144837-dungeons-scale-to-group-size

== Content ==
			
Expeditions and certain content do scale with groups. Groups, however, are expected to scale to dungeons / raids. Is there any reason your friends and you can't... make a few new friends to group with for dungeons when you want? You don't *have* to play the rando lottery if you meet other players and build friends lists and guild / circle groups. 
 
To be clear, you will not be able to reasonably 3 man any of the dungeons proper. That said, exceptional players have solo'd or small grouped portions of dungeons / bosses before... but it's not the kind of thing you should expect to be able to do. Same with Raids. There is, however, tons of content for small groups in the game. 
			
				
	Edited October 22, 2015 by Nazryn	
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So, I had been under the impression that dungeons scaled to group size but now I'm told that they don't, and only the smaller instances do.
 
If they don't scale to group size, can I ask why and suggest that as a feature?
 
I play with two or three other people and in XIV that worked fine as the group size was 4.  One of my group doesn't even want to try Wildstar knowing that we don't have a full group to do dungeons with.  We enjoy challenging content but we don't like relying on a stranger lottery.
 
Would it be do-able to three man these dungeons or would we just get stomped?
 
Thanks for replies.
 
 	
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We have a few reasons we don't do a lot of making friends, it all eventually boils down to we're anti-social and I realize the irony in that.  Typically we make our own guild as well vs. joining another.
 
I'll keep trying to get them to try the game.  It already offers a lot more for small groups than most of the genre.
 
Thanks for the reply.  :)	
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We have a few reasons we don't do a lot of making friends, it all eventually boils down to we're anti-social and I realize the irony in that.  Typically we make our own guild as well vs. joining another.
 
I'll keep trying to get them to try the game.  It already offers a lot more for small groups than most of the genre.
 
Thanks for the reply.   :)
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it does not matter how many are in your group. the vet dungeons are balanced around 10k group dps and you will need to have ~5 stuns minimum.
They dont scale. There is no thing as flex dungeons or flex raids in WS (and i like it)	
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The dungeons are quite a bit more difficult than expeditions. For veteran players, the dungeons were REALLY difficult because of the gear level back before guilds were attempting raids and working on the really difficult attunement process (having to silver all dungeons). Dungeons are designed to test your skills and group coordination. As mentioned above, you do need to understand the fights, which abilities to interrupt so you don't die and/or be able to do bonus damage.
 
WildStar is not a game where you can just face-roll content. Some suggestions I have is to get some addons that help with interrupting (Interrupter is a good one). Yeah you can get this with the default UI, but the addon can help tremendously. 
 
Also, stop being anti-social ;). Find a guild and make some friends! You may be surprised what you find.
			
				
	Edited October 22, 2015 by h4vix	
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Dungeons do scale perfectly to any group size, as long as that's 5.
 
But seriously, you are looking for expeditions.	
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