Steel Resolve II (San d'Oria)

Category:Campaign OperationsCategory:Campaign
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=== Walkthrough ===
* Gain your mission from Rasdinice.
* Go to any fort that is controlled by San d'Oria.
* Give the correct Crystal orders - See below.
* Report back to Rasdinice to complete mission.
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=== Notes ===
*The Campaign Arbiter gives you the following information about who gets what crystal:
**Young Elvaan wearing a red hat is the blacksmith = Fire Crystal
**Adorable Tarutaru with the blonde braids is laying plaster = Ice Crystal
**Hume lady is a stone mason = Wind Crystal
**Old coot of an Elvaan (old Elvaan) with the huge axe on his back is a carpenter = Earth Crystal
**Mithra with the black robe on = Lightning Crystal
**Sprat of a Tarutaru wearing blue = Water Crystal
**Young Hume lad wearing all white = Light Crystal
**Lady Elvaan painter using a brush = Dark Crystal
*Most times you can determine the crystal that they need depending on what they are wearing.
*Multiple NPC's will show up, so there is no correct order to give out the crystals, just give out the ones that need to go with who is shown.
*If you take too long, the NPC will leave.
*As opposed to Steel Resolve I, the NPCs will now appeared in a scrambled order as opposed to in a certain position in line. Pay close attention. They also LEAVE, noticably faster. So, practice with the level I op, is strongly recommended!
* Must match 20 crystals to their respective workers to complete.
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=== Objective ===
Allied strongholds must be fortified to withstand assault by Beastman seige turrets. Travel to one of our nation's areas and oversee the construction effort.
Unit Requirement: 1 member