Report 576

Report #576
Skillset: Tarot Skill: Warrior
 Org: Cacophony Status: Completed Mar 2011
Furies' Decision:
Damage changed to unblockable, lowered to 2p.
Problem: Currently the Warrior tarot costs 3 power and does roughly 200 cutting
damage which is mitigated by armor and racials. This damage is completely
underwhelming for 3 power over 3 flings.
[A: 0 R: 0] Solution #1: Change the effect of warrior tarot to cause 250
 bleeding per fling. This will fall in line with both
 bards (manabarbs) and guardians (aeon) and will be
 much more useful than 200 flat cutting damage.
[A: 0 R: 0] Solution #2: In addition to the current 200 cutting damage, add
 the ability to prone the target (i.e. the Axe of
 Klangratch sweeps your feet from beneath you)
Player Comments:
---[Prav on 3/9 @ 01:02 writes]:
Support either solution 1 or solution 2. May even consider a power cost
reduction to the skill to 1-2p.
---[Raeri on 3/9 @ 05:13 writes]:
Solution 1, with possibly a minor decrease in power cost.
---[Senna on 3/10 @ 02:59 writes]:
Yes please for either, this skill gets so little use it's not even funny.
---[Talan on 3/10 @ 09:51 writes]:
I'm surprised there isn't a suggestion that it be 200 unblockable damage or no
damage type - it would seem an obvious solution that keeps the nature of the
skill intact. I think either of these suggestions are a bit ambitious
considering this is a fairly low level ability.
---[Nydekion on 3/11 @ 09:21 writes]:
Solution 1 with a possible power cost reduction sounds fine.
---[Talan on 3/13 @ 04:42 writes]:
250 bleeding for three flings is a lot. I compare 3p to the power I expend to
ramp up that much bleeding (double) and balk at the idea of reducing the cost.
It's hard to not be cynical regarding the complete lack of outcry of 'too much
synergistic bleeding' in this report as we're seeing 544. Caco just received a
bleeding buff, and you're hard pressed to find a better partner to ramp up
bleeding with than a telekinetic. If this is an issue among the commune skills,
why isn't it for the city ones?
---[Raeri on 3/14 @ 09:05 writes]:
That's a good point. A change in damage typing could work, and avoid this
problem. Otherwise, consider the comments regarding synergy from report 544 in
light of this report.
---[Nydekion on 3/14 @ 23:57 writes]:
Yeah, that's fine. An unblockable damage type change and a power cost reduction
works too.
---[Xenthos on 3/15 @ 02:33 writes]:
I can see changing the damage type as suggested above, that would appear to be
preferable.
---[Destridas on 3/15 @ 21:14 writes]:
Based on current synergies, Solution #2 would be preferable. Most tarot skills
are on a 4 sec balance and 600 damage over 12 seconds is laughable at best. The
skillset is not built around damage kills so to have a currently never used card
still cause damage makes little sense. Bleeding and Knockdown both synergize
well with both Bards and Guardians.
---[Nydekion on 3/16 @ 19:04 writes]:
Well, it'd probably be better to just increase the unblockable damage to 350-400
with a reduced power cost than the other two solutions for the reason Talan
described.