Be'lakor

==Summary==
Be'lakor is the first Daemon Prince of Chaos and Father-in-Shadow to the current Everchosen, Archaon. He is known by many names: the First Damned, the Harbinger, the Lord of Torment, the Messenger of the Great Undivided, the One Who Heralds the Conquerors, the Foretoken and the Bearer are a just a number of examples.
==Powers and Stats==
Tier: , possibly , with magic | | from up to 
Key: Exiled | Restored | In the Realm of Chaos
Name: Be'lakor, the Dark Master
Origin: Warhammer Fantasy
Gender: Has no true gender but is often referred to as male
Age: Unknown
Classification: Daemon of Chaos, The First Daemon Prince, the One Who Heralds the Conquerors
Powers and Abilities: Warhammer 8th edition Be'lakor BattlescrollWarhammer Fantasy Battles 6th Edition 2004.Gotrek & Felix "Slayer" 2015.Warhammer: Liber Chaotica 2003-2004Archaon: Lord of the Endtimes 2015Archaon: Everchosen 2015White Dwarf#268 2002<tabber> 
|-|Exiled= 
 
*Superhuman Physical Characteristics (Be’lakor is far stronger than most other standard greater daemons)
*Weapon Mastery (His sword skills rival that of Archaon and Gotrek Gurnisson)
*Large Size (Type 0; While not as large as most Greater Daemons, Be’lakor still utterly dwarfs humans, with even tall Chaos Warriors only nearly coming up to his waist)
*Incorporeality (Cursed with an immaterial form that can't even be touched by those who can interact with Aethyr, which is nonexistent by nature)
*Immortality (Type 1, 2, 3, 4, 5, 6, 8 and 9; Daemons cannot die of natural causes, nor can be killed in a conventional manner, they can regenerate from death and are sustained by the Chaos Gods. Being of a nonexistent nature, they are neither alive nor dead, and upon destruction of their form, they can possess anyone in the form of a spirit. Their true selves reside in the Realm of Chaos that control and navigate their manifestations)
*Natural Weaponry (His horns, claws, tail and wings are just as deadly as his sword)
*Aethyr Manipulation (Is one of the most powerful wizards amongst the daemons of Chaos, he wields the Lores of Dhar, Death, Fire, Metal, Shadow, Universal Chaos, Tzeentch, Nurgle, Slaanesh, Petty and Battle magic respectively, as well as his own unique set of spells)
*Blessed (Is blessed all four chaos gods, bearing the Mark of Chaos Undivided)
*Fate Manipulation (Is capable of casually rewriting someones fate so that certain events playout how he wants, even rewriting their death and experiences up to that point)
*Non-Physical Interaction (All of Be’lakor’s attacks are treated as magical and thus can interact with more ethereal and abstract things as if physical)
*Teleportation (Can move both himself and his fortress wherever he wishes, appearing anywhere in the world)
*Creation & Chaos Manipulation (Created the Forsaken Fortress in his own image, even giving it traits similar to his own, the Forsaken Fortress is made of made of the raw essence of Chaos)
*Empowerment & Healing & Statistics Amplification & Reactive Power Level (Be’lakor as the Lord of Torment, draws power from those who suffer from fear in his presence, his powers growing stronger and even his wounds healing over)
*Precognition (Can “read the magics” to discover future events, this is most likely not combat applicable)
*Paralysis (Be’lakor can unleash tendrils of shadows from his sword to entangle and entrap his enemies), Energy Absorption (Be’lakor can absorb magical energies on a far greater scale than other daemons to increase his powers)
*Summoning (Can summon hordes of Lesser Daemons and Greater Daemons and the shadow wraiths of aspiring potential Everchosen, can summon his sword to him, even remotely summoning it above his enemies as a surprise attack)
*Darkness Manipulation (Be’lakor exists as a living shadow, malleable and formless unless he forces himself briefly into a physical state, as such, he can melt into shadows, becoming one with them and can manipulate shadows into various shapes and states, surrounds himself and his allies in a shroud of shadow, greatly lowering the chances of ranged attacks hitting their target)
*Sound Manipulation (His roar is powerful enough to send objects flying away)
*Clairvoyance (Can view events taking place across the world remotely)
*Self-Sustenance (Type 1,2 and 3, Daemons require no food, sleep or oxygen)
*Telepathy (Daemons can read and influence the minds of some mortals), Telekinesis (Can casually lift an entire valley with nothing but telekinesis)
*Biological Manipulation (“Coil of the Serpent” when cast, crushes the target into bloody pulp)
*Enhanced Senses & Extrasensory Perception & Analytical Prediction (Has developed Witchsight, which allows a user see the entire world even without their eyes, perceiving with perfect clarity the souls, thoughts, and intentions of all living beings around them)
*Empathic Manipulation (via the Mark of Slaanesh: Radiates an aura of Charm and Empathy that causes his opponents to not want to harm him), Reality Warping (via The Mark of Tzeentch)
*Power Nullification (Via Mark of Nurgle, alongside this, his Night Wards also provide a chance for spells targeted against him to miscast, backfiring on their caster)
*Durability Negation & Resistance Negation (His Sword of Shadows shifts in and out of reality, letting it pass by defences completely unopposed, even more esoteric defences like the Armour of Morkar and weapons like Terminus are defenseless, a number of his spells bypass defenses)
*Smoke Manipulation (With “Fog of Death”, can summon a sentient fog that lashes out and attempts to kill anything that isn’t Be’lakor)
*Rage Power (Via the Mark of Khorne)
*Disease Manipulation & Statistics Reduction (Surrounded by an Aura of Pestilance that reduces the chances of ranged/melee attacks to land)
*Dream Manipulation (Daemons can influence and interact with susceptible beings in their dreams, using the spell “Nightmare”, Be’lekor can place an enemy under a paralyzing nightmare)
*Curse Manipulation & Probability Manipulation (Casting “ Curse of the Dark Master” greatly lowers the enemy’s chances of landing an attack)
*Energy Projection (Can fire numerous forms of magic beams), Abstract Existence (Type 1, Daemons are formed from the thoughts and emotions of mortals or created by as extensions of their gods)
*Aura (Has a number of passive auras around him that provide a variety of effects)
*Mind Manipulation
*Fear Manipulation (The unnatural nature of daemons causes supernatural fear, this is doubly so for Be’lakor, having numerous aura’s that cause fear and terror and making it harder for his enemies to rally themselves)
*Madness Manipulation (Type 3, Daemons can potentially drive those who witness them mad)
*Soul Manipulation (Daemons are able to devour the souls of mortals and can strike bargains with mortals for their souls)
*Shapeshifting (Daemons can take on a number of forms to trick and entice mortals)
*Regeneration (At least Low-High, can instantly regenerate from being just a heart, and being reduced to a puddle, Low-Godly on death, when Daemons physical forms are slain, they are banished to the Realm of Chaos to reform)
*Intangibility (Daemons can phase and shift between reality, walking through walls and other solid objects, Be’lakor is even more effective at this, his natural state being far beyond the touch of even weapons or powers that can harm and interact with normal daemons and ghosts)
*Power Bestowal (Can grant is own personal mark onto someone, granting them greater power and binding their soul to him)
*Heat Manipulation (When he seethes with anger he radiates with heat)
*Flight (Has giant wings that let him fly at great speed)
*Resurrection (via manipulating someones fate, rewriting their death)
*Damage Reduction (Daemons are greatly resistant to non-magical attacks, largely ignoring any damage)
*Possession (Daemons are capable of possessing mortals and taking control of their bodies, Be’lakor’s possession is so great that it took everything Archaon had to not be possessed by him, who resisted countless daemons trying to possess him in the Realm of Chaos)
*Corruption (Daemons are physical embodiments of Chaos manifest, corrupting the landscape, mutating mortals, and causing madness)
*Summoning (Can summon the Forsaken Fortress to his location if he wishes)
|-|Restored=
 
All previous abilities to a massively higher degree as well as Improved:
*Intangibility (Now has full control of his phasing powers, being able to shift between physical and incorporeal forms at will without any effort)
*Lightning Manipulation (Can emit and wreath himself in dark lightning, and fire black lightning at an enemy)
*Air Manipulation & Shockwave Manipulation (Can destroy an entire Dwarf Fortress purely with speed)
*Fire Manipulation (Can conjure unnatural blue flames)
|-|Within the Realm of Chaos=
 
All previous plus: 
*Acausality (Type 4, possibly 5; Aethyric Beings exist within the Warp, a realm in which cause need not follow effectDemons of Chaos Armybook: 8th Edition. The Warp is entirely unbound from the laws of space and timeCodex: Chaos Daemons (8th Edition); pg 6. It's completely unrestricted by typical causality and the very concept of time is meaningless to the denizens of the WarpCodex Chaos Daemons 8th edition page 7. For one to effect the Warp, it must be dealt with in terms of absolute actionsPath of the Renegade; Chapter Ten)
*Beyond-Dimensional Existence (Type 2; The Warp has no true Geography and is fundamentally structureless. Daemons are formed out of the substance of the WarpCodex Chaos Daemons 8th edition page 6)
*Nonexistent Physiology (Type 2 Nature, All Aspects; Daemons, like their gods, are 'Aethyric entities', the Aethyr at its coreRealm of Sorcery Warhammer Fantasy Roleplay: 2nd Edition. has no definite existing physical reality of its own, Aethyr is the substance of the Void which transcends existence 'The Is' and non existence 'The Un')
*Dimensional Manipulation (Daemons can manipulate the higher dimensions of the Warp, imposing whatever dimensionality he wished upon itA Thousand Sons Chapter 10: Page 85)
*Conceptual Manipulation & Corruption (Type 1; Greater Daemons and above can excert a degree of Psychic control over their environment and corrupt the structure warp and remaking it in the image of their related Chaos God)
|-|Resistances= 
 
*Fear Manipulation (Daemons are immune to the effects of Fear and Terror)
*Soul Manipulation (Daemons do not have a conventional soul like mortals races)
*Aethyr Manipulation (via the Mark of Khorne and daemons natural resistance to True Dhar)
*Madness Manipulation (Resisted the direct gaze of the Dark Gods)
*Possession (Was able to fight off a possession attempt by U’zuhl)
*Empathic Manipulation (Be’lakor is immune to psychology and even resists the effects are the Crown of Domination)
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Attack Potency: Large Island level (Should scale far higher than Bloodthirsters, who can generate storms with just their wing beats), possibly Large Country level (Poweful named Greater Daemons possibly scale to rituals like the Sundering), Large Country level with magic (Should upscale from the magic of other Greater Daemons like Lords of Change) | Moon level (Comparable to Incarnates, All the incarnates contain the energy inside of them required to perform feats like this) | Varies from Low Outerverse level up to Outerverse level (Is comparable to other human and elven gods)
Speed: Massively Hypersonic (Should be comparable to characters who can dodge lightning) | Same as before | Immeasurable in the Realm of Chaos (The Realm of Chaos is a place where cause and effect do not matter, and those who are experienced at traversing it can move back and forth through occurrences in a non-linear fashion)
Lifting Strength: Class M (Should scale above Saurus Leaders and Warriors, who are able to crush rocks and steel), possibly Class T (Greater Daemons possibly scale to rituals, and thus possibly scale in strength to mage lifting towers, has possibly fought Exalted Greater Daemons, who are superior to this.) | Class T (Should be comparable to Archaon) | Immeasurable
Striking Strength: Large Island level | Moon level | Varies from Low Outerverse level up to Outeverse level 
Durability: Large Island level (Superior to other Greater Daemons), possibly Large Country level | Moon level (Able to trade blows with Incarnates) | Varies from Low Outerverse level up to Outeverse level (Can trade blows with other Daemons within The Warp)
Stamina: Infinite (Daemons are incapable of physical exhaustion and are immune to vigour loss)
Range: Extended Melee Range to Several Meters with Blade of Shadows; Kilometers to tens of Kilometers with magic and aura, Outerversal with certain spells and within the Realm of Chaos
Standard Equipment: Blade of Shadows, Forsaken Fortress 
Intelligence: Genius, possibly Nigh-Omniscient (Should be comparable to Greater Daemons of Tzeentch, is able to come up with schemes that even the Chaos Gods themselves initially could not see through. In the Forsaken Fortresses, Be'lakor sees all that occurs and will occur)
Weaknesses: Requires effort to take physical form and he can only do it for brief moments at a time. Upon death, he has to regenerate in the Realm of Chaos, but can quickly return to battle with a portal. Has a scar on his chest that can kill him if you pierce it. | Same as before except he no longer requires effort to take physical form.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Warhammer Fantasy
Category:Abstract Entities
Category:Aura Users
Category:Blessing Users
Category:Blood Users
Category:Chaos (Warhammer)
Category:Corruption Users
Category:Damage Reduction Users
Category:Demons
Category:Empathic Manipulation Users
Category:Extrasensory Perception Users
Category:Fear Users
Category:Fire Users
Category:Flight Users
Category:Immortals
Category:Instinctive Action Users
Category:Life Users
Category:Madness Users
Category:Non-Physical Interaction Users
Category:Nonexistent Characters
Category:Precognition Users
Category:Rage Users
Category:Regeneration Users
Category:Transmutation Users