Healing

Healing is an ability that restore a target unit's hit points to full points. All priests can do this and the Storehouse (Persian). There are some advisors, upgrades, and milestones that can affect healing. Ships, Buildings and most Siege units can't be healed and instead have to be repaired by villagers, engineers or fishing boats, at the cost of resources.
== Units that affect healing ==
Unit 	PVEHealingRate	PVPHealingRate	HealingRange	HealingArea
Priest (Greek) 	25 	40 	16 	0
Priestess of Ra 	10 [14] 	10 [14] 	15 [18.75] 	3
Priest of Set 	30 [42] 	30 [42] 	15 [18.75] 	0
Priest of Ptah 	20 [25] 	40 [56] 	15 [18.75] 	0
Magus 	25 	40 	16 	0
Druid 	9 	7 	15 	3
Augur 	25 	40 	16 	0
Priest (Babylonian)	25 	40 	16 	0
Rhapsode 	15 	15 	16 	20
Persian Storehouse 	0 [10] 	0 [10] 	0 [15] 	0
Clinicus 	30 	24 [18] 	18 	0 [3]
*Brackets = after all upgrades
*Note that only the Priestess or Ra, Druid, Persion Storehouses and Clinicus can heal targets while they are fighting, but they are fairly slow to compensate
*Only one unit can heal the same unit at the same time. This can occasionally create some issues, specifically for Egyptians using a mixed force of priests, where Priestesses of Ra's area heal might block stronger single-target healing on a heavily damaged unit.
== Advisors that affect healing ==
== Milestones that affect healing ==
== Upgrades that affect healing ==
Name 	Effect
Berserker Champion	= +4hp/sec for Norse Berserker units.
Pharmacology 	= +1HP/sec regen for all Babylonian military units
Sight of the Sun 	= +25% Healing Range for Egyptian priests
Drink of Aegir 	= +30% healing rate for the Norse Rhapsode
Aid Tent 	= Gives storehouses +15 healing range and +10 healing rate (Equal to a Priestess of Ra)
== Gear that affects healing ==
Many of the Holy Staves (and Scepters) used by healer units provide a boost to raw healing, though not range or area (though movement speed bonuses can of course compensate for that).
Some gear also provides health regeneration, such as Mummy Bandages for Scout units, though this is exclusive to only a few types of gear.
Category:Battle Basics
Category:Ability