Weapon Quality

Weapon Quality for Weapons falls into four general categories.
*Cheap: +2 to break – and if it can be thrown, it has -1 Acc. Costs 40% of list price at TL6 or less, or 20% of list price at TL7+
*Good: Standard quality through TL6. At TL7+, good-quality weapons cost 40% of list price
*Fine: Any fine weapon is -1 to break. A fine blade (cutting or impaling weapon) also gets +1 to cutting and impaling damage. For Muscle-Powered Ranged Weapons (such as Blowpipes, bows, and crossbows) increase 1/2D and Max range by 20%. Below TL7 such a weapon costs 4x listed cost. At TL7+ fine is the standard quality.
*Very Fine: Limited to fencing weapons and swords. Such weapons are -2 to break and gets +2 to cutting and impaling damage. Below TL7 it costs 20 times list price. At TL7+ it costs only 4 times list price.
*Presentation Weapons: these vary in term of quality as weapons despite being being lavished decorated, bejeweled, gilded.
==Reference==
*Basic Set pg 274
Category:Weapons
Category:Melee Weapons
Category:Setting Concepts