Report 800

Report #800
Skillset: Enchantment Skill: None
 Org: Paladins Status: Rejected Apr 2012
Furies' Decision:
There are inherent coding issues with having multiple enchantments on a single
item that prevent us from going ahead with this. We also note that modifications
to artifacts generally fall outside the purview of Envoy reports.
Problem: Combat (and the game in general) is getting more complex each day. Over
time, there have been a significant increase of buffs and equipment. The
inventories of active players have gotten really cluttered. New and returning
players also struggle to acquire many things. The recent addition of a liquid
rift and changes to vials have improved things tremendously. A similar change to
enchantable equipment would really help in reducing the amount of jewelry,
horns, and musicboxes that one has to carry.
Solution #1: Change the Great Rune of Enchantment to add an extra enchantment
 slot instead of the current 10 extra charges. When attached, the
 rune is "used up" and disappears. (This is similar to how pipes
 and vials work and will not count against the 10 rune limit per
 item.)
Solution #2: Same as Solution #1 but allow each Great Rune of Enchantment to
 add 5 extra enchantment slots. This will be more on par with the
 Great Rune of Glassworking (especially since it is more
 expensive).
Solution #3: In addition to Solution #1 and Solution #2, consider allowing
 crowns and tiaras to have 5 enchantment slots by default. Since
 only one can be worn, this should be okay.
Player Comments:
---[Inagin on 4/15 @ 14:28 writes]:
These solutions should also improve the sales of the Great Rune of Enchantment.
With the recent addition of regulators, the number of charges on enchantments
becomes easily ignorable.
---[Inagin on 4/15 @ 14:29 writes]:
Also, if this report is approved, any Great Rune of Enchantment that is
currently attached should probably fall off into the owner's inventory.
---[Xynthin on 4/15 @ 18:52 writes]:
I love solution 2-- I'd probably trade in some great runes of enchantments for
various influencing runes in order to keep some of my jewellery non-decay,
without feeling like there is a need for piles of brooches and / or rings.
---[Tacita on 4/15 @ 20:11 writes]:
Solution 2.
---[Enyalida on 4/15 @ 21:32 writes]:
I like this change, and it fits in with the glassworking rune. It also allows
players who are willing to chunk out for it a method to avoid wearing many
brooches or rings, and have more signature permanent RP jewelry options.
---[Ushaara on 4/16 @ 00:26 writes]:
I really like this too. Fully supported.
---[Alacardael on 4/16 @ 06:49 writes]:
Yes to any of these.
---[Raeri on 4/16 @ 08:25 writes]:
Fully support all solutions! (Regulators are much much cheaper and have now
replaced their current functionality, essentially)
---[Shedrin on 4/16 @ 08:33 writes]:
Supported.
---[Draylor on 4/16 @ 13:30 writes]:
Full support for all solutions.
---[Valistrielle on 4/17 @ 03:17 writes]:
I like all of these!
---[Rivius on 4/17 @ 15:18 writes]:
I really like this report. Solution 1 or 2 is my vote. I'd especially be excited
about having just one dedicated piece of jewelry that does most of what you
need.
---[Mirami on 4/18 @ 03:24 writes]:
Support all solutions.
---[Viynain on 4/19 @ 01:56 writes]:
I hope that some consideration is taken for those of us who purchased multiple
enchantment runes because of their current purpose should either solution 1 or 2
go in. Nothing against the proposal, but if it turns out I only needed 3 runes
to cover 15 enchantments instead of 15 runes, then I'd hope some return is made.
---[Inagin on 4/19 @ 02:45 writes]:
I'm assuming that that is likely not a big issue since considerations were made
when the Great Rune of Glassworking was changed.
---[Inagin on 4/30 @ 16:57 writes]:
By the way, I just wanted to point out that Solution #2 is my preferred
solution. The number can be changed if it is a bit high. It can ignore the
default slots too (similar to the Great Rune of Glassworking not stacking with a
teardrop sigil), in case Solution #3 also gets implemented and someone decides
to add a Great Rune of Enchantment to a crown/tiara.