Perks

Perks and Companion Perks are permanent buffs that are applied to the Stranger or Companion. They allow the player to customize the Stranger and the companions to fit the players playstyle.
A perk point is earned every even level for the Stranger (total of 18) and every five levels for companions (7). The stranger can also earn a perk point by accepting Flaws, which are permanent debuffs that affects the Stranger (max 3 for Normal, 4 for Hard, and 5 for SuperNova).
The Stranger has three tiers of perks with 14 perks per tier. The companions have five tiers with the first three tiers having 4 perks, one being companion exclusive and the remaining tiers have 3 perks each.
== Stranger Perks ==
=== Tier 1 ===
Tier 1 perks require 0 previous perks to be unlocked and cost 1 perk point.
Icon	Name	Description 	Effect 	Game
 	 	You've grown healthier in your time outside of stasis. 	Base Health +50% 	The Outer Worlds
 	 	Tactical Time Dilation lasts longer. Surely this is normal. 	Tactical Time Dilation Meter Max +25% 	The Outer Worlds
 	 	Sometimes you are the only person you can trust, and that's okay. You deal increased damage when adventuring alone. 	Damage when alone in party +25% 	The Outer Worlds
 	 	Years of Adrena-Time use have left a permanent pep in your step. 	Walk Speed +25% 	The Outer Worlds
 	 	They're not slow, you're just fast. 	Sprint Speed +20% 	The Outer Worlds
 	 	You take better care of your weapons and armor than most people. 	Weapon / Armor Durability Loss -25% 	The Outer Worlds
 	 	After some unsanctioned adjustments, the Workbench's sight alignment tool is much more accurate. 	Companion Crit Chance +15% 	The Outer Worlds
 	 	Being a shrewd negotiator may cost you some friends, but you make up for it in Bits. 	Vendor Prices +20% 	The Outer Worlds
 	 	Your companions have a lot to teach you about killing. 	XP from Companion kills +50% 	The Outer Worlds
 	 	You've become very efficient at transporting goods. Maybe you should have been born as a cargo hauler. 	Fast Travel when Encumbered 	The Outer Worlds
 	 	Your Tactical Time Dilation meter recharges much faster. 	Tactical Time Dilation Recharge Rate +50% 	The Outer Worlds
 	 	Increase your maximum Carrying Capacity. 	Carrying Capacity +50kg 	The Outer Worlds
 	 	Vendors and Vending Machines have additional Ammo, Consumables, and General items available. This effect will happen the next time a Vendor or Vending Machine restocks.	Additional Ammo stock on Vendors +100%Additional Consumable and General stock on Vendors +100%	The Outer Worlds
 	 	You have a base Armor Rating which adds to any armor you wear. 	Base Armor Rating +5 	The Outer Worlds
 	 	Increase the magazine size of Science Weapons. 	Science Weapon Magazine Size +25% 	Peril on Gorgon
 	 	You deal increased damage based on the number of Flaws you have. 	Damage per Flaw +5% 	Peril on Gorgon
=== Tier 2 ===
Tier 2 perks require 5 previous perks to be unlocked and cost 1 perk point.
Icon	Name	Description 	Effect 	Game
 	 	Reduce the penalties to Accuracy when moving. 	Movement Penalty to Accuracy -65% 	The Outer Worlds
 	 	Gain some Tactical Time Dilation meter when you kill an enemy. 	TTD Restored per Kill +25% 	The Outer Worlds
 	 	Increases damage dealt by Science Weapons. 	Science Weapon Damage +50% 	The Outer Worlds
 	 	Increase your movement and action speed when Tactical Time Dilation is active. 	Movement Speed during TTD +25% 	The Outer Worlds
 	 	While using Tactical Time Dilation, you deal increased Weak Spot damage. 	Bonus to Extra Headshot/Weakspot Damage +20% 	The Outer Worlds
 	 	Increase the range at which all interactable objects around you highlight without requiring you to look directly at them. 	Interactable Highlight Range +5m 	The Outer Worlds
 	 	You have a way of convincing Vendors to pay you more Bits than they should. 	Vendor Buying Price +20%" 	The Outer Worlds
 	 	When you critically hit a target, you have a chance of immediately resetting the cooldown of a Companion Ability. 	Chance to reset a Companion Ability cooldown on each Critical Hit + 25% 	The Outer Worlds
 	 	Using a Companion Ability has a chance to reset the other Companion's Ability cooldown. 	Chance to reset a Companion Ability cooldown when using the other Companion's Ability +25%	The Outer Worlds
 	 	Killing an enemy reduces the remaining cooldown time of Companion Abilities. 	Companion Ability Cooldowns for each of your kills - 20% 	The Outer Worlds
 	 	Restore some Health whenever you kill an enemy. 	Health Restored per Kill +15% 	The Outer Worlds
 	 	Significantly reduces the Weight of Consumables. 	Consumable Weight -50% 	The Outer Worlds
 	 	Increase the Carrying Capacity bonus from your Companions. 	Carrying Capacity Bonus from Companions +40kg 	The Outer Worlds
 	 	Bonus to Dialog Skills when you have no Companions in your party. 	Dialog Skills +10 	The Outer Worlds
 	 	Quiet weapons deal more damage. A weapon is considered Quiet if its Noise Range is 2.5m or less. 	Quiet Weapon Damage +25% 	Peril on Gorgon
 	 	While having no companions in the party, but still having some back on the ship, gain a bonus to all skills. Double the bonus if no companions have been recruited.	All skills +5, if no Companions in partyAll skills +10, if no Companions recruited 	Peril on Gorgon
=== Tier 3 ===
Tier 3 perks require 10 previous perks to be unlocked and cost 1 perk point.
Icon	Name	Description 	Effect 	Game
 	 	Further increase the damage dealt by Science weapons (stacks with Weird Science). 	Science Weapon Damage +50% 	The Outer Worlds
 	 	After killing an enemy, your Weapon Sway and Accuracy penalties while moving are reduced to zero for a short time. 	Ranged Weapon Sway -100%Movement Penalty to Accuracy -100% 	The Outer Worlds
 	 	There's something about blood and violence that helps you focus. That's not disturbing at all. 	Your next attack after killing an enemy is a guaranteed Critical Hit.	The Outer Worlds
 	 	Increase the Armor Rating and Skill bonuses from any armor you wear. 	Armor Rating Bonus +10%Skill Bonus +100% 	The Outer Worlds
 	 	Further increase your maximum Carrying Capacity. 	Carrying Capacity +100kg 	The Outer Worlds
 	 	When you activate Tactical Time Dilation, you continue to move at normal speed for a short time. This effect only occurs when your TTD meter is full at time of activation.	Movement Speed during TTD for 5s +70% 	The Outer Worlds
 	 	Whenever you are affected by a harmful Combat Effect, you deal increased Damage. 	Damage +20% 	The Outer Worlds
 	 	When you are at low Health, you deal increased damage. 	Damage while under 25% Health +30% 	The Outer Worlds
 	 	Headshot kills explode, damaging nearby enemies. 	Headshot kills deal 25% of their damage to enemies within 2.5m 	The Outer Worlds
 	 	When you use the Inhaler, any downed Companions are revived with a small amount of Health. 	Revive Companions to 25% HealthCooldown: 15m 	The Outer Worlds
 	 	Your Ranged attacks reduce the target's Armor Rating by 1 point per hit. This effect lasts a short time, and can stack multiple times. 	Ranged Attacks inflict -1 for 10s, and can stack up to -10 	The Outer Worlds
 	 	All Area of Effect and Plasma damage dealt to you is reduced. 	Area of Effect Damage Received -15% Plasma Damage Received -15% 	The Outer Worlds
 	 	A small amount of Melee damage you deal is returned as healing. 	Melee Damage returned as Health +15% 	The Outer Worlds
 	 	Reduce the detection radius of enemies when you have no Companions in your party. 	Detection Radius of Enemies -33% 	The Outer Worlds
 	 	Improvised Weapons deal vastly more damage and degrade slower than usual. Tossball equipment is not considered improvised. 	Improvised Weapon Damage +300%Improvised Weapon Degradation -75% 	Peril on Gorgon
 	 	Any subsequent attack made on the same target while in TTD deals increased damage. This effect is cumulative. Leaving TTD resets the damage increase. 	Damage per subsequent hit +10% 	Peril on Gorgon
== Companion Perks ==
=== Tier 1 ===
Tier 1 perks require 0 previous perks to be unlocked and cost 1 perk point.
Icon	Name	Description 	Effect 	Companion	Game
 	 	Increase this companion's maximum Health. 	Base Health +30% 	All 	The Outer Worlds
 	 	Increase the amount of threat this companion generates when attacking enemies, making them more likely to attack this companion.	Threat Generated +30%	All 	The Outer Worlds
 	 	Decrease the amount of threat this companion generates when attacking enemies, making them less likely to attack this companion.	Threat Generated -30%	All 	The Outer Worlds
 	 	Increase your Medical skill when Ellie is in the party. 	Medical +10 	Ellie 	The Outer Worlds
 	 	Increase your Persuade skill when Felix is in the party. 	Persuade +10 	Felix 	The Outer Worlds
 	 	Increase your Lie skill when Nyoka is in the party. 	Lie +10 	Nyoka 	The Outer Worlds
 	 	Increase your Engineering skill when Parvati is in the party. 	Engineering +10 	Parvati 	The Outer Worlds
 	 	Increase your Hack skill when Max is in the party. 	Hack +10 	Max 	The Outer Worlds
 	 	Increase your Intimidate skill when SAM is in the party. 	Intimidate +10 	SAM 	The Outer Worlds
=== Tier 2 ===
Tier 2 perks require 1 previous perks to be unlocked and cost 1 perk point.
Icon	Name	Description 	Effect 	Companion 	Game
 	 	Increase the damage dealt by this companion when using Ranged weapons. 	Ranged Damage +10% 	All 	The Outer Worlds
 	 	Increase this companion's base Armor Rating. This effect stacks with any armor they wear.	Armor Rating +5 	All 	The Outer Worlds
 	 	Increase the damage dealt by this companion when using Melee weapons. 	Melee Damage +10% 	All, except for SAM	The Outer Worlds
 	 	Increase the amount of Health received from your Inhaler when Ellie is in the party. 	Heal Amount granted by the Medical Inhaler +20%	Ellie 	The Outer Worlds
 	 	Felix deals bonus damage to targets suffering from Cower. 	Damage to Cowering Enemies +20% 	Felix 	The Outer Worlds
 	 	Reduce how far the sound of your footsteps travel while Nyoka is in your party. 	Radious of Footstep Sounds -20% 	Nyoka 	The Outer Worlds
 	 	Increase your chance of looting Mods when Parvati is in the party. 	Chance to extract Mods in the field +10% 	Parvati 	The Outer Worlds
 	 	Increase the duration of your Dialog Combat Effects while Max is in the party. 	Dialog Combat Effect Duration +20% 	Max 	The Outer Worlds
 	 	Reduce negative reputation for kills when SAM is in the party. 	Negative Reputation per Kill -20% 	SAM 	The Outer Worlds
=== Tier 3 ===
Tier 3 perks require 2 previous perks to be unlocked and cost 1 perk point.
Icon	Name	Description 	Effect 	Companion	Game
 	 	Chance of immediately resetting this companion's Ability cooldown when they perform their Companion Ability. 	Chance to Reset Ability Cooldown on Ability Use +20%	All 	The Outer Worlds
 	 	Increase the damage dealt by this companion's Ability. 	Companion Ability Damage +30% 	All 	The Outer Worlds
 	 	This companion swaps weapons and reloads much faster. 	Equip Time - 30%Ranged Weapon Reload Speed + 30% 	All 	The Outer Worlds
 	 	When Ellie is in the party, any damage that would kill you instead heals a small amount of health. This effect has a long cooldown.	Recover Health when fatallw wounded 25%Cooldown: 5m 	Ellie 	The Outer Worlds
 	 	While Felix is in the party, you and your companions deal bonus damage to Corporate enemies. 	Damage to Corporate Military + 20% 	Felix 	The Outer Worlds
 	 	Nyoka deals bonus damage to Creatures. 	Damage to Creatures +20% 	Nyoka 	The Outer Worlds
 	 	When Parvati performs her Ability, recharge some of your Tactical Time Dilation meter. 	Tactical Time Dilation Meter + 25% 	Parvati 	The Outer Worlds
 	 	While Max is in your party, you and your companions deal bonus damage with Science weapons. 	Science Weapon Damage + 20% 	Max 	The Outer Worlds
 	 	SAM deals bonus damage to Automechanicals. 	Damage to Automechanicals + 20% 	SAM 	The Outer Worlds
=== Tier 4 ===
Tier 4 perks require 3 previous perks to be unlocked and cost 1 perk point.
Icon	Name	Description 	Effect 	Companion	Game
 	 	Chance of immediately resetting this companion's Ability cooldown when they get a killing blow. 	Chance to Reset Ability Cooldown on Kill +20% 	All 	The Outer Worlds
 	 	Reduce the duration of harmful Status Effects on this companion. 	Harmful Stats Effect Duration -30% 	All 	The Outer Worlds
 	 	Increase the damage dealt by this companion for a short time after performing their Companion Ability.	Damage +25% for 5s 	All 	The Outer Worlds
 	 	Your Emergency Medical Inhaler heals you more when you are at low health 	Healing from Inhaler when under 20% Health +50%	Ellie 	Peril on Gorgon
 	 	Felix deals increased damaged when using Tossball Weapons. 	Tossball Weapon Damage +50% 	Felix 	Peril on Gorgon
 	 	While Nyoka is in the party, you gain increased experience from discovering new locations. 	Location Discovery Experience +100% 	Nyoka 	Peril on Gorgon
 	 	While Parvati is in the Party, you and your companions take reduced damage from Automechanicals. 	Automechanical Damage Received -20% 	Parvati 	Peril on Gorgon
 	 	Max's Ability bypasses some of the target's Armor Rating 	Trickshot ignores 50% Armor Rating 	Max 	Peril on Gorgon
 	 	While SAM is in the party, you and your companions take reduced damage from N-Ray sources 	N-ray Damage Received -20% 	SAM 	Peril on Gorgon
=== Tier 5 ===
Tier 5 perks require 4 previous perks to be unlocked and cost 1 perk point.
Icon	Name	Description 	Effect 	Companion	Game
 	 	Combat Effects inflicted by this companion's Ability last longer. 	Duration of Status Effects incflicted by Companion Abilities +20% 	All 	The Outer Worlds
 	 	When this companion takes damage, they gain some Armor for a short time. This effect stacks up to 3 times. 	Armor Rating +3 for 10s 	All 	The Outer Worlds
 	 	When this companion is downed during combat, they heal back some Health and continue fighting. This effect has a long cooldown. 	Healed to 25% Health when downedCooldown: 15m 	All 	The Outer Worlds
 	 	Shots from Ellie's Ability ricochet to a second, nearby enemy 	None 	Ellie 	Peril on Gorgon
 	 	Felix deals increased damage to anyone who has a Negative Reputation which you which is higher than their Positive Reputation. 	Negative Faction Damage +20% 	Felix 	Peril on Gorgon
 	 	When Nyoka is in the party, you deal increased Sneak Attack damage. 	Sneak Attack Damage +20% 	Nyoka 	Peril on Gorgon
 	 	When Parvati kills and enemy, you regain some of your Tactical Time Dilation meter 	Tactical Time Dilation Meter +25% 	Parvati 	Peril on Gorgon
 	 	If an enemy hits you, dropping you to low health, Max will taunt nerby enemies to focus their attacks on him instead. This only works if Max is already fighting, still conscious and able to be attacked by the enemy.	Max will taunt enemies within +20m when you drop below 25% Health 	Max 	Peril on Gorgon
 	 	SAM's Ability always stuns Automechanicals. 	Stun: Stuns the target, leaving them unable to act for a short time.	SAM 	Peril on Gorgon
=== Quest Perks ===
Quest perks are unlocked by completing the corresponding companion quest.
Name	Description 	Effect 	Quest 	Companion
 	Reduce the cost of bribing people. 	Cost of Bribes -50% 	The Low Crusade 	Ellie
 	Increase the damage you deal when fighting corporate enemies.	Post Armor Damage Dealt +50% 	Friendship's Due 	Felix
 	Increase your critical hit chance when fighting creatures. 	Critical Chance +10% 	Star-crossed Troopers	Nyoka
 	Food and drink effects last longer. 	Food Effect Duration +25%</br>Drink Effect Duration +25%	Don't Bite The Sun 	Parvati
 	Increase the duration of effects when taking drugs. 	Drug Effect Duration +50% 	The Empty Man 	Max
 	Harmful Combat Effects on you have much shorter durations. 	Harmful Status Effect Duration -25% 	The Cleaning Machine 	SAM
 
Category:Game mechanics
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