Version History

Below are major patches with an official changelog. They are ordered from the newest to the oldest update.
== Early Access ==
=== Version 1.0 ===
==== Patch 1.0.9.2 - Fern and Rhode ====
Date: 28th February 2021
* New Content
** Rhode and Ferns storylines can now be fully completed.
** (PTBR language has some portions missing still. Sorry!)
** Something secret has been added to the game files.
** The Credits have been updated with tons of new names.
** Gizmo now has something to say in Lore's room.
** A frog now puts on a magic show... somewhere.
** A save point has been added in the deep woods in Animus.
** New talky animations have been added for Fern when she's wearing a flower crown.
** New talky animations have been added for Rhode.
** New talky animations have been added for Avocado.
** New talky animations have been added for Lore.
** Ants now have a talky animation and voice.
** A portion of Avocado's storyline is now accessible in ENUS language only.
** Avocado's yard is now accessible.
** The Lake is now accessible.
** The pocketwatch now goes haywire in the time room and Lores bedroom.
** The pocketwatch now has new art for painted variants.
** There is now a version number on the bottom left corner of the main menu.
** There is now a chapter name plate each time you choose a new world to explore.
** There are new wallpapers in the wallpaper folder in the games installation folder.
** The text engine now allows for multiple objects to speak at once.
** Violently shaking text has been added to the game.
** Patreon was smelly and has been permanently deleted. (We are looking into alternatives.)
* Performance Upgrades
** Speed holes were added to the text engine so it's faster now.
** Speed holes were also added to every talkable object so those are also faster.
** Texture pages in Animus are now properly structured to improve performance.
* Bug Fixes
** In Animus, Lore will no longer talk about a TODO while discussing his past adventures.
** Jotunheim now properly resets if you finish The Tower as your first chapter.
** Fixed some tile placement issues in the Animus Mines.
** A massive amount of localization issues have been fixed across all languages.
** Save files will no longer become corrupted if you do chapters in an impossible order.
** There is now a proper delay after The Artifact speaks during Ferns scenes.
** Birds no longer crash the game when leaving the Time Room.
** The Time Room now has proper dialog and working switches.
** Wiggling text can now be skipped at any speed without breaking the wiggles.
** Rainbow text can now be skipped at any speed without breaking the rainbow.
** Leaving the bedroom with the Pocketwatch while not going to Animus now hides the Pocketwatch.
** All of the open world music in Animus has lower volume now.
** Ц and Щ now have their tails in the proper positions.
** The text engine no longer has overlapping hidden textboxes.
** The text box is now center aligned after a cutscene in the deep mines.
** Rhode now faces the correct direction during all conversations at home.
** Waiting around in Ferns house after telling her you need a minute then talking to Fern again no longer causes a softlock.
* OST
** 22 New songs were added to the OST bringing it to 94 total songs.
* Bug Reporting
** Please report any issues via DM on Discord to Thor#5264.
** Include a screenshot, it makes it much easier to fix!
* Upcoming Content
** The rest of Animus (Chapter 3) is being actively developed.
** Avocado's Storyline Arc is up next.
==== Patch 1.0.91 - Japanese Language Launch ====
Date: 28th July 2020
* New Content
** Fangamer has created a new Heartbound merch line.
** The Credits have been updated with tons of new names.
** You can now play through some of Fern and Rhodes storyline in ENUS only.
** Fern has completely updated talking and overworld sprite animations.
** Rhode has completely updated talking and overworld sprite animations.
** You can now choose The Tower or Animus as your first chapter.
** Animus will end after Fern/Rhode and send you back to world selection for now.
** The Tower can now end in a different way based on your choices.
** The camera in The Tower now works.
** A new secret puzzle has been added.
** Heartbound has been translated into Japanese.
** Tons of new stuff was added to the Patreon.
* Bug Fixes
** Emelio's tools no longer stick around when Emelio has them.
** Rhode is no longer a red block when she stands left/right.
** The text for Emelio's forge is far more attractive now.
** Fern's movements are better during her opening cutscene.
** Lore will now use Glowbringer runes during his breakdown if he's positive.
** All language text can now change colors regardless of localization.
** Text positioning on all dialog boxes has been fixed to remove border spacing issues.
** Text positioning on all dialog boxes now works when switching between languages.
** Tower Boss memory of the pool tileset has been fixed to match reality.
** Nekane no longer talks slowly on her side of the table.
** The door to Floor 0 now has a sound when you go through it.
** You can no longer repeat the intro to Misery/Mania in The Mines.
** Text in many localizations will no longer escape text boxes.
** Lore can no longer move during the intro to Fern/Rhode.
* Design changes
** Preamble cutscene has been removed.
** You now get a key for drinking the water in The Tower.
** The door in the Mailshroom now uses a key to unlock.
** Terry's music now only plays when you get near him.
** Unplugging OScar now has future consequences.
* Bug Reporting
** Please report any issues via DM on Discord to Thor#5264.
** Include a screenshot, it makes it much easier to fix!
* OST
** New songs were added to the OST.
* Upcoming
** Animus (Chapter 3) is being actively developed.
** Fern and Rhode's resolution will be released next.
==== Patch 1.0.90 - Emelio's Arc ====
Date: 13th January 2020
* New Content
** You can now play through Emelio's storyline.
** You can now start Fern/Rhode's storyline in English.
** A new build was made for the Wiki Warriors to better help them archive the games different areas.
* Bug Fixes
** Nekanes potions no longer crash the game.
** Lore no longer pops forward one pixel after getting out of bed.
** Lore can no longer get stuck behind some... let's call them nightmares in a dark place.
** Music no longer cuts out in Emelio's house.
** Music no longer cuts out after the mines cutscenes.
** Lore can no longer slide through objects under specific conditions.
** Grayscale shader no longer allows color through alpha channel.
** Particle effects should now take reduced CPU on specific hardware setups.
** You can no longer talk to an object while transitioning to another environment.
** All sounds in the game and OST now have proper metadata.
** Muspelheim and Niflheim selection portal music now loops properly.
* Design changes
** The memory mini-game during the Barghest fight now maxes at 5 steps.
** The memory mini-game during the Barghest fight now scales max steps more slowly
** You now need to be less curious to reach Floor 0.
** You must drink the water to reach Floor 0.
** OScar is now company property.
* Localization
** A ton of PTBR translation fixes
** A ton of RU translation fixes
** A ton of FR translation fixes
** A ton of ESMX translation fixes
** Support for JP translation has begun.
** Hiragana, Katakana, and Kanji are all supported.
** We can now support many more glyph based languages in the future.
** Ñ has been added to the font list.
* OST
** A bunch of new songs were added to the OST bringing the track list to 70.
** Metadata was added to all 70 songs so they should have information and cover art in things like Spotify.
** The OST was converted to the new Soundtrack category from the old DLC category on steam.
* Upcoming
** Animus (Chapter 3) is being actively developed.
** Fern and Rhode's storyline is up next!
==== Patch 1.0.8 ====
Date: 7th September 2019
Hometown - Chapter 1
* New Content
** A new cutscene has been added when you first Continue.
* Bug Fixes
** Lore can no longer slide through tentacles and become permanently stuck.
** Crunchy dog noise is now louder.
** Baron now has emotions in your dreams.
** Insider Baseball can now be obtained right after combat ends.
The Tower - Chapter 2
* New Content
** A new secret environment was added to The Tower.
** A new secret character was added to The Tower.
** Choices in The Tower now carry on with you.
** The Artifact is now more aggressive here.
** Sounds have been implemented for the Terminated sequence.
** Floor 0 can now be accessed under different circumstances.
** Curiosity and Fear now accumulate in The Tower.
* Bug Fixes
** The artifact text in the void can no longer be skipped.
** You can now skip text on the Floor 0 records computer.
** The first memory sequence is no longer a black screen.
** Lore now turns to face OScar during the Terminated sequence ending.
** Boss transitions are now faster.
Animus - Chapter 3
* New Content
** A pocket watch has been implemented to better tell the time.
** A new secret environment was added to Animus.
** Ramul's storyline starter has been implemented.
** You can now strike fear into the hearts of trees.
** Time is now frozen in Animus when you first enter it.
** Trees now have a ton of randomizations.
** Lighting now fades based on the time of day and other lightsources in various locations.
* Bug Fixes
** Curiousity in Animus no longer counts for The Tower.
Jotunheim - Chapter 4
* Bug Fixes
** Muspelheim can now be accessed under different circumstances.
Global
* New Content
** A phone in your bedroom can now be used.
** A new achievement was added.
** Full Controller support has now been implemented.
*** You can plug/unplug controllers at will even during combat.
*** Let me know if anything goes wrong here. It's super new tech for us.
* Localization
** A lot of new content was added here and there so some things may be missing.
** ESMX translation has been released.
*** Please let us know if you find any missing translation sections or issues of any kind.
* OST
** A new song was added to the OST.
* Bug Fixes
** Collision calculations have been reduced significantly to improve performance.
*** This was a massive change and should help improve performance for a lot of people.
** Missing dialog will now revert to English when possible.
** Rotating text now takes longer before it starts spinning.
** Rotating text from a space no longer causes letters to hang when they should be floating.
Upcoming
* Language
** JP is now planned.
* New Content
** Animus (Chapter 3) is being actively developed.
*** All of the environment art is finished.
*** All of the character sprites and animations are finished.
*** All of the environments are built and functional.
==== Patch 1.0.7b - Animus Exploration ====
Date: 20th January 2019
The Tower - Chapter 2
* Storyline
** A number of interactions were changed to be more in line with characters true motives.
* Quality of Life
** PPP's cutscene is now straightforward and less confusing.
Animus - Chapter 3
* New Content
** The base environments in Animus are now open for exploration.
** None of the dialog or interactions in this section work beyond the save point.
** You may leave this area by walking into the trunk of the Clock Tree.
** There are day/night cycles in Animus and it takes 24 minutes for a full day.
** The intention is to build a number of timed events to make Animus a working village where everyone does their part.
* Bugs
** Retrieving the AESTHETIC twice is no longer possible and no longer softlocks the game.
** You can now enter the Vapor Cave multiple times.
Global
* Achievements
** A number of secret achievements were added to the game.
** None of these achievements force path altering actions in any way.
** These were released earlier to test and are just now being put in the patch notes.
* Wallpapers
** There is now a Wallpapers folder in your game installation folder.
** A bunch of 1080p wallpapers can be found in there. Have fun!
** File Location: \steamapps\common\Heartbound\Wallpapers
* OST
** A ton of new songs have been added to the OST.
* Bugs
** Fixed some bad calculations when pushing objects.
** Audio no longer pops when you finish pushing objects.
** Lore will now be pushed out of objects if he somehow is pushed into them.
** Achievements can now be obtained even if your steam overlay is disabled.
** Steam screenshots can now only be taken if your steam overlay is enabled.
* Credits
** More backer names were added to the credits.
Upcoming
* Language
** ESMX is still being worked on.
** JP is now planned.
* New Content
** Existing Worlds
*** A phone in your bedroom needs to be interactive.
*** A book in your bedroom needs to be interactive.
** Animus (Chapter 3) is being actively developed.
*** All of the environment art is finished.
*** All of the character sprites and animations are finished.
*** All of the environments are built and functional.
==== Undocumented Patch ====
Date: 15th January 2019
Global
* Achievements
** Added 17 Achievements to the game.
==== Patch 1.0.6c - Russian Language Fixes ====
Date: 14th January 2019
The Tower - Chapter 2
* New Content
** OScar now stops you if you try to leave the cafeteria without talking to him.
* Language
** Major fixes were implemented for the Russian language launch.
Global
* Language
** Missing lines will now default to English instead of being blank.
* Credits
** Adrien Bernardinis was added for his work on the French translation.
Upcoming
* Language
** ESMX is still being worked on.
** JP is now planned.
* New Content
** Existing Worlds
*** A phone in your bedroom needs to be interactive.
*** A book in your bedroom needs to be interactive.
** Animus (Chapter 3) is being actively developed.
*** All of the environment art is finished.
*** All of the character sprites and animations are finished.
*** All of the environments are built and functional.
==== Patch 1.0.6b - New Content, Mac, and Russian! ====
Date: 13th January 2019
Hometown - Chapter 1
* New Content
** Gizmo now has talking animations.
* Quality of Life
** Symbols will no longer randomize when using a controller on the memory mini-game in the Barghest fight after doing a bunch of mean things.
** Beating the Barghest now saves the game.
The Tower - Chapter 2
* New Content
** A door now unlocks under specific circumstances revealing something dark and hidden.
** Trapper now has a gym buddy.
* Bugs
** A flying mushroom now makes noise.
** The save tome on Floor 2 of The Tower can now be opened from the right side.
** You can no longer move while a squishy bird teleports away.
Animus - Chapter 3
* Bugs
** It's now afternoon in Animus instead of morning.
Global
* Platforms
** Mac support has been released!
** Please let us know if anything goes wrong.
* Language
** Russian has been released!
** Please report any translation issues to us!
* Quality of Life
** Rotating text now takes longer before it starts rotating.
** Button ping sounds have increased in volume.
* ARG
** Good luck
** I'm sorry... but not really.
* Credits
** More backer names have been added to the credits.
** JP Baas has been added to the credits for his work on the storm sounds in Hometown.
Upcoming
* Language
** ESMX is still being worked on.
** JP is now planned.
* New Content
** Existing Worlds
*** A phone in your bedroom needs to be interactive.
*** A book in your bedroom needs to be interactive.
** Animus (Chapter 3) is being actively developed.
*** All of the environment art is finished.
*** All of the character sprites and animations are finished.
*** All of the environments are built and functional.
==== Patch 1.0.5d - The Tower changes and Language Fixes ====
Date: 1st January 2019
The Tower
* Quality of Life
** Floor 2 now clearly explains what to do with your change.
** Floor 2 now clearly explains where not to whistle.
* Reworks
** Darkworld 103 is no longer a shadow maze.
*** This was super boring before. Thank you for the feedback!
* Bugs
** Fixed a cutscene skip in Darkworld 103.
** Fixed numerous translation issues with FR.
** Fixed numerous translation issues with PTBR.
Global
* Bugs
** Beating the boss of The Tower and then closing the game before finishing the next world section no longer traps you in The Tower Floor 2 forever.
* Music
** Two new songs were added to the OST.
** These songs are not planned to be in the game and can only be found on the OST.
* ARG
** RING RING
Upcoming
* Language
** ESMX is still being worked on.
** RU is still being worked on.
** JP is now planned.
* New Content
** Existing Worlds
*** A phone in your bedroom needs to be interactive.
*** A book in your bedroom needs to be interactive.
** Tower Floor 0 is being actively developed.
*** Environments are almost finished so this should be done soon.
** Animus (Chapter 3) is being actively developed.
*** All of the environment art is finished.
*** All of the character sprites and animations are finished.
*** All of the environments are built and functional.
*** Starting on 1/7/2019 we will be working on this chapter live on Twitch.
==== Patch 1.0.4c - French Language Launch! ====
Date: 29th December 2018
The Tower
* Quality of Life
** Cheating at puzzles now has different consequences.
* Bugs
** A joke in a closet was changed.
** A blank textbox near Paul was fixed.
** Whistler's hat lost its green dots.
** OScar now always has a face in the cafeteria.
** All of the tiles to the Mailshroom now spawn.
Global
* Language
** FR translation has been released!
* Game Files
** Heartbound is no longer a single file EXE.
Upcoming
* Language
** ESMX is still being worked on.
** RU is still being worked on.
** JP is now planned.
* New Content
** Tower Floor 0 is being actively developed.
==== Patch 1.0.3b - New Cutscenes and Bug Fixes ====
Date: 27th December 2018
The Tower
* Quality of Life
** Phish now tells you how many ducks he's missing.
* Bugs
** You can no longer get stuck in the lunch rush door. Oops.
** OScar no longer gives duplicate directions when you finish all your jobs.
** You can no longer side-eye talk to objects on desks in The Tower.
** Terminating at the same time you're terminated no longer terminates the game.
** G8r has lost the green dots plaguing his face.
** OScar will no longer double his music just before termination.
* New Content
** Joe isn't finished chatting with you.
** Baron has some words for you.
Global
* Storyline Changes
** The fires of Muspelheim now burn under different circumstances.
* Steam
** The Steam overlay now works. (Shift + Tab)
** You can take screenshots using your preferred steam key. (F12)
** The Heartbound OST is now in its own folder in your installation folder.
** The Heartbound OST now shows up in Library Music.
** The Heartbound OST now has album art.
* Bugs
** A crash during the first portal cutscene that was implemented in this build was fixed.
Upcoming
* Language
** FRFR translation will be released next.
** ESMX is still being worked on.
** RU is still being worked on.
* New Content
** Tower Floor 0 will start active development on 12/27/2018.
==== Patch 1.0.2 - Bugs and Employee Satisfaction ====
Date: 26th December 2018
The Tower
* Quality of Life
** OScar will now direct you to your next job if you speak to him again.
*** It's in his programming and he probably enjoys it.
** Whiteboards now assign Newhires to a cubicle. Lucky you!
** A handbag is now always at the lost and found. Pick it up if it's yours!
* Bugs
** A noise complaint has been filed against the local ducks for whooping too loudly.
** Sticky notes have lost their ability to phase into noses.
Animus
* Bugs
** The camera will no longer get stuck in the trees in Animus if you go there multiple times.
*** No trees were harmed in the fixing of this bug.
Global 
* Text
** Words should no longer fly out of their assigned boxes. Should.
** PTBR translation should have a lot less typos and inconsistencies. Also should.
* Credits
** The credits are no longer a trap and can be exited by hitting cancel.
*** Credits were harmed in the implementation of this feature.
** The credits now speed up if you hold accept as they get excited by your approval.
** A bunch of names were added to the credits. Thanks for being rad!
* Cutscenes
** World portals no longer shift out of the visible spectrum.
Upcoming
* Language
** FRFR translation will be released next.
** ESMX is still being worked on.
** RU is still being worked on.
* New Content
** Tower Floor 0 will start active development on 12/27/2018.
==== Patch 1.0.1 - Bug Fixes Galore ====
Date: 24th December 2018 
Global
* Chapter 2 Released
** The Tower is now playable.
* OST Released
** This has been fixed and can now be downloaded as DLC.
* Pushing Objects
** Pushable objects no longer cause a softlock.
** Pushable objects can no longer be walked into from the side.
The Tower
* Bugs
** You can no longer move while talking on Floor 2.
Animus
* Bugs
** Entering Animus after beating The Tower should no longer have a broken camera.
** Animus can now be entered again after finishing it without causing a softlock.
Language
* Brazilian Portuguese
** PT-BR has now been released.
** If you find any issues with the translation please let us know.
** PT-BR can now be selected via the controller.
== Beta ==
=== Patch 1.20 - The Big One ===
Date: 10th April 2018
New Content
* Multiple new worlds to explore.
* Tons of new endings based on your choices and path.
* New music to jam to during your adventure.
* Even more advanced sadness.
Languages
* Brazilian Portuguese has had a major rework.
* Russian has had a major rework.
* Classical French is now available.
* Spanish (Mexico) is now available.
Performance
* Major overhaul of the Audio system cutting CPU needs by 65%
* Major overhaul of the Draw system cutting CPU needs by 30%
Secrets
* Good luck!
=== Patch 1.16 - Performance and Secrets ===
Date: 21st October 2017
Performance
* Massive performance update.
* Faster collision checking.
* Ordered and separated texture pages.
* Better performance for all graphics.
Languages
* Minor Russian language fixes.
Secrets
* Good luck!
=== Patch 1.15.1 ===
Date: 31st August 2017
* Fixed a major issue that negatively impacted a number of endings for the Demo.
=== Patch 1.15 - Russian Language Added! ===
Date: 30th August 2017
Languages
* Russian language has been added!
* The main menu is now displayed in your language of choice.
Controller Support
* There is now a menu to select controllers instead of mouse and keyboard.
* The left joystick can now be used to move and control actions.
* Combat when using a controller has been improved.
Bug Fixes
* The dresser now asks if you want to wear your sweater in select environments.
* Gizmo now properly disappears after being spoken to.
* The game no longer closes after the end.
=== Patch 1.14 - Controller Support ===
Date: 7th July 2017
Controller Support
* Heartbound can now be played with any gamepad recognized by your computer.
New Content
* Combat mini-games have been updated with new instructional graphics.
* Combat mini-game objectives change when using a controller.
* Additional secrets have been added to the world.
* The final cutscene now changes to more correctly match your playstyle.
* Save points now explain that your progress has been saved.
* Health is now restored before every encounter.
Bug Fixes
* The same eye will no longer be chosen multiple times in a row on the Pattern Minigame.
* Dying during the first encounter and then starting the second encounter without saving no longer immediately ends the second encounter.
* Playing through the entire game without saving and then dying on the final encounter no longer places you outside of the collision in your room.
* Numerous PT-BR language updates.
=== Demo v1.13 Released | PT-BR! ===
Date: 25th June 2017
New Content
* A few cutscenes have additional effects.
* There is now a PT-BR translation for the entire Demo!
=== Beta v1.12 Released! ===
Date: 17th June 2017
Fixed Issues
* Going back to your room now requires you to first save the game.
** This was causing serious file corruption issues.
* It is no longer possible to talk to two objects at the same time.
* Losing in combat now loads your last save point.
* Reduced CPU costs for the entire dialog system.
* Screenshake will no longer slowly slide combat off the screen.
* A duplicate Binder has been removed from the Library.
* Binder will now always show up in the Library.
* Pods no longer crash the game if you lose during their mini-game.
* Eyes no longer crash the game if you double click them.
* The game no longer crashes after the final scene.
* A file with developer credits is now included with the Beta.
* Minor dialog fixes and edits.
New Content
* The ARG has been extended with additional pages.
* A bunch of secrets have been added.
Upcoming Changes
* We are working on the PT-BR Translation.
=== Beta v1.1 Released! ===
Date: 15th June 2017
* Launched updated Beta.