146220-eta-on-divines-and-pure-crafting-bags

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I was one of the many hoping for today's patch to be the one bringing us the new rune bags rune rates, since it was according to some carbine sources supposed to be a few weeks ago, and also supposed to be a priority and pushed as soon as possible.
 
CRB_Meerkat, on 22 Oct 2015 - 5:42 PM, said:
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As posted in other threads and Reddit, what went live is our f2p Alpha patch. PTR is the f2p.1 patch, which has not gone live. 
 
 
The updated rune fragment acquisition rates are still on PTR. There is one known issue that will be addressed on PTR and that is salvaging is currently granting too many rune fragments.
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			Are the rune bags still at those crappy rates?  It is getting rather ridiculous how expensive it is do any rune crafting, and it's certainly hurting the end-game progression when new players are stuck unable to make the good runes for their gear. How long does it take to put that simple change to live?	
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			Well they nerfed most of the fusions and a couple class sets this morning.  Class sets are still stupidly hard to get but it was worth it to nerf the couple hundred people that actually have them? I get them saying they can't boost the bags independently of the salvaging, but they could change this independently? Kind of feels like a slap in the face.
			
				
	Edited November 4, 2015 by GeoPirate	
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I'm already burning out with the pathetic rune drop system, I really hope their excuse is that they've been slogged down working on the shade's eve event.  I'm not spending glory on bags until they change it, and if this crap isn't fixed by next week then I'll only log in to raid and keep using the paltry collection of superb rune fragments I've spent WAY too much time farming (nevermind that I have FULL STACKS of minor set and over 100 major).
 
If my guild progresses to DS and it still isn't fixed, I'll probably quit the game because I'll be dragging the raid down without pure rune sets.  I still can't get over the fact that it wasn't in today's patch.	
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			Considering the recent PTR update and its weird class focus from gear salvage shenanigans, as well as the riskiness of moving only part of the code on PTR to live, I don't expect to see any changes soon.  Certainly not this week, most likely not next week, the week after depends on if the PTR is patched before then.	
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Considering the recent PTR update and its weird class focus from gear salvage shenanigans, as well as the riskiness of moving only part of the code on PTR to live, I don't expect to see any changes soon.  Certainly not this week, most likely not next week, the week after depends on if the PTR is patched before then.
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https://forums.wildstar-online.com/forums/index.php?/topic/146257-please-push-the-runecrafting-bag-fixes/?p=1451567
 
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Next week, pending the usual qualifications.
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