Implosion

Implosion is a High-level class ability usable by Cleric, Druid and Shaman divine casters, and may only be selected once.
If this ability is selected, it appears in the level 7 spell priest spell book.
== Description ==
== Gameplay ==
The caster directs the Implosion spell at a single creature using the targeting cursor and "clicking"/selecting it.
When spell casting is finished, the targeted creature is immediately exposed to the spell's effects.
The spell audibles a sound effect when cast (a rumble and crackling fire) and rift below the target's sprite opens a crack in the earth with flames rise from it- a short "screen shake" also occurs.
The victim has 10d10 Fire damage and 10d10 Crushing damage inflicted, although a Saving throw versus spell is allowed to halve the damage.
At the same time, the target is also affected by a Held effect, lasting one round, and a text is displayed, reading "Held" - afterwards, the implosion spell is finished.
This spell bypasses Magic resistance.
Because the spell has no school, Spell Immunity is not effective and Specialist Mage to Cleric dual classes will not enjoy saving throw modifications.
The spell's internal effects are Power level 7. As such, they can be mitigated via any kind single-target Spell protections type defense that has a capacity to protect against that power level, for example Spell Deflection, Shield of the Archons or Spell Turning.
A Stoneskin (1-skin) is enough to defend against the crushing damage.
The only enemies who will cast this spell against the party are Sendai (the original, not her clones) and Demogorgon.
== Bugs ==
==Mod Content==
Spell Revisions mod has changed this Divine HLA spell, revising its school, effects, casting time, saving throw and description:
Implosion
Level: Quest
School: Alteration
Sphere: Combat, Numbers
Range: Long
Duration: 1 round
Casting Time: 7
Area of Effect: 1 creature
Saving Throw: Death partial
This fearsome spell creates a destructive resonance in a corporeal creature’s body, causing it to collapse in on itself, crushing it to death. The spell does 20d8 points of crushing damage and holds the target for 1 round. The victim can save vs. death at a -6 penalty to halve the damage.
The Sword Coast Stratagems mod's AI will typically recognize if a targeted creature is immune to crushing damage or has an active Stoneskin protection. If so, the caster may use a different attack/spell instead or choose another target.
==Mod gallery==
WK FL SCS Implsion.png|Lich-Priest strikes PC with Implosion spell. PC is held, suffering crushing damage, although some is mitigated. The near-death enemy Aerial Servant will now automatically hit the PC, as he's Helpless. SCS and SR mods shown.
Mod Balor 3.png|A Balor encountered in the Watcher's Keep Teleport Maze strikes a party member with an Implosion spell. Bad times are ahead for the victim. 
== External links ==
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