Rogue Idol

is a monster unit introduced in Total War: Warhammer II with The Warden and the Paunch.
== Recruitment ==
* Unlocked with: Shamanic Tepee
== Summon ==
* Blacktoof's Conjuration
== Description ==
Crushing armoured Knights, city walls, and just about anything else that gets in their way, Rogue Idols are the living embodiment of the spirit of the Waaagh!, gigantic stone effigies built in the shape of the Greenskin gods and driven by their arcane power. Arrows and broadswords break and shatter on their rocky bodies as they smash a brutal path of destruction through an army, near impervious to the blows being rained upon them due to lacking muscle and sinew to damage or blood to spill. Crudely fashioned from heaped stones and battlefield debris, Orc Shamans animate them with the help of obscene glyphs and slogans they daub upon them, though their control over the rocky behemoths is tenuous at best. On the battlefield, Rogue Idols loom over most things, striding implacably forwards with limbs the size of tree trunks and a malevolent grin carved into their leering faces.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Crumbling
* Disintegrating
* Rubble & Ruin I
* Rubble & Ruin II
* Rubble & Ruin III
* Spirit of Gork (or Mork)
* Wounds
== Strategy ==
Rogue Idols are horrifically powerful and resilient units that require a tremendous effort to bring down. However, they are extremely slow and make massive targets for enemy missile fire. They are most effective in Siege battles, where their lack of speed is less relevant, and they can be used to batter down enemy gates and disrupt clumps of enemy infantry. If your economy can support them, Rogue Idols make a tremendous addition to late-game Greenskin armies.
Category:Summons units
Category:The Warden and the Paunch units