Nascal Mehirim

<tabber widths="750">
|-|Nascal Mehirim=
|-|Nascal Puppet=
|-|Ghestal Puppet=
|-|Nascal Prototype=
</tabber>
==Powers and Stats==
Tier: 
Name: Nascal Mehirim. The Master of Marionettes. Lord of Puppets
Origin: Anima: Beyond Fantasy
Gender: Male
Age: Hundreds of years old at the time of his death
Classification: Human puppet. Messenger
Powers and Abilities: <tabber>
|-|Powers=Superhuman Physical Characteristics, Negation (Negates the resistances and damage reduction abilities of those with lower Gnosis, as well as bypass their invulnerability. Negates Immortality Type 3 and 5), Law Manipulation, Immortality (Type 1, possible type 6), Hive Senses (Can use his puppets as terminals, being capable to see and hear everything through them), Genius Intelligence, Large Size (Over 30 meters tall), Fire Manipulation, Self-Sustenance, Enhanced Senses (Possesses Notice 130 and Search 110), Natural Weaponry and Dermal Armor, Weapon Mastery, Electricity Manipulation, Non-Physical Interaction, Magnetism Manipulation, Levitation
|-|Resistances=Absolute Zero, Absorption, Acid Manipulation, Age Manipulation, Attack Reflection, BFR, Biological Manipulation, Blood Manipulation, Body Puppetry, Causality Manipulation, Chaos Manipulation, Clairvoyance, Soul Manipulation, Chi Manipulation, Conceptual Manipulation, Corrosion Inducement, Corruption, Damage Boost, Damage Reduction, Damage Transferal, Darkness Manipulation, Death Manipulation, Deconstruction, Disease Manipulation, Dream Manipulation, Duplication, Durability Negation, Electricity Manipulation, Elemental Manipulation, Empathic Manipulation, Existence Erasure, Explosion Manipulation, Extrasensory Perception, Fate Manipulation, Fear Manipulation, Fire Manipulation, Forcefield Creation, Fusionism, Gravity Manipulation, Healing, Heat Manipulation, Ice Manipulation, Illusion Creation, Information Analysis, Law Manipulation, Life Manipulation, Light Manipulation, Magic, Matter Manipulation, Memory Manipulation, Mind Manipulation, Necromancy, Pain Manipulation, Paralysis Inducement, Perception Manipulation, Petrification, Poison Manipulation, Possession, Power Absorption, Power Modification, Power Nullification, Precognition, Pressure Points, Probability Manipulation, Psychometry, Purification, Reactive Evolution, Reality Warping, Resistance Negation, Sealing, Sense Manipulation, Size Manipulation, Sleep Manipulation, Social Influencing, Sound Manipulation, Soul Manipulation, Spatial Manipulation, Statistics Reduction, Status Effect Inducement, Subjective Reality, Telekinesis, Telepathy, Time Manipulation, Transmutation, Vector Manipulation, Void Manipulation (Can resist those effects through the Resistances Stats), Unconventional Resistance to Soul Manipulation and Conceptual Manipulation (Type 1) (The soul in Anima: Beyond Fantasy is the same thing as the concept, and vice-versa. One would need to affect both to affect a soul)
</tabber>
Attack Potency: Low Multiverse level (Considerably stronger than the Dragons of Gaira and Red Lady. Can fight somewhat on par with Ergo Mundus and The Nameless, and shouldn't be much weaker than Jonathan Kappel)
Speed: Superhuman with Massively Hypersonic+ reflexes (Comparable to Behemoth) 
Lifting Strength: Class M (Comparable to Nature's Wrath), Class T with preparation (Possesses Feat of Strength 115, being capable to increase its STRength by +1, making him capable to move mountains)
Striking Strength: Low Multiverse level 
Durability: Low Multiverse level
Stamina: Limitless
Range: Several Meters due to his size
Standard Equipment:
*Puppets: Nascal can carry within him 20 puppets of different models
*Igneous Cannon: Among the many supernatural weapons which Nascal is equipped with, the Igneus Cannons are the most dangerous by far. They are fire spell generators that triggers huge explosions that incinerated everything in large areas. This ability allows the Master of Puppets to create supernatural fire based explosion attacks that affects all in an area with a radius of 25 meters. It is not possible to choose targets within the area of influence of the attack, but Nascal himself is unaffected by the flames. To use this ability Nascal must sacrifice one of his attacks that round. Usually, the Igneus Cannons have sufficient ammunition to be activated twelve times before needing additional energy.
*Blade Wings: Nascal has two large appendages with blades at the top of his back that he can use to attack, either independently or in combination with his limbs. These attacks are less accurate and affect a single target each, but their damage is much higher and lower by 4 points the defender’s Armor Type.
Intelligence: Extremely high, handicraft expert, possesses high knowledge in arts, science, forging and occultism. Possesses INT 13, with the following intellectual abilities: Science 285, Herbal Lore 35, History 110, Medicine 175, Memorize 110, Occult 265, Art 275 and Forging 275 
Weaknesses: Nascal still possesses two human parts: brain and spine, making his head his most vulnerable spot, where his natural armor do not cover him
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Male Characters
Category:Role-playing Characters
Category:Puppeteers
Category:Large Sized Characters
Category:Fire Users
Category:Immortals
Category:Explosion Users
Category:Self-Destruction Users
Category:Electricity Users
Category:Magnetism Users
Category:Game Bosses
Category:Video Game Characters
Category:Non-Physical Interaction Users
Category:Anima: Beyond Fantasy
Category:Bodily Weaponry Users
Category:Self-Sustenance Users
Category:Enhanced Senses Users
Category:Weapon Masters
Category:Geniuses
Category:Resistance Negation Users
Category:Power Nullification Users
Category:Law Users