Aarde

#REDIRECT Erathes
== Erathes, the Tomorrow Lands ==
Erathes is an American Wild West-inspired frontier world, favored by some of the most villainous of the Multiverse, who hijack the Insterstices to travel through the Elemental Aether. Technologically, it is a Late-Napoleonic Earthlike-world with a new Magipunk mineral fueling an Industrial Revolution. What we see of Erathes in the beginning is a desert, characterized by wide vistas, cacti, tumbleweeds, rattlesnakes, canyons, railroads, small wooden towns, and many other Wild West tropes. Winter on Erathes is thunderstorm season, and the desert rain is hard and sudden. Themes include: Humor & horror, gentlemen & gamblers, leftover magic & looming technology, pirates & priests, robber-barons & red-light-districts, spellmen & 'slingers, tinkers & thieves, Wild Wild West & wealthy big balls.
Most of Erathes is wilderness; a cosmic waypoint dotted by a variety of intelligent species, strange monsters from other planes, ruins of ancient empires, and so on. The peoples live in isolated pockets scattered across a big, dangerous world and look upon the unkempt lands with dread. Not simply carved up between nation-states jealously enforcing their borders, City-States often don't even have roads linking to neighbors. It might be safe enough within an hour's travel from town, but go beyond and anything could be waiting down that old overgrown path… and whatever is out there is most likely hungry and hostile: infested marches, haunted barrowfields, desolate hills, and monster-haunted badlands. Striking off into untraveled lands is something only Adventurers do. So, anyone who can afford to travels by way of the Interstices, large, fixed portals where the intervening space between places and the interval of time elapsed to cross said space are simultaneously reduced to nearly zero. But there is a rumor that the Interstices... leak.
Category:Geography
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