Shadow - Malthona

= Shadow =
=== Medium Undead, Chaotic Evil ===
== Statistics ==
Armor Class 	Hit Points	Speed 	Str 	Dex 	Con 	Int 	Wis 	Cha
14 (Natural)	3d8 + 0 	40 feet	6 (-2)	18 (+4)	10 (+0)	14 (+2)	14 (+2)	16 (+3)
== Defenses ==
Saving Throws	Saving Throws	Saving Throws	Saving Throws	Saving Throws	Saving Throws
Str 	Dex 	Con 	Int 	Wis 	Cha
-2 	+0 	+4 	+2 	+3 	
=== Damage Resistances ===
Cold, Acid, Psychic 
===Damage Immunities===
Necrotic, Cold, Lightning, Poison, and Piercing, Bludgeoning, Slashing damage from non-magical or non-blessed weapons/attacks
===Condition Immunities===
Poisoned, Charmed, Exhaustion, Grappled, Petrified, Frightened, Paralyzed, Poisoned
=== Weaknesses ===
Radiant Damage, Direct Light 
===Senses===
Darkvision 120 feet, Perception 14
===Skills===
Stealth +6, Intimidation +7
===Languages===
Common, Deor
== Abilities ==
Magic Resistance: Shadows have advantage on saves against magical effects.
Sight of the Damned: The Shadow can see perfectly in any Darkness, magical or otherwise. 
Meld with Darkness: Shadows are capable of melding into and moving freely through any place of dim lighting or darkness. While in such circumstances, Attack Rolls made against them are made with Disadvantage as they are hard to track. Their movement speed is also doubled passing through such areas. Shadows can also freely use the Hide Action in such areas as a bonus action with a doubled Stealth Skill check. 
Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing. Shadows are also completely immune the effects of difficult terrain.
Thrives on Fear: Shadows thrive on the fear they cause in their would-be victims and it feeds them the strength they need to kill. Without it, they are almost powerless though with it they are extremely dangerous. Whenever a Shadow chooses a would-be victim or victims, such targets are immediately subjected to a Charisma or Wisdom Saving Throw (DC 15) as the Shadow attempts to exert its will over the target through sheer perceived terror as if an enhanced Intimidation Spell-Like effect. Those affected may make a new Saving Throw at the end of their turns with a successful Save ending the effect and blocking it for up to 24 hours. The Shadow may use this ability as a Move Action. Anyone affected by this Fear affect suffers from the Frightened and Paralyzed statuses. The Shadow also draws strength to empower its otherwise weak attacks, allowing it to add its Charisma Modifier to the Damage Rolls. Subjects under the Shadow's Fear effect struck also have their vitality drained when struck, losing d4 Constitution each time they are damaged. This damage heals the Shadow as it feeds on its victim's life force. Excess Hit Points it gains from this effect grants the Shadow Temporary Hit Points that persist for 24 hours or until removed by damage. As such, a common tactic for Shadows is to grapple their Paralyzed victim, strangling them as they feed until the target is dead.
Banished by the Light: Shadows subsist entirely on Fear and darkness. Without these things, they lose what substance they have and are easily undone. When exposed to normal levels of light, the Shadow will do anything in its power to escape the source, unable to even approach it directly. If unable to escape or evade the source, they will do whatever they can to destroy or obstruct the source short of directly approaching it. When exposed normal or brighter levels of light, Shadows also suffer harm over prolonged exposure. Each turn a Shadow is exposed to such, they take 1d6 damage. Further, this damage is cumulative for each round the Shadow is forced to endure the light. Anyone who was subjected to the Shadow's Fear abilities also immediately gains the ability to make a new Saving Throw against the effect with Advantage. A Shadow is also unable to enter any areas that already have such light and are Blinded the first turn they are exposed to direct light or Radiant damage.
== Actions/Attacks ==
Claw: Melee Attack. +6 to-hit, reach 5 feet, one target. Hit: d4 Cold damage. If the Shadow is benefiting from its Thrives on Fear ability, the Damage becomes d4+3 Cold damage.
== Overview ==
Whether called Shades or Shadows, the beings are literally what the name implies. Not really possessing true bodies of their own, Shadows cannot really physically interact with the world most of the time. While they are capable of doing so, it is typically only for short bursts of activity. The Church Priests say that these beings gain strength from the fear of others, and while there seems to be some truth to this it is also unproven. The truth also remains that while sometimes harmless, that Shades still account for innocent deaths in dark or dimly lit rooms. To the priest's credit, these victims are normally children who would more easily fall victim to fear in the face of a Shade. More than one family has woke in the morning to find a child dead from what appears to be strangulation. Shades are usually solitary stalkers and murderers that flee from the light, though there have been cases where several have joined together for nightly hunts.