Yota Clan

This traveling clan had the ability to manipulate weather, which they used for their trades. They were wanderers by trade, travelling from village to village selling weather. They also practcsed a ritual to help the individual in the ritual's cenere to manipulate the weather.
== Template Statistics ==
Str -4; Con -2; Int +6; Wis +6; Cha +4
== Weather Manipulation ==
As a full-round action a member of this clan can manipulate the weather within a 2 mile radius of their immediate location. You control the general tendencies of the weather, such as the direction and intensity of the wind. You cannot control specific applications of the weather—where lightning strikes, for example, or the exact path of a tornado. When you select a certain weather condition to occur, the weather assumes that condition on the next round. The weather continues as you left it for the duration, or until you use a standard action to designate a new kind of weather (which fully manifests itself on the next round as normal). Contradictory conditions are not possible simultaneously. Effects created by this power are considered natural phenomenon and are based in chakra, therefore cannot be absorbed by effects that absorb chakra. Level 30 this effect grows to encompass a 3 mile area, and after 60 it can cover up to 5 miles.