Fire Emblem (Items)

These are the various items used in Fire Emblem.
=Weapons=
Explanation of Extras:
*+ Stat boosts; Effectively increase's unit's stat when equipped. Does not count against maximum.
*Good Vs. XXX; Double's weapon's base damage against specific units.
**Armor: Knights, Generals, Golems
**Monsters: Monster Classes
**Calvary: Cavaliers, Paladins, Great Knights, Troubadours
**Dragons: Dragons, Dragon Zombies, Wyvern Knights, Wyvern Lords.
**Swordfighters: Gains Triangle Reversal in addition to damaging Mymidons and Swordmasters.
*Triangle Reversal; Reverses triangle (for example, Lancereavers, a sword, are effective against lances, but lose against axes). Bonuses are doubled.
*X2 Strikes; Attacks twice for every one attack normal weapons have.
*XXX Magic if ranged/XXX-magic Based; Deals Magic damage when used at a range. Uses unit's Magic instead of Strength.
*Poisons on Contact; Afflicts with poison after a successful hit.
*X2 If ranged; Weapon deals double damage if used at a range.
*May Damage Wielder; Deals damage based on luck if wielding at the start of your turn (Inversely proportional to Luck).
*Counters Adjacent only; Cannot be used against adjacent targets unless as a result of countering. Ranged weapons only.
*Only on certain levels; Ballistas are only on certain maps, and cannot be kept. Only Archers or Snipers may use Ballistas.
*Absorbs damage to user; User is healed for the amount/half the amount of damage dealt.
*Ignores Resistance; Target's resistance is treated as 0 for the attack.
*Halves Enemy HP; If hit, target's current HP is halved (rounded up).
==Swords==
Name 	Level 	Range	Weight	Base Damage	Hit %	Crit %	Uses	Extra
Alpha 	Josh Only	1 	9 	16 	90% 	- 	-- 	+2 all stats, adds Str. and Mag. for damage
Armorslayer 	D 	1 	11 	8 	80% 	- 	18 	Good Vs. Armor
Brave Sword 	B 	1 	12 	9 	75% 	- 	30 	X2 strikes
Excaliber 	XX 	1 	10 	15 	80% 	- 	-- 	Usable by Drillmasters only; Good Vs. Monsters
Iron Blade 	D 	1 	12 	9 	70% 	- 	35 	-
Iron Sword 	E 	1 	5 	5 	90% 	- 	46 	-
Killer Edge 	C 	1 	7 	9 	75% 	30% 	20 	-
Lancereaver 	C 	1 	9 	9 	75% 	5% 	15 	Triangle Reversal
Light Brand 	C 	1-2 	9 	9 	70% 	- 	25 	Light magic if ranged
Masamune 	XX 	1 	7 	10 	80% 	10% 	-- 	Usable by Drillmasters only; x2 Strikes
Poison Edge 	C 	1 	9 	4 	65% 	5% 	15 	Poisons on Contact
Rapier 	Josh Only	1 	5 	7 	95% 	10% 	40 	Good Vs. Calvary
Runesword 	A 	1-2 	11 	12 	65% 	- 	15 	Absorbs 1/2 damage dealt. Dark magic if ranged
Scimitar 	D 	1 	5 	8 	75% 	35% 	20 	-
Silver Blade	A 	1 	13 	14 	60% 	- 	15 	-
Silver Sword	A 	1 	8 	13 	80% 	- 	20 	-
Slim Sword 	E 	1 	2 	3 	100% 	- 	30 	-
Steel Blade 	C 	1 	14 	11 	65% 	- 	25 	-
Steel Sword 	D 	1 	10 	8 	75% 	- 	3 	-
Wind Sword 	B 	1-2 	9 	9 	70% 	- 	40 	Wind magic if ranged
Wyrmslayer 	C 	1 	5 	8 	75% 	- 	30 	Good Vs. Dragons
Zanbato 	D 	1 	11 	6 	85% 	- 	18 	Good Vs. Calvary
Zanza 	B 	1 	20 	12 	75% 	- 	15 	Good Vs. Armor and Calvary
Zeta 	S 	1 	9 	18 	85% 	- 	30 	+5 Defense
==Daggers==
Name 	Level	Range	Weight	Base Damage	Hit %	Crit %	Uses	Extra
Dagger 	-- 	1 	4 	4 	90% 	- 	30 	-
Fork 	-- 	1 	2 	1 	95% 	- 	45 	-
Killer Scalpel	-- 	1 	5 	3 	90% 	20% 	20 	-
Knife 	-- 	1 	2 	2 	100% 	5% 	30 	-
Stiletto 	-- 	1 	8 	8 	95% 	10% 	20 	Good Vs. Armor
Thrown Dagger 	-- 	1-2 	4 	3 	90% 	- 	15 	-
Upsilon 	-- 	1 	8 	15 	90% 	5% 	30 	+5 Speed
Venom Fang 	-- 	1 	6 	4 	70% 	- 	15 	Poisons on Contact
==Lances==
Name 	Level	Range	Weight	Base Damage	Hit %	Crit %	Uses	Extra
Axereaver 	C 	1 	11 	10 	70% 	5% 	15 	Triangle Reversal
Beta 	S 	1 	11 	16 	85% 	- 	30 	+5 resistance
Brave Lance 	B 	1 	14 	10 	70% 	- 	30 	X2 strikes
Dragon Spear	C 	1 	8 	10 	70% 	- 	30 	Good Vs. Dragons
Flame Lance 	B 	1-2 	12 	10 	70% 	- 	25 	Fire magic if LR
Heavy Spear 	D 	1 	14 	9 	70% 	- 	16 	Good Vs. Armor
Horseslayer 	D 	1 	13 	7 	70% 	- 	16 	Good Vs. Calvary
Iron Lance 	E 	1 	8 	7 	80% 	- 	45 	-
Javelin 	E 	1-2 	11 	6 	65% 	- 	20 	X2 If Ranged
Killer Lance	C 	1 	9 	10 	70% 	30% 	20 	-
Poison Barb 	C 	1 	12 	8 	65% 	- 	15 	Poisons on Contact
Short Spear 	C 	1-2 	12 	9 	60% 	- 	18 	X2 If Ranged
Silver Lance	A 	1 	10 	14 	75% 	- 	20 	-
Slim Lance 	E 	1 	4 	4 	85% 	5% 	30 	-
Spear 	B 	1-2 	10 	12 	70% 	5% 	15 	X2 If Ranged
Steel Lance 	D 	1 	13 	10 	70% 	- 	30 	-
==Axes==
Name 	Level 	Range	Weight	Base Damage	Hit %	Crit %	Uses	Extra
Battle Axe 	B 	1 	15 	13 	60% 	5% 	20 	-
Bolt Axe 	B 	1-2 	12 	10 	70% 	- 	25 	Thunder Magic if LR
Brave Axe 	B 	1 	16 	10 	65% 	- 	20 	X2 strikes
Devil Axe 	E 	1 	18 	18 	55% 	- 	20 	May Damage Wielder
Dragon Axe 	C 	1 	11 	12 	60% 	- 	30 	Good Vs. Dragons
Halberd 	D 	1 	15 	10 	60% 	- 	18 	Good Vs. Calvary
Hammer 	D 	1 	15 	10 	55% 	- 	20 	Good Vs. Armor
Hand Axe 	E 	1-2 	12 	7 	60% 	- 	20 	X2 If Ranged
Iron Axe 	E 	1 	10 	8 	75% 	- 	45 	-
Kappa 	S 	1 	18 	18 	75% 	- 	30 	+5 Speed
Killer Axe 	C 	1 	11 	11 	65% 	30% 	20 	-
Rho 	Ben Only	1 	13 	20 	85% 	- 	-- 	+5 Strength
Short Axe 	C 	1-2 	13 	10 	65% 	- 	15 	X2 If Ranged
Silver Axe 	A 	1 	12 	15 	70% 	- 	20 	-
Steel Axe 	E 	1 	15 	11 	65% 	- 	20 	-
Swordreaver	C 	1 	13 	11 	65% 	5% 	15 	Triangle Reversal
Swordslayer	C 	1 	13 	11 	80% 	5% 	20 	Good Vs. Swordfighters
Tomahawk 	B 	1-2 	14 	13 	65% 	- 	15 	X2 If Ranged
Venom Axe 	C 	1 	15 	10 	50% 	- 	15 	Poisons on Contact
Wolf Beil 	Ben Only	1 	10 	10 	75% 	5% 	40 	Good Vs. Armor
==Bows==
Name 	Level	Range	Weight	Base Damage	Hit %	Crit %	Uses	Extra
Ballista 	E* 	3-10 	20 	8 	60% 	- 	5 	Only on certain levels.
Beso Toxico	C 	2 	13 	7 	60% 	- 	15 	Poison on Contact
Brave Bow 	B 	2 	12 	10 	70% 	- 	30 	X2 Strike
Bright Bow 	A 	2 	10 	10 	60% 	- 	20 	Light magic-based
Double Bow 	S 	5 	10 	7 	65% 	- 	20 	-
Iota 	S 	2 	7 	18 	80% 	- 	30 	+5 Luck
Iron Bow 	E 	2 	5 	6 	85% 	- 	45 	-
Killer Bow 	C 	2 	7 	9 	75% 	30% 	20 	-
Long Bow 	D 	2-3 	10 	5 	65% 	- 	20 	-
Short Bow 	D 	2 	3 	5 	85% 	10% 	22 	-
Silver Bow 	A 	2 	6 	13 	75% 	- 	20 	-
Steel Bow 	D 	2 	9 	9 	70% 	- 	30 	-
Sylph 	A 	(1)-2	6 	8 	65% 	- 	18 	Counters Adjacent Only
==Magic==
 Fire Spells
Name 	Level	Range	Weight	Base Damage	Hit %	Crit %	Uses	Extra
Elfire 	C 	1-2 	10 	10 	85% 	- 	30 	-
Fire 	E 	1-2 	4 	5 	90% 	- 	40 	-
Holocaust	A 	1-2 	12 	13 	80% 	- 	20 	-
Inferno 	B 	1-2 	11 	12 	80% 	- 	25 	-
Meteor 	B 	3-10 	20 	13 	60% 	- 	5 	-
Scorch 	D 	1-2 	6 	8 	80% 	5% 	35 	-
Thunder Spells:
Name 	Level	Range	Weight	Base Damage	Hit %	Crit %	Uses	Extra
Bolting 	B 	3-10 	20 	12 	60% 	- 	5 	-
Elthunder 	C 	1-2 	10 	10 	85% 	- 	30 	-
Judgment 	A 	1-2 	12 	13 	80% 	- 	20 	-
Lightning 	D 	1-2 	6 	8 	80% 	5% 	35 	-
Thunder 	E 	1-2 	4 	5 	90% 	- 	40 	-
Thunderstorm	B 	1-2 	12 	13 	80% 	- 	25 	-
 Wind Spells:
Name 	Level	Range	Weight	Base Damage	Hit %	Crit %	Uses	Extra
Blizzard 	B 	3-10 	20 	12 	60% 	- 	5 	-
Chill 	D 	1-2 	6 	8 	80% 	5% 	35 	-
Elwind 	C 	1-2 	10 	10 	85% 	- 	30 	-
Hurricane	A 	1-2 	12 	13 	80% 	- 	20 	-
Tornado 	B 	1-2 	11 	12 	80% 	- 	25 	-
Wind 	E 	1-2 	4 	5 	90% 	- 	40 	-
Non-elemental Spells:
Name 	Level	Range	Weight	Base Damage	Hit %	Crit %	Uses	Extra
Morphas	B 	3-10 	20 	10 	70% 	- 	5 	-
Epsilon	S 	1-2 	13 	18 	90% 	10% 	30 	+5 Speed
==Dark Magic==
Name 	Level	Range	Weight	Base Damage	Hit %	Crit %	Uses	Extra
Apocalypse 	-- 	1-3 	15 	20 	80% 	5% 	-- 	Usable by Overlords only
Eclipse 	B 	3-10 	12 	X 	30% 	- 	5 	Halves enemy HP
Flux 	D 	1-2 	8 	7 	80% 	- 	45 	-
Luna 	C 	1-2 	12 	0 	50% 	10% 	30 	Negates Enemy Resistance
Eboreus 	A 	1-2 	18 	15 	70% 	- 	20 	-
Night Shade	E 	1-2 	6 	5 	90% 	- 	45 	-
Nosferatu 	B 	1-2 	14 	10 	70% 	- 	20 	Absorb Damage to User
Nu 	S 	1-2 	18 	23 	80% 	- 	30 	+5 Skill
==Light Magic:==
Name 	Level	Range	Weight	Base Damage	Hit %	Crit %	Uses	Extra
Aura 	B 	1-2 	14 	10 	75% 	15% 	20 	X1.25 vs. monsters
Divine	C 	1-2 	12 	8 	85% 	10% 	25 	-
Holy 	A 	1-2 	15 	12 	85% 	15% 	20 	X1.25 vs. monsters
Light 	E 	1-2 	6 	4 	95% 	5% 	35 	-
Mu 	S 	1-2 	10 	17 	90% 	5% 	30 	+5 Defense
Purge 	B 	3-10 	20 	10 	75% 	5% 	5 	X1.25 vs. monsters
Shine 	D 	1-2 	8 	6 	90% 	8% 	30 	-
==Earth Magic:==
Name 	Level	Range	Weight	Base Damage	Hit %	Crit %	Uses	Extra
Avatar 	A 	1-2 	13 	13 	85% 	10% 	20 	Hit & Crit May Change By Personal Avatar
Briar 	C 	1-2 	10 	10 	80% 	5% 	30 	-
Carnivore 	B 	1-2 	12 	12 	80% 	- 	25 	-
Moonfire 	E 	1-2 	6 	5 	90% 	- 	40 	-
Pi 	S 	1-2 	10 	18 	80% 	- 	30 	+5 Magic
Razor Leaf	D 	1-2 	8 	8 	85% 	10% 	35 	-
Regrowth 	B 	1 	18 	-10 	- 	- 	10 	Heals Ally Rather Than Damage
Solar Beam	B 	3-10 	20 	12 	70% 	- 	5 	-
Tangleroot	D 	1-2 	8 	- 	55% 	- 	30 	Stops Enemy Movement (5 rounds, chance of escaping each round)
==Monster==
Monster Weapons cannot be stolen or traded.
Name 	Range	Weight	Base Damage	Hit %	Crit %	Extra 	Usable By
Talon 	1 	10 	9 	80% 	- 	- 	Spider / Elder Spider / Widow
Venom Talon 	1 	14 	6 	65% 	- 	Poisons on Contact 	Spider / Elder Spider / Widow
Fatal Talon 	1 	11 	13 	70% 	- 	- 	Widow
Rotten Claw 	1 	14 	5 	75% 	- 	- 	Zombie / Redead / Horror
Fetid Claw 	1 	16 	8 	80% 	5% 	- 	Zombie / Redead / Horror
Poison Claw 	1 	12 	5 	55% 	- 	Poisons on Contact 	Zombie / Redead / Horror
Marrow Claw 	1 	18 	10 	75% 	5% 	- 	Horror
Fiery Fang 	1 	8 	5 	90% 	- 	Fire based 	HellHound / Cerberus
Demon Fang 	1 	5 	9 	85% 	- 	- 	HellHound / Cerberus
Sharp Canine 	1 	6 	11 	80% 	- 	- 	Cerebus
Whelp's Breath	1 	18 	12 	65% 	- 	- 	Whelping
Green Breath 	1 	20 	13 	50% 	- 	Poisons on Contact 	Green Dragon
Blue Breath 	1 	18 	16 	75% 	- 	Wind based 	Blue Dragon
Red Breath 	1 	15 	13 	80% 	5% 	Fire based 	Red Dragon
Yellow Breath 	1 	20 	15 	90% 	- 	Lightning based 	Yellow Dragon
Brown Breath 	1 	12 	10 	65% 	- 	X2 strikes 	Earth Dragon
Black Breath 	1 	20 	20 	50% 	10% 	Dark based 	Black Dragon
White Breath 	1 	15 	18 	85% 	5% 	Light based 	White Dragon
Wretched Air 	1 	20 	16 	70% 	- 	- 	Dragon Zombie
Stone Hand 	1 	20 	16 	55% 	- 	Effective Vs. Armor	Golem
Jeweled Hand 	1 	20 	13 	65% 	- 	- 	Golem
Spirit's Charm	1 	4 	-10 	- 	- 	Heals 	Spirit / Soul / Great Soul
=Other=
==Staves:==
Name 	Level	Range	Weight	Base Damage	Hit %	Uses	Extra
Barrier 	C 	1 	4 	- 	- 	15 	Slightly Increase Resistance
Berserk 	B 	1* 	8 	- 	30% 	3 	Enemy Will Attack Allies
Deband 	C 	1 	4 	- 	- 	15 	Slightly Increase Defense
Fortify 	A 	1* 	4 	Full 	- 	8 	All In Area
Hammerne	C 	1 	7 	- 	- 	3 	Restores Weapon Uses
Heal 	E 	1 	2 	-10 	- 	30 	-
Hermes 	A 	1 	8 	- 	- 	3 	Briefly Increases Speed, Move
Mend 	D 	1 	4 	-20 	- 	20 	-
Omega 	S 	Total	5 	Full 	- 	3 	-
Physic 	B 	1* 	5 	-10 	- 	15 	-
Recover 	C 	1 	6 	Full 	- 	15 	-
Rescue 	B 	1* 	7 	- 	- 	3 	Moves Ally To Nearby Space
Shifta 	C 	1 	10 	- 	- 	15 	Slightly Increase Strength
Silence 	B 	1* 	7 	- 	30% 	3 	Halts Enemy Magic Temporally
Skilled 	C 	1 	4 	- 	- 	15 	Briefly Increases Skill
Sleep 	B 	1* 	8 	- 	30% 	3 	Enemy Falls Asleep For 3 Turns
Sorcerer	C 	1 	8 	- 	- 	15 	Slightly Increase Magic
Torch 	D 	1* 	5 	- 	- 	10 	Can See In Fog/Dark
Unlock 	D 	1* 	7 	- 	- 	10 	Unlocks Doors
Warp 	A 	1 	5 	- 	- 	5 	Moves Ally Elsewhere
For 1*, the range is treated as 1/2 their Magic Power.
==Items:==
Name 	Uses 	Extra
Adri's Cloak 	Equipped	Negates Enemy's Chance of Critical
Angel's Cloak 	1 	+7 Permanent HP
Antitoxin 	3 	Cures Unit of Poison
Arms Scroll 	1 	Increases Unit's Skill in Equipped Weapon
Black Gem 	Sell 	15,000
Blue Gem 	Sell 	5,000
Boots 	1 	+2 Permanent Move
Chest Key 	3 	Opens Chest
Door Key 	2 	Opens Door
Dracoshield 	1 	+2 Permanent Defense
Elemental Stone 	1 	Upgrades a Unit
Elixir 	3 	Restores Unit's HP to Full
Emilia's Key 	Equipped	Negates Enemy's Weapon's Effect(s)
Energy Dust 	1 	+2 Permanent Attack
Goddess Icon 	1 	+2 Permanent Luck
Juniper's Shield	Equipped	Protects Flyers From Arrows
Knight's Ring 	Equipped	+2 Move, May Move After Action
Knight Ward 	Equipped	+2 Def, Res. (Paladin, General, Halberdier, Great Knight, Knight, Cavalier Only)
Master Seal 	1 	Promotes A Unit if Unit is Lv. 10+
Red Gem 	Sell 	2,500
Secret Book 	1 	+2 Permanent Skill
Silver Card 	-- 	Reduces Costs of Items by 1/2
Speedwing 	1 	+2 Permanent Speed
Spirit Dust 	1 	+2 Permanent Magic
Statue Frag. 	1 	+2 Permanent Constitution
Talisman 	1 	+2 Permanent Resistance
Vulnerary 	3 	Unit Restores 10 HP
White Gem 	Sell 	10,000
==Custom Classes Equipment==
Custom Equipment cannot be stolen or traded.
Name 	Level 	Range 	Weight	Base Damage	Hit %	Crit %	Uses	Extra
Ectoplasm 	Custom	? (base 1)	5 	12 	100% 	- 	-- 	Turns user into enemy's weakness during battle.
Iron Fist 	Custom	1 	15 	15 	90% 	- 	-- 	70% chance of reducing opponent's Def. to 0.
Psuedo Dragon 	Custom	3-10 	20 	15 	70% 	- 	-- 	-
Orb Bolt 	Custom	1-2 	2 	18 	85% 	10% 	-- 	-
Pistol 	Custom	2-3 	7 	15 	95% 	15% 	-- 	-
Golden Bazooka	Custom	2 	20 	20 	65% 	15% 	-- 	Uses Mag.
Bless 	Custom	1 	10 	- 	- 	- 	-- 	Increases a unit's stats by 1/5 users Mag. for remainder of chapter.
Algorithm 	Custom	All 	20 	Full 	- 	- 	-- 	-
Category:Fire Emblem