World Customization/Don't Starve

There are a total of 47 customization options available when creating a new world. These customization options serve to allow the player to tweak a world to their liking. If a player goes through the Teleportato to create a new world, any changes to the customization are kept. Note that setting many of the options that concern spawn rates to anything above the "default" value will cause those resources to spawn outside of their native biomes.
==Available options==
The options are shown below in the order they appear in the World Settings screen:
Type 	Icon	Content
World Size 	 	Determines the size of the world. This does not appear to increase the number of biomes. It just makes the individual biomes larger.Available options are default, medium, large, and huge.
Land Branching 	 	Determines the degree to which the land will branch off and be connected by bridging pieces.Available options are least, default and most.
Land Looping 	 	Determines the degree to which Roads will tend to lead you in circles, in addition to determining the degree to which the land will curve. Available options are none, default and always.
Length of Seasons 	 	
Determines the length of Summer and Winter.Available options are only Summer, only Winter, default, long Summer, long Winter, long both and short both.
Starting Season 	 	Determines the starting season.Available options are Summer and Winter.
Length of Day 	 	Determines the length and/or presence/absence of Day, Dusk, and Night. Available options are only Day, only Dusk, only Night, default, long Day, long Dusk and long Night.
Weather 	 	Determines the frequency of weather events. Setting weather to lots (infinite) on world presets will also set infinite snow during winter.Available options are none, less, default, more and lots.
Lightning 	 	Determines the frequency of lightning strikes.Available options are none, less, default, more and lots.
Sinkholes 	 	Determines whether Sinkholes are generated.Available options are yes or no.
Touch Stones 	 	Determines the amount of naturally spawning Touchstones.Available options are none, less, default, more and lots.
Boons 	 	Determines the amount of naturally spawning Set Pieces.Available options are none, less, default, more and lots.
Flowers 	 	Determines the amount of naturally spawning Flowers.Available options are none, less, default, more and lots.
Grass Tufts 	 	Determines the amount of naturally spawning Grass Tufts.Available options are none, less, default, more and lots.
Saplings 	 	Determines the amount of naturally spawning Saplings.Available options are none, less, default, more and lots.
Spiky Bushes 	 	Determines the amount of naturally spawning Spiky Bushes.Available options are none, less, default, more and lots.
Reeds 	 	Determines the amount of naturally spawning Reeds.Available options are none, less, default, more and lots.
Trees 	 	Determines the amount of naturally spawning Trees.Available options are none, less, default, more and lots.
Flint 	 	Determines the amount of naturally spawning Flint found on the ground. Available options are none, less, default, more and lots.
Rocks 	 	Determines the amount of naturally spawning Rocks.Available options are none, less, default, more and lots.
Boulders 	 	Determines the amount of naturally spawning Boulders.Available options are none, less, default, more and lots.
Berry Bushes 	 	Determines the amount of naturally spawning Berry Bushes.Available options are none, less, default, more and lots.
Carrots 	 	Determines the amount of naturally spawning Carrots.Available options are none, less, default, more and lots.
Mushrooms 	 	Determines the amount of naturally spawning Mushrooms.Available options are none, less, default, more and lots.
Mandrakes 	 	Determines the amount of naturally spawning Mandrakes.Available options are none, less, default, more and lots.
Rabbits 	 	Determines the amount of naturally spawning Rabbit Holes.Available options are none, less, default, more and lots.
Butterflies 	 	Determines the population of Butterflies that naturally spawn from Flowers. Available options are none, less, default, more and lots.
Birds 	 	Determines the population of Birds that naturally spawn and the frequency with which they appear on screen.Available options are none, less, default, more and lots.
Gobblers 	 	Determines the frequency of spawning Gobblers.Available options are none, less, default, more and lots.
Pigs 	 	Determines the population of Pig Houses.Available options are none, less, default, more and lots.
Beefalos 	 	Determines the population of Beefalos.Available options are none, less, default, more and lots.
Beefalo in Heat 	 	Determines the frequency at which Beefalo will go into heat.Available options are none, less, default, more and lots.
Suspicious Dirt Piles	 	Determines the amount of naturally spawning animal tracks.Available options are none, less, default, more and lots.
Pengulls 	 	Determines the population of Pengulls that naturally spawn.Available options are none, less, default, more and lots.
Ponds 	 	Determines the amount of naturally spawning Ponds.Available options are none, less, default, more and lots.
Beehives 	 	Determines the amount of naturally spawning Beehives.Available options are none, less, default, more and lots.
Killer Beehives 	 	Determines the amount of naturally spawning Killer Beehives.Available options are none, less, default, more and lots.
Tallbirds 	 	Determines the population of Tallbird Nests.Available options are none, less, default, more and lots.
Spiders 	 	Determines the number of naturally spawning Spider Dens and free roaming Spiders.Available options are none, less, default, more and lots.
Hounds 	 	Determines the frequency of Periodic hound attacks.Available options are none, less, default, more and lots.
Merms 	 	Determines the number of naturally spawning Rundown Houses and Merms. Available options are none, less, default, more and lots.
Tentacles 	 	Determines the amount of naturally spawning Tentacles.Available options are none, less, default, more and lots.
Clockwork Mobs 	 	Determines the number of naturally spawning Clockwork Mobs. Available options are none, less, default, more and lots.
Meat Bulbs 	 	Determines the number and frequency of naturally spawning Lureplants. Available options are none, less, default, more and lots.
MacTusks 	 	Determines the number of naturally spawning Walrus Camps.Available options are none, less, default, more and lots.
Treeguards 	 	Determines the spawn rate of Treeguards.Available options are none, less, default, more and lots.
Krampus 	 	Determines the spawn rate of Krampus.Available options are none, less, default, more and lots.
Deerclops 	 	Determines the spawn rate of Deerclops.Available options are none, less, default, more and lots.
Additional information concerning specific consequences of the customization options:
* A long season lasts ~50 days.
* A short season lasts ~10 days.
* A long day is 14 daylight hours, 1 dusk hour and 1 night hour of the clock.
* A long dusk is 7 daylight hours, 6 dusk hours and 3 night hours of the clock.
* A long night is 5 daylight hours, 2 dusk hours and 9 night hours of the clock.
* Resources, animals, and foods set to lots will spawn in every biome, with the exception of plants in Rockyland.
* Rain set to lots is infinite.
* When Lightning is set to more, lightning will also strike when it is snowing.
* When Lightning is set to lots, lightning will strike every 10–30 seconds.
* Setting objects to none will not prevent them from spawning in Set Pieces, such as Trees around Maxwell's Door.
==Presets==
Type 	Content
Default 	Default settings of the game.
Default Plus	
At the start of the game, it spawns you with food and many useful items to quickly establish a base. However, resources around the map are scarcer and monsters are more numerous. Boons are also more common than in Default.
Lights Out 	Default settings of the game with a twist. Night is infinite, thus making survival much more difficult, spawns you with minimal supplies beside a Campfire.
Default Plus will spawn three Chests around the player, containing the following items:
#Food Chest
#*8 Meat
#*8 Berries
#*10 Seeds
#*2 Carrots
#*2 Pumpkins
#*2 Dragon Fruit
#*2 Eggplant
#*1 Tallbird Egg
#Item Chest
#*30 Cut Grass
#*20 Logs
#*10 Flint
#*30 Twigs
#*20 Rocks
#*10 Gold Nuggets
#*2 Gunpowder
#*6 Silk
#Tool Chest
#*1 Axe (100% durability)
#*1 Spear (100% durability)
#*1 Shovel (100% durability)
#*1 Hammer (100% durability)
#*1 Pickaxe (100% durability)
#*1 Backpack Blueprint
#*1 Straw Roll Blueprint
#*1 Divining Rod Blueprint
#*1 Gunpowder Blueprint
Lights Out will spawn a Campfire next to the player and a single Chest containing:
*6 Cut Grass
*3 Flint
*6 Twigs
*3 Logs
*1 Gold Nugget
*1 Axe (100% durability)
For tips on how to survive in Light Out see Guide/Surviving in Light Out
== Gallery==
Lots.PNG|Appearance of the Map with the Grass and Rocks settings set to "Lots".
berries!.png|Appearance of the world with the Berry Bushes and Carrots settings set to "Lots".
Default.jpg|The customization interface at the default setting.
Lights Out.jpg|Starting a world in the "Lights Out" (permanent night) preset.
World lots.jpg|Woodie in a world with all settings set to "Lots".
vi:World Customization Don't Starve