Final Fantasy XIV quests/A Realm Reborn 36-40

The following is a list of level 36 to 40 Main Scenario quests from Final Fantasy XIV: A Realm Reborn.
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Main Scenario Quests
A Realm Reborn: 
Limsa Lominsa 1-15 - Gridania 1-15 - Ul'dah 1-15 - 15-20 - 21-25 - 26-30 - 31-35 - 36-40 - 41-45 - 46-50 - 2.1 - 2.2 - 2.3 - 2.4 - 2.5
Heavensward: 
50-51 - 52-53 - 54-55 - 56-57 - 58-60 - 3.1 - 3.2 - 3.3 - 3.4 - 3.5
Stormblood: 
60-61 - 62-63 - 64-65 - 66-67 - 68-70 - 4.1 - 4.2 - 4.3 - 4.4 - 4.5
Shadowbringers: 
70-71 - 72-73 - 74-75 - 76-77 - 78-80 - 5.1 - 5.2 - 5.3
He Who Waited Behind - Cold Reception - The Unending War - Men of Honor - Three for Three - The Rose and the Unicorn - The Talk of Coerthas - Road to Redemption - Following the Evidence - In the Eyes of Gods and Men - The Final Flight of the Enterprise - Ye of Little Faith - Factual Folklore - The Best Inventions - Influencing Inquisitors - By the Lights of Ishgard - Blood for Blood - The Heretic among Us
==He Who Waited Behind==
Father Iliud has some parting words for you and the others.
===Objectives===
*Speak with Aethelmaer in Fallgourd Float.
*Speak with Vortefaurt.
===Journal===
*Father Iliud suggests that you begin your search for Cid's airship in Fallgourd Float, located in Gridania's North Shroud. Journey to the settlement and speak with the Twin Adder forces stationed there for more information.
*The final flight of the Enterprise appears to be a well-known moment in Gridanian history, as Aethelmaer has no trouble recounting the event. He bids you speak with Vortefaurt at Florentel's Spire, a sentry who saw the airship with his own eyes that day five years ago.
*Vortefaurt confirms that he bore witness to the vessel's passing. Listen well as the veteran Wailer spins his yarn, for it shall doubtless provide essential information that leads you to the errant vessel's location.
==Cold Reception==
Vortefaurt wishes to tell you of the final flight of the Enterprise.
===Objectives===
*Speak with Ludovoix at the Observatorium.
===Journal===
*According to Vortefaurt, the Enterprise disappeared over the mountains of Coerthas to the northwest. Presuming it was not destroyed during the Calamity, he recommends that you elicit the cooperation of the astrologians at the Observatorium, who were doubtless monitoring the skies that night and possess information that may be valuable to the search. However, as Ishgardians are wont to turn away outsiders, Vortefaurt advises you to first offer your services to the soldiers who guard the Observatorium, as a gesture of goodwill.
*Your offer of aid is curtly refused by the Ishgardian knight. It may require aggressive efforts on your part to convince the locals that you mean no harm.
==The Unending War==
Ser Ludovoix is doing his utmost to intimidate you into leaving.
===Objectives===
*Search for the missing knight.
*Report to Ludovoix.
*Speak with Edmelle.
*Speak with Forlemort.
===Journal===
*Ser Ludovoix declares that if you are intent upon remaining in the area, you might as well make yourself useful by helping him locate a missing sentry, whom Ser Ludovoix instructed to patrol the lands west of the Observatorium.
*You locate the missing man with little difficulty, but are forced to defend yourself against several unknown assailants. With malice in his voice, the Ishgardian names the attackers as heretics-- those who have pledged their allegiance to the dragons. Report to Ser Ludovoix and tell him of what transpired.
*Ser Ludovoix is pleasantly surprised by your success in finding a rescuing his knight. He states that he will inform the astrologians of your intent and directs you to speak with a woman named Edmelle.
*Though she is surprised to receive a foreigner, Edmelle directs you to speak with Chief Astrologian Forlemort, who can be found up above.
*As Chief Astrologian Forlemort berates you for daring to make such a ridiculous request, an Ishgardian inquisitor named Guillaime appears, seeking an audience with the chief astrologian. Apologizing for the interruption, the inquisitor quickly takes his leave, but not before subtly cautioning you against becoming involved in Ishgardian affairs. Nevertheless, you may have no choice but to do just that if you wish to find the Enterprise.
==Men of Honor==
Jocea is attempting to attract your attention.
===Objectives===
*Search for the missing astrologian.
*Speak with Jocea.
*Speak with Portelaine.
===Journal===
*Having overheard your conversation with the chief astrologian, Jocea understands that your quest is one of great import. She is willing to assist you, but requires that you first help her by locating a missing colleague and confirming his safety. The astrologian in question was planning to conduct observations at a cliff to the east of the Observatorium, but he may have run afoul of Ixal said to be in the area. Proceed with caution and locate the missing man.
*At first, the missing astrologian rejoices at your coming. However, his mood abruptly changes upon realizing that you are not an Ishgardian knight. Declaring that a man of House Durendaire cannot be seen in the company of an unbeliever, he abruptly storms off, presumably to return to the safety of the Observatorium. Return to Jocea and inform her that her associate is safe.
*Making no effort to conceal her disdain, Jocea tells you that the highborn astrologian feels disgraced to have been rescued by an unbeliever. True to her word, she offers you an alternative means by which you might locate the Enterprise. Approach Lord Portelaine and petition him for formal introductions to the other High Houses, who may have information that can help you locate the missing airship.
*Lord Portelaine does not deny that you have helped House Durendaire twice. However, as there are three High Houses to which you have requested formal introductions, he requires that you perform a third act before he will oblige you. Unable to deny his logic, you brace yourself for the duty to come.
==Three for Three==
Lord Portelaine requires that you perform a third task on behalf of House Durendaire.
===Objectives===
*Recover the stolen wares. 0/3
*Report to Portelaine.
===Journal===
*As a condition of providing you with three formal introductions to the other three High Houses, Lord Portelaine has asked you to investigate the scene of a recent robbery west of the Observatorium. Search for and recover any parcels that you find, but make sure that you are prepared to defend yourself if the perpetrators are still present.
*Your search yields three parcels which likely belong to the porter who was ambushed. Present them to Lord Portelaine in exchange for your introductions.
*Much to your dismay, your arrangement with Lord Portelaine is brushed aside when the Ishgardian discovers a draconian rosary in a chest belonging to Lord Francel of House Haillenarte. As this could be considered proof of heresy, Lord Portelaine advises you against associating with any man of House Haillenarte. As the lord talks of informing the inquisitors, the knight standing behind him locks eyes with you, in an obvious attempt to catch your attention. Perhaps you should take a moment to speak with the grizzled knight.
==The Rose and the Unicorn==
Ser Carrilaut has something very important to tell you.
===Objectives===
*Speak with Francel.
*Deliver the letter to Haurchefant.
===Journal===
*Ser Carrilaut tells you in hushed whispers that Lord Francel could not possibly be a heretic, and that these accusations could prove disastrous for House Haillenarte. He bids you deliver a warning to Lord Francel at Skyfire Locks, adding further that you should speak to him of an edelweiss so that he knows you can be trusted.
*Lord Francel laments that this is only the latest in a series of incessant accusations against House Haillenarte. Alas, he will likely have to answer to the inquisitors, even if the charges are without merit. Given these circumstances, he cannot assist you in your search for the airship. Instead, he furnishes you with a letter of introduction to House Fortemps, assuring you that Lord Haurchefant of Camp Dragonhead will offer you his full support.
*Lord Haurchefant's face darkens as he reads the contents of the missive and learns of the charges against Lord Francel. Putting his frustration aside, he invites you to stay in Camp Dragonhead as a guest of House Fortemps, and states that he will make inquiries on your behalf. Having found a powerful friend in Coerthas, it may be wise to repay his kindness.
==The Talk of Coerthas==
Lord Haurchefant has a proposal for how you might participate in his investigation.
===Objectives===
*Speak with Ninne.
*Speak with Cravellin.
*Speak with Forlemort.
*Report to Haurchefant.
===Journal===
*Lord Haurchefant explains that while the High Houses of Ishgard are unwilling or unable to offer you formal assistance in your search, there are nevertheless influential individuals in the High Houses that may be sympathetic to your cause. More specifically, he suggests that you speak with Lady Ninne of House Fortemps, Cravellin of House Haillenarte, and Chief Astrologian Forlemort of House Durendaire.
*Contrary to Lord Haurchefant's expectations, the three Ishgardians provide you with no information relevant to your search. Return to Lord Haurchefant and share with him your findings—or lack thereof, rather.
*With regret, Lord Haurchefant tells you that his inquiries have yet to yield any useful information. It seems that the only topic of discussion in recent times is that of heretics in the High Houses...
==Road to Redemption==
Lord Haurchefant is concerned for Lord Francel's well-being.
===Objectives===
*Search for Francel.
*Aid Francel's knights. 0/3
*Aid Francel.
*Report to Haurchefant.
===Journal===
*Lord Haurchefant has received a report that Lord Francel and several knights were seen heading towards the Steel Vigil, an outpost which was overrun by the Dravanian Horde long ago. Uncertain what has motivated this dangerous excursion, Lord Haurchefant bids you travel to the ruined outpost, search for Lord Francel, and offer him succor if necessary.
*You come upon Lord Francel mere moments before he is slain by a Dravanian minion, which you dispatch with your usual heroic flair. Thanking you for your timely intervention, Lord Francel begs you to search the surroundings for his three knights, whom he has not seen since the beast attacked.
*After a cursory search, you find all three knights, none of whom appear to be mortally wounded. Return to Lord Francel and tell him that his knights are well.
*Lord Francel thanks you for attending to his knights, and explains that their expedition was a foolhardy attempt to improve the reputation of House Haillenarte, which has suffered greatly since the loss of the Steel Vigil and the recent accusations of heresy. Though you have saved his life today, he explains that he will soon have no choice but to accept the judgement of the inquisitors... whatever it may be. Return to Lord Haurchefant and tell him of all that has transpired.
*Lord Haurchefant thanks you for saving Lord Francel's life, and is pleased to inform you that a witness to the final flight of the Enterprise has been found. Unfortunately, your past visit to Skyfire Locks has become common knowledge, and the witness is reluctant to assist a foreigner who may have been consorting with an accused heretic. Lord Haurchefant concludes that if you wish to obtain the witness's testimony, you will first need to clear Lord Francel's name.
==Following the Evidence==
Lord Haurchefant suspects that someone is conspiring against Lord Francel.
===Objectives===
*Speak with Rickeman.
*Speak with the porter.
*Search the shipments. 0/3
*Show the draconian rosaries to Haurchefant.
===Journal===
*Upon learning of the circumstances in which the draconian rosary said to be Lord Francel's was discovered, Lord Haurchefant has begun to suspect that the evidence may have been planted. He advises you to speak with Rickeman, a man in service to House Haillenarte, whom Lord Haurchefant thinks might have knowledge of how such an act could be accomplished.
*Rickeman explains that if the shipments were indeed tampered with, the only possible culprits are porters and those who inspect their shipments. As the inspectors are all Ishgardian knights and inquisitors, Rickeman is forced to conclude that only the porters could be responsible. He reluctantly suggests that you question a crew of porters that should be arriving in Camp Dragonhead shortly.
*Your intentions are misinterpreted by the porters, who take offense at being accused of tampering with shipments. One porter bids you search the parcels to your heart's content, as he is confident you will find nothing unusual.
*Rifling through the shipments yields a startling discovery: the two parcels bound for Skyfire Locks both contained a draconian rosary! Present your findings to the porter and see what he has to say.
*The porter denies any knowledge of the draconian rosaries, asserting that it would make no sense for him to allow you to search the parcels had he known what they contained. Consult with Lord Harchefant to determine the best course of action.
*Lord Haurchefant concludes that the rosaries are a blatant attempt to sully House Haillenarte's reputation. Having acquired what he believes is sufficient evidence, he exclaims that you and he must act quickly to stop Lord Francel's trial before it is too late.
==In the Eyes of Gods and Men==
Lord Haurchefant needs your help to clear Lord Francel's name.
===Objectives===
*Speak with Brigie.
*Speak with Haurchefant.
*Speak with Hourlinet.
*Speak with Haurchefant.
===Journal===
*With Lord Francel's trial close at hand, Lord Haurchefant bids you inform the inquisitors of your findings and petition them on behalf of Hosue Fortemps to postpone the trial indefinitely. Relay Lord Haurchefant's words to Inquisitor Brigie at Camp Dragonhead.
*Inquisitor Brigie informs you that Inquisitor Guillaime is already overseeing Lord Francel's trial at Witchdrop, and that it is impossible to call a halt to proceedings. Inform Lord Haurchefant of this development.
*Refusing the abandon Lord Francel to his fate, Lord Haurchefant bids you rendezvous with one of his knights at Witchdrop, and do whatever is necessary to prevent Lord Francel from coming to harm. With Ser Hourlinet's aid, protect Lord Francel until Lord Haurchefant arrives.
*Inquisitor Guillaime ignores your pleas and instead commands his knights to slay you then and there. Even Lord Haurchefant is unable to convince the inquisitor to yield—until you reveal that one of the temple knights was a heretic in disguise. Forced to acknowledge that there is merit to Lord Haurchefant's claims of a conspiracy, Inquisitor Guillaime agrees to withdraw his charges and departs—though not before reminding you to stay focused on your search for the Enterprise. Now that Lord Francel's good name has been redeemed, return to Camp Dragonhead and ask Lord Haurchefant to summon his reluctant witness.
*Lord Haurchefant thanks you for saving the young lordling's life, and indeed his own, at Witchdrop. Like you, he is eager to return to the matter of the Enterprise, and none too soon...
==The Final Flight of the Enterprise==
Lord Haurchefant would like to introduce you to his witness.
===Objectives===
*Speak with the witness.
*Find the correct astroscope log.
*Show the astroscope log to the cataloger.
*Speak with Haurchefant.
*Speak with Francel.
*Speak with Brunadier.
===Journal===
*Lord Haurchefant has bid you speak with the witness he discovered. The man in question should be waiting outside.
*The cataloger states that he saw the Enterprise land somewhere far northwest of the Observatorium five years ago. Though he cannot provide a more accurate location at the moment, he is confident that, with the right astroscope log, he could calculate one. To that end, he asks that you bring to him volume six of the 1572 readings—a large red leather-bound tome, which should be stored on the uppermost floor of the Observatorium.
*Much to your surprise, you quickly locate and retrieve the correct volume. Return to the cataloger and present to him the tome.
*The cataloger quickly concludes that the airship landed somewhere near the Stone Vigil, which means that it was almost certainly seized by the garrison which occupied it at the time. Report your findings to Lord Haurchefant and see what advice he proffers.
*Lord Haurchefant explains that the Stone Vigil is currently held by Dravanian forces, and that all access to the ruined outpost is restricted by House Durendaire. To help you obtain permission to enter the Stone Vigil, he writes for you a letter of introduction to Lord Drillemont of Whitebrim Front. However, he suspects that his endorsement alone will not sufice, and he advises you to ask Lord Francel to write a letter for you as well.
*Lord Francel is happy to oblige your request. Before you depart, he reminds you that the cravens who attempted to destroy Hosue Haillenarte have yet to be revealed, and that they may target you in the future in retaliation for your interference. Duly warned, proceed to Whitebrim Front and present your letters to the sentry at the gates.
*The surly sentry's demeanor quickly changes when he recognizes the seals on the letters you bear. Nevertheless, he seems reluctant to simply wave you inside...
==Ye of Little Faith==
Ser Brunadier seems ill inclined to help you...
===Objectives===
*Speak with Alboise.
*Speak with Astidien.
*Speak with Goudernoux.
*Speak with Drillemont.
===Journal===
*Ser Brunadier has informed you that it is not his responsibility to escort visitors within Whitebrim Front. After returning to you your letters, he suggests that you speak with Ser Alboise in the storeroom.
*Ser Alboise cannot fathom why Ser Brunadier directed you to her, for she is but a low-ranking knight. She directs you to head chirurgeon Astidien, as Lord Drillemont is known to be fond of the man.
*Head chirurgeon Astidien is bemused by your request, explaining that you can proceed directly to the barracks by virtue of the letters you carry. He recommends that you first speak with Ser Goudernoux to confirm that Lord Drillemont is present and available.
*Ser Goudernoux bids you address Lord Drillemont yourself, but cautions you to treat the lord with respect and not to waste his time. Head upstairs and present Lord Drillemont your letters.
*As you, Alphinaud, and Cid begin to petition Lord Drillemont for aid, Inquisitor Guillaime suddenly appears and accuses you of lying about your identities and your intentions. Lord Drillemont heeds the inquisitor's warning and refuses to listen to your protestations. Alas, it seems that it will take significant time and effort to obtain Lord Drillemont's trust.
==Factual Folklore==
Haustefort is eyeing you with interest.
===Objectives===
*Slay a spotted mudpuppy.
*Deliver the tail meat to Haustefort.
*Offer the steaks to the hungry soldiers. 0/3
*Speak with Haustefort.
*Offer a steak to Cenota.
===Journal===
*Having heard of your desire to earn Lord Drillemont's trust, Haustefort proposes that you do so by helping him serve the knights of Whitebrim Front a decent meal. To that end, the cook asks you to bring him the meat of a mudpuppy's tail so that he can prepare steaks. He furnishes you with a bottle of cider vinegar, explaining that the locals believe it can be used to weaken the beasts-- though Haustefort himself has his doubts. In any case, travel to Daniffen Pass and attempt to use the vinegar to slay a mudpuppy.
*Local superstition appears to be accurate, as the ravenous mudpuppy falters mere moments after you sprinkle the cider vinegar upon it. Having slain the beast and severed a solid portion of its tail, return to Haustefort so he can prepare the steaks.
*Haustefort demonstrates an unbelievable level of skill by preparing three steaks mere moments after you deliver the meat. Dole out the fresh steaks to the hungry knights of Whitebrim Front.
*Every steak met with overwhelming approval. Return to Haustefort and tell him that you have finished your task.
*Haustefort has prepared one final steak for Cenota, a young chirurgeon whom he suspects is in need of proper nourishment. Deliver it to her in the infirmary.
*The odor of freshly cooked meat serves to remind Cenota of her neglected needs. She thanks you profusely and proceeds the devour the steak in moments, much to the chagrin of the disoriented patient who has suddenly found himself forgotten.
==The Best Inventions==
Cid would like to furnish the infirmary with a new alembic.
===Objectives===
*Slay ice sprites and obtain their cores. 0/6
*Deliver the cores to Cid.
===Journal===
*Having observed that the infirmary lacks sufficient alembics, Cid has resolved to furnish the chirurgeons with an additional, more advanced device. His work is nearly complete, but thee is one final component that he cannot obtain on his own: six ice sprite cores, which he has asked you to bring him.
*You obtain the requisite cores with little difficulty. Return to the infirmary and deliver the cores to Cid.
*Cid's efforts are ultimately for naught, as Inquisitor Guillaime makes another unannounced visit and warns the chirurgeons against accepting gifts from foreigners who have interfered with the trial of an accused heretic. The revelation shocks the chirurgeons, who immediately reject Cid's newly constructed alembic. The inquisitor appears to have developed a hatred for you and your associates, and it has become increasingly clear that he will do his utmost to prevent you from achieving your goals.
==Influencing Inquisitors==
Cid is concerned about Inquisitor Guillaime.
===Objectives===
*Question the people of Whitebrim Front. 0/4
*Speak with Alphinaud.
===Journal===
*The incident with the alembic has convinced Cid that Inquisitor Guillaime will continue to interfere with your efforts to prove yourself to the people of Whitebrim Front. Therefore, Cid suggests that you speak with the people of the stronghold in order to learn more about the inquisitor, in the hope that you will find a way to convince him to change his mistaken opinions.
*After speaking with a variety of residents, you feel as though you have a much clearer picture of the inquisitor. Share your findings with Alphinaud, who awaits you in the square.
*Alphinaud suspects that the inquisitor may have a hidden agenda, one which may be revealed should you review the testimonials you obtained...
==By the Lights of Ishgard==
Alphinaud appears to be in deep thought.
===Objectives===
*Search the area outside Whitebrim Front for clues.
*Inspect the corpse.
*Show the bloody encyclical to Alphinaud.
===Journal===
*Ser Joellaut, the injured knight currently recuperating in the infirmary, previously told you of the night when Inquisitor Guillaime first arrived. When you relayed this account to Alphinaud, he found several questionable details which he cannot reconcile. He asks that you retrace the path the inquisitor is said to have taken that night, and see if it sheds any light on this mystery.
*Your investigation leads you to a frozen corpse in the chasm which bears a striking resemblance to Inquisitor Guillaime. If you inspect the body, perhaps you will find some clue to his identify.
*You find a bloody encyclical on the corpse which suggests that the man was newly appointed inquisitor. Present the document to Alphinaud and see what he makes of it.
*Alphinaud declares that your discoveries prove that the Inquisitor Guillaime you know is an imposter. However, his true identity and objectives remain unknown.
==Blood for Blood==
Alphinaud is determined to discover Inquisitor Guillaime's true identity.
===Objectives===
*Show the bloody encyclical to Joellaut.
*Show the bloody encyclical to Prunilla.
*Confront Prunilla and cast /doubt on her account.
*Search the area southeast of Whitebrim Front.
*Search the suspicious box.
*Present your findings to Drillemont.
===Journal===
*Although you have discovered proof that Inquisitor Guillaime is an imposter, Alphinaud wishes to determine his true identity before speaking with Lord Drillemont. Confront Ser Joellaut with the bloody encyclical and see what he has to say.
*Ser Joellaut refuses to consider the possibility that Inquisitor Guillaime is not who he claims to be. He bids you speak with Ser Prunilla, the knight who helped the inquisitor carry his unconcious body to the infirmary that night, if you still doubt his story.
*Ser Prunilla claims to know nothing of the bloody encyclical, but her nervous fidgeting suggests otherwise. As time is of the essence, you should cease with the pleasantries and /doubt her account with fervor.
*Ser Prunilla confesses that she knew of Inquisitor Guillaime's true identity, but was unable to reveal the truth out of fear for her loved ones. She was also aware that the inquisitor was framing innocent Ishgardians and sentencing them to death, but could not bring herself to act until Lord Francel came under suspicion. Even then, she could only afford to tamper with shipments bound for Skyfire Locks, in the hopes that the draconian rosaries she stole from the inquisitor's chest and hid within the parcels would be discovered and used as evidence of a conspiracy against House Haillenarte. Having learned of the inquisitor's hidden supply of draconian rosaries, search the area southeast of Whitebrim Front and see if you can locate the chest.
*You find the hidden chest as Ser Prunilla described. Open it and see what secrets it contains.
*The chest is filled with draconian rosaries, which Inquisitor Guillaime has doubtless used to condemn countless innocent Ishgardians to death. Having obtained incontrovertible proof that the inquisitor is in fact a heretic, you can now approach Lord Drillemont and convince him of the truth.
*Lord Drillemont is devastated by the revelation, and wastes no time apologizing for misjudging you. But before he agrees to grant you permission to enter the Stone Vigil, he asks that you help him bring the false inquisitor to justice.
==The Heretic among Us==
Lord Drillemont requires your assistance in bringing the heretic masquerading as Inquisitor Guillaime to justice.
===Objectives===
*Speak with the knight of House Durendaire.
*Speak with Alphinaud.
===Journal===
*Lord Drillemont has asked you to accompany him to Snowcloak, where the heretic masquerading as Inquisitor Guillaime is said to be conducting another interrogation. if the imposter refuses to surrender, Lord Drillemont intends to use force. Prepare for the worst and rendezvous with the knights at Snowcloak.
*Faced with Lord Drillemont's accusations, the false inquisitor declares that he cannot betray that which he owes no allegiance, and that all Ishgardians must be held to account for their persecution of the heretics. With that, he summons his Dravanian allies and endeavors to defend himself, going so far as to use his magicks to assume the form of a dragon. The ruse serves only to anger Lord Drillemont, however, and with his aid you dispel the heretic's glamour and slay his scalekin accomplices. Defiant to the last, the nameless heretic rejoices in the vengeance he wreaked, predicting with his dying breath that you will meet your end in the Stone Vigil. Return to Whitebrim Front and inform Alphinaud of the imposter's demise.
*Alphinaud refuses to revel in your victory over the false inquisitor, declaring that there will be time enough to celebrate when the Enterprise has been secured. Happily, your path into the Stone Vigil now seems clear. All that remains is for you and your companions to pay one final visit to Lord Drillemont.
Category:Quests in Final Fantasy XIV