Magick

”Well, magic is what gives a wizard his power. It's an energy field created by all living things. It surrounds us and penetrates us; it binds the world together.”
Magick is the practice of harnessing various forms of energy to manipulate one or more aspects of the infinite realities that are present within the Multiverse. It encompasses many different activities, including astral projection, divination, spell casting and teleportation, and includes the practices of many cultures and religions, as well as many books and writings from ancient times. Depending upon the individual, some sorcerers study and practice their power by certain belief systems, such as Shamanism, Voodoo, Wicca, or any number of other practices from cultures around the world. 
Unlike organic beings, auto-mechanicals and other artificial constructs existed outside of magic. As such, they possessed no connection to the energy field that was created and sustained by life. 
Apart from its scientific aspect, Magick is the basis of various religious organizations such as the Church of the Mages, the Guardians of the Wills, and most notably the Light Order and the Dark Order.”Magic is not a power you have. It's not about lifting rocks. It's the energy between all things, a tension, a balance, that binds the world together."
== Learning Magick ==
* When seeking to learn a new Magick Path or Ritual, there are two options:
*# Find a teacher who is already learned in what you seek and willing to take time to teach you.
*# Find occult material, such as a tome relating to the subject you wish to study in order to learn it. Finding suitable material requires that you be in a location that contains relevant material.
== Limitations ==
* There may always be a price.
** Always make sure you know what the price is, it may come back to haunt you.
** It may be paid, one way or another.
** The price can range from something as insignificant as the magical energy required to activate your magic, a part of your sanity, or even something devastating, like your own life, or worse.
*** The insignificance of magical energy may vary based on its source and availability.
* Magic is balance, meaning the benefits it provides may result in consequences to offset it.
* Magic often drains a person's stamina or mana.
** Naturally, stronger magic puts a much greater strain.
* Magic may be unpredictable, if one gets too creative or is interrupted in a crucial moment. Results range from amusing to annoying, but correctable, to destructive to lethal, to catastrophic to apocalyptic.
* Without the knowledge or proper skill, the intended use of a spell can create unpredictable or potentially dangerous results.
** There may be some side effects to using certain types of magic or spells.
* Society with knowledge about magic is likely to have rules/laws about its use, and areas of magic that are forbidden.
** In some societies, magic may be limited to a specific class or status.
*** The use of magic may also be further limited to a certain species, as only some species may possess the required physiology and/or organs to facilitate magic use.
* User may be unable to use spells that are beyond their imagination.
* Using magic may take concentration, focus and mental strength.
* May react disastrously with Science Manipulation.
** May disrupt/cancel out technology.
* May need to perform certain actions/fulfill conditions to use magic, ranging from specific words/songs, certain hand/body moves, materials that may be consumed or even extensive rituals.
== Types Of Magic ==
"Magick ad been achieved by great mystics from ancient times; whether miracles brought forth by ‘Gods’, demonic power of ‘Devils, or else original theories on supernatural phenomenon, they were all things that could be reproduced through formulas. All phenomenon have fixed laws, which can be measured, calculated, and their manifestation derived through ‘magick’""
=== Universal Techniques ===
* Illusion Manipulation
* Telekinesis
* Enchantment: Due to the strain of sustaining certain magical effects, various researchers of Magick have resorted to imbuing objects and even entire structures with magical properties and abilities. This resulted in the creation of Relics, such as the eye of shambalance or the Sling Ring. Examples of magical structures created by sorcerer's include the Orb of Agamotto and the three Sanctums scattered across the world.
=== Noverian ===
Noverian Magic 
* Illusion Manipulation: Users can generate holographic images used to create illusions. They have both used this ability to either make decoys of themselves or another person or to project themselves into another location to speak to someone, similarly to astral projection. Illusions could also allow users to mesmerize people with visions.
* Presence Concealment: Users can use magic to make themselves and others imperceptible to whoever they want, allowing them to be completely unseen and unheard. However, this was not true invisibility, as their reflections are shown reflective surfaces.
* Transdimensional Perception:
* Transdimensional Communication:
* Novusleep: A powerful rejuvenative sleep magic that Noverians can use to heal themselves and recharge their abilities.
* Mind Control: Users can use magic to conjure an inhumanly persuasive voice that allows them to enthrall weaker willed people. This ability is usually effective through voice, but if the victim proves to have a higher will capable of resisting their power, the user is able to strengthen the enthrallment through touch.
* Dark Energy Manipulation: Some Noverians are able to channel esoteric energy that allows them to summon the Bridge and transport people across space at will, though at the cost the of the health of both the conjurer and the traveler. Due to the great difficulty and strain of this power, Noverians used the mystical structure of the Bridge on Vektan-Noveria to travel using the Bifrost effortlessly and harmlessly, acting much like a mystical relic that channeled energy safely for sorcerers to sustain magic that would normally be to powerful to sustain.
* Conjuration
* Clairvoyance
=== Eldritch ===
* Eldritch Whip: Wizards are able to conjure fiery lines they can use as whips or lassos for combat. They constantly emit sparks, evoking a serrated appearance, and generate more force than the user normally can produce alone. This allows a user to effortlessly restrain and drag humans with the rope or strike someone with enough force to send them flying across a room. However, more powerful sorcerers can resist the whip's strength if it is used on them, allowing a skilled sorcerer to turn the whip's great force back on the user to effortlessly disarm them. 
* Portal Creation: Using Rings, sorcerers are able to create fiery portals of various sizes to another location on Earth or throughout the Multiverse. The size and duration of these portal could be consciously controlled by the sorcerer generating it. Portals could even be made to physically move by sorcerers.
* Duplication
* Transmutation
* Conjuration
* Teleportation
* Astral Projection: Users are able to leave their material bodies and enter the Astral Dimension. They can also do this to others if necessary and can even perceive their astral forms despite them being normally imperceptible. While in this state, they are capable of flight and intangibility.
=== Glass Dimension ===
* Dimensional Warping was capable of conjuring a large construct of the Mirror Dimension in the form of crystalline fractals that acted as a shield, absorbing an energy beam from the Power Stone, and was also able to send the fractals at Thanos.
=== Chaos ===
* Reality Manipulation: Mages accomplish this by manipulating molecular polarity, allowing her numerous other capabilities. 
**Conjuration
** Teleportation
** Elemental Manipulation
**Energy Absorption
**Astral Projection
=== Dark Dimension Magic ===
* Reality Warping: Users can warp and twist the landscape of Dimensions. They can also run on walls and ceilings, completely disregarding gravity. In addition, their momentum seemed enhanced to the point where they could easily send someone flying with their attacks, especially while defying gravity.
* Space Shard: Space Shards are blades made of space that are warped into a glass-like material. These weapons can be summoned relatively quickly from space, and just as easily dissolve back into space (causing spacial ripples that appear as crystalline projections). While they can physically interact with the world as a very sharp blade, they have unique properties. 
* Immortality: The Dark Dimension to extend her life span beyond typical human terms. However, this form of immortality only suppresses the aging process, meaning that the user can still be fatally injured.
* Conjuration: Users can conjure mystical beings using spells imbued with the power of the Dark Dimension.
* Life-Force Absorption: Users are able to absorb others into their spirit, making them more powerful. Using the Dark Dimension's energy, it significantly boosts a mages powers. However, this comes at a cost as users become a monstrosity from the absorbed beings.
* Imprisonment Spell
=== Dragosforce ===
Dragosforce is a draconic element special to the Drakoni race. The force of the dragons originates from a pocket dimension where the Dragosforce resides, known as the Dragos-Realm, the birthplace of the most powerful dragons to exist. Experienced draconic entities can harness the power of this mystical force to give them special abilities. It is considered a magick because the presence of the Dragosforce is mystical in properties. The most powerful dragons can freely manipulate the Dragosforce and are considered the most powerful because of it. Most of the time, the greater draconic entities are likely to be actual conduits for the realm.
* Dragosforce Harnessing: The power that gives the Drakoni the sorcery over the dragosforce. They can open up a gateway to the Dragos-Realm, which enables them to tap into the Dragosforce for a set amount of time or for indefinite periods. The level that Drakoni or any other draconic being can harness the Dragosforce is a variable, the highest being actual conduits for the Dragos-Realm.
*Dragosforce Incineration: The Dragosforce is the hottest force to ever be wielded, and is able to burn through almost if not everything. The proficiency of the Dragosforce’s attribute to burn through everything varies from Drakoni to Drakoni. The incineration effect is incredibly volatile, and will backfire to inexperienced Drakoni.
*Heat Immunity: Experienced users of the Dragosforce are immune to almost every form of heat, and the conduits themselves are completely immune to the heat, even to the Dragosforce immense incineration abilities.
* Heat Absorption: Experienced users of the Dragosforce can absorb large amounts of heat from any source, even increasing to absolute and limitless levels depending on their level of proficiency of the ability. 
* Fire Manipulation: Experienced users of the Dragosforce can manipulate and generate limitless amounts of fire. Their range can extend to other forms of fire, even reaching to absolute levels over the control of fire and it’s variations, both esoteric and conceptual in presence. Experienced users can manipulate 1-4 types of fire, while conduits have more potential. 
* Dragosforce Constructs: Experienced users of the Dragosforce can manipulate and solidify the Dragosforce into tangible objects, allowing for more use and practicality of the mystical force. If the user isn’t completely immune to the effects of the Dragosforce, there is a chance that they will get burned if they were to touch the actual constructs, varying in damages.
*Dragon Manipulation: Users that have reached the absolute level and max potential of the Dragosforce can quite literally manipulate any dragon and themselves. They can remove and create draconic traits, have control over any draconic entity, and even manipulate their own powers (and are only limited to draconic abilities). This is considered the highest level of the Dragosforce, and the user that reaches this first is known as the Dragon God.
=== Shape Magic ===
Shape Magic is a mystical element that draws power from the Inter-Hub’s forces and harnesses it to dish out incredible spells. Shape Magic is largely exclusive to the Four Forces of the Inter-Hub and their acolytes and prized followers, but can also be learned by non-followers of the abstract beings that first harnessed the power. However, it would be tougher to master if one is a non-follower, and would have to be a rather experienced mage to actually learn anything. The followers have a certain cap, but are pretty strong by themselves when they’re well-versed in what the magic does. The Four Forces, or the Inter-dimensional Shapes (e.g. Excal) have essentially limitless amounts of potential. Depending on who the follower is, their Shape Magic manifests in different ways that correlate to one of the Four Forces they follow.
* Shape Bolts: The most commonly used attack and the easiest to learn, as a starter. The user can create powerful bolts of energy that can eradicate and annihilate targets. The level of power rises depending on the user’s proficiency, and can go to points of being able to destroy entire solar systems and even galaxies, maybe even beyond with only a single bolt of energy.
** The Cube and their followers’ shape bolts manifest as squares and cubes. 
** The Pyramid and their followers’ shape bolts manifest as triangles and pyramids.
** The Sphere and their followers’ shape bolts manifest as circles and spheres.
** The Cone and their followers’ shape bolts manifest as cones. 
* Shape Binds: Users are able to tap into the power of the Inter-Hub and generate indomitable binds that restrain their adversaries, or otherwise stop their opponents. Experienced users can use these binds to attack their adversaries with varying intensities. 
*Shape Constructs: Users can manifest the energy and force of the Inter-Hub into solid constructs and unlock a wide range of attacks to choose from. Experienced users can create more complicated and intricate constructs with little limitations to accomplish so.
*Dimensional Link: Users of the Shape Magic are linked to the Inter-Hub. This gives them an awareness of the opening points that lead to the Inter-Hub. Any user of the Shape Magic grows infinitely stronger when they’re in the Inter-Hub and exposed to the outside forces. Subsequently, it also gives them an immunity to the harsh outsides of strange matter and unstable particles.
* Selective Affinity: Depending on what the Four Forces does and where their domain is, followers and the Four Forces become stronger when exposed to the effects or are inside of the domain (E.g. The Pyramid grows stronger depending on how much chaos there is or if they’re in their domain, known as Everywhere at the End of Everything). Followers are a bit weaker in terms of the buff, but the effect does vary from one another depending on how well-versed they are with the Shape Magic.
* Domain Manipulation: The Four Forces and their experienced acolytes are able to create their very own domains that allow them to give themselves or others synergies depending on the concept of the domain. Acolytes are limited to manipulating and maintaining only one domain that is unique to them, while the Four Forces can create and manipulate any domain. It is considered that the followers that are experienced enough to use their own domain are imperfect reflections of their masters.
** The Cube’s domains are known as ‘Domain Deployment’
** The Pyramid’s domains are known as ‘Domain Disruption’
** The Sphere’s domains are known as ‘Domain Distribution’
** The Cone’s domains are known as ‘Domain Disposal’
* Depending on the follower and their current potential, they are able to manipulate one of the components and elements that the Four Forces have dominion over. However, they are very limited to it. 
== Magic Sources ==
Magic is divided into three different categories: Personal energies, Universal energies and Dimensional energies. Supposedly, all magic is built on the concept that all realities can be reshaped by tapping into the existing power that is found in either themselves, the Universe, or other dimensions.
Personal energies are those derived from the life force of the sorcerer. Personal energies can only be used to power abilities developed through mental studies and are thus limited to mental abilities such as astral projection, hypnotism, telekinesis, and telepathy. However, because it is known that the continual use of such energies will fatally deplete the individual by consuming their life force, sorcerers must also learn to harness external forces through meditation techniques and trained willpower.
One of the easier sources that a sorcerer can draw power from are the Universal energies of their home dimension. Universal energies can be used for conjuration, transmutation and teleportation purposes and are commonly used in battle to create shields and weapons of energy. Universal spells usually require specific gestures and/or words in order to be activated. Some Universal energies can also be used by astral bodies who contain a dimensional anchor in the form of an artefact or an individual. 
Lastly, Dimensional energies are those that are drawn from other planes of existence throughout the multiverse or are bestowed upon a sorcerer from one or more extra-dimensional entities. These entities must be entreated by the sorcerer(s) using ritualistic spells and possibly a promise, contract or sacrifice of some method. However, some such Dimensional energies can be channelled without the awareness or participation of the entities involved.
Most sorcerers, especially those that harness extra-dimensional energies, such as the Masters of the Mystic Arts, train in the art of spell-casting, which is conceptually similar to the computer programming and codes of computer sciences. In the same vein as scientific formulas or mathematical equations, achieving specific magical effects can require certain words, gesture, or rituals of some sort, while others may require the use of relics and other items imbued with supernatural power. Furthermore, these effects can be accompanied by the appearance of varyingly intricate and elaborate geometric configurations or patterns, weather in the form of projected constructs of energy or inscribed onto a physical surface, location or object. As magic is practiced by various different cultures and pertains various disciplines, these formations can appear as sigils, glyphs, runes, and emblems that can reflect symbology most associated its practitioners. A most notable example of this phenomenon are the appearance of mandalas, spiritual symbols commonly associated with Earth religions such as Hinduism and Buddhism. Some uses of magic primarily manifested through the use of verbal incantation or chanting with some incantations on Earth being of Latin or Sanskrit origin and archived by those who study and research it. Alternatively, Noverian sorcerers were capable of solely relying on concentration and movement in order to practice their mystical abilities.
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Category:Phenomena
Category:Power Origins
Category:Character Creation