Morgan Redwood

==Stats==
===Mark Tracker===
Marks: 6
*Playing with fire (+1 Taint)
*Room for only one rat in Unity City (+1 Infamy)
*Power Boost (+1 Wound)
*What happens in Hell... (+3 Infamy)
Afflictions: 2
*Easily Drained - needs time to recharge
*Devil Sworn - Traded soul for immortality (and a cushy devil job)
===Advances===
*Grisgris Bag (New game adv., +1 Professional Witch)
*Storm Chaser (Story, +1 Perceptive Pathfinder)
*Answer to the Oldest Question (Story, +1 Governance)
*What's Best for the City (New game adv., +1 Defence)
*Long Live the Rat Queen (Story, +1 Governance)
*Democratic Negotiator(New game adv., +1 Opportunistic Diplomat)
*Queen of the Sewers(Story, +1 Governance)
===Current inventory===
*A set of binoculars
*A wooden horse that allows her to travel to the Summer Court
*12 sprigs of leaves that will give potions an extra potency
*Some unknown drug given to her by Meliadin Constarak to help her cope with her phobia of flames.
*Two copper coins, promised to be given to the Bridge Keeper.
*An enchanted pendant that allows her to talk to rats
*Paavi, her rat ambassador from the Under-Republic of Athesia.
===Current Aims===
*Currently on a ten-year hiatus from Council duties. Has focused her energy in expanding her rule throughout the whole under-Republic of Unity City. Her authority now extends over slimes and homunculi, making her ruler of the sewers.
*Enjoying a more domestic life after settling down and marrying Rowan.
*Desperately trying to find the Bridge Keeper so she can fulfil her final promise.
==Background: Pre-Council==
Morgan Redwood. An eladrin originally from the Fey Woods, naturally she had always shown an affinity for magic and spellwork. Her family were from a village aligned with the Summer Court, and this is reflected in her personality; with a mischievous glint in her eye, and always a deal to be done.
When Morgan was a child, her family were forced to flee the Woods due to the Shadowfel, and managed to find refuge in Unity City. It was a great feat to escape the woods without help, but it was during their escape in which Morgan discovered her talents in pathfinding. Moving to Unity City was an important turning point in Morgan's life as well. As a refugee, Morgan went from a comfortable life to one of hardship, and had to learn to survive and provide for herself. As Morgan grew older and her skills in magic grew, her attention turned to the growing criminal underworld of the City in an attempt to make a steady living.
A couple years ago, Morgan had an encounter with the Paths of the Dead. Being part of the living world, and unfamiliar with the laws of the land, Morgan experienced near-death, her body pained with the sensation of burning at the stake due to her status as a witch. It was during this traumatic time that Morgan was lucky enough, once again, to encounter Tacitus Silvanus, an elven warrior and member of the Council. More familiar with the paths that Morgan, he guided her to safety, saving her from death (a debt she personally owes).
Now a young woman, Morgan lived within Unity City, working as a witch-come-mercenary for hire. She primarily worked in the criminal underworld, but independently from the Guild. Her primary trade is as a saleswoman: selling potions, hexes and assorted magic for a price, however she was not shy of offering her own professional services for a higher cost. There's always a deal to be made, and a price to be found, and Morgan uses both her beauty and her brains to lure in customers and make deals. Her word is her contract, and a good businesswoman never breaks a contract.
However, recently, word of her magic (particularly of her powerful healing spells and potions) has reached the ear of the Council, and she has since been a regular port-of-call after battles and disasters, however this has often been to a cost (something that she very much wanted to change into a profit). Furthermore, more personal encounters with other council members has caused attention to be brought to her, and she has now found herself joining the Council: mainly to gain a profit, yes, but also to find out exactly what the Council does that requires her services so often.
==As a Hero of Athesia==
Morgan has quickly climbed up the ranks as a member of the Atheisan Council. Using her quick wit and sharp tongue, she's became a prominent figure in regards to governance, and is popular in many courts, such as the Fey Courts and with the people of Unity City. As a result, when Athesia became a Republic, she found herself voted in to act as one of the seven Consuls of Athesia: a great honour bestowed upon only two of the Council Members. Once granted this title, Morgan swore that she would put her people of Unity City first, before even the Council and herself, in order to protect them from harm.
She has became recognised within the Council as being unpredictable. Just like the Courts of the Fey she raised, on the outside, she appears to be warm and approachable. A little cynical, yes, but overall easy to get along with. However, her past experiences have made her emotionally hardened and cold, capable of the cruellest vengeance when called upon. Summer and Winter combined to form a storm of a person.
During the Empire's occupation of Unity City, Morgan encounter the Council of Rats, lead by the Rat King. In order to gain information, she promised him influence on the Overworld, and to be an ally to him. Upon returning to help fulfil her promise in the following Autumn, she discovered him to be dead, and took it upon herself to personally bring the Rat Council influence by declaring herself to be Queen. As a monarch and after her time as a Consul, she has now dedicated herself to her people, whether the Council agrees with her choices or not.
Morgan's full title is: Her Majesty Morgan Redwood of Unity City: Hero of Athesia, Mother of the Fey, Queen of the Under-Republic of Athesia, and Chaser of Storms.
Information regarding the Under-Republic of Athesia
==Convergence (Spring Game 2016)==
Information regarding the Spring Game and Morgan's adventures can be found here.
==Stolen Unity (Autumn Game 2016)==
Information regarding the Autumn Game and Morgan's adventures can be found here.
==Ragnarok (Spring Game 2017)==
Information regarding the Spring Game and Morgan's adventures can be found here.
==Hiatus (Autumn 2017-Spring 2018)==
Player was out of the country, so Morgan was away too.
==Just Beneath the Surface (Autumn Game 2018)==
Update coming soon.
==Ten Year Hiatus (Pre-Spring Game 2019)==
Update coming soon.
==Significant Relationships==
Members of the Council
Tacitus Ajax Liber Silvanus
Morgan met Tacitus whilst stranded on the Paths of the Dead, which Morgan had strayed onto by accident. Tacitus saved Morgan and guided her back to the realm of the living, preventing her from a pained death. Impressed by her ability, though, Tacitus offered to be Morgan's sponsor and get her a position on the Council. Whilst previously uninterested in the Council, Morgan accepted the offer, wanting to learn why exactly the Council required her services as a saleswoman so much. Upon being imprisoned by the Shadowfel, Morgan, alongside a group of other heroes, travelled into the Shadowfel to rescue him, saving his life. She considers her debt repaid, but still shows a softer side to the hero that many never see.
Venyrax Gallentes
Upon joining the Council, Morgan never anticipated to become close to Venyrax. Ze was cold and hard to approach, and the witch had no interest in zir. However, fate intervened when Morgan happened to join Venyrax, alongside Harold, on a journey in the memory machine whilst trying to answer Grimshaw's questions regarding the origin of the fey. The two spent several years together, and as a result, grew incredibly close. Morgan respects Venyrax, acknowledging zirs ability as a hunter, and as a ranger. She has been there for zir during many of zirs breakdowns during their time in Cartref, and whilst she was unsure of whether she was being of any help, she has now committed herself to being a loyal ally and a 'shoulder' for Venyrax, should zir want it.
Since returning from the past, Morgan is one of the only people who can now understand Venyrax without Ortica, and she considers zir to be her most trusted friend in the Council. She has since nicknamed zir "Ven" fondly, and has went on many missions with zir, from stopping the fey wars to battling the Shadowfel. After losing her wealth, she has considered leaving Unity City to live in the wilds with zir, an invitation she is honoured to have been given considering Ven's social inability.
Out of all the Council members, it is Venyrax's trust she values the most, and would be devastated if ze stopped trusting her. Even though she knows she has changed (possibly for the worst), Ven continues to treat her the same and remain by her side. At her wedding, she made Ven her Mate of Honour, and many tears were shed, but this time for joy.
Meliadin Constarak
Morgan originally swore off being tangled with the eladrin after her first mission with him ended up with both of them gallivanting off on a drug-fuelled, three-day bender. However, she has found herself tangled up with Meliadin in a way she never anticipated. Through him, she was introduce to the Lady of the Ways, who would later go on to take her wealth. Despite Meliadin later helping her acquire her wealth once more, by trading a mythril axe, Morgan still doesn't trust the eladrin, or his bag of weird substances.
After accompanying Meliadin to Hell, Morgan ended up sneaking off to make a deal with the devils, seeking for her immortality in exchange for her soul and a promise of a commanding role upon her descent to Hell. Strangely, though she does not intend to die soon, she is looking forward to seeing Meliadin again when the time comes.
Sanova Nazir
Sanova considers Morgan to be a friend, and due to being constantly referred as that, Morgan has actually ended up developing a soft spot for Sanova. She appreciates the other's cause. She feels an unconscious maternal instinct towards the other, something developed after her stint in Cartref, and is guilty of treating her more like a child than an adult. The two have also worked together several times, and Morgan values her to be a worthy party member.
Dargan Drosilan
Morgan and Dargan worked together quite exclusively in finding Puck and ending the war between the two Courts. Whilst at first she was intimidated by the Goliath, her feelings towards him have changed drastically, and she now views him more like a big friendly giant(though she still wouldn't want to be on his wrong side). She also really likes his music.
Maibius
Morgan has worked with Maibius many times, and he was a party member on the first mission she went on, on behalf of the Council. Though the two don't share many words both on and off quests, she appreciates the other's company and his usefulness on missions.
Cassia Tuccianus
The relationship between Morgan and Cassia is... complicated, to say the least. Whilst the two have worked successfully together, Morgan is unsure how she feels about the other. She finds Cassia hard to work with due to her reluctance to 'let her hair down' and have fun, and Morgan also finds the whole 'bookworm' thing a bore. However, Cassia has also been invaluable on some missions where finding information has been the goal, such as their mission pre-Convergence. Their relationship is probably best described as professional.
Harold Rhymer
The other Council member who joined Morgan and Ven in the memory machine, and as a result, Morgan spent several years with him. The two are close from spending so much time with each other, with Morgan respecting him as a teacher and source of knowledge. She is not as close to him as she is to Ven, though.
After their journey into Hell, a rift grew between Morgan and Harold after she promised her soul in exchange for immortality. Harold has since acted as a guardian over her, ensuring that she does not defer her Council responsibilities and stray from her path any further into infamy. Despite this, though, she was still invited and present at his coronation.
Arianna Thistledown
Morgan knew of Arianna, but only really first worked with her in training the new Athesian heroes. She can respect the dwarf's stubbornness, admiring her resolution. She also shares a similar view in regards to sort of supporting the Empire's aim in taking away powers, and the heroes and villains of the world, but Morgan can't bring herself to betray Athesia and agree with their methods. After discovering that Arianna allowed the death of the City Mages, she has mixed feelings towards the dwarf. Something is stopping her from truly befriending her, but maybe that is for the best.
Morgan has grown to admire Arianna since returning from her sabbatical, and truly respects the dwarven woman for standing up for her beliefs, sticking it to the Dark Plains nobility and joining Appoline as the right-hand woman of the Emperor of the Empire. Perhaps one day Morgan will follow suit, but now is not the time. Not whilst her own empire is growing...
Paavi Karjalainen
Upon being made a Consul of Athesia, Morgan sought the help of Paavi, who she knew to be a much better diplomat than herself. She tentatively appointed him as an informal adviser, in order to help her make the "right" choice during motions. The two had a very successful and professional relationship, with Morgan even choosing the rat version of Paavi to be her underground adviser as well. However, after the issue with the Captain of the Guard, and Morgan's removal as Consul, she since has 'let him go' as adviser. The two have remain amicable, though, and regularly share sharp comments and remarks with each other. However, when the time comes, the two can work together quite efficiently and diplomatically.
Ryan
Morgan met Ryan before becoming a Council member. Both coming from merchant backgrounds, they regularly traded with one another. Upon becoming a Council member, Morgan began to tell Ryan, who is quite a big Athesia fan, stories from her encounters and adventures on the council. Upon telling him different problems, she was surprised and impressed to hear his various solutions, based upon what heroes had done many years prior. She decided his knowledge of the Council would prove to be a great asset, as sometimes the answer is not before us, but behind.
Rowena Littleflute
Morgan doesn't hate the young councillor. No, hate is too strong a word. However, she no longer trusts the halfling at all for calling infamy upon her. Morgan strongly believes that Rowena needs to get a grip, and realise that pacifism cannot always be the answer, especially in the instance of traitors. What began as a promising relationship, especially as Rowena had been sponsored in by Venyrax, is now very turbulent and tense. For the sake of her closest friend, though, Morgan will try to remain somewhat professional.
Senyab
Morgan has worked exclusively with Senyab during her attempts to get the Rat King more power in Unity City. Of course, this resulted with her becoming the Rat Queen, but she now values the young hero quite highly. He is considered to be the only other Athesian hero welcome to visit her Council without permission or requesting and audience, and she has made him an ambassador between the two Councils, alongside rat Paavi. She finds kinship with him due to their mutual pyrophobia.
Two-Four
Morgan has worked with the Captain on several missions, but she finds herself exasperated at his desire to rush in and "crack skulls". Regularly she tells him to stop and think, but to no avail, so it seems. He has helped on several missions, though, so something must be working with his apparently stupid strategy.
Terra Firma
Morgan has recently joined Terra Firma, after being introduced to it by Arianna. It appears that an organisation of strong, independent women (AKA Athesia's First Girl Gang) is a good place for Morgan to be. She respects all of its members deeply, especially Appoline Reneux, who Morgan was honoured to be invited to the wedding of her and her third husband.
Lukas Almarine
Morgan's apprentice. Originally a maintenance worker who worked in the sewers of Unity City, Lukas has lately been single-handedly tackling the rise of the slime population and infestations of gribbly monsters within the sewers. However, due to the underground nature of his work, it was something that often went ignored by those underground, and thus Lukas harbours a bitter and snarky nature about years of being taken for granted. However, when asked why he does't just quit, he'll always respond "Well some schmuck has to do it, and I guess that's me."
He became acquainted with Morgan soon after she adopted the slimes, as she clearly wasn't fully aware of all the work and maintenance that the sewer slimes required (and she essentially took Lukas's job as well). As well as acting as some sort of "slime rancher" for the monarch, he also helps to keep the sewers free of monsters and other critters who could cause the city and the Council unnecessary annoyance. Though his attitude may seem begrudging, there's something appealing about being an unsung hero.
NPC Relationships
Rowan ("Dragon")
Morgan's darling sweet precious husband. Morgan met the sidhe whilst on a quest with Sir Uther Eldan to rescue the damsel, Posy Blossom, from a dragon (Rowan). After being caught off guard, Morgan ended up being bewitched by the sidhe, and fell in love with him, bonding over arts and crafts and plenty of glitter. Sir Uther's powers of affection have not helped either, and she remains totally in love with him. Though their relationship is long distance due to Morgan's duties as a Councillor and Queen, she spends whatever free time she can visiting the Summer Court and spending time with her beloved. She's incredibly proud of his acting career, and one of the few people that she truly relaxes and lets loose around.
Sir Uther Eldan (And Colin the Magnificent)
The two share a mutual respect for each other due to their dedication to their quests. "There ain't no restin' until you're done questin'", after all. Morgan, at first, couldn't take the other seriously, and even made a deal with him in an attempt to take advantage of his assumed stupidity, agreeing to give his toll pay of two copper coins to the Bridge Keeper, should she ever meet this mysterious person. However, this is the only oath she has left to fulfill. Also, Sir Uther assisted in nurturing the relationship between Morgan and Rowan.
Lady Apple
Morgan is Lady Apple's sponsor, but her relationship with the fae is purely professional and beneficial for Morgan, who requested an audience with King Oberon in return for her sponsorship.
Lady of the Wastes
Morgan is incredibly bitter towards Lady of the Wastes, and she remains as one of the fey that Morgan hasn't learned to appreciate. To be fair, this is because Lady Grace took her wealth as part of a bargain made, but she did also show off this newly acquired wealth. A lot. However, Morgan has since re-acquired her wealth, and no longer wishes to have anything to do with the Lady.
King Oberon and Queen Titania, King Puck and Queen Mab
Morgan holds a maternal feeling towards the four monarchs due to helping with raising them for half their life whilst she lived in Cartref, despite the fact that none of them remember her.
The most important of these relationships is with Puck, which as since been rekindled after Morgan and Dargan found Puck in a tree. She is on pretty good terms with the King, and considers him a friend. She also really likes his music as well, and is one of the few people who know the words to his song due to it being in the ancient language spoken in Cartref.
Grimshaw
She is unsure of her relationship with Grimshaw after the events of Convergence, and discovering that he is Time. She holds a great respect for him, and he seems to hold some sort of positive feeling towards her due to their many encounters, but she is uncertain.