Location of Interest 002

CREDITS AND AUTHOR'S NOTES
Location of Interest 002 is inspired by, adapted from and based on:
*The SCP Wiki
*Djkaktus' Kaktusverse and Project PARAGON hub, especially SCP-6765 - The Demon Ogier and the Bleeding Throne of Malidraug and SCP-6666 - The Demon Hector and the Dread Titania
*Shoujo Kageki Revue Starlight and its mobile app game Shoujo Kageki Revue Starlight -Re:LIVE-
*Table Format is based on Djkaktus' Anomaly Classification System (ACS)
LOCATION OF INTEREST No. 002
THE HIGH PRIESTESS VIVIANE AND THE UNDERGROUND CATHEDRAL OF TORON
ITEM: #002 	LEVEL 2
RESTRICTED
Containment Level:
HAMMER AND ANVIL	Disruption Class:
REGIONAL
Containment Level:
HAMMER AND ANVIL	Risk Class:
CAUTION
ASSIGNED SITE CHARYBDIS LFOS 	ASSIGNED DIRECTOR CHARLOTTE WINTERBOROUGH
RESEARCH HEAD DR. WILLIAM JORDANSON	ASSIGNED GROUP DISTRIBUTED TASK FORCE OMEGA-15 (DEUS VULT)
==ARCP==
Anomalous Research and Containment Protocols:
Location of Interest #002 is contained at its original point of discovery. Knowledge of the anomaly is to be contained as per Project CHARYBDIS Protocol 6.8 with proper clearance only permitted to Level 2 or higher personnel. The Levant Forward Operating Site was constructed around Toron and at Tibnin to facilitate research and containment operations. Access to LOI-002 is to be restricted to research and security personnel only, with the exception of high-ranking individuals from the local, national and foreign governments.
Because of the nature of the structure being located deep underneath the major Crusader castle known as Toron, security and containment protocols necessary to protect civilians were unnecessary. However, any civilians who trespassed into the 4km exclusion zone will be detained and sent to the local authorities for interrogation as per Project CHARYBDIS Protocol 7.1.
Revised Anomalous Research and Containment Protocols I:
In light of the events of Exploratory Mission 002-Axendis, standing research and containment protocols have been updated. During manned incursions and excursions all future exploratory missions were to be manned by no less than 10 personnel in addition to 5 research personnel. All personnel were to be equipped with shoulder-mounted lamps, flares, glowsticks and combat weapons in addition to thaumaturgical wards and Kant counters.
The Middle Eastern governments had been notified of what Exploratory Mission 002-Axendis, performed by Distributed Task Force Omega-15-4 (Abyss Explorers), had discovered, and the exclusion zone is increased to 10 kilometers as per the CHARYBDIS Agreement. All civilians within and around the exclusion zone are to receive evacuation training and prepare for evacuation efforts should the unexpected happened.
No civilians are to enter the Atrium at all times. The Atrium is to be guarded both within and without by members of Distributed Task Force Omega-15-3 ("All Nights at Freddy's") and Omega-15-7 ("The Patrolsmen"). The stairways down towards the inner sanctum is to contain a few surveillance cameras and a few Anomaly Detection System and put under around-the-block surveillance, with technicians and security guards authorized to enter the stairways and replace the cameras and ADS as necessary. The passageways at the lower and middle levels of the tower were fitted with thaumomechanically-operated thaumaturgically-enhanced metal steel doors to disallow personnel below Level 1 and unaffiliated persons from entering; Level 2 personnel and above were allowed to go through it for exploratory purposes.
RAIA FILE NOTICE: Due to the events of Exploratory Mission 002-Axendis, additional entities, artifacts and descriptions were made to the file.
==Description==
Anomalous Interest #002 (Location of Interest #002) is the group designation for a structure complex of antediluvian origin located beneath Toron in Bint Jbeil District, Nabatieh Governorate, Lebanon (then an autonomous part of the greater Levantine Federation), and various anomalous entities and artifacts located within. This complex, in excess of 300,000+m3 in volume, consisted of several areas:
#The Atrium: Accessible through a small cave network located at Toron, hidden within the basement in plain sight. The Atrium is the uppermost section of LOI-002, empty of its contents aside from the few remaining torches that never died out since the lower areas were sealed behind thaumaturgically-reinforced wooden doors. Use of the Underground Deep Scanner confirmed that it is a tower of some sorts similar to Roman Catholic cathedrals (especially those in Spain), with the Atrium being the attic.
#The Stairways: Accessible through a now-defunct thaumaturgically-reinforced wooden door, which leads to a series of staircases. The Stairways lead to the middle and lower levels, with the only contents being multiple torches: many appeared to have died out but only a few remain active despite being supposed to burn out, later confirmed to be anomalous.
#The Grand Basilica: Accessible through the bottom floor's thaumaturgically-reinforced wooden door, which is blocked by a collapsed staircase. The Grand Basilica refers to a massive basilica resembling those of multiple Roman Catholic, Eastern Orthodox and Protestant cathedrals. It consisted of an altar, nave, bema, and aisles, the latter of which were made to accommodate more people both on the first/ground floor and the second floor. The bema, in particular, has a dimension of 100m x 100m; the large space is located behind the altar, and behind said altar were large, thaumaturgically-reinforced steel doors.
#The Resting Place: Accessible through thaumaturgical means, combined with thaumo-mechanical and thaumo-hydraulic machinery that were considered to be strangely clockwork in design, which operate the aforementioned steel doors above. The Resting Place is the name for a mausoleum of sorts, with the name coming from a number of objects found within a librarium outside the complex. It was now believed to be a chamber functioning as a sort of throne room. This chamber contains LOI-002-B and several instances of LOI-002-C.
The Resting Place consists of the following anomalies therein:
<tabber>Initial File=LOI-002-A is a complex machine operated via thaumaturgical and mechano-hydraulic means located at the center of the Resting Place. it is the "throne" of LOI-002, consisting of an intricately-carved stone seat with a high back. Its design seems to allow for it to be used as a sort of table or large altar through thaumaturgical means. The machinery operated allows for the "throne" to move back and forth from its central position to the wall position.
LOI-002-A is situated at a platform underneath a smaller roof-like structure and a larger roof-like structure. This platform is also operable by thaumaturgical and mechano-hydraulic means, meaning the platform can be moved back and forth between its central position and the wall position. For whatever reason, LOI-002-A had a thaumaturgical kind of force field which prevents anyone from ever entering it.
-------
LOI-002-B is an extremely well-preserved, yet still living and pristine, female humanoid entity who oddly resembles a homo sapiens sapiens. Aetheric resonance imaging confirmed that this individual is a thaumaturge of sorts, which explains why it resemble a young woman in its early 20s. This individual is wearing a black-white-blue dress, a black-and-blue box hat with a blue gem and white-and-gold silk cloth, and has purple hair though the eyes remain closed, preventing any identification of the eye color.
LOI-002-B remained seated on LOI-002-A and appears to be in a comatose state of thaumaturgical origin, but scans revealed that despite being in that state for untold years it appears to have not experienced any and all forms of atrophy. It is likely that its status as a thaumaturge is what prevents the atropy of all its internal biology.
-------
LOI-002-C refer to humanoid-like metallic steel golems resembling Greek hoplites albeit uparmored to be the equivalent of medieval knights or serjeants. They are equipped with swords, round shields, spears and halberds.
At least 20 LOI-002-C instances in total were initially within the Grand Basilica and Resting Place, with six guarding the former and the remainder guarding the latter. After the events of Exploratory Mission 002-Axendis, it was believed there were more instances of LOI-002-C throughout the structure complex. Furthermore, it was discovered that all instances were inanimate and unlikely to respond to outside stimuli, making exploration safe.
|-|Revised Description I=LOI-002-D refers to the cathedral, known as the Cathedral of Avalon's Light. Initially thought to be 300,000+ meters in volume and now understood to be 400,000 meters in volume, the Cathedral of Avalon's Light was a cathedral-like structure complex of antediluvian origin presumably made by human and humanoid hand. While it is unknown how or why it is buried in its present state, recent expeditions confirmed through thumaturgically preserved scrolls that unknown thaumaturgical methods were used to bring it underground.
Throughout the cathedral existed a number of LOI-002-C instances, and were inanimate alongside their fellows in the Grand Basilica and Resting Place. While many stood at corners or in front of doors, some were seen blocking off passages and doors that otherwise would see exploratory mission members to see what were inside. Furthermore, the rooms LOI-002-C instances stood by appear to be thaumaturgically warded, though such warding technique is far more advanced than present ones.
-------
LOI-002-E appeared to be a city of sorts. Resembling a mixture of Greco-Roman and medieval European architectures, this city is home to tens of thousands or even hundreds of thousands of people.
LOI-002-E was only discovered through thaumaturgically preserved maps and records found within the librarium. According to records, this city was known as Thou'rhown, transliterated to Toron, and was home to a culture which predates European and Middle Eastern cultures and resemble European and Middle Eastern ones; however, the spoken language at the time is a long-dead human language that is likely a precusor language to ancient Greek, other Mediterranean, and European languages.
Throughout LOI-002-E, more instances of LOI-002-C were discovered, acting as guards and patrolsmen.
LOI-002-Ea refer to the inhabitants of LOI-002-E. During the events of Exploratory Mission 002-Apalas, all LOI-002-Ea instances were in buildings, in particular their rooms; attempts at awakening or resuscitating them failed due to the fact they do not respond to outside stimuli. Due to this, all exploratory team members are to leave all -002-Ea and -002-C instances alone.</tabber>
===Addendum 002.1: Discovery===
LOI-002 was the subject of a decade-long investigation by members of Project CHARYBDIS Site-42 commissioned to investigate unusual phenomena reported by the people of Tibnin after waking up from their dreams or nightmares. Before they were commissioned to investigate, local authorities, thaumaturges and occultists were mobilized to investigate a spike in reports of nightmares and dreams, and despite their efforts they were unable to discern what had caused such phenomenons to happen, and is relegated to a by-chance anomaly.
Five years after the reported nightmares and dreams, a second but highly intense spike in the same phenomenon occur. Once again local authorities, thaumaturges, occultists, diviners, prophets and oracles were mobilized to help mitigate and investigate the phenomenon. They were successful at mitigating the phenomenons but were unable to find out the cause, before a drastically large spike in dreams and nightmares occur within the span of three weeks. After being unable to find out why, the directors of Project CHARYBDIS were commissioned by the Levantine Federation and other Middle Eastern governments to investigate on the situation.
During a routine investigation into a much larger spike, a few civilians, government officials and researchers reported a dream of the Crusader castle of Toron during said spike, with a few of them reported exploring it. A joint investigation between the local authorities and Project CHARYBDIS became fruitless and almost called off before a single civilian arrived at the base camp despite the guards trying to stop them; the civilian later revealed that they know where it is, and they know where to find it. Despite reservations from local authorities and CHARYBDIS personnel it was agreed to allow the civilian to lead them to find where it is. Recalling perfectly where they went, the civilian led the authorities and CHARYBDIS personnel towards a basement that was hidden in plain sight during the initial investigation.
The discovery of the basement revealed a tunnel leading to a small cave network. Three full squads of soldiers were sent in to investigate, coming back with a report of a structure they had found whilst exploring. As part of the CHARYBDIS Agreement, the investigation, research and containment will be handed over to Project CHARYBDIS.
===Addendum 002.2: Exploration===
====Internal Audio/Video Transcript====
The following is a meeting with members of Project CHARYBDIS in hopes of learning more of LOI-002.
 Internal Audio Recording Transcript
In attendance:
*CHARYBDIS Director Mark Johnson (remotely)
*Dept. of Antediluvian Research Director Konstantinos Palaiologos
*LOI-002 Research Head Dr. William Jordanson
*DTF Omega-15 Commander Vladimir Orlov
*DTF Omega-15 Deputy Commander Richard Keller
*DTF Omega-15 Team Leader Commander Vasily Zhukov
Commander Orlov: Directors, I just finished organizing Omega-15 as you requested. Just what is this meeting all about?
Director Johnson: Commander Orlov, we called you and your subordinates in to discuss matters about LOI-002. You already read the details, didn't you?
Commander Orlov: Aye, Director. Quite the unusual structure, isn't it? If I had to guess, you want to send some of my men down there to investigate it, da?
Dr. Jordanson: Yes, Orlov, but not just your men. A number of agents will be on station to help explore it and report their findings to us. Once we know what we're facing, we can plan a number of missions to learn more about it.
Deputy Commander Keller: Will there be a few researchers?
Dr. Jordanson: Correct. We can spare only few researchers due to other tasks the research team had to fulfill. They were all busy preparing for the whole archaeological exploration shtick, gathering equipment to allow inspections.
Dr. Palaiologos: True. In any case, Commander Orlov, we need an Omega-15 element that specializes in armed exploratory missions. Do you have anything to offer?
TLC Zhukov: Da. Omega-15-e, also known as the "Abyss Explorers". Underground exploration specialists, also an armed bunch. Armed, but cautious and careful. Always know what to do and what not to do.
Director Jordanson: Then it is settled. Get the Abyss Explorers to send some of their men down there, with a number of rules they must follow: engage only if fired upon, do NOT touch anything that might disturb what might have been there, and only take those that can be gained. I want a hundred percent return rate, understood?
TLC Zhukov: Aye. (Pauses) Er, if I ask, what are we facing down there?
Dr. Palaiologos: We may not know what lies down there. Regardless, tell the men to be on their guard at all times. And if you ask me, I might say there may be some sort of anomalies, artifacts and objects that might be of interest. If you can, tell the Abyss Explorers to take some stuffs and bring them back here. Do NOT touch any of the anomalous entities. We will not know if they are hostile or not.
Commander Orlov: Wait, shouldn't Project CHARYBDIS have all those magical and paratechnological gadgets to help scan what lay underground?
Director Jordanson: That's the problem. We do not know what or why, but all attempts at underground scanning through thaumaturgical and paratechnological methods failed. Not even angelic and demonic methods could. We think something is shielding whatever it is. And whatever it was, I fear that we might open a can of anomalous worms. The governments had been notified of our discoveries and were making plans to ensure an orderly evacuation of all those in Tibnin.
====Exploratory Mission 002-Axendis====
The following is an audio/video transcript of Exploratory Mission 002-Axendis, executed by members of Distributed Task Force Omega-15-e "Abyss Explorers". Armed personnel were equipped with the recently mass-produced Shockcandle infantry equipment, a revival of the original project known as the Future Force Warrior developed by the United North American States. Infantry armor were reinforced with light but durable plates of alchemical metal bolstered with with defense runes, in addition to gun-integrated systems to allow soldiers to hold their weapons more steadily while also reducing the recoil.
In addition, some of the systems that were remade into paratechnologies included the Headgear Subsystem, Combat Uniform Subsystem, Warfighter Psychological Status Monitor Subsystem, Microclimate Cooling System, and Power Subsystem. The newest addition is the Thaumaturgical Defense Shield Subsystem, which grants additional protection from small arms fire and to a lesser degree explosions. The Abyss Explorers were equipped with the Shockcandle Block 3 equipment to provide additional support and protection.
 Exploratory Mission 002-Axendis
Distributed Task Force Omega-15-e "Abyss Explorers"
*1st Lieutenant Ashley Bernitz - Team Lead
*2nd Lieutenant Richard Archebald - Deputy Team Lead
*Major Sergeant Sir Michael Johnson - Deputy Team Lead
*Agent Orlando Fox - Communications
*Agent Ronald - Backup Communications
*Agent Michelle Lexington - Survey
*Agent Badr el-Hasan - Survey
*Agent Israa al-Abid - Survey
*Agent Ronas Serbilind - Survey
*Staff Sergeant Michael Los Santos - Fire Support
*Sergeant Tatsuya Mikazuchi - Fire Support
*Sergeant Dimitri Khrushchev - Fire Support
*Corporal Volodymyr Petrenko - Thaumic Support
*Corporal Jean-Francois de Charlemagne - Thaumic SUpport
*Agent Horace Wilson - Fire Support
*Agent Liza Casper - Fire Support
*Agent Constantine John - Fire Support
*Researcher Elizabeth Connor
*Researcher Michael Warrington
LFOS Command: All personnel, report in.
Members of DTF Omega-15-e ("Abyss Explorers") made affirmatives and confirmations to LFOS Command, though a few requested adjustments to their equipment. After about three minutes, the few operatives confirmed they are ready.
LFOS Command: Confirmed. Exploratory Mission 002-Axendis is to begin...now! U-Day! U-Day!
On cue, Agents John and Wilson opened up the doors to the Stairway, and the rest of the team made their way down.
Researcher Warrington: It's a long way from down home, I guess.
Research Connor: Can it, Warrington. You know this place is something archaeologists would find themselves gushing over.
Corporal de Charlemagne: Don't talk so loud. You might disturb whatever lurks in here.
Connor and Warrington: [Almost in unison] Sorry.
The team made their way down the flight of stairs. Extraneous data has been redacted. The descent to the bottom is lit only by a few still-active torches and multiple died-out torches. Agent Ronas took pictures of said torches.
1st Lieutenant Bernitz: Charlemagne, see if you can sense anything from those torches.
Corporal de Charlemagne approached reached his hand out to touch one active torch and one dead torch. Pulling his hand out, he reached for his Portable Anomaly Detection System Mk.II and scanned them.
Corporal de Charlemagne: Anomalous readings confirmed. The torches were of anomalous origins; most of them died out throughout the years.
1st Lieutenant Bernitz: Makes all the more worth it to explore. Let's keep going.
The descent continues. After seven minutes of uneventful descent, they arrived at the first landing. Agents Badr and Israa tries to open the wooden doors, which didn't budge. A scan performed by Corporal de Charlemagne confirmed that it is thaumaturgically reinforced and unable to be unlocked. The team went down and arrived at several landings, with attempts at opening the doors failing. Discussing with LFOS Command, 1st Lieutenant Bernitz decides to continue the exploration and led the team down. It was when they discover that the flight to the bottom floor had collapsed, necessitating the use of ropes.
As each team member rappelled down the ropes, 1st Lieutenant Bernitz and Staff Sergeant Los Santos stood before the thaumaturgically-reinforced wooden doors, which is blocked by debris resulted from the collapsed staircase. After a short discussion, 1st Lieutenant Bernitz directs the team to pull the rubble out. 30 minutes had passed, and the rubble were removed. Noticing the damage dealt to the doors, Agent Fox slowly attempts to slowly open the doors, resulting in it being moved.
Agent Ronald: Command, we have our entryway.
LFOS Command: Copy that, Agent Ronald. Proceed.
Agent Ronald notified 1st Lieutenant Bernitz, who authorizes the team to move in, weapons drawn and night vision goggles activated. The team crept slowly into the structure carefully, soon arriving what appear to be the interior of a large basilica.
Agent Fox: Command, we have arrived at what appears to be the interior of a basilica of some sorts. Very reminiscent of those found in the Christian churches and cathedrals, but way larger and more spacious. Even the bema is big.
LFOS Command: Affirmative. Ask 1st Lieutenant Bernitz if he needs additional agents.
Agent Fox: Copy, Command. (Turns to Bernitz) Sir, Command wants to know if you need additional agents.
1st Lieutenant Bernitz: No need for that. We can handle it from here
Agent Fox relays 1st Lt. Bernitz's response to LFOS Command. Team continues with the exploration.
2nd Lieutenant Archebald: Sir, if I may?
1st Lieutenant Bernitz: Go ahead.
2nd Lieutenant Archebald: Why don't we split our team into two? That we, we can cover more ground and find more.
1st Lieutenant Bernitz: Hmm, I'll need to think about it.
Agent John: Uh, guys? You might wanna look at this.
Several team members turn to Agent Constantine John, who is standing before a metal steel-like construct resembling an ancient Greek hoplite.
Agent Lexington: Is that...an ancient Greek hoplite?
Research Warrington: It looks like it but...
Research Connor: It looks like it was uparmored to be similar to either a medieval knight or serjeant.
Sergeant Mikazuchi: Same thing here.
Sergeant Khrushchev: Not only that, there appears to be several of them in this basilica!
Bernitz and Archebald: What?!
The team members look around, discovering that are more throughout.
Agent Badr: Where they been here before we even get here?
Agent Israa: Obviously, we didn't see them because this place is too dark.
Agent Casper: Too dark, makes this worthy for the Weeping Angels to ambush us!
Corporal Petrenko: THe only upside as that these medieval hoplites had shields, spears, swords and even halberds. Why do they even have halberds, anyways?
Corporal de Charlemagne plants his hand on the left arm of the hoplite. He grabs the PADS Mk.II and scanned it.
Corporal de Charlemagne: This hoplite, sir, they're literally made of steel. I have also felt a thaumaturgical presence when I first touched it. Too pristine even to be aged.
1st Lieutenant Bernitz: Like golems?
Corporal de Charlemagne: Of the sorts, yeah.
1st Lieutenant Bernitz: Then we'll need to split into two groups. We need to cover more ground and uncover what we are facing.
Agent Fox: Should I notify Command?
1st Lieutenant Bernitz: Do it. (To the rest of the team) Everyone, like I said it's best we split into two groups. Through this we can cover more ground and get anything out of it. Still, we need to make sure that we don't do anything that might awaken these golem hoplites. Archebald, take one team and explore one half of this structure; I'll take the other team for the other half. We'll meet up back here.
The team soon disintegrates into two groups. One group went south while the other went east. Group Archebald headed down the nave, and encountering two large thaumaturgically-reinforced wooden doors. 2nd Lieutenant Archebald ordered the group not to exit, as they are not equipped for such exploration outside the structure, and led them west. Their exploration was uneventful, though they discover much higher numbers of golem hoplites guarding blocking certain doorways and passageways, making exploration much difficult. The group would come across several rooms which contain a large number of well-preserved scrolls and artifacts. The group placed those that can be moved into their bags and made their way back towards the basilica.
'Group Bernitz's exploration was also uneventful, but they too discovered high numbers of golem hoplites blocking several doorways and passageways. They came across some rooms, but in the few rooms they entered they encountered what appear to be sleeping individuals who also resemble the same golem hoplites. After taking a closer look the group would discover that the sleeping soldiers were humanoids in the same uparmored hoplite armor, albeit said armor is more bronze while the chainmail is obviously gray. Not wanting to awaken them or the golem hoplites, a few team members took pictures of the humanoid hoplites for analyses. Within the same rooms they also discover several more artifacts and scrolls, which the group took several of before returning to the basilica.
1st Lieutenant Bernitz: What have you and your team find, Archebald?
2nd Lieutenant Archebald: Scrolls, artifacts, golems blocking several doorways and passageways.
1st Lieutenant Bernitz: Same thing, but we also found some humanoid hoplites as well. We also have picture to back our claims up. Some look like us, the homo sapiens sapiens, but others look quite different. Possibly the ancestors of us homo sapiens. Fox, if you would?
Agent Fox: Command, we found a lot of things in this place. Artifacts, scrolls, golem hoplites, even some humanoid hoplites who look like they were sleeping.
LFOS Command: Copy that. Bring them up here once you wrap things up.
Agent Fox: Understood, Command. (to Bernitz) Command said that we bring these stuffs back at the surface after we wrap things up.
1st Lieutenant Bernitz: Understood. Anyone here wanting to continue the exploration? No? Okay. We'll head back.
[END LOG]
===Addendum 002.3: Collected Narrative Transcripts===
The following is a file of collected written narrative transcripts.
<tabber>Account I=Written Narrative Transcript
History of High Priestess Viviane
An account of Viviane (Viviyanai), the High Priestess of Toron (Thou'rhown), known as St. Viviane (Sankta Viviyanai). Narrative collected and translated.
I am Viviane, priestess of the Cathedral of Avalon's Light, one of several children of a high-ranking governor in Avalon, and appointed High Priestess of the province of Toron.
I was merely a young girl, moreso to a family belonging to the governor of Avalon, a man of great integrity but one with a fist of iron. Answering directly to the Sky Kings of Europ, he ruled through force of arms, cruelty and brutality. He was said to have an army fanatically loyal to him, so loyal that when he relay his orders to his holy warriors they obeyed without a question.
I am but a poor, weak girl, one who does not stand among my siblings or family. Though I am not like my brothers, who became great warriors, leaders and statesmen or my sisters, who became rulers of towns, cities, provinces or even regions, I have made myself humble and followed not the faith of the Sky Kings but of the Temple of Avalon's Light.
It was for this reason my siblings and father berated me, hated me and scorned me for being a weakling, one who does not see the Sky Kings as gods. Suffered I have long, before they sent me to the imperial cult so they would train me into becoming a follower.
It was there that my suffering truly began, one I have most under the cultists' hate. Many times they beat me, shout at me, punish me for doing everything wrong. Sometimes they lock me up for several days.
After becoming of age at the sixteenth cycle, the cultists took my suffering and punishment to greater lengths - raping me, selling me into slavery for a few weeks, depriving me of sustenance, and so much more. Such suffering is beyond my imagination, but once all is said and down have the cultists seen me broken, and mold me they did into one perfectly suited to them. On my twentieth cycle, they made me High Priestess and sent me to the province of Toron to rule, with several of their own accompanying me to ensure I rule like them.
My heart had turned stone cold as I commit cruelty after cruelty, enforcing the will of the Sky Kings. Condemned and sentenced I had the innocent to the flames for their heresies and witchcraft, for opposing us, and for opposing the will of the Sky Kings. This I continued for one or two years, before my life had changed for the better.
[INFORMATION REDACTED]
|-|Account II=Written Narrative Transcript
History of the City of Toron
WIP
|-|Account III=Written Narrative Transcript
The Gods of the Old World
WIP
|-|Account IV=Written Narrative Transcript
History of the House Apollyon
WIP
|-|Account V=Written Narrative Transcript
Fall of the House of Apollyon
WIP
|-|Account VI=Written Narrative Transcript
History of the Nations of the Ancient World
An account of Lord Darius (Devriys) of Iza, who is the lord knight of a legionary force stationed in Toron (Thou'rhown) during the Chaos of ~3.5 - 768,921BCE.
|-|Account VII=Written Narrative Transcript
Events of the Great Flood
An account of several individuals: Viviane (Viviyanai), the High Priestess of Toron; Borealis (Vo'rei-Al'us) of Maradika, the Comes of Toron; Helena (Gehleinha), the Magician.
Vo'rei-Al'us, Gehleinha and I were in the middle of a great discussion on whether or not we should open our gates to all those who wanted to stay. During the discussion we had, we were alarmed by one of the soldiers, who begged us to look outside the walls. Even before we did so, we can tell that something is wrong. Everywhere and at the same time all the flowers bloomed everywhere. We do not know what happen, but many of us believed that the End Times didn't happen. We almost took that belief into heart, yet allowed several to play.
The next day, however, it started to rain. We have lowered our guard, so we think nothing of it. Yet, the rain didn't stop that day. Rather, it continued the next, and the next, and the next as well. We all believed it is not something bad, but when it rained for a whole week and then two months after did we realize that something is wrong. This wasn't an ordinary rain. Rather, it's the sign the end is approaching. The sign the Great Flood has already begun. The flowers that bloomed at once everywhere, they weren't a sign the End Times is over - rather, it is the preceding event before the commencement of the Great Flood.
Hurriedly I, Vo'rei-Al'us, sent out all my cavalrymen and transport wagons and send them far out to gather anyone who are outside at the time. We refused to allow the Great Flood to claim those who left our city, nor will we abandon our own before we commence the Great Rapture. We need bring as much people as we can to ensure that anyone, everyone and someone the men picked up won't be left behind. THEY WILL NEVER BE LEFT BEHIND.
Almost all my cavalrymen came back with the transport wagons and whatever people they managed to gather and rescue. Not all of my cavalrymen came back. When I asked my cavalrymen what had transpired before they arrived back, they told me that some decided and even volunteered to find more to ensure that no one is left behind. They also gave me items I had to give to their families in case they never returned. I didn't have the heart to tell them, and it was the legati who forced me to do so.
I, Gehleinha, and many magi and sorcerers had raised the shields to protect our city from getting flooded. We already blocked off the canals and waterways leading to and from the city and the moats, but I fear we may be too late. Viviyanai and Vo'rei-Al'us had given me command over the troops and the walls to allow the refugees and any returning cavalrymen and caravans. We only received few.
When the sea began coming up over the shoreline and encroaching inland, Viviyanai and Vo'rei-Al'us told me that it is time. We were about to commence the Great Rapture when we saw what remained of the last of the cavalrymen and the transport caravans. We were glad they were able to get there in time. Our hopes were dashed when we saw the waters were rising. But while we despair they didn't. Rather, the last cavalrymen and caravans decided to make their way over - regardless of the fact doom is coming for them and that they were straining themselves to do so.
We were able to get all of in time just as the floodwaters almost flooded the gates. We were surprised but relieved by the grim determination they had to go through, even when they strained themselves to the point they can't even run. Some people do arrive, and we were forced to use our magic to get them in. But we had to wait for several months before we are ready, even when the floodwaters start 
With everything in place I, Viviyanai, gave the final word to Gehleinha and the magi, sorcerers and corrupted knight Urushus - to commence the Great Rapture. With our magic combined and the artifacts and spellbooks we gathered for this very moment our city, the shielded fortress-city of Thou'rhown, began lowering itself down underground. The ground underneath the city gave way for it to go down, and while the shields were up we made sure that no floodwaters ever enter through the canals.
By the time it is over, the Great Rapture had taken the city underground. Only the tower was left half-exposed, but we were able to evacuate anything from the atrium; we had to block all the passageways to ensure that the floodwaters won't enter. Using magical lights we illuminate the entire city. There were no caves whatsoever, so we are safe to begin with. But with our arrival came an unexpected thing we never take into account: the lack of the sun, forests and so on.
We - Viviyanai, Vo'rei-Al'us, and Gehleinha - recognized that to ensure the continuation of our civilization and the preservation of our cultures and histories, we have to imbue our scrolls with preservation magic to allow the future generations to come to learn of us. We, alongside Horaschius and Diyomaecros, will make our last wills for you future generations to read.
We will also preserve our civilization by putting all to sleep, for they will sleep eternally until such a time is when I, Viviyanai, would awaken. I will wake all up. Those who come to visit us we will welcome them without reservations, but those who come with the swords shall die by their own swords.
|-|Account VIII=Written Narrative Transcripts
Final Days of the Ancient World
A collection of accounts of several individuals: Viviane (Viviyanai), the High Priestess of Toron; Borealis (Vo'rei-Al'us) of Maradika, the Comes of Toron; Helena (Gehleinha), the Magician; Oracle Damocles (Diyomaecros); and Diviner Horace (Horaschius). The narrative was written during the time known as the Final Days of the Ancient World long before the Great Flood arose.
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Year 0 of the Final Days
It all happened during the summer solstice of ~5 - 400,070 of the Imperial Standard, when my patrolling cavalrymen came across a large group of refugees claiming to be from the Kingdom of Apollyona, which according to them was experiencing calamities unlike I have ever seen. Surely, the Imperials have done so much, but I felt something unusually odd, something that should not have been. I made sure to send my best fastest cavalrymen to find out what had transpired. I will continue writing this once they have returned.
In the meantime, I talked to Viviyanai, Gehleinha and several others to write down what we have known. We need to be sure to remember all these details, and we needed to make sure that what must have happened in this world MUST be preserved. Viviyanai and Gehleinha told me that they and several other sorcerers have already planned to bring all of Thou'rhown down underground, maybe shield it from all harm. I trust them, so I pray to the gods they preserve our lives.''
<right>Vo'rei-Al'us, Comes of Thou'rhown</right>
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Year 2 of the Final Days
More refugees from Apollyona came in. I do not know how or why they are living, but it appears that the situation in what those Imperials called "Old Europ" had gotten worse. Flooding, crop failure, famine and pestilence were rampant throughout; many were stopped by the Imperial Knights, but it had gotten far more worse, worse than even we had anticipated.
As per the Comes' request, we had to set up hospitas to treat the ill and infected and multiple structures to house the non-infected. We have been spending our resources to the point we might ran out of them, but several merchants learned of our plight and made sure to give us everything we need - all free of charge. I admire the merchants' resolve, but I fear that we need to do more before the greater hells come to drown us all into a pit of madness and chaos.
A few commoners had asked us on building up structures with multiple levels and create additional basements to allow more refugees to reside in. I talked to Vo'rei-Al'us about this, and he agreed to do so.''
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Year 5 of the Final Days'
It took them five years, but what the cavalrymen's reports said of the situation regarding the calamities in Apollyona shook me to my very core. Never have I heard such the greatest of all great tribulations to ever ransack the Empire.
Thou'rhown is doing all okay, and we were able to put a large number of the refugees to put to work. Farming, fishing, carpentry, mining, you name them. We almost had a bad famine two years ago, but we saved up what food we could get; however, we were forced to ration our food supplies while our magicians used their powers to make the farmlands fertile for but a short or medium time.
We, however, have experienced an unexpected crop failure throughout, though it was resolved; there are, however, several calamities that had reached us. But it wasn't just Thou'rhown which experienced such a calamity. Our trading partners in Eden, Jershon, Yor-Shalem, and a few others had also experienced such terrible calamities. It took the combined might of our magi to temporarily stop the disasters.
At the moment, I am writing this down to wait for the arrival of our local magi.''
<right>Vo'rei-Al'us, Comes of Thou'rhown</right>
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Year 5 of the Final Days
I am Gehleina, the Magician of Thou'rhown and the friend of Sankta Viviyanai and Lord Vo'rei-Al'us. I am writing this down to say about a fell nightmare had I once.
During the night while I was asleep, I had dreamed of a nightmare of the future, a nightmare that sent me cold to my very core. I...I have never had such a nightmare this fell, this fetid, this horrible. However, such words wouldn't describe what I had seen in that nightmare.
In Apollyona, the Imperial Knights have become corrupted, turned into fell monsters. A few had left of their own accord, while several had been driven away by their masters; but mostly, the lesser knights were either killed or had abandoned their lord. Those that left, driven out or survived were overwhelmed by their sins. Then came these....monsters. Monsters from somewhere beyond, ones that should not have been. The first brought the cold and driven deep into the earth, the second nigh-immortal and undamaged, and the third... I do not want to talk about it, but looking at it hurts my eyes.
In Maradika, floods, earthshakes and weathers became deadlier, crueler, fetid. Many Maradikans had to leave their homes for the safety of their lieges' castles or to the safety of the lands to their kingdom's west. The fetid Black Empire, which the good Vo'rei-Al'us and his kind family came from, had seen her colonies experience even worse hardships than before. Not even the imperial cult, who show reverence and obedience to their blasphemous Worm and its holy regent, could have foresaw this. Not even the holy regent himself who ruled through power and military and thaumaturgical might could have foreseen this.
For the first time, I have seen the Black Empire crumble before the calamities, but while the regent and his forces maintained order and try to avert these catastrophes, even worse things have come. Monsters which killed, scattered, poisoned or wounded many, the likes of which the Imperials had ever seen before despite having they being blessed by the Worm. And so, the Imperial army fought tooth and nail to drive or kill them, and even so they were badly weakened.
In the middle-south, Eden, Yor-Salem, and several others had been wretched by monsters. The mercenaries from the Black Empire of Maradika had helped these nations survive, but they too were shaken by the experience they went through. It was so terrible that some mercenaries forced several Maradikan magi to give their own fell powers to combat such menace despite such being used by the magocracy.
In Avalon, where Viviyanai hail from, it was wracked with chaos all around. But the greatest of them all, however, were the terrible fires and diseases that caused untold misery and death. Pestilence is the order of the day, as Apollyona's governors either turned on each other or had to maintain order even through sheer brutality. Worse, several governors had proclaimed themselves kings, declared themselves from High Apollyona's authority, and launched a degenerative war of cruelty, rape and bloodlust that cannot stop until the end of all.
Only a few governors realized that darker days are ahead, and decided to do one thing: they start evacuating their people, livestocks, crops and whatever soldiers, mercenaries, ships and so on. They are heading towards Thou'rhown as I speak, and they would arrive in a few years.
This is where I will explain what happened in the nightmare I saw. After the destruction of High Apollyona at the hands the Final Calamity, horrors from the southwest arrived at Europ and began devastating humanity left and right, taking whatever else with them down back towards their fetid home in the darkest of their forests; I have availed myself of informing my friends about this. In the Arid East, a fell god rose from the depths of his blasphemed throne to unleash cruelty upon all who forsook him, and he brought with him the reborn fell lieutenants and hosts of ancient nightmares. He and his fell armies was ultimately fought against and defeated once more, driven back into his prison beneath the earth, by those who come to fight him: Amaterasu Ōmikami, the Sun Goddess, and her siblings Tsukoyomi the God-Moon and Susanoo the God of Storms; the surviving living Imperial Knights of High Apollyona; the Northern goddess Balder; the Holy Regent of the Black Empire and several of his children; the great king Arthur; and several mortals, among them who have come to fight.
Then came the last event of the End Times - the Great Flood and the Final Battle in the Flying City. The flowers bloomed at once, and after a whole day heavy rainstorms fell over the earth, wiping out everything that did not manage to escape in time.
Maradika. Europ. Yor-Salem. Eden. Jershon. Nihon. Navis. The Arid East.
All consumed by the raging floodwaters. And that's when I woke up to see my friends worry for my being.
I made sure to tell my friends of the End Times we are now living in, and they agreed that we have been living through the Final Days of the world. The End Times of the Old World. We promised each other to write down and bring every records we could here, to make sure that if we are all dead, those who survived the End Times can find what had happened in this world. Our world. The very old world we lived in.
I... no, WE realized that we have to preserve our history for all to see. The High Priestess have asked me where I have gotten my dreams from, yet I do not have the answer. Though, what I know is that something dark had entered my mind, and yet it did not do harm on me. I suspected that whatever this horrid dark did wanted to alarm me.
We all pray for the gods to watch over us.''
<right>Gehleinha, the Magician</right>
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Year 18 of the Final Days
I, Oracle Diyomaecros of the House of Thou'rhown, have written this letter to detail what had transpired these many years after Gehleinha's report.
The calamities that wracked our world had subside on several locations and increased at several more, with some continuing unabated for years to come. Like what Gehleinha said to us, the refugees from Avalon had arrived recently, and among them were Viviyanai's family and friends. They have taken refugee in parts of Thou'rhown already and are helping out with increasing the output of crops, fish, metals, stone and wood to help build up our city should more refugees come.
However we did to stave off the Great Bowls, I fear we may not have enough time. Horaschius, a few sorcerers and several refugees demanded that we leave, but Vo'rei-Al'us and Viviyanai convinced them otherwise: to abandon Thou'rhown is to invite disaster, and to abandon Thou'rhown is to allow the calamities and monsters to appear. They decided to stay.
In the end, our efforts were not in vain, and we have managed to stave off the Great Bowls from ever claiming more lives. However, we were not prepared for the arrival of the few corrupted lesser knights. They were all hard to beat, but we were able to lessen the casualties inflicted on us: the magi had used their powers to trick the enemy into believing we have so much more; Vo'rei-Al'us and his legionaries maneuvered and hit them where they hit; Viviyanai blessed the troops as knights and raised an army of metal golems; and Horaschius delivering the final blow to all but one, who begged for our aid. We had to send him and a few other cavalry legionaries to the Arid East to get the Daevas to heal him. They were back just as we are about to receive another Great Bowl of pestilence.
The corrupted knight, whose metamorphosis was stopped, thanked us and availed himself of his services to us. The Comes convinced the High Priestess to agree, and so did he help prepare. A few more Great Bowls hit, but they were not as sever as before.
Unfortunately, news came from the far east: Maradika, home of the good Comes Vo'rei-Al'us, was indeed been hit by the same calamities and monsters. He was rightfully shocked and demanded Gehleinha to answer, only to learn that even she was taken aback it came far earlier than what her nightmare had shown. One of the sorcerers suggested that the events in her nightmare might take place at random times. Viviyanai agreed, and even the Comes too.
Regardless, we need to be wary of the events that might happen.''
<right>Oracle Diyomaecros</right>
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Year 26 of the End Times
It happened.
The fall of the kingdom of the Sky Kings. The corruption of the knights of Apollyona, and the four Lord Knights. The Great Profanities. They were all true. I do not know what happened, but those fleeing from Apollyona described words of such horrors.
Never have we learned of those horrid profanes before, neither do we want to hear or see of them. We all know what had occurred. Still, we have to not give up hope, for if we do so we will fall like the rest of the world.''
Diviner Horaschius
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Year 37 of the End Times
I am Comes Vo'rei-Al'us of Thou'rhown. I write this now in conjunction with High Priestess Viviyanai and Magician Gehleinha.
I write this now to detail the events of...
...who am I fooling? I think it's best for me to right freely.
Heh, after all these years, it had to be those Night Children, those long, hairy, tall monsters have decided to cause us trouble. Well, I'll write this down.
During the several years after Horaschius made his writing, we just went on building up our city to prepare for the defenses at hand. The walls were built up, with a lot of studded bastions, gatehouse forts, soaring fortresses, staged killing fields, hidden gates, deep defense architectures, and strategic exclaves. We also dug waterways, rivers, that is, to allow the sea to flood the big deep moats we had prepared. Quite surprisingly, this made our city wholly defensible. Even better, all the towns were walled-off from each other all the while being very self-sufficient.
And do you know what happened a few months after our fortress-city is made? Those horrors. The so-called "Children of the Night", as they called them. They just appeared over the dunes, singing their horrible songs as me and my fellow comrades, soldiers and warriors watched. Already we shut the gatehouses, raised the iron drawbridges, and locked the whole city down; the soldiers on patrol had just returned an hour before we found and encountered them on that dreadful night.
We were lucky to not have fallen prey to those horrid interlopers, because while we were watching them some arrogant fools from Apollyona arrived to challenge them. Remnants of the old kingdom, I think. And as we watched, we realized that these interlopers were not what we expected them to do. They just...well, let's just say they tore the poor bastards to shreds and brought the remaining survivors away to gods knew where. From what we know about the interlopers, they are fast, they are strong, and they are invincible - weapons, magic, fire, anything won't work on them, though they do dislike fire.
We also got lucky because our fortress-city is too fortified for them to attack. Unfortunately, this doesn't mean we're safe from their nightmares. While the siege is going on, a number of our people suffered horrible nightmares. They would've snapped and open the gates had we not posted guards around to make sure no one gets to do so.
Regardless, it didn't take long before the interlopers started attacking. Already they're going to breach the gates and climb the walls, but Viviyanai had prepared a plan for this just in case. At her word, the golems appeared and proceeded to do battle with the horrid monsters. A few of the bastards slipped in, but the magi had also made sure the golems would appear within the fortress-city.
The battle took several days but we drove back the inhumane bastards out of the city. The siege kept going for a few weeks before they left. After they left, we started making repairs to our defenses, making sure they were conventionally and magically reinforced to ensure they wouldn't fall like they once did. We waited and waited, but they never come back. We still waited for them, but by the end of the year we have not seen any of them for a long time.
After I discussed with my friends I sent some cavalrymen to ascertain what remained of those cities and towns that survived. In the few months that followed they were able to gather the survivors, who hid when the monsters came. We were shocked at they state they were in, and we had to take them all in.
I went to talk to Viviyanai and Gehleinha to discuss what our next options were, and it was agreed that we start gathering more resources and haul them off to our storehouses just in case we need them for other purposes.
We have nothing else to do, though we are indeed waiting for the Great Flood. We just don't know when.''
<right>Vo'rei-Al'us
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Year Unknown of the Great Flood
I am Oracle Diyomaecros of the now underground city of Toron, one of the last survivors of the End Times. I write this message for the future generations to read. I write this message of commemoration on the behest of Lord Vo'rei-Al'us, Sankta Viviyanai, and Sorcerer Gehleinha.
I write this message to commemorate the end of our world, the old world. The final day of the old world, the final time of the End Times. The death of our world, the old ancient world. The rebirth of our world. The possible dawn of the new world.
I commemorate this writing to all those lost in the Great Flood or survived the final great tribulation. I commemorate this writing to all those who were unable to arrive in time for the Rapture - the taking of the fortress-city of Toron down underground by the hand of Gehleinha, the corrupted knight, the surviving faeries, and the sorcerers and magi who took residence here, whether before the start of the End Times or before the Great Flood.
Our world is one of great wonders and evils, one of beauty and one of horribility, one of peace and one of war. The Sky Kings of Apollyona had condemned this world the moment the first was made Sky King. The Sky King Sarrus VIII had condemned this world to an irreversible course towards destruction the very moment he led his might armies across the Western Sea to invade the forests and lands of the fair folk, shattering it and taking with them a lone fae princess.
The Sky King Sarrus IX had condemned this blasted world to the final depth of the old world, the full doom that brought about the great profanities, the Primeval Demons, and the destruction of the kingdom of Apollyona by burying the fae deep underground. May his sins bring him to his full doom.
I commemorate this message to the broken and now fallen nations of Old Europ, Jershon, Yor-Salem, Nihon, Maradika, the Arid East, and so much more that were gone in the Great Flood. May their histories never fade into legends, into myths, buried in the sand of time.
Everyone in Thou'rhown have fallen asleep, with the exception of Vo'rei-Al'us, Viviyanai, Gehleinha, Horaschius and I. We agreed before the Great Flood that we are to write down our last wills before we go to sleep, our last wills and testament we will ever make for all the future generations to read should they find this forsaken place. We have agreed that our cultures have combined into something new, our combined languages become one, our names turned.
Borealis. Viviane. Helena. Horace. And I, Damocles.
We have have commemorated the final message for all the future generations to read. For all the future generations to learn our mistakes and rectify them. For all the future generations to prepare for whatever horrors that might stand in their way.
May ye future generations live in peace. And be prepared for the horrors who would appear in your world.
<right>Oracle Damocles
|-|Article IX=Written Narrative Transcript
The Messages of the Five
I am Comes Borealis of Maradika, formerly Vo'rei-Al'us.
I write this message to the future generations to know of the great armies and fleets of the old world. Many separate times they have waged wars, defended others, and brought peace to all. Many thought it would bring glory.
That is but a dream, a dream for fools to love. My services in Toron had made me realize that war does not bring peace, it brings misery. My dreams were dashed, swallowed up by the seas. Battles after battles have been waged, and I have lost dear friends, even rivals. Many times I thought to end my life, my wretched, depressive life.
But Toron, it gave me hope. To see peoples of all races come together had given me the reason, the hope to live. My dream may be dashed, but I now have the right to protect others and right all wrongs. Those who come to us peacefully may join us, but woe unto those who come with swords for they die by the swords.
I write this message down to warn all ye future generations never to blind yourselves with the belief that war brings glory, for it brings misery and despair. But believe in a better world, one you will have to protect, for if you weren't there to protect it you have lost.
<right>Comes Borealis</right>
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I am Helena the Magician, formerly Gehleinha.
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I am Viviane the High Priestess, formerly Viviyanai, also known as St. Viviane, previously Sankta Viviyanai.
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I am Damocles the Oracle, formerly Diyomaecros.
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I am Horace the Chronicler, formerly Horaschius.</tabber>
===Addendum 002.4: Project CHARYBDIS LFOS Meeting Transcript===
===Addendum 002.5: Second Exploratory Mission Audio/Video Transcript===
===Addendum 002.6: Containment Assessment===
IU Paranormal Forces Coalition Department of Antediluvian LFOS Command 
OPERATION RESURGENCE
Operation Brief: As a result of the gleaning of information gained through Exploratory Mission 002-Apalas, it has been determined that the ongoing success of the mission within the city of Toron in LOI-002 relies on the mitigation of the potentially-hostile golem troops located within the basement of the Cathedral of Avalon's Light. It was also determined that the mission's ongoing success relies on the mitigation of all Groups of Interest from ever breaching the containment site and attempt to eliminate or capture any of the anomalies; this was due to the unconfirmed fact any sort of attack on the High Priestess would awaken the golems. 
Among the GOIs were: the Erstes Ordnung (First Order), a remnant of the Greater Germanic Reich and now a Nazi paramilitary paraterrorist organization hellbent on using anomalies to advance its goals of establishing the Fourth Reich; the Front for the Liberation of Anomalies, which seeks to use anomalies to force all governments to surrender and be replaced with anomalous entities; and a few others.
Anomalies of interest:
*LOI-002-B: Initially believed to be one anomaly, it was later agreed that three more individuals were responsible for the operations of the fortress-city.
**LOI-002-B-1: The Toronian High Priestess Viviane of Avalon, an antediluvian ruler and chief priestess who now exists as the main conduit of which LOI-002-C, the "Toronian War Golems", adhere to. This individual is the lynchpin of the complex thaumaturgical operations wherein the Toronian War Golems operate in defensive or, as a worst-case scenario for all members of Project CHARYBDIS and the International Union, offensive operations designed to cripple or even annihilate all modern day military forces.
**LOI-002-B-2: The Toronian Comes Borealis of Maradika, an antediluvian commander and chief military leader who as of yet has never been found but recognized as the commander of all forces within the city. This individual is the lynchpin of the complex military activities wherein the Toronian army organize small-scale or large-scale military operations in the case of an offensive or defensive war. Due to his strategic brilliance and his forces' willingness to use thaumaturgy and even artifacts his non-lethal neutralization is necessary.
**LOI-002-B-3: The Toronian Magician Helena of Europ, an antediluvian magician and chief sorceress who as of yet has never been found but recognized as the leader of the Toronian magocracy within the city. This individual is the lynchpin of the bureaucratic magocracy wherein the Toronian magi were small in numbers yet were very powerful and capable of inducing annihilation of their foes as well as maintaining the defensive shields that defended their city from the Great Flood. She and her magocracy, however small, would be put on top priority for elimination should they ever go on the offensive.
**LOI-002-B-4: The Toronian Diviner Horace of Yor-Salem, an antediluvian magician and chief divinist who as of yet has never been found but recognized as the far seer within the city. This individual is the lynchpin of all diviner activities due to his ability to see into the future to see what will happen. His elimination, whether lethal or non-lethal, will handicap all LOI-002-C activities.
*LOI-002-C: Golem troops resembling ancient Greek hoplites uparmored to be the equivalent of medieval serjeants or knights, acts as the guardians and later frontline ground troops of the Toronian army. These instances were equipped with round shields, swords, spears, and halberds and were known to be impervious to gunfire.
===Addendum 002.7: Containment Incursion===
IU PARANORMAL FORCES COALITION CHARYBDIS LFOS
FORTRESS-KEEPER.AIC EMERGENCY WARNING SYSTEM
AUTOMATED BULLETIN
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