WM/Ystävä Character Sheet

== Ystävä Karhut (308 points) ==
ST 17* [36]; DX 13 [60]; IQ 8† [0]; HT 13‡ [0].
Damage 1d+2/3d-1; BL 58 lb; HP 20 [6]; Will 9 [5]; Per 13§ [15]; FP 13 [0].
Basic Speed 6.25 [-5]; Basic Move 7¶ [0]; Dodge 10**.
9'10"; 590 lbs (SM +1¶).
=== Social Background ===
TL: 3 [0].
Languages: Minotaur (Native/None) [-3]; Trade Tongue (Accented/Broken) [-1].
=== Templates and Meta-Traits ===
Longhorn (p. DF11.43) [34]; Minotaur (Dungeon Fantasy; p. DF3:14) [37].
=== Advantages ===
Animal Empathy [5]; Born War-Leader 1 [5]; Combat Reflexes [15]; Destiny: Friend to Bears [5]; Discriminatory Smell [15]; Distinctive Feature 0 (Horns!) [-1]; Distinctive Feature (Horns!) [-1]; Fit [5]; High Pain Threshold [10]; Increased Minotaur Damage Resistance 1 [3]; Less Berserk 2 [10]; Luck [15]; Striker†† (Longhorn; Impaling; Long (+3)) [32]; Strong Neck Muscles 8 [16]; Trading Character Points for Money 1 [1]; Upgrade from horns [-13].
Perks: Attribute Substitution (Animal Handling based on Per); Flourish Shtick; Sacrificial Parry (Brawling). [3]
=== Disadvantages ===
Chummy [-5]; Code of Honor (Pirate's) [-5]; Compulsive Carousing (12 or less) [-5]; Easy to Read [-10]; Gigantism [0]; Gullibility (12 or less) [-10]; Intolerance (Goblinkin and Ogrekin; One group) [-5]; Social Stigma (Minority Group) [-10].
Quirks: Emotionally Demonstrative (Right in your personal space); Jealous/Proud (Size and Horns are his vanity); Likes hats; Obsession (Ride a bear!); Sexist (But adaptable). [-5]
=== Skills ===
Animal Handling (Canines) (A) Per-5 [0]-8; Animal Handling (Equines) (A) Per-5 [0]-8; Animal Handling (Pantherids) (A) Per-5 [0]-8; Animal Handling (Ursines) (A) Per+1 [4]-14; Armoury/TL3 (Melee Weapons) (A) IQ+2 [4]-10‡‡; Axe/Mace (A) DX+3 [12]-16; Brawling (E) DX+6 [20]-19; Camouflage (E) IQ+4 [0]-12; Carousing (E) HT+1 [2]-14; Climbing (A) DX-1 [1]-12; Connoisseur (Weapons) (A) IQ+1 [4]-9; Fast-Draw (Potion) (E) DX+1 [1]-14**; Fast-Draw (Stone) (E) DX+1 [1]-14**; Flail (H) DX-1 [0]-12; Forced Entry (E) DX+1 [2]-14; Hiking (A) HT [2]-13; Intimidation (A) Will+3 [2]-12§§; Knife (E) DX [1]-13; Leadership (A) IQ+1 [2]-9‡‡; Naturalist (H) IQ-1 [2]-7; Navigation/TL3 (Land) (A) IQ+5 [8]-13¶¶; Shield (Shield) (E) DX+1 [2]-14; Stealth (A) DX-1 [1]-12; Strategy (Land) (H) IQ-1 [1]-7‡‡; Survival (Mountain) (A) Per+1 [4]-14***; Survival (Other) (A) Per-2 [0]-11***; Survival (Woodlands) (A) Per-1 [1]-12***; Swimming (E) HT [1]-13; Tactics (H) IQ-1 [1]-7‡‡; Throwing (A) DX-1 [1]-12; Thrown Weapon (Axe/Mace) (E) DX+2 [4]-15; Tracking (A) Per-1 [1]-12†††; Two-Handed Axe/Mace (A) DX [0]-13; Two-Handed Flail (H) DX-6 [0]-7; Wrestling (A) DX [2]-13.
Techniques: Aggressive Parry (Brawling) (H) [0]-12; Counterattack (Brawling) (H) [0]-14; Elbow Drop (Brawling) (H) [0]-15; Eye-Gouge (Brawling) (H) [0]-14; Feint (Brawling) (H) [0]-19; Head Butt (Brawling) (H) [0]-18; Horn Sweep (Brawling) (H) [0]-16; Kicking (Brawling) (H) [0]-17; Knee Strike (Brawling) (A) [0]-18; Stamp Kick (Brawling) (H) [0]-16; Trip (Wrestling) (H) [0]-9; Wrench Arm (ST) (H) [0]-13; Wrench Spine (ST) (H) [0]-13.
=== Footnotes ===
: * Includes +3 from 'Racial ST Bonus'.
: † Includes -2 from 'Minotaur (Dungeon Fantasy)'; Conditional -1 from 'Chummy' when alone.
: ‡ Includes +3 from 'Minotaur (Dungeon Fantasy)'; Conditional +1 from 'Fit'.
: § Includes +2 from 'Minotaur (Dungeon Fantasy)'.
: ¶ Includes +1 from 'Gigantism'.
: ** Includes +1 from 'Combat Reflexes'.
: †† Includes +2 damage from 'Mail Horn Sleeves'.
: ‡‡ Includes +1 from 'Born War-Leader'.
: §§ Includes +1 from 'Born War-Leader', +2 from 'Appearance'; Conditional +4 from 'Flourish Shtick' when successfully performed an impressive flourish on knocked down or killed foe.
: ¶¶ Includes +3 from 'Absolute Direction'.
: *** Conditional +2 from 'Discriminatory Smell' when forraging.
: ††† Conditional +4 from 'Discriminatory Smell' when scent is a factor.
=== Equipment ===
1× Armor Kit (Knight or Holy Warrior SM +1; $-20840; 0 gr):
<DIV style="padding-left: 3em;">1× Banded Iron Arms (Fine; Oversized; $3200; 14.25 lb)<BR />
1× Banded Iron Corselet (Fine; Oversized; $7200; 30 lb)<BR />
1× Banded Iron Legs (Fine; Oversized; $4800; 21 lb)<BR />
1× Double Mail Horn Sleeves (Elven; Fine; Oversized; Special Order; Spikes; $3380; 18.5 lb)<BR />
1× Iron Barrel Helm (Fine; Oversized; $2400; 9 lb)<BR />
1× Iron Gorget (Fine; Oversized; $1280; 3 lb)<BR />
1× Iron Plate Mittens (Fine; Oversized; $960; 1.5 lb)<BR />
1× Iron Sollerets (Fine; Oversized; $1000; 3.75 lb)</DIV><BR />
1× Axe (Oversized; Hammer; $112.5; 6.75 lb)<BR />
1× Delvers Webbing ($240; 4.5 lb):
<DIV style="padding-left: 3em;">2× Agility Potion (Drinkable; $280; 1 lb)<BR />
2× Gem of Healing ($240)<BR />
2× Glow Vial (Utility; $60; 1 lb)<BR />
1× Liquid Ice (Grenade; $50; 1 lb)<BR />
1× Small Knife (Cheap; Oversized; $18; 12 oz)<BR />
2× Strength Potion (Drinkable; $100; 1 lb)
1× Zen throwing returning fine Hatchet. If you aim, range is reduced to 1/3 normal. The round after you throw it, you can take a Ready action to catch it.</DIV><BR />
1× Heater Shield (Fine; Oversized; Spike; $380; 19.62 lb)<BR />
1× Quick Release Backpack, Frame ($500; 10 lb):
<DIV style="padding-left: 3em;">1× Pouch (Oversized; $15; 0 gr):
<DIV style="padding-left: 3em;">1× Coin (Brass Bit; $0.25; 2.56 dr)<BR />
5× Coin (Copper Penny; $5; 12.8 dr)<BR />
9× Coin (Gold Octo; $720; 1.44 oz)<BR />
18× Coin (Silver Talent; $72; 2.88 oz)<BR />
1× Personal Basics (Oversized; $7.5; 1.5 lb)</DIV></DIV><BR />
=== Encumbrance ===
None: Basic Lift 58 lb. Ground Move 7 yd; Water Move 1 yd. Dodge 10.
Light: Basic Lift 116 lb. Ground Move 5 yd; Water Move 1 yd. Dodge 9.
[Medium]: Basic Lift 174 lb. Ground Move 4 yd; Water Move 1 yd. Dodge 8.
Heavy: Basic Lift 348 lb. Ground Move 2 yd; Water Move 1 yd. Dodge 7.
X-Heavy: Basic Lift 580 lb. Ground Move 1 yd; Water Move 1 yd. Dodge 6.
=== Defenses ===
Parry: 10 (Flail); 13 (Brawling). Block: 11 (Shield (Shield)). Dodge: 8/10.
Location	  	 	Location	 
Eyes: 	DR 0; HP 3	 	Groin: 	DR 5+3
Neck: 	DR 4+3 	 	Arms: 	DR 5+3; HP 11
Skull: 	DR 9+3 	 	Hands: 	DR 5+3; HP 7
Face: 	DR 5+3 	 	Legs: 	DR 5+3; HP 11
Torso: 	DR 5+3 	 	Feet: 	DR 4+3; HP 7
Horns: 	DR 5+3 	 	  	 
=== Melee Attacks ===
Aggressive Parry Brawling (12; 13): 1d-1 cr. Reach C.
Axe • Primary (16; 12U): 3d+2 cut. Reach 1. ST 17.
Axe • Hammer (16; 12U): 3d+2 cr. Reach 1. ST 17.
Brawling • Punch (19; 13): 1d+2 cr. Reach C.
Brawling • Bite (19): 1d+2 cr. Reach C.
Brawling • Kick (17): 1d+3 cr. Reach C,1.
Crowbar, 3' (15; 11U): 3d+1 cr. Reach 1. ST 10. Notes [1].
Elbow Drop Brawling (15): 1d+5 cr. Reach C.
Eye-Gouge Brawling (14): 1d-2 cr. Reach C.
Head Butt Brawling (18): 1d+1 cr. Reach C.
Heater Shield (14): 1d+4 cr. Reach 1. Notes [2,3,4].
Knee Strike Brawling (18): 1d+3 cr. Reach C.
Small Knife • Swing (13; 9): 3d-4 cut. Reach C,1. ST 8.
Small Knife • Thrust (13; 9): 1d+1 imp. Reach C. ST 8. Notes [1].
Stamp Kick Brawling (16): 1d+4 cr. Reach C,1.
Striker Longhorn; Impaling • Gore (19; 13): 2d+8 imp. Reach C,1–3. Notes ST26.
Striker Longhorn; Impaling • Tip Slash (19; 13): 2d+6 cut. Reach C,1–3.
Wrench Arm ST (13): 3d-1 cr. Reach C.
Wrench Spine ST (13): 3d-1 cr. Reach C.
=== Ranged Attacks ===
Crowbar, 3' (14): 3d+1 cr. Acc 1. Range 17 yd / 25.5 yd. RoF 1. Shots T(1). ST 10. Bulk -3.
Small Knife (9): 1d+1 imp. Acc -1. Range 8.5 yd / 17 yd. RoF 1. Shots T(1). ST 8. Bulk -1.
Zen Hatchet (15): 3d. Acc 1. Range 25.5 yd / 45.5 yd. RoF 1. Shots T(1). ST 8. Bulk -2. Notes: SM 0. Aim for one turn gives 1/3 range penalties. Ready action after throwing to catch.
==See Also==
GCA Repository includes PDF and GCA file.