HGd10PHB - Spell - Aspect - Tier 0

== Tier 0 Spells ==
Tier 0 spells are limited to 1 Spectrum and Purpose. They usually use all the base Aspects except 1 which is being introduced by that spell. These spells generally have very low DS costs to learn (less than 20).
== Multispectrum ==
* Attunement
* Detection
== Primal ==
=== Air ===
* Waterbreathing
=== Earth ===
* Earthskin
=== Fire ===
* Boil
* Kindle
* Torchlight
* Warmth
=== Water ===
* Create Water
== Life ==
=== Body ===
* Benediction
* Cure Disease, Minor
* Detoxify
* Enhance Strength
* Healless
=== Mind ===
* Mental Barrier
* Neurokinetic Reduction
* Read Mind
=== Soul ===
* Resist Temptation
=== Flora ===
* Scent Release
=== Fauna ===
* Soothe Animal
== Natural ==
=== Chemical ===
* Create Sleeping Draught
=== Electromagnetic ===
* Spark
=== Gravity ===
* Inertial Barrier
=== Nuclear ===
* Transmute Iron to Copper
=== Space ===
* Blink
=== Time ===
* Do Over
== Deep ==
=== Arcane ===
* Arcane Missile
=== Chaos ===
* Trip
=== Eldritch ===
* Speak to Imp
=== Order ===
* Minor Mending
=== Void ===
* Invert Tier 
== Navigation ==
Tiers: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Main Navigation
* Hero's Guild Players Handbook Home 
* Chapter 1 - Creature Kinds
* Chapter 2 - Base Characteristics
* Chapter 3 - Skills
* Chapter 4 - Traits and Foibles
* Chapter 5 - Physical Combat Skills 
* Chapter 6 - Mystical Skills
* Chapter 7 - Equipment
* Chapter 8 - Crafting
* Chapter 9 - Knowledge Social and Movement Skills
* Chapter 10 - Optional Classes
* Chapter 11 - Rules of Engagement