Assault

The Assault is a versatile class. Moderately armored but retaining decent mobility and packing a substantial amount of firepower, the Assault class is the most conventional class of the game. 
== Characteristics ==
A familiar face. The Assault class is a conventional first person shooter soldier; they pack a diverse arsenal, a very stamina-esque sprinting system, and fragmentation grenades. 
In the beginning, Assault sports a fairly potent and multipurpose arsenal, while their sidearm's alternate fire allows for full auto short range defensive fire to complement any choice in primary. Some 20% damage resistance provides enough survivability to take a hit and carry on, though they are far from unkillable. 
Motion Vision allows Assaults to reliably counter moving targets even under Thermoptic Camouflage, or spot enemies trying to maneuver in low light. Do note though that it is far from infrared; you will NOT see someone standing still until they open fire. 
In the endgame, Assault packs 
== Arsenal ==
The game begins with a large range of possibilities, with the MPN-45, SRM-7 and Jitte all available, along with the ZR68C and ZR68S, which makes the Assault the only class to start with a silenced primary weapon at the start of the game (aside from the MPN). From here, ample strategies are possible to the player according to playstyle he/she wants to adopt. As the game progresses, the Supa7, Mosok41 and Mosok41S become options, adding to the diverse roles the Assault can assume. Endgame weapons will include the MX-5 and MXS-5, and the AA13 and SRS, all of which (with perhaps the exception of the SRS) can be used both in defensive and offensive scenarios, as like with much of the Assault's weaponry. With this, the Assault class posesses the most diverse arsenal in the game, as well as the largest.
===Summary===
Final Loadout:
*MPN-45S
*SRM-7
*Jitte
*ZR68C
*ZR68S
*Supa7
*Mosok 41
*Mosok 41S
*Mosok 41L
*MXS-5
*AA13
*BP 308
Thermoptics: 9 Seconds
Vision: Motion Vision
Armor: Moderately Armored (20%)
Auxiliar Power Form: Sprint
Playstyle: A well balanced choice in both available weaponry and team role
Category:Classes