124550-question-about-crafting

== Content ==
			Is it worth doing? I heard no because dungeons at end game now drop purples and stuff. Which practically makes it useless. Would i be at disadvantage if i didn't do them? Should i just maybe do Technologist and Relic Hunter for elixir's? 	
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IMHO: the level 50 crafted gear, armor and weapons, are still very much viable till you get all those shiny purples from raids. They also are very good for starting the vet dungeons, adventures, shiphands, dailies, etc.
 
No you won't be at a disadvantage for not doing them. Others will have them made and put on the AH for you to buy.
 
Do whatever crafting you want to do. Personally, I did Architect for my main. And for my alts, all of them are level 20 and below, are doing other things.	
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			IMHO  having the armor/tailor/outfitter may help at the lower levels as AH is mostly empty in that range (or grossly overpriced). At cap, consumables/decor may be a better bet than them as, like in other MMORPGs, crafters are 2nd rate citizens at the endgame due to dungeon/raid drops being much better than crafted items.	
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I have all professions on all my characters.  For end-game content I find the Technologist most useful to make the pots for raid.  I do have all the others though because to make the flux needed to change rune slots you need 1 mastercraft from the weaponsmith, armorer, tailor, and outfitter.  
I found leveling alts a lot easier being able craft most of the gear needed because you can control your own stats.  My poor little Stalker leveled with a hybrid tank/dps/medic set, and died.  A lot.  lol	
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2 notes:
1) You can swap trade craft skills back and forth without losing progress in the ones you unlearn. Your new skills will start at level 0, obviously, so you'll need to track back to starter zones for level 1 nodes, or craft novice, apprentice, etc level gear to advance. Swapping skills incurs a little monetary cost and there is a cooldown. Not something you want to do on a weekly basis, but useful to e.g. drop a harvesting skill of your lvl50 and take two crafting skills.
 
2) Mining. It is the only harvesting skill that is level bound right now, meaning, you need to be a certain level to efficiently harvest certain nodes, e.g. lvl25 for titanium, 35 for platinum, etc. I think you can still just attack nodes to harvest them, but not sure.	
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			I had the same question. What is crafting equal to now? Veteran adventure gear?	
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Crafting is pretty much a waste of time at this point in terms of gear/armor/weapons. You can buy gear off the auction house or from the Prestige vendor that's as good or better than anything you can craft, including the Archivos gear (which cannot be crafted at all without materials that only drop in raids). I have particular sympathy for the Weaponsmiths, who have been made pretty much completely irrelevant by the PvP weapons, which have better stats than the best craftable weapons even once some of their points are used up by PvP power and defense. In fact, at least some of the crafting schematic drops for armor in the latest dungeon are higher in iLevel than the gear you craft with them. 
 
That being said, Technologist is still good, for craftable pots and runic fluxes. PvP craftable pots in particular are WAY better than the ones that drop at the end of matches. For the fluxes, you either need guildies for the gear crafting branches or you need to learn them yourself.
 
Architect is also still good, although it's no longer the huge profit maker that it was at launch. Still, you can make most Architect items and turn around and sell them for several times the cost of making them.	
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IMO, No it really isn't worth crafting unless it is a part of the game you really really enjoy. If you are just starting out it will take quite awhile before you can get all the recipes. Doing the crafting dailies will actually cost you money and you need raid drops to craft the best gear. Meanwhile, better gear can be obtained through zone drops and reps (northern wastes, crimson badlands, the defile etc). Doing the dungeons will allow you to buy glory gear which is better than crafted gear and the best weapons you can get outside raids are easily obtainable PVP weapons
 
Carbine has made a lot of improvements to the game regarding the way a player can progress their character at level 50, there is more options now than at launch but as a result crafting has been left behind.	
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Personally I'm not a big crafter in any game...I dont like crafting in games, but I will do it if it is needed and easy.
 
I took one look at the crafting in Wildstar when i first started back last year....did not understand ANYTHING:....I started to level..then sat down and took another look at crafting...and this time read up about it on the forums..and other places...did not understand ANYTHING once more....so for me..crafting is way to un-intuitive and difficult to comprehend in wildstar..and further TY GOD its not needed either;)
 
The same thing goes for the rune system....I still dont understand anything about it...luckily I'm only level 45 and its useless to rune something before end game anyways....but unluckily...I'm gonna have to have someone help me with that idioticly difficult to understand system.
 
To sum it up! the crafting and rune system in Wildstar is the worst I've ever seen in any game since i started playing computer games 25 years ago! 	
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Personally I'm not a big crafter in any game...I dont like crafting in games, but I will do it if it is needed and easy.
 
I took one look at the crafting in Wildstar when i first started back last year....did not understand ANYTHING:....I started to level..then sat down and took another look at crafting...and this time read up about it on the forums..and other places...did not understand ANYTHING once more....so for me..crafting is way to un-intuitive and difficult to comprehend in wildstar..and further TY GOD its not needed either;)
 
The same thing goes for the rune system....I still dont understand anything about it...luckily I'm only level 45 and its useless to rune something before end game anyways....but unluckily...I'm gonna have to have someone help me with that idioticly difficult to understand system.
 
To sum it up! the crafting and rune system in Wildstar is the worst I've ever seen in any game since i started playing computer games 25 years ago! 
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Crafting is pretty much a waste of time at this point in terms of gear/armor/weapons.
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I honestly like the crafting in this game (circuit board, the target one has a nice idea, didn't like it in practice). IMO it's really good, so good that it's hard to balance. It's pretty nice to custom your stats the way you want, but if not balanced, can completely replace dropped gear (like in the beginning).
 
Now that I resubbed, I'll compare the dungeon vendor gear with what I can craft and post the results. I know carbine has a lot of work to do to focus on crafting now, but it would be nice if some dungeon drops could be used as crafting material (like in raids), so that it could remain relevant in all stages of progression.
 
Will post my results later at home.	
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Well, crafting can give you gear that's similar to the first tier of the dungeon vendor, aka the blues. It can't compare to the epics you can buy on the vendor.
 
For example: The warrior tanking blue helm has 1930 armor, 85 tech, 47 insight, 19 grit and 3 slots. I could get an adventus helm, with a dual hybrid core (1% failure rate) to have 1927 armor, 62 tech, 47 insight, 19 grit and 3 slots. Maybe a luminite power core would make them equal, but they are quite expensive. I also used the best non raid recipe. Epochos and lower wouldn't get close to the dungeon blue from vendor.
 
So yeah, crafting with the recipes I have can make you skip the first tier of dungeon loot from vendor, but won't replace drops and epics (couldn't compare epics to blues anyways) from veteran dungeons. Next tier requires raid drops, so can't test those.
 
Just wish veteran dungeons could drop some mats (make it the last boss...) so that I could craft similar items, making crafting "current" on all steps of gearing your toon.	
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