Super Smash Bros. Obliteration/Isaac

Isaac is the Main Protagonist of Golden Sun in the Golden Sun series of games, and a Unlockable Character in Super Smash Bros. Obliteration. Issac was born in the town of Vale, and lived a tranquil, quiet life there for 14 years with his parents and his three closest friends Garrett, Jenna and Felix. Like his parents Dora and Kyle, Isaac is Venus Adept and set out on an adventure at the age of 14 after Issac and his friends Jenna and Felix heard the sound of a giant boulder descending on Vale in the aftermath of a giant Thunderstorm. Isaac and his friends then set out on a quest to recover the four elemental stars and put an end to the villains Menardi and Saturos efforts to break the seal on Alchemy and bring it back into the world of weyard. Brave, Headstrong, yet powerful and mature for his age, Isaac is ready to rise like the sun all the way to the top of the Mountain of Smashers. Equipped with a moveset based around, Stabs, Jabs, Elemental Djinn Attacks, Psynergy, and a signature Judgment Final Smash, Issac is ready to unleash the power of the Four Djinn's on any opponent who dares to cross him, in a true fight for the ages.
==Attacks==
Type 	Name 	Damage 	Description
Neutral 	 	(3% = slashes 1-2, 4% = thrust 5% = jump attack, 12% = total).	 Two generic slashes are followed by a thrust, and then a jump
attack which is similar to Link, Isaac has enough speed to make 
this a good combo move as it has moderate knockback, and is one 
of the strongest neutral jab attacks in the game.
Forward Tilt 	 	(7% = sword, 3% = thorns, 10% = total). 	Isaac stabs forward using growth from theplant djinn making thorns
grow on the side of his sword, oth the thorns and sword are used to 
damage opponents.
Up Tilt 	Vertical Freeze	(7%) 	Uses the power of the freeze djinn to slash in an arc vertically at opponents,
anyone contacted by this attack will be frozen immediately for 5 seconds, 
despite the move doing not much damage,
Down Tilt 	Weasel Claw 	(11%) 	Isaac uses the Weasel Claw to perform a tripping slash while crouching,
this attack has short range but heavy knockback and can easily be followed
by a ground or dash attack, thanks to Issac's speed, this is Issac's strongest
tilt attack in his arsenal,
Forward Smash	Flint Sap 	 	(16% = filly charged, 11% = half charged, 5% = health sap).
Using the djinn known as Flint, Isaac will charge his sworduntil it glows yellow and leap forward dealing powerful damage,If held even longer Isaac can absorb health from enemies, any opponent hit 
by the health sap ability of this move will recieve 5% damage which will heal Issac by 5%.
Up Smash 	 	(13% = fully charged clean, 8% = fully charged late, 10% = half charged clean,
6% = half charged late).	Charges his sword and then unleashes a fiery explosion in a vertical arc, damage
is based on charge and if the hit isclean or late, has long range but rather
moderate knockback.
Down Smash 	 	(20%) 	Uses the ability growth then unleashes sharpthorns at his opponents, the thorns extend
about 15 feet andcan affect multiple opponents at once, it is Issac's strongest smash 
attack and has long range and knockback that can KO most light and middleweights starting 
at 90%,
==Aerial Attacks==
Type 	Name 	Damage 	Description
Neutral	Stone Smash 	(10%) 	Summons two stones and smashes them on an opponent, this attack
has short range but good knockback and can be followed by an aerial 
or ground attack, thanks to Isaac's speed.
Forward	 	(15% = clean, 10% = late, 4% = tip).	Thrusts his sword forward in a stabbing motion while airborne, if angled
right with a clean hit it will result in a meteor smash.
Back 	Psynergy Blast	(13%) 	Swipes his hands behind himself performing the flaming psynergy Blast which gives a
short lived explosion of sparks from his palms,
Up 	 	(2% = 1 star, 4% = 2 stars, 8% = 3 stars, 10% = 4 stars,
12% = 5 stars/all hits connect).	Shoots 5 stars from his sword while ascending in the air, each star does
2% damage,
Down 	 	(13%) 	Angles his sword in a diagonal position while descending and then
plunges his sword into an opponent while descending to the surface,
==Other Attacks==
Type 	Name 	Damage 	Description
Floor Attack (Front)	 	(7%) 	Slashes His Sword In Both Forward/Back Directions, While Getting Up.
Floor Attack (Back) 	 	(6%) 	Same As Front Attack, Just With Less Power.
Floor Attack (Trip) 	 	(7%) 	Slashes His Sword In Both Forward/Back Directions, While Getting Up.
Ledge Attack 	 	(8%) 	Performs A Jumping Slash, While Climbing Up.
Dash Attack 	Bolt Djinn Surge	(13% = clean, 11% = late, 3% = bolt contact).	Isaac uses the power of the thunder djinn to dash forward and unleash bolts in a
forward formation, this dash attack is among the strongest in the game.
==Grabs/Throws==
Type 	Name 	Damage 	Description
Grab 	 	(N/A) 	Grabs An Opponent.
Pummel 	 	(3.4%) 	Crushes and burns a foe with his psynergy hand, one of the games slowest but strongest pummels.
Forward	 	(2% = throw, 4% = punch, 35 = burn, 9% = total).	Pushes the opponent forward then burns/punches them with his psynergy hand,
this attack has a burn side affect for about 3 seconds on the opponent 
after the move is used,
Back 	 	(8% = hit 1, 3% = throw, 11% = total). 	Kicks the opponent behind then strikes them
electrically with his yellow djinn powered sword,
This attack has moderate range and knockback, and
also has a shield breaker effect against lightweight
opponents,
Up 	 	(5% = hit 1, 3% = throw, 8% = total). 	Similar to his up tilt, Issac chucks the opponent upward
then slashes them with his ice djinn powered sword to 
freeze them, it is the weakest of Isaac's throws but 
still freezes opponents for 5 seconds,
Down 	Thorn Smite	(4% = thorns 1-3, 3% = throw, 15% = total). 	Pushes the opponent to the ground, and then stabs them with
three thorns from his sword to send them flying, this attack 
has very strong knockback, and can KO starting around 90% 
regardless of weight.
==Taunts==
Up = Flint appears above Issac as he gives a sarcastic laugh.
Side = Pumps a fist with his Psynergy hand while smiling and
looking at the camera.
Down = Swipes his hands behind performing the flaming psynergy Blast 
which gives a short lived explosion of sparks from his palms.
==Special Moves==
Type 	Name 	Damage 	Description
Neutral Special	Ragnarok 	(↗ 25% = fully charged contact/explosion, 16% = half charged contact/explosion, 14% = explosion only near, 11% explosion only mid, 7% = explosion only far),
(→ 24% = fully charged contact/explosion, 13% = half charged contact/explosion, 17% = explosion only near, 11% = explosion only mid, 5% = explosion only far), 
(↘ 30% = fully charged contact/explosion, 22% = half charged contact/explosion, 19% = explosion only near, 13% = explosion only mid, 9% = explosion only far)	Charges up a sword powered by the fire djinn with red energy, this attack creates
a fiery explosion upon impact, which deals additional damage plus the slash attack, 
damage is determined by charge andlocation of impact, and can be angled by the control 
stick as well.
Side Special 	Frost Djinn Hack	(5% = Forward hits 1-3, 3% = back hits 1-3, 24% = total/all hits connect).	Isaac darts forward and back and slashes three times with his ice sword powered
by the blue djinn, this attack moves both forward and back slashing 3 times, unlike 
Issac's up tilt and up throw the move does not freeze opponents but has strong knockback 
and long range, allowing Issac based on his speed to easily follow with a dash or 
ground attack.
Up Special 	Retreat 	(N/A) 	Isaac dispersed into particles of Venus energy before reforming a medium distance away.
This move deals no damage, but during its execution and immediately after reappearing, 
Isaac is immune to knockback.
Down Special 	Quake Sphere 	(5% = Automatic Stun) 	Sends out a small gravity field at the side he is facing that deals 5% damage. On the ground,
this move induces an automatic trip for any and all character caught in it, immediately buryng and stunning them, allowing for a follow up attack, in the air, the move sends enemies plummeting to the ground, but with far less downward force.
==Final Smash==
Type 	Name 	Damage 	Description
Final Smash	Judgment (KO)	(fire/ice/thunder/wind djinn's = each deal 45%, 180% = total).	Isaac quickly summons four Venus element djinn and throws the opponent into a portal triggering an animation, the djinn's shine brightly before the camera pans upward to show Judgment flying high in the sky! A short cinematic plays of Judgment charging up his lion cannon. The camera pans back down and Judgment fires the cannon blast wherever Isaac is positioned at. A blast of energy flies down and strikes wherever he is, and while the initial blast deals lots of DMG, the beam of energy grows slowly to be about the size of half of Final Destination. After the blast hits the stage and erupts, sending the opponent flying and automatically KO'ing them, the djinn disperse and Isaac gets back into
the fight.
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Golden Sun (series)
Category:Golden Sun Characters
Category:Males