Gordon Freeman (butthataintindie)

Gordon Freeman is a starter fighter in The Fighting Game of Everything.
==Bio==
Gordon Freeman is a scientist who has undergone many incidents throughout his lifetime. From the Resonance Cascade and the Black Mesa incident, to being placed in stasis, to fighting the rule of the Combine, and… we don’t really know where his story ends since we all know Valve can’t count to three. But in this game, Gordon uses many of his weapons to his advantage: whether in short range or long range, he is an effective zoner, and if he needs to get closer, he can rely on his trusty crowbar to help. And all without a single word!
==Pros and Cons==
===Pros===
*Great zoner with many capabilities from far distances
*For a character crossing the lines between medium and heavy weight, he has great agility and average speed
*Possesses the average level of health, which is higher than most other rangers
*Can seamlessly switch between weapons
*Recommended for newbies looking to seek out a zoner main, being one of the easiest options
*Because he has a medium-heavy weight, even if not to the level of heavyweighted characters like Wario or King Dedede, his weight is still enough to lower his chances of being pushed back
===Cons===
*Weak attacks at close-range, minus the crowbar, which can interfere with potential combos
*A lot of his attacks have cooldowns
*Miniscule defense when the opponent is up close
*A glass cannon, as if the opponent gets too close, his poor defense and constant cooldowns allow him to be comboed easily
==Costumes==
Gordon has recolors in his costume set. The color inspirations are stated below and are in the gallery.
*HEV Suit (Mark V)
*HEV Suit (Mark IV)
*Civilian Clothes
*HEV Suit (Mark V) with Barney Calhoun colors
*HEV Suit (Mark IV) with Adrian Shephard colors
*Civilian Clothes with Alyx Vance colors
*Civilian Clothes with G-Man colors
==Throws==
FORWARD: Gordon launches the opponent away after grabbing them, using his RPG.
BACKWARD: Gordon tosses the opponent and shoots them in the air, as they are sent backwards.
==Specials==
===Crowbar===
Gordon’s main melee attack. Gordon swings his crowbar, doing a small amount of damage. However, the opponent is briefly stunned for a few seconds, allowing Gordon to move back and focus on hitting the enemy at long-range.
===Gravity Gun===
Gordon grabs a crate and tosses it towards the sky. He uses the Gravity Gun to launch it further towards the opponent. The crate breaks upon impact, dealing a sufficient amount of damage and pushing back the opponent, preventing them from reaching Gordon. There is a 5 second cooldown for this move.
===Crossbow===
Gordon grabs his crossbow. This move is most effective when Gordon is as far away as possible, but has a longer cooldown (10 seconds) than most other weapons possessed by Gordon, and can only fire one shot before going back into cooldown. It isn’t as effective when the enemy is up close. The crossbow deals significant poison damage for 5 seconds, allowing Gordon to little down the enemy’s health as it goes on.
===Glock 17===
Gordon can use the Glock to push back opponents before they get too close to him. It deals the least damage of all of his weapons, but the pushback can distract the enemy before Gordon launches one of his more powerful weapons. Each gun can store up to 5 pieces of ammo inside before a 2 second cooldown to reload.
====Colt Python====
Alternatively, Gordon can swap his Glock for the more powerful Colt Python revolver. It deals more damage, but the same amount of pushback as the Glock, and has a longer cooldown.
===MP7/MP5===
Gordon pulls out his MP7 submachine gun. The MP7 deals weak, but fast and plentiful amounts of bullets (up to 25 total), and a powerful grenade launcher. The grenade launcher takes 10 seconds to reload, but the gun itself only takes 5. With the Mark IV costume, the MP7 is an MP5, which is purely a cosmetic change.
====Pulse Rifle====
Alternatively, Gordon can swap his MP7 for the more powerful Pulse Rifle. This cannot happen in the first round, but is faster, requires less cooldown time (3 seconds when compared to 5), and can take up to 30 bullets before reloading. The rifle also has a mini grenade launcher with the same cooldown, rendering it primarily as a better option when compared to the MP5.
===SPAS-12===
Gordon uses the shotgun to attack. Up close, it deals a good amount of damage and pushback, which seems to contrast with Gordon’s usual zoner archetype at first, but the pushback can allow Gordon to use other attacks. Farther away, it deals less damage and is far less effective when used with this in mind. There is a 3 second cooldown between each bullet.
===Grenade===
Gordon can throw a grenade towards the opponent. It takes 3 seconds until it detonates, rendering it as a weaker move if the opponent can see it. Therefore, it is advised to use this move after a stun.
====RPG====
Alternatively, Gordon can bring out his RPG and launch a rocket out of it. Once this move is done, this move has a 5 second cooldown to reload, but deals a ton of damage upon contact, even more than the Grenade, and explodes instantly. 
==X-Factor==
===Resonance Cascade===
Once activated, Gordon launches a cart towards the opponent’s side. If the opponent is caught in the attack, the cart is slowly flown into the Black Mesa Research Facility in a cutscene, and lands in the Anti-Mass Spectrometer, where the opponent is quickly teleported throughout the landscapes of Xen before teleporting back at the stage, heavily damaged. As the opponent is still in the cart, Gordon can still attack them.
==Play Objectives==
WIP
==Animations==
===Entrance===
The Garry’s Mod spawn sound plays first, simultaneously with the Valve intro note. As the Valve intro note plays, Gordon spawns into the map similarly to a Garry’s Mod ragdoll spawning. He gets up and grabs his Crowbar.
===Stance===
Gordon holds one of his weapons in his hand, and the other to support it. If it is a gun (which most of the time, it is), his left hand grips the gun whilst the right hand is placed near the trigger. The crowbar and the grenade are the only exceptions, and both are held in one hand. His legs are close to each other throughout all of this.
===Victory===
Gordon simply stands there, doing nothing at first, before he gives a thumbs up.
===Taunts===
#Gordon checks his HEV suit.
#Gordon picks up an ammo box on the ground by simply running into it.
#Gordon swings his crowbar around like a maniac.
===Time-Up Loss===
Gordon simply walks away with his weapon in hand.
== Gallery ==
File:Mark IV Gordon.jpeg|Mark IV outfit
File:HL2 Civilian.webp|HL2 Civilian (basis for the Civilian Clothes costume)
File:Adrian.webp|Adrian Shephard (basis for recolor)
File:Barney.jpeg|Barney Calhoun (basis for recolor)
File:Alyx.webp|Alyx Vance (basis for recolor)
File:Top G.webp|G-Man (basis for recolor)
== See also ==
* Gordon Freeman on the Half-Life wiki
* Doomguy (Arcecer)
Category:3D Characters
Category:Game Characters
Category:Rangers
Category:Humans
Category:American
Category:Neutral
Category:Starter Fighters
Category:Gunners
Category:Serious Characters
Category:Silent
Category:Glass Cannons
Category:Valve