Paladin Armor Guide

de:Vorlage:Leitfaden
__TOC__	
This is a "Guide" I wrote for my self while I was (still am) Leveling Paladin I figured since I took the time to create it I might as well share it with others and hope that its as much use to them as it has been to me.
So, first off, as a note: these are my own personal suggestions for armor, weapons, shields, staves, earrings, rings, backs, waists, and necks to be used around each particular level. Some pieces of armor have a level range, you are by no means required to follow this down to the letter. A lot of your armor will depend on your Race and personal play style and can be switched out for other pieces as necessary. There are some situational weapons or items that don't have a level range but are suggested to have/hold onto if you can get your hands on them.
There are also many cases where you have options, as said before pick the best option for your own style.
=Armor=
==Head==
 
 Level Range
 Name
  
 Defense
 Effects
 Obtained
 
 
 1~29
 Cache-nez
  
 2
 Enmity +2 
 Quest
 
 
 15~29
 Kingdom Bandana 
  
 7
 Hp +6 Agi +1 
 Leathercraft (29) 
 
 
 29~40
 Kampfschaller
  
 14
 Agi +2 
 Smithing (38) Goldsmithing (?) 
 
 
 40~56
 Iron Musketeer's Armet 
  
 17
 Vit +2 
 Bastok Conquest Points 
 
 
 50
 Gold Hairpin 
  
 0
 Hp -12 Mp +30 
 Goldsmithing (58) 
 
 
 50
 Rival Ribbon 
  
 15
 Mp +15 Enmity +2 
 BCNM
 
 
 56~73
 Gallant Coronet 
 (Rare/EX)
 24
 Hp +12 Mnd +3 Enhances "Cover" Enmity +2 
 AF Quest 
 
 
 70
 Aegishjalmr
 (Rare/EX)
 23
 Hp +25 Mnd -7 Chr -7 Enmity +7 
 Fafnir (NM) 
 
 
 70
 King's Armet 
  
 27
 HP +15 Vit +3 Enmity +3 
 Goldsmithing (83)
 
 
 70
 Maat's Cap 
 (Rare/EX)
 0
 Str +7 Dex +7 Vit +7 Agi +7 Int +7 Mnd +7 Chr +7 Enchantment: Teleport 
 Quest
 
 
 72
 Dusk Mask
  
 31
 Hp +30 Vit +5 Acc +5 Evasion +5 Decresses Movement Speed 
 Leathercraft (97)
 
 
 73
 Adaman Barbuta 
  
 28
 Hp +12 Mp +12 Vit +3 Evasion -3 Enmity +2 
 Smithing (98) Goldsmithing (60) 
 
 
 73
 Gem Barbuta
  
 29
 Hp +14 Mp +14 Vit +4 Evasion -4 Enmity +3 
 Smithing (98) Goldsmithing (60) 
 
 
 73
 Koenig Schaller
 (Rare/EX)
 40
 Hp +3- Str -5 Dex -5 Vit +10 Chr +10 Shield Skill +5 
 Abjuration: Martial
 
 
 73
 Valor Coronet
 (Rare/EX)
 28
 Hp +18 Healing Magic +10 Enmity +2 Enhances Rampart 
 Dynamis
 
There aren't too many choices for a head that’s really outstanding. Get what you can get until Af, might not be a bad idea to pick up a Gold hairpin, the 30 mp can come in handy some times. When you reach 70-73 the choices really start to pick up. I would suggest grabbing Aegishjalmr at 70 if you can, and Koenig Schaller + Valor Coronet + Gem Barbuta when you reach 73. Depending on the situation each can be very useful.
==Body==
 
 Level Range 
 Name
 
 Defense
 Effects
 Obtained
 
 
 1~10
 Race Specific Equipment
 
 2
 
 
 
 
 7~10
 Leather Vest 
 
 7
 
 Leathercraft (10) 
 
 
 10~17
 Royal Footman's Vest 
 
 10
 
 Conquest Points 
 
 
 10~17
 Solid Mail
 
 12
 
 Smithing (17) 
 
 
 15~24
 Kingdom Vest 
 
 12
 Hp +6 
 Leathercraft (37) 
 
 
 24~30
 Lizard Jerkin 
 
 15
 
 Leathercraft (19) 
 
 
 29~40
 Chainmail 
 
 21
 
 Smithing (37) Merchant 
 
 
 30~40
 Kampfbrust
 
 25
 Agi +3 
 Smithing (43) 
 
 
 40~45
 Centurion's Scale Mail
 
 23
 Vit +1 
 Bastok Conquest Points
 
 
 45~50
 Royal Squire's Chainmail 
 
 31
 Dex +1 
 San d'Oria Conquest Points 
 
 
 45~60
 Brigandine
 
 32
 Hp +10 Dex +2 Vit +2 
 Leathercraft (57) Merchant 
 
 
 50~60
 Iron Musketeer's Cuirass 
 
 40
 Vit +1 
 Bastok Conquest Points 
 
 
 50~60
 Parade Cuirass 
 (Rare/EX)
 38
 Hp +28 Enmity +2 
 Quest
 
 
 58~66
 Beak Jerkin 
 
 42
 Vit +1 
 Leathercraft (69) 
 
 
 60~73
 Gallant Surcoat 
 (Rare/EX)
 47
 Hp +20 Vit +4 Divine Magic +5 Enmity +2 
 AF Quest 
 
 
 60~66
 Gilt Cuirass
 
 49
 Vit +2 Str +1
 Goldsmithing (78) 
 
 
 65~72
 Darksteel Harness +1
 
 40
 Physical Damage -4% 
 Smithing (78) 
 
 
 65~72
 Darksteel Cuirass 
 
 49
 Mp +11 Vit +4 Agi -1 
 Smithing (87) Goldsmithing (49)
 
 
 70
 Heavy Cuirass 
 
 60
 Agi -5 
 
 
 
 70
 King's Cuirass 
 
 50
 Vit +4 Chr +1 Convets 30 Mp to Hp 
 Goldsmithing (89) 
 
 
 72
 Dusk Jerkin 
 
 50
 Hp +40 Acc +4 Adds "Regen" Effect 
 Leathercraft (100) Goldsmithing (41) 
 
 
 73~75
 Adaman Cuirass
 
 52
 Mp +8 Mnd +4 Vit +4 Enmity +3 
 Smithing (103) Goldsmithing (60) 
 
 
 73
 Cardinal Vest 
 
 44
 Vit +3 Acc +4 Evasion +4 
 
 
 
 73
 Crimson Scale Mail 
 (Rare/EX)
 52
 Hp +40 Mp +40 Int +10 Mnd +10 Breath damage -10% 
 Quest
 
 
 73
 Koenig Cuirass
 (Rare/EX)
 65
 Hp +60 Str -10 Dex -10 Vit +20 Chr +20 
 Abjuration: Martial
 
 
 74
 Vishnu's Vest 
 
 47
 Str +4 Vit +4 Acc +5 Evasion +5 
 
 
 
 74
 Gallant Surcoat +1
 (Rare/EX)
 55
 Hp +20 Vit +6 Divine Magic +8 Enmity +2 
 Quest
 
 
 75
 Ares's Cuirass 
 (Rare/EX)
 55
 Hp +3% Mp +3% Str +12 Vit +12 Atk +24 Adds "Refresh" Effect 
 Salvage
 
 
 75
 Valor Surcoat
 (Rare/EX)
 55
 Hp +23 Dex +3 Enmity +4 Enhances "Cover" 
 Dynamis
 
 
 75
 Askar Korazin
 (Rare/EX)
 49
 Str +5 Atk +12 Evasion +12 Double Attack +2% Store TP +5 
 
 
 
 75
 Valhalla Breastplate
 (Rare/EX)
 60
 Hp +50 Damage Taken -5% Enmity +4 Slow +5% 
 
 
 
 75
 Shadow Breastplate
 (Rare/EX)
 55
 Str +10 Des -3 Vit +10 Agi -3 Int -3 Mnd -3 Chr -3 Acc +5 Atk +25 Adds "Regen" 
Effect 
 
 
 
 75
 Valor Surcoat +1
 (Rare/EX)
 56
 Hp +30 Dex +3 Enmity +5 Enhances "Cover" 
 Quest
 
Just go with what you have till about 10, then get Solid Mail or Royal Footman's Vest, this will take you up to about 17 from there go with Chainmail to Kampfbrust or Eisenbrust. That will last you to about 40 where you can switch if you like, or you can wait to 45. At 45 pick up Brigandine armor till 50. Iron Musketeer's Cuirass or Parade Cuirass if you can get it will take you from 50 to your af. Some people may say to get Beak Jerkin but its not necessary. Now you have two pieces of armor you could wear at 60 but theres no reason you shouldn't get af. If your an RMT though and dont worry about AF be prepared to spend a lot more money on your gear. if you go af your good till 73, if not dont waste money on normal gear, spend the extra gil to get a Darksteel Harness +1 or Darksteel Cuirass. Then a King's Cuirass, then you gotta pick up Adaman Cuirass. So make it easy on your self and just get af. After af there are some pieces that might be good to have such as Dusk Jerkin, Crimson Scale Mail and Ares's Cuirass. If you can get your hands on them use them when necessary. Final armor you should use for Paladin thats not situation should be Valor Surcoat or Koenig Cuirass though.
==Hands==
 
 Level Range 
 Name
 
 Defense
 Effects
 Obtained
 
 
 1~10
 Race Specific Equipment
 
 1
  
  
 
 
 10~15
 Royal Footman's Gloves 
 
 2
 Attack +3 
 San d'Oria Conquest Points 
 
 
 15~20
 Republic Mittens
 
 4
 Hp +2 Mp +2 Attack +3 
 Goldsmithing (17) 
 
 
 15~29
 Kingdom Gloves 
 
 5
 Hp +6 Attack +3 
 Leathercraft (31) 
 
 
 20~29
 Garrison Gloves 
 
 4
 Vit +1 Int +1 
 Garrison
 
 
 25~29
 Phobos's Gauntlets 
 (Rare/EX)
 7
 Str +1 Vit +1 
 Long-Armed Chariot (NM) 
 
 
 27
 Savage Gauntlets 
 (Rare/EX) Mithra 
 6
 Mp +16 Vit +4 Mnd +2 
 Quest
 
 
 29~50
 Kampfhentzes
 
 10
 Vit +2 
 Smithing (42) Goldsmithing (?) 
 
 
 50~54
 Rush Gloves 
 
 11
 Vit +4 Agi +1 Mnd -3 
 BCNM
 
 
 52
 Ice Gauntlets 
 (Rare/EX)
 16
 Str +4 Vit +4 Acc +4 Mp Healing +1 "Ice Spikes" Effect 
 Assault
 
 
 54~72
 Gallant Gauntlets 
 (Rare/EX)
 16
 Hp +11 Dex +3 Enmity +2 
 AF Quest 
 
 
 70
 Hydra Moufles 
 (Rare/EX)
 17
 Hp -18 Mp +18 Acc +4 Enmity +6 
 Dynamis
 
 
 70
 King's Gauntlets 
 
 19
 Hp +20 Vit +3 Enmity +2 
 Goldsmithing (??) 
 
 
 72~75
 Valor Gauntlets 
 (Rare/EX)
 22
 Hp +16 Vit +5 Enmity +3 Enhances "Shield Bash" 
 Dynamis
 
 
 73
 Adaman Gauntlets 
 
 20
 Mp +10 Vit +3 Agi -1 Int -1 Emnit +2 
 Smithing (102) Goldsmithing (60) 
 
 
 73
 Koenig Handschuhs 
 (Rare/EX)
 30
 Hp +20 Str -5 Dex -5 Vit +10 Chr +10 Resist Sleep 
 Abjuration: Martial 
 
 
 75
 Homam Manopolas 
 (Rare/EX)
 20
 Hp +20 Mp +20 Acc +4 Enmity +3 Haste +3% 
 Quests
 
There aren't very many good gloves up until 29 so pick up some Kingdom Gloves at 15, those are probably your best bet until 29. Mithra Paladin should defiantly get Savage Gauntlets, their some of the best hands for Paladin. Those can take you up to AF. At 29 get Kampfdiechlings if you can, if not grab Eisenhentzes until 50 where you should switch to Rush Gloves. Rush can hold you over till AF. If you can manage to pick up Ice Gauntlets I would HIGHLY recommended doing so. After AF you might as well wait until AF2 to get new hands, and unless you can pick up Koenig Handschuhs or its +1 Kaiser I wouldn't worry about changing these unless you need something more situational.
==Legs==
 
 Level Range 
 Name
 
 Defense
 Effects
 Obtained
 
 
 1~10
 Vagabond's Hose
 
 1
 Hp Recover While Healing +1 
 Clothcraft (10) 
 
 
 10~17
 Scale Cuisses 
 
 7
  
 Smithing (15) Leathercraft (5) 
 
 
 15~19
 Enyo's Cuisses 
 (Rare/EX)
 10
 Dex +1 
 Salvage
 
 
 20~25
 Royal Footman's Trousers 
 
 12
 Vit +1 
 San d'Oria Conquest Points 
 
 
 24
 Martial Slacks 
 
 12
 Agi +2 Evasion +3 
 Crypt Ghost(NM) 
 
 
 25~29
 Kingdom Trousers 
 
 14
 Vit +1 Evasion +3 
 Leathercraft (35) 
 
 
 29~50
 Kampfdiechlings
 
 18
 Vit +2 Agi +2 
 Smithing (37) Leathercraft (??) 
 
 
 42
 Frog Trousers 
 (Rare/EX)
 19
 Hp -5 Mp +20 
 Fyuu the Seabellow(NM) 
 
 
 49~58
 Mythril Cuisses +1 
 
 29
 Int +1 
 Goldsmithing (61) 
 
 
 50~58
 Iron Musketeer's Cuisses 
 
 29
 Agi +2 
 Bastok Conquest Points 
 
 
 58~73
 Gallant Breeches 
 (Rare/EX)
 34
 Hp +15 Agi +3 Enhancing Magic +5 Enmity +2 
 AF Quest 
 
 
 70
 Hydra Brayettes 
 
 37
 Hp -30 Mp +30 Acc +3 Enmity +6 
 Dynamis
 
 
 70
 Lord's Cuisses 
 
 38
 Vit +2 Convert 12 Mp to Hp Enmity +2 
 Goldsmithing (81) 
 
 
 72
 Dusk Trousers 
 
 47
 Hp +35 Attack +14 Ranged Acc +10 Decreases Movement speed 
 Leathercraft (93) 
 
 
 73
 Crimson Cuisses 
 (Rare/EX)
 43
 Hp +25 Mp +25 Movement Speed +12% 
 Quest
 
 
 73
 Adaman Cuisses 
 
 41
 Vit +3 Int -3 Evasion -1 Enmity +3 
 Smithing (97) Goldsmithing (??) 
 
 
 73
 Koenig Diechlings 
 (Rare/EX)
 45
 Hp +40 Str -5 Dex -5 Vit +10 Chr +10 Evasion +10 
 Abjuration: Martial
 
 
 74
 Gallant Breeches +1 
 (Rare/EX)
 43
 Hp +20 Agi +4 Enhancing Magic +10 Enmity +2 
 Quest
 
 
 74
 Valor Breeches 
 (Rare/EX)
 43
 Hp +20 Str +5 Enmity +3 Sepll interruption -10% 
 Dynamis
 
 
 75
 Ares's Flanchard 
 (Rare/EX)
 35
 Hp +2% Mp +2% Str +6 Dex +6 Int -3 Mnd -3 Double Attack +2% 
 Salvage
 
 
 75
 Shadow Cuishes 
 (Rare/EX)
 40
 Hp +25 Mp +25 Int +4 Mnt +4 Acc +5 Attack +9 
 Abjuration: Phantasmal
 
 
 75
 Valor Breeches +1
 (Rare/EX)
 44
 Hp +20 Str +6 Enmity +4 Spell interruption -10% 
 Quest
 
There are a few options for legs in early stages but Vagabond's Hose can help speed up your leveling. At 10 there's Scale Cuisses, 15 you can upgrade to Enyo's Cuisses if you can get your hands on them. At 20 you have the option of Royal Footman's Trousers or their equal Republic Subligar. Great Brais would be a good pick too if you can grab them. Martial Slacks might be a good idea if you don't wanna get hit too much. Kingdom Trousers are not necessary but wouldn't be a bad idea. Eisendiechlings or Kampfdiechlings till Mythril Cuisses +1/Iron Musketeer's Cuirass. Af Until 73, there is no reason not to get your af, it is free and looks sexy, some situational gear from 70+ depending on what you want to do and what you need. by 73 you should upgrade your legs though, Adaman Cuisses is most common but if you can manage it get Koenig Diechlings or Crimson Cuisses.
==Feet==
 
 Level Range 
 Name
 
 Defense
 Effects
 Obtained
 
 
 1~10
 Vagabond's Boots
 
 1
 Hp Recover While Healing +1 
 Leathercraft (5) 
 
 
 7~18
 Leaping Boots 
 
 2
 Dex +3 Agi +3 
 BCNM
 
 
 10~13
 Royal Footman's Boots 
 
 3
  
 San d'Oria Conquest Points 
 
 
 10~13
 Scale Greaves 
 
 3
  
 Smithing (13) 
 
 
 13~24
 Light Soleas 
 
 4
 Evasion +3 
 Juu Duzu the Whirlwind (NM) 
 
 
 15~24
 Enyo's Leggings 
 (Rare/EX)
 4
 Vit +1 
 Salvage
 
 
 15~24
 Kingdom Boots 
 
 5
 Hp +6 
 Leathercraft (33) 
 
 
 15~24
 Republic Leggings 
 
 4
 Hp +3 Mp +3 
 Goldsmithing (24) 
 
 
 18
 Power Sandals 
 (Rare/EX)
 3
 Vit +3 
 Quest
 
 
 24~29
 Winged Boots 
 
 5
 Dex +3 Agi +3 
 Leathercraft (89) 
 
 
 29~52
 Kampfschuhs
 
 9
 Vit +3 
 Smithing (41) Leathercraft (14) Goldsmithing (??) 
 
 
 52~74
 Gallant Leggings 
 (Rare/EX)
 14
 Hp +15 Chr +5 Shield Skill +10 Enhances "Holy circle" 
 AF Quest 
 
 
 71
 Valor Leggings 
 (Rare/EX)
 19
 Hp +18 Mnd +3 Enmity +1 Enhances Sentinel 
 Dynamis
 
 
 72
 Dusk Ledelsens 
 
 23
 Hp +25 Attack +4 Haste +2% Decreases Movement Speed 
 Leathercraft (94) 
 
 
 73
 Koenig Schuhs 
 (Rare/EX)
 25
 Hp +20 Str -5 Dex -5 Vit +10 Chr +10 Resist Paralyze 
 Abjuration: Martial
 
 
 74~75
 Gallant Leggings +1 
 (Rare/EX)
 19
 Hp +20 Chr +5 Shield Skill +12 Enhances "Holy Circle" 
 Quest
 
 
 75
 Ares's Sollerets 
 (Rare/EX)
 20
 Hp +2% Mp +2% Vit +3 Agi +3 Acc +7 Attack +7 Evasion -7 
 Salvage
 
Again get Vagabond's Boots to speed up healing in the low levels, if you can manage to get your hands on Bounding Boots/Leaping Boots use them, if not then get Royal Footman's Boots at 10, they are cheaper and provide some elemental resistance. If you can camp Light Soleas they can be useful too. There are a few choices at 15 if you wanna upgrade (good idea to do so). At 18 if you can get Power Sandals do so, as they will last you to 29. At 29 get Kampfschuhs, if you get Eisenschuhs you may have to upgrade. Now for the most important thing ever, once you get AF feet NEVER TAKE THEM OFF. Any one who tells you to take off you af feet if your straight shield tanking is an idiot. If you are doing something other then shield tanking you could take them off for situations. Marco in Valor Leggings for Sentinel. When you get to 74 do your self a favor and take the time to upgrade to Gallant Leggings +1. Just to stress, NEVER TAKE OFF YOUR AF FEET WHEN SHIELD TANKING UNTIL YOU GET THE +1 VERSION
=Weapons=
==Sword==
 
 Level Range 
 Name
 
 Damage
 Delay
 Dps
 Tp
 Effects
 Obtained
 
 
 1~11
 Wax Sword +1 
  
 7
 218
 1.93
 5.90%
 Acc +2 
 Alchemy (9) 
 
 
 11~18
 Bee Spatha +1 
  
 14
 227
 3.70
 
 Acc +2 
 Alchemy (14) 
 
 
 15~18
 Kingdom Sword 
  
 12
 216
 3.33
 5.90%
 Hp +8 
 Golldsmithing (24) 
 
 
 18~30
 Longsword
  
 16
 240
 4.00
 6.41%
  
 Merchant
 
 
 30~34
 Centurion's Sword 
  
 19
 225
 5.07
 6.05%
 Acc +3 Attack +4 
 Bastok Conquest Points 
 
 
 34~39
 Hunting Sword 
  
 27
 264
 6.14
 6.97%
  
 Smithing (57) 
 
 
 39~42
 Grudge Sword 
 (Rare)
 26
 240
 6.50
 6.40%
 Enmity +1 
 BCNM (Buy it) 
 
 
 42~55
 Honor Sword 
 (Rare/EX)
 28
 240
 7.00
 6.40%
 Vit +2 Mnd +2 
 AF Quest 
 
 
 50~57
 Tactician Magician's Espadon
  
 38
 257
 8.87
 6.80%
 Attack +12 
 Windurst Conquest Points 
 
 
 55~65
 Wise Wizard's Anelace 
  
 34
 236
 9.03
 6.08%
 Attack +13 
 Windurst Conquest Points 
 
 
 57~65
 Gluttony Sword 
 (Rare)
 44
 295
 8.94
 7.80%
 Vit +7 Mnd -1 Int -1 Agi -1 Str -1 Dex -1Chr -1 
 Skull of Gluttony (NM) 
 
 
 65~75
 Macuahuitl +1 
  
 43
 264
 9.77
 6.10%
 Acc -4 Attack +11 Enmity +4 
 Bonecraft (59) 
 
 
 66~75
 Espadon
  
 37
 227
 9.78
 6.97%
 Vit +4 Mnd +2 Attack +5 
 Alchemy (90) 
 
 
 67~75
 Dainslaif
 (Rare/EX)
 43
 264
 9.77
 7.00%
 Hp Drain
 Proconsul XII (NM) 
 
 
 68~75
 Tutelary
 (Rare)
 35
 226
 9.29
 6.10%
 Hp +30 Attack -10 Defense +14 
 BCNM
 
 
 69~75
 Wing Sword 
  
 35
 220
 9.55
 5.94%
 Str +2 Vit +2 Agi +2 Wind Damage 
 Goldsmithing (90) 
 
 
 70~75
 Joyeuse
 (Rare/EX)
 35
 224
 9.83~18.75
 6.00%
 Occasionally Attacks Twice 
 Charybdis (NM) 
 
 
 71
 Durandal
  
 40
 240
 10.00
 6.40%
 Vit +7 Enmity +1 
 KSNM
 
 
 71
 Hauteclaire
 (Rare/EX)
 46
 240
 11.50
 6.40%
 Acc +7 Divine Magic +7 Physical Damage -7% 
 Khimaira (NM) 
 
 
 71
 Kaskara
  
 44
 264
 10.00
 6.97%
 Hp +10 Dex +2 Vit +2 
 Smithing (98) 
 
 
 72
 Anelace
  
 39
 233
 10.40
 6.30%
 Hp +10 Dex +2 Vit +2 
 Smithing (94)
 
 
 74
 Sanguine Sword 
 (Rare/EX)
 42
 240
 10.25
 6.40%
 Hp +20 Mp +20 Vit +4 
 Almighty Apkallu (NM) 
 
 
 75
 Excalibur
 (Rare/EX)
 49
 233
 12.65
 6.24%
 Attack +20 Damage proportionate to Hp 
 Relic Weapon 
 
==Ranged==
 
 Level Range 
 Name
 
 Attack 
 Delay 
 Effects
 Obtained
 
 
 5
 Longbow +1 
  
 18
 524
 Ranged Accuracy +2 Ranged Attack +3 
 Woodworking (17) Bonecraft (1)
 
 
 16
 Power bow +1
  
 31
 524
 Ranged Accuracy +2 Ranged Attack +9
 Woodworking (28) Bonecraft (7)
 
 
 30
 Great Bow +1 
  
 44
 524
 Ranged Accuracy +2 Ranged Attack +12
 Woodworking (38), Bonecraft (15) 
 
 
 40
 Battle Bow +1 
  
 55
 524
 Ranged Accuracy +2 Ranged Attack +15
 Woodworking (48), Bonecraft (15) 
 
 
 50
 War Bow +1 
  
 66
 524
 Ranged Accuracy +2 Ranged Attack +18
 Woodworking (58), Alchemy (25) 
 
 
 55
 Lightning Bow 
  
 35
 360
 Dex +2 
 Woodworking (64)
 
 
 70
 Rosenbogen
  
 38
 360
 Hp +10 Vit +3 
 Woodworking (88) Alchemy (59)
 
 
 72
 Martial Bow 
  
 67
 540
 Tp Bonus 
 ENM
 
 
 75
 Lamian Kaman +1
  
 20
 261
 Mp +12 Ranged Accuracy +8 Magic Defense +2 
 Bonecraft (88)
 
==Throwing==
 
 Level Range 
 Name
 
 Attack
 Delay 
 Effects
 Obtained
 
 
 1
 Fortune Egg 
 (Rare/EX)
 --
 --
 Mp +1% Vit +1 
 Special Event
 
 
 1
 Happy Egg 
 (Rare/EX)
 --
 --
 Hp +1% Vit +1 
 Special Event
 
 
 30
 Race Specific Equipment 
 (Rare/EX)
 --
 --
 Varies
 Quest
 
 
 60
 Bibiki Seashell 
 (Rare/EX)
 --
 --
 Vit +4 Enhances Aquan Killer 
 Quest
 
 
 61
 Refresh Musk 
 (Rare/EX)
 --
 --
 Enchantment: Refresh <20/20 0:30/[30:00, 0:30]> 
 ENM
 
 
 70
 Fenrir's Stone 
 (Rare/EX)
 --
 --
 During Day: Hp +30 During Night: Evasion +10 
 Quest
 
==Ammo==
 
 Level Range 
 Name
 
 Attack
 Delay 
 Effects
 Obtained
 
 
 1
 Wooden Arrow 
  
 5
 120
  
  
 
 
 14
 Iron Arrow 
  
 14
 120
  
  
 
 
 15
 Fang Arrow 
  
 15
 90
 Ranged Accuracy +5 
  
 
 
 35
 Sleep Arrow 
  
 1
 90
 Ranged Accuracy +5 Additional Effect: Sleeo 
  
 
 
 40
 Gold Arrow 
  
 17
 93
 Ranged Accuracy +15 
  
 
 
 60
 Demon Arrow 
  
 34
 90
 Ranged Accuracy +5 Additional Effect: Weaken Attack 
  
 
 
 70
 Rune Arrow 
  
 32
 120
 Latent Effect: Vit +1, Ranged Attack +10 
  
 
==Staves==
 
 Level Range 
 Name
 
 Damage
 Delay
 Dps
 Tp
 Effects
 Obtained
 
 
 10
 Gelong Staff 
 (Rare/EX)
 14
 390
 2.15
 9.92%
 Hp Recover While Healing +4 
 Swamfisk(NM)
 
 
 51
 Dark Staff 
  
 30
 366
 4.92
 9.5%
 Str +1 Dex +1 Vit +1 Agi +1 Int +1 Mnd +1 Chr +1 Mprecoverd while healing +10
 Woodworking (75) 
 
 
 51
 Earth Staff 
  
 30
 366
 4.92
 9.36%
 Vit +4 Physical Damage taken -20% 
 Woodworking (75) 
 
 
 51
 Light Staff 
  
 30
 336
 4.92
 9.5%
 Str +1 Dex +1 Vit +1 Agi +1 Int +1 Mnd +1 Chr +1 "Cure" Potency +10% 
 Woodworking )75) 
 
 
 69
 Cocytus Pole 
 (Rare/EX)
 52
 402
 7.76
 10.3%
 Hp +13 Aditional effect: Ice Spikes 
 Taxim(NM)
 
 
 72
 Iron-Splitter +1 
  
 65
 399
 9.77
 10.3%
 Dex +4 Hp recover While healing +4 
 Woodworking )100) 
 
 
 72
 Martial Staff 
  
 56
 390
 8.62
 10.1%
 TP Bonus 
 ENM
 
 
 74
 Capricorn Staff 
 (Rare)
 43
 366
 7.05
 9.5%
 Haste +5% 
 BCNM
 
 
 75
 Kirin's Pole 
 (Rare)
 60
 402
 8.96
 10.3%
 Hp +2- Mp +20 Int +10 Mnd +10
 Kirin (NM) 
 
Your first option for a ranged weapon should be Happy Egg or Fortune Egg depending on your preference. If you're just joining and no where near easter don’t worry about this(or if your like me and threw it before the up date was made don’t worry about it either, just cry about it at night). So if you decided to actually go with a bow and arrow always get the +1 version if you can, if you actually intend on using the weapon then get +1, if you don't intend on using arrows ever, save yourself money and don't bother buying any. Paladin have like a non exsistant ranged skill anyway. At 30 you get access to RSE ammo, Galka get a nice ammo while other races aren't anything to cheer about, but if you dont have an egg get your RSE. At 60 take the day to get a Bibiki Seashell, good vit and free, can't beat that. After 60 you should get a Rosenbogen bow, it is like perfect for Paladin. After that there are a few other options you might use in situations. You also get access to Rune Arrow at 70 which gives another +1 Vit but it drains 1 MP per tick, so it is like canceling your auto refresh. 	
		
As for Staves, there are a few actually worth getting. Such as Dark Staff and Earth Staff. An Hp+ while healing staff might be good too, just remember Paladin has an A- with staff skill and A+ with sword and shield. So while we are good with them there are better options. A lot of these staves are just situational.
=Accessories=
==Rings==
 
 Level Range 
 Name
 
 Defense
 Effects
 Obtained
 
 
 1~14
 Nation Ring 
 (Rare/EX)
 0
 Varies
 Rank 3 Conquest points
 
 
 10~14
 Safeguard Ring 
  
 2
  
 Auction House 
 
 
 14~36
 Amber Ring 
  
 0
 Vit +1 
 Goldsmithing (35) 
 
 
 14~36
 Stamina Ring 
  
 0
 Vit +2 
 Goldsmithing (35) 
 
 
 16~36
 Bomb Ring 
  
 2
 Hp +15 
 Bomb King (NM) 
 
 
 30~75
 Sattva Ring 
 (Rare/EX)
 0
 Hp +15~30 Vit +2~5 Agi +2~5 Enmity +3 
 Complete CoP 
 
 
 36~50
 Sphene Ring 
  
 0
 Vit +2
 Goldsmithing (55) 
 
 
 36~54
 Verve Ring 
  
 0
 Vit +3 
 Goldsmithing (55) 
 
 
 43
 Mermaid's Ring 
 (Rare)
 0
 Enmity +2 
 Quest
 
 
 50~66
 Unyielding Ring 
 (Rare)
 7
 Dex +3 Vit +3 Resist Charm 
 Assault Points 
 
 
 50~63
 Phalanx Ring 
  
 10
  
 BCNM
 
 
 54~63
 Vigor Ring 
  
 0
 Vit +4 
 Goldsmithing (75) 
 
 
 57~75
 Bomb Queen Ring 
 (Rare/EX)
 0
 Hp +75 
 Bomb Queen (NM) 
 
 
 60~66
 Demon's Ring 
  
 2
 Hp +10 Mp +10 
 Bonecraft (70) 
 
 
 63
 Jelly Ring 
 (Rare/EX)
 0
 Physical Damage -5% Magic Damage +5% 
 Sewer Syrup (NM) 
 
 
 66
 Hercules' Ring 
 (Rare)
 0
 Enmity +3 Latent: Refresh, Regen 
 Megalobugard (NM) 
 
 
 70
 Defending Ring 
 (Rare/EX)
 0
 Damage Taken -10% 
 Pary ( King Behemoth (NM)) 
 
 
 72
 Topaz Ring 
  
 0
 Vit +4 
 Goldsmithing (95) 
 
 
 72
 Robust Ring 
  
 0
 Vit +5 
 Goldsmithing (95) 
 
 
 74
 Breeze Ring 
  
 3
 Vit +2 Int -2 Agi +5 
 Goldsmithing (102) 
 
 
 74
 Dark Ring 
  
 3
 Hp -20 Mp +20 Str +1 Dex +1 Vit +1 Agi +1 Int +1 Mnd +1 Chr +1 
 Goldsmithing (102) 
 
 
 75
 Iota Ring 
 (Rare/EX)
 0
 Dex +3 Vit +3 Agi +3 Acc +3 
 Einherjar
 
 
 75
 Shadow Ring 
 (Rare/EX)
 0
 Occasionally annuls Magic Damage 
 Shadow Lord (NM) 
 
Keep in mind that you can wear two rings. How ever there are times one should be replaced, at 50 if your using Sphene Ring and/or Verve Ring swap one of them out for Unyielding Ring. Phalanx Ring should be used for Taru Paladins. At 57 if you can get a Bomb Queen Ring use it. At 63 your other Verve Ring should be swapped for a Jelly Ring(don't sell it though). At 66 it is a must that you get Hercules' Ring. Jelly Ring and Hercules' Ring are some of the most important rings in the game. From then on if you have a ring keep it as Jelly Ring and Hercules' Ring are purely situational, so have them at all times just in case. Overall you should have the following rings: Unyielding Ring, Bomb Queen Ring(if possible), Jelly Ring, Hercules' Ring(no exception for these two), Defending Ring(pray for this one), Topaz Ring(for when the others don't work with the situation), Shadow Ring(try selling your family for this one). Keep them always. There are also a few others such as Sattva Ring that will be good to have assuming you finish Chains of Promathia.
==Earrings==
==Neck==
==Back==
==Waist==
==Shields==