The Beyond Engine

The Beyond Engine is a 3D FPS engine / framework being made for GameMaker 8 and GameMaker: Studio by Gabriel Casanova.
== Beyond 1.0 ==
Beyond's first incarnation was made in late 2017 and was planned to be used in the games Beyond: The Headquarters, The Unbreakable Chain and Duke Nukem: Atomic Meltdown but was only used in the latter. It was extremely limited, buggy and didn't offered any type of mouselook, making the games extremely difficult to control.
== Beyond 2.0 ==
In mid 2019, Casanova decided to rewrite the entire engine from scratch for his game Super Smash Shooter, now with Mouselook, a much better collision system, lightning/bloom effects and multi-level architecture. It is a far better engine and he plans to release an open source version soon.
Category:Engines