Invoke/Evoke

Invoke is the ability to allow one of the Great World Spirits to mount a person or object. For example, you could Invoke Fire on a sword to call the spirit Pyrus into that blade. The blade would then have the attributes of Pyrus, and the GM would allow different effects to take place based on that. For example, because one of the areas of influence that Pyrus has is Fury, the GM might decide that anyone wielding the sword would fly into an uncontrollable rage. This spell effect costs one energy point for every foot away the target is, plus one point for every square foot of size the target is, plus ten points for every minute of duration.
Evoke is the ability to actually summon one of the Great World Spirits into the presence of the caster. This could be for the purpose of asking questions or advice, having the spirit perform some action to help you or hinder your opponents, or anything else that falls within the  personality of the spirit. Note that, when evoking a spirit, one must present a gift of some sort to the spirit or it will be offended, and may leave or even attack. This type of spell effect costs 100 energy points for every minute the spell is to last. For minor spirits, reduce this cost to half. For Eras or Keramis, triple this amount. 
Category:Spells
Category:Days of Old