Dragon

Dragons can be sent to other Kingdoms to give negative effects and give an advantage to the sending kingdom in a conflict.
== Dragon Types ==
There are four different types of Dragon, each with their own effects on the receiving kingdom: 
 	Dragon Type	Dragon Type	Dragon Type	Dragon Type
Dragon type	Emerald 	Ruby 	Sapphire 	Topaz
Effect 	
* +20% Military Losses in Combat
* -15% Combat Gains
* -50% Building and Specialist Credits Gained in Combat	
* Reduces Offensive and Defensive Military Effectiveness by 10%
* Increase Military Wages by 25%
* Kills 25% of drafted soldiers each tick	
* -25% Lower Magic (WPA) and Thievery (TPA) Effectiveness
* +10% Instant Spell and Sabotage Damage Taken
* -10% Instant and Sabotage Damage Dealt	
* -25% Building Efficiency
* -20% Income
* Destroys 3% of Buildings Instantly and Every 6 Ticks Thereafter
Cost Mod 	2.4 	2.4 	2 	2
Health 	7.65 	7.65 	6.375 	6.375
== Starting a dragon ==
Monarch and Stewards can choose which Dragon type and the target Kingdom, then start a dragon project.
Dragons can only be targeted at:
* Kingdoms 80% to 125% of your kingdom networth, or 
* Kingdoms you are at war with
Once started, all provinces in the kingdom can donate gc and food towards the dragon, except those in protection. 
Started Dragons are automatically cancelled when a war ends or the kingdom enters any kind of ceasefire with the target kingdom.
=== Dragon Cost ===
The cost of a Dragon is determined at the time the Dragon is started and based on the target Kingdom's networth. Costs are visible to the Monarch and Stewards on the Dragon page.
Dragon GC Cost = Dragon Type Cost Mod * Target Kingdom NW * 0.656
Dragon Food Cost = Dragon Type Cost Mod * Target Kingdom NW * 0.1312
== Sending a Dragon ==
Any player in the kingdom can fund all the food a dragon needs. Only the Monarch and stewards can fund the final 1gc needed for the dragon, to reduce the chance it is sent accidentally. If the last gc is funded before all food is funded, then any player can send the dragon by funded the last of the food needed. 
Once the dragon is sent to the target kingdom, it will have some immediate effects, while others apply at the tick. Dragons affect the target kingdom for two full Utopian Months (48 ticks) or until they are slain by the target kingdom.
== Slaying a Dragon ==
When a kingdom receives a Dragon, players will have the option to send troops to slay the dragon in a separate tab on the same Dragon page where they fund their kingdom's dragon. Troops sent to slay a dragon reduce its health, when it's health reaches zero it is slain and no longer has an effect. 
* Troops will slay a dragon at their respective strength. Every soldier sent will destroy strength in the amount of its offense. If a soldier is 3/0, it will cause 3 damage per soldier towards the slaying of the dragon. If your elite is 14/4, it will cause 14 damage per troop towards the slaying of the dragon (before slay modifiers). All provinces can boost their dragon slaying strength by investing in Valor science.
* Thieves, Wizards and Prisoners cannot be used to slay a dragon.
* Some races or personalities may receive a bonus to dragon slaying strength of all troops (including soldiers).
* Provinces in protection may not send troops to slay a dragon.
* Dragons continue to be present when a war ends.
If slaying is not complete by 48 Utopian days after the Dragon was sent it will fly away.
=== Dragon Health ===
Dragon Health is determined at the time the dragon is sent and based on the receiving Kingdom's networth. A Dragon's health depends on kingdom relations, dragons in war are full strength while in hostile they have 75% health and 50% health in all other relations. 
Dragon Health = Dragon Type Health Mod * Relations Modifier * (Receiving Kingdom NW / 132)
Relations 	Relations Modifier
Relations: None 	0.5
Relations: Unfriendly	0.5
Relations: Hostile 	0.75
Relations: War 	1