Firestorma

Firestorma is a magic ability for Lightning in Lightning Returns: Final Fantasy XIII. It is a compound ability that combines the Fira and Aerora spells, dealing magic fire and wind-elemental damage to multiple foes. It is the upgraded form of the Firestorm spell.
==Obtained==
Like its base form, Firestorma is one of the few magic abilities that does not have a garb exclusive version. It can be obtained as a drop from both the Schrodinger and Goblin enemies; the former having a 15% drop rate, while the latter has a 7.5% chance. The enemies drop different levels of the ability on the following days and difficulties:
Enemy 	Lv. 1 	Lv. 2 	Lv. 3 	Lv. 4 	Lv. 5
Schrodinger	Day 7 - 9 (Easy/Normal)	Day 10 - 13 (Easy/Normal)	Day 1 - 6 (Hard)	Day 7 - 12 (Hard)	Day 13 (Hard)
Goblin 	Day 1 - 6 (Hard) 	Day 7 - 12 (Hard) 	Day 13 (Hard) 	- 	-
==Mechanics==
When used, Lightning launches a wind-infused fireball that releases a blazing gale upon impact, dealing five magic fire and wind-elemental attacks to all enemies within a small radius. By default, Firestorma Lv. 1 has an ATB cost of 20, an attack power of 0.25 (1.25 in total), a Stagger Power of B, and a Stagger Time of E. When fully upgraded, Firestorma Lv. 5 at max has an ATB cost of 25, an attack power of 1.35 (6.75 in total), a Stagger Power of B, and a Stagger Time of E. 
The Schrodinger enemies are the only foes that use Firestorma against Lightning.
===Stats===
====Ability version====
;Growth chart
Level	Base Power	Power Increment	Synthesis Needed to Max	Max Power	Level Up Malistone
Lv. 1	0.25 	0.02 	5 	0.35 	Gold
Lv. 2	0.37 	0.02 	7 	0.51 	Platinum
Lv. 3	0.53 	0.02 	8 	0.69 	Scarletite
Lv. 4	0.71 	0.04 	7 	0.99 	Orichalc
Lv. 5	1.03 	0.04 	8 	1.35 	N/A
;Passives
Firestorma abilities can have the following passives:
;Normal
*Magic +150
*Multiple Targets +20%
*ATB Recovery +5	
;Rare
*Multiple Targets +30%(Chaos variant drop)
*Elemental Chaser (Synthesis only)
==Use==
Firestorma is useful when battling a multiple foes weak to both fire and wind-elemental magic damage. Due to its multi-hitting and elemental affinity, Firestorma can easily increase the stagger waves of multiple targets when cast in quick succession. The spell is best equipped onto garbs with high magic oriented stats and ATB amounts.
As a mid-game exclusive spell, Firestorma is useful when tackling multi-foe encounters after the first main scenario difficulty increase. Its potential shines in both the Wildlands and the Dead Dunes, due to many enemies in the zones having stagger conditions involving the spell's respective elements. In addition, the spell is beneficial to use against the stronger versions of the Dead Dunes and Yusnaan main scenario bosses. Players should prioritize using Firestorma and Fira/Aerora as their primary spells to increase stagger waves, while weaving in Firestorm during former's cooldown periods.
Its damage can also be increased by 20% - 25% if Lightning is equipped with the Coldflame Droplet or Thunderstorm Droplet accessories. Players cannot obtain these accessories until they defeat the specific Last Ones exclusive to the Final Day, making this strategy only viable in later playthroughs.
==Etymology==
Category:Abilities in Lightning Returns: Final Fantasy XIII