Jump In!

Jump In! is a rotating limited format created for Magic: The Gathering Arena. Players draft two themed packets of 20 cards to build their deck and then play in best-of-one matches.
==Description==
Introduced on October 14, 2021, Jump In! was created as a continuation of the Jumpstart format. The format was targeted toward new players with a low cost of entry, minor prize support, and a focus on collection building via the rare or mythic rare offered in each packet. While Jumpstart uses themes and cards from across Magic's history, Jump In! uses a theme from a set currently legal in Standard or Alchemy. This allows players to experience a limited format without the complexity of a booster draft or sealed environment. 
===Packets===
A Jump In! packet consists of twelve unique, thematically linked cards (8 commons, 3 uncommons, 1 rare or mythic rare) and can have one, two, or three colors. Packets also contain eight land cards but the specific cards included are not determined until the player has finished drafting both packets.
The packet has a percentage chance of containing an alternate card for between three and five card slots. A card slot can have up to two alternate cards. For example, the Dragon Ramp packet has a 60% chance of containing <c>Oyaminartok, Polar Werebear</c>, a 30% chance of containing <c>Earthquake Dragon</c>, and a 10% chance of containing <c>Ancient Bronze Dragon</c> in the rare/mythic slot.
The themes used in Jump In! highlight mechanics from the individual sets in standard. Themes can be keywords like Double Team, typal synergies like Werewolves, cross-set themes like evasive creatures and saboteur abilities in the Saboteurs packet, or general strategies like card draw/looting in the Educated packet. The exact contents of each packet are not shown to the player during the draft but hovering over one will show a single card that highlights the packet's theme or mechanics.
===Packet selection===
Players must choose one of three semi-randomly selected options for the first packet. At least one of the three options will be a packet that the player has never selected in a previous Jump In! draft. At least one packet will be a mono-colored option and at least one will be a multicolored option. None of the three packets will have the same color identity as any other.
The player is presented with another three semi-randomly selected options for the second packet. The second packet options are based on the color or colors of the first packet. All packets have an equal chance of being selected using the following rules:
First packet	Second packet picks
One color 	At least one mono-color option and at least one multicolor option.All multicolor options will include the color of the first packet.
Two colors 	At least two mono-color options - one of each color in the first packet.If there is a multicolor option, either its colors will be the same as the first packet selected or it will contain both of those colors plus a third color.
Three colors	At least two mono-color options, covering two of the three colors.If there is a multicolor option, it will only contain colors within the first packet selection's color. Note - there are not currently any three-color packets available.
===Land selection===
After drafting packets, players automatically receive 16 lands based on the colors of their chosen packets. Players first receive a mix of common dual lands from Dominaria United in colors appropriate for their drafted deck. Basic lands are then added in a mix balanced for the costs and activated abilities on the spells in the drafted packets.
A deck consisting of two mono packets of different colors will receive an even split of basics for those two colors. (Typically seven of each when both packets contain twelve specified cards.) A deck consisting of one mono and one dual packet will have two extra basics for the shared color (thus eight and six when both packets contain twelve specified cards). The DMU packets including additional duals reduce both basics evenly.
Many of the DMU packets include extra dual lands (for kicker and/or domain support). Wandering includes two GW and one of each GU BG RG dual lands. The other mono DMU packets include two of their specified dual land (for kicker support).
In the past, when tri packets were available, a mono packet combined with a tri packet would yield 6/3/3 basics and the two duals that include the mono color. (If the mono packet includes more than twelve specified cards, I do not know which basics are reduced first.) Conversely, a dual packet combined with a tri packet would yield 4/4/4 basics, one dual land that matches the dual packet, and one other dual (including the third color and one of the dual colors).
For an extreme example, combining Wandering and Globetrotting includes an additional eight dual lands (three from Globetrotting and five from Wandering) reducing the basics to only two Islands and four Forests.
In the past, there were several months where there was an error and an invalid choice would be offered as an option for the second packet. This is no longer the case. When invalid color combinations were chosen, basics would be evenly split - thus a mono combined with a non-matching tri would result in a 3/3/3/3 split for basics, making the mana base for the spells from the mono packet very unreliable.
Nonbasic lands that the player doesn't already have in their collection are added to their collection.
==History==
Jump In! was introduced on October 14, 2021, with Innistrad: Midnight Hunt Jump In!. This was a continuation of the previously successful Jumpstart format but with the card pool reduced to only Standard legal cards. The format largely targets newer players as an entry point to both Magic: The Gathering and Arena.
With the launch of Alchemy Horizons: Baldur's Gate, designed-for-digital cards were added to Jump In! packets. At the same time, as part of the preparations for Standard rotation, all packets using themes from the rotating sets were retired. The Kaldheim dual lands were replaced with the life-gain taplands from Kamigawa: Neon Dynasty.
From the release of Dominaria United onwards Jump In! functions as the digital equivalent of a set's Jumpstart boosters. The dual lands were replaced with the basic-typed taplands from Dominaria United.
With the release of Wilds of Eldraine, packs from Innistrad: Midnight Hunt, Innistrad: Crimson Vow, Kamigawa: Neon Dynasty, Streets of New Capenna, and Alchemy Horizons: Baldur's Gate were removed from the pool, suggesting that the Jump In! pool is on a 2-year rotation (matching that of the Alchemy format).
==Foundations Jumpstart ==
During the release of Magic: The Gathering Foundations, a special Jump In! season was launched to give Arena users a way to collect Foundations Jumpstart cards without using wildcards.. Each packet contains at least one one guaranteed rare or mythic, and many have one or more additional variable slots that have a 50% chance to be rare. 
Packet 	Color(s)	Theme 	Rare/Mythic 	Bonus Rares (50% chance each)
Angels 	 	Angel typal 	<c>Giada, Font of Hope</c> 	<c>Herald of War</c>
Armed 	 	Equipment 	<c>Mace of the Valiant</c> 	<c>Mace of the Valiant</c>; <c>Stone Haven Outfitter</c>
Enchanted 	 	Enchantments 	<c>Starfield Mystic</c> 	<c>Starfield Mystic</c>; <c>Archon of Sun's Grace</c>
Giddyap 	 	Pegasus/Horse/Unicorn typal 	<c>Thurid, Mare of Destiny</c> 	
Healers 	 	Life gain 	<c>Speaker of the Heavens</c> 	<c>Valkyrie Harbinger</c>
Heroes 	 	Heroic 	<c>Brigone, Soldier of Meletis</c> 	<c>Ojutai Exemplars</c>
Legion 	 	Go wide 	<c>Adeline, Resplendent Cathar</c> 	<c>Venerated Loxodon</c>
Prideful 	 	Cat typal 	<c>Brimaz, King of Oreskos</c> 	
Stalwart 	 	<c>Generous Pup</c> 	 	
Bookworms 	 	Drawing cards 	<c>Sphinx of Enlightenment</c> 	<c>Nadir Kraken</c>
Drowned 	 	Self-mill / Flashback 	<c>Neerdiv, Devious Diver</c> 	<c>Cackling Counterpart</c>
Illusions 	 	Illusion typal 	<c>Lord of the Unreal</c>; <c>Pol Jamaar, Illusionist</c>	
Inventive 	 	Artifacts 	<c>Sai, Master Thopterist</c> 	<c>Padeem, Consul of Innovation</c>; <c>Shimmer Dragon</c>
Ninjas 	 	Ninja typal / Ninjutsu 	<c>Taeko, the Patient Avalanche</c> 	
Of the Coast 	 	Toughness matters / Aquatic creature flavor 	<c>Plagon, Lord of the Beach</c> 	
Soaring 	 	Flying 	<c>Mu Yanling, Sky Dancer</c> 	<c>Sprite Noble</c>; <c>Stolen by the Fae</c>
Surprise 	 	Flash 	<c>Thryx, the Sudden Storm</c> 	
Wizards 	 	Wizard typal 	<c>Naban, Dean of Iteration</c> 	<c>Aether Channeler</c>
Clerics 	 	Cleric typal / Reanimation 	<c>Taborax, Hope's Demise</c> 	<c>Nullpriest of Oblivion</c>; <c>Vito, Thorn of the Dusk Rose</c>
Ghastly 	 	Morbid-ish 	<c>Reaper from the Abyss</c> 	
Grave Robbers 	 	Reanimation / Graveyard recursion 	<c>Gorex, the Tombshell</c> 	<c>Doomed Necromancer</c>; <c>Isareth the Awakener</c>
Icky 	 	Insect typal / Sacrifice 	<c>Fumulus, the Infestation</c> 	<c>Endless Cockroaches</c>
Ne'er-Do-Wells	 	Black pile 	<c>Rev, Tithe Extractor</c> 	<c>Thieves' Guild Enforcer</c>
Nefarious 	 	Paying Life to draw cards 	<c>Dark Confidant</c>; <c>Vilis, Broker of Blood</c> 	
Snakes 	 	Snake typal / Deathtouch 	<c>Aphelia, Viper Whisperer</c>; <c>Hooded Blightfang</c>	
Treasures 	 	Treasure and Sacrifice 	<c>Evereth, Viceroy of Plunder</c> 	<c>Ruthless Technomancer</c>
Vampires 	 	Vampire typal / Life drain 	<c>Sangromancer</c> 	<c>Crossway Troublemakers</c>
Bloody 	 	Vampire typal / Madness / Blood tokens 	<c>Anje's Ravager</c> 	<c>Markov Blademaster</c>; <c>Markov Enforcer</c>; <c>Falkenrath Marauders</c>
Burning 	 	Direct damage / Noncreature spells 	<c>Rionya, Fire Dancer</c> 	
Copied 	 	Casting Instant and Sorcery spells to pump creatures	<c>Zada, Hedron Grinder</c> 	<c>Charmbreaker Devils</c>
Dragons 	 	Dragon typal 	<c>Lathliss, Dragon Queen</c> 	<c>Sarkhan, Fireblood</c>
Goblins 	 	Goblin typal 	<c>Dropkick Bomber</c> 	<c>Goblin Goliath</c>
Stoked 	 	Heroic 	<c>Frontline Heroism</c> 	<c>Dreadhorde Acanist</c>
Too Many 	 	Red pile 	<c>Fiendish Duo</c> 	
Warriors 	 	Warrior typal / Cowards 	<c>Gornog, the Red Reaper</c> 	<c>Kargan Intimidator</c>
Zealots 	 	Exert aggro 	<c>Zealous Conscripts</c> 	
Beasts 	 	Beast typal 	<c>Slinza, The Spiked Stampede</c> 	
Dinner 	 	Food 	<c>Hurska Sweet-Tooth</c> 	<c>Elvish Archdruid</c>
Dinosaurs 	 	Dinosaur typal 	<c>Ghalta, Primal Hunger</c> 	<c>Topiary Stomper</c>
Elves 	 	Elf typal 	<c>Leaf-Crowned Visionary</c> 	<c>Elvish Archdruid</c>
Encounter 	 	<c>Forgotten Ancient</c> 	<c>Oran-Rief Ooze</c> 	
Explorers 	 	Lands matter 	<c>Realm Seekers</c> 	<c>Tireless Tracker</c>
Fun Guys 	 	Fungus/Saproling typal 	<c>Shroofus Sproutsire</c> 	<c>Verdeloth the Ancient</c>; <c>Verdeloth the Ancient</c>
Modified 	 	Modified 	<c>Kodama of the West Tree</c> 	
Landfall 	 	Landfall 	<c>Lotus Cobra</c>; <c>Undergrowth Champion</c> 	
==Themes==
As of Magic: The Gathering Foundations there were 73 packets in the format from the 7 Standard-legal sets that will remain standard-legal after the next rotation. 
Packet 	Color(s) 	Set	Theme 	Rare/Mythic
Apprentice 	 	WOE	Creatures with Instant and Sorcery adventures 	<c>Ingenious Prodigy</c>; <c>Horned Loch-Whale</c>
Bats 	 	BLB	Life gain and life loss / Bat typal 	<c>Zoraline, Cosmos Caller</c>; <c>Lunar Convocation</c>;
Battalion 	 	MKM	Attacks with three or more creatures (Battalion, without the keyword) 	<c>Warleader's Call</c>; <c>Aurelia, the Law Above</c>; <c>Agrus Kos, Spirit of Justice</c>
Bittersweet 	 	WOE	Food mechanic 	<c>Gumdrop Poisoner</c>; <c>Virtue of Persistence</c>
Casting 	 	OTJ	Casting 2 or more spells per turn 	<c>Archmage's Newt</c>; <c>The Key to the Vault</c>; <c>Geralf, the Fleshwright</c>
Cats 	 	FDN	Cat typal; Life gain 	<c>Arahbo, The First Fang</c>; <c>Regal Caracal</c>;
Celebration 	 	WOE	Celebration 	<c>Raging Battle Mouse</c>; <c>Goddric, Cloaked Reveler</c>
Charmed 	 	WOE	Aura Enchantments and Role tokens 	<c>Spellbook Vendor</c>; <c>Virtue of Loyalty</c>
Crafting 	 	LCI	Artifacts and the Craft mechanic 	<c>Unstable Glyphbridge</c> // <c>Sandswirl Wanderglyph</c>; <c>Threefold Thunderhulk</c>; <c>Ojer Taq, Deepest Foundation</c> // <c>Temple of Civilization</c>
Crimes 	 	OTJ	Committing a crime 	<c>Duelist of the Mind</c>; <c>Vadmir, New Blood</c>; <c>Gisa, the Hellraiser</c>
Delirium 	 	DSK	Delirium 	<c>Fear of Missing Out</c>; <c>Enduring Courage</c>; <c>The Rollercrusher Ride</c>
Depths 	 	LCI	Self-mill and Descend 	<c>Starving Revenant</c>; <c>Aclazotz, Deepest Betrayal</c> // <c>Temple of the Dead</c>
Descent 	 	LCI	Self-mill and Descend 	<c>Corpses of the Lost</c>; <c>The Mycotyrant</c>
Detectives 	 	MKM	Detective typal 	<c>Ezrim, Agency Chief</c>; <c>Alquist Proft, Master Sleuth</c>
Dinosaurs 	 	LCI	Dinosaur typal / Discover 	<c>Trumpeting Carnosaur</c>; <c>Bonehoard Dracosaur</c>
Disguised 	 	MKM	Disguise 	<c>Pyrotechnic Performer</c>; <c>Yarus, Roar of the Old Gods</c>; <c>Anzrag, the Quake-Mole</c>
Drawing 	 	FDN	Drawing cards 	<c>Homonculus Horde</c>; <c>Arcanis the Omnipotent</c>
Dress Up 	 	WOE	Aura Enchantments and Role tokens 	<c>Yenna, Redtooth Regent</c>; <c>Archon of the Wild Rose</c>
Eerie 	 	DSK	Eerie 	<c>Enduring Curiosity</c>; <c>Entity Tracker</c>; <c>Mirror Room // Fractured Realm</c>
Elusive 	 	MKM	Hard-to-block creatures, e.g. Flying 	<c>Lazav, Wearer of Faces</c>; <c>Drag the Canal</c>
Elves 	 	FDN	Elf typal 	<c>Elvish Archdruid</c>; <c>Preposterous Proportions</c>
Entering 	 	OTJ	Flickering creatures with enters abilities. 	<c>Another Round</c>; <c>Fortune, Loyal Steed</c>
Evidence 	 	MKM	Collect evidence 	<c>Steamcore Scholar</c>; <c>Doppelgang</c>
Explorers 	 	LCI	Explore 	<c>Deepfathom Echo</c>; <c>Jadelight Spelunker</c>
Exploring 	 	BLB	Ramp, Land, Offspring 	<c>Tender Wildguide</c>; <c>Fecund Greenshell</c>; <c>Lumra, Bellow of the Woods</c>
Faeries 	 	WOE	Faerie synergies; Flying creatures; 	<c>Talion's Messenger</c>; <c>Talion, the Kindly Lord</c>
Flyers 	 	FDN	Flying creatures 	<c>High Fae Trickster</c>; <c>Celestial Armor</c>; <c>Valkyrie's Call</c>
Forensics 	 	MKM	Creature leaves Graveyard 	<c>Izoni, Center of the Web</c>
Freezing 	 	WOE	Tapping and stunning opponent's creatures 	<c>Hylda's Crown of Winter</c>; <c>Hylda of the Icy Crown</c>
Frogs 	 	BLB	Bouncing and flickering creatures with enters abilities / Frog typal 	<c>Clement, the Worrywort</c>; <c>Dreamdew Entrancer</c>
Frontier 	 	OTJ	Deserts and +1/+1 counters 	<c>Ornery Tumblewagg</c>; <c>Bristly Bill, Spine Sower</c>
Gadgets 	 	MKM	Artifact Sacrifice 	<c>Forensic Gadgeteer</c>; <c>Krenko, Baron of Tin Street</c>
Goblins 	 	FDN	Goblin typal 	<c>Dropkick Bomber</c>; <c>Krenko, Mob Boss</c>
Graveyard 	 	OTJ	Reanimating creatures and playing spells from the Graveyard 	<c>Kaervek, the Punisher</c>; <c>Pitiless Carnage</c>; <c>Tinybones, the Pickpocket</c>
Growth 	 	FDN	Creatures with Power 4 or greater 	<c>Sylvan Scavenging</c>; <c>Flamewake Phoenix</c>; <c>Halana and Alena, Partners</c>
Hares 	 	FDN	<c>Hare Apparent</c> 	<c>Skyknight Squire</c>; <c>Raise The Past</c>
Hungry 	 	WOE	Food tokens and Bargain 	<c>Bramble Familiar</c>; <c>Elvish Archivist</c>
Life 	 	DSK	Drain life 	<c>Enduring Tenacity</c>; <c>Unholy Annex // Ritual Chamber</c>; <c>Meathook Massacre II</c>
Lizards 	 	BLB	Dealing damage to opponent / Lizard typal 	<c>Hearthborn Battler</c>; <c>Valley Flamecaller</c>; <c>Dragonhawk, Fate's Tempest</c>
Looted 	 	LCI	Pirate typal / Artifacts 	<c>Breeches, Eager Pillager</c>; <c>The Belligerent</c>
Manifest 	 	DSK	Manifest Dread 	<c>Valgavoth's Onslaught</c>; <c>Hedge Shredder</c>; <c>Hauntwoods Shrieker</c>
Mice 	 	BLB	Valiant / Mouse typal 	<c>Mabel, Heir to Cragflame</c>; <c>Manifold Mouse</c>
Militia 	 	LCI	Tap extra artifacts + creatures for value / Go wide / Discover 	<c>Thousand Moons Smithy</c> // <c>Barracks of the Thousand</c>; <c>Quintorius Kand</c>
Monsters 	 	WOE	4-Power creatures matter 	<c>The Huntsman's Redemption</c>; <c>Realm-Scorcher Hellkite</c>
Mounts 	 	OTJ	Mount creatures and Saddle 	<c>Seraphic Steed</c>; <c>Wylie Duke, Atiin Hero</c>
Offerings 	 	LCI	Sacrifice 	<c>Sanguine Evangelist</c>; <c>Vito, Fanatic of Aclazotz</c>
Outlaws 	 	OTJ	Outlaw typal 	<c>Laughing Jasper Flint</c>; <c>Hellspur Posse Boss</c>
Otters 	 	BLB	Noncreature spells / Prowess / Otter typal 	<c>Alania, Divergent Storm</c>; <c>Festival of Embers</c>; <c>Ral, Crackling Wit</c>
Patience 	 	OTJ	Plot / Play spells on the opponent's turn 	<c>Stoic Sphinx</c>; <c>Fblthp, Lost on the Range</c>
Power 	 	OTJ	Creatures with Power 4 or greater 	<c>Terror of the Peaks</c>; <c>Outcaster Trailblazer</c>
Prehistoric 	 	LCI	Dinosaur typal / Ramp 	<c>Intrepid Paleontologist</c>; <c>Hulking Raptor</c>; <c>Ghalta, Stampede Tyrant</c>
Rabbits 	 	BLB	Go wide / Tokens / Rabbit typal 	<c>Valley Questcaller</c>; <c>Caretakers Talent</c>; <c>Warren Warleader</c>
Raiders 	 	FDN	Raid 	<c>Alesha, who Laughs at Fate</c>; <c>Immersturm Predator</c>
Rats 	 	BLB	Discard 	<c>Cruelclaw's Heist</c>; <c>Coiling Rebirth</c>; <c>Rottenmouth Viper</c>
Rats 	 	WOE	1/1 Rat tokens / Sacrifice / Rat typal 	<c>Lord Skitter, Sewer King</c>; <c>Redcap Gutter-Dweller</c>
Revives 	 	DSK	Reanimation 	<c>Unstoppable Slasher</c>; <c>Come Back Wrong</c>; <c>Funeral Room // Awakening Hall</c>
Room 	 	DSK	Room 	<c>Roaring Furnace // Steaming Sauna</c>; <c>Entity Tracker</c>;
Sacrifice 	 	DSK	Sacrifice 	<c>Grievous Wound</c>; <c>Enduring Courage</c>;
Scrappy 	 	MKM	Creatures with Power 2 or less 	<c>Teysa, Opulent Oligarch</c>; <c>Delney, Streetwise Lookout</c>
Secrets 	 	LCI	Self-mill and Descend / Artifacts 	<c>The Everflowing Well</c> // <c>The Myriad Pools</c>; <c>Matzalantli, the Great Door</c> // <c>The Core</c>
Slime Against Humanity	+ [one Surveil multiland]	MKM	<c>Slime Against Humanity</c> 	<c>Commercial District</c>; <c>Hedge Maze</c>; <c>Lush Portico</c>; <c>Underground Mortuary</c>
Spelunking 	 	LCI	Caves / Ramp / Discover 	<c>Cosmium Confluence</c>; <c>Chimil, the Inner Sun</c>
Squirrels 	 	BLB	Forage / Squirrel typal 	<c>Camellia, the Seedmiser</c>; <c>Osteomancer Adept</c>; <c>Ygra, Eater of All</c>
Strong 	 	FDN	<c>Mossborn Hydra</c>; <c>Felidar Retreat</c>; <c>Quilled Greatwurm</c>	
Summoned 	 	DSK	Self-mill / <c>Say Its Name</c> + <c>Altanak, the Thrice-Called</c> 	<c>Enduring Vitality</c>; <c>Twitching Doll</c>; <c>Overlord of the Hauntwoods</c>
Survival 	 	DSK	Survival 	<c>Rip, Spawn Hunter</c>; <c>Dazzling Theater // Prop Room</c>; <c>Tyvar, the Pummeler</c>
Suspects 	 	MKM	Suspect 	<c>Case of the Stashed Skeleton</c>; <c>Barbed Servitor</c>
Teeny 	 	DSK	Creatures with Power 2 or less 	<c>Enduring Innocence</c>; <c>Toby, Beastie Befriender</c>; <c>Overlord of the Mistmoors</c>
Threshold 	 	BLB	Threshold 	<c>Portent of Calamity</c>; <c>Azure Beastbinder</c>; <c>Kitsa, Otterball Elite</c>
Threshold 	 	FDN	Threshold 	<c>Kiora, the Rising Tide</c>; <c>Dread Summons</c>
Treasured 	 	OTJ	Creatures and spells that create Treasure tokens as a bonus 	<c>Magda, the Hoardmaster</c>; <c>Hell to Pay</c>
Undercover 	 	MKM	Cloak, Disguise 	<c>Hide in Plain Sight	</c>; <c>Tolsimir, Midnight's Light</c>; <c>Trostani, Three Whispers</c>
Zombie 	 	FDN	Zombie typal; Graveyard recursion 	<c>Zul Ashur, Lich Lord</c>; <c>Midnight Reaper</c>; <c>Liliana, Dreadhorde General</c>
==Retired packets==
The following packs were removed from the pool with the release of Bloomburrow (or earlier):
Packet 	Color(s)	Set	Theme 	Rare/Mythic
Arcanist 	+ [] 	DMU	Instant and Sorcery spells 	<c>Haughty Djinn</c>
Balanced 	 	NEO	Balance mechanic 	<c>Soul Transfer</c>
Bewitching 	 	MID	Coven mechanic 	<c>Sungold Sentinel</c>
Bloodthirsty 	 	VOW	Vampires / Blood token / Dealing damage to opponent 	<c>Voldaren Bloodcaster</c> // <c>Bloodbat Summoner</c>; <c>Falkenrath Forebear</c>
Boosted 	 	MOM	<c>Dusk Legion Duelist</c>; <c>Ozolith, the Shattered Spire</c>	
Citizens 	 	SNC	Citizen Typal / Go wide 	<c>Park Heights Pegasus</c>; <c>Halo Fountain</c>
Compleat 	 	ONE	Elesh Norn's forces / Toxic and Mite tokens 	<c>Norn's Wellspring</c>; <c>Elesh Norn, Mother of Machines</c>
Contagion 	 	ONE	Proliferate 	<c>Evolved Spinoderm</c>; <c>Ezuri, Stalker of Spheres</c>; <c>Tekuthal, Inquiry Dominus</c>
Convertible 	 	MOM	(Off-color) Transform / Incubate 	<c>Chrome Host Seedshark</c>; <c>Jin-Gitaxias</c> // <c>The Great Synthesis</c>
Convoke 	 	MOM	Convoke spells and creature tokens to cast them 	<c>Invasion of Segovia</c> // <c>Caetus, Sea Tyrant of Segovia</c>; <c>Baral and Kari Zev</c>
Corrupted 	 	ONE	Toxic creatures and the Corrupted mechanic 	<c>Skrelv's Hive</c>; <c>Ria Ivor, Bane of Bladehold</c>
Counters 	 	SNC	Shield counters and +1/+1 counters synergy 	<c>Ledger Shredder</c>; <c>Scheming Fence</c>
Crawlies 	 	VOW	Self-mill / Graveyard synergies 	<c>Slogurk, the Overslime</c>; <c>Grolnok, the Omnivore</c>
Cultists 	 	DMU	Sleeper agents/ Sacrifice / graveyard recursion 	<c>Braids, Arisen Nightmare</c>; <c>Serra Paragon</c>
Cutthroat 	 	ONE	Creature Sacrifice 	<c>Vraan, Executioner Thane</c>; <c>Drivnod, Carnage Dominus</c>
Dead and Buried	 	MID	Graveyard synergies 	<c>Willow Geist</c>; <c>Spring-Leaf Avenger</c>
Double Team 	 	HBG	Double team mechanic 	<c>Ulder Ravengard, Marshal</c>
Double Trouble 	 	VOW	Attacking with exactly two creatures 	<c>Creepy Puppeteer</c>
Dragonventures 	 	HBG	Dragon typal / Adventures 	<c>Wrathful Red Dragon</c>; <c>Ancient Copper Dragon</c>
Dragon Ramp 	 	HBG	Ramp into big Dragons 	<c>Oyaminartok, Polar Werebear</c>; <c>Earthquake Dragon</c>; <c>Ancient Bronze Dragon</c>
Educated 	 	MID	Card draw / Looting 	<c>Triskaidekaphile</c>
Enchanting 	 	NEO	Enchantment matters 	<c>Weaver of Harmony</c>; <c>Kami of Transience</c>
Equipped 	 	NEO	Reconfigure / Equipment matters 	<c>Lizard Blades</c>; <c>Ogre-Head Helm</c>
Excavation 	 	BRO	Aggro Artifacts / Unearth mechanic 	<c>Steel Seraph</c>; <c>Platoon Dispenser</c>
Expendable 	 	MOM	Sacrifice and Reanimation 	<c>Ayara, Widow of the Realm</c> // <c>Ayara, Furnace Queen</c>; <c>Rankle and Torbran</c>
Fangs 	 	VOW	Vampire typal 	<c>Anje, Maid of Dishonor</c>; <c>Olivia, Crimson Bride</c>
Globetrotting 	+ [] 	DMU	Domain mechanic / Ramp 	<c>Vodalian Mindsinger</c>; <c>Sphinx of Clear Skies</c>
Graveyard 	 	SNC	Self-mill / 5 cards with different mana values in the graveyard	<c>Aven Heartstabber</c>
Hexgold 	 	ONE	Equipment / For Mirrodin! 	<c>Jor Kadeen, First Goldwarden</c>; <c>Nahiri, the Unforgiving</c>
High-Tech 	 	NEO	Artifacts matter 	<c>Mechtitan Core</c>; <c>Tezzeret, Betrayer of Flesh</c>
Hoard 	 	HBG	Sacrifice / Treasure synergies 	<c>Grim Hireling</c>
Humans 	 	MID	Human typal 	<c>Katilda, Dawnhart Prime </c>; <c>Torens, Fist of the Angels</c>
Incubation 	 	MOM	Incubate / Phyrexians 	<c>Bloated Processor</c>; <c>Glissa, Herald of Predation</c>
Inspired 	 	BRO	Drawing a second card each turn 	<c>Gixian Puppeteer</c>; <c>Bladecoil Serpent</c>
Invaders 	+ [] 	MOM	Incubator tokens 	<c>Progenitor Exarch</c>; <c>Elesh Norn</c> // <c>The Argent Etchings</c>
Junkyard 	 	BRO	Sacrifice / Powerstone token synergies 	<c>Ashnod, Flesh Mechanist</c>
Knights 	 	MOM	Knight typal 	<c>Knight-Errant of Eos</c>; <c>Invasion of New Phyrexia</c> // <c>Teferi Akosa of Zhalfir</c>
Mechs 	 	NEO	Vehicless 	<c>Mindlink Mech</c>; <c>Reckoner Bankbuster</c>; <c>Surgehacker Mech</c>
Minions 	 	MID	Sacrifice 	<c>Jerren, Corrupted Bishop</c> // <c>Ormendahl, the Corrupter</c>
Mishra's 	 	BRO	Mishra's forces 	<c>Mishra's Command</c>; <c>Skitterbeam Battalion</c>
Modified 	 	NEO	Modified mechanic 	<c>Thundering Raiju</c>; <c>Goro-Goro, Disciple of Ryusei</c>
Modified 	 	n/a	Modified creatures 	<c>Inchblade Companion</c>; <c>Sanctuary Warden</c>
Monsters 	 	HBG	Big creatures matter 	<c>Monster Manual</c>; <c>Lukamina, Moon Druid</c>
Muscle 	 	DMU	Go wide and Enlist to raise creatures' power 	<c>Guardian of New Benalia</c>
Ninjas 	 	NEO	Ninjas and Ninjutsu 	<c>Satoru Umezawa</c>; <c>Thousand-Faced Shadow</c>; <c>Kaito Shizuki</c>
Oily 	 	ONE	Oil counters 	<c>Urabrask's Forge</c>; <c>All Will Be One</c>
Onslaught 	+ [] 	DMU	Phyrexians / Discard and Reanimation synergies 	<c>The Raven Man</c>; <c>Liliana of the Veil</c>
Phyrexian 	+ [] 	MOM	Phyrexian Typal 	<c>Grafted Butcher</c>; <c>Sheoldred</c> // <c>The True Scriptures</c>
Prototype 	 	BRO	Argoth's forces / Prototype mechanic 	<c>Gwenna, Eyes of Gaea</c>; <c>Rootwire Amalgam</c>
Recruits 	+ [] 	DMU	The Coalition / Enlist mechanic / Soldier tokens 	<c>Defiler of Faith</c>
Resistance 	 	MOM	Backup 	<c>Voldaren Thrillseeker</c>; <c>Chandra, Hope's Beacon</c>
Resurrected 	 	BRO	Self-mill / Reanimation 	<c>Gix's Command</c>; <c>Gix, Yawgmoth Praetor</c>
Rooted 	 	MOM	(Off-color) Transform / Ramp / Big creatures 	<c>Deeproot Wayfinder</c>; <c>Vorinclex</c> // <c>The Grand Evolution</c>
Saboteurs 	 	HBG	Evasive creatures and Saboteur abilities 	<c>Imoen, Trickster Friend</c>
Sacrifice 	 	SNC	Sacrifice / Death triggers / Blitz mechanic 	<c>Jaxis, the Troublemaker</c>; <c>Sanguine Spy</c>; <c>Ob Nixilis, the Adversary</c>
Sagas 	 	NEO	Saga Enchantments 	<c>Satsuki, the Living Lore</c>; <c>Jugan Defends the Temple</c> // <c>Remnant of the Rising Star</c>
Samurai 	 	NEO	Samurai or Warriors attacking alone 	<c>The Restoration of Eiganjo</c> // <c>Architect of Restoration</c>; <c>The Wandering Emperor</c>; <c>Mothrider Cavalry</c>
Science 	 	ONE	Artifacts matter 	<c>Unctus, Grand Metatect</c>; <c>Jace, the Perfected Mind</c>
Sluggers 	 	BRO	Stompy creatures 	<c>Tyrant of Kher Ridges</c>; <c>Titania's Command</c>; <c>Sarinth Greatwurm</c>
Sneaky 	 	NEO	Evasive creatures and Ninjutsu 	<c>Biting-Palm Ninja</c>; <c>Nashi, Moon Sage's Scion</c>
Soldiers 	 	BRO	Soldier Typal 	<c>Siege Veteran</c>; <c>Skystrike Officer</c>
Speedy 	 	HBG	Aggro / Haste / Double team 	<c>Kardum, Patron of Flames</c>; <c>Chaos Balor</c>
Spellcraft 	 	MID	Casting Instant and Sorcery spells 	<c>Smoldering Egg</c> // <c>Ashmouth Dragon</c>; <c>Manaform Hellkite</c>
Spirits 	 	VOW	Spirit typal / Disturb enchantments 	<c>Dorothea, Vengeful Victim</c> // <c>Dorothea's Retribution</c>; <c>Katilda, Dawnhart Martyr</c> // <c>Katilda's Rising Dawn</c>
Spooky 	 	VOW	Spirit typal / Disturb with Innistrad horror flavor 	<c>Mirrorhall Mimic</c> // <c>Ghastly Mimicry</c>
Stampede 	 	DMU	Aggro creatures / Enlist 	<c>Squee, Dubious Monarch</c>; <c>Shivan Devastator</c>
Synthesized 	 	ONE	Gaining Oil counters by casting Instant and Sorcery spells. 	<c>Mercurial Spelldancer</c>; <c>Ovika, Enigma Goliath</c>
Tech 	 	BRO	Artifacts entering 	<c>Teething Wurmlet</c>; <c>Clay Champion</c>
Tough 	 	VOW	High toughness matters 	<c>Old Rutstein</c>; <c>Saryth, the Viper's Fang</c>
Training 	 	VOW	Training mechanic 	<c>Savior of Ollenbock</c>
Tricky 	 	DMU	Casting Instant and Sorcery spells to pump creatures 	<c>Keldon Flamesage</c>; <c>Jaya, Fiery Negotiator</c>
Transience 	 	HBG	Enter / Leaves the Battlefield triggers 	<c>Klement, Novice Acolyte</c>; <c>Black Market Connections</c>
Treasure 	 	SNC	Treasure synergies 	<c>Black Market Tycoon</c>; <c>Professional Face-Breaker</c>
Urza's 	 	BRO	Urza's forces 	<c>Urza's Command</c>; <c>Surge Engine</c>
Vampires 	 	MID	Vampires / Damaging opponent each turn 	<c>Florian, Voldaren Scion</c>
Venom 	 	ONE	Toxic and Proliferate 	<c>Bloated Contaminator</c>; <c>Tyrranax Rex</c>
Vermin 	+ [] 	DMU	Urborg-inspired horrors / Off-color Kicker costs 	<c>Llanowar Greenwidow</c>
Virulent 	 	ONE	Poison counters and Proliferate 	<c>Venerated Rotpriest</c>; <c>Glissa Sunslayer</c>
Vitality 	 	HBG	Lifegain 	<c>Sune's Intervention</c>; <c>Champions of Tyr</c>
Wandering 	+ [] 	DMU	Domain mechanic / Treefolk 	<c>Herd Migration</c>; <c>Silverback Elder</c>
Warlock 	 	HBG	Self-mill / Reanimation 	<c>The Hourglass Coven</c>; <c>Ancient Brass Dragon</c>
Werewolves 	 	MID	Werewolf / Wolf typal 	<c>Tovolar, Dire Overlord</c> // <c>Tovolar, the Midnight Scourge</c>; <c>Arlinn, the Pack's Hope</c> // <c>Arlinn, the Moon's Fury</c>
Wolf Pack 	 	VOW	Aggro Wolf / Werewolf typal 	<c>Ascendant Packleader</c>; <c>Tovolar's Huntmaster</c> // <c>Tovolar's Packleader</c>; <c>Avabruck Caretaker</c> // <c>Hollowhenge Huntmaster</c>
Zombies 	 	MID	Zombie typal 	<c>Champion of the Perished</c>; <c>Headless Rider</c>; <c>Jadar, Ghoulcaller of Nephalia</c>
==Jump into Middle-earth==
During the release of The Lord of the Rings: Tales of Middle-earth, a special Jump In! season was launched, replacing the previous 80 packet format. The new format introduced 20 packets that used exclusively Middle-earth themes. The dual lands included in packets returned to the life-gain taplands from Kamigawa: Neon Dynasty. In addition to their standard rare or mythic rare cards, all packets have a 1% chance of <c>The One Ring</c> replacing a common card.
Packet 	Color(s)	Theme 	Rare/Mythic
Breakfast	 	White Weenie with Food 	<c>The Battle of Bywater</c>; <c>Dawn of a New Age</c>
Insight 	 	Drawing additional cards 	<c>Rangers of Ithilien</c>; <c>Storm of Saruman</c>
Sauron's 	 	The host of Mordor / Amass Orcs via creatures 	<c>Sauron, the Necromancer</c>; <c>Witch-king of Angmar</c>
Moria 	 	Aggro creatures with incidental damage. 	<c>There and Back Again</c>; <c>Andúril, Flame of the West</c>
Shire 	 	The Shirefolk with Food payoff 	<c>Delighted Halfling</c>; <c>Radagast the Brown</c>
Amass 	 	The host of Isengard / Amass Orcs via instant and sorcery spells	<c>Sauron's Ransom</c>; <c>Shadow of the Enemy</c>
Elves 	 	Elf typal with Scry matters 	<c>Galadriel of Lothlórien</c>; <c>Elrond, Master of Healing</c>
Tokens 	 	Go wide tokens with sacrifice payoffs 	<c>Frodo, Sauron's Bane</c>
Wild 	 	Ramp and creatures with power 4 or greater 	<c>Gimli, Mournful Avenger</c>
Humans 	 	Aggro Human typal 	<c>Éowyn, Fearless Knight</c>
Rallying 	 	Midrange creatures that pump power 	<c>Gandalf, White Rider</c>
Adorned 	 	Creatures with counters (primarily +1/+1 counters) 	<c>Goldberry, River-Daughter</c>
Greedy 	 	Gaining benefits from permanents leaving the battlefield 	<c>Lobelia Sackville-Baggins</c>
Horde 	 	Aggro burn 	<c>Fires of Mount Doom</c>
Treefolk 	 	Ramp with Treefolk payoffs 	<c>Fangorn, Tree Shepherd</c>; <c>Last March of the Ents</c>
Stalwart 	 	The Ring Tempts You 	<c>Aragorn, Company Leader</c>
Captain 	 	Tempo Soldier tokens 	<c>Faramir, Prince of Ithilien</c>
Wizard 	 	Spells matter 	<c>Gandalf the Grey</c>
Foul 	 	Amass Orcs with a sacrifice sub-theme 	<c>The Balrog, Durin's Bane</c>; <c>Sauron, the Lidless Eye</c>
Blighted 	 	Spider typal 	<c>Shelob, Child of Ungoliant</c>
==Notes==
==References==
 
Category:Magic Arena
Category:Half decks