Recovery

Recovery is one of the stats in Vampire Survivors. It determines the amount of health that is regenerated per second.
The base value of Recovery is 0, which means that health does not regenerate without any Recovery bonuses. Recovery also boost healing from pickups, each 0.1 translates to an additive 10% boost. It does not always increase healing from weapons. Bonuses to Recovery are flat bonuses and thus stack additively.
There is no upper limit to how much Recovery the player can have.
Recovery also affects:
* Base Damage of , , and 
* Base Damage of and 
* Healing effect of and 
==PowerUp==
Recovery PowerUp increases Recovery by 0.1 per rank, with a maximum rank of 5. At rank 5, it provides +0.5 Recovery. It initially costs .
Rank	Recovery
1 	+0.1
2 	+0.2
3 	+0.3
4 	+0.4
5 	+0.5
==From Items==
Recovery's associated passive item is , which provides +0.2 Recovery per level, up to a maximum of +1 Recovery at level 5.
 also provides +0.1 Recovery per level, up to a maximum of +0.8 Recovery at level 9.
 provides +2 Recovery when the player character takes damage from enemies.
 provides a passive +2 Recovery and an additional +2 Recovery when the player character takes damage from enemies.
 permanently increases Recovery by 0.1 for the character that collected it.
== From Darkana ==
 Crystal Cries (XII) generates crystals when killing frozen enemies that can be collected to slightly increase Max Health, Recovery and Growth.
==From Characters==
*Clerici, Minnah, and Robbert start with +0.5 Recovery.
*Divano starts with +1 Recovery.
*Smith gains +0.01 Recovery every level, with no cap.
*Cosmo starts with +1 Recovery and gains +1 Recovery every level, with no cap.
*Sigma starts with +3 Recovery.
===Legacy of the Moonspell===
*Miang starts with +1 Recovery.
===Tides of the Foscari===
* Luminaire starts with +0.5 Recovery.
* Sammy starts with +2 Recovery.
*
===Emergency Meeting===
* Crewmate has a chance to gain a random amount of Recovery every time a weapon or passive item is upgraded to its maximum level, with no cap.
* Shapeshifter starts with +1 Recovery.
* Guardian starts with +0.1 Recovery and provides +0.1 Recovery to nearby characters.
* Scientist can select to gain +0.01 Recovery per level every 10 levels until level 50, for a maximum of up to +0.05 Recovery per level.
*
===Operation Guns===
* Lucia starts with +1 Recovery and gains +0.1 Recovery after reviving, with no cap.
* Sheena starts with +1 Recovery.
===Ode to Castlevania===
* Mina starts with +0.5 Recovery.
* Wind starts with +1 Recovery.
* Keremet starts with +2 Recovery.
* Julia starts with +3 Recovery.
* Joachim can select to gain +0.01 Recovery per level.
* Blackmore can select to gain +0.01 Recovery per level after defeating 1000, 5000, 9000, 13000 and 17000 enemies, for a maximum of up to +0.05 Recovery per level.
* Sara gains +0.02 Recovery every level, without cap.
* Leon gains +0.1 Recovery upon obtaining the Vampire Killer.
==Tips==
*Recovery is additive and not multiplicative. The highest possible Recovery is attainable by playing as Cosmo, with rank 5 Recovery PowerUp (+0.5), level 5 Pummarola (+1), and level 9 Metaglio Left (+0.8), combining to give the character (player level+3.3) health regenerated every second. It can be doubled with Sarabande of Healing (VI) to (2 x player level + 6.6) every second.
*The small amount of Recovery may look weak, but it can be very useful for healing off small bits of damage. Anything that makes the player take less damage will thus make the Recovery more effective, such as bonuses to Armor.