Sap (Final Fantasy XII)

Sap is a status in Final Fantasy XII that works like Poison, but the damage rate is fixed, with the afflicted unit's HP dwindling continuously at a rate of 1 per 0.1 seconds. One can have both Poison and Sap at the same time. Sap can be used to counter the Regen status effect, and the Regen spell heals it. Accessories with the Regen effect do not provide immunity, but both statuses on at the same time causes no overall change in HP totals. Unlike the past games, Sap only reduces the victim's HP to 1. Some special enemy attacks that inflict Sap, however, can inflict KO if not treated. Sap is unaffected by Reverse.
Inflicting enemies with Sap is fairly pointless as the health drain does not scale with HP (like Poison does in Final Fantasy XIII); dealing damage in any other way is superior to 10 HP/s; the status is more of a nuisance to the player characters as it does not wear off after a time like Poison does. Setting up an Ally:Sap → Regen gambit is likely a good idea.
==Abilities==
Item 	Bio Mote, Meteorite (A)
Spell 	Bio (Black Magicks), Bleed (Time Magicks), Scourge (Black Magicks)
Weapon	Blood Sword 100%, Bonebreaker 100%, Chopper 10%
In addition, the Ensanguined Shield puts the wearer under constant Sap.
The spells have variable success depending on various factors, but can be made to always inflict Sap when the caster equips the Indigo Pendant accessory.
The player can inflict the status to others via Stamp when the character using the Technick is afflicted.
The Nihopalaoa accessory reverses the effect of items, meaning items designed to heal the status will inflict it instead.
==Enemy abilities==
Ability 	Description 	Enemy
Aqua Bubbles 	 	Iguion, Abaddon, Bull Abaddon, Croakadile, Wood Toad, Tarasque
Bile 	 	Twintania, Emperor Aevis, Dragon Aevis, Archaeoaevis, Tyrant, Hydro
Bio 	 	Skulwyrm [b], Dragon Lich, Lindwyrm, Deathgaze, Diabolos, Piscodaemon, Mindflayer, Cúchulainn, Hydro, Spinner-Rook
Bleed 	 	Hecteyes [a], Zombie Knight, Pumpkin Star, Bogey, Mallicant, Braegh, Orthros, Adrammelech, Melt, Zombie Lord, Spinner-Rook
Blizzaja 	 	Mateus
Breath 	 	Bellwyvern, Shield Wyrm, Ring Wyrm, Wyvern Lord, Tiamat, Aeros
Curse 	 	Necrofiend, Skulwyrm [b], Bogey, Deathgaze, Ixion, Shadowseer, Rafflesia, Hydro, Judge Ghis (Trial Mode)
Cyclone 	 	Yiazmat
Dark Shock 	 	Gargoyle Baron, Piscodaemon, Mindflayer, Larva Eater, Arioch
Hell Blaster 	 	Ose, Grimalkin
Nectar Volley 	 	Rafflesia
Putrid Breath 	 	Vivian, Cassie, Wild Malboro, Carrot, Kris
Scourge 	 	Deathgaze, Shadowseer, Shemhazai (original Japanese version only), Judge Ghis (Trial Mode)
Sporefall 	 	Elder Wyrm
"Excalibur XII"	The enemy's normal attack with this weapon has 4% chance of Sap	Gilgamesh
"Slip Attack" 	The enemy's normal attack has 4% chance of Sap 	Alraune King, Ozmone Hare, Ultima, Vinuskar, Marilith, Vorpal Bunny
"Claw of Slip" 	The enemy's normal attack has 4% chance of Sap 	Coeurl, Ose, Adrammelech, Feral Retriever, Grimalkin
==Traps==
Choking Gas traps inflict Sap to those who trigger it. Choking Gas traps appear in Garamsythe Waterway, Lhusu Mines, Salikawood, and Sochen Cave Palace.
==Protection==
Accessory	Quasimodo Boots, Ribbon, Tourmaline Ring
Auto-Regen equipment does not grant immunity, but will stop the HP actually dropping.
==Healing==
Item 	Remedy (Remedy Lore 1 needed)
Spell 	Esuna & Esunaga & Regen (White Magicks)
Mechanics	Save Crystal
Sap from Ensanguined Shield cannot be healed, but can be neutralized with Auto-Regen equipment.
Category:Status effects in Final Fantasy XII