Summon Modron (Wizard Spell)

Within one round of casting this spell, the wizard magically conjures 2d4 monodrone modrons (extraplanar creatures from the Outer Plane called Mechanus). The modrons appear any­where within the spell's area of effect, as desired by the wizard. They attack the spell user's oppo­nents to the best of their ability until either he commands that the attacks cease, the spell dura­tion expires, or the monsters are slain. These creatures do not check morale, but they vanish when slain. Note that if no opponent exists to fight, the modrons can, if the wizard can commu­nicate with them and if they are physically able, perform other services.
The material component of this spell is a tiny bag containing eight marbles.
Notes: Known to the wizard Argramund of the Rock, whose current whereabouts are unknown. (Updated from Polyhedron Newszine.)
Monodrone Modron: AC 7; MV 6, fl 18 (D): HD 1+1; THAC0 19; #AT 1; Dmg 1d4 or by weapon; SD Immune to fear, emotions, illu­sions, mind-affecting magic, Positive and Negative energy (including energy drains); also save at +1 and take -1 point of damage per die from fire, cold, and acid; AL LN; SZ S; ML Fearless (20); XP120.
==4th Level Version==
A rumored work in progress by Argramund of the Rock; a 4th-level soell that will summon 1d6 duo-drone modrom.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells