Market (Civ5)

== Game Info ==
Basic money-boosting building of the Classical Era.
* Common traits:
** +25% (except from routes)
** +2 ( +1) 
** 1 slot
** +1 per incoming (also +1 for the owner of the route)
** 
== Strategy ==
The Market is the first money-boosting building, significantly increasing a city's output of . It usually becomes available at a moment in the civilization's development when it's short on (you've accumulated buildings and units, you're starting to build your road system, but aren't trading with other civilizations much yet) so it is important to research Currency and start building it in your cities to overcome the shortage. Build it in cities with good output first - this way, the 25% boost will have greater effect earlier on. It also allows the creation of one , increasing the speed at which Great Merchants appear.
You need a Market in every city to unlock the National Treasury (or the East India Company in Brave New World).
In Brave New World the Market's general purpose changes a bit, becoming a booster for . The Market becomes more effective as the number of s passing through a city increases, so when prioritizing where to build it first, check and see which of your cities have the most Trade Routes with other civilizations.
== Civilopedia entry ==
== See also ==
* Market in other games
ru:Рынок (Civ5)