Chill Touch

The Chill Touch spell is used in the form of a melee-style method of attack directed at the life force of a creature.
==Description==
==Gameplay==
Chill Touch is not consumed upon hitting the enemy, it actually creates a temporary item that occupies the caster's main-hand weapon slot. The item behaves as a +6 enchanted item for the purposes of what it can strike.
It deals (1d2+Strength bonus) nonlethal damage.
Upon any successful hit the hand-weapon casts a spell (SPWI117A) onto the target. The spell applies 1d8 Cold damage and a -2 THAC0 penalty lasting 5 rounds on a failed Saving throw vs. spell. 
This spell can be blocked by Magic resistance and any spell protection due to the 1 Power level assigned to the effects.
The spell is prevented from affecting Constructs and Undead creatures.
When attacking an enemy with Mirror Image, Chill Touch can be fooled, but it will destroy two mirror images instead of one in a single hit.
==Where to obtain its scroll==
===The Black Pits===
====Sold by====
* Dinguer the Mad 
===Baldur's Gate===
*High Hedge Estate
*Sorcerous Sundries
===Shadows of Amn===
*Adventurer Mart
*Galoomp's Store
*Copper Coronet
*City of Caverns
*Reirra's Shop
===Throne of Bhaal===
*Arcana Archives
*Watcher's Keep
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition Chill Touch spell inflicts damage and a temporary strength loss, and can still potentially affect Undead targets, causing them to flee. See the External links for further information.
==Visuals==
===Videos===
SPWI117 Chill Touch
===Gallery===
Chill Touch SPWI117A 350% mix.PNG|Enlarged scroll icon with desaturated background
OG Chill Touch 1.png|Aerie and Jan Jansen agree to spar. She casts Chill Touch, and her primary weapon slots are occupied with the new magical attack weapon.
OG Chill Touch 2.png|Jan is protected by Stoneskin - Aerie hits Jan multiple times but the nonlethal damage is absorbed, and Jan is making his saving throw until once when he fails and takes cold damage through the last stoneskin.
OG Chill Touch 3.png|Jan applies Minor Spell Deflection, and "Spell ineffective" is shown when it blocks the spell, although the nonlethal damage is taking a toll. Repeated hits will quickly burn through and destroy the spell deflection's protective capacity.
==Mod content==
Spell Revisions mod has changed this arcane spell, revising its effects, and saving throw. See below for description:
Chill Touch
Level: 1
School: Necromancy
Range: Personal
Duration: 1 turn
Casting Time: 1
Area of Effect: Special
Saving Throw: Special
When the caster completes this spell, a blue glow encompasses his hand. This energy attacks the life force of any living creature upon which the wizard makes a successful melee attack. The touched creature suffers 1d6 points of cold damage and loses one point of strength for 1 hour (no ability drain if the victim saves vs. death). The wizard gains a +4 bonus to hit the target and his touch is considered to be of +1 enchantment to determine what it can hit.
==External links==
* 
* Advanced D&D 2nd Edition Wiki - Chill Touch (Wizard Spell
Category:Random treasure
Category:Bypass Magic resistance
Category:Touch spells
Category:Infobox upgrade