Radar

Samus Aran's Radar is an object detection system that identifies the range, altitude, direction, or speed of both moving and fixed objects. It is used in the Combat Visor's display, other Visors where Samus is able to shoot (as such it is not used in the Scan Visor's display), and in the Touch Screen in Metroid Prime Hunters.
==Official Data==
===Metroid Prime/Metroid Prime 2: Echoes manuals===
RADAR
"The wedge at the top of the circular radar display is Samus' field of vision. Enemies within the radar's range appear as orange dots."
===Metroid Prime Trilogy manual===
;Radar
:"Nearby enemies appear as orange dots with Samus in the centre."
===Metroid Prime and Metroid Fusion: Prima's Official Strategy Guide===
;Radar
:"This displays any enemies in the immediate area. Though using the radar isn't always necessary, it will help you a great deal in situations where you're unsure of an enemy's location."
===Metroid Prime: The Official Nintendo Player's Guide===
;RADAR
:"The Radar shows the locations of nearby enemies. Your foes appear as small, orange dots."
===Metroid Prime 2: Echoes: The Official Nintendo Player's Guide===
;RADAR
:"You are always the center dot on the radar. Enemies appear as orange dots."
===Metroid Prime 3: Corruption Premiere Edition===
;Radar
:"This 360-degree radar shows any hostiles that surround Samus. Radar blips at the top of the display indicate threats in front of Samus while blips at the bottom show threats behind her. This is useful when engaging multiple enemies or when attempting to locate fast-moving threats."
===Metroid Prime Hunters manual===
====Metroid Prime/Metroid Prime 2: Echoes/Metroid Prime 3: Corruption====
;Radar
:"The [Samus icon] icon indicates Samus's location. Nearby enemies are indicated with [enemy icon] or [boss icon] marks on the radar."
====Multiplayer====
;Radar
:"Player 1 is orange, Player 2 is white, Player 3 is green and Player 4 is blue."
==Trivia==
*Some creatures, like Chozo Ghosts, only can be seen by the radar when are visible; but when they make themselves invisible, the radar can't mark them. Other creatures, like the Omega Pirate, can render themselves invisible, but the radar can locate them regardless whether or not they are visible.
*Omega Ridley is the only enemy in the Metroid Prime series to be fully rendered on the Radar.
*The Radar appears in the Metroid Prime flash game, and will always spin actively despite the lack of enemies.
ru:Радар
Category:HUD