Fun with Tabbers: Beast Tab Test Page

==DND Royale==
Because lol. 
<tabber>
Artificer =
TBD
|-| Barbarian =
Shinjiro Aragaki (Persona 3 Reload, Path of the Berserker)
|-| Bard =
Louis de Pointe du Lac/Lestat de Lioncourt (Interview with the Vampire, College of Glamour)
|-| Cleric =
TBD 
|-| Druid =
TBD
|-| Fighter =
Aoi Todo (Jujutsu Kaisen, Battlemaster)
|-| Monk =
Yasuke (Self-titled anime series, Way of the Kensei)
|-| Paladin =
The Stranger (The Acolyte, Oathbreaker)
|-| Ranger = 
Farkas (Skyrim, Hunter Conclave)
|-| Rogue =
TBD
|-| Sorcerer =
Matthew Patel (Scott Pilgrim, Shadow Sorcery) 
|-| Warlock =
Ansbach (Elden Ring, The Fiend)
|-| Wizard =
Shang Tsung (Mortal Kombat, School of Necromancy)
</tabber>
==Darkest Dungeon Royale==
Potential idea, TBF or potentially scrapped, suggestions welcome.
===The Heroes===
<tabber>
Abomination =
The Dark Urge (Wood Elf, Thief Rogue/Berserker Barbarian)
|-| Antiquarian =
Garrett (Thief)
|-| Arbalest =
Varric Tethras
|-| Bounty Hunter =
Combustion Man
|-| Crusader =
Alfred, Vileblood Hunter
|-| Flagellant =
Alphonso Hargreeves
|-| Grave Robber = 
Unbreakable Patches 
|-| Hellion =
Red Sonja
|-| Highwayman =
Edward Kenway
|-| Houndmaster =
Ken Amada & Koramaru
|-| Jester =
Cicero
|-| Leper =
Black Noir
|-| Man-At-Arms =
Captain America (MCU)
|-| Musketeer = 
Percival de Rolo
|-| Occultist = 
Nightsister Merrin
|-| Plague Doctor =
Shinobu Kocho
|-| Shieldbreaker =
Mileena
|-| Vestal =
Fall-From-Grace
</tabber>
===Monsters===
TBW
===Objective===
All combatants start at the fringes of the dungeon at randomly selected spawn points and are informed of a treasure located in the middle of the dungeon that only one of them can have. Combatants win by one of them either reaching the center or being the last one standing.
==Warrior S3 Celebration Match: Bejo's Hitmen (The Raid 2: Berandal) vs The Hop Wei Trio (Warrior)==
Discovery if you cancel S3 of Warrior before production I will unleash a fury unlike any other.
===Bejo's Hitmen===
<tabber>
Knife Fighter/Leader =
The Assassin 
|-| Bruiser = 
Baseball Bat Man
|-| The "Child" =
Hammer Girl
</tabber>
===Hop Wei Trio===
<tabber>
Knife Fighter/Leader =
Young Jun
|-| Bruiser =
Ah Sahm
|-| The "Child" =
Hong
</tabber>
==Planetary (Self-Titled) vs the Maker (Ultimate Comics)==
===Planetary===
<tabber>
Elijah Snow =
|-| Jakita Wagner =
|-| Ambrose Chase =
|-| Drummer =
</tabber>
===The Maker===
TBW 
<tabber>
The Dome =
|-| The Children of Tomorrow =
|-| City =
</tabber>
==Scenario==
Planetary must infiltrate the Dome and successfully exfiltrate a captured Planetary operative. The Maker must stop them from escaping.
==Tav's Party (Baldur's Gate 3) vs The Warden's Party (Dragon Age: Origins)==
===Tav's Party===
<tabber>
Leader =
Tav (Half-Orc, Oathbreaker Paladin/Wild Heart Barbarian)
|-| Bro =
Wyll
|-| Caster =
Gale 
|-| Trickster =
Shadowheart
|-| Warrior =
La'zael
|-| Assassin =
Astarion 
|-| Berserker =
Karlach
|-| Healer =
Halsin
</tabber>
===Warden's Party===
<tabber>
Leader =
The Warden (TBD, probably an Elf or Human Mage)
|-| Bro =
Alistair Therin
|-| Caster =
Morrigan 
|-| Trickster =
Leliana 
|-| Warrior =
Sten
|-| Assassin =
Zevran
|-| Berserker =
Oghren
|-| Healer =
Wynne 
</tabber>
=Graced With Knowledge: The Nahobino vs. The Tarnished=
Eons ago, they were among the greatest of races in existence, possessing power worthy of gods. Exiled, they were stripped of their power and their place in the world. They have existed in isolation. Pure. Disconnected. Alone. Stagnant. But now, the time has come for them to return. The old rules no longer apply. And the hierarchy of power in the universe is about to change. The heralds of this change are the Nahobino, the high school student who fused with a demon and seized the empty throne of God, and the Tarnished, the adventurer who ushered in a new age for the Lands Between! Who is DEADLIEST?
==The Nahobino==
The normal life of Tokyo student Kei Amemura ended when he was pulled into Da'at, a demon-infested netherworld. To survive, Kei fused with a demon named Aogami, becoming a hybrid called a Nahobino. Exploring Da'at, the Nahobino uncovered a harrowing truth: Da'at was Earth, ravaged by a war between God and Lucifer. Lucifer won, but God, with his dying breath, created a replica of Tokyo to protect humanity. The Nahobino joined Bethel, an organization committed to safeguarding humanity, and helped destroy the remnants of Lucifer's army. However, Bethel faced a dilemma: divine decree prohibited any Nahobino's existence. Thus, Kei was living proof of God's demise. Bethel split into factions, each vying to install their own Nahobino upon God's Throne of Creation. Kei reached the Throne, holding reality's fate in his hands. He decided to purge the world of all gods and demons forever, ensuring humanity alone would forge the future.
Weapons and Equipment:
*Energy Blades: The Nahobino can transform his hands into blades formed of demonic energy at will. These blades are exceptionally durable, capable of blocking bullets and breaking through giant crystals. While he can transform both hands simultaneously, the Nahobino typically prefers to wield a single blade.
*Akiha-Gongen Talisman: A gift from the gods of Japan, the Akiha-Gongen Talisman protects its bearer from fire. It allowed the Nahobino to pass unscathed through the flames of Surt, which were so intense they incinerated angels on contact.
Powers and Abilities:
*Expert Swordsman:
*Superhuman Physicality:
*Proto-fiend Magic:
*Magatsuhi Gauge: The Nahobino's party gradually absorbs demonic energy called Magatsuhi during battle. Once the Magatsuhi reserves are charged, a party member can use a powerful Magatsuhi skill. Each demon possesses a Magatsuhi skill, but not all apply to combat. The Nahobino himself has Omagatoki: Critical, which can be initiated by any party member and temporarily amplifies the party's attack power. Moreover, the Nahobino can activate the Magatsuhi skill of any active demon.
*Miracles:
*Levitation: 
*Telekinesis: 
*Demonic Senses:
*Sky View: Kei's demonic partner, Aogami, is connected to an Earth observation satellite. Kei can synchronize his vision with the satellite's video feed at any time, providing him with a bird's-eye view of his surroundings.
*Demons: The Nahobino has persuaded numerous demons to join his cause. Demons possess dangerous magic and high physical power, rendering them unbeatable to ordinary humans without magic or specialized weaponry. Kei keeps his demons in incorporeal form and can summon them to his side at will, though only three may be active at once. Bound by contract, Kei's demons will not continue to fight on his behalf if he falls.
<tabber>
|-|Abdiel=
Once the angelic leader of Bethel, Abdiel fell from grace. The Nahobino killed her and recreated her as a demon. Appearing as a winged woman wielding a lance-like sword, Abdiel can unleash dozens of strikes in an instant. Throwing her sword causes a devastating explosion of holy magic that may instantly kill those weak to light. She can conjure a tornado, summon ethereal fist-like constructs, or call down a lightning bolt so powerful it harms those immune to electricity. Abdiel is resistant to wind-based attacks and electricity and weak to unholy magic. Holy magic used against her is reflected at the caster. Her Magatsuhi skill, Shield of God, temporarily envelops Abdiel's party in a force field, greatly reducing incoming damage.
|-|Amanozako=
Amanozako is the Japanese goddess of fury and the Nahobino's navigator in Da'at. She appears as a diminutive woman with bird-like wings. Amanozako's magic can call down bolts of lightning or unleash a violent jet of wind. She can also fully heal her entire party, or drain enemies' life force and magical energy to restore her own. When Amanozako is physically attacked, her assailants risk triggering an unholy blast that temporarily reduces their attack power. When summoned, Amanozako reverses all magical enhancements and debilitations on the battlefield. Amanozako is immune to wind-based attacks and resistant to holy and unholy magic. She will reflect electric attacks directed at her back to the attacker. However, she is susceptible to fire and ice.
|-|Artemis=
Artemis, the Greek goddess of the hunt, appears as a levitating maiden with a wrist-mounted crossbow, which fires massive bolt barrages. A masterful martial artist, she employs techniques that weaken her enemies' defenses or leave them dazed. Magic-wise, Artemis can attack with ice crystal torrents or summon her father Zeus's thunderbolt. She can amplify her party's attack potency or sing an enchanting song that forces enemies asleep. Artemis is immune to ice and electricity and resists holy and unholy magic. When Artemis's defenses are enhanced, Artemis's flawless purity prevents attacks that should penetrate these resistances from doing so. Fire is her weakness. Artemis's Magatsuhi skill is Eternal Prayer, which revives and fully heals all her allied demons, summoned or not.
|-|Fionn mac Cumhaill=
Fionn mac Cumhaill is an Irish mythological hero who led a band of warrior-hunters. After the Nahobino earned Fionn's respect, Fionn decided to follow the Nahobino as his new king. Fionn appears as an armored man wielding his famed sword, Mac an Luin. As a master swordsman, Fionn can use his blade to unleash a concussive wave or fire a devastating beam of energy. By licking his thumb, Fionn gains great wisdom, becoming a sorcerer who can accurately target individual demons with explosive bursts of fire and ice. Fionn's enduring soul allows him to survive a lethal blow and be fully healed once per battle. Fionn is immune to ice, fire, and holy magic. However, he is vulnerable to electricity.
|-|Idun=
Idun is the Norse goddess of youth. She appears as a hovering young woman holding a basket of golden apples. Idun can heal a demon while cleansing their afflictions. Her charming spell can beguile an enemy, turning them against their allies. Her apples' power can heal her entire party and temporarily boost their attack power, agility, and durability. Idun also wields bursts of holy magic, which may instantly kill foes weak to them, and tornadoes, but they are comparatively weak. She is resistant to wind-based attacks, immune to holy magic, and susceptible to electricity. Idun's wounds automatically regenerate somewhat after each battle. Her Magatsuhi skill is Eternal Prayer, which revives and fully heals all her allied demons, summoned or not.
|-|Khonsu Ra=
Khonsu Ra, the new Egyptian god of the sun and moon, appears as a levitating man in a falcon mask. He can fire telekinetic blasts and launch giant fireballs so intense they burn fireproof enemies. He can envelop enemies in holy light, potentially annihilating those weak to holy magic, or conjure explosions of almighty energy. Khonsu Ra is resistant to electricity and wind, and immune to fire, physical attacks, and spells that seal away magic. Holy magic heals him. He is weak to ice. When Khonsu Ra returns to the stock, he enhances the next spell of the demon replacing him. His Magatsuhi skill, Omagatoki: Charge, allows spells used by allies that increase their next attack's power to work twice.
|-|Lahmu=
A spirit from Mesopotamian mythology, Lahmu is a giant floating mask enveloped in tentacles, which can easily crush or impale humans. Within is Lahmu's true body: a gecko-like creature attached to the interior by the tail. Possessing high magical energy reserves, Lahmu's magic attacks include thunderstorms, giant hailstones, smoke clouds especially effective on confused enemies, and laser beams that lower enemies' agility. He can also inflict confusion and conjure unholy magic that may instantly kill opponents weak to darkness. Lahmu passively enhances his allies' power with skills they are proficient in. He is resistant to wind and ice and immune to unholy magic, but susceptible to fire. Lahmu's Magatsuhi skill, Impaler's Glory, amplifies his next attack to pierce through resistances.
|-|Mephisto=
Mephisto or Mephistopheles, a demon in the Faust legend, is a levitating sword-wielding man. A master bladesman, Mephisto can draw his sword so quickly that he appears not to have drawn at all. He can conjure fiery explosions, enhance attacks to pierce through resistances, or launch an unholy orb that may instantly kill those weak to darkness. He may seal enemies' magical abilities, bolster allies' physical prowess, or trap foes in a disorienting haze, weakening their defenses. Mephisto passively amplifies allies' power when attacking enemies' weaknesses. He is immune to physical attacks, healed by unholy attacks, and weak to holy magic. His Magatsuhi skill, Omagatoki: Savage, temporarily makes his party's abilities twice as strong while consuming twice the magical energy.
</tabber>
==The Tarnished==
Weapons and Equipment:
*Greatsword: A coarse lump of iron in the form of an ultra greatsword, the Greatsword is designed with overwhelming brute strength in mind, with skilled users mowing down foes with it's incredible weight and battering down the defenses of even the most monstrous foes. It deals slashing damage, and is large enough that it can be used as an effective shield while being wielded two-handed. It negates the majority of physical damage and blocks half of magic, fire, lightning, and holy damage. 
**Ash of War: Savage Lion's Claw: An equipped skill that also enhances the strength of the Greatsword's attacks, the Savage Lion's Claw allows the Tarnished to somersault forward with a powerful, if reckless, downward slash, with the option to burn FP and launch an additional attack if they have an opening to do so. 
*Demi-Human Queen's Staff: Once gifted to the queen of the demi-humans in an effort to encourage peace, the Demi-Human Queen's staff is a unique glintstone staff in that scales to both strength and intelligence, allowing those of lower intellect to still effectively cast spells. It can also be used as a blunt weapon, dealing a small amount of strike (think bludgeoning) damage with each strike. 
*Dryleaf Arts: Taught to the Tarnished by the renowned martial artist Dryleaf Dane after proving themselves as a champion of great determination and character, the Dryleaf Arts is a combat technique that allows the user to fight without a weapon, favoring long combos with ferocious strikes/kicks that deal strike damage. 
**Ash of War: Hoarah Loux's Earthshaker: An equipped skill acquired by the Tarnished from their memory of the legendary warrior Hoarah Loux, better known to most as Elden Lord Godfrey, the Earthshaker increases the power of the Dryleaf Arts strikes and gives them the power to let loose a mighty roar, stunning nearby foes, before slamming their hands into the ground to unleash a shockwave, with the option to burn extra FP for a follow up with a slam that splits the earth again, dealing massive physical damage and having a high chance to stagger foes, leaving them open for a critical hit. 
*Young Lion's Armor Set: A heavy armor set recovered from the memory of the Tarnished's battle with Radahn in his prime, the Young Lion's set heavily increases the Tarnished's resistance to physical damage while moderately increasing resistance to magic, fire, lightning, and holy damage. 
*Talismans: Special accessories that give the Tarnished a variety of passive buffs both in and out of combat. The Tarnished can wear up to four talismans, with the chosen four in this case being:
**Crimson Amber Medallion +3: Made directly from the primordial sap of the Erdtree and worn by Godfrey during his rule as Elden Lord, the Crimson Amber Medallion +3 is the strongest form of the Amber Medallion, increasing the Tarnished's overall health by 10%. 
**Great-Jar's Arsenal: A charm in the shape of a great jar overflowing with weaponry, the Great-Jar's Arsenal was given to the Tarnished by the Great Jar of Caelid after they completed it's combat trials. The Great-Jar's Arsenal greatly increases the Tarnished equip load, giving them the strength to carry around heavier equipment without being slowed down. 
**Pearldrake Talisman: Designed in tribute to the ancient dragons that once protected their lord, the Pearldrake Talisman increases the Tarnished's resistance to elemental damage (this includes magic damage, despite the name). 
**Two-Handed Sword Talisman: A talisman depicting the elite champions of the Horsent that valiantly stood against Messmer's invasion, the Two-Handed Sword Talisman increases the damage of attacks dealt by two-handed weapons. 
**Flask of Crimson Tears: A special flask modeled after the holy chalice that once held the tear of life, the Flask of Crimson Tears restores most of the Tarnished's health with a drink, though they have a limited amount of drinks that can only be replenished by resting at a site of grace. For this match, the Tarnished will have four uses of the flask. 
*Flask of Cerulean Tears: A special flask similarly modeled after the holy chalice, the Flask of Cerulean Tears restores the Tarnished's FP, the resource that allows the Tarnished to cast spells and use Ashes of War, with a drink. For this match, the Tarnished will have two uses of the flask. 
Powers and Abilities:
*Master Combatant: Through a mixture of stubborn resilience and sheer combat skill, the Tarnished is potentially the singlemost dangerous warrior in the Lands Between, having carved their way through every challenge they face to become the Elden Lord. On top of defeating each of the rune bearers, an assortment of powerful demigods such as the legendary swordswoman Malenia, Blade of Miquella and the undefeated general/gravity spellcaster Radahn (both in his rotten, berserker form and in his prime), they've slain towering dragons, otherwordly eldritch abominations, entire hordes of foes singlehandedly, beaten both Radagon and Godfrey, the two Elden Lords prior to their ascension, and even killed the Elden Beast, the living incarnation of the concept of Order. The Tarnished's fighting style is a mixture of overwhelming and crushing foes with brute strength and chipping away at more formidable enemies (or those simply too far away to hit) with a variety of spells. 
*Tarnished Physicality: The Tarnished can take a genuinely superhuman amount of physical punishment while dishing it out in return. They've been hit with every possible form of damage over the course of their journey and often shrugged it off, from lightning attacks from the lord of dragons to being hit point-blank with magma to being crushed under the foot of an enormous giant and (with a little luck) even survived being in the radius of the asteroid-like atmospheric re-entry of Radah, which kicks up a massive shockwave and obliterates the surrounding arena upon impact.
*Skilled Spellcaster: On top of their skill with a blade, the Tarnished is also a moderately skilled spellcaster, favoring offensive sorceries that enable them to deal damage from a distance. By the end of their journey, the Tarnished was able to equip up to 4 spells for use at once. These included:
**Gravitational Missile: The Tarnished fires off a gravitational projectile that unleashes several pulses, dealing damage to enemies and pulling them in with a chance to stagger them before exploding, dealing heavy magic damage. The projectile can be charged up, burning extra FP in return for more pulses, a wider radius, and more damage on the final explosion. 
**Glintstone Nails: Taught to the Tarnished by High Priest Count Ymir, the Tarnished fires off six magic nails that move in track their target while moving in a jagged formation before exploding on impact with the target. The This spell can be charged, causing the nails to deal more damage on impact. 
**Thops Barrier: The lifelong work of disgraced Carian sorcerer Thops, Thops's Barrier creates a temporary shield that deflects spells. By burning FP, the Tarnished can continuously create barriers, allowing them to deflect volleys of magical attacks with a short windup. 
**Loretta's Greatbow: A sorcery used by the Royal Knight Loretta, Loretta's Greatbow creates a magic greatbow that fires off a powerful magic arrow that explodes on impact. It can be charged to deal additional damage. 
*Mimic Tear Ashes: Once per battle, the Tarnished can summon the legendary ashen remains from a failed attempt by the Eternal City to create their own lord, the Mimic Tear Ashes takes the form of the summoner, copying their stats and abilities, to fight alongside them, operating independently to fight as it sees fit. Mimic Tear is unique for ashes in that summoning it consumes health rather than FP, and it completely duplicates the Tarnished equipment, including weapons, spells, talismans, and any consumables on their person, though it only has one use of each Flask. The Mimic makes up for it's lack of true sentience by having triple the Tarnished's HP, unlimited FP, and one a half times their total stamina while being immune to poison. The Tarnished can only summon ashes when it's near a rebirth monument. 
==X-Factors==
Experience
Tactics
Training