Cultural Adaptability

Cultural Adaptability is the name of both a 4e and depreciated Classic advantage.
==Cultural Adaptability (4e)==
Cost: 10 or 20 points
Cultural Adaptability is a mental, mundane advantage (Basic Set, p. 46) that comes in two levels:
* Cultural Adaptability (10 points)
* Xeno-Adaptability (20 points). 
It is referenced in GURPS Dungeon Fantasy 2: Dungeons™, p. 10, on negotiating with monsters, and GURPS Space, p. 219, on distinctions between the two levels of the advantage in a space campaign.
==Cultural Adaptability (Classic)==
Cost: 30 points
*Charisma 1 [5], Language Talent [10], and Smooth Operator 1 [15]
==See Also==
* Cultural Familiarity
* List of Advantages
Category:Mental Traits
Category:Mundane Traits
Category:Advantages
Category:Depreciated Advantages
Category:Classic Meta-Traits
Category:Meta-Traits