Reaper tripod

The Scrin sect Reaper-17 uses their own advanced Annihilator Tripod variant called the Reaper Tripod.
==Background==
An upgraded version of the already fearsome Annihilator Tripod, Reaper Tripods are even more dangerous thanks to its Tiberium-charged weaponry. Standing tall on three legs, the menacing Reaper Tripod sports three "arms", each armed with a deadly energy beam capable of slicing through the thickest armor. If it closes in, the Tripod can EMP any vehicular or structural target. For added protection, Reaper Tripods can also be upgraded with Scrin energy shields, which protect it from attacks and an EMP strike. Reaper Tripods can also charge their weapons on Tiberium for added firepower. Once destroyed, Tripods leave behind Husks that can be recovered by any commander.
==Game Unit==
The Reaper Tripod is a mutation of the Annihilator Tripod, a result of the Reaper's excessive Tiberium infusions. The Reaper Tripod's combat ability eclipses that of the normal Annihilator Tripod for one simple reason: it is able to absorb Tiberium from its surroundings to enhance its beams' lethality. In this respect, it is not unlike the Devourer Tank. Like the tank, it can also be upgraded with Conversion Reserves to be able to fire its charged beam for a longer period of time before requiring another absorption.
Other than its conversion beam, the Reaper Tripod is identical to the standard Annihilator Tripod. It fires its three "arm" cannons in a sweeping motion, dealing heavy damage to its target (though with lesser effectiveness against infantry). They can also EMP mechanical targets at close range, crush vehicles and infantry at extremely close range, cannot attack aircraft, and can be destroyed with one explosive by human commandos. Note that Tripods are considered heavy vehicles, which means they can crush most Tier 1 and Tier 2 vehicles as well as heavy infantry by simply walking over them, and can do so without suffering any penalties to movement speed. Like all other heavy walkers, they leave behind a husk when destroyed. This husk can be captured by any commander to reactivate the Tripod.
==Abilities==
	Conversion Beam 	Reaper Tripods can charge their weapons from nearby Tiberium fields or allied Extractors/Refineries, receiving a sizable boost in firepower represented by a green beam. The Tiberium charge inflicts 700 (Cannon) damage every 1.75 seconds and costs $100 worth of raw Tiberium to charge fully. Each shot consumes $10 of the stored Tiberium (Ctrl+S).
	Uncombine with Buzzers	Orders the Buzzer swarm attached to the vehicle to detach and roam freely (Ctrl+A).
EMP Attack (Passive)	The weapons of the Reaper Tripod overload the circuits of a targeted vehicle or structure within a radius of 100. The EMP lasts 10 seconds per shot and each Tripod can only EMP one object at a time.	The EMP takes 10.6 seconds to recharge, so a Tripod can permanently keep one vehicle or structure disabled.
==Upgrades==
	Forcefield generators	Adding Forcefield Generators equips Reaper Tripod with glowing energy shields for added protection, absorbing up to 2500 points of damage. Shields take 100% damage from all damage types except Sniper (1%). Shields regenerate 2 minutes after being damaged or destroyed (Ctrl+A). 	Purchasable at a Reaper-17 technology assembler for $2500 and takes 1:30 to research.
	Conversion Reserves 	Double the amount of Tiberium that a Reaper Tripod can hold, increasing the amount of charge to 20 shots with the cost to fully charge remaining constant at $100 worth of raw Tiberium, and each shot is now consumes $5 of the stored Tiberium. However, the upgrade reduces their damage from 700 per shot to 625 per shot (Ctrl+F).	Purchasable at a Reaper-17 technology assembler for $1000 and takes 0:30 to research.
==Changelog==
*Kane's Wrath patch 1.02: 
**Decoy Tripods can no longer cast EMP strikes
**Damage increased by 10%
==Gallery==
Reaper Tripod.jpg|Firing conversion beams
== Trivia ==
* The Reaper Tripod is the only faction-specific heavy walker that possesses all of the capabilities of its original counterpart.
** The Behemoth lacks the remote targeting ability of the Juggernaut.
** The Purifier lacks the weapon appropriation ability of the Avatar.
==See Also==
*Annihilator tripod, Scrin standard variant
*Mammoth tank, GDI counterpart
*Avatar, Nod counterpart
*Purifier, Black Hand counterpart
Category:Kane's Wrath vehicles
de:Reaper-Tripod