Last Voyage of the U.S.S. Constitution

Last Voyage of the U.S.S. Constitution is a side quest in Fallout 4. The Sole Survivor has been drafted by Ironsides to assist him and his robot crew in their quest to return the USS Constitution to the ocean.
==Quick walkthrough==
==Detailed walkthrough==
Upon approaching the USS Constitution, the Sole Survivor is greeted by Lookout, who tells them to meet with Captain Ironsides on the ship's main deck. Finishing this conversation starts the quest. 
Enter the bank building and turn north, up the clutter ramp to the second floor and up the stairs to the third floor. Once there, turn south, head through a broken wall and to the ship's bow, and enter the ship through the hatch located there. Once inside, head up two sets of stairs and meet the First mate on the third deck, upon which a small conversation takes place. After this, the main deck can be entered through either of the hatches, at the stairs behind the First mate.
Speaking with Ironsides reveals that the captain requires assistance with repairing the ship's systems. Asking for a reward and passing the easy persuasion check, allows the Sole Survivor to deduct a 100 cap upfront payment from the terminal called Ship's Purser, which is sitting on some crates at the north end of the main deck. They are then tasked to speak with both the bosun and Mr. Navigator about the repairs. As the conversation with Ironsides ends, the ship gets attacked by scavengers. They can be dealt with in any way possible, firing the ship's cannons by flipping the circuit breaker on the starboard side is entirely optional. Note that hitting robot allies with stray fire may result in turning the entire crew hostile and therefore failing the quest; however, the cannons are safe to fire as they do not affect the robots.
===Repairing the ship's systems===
Talk with the bosun, who is located on the third deck in front of the captain's quarters, and wants to have three power cables either repaired (requires Intelligence 3+) or replaced with new power cables, which can be taken from a nearby metal box. The cables in need of fixing are stored in yellow utility boxes, whose lid must be opened first. One is located on the third deck, on the ground near the western ship hull. The other two can be found one deck below, one on the ground near the stairs to the first deck, and the second on the western ship wall. 
Once the cables are fixed, return to the bosun and receive the next task, which consists of fixing the power relays for the ship. This can be done by either repairing an eroded power relay coil (requires Intelligence 5+) or by installing a replacement coil. The fuse box housing the relays is located at the western wall on the third deck. After power is restored, return to the bosun and receive praise by him.
Next, find and speak with Mr. Navigator, who needs the ship's guidance chip retrieved from the scavenger's outpost, which is located a small trip west. Once there, talk with Mandy Stiles, who tries to persuade the Sole Survivor to turn on Ironsides and his crew and instead plunder the ship with her and her scavengers. At this point, one can either side with Ironsides or with the scavengers, with different effects on the quest's progression:
* If helping Ironsides, the chip must be stolen from the scavengers' camp, doing so turns the local scavengers hostile, even if the theft is undetected.
* If helping the scavengers, they give up the guidance chip for free, while requesting that any repair parts for the ship are being brought to them first, so that they can sabotage them.
Regardless of which side was chosen, once the chip is acquired, return to the Constitution's main deck and install the guidance chip into the core guidance system at the bow. After doing so, Mr. Navigator appears for another short talk. One is then tasked with either repairing (requires Intelligence 9+) the guidance radar or retrieving the Poseidon radar transmitter and installing it afterwards. After the radar is repaired, speak again with Mr. Navigator and receive instructions to talk with Ironsides again.
Ironsides then gives the player the key to his quarters, as he requires them to retrieve and install the FLL3 turbopump bearings there. They can be retrieved from a specific location, with known locations being the Corvega assembly plant, Fort Hagen, and the General Atomics factory. With the bearings in their possession, the Sole Survivor must now decide if they side with Ironsides or the scavengers.
===Siding with Ironsides===
Upon retrieving the bearings, head back to the USS Constitution, and install them at the turbopump in the captain's quarters on the second deck. Head back to the main deck and speak with Ironsides, after doing so, another wave of scavengers attacks the ship, later even making their way through the lower decks. If they reach the main deck, the quest fails. After eliminating them, return to Ironsides, who awards the Broadsider and asks the player character to complete a final task of firing up the auxiliary power to launch the ship. Head down to the street and enter the second building on the southern side of the road. Head to the attic, open the lid, flip the circuit breaker, and watch the ship take off and subsequently crash into a skyscraper in the distance.
Afterwards, head over to Faneuil Hall, enter the adjacent tower, and use two elevators to access the ship. Speaking with Ironsides will award the Lieutenant's hat and conclude the quest.
===Siding with the scavengers===
Once the FLL3 turbopump bearings are retrieved, take them to Mandy instead of Ironsides, where Davies will sabotage them so that the ship will explode when the rockets are fired up. Then install the sabotaged turbopump bearings in the captain's quarters on the second deck and talk to Ironsides again. Go ahead and agree to turn on the auxiliary power. Head down to the street and enter the second building on the southern side of the road, where the player can optionally meet with Mandy, but she only tells them to start up the power. Head to the attic, open the lid, flip the circuit breaker, and watch the ship's rocket fail, as it remains landlocked. Ironsides and his crew turn hostile, and all that is left to do is to storm the ship with the scavengers and defeat all the robots.
Meet up with Mandy after claiming the ship, she has relocated to the nearby Cabot House. She reveals that the scavengers held a vote and are not going to split the cut, and instead decided to kill the Sole Survivor. As there is no way to resolve the situation peacefully, the two scavengers as well as Mandy and Davies need to die in order to complete the quest.
==Companion reactions==
==Quest stages==
==Notes==
* Killing Mandy Stiles before having to speak with her allows one to avoid even going to her. It will still be possible to obtain the guidance chip and progress the quest.
* During the player's first chat with Mandy Stiles, Piper voices her doubts about both eventual choices (siding with the robots or the scavengers), but neither option directly affects her affinity.
* Even after Ironsides grants use of the captain's quarters, the items inside it are still marked as owned.
* When siding with Ironsides, the ship can be boarded after flipping the auxiliary power switch. Sprinting towards the ship grants the chance to jump onto the main deck as it leans toward the building; wearing a jet pack does also help. Note that the ship's crash sequence likely results in instantaneous death and potential bugs, which can be avoided by entering the lower deck while the ship is still flying.
* After crash-landing into the tower, Ironsides is able to assist with fighting raiders and super mutants. However, the range is minimal and only applies to the area around the ship. Shooting enemies from the deck also triggers Ironsides to open fire on them.
* When the ship launches, it is possible to ride it, either by having a companion activate the circuit breaker while the player returns to the ship, or leaping off the roof in front of the circuit breaker as the ship passes by. However, when the ship impacts the Baxter building, the player will die if they are standing on the main deck. This can be avoided by going inside the ship before it begins to move (the entrance hatch will be disabled once in flight), or standing at the far rear end of the ship near where the dinghy is. Do not stand on the dinghy itself, however, as shortly before the impact it will be removed and the player will fall, likely to their death.
* Upon giving the player the lieutenant's hat and access to the captain's quarters, Ironsides claims that he cannot fit below decks. However, he goes below decks when the Constitution launches, and if the player accesses the ship at this time and goes below decks, they can find Ironsides there, though he may be clipping into environment objects. Once the ship crashes into the Baxter building and Ironsides finishes his dialogue, he will be removed from the ship's interior and can be found on the main deck again.
* MacCready will react to your conversation with Mandy, however which side you choose to ally won't affect your affinity with him.
==Behind the scenes==
This quest was created and designed by Ferret Baudoin. He performed research related to rockets and how to tamper with them, which he later joked about, saying that he was likely put on a watchlist.Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020:Ferret Baudoin: "I did the Last Voyage of the U.S.S. Constitution and so I was doing all sorts of research about rockets. My searches would be like, 'rockets how do I tamper and make them explode.' Like, that would be my search, right? And then I'd be like, 'oh no, that wouldn't quite do it, we need to make the rocket explode in a different way' so that you could tamper with it. So I kept doing search after search, and I'm like, 'if I'm not on a watchlist...'"
==Bugs==
==References==
Category:Fallout 4 side quests
es:La última travesía del USS Constitution
pt:A Última Viagem do U.S.S. Constitution
pl:Ostatni rejs USS Constitution
ru:Последний рейс «Конститьюшн»
uk:Останній рейс «Констітьюшн»