Super Smash Bros Epsilon

Super Smash Bros Epsilon (stylized as Super Smash Bros ε) is a game in the Super Smash Bros series.
==Playable Fighters==
===Veterans===
Due to these characters having appeared in the series before, full movesets will not be listed.
*Mario
**Mario's Neutral Special has been renamed to Firebrand.
**Now, when Mario footstools off of somebody, that person takes 4-7% Damage.
*Luigi
**Now, when Luigi footstools off of somebody, that person takes 1-3% Damage.
**When Luigi stops dashing, he now skids for a bit.
**Luigi's Neutral Special is now Thunderhand, which works similarly to his old Neutral Special, but it has Electric properties rather than Fire properties.
*Peach
*Yoshi
*Rosalina and Luma
**Now have a life gauge for Luma next to Rosalina's damage percentage. 
*Dr. Mario
*Bowser
*Bowser Jr.
*Donkey Kong
*Diddy Kong
*King K. Rool
*Wario
**Now has a WarioWare Bomb next to his damage percentage showing how much time is left until Waft is fully charged. 
*Piranha Plant
*Kirby
**Kirby's Final Smash is now Hypernova. In this attack, Kirby eats a Miracle Fruit, then creates a giant vortex in front of himself, sucking in enemies and items. Kirby then swallows, healing himself for 5% for every enemy or item eaten. Enemies above 75% are instantly KO'ed. 
*King Dedede
*Meta Knight
**Meta Knight's Final Smash is once again Galaxia Darkness.
*Link
*Zelda/Sheik
**Are now one character again, with Transform now being triggered with Shield+Special.
**They still have seperate roster slots and maintain their Down Specials.
*Ganondorf
*Young Link
*Pikachu
*Jigglypuff
*Mewtwo
*Lucario
*Greninja
*Pokèmon Trainer
**Pokèmon Switch is now triggered with Shield+Special, similarly to how Inkling refills their Ink.
**Squirtle's Down Special is now Protect. Squirtle retreats into his shell and a faint blue bubble forms around him over the course of three seconds. During these three seconds, Squirtle is completely helpless and can be attacked to end the move early. This charging phase also can't be manually cancelled. However, if the move completes, Squirtle will take three-quarter damage from all attacks for the next 15 seconds. After the 15 seconds are up, Squirtle must wait 8 seconds before being able to use the move again. 
**Ivysaur's Neutral Special is now Sludge Bomb. It causes Ivysaur to lob a ball of Poison in front of him. Any enemies it hits are knocked back and given a Damage-Over-Time effect, similar to that of Joker's Eigaon. 
**Bullet Seed has been moved to Ivysaur's Down Special.
**Charizard's Down Special is once again Rock Smash.
*Incineroar
*Inkling
*Samus
*Zero Suit Samus
*Ridley
*Ness
**No longer has Paula and Poo as part of his Final Smash.
*Lucas
**No longer has Boney and Kumatora as part of his Final Smash.
*Captain Falcon
*Fox
*Falco
*Wolf
*Marth
**The Tip Variants of Marth's attacks have been made stronger.
**The Non-Tip Variants of Marth's attacks have been made weaker.
*Ike
*Roy
**The Hilt Variants of Roy's attacks have been made stronger.
**The Non-Hilt Variants of Roy's attacks have been made weaker.
*Robin
*Ice Climbers
*Duck Hunt
*Olimar and Pikmin
**Thrown Pikmin can now pick up items and carry them back to Olimar. Heavy items require Two Pikmin to carry them.
*Pit
**Pit's Side Special is once again Angel Ring.
*Palutena
*Simon Belmont
*Ryu
*Duck Hunt
*Villager
*Isabelle
**Lloid Trap does not vanish until activated. 
*Little Mac
*Bayonetta
*Cloud Strife
*ROB
**Now has a gauge showing fuel next to his damage percentage. 
*Joker
*The Hero
**SP no longer regenerates over time, and must be regenerated by attacking others. 
**The "Critical Hit" Mechanic has been removed. 
*Banjo & Kazooie
*Terry Bogard
*Mii Brawler
*Mii Swordfighter
*Mii Gunner
===Echo Fighters===
Daisy, Richter, Lucina, Chrom, and Dark Samus serve as a second set of alternate costumes for the characters they were based on. 
Character 	Based On 	Differences from Original
Dark Pit 	Pit 	
*Dark Pit maintains his Side Special from Super Smash Bros. Ultimate. 
*
Alph and Pikmin (NEWCOMER)	Olimar and Pikmin	
*All of Alph's Pikmin are Rock Pikmin, which can't latch on to enemies, but do high damage and knockback. They also have no Elemental Effects. 
*Alph's Up Special travels farther and faster with no Pikmin, but loses more distance and speed per Pikmin.
*Alph is a bit lighter than Olimar.
Ken 	Ryu 	
*Ken has a Multi-Hitting, Fiery Shoryuken.
*Ken's Hurricane Kick strikes multiple times.
*Ken moves faster.
*Ken's Hadoukens are shaped differently.
*A lot of Ken's moveset includes Kicks.
Paula (NEWCOMER) 	Lucas 	
*Paula's PK Fire travels more slowly, but turns into a column of fire that launches opponents upwards upon hitting.
*Paula's PK Freeze moves faster and is easier to control, but deals no knockback.
*Paula's PK Thunder has no trail behind it, but knocks enemies away without vanishing. Her PK Thunder Tackle has fewer hits with slightly more damage per hit.
*Paula's Side Smash is a Frying Pan that destroys projectiles rather than reflecting them, but does more damage.
*Paula's Up Smash is similar to Ness's, except it uses a Frying Pan instead of a Yo-Yo.
*Paula lacks many of the PSI Blasts used in Lucas' Attacks (Her Down Smash uses Fire instead of Hexagons).
Agent 8 (NEWCOMER) 	Inkling 	
*For their Neutral Special, Agent 8 uses the Dualies, which have a faster rate of fire, but do less damage and use up Ink Faster. However, Agent 8 can roll in either direction while firing by tilting the control stick.
*For their Side Special, Agent 8 uses the Inkbrush, which uses up less ink, but doesn't bury enemies.
*For ther Side Smash, Agent 8 uses the Brella, turning it into a two hit attack.
*For their Down Special, Agent 8 uses Burst Bombs, which use up less ink and travel faster. However, they do a bit less damage and explode as soon as they hit the ground.
Snorlax
(NEWCOMER) 	Jigglypuff 	
*Snorlax shares speed, size, and weight properties with Bowser. 
*Snorlax's Neutral Special is Giga Impact, which causes him to bellyflop straight ahead.
*Snorlax's Up Special is Yawn, which has a shorter duration, and doesn't put enemies to sleep for as long.
*Snorlax's Rest does more damage, but does not cause flowers to grow.
*Snorlax's Attacks in general are slower, but stronger.
===Newcomers===
====Waluigi====
Intro Tagline 	Too Bad! Waluigi Time!
Series 	
Mario
Debut 	Mario Tennis (2000)
Image 	
Entrance Animation	Waluigi jumps on to the field and does a small dance.
Ability 	All of Waluigi's Attacks that hit close to the ground have a tipper that makes them trip enemies. Uncool!
Basic Attacks 	
Jab: Waluigi stomps his foot, similarly to his attack as an Assist Trophy. Does not have a finisher. 
Dash Attack: Waluigi does a Baseball Slide. 
Side Tilt: Waluigi sweeps his foot out in front of him.
Up Tilt: Waluigi points a finger up above his head while leaning backwards.
Down Tilt: Waluigi does the splits. 
Ledge Attack: Waluigi shows off his flexibility, rolling himself back onto the stage and ending on his feet. 
Grab and Throws 	
Grab: Waluigi grabs enemies in front of him. Has a longer range than most grabs, probably due to his freakishly long arms. 
Pummel: Waluigi hits the enemy with a Tennis Racket. 
Forward Throw: Waluigi pokes his enemy in the eyes, stunning them. The amount of time the enemy is stunned depends on their damage percentage. He then leaves a Bob-Omb with a short amount of time left next to them and runs forward, laughing. 
Back Throw: Waluigi pokes his enemy in the eyes, stunning them. The amount of time the enemy is stunned depends on their damage percentage. He then leaves a Bob-Omb with a short amount of time left next to them and runs backward, laughing. 
Up Throw: 
Down Throw: 
Smash Attacks 	
Side Smash: Waluigi swings his Tennis Racket in front of him. 
Up Smash: Waluigi spins around on his head with his legs outstretched, then kicks upwards. 
Down Smash: Waluigi stomps his foot, causing purple thorny vines to come out of the ground in front of him. 
Aerial Attacks 	
Specials 	
Neutral Special: Whiskered Eggplant Waluigi tosses out the Whiskered Eggplant in front of him. It is an Unpredictably-Bouncing Projectile with good knockback. 
Side Special: Service Ace Waluigi serves a Tennis Ball. The ball bounces off of opponents, floors, and walls and can be hit back if Waluigi uses this move again. If it bounces twice on the floor, it will roll to a stop and disappear. When a Tennis Ball is in play, this move becomes identical to his uncharged Side Smash. 
Up Special: Whirluigi Waluigi spins around with his arms pointed to the sky, ascending vertically while damaging nearby opponents. This attack leaves him in a fall state.
Down Special: Dance Revolution Waluigi throws a rose in the air and catches it in his mouth. He then performs three quick dance moves that attack in the direction the player tilts the Control Stick. Good for edge-guarding.
Final Smash 	
Taunts 	
Victory Animations	
====Karate Joe====
Intro Tagline 	Karate Joe Delivers a Beatdown!
Series 	
Rhythm Heaven
Debut 	Rhythm Heaven Fever (2006)
Appearance 	Karate Joe has a Chorus Kid riding on his shoulders. The Kid will assist him in some attacks.
Image 	
Entrance Animation	Karate Joe jumps on to stage. Karate Joe begins nodding his head to the rhythm, and Chorus Kid waves at the Camera. 
Ability 	Next to Karate Joe's Damage Percentage, a Circle pulses to the rhythm of the song currently playing. Attacking on a strong beat causes the attack to be much stronger! 
Basic Attacks 	
Jab: Karate An infinite amount of punches.
Dash Attack: Samurai Slice The duo turn into the Wandering Samurai and Dash Forward, slicing things with their sword. 
Side Tilt: Fruit Basket Courtney pops out of the ground in front of Karate Joe, attacking enemies that are right there.
Up Tilt: ​​​​​​Love Lab Karate Joe shakes a beaker, releasing a heart above him.
Down Tilt: 
Ledge Attack: 
Grab and Throws 	
Grab: 
Pummel: 
Forward Throw:
Back Throw: 
Up Throw: 
Down Throw:
Smash Attacks 	
Side Smash: 
Up Smash: 
Down Smash:
Aerial Attacks 	
Neutral Air: 
Forward Air: Lockstep Karate Joe strikes a pose and damages nearby enemies.
Back Air: Lockstep Karate Joe strikes a different pose and damages nearby enemies.
Up Air: Crop Stomp Karate Joe throws a beet over his head, which Chorus Kid catches. 
Down Air: 
Specials 	
Neutral Special: Karate An object flies in from the foreground, which Karate Joe punches forward one song beat later. If he is knocked back while this is happening, the object will just hit enemies near where he was. Normally, the object will be a Flower Pot. However, if performed on a strong beat of the song, the object will be a barrel, which does more damage and has a larger hitbox, a light-bulb, which stuns enemies, or a boulder, which doesn't travel as far, but does a ton of damage and keeps travelling after hitting someone.
Side Special: Glee Club Karate Joe crouches down slightly and Chorus Kid sings a note, creating a wall of sound that destroys projectiles and slightly damages enemies. This lasts as long as you hold the button, and is unaffected by the song's Rhythm. However, the sound wall diminishes over time, similarly to Charizard's Flamethrower.
Up Special: Night Walk Chrous Kid takes out four balloons and the duo go flying up, with one balloon popping on every strong beat.
Down Special: Ringside Chorus Kid takes out a microphone and holds it up to Karate Joe as the wrestler appears. If the button is tapped, then, "Pose for the fans!" will play, and the wrestler will strike a pose that damages nearby enemies. If the button is held, "Whoa, you go, big guy!" will play, and the wrestler will dash forward with an uppercut. 
Final Smash 	Karate Man Kicks! Karate Joe unleashes a lightning-fast combo of Kicks and Punches while Chorus Kid cheers him on. 
Taunts 	
Victory Animations	
====Steve====
Intro Tagline 	Steve has joined the game!
Series 	
Minecraft
Debut 	Minecraft (2009)
Image 	
Note 	Although Steve does not bend his limbs in Minecraft proper, he does in Smash to make animations a bit more fluid. 
Entrance Animation	Steve exits a Nether Portal, then breaks it.
Basic Attacks 	
Jab: Stone Sword Steve swipes a Stone Sword at enemies.
Dash Attack: Furnace Steve pushes a Furnace forward and falls on his face.
Side Tilt: Iron Pickaxe Steve swings an Iron Pickaxe in front of himself.
Up Tilt: Trident Steve hits enemies directly above him with a Trident.
Down Tilt: Potatoes Steve pulls a potato out of the ground in front of him, damaging enemies there.
Ledge Attack: Wooden Sword Steve swings with a Wooden Sword while climbing back up a ledge.
Grab and Throws 	
Grab: Fishing Rod Steve uses a fishing rod to grab things. Can be used as a tether. 
Pummel: Iron Sword Steve hits the enemy with an Iron Sword.
Forward Throw: Chorus Fruit Steve teleports the enemy a long distance forward by feeding them a Chorus Fruit. Heals the enemy for 2% Damage, but sends them a really long distance away.
Back Throw: Piston Steve uses a Piston to send enemies flying backwards.
Up Throw: Snowball Steve throws the opponent up at a diagonal and hits them with a snowball.
Down Throw: Shovel Steve uses his Shovel to bury the enemy briefly.
Smash Attacks 	
Side Smash: Diamond Sword Steve hits opponents with a Diamond Sword.
Up Smash: Ender Crystal Steve puts his hands up and an Ender Crystal pops out of them.
Down Smash: Lava Bucket Steve jumps up and places some Lava beneath him, which flows to either side.
Aerial Attacks 	
Neutral Air: Wooden Pickaxe Steve swings a Wooden Pickaxe around himself.
Forward Air: Golden Sword Steve swings an Enchanted Golden Sword at enemies.
Back Air: Flint and Steel Steve spins around, striking a Flint and Steel behind his back, which burns nearby enemies.
Up Air: Nautilus Shell Steve tosses a Nautilus Shell from one hand to the other.
Down Air: Chainmail Boots Steve puts on Chain Boots and kicks multiple times beneath himself.
Specials 	
Neutral Special: Stone Steve places a stone block in front of him. Can be used as a platform, or to block projectiles. Using this while right next to a stone block places another one on top of it. When attacked, stone blocks become Cobblestone, and are destroyed after a second attack. Steve's Side Tilt or Neutral Air can destroy them instantly. There can only be 8 Stone Blocks in play at a time. The number of Stone Blocks Steve has left is displayed next to his hotbar by an image of a Stone Block with a number in the lower-right corner. 
Side Special: Crafting The first time it's used, Steve places down a Crafting Table and opens up a hotbar graphic above him. The player must then select one of nine items to craft. That item will replace this Special for a short amount of time. Steve's current Side Special is displayed next to his Stone Blocks, and has a Durability Bar indicating how much time is left. 
{| border="0" cellspacing="1" cellpadding="1" style="width:500px;" class="article-table"
Item 	Attack
Bow 	Charge up for as long as the button is held, then fire an arrow from the Bow.
Minecart 	Steve gets into the Minecart and rides forward until he jumps out of the Minecart. 
Shield 	Blocks attacks and reflects projectiles from the front. 
Iron Chestplate 	Steve takes less damage until the Durability runs out. 
Dispenser 	Steve places down a Dispenser, which stays around until the durability runs out. Using Side Special will have him fiddle with a repeater, causing it to shoot an arrow. 
Ender Pearl 	Steve throws an Ender Pearl forward, teleporting to wherever it lands. Steve takes 3% Damage when teleporting. 
Flint and Steel 	Steve lights a fire in front of him, which goes out when Durability becomes zero. Anyone inside of the fire will take constant Fire Damage. This includes Steve! There can only be three fires on the screen at any given time. 
TNT 	Steve places a block of TNT that sticks around for a while before exploding. Steve can be harmed by the Explosion. Durability does not run out on this move, but Steve is only able to place one block of TNT with this move. 
Cake 	Steve places down a Cake. The cake can withstand ten hits, but also does not block movement, and will vanish when Durability runs out. Attacking the cake restores 3% Health. Only one cake can be onscreen at a time. 
====Heavy Weapons Guy====
Intro Tagline 	Heavy Weapons Guy Dominates the Competition!
Series 	
Team Fortress
Debut 	Team Fortress 2 (2007)
Image 	
Entrance Animation	Heavy teleports on to the field using a Teleporter Exit, which then breaks into pieces.
Basic Attacks 	
Jab: Fists Heavy punches twice before delivering an Uppercut.
Dash Attack: Heavy takes out Sasha and charges forward a short distance, bashing anyone he hits with his shoulder. Taken from the beginning of "Meet the Spy."
Side Tilt: Sandman Heavy swings the Sandman in front of him.
Up Tilt: Flamethrower Heavy shoots Fire in an arc above him.
Down Tilt: Kazotsky Kick Heavy performs a couple seconds of the Kazotsky Kick, hitting anyone in front of him.
Ledge Attack: Heavy slams the ground with his fist, then climbs up on to the ledge.
Grab and Throws 	
Grab: Heavy grabs anyone near him.
Pummel: Fists Heavy punches whoever he has in his hands.
Forward Throw: 
Back Throw: 
Up Throw: 
Down Throw: Shortstop Heavy shoves the enemy to the ground.
Smash Attacks 	
Side Smash: Killing Gloves of Boxing A massive uppercut with massive boxing gloves.
Up Smash: 
Down Smash: Shotgun Fires the Shotgun in front of Heavy, then behind him.
Aerial Attacks 	
Neutral Air: 
Forward Air: Market Gardener Heavy swings a shovel down in front of him. The attack has a sweetspot in the middle of the shovel's head. 
Back Air: Heavy heaves Sasha behind him. 
Up Air: Heavy takes out Sasha and spins the barrel while it's pointed upwards, hitting enemies multiple times. 
Down Air: Force-A-Nature Heavy fires the Force-A-Nature straight down, propelling him upwards. Spikes enemies. Can be used as a third jump of sorts. 
Neutral Special 	
Neutral Special: Sasha Heavy revs the Minigun for around a second, then starts firing. The Minigun fires 5 Projectiles per second. These projectiles each do 0.5% Damage, and have very slight knockback. While firing, Heavy can slowly move left and right, as well as angle the gun upwards and downwards. Firing the minigun consumes Ammo, which is tracked next to Heavy's Damage Percentage. It starts with 100 Ammo. 1 Ammo is consumed every time the Minigun fires a Projectile. The only way to replenish Heavy's Ammo is to lose a stock, so use it wisely!
Side Special: Chargin' Targe Heavy takes out the Demoman's Chargin' Targe and charges forward. While charging, Heavy has Super Armor and moves much faster. The charge will end after a couple of seconds, or after Heavy runs into someone, bashing them with the shield. 
Up Special: Thermal Thruster Heavy uses Pyro's Thermal Thruster to first make a small jump up, then a bigger jump in the direction the control stick is tilted. The first jump does no damage, but the second jump hurts people on impact.
Down Special: Showdown Heavy stands in place for a couple seconds, then makes a Finger Gun and shouts, "Pow! Haha." Anyone who is standing right in front of the Finger Gun takes around 35% Damage and massive knockback. This attack has Super Armor while Heavy is standing in place, but also has a significant amount of unarmored endlag afterwards. 
Final Smash 	
Teufort Nine Heavy places a Teleporter Entrance that brings anybody standing in front of him to Point A of Badwater Basin, where they are faced by all nine classes. They unleash a barrage of Rockets, Bullets, Arrows, Grenades, and Fire before Heavy, who is being Übercharged by the Medic, finishes them off with a massive uppercut. 
Taunts 	
Up Taunt: Schaudenfreude Heavy lets out a huge, heaving laugh.
Side Taunt: Proletariat Posedown Heavy strikes a few poses to show off his muscles.
Down Taunt: Sandvich Heavy eats his Sandvich. The taunt takes roughly 5 seconds to complete, but it heals Heavy for 30% Damage upon completion.
Victory Animations	
#Heavy sits on a barrel with a Sandvich in his hand. To his right, Engineer is using the Rancho Relaxo Taunt with a drink in his hand. To his left, Scout is leaning against a Dispenser with a can of Bonk! in one hand and a baseball in the other.  A Sentry is shooting something in the distance in front of them. The three do a cheers animation and Heavy laughs. The three then drink/eat their food item.
#Heavy does the Kazotsky Kick with Demoman and Pyro.
#Heavy says, "Who sent babies to fight me?" with Spy, Sniper, Medic, and Soldier fanning out behind him, firing off Rockets, Bullets, and Syringes into the distance.
====Jibanyan & Nate====
Intro Tagline 	Watch Out! Jibanyan & Nate are here!​​​​
Series 	
Yo-Kai Watch
Debut 	Yo-Kai Watch (2013)
Image 	
Entrance Animation	Nate rides onstage with his bike, then gets off and summons Jibanyan in a swirl of Pink Runes as his bike falls over and vanishes. Whisper quickly flies onscreen in a panic, his arms flailing. 
Basic Attacks 	
Jab: Jibanyan punches once, then twice, then does a smaller version of the Paws of Fury.
Dash Attack: Jibanyan trips and falls, then skids to a stop. 
Side Tilt: Jibanyan creates a small fireball in front of himself. 
Up Tilt: Jibanyan spins his twin tails in a circle above himself.
Down Tilt: Jibanyan spins around, sweeping enemies with his tails.
Ledge Attack: Jibanyan rolls onto the stage, ending flat on his back before jumping back up onto his feet.
Grab and Throws 	
Grab: Nothing special, just a basic grab.
Pummel: Jibanyan punches whoever is currently grabbed.
Forward Throw: Nate summons Roughraff, who delivers a swift double kick to the enemy's face. 
Back Throw: Jibanyan lifts the enemy over his head, smashing their head into the ground, while Nate summons Blazion. Then, Blazion blasts them away with an explosive fireball. 
Up Throw: Nate summons Sgt. Burly, who roughly grabs the enemy out of Jibanyan's paws and tosses them upward. 
Down Throw: Nate summons Shovulcan, who uses his shovel to bury the enemy.
Smash Attacks 	
Side Smash: Paws of Fury Jibanyan executes a rapidfire punch attack that ends with a single high-knockback blow.
Up Smash: Nate summons Venoct, who releases an upward stream of blue flames from his scarf. 
Down Smash: Nate summons Komasan and Komajiro, who headbutt to either side of Jibanyan. 
Aerial Attacks 	
Neutral Air: 
Forward Air: 
Back Air: 
Up Air: 
Down Air: 
Neutral Special 	
Neutral Special: Signibble Shock Nate summons Signibble, who charges up Electricity as long as the player holds the button. When the player releases it, an Electrical Orb centered on Jibanyan forms, damaging anyone nearby. 
Side Special: Koma Shove Nate summons Komasan and Komajiro, who both push Jibanyan forward. Anyone they bump into gets knocked away. Can be canceled by crouching, which turns it into a slide attack, or jumping, which causes Jibanyan to jump and the Koma Bros. to keep going, turning them into a ground-based projectile of sorts. While the Koma Bros. are running without Jibanyan, this move can't be used.
Up Special: Whisper Lift Whisper flies in from the background to grab Jibanyan and pull him up for a little while. Has similar properties to Duck Hunt's Up Special. 
Down Special: Baku Mist Nate summons Baku, who Jibanyan holds above his head as it slowly inflates. When Baku reaches Maximum Charge, this can be stored for later, similar to Mario's FLUDD. When used again at Maximum Charge, Baku will blow a cloud of sleep gas directly in front of itself. 
Final Smash 	
Flurry o' Fury Nate summons a ton of Yo-Kai all at once, who glow with a rainbow energy that he then absorbs into the watch. He then fires the energy at Jibanyan and Whisper from the watch, fusing them into Buchinyan. Buchinyan then unleashes a massive barrage of Golden Punches that trap enemies and do major damage. When the attack ends, all of the Yo-Kai vanish, and Whisper leaves Jibanyan's body to return to Nate's side. Although this is easily one of the most damaging Final Smashes in the game if all hits connect, it does very little knockback. 
Taunts 	
Up Taunt: Jibanyan sings "I am a cat, and I like it like that!" while rolling on the ground. In the background, Nate facepalms and Whisper shakes his head.
Side Taunt: Jibanyan strikes a couple of poses, then rapidfire punches to the side. In the background, Nate does a fist pump and Whisper checks the Yo-Kai Pad. 
Down Taunt: Jibanyan performs a small dance taken from his summoning sequence, while Whisper pulls out a Medallion that Nate looks at before selecting a Medal from it.
Victory Animations	
#Nate, Whisper and Jibanyan do a section of the "Gera Gera Po" Dance.
#
#
====Crash Bandicoot====
Intro Tagline 	Crash Bandicoot crashes the party!
Series 	
Crash Bandicoot
Debut 	Crash Bandicoot (1996)
Image 	
Entrance Animation	
Ability 	After 6 Seconds without taking any damage, Aku Aku will appear on Crash's face, allowing him to take no damage from the next attack to hit him and gain 0.75 seconds of invincibility afterwards. This invincibility is not included in the 6 seconds with no damage. 
Basic Attacks 	
Jab: Crash punches once, then twice, then kicks.
Dash Attack: Crash performs his signature Slide Attack. 
Side Tilt: Crash tosses a Yo-Yo forward, then quickly pulls it back. Has very little starting and ending lag, but doesn't do much damage.
Up Tilt: Crash does a Headstand, kicking enemies above him up and slightly forward. 
Down Tilt: Crash sweep kicks forward while Aku Aku appears and attacks near the ground behind him. 
Ledge Attack: 
Grab and Throws 	
Grab: Crash grabs a nearby enemy.
Pummel: Crash headbutts the enemy.
Forward Throw:  Crash goes into a Cyclone Spin and lets go of the enemy, sending them flying forwards.
Back Throw: Crash goes into a Cyclone Spin and lets go of the enemy, sending them flying backwards.  
Up Throw:  
Down Throw: Crash jumps up and Belly Flops on to the opponent. 
Smash Attacks 	
Side Smash: 
Up Smash: 
Down Smash: 
Aerial Attacks 	
Neutral Air: A brief spin. 
Forward Air: Crash kicks directly forward. 
Back Air: 
Up Air: 
Down Air: Does a Belly Flop, sending him straight down and doing good damage to anyone nearby. 
Neutral Special 	
Neutral Special: Cyclone Spin Crash spins in a circle, turning himself into a tornado. Crash can move side to side while spinning, albeit a lot slower than normal. If he spins into a TNT Crate, it will go flying forward and then explode when it hits something. 
Side Special: Fruit Bazooka Crash takes out the Fruit Bazooka and blasts a Wumpa Fruit forward. 
Up Special: Jetpack Crash dons his Jetpack and flies upwards. 
Down Special: TNT Crate Crash tosses a TNT Crate in front of him. If attacked by anyone, even Crash, it will explode. The crate can be picked up and thrown, and its explosion can harm Crash. Only one crate can be in play at a time. 
Final Smash 	
Wumpa Wallop Crash dons his Jetpack and flies into the foreground, then begins shooting Wumpa Fruits at a Targeting Reticle that can be freely moved around the screen. After a little while, Crash Dive-Bombs the targeted area while spinning rapidly.  
Taunts 	
Up Taunt: Crash makes a face at the camera.
Side Taunt: Crash jumps backwards in the direction the taunt is inputted, and his eyes bulge as he says, "Whoa!".
Down Taunt: Crash does a fist pump and says, "Boo-Yah!".
Victory Animations	
#Crash jumps around, spins on one foot, and poses for the camera, balancing on one leg, saying "Hee-Haw!"
#Crash bashes open a bunch of crates one after the other, eventually sliding into one that contains a Wumpa Fruit, which he grabs and holds towards the camera.
#Crash and Aku Aku jump out of a swirling portal as Crash proudly holds up a Blue Gem. 
====Sceptile====
Intro Tagline 	
Series 	
Pokèmon
Debut 	Pokèmon Ruby and Sapphire (2002)
Image 	
Entrance Animation	Sceptile is sent out a Pokè Ball. 
Basic Attacks 	
Jab: Sceptile slashes at enemies with a leaf blade twice, then kicks them away.
Dash Attack:  
Side Tilt: 
Up Tilt: 
Down Tilt: 
Ladder Attack: 
Ledge Attack: 
Grab and Throws 	
Grab: Sceptile grabs nearby enemies.
Pummel: 
Forward Throw:  
Back Throw: 
Up Throw:  
Down Throw: 
Smash Attacks 	
Side Smash: 
Up Smash: 
Down Smash: 
Aerial Attacks 	
Neutral Air: Sceptile uses X-Scissor to attack enemies on both sides. 
Forward Air: 
Back Air: 
Up Air: 
Down Air: 
Neutral Special 	
Neutral Special: False Swipe Sceptile unleashes a quick, short-range jab that does very little damage and no knockback, but causes enemies to fall to the ground (similarly to the sweetspot on Ridley's skewer), leaving them open for follow-ups. 
Side Special: Mega Drain Sceptile creates an orb of energy in front of itself that vanishes after a little bit. Enemies in the orb take constant damage. Sceptile is healed for 35% of damage done with this move. 
Up Special: Dual Chop Sceptile's arm glows purple as it slashes upward. Its other arm then glows as it slashes forward, knocking enemies away. 
Down Special: Frenzy Plant Sceptile strikes the ground with its hand, causing thick brown vines to grow forward.
Final Smash 	
Leaf Storm Sceptile mega evolves and unleashes a barrage of leaves from its tail. 
Taunts 	
Up Taunt: 
Side Taunt: 
Down Taunt: 
Victory Animations	
#Sceptile slashes twice with Leaf Blades, then stomps the ground and looks up at the sky.
#Sceptile creates a whirlwind of leaves around itself, then smiles at the camera.
#
==Stages==
===New===
Stage 	Universe 	Image	Description
Battlefield 	Super Smash Bros.	 	A simple stage with three platforms above it.
Final Destination	Super Smash Bros.	 	A single platform with an ever-changing background.
Meta Crystal 	Super Smash Bros.	 	A stage with an incline in the center platform and a single platform above.
3D World 	Mario 	 	A scrolling stage that takes players through Super Bell Hill, Shadow-Play Alley, Clear Pipe Cruise, Sunshine Seaside, and World Bowser.
Last Resort 	Mario 	 	A stage that takes place on the top two floors and roof of the Last Resort, the location of Luigi's Mansion 3. The lowest accessible floor is based on the lobby, the middle one is based on the castle floor. Each floor is only visible when there is at least one fighter in it. Occasionally, Lightning will strike the top of the tower, causing the rooms to darken temporarily, then light back up with tons of ghosts in the background.
 	 	 	
 	 	 	
 	 	 	
 	 	 	
Plains Village 	Minecraft 	 	A stage based off Villages in Minecraft. Has a pseudo-randomly generated layout, but usually features houses, farms, and a village center, all taken from Minecraft 1.14 Naturally Generated Structures. There are no hazards to this stage other than walk-off edges. The stage also features a purely cosmetic day-night cycle and villagers who come out to watch the battle in the day. If items are on, they will be thrown into the stage by the Villagers, and won't appear at night.
Hightower 	Team Fortress 2 	 	A stage based off the famous (or infamous) TF2 Stage. It features a version of the elevator area of the map, with the two carts ready to be lifted up the elevators and the titular Hightower in the middle of the map. TF2 Characters will also run around doing battle in the background and occasionally launching Rockets, Baseballs, Syringes, and other projectiles into the foreground. If a character stands on one of the carts, it will slowly lift into the air. The more characters on the cart, the faster it moves. If nobody is standing on the carts, it will fall to the bottom and hurt anyone underneath. If a cart reaches the top, it will turn anyone standing atop it Gold, and then slowly descend back to the ground.
==Assistants==
===Assist Trophy===
Name 	Series 	Effect 	Can be KO'd?
Andross 	Star Fox 	Goes into the background and sends damaging shapes flying forward.  	No
Barbara 	Jam with the Band	Strums her guitar, creating sound waves that knock away enemies.  	No
Creeper, Skeleton, and Phantom	Minecraft 	A trio of Hostile Mobs. Phantom stays near the upper blast line before dive-bombing enemies, Skeleton shoots arrows from a stationary position, and Creeper walks towards enemies, exploding if it gets close enough. The mobs must be individually KO'd, and the Point goes to whoever kills the third mob. When the Creeper explodes, it counts as whoever attacked it last killing it. 	Yes
Dr. Wright 	SimCity 	Summons a giant building out of the ground.  	No
Gargaros 	Yo-Kai Watch 	Walks around and swings its club at enemies unfortunate enough to be nearby. The club has very high damage and knockback, and Gargaros himself has a sizable health pool, as well as Super Armor. He'd be practically impossible to beat if he didn't move so slowly. 	Yes
Hammer Bro 	Mario 	Throws Hammers and jumps around. 	Yes
Isaac 	Golden Sun 	Pushes enemies off the stage with Move. 	Yes
Jack Frost 	Persona 	Uses Mabufu to grow Icy Tree-Like Structures around the Battlefield. The structures trap enemies before shattering to damage enemies. The shatters can rarely freeze enemies.  	No
Jeff 	EarthBound 	Shoots homing rockets from the Multi Bottle Rocket. 	No
Medic 	Team Fortress 2 	If someone on the summoner's team has 25% Damage or higher, he will run to them and use the Quick-Fix to heal them down to 15% at a rate of 5% per second. If nobody needs healing, he'll run around firing the Overdose and swinging the Vita-Saw.  	Yes
Metroid 	Metroid 	Latches on to an enemy's head and deals constant damage. 	Yes
Nintendog 	Nintendogs 	A Nintendog (this time an Alaskan Husky) blocks the screen for a while. 	No
Wazzat 	Yo-Kai Watch 	Floats above opponents for a bit before biting on to their head and causing them to become Dizzy. After three attempted chomps or one successful chomp, it vanishes. 	Yes
Yuri Kozukata 	Fatal Frame 	Takes pictures with the Camera Obscura, stunning enemies. 	No
===Pokè Ball===
Name 	Effect 	Master Ball?
Abomasnow 	Uses Blizzard to freeze nearby enemies before using Ice Punch to slide somewhere else. 	No
Abra 	Teleports enemies around. 	No
Arceus 	Uses Gravity to throw opponents downward. 	Yes
Bewear 	Uses Brutal Swing to deliver powerful uppercuts while idly walking around the stage. 	No
Blaziken 	Uses Blaze Kick to kick at nearby opponents, then uses Hi Jump Kick to launch itself at opponents, dealing high damage and doing a backflip if the hit connects. If Hi Jump Kick causes him to fly off the stage, he won't come back.	No
Chansey 	Uses Softboiled to create five eggs in front of her. The eggs heal 4-7% Each. 	No
Deoxys 	Uses Hyper Beam to fire a laser straight down. 	Yes
Ditto 	Transforms into a clone of whoever summoned it and runs around attacking enemies. 	No
Electrode 	Uses Explosion after a little bit. Can be picked up and thrown. 	No
Garbodor 	Uses Belch to release a cloud of Poison Gas around itself. Anyone in the cloud takes constant damage and moves slightly slower on the ground. 	No
Magikarp 	Flops around like a fish out of water. Because it is a fish out of water. 	Yes
Manaphy 	Uses Heart Swap to make two fighters switch bodies temporarily. Any stocks lost during this time will go towards the player who is controlling the fighter, not the fighter. 	Yes
Marshtomp 	Uses Muddy Water to launch brownish waves across the ground at enemies. 	No
Meowth 	Uses Pay Day to toss a barrage of coins at enemies. 	No
Mew 	Gracefully Flies away. Can't be selected in Training Mode until encountered normally at least once. 	Yes
Mimikyu 	Uses Let's Snuggle Forever to drag enemies under its disguise, and instantly KOs them at high percentages. 	No
Onix 	Flies up off the top of the screen, then sticks his head back down and uses Rock Slide to cause a rain of boulders. Works similarly to how Snorlax worked in Ultimate. 	No
Popplio 	Creates Bubbles that bounce around the stage. Anyone who touches them, including the Summoner, is bounced back. 	No
Scizor 	Jumps around until he's near an opponent before using Metal Claw to unleash tons of Slashes. 	No
Staryu 	Flies over next to an enemy and uses Swift to shoot a barrage of stars at them. 	No
Togepi 	Uses Metronome, which can become One of Seven Moves:
*Whirlwind: Togepi unleashes a large gust of wind that blows enemies away. It's like the Gust Bellows, but in all directions.
*Smoke Screen: Togepi creates a large cloud of smoke that obscures the general area it's in.
*Leech Seed: Togepi releases a Cloud of Green and Pink Petals that cause flowers to grow on enemies' heads.
*Hypnosis: Togepi releases Bluish Waves that put enemies to sleep.
*Powder Snow: Togepi releases a blast of Cold Air that freezes enemies.
*Magnitude: Togepi causes an Earthquake that buries nearby foes.
*Self-Destruct: Togepi explodes in a similar fashion to Electrode.
After using any move, Togepi vanishes.	No
Toxtricity	Uses Overdrive to throw a few electric sound waves forward. They work similarly to Mii Swordfighter's Final Smash, only larger and slower. 	No
Wobbufett 	Stands around and uses Counter and Mirror Coat to reflect projectiles and counter attacks. 	No
Victini 	Uses Victory Star to give whoever summoned it a free Final Smash. 	Yes
Zebstrika 	Uses Wild Charge to rush into opponents and deal tons of Electrical Damage. 	No
==Modes==
===Smash (1-8 Players)===
The main mode of the game. Allows One to Eight players to duke it out on the stage of their choice.