0

0 is a character in Dissidia Calamitas Infinita, originating from At Fate's End. He used to be a simple man with a loving family and a good life before he was possessed by a magic-based parasite called a Elknin, known as Azazel. He soon gained immortally, never aging or dying, and he out lived his family. After becoming an outcast from humanity, many years of loneliness drove him to madness, and then Azazel finally spoke to him. He convinced him he can never die and he must punish humanity - for outcasting him - and other Elknins - for making him immortal. After many years of the two spending in one body their minds become one and now they're known only as being called 0, whose goal is to slay and absorb the other Elknins in order to become powerful enough to take control of Embodiment. With it, he will command it to make all humans immortal like him and to create a world of endless suffering. With Rutilus Nex and many children also outcast by humanity on his side, he'll make sure humanity will pay for crimes they comment. 
In DCI, 0 along with April Augustus and Akito Yashusa have been on Eris' army since the first cycle. 0 usually has been Eris' tactician and help her with strategies to take down Ragnarok and other Warriors of Light. 0 works very closely with April and Akito to make sure of Eris' victory. He never goes to battle on his own, instead adsorbing the blood of the fallen warriors to become more powerful with the end goal of overthrowing Eris and then slaying Ragnarok, thus taking control of war on his own and turning it to a new conflict that will cause suffering for both sides. 0 soon regains some of his puppets from his world, Nex and Skye - his right and left hands - and May - his mage of chaos - but soon loses them as cycles pass. In the end, he has April on his puppet strings, and also plans to help her complete the Twilight Crystal so that he may absorb its power.
==Appearance==
0's default outfit is called Enigmatic Red. His first alternative outfit, Nameless Man, wraps his torso in bloody bandages. His second alternative outfit, Eyelord, has him wear a ceremonial Blood Cult robe and mask. His third alternative outfit, Drowned Soul, recolors his's cape a dark blue and covers his limbs in coral, while also replacing his blood attacks with water. His fourth alternative outfit, Undying, redesigns 0 as a skeletal figure wearing a dark cloak with a skull for a face and a gaping rib cage, and recolors his blood attacks black.
File:NeA-0Emblem.png|0's Emblem
File:Zero.png|Crono's Art of 0
==Story==
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==Battle==
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0Sanguine Puppeteer – Manipulates blood in order to make clones and weapons.
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As the Sanguine Puppeteer, 0's fighting style revolves around strategic positioning and the use of blood weapons and clones to slowly overwhelm the opponent. Summoning an army blood clones takes time and leaves 0 vulnerable, but each one greatly increases 0's offensive potential by mimicking his attacks and summoning additional projectiles. Due to the built-in support of his blood clones and the fact that performing HP attacks damages him, 0 benefits much more from an EX Mode-focused build over the use of Assists, as this allows him to overwhelm the opponent even further while also recovering large amounts of health. His health and magic stats are very high, and all other stats are average.
===Personal===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Blood Marionette	Ground/Aerial 	5 (0) 	50 	N/A 	N/A 	N/A 	Initial
Blood Marionette	[Self] Performed by pressing + . 0 laughs as a blood clone of himself splits off from his cape to his right, hovering in place for the next 30 seconds. Clones mimic all Bravery attacks performed by 0, including projectiles, and can only be destroyed by enemy HP attacks. Whenever 0 performs a melee Bravery Attack, all clones automatically shift a short distance closer to the opponent, and whenever he hits the opponent with a HP Attack, all nearby clones merge back together with 0 and health him by a notable amount of health. Only 5 clones can be on the stage at a time.	[Self] Performed by pressing + . 0 laughs as a blood clone of himself splits off from his cape to his right, hovering in place for the next 30 seconds. Clones mimic all Bravery attacks performed by 0, including projectiles, and can only be destroyed by enemy HP attacks. Whenever 0 performs a melee Bravery Attack, all clones automatically shift a short distance closer to the opponent, and whenever he hits the opponent with a HP Attack, all nearby clones merge back together with 0 and health him by a notable amount of health. Only 5 clones can be on the stage at a time.	[Self] Performed by pressing + . 0 laughs as a blood clone of himself splits off from his cape to his right, hovering in place for the next 30 seconds. Clones mimic all Bravery attacks performed by 0, including projectiles, and can only be destroyed by enemy HP attacks. Whenever 0 performs a melee Bravery Attack, all clones automatically shift a short distance closer to the opponent, and whenever he hits the opponent with a HP Attack, all nearby clones merge back together with 0 and health him by a notable amount of health. Only 5 clones can be on the stage at a time.	[Self] Performed by pressing + . 0 laughs as a blood clone of himself splits off from his cape to his right, hovering in place for the next 30 seconds. Clones mimic all Bravery attacks performed by 0, including projectiles, and can only be destroyed by enemy HP attacks. Whenever 0 performs a melee Bravery Attack, all clones automatically shift a short distance closer to the opponent, and whenever he hits the opponent with a HP Attack, all nearby clones merge back together with 0 and health him by a notable amount of health. Only 5 clones can be on the stage at a time.	[Self] Performed by pressing + . 0 laughs as a blood clone of himself splits off from his cape to his right, hovering in place for the next 30 seconds. Clones mimic all Bravery attacks performed by 0, including projectiles, and can only be destroyed by enemy HP attacks. Whenever 0 performs a melee Bravery Attack, all clones automatically shift a short distance closer to the opponent, and whenever he hits the opponent with a HP Attack, all nearby clones merge back together with 0 and health him by a notable amount of health. Only 5 clones can be on the stage at a time.	[Self] Performed by pressing + . 0 laughs as a blood clone of himself splits off from his cape to his right, hovering in place for the next 30 seconds. Clones mimic all Bravery attacks performed by 0, including projectiles, and can only be destroyed by enemy HP attacks. Whenever 0 performs a melee Bravery Attack, all clones automatically shift a short distance closer to the opponent, and whenever he hits the opponent with a HP Attack, all nearby clones merge back together with 0 and health him by a notable amount of health. Only 5 clones can be on the stage at a time.	[Self] Performed by pressing + . 0 laughs as a blood clone of himself splits off from his cape to his right, hovering in place for the next 30 seconds. Clones mimic all Bravery attacks performed by 0, including projectiles, and can only be destroyed by enemy HP attacks. Whenever 0 performs a melee Bravery Attack, all clones automatically shift a short distance closer to the opponent, and whenever he hits the opponent with a HP Attack, all nearby clones merge back together with 0 and health him by a notable amount of health. Only 5 clones can be on the stage at a time.
===Bravery Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Blood Stinger 	Ground 	30 (15) 	100 	Melee Low 	Chase 	Physical 	Initial
Blood Stinger 	[Close] 0 summons blood spikes from his scars that he stabs the opponent with, starting with his palm, then his knee, finally ending with him summoning a large spike from every scar on his body. Can combo without hitting. 	[Close] 0 summons blood spikes from his scars that he stabs the opponent with, starting with his palm, then his knee, finally ending with him summoning a large spike from every scar on his body. Can combo without hitting. 	[Close] 0 summons blood spikes from his scars that he stabs the opponent with, starting with his palm, then his knee, finally ending with him summoning a large spike from every scar on his body. Can combo without hitting. 	[Close] 0 summons blood spikes from his scars that he stabs the opponent with, starting with his palm, then his knee, finally ending with him summoning a large spike from every scar on his body. Can combo without hitting. 	[Close] 0 summons blood spikes from his scars that he stabs the opponent with, starting with his palm, then his knee, finally ending with him summoning a large spike from every scar on his body. Can combo without hitting. 	[Close] 0 summons blood spikes from his scars that he stabs the opponent with, starting with his palm, then his knee, finally ending with him summoning a large spike from every scar on his body. Can combo without hitting. 	[Close] 0 summons blood spikes from his scars that he stabs the opponent with, starting with his palm, then his knee, finally ending with him summoning a large spike from every scar on his body. Can combo without hitting.
Sanguine Axe 	Ground 	30 (15) 	100 	Melee Low 	Wall Rush 	Physical 	Initial
Sanguine Axe 	[Close~Mid] 0 summons a fluid battleaxe of blood that he proceeds to swing horizontally in a circular motion. Can be delayed for a short amount of time by holding down the button to increase the axe size, boosting the damage, range, and knock back. 	[Close~Mid] 0 summons a fluid battleaxe of blood that he proceeds to swing horizontally in a circular motion. Can be delayed for a short amount of time by holding down the button to increase the axe size, boosting the damage, range, and knock back. 	[Close~Mid] 0 summons a fluid battleaxe of blood that he proceeds to swing horizontally in a circular motion. Can be delayed for a short amount of time by holding down the button to increase the axe size, boosting the damage, range, and knock back. 	[Close~Mid] 0 summons a fluid battleaxe of blood that he proceeds to swing horizontally in a circular motion. Can be delayed for a short amount of time by holding down the button to increase the axe size, boosting the damage, range, and knock back. 	[Close~Mid] 0 summons a fluid battleaxe of blood that he proceeds to swing horizontally in a circular motion. Can be delayed for a short amount of time by holding down the button to increase the axe size, boosting the damage, range, and knock back. 	[Close~Mid] 0 summons a fluid battleaxe of blood that he proceeds to swing horizontally in a circular motion. Can be delayed for a short amount of time by holding down the button to increase the axe size, boosting the damage, range, and knock back. 	[Close~Mid] 0 summons a fluid battleaxe of blood that he proceeds to swing horizontally in a circular motion. Can be delayed for a short amount of time by holding down the button to increase the axe size, boosting the damage, range, and knock back.
Vendetta 	Ground 	30 (15) 	100 	Ranged Low 	N/A 	Magical 	Initial
Vendetta 	[Long] 0 swings his bleeding arm, sending a blood sword flying towards the opponent. 	[Long] 0 swings his bleeding arm, sending a blood sword flying towards the opponent. 	[Long] 0 swings his bleeding arm, sending a blood sword flying towards the opponent. 	[Long] 0 swings his bleeding arm, sending a blood sword flying towards the opponent. 	[Long] 0 swings his bleeding arm, sending a blood sword flying towards the opponent. 	[Long] 0 swings his bleeding arm, sending a blood sword flying towards the opponent. 	[Long] 0 swings his bleeding arm, sending a blood sword flying towards the opponent.
Spear of Vanity (ground)	Ground 	30 (15) 	100 	Ranged Mid 	N/A 	Magical 	Level 20
Spear of Vanity (ground)	[Mid] A spear of blood flies out of 0's cloak towards the opponent. 	[Mid] A spear of blood flies out of 0's cloak towards the opponent. 	[Mid] A spear of blood flies out of 0's cloak towards the opponent. 	[Mid] A spear of blood flies out of 0's cloak towards the opponent. 	[Mid] A spear of blood flies out of 0's cloak towards the opponent. 	[Mid] A spear of blood flies out of 0's cloak towards the opponent. 	[Mid] A spear of blood flies out of 0's cloak towards the opponent.
Red Ravage 	Aerial 	30 (15) 	100 	Melee Low 	Chase 	Physical 	Initial
Red Ravage 	[Close] 0's cloak turns into spikes of blood that stab forward at high speed, which can be repeated several times. Can combo without hitting. 	[Close] 0's cloak turns into spikes of blood that stab forward at high speed, which can be repeated several times. Can combo without hitting. 	[Close] 0's cloak turns into spikes of blood that stab forward at high speed, which can be repeated several times. Can combo without hitting. 	[Close] 0's cloak turns into spikes of blood that stab forward at high speed, which can be repeated several times. Can combo without hitting. 	[Close] 0's cloak turns into spikes of blood that stab forward at high speed, which can be repeated several times. Can combo without hitting. 	[Close] 0's cloak turns into spikes of blood that stab forward at high speed, which can be repeated several times. Can combo without hitting. 	[Close] 0's cloak turns into spikes of blood that stab forward at high speed, which can be repeated several times. Can combo without hitting.
Crimson Cleave 	Aerial 	30 (15) 	100 	Melee Low 	Wall Rush 	Physical 	Level 15
Crimson Cleave 	[Close~Mid] 0 summons a fluid battleaxe of blood that he proceeds to swing downwards in a circular motion. Can be delayed for a short amount of time by holding down the button to increase the axe size, boosting the damage, range, and knock back. Inflicts Wall Rush against the floor.	[Close~Mid] 0 summons a fluid battleaxe of blood that he proceeds to swing downwards in a circular motion. Can be delayed for a short amount of time by holding down the button to increase the axe size, boosting the damage, range, and knock back. Inflicts Wall Rush against the floor.	[Close~Mid] 0 summons a fluid battleaxe of blood that he proceeds to swing downwards in a circular motion. Can be delayed for a short amount of time by holding down the button to increase the axe size, boosting the damage, range, and knock back. Inflicts Wall Rush against the floor.	[Close~Mid] 0 summons a fluid battleaxe of blood that he proceeds to swing downwards in a circular motion. Can be delayed for a short amount of time by holding down the button to increase the axe size, boosting the damage, range, and knock back. Inflicts Wall Rush against the floor.	[Close~Mid] 0 summons a fluid battleaxe of blood that he proceeds to swing downwards in a circular motion. Can be delayed for a short amount of time by holding down the button to increase the axe size, boosting the damage, range, and knock back. Inflicts Wall Rush against the floor.	[Close~Mid] 0 summons a fluid battleaxe of blood that he proceeds to swing downwards in a circular motion. Can be delayed for a short amount of time by holding down the button to increase the axe size, boosting the damage, range, and knock back. Inflicts Wall Rush against the floor.	[Close~Mid] 0 summons a fluid battleaxe of blood that he proceeds to swing downwards in a circular motion. Can be delayed for a short amount of time by holding down the button to increase the axe size, boosting the damage, range, and knock back. Inflicts Wall Rush against the floor.
Bow of Spite 	Aerial 	30 (15) 	100 	Ranged Low 	N/A 	Magical 	Initial
Bow of Spite 	[Long] 0 creates a bow of blood and fires an arrow at the opponent. 	[Long] 0 creates a bow of blood and fires an arrow at the opponent. 	[Long] 0 creates a bow of blood and fires an arrow at the opponent. 	[Long] 0 creates a bow of blood and fires an arrow at the opponent. 	[Long] 0 creates a bow of blood and fires an arrow at the opponent. 	[Long] 0 creates a bow of blood and fires an arrow at the opponent. 	[Long] 0 creates a bow of blood and fires an arrow at the opponent.
Spear of Vanity (midair)	Aerial 	30 (15) 	100 	Ranged Mid 	N/A 	Magical 	Level 5
Spear of Vanity (midair)	[Mid] A spear of blood flies out of 0's cloak towards the opponent. 	[Mid] A spear of blood flies out of 0's cloak towards the opponent. 	[Mid] A spear of blood flies out of 0's cloak towards the opponent. 	[Mid] A spear of blood flies out of 0's cloak towards the opponent. 	[Mid] A spear of blood flies out of 0's cloak towards the opponent. 	[Mid] A spear of blood flies out of 0's cloak towards the opponent. 	[Mid] A spear of blood flies out of 0's cloak towards the opponent.
====HP Attacks====
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Beating Blade 	Ground 	40 (20) 	200 	Melee High 	Wall Rush 	N/A 	Initial
Beating Blade 	[Close] Costs health. 0 pulls out his own heart, which turns into a powerful bloody sword that he slams against the floor. 	[Close] Costs health. 0 pulls out his own heart, which turns into a powerful bloody sword that he slams against the floor. 	[Close] Costs health. 0 pulls out his own heart, which turns into a powerful bloody sword that he slams against the floor. 	[Close] Costs health. 0 pulls out his own heart, which turns into a powerful bloody sword that he slams against the floor. 	[Close] Costs health. 0 pulls out his own heart, which turns into a powerful bloody sword that he slams against the floor. 	[Close] Costs health. 0 pulls out his own heart, which turns into a powerful bloody sword that he slams against the floor. 	[Close] Costs health. 0 pulls out his own heart, which turns into a powerful bloody sword that he slams against the floor.
Bloody Haze (ground) 	Ground 	40 (20) 	200 	Melee High 	Wall RushMagic Block 	Magical 	Level 10
Bloody Haze (ground) 	[Mid] Costs health. 0's cloak splits into several spears of blood. He then charges at the opponent with them pointed in front of him. 	[Mid] Costs health. 0's cloak splits into several spears of blood. He then charges at the opponent with them pointed in front of him. 	[Mid] Costs health. 0's cloak splits into several spears of blood. He then charges at the opponent with them pointed in front of him. 	[Mid] Costs health. 0's cloak splits into several spears of blood. He then charges at the opponent with them pointed in front of him. 	[Mid] Costs health. 0's cloak splits into several spears of blood. He then charges at the opponent with them pointed in front of him. 	[Mid] Costs health. 0's cloak splits into several spears of blood. He then charges at the opponent with them pointed in front of him. 	[Mid] Costs health. 0's cloak splits into several spears of blood. He then charges at the opponent with them pointed in front of him.
Lingering Pain 	Ground 	40 (20) 	200 	Block HighestMelee High 	Wall Rush 	Physical 	Level 25
Lingering Pain 	[Block] Costs health if the counter attack is not triggered. 0 moves his hand over his face as a bloody eye appears on his open palm, which begins to cry blood once the block period has ended. Ranged Bravery attacks cannot stagger 0 during this move. Upon blocking a melee attack, 0 counters by having large blood drills stab out from all of his scars.	[Block] Costs health if the counter attack is not triggered. 0 moves his hand over his face as a bloody eye appears on his open palm, which begins to cry blood once the block period has ended. Ranged Bravery attacks cannot stagger 0 during this move. Upon blocking a melee attack, 0 counters by having large blood drills stab out from all of his scars.	[Block] Costs health if the counter attack is not triggered. 0 moves his hand over his face as a bloody eye appears on his open palm, which begins to cry blood once the block period has ended. Ranged Bravery attacks cannot stagger 0 during this move. Upon blocking a melee attack, 0 counters by having large blood drills stab out from all of his scars.	[Block] Costs health if the counter attack is not triggered. 0 moves his hand over his face as a bloody eye appears on his open palm, which begins to cry blood once the block period has ended. Ranged Bravery attacks cannot stagger 0 during this move. Upon blocking a melee attack, 0 counters by having large blood drills stab out from all of his scars.	[Block] Costs health if the counter attack is not triggered. 0 moves his hand over his face as a bloody eye appears on his open palm, which begins to cry blood once the block period has ended. Ranged Bravery attacks cannot stagger 0 during this move. Upon blocking a melee attack, 0 counters by having large blood drills stab out from all of his scars.	[Block] Costs health if the counter attack is not triggered. 0 moves his hand over his face as a bloody eye appears on his open palm, which begins to cry blood once the block period has ended. Ranged Bravery attacks cannot stagger 0 during this move. Upon blocking a melee attack, 0 counters by having large blood drills stab out from all of his scars.	[Block] Costs health if the counter attack is not triggered. 0 moves his hand over his face as a bloody eye appears on his open palm, which begins to cry blood once the block period has ended. Ranged Bravery attacks cannot stagger 0 during this move. Upon blocking a melee attack, 0 counters by having large blood drills stab out from all of his scars.
Puppet Burst (ground)	Ground 	40 (20) 	200 	Unblockable 	Wall Rush 	N/A 	Initial
Puppet Burst (ground)	[Omni] Costs health. All of the 0 clones created with Blood Marionette explode in a large burst of blood, destroying them and damaging anything nearby. 	[Omni] Costs health. All of the 0 clones created with Blood Marionette explode in a large burst of blood, destroying them and damaging anything nearby. 	[Omni] Costs health. All of the 0 clones created with Blood Marionette explode in a large burst of blood, destroying them and damaging anything nearby. 	[Omni] Costs health. All of the 0 clones created with Blood Marionette explode in a large burst of blood, destroying them and damaging anything nearby. 	[Omni] Costs health. All of the 0 clones created with Blood Marionette explode in a large burst of blood, destroying them and damaging anything nearby. 	[Omni] Costs health. All of the 0 clones created with Blood Marionette explode in a large burst of blood, destroying them and damaging anything nearby. 	[Omni] Costs health. All of the 0 clones created with Blood Marionette explode in a large burst of blood, destroying them and damaging anything nearby.
Sanguine Wrath 	Ground 	40 (20) 	200 	Melee MidRanged Mid 	N/A 	Magical 	Level 35
Sanguine Wrath 	[Close~Long] Costs health. 0 summons a circle of floating blood blades that spin around him for several seconds before flying at the opponent in a line, which can be triggered early by performing Vendetta. 	[Close~Long] Costs health. 0 summons a circle of floating blood blades that spin around him for several seconds before flying at the opponent in a line, which can be triggered early by performing Vendetta. 	[Close~Long] Costs health. 0 summons a circle of floating blood blades that spin around him for several seconds before flying at the opponent in a line, which can be triggered early by performing Vendetta. 	[Close~Long] Costs health. 0 summons a circle of floating blood blades that spin around him for several seconds before flying at the opponent in a line, which can be triggered early by performing Vendetta. 	[Close~Long] Costs health. 0 summons a circle of floating blood blades that spin around him for several seconds before flying at the opponent in a line, which can be triggered early by performing Vendetta. 	[Close~Long] Costs health. 0 summons a circle of floating blood blades that spin around him for several seconds before flying at the opponent in a line, which can be triggered early by performing Vendetta. 	[Close~Long] Costs health. 0 summons a circle of floating blood blades that spin around him for several seconds before flying at the opponent in a line, which can be triggered early by performing Vendetta.
Bloody Haze (midair) 	Aerial 	40 (20) 	200 	Melee High 	Wall RushMagic Block 	Magical 	Initial
Bloody Haze (midair) 	[Mid] Costs health. 0's cloak splits into several spears of blood. He then charges at the opponent with them pointed in front of him. 	[Mid] Costs health. 0's cloak splits into several spears of blood. He then charges at the opponent with them pointed in front of him. 	[Mid] Costs health. 0's cloak splits into several spears of blood. He then charges at the opponent with them pointed in front of him. 	[Mid] Costs health. 0's cloak splits into several spears of blood. He then charges at the opponent with them pointed in front of him. 	[Mid] Costs health. 0's cloak splits into several spears of blood. He then charges at the opponent with them pointed in front of him. 	[Mid] Costs health. 0's cloak splits into several spears of blood. He then charges at the opponent with them pointed in front of him. 	[Mid] Costs health. 0's cloak splits into several spears of blood. He then charges at the opponent with them pointed in front of him.
Puppet Burst (midair)	Aerial 	40 (20) 	200 	Unblockable 	Wall Rush 	N/A 	Level 30
Puppet Burst (midair)	[Omni] Costs health. All of the 0 clones created with Blood Marionette explode in a large burst of blood, destroying them and damaging anything nearby. 	[Omni] Costs health. All of the 0 clones created with Blood Marionette explode in a large burst of blood, destroying them and damaging anything nearby. 	[Omni] Costs health. All of the 0 clones created with Blood Marionette explode in a large burst of blood, destroying them and damaging anything nearby. 	[Omni] Costs health. All of the 0 clones created with Blood Marionette explode in a large burst of blood, destroying them and damaging anything nearby. 	[Omni] Costs health. All of the 0 clones created with Blood Marionette explode in a large burst of blood, destroying them and damaging anything nearby. 	[Omni] Costs health. All of the 0 clones created with Blood Marionette explode in a large burst of blood, destroying them and damaging anything nearby. 	[Omni] Costs health. All of the 0 clones created with Blood Marionette explode in a large burst of blood, destroying them and damaging anything nearby.
==EX Mode==
0's EX Mode is Lord of Bloody Eyes, where a demonic eye covers 0's face and his body mutates closer to Azazel's appearance. He gains the abilities "Regen" and "Critical Boost", as well as the ability "Blood Drain", which causes 0 to recover health equal to 50% of the HP damage he inflicts, and "Disembodiment", which doubles the number of projectiles created by 0 and his Blood Marionette clones when performing Bravery attacks.
0's EX Burst is The Endless Suffering, where the player charges four bars by using , , and . If one or zero bars are filled, then he'll summon two puppets of himself to fire two blood beams; if two or three bars are filled, then he'll summon two blood angels to fire a more powerful blood beam. If all four bars are filled, then he'll summon a blood dragon that will use a Blood Nova to destroy his foe, and at the end of the EX Burst 0 will insanely laugh at his foe.
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
Cero 	1 	
Null 	30 	
Plasma 	90 	
The Endless Pain	100 	
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Bleeding Heart	There's nothing left from my former life, only pain and suffering from those who judge. 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Torn Doll 	Children forsaken by humanity like me, together we'll punish those who brought us this pain.	LUK+4 	Battlegen from the May Friend Card
Blood's Desire	N/A 	LUK+1 	Battlegen
Blood's Dream 	N/A 	LUK+2 	Battlegen
Blood's Hopes 	N/A 	LUK+3 	Battlegen
==Music Theme==
*Theme Song: Melody of Misery
*Map Theme: 0's Suffering
*Dungeon Theme: Castle of the Bloody World
*Battle Theme: Death to the Elknin
*Boss Theme: Mighty God of Blood
*Final Battle Theme: Rise of the God of Blood
===Rival Battle Theme===
*Vs Jarek: Azure Light in a Bloody World
*Vs Nex: 
*Vs May/Skye/Cherry: Rebellions Children
*Vs Iocus: The Eclipse Of Time
*Vs Nelo: The Man
==Quotes==
===Encounter===
*"You can't escape"
*"You think you can defeat me?"
*"It's pointless to even try."
*"You can't free me."
*"He he.."<BR>— If HP is low
*"This will only make me stronger..."<BR>— If HP is low
*"It takes more then strength to free me."<BR>— If opponent is stronger
*"Let see you have a chance."<BR>— If opponent is stronger
*"How pathetic."<BR>— If opponent is weaker
*"What makes you think you can slay me?"<BR>— If opponent is weaker	
===Victory===
*"It all ends the same."
*"Now blood, come to me."
*"I can feel it, I'm getting stronger."
*"Checkmate"
*"How wonderful, our blood is mixing so well..."<BR>— If HP is low
*"It will soon come back to me."<BR>— If HP is low
*"I can't be slain by mere strength."<BR>— If opponent is stronger
*"Yes! Your blood will be mine!"<BR>— If opponent is stronger
*"This is not enough blood."<BR>— If opponent is weaker
*"This was pointless battle"<BR>— If opponent is weaker	
===Defeat===
*"Can... I finally die?"
*"I will only rise from the blood..."
*"You won?"
*"Ha! This not the end!"
*"No... not even this is enough."<BR>— If opponent is stronger
*"Raaahhh!!! How much more must I suffer!"<BR>— If opponent is stronger
*"I was reckless..."<BR>— If opponent is weaker
*"Need... more..... blood...."<BR>— If opponent is weaker
===Default specific===
===Boss Specific===
*Ragnarok: "I am afraid this is checkmate."
*Genesis: "Once I defeat you, your power will be mine."	
*Eris: "I'm sorry my lady, but it's time we have a true leader of Madness."
*The Embodiment: "Soon... my revenge will be realized!"	
*Amaterasu: "So you're the real reason for this war."
===DLC Specific===
Category:Characters
Category:At Fate's End characters