Skull

"Your mind is your most important tool! Protect it!" -- hard hat sloganSkull is a hit location. It has 2 DR (helping protect the brain) except for hits through the eye. The wounding modifier for all attacks increases to x4 (except Toxic), knockdown rolls are at -10, and critical hits use the Critical Head Blow Table.Basic Set, p.399 You may want to wear a helmet if you're going to use headbutts.
== From Behind ==
Attacks from behind have a -5 instead of a -7 to hit, as the skull is essentially the whole rear part of the head, not including the neck.Martial Arts, p.137
==Optional Rules==
=== For More Danger ===
* from Supers: Mental Crippling uses a HP/2 threshold (actually FP/2) as with vitals. can cause a coma.Supers, p.127
* from Martial Arts:
** Severe Bleeding applies here!Martial Arts, p.138
** Skull Wounds Table
=== For Less Danger ===
* For a more cinematic (and less lethal) result, try using the Flesh Wounds rule. Or perhaps the opposite--allow the character to survive with only 1 HP!
* Allow skull-based parries to counter pressure points, potentially injuring the attacker's hands!
== Non-Standard Skulls ==
=== Thin Skull ===
Thin Skull is a quirk. It can even be a perfectly mundane trait, representing prior injury or thin bones.Power-Ups 6: Quirks, p.25
=== No Skull ===
No Skull gives 0 DR to the brain. This was used in Powers: The Weird to model the ability to stretch and squeeze through small openings, like an octopus.Powers: The Weird, p.29
==Discussion==
The thread at http://forums.sjgames.com/showthread.php?t=72963&page=4 from 2010 has people talking about skull DR as if it were not flexible, thinking that because its innate damage resistance that it isn't subject to Falls and Armor rules.
==See also==
*Striking Bone
*Limitation: all but skull
*Thin Skull
*Skull has only 2 total DR (should be removed)
== References ==
Category:Hit Locations