117278-ui-visibility-commands-and-rp-interactions

== Content ==
			
Few questions for anyone who can help, hoping some answers or possible future updates to the game can make the RP experience (or in my case, watching RP experience) a bit cleaner:
 
Is there a way to clear the UI (alt+z) without removing the chat window? It feels like a much more immersive and cinematic experience with the buttons and clutter hidden, but then I can't see what I'm typing and I can't read grey narrative text from RPers.
 
Related to this, more for the devs, would it be possible to implement chat bubbles for narrative commands? So when someone enters a *me action (Proxima nods mechanically; "Does not compute"), the text shows up in a bubble similar to what shows in /say, but is perhaps grey or orange, has a different border, appears near the actor, etc.
 
I suspect this won't happen anytime soon, if ever, but I'd love to experience RP in this game with the narrative effect of a graphic novel, rather than the clutter of an MMO. :D
 	
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Few questions for anyone who can help, hoping some answers or possible future updates to the game can make the RP experience (or in my case, watching RP experience) a bit cleaner:
 
Is there a way to clear the UI (alt+z) without removing the chat window? It feels like a much more immersive and cinematic experience with the buttons and clutter hidden, but then I can't see what I'm typing and I can't read grey narrative text from RPers.
 
Related to this, more for the devs, would it be possible to implement chat bubbles for narrative commands? So when someone enters a *me action (Proxima nods mechanically; "Does not compute"), the text shows up in a bubble similar to what shows in /say, but is perhaps grey or orange, has a different border, appears near the actor, etc.
 
I suspect this won't happen anytime soon, if ever, but I'd love to experience RP in this game with the narrative effect of a graphic novel, rather than the clutter of an MMO. :D
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