Plants vs. Zombies: Riptires

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==What is Riptires?==
Plants vs. Zombies: Riptires (abbreviated as Riptires or RT for some reason) is a third-person racing game that shatters the grass ceiling of Sani Studios productions by unraveling the very fabric of space and time itself by making vegetables and the undead drive epic go-carts. In Riptires, players battle it out on the racetrack instead of on the battlefield - using awesome and zany vehicles to beat each other to the finish line! Or, even beat each other after they reach the finish line! There's a lot of violence in this game! Maybe the name makes sense! You can also gun down the other drivers.
==The Based Plot==
The universe has had enough. These shenanigans with plants and zombies have driven it to its limit trying to keep the timeline together. They've shattered time and space. They've manipulated the fabric of life as we know it. They've even gone out for ice cream! Keeping the continuum together has been exhausting and frankly, every time the universe thinks it's over they go at it again and rip ANOTHER tear. It will put up with this no more! So it stopped repairing them. And, sure enough, when the plants and zombies fiddled with the confines of their realm yet again, the universe was shattered into many teeny tiny pieces... and one of those pieces had them play go carts. Why not?
==Gameplay==
===Online Play===
In Riptires, players play as either plants or zombies in races with either 8, 12, or 24 players each (depending on which the player is searching for), everyone for themselves, on random maps. Each mode consists of some number of races that each have some number of laps (except Battle Arena), usually attempting to give the player a bit of time to get situated and to fully use their skills. At the end of the race, points are added up based on the placement, driving skills, and attacking skills of a player (among other things) and then whichever player has the most points at the end of all the races will win the match and get a lot of coins - distributed again based on the previous factors. Losing players also get coins, because it would be relatively rude to give them nothing for having gone through twelve whole races.
There's a few different variants of Online Play that are available. If desired, team versions of all of these are available, where they become one half of players versus the other, though team versions are often not available for Weekly Specials. Let's run through them quickly :)
*Quick Play: Hop in for a quick drive with people all around. A single race with three laps, no more, no less. 
*Classic Cup: Your classic Riptires experience. Four races with three laps.
*The Bowl: For those that are fine with staying for a while. And a real while too: 12 races, 3 laps each. You're in it for the long haul.
*Battle Arena: Racing not your thing? Enter the Battle Arena! With vases scattered everywhere and drivers to pummel, it's a free for all chaotic clash of crazy cproportions!
*Weekly Specials: Race in a craaaazy event featuring special features and things you don't see in normal gameplay! Rotates every week, but all are replayable in Private Play with AI.
===Private Play===
Private Play functions similar to how it functioned in Garden Warfare 2 or Battle for Neighborville, where you get to play with the AI and customize your experience as much as you really want to. You can customize the team sizes as desired, normally it's 12 players, but you can change either team size to anything from 1 to 100 if desired. And we do mean if desired. Chaos will unfold. The insanity will arise. All game modes are available to play, and you can invite actual real-life legitimate friends that I'm SURE you have to join your Private Play match if you want too. You can change the number of laps, races, maps chosen, the pool from which the maps are selected, possible items, game size, pretty much anything you want. The only downside is that if you're playing Private Play matches you will earn 20% fewer coins than if you played a regular match.
There's also some Crazy Settings that you can slap on for extra enjoyment. Do, however, keep in mind that applying any Crazy Setting will further reduce your coin earnings by another 30%.
*Double Time: All vehicles move twice as fast as usual, and have twice as much acceleration. Gotta go fast!
*Oh God No: All vehicles move seven times as fast. Why would you willingly pick this one?
*Super Drift: All vehicles take half the time to get to a purple drift, racking up speed super fast!
*Low Health: All vehicles have 90% reduced health, making it super duper easy to destroy your opponents!
*Infinite Ammo: All vehicle weapons have infinite ammo with no reloading or anything, just tons and tons of damage.
*Infinitires: All Riptires are always available to use without needing to be charged. It's super-powered chaos all over the place!
*Voluptuous Vases: All vases give three times as many items and have a higher chance of giving larger stacks of them.
*Footrace: No carts! Racers start on their feet and run around the track, depriving them of cart-related things.
*Cut Brakes: Live in the fast lane and accelerate automatically, with no way of stopping: your brakes are gone!
*Overdrift: Your cart drifts wherever it goes! Constant drifts and drifts and drifts... and drifts!
*Slippy Roads: Prepare to be really annoyed! Roads during races have ice physics, making you slip and slide around the track with ease.
*Low Gravity: One small drift for the lap, one giant boost for race-kind! Play with moon gravity.
*Berserker: The lower the health, the greater damage you do with items and attacks! Life your life on the edge!
*Time Bomb Madness: Avoid the clock's wrath by using an item before it ticks down from 20! If it hits 0, your cart explodes!
===Maps===
Maps! Where you race, where you battle, where you play. There's two different map types in Riptires, and those are Race Maps and Battle Maps. While Battle Maps are exclusive to Battle Arena and similar Weekly Specials, Race Maps are for your standard speedy, vase-filled, chaotic races of doom.
====Race Maps====
Here is the list of Race Maps that you can enjoy:
*Modern Day Afternoon: Your standard first race for beginners. A very friendly, large open road in a cozy town with wide, safe turns for easy drifting. Some sections offer a bit of off-road, but not a lot and nothing you can really get super messed up in. Overall great for those who are still learning the ropes.
*Night Lights: A stage at night, lit by the moon and streetlights. Takes place in a city, and while it's smaller than Modern Day Afternoon, it's still pretty comfortable in terms of space to drive. However, it's also raining really hard, which makes things just a bit slippery for drifting around turns around buildings.
*Pyramid Panic: Your first level travelling through time, Pyramid Panic starts off in a road surrounded by off-road sand with no barriers, then transitions into a climb up the side of a pyramid, then finally loops back around with a big ramp jump up the top back to the start. The pyramid is littered with sand similar to the off-road which may slow you down though, so drive carefully around big spots like they're curves!
*Time Park: A festive time travel park that leads to several new locations as you play along. Drive along the first section of the park that serves as an entrance, then time travel to a sandy recreation of the pyramids that are littered with slowing sand, a Jurassic marsh with many wide turns and some dinosaurs that wander on the track, a medieval village that you drive the roofs of, and finally back to present day with some last curves.
*Prehistoric Plateau: Take it back to the land of dinosaurs! Time travel back and forth between a modern day rocky plateau and a lush, vibrant marsh of dinosaurs. Avoid dinosaurs wandering onto the track, take ramps over deep ravines, and eventually jump down a giant waterfall to head back to the finish line!
*Birchton Banks: Just a calming, lush forest of birch trees next to a running river. Spend most of the first half of the track racing around clumps of trees and following the river, then get split into two different paths later on! One goes back through the forest and features ramps and jumps over trees, and the other has you drive in a shallower part of the river, avoiding jutting rocks.
*Tumbleweed Towers: Roll around very high-up western towers! Take the first half driving around a dusty open road, many branching paths abound, then shoot through a cannon and spend the next half racing all around the titular towers. Also expect several high stakes jumps between the two, and many right angle turns!
*Kingdom Come: Have fun tormenting the technologically inexperienced peasants of a medieval city in your carts! Race through a dense wooded land, enjoying the scenery, then cross a moat into the kingdom square. Make turns, take paths through houses, and finally race up through the king's castle and make your way back!
*Sakura City: A feudal paradise for you and your racers. Race up, around, and through traditional feudal architecture and roofs, and enjoy the sakura blossoms peacefully falling around the track as you make jumps and turns all around town.
*Movieville: Warp through several movie settings on a wild genre-jumping track! Tons of obstacles to avoid in the comedy movie, a calmer break in the romance movie with some wider turns to take, many jumps, places to drift, and item boxes in the action movie, and finally ride through a modern day theater, racing up escalators and jumping from floor to floor.
*Maniac Mineshaft: Race underground in a dense cave system full of rails and gold! All the ground here is rails, and occasionally minecarts will roll by, lugging gold, which you probably shouldn't get hit by. Being the mineshaft that it is, it's also full of turns, curves, and even a spiraling structure up back to the surface. Yee haw!
*Road Rainbow: Not the one you're thinking of. Race on an actual rainbow high above the Earth! Don't ask how it works, you shattered the space-time continuum. Rainbows are known to be very tricky and awesome raceways, which holds true here too! Sharp and difficult right angle turns, asteroids slamming down on the track from above, and big hoops that greatly boost speed when you go through them litter the track, and it ends with a climactic straight drive to the finish! Save the best for last.
*Arctic Isles: Bring your warmest winter coat and stick up on antifreeze for a race in the Arctic Isles! Don't worry about ice physics; there's plenty of snow that functions a lot like dirt, with wide turns, and a little jump over freezing cold rapids. But when there is ice, watch out so you don't slip and slide off the track, but look out for some shortcuts for racers that can control their slipperiness!
*Chomper's Candyland: Race through a dreamy, candy-filled cavity of a track. Bouncy little gumdrops to alternate paths, large rolling mints that can CRUSH you, and slippery melted ice cream along wide turns await you and your fellow racers!
*Snow Way Out: Race by a little cozy campground on a giant snowy mountain! Spend a fourth of your track taking off from the log cabin campground, avoiding icy patches and a fallen tree or two along the way. Then, make a daring climb up the top of the mountain, avoiding giant snowballs, and take split paths that are occasionally blocked by an angry avalanche! Then, at the top, glide your way back down to the campgrounds after taking a MASSIVE jump from the peak.
*Fiery Forge: No racing game is complete without a lava map. This bastion is full of corners, curves, and traps to trigger when you make a wrong turn. There's also plenty of shortcuts, but if you mess one up, you'll be at the mercy of the Fiery Forge's bubbling hot lava, which is, like, everywhere. Jump over it, ramp over it, the lava remains the same. Hot!
*Riptire Island: There's never been a bright day on the wild side of this island. Heavy rains and wind will stay with you and your fellow racers the whole time on this course, lightly messing with your vision, but overall looking dapper. Take long turns around palm trees, ramp over coconuts, take a romantic beachside drive, and PLUNGE under a big wave to finish the course off underwater!
*Truffle Forest: Massive malignant mushrooms make many moronic morsels. That's Spanish for: big mushroom forest! Bouncy mushrooms. Giant mushrooms. A mushroom grotto shortcut. And a race to the finish on the tops of big bouncy shrooms, across a big not-so-bouncy ravine. Mushrooms!
*The Meltdown: Something's gone horribly wrong here. Let's race! This radioactive wasteland is full of scattered puddles of radiation and empty nuke barrels. Driving in the radiation doesn't do much, but does give you radioactivity; too much radioactivity in excess, and you can start losing health, slowing down, having hallucinations, or, if you're really careless, just have your gart break immediately. Radioactive barrels do much of the same, but also hurt you if you run into them. There's quite a few shortcuts scattered around the otherwise very wide and curvy track, full of radiation that you could hit or be knocked into, but that give great boosts forward!
*Magic Theater: Have you come to see the magic act too? Great! Get in these giant portals! Each portal leads you to a different, magical, special track of their own, each with their different features and mechanics. There's only two of them, but they greatly differ. At about the 3/4s point, the two different tracks merge into one crazy track that corkscrews back to the start for you to go again.
*Minimalism: Black and white. That's the map. It's all black and white. Right angle turns, big wide turns, how do you know if you're going up or going down? And try not to fall into the static void if you can: keep it black and white.
*Paint Me a Picture: Race through an elegant museum, filled with elegant paintings of the most elegant degree. Ramps litter the level that take you into paintings, which are little mini sections of the track on their own. Some have shortcuts, jumps, bounce pads, and other things. Each lap takes you through two paintings and back out again to the wide turns of the museum. The two paintings you go through change with each lap!
*Zany Zoo: Go see the animals! Drive from the zoo entrance, to the zoo exhibits, to the zoo cages! Experience the wonders of nature up close in personal as you explore their exhibits, but not too close: don't get trampled by the elephants, or dragged by the crocodiles, or knocked aside by the sea life! And beware the feisty lions! They don't like visitors much...
*Galactic Gateway: This track is out of this world! Race amongst the stars themselves, picking up stars that fall along the track for bursts in speed! Halfway through, get sent to a portal to a new world, where the conditions that await you can be as dangerous or forgiving as they wish! Rains of fire? Boosting rainbows? Floating cows? Who knows what awaits! You'll find out soon enough.
*Barnyard Blitz: Get your straw hats and overalls on. We're going to the farm! Race through barns and pick your path through the animals or through the upstairs storage, follow fields of corn that change with every lap, and avoid the cows and pigs that may be blocking your path to first place. Knock them out of the way if you wish, but don't hurt too many of them, lest you want the farmer to hit you with a pitchfork. Surprise!
====Battle Maps====
Here are those funky Battle Maps for those who love combat and also beating up their friends!
*Backyard Battleground: Your standard battle map for battling it out. Similar to the Garden Warfare 2 Backyard Battleground, except closed into the middle bit. Dive into the heart of the chaos by heading into the center of the map, where there's all sorts of differences in terrain to enjoy. Or drive around the two bases, but beware that the cannons will blast you to the center point!
*Marble Fountains: A very circular map surrounded by buildings and closed entrances. In the center is a large marble fountain that splashes water. And around it are four marble structures that can be used to make big jumps! The circular formation makes rebounding projectiles very dangerous as they bounce about uncontrollably, but you can avoid them if you ramp wisely!
*Construction Junction: An unfinished build site being used as a Battle Map while the workers are away. Three big square floors make up this establishment, with ramps leading to all three. The top floor features a large hole where players can attack from above and harass second floorers! The bottom floor can only be reached by the ramps, but is very compact: perfect for a quick drive-by smack! That is, if you don't get hit as well.
*Cart Chasm: Another map in the west! Race around in a mine with frequent minecart visits. This map has two floors. The bottom floor is open and wide, but covered in rails. Occasionally a minecart might roll through: don't get hit! The second floor is safe from minecarts and provides holes in the wall to snipe down at foes below, but there's not much room to run if you're chased. Except the holes, where you'll be in minecart danger again!
*Dragon's Keep: Hide in a medieval (Snap)dragon's lair! It's spacious and full of vases to break. The center of the map has a giant pile of gold you can make a sick jump off of! And the ceiling's high enough so you won't hit your head. Jumping off the gold can let you land on a slightly more elevated part of the first floor, high enough so there's no other way to get to it other than jumping off the gold. It's flat and spacious, with a few ways to go outside. You can't escape the map through the woods when you're outside, but you can head back in to the floor with the gold pile.
*Forbidden Fortress: A big square with two floors is what makes up this battle arena. While rudimentary to the naked eye, you should watch out for traps: they're everywhere! Spikes triggered when you drive on them! Buttons to release flame! Traps that trigger OTHER traps on different floors! And a giant swinging axe that swings through the middle of both floors. Keep one eye out for your enemies, and another for the map itself.
*Office Space: Just another day at work. One big floor, with glass windows! Drive too fast through them, and you'll fall a long way down... or knock your opponents through them instead! Add office cubicles that items bounce off, and you'll have a battle map leaving you wishing you could work more! Or not. Probably not. We apologize.
*Pirate Party: A big boat? Don't mind if I do! Battle on a big pirate ship at sea! A flat poop deck with stairs to drive up and a big open downstairs you access through the middle. But mind the gaps in the woodworking; we don't want to get lost at sea, now do we?
*Abducted: Oh no, not the aliens! Battle in their big spherical ship, filled with tons of doodads to take advantage of. Jump pads that can be switched on or off! Laser guns you can fire with switches! Giant platforms you can raise and lower! Maybe the winner escapes. Or maybe they don't...
*Future Funk: It's the future! And you know what that means... lasers! Automatically rising and moving platforms over a pit of lasers, being attacked by moving lasers, being shot at by occasional lasers? How destructive! Briefly pause everything if you want with the panic button, but you better dodge everything on your way there!
===Map Maker===
There's a super cool little feature called the Map Maker, where you can make your own maps to play around with! You have access to all sorts of hyper-specific customization when building your map and you can set up all sorts of different gimmicks, mechanics, tracks, and other features to really make it feel you. You can play your custom maps in Private Play but you can also choose to submit your map. There's an option to play matches with random user-submitted maps online and then at the end of the match you get to either upvote or downvote the map. Each day, the map with the most upvotes from the previous day is playable in all game modes in a special map slot for rewards.
===Drifting===
Speaking of winning matches, you don't just get a win by driving around like you're heading to work on a Tuesday morning. You gotta drift! Every racer and cart can drift by holding down one button. Drifting makes your cart slide smoothly on its side and lets you speed around corners, bends, and curves. When you release the drift button, your cart gets a speed boost! The longer your drift, the better the speed boost. Levels of speed boost that you can get are indicated by fire coming from your cart's wheels: blue is the weakest, orange is solid, but purple is flaming fast. There is a risk factor to drifting though, and that is if you get hit while doing a drift, you lose a lot more speed than if you weren't. Be careful with how you use your drifts, and you'd be speeding your way to the finish in no time.
===Vases===
Vases are cool floating pots that appear around the track when you're playing Riptires- what a shocker! They appear in lines of 3, 5, or even sometimes 7 across with spacing based on the width of the track, and driving through one will give you a special power-up that you can use at any time. You can hold two of these funny boys. After a vase is driven through, it respawns after 10 seconds - you could turn around to pick up another vase from the same line, wait for that vase to respawn, or try to hit two vases at once (you can't) but you will be at a huge disadvantage. Nobody likes that. Not even Pope Francis. And he likes everything!
A 🕊️ indicates the item being available in Grand Ops Auto mode (you'll find out about that later, my little chum bucket), and a 🪅 indicates an item being exclusively found in Grand Ops Auto. All non-pinata items can be found in normal racing gameplay, including dove items. It's not as complicated as it sounds!
*Speedy Taco: This tasty little nugget gives you a solid boost forward when used. It tastes that good!
*Taco Trio: Three tacos for the price of one! Get three boosts in one taco boxed package. Also featured in Time Trials!
*Pipe Bomb: Why is there a pipe bomb item in this game? Who cares! Throw it in front of or behind you. It'll explode in a big area when someone hits it or after a short time!
*Boom Barrel: A big explosive barrel that you can roll down at an enemy to do big damage!
*Barrel Box: Three barrels in a tightly packed box. Three shots to total enemies! Barrel down the hatches!
*Bear Trap: Big scary bear traps can be dropped and placed behind you only. When a racer drives over one, they'll be momentarily slowed and take some damage!
*Mimic Vase: Place this unfriendly vase behind you to trick a racer into trying to break it! If they do, they get slowed and have a bad effect applied to them.
*Sydney: Sydney the GIANT rocket will give the racer who uses it a massive boost for a short time! Any other racers who collide with Sydney will take big damage and be knocked out of the way.
*Soggy Sponge: Who left this little nasty here? Throw this soggy sponge in front of or behind you. Any racer that drives over them spins out from its sheer wetness!
*Sponge Squad: What's better than a single soggy sponge? More soggy sponges! It's soggy sponges times three!
*Mossling: Throw this mossy minority at a foe, and even if you don't hit them, they'll give ferocious chase to eventually catch up and explode on them!
*Moss Patch: This moss patch holds more mossy munchkins for you to manipulate into mossing many mad mdrivers. Three, you see.
*Chili Bean Bomb: Chili Bean's got a bit of a long fuse before he goes off. You can see how long it'll take for him to go off in your item inventory and let the timer tick down before a throw, or just lob him immediately and OBLITERATE last place.
*Water Balloons: You get several of these patented water balloons. They don't do much damage, but have a very large area of splash damage.
*Regenerating Taco: This magical taco can be used to activate many boosts in a short period of time and doesn't run out! It does, however, spoil quickly after you use it the first time, so consume wisely!
*Flying Fish: Feel like making someone mad today? No problem. The Flying Fish will go straight after first place and deal tons of damage to them. They better be in good condition, or else...
*Chili Transmission: Pop this fiery pepper in your gas tank to be able to create fiery trails where you drive! The trails do damage to those unfortunate enough to lay their wheels on them.
*Goose Wings: The big goose wings let your cart have one big jump, and also reflect oncoming projectiles back the other way. Channel your inner angry bird!
*Sticky Hand: An annoying annoyance that you can use to steal the closest racer's item for yourself.
*Golden Tire: This tire. while gold, does not make you richer. It does, however, make you use five random item effects at the same time. That's pretty gold too.
*Computer Bug: This buggy bug can be attached to a racer of choice when you get close enough. It overrides their controls, preventing them from doing anything except moving forwards for three seconds! How evil!
*Cart-in-a-Box: Got smashed? No worries! This exceedingly rare but super powerful item can be used to instantly give yourself another cart, straight from the box. It even has that fresh cart smell.
*Two Faced Vase: It's a vase, all right. Either smash it open to get a different item, or launch it with homing at an opponent to do boisterous damage but give them an item as well. What if it's another Two Faced Vase? Keep the cycle alive!
*Overcooked Pot: Activate this pot whenever you like to start charging it up. But you better be ready to use it when it's up: you'll have five seconds afterward to either pass it off to another racer, or live with your mistake and EXPLODE! Alternatively, just toss it to no effect. I won't judge!
*Spray Oil: Slick up those tires! This awesome oil lets you perform higher levels of drift boost faster than ever before!
*Na-Palm:' Fire in the hole! Throw this item (or just place it behind you) to create a tall, explosive pillar of fire! A sight to behold, but not one to touch.
*NOS: It's nitro! This item gives a permanent small boost in top speed to your cart, letting you go faster than ever before: until it gets destroyed, where it'll go away.
*Rebar Rims: These rims scrape the roads when you drift, creating flurries of damaging sparks all around your cart! They break off pretty quickly, though.
*Mr. Pickles: The rarest item in the game. This heavenly doggy will give your cart 25% of its health back. It's the only thing in the entire game to do so. You have witnessed God.
*Megavolt Battery: What a shocker! This battery makes your weapons deal light arcing damage to other opponents. It'll also arc to items on the road, setting things like bombs off early!
*Legs: No, we're serious. This item gives your cart legs, letting it jump whenever it wants. Jump over ground obstacles, explosives, pits, and more!
*Funnel of Ferocity: This funnel gives your weapons increased accuracy. Melee? No problem! The funnel will give you an attack that shoots funnels as well. With increased accuracy. Neat!
*Vamptire: This scary tire can be attached to another racer in secret, draining their Riptire power for your own. It detaches automatically after a while, but that's some good drainage. If they do a crazy drift for long enough, they can detach it early.
*Cardboard Box: This most magnificent of creations turns you invisible for a short time, but opponents that get too close to you will be able to see through your disguise.
*Loyal Cheese🕊️: This lovely wheel of cheese will spin around your cart and block oncoming projectiles that threaten your safety brie-fly.
*Radiant Reactor🕊️: This item will infuse all of your cart's weapons with toxic energy that lets each shot do some extra lingering damage! At least, as long as your cart's still standing. Extra reactors will amplify this effect. Combine with Fiery Furnace for shots to also EXPLODE!
*Fiery Furnace🕊️: This item will engulf your cart's weapons with burning power that makes them have longer range and faster firerate! At least, as long as your cart's still standing. Extra furnaces will amplify this effect. Combine with Radiant Reactor for shots to also EXPLODE!
*Solar Panel🕊️: Who cares if it isn't sunny out? This panel will give you 25% faster Riptire charge rate for 30 seconds.
*Ripped Tire🕊️: This quite literal manifestation of strength will instantly charge your Riptire halfway.
*Oil Spill🕊️: An unstable barrel of oil for you to kick over and ruin the environment with when you please! Drop it behind you to create a giant oil patch that slows down and slips up foes with surprise ice physics.
*Repair Kit🪅: This repair kit is full of hammers for reparations and other things. Throw one of these three hammers at an ally to heal them up a bit, or at an enemy to deal pretty solid damage.
*Firework Cannon🪅: Too many foes to handle? Not enough time to think? No matter! Fire off this firework cannon, which fires several high damage, high splash rockets to obliterate tightly packed fools!
*GMP🪅: Launch this anti-Gnome stun bomb to completely disable gnomish machinery for a little while (also making them take more damage) and obliterate Explody Gnomes where they stand.
*Potato Mine🪅: A pack of three of these puppies are what you get. Potato Mines only trigger when stepped on by a foe, but those explosions are sure to destroy any non-boss enemy, and with splash to boot.
*Peel Shield🪅: Even if Citron can't make it to the races, he'll gladly donate his shield to assist in the anti-gnome effort. Using this shield grants everybody on your team temporary armor and a blink of invincibility.
*Furious Cocktail🪅: Pop open this cocktail on the ground to create a little damage aura that boosts up you and your teammates! Throw it at a specific ally to really up their ante specifically with boosts.
===Time Trials===
So now you've raced a ton. You've played a bunch of maps. You think you know them pretty well. How about you prove your skills? Try out a Time Trial! Each normal stage has a Time Trial version that you can access as an option in the menu. Battle stages don't get them, because how would that even work? You play Time Trial stages alone, with no opposition, and start with three (Booster Item Name)s. Your goal is to finish the race as fast as possible, doing all the laps you would do in a normal race with speed and haste. Finish your race fast enough, and maybe, just maybe, you'd beat a Record! Records are pre-set times to beat on each track. Depending on the length or features of a track, these Records may vary. Beating a Record will earn you bragging rights and a little special medal on that track's icon to record your performance. But sometimes, it also might let you unlock a secret: maybe another map, or a character, or something else special. Those secret maps have their own Time Trials, and may even have their OWN records. It's nuts!
Even if you're not very confident in your skills on a track, try out a Time Trial anyway. You may very well be surprised by your skill; and speed.
===Garage===
What's a racing game without a Garage? Your Garage houses all your prized possessions: Racers, Weapons, and Carts. Racers each have a powerful Riptire ability that can change the tide of a race. Weapons are... weapons! They can be used to gun down other drivers and have limited amounts of ammo before needing to reload. Carts are carts - they affect how much health your vehicle has, how fast it goes, how acceleration works, how easy it is to drift, and are the main proponent behind weight (some weapons are heavier than others). They also sometimes come with a unique Power, like going faster at the start of a race or something like that.
You start off with just the first 6 Racers, the first 6 Weapons, and the first 6 Carts unlocked for free, but you can easily purchase the others with coins. Collecting these new things is a lot faster than collecting all of the customizations, because they actually have a direct and important effect on gameplay. However, the avoid players being overwhelmingly overwhelmed with a million choices at once, they instead gradually are fed the yummy and most delicious new content and features. How wonderous!
You heard me right. Riptire abilities. They're just called Riptires. Does the name of the game make more sense now, peabrain? Riptires are powerful abilities that are unique to each Racer and are charged through different means. Some might be charged by landing some AWESOME drifts, others might be charged by dealing damage - they totally shake up how you play different Racers. Sometimes a Riptire might be stronger or weaker than another Riptire, with the key difference being how long it takes to charge. There's a lot of balancing factors at play.
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==Cosmetics==
In Riptires, just like most other games - including this one - there's cosmetic items! Customization exists! You can jazz up your cart, racer, and even weapon to look just the way you want them to. Or, at least, the way you want them to within reason. Cosmetic items in this game work in a little bit of a unique way since there's no coins or other similarly-designed currencies to simply purchase items with. Instead, you have to actually earn your cosmetics by doing cool things. Cosmetics in this game are earned in a few places such as Mastery, Time Trials, and... for free? You heard that right, dear viewer. For free.
A big part of customization in Riptires are Battle Cards. Battle Cards are shown before a race starts so that everyone can get familiar with the Racers, Weapons, and Carts they're about to collide with. Battle Cards can be customized with special backgrounds, animations, and unique Titles that appear under the player's username. Battle Cards can be created and there can be different Battle Cards used depending on which Racer the player is using. Up to three different Battle Cards can be created per Racer and up to three of those can be designated to randomly be used.
===Mastery===
One of the ways to unlock cosmetics in this game is Mastery. Mastery is a way to show, well, mastery of a certain Racer. When you complete a race, depending on your position (of course, also depending on the number of players in the lobby) you'll get Mastery Points for the Racer you were using. There's something similar for Grand Ops Auto where you'll get Mastery Points at the end of the round based on your performance with a 15% bonus if you actually won. Mastery Points are used to progress through several Mastery Ranks: these are Bronze I, Bronze II, Bronze III, Silver I, Silver II, Silver III, Gold I, Gold II, Gold III, and finally Diamond. Rewards include an array of Racer-specific customization items and finally a Title at the very end. Mastery for each Racer takes a long time to complete - it's designed to take around 24 hours of gameplay to finish each individual Mastery track.
There's also Mastery Plates in this game. When looking at players in a lobby, their Mastery Plate will be displayed. This is basically just how rank plates worked in Garden Warfare 2, but in here the formula for it is that it's 1 for each Mastery Rank that the player has achieved. Going from Bronze II to Bronze III for example would increase the Mastery Plate's number by 1. This means that, if we put on our goggles and crunch some numbers, the maximum Mastery Plate number is 420 - 10 Mastery Ranks across 42 different Racers. Wow!
====Titles====
*Peashooter: The Shooter
*Browncoat: Iconic
*Sunflower: Of The Kitchen
*Flag Zombie: The Talented
*Hazel: Magic One
*Foot Soldier: The Veteran
*Chomper: Om Nom Nom
*All-Star: The Star
*Cactus: The Marksman
*MC Zom-B: Master of Ceremonies
*Meteor Flower: Meteoric Cataclysm
*Springening Buckethead Zombie: The Fool
*Snapdragon: Hothead
*Gargantuar: The Giant
*Phat Beet: Drop The Beet
*Regifting Zombie: The Jingler
*Magnifying Grass: Radiant
*Grinderhead Zombie: Monkey Business
*Lily Pad: Of The Sea
*Firefighter Zombie: The Extinguished
*Snapdrippin: Child of Gonzalez
*Cowboy Buckethead Zombie: Your Mom
*Shrinking Violet: Size Doesn't Matter
*Fisherman Zombie: The Hooked
*Buzz Button: Electric Boogaloo
*Maybee: <choose uncached><option weight="150">Bee Happy</option><option>The Brothel</option></choose>
*Dragon Imp: The Creator
*Guacodile: Former Father
*Wizard Zombie: Enchanted
*Night Cap: Invisible
*Cherry Bomb: Explosive
*Buttercup: The Butt<choose uncached><option></option><option weight="7">ered</option></choose>
*Magician Zombie: The Magician
*Warlord Zombie: Intergalactic
*Fowl Play: The Rustler
*Snow Pea: The Cold
*Pleasant Zombie: Kind Soul
*Guacostyle: The Based
*Radical Raptor: Radical
*Rhubarbarian: The Savage
*Stealthy Imp: Super Stealthy
*Unfriendly Pipe: One Of A Kind
===Racer Customizations===
Racer Customizations can be purchased with coins that are collected from completing races. Don't tell me you thought that all of those delicious coins you were earning were for nothing! Racers have different cosmetic types in a similar fashion to the Garden Warfare and Battle for Neighborville titles where you unlock specific pieces and can apply them individually. Each Racer has four slots for different cosmetic types as well as costumes that more drastically change their visuals. Cosmetic items are unlocked through the Gumball Machine, where you can insert a number of coins to get a random cosmetic item. You get a little bit of control, though, since you can choose whether it's for plants or zombies, just plants, or just zombies. How awesome-tastic!
===Weapon Skins===
Don't think for a second that cosmetics are only for Racers! By completing Time Trials, you'll be able to pick up Weapon Skins that change how your Weapon looks. Coins can't buy everything - you need to earn these. Weapon Skins don't change any visual effect or add any new sounds, they just change how the weapon itself looks. For example, a Weapon Skin for the honorable Dark Flower would only change how the Dark Flower itself looks, and would not have any effect on the explosions, lasers, or other terrifying constructs it creates. There's not a lot of depth to this system because, quite frankly, there doesn't need to be. Unlike Carts and Racers, Weapons aren't as obvious on the go and they're typically not really the focal point of your setup. Sorry, Weapons.
===Cart Decals===
Carts also get love too! But they're free! Carts can be customized extensively using paint and decals - it's similar to the extensive customization options available in Forza Horizon 5. This is a really weird game to reference for this part, but it should give you an idea. You can paint and spruce up Carts to your heart's content, and save up to 100 different versions of any particular Cart to choose randomly from. You could also have just one Cart Decal be used, or you could have a certain set of them from the list be used, or you could make some of those more likely to appear than others... point is, there's a lot of potential. You can also save and upload your Cart Decals so that other players around the world can find your Cart Decals, fall hopelessly in love with them, and add them to their own collections. They can also like, favorite, and do all of the other basic functions you'd expect. Sick!
==Super Auto Ops==
You ever wonder how the Gnomes feel about this time-destroying race nonsense? Well, here you go: they hate it. They hate it so much, they're going to DESTROY our garages of carts! And this is a threat so dire, the plants and zombies are teaming up! In Grand Ops Auto, play on a Battle map and defend the Super Auto Garage in the center from 7 waves of Gnomes. Play as plants OR zombies, whichever you like, to fend off the oncoming threats in a team of four valiant heroes. Riptire abilities have been switched to be activated using Gnome vanquishes and other methods of supporting your team, so you aren't just locked out of them anymore. The only wave of Gnomes that remains unchanged through every game of Grand Ops Auto is wave 1, which introduces you to small amounts of most small Gnome enemies. Every other wave is SUPER random with its enemies, so no two ops games are alike! What's more, every wave 3 and 5, your teams experience Special Waves, where the Gnomes raise special groups of hypnotized enemy racers against your team that attempt to destroy everything you know and love. These are super random too, with each special wave being picked out of a big list of possible waves.
Wave 7 is the most special wave of all: the boss wave. Battle one of four different Gnome bosses that tank tons of damage and dish out equal amounts. Along with this boss are heavy swarms of Gnomes, and maybe more hypnotized enemy racers too. After enduring a game of Grand Ops Auto, your team must then escape as time destabilizes! A portal will open up, leading to a random normal track: race up this track to a certain point, which will be the point of escape. Defend that point of escape from Gnomes and assist teammates that are falling behind with special Ops-exclusive items along the way that heal and boost damage. Once you escape, congratulations: you've won a game of Grand Ops Auto! Your prize? Bragging rights, and hopefully a fun time.
===Gnomes===
====Common====
*Hammer Gnome: Your pretty common, standard, average gnome with a giant hammer for melee damage. Don't let them get too close! Also seen throwing spacey rocks if you avoid them for long enough.
*Shooty Gnome: This gnome has a blaster that shoots gnomish plasma. Each blast doesn't do much damage, but they fire them off in fairly sized bursts. Shooty Gnomes are often not very good with up-front confrontations and would prefer to stay in the back and let their buddies handle the frontlines.
*Explody Gnome: This gnome is criminally insane! He'll try to get up close to you, then EXPLODE violently, giving your racer PTSD and several broken limbs. It deals TONS of damage, and he's a very sneaky boy, making much less noise hopping around than his gnome brothers. Thankfully, he's quite weak, and will fall to much less damage than his friends.
*Shieldy Gnome: This gnome carries a very sturdy gnomish shield that defends him from lots of damage. He's very vulnerable from his sides and behind though, so try to get him down from those angles. Breaking his shield makes him pull out his hammer, revealing he's just another nobody in disguise. True!
*Cata-Plas: The Cata-Plas is a very new WGD (Weapon of Gnomish Destruction) that's manned by one measly gnome for max efficiency. It lobs big explosive balls of plasma over cover at you, which explode upon impact into area of effect pools of damage. They remain for a while, then disappear. It DOES take a while to load more shots of plasma though, and the gnome in question is the weak spot of the machine. Gnome technology has some ways to go...
*Gnomish Garage: Another WGD, the Gnomish Garage is airdropped professionally from above by the Gnome military, and then it starts churning out Gnomobiles. Every once in a while, it'll spit one out. A big limitation of its design is how it has no defenses (too costly), but it has a lot of health to make up for it.
*Gnomobile: Who says gnomes can't cart-race too? Gnomobiles are fast, sturdy, and will CRASH into your carts before riding away in a hit-and-run. When you break the vehicle, a normal gnome enemy is summoned, most likely a Hammer Gnome, but could be others.
*Gnomish Troop: While Shooty Gnomes are very non-confrontational with their blasting, the Gnomish Troops are not. They LOVE confrontations. They're deployed from above and parachute down near the Garage and racers, then pull out their Gnomish Blasters and begin BLASTING. Their blasters really hurt, and they move rather quickly to avoid being hit, but their mid-range nature leaves them quite exposed, and to boot, their health is not desirable. You can even shoot them down as they're still parachuting in; they're defenseless up there! 
*Wizardy Gnome: Wizardy Gnomes use wizardy magic to magically magic all over you! They fire lightning bolts at you from a fairly mid range distance, then try and teleport to another location when you get close. Their bolts arc from target to target, and are potentially lethal if your group is always together. However, they ONLY move via teleportation and won't teleport if you snipe them down, leaving them sitting ducks.
*Clone Gnome: Clone Gnome in the danger zone! Clone Gnomes occasionally summon clones of themselves, which wield assorted weapons. These clones have minor variations from the original Clone Gnomes, leading to a distinguishable difference. The clones are strong, but if you vanquish the source, they'll disappear too!
*Gnomechanic: Got a problem with racers? Build a sentry on occasion. Still got a problem? Build more sentries! As well as other things, such as heal stations and fresh Beam-o-Matics depending on the situation! And if things get bad, speak softly, and carry a nail gun that can pop tires. 
====Bosses====
*G-Mechen: G-Mechens are giant, destructive robots that are giant and destructive and also robots! Piloted by a Gnomechanic with a millennia of experience, the G-Mechens can launch tons of missiles, kick and stomp on puny racers, and employ super dangerous Garage-destruction tactics, like punching it a bunch. Oh no! Oh gee! Thankfully, there is a weak point: the G-Mechen's pilot booth on its head is very exposed. Take it out in time!
*Big Gig Rig: A MASSIVE gnomish truck that gets drove around with prowess and without fear! When not trying to run you over and fire upon you with its roof-mounted plasma weapons, the Big Gig Rig is stopped, and opening the back of its trailer, releasing more gnomes to disrupt and attack your squad and garage. Aim for its tires to hinder its movement and deal extra damage, but be wary when you destroy it, it violently EXPLODES!
*Gnomish Drill: Welcome to the land down under! The big Gnomish Drill will constantly burrow underground, then try to burrow up beneath you and deal tons of damage from below. When he comes up, he'll release a few gnomes, then is stunned briefly before going back under. That stun is your chance to get him! But be wary: sometimes, he may go berserk, and do MANY resurfaces with GLORIOUS gnomish speed!
*Commander Gnomulous: A gnomish military hero, this commander has no mercy, and an awesome ride! In his epic dragster, he'll speed around, directing gnomes with vigor and passion, which buffs their speed and damage. He'll also occasionally spawn Gnomish Troops from above, which he can also buff. When enough damage is dealt to him, he'll be on his last legs. In an act of desperation, he'll BURST out of his dragster, and spring after the nearest player with speed in a last ditch effort to get someone down! His final attack does infinite damage, but he's extra vulnerable in this state. You may not want to be too close when you've dealt so much damage...
*Twin Teslas: Who says Gnomes can't get their hands on Teslas? This devious duo drives dangerously, drifting like it's nobody's business and attacking with mounted laser blasters. They leave trails of blue flames when they drift and share a single health pool. When one goes down, the other gets MEGA-RADICAL BOOSTS! Swoozy!
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