Fields

Fields are a Lute ability.	
==Effect==
In order to fight Wraiths and Possessed, Lute must activate either the Evocation Field or the Banishment Field. Fields are also necessary to interact with certain elements of the environment.
==Upgrades==
Name 	Desc 	Cost
Spiritual Expansion 	The range of both Fields increases with Briar and Lute's Unity. 	
Spiritual Expansion II 	The range of both Fields is increased even further. 	
Spiritual Expansion III 	When a Field is deactivated, its effect persists for a short time. 	
Overcharge Control 	The duration of the Overcharge state is decreased. 	
Unfliching Resolve 	Defeating an enemy affected by a Field decreases Entropy. 	
Unfliching Resolve II 	Defeating an enemy affected by a Field decreases Entropy even further. 	
Unfliching Resolve III 	Defeating an enemy affected by a Field increases Unity. 	
Lesser Evil 	When Lute is about to Overcharge she resists and Unity is lost instead. 	
Lesser Evil II 	The amount of Unity lost when resisting Overcharge is decreased. 	
Overcharge Attack 	While in combat, Overcharge releases a blast of energy that deals damage to one random enemy.	
Overcharge Attack II 	The blast released by Overcharge deals additional damage to Armor. 	
Overcharge Attack III 	The overall damage dealt by Overcharge is increased. 	
Overcharge Explosion 	While in combat, Overcharge releases explosive shards that deal damage to all enemies nearby.	
Overcharge Explosion II 	Explosive shards released by Overcharge deal more damage. 	
Overcharge Explosion III	Overcharge releases more explosive shards. 	
Critical Slow 	While in combat, Overcharge freezes time around all Low Class enemies on the battlefield. 	
Critical Slow II 	Overcharge freezes time around Medium Class enemies too. 	
Critical Slow III 	Overcharge freezes time around High Class enemies too.