Assassin Asha

==Summary==
A prodigal Komato assassin, Asha's life of splendor went sour when he was abandoned by his unit on account of his overbearing arrogance. Left to his own devices during the invasion of Earth, Asha hunted down and was defeated by the Human Anomaly, Iji Kataiser. Shamed and enraged by his failure, Asha devoted his life to avenging this embarrassment.
==Powers and Stats==
Tier: 
Name: Asha 
Origin: Iji
Gender: Male 
Age: Unknown 
Classification: Komato Assassin 
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery and Martial Arts (Asha wields ranged and melee weaponry in tandem, combined with unarmed attacks such as kicks. Even among Assassins, some of the swiftest and deadliest Komato troops, Asha is among the most skilled, and after losing his arm trained to use multiple guns by rapidly teleporting them in and out of his hands), Longevity (Tasen and Komato alike often live for several centuries), Teleportation (Komato Assassins fight by rapidly teleporting all over the place to intimidate and overwhelm foes. However, teleporting into a solid object would be lethal, so they must make a mental map of the surroundings to use their abilities to the fullest there. When approaching defeat, they will just warp back to their base rather than die), Large Size (Type 0. Assassins are almost 3 meters tall when standing up straight), Self-Destruction (Assassins self-destruct upon death"If you ever killed an Assassin, you'd certainly notice the enormous self-destruct explosion." - Sector 6 Log), Plasma Manipulation (Komato Assassins wield plasma daggers in combat"The Assassins are high-speed killers with an almost unlimited local teleportation ability, armed with dual Plasma cannons and laser daggers."), Attack Reflection (All Assassins use an Automatic Resonance Reflector, which bounce projectiles with mass back at foes), Plasma Manipulation and Explosion Manipulation (Asha's Plasma Cannon shoots beams of plasma that result in explosions upon hitting a surface). Electricity Manipulation (Asha's Electromines place a several meters tall electric barrier to restrict foes' movement), Cyborgization (Partial), Nanotechnology and Forcefield Creation (Tasen and Komato alike are at all times protected by a "Nanofield", a regenerating swarm of millions of machines that functions as a shield"Your body is protected by a personal Nanofield - millions of microscopic robots working in unison. Enemy Machineguns damage your Nanofield's armor, and when your armor drops to zero, you'll take health damage and the armor is refilled." - Sector 1 Log from basically any weapon"Furthermore it is nigh unbeatable as a physical armor, to the point where basically only Nanoweapons can scratch someone wearing a Nanofield."- Sector 2 Log ), limited Energy Manipulation (When two Nanofields make contact, a great amount of energy is released"In order to improve security, modern Shield doors are fitted with an extremely dense Nanofield. Prolonged exposure to such red-glowing fields is lethal, so they cannot be used for personal protection with our current level of technology. However, since bashing a Nanofield into another imparts a lot of force, Shield doors can be destroyed simply by kicking or ramming them hard enough." - Sector 2 Log), Information Analysis and Transformation (A Nanogun can transform between several Nanoweapons, as long as it has assimilated their relevant informationThe Nanogun is a small shapeshifting factory that builds the projectiles and firing mechanisms needed, given the right programming." - Sector 2 Log), limited Intangibility (Asha's weapons are capable of ignoring Nanofields and attacking foes directly), Weapon Creation (Generates and tosses dozens of plasma swords at once), Vibration Manipulation (Can cause large shockwaves by smashing the ground hard enough), Afterimage Creation (When fighting at his absolute best, Asha will leave behind various afterimages through sheer speed), Resistance to Paralysis Inducement, Absorption and Hacking (All bosses in Iji are immune to the Stun Gun or MPFB Neutralizer's paralysis effects"Fires a wide, short-range stunning blast. This short-ranged weapon deals no damage, but instead stuns any enemy capable of being stunned." / "Stuns all enemies in a 15 meter area around the user at the cost of 3 MPFB ammo. The massive shockwave emitted by this weapon harmlessly stuns enemies for a much longer period of time than the Stun Gun", the Pulse Linker 's ability to drain Nano"The Pulse linker is unique among Generation 1 Nanoweapons, being able to transfer the base components of other Nanofields into the user's own" and various attempts at cracking their technology. Nanofields are engineered in such a way that even the most severe malfunctions will not kill the user"Anyone with a Nanofield can even connect to another by physical contact - while this has created a `cracker` subculture, each Nanofield has a range of security measures to keep even the most severe malfunctions from lethally harming the user. - Sector 2 Log )
Attack Potency: City Block level (Comparable to Iji) 
Speed: High Hypersonic (Capable of dodging any of Iji's weapons"I heard this loon has taken the expression `plasma bolt reflexes` to perfection. After his latest bouts of training, Asha claims to have acquired the skills necessary to avoid ANY possible attack in existence. I know he's boastful, but I don't doubt he's really that fast, especially in an area he's familiar with. There's a place down here that's extremely similar to the Assassin training chambers, meaning he has a mental map of it laid down already. Of course, pride has always been his downfall, hasn't it? Even after he lost his arm, he still insisted on not avoiding everything, because he thought it would be pathetic if he lost to someone, say, wielding some ancient Nanoweapon like a Shotgun or Buster gun. What's up with that? It's like an obsession. He seems to think taking bullets head on is a sign of combat spirit and discipline, and deliberately avoiding weapons that pathetic is a sign of weakness, maybe even to the death." - Sector X Log and is among the fastest foes she'll face, only ever getting hit because he deems dodging certain attacks to be dishonorable)
Lifting Strength: Superhuman (Assassins are almost 3 meters tall when standing up straight, yet capable of performing extremely acrobatic maneuvers)
Striking Strength: City Block level 
Durability: City Block level, higher with Nanofield 
Stamina: Peak Human. Survived and escaped after an injury that would have been lethal to most and even returned to battle despite missing an arm"Asha thinks he's a one-man army, not part of the team. I mean, what kind of idiot gets so caught up in a battle with a few Elites that he teleports halfway into a wall, reducing his arm to a bloody pulp before he managed to get out of there? Not a lot of people would survive that kind of thing, I'll give him that, but you'd think it'd cut his ego down to size just a LITTLE" - Sector 6 Log
Range: Unknown. Capable of withstanding through a lot of damage in his fight, though most is absorbed by his Nanofield. 
Standard Equipment: See Notable Attacks & Techniques.
Intelligence: Above Average. Asha is an extremely skilled Assassin known to be among their very best, but his skill is balanced by his cockiness and sense of "honor" which will lead him to refuse to dodge attacks he views as "dishonorable", even if they kill him. 
Standard Tactics: Komato Assassins fight by rapidly teleporting all over the place to intimidate and overwhelm foes. However, teleporting into a solid object would be lethal, so they must make a mental map of the surroundings to use their abilities to the fullest there. When approaching defeat, they will just return to their base rather than die"Stay calm everyone, you know how Assassins fight. If they're in for a serious fight or are lying in ambush, they prepare themselves by creating a mental map of the area. These areas are small, so if you encounter an Assassin, just keep running - they won't dare to follow into a place they've never seen because they're afraid of teleporting into walls and floors. They have a habit of running from fights when they start taking damage too, so they're practically impossible to kill. Even if they drop parts of their Nanofield behind, they're not dead - they're just retreating. If you ever killed an Assassin, you'd certainly notice the enormous self-destruct explosion." - Sector 6 Log. However, thanks to his ego and, by the end of the game, his dwindling sanity, Asha is willing to push himself much further than most Assassins, and if truly driven to desperation by a foe, may even fight them to his death.
Weaknesses: Since teleporting into a solid object would be lethal, Asha must make a mental map of the surroundings to use his teleportation to the fullest there, and while most Assassins they will just return to their base rather than die when defeat is possible, Asha is willing to push himself much further than most Assassins, and if truly driven to desperation by a foe, may even fight them to his death. While he would be very capable of it, Asha considers dodging small arms fire to be a sign of weakness and completely refuses to do it.
Notable Attacks/Techniques: 
* Teleport: Komato Assassins fight by rapidly teleporting all over the place, and upon defeat will just return to their base rather than die. However, teleporting into a solid object would be lethal, so they must make a mental map of the surroundings to use their abilities to the fullest there. 
* Plasma Daggers: Assassins wield two long plasma swords, though thanks to his missing arm Asha only uses one at a time. He is also capable of generating and tossing dozens of them at once.
* Plasma Cannon: Fires a long-range beam that cuts through enemies at the cost of 2 Shock ammo. An unusual weapon that fires a thin instant-hit beam, hitting multiple targets while piercing defensive barriers and reflectors. When it hits a solid wall, it also causes a powerful splinter explosion. While it may seem that Asha's Plasma Cannons lacks the reload time of Iji's and can be burst-fired, in reality he is rapidly teleporting several different guns in and out of his hands.
**Plasma Vortex: Asha appears in the air and rapidly fires the Cannon(s) around him, requiring the foe to find the attack's small blind spots
**Plasma Rage
* Automatic Resonance Reflector: Automatically reflects all rockets and other projectiles. This devious Nanoweapon reflects mass-based projectiles, and as such can be used against the Rocket launcher, Spread rockets, Shocksplinter, MPFB Devastator and more. However, particularly powerful projectiles and certain weapons may not be nullified, and will instead destroy the reflector.
* Electromines: A weapon seemingly unique to Asha, every time he is hurt he will plant one of these mines that place a several meters tall electric barrier, restricting his foe's range of movement. 
* Megasmash
==References==
The Iji script can be viewed here, and the rest of referenced material is from the same website.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
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