Kraid's room

:"Kraid's chamber" redirects here. For the theme, see Brinstar Depths. For the room on ZDR, see Kraid's room (Cataris).
Kraid's roomMetroid Prime: The Official Nintendo Player's Guide pg. 131, also known as Kraid's quartersNintendo Power Volume 60, pg. 15 and Kraid's chamberNintendo Power volume 95, pg. 62Metroid: Zero Mission: The Official Nintendo Player's Guide pg. 101, is the room where Kraid is battled in his lair. The chamber is different between its appearances in Metroid and Metroid: Zero Mission, and Super Metroid.
==Description==
===Metroid===
===Zebes Invasion Order===
In Metroid: Zebes Invasion Order, a game book based on the original Metroid, Kraid's room is A-22 and is located in Brinstar. A-22 is comprised of three subchambers separated by shutters. The first chamber contains a Side Hopper; Samus can choose to fight it with Missiles or run from it. The second chamber contains a unique enemy, the Doublehopper, which must be killed in order to proceed. The third chamber contains Kraid himself, who drops a Key Stone upon his demise. Once Kraid is defeated, the door to A-22 locks permanently.
===Zero Mission===
After Kraid's defeat, the entrance door remains locked, but Samus can now use Bombs to enter a new room to the left of the arena, where the Speed Booster can be acquired. She can then use the Speed Booster to break through the remaining large blocks and exit the chamber through a hidden passage. Alternatively, the door is automatically unlocked upon entering the Speed Booster room, allowing Samus to leave Kraid's room without picking up the item.
===Super Metroid===
==Connecting rooms==
*"Kraid's reliquary" (via open gap in Zero Mission, Blue Door in Super Metroid)
*"Kraid's room access" (via Gadora in Super Metroid and Zero Mission, Red Hatch in Metroid)
==Inhabitants==
*Kraid
==Items==
;Energy Tank (Metroid only)
:A single blue block on the right side of the room, just above the acid pool, can be destroyed to reveal an Energy Tank.
==Official data==
===Nintendo Power===
;CLASH WITH KRAID (Volume 60, pg. 15)
:"The leader of Brinstar is much larger and much stronger than he was in his previous incarnation. When you reach Kraid's quarters, the mighty, mean lizard will rise up from the ground, charge forward and spit out rocks. You've got to blind it with beams or Missiles in order to make it open its mouth. Then fill it up with more firepower."
;19. (Volume 95, pg. 62)
:"Defeat Kraid using Super Missiles fired into his open mouth. (See the final page for tips on defeating bosses.) Beyond Kraid's chamber to the right you'll get the Varia Suit (H). Save the game at the Save Point to the left and above Kraid's chamber."
===Metroid Prime: The Official Nintendo Player's Guide===
;BOSS BATTLE (pg. 131)
:"By firing at the lower-right wall of Kraid's room, you'll uncover a hidden tank. Once you've exposed the tank, jump up to the right ledge, close to the hatch, roll to the left and press Right on the Control Stick as you fall. You can collect the tank after your battle or attempt to collect it during battle if you're low on energy."
===Metroid: Zero Mission: The Official Nintendo Player's Guide===
;098 speed booster (pg. 48)
:"After you've done away with Kraid, use bombs to destroy the blocks in the arena's lower-left corner and blast through to the room where you'll find the Speed Booster. The item will allow you to blow through certain blocks and enemies after you've charged up with a running start."
;STEP 16 (pg. 101)
:"Battle Kraid, taking care to replenish your missiles and energy supply during the battle. After your victory, enter the room that holds the Speed Booster, but don't collect the item. After you leave the room, you'll see that the right-hand hatch in Kraid's chamber has turned from gray to blue. Bomb up to it, then run to the right shaft and use bombs to blast out of the hole."
==Trivia==
*In the April/May 1988 issue of Nintendo Fun Club News, the first place winning entry of the Metroid Art Contest is an illustration by Jeremy Gregory depicting Kraid's room.
*Metroid is the only game where Kraid's room is not guarded by a Gadora (excluding Metroid Dread, where his room on ZDR is instead guarded by a Gobbler).
*A Zero Mission pre-release screenshot of Kraid shows him in a very different room, which appears to be a cave partially submerged in acid.
*In Zero Mission, it is possible to defeat Kraid with Super Missiles before he destroys any of the blocks on the right side of the room. Because the door remains locked, Samus is still required to enter the Speed Booster room to proceed; when Samus returns to this chamber, the blocks will have disappeared as though Kraid had still destroyed them.
==Gallery==
Kraid.png|Kraid's room in Victory Techniques for Metroid
Kraid's room Victory Techniques map.png|The room on a hand-drawn map in Victory Techniques for Metroid.
Kraid Famiken Ryu.png|Kraid's room in Famiken Ryu.
Kraidcard.png|Kraid's room depicted on a Topps card
Tumblr kx3awtklto1qzp9we.jpg|Nintendo Fun Club News contest winner by Jeremy Gregory
Nintendo1991Calendar-09-August.jpg|1991 The Power Game Calendar
File:Super Metroid The Official Nintendo Game Guide - Brinstar.jpg|Super Metroid: The Official Nintendo Game Guide
SM Kraid Room.png|Full view in Super Metroid.
KraidRoom.png|The room in SMILE
41 EwFmB65L.jpg|Zero Mission pre-release screenshot
==References==
Category:Rooms
Category:Boss Rooms
Category:Kraid's Lair
Category:Kraid