Cut Content/Call of Duty: Infinite Warfare

During development of Call of Duty games many things are cut during the process of development. These changes can range from weapons and characters to entire campaign missions and features.
==Campaign==
===Mission ===
An unknown mission was confirmed to be cut from the game by director Taylor Kurosaki. It was featured in the reveal trailer, showing Ethan pull Reyes onto a damaged ship.https://mobile.twitter.com/taylorkurosaki/status/802383083085279232
Ethan pulling in Reyes IW.png
==General==
=== Weapons===
Name 	Description
ACR 	Appears in game files as iw7_acr.
Ameli 	Appears in game files iw7_ameli.
Riot Shield	Appears in game files as iw7_riotshield.
FMG9 	Appears in game files as iw7_fmg.
ARACC 	Unknown weapon, appears in game files.
==Multiplayer==
===Equipment ===
Name 	Description
Barrier 	Fire this ability at teammates to provide them with light armor.
Foam Wall 	Originally going to be included in Multiplayer, as seen in the Multiplayer Gameplay Trailer.
Mortar Mount 	Fire a devastating mortar off your back. Use indoors at your own risk.
Portal Generator	Create a physical portal that allows anyone to enter phase shift for a short time.
Vacuum Grenade 	Model remains.
===Perks / Traits===
Combination of scrapped Perks and Traits. Due to how how the code is formatted, it's difficult to tell which was meant for either; however context clues can provide insight on some of them, such as the Phase Shift-related passives being connected to FTL.
Name 	Description
Amplify 	Louder enemy footsteps makes them easier to detect. Allows you to hear Dead Silence players.
Augmented Melee 	Melee attacks are now slightly faster and close from an extended distance.
Battery Pack 	Kills drop cooldown reduction packs for your team.
Battle Slide 	Gives you the ability to slide into an enemy producing a knock back effect and some damage.
Berserker 	All melee attack use fists and are lethal. Riotshield excluded.
Chain Reaction 	Kills with explosives set off a chain reaction that increases based on the victim's remaining equipment.
Cloak Knife 	After a successful kill using melee, automatically go into Cloak.
Cloaking 	Sprint to charge and activate cloak. Cloak then stays active for another 5 seconds, until sprinting has ceased, or lethal actions have been performed. Wallrunning and jumping will not break the Cloak.
Disruptor Punch 	When using melee, an additional knockback is applied to enemies outside of melee range. Capable of knocking multiple enemies out of Phase Shift.
Dodge Defense 	Take 50% less damage while dodging.
Extra Dodge 	Adds a second dodge.
Extend Dodge 	Each dodge goes 25% faster.
Fully Loaded 	Start with maximum ammo capacity.
Ground Pound Shield	Deploy a temporary, destructible shield on Ground Pound.
Ground Pound Shock 	Release an EMP on Ground Pound.
Hamstring 	Greatly increase the lethality of Battle Slide.
Headgear 	Provides additional protection against sniper headshots. Countered by equipping FMJ.
Hover 	While in the air after boost jumping, activate ADS to hover in place for a couple of seconds. Caution: Hover will deplete the rest of your boost meter.
Hunter 	Appears in game files.
Passive Camo 	Camo systems activate when they detect enemies that are targeting you. Duration is 4 seconds.
Phase Fall 	Press Crouch while in the air to quickly shift to the ground, knocking enemies directly below into phase briefly.
Phase Shift 	Temporarily phase shift when you slide.
Powercell 	Tacticlas and Lethals refresh on a cooldown.
Prone Mastery 	Improves overall movement speed while in a prone state.
Ready Up 	Weapon is ready faster after sprinting.
Scorestreak Pack 	Kills drop bonus scorestreak point packs for your team.
SitRep 	Detect enemy explosives and tactical equipment.
Sleight of Hand 	Faster reloading.
Suppression 	Prevent boost jumping from putting you on the mini-map.
Tele Slide 	Teleport a short distance instead of a slide.
Thief 	Improved speed and distance on melee. Upon landing a successful melee attack, you will receive a copy of the victim's primary weapon.
Wall Cloak 	Cloaking systems engage while in an active wallrun.
Wiretap 	Utilise enemy UAVs.
=== Payloads ===
Name 	Description
Niagara 	Airburst grenade launcher that showers your enemies with explosives on detonate.
Siphon Wave 	Fires a blinding wave of force that increases armor with each target hit.
Overcharge 	Increased damage for non explosive weapons.
Stealth Mode	Gives all stealth perks for a set time and adds a suppressor to your weapon.
Dash 	Forward dashes require the user to be in the air.
Optic Wave 	Brief pulse that personally outlines enemies through walls.
Multi-Visor 	Gain multiple vision sets at once (Thermal, SitRep, and Phase-Vision). Times out after 10 seconds.
Prism 	Suit bends light creating a hologram decoy of the player that runs out ahead.
Siege Mode 	Transform into a stationary turret with strong frontal armor.
=== Gamemodes ===
Two gamemodes were scrapped under the names Siege and Mugger, nothing else is known about them. 
== Zombies ==
===Easter Egg===
In the map Zombies in Spaceland, there was a planned easter egg that consisted of zombies wearing space helmets, however was moved to round 6000, as it is impossible to reach this round legitimately. It is unknown how this easter egg would have been triggered.
Interestingly, the helmets on the zombies do not fall, but instead float for a couple seconds before disappearing mid-air, stating that the easter egg was not fully completed.
==References==
*https://www.reddit.com/r/Infinitewarfare/comments/4yzjd1/leak_movement_system_all_weapons_and_all_supers/
*https://mobile.twitter.com/taylorkurosaki/status/802383083085279232 
Category:Dummied Out