Dokapon! Sword of Fury (original)

This article is about the original release. For the remaster version, see here.
Dokapon! Sword of Fury (ドカポン! 怒りの鉄剣 Dokapon! Ikari no Tekken) is a Japanese PlayStation game in the Dokapon series made by Asmik Ace Entertainment. It released in Japan on November 5, 1998, and was later released under the "PlayStation the Best" branding on December 2, 1999. It was made after Dokapon 3-2-1: Arashi o Yobu Yuujou.
==Story==
Unlike 3-2-1 and most future games, Sword of Fury doesn't have a "Normal Mode"; the only mode is the Story Mode, though the player can choose to end the game at the end of chapter 1 or chater 4 by saying "no" when Deus asks if they want to continue. This will save records in "small map" and "medium map" respectively.
The game has 10 chapters. After each time Wallace is defeated or the story objective is cleared, Deus will praise the player and spin a roulette to decide what gift they want, and who will give them the gifts.
==Characters==
===Playable characters===
*Scop - Can use an item and a field magic spell in one turn, and is able to raise his attack power in battle.
*Urara - Can recover HP in both field and battles and is beginner-friendly.
*Gamamaru - Can use two items in one turn and attack with caltrops in battle.
*Burikin - Can recover from status effects, as well as nullifying physical attacks in battle.
*Molde - Can use two field magic spells in one turn, and is able to raise her magic power in battle.
*Don - Can sometimes pick the number of steps he wants to take, and nullify magic attacks in battle.
*Valtz - Can raise his stats when his HP is low, and copy the opponent's stats in battle.
*Wiwi - Can duplicate an item or field magic spell in their inventory, and escape from battle with no risk.
==Battle System==
The battle system of Sword of Fury is identical to that of most other games in Dokapon series; on the attacking action, the character can Attack, use a Finisher, use an Offensive Magic or a Battle Skill (if applicable). On the defending action, they can Defend, Counter, use a Defensive Magic (if applicable) and Surrender (not possible in certain conditions). In this game, if the defending member's SP is too low compared to the attacker, they may fail to Surrender.
===Status Effects=== 
*Paralysis: The character cannot move on the field. It lasts for 2~4 turns.
*Sleep: The character cannot act, though getting hit by a field magic spell (including non-damaging ones like other status or weakening ones) or an attack in battle will wake them up. It lasts for 1~4 turns.
*Drunk: The character will act randomly on the first turn and fall asleep on the next turn.
*Afraid: The character cannot walk into other characters or monsters. It lasts for 4~6 turns.
*Seal: The character cannot use items or field magic spells. It lasts for 3~5 turns.
*Footsore: The character can only move one tile at a time, and cannot use crystals or spinners. It lasts for 3~5 turns.
*Wanted: The character cannot enter any buildings or surrender in battle.
*Poison: The character takes damage equal to their level every turn. It will not be lethal and leave them at 1 HP.
*Curse: The character may attack themselves in battle.
*Possessed: The character may lose a turn in battle.
*Ebola: The character takes damage equal to 3 times of their level every turn. It can be lethal, and can be given to other players by touching them.
==Facilities== 
*Dokapon Castle: The player can cure status effects for free and teleport to other churches from here.
*Temple: The player can cure status effects (with a fee, depending on the status they have) and teleport to other temples or the Dokapon Castle from here. If the player is a Darkling, they can also end their transformation early in the temple.
*Village/Town/City: Players can own and upgrade a village/town/city by defeating the monster occupying them or simply walking into them when they're ownerless. They can earn incomes and sometimes treasures from them.
*Item Shop: Players can buy items here. They can also verify treasures here, at 100G per treasure.
*Weapon Shop: Players can buy equipments here.
*Magic Shop: Players can buy field magic spells and battle magic here.
*Inn: Players can heal all HP here by paying 200G.
*Bank: Players can collect town incomes and deposit and withdraw cash here. Deposit will gradually generate interest (at 3% per week). They can also get a Debit Card here that allows them to buy things with deposit in shops (although buying with deposit will cost 30% more). It's also possible for a player to get another player's card (by robbing it from another player or making the card under disguise), but unless the player uses a Costume Set to disguise themselves as the card's owner, they risk getting Wanted if they try to use it. The player can also steal other players' income here by robbing the bank.
* Casino: Players can play various minigames and get payoffs if they win.
*Arena: The players will be placed here after the Tenkaichi event or during the sport event.
==Treasure ==
The treasure system is a new element in the game. The player can obtain treasures in various ways, and they add to their total assets. Most treasures also provide passive effects like immunity to space damage or a chance to heal, although some of them are also negative.
In the original game, a treasure's total worth and effects will not apply to the player until the player have verified them; in the Switch remaster, they are applied as soon as the player has obtained them.
==Alliance==
Players can form an alliance with each other under certain conditions. Allies will join in forces with the player in player or boss battles, unless they're under certain conditions. They will help the player attack the opponent, and get experience points and gold from the battles they join. When the alliance ends, treasures will be split between the players.
==Weekly Events==
The game starts in spring and moves into the next season every 3 weeks. Certain weekly events can only occur in certain seasons.
* U-Turn Boom (Spring): A random city is downgraded to town, and a random village is upgraded to town.
*Strike (Spring): Players cannot enter any village/town/city for a week.
*Earthquake (Spring/Autumn): All villages/towns/cities are downgraded. Villages will lose ownerships.
*Shop Closing (Spring/Autumn): Shops will be closed for a week.
*Bargain Sale (Spring/Winter): Shops will be 50% off for a week.
* Drought (Summer): Around the world, all town incomes and treasures will be gone.
*Tornado (Summer): In one continent, all town incomes and treasures will be gone.
*Plague (Summer): Around the world, all town incomes and treasures will be gone, and each player loses gold equal to weeks passed × towns owned × 1000 to pay for the damage.
*Phantom Thief (Summon/Autumn): Everyone's bank deposit is cut in half.
*In search of stimulation (Autumn): All towns/cities in a continent are downgraded.
* Festival (Autumn): All players get gold equal to weeks passed × (villages owned × 1000 + towns towned × 1500 + cities owned × 3000)
*Athletic Festival (Autumn): There are two variants:
**Shopping Race: The player who brings a desired item to the castle within 1 week will get gold equal to weeks passed × 2000.
**Foot Race: The characters start from the arena, and the first one that reaches the castle gets gold equal to weeks passed × 2000. Movement items cannot be used (though treasures and character skills can still be used), and Deverilmen and players who are wanted/dead/surrendered cannot participate.
*Fire (Winter): Around the world, all town incomes and treasures will be gone, and each player loses gold equal to weeks passed × (villages owned × 500 + towns towned × 1000 + cities owned × 2000)
*Hibernation (Winter): For 1 week, normal spaces have a high chance of not triggering anything at all, and town monsters will fall asleep.
*Snowstorm (Winter): For 1 week, the spinners will be changed to one with numbers 1~3, and players cannot use movement items. The treasure "Snow Gloves" allows players to bypass this effect.
==Special Event NPCs== 
*Uber Wealthy Dadah: Gives the player gold equal to The number of turns passed * 1000G
*Peddler Gametz: There are three possible events:
**On weekdays, the player can buy a random item or field magic spell.
** On weekdays, the player can choose and buy rare items, sell their inventory, or rob him.
**On weekends, he instead allows players to buy or sell treasures.
*Archaeologist Excavato: He'll ask for permission to discover treasures in a certain town. When approved, after a few turns, he'll return to the player, with a chance of succeeding. If it succeeds, the player can pay half of the treasure's worth to buy it.
*Collector Getz: The player can purchase a random treasure from him for its worth, or sell a treasure they have for 3 times of its worth. If they refuse the latter, he may come back and offer to buy it for 5 times of its worth.
*Hitman Vincent: The player can pay him to assassinate another player for a period of time. The targeted player may then encounter him in a normal space and cannot surrender. Vincent's stats are 1.5 times of all players' highest stats, with HP being double of that of the highest among the players'. In the prologue, he can offer to assassinate another player for free.
*Master Grifter Cherrykey: He may either place a Hungry Homer in the player's inventory, or ask them to scam another player. Refusing him initially may cause him to steal the player's items and try to run away with them.
*Roche: Challenges the player into a rock-paper-scissors game. If the player wins while in an alliance, he may give them "Dokapon Land 4", "Dokapedia 321", "Shoku Orb" or "Peppy Meal". If the player loses, he takes half of the player's cash and gives it to other players, and may also give them a Blackmail sometimes. If the player has debt while they lose, he'll clear it.
* Destitute Ragtag: Costs the player gold equal to The number of weeks that have passed ×2500G, as well as giving them a Grim Peeper.
*Dark Merchant Weber: There are four possible events: 
**Offers the player to become the Devilerman for 10 days. Treasures and deposits are kept in this state. This event will only happen if the player isn't in an alliance.
** When the player is in an alliance, he offers the player to immediately end the alliance and their life, in exchange for being able to take all the treasure obtained by either side during the alliance.
**Forces "Makonde's Elephant" on the player and charges them money.
**When the player gets hit by field magic, a value called "grudge points" will go up. When it's high enough, a non-random encounter with him will occur where he'll give the player a "Grudge" item or field magic spell. See this page for more details.
*Tenkaichi Tournament: Gathers every player in an arena where they fight against each other, along with another opponent called Chan Lee. The player who wins can get gold equal to The number of weeks that have passed ×5000G. Players who are dead, surrendered, taken away by the UFO or are Darkling cannot participate. Chan Lee will usually use Counter, but if the player has attack magic that inflicts status effects, he'll use defense magic instead. In the remaster, it's possible to decide if the players will be gathered in the arena after the event ends.
*Alliance: There are two possible ways:
**The God will have all players decide who will be their ally and try to pair up all players. It's possible that one or more player are not matched.
** The Goddess lets the player choose the other player they want to form an alliance with.
*Dr. J.J: The player can pay him an amount of fee to increase all of their stats by 1~2, or decrease a random stats of all other players by 2~4.
*Travel Service: In the prologue, he moves the player to the starting point for free. In other chapters, he takes away 1/6 of the player's cash and moves them to a random church or Dokapon Castle.
*Traveling Blacksmith Guts: Chooses a random equipments that the player has and asks if they want to modify it. The cost will be the same as the equipment is worth. He'll return in 6 turns, and may either succeed, fail, or ask for additional fees for extra modification. When the additional fees are paid, the equipment will be upgraded further.
*Mysterious Man: Gives the player a package to deliver to a certain town. If they do it in time, they may either receive a treasure or be asked to do it again.
* Strange Geezer: Asks for 1/4 of the player's cash. If they pay, there's a 1/2 chance that he simply vanishes, and another 1/2 that he reveals himself to be a mage and rewards the player with a rare item. If they refuse, there's a 1/2 chance that nothing happens, and another 1/2 that the mage will attack the player with a field magic spell and take away 2/3 of their cash.
* President Pietro: Fills the player's inventory with Primo Pudding items.
*Demonic Deity Gardy: Allows the player to pay him to protect them from field magic spells for a specific period of time.
*Stray Dog Ponchi: May ask the player to dig treasure. If they accept, it may either dig up a treasure, a nitroglycerin, make players take damage or lose half of their cash. If they refuse, there's a 1/2 chance that it will reduce their AT and DF by 25% for a few days.
* UFO: Takes the player away for 3~4 turns. When they return, all their stats will be increased by 2~3 points.
*Cowardly Grudge: The player can bully him to make him target another player and force status effects on them, or spare him for a chance to get a random item.
==Credits==
==Gallery==
===Screenshots ===
File:Battle Coins Sword of Fury.png|Battle
File:Djara Screenshot.png|Dadah
File:Sword of Fury Goddess Event.png|The Goddess
===Box artwork===
Dokapon!_Ikari_No_Tekken_Playstation_the_Best.jpg
Dokapon!_Ikari_No_Tekken_Back_Art.jpg
Category:Games
Category:Dokapon! Sword of Fury