Debuff

A debuff is a status condition which can be detrimental to a unit in battle. In Brigandine: The Legend of Runersia, most debuffs can be removed by Spell Break.
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|-|The Legend of Runersia=
== ATK & DEF DOWN ==
The ATK & DEF DOWN debuff decreases the unit's Attack by 50 and Defense by 30. This debuff lasts for 3 turns.
Causes
* Weakness
* Heavy Impact from Cyclops
* Earth Impact from Titan
* Curse Lullaby from Minstrel
* Cursed Song from Troubadour
* Dragon's Destruction from Pirate Queen and Idol of Ego
* Mark of Domination Grand Kaiser
== ATK DOWN ==
The ATK DOWN debuff decreases the unit's Attack by 50. This debuff lasts for 3 turns.
Causes
* Crimson Terror from Rose Knight
* Scarlet Shudder from Rose Valkyrie and Idol of Glory
== MAG POW & RES DOWN ==
The MAG POW & RES DOWN debuff decreases the unit's INT by 50. This debuff lasts for 3 turns.
Causes
* Magic Down
* Mark of Domination from Grand Kaiser
== HIT & EVA DOWN ==
The HIT & EVA DOWN DOWN debuff decreases the unit's AGI by 20. This debuff lasts for 3 turns.
Causes
* Gravity
* Energizing Drink from Captain
* Blood Boiling Drink from Pirate Queen
* Mark of Domination from Grand Kaiser
== Terrain: Plains ==
The Terrain: Plains debuff changes the unit's Preferred Terrain to Plains. This debuff lasts for 3 turns.
Causes
* Gravity
== TRAPPED ==
The TRAPPED debuff prevents the unit from moving to a different hex. This debuff lasts for 1 turn.
Causes
* Basilisk Stare
== Zombie ==
The Zombie debuff allows Divine Ray, Holy Word and the Paladin's Judgement to deal lethal damage to the unit. This can only be acquired by monsters. This debuff lasts until the end of the battle but causes the unit to die afterwards. Spell Break cannot dispel this debuff.
Causes
* Necro Rebirth
== Mana Shortage ==
The Mana Shortage debuff decreases a unit's HP and MP by 30% at the start of the battle. This can only be acquired when a nation's Expected Mana Income becomes a negative number. This can be prevented by securing more castles to increase Mana Income or releasing monsters to lower Upkeep Mana. This debuff lasts until the end of the battle. Spell Break cannot dispel this debuff.
== Out of Command Range ==
The Out of Command Range debuff decreases the unit's Attack and Defense by 30%. This also reduces the unit's magic resistance. This debuff can only be acquired by monsters that step out of their Rune Knight's Command Range during battle. Spell Break cannot dispel this debuff.
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Category:Game concepts