Skulker

==Summary==
Skulker is the Ghost Zone's self-proclaimed "Greatest Hunter" and spends most of his time hunting ghosts. He soon learns of Danny Phantom, a half-human half-ghost boy and makes it his primary goal to hunt him down and kill him.
==Powers and Stats==
Tier: , at least to with Ecto-Skeleton | , with Ecto-Skeleton | , with Ecto-Skeleton 
Key: Season 1 | Season 2 | Season 3
Name: Skulker
Origin: Danny Phantom
Gender: Male
Age: Unknown
Classification: Ghost, Hunter
Powers and Abilities: 
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|-|True Form=
Ghost Physiology, Small Size (Type 1; His true form could fit in Danny's handDanny Phantom; Season 1; Episode 3; One of a Kind), Genius Intelligence, Preparation
|-|Ecto-Skeleton (Season 1)=Superhuman Physical Characteristics, Flight, Inorganic Physiology (Type 1), Enhanced Senses (Binoculars enhance his sight, his binoculars also alerts him to incoming threats, has a device that allows him to see in thermal visionDanny Phantom; Season 1; Episode 18; Life Lessons), Energy Manipulation (Can project beams of energy that solidify into a sticky goo, can also fire harmful beams of energy), Light Manipulation (Has technology that projects holograms), Technology Manipulation (His suit could activate the Fenton Ghost Portal), Reactive Evolution (Can connect his suit to new pieces of technology to increase his suits power and gain new capabilities), Information Analysis (His sensors can scan other and gather information about them), Power Nullification (Has a capture cube that disrupted Danny's powersDanny Phantom; Season 1; Episode 7; Bitter Reunions, has handcuffs that negated Danny's ability to shot his ghost ray), Electricity Manipulation (His capture cube can also electricute those caught by it, can set up traps that electrocutes his targets), Weapon Creation (Can construct weapons from his suit), possibly Sound Manipulation (Has a weapon that resembles a speaker which likely projects sound waves but the weapon never fired it's attack), Explosion Generation (Shown to have a multitude of weapons including missiles), Paralysis Inducement (Has darts that can induce paralysis)
|-|Ecto-Skeleton (Season 2)=
All previous powers and abilities, Weapon Creation (His new suit can construct new weaponsDanny Phantom; Season 2; Episode 13; Micro-Management), Light Generation (Can project holograms from his suit, can light up his surrounding area with flares), Energy Manipulation (His suit contains new energy weapons), Explosion Generation (His suit contains new missile launchers that fire a barrage of missiles or double missiles), Enhanced Senses (His suit can locate small and distant objects), Ectoplasm Manipulation (Can shot sticky ectoplasm). Resistance to Power Nullification (Could phase through the anti-ecto walls of the Fenton lab with no issueDanny Phantom; Season 2; Episode 4 - 5; Reign Storm)
|-|Ecto-Skeleton (Season 3)=
All previous powers and abilities, Energy Manipulation (Can project energy blasts from his handsDanny Phantom; Season 3; Episode 3; Girls Night Out, can construct large cubes of energy to trap his enemyDanny Phantom; Season 3; Episode 12 - 13; Phantom Planet), Water Manipulation (Has a device that allows him to manipulate water to create water tornados), Vibration Manipulation (His energy cubes can send out strong vibration waves)
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Attack Potency: Unknown (His true form has no feats and is treated as harmless), at least Multi-City Block level+ (Overpowered Danny Phantom in their first battle, was powerful enough to cause this level of destruction by smashing into the groundDanny Phantom; Season 1; Episode 1; Mystery Meat) to Multiverse level+ (Shown as a threat to Danny Phantom, after the later became strong enough to trade blows with the Fright KnightDanny Phantom; Season 1; Episode 13; Fright Night) | Unknown (His true form has no feats and is treated as harmless), Multiverse level+ with Ecto-Skeleton (After upgrading his suit, he could easily overpower and harm Danny Phantom, who casually defeated before his upgrades, and who is superior to the Reality Gauntlet and around 10x weaker than base Pariah Dark, who is superior to all other ghosts, which would include the oldest ghosts who when alive, split the orginal world in two, creating the Ghost Zone and Human World in the processDanny Phantom A Glitch in Time, both of which are infinite in size and the Ghost Zone containing an infinite number of realms which included timestreams, as well as being superior to ghosts such as Clockwork, who compressed multiple timestreams to stabilize reality and compressed the remaining corrupted timestreams into two stable timelines of the Human World) | Unknown (His true form has no feats and is treated as harmless), Multiverse level+ (Capable of harming Danny Phantom, who is twice as strong as his previous season self and could later harm end of series Danny Phantom, who is comparable to Vlad Plasmius)
Speed: Unknown (His true form has no feats), at least Sub-Relativistic+ (Could keep up with Danny Phantom in combat, who is capable of keeping up with the likes of Princess Dorathea in her dragon form,Danny Phantom; Season 1; Episode 2; Parental Bonding which was fast enough to keep up with the Specter SpeederSkulker's Sub-Relativistic+ speed rating scales approximately to 0.0985c) to Massively FTL+ with Ecto-Skeleton (Fast enough to keep up with Danny Phantom and Valerie Gray near the end of the season) | Unknown (His true form has no feats), Massively FTL+ with Ecto-Skeleton (After upgrading his suit, he could easily keep up with and react to Danny Phantom in combat, who is 10 times slower than when he wore the Ecto-Skeleton which at 10% was shown comparable in power to base Pariah Dark, who preformed this featDanny Phantom; Season 2; Episode 4 - 5; Reign StormSkulker's Massively FTL+ speed ratings scale approximately to 3.3 Trillion c) | Unknown (His true form has no feats), Massively FTL+ with Ecto-Skeleton (At least as fast as before, and should be comparable to Danny Phantom, who moved faster than and dodged a ghost rayDanny Phantom; Season 3: Episode 10; Claw of the Wild, which are considered lightspeed. Capable of keeping up with the Specter Speeder, which can travel from Saturn to Earth in a short time)
Lifting Strength: Unknown (His true form has no feats and is treated as harmless), at least Superhuman with Ecto-Skeleton (With one hand, he could physically restrain Danny Phantom, who threw a dragon a large distance), to Class 5 (Later became strong enough to fight Danny Phantom, after the later reached the Fright Knight's level) | Unknown (His true form has no feats and is treated as harmless), at least Class 5 with Ecto-Skeleton (At least as strong as before and superior to Pariah's Soldiers, who can lift and throw trucks, and should be superior to Danny's teacher Mr. Lancer, who is described as an old and out of shape individual yet could still move and lifted large stone blocks later in the seriesDanny Phantom; Season 2; Episode 15; King TuckSkulker's Class 5 lifting strength ratings scale approximately to 1080kg) | Unknown (His true form has no feats and is treated as harmless), at least Class 10 with Ecto-Skeleton (Comparable to Danny Phantom, who easily an occupied school busDanny Phantom; Season 3; Episode 5; Forever PhantomSkulker's Class 10 lifting strength rating scales approximately to 6577.0894kg)
Striking Strength: Unknown (His true form has no feats and is treated as harmless), at least Multi-City Block level+ (Capable of physically harming Danny Phantom) to Multiverse level+ with Ecto-Skeleton (Became strong enough to fight Danny Phantom, after the later reached the Fright Knight's level) | Unknown (His true form has no feats and is treated as harmless), Multiverse level+ with Ecto-Skeleton (After upgrading his suit, he became much stronger) | Unknown (His true form has no feats and is treated as harmless), Multiverse level+ with Ecto-Skeleton (Comparable to his attack power)
Durability: Unknown (His true form has no feats and is treated as harmless), at least Multi-City Block level+ (Took and shrugged off a hit from Danny Phantom) to Multiverse level+ with Ecto-Skeleton (Became strong enough to fight Danny Phantom, after the later reached the Fright Knight's level) | Unknown (His true form has no feats and is treated as harmless), Multiverse level+ with Ecto-Skeleton (After upgrading his suit, he could survive a blast from Danny Phantom without visible damage, who previously could destroy his old suit with ease) | Unknown (His true form has no feats and is treated as harmless), Multiverse level+ (Although he visibly takes damage, he is shown capable of surviving hits from Danny Phantom)
Stamina: Infinite (Ghosts lack biological functions and don't feel physical fatigue, their natural ectoplasmic energy can be used as a constantly replenishing fuel source.)
Range: Standard Melee Range, Several Meters to Hundreds of Meters with Equipment (Has access to ranged weapons such as lasers, nets, crossbows, rockets, and more)
Standard Equipment: 
* Ecto-Skeleton Battle Suit: A high tech battle suit created by Skulker himself in order to hunt down his prey. The suit grants him the power and speed to keep up with and fight the likes of Danny Phantom. It also constructs various weapons from within, such as energy weapons, missiles, nets, crossbows, and more. The suit has sensors that give him information about his target, as well as binoculars that allows him to see farther and even alerts him to incoming threats, and one that grants him thermal vision. In season 2, Skulker upgraded his suit with even more capabilities, such as projecting holograms, scanners to locate small and distant targets, more weapons, and gear.
* Other Equipment: Besides his battle suit, Skulker has other devices at his disposal, such as a capture cube capable of negating his enemies' powers and electrocuting them, electric traps, handcuffs that negate powers, and darts that cause induce paralysis even on Inorganic beings such as himself. In season 2, Skulker added more equipment, such as flares
Intelligence: Genius (Skulker expert tactician and skilled hunter but is also arrogant. He watches his prey to learn about their fighting style and other information then lores them in to set off his traps. He's developed his own battle suit and weapons)
Weaknesses: Standard ghost weaknesses. Without his suit he is physically weak.
Notes:
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Danny Phantom
Category:Body Control Users
Category:Cartoon Characters
Category:Data Users
Category:Dream Users
Category:Durability Negation Users
Category:Ectoplasm Users
Category:Electricity Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Evil Characters
Category:Explosion Users
Category:Flight Users
Category:Geniuses
Category:Ghosts
Category:Hunters
Category:Immortals
Category:Incorporeal Characters
Category:Information Analysis Users
Category:Intangibility Users
Category:Invisibility Users
Category:Light Users
Category:Male Characters
Category:Non-Physical Interaction Users
Category:Paralysis Users
Category:Possession Users
Category:Power Nullification Users
Category:Preparation Users
Category:Reactive Evolution Users
Category:Regeneration Users
Category:Self-Sustenance Users
Category:Small Sized Characters
Category:Soul Users
Category:Sound Users
Category:Surface Scalers
Category:Technology Users
Category:Vibration Users
Category:Water Users
Category:Weapon Creation Users