Engineer Root

So, at least tell me. What is the number one problem that isn't worriable when things are okay, but really makes you shivered when a specific something's missing? That's right! (is it making an already-exist-name that you don't know?)
Missing a lawn-mower! or two...
Ain't this problem hold you down? Engineer Root got this under control.
With his engineering skills, he can make you a lawn mower at any available time, with a cost.
==Origins==
==Almanac Entry==
==Stats Upgrades==
Level	Sun Cost 	Recharge 	Toughness	Damage	Range 	Cost Efficiency
1 	[1000 - (200 * LM missing * C.E.)] Sun	[500 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	20%
2 	[1000 - (220 * LM missing * C.E.)] Sun	[490 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	20%
3 	[1000 - (220 * LM missing * C.E.)] Sun	[480 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	20%
4 	[1000 - (240 * LM missing * C.E.)] Sun	[470 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	20%
5 	[1000 - (240 * LM missing * C.E.)] Sun	[460 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	20%
6 	[1000 - (260 * LM missing * C.E.)] Sun	[450 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	40%
7 	[1000 - (260 * LM missing * C.E.)] Sun	[440 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	40%
8 	[1000 - (280 * LM missing * C.E.)] Sun	[430 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	40%
9 	[1000 - (280 * LM missing * C.E.)] Sun	[420 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	40%
10 	[1000 - (300 * LM missing * C.E.)] Sun	[410 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	60%
11 	[1000 - (300 * LM missing * C.E.)] Sun	[400 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	60%
12 	[1000 - (320 * LM missing * C.E.)] Sun	[390 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	60%
13 	[1000 - (320 * LM missing * C.E.)] Sun	[380 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	60%
14 	[1000 - (340 * LM missing * C.E.)] Sun	[370 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	60%
15 	[1000 - (340 * LM missing * C.E.)] Sun	[360 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	80%
16 	[1000 - (360 * LM missing * C.E.)] Sun	[350 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	80%
17 	[1000 - (360 * LM missing * C.E.)] Sun	[340 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	80%
18 	[1000 - (380 * LM missing * C.E.)] Sun	[330 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	80%
19 	[1000 - (380 * LM missing * C.E.)] Sun	[320 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	80%
20 	[1000 - (400 * LM missing * C.E.)] Sun	[310 - (50 * LM missing * C.E.)] Seconds	N/A 	N/A 	Planted Lane	100%
==Comparing Level 1 with Level MAX (20)==
*Level 1
*Level MAX (20)
==Strategies==
Engineer Root is expansive, but better when you're almost out of lawn mowers. This plant is recommended to be used when things start to get chaos!
==Gallery==
--x--
==Trivia==
*--x--
Category:Plants