Magic Materia (VII Rebirth)

Magic materia is one of five categories of materia in Final Fantasy VII Rebirth. It is used for materia that will grant the wearer magic spells in their slot. Spells come in the form of offensive spells, remedial (curative) spells, and supporting spells. All spells require MP to use. Magic materia can be linked with .
Much like magic materia in Final Fantasy VII Remake, much of the materia are similar to the Magic Materia in Final Fantasy VII, although Rebirth includes new additions.
==List of materia==
Materia	Element 	Resistances 	Stat changes 	Spells 	Spells 	AP for level 	Price 	Obtained
 	None 	None 	None 	1 	 	0 	600 	The party starts with a healing materiaPurchase: All shops that sell materiaWin: "Grasslands Region Intel: Level 1" combat simulator, achieve A rank in six piano piecesFind: Gold Saucer Break Room, Cave of the Gi Hall of Diversion
 	None 	None 	None 	2 	 	300 	600 	The party starts with a healing materiaPurchase: All shops that sell materiaWin: "Grasslands Region Intel: Level 1" combat simulator, achieve A rank in six piano piecesFind: Gold Saucer Break Room, Cave of the Gi Hall of Diversion
 	None 	None 	None 	3 	 	450 	600 	The party starts with a healing materiaPurchase: All shops that sell materiaWin: "Grasslands Region Intel: Level 1" combat simulator, achieve A rank in six piano piecesFind: Gold Saucer Break Room, Cave of the Gi Hall of Diversion
 	None 	None 	None 	4 	 	450 	600 	The party starts with a healing materiaPurchase: All shops that sell materiaWin: "Grasslands Region Intel: Level 1" combat simulator, achieve A rank in six piano piecesFind: Gold Saucer Break Room, Cave of the Gi Hall of Diversion
 	Allows you to use healing spells. 	Allows you to use healing spells. 	Allows you to use healing spells. 	Allows you to use healing spells. 	Allows you to use healing spells. 	Allows you to use healing spells. 	Allows you to use healing spells. 	Allows you to use healing spells.
 	None 	None 	Max MP +1 	1 	 	0 	1500 	Purchase: Costa del Sol onwardWin: "Where the Wind Blows" odd job, "Junon Region Intel: Level 2" combat simulator
 	None 	None 	Max MP +1 	2 	 	300 	1500 	Purchase: Costa del Sol onwardWin: "Where the Wind Blows" odd job, "Junon Region Intel: Level 2" combat simulator
 	None 	None 	Max MP +1 	3 	 	900 	1500 	Purchase: Costa del Sol onwardWin: "Where the Wind Blows" odd job, "Junon Region Intel: Level 2" combat simulator
 	Allows you to use curative spells. 	Allows you to use curative spells. 	Allows you to use curative spells. 	Allows you to use curative spells. 	Allows you to use curative spells. 	Allows you to use curative spells. 	Allows you to use curative spells. 	Allows you to use curative spells.
 	None 	None 	Max MP +2, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 	1 	 	0 	3000 	Purchase: Cosmo Canyon onwardWin: "Nibel Region Intel: Level 2" combat simulatorFind: North Corel
 	None 	None 	Max MP +2, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 	2 	 	5000 	3000 	Purchase: Cosmo Canyon onwardWin: "Nibel Region Intel: Level 2" combat simulatorFind: North Corel
 	Allows you to use revival spells. 	Allows you to use revival spells. 	Allows you to use revival spells. 	Allows you to use revival spells. 	Allows you to use revival spells. 	Allows you to use revival spells. 	Allows you to use revival spells. 	Allows you to use revival spells.
 	None 	None 	Max MP +2, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 	1 	 	0 	 	Purchase: Chadley's Meridian Ocean World Intel
 	Allows you to use magic that can automatically revive allies when they fall in battle. 	Allows you to use magic that can automatically revive allies when they fall in battle. 	Allows you to use magic that can automatically revive allies when they fall in battle. 	Allows you to use magic that can automatically revive allies when they fall in battle. 	Allows you to use magic that can automatically revive allies when they fall in battle. 	Allows you to use magic that can automatically revive allies when they fall in battle. 	Allows you to use magic that can automatically revive allies when they fall in battle. 	Allows you to use magic that can automatically revive allies when they fall in battle.
 	 	None 	Max MP +2 	1 	 	0 	500 	The party starts with a fire materiaPurchase: All shops that sell materiaWin: "Combat Training: Cloud" & "Corel Region Intel: Level 2" combat simulators
 	 	None 	Max MP +2 	2 	 	300 	500 	The party starts with a fire materiaPurchase: All shops that sell materiaWin: "Combat Training: Cloud" & "Corel Region Intel: Level 2" combat simulators
 	 	None 	Max MP +2 	3 	 	900 	500 	The party starts with a fire materiaPurchase: All shops that sell materiaWin: "Combat Training: Cloud" & "Corel Region Intel: Level 2" combat simulators
 	Allows you to use fire magic. 	Allows you to use fire magic. 	Allows you to use fire magic. 	Allows you to use fire magic. 	Allows you to use fire magic. 	Allows you to use fire magic. 	Allows you to use fire magic. 	Allows you to use fire magic.
 	 	None 	Max MP +2 	1 	 	0 	500 	The party starts with an ice materiaPurchase: All shops that sell materiaWin: "Combat Training: Tifa" & "Grasslands Region Intel: Level 2" combat simulators
 	 	None 	Max MP +2 	2 	 	300 	500 	The party starts with an ice materiaPurchase: All shops that sell materiaWin: "Combat Training: Tifa" & "Grasslands Region Intel: Level 2" combat simulators
 	 	None 	Max MP +2 	3 	 	900 	500 	The party starts with an ice materiaPurchase: All shops that sell materiaWin: "Combat Training: Tifa" & "Grasslands Region Intel: Level 2" combat simulators
 	Allows you to use ice magic. 	Allows you to use ice magic. 	Allows you to use ice magic. 	Allows you to use ice magic. 	Allows you to use ice magic. 	Allows you to use ice magic. 	Allows you to use ice magic. 	Allows you to use ice magic.
 	, 	None 	Max MP +3 	1 	Fire, Blizzard 	0 	 	Chadley's world intel in Grasslands Region
 	, 	None 	Max MP +3 	2 	Fira, Blizzara 	1200 	 	Chadley's world intel in Grasslands Region
 	, 	None 	Max MP +3 	3 	Firaga, Blizzaga 	 	 	Chadley's world intel in Grasslands Region
 	Allows you to use fire and ice magic. 	Allows you to use fire and ice magic. 	Allows you to use fire and ice magic. 	Allows you to use fire and ice magic. 	Allows you to use fire and ice magic. 	Allows you to use fire and ice magic. 	Allows you to use fire and ice magic. 	Allows you to use fire and ice magic.
 	 	None 	Max MP +2 	1 	 	0 	500 	The party starts with a lightning materiaPurchase: All shops that sell materiaWin: "Combat Training: Barret" & "Junon Region Intel: Level 1" combat simulators
 	 	None 	Max MP +2 	2 	 	300 	500 	The party starts with a lightning materiaPurchase: All shops that sell materiaWin: "Combat Training: Barret" & "Junon Region Intel: Level 1" combat simulators
 	 	None 	Max MP +2 	3 	 	900 	500 	The party starts with a lightning materiaPurchase: All shops that sell materiaWin: "Combat Training: Barret" & "Junon Region Intel: Level 1" combat simulators
 	Allows you to use lightning magic. 	Allows you to use lightning magic. 	Allows you to use lightning magic. 	Allows you to use lightning magic. 	Allows you to use lightning magic. 	Allows you to use lightning magic. 	Allows you to use lightning magic. 	Allows you to use lightning magic.
 	 	None 	Max MP +2 	1 	 	0 	500 	The party starts with a wind materiaPurchase: All shops that sell materiaWin: "Combat Training: Aerith" & "Corel Region Intel: Level 1" combat simulators
 	 	None 	Max MP +2 	2 	 	300 	500 	The party starts with a wind materiaPurchase: All shops that sell materiaWin: "Combat Training: Aerith" & "Corel Region Intel: Level 1" combat simulators
 	 	None 	Max MP +2 	3 	 	900 	500 	The party starts with a wind materiaPurchase: All shops that sell materiaWin: "Combat Training: Aerith" & "Corel Region Intel: Level 1" combat simulators
 	Allows you to use wind magic. 	Allows you to use wind magic. 	Allows you to use wind magic. 	Allows you to use wind magic. 	Allows you to use wind magic. 	Allows you to use wind magic. 	Allows you to use wind magic. 	Allows you to use wind magic.
 	, 	None 	Max MP +3 	1 	Thunder, Aero 	0 	 	Chadley's World Intel in the Junon Region
 	, 	None 	Max MP +3 	2 	Thundara, Aerora 	1200 	 	Chadley's World Intel in the Junon Region
 	, 	None 	Max MP +3 	3 	Thundaga, Aeroga 	 	 	Chadley's World Intel in the Junon Region
 	Allows you to use lightning and wind magic. 	Allows you to use lightning and wind magic. 	Allows you to use lightning and wind magic. 	Allows you to use lightning and wind magic. 	Allows you to use lightning and wind magic. 	Allows you to use lightning and wind magic. 	Allows you to use lightning and wind magic. 	Allows you to use lightning and wind magic.
 	None 	 	Max MP +2 	1 	 	0 	1500 	The party starts with a poison materiaPurchase: Under Junon onwardWin: "Gongaga Region Intel: Level 1" combat simulator
 	None 	 	Max MP +2 	2 	 	300 	1500 	The party starts with a poison materiaPurchase: Under Junon onwardWin: "Gongaga Region Intel: Level 1" combat simulator
 	None 	 	Max MP +2 	3 	 	900 	 	
 	Allows you to use toxin-related spells. 	Allows you to use toxin-related spells. 	Allows you to use toxin-related spells. 	Allows you to use toxin-related spells. 	Allows you to use toxin-related spells. 	Allows you to use toxin-related spells. 	Allows you to use toxin-related spells. 	Allows you to use toxin-related spells.
 	None 	 	Max MP +2 	1 	 	0 	 	Purchase: Chadley's Gongaga World Intel
 	None 	 	Max MP +2 	2 	 	300 	 	Purchase: Chadley's Gongaga World Intel
 	None 	 	Max MP +2 	3 	 	900 	 	
 	Allows you to use petrification spells. 	Allows you to use petrification spells. 	Allows you to use petrification spells. 	Allows you to use petrification spells. 	Allows you to use petrification spells. 	Allows you to use petrification spells. 	Allows you to use petrification spells. 	Allows you to use petrification spells.
 	None 	, 	Max MP +3 	1 	Bio, Quake 	0 	 	Purchase: Chadley's Cosmo Region World Intel
 	None 	, 	Max MP +3 	2 	Biora, Quakera 	1200 	 	Purchase: Chadley's Cosmo Region World Intel
 	None 	, 	Max MP +3 	3 	Bioga, Quaga 	 	 	Purchase: Chadley's Cosmo Region World Intel
 	Allows you to use toxin-related and petrification spells. 	Allows you to use toxin-related and petrification spells. 	Allows you to use toxin-related and petrification spells. 	Allows you to use toxin-related and petrification spells. 	Allows you to use toxin-related and petrification spells. 	Allows you to use toxin-related and petrification spells. 	Allows you to use toxin-related and petrification spells. 	Allows you to use toxin-related and petrification spells.
 	None 	None 	Max MP +4, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 	1 	 	0 	 	Purchase: Chadley's Corel Region World Intel
 	None 	None 	Max MP +4, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 	2 	 	1200 	 	Purchase: Chadley's Corel Region World Intel
 	None 	None 	Max MP +4, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 	3 	 	900 	 	
 	Allows you to use gravity spells. 	Allows you to use gravity spells. 	Allows you to use gravity spells. 	Allows you to use gravity spells. 	Allows you to use gravity spells. 	Allows you to use gravity spells. 	Allows you to use gravity spells. 	Allows you to use gravity spells.
 	None 	None 	Max MP +4, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 	1 	 	0 	 	Purchase: Chadley's Nibel Region World Intel
 	None 	None 	Max MP +4, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 	2 	 	3000 	 	Purchase: Chadley's Nibel Region World Intel
 	Allows you to use celestial spells. 	Allows you to use celestial spells. 	Allows you to use celestial spells. 	Allows you to use celestial spells. 	Allows you to use celestial spells. 	Allows you to use celestial spells. 	Allows you to use celestial spells. 	Allows you to use celestial spells.
 	None 	// 	Max MP +2 	1 	 	0 	3000 	Purchase: Cosmo Canyon onwardWin: A-rank "Aerith's Theme" on the piano
 	None 	// 	Max MP +2 	2 	 	300 	3000 	Purchase: Cosmo Canyon onwardWin: A-rank "Aerith's Theme" on the piano
 	None 	// 	Max MP +2 	3 	 	900 	3000 	Purchase: Cosmo Canyon onwardWin: A-rank "Aerith's Theme" on the piano
 	Allows you to use disruptive spells. 	Allows you to use disruptive spells. 	Allows you to use disruptive spells. 	Allows you to use disruptive spells. 	Allows you to use disruptive spells. 	Allows you to use disruptive spells. 	Allows you to use disruptive spells. 	Allows you to use disruptive spells.
 	None 	/ 	Max MP +4, Magic Attack +2, Magic Defense +1, Magic +1, Spirit +1 	1 	 	0 	5000 	Purchase: Cosmo Canyon onwardWin: Score 15,000 points in Pirate's Rampage minigame, "Nibel Region Intel: Level 1" combat simulator
 	None 	/ 	Max MP +4, Magic Attack +2, Magic Defense +1, Magic +1, Spirit +1 	2 	 	300 	5000 	Purchase: Cosmo Canyon onwardWin: Score 15,000 points in Pirate's Rampage minigame, "Nibel Region Intel: Level 1" combat simulator
 	None 	/ 	Max MP +4, Magic Attack +2, Magic Defense +1, Magic +1, Spirit +1 	3 	 	900 	5000 	Purchase: Cosmo Canyon onwardWin: Score 15,000 points in Pirate's Rampage minigame, "Nibel Region Intel: Level 1" combat simulator
 	Allows you to use time magic. 	Allows you to use time magic. 	Allows you to use time magic. 	Allows you to use time magic. 	Allows you to use time magic. 	Allows you to use time magic. 	Allows you to use time magic. 	Allows you to use time magic.
 	None 	Instant Death 	Max MP +4, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 	1 	 	0 	3000 	Purchase: Gongaga onwardFind: Gongaga Reactor (before encountering Specimen H1024), Temple of the Ancients (Hall of Life)
 	None 	Instant Death 	Max MP +4, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 	2 	 	1200 	3000 	Purchase: Gongaga onwardFind: Gongaga Reactor (before encountering Specimen H1024), Temple of the Ancients (Hall of Life)
 	Allows you to use subversive spells. 	Allows you to use subversive spells. 	Allows you to use subversive spells. 	Allows you to use subversive spells. 	Allows you to use subversive spells. 	Allows you to use subversive spells. 	Allows you to use subversive spells. 	Allows you to use subversive spells.
 	None 	None 	Max MP +4, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 	1 	 	0 	1500 gil 	Purchase: Costa del Sol onwardWin: "Cosmo Canyon Region Intel: Level 1" combat simulatorFind: Shinra Manor Section N
 	None 	None 	Max MP +4, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 	2 	 	300 	1500 gil 	Purchase: Costa del Sol onwardWin: "Cosmo Canyon Region Intel: Level 1" combat simulatorFind: Shinra Manor Section N
 	None 	None 	Max MP +4, Magic Attack +2, Magic Defense +2, Magic +1, Spirit +1 	3 	 	900 	1500 gil 	Purchase: Costa del Sol onwardWin: "Cosmo Canyon Region Intel: Level 1" combat simulatorFind: Shinra Manor Section N
 	Allows you to use defensive spells. 	Allows you to use defensive spells. 	Allows you to use defensive spells. 	Allows you to use defensive spells. 	Allows you to use defensive spells. 	Allows you to use defensive spells. 	Allows you to use defensive spells. 	Allows you to use defensive spells.
 	None 	, 	Max MP +2 	1 	 	0 	2000 	Cait Sith joins the party with empowerment materia equippedPurchase: Costa del Sol onwardFind: Chapter 1 Mt. Nibel mako cave (does not carry to ch.2), Mt. Corel Coal Mine third floor (when controlling Yuffie)
 	None 	, 	Max MP +2 	2 	 	 	2000 	Cait Sith joins the party with empowerment materia equippedPurchase: Costa del Sol onwardFind: Chapter 1 Mt. Nibel mako cave (does not carry to ch.2), Mt. Corel Coal Mine third floor (when controlling Yuffie)
 	Allows you to use physical and magic attack-strengthening spells. Pairing with warding materia grants resistance to physical and magic attack reduction. 	Allows you to use physical and magic attack-strengthening spells. Pairing with warding materia grants resistance to physical and magic attack reduction. 	Allows you to use physical and magic attack-strengthening spells. Pairing with warding materia grants resistance to physical and magic attack reduction. 	Allows you to use physical and magic attack-strengthening spells. Pairing with warding materia grants resistance to physical and magic attack reduction. 	Allows you to use physical and magic attack-strengthening spells. Pairing with warding materia grants resistance to physical and magic attack reduction. 	Allows you to use physical and magic attack-strengthening spells. Pairing with warding materia grants resistance to physical and magic attack reduction. 	Allows you to use physical and magic attack-strengthening spells. Pairing with warding materia grants resistance to physical and magic attack reduction. 	Allows you to use physical and magic attack-strengthening spells. Pairing with warding materia grants resistance to physical and magic attack reduction.
 	None 	, 	Max MP +2 	1 	 	0 	2000 	Purchase: Costa del Sol onwardFind: Shinra-8 Royal Lounge balcony
 	None 	, 	Max MP +2 	2 	 	 	2000 	Purchase: Costa del Sol onwardFind: Shinra-8 Royal Lounge balcony
 	Allows you to use physical and magic defense-strengthening spells. Pairing with warding materia grants resistance to physical and magic defense reduction.	Allows you to use physical and magic defense-strengthening spells. Pairing with warding materia grants resistance to physical and magic defense reduction.	Allows you to use physical and magic defense-strengthening spells. Pairing with warding materia grants resistance to physical and magic defense reduction.	Allows you to use physical and magic defense-strengthening spells. Pairing with warding materia grants resistance to physical and magic defense reduction.	Allows you to use physical and magic defense-strengthening spells. Pairing with warding materia grants resistance to physical and magic defense reduction.	Allows you to use physical and magic defense-strengthening spells. Pairing with warding materia grants resistance to physical and magic defense reduction.	Allows you to use physical and magic defense-strengthening spells. Pairing with warding materia grants resistance to physical and magic defense reduction.	Allows you to use physical and magic defense-strengthening spells. Pairing with warding materia grants resistance to physical and magic defense reduction.
 	None 	, 	None 	1 	 	0 	2000 	Purchase: Gongaga onwardWin: A rank for "Two Legs? Nothin' To It" piano piece (found in Cosmo Canyon inn)
 	None 	, 	None 	2 	 	 	2000 	Purchase: Gongaga onwardWin: A rank for "Two Legs? Nothin' To It" piano piece (found in Cosmo Canyon inn)
 	Allows you to use physical and magic attack-reducing spells. Pairing with warding materia grants resistance to physical and magic attack reduction. 	Allows you to use physical and magic attack-reducing spells. Pairing with warding materia grants resistance to physical and magic attack reduction. 	Allows you to use physical and magic attack-reducing spells. Pairing with warding materia grants resistance to physical and magic attack reduction. 	Allows you to use physical and magic attack-reducing spells. Pairing with warding materia grants resistance to physical and magic attack reduction. 	Allows you to use physical and magic attack-reducing spells. Pairing with warding materia grants resistance to physical and magic attack reduction. 	Allows you to use physical and magic attack-reducing spells. Pairing with warding materia grants resistance to physical and magic attack reduction. 	Allows you to use physical and magic attack-reducing spells. Pairing with warding materia grants resistance to physical and magic attack reduction. 	Allows you to use physical and magic attack-reducing spells. Pairing with warding materia grants resistance to physical and magic attack reduction.
 	None 	, 	None 	1 	 	0 	2000 	Purchase: Cosmo Canyon onwardFind: Mt. Corel rest area
 	None 	, 	None 	2 	 	 	2000 	Purchase: Cosmo Canyon onwardFind: Mt. Corel rest area
 	Allows you to use physical and magic defense-reducing spells. Pairing with warding materia grants resistance to physical and magic defense reduction. 	Allows you to use physical and magic defense-reducing spells. Pairing with warding materia grants resistance to physical and magic defense reduction. 	Allows you to use physical and magic defense-reducing spells. Pairing with warding materia grants resistance to physical and magic defense reduction. 	Allows you to use physical and magic defense-reducing spells. Pairing with warding materia grants resistance to physical and magic defense reduction. 	Allows you to use physical and magic defense-reducing spells. Pairing with warding materia grants resistance to physical and magic defense reduction. 	Allows you to use physical and magic defense-reducing spells. Pairing with warding materia grants resistance to physical and magic defense reduction. 	Allows you to use physical and magic defense-reducing spells. Pairing with warding materia grants resistance to physical and magic defense reduction. 	Allows you to use physical and magic defense-reducing spells. Pairing with warding materia grants resistance to physical and magic defense reduction.
==Etymology==
Category:Magic materia in Final Fantasy VII Rebirth
Category:Materia in Final Fantasy VII Rebirth
Category:Magic Materia