Cotton Cloud (PvZH)

Cotton Cloud is a Guardian card, it has 0/2 and cost 1. He has the Amphibious trait, and gain 3 when hurt
==Statistics==
*Class: Guardian
*Tribe: Flower Plant
*Traits: Amphibious and Team-up
*Ability: When hurt : gain 3 
*Set: Time Travels
*Category: Sky City'''
===Card Description===
When he gets outside in the high sky, he never forgets to put his coat on
The Cotton Cloud is basic card from the set Time Travels. It has the appearance of a white cloud with little eyes, and turn into a grey/black angry cloud with electricity when his ability is activated
==Strategies==
===With===
Altough it has no offensive capabilities, if your opponent plays a somewhat weak zombie and you can front it, you are guaranteed to have at least a 3/1 by turn 2, and then, with it being a Guardian card, you can very easily boost its health to assure it survives later, and its ability to gain health once hurt makes it good to be both a good defensive plant, maybe with occasionally something behind it, but also to be able to deal good damage, especially if hurt a second time. As it is a Guardian plant, when you play with it, you will generally have access to Spineapple, which allows to boost it, like with Wall-nut, altough with less health but also the possibility of placing it on the water lane and possibly get more strength if your opponent decides to front it.
On top of that, this synergizes extremely well with Hot Lava (altouhgh it makes it somewhat less durable and can end up being its demise) or especially Galacta-Cactus, since you can directly make it a 3/2 that costs 2, and since you can put several Cotton Clouds on the same lane or out of your enemy's reach thanks to its Amphibious trait, you can very quickly make them much more threatening, with on top of that the very useful possibiity of boosting its health to madness due to its class
===Against===
While this card can easily trade with quite a few others and is imprevious to low damage unless already hurt, it can be easily ignored thanks to its lack of Strength unless it protects something and it is very vulnerable to low-strength removal. On top of that, if it gets hurt and survives, it will usually have 2 Health or less, making removal very easy by an already placed zombie or just a simple trick. but if your opponent is able to give it more health, then low-strength or hard removal as well as high-Strength zombie are your best bet to remove this easily, altough you might have a few more troubles getting rid of what may be behind
== Gallery==
TBA
==Trivia ==
*His description is a pun relying on the phonetical similarity between 'cotton' and 'coat on'
*It originally was a 1 cost 0/2 with only the Amphibious trait but with the same special ability
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