Super Smash Bros. Ultimate x Team Fortress 2

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Super Smash Bros. Ultimate x Team Fortress 2 is a DLC pack for Super Smash Bros. Ultimate that adds content from Team Fortress 2, the free-to-play team-based shooter famous for its distinctive art style, sense of humor, and endless supply of odd headgear. This pack adds the Soldier to the game alongside a stage, music tracks, and Spirits from Team Fortress 2. Its predecessor in Fighter Pass i was Super Smash Bros. Ultimate x One Step From Eden, while its successor in Fighter Pass i was Super Smash Bros. Ultimate x Kotomo.
Table of Contents	Table of Contents 	Table of Contents
1 - #i3: Soldier 	1.1 - Moveset 	1.1.1 - Normal Moves
1 - #i3: Soldier 	1.1 - Moveset 	1.1.2 - Special Moves
1 - #i3: Soldier 	1.1 - Moveset 	1.1.3 - Miscellaneous
1 - #i3: Soldier 	1.2 - Classic Mode: Mann vs. Machine	1.2 - Classic Mode: Mann vs. Machine
2 - Stage: Upward	2.1 - Music 	2.1 - Music
3 - Spirits 	3 - Spirits 	3 - Spirits
4 - Trivia 	4 - Trivia 	4 - Trivia
 
 
 Universe: Team FortressAvailability: DownloadableFinal Smash: Meet The Team
The Soldier (real name unknown, though he often goes by the alias of "Mr. Jane Doe") is a man who is completely off his rocker. This is a man who, despite being rejected from the U.S. military due to mental instability, flew to Poland anyway and went on a manhunt of German soldiers that only ended a full four years after World War 2 itself ended. In other words, he is the exact kind of man who would willingly fire a rocket at his own feet and survive without a single broken bone. He was eventually hired by one of the Mann twins to assassinate his brother, alongside eight other mercenaries of questionable sanity. He has remained entangled in the conflict between the Mann brothers (all three of them) ever since...
In Super Smash Bros. Ultimate, Soldier is essentially Little Mac's opposite. His performance on the ground is respectable, but held back severely by his rather low movement speed. But in the air, Soldier's bombastic aerials and nigh-unparalleled mobility let him soar above the competition like a very square and shouty bald eagle. Several of his Special Moves grant him temporary buffs to his speed, making up for his poor movement on the ground and enhancing his movement in the air even further.
===Moveset===
====Normal Moves====
 
 Neutral Attack
A three-hit combo consisting of strikes from Soldier's shovel. Has a modest amount of disjoint, but slightly lower speed for a jab.
 
 Forward Tilt
Soldier swings his shovel directly forwards, mimicking the generic TF2 melee attack.
 
 Up Tilt
Soldier swings his shovel over his head. This attack covers a rather wide area.
 
 Down Tilt
Soldier jabs his shovel at the ground. Quick and reliable.
 
 Dash Attack
Soldier pulls out the Escape Plan pickaxe and swings it directly downwards.
 
 Forward Smash
Soldier pulls out the Beggar's Bazooka and fires a short-range rocket directly forwards. Charging for a certain amount of time will cause Soldier to load up to two additional rockets into the bazooka, increasing the amount he'll fire when using the Smash Attack.
 
 Up Smash
Soldier pulls out the Beggar's Bazooka, plants it on the ground barrel-up, and fires a short-range rocket into the air above his head. Charging for a certain amount of time will cause Soldier to load up to two additional rockets into the bazooka, increasing the amount he'll fire when using the Smash Attack.
 
 Down Smash
Soldier pulls out the Beggar's Bazooka, kneels, and fires a short-range rocket at the ground in front of him. Charging for a certain amount of time will cause Soldier to load up to two additional rockets into the bazooka, increasing the amount he'll fire when using the Smash Attack.
 
 Neutral Aerial
Soldier somersaults wildly through the air twice, striking enemies around him with his shovel on each revolution. There's a slight pause between each revolution.
 
 Forward Aerial
Soldier pulls out the Market Gardener shovel and swings it directly downwards. The move possesses a sweetspot at the shovel's tip that spikes opponents.
 
 Back Aerial
Soldier draws his shotgun and quickly fires it behind him. The move deals increased damage and knockback when the struck enemy is closer to the barrel.
 
 Up Aerial
Holding his helmet onto his head with one hand, Soldier headbutts the air above him.
 
 Down Aerial
Soldier drives both of his Mantreads-clad feet directly downwards. Hitting the enemy with his heels will meteor smash them. It's a bit slower than similar moves, but no less powerful.
 
 Grab
Soldier grabs forwards with both arms. When successfully catching an enemy with a grab, he'll twist them into a headlock, holding them under one arm while wielding a frying pan in the other.
 
 Pummel
Soldier hits the enemy on the head with the frying pan. It makes a very obnoxious noise.
 
 Forward Throw
Soldier shoves the enemy forwards, draws the Direct Hit rocket launcher, and fires a blast at point-blank into their torso to blow them away.
 
 Back Throw
Soldier turns around and slams the frying pan into the enemy's head, making an even more obnoxious noise as it launches them away.
 
 Up Throw
Soldier hurls the enemy up into the air, then quickly draws his Reserve Shooter shotgun and fires a blast into their chest to send them even higher.
 
 Down Throw
Soldier shoves the enemy onto the ground, then jumps and lands heels-first on their back to knock them away.
====Special Moves====
 
 Fighter AbilityB.A.S.E. Jumper
By holding the Jump button in midair, Soldier can deploy a parachute that greatly reduces his fall speed and increases his horizontal movement speed. The parachute will remain deployed until you stop holding the button, at which point it will retract and Soldier will start to fall normally again.
 
 Neutral SpecialRocket Launcher
Soldier hefts his rocket launcher and fires it directly forwards. His rockets are somewhat slow projectiles that explode on contact with enemies or surfaces for heavy damage in a large area.
 
 Side SpecialDisciplinary Action
Soldier leaps forwards and lashes out with a riding crop. Upon successfully hitting an enemy with it, he gains a boost to his movement speed for a short time. The knockback from this move is mostly horizontal, so try finishing a foe off in midair with it and then using the boost to help you recover.
 
 Up SpecialRocket Jump
Soldier fires a rocket at his own feet, using the explosion to propel him upwards a short distance. The boost from this move is somewhat low for a recovery move, but it can be used up to four times in midair and Soldier retains the ability to attack after using it, giving it an uncanny level of flexibility as a movement option.In emergencies, however, Rocket Jump can still be used like a normal recovery move; inputting the move as a Smash Attack will cause him to Rocket Jump much higher in the air, but at the cost of putting him in freefall like other recovery moves. The more uses he has remaining when using the move this way, the higher he'll fly.
 
 Down SpecialConcheror
As Soldier deals and receives damage, a "Rage Meter" located near his HUD slowly fills up. At any point when it's filled up, he can use his Down Special to raise a flag on his back and blow a conch like a bugle. The flag remains raised until the Rage Meter drains away, and while it's active, his overall movement ability (speed, jump height, recovery ability, etc.) is increased. This even stacks with the Disciplinary Action!
 
 Final SmashMeet The Team
Soldier throws aside his current weapon, pulls off one of the grenades on his chest, and detonates it while he's still holding it. Enemies caught in the grenade's blast will be trapped in a cutscene, in which the other mercenaries - the Scout, Pyro, Demoman, Heavy, Engineer, Medic, Sniper, and Spy - combine their bizarre talents to deal an enormous amount of damage to the target.If the explosion doesn't hit anyone, the blast will launch Soldier high into the air, making it useful as an emergency recovery technique.
====Miscellaneous====
 
 On-Screen Appearance
Soldier takes a Teleporter onto the battlefield, saluting the screen. After taking a moment to kick a fanged loaf of bread off of his shoe, he adopts his battle stance.
 
 Idle Pose (1)
Soldier fixes his helmet, making sure it covers his eyes properly.
 
 Idle Pose (2)
Soldier adjusts his bandolier of grenades, giving one of them a hearty pat.
 
 Up Taunt
Soldier "salutes," rigidly raising his hand to his forehead with his index finger and thumb extended to form an "L" shape, and jeers at the enemy.
 
 Up Taunt(Shield)
Pressing Taunt buttons while Shielding lets Soldier access special taunts.When pressing the Up Taunt button, Soldier offers the enemy a high five. Fighters who try to taunt while close to him will high five him.
 
 Side Taunt
Soldier yells at the enemy. During his yell, he takes out his shovel and bangs on his helmet with it.
 
 Side Taunt(Shield)
Pressing Taunt buttons while Shielding lets Soldier access special taunts.When pressing the Side Taunt button, Soldier will start to dance to an unheard beat while slowly moving forward. Fighters who try to taunt while close to him will start to dance too. Dancing characters can change directions, but anything else will cancel out of the taunt.
 
 Down Taunt
Soldier beats his chest, a la Donkey Kong, and screams.
 
 Down Taunt(Shield)
Pressing Taunt buttons while Shielding lets Soldier access special taunts.When pressing the Down Taunt button, Soldier challenges the enemy to a game of Rock, Paper, Scissors. Fighters who try to taunt while close to him will accept his challenge. The loser of the Rock, Paper, Scissors game will be stuck in the losing animation for longer than the winner, leaving them wide open to punishment.
 
 Left VictoryPose
The camera jerkily zooms away from the Soldier in a still pose, resting his rocket launcher on his shoulder and glowering into the camera. (The camera movement on all three of Soldier's victory poses are a reference to the ending of each of the "Meet The Team" trailers, the music of which is used as his Victory theme.)
 
 Up VictoryPose
The camera jerkily zooms away from the Soldier in a still pose, in the middle of rocket-jumping into the air.
 
 Right VictoryPose
The camera jerkily zooms away from the Soldier in a still pose, lying in a pile of loaves of bread with teeth that may or may not be attacking him.
===Classic Mode: Mann vs. Machine===
The encounters that Soldier faces during his Classic Mode, "Mann vs. Machine," are based off of enemies encountered in the game mode of the same name. In each round, he will be joined by an ally with a red or blue color palette, and will have to ward off a horde of enemies. (Fun Fact: The order in which your allies appear is identical to the order in which they appear in the announcement trailer for Mann vs. Machine!)
Rnd 	Foe(s) 	Stage 	Music 	Notes
I 	King K. Rool(Metal, x3)	Gerudo Valley 	► 	King K. Rool is based off the Heavy.
I 	King K. Rool(Ally) 	Gerudo Valley 	► 	King K. Rool is based off the Heavy.
II 	Samus(Metal, x3) 	Norfair 	► 	Ness is based off of the Scout.
II 	Ness(Bunny, Ally) 	Norfair 	► 	Ness is based off of the Scout.
III 	PAC-MAN(Metal, x3) 	Halberd 	► 	The PAC-MANs are based on Sentry Busters. They start with Bombers, and Bombers spawn regularly.Shulk and R.O.B. are based off the Engineer.
III 	Shulk(Ally) 	Halberd 	► 	The PAC-MANs are based on Sentry Busters. They start with Bombers, and Bombers spawn regularly.Shulk and R.O.B. are based off the Engineer.
III 	R.O.B.(Ally) 	Halberd 	► 	The PAC-MANs are based on Sentry Busters. They start with Bombers, and Bombers spawn regularly.Shulk and R.O.B. are based off the Engineer.
IV 	Ness(Bunny, Metal, x3) 	Coliseum 	► 	Snake is based off the Demoman.
IV 	Snake(Ally) 	Coliseum 	► 	Snake is based off the Demoman.
V 	Soldier(Giant, Metal) 	Midgar 	► 	Robin is based off of the Medic.While the enemy Robin is alive, the enemy Soldier will slowly regenerate health. While your allied Robin is alive, you will slowly regenerate health.
V 	Robin(Metal) 	Midgar 	► 	Robin is based off of the Medic.While the enemy Robin is alive, the enemy Soldier will slowly regenerate health. While your allied Robin is alive, you will slowly regenerate health.
V 	Robin(Ally) 	Midgar 	► 	Robin is based off of the Medic.While the enemy Robin is alive, the enemy Soldier will slowly regenerate health. While your allied Robin is alive, you will slowly regenerate health.
~ BONUS ROUND ~	~ BONUS ROUND ~ 	~ BONUS ROUND ~ 	~ BONUS ROUND ~	~ BONUS ROUND ~
VI 	R.O.B.(x20) 	Upward 	► 	Whenever a R.O.B. is K.O.'d, a new one will respawn.
VI 	King K. Rool(Ally) 	Upward 	► 	Whenever a R.O.B. is K.O.'d, a new one will respawn.
VI 	Ness(Ally) 	Upward 	► 	Whenever a R.O.B. is K.O.'d, a new one will respawn.
VI 	Shulk(Ally) 	Upward 	► 	Whenever a R.O.B. is K.O.'d, a new one will respawn.
VI 	Snake(Ally) 	Upward 	► 	Whenever a R.O.B. is K.O.'d, a new one will respawn.
VI 	Robin(Ally) 	Upward 	► 	Whenever a R.O.B. is K.O.'d, a new one will respawn.
VII 	Duon 	Upward(Boss Arena)	► 	
 
 
 Universe: Team FortressAvailability: Downloadable
Upward is the stage that comes packaged with Soldier, based on the map of the same name from Team Fortress 2. This desert mountain is home to a Mann Co. mining facility, which has been turned into a battlefield for the clash between the RED and BLU teams. This autoscroller stage follows a Payload bomb as it trucks along the railroad up the mountain towards the central facility. When it reaches that point, it will explode, and the stage will reset in the ensuing flash of light. Overall, the stage is straightforward (for an autoscroller) and hazardless.
===Music===
Link	Title 	Source
► 	Main Theme (Team Fortress 2) 	Team Fortress 2
► 	Intruder Alert 	Team Fortress 2
► 	The Art Of War 	Team Fortress 2
► 	Faster Than A Speeding Bullet	Team Fortress 2
► 	Drunken Pipe Bomb 	Team Fortress 2
► 	More Gun 	Team Fortress 2
► 	Archimedes 	Team Fortress 2
► 	MEDIC! 	Team Fortress 2
► 	Right Behind You 	Team Fortress 2
► 	Playing With Danger 	Team Fortress 2
► 	ROBOTS! 	Team Fortress 2
► 	Three Days To Live 	Team Fortress 2
► 	Rise Of The Living Bread 	Team Fortress 2
TBA
* The decision to make a DLC page based on Team Fortress 2 was prompted by a desire to pay tribute to Soldier's voice actor, the late Rick May, and to a lesser extent the urge to make a more aerial-centric moveset.
* Upward was suggested for the DLC pack's stage by CrunchTime420.
* The Soldier render used on this page was made by Legoformer1000 and Lazersofa. It can be found here and here.
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Ultimate
Category:Super Smash Bros. Ultimate Downloadable Content
Category:Fan DLC
Category:Downloadable Content
Category:Fighter Pass i