Game GetMapMarkerInfo

;Usage
{ToolTip, x, y, z, type, broadcastPriority, showWaypoint, introRadioID, showNavigation, stage2RadioId, stage3RadioId, stage4RadioId, stage5RadioId} = Game.GetMapMarkerInfo([id], onlyGlobal <optional boolean>)
Parameter	Type 	Description
markerId 	entityId	
;Return Values
Value 	Type 	Description
broadcastPriority	number 	
icon_id 	entityId	
icon_tint 	table 	{a, r, g, b}
ToolTip 	string 	
x 	number 	
y 	number 	
z 	number 	
encounter 	entityId	
markerType 	number 	
id 	number 	markerId
showWaypoint 	boolean 	
;Examples:
<nowiki>
local markers = Game.GetMapMarkerList();
for _, m in pairs(markers) do
 Game.GetMapMarkerInfo(m.markerId);
end
--[[
{
"broadcastPriority" = 1,
"icon_id" = <220885>,
"icon_tint" = {"a" = 1,"b" = 0.8299999833107, "g" = 0.5,"r" = 0.66000002622604},
"ToolTip" = "ARES Mission",
"y" = -552.00384521484,
"x" = -1126.5181884766,
"z" = 428.37255859375,
"encounter" = <13569917836772057136>,
"markerType" = 40,
"id" = 1730304,
"showWaypoint" = false
}
--]]
</nowiki>
Seems we can't get encounter information from encounter id, either Encounter.GetEncounterInfo() or Game.GetEncounterUiFields(). Register ON_ENCOUNTER_INFO Event.
Category:Addon_API