Realm Enhancements

The Realm Management statblock has special enhancements for Realms (contrast with Realm Limitations):
*Able Populace (+25% or +50%)
*Admired/Hated (±5%/level) 
*Advanced/Obsolete Infrastructure (±25%/level; ±12.5%/level if Infrastructure Rating is split)
*Appearance (Varies)
*Clear Routes (+10%/level)
*Conventional/Unconventional Populace (±2%/level)
*Defensible Terrain (+10% per +1 Defense Bonus)
*Educated/Uneducated Populace (±10%/level)
*Famous for (Archetype) (Varies)
*Fertile Territory (+15%/level)
*Habitable/Uninhabitable Land (±10%/step)
*High/Low TL (±25%/level)
**High/Low TL (Limited, Broad) (±15%/level)
**High/Low TL (Limited, Large) (±10%/level)
**High/Low TL (Limited, Narrow) (±5%/level)
*Higher/Lower Carrying Capacity (±5%)
*Higher/Lower Quality of Life (±25%/level)
*Ideal Climate (+10% or +50%)
*Independent Revenue Stream (+1%/level)
*Loyal/Disloyal Citizenry (±15%/step)
*Maneuver Mastery (+20%/maneuver)
*Quick/Slow Deployment (±20%/level)
*Reduced/Increased Consumption (±25%/level)
*Renewing Resource (+10%/+1 to rolls)
*Reserve (Type) (+10%/level)
*Secure Society (+10%/level)
*Unique Resource (+100%)
==References==
*GURPS Realm Management pg. 24-26
Category:Enhancements