An Eye For An Eye

An Eye For An Eye is a mini-campaign in Total War: Warhammer. It is part of the Call of the Beastmen DLC pack.
==Gameplay==
An Eye For An Eye features its own custom campaign map and factions. The campaign map is centered on the Drakwald, a dark and dangerous forest inside The Empire's borders. You play as Warherd of the One-Eye, a Beastmen faction led by Khazrak the One-Eye. You must hunt down and kill your hated nemesis Boris Todbringer, who leads the Middenheim faction.
==Factions==
Though called Warherd of the One-Eye, it is functionally identical to the regular Beastmen faction. However, you must always have Khazrak as your default Lord. Malagor the Dark Omen can still be recruited, but Morghur the Shadowgave cannot be.
Other Beastmen factions may confederate with you if you complete a quest for them.
==Provinces==
Province 	Settlements	Climate 	Beastmen Tribes 	Trade Goods	Starting Owner
Eastern Drakwald 	
*Schwarzmarkt (Capital)
*Isenbuttel
*Rosche	Humans 	 	
* Marble (Schwarzmarkt)
* Timber (Isenbuttel)	Cult of Ulric
Eastern Hochland 	
*Fort Schippel (Capital)
*Ahresdorf
*Koerin	Humans 	 	
* Iron (Koerin)	Hochland
Gloomy Woods 	
*Gloomy Woods (Capital)	Greenskins	 	 	Gloomy Woodz Tribe
Howling Hills 	
*Delberz: (Capital)
*Mittelmund
*Untergard
*Middenstag	Humans 	 	
* Iron (Mittelmund)
* Pottery (Untergard)	Middenheim
Middle Mountains 	
*Bergsburg (Capital)
*Esk
*Kurdenwald	Humans 	Jagged-Horn Tribe 	
* Gold (Esk)	Hochland
Mirror Moors 	
*Grossfurre (Capital)
*Fassberg	Humans 	Ripper-Horn Tribe 	 	Cult of Ulric
Northern Drakwald 	
*Middenheim (Capital)
*Schoninghagen
*Frote
*Grimminghagen	Humans 	 	
* Wine (Schoninghagen)
* Furs (Frote)	Middenheim
Northern Wasteland 	
*Fort Solace (Capital)
*Stedum
*Vasse	Humans 	 	
* Dyes (Fort Solace)
* Salt (Stedum)	Middenheim (Fort Solace)
Marienburg (Stedum & Vasse)
Reikwald Forest 	
*Carroburg (Capital)
*Dunkelbild
*Senden	Humans 	 	
* Pastures (Dunkelbild)	Carroburg
Schadensumpf 	
*Bokel (Capital)
*Kammendum
*Norderingen	Humans 	Redhorn Tribe 	
* Pottery (Kammendum)	Middenheim
Southern Drakwald 	
*Brockel (Capital)
*Eldagsen
*Sunderberg	Humans 	 	
* Pastures (Eldagsen)	Cult of Ulric
Southern Hochland 	
*Langweise (Capital)
*Barwedel
*Luthorst	Humans 	Shadowgor Warherd 	
* Timber (Luthorst)	Hochland
Southern Wasteland 	
*Marienburg (Capital)
*Salfen
*Niddesdorf	Humans 	 	
* Dyes (Salfen)	Marienburg
The Black Pit 	
*The Black Pit (Capital)	Greenskins	 	 	The Black Pit Tribe
The Reikland Channel	
*Scheinfeld (Capital)
*Eslohe
*Leydenhove
*Caden	Humans 	Warherd of the One-Eye	
* Timber (Scheinfeld)	Carroburg
The Talabec 	
*Ahlenhof (Capital)
*Leer
*Schoppendorf	Humans 	 	
* Timber (Leer)	Middenheim
Western Drakwald 	
*Gorrsel (Capital)
*Deinste
*Winsen	Humans 	Skrinderkin Warherd 	
* Marble (Winsen)	Cult of Ulric
Western Hochland 	
*Bergendorf (Capital)
*Heedenhof
*Flaschfurt	Humans 	 	
* Wine (Bergendorf)	Hochland
== Chapter Objectives ==
=== Chapter 1: Beasts in the Blood-Ground ===
There are yet those that not yet learned Khazrak's name. The blood-ground calls and he answers.
Rank 	Name 	Objective(s) 	Reward(s) 	In-game description
Primary objective	On the Take	Destroy the following faction: Carroburg 	2500 Favour 	The land the Uncloven Ones so desperately wish to claim is of little value. Show these men and their worthless gods that their cities are fit for one thing only - ruin! Reduce Carroburg to rubble!
Result: Carroburg falls, Khazrak! The pathetic man-filth flee before you weeping their crimson heraldry across the rubble of their ruined cities. This is the first defeat of many the defenders of Middenland will taste, yet stiffer challenges await as you progress. All of Middenland will rise, desperate and worthless, to try to stop your brutal advance. The herd moves all the same, Khazrak - no weak fleshling can stand in your way!
The Slaughter of Men (10 turns): Chaos corruption: +2 (all characters); Horde Growth: +3 (all forces); Many human settlements lay in ruin - death and despair are rife throughout their lands. Continue on this course - seek an end to all mankind!
The Cult of Ulric declares war on you!
Bonus objective I	Sack & Awe 	Earn the following amount from raiding: 4500 Favour	Income from raiding: +50% (all forces)	Stone walls, palisades and rising towers all define man's so-called 'civilisation'. This is a brazen insult to the Beastmen, deserving nothing but brutality in answer. Bring it all to the ground; bring it all to fire and dust.
Result: The herd is incensed and emboldened by their actions. They will now ravage and pillage with greater ferocity.
=== Chapter 2: What Beasts May Come ===
Khazrak grows in renown, yet the blood-ground demands more. The One-Eye desires flesh.
Rank 	Name 	Objective(s) 	Reward(s) 	In-game description
Primary objective	Total Gore 	Destroy the following faction: Cult of Ulric	Research Rate: +25% 	The worshippers of this "wolf god" desperately attempt to bring order to a world riven by madness, a world deserving of naught by havoc. Bring that havoc to the world. Let the fire consume it all.
Result: Your actions have emboldened the herd, increasing the efficiency of their toil.
The Wolves at least cease their pitiful barking. If Ulric is truly as they say he is, then he shall look upon his pathetic worshippers with disgust as they break before the warherd. There are no gods but the Ruinous Powers, justly and rightly capricious. Only Middenheim remains now, Khazrak. Todbringer waits in his capital - its brutal and swift destruction will bring all of Middenland to its knees, and to your unflinching fury!
The Slaughter of Men (10 turns): Chaos corruption: +2 (all characters); Horde Growth: +3 (all forces); Many human settlements lay in ruin - death and despair are rife throughout their lands. Continue on this course - seek an end to all mankind!
Middenland declares war on you!
Bonus objective I	Seen & Herd	Maintain 30 units in total. 	Income from raiding: +75% (all forces)	As Khazrak grows in strength, his name and power becomes known to Beastmen from right across the blood-grounds. More and more beasts answer his call to war, and so the vastness of his herd increases.
Result: The herd is incensed and emboldened by their actions. They will now ravage and pillage with greater ferocity.
=== Chapter 3: Khazrak of the Endless Brayherd ===
The Uncloven tremble, for they see their end before Khazrak and his unyielding herd.
Rank 	Name 	Objective(s) 	Reward(s) 	In-game description
Primary objective	Eye, Khazrak	Destroy the following faction: Middenheim 	Upkeep: -15% for all units 	Todbringer hides behind his stone walls, yet Khazrak will not be stopped. He will walk through balefire and scale the World's Edge Mountains to exact his blood deed. He will not stop. Bring ruin to Marienburg. Bring retribution to Todbringer!
Result: Funds are useful along the road to victory, but they do not win battles.
Bonus objective I	Brawn Again 	Earn the following amount from raiding: 5000 Favour	Income from raiding: +100% (all forces)	The path to Boris Todbringer is a long but necessary one, across the length and breadth of the blood-grounds. The end of man and Middenheim is near; smash their cities, burn the land - show man that the end is upon them at Khazrak's hand.
Result: The herd is incensed and emboldened by their actions. They will now ravage and pillage with greater ferocity.
==Victory Conditions==
===Campaign Victory===
* Destroy the following factions: 
** Carroburg
** Cult of Ulric
* Ensure that Boris Todbringer is in a wounded state.
===Ultimate Campaign Victory===
* Destroy the following factions: 
** Carroburg
** Cult of Ulric
** Hochland
** Middenland
* Ensure that Boris Todbringer is in a wounded state.
==Strategy==
== Rewards ==
* Boris Todbringer - If you win An Eye For An Eye campaign, Boris Todbringer will become available for The Empire on custom and multiplayer battles.
Category:Campaigns