Update:DC Fix? Rare Prices & Tutorial Rewards

The original post can be found here.
*Melee in general will hit slightly more (well with the proper formula, it was nerfed about a month ago). (Slightly means like 1-3%, depending on gear)
*AGS accuracy has been increased
*The wilderness boss locator has been added to the PKP shop for 50 pkp (it will tell you the compass direction, and if the boss is dead it will tell you time until the next one)
*Wilderness bosses will now scale hp depending on the # of people online (hp * playercount/85)
*Bulwark beast's recoil shouldn't cause DCs anymore
*Removed a couple of things that could be causing the combat DCs, as well as rolling the client back to a previous version (nothing server-sided to explain their sudden occurence)
*Tutorial now gives you a fire cape and a fighter's torso as a reward
*Mystery box no longer gives hweens, but it gives spirit shields/arcane neck instead (so no loss)
*Mystery box also has a 1/5000 chance to give a blue phat
*Wildy bosses now give every participant a reward!
*Wildy bosses now skull all attackers
*Guards etc in dungeoneering should no longer be unattackable
==Rares==
All "rare" items have been removed from the game and the owners have been given the old donor shop value for them. (Hweens, santa, and party hats) and their prices have been SIGNIFICANTLY increased.
Now you're probably going to post something like: "omg, just a scheme to make money!!!!". Well no shit. They serve no purpose besides being cosmetics and the rares weren't even rare. I don't like discussing the financial situation of the server, but we've been bleeding money for a while (and this really does not effect gameplay).