Connor's Custom

ConnorLegendscribe (コナーレジェンドスクライブ/Konārejendosukuraibu) is a Custom Element made and used by ConnorLegendscribe. Its main color palette consists of azure and other shades of blue. Its medal depicts a flaming letter C, with the medal background resembling a vortex of blue flames.
ConnorLegendscribe fits into the more overpowered category of Custom Elements, though it has different versions that can be used as well. Its moveset is highly varied meaning that, when used correctly, it can be used in pretty much any situation. The Element is based on ConnorLegendscribe's OC avatar, Connor "Legendscribe", who is depicted as an omnipotential, godlike universal being with reality and dimension warping abilities. His most notable features are his azure flame aura and his Curve of Chaos, a massive scythe consisting of both solid and non-solid energy. This is the most powerful of all Custom Elements.
The Element can only be legally used by ConnorLegendscribe; Other players cannot obtain it.
==Summary==
"Do we even need one at this point?" - Connor "Legendscribe"ConnorLegendscribe is unique for many features. One being that it features automatic dialogue in some of its spells. Another being that it has a normal spell that grants new exclusive spells depending on the power chosen. A third being that the Element itself comes in three different versions: The 0.0000025% Power version is much more balanced and less abusable than the default version, while the 1% Power version is far more game-breaking and overpowered with extreme damage and unique effects.
==Strengths==
====Elemental====
*No Elemental weaknesses.
====Tactical====
*Works well in any situation.
*Deals enough damage to potentially instantly kill enemies with one spell in the default and 1% power versions.
*Many spells give Connor the advantage by lowering enemies' stats, increasing his own, or countering enemies' spells and attacks.
*1% Power makes ConnorLegendscribe nearly impossible to beat.
==Weaknesses==
====Elemental====
*No Elemental strengths.
====Tactical====
*0.0000025% Power makes it more possible to win against ConnorLegendscribe.
==Spells==
<tabber>
|-|Normal=
Zone 	Responses
Spell 1 	Chaotic Inferno (カオティックインフェルノ/Kaotikkuinferuno)
Spell Type 	Projectile
Spell Description	"A blazing laser that pierces through all"
Spell Info 	Connor puts his hands together and, after 0.75 seconds, fires a massive beam of blue flames that has almost infinite range. The beam can be slowly steered left, right, upwards and downwards and lasts roughly 2.5 seconds. Any enemies who touch the beam will become trapped in the center and take 150 damage over time (Instant kill with 1% power version), dealing a total of 750 (∞) damage. The beam also leaves towering blue flames on the ground it touches, which last roughly 7 seconds and deal 100 (500) damage over time to enemies standing in them, but will heal Connor and his teammates by 150 (10000) HP over time if they are standing inside.
*It consumes 50 Mana and has a 3-second cooldown.
Spell 2 	Curve of Chaos (カーブオブカオス/Kābuobukaosu)
Spell Type 	Transportation
Spell Description	"Dash in any direction with the ultimate god's weapon with instant speed"
Spell Info 	Connor summons a gigantic blue scythe, whose blade is as long as, if not longer than he is tall. 0.5 seconds after first clicking, he dashes instantaneously a long distance where his cursor is aiming at, ending it with a whirlwind slash. Unlike Phoenix’ Holy Dash from the Original Elemental Battlegrounds, this spell allows Connor to dash vertically or diagonally, rather than only horizontally. Any enemies who are in his way will get slashed, dealing 1000 (5000) damage and knocking them down with a 2 second trip. He will also steal 1000 Mana and Stamina from whoever he hits. Enemies hit by the end slash take 1250 (12500) damage and are sent flying far away with a 4 second trip.
*It consumes 45 Mana and has a 2-second cooldown.
Spell 3 	Destiny Judgement (デスティニージャッジメント/Desutinījajjimento)
Spell Type 	AoE
Spell Description	"Unleash universal judgement upon any area you click"
Spell Info 	A beam of blue light shines down from a fiery portal in the sky where Connor clicks, regardless of how far he is away, and after a second, it transforms into an even bigger energy beam that creates rapid, fast and far-traveling shockwaves around itself until it vanishes 0.5 seconds later. Enemies unlucky enough to be caught in the beam will take 1500 (∞) damage, which will most likely kill a player instantly. The shockwaves deal 115 (1337) damage each and knock down those hit by them.
*It consumes 70 Mana and has a 4-second cooldown.
Spell 4 	Stars of Chaos (スターズオブカオス/Sutāzuobukaosu)
Spell Type 	Transformation
Spell Description	"Harness the powers of one of the 12 mythical Chaos Arts, the powers of God"
Spell Info 	When used, 12 small stars resembling the 12 Chaos Arts form a circle around Connor and on his screen, allowing him to select and choose one by clicking on the one he wants to choose. The time he has to choose an Art is indefinite, but he can cancel the move by clicking the spell again. Upon choosing a Chaos Art, the stars disappear and three other spells in his current moveset (That are not ultimates) will be replaced with special spells relating to the Art selected. Additionally, he will gain an aura, eye glow and hand effects that are different depending on the art; The medals created by spells will also change to the appropriate color. Using this spell again or trying to switch a Chaos Art spell out for a normal spell will disable the equipped Chaos Art. 
*It has no mana cost or cooldown.
Spell 5 	R.A.G.E
Spell Type 	Ultimate
Spell Description	"Unleash Ravaging Anti-Order Galactic Entropy, granting a massive power boost and new attacks"
Spell Info 	Once used, Connor will become immobile (And invincible) and display automatic dialogue above his head:
“I used to think you were weak…”
“But you’ve officially pushed it...”
Afterwards, he slowly rises into the air, surrounded in red and dark red particles, a bright blue light, and a black transparent bubble. This animation lasts for roughly 17 seconds before a tower of red flames spews out of his face as he screams out into the sky. A second later and a gigantic explosion of red flames and energy appears around him, turning the sky dark red and darkening the map for all players. Connor then drops to the ground with one more line of dialogue:
“YOU’RE GOING TO REGRET YOU EVEN EXISTED.”
This spell replaces all of Connor’s equipped normal spells with an exclusive moveset of R.A.G.E spells, similarly to Amaturasu’s Ultimate except without a time limit. While it is active, Connor’s whole face will be covered in shadow, with red glowing eyes. He has an aura of red flames as well. Besides the new spells, Connor also has all of his stats increased by 5x, and his mana and stamina are infinite. He is also immune to instant death of any kind (Such as Reaper's Soul Harvest).
The spell only ends if Connor uses the Ultimate again. When that happens, a beam of black energy surrounds him as the sky turns back to normal. It clears after 1.5 seconds, and Connor can be seen kneeling on the ground (Invincible), displaying automatic dialogue:
“...Why..?”
“No…”
After about 10 seconds, Connor suddenly speaks again:
“I won’t give up!”
He then gets back up with his usual stats and equipped moveset, and with normally equipped effects.
*It has no Mana cost and has a 100-second cooldown.
|-|Space-Time Nova=
Space-Time Nova (スペースタイムノヴァ/Supēsutaimunovu~a) is the first of the 12 known Chaos Arts, and the power to bend the fabric, physics and reality of space and time. Its color palette consists of neon red, cyan, green and pink.
Zone 	Response
Spell 1 	Nova Bombs (ノヴァボム/Novu~abomu)
Spell Type 	Multi-Projectile
Spell Description	"Fire a number of space-time bombs that will detonate early whenever you want to"
Spell Info 	Connor summons a cyan energy ball to his left, a green one to his right, and a pink one in front of him. These balls quickly fire 5 appropriately colored time bombs that will stick to anything they come into contact with, then explode after 5 seconds or if Connor presses his “E” key. Each bomb deals 90 (750) damage.
*It consumes 35 Mana and has a 3-second cooldown.
Spell 2 	Distortion Dash (ディストーションダッシュ/Disutōshondasshu)
Spell Type 	Transportation
Spell Description	"Cheat time and instantly travel forward a long distance, causing all enemies in sight to lag"
Spell Info 	Connor opens a rift between space and time in front of him and, 0.5 seconds later, instantaneously dashes a very long distance in any horizontal direction he aims. Anyone in his path will be frozen in time for 5 seconds and dealt 900 (8000) damage. If the dash ends in midair, three sigil balls (Similar to the ones in Nova Bombs, except smaller) will circle him, allowing him to hover in midair and slowly descend.
*It consumes 40 Mana and has a 2-second cooldown.
Spell 3 	Timeline Backflash (タイムラインバックフラッシュ/Taimurainbakkufurasshu)
Spell Type 	AoE
Spell Description	"Set a time to send the map back to whenever you wish"
Spell Info 	Connor creates a spectral copy of himself and every other player in the server, each of which appears in the location and elevation of where a player was when the spell was used. Only Connor can see these copies, and they do not disappear after a while. By casting the spell again, Connor sends himself and everyone else back to their spectral copies, which vanish. In addition, they will also be sent back with the health, stamina and mana percentages, cooldowns and status effects they had at the time the spell was first set up.
*It consumes 50 Mana to set up, then 50 more to use, then has a 3-second cooldown.
|-|Override=
Override (オーバーライド/Ōbāraido) is the second Chaos Art, and the power to freely adjust one's own power and strength, and that of their physical abilities. Its color palette consists of pale orange and neon light blue.
Zone 	Response
Spell 1 	Rising Upheaval (ライジングアップヘアー/Raijinguappuheā)
Spell Type 	Multi-Projectile
Spell Description	"Increase your jumping power to lunge gracefully forward while firing crippling bullets at foes below"
Spell Info 	Connor’s legs and arms begin to glow orange before leaping through the air in whatever direction he’s facing. While in the air, he fires two large projectiles twice, each exploding upon contact and dealing 350 (900) damage while also knocking enemies down.
*It consumes 40 Mana and has a 4-second cooldown.
Spell 2 	Overdrive Punch (オーバードライブパンチ/Ōbādoraibupanchi)
Spell Type 	Contact
Spell Description	"Stun one enemy near you, then annihilate them with a godly punch"
Spell Info 	Connor stuns a nearby opponent as his right arm glows orange. A second later, he punches his stunned enemy in the face, creating a massive orange explosion while sending the enemy flying far away and dealing 2000 (15000) damage to them.
*It consumes 50 Mana and has a 5-second cooldown.
Spell 3 	Embodiment Override (エンボディメントオーバーライド/Enbodimentoōbāraido)
Spell Type 	Transformation
Spell Description	"Increase your physical power for a limited time"
Spell Info 	Connor turns his whole body bright orange, doubling all of his main stats for 20 (35) seconds. The effect does not end early when Connor deactivates the Chaos Art.
*It consumes 95 Mana and has a 10-second cooldown after the effect wears off.
|-|Soul Eater=
Soul Eater (ソウルイーター/Souruītā) is the third Chaos Art, and the power to manipulate and absorb souls and spirit energy. Its color palette consists of light grey and Dallas blue.
Zone 	Response
Spell 1 	Spirit Pulse (スピリットパルス/Supirittoparusu)
Spell Type 	Projectile
Spell Description	"Channel spirit energy into a powerful projectile that splits into multiple weaker bullets after a second without collision"
Spell Info 	Connor compresses soul energy into a grey projectile that deals 1500 (∞) damage on impact. After 2 seconds without collision, the orb splits into 12 faster moving, dark greyish projectiles in an outward spread, each exploding upon contact and dealing 450 (1500) damage. The first shot can be fired horizontally, diagonally or vertically.
*It consumes 25 Mana and has a 5-second cooldown.
Spell 2 	Siphoning Halo (サイフォニングヘイロー/Saifoninguheirō)
Spell Type 	Transformation
Spell Description	"Unleash aura waves that absorb enemies' stamina, mana and eventually their soul if they lose all their mana"
Spell Info 	Connor surrounds himself in a pinkish grey aura and creates rapid white shockwaves from his body for roughly 35 seconds. Enemies who are standing in these lose 40 stamina over time and cannot use any Ultimates or Transportation spells (They can’t use any spells in the case of 1% power). Additionally, they will also lose 20 mana over time. Once an enemy’s stamina is brought to zero by this, they will be killed instantly.
*It consumes 80 Mana and has a 7-second cooldown.
Spell 3 	Soul Penalty (ソウルペナルティ/Sourupenaruti)
Spell Type 	Contact
Spell Description	"Directly steal the soul of any enemy next to you, turning them into stone and regaining health and energy"
Spell Info 	Connor dashes forward a very short distance with his arm stretched out. If this connects with an enemy, Connor will steal their soul, killing them instantly while turning their body into stone. Meanwhile, Connor heals by 1000 (10000) points if a successful hit, as well as regaining all lost mana and stamina.
*It consumes 50 Mana and has a 3-second cooldown.
|-|Perfect Mimic=
Perfect Mimic (パーフェクトミミック/Pāfekutomimikku) is the fourth Chaos Art, and the power to learn and perfectly copy anything first seen. Its color palette consists of golden yellow and cobalt blue.
Zone 	Response
Spell 1 	Memory Quake (メモリクエイク/Memorikueiku)
Spell Type 	Defensive
Spell Description	"Unleash shockwaves that can block projectiles, push enemies pack and even heal you if a wave reaches back to you"
Spell Info 	Connor releases a dull blue horizontal shockwave from his body that covers a massive portion of land that deals 650 (1500) damage to enemies hit by it and knocks them down. The shockwave also bounces projectiles away and recolors them the same blue color, causing them to damage other players (Including their casters) instead of Connor. Whenever either happens, the affected entity/spell creates a lesser ranged shockwave of its own, which will heal Connor and his party by 500 (2000) points upon contact with them.
*It consumes 50 Mana and has a 3-second cooldown.
Spell 2 	Recreational Body (レクリエーションボディ/Rekuriēshonbodi)
Spell Type 	Transformation
Spell Description	"Boost your strength and speed, while gaining more speed upon dealing or taking damage, all for a limited time"
Spell Info 	Connor’s body gives off golden yellow flames and a brighter glow, becoming unable to receive any status effects or environmental/burn damage. As well, all of his damage will be doubled and he will gain doubled movement speed after taking or dealing damage. This effect lasts for one minute, even if he removes the Chaos Art during the duration.
*It consumes 100 Mana and has a 65-second cooldown after first casting.
Spell 3 	Perfect Mimicry (パーフェクトミミクリー/Pāfekutomimikurī)
Spell Type 	Counter
Spell Description	"Learn and perfectly copy any spell that hits you in the second casted"
Spell Info 	Connor surrounds himself in dark blue energy for a second. If he is hit by a spell in this state, he will take 75% (100%) less damage from the attack, nullify any other effects, and instantly use the exact same spell the opponent hit him with. Mimicked spells will deal 5 times as much damage as they normally do. If he is hit by a melee or projectile attack rather than a spell, he will take no damage from it and use the same attack with a dull blue sword, which deals thrice (6 times in the case of 1% power) the opponent’s weapon’s normal damage. Allies’ healing or support spells will not be mimicked or nullified.
*It consumes 85 Mana and has a 5-second cooldown.
|-|Matter Manipulation=
Matter Manipulation (マッタマニピュレーション/Mattamanipyurēshon) is the fifth Chaos Art, and the power to freely bend, control and reshape all the physics and properties of matter. Its color palette consists of various shades of lavender.
Zone 	Response
Spell 1 	Manipulated Spikes (マニピュレーテッドスパイク/Manipyurēteddosupaiku)
Spell Type 	AoE
Spell Description	"Raise earth spikes from the ground in front of you to impale all in your way"
Spell Info 	Connor raises his hand into the air and summons three walls of fast forming, gigantic light lavender spikes from the ground that slowly travel outwards from one another and become bigger over time. Each spike deals 1000 (2000) damage to enemies impaled by them and sends them flying high into the sky, and will disappear after 2 seconds.
*It consumes 50 Mana and has a 5-second cooldown.
Spell 2 	Rubber Pull (ラバープル/Rabāpuru)
Spell Type 	Projectile
Spell Description	"Extend your arm like rubber to grab an opponent, then band them in for a sword arm strike"
Spell Info 	Connor’s arm turns lavender as he extends it like rubber for a very long distance. If it hits an enemy, Connor will latch onto them with his extended arm, pull them towards himself near-instantly, and knock them away with a lavender sword hand, dealing 1500 (5500) damage and sending the enemy(s) flying far away.
*It consumes 35 Mana and has a 3-second cooldown.
Spell 3 	Planetary Apex (プラネタリウエイペックス/Puranetariueipekkusu)
Spell Type 	Contact
Spell Description	"Unleash an energy that shrinks all enemies hit by it, making them physically weaker for a limited time"
Spell Info 	Connor sends out a wide wave of lavender energy in front of him that can reach for a mild distance. All enemies hit by this will shrink down to half their normal size, which cuts all their stats in half for 10 (30) seconds until they grow back. Shrunken enemies will also become lighter and will be launched farther than usual by attacks. If any allies were hit by the wave, they will grow bigger and will have all their stats increased by 50% rather than shrunk.
*It consumes 100 Mana and has a 5-second cooldown (15 seconds if an opponent was hit).
|-|Deathless=
Deathless (デスレス/Desuresu) is the sixth Chaos Art, and the power to grant any kind of life to dead bodies and inanimate objects, whether to be controlled or left to their own devices. Its color palette consists of dark green and blue.
Zone 	Response
Spell 1 	Deathless Missiles (デスレスミサイル/Desuresumisairu)
Spell Type 	Multi-Projectile
Spell Description	"Create and give life to an array of explosive missiles that will track down nearby enemies"
Spell Info 	Connor fires 14 (Or 20 if charged up to 1.5 seconds) green energy bullets with blue smoke effects that are given temporary life, causing them to seek out the first enemy to enter one’s radius (Which is quite large). Each bullet creates an explosion of similar size to Great Fireblast’s upon contact, dealing 95 (400) damage and creating grey flames on the ground that deal 80 (350) burn damage over time for 6 seconds before disappearing. The bullets can stay in the air for 20 seconds.
*It consumes 40 Mana (60 if fully charged) and has a 6-second cooldown.
Spell 2 	Temporary Buddies (テンポラリーバディ/Tenporarībadis)
Spell Type 	Summon
Spell Description	"Summon an array of living energy orbs that will viciously attack nearby enemies or heal you"
Spell Info 	Connor summons 10 blue orbs wherever he clicks that bounce up and down off the ground below them and will chase down nearby enemies at high speeds. Upon issuing contact with an enemy, each orb sticks to them and deals 200 (1000) damage over time for 10 seconds, most likely only coming off after the target dies. The orbs disappear after 2 minutes. If Connor or one of his teammates comes close, the orbs will latch onto them, healing them by 300 (1200) points over time.
*It consumes 100 Mana and has a 10-second cooldown after the orbs disappear.
Spell 3 	Master Puppets (マスターパペット/Masutāpapetto)
Spell Type 	AoE
Spell Description	"Pull down a group of living dolls that will hold any nearby enemies in place for you"
Spell Info 	Connor summons an array of 10 puppets around him that will circle around him wherever he walks for a whole minute. If an enemy is caught in this area, they will be attacked by the puppets and held in place, leaving them unable to move or do anything for 5 seconds before being released. The puppets themselves do no damage, but cannot be attacked.
*It consumes 100 Mana and has a 5-second cooldown.
|-|Mindfolly=
Mindfolly (マインドフォリー/Maindoforī) is the seventh Chaos Art, and the power to bring dreams, thoughts and imagination to life. Its color palette consists of various shades of pink and pale yellow.
Zone 	Response
Spell 1 	Dream Bolt (ドリームボルト/Dorīmuboruto)
Spell Type 	Projectile
Spell Description	"Shoot an instant-travel explosive bolt of mental energy"
Spell Info 	Connor creates a pink cloud in his cupped hands and, from it, fires an infinite range, instant speed yellow lightning bolt that explodes upon contact, creating a large pink smoke cloud with yellow stars. The bolt’s explosion deals 1500 (10000) damage, but being hit directly by the bolt will always result in an instant kill.
*It consumes 50 Mana and has a 3-second cooldown.
Spell 2 	Demon Grab (デーモングラブ/Dēmongurabu)
Spell Type 	Summon
Spell Description	"Summon a dream demon from you mind wherever you click that will pull in and attack nearby enemies"
Spell Info 	Connor summons a circle of bright clouds wherever he clicks, from which a bright yellow dream demon (Which looks a bit like a Robloxian that glows bright yellow) emerges after a second. After appearing, the demon draws in all enemies within a large radius around itself and, once they’re close enough, deals 250 (750) damage to them 6 times while also holding them close. The demon sinks back into the cloud after 3 seconds of being present, after which the cloud vanishes.
*It consumes 45 Mana and has a 3-second cooldown.
Spell 3 	Wild Mind (ワイルドマインド/Wairudomaindo)
Spell Type 	Defensive
Spell Description	"Unleash energy from nearby adversaries' minds to attack them while also destroying nearby shots"
Spell Info 	Connor unleashes a wave of golden flowing energy around himself, which destroys projectiles and knocks enemies down while dealing 350 (660) damage and tripping them for 1.75 seconds. Every enemy hit by this will also be hit by beams of pink energy that emerge from their heads, then shoot back down towards them, creating 650 (5500) damage explosions of light purple dust.
*It consumes 65 Mana and has a 5-second cooldown.
|-|Mentropy=
Mentropy (メントロピー/Mentoropī) is the eighth Chaos Art, and the power to have infinite memory and to extract memories from others. Its color palette consists of pale yellow and cactus green.
Zone 	Response
Spell 1 	Mind Zone (マインドゾーン/Maindozōn)
Spell Type 	Multi-Projectile
Spell Description	"Unleash mental bullets that can block the memories from whoever takes damage"
Spell Info 	Connor summons about 15 harmless, pale cactus green orbs from his head into the sky, which freeze in place right after being summoned. A second after they are all summoned, they will turn pale yellow and fire towards anything he chooses. Each bullet explodes on contact and deals 80 (760) damage while also temporarily wiping their memory, preventing them from being able to do anything but walk and jump around for roughly 5 seconds.
*It consumes 65 Mana and has a 5-second cooldown.
Spell 2 	Immemorial Embodiment (イメモリアルエンボディメント/Imemoriaruenbodimento)
Spell Type 	Transformation
Spell Description	"Remove yourself from others' consciousness temporarily, becoming undetectable and invincible"
Spell Info 	Connor glows brightly and becomes completely invisible and invincible for 15 (30) seconds, allowing him to pass through spells, obstacles and entities while being able to still attack and cast spells himself. Any enemies right next to him when he transforms will take 500 (1300) damage and are knocked down with a 1.5 second trip.
*It consumes 35 Mana and has a 10-second cooldown after turning visible.
Spell 3 	Brain Stop (ブレインストップ/Bureinsutoppu)
Spell Type 	Contact
Spell Description	"Temporarily wipe an enemy's memory, leaving them more vulnerable for a short time"
Spell Info 	Connor fires a brief, extremely short range and pale yellow beam; Any opponent hit by this beam will lose their ability to use skills, cast spells or attack for 10 seconds. For this whole duration, the victim’s head glows pale yellow and is surrounded by pale cactus green particles.
*It consumes 80 Mana and has a 4-second cooldown after the effects wear off or if the spell misses.
|-|Selflicate=
Selflicate (セルフリクレート/Serufurikurēto) is the ninth Chaos Art, and the power to split oneself or anything else infinitely. Its color palette consists of indigo and dull blue.
Zone 	Response
Spell 1 	Splitting Rift (スプリッティングリフト/Supurittingurifuto)
Spell Type 	Multi-Projectile
Spell Description	"Throw an enhanced crystal the duplicates into multiple before firing"
Spell Info 	Connor summons an indigo crystal between his hands which duplicates into 7 before, after the 0.5 second animation, he shoots 7 bursts of 7 crystal copies. These explode on contact with anything and each deal 30 (150) damage. A total of 49 crystals are fired.
*It consumes 70 Mana and has a 3-second cooldown.
Spell 2 	Selflication (セルフライケーション/Serufuraikēshon)
Spell Type 	Transportation
Spell Description	"Split yourself into multiple copies in a circular formation around the casting location"
Spell Info 	Connor disappears and shoots 8 beams of light out horizontally around himself in an 8-point star shape. The beams travel a fairly long distance and deal 500 (1350) damage to enemies who are hit by them. Connor reappears at the end of one of the beams while a clone of himself appears at the end of each of the other beams. The clones will mimic Connor’s movement, attacks and spells, but cannot be damaged or affected by spells themselves. The clones disappear after 15 seconds.
*It consumes 65 Mana and has a 5-second cooldown after the clones disappear.
Spell 3 	Lost Circle (ロストサークル/Rosutosākuru)
Spell Type 	AoE
Spell Description	"Create a ring of clones and trap enemies surrounded in a blinding attack"
Spell Info 	Connor splits himself into several copies, which form a 54-stud diameter ring around where he was originally standing when the spell was casted, trapping all enemies caught inside. The copies all then fire beams of light into the center of the ring, resulting in a bright explosion that will deal 1450 (15000) damage to all enemies inside the ring while also blinding them for 3 seconds if they survive; All except the real Connor then disappear (His location among the copies is randomly selected).
*It consumes 65 Mana and has a 5-second cooldown.
|-|Realm Rift=
Realm Rift (レルムリフト/Rerumurifuto) is the tenth Chaos Art, and the power to warp and travel to different and parallel dimensions. Its color palette consists of various shades of dark red and yellowish green.
Zone 	Response
Spell 1 	Realm Sneak (レルムスニーク/Rerumusunīku)
Spell Type 	Transportation
Spell Description	"Travel through a different dimension to move to another location explosively"
Spell Info 	Connor quickly opens a red glowy portal underneath himself and his destination (Has infinite range) and teleports to the other portal. Upon teleporting, he will create a large explosion around his destination, dealing 1450 (10000) damage to any enemies hit.
*It consumes 50 Mana and has a 2-second cooldown.
Spell 2 	Universal Rain (ユニバーサルレイン/Yunibāsarurein)
Spell Type 	AoE
Spell Description	"Rain down explosives from other dimensions wherever your cursor aims"
Spell Info 	Connor opens a maximum of 10 red portals in the sky above where his cursor travels, with a 0.5 second delay between each. Upon opening, each portal drops a light greenish yellow orb that creates a large explosion upon impact with the ground, dealing 650 (1300) damage. Connor can move, attack and cast other spells while this one is active.
*It consumes 50 Mana and has a 3-second cooldown.
Spell 3 	Disposition Disorder (ディスポジションディスオーダー/Disupojishondisuōdā)
Spell Type 	Projectile
Spell Description	"Send enemies to an alternate universe where they are deprived of power for a while"
Spell Info 	Connor summons a circular portal and sends it flying forward for a reasonable distance and at a decent speed (Both are drastically increased with 1% power). Any enemy that is hit by it is transported to a dark, red tinted alternate universe where they cannot see any of the other players, nor will unaffected players or other entities be able to see them, let alone damage or otherwise affect them until they return. After about 15 seconds, all enemies inside the alternate universe will be transported right back to the normal universe in the exact place where they were transported. All players inside will not be able to damage each other, and any attempts to heal will instead damage them. Connor’s allies also cannot be sent to the alternate universe.
*It consumes 35 Mana and has a 5-second cooldown.
|-|Surgebirth=
Surgebirth (サージバース/Sājibāsu) is the eleventh Chaos Art, and the power to summon any kind of creature or being, no matter what it is. Its color palette consists of various shades of blue and cyan.
Zone 	Response
Spell 1 	God's Wroth (ゴッドのウォース/Goddo no u~ōsu)
Spell Type 	Projectile
Spell Description	"Summon a gargantuan cosmic fist to smash the ground and all in front of you"
Spell Info 	Connor summons a massive sigil (Not the medal) above his head, from which comes a massive fist which slams the ground in front of him and creates a large explosion before vanishing. This deals 1500 (12000) damage to any enemies hit by it.
*It consumes 65 Mana and has a 4-second cooldown.
Spell 2 	Surge Plunge (サージプランジ/Sājipuranji)
Spell Type 	Contact
Spell Description	"Call upon a celestial avian to strike any nearby enemy from above"
Spell Info 	Connor creates an eruption of blue energy around him. If an enemy was hit, the closest enemy hit will be knocked high into the air, then carried back down by a giant, glowing white eagle-like creature that creates an even bigger eruption upon contact with the ground. The initial eruption deals 500 (1000) damage while the creature’s attack deals 750 (10000) damage.
*It consumes 60 Mana and has a 3-second cooldown.
Spell 3 	Interstellar Guardian (インターステラーガーディアン/Intāsuterāgādian)
Spell Type 	Summon
Spell Description	"Summon a hulking galactic being to shoot a painful laser at your targets"
Spell Info 	Connor creates a large summoning circle (Not the medal) on the ground in front of him, from which a bright sky blue creature emerges and begins firing a laser from its hands that follows Connor’s cursor and deals 65 (225) splash damage over time; While firing, it also shoots homing missiles at nearby enemies that each deal 75 (650) damage upon explosion. After firing for about 7 seconds, the creature disappears.
*It consumes 60 Mana and has a 5-second cooldown.
|-|Impossible Phenomenon=
Impossible Phenomenon (インポッシブルフェノメノン/Inposshiburufenomenon) is the twelfth Chaos Art, and the power to make impossible or unlikely things happen. Its color palette consists of various shades of hot pink, golden yellow and white.
Zone 	Response
Spell 1 	Impossible Essence (インポッシブルエッセンス/Inposshiburuessensu)
Spell Type 	Projectile
Spell Description	"Create a powerful blast that creates more around itself as it travels"
Spell Info 	Connor fires a large hot pink orb that explodes upon contact, dealing 1650 (13000) damage. After traveling a certain distance, 8 smaller, golden orbs will fire and spread out from the pink orb, dealing around 1150 (11000) damage each, and creating 8 smaller, white orbs that fire in the same manner and deal 750 (9500) damage each.
*It consumes 80 Mana and has a 5-second cooldown.
Spell 2 	Incredible Globe (インクレディブルグローブ/Inkurediburugurōbu)
Spell Type 	Defensive
Spell Description	"Form a defensive globe of energy that protects you from enemies and projectiles"
Spell Info 	Connor forms a massive sphere or hot pink, red, blue, yellow and gold energy around himself, which persists for 30 seconds before shrinking and disappearing. If an enemy touches the globe, they are launched very far away and dealt 800 (13000) damage and a 5 second trip. If a projectile hits the globe, it is bounced away and glows hot pink, becoming able to damage its shooter rather than Connor himself. Teammates/party members can enter the globe safely.
*It consumes 100 Mana and has a 5-second cooldown.
Spell 3 	Unforseen Comeback (アンフォーセンカムバック/Anfōsenkamubakku)
Spell Type 	Counter
Spell Description	"Perform the impossible feat of nullifying an attack with your finger"
Spell Info 	Connor holds his finger out in front of him for a second. If he is hit by a melee attack, contact spell, or certain transportation spells, Connor will block the attack with his finger, nullify the whole attack, and slow the attacker down in time for a second as a blinding flash of light appears, blowing the enemy far away and dealing 1400 (16500) damage. If the attack is a projectile or other spell, Connor will nullify the whole spell as if it never happened without being affected at all.
*It consumes 50 Mana and has a 6-second cooldown.
|-|R.A.G.E.=
R.A.G.E is an extremely dangerous cosmic force, created from the Chaos Arts, that pushes one's power, strength and senses far above their limits, though at the cost of access to their feelings, emotions and senses of remorse. Its color palette consists of various shades of red and dark red. Its spells in this game are gained while its Ultimate spell is active.
Zone 	Response
Spell 1 	Eldritch Inferno (エルドリッチインフェルノ/Erudoritchiinferuno)
Spell Type 	Projectile
Spell Description	"A massive blazing laser that pierces through all"
Spell Info 	An enhanced and reskinned version of Chaotic Inferno, this spell fires a red, even larger laser that deals 1250 (∞) damage instead to enemies trapped inside. The flames are red and deal 1000 (5000) damage over time, but will not heal Connor or his allies at all.
*It consumes no Mana and has a 1-second cooldown.
Spell 2 	Reality Killer (リアリティキラー/Riaritikirā)
Spell Type 	AoE
Spell Description	"A series of strikes that can cause devastation around you and in the form of a destructive slash"
Spell Info 	Connor summons his now red giant scythe, hovers into the air, then slams his blade down to the ground, creating rapid shockwaves around himself, which travel a wide distance and deal 450 (10000) damage each, for one second before swinging the scythe upward, sending a massive, fast moving red slash that can travel a long distance and leaves a trench along the ground it travels on. Any enemy hit by this always dies instantly, regardless of their status, health, equipment, etc..
*It consumes no Mana and has a 2-second cooldown.
Spell 3 	Quick Fated Slash (クイックフェイトストライク/Kuikkufeitosutoraiku)
Spell Type 	Transportation
Spell Description	"Dash in any direction with the ultimate god's fury with instant speed"
Spell Info 	An enhanced and reskinned version of Curve of Chaos; Connor summons his scythe (The same version from Reality Killer) and dashes instantaneously towards where his cursor is, regardless of how far and what’s in the way, performing a whirlwind slash at his destination. Enemies in his way will be slashed and will receive 1500 (∞) damage, as well as being launched far in the direction he dashed with a 5 second trip. Anyone hit by the final whirlwind slash always dies in one hit, regardless of their status, health, equipment, etc..
*It consumes no Mana and has a 2-second cooldown.
Spell 4 	Absolute Annihilation (アブソリュートアニヒラットイオン/Abusoryūtoanihirattoion)
Spell Type 	True Ultimate
Spell Description	"Assert superiority and hatred in the form of a series of R.A.G.E-powered attacks of mass catastrophe"
Spell Description	Three things happen in the described order: Connor summons his scythe and raises it into the air, slowly levitating as the ground below him unleashes a total of 5 massive red shockwaves (With a 1.5 second delay between each one) that travel across the whole map, dealing 450 (1500) damage each and traveling very quickly. Once high in the air, Connor surrounds himself in a large orb of red energy, which fires a massive bolt of R.A.G.E right after all shockwaves are unleashed; The bolt creates a gigantic explosion on contact, which deals roughly 2000 (50000) damage and knocks enemies down with a 5 second trip (Not that it usually matters since the explosion leaves massive R.A.G.E flames). After that, Connor charges up an attack for a few seconds before charging at lightning speed towards where his cursor is, creating a second, even larger explosion where he lands that will always kill enemies in one hit; The final blast also creates 5, more bunched shockwaves similar to the ones used early in the move.
*It consumes no mana and has a 120-second cooldown.
</tabber>
==Notes and Tips==
*ConnorLegendscribe is the most powerful Custom Element, with higher overall damage, accuracy and versatility than any other Custom Element. This is fair since it is based around Connor's OC, Connor "Legendscribe", and because he is the writer of Story Arc.
*There are two alternate versions of this Element besides the default version: The 0.0000025% Power version, which is more balanced and PvP friendly, and the 1% Power version, whose damage and additions, as well as the removal of all mana costs and cooldowns, make it even more game-breaking.
*The 12 Chaos Arts technically aren't Subelements since one can be pulled up by using one of the Element’s normal spells. Should they be considered Subelements, Connor’s Custom would have the most spells of any Element in the game.
*Each Chaos Art mode has two spells that bear resemblance to spells from the original Elemental Battlegrounds.
*R.A.G.E, an extremely dangerous cosmic force acts as an enhancer for Chaos Art users and Connor himself (Only activated when their power is pushed directly or if they are exposed to a substance infused with it), stands for Ravaging Anti-Order Galactic Entropy.
*This is most likely one of the most controversial pages on the wiki.
==0.0000025% Power Changes==
===ConnorLegendscribe===
*Chaotic Inferno: The beam is much smaller and has a more limited range, while also taking 1 second to start firing. The flames are also smaller. (55 damage over time from the beam, 37 damage dealt over time by the flames, 25 HP gained over time from the flames by Connor and his allies.) Consumes 350 mana and has a cooldown of 8 seconds.
*Curve Of Chaos: Range is decreased, and all enemies hit are tripped for 1 second. No stamina can be stolen. (325 damage dealt to enemies in the way, 450 damage dealt to enemies hit by the final slash, 350 mana stolen from each enemy hit.) Consumes 280 mana and has a cooldown of 6 seconds.
*Destiny Judgement: The spell now has a limited range. (30 damage dealt by each shockwave, 400 total damage dealt by the beam.) Consumes 335 mana and has a cooldown of 9 seconds.
===Space-Time Nova===
*Nova Bombs: (35 damage dealt by each bomb’s explosion.) Consumes 265 mana and has a cooldown of 6 seconds.
*Distortion Dash: Enemies who take damage will be frozen in time for 1.5 seconds. The range of the spell is decreased. (250 damage dealt to opponents in the way.) Consumes 300 mana and has a cooldown of 6 seconds.
*Timeline Backflash: Enemies teleported using this spell will keep their current health, mana and stamina percentages, status effects and buffs/debuffs. Spectral Copies will disappear after 60 seconds. Consumes 300 mana and has a cooldown of 10 seconds after successful use.
===Override===
*Rising Upheavel: (64 damage dealt by each bullet’s explosion.) Consumes 255 mana and has a cooldown of 6 seconds.
*Overdrive Punch: (400 damage dealt by the punch.) Consumes 330 mana and has a cooldown of 8 seconds.
*Embodiment Override: Increases all of Connor’s stats by 45% for 15 seconds. Consumes 400 mana and has a cooldown of 12 seconds after the effect wears off.
===Soul Eater===
*Spirit Pulse: (425 damage dealt by the first orb, 145 damage dealt by each smaller orb.) Consumes 250 mana and has a cooldown of 7 seconds.
*Siphoning Halo: Duration is decreased to 15 seconds. Enemies inside the shockwaves lose 25 stamina and 10 mana over time, but can never be killed by the spell. Consumes 300 mana and has a cooldown of 11 seconds after the spell ends.
*Soul Penalty: Connor will deal 350 damage to the target while healing himself by 75 and stealing 150 mana and 125 stamina from them. Consumes 400 mana and has a cooldown of 10 seconds.
===Perfect Mimic===
*Memory Quake: Shockwave’s range is decreased very noticeably. (150 damage dealt to enemies hit by the shockwave, 50 points of health regained when a shockwave reaches back to Connor and his team/party.) Consumes 200 mana and has a cooldown of 8 seconds.
*Recreational Body: Duration decreased to 10 seconds. Connor’s damage increases by 20%. His speed increases by 50% after dealing or taking damage. Consumes 450 mana and has a cooldown of 15 seconds after the effect wears off.
*Perfect Mimicry: Mimicked spells deal 50% more damage, and melee counters will deal twice the attacker’s attack damage. Consumes 300 mana and has a cooldown of 9 seconds.
===Matter Manipulation===
*Manipulated Spikes: Spell’s range is decreased. Enemies hit aren’t sent flying into the air as high. Spikes are slightly smaller. (275 damage dealt on a successful hit). Consumes 250 mana and has a cooldown of 5 seconds.
*Rubber Pull: Range, speed and knockback are decreased. (350 damage dealt to opponents caught.) Consumes 255 mana and has a cooldown of 7 seconds.
*Planetary Apex: Range is heavily decreased. Effects last for 7 seconds. Consumes 400 mana and has a cooldown of 8 seconds (10 if an enemy was hit).
===Deathless===
*Deathless Missiles: Each missile can stay in the air for 7 seconds and their explosions are smaller. (20 damage per missile, 14 damage dealt over time by flames.) Consumes 280 mana and has a 7 second cooldown.
*Temporary Buddies: Orbs last 15 seconds, move slower, and stick to enemies for 3 seconds before detaching. (10 damage dealt over time, 5 points of health regained by Connor and his team/party over time.) Consumes 375 mana and has a cooldown of 12 seconds.
*Master Puppets: Puppets last for 12 seconds and vulner enemies for 1.5 seconds, with a 2 second cooldown between each attack. The number of puppets summoned is also reduced to 6. Consumes 400 mana and has a 10 second cooldown.
===Mindfolly===
*Dream Bolt: Range is about medium. Explosion radius is slightly smaller. (250 damage dealt from the explosion, 340 damage dealt by a direct hit.) Consumes 250 mana and has a cooldown of 5 seconds.
*Demon Grab: Range is limited, and the demon’s effect radius is much smaller, and it also disappears after 2 seconds of presence. (45 damage dealt 6 times to enemies who are pulled toward the demon.) Consumes 265 mana and has a cooldown of 5 seconds after the demon disappears.
*Wild Mind: Enemies hit are tripped for 1.5 seconds. (20 damage initially to enemies who are hit, then 300 by the bursts of energy.) Consumes 300 mana and has a cooldown of 6 seconds.
===Mentropy===
*Mind Zone: Mind wiping effects last for 3 seconds. (15 damage per bullet.) Consumes 315 mana and has a cooldown of 7 seconds.
*Immemorial Embodiment: Duration decreased to 5 seconds. (25 damage dealt to enemies Connor transforms next to.) Consumes 450 mana and has a cooldown of 8 seconds.
*Brain Stop: Memory blocking effect’s duration decreased to 5 seconds. Consumes 400 mana and has a cooldown of 10 seconds.
===Selflicate===
*Splitting Rift: Windup increased to 1 second. (6 damage per crystal.) Consumes 240 mana and has a cooldown of 6 seconds.
*Selflication: 6 clones are created instead, and the beams don’t travel quite as far. Clones will mimic Connor’s movements and physical actions, but not any actual spells or skills he casts, and will disappear after 8 seconds. Consumes 350 mana and has a cooldown of 10 seconds after the clones disappear.
*Lost Circle: Connor only creates enough clones to form a 47-stud diameter ring. Enemies caught in the move will be blinded for 2 seconds by the explosion. (355 damage dealt by the explosion.) Consumes 300 mana and has a cooldown of 6 seconds.
===Realm Rift===
*Realm Sneak: Range is limited, the spell doesn’t activate quite as quickly, and the explosion is slightly smaller. (220 damage dealt to enemies hit by the explosion.) Consumes 250 mana and has a cooldown of 5 seconds.
*Universal Rain: Explosions are much smaller, and the range is limited. (24 damage dealt by each explosion.) Consumes 235 mana and has a cooldown of 8 seconds.
*Disposition Disorder: The portal travels a bit slower, and enemies will only be held in the alternate universe for 9 seconds. Consumes 365 mana and has a cooldown of 10 seconds after affected enemies are released.
===Surgebirth===
*God’s Wroth: Fist and explosion are noticeably smaller. (350 damage dealt to enemies hit.) Consumes 300 mana and has a cooldown of 6 seconds.
*Surge Plunge: (20 damage dealt by the first eruption, then 330 damage dealt by the second.) Consumes 275 mana and has a cooldown of 7 seconds.
*Interstellar Guardian: The creature stays present for 4.5 seconds before disappearing. (35 damage dealt over time by the beam, 45 damage dealt by each homing missile.) Consumes 400 mana and has a cooldown of 8 seconds.
===Impossible Phenomenon===
*Impossible Essence: All orbs are slightly smaller. (350 damage dealt by the main orb, 150 damage dealt by medium orbs, and 75 damage dealt by small orbs.) Consumes 350 mana and has a cooldown of 5 seconds.
*Incredible Globe: Sphere is noticeably smaller and stays present for 8 seconds. Enemies who touch it won’t be launched as far and are tripped for 2 seconds. (50 damage dealt to enemies who touch the sphere.) Consumes 420 mana and has a cooldown of 7 seconds.
*Unforeseen Comeback: Enemies countered aren’t launched quite as far. (400 damage dealt to enemies countered.) 300 mana and has a cooldown of 10 seconds.
===R.A.G.E.===
*Eldritch Inferno: The beam is much smaller and has a more limited range, while also taking 1 second to start firing. The flames are also smaller. (55 damage over time from the beam, 37 damage dealt over time by the flames, both of which are higher due to buffs granted by R.A.G.E.) Consumes 230 mana and has a cooldown of 5 seconds.
*Reality Killer: Shockwaves don’t travel as far. The slash is slightly smaller and travels for a limited range. (30 damage dealt by each shockwave, 195 damage dealt by the slash, both of which are higher due to buffs granted by R.A.G.E.) Consumes 200 mana and has a cooldown of 3 seconds.
*Quick Fated Strike: Range is decreased, and all enemies hit are tripped for 1 second. No stamina can be stolen. (325 damage dealt to enemies in the way, 450 damage dealt to enemies hit by the final slash, 350 mana stolen from each enemy hit, all of which are higher due to buffs granted by R.A.G.E.) Consumes 230 mana and has a cooldown of 4 seconds.
*Absolute Annihilation: Initiates R.A.G.E deactivation cutscene once finished.
==1% Power Changes==
In all spell descriptions, effects and damage amounts exclusive to 1% power are in between brackets; 1% also removes all cooldowns and mana costs from the Element’s spells.
==Link to Original Doc.==
View the Original Doc. to view more information.
https://docs.google.com/document/d/1iWyZdiDR-TcwRc2pAbNl2qsLaiRBNOPovTmLwY8dKj4/edit?usp=sharing
__NOTOC__
Category:ConnorLegendscribe
Category:Custom Elements
Category:High Damage
Category:Fast Elements
Category:Burn Damage
Category:Healing
Category:Self Buffing
Category:Buffing
Category:Debuffing
Category:Stun
Category:Deflection
Category:All-Rounder
Category:Blinding
Category:Minions
Category:Counterattack
Category:Insta-Kill
Category:Stamina Drain
Category:Mana Drain
Category:Staminastealing
Category:Manastealing
Category:Lifestealing
Category:Multiple Versions
Category:Automatic Dialogue