Stats

Hero stats:
* HP - The damage a hero can take before being defeated.
* Defense - The reduction of the hero's damage taken. The higher the defense, the higher the damage reduction.
* Attack - Affects the damage dealt by most heroes through direct attacks.
* Enlightenment - Affects the value of Derivative Damage, or becomes the coefficient of some skills directly.
* Crit Rate - The chance to deal a critical hit when the hero attacks.
* Crit Damage - Affects the bonus damage when the hero deals a critical hit.
* Accuracy - Increases the hero's success rate when inflicting debuffs, Control or dispelling buffs on enemies. Has a better success rate when the hero's Accuracy is higher than the enemy's Resistance.
* Resistance - Reduces the enemy's success rate when inflicting debuffs, Control or dispelling buffs on the hero. Has a better success rate when the hero's Resistance is 80 points higher than the enemy's Accuracy.
* ATK Interval - The interval between two basic attacks.
* Skill Haste - Reduces the cooldown time of battle skills and ultimate skills.
Equipment stats:
* Attack - Increases the hero's Attack by a fixed amount.
* ATK% - Increases the hero's Attack by a percentage.
* Attack Speed - Decreases the hero's ATK Interval.
* Crit Rate - Increases the hero's Crit Rate.
* Crit Damage - Increases the hero's Crit Damage.
* Defense - Increases the hero's Defense by a fixed amount.
* DEF% - Increases the hero's Defense by a percentage.
* Enlightenment - Increases the hero's Enlightenment.
* HP - Increases the hero's HP by a fixed amount.
* HP% - Increases the hero's HP by a percentage.
* Resistance - Increases the hero's Resistance.
* Skill Haste - Increases the hero's Skill Haste.
Other stats:
* Fire Damage
* Cold Damage
* Lightning Damage
* Radiant Damage
* Poison Damage
* Necrotic Damage
* Animal Communicator
* Moving Speed