118261-suggestions-to-make-game-moving-again

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Guys from Carbine, you need to have ideas to make the game move again despite of the new content which ends on a week or so.
 
Why dont you create daily quests of killing some boss or make some objective of some random Dungeon?
 
Why dont you create a daily quest of hunting some rare mob, or a riot group of mobs which may walk in the maps and cant be faced alone, only in groups?
 
You can give Eldans by completing that...
 
All of this can be easily done, and may give a new life to old maps and some emotion to it. Imagine if you are a low level and are leveling, and suddenly, this riot comes or crosses your path, you can ask for help, on Zone, or you can run, giving life to your existence of leveling.
 
This can be an alternative to the sometimes boring task of doing the same old daily quests for Notoriety.
 
Think about it.. It is worthy to try.
 
Kalimaro HealzLast	
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			I think this is actually being done, via the Contracts system that they are currently working on.	
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I really enjoyed the new Boxing Gym FAB, and I'd like to see more development on this angle. Here's what I liked from the experience yesterday:
 
1. Combat-based challenge
2. Instantly repeatable
3. Multiple drops (you have a chance to get drops both during and after completion)
4. Scales with more people
5. Training bag (gives a stackable buff)
 
What I'd love to see added to this FAB and future, similar concepts:
 
1. Scaling challenge. Let the fights go on until you lose-- no last boss.
2. High scores. The person who's completed the most rounds gets a holo-image up over the training area (like the holo FAB).
3. Scaling rewards. As you complete more rounds the challenge puts you in a higher bracket of reward bag.
4. Evolving challenge. It would be cool if, as players push the round counter higher with wins, the gym actually expanded its visual parts and number of enemy contestants. This would mean a gym on my plot could have distinction from gyms on other plots; the really popular ones would draw a crowd.
 
 
Big thumbs up to the people behind the gym FAB!	
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			The idea of having daily quests for dungeons is great!I dare say something that would only add to these suggestions, raids with amount of scalable players, instead of 20 and 40 players, would be between 10 to 20 and 20 to 40 players...	
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			          Next drop is supposed to do much of what you ask. Veteran shiphands, updated adventures, rewards for mentoring ( think that's what is called) to run lower level dungeons, new dailies and rotations so the don't get stale so fast. Check out the twitch Nexus Reports with Carbines own Tony Rey, community manager extraordinaire and currently lvl9 spellslinger. Or via the forums via VicVanMeters TL;DR write ups that are informative and very funny. Hope that helps :)	
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{| class="blockquote"
Guys from Carbine, you need to have ideas to make the game move again despite of the new content which ends on a week or so.
 
Why dont you create daily quests of killing some boss or make some objective of some random Dungeon?
 
Why dont you create a daily quest of hunting some rare mob, or a riot group of mobs which may walk in the maps and cant be faced alone, only in groups?
 
You can give Eldans by completing that...
 
All of this can be easily done, and may give a new life to old maps and some emotion to it. Imagine if you are a low level and are leveling, and suddenly, this riot comes or crosses your path, you can ask for help, on Zone, or you can run, giving life to your existence of leveling.
 
This can be an alternative to the sometimes boring task of doing the same old daily quests for Notoriety.
 
Think about it.. It is worthy to try.
 
Kalimaro HealzLast
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