Zuma Deluxe/Game Mechanics

== Frog ==
The main protagonist in this game is the frog, which is also referred to as Zuma or stone frog. It is responsible for shooting marbles and successfully completing each level.
=== Swapping marbles ===
You have the option to change the color of the marble by performing a right-click action anywhere, except when the next color of the marble is identical to the current primary color.
== Marbles ==
Zuma Deluxe features a total of six distinct marble colors, namely red, yellow, green, blue, purple, and gray. The initial temple contains marbles of red, yellow, green, and blue colors. Subsequently, the following temple introduces purple marbles, while the subsequent temple further includes a gray marble.
=== Power-ups ===
Marbles possess a mere four power-ups, namely Accuracy, Explosion, Slow, and Reverse. These power-ups are instrumental in conquering the game and accumulating points to replenish the meter.
Regrettably, the power-ups have a duration of only 24 seconds before vanishing.
==== Accuracy ====
The enhancement of accuracy results in the frog's target path being marked by a blue triangle, while also increasing the speed of the shooting range. However, this power-up is temporary and lasts for a duration of 22 seconds.
==== Explosion ====
The explosion power-up has the ability to make nearby marbles explode, resulting in the potential to earn numerous points as it creates gaps for marbles of the same color located further away to collide.
==== Slow ====
The gradual activation of the power-up results in a decrease in the velocity of the marbles. The benefits of this power-up include facilitating the destruction of marbles and enabling a chain bonus collision. Conversely, the drawbacks of the gradual power-up persist for a duration of 9 seconds.
==== Reverse ====
The reverse power-up results in the marbles moving in the opposite direction, providing the benefit of delaying the marbles' approach towards the skull and enabling a chain bonus collision, although the drawback of the reverse power-up only lasts for 4 seconds.
== Meter ==
At the start of each level, the meter is set to zero. As you accumulate points and bonuses, the meter gradually increases. Once the meter reaches its maximum capacity, it changes color from yellow to green. This signals that you have earned the opportunity to reverse the marbles for a duration of 4 seconds. Additionally, any marbles that are close enough to the starting point will disappear.
== Lives ==
When commencing a fresh game, you are initially granted two lives. Additionally, for every 50,000 points accumulated, an additional life is bestowed upon you. However, it is important to note that each time you perish, one of your lives will be forfeited.
== Skull ==
The primary antagonist in the game is the skull. Once a ball reaches the skull, the others will quickly follow suit, causing the stone frog idol to spin around and vanish, resulting in the player losing a life. If the marbles are near or far from the skull, yellow lines will move towards it, emitting a heartbeat sound that increases in speed as they approach. The skull will then begin to open. To prevent the balls from reaching the skull, the player can shoot a colored ball from the stone frog idol's mouth towards the chain of balls. This will continue until the player fills the yellow bar, at which point the balls will cease spawning off-screen.
== Coin ==
Coins serve as rewards that provide additional points to assist in filling the meter. They have a limited duration of 12 seconds before vanishing, and typically materialize shortly after the marbles have been set in motion, appearing in locations where the marbles are present.
== Score ==
At the commencement of a fresh game, the points invariably initiate at zero, until acquiring points through gap bonuses, powerups, coins, combos, and chain bonuses. and keep adding points upon each next level, stage and temple.
Category:Zuma Deluxe
Category:Zuma
Category:PopCap Games
Category:Game Mechanic