Cleric / Mage

Cleric / Mage is a multi-classing option available in the entire Baldur's Gate series.  Gnomes can be this class, but are always Cleric / Illusionists instead.
Humans can dual-class this combination as well with the sufficient stats. 
__TOC__
== Introduction ==
The Cleric / Mage is a spell battery, possessing a sheer volume of spells unmatched by any other class combination.
As a cleric, the character has access to Turn Undead and divine spells. The progression is slower than that of a single-class cleric of course, but not prohibitively so. This multi-class inherits the weapon restrictions of the cleric.
As a mage, the character has access to higher lore and arcane spells.  The progression is slower than that of a single-class mage of course, but not prohibitively so.  Also, the player should keep in mind that they are unable to cast spells while wearing any armor (with few exceptions), which complicates one of the cleric's advantages.  They can eventually select every mage High-Level Class Ability, but due to the required access to 9th level spell slots, they are significantly delayed in acquiring them.
==Gameplay==
Cleric / Mages have a wide spell repertoire and are therefore regarded more as a spellcaster than a combatant. However, this wide spell selection also allows him to engage in combat if one wishes to. Both classes have combat buffs (Draw Upon Holy Might, Haste), defensive combat protections (Barkskin, Stoneskin), offensive combat protections (Blade Barrier, Fireshield (Blue)), and touch spells (Harm, Vampiric Touch). Righteous Magic makes Melf's Minute Meteors deal maximum damage.
The C/M can benefit from casting time reduction effects like the Robe of Vecna, which is not usable by single-class clerics. Since long casting time is very common among divine spells, this is a notable advantage. Improved Alacrity also affects divine spells.
The most unique feature of this class combination is the ability to access divine spells in (Minor) Spell Sequencer, Spell Trigger, and (Chain) Contingency. This can set up a huge variety of unique effects:
*Multiple healing spells (such as Cure Critical Wounds or Mass Cure) can be sequenced, which will have no cast time and won't use up your memorized cleric slots.  Perfect for burst healing and extending your healing abilities.
*Group buffs (such as Bless, Chant, Haste, or Strength of One) can be loaded into a sequencer to be cast immediately at the start of a fight.  Strength of One is great for buffing summons; a sequencer like this can be used to heavily increase the effectiveness of Mordenkainen's Sword.
*Stacking Holy Smite or Unholy Blight.  These spells are party-friendly (if the party is built to accommodate it), but do less damage than mage equivalents like Skull Trap.  However, by stacking three, they can inflict massive damage.
*Stacking Tenser's Transformation with cleric self-buffs such as Draw Upon Holy Might, Righteous Magic, and Blade Barrier.  This combination allows the C/M to instantly become a highly effective fighter, easily maxing Strength and damage rolls.
*Keep in mind that Chain Contingency includes level 8 spells, which includes cleric HLA's.  This allows the caster to summon three (Fallen) Devas at once, or stack powerful spells like Implosion and Storm of Vengeance.
*Finally, Contingency can be outfitted with Cleric Spells; for example, setting Heal to cast on low HP can instantly save the caster, or Free Action can be set to cast when they become helpless.
===As a Dual-Class===
Humans can dual class if they meet the attribute requirements for doing so. It is generally preferable to dual from cleric to mage, as your HP is better and mages have a slower growth, benefiting more from higher levels. However, dualing in either direction involves significant sacrifices for the first class, making this combination generally more powerful as a multi-class.
Since both cleric and mage level up fast at the early stage, the downtime is manageable. Being part cleric, they are able to wear helmets, body armor and shields, and have more hitpoints. Some cleric spells have a long or set duration, such as Protection From Evil, 10' Radius or Remove Fear, making them useful even when cast by a low level cleric.
Kit Comparison for Dual-Classing:
*Priest of Talos: Storm Shield ability together with Armor of Faith lets the mage heal from fire / cold / electric damage, and protects against normal missiles. This allows the mage to be more reckless when casting area of effect spells, or when caught in a spell's area of effect. Examples of normally harmful spells are Meteor Swarm, Cone of Cold and Lightning Bolt, the latter being a free ability from the cleric kit.
*Specialist Mage: With the specialist mage's chosen school, the cleric gains saving throw bonuses when casting cleric spells of this school, as well as gets a saving throw bonus when resisting spells from this school. Offensively, a lot of cleric spells rely on saving throws. Defensively, priests have the worst save vs spells. Since both cleric and mage level up fast at the early stage, the downtime is manageable. The drawback of not being able to cast arcane spells of the opposition school is less of an issue because the cleric spells are not affected by the specialist's disadvantages.
::Cleric spells that benefit from Specialist Mage's saving throw bonus:
::*Abjuration - Glyph of Warding
::*Conjuration - Cloak of Fear, Symbol, Fear, Symbol, Stun, Symbol, Death
::*Divination - Know Alignment
::*Enchantment - Command, Hold Person, Miscast Magic, Rigid Thinking, Mental Domination, Greater Command, Confusion
::*Illusion - None
::*Invocation - Flame Strike, Blade Barrier, Sol's Searing Orb, Sunray, Globe of Blades
::*Necromancy - Holy Smite, Unholy Blight, Poison, Slay Living, Finger of Death
::*Transmutation - Silence 15' Radius, Earthquake
Common Level Ranges for Dual-Classing:
*Level 2 M>C: Plays like a cleric that can equip mage items (robes, wands). As a specialist mage, the cleric benefits from the saving throw bonus of the chosen school.
*Level 2 C>M: Priest of Talos has 1 use of Storm Shield and can equip cleric items (helmet, armor, shields).
*Level 5 M>C: Able to cast 3rd-level arcane spells. Highest mage level that can be reactivated in the original, unexpanded Baldur's Gate experience cap.
*Level 5 C>M: Able to cast 3rd-level divine spells. Latest dual that can still reach level 9 mage in Tales of the Sword Coast and Baldur's Gate: Enhanced Edition.
*Level 6 M>C: Highest mage level that can be reactivated in expanded versions of the first game. Also able to reach the highest cleric level in Siege of Dragonspear.
*Level 6 C>M: Priest of Talos gains another use of Lightning Bolt. Highest cleric level that can be reactivated in the original, unexpanded Baldur's Gate.
*Level 9 C>M: Gains the maximum cleric hit dice and 5th-level divine spells. Also the latest dual-class that can be reactivated in Siege of Dragonspear.
*Level 11 C>M: Able to cast 6th-level divine spells. Priest of Talos has 2 uses of Storm Shield, and 3 uses of max level Lightning Bolt. Highest cleric level that can get the maximum mage spell slots.
*Level 13 M>C: Highest mage level that can get the maximum cleric spell slots. Latest that either starting class can be reactivated within the original, unexpanded Shadows of Amn experience cap.
*Level 14 C>M: Allows casting highest spell levels for each magic type.
*Level 18 M>C: Same as above, and also gains one mage HLA.
*Level 21 C>M: Latest dual-class that can be reactivated in the Throne of Bhaal experience cap.
*Level 22 M>C: Same as above, with one more total level since the second class can reach 23 in both cases.
Note: In the original Baldur's Gate, it is possible to select a Specialist Mage kit when dual-classing to mage as long as the character meets the secondary attribute requirement for the specialization. These characters lose their specialization when imported to Shadows of Amn as this feature was removed, and the Enhanced Editions do not allow it.
==Companions==
===Baldur's Gate===
*Quayle is a chaotic neutral gnome C/I.
*Xzar has sufficient attributes to dual-class from Necromancer to cleric if he uses a Tome of Understanding to boost his Wisdom.
*Dynaheir has sufficient attributes to dual-class from Invoker to cleric if she uses two Tomes of Understanding to boost her Wisdom. She may be recruited in Siege of Dragonspear as well.
===Shadows of Amn===
*Aerie is a lawful good avariel (elf) C/M.
==Ability Scores Table==
Character Ability Score	Half-Elf	Gnome
Strength 	3-18 	6-18
Dexterity 	6-18 	16-18
Constitution 	6-18 	8-18
Intelligence 	9-18 	9-19
Wisdom 	9-18 	9-17
Charisma 	3-18 	3-18
During character creation, rolls below the minimum value for the class will be increased to that value.
==Special Abilities of the Cleric / Mage==
===Turn Undead===
Clerics have the ability to turn undead creatures. When this mode is activated and the undead creatures are in range of the character, there is a chance they will stop attacking their targets and run away from the character until the effect is worn off. As the character's level increases, this becomes increasingly powerful.  At very high level differences, Alignment factors into this effect; good and neutral clerics can outright destroy undead, and evil clerics can permanently charm them.
===Holy Symbol===
When clerics reach level 25 (7,650,000 XP for the multi-class), they obtain a Holy Symbol in form of a ring, based on their patron deity or their alignment if not having chosen one. All Holy Symbols give the wearer +1 strength, +5% magic resistance and one extra 6th and 7th level spell slot (only if unlocked); these effects are cumulative with other sources. See the cleric page for details on the different symbols available.
==High-Level Class Abilities==
High level class abilities are added in the expansion Baldur's Gate II: Throne of Bhaal and are in Baldur's Gate II: Enhanced Edition. These abilities are available at level 14/14, reached at 3,000,000 XP.
This class gains all HLA's from the standard cleric and mage pools.  Note that any HLA may be selected regardless of the class which is leveling up.
Note that, because of the required access to certain spell slots (notably 9th level spell slots for the 10th level mage HLA's), most mage HLA's will not be selectable until the class reaches mage level 18 at 6,000,000 XP.  The player will have enough level-ups available to select all mage HLA's if they choose.
As all cleric and mage HLA's can only selected once, there are several level-ups where the C/M will be unable to choose an HLA. Also, all cleric HLA's technically require 7th level cleric spell slots, but these will always be gained before HLA's are available.
* Aura of Flaming Death
* Energy Blades (priest)
* Globe of Blades
* Implosion
* Mass Raise Dead
* Storm of Vengeance
* Elemental Summoning
* Summon Fallen Deva (Requires Neutral/Evil Alignment)
** Choosing this will prevent Summon Deva from being chosen.
* Summon Deva (Requires Good/Neutral Alignment)
** Choosing this will prevent Summon Fallen Deva from being chosen.
* Extra Level 6 Spell Slot (Requires Level 6 Mage Spell Slots)
* Extra Level 7 Spell Slot (Requires Level 7 Mage Spell Slots)
* Extra Level 8 Spell Slot (Requires Level 8 Mage Spell Slots)
* Comet (Requires Level 9 Mage Spell Slots)
* Dragon's Breath (Requires Level 9 Mage Spell Slots)
* Energy Blades (wizard) (Requires Level 9 Mage Spell Slots)
* Improved Alacrity (Requires Level 9 Mage Spell Slots)
* Summon Dark Planetar (Requires Level 9 Mage Spell Slots and Neutral/Evil Alignment)
** Choosing this will prevent Summon Planetar from being chosen.
* Summon Planetar (Requires Level 9 Mage Spell Slots and Good/Neutral Alignment)
** Choosing this will prevent Summon Dark Planetar from being chosen.
==Spell Progression==
===Priest Spells===
The C/M gains spell slots identical to those of the unkitted cleric; however, because of their slightly slower progression, they will have less spell slots during the course of normal play. Clerics gain additional spell slots based on their Wisdom.
Spell lvl /
Cleric lvl	Spell lvl /
Cleric lvl	1	2	3	4	5	6^	7^^	Total # of
spell slots
1 		1	 	 	 	 	 	 	1
2 		2	 	 	 	 	 	 	2
3 		2	1	 	 	 	 	 	3
4 		3	2	 	 	 	 	 	5
5 		3	3	1	 	 	 	 	7
6 		3	3	2	 	 	 	 	8
7 		3	3	2	1	 	 	 	9
8 		3	3	3	2	 	 	 	11
9 		4	4	3	2	1	 	 	14
10 		4	4	3	3	2	 	 	16
11 		5	4	4	3	2	1 	 	19
12 		6	5	5	3	2	2 	 	23
13 		6	6	6	4	2	2 	 	26
14 		6	6	6	5	3	2 	1 	29
15 		6	6	6	6	4	2 	1 	31
16 		7	7	7	6	4	3 	1 	35
17 		7	7	7	7	5	3 	2 	38
18 		8	8	8	8	6	4 	2 	44
19 		9	9	8	8	6	4 	2 	46
20 		9	9	9	8	7	5 	2 	49
21 		9	9	9	9	8	6 	2 	52
22 		9	9	9	9	8	6 	3 	53
23-25	
 	9	9	9	9	9	7 	3 	55
^ - Usable by priest whose wisdom is 17 or higher (original Baldur's Gate and Shadows of Amn only; Throne of Bhaal removed this requirement.
^^ - Usable by priest whose wisdom is 18 or higher (original Baldur's Gate and Shadows of Amn only; Throne of Bhaal removed this requirement.
===Mage Spells===
The C/M gains spell slots identical to those of the unkitted mage; however, because of their slightly slower progression, they will have less spell slots during the course of normal play.  Note that gnome Cleric / Illusionists will gain a bonus spell slot for each spell level in exchange for the inability to cast Necromancy spells.
Spell lvl /Wizard lvl	Spell lvl /Wizard lvl	1	2	3	4	5	6	7	8	9	Total # ofspell slots
1 	 	1	 	 	 	 	 	 	 	 	1
2 	 	2	 	 	 	 	 	 	 	 	2
3 	 	2	1	 	 	 	 	 	 	 	3
4 	 	3	2	 	 	 	 	 	 	 	5
5 	 	4	2	1	 	 	 	 	 	 	7
6 	 	4	2	2	 	 	 	 	 	 	8
7 	 	4	3	2	1	 	 	 	 	 	10
8 	 	4	3	3	2	 	 	 	 	 	12
9 	 	4	3	3	2	1	 	 	 	 	13
10 	 	4	4	3	2	2	 	 	 	 	15
11 	 	4	4	4	3	3	 	 	 	 	18
12 	 	4	4	4	4	4	1	 	 	 	21
13 	 	5	5	5	4	4	2	 	 	 	25
14 	 	5	5	5	4	4	
2	1	 	 	26
15 	 	5	5	5	5	5	2	1	 	 	28
16 	 	5	5	5	5	5	3	2	1	 	31
17 	 	5	5	5	5	5	3	3	2	 	33
18 	 	5	5	5	5	5	3	3	2	1	34
19 	 	5	5	5	5	5	3	3	3	1	35
20 	
  	5	5	5	5	5	4	3	3	2	37
===Alternative Presentation (All-in-One)===
The C/M can reach levels of 25/20 in Throne of Bhaal, with a maximum (Wisdom and equipment bonuses not included) of 3 slots for divine spells of 7th level and 2 slots for arcane spells of 9th level, and with totals of 55 divine spell slots and 37 arcane slots, resulting in 92 spell slots altogether at highest level.
This small table compares the maxed out C/M with maxed single-class clerics and mages:
 	Max. level	Spell slots for highest spell level	Divine spell slots	Arcane spell slots	Total slots
Cleric 	40 	7 	60 	 	60
Mage 	31 	4 	 	44 	44
Cleric / Mage	25 / 20 	3 / 2 	55 	37 	92
; Experience points, class levels and spell slots
:Note: The following table is center-oriented: the main column with the experience point thresholds is in the very center, while to the left and right the class levels with the split experience can be found. The spell level slots also increase from the center to the outside, with their respective total at the end.
:Note: Bonus spell slots gained through high Wisdom or through being a Specialist Mage are not taken into account. For example, a Cleric / Illusionist Gnome may add 1 to each given number in the arcane spell level columns. For the divine spell slots' wisdom bonus, see this table.
:Note: The game icons in the center column mark the level cap for each game.
Spell slots per divine spell level	Spell slots per divine spell level	Spell slots per divine spell level	Spell slots per divine spell level	Spell slots per divine spell level	Spell slots per divine spell level	Spell slots per divine spell level	Spell slots per divine spell level	Cleric	Cleric 	Total experience	Mage 	Mage	Spell slots per arcane spell level	Spell slots per arcane spell level	Spell slots per arcane spell level	Spell slots per arcane spell level	Spell slots per arcane spell level	Spell slots per arcane spell level	Spell slots per arcane spell level	Spell slots per arcane spell level	Spell slots per arcane spell level	Spell slots per arcane spell level
Sum 	7 	6 	5 	4 	3 	2 	1 	LVL 	XP 	Total experience	XP 	LVL 	1 	2 	3 	4 	5 	6 	7 	8 	9 	Sum
1 	 	 	 	 	 	 	1 	1 	0 	0 	0 	1 	1 	 	 	 	 	 	 	 	 	1
2 	 	 	 	 	 	 	2 	2 	1,500 	3,000 	0 	1 	1 	 	 	 	 	 	 	 	 	1
2 	 	 	 	 	 	 	2 	2 	1,500 	5,000 	2,500 	2 	2 	 	 	 	 	 	 	 	 	2
3 	 	 	 	 	 	1 	2 	3 	3,000 	6,000 	2,500 	2 	2 	 	 	 	 	 	 	 	 	2
3 	 	 	 	 	 	1 	2 	3 	3,000 	10,000 	5,000 	3 	2 	1 	 	 	 	 	 	 	 	3
5 	 	 	 	 	 	2 	3 	4 	6,000 	12,000 	5,000 	3 	2 	1 	 	 	 	 	 	 	 	3
5 	 	 	 	 	 	2 	3 	4 	6,000 	20,000 	10,000 	4 	3 	2 	 	 	 	 	 	 	 	5
7 	 	 	 	 	1 	3 	3 	5 	13,000 	26,000 	10,000 	4 	3 	2 	 	 	 	 	 	 	 	5
7 	 	 	 	 	1 	3 	3 	5 	13,000 	40,000 	20,000 	5 	4 	2 	1 	 	 	 	 	 	 	7
8 	 	 	 	 	2 	3 	3 	6 	27,500 	55,000 	20,000 	5 	4 	2 	1 	 	 	 	 	 	 	7
8 	 	 	 	 	2 	3 	3 	6 	27,500 	80,000  	40,000 	6 	4 	2 	2 	 	 	 	 	 	 	8
9 	 	 	 	1 	2 	3 	3 	7 	55,000 	110,000 	40,000 	6 	4 	2 	2 	 	 	 	 	 	 	8
9 	 	 	 	1 	2 	3 	3 	7 	55,000 	120,000  	60,000 	7 	4 	3 	2 	1 	 	 	 	 	 	10
9 	 	 	 	1 	2 	3 	3 	7 	55,000 	180,000 	90,000 	8 	4 	3 	3 	2 	 	 	 	 	 	12
11 	 	 	 	2 	3 	3 	3 	8 	110,000 	220,000 	90,000 	8 	4 	3 	3 	2 	 	 	 	 	 	12
11 	 	 	 	2 	3 	3 	3 	8 	110,000 	270,000 	135,000 	9 	4 	3 	3 	2 	1 	 	 	 	 	13
14 	 	 	1 	2 	3 	4 	4 	9 	225,000 	450,000 	135,000 	9 	4 	3 	3 	2 	1 	 	 	 	 	13
14 	 	 	1 	2 	3 	4 	4 	9 	225,000 	500,000  	250,000 	10 	4 	4 	3 	2 	2 	 	 	 	 	15
14 	 	 	1 	2 	3 	4 	4 	9 	225,000 	750,000 	375,000 	11 	4 	4 	4 	3 	3 	 	 	 	 	18
16 	 	 	2 	3 	3 	4 	4 	10 	450,000 	900,000 	375,000 	11 	4 	4 	4 	3 	3 	 	 	 	 	18
19 	 	1 	2 	3 	4 	4 	5 	11 	675,000 	1,350,000 	375,000 	11 	4 	4 	4 	3 	3 	 	 	 	 	18
19 	 	1 	2 	3 	4 	4 	5 	11 	675,000 	1,500,000 	750,000 	12 	4 	4 	4 	4 	4 	1 	 	 	 	21
23 	 	2 	2 	3 	5 	5 	6 	12 	900,000 	1,800,000 	750,000 	12 	4 	4 	4 	4 	4 	1 	 	 	 	21
26 	 	2 	2 	4 	6 	6 	6 	13 	1,125,000	2,250,000 	1,125,000	13 	5 	5 	5 	4 	4 	2 	 	 	 	25
29 	1 	2 	3 	5 	6 	6 	6 	14 	1,350,000	2,700,000  	1,125,000	13 	5 	5 	5 	4 	4 	2 	 	 	 	25
29 	1 	2 	3 	5 	6 	6 	6 	14 	1,350,000	3,000,000 	1,500,000	14 	5 	5 	5 	4 	4 	2 	1 	 	 	26
31 	1 	2 	4 	6 	6 	6 	6 	15 	1,575,000	3,150,000 	1,500,000	14 	5 	5 	5 	4 	4 	2 	1 	 	 	26
35 	1 	3 	4 	6 	7 	7 	7 	16 	1,800,000	3,600,000 	1,500,000	14 	5 	5 	5 	4 	4 	2 	1 	 	 	26
35 	1 	3 	4 	6 	7 	7 	7 	16 	1,800,000	3,750,000 	1,875,000	15 	5 	5 	5 	5 	5 	2 	1 	 	 	28
38 	2 	3 	5 	7 	7 	7 	7 	17 	2,025,000	4,050,000 	1,875,000	15 	5 	5 	5 	5 	5 	2 	1 	 	 	28
44 	2 	4 	6 	8 	8 	8 	8 	18 	2,250,000	4,500,000 	2,250,000	16 	5 	5 	5 	5 	5 	3 	2 	1 	 	31
46 	2 	4 	6 	8 	8 	9 	9 	19 	2,475,000	4,950,000 	2,250,000	16 	5 	5 	5 	5 	5 	3 	2 	1 	 	31
46 	2 	4 	6 	8 	8 	9 	9 	19 	2,475,000	5,250,000 	2,625,000	17 	5 	5 	5 	5 	5 	3 	3 	2 	 	33
49 	2 	5 	7 	8 	9 	9 	9 	20 	2,700,000	5,400,000 	2,625,000	17 	5 	5 	5 	5 	5 	3 	3 	2 	 	33
52 	2 	6 	8 	9 	9 	9 	9 	21 	2,925,000	5,850,000 	2,625,000	17 	5 	5 	5 	5 	5 	3 	3 	2 	 	33
52 	2 	6 	8 	9 	9 	9 	9 	21 	2,925,000	6,000,000 	3,000,000	18 	5 	5 	5 	5 	5 	3 	3 	2 	1 	34
53 	3 	6 	8 	9 	9 	9 	9 	22 	3,150,000	6,300,000 	3,000,000	18 	5 	5 	5 	5 	5 	3 	3 	2 	1 	34
55 	3 	7 	9 	9 	9 	9 	9 	23 	3,375,000	6,750,000 	3,375,000	19 	5 	5 	5 	5 	5 	3 	3 	3 	1 	35
55 	3 	7 	9 	9 	9 	9 	9 	24 	3,600,000	7,200,000 	3,375,000	19 	5 	5 	5 	5 	5 	3 	3 	3 	1 	35
55 	3 	7 	9 	9 	9 	9 	9 	24 	3,600,000	7,500,000 	3,750,000	20 	5 	5 	5 	5 	5 	4 	3 	3 	2 	37
55 	3 	7 	9 	9 	9 	9 	9 	25 	3,825,000	7,650,000  	3,750,000	20 	5 	5 	5 	5 	5 	4 	3 	3 	2 	37
==Table for experience, weapon proficiency points and hitpoints==
LevelC/M	Level Cap	Experiencerequired	Hit Dice 	WeaponProf.	BaseTHAC0	Saving throwsD/W/P/B/S	# ofHLAs
1/1 	 	0 	½×(1d8 + 1d4) 	2 	20 	10/11/13/15/12 	
2/1 	 	3,000 	½×(2d8 + 1d4) 	 	20 	10/11/13/15/12 	
2/2 	 	5,000 	½×(2d8 + 2d4) 	 	20 	10/11/13/15/12 	
3/2 	 	6,000 	½×(3d8 + 2d4) 	 	20 	10/11/13/15/12 	
3/3 	 	10,000 	½×(3d8 + 3d4) 	 	20 	10/11/13/15/12 	
4/3 	 	12,000 	½×(4d8 + 3d4) 	+1 	18 	9/11/12/15/12 	
4/4 	 	20,000 	½×(4d8 + 4d4) 	 	18 	9/11/12/15/12 	
5/4 	 	26,000 	½×(5d8 + 4d4) 	 	18 	9/11/12/15/12 	
5/5 	 	40,000 	½×(5d8 + 5d4) 	 	18 	9/11/12/15/12 	
6/5 	 	55,000 	½×(6d8 + 5d4) 	 	18 	9/11/12/15/12 	
6/6 	 	80,000 	½×(6d8 + 6d4) 	 	18 	9/9/11/13/10 	
7/6 	 	110,000 	½×(7d8 + 6d4) 	 	16 	7/9/10/13/10 	
7/7 	 	120,000 	½×(7d8 + 7d4) 	 	16 	7/9/10/13/10 	
7/8 	 	180,000 	½×(7d8 + 8d4) 	 	16 	7/9/10/13/10 	
8/8 	 	220,000 	½×(8d8 + 8d4) 	+1 	16 	7/9/10/13/10 	
8/9 	 	270,000 	½×(8d8 + 9d4) 	 	16 	7/9/10/13/10 	
9/9 	 	450,000 	½×(9d8 + 9d4) 	 	16 	7/9/10/13/10 	
9/10 	 	500,000 	½×(9d8 + 10d4) 	 	16 	7/9/10/13/10 	
9/11 	 	750,000 	½×(9d8 + 10d4) + 1 	 	16 	7/7/9/11/8 	
10/11 	 	900,000 	½×(9d8 + 10d4) + 2 	 	14 	6/7/9/11/8 	
11/11 	 	1,350,000 	½×(9d8 + 10d4) + 3 	 	14 	6/7/9/11/8 	
11/12 	 	1,500,000 	½×(9d8 + 10d4) + 4 	 	14 	6/7/9/11/8 	
12/12 	 	1,800,000 	½×(9d8 + 10d4) + 5 	+1 	14 	6/7/9/11/8 	
13/13 	 	2,250,000 	½×(9d8 + 10d4) + 7 	 	12 	5/7/8/11/8 	
14/13 	 	2,700,000 	½×(9d8 + 10d4) + 8 	 	12 	5/7/8/11/8 	
14/14 	 	3,000,000 	½×(9d8 + 10d4) + 9 	 	12 	5/7/8/11/8 	1
15/14 	 	3,150,000 	½×(9d8 + 10d4) + 10	 	12 	5/7/8/11/8 	2
16/14 	 	3,600,000 	½×(9d8 + 10d4) + 11	+1 	10 	4/7/7/10/8 	3
16/15 	 	3,750,000 	½×(9d8 + 10d4) + 12	 	10 	4/7/7/10/8 	4
17/15 	 	4,050,000 	½×(9d8 + 10d4) + 13	 	10 	4/7/7/10/8 	5
18/16 	 	4,500,000 	½×(9d8 + 10d4) + 15	 	10 	4/5/7/9/6 	7
19/16 	 	4,950,000 	½×(9d8 + 10d4) + 16	 	8 	2/5/5/8/6 	8
19/17 	 	5,250,000 	½×(9d8 + 10d4) + 17	 	8 	2/5/5/8/6 	9
20/17 	 	5,400,000 	½×(9d8 + 10d4) + 18	+1 	8 	2/5/5/8/6 	10
21/17 	 	5,850,000 	½×(9d8 + 10d4) + 19	 	8 	2/5/5/8/6 	11
21/18 	 	6,000,000 	½×(9d8 + 10d4) + 20	 	8 	2/5/5/8/6 	12
22/18 	 	6,300,000 	½×(9d8 + 10d4) + 21	 	6 	2/5/5/8/6 	13
23/19 	 	6,750,000 	½×(9d8 + 10d4) + 23	 	6 	2/5/5/8/6 	15
24/19 	 	7,200,000 	½×(9d8 + 10d4) + 24	+1 	6 	2/5/5/8/6 	16
24/20 	 	7,500,000 	½×(9d8 + 10d4) + 25	 	6 	2/5/5/8/6 	161
25/20 	 	7,650,000 	½×(9d8 + 10d4) + 26	 	6 	2/5/5/8/6 	161
Total 	 	 	 	8 	 	 	16
1 - Since this class cannot take any HLA more than once, they will be unable to select any HLA's at these levels.
==Stronghold==
In the Shadows of Amn campaign, C/M protagonists may choose between one of two strongholds.  Upon accepting one, they will be unable to accept another.
*Clerics are able to join one of Athktla's temples after completing the "Investigate and Destroy the Cult of the Eyeless" sidequest.
*Mages are able to claim Lavok's Sphere after completing "The hunt for Valygar Corthala" sidequest.
Category:Multi-classes