Believer's Forge (GEP)

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It's supposed to be a secret, but some lucky sods stumbled upon the forge maintained on the Ethereal Plane by the Believers of the Source. The Believers are one of the factions of Sigil-and all the factions seem obsessed with maintaining off-plane redoubts, as if the one with the most secret hideyholes will eventually come out on top in their ages-long cold war of philosophy. Who knows? Maybe they're right. 
Though tumult may rage on the streets of Sigil, Believer's Forge usually remains untouched by the forces that sometimes rock the faction's headquarters. This is mostly due to infrequent contact: A shifting portal in the council chamber of Sigil's Great Foundry connects to the overseer's quarters in Believer's Forge only one full day out of every year that passes in Sigil. The rest of the time, those who work the forge are forced to use more roundabout methods to stay in contact with the other Believers.
The Godsmen (another name for the Believers) back in Sigil have good reason to stay in contact with the forge-it is the one place in the multiverse with the capacity to manufacture source tokens. Source tokens look like translucent pebbles, cloudy gray with dark swirls at their core. A Godsman with a source token may enter the Ethereal at will from anywhere else in the multiverse. Each token works only once, then dissolves. Usually, only factotums or factors on faction missions receive the tokens; however, the stones've been known to slip into the hands of non-Believers from time to time, due to the overseer's indiscretions.
Believer's Forge is a great complex hidden deep within a tremendous chunk of stable ether. From the exterior, nothing alerts the casual eye to the fact that it is anything other than so much solid ether. In fact, the chunk of protomatter housing the forge is just one of a series of several masses that float in a chaotic swarm through the Deep. Still, scrutiny and luck may reveal that several outcroppings are actually camouflaged balconies carved to hide their outlines. The balconies open onto a massive hollow gallery where the main foundry is housed. Inexplicably, gravity once more holds sway within the forge hollow. Small stairwells zigzag down the walls, connecting the balcony entrances to the ground level. 
Towering furnaces, smoking smelters, bellows, pipes, and blazing incinerators dwarf small figures that labor throughout the hollow. These are nathri, drawn into the service of the Godsmen with the lure of eventual godhood. At any one time, 50 nathri work on shift in the forge hollow, while four other shifts of nathri take their ease in connected arcades for sleeping, socializing, and playing.
Near the apex of the hollow is a wide interior balcony. The balcony opens onto the private chambers of the single Believer named Dalton stationed here to oversee the work and production of the source tokens. 
It seems to Dalton that he has been here an eternity; 50 years have passed since he took over from the previous overseer. Of course, 50 years is still a long time even for a tiefling, and Dalton has become rather set in his ways, following a comfortable schedule that involves frequent walkthroughs, a single tea-break, instruction of new nathri laborers in the philosophy of the Believers, and the cataloging of source tokens created during the last shift. (For all the backbreaking labor in the forge hollow, only 1-2 source tokens are finally refined from specially smelted chunks of ether each day.)
Dalton doesn't take too kindly to visitors. In fact, because the Forge is supposed to be a secret, he's quite likely to call the current shift of 50 nathri workers to the attack, in an effort to eliminate any possible leaks as to the Forge's existence. Then again, Dalton is particularly fond of exotic teas-if unexpected visitors can bribe the somewhat eccen tric tiefling with such wares or news of the planes, the overseer is likely to let him go. Moreover, with sufficiently high quality of tea used for barter, Dalton just may give away a source token out of gratitude.
DALTON (Pl/♂ tiefling/FB/Believers of the Source/N): AC 3 (bracers, Dex bonus); Mv 12; hp 40; THAC0 13 (12 with long sword +1); #AT 3/2; Dmg 1d8; SZ M (5' 5" tall); Ml elite (13); XP 975.
S 14, D15, C 12, I 10, W 12, Ch 11.
Personality: "persnickety," set in his ways, dutiful, always eager to make a deal for exotic types of tea.
Special Equipment: long sword +1 (forged on the Ethereal), bracers of defense AC 4, ring of human influence (affects nathri), ring of invisibility.
==Amber Palace==
Now, everyone in Sigil knows that the factions maintain fortresses or settlements around the planes as retreats from the kriegstantz (the never-ending philosophical war for the hearts and minds of all Cagers) or as strongholds for additional supplies, troops, and support. So if the Believer's Forge is a secret, what do the Godsmen claim as their home away from Sigil?
The answer is Ambar's Palace, which rests on an island of stable ether in the Deep Ethereal. The Believers' facto! actually lives in this massive structure of steel and glass, depending on the place's portals to bring him to Sigil and the business of running the faction every day. The complex is more than just a palace for the facto!; it's a massive structure with multiple wings and room enough for many of the highups (and even common workers) of Sigil's Great Foundry to live here.
This refuge is truly one of the wonders of the Deep. The Believers' long experience with metalwork has created a stunning work of art: The palace's gothic style is reflected in its high-ceilinged wings, intricate vaulting, and stainedglass windows. But Ambar-a half-elf originally from the Outlands-has added his own touches to make this island into a miniature paradise. All the decorations within reflect an elven sensibility, with gilt furniture, works of art, and delicate vases everywhere. Flower-filled gardens flourish outside the palace itself, luxurious enough to make a guest forget that she's on the Ethereal at all.
Unlike those at many faction strongholds, the folk of Ambar's Palace welcome visitors with open arms. They have no secrets to hide here, and travelers may find rest, shelter, food, and even healing for a nominal cost or the price of a well-told tale. An explorer should expect to hear a good bit about the Godsmen's beliefs in self-actualization and ascendance, but that's only to be expected in the home of their factol.