Wards

A category of magical effect used for protection, Wards are usually constructed with Ritual Magic over time in order to generate a long-lasting defensive array against certain types of threats. Wards are commonly used to keep out individuals or creatures with hostile Alignments or Allegiances, unwanted Types, certain types of magical energies, spells, or the like, and to keep and maintain the site's conditions. Wards are widely used and produced in a variety of different ways across Gaea's myriad cultures, from the shimenawa of Zipangu to complex magic circles to the careful arrangement of objects and positioning of structures found in Fusang to elaborate anointing rituals to the creation of protective artifacts. Wards often involve the use of talismans and charms and usually consist of relatively weak magic that can be overcome or dispelled with sufficient skill and effort. However, they are also often layered and self-protecting, so that trying to remove one is akin to untangling a knot without being able to turn it over.
Wards have long been used, primarily by the Races of Man, as a means to protect themselves and their works from Monsters, nature, and other Men. In recent years, they've seen extensive use against Beasts, to varying degrees of success, as Beasts seem to be considered common Animals for the purposes of magic, creating some difficulties when it comes to dealing with pets and livestock. The most powerful of wards are known as Mythwards, for they draw on the divine spark known as Mythic Power to create and can generally only be broken by a Mythic being of equal or greater potency.
=Common Wards=
=Mythwards=
Category:Magic
Category:Ritual Magic
Category:Wards
Category:Canon
Category:Gaea