Captain America (Marvel vs. Capcom)

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|-|Marvel Super Heroes=
|-|Marvel Super Heroes vs. Street Fighter=
|-|Marvel vs. Capcom: Clash of Super Heroes=
|-|Marvel vs. Capcom 2: New Age of Heroes=
|-|Marvel vs. Capcom 3=
|-|Marvel vs. Capcom: Infinite=
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==Summary==
Steve Rogers AKA Captain America is a primary protagonist from the Marvel vs. Capcom series. During World War II in the early 1940s, Steve used to be a scrawny man who was turned into a super-soldier after becoming the sole recipient of a covert military experiment, the Super Soldier Serum. As Captain America, he fought the evil and injustice that threatened the country's freedom and liberty, before having been found frozen in ice decades later and awoke into a different era after having been presumed dead towards the end of the war. Captain America's deep love for his country and unparalleled sense of justice made him one of the most respected heroes in the Marvel Universe, and even the long-time leader of the Avengers, a group dedicated to keeping the world safe from harm.
When Thanos had wiped out half of the population with the Infinity Gems, Captain America lead the Task Force consisting of any remaining Avengers, X-Men and villains of Earth as a strike force against the Mad Titan himself, an effort the yielded success. Following this, the legendary Star-Splanged Avenger responsed to the return of Apocalypse, fought alongside heroes from the Capcom Universe to take on Onslaught before they were sent back, aided in the defeat of Abyss as well as Galactus, and lead The Resistance against Ultron-Sigma when the latter threatened the merged worlds of Marvel and Capcom.
==Powers and Stats==
Tier: , higher with X-Factor
Name: Steven Grant "Steve" Rogers, Captain America
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Enhanced Human, Soldier, Adventurer, Avenger, Leader of The Resistance
Powers and Abilities:
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|-|Innate Abilities=
Superhuman Physical Characteristics, Weapon Mastery (Captain America can utilize weapon-based fighting styles by using his shield), Marksmanship (Captain America's weapon-based fighting style involves using his shield as a ranged weapon, throwing it at his opponents which such proficiency that it will strike them, ricocheting back to him in the process. Due to serving in World War II, Steve Rogers would have received firearms training), Martial Arts, Acrobatics (Often performs front flips and backflips. Can perform a double jump. All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Attack Reflection (Capable of reflecting energy projectiles and missiles.Marvel vs. Capcom: Infinite The Liberty Shock move allows Captain America to deflect melee and projectile attacks back at the opponent), Energy Manipulation and Aura (Captain America can surround his shield and himself in an energy aura with the Shield Slash and Hyper Charging Star respectively), Limited Power Nullification (The Charging Star allows Captain America to block projectiles, even passing through stronger attacks like beams with the Hyper Charging Star Hyper ComboMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Self-Sustenance (Type 1; Could fight in space undeterredUltimate Marvel vs. Capcom 3), Afterimage Creation (Leaves behind afterimages when performing any of his Hyper CombosMarvel vs. Capcom: Clash of Super Heroes), Explosion Manipulation (Captain America can create an explosion upon hitting the ground with a pile-driver when performing the Final Justice Hyper Combo), Summoning (Captain America can call upon an assist character to help him in battleMarvel vs. Capcom: Clash of Super Heroes), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.Ultimate Marvel vs. Capcom 3 ManualUltimate Marvel vs. Capcom 3 Blocking attacks in this state also prevents chip damageUltimate Marvel vs. Capcom 3), Resistance to Cosmic Radiation (Capable of fighting in space unharmedUltimate Marvel vs. Capcom 3), Temperature Manipulation (Remains completely unharmed after being at the epicentre of his own explosion during Final Justice), Mind Manipulation and Corruption (Capable of remaining unaffected when wielding the Soul Gem, which corrupts the mind of its user with its intoxicating allureMarvel vs. Capcom: Infinite), Death Manipulation (Was completely unaffected by when traversing Ruby Heart's Earth and encountering Abyss,Marvel vs. Capcom 2: New Age of Heroes the latter of which caused global winds that inflicted death onto inland life, animals, and plant life just by existingMarvel vs. Capcom 2: New Age of Heroes ManualMarvel vs. Capcom 2: New Age of Heroes Official SiteMonthly Arcadia Issue 002Marvel vs. Capcom: Official Complete Works), Disease Manipulation (Was completely unaffected by when traversing Ruby Heart's Earth and encountering Abyss,Marvel vs. Capcom 2: New Age of Heroes the latter of which spread a mysterious illness to SonSon's village just by existingMarvel vs. Capcom 2: New Age of Heroes Official SiteMarvel vs. Capcom: Official Complete Works)
|-|Infinity Gems=
*Damage Boost (The Power Gem increases one's power.Marvel Super HeroesMarvel vs. Capcom: Infinite When used by Captain America, his special attacks will gain the ability to hit multiple timesMarvel Super Heroes)
*Speed Amplification, Intangibility, and Forcefield Creation (The Time Gem amplifies one's speed.Marvel Super HeroesMarvel vs. Capcom: Infinite Users are also capable of dashing past opponents and through projectiles in short dashes.Marvel vs. Capcom: Infinite When used by T'Challa, the Time Gem created a barrier beyond time that protected Valkanda from outside threats)
*Energy Projection, Homing Attack, Explosion Manipulation, Air Manipulation, Fire Manipulation, Ice Manipulation, and Electricity Manipulation (The Reality Gem allows its user to fire energy spheres,Marvel Super Heroes explosive pumpkins,Marvel Super Heroes or slow energy bursts that home in on targets.Marvel vs. Capcom: Infinite Its Infinity Surge projects a wind blade, a floor of ice that freezes opponents, a beam of fire, and a bolt of lightning from above, all of which home on its opponentsMarvel vs. Capcom: Infinite)
*Defence Boost, Sealing, and Energy Manipulation (The Space Stone grants Super Armour, a state in which most attacks will fail to stagger its user.Marvel Super Heroes It also traps targets within a cube of energy, restricting their movement and leaving them vulnerable to combosMarvel vs. Capcom: Infinite)
*Status Effect Inducement (Performing a throw attack successfully when using the Mind Stone inflicts a stun effectMarvel vs. Capcom: Infinite)
*Healing and Life Drain (The Soul Stone refills one's healthMarvel Super Heroes and grants them the ability to use a long ranged energy attack that drains an opponent of their own healthMarvel vs. Capcom: Infinite), Purification and Mind Control Negation (Merely grasping the Soul Gem cured Thor of the Sigma Virus as well as breaking him out of Ultron-Sigma's controlMarvel vs. Capcom: Infinite)
|-|Assists=
Weapon Mastery (Arthur assists by throwing spears at his opponent like javelins. U.S. Agent assists by charging with his shield. Unknown Soldier, Michelle Heart, and Saki assist by using firearmsMarvel vs. Capcom: Clash of Super Heroes), Martial Arts (Shadow, Rogue and Ton Pooh use their physical combat expertise to assistMarvel vs. Capcom: Clash of Super Heroes), Energy Projection (Unknown Soldier assists by using firearms that shoot out energy bolts. Shadow can assist by kicking out energy waves at his opponent. Michelle Heart assists by firing a spreadshot set of energy bolts at her enemy. Cyclops assists by firing an optic beam at an enemy. Jubilee can assist by firing energy projectiles at an enemy. Magneto assists by firing an energy blast at an enemyMarvel vs. Capcom: Clash of Super Heroes), Fire Manipulation (Shadow can attack his opponent with blue flames that spread on contact with his physical strikes. Lou can spew fire from his breath to assistMarvel vs. Capcom: Clash of Super Heroes), Summoning (Pure assists by summoning various items from the sky including a huge dice to fall on the victimMarvel vs. Capcom: Clash of Super Heroes), Telekinesis (Anita assists by using telekinesis to throw various objects at an enemyMarvel vs. Capcom: Clash of Super Heroes), Electricity Manipulation (Saki assists by firing electrical bolts from her cannon. Thor can assist by using Mjolnir's lightning to damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Plasma Manipulation (Ton Pooh assists with her Deadly Plasma Kick, which uses plasma to increase the range of her kickMarvel vs. Capcom: Clash of Super Heroes), Explosion Manipulation (Devilot assists by having her men push a button that activates an explosion albeit this also takes her along with itMarvel vs. Capcom: Clash of Super Heroes), Energy Manipulation (Colossus assists by imbuing his body with energy that makes him harmful to touch and charging at the enemy. Psylocke assists by coating herself in energy and drilling towards the opponent. Rogue assists by punching the enemy, which causes energy to spark from her fists. While ramming an opponent, Juggernaut can assist by coating his head with an energy force. Sentinel causes energy sparks to fly on physical contact with an enemy after ramming themMarvel vs. Capcom: Clash of Super Heroes), Air Manipulation (Storm assists by conjuring up a whirlwind that can damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Ice Manipulation (Iceman can assist by causing large icicles to fall down upon an enemyMarvel vs. Capcom: Clash of Super Heroes)
|-|Heroes & Heralds Cards=
Power Bestowal (Each card grants a certain ability or buff to whoever holds itUltimate Marvel vs. Capcom 3), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defenseUltimate Marvel vs. Capcom 3) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meterUltimate Marvel vs. Capcom 3), Damage Boost (Many cards offer an attack boostUltimate Marvel vs. Capcom 3), Attack Reflection (The Ms. Marvel card reflects damage received from attacksUltimate Marvel vs. Capcom 3), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisibleUltimate Marvel vs. Capcom 3), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponentUltimate Marvel vs. Capcom 3), Healing (Certain cards have the ability to recover health or Hyper MeterUltimate Marvel vs. Capcom 3), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents haveUltimate Marvel vs. Capcom 3), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacksUltimate Marvel vs. Capcom 3), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their teamUltimate Marvel vs. Capcom 3)
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Attack Potency: Dwarf Star level (Was a member of the Task Force that went on to fight against and defeat Thanos, who is described as an alien with sheer power that dwarfs Galactus.Marvel Super HeroesOfficial Sega Saturn Magazine Issue 23 Could aid in the battle against Galactus and was even capable of defeating him.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Implied to have fought with Iron Man in the pastMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), higher with X-Factor
Speed: FTL (Kept up with Galactus and Iron ManMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), higher with X-Factor
Lifting Strength: Class Y (Every character capable of beating Galactus should be able to break out of his attempt to crush them in the boss fight, with the latter being capable of holding an entire planet in his handsMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3)
Striking Strength: Dwarf Star level, higher with X-Factor
Durability: Dwarf Star level, higher with X-Factor, far higher with Vibranium Shield (His shield can withstand attacks from Ultron-SigmaMarvel vs. Capcom: Infinite)
Stamina: Superhuman
Range: Standard Melee Range; Extended Melee Range with Vibranium Shield; Hundreds of Meters with his shield throws; Low Multiversal with the Space Gem and Reality Gem (The Space Gem and Reality Gem had the ability to fuse the Marvel Universe, the Dark Dimension, the Capcom Universe, and the Makai Kingdom togetherMarvel vs. Capcom: Infinite)
Standard Equipment: 
*Vibranium Shield: A circular shield made from indestructible vibranium-adamantium alloy,Marvel Super Heroes Manual which Captain America utilizes as a primary weapon. He can use it for swinging/bashing attacks and throw it as a flying boomerang-like projectile, ricocheting off walls and returning back to him.
*Optional Equipment:
**The Heroes & Heralds Cards
**The Infinity Gems
***Power Gem
***Time Gem
***Reality Gem
***Space Gem
***Mind Gem
***Soul Gem
Intelligence: Gifted (Is a proficient and long-time leader of the Avengers, declared the First AvengerMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 and having decades of experience.Marvel vs. Capcom: Infinite Lead a task force composed of different heroes and villains against Thanos,Official Sega Saturn Magazine Issue 23 coming out victorious and resulting in the Mad Titan's death.Marvel vs. Capcom 2 Official Site Is extremely proficient in boxing, judo, aikido and various other fighting disciplines.Ultimate Marvel vs. Capcom 3 Went on to train Hawkeye, a superhero toted as the greatest marksman on Marvel's EarthMarvel vs. Capcom: Infinite that views teleporting attacks as "so easy to read",Marvel vs. Capcom: Infinite who in turn respects Steve more than anyone he knows.Ultimate Marvel vs. Capcom 3 Viewed as a threat by Crimson Viper, a C.I.A. agent known for being a perfectionist in her diligence and efficiency, who was impressive enough to where Nick Fury offered her a position as a S.H.I.E.L.D. operativeMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3)
Weaknesses: Captain America can only wield one Infinity Gem and equip up to three card effects at a time.
Notable Attacks/Techniques:
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|-|Command Normals=
CapMiddleKickMvC3.gif|Middle Kick
CapAirRaidKickMvC3.gif|Air-Raid Kick
CapAntiGroundKickMvC3.gif|Anti-Ground Kick
PowerSwingMvCI.gif|Power Swing
ShieldBashMvCI.gif|Shield Bash
LeapKickMvCI.gif|Leap Kick
AirChopMvCI.gif|Air Chop
CapDoubleJumpMvC2.gif|Double Jump
*Middle Kick: Captain America kicks to the opponent's head and then into their stomach with his left leg.
*Air-Raid Kick: Captain America performs a slightly upwards aerial roundhouse kick.
*Heel/Anti-Ground Kick: Captain America kicks in a downwards angle with his right foot mid-air.
*Power Swing: Captain America swings his shield horizontally forward with one hand in-front of him.
*Shield Bash: Captain America bashes his shield diagonally downwards onto the ground in-front of him.
*Leap Kick: Captain America hops forward while performing an aerial kick with his left foot.
*Air Chop: Captain America performs a downwards karate chop with his left hand mid-air.
*Double Jump: After the first jump, Captain America can perform a second jump mid-air.
|-|Throws=
CapForwardThrowMvC3.gif|Forward Throw
CapBackThrowMvC3.gif|Back Throw
CapAirThrowMvC3.gif|Aerial Throw (MvC3)
*Forward Throw: Captain America grabs the opponent and then slams them over his shoulder onto the ground.
*Back Throw: Captain America grabs the opponent, rolls onto his back, and flips them into the air by pushing them off with both feet.
*Aerial Throw: In pre-MvC3 titles, Captain America grabs the opponent mid-air and then falls while smashing them back down to the ground. From Marvel vs. Capcom 3 onwards, Captain America simply grabs the aerial opponent and then throws them down onto the ground beneath him.
|-|Special Attacks=
ShieldSlashMvC2.gif|Shield Slash (MSH-MvC2)
ShieldSlashMvC3.gif|Shield Slash (MvC3-MvCI)
AirShieldSlashMvC3.gif|Air Shield Slash
StarsandStripesMvC3.gif|Stars and Stripes
ChargingStarMvC3.gif|Charging Star
CapBackflipMvC3.gif|Cartwheel/Backflip
TrickShieldMvCI.gif|Trick Shield
LibertyShockMvCI.gif|Liberty Shock
*Shield Slash: Captain America throws his shield either straight forward (while standing/crouching) or in a slight upwards angle, which flies in an energy trail and ricochets off after hitting an opponent or a wall, returning back to him (though it can miss him in pre-MvC3 titles, having to pick it up by himself). When performed in the air, Captain America will float a bit while tossing his shield.
*Stars and Stripes: Captain America jumps into the air while performing a spinning uppercut with his shield, launching an opponent upwards alongside him.
*Charging Star: Captain America charges forward into the opponent with his shield out, bashing them away. The move allows him to pass through attacks and projectiles.
*Cartwheel/Backflip: Captain America performs a forward cartwheel flip on the ground, going behind the opponent and even dodging certain attacks/projectiles.
*Trick Shield: A variation of Shield Slash, in which Captain America tosses his shield in an arc before it flies back to him like a boomerang, hitting the aerial opponent right from behind.
*Liberty Shock: Captain America holds his shield out in-front of him, able to deflect attacks from the front or above, countering with a shield bash that stuns the opponent or reflecting projectiles back at them.
|-|Hyper Combos=
*Final Justice: Captain America charges towards the opponent with an elbow tackle. If hit, an opponent will be stunned as Captain America follows with a quick flurry of punches and kicks before throwing them into the air and finishing with a falling, explosive pile-driver upon impact.
FinalJusticeMSH.gif|MSH-MvC2 (Marvel Super Heroes)
FinalJusticeMvC.gif|MSH-MvC2 (Marvel vs. Capcom: Clash of Super Heroes)
FinalJusticeMvC3.gif|MvC3-UMvC3
*Hyper Charging Star: Captain America performs a much quicker and stronger version of the Charging Star while covered in an energy aura, hitting the opponent multiple times before knocking them down. The move can block stronger projectile moves (such as Ryu's Shinku Hadoken and Hulk's Gamma Wave/Tsunami).
HyperChargingStarMvC.gif|MSHvSF-MvC2
HyperChargingStarMvC3.gif|MvC3-MvCI
*Hyper Stars and Stripes: Captain America performs three multi-htting Stars and Stripes in a quick succession; the first two grounded uppercuts while rushing forward before performing a final, stronger uppercut that sends both himself and an opponent upwards into the air.
HyperStarsandStripesMvC.gif|MSHvSF-MvC2
HyperStarsandStripesMvC3.gif|MvC3-MvCI
*Unyielding Justice: Captain America's Level 3 Hyper Combo in Marvel vs. Capcom: Infinite, in which he starts with a powerful kick that sends the opponent flying away. He then tosses his shield at them and then kicks it back, running towards the opponent with a uppercut and finishes with a powerful Stars and Stripes.
|-|Infinity Gems=
*Power Gem: Captain America can use the Power Gem to increase his attack damage for a short period of time, and in Marvel Super Heroes, give his attacks multi-hit properties (preceding Hyper Charging Star and Hyper Stars and Stripes in following titles). In Infinite, the Infinity Surge version grants him a powerful attack with increased pushback force.
*Time Gem: Captain America can use the Time Gem to increase his movement speed for a brief time. In Infinite, the Infinity Surge version allows him to move a set distance forward or backwards in the form of an instant dash that goes through the opponent and their attacks.
*Reality Gem: Captain America can use the Reality Gem to create three different elemental projectiles across the screen; electric spheres, icicles and fire orbs. In Infinite, the Infinity Surge version will make him launch a slow, homing energy burst with each use.
*Space Gem: Captain America can use the Space Gem to increase his defense for a period of time, which reduces damage taken from his opponent's attacks. In Infinite, the Infinity Surge version allows him to push the opponent forward or backwards, and the Infinity Storm version seals them in a large, square force cage which restricts their movement for a while.
*Mind Gem: Captain America can use the Mind Gem to constantly refill his Hyper Combo gauge for a short period of time. In Infinite, the Infinity Surge version provides him a special throw attack which instantly stuns an opponent if hit.
*Soul Gem: Captain America can use the Soul Gem to increase/fill his health for a short period of time. In Infinite, the Infinity Surge version grants him a far-reaching energy attack which absorbs health off the opponent upon hit.
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==Gallery==
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|-|Art=
|-|Music=
|-|Alternate Costumes=
|-|Extra Content=
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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