Ancient (Shadow Fight)

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==Summary==
Ancient is a surviving member of the tribe of the Ancients located in the world of shadows. He is a powerful being from the Void who possesses a strong will. This made him one of the few who could resist being turned by Titan into his mindless soldier. After escaping from the destruction ordered by Titan upon his tribe, he fled from the conqueror and hid in the human world for a long time, but also chose to frequent the Void and a tomb in the Shadow World known as the Stone Grove, burying himself into oblivion. Over the years, many have tried to find him for different reasons: some to gain his help, while others to claim his head. Many strong, proud and fine warriors have claimed to want to fight Titan before. Each of them found Ancient and talked to him so that he would help instruct them in the art of fighting. As time passed, he saw each of them on Titan's leash, their eyes empty, devastating their homeworlds. Seeing as history was repeating itself time and time again, Ancient lost all hope in anything, leaving the belief that Titan could be defeated in the past. This all changed when one day he met a great, invincible warrior from Earth who proved to him that Titan's defeat was a possibility. The champion motivated him to leave the Stone Grove and go to the war of his own. Before doing so, he saved the hero from death at Titan's hands by stopping time to give him another chance at defeating the conqueror. After the warrior succeeded in his quest, Ancient finally resumed his.
Years passed and Ancient found himself starting a new life on Earth hidden amongst humans, skillfully imitating them and their way of speaking. He became one of the residents of the Dome and integrated into the Heralds' society as a Tracker unit. Bringing over his advanced technology from the Void, he offered to sell his memory-altering device called "the Synchronizer" to Bolo. But the Chancellor of Heralds laughed at him thinking it was all a bluff. To prove him wrong, Ancient caused a massive outbreak of amnesia in the Dome, taking away memories from all citizens of the Dome, but later on returning them back to the people. This unique ability of Ancient's to manipulate memories granted him the name Mnemos by the Heralds. Bolo declared Mnemos an outlaw and had him captured and then exiled from the Dome, but not before buying his tech and forcing him to use his powers to make Bolo and his disciple, Itu, forget a traumatic part of their past.
After his exile from the Dome, Mnemos became popular amongst the common folk when word spread about his ability to manipulate memories. Many people were eager to meet him in person so that he would help them. All this attention towards Mnemos caused the Stranger to take an interest in indexing his activities and overall importance in the world, adding him to the list of candidates for his Experiment. One day Mnemos was going to return memories to a person, but Stranger knew that these memories would make that person kill Mnemos on the spot, so he hired The Descendant to neutralize Mnemos to save him. Mnemos also ends up being pursued by Claw, one of Bolo's former Spectre bodyguards, who wants to face him, but both are constantly stopped from fighting each other by Stranger and Descendant.
In the world of the Finale: The Gates of Shadows chapter, Mnemos was captured by Shadow's Descendant and held captive by Lynx - one of his generals. He couldn't leave this plane as he usually would have due to Shadow's Descendant having sealed this world, thus forbidding him from escaping to places outside his control. He was rescued by May and offered to help her and the Resistance members in defeating Shadow's Descendant by summoning the Hero, the good counterpart of Shadow's Descendant.
==Powers and Stats==
Tier: | | 
Key: Shadow Fight 2 | Original Plane | Finale: The Gates of Shadows
Name: Ancient, Mnemos, The Tracker, Proximus (Formerly; Proximus / Proxima is a name that comes from the Void. It is the name of those who have approached the state of the Ancients. One is not born an Ancient, but becomes one [1].Shadow Fight 3; Finale: The Gates of Shadows; The Realm of Infinity Mnemos likely possessed this name long ago when he too approached the state of the Ancients)
Origin: Shadow Fight 2
Gender: Male
Age: Isn't sure, but believes he's around 11000 years old [1].Shadow Fight 3; Finale: The Gates of Shadows; Lucky Round
Classification: Alien, Ancient, Instructor, Child of the Void, Shadow Fighter (Original Plane), Herald Outcast (Original Plane), Tracker (Original Plane; Formerly), Dome Outlaw (Original Plane), Resistance Member (Finale: The Gates of Shadows)
Powers and Abilities:
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* Superhuman Physical Characteristics
* Acrobatics (Ancient can perform all of Shadow's acrobatic movements)
* Dimensional Travel and Likely Time Travel (Ancient traveled to Earth to take the Sphere back to the world of shadows, behind the Gates of Shadows [1];Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 6. The Monster Scaling to his Finale: The Gates of Shadows self)
* Fate Manipulation with Supernatural Luck (Via Historical Importance Index)
* Likely Genius Intelligence (Scaling to his Finale: The Gates of Shadows self)
* Limited Hive Mind (Type 2) (Scaling to his Finale: The Gates of Shadows self)
* Law Manipulation (Ancient had Shadow fight some of the warriors he met in past under their own rules coming from their own world [1]Shadow Fight 2; Act VII: Revelation, Chapter 2)
* Likely Longevity (Scaling to his Finale: The Gates of Shadows self)
* Madness Manipulation (Type 2; Ancient wiped Cronos' memory, replacing it with an idea to cleanse this world of all vices, thus making him go insane [1]Shadow Fight 2; Act VII: Revelation, Chapter 1)
* Martial Arts (Ancient instructed the most talented warriors of many worlds in the art of fighting, and was supposed to also train and teach Shadow for his upcoming battle against Titan)
* Memory Manipulation (Ancient made everyone forget Sensei's feat of defeating the Haunted Prince [1]Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 6. The Monster and wiped Cronos' memory, replacing it with an idea to cleanse this world of all vices [1];Shadow Fight 2; Act VII: Revelation, Chapter 1 Scaling to his Original Plane and Finale: The Gates of Shadows selves)
** Likely Immersion (Scaling to his Finale: The Gates of Shadows self)
** Likely Crystal Manipulation and Limited Information Manipulation (Type 2) (Scaling to his Finale: The Gates of Shadows self)
** Likely Summoning (as Reality Warping and Law Manipulation) and Paralysis Inducement (Scaling to his Finale: The Gates of Shadows self)
** Likely Levitation (Scaling to his Finale: The Gates of Shadows self)
* Non-Physical Interaction (With his attacks, Ancient can physically interact with and also harm Shadow [1],Shadow Fight 2; Act VII: Revelation, Chapter 2 who lacks a body and is nothing more than a shadow [1, 2, 3]Shadow Fight 2 - Official Intro Cinematic Shadow Fight 2; Prelude Shadow Fight 2; Act VII: Revelation, Chapter 3 - a capsule made of pure, undiluted Shadow Energy essence [1, 2, 3]Shadow Fight 2; Act VII: Revelation, Chapter 3)
* Likely Radiation Manipulation with Crystal Manipulation (Scaling to his Finale: The Gates of Shadows self)
* Regeneration (Low-Mid; not combat-applicable)
* Resurrection (Ancient gave Titan's deceased soldiers new life, so that they should forever fight anyone who dares trespass in his realm. And they are also able to rise from their tombs again and again whenever they are defeated [1]Shadow Fight 2; Act VII: Revelation, Chapter 3)
* Shapeshifting (Ancient can change others' forms as well as his own [1],Shadow Fight 2; Act VII: Revelation, Chapter 2 as he did when he disguised himself as Shroud [1]Shadow Fight 2; Act VII: Revelation, Chapter 1 Shadow Fight 2; Act VII: Revelation, Chapter 2 and when he changed Shadow's form so that he would look like one of Titan's men [1]Shadow Fight 2; Act VII: Revelation, Chapter 2)
* Sleep Manipulation (Ancient forcibly put Sensei to sleep as a way to sedate him of his curiosity [1]Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 6. The Monster)
* Summoning (Ancient showcased to Shadow some of the champions he met in the past, all of whom he keeps in his memory [1]Shadow Fight 2; Act VII: Revelation, Chapter 2)
* Supernatural Willpower (Ancient and his tribe's wills were strong enough to resist Titan's attempt at turning them into his mindless soldiers [1];Shadow Fight 2; Act VII: Revelation, Chapter 1 Scaling to his Finale: The Gates of Shadows self)
* Time Manipulation (Ancient stopped the time for everybody except Sensei to take the Sphere back to the world of shadows [1],Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 6. The Monster and when he saved Shadow from being defeated by Titan, giving the hero another chance at fighting the conqueror [1]Shadow Fight 2; Act VII: Revelation, Chapter 3)
* Likely Void Energy Manipulation (Scaling to his Finale: The Gates of Shadows self)
* Weapon Creation (When Ancient disguised himself as Shroud, he was able to replicate his "Reaver" Scythe [1]Shadow Fight 2; Act VII: Revelation, Chapter 1 Shadow Fight 2; Act VII: Revelation, Chapter 2)
* Weapon Mastery (Adept Whip Sword wielder)
===Perks===
* Damage Boost (Via Head Hit, Critical Hit)
* Damage Reduction (Via Block)
* Empathic Manipulation (Via Shock)
* Power Nullification (Via Critical Hit, Shock)
===Fight Rules===
* Causality Manipulation (Via Inverted Controls)
* Combat Manipulation (Via Magic Level 47, You Lose On Ring Out, Hot Ground, You Lose On Fall, Score Victory, Equipment Level 47, Weapon Level 48, Throw Enemy In Shown Area, Reach Aggressive Style, Equipment Level 48, You Win On Timeout, Armor Level 49, Disarm, Equipment Level 49)
* Damage Transferal (Via Enemy Returns Damage)
* Darkness Manipulation (Via Fight In The Dark)
* Death Manipulation (Via Dodge Enemy Missiles, Dodge Enemy Magic)
* Durability Negation (Via Passing Burning Effect)
* Fire Manipulation / Blood Manipulation (Via Passing Burning Effect)
* Information Manipulation (Via Hidden Healthbar)
* Invisibility (Via Invisible Enemy)
* Invulnerability (Via Score Victory, Enemy Takes Damage In Shown Area Only, Throw Enemy In Shown Area, Aggressive Enemy, Disarm)
* Light Manipulation (Via You Lose On Ring Out, Enemy Takes Damage In Shown Area Only, Throw Enemy In Shown Area)
* Plant Manipulation (Via Thorns On Walls)
* Power Nullification (Via No Blocks, Kicks Only, Throw Enemy In Shown Area)
* Reality Warping (Via Shrinked Fight Location)
* Regeneration (Low-Mid, via Enemy Regenerates Until Being Hit)
* Statistics Amplification (Via Reach Aggressive Style)
* Status Effect Inducement (Via Passing Burning Effect)
* Vibration Manipulation (Via Periodical Earthquakes)
===Resistances===
* Empathic Manipulation, Fire Manipulation, Madness Manipulation (Type 2) and Power Bestowal (Ancient was capable of resisting the Sphere's powers when he took it back to the world of shadows [1].Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 6. The Monster With the Sphere being able to make Prince have a wild behavior and flaming eyes when he touched it [1];Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 5. Humiliated and Insulted fuel Prince with anger and feed upon it, turning him into a monster [1];Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 6. The Monster make Prince mad [1];Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 6. The Monster give Prince imminent power that threatened to destroy everybody on Earth [1]Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 6. The Monster)
* Mind Manipulation, Empathic Manipulation, Memory Manipulation and Morality Manipulation (Ancient and his tribe's wills were strong. So much so that Titan was unable to turn them into his mindless soldiers, so he ordered their destruction [1].Shadow Fight 2; Act VII: Revelation, Chapter 1 With Titan being able to change one's thoughts, feelings, and memories [1];Shadow Fight 2; Interlude changed Shroud's conscience, making a faithful slave out of him [1];Shadow Fight 2; Act VII: Revelation, Chapter 1 harrow one's mind, leaving no chance to defend and thus turning the target's will into his will [1, 2]Shadow Fight 2; Act VII: Revelation, Chapter 1 Shadow Fight 2; Act VII: Revelation, Chapter 3)
* Likely Chaos Manipulation, Power Bestowal, Madness Manipulation, Soul Manipulation / Absorption, Morality Manipulation, Power Mimicry, Power Modification, Mind Manipulation (Scaling to his Finale: The Gates of Shadows self)
* Likely Radiation Manipulation (Scaling to his Finale: The Gates of Shadows self)
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Attack Potency: Building level+ (Ancient and his tribe posed a great danger to Titan's rule, so he ordered their destruction. For this reason, Cypher sought Ancient's help, believing he was the only chance he and Kali had at defeating Titan. Ancient was the instructor of many mighty warriors who showed potential in defeating Titan. And among these warriors Shroud was considered by Ancient to be the only "outstanding" one, but he was still never able to overcome Ancient when they sparred. A mid-game serious Shadow who previously overpowered the six Shadow Demons in combat would later get trashed by this same Shroud. Ancient was able to match a late-game Shadow in strength during their fight, and could even overpower him at times. Ancient not using any of his powers and abilities to prevent Shadow from fighting Titan during this duel suggests that Ancient was still holding back against Shadow for the entirety of the fight. This same Shadow not long after their fight went on to defeat Titan, who is vastly stronger than all the six Shadow Demons, who all scale above the Asteroid Magic). Can ignore conventional durability with Passing Burning Effect | Building level+ (Should be at least as strong as his Shadow Fight 2 self due to regularly fighting on equal footing against the likes of Chapter VII: Forget the Past, Behold the Future Descendant during the Stranger's Experiment, who would go on to defeat Shadow in combat. Mnemos was also going to ambush Claw in the Fortress and fight him after having enough of Claw's constant pursuit of him [1, 2]Shadow Fight 3; Shadow Pass; Experiment; Boss of the Day - Mnemos ,Shadow Fight 3; Shadow Pass; Experiment; Boss of the Day - Claw with Claw being a former Spectre - one of Bolo's personal bodyguards and a professional assassin who Stranger describes as being the most dangerous of all Spectres [1].Shadow Fight 3; Shadow Pass; Experiment; Boss of the Day - Claw Mnemos was also able to fight on equal footing against a Bolo who desperately needed to force Mnemos to help him). Can ignore conventional durability with Passing Burning Effect | Building level+ (Should be at least as strong as his Shadow Fight 2 self and likely even Original Plane Mnemos due to him fighting on equal footing against the Hero and their duel representing a great power threshold for them, with the Hero going on to defeat Shadow's Descendant in combat shortly after this duel). Can ignore conventional durability with Passing Burning Effect and Void Slash.
Speed: Massively Hypersonic (Kept up with Shadow in combat, who previously dodged Hermit's cloud-to-earth lightning attacks) | Massively Hypersonic (Same as before, and he can also increase his speed with the help of Shadow Energy [1],Shadow Fight 3 Review Guide although it is unknown to what extent) | Massively Hypersonic (Same as before, and he can keep up with those who use Shadow Energy to increase their speed such as the Hero)
Lifting Strength: At least Average Human (Comparable to Shadow, who with little issue can grab and throw enemies who wear heavy steel armor) | At least Average Human (Same as before) | At least Average Human (Same as before)
Striking Strength: Building level+ (Traded blows with Shadow) | Building level+ (Traded blows with The Descendant) | Building level+ (Traded blows with the Hero)
Durability: Building level+ (Took hits from Shadow) | Building level+ (Took hits from The Descendant) | Building level+ (Took hits from the Hero)
Stamina: Peak Human (Can sustain painful battle wounds such as deep blade wounds to vital areas, impalements, powerful blunt attacks, getting crippled and having his legs broken all while fighting. His stamina is related to his health, and thus as long as he doesn't lose all of it, he can maximize the amount of time he can spend fighting) | Peak Human (Same as before, and he can also increase his stamina with the help of Shadow Energy [1],Shadow Fight 3 Review Guide although it is unknown to what extent) | Peak Human (Same as before, and he can keep up with those who use Shadow Energy to increase their stamina such as the Hero)
Range: Extended Melee Range with Composite Sword. 1 - 10 Kilometers with Memory Manipulation | Standard Melee Range with Blast Shadow Ability. Extended Melee Range with Fate's End Iaido Katana, Improved Pruner Naginata and Windmill Shadow Ability. Several Meters with Collapse and Eruption Shadow Abilities. Hundreds of Meters with Glacial Harpoon. 2 Kilometers vertically with Bolt Shadow Ability. 1 - 10 Kilometers with Memory Manipulation | Extended Melee Range with Void Splinters Composite Sword and Void Slash Special Ability. Hundreds of Meters with Removal Serenade Blaster. 1 - 10 Kilometers with Memory Manipulation.
Standard Equipment: Composite Sword | Fate's End, ABL-12, V.O.A.K., Glacial Harpoon | Improved Pruner, ABL-12, V.O.A.K., Glacial Harpoon | Void Splinters, Void Drums, Void Crest, Removal Serenade
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!Composite Sword
|A futuristic trick weapon wielded by Ancient in Shadow Fight 2. It has two forms: sword and whip form. It is composed of a whip base structure that has nine blade segments attached along the whip tail. Its handle features a small wheel system that has wrapped around it the whip wire. When the wire is fully retracted, all blade segments strongly connect to each other, causing the weapon to become and act as a big sword similar to a Dadao. Just by swinging the weapon, Ancient can make the wheel spin and thus give out the wire wrapped around it, loosening the strong connection of the blades and thus causing them to spread out from one another along the now extended wire, causing the weapon to become and act as a whip sword.
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!Fate's End
|Mnemos' Weapon of choice in Original Plane. This Katana is not a typical one, as it is equipped with the Windmill Shadow Ability. Mnemos has learned how to use this Shadow Ability, and can only use it if he has this Weapon equipped. Being a Weapon of Heralds origin, it is also equipped with the Critical Charge Perk. This Weapon also increases Mnemos' Critical Hit damage by x2.5.
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!Improved Pruner
|Mnemos' other Weapon of choice in Original Plane. This Naginata is not a typical one, as it is equipped with the Collapse / Dash Shadow Abilities. Mnemos has learned how to use these Shadow Abilities, and can only use them if he has this Weapon equipped. Being a Weapon of Heralds origin, it is also equipped with the Critical Charge Perk. This Weapon also increases Mnemos' Critical Hit damage by x2.5.
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!Void Splinters
|Mnemos' Weapon of choice in Finale: The Gates of Shadows. Its functions are identical to those of Ancient's Composite Sword from Shadow Fight 2, only that Mnemos has to channel his inner Void Energy into it to be able to turn it into a Whip Sword. Otherwise, this Weapon is being wielded by Mnemos like a Dadao and Katana simultaneously. This Weapon is also equipped with the Critical Charge Perk. This Weapon also increases Mnemos' Critical Hit damage by x2.5.
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!ABL-12
|Mnemos' Armor of choice in the Original Plane. This Armor is not a typical one, as it is equipped with the Blast Shadow Ability. Mnemos has learned how to use this Shadow Ability, and can only use it if he has this Armor equipped.
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!Void Drums
|Mnemos' Armor of choice in Finale: The Gates of Shadows. This Armor is not a typical one, as it is equipped with the Blast Shadow Ability. Still, it is unknown if Mnemos uses this Shadow Ability, as he does not appear to generate and use Shadow Energy in Finale: The Gates of Shadows.
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!V.O.A.K.
|Mnemos' Helm of choice in the Original Plane. This Helm is not a typical one, as it is equipped with the Eruption Shadow Ability. Mnemos has learned how to use this Shadow Ability, and can only use it if he has this Helm equipped. "V.O.A.K." is an abbreviation for the phrase: "Visor of Absolute Knowledge".
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!Void Crest
|Mnemos' Helm of choice in Finale: The Gates of Shadows. This Helm is not a typical one, as it is equipped with the Eruption Shadow Ability. Still, it is unknown if Mnemos uses this Shadow Ability, as he does not appear to generate and use Shadow Energy in Finale: The Gates of Shadows.
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|-|Ranged Weapons=
Name 	Description 	Picture
Glacial Harpoon 	Mnemos' Ranged Weapon of choice in the Original Plane. This Harpoon is not a typical one, as it is equipped with the Bolt Shadow Ability. Mnemos has learned how to use this Shadow Ability, and can only use it if he has this Ranged Weapon equipped. Like all Ranged Weapons from Shadow Fight 3, Glacial Harpoon can ignore the Block ability of its target. This Ranged Weapon can hold up to 3 stacks of ammunition at a time, and firing it once consumes one stack. It takes 8 seconds for it to fully reload 3 of its stacks, meaning it takes around 2.7 seconds for it to reload one stack. 	
Removal Serenade	Mnemos' Ranged Weapon of choice in Finale: The Gates of Shadows. This Blaster is not a typical one, as it is equipped with the Bolt Shadow Ability. Still, it is unknown if Mnemos uses this Shadow Ability, as he does not appear to generate and use Shadow Energy in Finale: The Gates of Shadows. This Blaster is also a modified version of the original Removal Serenade made by the Heralds, with it being made in the Void. Because of this, Mnemos' Removal Serenade shoots Void Energy instead of regular bullets. Like all Ranged Weapons from Shadow Fight 3, Removal Serenade Blaster can ignore the Block ability of its target. This Ranged Weapon can hold up to 3 stacks of ammunition at a time, and firing it once consumes one stack. It takes 8 seconds for it to fully reload 3 of its stacks, meaning it takes around 2.7 seconds for it to reload one stack.	
Intelligence: Highly Gifted, likely Extraordinary Genius (Ancient instructed in the art of fighting the heroes of the worlds Titan conquered, who were supposedly the most talented warriors in their respective worlds, with the number of worlds conquered by Titan numbering in the hundreds, if not thousands. Of these heroes, Shroud was considered by Ancient to be the only outstanding one, with him going on to trash and out skill a serious Shadow in combat who had just demolished the six Shadow Demons: Lynx, Hermit, Butcher, Wasp, Widow and Shogun multiple times before their duel, with the Shadow Demons being considered the greatest warriors to have ever lived on Earth. Despite this, Ancient claims that Shroud was never able to overcome him when they sparred. Cypher and Kali also sought to find Ancient in the hopes of him agreeing to help them defeat Titan. Ancient also claims to know the value of time in the context of him manipulating it, which could suggest him having vast knowledge of it that allows him to use it to his advantage. During the events of Shadow Fight 3, Ancient goes on to live a human life on Earth in the Heralds' highly advanced shadow society under the name of "Mnemos". It is here in the Dome where Mnemos supposedly graduated from the unbearably difficult Academy fit for the likes of Itu and Bolo, becoming a Tracker in the process, who as the title suggests are units tasked with trailing and taking down important targets of Dome authorities and administration. Mnemos would also come to face Claw, the strongest of Bolo's Spectres, who is a professional assassin and one of Bolo's former personal bodyguards, and also dueling The Descendant. Oftentimes, Mnemos would also choose to find refuge in the Void, getting familiar with the highly advanced technologies of this world that far surpass those of the Heralds. The Hero describes Mnemos in their personal Synchronizer as an individual who has mastered the mysteries of time and space, which ties in with his claim from many years ago that he is knowledgeable of fundamental aspects of the world such as time. Along with Bolo being the only known human to be able to manipulate time on his own due to his vast knowledge of this element, Nanami (who claims she's a hundred times smarter than Bolo) is also a shadow bot whose mind is stated by her Creator, Okada, to be beyond this world, which allows her to hack reality itself - inflicting universal laws in the form of Fight Rules upon her opponent. Mnemos is thus also capable of inflicting the same universal laws upon his opponent, and even more than Nanami, suggesting that he likely surpasses Bolo's intelligence and possibly even Nanami's. Mnemos also revealed that he's around eleven thousand years old, which should suggest he accumulated a significant amount of knowledge over this time frame)
Weaknesses: Mnemos cannot accumulate and thus use Shadow Energy and Void Energy in worlds in which these energies do not exist.
Notable Attacks/Techniques:	
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Name 	Description
Head Hit 	Landing a strike on the enemy's head triggers a Head Hit, making it deal 60% more damage. Mnemos' Glacial Harpoon and Removal Serenade Blaster are unable to deal Head Hits.
Critical Hit 	Any unblocked attack has a chance to be a Critical Hit, which deals 50% more damage and makes the enemy fall to the ground. Critical Hits break through the enemy's Unbreakablility state, which allows them to fully perform specific attacks without having them interrupted by hits received from the enemy. Mnemos' Glacial Harpoon and Removal Serenade Blaster are also unable to deal Critical Hits.
Shock 	Dealing a hit to the enemy has a slight chance of resulting in a Shock, which will disarm the enemy and make them fall to the ground, forcing them to fight barehanded afterward for the rest of the round. Shocks also break through the enemy's Unbreakablility state.
Block 	By standing still and not moving, Ancient can enter defensive stances to block incoming hits from the enemy, significantly reducing the damage received. Ancient can also Block attacks from Ranged Weapons and Magic from Shadow Fight 2: Special Edition.
Critical Charge 	Mnemos' Fate's End Iaido Katana, Improved Pruner Naginata and Void Splinters Composite Sword have a unique mechanic in making Critical Hits called "Critical Charge". Said Weapons do not randomly perform Critical Hits like Ancient's Composite Sword from Shadow Fight 2. Instead they charge their Critical power for up to 7 - 15 seconds, during which they cannot perform any Critical Hit. Once fully charged, the Weapons get highlighted in a red-hot glow. Any attacks delivered (Weapon attacks or kicks) while in full charge will be a guaranteed Critical Hit, dealing higher damage than even normal Critical Hits due to Fate's End, Improved Pruner and Void Splinters increasing Mnemos' Critical Hit damage by x2.5. The Critical Charge strike ignores blocks, although the block-bypassing hit does not result in a Critical Hit and consumes the Critical Charge. The Charge disappears if Mnemos does not deal any successful attack in 5 seconds. If Mnemos gets Shocked and thus is stripped of his Weapon, his Critical Hit system reverts back to the original, random one, meaning his bare-handed unblocked attacks and kicks have an 8% chance of dealing a Critical Hit.
Shadow Form 	During battle, Mnemos accumulates Shadow Energy inside of himself by attacking the enemy or taking hits from them, indicated in game by a cyan-colored Shadow Energy bar below his health bar. Taking damage recharges the Shadow Energy bar faster than dealing damage. Only when Mnemos gathers the maximum amount of Shadow Energy possible he can enter Shadow Form. In this form, all visuals from his perspective dramatically change, as he can see the darkest and most foul side of the world, along with things invisible to the common man. Mnemos becomes a shadow along with his entire equipment and can perform special shadow moves called "Shadow Abilities". Mnemos can either enter Shadow Form by activating the ability itself, or he can enter Shadow Form by opening up first with a Shadow Ability, which is a more favorable option as it can take the enemy by surprise instead of just entering Shadow Form and alerting them of his potential next move. In the first round of any fight, Mnemos starts with half of his Shadow Energy bar already filled. Shadow Form continuously consumes Mnemos' Shadow Energy bar until it is fully depleted, thus lasting for 10 seconds. Aside from allowing Mnemos to use Shadow Abilities, being in Shadow Form also slightly increases the damage of his other attacks.
Prepared Strike 	First hit to his enemy during the first 4 seconds of the round deals 100% more damage.
Precision 	A 100% chance to cause 100% additional damage with a Critical Hit.
Recharge 	A 20% chance to gain Shadow Energy equal to 250% of his Fate's End Iaido Katana attack damage.
Discharge 	A 20% chance to cause his enemy to lose Shadow Energy equal to 230% of his Fate's End Iaido Katana attack damage.
Time Bomb 	A 20% chance to cause his enemy to lose health equal to 140% of his Fate's End Iaido Katana attack damage after 3 seconds.
Interference 	A 26% chance to forbid the enemy to use Block for 7 seconds with a hit from his Fate's End Iaido Katana.
Note 1: Credits to the Shadow Fight Wiki for most of the assets and information present on this profile.
Note 2: The Original Plane key stands for Mnemos from the world in which the events of Chapters I - VII take place.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Shadow Fight (Verse)
Category:Accelerated Development Users
Category:Acrobats
Category:Adults
Category:Aliens
Category:Antagonists
Category:Aura Users
Category:BFR Users
Category:Blood Users
Category:Causality Users
Category:Crystal Users
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Category:Damage Transferal Users
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Category:Death Users
Category:Dimensional Travel Users
Category:Durability Negation Users
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Category:Empathic Manipulation Users
Category:Energy Projection Users
Category:Energy Users
Category:Enhanced Senses Users
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Category:Longevity Users
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Category:Male Characters
Category:Martial Artists
Category:Memory Users
Category:Non-Physical Interaction Users
Category:Paralysis Users
Category:Perception Users
Category:Plant Users
Category:Portal Users
Category:Power Nullification Users
Category:Preparation Users
Category:Probability Users
Category:Protagonists
Category:Radiation Users
Category:Reality Warpers
Category:Regeneration Users
Category:Resurrection Users
Category:Science Fantasy Characters
Category:Science Fiction Characters
Category:Sense Users
Category:Shapeshifters
Category:Sleep Users
Category:Space Users
Category:Spear Users
Category:Statistics Amplification Users
Category:Status Effect Users
Category:Stealth Masters
Category:Summoners
Category:Supernatural Luck Users
Category:Supernatural Willpower Users
Category:Sword Users
Category:Teachers
Category:Technology Users
Category:Teleportation Users
Category:Temperature Users
Category:Time Travelers
Category:Time Users
Category:Tragic Characters
Category:Transformation Users
Category:Unholy Users
Category:Vibration Users
Category:Video Game Characters
Category:Weapon Control Users
Category:Weapon Creation Users
Category:Weapon Masters
Category:Weapon Users
Category:Whip Users
Category:Wise Characters