WM/Marik

==Appearance==
A tall, wiry, somewhat grimy man with pale skin, chiseled features, and long, pointed ears. His hair is a dull blue-grey and hangs in shaggy dreadlocks to his shoulders. He wears light leather leggings and a long jacket patterned in gray and green, with sturdy boots and light gloves. A finely-made longbow is slung at his back, and quivers at his hip and shoulder bristle with grey-fletched arrows.
==Personality==
Marik dislikes nearly everyone, and greatly prefers to be left alone rather than pestered by the demands of the short-lived. However, an elf has to make a living; when he agrees to do a job he will do it, and when he sets out with a group he treats them as family - at least until the job is done. He has a particularly low opinion of those who treasure the comforts of cities, and makes a point of never sleeping with a roof over his head if he can help it. 
==Background==
Two years ago, Marik discovered that his uncle (a priest) was actually involved in demon-worship, making an effort to resurrect dead gods best left slumbering. Unfortunately, his uncle had considerable influence and the young elf was framed, convicted, and exiled from his noble family's lands. 
He's traveled west since then, making a living as a mercenary scout, bounty hunter, and guard. While the work is enough to keep him alive, he knows that in order to return home, clear his name, and take his position as ruler he will need staunch allies and powerful magic. He's heard rumors that things lost in the Westmarch could offer such power, and hopes that a delver's life will provide him more opportunities than a mercenary's.
==Goals==
Become rich and powerful. Return home. Kill his uncle (and make it stick). Return to his position of inheritance.
== Exploits and Deeds of Valor ==
None of note.
== Reason for and Method of Leaving the Group ==
== Character Sheets ==
PDF Character Sheet