Jason Lee Scott

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|-|Jason Lee Scott=
|-|Red Ranger=
|-|Red Omega Ranger=
|-|Zeo Gold Ranger=
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==Summary==
Jason Lee Scott is the original Red Ranger of the Power Rangers series, and in a sense was the first true main character. He led the team during the struggles against Rita and even a bit into the Zedd times, but eventually left to attend a Peace Conference. He has later come back as the Gold Ranger in Zeo and as a Red Ranger in the special Forever Red.
==Powers and Stats==
Tier: |  | | At least | At least , higher with Statistics Amplifications
Key: Civilian Form | Season 1 | Season 2 | Red Omega Ranger | Gold Ranger
Name: Jason Lee Scott
Origin: Power Rangers
Gender: Male
Age: 15-16 (Mighty Morphin), 18 (Zeo), 19 (Turbo), 24 (Forever Red)
Classification: Human
Powers and Abilities: 
<Tabber>
|-|Jason Lee Scott=
|-|Red Mighty Morphin Ranger= 
|-|Red Omega Ranger= Jason's previous skills plus Further Enhanced Superhuman Physical Characteristics, Enhanced Skills and Acrobatics (The Omega Powers were stated to be stronger than the MMPR powers, which already enhance skills), Weapon Mastery, Fire Manipulation (Jason's power comes from Omega Fire, and he often channels it into his sword),
|-|Gold Zeo Ranger= Jason's abilities plus Superhuman Physical Characteristics, Enhanced Skills and Acrobatics (When a ranger morphs, their skill are heavily enhanced to the point even a person who is horrible at martial arts can become a "Lethal Weapon" Saban's Go Go Power Rangers issue 2), Weapon Mastery (Golden Power Staff, as showcased here Zeo episode 29), Statistics Amplification (The Zeo Rangers get stronger as time goes on Mighty Morphin Power Rangers Season 3 Episode 29 and the energy he generates can be used to enhance his attacks Zeo episode 21 to the point of even inflicting great damage on King Mondo Zeo episode 50. He can heavily enhance his speed to the point of blitzing comparable characters and his weapon can increase his overall movement speed Zeo episode 27), Explosion Manipulation (Like the rest of the Ranger cast they can create explosions by posing or their attacks but also explode the enemy Zeo episode 27), Vehicular Mastery (Can pilot his zord, the Pyramidas Zeo episode 27), Energy Manipulation (The Zeo rangers can generate energy to power up their attacks Zeo episode 21 or manipulate energy to cover themselves in an energy ball to do massive explosive damage to their opponent Zeo episode 6. The Golden Power Staff can regenerate energy Zeo episode 39), Energy Absorption and Energy Projection (With his Golden power Staff he can absorb energy and via doing so he can create powerful energy blasts that work as a finisher Zeo episode 27 although it's seen he can create energy attacks without the need of absorbing Saban's Go Go Power Rangers issue 23), Technology Manipulation (The Gold Ranger can send an energy surge to shut down technology as he was able to shut down Mondo's armies Zeo episode 27), Stealth Mastery (The Gold Ranger has some very good mastery over stealth allowing him to disappear without a trace, not even extremely advanced futuristic radars and sensors can detect him Zeo episode 27. The Ranger technology is unable to detect him aswell, which includes detectors that search all places in all dimensions, brain wave sensors, molecular sensors and so on Zeo episode 21), Aura and Electricity Manipulation (When the gold ranger has his weapon, his movement speed increases and an aura is created where everyone near it gets electrocuted. His pose can create electricity like most of his attacks Zeo episode 27), Shockwave Creation (The Rangers can create shockwaves after landing hits with their energy amped attacks Zeo episode 21), Weather Manipulation (The Gold Ranger can create a storm and by doing so he summons his zord Zeo episode 27), Summoning (Can summon his Zord the Pyramidas and his weapon the Gold Power Staff Zeo episode 27), Size Manipulation (Can increase the size of himself and others Zeo episode 50), Transformation (The Zeo rangers can always turn into red light to avoid dangerous situations Zeo episode 6), Limited Durability Negation (The finishers of the Power Rangers can make weakened or weaker opponents explode into nothing), Self-Sustenance (Type 1: The Zeo Rangers like every other Power Ranger are fine in space Wild Force episode 34, all the Ranger teams are also fine outside the dome city of corinth where the air is extremely RPM episode 1 poisonous Hyperforce episode 6), Underwater Breathing (Type 2: All Rangers are fine underwater, the Zeo Rangers upscale Mighty Morphin who are fine in water Saban's Go Go Power Rangers issue 2), Cloth Manipulation when transforming (Their clothes are turned into the ranger suits by the Grid manipulating matter in a molecular level Power Rangers Universe issue 2) and Resistance to Fire Manipulation (The rangers were able to endure the heat of the sun Zeo episode 3 , the rangers should also upscale from King Mondo's monsters who even the ones made by metal garbage can ram into the atmosphere just fine Zeo episode 22), to Electricity Manipulation (The rangers have taken electricity attacks from Mean Screen Zeo episode 5, Boohoo the Clown Zeo episode 13 and even the powerful electricity attacks of King Mondo himself Zeo episode 21. The rangers are capable of taking hits from each other just fine), to Hacking (Thanks to an antivirus now the ranger technology cant be effected by computer viruses and cant be hacked that way Zeo episode 13), to Deconstruction (Upscale Mighty Morphin Power Rangers who can resist Goldar Maximu's energy attacks which deconstructed Sledge Beast Morphers X Dino Charge, all rangers in the Zordon era can take attacks from the in-space blasters which deconstruct anyone who get hit by it Power Rangers Issue 20), to Poison Manipulation (The rangers can take Leaky Faucet's water which is highly poisonous to the point of destroying anything that touches Zeo episode 29), to Sleep Manipulation (The Gold Ranger is completely unaffected by Somnibot's sleep powers Zeo episode 30) and to Radiation Manipulation (All Rangers are fine outside the Dome City of Corinth which is very high on RPM episode 1 radiation Hyperforce episode 6, all rangers are fine in space aswell wild force episode 34) 
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Attack Potency: Small Building level (Fought with Tommy Oliver. Can fight and defeat multiple Putties who are elite warriors far stronger than humans, Power Rangers RPG including Bulk and Skull, who can crash through steel garage doors Mighty Morphin Power Rangers S2 Ep49 and survive attacks that spawn explosions Mighty Morphin Power Rangers S2 Ep31) | Large Planet level (Capable Mighty Morphin Power Rangers S1 Ep49 of clashing Saban's Go Go Power Rangers Issue 19 with Goldar and sometimes on equal footing) | Dwarf Star level (Can fight and defeat Zedd's monsters Mighty Morphin Power Rangers S2 Ep8 alone without the aid of his team Mighty Morphin Power Rangers S2 Ep7, with each monster being more powerful than the last Mighty Morphin' Power Rangers Comics Plus Issue 1. Monsters which Tokuma's Super TV Graphics Books for Mighty Morphin Power Rangers vol 3 are far superior Mighty Morphin Power Rangers S2 Ep1 to those of Rita's Mighty Morphin Power Rangers S2 Ep18 that can explode the Earth. Zedd's early monsters can also can near-passively demolecularize entire planets Mighty Morphin Power Rangers S2 Ep20) | At least Universe level+ (Fought against Lord Zedd who called him "Stronger than the rangers he faced before") | At least Universe level+ (Superior to the Zeo Rangers and can deal with enemies that can stomp them Zeo episode 27), higher with Statistics Amplifications (With the Statistics Amplifications he can deal great damage on King Mondo Zeo episode 50)
Speed: Massively FTL+ Reaction and Combat speed (Capable of reacting to the Tengas flying and can get out of their way of flying Mighty Morphin Power Rangers S3 Ep5) | Superhuman Travel speed (25,4 m/s ) with Massively FTL+ reaction and combat speed (Scales to the Green Ranger) | Superhuman Travel speed with Massively FTL+ Reactions and Combat Speed (Same as before) | Superhuman Travel speed with Massively FTL+ Reactions and Combat Speed (Fought against Zedd) | Massively FTL (Reactions are comparable to Justin, who reacted to Dreadfeather's takeoff), Massively FTL+ Combat Speed (Superior to White Ranger Tommy Oliver, who somewhat kept up with Lord Zedd, who contended with Andros).
Lifting Strength: At least Class 5 (Capable of throwing others really far Mighty Morphin Power Rangers S2 Ep44. Can defeat Z-Putties who are far stronger than normal Putties who are stronger than humans such as Bulk's ancestor who can easily bend steel Mighty Morphin Power Rangers S2 Ep51) | Class M (Comparable to the Oysterizer who can withstand deep ocean pressures) | At least Class M | At least Class M | Universal (Superior to the Masked Rider)
Striking Strength: Small Building level | Large Planet level | Dwarf Star level | At least Universe level+ | At least Universe level+
Durability: Small Building level (Took hits from Tommy Oliver) | At least Large Planet level (Can survive hits from other comparable characters) | Dwarf Star level | At least Universe level+ | At least Universe level+ (Superior to White Ranger Tommy, who tanked a full blast of Lord Zedd's lightning)
Stamina: Superhuman (All Rangers can fight cogs and do their regular activities for two weeks with small breaks and no rest Zeo episode 31. The Rangers were able to continue fighting Bloom of Doom after being electrocuted and burned by her poison petals that make you feel of combusting Mighty Morphin Power Rangers S2 Ep6. Can engage in very long fights, did over 2 thousand bench presses without a break . The Rangers can continue fighting while getting passively drained of their stamina Mighty Morphin Power Rangers S1 Ep24. Jason's week is filled with monster fighting, training, studying, karate club and basically repeat with little to no rest Mighty Morphin Power Rangers Annual 2016. Jason was not only able to endure the Blue Emissary expanding his brain to all of past and the future, which can make other not be able to breath, move or think according to the Blue Emissary, which left his fellow Rangers incapitated, but also capable of fighting despite all that Saban's Go Go Power Rangers issue 25. Comparable to Trini)
Range: Standard melee range normally. Kilometers with ranged attacks (The Rangers have a range of 5,245 kilometers with their weapons French Mighty Morphin Power Rangers magazines)
Standard Equipment: He wields a Wrist Communicator in his Ranger forms.
*As the Red Ranger he is powered with a Power Morpher and the Tyrannosaurus Power Coin, carries the Power Sword and Blade Blaster, and he pilots the Tyrannosaurus Dinozord which upgrades into the Red Dragon Thunderzord.
*As the Gold Ranger he wields the Golden Power Staff which allows him to morph and fire energy blasts, and commands the Warrior Wheel and Pyramidas zords.
Intelligence: Genius in combat (Jason is a black belt champion in karate, knows jiujitsu , boxing , Kung Fu Karate, kenpo, Taekwondo, judo, shinkido and way more , he has defeated foes with over billions of years old fighting experience who are professionally trained warriors that engaged into combat with the most skilled and powerful warriors across dimensions , some warriors which already fought Ranger teams in the past like Goldar Mighty Morphin Power Rangers SFX magazine, Jason can hold his own Mighty Morphin Power Rangers S1 Ep17 against both Goldar and Tommy as well as defeat professional and extremely skilled ninjas . Jason has also trained with Tommy on many weapons such as swords, katanas, daggers, nuchaku and more . Jason and the Rangers have a style that involves around anticipating attacks Saban's Go Go Power Rangers issue 5, Jason can also memorize fighting styles (by seeing em once scaling to Putties) and by doing so he can distinguish the differences between people thanks to it Mighty Morphin Power Rangers S2 Ep4 but also by memorizing ones fighting style Jason can also be able to know their moves before they even do them Mighty Morphin Power Rangers S1 Ep59 even if said moves already work through anticipation. It is implied the Rangers can predict the opponent by seeing their footwork Mighty Morphin Power Rangers S1 Ep48. Jason can memorize fighting styles like that of Trini which focus on the spiritual training of kung Fu and multiple variations of it like the Mantis Kung Fu which is a Chinese martial art that works by attacking the vital spots of the enemy, Zack's own fighting style which works by fusing multiple fighting styles with his dancing moves to increase unpredictability but also Kimberly's fighting style which also combines her martial arts with gymnastics which is strong enough fighting style to push Zedd's armies back . Rangers can copy and mimic each other's fighting styles so perfectly you can't tell them apart Mighty Morphin Power Rangers S1 Ep16. The Rangers as seen can create their own fighting styles with combining multiple factors, even Bulk and Skull could create their own fighting style of cockroach Kung Fu which surprisingly was able to work against Rita's elite warriors . Jason and the Rangers are also very intelligent on the environment. They can analyze the behavior of the enemy to take advantage or also try to discover the weakness of an enemy and exploit it, they also use the environment around em to gain an advantage all which are done mid-fight , also Jason defeated a monster by gaining advantage of the pitch-black mist Saban's Go Go Power Rangers issue 4, by using all those factors the Rangers can adapt to scenarios much like the Putties Mighty Morphin Power Rangers Super 7 figures. On top of everything the Rangers can heavily increase their skill in very short time-frames, even mid-combat, when Rita's ranger putties mimicked their style perfectly to the point of knowing and predicting their attacks before they even do them, the Rangers couldn't land a hit but instantly adapted to land multiple hits after and dodge their attacks, when overpowered at the first time by putties and goldar as well as other monsters . The Rangers constantly train to be able to easily outskill anything that previous they couldn't beat, another good example when Trini couldn't understand or do well the Mantis Kung Fu, she trained a little bit after she got motivated and perfectly counter all of Mantis' monster's mastery over the Mantis Kung Fu skill or when Billy went from nothing fodder of martial arts to beating putties who are extreme martial artists that were trained for billion of years to fighting the greatest warriors in every dimension. Also needs to be noted, when morphing the Rangers are increased in skill considerably, even those who don't know martial arts can be transformed into a lethal weapon, the grid also amplifies the intelligence of others and also gives them a preset instinct/sixth sense that allows them to know the perfect moveset in a fight before they even think of doing a move. On top of everything above, Jason constantly learns new moves while he perfects old ones and can fight with opponents that know and excel in every martial art to exist but also the Rangers can grow rapidly as Kimberly learnt how to fly a plane in minutes Mighty Morphin Power Rangers S1 Ep14 and the Rangers were able to beat an elite team of ballhockey, that never lost a game in 2 entire years, after training on the sport for some hours despite having no knowledge on it. The Rangers are very well trainers as they can get their students to the highest level of martial arts in the martial art tournaments.Mighty Morphin Power Rangers S1 Ep36
In addition to the above, in Season 2 of Mighty Morphin Power Rangers we also learn that the Rangers are capable of imitating attacks, with the same focus and accuracy Mighty Morphin Power Rangers Mind over Magic and can quickly analyze and figure out the weak points of the opponent, as they did with Bones Mighty Morphin Power Rangers S1 Ep2, Squatt's droid Saban's Mighty Morphin Power Rangers (1995) issue 4 and the Z-Putties . The Rangers are not only experts in martial arts Personalized Mighty Morphin Power Rangers Book but have knowledge over ancient martial arts and can combat others who use such knoweldge. The Rangers adapted and countered Miss Chief's attack after seeing it once)
Weaknesses: None-Notable | None-Notable | None-Notable | Gold Zeo powers cannot be sustained for long periods of time, since human beings weren't meant to wield three Zeo Crystals simultaneously. Overuse of the power could kill him.
Notable Attacks/Techniques: 
* Ranger suit: The suit of the Ranger. The material is a self-assembling nano-fiber formed with an intercellular shape memory alloy
Notes: As Power Rangers as a verse is under massive revisions, should be noted that the profile should not be used in vs matches till the revisions end
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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