Failtopia

* See also Gamemaker's Fail-topia
* See also Crapsack_World
* See also Playing_To_Ignorance
* See also Sucha_Bizarre_Made-Up_Society
is there a reason to NOT merge the two 'fail' pages ??
A place that seems to have been DESIGNED to fail. Often seen in computer games having lazy writing.
Results when the game developers show their ignorance or sloppiness by having a 'World' that doesn't seem to make alot of sense when compared to THE WAY REAL THINGS WORK. ( often it is to force/contrive a particular storyline and 'scenes' which were the first things decided upon ).
Usually it is the existence of glossed over or contradictory/incomplete/nonsensical Social mechanisms, which if operated by normal standards of reality would NOT result in the setting/situation/pretext shown in the game.
This usually is complemented with the world system being described/explained in MORE THAN ENOUGH detail so that they cannot really claim that 'Oh its more a simplification, the setting really isn't that important to the game - JUST IGNORE IT '.
"IT IS JUST A GAME" is a typical defense for illogic/non-fact/fantastical/improbable circumstances in a game that pretends to be more than that.
SEE ALSO :
 Know_Nothing_Artists who contrive TOO MANY illogical situations as setting for their games
Mess-a-topia (and its brother Shit-a-topia )
Crapsack Worldhttps://tvtropes.org/pmwiki/pmwiki.php/Main/CrapsackWorld
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Fauxtopia (Similar to Failtopia - WHERE EXPLANATIONS ARE CRAP) :
A fake place. A place beyond realistic existence. A place created with little care about the logical reasons for it existing as it does. Stuff thrown together to force a story. Some supposedly done to make 'a point' ? BUT most of the 'point' is lost in an inept non-cohesive/ludicrous/illogical presentation/setting.
Politically Correct History happens in games set in the Past which unfortunately can mutate that Past to fit the cultural norms of the time in which the game is made ( or more, bias of the gamemakers ). The 'Creation' can be infused with the prejudices of writers in an agenda-driven Academia or of those with 'progressive' politics. Such products are sold by mass media as 'acceptable' or 'normal'. This writing often manifests itself through making the main characters surprisingly "enlightened" ( thus more sympathetic sounding to some modern Players ). 'Controversial' situations are simplified (caricatured) and distorted so that modern reasonings and behaviors of the people in the game don't match the portrayed time's historical context. 
Prime examples in Infinite BS of this are : Booker Dewitt, who is a wastrel who made his career being a violent thug, and Elizabeth who is all 'book-learned' - a 'shut in' attic locked person with a minimal exposure to normal human interactions. These characters then easily waltz through a terrible dystopic world, a place made worse by bizarre cult extremisms - an absolutist cultural microcosm ( What the Infinite BS writers have ludicrously claimed represents/mirrors that era in America ). All the time, these characters make quips worthy of enlightened celestials, while being incredible 'Bullet Sponges' fighting against an army of experienced enemies. 
So, add yet another 'Faux' element to the "Fauxtopia" which Infinite BS is built out of : Cliche/Caricature characters.
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Rapture Had This to Justify the Player Mass-Slaughter Gameplay Activities
The writer's Rapture setting unfortunately did not allow the equivalent solutions built into Objectivism ( the Societal Checks and Balances ) to operate. Rapture was a closed system based on 'tried and true' processes, and would rebalance itself IF allowed to. The 'Shock' of the 'Bio' ADAM phenomenon was what brought Rapture's collapse.
The Appearance of Complete Societal Collapse is provided there in the game ( BUT THEN, You DO only see a few parts of Rapture ... )
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Columbia Unexplained -- No Bio and No Shock, SO what Caused this 'Evil Wanna-Be Game ??? :
* A Police State, fanatical 'Eden', which you WOULD THINK never (from the first) would let the impure or inferiors exist within its 'holy' precincts. Kinda Crazy, No ? That Police State atmosphere, filled with paramilitary guards, SHOULD have impacted every inhabitant -- But didn't - Did it ? ( SO, Another missing theme - the overwhelming imposition of a narrow-minded Society, which affects itself top to bottom ).
* Demagoguery ? Tyranny ?? Intolerance ?? Isn't the rest of The World already like that (then and today)? Not exceptional. SORRY, A Police State is hardly 'America', Kenny. I think you need to ask for a refund on your education if that's what you mistakenly think. "Shock" ?? The 'Badness' is all there from the Start - Built-In by the writers - The Quantum whatever is just incidental to an isolated Columbia.
* Quantum Technology which really just makes the place float in the air, as if that's a societal factor for anything that happens. ( For 'Isolation', they coulda just as well been on a Giant Boat, or a colony on a remote island, or a mechanical monstrosity walking around the Sahara Desert. Just floating isn't exactly the 'Cause' of much 'shocking' societal failure ).
* Advanced technology rally doesn't seem to be used for anything DIFFERENT than what was mostly done in that historic period. ( Maybe if individuals(citizens) and Players flew ? ) Historically, as the Age of Gadgets, it was already the changing situation in The World (this aspect barely touched the story, anyway ... another opportunity lost).
* Flying Shit : Does it really make much difference when characters are still mostly ON THE GROUND in Columbia. What did it change in society ? That Skyline system really isn't Floatshit(tm) either, and all it does in the game/story is allow miscreants easy getaways. It isn't any plausible way to add 'Mobility' for people in Columbia. There was already far more mobility happening/common in the contemporary Real World of that time -- ALL Done Without 'Quantumz'. There's no significant 'revolution' there (in the game), which for the Story is supposedly tearing their Society apart. The Skylines seem to exist in the game simply to justify a Melee Weapon with bloody 'Execution' moves and some 'segues' via pre-canned level movements.
* Besides the Skylines ( not used by ordinary people, anyway ), there are various bridging methods - The writers came up with a rather disjoint set of transportation methods ( all likewise nothing much new ). BTW - Physical separation of the "Haves" and "Have Nots" has been around since before the Age of Hammurabi.
* Magic Potions in Columbia : Nobody seems to use them ( Firemen and the Crow are 'heavies' and odd ) - There's no ADAM craze like there was widespread in Rapture to justify it. ( The Potion's magical existence is belatedly explained in DLC, with even more 'Three Left turns to make a Right' strange story logic ).
* Pretty scenery is immaterial to the plot. ('The impure' still get to see the pretty sky).
* So is it Tear-stolen technology ? What NEW benefits or detriments does any of that cause which isn't ALREADY part of the historic period the game portrays ? Society changed by it ??? Nope. 
* Real technology was already changing the Real World (then as now). THEN What is any different in Columbia ??? What is there that is not just incidental to the story (or left over from rewrites) ? BTW - Columbia is also Isolated from the Real World which HAS 'moved on' (a great deal) in the 20-odd years Columbia floated about.
* Some Odd 'Quantum' alternate universes are there as a convenient plot driving mechanism : It does not seem to do-much/enable-much which is different - Like for the 'evil' people (Columbianistas), who might be seen using Tears to steal/pillage stuff from the World, to enslave people. Universes with people who are equally similar in being crappy to each other. 
* Big Artificial Bird thing ( The Giant Pigeon in a Gimp Suit ) - Merely trotted out for some dramatic CANNED scenes. Supposed to be some warden for the god-child. But really, What does it do ? (Probably it made the game designers feel sick that they couldn't come up with something as good as the Big Daddy ...) 
* Chosing Freedom vs The Cage ... Was that suppose to be some early 'Choice' theme, which was almost completely 'written out of the game' ? What does this have to do with the rest of Columbia/The Characters ? YOU see nothing about this 'choice' affecting the game.
All in all, Infinite BS was a poor COPY of the BioShock Rapture genre. It tried to reuse/recyle/branbd-milk so many concepts and themes - But was all done so poorly - misfitting the setting, instead of having what MIGHT have been better, IF it had been made more original. FAILZ.
The 'Failing' of this place (Columbia's setting) is all because of the strange atypical evil people which the writers contrived to put there : Meant to be done to Separate them from the rest of humanity - to cut off the inhabitants from normal humanity's many checks and balances ( which still really should have been there, even then ). There was Plenty in the rest of that era's World which was similarly BAD, WITHOUT the game's contrived Isolation and creepy Racist Cult weirdness. 
I actually take offense at Levine & Co for EVERY insinuation he and his cohorts pretended THAT his Failtopia story city has anything to do with America or Americans -- as he (and they) have endlessly claimed. 
Levine gets an "F" for his Fucked Up History Pretenses.
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Columbia (Writer-)Built For Failure :
YET Another Illogical Game Prefabricated Failure Bound Utopia ?? (Failtopia) :
It is ILLOGICAL when Columbia has a Police State apparatus which makes our old East Germany seem pastoral, and its 'American' Society all has been made to exist in such a small/closed environment. It is why the Vox Populi CANNOT (should not in a logical World) be anything more than a very quiet secret dissident group. The Founders would simply (literally ?) toss troublemakers overboard and bring in new applicants more to their purposes. 
Populated with some Convict Labor ?? ( WHY IN THE NAME OF RYAN When you can coerce some good clean 'white people' instead ? ) With so many 'undesirables, the place should be closer to a gulag/concentration/labor camp - with barbed wire enclosures, armed guards at all times, 'prison' garb to make them obviously spottable, chain ganging for some, etc ... ALL these things as the means of controlling such a 'slave worker' population. Letting them wander the streets without a leash of heavy discipline and security seems too lax and just asking for an Uprising ( And the controlling part of Columbia's society (nor the middle ) does NOT want to live in proximity to such disagreeable 'lower life forms'). There is no countryside to go hide in, nor the ability to 'leave town'. Troublemakers would be found quickly thru informers ( Luteces couldn't bring Truth Serum from the future ?? ) and all the devices of the Police State are available for Comstock's Flying Prison Farm/Plantation.
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Infinite BS Columbia Could NOT Be More Contrived For Failtopia-hood :
* Fabulous technologies which only sporadically seem to be commonly used by citizens ( Yet the Player freely obtains )
* A feeble/inept Police State lacking the most obvious methodologies, seemingly built to enable Revolution
* The Population's hallucinogenically-gullible mentality reflecting an apparent state of Oxygen Deprivation
* Cult worship, without any redeeming advantages - a theology which would be rejected by most second-rate cretins
* An Economy apparently based on vapors and game-maze facilitation.
* Total Catastrophic failure awaiting the flip of a switch ( Vox explosives on the 'particle' thingees )
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Utopia, Itopia, Wealltopia :
Since this Infinite BS official descent into Fantasy for 'BioShock 3' ( don't go looking for logic/reason/consistancy/explanations ), the legion of Societal Ills "Strawmen" the writers trotted out thereby are rendered useless. Bad Fantasy makes any attempt at constructively illustrating dysfunctional theoretical societies ( primary themes in BS1/BS2 ) pretty much are a "FAIL" - pathetically FAIL-O-RAMA in this case. 
Hype is Hype, and that game aspect of BioShockian Distopia becomes pointless - even ludicrous. You'd have better luck analyzing 'The Land of Oz' for its Topia-hood than Columbia. 
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== ANOTHER BIGGER FAILTOPIA IS A "Fauxtopia" ( a game full of such poorly written faked details which have even Pulp Fiction Magazine story writers making fun of it ) ==
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I Laughed Derisively (At The Ignorant Absurdity ...) - These Dim Assortment of Columbian Opponents :
The uniforms/equipment of your Columbian paramilitaries (further in the BaSx slime-seep, also) ... (( Some game companies take pride in thorough research of what they portray. Not so much in Infinite BS. ))
NEWS FLASH for the Infinite BS designers - Leather does NOT stop bullets, and neither will any amount of metal armor you can possibly wear ( Oops, Brute Strength Tonics now over-flowed conveniently from Rapture ? - It still hardly matters ... It is why Armored Knights 'Went the Way of the Dodo' ... ). Note - Goggles just 'fog up' and become a hindrance. A general lack of understanding there - Burdening police/paramilitary soldiers with all that crap ( which you see many of them wearing ), It just hampers their movement/mobility/fighting-actions. Fast, quickly moving troops are what is needed for Insurgencies, and especially against mobile and lightly armed (under gunned) Anarchists.
Same goes for those 'Vox' who are made up ( for the same dim reasons ) like The Founder's clumsy combat troops.
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Someone once made a bad joke about "Failtopian Tubes" ( a reference to female anatomy ).
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