List of Game Concepts

All spells accessible from controller, customized control scheme, but will have to input logic, prioritize, sort, so there will be physical and mental limit of player balancing it
Place to recharge magic: well, grave, altar, standing stone, henge, grove, shrine, grotto, temple/chapel, magic-heavy ruins; fountain/spring, petrified troll, gems / gem ore, ley point; camps, villages, towns/cities
Button for slow/small aiming in FPS
One character; straight up; playing with encounter rates, preparation, reading up or getting rumors on type of creatures in the area you're going to; investing money, buying thing/venture that will make you more money in the end or provide a steady stream of items; castle/base, place to switch characters (where they stay) and to train
Category:Meta
Category:Game Design