Browncoat Zombies (pvzc)

This page is a list of all the browncoat zombies in Plants vs. Zombies: Collide
Browncoat Zombie is the most basic of all zombies having no abilities and no fixed element. Browncoat zombies can sometimes appear wearing armour or with flags or Ducky Tubes. Due to not being fixed to any element, they can drop different types of elemental charge. The browncoat’s element represented by the colour of his tie. 
Red - No Element (default)
Green - Nature
Yellow - Solar
Purple - Darkness
Brown - Earth
Orange - Fire
Blue - Water
Grey - Air
== Browncoat Zombie ==
Browncoats are the most basic of all the zombie units. Having no special defensive equipment or travel abilities, these zombies are weak to all kinds of attacks and are slow to approaching the player’s house. He appears in all worlds in each level and is the first zombie the player encounters. Conehead Zombie, Buckethead Zombie, Screendoor Zombie and Brickhead Zombie become this zombie when their armour is destroyed.
Browncoat zombies as well as all buckethead, conehead and screendoor zombies. Do not have a set element that they drop, instead they come in different element-related varieties, the colour of their tie corresponding with an element that they will produce for the player.
=== Almanac Entry ===
Toughness: Average
Brain Cost: 25
Speed: Basic
Recharge Time: Fast
Element: Variable
Just your run of the mill garden variety zombie
Pop smart ability: Summons 2 more browncoats beside it
Name: Browncoat Zombie, Age: 114, Likes: Brains, Zomboss, Dislikes: No brains, Plants, Favourite food: Brains, Favourite colour: Brains, Quote: “Aaauuuuggghh brains…”
Level I: Gains speed
Level II: Becomes larger
Level III: Becomes larger and gains more speed
=== Encounters ===
As of now, Browncoat appears in every level.
=== Upgrades ===
==== Pop Smart Ability ====
Browncoat summons 2 additional browncoats. One on the lane above and one on the lane below.
==== Elemental Upgrades ====
Level	Description
1 	Browncoat’s speed increases by 25%
2 	Browncoat’s size increases and he gains an additional 80 hp
3 	Browncoat size and increases and his speed increases by 50 hp and gains another 190 hp
=== Strategies ===
==== Adventure ====
Due to Browncoat’s low health and low speed and lack of abilities, Browncoat Zombie is not a problem for any player to defeat. Especially if one is by themselves. They are the first zombie to appear in nearly every level and give enough time to plant sun-producing plants like Sunflower or Sun-Shroom. Potato Mine or Squash can be used as cheap instant kills to be used while building up sun production. Heroes such as Green Shadow or Chompzilla can also be used to defeat the first zombie.
==== iZombie/Tower Defence ====
Due to it’s low health, Browncoat should only be used in lanes with less plants or as back up with stronger zombies. If there is only a peashooter in the nearest column. It can be also used to trigger instant plants like Potato Mine, Explode-o-Nut, Squash or Chomper etc to deal with them cheaply.
== Flag Zombie ==
Flag Zombie is a zombies that announce a huge wave of zombies. They are marked on the level progress bar with a red flag with a brain on it. While he has the same health as a browncoat he does move at a slightly faster pace. He has a Ducky Tube variant as well. He is the second zombie encountered in the game but the fourth zombie in the almanac
=== Almanac Entry ===
Toughness: Average
Speed: Hungry
Brain Cost: 200
Recharge Time: Slow
Element: Solar
Pop Smart Ability: Marks the arrival of a huge wave of zombies
Flag Zombie never dreamed that becoming a leader would be easier than putting a piece of fabric on a stick and waving it around. But here we are.
Level I: Begin to produce brains
Level II: Gains a bucket
Level III: Summons 2 lvl 2 flag zombies
=== Encounters ===
Flag Zombie appears in every level except for Day 1 of Suburbia.
=== Upgrades ===
==== Pop Smart Ability ====
Flag Zombie waves his flag around and summons an extra large wave of zombies on the lawn (15-20 browncoats, 8-12 conehead zombies, 5-8 buckethead zombies 0-4 imps)
==== Elemental Upgrades ====
Level	Description
1 	Flag Zombie produces brains like gravestone
2 	Flag Zombie gains a bucket to tank an extra 1290 damage
3 	Flag Zombie summons a second wave of zombies including a 2 extra level 2 flag zombies. However they cannot be upgraded
=== Strategies ===
==== Adventure ====
Flag Zombie is very similar to Browncoat Zombie, Flag Zombie can easily be killed by Peashooter and other offensive plants. They are holding flags but the flag does not provide any health boost. However flag zombies are slightly faster so they can get further however it is not enough to make a noticeable difference. If it is one or more waves or further into the game, it is important to make sure you have a good, effective setup or else the zombies will overpower you. Do not use instants such as Cherry Bomb or Jalapeño until more zombies are on the screen as they won’t be effective until tougher zombies have been deployed. Using the above will make a huge difference with larger waves.
==== Tower Defence ====
When Flag Zombie is placed on the lawn a message on the screen would appear reading “a huge wave of zombies is approaching” followed by a huge wave of browncoats, coneheads and bucketheads coming in from the right side of the screen. This can be very strategic to quickly get a bunch of zombies to back up the player’s other attacks with additional zombies. Upgrading your flag zombies could also turn them into a source of brains as well as give them more health.
=== Trivia ===
** Flag Zombie’s flag is actually facing to the left unlike the other games where the flag faces the right
== Conehead Zombie ==
Conehead Zombies are zombies with roadcones on their heads. While they are relatively easy to defeat, they are slightly harder to defeat than Browncoat Zombie or Flag Zombie. Their health is somewhat normal, but the zombie itself will only be directly damaged once the cone is destroyed.
=== Almanac Entry ===
Toughness: Mediocre
Brain Cost: 50
Speed: Basic
Recharge Time: Fast
Element: None
His roadcone tanks additional damage.
Pop Smart Ability: Summons 2 more coneheads beside it.
No matter how many buckets or screendoors or bricks, nothing will ever surpass the legacy and tradition of the original zombie-discovery of the roadcone! 
Level I: Gains speed
Level II: Roadcone becomes metal
Level III: Becomes larger and gains more speed.
=== Encounters ===
Conehead Zombie first appears in Day 3 in Suburbia and appears in most and all levels afterwards.
=== Upgrades ===
==== Pop Smart Ability ====
Conehead Zombie summons 2 additional coneheads. One on the lane above and one on the lane below.
==== Elemental Upgrades ====
Level	Description
1 	Conehead Zombie’s speed increases by 25%
2 	Conehead Zombie’s size increases and he gains an additional 160 hp
3 	Conehead Zombie’s size and increases and his speed increases by 50% and gains another 320 hp
=== Strategies ===
==== Adventure ====
Despite taking more hits than a Browncoat Zombie, conehead zombies are still very easy to defeat. A singular peashooter if placed far enough can still take him out. Peashooters can be paired with Cactus Waters, Snow Peas or Kernel Pults to slow him down. Placing 2 Peashooters or a single upgraded peashooter works very well too. Despite Conehead Zombies being weak, do not underestimate him. He can be a threat in early stages of the game and in the early game when players do not have access to powerful plants. One peashooter can do the trick if placed far enough away. 
==== iZombie/Tower Defence ====
This zombie, while not as tough as Buckethead, still works as a tougher alternative when sending additional zombies to backup your stronger ones. Coneheads work well when facing off Magnet Shrooms as the cone is not metal and therefore can’t be attracted. Avoid sending them to highly defended lanes.
== Buckethead Zombie ==
Buckethead Zombies are browncoats with buckets on their heads, making them extremely tough.
=== Almanac Entry ===
Toughness: Hardened
Brain Cost: 100
Speed: Basic
Recharge Time: Mediocre
Element: None
His bucket tanks a high amount of damage 
Pop Smart Ability: Throws bucket destroying a plant in front of him
For a damage-enduring intimidating zombie like Buckethead Zombie. He’s actually not like that. He’s a polite zombie with a hobby of drumming on his bucket. He only eats brains because he can. 
Level I: Buckethead Zombie does more damage 
Level II: Replaces bucket and gains screendoor 
Level III: 2 more browncoats gain a bucket. 
=== Upgrades ===
==== Pop Smart Ability ====
Buckethead Zombie takes his bucket and tosses it down the lane to hit a plant, dealing 2000 damage. 
==== Elemental Upgrades ====
Level	Description
1 	Buckethead Zombie’s bites deal 50 damage
2 	Buckethead Zombie gains a new bucket along with a screendoor.
3 	2 more browncoats on the lawn gain a bucket as well.
=== Strategies ===
==== Adventure ====
Buckethead Zombie works the same as he does in pvz1, pvz2 and pvz3. Potato Mines, Chompers, Squashes and other zombies and other instant-type plants can instantly kill these types. Magnet-Shrooms are a great way to take care of Buckethead Zombies when there are too many to defeat at once. Use a tacobility on it to remove almost every bucket and fling all the buckets to deal greater units of damage to tombstones and zombies. Poisonous plants such as Blastberry and Shadow-Shroom is great as poison ignores armour. Tangle Kelp in Sunflower Shores levels and Banana Launcher deals heavy splash damage to Bucketheads. 
==== iZombie/Tower Defence ====
Buckethead Zombies are cheap and absorb quite a lot of damage. Avoid Magnet Shrooms and use zombies to take them out before sending in Buckethead Zombies. Avoid any lanes with instant-kills like Chomper, Bananasaurus, Squash or Potato Mine. Deploy when large amounts of zombies need to be absorbed. Watch out for ice and slowing plants like Cactus-Water, Snow Pea or Dragonfruit as they can cause Buckethead Zombie to take more damage. 
== Imp ==
Imps are a zombie in Plants vs. Zombies: Collide that do not belong to any element. They are small, fast-moving zombies that don’t have that much health. Imps typically arrive further into the player’s lawn than usual through one way or another. Through ambush waves or thrown by Gargantuar, but they can also walk onto the lawn on their own. Imps can be deployed further into the lawn in Tower Defence. makes imps a threat to the player’s defences if not prepared for well. 
Similar to the other browncoats. Imp appears with a different coloured shirts to represent the element he drops. 
=== Overview ===
Imps can be thrown from Gargantuars or summoned from the sky as Imp’s Pop-Smart ability. 
Imp absorbs about 150 damage. Changing appearance at 75 before dying at 150. 
=== Almanac Entry ===
Toughness: Weak
Brain Cost: 0
Speed: Speedy
Recharge Time: Fast
Maybe weak but always shows up in the most inconvenient places
Element: Nature
Pop Smart Ability: Summons an imp ambush
Imps may make really cheap minions but they really do make super fun pets
Level I: Speeds up
Level II: Gains health
Level III: Gains pogo stick
=== Encounters ===
Suburbia: Day 11, Day 12, Night 1, Night 2, Night 3, Night 4, Night 5, Night 6, Night 7
=== Upgrades ===
==== Pop Smart Ability ====
Imp causes a rain of up to 5 imps to fall from the sky in the center-right of the lawn. 
==== Elemental Upgrades ====
Level	Description
1 	Imp moves 20% faster
2 	Imp heals and gains 50 more hp, bumping him up to 200
3 	Imp gains a pogo stick and can now hop over plants
=== Strategies ===
==== Adventure Mode ====
Any strategy should work for Imp on his own. When a Gargantuar is hit by an instant kill but is not killed or loses half of his health, he will throw an imp off it’s back to the third column. Upgraded defences and tough plants such as a level 2 or level 3 Peashooter should do the trick. However area of effect plants like Gloom Shroom or Light-Bulb are recommended. Be aware Imp can appear in other ways like ambushes and pop smart abilities. 
==== iZombie/Tower Defence ====
Imps can hardly withstand much damage, they’re useful to send down undefended lanes as they’re faster and cheaper (costing zero brains). The best way they can be used to save brains or to force players to waste instants such as Squash, Potato Mine or Chomper. Save a bunch of Pop Smarts and send multiple imps and Pop Smart them all to create a huge army of imps and as a bonus, upgrade the front ones to overwhelm the player. 
== Related Achievements ==
== Gallery ==
File:Untitled101 20240425155610.png|HD Browncoat Zombie
File:IMG 5874.jpeg|Browncoat Zombie on the lawn
File:Untitled132 20240914221809.png|Browncoat 1st degrade
File:Untitled132 20240914221919.png|Browncoat death
File:Untitled360 20240910001739.png|Browncoat Packet
File:Untitled227 20240914222137.png|Browncoat packet (mobile)
File:Untitled104 20240425163742.png|Conehead Zombie HD
File:IMG 5882.jpeg|Conehead Zombie on the lawn
File:Untitled104 20240915015200.png|Cone
File:Untitled104 20240915015345.png|Cone 1st degrade
File:Untitled104 20240915015702.png|Cone 2nd degrade
File:Untitled360 20240910001822.png|Conehead Zombie packet
File:Untitled227 20240915020102.png|Conehead Zombie packet (mobile)
File:Untitled119 20240428201210.png|Flag Zombie HD
File:IMG 5928.jpeg|Flag Zombie on the lawn
File:Untitled360 20240910002133.png|Flag Zombie packet
File:Untitled383 20240917131952.png|Flag Zombie packet with element
File:Untitled227 20240917131624.png|Flag Zombie packet on mobile
File:Untitled227 20240917131647.png|Flag Zombie packet with element (mobile)
File:Untitled118 20240428200053.png|Buckethead Zombie png
File:Bucket-head-zombie-pvzc.jpg|Buckethead Zombie on lawn
File:Untitled118 20240921005647.png|Bucket
File:Untitled118 20240921005813.png|1st degrade
File:Untitled118 20240921010039.png|2nd degrade
File:Untitled360 20240910001911.png|Buckethead Zombie packet
File:Untitled227 20240921010433.png|Buckethead Zombie packet (mobile)
File:Untitled132 20240917132858.png|Nature Browncoat
File:Untitled132 20240917132929.png|Solar Browncoat
File:Untitled132 20240917132955.png|Darkness Browncoat
File:Untitled132 20240917133017.png|Fire Browncoat
File:Untitled132 20240917133035.png|Water Browncoat
File:Untitled132 20240917133108.png|Earth Browncoat
File:Untitled132 20240917133124.png|Air Browncoat
File:Imp-(icon).jpeg
File:Imp-HD.png|HD Imp
File:Imp-packet.png|Imp packet
File:Imp-packet-mobile.png|Imp packet (mobile)
File:Imp-degraded.png|Imp degraded
File:Imp-defeated.png|Imp defeated
File:Nature-Imp.png|Nature Imp
File:Solar-imp.png|Solar Imp
File:Darkness-imp.png|Darkness Imp
File:Earth-imp.png|Earth-Imp
File:Fire-imp.png|Fire Imp
File:Water-imp.png|Water Imp
File:Air-imp.png|Air Imp
Category:Plants vs. Zombies: Collide
Category:Zombies