Imrik’s Immolation (Wizard Spell) 2e

Once this spell is cast the caster's body and all his carried and worn equipment transform into pink/blue/purple living flame. This allows the caster to float 2 ft off the ground and pass through small cracks and even hide within flames. Equipment and material components cannot be used in this form. 
Moving entirely through fire doubles the casters movement speed. During this time the caster and all his equipment are totally immune to fire and heat damage 
When in this form any creature ending its turn near the caster or touching the caster can take fire damage. The damage taken depends on the distance; within 20 ft 1d4 dmg, within 10 ft 2d4 damage and touching deals 3d4 damage. The casters unarmed attacks count as weapons and deal 2d6 + 1 for every 2 wizard levels. While in this form the caster cannot be damaged by weapons less than +2. 
The caster having no physical form cannot interact with physical objects and any close to him may be subject to burning. The duration of the spell is 1 round per caster level however the duration is suspended if the caster is within flames. Magic that extinguishes fire cause save vs spell at -4 or instantly end the effect and cause the caster 3d6 damage. Being submerged in water ends the spell. 
The material component of the spell is a small obsidian figurine carved in the likeness of the caster with rubys for eyes. This must be worth at 5000gp and is not consumed in the casting. To cast the spell the caster must douse the figurine in oil or otherwise set it alight.
==Notes==
Template:Imrik’s Immolation 2e
Category:Custom 2e Class Spells
Category:Custom Class Spells
Category:2nd Edition Spells
Category:2.Neal Wizard Spells