History & Updates

== History ==
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== Updates ==
=== -Demo b.0.28 ===
Patch Notes Read:
* Grabbing and mantling should be substantially more reliable when reaching for something at a narrow angle.
* Hands on items now correctly show stamina.
* Made the Pipeworks_Drainage_01 exit more readable.
* Item Drop Flight exploit fixed (Hopefully)
* Collision in Pipe Organ 1 should no longer softlock the player in odd cases.
* Rebar can now hit the I2 elevator.
* Bloodbugs are now easier to hit with rebar.
* Competitive Mode now displays in death screen.
* Items in pockets on lower framerates should no longer jitter.
* I2 sequence breaking should no longer softlock.
* Noclip no longer breaks FOV after using adrenaline.
* Crusher now kills on retract.
* F5 now cycles debug depth.
=== -Demo b.0.25 ===
Patch Notes Read:
* Once again I am hoping the rare clip bug is fixed. Please let me know if it happens!
* Two new rooms [Deep Storage & Pipe Organ]
* Easier to enter smaller holes.
* Round Pipe Organ room is now a little bit less frustrating in the final jump.
* Hit F1 to open your timer and F3 to open your run stats.
* F5 debug menu now shows the room you're in.
* Piton duping has been fixed (Sorry piton%).
* When cheats have been enabled in a run, 'Cheats enabled' now shows lightly in the top right corner.
=== -Demo b.0.22===
Patch Notes Read:
* Plenty of bug fixes (Hopefully fixes the clip bug for realsies this time )
* Max goo speed has been raised
* Goo has been slowed in the campaign finale
* Level loading at 5500+ should be fixed
* Secure data links established
=== -Demo b.0.20 ===
Patch Notes Read:
* New Level in Deep Storage (Rounding out the DS count to ten!)
* New rare and "Friendly" Roach type!
* Inventory now flashes red when you add an item that would make you encumbered
* Inventory flashes red when you attempt to pocket a large object (Rebar)
* Lots of fixes!
=== -Release Demo ===
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