Goku (SSBU)

Goku is a playable newcomer in Super Smash Bros. Ultimate. He holds the record for being the first, and currently the only, fourth party character to be in the Super Smash Bros. franchise, hailing from the Dragon Ball series. He was announced to join the roster as a celebration for his newest game's, Dragon Ball Fighter Z, release. Goku is voiced by Sean Shammel, (Who also voices Lucario) in the english version, and Masako Nozawa in the Japanese version.
Goku's appearance is based off of his showings in the orginal Dragon Ball, Dragon Ball Z, and somewhat Dragon Ball Super. Most of his moveset also comes from his games, with his biggest insparations being Dragon Ball Fighter Z, The Budokai Tenkaichi series, and Dragon Ball Z: Super Sonic Warriors. 
==Attributes==
Goku is one of the tallest, and fastest characters in the game, with a medium-heavy falling speed, medium gravity, and a low jump height.
Goku's biggest strength is his projectiles. Similar to his home series, Goku excels at damaging opponents from long range with his plethora of projectile based attacks. He also has good range in his attacks, most noticeably his forward tilt, and back air being good approaching and poking tools. Goku also has a good edge guarding game.
Goku, however, is very vulnerable and has a poor recovery. Most of his attacks leave him open for a while, causing him to get attacked if he picks the wrong play. And even though Instant Transmission makes Goku invincible during the duration of the move, Goku has ending lag after the attack, living him open coming back onstage.
== Special Ability ==
Goku has a special meter called the Blast Stock meter, based off of the gauge of the same name in the Budokai Tenkaichi series. As Goku deals, takes, and recovers damage, this gauge will go up. When this gauge fills up, Goku will gain a blast stock each time it fulls up. Goku can have a total of 4 blast stocks at a time, and this is used when he uses his down special.
Goku also has an ability similar to Lucario's Aura ability and the Rage mechanic in Smash 4. If Goku takes too much damage, he will become stronger. This goes away when Goku powers up, however, and it isn't as drastic as Lucario's.
== Moveset ==
Ground Attacks
Attack 	Name	Description 	Damage
Jab 	 	Goku punches forwards twice, the goes into a rapid jab, punching repeatdly then finishing it off with a single punch forwards.	2%, 2%, 1% (Rapid Jab), 3% (Final hit)
Dash Attack	 	Goku kicks forwards. Goku can charge this attack for a while, and it will do more damage and knockback. 	4%, 6% (Charged)
Side Tilt 	 	Goku kicks forwards. 	5%
Up Tilt 	 	Goku backflips and kicks the opponent upwards. This can be chained into another Up Tilt. 	4%
Down Tilt 	 	Goku sweeps the ground with his foot, forwards. This launches the opponent upwards. 	6%
Forward Smash	 	Goku charges, and cartwheels forwards, kicking twice forwards. The second hit will always launch the opponent away. 	5%, 4% (Second Hit)
Up Smash 	 	Goku lifts himself with his hands, and lifts his feet upwards and forwards. 	7% (Early), 4% (Late)
Down Smash 	 	
Goku charges, and throws his hands to his sides. This creates a strong windbox around him, pushing the opponent away from Goku's current postion depending on the way they hit the windbox. This also deflects projectiles.	4%
===Air Attacks===
Attack 	Name	Description 	Damage
Neutral Air	 	Goku spins and kicks in the air, hitting the opponent up to 4 times. 	3% (Each hit)
Forward Air	 	Goku kicks downwards. This as a sweetspot that can meteor smash. 	4%, 7% (Sweetspot)
Back Air 	 	Goku spins and kicks behind him. 	8%
Up Air 	 	Goku headbutts in the air. If you hit early with it, the opponent gets sent forwards, while if this hits later, the opponent gets send upwards.	5% (Early), 2% (Late)
Down Air 	 	Goku puts his hands together and swings downwards, having a meteor smash. 	6% (Early), 3% (Late)
===Grab Attacks===
Attack 	Name	Description 	Damage
Pummel 	 	Goku punches the opponent at the speed of Mario's pummel. 	2%
Forward Air	 	Goku pushes the opponent forwards. 	6%
Up Air 	 	Goku uppercuts the opponent upwards. 	3%, 3%
Back Air 	 	Goku holds the opponent by the feet, and spins around, ending the attack by tossing them backwards.	5%
Down Air 	 	Goku punches the opponent downwards. 	6%
=== On-Stage Appearance ===
Goku rides on his Flying Nimbus, and hops off of it, and gets into his fighting stance.
=== Taunts ===
Side - Goku stands up straight, while rotating his arm and shoulder, and says "I'm getting excited".
Up - Goku performs a "fake" Kamehameha, and when he fires it, confetti pops out of his hands. Goku will say, "Ka-me-Ha-me... Not!"
Down - Goku crouches over and holds his stomach it growls. A picture of a food item will show and Goku will say, "Boy, I'm starving."
=== Idle Poses ===
* Goku stretches his legs out, then goes back into his fighting stance.
* Goku hops in the air twice.
== Victory ==
=== Theme ===
A short flourished remix of "Cha-La-Head-Cha-La". The opening theme for the original Dragon Ball series.
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Males
Category:Dragon Ball Characters
Category:Dragon Ball (series)