115071-flying-done-right

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Let's face it, flying in that unnamed mmo is terrible. It's bland, point where you want to go and set autorun.
 
 
This is not our only option! 
 
 
Firefall has an excellent gliding system, it's interactive, it utilizes the terrain, forces you to explore to find tall places to start from. It's the best part of the game. 
 
 
Throw in some updrafts in choice locations to create more vertical play and it could be awesome.	
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I think gliding or rocket-boosting is the best way to do "flying" in an MMO.
 
Check out Archeage for another great example of gliders.	
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I don't think flying is ever good in a ground-based game.  The current game world benefits significantly from having no flying mounts.  It would only hurt the game to move the action to the air; it turns a world into a map and let's you just connect the dots rather than living in the scenery.
 
That said, Wildstar is set in the future.  There are spaceships.  I have absolutely ZERO problem with them installing a kind of space-flight-sim or giving us spaceships to fly around ourselves, letting us dock on planets, moons, and asteroids, and then run around on them.  That would be how Wildstar could do flying right; making a completely 3d space with 3d threats.
 
That might be far in the future though.	
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			Wildstar is set in a universe where intergalactic travel is possible.Gliders being a form of travel would be out of place.If they ever do anything in that field I would think something along the line of personal jetpacks with limited fuel, similar to how sprinting works would be the way to gobut as been stated, personal flying mounts shrinks a gameworld to such a degree it is not really a wise choice to include. At least any time early on	
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			Yeah, had a lot of fun in Firefall just getting up as high as you could and gliding as far as you could.  However, the Firefall's map was designed with those gliders in mind (e.g. lots of mountains to facilitate rapid altitude gain via jumpjets).  While Wildstar might be able to seamlessly transition to flying the topography may not be one that gliding is a useful and fun mechanic.  That said, I would only want a form of limited flight in the game, if at all.	
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			No thanks, I don't want flying mounts.	
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I think the OP missed the purpose of flying in 'that other game'. It wasn't supposed to be "fun", it was supposed to be functional— mounts (including ground mounts) are simply a QoL improvement. Most players could care less about the rest of it, although the customization of mounts in WS is neat.
 
That said, most of the mounts I see in Wildstar look kind of stupid (big clunky metal objects screwed into the flanks of animals is just... yea, stupid).	
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I think the OP missed the purpose of flying in 'that other game'. It wasn't supposed to be "fun", it was supposed to be functional— mounts (including ground mounts) are simply a QoL improvement. Most players could care less about the rest of it, although the customization of mounts in WS is neat.
 
That said, most of the mounts I see in Wildstar look kind of stupid (big clunky metal objects screwed into the flanks of animals is just... yea, stupid).
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			Them's some fine lookin' laser sharks. 	
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Them's some fine lookin' laser sharks.
 
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Originally we were suppose to have combat flying mounts.
 
Like all those annoying anti mount players from GW2 Carbine found itself in the same spot & should have ignored the crying player base from reddit, WScentral, and the beta forums when Jeremy Gaffney initially spoke on Wildstar being built w/flying mounts in mind.  For some reason players always go w/the bs of seeing and being at the ground level for the experience of Nexus, ya...the experience of a cluttered linear map closed off by instanced based entry, and cut down to size w/the teleports (waypoints).  
 
It really doesn't matter much anymore for a few reasons, public opinion on the game is already out, there's not much of a reason to visit other zones outside of dailies, and I don't expect WS to follow the route of WoW w/expansion packs either.  Flying mounts in WoW were introduced in BC, and flying mounts in BC & WOTLK were a blast.	
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			I think flying ruins a lot in many games. I don't really feel that any game have implemented it appropriately.	
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That said, most of the mounts I see in Wildstar look kind of stupid (big clunky metal objects screwed into the flanks of animals is just... yea, stupid).
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I think flying ruins a lot in many games. I don't really feel that any game have implemented it appropriately.
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That's exactly what those players said, and once again another mmo (W*) fails up against a mmo from 2004 w/flying mounts.
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That's exactly what those players said, and once again another mmo (W*) fails up against a mmo from 2004 w/flying mounts.
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Yes because flying mounts are the reason WoW has their subscriptions.  WoD will have no flying mounts until the first major content patch.
 
Just to quote Bashiok because he gives a good explanation:
 
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I think flying has been done right in Wildstar. You can take ships to places, taxis to places, and in some areas you have limited access to mega-jumping or flight-style abilities.
 
Nothing more required.	
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I think flying has been done right in Wildstar. You can take ships to places, taxis to places, and in some areas you have limited access to mega-jumping or flight-style abilities.
 
Nothing more required.
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No thanks, I don't want flying mounts.
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			Adding flying, gliding, triple jumps or anything similar will totally break the explorer path.	
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Adding flying, gliding, triple jumps or anything similar will totally break the explorer path.
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If they added gliding all their carefully designed jump puzzles will be ruined because everyone can just glide over to the objective instead of doing it the right way. 
 
I'd love to see a flight combat added to the game but like how SWTOR did gsf and swg did space flight.	
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I would love to own a space ship, and do mission around loftite "islands" high in the sky, the halon ring, the moons, around space stations, etc.
 
Treat the space ship as a new character, with equipment slots and LAS. The equipment is loot drops or crafted by players, and are things like Engines, Maneuvering Thrusters, Shield Generator, Armor Plating, and optional modules.
 
The LAS is determined by the equipment you put in. So a "Flux-Charged Galactium Shield Generator" may give you the LAS "Shield Boost", and if you equip a "Dual Matrix Novacite Shield Generator" you get the LAS ability "Harden Shields".
 
The same for other equipment slots, including a "Gadget" slot.
 
From this LAS you choose 8 as normal to play with.
 
The speed and maneuverability of your ship is determined by the strength of your engine and maneuvering thrusters compared to the mass of the ship. So if you focus on armor and heavy weapons, you will be slow and clumsy. Focus on engine and thrusters and you become quick and nimble, but has less armor and weapons.      
 
Guild ships or "Space Warplot" ships could have turrets manned by players, as well as fighter bays from which players can launch their personal ships.
 
 
 
I do NOT want flying mounts in this game, unless it is restricted to zones specifically designed with those mounts in mind. It would ruin the existing zones, especially for explorers (path or hobby).	
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			The mount system is fine, but taxis should be faster and/or more direct. The taxi route from the Grimvault teleport exit to Blighhaven (for Scorchwing etc) is insane.	
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The mount system is fine, but taxis should be faster and/or more direct. The taxi route from the Grimvault teleport exit to Blighhaven (for Scorchwing etc) is insane.
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			"Jump packs" with cool downs.	
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Players said the same thing about mounts in GW2, I wonder how much money they loss from players going to other games that have mounts?  It's the little things that make up the whole package that keeps players around.
 
405 is moving again, you guys have fun w/the topic.
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Let me posit another counter argument against PvP and for flying.  Is World PvP in a themepark even a viable thing?  To me it's nothing more than a gank fest.  There are no real objectives to WPvP anymore in themeparks.  The last three games that I have played that had any real World PvP were Anarchy Online and the old Star Wars Galaxies ( Pre-CU ) and of course Lineage 2 ( but that was nothing but a gank fest even with real WPvP objectives ( typical of the source model )).
 
Lets face it, the majority of the players that play MMORPGs these days in a themepark model just want to be left alone even if on PvP servers.  They don't want to endure the "gank".  It's not like the "old days" were players that played PvP MMORPGs expected to have to WORK for their levels, treasure, etc. by avoiding or over coming other players.  With the advent of "instanced" PvP ... many seem to take the tact of "I should be safe while leveling" UNTIL I wish to engage in PvP.  To me that sounds like a PvE server with PvP "wannabes" measuring all that against the old paradigm of PvP gaming.
 
Companies that produce games with PvP are not the "Villians" in this scenario.  It's WE the players ( or at least those of us that don't really want to engage in true PvP ) that are to blame.
 
Flying to "avoid" WPvP?  Why not, given the current environment were many ( if not most ) only wish to PvP in instances.
 
Face it until something changes WPvP is dead in pretty much every Themepark.  It will not live again (IMNSHO) until a Sandbox offers such again ( with NO instances ) and makes it an integral part of playing the game.  Given the climate of "today's gamer" I don't see this happening.
 
Gone are the old days ... for now.
 
Eve is that last bastion of WPvP ... but .. there may be another ... The Repopulation ...
 
Basically this is a first world problem with all the philosophical reasons plaguing modernity today. ;)	
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Flying mounts?
Oh Chua remember discussion from Beta!
 
Carbine created world to be explored with Flying Mounts. Then announced flying mounts and Community went mental screaming murder that they did not want.
So Carbine took out flying mounts.
Only thing left is Taxi and Missions on Farside..
 
 
 
Yay Community!	
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Oli,
 
The world still has "3-D" potential given that we can "jump" and well think about the explorer path and some of the quest mechanics.
 
I am holding out for "limited flight" in the form of "jump packs" with cool downs ( very sci-fi ).  With the cool downs and the limited flight it may be a happy medium?
 
Thoughts?	
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Let me posit another counter argument against PvP and for flying.  Is World PvP in a themepark even a viable thing?  To me it's nothing more than a gank fest.  There are no real objectives to WPvP anymore in themeparks.  The last three games that I have played that had any real World PvP were Anarchy Online and the old Star Wars Galaxies ( Pre-CU ) and of course Lineage 2 ( but that was nothing but a gank fest even with real WPvP objectives ( typical of the source model )).
 
Flying to "avoid" WPvP?  Why not, given the current environment were many ( if not most ) only wish to PvP in instances.
 
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mitra,
 
I am very familiar with that process.  I defend guildies and others in trouble all the time in WoW while people without anything better to do grief quest hubs and attack lowbies.  It's not a flying problem or a game company problem, it's a player problem.	
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mitra,
 
I am very familiar with that process.  I defend guildies and others in trouble all the time in WoW while people without anything better to do grief quest hubs and attack lowbies.  It's not a flying problem or a game company problem, it's a player problem.
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			I understand the over all objection to flight in games but, I still think it has to do with the advent of "instanced PvP".  I find that many that "PvP" ( in quotes because it's not real PvP ) don't actually want to "PvP" ( in the real sense ) and just want to grief others these days.  This is why I am not fond of "PvP" on "PvE" servers.  If there were no instanced PvP at all and PvP was ONLY on PvP servers then that would go a long way to train gamers that played on PvP servers to actually PvP and understand what PvP is on that rule set.  Again, I think Instanced PvP is to blame for the over all change.  I find that most that object to "Flying" ( to bring it back to topic ) are those that want to "grief and gank" these days.  My OPINION ( for those reading ) of course. ;)	
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I understand the over all objection to flight in games but, I still think it has to do with the advent of "instanced PvP". I find that many that "PvP" ( in quotes because it's not real PvP ) don't actually want to "PvP" ( in the real sense ) and just want to grief others these days. This is why I am not fond of "PvP" on "PvE" servers. If there were no instanced PvP at all and PvP was ONLY on PvP servers then that would go a long way to train gamers that played on PvP servers to actually PvP and understand what PvP is on that rule set. Again, I think Instanced PvP is to blame for the over all change. I find that most that object to "Flying" ( to bring it back to topic ) are those that want to "grief and gank" these days. My OPINION ( for those reading ) of course. ;)
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Nerrollus,
 
I am like you for the most part BUT, if I am playing on a PvP server ... I want to PvP ( and not in instances ).  I want to have a community that is not "gank minded" and people of "equivalent power" engaging each other in PvP.  This is non-existant for the most part in games these days as most "WPvP" tends to be "high level players" ganking "lowlevel players". This is why most just avoid it altogether.
 
When I play on a PvE server I don't expect to be ganked.  I don't flag.  I also, don't expect the game to allow PvP wannabes to be able to grief quest givers to force people to "PvP".  On a PvE server there should be no way for anyone to force WPVP ( which again is not really WPvP it's just forced ganking ).	
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			Same. Pvp flagged people that jump into AoEs to force flag others is my biggest irritation.	
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Wildstar is set in a universe where intergalactic travel is possible.
Gliders being a form of travel would be out of place.
 
If they ever do anything in that field I would think something along the line of personal jetpacks with limited fuel, similar to how sprinting works would be the way to go
 
but as been stated, personal flying mounts shrinks a gameworld to such a degree it is not really a wise choice to include. At least any time early on
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			Farside is "sorta" like Vash'ir ( since it has the enhance jump mechanics). ;)	
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Farside is "sorta" like Vash'ir ( since it has the enhance jump mechanics). ;)
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			Someone mentioned taxi speeds... they could stand to go a little faster.  I think there should be the option to pay him to "step on it".	
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Teleport between the gate things you can bind at?
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Someone mentioned taxi speeds... they could stand to go a little faster.  I think there should be the option to pay him to "step on it".
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Yay another flying mount thread. Im all for it. I dont think it removes anything from the game that people dont already want to avoid. Like, if I want to PvP, id @#&$ing land!
 
Yeah the flying in WoW sucks, its horrible and shallow. Its basically just swimming in the air... down to the coding! Completely and totally unrealistic to actual flying. Birds cannot hover in place!!! Well ok ONE very small and lightweight one can, NOT dragons, bats, or huge birds with Lion-like bodes. Even helicopters which can remain stationary do not just hover in place. Im not saying we need a flight simulator, but some basic physics and controls should be fine.
 
Swimming is decades old tech, we have got to be able to improve on this crap by now. You telling me we can have quick, twitch combat on the ground but we cant have some dog fights in the air? Have some surface to air attacks for PvP? Hard to believe thats not possible now, even if its typical MMO-style, target>click attack. Why cant we have http://youtu.be/hpBQSFE1g0I?t=37s but with other players and non-aerial swimming controls?!?!?!?
 
As for skipping content, get over it already. We can already port  to every other town in this game, flying is just mounting with a better view. Most of this "skipped content" are mobs we have already royally owned and can skip just as easily on a regular mount. Craft node farming? Disable the tracker when in flight ... *facepalm* its not @$*&in rocket science!!!	
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			I really think they should save it for off-world content in an expansion that's about fighting in orbit around Nexus, but if they can make flight in atmosphere as fun to do as hoverboarding is, then bring it on!	
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That's exactly what those players said, and once again another mmo (W*) fails up against a mmo from 2004 w/flying mounts.
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Flying mounts?
Oh Chua remember discussion from Beta!
 
Carbine created world to be explored with Flying Mounts. Then announced flying mounts and Community went mental screaming murder that they did not want.
So Carbine took out flying mounts.
Only thing left is Taxi and Missions on Farside..
 
 
 
Yay Community!
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The 2004 MMO started experiencing subscription loss for the first time when it made flying most accessible. (Cataclysm allowed flying immediately in new leveling zones).
 
I think it's safe to say we can leave the comparison of subs between the two games out of a discussion on flying.
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I think one of the hurdles Carbine needs to overcome before flying mounts can be implemented is that there are parts of the world they don't want us exploring yet, but those areas are already in-game. Those of us who like map-breaking have found some surprising and fun stuff (not quests or NPCs or anything, just props and such, but clearly intentional) outside the bounds of the actual zone maps where there happens to be no kill zone to keep us in bounds. The detail given to these areas makes me think that there may be quite a bit of content designed into the current Nexus world map that we simply can't get to yet.
 
Carbine has gotten away with an essentially open-world zone concept so far by making hillsides and props extra slippery where necessary to prevent climbing. With flying mounts, they would have no choice but to implement invisible walls or a very extensive kill zone to prevent people from going even farther outside the bounds of the current zones.
 
Once the majority of the content that's already in the Nexus world map is revealed, I think the timing will be better for Carbine to consider flying mounts.
 
I'd certainly love the possibility of exploring the skies, in addition to caves and lakes.	
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I think one of the hurdles Carbine needs to overcome before flying mounts can be implemented is that there are parts of the world they don't want us exploring yet, but those areas are already in-game. Those of us who like map-breaking have found some surprising and fun stuff (not quests or NPCs or anything, just props and such, but clearly intentional) outside the bounds of the actual zone maps where there happens to be no kill zone to keep us in bounds. The detail given to these areas makes me think that there may be quite a bit of content designed into the current Nexus world map that we simply can't get to yet.
 
Carbine has gotten away with an essentially open-world zone concept so far by making hillsides and props extra slippery where necessary to prevent climbing. With flying mounts, they would have no choice but to implement invisible walls or a very extensive kill zone to prevent people from going even farther outside the bounds of the current zones.
 
Once the majority of the content that's already in the Nexus world map is revealed, I think the timing will be better for Carbine to consider flying mounts.
 
I'd certainly love the possibility of exploring the skies, in addition to caves and lakes.
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