Vincent Fortuna

Vincent Fortuna, better known as Greed, is character in Dissidia Calamitas Infinita originating from Twilight Crystal 2. As one of Mother's Children of Sin, he was born into a family of farmers in the rural plains of Fealhmere that he left behind to make his fortune in the big city. Making a living as a street performer and pickpocket, he eventually transitioned to high-stakes gambling, where he sought greater and greater risks while living a life of selfish hedonism that reached an inevitable end. Now revived as an agent of Mother, Greed is content to return to his swindling ways, but hoarding something of entirely different value...
==Appearance==
Greed's default outfit is named The Pleonectic. His first alternative outfit is named Ithil Cutpurse.
==Battle==
__NOTOC__
GreedCardsharp Scoundrel – Pick a card.
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As the Cardsharp Scoundrel, Greed's attacks are unpredictable due to his great ground mobility (though speed overall is middling) and card projectiles with randomized effects. Greed is able to effectively hoard Bravery and EX Force, but struggles to finish a match cleanly due to his limited HP Attacks.
Pressing R + activates Wildcard, which will cause Greed to quickly shuffle playing cards, imbuing his next card projectile with a random elemental effect and guaranteeing a critical hit.
===Bravery Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Sleight of Hand 	Ground 	20 (10) 	70 	Melee Low 	Wall Rush 	Physical 	Initial
Sleight of Hand 	[Close] Greed performs two quick sideways slices with a single playing card in each hand, before performing a multi-hitting spring flourish shuffle, ending with a roundhouse kick while Greed clutches his hat. Can combo without hitting, the flourish granting Greed a small amount of EX Force on whiff. If Greed possesses Wildcard, he can cancel the final hit of Sleight of Hand into Angle Shooter.	[Close] Greed performs two quick sideways slices with a single playing card in each hand, before performing a multi-hitting spring flourish shuffle, ending with a roundhouse kick while Greed clutches his hat. Can combo without hitting, the flourish granting Greed a small amount of EX Force on whiff. If Greed possesses Wildcard, he can cancel the final hit of Sleight of Hand into Angle Shooter.	[Close] Greed performs two quick sideways slices with a single playing card in each hand, before performing a multi-hitting spring flourish shuffle, ending with a roundhouse kick while Greed clutches his hat. Can combo without hitting, the flourish granting Greed a small amount of EX Force on whiff. If Greed possesses Wildcard, he can cancel the final hit of Sleight of Hand into Angle Shooter.	[Close] Greed performs two quick sideways slices with a single playing card in each hand, before performing a multi-hitting spring flourish shuffle, ending with a roundhouse kick while Greed clutches his hat. Can combo without hitting, the flourish granting Greed a small amount of EX Force on whiff. If Greed possesses Wildcard, he can cancel the final hit of Sleight of Hand into Angle Shooter.	[Close] Greed performs two quick sideways slices with a single playing card in each hand, before performing a multi-hitting spring flourish shuffle, ending with a roundhouse kick while Greed clutches his hat. Can combo without hitting, the flourish granting Greed a small amount of EX Force on whiff. If Greed possesses Wildcard, he can cancel the final hit of Sleight of Hand into Angle Shooter.	[Close] Greed performs two quick sideways slices with a single playing card in each hand, before performing a multi-hitting spring flourish shuffle, ending with a roundhouse kick while Greed clutches his hat. Can combo without hitting, the flourish granting Greed a small amount of EX Force on whiff. If Greed possesses Wildcard, he can cancel the final hit of Sleight of Hand into Angle Shooter.	[Close] Greed performs two quick sideways slices with a single playing card in each hand, before performing a multi-hitting spring flourish shuffle, ending with a roundhouse kick while Greed clutches his hat. Can combo without hitting, the flourish granting Greed a small amount of EX Force on whiff. If Greed possesses Wildcard, he can cancel the final hit of Sleight of Hand into Angle Shooter.
Fraud Ring (ground) 	Ground 	30 (15) 	70 	Ranged Mid 	N/A 	Magical 	
Fraud Ring (ground) 	[Mid] Greed throws a ring of crystal playing cards at the opponent, returning after a set distance and dragging the opponent with it.
Wildcard increases or decreases the projectile's travel speed based on the element; Ice moves slower, fire is the default, and lightning moves faster. 	[Mid] Greed throws a ring of crystal playing cards at the opponent, returning after a set distance and dragging the opponent with it.
Wildcard increases or decreases the projectile's travel speed based on the element; Ice moves slower, fire is the default, and lightning moves faster. 	[Mid] Greed throws a ring of crystal playing cards at the opponent, returning after a set distance and dragging the opponent with it.
Wildcard increases or decreases the projectile's travel speed based on the element; Ice moves slower, fire is the default, and lightning moves faster. 	[Mid] Greed throws a ring of crystal playing cards at the opponent, returning after a set distance and dragging the opponent with it.
Wildcard increases or decreases the projectile's travel speed based on the element; Ice moves slower, fire is the default, and lightning moves faster. 	[Mid] Greed throws a ring of crystal playing cards at the opponent, returning after a set distance and dragging the opponent with it.
Wildcard increases or decreases the projectile's travel speed based on the element; Ice moves slower, fire is the default, and lightning moves faster. 	[Mid] Greed throws a ring of crystal playing cards at the opponent, returning after a set distance and dragging the opponent with it.
Wildcard increases or decreases the projectile's travel speed based on the element; Ice moves slower, fire is the default, and lightning moves faster. 	[Mid] Greed throws a ring of crystal playing cards at the opponent, returning after a set distance and dragging the opponent with it.
Wildcard increases or decreases the projectile's travel speed based on the element; Ice moves slower, fire is the default, and lightning moves faster.
Dealer's Draw 	Ground 	30 (15) 	70 	Ranged Low 	Dodge 	Magical 	
Dealer's Draw 	[Dodge, Close] Greed leaps backwards while throwing a dozen crystal cards at the ground in front of where he was previously standing.
Wildcard alters the attack; Ice removes the card's hit-boxes but causes them to generate damaging ice spikes on the floor that last for several seconds, fire creates explosions that inflict Chase, and lightning stuns the opponent and holds them in place. 	[Dodge, Close] Greed leaps backwards while throwing a dozen crystal cards at the ground in front of where he was previously standing.
Wildcard alters the attack; Ice removes the card's hit-boxes but causes them to generate damaging ice spikes on the floor that last for several seconds, fire creates explosions that inflict Chase, and lightning stuns the opponent and holds them in place. 	[Dodge, Close] Greed leaps backwards while throwing a dozen crystal cards at the ground in front of where he was previously standing.
Wildcard alters the attack; Ice removes the card's hit-boxes but causes them to generate damaging ice spikes on the floor that last for several seconds, fire creates explosions that inflict Chase, and lightning stuns the opponent and holds them in place. 	[Dodge, Close] Greed leaps backwards while throwing a dozen crystal cards at the ground in front of where he was previously standing.
Wildcard alters the attack; Ice removes the card's hit-boxes but causes them to generate damaging ice spikes on the floor that last for several seconds, fire creates explosions that inflict Chase, and lightning stuns the opponent and holds them in place. 	[Dodge, Close] Greed leaps backwards while throwing a dozen crystal cards at the ground in front of where he was previously standing.
Wildcard alters the attack; Ice removes the card's hit-boxes but causes them to generate damaging ice spikes on the floor that last for several seconds, fire creates explosions that inflict Chase, and lightning stuns the opponent and holds them in place. 	[Dodge, Close] Greed leaps backwards while throwing a dozen crystal cards at the ground in front of where he was previously standing.
Wildcard alters the attack; Ice removes the card's hit-boxes but causes them to generate damaging ice spikes on the floor that last for several seconds, fire creates explosions that inflict Chase, and lightning stuns the opponent and holds them in place. 	[Dodge, Close] Greed leaps backwards while throwing a dozen crystal cards at the ground in front of where he was previously standing.
Wildcard alters the attack; Ice removes the card's hit-boxes but causes them to generate damaging ice spikes on the floor that last for several seconds, fire creates explosions that inflict Chase, and lightning stuns the opponent and holds them in place.
Scoundrel's Step 	Ground 	20 (10) 	70 	Melee Low 	Chase 	Physical 	
Scoundrel's Step 	[Rise, Close] Greed hops forward into the air. Pressing the button again will have him slash with a ring of playing cards. 	[Rise, Close] Greed hops forward into the air. Pressing the button again will have him slash with a ring of playing cards. 	[Rise, Close] Greed hops forward into the air. Pressing the button again will have him slash with a ring of playing cards. 	[Rise, Close] Greed hops forward into the air. Pressing the button again will have him slash with a ring of playing cards. 	[Rise, Close] Greed hops forward into the air. Pressing the button again will have him slash with a ring of playing cards. 	[Rise, Close] Greed hops forward into the air. Pressing the button again will have him slash with a ring of playing cards. 	[Rise, Close] Greed hops forward into the air. Pressing the button again will have him slash with a ring of playing cards.
Ace in the Hole (ground)	Ground 	30 (15) 	70 	Ranged Low 	 	Magical 	Initial
Ace in the Hole (ground)	[Long] Greed throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence.
Angle Shooter (ground) 	Ground 	30 (15) 	70 	Ranged Low 	 	Magical 	
Angle Shooter (ground) 	[Long] Greed dashes forward and throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed dashes forward and throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed dashes forward and throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed dashes forward and throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed dashes forward and throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed dashes forward and throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed dashes forward and throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence.
Overplayed Hand 	Aerial 	20 (10) 	70 	Melee Low 	Chase 	Physical 	Initial
Overplayed Hand 	[Close] Greed slices to the side with a playing card in each hand, followed by a roundhouse kick while he clutches his hat, ending with Greed spinning in place while cards flourish out of his sleeves in a twister. Can combo without hitting. 	[Close] Greed slices to the side with a playing card in each hand, followed by a roundhouse kick while he clutches his hat, ending with Greed spinning in place while cards flourish out of his sleeves in a twister. Can combo without hitting. 	[Close] Greed slices to the side with a playing card in each hand, followed by a roundhouse kick while he clutches his hat, ending with Greed spinning in place while cards flourish out of his sleeves in a twister. Can combo without hitting. 	[Close] Greed slices to the side with a playing card in each hand, followed by a roundhouse kick while he clutches his hat, ending with Greed spinning in place while cards flourish out of his sleeves in a twister. Can combo without hitting. 	[Close] Greed slices to the side with a playing card in each hand, followed by a roundhouse kick while he clutches his hat, ending with Greed spinning in place while cards flourish out of his sleeves in a twister. Can combo without hitting. 	[Close] Greed slices to the side with a playing card in each hand, followed by a roundhouse kick while he clutches his hat, ending with Greed spinning in place while cards flourish out of his sleeves in a twister. Can combo without hitting. 	[Close] Greed slices to the side with a playing card in each hand, followed by a roundhouse kick while he clutches his hat, ending with Greed spinning in place while cards flourish out of his sleeves in a twister. Can combo without hitting.
Fraud Ring (midair) 	Aerial 	30 (15) 	70 	Ranged Mid 	N/A 	Magical 	
Fraud Ring (midair) 	[Mid] Greed throws a ring of crystal playing cards at the opponent, returning after a set distance and dragging the opponent with it.
Wildcard increases or decreases the projectile's travel speed based on the element; Ice moves slower, fire is the default, and lightning moves faster. 	[Mid] Greed throws a ring of crystal playing cards at the opponent, returning after a set distance and dragging the opponent with it.
Wildcard increases or decreases the projectile's travel speed based on the element; Ice moves slower, fire is the default, and lightning moves faster. 	[Mid] Greed throws a ring of crystal playing cards at the opponent, returning after a set distance and dragging the opponent with it.
Wildcard increases or decreases the projectile's travel speed based on the element; Ice moves slower, fire is the default, and lightning moves faster. 	[Mid] Greed throws a ring of crystal playing cards at the opponent, returning after a set distance and dragging the opponent with it.
Wildcard increases or decreases the projectile's travel speed based on the element; Ice moves slower, fire is the default, and lightning moves faster. 	[Mid] Greed throws a ring of crystal playing cards at the opponent, returning after a set distance and dragging the opponent with it.
Wildcard increases or decreases the projectile's travel speed based on the element; Ice moves slower, fire is the default, and lightning moves faster. 	[Mid] Greed throws a ring of crystal playing cards at the opponent, returning after a set distance and dragging the opponent with it.
Wildcard increases or decreases the projectile's travel speed based on the element; Ice moves slower, fire is the default, and lightning moves faster. 	[Mid] Greed throws a ring of crystal playing cards at the opponent, returning after a set distance and dragging the opponent with it.
Wildcard increases or decreases the projectile's travel speed based on the element; Ice moves slower, fire is the default, and lightning moves faster.
Ace in the Hole (midair)	Aerial 	30 (15) 	70 	Ranged Low 	 	Magical 	
Ace in the Hole (midair)	[Long] Greed throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence.
Angle Shooter (midair) 	Aerial 	30 (15) 	70 	Ranged Low 	 	Magical 	Initial
Angle Shooter (midair) 	[Long] Greed dashes forward and throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed dashes forward and throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed dashes forward and throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed dashes forward and throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed dashes forward and throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed dashes forward and throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence. 	[Long] Greed dashes forward and throws a crystal playing card at the opponent.
Wildcard alters the attack; Ice inflicts Freeze, fire creates an explosion that inflicts Burn and Wall Rush, lightning inflicts Shock, venom inflicts Poison, darkness inflicts Blind, and holy inflicts Silence.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Twist of Fate (ground) 	Ground 	40 (20) 	140 	Ranged High 	N/A 	Magical 	Initial
Twist of Fate (ground) 	[Long] Greed throws three crystal playing cards at the opponent a set distance apart. 	[Long] Greed throws three crystal playing cards at the opponent a set distance apart. 	[Long] Greed throws three crystal playing cards at the opponent a set distance apart. 	[Long] Greed throws three crystal playing cards at the opponent a set distance apart. 	[Long] Greed throws three crystal playing cards at the opponent a set distance apart. 	[Long] Greed throws three crystal playing cards at the opponent a set distance apart. 	[Long] Greed throws three crystal playing cards at the opponent a set distance apart.
Roll of the Dice (ground)	Ground 	40 (20) 	140 	Ranged High 	 	Magical 	
Roll of the Dice (ground)	[Close] Greed rolls a large dice. After rolling a number, the dice explodes that many times, every hit dealing Bravery damage and the last hit also dealing HP damage. Inflicts Wall Rush against the roof if the dice lands on a 3 or higher. 	[Close] Greed rolls a large dice. After rolling a number, the dice explodes that many times, every hit dealing Bravery damage and the last hit also dealing HP damage. Inflicts Wall Rush against the roof if the dice lands on a 3 or higher. 	[Close] Greed rolls a large dice. After rolling a number, the dice explodes that many times, every hit dealing Bravery damage and the last hit also dealing HP damage. Inflicts Wall Rush against the roof if the dice lands on a 3 or higher. 	[Close] Greed rolls a large dice. After rolling a number, the dice explodes that many times, every hit dealing Bravery damage and the last hit also dealing HP damage. Inflicts Wall Rush against the roof if the dice lands on a 3 or higher. 	[Close] Greed rolls a large dice. After rolling a number, the dice explodes that many times, every hit dealing Bravery damage and the last hit also dealing HP damage. Inflicts Wall Rush against the roof if the dice lands on a 3 or higher. 	[Close] Greed rolls a large dice. After rolling a number, the dice explodes that many times, every hit dealing Bravery damage and the last hit also dealing HP damage. Inflicts Wall Rush against the roof if the dice lands on a 3 or higher. 	[Close] Greed rolls a large dice. After rolling a number, the dice explodes that many times, every hit dealing Bravery damage and the last hit also dealing HP damage. Inflicts Wall Rush against the roof if the dice lands on a 3 or higher.
Twist of Fate (midair) 	Aerial 	40 (20) 	140 	Ranged High 	N/A 	Magical 	
Twist of Fate (midair) 	[Long] Greed throws three crystal playing cards at the opponent a set distance apart. 	[Long] Greed throws three crystal playing cards at the opponent a set distance apart. 	[Long] Greed throws three crystal playing cards at the opponent a set distance apart. 	[Long] Greed throws three crystal playing cards at the opponent a set distance apart. 	[Long] Greed throws three crystal playing cards at the opponent a set distance apart. 	[Long] Greed throws three crystal playing cards at the opponent a set distance apart. 	[Long] Greed throws three crystal playing cards at the opponent a set distance apart.
Roll of the Dice (midair)	Aerial 	40 (20) 	140 	Ranged High 	 	Magical 	Initial
Roll of the Dice (midair)	[Close] Greed rolls a large dice that falls to the floor. After rolling a number, the dice explodes that many times, every hit dealing Bravery damage and the last hit also dealing HP damage. Inflicts Wall Rush against the roof if the dice lands on a 3 or higher.	[Close] Greed rolls a large dice that falls to the floor. After rolling a number, the dice explodes that many times, every hit dealing Bravery damage and the last hit also dealing HP damage. Inflicts Wall Rush against the roof if the dice lands on a 3 or higher.	[Close] Greed rolls a large dice that falls to the floor. After rolling a number, the dice explodes that many times, every hit dealing Bravery damage and the last hit also dealing HP damage. Inflicts Wall Rush against the roof if the dice lands on a 3 or higher.	[Close] Greed rolls a large dice that falls to the floor. After rolling a number, the dice explodes that many times, every hit dealing Bravery damage and the last hit also dealing HP damage. Inflicts Wall Rush against the roof if the dice lands on a 3 or higher.	[Close] Greed rolls a large dice that falls to the floor. After rolling a number, the dice explodes that many times, every hit dealing Bravery damage and the last hit also dealing HP damage. Inflicts Wall Rush against the roof if the dice lands on a 3 or higher.	[Close] Greed rolls a large dice that falls to the floor. After rolling a number, the dice explodes that many times, every hit dealing Bravery damage and the last hit also dealing HP damage. Inflicts Wall Rush against the roof if the dice lands on a 3 or higher.	[Close] Greed rolls a large dice that falls to the floor. After rolling a number, the dice explodes that many times, every hit dealing Bravery damage and the last hit also dealing HP damage. Inflicts Wall Rush against the roof if the dice lands on a 3 or higher.
==EX Mode==
Greed's EX Mode is Child of Greed, where he removes his hat. He gains the abilities "Regen" and "Critical Boost", as well as the ability "Shell Game", which has a 66% chance of activating whenever Greed takes magical Bravery damage and will reduce that damage, and the "Gamble's Fallacy" ability, which increases Greed's critical-hit chance whenever he damages the opponent without triggering a critical hit, the boost resetting whenever he lands one.
Greed's EX Burst is Soul Ante, where fifty-two crystal cards spin around Greed. The player has to select one of the four aces, the selected card revealed by him moving it sideways to his face and then turning it. If selected correctly, Greed smirks and throws the card at the opponent, impaling it in their torso. The card proceeds to drain the opponent's aura into itself, dealing heavy Bravery damage (different characters have different coloured aura) before Greed snaps his fingers, causing the card to explode in a massive fireball that consumes the opponent. If selected incorrectly, Greed instead throws a number of cards at the opponent equal to the number on the card selected, each projectile dealing minor Bravery damage.
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
Ace of Fools 	1 	
Knave of Plots	50 	
Queen of Souls	90 	
King of Fates 	100 	
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
 	 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
 	 	LUK+4 	Battlegen from the ??? Friend Card
Cardsharp's Desire	N/A 	LUK+1 	Battlegen
Cardsharp's Dream 	N/A 	LUK+2 	Battlegen
Cardsharp's Hopes 	N/A 	LUK+3 	Battlegen
==Stage==
Twilight Forest
"Welcome to my garden, the center of my new beautiful world."
==Musical Themes==
*Main Theme: 
*World Map Theme: 
*Normal Battle: Existence
*Boss Battle:
===Rival Battle===
*Vs Sloth: Lost Realist
*Vs Eliana: Product Of My Own Design
==Poses==
Intro (Quick): Greed shows that there's nothing up his sleeves.
Intro (P1): Greed shuffles a deck of cards while scoffing at the opponent.
Intro (P2): Greed covers the deck with his hands, making it vanish.
Victory: 
Defeat:
==Quotes==
===Encounter===
*"Let's raise the stakes."
*"Don't say I didn't warn you."
*"Let's do this with guts."
*"Keep this fair and clean."
*"Have a death wish?"
*"This'll be down to the wire."<BR>— If HP is low
*"I like it risky."<BR>— If HP is low
*"All in."<BR>— If opponent is stronger
* "Your winnin' streak ends here."<BR>— If opponent is stronger
*"I like these odds."<BR>— If opponent is weaker
*"I found the mark."<BR>— If opponent is weaker	
===Victory===
*"Jackpot."
*"I got what I wanted."
*"Shorthanded and short-sighted."
*"You were a few cards short of a deck."
*"Hope you enjoyed the slow roll."<BR>— If HP is low
*"I'll walk it off."<BR>— If HP is low
*"I knew you were bluffin'."<BR>— If opponent is stronger
*"You got the idiot end of things."<BR>— If opponent is stronger
*"That was a rookie mistake."<BR>— If opponent is weaker
*"You're done."<BR>— If opponent is weaker	
===Defeat===
*"I messed up..."
*"Can't win 'em all, I reckon."
*"Damn..."
*"I fold."
*"You got a lucky break."
*"I over-bet..."<BR>— If opponent is stronger
*"I got greedy."<BR>— If opponent is stronger
*"Heh, nice bluff..."<BR>— If opponent is weaker
*"I'm bust."<BR>— If opponent is weaker
===Default Specific===
===Boss Specific===
*Ragnarok: "You advertise yourself too much."
*Genesis: "Even gods play dice with the world."	
*Eris: "House edge ain't everythin'."
*The Embodiment: "I ain't seein' the profit in this..."	
*Amaterasu: "A showdown at the last sundown."
===DLC Specific===
Category: Characters
Category:Twilight Crystal characters