Unhealing

Cost: -20 or -30 points
Unhealing is an exotic physical Disadvantage where you cannot heal naturally.
* Partial -20
* Total -30
==Fatigue instead==
In Classic Hellboy Sourcebook and Roleplaying Game it was worth 1/2 if it was FP instead of HP which could not come back.
In 4e this can be simulated via the Fatigue Only (-50%) limitation.
==skills note==
Your Unhealing disadvantage means that the only way for you to regain lost HP is through repairs with Mechanic or Electronics Repair skill (as appropriate) - B263
That is under the "Machine" Meta-Trait which uses the -30 version. This means it applies only to daily HT rolls but not skill recovery!
M59:
:Golems do not heal on their own. They may be repaired with Healing spells if cast by the golem’s creator. There is no other way to repair a golem.
Golems ALSO have the "Unhealing (Total)" -30 version.
==quotes==
===Kromm===
March 2007 http://forums.sjgames.com/showpost.php?p=376446&postcount=14 says that Unhealing prevents Reattachment for Independent Body Parts
December 2008 http://forums.sjgames.com/showpost.php?p=707258&postcount=11
:Healing spells can fix undead unless you give them a Weakness or something. Unhealing has nothing at all to do with external healing; it's "Unhealing," not "Unhealable." It limits natural (HT-roll-a-day) healing only, and methods that specifically boost that, such as realistic medicine.
October 2017 http://forums.sjgames.com/showpost.php?p=2130770&postcount=20
:As for Unhealing, that trait is very specific in its meaning: "You cannot heal naturally." Generally, Healing spells do work on Unhealing beings. The qualifier "depending on your nature" refers mainly to the "animate and corporeal" vs. "either incorporeal or inanimate" dichotomy, and to beings with specific disadvantages that cause Healing spells to not work or do harm. This is never a property of Unhealing in itself, though, which simply switches off the body's ability to recover from injury outside of specific conditions (-20 points) or altogether (-30 points).
===PK===
April 2005 http://forums.sjgames.com/showpost.php?p=66415&postcount=6 with spinoff thread http://forums.sjgames.com/showthread.php?p=68722
: There's already a precedent set in GURPS that FP only is worth -50% on a disad, so I'd stick with that. -15 for Total and -10 for Partial. For the name, I'd honestly just stick with Unhealing (FP only, -50%), but I'm unromantic like that.
in https://web.archive.org/web/20170223062431/http://www.mygurps.com:80/h_modifiers.html
suggests FP instead is 0%, FP also is +100%, similar to Regeneration. This also came up in a 2013 post https://www.myth-weavers.com/showthread.php?t=208568
====Affliction====
2017 http://forums.sjgames.com/showthread.php?t=148864
Fishdude:
:Does this mean that if I had an Affliction that caused Regeneration, I could use it to repair damage to an inanimate object, provided it wasn't irreversibly broken (i.e. dead)?
NineDaysDead:
:You'd need to throw Negated Disadvantage: Unhealing (Total) +300% in there, but yes you could use regeneration to repair inanimate objects. Depending on the type of damage, you might also need to afflict Regrowth.
PK:
:I was about to answer, but NDD beat me to it. The above is accurate.
===Vicky molokh===
August 2007 http://forums.sjgames.com/showpost.php?p=441079&postcount=10
:Since 'No FP score' feature doesn't affect the ER, Unhealing should not affect VR. That's from the simplistic logic PoV. Though that seems munchkiny.
===deleted thread===
There was a 2017 thread discussing it https://web.archive.org/web/20180516020508/http://webcache.googleusercontent.com/search?q=cache:Mwjos9LV1_gJ:forums.sjgames.com/showthread.php%3Ft%3D153961%26page%3D2+&cd=1&hl=en&ct=clnk&gl=ca
The mods deleted it. Or perhaps hid it.
==References==
*Basic Set pg 160
Category:Disadvantages
Category:Exotic Traits
Category:Physical Traits