Report 905

Report #905
Skillset: Night Skill: ShadowTwist
 Org: Paladins Status: Completed Dec 2012
Furies' Decision:
Solution 2.
Problem: Currently, the first twist of ShadowTwist does minor mana drain with no
afflictions for 1 power. With the prerequisite of Steal (which has no direct
effect when used) and the first twist having no afflictions, the Shadowdancer is
neither hindering nor harming the target. As Shadowdancer hindering is fairly
mild, the target can often walk away without any difficulty. This report aims to
address the absence of an affliction with the first twist without buffing the
kill method. It also gives Shadowdancers some early hindering to buff their low
hindering ability and possibly prevent early runners.
[A: 0 R: 0] Solution #1: Add an entangle to the first twist of ShadowTwist
[A: 0 R: 0] Solution #2: Add blind and prone to the first twist of ShadowTwist
Player Comments:
---[Celina on 12/15 @ 22:15 writes]:
Inagin is submitting this on behalf of the Shadowdancers. Thanks Inagin!
---[Enyalida on 12/15 @ 22:31 writes]:
Shadowdancer movement hindering is certainly not mild. Bonds, Brume, Pigwidgeon,
Brownie, and Snoefaasia stop essentially all but tumbling-type motion out of the
Shadowdancer's room for a long time. However, when that is essential is not the
first twist, so the first is probably fine, as long as it's a normal entangle
(not stacking with vines/web).
---[Celina on 12/15 @ 22:44 writes]:
Yeah, it was just a normal entangle. Basic web.
---[Asmodea on 12/16 @ 09:34 writes]:
If you want this report, then I do not think REPORT 993 is warrented. Your
arguments conflict.
---[Shuyin on 12/16 @ 20:55 writes]:
I agree with Asmodea, I will support this report and withdraw my support for the
steal report. It would make more sense to actually have all of the twists do
something vs. reducing the balance cost of steal.
---[Celina on 12/16 @ 21:38 writes]:
Wait what, how do they conflict. Steal still has a very long eq time and does
nothing
---[Celina on 12/16 @ 21:54 writes]:
I think you're wrong here and not really considering that steal is the new
prereq skill for SD functionality, like releasing shadows was for choke. A skill
that was very fast, but didn't do anything to the target. I'm shifting existing
mechanics because they were never updated when twist was implemented.
---[Shuyin on 12/16 @ 22:22 writes]:
Already mentioned this privately, but the issue is that you're envoying changes
to what effectively will be the same skill within the same month. By reducing
the time it takes to "race" to the big move at the end, you're able to prep and
hinder your opponent more quickly for the coming "finisher" attack. It just
seems a bit much to reduce the EQ time of steal -and- add an effect to the first
twist without considering potential issues that arise from one buff or the
other. Need to consider skills as a whole.
---[Celina on 12/16 @ 22:53 writes]:
I do, I think I've been doing a pretty good job at the "big picture" issue with
SDs since my first report as an envoy. Reducing the time where SDs aren't having
any effect on their target is a pretty fair deal. Allowing SDs to use their
skills in fights seems like the ideal solution, rather than "takes too long,
don't bother," which is what steal is right now. Pre req skills are fast.
Releasing shadows was fast. You're arguing with history.
---[Celina on 12/16 @ 23:20 writes]:
The reality is I don't think steal and twist should be "arena only" skills,
which is what they are, and what they will be unless the prereqs are lightened
up. It'd be nice to use skills in real fights.
---[Enyalida on 12/17 @ 15:43 writes]:
Commented on this, but mistakenly on 993. Gist: Not all pre-req skills are fast,
I agree with Shuyin/Asmodea.
---[Llandros on 12/18 @ 00:09 writes]:
I'm afraid I share the reservations about this in conjunction with report 993.
We are talking about a practically unstoppable chain that ends badly for the
target. With no way to force the SD to start over the slow start is justified. I
could support one or the other but not both.
---[Celina on 12/18 @ 01:07 writes]:
Yes, and if people would bother to read past solution one on the other report,
they'd realize their reservations about were already addressed with an alternate
option that does not decrease the time between steal and final twist.
---[Aeden on 12/23 @ 18:17 writes]:
Hm.... again, I don't agree with steal's balance needing reduction, due to other
hinderings that already works against the opponent, but I will support solution
2, but... I think the fifth or sixth twist already adds a prone? Somewhere in
those twists, there's a leglock. I support solution 2, but I think something
other than blind/prone would suffice, since you have scourge to blind, albeit
most times you have to scourge twice to strip AND if timed right, the barghest
will stun. Hence why I don't think the blind/prone thing is necessary...but I
will support it anyway.
---[Celina on 12/23 @ 20:42 writes]:
Scourge is on the chopping block for a major update as it has no functionality
outside of choke. I'm not really sure what you are referring to with sourge, 3
seconds of eq for 1 second of paralysis is a pretty poor use of time. Leglock is
also not a prone.
---[Aeden on 12/24 @ 00:37 writes]:
I see. Then I'd be fine with the prone rather than blind/prone.
---[Celina on 12/24 @ 03:13 writes]:
You want the first twist to be a masked prone? What's the point of that?