Mobs/List/Crimson

Image	Name 	Level	Location 		 	Combat XP	Behavior 	Drops
 	Exe 	 	 		 	 	Floats around in the same spot. Does not move nor can be damaged. Can be picked up with an Atominizer or merged with the same mob using a Charminizer to spawn a new mob. 	
 	Wai 	 	 		 	 	Floats around in the same spot. Does not move nor can be damaged. Can be picked up with an Atominizer or merged with the same mob using a Charminizer to spawn a new mob. 	
 	Zee 	 	 		 	 	Floats around in the same spot. Does not move nor can be damaged. Can be picked up with an Atominizer or merged with the same mob using a Charminizer to spawn a new mob. 	
 	Wither Skeleton 	 	 		 	120 	Runs towards the player when sees them from up to 32 blocks. Applies the wither effect for 10 seconds after hitting a player. 	
 	Wither Spectre 	 	 		 	120 	Quickly attacks in groups with melee, afflicts the player with the wither effect for 10 seconds. 	
 	Blaze 	 	 		 	110 	Flies upwards when senses a player and tries to stay above them by 0.5-3.5 blocks. For 1 second shoots 5 freballs in the player's direction, then stops attacking for 2 seconds. 	
 	Bezal 	 	 		 	120 	Flies upwards when senses a player and tries to stay above them by 0.5-3.5 blocks. For 1 second shoots 3 freballs in the player's direction, then stops attacking for about 8 seconds. On death explodes for . 	
 	Mutated Blaze 	 	 		 	120 	Behaves like a normal blaze. 	
 	Flare 	 	 		 	120 	Appears as 3 blazes stacked on each other, sharing the same . Has short range, no melee attack and stops attacking for a while if misses a fireball shot. Doesn't contribute to spawning Inferno Demonlord, but is often used to spawn Vanquishers due to it's poor mobility. 	
 	Smoldering Blaze 	 	 		 	240 	Behaves like a blaze, accurately shoots one fireball per second. 	
 	Millennia-Aged Blaze	 	 		 	660 	Behaves like a blaze, accurately shoots one fireball per second. 	
 	Dive Ghast 	 	 		 	400 	Does not shoot fireballs. Makes igniting sounds with particles around them before flying towards the player and exploding for . 	
 	Ghast 	 	 		 	400 	Shoots fireballs at the player. 	
 	Hellwisp 	 	next to the		 	 	Attempts to eat a nearby player and, if succeeded, instantly killing them. Shoots out tentacles into the player before trapping them and attempting to consume if the player shows no force. 	
 	Mushroom Bull 	 	 		 	120 	Hostile, sometimes walks in circles. Eats Mushroom Spores when walking over them. 	
 	Flaming Spider 	 	 		 	120 	Runs and jumps upon the player, attacking with melee. 	
 	Magma Cube Rider 	 	 		 	120 	Hostile, attacks with melee when close to the player. Appears as a Pigman on a Magma Cube. 	
 	Magma Cube 	 	 		 	120 	Hostile, shoots fireballs at the player. Slowly jumps towards the player and deals damage when near. 	
 	Pack Magma Cube 	 	 		 	120 	Passive upon being hit. There is a chance of a pack magma cube to become two pack magma cubes (without turning smaller) when hit for the first time. Attacks with melee. 	
 	Kada Knight 	 	 		 	120 	Hostile. Spawns in the caves north and south of . Despite being composed of 2 mobs, it works as one mob and cannot receive additional damage. 	
 	Matcho 	 	 		 	300 	Spawns from a Block of Coal spewed out during the eruption. Passive until hit. Moves quickly, attacks with melee. 	
 	Barbarian 	 	 		 	120 	Passive until hit. Wields an axe and attacks the player with it when provoked. 	
 	Fire Mage 	 	 		 	120 	Passive until hit. Switches between shooting fireballs at the player and attacking with melee. 	
 	Goliath Barbarian 	 	 		 	120 	Passive until hit. Wields an axe and attacks the player with it when provoked. 	
 	Krondor Necromancer 	 	 		 	120 	Passive until hit. Switches between shooting fireballs at the player and attacking with melee. 	
 	Vanquisher 	 	 		 	1000 	Has a base 1/640 chance to spawn from most types of enemies when killed. Acts like a wither. Drops 3 Nether Stars to a player who spawned it and 1 Star to all players that have dealt at least . 	
 	Bladesoul 	 	 		 	4000 	Attacks with melee. Sometimes uses various abilities and increases max by spawning wither guards. 	Only rolled when the player has dealt at least
 	Mage Outlaw 	 	 		(Abilities)	4000 	Has 4 attack patterns, often switches between them. Often summons a End Crystal which zaps players in the and does not let them leave. Cannot be damaged from outside of its arena. 	Only rolled when the player has dealt at least
 	Barbarian Duke X 	 	 		 	4000 	Deals 4500 melee damage. Sometimes jumps into the air; stuns, decreases FOV and deals damage when landing. Sometimes shoots Flaming Fists, dealing on hit. Cannot be damaged from outside. 	Only rolled when the player has dealt at least
 	Ashfang 	 	 		(Abilities)	4000 	Passive until hit. Immune to all damage except the one from Blazing Souls, which are dropped from his minions. Uses various abilities. 	Only rolled when the player has dealt at least
 	Magma Boss 	 	 		 	 	Has 3 phases.Normal: the default phase during which shoots fireballs, creates circles of harmful fire particles and occasionally jumps into the air while using various abilities.Split: splits every taken. Jumps to the center and splits into many minor cubes. Once most of them are killed, the boss reforms into the Normal state and gains Fleeing: becomes a small magma cube with . Shoots fireballs. Moves faster as its decreases.	
 	The Matriarch 	 	 		 	 	Pulls the player towards itself and eats them. The player gets transported into the and has their Stats set to default. The player must avoid harmful acid displayed as water which deals of per second. The player is supposed to find 3 piles of Heavy Pearls, hit each of them 3 times to get a pearl, climb up and punch one of the stacks of pigs to escape. It can be done once a day or up to three using Matriarch's Perfume.