106808-phagetech-prototypes-and-color-blind-folks

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Our guild (Attuned on Bloodsworn [D]) just started the Phagetech Prototypes boss in GA. Unfortunately for us we learned that colorblind mode does not seem to affect the colored circles around the room nor the colored circle around yourself. Not only this, but the colors are in a different spot every time the players are pulled up into the specific phase. This results in mayhem for our colorblind players and they feel terrible to the point they want to sit out for the boss as they either kill themselves or they kill several people.
 
Is there any plans for a fix for this issue? Something as the colors will stay in the same positions (Purple always North for example), or different colors based on colorblind mode, or possibly number the circles as well as let them have numbers. I'm not going to say this is an unfair limitation to those with this disablity, but it is quite hard to take care of without some help on Carbines side.
 
The other option we have is if there is an addon out there being worked on to help us at this time. There does not seem to be a debuff on the players to tell them what color they get so that we can add it to the Aura Mastery addon. Any help with this issue would be appreciated.
 
Thanks for reading everyone! Good luck in all your Wildstar endeavors!	
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			Sounds like a bug with the color-blind settings. I suggest your guild all /bug it and submit tickets. I imagine the devs would take such an issue pretty seriously.	
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Sounds like a bug with the color-blind settings. I suggest your guild all /bug it and submit tickets. I imagine the devs would take such an issue pretty seriously.
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Sounds like a bug with the color-blind settings. I suggest your guild all /bug it and submit tickets. I imagine the devs would take such an issue pretty seriously.
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Don't think this is a bug. Color blind option only changes telegraph colros as far as i am aware and the circles he is talking about are not telegraphs
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			I agree that something like this should be taken care of.  Would a debuff that announces what color they are be enough for triggering aura mastery or something needed beyond that?	
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I agree that something like this should be taken care of.  Would a debuff that announces what color they are be enough for triggering aura mastery or something needed beyond that?
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The settings ostensibly should affect all dynamic visual effects... hence the 'bug'. 
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