Level 163

Day 233: March 16, 2088
It's been quite a while since the... well... incident. I remember when this level was so peaceful... then it all went down the drain after the outbreak...
Every since then I've been hiding and thriving in numerous buildings I could find... now everyone is gone... I'm all alone in this wasteland...
I've gathered too much Almond Water too... I'm starting to lose my mind just seeing it scattered around this level... I can't even drink it since it's contaminated, why did I even collect it? It always hits me like a train that this once belonged to the people that used to be here...
It's been almost a whole year as well, I still remember all the trauma I've suffered seeing all my colony buddies get eaten and torn apart alive... their agonizing screams gives me a headache just thinking about it.
I had to evacuate them, I couldn't save them on time... why?? Why didn't I do it?? They were dying and I chose to sacrifice them... why?! 
Well, here I am now... the last survivor in this level... I can't even find the exit anywhere since the last time I did it was ravaged by... them.
I don't even think I am able to continue surviving in this harsh environment no more... the air outside is just corroded with gas and infected air... I can't thrive without my buddies...
My food supply is running out soon too... I don't like going out there... but it's always somewhat worth the risk.
Anyways... to those who do retrieve this message, I'll be continuing to survive,,. I know I'll make it back to the Frontrooms anytime soon... God is with me.
Peace out now...
ACCESS FILE
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Level 163: A Slow, Painless Death
Level 163 is the 164th level of the Backrooms.
==OVERVIEW==
Level 163 consists of a finite desolate cityscape. The city appears to be apocalyptic and decrepit, as it lacks any natural beings. The level in general has an estimated size of 1,251,572 mi²; and was reported that it used to be habitable, but backfired due to a disease outbreak, the documented pathogen has been known as a severe case of Ebola Fever. Which is an existing illness from The Frontrooms. The disease had ravaged throughout Level 163, which deteriorated the population of the city. 
Level 163 is an extremely unsafe level to explore due to its atmosphere being filled with infectious air and carbon dioxide, making breathing difficult. The infectious air will manage to infect a wanderer within minutes, they will first go through 6 minor stages before the loss of all brain function. There is also no cure to the disease as confirmed by M.E.G. officials, and infected individuals will have to be executed. Level 163 also composes excessive anomalous hazards; the M.E.G. stated this level should only be explored with hazmat-like equipment. Positively enough, gas masks can be found around the level, they are usually located in houses, piles of debris, and cars. Almond Water is also contaminated in this level, drinking it might result in an infection. 
The level also has a day-night cycle, time in Level 163 generally lasts 2x slower than in The Frontrooms. At night, this level gets very dangerous; as high anomalous activity is often recorded, and they pose more hostility toward humans. However, these entities can be easily killed with things such as the Kalthoff Rifle. But it's best not to do this; as these entities can appear in hordes if they get attracted to loud noise or signals from other beings. It's advised to hide in any nearby enclosed space, as the anomalies are unable to keep up with the wanderer within their perspective vision. If a wanderer does choose to kill the entities, they must use certain weapons like Greek Fire, as it poses more stability and usefulness to travelers.
Many wanderers have been attempting to create a vaccine/drug to cure the disease; but all of these have failed, due to the virus being uncurable as forementioned.
Documentations reported about the Ebola virus has 6 known transformation stages. This process is inevitable after infection.
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|-| Stage 1=
Symptoms start off small, the host may cough out black liquid and/or blood mixed with it. The coughing will gradually grow worse after 5 minutes, it will get to the point where their throat will sprain.
|-| Stage 2=
After 8 minutes of infectivity, the host will begin to act aggressive toward any wanderers. They will have a change in their voice, making it sound deeper, and the host will tend to gain violence within their attitude. This will result in them entering the "zombie" form.
|-| Stage 3=
At this point, the host's eyes will become blood-shot, and black liquid or Foam will begin to ooze out of their ears and mouth. Their skin will also darken, and blood flow will excessively slow down. This will happen after 13 minutes of infectivity.
|-| Stage 4=
Blood flow will completely constrict in the host's veins, after this, the host will begin to vomit excessive amounts of blood, causing them to lose control of themselves. This will happen only a minute after stage 3.
|-| Stage 5=
Loss of all brain function occurs, the host's eyes will be covered in a black-like color, which will cause them to consistently spew out the black liquid, they will appear as if they were drunk; as movements seen are completely abnormal.
|-| Stage 6=
The final stage, occurs after 22 minutes of infectivity. The host will gain strength and speed, making them very fast. They will officially be marked as brain dead, as their skin will appear gray and moist.
</tabber>
==ANOMALIES==
Level 163 lacks any natural Backrooms entities, but will have its own; which is in the form of infected wanderers known as "Ebolas".
Ebolas are fairly infected inhabitants of the disease in Level 163, they appear as humans, but more grotesque and zombie-like. Ebolas are usually fast in speed, and are also sensitive to any sound. The entities also die within up to 2-3 hours usually due to starvation, but they can also die because of physical causes.
The entity also can appear in ravaging hordes, making the wanderer deemed helpless. In hordes, the entity can grow powerful; making them hard to kill with weapons. 
==RECOVERED NOTE(S)==
Day 239: March 22, 2088
It's been 6 days... felt like an eternity... I've gathered more food, and water... but they aren't as good as they were before. I've been bitten, but only a slight bit. God, that bite hurts... but I washed it with some alcohol, so I'm okay... at least for now.
Day 241: March 24, 2088
2 days pass after my bite... I couldn't get any sleep for the past 2 nights either... I'm sure hoping it's not what I think it is... fuck... should've stayed inside...
Day 242: March 25, 2088
I'm feeling a bit dizzy now... I've been consistently drinking some water I found in a nearby pothole, but now my stomach hurts... damn it... I have the gun right next to me if things get worse from here...
Day 246: March 29, 2088
I can't continue feeling this stomachache I'm having... three of those... beasts... tried to break into my shelter because I screamed in pain from my stomach... I have a dark feeling that I'm... infected.
Day 249: April 1, 2088
It's the start of April... I've been receiving nightmares lately, and my insomnia is getting worse... I can't drink Almond Water since that's infected... what the hell am I supposed to do?? I should just litter in here and die... I have no hope making it back to the Frontrooms...
Day 262: April 14, 2088
I found out I'm infected. My skin appears gray, and now my anger is just worsening... I constantly keep hearing this voices in the distance telling me to "join them"... but now I guess I should. My final words before I pull this trigger against my head...
I'm doing this for mankind.
==COLONIES & OUTPOSTS==
There are by far 3 2 unravaged documented colonies & outposts.
===The Silence===
*Has 17 existing members, all are which are open to trade.
*Friendly to newcomers and wanderers.
*Formerly part of the M.E.G., until they ended up in this level. 
===The Hunters===
*Friendly Very hostile toward wanderers who aren't in their base.
*Has around 49 documented members, they may be open to trade depending on their stationed position.
*Actively hunts for entities, and uses them for food.
*Often sacrificial.
*Can execute members who leave the base (without proper consent).
===The Stalkers===
*Has around a small amount of 4 members.
*Can actively hunt for entities as leisure.
*Open to trade.
*Can be hostile toward wanderers who actively have suspicious supplies (eg. Almond Water).
*Outpost has been abandoned and ravaged by entities. 
==ENTRANCES & EXITS==
===Entrances===
*Staying inside an abandoned building in Level 11 for too long can take you here. 
*Entering a claustrophobic pipe tunnel in Level 34 will transition you here.
*Noclipping out in Level 139 has a slight chance of leading you here.
===Exits===
*Heading east far enough will take you to Level 303.
*Drowning in a nearby infested lake will lead you to Level 400.
*Locating a tunnel in the far south end of the city will take you to The Hub. Exit has been dominated by entities.
Category:Biohazard
Category:Unconfirmed Levels
Category:Levels
Category:Cluster I