Sci-Fi Guy (PvZ: BfN)

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Sci-Fi Guy is a playable zombie class in Plants vs. Zombies: Battle for Neighborville. He is a Defend class who specializes in defending key points and objectives. His main objective is to keep areas under zombie control and keep plants out of them. He has a personal Hover-Drone that follows him around at all times, and whose weapon can be used as Sci-Fi Guy's secondary. Sci-Fi Guy has a double-jump ability, similarly to Night Cap.
==Description==
===In-game description===
Sci-Fi Guys specialize in defending key positions and keeping zones under control, deploying shields and drone buddies.
==Primary Weapon==
Sci-Fi Guy's primary weapon is the Ray Tracer, which fires rapid-fire lasers which deal 3 damage (4 critical) and fires at a rate of 1000 RPM (rounds per minute) or RPS (rounds per second) with DPS ( critical). Ray Tracer can hold 200 ammo and must reload for 1.7s once it is depleted.
Weapon stats 	Weapon stats 	Weapon stats 	Weapon stats 	Weapon stats 	Weapon stats
Internal data	Internal data	Internal data	Internal data	Internal data	Internal data
Ammo capacity	Ammo capacity	Fire mode 	Rate of fire 	Damage(DPS) 	Crit Damage(CDPS)
200 	200 	Full auto 	1000 RPM 	3() 	4()
==Secondary Weapon==
Sci-Fi Guy's secondary weapon when zoomed in is the Bot Beam, which fires a quick laser from Sci-Fi Guy's personal Hover-Drone which deals 17 damage (19 critical) and fires at a rate of 210 RPM (rounds per minute) or RPS (rounds per second) with DPS ( critical). Bot Beam uses the same ammo pool as Ray Tracer with the same reload, except each Bot Beam uses 25 ammo.
Weapon stats 	Weapon stats 	Weapon stats 	Weapon stats 	Weapon stats 	Weapon stats
Internal data	Internal data	Internal data	Internal data	Internal data	Internal data
Ammo capacity	Ammo capacity	Fire mode 	Rate of fire 	Damage(DPS) 	Crit Damage(CDPS)
8 () 	8 () 	Full auto 	210 RPM 	17() 	20()
==Abilities==
===Rad Relocator===
When activated, Sci-Fi Guy will throw a futuristic device that has a heavy arc and sticks to walls. Sci-Fi Guy can press the ability button again after it lands (while within 30 meters of the device) to teleport to the device's location, destroying it. When Sci-Fi Guy teleports to the device, there is a 0.5-second delay before he is actually teleported to it. The device only has 20 health and can be destroyed by enemy fire. It takes 15 seconds to recharge.
===Laser Base Alpha===
When activated, Sci-Fi Guy will deploy a squad of 4 Hover-Drones and drop a home base with them that has 175 health. These Hover-Drones patrol a 50-meter area around where the home base was dropped, seeking out enemies but prioritizing the defense of home base. When the home base is destroyed, all Hover-Drones assigned to it will be destroyed.
Hover-Drones cannot themselves be damaged by enemy fire and move fairly slowly, hovering 8 meters above the ground. Hover-Drones have a laser attack that requires them to be within 15 meters of their target, dealing 10 damage at a rate of 240 RPM (rounds per minute) or RPS (rounds per second) with DPS. Laser Base Alpha takes 45 seconds to recharge.
===Cyber Security===
When activated, Sci-Fi Guy will create a large energy shield with 325 health. The shield is a large, flat, rectangle with a height of 14 meters and a length of 10 meters. Allies and enemies alike can walk through the shield, but enemy projectiles can't pass through it. Cyber Security will naturally move forward at a rate of 15 m/s, but will stop moving when the ability button is pressed again after the shield is deployed, or if the shield directly collides with a solid obstacle such as a wall. It takes 19 seconds to recharge.
==Upgrades==
==Strategies==
===With===
Sci-Fi Guy is a very tricky zombie. His abilities reward defensive play, using Laser Base Alpha to directly defend a point and using Cyber Security to block enemy fire, while using Rad Relocator to hop around the point you're defending. Sci-Fi Guy is very effective in game modes like Turf Takeover, and is generally best used in a central area or key battleground for zombies, as his general design is a 'super defender' of sorts. Ray Tracer is a fast and furious weapon but requires quite a bit of accuracy to land its shots. Sci-Fi Guy doesn't have the highest amount of health, so avoid running headfirst into big fights.
===Against===
Sci-Fi Guy has a lot of tricks up his sleeve, making it difficult to predict what he'll do. Try to lure him away from his Laser Base Alpha, as his Hover-Drones deal quite a lot of damage and can assist him heavily in dealing major damage and racking up vanquishes. Cyber Security is an annoyance at best, and can easily be countered by just walking through it. Rad Relocator can actually be destroyed if you shoot at it, so if you see one it's advised to either try to destroy it if you're early enough or just run away if you're in a particularly bad state.
==Balancing changes==
September 29, 2020
*Ray Tracer
**Rate of fire increased: 910 -> 920
October 1, 2020
*Renamed character
November 13, 2020 (1)
*Ray Tracer
**Increased rate of fire from 920 -> 1500
**Decreased damage from 3.7/4.4 -> 2.2/2.6
**Increased ammo capacity from 80 -> 300
*Bot Beam
**Increased ammo consumption from 10 -> 30
*Power Surge
**Increased damage from 28 -> 30
**Decreased range from 7 m -> 6 m
*Rad Relocator
**Increased teleport delay from 0.45 -> 0.5 seconds
*Cyber Security
**Increased shield health from 275 -> 325
*Laser Base Alpha
**Increased area of patrol from 25 m -> 40 m
**Increased drone damage from 12 -> 15
**Increased drone range from 10 m -> 12 m
*Upgrade Hologram
**Increased Rad Relocator health from 35 -> 50
*Upgrade Pumped-Up Kicks
**Decreased equip cost from 3 -> 2
*Upgrade Unstable Ultimatum
**Increased blast damage from 40 -> 50
**Increased blast radius from 4 m -> 4.5 m
*Upgrade Unwelcome Mat
**Increased attack damage from 14 -> 15
*Upgrade Future Tense
**Increased charge shot damage from 42 -> 46
**Charge shot has increased range from 6 m -> 9 m
**Enemies vanquished by charge shot are unrevivable
November 13, 2020 (2)
*Upgrade Hologram
**Increased Rad Relocator health from 50 -> 60
**Decreases Rad Relocator teleport delay from 0.5 -> 0.25 seconds
*Upgrade Back to Base
**Decreased equip cost from 2 -> 1
**Decreased rate of healing from 0.2 -> 0.25 seconds
*Upgrade Unwelcome Mat
**Increased attack range from 7 m -> 8 m
*Upgrade Firewall
**Decreased equip cost from 3 -> 2
**Decreased slow from 55% -> 45%
**Decreases enemy jump height by 25%
*Upgrade Gridlock
**Increased equip cost from 2 -> 3
**Increased damage from 5 -> 5.5
**Damage counts as critical and can earn critical vanquishes
**Shield gains 100 health by vanquishing an enemy with it
*Upgrade Air Traffic
**Decreased equip cost from 4 -> 3
December 14, 2020
*Sci-Fi Guy
**Renamed character
**Decreased max health from 150 -> 125
**Sci-Fi Guy has double-jump
*Ray Tracer
**Increased damage from 2.2 -> 3
**Increased crit multiplier from 1.18 -> 1.33
**Decreased rate of fire from 1500 -> 1000
**Decreased ammo from 300 -> 200
*Power Surge
**Removed Power Surge tertiary weapon
*Bot Beam
**Decreased ammo consumption from 30 -> 25
*Laser Base Alpha
**Increased area of patrol from 40 m -> 50 m
**Increased drone range from 12 m -> 15 m
**Decreased drone damage from 15 -> 10
**Increased drone rate of fire from 200 -> 240
**Increased home base health from 150 -> 175
**Removed refresh time increase when home base is destroyed
**Increased refresh time from 35 -> 45 seconds
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