105926-under-water-combat

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Discuss
 
Lol
 
 
 
P.S. - As in make it more viable and have more people do it by implementing events or add different underwater skills	
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Discuss
 
Lol
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			Underwater combat at the moment looks pretty funny to me. 	
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			Honestly I've not had a problem with it before... It seems fluid enough that It's never made me stop and have to think about what I was doing... but it does seem like it could be improved (maybe make telegraphs 3D and come from you not the floor beneath you?)	
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First, I've always loved underwater levels and zones.
 
Second, given what we know of Nexus, expect such a zone in the future.
 
Third ... Wildstar has currents in their water. That's totally different than other games and could make such a zone very interesting.
 
Fourth. Fishing. :lol:	
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			The thumbnail sketch for underwater combat would be it's about half way there.Movement and timing of breath holder for the Player are both good. You lose the ability to Dash, but I'm ok with that, it makes sense.The big weak point right now is underwater combat makes blindingly clear what the inadequacies of the way telegraphs are done right now. LikeNazryn said, if they were drawn and functioned like a flashlight beam, instead of damaging floor to ceiling, and being drawn out of sight unless you're near the bottom of the water, the look and feel would be a lot better (truth be told I'd like to see "Real 3D" telegraphs used everywhere).swimming NPCs are overall fine, but I want to see more specialized attacks, and overall more mobility from swimming foes. You should really feel like the fish are at hom there while you're struggling, instead of just a lot of "swim up to your face and nom nom nom" Best way to do that is make the NPCs more mobile, and not restrict the players more than they are now.	
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			Main issue I see is the way telegraphs work in Wildstar where they have a finite X and Y dimension but their Z dimension extends infinitely up and down. They're gonna have to cut that out because moving in an XYZ environment and attacking infinitely in the Z direction is not gonna work well.	
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I'm all for this... as long as it means fighting in a underwater base with cool transparent corridors showing everything and allowing you to drown some enemies by destroying weak points.
 
True underwater fights?
*remembers Ocarina of Time, Champions Online, Super Mario Galaxy, Lylat Wars with either undiluted horror or mild annoyance*
 
... No. Kill it with alight magnesium.	
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Main issue I see is the way telegraphs work in Wildstar where they have a finite X and Y dimension but their Z dimension extends infinitely up and down. They're gonna have to cut that out because moving in an XYZ environment and attacking infinitely in the Z direction is not gonna work well.
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I don't think I've had to do any underwater combat in this game.
 
Fortunately. God damnit it's difficult enough just to swim, let alone fight.	
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One word for you Vashj'ir.  It was fun for 5 minutes...
 
Seriously though i havent had issue with underwater fights. Just need to take into account the current and the fact that its only really whitevale that has any underwater fighting unless pvp is involved.	
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First, I've always loved underwater levels and zones.
 
Second, given what we know of Nexus, expect such a zone in the future.
 
Third ... Wildstar has currents in their water. That's totally different than other games and could make such a zone very interesting.
 
Fourth. Fishing. :lol:
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In another thread about underwater combat i had brought up an idea for an underwater zone:
 
-Underwater zone would be partially indoors and outdoors.  The indoor part would be like a diving rig or something. Think of the movie The Abyss, Leviathan or more fitting to the game, the adult swim series Sealab 2021.  The outdoor part would be a modified version of the Farside moon area.  We get full body divesuits and for that there already exists a mechanic in game, the hazmat suits.  You click on a diving suit station, you get a diving suit and you can "breath" underwater for about 30 minutes or an hour.  You go out in the water BUT you have to walk on the ocean floor.  Maybe your jump height is increased a bit to make it a little more fun.  Maybe they can lower the visibility like they did with the crashed ship in Grimvault The Fist of Azrion? A something? before you turned on the power in the ship. They also have an ingame mechanic that makes it sound like you are underwater.  They can add that in too for added immersion (no pun intended).
 
I think if that works out then maybe they can do a zone where you are in a full body spacesuit and you are walking on the outside surface of a huge space station or something.  Kinda like in the Star Trek Movie first contact where they put on space suits and are magnetized to the outer hull of the ship.	
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Kind of clunky, but probably has potential with a few tweaks. 
GW2 is the golden standard to reach for MMO underwater anything though. (I will not tolerate dissenting opinions on this)	
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Kind of clunky, but probably has potential with a few tweaks. 
GW2 is the golden standard to reach for MMO underwater anything though. (I will not tolerate dissenting opinions on this)
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When we tried to farm Thick Bones from the shark turtles in Whitevale we had a blast :)
 
but the game doesn't seem to be designed for underwater combat.  The skill hit boxes are too chaotic when your character can semi-free aim.  Especially when warrior skills seems to be spheres and Medic skills seems to be cubes.	
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Main issue I see is the way telegraphs work in Wildstar where they have a finite X and Y dimension but their Z dimension extends infinitely up and down. They're gonna have to cut that out because moving in an XYZ environment and attacking infinitely in the Z direction is not gonna work well.
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			Let's let them fix land combat first. We should circle back to this in the first expansion pack if we make it that far.	
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A bit difficult due to the telegraphs appearing on the lake floor rather than where you and your enemy are on the Z axis. 
 
Also should be able to jump over a telegraph on land, but it seems to extend infinitely up as well, instead of being a bubble, cone, or otherwise.	
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Fourth. Fishing. :lol:
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Also if they limit Z it would be awesome to be able to avoid certain telegraphs by jumping, and so it could really change strategies on land and sea. I would enjoy having jump as part of my dodge strategy when applicable.
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. Instead of using the boring fishing poles every other game gives us, what if we got a harpoon-gun instead? 
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			Our toughest enemy in water is it's pressure.	
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Wish (potentially) granted.
 
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Nice ideas guys,
 
I also wanted to add because someone compared GW2,
 
For Gw2 underwater combat it was more so opportune and open world,
 
 
But as someone else mentioned as well, battles in underwater corridors or an actual underwater battlegrounds or something,
 
How epic would that be..?
 
to address the telegraph issue, itd be Cone related I guess? to make the telegraph more 3d? I honestly have no clue how they would do that but if theres a will theres a way,
 
Id think maybe like the tracker addon, with lined trackers for skills under water?  Id hope they give new set of skills underwater than what we have right now to work with.
 
Map changes would be nice, or even underwater battleground que	
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Our toughest enemy in water is the it's pressure.
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			Faster movement, breathing apparatus. As it is I hate going underwater for those two reasons... it slows me to a crawl and I'll just die eventually.	
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