Subtype

Subtype is a characteristic of a card. Every card has a card type and may have one or more subtypes. These are printed on the type line.
==Description==
Subtypes may be named by card abilities to select or restrict what's affected by the ability. They also provide additional flavor. Several subtypes like Equipment, Aura or Saga come with "rules baggage", meaning that the game rules apply specific actions, requirements or abilities to objects with that subtype, which are usually central to how those cards work in play. Other subtypes, like Vehicle, Wall or Lesson, may be helpful as reminders for aspects of the card's gameplay but leave the actual functionality to be defined by abilities or other characteristics.
Several artifact and enchantment subtypes serve as labels for predefined tokens. This allows abilities which create tokens to simply name the subtype, and rely on the game rules to define the characteristics the token will have. However, these subtypes can also be used on a card normally without that card sharing all the characteristics of the default predefined token.
When an ability grants a card a new subtype, it loses its existing subtypes within that type category, unless the ability says that the new type is "in addition to" its original types. For instance, a Forest Dryad that becomes a Swamp becomes a Swamp Dryad, losing its Forest Subtype but retaining its creature subtype. If a card has lost the type associated with a subtype, it will not count as having that subtype until it regains the original type.
==List of subtypes==
The majority of all battles, creatures, planes, planeswalkers, and tribal cards have at least one subtype.
Subtypes are optional for artifact, enchantment, instant, sorcery, land and dungeon cards.
Phenomenon, vanguard, scheme, and conspiracy cards do not have any subtypes.
===Artifact types===
Artifact cards uses artifact types.
*Predefined artifact token types: Blood, Clue, Food, Gold, Incubator, Junk, Map, Powerstone, Treasure.
*Artifact types used in at least one premier set: Equipment, Fortification, Vehicle.
**Equipment and Fortifications have rules defining how they may be attached to creatures and lands, respectively.
*Universes Beyond sets use the artifact type: Bobblehead.
*Other artifact types: Attraction, Contraption. These subtypes both have rules defining how they must be part of a separate supplementary deck and how they may enter and leave play.
===Battle types===
All battle cards have only one battle type: Siege.
===Creature types===
Creature and kindred cards both use creature types. These follow a race/class model. There are over 275 different creature types.
Walls and the obsolete type Legend formerly had rules baggage, but those rules were supplanted by the Defender ability and expanded use of the Legendary supertype, respectively.
*<c>Nameless Race</c> is the only creature with no subtypes in its current Oracle text, although it was originally printed with a creature type.
*The only other creatures printed without any creature subtypes are seven enchantment creatures which only have enchantment types: <c>Faceless One</c> (a Background) and six Go-Shintai Shrines from Neon Dynasty and its Commander decks.
*In early editions of the game it was customary for most artifact creatures to have no subtype, but they have all received errata to provide them with creature types.
===Enchantment types===
Enchantment cards uses enchantment types.
*Auras have rules defining how they must be attached to other permanents.
*Backgrounds have additional deck construction rules for Commander decks.
*Sagas have rules defining the operation of their chapter abilities via lore counters.
*Predefined enchantment token types: Role, Shard.
*Other enchantment types: Cartouche, Case, Class, Curse, Rune, Shrine.
===Land types===
Land cards uses land types. These are divided into the basic and nonbasic land types.
*Basic land types: Plains, Island, Swamp, Mountain, and Forest. These subtypes grant intrinsic abilities the mana abilities these land types are well known for and are the only subtypes that do so.
*Nonbasic land types: Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower and Urza's.
===Plane types===
Plane cards use planar types: The Abyss; Alara; Amonkhet; Antausia; Arcavios; Arkhos; Azgol; Belenon; Bolas's Meditation Realm; Capenna; Cridhe; Dominaria; Echoir; Eldraine; Equilor; Ergamon; Fabacin; Fiora; Gargantikar; Gobakhan; Ikoria; Innistrad; Iquatana; Ir; Ixalan; Kaladesh; Kaldheim; Kamigawa; Karsus; Kephalai; Kinshala; Kolbahan; Kylem; Kyneth; Lorwyn; Luvion; Mercadia; Mirrodin; Moag; Mongseng; Muraganda; New Phyrexia; Phyrexia; Pyrulea; Rabiah; Rath; Ravnica; Regatha; Segovia; Serra's Realm; Shadowmoor; Shandalar; Shenmeng; Tarkir; Theros; Ulgrotha; Valla; Vryn; Wildfire; Xerex; Zendikar; Zhalfir.
Universes Beyond sets use a number of non-canon plane types: Alfava Metraxis; Androzani Minor; Apalapucia; Darillium; Earth; Gallifrey; Horsehead Nebula; Kandoka; Mars; Moon; Necros; New Earth; Outside Mutter's Spiral; Skaro; Spacecraft; The Dalek Asylum; The Library; Time; Trenzalore; Unknown Planet.
Unlike other subtypes, plane subtypes may include spaces.
===Planeswalker types===
Planeswalker cards use planeswalker types. These are usually the first name of the planeswalker with a few exceptions like Bolas, which is the last name of Nicol Bolas.
*The Wanderer is the only planeswalker without a planeswalker type, which reflects her in-universe flavor that no being in the multiverse knows her true name.
===Spell types===
Instant and sorcery cards use spell types: Adventure, Arcane, Chorus, Lesson and Trap.
*Trap is only used on instants.
===Dungeon types===
Dungeon cards use dungeon types. Only one dungeon card (<c>Undercity</c>) has the dungeon type Undercity.
===Conspiracies===
In 2024, the Mystery Booster 2 test card introduced the Secret Mission subtype for Conspiracies.
==Rules==