Mergo's Wet Nurse

==Summary==
 is a boss and one of the Great Ones in Bloodborne, and the final boss of the Yharnam Sunrise ending. Encountered in the Nightmare of Mensis, Mergo's Wet Nurse is guarding the source of the nightmare, the infant Great One Mergo, daughter of Yharnam, Pthumerian Queen and Formless Oedon.
==Powers and Stats==
Tier: At least , likely 
Name: Mergo's Wet Nurse, Lesser Demon of Death and Darkness
Origin: Bloodborne
Gender: Female
Age: Unknown
Classification: Great One, Guardian of Mergo
Powers and Abilities:
*Superhuman Physical Characteristics
**Immortality (Types 1, 2 [Able to function unimpeded after receiving injuries as severe as being impaled through the skull and torso and having organs ripped outVisceral Attacks], 7 & 9 - Great Ones exist on higher, transcendental planes of thoughtIsz Root Chalice - According to the Choir, the land of Izs lies in contact with the cosmos, which allowed the Great Ones to function on transcendental planes of thought.Eye Rune - Eyes symbolize the truth Master Willem sought in his research. Disillusioned by the limits of human intellect, Master Willem looked to beings from higher planes for guidance, and sought to line his brain with eyes in order to elevate his thoughts. and are able to exist as disembodied spirits even after their physical bodies have died)
**Large Size (Type 0)
**Body Control (Capable of extending her limbs to reach farther distances and attack from behind herself)
***Bodily Weaponry (Possesses numerous swords which are part of its body)
*Flight
*Weapon Mastery (Skilled Swordsman)
*Magic
**Darkness Manipulation (Able to create a fog of dark mist)
*Teleportation
*Duplication
*Reality Warping (All Great Ones possess the ability to warp reality both actively and passively with their mere presence, turning everything around them into twisted nightmares)
**Invisibility (Great Ones and Kin are completely invisible to those lacking Insight, or knowledge of their existence)
**Power Bestowal (Great Ones are capable of granting mortals an array of supernatural powers, up to and including ascending them into Kin)
**Mind Manipulation (Great Ones can impact human thoughts and actions without the humans' knowledgeBloodborne: The Old Hunters Guidebook page 184)
**Madness Manipulation (Type 3 - Merely looking at Great Ones or hearing their incomprehensible voices causes one to go insane)
**Curse Manipulation (Curses are the result of inciting the anger of Great OnesDefiled Chalice - A chalice that breaks a labyrinth seal. Only, this defiled chalice is cursed. Curses are caused by inciting the anger of the Great Ones, and used to hex others.. Even after the death of her physical body, Kos was able to maintain a perpetual curse over The Hunter's NightmareFishing Hamlet Priest - Byrgenwerth... Byrgenwerth... Blasphemous murderers... Blood-crazed fiends... Atonement for the wretches... By the wrath of Mother Kos... Mercy for the poor, wizened child... Mercy, oh please... Atonement for the wretches... Lay the curse of blood upon them, and their children, and their children's children, for evermore. Each wretched birth will plunge each child into a lifetime of misery. Mercy for the poor, wizened child... Let the pungence of Kos cling, like a mother's devotion... Curse here, curse there. A curse for he, and she, why care. A bottomless curse, a bottomless sea, source of all greatness, all things that be. Listen for the baneful chants. Weep with them, as one in trance. And weep with us, oh, weep with us...].)
Resistance to:
*Madness Manipulation (Type 3 - Completely unaffected by the incomprehensible knowledge of the Eldritch Truth)
*Poison Manipulation (Possesses an innate resistance to Slow and Rapid Poison)
*Fire Manipulation, Temperature Manipulation, Magma Manipulation & Explosion Manipulation (Possesses an innate resistance to Fire-based attacks)
*Electricity Manipulation (Possesses an innate resistance to electricity [bolt])
*Magic (Possesses an innate resistance to Arcane damage)
*Curse Manipulation & Blood Manipulation (Possesses an innate resistance to blood-based attacks.)
*Mind Manipulation, Sense Manipulation & Morality Manipulation (Unaffected by the Shaman Bone Blade)
Attack Potency: At least Large Island level+, likely Large Planet level (Superior to Yurie and Micolash as well as kin such as Ebrietas and Rom. Comparable to Orphan of Kos.)
Speed: Massively Hypersonic, likely Massively Hypersonic+ (Comparable to the Hunter)
Lifting Strength: At least Class M, likely higher (Should be comparable to Amygdala)
Striking Strength: At least Large Island level+, likely Large Planet level
Durability: At least Large Island level+, likely Large Planet level (Capable of tanking numerous hits and visceral attacks from the Hunter after they'd slain Rom and Ebrietas)
Stamina: Superhuman (Great Ones are able to withstand being being stabbed, slashed, crushed, shot, poisoned, electrocuted, burned, and impaled, and are unfazed by injuries as severe as being impaled through the torso, having organs ripped out, having their skull pierced, and ripping their limbs off to use them as weapons.)
Range: Extended Melee Range to Several Meters with Arm Blades
Standard Equipment: Six Arm Blades
Intelligence: At least Genius (Great Ones possess wisdom about reality and the Eldritch Truth that the Choir, Byrgenwerth scholars, The Healing Church, and the School of Mensis combined were never able to achieve without going collectively mad, devolving into beasts, mutating into nightmarish abominations, or becoming brain dead. Their level of Insight is such that they are described as thinking on higher planes of thought and transcending the human mind entirely)
Weaknesses: Somewhat weak to electricity and poison
Notable Attacks and Techniques:
*Frenzy: A status effect that is the result of a target being forced to process information incomprehensible to humans, such as information about the Great Ones, Eldritch Truth, or Cosmos. This effect is a twofold form of damage, as when this occurs to a living being they will rapidly devolve into utter madness mentally, while physically their blood will begin to violently erupt out of various random points on their body as spears of solidified Frenzied Coldblood.
*Uppercut Slash: A delayed upward diagonal launcher.
*Downward Slash: A delayed frontal overhead slash with all arms at once.
*Flying Slash: A long-range gliding horizontal scissor slash.
*Cross Combo: A slow combo composed of three delayed slashes with slight forward momentum.
*Blender Combo: A constant barrage of extremely rapid slashes with slight forward momentum.
*Teleport Ambush: Mergo's Wet Nurse folds its wings and vanishes, appearing elsewhere in arena a few seconds later, ambushing the opponent with a Flying Slash.
*Nightmare Veil: Mergo's Wet Nurse blankets the arena in darkness, drastically reducing visibility.
**Nightmare Blades: A technique used only while Nightmare Veil is in effect. Mergo's Wet Nurse extends its arms to attack with a long-ranged slash or stab.
**Deathly Duo: A technique used only while Nightmare Veil is in effect, Mergo's Wet Nurse summons clones that constantly attack from blind spots in the enemy's vision, such as from the sides and rear.
==Gallery==
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Bloodborne
Category:Bodily Weaponry Users
Category:Body Control Users
Category:Curse Users
Category:Darkness Users
Category:Duplication Users
Category:Eldritch Horrors
Category:Female Characters
Category:Final Bosses
Category:Flight Users
Category:Game Characters
Category:Horror Characters
Category:Immortals
Category:Intangibility Users
Category:Invisibility Users
Category:Large Sized Characters
Category:Madness Users
Category:Magic Users
Category:Mind Users
Category:Monsters
Category:Power Bestowal Users
Category:Reality Warpers
Category:Sword Users
Category:Teleportation Users
Category:Video Game Characters
Category:Weapon Masters