Lament

A Lament serves as the conduit for projecting one's spirit. Unlike Shades, Laments are less about a person's inherent character and more about their mental state. Individuals who have undergone multiple near-death experiences or possess a strong sense of purpose or bravado are more inclined to project their spirits. Conversely, those who don't believe in ghosts or have never faced mortality are less likely to engage in such activities. While there are exceedingly rare exceptions to this pattern, most projection firms like the Orpheus Group and Terrel and Squib focus their efforts and resources on individuals deemed more predisposed to enter and adapt to the spiritual realm.
==Types of Laments==
There are two types of Laments: projectors and ghosts.
Projector-type Laments include:
*Skimmers, or those able to force their spirit from their body via meditation or drugs such as pigment.
*Sleepers, or those who are cryogenically frozen to the point of death, upon which they are kicked out of their bodies until they are revived.
*Circuits, or those who are quite simply regular agents who have been equipped with a number of medical implants.
*Splatters, or those who somehow manage to reenter their own body, and rejuvenate it so it takes on a more lifelike form.
Ghost-type Laments include:
*Spirits, or those who are simply dead, but hanging around for some reason.
*Hues, or those who died as a result of or while using pigment. The pigment has a detrimental effect on the soul and makes hues weaker overall than spirits.
==Changing Laments==
A character may change Laments throughout a chronicle because of circumstances. For example, a skimmer who is unable to project for some reason may have to be frozen and become a sleeper. Any projection-type character that dies is very likely to become either a hue or a spirit, depending on whether they dealt with pigment in life or not. And hues, under very rare and hard circumstances, can rid themselves of their taints and become regular spirits. Spirits are the only Lament that can never change to another one.
*Orpheus: Orpheus, p. 94