Changing Personalities (CSH)

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Players are encouraged to alter the personality types in any way they see fit. Characteristics of one personality can be combined with characteristics of another to create brand new types (Xenophobic Vigilantes are possible). The DM is also free to modify the personality types and make suggestions to his players. If the DM decides that Mercenaries are too disruptive to the campaign, he should suggest an alternative to the players.
Sometimes, a player wishes to change his character's personality. Maybe the character has matured and outgrown his old personality type, or has reached a turning point in his life that has forced him to change his outlook or rethink his philosophy.
Since the personality types are not governed by a strict set of rules, players can change them whenever appropriate. However, such changes should be rare, and typically should mark a major turning point in the character's life. A player should not just change his character's personality for the sake of trying something new. A personality change should develop naturally out of the events of the campaign, perhaps as the result of a catastrophic event. For instance, a Merry Showoff might become a Brooder because a friend or family member was brutally murdered by a horde of pillaging ores.
Here are some ways such changes might occur. 
The Carefree Wanderer might discover that there are people he cares enough about to abandon his wandering ways. If those people are endangered, he might become a Xenophobe against the creatures that represent the threat.
The Compromiser may grow tired of trying to achieve unity all the time, and may decide to live and let live, becoming a Carefree Wanderer. Alternatively, he may decide that to right some wrongs requires more than compromise, and become a Vigilante.
The Vigilante may focus his attentions on one group that he feels is in the wrong and become a Xenophobe. Or, he may decide to throw off the burden of making everything right with the universe and become a Carefree Wanderer.
The Xenophobe may learn enough about aliens to realize that his hatreds are unfounded. If so, he may become a Compromiser, trying to make up for the harm he did, or she may become a Vigilante, seeking to stamp out all evidence of prejudice.