Know Value (Wizard Spell)

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==Complete Wizard's Handbook Version==
:This version does not have somatic requirements
Know value enables the caster to know the total value of all coins, gems, and jewelry within the area of effect, within the limits that follow.
The items must be clearly visible. They cannot be concealed on people, hidden in a chest, or buried in the ground. The items must also be contained within an area no larger than a 10-foot cube, and this area can be no farther than 10 yards from the caster.
Further, know value will only reveal the value of 75% of the total number of objects in a treasure pile, up to a maximum of 10 pieces; the DM determines which pieces the spell affects, and the caster does not know which particular pieces have been appraised. The spell does not detect the presence or value of magical items, and it ignores the value of personal property, such as clothing, weapons, and other equipment. Know value does not reveal the number or nature of any type of hidden objects.
The material components for this spell are a copper piece and a phony gem.
==Wizard's Spell Compendium Version==
:This version has somatic requirements
Know value enables the caster to determine the raw monetary value of all coins, gems, and jewelry within the area of effect, within the limits that follow.
The items must be laid out so they are clearly visible. They cannot be concealed on a person, hidden in a chest, or buried in the ground. The items must also be contained within an area no larger than a 10-foot cube, and this area can be no farther than 10 yards from the caster. The spell appraises the basic raw material value of precious metals and gemstones examined, regardless of magical enchantment, workman ship, or collectible value. Fools' gold is instantly detected.
Optionally, the DM might allow this spell to duplicate the appraisal non-weapon proficiency with respect to the raw monetary value of treasure at an effective Intelligence of 15.
The material component of the spell is part of the material appraised, equal to 1% of the total value, rounded up to one whole item as necessary. This disappears from the area exam­ined. Thus, a pile of 20,000 sp is reduced by 200 sp when this spell is cast upon it.
Notes: Uncommon spell. (Updated from the Complete Wizard's Handbook.)
Category:Wizard Spells
Category:Spells from Wizards Handbook
Category:Spells
Category:The Complete Wizard's Handbook
Category:Spells from Wizard's Spell Compendium