Armor

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==Materials==
Armor can be made from many different types of materials, usually either some kind of leather or metal, but sometimes materials such as monster parts that simply *act* like metal or such. In case of nontraditional materials, refer to crafting.
===Metal Materials===
Steel (Here)
Runite
Adamantium
Mithral
Darksteel
Sapphirite
Dragonite
===Weight Types===
In addition to different kinds of materials you can make armor out of, metal materials can be forged into Light, and Heavy Types, see Special Materials for details.
==Main==
Note that Armor Class gives Damage Damage Reduction equal to 1/2 your total Armor Bonus and Natural AC Bonus.
Name 	Material	Type 	Armor Class	Max Dex	Check Penalty	Spell Failure	Weight	Value
Clothes 	Cloth 	None 	+0 	- 	- 	- 	3 	1
Leather Harness* 	Leather 	Light 	+1 	+20 	-1 	5 	10 	25
Partial Leather* 	Leather 	Light 	+2 	+12 	-2 	10 	15 	50
Chain Mail 	Metal 	Light 	+3 	+8 	-3 	15 	20 	75
Full Leather* 	Leather 	Medium	+4 	+8 	-3 	20 	20 	100
Scale Mail 	Metal 	Medium	+6 	+5 	-5 	25 	35 	150
Breastplate 	Metal 	Medium	+5 	+6 	-4 	20 	20 	200
Banded/Splint Mail	Metal 	Heavy 	+7 	+3 	-8 	35 	40 	150
Half Plate 	Metal 	Heavy 	+8 	+4 	-6 	25 	35 	600
Full Plate 	Metal 	Heavy 	+10 	+3 	-7 	30 	50 	1000
*Much like Breastplate vs Half plate vs Full plate, you have a Leather Harness (just a leather chest piece), Partial Leather Armor (adding leggings and usually upper arm "bracers") and Full Leather (essentially full plate mail made from leather).
==Shields==
Strength Requirements for Shields - In order to be able to wield a shield, you need a Strength score of at least 1/2 its weight. Not meeting this requirement means that you take a -10 on shield bashes with it and only receive 1/2 the bonus to AC.  Having less than 1/2 the requirement (1/4 the weight) means you can't use it at all.
Name 	Material	Shield Type	Armor Class	Check Penalty	Damage (M)	Dmg Type 	Critical 	Weight	Value
Ash Buckler 	Wood 	Small 	+1 	-1 	1d2 	Bludgeon 	x2 	1 	5
Steel Buckler 	Metal 	Small 	+1 	-2 	1d3 	Bludgeon 	x2 	2 	10
Small Ash Shield 	Wood 	Small 	+2 	-2 	1d3 	Bludgeon 	x2 	3 	10
Small Steel Shield 	Metal 	Small 	+2 	-3 	1d4 	Bludgeon 	x2 	5 	20
Small Spiked Shield*	Metal 	Small 	+2 	-4 	1d6 	Pierce 	x3 	6 	25
Small Razor Shield**	Metal 	Small 	+2 	-3 	1d6 	Slash/Blud.	19-20, x2	5 	30
Large Ash Shield 	Wood 	Large 	+3 	-4 	1d6 	Bludgeon 	x2 	10 	30
Large Steel Shield 	Metal 	Large 	+4 	-5 	1d8 	Bludgeon 	x2 	15 	50
Large Spiked Shield*	Metal 	Large 	+4 	-6 	1d8 	Pierce 	x3 	17 	60
Large Razor Shield**	Metal 	Large 	+4 	-5 	1d8 	Slash/Blud.	19-20, x2	15 	75
Legion Shield 	Metal 	Tower 	+5 	-8 	1d10 	Bludgeon 	x2 	25 	100
Ash Tower Shield 	Wood 	Tower 	+6 	-10 	1d12 	Bludgeon 	x2 	30 	150
Steel Tower Shield 	Metal 	Tower 	+8 	-12 	2d6 	Bludgeon 	x2 	40 	200
* Denotes shields that require Simple Weapon Proficiency in order to use offensively in combat.
** Denotes shields that require Martial Weapon Proficiency in order to use offensively in combat.
==Helmet==
Name 	Material	Type 	Ac Bonus	Max Dex	Check Penalty	Spell Failure	Weight	Value
Leather Helm	Leather 	Light 	+1 	- 	-1 	5% 	3 	25
Open Helm 	Metal 	Medium	+2 	- 	-2 	10% 	6 	50
Full Helm* 	Metal 	Heavy 	+3 	- 	-3 	15% 	8 	75
*Full Helms also give disadvantage on any diplomacy-related check as your face is hidden.
==Gauntlets/Gloves==
Name 	Material 	Type 	Armor Class	Max Dex	Check Penalty	Spell Failure	Weight	Value
Thin Gloves 	Cloth/Leather	Light 	+1 	- 	-1 	- 	1 	10
Leather Gloves 	Leather 	Medium	+2 	- 	-2 	- 	2 	25
Steel Gauntlets	Metal 	Heavy 	+3 	- 	-4 	5% 	6 	50
==Bracers==
Name 	Material	Type 	Armor Class	Max Dex	Check Penalty	
Spell Failure	Weight	Value
Leather Bracers	Leather 	Light 	+2 	- 	-1 	- 	4 	25
Steel Bracers 	Metal 	Medium	+3 	- 	-2 	5%	8 	50
==Boots==
Name 	Material 	Type 	Armor Class	Max Dex	Check Penalty	Spell Failure	Weight	Value
Shoes 	Cloth/Leather	- 	- 	- 	- 	- 	2 	1
Leather Boots 	Leather 	Light 	+1 	- 	-1 	- 	6 	25
Plated Boots 	Metal 	Medium	+2 	- 	-2 	5% 	10 	50
Steel Sabatons	Steel 	Heavy 	+3 	- 	-3 	10% 	12 	100