Status Effect

Status Effects are a key combat mechanic in Honkai: Star Rail. They are applied to characters and enemies to provide them with certain effects.
There are 3 distinct types of Status Effects: Buffs, Debuffs, and Other Effects.
==Buffs==
Buffs are positive status effects that can be applied to characters or enemies. Buffs applied to enemies can be removed by certain abilities, unless stated otherwise.
===Unique Buffs===
===Removing Buffs===
====Abilities====
====Bonus Abilities====
====Light Cones====
==Debuffs==
Debuffs are negative status effects that can be applied to characters or enemies. Debuffs applied to characters can be removed by certain abilities, unless otherwise stated.
Typically, debuffs have a certain base chance of being applied. However, the real probability of applying the debuff is affected by the attacker's Effect Hit Rate as well as the target's Effect RES and Debuff RES:
\begin{align} \text{Real Chance} ={} & \text{Base Chance} \\ & \times (1 + \text{Effect Hit Rate}_\text{Attacker}) \\ & \times (1 - \text{Effect RES}_\text{Target}) \\ & \times (1 - \text{Debuff RES}_\text{Target}) \end{align}
===Types===
Certain debuffs may fall under the following groups:
* Crowd Control: Debuffs that prevent a victim from taking extra actions and disable the victim's Ultimate.
** This includes Frozen, Entanglement, Imprisonment, Dominated, Outrage, and Strong Reverberation.
* DoT: Debuffs that cause a victim to take DoT (Damage Over Time) at the start of their turns.
** This includes Bleed, Burn, Shock, and Wind Shear.
** Note that Frozen and Entanglement are not DoT debuffs, as the DMG they deal are not considered DoT.
* Slow: Debuffs that decrease a victim's Speed.
* Weaken: Debuffs that decrease a victim's DMG dealt.
===Type Debuffs===
The following debuffs are associated with a specific element. They have a 150% base chance to be applied to enemies when they suffer a Weakness Break of the corresponding element, but can also be applied by certain character or enemy abilities, albeit with varying scalings and base chances.
Element 	Icon	Name 	Effect
Physical 	 	Bleed 	Takes Physical DoT at the beginning of turn(s).
Fire 	 	Burn 	Takes Fire DoT at the beginning of turn(s).
Ice 	 	Frozen 	Unable to take action while Frozen; Upon unfreezing, takes Ice DMG, skips the current turn but advances the next turn forward by 50%.
Lightning	 	Shock 	Takes Lightning DoT at the beginning of turn(s).
Wind 	 	Wind Shear 	Takes Wind DoT at the beginning of turn(s).
Quantum 	 	Entanglement	Delays action; Unable to take action while Entangled; Takes Quantum DMG at the beginning of turn(s).
Imaginary	 	Imprisonment	Delays action; Decreases SPD; Unable to take action while Imprisoned.
===Unique Debuffs===
====Abilities====
====Bonus Abilities====
====Eidolons====
====Light Cones====
===Removing Debuffs===
====Abilities====
====Bonus Abilities====
====Eidolons====
====Light Cones====
====Enemies====
===Debuff Immunity===
Certain abilities and consumables can grant limited chance(s) of Debuff Immunity to characters before Effect RES and Debuff RES are taken into calculation.
====Abilities====
====Bonus Abilities====
====Eidolons====
====Enemies====
====Consumables====
==Other Effects==
Other Effects are Status Effects that are not considered Buffs or Debuffs. These Status Effects cannot be removed.
===Unique Other Effects===
==Other Languages==
==Change History==
==Navigation==
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