Staff of Displacement (Magic Staff)

This magical staff functions at all times as a cloak of displacement +2 when up to three beings hold it. The protection functions continuously and drains no charges.
The staff can also, upon command (a silent act of will not requiring a gesture or utterance), enable a single creature grasping the staff to jump, as the 1st-level wizard spell. This function drains one charge and may be activated as often as desired, once per round.
The staff can also part water by touch in a 5-foot cylinder. The cylinder is centered on the staff and extends 4' beyond either end of it, enabling beings to breathe air while submerged. Magical processes replenish the air continuously to keep it fresh and drain one charge per round from the staff while performing this function. This function requires the utterance of a secret command word to activate the staff. The function ceases upon the mental command of any being grasping the staff, and it may be used as often as desired.
Finally, all staves of displacement can temporarily negate (but not destroy) wizard locks and hold portal spells, regardless of the level of the caster. The touch of the staff causes the guarded door or portal to glow with a faint radiance for 1d4 rounds: during this time, all creatures who wish to do so may pass freely through the guarded area. When “free passage” ceases, any creatures caught passing through the guarded area may proceed but must suffer a system shock roll. This function operates automatically, whether passage is desired or not, and drains one charge per level of the caster of the hold portal or wizard lock.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Staves
Category:Magic Weapons