Jee-Lar

Jee-Lar is an Argonian agent of Cyrodilic Collections. He is first encountered in the Sunless Hollow during the quest "Ruthless Competition." He works with Concordia Mercius, who is also a member of Cyrodilic Collections. After the completing "Ruthless Competition" and "The Cursed Skull," he can be found in Stormhold, where he gives daily quests.
==Interactions==
===Ruthless Competition===
After finding the Argonian relics in the Sunless Hollow, the Vestige meets Jee-Lar, who was sent by Concordia in order to help dealing with the Blackguards.
===The Cursed Skull===
===Repeatable quests===
*A Taste for Toxins
*Anti-Venom Agitation
*Bug Off!
*Reeling in Recruits
*Salty Meats
*The Winds of Kyne
==Dialogue==
Show: Ruthless Competition
"Answer quick! Are you a Blackguard or are you the friend Concordia sent me to assist?"
:I'm a friend of Concordia. I recovered these antiquities for Cyrodilic Collections. "Sounds like you didn't need Jee-Lar's help after all. Ah well. I'm not anxious to fight with these Blackguards anyway. I erect the spine of greeting, new friend of Jee-Lar. I am happy to meet you, and that's a fact!"
::How long have you worked for Cyrodilic Collections? "I have been with Concordia and her sister from the beginning! I left my home in Murkmire to help recover the stolen past of my people. And to participate in adventures. All very exciting! Head back to Concordia and I'll meet you there."
:::I'll see you there.
Before returning the antiquities:
"You were quick, though not as quick as Jee-Lar, and that's a fact!"
:I did have to carry these Argonian antiquities back with me. "And you should show them to Concordia, fast-fast! She's been waiting for you to return and wants to hear all about what you found in the Sunless Hollow."
::Are all Argonians from Murkmire interested in ancient Argonian history? "Not as many as you would expect. Most Argonians from Murkmire are more interested in the here and now. They believe that the past is dead and gone and best forgotten. Me? Oh, the past has always fascinated me. That's why I joined up with Concordia!"
In the Outlaws Refuge:
"There you are! Was the smuggler able to tell you anything about those antiquities you found? Concordia certainly seems to think they might be important. I'm still learning to understand dryskin emotions, but I'm pretty sure she's concerned."
:Eshundir was murdered, but I learned that the antiquities are leading Margus to something important. "Concordia mentioned something about the Xal-Toh tablet. An old legend. Reminds me of a story my egg-mother used to tell me about a cursed skull…. That's a worry for later. Concordia sent me to help you right before she departed."
::Where did Concordia go? "Concordia has a camp in Shadowfen, outside Stormhold. She went to check on things and do a little more research on the items you recovered. As for us, we need to figure out how to find Margus, fast-fast!"
:::The murderer dropped a note. It says Margus is gathering the Blackguards at the Chid-Moska Ruins. "Chid-Moska? That's in Shadowfen and that's a fact! We should hurry if we want to stop Margus and the Blackguards! I can arrange transportation for us. Just tell me when you're ready to go."
::::I'm ready. Let's go!
::::I'm not ready to go just yet. "All right. Do what you need to do. When you're ready, find me and we can travel to Shadowfen."
Near Chid-Moska:
"The ruins are up ahead. I'll wait here and make sure the boat stays safe. There are all kinds of horrible creatures in the swamp and some of them eat boats. That's a fact!"
:Before I enter the ruins, tell me about the Xal-Toh tablet and the legend you mentioned. "We, Xak-Toh, means "sacred secret." Each tablet contains its own mystery. I think this one is related to the legend of Beela-Kaar. He was an ancient Argonian sorcerer. Terrorized most of the Black Marsh, or so the story goes."
::What does an ancient sorcerer have to do with all this? "Not the sorcerer, but the relic he left behind. The legend claims that Beela-Kaar used his considerable arcane energy to imbue his skull with a powerful curse when he died. The process turned the skull into solid gold!"
:::Do you think that's what they're after in the ruins? "That seems unlikely. The story I heard claims that the skull was hidden off the coast of Black Marsh. Margus probably has the Blackguards looking for more clues that point to the skull's exact location. Be careful in there, my friend."
Show: The Cursed Skull
"The cursed skull scares the wind out my sails and that's a fact! Does Concordia have more work for us to do?"
:Concordia wants us to talk to local Argonians with knowledge of antiquities from Murkmire. "Why didn't I think of that? The Blackguards are sure to harass anyone they think can help them decipher the clues that lead to the cursed skull! I can think of five or six knowledgeable Argonians right here in Shadowfen!"
::How do we find these Argonians so we can check on them? "Here. You check on the Argonians on this list and I'll go check on a few others. Meet me back here after you're done and we can compare notes. Just be careful. If the Blackguards found them, there's a good chance they're keeping an eye on them."
After speaking with Argonians:
"Life here is so very different from the way things work in Murkmire. I never realized how many Argonians have such a terrible existence. And now the Blackguards are just making things worse! Were you able to talk to the Argonians I suggested?"
:Yes. The Blackguards forced them to decipher a woodcut Margus found inside the nightmare idol. "The Argonians I talked to said the same thing. Apparently the woodcut describes some sort of ritual that will allow Margus to either find or retrieve the cursed skull.
What did the Argonians you talked to have to say on the subject?"''
::The ritual involves meditation cylinders and must be performed on an island called Norg-Tzel. "That's interesting. Very interesting! Those words mean "the forbidden place" in the language of Murkmire. I also learned that the Blackguards are preparing to launch an expedition to find this island so Margus can perform the ritual."
:::The Argonians I spoke to said something similar. "We need to find that ship! One of the Argonians told me that only three Blackguards know the location, but as a precaution they each carry one-third of a map. They must work together to reach the ship. You will find two of them and I'll get the third."
After getting the parts of the map:
"Good, good, you're here! It looks like Margus has already departed for the island, but the Blackguards are preparing to send back-up. We need to sneak onto the expedition ship and use it to take us to Norg-Tzel."
:But we don't know where the island is located. "No, but the ship's pilot knows the way! We just need to board that vessel and convince the pilot to help us. I doubt the Blackguards inspire much loyalty in their hirelings."
::All right. Let's go convince the ship's pilot to take us to Norg-Tzel.
==Quotes==
;Ruthless Competition
*"That doesn't belong to you!" – After retrieving the relics from The Sunless Hollow
*"You should get back to Concordia with those items. I'll be right behind you!" – Before leaving the cave
*"I'm glad you've taken an interest in our cause. Concordia and Famia know the ruins. I know Murkmire's swamps and rivers. And you know how to get things done! The four of us will accomplish great-great things!" – After returning the antiquities:
*"Over here, friend of Concordia!" – After visiting the Outlaws Refuge
*"You found something? And you made it out alive! You continue to surprise me, my friend. Hop in the boat and we'll head for Concordia's camp outside Stormhold." – After taking the Nightmare Idol
;The Cursed Skull
*"So this is Norg-Tzel, the forbidden island! We need to find Margus and the Blackguards!" – Upon the arrival to Norg-Tzel
*"That's an Argonian reliquary! It must have contained one of the cylinders for the ritual!"
*"Anoter Argonian reliquary! From the looks of it, it was dug up fairly recently."
*"That's a bog-blight! Please be careful-careful, my friend!"
*"Another Argonian reliquary. Margus may have enough cylinders to conduct the ritual now."
*"A xanmeer! That's the perfect place for Margus to perform hisn ritual." – Approaching the xanmeer
*"We should enter the xanmeer and stop Margus before he unleashes the curse of Beela-Kaar!"
*"Quick-quick! Margus has started the ritual!" – After entering the xanmeer
*"You need to stop that ritual and that's a fact!"
*"See those pedestals down there? How the cylinders taken from the reliquaries are set upon them? Margus is using them to focus his ritual! You might be able to disrupt the ritual if you turn the cylinders so they recede into the pedestals." – When spoken to near the barred window
*"Disengage the cylinders! That should stop the ritual!" – Inside the ritual chamber
*"Look-look! Killing those monster grants access to the ritual cylinders!" – After killing the Swarming Zombies and Bog Blights
*"Each cylinder you disengage stops another part of the ritual. I think."
*"That did it! One more cylinder and the rest of the energy should dissipate."
*"That chamber, there it is! Deal with the guardian and grab the skull!"
*"Go on, go on. Fast-fast! I'll meet you on the ship." – Before leaving the island
==Appearances==
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fr:Jee-Lar
Category:Murkmire: Characters
Category:Online: Cyrodilic Collections Members
Category:Online: Quest Givers