Iron Village Classic

You are now a fully established Village, and news of your success is spreading far and wide. TheImmigrants are still pouring in, but your building standards are keeping up nicely. Unfortunately, Villageservices are stretched thin. It's time to focus on the people, and make sure that they can stay healthy,become educated, and happy.You have mined deep, and discovered Redstone. You have already come up with a few uses for it, thoughyour top men tried to make a good case to use it as a liquid flavoring instead. "Happiness is someRedstone in your cup," "Redstone Coffee--start the day out with a jolt," and other such bad catchphraseswere eventually abandoned. More research into its curious properties is probably warranted. Already theyhave developed two items that use it--the Piston and, after a lab Slime got loose and smashed by a Piston,the Stick Piston.Maybe they're still upset that their iron boat idea led to too much iron underwater. But they eventuallydecided to put wheels on it, and call it a Minecart.In addition, your mystics have been making some amazing breakthroughs. Both Science and Magic arebeing explored more by their respective experts. You have also read reports about advances in MinecartTechnology, and, while still basic, the potential is there.In the meantime, you're discovering that you're needing more and more food to feed your rapidly growingpopulation. your advisors say that you should probably send a few people out to found a new settlement,one that is specifically devoted to feeding your people.page 98 / 284Refugee to Regent ChallengeStage 4 Rules:From this stage forward you will be building at least 1 Outlier per stage, and most of the time upgradingthe Outliers you have built before. Outliers that are close to the Village/City/etc may eventually besubsumed into the Village/City/Capital itself.From this stage forward, I will be trying to dictate less and less of what *has* to be done, simply becauseof the sheer amount that must be done. And because being forced to build someone else's vision isn'talways fun.Magic:Thaumonomicon may be made, but during Iron Village stage only Alchemy (changing one metal toanother) may be used. Research may proceed as far as the Thaumaturge wishesThaumaturgy must be practiced away from a Player's base, in a building (preferably tower) that mayONLY be used for Thaumaturgy (Research is the only Thaumcraft 3 activity that may be done inLibrary/Player's Base)Ars Magica activity, likewise, should be kept away from a Player's base, preferably away from allresidential areas, but should done in a relatively open space.Technology:Technology is just being discovered, and as such not much will exist this Stage. Next Stage will kick theTech mods off, and from there you're off to the races.Essentially this stage you're limited to Redstone Dust, the Dispenser, the Piston, the Sticky Piston,Clockwork Engines (or Redstone Engines if you don't have [the correct version of] Forestry), WoodenPipes and vanilla Redstone logic. If you're running Railcraft 7.0.0.0 onwards, you are limited to craftingWooden Rails only (Railcraft 7 allows their crafting at the Crafting Bench). Found rails may be usedhowever you want. If you're running pre-Railcraft 7, Wooden/Standard rails in the Rolling Machine.Don't worry, your best scientists aren't spending (all) of their research time using Sticky Pistons to takethe walls away from the women's changing rooms.....yeah.....maybe there's a reason why better Engines aren't invented this stage.For the Iron Village, Population is calculated by the number of unique Dwellings (Villager/Player), andthe number of beds in the Militia Armory in the Iron Village. The Population of the Outliers is notfactored into the Village Population Advancement Requirements (but can and should be taken just forfun).page 99 / 284Refugee to Regent ChallengeTech unlocks:Magic Unlocks:CauldronThaumonomiconWand of the ApprenticeCrucibleResearch TableArcane WorkbenchThaumaturge Research up to/including Unified Thaumic Field TheoryArcane Empowerment TableOutliers Easy LinkNormal Advancement RulesTool Requirements (Per Player):Iron SwordIron AxeIron PickaxeIron ShovelIron Hoe[Mod-Redpower 2] Iron Sickle[Mod-Tinker's Construct] Iron Mattock may replace Iron Axe/Shovel/Hoe AdvancementRequirements[Mod-Tinker's Construct/Challenge]: Make all Iron Tool parts using the Smelter and Casts.Armor Requirements (Per Player):Full set of Iron Armormust be worn constantlyIron HelmetIron ChestplateIron LeggingsIron BootsIf any piece of Armor is destroyed or lost, it must be replaced immediatelyResidential:Each Player needs to upgrade their Dwelling.Build a Functional Clock somewhere in the Dwellingpage 100 / 284Refugee to Regent ChallengeClock in an Item Frame will do nicelyReplace Wooden Doors with Iron DoorsBedroom Upgrades:[Challenge] Replace Tool Chest with Tool Dispenser(s)[Challenge] Replace Armor Chest with Armor Dispenser(s)Optional: Move Tool/Armor Dispensers out of the roomWork Room Upgrades:Install a second FurnaceSupply both Furnaces with at least 32 items of fuel[Challenge] Keep both Furnaces supplied with a full stack of fuel.[Challenge] Use Hoppers to automate the Furnaceincluding a Furnace that does nothing but produce Charcoal to keep theHopper line going.[Mod-Tinker's Construct] Place all of the Tinker's Construct tool-making tablesStencil TablePart CrafterTool Station[Challenge] Have all Tinker tables surround a Pattern Chest[Mod-Tinker's Construct] Build a Smelter in your Work Room[Challenge] Have 2 outputs from the SmelterOne output should be the Casting Table for tool partsThe other output should be the Casting Basin, which will outputmetal blocks.[Challenge/Mod-Tinker's Construct+Bibliocraft] Build a Desk or Bookshelf, andstore your Tinker's Construct Bookshelves in itPlace it near the Tinker's Construct tables/Smelter[Mod-Thaumcraft 3] [Magic] Begin Construction of a Thaumaturge TowerMay be built on top of your base, or may be an entirely separate buildingMay be built out of any material type, but should be distinctive and uniqueAll Thaumcraft 3 Research, Production, must be based out of this towerIf you choose to have a Thaumaturge Villager (based on your imagination,not Testificate), it must have its own tower.After Production, Thaumcraft items may be used anywhere, but they have to bemade in a Thaumaturge Tower.Construct a Research RoomShould hold a Research Table and a good variety of items to research fromConstruct a Production RoomPlace a Crucible in this roomBuil 1 more Thaumcraft-centric room in the tower[Mod-Bibliocraft+Ars Magica] [Magic] Build an Ars Magica Spell scroll libraryBibliocraft should able to use Ars Magica scrolls in their bookshelves/desksConstruct a wall of Bibliocraft bookshelvesStore a copy of every Ars Magica spell scroll that you own in thebookshelves[Mod-Bibliocraft+Mystcraft] [Magic] Build a Mystcraft LibraryBuild a Writing Deskpage 101 / 284Refugee to Regent ChallengeBuild Book BinderBuild Bookshelves for Linking Books[Challenge] Write 2 Bookshelves full of Linking Books back to theOverworld/your Village/your base/Mystcraft Library that you can grabquickly before you head off into a new Age.Build Bookshelves for Descriptive BooksBuild Bookshelves for non-Overworld Linking BooksBuild/leave room for Mystcraft Linking Book Nexus[Challenge] All Linking/Descriptive Books off the shelf in the MystcraftLibrary must be on a Lectern one block off the floor.Build 1 Stage-Appropriate room from the Dwellingspage.[Challenge] Build 2 (total, but is only a minimum) Stage-Appropriate rooms fromthe Dwellings PageBuild 6-12 Village Villas`Optional: Make sure you have enough people in your town for all the jobs you haveavailable.[Flavor] Designate Dwellings as caretakers for Community Buildings[Challenge] Decorate Designated Dwellings accordinglyIf not playing Solo, add 1.75 Houses per additional PlayerMust be sealed from Outdoors by at least Wooden DoorAny Window Holes must be filled by Glass/Glass PanesAll rooms must be closed off from each other by Doors[Challenge] Build Pressure Plates on the inside of every doorMust be too bright for mobs to spawn inside the Village VillaBedroomMinimum 3x3x3Must have a BedMust have at least a Single ChestShould have a Painting (any)[Challenge] Carpet the flooring with woolKitchenMinimum 2x3x3Must have Double ChestMay only store Palatable FoodFood for the Villagers may be stored here, or in the Village Center FoodBankMust have Crafting BenchMust have Furnace[Mod-Tinker's Construct] And/Or Stone Frying PanWork RoomMinimum 3x4x3Must have FurnaceMust have at least 1 Crafting BenchMust have at least 2 Double Chests (or better)May store anything but foodStorage Roompage 102 / 284Refugee to Regent ChallengeMinimum 4x4x3Must have at least 5 Double Chests (or better)[Mod-Factorization] Install at least 3 BarrelsMain RoomMinimum 2x3x3May be decorated however you wishChoose 1 Additional Stage-appropriate Room from the Dwellings page.Armor Advancement RequirementsTool Advancement Requirements (per Player)Must have full set of Iron ToolsIron SwordIron AxeIron PickaxeIron ShovelIron HoeIron PickaxeTechnology Advancement RequirementsMust set up Minecart WorkshopLeave plenty of room to expand--you're going to need itLeave room for a Rolling Machine next stageMust have at least 4 Crafting BenchesMust have at least 6 Double (or better) ChestsOptional: Store all Minecart tracks in the Minecart WorkshopOptional: Set up Minecart StationLeave plenty of room to expand/tracks from many OutliersMust set up Machinist WorkshopThe Citizens that work here will be responsible for building/refining most of yourtechnologyShould have several Pistons (either/both types) on displayShould have room for TE/IC2/etc processing machines next StageOptional: Expand Machinist Workshop to Industrial Park as your city grows.Optional: ArmorerOptional: WeaponsmithOptional: Cooper (Barrel maker)Optional: BlacksmithOptional: SmokehouseMagical Advancement Requirements[Mod-Alchemine] Must set up Alchemist's Workshop[Mod-Thaumcraft 3] Must set up Thaumaturge Tower (1 per player)page 103 / 284Refugee to Regent ChallengeSee Player Base Requirements for detailsMust set up 1 additional Thaumaturge Tower per citizen if any citizens feels likeexperimenting.Community Building Advancement RequirementsOptional: Make sure you have enough jobs for all your Citizens.Don't forget to include janitors, Butlers (if applicable), kitchen help, etc, if you don't haveenough Community Buildings.Begin Construction of Tribulation TowerTribulation Tower will eventually be a controlled mob spawner, with redstone-controlledlights that may be turned on and off to allow mob spawning, that stretches far, far into thesky.Think RPG Towers that require clearing out.For now, build 2 levels out of (Smelted Clay) brick, using any room configuration of yourchoosing. But there should be a a path up the tower with stairs, and room for anotherstaircase to the next level in following stages.It is recommended to divide each current level into a main room with severalsub-rooms.For now, light with Torches when you don't want mobs, and take them all downwhen you want mobs to spawn.Fully clearing Tribulation Tower means fully relighting the Tower andkilling all mobs that may infest the tower, in addition to repairing anyCreeper damage.Clear Tribulation Tower at least once before advancing to the next stage..Construct HospitalRoom for 1 Patient per 3 Population (may be in ward setting)Construct SchoolRoom for 1 student per 5 Population (including Players, Militia)Construct Shop/StoreMay be catering to a specific need, or a general store. Up to you.Construct Theater or other means of entertainmentShould have room for at least 80% of the Village (not necessarily including standingroom)Must have a stageShould have seats facing the stage.May have backstage areasMay have reception areaUpgrade Community Center to Village CenterElder's Meeting Room is now Mayor's OfficeIt's your office, redecorate however you pleaseBuild Conference RoomMust have long tableShould have seating for Mayor, Militia Commandant, Mining Guild Leader, and 4or more othersConstruct an Office for the Mining Guild Leaderpage 104 / 284Refugee to Regent ChallengeMust have a DeskShould have pickaxes on display (any kind, any quality, in any shape)Should have types of stone (and/or Ores) on displayRecommended to use Bibliocraft Shelving/displays, or Item Frames.[Challenge] Build a Secretary's Desk outside his office.Upgrade Official Town Mine (now known as "Mining Guild Headquarters")Town Mining Guild Headquarters should be built over the *official* Town Mine Entrance[Flavor-Mandatory] Designate a Village Villa as "Mining Guild Leader's Home"[Challenge] Get me a better name than thatMining Guild Leader is a member of the Militia Reserves (See FortificationSection for details)Mining Guild Leader must have at least an Iron Pickaxe stored somewhere in hishome.[Challenge/Mod-Tinker's Construct] give the Mining Guild Leader aNamed, Tinker's Construct Iron PickaxeNeed not be fully IronMining Guild Leader must have an Iron HelmetMust Choose 1-2 buildings from the Community Buildings page to buildConstruct Blacksmiths ShopOptional: Blacksmith ShopOptional: ArmorerOptional: WeaponsmithOptional: Cooper (Barrel Maker)Optional: SmokehouseOptional: Bar/pub/saloonOptional: Inn/Hotel/MotelOptional: GoldsmithOptional: Jewelry MakerOptional: Tailor (Leather)Optional: RestaurantOptional: Flower ShopOptional: General StoreOptional: Meat ShopOptional: StableFor Pigsor for HorsesFortification Building Advancement RequirementsConstruct Wall around new constructionWalls do NOT have to enclose farmland or livestockBuild Watchtowers along the wallIf this gets to be too much, Construct Wall around new Residential Areas.[Flavor] "Hire" 1 Watchman for every 2 Watchtowers you construct/have constructed bybuilding a "Watchman's House"Any Watchmen from previous stage are hereby drafted into the Village Militia Reserve.page 105 / 284Refugee to Regent ChallengeReservists must have equipment waiting for them in the ArmoryThe standard armament (per Reserve Member) is Leather Armor, Stone Sword, aBow, and at least 32 ArrowsConstruct Militia HeadquartersMust have Conference RoomMust have long tableShould have seating for head of Militia, Mayor, and at least 2-3 othersMust have Planning RoomPlanning Room should have desksPlanning Room must have basic map of the immediate area posted on the wall.Each stage from here on the basic map must be expanded one stage.Must have Officer OfficesAny Ranked (doesn't sleep in the barracks) member of your Village's military musthave an office in the Militia HeadquartersOffice must include a deskOffice should have weapons on display (any kind)construct Militia ArmoryMust have Equipment for Militia ReservistsMust have at least 1 Leather Helmet per ReservistMust have at least 1 Leather Boots per ReservistMust have at least 1 Leather Chestplate per 2 ReservistsMust have at least 1 Stone Sword per ReservistMust have at least 1 Bow per WatchmanEach Bow must have at least a stock of 16 arrowsMining Guild Leader provides his own HelmetMust have Equipment for Militiamen:Must have at least 1 full set of Leather Armor per MilitiamanMust have at least 1 Stone Sword per MilitiamanMust have at least 1 bow per 4 MilitiamenEach Bow must have at least a stock of 32 arrowsThe Bow is assigned to Militiamen in addition to their Swords.Must have a full set of Iron Armor for CommandantPlayer(s) may not be the CommandantMust have an Iron Sword for Commandant[Mod-Tinker's Construct/Challenge]: Give the Commandant a named, non-standardTinker's Construct Sword.Need not be fully IronConstruct Militia BarracksMust have at least 4 bedsThe Militiamen stationed in the Barracks count towards the population, but do notneed additional housingConstruct Commandant's BilletGeneral Building Requirements are at least Hamlet Hut (See previous stage)[Challenge]Set Building Requirements to Village Villapage 106 / 284Refugee to Regent ChallengeOutliers Building Advancement RequirementsBuild New Outlier[Challenge]: Build a Direwolf20 OutlierThis is exactly the same as any other Outlier, with two variationsAll buildings may ONLY be 9x9 cubesCobblestone is recommended, though not requiredEvery 10-20 blocks, you must place a sign that says either "Cool" or"Awesome"Recommended to be minimum 1-200 Blocks away from main VillageShould have a 1-thick, 2-high Wooden Palisade around itFields, Livestock, Drilling Field, etc, may be outside the PalisadeDwellings, Buildings must be inside the Palisade.May use current technology/advancementsHouses must have FurnacesHouses must have ChestsMay use any available building materialMust have Militia stationed there for defenseOnly 2 Militia minimum needed at SettlementMay use small Barracks/Armory as houseHouse may contain both/all beds for Militia GarrisonMinimum Armament: Wooden SwordsMinimum Armor: Leather Chest Plate, Leather HelmetAdd 2 or more additional DwellingsMay be Refugee Refuges, Hamlet Huts, Village Villa, or have completely other buildingrequirementsMust be connected to main city by RoadRoad may be built of any available building materialMust be 2x2 at minimumMust be lit by torchesMay just be sitting on the ground or in some elaborate place settingOptional: Connect Village/Settlement with Minecart Rails (Any valid type)Must have either an Agricultural or Mining focusYou will have the choice of Agricultural, Military, Technological, Magical, or Miningfocus for your next OutlierAgricultural Focus:Must have at least 1 Village FarmHouseMust have at least 1 Village RanchHouseOptional: Relocate current FarmHouses to Agriculture Outlier if youneed/want the space for constructionOutlier Tribute: Must send 10% of total Agricultural capacity (Food, Leather,Wool, Eggs, etc) back to the Village by the end of the StageMining Focus:Must have Mining Guild HeadquartersThis building must be placed on top of/directly adjacent to the entrance tothe mine.page 107 / 284Refugee to Regent ChallengeMust have Ore RefineryThis building must have furnaces to produce ingots[Challenge] Build a Quartz Grindstone in the Ore Refinery (even if younever use it)Outlier Tribute: Must send 10% of total Mine output (Ores, Coal, Quartz, etc. Doesnot include [Necessarily] Gravel, Dirt, or Cobblestone) back to the Village by theend of the StageOptional: Build 1 Dirt Hovel as precursor to another Outlier next stage (Must be at least 250blocks away from Village)Optional Advancement Requirements[Challenge] Cubeaism--expand shrines (will expand on this section later once I've caughtup).Hardcore Advancement Rules:[Challenge]: All Metals must be smelted by a Tinker's Construct Smelter, and poured into a Tinker'sConstruct Ingot mold for ingots, or the Smelter basin for metal blocks[Challenge-Iron Chest Mod] Replace as many important Double Chests with Iron Chests as possibleResidential Advancement RequirementsArmor Advancement RequirementsTool Advancement RequirementsCommunity Building Advancement RequirementsFortification Building Advancement RequirementsOutliers Building Advancement RequirementsOptional Advancement RequirementsTool Advancement Requirements:[Note] Tools made using Tinker's Construct may be constructed of any material, as long as the head/topof the tool that does the actual work is Iron.[Note] If you find yourself frustrated at your tools breaking constantly, feel free to make several moretools that you can switch to until you can get back and replace/repair them.[Note] All of these tools must be held constantly, and replaced as soon as possible after they breakIron SwordIron Axepage 108 / 284Refugee to Regent ChallengeIron PickaxeIron ShovelIron Hoe[Mod-Redpower 2] Iron Sickle[Mod-Tinker's Construct] Iron Mattock may replace Iron Axe/Shovel/Hoe AdvancementRequirements[Mod-Tinker's Construct/Challenge]: Make all Iron Tool parts using the Smelter and Casts.[Mod-Better Bows]: Longbow[Note] Only the Vanilla, Torch, and Fire arrows (and their Split equivalents) are unlockedat this stage.Armor Advancement Requirements:Full set of Iron Armor(or its equivalent) must be worn constantlyIron HelmetIron ChestplateIron LeggingsIron Boots[Note] If any piece of Armor is destroyed or lost, it must be replaced immediately[Mod-Better Bows]A Quiver must be worn at all timesThe Quiver must be kept as close to capacity as possible at all times.ResidentialEvery player must upgrade his/her dwellingA Functional Clock must be present somewhere in the dwelling(Gold) Clock in an Item Frame or other equivalent is sufficientAll Wooden Doors must be replaced with Iron Doors[New]Trophy RoomThis room should have plenty of extra room now, or plenty of room to expandThe Trophy Room is for your left-over tools and/or armor from previous stagesIf you are not using Tinker's Construct or another mod with replaceabletools, place whatever tools you have left in item frames/Armor Stands, etcfor posterity.[Challenge]As soon as you finish the Iron Village Stage, place your Armor/Toolsyou used for the stage on an Armor Stand/in an Item Frame inside this room, andbuild yourself new Armor/Tools.Armor/Tools that were not used do not need to be put into the TrophyRoom.If you'd like to put your spares in the Trophy Room, feel free[Sub-Challenge]Build a Spare Trophy Room for all your Spareequipment that was never used.The Spare Trophy Room MUST be connected to the TrophyRoomThe Spare Trophy Room should not be prominent in thepage 109 / 284Refugee to Regent ChallengeTrophy Room--an unmarked, single door will do.Repeat for every stage after this. There will be reminders.[Upgrade]BedroomThe Armor Chest(s) must be replaced with either an Armor Dispenser(s),Bibliocraft Item Storage, or an Armor Stand for easy access.The Tool Chest(s) must be replaced with either a Tool Dispenser(s) or BibliocraftItem Storage for easy access[Upgrade]: Work RoomInstall a second furnaceSupply both Furnaces with at least a half stack of Fuel[Challenge] Keep both Furnaces stocked with a full stack of fuel[Challenge]Keep the Furnaces stocked using Hoppers.[Sub-Challenge] Fully Automate the Furnaces using Hoppers[Tinker's Construct/Bibliocraft]Store Tinker's Construct instruction books in aBibliocraft/Enhanced Books bookcase.Should be near the Tool tables and the Smelter[Tinker's Construct]Place all of the tool-making tablesStencil TablePart CrafterTool StationAll tables must be touching at least 1 (the same) Pattern Chest[Tinker's Construct]Build a Smelter[Challenge] Have One Smelter per kind of metal, and one for BrownstoneRoadsMust be at least 4 levels of liquid highIt must have at least 3 OutputsCasting Table with Ingot MoldThis Output should always hold the Ingot MoldCasting BasinShould be used for making metal blocks/brownstone roadsPart MoldUsed for making parts for tools[Thaumcraft]Begin Construction of your Thaumaturge TowerAll Thaumaturgical Research and Production must be done in your ThaumaturgeTowerIt may be built of an material as long as it is distinctive.Any Thaumaturge Villagers (imaginary, not Testificate) must have their ownThaumaturge Tower to base out ofThaumaturge Towers should be unique to the individual, reflecting their abilities,interests, and tendencies--possibly even their alignment towards Good/Evil.Thaumaturge Towers do not necessarily need to be Towers, but can be aThaumaturgy Complex, instead, staffed by Golems, etc.Build a Research RoomNeeds to have at minimum a Research TableShould have a good supply of a wide variety of essences for research.Construct a Production Rooompage 110 / 284Refugee to Regent ChallengeNeeds at minimum a CrucibleNeeds an Arcane Crafting TableLeave room for an Infusion Altar[New] [Library] Build a Library[Main Library][Ars Magica] At least one copy of every spell you know must reside inBibliocraft bookshelves[Ars Magica] Store Lorebooks in bookshelves as you find them.[Mystcraft] All the Descriptive Books that you have written should residesafely here[Mystcraft] You should have at least 3 Bibilocraft Bookshelves full ofLinking Books that link back to the library, your dwelling, and/or yourVillage.[Mystcraft] Any extra linking books that you are not using should becarefully stored and labeled in the Main Library[Nexus Room]Any and all Linking Books that you are using should be placed in well-lit,beautiful surroundings on lecterns at eye levelAll Linking Books must be labeled clearly[Writing Room]Must Contain a Writing DeskThe Writing Desk should contain a Notebook that has at least one ofevery page you have discovered[Challenge] Build a Spare Notebook, that is an exact copy of theNotebook that has every page you have discovered. The Spareshould be placed in a place of honor somewhere in the MainLibrary.[Upgrade]KitchenUpgrade your Frying Pan to an Iron Frying Pan. Put all your old ones in the TrophyRoom.You must have at least 2 stacks of food (total) stored in your Kitchen.[Upgrade]Storage RoomMust have at least 15 Chests Total.At least 75% must be Iron/Copper Chests[Factorization] There must be at least 6 barrels for common materials.Food may not be stored in the Storage Room.[Upgrade]InfirmaryYou must have at least room for ten people in your Infirmary[Upgrade]Tree Farm/OrchardYour Tree Farm is hereafter known as your OrchardYou should have at least 20 trees in your Orchard[Natura]Build hedges of Berries inside your Orchard.You must have at least one hedge of every kind of berry you own.[New]Build 2 new Guest RoomsMust have BedMust have at least a Single Chestpage 111 / 284Refugee to Regent ChallengeShould have Flower in a PotShould have Painting (any dimensions)[New] [Maid]You're a big deal. It's time to get a Maid to clean up after you. You slob.The Maid's quarters should be an apartment in your Dwelling or a small dwellingnear your Dwelling.The Maid needs a bedThe Maid needs at least a Double ChestThe Maid should have a Crafting TableThe Maid should have a full set of Leather armor.Give your Maid a Painting to brighten up her room/house.The Maid should have a clear shot to your Dwelling from her room/houseto your Dwelling that is safe from mobs.[New] [Gardener]Your Gardens are getting big, and you won't always have time to tendthem. Time to get some help.The Gardener's Shack should be near your Orchard, or any personal Gardens/Farmsyou may have.The Gardener's Shack should be reasonably safe from mobs, and in a well-lit area,both inside and out.The Gardener needs tools. Their quality doesn't matter, except to show what kindof employer you areThe Gardener must have a ShovelThe Gardener must have an AxeThe Gardener must have a Hoe[Tinker's Construct] A Mattock may replace the three above tools[Redpower 2] The Gardener must have a SickleThe Gardener's Shack needs a bedThe Gardener's Shack needs at least a Double ChestThe Gardener's Shack should have a Crafting TableThe Gardener needs a full set of Leather Armor.The Gardener's Shack needs a Painting to brighten up his house.[New] [Apiary]Build at least 6 Bee Houses, and place Queens inside.Build 3-5 Stage-appropriate Rooms from the Dwellings page.Build 10-15 Village VillasOlder buildings do not need to be upgradedPeople that are living in/on your estate do not need VillasThose serving in the Militia, whether as officer or Militiaman, do not need Villas[Challenge] Make sure you have enough people in your town for all the jobs you haveavailable.[Flavor] Designate Dwellings as Caretakers for Community Buildings[Challenge] Decorate Dwellings AccordinglyIf not playing solo, add 2 Village Villas per PlayerMust be sealed from Outdoors by at least Wooden DoorAny window holes must be filled with Glass or clear equivalentAll rooms must be closed off from each other by Doors[Challenge] Build Stone Pressure Plates on the inside of every doorpage 112 / 284Refugee to Regent ChallengeMust be too bright for mobs to spawn inside the Village Villa[Bedroom]Minimum 3x4x3Must have a bedMust have a Double ChestShould have a Painting (any)[Challenge] Carpet the floor with WoolThis rule was written pre-carpets. Proceed accordingly.[Kitchen]Minimum 3x3x3Must have Double ChestMay store only Palatable FoodFood for the Villager may be stored here, or in the Village Food BankMust have Crafting BenchMust have at least Stone Frying Pan[Challenge] At least half Village Villas should have Stone Handle/Iron PanFrying Pans[Work Room]Minimum 4x4x3Must have FurnaceMust have at least 1 Crafting BenchMust have 2 Double ChestsMay store anything but Food[Storage Room]Minimum 5x4x3Must have at least 5 Double Chests (or better)[Factorization] Must have at least 5 Barrels[Main Room]Minimum 3x3x3May be decorated to tasteChoose 1-2 Additional Rooms from the Dwellings pageAll Upgrades are to NEW Village Villas. They do not add to the number required.[Upgrade] Upgrade a Village Villa for the Mining Guild LeaderThe Mining Guild Leader gets an extra roomThe Mining Guild Leader gets to move out from his Stone Settlement House into a Villa[Upgrade] Upgrade a Village villa for the Farming Guild Leaderthe Farming Guild Leader is considered to still be a farmerThe Farming Guild Leader gets an extra room[Upgrade] Upgrade a Village Villa for the HeadmasterThe Headmaster gets an extra room[Upgrade] Upgrade a Village Villa for the Head DoctorThe Head Doctor gets an extra roomCommercial[Upgrade] Tribulation Towerpage 113 / 284Refugee to Regent ChallengeBottom floor must be at least 10x10Doesn't need to be just 1 roomBuild another floor onto Tribulation Tower[Challenge] Build 2-3 floors onto Tribulation TowerTribulation Tower must be built out of Brick[Upgrade] Community Center is now the Village CenterElder's Meeting Room is now the Mayor's OfficeYou Must have a DeskAside from that, it's Your office--decorate however you wantBuild Conference RoomMust have Long TableMust have seating for Mayor, Commandant, Mining Guild Leader, Farming GuildLeader, Headmaster, Blacksmith, Head Doctor, and 2 othersConstruct an office for the Mining Guild LeaderMust have a DeskRecommended to have mining implements displayed around the roomRecommended to have (raw) ores and ingots on display around the roomConstruct an office for the Farming Guild LeaderThe Farming Guild Leader is one of your town's FarmersThe Farming Guild Leader's Dwelling gets an extra two rooms. Becausehe's the LeaderMust have a DeskRecommended to have farming implements displayed around the roomMaybe have food (Cookies, Cake) in the room?Construct a workspace for the Village SecretaryShe serves everyone that works in the Community Center.Must have a DeskDoesn't have an officeWorkspace should be relatively close to the offices in the Village Center[Upgrade] Logging CenterIf you have any additional new saplings, plant them near the Logging CenterKeep everything lit to keep mobs from spawning.Build 1-3 more Double Chests for storage[New] HospitalMaintain room for 1 Patient bed per 3 Village PopulationThere must also be 1 Patient bed per 5 Outlier PopulationBuild Office for Head Doctor[New] SchoolBuild Headmaster's OfficeThere must be 1 Desk per 4 Village PopulationMilitia inclusion optionalThere must be 1 Desk per 7 Outlier PopulationMilitia inclusion optional[New] Blacksmith'sMust have Smelter[Challenge] Must have Anvilpage 114 / 284Refugee to Regent ChallengeMust have at least 2 FurnacesMust have a Crafting TableMust have 2 Double Chests[Mod-Tinker's Construct] Must have full set of Tinker's Tables and a Tinker's Chest[New] ShopThis may be a General Store or a specialized shop--up to you.[Challenge] This Store will mark the beginnings of a mall/shopping complex asyour city growsOR--build a Square (Town Square, you know), and have the main shoppingarea be surrounding the Square[New] Build at least 3 Additional Buildings from the Community Buildings page[New] Build 1-2 Parks to Keep your Village Beautiful[Challenge] One of the Parks should have a pond in itNever forget the peaceful and beautiful effect of nature.Unless it's hostile mobsIn which case kill those mobs!That'sssssss a nice Village you have thereMagic[Mod-Alchemine] Build an Alchemist's WorkshopGive the Alchemist all the Hermetic Ash your miners have discovered[Optional: Mod-Thaumcraft 3] Build an NPC Thaumaturge's TowerEACH Thaumaturge must build his own Thaumaturge's TowerEach Player, each NPC must have their own Thaumaturge's Tower/Thaumaturge'sComplexSee the Personal Residential for detailsNOT REQUIRED. Only if you want to[Mod-Ars Magica] You may use Spells, but that's all for this StageTechnology[New] Set up Minecart WorkshopLeave plenty of room to expand--you're going to need itYou may only make Wooden Minecart Tracks this Stage[Railcraft 7.0.0.0] Rolling Machine is banned this StageMust have at least 4 Crafting BenchesMust have at least 5 Double ChestsBuild at least 2 Coke Ovens[Optional] Store all Minecart tracks in the Minecart Workshop[New] Set up Minecart StationThis will be the central hub of your Minecart network.You don't necessarily need to connect it to anything, but I'm putting it here so you can planahead.In the future you will be required to link to some of your Outlierspage 115 / 284Refugee to Regent ChallengeIf you want you can connect things even within the Village[New] Set up Machinist's WorkshopThe Villagers that work here will be responsible for researching, building, and refiningmost of your technologyYou should have several pistons (any type) on displayShould have room for any Tech mods power Generation/Processing machines you willbuild next Stage[Challenge] Expand your Machinist's Workshop to Industrial Park as your Villageexpands.TransportationSet up a Minecart StationBuild a Conductor's Village VillaAll Minecart tracks that don't have self-contained purposes should converge here.[Train/Railcraft] Set up a rail switching system to control where carts go.At least one Outlier should be connected to the VillageMinimum Wooden RailsMain Avenues should be 3x3Pathways should be 2x2Avenues, Pathways, and Roads may be any material you wish, through Brownstone Roadsfrom Tinker's Construct lets you travel fasterRoads between Outliers and the Village should be at least 3x3, and lit the entire way.If the Village is on/near a body of water, build a dock into the water, and have several boats eitherin the water, or in a chest/barrel/dispenser near the dock.AgricultureExpand the Village's RanchesBuild a Rancher Village VillaLivestock must be safe from hostile mobsLivestock must be able to get awayLivestock must have at least a stack of their breeding material near their enclosureYou must have at least 20 SheepSeparate Sheep by ColorFor each color Sheep you have, you should have at least 3 sheepYou should have at least 6 colorsThere are 16 colors totalYou must have at least 20 CowsKeep several buckets of Milk stored in the Village Center's Food BankYou must have at least 20 PigsYou must have at least 20 ChickensYou must have at least 64 eggs stored in the Village Center's Food BankExpand the Village's Farms and Plantationspage 116 / 284Refugee to Regent ChallengeBuild a Farmer's Village VillaAll Crops must be irrigatedAll Crops must be protected from mobs trampling them.It is recommended to have pathways near staircasesOccasionally coming down a staircase will cause planted cropland to despawn[IndustrialCraft 2] Crop Holders are AllowedMinimum of 20 Food plants planted per player (This is as high as this will go)Minimum of 15 Food plants planted per Villager (regardless of House Type)you must have at least 30 Carrot PlantsYou must have at least 30 Potato PlantsPlants Must be separated by typePlants must be labelled clearly to distinguish what is planted where.You must have at least 10 Pumpkin Patches plantedYou must have at least 10 Melon Patches planted[Important] All Livestock food requirements are IN ADDITION TO the Player/Villagerfood requirements.You must have at least 3 Wheat per Cow in your RanchYou must have at least 3 Wheat per Sheep in your RanchYou must have at least 3 Carrots per Pig in your RanchYou must have at least 3 Seed-producing plants per Chicken in your RanchBegin building up your Town's Plantation (non-food producing plants and Bushes) areaBuild a Plantation Owner's Village Villa[Natura] You must have at least 6 bush blocks of every edible Bush type you havediscovered, neatly arrangedBushes count as half a food plant per blockYou must have at least 7 of every non-food plant that you have discovered planted.[Forestry] Apiculture and OrchardsBuild a Gardener's Village VillaBuild at least 7 Bee Houses and place Queens inside themThe Bees must be non-lethalThe Bees must have their catalyst nearby (flowers, etc)Plant at least 14 Trees in the immediate area.The area must be safe from hostile mobs.[Challenge] Fence the Orchard off from the nearby areaMake sure you have lots of room to expand the OrchardThe area must be well litMobs shouldn't be allowed to spawn inside your orchard[Challenge] Put a pathway through your OrchardThe Orchard should contain any fruit-bearing trees that you have discoveredFortificationNew Constructions (except Residential) do not need to be walled in[Note] Residential Areas DO need to be walled in.[Challenge] Wall in all new Constructionspage 117 / 284Refugee to Regent ChallengeBuild Watchtowers along the WallBuild Watchtowers around the perimeter of the new ConstructionBuild Watchtowers in the direction you plan to expand next stageThese Watchtowers can be torn down as you expand in the next stageConscript New Officers, Militia, Reservists; Construct lodging for themBuild Commandant's BilletHire a CommandantThe Commandant is the commander of all of your military forces from hereon out.The Commandant will be an Advisor, and will need a seat in yourConference RoomBuilding Requirements are at least Hamlet Huts (See previous stage)[Challenge] Construct the Commandant a Village VillaBuild Leftenant's BunkhouseHire a Leftenant for your Commandant[Challenge] Hire at least two Leftenants for your CommandantThe Commandant's Leftenants assist him in managing your armed forces.The Leftenants will not need to attend meetings in the Conference RoomThe Leftenants will each require a seat in the Militia Headquarters'Planning RoomLeftenants will each be assigned Squads of up to 10 people per SquadLeftenants may command up to 2 squads apiece (May be raisedlater)If you have more than one Leftenant, you should divide your troopsbetween the LeftenantsBuilding Requirements are at least Refugee Refuge.Leftenants sleep two to a roomIf you have more than two Leftenants, you will need to build morerooms[Challenge] Building Requirements are Hamlet HutsBuild Militia BarracksHire 8 Militia RecruitsThese are your foot soldiers. Whenever duty calls, they will do most of thefighting.The Recruits will gain experience with each stageWith this experience, they will receive better titles and equipmentAs they get better and better, so will their barracks[Challenge] Hire 15 Militia RecruitsAppoint one of your Recruits as a Sergeant (per Squad).The Sergeant will be in charge of his men and take care of them.From the next Stage on, you will need one Sergeant per 4-5 men[Challenge] Divide your men into 4 man fire teams led by aSergeantThere should be 2 fire teams per SquadSquads have a maximum of 10 menBuild the Recruits a Barrackspage 118 / 284Refugee to Regent ChallengeMust have a Common RoomIt's recommended to have activities in the Common Room to helpthem unwindBuild a Barracks room with enough beds for your RecruitsMilitiamen housed in the Barracks count towards the PopulationMilitiamen housed in the Barracks do not need additionalhousing[Challenge] If you have multiple Leftenants, divide your troops intosquads, based on the number of LeftenantsEach Recruit should have a Single Chest for storing personal itemsat the foot of or adjacent to his bed.Sergeants get a Double ChestSergeants also get your choice of a single other decorativeitem[Note] Items in pots count as one item (Potted X),instead of 2 (Pot and X)Arm your Militia, Officers, ReservistsBuild a Militia ArmoryIt must have at least 3 roomsIt must have an Officer's ArmoryIt must have a Militia ArmoryIt must have a Reservist's Armory[Challenge] Build a Spare Arms and Armor RoomArm your OfficersArm your CommandantThe Commandant must have a full iron set of armorThe Commandant must have a bowThe Commandant must have a quiver full of arrowsAny kind of arrows will do[Mod-Better Bows Challenge] Have it half full of bundled arrowsThe Commandant must have an Iron Sword[Mod-Tinker's Construct Challenge] The Commandant must have anamed, Tinker's Construct Sword with at least an Iron (or equivalent) bladeArm the Leftenant(s)Leftenants must have Iron Breastplate, Iron HelmetLeftenants must have full set of ArmorLeftenants may use Leather boots, LeggingsLeftenants should have a BowLeftenants should have a quiver that is fullLeftenants must have at least a Stone Sword[Challenge] Give the Leftenants Iron Swords, or Tinker's Constructswords with Iron BladesArm the MilitiamenAll Militiamen Armament and Armor should be stored in the Militiamen'sArmory roomMilitiamen must have full set of Leather Armorpage 119 / 284Refugee to Regent ChallengeMilitiamen must have 1 bow per 4 MilitiamenBow is assigned to the Militiaman in addition to his SwordArcher Militiamen given a full QuiverAny type of Arrows will do.Arm your ReservistsEach Reservist must be assigned 1 Leather Helmet, 1 Leather Boots, 1Stone SwordThe Armory should hold 1 Leather Chestplate for every 2 ReservistsThe Armory should hold 1 Bow per WatchmanAll Reservist Armament and Armor should be stored in the Reservist'sArmory RoomBuild a Militia HeadquartersBuild a Planning RoomNeeds to have maps of the local area posted on the wallNeeds to have a long tableThere needs to be seating for the Commandant, his Leftenants, The Mayor, and atleast 3-4 othersBuild 1 Office per OfficerEach Office should contain a Desk and at least a Single ChestThe Desks may be Decorative or functionalBuild 1 room per Squad for SergeantsEach room should have 1 Desk per SergeantThe Desks may be Decorative or functionalBuild a Parade Grounds in front of the buildingThis is where the Militiamen will be trained and drilled[Challenge] Build a flagpole and flag at one corner of the Parade GroundsOutliersBuild a new OutlierName your OutlierFood requirements are Woodcore Settlement Food Requirements based on housingIf the Outlier does not produce enough food for its population, the food must beproduced at the Home Village OR an Agricultural OutlierBuild a Militia BarracksMust have at least 5 BedsEquipment is stored in Chests near their bedsEquipment Requirements are the same as Village MilitiamenIt is recommended you put Single Chests at the foot of their bedsOne of the Beds must belong to a SergeantThe Sergeant gets all the perks that a Village Sergeant would getBuild 3-6 additional Dwellings for additional SettlersMay be any Dwelling, from Refugee Refuge to Village VillaBuild 1-3 Community BuildingsMay be any size[Challenge] Build a Community Centerpage 120 / 284Refugee to Regent ChallengeSee Stone Settlement for detailsNeeds only 1 or 2 EldersChoose a Focus from the following listAgricultural OutlierMust have 3 Village Villas for Agricultural Settlers[Flavor] 2 of the Villas will be lived in by FarmersEach Farmer must have at least 30 plants planted BEFOREfood/other requirements[Flavor] 1 of the Villas will be lived in by a RancherThe Rancher may choose any kind of livestock to Ranch[Optional] If you need space in your main Village, you may moveFarmers/Ranchers to this outlierThis will increase the number of Villas needed by 1 forevery Farmer/Rancher you move to the OutlierThe amount of fields needed will not decrease, but may bemoved to the Outlier instead of near your VillageThe Villager that left your Village will need the sameamount of food in the new Outlier as they would haveneeded in your Village this stage.Mining OutlierBuild 1 Village Villa[Flavor] This is for the Mining Foreman a member of the MilitiaReservesBuild 1 Tinker's Village Villa[Flavor] The Tinker pulls Ingots/blocks from Raw Ore. May useSmelter/Grindstone or FurnaceIf using a Smelter, the Smelter must be in a Stone-lined room inaddition to the other roomsStone may be of any variety, as long as it's Stone.Build 1 more Dwellings for a MinerMay be anything from Refugee Refuge to Village VillaBuild Outlier MineMay go as deep as the Village MineDirewolf20 OutlierDirewolf20 Outliers must choose between Agricultural or Mining FocusDirewolf20 Outliers are normal Outliers, except all buildings MUST be 9x9cobble cubes with glass in 2x2 skylightsIf you're not sure what this looks like, watch pretty much ANYDW20 video that isn't a spotlightBuild a Dirt/Clay Hovel in preparation for a new Outlier next stage[Challenge] Build 2 Dirt/Clay Hovels[Note] If you choose to build multiple Hovels, they MUST be upgraded to at leasta Settlement the next Stage