Buildings

==Overview==
Buildings generally fall into two groups: city buildings or houses.
===City Buildings===
For a particular city building to be available, you must (1) unlock the building in the technology tree and (2) meet the city level requirement for that building. Each building has its own crafting and production options that are managed through the Buildings tab in the Management menu.
For more details about what's required to build each city building, please see the Buildings Chart below.
===Houses===
Please see the Houses page for more details.
==Building Management==
===Management Overview===
Buildings are managed via the Buildings tab in the Management menu. (See image to the right.) Choose the correct city and building to view management options for a building.
====Barn====
The barn is used to manage fields and the production of animal food, bread, corn seeds, pumpkin seeds, seed potatoes, bean seeds, cotton seeds, ox eye sunflower seeds, poppy seeds, prairie phlox seeds, wild bergamot seeds, and rough blazing star seeds. The barn employs one settler. 
Barns can only be placed in arable areas. Visit the Farming & Hunting page and Crops page to learn more.
====Blacksmith====
The blacksmith building is used to produce hunters' knives, colt cartridges, heavy pickaxes, heavy hoes, woodmans' axes, and nails. It employs one settler. 
====Chicken Coop====
The chicken coop holds up to 4 chickens (as of version 1.0.9121). It produces eggs that the worker places in the city warehouse. Visit the Animals page to learn more. It employs one settler.
====Clay Mines====
Clay mines are listed in the technology tree as of version 1.0.9121. However, they are not available in the building menu. (The reverse is true of coal mines.) 
====City Warehouse====
The city warehouse is used to store resources, including water and food for the city's settlers. Building a new city warehouse creates a new city. It employs one settler.
If you're away from the warehouse and want to see what's in storage, go to the Management tab, choose your city, and click on the Storage tab. (See image to the right.)
====Coal Mine====
Coal mines are not listed in the technology tree as of version 1.0.9121. However, they are available in the building menu. (The reverse is true of clay mines.) Nevertheless, you cannot build coal mines as of version 1.0.9121. 
There are coal deposits that can be mined by hand with a pickaxe, but a mine can't be built on them. View "pickaxe only" areas on the Interactive Map.
==== Cowshed====
The cowshed holds up to 5 cows. It produces milk and cheese that the worker places in the city warehouse. Visit the Animals page to learn more. It employs one settler.
====Crop Dryer ====
The crop dryer is used to dry vegetables, fruits, coffee beans, cotton, and flowers to produce seeds. It holds three different types of plants at one time. It does not employ any settlers.
====General Store====
The general store is available as of version 1.0.9121. It employs one settler. 
The general store spawns some products that can be sold, and you can add items to its inventory to be sold. It generates money which you may collect from the cash register. Simply hover over the cash register and press the E key. (See image at left.) 
You may also place orders for goods. In the Management menu, locate the general store, and click on its New Order tab. (See image at right.) Select the item you want to order, use the slider to select how much you want, then press Confirm. To check the status of an order, go to the Management menu, locate the general store, and click on its Orders tab. To view what's in storage at your general store, go to the Management menu, locate the general store, and click on its Storage tab.
====Goat Shed====
The goat shed holds up to 5 goats. It produces milk that the worker places in the city warehouse. Visit the Animals page to learn more. It employs one settler.
====Gold Mine====
Although the gold mine is available in the technology tree as of version 1.0.9121, it is not available to build.
====Hare Cage====
The hare cage holds up to 6 hares. It produces hare pelts and raw hare meat that the worker places in the city warehouse. Visit the Animals page to learn more. It employs one settler.
====Iron Mine====
Iron mines can only be built near a cave with iron deposits. You may view mining areas on the Interactive Map. It employs one settler.
Additionally, there are iron deposits that can be mined by hand with a pickaxe, but a mine can't be built on them. View "pickaxe only" areas on the Interactive Map.
Iron may be retrieved with transports. To set up a transport, go to the Management menu and click on your city. Select the Transport tab. Choose Transport Overview, then decide on either a Small, Standard, or Big wagon. (Note that wagons cannot be sold!) Press Buy. (See image at left.) Click on New Transport, then Dashboard. (See second image at left.) Select the place you want your transport to go to (e.g., Iron Mine). Press Send. (See image at right.)
====Pantry====
The pantry has 6 slots to hold food that rots slower than if kept in the warehouse or a chest. It does not employ any settlers.
====Pigsty====
The pigsty holds up to 5 pigs. It produces fertilizer which the worker places in the city warehouse (not the barn). Visit the Animals page to learn more. It employs one settler.
====Sawmill ====
The sawmill produces logs and sticks. It can only be placed in a forest, and you can only have 1 sawmill per forest. Sawmills placed within the vicinity of a city will automatically deposit their logs and sticks into that city's warehouse; otherwise, a transport may be used. It employs one settler.
====Sheriff's Office====
A sheriff's office lowers the chance of a bandit attack. It employs one settler. This building was level 2 in version 1.0.9111, but was changed to level 4 in version 1.0.9121.
====Silver Mine====
Although the silver mine is available in the technology tree as of version 1.0.9121, it is not available to build.
====Stable====
The stable holds up to 4 horses. As of version 1.0.9121, it does not produce anything. Visit the Animals page to learn more. It employs one settler.
====Stone Mine====
Stone mines can only be built near a cave with stone deposits. You may view mining areas on the Interactive Map. It employs one settler.
Stone may be retrieved with transports. To learn more, see Iron Mine above.
====Turkey Cage====
The turkey cage holds up to 3 turkeys. It produces turkey feathers and eggs which the worker places in the city warehouse. Visit the Animals page to learn more. It employs one settler.
====Water Tower====
The water tower increases the maximum water storage level in the town. It must be placed next to a windmill to fill the tank. It doesn't produce any goods. It employs one settler.
====Well====
A well provides water that you can drink or use to fill up canteens and buckets. It does not employ any settlers.
====Windmill====
A windmill automatically irrigates nearby fields and it pumps water to the water tower. It does not employ any settlers.
====Workshop I====
The Workshop I building produces wooden hammers, planks, simple beds, chair #2, small tables, small closets, and buckets. It employs one settler.
====Workshop II ====
The Workshop II building produces shelves, simple bookcases, large double beds, expensive rocking chairs, and decorative tables. It employs one settler.
===Production Management===
Settlers must be assigned to buildings to work in them, and then they must be assigned items to craft and/or production goals.
For example, we have a sawmill, and we want to assign a worker to that sawmill. Here are the steps we must follow:
#Go to the Management menu.
# Choose the correct city.
#Click on the Buildings tab.
#Choose the correct building.
#Under Worker, select Change.
#Select the worker from the list of available settlers, and select Hire.
#Go to the New Production tab for that building.
#Select the item you want to produce and click on the plus sign.
#Adjust the slider for the number of items you want and click the box if you want the worker to repeat that production schedule.
To be productive, a worker must have raw materials in the city warehouse. Click on an item in a building's Craft tab to find out what materials are needed. For example, a worker in Workshop I must have logs, planks, and hare pelts to produce simple beds. (See image to the left.)
Click on the Production tab for the building to see the status of production, and click on Storage to see how many items are stored in that building. Finally, click on Map to see where that building is located on the map.
==Buildings Chart==
Building 	Level Required	Resources Required 	To Build
Barn 	1 	10 planks, 12 logs 	B key > Build/Craft > Production > Barn
Blacksmith 	4 	10 logs, 15 stones, 15 planks 	B key > Build/Craft > City > City Buildings > Blacksmith
Chicken Coop 	1 	4 logs, 12 planks 	B key > Build/Craft > City > Stables & Cages > Chicken Coop
City Warehouse 	1 	15 logs, 15 planks, 10 stones 	B key > Build/Craft > City > City Buildings > City Warehouse
Coal Mine 	n/a 	n/a 	n/a
Cowshed 	5 	15 logs, 25 planks, 30 stones 	B key > Build/Craft > City > Stables & Cages > Cowshed
Crop Dryer 	1 	8 logs, 12 planks 	B key > Build/Craft > City > City Buildings > Crop Dryer
General Store 	2 	5 logs, 10 planks, 10 nails 	B key > Build/Craft > City > City Buildings > General Store
Goat Shed 	2 	10 logs, 15 planks, 25 stones, 20 sticks	B key > Build/Craft > City > Stables & Cages > Goat Shed
Hare Cage 	1 	4 logs, 3 planks 	B key > Build/Craft > City > Stables & Cages > Hare Cage
Iron Mine 	1 	10 planks, 12 logs 	B key > Build/Craft > Production > Iron Mine
Pantry 	1 	10 logs, 12 planks 	B key > Build/Craft > City > City Buildings > Pantry
Pigsty 	3 	5 logs, 10 planks, 5 stones 	B key > Build/Craft > City > Stables & Cages > Pigsty
Sawmill 	1 	19 logs, 22 planks, 11 stones 	B key > Build/Craft > Production > Sawmill
Sheriff's Office	4 	5 logs, 15 planks, 15 nails 	B key > Build/Craft > City > City Buildings > Sheriff's Office
Stable 	5 	14 logs, 8 stones 	B key > Build/Craft > City > Stables & Cages > Stable
Stone Mine 	1 	 	B key > Build/Craft > Production > Stone Mine
Turkey Cage 	1 	5 logs, 7 planks 	B key > Build/Craft > City > Stables & Cages > Turkey Cage
Water Tower 	3 	25 stones, 25 planks, 10 iron 	B key > Build/Craft > City > Water > Water Tower
Well 	1 	4 stones, 4 planks, 2 logs 	B key > Build/Craft > City > Water > Well
Windmill 	3 	16 stones, 16 planks, 12 logs 	B key > Build/Craft > City > Water > Windmill
Workshop I 	1 	7 logs, 6 stones, 13 sticks 	B key > Build/Craft > City > City Buildings > Workshop I
Workshop II 	5 	15 logs, 15 stones, 25 planks, 20 sticks	B key > Build/Craft > City > City Buildings > Workshop II
Silver Mine 	1 	n/a 	n/a
Gold Mine 	1 	n/a 	n/a
Clay Mine 	n/a 	n/a 	n/a
Category:Wild West Dynasty Wiki
Category:Games
Category:Buildings