125588-drop-5-review-so-far

== Content ==
			
DROP 5 is UPON US, lets get started.
 
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THE GOOD:
 
Contracts: Amazingly fun and gives us incentives to do content some of us may not do otherwise...also a great way for casuals to start the gearing up process. So as of right now they are great fun all around.
 
Star-Comm Basin: This is my new favorite daily zone, EVER, everything about it is great (almost)  with it's awesome rotating dailies that are also quick and easy making this daily zone much less annoying and dreadful than the previous two. The event is pure awesomesauce because it's not some coordinated thing...its a freaking war, how the zone was intended to be.
 
Bay of Betrayel: By far the best Adventure Wildstar has to offer and I hope they follow this path soon enough. Adventures are in a step in the right direction with this one.
 
Initi...initizial....AUGMENTORS 20: I haven't  quite stepped in here yet... but from what I have seen and read about...it's quite cool, with an interesting normal/hard more concept, a environment I still like. 
 
Pets: WOOOOOOOOOOOOOOOOT
 
Toys: WOOOOOOOOOT 
 
PvP (as it is intended) Once rallying begins working properly this will be a good drop for pvp (somewhat) and Same factions are cool
 
QoL: New map, new quest layout, new display stuff, new attack animations (on warriors at least) mmmmm
 
That about wraps it up for the good...lets go to the
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THE BAD
 
Contracts: I predict these may start to get stale 1-2 months in, hopefully though drop #6 will add more contracts to make them fun again when that time comes.
 
Star Comm Basin: While I do like it is quick and easy to do...I don't really like the size...like we should at least be allowed to go to the beach where the Dommies originally left Levian Bay. Also...I feel like the Ikthians take up to much space, I know, I know, very small and petty issue, but they do get like half of the damn place to themselves, the Strain and the Robot sections are so tiny it's annoying sometimes.
 
Augmentors 20: While I like the Ga environment and I do know that Aug20 is just a boss that didn't make it into GA... I think that it the purple/green laboratory is getting a little stale...I mean, I like it, but we have seen them so much while questing, and even raiding because of GA...It's just getting a little tiring (and yet I love the strain and want more of it...go figure)
 
Pets: No clear indication of how to get them unless you go to a third party site...that's not cool. Also, they are way to slow, takes my cute VIND forever to catch up to me.
 
PVP: WHAT DA HELL, Class balance was pretty decent in drop 4 (just nerd warriors and it would of been great) but in drop5, they are gonna need to nerd medics, nerd stalkers, buff Engis, and so on...also, we all knew it wasn't going to be a pvp drop pretty early on. But my god...so many pvpers I know were counting on this drop to return to WS, and they are getting rocked by DS players because of that BS rallying bug.
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THE VERDICT
 
Overall drop 5 is...AMAZING, outside of a few major issues like PvP, most of my complaints are nitpicks with a few genuine issues thrown in there, I didn't discuss things like bugs and such because I wanted to focus solely on the content of drop 5... But we got more good than bad and even PvP will be decent once rallying kicks in. With amazing new PvE content that has it's issues but nothing that truly ruins the experience. PvP deters the rating the most though as at launch it is just bad due to some classes and rallying issues.
 
PVE: 9/10
PvP: 4/10
QoL: 7/10
 
OVERALL VERDICT       8/10 (WOULD BE HIGHER AND WILL BE HIGHER ONCE RALLYING BEGINS TO WORK!	
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			Not to mention the Holo wardrobe!! LOVE LOVE LOVE it!	
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			Well one thing is for sure, there where so many bloody people in Thayd last night and rolling a lower alt was tough, so many new players. It was like launch again.......	
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			It feels weird being on the blue team in most of my matches and yet winning virtually all of them.	
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			I don't like the new quest interface, I hate it in fact. It used to be simple and obvious, and I had a clear view of my path objectives in the square thing below, and my zone mission were scaled very appropriately by distance and worked great with ayth quest, the "out of zone" ones not popping up at all. Now it's just a mess.	
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