131535-incentive-to-group-up-on-the-grind-up-to-50

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Have a few 5-person quests outstanding on my grind to 50.  I figure I can go back when i'm 10-12 lvls higher than the requirements to finish them off but...
What a pain in the *cupcake* to find people to do them.
And my toons at 50 are all needing to do dungeons (group content) etc for attunement.
Do-able with the help of my guild but way hard in most pick up groups.
How about some love/incentives for all the under-50's to band up n kick mob butt?
 	
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ive played all classes and dont remember a 5man non-instanced mob that i wouldnt be able to solo on any of them when around the same level but anyway this is why the game is going f2p to repopulate the servers. you also dont need to complete all the quests, drop the OCD, abandon them in the questlog and move on
 
attunement is a guild thing, a reasonable guild will care about their members and help each other out daily. if they cant even do that, dont expect much success in the future	
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good that ur able to solo those mobs but for me the idea of playing an MMO is for the interaction and team play with others.
and there are certainly shooters out there in game-land that do a better job of single-player action
attunement is long grind but requires team play - nothing in the lower levels even hints at that	
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again, thats why its going f2p, to repopulate the current ghosttown lowbie zones so you have people to group with
if you're trying to level before f2p you'll need the mentioned singleplayer skills if you dont bring someone to reroll with you
 
just sounds bit derpy, not sure what you actually want, you got all kinds of grp content available for lowbies already thru the group finder
did you want the attunement to start at lv10 as a main quest line and push lowbies to do instances, worldbosses and grind rep on the way up?
add eastern style elite mob grinding based quests?
i think stuff like lowbie world boss raids and much harder group quests or public events requiring some actual team effort wouldn't really work for long and end up being skipped once the f2p initial population drops because majority of players just want to hit endgame fast and even if there were decent item rewards they would just get outlevelled too fast and not worth the effort of trying to organize larger grp of new players to perform advanced stuff that early
 
but yea obviously any extra options like that would make levelling more fun and add to the world without superheavy dev time required. just make it optional so it doesnt get in the way of the solo powerlevellers, there is definitely enough space in the world to add worldbosses / elite mob grind areas with a brief questhub. maybe even repeatable and reward some rep/rep tokens/gold etc.  theres mmos where such things already work very well
			
				
	Edited September 11, 2015 by Mln asdfggh	
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So...
 
Use the LFG tool to find some groups.
 
Join the lfg global chat channels that are mentioned in several places on the forums and ask people to join your groups.
 
And when you do hit 50 and start attunement don't worry... It is trivially easy to find groups for almost all of that content.
- As for being too hard... Personally I haven't found that to be the case - though I haven't finished them. If you're finding that to be the case... look to see what you're doing wrong and improve your skills. There are guides and there is assorted content that is good at helping one get better.
- And just to cover it ahead of time: If you think it is all other people that suck - that would itself be proof that you need skill improvement (the inability to self-criticize is the number one thing that blocks learning and improvement).	
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			When leveling alts recently I would just use zone chat or the player - made lfg channel to find groups for the 5 man mobs. If I couldn't find something reasonably quick I'd just keep moving. It's generally faster to keep leveling rather than wait around for a group if you can't find one.	
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