Archetype:Cleric of the Faith

Type: PriestAnd the faith is Halruaan Pantheon. Priests believe there are 118 elements which make up all matter. The cosmos was created in a massive explosion that's still exploding. There are many 'gods', most notably Mystra, Azuth and Shar, who are particularly powerful individuals who are shining examples of particular ideals and who grant power to their worshipers in exchange for practicing their dogmata and serving their interests.
Quests:
*Research monsters,
*gather followers,
*perform dogma,
*destroy enemy of the church
Alternate XP: Good points (or Evil points)
==Hidden cache==
Most churches have a basement containing a supply of specialty weaponry: holy water, silvered blades, blessed ammunition, tomes detailing monster weaknesses
==Upgrades==
*    Seer: Vision: you catch a glimpse into the future (or something like it) and see some clue or detail that might be helpful.
*    Spirit Guide: The Shaman: appears sometime to whisper cryptic secrets which may be of some benefit (or simply make you paranoid). Possibly wearing a tophat and bone jewellery.
*    Spirit Guide: Guardian Angel: appears sometime to protect you when you most mean it.