Ghini

, also known as , are recurring in . 
==Characteristics==
 are one-eyed spirits that are normally found in , often depicted with their tongues lolling out of their mouths. In nearly all of their appearances, fly in sporadic or circular patterns. are known to attack in groups, with a seemingly collective life force. In these instances, when the first is slain, the entire group will be destroyed in the same instant. Later games do not include this behavior, and most simply attack alone or in smaller groups. While they can be dispatched with a variety of weapons, often require many swings to defeat.
The is a notable variation of this enemy, a much larger that occasionally acts as a .
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 inhabit the western on the of in . One appears haunting each set of tombstones; however, more will spawn if disturbs any of the graves by touching them. More can appear from the same tombstone if continuously touches it. that appear from tombstones cannot be harmed by any means, attacks going through them with no effect. Instead, all share what appears to be a collective life force, as all on the screen will be destroyed if slays the first that appears in that area. They do, however, take several hits with the to defeat. Even after the first is slain, more can still appear from tombstones and remain invincible. When both types of are on the screen at once, they can be differentiated from each other by their movements; the first type floats slowly and around the graves, whereas the others fly more sporadically. When defeated, may drop either a , one , five or a .
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 appear in the east of the and north of in . Like those in , one appears haunting each set of tombstones. Only certain graves can summon by touching them, and only one can be summoned to that specific grave. As in , slaying the first will destroy all other on the screen. Though the other are no longer invincible and can be attacked, defeating them will not destroy the others.
A also appears by disturbing one of the 's tombstones. This larger takes many more hits to defeat, but like the other that spawn from graves, it can be instantly destroyed by defeating the first in the area.
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 appear similarly to those of and in . They inhabit the in western close to the , and like of previous games, a lone can be found haunting a set of graves, with more appearing when their tombstones are disturbed. Any grave can spawn a , but only one per grave. All that appear can be fought, and destroying the first one of that area will also destroy any on the screen. Despite the ' characteristic resilience, they can be defeated with a single hit of the .
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 vary slightly from their appearance in , as they no longer inhabit on the , but rather appear inside . A lone appears in a single room in the , and must be defeated to open a door. Groups of appear in several rooms in the . These do not appear to share their life force, as defeating any one will not affect the others.
A also appears as the of the . This bears a distinctive appearance, without a single eye or a lolling tongue, and is surrounded by smaller with a similar look.
Friendly also play a role in a . Two are involved with the Graveyard Secret, and a living in the abandoned house on the is involved with the Library Secret. These only appear in a .
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 appear as bright blue ghosts in in . They also appear in -themed stage of the and the in . behave differently from previous appearances, appearing in smaller groups and grabbing onto the to drain their health. These are not connected to one another, and defeating one will not defeat any others.
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 appear in small groups in , typically congregating in dark areas. They move in swaying motions and emit blue light as they fly, slightly illuminating the area around them. in do not emerge from tombstones, nor do they share a collective life force between each other. They are also much less resilient than previous appearances, and now only take one strike to defeat. will periodically turn invisible, leaving only their shadow behind. They can be found in the cemetery of , in the dark castle basement in the , and during the blizzard portion of . in are susceptible to and can be defeated by lighting certain , while in other stages are unaffected by torchlight. Some also hide inside in the basement of . are also summoned by the during both of its battles.
 also appear in . These large ghosts can only be defeated by lighting nearby activated by .
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 in possess an entirely different set of behaviors from those of previous games. They can be found in the region surrounding the and within , but no longer emerge from graves and appear individually. are first seen sleeping, but awaken and pursue once he approaches. They exhibit behaviors similar to from , as well as of other games; they will constrict 's body using their tail once they catch him, and lick the life away for as long as they can secure him in their grasp. must struggle free to prevent his life from being further drained.
There is also a friendly pink named , who appears in a grave in the . This offers to a number of with .
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 appear in "Light" and "Dark" versions in ; resemble the ordinary white-colored , whereas are black-colored and have a red eye. Both types appear in the pitch-dark corridors of the . hide themselves in the darkness of the , but are easily seen when the area is lit, either by lighting or using the or . Conversely, are entirely visible in darkness but turn invisible when exposed to light. Both move in small circular patterns and usually appear alone or in very small groups. They can be attacked regardless if they are visible or not. Both also appear in the .
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Both "Light" and "Dark" types from appear in , albeit with slightly different behaviors. appear in the , inhabiting the dark chamber of the second stage, while appear in the and the . While similar to those from , neither type is affected by light. are able to better conceal themselves in darkness, and remain visible even when exposed to light. continue to hide in darkness, but only on -themed platform in the .
==Other Appearances==
===Philips CD-i Games===
In and , resemble ghostly old men that fly through the air. Like other airborne enemies, they repeatedly spawn from certain areas and fly directly at either or . They are unable to change direction mid-flight. They appear in white and green-colored varieties, although very little differs between them. typically inhabit haunted or crypt-like locations, such as the , and regions of , and 's crypt and the of . 
==Trivia==
*In the prototype release of , were originally depicted with two pairs of legs and an angrier glare. Artwork from Million Publishing's game guide depicts the identically to this sprite.Proto:The Legend of Zelda - The Cutting Room Floor
*Although nearly always depicted with a single eye, have two eyes in their official artwork from , and in their sprites in .
*The Graveyard found in the Death Mountain Area, which was home to Ghini in , is instead home to red Moa by the time of .
==Nomenclature==
==Gallery==
File:ALBW Dark Ghini Model.png|A from 
File:TFH Dark Ghini Model.png|A from 
File:TFH Ghini Painting.png|In-game painting of a from 
File:TFoE Green Ghini Sprite.png|A green from and 
==See Also==
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