Skelly Dungeon

“	Sprankles: How does thorns hurt someone shooting an arrow? It's not logical!<BR>Tox: Telekinetic enchantments. What will they think of next?	”
 	—Citizens discuss the mysteries of Hyper Dungeons 	—Citizens discuss the mysteries of Hyper Dungeons
The Skelly Dungeon, also known as the Ice Dome, was a Hyper Dungeon that existed in Outer Pandora during Dragonhollow's Fifth Era.
It was part of Dungeon Quest II.
=Description=
----
The Skelly Dungeon was located less than a kilometer from the Dragon Riders gate in Outer Pandora. Clinging to a snowy hill amidst a cold taiga forest, the dungeon was visible from afar via the shimmering glow of its light blue beacon.
The dungeon was a spherical dome made of packed ice.
Under the dome was an eerie dark landscape of steep snowy hills that climbed to the ceiling with a central valley housing the beacon. Numerous alpine spruce trees made spotting enemies quite difficult.
The dungeon was defended by more than three dozen Strays called "Skelly". They were armed with flame bows and carried a shield. Skellies were especially deadly because in addition to the tipped arrows of slowness they fired, they also had a speed buff meaning they could not be outrun and were liable to quickly overwhelm adventurers caught out in the open. In addition, ranged attacks were less useful than usual because of the trees, terrain, and the Thorns III armor the defenders wore. 
The mix of a speed buff and a slowness debuff made the Skelly Dungeon one of the trickiest Hyper Dungeons of its day.
=Enemies=
----
	"They have the helmets so they dont burn in sunlight."	
	—HyperSilence 	—HyperSilence
All regular mobs could spawn inside the dungeon due to low light levels.
<BR>
<BR>
* x35 Skelly
<BR>
=Treasure=
----
The dungeon contained a single hidden treasure chest with the following loot:
* x50 tokens
* x1 beacon
* x1 diamond block
* x8 gold block
=History=
----
	Tox: ouch, they all have Thorns III armor haha<BR>Tox: and flame bows with tipped arrows<BR>Tox: and speed II, RIP	”
	—Tox enters the dungeon 	—Tox enters the dungeon
On 5E:101, HyperSilence announced the creation of four new Hyper Dungeons to entice those visiting Wyvern Pointe to explore Outer Pandora. Each dungeon was placed within a kilometer or two of the local Dragon Gates.
On the next day, after raiding the Spidey Dungeon together beyond the FFA Gate, Sprankles and Tox separated to find the dungeons near their respective clan gates. Tox soon spotted a beam of soft blue light eminating from an icy dome.
He breached the dome at ground level and set up his usual killing floor design, but found that the terrain made the strategy 
unusually ineffective. As a result, he was forced to enter the dungeon and engage the Skellies on their turf, retreating often to heal and offload loot. 
Thinning their ranks was made difficult by the fact that killing a single enemy required several hits and each attack against their Thorns III armor did considerable damage to himself. Coupled with the fact their speed made it a certainty that they would inflict the slowness debuff, he had to be careful not to wander too far away from safety lest he be overwhelmed.
Eventually, Tox was able to defeat the defenders and recover the treasure.
On 5E:109, Terry discovered the ice dome in his hunt for Hyper Dungeons but found it already raided.
----
Category:Hyper Dungeons
Category:Games
Category:Places
Category:Dungeon Quest II