Email2020-06-29 11:08

Parrying rules in AD&D are particularly vague (there's a surprise!).
In general I would apply:
- -2 AC
- Double shield bonus
- Any to hit bonus
So Umar with +3 To Hit, and a shield would get an improvement of 6 to his AC. So the pack of wolves technique could be used......
----Additional info from email 2020-06-29 11:34
Q: How does parrying work If you have one and a half attacks a round due to specialisation?
A: If you are on a multiplier for attacks then that would apply to the 'to-hit' modifier (round down).. So in the example Umar's parry would improve by +1 due to 3/2 attacks.
BUT you would reset your attack count for the next round you did attack.
----In terms of wounding/death/unconcioussness.
-10 HP is Dead
-9 to -4 HP is Unconscious and bleeding 1 hp/rnd (unless bandaged)
-3 to 0 HP is Unconscious and stable