Report 160

Report #160
Skillset: Axelord Skill: BreakArm
 Org: Paladins Status: Rejected Mar 2009
Furies' Decision:
We don't find this necessary.
Problem: The BreakArm affliction in the axelord skillset only delivers a broken
arm at heavy wounds on a swing or a jab. This is exactly identical in effect to
the dendroxin poison which can be delivered at any wound state and is readily
cured (simple mending cure) long before an axelord is able to capitalize on it.
In addition, the arm afflictionns for axelords (lacerate arm, fracture arm,
break arm, amputate arm) are all, with the exception of amputate at critical
wounds, easily cureable and offer poor synergy for an axelord.
Solution #1: Change the broken arm affliction to give mangled arm instead,
 similar to the change pureblades received.
Player Comments:
---[Viynain on 3/26 @ 06:50 writes]:
Go for it, I guess. Doesn't look like any other envoy has any qualms about it
either.
---[Nejii on 3/31 @ 06:35 writes]:
I realise this comment is a bit late, but this doesn't seem like a good idea.
1-hit mangle whenever they want it on robes is kind of awkward and does axelord
really need it?
---[Ceren on 3/31 @ 17:05 writes]:
I do agree that AL (and BC) could use better arm wounds, but this seems a little
excessive. The differences between this and the recent collapsenerve buff
include mangle not being curable with allheale, this wound being achievable on a
power attack (swing), and mangle turning into a salve cured affliction upon
regen instead of a smoke cured affliction (in other words, curing of one is
blocked by slitlock, the other requires the application of chansu on top of the
slitlock)
---[Nydekion on 3/31 @ 17:27 writes]:
I'm fine with making this strike only, that should alleviate any concerns with
being a wound achievable on a power attack and address any inconsistencies with
the PB upgrade, as well as Nejii's concern about it being a heavy wound that can
be achieved easily on the first attack.