Arena Brawl

Arena Brawl (or just Arena) is a competitive minigame on the Hypixel Network. Players use sets of melee and ranged abilities to fight enemies, in teams or solo. It has four skill categories featuring Offensive, Utility, Support, and Ultimate skills. You can also upgrade your player stats including Health, Energy, Melee damage, Cooldown reduction, and Runes. The game was officially released to everyone on the Network on March 20, 2014, following a lengthy beta period.
==Gameplay==
===Arena Challenger===
The Arena Challenger is an NPC where players can either trade in Win Streaks for Magical Keys or coins, or buy them directly.
===Magical Chest & Magical Keys ===
The Magical Chest allows players to use Magical Keys to unlock cosmetic hats, cosmetic swords, and abilities for the game.
Magical Keys have a chance of spawning in-game, but you can also trade in win streaks or coins for Magical Keys.
===Combat System===
Your full default
HP is 2000 (2200 with max upgrades), and your base damage is 10 per sword hit. You can right-click with your sword to activate your offensive skill (by default Fireball). Your base energy is 100 (120 with max upgrades), which regenerates over time. Your base stats can be upgraded in the Combat Upgrades section of the Shop.
You also have 3 other skills, your Utility (glowstone), Support (Lime Dye), and Ultimate (Orange Dye).
* Your Support skill is a cooldown based skill type that provides healing damage prevention effects to the user/users team. Abilities range from instant heals to Heal Over Time structures you place down. Different support skills have different benefits and drawbacks, for example, player-spawned structures (such as Healing Totem) can be broken by the opposing team, but provide lots of healing over time.
* Your utility skill is a cooldown based skilltype that players can utilize to give themselves an advantage in a situation. Abilities range from teleporting to enemies to providing protection around a player. They are often use synonymously with Support skills for a desired effect, such as the Barricade and Healing Totem combo.
*Your Ultimate skill is a one-time use skill type that can be activated 1 minute into the game.
===Rating ===
The rating system in Arena Brawl provides you with a numerical 'rating' that is supposed to reflect a players skill level. Players gain and lose ratings from winning and losing ranked 2v2 matches. Rating is applied according to a customized version of the Glicko rating system designed by the developers. In short, players will gain more rating by beating players with higher ratings than them and lose more ratings by losing to players lower than them. If two teams have exactly the same rating, the winners will receive +16 and the losers -16. The leaderboard in Arena Brawl is predominantly based on rating (although there is now also a 1v1 win leaderboard). 
The rating system, in the way it awards/subtracts rating on wins/losses, does not conserve rating. Players have abused the way this works in order to "spawn in" rating that didn't exist before, therefore giving a rating to a certain group of players. This act is known as "boosting" and has been a large problem at the top (leaderboard) levels of the game in the past.
The armor a player wears in the lobby and in-game reflects their division. Having a higher division is rewarded with higher tier armor (armor is purely cosmetic). Here is a list of the ratings required for each armor tier:
* Wood (leather): 1100 Rating
* Stone (chainmail): 1200 Rating
*Iron: 1300 Rating
* Gold: Top #100
*Diamond: Top #35
*Masters (enchanted diamond): Top #10
===Win Streaks===
Win Streaks can be used to obtain coins or keys. A win streak of 2 earns you 100 coins, 4 gets 250 coins, 6 gets 1 key, and 10 gets 3 keys.
==Modes==
===1V1 (Unranked)===
The 1v1 mode is an UNRANKED mode. This means that your rating is not affected in this gamemode. This mode has two players going head to head with all the usual mechanics of Arena Brawl. There is a leaderboard for the most amount of wins in this mode.
===2V2 (Ranked) ===
The 2v2 mode is a RANKED mode. This means that you will gain or lose rating depending on whether you win or lose. 2v2 (sometimes referred to as 2's) is the main gamemode and all skills are theoretically balanced around it. It is currently the only ranked gamemode in Arena Brawl. The mode features 4 players (in groups of 2) fighting using all four skill categories Arena Brawl has to offer. Players can develop strategies using teamwork to outsmart and outplay the enemy, and use complimentary skill setups that work well with their teammates. There is a leaderboard for highest rating in this mode.
===4V4 (Unranked)===
The 4v4 mode is an UNRANKED mode. This means that your rating is not affected in this gamemode. The mode features 8 players (in groups of 4) fighting using the four skill categories Arena Brawl has to offer. This mode is slightly more chaotic as there are double the amount of people and skills being used. There is a leaderboard for the most amount of wins in this mode.
==Maps==
Map Name 	Mode	Creator(s)
1v1Crest 	1v1 	Hypixel Build Team
1v1Dojo 	1v1 	Hypixel Build Team
1v1Exodus 	1v1 	Hypixel Build Team
1v1Hilltop 	1v1 	Hypixel Build Team
1v1Manor 	1v1 	Reptar
1v1Purple 	1v1 	Momica
2v2Bridge 	2v2 	Hypixel Build Team
2v2Crest 	2v2 	Hypixel Build Team
2v2Exodus 	2v2 	Hypixel Build Team
2v2Highlink	2v2 	Hypixel Build Team
2v2Jungle 	2v2 	Hypixel Build Team
2v2Zeus 	2v2 	Hypixel Build Team
4v4Bridge 	4v4 	Hypixel Build Team
4v4Crest 	4v4 	Hypixel Build Team
== Arena Brawl Shop==
The shop has new content that you can purchase with Coins. You can buy new abilities, upgrade your player, and equip hats or swords you find in the Magical Chest. Upgrading your player is the most notable form of progression and is exponential; upgrades become more expensive up to their maximum level (9). Buying a booster allows players to tip Coins to you, enabling fast progression.
===Offensive Skills===
Offensive Skills are your main damage output in Arena Brawl. They can do lots of things. Having a good offensive skill is often what will make a win come true. Some skills take longer to charge up and do lots of damage, while others don't take so long but does minor damage. You will need a certain amount of energy to use your skill. Every skill has it's own energy requirement. The energy will charge up by itself. 
*Boulder Toss (Energy Cost 75): Launch a large boulder that will shatter after colliding with the ground, dealing 230 damage to enemies nearby. Launching a boulder directly under a player's feet will immobilize them for 2 seconds. Explosion Radius: 5
*Cookie Shotgun (Energy Cost 65): Fire 7 cookies in a cone in front of you that each deal 27 damage.
*Falcon Punch (Energy Cost 100): Charging your fists will slow you for 1 second. Charged fists can break any structure with a single hit, or will deal 260 damage on your next melee hit.
* Fireball (Energy Cost 40): Shoot a fireball that will explode for 95 damage. A direct hill will cause the enemy to take an additional 10 damage. Explosion Radius: 4 - Default Offensive Skill
*Flame Breath (Energy Cost 60): Breathe fire in a cone in front of you, dealing 135 damage instantly and setting the air on fire for 2 seconds. Enemy players standing inside the fire will take 15 damage per second. Breath Range: 8
*Freezing Breath (Energy Cost 90): Breathe cold air in a cone in front of you, dealing 200 damage instantly. If an enemy is hit by the breath, they will be slowed for 2 seconds. Breath Range: 8
*Guided Pig 2000 (Energy Cost 100): Shoot a pig that will explode, dealing 255 damage to all nearby enemies. Your rotation influences the flight. Explosion Radius: 4
*Lightning Strike (Energy Cost 80): Call down a lightning strike on your target that deals 180 damage and has a chance to immobilize them for 1 second. Max Range: 18, Immobilize Chance: 40%
*Melon Launcher (Energy Cost 60): Launch an explosive melon that deals 140 damage. After exploding, 3 small pieces of melon will fall to the ground and explode for 10 damage each. Big Explosion Radius: 4, Small Explosion Radius: 3
*Pumpkin Launcher (Energy Cost 30): Launch an explosive pumpkin that deals 70 damage. After exploding, 3 small pieces of pie will fall to the ground and explode for 5 damage each. Big Explosion Radius: 4, Small Explosion Radius: 3
*Proximity Mine (Energy Cost 100): If an enemy steps on it, it will explode dealing 350 damage and detonating all nearby mines. Only 2 mines can be active at a time. Disappears after 2 seconds. Explosion Radius: 4
*Rocket Chicken (Energy Cost 30): Shoot a chicken that will explode, dealing 80 damage to all nearby enemies. Explosion Radius: 3
*Seismic Wave (Energy Cost 90): An unstoppable seismic wave emerges from your feet and goes in a straight line in front of you, destroying player-made structures. Any enemy player caught in its path will take 225 damage and will be knocked back into the air.
* Snowball (Energy Cost 20): Throw a snowball that deals 60 damage and has a chance to slow each enemy hit for 1 seconds. Slow chance: 10%
*Flame Sword (Energy Cost 100): Enchant your weapon with the power of Fire, dealing 400% of melee damage for the next 6 seconds. During this time, energy regen will be halted.
*Ancient Breath (Energy Cost 80): Call the voice of your ancestors, dealing 185 damage instantly. If an enemy is hit by the breath, they have a 50% chance to be immobilized for 1 second. Breath Range: 8
===Utility Skills===
Utility Skills can do a lot of helpful things. Their main use however, is to get away from the enemy, some skills however works a bit differently. These are important if you want to heal up. A lot of players will use their Utility Skills and Support Skill at once. To get the enemy away and then heal up at the same time. These don't consume energy, but do have cooldowns, and some skills have different cooldowns.
===Support Skills ===
Support skills are your main source of helping you survive longer. They can heal you or reduce the amount of damage that you take. They are sometimes used in conjunction with the Ulitiy Skills. They do not consume energy, but that have cooldowns that vary with the skill.
===Ultimate Skills===
*Shield Wall: Reduces damage taken by 65% for 10 seconds. - Default Ultimate Skill
*Berserk: Doubles your melee damage and increases movement speed by 40% for 15 seconds. Grants immunity to debuffs and increases cooldown speed of all skills by 5%.
*Reflect Damage: Reduces damage taken by 50% for 8 seconds and reflects 50% damage back to your attack for the duration.
*Broodmother: Summons a large spider that will chase down and poison the targeted enemy player, dealing 198 damage over 6 seconds. When slain, the Broodmother spawns 4 spiderlings that deal 5 damage each per attack. Max Range: 20, Broodmother Health: 5, Spiderling Health: 2
*Doom Shroom: Plant a giant mushroom that will damage all enemies within 15 blocks for 20 damage per second while it grows. Once grown, the mushroom will let out a final burst of 400 damage and destroys all structures. Can be destroyed by melee hits.
===Runes===
A rune is a special perk, which gives your hits a small chance to apply a special effect. There are currently four runes you can buy/upgrade and you can only have on active at when playing, every upgrade adds 2% to that specific rune. Here is a list of all five runes:
* Rune of Slowing - Your melee attacks have a 3-9% chance to slow the movement speed of your enemy by 60% for 3 seconds.
* Rune of Speed - Your melee attacks have a 3-9% chance to increase your movement speed for 3 seconds.
*Rune of Energy - Your melee attacks have a 6-12% chance to restore 5 energy.
*Rune of Damage - Your melee attacks have a 24-48% chance to deal 50% extra damage.
* Rune of Defence - You have a 5-25% chance to reduce the damage dealt to you from melee attacks by 50%.
===Combat Upgrades===
A combat upgrade is a perk which increases your basic stats, such as weapon damage and maximum health. There are currently four combat upgrades, and all of them are active at the same time. 
Note that the final upgrade for each perk increases your stats more than stated above.
* Melee Upgrade - Increases the damage you deal with your melee attacks from 10.0 to 12.0 damage. Each upgrade adds up to a total of 0.22 damage.
*Health Upgrade - Increases the health you spawn with from 2000.0 to 2200.0 health. Each upgrade adds 22 health.
*Energy Upgrade - Increases your maximum energy from 100 to 120 energy. Each upgrade adds 2 or 3 energy.
*Cooldown Upgrade - Increases your cooldown reduction for your skills/abilities from 0% to 10%. Each upgrade adds 1.11% cooldown reduction.
===Hats===
Hats are purely cosmetical objects which can be found in the Magical Chest and have two uses: they replace your head when selected and they have a chance to show on of the sayings listed below when you are attacked. The rarity of the hat indicates the chance that you will get that hat from the Magical Chest. These are common, rare and epic. It's a completely random chance.
== Achievements==
===Challenge Achievements===
Name 	Description 	Points
Big Brawler 	Win 2v2 10 times in a row 	10
Cooldown Specialization	Buy all Cooldown Combat Upgrades 	10
Deadly Pumpkin 	Find the Pumpkin Launcher in the magical chest 	15
Disco Star 	Unlock the disco hat 	20
Don't touch me! 	Kill someone with your cactus shield 	10
Doom Shroom Gloom 	Kill a player with your Doom Shroom 	5
Energy Specialization 	Buy all Energy Combat Upgrades 	10
Environmentalist 	Have a Tree of Life and Doom Shroom activate at the same time 	10
Flawless Victory 	Win with at least 2000 remaining in 2v2 	5
Hard Earned Award 	Earn a ranked reward 	10
Health Specialization 	Buy all Health Combat Upgrades 	10
Healthy Totem 	Place down a healing totem and don't let it break 	5
Iron Heart 	Claim an iron division rewards or higher 	15
Life Pool 	Get the healing buff twice in a single game 	5
Lucky Pig! 	Find the Guided Pig 2000 in the Magical Chest 	15
Magical Shenanigans 	Open the Magical Chest for the first time 	5
Maximum Runic Magic 	Max a rune 	15
Melee Specialization 	Buy all Melee Combat Upgrades 	10
My New Hat 	Win wearing an Epic hat 	5
New Toy! 	Find a sword in the magical chest 	10
Nice Spare! 	Kill someone using boulder toss while wearing the bowling hat 	10
Not Even Close, Baby! 	Win with 250 or less health remaining while being the only one alive in 2v2	15
Not today 	Destroy an enemy barricade 	5
Offensive Training 	Unlock an Offensive Skill 	5
Overkill 	Deal over 800 damage at once 	5
Power Hungry 	Kill a player while using your Berserk ultimate 	5
Runic Enhancements 	Unlock a rune in the shop 	5
Smash! 	Hit 2 players with a single Boulder Toss 	5
Spartacus 	Kill someone with over 1250 rating in 2v2 	10
Spirited Away 	Use a spirit link in a game 	5
Support Training 	Unlock a Support Skill 	5
The Dragon Within 	Hit 2 players with one Flame/Freezing Breath 	5
The Punisher 	Get the double damage buff twice in a single game 	5
Totem Destroyer 	Destroy a healing totem 	5
Working in Pairs 	Win with you and your partner being alive 	5
You Shall Not Pass 	Freeze 2 players in your Wall of Vines 	10
===Tiered Achievements===
Name 	Tier	Description 	Points
Bossed 	I 	Kill 10 players 	5
Bossed 	II 	Kill 100 players 	10
Bossed 	III 	Kill 250 players 	15
Bossed 	IV 	Kill 1,500 players 	20
Bossed 	V 	Kill 5,000 players 	25
Climb the Ranks 	I 	Reach 1,100 rating 	5
Climb the Ranks 	II 	Reach 1,200 rating 	10
Climb the Ranks 	III 	Reach 1,300 rating 	15
Gladiator  	I 	Win 50 times 	5
Gladiator  	II 	Win 100 times 	10
Gladiator  	III 	Win 500 times 	15
Gladiator  	IV 	Win 1,000 times 	20
Gladiator  	V 	Win 5,000 times 	25
Gotta Wear 'Em All	I 	Collect 5 hats 	5
Gotta Wear 'Em All	II 	Collect 10 hats 	10
Gotta Wear 'Em All	III 	Collect 15 hats 	15
Gotta Wear 'Em All	IV 	Collect 20 hats 	20
Gotta Wear 'Em All	V 	Collect 25 hats 	25
Magical Box 	I 	Use the Magical Box 10 times 	5
Magical Box 	II 	Use the Magical Box 100 times 	10
Magical Box 	III 	Use the Magical Box 500 times 	15
Magical Box 	IV 	Use the Magical Box 1,500 times	20
Magical Box 	V 	Use the Magical Box 3,000 times	25
Powerup! 	I 	Activate 10 powerups 	5
Powerup! 	II 	Activate 100 powerups 	10
Powerup! 	III 	Activate 250 powerups 	15
Powerup! 	IV 	Activate 500 powerups 	20
Powerup! 	V 	Activate 1,000 powerups 	25
==Tips & Tricks ==
These are tips and tricks for the general fighting aspect of Arena Brawl.
For skill tips, please view the skill pages.
*Freezing Breath and Fire Breath are both great skills.
* Boulder is better in almost every way to fireball, however its gravity and how it is thrown is hard to get use to.
* Never put Shield Wall and Bone shield together, as it is a waste of an ultimate.
*Bone Shield and Star wall should be used immediately when they are available.
==Trivia==
*Arena Brawl used to have a system where you would enter a virtual queue and stay in the lobby.
*Arena Brawl is one of the least updated games on the server. When it was released back in March, it got updates until May 2014 where they stopped coming completely. An update didn't arrive until a year later with two Arena Brawl updates in May 2015.
* There was an FFA (1v1v1v1) mode during the beta period. It never made it out of beta, however, and was replaced with 4v4 for official release.
*Hypixel has stated on the forums that Arena Brawl is his "fav gamemode", much to the disbelief of the majority of the community.
*Arena Brawl was planned to be replaced by Warlords, but due to community pushback and cooperation behind the scenes by certain Arena community members, Warlords became it's own gamemode and Arena Brawl reserved it's place on the Hypixel network.
*Typing the command "/removearenabrawl" will respond with ""
zh:竞技场乱斗
Category:Minigames
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