Blind Fighter (Character Kit)

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==Blind Fighter==
The blind fighters specialize in a unique form of gladiatorial combat—doing battle in complete darkness. Naturally blind gladiators may have been blind since birth, or handicapped in accidents. Of course, in some cases the "accident" may have been arranged Sighted gladiators who choose to fight as blind fighters use special, closed helms.
These warriors have spent years in training to develop their fighting abilities and their skills of perception. This special training allows them to fight as well as many sighted fighters. Blind fighters may face other blind fighters or any other equal opponents in the arena. "Night and Day Matches," where blind and sighted gladiators square off against each other, draw large crowds to the games.
Role: Originally, blind fighters were used as comic relief to amuse the crowds in the arena. Blind or blindfolded fighters would face off and strive to attack each another. Unable to tell friend from foe, they would mill around the arena, lashing out at anyone, or anything, that came near them. Some killed their own stablemates, while most killed themselves by wandering into other blind fighters who were flailing about randomly. Over the years, a group of survivors emerged with the special ability to center and to find their foes even over the roar of the crowd. These were the first, true blind gladiator fighters. Gladiators who teach this skill are highly sought after by arena trainers.
Secondary Skills: If the Secondary Skill rules from the AD&D 2nd Edition are being used, the secondary skill is simply listed as "Blind Fighting," and is in lieu of the nonweapon proficiency.
Weapon Proficiencies: There are no weapon restrictions for blind fighters, except for missile weapons. They may specialize in melee weapons, but in order to use missile weapons they must have the inner sight that allows them to sense at a distance (see Special Benefits). Blind fighters may use any weapon that conforms to the range of their sight-without nonproficiency penalties.
Nonweapon Proficiencies: Because blind fighters must have the nonweapon proficiency Blind Fighting and learn inner sight ranges (see below), they begin with no other nonweapon proficiencies.
Equipment: Blind fighters must purchase at least one weapon in the sight range they have learned. There are no restrictions on any other gear they may purchase.
Special Benefits: The benefit of being able to fight without restrictions, yet deprived of vision is obvious. Heightened senses are the key to this ability. Blind fighters start with the ability to detect noise (as rogues) at 50% and gain an additional 1% for each level they advance. Racial bonuses do not apply.
Blind fighters have learned to use other senses to compensate for their lack of eyesight They center (or concentrate) to direct their inner sight to the target This sighting allows a blind fighter to fight without attack penalties, in normal combat, within the learned range of perception. An Intelligence check must be made to activate this skill.
Blind fighters learn to center their sensory perceptions on three different ranges: Close Range (0–6 feet), Medium Range (6–20 feet), or Long Range (20 feet and beyond). Gladiators who develop their sight in the close range band of perception should specialize in short melee weapons, such as knives, swords, and bludgeoning weapons. Medium range sight applies to polearms. Gladiators with long range skill may use missile weapons.
More than one range may be learned, but each must be purchased with proficiency slots. The cost of each sight range is two weapon proficiency slots and two nonweapon proficiency slots. Blind Fighters may not use the optional "called shot" rules.
Special Hindrances: The unique style of a blind fighter it is not without its disadvantages. When a sighted combatant is outside of a learned sight range, a blind fighter suffers a —4 attack penalty in combat
Wealth Options: Blind fighters begin with the same starting money as other gladiators.
Races: The blind-fighting kit is open to all Athasian races except thri-kreen.
Special Notes: Blind-fighting styles and conditions vary in many of the Tablelands' arenas. In Gulg, crowds fall silent to give these gladiators the optimal advantage. Roars and cheers erupt from the crowd as each blow is struck; then they fall silent again. In the other major cities, the crowds try to help blind fighters by screaming the location of the opponents. This can be quite confusing since neither gladiator knows if the information being screamed by the masses is meant to aid him or his competitor.
Famous and Infamous:
* Nightmare: Wears a great helm in the shape of the beast. Occasionally attacks with the horns. Gulg.
* Golden Lady: Wears a full face mask of a screaming woman, golden garments, and body paint. Raam.
* Agu: Fights in great cat pelt and uses the (the Sleeping Cat) beast's head as the full helm. Nibenay.
* Song R'eheu: Terrible bard, great gladiator. Always sings in the arena, much to the chagrin of his opponents, Tyr.
Category:Character Kit
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