Champions

In the story, Champions are extraordinary fighters who accepted a Soul Disc and are summoned to the realm of the Eternal Contest, where they fight countless battles in the name of their Invokers (that's you, the player). These battles take place across different battlefields (game modes) and the 5v5 battle takes place in the Vale of Eternity (that's the map's name).  
The Invokers are responsible for fulfilling the promise of power and glory to their champions by training, promoting, ascending, skill upgrading and gearing them. 
==Summoning==
Summoning is the main way to get champions, but champions can also be obtained from board loot, boss loot, mission rewards and event rewards. Summoning requires discs and disc shards, which are DHC's version of the lootbox and lootbox fragments. In addition, there is a champion crafting system, referred to as Ritual Summoning.
==Elements==
Every champion family has 5 elemental variants — Fire, Water, Nature, Light and Dark. The Gunmage is the only exception without L&D variants. Each elemental variant has a tweaked color palette to differentiate between each other. If in doubt, just look at the color of the box with the champion level. Champions of the same family but of different element have different sets of skills most of the time. 
 
==Terminology: "Nat"==
Nat is often used by players to refer to the natural number of stars a champion starts off with. The Bounty Hunter, Boon Sister and Astromancer, for example, are Nat3. The Spearman is a Nat4. Monkey King is Nat5. The higher the natural stars, the higher the base stats.
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