Astroswitches

The are mysterious devices that are the source of Kamen Rider Fourze's powers. They are infused with Cosmic Energy to materialize armaments known as the . Ten of them at a time can be carried in the Astroswitch Case. They can also be used to operate Foodroids as well as serve as power-ups for Kamen Rider Meteor. It is also notable that the members of Foundation X somehow managed to turn Kamen Riders themselves into Astroswitches.
There are 40 standard Astroswitches with each set of ten corresponding to one on the ports on Kamen Rider Fourze's limbs, known as .
*: Right Arm. Circle Astroswitches in nature tend to be close-combat weapons, as well as having the capacity to change Fourze's States if its number is a multiple of 10.
*: Right Leg. Cross Astroswitches in nature tend to be mid-ranged weaponry.
*: Left Leg. Triangle Astroswitches in nature tend to be themed after transport.
*: Left Arm. Square Astroswitches in nature tend to be battle-support items.
==Background==
Rokuro originally developed the Astroswitches from studying the , a mysterious crystal-like Switch that the alien race known as the Presenters sent to Earth's moon in hopes that humanity would reverse engineer their Cosmic Energy-power technology so contact between the two races can be made. Compared to Gamou's Zodiarts Switches designed to force evolve human users, the Astroswitches Rokuro designed were devised to enable the user of the Fourze Driver to safely traverse the cosmos. 
While never given a clear explanation, the Kamen Rider Club is somehow capable of repairing or replacing any Astroswitches that are damaged, allowing Fourze to retain his full arsenal in future battles. 
Though thought to been destroyed when the OSTO base exploded, the Core Switch produced a Core Child prior to the event that would complete the Fourze System and return to the Presenters with it.
KRFo-Core Switch.png|Core Switch, the source of Earth's Switches
KRFo-Core Switch (Active).png|Core Switch in its active state
KRFo-Core Switch (Destroyed).png|The destroyed Core Switch in Mitsuaki Gamou's hand
==List of Astroswitches==
<tabber>
Standard=
Number	Name	Switch	Module Basement Shape	Description
1 	 	 	Circle 	The Rocket Switch arms Fourze with the on his right arm, allowing him to fly. By using the exhaust ports on the Rocket Module, Fourze can add 40 additional tons to his punches, allowing him to perform the attack. He initially had trouble controlling the Rocket Module's ports. First used in Kamen Rider OOO Wonderful: The Shogun and the 21 Core Medals.
2 	 	 	Cross 	The Launcher Switch arms Fourze with the on his right leg, allowing him to attack enemies from a far distance. The module can launch 5 missiles to attack an enemy, though with improper handling, the flight pattern of the missiles can be very chaotic.
3 	 	 	Triangle 	The Drill Switch arms Fourze with the on his left leg, allowing him to drill through the ground, as well as inflict damage upon enemies with the attack, though it limits his movements. It spins around 200 RPM.
4 	 	 	Square 	The Radar Switch arms Fourze with the on his left arm, allowing him to detect any enemies that are not visible and reflect certain waves, as well as make contact with the Rabbit Hutch. The module can also be used with the Launcher Module to launch very precise homing missiles. First used in Kamen Rider OOO WONDERFUL: The Shogun and the 21 Core Medals.
5 	 	 	Circle 	The Magichand Switch arms Fourze with the on his right arm, allowing him to use a large manipulator arm which gives him an extra 10 meters of reach and pick up heavy objects using the . First used in Kamen Rider OOO WONDERFUL: The Shogun and the 21 Core Medals.
6 	 	 	Square 	The Camera Switch arms Fourze with the shoulder-mounted news camera-looking on his left arm, allowing him to view far distances and see things that normally isn't noticed. It can also receive data from the environment nearby. The Camera Switch is generally used to operate the Burgermeal Foodroid. Also, it should be noted that the Module is more powerful than Burgermeal.
7 	 	 	Square 	The Parachute Switch arms Fourze with the on his left arm, allowing him to deploy three drag parachutes to land safely to the ground if in free-fall from a significant height. When the parachutes are not in use, they are stored in the dark green box on Kamen Rider Fourze's arm.
8 	 	 	Cross 	The Chainsaw Switch arms Fourze with the on his right leg, allowing him to use the saw on his foot that has a powerful engine that can rotate the blade up to 15,000 rounds per minute, cutting into even the toughest of Zodiarts armor. Because the blade is on the foot, maneuverability is an issue to make sure Fourze doesn't cut himself.
9 	 	 	Triangle 	The Hopping Switch arms Fourze with the pogo stick-like on his left leg, allowing him to to significantly increase his maximum jumping height from 20 meters to 40 meters. However, this Module is unpredictable and great control is needed to use this Module properly.
10 	 	 	Circle 	The Elek Switch arms Fourze with the Billy the Rod. Initially, it just changed his right forearm's color to gold and armed him with just Billy the Rod and suffered backlash shock from the power, but after allowing the Elek Switch's power to course into Fourze's body, it allows Fourze to assume Elekstates.
11 	 	 	Square 	The Scissors Switch arms Fourze with the arts-and-crafts-looking on his left arm, which allows him to cut though even metal. If the second opening of the show was any indication, it should also fire a pulse of energy for a long-range attack. The Scissors Switch is generally used to operate the Potechokin.
12 	 	 	Cross 	The Beat Switch arms Fourze with the on his right leg, resembling a small subwoofer that can produce sonic waves with a range of 20Hz-5kHz and a tweeter with a range of 5kHz-24kHz. A rather hilarious aspect of the Beat Module is that it can behave much like a normal sub-woofer, meaning that electric guitars could be plugged into it.
13 	 	 	Circle 	The Chain Array Switch arms Fourze with the on his right arm, which is a glorified spiked flail. The steel ball on the end of the chain is called the , weighing about 120 kg. The on the Blowing Star are made from a newly discovered metal known as . It seems old-fashioned and low-tech, but it gets the job done in handling Zodiarts. The Chain Array's links can also stretch. Like any chained weapon, inertia is a factor to make sure Fourze doesn't end up smacking the Module into himself, and there is also the chance of the Module being reflected back onto Fourze.
14 	 	 	Cross 	The Smoke Switch arms Fourze with the , allowing him to emit smoke within a 5 mile radius for 5 minutes which can obstruct an opponent's vision in close combat, not to mention disorientate said opponent from the choking smoke.
15 	 	 	Triangle 	The Spike Switch arms Fourze with the leg brace-like on his left leg, giving Kamen Rider Fourze an advantage in close-range kicks. The Spike Module consists of Rough Spikers, again made out of Astorium, only they extend a good two feet seconds before impact for maximum damage/penetration. It is also quite heavy, as Fourze had to use both arms to lift his leg out of a foot-deep hole speculated to be caused by the Spike Module, as it happened off-screen.
16 	 	 	Square 	The Winch Switch arms Fourze with the drum-style on his left arm, which has a spinning turbine. The Winch Module's shoots out at high speed and can pull objects with up to 5 tons.
17 	 	 	Circle 	The Flash Switch arms Fourze with the on his right arm, allowing Kamen Rider Fourze to blind enemies (or anybody else for that matter, including himself) with the light of the sun at full power. Fourze can also control the intensity of the Flash Module's light, so he can use it like a flashlight. The Flash Switch is generally used for the Hulashake Foodroid.
18 	 	 	Square 	The Shield Switch arms Fourze with the -looking on his left arm, allowing him to protect himself from any attack, though it is rather small in size. The Shield Module is also made from Astorium.
19 	 	 	Triangle 	The Gatling Switch arms Fourze with the on his left leg, allowing Kamen Rider Fourze to shoot 10 rounds per second. The bullets have enough power to pierce into concrete.
20 	 	 	Circle 	The Fire Switch allows Fourze to enter Firestates and arms him with the Hee-Hackgun. Having learned from the Elek Switch, Fourze had no problem accessing Firestates. The Fire Switch's dormant ability is to absorb heat-based attacks to enhance its own.
21 	 	 	Cross 	The Stealth Switch arms Fourze with the -looking on his right leg, allowing Fourze to become invisible for 5 seconds by absorbing reflected light off of the Fourze System.
22 	 	 	Square 	The Hammer Switch arms Fourze with the squeaky hammer-looking on his left arm (though the majority of the Module covers only his hand), allowing Fourze to do incredible damage with it. He can also slam the Module onto the ground to make a shock wave travel through the ground to floor a Zodiarts. However, if the Hammer Module hits something that's too hard to hit, the shock wave instead travels backwards, harming the user.
23 	 	 	Triangle 	The Water Switch arms Kamen Rider Fourze with the faucet-looking on his left leg, allowing him to shoot intense streams of water from the nozzle for ranged attacks.
24 	 	 	Square 	The Medical Switch arms Kamen Rider Fourze with the med-kit looking on his left arm, which gives him access to various medicines made from Cosmic Energy.
25 	 	 	Cross 	The Pen Switch arms Kamen Rider Fourze with the calligraphy brush-looking on his right leg. When swung, Fourze can make three-dimensional objects on any surface from the "ink", which can serve as either improvised shields or to reveal invisible enemies after the ink hits its mark. What the material the solidified "ink" is made of is none other than pure carbon. It has a Limit Break, where Fourze covers the foe in the Pen Switch's ink to disable any special abilities a Zodiarts might have.
26 	 	 	Triangle 	The Wheel Switch arms Kamen Rider Fourze with the on his left leg, which gives him two wheels akin to a to allow him to move at high speeds without straining himself or getting the Machine Massigler. It can also run up walls.
27 	 	 	Triangle 	The Screw Switch arms Kamen Rider Fourze with the submarine-like on his left leg, allowing him to propel himself underwater without tiring himself out. Since the Screw Module covers his entire lower leg, it is impractical for land travel, as well as walking in shallow water.
28 	 	 	Cross 	The Hand Switch arms Kamen Rider Fourze with the on his right leg, allowing him to utilize another manipulator arm, this time being used for delicate things. With concentration, the Hand Module can disassemble stuff.
29 	 	 	Circle 	The Scoop Switch arms Kamen Rider Fourze with the power shovel-like on his right arm, allowing him to dig into the ground with ease, as well as lift an incredible amount of dirt to bury a target with. The Scoop Switch is generally used to operate the Horuwankov Foodroid.
30 	 	 	Circle 	The N Magnet Switch is built into the NS MagPhone, along with the S Magnet Switch, which allows Kamen Rider Fourze to become Magnetstates. The N Magnet Switch, prior to its MagPhone modification, only armed Kamen Rider Fourze with the giant red-colored, north pole aligned, magnet bar-like . The N Magnet Module has a very powerful magnetic field, thus any metal object that can be magnetized will be attracted to Fourze's body. As the not-modified S Magnet Module was active as well, the N Magnet Module was attracted and formed unintentional cuffs. After it was modified into the NS MagPhone with the S Magnet Switch, Fourze is able to control the Module and also changes into the powerful Magnetstates.
31 	 	 	Square 	The S Magnet Switch is built into the NS MagPhone, along with the N Magnet Switch, which allows Kamen Rider Fourze to assume Magnetstates. The S Magnet Switch, prior to its MagPhone modification, only armed Kamen Rider Fourze with the giant blue-colored, south pole aligned, magnet bar-like when it is not fully utilized. The S Magnet Module has a very powerful magnetic field, thus any metal object that can be magnetized will be attracted to Fourze's body. As the not-modified N Magnet Module was active as well, the S Magnet Module was attracted and formed unintentional cuffs. After it has been modified into the NS MagPhone with the N Magnet Switch, Fourze is able to control the Module and also changes into the powerful Magnetstates.
32 	 	 	Cross 	The Freeze Switch arms Kamen Rider Fourze with the refrigerator-like on his right leg, which allows him to emit super cold vapors to freeze liquids in a mere instant. It is generally used to operate the Softonya Foodroid.
33 	 	 	Circle 	The Claw Switch arms Kamen Rider Fourze with the triclaw-like on his right arm, allowing him to cleave into enemies. It can also serve as a decent shield against melee attacks.
34 	 	 	Triangle 	The Board Switch arms Kamen Rider Fourze with the snowboard-like on his left leg, which allows Fourze to travel on the ground with no resistance at all.
35 	 	 	Cross 	The Giantfoot Switch arms Kamen Rider Fourze with the boot-like on his right leg. This Module has a peculiar power, which allows Fourze to focus and amplify gravity at a localized point to bring opponents down, by stomping his foot on the ground, or, in later instances, swinging it around. A mirage of the Giantfoot Module appears as part of the localized point as a side effect, making Kamen Rider Fourze seem like he is mentally creating a construct of Cosmic Energy to crush his opponents.
36 	 	 	Triangle 	The Aero Switch arms Kamen Rider Fourze with the turbine-like on his left leg, allowing him to suck in large quantities of air so it can then be pressurized and expelled to either lift Fourze off of the ground, or direct the pressurized air at a target to disorient it from the intense winds.
37 	 	 	Square 	The Gyro Switch arms Kamen Rider Fourze with the helicopter rotor-like on his left arm, allowing him to hover into the sky. Compared to the Rocket Module, another Module that grants flight, the Gyro Module has far greater handling and control, though scarifies speed at the same time. It is generally used to operate the Nuggegyroika Foodroid.
38 	 	 	Cross 	The Net Switch arms Kamen Rider Fourze with the butterfly net-like on his right leg, allowing him to create a electromagnetic net to scoop up incredibly tiny objects by swinging his leg. If the tiny objects turns out to be a Zodiarts, the net will recombine the broken-up pieces and force the Zodiarts to stay together, all while binding the arms together.
39 	 	 	Triangle 	The Stamper Switch arms Kamen Rider Fourze with the rubber stamp-like on his left leg. How this Module works is first Fourze would kick a Zodiarts with the Stamper, the Module boosting his kicking damage when the hydraulics kick in, leaving a "stamp" of the Kamen Rider Club logo. The "stamp", after 15 seconds, explodes with a focused blast, doing additional damage.
40 	 	 	Circle 	The Cosmic Switch arms Kamen Rider Fourze with the Barizun Sword. However, in its first testing, the Switch would not even go into the Driver, and shorted out when Gentaro pressed the big red button it has one too many times, triggering an explosion. Once Gentaro was brought to life with this Switch, the Cosmic Switch allows Fourze to transform into Cosmicstates.
|-|
Super=
These are Astroswitches similar to the original Switches but have more power, to the point of even allowing State Changes.
Number	Name	Switch	Module Basement Shape	Description
S-1 	 	 	Circle 	The Rocket Switch Super-1 allows Kamen Rider Fourze to use two Rocket Modules while assuming Rocketstates. This special Switch is created by Kamen Rider Nadeshiko in desperation just prior to Kannagi converting her into the SOLU Switch. Even after Super GingaOh's destruction and Nadeshiko leaving Earth as a sentient energy being, Gentaro kept the Rocket Switch Super-1 on his person. The Rocket Switch Super-1 is later used, along with the Drill Switch Super-3, to arm the two Rocket Modules on 's arms.
S-3 	 	 	Triangle 	The Drill Switch Super-3 allows Kamen Rider Fourze to arm Go-Buster Oh's legs with two Drill Modules. This special Switch was created by Kengo to be used along with the Rocket Switch Super-1. By using the Rocket Switch Super-1 and Drill Switch Super-3 together, it creates a link between the Fourze Driver and Go-Buster Oh, the Mecha, arming it with giant versions of the Rocket and Drill Modules in a combination known as Rocket Drill Go-Buster Oh. In theory, Drill Switch Super-3 should be also able to be used on its own by Fourze to access a new State form just as Rocket Switch Super-1, allowing Kamen Rider Fourze to use two Drill Modules in what would be called . However, this form hasn't been seen.
|-|
Extra=
Number	Name 	Switch	Module Basement Shape 	Description
N/A 	 	 	All shapes; Circle for example	The initial state of all Astroswitches.
3031 	Incomplete NS Magnet Switches	 	Circle & Square 	The initial state of N & S Magnet Switches.
N/A 	 	 	Cross 	The Gate Switch is an Astroswitch which allows Kengo to enter the Rabbit Hutch through the locker in an abandoned part of the AGHS campus. It is eventually revealed that Tachibana was the one who originally delivered the Switch to Kengo. The Gate Switch resembles a golden Launcher Switch, leading to a release of it, however, it was via a special campaign and was only available by getting the first edition of the Fourze "Miracle Rider Box". The Gate Switch cannot be used by Kamen Rider Fourze.
N/A 	 	 	Square 	The Shin-chan Switch is a special switch which appears during the crossover with that allows Kamen Rider Fourze to transition into "anime". The Switch also transforms Shin-chan into a Rocket which wraps around on Kamen Rider Fourze's waist, the design of the switch seems to be based on the Legend Rider Switches as the face of Shin-chan is the activation button like how the mask of the Rider in the Legend Rider Switch series is the activation button.
N/A 	 	 	 	The Yuki Switch is shown as a prize in the fictional Televi-Kun issue that Ryusei purchases in Kamen Rider Fourze Special Bonus DVD: Astroswitch Secret Report.
3 	 	 	Triangle 	The Clear Drill Switch is a mysterious Astroswitch resembling the Drill Switch which was created from the excess Cosmic Energy from Kamen Riders Fourze and OOO's battle with Super Gingaoh, manifesting as a replica of the Drill Switch before landing in the Amazon rain forest from space, which is later found by Kamen Rider Amazon who gives it to Gentaro. The Clear Drill Switch allows Fourze to combine the Rocket and Drill Modules to create the Rocket Drill Module and transform him into Rocket Drill States. It's likely that this switch is based on other clear switches that can be found in special magazines or capsule machines.
EX 	 	 	Square 	The Fusion Switch is a special purple globe-looking Switch that allows Fourze to use the Meteor Switch to combine his powers with those of Kamen Rider Meteor and assumes Meteor Fusionstates, a purple and gold, evolved version of Cosmicstates and has similarities with Meteor Storm as well. The switch was created using data compiled from XVII and is charged up by the friendship energies of the forty people Gentarou's life touched and those people throwing the forty Astroswitches on at the same time. The Fusion Switch appears in Kamen Rider Fourze The Movie: Everyone! Let's Feel the Universe!. It reappears in Kamen Rider × Kamen Rider Wizard & Fourze: Movie War Ultimatum, where Fourze uses it to combine Meteor and Nadeshiko's powers with his own to create Meteor Nadeshiko Fusionstates.
2 	 	 	Cross 	The Clear Launcher Switch is an enhanced version of the Launcher Switch when Kamen Rider Fourze becomes Meteor Fusionstates. However, this Astroswitch cannot give Fourze another States form.
N 	 	 	Cross 	The Nadeshiko Switch is a silver and metallic blue-colored Astroswitch that contains Kamen Rider Nadeshiko's power and allows Fourze to assume Meteor Nadeshiko Fusionstates when used with the Meteor and Fusion Switches. When in use, it gives Fourze the ski-like Hovering Lifter Modules. It's a silver recolor of the Launcher Switch.
|-|
Meteor=
Name	Switch	Module Basement Shape	Description
 	 	Circle 	This Switch is owned by Ryusei, used to transform into Kamen Rider Meteor. It can also be used as a communication device to the M-BUS satellite to contact Tachibana, though the latter was rendered moot with Tachibana's death.
 	 	 	This Switch has the ability to upgrade Meteor into Meteor Storm and equip him with the Meteor Storm Shaft. It is created by Tachibana, but he feels Ryusei's not ready for it yet, due to his conceited nature. Ryusei later earns it when he goes to save the Kamen Rider Club instead of getting it when he was given the chance.
|-|
Super GingaOh=
Name 	Switch	Module Basement Shape	Description
SOLU Switch	 	Circle 	This is a special Astroswitch full of Cosmic Energy created from Nadeshiko at the cost of her physical existence. The SOLU Switch is used by Lem Kennagi to transform into Super GingaOh. Utilized by the GingaOh Driver and the Future Core Medals. As with the Gate Switch being a golden recolor of Fourze's Launcher switch, the SOLU Switch is a silver recolor of the Magichand Switch.
</tabber>
==Legend Rider Switches ==
In the Kamen Rider Battle: Ganbaride arcade game, Kamen Rider Fourze is able to use special Astroswitches known as the to access special based on previous Kamen Riders. Each Legend Rider Switch has the "mask" of their respective Kamen Riders.
In Movie War Mega Max, Kamen Riders 1, 2, V3 and Riderman were turned into Switches and kept in a suitcase by a member of Foundation X. The Riders were able to return back to normal when Fourze inserted the Switches into his Driver and performed a Limit Break.
The Astroswitches based on Showa Riders Skyrider to Black RX and Heisei Riders Kuuga to OOO are exclusive to the Ganbaride game.
<tabber>
Showa=
*: The 1 Switch arms Kamen Rider Fourze with the on his right leg, boosting his kicking power and jumping height.
*: The 2 Switch arms Fourze with the on his left arm, boosting his punching power.
*: The V3 Switch arms Kamen Rider Fourze with the on his left leg, boosting his kicking power and jumping height.
*: The Riderman Switch arms Fourze with the Rope Arm-like on his right arm, allowing him to hit targets multiple times or to esnare them, akin to the Winch Module.
*: The X Switch arms Fourze with the on his right leg, which has an extending Ridol-like part to enhance kicking damage.
*: The Amazon Switch arms Fourze with the on his left arm, which would allow him to "chomp" on anything unfortunate to get caught in this Module's teeth.
*: The Stronger Switch arms Fourze with the on his right arm, enhancing punching damage with an electrical charge.
*: The Skyrider Switch arms Fourze with the on his right leg. It allows Fourze to fly in the air without the need of his Rocket Module or jetpack.
*: The Super-1 Switch arms Fourze with the on his left arm. It is unknown if it has the power of the Five Hands.
*: The ZX Switch arms Fourze with the on his right arm, which allows him to throw ZX's Cross Shurikens.
*: The Black Switch arms Fourze with the on his left leg, which allows Fourze to use Black's Rider Kick finisher.
*: The Black RX Switch arms Fourze with the Revolcane-like on his right arm, which allows Fourze to use Black RX's Revolcrash finisher.
KRFo-1 Switch.png|1 Switch
KRFo-2 Switch.png|2 Switch
KRFo-V3 Switch.png|V3 Switch
KRFo-Riderman Switch.png|Riderman Switch
KRFo-X Switch.png|X Switch
KRFo-Amazon Switch.png|Amazon Switch
KRFo-Stronger Switch.png|Stronger Switch
|-|
Heisei=
*: The Kuuga Switch arms Fourze with the Gouram-like on his right leg, which increases kicking damage.
*: The Agito Switch arms Fourze with the on his left leg, which allows Fourze to use Agito's Rider Kick finisher.
*: The Ryuki Switch arms Fourze with the Strike Vent Dragclaw-like on his right arm, allowing Fourze to use Ryuki's Dragclaw Fire attack.
*: The Faiz Switch arms Fourze with the Faiz Pointer-like on his right leg, allowing Fourze to use Faiz's Crimson Smash finisher.
*: The Blade Switch arms Fourze with the Blay Rouzer-like on his right leg, which allows to use Blade's Lightning Slash finisher.
*: The Hibiki Switch arms Fourze with the on his left arm, which allows Fourze to use the Ongekibou Rekka and the Ongekiko Kaentsuzumi in for the Ongekida Bakuretsushinku no Kata finisher.
*: The Kabuto Switch arms Fourze with the on his left leg, which allows Fourze to use Kabuto's Rider Kick finisher.
*: The Den-O Switch arms Kamen Rider Fourze with the DenLiner-like on his right arm, which allows Kamen Rider Fourze to execute a powerful punch.
*: The Kiva Switch arms Fourze with the on his left leg, allowing him to use a replica of Kiva's Hell's Gate to use Kiva's Darkness Moon Break finisher.
*: The Decade Switch arms Fourze with the on his left leg, which allows him to use Decade's Dimension Kick finisher.
*: The Double Switch arms Fourze with the on his left arm, allowing him to unleash a powerful blast of wind, akin to the Aero Module.
*: The OOO Switch arms Kamen Rider Fourze with the Ankh-like on his left arm, allowing him to absorb Cell Medals and shoot them out of his palm akin to the Birth Buster.
KRFo-Kuuga Switch.png|Kuuga Switch
KRFo-Agito Switch.png|Agito Switch
KRFo-Ryuki Switch.png|Ryuki Switch
KRFo-Faiz Switch.png|Faiz Switch
KRFo-Blade Switch.png|Blade Switch
KRFo-Hibiki Switch.png|Hibiki Switch
KRFo-Kabuto Switch.png|Kabuto Switch
KRFo-Den-O Switch.png|Den-O Switch
KRFo-Kiva Switch.png|Kiva Switch
KRFo-Decade Switch.png|Decade Switch
KRFo-Double Switch.png|Double Switch
KRFo-OOO Switch.png|OOO Switch
Legendriderswitches1.jpg
Maxresdefault.jpg
</tabber>
==Other appearances==
===Wizard===
The Astroswitches, along with the other Rider Powers, were stolen from Fourze by Amadum in the world within the Magic Stone, who explained that they were already his due to the Riders' powers being from the same source as evil. However, the power was soon returned thanks to the appearance of Kamen Rider Gaim, with the return of the Astroswitches immediately transforming Fourze into Cosmicstates. 
==Legend Rider Weapon==
=== Arms Weapon===
The Rocket Module is the standard Arms Weapon wielded by either an Armored Rider or a Genesis Armored Rider when they transform into Fourze Arms.
*Kamen Rider Zangetsu assumes Fourze Arms in Kamen Rider × Kamen Rider Gaim & Wizard: The Fateful Sengoku Movie Battle; he also manifests a mirage of the Drill Module in his Rider Kick.
*Kamen Riders Gaim, Ryugen, and Marika assume Fourze Arms in Kamen Rider Battle: Ganbarizing.
Kamen Rider Fifteen alternatively wielded the Barizun Sword and Billy the Rod when he assumed Fourze Arms in Heisei Rider vs. Showa Rider: Kamen Rider Taisen feat. Super Sentai.
KRGa-Zangetsufourze.png|Zangetsu Fourze Arms
G.F.Arms.jpg|Gaim Fourze Arms
RyugenFourze.png|Ryugen Fourze Arms
MarikaFourze.png|Marika Fourze Arms
===Damashii===
The Rocket and Drill Modules are the Legend Rider Weapons granted upon assuming Fourze Damashii, which is used by Kamen Rider Specter. 
==Ganbarider==
The following Modules are among the various Rider Weapons used by Ganbarider in Kamen Rider Battle: Ganbarizing.
*Rocket Module
*Spike Module
*Billy the Rod
*Hee-Hackgun
*Barizun Sword
==Gallery ==
Astroswitches in opening.png|Some of the Astroswitches seen in the opening theme of the every episodes.
fourze40switches.jpg|All 40 main Astroswitches encyclopedia
== Notes==
*All of Fourze's Astroswitches are based off of either the laws of science or a scientific process.
**Rocket - Aerospace engineering
**Launcher - Kinetic bombardment
**Drill - Scientific drilling
**Radar - Radar signal characteristics
**Magichand - Robotics
**Camera - Law of reciprocity
**Parachute - Aerodynamic breaking
**Chainsaw - Horsepower
**Hopping - Kinematics
**Elek - Coulomb's law of electrostatics
**Scissors - Dissection
**Beat - Structural acoustics
**Chain Array - Inertia laws
**Smoke - The ideal gas law
**Spike - Muscular system
**Winch - Tension force
**Flash - Incandescence
**Shield - Projectile motion
**Gatling - Gunpowder chemistry
**Fire - The four laws of thermodynamics (Flame Mode) and fluid dynamics (Fire Extinguisher Mode)
**Stealth - Stealth technology
**Hammer - Newton's law of motion
**Water - Hydrology
**Medical - The laws of chemistry
**Pen - Chromatography
**Wheel - Wheel and axle motion
**Screw - Marine engineering
**Hand - Somatosensory system
**Scoop - Ecology
**N/S Magnet - The Biot-Savart law of electromagnetism
**Freeze - Newton's law of cooling
**Claw - Skeletal system
**Board - Balance
**Giantfoot - Newton's law of universal gravitation
**Aero - Bernoulli's principle
**Gyro - da Vinci's Aeronautics
**Net - Zoology
**Stamper - Identification
**Cosmic - Conservation of energy/mass laws
**Fusion - Nuclear fusion
*The shapes on Fourze may seem like just simple shapes, but the order of them relates to how they are drawn: a circle is one line in a loop, a cross is two crossed lines, a triangle is three connected lines, and a square is four connected lines. Thus, it makes perfect sense for the first four Astroswitches to be a Circle Switch, Cross Switch, Triangle Switch, and Square Switch, respectively.
*The Nadeshiko Switch's symbol contains a lowercase n with the two lines forming rockets, which is possibly a reference to the fact that Nadeshiko created the means for Fourze to assume Rocketstates.
**Ironically, the Nadeshiko Switch is a Cross Switch, when Nadeshiko's Driver doesn't have the capacity to use either a Cross Switch or a Triangle Switch.
==Navigation==
Category:Arsenal (Fourze)
Category:Rider Powers
Category:Kamen Rider Fourze
Category:Collectible Devices
Category:Attachments
Category:Transformation Gear
ru:Астротумблеры