Slayer's sword

slayer's sword was a melee item in item asylum. It was a massive greatsword that swung in a circular motion. 
==Functionality==
When slayer's sword is in the user's inventory, it will appear strapped to their back. Equipping slayer's sword plays an animation where the user draws the sword from their back. During this time, the item is unusable. 
While slayer's sword is equipped, a stamina gauge will appear in the bottom left corner of the screen. Performing any action with slayer's sword depletes stamina; stamina is passively recovered over time. A soul counter will also appear at the bottom center of the screen. It also passively grants +2 walkspeed, though this only activates once the sword is fully unsheathed.
Activating slayer's sword causes the user to swing from right to left, consuming 19% of stamina. This also causes the user to lunge forwards a short distance. Anyone hit by the sword takes 25 damage and becomes cursed. 
=== Block [E] ===
Pressing E causes the player to start blocking with slayer's sword, protecting them from damage but draining the stamina gauge at a moderate rate. When an attack is successfully blocked, it regenerates 20% stamina. When a melee weapon is used on you, the target will get slightly knocked back and get briefly inflicted with hitstun.
=== Finisher [R] ===
Humanoids damaged to under 25 HP or less are left in a ragdoll state with a marker indicating that they can be finished. Finishing an enemy requires 50% of the stamina gauge. Upon activation, a white soul will appear behind the user. Moments afterwards, the victim will take 99,999 damage, and their soul will vanish into the user's body. This also applies shock and burn to the victim. After finishing the execution, the user emits a red aura that rapidly refills their stamina gauge to 100%, grants the user 25% defense, and grants +7 walkspeed. The buff lasts for 8 seconds, and immediately expires the moment the user unequips the item.
slayer's sword starts at 0 souls. 10 souls are required to fill the soul counter. Each kill made with slayer's sword, whether it is from direct damage or a map hazard kill due to knockback, gives the wielder their soul. Non-player humanoids such as the noob count as half a soul, while players count as one soul. Once 10 souls have been collected, the next time slayer's sword is equipped, it will awaken with a lightning sound effect. This will clothe the user in rocky armor with a white visor. While equipped, the edges of the user's screen will have a soft vignette, and a blue light will flash from their body, in addition the player will get a bounty and a server wide message will appear. In its awakened state, slayer's sword becomes more powerful:
*While equipped, grants +10 walkspeed.
*Swings now deal 27.5 damage.
*Finishers grant the user +25 maximum health, up to a total of 500 additional maximum HP. Enemies in a 45 stud radius are shocked, set on fire, poisoned, and struck by lightning. Lightning deals 20% of the target's max health; poison and fire combine to deal 16.7 damage. Enemies with a franklin badge equipped are completely unaffected by the area of effect.
*The armor will block hitscan-based weapons, but will not protect against projectiles or any part of your body that isn't protected.
=== Synergy ===
If ultra instinct is used, the user's soul counter rises to 10 instantly, allowing slayer's sword to awaken as soon as it is equipped.
==Tips==
*While slayer's sword is unawakened, it is safer to not go for finishers. As long as the kill counts as having been made with slayer's sword, you will gather the soul for that kill.
*Remember that finishing does not grant i-frames, unlike the golf club.
*Landing finishers can be more challenging once slayer's sword is awakened. Be opportunistic with finishing off enemies to increase maximum HP.
*Due to the long equip time of slayer's sword, do not rely on using other items to set up for a finisher, as ragdoll durations tend to be extremely short.
*It takes 26 kills to max out the Slayer's Sword. (NPC takes 36 kills)
*Using block can bypass any and all attacks. Remember to not use block for too long, though, as stamina will constantly drain as you block. Make sure you have sufficient stamina and only block when necessary.
*The slayer's armor almost allows you to be immune to bullets, though projectiles and any uncovered part of your body can still be affected.
==Gallery==
===Ingame===
File:LookWhatMyMomBroughtMe!.gif|Equipping slayer's sword.
File:That'sGottaHurt.gif|slayer's sword being swung.
File:Paid5$ToBlock.gif|Block in effect.
File:DESTROYED!.gif|Finisher in effect.
File:Atarashii slayer no ken no soubi anime-shon.gif|slayer's sword's visual effect after re-equipping it with 10 souls gained.
File:I'MGOINGBERSERK!!!.gif|Ditto, but old
File:20 dead 0 found.png|The armor upon awakening.
File:Slayer bounty.png|Slayer's sword bounty alert.
File:Slayer pulse.gif|Slayer's sword pulsing.
File:Slayer pulse unequipped.gif|Ditto, unequipped.
File:Slayer run.gif|Running with an awakened slayer's sword.
File:Slayer downed.png|Downed awakened slayer's sword.
Slayerssword awakened finisher.gif|Finisher, after gaining 10 souls.
File:BERSERK!.png|Viewed with invisibility debug.
===Miscellaneous===
File:Zhengoku.png|The golden variation of slayer's sword.
File:Golden slayer armor.png|Ditto, but after reaching 10 souls.
File:Slaying emote.png|A screenshot of the slaying emote obtained after reaching 600 health total
==Trivia== 
*The Finisher move has the same damage as one shot from a Dragon Deagle.
* This item is based on the Slayer's Sword II from CRIMINALITY. It has a 'stamina' meter akin to Criminality, has awakened armor very similar to Slayer's Armor II, and has a pseudo-rage-dose effect increasing movement speed.
*Obtaining max health with the sword in any mode that isn’t BOSS and while in a public server grants Slayer's Delight and the Slaying emote.
*Surprisingly, the sword's swing hitbox is accurately mapped to the blade itself, instead of being a large area in front of the player.
**This also applies to the necromancer's scythe.
*Unlike necromancer's scythe, slayer's sword's awakened death animation does not include the armor's headpiece floating in the air.
==Changes==
*v1.5.2
**Removed slayer's sword.
*v1.5.1
**Can now be revived when downed similar to necromancer's scythe.
**Now has an ultra instinct synergy.
**New hit sounds.
**M1 damage reduced from 27.5 to 25 before awakening, and from 30.25 to 27.5 after awakening.
**Finishing a player will temporarily give the player a 25% defense buff.
**Walkspeed while equipped and awakened increased from +6 to +10.
**New running animation when awakened.
**Now puts a server wide bounty when awakened.
**New death animation when in awakened form.
*v1.5.0.
**Executing enemies now strikes lightning on nearby opponents, dealing 20% of their max health in damage.
*v1.4.0
**Added slayer's sword.
Category:Items
Category:Based on media
Category:Melee Items
Category:Inflicts curse
Category:Inflicts ragdoll
Category:Inflicts shock
Category:Inflicts burn
Category:Inflicts knockback
Category:Inflicts hitstun
Category:Health booster items
Category:Increases walkspeed
Category:Items with abilities
Category:Items that alter the user's appearance
Category:Items with synergies
Category:Electric
Category:Removed Assets