Durthu's Chapter Objectives

Campaign objectives for Durthu.
== Chapter Ojectives ==
===Chapter 1===
Rank 	Name 	Objective(s)	Reward(s)	In-game description
Primary objective 	Strike a Balance 	 	 	The denizens of Athel Loren are forever linked to the Weave of Existence, the web of life and death that binds all living things. Where discord reigns, the Weave thins, and the Asrai diminish. Thus must the forest's protectors venture into the world, restoring nature's balance.
Bonus objective I 	Riches of the Earth 	 	 	Athel Loren is the borderland between Bretonnia and the Empire, possessed of a mystical guile and nuance that leaves both befuddled before it. Yet within, everything moves as it should. The gears of economy must continue to grind.
Bonus objective II 	Sing, Sing, Sing 	 	 	Athel Loren provides for those who endeavour to become one with the forest. Such are the Spellsingers; mages of singular power and raw magical energy, drawn from the heart of Athel Loren itself.
Bonus objective III	Warriors of Kurnous 	 	 	When Durthu, Eldest of Ancients, strides to war, the forest strides with him. Ancient trees and vengeful spirits awaken to accompany the venerable Treeman to battle, to protect Athel Loren against any and all incursions.
Bonus objective IV 	Beastly Boys 	 	 	The mutated and savage herds of the Beastmen have long been a stain on the forest, and its inhabitants have long undertaken to purge them from the boughs. Yet they return, again and again, to bring havoc to the glades.
Bonus objective V 	Dreams of the Forest	 	 	What Ariel dreams, the Asrai create. Athel Loren is a mystical place, but an industrious one, where Elves toil under lightless canopies to ever improve themselves, and be ever better than the perfidious outsiders.
===Chapter 2===
Rank 	Name 	Objective(s)	Reward(s)	In-game description
Primary objective 	Nature's Renewal 	 	 	There is much work to be done. Disruption within the Weave is felt keenly throughout all the forests of the world. Ariel, Queen of the Woods, sheds tears for the destruction of nature. The Asrai and the forest's other allies are sent forth, using the Worldroots to appear where they are most needed.
Bonus objective I 	All Along the Watchtowers	 	 	The boundaries of the Athel Loren are ever expanding, pushing against the Waystone fence that contains the forest. So too do the Asrai, wishing to expand their influence and push back against interlopers from without.
Bonus objective II 	I Need a Hero 	 	 	Before the Elves came to Athel Loren, it was the Branchwraiths who ruled the forests. Bitter and twisted by ages of spite, they are nevertheless powerful warriors who, though treacherous to the Asrai, nevertheless fight in defence of their homes.
Bonus objective III	Here Comes the Scum 	 	 	The Wood Elves permit very few outsiders into the forest, and repulse many more. Greenskins are no exception. Treacherous, thieving reprobates, the Orcs and Goblins of the nearby mountains are detested by the Asrai for their many treasons and general filth.
Bonus objective IV 	Build a Wall 	 	 	The spirits and wraiths of Athel Loren draw great strength from the forest itself, and focus that power into the destruction of its enemies. When the forest unites, none can stand against it.
Bonus objective V 	Branching Questline 	 	 	Durthu sees the defence of the forest as his sacred duty - a quest above and beyond all others. To hold Athel Loren against any foe, any would-be danger, he would tear the Old World asunder!
===Chapter 3===
Rank 	Name 	Objective(s)	Reward(s)	In-game description
Primary objective 	The Roots of Power 	 	 	As harmony is restored to the dark places of the world, the Oak of Ages thrums with nature's power. The sanctuary of Athel Loren can be found anywhere the Asrai or the forest's other protectors tread, should they have sufficient will to maintain the delicate balance.
Bonus objective I 	Forged Anew 	 	 	The Elves are always pushing forward. The Starlight Forge is ever ablaze with the fires of industry. From beneath the canopies emerge new means and methods of making the Asrai ever greater.
Bonus objective II 	Bough To No Man 	 	 	The forest of Athel Loren has the means to defend itself. The forest spirits manifest in the bodies of Dryads and Tree Kin, all pledging service to Durthu and their woodland home. With powerful limbs and vengeful souls, these leafy warriors suffer neither man nor beast to breach Athel Loren's gentle glades.
Bonus objective III	Carry On My Wayward Stalker 	 	 	Those who dwell too long alone with the trees lose something of themselves to the forest. So it is with the Waystalkers; solitary and taciturn hunters - masterful archers consumed, almost entirely, by the will of the forest.
Bonus objective IV 	Bark & Bite 	 	 	The spirits of Athel Loren, if powerful enough, irrevocably merge themselves with its trees. These 'Treemen' are caring and beloved by all Athel Loren, yet strike out with savagery at those who would harm the forest.
Bonus objective V 	Twas Beauties Killed the Beasts	 	 	Both the Elves and Athel Loren's forest spirits are unified in their hatred of the Beastmen. Both would like nothing more than to see their Ruinous blight scoured from the world. To that end, they fight relentlessly to completely erase the menace of the herd.
===Chapter 4===
Rank 	Name 	Objective(s)	Reward(s)	In-game description
Primary objective 	Root Cause 	 	 	The allies of the forest must venture far and wide, avenging the hurts of previous seasons. Each battle they fight, whether upon the borders of their own realm or in the lands beyond, serves to protect Athel Loren and preserve the balance of the Weave upon which all living things depend.
Bonus objective I 	The Fury of the Forest	 	 	When Athel Loren is threatened both its spiritual and physical inhabitants rise up in its defence. An army falls, like countless leaves from countless trees, upon those who would threaten the forest.
Bonus objective II 	Fostering Growth 	 	 	The forests of Athel Loren are a patchwork of hidden constructions. High above the ground, interlaced amongst the branches, lie great patchwork cities, whilst below ground mighty halls host Elven Lords and Ladies in their government of the woodland realms.
Bonus objective III	The Plot Thickets 	 	 	Athel Loren is divided into many realms. Some that languish in eternal sunlight, some in eternal darkness. All are ruled by Glade Lords and the Treemen of the forest; it is they who lead their companions into the fray.
Bonus objective IV 	Safety Firth 	 	 	Those who defend the realms of Athel Loren do so with a preternatural power. Waystalkers shadow their targets and eliminate them with ruthless efficiency, whilst Branchwraiths are unmatched in their murderous abilities.
Bonus objective V 	Asrai Industrious 	 	 	Athel Loren must never relent in its march of progress. No other race in the world can match the inhabitants of the forest for intelligence, ingenuity and wherewithal. Long may that be so!
===Chapter 5===
Rank 	Name 	Objective(s)	Reward(s)	In-game description
Primary objective 	Heal the World 	 	 	The forest thrives once more as the denizens of Loren restore the balance of nature within the green places of the world. But now is not the time for complacence. Never again will Athel Loren suffer from the greed or cruelty of lesser races!
Bonus objective I 	Season of War 	 	 	Long have the paths of the Asrai and the homes of Forest Spirits been protected by sorcery, trickery and fey guile. And yet, when outsiders bring destruction to the forests, and the balance of the Weave is threatened, the hosts of Loren will join battle with skill, spite and fury unmatched.
Bonus objective II 	The Last of Us 	 	 	When an Elder of the forest is slain, his essence is absorbed by his peers. As one of only two survivors, Durthu possesses a portion of might of every Elder that ever existed, more than enough to heal his ravaged soul, and to achieve many miraculous things besides.
Bonus objective III	Fateweavers 	 	 	The forces of Athel Loren are guided not by petty soldiers and tacticians, but by the will of ancient powers beyond the ken of mortals. Their actions may seem capricious to the uninitiated, but each success brings them once step closer to a harmonious whole.
Bonus objective IV 	Dragon Attack 	 	 	Over long centuries in Athel Loren, the intelligent and powerful Forest Dragons became an extension of its will. Though still voracious predators, the Dragons hunt only when the forest has need of them. In direst times, the forest itself wakes these mighty predators to defend it.
Bonus objective V 	Strength in Numbers	 	 	As is the way of nature itself, the children of the forest are ever fickle and capricious, often placing their Kindred above the furtherance of the greater cause. Only once petty rivalries and tribal allegiances are set aside can the forces of Athel Loren dominate.
Category:Chapter Objectives
Category:Wood Elves Objectives
Category:Wood Elves