Tinkerer's Workshop

The Tinkerer's Workshop is a crafting station that is used primarily to combine multiple accessories into single items that usually provide the abilities of all. For instance, it can combine the Rocket Boots and Hermes Boots into a single item (the Spectre Boots) that provides the same rocket-jumping and accelerated movement as the individual items did, without occupying two accessory slots. The Tinkerer's Workshop is purchased from the Goblin Tinkerer for .
 When combining items, the Tinkerer's Workshop will assign a new random modifier to the crafted item. The modifiers the individual items had beforehand do not influence the modifier of the new combined item.
 Items crafted at the Tinkerer's Workshop will be assigned no modifier.
The Tinkerer's Workshop is also used to craft a Boulder and the unique unrecordable Music Boxes Title (using all 12 first recorded Music Boxes) and .
== Crafting ==
=== Used to craft ===
== Notes ==
* The Tinkerer's Workshop can also be used as a three-block-wide flat surface for placing things
** Despite this, it does not count as a table for NPC Housing.
**A Bottle (or similar) can be placed on it and used as a Placed Bottle for crafting potions.
* This crafting station provides the most complex crafting chains in the game: The requires uniting four groups of three Informational Accessories into four intermediate items, then merging those into a which provides "all the information", and finally combining that with a Magic or Ice Mirror to integrate the recall functionality. Similarly, the Ankh Shield combines eleven different protective items (mostly from Hardmode) into a single accessory that protects from most common debuffs. There are several other chains with two or three levels of combination, e.g. the Spectre Boots noted above can be further upgraded to Lightning Boots, Frostspark Boots, and then Terraspark Boots.
* It matches the visual theme of the Wooden furniture set, especially the .
== Tips ==
* The Tinkerer's Workshop can be a crucial step in game advancement, as it effectively allows players to enable more accessory-provided abilities at once.
* Accessories often combine in stages. Here are some notable "final targets", the terminal items of their crafting trees:
**: is tied for most complex crafting tree in the game, combining 12 informational accessories, a recall to the player's spawn point, and teleportation to both The Underworld and Ocean.
** Terraspark Boots: Speed, limited flight, ice stability, fire block immunity, and the ability to walk on liquids.
** : Everything for working with mechanisms.
** Bundle of Horseshoe Balloons: Offers the ultimate in jumpiness and fall resistance.
**The Arctic Diving Gear provides extended breathing time, mobility, and light underwater, and furthermore helps mobility on ice. In Expert mode, it also protects against the Chilled debuff.
* Some Hardmode terminal items:
** Ankh Shield: Third most complex tree, combining 11 protective accessories to provide immunity to a variety of the common debuffs inflicted by enemies. Also grants knockback resistance and some extra defense.
** Fire Gauntlet: Increased melee damage, attack speed, and knockback, and all melee weapons inflict On Fire!.
** : Stat boosts and Werewolf and Merfolk transformations.
== History ==