Super Powerups

Super Powerups are equippable pickups that grant abilities to Super Animals. A Super Animal can only have one equipped Super Powerup at a time.
== Obtaining ==
* Floor loot includes Super Powerups.
* Defeated Super Animals drop the Super Powerup that they had equipped.
== Details ==
Powerup 	Description
Claw Boots 	
- Automatically cuts .
- Increases Tall Grass loot drop rate by 2.5x.
- Prevents sliding on ice.
- Negates slower movement when walking in egg yolk and shallow water.
Banana Forker 	
“Just don’t let bananas rot in the skunk gas or they’ll turn into inedible mush.”
- Allows to consume Banana Peels to recover 20 Health Points (even in downed state).
- Increased range for interacting with consumables, except for event health pickups.
- Doubles the amount of health recovered from eating Coconuts, Mushrooms, Health Fruits.
Ninja Booties 	
“Be as quiet as a ninja with soft-padded paws.”
- Reduces noise from movement by 50% (including moving through the bushes).
- Increases movement speed by 5%.
- Prevents footstep trails from appearing.
Skunk Gas Snorkelformerly known asSkunk Gas Vial	
- Increases movement speed within the Super Skunk Gas and Skunk Bombs gas by 25%.
- Reduces damage taken from Super Skunk Gas and Skunk Bombs gas by 10%.
- Prevents coughing while in Skunk Bomb's gas.
Cupgrade 	
“Impress your dorm mates with your chugging skills.”
- Allows to heal 25% faster from drinking .
S.A.W. Impossible Tape 	
“Armor's in high demand, be ready for otters to swipe it first.”
- The dropped from eliminated Super Animals will be repaired to 1 tick point in case it was completely broken.
- Repairing armor with is 15% faster.
Super Bandolier 	
“You can only carry extra stuff as long as you've got the bandolier.”
- Grants 10% faster reload on all weapons.
- Increases maximum carried amount of:
* 
** from 120 to 150.
** from 90 to 110.
** from 30 to 40.
** from 25 to 40.
** from 35 to 50.
** from 100 to 150.
* Throwables
** Grenades from 4 to 5.
** Skunk Bombs from 5 to 6.
** Bananas from 10 to 12.
** Lucky Cat Mines from 4 to 5.
** Zip and Go from 4 to 6.
* from 5 to 6.
Super Juicer temporary removed from the game 	
“Juicy.”
- Increases maximum carried amount of from 200 to 300.
- When fully healed, interacting with Coconuts, Mushrooms, Health Fruits and event health pickups will convert them into 10 HP worth of Health Juice.
== Patch History ==
v.1.9.4
* The Bandolier powerup now grants 10% faster reload speed in addition to its other effects.
* The powerup was removed (temporarily) as it did not fit Pixile's powerup philosophy. 
* recovery when eating Bananas changed to 20 Health Points (down from 25).
** Removed increased range and double Health Points recovered from eating event health pickups.
* carrying capacity increase for from 100 to 150.
* Introduced Super Juicer powerup.
* Changed behavior of , instead of reducing sound from just walking and removing any sound from creep-rolling, they now reduce noise from all player movement by 50% and increase movement speed by 5%.
* and were removed, being merged into and was changed to have an increase of specialty from 35 to 50.
* carrying capacity has been increased:
** from 140 to 150.
** from 100 to 110.
** from 35 to 40.
** from 35 to 40.
** from 40 to 45.
** from 40 to 45.
* Skunk Bombs now have 40% reduced spawn rate. The maximum carrying capacity for Skunk Bombs in this mode has also been reduced to 3 (or max 4 with the Super Bandolier).
* S.A.W. Impossible Tape now only repairs a maximum of 1 tick of armor (down from 2).
* Claw Boots now provides 2.5x loot from tall grass (up from 2x).
* Introduced Super Bandolier powerup.
* Introduced S.A.W. Impossible Tape powerup.
* replaced with .
* Banana Forker doubles the amount of health you gain from eating coconuts, mushrooms, and event items. It also increases the range at which you can eat them.
* Claw Boots now let the wearer move just as fast in shallow water as on land.
* Skunk Gas Vial no longer protects you from damage or deals poison melee damage, but instead now increases move speed in the super skunk gas and skunk bombs by 25%, and reduces their damage by 10%.
* Skunk Gas Vial no longer prevents poison damage (considered too powerful against the Poison Dart Gun). Instead, it will simply prevent poison death (maximum poison damage will bring you to 1 health, but not kill you).
* Skunk Gas Vial now also provides poison immunity (from poison dart gun and others using the vial, but not from skunk bombs).
* Introduction of Claw Boots, Banana Forker, Ninja Booties, Skunk Gas Vial, and Cupgrade. 
* Skunk Gas Vial at this time made melee attacks do 30 HP damage over 3 seconds.
Category:Pickups
de:Super Powerups
ru:Супер Усиления
zh:超级神器