142144-some-content-that-might-get-interesting

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Hey there. I'm fairly new to this game, yet loving it as it is very addicting.
I mean the character-design is really cool, much better than those who aim for ultimate realism.
Same goes for the terrain-design.
The Battle-System rocks, as I started to hate MMORPGs just because I only sat there, click some buttons, and watched
my Char doing stuff. And I played A LOT of games going this path.
The whole system already has its bright sides. The Path-Feature, funny mounts (like the hover-board), jobs etc.
 
Some things, I do miss though.
A sort of Story might be good. I know Paths have their story. I just recently got in "open doors"-quest and yes, it was cool.
But, and this is what I didn't like about it, the story itself (the dialogues) come to short.
They are in those little boxes, too small to make me willing to read them on the one hand, on the other hand too less to be more than amusing.
 
I mean the music sometimes reminds me off those battlegrounds in Star Wars, being a hero running the patch, killing mobs and rescue everyone but then, there is a short message, telling you: "yeah thank you, you are free to go" and a Voice-Message telling you something like "Hey will you hurry up now" (which kinde confuses me)
 
2nd thing I noticed is the lack of free-time activites.
Well ok there is the housing and decorating with some events (like black burn etc.) but
what about fishing, some minigames like bowling with friends (or the Dance-Evolution thing that you can do only once), going in the tavern and drink some, have a seat and talk to strangers and friends. Something that makes you feel home.
 
All in all it is a solid game, with much love to the design detail. It just has to get more vivid to me.
But still, so far it is the best i've played yet.	
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			Dan's Dance Evolution is a Challenge, you can do it every 30 minutes.	
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			It's nice to see posts where new players talk about what they like in the game and/or give constructive criticism and suggestions  :)	
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Well I play now for a week, some hours each day but just got to level 22 right now, mainly because I love to run around and look at things, decorate my house, think of new outfits and look through shops for things I can't afford yet but are cool to me :).
 
btw
 
Is there some marriage-system?
Or a friendlist?
I didn't see this by now...
			
				
	Edited October 10, 2015 by JimmyInsane	
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Ah. One point I wanna add because I saw that topic about dom and exile imbalance which causes many players to get frustrated.
How about a decision feature (like mass effect or swtor) which can make you bad or good. If you are exile for example and get really insane you might end up doing quests for the other side and join them as an agent. Would give the player a bit more freedom and identity. This way one could play auric and still abandon their nature.	
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{| class="blockquote"
Ah. One point I wanna add because I saw that topic about dom and exile imbalance which causes many players to get frustrated.
How about a decision feature (like mass effect or swtor) which can make you bad or good. If you are exile for example and get really insane you might end up doing quests for the other side and join them as an agent. Would give the player a bit more freedom and identity. This way one could play auric and still abandon their nature.
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{| class="blockquote"
Ah. One point I wanna add because I saw that topic about dom and exile imbalance which causes many players to get frustrated.
How about a decision feature (like mass effect or swtor) which can make you bad or good. If you are exile for example and get really insane you might end up doing quests for the other side and join them as an agent. Would give the player a bit more freedom and identity. This way one could play auric and still abandon their nature.
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Oh. Yeah you're right. There is no impact on story on SWTOR, I know (just changing attraction to your companions). But I loved to play as a light sided
Sith, as that were my descisions. And I always wished to have to chance to switch (like Starkiller in Force Unleashed did).
And yes in Mass Effect the descisions only sum up on loss of friends (which was well mad btw) and exactly HOW the Reaper are defeated.
 
It would be really much of scripting if every descision would have an impact.
But how about: Only certain quests come available if you have a specific amount of DarkSide oder LightSide summing up until you do the other
factions quests.
It would be like in Star Wars Ep. III: Do too many bad things and your eyes will turn red, boy!
Or if you kill a guy, he/she cannot give you a quest anymore, cuz, well he/she's ded.
 
I mean it would give the game more depth.
It arn't always the things that will happen, that will describe you, but what your descisions will.
 
Well it is just my opinion on that. Just thought it would be a nice feat which would also benefit the dominions as the less populated faction	
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Yah in a single player game consequences like killing an NPC means that you no longer get quests from them would be easy to do Elder Scrolls and Fallout series have that kind of stuff. In a multiplayer game it would probably possible too with some kind of modified phasing system.  But i believe in other games like SWTOR they had to do away with permanent choice decisions like that. Like i heard that in SWTOR beta it was possible to kill off your companions.  But then people would do that and then have second thoughts later on but now they were screwed.  I think a lot of storylines right now even reflect the old designs decisions  like where one of your companions would betray you and just like that they are easily forgiven.  It seems like in beta instead of choice A, B and C being A forgive, B forgive and C forgive but force choke them first, one of those dialogue options would have been to kill them.
 
But anyways thats why i think multiplayer games with choice systems that affect NPC availability may end up backfiring. 	
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Well, thats right. I remember even one single-player series where these feature mad me cry eventually haha.
Name was Gothic. I (even by accident) killed someone and bum, I was stucked. couldn't finnish that faction or anything.
That was the time where I began to make hundreds of savegames.
 
It might be an option though to make story quests avaialable only if you have a certain level of honour (if you do the right things, that is).
And more other-side quests available as you sink in reputation. Even a quest path if you are neutral
 
Imagine a Dominion who start to ask himself, why to follow this guys anyway, they just give orders and care shit about me.
He could get neutral and do this quests series, as he also doesn't like the Exiles. Lets say he gets something like a bouty hunter, doing
quests for both sides.
 
Gothic also brings back the memory of the crafting. It was a real cool feature to actually use the anvil and grindstone to fabricate the sword.
Or to sit down and drink and eat in a tavern.
 
Or the Fable like relation-ship system, where you can get married and have a child if you have a house.
Or SWTORs Companion which can be a romantic interest.
 
What I generally want to say is: Give the game some more features and some more depth to make it a vivid place, where
people can forget their hard work in real life for some hours. Where they don't have to quest through if they don't want to.
Where they can meet friends and do some actions like bowling or darting together.
The Challanges are a nice feat. But they are all solo.
 
ATM it is like: It is a solo game (exept dungeons 3+) with an option to group up.	
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