Tracker (Device)

The Tracker is a Device in Fortnite: Creative that was added in Update v11.30.
==Function==
Allows you to create and track custom objectives for your players to complete.
==All Settings==
All default values have been Bolded.
Device Settings
Setting 	Options 	Action
Start To Track 	Channel, Eliminations, Eliminated, Score, Containers Opened, Llamas Opened, Players Revived, Players Shook Down, Race Checkpoints Activated, Fish Fished, Weapons Fished, Props Destroyed, Shield Potions Consumed, Distance Traveled on Foot, Distance Traveled in Vehicle, Distance Traveled in Air, Distance Traveled, Rounds Completed, Rounds Won, Games Completed, Games Won, Play Minutes Elapsed	Determines which statistics will be used as the Tracker Value. If set to Channel, the device will not track any statistics but the Tracker Value can be incremented by signals seat via other devices.
Reset Between Rounds 	No, Yes 	Whether or not to reset the tracked stat between rounds. If Stat To Track is set to Rounds Completed, Rounds Won, Games Completed or Games Won then the device is not reset between rounds.
Target Value 	10, 0 - 10,000 	Sets the target value at which the Tracker will be considered complete. 
0 = Never Complete.
Starting Value 	0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 25, 50, 100, 500, 1000, 10000 	Sets the value the tracker is set to when it first begins tracking.
Valid Team 	Any, 1 - 60 	Changes the teams that the device will track.
Assign on Game Start 	Yes, No 	Determines whether applicable players will be assigned this Tracker when the game starts.
Assign When Join in Progress 	Yes, No 	Determines whether applicable players will be assigned this Tracker when joining a game currently in progress.
Sharing 	Individual, Team, All 	Determines whether Tracker progress is counted individually, as a team or whether everyone contributes to a single Tracker Value.
Target Team 	Any, 1 - 50 	Determines which team is tracked when using Eliminations or Eliminated as the Stat to Track
Target Class 	Any, 1 - 16 	Determines which Class is tracked when using Eliminations or Eliminated as the Stat to Track
Weapon Category 	Any, None, Pistol, SMG, Shotgun, Rifle, Sniper, Grenade Launcher, Rocket Launcher, Bow, Melee 	Determines which weapon type is tracked when using Eliminations or Eliminated as the Stat to Track.
When Target is Reached 	Do Nothing, End Round, Complete Tracker 	Determines what happens when the target Tracker Value is reached.
Winning Team 	Completing Team Wins, Use Game Win Conditions, 1 - 50 	Determines which team wins the round when the Tracker is completed. This option is only used if the When Target is Reached option is set to End Round.
Amount to Change on Received Signal 	0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 	Determines how much to increment or decrement the Tracker Value each time the Increment Progress When Receiving From or Decrement Progress When Receiving From option is triggered.
Show on HUD 	No, Detailed, List, Both 	Determines whether Tracker Information is displayed on the player's HUD.
Tracker Title 	{Enter Text} 	Assigns a title to the Tracker which will be displayed if Show on HUD is switched on
Tracker Description 	{Enter Text} 	Assigns a description to the Tracker which will be displayed below the title if Show on HUD is switched on
Show Progress 	Total, Remaining, Off 	Determines whether Tracker progress is displayed after the Tracker Description if Show on HUD is switched on.
Total = count up to target value.
Remaining = count down from target value.
Tracker Completion Ceremony 	Yes, No 	Determines whether completion of this Tracker will be accompanied by a ceremony.
Self-Eliminations Count 	Yes, No 	Determines whether self-eliminations are counted when using Eliminations as the Stat to Track.
Player Eliminations Count 	No, Yes 	Whether or not player eliminations are tracked.
Headsets Only 	No, Yes 	Whether Eliminations or Eliminated have to be due to head shots to be tracked.
Non Player Eliminations Count 	No, Yes 	Whether or not non player eliminations are tracked.
Auto Save 	Yes, No 	Determines if the device saves its data automatically.
Auto Load 	On, Off 	Determines whether the Device data and player's progress is auto-loaded. If Initial Spawn, data will only be loaded when the player initially spawns. If Off, data is never auto-loaded, and the creator needs to activate this with a transmitted system.
Resolve Conflicts 	First Player, Highest, Lowest, Average, Median 	Defines a criteria when a tracker affects multiple players at one. First Player will use the progress value from the first player loaded. Average will use the average progress value among the tracked players. Median will use the value in the middle of the sorted values.
Resolve Conflicts After Tracker Active	Yes, No 	Do players joining an already active tracker attempt to resolve conflicts, or do they just have their progress is defined by the current tracker data.
Device Channel Settings
Setting 	Options 	Action
Increment Progress When Receiving From 	No Channel, 1 - 500	Add to the Tracker Value on receiving from the selected channel.
Decrement Progress When Receiving From 	No Channel, 1 - 500	Subtract from the Tracker Value on receiving from the selected channel.
Assign When Receiving From 	No Channel, 1 - 500	Assign the Tracker to the triggering player (and any players sharing progress) on receiving a signal from the selected channel.
Remove When Receiving From 	No Channel, 1 - 500	Remove the Tracker to the triggering player (and any players sharing progress) on receiving a signal from the selected channel.
Complete When Receiving From 	No Channel, 1 - 500	Immediately complete the Tracker on receiving a signal from the selected channel.
Reset Progress When Receiving From 	No Channel, 1 - 500	Reset the progress for the triggering player (and any players sharing progress) on receiving a signal from the selected channel.
Assign to All When Receiving From 	No Channel, 1 - 500	Assign the Tracker to all valid players on receiving a signal form the selected channel.
Remove From All When Receiving From 	No Channel, 1 - 500	Remove the Tracker to all valid players on receiving a signal form the selected channel.
Increase Target Value When Receiving From	No Channel, 1 - 500	Increase the Tracker target value on receiving a signal from the selected channel.
Decrease Target Value When Receiving From	No Channel, 1 - 500	Decrease the Tracker target value on receiving a signal from the selected channel.
Save When Receiving From 	No Channel, 1 - 500	Saves the device data and player progress when receiving a signal from the selected channel.
Load For Player When Receiving From 	No Channel, 1 - 500	Loads instigating player data when receiving a signal from the selected channel.
Load For All When Receiving From 	No Channel, 1 - 500	Loads all players' data when receiving a signal from the selected channel.
Clear Persistence When Receiving From 	No Channel, 1 - 500	Clears instigating player data when receiving a signal from the selected channel.
When Complete Transmit On 	No Channel, 1 - 500	When the Tracker is completed, transmit a signal on the selected channel.
Category: Devices