Sonic Adventure 3: GX/ List of Upgrades

This page features all of the characters' upgrades and power-ups in the game Sonic Adventure 3: GX. These upgrades can be either purchased from the Shop, which are located in every Adventure Field with Rings acquired by completing certain missions given by the townspeople or by finding some of them hidden within the Adventure Fields themsleves. They provide characters with more powerful attacks or even new ones. Some of them can be equiped and some of them are mandatory. Each character has his-her own upgrades for their attacks. They are listed below.
==The List==
Sonic 	Sonic 	Sonic
Move 	Description 	Image
Light Speed Dash 	Same as in all previous games. Can be acquired from the shop for 100 rings. 	
Light Speed Attack	Same from Sonic Adventure. Can be found hidden in an Adventure Field. 	
Blue Ring 	Makes Sonic perform the Somersault in the air while running (similarly ro Zero Suit Samus' down Special Move). Can also perform a mid-air kick, which is very useful for dodging and attacking enemies. Can be found as a ring hidden in the Adventure Fields.	
Flame Ring 	Allows Sonic to use the Fire Somersault, which is an upgraded move of the Somersault attack. Can be obtained as a bonus after defeating 3 Bosses. 	
Cyan Ring 	Makes Sonic perform a Dash attack in a similar way to Sonic Unleashed. Very useful for sliding. Can be bought for 1600 rings. 	N/A
Tails 	Tails 	Tails
Jet Anklet 	Makes Tails fly faster. Can be found in an Adventure Field. 	
Amy 	Amy 	Amy
Tornado Hammer 	Allows Amy to unleash a tornado with her hammer. Can be acquired by completing a townsperson's mission in an Adventure Field. 	
Knuckles 	Knuckles 	Knuckles
Knuckles is a very special character in this game as he uses various weapon. As the game progresses, Knuckles will earn several weapons, each one with its own powers and abilities. These weapons are known as the "Sacred Treasures of the Brotherhood of Guardians". Each Guardian of the Master Emerald posessed one of these treasures. If gathered all together, they would unlock a mysterious, hidden force; the divine Enerjak suit, which Finitevus and Dimitri are in search of. In order to prevent them from falling into the wrong hands, the Brotherhood of Guardians dismantled them and scattered them throughout various locations. These weapons play a pivotal role in the game's story. As such, they will be handed out to Knuckles during cutscenes most of the times by completing a certain level. Some of them, however, can be obtained in a different way. Players can equip them to Knuckles during exploration or even during combat. They are the following.
﻿﻿Locke's Flute 	A magical flute that was found in Dr. Finitevus' documents, under his posession. What is its purpose? 	
Edmund's Shovel Claws 	Probably the most staple weapon in the arsenal, Edmund designed the Shovel Claws long time ago. In addition to their abilities in the previous games, they enable Knuckles to dig and upgrades massively his melee attacks. 	
Steppenwolf's Hammer Gloves	Edmund's son invented the Hammer Gloves. They allow Knuckles to execute a vast number of attacks such as the Drill Claw and the Spiral Upper. They can also destroy some unbreakable objects. 	
Hawking's Hat 	An accessory that doesn't do anything. Simply for fun. 	
Moonwatcher's Visor 	Allows Knuckles to shoot laser beam projectiles in any direction. They can also reveal invisible items. 	
Rembrandt's Boots 	Grant Knuckles the ability to run faster, sometimes even on water and walls. 	
Aaron's Twin Shields 	Two long, wooden, heavy shields with a face on them. Not only can they withstand attacks, but they can also work as melee-attack, combat weapons. They have the ability to shoot bullet projectiles from the face's mouth as well. The picture on the right shows its shape only. 	
Spectre's Helm 	Allows Knuckles to teleport into short distances. Can also perform the dash attack. 	
Jenelle-Li's Cloak 	Turns Knuckles invisible. Helps him pass through certain sections of a stage without being noticed. 	
Harlan's Earth Gloves 	Allows Knuckles to grow plants and trees either to disable enemies or to create bridges and pathways. 	N/A
Jordan's Orbitars 	They float around Knuckles shooting at enemies. Their projectiles vary depending on their upgrade. 	
Sojourner's Drill Cannon 	A huge drilling machine for close combat. When upgraded, they become two, one in each hand, enabling Knuckles to perform unique combos. 	
Sabre's Hammer Gloves 	They allow Knuckles to perform more complex attacks and easier combos. Knuckles can now perform the Maximum Heat Knuckles Attack, pretty much the same from the original. 	
Tobor's Big Arms 	Two large arm components. They can deliver maximum damage and allow Knukles to perform multiple melee attacks, including the Ground Shaker, which paralyzes enemies. 	
Mathias' Staff 	Allows Knuckles to take control of an enemy and assist him in battle. In some sections, it becomes necessary in order e.g. to ride a flying enemy. When upgraded, it can control hoards of enemies. However, they must first be weakened. 	
Thunderhawk's Compass 	Helps the player find various items during treasure hunting, similarly to Sonic Adventure. 	
Athair's Libra 	Description unavailable 	
Floren-Ca's Abacus 	After destroying enemies, the Abacus will absorb and encapture their souls. If Knuckles activates the Abacus, it will release the captured souls and will assist Knuckles during battle. 	
Boulder Gloves 	Allow Knuckles to execute more close attack combos. They are not part of the Sacred Treasures. 	N/A
Revealing Light Swords 	A pair of swords made of light. Apart from common swordplay, Knuckles can execute a very special attack where he can pierce an enemy with a light sword and remain there making him slower. By piercing many swords, the enemy eventually gets destroyed. This item is not part of the Sacred Treasures. 	N/A
Shade's Nocturnal Blades 	Two powerful blades equiped in each hand. They are Shade's basic combat weapon. This item can only be acquired when the Final Story is completed. 	
Julie-Su 	Julie-Su 	Julie-Su
5000 Volts 	A staple weapon that replaces Julie-Su's Plasma weapon. It deals more damage and can serve as a melee and a projectile weapon. It can be bought from the Shop for 5000 rings. 	
Jet Anklet 	Allows Julie-Su to make a small leap into the air while running. Can become useful to reach higher areas, avoid incoming attacks etc. Can be found hidden in an Adventure Field. 	N/A
Cummunicator 	An accessorie that makes Omni-Viewer appear every once in a while on screen and talk to the player via a communicator. He will occassionally give information and hints. Can be found hidden in an Adventure Field. 	N/A
Plasma Eruptor 	Can be bought from the Shop for 800 Rings. 	N/A
Bow & Arrow 	Allow Julie-Su to shoot at enemies from a distant range. Can be bought from the Shop for 1100 Rings. 	
Big 	Big 	Big
Lure 	Allows Big to catch bigger fishes and move heavier objects. There are 4 lures in total found in Adventure Fields. 	
Life Belt 	Makes Big float on the water. Can be bought from the Shop for 500 Rings. 	
Fishing Rod 	The fishing rod enables Big to perform stronger attacks with wider range. There are 4 fishing rods, each being more expensive that its predecesor. The first features a big fish. The second a life belt. The third a spiked ball and the fourth a spiked ball with fire. They can be found in Adventure Fields.	
Belly Flop 	The Belly Flop is a move by Big the Cat. While in mid-air, Big will fall vertically to the ground with this belly, smashing anything below him. This move costs 200 rings since it is mandatory at some stages. 	N/A
Shadow 	Shadow 	Shadow
Light Dash 	Same as Sonic. Can be bought from the Shop for 100 rings. 	N/A
Chaos Boost 	
Chaos Boost pretty much does the same as in Sonic 2006. It is a mode which enhances most of Shadow's attacks. An action gauge is located on the bottom of the screen, which, when full, can activate the Chaos Boost. It can be increased by defeating enemies. Chaos Boost lasts about 20 seconds. Shadow can now perform attacks such as the Chaos Snap, Chaos Lance and the Chaos Blast.
*Chaos Snap - Shadow instantly warps in front of the enemy, same way he does in the opening of Shadow the Hedgehog.
*Chaos Lance - An upgraded move of Chaos Spear, Shadow fires red Chaos Spears which deal more damage and have various effects.
*Chaos Control - Freezes time for a few seconds or makes time flow very slowly.
*Chaos Blast - Same as in Shadow the Hedgehog.
Chaos Boost Mode can be found hidden in an Adventure Field. It is hidden in a very secret location due to its huge advantages.	
﻿﻿Flame Ring 	Same as Sonic's Flame Ring. 	N/A
Rouge 	Rouge 	Rouge
Treasure Scope 	Allows Rouge to detect invisible items. It is acquired during a cutscene in the game's story. 	
Bat Swarm 	A projectile attack for Rouge, useful while flying. Can be found in the Adventure Field. 	N/A
Iron Boots 	Allow Rouge to perform a set of moves. These are Kick Attack, Screw Attack and Drill Dive, which are the same from Sonic Adventure 2. 	
E-123 Omega 	E-123 Omega 	E-123 Omega
Blunt Claws 	An upgrade for Omega's combo attack. Can be found in the Adventure Field. There are 3 in total. 	N/A
Master Hydraulics 	An upgrade of Omega Shot, enables Omega to fire with a gatling gun. Can be found in the Adventure Field. There are 3 in total. 	N/A
Titanium Launcher 	An upgrade of Omega Launcher. Has wider range and deals more damage. Can be found in the Adventure Field. There are 3 in total. 	N/A
G.U.N. Soldier 	G.U.N. Soldier 	G.U.N. Soldier
G.U.N. Launcher 	An upgrade for the G.U.N. Soldier's Lock on Shot. Can be found in the Adventure Field. There are 3 in total. 	N/A
Hot Shot 	An upgrade for the G.U.N. Soldier's Gun shot. Can be found in the Adventure Field. There are 3 in total. 	N/A
G.U.N. Missile 	An upgrade for the G.U.N. Soldier's Rocket. Can be found in the Adventure Field. There are 3 in total. 	N/A
Close ranged Attack 	Enables the G.U.N. Soldier to deliver a close ranged melee attack with his gun. Can be bought from the Shop for 300 Rings. 	N/A
Silver 	Silver 	Silver
Psychic Eruption 	A basic upgrade of Psycho Shock, paralyzes enemies and deactivates any metal and mechanical item. Can be found in the Adventure Field. 	
Psychic Wind 	An upgrade of Silver's Psychic Wave. It can be charged and delivers more damage. Can be acquired from the Adventure Field. 	
Psycho Smash 	Only during psychokinesis, pushes away nearby objects and enemies instead of picking them up. Hold down the R2 and L2 buttons to activate it. Can be bought from the Shop for 500 Rings. 	N/A
Psychic Conductor 	During psychokinesis, after grabing either 1 or more objects, Silver can aim with a small target appearing and the camera coming closer to Silver's range and then shoot them on that target. Can be found on the Adventure Field. 	N/A
Teleport Dash 	Same as in Sonic 2006. Enables Silver to teleport in a certain location but in a different manner than Shadow. Can be bought from the Shop for 100 Rings. 	
Psychic Weapon 	When Silver stands on a marked location in a level, while having lifted a number of objects, Silver will transform these objects into a weapon e.g. a sword, a whip or a giant hand and will use them for strong melee attacks. This upgrade is hidden in the Adventure Field. 	N/A
Telepathy 	Press the SELECT button and Silver will telepathically see the segments of the level that you are going go pass through. Useful for seeing where the enemies are located and for creating a strategy. Can be bought for 500 rings. 	N/A
Blaze 	Blaze 	Blaze
Fire Stomp 	A fire stomp attack. Can be bought from the Shop for 250 rings. 	N/A
Red Ring 	Same as Sonic's Blue Ring. Automatically acquired after defeating the 2 first Bosses. 	N/A
Fire Sliding 	Makes Blaze thrust a Flame Kick while running. Can be found in an Adventure Field. 	N/A
Pyrokinesis 	A not much of a use attack that allows Blaze to burn nearby objects and enemies. This move can be bought from the Shop for 900 rings. 	N/A
Cream 	Cream 	Cream
Chao Swarm 	An upgrade to Cream's Cheese attack. Can be acquired after having at least 6 Chao in the Chao Garden. 	N/A
Carrot Bomb 	Cream may plant a Carrot Bomb just like Rouge. Can be purchased for 50 rings. 	N/A
Team Chaotix 	Team Chaotix 	Team Chaotix
Chaotix Wheel 	Espio, Charmy, Mighty and Vector will form a wheel when the action button is pressed. Although their move is sluggish, it is a great way to destroy anything in your path including crates and enemies. Can be bought from the Shop for 650 rings. 	N/A
Chaotix Band 	Sort of like their Team Blast from Sonic Heroes. Can be bought from the Shop for 1000 rings. 	N/A
Metal Sonic 	Metal Sonic 	Metal Sonic
Rocket 	Enables Metal Sonic to shoot an uncontrollable rocket from his body. It is a very powerful projectile, same from The Chronicles of Sonic the Hedgehog: Rise of the Heroes. Must be found in an Adventure Field. 	N/A
Light Speed Dash 	Same as Sonic's. Can be bought for 50 rings. 	N/A
Fang 	Fang 	Fang
Upgrade Pack 1# 	If you find three of these hidden somewhere in the Adventure Fields, your pistol, grenade and rocket will upgrade each. 	N/A
Upgrade Pack 2# 	If you find three of these hidden somewhere in the Adventure Fields, your pistol, grenade and rocket will upgrade even more, even though Fang can use weapons from his enemies like in Shadow the Hedgehog. 	N/A
 E-102 Gamma 	 E-102 Gamma 	 E-102 Gamma
Upgrade Pack 1# 	If you find three of these hidden somewhere in the Adventure Fields, Gamma's three weapons will each be upgraded 	N/A
Upgrade Pack 2# 	If you find three of these hidden somewhere in the Adventure Fields, each of your weapons will be upgraded even more. 	N/A
Jet Booster 	Gamma's trademark accessory from the very first Sonic Adventure. It is hidden somewhere in the Adventure Fields. 	
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