Jeritza von Hrym

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|-|The Death Knight=
|-|Jeritza=
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==Summary==
Jeritza von Hrym is a playable character and recurring villain in Fire Emblem: Three Houses. He is a teacher at the Officers Academy, in charge of armed combat training. He possesses a Minor Crest of Lamine.
Jeritza is the true identity of the Death Knight, an imposing figure working for the Flame Emperor. As the Death Knight, he shows his bloodthirsty personality, using his scythe to fight against the Church of Seiros at night. Later, he serves as a general of the Adrestian Empire during the war, seeking to kill Byleth or die by their hands, allies or otherwise.
==Powers and Stats==
Tier: At least  | At most 
Key: Pre-Timeskip | Post-Timeskip
Name: Jeritza von Hrym, Emile von Bartels, The Death Knight
Origin: Fire Emblem: Three Houses
Gender: Male
Age: 21 (Pre-Timeskip), 27 (Post-Timeskip)
Classification: Human, Crest-Bearer, Former Heir of House Bartels, Viscount of Hrym, Teacher of Garreg Mach monastery, Death Knight | Member of the Black Eagle Strike Force, General of the Adrestian Empire
Powers and Abilities: 
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|-|Normal=Superhuman Physical Characteristics, Acrobatics, Weapon Mastery (Has a proficiency in lances and swords), Martial Arts (Has a proficiency in brawling), Non-Physical Interaction (Can harm phantom soldiers), Magic, Elemental Manipulation (Of the Light, Electricity, Darkness and Holy variety), Levitation (All magic users can levitate off the ground), Healing, Purification (Type 3; via Restore), Life Manipulation (Via Nosferatu), Statistics Amplification (Via Murderous Intent, Dexterity+4, Lancefiare and Darting Blow), Poison Manipulation (via Poison Strike), Statistics Reduction (Via Heartseeker and Shatter Slash), Damage Boost (Depending on the Combat Arts or Magic, he can inflict extra damage to certain enemies), Accelerated Development (Via Mastermind), Damage Reduction (Via Commander), Limited Attack Negation (Can stop counterattacks via Windsweep), Resistance to Status Effect Inducement and Death Manipulation (Nullifies instant death effects, status effects, and movement effects via Commander)
|-|Optional Equipment= Limited Power Nullification and Damage Reduction (Via Rafail Gem)
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Attack Potency: At least Town level (15.64 Kilotons. Much stronger than any teacher or student in the Officers Academy. Should be at least comparable to Base Byleth) | At most Multi-Continent level (5.6 Exatons. Can fight against Sothis Fused Byleth)
Speed: Subsonic movement speed with FTL combat speed and reactions (3.9 c. Comparable to Raphael, who ran from Garreg Mach, to Fodlan's Throat, and back, all within a day. Can leave afterimages with movements. Can keep up with Demonic Beasts, who can keep up with the Immaculate One, who can keep up with those that can dodge her Hoarfrost, an attack that utilizes rays of light) | Subsonic movement speed with FTL combat speed and reactions (3.9 c), higher attack speed with Brave Weapons 
Lifting Strength: Class K (101.48 Metric Tons. Comparable to Raphael, who can crush a giant rock with his hands)
Striking Strength: At least Town level (15.64 Kilotons. Comparable to Base Byleth) | At most Multi-Continent level (5.6 Exatons. Comparable to Sothis Fused Byleth)
Durability: At least Town level (15.64 Kilotons. Took hits from Base Byleth) | At most Multi-Continent level (5.6 Exatons. Took hits from Sothis Fused Byleth)
Stamina: High
Range: Tens of Meters with Melee Weapons (Can hit opponents from a distance, even with melee weapons), At least Hundreds of Meters with Ranged Weaponry, and Magic (Ranged attacks are capable of hitting opponents from the opposite side of the battlefield), Can counter from any distance with Distant Counter ability
Standard Equipment:
*Scythe of Sariel
*Brave Lance
*Silver Sword
Optional Equipment:
*Rafail Gem
Intelligence: Above Average (A skilled combatant. He is very perceptive, immediately seeing through Seteth and Claude's schemes in the Silver Snow and Golden Deer route respectively and recognized that the "reinforcements" were enemies in disguise)
Weaknesses: His magic has limited uses per battle. Bloodlusted as the Death Knight, with only Byleth, Mercedes, and Edelgard being capable of convincing him to stand down. Struggles with Faith Magic and Authority. Weak to Calvary-effective weapons and attacks.
Notable Attacks/Techniques:
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|-|Weapons=
* Scythe of Sariel: Crafted using archaic methods, this intimidating scythe is the Death Knight's weapon of choice. Forged from Agarthium, it is slightly stronger than a Steel Lance, with much lower weight and much higher accuracy and critical hit chance.
* Brave Lance: The wielder of this lance is emboldened and will attack twice when initiating combat, allowing up to four hits in rapid succession.
*Silver Sword: A sword crafted from shining silver. The most powerful non-unique, non-forged sword in Fire Emblem.
|-|Abilities/Skills=
* Murderous Intent: If unit initiates combat, grants Hit +20 during combat.
* Sword Prowess: Improves the user's Hit Rate, Evade, and Critical Avoid when equipped with Swords.
** Sword Prowess Lv 4: When wielding a Sword, +16 Hit Rate, +8 Avoid, +8 Dodge.
* Lance Prowess: Improves the user's Hit Rate, Evade, and Critical Avoid when equipped with Lances.
** Lance Prowess Lv 5: When wielding a Lance, +10 Hit Rate, +20 Avoid, +10 Dodge.
* Brawling Prowess: Improves the user's Hit Rate, Evade, and Critical Avoid when equipped with Brawl.
** Brawling Prowess Lv 3: When Brawling, +13 Hit Rate, +7 Avoid, +7 Dodge.
* Axebreaker: Hit Rate/Evasion +20 if the enemy is equipped with an Axe.
* Swordbreaker: Hit Rate/Evasion +20 if the enemy is equipped with a Sword.
* Canto: After performing an action, user can use their leftover movement.
* Lancefaire: Might +5 when a lance is equipped.
* Commander: Reduces damage from enemy gambits by 75%; Nullifies instant death effects, status effects, and movement effects
* Counterattack: Enables unit to counterattack regardless of distance to attacker.
* Mastermind: It doubles the user's skill experience gained in battle.
* Poison Strike: If unit initiates combat and lands a hit, targeted foe loses up to 20% of max HP after combat.
*Darting Blow: When user triggers the battle, double attack threshold +5
* Heartseeker: Adjacent enemies suffer -20 Avo.
|-|Combat Arts=
Lance Combat Arts
* Tempest Lance: This combat art is learned by all playable units upon reaching a D-rank in lance proficiency and simply increases might and hit for one attack.
* Glowing Ember: Glowing Ember allows the user to deal additonal damage to the target based on a large percentage of their own Defense.
* Knightkneeler: Knightkneeler grants its user an anti-cavalry effect, allowing them to deal bonus damage to cavalry foes, which double the weapon’s might.
* Shatter Slash: This attack grants a boost to might and hit rate, while also reducing the target's defense by 5 if they are hit by it.
Sword Combat Arts
* Wrath Strike: A powerful sword attack that simply boosts the user's Might and hit rate for one attack.
* Grounder: An attack that is effective against fliers, which double the weapon’s might. 
* Haze Slice: This attack grants a large boost to the user's avoid, making it easy for them to evade their target's counterattack.
* Windsweep: Windsweep grants its user a small critical rate boost while also negating any counter-attacks dealt against its user.
Brawling Combat Arts
* Fading Blow: It is learned by all units upon raising their skill level in brawling to D. This attack grants a significant boost to might and avoid, then causes its user to take a step backward after combat.
* Rushing Blow: It is learned by all units upon raising their skill level in brawling to C. This attack grants a significant boost to might and hit rate, then causes its user to move forward, behind their target.
* Nimble Combo: It is learned by certain units upon raising their skill level in brawling. This attack is one of few brawling combat arts that retains most gauntlets' brave weapon status, allowing the user to strike twice consecutively. It additionally grants increased might and avoidance.
* Healing Focus: It is learned by all units upon raising their skill level in brawling to B. It is a non-offensive combat art, instead healing half of the user's maximum HP on command.
|-|Magic=
Reason Magic
* Thunder: Basic Thunder Magic. Shoots a lightning bolt at the enemy.
* Thoron: Advanced lighting magic. Superior magic used to attack with lightning.
* Death Γ: Advanced dark magic. An explosion of powerful dark magic.
Faith Magic
* Heal: Basic White Magic. Heals an adjacent ally.
* Nosferatu: Basic White Magic. Recovers HP equal to 50% of the damage dealt.
* Restore: Intermediate White Magic. Cures any status conditions of a selected ally.
|-|Crests=
Crests (紋章 Monshō) are a game mechanic introduced in Fire Emblem: Three Houses. They serve as combat enhancements that empower their wielders with special properties in battle. These can range from damage increases to attacks or preservation of spell usage. Crests are fixed to specific characters and cannot be removed. Their effects act as passive skills that activate randomly, activating more often if they are a major crest and less often if they are a minor crest.
* Minor Crest of Lamine: A Crest inherited from Lamine of the 10 Elites. Occasionally conserves uses of recovery magic.
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==Gallery==
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==Notable Matchups==
Victories:
Losses:
Lysithea von Ordelia (Fire Emblem) Lysithea’s Profile (Post-Timeskip Lysithea and Pre-Timeskip Jeritza were used)
Inconclusive:
Category:Fire Emblem
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Category:Healers
Category:Accelerated Development Users
Category:Statistics Amplification Users
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Category:Knights
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Category:Non-Physical Interaction Users
Category:Flight Users
Category:Scythe Users