Noah (Xenoblade)

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|-|Base=
|-|Ouroboros=
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==Summary==
Noah is the main protagonist of the game Xenoblade Chronicles 3.
Having being bred to fight, Noah along with his friends Lanz and Eunie lived at the mobile artillery unit known as Colony 9 where they would be dispatched to fight battles for their nation Keves. Noah when seeing a man named Crys perform a homecoming became an Off seer with the purpose of seeing those who fall in battle off. One day during a highly important mission Noah, Lanz and Eunie encounter and fight with Mio, Sena and Taion from their rival nation of Angus over a mysterious stone known as an Ouroboros Stone. Once stopped by a man known as Guernica Vandham who questions them on the very reason on why they fight the two squads team up as they are attacked by a mysterious entity known as Moebius who fatally wounds Vandham. With the last of his strength Vandham activates the Ouroboros Stone which turns Noah's and Mio's groups into Ouroboros, as an Ouroboros they are capable of fusing with one another to become a new powerful entity and successfully repel the mysterious entity. While all seems well and good both groups learn that due to becoming Ouroboros they are now being hunted by both Keves and Agnus which pits the groups together for their own survival.
==Powers and Stats==
Tier: , higher with Ouroboros, far higher with Lucky Seven | , higher with The Sword of Origin | , higher with The Sword of Origin
Keys: Early to Mid Game | Late Game | Endgame
Name: Noah
Origin: Xenoblade Chronicles 3
Gender: Male
Age: 9 (Chronologically. "9th term" in-game), 19 (Biologically)
Classification: Human, Ouroboros (Later an Ouroboros/Moebius Hybrid)
Powers and Abilities:
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|-|Early to Mid Game =
|-|Late Game=
|-|Endgame=
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Attack Potency: Low Complex Multiverse level (Comparable to Ino who is stated to be the strongest Artificial Blade which would make her at minimum comparable to Poppi. Able to defeat Consuls such as Moebius K, making him comparable to Future Redeemed Shulk), higher with Ouroboros (The Ouroboros forms were noted by Noah as being too much for Ethel as if they did use them they would kill her), far higher with Lucky Seven (Comparable to N's Sword of The End which is capable of heavily injuring Alpha in Future Redeemed) | Low Complex Multiverse level (Fought against and defeated N), higher with The Sword of Origin (Noah's Sword of Origin completely overpowered N's Sword of The End) | Low Complex Multiverse level (Fought and defeated Z), higher with the Sword of Origin (Stronger than before)
Speed: Massively FTL+, likely Infinite (Is able to keep up with the likes of Ino who by virtue of being the strongest Artificial Blade should be comparable to the likes of Poppi. Should be comparable to Future Redeemed Shulk) | Massively FTL+, likely Infinite (Able to keep pace with N) | Massively FTL+, likely Infinite (Faster than before)
Lifting Strength: Immeasurable (Should be comparable to Future Redeemed Shulk), higher with Ouroboros (Stronger than his base form) | Immeasurable (Stronger than before. Fought and defeated N), higher with Ouroboros (Stronger than before) | Immeasurable (Stronger than before. Contended with Z), higher with Ouroboros (Stronger than before)
Striking Strength: Low Complex Multiverse level, higher with Ouroboros, far higher with Lucky Seven | Low Complex Multiverse level, higher with The Sword of Origin | Low Complex Multiverse level, higher with The Sword of Origin
Durability: Low Complex Multiverse level (Should be comparable to Ino and Future Redeemed Shulk. Survived hits from Moebius D and J, who can fight him and his allies after they'd defeated N, though he is inferior), higher with Ouroboros and Shields, far higher with Lucky Seven | Low Complex Multiverse level (Can withstand attacks from N) | Low Complex Multiverse level
Stamina: Superhuman (Is capable of travelling the world with constant fights for survival, fight in large scale battles like it's nothing along with doing jobs for other people with very little rest)
Range: Extended Melee Range, Hundreds of Meters with Lucky Seven and numerous weapons | Same as before | Extended Melee Range, Thousands of Kilometers with weapons and abilities, likely Low Complex Multiversal with The Sword of Origin and it's abilities (Is heavily implied to contain the Logos core and as a weapon of Origin it likely has comparable range to it)
Standard Equipment: Lucky Seven, numerous accessories, ether gems
Noah's Blade and equipment:
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Intelligence: Gifted (Noah is a talented soldier who is known to be an asset on the battlefield thanks to his skill with his Blade while also being a skilled off seer on top of that. Noah's skills is what Riku recognised as he entrusted Lucky Seven to him which Noah would master. Noah has also shown to be keen as he deduced how to defeat Consul K, deduce what Moebius really is)
Weaknesses: The Ouroboros forms generate heat overtime, if not managed properly this heat will draw in black fog and cause an Annihilation Event which will kill the user.
Notable Attacks/Techniques:
*Interlinking: The main ability of a completed Ouroboros, it allows for two Ouroboros to fuse into a singular being granting them a significant power increase and new abilities. Although the form is incredibly powerful, interlinked beings generate large amounts of heat the longer they are used and when reaching it's limit black fog will engulf the interlinked being and cause an annihilation event.
*Class Change: A unique ability of Noah and co.'s Ouroboros. It allows for them to copy the class of those they are around (typically fighting with or even fighting against as evident by Triton) and gain that class' arts and abilities. The speed of which various depending on how adept the user is with said class (for example, Noah is adept with swords and thus would copy other sword classes fairly quickly). When obtaining these classes, users becomes immediately adept at using them the classes as all they can do with it flashes in front of their eyes with uses describing it as if they have always known how to use the class. Mastered classes have their abilities arts and abilities unlocked for any class which allows for users to use a multitude of weapons and abilities at once.
Xenoblade-xenoblade-chronicles.gif|Noah drawing Lucky Seven
Infinity Blade Talent.gif|Noah using Infinity Blade
Unlimited Sword.gif|Noah using Unlimited Sword
*Draw Lucky Seven: Noah draws upon Lucky Seven and as he does his former sheathe transforms into a gauntlet for him to use. In this state, Noah's power and abilities are much more powerful as seen by Lucky Seven destroying the Colony 4 Flame Clock when his Ouroboros could not lay a dent in it.
**Infinity Blade: A Talent Art unique to Noah that he can use regardless of class. Noah draws Lucky Seven as he delivers a powerful defence ignoring slash onto his foes.
**Unlimited Sword: Another Talent Art unique to Noah. Noah draws Lucky Seven as he uses it at it's full capabilities. When drawing Lucky Seven, Noah gains the invincible status for a period of time. For a look into what Unlimited Sword is capable of see here
Class Arts:
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|-|Swordfighter=
*Overclock Buster: Overclock Buster is the Talent Art of the Swordfighter class. It delivers a powerful blow to the enemy. It can inflict heavy damage when an enemy is dazed, so it is more powerful to coordinate with companions who have daze-inflicting arts.
*Ground Beat: Ground Beat is one of the Swordfighter class's arts. It sends out a heavy frontward area of effect strike towards forward foes.
*Air Slash: Air Slash is one of the Swordfighter class's arts. The user hits their foe with an upward strike as they perform a backflip. The art deals much more damage when cancelled into.
*Shadow Eye: Shadow Eye is one of the Swordfighter class's arts. It lessens how aggro the foe is to the user and boosts the user's attack.
*Sword Strike: Sword Strike is one of the Swordfighter class's arts. It can inflict Break to an enemy when attacking from the side.
*Edge Thrust: Edge Thrust is one of the Swordfighter class's arts. It can also inflict heavy damage when attacking from the back.
|-|Zephyr=
*Gemini Strike: Gemini Strike is the Talent Art of the Zephyr class. It is a powerful technique to evade enemy attacks while at the same time gathering the enemy's aim. With this move, the user can attract the attention of enemies and protect their friends at once.
*Butterfly Blade: Butterfly Blade is one of the arts of the Zephyr class. The user does a clockwise spin forward before slashing with the right weapon, then the left.
*Air Fang: Air Fang is one of the arts of the Zephyr class. The user slashes upward from a down-right angle with both weapons before performing a counterclockwise spin forward as they slash with the right weapon.
*Wide Slash: Wide Slash is one of the arts of the Zephyr class. The user performs a counterclockwise spin forward before performing a cross-slash.
*Glow Ring: Glow Ring is one of the arts of the Zephyr class. It strikes the opponent once as it inflicts target lock on it's target.
*Speed Demon: Speed Demon is one the arts of the Zephyr class. It boosts the user's speed by 30% at the cost of lowering their damage by 15%.
|-|Medic Gunner=
*Healing Ring: Healing Ring is the Talent Art of the Medic Gunner class. When used, the user places a green ring below them. This ring grants Regenerate to any allies standing inside of it.
*Myopic Screen: Myopic Screen is one of the arts of the Medic Gunner class. It hits the enemy while inflicting daze to topped foes.
*Group Heal: Group Heal is one of the arts of the Medic Gunner class. It heals both the user and allies in a radius around the user.
*Ether Cannon: Ether Cannon is one of the arts of the Medic Gunner class. It fires a powerful ether shot at the enemies while also inflicting Accuracy Down.
*Power Ring: Power Ring is one of the arts of the Medic Gunner class. Much like Healing Ring the art places a ring on the ground with allies within this ring gaining a power boost.
*Vortex: Vortex is one of the arts of the Medic Gunner class. It heals nearby allies when Art hits, to max of 100% of Healing Power.
|-|Tactician=
*Tidal Wave: Tidal Wave is the Talent Art of the Tactician class. It heals all allies when Art hits, to a maximum of 150% of Healing Power.
*Dark Banner: Dark Banner is one of the arts of the Tactician class. It hits in an area of effect in front of the user and inflicts sleep.
*Overfall: Overfall is one of the arts of the Tactician class. It strikes at a single target while also inflicting Ether Defence Down.
*Stormy Skies: Stormy Skies is one of the arts of the Tactician class. It heals allies in a radius around the user.
*Hazy Figure: Hazy Field is one of the arts of the Tactician class. It places a field around the user which grants Evasion Up.
*Avenging Eagle: Avenging Eagle is one of the arts of the Tactician class. It fires a powerful stream of Mondo at the enemy and inflicts Evasion Down on hit.
|-|Heavy Guard=
*Mad Taunt: Mad Taunt is the Talent Art of the Heavy Guard class. The user taunts at the enemies around the user to draw their attention.
*Bull Rush: Bull Rush is one of the arts of the Heavy Guard class. The user bashes their opponent with their weapon, toppling them.
*Variable Turret: Variable Turret is one of the arts of the Heavy Guard class. The user transforms their weapon into a turret as they fire at their enemies with the added effect of being able to block all attacks.
*Crash Out: Crash Out is one of the arts of the Heavy Guard class. It is a single hit attack that deals more damage if the user is being targeted. 
*Uppercut Slash: Uppercut Slash is one of the arts of the Heavy Guard class. The user swings their weapon up to deal heavy damage, this attacks deals even more damage if the user is being targeted.
*Solid Stance: Solid Stance is one of the arts of the Heavy Guard class. It reduces damage taken by 25% but also reduces damage dealt by 25%.
|-|Ogre=
*Pressure Drop: Pressure Drop is the Talent Art of the Ogre class. It deals heavy damage to foes while also launching foes.
*Big Impact: Big Impact is one of the arts of the Ogre class. It inflicts Blowdown on an enemy when attacking from front. 
*Hammerhead: Hammerhead is one of the arts of the Ogre class. It boosts damage dealt when attacking from the side by 150%.
*Giant Swing: Giant Swing is one of the arts of the Ogre class. The user spins with the giant hammer hitting their target twice while inflicting Knockback.
*Maximum Voltage: Maximum Voltage is one of the arts of the Ogre class. It allows attacks to become unblockable and damage dealt is boosted by 20%.
*Cannonball: Cannonball is one of the arts of the Ogre class. It boosts damage dealt when attacking dazed enemies by 150%.
|-|Flash Fencer=
*Saber Strike: Saber Strike is the Talent Art of the Flash Fencer class. It delivers a powerful strike that smashes launches foes to the ground to deal massive additional damage.
*Cross Impact: Cross Impact is one of the arts of the Flash Fencer class. It buffs the user with Power Charge when Art hits.
*Null Slash: Null Slash is one of the arts of the Flash Fencer class. It increases Critical Rate by 100% when attacking from side.
*Hidden Thorn: Hidden Thorn is one of the Flash Fencer class. It inflicts Bleed on the second hit, causing damage over time proportional to the damage of the initial hit.
*Revolution Edge: Revolution Edge is one of the Flash Fencer class. It boosts damage dealt when attacking from behind by 150%.
*Acceleration: Acceleration is one of the Flash Fencer class. It boosts auto-attack and Arts speed. Also raises damage taken by 25%
|-|War Medic=
*Technical Heal: Technical Heal is the Talent Art of the War Medic class. It provides healing to all allies, regardless of distance.
*Multi Blast: Multi Blast is one of the arts of the War Medic class. It heals nearby allies when Art hits, to max of 100% of Healing Power.
*Heal Bullet: Heal Bullet is one of the arts of the War Medic class. It heals allies and the user in an area of effect around the user.
*Advanced Cooldown: Advanced Cooldown is one of the arts of the War Medic class. It places a field that boosts defence.
*Cure Bullet: Cure Bullet is one of the arts of the War Medic class. It removes all debuffs inflicted on all allies in range, in addition to granting them the Debuff Barrier buff which nullifies the next debuff inflicted on them (if it occurs within the buff's duration).
*Vital Bullet: Vital Bullet is one of the arts of the War Medic class. It grants the Delayed Healing buff to allies in range, healing them by 15% of their health should their HP fall to 30% or lower.
|-|Guardian Commander=
*Deflector Shield: Deflector Shield is the Talent Art of the Guardian Commander class. The user generates a shield around themselves that absorbs damage; should enough damage be absorbed, they will gain the Awakening buff.
*Imperial Sword: Imperial Sword is one of the arts of the Guardian Commander class. It boosts damage dealt by 100% when Awakened.
*Shield Bash: Shield Bash is one of the arts of the Guardian Commander class. The user bashes their foe with their shield, toppling them.
*Falcon Swoop: Falcon Swoop is one of the arts of the Guardian Commander class. It hits in an area of effect around the user and deals more damage if the user is awakened.
*Noble Taunt: Noble Taunt is one of the arts of the Guardian Commander class. The user nobly taunts at their foes to gain their attention. 
*Grand Protection: Grand Protection is one of the arts of the Guardian Commander class. It boosts Block Rate by 40% and reduces damage dealt by 15%.
|-|Thaumaturge=
*Demise Thrust: Demise Thrust is the Talent Art of the Thaumaturge class. It deals heavy damage to it's target and inflicts Burst.
*Rank Splitter: Rank Splitter is one of the arts of the Thaumaturge class. It heals nearby allies when Art hits, to max of 100% of Healing Power.
*Violent Flurry: Violent Flurry is one of the arts of the Thaumaturge class. It has a 50% chance to ignore defence.
*Divine Protection: Divine Protection is one of the arts of the Thaumaturge class. It places a field around the user that provides the Armour Veil effect.
*Leaping Current: Leaping Current is one of the arts of the Thaumaturge class. It removes debuffs on allies in range and grants them the Attack Up buff in return.
*Spearpoint Thrust: Spearpoint Thrust is one of the arts of the Thaumaturge class. When used the art inflicts bind.
|-|Yunsmith=
*Sword of Valor: Sword of Valor is the Talent Art of the Yunsmith class. It inflicts the Damage Link debuff on the targeted enemy, which damages enemies nearby the debuffed enemy should they be damaged further.
*Extended Slash: Extended Slash is one of the arts of the Yunsmith class. It inflicts the Shackle Blocking debuff, preventing affected enemies from guarding attacks. Additionally, the Art has increased effects when attacking from the front.
*Flashback: Flashback is one of the arts of the Yunsmith class. It inflicts Break on enemy when attacking from side.
*Energy Grenade: Energy Grenade is one of the arts of the Yunsmith class. It creates a field effect inflicting damage to enemies standing in the field. Affected enemies take 50% of user's Attack as damage every second.
*Recharge: Recharge is one of the arts of the Yunsmith class. It places a field around the user that applies the Critical Rate Up buff.
*Determination: Determination is one of the arts of the Yunsmith class. It allows the user to deal 150% more and take 25% less damage while within a field effect.
|-|Full Metal Jaguar=
*Violent Streak: Violent Streak is the Talent Art of the Full Metal Jaguar class. It deals defense-bypassing damage; also evades attacks while Art is active.
*Demolition: Demolition is one of the arts of the Full Metal Jaguar class. It has a 50% chance to deal defence ignoring damage.
*Dead Set: Dead Set is one of the arts of the Full Metal Jaguar class. It neutralises how aggro foes are to the user and grants Accuracy Up.
*Quickdraw: Quickdraw is one of the arts of the Full Metal Jaguar class. The user evades attacks and also boosts damage when attacking from the front by 100%.
*Fatal Barrage: Fatal Barrage is one of the arts of the Full Metal Jaguar class. It boosts damage dealt when attacking from behind by 150%.
*Superstorm: Superstorm is one of the arts of the Full Metal Jaguar class. It inflicts Evasion Down on foes and boosts the user's accuracy by 50%.
|-|Strategos=
*Soulfire: Soulfire is the Talent Art of the Strategos class. It heals all allies when Art hits, to a maximum of 150% of Healing Power while also inflicting Attack Down on foes.
*No Love Lost: No Love Lost is one of the arts of the Strategos class. It inflicts enemies with the Phys. Defence Down debuff.
*Mirror Trap: Mirror Trap is one of the arts of the Strategos class. It grants the Counter Heal buff to allies near the user, which heals buffed allies for 5% of their HP when they take damage, up to 3 times.
*Hornet: Hornet is one of the arts of the Strategos class. It heals nearby allies when Art hits, to max of 100% of Healing Power.
*Moondog: Moondog is one of the arts of the Strategos class. It creates a field which heals HP equal to 50% of the user's Healing Power for all allies in its area of effect every 2 seconds.
*Earth Bind: Earth Bind is one of the arts of the Earth Bind class. It inflicts the bind debuff onto foes to prevent them from doing any actions.
|-|Stalker=
*Refreshing Rain: Refreshing Rain is the Talent Art of the Stalker class. It deals 100% more damage against enemies who are at 30% HP or less.
*Landslide: Landslide is one of the arts of the Stalker class. It boosts damage to launched enemies by 150%. Also evades attacks while Art is active.
*Staying Power: Staying Power is one of the arts of the Stalker class. It sets a field granting Art Follow-Up, which is not classified as a buff but instead deals 200% of user's Attack as damage to an enemy whenever anyone in the field uses an Art against them.
*Driving Arrow: Driving Arrow is one of the arts of the Stalker class. It inflict Bleed when Art hits enemy rear.
*Rapid Shot: Rapid Shot is one of the arts of the Stalker class. It boosts damage dealt when attacking from the side by 150%.
*Night Hunt: Night Hunt is one of the arts of the Stalker class. It boosts back attack damage by 30% and reduces aggro drawn when attacking.
|-|Lone Exile=
*Blossom Dance: Blossom Dance is the Talent Art of the Lone Exile class. It deals damage that ignores defense. Also boosts aggro generated when using Art by 100%.
*Demon Slayer: Demon Slayer is one of the arts of the Lone Exile class. It boosts aggro generated when using Art by 100%.
*Eye of the Storm: Eye of the Storm is one of the arts of the Lone Exile class. The user temporarily assumes defensive positions, during which attacks against them are blocked and countered with damage equal to 200% of their Attack, and any reactions are nullified.
*Gale Slash: Gale Slash is one of the arts of the Lone Exile class. It boosts damage dealt when attacking enemies targeting you by 100%.
*Soaring Tempest: Soaring Tempest is one of the arts of the Lone Exile class. It hits numerous times while also launching toppled enemies.
*Jaws of Death: Jaws of Death is one of the arts of the Lone Exile class. It boosts damage dealt by 30% and aggro drawn when attacking by 25%.
|-|Incursor=
*Supreme Sword: Supreme Sword is the Talent Art of the Incursor class. It boosts damage dealt when attacking launched enemies by 150%.
*Reversal Edge: Reversal Edge is one of the arts of the Incursor class. It boosts Critical Rate against enemies performing Arts by 100%.
*Glitter Stream: Glitter Stream is one of the arts of the Incursor class. It inflicts Break on enemy when attacking from side.
*Sidewinder: Sidewinder is one of the arts of the Incursor class. It increases Critical Rate by 100% when attacking from back.
*Aerial Slash: Aerial Slash is one of the arts of the Incursor class. It grants a high Critical Rate; also evades enemy attacks while Art is active.
*Mystic Vision: Mystic Vision is one of the arts of the Incursor class. It increases Critical Rate by 25% and critical hit damage bonus by 25 percentage points.
|-|Lost Vanguard=
*Thunder Steel: Thunder Steel is the Talent Art of the Lost Vanguard class. It boosts damage dealt to Machines by 150% and inflicts Bind.
*Shockwave: Shockwave is one of the arts of the Lost Vanguard class. It delivers a heavy hit that knocks back enemies.
*Taunt Pulse: Taunt Pulse is one of the arts of the Lost Vanguard class. The user deals 50% of Attack as damage to enemies in a fixed radius around them every second, gaining aggro every second as well as increase aggro generation by 25%.
*Mighty Beat: Mighty Beat is one of the arts of the Lost Vanguard class. It boosts aggro generated when using Art by 100% while also smashing down launches foes for heavy additional damage.
*Shield Wall: Shield Wall is one of the arts of the Lost Vanguard class. The user assumes defensive position, during which they guard all incoming attacks, nullify all reactions and periodically restore a small amount of their HP. The user additionally gains the Ether Anchor buff for themselves, allowing them to nullify further reactions.
*Electro Field: Electro Field is one of the arts of the Lost Vanguard class. It places a field down that provides armour veil.
|-|Signifer=
*Cry of Faith: Cry of Faith is the Talent Art of the Signifer class. It applies two random buffs to the user.
*Resonant Flag: Resonant Flag is one of the arts of the Signifer class. It grants allies the same buffs that are active on the user.
*Illuminate: Illuminate is one of the arts of the Signifer class. It boosts damage dealt for each active buff on the user.
*Aureole: Aureole is one of the arts of the Signifer class. It applies a random buff to the user.
*Heal Harmony: Heal Harmony is one of the arts of the Signifer class. It sets a field granting a Regenerate effect, healing 50% of user's Healing Power to allies in the field every two seconds.
*Spirited Charge: Spirited Charge is one of the arts of the Signifer class. It boosts damage dealt for each active buff.
For a list of buffs applicable see here
|-|Soulhacker=
*Soul Hack: The main gimmick of the Soulhacker class is it's ability to steal the abilities of enemies it has defeated. This is usually indicated through the enemy getting 'soul hacked' which means that the ability has been successfully stolen. This can range from shooting beams of energy to developing the ability to produce gas and other materials such as spider silk.
For a list of all the arts and skills the Soulhacker class has access to see here
|-|Martial Artist=
*Raging Force: Raging Force is the Talent Art of the Martial Artist class. It depletes Art recharge. Also boosts damage relative to number of Arts used up.
*Detonating Hit: Detonating Hit is one of the arts of the Martial Artist class. It inflicts Daze on enemy when attacking from side.
*Focus: Focus is one of the arts of the Martial Artist class. It boosts Arts recharge speed by 20% and shortens auto-attack intervals by 25%
*Jackal Claw: Jackal Claw is one of the arts of the Martial Artist class. It grants a high Critical Rate; also evades enemy attacks while Art is active.
*Impulse Wave: Impulse Wave is one of the arts of the Martial Artist class. It boosts damage by 50% for every enemy in battle (max. 200%).
*Destructive Charge: Destructive Charge is one of the arts of the Martial Artist class. It boosts damage dealt when attacking from the front by 100%
|-|Troubadour=
*Glittering Melody: Glittering Melody is the Talent Art of the Troubadour class. It recharges Arts for all allies able to fight by 100%. (Does not affect self.) and pauses buff timers.
*Autumn Rain: Autumn Rain is one of the arts of the Troubadour class. It grants the Regenerate buff to allies and self.
*Way Home: Way Home is one of the arts of the Troubadour class. It inflicts Burst onto dazed enemies.
*Ring o' Roses: Ring o' Roses is one of the arts of the Troubadour class. It sets boosts Art recharge by 20% for allies standing in the field.
*Twin Moons: Twin Moons is one of the arts of the Troubadour class. It has a 100% chance to remove all buffs from target upon landing a hit.
*Shadow Parade: Shadow Parade is one of the arts of the Troubadour class. It boosts Arts recharge speed by 25% and increases damage taken by 25%.
|-|Seraph=
*Empyrean Salvo: Empyrean Salvo is the Talent Art of the Seraph class. It boosts damage dealt by 100% when Awakened and inflicts Blaze.
*Crimson Lance: Crimson Lance is one of the arts of the Seraph class. It inflicts Topple on enemy when attacking from side.
*Flamelord: Flamelord is one of the arts of the Seraph class. It boosts damage dealt when attacking from the front by 100%.
*Inferno Dance: Inferno Dance is one of the arts of the Seraph class. When using Art, reduces HP by 10% of current HP and inflicts Blaze.
*Leveling Snare: Leveling Snare is one of the arts of the Seraph class. It boosts damage dealt by 50%, but reduces HP when using Arts.
*Dragon's Snarl: Dragon's Snarl is one of the arts of the Seraph class. When using Art, reduces HP by 10% of current HP also grants a high Critical Rate.
|-|Machine Assassin=
*Viral Vector: Viral Vector is the Talent Art of the Machine Assassin class. It applies 2 randomly chosen debuff(s) when Art hits.
*Tyrant Cross: Tyrant Cross is one of the arts of the Machine Assassin class. It applies 1 randomly chosen debuff(s) when Art hits.
*Fatal Bite: Fatal Bite is one of the arts of the Machine Assassin class. It boosts damage dealt when attacking from the side by 150%
*Terror Onslaught: Terror Onslaught is one of the arts of the Machine Assassin class. It inflict Resistance Down when Art hits enemy rear.
*Havoc Slayer: Havoc Slayer is one of the arts of the Machine Assassin class. When an attack hits, spreads target's debuffs to other enemies in range.
*Mega Crescent: Mega Crescent is one of the arts of the Machine Assassin class. It extends debuff effect duration by 10-20% when Art hits.
For a list of applicable debuffs see here
|-|Lifesage=
*Divine Sword: Divine Sword is the Talent Art of the Lifesage class. It ignores enemy defense. Also heals all allies to a maximum of 150% of Healing Power.
*Saber Slash: Saber Slash is an art of the Lifesage class. It heals nearby allies when Art hits, to max of 100% of Healing Power.
*Redemption: Redemption is an art of the Lifesage class. It heals allies around the user in an area of effect.
*Waterlily: Waterlily is an art of the Lifesage class. It creates a field that heals allies standing within at a rate of 75% of the user's Healing Power every three seconds.
*Hydro Blast: Hydro Blast is an art of the Lifesage class. It has a 50% chance to ignore defense and inflicts Blowdown.
*Aqua Mind: Aqua Mind is an art of the Lifesage class. The user assumes a stance that allows nearby allies to be healed at the rate of 25% of the user's Healing Power every second, in addition to increasing allies' recharge speed by 25% (this cannot stack).
|-|Royal Summoner=
*Element Genesis: Element Genesis is the Talent Art of the Royal Summoner class. It boosts damage by discharging all elementals on Art execution
*Summon Element: Summon Element is an art of the Royal Summoner class. It summons multiple elemental orbs around the user.
*Element Discharge: Element Discharge is an art of the Royal Summoner class. It boosts elemental damage by 150%.
*Shadow Stitch: Shadow Stitch is an art of the Royal Summoner class. It inflicts Bind when Art hits enemy rear.
*Starfall: Starfall is an art of the Royal Summoner class. It summoning a barrage of beams from the sky while also toppling foes.
*Power Effect: Power Effect is an art of the Royal Summoner class. The user assumes a stance where their damage dealt and taken are both greatly increased
|-|Noponic Champion=
*Shining Refrain: Shining Refrain is the Talent Art of the Noponic Champion class. It evades attacks. Also boosts damage by 125% each time the character is incapacitated (to a max. of 250%).
*Dual Slash: Dual Slash is an art of the Noponic Champion class. It boosts aggro generated when using Art by 100%.
*Refractive Edge: Refractive Edge is an art of the Noponic Champion class. It evades attacks. Also boosts aggro generated when using Art by 100% at the cost of a low Critical Rate.
*Tri-Slash: Tri-Slash is an art of the Noponic Champion class. It inflicts Break when the art hits.
*Lustrous Spike: Lustrous Spike is an art of the Noponic Champion class. It boosts damage dealt by 125% each time the character is incapacitated (to a maximum of 250%).
*Dazzling Illusion: Dazzling Illusion is an art of the Noponic Champion class. It boosts evasion by 20% and boosts aggro drawn when attacking by 25%.
|-|Lapidarist=
*Pride of Place: Pride of Place is the Talent Art of the Lapidarist class. It inflicts Blaze to enemies and Regenerate to allies.
*Blessed Edge: Blessed Edge is an art of the Lapidarist class. It heals nearby allies when Art hits, to max of 100% of Healing Power.
*Rigid Slicer: Rigid Slicer is an art of the Lapidarist class. It inflicts the Slow Recharge debuff onto foes.
*Prismatic Ring: Prismatic Ring is an art of the Lapidarist class. It places down a field that applies the Arts Heal buff to allies.
*Golden Heart: Golden Heart is an art of the Lapidarist class. It applied the Fast Recharge buff to allies and self.
*Vivid Carve: Vivid Carve is an art of the Lapidarist class. It has a 100% chance to remove all buffs from target upon landing a hit.
</tabber>
Note: Noah's Ouroboros abilities would normally be restricted in a Vs Thread due to being on his own unless the OP specifies otherwise.
Note 2: For a list of abilities compatible with Lucky Seven's Reactive Evolution see the abilities listed here.
==Gallery==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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