115055-so-many-toons-so-little-time

== Content ==
			
I enjoy the game, for the most part. I've enjoyed it so much so that I've rolled 5 toons, 4 of which are level 50 and one is an up-and-coming level 26 (esper, engineer, stalker, spellslinger, medic). I enjoy checking out and experimenting with each of the class's play styles. Each have their own set of professions (weaponsmith, outfitter, technologist, tailor, armorsmith). My main (esper) and one of my alts (engineer) are working on their attunement (it's a slow process). My main is beloved with nothern wastes and crimson badlands. Other toons are there mostly for crafting purposes at this time. Three of the toons are at expert research level - technologist as a profession isn't quite there yet and my armorer is still a lowbie.
 
A couple of things:
 
Alts: I look forward to playing the game while I'm here at work, but when I arrive home and do play I feel overwhelmed because each toon requires a great deal of time and attention in terms of crafting and rep dailies, adventure, dungeon runs, leveling lowbie alts, etc. Each toon requires nearly the same amount of time and attention in order to progress. I don't enjoy the feeling of missing out/not keeping pace  because I concentrated on a particular toon on a given day. Are there any plans to make this game a bit more alt friendly - perhaps make rep/crafting fragments/vouchers account-wide?
 
Tailoring, schematics, and talent points: Yeah, I'm a total carebear, PvE'er/raider-type. That being said I have to ask why the tailoring schematics drops/locations/vendors are handled so differently than the other professions (tailoring schematics are PvP vendor purchased and adventure drops - really rare) . Is there any word that schematics will be made available as it's implemented with the other professions?	
----