Faction: Coven

In this article, you can find and read up on the Coven faction, an alternative evil faction, inspired by the game Town of Salem.
==Description==
Similar to the Mafia, if you end up as a role of this faction, it is your job to deceive the players with a Town role and make them think you are one of them, while secretly murdering them behind their backs. As a member of the Coven, you are part of what is called a "minority faction", which usually represent the baddies. They are few in numbers, and hide themselves within the majority of players which will usually be aligned with the Town. As a Coven role, you get some special perks and abilities that will help you blend in, form plans with your teammates, and tactically as well as strategically play your cards and use your superior informational advantage against the unknowing Townies.
==Playstyle and Objectives==
In order to deceive, you often want to be an active deterrent within the Towns' machinery which is trying to figure out who to trust, and who to eliminate. Try to convince them of wrong leads, that either end nowhere, or throw suspicion onto other members of the Town, it is up to you which means to use in order to deceive them, but keep in mind that your allies can be your strongest asset, as your quest is to outnumber the Town by all means possible, working together to sway the Town into the wrong direction can be very powerful.
==Faction Traits==
Coven members have three distinct traits that make them drastically different to roles aligned with the Town.
*Factional Recognition: Each member of the Coven knows the names and roles of any other member of the Coven.
*Factional Communication: Each member of the Coven is able to privately communicate with other members of the Coven.
*Necronomicon: On night 3, the Coven receives a buff called the Necronomicon Book, this book will always be given to the Coven Leader first, if there is one alive. After that, the Coven may choose who receives the Necronomicon during any night that nobody is holding it. A member of the Coven will hold the Necronomicon until their death, and it grants the player holding it special abilities, such as a reliable way to murder someone at night, among other benefits.
**If the book doesn't have an owner at the start of a night, the Coven is forced to grant it to one of the players, making its effects start affecting that player the same night.
**Not choosing a player will result in the book being given to a random member of the Coven instead, with the benefits starting that night just the same.
==Faction Colour==
Roles aligned with the Coven are usually represented by a purple colour, including our wiki.
==Sub-Alignments==
The Coven consists of only a single sub-alignment, called Evil, making all roles associated with the Coven into Coven Evil roles. 
Because of this, instead of providing a list of different sub-alignments, you can find all of the individual Coven roles below instead.
==Official Roles==
Official roles are the most common roles of the sub-alignment that you will see in games featuring it.
*Coven Leader
*Medusa
*Potion Master
*Poisoner
*Necromancer
*Hex Master
==Experimental Roles==
Experimental roles are more recent additions to our wiki, which have yet to be fully tested and may require some changes in order to properly fit into the existing roster of roles.
*Ritualist
==Win Condition==
The Covens default win condition is as follows
*You win when everyone who opposes the Coven has died.
This means that all of the following need to be eliminated in order for the Covens to win.
*All members of the Town, or nothing should be able to prevent their full elimination.
*All members of the Mafia.
*All Neutral Killing roles.
*All Horsemen of the Apocalypse, acolytes do not matter.
*Some additional Neutrals.
==Additional Resources==
*A list of all factions.
*A list of all roles.
*A list of all sub-alignments.
*A list of all winning conditions.