Super Princess Peach 2 (Official Game)

===Foreward Disclaimer===
This is not an actual already existing game; it is supposed to represent LUNA'S representation of what the Super Princess Peach sequel would look and be like if it were developed by TOSE, the same team behind the original SPP. Also, this is a work-in-progress page, so obviously the page is not complete yet, but more will be added onto it as time progresses.
==Development==
====Inspiration====
Following the (relative) success of TOSE's eariler Princess Peach title, Super Princess Peach, the first full game for which she had starred in prior, TOSE decided that Peach needed a wider audience and a second attempt to display the Emotions mechanic in and as a cleaner manner compared to other examples. In fact, this was originally why the game was planned for Peach to have no Vibes from the start - they didn't want players to easily misrecognize immediately that the game had sexist undercurrents to it, and thus display it in a clean appropriate manner.
==Plot==
====From the In-Game Manual====
In Princess Peach's last (and thankfully first ever) adventure, Peach had to rescue the Mario Bros. after the evil sorcerer king Bowser had kidnapped them and used the Vibe Specter for which he had stolen and its power on her kingdom to send them into an emotional turmoil. Now, Peach has to rescue a princess herself - Daisy, her long lost friend!
In a blight of determination, after hearing about a possible final location to where she could be, Peach sets out to the fabled Vibe Island where she had been in her first adventure - for which she would've never remembered had she never been informed about the location - in search of her long lost (best) friend, Princess Daisy. But when she wreaks on shore with her Floatsol Perry (he didn't really make a good boat after all), along with being dazed in general - she finds her Vibe Powers are gone! Worst of all, she had lost Perry along the way to where she would recover! Oh no!
Now, she feels and is Emotionless, unable to use the Island's Vibe Powers in any way. Knowing she already had a pret-ty difficult journey in her first embarkment, she knew - it was going to be a whole lot tougher. Can this now-made usually-feeble Princess in pink, along with her currently-less-than typically-feasible Parasol Perry, rescue her best friend, Daisy, defeat and destroy the Emotional divides that had separated them for thus so long, and reunite them and as Best Friends Forever (BFFs)? Only we can know and time would tell... Bon Voyage, Princess Peach! <3
====Full Plot====
In the original game, Peach had to rescue her own heroes the Mario Bros. after they'd been kidnapped and Peach's castle being afflicted by the then-aqquired Vibe Specter to turn the Toads into literally an emotional mess. Happily, she had managed to defeat Bowser, rescue the Mario Bros. in the end, and repave peace for the Mushroom Kingdom - and their emotional well-being.
A few years later after the original game's events, Peach had been wondering through her Boxes Of Memories to look back on some info and good times with the Mario Bros. and her friends in all the Mushroom Kingdom, and beyond - until she came across a picture of her and Princess Daisy together as besties having a great time enjoying ice cream at a lush beautiful green park; Peach had just remembered that she had not seen her best friend ever again since. Filling with tears, Peach tried to hold back the grief and sadness that accompined her as she worked through the workday, knowing that even with her success at Vibe Island previously rescuing the Bros., she knew she could not do anymore of that as a unit of the Mushroom Kingdom. However, the griveous attachment sooner overwhelmed her, and, with the incredible determination that came along with it, decided to set out to find her bestie.
====Plot Break====
However, when Peach made it to Bowser's throne, she fell through a trapdoor into a cage, thereby trapping her and (briefly) reversing the plot of the story. As Bowser says, "Gwa-ha-ha-ha!! Tough luck, Princess! Looks like the tables have turned! Just the way I'd like it again!". Peach goes into a tantrum which inadvertently activates her Gloom Vibe (aqquired much earlier in the game), thus causing her to be able to run alongside the sides of the cage, for which the player has to do so in order to break her out by producing enough force with the Gloom Vibe to ram the cage into the stone wall and destroy it, setting Peach herself free. Incredibly, she manages to ram the cage into the wall and break it, setting herself free and therefore rescuing herself (for the first time in Mario history). Bowser, alarmed and furious, shouts, "HOW?!! How did she manage to break out like that on her own?! HOW DID SHE EVEN rescue herself like that for the first time ever?!! That's not right!! The Mario Bros. are supposed to save her first! NOT PEACH herself!!!" The Army Hammer Bro from earlier remarks, "Well, umm... Sir... She ... must have managed to use the Gloom Vibe to bust herself out of the cage. ..."
==To be continued...==
As stated in the Foreward Disclaimer in the beginning, more about the title will be written as time progresses. Please stay tuned.
Category:Games
Category:Fan Games
Category:Mario (series)
Category:Mario Games
Category:Platforming Games