Great War Battle Pier

== Overveiw and Gameplay==
Great War Battle Pier (which will be called GWBP in this page) is a fan-made world by Lukraniom. 10 plants can be obtained and 15 different zombies can be encountered. It is a world in Plants vs. Zombies 2: It's about time! that is placed in between Neon Mixtape tour, and Jurassic Marsh.There are 30 night levels. There are 2 very easy levels: Nights 1 and 4. There are 4 easy levels: Nights 2, 3, 5, and 7. There are 6 medium levels: Nights 6, 8, 9, 12, 15, and 30. There are 7 hard levels: Nights 10, 16, 18, 24, 26, 27, and 29. There are 7 very hard levels: Nights 11, 13, 19, 21, 22, 23 and 28. And finally, there are 4 extremely hard levels: Nights 14, 17, 20, and 25 with night 20 being the hardest. This world is 4 jalapeños difficult.
== Description ==
It's WWI, and the zombies are at an all-out attack. It's time to enlist and fight with our plants to end the war to end all wars.
== Gimmicks ==
The main gimmick for this world is water. Unlike in Big Wave Beach, the water level doesn't change but instead, Like Pirate Seas, always reaches to the 6th column. There are also puddles of water beyond that that can only allow aquatic plants. A counteract of this gimmick is Lily Pad. There are piers that can stretch out into the water, a lot of times not reaching the ninth column. These piers do not allow ground plants. Another gimmick is the Artillery Map. The Artillery Map is placed right next to the waves bar, and it it vital for zombies to use in their ambush and assist drones. Assist drones are drones that can appear on the lawn and drop bullet helmets, riot helmets, and riot shields onto the tile below it, in which a regular zombie can pick it up. To prevent the casualties of the artillery map, just simply plant a Brambler to scramble the map as a counteract of this gimmick. There are two ambush strikes. One is called "Air Strike" where 3-10 targets appear on the lawn and deadly tile-effect bombs drop there, which can kill any plant or zombie (except for a zomboss). The other one is called "Air Crate Income" where 3+ crates with any zombie in them (even possibly gargantuars) drop onto select tiles on the lawn. A counteract of both of these ambush attacks would be Umbrella Leaf as they don't allow them to reach the lawn. The most important gimmick is Night which means no sun comes from the sky, so you will either have to utilize Gold Bloom or Sun shrooms to rack up sun.
== Plants ==
*Numbered plants are world plants. Bulleted ones are premium. (day obtained) [sun cost] {recharge rate} <Instant on contact IOC or Instant when planted IWP>
# Sea_Shroom (night 1) [0] {fast} ~ aquatic plants that shoot short ranged spores and dissapear after a short while
# Umbrella_Leaf (night 2) [100] {fast} ~ block incoming projectiles and zombies from the skies
# S.A.Mango (night 4) [150] {mediocre} ~ shoots down enemy aircraft and support drones
# Ground_Cacao (night 7) [100] {sluggish} ~ Provides defense and cannot be moved
# Tide_Rose (night 11) [175] {slow} <IWP> ~ aquatic plant that sends a 3x1 wave attack forth, carrying all zombies caught back to column 9
# Brambler (night 14) [150] {slow} <IWP> ~ destroys, deters, or prevents the appearance of any areal assaults or support drones for a short while
# Bell_Pepper (night 17) [250] {mediocre} ~ rings out heavy damage forth and behind and is immune to piper zombie
# Assault_Pea (night 22) [500] {fast} ~ shoots a constant flow of peas
# Cattail (night 26) [250] {sluggish} ~ aquatic plant that rapidly fires seeking projectiles that can hit any zombie on the screen
# Water_Lily (night 29) [200] {very slow} <IWP> ~ creates a water tile in its wake
* T.A.L.O.Nectarine: [300] {fast} |$4.99; £3.99| ~ attacks the nearest zombie to home in it's lane and can't be eaten
* Banana Gun: [150} {fast} <IWP> 100 gems ~ fires forth a projectile that instantly kills a tile of zombies, no matter the health (except for zombosses)
== Zombies ==
*Shows ability, (first encounter) [speed] {durability} and counters. Zombies without an ability on them are variant zombies.
* Soldier zombie (night 1) [normal] {normal; protected; hardened}
* Bullet head zombie (night 1) [normal] {machined} can be countered by magnet-shroom 
* War flag zombie (night 1) [hungry] {normal}
* Catapult zombie- fires at the back most plant from the ninth column (day 3) [stagnant] {protected} can be countered by umbrella leaf
* Pilot zombie- Flies over even the tallest plant barriers and dodges straight projectiles. (night 5) [hungry] {protected} can be countered by blover, hurrikale, e.m.peach, and s.a.mango.
* Riot shield zombie- blocks straight projectiles (night 6) [normal] {normal; immune to straight projectiles} can be countered by lobbed-projectile plants or any non-projectile plant
* Riot helmet zombie- blocks lobbed projectiles (night 6) [normal] {normal; immune to lobbed projectiles} can be countered by straight projectiles or any non-projectile plant
* Cannon zombie- fires shots from the ninth column that move plants back a space (night 8) [stagnant] {protected} can be countered by ground cacao
* Piper zombie- plays a song to put plants in a 3x3 area to sleep for 15 seconds (night 17) [normal] {protected} can be countered by bell pepper or phat beet.
* Sword fighter zombie- slashes your plants and kills them instantly (night 20) [stiff] {hardened}
* War imp (night 2) [hungry] {weak}
* War gargantuar (night 10) [hungry] {great}
* Zombot War Machine (night 30) [hungry] {undying}
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