Sah'Ivho

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==Sah'Ivho, The Scarlet Lady==
The true queen of Rohoim underworld, Sah’Ivho is seldom seen in public to the point that most common crooks working for her don’t even know her actual name and species. She is a tall kharr, unnaturally pale for her kind with short silvery hair, pair of antennae and a very long tongue sharp enough to easily pierce through human skin. She loves the taste of blood, especially human, and is skilled in a forbidden art of magic knows as hemomancy, allowing her to manipulate the blood of living creatures. Due to how exhausting the blood magic can be, her main weapon of choice is a set of 7 throwing knifes she usually keeps under her sash.
Even for a crime lord Sah’Ivho is very protective of her privacy and the secrets about her past. While she cares deeply for her friends and subjects, her care and love has deeply possessive undertones. She cares about maintaining control first and anything else later, and in times when she thinks her position and well-being might be in any kind of danger, she can quickly turn into a cruel and paranoid tyrant.
==Story==
The Scarlet Lady. A name, and a title that that brings both fear and respect in the tight streets of Rohoim. The name that makes common rogues run in fear, hardened criminals reconsider, and even the Guard Officers wary. A name enshrouded in blood and secrets belonging to a mysterious dame who owns all the organised crime of Rohoim. Not many have actually met her and lived to tell the tale, even fewer have seen her pale face. Nobody knows what she did before, and where she learned the terrifying magic she wields.
But her origins are much simpler than many would expect, and filled with as much fear her title invokes now, if not more.
…
Long ago, far north on the desert an old human witch Nalia has taken in a kharr orphan named Sah. At first, the little kharr girl was just tasked with doing Nalia’s chores in exchange for food and shelter, but as the years passed the two grew closer, to the point of becoming like the mother and daughter each never had. Sah learned much from the old witch, including the basics of Seran language, and as she grew older and showed high potential for magic her adoptive mother passed onto her the knowledge which forced her to flee to the desert in the first place – the forbidden blood magic. Enthralled by her newfound powers she practiced hemomancy on the animals found around her home every night, bending their little bodies to her will and finding unspeakable joy in the control it gave her. All under the watchful eye of her caretaker, who made her swear she will only use it as the last resort. Their life was simple and happy.
However, the peace ended when Nalia’s past caught up with her. A group of human gangsters came for her, all the way from a city of Rohoim to the south, to take the revenge for some misdeed Sah never learned anything about. Young kharr did all she could to defend her mother, but was easily overpowered and forced to watch as the only person she ever loved was slaughtered right in front of her eyes. Her true hell was just starting however – instead of killing her on the spot, the gang members came up with more sinister idea. Given that nobody would miss or look for the twice-orphaned girl, they simply took her with themselves back to Rohoim.
There, in the cold climate she never truly got used to, far from her home desert she had to survive for years, reduced to an object, a source of profit. Used and abused by others, unable to fight back and utterly helpless. Due to the cold air of First Lands she frequently got sick, but her captors refused to even let her die – for them, a kharr like her was an exotic commodity too profitable to let go. Much was invested in keeping her alive, and the medical treatment turned her yellowish skin into sickly pale gray. In her learned helplessness all she could do at the time was to play along. Over time she perfected her Seran, befriended many of her co-workers, clients or even captors, and went as far back to began finding a sort of enjoyment in what she was forced to do, if just to keep her sanity… and the further she slipped, the more she enjoyed it.
Sah met many different people during these dark times and witnessed many of them dying. Some of them spitting on her for what she was, few showing her pity, most of them indifferent. Gangsters, shady individuals, clients and such, all started to blend together, with only few noteworthy exceptions across these long cold years. One of such was a rich guildmaster from Anrain, a woman coughing up blood every few minutes. A person who had all the freedom and power, but still struggled and fought for her survival. That memorable night Sah saw first-hand that even the people at the top of the society can struggle for their well-being… and if they do, who is to say she cannot try?
After that night, charmed by the woman’s perseverance she vowed she will get to the top of the hell she was living in, or that she will die trying.
In all these years she never forget what she promised to her adoptive mother and teacher, and the time for her last resort was now. Never before she showed anyone the magic she knew, so when the day came no one expected what she had prepared. And it was a bloodbath. Only now she learned how easy is to rupture a human’s veins, and how exhausting magic is, especially for someone who has not practiced for so long. Some of the friends she made along joined her while some of her enemies fled in terror from a kharr woman covered in blood she spilled on and licked off her face at the same time, who had nothing to lose and everything to gain. Years of getting people around to like her and trust her paid out, and against all odds her deathwish hostile takeover… succeeded.
And there she was, dripping with blood, amidst the carnage and chaos, standing over a pile of corpses and surrounded by people who seemed to wait what she is going to do next. Only then she understood the true terror of the magic she knew and the opportunity what she just created for herself. Without hesitation she took it.
…
But that is a history, one not many are allowed to know.
Now be it drug trade, weapon sales, forbidden artifacts, underground brothels and much much more – all that belongs to the Scarlet Lady who holds her underlings with gentle, but iron fist. The Guard lets her be, as she is the one who keeps organised crime organised, and any noteworthy attempt of competition gets thwarted with extreme devotion.
The name “Sah” is now only spoken behind the closed doors. Only a few of those who stood around the pile of corpses that night and lived to this day know it, in addition to mere few who learned it since then. One of which being the guildmaster which unknowingly inspired Sah’s rise to power, and whom she found again few years after.
Funnily enough, despite the shift in power, their second meeting ended up similarly to the first one.
==In-game==
Unique marksman who uses custom projectiles as her basic attacks. While her health is low, she can quickly fill it up by either picking up blood from damaged enemies or draining it from safe distance with Mosquito's Kiss. Said ability is also exceptionally dangerous against high health enemies, able to shred through massive piece their healthbar. 
Abilities
Name 	Description 	Damage 	CC 	Cooldown
Laceration 	Sah'Ivho's attacks are replaced with throwing knifes. She can store up to 7 and regains one every 3 seconds. An enemy damaged by the knife drops blood, which she can pick up to heal herself by 2 health and gain +20% speed for 2 seconds.. 	4 +3 over time	None 	1/3
Mosquito's Kiss	Sah'Ivho drains the blood of a targeted enemy within 20 block range, dealing 2 damage + 2 per every 5 health the enemy has, and heals for the entirety of bonus damage over time. Enemies within 4 block range are additionally slowed by 90% for 2 seconds.	Varies 	Slow 	8s
Kneel! 	Sah'Ivho commands all enemies in 8 block distance in front of her to kneel, and slows them by 60% for 2 seconds. 	None 	Slow, kneel	15s
==Trivia==
*Sah’Ivho was based on classical fantasy tropes of a vampire.
*While she doesn’t actually need blood to survive she drinks it in large amounts, often mixed with alcohol. People who dare to suggest she might be addicted to it tend to disappear under mysterious circumstances.
*She is the second character with an ability replacing her basic attack, first being The Operator.
*Both Mosquito’s Kiss and Kneel! use raycasts instead of a projectile. In fact, her knifes are the only actual projectiles in her kit.
*Sah’s in-game head is an edited head of Uro’Saru.
Category:Characters
Category:Marksmen
Category:Kharr