Bullywug

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==Summary==
Bullywugs are amphibious, frog-like humanoids that form crude societies in the damper parts of the world, generally residing in rainforests, caves, and swamps. They form a clans based around their leaders (self-proclaimed "lords of the muck") and capture trespassers, forcing them to grovel before their leaders.
==Powers and Stats==
Tier: | 
Key: Regular | Mud Lord
Name: Bullywug
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Amphibious Humanoid, monster, frog
Powers and Abilities:
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|-|Regular=Superhuman Physical Characteristics, Underwater Breathing (Monster Manual 5e Page 35), Natural Weaponry (Use their in combat), Animal Manipulation (Bullywugs can ), Camouflage (Shown Fiend Folio 1e Page 17), Weapon Mastery (Are adept in using , The Complete Book of Humanoids Page 24), Stealth Mastery (Shown ), Limited Poison Manipulation (They have a poisonous aura which weakens people who heal near themMonster Manual 2 4e Page 28), Healing (When someone hits them critically they heal who ever hit them)
|-|Mud Lord=Same as a regular Bullywug plus more Weapon Mastery (Of Monster Manual 2 4e Page 29), Fire Manipulation (Via ), Electricity Manipulation (Via ), Limited Statistics Amplification (If they have allies nearby their )
|-|Optional Powers=Martial Arts ( The Complete Book of Humanoids Page 96), Poison Manipulation (Some Bullywugs can release a poisonous gas to the air via )
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Attack Potency: Wall level (Somewhat comparable to casters capable of using burning hands) | Wall level (Are at least as strong as regular Bullwugs)
Speed: Subsonic (Comparable to beings capable of dodging point-blank arrows) | Subsonic
Lifting Strength: Varies between Peak Human (The weakest Bullywugs have strength score of The Complete Book of Humanoids Page 22 which means they can at max push 272.155 kg) up to Class 5 (The strongest Bullywugs have a strength score of which means they can at max push 1.360777 ton)
Striking Strength: Wall level | Wall level
Durability: Wall level | Wall level
Stamina: Peak Human (Should be on par with adventures who can keep fighting after their limbs have been hacked off)
Range: Standard Melee Range, Extended Melee Range via various weapons and tens of meters with spears | Standard Melee Range, Extended Melee Range via quarterstaff and Several Meters via magic
Standard Equipment: Crude armor, spears | A 
* Optional Equipment: Tridents, short swords, clubs and daggers
Intelligence: Varies between Animalistic to Above Average (The dumbest Bullywugs have an intelligence score of which is on par with animals while the smartest have an intelligence score of which puts them above average humans) | Above Average (Are noted to be smarter then any )
Weaknesses: They need to keep themselves or else they die. Bullywugs that have more potent poison manipulation are physically weaker then normal Bullywugs, although they're still in the same tier. Bullywugs are drawn to human liquor but when they drink it they either Elminster's Ecologies: Cormyrean Marshes Page 13
Note: What weapons Bullwugs are proficient with varies thus if used in a match it should specify with what weapons they're proficient with
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Neutral Characters
Category:Fantasy Characters
Category:Evil Characters
Category:Game Characters
Category:Species
Category:Monsters
Category:Amphibians
Category:Underwater Breathing Users
Category:Camouflage Users
Category:Poison Users
Category:Healers
Category:Animal Users
Category:Weapon Masters
Category:Weapon Users
Category:Spear Users
Category:Trident Users
Category:Sword Users
Category:Knife Users
Category:Stealth Masters
Category:Martial Artists
Category:Fire Users
Category:Electricity Users
Category:Statistics Amplification Users
Category:Armor Users
Category:Frogs