red Cyclone"
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Human, Wrestler, King of Russian WrestlingMarvel vs. Capcom: Clash of Super Heroes Manual
Powers and Abilities:
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|-|Innate Abilities=
Superhuman Physical Characteristics, Expert Wrestler, Acrobatics (All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Chi Manipulation (Zangief can engulf his hand in energy while using the Banishing Flat attack), Minor Power Nullification (Zangief's Banishing Flat allows him to cancel an opponent's projectiles), Afterimage Creation (Leaves behind afterimages when performing any of his Hyper CombosMarvel Super Heroes vs. Street FighterMarvel vs. Capcom: Clash of Super Heroes), Explosion Manipulation (Zangief can cause explosions with his piledrivers, able to make them huge enough to be seen from space with his Flying Power BombMarvel Super Heroes vs. Street FighterMarvel vs. Capcom: Clash of Super Heroes), Summoning (Zangief can call upon an assist character to help him in battleMarvel vs. Capcom: Clash of Super Heroes), Transformation and Self-Metal Manipulation (Zangief's Iron Body Hyper Combo allows him to transform into Mech-Zangief by turning his body into steelMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom 2: New Age of Heroes), Fire Manipulation and Breath Attack (While in his Iron Body mode, Mech-Zangief's Vodka Fire allows him to breath flames from his mouthMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom 2: New Age of Heroes), Damage Reduction (While using the Iron Body Hyper Combo, the damage Mech-Zangief receives is reducedMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom 2: New Age of Heroes), Limited Flight (Attempting to execute the aerial Spinning Piledriver will make Zangief slowly float. Mech-Zangief can ascend himself into the air by using the Double Lariat, as shown in his Siberian Blizzard Hyper ComboMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom 2: New Age of Heroes), Limited Vibration Manipulation (Causes the ground to shake with his elbow drops.X-Men vs. Street FighterMarvel Super Heroes vs. Street FighterMarvel vs. Capcom 2: New Age of Heroes As Mech-Zangief, the ground will shake by simply walkingMarvel vs. Capcom 2: New Age of Heroes), Resistance to Death Manipulation (Was completely unaffected by when traversing Ruby Heart's Earth and encountering Abyss,Marvel vs. Capcom 2: New Age of Heroes the latter of which caused global winds that inflicted death onto inland life, animals, and plant life just by existingMarvel vs. Capcom 2: New Age of Heroes ManualMarvel vs. Capcom 2: New Age of Heroes Official SiteMonthly Arcadia Issue 002Marvel vs. Capcom: Official Complete Works), Disease Manipulation (Was completely unaffected when traversing Ruby Heart's Earth and encountering Abyss,Marvel vs. Capcom 2: New Age of Heroes the latter of which spread a mysterious illness to SonSon's village just by existingMarvel vs. Capcom 2: New Age of Heroes Official SiteMarvel vs. Capcom: Official Complete Works)
|-|Assists=
Weapon Mastery (Arthur assists by throwing spears at his opponent like javelins. U.S. Agent assists by charging with his shield. Unknown Soldier, Michelle Heart, and Saki assist by using firearmsMarvel vs. Capcom: Clash of Super Heroes), Martial Arts (Shadow, Rogue and Ton Pooh use their physical combat expertise to assistMarvel vs. Capcom: Clash of Super Heroes), Energy Projection (Unknown Soldier assists by using firearms that shoot out energy bolts. Shadow can assist by kicking out energy waves at his opponent. Michelle Heart assists by firing a spreadshot set of energy bolts at her enemy. Cyclops assists by firing an optic beam at an enemy. Jubilee can assist by firing energy projectiles at an enemy. Magneto assists by firing an energy blast at an enemyMarvel vs. Capcom: Clash of Super Heroes), Fire Manipulation (Shadow can attack his opponent with blue flames that spread on contact with his physical strikes. Lou can spew fire from his breath to assistMarvel vs. Capcom: Clash of Super Heroes), Summoning (Pure assists by summoning various items from the sky including a huge dice to fall on the victimMarvel vs. Capcom: Clash of Super Heroes), Telekinesis (Anita assists by using telekinesis to throw various objects at an enemyMarvel vs. Capcom: Clash of Super Heroes), Electricity Manipulation (Saki assists by firing electrical bolts from her cannon. Thor can assist by using Mjolnir's lightning to damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Plasma Manipulation (Ton Pooh assists with her Deadly Plasma Kick, which uses plasma to increase the range of her kickMarvel vs. Capcom: Clash of Super Heroes), Explosion Manipulation (Devilot assists by having her men push a button that activates an explosion albeit this also takes her along with itMarvel vs. Capcom: Clash of Super Heroes), Energy Manipulation (Colossus assists by imbuing his body with energy that makes him harmful to touch and charging at the enemy. Psylocke assists by coating herself in energy and drilling towards the opponent. Rogue assists by punching the enemy, which causes energy to spark from her fists. While ramming an opponent, Juggernaut can assist by coating his head with an energy force. Sentinel causes energy sparks to fly on physical contact with an enemy after ramming themMarvel vs. Capcom: Clash of Super Heroes), Air Manipulation (Storm assists by conjuring up a whirlwind that can damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Ice Manipulation (Iceman can assist by causing large icicles to fall down upon an enemyMarvel vs. Capcom: Clash of Super Heroes)
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Attack Potency: Large Country level (During his fight with Jin Saotome inside the BX-02 BLODIA, Zangief caused a huge explosion that could be seen from spaceMarvel vs. Capcom: Clash of Super Heroes)
Speed: Supersonic (Comparable to Jill Valentine and Ruby Heart)
Lifting Strength: At least Class 5 (Comparable to Gustaff, who can rip chunks of the terrain from the groundMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3)
Striking Strength: Large Country level
Durability: Large Country level (Survived the explosion from his Flying Power BombMarvel vs. Capcom: Clash of Super Heroes), higher as Mech-Zangief
Stamina: Superhuman
Range: Standard Melee Range; Several Meters with Vodka Fire; Thousands of Kilometers with Red Cyclone (The explosion caused by Zangief's Red Cyclone has a radius of 1,146,452.44216 meters)
Standard Equipment: None notable
Intelligence: Gifted (Zangief is a professional wrestler, whose fighting style is a mix of Russian and American wrestling,Marvel vs. Capcom: Official Complete Works which is renowned for being powerful and close ranged. Created his Spinning Piledriver technique after having been caught in the vacuum of a tremendous cyclone, knowing his normal piledriver needed improvement to meet his standardsX-Men vs. Street Fighter Manual)
Weaknesses: While using his Iron Body Hyper Combo, Zangief is unable to defend himself from attacks.
Notable Attacks/Techniques:
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|-|Command Normals=
*Iron Claw: Zangief grabs the opponent and then squeezes them multiple times.
*Flying Body Attack: Also known as Body Press, Zangief spreads his arms and legs out wide while falling down to the ground.
*Double Knee Drop: While in the air, Zangief drops both of his knees down to hit an opponent below him.
*Flying Head Butt: Also known as Headbutt, Zangief performs a short-ranged upwards headbutt mid-air.
*Flying Fist: While in the air, Zangief positions his body parallel to the ground and extends his arm straight out.
*Elbow Dive: Zangief turns around as he falls on one side, striking an opponent with his elbow. When used in the air, Zangief does an elbow drop while falling down towards the ground.
|-|Throws=
*Dash Throw: Zangief dashes forward, grabbing the opponent and then slams them with a forward or backwards suplex.
*Dash Bites: Zangief grabs the opponent and bites on their head a few times before sending them flying away.
*Launcher Throw: Also known as Upchuck, Zangief grabs the opponent by their waist and then tosses them high into the air.
*Air Throw: Zangief grabs the opponent with both hands and then throws them hard onto the ground.
|-|Special Attacks=
*Double Lariat: Also known as Spinning Clothesline, Zangief spins around with his arms extended out, able to move around while doing the move. He can also perform a quicker variant of the attack. Can also be performed in the air.
*Spinning Piledriver: Also known as Screw Piledriver, Zangief grabs the opponent upside down by their waist and then jumps into the air while spinning, slamming them down. This move can also be performed in the air.
*Flying Power Bomb: Zangief runs towards the opponent, grabbing them before jumping high and slamming them head-first into the ground.
*Atomic Suplex: Zangief grabs the opponent, lifts them over his head and then falls over, slamming them into the ground with a backwards suplex.
*Banishing Flat: Zangief steps forward as he quickly spins and performs a backhand chop with his hand engulfed in ki energy. This attack allows him to nullify projectiles.
*Aerial Russian Slam: Zangief jumps up at a slight angle, grabbing an airborne opponent and then tosses them diagonally back down to the ground.
*Vodka Fire: Also known as Siberian Blast. While in his Iron Body mode, Mech-Zangief breathes out a blue flame from his mouth, burning the opponent in-front of him.
|-|Hyper Combos=
*Final Atomic Buster: Zangief runs towards the opponent with both of his arms out, attempting to grab an opponent in-front of him. He then does a series of suplexes before finally ending with a high jump as he slams the opponent into the ground.
*Double Final Atomic Buster: Zangief's Team Hyper Combo which involves him running forward, grabbing the opponent. He and his teammate will both perform a double piledriver on them afterwards.
*Ultra Final Atomic Buster: A more powerful version of Final Atomic Buster, in which Zangief grabs the opponent and starts the Hyper Combo by performing a Flying Power Bomb, then does two Atomic Suplexes before throwing them into the air before jumping, catching and finishing them off with a powerful Spinning Piledriver.
*Iron Body: Zangief does a taunt as he transforms into Mech-Zangief, entering into a state which grants him super armor, making the opponent unable to trip, throw and launch him with their attacks. However, he is unable to defend himself from attacks. He can return back to his normal form by canceling the transformation.
*Siberian Blizzard: While in his Iron Body mode, Mech-Zangief performs a much stronger, multi-hitting version of his Double Lariat move, ascending vertically into the air before falling back down, shaking the ground upon landing.
*Hyper Double Lariat: Zangief's Crossover Combination Hyper Combo, which involves him traveling forward as he does a series of stronger Double Lariats.
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==Gallery==
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|-|Art=
|-|Music=
|-|Extra Content=
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Marvel vs. Capcom
Category:Acrobats
Category:Adults
Category:Afterimage Users
Category:Air Users
Category:Breath Attack Users
Category:Chi Users
Category:Damage Reduction Users
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Category:Energy Users
Category:Explosion Users
Category:Fighting Game Characters
Category:Fire Users
Category:Flight Users
Category:Game Characters
Category:Good Characters
Category:Heroes
Category:Humans
Category:Ice Users
Category:Male Characters
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Category:Playable Characters
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Category:Vibration Users
Category:Video Game Characters
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Category:Weapon Masters
Category:Weapon Users
Category:Wrestlers