New Weapons (CFH)

__TOC__
Several of the warrior-kits described in the Advanced Warrior Types chapter mentioned new weapons appropriate to those warrior types. On the next
page is a chart of all those new weapons; a little further on we'll discuss
what they are and how they're used.
Many of these weapons have special abilities, bonuses and combat functions not
reflected on the chart; these abilities help account for the high costs listed
for some of the weapons.
Other weapons, particularly the bone and stone ones, seem to be of very
limited usefulness. There's a reason for that, discussed a little further on in this
section.'''
 Missile Weapon Ranges
Weapon 	ROF	S 	M 	L
Bolas 	1 	3 	6 	9
Chain 	* 	1/2	1 	2
Dagger,bone 	2/1	1 	2 	3
Dagger,stone 	2/1	1 	2 	3
Daikyu 	2/1	7 	14	21
Javelin,stone	1 	2 	4 	6
Knife,bone 	2/1	1 	2 	3
Knife,stone 	2/1	1 	2 	3
Lasso 	* 	1 	2 	3
Net 	* 	1 	2 	3
Shuriken 	2/1	2 	4 	6
Spear,stone 	1 	1 	2 	3
Stiletto 	2/1	1 	2 	3
Trident 	1 	0 	1 	2
The chain, lasso and net are included in the table above because their use, in
combat, is much like a missile weapon. They have ranges related to the length
of the chain, the lasso or the net's trailing rope.
The "*" means the weapon doesn't precisely have a rate of fire; it may be used
as often as the character's level (and perhaps specialization) dictates for a
melee weapon.
==Use of These Tables==
The fact that these weapons appear on tables in an AD&D® game product doesn't mean that players may immediately buy these weapons for
their characters. These weapons are not commonly available, and may only be
taken with DM permission... and that permission should depend on the
character's origin.
You see, each of these weapons is appropriate to a certain culture (and to the
Warrior Kits belonging to that culture); and each of these weapons is further
described below, under the heading that corresponds to that culture or Warrior
Kit.
If, for instance, your character isn't a Gladiator, he can't start play with a
drusus. In fact, if he doesn't belong to a culture which has gladiators, never
travels to such a culture, and doesn't even find a market with contacts with
such a culture, he can never even get a drusus.
So the DM, and DM alone, decides how accessible each of these weapons is based
on how many ties the campaign culture has with the culture that creates these
weapons. Even if he says that there is contact, it may not be possible or easy
for PCs to acquire these weapons; just because samurai visit the court of your
king doesn't mean that they'd be willing to sell their treasured katanas, after
all.
In short, acquisition of this type of equipment is left as an exercise in
role-playing and adventure, in played-out game sessions, not as something as simple
as dropping some gold pieces off your character sheet.
 New Weapons List
Item 	Cost 	Weight(lbs.)	Size	Type6	SpeedFactor	Damage	Damage
Item 	Cost 	Weight(lbs.)	Size	Type6	SpeedFactor	S-M 	L
Arrows, Stone 	 	 	 	 	 	 	
Flight4 	3 cp/1	1/10 	M 	P 	— 	1d4 	1d4
Belaying pin1 	2 cp 	2 	S 	B 	4 	1d3 	1d3
Bo stick4 	2 cp 	4 	L 	B 	4 	1d6 	1d4
Bolas1 	5 sp 	2 	M 	B 	8 	1d3 	1d2
Cestus1 	1 gp 	2 	S 	S 	2 	1d4 	1d3
Chain4 	5 sp 	3 	L 	B 	5 	1d4+1 	1d4
Dagger 	 	 	 	 	 	 	
Bone1 	1 sp 	1 	S 	P 	2 	1d2 	1d2
Stone1 	2 sp 	1 	S 	P 	2 	1d3 	1d2
Daikyu4 	100 gp	3 	L 	— 	7 	— 	—
Daikyu arrow4 	3 sp/6	1 	M 	P 	— 	1d8 	1d6
Gaff/hook1 	 	 	 	 	 	 	
Attached 	2 gp 	2 	S 	P 	2 	1d4 	1d3
Held 	5 cp 	2 	S 	P 	2 	1d4 	1d3
Javelin, Stone3	 	 	 	 	 	 	
One-handed 	5 cp 	2 	M 	P 	4 	1d4 	1d4
Two-handed 	5 cp 	2 	M 	P 	4 	1d4+1 	1d6
Knife 	 	 	 	 	 	 	
Bone1 	3 cp 	1/2 	S 	P/S 	2 	1d2 	1d2
Stone1 	5 cp 	1/2 	S 	P/S 	2 	1d2 	1d2
Lasso4 	5 sp 	3 	L 	— 	10 	— 	—
Main-gauche1 	3 gp 	2 	S 	P/S 	2 	1d4 	1d3
Net4 	5 gp 	10 	M 	— 	10 	— 	—
Nunchaku1 	1 gp 	3 	M 	B 	3 	1d6 	1d6
Polearm 	 	 	 	 	 	 	
Naginata4,5 	8 gp 	10 	L 	P 	7 	1d8 	1d10
Tetsubo4 	2 gp 	7 	L 	B 	7 	1d8 	1d8
Sai1 	5 sp 	2 	S 	P/B 	2 	1d4 	1d2
Shuriken1 	3 sp 	1 	S 	P 	2 	1d4 	1d4
Spear, Long3 	 	 	 	 	 	 	
One-Handed 	5 gp 	8 	L 	P 	8 	1d8 	1d8+1
Two-Handed5 	5 gp 	8 	L 	P 	8 	2d6 	3d6
Spear, Stone3 	 	 	 	 	 	 	
One-handed 	8 cp 	5 	M 	P 	6 	1d4 	1d6
Two-handed 	8 cp 	5 	M 	P 	6 	1d6 	2d4
Stiletto1 	5 sp 	1/2 	S 	P 	2 	1d3 	1d2
Sword 	 	 	 	 	 	 	
Cutlass1 	12 gp 	4 	M 	S 	5 	1d6 	1d8
Drusus1 	50 gp 	3 	M 	S 	3 	1d6+1 	1d8+1
Katana3 	 	 	 	 	 	 	
One-handed 	100 gp	6 	M 	S/P 	4 	1d10 	1d12
Two-handed 	100 gp	6 	M 	S/P 	4 	2d6 	2d6
Rapier1 	15 gp 	4 	M 	P 	4 	1d6+1 	1d8+1
Sabre1 	17 gp 	5 	M 	S 	4 	1d6+1 	1d8+1
Wakizashi2 	50 gp 	3 	M 	S/P 	3 	1d8 	1d8
: 1 This weapon is intended for one-handed use, and may not be used two-handed.
: 2 This weapon is intended for one-handed use, but may be used two-handed.
: 3 This weapon is intended for one-handed or two-handed use.
: 4 This weapon is intended for two-handed use only.
: 5 This weapon inflicts double damage when firmly set to receive a charge. 
: 6 The "Type" category is divided into Bludgeoning (B), Piercing (P), and Slashing (S). This indicates the type of attack made, which may alter the weapon's effectiveness against different types of armor. See the optional rule in the Player's Handbook, page 90.