Glossary

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Advance: Advantages that characters gain as they are played.
Affliction: A serious, and permanent, problem a character might gain as it is played.
Doom Track: The Doom Track counts down to the fall of the Kingdom, at 0 points the game ends in failure.
GM: A volunteer who runs missions during the game. Anyone can volunteer, although they should probably wait till after their first game.
Hex: The world map is split into hexes, a single region contains many hexes.
Interest Group: A political grouping of NPCs within the republic that can interact with the Republic System in a similar manner to players.
Interest Points: These are gained and spent during story missions to get things done. They are assigned to traits.
Mark: Marks count towards characters gaining Afflictions and can be gained in a number of ways.
Organisation: Characters can gain extra advantages from banding together in organisations.
Origin: Which region a character comes from. Some origins also exist without regions.
Region: One of the 5 main areas of the kingdom.
Region Statistic: Each region has 5 statistics you want to keep as high as possible.
Scope: Traits have a scope which determine how powerfully they should be narrated into the story, but have no bearing on how mechanically effective they are.
Senior GM: A GM in charge of an entire region or faction. They are responsible for the plot and creating the missions related to their region/faction.
Sphere: An area of the republic that needs decisions making about it, Defence, Governance and Academia.
Sponsor: New characters need a sponsor who will ease them into the game, both in and out of character.
Title: Characters have titles which determine their voting power.
Trait: Traits are abilities the character can use in the story system when things get hard. They have interest points and a scope.