Silva Iron

==Summary==
Silva Iron is a second-year student at Easton Magic Academy and former Magia Lupus underling and was the primary antagonist of the Forest Arc.
Initially presented as a bully, he taunted Mash, before teaming up with a fellow student named Lauren. He first set his sights on Dot, giving him a challenge of tanking 10 hits, but Mash eventually stepped in, where Silva was soon overwhelmed. Upon spotting a High-Level Forest Scorpion, Silva assumed it would take care of Mash, though his hopes were soon shattered when Mash casually flicked it away with a slap. Silva later appeared later during the beginning of the Magia Lupus arc, turned into a puppet, though was rescued by Mash and taken to the school infirmary.
==Powers and Stats==
Tier: 
Name: Silva Iron
Origin: Mashle: Magic and Muscles
Gender: Male
Age: 16
Classification: Human, Student at Easton Magic Academy, Double-Liner
Powers and Abilities: Superhuman Physical Characteristics, Magic, Iron Manipulation (Silva's personal magic is based on him controlling ironMashle: Magic and Muscles Chapter 12Mashle: Magic and Muscles Chapter 13), Sleep Manipulation (Wizards can put living things to sleepMashle: Magic and Muscles Chapter 10, although it is not shown as something applicable in combat), Teleportation (Wizards at this point are able to teleportMashle: Magic and Muscles Chapter 8), Telekinesis (Any ordinary citizen is shown as being able to use telekinesis to workMashle: Magic and Muscles Chapter 1), Extrasensory Perception (Wizards can sense magicMashle: Magic and Muscles Chapter 25Mashle: Magic and Muscles Chapter 60Mashle: Magic and Muscles Chapter 101), Aura (Even very inferior magic users are shown to possess an aura), Illusion Negation (Wizards are capable to nullify illusions with DiscloseMashle: Magic and Muscles Chapter 21), Illusion Inducement (Wizards at this point are able to induce illusionsMashle: Magic and Muscles Chapter 23), Transmutation (Transmuting objects is something simpleMashle: Magic and Muscles Chapter 19, Bonus part 1Mashle: Magic and Muscles Chapter 20, Bonus part 2Mashle: Magic and Muscles Chapter 21, Bonus part 3Mashle: Magic and Muscles Chapter 22, Bonus part 4Mashle: Magic and Muscles Chapter 23, Bonus part 5, although it is not shown as something applicable in combat), Text Manipulation (Wizards can control textsMashle: Magic and Muscles Chapter 2), Blessed and Holy Manipulation (Magic is a power directly from GodMashle: Magic and Muscles Chapter 78), Energy Projection (With "Nalcos" wizards can create attack projectilesMashle: Magic and Muscles Chapter 58), Abstract Summon (Type 2; Wands are an extension of the bodyMashle: Magic and Muscles Chapter 43, each wand having its own will to cast spells, but still being limited to the user [Except if you use Thirds Spell with a specific method]Mashle: Magic and Muscles Chapter 70. In addition, wands possess consciousness of their own, being able to even choose the userMashle: Magic and Muscles Chapter 53. Thanks to this, the wands are shown to breakMashle: Magic and Muscles Chapter 61 but later return intactMashle: Magic and Muscles Chapter 80). Unconventional resistance to Absorption (Wizards can restore magic naturallyMashle: Magic and Muscles Chapter 21, Q&A)
Attack Potency: Town level (Is easily far above Dot's magic power [6.2 Kilotons])
Speed: Subsonic (Capable to keep up with Dot, who is able to do this [40.883m/s]Mashle: Magic and Muscles Chapter 30)
Lifting Strength: Unknown
Striking Strength: Unknown
Durability: Town level (Scales to this feat [31 Kilotons]Mashle: Magic and Muscles Chapter 15 as he has shown capable of withstanding punches from Mash in the same instanceMashle: Magic and Muscles Chapter 14)
Stamina: Average
Range: A few meters with spells.
Standard Equipment:
*Wand: Like any wizard of the verse, Silva has a wand to increase the variety and potency of his magical powers. It can be used to use various spells, such as transmutationMashle: Magic and Muscles Chapter 19, Bonus part 1Mashle: Magic and Muscles Chapter 20, Bonus part 2Mashle: Magic and Muscles Chapter 21, Bonus part 3Mashle: Magic and Muscles Chapter 22, Bonus part 4Mashle: Magic and Muscles Chapter 23, Bonus part 5 and sleep controlMashle: Magic and Muscles Chapter 10. Wands are also an extension of the bodyMashle: Magic and Muscles Chapter 43, and thanks to this, the wands can be brokenMashle: Magic and Muscles Chapter 61 and then return intact.Mashle: Magic and Muscles Chapter 81
Intelligence: Gifted. Silva is considered a good student even by the standards of Aeston Magic Academy, a school being considered one of the top three in the worldMashle: Magic and Muscles Chapter 79, where only 3% of people pass and which has only considerably elite students.
Weaknesses: If the wand is broken, all current spells are lost.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Mashle: Magic and Muscles
Category:Blessing Users
Category:Extrasensory Perception Users
Category:Holy Users
Category:Sleep Users
Category:Teleportation Users
Category:Wizards