Dungeon System/HDN

The dungeon system of Hyperdimension Neptunia is a type of dungeon crawl system where the player roams around in a dungeon to accomplish a set of tasks. Monster encounters are random, and a battle would occur if the player travels a predetermined, random amount of steps in the dungeon.
==Abilities==
Each playable character in Hyperdimension Neptunia has an ability that can be utilized in the dungeon. These abilities include Hammer Crush, Monster Call, and Treasure Search.
==Summoning circles==
A dungeon may contain a section of an area where there's a dark, glowing rune on the ground. If Monster Call is used while standing on one, the player will trigger a battle against a Clione.
==Random encounter==
Monsters are encountered by random encounter. By stepping a predetermined, random amount of steps, the player will battle various monsters.
If a player saves in a dungeon, the player's last position will be save. Reloading from there will reset the amount of steps before a monster encounter is encountered.
==Treasure chest==
There may be treasure chests in a dungeon that contain loots and valuable the player can acquire. There may also be a hidden chest in a dungeon. If the player uses a character with the Treasure Chest ability, the player can locate the hidden treasure and loot it.
==Terraportation==
Traveling from one landmass to another requires traveling in a Terraportation dungeon.
Category:Hyperdimension Neptunia Mechanics
Category:Mechanics
Category:Gameplay