Report 632

Report #632
Skillset: Harmony Skill: Akhoosh(Wind)+Highchant
 Org: Geomancers Status: Rejected Jun 2011
Furies' Decision:
We do not feel harmony is overpowered to require a change to highchant at this
time.
Problem: Harmony Akhoosh provides access to the MANTRA WIND command, an instant
tumble on a very short (2s) equilibrium at a cost of 1p. This was already
considered a powerful ability, and the introduction of highchant has made it
even more powerful by effectively removing its other cost (that while having it
active, you would be greatly restricted in your harmony usage). Highchant allows
you to instantly switch to and use akhoosh at an additional 1p cost so long as
you are not paralysed. This makes it very difficult if not impossible to pin
down a harmony user.
Solution #1: Increase the cost of MANTRA WIND to 3p to prevent repeated use.
Solution #2: Change highchant to be hindered by standard hindering status such
 as sprawl, web, etc.
Solution #3:
Player Comments:
---[Xenthos on 6/14 @ 22:40 writes]:
I like solution 2, even more so given discussion on envoys. Highchant should
provide extra options and quick switching, but it should be affected by the
afflictions listed-- it just helps provide even more oomph to already strong
abilities (such as Wind, and the 1p prismatic barrier). There are just a lot of
powerful low-cost abilities.
---[Iytha on 6/16 @ 23:09 writes]:
I also like solution 2, for pretty much the same reasons as Xenthos. This is not
suprising, as we were both there for the same discussion about this report.
---[Morbo on 6/26 @ 08:20 writes]:
Prefer solution 2, but either solution would work
---[Wobou on 6/30 @ 01:28 writes]:
As horribly biased as I am I can see the need for these solutions. I hope that
if solution 2 is implemented that regular chant could be allowed to work prone
(perhaps with a longer eq time) so that these basic hinders wouldn't totally
stop switching but just slow it down majorly. Maybe that's still too OP though.