Hand of Nod (Tiberium Wars)

The third iteration of the Hand of Nod was the Brotherhood of Nod's infantry production structure during the Third Tiberium War and the Second Nod Reunification War.
==Background==
The Hand of Nod served as a barracks and an armory, providing shelter, supplies, and training to Nod soldiers.Command & Conquer 3: Tiberium Wars manual. Los Angeles, California: Electronic Arts Los Angeles, 2007. It was also a place of learning for militants, a sanctuary for fanatics as they perform their departure rituals, and an interrogation center for Confessors. Saboteurs and Commandos may also choose to bunk down in the Hand of Nod prior to launching their secret operations.Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Kane's Arsenal, "Hand of Nod".
==Game structure==
As the basic infantry training structure, the Hand is a bit more narrow than its GDI equivalent, making it easier to deploy in tight quarters.
When sold or destroyed, the hand loses its grip on the globe clutches and the falls to the ground. The globe keeps rolling and before stopping, it can damage or destroy any unit it encounters.
===Production===
====Tier 1====
====Tier 2====
====Tier 3====
==Changelog==
* Tiberium Wars patch 1.05: no longer provides ground control
==Gallery==
TWHandofNod_Concept.jpg|Early concept art
Hand_of_Nod_TWIII.jpg|Concept art
CNCTW_Hand_of_Nod_Concept_Art_2.png|Concept art used in the Intelligence Database
==See also==
* Barracks
* Portal
==References==
Category:Tiberium Wars buildings