Genetic Booster

Genetic Boosters are 15-centimeter long disposable jet spray tubes containing bio-genetic agents that alter the genetic code of cells causing rampant mutations. Pure Strain Humans do not exhibit any Mental or Physical mutation from this substance but rather the alterations are dormant with the capacity to be active in offspring. Humanoids and Mutant Animals on the other hand will always gain a mutation that manifests after exposure to one of these Genetic Boosters. As there where various companies producing these before the Social Wars, and an active underground market the average inhabitant of the Gamma World can never be sure what the effects will be. In the build up to the Social Wars there was a conflict between those wanting to casually alter themselves and those wanting to insure that these Genetic Boosters are regulated so as to only be used for practical rather then cosmetic purposes. This comprised a portion of the Eugenics Theater of the Social Wars as that conflict gave rise to more radical movements such as those seeking to ban the boosters entirely, those wanting to fully deregulate it's industry, and those wanting to mandate their use became prominent factions in the Eugenics Theater.
Loot Roll	Name 	Possible Mutations (only one manifests)
1 	Pisces 	Gills, Radar/Sonar, Water Dependency [D]
2 	LUM-E 	Light Dependency [D], Light Generation, and Light Manipulation
3-13	No Label 	Use Mutation Table as it could be anything.
14 	Intellectual	Genius Capability (any), Heightened Brain Talent, Heightened Intelligence, Oversized Body Parts (Brain)
15 	Traveler 	Planar Travel, Teleportation, Time Manipulation
16 	Gaian 	Photosynthetic Skin, Plant Control, Summoning, Weather Manipulation
17 	WHS-HGW 	Precognition, Psychometry, Temporal Fague, Time Distortion, Time Manipulation, Time Suspension
18 	MGB-SERV 	Death Field Generation, Density Control (Others), Heightened Physical Attributes (PS), Life Leech, Light Manipulation, Mental Blast, Carapace (Partial)
19 	Awareness 	Bodily Control (any but Muscle Control), Directional Sense, Empathy, Intuition, Mental Shield, Molecular Sense, Precognition, Psychometry, Telepathy
20 	Devilish 	Empathy, Fear Generation, Genius Capacity (Political), Hands of Power (Hot Hands), Heat Generation, Horns, Illusion Generation, Shapechange, Sound Imitation, Wings
Category:Gamma World