Super Smash Bros. Rave

Super Smash Bros. Rave ( Great Fray Smash Brothers R), often shortened to "SSBR" or "Rave" () is the sixth installment of the Super Smash Bros. series and will be released for the Nintendo Switch in 2025.
==Gameplay==
The gameplay is similar to the previous installments. Rave includes two new mechanics and a returning one: 
*Shield Burst: Pressing the attack button while shielding creates an explosion attack. Using this move is tricky however, as after performing a Shield Burst, the character will take recoil damage based on how big the shield was.
*Super Jump: While a character is crouching, the player may press the jump button, creating a jump that is higher than a double jump. As a downside, the player cannot double jump after performing a Super Jump.
*The gliding mechanic returns from Brawl, although it can only be performed for five seconds. Gliding works differently in Rave as opposed to Brawl, as the character will not enter their helpless state, allowing a potential recovery with their up special.
===Controls===
*A: Normal attack/Tilt attack
*B: Special move
*X/Y: Jump
*L/R: Grab
*ZL/ZR: Shield
*+/-: Pause
*Left control stick: Move
*Right control stick: Smash attack
*Control pad: Taunt
== Modes==
===Smash===
*Smash (1-8 Players): The main mode of the game, where up to 8 players can compete against each other in battle.
* Squad Strike: Players fight each other with a team of 3 or 5 characters.
*Tourney: Up to 32 players can compete in a elimination-styled tournament.
*Rotation: Assists players by rotating into and out of battles if there are more than four players.
*Special Smash: A battle with up to 8 players, but the player can add a few adjustments before the match begins.
===Games & More===
*Classic Mode: A single-player mode that can also be played via co-op. The player goes through various matches before reaching the boss, Master Hand. The player can adjust the difficulty from 0.0 to 9.0, as with Smash 4 and Ultimate. Unlike the latter, the Classic Mode for Rave goes back to the random opponent format used in Melee and both versions of Smash 4. However, the number of stages are dependent on the intensity chosen. Unlockable characters will not appear until they are unlocked. DLC characters and their stages will appear once they have been downloaded into the game.
====Intensities 0.0-2.9====
Round 1	Round 2	Round 3	Bonus Round 	Round 4	Final Round
Normal 	Normal 	Team 	Target Smash	Giant 	Master Hand
====Intensities 3.0-5.9====
Round 1	Round 2	Bonus Round 	Round 3	Round 4	Round 5	Bonus Round 	Round 6	Final Round
Normal 	Team 	Target Smash	Normal 	Multi 	Team 	Race to the Finish	Giant 	Master Hand and Crazy Hand
====Intensities 6.0-9.0====
Round 1	Round 2	Round 3	Round 4	Bonus Round 	Round 5	Round 6	Round 7	Bonus Round 	Round 8 	Final Round
Normal 	Team 	Normal 	Giant 	Target Smash	Multi 	Normal 	Metal 	Race to the Finish	Free for All (three opponents)	Master Hand and Crazy Hand, then Master Mask
*All-Star Mode: The player is pitted against every single playable character (aside from the Mii Fighters). Each fight is put into distinct rounds, and after a fight is over, the player can explore a rest area with a limited number of recovery items during rounds. Each character is ordered by their first appearance in Japan. Like Classic Mode, DLC characters (highlighted in italic) will appear once they have been downloaded into the game.
Round 	Opponents 	Stages
Round 1: 1980-1984	Mr. Game & Watch (April 28, 1980)Pac-Man (May 22, 1980)Mario (July 9, 1981)Donkey Kong (July 9, 1981)Luigi (June 21, 1983)Little Mac (February 17, 1984)Duck Hunt (April 21, 1984)Balloon Fighter (October 3, 1984) 	Flat Zone XPac-Maze75mBoxing RingDuck HuntBalloon Fight
Round 2: 1985-1986	Ice Climbers (January 30, 1985)Foreman Spike (June 18, 1985)R.O.B. (July 26, 1985)Peach (September 13, 1985)Toad (September 13, 1985)Bowser (September 13, 1985)Link (February 21, 1986)Zelda (February 21, 1986)Impa (February 21, 1986)Bomberman (December 20, 1985)Samus (August 6, 1986)Ridley (August 6, 1986)Bub (June 16, 1986)Simon (September 26, 1986) 	SummitWrecking CrewGyromiteMushroom KingdomPrincess Peach's CastleBowser's CastleTempleBomberman BattleBrinstarCave of MonstersDracula's Castle
Round 3: 1986-1990	Pit (December 19, 1986)Palutena (December 19, 1986)Medusa (December 19, 1986)Adol (June 21, 1987)Wart (July 10, 1987)Snake (July 13, 1987)Ryu (August 30, 1987)Ken (August 30, 1987)Mega Man (December 17, 1987)Ayumi (April 27, 1988)Hayabusa (December 9, 1988)Daisy (April 21, 1989)Ninten (July 27, 1989)Alucard (December 29, 1989)Marth (April 20, 1990)Tiki (April 20, 1990)Dr. Mario (July 27, 1990)Yoshi (November 21, 1990)Captain Falcon (November 21, 1990) 	SkyworldUnderworldDarm TowerShadow Moses IslandSuzaku CastleWily CastleUshimitsu High SchoolSky City TokyoCastle SiegeDragon's TableDr. MarioSuper Happy TreeYoshi's IslandCrafted WorldBig BluePort Town Aero DiveCasino Palace Split Oval
Round 4: 1991-1995	Chun-Li (March 7, 1991)Sonic (July 26, 1991)Dr. Eggman (July 26, 1991)Arle (October 25, 1991)Terry (November 25, 1991)Geese (November 25, 1991)Kirby (April 27, 1992)King Dedede (April 27, 1992)Wario (October 21, 1992)Tails (November 21, 1992)Fox (February 21, 1993)Falco (February 21, 1993)Slippy (February 21, 1993)Meta Knight (March 23, 1993)Zero (December 17, 1993)Kyo (August 25, 1994)Ness (August 27, 1994)Porky (August 27, 1994)Diddy Kong (November 26, 1994)King K. Rool (November 26, 1994)Doom Slayer (December 9, 1994)Kazuya (December 9, 1994)Heihachi (December 9, 1994)Gooey (March 25, 1995)Parabo & Satebo (April 24, 1995)Kamek (August 5, 1995)Rayman (September 22, 1995)Dixie Kong (November 21, 1995)	Green Hill ZoneEggmanlandPuyo StadiumTranscontinental RailroadGreen GreensKitchen IslandCorneriaLylat CruiseHalbardCentral HighwayKing of Fighters StadiumOnettJungle JapesHell on EarthMishima DojoSatellaview CityBand Land
Round 5: 1996-1999	Pikachu (February 27, 1996)Jigglypuff (February 27, 1996)Charizard (February 27, 1996)Mewtwo (February 27, 1996)Geno (March 9, 1996)Bandana Dee (March 21, 1996)Marco (April 19, 1996)Lark (June 23, 1996)Crash (December 6, 1996)Cloud (January 31, 1997)Sephiroth (January 31, 1997)Tifa (January 31,1997)Wolf (April 27, 1997)Agumon (June 26, 1997)Sol (May 14, 1998)Black Shadow (July 14, 1998)Sheik (November 21, 1998)Ganondorf (November 21, 1998)Banjo & Kazooie (December 6, 1998) 	Pokemon StadiumSaffron CityForest MazeRidge 256PilotwingsN. Sanity BeachMidgarNorthern CaveCyberspace EDENTitaniaLars CanyonGanon's CastleSpiral MountainClick Clock Wood
Round 6: 2000-2005	Paper Mario (August 11, 2000)Saki (November 21, 2000)Villager (April 14, 2001)Tom Nook (April 14, 2001)Isaac (August 1, 2001)King Boo (September 14, 2001)Olimar (October 26, 2001)Raiden (November 13, 2001)Sora (March 28, 2002)Riku (March 28, 2002)Roy (March 29, 2002)Bowser Jr. (July 19, 2002)Sceptile (November 21, 2002)Toon Link (December 13, 2002)Lloyd (August 29, 2003)Saber (January 30, 2004)Monster Hunter (March 11, 2004)Zero Suit Samus (May 27, 2004)Andy (November 25, 2004)Ashley (December 2, 2004)Ike (April 20, 2005)Chibi-Robo (June 23, 2005) 	Paper MarioShinjuku StationSmashvilleVenus LighthouseThe Last ResortGarden of HopeShell FactoryHollow BastionSky PillarPirate ShipTower of SalvationUnlimited Blade WorksAncestral SteppeWarzoneWarioWare, Inc.Kitchen
Round 7: 2006-2011	Lucas (April 20, 2006)Aigis (July 13, 2006)Rhythm Girl (August 3, 2006)Lucario (September 28, 2006)Rosalina & Luma (November 1, 2007)Wii Fit Trainer (December 1, 2007)Kurisu (October 15, 2009)Bayonetta (October 29, 2009)Shulk (June 10, 2010)Neptune (August 19, 2010)Zoroark (September 18, 2010)Junko (November 25, 2010)Maxwell (January 27, 2011)Steve (November 18, 2011) 	Osohe CastleTartarusRhythm HeavenSpear PillarMario GalaxyWii Fit StudioAkihabara Radio KaikanUmbra Clock TowerGaur PlainsPlaneptuneHope's Peak AcademyScribble LandsMinecraft World
Round 8: 2012-2017	Dark Pit (March 22, 2012)Viridi (March 22, 2012)Robin (April 19, 2012)Isabelle (November 8, 2012)Jibanyan (July 11, 2013)Greninja (October 12, 2013)Gunvolt (August 20, 2014)Qbby (January 14, 2015)Inkling (May 28, 2015)Corrin (June 25, 2015)Joker (September 15, 2016)Incineroar (November 18, 2016)2B (Feburary 23, 2017)Champion Zelda (March 3, 2017)Min Min (June 16, 2017)Chum (July 21, 2017)Hero (July 28, 2017)Pyra (December 1, 2017)Mythra (December 1, 2017) 	Tortimer IslandSpringdaleKalos Pokemon LeagueSumeragi TowerBoxWorldMoray TowersMementosBattle Royal DomeCity RuinsGreat Plateau TowerSky IslandsSpring StadiumSpawning GroundsYggdrasil's AltarCloud Sea of Alrest
Round 9: 2018-2023	Octoling (June 14, 2018)Byleth (July 26, 2019)Officer Howard (August 30, 2019)Ring Fit Trainee (October 18, 2019)Cinderace (November 15, 2019)Raven Beak (October 8, 2021)Sportsmate (April 29, 2022)Noah (July 29, 2022)Mio (July 29, 2022)Viola (October 28, 2022)Meowscarada (November 18, 2022)Alear (January 20, 2023)Rookie & Oatchi (July 27, 2023) 	Deepsea MetroGareg Mach MonestaryHarmony SquareTransient TempleWild AreaItorashSpocco SquareMaktha WildwoodThuleMesagozaSomnielBlossoming Arcadia
*Adventure Mode: Rise of the Zedians: The single-player story mode of Rave. The plot revolves around the World of Trophies being invaded by a group of aliens known as the Zedians. In order to stop them, the Smashers team up with an amnesiac fairy who has a strong connection to the Zedians.
*Smash Wave: Up to four players can participate in this mode, where they must work together to defeat hordes of enemies, both from Rise of the Zedians as well as enemies from franchises represented in this game.
*Training: The player can practice the overall gameplay as well as experiment with the CPU.
*Table Smash: The player can participate in a series of challenges to collect cards, a collectible based on trading card games. Cards are similar to Stickers in Brawl, Equipment in Smash 4 and Spirits in Ultimate. Unlike the latter, cards do not play a major role during the Rise of the Zedians, although they can still be collected and used in the mode.
*Multi-Man Smash: The player must defeat a certain of number of the Fighting Elemental Team. The player can chose one of the following ways to play: 
**10-Man Smash: Up to 10 Fighting Elementals must be defeated, with the last character being the character that the player is using.
** 100-Man Smash: 100 Fighting Elementals must be defeated, and various characters from the roster will make an appearance as opponents.
**15 Minute Smash: The player must defeat as many Fighting Elementals before they are defeated or when the timer runs out.
**Endless Smash: Fighting Elementals respawn endlessly, so the player must defeat as many as they can.
**Rival Smash: Under a time limit, the player has to score more points than the CPU opponent.
**Cruel Smash: All of the Fighting Elementals have their AI maxed out, making this mode rather difficult.
*Target Smash: The player must break all 10 targets that are scattered throughout in an arena as fast as possible.
*Home-Run Contest: The player must use the Home-Run Bat to hit the Sandbag to a certain distance.
*Race to the Finish: Set in a labyrinthine corridor, the player must reach the end of the stage to reach a certain record.
* Boss Battles: A boss rush mode, where the player fights all bosses from Rise of the Zedians. After a boss has been defeated, they will be placed in the same rest area from All-Star Mode after defeating a boss.
* Mii Fighter: Mii Fighters can be created and customized.
** Super Smash Bros. Rave/Mii Costumes 
*Amiibo: The player can create a Figure Player based on the Amiibo figure that was used. Like Ultimate, if an Amiibo figure used is not based on a fighter, then it will give a trophy of the character instead.
*Stage Builder: Custom stages can be created by the player and can be used for Smash matches. They can also be uploaded online.
*Challenger's Approach: If the player has lost a battle against an unlockable character, they can visit this mode for a second chance to unlock them. Once all characters have been unlocked, the mode is longer accessible.
===Online===
*Smash: Players from across the globe can play in a standard Smash match. Alongside the other online modes, rollback netcode has been implemented, powered by GGPO.
*Elite Smash: After accumulating a certain amount of Global Smash Power with a character, players can fight others who have fulfilled the same requirement.
*Online Tourney: Players can participate in online tournament. At certain times, the tourney will have a certain theme to along with it as with Ultimate.
*Smash Wave: Up to 4 players can team up online to defeat several enemies.
*Spectate: Players can use Gold to bet on a match.
*Shared Content: Users can upload replays, custom stages and Mii Fighters for others to see.
=== Vault=== 
*Sounds & Music: The player can listen to the game's soundtrack as well as sound effects. 
**Super Smash Bros. Rave/Music
*Replays: Players can watch saved matches, both offline and online.
* Trophies: The player can view the trophies they have collected over the course of gameplay.
**Gallery: Individual trophies can be viewed here, as well as the flavor text that goes with the trophy.
**Hoard: The player can view all trophies they have collected at the same time. They can also enter Diorama Mode, where they can take four trophies of their choosing and arrange them in a wide variety of backgrounds.
**Trophy Catcher: The player has to operate a claw to grab prizes such as trophies and cards, similar to a UFO catcher.
*Cards: The player can view cards they have collected from Table Smash and other modes.
*Movies: Cutscenes from Rise of the Zedians, as well as other videos such as trailers and tutorials can be viewed here.
*Tips: The player can view hints for characters, items, stages and more.
*Shop: Using Gold that the player has earned (via matches and single-player modes), they can purchase music, Mii outfits, trophies, and cards.
*Masterpieces: Players can play time-limited trials of classic Nintendo titles from the characters that appear in Rave.
==Fighters==
Nine characters have been cut from the previous series, as unlike Ultimate, the previous installment, Rave is not focused on bringing every character back. Echo fighters have been de-emphasized as well. To compensate for this, new characters have been added to the roster, this time with more characters from new series as opposed to returning characters. Click on the character's image to see their moveset. Characters in bold detonate an unlockable character.
Veterans (80) 	Veterans (80) 	Veterans (80) 	Veterans (80) 	Veterans (80) 	Veterans (80) 	Veterans (80) 	Veterans (80)
 	 	 	 	 	 	 	
Mario 	Luigi 	Peach 	Daisy 	Rosalina & Luma 	Bowser 	Bowser Jr. 	Dr. Mario
 	 	 	 	 	 	 	
Donkey Kong 	Diddy Kong 	King K. Rool 	Link 	Zelda 	Sheik 	Ganondorf 	Toon Link
 	 	 	 	 	 	 	
Samus 	Zero Suit Samus	Ridley 	Yoshi 	Kirby 	King Dedede 	Meta Knight 	Fox
 	 	 	 	 	 	 	
Falco 	Wolf 	Pikachu 	Jigglypuff 	Mewtwo 	Charizard 	Lucario 	Greninja
 	 	 	 	 	 	 	
Incineroar 	Ness 	Lucas 	Captain Falcon 	Ice Climbers 	Marth 	Roy 	Ike
 	 	 	 	 	 	 	
Robin 	Corrin 	Byleth 	Mr. Game & Watch	Pit 	Palutena 	Dark Pit 	Wario
 	 	 	 	 	 	 	
Olimar 	R.O.B. 	Villager 	Isabelle 	Wii Fit Trainer 	Little Mac 	Shulk 	Pyra
 	 	 	 	 	 	 	
Mythra 	Duck Hunt 	Inkling 	Min Min 	Snake 	Sonic 	Mega Man 	Pac-Man
 	 	 	 	 	 	 	
Ryu 	Ken 	Cloud 	Sephiroth 	Bayonetta 	Simon 	Joker 	Hero
 	 	 	 	 	 	 	
Banjo & Kazooie	Terry 	Steve 	Kazuya 	Sora 	Mii Brawler 	Mii Swordfighter	Mii Gunner
Newcomers (64) 	Newcomers (64) 	Newcomers (64) 	Newcomers (64) 	Newcomers (64) 	Newcomers (64)	Newcomers (64) 	Newcomers (64)
 	 	 	 	 	 	 	
Toad 	Wart 	King Boo 	Paper Mario 	Dixie Kong 	Impa 	Champion Zelda 	Raven Beak
 	 	 	 	 	 	 	
Kamek 	Bandana Dee 	Gooey 	Slippy 	Sceptile 	Zoroark 	Cinderace 	Meowscarada
 	 	 	 	 	 	 	
Ninten 	Porky 	Black Shadow 	Tiki 	Alear 	Medusa 	Viridi 	Ashley
 	 	 	 	 	 	 	
Rookie & Oatchi	Tom Nook 	Noah 	Mio 	Octoling 	Chum 	Rhythm Girl 	Isaac
 	 	 	 	 	 	 	
Chibi-Robo 	Officer Howard 	Saki 	Ayumi 	Ring Fit Trainee	Sportsmate 	Qbby 	Foreman Spike
 	 	 	 	 	 	 	
Lark 	Andy 	Balloon Fighter	Parabo & Satebo 	Raiden 	Tails 	Dr. Eggman 	Zero
 	 	 	 	 	 	 	
Chun-Li 	Tifa 	Viola 	Alucard 	Geese 	Heihachi 	Riku 	Hayabusa
 	 	 	 	 	 	 	
Monster Hunter 	Arle 	Agumon 	Kurisu 	Bomberman 	Bub 	Kyo 	Mii Mage
===DLC===
Season 1 	Season 1	Season 1	Season 1
 	 	 	
Jibanyan 	Rayman 	2B 	Marco
Season 2 	Season 2	Season 2	Season 2
 	 	 	
Geno 	Sol 	Crash 	Adol
Season 3 	Season 3	Season 3	Season 3
 	 	 	
Aigis 	Gunvolt 	Saber 	Maxwell
Season 4 	Season 4	Season 4	Season 4
 	 	 	
Doom Slayer	Lloyd 	Junko 	Neptune
===Unlocking Criteria===
The following characters can be unlocked by one of three methods; fulfilling a specific requirement, playing a certain number of matches, or having the character join the player's party in Rise of the Zedians. If done with the latter, the character is instantly playable. Otherwise, the player must fight them in a one-on-one match. If the player loses the fight, then they can try again in Challenger's Approach.
Character 	How to unlock 	VS matches required	Unlock location 	Music
Jigglypuff 	Clear Classic Mode on any difficulty with no continues 	10 	Saffron City 	Pokemon Center
Falco 	Complete 100-Man Smash 	20 	Lylat Cruise 	Area 6
Dr. Mario 	As Mario, clear Classic Mode without any continues 	30 	Dr. Mario 	Fever
Champion Zelda 	Play 10 Vs. Matches on Great Plateau Tower 	40 	Sky Islands 	Main Theme - The Legend of Zelda: Tears of the Kingdom
Bowser Jr. 	Clear 10 Vs. matches as Bowser 	50 	Super Bell Hill 	Delfino Plaza (Remix)
Geese 	Clear Classic Mode as Terry 	60 	King of Fighters Stadium	Soy Sauce for Geese
Duck Hunt 	Get 20 KOs in Rival Smash 	70 	Duck Hunt 	Duck Hunt Medley (3DS / Wii U)
Ken 	As Ryu, finish a match with an input command 	80 	Suzuku Castle 	Ken Stage
Porky 	Meteor smash 3 opponents as Ness or Lucas 	90 	New Pork City 	Porky's Theme
Raven Beak 	As Samus, defeat the E.M.M.I. Assist Trophy 	100 	Itorash 	Central Unit Phase 1
Octoling 	Clear 15-Minute Smash as either Inkling 	110 	Deepsea Metro 	Nasty Majesty
Mr. Game & Watch	Clear Classic Mode with 20 or more characters 	120 	Flat Zone X 	Flat Zone 2
Wart 	Pull 10 items out of the Grass 	130 	Rainbow Cruise 	Boss Theme - Super Mario Bros. 2
Ridley 	Defeat the Metroid Assist Trophy 	140 	Brinstar 	Vs. Ridley (Brawl)
Tom Nook 	Collect over 300 G after a match 	150 	Smashville 	Town Hall and Tom Nook's Store
Wolf 	As Fox, clear Classic Mode without any continues 	160 	Titania 	Star Wolf's Theme / Sector Z
Riku 	KO three opponents with a single Final Smash 	170 	Twilight Town 	Night of Fate
King K. Rool 	Counter 5 moves 	180 	Jungle Japes 	Gangplank Galleon
Daisy 	Play 10 Team Battles with Peach and Zelda 	190 	Figure-8 Circuit 	Ground Theme - Super Mario Land
Viola 	Clear 15-Minute Smash as Bayonetta 	200 	Thule 	Gh()st
Slippy 	As Fox, use his Final Smash 	210 	Corneria 	Star Fox Medley
Foreman Spike 	Use the Golden Hammer 10 times (the dud hammers don't count) 	220 	Wrecking Crew 	Wrecking Crew Medley
Zoroark 	KO Ditto from a Poke Ball 5 times 	230 	Kalos Pokemon League 	Route 10
R.O.B. 	Collect 200 unique trophies 	240 	Gyromite 	Stack-Up / Gyromite
King Boo 	As Luigi, KO 10 opponents with his Final Smash 	250 	The Last Resort 	On the Hunt -Gloomy Manor-
Black Shadow 	As Captain Falcon, use his Final Smash at the end of any Vs. match	260 	Port Town Aero Dive 	Devil's Call in Your Heart
Zero 	Clear 100-Man Smash as Mega Man 	270 	Central Highway 	X vs ZERO
Heihachi 	Get at least 1 KO in Cruel Smash 	280 	Mishima Dojo 	Heihachi Mishima, the King of the Iron Fist
Andy 	KO 3 opponents with a fully charged shot from the Super Scope 	290 	Warzone 	Andy's Theme
Tiki 	Summon a Dragon-type Pokemon from a Poke Ball as Marth 	300 	Dragon's Table 	Story 5 Meeting
Dr. Eggman 	As Sonic, use the Metal Box 10 times 	310 	Eggmanland 	E.G.G.M.A.N. (Instrumental)
Medusa 	Play 20 Vs. matches on Underworld 	320 	Underworld 	Boss Fight 1 - Kid Icarus: Uprising
Mewtwo 	Summon a Legendary Pokemon from a Poke Ball 	330 	Spear Pillar 	Battle! (Mewtwo) - Pokemon X / Pokemon Y
Toon Link 	Push 10 opponents off with the Gust Bellows 	340 	Pirate Ship 	Dragon Roost Island
Lark 	Use the Rocket Belt as a recovery on Pilotwings 	350 	Pilotwings 	Light Plane (Vocal Mix)
Dark Pit 	Get 20 KOs in Rival Smash as Pit 	360 	Underworld 	Dark Pit's Theme
Sephiroth 	As Cloud, use his Final Smash 	370 	Northern Cave 	Advent: One Winged Angel
Balloon Fighter 	KO three opponents with an up special move 	380 	Balloon Fight 	Balloon Fight Medley
Chum 	Get 30 KOs in Endless Smash as Inkling 	390 	Spawning Grounds 	Deluge Dirge
Parabo & Satebo 	Clear all bonus stages with every character in the base game 	400 	Satellaview City 	Town Theme 1 - Satellaview
==Stages==
Stages in bold detonate an unlockable stage. Like Smash 4 and Ultimate, all stages have their own Omega and Battlefield forms. A new form, called the Alpha form, is based on Small Battlefield and all stages have one as well.
New Stages 	New Stages 	New Stages 	New Stages 	New Stages 	New Stages
 	 	 	 	 	
Battlefield 	Big Battlefield 	Small Battlefield 	Final Destination 	Pipe-Rock Plateau 	Bowser's Castle
 	 	 	 	 	
The Last Resort 	Dr. Mario 	Mangrove Cove 	Angry Aztec 	Sky Islands 	Ganon's Castle
 	 	 	 	 	
Zebes Landing 	Itorash 	Crafted World 	Point of Arrival 	Jambastion 	Titania
 	150x150px 	 	 	 	
Sky Pillar 	Battle Royal Dome 	Wild Area 	Mesagoza 	Osohe Castle 	Casino Palace Split Oval
 	 	 	 	 	
Dragon's Table 	Somniel 	Underworld 	Kitchen Island 	Blossoming Arcadia	Gyromite
 	 	 	 	 	
New Horizons Island 	Maktha Wildwood 	Spawning Grounds 	Deepsea Metro 	Rhythm Heaven 	Venus Lighthouse
 	 	 	150x150px 	 	
Kitchen 	Harmony Square 	Shinjuku Station 	Ushimitsu High School 	Transient Temple 	Spocco Square
 	 	 	 	 	
BoxWorld 	Warzone 	Satellaview City 	Pinball 	Pushmo Park 	Board Game Island
 	 	 	 	 	
Endless Ocean 	Excitebike Arena 	Nintendo Land 	Shell Factory 	Eggmanland 	Central Highway
 	 	 	 	 	
Pac-Village 	Thule 	Click Clock Wood 	Transcontinental Railroad	Twilight Town 	Sky City Tokyo
 	 	 	 	 	
Ancestral Steppe 	Puyo Stadium 	Cyberspace EDEN 	Akihabara Radio Kaikan 	Bomberman Battle 	Cave of Monsters
Returning Stages 	Returning Stages 	Returning Stages 	Returning Stages 	Returning Stages 	Returning Stages
 	 	 	 	 	
Mushroom Kingdom 	Princess Peach's Castle	Figure-8 Circuit 	Paper Mario 	Mario Galaxy 	New Donk City Hall
 	 	 	 	 	
Jungle Japes 	75m 	Temple 	Pirate Ship 	Skyloft 	Great Plateau Tower
 	 	 	 	 	
Brinstar 	Frigate Orpheon 	Super Happy Tree 	Yoshi's Island 	Green Greens 	Halberd
 	 	 	 	 	
Corneria 	Lylat Cruise 	Saffron City 	Pokémon Stadium 	Spear Pillar 	Kalos Pokémon League
 	 	 	 	 	
Onett 	New Pork City 	Big Blue 	Port Town Aero Dive 	Summit 	Castle Siege
 	 	 	 	 	
Garreg Mach Monastery	Flat Zone X 	Skyworld 	Palutena's Temple 	WarioWare, Inc. 	Gamer
 	 	 	 	 	
Garden of Hope 	Smashville 	Wii Fit Studio 	Boxing Ring 	Gaur Plain 	Cloud Sea of Alrest
 	 	 	 	 	
Duck Hunt 	Moray Towers 	Spring Stadium 	Wrecking Crew 	Pilotwings 	Balloon Fight
 	 	 	 	 	
Hanenbow 	Tomodachi Life 	Shadow Moses Island	Green Hill Zone 	Wily Castle 	Pac-Maze
 	 	 	 	 	
Suzaku Castle 	Midgar 	Northern Cave 	Umbra Clock Tower 	Dracula's Castle 	Mementos
 	 	 	 	 	
Yggdrasil's Altar 	Spiral Mountain 	Minecraft World 	Mishima Dojo 	Hollow Bastion 	King of Fighters Stadium
===DLC===
Season 1 	Season 1 	Season 1 	Season 1
 	 	 	
Springdale 	Band Land 	City Ruins 	Ridge 256
Season 2 	Season 2 	Season 2 	Season 2
 	 	 	
Forest Maze 	Lars Canyon 	N. Sanity Beach 	Darm Tower
Season 3 	Season 3 	Season 3 	Season 3
 	 	 	
Tartarus 	Sumeragi Tower 	Unlimited Blade Works	Scribble Lands
Season 4 	Season 4 	Season 4 	Season 4
 	 	 	
Hell on Earth	Tower of Salvation	Hope's Peak Academy 	Planeptune
===Unlocking Criteria===
The following stages can be unlocked by completing a certain objective.
Stage 	How to unlock
The Last Resort 	Clear 3 VS. matches as King Boo
Dr. Mario 	Clear Classic Mode as Dr. Mario
Paper Mario 	Clear 15-Minute Smash as Paper Mario
75m 	Get 10 KOs with the Hammer
Ganon's Castle 	Clear 3 VS. matches as Ganondorf
Pirate Ship 	Unlock Toon Link
Itorash 	Clear Classic Mode as Raven Beak
Frigate Orpheon 	As Ridley, use his Final Smash
Super Happy Tree 	Clear 3 VS. matches as Yoshi
Jambastion 	As Kirby, use his Final Smash
Titania 	As Fox, use his Final Smash
Spear Pillar 	Unlock Mewtwo
New Pork City 	Unlock Porky
Garreg Mach Monestary	As Byleth, use their Final Smash
Flat Zone X 	Clear Classic Mode as Mr. Game & Watch
Underworld 	Clear 3 VS. Matches as Medusa
Gamer 	As Wario, use his Final Smash
Blossoming Arcadia 	Clear Classic Mode as Rookie & Oatchi
Gyromite 	Unlock R.O.B.
Duck Hunt 	Unlock Duck Hunt
Deepsea Metro 	Clear Classic Mode as Octoling
Warzone 	Unlock Andy
Balloon Fight 	Unlock Balloon Fighter
Satellaview City 	Unlock Parabo & Satebo
Hanenbow 	Collect 100 Trophies
Endless Ocean 	Swim for 10 seconds
Nintendo Land 	Clear Target Smash as every character in the base game
Eggmanland 	Unlock Dr. Eggman
Central Highway 	Unlock Zero
Pac-Maze 	As Pac-Man, use his Final Smash
Northern Cave 	Clear Classic Mode as Sephiroth
Thule 	Unlock Viola
Twilight Town 	As Sora, use his Final Smash
==Items==
Items in bold detonate a new item.
Image	Item 	Function 	Class 	Heavy
 	Smash Ball 	Gives a character their Final Smash after the Smash Ball has been broken from strong attacks. It can be floating throughout the stage or dropped into the ground like the Soccer Ball. 	Special 	No
 	Fake Smash Ball 	Once enough damage has been dealt, the Fake Smash Ball will explode into an X shape. Like the normal Smash Ball, it can be floating or dropped into the ground. 	Explosive 	No
 	Sandbag 	When the Sandbag is attacked, it will produce items. 	Special/Container 	No
 	Item Bag 	Releases five items once thrown. The user cannot dash or jump when holding it. Unlike the other container items, the Item Bag does not have a chance of exploding. 	Container 	No
 	Crate 	Contains many items once thrown or hit with enough force. Has a small chance of exploding. 	Container 	Yes
 	Rolling Crate 	Unlike the regular crate, this crate will roll across the stage after being thrown, attacked or landing on a hill. It can be stood on. 	Container 	Yes
 	Barrel 	Functions similarly to the Rolling Crate. Has a small chance of exploding. 	Container 	Yes
 	Capsule 	Contains exactly one item. Has a small chance of exploding. 	Container 	No
 	Party Ball 	The Party Ball is activated after throwing it or damaging it. Once hit or thrown, it will float into the air, dropping one of the following: an assortment of food, a variety of items, or Bob-Ombs. Has a small chance of exploding. 	Container 	Yes
 	Assist Trophy 	When picked up, it summons a random character to aid the user. 	Summoning 	No
 	Food 	Heals a character. How much they can heal the user depends on the specific kind of food. 	Recovery 	No
 	Healing Sprout 	Slowly heals the holder. If the user makes contact with another fighter, then the Healing Sprout will be transferred to them. 	Throwing/Recovery 	No
 	Healing Field 	Upon being thrown, it creates a healing field on the ground. When a fighter stands on it, they will be slowly healed. 	Throwing/Recovery 	No
 	Timer 	Slows down time for the user's opponents, the user themselves, or all fighters present in the match. 	Status 	No
 	Beam Sword 	When using the Beam Sword, it gets longer depending on which character swung the item. 	Battering 	No
 	Home-Run Bat 	An extremely powerful item. When performing a forward smash, it can instantly KO a fighter. 	Battering 	No
 	Ray Gun 	Fires blast of energy that can have infinite horizontal range. It can shoot for a total of sixteen rounds. 	Shooting 	No
 	Drill 	Fires a large drill. If the drill hits a wall, then it will linger for a few seconds before exploding. The base can also be thrown after firing the drill. 	Shooting 	No
 	Banana Gun 	Fires a banana missile out of the peel. After this, the user is left with a banana peel. 	Shooting 	No
 	Rage Blaster 	Fires a blast of energy which has more power if the user is at high damage. 	Shooting 	No
 	Motion-Sensor Bomb 	Attaches to the stage after being thrown; when fighters approach it after a short time, it will explode. 	Explosive/Throwing	No
 	Bumper 	Can either be placed on the stage or in midair. Any fighter that approaches it will be knocked away by it. If there is more than one bumper present, then they could trap a fighter by bouncing them back and forth. 	Throwing 	No
 	Gooey Bomb 	When thrown, it attaches to fighters and can transfer to fighters that pass by. It explodes after a certain time or attacked when not attached to a fighter. 	Explosive/Throwing	No
 	Smoke Ball 	Spews smoke around the area it was thrown at. Has a chance of sticking to opponents. 	Throwing 	No
 	Beastball 	Reappears near a fighter once thrown at and targets towards them, while also being covered in flames. 	Throwing 	No
 	Black Hole 	Spawns a black hole, dragging in characters and items nearby into it. 	Throwing 	No
 	Poison Bomb 	Releases a cloud of toxic green gas that deals poison damage to any fighters that go near it. 	Explosive/Throwing	No
 	Blast Box 	Explodes when enough damage is dealt, or when it is hit with a fire or explosive attack. 	Explosive 	Yes
 	Super Mushroom 	Slides across the stage. When it is touched, it enlarges a fighter. 	Status 	No
 	Poison Mushroom 	Functions similarly to the Super Mushroom, except that it shrinks a fighter. 	Status 	No
 	Fire Flower 	Produces a stream of short-range fire that lasts for seven seconds. 	Shooting 	No
 	Bubble Flower 	Functions similarly to the Fire Flower, but it produces bubbles instead of fire. 	Shooting 	No
 	Super Star 	Bounces across the stage. If a fighter touches it, they will be invulnerable to all damage and knockback for a short time. However, users can still be KO'd if they fall off the stage with it. 	Status 	No
 	Super Leaf 	Gives the user racoon ears and tail, allowing them to float mid-air using the jump button. 	Status 	No
 	Metal Box 	Turns the user metallic, increasing their weight and falling speed, while reducing the chances of being flinched. 	Status 	No
 	Golden Drink 	Turns the user golden, allowing them to deal 1.5x of knockback damage. 	Status 	No
 	Fire Bar 	Causes fire damage when used. It grows shorter with each successful attack. 	Battering 	No
 	Boomerang 	Can be thrown towards and grabbed by opponents. Returns to its user unless intercepted. Gains power each time it is caught. 	Throwing 	No
 	POW Block 	Causes an earthquake once thrown, launching all characters if they are on the ground. Can be used three times. 	Throwing 	No
 	Super Launch Star 	Can be set in midair, where it will attract and launch fighters that are too close to it. The launch can potentially KO opponents. 	Throwing 	No
 	Banana Peel 	Once thrown, it trips a fighter that walks by it. 	Throwing 	No
 	Green Shell 	Deals damage once thrown, attacked or landed on. It can be stopped by jumping on it. 	Throwing 	No
 	Spiny Shell 	Hovers above an opponent before dropping onto them and exploding. It can be dodged, or it can hit a different target on descent. 	Explosive/Throwing	No
 	Lightning Bolt 	Shrinks all opponents when touched, but it can also backfire by either shrinking the user or enlarging all opponents. 	Status 	No
 	P-Wing 	Gives the user infinite mid-air jumps for 20 seconds. If a sound is cued, then it will indicate that the P-Wing will run out shortly. 	Status 	No
 	Hothead 	Follows the surface of the stage when thrown. It grows in size and damage, but it lasts a little shorter when hit by flame or electric attacks. 	Throwing 	No
 	Bob-Omb 	If left alone, it walks around, with the potential to explode on a character should they make contact with it. 	Explosive/Throwing	No
 	Bullet Bill 	Turns the user into a Bullet Bill and launches them in their desired direction, dealing massive damage to any opponents hit along the way. After a certain distance, the user returns to normal. 	Transformation 	No
 	Freezie 	Slides across the stage, freezing fighters when they attack it. It can be destroyed before it can be picked up. 	Throwing 	No
 	Grass 	When it is picked up, another item will take its place. 	Special 	No
 	Thunder Cloud 	Floats by the user's head when touched. A ten second countdown will start, which will require the user to hit an opponent. When the ten seconds are up, it will shrink whoever gets hit last. 	Special 	No
 	Soccer Ball 	This is one of the few items that cannot be picked up. When attacked, it careens towards the knockback direction with high damage. 	Special 	No
 	Hammer 	Has long range, as well as strong damage and knockback. However, it limits the user to walking and one jump; the user can't even choose to drop the item. Occasionally, it may lose its head and become useless. 	Special 	No
 	Spring 	When it is idle, it will repel characters depending if it is facing up or sideways. 	Throwing 	No
 	Banana Juice 	Turns the user gold, thus making them immune to knockback and flinching for ten hits. 	Status 	No
 	Heart Container 	The most strongest healing item, as it recovers up to 100% of damage. 	Recovery 	No
 	Fairy Bottle 	Recovers 100% of damage, but only if the user's damage is 100% or more. Otherwise, it can be thrown and damage opponents, but it can also heal anyone who meets the prior requirement. 	Throwing/Recovery 	No
 	Bunny Hood 	Increases the user's movement speed, jump height and falling speed. 	Status 	No
 	Deku Nut 	If thrown, damaged or after a short time (even when held), any characters nearby are stunned (on the ground) or launched (in the air). 	Throwing 	No
 	Cucco 	Can be thrown at opponents. If it it attacked or thrown at an opponent, it summons various Cuccos that attack the character who attacked or was thrown by it. 	Throwing 	No
 	Bombchu 	Moves up wall, across floors and ceilings once thrown. Explodes on contact with opponent. 	Explosive/Throwing	No
 	Beetle 	Can be thrown towards an opponent. Once it has caught an opponent, it will grab them and fly off into the air. It can be reversed by hitting it. 	Throwing 	No
 	Fire Rod 	Functions similarly to the Star Rod, except that it produces fireballs. 	Battering/Shooting	No
 	Gust Bellows 	Blows gusts of wind at opponents to push them away. 	Shooting 	No
 	Screw Attack 	Turns the user's jumps into Screw Attacks. 	Status 	No
 	Yoshi Egg 	Rolls across the stage when thrown. If it hits an opponent, the egg will break, revealing an item. Has a small chance of exploding. 	Container 	No
 	Maxim Tomato 	The third most powerful recovery item, healing up to 50% of damage. 	Recovery 	No
 	Star Rod 	Has a limited supply of long-range star shots produced by either a forward tilt or side smash. 	Battering/Shooting	No
 	Beam Rod 	Shoots small, short-ranged electric projectiles that paralyze opponents. 	Shooting 	No
 	Warp Star 	Once picked up, the user flies into the sky and then crashes down with an explosion. It can be steered lightly, and if there are any platforms above, it will land there instead of where the user found the Warp Star. 	Special/Explosive 	No
 	Bomber 	Explodes in the player's hand when used. The explosion only effects opponents. 	Explosive 	No
 	Dragoon 	Appears in three pieces that must be collected all at once; characters can lose pieces when hit or KO'd. Once a character has all of the pieces, the Dragoon is assembled and flown into the stage for a one-hit KO ram attack. 	Special 	No
 	Superspicy Curry 	Causes the user to constantly shoot short-range fireballs and be unable to walk slowly. 	Status/Shooting 	No
 	Invincible Candy 	When a fighter picks it up, they will be invincible for a short time, similar to the Super Star. Unlike the latter, the user can directly damage opponents by touching them. 	Status 	No
 	Smart Bomb 	Produces a large explosion when thrown or hit by another attack. Has a chance to be dud, though it can still explode if attacked or thrown again. 	Explosive/Throwing	No
 	Homing Launcher 	Fires a homing missile towards a nearby character. 	Shooting 	No
 	Poké Ball 	Once it is thrown and lands on the ground, it summons a Pokémon to aid the user. 	Throwing/Summoning	No
 	Master Ball 	Functions similarly to the Poké Ball, except it is guaranteed to release a rare, Legendary or Mythical Pokémon. 	Throwing/Summoning	No
 	Mr. Saturn 	Walks around the stage and can be hit with attacks. Deals massive damage to shields when thrown, but only minimal damage otherwise. 	Throwing 	No
 	Franklin Badge 	Temporarily makes the wearer immune to projectiles by reflecting them. it can be knocked off, however. 	Status 	No
 	Ramblin' Evil Mushroom	When used, a mushroom will grow on the opponents head, reversing their left and right controls. 	Shooting 	No
 	Killing Edge 	A sword that deals x2 more damage and knockback when it is glowing. 	Battering 	No
 	Devil Axe 	Hits opponents with a powerful slash. If it misses, then the axe will hit the user instead. 	Battering 	No
 	Back Shield 	Defends the wearer from attacks towards their back. 	Status 	No
 	Ore Club 	An extremely powerful club made of stone that produces tornadoes once swung. Grants super armor when attacking as a forward smash. 	Battering 	No
 	X Bomb 	Creates a cross-shaped explosion that spans most of the screen. 	Explosive/Throwing	No
 	Staff 	Shoots a beam. If an opponent is far from the user, they will be dealt with more damage. 	Shooting 	No
 	Killer Eye 	Once placed, it can fire energy beams in the direction it faces. Attacking it flips it around. 	Throwing 	No
 	Daybreak 	Like the Dragoon, it initially appears in three pieces; a character can lose it if hit or KO'd. Once a character has all of the pieces, the weapon assembles in their hands, to which they can use at their discretion to fire a giant laser across the stage, guaranteeing a KO to anyone it hits. 	Special/Shooting 	No
 	Pitchfork 	Clings to any surface in the direction it was thrown at. If thrown at a wall, it can be used as a soft platform. 	Throwing 	No
 	Hocotate Bomb 	A bomb, based off of the Hocotate Ship, will fly off, and then crash down after a set time. 	Explosive/Throwing	No
 	Pitfall 	Embeds itself into the ground when thrown; if a character approaches it, then they will be buried or meteor smashed. If it is thrown directly at an opponent, then it will have the same effect. 	Throwing 	No
 	Beehive 	If attacked or thrown at an opponent, it summons bees that attack the player or whoever was hit by the beehive. 	Throwing 	No
 	Splash Wall 	Once thrown, the Splash Wall will activate, creating an inky barrier which damages opponents who go near it. Lasts for a short time before deactivating. 	Throwing 	No
 	Inkzooka 	Fires tornadoes of ink that damages opponents and covers them in ink. 	Shooting 	No
 	Shock Bomb 	The Shock Bomb will appear from a drone. When the drone is hit, the bomb will drop and detonate shortly, damaging characters caught near it. 	Explosive 	No
 	Golden Hammer 	Acts similar to the regular Hammer, except that it is faster, more powerful, and with the ability to float. It may also be a dud Squeaky Hammer that deals no damage at all. 	Special 	No
 	Rocket Belt 	Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up special. 	Status 	No
 	Lip's Stick 	Flowers opponents. It has a limited supply of short-range spore projectiles produced by a side tilt or side smash. 	Battering 	No
 	Super Scope 	Can shoot a total of 48 small rapid-fire pulses of energy or charges 3 blobs of energy. 	Shooting 	No
 	Unira 	Attaches to the stage when thrown or attacked. Pokes opponents that come near it. Can be reset with a direct attack; indirect attacks do nothing. 	Throwing 	No
 	Steel Diver 	Fires a torpedo which travels slowly at first. Deals no shield damage. 	Shooting 	No
 	Monitor 	When it is broken, the user will be given a random effect with an icon signifying what it is: Ring heals 20% of the user's health, Shield grants the user a temporary shield that decreases damage and knockback by 50%, Power Sneakers temporarily increases the user's speed, Invincibility makes the user invincible, and Eggman damages the user by 25%.	Special 	No
 	E-Tank 	When grabbed, it heals all accumulated damage to 0%. In Stamina Mode, it heals back to the maximum health. 	Recovery 	No
 	Blood Sword 	Absorbs any damage it deals from the opponent to the user. 	Battering/Recovery	No
 	Death's Scythe 	Deals a one-hit KO to opponents at high percentages. 	Battering 	No
 	Ender Pearl 	Teleports the user to the direction it was thrown at. 	Throwing 	No
 	Boss Galaga 	Carries opponents upward to the top of the screen. It can be destroyed by attacking it. 	Throwing 	No
 	Special Flag 	Can be held in the user's hand for a few seconds to either gain a point in time battles or a stock in stock battles. Unlike other items, the Special Flag will always be dropped if the user is hit while holding it. 	Special 	No
 	Cloaking Device 	Renders the user mostly invisible and makes them immune to damage, but not knockback. 	Status 	No
===Poké Ball Pokémon===
A Pokémon in bold detonates a new Pokémon.
Image	Pokémon 	Relative Frequency	Move 	Description
 	Alolan Raichu 	40 	Surge Surfer 	Targets opponents as it flies around dealing damage upon contact, often hitting the opponent multiple times.
 	Vulpix 	40 	Ember 	Shoots a pillar of fire similar to Ness's PK Fire, dealing minor but rapid damage. It will turn to face opponents if no one is in front of it.
 	Alolan Vulpix 	40 	Powder Snow 	Shoots horizontal blasts of ice out in front of it, dealing lighter yet rapid hits at the edge. Opponents hit by the ice will be frozen for a few seconds. Will turn to face opponents if no one is in front of it.
 	Meowth 	32 	Pay Day 	Hurls coins in a horizontal trajectory and will switch the direction it's oriented to face opponents.
 	Hisuian Growlithe	32 	Rock Slide 	Makes an avalanche of rocks fall down from above in the area it was summoned in.
 	Abra 	40 	Teleport 	Abra doesn't cause any attacks that do damage whatsoever, but it will approach the opponent and try to teleport them offstage. It will teleport them three times before disappearing.
 	Galarian Ponyta 	40 	Psybeam 	Fires a beam of psychic energy towards opponents.
 	Galarian Slowpoke	40 	Yawn 	Yawns a bubble that if it makes contact with an opponent, they will be forced to sleep for a few seconds. If it misses, then it will yawn two more times.
 	Electrode 	40 	Explosion 	Self-destructs after three seconds and is capable of damaging its summoner. During the last second, it can be picked up and thrown with good timing (a smash throw will have a OHKO power). Sometimes it will fail to detonate, making available to be thrown as a projectile.
 	Alolan Exeggutor 	40 	Block 	Stands where it was thrown and its tall trunk or neck acts as a barrier, splitting the stage into two. Any character that wants to get around Exeggutor must go over its head or under a whatever platform it is standing on, if it happens to be standing on it.
 	Goldeen 	40 	Splash 	Flops on the ground, causing absolutely no damage in the process.
 	Staryu 	32 	Swift 	Flies to the nearest opponent and shoots them with star-shaped rays. If it is successful, then the opponent will be trapped until Staryu disappears.
 	Ditto 	40 	Transform 	Transforms into the character that threw the Poke Ball and will fight alongside them. However, just like certain Assist Trophies, Ditto can be damaged.
 	Eevee 	40 	Take Down 	Slams its body into opponents.
 	Snorlax 	32 	Body Slam 	Leaps off the screen and returns larger than it was before. It descends with the force of its weight.
 	Moltres 	8 	Fly 	Flies off the stage, damaging opponents it comes in contact with.
 	Dragonite 	32 	Twister 	Whips up a slow-moving yet powerful tornado by flapping its wings towards opponents.
 	Mew 	5 	Fly 	Gracefully flies upward as it drops some trophies and cards, and sometimes CDs.
 	Togepi 	34 	Metronome 	Will randomly use one of five moves via Metronome: Smokescreen, Magnitude, Powder Snow, Hypnosis or Leech Seed.
 	Bellossom 	32 	Sleep Powder 	Causes opponents to go into deep sleep should they approach its range.
 	Wobbuffet 	32 	Counter 	Acts as a punching bag. If hit, it will return some damage based on how quick the receiving hit makes it wobble. The summoner can also be damaged from Wobbuffet.
 	Scizor 	40 	Fury Cutter 	Jumps around the stage until it's near the opponent. Once it has found an opponent, it will attack them by rapidly slashing its claws.
 	Entei 	8 	Fire Spin 	Creates a column of fire that surrounds its body, dealing rapid damage and massive knockback.
 	Suicune 	8 	Aurora Beam 	Fires a beam of ice in front of it, freezing opponents.
 	Lugia 	10 	Aeroblast 	Fires a powerful vacuum of energy from the background.
 	Gardevoir 	34 	Reflect 	Wanders through the stage and generates a passive shield that reflects projectiles.
 	Flygon 	32 	Draco Meteor 	Flies up into the background and calls upon the sky to shoot comets down to the stage, striking any opponent within its range.
 	Metagross 	32 	Earthquake 	Stomps the ground, burying opponents that are near it.
 	Latias & Latios 	8 	Steel Wing 	When either one is summoned, they will fly around the stage at high speed, knocking away opponents in their path.
 	Kyogre 	8 	Hydro Pump 	Glides across the stage and fires blasts of water that pushes opponents away rather than damaging them.
 	Groudon 	8 	Precipice Blades 	Shoots out blades of stone and earth from the ground, causing massive damage and knockback to opponents.
 	Deoxys 	8 	Hyper Beam 	Flies to the top of the stage and fires a beam of energy straight down.
 	Bonsly 	30 	Tackle 	Can be uniquely picked up and thrown as a heavy projectile, dealing major damage once thrown. If it is not held, then it harmlessly walks back and forward across the stage.
 	Abomasnow 	40 	Blizzard; Ice Punch 	Creates an icy wind around its body that freezes opponents. It follows up with Ice Punch to knock opponents away.
 	Weavile 	32 	False Swipe 	Quickly dashes from left to right across the stage, slashing wildly with its claws. Any opponents within its track are stunned. Airborne opponents are hit with a powerful slash.
 	Porygon-Z 	34 	Tri-Attack 	Shoots out three orbs that travel slowly. The red orb deals flame damage, the yellow orb deals electric damage and the blue orb deals ice damage.
 	Dialga 	12 	Roar of Time 	Lets out a roar that causes opponents to slow down, allowing the user to attack them.
 	Palkia 	12 	Spacial Rend 	Flips the stage upside down for a few seconds. Any opponent that touches it will be damaged.
 	Giratina 	12 	Dragon Breath 	Breathes spirals of wind that deals minimal damage, but knocks opponents away.
 	Darkrai 	12 	Dark Void 	Draws opponents towards itself and puts them to sleep. While the opponents are asleep, they will be dealt minimal damage via Darkrai's Ability, Bad Dreams.
 	Arceus 	12 	Gravity 	Launches mid-air opponents straight to the ground. If they are not above the stage, they will be meteor smashed into the blast zone.
 	Victini 	12 	Victory Star 	Grants the summoner a Final Smash regardless of any circumstance.
 	Snivy 	38 	Razor Leaf 	Shoots leaves in front of it, which deal minimal damage and knockback.
 	Hisuian Braviary 	32 	Esper Wing 	Flaps out several rainbow-colored wings towards opponents.
 	Kyurem 	12 	Icy Wind 	Releases vortexes of icy wind on either side, which can freeze opponents caught within.
 	Keldeo 	12 	Secret Sword 	Rushes towards opponents and slashes them with its horn, dealing massive knockback.
 	Meloetta 	10 	Echoed Voice 	Its voice produces damaging music notes that bounce around the stage, and they can be affected by the terrain.
 	Genesect 	12 	Techno Blast 	Jumps around the stage, firing energy bolts and following it up with large laser beams.
 	Chespin 	42 	Seed Bomb 	Releases seeds around its area and detonates them, damaging any opponents nearby.
 	Fletching 	40 	Peck 	Hops across the stage, attacking opponents with its beak.
 	Gogoat 	40 	Horn Leech 	Charges around the stage, ramming into opponents. The back of it can be used as a platform, allowing fighters to ride it.
 	Inkay 	40 	Topsy-Turvy 	Trips nearby opponents.
 	Hisuian Goodra 	32 	Iron Head 	Does a headbutt, which can bury or meteor smash opponents.
 	Xerneas 	12 	Geomancy 	Grants its summoner increased knock back and super armor, similar to fighters who are golden.
 	Rowlet 	38 	Leafage 	Releases leaves from its wings, to which then it travels similar to a tornado that travels towards opponents.
 	Lycanroc 	30 	Accelerock 	Charges toward opponents and slams down, creating rock spikes.
 	Bewear 	40 	Brutal Swing 	Wanders around the stage, lets out a devastating uppercut to a nearby opponent.
 	Pyukumuku 	40 	Innards Out 	Shoots its hand out upon being hit by an opponent. The summoner can also throw it, or they may even bounce on it.
 	Togedemaru 	40 	Spark 	Summons a thunderbolt to send out an electric field. It then rolls around to repeat this process.
 	Mimikyu 	40 	Disguise 	Grabs the opponent and drags them into its cloth, where it will damage the opponent. If the opponent is over 90% damage, they will be instantly be KO'd.
 	Tapu Koko 	12 	Discharge 	Lets out a large net of electricity to deal multiple hits to opponents. It can also release multiple electrical beams while attacking.
 	Solgaleo 	12 	Sunsteel Strike 	Teleports around the stage, while also unleashing powerful beam of flame.
 	Lunala 	12 	Moongeist Beam 	Flies to the background of the stage when summoned. Next, it will shoot out a large beam that will drag towards the top of the screen.
 	Marshadow 	12 	Spectral Thief 	Stuns the opponent from its shadow, and then it reappears next to them to throw a powerful punch.
 	Zeraora 	12 	Plasma Fists 	Charges itself up and then strikes opponents with its electric-covered fists.
 	Melmetal 	12 	Double Iron Bash 	Starts to spin after being summoned, then it strikes opponents with its arms twice in a row.
 	Sobble 	40 	Surf 	Glides on a wave of water that pushes away opponents in its path. Replaces Oshawott from Smash 4 and Ultimate.
 	Corviknight 	34 	Drill Peck 	Charges towards opponents while spinning like a drill.
 	Morpeko 	40 	Aura Wheel 	Forms a wheel of energy around its body and charges at opponents.
 	Dragapult 	32 	Dragon Darts 	Shoots out multiple Dreepy across the stage. The Dreepy have infinite horizontal range, similar to the Ray Gun.
 	Zacian 	12 	Behemoth Blade 	Its sword glows blue and grows in size. It will then slash opponents, dealing massive damage and knockback.
 	Zamazenta 	12 	Behemoth Bash 	Jumps up and extends its shield on its chest and glows red. It then rams into opponents.
 	Urshifu 	12 	Wicked Blow (Single Strike)/Surging Strikes (Rapid Strike)	As Single Strike Urshifu, it dashes forward with a powerful punch, or as Rapid Strike Urshifu, it does a series of punches and kicks.
 	Zarude 	12 	Jungle Healing 	Puts its hands on the ground, creating a field that can heal characters, similar to the Healing Field.
 	Kleavor 	32 	Stone Axe 	Charges towards opponents with its axes.
 	Ursaluna 	32 	Headlong Rush 	Does a tackle that can bury opponents.
 	Enamorus 	12 	Springtide Storm 	Brings fierce winds, which will heal the summoner (alongside teammates during team battles) and deal minimal damage towards opponents.
 	Fuecoco 	38 	Fire Fang 	Walks around the stage similar to Klaptrap. When it approaches an opponent, it bites once, but it deals fire damage.
 	Pawmot 	40 	Double Shock 	Begins to charge up electricity before discharging it.
 	Tinkaton 	32 	Gigaton Hammer 	Swings its hammer in a circle before slamming it down.
 	Cyclizar 	32 	Dragon Rush 	Charges into opponents while covered in a blue aura.
 	Gimmighoul 	40 	Astonish 	It will appear in its Chest Form. When fighters attack it, Gimmighoul will come out, paralyzing opponents.
 	Koraidon 	12 	Collision Course 	Crashes into the ground, creating an explosion in the area it was summoned in.
 	Miraidon 	12 	Electro Drift 	Turns into a wheel of electricity and then moves out in the direction it was facing.
 	Ogerpon 	12 	Ivy Cudgel 	Swings a cudgel wrapped in ivy downwards, creating an eruption of thorns around it.
 	Terapagos 	12 	Tera Starstorm 	Fires a pillar of light from its shell, then multiple meteor-shaped masses of energy fall down towards opponents.
===Assist Trophies===
An Assist Trophy in bold detonates a new Assist Trophy.
Image	Character 	Function 	Defeatable
 	Waluigi 	Repeatedly stomps opponents into the ground. He will follow the attack up with either a strong kick or a strike from his tennis racquet. 	Yes
 	Hammer Bro 	Throws hammers at opponents. 	Yes
 	Lakitu & Spinies 	Hurls Spinies from above. The Spinies can also meteor smash airborne opponents. 	Yes
 	Chain Chomp 	Jumps at and bites opponents that are close to it. 	Yes
 	Thwomp 	Hovers above the stage, remaining inactive. If any opponent walks under it, it drops down to attack them, then it goes back up. Until it goes back to its original postion, it won't attack again. 	No
 	Flies & Hand 	The hand, holding a fly swatter, moves around the stage to swat flies around the screen, damaging opponents that get in its way of swatting. 	Yes
 	Blooper 	Sprays black ink to the screen. 	No
 	Angry Sun 	Swoops down to opponents in a U-shaped arc. 	Yes
 	Klaptrap 	Lunges across the stage and latches onto opponents before launching them away. 	Yes
 	Rambi 	Moves back and forth, ramming any opponents in his path. 	No
 	Tingle 	Randomly enacts one of a variety of strange effects: he can inflate a lot of balloons and float off the stage, cause a shower of Hammers and Golden Hammers, makes all opponents slip via the Banana Peel, giving everyone a Superspicy Curry effect, and zooms the camera in on the summoner until he disappears.	No
 	Skull Kid 	Uses one of three effects: flipping the stage upside down, reversing all controls, or making all fighters invisible. 	No
 	Midna 	Grabs opponents and throws them. Thrown opponents will be dealt with darkness damage. 	Yes
 	Ghirahim 	Fights with a sword and throws knives. He will teleport back onstage if he goes over the edge. 	Yes
 	Moon 	Crashes into the stage, dealing major damage with a very large area of impact. 	No
 	Master Kohga 	Conjures rocks and throws them at opponents. 	Yes
 	Metroid 	Latches onto players and hits them repeatedly. It can be attacked and shaken off temporarily. 	Yes (Only with ice attacks)
 	Mother Brain 	Uses her laser attack when summoned. She is guarded by Rinka enemies. 	Yes
 	E.M.M.I. 	Pursues opponents by running at high speeds with its four legs and attacks with its claws. It can also climb up walls and ceilings. It is invulnerable to all attacks until countered when attacking, which will leave them stunned. 	Yes
 	Poochy 	Allows characters to ride over obstacles, while also ramming into them. 	No
 	Knuckle Joe 	Delivers a series of Vulcan Jabs and finishes with either Smash Punch or Rising Break. 	Yes
 	Nightmare 	Obscures the stage and characters in complete darkness. 	No
 	Chef Kawasaki 	Captures players using his telescopic ladle and cooks them in a boiling pot, which produces food similar to Kirby's Final Smash in Brawl. If he doesn't catch any opponents, he will throw plates or will use his ladle again. 	Yes
 	Adeleine 	Paints drawings based on Kracko, Ice Dragon and Waiu. Adeleine herself can't be damaged, but her drawings can be attacked by opponents. 	No
 	Andross 	Spits out projectiles at opponents. 	No
 	Krystal 	Wanders around the stage and attacks opponents with her staff. She can deal freezing damage. 	Yes
 	Professor Oak 	Lectures about Pokemon, before summoning a Poke Ball (or rarely, a Master Ball) for his summoner. 	No
 	Jeff 	Shoots rockets from his Multi Bottle Rocket 5, aiming for opponents. 	No
 	Starman 	Teleports around the stage, shooting PK Beam out of its head towards opponents. When defeated, the "SMAAASH!" effect from EarthBound is seen. 	Yes
 	Samurai Goroh 	Slashes his swords while chasing opponents. 	Yes
 	Pico 	Fires lasers from his pistols. 	Yes
 	Lyn 	After a few seconds, she appears next to a random opponent and attacks with a single, strong sword swipe that has high launching power. 	Yes
 	Black Knight 	Walks around the stage slowly, attacking any opponents nearby with his sword Alondite. He appears to be resistant to attacks. 	Yes
 	Cordelia 	Flies around the stage on her pegasus, attacking nearby opponents with her spear. 	Yes
 	Magnus 	Leaps around and swings the Magnus Club. 	Yes
 	Phosphora 	Teleports around while shooting lightning bolts and other electric attacks. 	Yes
 	Eggplant Wizard 	Turns opponents into eggplants for a few seconds. 	No
 	Kat & Ana 	They fly in different directions, slashing anyone in front of them, while crossing in the same spot. 	No
 	Burrowing Snagret 	Emerges from the ground and wildly pecks at opponents. It then hides underground before reappearing at another location. 	Yes
 	Mr. Resetti 	Gives speeches of many different topics. If he is attacked, then he will create an explosion. 	No
 	Kapp'n 	Drives a bus across the stage. If any fighter makes contact, they will be trapped and dragged off-screen. 	No
 	Bald Bull 	Charges across the stage, performing an uppercut to any character in his path. 	Yes
 	Riki 	Uses several different arts from Xenoblade Chronicles, such as Happy Happy, Bedtime, You Can Do It, Roly-Poly, Freezinate, and Yoink. 	No
 	Poppi α 	Attacks opponents with a variety of arts and specials in the following order: Spinning Cutter, Poppi Spinning Slash, Steady Drill, and Poppy Drill, and finishing off with Noponic Storm and finally a fully charged Jet Biter. 	Yes
 	Ethel 	Peforms Silver Cyclone, spinning her swords around. 	Yes
 	Squid Sisters 	Performs a concert and, as the camera zooms in on them, the blasts lines are brought in closer, and any fighter left outside the camera will be KO'd. 	No
 	Off the Hook 	Pearl and Marina will initially appear by posing and saying their catchphrases. After a few seconds, they will re-appear in a helicopter, with Marina putting a reticle on a random opponent, as Pearl prepares to use her Princess Cannon at them. 	No
 	Deep Cut 	Each member of Deep Cut attacks in a randomized order: Shiver has her pet shark Master Mega ramming into opponents, Frye summons eels from the sky, and Big Man turns into a giant blue shadow of himself while dropping Splat Bombs. 	No
 	Spring Man 	Jumps around and attacks with punches from his extended fists. He can also activate Rush, dealing rapid pummels before finishing opponents with an uppercut. 	Yes
 	Chorus Kids 	Performs a song that is made into a shockwave, with the first one being relatively weak, the second one having moderate damage and the third one producing large damage but travels slowly. 	No
 	Dragaux 	Punches once or twice in succession. Afterwards, he will bring in crates, to which he will punch towards opponents. 	Yes
 	Felix 	Creates an earthquake that damages opponents on the ground, similar to the POW Block. 	Yes
 	Infantry and Tanks	Roams across the stage, shooting at players. When they are spawning, they follow the direction of the summoner. 	No
 	Nintendog 	A Shiba Inu blocks the screen. 	No
 	Devil 	Points in various directions while moving the camera and stage boundaries. 	No
 	Starfy 	Spins around, hurting opponents. 	Yes
 	Barbara 	Strums on her guitar, creating damaging soundwaves. 	No
 	Excitebike 	Racers from Excitebike ride around the stage, causing damage to any opponent they run into. If they're on a stage with an edge, they will go back and forth until they disappear. 	No
 	Jill 	Attacks opponents with her drill. 	Yes
 	Ray Mk III 	Flies around the stage shooting green energy bullets and missiles. 	Yes
 	Helirin 	Floats around the stage while rotating, acting as a wall. 	No
 	Dr. Wright 	Summons buildings from within the ground. Any opponent who touches the buildings will be damaged. 	Yes (Only before he summons the buildings)
 	Takamaru 	Throws his pinwheel knife rooks at opponents and does slashes with his katana. 	Yes
 	Sablé Prince 	Turns either into a frog or snake. He can only be KO'd in his human form. 	Yes
 	Dr. Kawashima 	Flings numbers onto the stage that can be knocked around by attacking them. When they add to 10 or more, they create an explosion with a sum of exactly 10 making an explosion similar to the Smart Bomb. 	No
 	Dillon 	Attacks opponents by rolling into them. After rolling a bunch of times, he charges up a very powerful rolling attack that deals large knockback. 	Yes
 	Sheriff 	Walks around in the air, shooting opponents with his pistol. The pistol's shots can travel in eight different directions. 	Yes
 	Color TV-Game 15 	Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging characters. 	Yes
 	Sukapon 	Moves around with his arms raised, launching heads at opponents (Tondeker), grabbing and tossing them away (Sukapon Toss), or rolling forwards quickly to attack (Sukapon Roll). 	Yes
 	Vince 	Draws large drawings of various objects. Each one follows each opponent in the foreground, hiding them and slowly damaging them. 	No
 	Nikki 	Doodles various obstacles on the stage. 	No
 	Arcade Bunny 	Operates a giant claw machine to grab opponents. 	No
 	Doshin 	Walks around the stage. If he is hit five times, then he will transform into Jashin and attack the opponent who hit last. 	No
 	Tempo 	Flings music notes at opponents while moving around the stage. 	Yes
 	Knight 	Flies over the stage. It then precedes to bounce across the stage. If a fighter is under the Knight, they will be buried or meteor smashed. 	Yes
 	F-Type 	Zooms across the stage. It will also perform doughnuts, trapping opponents if caught and dealing large knockback. 	Yes
 	Worker 	Uses a fire extinguisher to propel himself towards opponents, and then uses a floor buffer that will bury or meteor smash opponents. 	Yes
 	Mr. You 	Flies above the stage in his biplane and drops bombs onto opponents below him. 	No
 	Gray Fox 	Runs around, slashing opponents. He can also reflect stray projectiles. 	Yes
 	Shadow 	Uses his "Chaos Control" ability to slow down time for around 7 seconds for everyone except for the summoner. After the 7 seconds have passed, the opponents will be frozen for 2-3 seconds. 	No
 	Knuckles 	Digs underground before emerging with an uppercut. He can also use a homing attack similar to Sonic's. 	Yes
 	Metal Sonic 	Dashes towards opponents while emitting a force field of energy. 	Yes
 	Elec Man 	Moves around freely and attacks characters with electric projectiles. 	Yes
 	Wily Capsule 	Dr. Wily warps around the stage and shoots fire, ice and lightning projectiles at opponents. When he is defeated, he will fall to the ground and beg for forgiveness, as opposed to disappearing immediately. 	Yes
 	Vile 	Dashes forward at high speeds, jumps and drops bombs from his knees, and fires an electric projectile from his shoulder cannon, paralyzing opponents. 	Yes
 	Ghosts 	Blinky, Pinky, Inky and Clyde make their way around the stage, moving as if they were all in a maze while damaging and pushing opponents around. When one of the Ghosts has been defeated, the others will move away. 	Yes
 	Guile 	Crouches in place, throwing out Sonic Booms and blocking any physical attacks that may hit him. He also intercepts nearby enemies with Flash Kick. 	Yes
 	Zangief 	Performs his Double Lariat, spinning into opponents. If an opponent is near him, he will grab them and attack them with Spinning Piledriver. 	Yes
 	Cactuar 	Performs 1000 Needles. It also runs around stage running into opponents in its path. 	Yes
 	Rodin 	Attacks with giant arms similar to Bayonetta's Wicked Weaves. He can also attack with moves resembling aerial Heel Slide and heel drop. Before he disappears, he spawns a random item and throws it to the summoner. 	Yes
 	Sypha 	Uses three different spells such as emitting a powerful burst of fire, spreading out six crystals of ice that freeze opponents, shoots three electrified spheres. 	Yes
 	Goro 	Uses Kougaon, unleashing a pillar of light in the direction he was summoned. He will also use the Brave Blade to attack close-range opponents. 	Yes
 	Slime 	Forms a Slime Stack with two other slimes, and will use Elasto Blast, flattening its body and stretching out before launching at fighters far away from it. 	Yes
 	Mumbo Jumbo 	Chants an incantation. The summoner will either grow or shrink, and will also turn a random opponent into a washing machine, leaving them immobile for fighters to attack them. 	No
 	Kim 	Performs Hangetsuzan, leaping forward and performing a somersault crescent kick. He may also jump and perform Hishou Kyaku, diving downwards and doing multiple kicks. If an opponent is above him, he will use Hienzan, a rising kick upwards. 	Yes
 	Creeper 	Wanders around where it was summoned. If opponents approach it, the Creeper will hiss as it starts to glow white. Then, if opponents don't retreat, then the Creeper will explode, dealing high damage and knockback to opponents caught in the explosion. 	Yes
 	Kuma 	Attacks opponents with his claws, a body slam and releases a cloud of green gas that slowly damages them. 	Yes
 	Roxas 	Attacks with his weapons, the Oathkeeper and Oblivion by performing multiple slashes as well as Cross Slashes. 	Yes
 	Yaiba 	Thrusts forward with his cyber arm while also using his sword, the Tempest Blade for multiple inward and outward slashes. 	Yes
 	Rathalos 	Unleashes several flame-based attacks, such as breathing fireballs. It also roars to stun opponents. 	Yes
 	Witch 	Drops down several Puyos from the sky, turning into stars as they land onto the ground or on opponents. 	Yes
 	Serika 	Performs multiple slashes with the Di-Sword, dragging opponents with her before performing an upward slash. 	No
 	Magnet Bomber 	Dashes across the stage, occasionally jumps around and releases a Magnet Bomb that targets an opponent and explodes on direct contact. 	Yes
 	Develon 	Flies in the sky before sweeping down on opponents, breathing fire. 	Yes
 	Iori 	Peforms 108 Shiki Yami Barai, firing a purple crawling wave, and then follows up with 100 Shiki Oniyaki, a twirling rising backhand punch. He will also rush forward with 127 Shiki Aoi Bana, doing two uppercuts followed up with a hammer punch. 	Yes
 	Goemon 	Jumps across the stage while using his kiseru (pipe) to attack opponents. He may throw coins at them as well. 	Yes
 	Akira 	Runs around the stage and attacks with various martial arts moves. 	Yes
 	Arthur 	Throws three lances and a bottle that releases a blue flame that travels a short distance. 	Yes
 	The Prince 	Rolls a Katamari across the stage, carrying opponents and items in it. Opponents can escape it by rotating the control stick. After a certain amount of time, the Katamari will begin to glow and explode, damaging opponents nearby it as well as those who were on the Katamari. 	No
 	Neku 	Performs a series of slashes. 	Yes
 	J-Bomb 	Drives a bulldozer through the stage, dropping explosive crates that detonate after a short time. 	No
 	Haohmaru 	Performs a couple of slashes. After doing so, he may either follow it up with Kogetsuzan (an uppercut with his sword) or Senpuretsuzan (a whirlwind which lifts opponents up to the air). 	Yes
 	Yuri 	Pulls out her Camera Obscura, to take pictures of the battle. This will stun opponents as well as poison. The flash will also leave them vulnerable to attacks. 	No
 	Space Invaders 	Moves horizontally back and forth across the stage as they advance towards the bottom of the screen. When more of the aliens are defeated, the remaining aliens will move much faster. On certain occasions, a UFO will appear. If the UFO is defeated, then all of the aliens will disappear. 	Yes
 	Jonesy 	Builds a small fort for his summoner. If any opponents are nearby, he will begin to shoot at them, dealing minimal but rapid damage to them. 	Yes
 	Shovel Knight 	Runs and jumps around by using his Shovel Drop to bounce off the stage. He will also dig, flinging dirt at fighters and may produce items. 	Yes
 	Commander Video 	Runs towards opponents, kicking beat blocks at them which bounces throughout the stage. 	Yes
== Enemies==
They all appear in both Smash Wave and Rise of the Zedians.
 	 	 	 	 	 	 	
Goomba 	Big Goomba 	Koopa Troopa 	Koopa Paratroopa	Hammer Bro 	Bullet Bill 	Bill Blaster 	Lakitu & Spinies
 	 	 	 	 	 	 	
Shy Guy 	Ninji 	Chain Chomp 	Banzai Bill 	Chargin' Chuck 	Spike Top 	Kritter 	Klaptrap
 	 	 	 	 	 	 	
Tiki Buzz 	Pointy Tuck 	Octorok 	Bubble 	Stalfos 	Darknut 	ReDead 	Guardian
 	 	 	 	 	 	 	
Metroid 	Reo 	Geemer 	E.M.M.I. 	Fly Guy 	Waddle Dee 	Parasol Waddle Dee	Bronto Burt
 	 	 	 	 	 	 	
Waddle Doo 	Gordo 	Shotzo 	Bonkers 	Plasma Wisp 	Purple Aparoid	Beedrill 	Gastly
 	 	 	 	 	 	 	
Koffing 	Petilil 	Cryogonal 	Falinks 	Glimmora 	Devil Car 	Starman 	Polar Bear
 	 	 	 	 	 	 	
Wyvern 	Monoeye 	Reapette & Reaper	Skuttler 	Skuttler Cannoneer	Skuttler Mage 	Lurchthorn 	Bulborb
 	 	 	 	 	 	 	
Octotrooper	Rival Octoling	Sneaky Spirits 	Eggplant Man 	Eggrobo 	Mettaur 	Cactuar 	Affinity
 	 	 	 	 	 	 	
Medusa Head	Slime 	Buzzbomb 	Creeper 	Shadow 	Monsta 	Pooka 	Space Invader
==Bosses==
Outside of Master Hand, Crazy Hand, and Master Mask, the remaining bosses are fought only in Rise of the Zedians and Boss Battles, as each playthrough for Classic Mode is not predetermined for each character.
 	 	
Master Hand	Crazy Hand	Master Mask
 	 	
Fury Bowser	Ganon 	Marx
 	 	
Eternatus 	Hades 	Death Egg Robot
== Trivia ==
*The game's original title was meant to be Super Smash Bros. Revolt, but it was changed to Rave.
*This is the second installment to be co-developed by Monolith Soft since Brawl.
*Rave is the first ever installment to use rollback netcode, as it was considered for Ultimate but was cut for unknown reasons.
* Not counting the Virtual Console release of the first Smash on the Wii, Rave is the first game in the series to be released on the same platform alongside its predecessor, Ultimate.
* Euden from Dragalia Lost was considered to be playable, but he was scrapped as his game wasn't released in certain parts of the world and the game's servers were shut down in 2022. As a result, he only appears as a trophy and a card.
*An additional character from Arc System Works was considered, however this never came in fruition due to limited DLC space.
*Jin was meant to be the second Tekken character but was replaced by Heihachi, as Sakurai had finally made a moveset for the latter.
*Champion Zelda was meant to be an alternate costume for Zelda, but the former was made into a standalone character due to her uniqueness.
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