Report 615

Report #615
Skillset: Shofangi Skill: Crunch
 Org: Shofangi Status: Completed May 2011
Furies' Decision:
Lowered wound threshold required for Crunch chance.
Problem: As stated in report 571 Crunch is nearly impossible to use. Even in
groups where one might take advantage of a warrior's head wounds it will take
upwards of 7 crunches, or 14 forms, to kill. Solo against someone who is
properly healing head wounds I believe the chance is zero or very close to zero.
In one test I repeatedly crunched for the length of an arena match, with wound
healing, and was unable to succeed. Therefore I am proposing changes to make the
skill viable for combat.
[A: 0 R: 0] Solution #1: Crunch deals ego and mana damage based on wounds and
 kill if either of these gets drained to zero.
[A: 0 R: 0] Solution #2: Crunch causes mental afflictions based on head
 wounds, if the target has 4 mental afflictions and
 heavy head wounds they perish.
[A: 0 R: 0] Solution #3: Depending on wound state crunch now causes blackout
 (light), fractured skull (medium), or concussion
 (heavy). If the target already has concussion or
 damaged head and heavy wounds they die.
Player Comments:
---[Senna on 5/18 @ 04:39 writes]:
For solution 1, wouldn't it be much easier to just use this to set up a kill
with Akhangooshkrak(Harmony trans)? That said, maybe that was the intent.
---[Wobou on 5/21 @ 04:33 writes]:
That's a valid point, and one of the reasons I like that solution is that it
would make deathtouch remotely possible without some sort of crazy
telepath->manadrain->damage assistance in a group. Although in groups it is
actually possible for someone's mana to be at zero due to focusing or clotting
but still have an ego above 66% or even max. So they are slightly different kill
conditions.
---[Nydekion on 5/28 @ 15:22 writes]:
Wasn't this already decided on last month to be handled in the upcoming monk
report?
---[Wobou on 5/28 @ 20:27 writes]:
The monk report as far as I understand it only adjusts ka weights and momentum
loss. You could make crunch cost 0 ka and it wouldn't be viable. It probably
wuoldn't be viable even if it didn't have momentum loss (although that'd break a
fundamental precedent of enders not losing momentum so it wouldn't happen).
---[Janalon on 5/31 @ 20:53 writes]:
Fundamental precedent on grapple enders? Are you referring to monks or Shofangi
in particular? Nekotai grapple ender mod Oriama costs -1mo AND 500 ka.