118748-crafted-blue-gear-maxing-out-at-2-slots-help

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As the title says, blue crafted gear is capping at 2 slots.    It's weird though, not all of it is doing so.  
 
If i use a Dual Hybrid and craft a support system with the talent to add a slot, I get a 4 slot piece.   Support system with the +8% charge talent, *or* not using a Dual Hybrid, will get 3 slots.    Crafting another type of armor piece seems to get either 2 or 3 slots, randomly.  Of the ones that proc 2 slots, some seem to be able to add a third.  
 
I havn't done thorough testing, but the pieces of non-support system gear that proc 2 slots and aren't able to have a 3rd added, in my observation, have all come from crafting with Refined Hybrid or Luminite Hybrid cores.    This may not be 100% true but at least it might be a clue to start from.   Any kind of response acknowledging this issue, confirming whether it's intended or not, stating how complicated the fix is.... ANYTHING would be nice to hear.   I have two pieces of 2-slot gear in my bank that cost 6p between them to make, I want to know if I should hold them on salvage and move on.  Thanks!	
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			This should be fixed in the next bi-weekly.	
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This should be fixed in the next bi-weekly.
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I'm gonna leave this here for you J-Tal, in my ongoing efforts to shed light into the grey.
 
I submitted a ticket very similar to this post:
"I crafted an Adventus SS-2 support system with my super expensive Luminite power core. When I went to add a 3rd slot ("Excellent quality items from vendor, quests, and crafting can have a max of 3 rune slots.") there was no icon to do so, as if it maxxed out at 2 slots. HELP! Either take my 3 modules and add a slot, or give back my power core. Not working as intended."
 
Customer Support responded asking for more clarity and perhaps a screenshot of the issue, so I responded, and after a brief correspondence, the final message I received as they closed the issue was this:
 
"Thank you for writing us back. Upon further review of your issue with rune slots, it seems that that feature is working as intended as with the 3rd drop. The rune slots have normalized, causing items to no longer have variable amount of rune slots. More information about rune slots changes can be found in the patch notes that I've linked for you below.
https://forums.wildstar-online.com/forums/index.php?/topic/117836-mysteries-of-the-genesis-prime-update-notes-11112014/
 
If there is anything else we can assist with, please let us know.
Regards,
Reginald
WildStar Support Team"
 
 
Are you hiring??  I could work all day, and earn a second paycheck while sleeping, just like Sir Reginald.
 
But seriously, not to bash on Reggie, but there's a major disconnect there.  Get rid of people like this because your CS has a really bad rep. Maybe you have union issues or can only offer CS minimum wage, I don't know, but this isn't the same caliber as the coding issues, this is someone blatantly not putting the effort into their job.  And apparently it happens so often that anything more would be a surprise to the average WS player.	
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I was wondering if we could get some details on the fix.  Namely, how many slots will Archivos gear max out at?  And for weaponsmiths, you can currently craft a four slot weapon attachment with a Dual Hybrid Power Core and the right talent.  Will we be able to use the right talent to craft a three slotted weapon attachment using a Luminite Hybrid Power Core and add a fourth once the fix goes in?
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What do you think J-Tal, you guys got a job for me?  Who do I talk to? 
 
I can respond to tickets from my phone at my current job, and will do a vastly superior job than is being done.  I will accept minimum wage, and will resign instantly the first time I send back a response as incorrect as the one I got. 	
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Runic Modules can add up to a maximum of 3 slots on blue-quality crafted gear, after the initial craft. If you craft 3 or 4 Rune Slot gear via Dual Hybrids and talents, you won't be able to add any additional Runes Slots because you are already over the maximum.
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No, the talent is still worth it.  Take for example the primary candidate for 4 slot crafting - the support system.    Here I'll lay it out -
 
All crafted blue gear caps out at 3 slots.
1 - If you take the talent point you're more likely to proc additional rune slots.  Up to, of course, the cap of 3.
2 - A Dual Hybrid gives a high chance to *force* another slot into that gear.
Thus, that blue crafted gear now has 4 slots on it, breaking the "ceiling"
 
Now, honestly, I'm not sure which of those two comes first.   Maybe the Dual Hybrid brings the initial craft closer to cap, and it's the talent that breaks the ceiling.  Maybe it's the other way around.   Wouldn't take much testing to figure this out, but I don't need to bother.  There's only a few pieces of gear out there attached to a talent that boosts rune count.  So as far as I'm concerned, if you're crafting that gear, buy a bunch of super cheap Dual Hybrids and only make 4 slotters.   Since that option exists anything else is inferior, either to use or to sell.	
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