Defect Cards

Defect cards are gained from Card Reward screens during games played with the Defect. They can also be gained from merchant shops and from the effects of events, relics, and other Defect cards. Defect cards come in three rarities: common, uncommon, and rare.
Information for upgraded cards is shown in parentheses. Ex: All For One deals 10 damage, All For One+ deals (14) damage.
Name 	Picture	Rarity 	Type 	Energy	Description
Defend 	 	Starter 	Skill 	1 	Gain 5(8) .
Dualcast 	 	Starter 	Skill 	1(0) 	your next Orb twice.
Strike 	 	Starter 	Attack	1 	Deal 6(9) damage.
Zap 	 	Starter 	Skill 	1(0) 	1 .
Ball Lightning 	 	Common 	Attack	1 	Deal 7(10) damage. 1 .
Barrage 	 	Common 	Attack	1 	Deal 4(6) damage for each Orb.
Beam Cell 	 	Common 	Attack	0 	Deal 3(4) damage and apply 1(2) .
Charge Battery 	 	Common 	Skill 	1 	Gain 7(10) .
Next turn, gain 1 .
Claw 	 	Common 	Attack	0 	Deal 3(5) damage.
Increase the damage of ALL Claw cards by 2 this combat.
Cold Snap 	 	Common 	Attack	1 	Deal 6(9) damage. 1 .
Compile Driver 	 	Common 	Attack	1 	Deal 7(10) damage. Draw 1 card for each unique Orb you have.
Coolheaded 	 	Common 	Skill 	1 	1 .
Draw 1(2) card(s).
Go for the Eyes 	 	Common 	Attack	0 	Deal 3(4) damage. If the enemy intends to attack, apply 1(2) .
Hologram 	 	Common 	Skill 	1 	Gain 3(5) .
Return a card from your discard pile to your hand. (does not Exhaust).
Leap 	 	Common 	Skill 	1 	Gain 9(12) .
Rebound 	 	Common 	Attack	1 	Deal 9(12) damage.
Put the next card you play this turn on top of your draw pile.
Recursion 	 	Common 	Skill 	1(0) 	your next Orb.
 the Orb that was just .
Stack 	 	Common 	Skill 	1 	Gain equal to the number of cards in your discard pile (+3).
Steam Barrier 	 	Common 	Skill 	0 	Gain 6(8) . Decrease this card's Block by 1 this combat.
Streamline 	 	Common 	Attack	2 	Deal 15(20) damage.
Whenever you play this card, reduce its cost by 1 for this combat.
Sweeping Beam 	 	Common 	Attack	1 	Deal 6(9) damage to ALL enemies.
Draw 1 card.
TURBO 	 	Common 	Skill 	0 	Gain 2(3) .
Add a into your discard pile.
Aggregate 	 	Uncommon	Skill 	1 	Gain 1 for every 4(3) cards in your draw pile.
Auto-Shields 	 	Uncommon	Skill 	1 	If you have no , gain 11(15) .
Blizzard 	 	Uncommon	Attack	1 	Deal damage equal to 2(3) times the number of this combat to ALL enemies.
Boot Sequence 	 	Uncommon	Skill 	0 	.
Gain 10(13) .
.
Bullseye 	 	Uncommon	Attack	1 	Deal 8(11) damage.
Apply 2(3) .
Capacitor 	 	Uncommon	Power 	1 	Gain 2(3) Orb slots.
Chaos 	 	Uncommon	Skill 	1 	1(2) random Orb(s).
Chill 	 	Uncommon	Skill 	0 	(.)
 1 for each enemy in combat (per enemy in combat).
.
Consume 	 	Uncommon	Skill 	2 	Gain 2(3) .
Lose 1 Orb Slot.
Darkness 	 	Uncommon	Skill 	1 	1 . (Trigger the passive ability of all orbs.)
Defragment 	 	Uncommon	Power 	1 	Gain 1(2) .
Doom and Gloom 	 	Uncommon	Attack	2 	Deal 10(14) damage to ALL enemies.
 1 .
Double Energy 	 	Uncommon	Skill 	1(0) 	Double your .
.
Equilibrium 	 	Uncommon	Skill 	2 	Gain 13(16) .
 your hand this turn.
FTL 	 	Uncommon	Attack	0 	Deal 5(6) damage. If you have played less than 3(4) cards this turn, draw 1 card.
Force Field 	 	Uncommon	Skill 	4 	Costs 1 less for each Power card played this combat.
Gain 12(16) .
Fusion 	 	Uncommon	Skill 	2(1) 	1 .
Genetic Algorithm	 	Uncommon	Skill 	1 	Gain 1 . Permanently increase this card's by 2(3).
.
Glacier 	 	Uncommon	Skill 	2 	Gain 7(10) .
 2 .
Heatsinks 	 	Uncommon	Power 	1 	Whenever you play a Power card, draw 1(2) card(s).
Hello World 	 	Uncommon	Power 	1 	(.)
At the start of your turn, add a random Common card into your hand.
Loop 	 	Uncommon	Power 	1 	At the start of your turn, trigger the passive ability of your next Orb (2 times).
Melter 	 	Uncommon	Attack	1 	Remove all from an enemy.
Deal 10(14) damage.
Overclock 	 	Uncommon	Skill 	0 	Draw 2(3) cards.
Add a into your discard pile.
Recycle 	 	Uncommon	Skill 	1(0) 	a card.
Gain equal to its cost.
Reinforced Body 	 	Uncommon	Skill 	X 	Gain 7(9) X times.
Reprogram 	 	Uncommon	Skill 	1 	Lose 1(2) . Gain 1(2) . Gain 1(2) .
Rip and Tear 	 	Uncommon	Attack	1 	Deal 7(9) damage to a random enemy 2 times.
Scrape 	 	Uncommon	Attack	1 	Deal 7(10) damage.
Draw 4(5) cards.
Discard all cards drawn this way that do not cost 0.
Self Repair 	 	Uncommon	Power 	1 	At the end of combat, heal 7(10) HP.
Skim 	 	Uncommon	Skill 	1 	Draw 3(4) cards.
Static Discharge 	 	Uncommon	Power 	1 	Whenever you take attack damage, 1(2) .
Storm 	 	Uncommon	Power 	1 	(.)
Whenever you play a Power card, 1 .
Sunder 	 	Uncommon	Attack	3 	Deal 24(32) damage.
If this kills an enemy, gain 3 .
Tempest 	 	Uncommon	Skill 	X 	X(+1) .
.
White Noise 	 	Uncommon	Skill 	1(0) 	Add a random Power to your hand.
It costs 0 this turn.
.
All for One 	 	Rare 	Attack	2 	Deal 10(14) damage. Put all cost 0 cards from your discard pile into your hand.
Amplify 	 	Rare 	Skill 	1 	This turn, your next 1(2) Power(s) is (are) played twice.
Biased Cognition 	 	Rare 	Power 	1 	Gain 4(5) .
At the start of each turn, lose 1 .
Buffer 	 	Rare 	Power 	2 	Prevent the next (1(2)) time(s) you would lose HP.
Core Surge 	 	Rare 	Attack	1 	Deal 11(15) damage.
Gain 1 .
.
Creative AI 	 	Rare 	Power 	3(2) 	At the start of each turn, add a random Power card to your hand.
Echo Form 	 	Rare 	Power 	3 	. (not Ethereal.) The first card you play each turn is played twice.
Electrodynamics 	 	Rare 	Power 	2 	now hits ALL enemies.
 2(3) .
Fission 	 	Rare 	Skill 	0 	Remove () ALL of your Orbs. Gain 1 and draw 1 card for each Orb removed(). .
Hyperbeam 	 	Rare 	Attack	2 	Deal 26(34) damage to ALL enemies.
Lose 3 .
Machine Learning 	 	Rare 	Power 	1 	(.)
At the start of your turn, draw 1 additional card.
Meteor Strike 	 	Rare 	Attack	5 	Deal 24(30) damage.
 3 .
Multi-Cast 	 	Rare 	Skill 	X 	your next Orb X (X+1) times.
Rainbow 	 	Rare 	Skill 	2 	1 , 1 , and 1 .
. (does not Exhaust.)
Reboot 	 	Rare 	Skill 	0 	Shuffle all of your cards into your draw pile, then draw 4(6) cards.
.
Seek 	 	Rare 	Skill 	0 	Choose a (2) card(s) from your draw pile and place it (them) into your hand.
.
Thunder Strike 	 	Rare 	Attack	3 	Deal 7(9) damage to a random enemy for each this combat.
Category:Cards